ability_mods:
  cha_mod: 0
  con_mod: 0
  dex_mod: 3
  int_mod: -4
  str_mod: 1
  wis_mod: 0
ac: 12
ac_special: null
alignment: NE
automatic_abilities: null
description: 'A crawling hand formed from the appendage of a Medium creature is quick
  and agile, skittering in the shadows until it can strike its prey.




  **__Recall Knowledge - Undead__ (__Religion__)**: DC 13'
hp: 8
hp_misc: negative healing
immunities:
- death effects
- disease
- paralyzed
- poison
- unconscious
- visual
items: null
languages:
- Common
- can't speak any language
level: -1
melee:
- action_cost: One Action
  damage:
    formula: 1d4+1
    type: slashing
  name: claw
  plus_damage:
  - formula: null
    type: Grab
  to_hit: 7
  traits:
  - agile
  - finesse
name: Crawling Hand
perception: 5
proactive_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: A Medium or smaller creature that is __grabbed__ by the crawling hand
    has difficulty speaking and must spend an extra action to perform any action with
    the verbal trait.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Grip Throat
  range: null
  raw_description: '**Grip Throat** A Medium or smaller creature that is __grabbed__
    by the crawling hand has difficulty speaking and must spend an extra action to
    perform any action with the verbal trait.'
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: A crawling hand can be assigned a quarry by anointing the hand with
    a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically
    gains the next creature it damages as its quarry. The hand gains a +1 circumstance
    bonus to Perception checks when it __Seeks__ its quarry, to __Survival__ checks
    when it __Tracks__ its quarry, and damage rolls when it Strikes its quarry.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Mark Quarry
  range: null
  raw_description: '**Mark Quarry** A crawling hand can be assigned a quarry by anointing
    the hand with a drop of the intended quarry''s blood. If the hand ever has no
    quarry, it automatically gains the next creature it damages as its quarry. The
    hand gains a +1 circumstance bonus to Perception checks when it __Seeks__ its
    quarry, to __Survival__ checks when it __Tracks__ its quarry, and damage rolls
    when it Strikes its quarry.'
  requirements: null
  success: null
  traits: null
  trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
  fort: 2
  fort_misc: null
  misc: null
  ref: 5
  ref_misc: null
  will: 2
  will_misc: null
sense_abilities: null
senses:
- Perception +5
- lifesense 30 feet
- tremorsense (imprecise) 30 feet
size: Tiny
skills:
- bonus: 5
  misc: null
  name: 'Athletics '
- bonus: 6
  misc: null
  name: 'Stealth '
- bonus: 2
  misc: null
  name: 'Survival '
source:
- abbr: Bestiary 2
  page_start: 56
  page_stop: null
speed:
- amount: 30
  type: Land
- amount: 30
  type: climb
spell_lists: null
traits:
- NE
- Tiny
- Undead
type: Creature
weaknesses: null
