ability_mods:
  cha_mod: 3
  con_mod: 3
  dex_mod: 1
  int_mod: 0
  str_mod: 4
  wis_mod: 2
ac: 23
ac_special:
- descr: 25 with shield raised
alignment: NG
automatic_abilities:
- action_cost: Reaction
  critical_failure: null
  critical_success: null
  description: null
  effect: The scion gains a +2 circumstance bonus to the saving throw.
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Divine Grace
  range: null
  raw_description: '**Divine Grace** [Reaction] **Trigger** The angelkin is targeted
    by a spell that allows a saving throw. **Effect** The scion gains a +2 circumstance
    bonus to the saving throw.'
  requirements: null
  success: null
  traits: null
  trigger: The angelkin is targeted by a spell that allows a saving throw.
- action_cost: Reaction
  critical_failure: null
  critical_success: null
  description: null
  effect: "The angelkin causes its foe to hesitate under the weight of its sins as\
    \ visions of possible redemption play out in its mind's eye. The foe chooses one\
    \ of two options: \n\n  * The ally is completely unharmed by the triggering damage.\
    \ \n\n  * The ally gains resistance 7 to all damage against the triggering damage.\
    \ After the damaging effect resolves, the enemy becomes enfeebled 2 until the\
    \ end of its next turn."
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Glimpse of Redemption
  range: null
  raw_description: "**Glimpse of Redemption** [Reaction] **Trigger** An enemy damages\
    \ one of the angelkin's allies. Both the enemy and ally must be within 15 feet\
    \ of the angelkin. **Effect** The angelkin causes its foe to hesitate under the\
    \ weight of its sins as visions of possible redemption play out in its mind's\
    \ eye. The foe chooses one of two options: \n\n  * The ally is completely unharmed\
    \ by the triggering damage. \n\n  * The ally gains resistance 7 to all damage\
    \ against the triggering damage. After the damaging effect resolves, the enemy\
    \ becomes enfeebled 2 until the end of its next turn."
  requirements: null
  success: null
  traits: null
  trigger: An enemy damages one of the angelkin's allies. Both the enemy and ally
    must be within 15 feet of the angelkin.
- action_cost: Reaction
  critical_failure: null
  critical_success: null
  description: null
  effect: You snap your shield in place to ward off a blow. Your shield prevents you
    from taking an amount of damage up to the shield's Hardness. You and the shield
    each take any remaining damage, possibly breaking or destroying the shield.
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Shield Block
  range: null
  raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield
    raised, you would take damage from a physical attack. **Effect** You snap your
    shield in place to ward off a blow. Your shield prevents you from taking an amount
    of damage up to the shield''s Hardness. You and the shield each take any remaining
    damage, possibly breaking or destroying the shield.'
  requirements: null
  success: null
  traits: null
  trigger: While you have your shield raised, you would take damage from a physical
    attack.
description: 'Mortals whose ancestry has been influenced by celestials are known as
  aasimars, and angelkin, who have blood of angels coursing through their veins, are
  among the most common type of them. Many angelkin seek adventure as a means of doing
  good in the world.




  **__Recall Knowledge - Humanoid__ (__Society__)**: DC 20'
hp: 73
hp_misc: null
immunities: null
items:
- crossbow (10 bolts)
- half plate
- longsword
- steel shield (Hardness 5, HP 20, BT 10)
languages:
- Celestial
- Common
level: 5
melee:
- action_cost: One Action
  damage:
    formula: 1d8+7
    type: slashing
  name: longsword
  plus_damage: null
  to_hit: 15
  traits:
  - versatile P
name: Aasimar Redeemer
perception: 11
proactive_abilities: null
ranged:
- action_cost: One Action
  damage:
    formula: 1d8+3
    type: piercing
  name: crossbow
  plus_damage:
  - formula: null
    type: Knockdown
  to_hit: 12
  traits:
  - range increment 120 feet
  - reload 1
rarity: Common
resistances:
- amount: null
  type: '>'
ritual_lists: null
saves:
  fort: 12
  fort_misc: null
  misc: +1 status to all saves vs. disease (against diseases, critical failures become
    failures)
  ref: 8
  ref_misc: null
  will: 11
  will_misc: against diseases, critical failures become failures
sense_abilities: null
senses:
- Perception +11
- darkvision
size: Medium
skills:
- bonus: 11
  misc: null
  name: 'Athletics '
- bonus: 12
  misc: null
  name: 'Diplomacy '
- bonus: 9
  misc: null
  name: 'Medicine '
- bonus: 11
  misc: null
  name: 'Religion '
- bonus: 7
  misc: null
  name: 'Society '
source:
- abbr: Bestiary
  page_start: 263
  page_stop: null
speed:
- amount: 20
  type: Land
spell_lists:
- dc: 20
  misc: null
  name: Divine Innate Spells
  spell_groups:
  - heightened_level: 3
    level: 0
    spells:
    - frequency: null
      name: light
      requirement: null
  to_hit: null
- dc: 20
  misc: null
  name: Champion Devotion Spells
  spell_groups:
  - heightened_level: null
    level: 3
    spells:
    - frequency: null
      name: lay on hands
      requirement: 1 Focus Point
  to_hit: null
traits:
- NG
- Medium
- Aasimar
- Human
- Humanoid
type: Creature
weaknesses: null
