ability_mods:
  cha_mod: 2
  con_mod: 4
  dex_mod: 2
  int_mod: 0
  str_mod: 5
  wis_mod: 3
ac: 24
ac_special: null
alignment: LE
automatic_abilities: null
description: 'Unlike in many cultures, the highest-ranking sea devils are expected
  not just to wade into battle alongside their brethren, but to actively lead the
  campaign.




  **__Recall Knowledge - Humanoid__ (__Society__)**: DC 22'
hp: 95
hp_misc: null
immunities: null
items:
- longspear
- spear (2)
languages:
- Aquan
- shark commune 150 feet
level: 6
melee:
- action_cost: One Action
  damage:
    formula: 1d8+11
    type: piercing
  name: longspear
  plus_damage: null
  to_hit: 17
  traits:
  - reach 10 feet
- action_cost: One Action
  damage:
    formula: 1d6+8
    type: slashing
  name: claw
  plus_damage: null
  to_hit: 17
  traits:
  - agile
- action_cost: One Action
  damage:
    formula: 1d6+8
    type: piercing
  name: jaws
  plus_damage: null
  to_hit: 17
  traits: null
name: Sea Devil Baron
perception: 13
proactive_abilities:
- action_cost: Free Action
  critical_failure: null
  critical_success: null
  description: null
  effect: The sea devil deals bleed damage to a living creature.
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Blood Frenzy
  range: null
  raw_description: '**Blood Frenzy** [Free Action]  (__rage__) **Requirements** The
    sea devil is not __fatigued__ or already in a frenzy. **Trigger** The sea devil
    deals bleed damage to a living creature. **Effect** The sea devil flies into a
    frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus
    to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls
    with its claws and jaws, gains 15 temporary HP until the end of the frenzy, and
    takes a -2 status penalty to AC. The sea devil can''t voluntarily stop its frenzy.
    After its frenzy, the sea devil is __fatigued__.'
  requirements: null
  success: null
  traits:
  - rage
  trigger: The sea devil is not __fatigued__ or already in a frenzy.
- action_cost: None
  critical_failure: null
  critical_success: null
  description: When the sea devil deals piercing or slashing damage, it also deals
    1d4 persistent bleed damage if the target was __flat-footed__ or if the attack
    was a critical hit.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Bloodletting
  range: null
  raw_description: '**Bloodletting** When the sea devil deals piercing or slashing
    damage, it also deals 1d4 persistent bleed damage if the target was __flat-footed__
    or if the attack was a critical hit.'
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: Two Actions
  critical_failure: null
  critical_success: null
  description: null
  effect: The sea devil baron is in a blood frenzy.
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Hateful Tide
  range: null
  raw_description: '**Hateful Tide** [Two Actions]  (__rage__) **Requirement** The
    sea devil baron is in a blood frenzy. **Effect** The sea devil baron unleashes
    a whirlwind of attacks against its foes, making a single melee Strike with its
    claws or jaws against each opponent within reach.'
  requirements: null
  success: null
  traits:
  - rage
  trigger: null
ranged:
- action_cost: One Action
  damage:
    formula: 1d8+11
    type: piercing
  name: spear
  plus_damage: null
  to_hit: 17
  traits:
  - thrown 20 feet
rarity: Common
resistances:
- amount: null
  type: '>'
ritual_lists: null
saves:
  fort: 16
  fort_misc: null
  misc: null
  ref: 14
  ref_misc: null
  will: 13
  will_misc: null
sense_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: 'The sea devil can communicate telepathically with sharks within range.
    It can communicate only simple concepts like "come," "guard," or "attack."


    '
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Shark Commune
  range: null
  raw_description: '**Shark Commune** (__mental__, __telepathy__) The sea devil can
    communicate telepathically with sharks within range. It can communicate only simple
    concepts like "come," "guard," or "attack."


    '
  requirements: null
  success: null
  traits:
  - mental
  - telepathy
  trigger: null
senses:
- Perception +13
- darkvision
- wavesense 30 feet
size: Medium
skills:
- bonus: 15
  misc: +18 to Swim
  name: 'Athletics '
- bonus: 12
  misc: null
  name: 'Intimidation '
- bonus: 12
  misc: null
  name: 'Stealth '
- bonus: 11
  misc: null
  name: 'Survival '
source:
- abbr: Bestiary
  page_start: 287
  page_stop: null
speed:
- amount: 25
  type: Land
- amount: 35
  type: swim
spell_lists: null
traits:
- LE
- Medium
- Amphibious
- Humanoid
- Mutant
- Sea Devil
type: Creature
weaknesses: null
