ability_mods:
  cha_mod: -1
  con_mod: 8
  dex_mod: 2
  int_mod: -4
  str_mod: 10
  wis_mod: 0
ac: 43
ac_special: null
alignment: N
automatic_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: 120 feet. The guthallath erodes away the physical integrity of all
    around it. Creatures and objects in the emanation other than the guthallath have
    their hardness and resistances reduced by 10. At the start of its turn, a creature
    in the erosion aura's area takes 6d6 bludgeoning damage (basic Fortitude DC 39).
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Erosion Aura
  range: null
  raw_description: '**Erosion Aura** (__aura__, __primal__) 120 feet. The guthallath
    erodes away the physical integrity of all around it. Creatures and objects in
    the emanation other than the guthallath have their hardness and resistances reduced
    by 10. At the start of its turn, a creature in the erosion aura''s area takes
    6d6 bludgeoning damage (basic Fortitude DC 39).'
  requirements: null
  success: null
  traits:
  - aura
  - primal
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: The guthallath is immune to spells of lower than 7th level and the
    activated effects of magic items of lower than 14th level.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Immunity to Magic
  range: null
  raw_description: '**Immunity to Magic** The guthallath is immune to spells of lower
    than 7th level and the activated effects of magic items of lower than 14th level.'
  requirements: null
  success: null
  traits: null
  trigger: null
description: 'A guthallath is an enormous construct created long ago by some unknown
  empire, probably as a war machine. Nearly 100 feet tall, this massive stone statue
  typically resembles a stalwart warrior wearing only a loincloth and skullcap. Few
  have seen the entire body of a guthallath, though; most of the time such a relic
  is buried up to its neck, covered in moss and stranded in some forgotten place.
  Yet, every so often, one of these harbingers of destruction reactivates in response
  to some unknown stimulus or rallying call, and when this happens, woe be unto any
  who stand in its way.




  While the guthallath''s ancient enemies are gone, it is an engine of pure destruction,
  designed to rampage for weeks or even months. While not intelligent enough to enjoy
  or regret its acts, the guthallath cannot be reasoned with—it is unaffected by most
  magic, and is unpredictable in how it selects its targets (and creatures it spares).




  **__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 44'
hp: 325
hp_misc: null
immunities:
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- magic (see below)
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
items: null
languages: null
level: 19
melee:
- action_cost: One Action
  damage:
    formula: 4d12+18
    type: bludgeoning
  name: fist
  plus_damage:
  - formula: null
    type: Improved Grab or Improved Push 20 feet
  to_hit: 38
  traits:
  - deadly 3d12
  - magical
  - reach 20 feet
- action_cost: One Action
  damage:
    formula: 4d8+18
    type: bludgeoning
  name: foot
  plus_damage:
  - formula: null
    type: Improved Knockdown
  to_hit: 38
  traits:
  - deadly 3d12
  - magical
  - reach 20 feet
name: Guthallath
perception: 30
proactive_abilities:
- action_cost: Two Actions
  critical_failure: null
  critical_success: null
  description: A guthallath releases two beams of destruction from its eyes. Each
    beam is a 120-foot line. Everything in either line takes the effect of a hit from
    a 10th-level __disintegrate__ spell (DC 41 Fortitude). There is no additional
    effect on creatures in any area where the beams overlap. The guthallath can't
    use this ability again for 1d4 rounds.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Annihilation Beams
  range: null
  raw_description: '**Annihilation Beams** [Two Actions]  A guthallath releases two
    beams of destruction from its eyes. Each beam is a 120-foot line. Everything in
    either line takes the effect of a hit from a 10th-level __disintegrate__ spell
    (DC 41 Fortitude). There is no additional effect on creatures in any area where
    the beams overlap. The guthallath can''t use this ability again for 1d4 rounds.'
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: null
  effect: The guthallath has a creature grabbed.
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Deadly Throw
  range: null
  raw_description: '**Deadly Throw**   **Requirements** The guthallath has a creature
    grabbed. **Effect** The guthallath throws the creature into the air, 100 feet
    high and 50 feet away. If the flung creature lands on another creature, the creature
    it lands on takes the same amount of bludgeoning damage. The creature being landed
    on can attempt a DC 41 basic Reflex save.'
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: If a guthallath hits with an attack and rolls a natural 19 on the d20
    roll, the attack is a critical hit. This has no effect if the 19 would be a failure.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Powerful Blows
  range: null
  raw_description: '**Powerful Blows** If a guthallath hits with an attack and rolls
    a natural 19 on the d20 roll, the attack is a critical hit. This has no effect
    if the 19 would be a failure.'
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: Three Actions
  critical_failure: null
  critical_success: null
  description: Huge or smaller, foot, DC 45
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Trample
  range: null
  raw_description: '**Trample** [Three Actions]  Huge or smaller, foot, DC 45'
  requirements: null
  success: null
  traits: null
  trigger: null
ranged: null
rarity: Rare
resistances:
- amount: 15
  type: physical (except adamantine)
ritual_lists: null
saves:
  fort: 38
  fort_misc: null
  misc: null
  ref: 32
  ref_misc: null
  will: 30
  will_misc: null
sense_abilities: null
senses:
- Perception +30
- darkvision
- true seeing
size: Gargantuan
skills:
- bonus: 25
  misc: null
  name: 'Acrobatics '
- bonus: 40
  misc: null
  name: 'Athletics '
source:
- abbr: Bestiary
  page_start: 199
  page_stop: null
speed:
- amount: 40
  type: Land
- amount: 50
  type: burrow
spell_lists:
- dc: 37
  misc: null
  name: Innate Primal Spells
  spell_groups:
  - heightened_level: 8
    level: -1
    spells:
    - frequency: null
      name: true seeing
      requirement: null
  - heightened_level: 3
    level: -1
    spells:
    - frequency: null
      name: haste
      requirement: null
  to_hit: null
traits:
- Rare
- N
- Gargantuan
- Construct
type: Creature
weaknesses: null
