action_abbr: '2'
cast: somatic, verbal
components:
- Somatic
- Verbal
descr: "You transform into the shape of a legendary monster, assuming a Huge battle\
  \ form. You must have enough space to expand into or the spell is lost. When you\
  \ cast this spell, choose phoenix, purple worm, or sea serpent. While in this form,\
  \ you gain the beast trait (for phoenix) or the animal trait (for purple worm or\
  \ sea serpent). You can Dismiss the spell. You gain the following statistics and\
  \ abilities regardless of which battle form you choose:  \n\n * AC = 20 + your level.\
  \ Ignore your armor's check penalty and Speed reduction.\n\n * 20 temporary Hit\
  \ Points.\n\n * Darkvision.\n\n * One or more unarmed melee attacks specific to\
  \ the battle form you choose, which are the only attacks you can use. You're trained\
  \ with them. Your attack modifier is +28, and you use the listed damage. These attacks\
  \ are Strength based (for the purpose of the enfeebled condition, for example).\
  \ If your unarmed attack modifier is higher, you can use it instead.\n\n * Athletics\
  \ modifier of +30, unless your own modifier is higher.\n\n  \n\nYou also gain specific\
  \ abilities based on the type of monster you choose:\n\n * **Phoenix** Speed 30\
  \ feet, fly Speed 90 feet; **Melee** |1| beak (reach 15 feet), **Damage** 2d6+12\
  \ piercing plus 2d4 fire and 2d4 persistent fire; **Melee** |1| talon (agile, reach\
  \ 15 feet), **Damage** 2d8+12 slashing; **Shroud of Flame** (aura, evocation, fire,\
  \ primal) 20 feet. You gain an aura of fire that extends out from you. A creature\
  \ that enters or ends its turn within the aura takes 2d6 fire damage. A creature\
  \ can take this damage only once per turn. You can use a single action, which has\
  \ the concentrate trait, to activate or deactivate this aura.\n\n * **Purple Worm**\
  \ Speed 40 feet, burrow Speed 30 feet, swim Speed 20 feet; **Melee** |1| jaws (reach\
  \ 10 feet), **Damage** 2d12+20 piercing; **Melee** |1| stinger (agile, reach 10\
  \ feet), **Damage** 2d8+15 piercing plus 2d6 persistent poison; **Melee** |1| body\
  \ (reach 10 feet) **Damage** 2d8+20 bludgeoning; **Inexorable** You automatically\
  \ recover from the paralyzed, slowed, and stunned conditions at the end of each\
  \ of your turns. You're also immune to being immobilized and ignore difficult terrain\
  \ and greater difficult terrain.\n\n * **Sea Serpent** Speed 20 feet, swim Speed\
  \ 90 feet; **Melee** |1| jaws (reach 15 feet), **Damage** 2d12+20 piercing; **Melee**\
  \ |1| tail (reach 25 feet), **Damage** 2d8+20 bludgeoning; **Spine Rake** |2| (move)\
  \ You extend your spines and Swim or Stride. Each creature you're adjacent to at\
  \ any point during your movement takes 4d8+10 slashing damage (basic Reflex against\
  \ your spell DC).\n\n  \n\n**Heightened (9th)**  You instead gain AC = 22 + your\
  \ level, 25 temporary HP, attack modifier +31, increase damage by one damage die,\
  \ and Athletics +33."
duration: 1 minute
has_been_manually_proofread: false
level: 8
name: Monstrosity Form
req: null
source:
- abbr: CRB
  page_start: 353
  page_stop: 353
targets: null
traditions:
- Arcane
- Primal
traits:
- Polymorph
- Transmutation
trigger: null
type: Spell
