ability_mods:
  cha_mod: -5
  con_mod: 5
  dex_mod: 4
  int_mod: -5
  str_mod: 5
  wis_mod: 0
ac: 26
ac_special: null
alignment: N
automatic_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: harmed by sonic (6d6, 2d6 from areas or __persistent damage__); healed
    by fire (area 2d6 HP); __slowed__ by cold
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Golem Antimagic
  range: null
  raw_description: '**Golem Antimagic** harmed by sonic (6d6, 2d6 from areas or __persistent
    damage__); healed by fire (area 2d6 HP); __slowed__ by cold'
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: A glass golem is affected by the __shatter__ spell as though the golem
    were an unattended object.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Vulnerable to Shatter
  range: null
  raw_description: '**Vulnerable to Shatter** A glass golem is affected by the __shatter__
    spell as though the golem were an unattended object.'
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: Reaction
  critical_failure: null
  critical_success: null
  description: null
  effect: The glass golem positions its magical, reflective surfaces to turn the spell
    back on the caster. It tries to counteract the spell by attempting an __Acrobatics__
    check for its counteract check. If it successfully counteract the spell, the effect
    is turned back on the caster.
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Spell Reflection
  range: null
  raw_description: '**Spell Reflection [Reaction]** (__abjuration__, __arcane__) **Trigger**
    The glass golem is targeted by a spell; **Effect** The glass golem positions its
    magical, reflective surfaces to turn the spell back on the caster. It tries to
    counteract the spell by attempting an __Acrobatics__ check for its counteract
    check. If it successfully counteract the spell, the effect is turned back on the
    caster.'
  requirements: null
  success: null
  traits:
  - abjuration
  - arcane
  trigger: The glass golem is targeted by a spell
description: 'Crafted of hardened glass and held together by magically treated lead,
  glass golems are both deadly guardians and works of exquisite art. Glass golems
  most often protect grand cathedrals or opulent palaces—testaments to the wealth
  and power of those they serve, or once served. Once spurred into action by the commands
  of their creators, glass golems are quicker and more agile than most other golems.
  Their sharp, blade-like limbs can easily sever veins and arteries, creating wounds
  that bleed profusely.




  Of all the various types of golems, the glass golem is the one most akin to a work
  of art. Just as powerful aristocrats might use an ice golem for temperature regulation
  or a wood golem as an ego-boosting statue, a glass golem''s colorful glass construction
  can elevate the beauty of any chamber by its mere presence.




  **__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 26'
hp: 135
hp_misc: null
immunities:
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- magic (see Golem Antimagic below)
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
items: null
languages: null
level: 8
melee:
- action_cost: One Action
  damage:
    formula: 2d6+8
    type: slashing
  name: bladed limb
  plus_damage:
  - formula: 1d6
    type: bleed
  to_hit: 20
  traits:
  - agile
  - magical
  - versatile P
name: Glass Golem
perception: 14
proactive_abilities:
- action_cost: Two Actions
  critical_failure: The creature is blinded for 1 round and then dazzled for an additional
    4 rounds.
  critical_success: null
  description: "The glass golem creates waves of scintillating luminosity that cast\
    \ bright light in a 60-foot emanation (and dim light for the next 60 feet). The\
    \ light lasts until the start of the glass golem's next turn, after which the\
    \ glass golem can't use Dazzling Brilliance for 1d4 rounds. A creature within\
    \ the bright light or that enters the bright light must attempt a DC 23 Will save.\
    \ \n\n"
  effect: null
  effects: null
  failure: The creature is dazzled for 1 round.
  frequency: null
  full_description: null
  generic_description: null
  name: Dazzling Brilliance
  range: null
  raw_description: "**Dazzling Brilliance** [Two Actions]  (__evocation__, __light__,\
    \ __visual__) The glass golem creates waves of scintillating luminosity that cast\
    \ bright light in a 60-foot emanation (and dim light for the next 60 feet). The\
    \ light lasts until the start of the glass golem's next turn, after which the\
    \ glass golem can't use Dazzling Brilliance for 1d4 rounds. A creature within\
    \ the bright light or that enters the bright light must attempt a DC 23 Will save.\
    \ \n\n**Success** The creature is unaffected. \n\n**Failure** The creature is\
    \ __dazzled__ for 1 round. \n\n**Critical Failure** The creature is __blinded__\
    \ for 1 round and then dazzled for an additional 4 rounds."
  requirements: null
  success: The creature is unaffected.
  traits:
  - evocation
  - light
  - visual
  trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 10
  type: physical (except adamantine or bludgeoning)
ritual_lists: null
saves:
  fort: 17
  fort_misc: null
  misc: null
  ref: 16
  ref_misc: null
  will: 14
  will_misc: null
sense_abilities: null
senses:
- Perception +14
- darkvision
size: Large
skills:
- bonus: 16
  misc: null
  name: 'Acrobatics '
- bonus: 19
  misc: null
  name: 'Athletics '
- bonus: 14
  misc: null
  name: 'Stealth '
source:
- abbr: Bestiary 2
  page_start: 131
  page_stop: null
speed:
- amount: 25
  type: Land
spell_lists: null
traits:
- Uncommon
- N
- Large
- Construct
- Golem
- Mindless
type: Creature
weaknesses: null
