ability_mods:
  cha_mod: 5
  con_mod: 5
  dex_mod: 5
  int_mod: 7
  str_mod: 7
  wis_mod: 3
ac: 30
ac_special: null
alignment: CN
automatic_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: 'An imentesh''s vital organs shift and change shape and position constantly.
    Immediately after the imentesh takes acid, electricity, or sonic damage, it gains
    the listed amount of resistance to that damage type. This lasts for 1 hour or
    until the next time the protean takes damage of one of the other types (in which
    case its resistance changes to match that type), whichever comes first.


    The imentesh is immune to __polymorph__ effects unless it is a willing target.
    If __blinded__ or __deafened__, the imentesh automatically recovers at the end
    of its next turn as new sensory organs grow to replace the compromised ones.'
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Protean Anatomy
  range: null
  raw_description: '**Protean Anatomy** (__divine__, __transmutation__) An imentesh''s
    vital organs shift and change shape and position constantly. Immediately after
    the imentesh takes acid, electricity, or sonic damage, it gains the listed amount
    of resistance to that damage type. This lasts for 1 hour or until the next time
    the protean takes damage of one of the other types (in which case its resistance
    changes to match that type), whichever comes first.


    The imentesh is immune to __polymorph__ effects unless it is a willing target.
    If __blinded__ or __deafened__, the imentesh automatically recovers at the end
    of its next turn as new sensory organs grow to replace the compromised ones.'
  requirements: null
  success: null
  traits:
  - divine
  - transmutation
  trigger: null
description: 'The loquacious proteans known as imenteshes serve as missionaries, spies,
  and heralds of chaos to further the protean goal of reality''s dissolution. Imenteshes
  are cunning, curiously diplomatic, and profoundly whimsical. They travel beyond
  the __Maelstrom__ for their work, frequently adopting extravagant personal attire
  and decorations that often border upon the garish, all to curry favor with less
  chaotic beings.




  **__Recall Knowledge - Monitor__ (__Religion__)**: DC 27'
hp: 175
hp_misc: fast healing 5
immunities: null
items: null
languages:
- Abyssal
- Celestial
- Protean
- tongues
level: 10
melee:
- action_cost: One Action
  damage:
    formula: 2d10+11
    type: piercing
  name: jaws
  plus_damage:
  - formula: 1d6
    type: chaotic and warpwave strike
  to_hit: 23
  traits:
  - chaotic
  - magical
  - reach 10 feet
- action_cost: One Action
  damage:
    formula: 2d6+11
    type: slashing
  name: claw
  plus_damage:
  - formula: 1d6
    type: chaotic
  to_hit: 23
  traits:
  - agile
  - chaotic
  - magical
  - reach 10 feet
- action_cost: One Action
  damage:
    formula: 2d10+11
    type: bludgeoning
  name: tail
  plus_damage:
  - formula: 1d6
    type: chaotic and Grab
  to_hit: 23
  traits:
  - chaotic
  - magical
  - reach 15 feet
name: Imentesh
perception: 19
proactive_abilities:
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: The imentesh takes the appearance of any Large or smaller creature.
    This doesn't change its Speed or its attack and damage bonuses with its Strikes,
    but might change the damage type its Strikes deal.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Change Shape
  range: null
  raw_description: '**__Change Shape__**   (__concentrate__, __divine__, __polymorph__,
    __transmutation__) The imentesh takes the appearance of any Large or smaller creature.
    This doesn''t change its Speed or its attack and damage bonuses with its Strikes,
    but might change the damage type its Strikes deal.'
  requirements: null
  success: null
  traits:
  - concentrate
  - divine
  - polymorph
  - transmutation
  trigger: null
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: 1d10+11 bludgeoning, DC 29
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Constrict
  range: null
  raw_description: '**__Constrict__**   1d10+11 bludgeoning, DC 29'
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: An imentesh inflicts a warpwave on a creature within 100 feet DC 29
    Fortitude save to resist).
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Inflict Warpwave
  range: null
  raw_description: '**Inflict Warpwave**   (__divine__, __transmutation__) An imentesh
    inflicts a warpwave on a creature within 100 feet DC 29 Fortitude save to resist).'
  requirements: null
  success: null
  traits:
  - divine
  - transmutation
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: An imentesh's Strikes deal an additional 2d6 precision damage to __flat-footed__
    targets.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Sneak Attack
  range: null
  raw_description: '**__Sneak Attack__** An imentesh''s Strikes deal an additional
    2d6 precision damage to __flat-footed__ targets.'
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: Any creature struck and damaged by an imentesh's jaws Strike must succeed
    at a DC 29 Fortitude save or be subject to a warpwave.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Warpwave Strike
  range: null
  raw_description: '**Warpwave Strike** (__divine__, __transmutation__) Any creature
    struck and damaged by an imentesh''s jaws Strike must succeed at a DC 29 Fortitude
    save or be subject to a warpwave.'
  requirements: null
  success: null
  traits:
  - divine
  - transmutation
  trigger: null
ranged: null
rarity: Common
resistances:
- amount: 10
  type: precision
- amount: 15
  type: protean anatomy
ritual_lists: null
saves:
  fort: 21
  fort_misc: null
  misc: +1 status to all saves vs. magic
  ref: 19
  ref_misc: null
  will: 17
  will_misc: null
sense_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: An imentesh can anticipate the most likely location of a creature through
    their supernatural insight into the forces of chaotic probabilities and chance.
    This grants the imentesh the ability to sense creatures within the listed range.
    A creature under the effects of __nondetection__ or that is otherwise shielded
    from __divinations__ and __predictions__ cannot be noticed via entropy sense.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Entropy Sense
  range: null
  raw_description: '**Entropy Sense** (__divination__, __divine__, __prediction__)
    An imentesh can anticipate the most likely location of a creature through their
    supernatural insight into the forces of chaotic probabilities and chance. This
    grants the imentesh the ability to sense creatures within the listed range. A
    creature under the effects of __nondetection__ or that is otherwise shielded from
    __divinations__ and __predictions__ cannot be noticed via entropy sense.'
  requirements: null
  success: null
  traits:
  - divination
  - divine
  - prediction
  trigger: null
senses:
- Perception +19
- darkvision
- entropy sense (imprecise) 60 feet
size: Large
skills:
- bonus: 17
  misc: null
  name: 'Acrobatics '
- bonus: 19
  misc: null
  name: 'Athletics '
- bonus: 21
  misc: null
  name: 'Deception '
- bonus: 19
  misc: null
  name: 'Diplomacy '
- bonus: 21
  misc: null
  name: 'Performance '
- bonus: 21
  misc: null
  name: 'Stealth '
- bonus: 17
  misc: null
  name: 'Thievery '
source:
- abbr: Bestiary 2
  page_start: 207
  page_stop: null
speed:
- amount: 25
  type: Land
- amount: 25
  type: fly
- amount: 25
  type: swim
- amount: 128
  type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>freedom of
    movement</i></a>
spell_lists:
- dc: 29
  misc: null
  name: Divine Innate Spells
  spell_groups:
  - heightened_level: null
    level: 5
    spells:
    - frequency: null
      name: dimension door
      requirement: null
    - frequency: null
      name: dispel magic
      requirement: null
    - frequency: chaotic
      name: divine wrath
      requirement: null
    - frequency: null
      name: sending
      requirement: null
  - heightened_level: null
    level: 4
    spells:
    - frequency: null
      name: creation
      requirement: null
    - frequency: at will
      name: dimension door
      requirement: null
    - frequency: null
      name: shatter
      requirement: null
  - heightened_level: null
    level: 3
    spells:
    - frequency: null
      name: haste
      requirement: null
    - frequency: null
      name: mending
      requirement: null
    - frequency: null
      name: shrink item
      requirement: null
    - frequency: null
      name: slow
      requirement: null
  - heightened_level: null
    level: 1
    spells:
    - frequency: at will, lawful only
      name: detect alignment
      requirement: null
  - heightened_level: 5
    level: -1
    spells:
    - frequency: null
      name: tongues
      requirement: null
  - heightened_level: 4
    level: -1
    spells:
    - frequency: null
      name: freedom of movement
      requirement: null
  to_hit: null
traits:
- CN
- Large
- Monitor
- Protean
type: Creature
weaknesses:
- amount: 10
  type: lawful
