ability_mods:
  cha_mod: 3
  con_mod: 4
  dex_mod: 3
  int_mod: 2
  str_mod: 6
  wis_mod: 4
ac: 27
ac_special: null
alignment: LE
automatic_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: 10 feet. A creature that enters the heavy aura must attempt a DC 23
    Will save. It is then temporarily immune for 10 minutes.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Heavy Aura
  range: null
  raw_description: '**Heavy Aura** (__aura__, __divine__, __incapacitation__, __transmutation__)
    10 feet. A creature that enters the heavy aura must attempt a DC 23 Will save.
    It is then temporarily immune for 10 minutes.'
  requirements: null
  success: null
  traits:
  - aura
  - divine
  - incapacitation
  - transmutation
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: The creature is unaffected.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Success
  range: null
  raw_description: '**Success **The creature is unaffected.'
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: The creature is __encumbered__ while it remains in the area. If the
    creature is already encumbered, it is __immobilized__ while it remains within
    the aura.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Failure
  range: null
  raw_description: '**Failure **The creature is __encumbered__ while it remains in
    the area. If the creature is already encumbered, it is __immobilized__ while it
    remains within the aura.'
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: As failure, but the effect persists for 3 rounds after leaving the
    aura.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Critical Failure
  range: null
  raw_description: '**Critical Failure **As failure, but the effect persists for 3
    rounds after leaving the aura.'
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: Reaction
  critical_failure: null
  critical_success: null
  description: null
  effect: The sarglagon interposes themself, giving the creature or object standard
    cover against the attack (+2 circumstance bonus to AC), or greater cover (+4 circumstance
    bonus to AC) if the sarglagon was already granting it lesser cover.
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Stygian Guardian
  range: null
  raw_description: '**Stygian Guardian [Reaction]** **Trigger **A creature or object
    within the sarglagon''s reach is targeted by an attack; **Effect **The sarglagon
    interposes themself, giving the creature or object standard cover against the
    attack (+2 circumstance bonus to AC), or greater cover (+4 circumstance bonus
    to AC) if the sarglagon was already granting it lesser cover.'
  requirements: null
  success: null
  traits: null
  trigger: A creature or object within the sarglagon's reach is targeted by an attack
description: 'Sarglagons dwell in __Hell''s__ myriad waterways, lakes, and oceans.
  They serve as guardians of the Academy of Lies—the repository of secrets in Stygia,
  the fifth layer of Hell. Sarglagons breathe water and air with equal ease, and can
  move through water, land, and even air with uncanny swiftness. Few fiends travel
  the waterways of the multiverse, but where a river crosses the planes, odds are
  sarglagons have traveled it to further their infernal machinations. The only body
  of water they avoid is the River Styx, as the fiends have yet to develop any defense
  against that waterway''s memory-sapping qualities. Mortal spellcasters sometimes
  bind sarglagons as guardians of precious secrets or treasures, particularly in aquatic
  areas. Most strangely, sarglagons sometimes act as unnerving caretakers to mortals
  who have no idea what they did to earn their unwanted protectors'' attention. The
  constant uninvited vigilance of these devils is often disturbing and stifling to
  their wards.




  **__Recall Knowledge - Fiend__ (__Religion__)**: DC 24'
hp: 120
hp_misc: null
immunities:
- fire
items: null
languages:
- Celestial
- Infernal
- telepathy 100 feet
level: 8
melee:
- action_cost: One Action
  damage:
    formula: 2d12+9
    type: piercing
  name: fangs
  plus_damage:
  - formula: 1d6
    type: evil
  to_hit: 20
  traits:
  - evil
  - magical
- action_cost: One Action
  damage:
    formula: 2d8+9
    type: bludgeoning
  name: tentacle arm
  plus_damage:
  - formula: 1d6
    type: evil and sarglagon venom
  to_hit: 20
  traits:
  - agile
  - evil
  - magical
name: Sarglagon
perception: 18
proactive_abilities:
- action_cost: Two Actions
  critical_failure: null
  critical_success: null
  description: "The sarglagon conjures murky water to fill the lungs of a creature\
    \ that can't breathe water within 30 feet. The target must attempt a DC 26 Fortitude\
    \ save. \n\n**Critical Success **The target is unaffected. \n\n**Success **The\
    \ target coughs up water and is __sickened 1__. \n\n**Failure **The target is\
    \ __holding its breath__. The only action it can take is to attempt a Fortitude\
    \ save against Drown to expel the water, which is a single action. \n\n**Critical\
    \ Failure **The target falls __unconscious__ and begins suffocating. If the target\
    \ succeeds at its Fortitude save while suffocating, it coughs up the water and\
    \ can breathe again."
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Drown
  range: null
  raw_description: "**Drown** [Two Actions]  (__conjuration__, __divine__, __incapacitation__)\
    \ The sarglagon conjures murky water to fill the lungs of a creature that can't\
    \ breathe water within 30 feet. The target must attempt a DC 26 Fortitude save.\
    \ \n\n**Critical Success **The target is unaffected. \n\n**Success **The target\
    \ coughs up water and is __sickened 1__. \n\n**Failure **The target is __holding\
    \ its breath__. The only action it can take is to attempt a Fortitude save against\
    \ Drown to expel the water, which is a single action. \n\n**Critical Failure **The\
    \ target falls __unconscious__ and begins suffocating. If the target succeeds\
    \ at its Fortitude save while suffocating, it coughs up the water and can breathe\
    \ again."
  requirements: null
  success: null
  traits:
  - conjuration
  - divine
  - incapacitation
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: '**Saving Throw **DC 26 Fortitude; **Maximum Duration **6 rounds; **Stage
    1 **2d6 poison damage and __clumsy 1__ (1 round); **Stage 2 **3d6 poison damage
    and clumsy 2 (1 round)'
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Sarglagon Venom
  range: null
  raw_description: '**Sarglagon Venom** (__poison__) **Saving Throw **DC 26 Fortitude;
    **Maximum Duration **6 rounds; **Stage 1 **2d6 poison damage and __clumsy 1__
    (1 round); **Stage 2 **3d6 poison damage and clumsy 2 (1 round)'
  requirements: null
  success: null
  traits:
  - poison
  trigger: null
ranged: null
rarity: Common
resistances:
- amount: 5
  type: physical (except silver)
- amount: 10
  type: poison
ritual_lists:
- dc: 23
  misc: null
  name: Rituals
  spell_groups:
  - heightened_level: null
    level: 1
    spells:
    - frequency: null
      name: infernal pact
      requirement: null
  to_hit: null
saves:
  fort: 18
  fort_misc: null
  misc: +1 status to all saves vs. magic
  ref: 13
  ref_misc: null
  will: 16
  will_misc: null
sense_abilities: null
senses:
- Perception +18
- greater darkvision
- see invisibility
size: Large
skills:
- bonus: 14
  misc: null
  name: 'Arcana '
- bonus: 18
  misc: null
  name: 'Athletics '
- bonus: 15
  misc: null
  name: 'Deception '
- bonus: 15
  misc: null
  name: 'Diplomacy '
- bonus: 17
  misc: null
  name: 'Intimidation '
- bonus: 15
  misc: null
  name: 'Stealth '
source:
- abbr: Bestiary 2
  page_start: 72
  page_stop: null
speed:
- amount: 25
  type: Land
- amount: 25
  type: fly
- amount: 30
  type: swim
spell_lists:
- dc: 23
  misc: ''
  name: Divine Innate Spells
  spell_groups:
  - heightened_level: null
    level: 5
    spells:
    - frequency: null
      name: control water
      requirement: null
    - frequency: null
      name: dimension door
      requirement: null
  - heightened_level: null
    level: 4
    spells:
    - frequency: at will
      name: dimension door
      requirement: null
    - frequency: null
      name: freedom of movement
      requirement: null
    - frequency: null
      name: hydraulic torrent
      requirement: null
  - heightened_level: 2
    level: -1
    spells:
    - frequency: null
      name: see invisibility
      requirement: null
  to_hit: 18
traits:
- LE
- Large
- Amphibious
- Devil
- Fiend
type: Creature
weaknesses:
- amount: 5
  type: good
