ability_mods:
  cha_mod: 0
  con_mod: 5
  dex_mod: 0
  int_mod: 0
  str_mod: 6
  wis_mod: 2
ac: 29
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
  critical_failure: null
  critical_success: null
  description: null
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Catch Rock
  range: null
  raw_description: '**Catch Rock** [Reaction]'
  requirements: null
  success: null
  traits: null
  trigger: null
description: 'Frost giants are remorseless marauders who pillage and plunder from
  those who dare to live near them in desolate, frigid lands. Their clans range from
  extremely territorial hunters who claim an expanse of tundra and defend it at all
  costs to nomadic hordes that roam icy slopes in search of settlements to conquer.
  Frost giant clans are ruled by those who exhibit the greatest ferocity and prowess
  in battle—massive brutes who proclaim themselves jarl and demand absolute obedience
  from their followers. If at any time a frost giant wishes to be a jarl, all they
  must do is issue a challenge to the current jarl and face off in mortal combat,
  after which the reigning champion continues leading the clan or the victorious challenger
  assumes control.




  Frost giants live in frostbitten realms, and their appearance is reflective of a
  people weathered and hardened by relentless snowstorms and freezing temperatures.
  They often wear metal armor adorned with the furs, skin, teeth, and tusks of slain
  beasts and heft weapons as long as dining tables. Their flesh ranges from pale blue
  to shale gray, and their hair is typically a dingy white or dirty yellow color.




  A typical frost giant stands about 15 feet tall and weighs approximately 2,800 pounds.






  **__Recall Knowledge - Humanoid__ (__Society__)**: DC 26'
hp: 150
hp_misc: null
immunities:
- cold
items:
- +1 striking greataxe
- breastplate
- sack with 5 rocks
languages:
- Common
- Jotun
level: 9
melee:
- action_cost: One Action
  damage:
    formula: 2d12+12
    type: slashing
  name: greataxe
  plus_damage: null
  to_hit: 21
  traits:
  - magical
  - reach 10 feet
  - sweep
- action_cost: One Action
  damage:
    formula: 2d8+12
    type: bludgeoning
  name: fist
  plus_damage: null
  to_hit: 21
  traits:
  - agile
  - reach 10 feet
name: Frost Giant
perception: 17
proactive_abilities:
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: The frost giant breathes out a 15-foot cone of freezing moisture that
    quickly condenses into ice, dealing 4d6 cold damage. Each creature in the cone
    must attempt a DC 28 basic Reflex save. A creature that fails its save is also
    __immobilized__ and takes 2d6 cold damage at the end of each of its turns until
    it gets free (Escape DC 28). The giant can't use Chill Breath again for 1d4 rounds.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Chill Breath
  range: null
  raw_description: '**Chill Breath**   (__cold__, __evocation__, __primal__) The frost
    giant breathes out a 15-foot cone of freezing moisture that quickly condenses
    into ice, dealing 4d6 cold damage. Each creature in the cone must attempt a DC
    28 basic Reflex save. A creature that fails its save is also __immobilized__ and
    takes 2d6 cold damage at the end of each of its turns until it gets free (Escape
    DC 28). The giant can''t use Chill Breath again for 1d4 rounds.'
  requirements: null
  success: null
  traits:
  - cold
  - evocation
  - primal
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: A frost giant isn't impeded by difficult terrain caused by snow or
    ice, nor does it need to attempt __Acrobatics__ checks to keep from falling on
    slippery ice.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Ice Stride
  range: null
  raw_description: '**Ice Stride** A frost giant isn''t impeded by difficult terrain
    caused by snow or ice, nor does it need to attempt __Acrobatics__ checks to keep
    from falling on slippery ice.'
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: ''
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Throw Rock
  range: null
  raw_description: '**Throw Rock**  '
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: The frost giant makes a single greataxe Strike and compares the attack
    roll result to the ACs of up to two foes within its reach. This counts as two
    attacks for the frost giant's multiple attack penalty.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Wide Swing
  range: null
  raw_description: '**Wide Swing**   The frost giant makes a single greataxe Strike
    and compares the attack roll result to the ACs of up to two foes within its reach.
    This counts as two attacks for the frost giant''s multiple attack penalty.'
  requirements: null
  success: null
  traits: null
  trigger: null
ranged:
- action_cost: One Action
  damage:
    formula: 2d10+9
    type: bludgeoning
  name: rock
  plus_damage: null
  to_hit: 21
  traits:
  - brutal
  - range increment 120 feet
rarity: Common
resistances:
- amount: 10
  type: fire
ritual_lists: null
saves:
  fort: 23
  fort_misc: null
  misc: null
  ref: 16
  ref_misc: null
  will: 16
  will_misc: null
sense_abilities: null
senses:
- Perception +17
- low-light vision
size: Large
skills:
- bonus: 23
  misc: null
  name: 'Athletics '
- bonus: 18
  misc: null
  name: 'Crafting '
- bonus: 18
  misc: null
  name: 'Intimidation '
- bonus: 17
  misc: +21 in snow
  name: 'Stealth '
source:
- abbr: Bestiary
  page_start: 171
  page_stop: null
speed:
- amount: 30
  type: Land
- amount: null
  type: ice stride
spell_lists: null
traits:
- CE
- Large
- Cold
- Giant
- Humanoid
type: Creature
weaknesses: null
