ability_mods:
  cha_mod: 0
  con_mod: 5
  dex_mod: 5
  int_mod: -1
  str_mod: 5
  wis_mod: 3
ac: 28
ac_special: null
alignment: N
automatic_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: 40 feet. Water in the area that is in the same body of water as the
    tidal master is difficult terrain for Swimming creatures that don't have the water
    trait.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Vortex
  range: null
  raw_description: '**Vortex** (__aura__, __water__) 40 feet. Water in the area that
    is in the same body of water as the tidal master is difficult terrain for Swimming
    creatures that don''t have the water trait.'
  requirements: null
  success: null
  traits:
  - aura
  - water
  trigger: null
description: 'Tidal masters use their power over waves and water to drown their enemies.




  **__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 26'
hp: 155
hp_misc: null
immunities:
- bleed
- paralyzed
- poison
- sleep
items: null
languages:
- Aquan
level: 9
melee:
- action_cost: One Action
  damage:
    formula: 2d12+11
    type: bludgeoning
  name: wave
  plus_damage:
  - formula: null
    type: Push or Pull 10 feet
  to_hit: 21
  traits:
  - reach 15 feet
name: Tidal Master
perception: 18
proactive_abilities:
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: The elemental puts out all fires in a 10-foot emanation. It extinguishes
    all non-magical fires automatically and attempts to counteract magical fires (+20
    counteract modifier).
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Drench
  range: null
  raw_description: '**Drench**   (__abjuration__, __primal__, __water__) The elemental
    puts out all fires in a 10-foot emanation. It extinguishes all non-magical fires
    automatically and attempts to counteract magical fires (+20 counteract modifier).'
  requirements: null
  success: null
  traits:
  - abjuration
  - primal
  - water
  trigger: null
ranged: null
rarity: Common
resistances:
- amount: 10
  type: fire
ritual_lists: null
saves:
  fort: 18
  fort_misc: null
  misc: null
  ref: 21
  ref_misc: null
  will: 15
  will_misc: null
sense_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: When not touching water, the tidal master is slowed 1 and can't use
    reactions.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Water-Bound
  range: null
  raw_description: '**Water-Bound** When not touching water, the tidal master is slowed
    1 and can''t use reactions.'
  requirements: null
  success: null
  traits: null
  trigger: null
senses:
- Perception +18
- darkvision
size: Large
skills:
- bonus: 20
  misc: null
  name: 'Athletics '
- bonus: 19
  misc: null
  name: 'Stealth '
source:
- abbr: Bestiary
  page_start: 153
  page_stop: null
speed:
- amount: 30
  type: Land
- amount: 80
  type: swim
spell_lists: null
traits:
- N
- Large
- Aquatic
- Elemental
- Water
type: Creature
weaknesses: null
