ability_mods:
  cha_mod: 0
  con_mod: 0
  dex_mod: 4
  int_mod: -5
  str_mod: 2
  wis_mod: 0
ac: 16
ac_special: null
alignment: NE
automatic_abilities: null
description: 'The most common skeletal minions are mere guardians.




  **__Recall Knowledge - Undead__ (__Religion__)**: DC 13'
hp: 4
hp_misc: negative healing
immunities:
- death effects
- disease
- mental
- paralyzed
- poison
- unconscious
items:
- scimitar
- shortbow (20 arrows)
languages: null
level: -1
melee:
- action_cost: One Action
  damage:
    formula: 1d6+2
    type: slashing
  name: scimitar
  plus_damage: null
  to_hit: 6
  traits:
  - forceful
  - sweep
- action_cost: One Action
  damage:
    formula: 1d4+2
    type: slashing
  name: claw
  plus_damage: null
  to_hit: 6
  traits:
  - agile
  - finesse
name: Skeleton Guard
perception: 2
proactive_abilities: null
ranged:
- action_cost: One Action
  damage:
    formula: 1d6
    type: piercing
  name: shortbow
  plus_damage: null
  to_hit: 6
  traits:
  - deadly 1d10
  - range increment 60 feet
  - reload 0
rarity: Common
resistances:
- amount: 5
  type: cold
- amount: 5
  type: electricity
- amount: 5
  type: fire
- amount: 5
  type: piercing
- amount: 5
  type: slashing
ritual_lists: null
saves:
  fort: 2
  fort_misc: null
  misc: null
  ref: 8
  ref_misc: null
  will: 2
  will_misc: null
sense_abilities: null
senses:
- Perception +2
- darkvision
size: Medium
skills:
- bonus: 6
  misc: null
  name: 'Acrobatics '
- bonus: 3
  misc: null
  name: 'Athletics '
source:
- abbr: Bestiary
  page_start: 298
  page_stop: null
speed:
- amount: 25
  type: Land
spell_lists: null
traits:
- NE
- Medium
- Mindless
- Skeleton
- Undead
type: Creature
weaknesses: null
