action_abbr: '3'
cast: material, somatic, verbal
components:
- Material
- Somatic
- Verbal
descr: "You create an opaque wall of light in a single vibrant color. The wall is\
  \ straight and vertical, stretching 60 feet long and 30 feet high. If the wall would\
  \ pass through a creature, the spell is lost. The wall sheds bright light for 20\
  \ feet on each side, and dim light for the next 20 feet. You can ignore the wall's\
  \ effects. Roll 1d4 to determine the color of the wall. Each color has a particular\
  \ effect on items, effects, or creatures that attempt to pass through. Chromatic\
  \ wall can't be counteracted normally; rather, each color is automatically counteracted\
  \ when targeted by a specific spell, even if that spell's level is lower than that\
  \ of chromatic wall. Red The wall destroys ranged weapon ammunition (such as arrows\
  \ and crossbow bolts) that would pass through, and it deals 20 fire damage to anyone\
  \ passing through, with a basic Reflex save. Cone of cold can counteract a red chromatic\
  \ wall. Orange The wall destroys thrown weapons that would pass through, and it\
  \ deals 25 acid damage to anyone passing through, with a basic Reflex save. Gust\
  \ of wind can counteract an orange chromatic wall. Yellow The wall stops acid, cold,\
  \ electricity, fire, force, negative, positive, and sonic effects from passing through,\
  \ and it deals 30 electricity damage to anyone passing through, with a basic Reflex\
  \ save. Disintegrate can counteract a yellow chromatic wall. Green The wall stops\
  \ toxins, gases, and breath weapons from passing through. It deals 10 poison damage\
  \ to anyone passing through and makes them enfeebled 1 for 1 minute. A basic Fortitude\
  \ save reduces the damage and negates the enfeebled condition on a success. Passwall\
  \ can counteract a green chromatic wall.  \n\n**Heightened (7th)**  The spell's\
  \ duration increases to 1 hour. Roll 1d8 to determine the wall's color; the results\
  \ for 5-8 are below. A red, orange, yellow, or green wall deals an extra 10 damage.\
  \ Blue The wall stops auditory, petrification, and visual effects from passing through,\
  \ and creatures passing through are subject to the effects of flesh to stone. Magic\
  \ missile can counteract a blue chromatic wall. Indigo The wall stops divination\
  \ and mental effects from passing through, and those passing through are subject\
  \ to the effects of warp mind. Searing light can counteract an indigo chromatic\
  \ wall. Violet The wall prevents spells from targeting the other side (area effects\
  \ still cross as normal). Creatures passing through must succeed at a Will save\
  \ or they are slowed 1 for 1 minute; on a critical failure, the creature is instead\
  \ sent to another plane, with the effect of plane shift . Dispel magic can counteract\
  \ a violet chromatic wall. Reroll, and creatures that pass through the wall take\
  \ a -2 circumstance penalty to their saves."
duration: 10 minutes
has_been_manually_proofread: false
level: 5
name: Chromatic Wall
range: 120 feet
req: null
source:
- abbr: CRB
  page_start: 323
  page_stop: 323
targets: null
traditions:
- Arcane
- Occult
traits:
- Abjuration
trigger: null
type: Spell
