ability_mods:
  cha_mod: 0
  con_mod: 5
  dex_mod: 6
  int_mod: 6
  str_mod: 9
  wis_mod: 5
ac: 40
ac_special: null
alignment: N
automatic_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: 60 feet. A creature that uses a __teleportation__ ability within the
    aura's emanation or enters it via a teleportation ability must succeed a DC 38
    Will save or become __sickened 1__ and have its destination changed to a point
    of the radiant warden's choosing within the emanation. On a successful save, the
    creature arrives as intended but is still sickened 1.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Gatekeeper Aura
  range: null
  raw_description: '**Gatekeeper Aura** (__abjuration__, __aura__, __occult__) 60
    feet. A creature that uses a __teleportation__ ability within the aura''s emanation
    or enters it via a teleportation ability must succeed a DC 38 Will save or become
    __sickened 1__ and have its destination changed to a point of the radiant warden''s
    choosing within the emanation. On a successful save, the creature arrives as intended
    but is still sickened 1.'
  requirements: null
  success: null
  traits:
  - abjuration
  - aura
  - occult
  trigger: null
description: 'The enigmatic and strange radiant wardens were constructed thousands
  of years ago to protect observatories and scholars against the incursion of alien
  aggressors from the Dominion of the Black. Over time, their roles as guardians expanded
  to include watching over any region where the laws of time and space have worn thin,
  particularly near portals and permanent gates between planets, planes, or dimensions.




  Named for both the radial nature of the concentric rings that make up their bodies
  as well as the glowing radiance of their attacks, radiant wardens carry on their
  orders, defending sites from invasion with single-minded purpose.




  **__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 38'
hp: 300
hp_misc: null
immunities:
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
items: null
languages:
- any one ancient language (such as Jistkan)
level: 17
melee:
- action_cost: One Action
  damage:
    formula: 3d12+15
    type: bludgeoning
  name: hammer
  plus_damage:
  - formula: null
    type: radiant blow
  to_hit: 32
  traits:
  - magical
  - reach 15 feet
  - shove
name: Radiant Warden
perception: 30
proactive_abilities:
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: Until it acts, the radiant warden appears to be an orrery (or similar
    large mechanical contraption, such as a telescope). It has an automatic result
    of 53 on __Deception__ checks and DCs to convincingly pass as such a machine.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Orrery
  range: null
  raw_description: '**Orrery**   (__concentrate__) Until it acts, the radiant warden
    appears to be an orrery (or similar large mechanical contraption, such as a telescope).
    It has an automatic result of 53 on __Deception__ checks and DCs to convincingly
    pass as such a machine.'
  requirements: null
  success: null
  traits:
  - concentrate
  trigger: null
- action_cost: Two Actions
  critical_failure: null
  critical_success: null
  description: The radiant warden releases a 50-foot cone of bright energy that deals
    10d12 force damage (DC 38 basic Reflex save). The radiant warden can't use Radiant
    Blast for 1d4 rounds.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Radiant Blast
  range: null
  raw_description: '**Radiant Blast** [Two Actions]  (__evocation__, __force__, __occult__)
    The radiant warden releases a 50-foot cone of bright energy that deals 10d12 force
    damage (DC 38 basic Reflex save). The radiant warden can''t use Radiant Blast
    for 1d4 rounds.'
  requirements: null
  success: null
  traits:
  - evocation
  - force
  - occult
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: When a creature is hit by the radiant warden's hammer Strike, a flash
    of radiant energy attempts to anchor the creature in place. The creature must
    attempt a DC 38 Will save; on a failure, the creature can't use any __teleportation__
    effects for 1 minute. On a critical failure, the creature is also permanently
    __blinded__.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Radiant Blow
  range: null
  raw_description: '**Radiant Blow** When a creature is hit by the radiant warden''s
    hammer Strike, a flash of radiant energy attempts to anchor the creature in place.
    The creature must attempt a DC 38 Will save; on a failure, the creature can''t
    use any __teleportation__ effects for 1 minute. On a critical failure, the creature
    is also permanently __blinded__.'
  requirements: null
  success: null
  traits: null
  trigger: null
ranged:
- action_cost: One Action
  damage:
    formula: 4d10
    type: force
  name: radiant beam
  plus_damage: null
  to_hit: 32
  traits:
  - magical
  - reach 15 feet
rarity: Uncommon
resistances:
- amount: 15
  type: mental
- amount: 15
  type: physical (except adamantine)
ritual_lists: null
saves:
  fort: 32
  fort_misc: null
  misc: null
  ref: 29
  ref_misc: null
  will: 28
  will_misc: null
sense_abilities: null
senses:
- Perception +30
- darkvision
size: Gargantuan
skills:
- bonus: 32
  misc: null
  name: 'Arcana '
- bonus: 36
  misc: null
  name: 'Astronomy Lore '
- bonus: 33
  misc: null
  name: 'Athletics '
- bonus: 32
  misc: null
  name: 'Occultism '
source:
- abbr: Bestiary 2
  page_start: 220
  page_stop: null
speed:
- amount: 30
  type: Land
- amount: 30
  type: fly
spell_lists:
- dc: 38
  misc: null
  name: Occult Innate Spells
  spell_groups:
  - heightened_level: null
    level: 9
    spells:
    - frequency: null
      name: teleport
      requirement: null
  - heightened_level: null
    level: 8
    spells:
    - frequency: ×3
      name: collective transposition
      requirement: null
    - frequency: null
      name: scintillating pattern
      requirement: null
  - heightened_level: null
    level: 7
    spells:
    - frequency: null
      name: dimensional lock
      requirement: null
    - frequency: null
      name: prismatic spray
      requirement: null
  - heightened_level: null
    level: 5
    spells:
    - frequency: at will
      name: dimension door
      requirement: null
  to_hit: null
traits:
- Uncommon
- N
- Gargantuan
- Construct
type: Creature
weaknesses: null
