action_abbr: '2'
cast: somatic, verbal
components:
- Somatic
- Verbal
descr: "The primal power of the world flows through you. You transform into an incarnation\
  \ of nature, either a green man or a kaiju. Your battle form is Medium for a green\
  \ man or Gargantuan (30-foot-by-30-foot space) for a kaiju. You must have enough\
  \ space to expand into or the spell is lost. While in this form, you gain the plant\
  \ trait (for a green man) or the beast trait (for a kaiju). You can Dismiss the\
  \ spell.  \n\nYou gain the following statistics and abilities regardless of which\
  \ battle form you choose:  \n\n * AC = 25 + your level. Ignore your armor's check\
  \ penalty and Speed reduction.\n\n * 30 temporary Hit Points.\n\n * Darkvision.\n\
  \n * One or more attacks specific to the battle form you choose, which are the only\
  \ attacks you can use. You're trained with them. Your attack modifier is +34, and\
  \ you use the listed damage. These attacks are Strength based (for the purpose of\
  \ the enfeebled condition, for example). If your unarmed attack modifier is higher,\
  \ you can use it instead.\n\n * Athletics modifier of +36, unless your own modifier\
  \ is higher.\n\n  \n\nYou also gain specific abilities based on the type of incarnation\
  \ you choose:  \n\n * **Green Man** Speed 40 feet, climb Speed 40 feet; **Melee**\
  \ |1| vines (reach 30 feet, versatile P), **Damage** 6d8+12 bludgeoning; **Ranged**\
  \ |1| thorns (range 100 feet), **Damage** 6d6+6 piercing; Green Caress (aura, primal,\
  \ transmutation) 60 feet. Enemies other than plants must succeed at a Fortitude\
  \ save against your spell DC or become clumsy 1 for 1 round (clumsy 2 on a critical\
  \ failure).\n\n * **Kaiju** Speed 50 feet; resistance 5 to physical damage; **Melee**\
  \ |1| jaws (reach 30 feet), **Damage** 6d10+10 piercing; **Melee** |1| claws (agile,\
  \ reach 30 feet), **Damage** 6d8+8 slashing; **Melee** |1| foot (agile, reach 15\
  \ feet), **Damage** 6d6+10 bludgeoning; **Unstoppable** You are immune to being\
  \ immobilized and ignore difficult terrain and greater difficult terrain; **Trample**\
  \ |3| You move up to double your Speed and move through the spaces of Huge or smaller\
  \ creatures, trampling each creature whose space you enter. A trampled creature\
  \ takes foot damage with a basic Reflex save against your spell DC."
duration: 1 minute
has_been_manually_proofread: false
level: 10
name: Nature Incarnate
req: null
source:
- abbr: CRB
  page_start: 354
  page_stop: 354
targets: null
traditions:
- Primal
traits:
- Polymorph
- Transmutation
trigger: null
type: Spell
