ability_mods:
  cha_mod: 2
  con_mod: 2
  dex_mod: 3
  int_mod: -1
  str_mod: 0
  wis_mod: 1
ac: 16
ac_special: null
alignment: NE
automatic_abilities: null
description: 'These embodiments of demented violence and spite are spawned from eddies
  of angry and warped souls amid Abaddon''s mists. Cacodaemons constantly hunger for
  mortal souls and yearn to create suffering. As gnashing spheres of teeth, fins,
  and spines, they are the weakest of daemonkind, an amalgam of various petty forms
  of death without the strength that comes from focusing on a single cause of demise.




  **__Recall Knowledge - Fiend__ (__Religion__)**: DC 15'
hp: 22
hp_misc: null
immunities:
- death effects
items: null
languages:
- Common
- Daemonic
- telepathy 100 feet
level: 1
melee:
- action_cost: One Action
  damage:
    formula: 1d8
    type: piercing
  name: jaws
  plus_damage:
  - formula: 1d4
    type: evil and cacodaemonia
  to_hit: 8
  traits:
  - agile
  - disease
  - evil
  - finesse
  - magical
name: Cacodaemon
perception: 6
proactive_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: The cacodaemon can telepathically communicate with the afflicted creature
    at any distance on the same plane; **Saving Throw** DC 17 Fortitude; **Stage 1**
    carrier (1 day); **Stage 2** __stupefied 1__ (1 day); **Stage 3** __stupefied
    2__ (1 day)
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Cacodaemonia
  range: null
  raw_description: '**Cacodaemonia** (__disease__) The cacodaemon can telepathically
    communicate with the afflicted creature at any distance on the same plane; **Saving
    Throw** DC 17 Fortitude; **Stage 1** carrier (1 day); **Stage 2** __stupefied
    1__ (1 day); **Stage 3** __stupefied 2__ (1 day)'
  requirements: null
  success: null
  traits:
  - disease
  trigger: null
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: ''
  effect: null
  effects:
  - action_cost: None
    critical_failure: null
    critical_success: null
    description: Speed 20 feet; **Melee **jaws +8 (__agile__, __finesse__), **Damage
      **1d8+1 piercing
    effect: null
    effects: null
    failure: null
    frequency: null
    full_description: null
    generic_description: null
    name: Lizard
    range: null
    raw_description: '**Lizard **Speed 20 feet; **Melee **jaws +8 (__agile__, __finesse__),
      **Damage **1d8+1 piercing'
    requirements: null
    success: null
    traits: null
    trigger: null
  - action_cost: None
    critical_failure: null
    critical_success: null
    description: size Small; Speed 20 feet, swim 30 feet; **Melee **tentacle +8 (__finesse__),
      **Damage **1d8+1 bludgeoning plus Grab; **Melee **beak +8 (__agile__, __finesse__),
      **Damage **1d6 piercing plus 2 poison
    effect: null
    effects: null
    failure: null
    frequency: null
    full_description: null
    generic_description: null
    name: Octopus
    range: null
    raw_description: '**Octopus **size Small; Speed 20 feet, swim 30 feet; **Melee
      **tentacle +8 (__finesse__), **Damage **1d8+1 bludgeoning plus Grab; **Melee
      **beak +8 (__agile__, __finesse__), **Damage **1d6 piercing plus 2 poison'
    requirements: null
    success: null
    traits: null
    trigger: null
  - action_cost: None
    critical_failure: null
    critical_success: null
    description: size Small; Speed 30 feet; **Melee **pincer +8 (__agile__, __finesse__),
      **Damage **1d6+1 bludgeoning plus Grab; **Melee **stinger +8 (__agile__, __finesse__),
      **Damage **1d6+1 piercing plus 1d4 poison
    effect: null
    effects: null
    failure: null
    frequency: null
    full_description: null
    generic_description: null
    name: Scorpion
    range: null
    raw_description: '**Scorpion **size Small; Speed 30 feet; **Melee **pincer +8
      (__agile__, __finesse__), **Damage **1d6+1 bludgeoning plus Grab; **Melee **stinger
      +8 (__agile__, __finesse__), **Damage **1d6+1 piercing plus 1d4 poison'
    requirements: null
    success: null
    traits: null
    trigger: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Change Shape
  range: null
  raw_description: "**Change Shape**   (__concentrate__, __divine__, __polymorph__,\
    \ __transmutation__) \n\n  * **Lizard **Speed 20 feet; **Melee **jaws +8 (__agile__,\
    \ __finesse__), **Damage **1d8+1 piercing\n\n  * **Octopus **size Small; Speed\
    \ 20 feet, swim 30 feet; **Melee **tentacle +8 (__finesse__), **Damage **1d8+1\
    \ bludgeoning plus Grab; **Melee **beak +8 (__agile__, __finesse__), **Damage\
    \ **1d6 piercing plus 2 poison\n\n  * **Scorpion **size Small; Speed 30 feet;\
    \ **Melee **pincer +8 (__agile__, __finesse__), **Damage **1d6+1 bludgeoning plus\
    \ Grab; **Melee **stinger +8 (__agile__, __finesse__), **Damage **1d6+1 piercing\
    \ plus 1d4 poison"
  requirements: null
  success: null
  traits:
  - concentrate
  - divine
  - polymorph
  - transmutation
  trigger: null
- action_cost: Three Actions
  critical_failure: null
  critical_success: null
  description: 'Once per day, a cacodaemon can ingest the soul of a sentient creature
    within 30 feet that died within the last minute. When it does, the cacodaemon
    grows a fist-sized soul gem (Hardness 2, HP 8) in its gut and can regurgitate
    it at any time as an Interact action. Destroying the gem frees the soul within
    but does not return the deceased creature to life. The caster of a spell to return
    a creature to life whose soul is trapped within a soul gem must succeed at a DC
    30 Religion check. On a success, the soul gem shatters and the creature is returned
    to life as normal for the spell.


    By using an Interact action, a fiend can ingest a soul gem it is holding, condemning
    the soul to the fiend''s home plane. The fiend gains fast healing 5 for 1 minute.'
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Soul Lock
  range: null
  raw_description: '**Soul Lock** [Three Actions]  (__death__, __divine__, __necromancy__)
    Once per day, a cacodaemon can ingest the soul of a sentient creature within 30
    feet that died within the last minute. When it does, the cacodaemon grows a fist-sized
    soul gem (Hardness 2, HP 8) in its gut and can regurgitate it at any time as an
    Interact action. Destroying the gem frees the soul within but does not return
    the deceased creature to life. The caster of a spell to return a creature to life
    whose soul is trapped within a soul gem must succeed at a DC 30 Religion check.
    On a success, the soul gem shatters and the creature is returned to life as normal
    for the spell.


    By using an Interact action, a fiend can ingest a soul gem it is holding, condemning
    the soul to the fiend''s home plane. The fiend gains fast healing 5 for 1 minute.'
  requirements: null
  success: null
  traits:
  - death
  - divine
  - necromancy
  trigger: null
ranged: null
rarity: Common
resistances:
- amount: 3
  type: good
ritual_lists: null
saves:
  fort: 7
  fort_misc: null
  misc: null
  ref: 8
  ref_misc: null
  will: 6
  will_misc: null
sense_abilities: null
senses:
- Perception +6
- darkvision
size: Tiny
skills:
- bonus: 8
  misc: null
  name: 'Acrobatics '
- bonus: 5
  misc: null
  name: 'Deception '
- bonus: 6
  misc: null
  name: 'Religion '
- bonus: 8
  misc: null
  name: 'Stealth '
source:
- abbr: Bestiary
  page_start: 70
  page_stop: null
speed:
- amount: 5
  type: Land
- amount: 40
  type: fly
spell_lists:
- dc: 17
  misc: null
  name: Divine Innate Spells
  spell_groups:
  - heightened_level: null
    level: 4
    spells:
    - frequency: null
      name: read omens
      requirement: null
  - heightened_level: null
    level: 2
    spells:
    - frequency: at will, self only
      name: invisibility
      requirement: null
  - heightened_level: null
    level: 1
    spells:
    - frequency: at will, good only
      name: detect alignment
      requirement: null
    - frequency: null
      name: fear
      requirement: null
  - heightened_level: 1
    level: 0
    spells:
    - frequency: null
      name: detect magic
      requirement: null
  to_hit: null
traits:
- NE
- Tiny
- Daemon
- Fiend
type: Creature
weaknesses: null
