action_abbr: '2'
cast: somatic, verbal
components:
- Somatic
- Verbal
descr: "A Medium guardian made of magical force appears and attacks foes you designate\
  \ within range. The spiritual guardian is translucent and appears to be holding\
  \ your deity's favored weapon. When you Cast the Spell, the spiritual guardian appears\
  \ in an unoccupied space next to a foe of your choice within range and makes a Strike\
  \ against it. Each time you Sustain the Spell, you can move the spiritual guardian\
  \ to an unoccupied space next to a target within range (if necessary) and make a\
  \ Strike with it. The guardian uses and contributes to your multiple attack penalty.\
  \ Alternatively, when you Sustain the Spell, you can have the guardian move adjacent\
  \ to an ally and protect that ally. If you do, each time the ally would take damage,\
  \ the guardian takes the first 10 damage instead of your ally. It continues to do\
  \ so until you move the guardian to attack an enemy or defend a different ally,\
  \ or until the guardian is destroyed (it has 50 Hit Points and can't recover Hit\
  \ Points by any means). The guardian can't usually take damage except when protecting\
  \ an ally, though disintegrate automatically destroys it if it hits the spiritual\
  \ guardian's AC of 25. The guardian's Strikes are melee spell attacks. Regardless\
  \ of the appearance of the guardian's weapon, the guardian deals force damage equal\
  \ to 2d8 plus your spellcasting ability modifier, but you can deal damage of the\
  \ type normally dealt by the weapon it holds instead of force damage. No other traits\
  \ or statistics of the weapon apply, and even a ranged weapon attacks adjacent creatures\
  \ only. Despite making a spell attack, the spiritual guardian's weapon is a weapon\
  \ for the purposes of triggers, resistances, and so forth. The guardian takes up\
  \ space and allies can use it when flanking, but it doesn't have any other attributes\
  \ a creature would normally have aside from Hit Points, and creatures can move through\
  \ its space without hindrance. The guardian can't make any attack other than its\
  \ Strike, and feats or spells that affect weapons or enhance allies do not apply\
  \ to the guardian.  \n\n**Heightened (+2)**  The guardian's damage increases by\
  \ 1d8, and its Hit Points increase by 20."
duration: sustained up to 1 minute
has_been_manually_proofread: false
level: 5
name: Spiritual Guardian
range: 120 feet
req: You have a deity.
source:
- abbr: CRB
  page_start: 373
  page_stop: 373
targets: null
traditions:
- Divine
traits:
- Abjuration
- Attack
- Force
trigger: null
type: Spell
