ability_mods:
  cha_mod: 1
  con_mod: 4
  dex_mod: 5
  int_mod: 2
  str_mod: 5
  wis_mod: 3
ac: 24
ac_special: null
alignment: CG
automatic_abilities:
- action_cost: Reaction
  critical_failure: null
  critical_success: null
  description: null
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Catch Rock
  range: null
  raw_description: '**__Catch Rock__** [Reaction]'
  requirements: null
  success: null
  traits: null
  trigger: null
description: 'Wood giants are the denizens and protectors of the deepest, most primeval
  forests in the world. They dedicate their entire lives to the preservation of nature—a
  role that they believe nature itself has selected them to carry out. Wood giants
  are patient and kind to those who show respect and care for wild places. Although
  most wood giants consider civilization as simply another part of the world, they
  value places untouched by permanent structures and dense humanoid settlements.




  Wood giants have long, drooping ears and more slender builds than most giants. Despite
  their size, they are graceful and agile, able to move through dense forests and
  brush with little sound. They have been known to work closely with druids and others
  who share their respect for the sanctity of wilderness regions. Wood giants spend
  their days patrolling vast swaths of territory, foraging, and keeping an eye out
  for any who would despoil their lands. While they respect the connection to nature
  they share with many fey creatures and remain on good terms with them, wood giants
  see most fey as far too flighty to take part in any long-term plans.




  An average wood giant stands 14 feet tall and weighs 1,200 pounds.






  **__Recall Knowledge - Humanoid__ (__Society__)**: DC 22'
hp: 120
hp_misc: null
immunities: null
items:
- +1 composite longbow  (20 arrows)
- hide armor
- shortsword
languages:
- Common
- Jotun
- Sylvan
- speak with animals
level: 6
melee:
- action_cost: One Action
  damage:
    formula: 1d8+11
    type: piercing
  name: shortsword
  plus_damage: null
  to_hit: 17
  traits:
  - agile
  - reach 10 feet
  - versatile S
- action_cost: One Action
  damage:
    formula: 1d6+11
    type: bludgeoning
  name: fist
  plus_damage: null
  to_hit: 17
  traits:
  - agile
  - reach 10 feet
name: Wood Giant
perception: 15
proactive_abilities:
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: The wood giant shoots an arrow at a target so that it glances off the
    first target to strike another target behind the first one. The wood giant chooses
    two targets in a direct line, one of which must be giving lesser cover to the
    other, then makes a single ranged Strike with its longbow against both targets.
    This attack ignores the lesser cover the first target provides to the second.
    The wood giant rolls damage only once, and applies it to each creature it hits.
    Piercing Shot counts as two attacks for the wood giant's multiple attack penalty.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Piercing Shot
  range: null
  raw_description: '**Piercing Shot**   The wood giant shoots an arrow at a target
    so that it glances off the first target to strike another target behind the first
    one. The wood giant chooses two targets in a direct line, one of which must be
    giving lesser cover to the other, then makes a single ranged Strike with its longbow
    against both targets. This attack ignores the lesser cover the first target provides
    to the second. The wood giant rolls damage only once, and applies it to each creature
    it hits. Piercing Shot counts as two attacks for the wood giant''s multiple attack
    penalty.'
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: ''
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Throw Rock
  range: null
  raw_description: '**Throw Rock**   '
  requirements: null
  success: null
  traits: null
  trigger: null
ranged:
- action_cost: One Action
  damage:
    formula: 1d8+8
    type: piercing
  name: composite longbow
  plus_damage: null
  to_hit: 18
  traits:
  - deadly d10
  - range increment 100 feet
  - reload 0
  - volley 30 feet
- action_cost: One Action
  damage:
    formula: 2d6+11
    type: bludgeoning
  name: rock
  plus_damage: null
  to_hit: 17
  traits:
  - brutal
  - range increment 120 feet
rarity: Common
resistances:
- amount: null
  type: '>'
ritual_lists: null
saves:
  fort: 17
  fort_misc: null
  misc: null
  ref: 14
  ref_misc: null
  will: 13
  will_misc: null
sense_abilities: null
senses:
- Perception +15
- low-light vision
size: Large
skills:
- bonus: 13
  misc: null
  name: 'Acrobatics '
- bonus: 15
  misc: null
  name: 'Athletics '
- bonus: 14
  misc: null
  name: 'Forest Lore '
- bonus: 14
  misc: null
  name: 'Nature '
- bonus: 13
  misc: +15 in forests
  name: 'Stealth '
- bonus: 13
  misc: null
  name: 'Survival '
source:
- abbr: Bestiary 2
  page_start: 124
  page_stop: null
speed:
- amount: 35
  type: Land
spell_lists:
- dc: 23
  misc: null
  name: Primal Innate Spells
  spell_groups:
  - heightened_level: null
    level: 4
    spells:
    - frequency: null
      name: speak with plants
      requirement: null
  - heightened_level: null
    level: 3
    spells:
    - frequency: null
      name: earthbind
      requirement: null
  - heightened_level: null
    level: 2
    spells:
    - frequency: null
      name: entangle
      requirement: null
    - frequency: null
      name: tree shape
      requirement: null
  - heightened_level: 2
    level: -1
    spells:
    - frequency: null
      name: pass without trace
      requirement: null
    - frequency: null
      name: speak with animals
      requirement: null
  to_hit: null
traits:
- CG
- Large
- Giant
- Humanoid
type: Creature
weaknesses: null
