ability_mods:
  cha_mod: 7
  con_mod: 4
  dex_mod: 6
  int_mod: 3
  str_mod: 6
  wis_mod: 5
ac: 34
ac_special: null
alignment: NE
automatic_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: 30 feet. When a creature ends its turn in the aura, it must attempt
    a DC 30 Will save. If the creature fails, it becomes __frightened 2__. The creature
    is then temporarily immune to terrifying gaze (but not Focus Gaze) for 24 hours.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Terrifying Gaze
  range: null
  raw_description: '**Terrifying Gaze** (__aura__, __divine__, __emotion__, __enchantment__,
    __fear__, __mental__, __visual__) 30 feet. When a creature ends its turn in the
    aura, it must attempt a DC 30 Will save. If the creature fails, it becomes __frightened
    2__. The creature is then temporarily immune to terrifying gaze (but not Focus
    Gaze) for 24 hours.'
  requirements: null
  success: null
  traits:
  - aura
  - divine
  - emotion
  - enchantment
  - fear
  - mental
  - visual
  trigger: null
description: 'Also known as the deacons of death, thanadaemons represent death via
  old age. They are among the most patient daemons, and prefer to bide their time
  to enact far-reaching, decades-long plans rather than fight (though they are still
  deadly foes). Like the Horseman of Death, they ply the waters of the River Styx
  in search of wayward souls. Rarely are thanadaemons seen without a trademark oar
  (which they wield as a __bo staff__), a tool they use to navigate the river''s muck-ridden
  channels and turbulent rapids.




  **__Recall Knowledge - Fiend__ (__Religion__)**: DC 31'
hp: 270
hp_misc: null
immunities:
- death effects
items:
- +1 striking bo staff
- soul gem
languages:
- Common
- Daemonic
- telepathy 100 feet
level: 13
melee:
- action_cost: One Action
  damage:
    formula: 3d8+14
    type: bludgeoning
  name: bo staff
  plus_damage:
  - formula: 1d6
    type: negative
  - formula: 1d6
    type: evil
  - formula: null
    type: draining strike
  to_hit: 28
  traits:
  - evil
  - magical
  - parry
  - reach 10 feet
  - trip
- action_cost: One Action
  damage:
    formula: 3d6+14
    type: slashing
  name: claw
  plus_damage:
  - formula: 1d6
    type: evil and draining strike
  to_hit: 27
  traits:
  - agile
  - evil
  - finesse
  - magical
name: Thanadaemon
perception: 26
proactive_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: When a thanadaemon damages a living creature with a melee Strike, the
    creature must succeed at a DC 33 Fortitude save or become __drained 1__. Further
    damage dealt by the thanadaemon increases the drained condition value by 1 on
    a failed save, to a maximum of drained 4.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Draining Strike
  range: null
  raw_description: '**Draining Strike** (__divine__, __necromancy__) When a thanadaemon
    damages a living creature with a melee Strike, the creature must succeed at a
    DC 33 Fortitude save or become __drained 1__. Further damage dealt by the thanadaemon
    increases the drained condition value by 1 on a failed save, to a maximum of drained
    4.'
  requirements: null
  success: null
  traits:
  - divine
  - necromancy
  trigger: null
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: The thanadaemon glares at a single creature they can see within 30
    feet. The target must immediately attempt a DC 33 Will save against the thanadaemon's
    terrifying gaze. If the target was already __frightened__, a failed save causes
    it to become __fleeing__ for 1d4 rounds. After attempting its save, the creature
    is temporarily immune to this ability until the start of the thanadaemon's next
    turn.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Focus Gaze
  range: null
  raw_description: '**Focus Gaze**   (__concentrate__, __divine__, __fear__, __visual__)
    The thanadaemon glares at a single creature they can see within 30 feet. The target
    must immediately attempt a DC 33 Will save against the thanadaemon''s terrifying
    gaze. If the target was already __frightened__, a failed save causes it to become
    __fleeing__ for 1d4 rounds. After attempting its save, the creature is temporarily
    immune to this ability until the start of the thanadaemon''s next turn.'
  requirements: null
  success: null
  traits:
  - concentrate
  - divine
  - fear
  - visual
  trigger: null
- action_cost: Two Actions
  critical_failure: null
  critical_success: null
  description: null
  effect: The thanadaemon has a soul gem
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Soul Crush
  range: null
  raw_description: '**Soul Crush** [Two Actions]  (__manipulate__) **Requirements
    **The thanadaemon has a soul gem; **Effect **The thanadaemon crushes the soul
    gem in one hand and gains __fast healing 15__ for 1 minute.'
  requirements: null
  success: null
  traits:
  - manipulate
  trigger: null
ranged: null
rarity: Common
resistances:
- amount: 10
  type: good
ritual_lists:
- dc: 34
  misc: null
  name: Rituals
  spell_groups:
  - heightened_level: null
    level: 2
    spells:
    - frequency: null
      name: create undead
      requirement: null
  to_hit: null
saves:
  fort: 21
  fort_misc: null
  misc: +1 status to all saves vs. magic
  ref: 23
  ref_misc: null
  will: 26
  will_misc: null
sense_abilities: null
senses:
- Perception +26
- darkvision
- true seeing
size: Medium
skills:
- bonus: 22
  misc: null
  name: 'Arcana '
- bonus: 26
  misc: null
  name: 'Deception '
- bonus: 26
  misc: null
  name: 'Intimidation '
- bonus: 22
  misc: null
  name: 'Religion '
- bonus: 24
  misc: null
  name: 'Styx Lore '
source:
- abbr: Bestiary 2
  page_start: 60
  page_stop: null
speed:
- amount: 25
  type: Land
- amount: 6
  type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>air walk</i></a>
spell_lists:
- dc: 34
  misc: null
  name: Divine Innate Spells
  spell_groups:
  - heightened_level: null
    level: 7
    spells:
    - frequency: null
      name: finger of death
      requirement: null
    - frequency: at will, self plus skiff and passengers only, <a style="text-decoration:underline"
        href="Planes.aspx?ID=8">Astral</a>, <a style="text-decoration:underline" href="Planes.aspx?ID=9">Ethereal</a>,
        and evil planes only
      name: plane shift
      requirement: null
    - frequency: null
      name: teleport
      requirement: null
  - heightened_level: null
    level: 6
    spells:
    - frequency: null
      name: slow
      requirement: null
    - frequency: ×2
      name: vampiric exsanguination
      requirement: null
  - heightened_level: null
    level: 5
    spells:
    - frequency: null
      name: dimension door
      requirement: null
  - heightened_level: null
    level: 4
    spells:
    - frequency: at will
      name: dimension door
      requirement: null
  - heightened_level: null
    level: 1
    spells:
    - frequency: good only, at will
      name: detect alignment
      requirement: null
  - heightened_level: 7
    level: -1
    spells:
    - frequency: null
      name: air walk
      requirement: null
    - frequency: null
      name: true seeing
      requirement: null
  to_hit: null
traits:
- NE
- Medium
- Daemon
- Fiend
type: Creature
weaknesses: null
