ability_mods:
  cha_mod: 0
  con_mod: 3
  dex_mod: 0
  int_mod: -2
  str_mod: 4
  wis_mod: 3
ac: 16
ac_special: null
alignment: N
automatic_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: If a mudwretch takes any damage from __horrid wilting__ or a similar
    effect, takes 10 or more fire damage from a single effect, or spends more than
    24 hours outside of a source of sufficient hydration (such as a swamp, river,
    well, or recent rainfall), it becomes dehydrated. While dehydrated, the mudwretch
    can't Spew Mud, is __sickened 2__, and is __slowed 1__ until it either fully immerses
    in water, spends 1 minute in the rain, or rehydrates in another way (such as via
    Gory Hydration).
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Susceptible to Desiccation
  range: null
  raw_description: '**Susceptible to Desiccation** If a mudwretch takes any damage
    from __horrid wilting__ or a similar effect, takes 10 or more fire damage from
    a single effect, or spends more than 24 hours outside of a source of sufficient
    hydration (such as a swamp, river, well, or recent rainfall), it becomes dehydrated.
    While dehydrated, the mudwretch can''t Spew Mud, is __sickened 2__, and is __slowed
    1__ until it either fully immerses in water, spends 1 minute in the rain, or rehydrates
    in another way (such as via Gory Hydration).'
  requirements: null
  success: null
  traits: null
  trigger: null
description: 'In its resting form, a mudwretch looks like a large puddle of thick,
  dark mud, heaped at the center in a slightly drier patch of loam. When a living
  creature approaches, though, the mudwretch lurches upward, piling its muddy flesh
  upon itself to form a roughly humanoid shape, often in vague mockery of the approaching
  creature''s general form in cases where the creature is a humanoid itself.




  Mudwretches possess a low level of intellect, and while they do not form societies
  or cultures of their own, they are attracted to ruins or abandoned settlements.
  They have little need to eat, but without a constant source of moisture, a mudwretch
  dries out, suffering from low throbbing aches until it can resaturate. Often, blood
  from living creatures has to do—a dried mudwretch is more dangerous to intruders
  than one that''s comfortably wallowing on a river bank.




  **__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 16'
hp: 40
hp_misc: null
immunities:
- bleed
- critical hits
- paralyzed
- poison
- sleep
items: null
languages:
- Terran
level: 2
melee:
- action_cost: One Action
  damage:
    formula: 1d8+4
    type: bludgeoning
  name: fist
  plus_damage:
  - formula: null
    type: Grab
  to_hit: 10
  traits:
  - agile
name: Mudwretch
perception: 9
proactive_abilities:
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: 1d8+2 bludgeoning, DC 18
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Constrict
  range: null
  raw_description: '**__Constrict__**   1d8+2 bludgeoning, DC 18'
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: Reaction
  critical_failure: null
  critical_success: null
  description: null
  effect: The mudwretch deals Constrict damage to a living creature that has blood
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Gory Hydration
  range: null
  raw_description: '**Gory Hydration** [Reaction]  **Requirements** The mudwretch
    is dehydrated; **Trigger** The mudwretch deals Constrict damage to a living creature
    that has blood; **Effect** The mudwretch squeezes harder, dealing 1d6 __persistent
    bleed damage__ to the target. The mudwretch absorbs this blood, removing any penalties
    it had as a result of being dehydrated.'
  requirements: null
  success: null
  traits: null
  trigger: The mudwretch is dehydrated
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: Until it next acts, the mudwretch appears to be an ordinary puddle
    of mud. It has an automatic result of 20 on __Deception__ checks to pass as a
    mud puddle and can make a fist Strike against a creature that walks onto the mud
    puddle as a reaction.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Mud Puddle
  range: null
  raw_description: '**Mud Puddle**   (__concentrate__) Until it next acts, the mudwretch
    appears to be an ordinary puddle of mud. It has an automatic result of 20 on __Deception__
    checks to pass as a mud puddle and can make a fist Strike against a creature that
    walks onto the mud puddle as a reaction.'
  requirements: null
  success: null
  traits:
  - concentrate
  trigger: null
- action_cost: Two Actions
  critical_failure: null
  critical_success: null
  description: The mudwretch spews a 20-foot line of pressurized mud that deals 2d10
    bludgeoning damage (DC 18 basic Reflex save). On a critical failure, a creature
    also takes a -10-foot status penalty to its Speeds for 1 round. The mudwretch
    can't Spew Mud again for 1d4 rounds.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Spew Mud
  range: null
  raw_description: '**Spew Mud** [Two Actions]  (__conjuration__, __primal__) The
    mudwretch spews a 20-foot line of pressurized mud that deals 2d10 bludgeoning
    damage (DC 18 basic Reflex save). On a critical failure, a creature also takes
    a -10-foot status penalty to its Speeds for 1 round. The mudwretch can''t Spew
    Mud again for 1d4 rounds.'
  requirements: null
  success: null
  traits:
  - conjuration
  - primal
  trigger: null
ranged: null
rarity: Common
resistances:
- amount: 3
  type: acid
- amount: 3
  type: physical (except bludgeoning)
ritual_lists: null
saves:
  fort: 11
  fort_misc: null
  misc: null
  ref: 4
  ref_misc: null
  will: 9
  will_misc: null
sense_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: 10 feet. The ground in the area is difficult terrain for all non-mudwretch
    creatures.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Muddy Field
  range: null
  raw_description: '**Muddy Field** (__aura__) 10 feet. The ground in the area is
    difficult terrain for all non-mudwretch creatures.'
  requirements: null
  success: null
  traits:
  - aura
  trigger: null
senses:
- Perception +9
- darkvision
size: Medium
skills:
- bonus: 8
  misc: null
  name: 'Athletics '
- bonus: 6
  misc: null
  name: 'Stealth '
source:
- abbr: Bestiary 2
  page_start: 176
  page_stop: null
speed:
- amount: 20
  type: Land
- amount: 20
  type: swim
spell_lists: null
traits:
- N
- Medium
- Earth
- Elemental
- Water
type: Creature
weaknesses:
- amount: 5
  type: fire
