ability_mods:
  cha_mod: 1
  con_mod: 4
  dex_mod: 3
  int_mod: 0
  str_mod: 4
  wis_mod: 2
ac: 18
ac_special: null
alignment: NE
automatic_abilities:
- action_cost: Reaction
  critical_failure: null
  critical_success: null
  description: null
  effect: You lash out at a foe that leaves an opening. Make a melee Strike against
    the triggering creature. If your attack is a critical hit and the trigger was
    a manipulate action, you disrupt that action. This Strike doesn't count toward
    your multiple attack penalty, and your multiple attack penalty doesn't apply to
    this Strike.
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Attack of Opportunity
  range: null
  raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
    your reach uses a manipulate action or a move action, makes a ranged attack, or
    leaves a square during a move action it''s using. **Effect** You lash out at a
    foe that leaves an opening. Make a melee Strike against the triggering creature.
    If your attack is a critical hit and the trigger was a manipulate action, you
    disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
    and your multiple attack penalty doesn''t apply to this Strike.'
  requirements: null
  success: null
  traits: null
  trigger: A creature within your reach uses a manipulate action or a move action,
    makes a ranged attack, or leaves a square during a move action it's using.
description: "Sinspawn were created by one of seven ancient wizards known collectively\
  \ as runelords—each of whom embraced and embodied one of seven sins. The first sinspawn\
  \ was created by the Runelord of Wrath, utilizing techniques that have since gone\
  \ on to influence fleshwarping practices. It wasn't long before the technique used\
  \ to create sinspawn fell into the hands of the other runelords, and while each\
  \ tried their own hand at crafting variants of their own design, today sinspawn\
  \ of wrath remain the most numerous and notorious of their kind. Bearing only a\
  \ vague resemblance to the humanoids from whose flesh they were formed, sinspawn\
  \ generally appear horrifically emaciated and have unnaturally long arms and digitigrade\
  \ legs, each with a trio of stubby, taloned digits. Veins bulge across sinspawn's\
  \ bodies in sanguine patterns that suspiciously resemble twisted runes, and their\
  \ flesh is pale and hairless. Their heads are elongated, bearing only slits for\
  \ a nose, red eyes, and disturbing lower jaws that split in half at the chin, revealing\
  \ pedipalps that end in tiny, three-fingered hands and framing a long, lolling tongue.\
  \ Sinspawn stand 6-1/2 feet tall and typically weigh as much as an emaciated human\
  \ of their size. They behave in a manner consistent with their associated sin and\
  \ have physical characteristics that hint at these qualities. For example, greedspawn's\
  \ veins appear to run with gold while envyspawn appear even more wasted than the\
  \ rest of their kin.\n\n## Sinspawn Sins\n\n When a sinspawn is created, it becomes\
  \ associated with one of the seven sins: envoy, gluttony, greed, lust, pride, sloth,\
  \ or wrath. A sinspawn's sin is determined by the runewell that spawned it or by\
  \ its creator's preferred sin, and cannot be changed. Each sin grants sinspawn associated\
  \ with it additional benefits and abilities beyond those described by the sinspawn\
  \ stat block, as detailed below.\n\n## Envyspawn\n\n An envyspawn has Deception\
  \ +7 and typically carries a halberd. They tend to be shorter and thinner than other\
  \ sinspawn.\n\n**Melee**  halberd +10 (__reach 10 feet__, __versatile S__), **Damage**\
  \ 1d10+4 piercing\n\n**Sinful Bite** Creatures that critically fail their saves\
  \ against an envyspawn's sinful bite are enfeebled 2 for 1 minute. \n\n## Gluttonyspawn\n\
  \n A gluttonyspawn has Survival +10 and usually carries a scythe. They are obese,\
  \ but hardy and strong.\n\n**Melee**  scythe +10 (__deadly d10__, __trip__), **Damage**\
  \ 1d10+4 slashing\n\n**Sinful Bite** Creatures that critically fail their saves\
  \ against a gluttonyspawn's sinful bite are drained 1. \n\n## Greedspawn\n\n A greedspawn\
  \ has Thievery +9 and typically wields a glaive. They are the tallest of sinspawn,\
  \ often 7 feet in height, and with gold-tinged veins.\n\n**Melee**  glaive +10 (__deadly\
  \ d8__, __forceful__, __reach 10 feet__), **Damage** 1d8+4 slashing\n\n**Sinful\
  \ Bite** Creatures that critically fail their saves against a greedspawn's sinful\
  \ bite are clumsy 2 for 1 minute. \n\n## Lustspawn\n\n A lustspawn has Diplomacy\
  \ +7 and usually carries a guisarme. They have attractive bodies, but hideous faces.\n\
  \n**Melee**  guisarme +10 (__reach 10 feet__, __trip__), **Damage** 1d10+4 slashing\n\
  \n**Sinful Bite** Creatures that critically fail their saves against a lustspawn's\
  \ sinful bite are stupefied 2 for 1 minute. \n\n## Pridespawn\n\n A pridespawn has\
  \ Intimidation +7 and often wields a maul. They are nearly skeletal in their gauntness,\
  \ and often seek out fine clothes or jewelry to wear, taking strange pleasure in\
  \ appearing elegant and regal.\n\n**Melee**  maul +10 (__shove__), **Damage** 1d12+4\
  \ bludgeoning\n\n**Sinful Bite** Creatures that critically fail their saves against\
  \ a pridespawn's sinful bite are clumsy 1 and enfeebled 1 for 1 minute. \n\n## Slothspawn\n\
  \n A slothspawn has Society +6 and usually carries a longspear. Thick rolls of excess\
  \ skin drape the slothspawn's hunched frame.\n\n**Melee**  longspear +10 (__reach\
  \ 10 feet__), **Damage** 1d8+4 piercing\n\n**Sinful Bite** Creatures that critically\
  \ fail their saves against a slothspawn's sinful bite take a -10-foot status penalty\
  \ to their Speeds for 1 minute. \n\n## Wrathspawn\n\n The most commonly encountered\
  \ of the sinspawn, a wrathspawn has Athletics +12 and typically wields a ranseur.\
  \ These sinspawn are the bulkiest looking of their kind.\n\n**Melee**  ranseur +\
  \ 10 (__disarm__, __reach 10 feet__), **Damage** 1d10+4 piercing\n\n**Sinful Bite**\
  \ Creatures that critically fail their saves against a wrathspawn's sinful bite\
  \ are drained 1 as well as enfeebled 1 for 1 minute.\n\n\n\n**__Recall Knowledge\
  \ - Aberration__ (__Occultism__)**: DC 16"
hp: 30
hp_misc: null
immunities:
- controlled
items:
- one weapon determined by its sin
languages:
- Aklo
level: 2
melee:
- action_cost: One Action
  damage:
    formula: 1d8+4
    type: piercing
  name: jaws
  plus_damage:
  - formula: null
    type: sinful bite
  to_hit: 10
  traits:
  - agile
- action_cost: One Action
  damage:
    formula: 1d6+4
    type: slashing
  name: claw
  plus_damage: null
  to_hit: 10
  traits: null
name: Sinspawn
perception: 10
proactive_abilities:
- action_cost: None
  critical_failure: Sickened 2 plus an additional penalty, determined by the sinspawn's
    sin, while it remains sickened.
  critical_success: Unaffected.
  description: 'A creature hit by the jaws of a sinspawn must attempt a DC 18 Will
    save as it is assailed by sinful thoughts.


    '
  effect: null
  effects: null
  failure: Sickened 2.
  frequency: null
  full_description: null
  generic_description: null
  name: Sinful Bite
  range: null
  raw_description: '**Sinful Bite** (__arcane__, __emotion__, __mental__) A creature
    hit by the jaws of a sinspawn must attempt a DC 18 Will save as it is assailed
    by sinful thoughts.


    **Critical Success** Unaffected.


    **Success** __Sickened 1__.


    **Failure** __Sickened 2__.


    **Critical Failure** __Sickened 2__ plus an additional penalty, determined by
    the sinspawn''s sin, while it remains sickened.'
  requirements: null
  success: Sickened 1.
  traits:
  - arcane
  - emotion
  - mental
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: A sinspawn gains an additional skill based on its sin, as well as a
    weapon that reflects the preferences of its kinds' ancient creators. The seven
    sins and the benefits they confer upon a sinspawn are noted in the Sinspawn Sins
    section.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Sin
  range: null
  raw_description: '**Sin** A sinspawn gains an additional skill based on its sin,
    as well as a weapon that reflects the preferences of its kinds'' ancient creators.
    The seven sins and the benefits they confer upon a sinspawn are noted in the Sinspawn
    Sins section.'
  requirements: null
  success: null
  traits: null
  trigger: null
ranged: null
rarity: Common
resistances:
- amount: 5
  type: mental
ritual_lists: null
saves:
  fort: 10
  fort_misc: null
  misc: +1 status to saves vs. magic, +4 status to saves vs. mental
  ref: 9
  ref_misc: null
  will: 6
  will_misc: null
sense_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: 'A sinspawn can smell creatures that reflect its sin, as the scent
    ability. The GM determines which creatures are appropriately sinful.


    '
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Sin Scent
  range: null
  raw_description: '**Sin Scent** A sinspawn can smell creatures that reflect its
    sin, as the scent ability. The GM determines which creatures are appropriately
    sinful.


    '
  requirements: null
  success: null
  traits: null
  trigger: null
senses:
- Perception +10
- darkvision
- sin scent (imprecise) 30 feet
size: Medium
skills:
- bonus: 9
  misc: null
  name: 'Acrobatics '
- bonus: 8
  misc: null
  name: 'Athletics '
- bonus: 9
  misc: null
  name: 'Stealth '
- bonus: 6
  misc: null
  name: 'Survival '
source:
- abbr: Bestiary
  page_start: 297
  page_stop: null
speed:
- amount: 30
  type: Land
spell_lists: null
traits:
- NE
- Medium
- Aberration
type: Creature
weaknesses: null
