ability_mods:
  cha_mod: 4
  con_mod: 2
  dex_mod: 3
  int_mod: 2
  str_mod: 5
  wis_mod: 4
ac: 24
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: Free Action
  critical_failure: null
  critical_success: null
  description: null
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Mist Escape
  range: null
  raw_description: '**Mist Escape** [Free Action]'
  requirements: null
  success: null
  traits: null
  trigger: null
description: 'Vampire counts rule their demesnes through a mix of fear and cruelty.




  **__Recall Knowledge - Undead__ (__Religion__)**: DC 22'
hp: 65
hp_misc: coffin restoration, fast healing 7, negative healing
immunities:
- death effects
- disease
- paralyze
- poison
- sleep
items:
- +1 rapier
- leather armor
languages:
- Common
- Necril
- plus one regional language
level: 6
melee:
- action_cost: One Action
  damage:
    formula: 1d6+11
    type: piercing
  name: rapier
  plus_damage: null
  to_hit: 17
  traits:
  - deadly 1d8
  - disarm +1
- action_cost: One Action
  damage:
    formula: 1d8+8
    type: slashing
  name: claw
  plus_damage:
  - formula: null
    type: Grab
  to_hit: 17
  traits:
  - agile
name: Vampire Count
perception: 17
proactive_abilities:
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: Giant bat with fangs +15 for 1d8+9 piercing.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Change Shape
  range: null
  raw_description: '**Change Shape**   (__concentrate__, __divine__, __polymorph__,
    __transmutation__) Giant bat with fangs +15 for 1d8+9 piercing.'
  requirements: null
  success: null
  traits:
  - concentrate
  - divine
  - polymorph
  - transmutation
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: If a creature dies after being reduced to 0 HP by Drink Blood, the
    vampire can turn this victim into a vampire by donating some of its own blood
    to the victim and burying the victim in earth for 3 nights. If the new vampire
    is lower level than its creator, it is under the creator's control. If a vampire
    controls too many spawn at once (as determined by the GM), strong-willed spawn
    can free themselves by succeeding at a Will saving throw against the vampire's
    Will DC.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Create Spawn
  range: null
  raw_description: '**Create Spawn** (__divine__, __downtime__, __necromancy__) If
    a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn
    this victim into a vampire by donating some of its own blood to the victim and
    burying the victim in earth for 3 nights. If the new vampire is lower level than
    its creator, it is under the creator''s control. If a vampire controls too many
    spawn at once (as determined by the GM), strong-willed spawn can free themselves
    by succeeding at a Will saving throw against the vampire''s Will DC.'
  requirements: null
  success: null
  traits:
  - divine
  - downtime
  - necromancy
  trigger: null
- action_cost: Two Actions
  critical_failure: null
  critical_success: null
  description: DC 22
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Dominate
  range: null
  raw_description: '**Dominate** [Two Actions]  (__divine__, __enchantment__, __incapacitation__)
    DC 22'
  requirements: null
  success: null
  traits:
  - divine
  - enchantment
  - incapacitation
  trigger: null
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: When Drinking Blood, the vampire regains 10 HP.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Drink Blood
  range: null
  raw_description: '**Drink Blood**   (__divine__, __necromancy__) When Drinking Blood,
    the vampire regains 10 HP.'
  requirements: null
  success: null
  traits:
  - divine
  - necromancy
  trigger: null
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: The vampire turns into a cloud of vapor, as the gaseous form spell,
    or back to its normal form. The vampire loses fast healing while in gaseous form.
    The vampire can remain in this form indefinitely.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Turn to Mist
  range: null
  raw_description: '**Turn to Mist**   (__concentrate__, __divine__, __transmutation__)
    The vampire turns into a cloud of vapor, as the gaseous form spell, or back to
    its normal form. The vampire loses fast healing while in gaseous form. The vampire
    can remain in this form indefinitely.'
  requirements: null
  success: null
  traits:
  - concentrate
  - divine
  - transmutation
  trigger: null
ranged: null
rarity: Common
resistances:
- amount: 7
  type: physical (except magical silver)
ritual_lists: null
saves:
  fort: 11
  fort_misc: null
  misc: null
  ref: 14
  ref_misc: null
  will: 17
  will_misc: null
sense_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: '


    '
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Children of the Night
  range: null
  raw_description: '**Children of the Night** (__divine__, __enchantment__, __mental__)


    '
  requirements: null
  success: null
  traits:
  - divine
  - enchantment
  - mental
  trigger: null
senses:
- Perception +17
- darkvision
size: Medium
skills:
- bonus: 13
  misc: null
  name: 'Acrobatics '
- bonus: 15
  misc: null
  name: 'Athletics '
- bonus: 14
  misc: null
  name: 'Deception '
- bonus: 14
  misc: null
  name: 'Diplomacy '
- bonus: 16
  misc: null
  name: 'Intimidation '
- bonus: 14
  misc: null
  name: 'Society '
- bonus: 13
  misc: null
  name: 'Stealth '
source:
- abbr: Bestiary
  page_start: 320
  page_stop: null
speed:
- amount: 25
  type: Land
- amount: 25
  type: climb
spell_lists: null
traits:
- CE
- Medium
- Undead
- Vampire
type: Creature
weaknesses:
- amount: null
  type: vampire weaknesses
