action_abbr: '2'
area: 500-foot burst
cast: somatic, verbal
components:
- Somatic
- Verbal
descr: Animals and plants in the area turn against the targets. Each target suffers
  from the following effects as long as it remains in the area. Vegetation springs
  up from every surface, giving each target a -10-foot circumstance penalty to its
  Speed any time it's adjacent to the plants. Aggressive animals attack unpredictably.
  At the start of its turn, each target rolls a DC 8 flat check. On a failure, it's
  attacked by swarming creatures that deal 2d10 slashing damage. The target attempts
  a basic Reflex save, and it is flat-footed for 1 round on any outcome other than
  a critical success. The target loses any connection to nature or natural creatures.
  The target has to succeed at a DC 5 flat check when casting any primal spell or
  the spell fails. Furthermore, animal or plant creatures become hostile to it, even
  one with a strong bond to the target, such as an animal companion. The GM might
  decide that you can't subject some creatures, such as an emissary of a nature deity,
  to the ire of nature.
duration: 10 minutes
has_been_manually_proofread: false
level: 9
name: Nature's Enmity
range: 120 feet
req: null
source:
- abbr: CRB
  page_start: 354
  page_stop: 354
targets: up to 5 creatures
traditions:
- Primal
traits:
- Enchantment
trigger: null
type: Spell
