action_abbr: '2'
cast: somatic, verbal
components:
- Somatic
- Verbal
descr: "You create an illusory image of a Large or smaller creature. It generates\
  \ the appropriate sounds, smells, and feels believable to the touch. If you and\
  \ the image are ever farther than 500 feet apart, the spell ends. The image can't\
  \ speak, but you can use your actions to speak through the creature, with the spell\
  \ disguising your voice as appropriate. You might need to attempt a Deception or\
  \ Performance check to mimic the creature, as determined by the GM. This is especially\
  \ likely if you're trying to imitate a specific person and engage with someone that\
  \ person knows. In combat, the illusion can use 2 actions per turn, which it uses\
  \ when you Sustain the Spell. It uses your spell attack roll for attack rolls and\
  \ your spell DC for its AC. Its saving throw modifiers are equal to your spell DC\
  \ - 10. It is substantial enough that it can flank other creatures. If the image\
  \ is hit by an attack or fails a save, the spell ends. The illusion can cause damage\
  \ by making the target believe the illusion's attacks are real, but it cannot otherwise\
  \ directly affect the physical world. If the illusory creature hits with a Strike,\
  \ the target takes mental damage equal to 1d4 plus your spellcasting ability modifier.\
  \ This is a mental effect. The illusion's Strikes are nonlethal. If the damage doesn't\
  \ correspond to the image of the monster-for example, if an illusory Large dragon\
  \ deals only 5 damage-the GM might allow the target to attempt a Perception check\
  \ to disbelieve the spell as a free action. Any relevant resistances and weaknesses\
  \ apply if the target thinks they do, as judged by the GM. For example, if the illusion\
  \ wields a warhammer and attacks a creature resistant to bludgeoning damage, the\
  \ creature would take less mental damage. However, illusory damage does not deactivate\
  \ regeneration or trigger other effects that require a certain damage type. The\
  \ GM should track illusory damage dealt by the illusion. Any creature that touches\
  \ the image or uses the Seek action to examine it can attempt to disbelieve your\
  \ illusion. When a creature disbelieves the illusion, it recovers from half the\
  \ damage it had taken from it (if any) and doesn't take any further damage from\
  \ it.  \n\n**Heightened (+1)**  The damage of the image's Strikes increases by 1d4,\
  \ and the maximum size of creature you can create increases by one (to a maximum\
  \ of Gargantuan)."
duration: sustained
has_been_manually_proofread: false
level: 2
name: Illusory Creature
range: 500 feet
req: null
source:
- abbr: CRB
  page_start: 345
  page_stop: 345
targets: null
traditions:
- Arcane
- Occult
traits:
- Auditory
- Illusion
- Visual
trigger: null
type: Spell
