ability_mods:
  cha_mod: -2
  con_mod: 2
  dex_mod: -2
  int_mod: -5
  str_mod: 3
  wis_mod: 0
ac: 13
ac_special: null
alignment: N
automatic_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: Salt water acts as an extremely strong acid on the larval __akata__
    inside the void zombie. Full immersion in salt water deals 4d6 acid damage per
    round. On any round in which the void zombie takes damage due to its salt water
    weakness, the larval akata retreats to the depths of the void zombie's body, causing
    the void zombie to become __slowed 1__ until the end of its next turn.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Salt Water Vulnerability
  range: null
  raw_description: '**Salt Water Vulnerability** Salt water acts as an extremely strong
    acid on the larval __akata__ inside the void zombie. Full immersion in salt water
    deals 4d6 acid damage per round. On any round in which the void zombie takes damage
    due to its salt water weakness, the larval akata retreats to the depths of the
    void zombie''s body, causing the void zombie to become __slowed 1__ until the
    end of its next turn.'
  requirements: null
  success: null
  traits: null
  trigger: null
description: 'A void zombie arises when a humanoid dies from an __akata''s__ void
  death affliction. This walking corpse is animated by a larval akata attached to
  the deceased creature''s brain, using a grotesque feeding tendril that emerges from
  the corpse''s mouth to drink blood from its victims.




  A void zombie typically exists for only a few months before it collapses and the
  larval akata crawls free from the motionless shell. When it feels the natural end
  of its unlife approaching, a void zombie finds a secluded place to vomit forth the
  nearly mature akata larva, then withers away. The disgorged larva metamorphizes
  into a full-grown akata several hours later, usually eating the corpse as its first
  meal.




  The name "void zombie" is something of a misnomer; though still compelled by necromantic
  energies, a void zombie is a host in the life cycle of a parasitic alien, not a
  mindless, reanimated corpse (despite their similar appearances). The fact that a
  typical void zombie shares the neutral alignment of the larval akata within, rather
  than the intrinsically evil nature of other zombies, has caused some scholars to
  push to reclassify them under other names. Suggestions have included "void dead,"
  "akata spawn," or "bloodwalker," but the visceral and compelling commonplace name
  has proven difficult to shed.




  The driving force behind a void zombie''s violence rises from the ravenous hunger
  of the alien parasite that serves as the channel for its animating negative energies.
  Necromancers have tried often to duplicate the void zombie, but without a larval
  akata hosted within, the result is simply a zombie with missing jaws or, at best,
  one that moves faster than normal. Others have compared a captive void zombie to
  a captive yellow musk thrall (page 301) in an attempt to discover a potential link
  between the two— after all, both are animated bodies controlled by a parasitic outside
  force. Strangely, a void zombie becomes particularly violent when encountering a
  __yellow musk thrall__, making direct comparisons of the two creatures particularly
  difficult, or even dangerous. The fact that a void zombie, unlike a yellow musk
  thrall, is actually undead may hold some clues as to the source of this strange
  behavior.




  **__Recall Knowledge - Undead__ (__Religion__)**: DC 20'
hp: 26
hp_misc: negative healing
immunities:
- death effects
- disease
- paralyzed
- poison
items: null
languages: null
level: 1
melee:
- action_cost: One Action
  damage:
    formula: 1d6+3
    type: bludgeoning
  name: fist
  plus_damage: null
  to_hit: 8
  traits: null
- action_cost: One Action
  damage:
    formula: 1d4+3
    type: piercing
  name: feeding tendril
  plus_damage:
  - formula: null
    type: Feed on Blood
  to_hit: 6
  traits:
  - agile
name: Void Zombie
perception: 3
proactive_abilities:
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: null
  effect: The void zombie's previous action was a successful feeding tendril Strike
    against the target creature
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Feed on Blood
  range: null
  raw_description: '**Feed on Blood**   **Requirements** The void zombie''s previous
    action was a successful feeding tendril Strike against the target creature; **Effect**
    The void zombie uses its feeding tendril to drain blood from the creature struck.
    The void zombie regains 4 Hit Points, and the creature is __drained 1__ until
    it receives healing of any kind or amount.'
  requirements: null
  success: null
  traits: null
  trigger: null
ranged: null
rarity: Rare
resistances:
- amount: 5
  type: salt water
- amount: 2
  type: slashing
ritual_lists: null
saves:
  fort: 7
  fort_misc: null
  misc: null
  ref: 3
  ref_misc: null
  will: 5
  will_misc: null
sense_abilities: null
senses:
- Perception +3
- darkvision
size: Medium
skills:
- bonus: 6
  misc: null
  name: 'Athletics '
source:
- abbr: Bestiary 2
  page_start: 288
  page_stop: null
speed:
- amount: 25
  type: Land
spell_lists: null
traits:
- Rare
- N
- Medium
- Undead
type: Creature
weaknesses: null
