action_abbr: '2'
area: 60-foot burst
cast: somatic, verbal
components:
- Somatic
- Verbal
descr: You call upon the unimaginable power of world-ending cataclysms, ripping a
  small piece of each cataclysm and combining them together into one horrifically
  powerful attack. The following effects come down upon all creatures in the area.
  Treat the resistances of creatures in the area as if they were 10 lower for the
  purpose of determining the cataclysm's damage. Each creature attempts one basic
  Reflex save that applies to all six types of damage. Flesh-dissolving acid rain
  deals 3d10 acid damage. A roaring earthquake shakes and bludgeons creatures on the
  ground, dealing 3d10 bludgeoning damage. A blast of freezing wind deals 3d10 cold
  damage. Incredible lightning lashes the area, dealing 3d10 electricity damage. Beating
  winds churn across the sky, dealing 3d10 bludgeoning damage to creatures flying
  in the area. An instant tsunami sweeps over creatures in the area, dealing 3d10
  bludgeoning damage with the water trait (doubled for creatures swimming in the area).
  A massive wildfire burns in a sudden inferno, dealing 3d10 fire damage.
duration: null
has_been_manually_proofread: false
level: 10
name: Cataclysm
range: 1,000 feet
req: null
saving throw: basic Reflex
source:
- abbr: CRB
  page_start: 322
  page_stop: 322
targets: null
traditions:
- Arcane
- Primal
traits:
- Acid
- Air
- Cold
- Earth
- Electricity
- Evocation
- Fire
- Water
trigger: null
type: Spell
