weapongroups:
- descr: Choose one creature adjacent to the initial target and within reach. If its
    AC is lower than your attack roll result for the critical hit, you deal damage
    to that creature equal to the result of the weapon damage die you rolled (including
    extra dice for its potency rune, if any). This amount isn't doubled, and no bonuses
    or other additional dice apply to this damage.
  name: Axe
  source:
  - abbr: CRB
    page_start: 283
    page_stop: 283
- descr: Increase the radius of the bomb's splash damage (if any) to 10 feet.
  name: Bomb
  source:
  - abbr: CRB
    page_start: 284
    page_stop: 284
- descr: If the target of the critical hit is adjacent to a surface, it gets stuck
    to that surface by the missile. The target is immobilized and must spend an Interact
    action to attempt a DC 10 Athletics check to pull the missile free; it can't move
    from its space until it succeeds. The creature doesn’t become stuck if it is incorporeal,
    is liquid (like a water elemental or some oozes), or could otherwise escape without
    effort.
  name: Bow
  source:
  - abbr: CRB
    page_start: 284
    page_stop: 284
- descr: The target must succeed at a Fortitude save against your class DC or be slowed
    1 until the end of your next turn.
  name: Brawling
  source:
  - abbr: CRB
    page_start: 284
    page_stop: 284
- descr: You knock the target away from you up to 10 feet (you choose the distance).
    This is forced movement.
  name: Club
  source:
  - abbr: CRB
    page_start: 284
    page_stop: 284
- descr: The target takes 1d6 persistent bleed damage. You gain an item bonus to this
    bleed damage equal to the weapon's item bonus to attack rolls.
  name: Dart
  source:
  - abbr: CRB
    page_start: 284
    page_stop: 284
- descr: The target is knocked prone.
  name: Flail
  source:
  - abbr: CRB
    page_start: 284
    page_stop: 284
- descr: The target is knocked prone.
  name: Hammer
  source:
  - abbr: CRB
    page_start: 284
    page_stop: 284
- descr: The target takes 1d6 persistent bleed damage. You gain an item bonus to this
    bleed damage equal to the weapon's item bonus to attack rolls.
  name: Knife
  source:
  - abbr: CRB
    page_start: 284
    page_stop: 284
- descr: The weapon viciously pierces the target, who takes 2 additional damage per
    weapon damage die.
  name: Pick
  source:
  - abbr: CRB
    page_start: 284
    page_stop: 284
- descr: The target is moved 5 feet in a direction of your choice. This is forced
    movement.
  name: Polearm
  source:
  - abbr: CRB
    page_start: 284
    page_stop: 284
- descr: You knock the target back from you 5 feet. This is forced movement.
  name: Shield
  source:
  - abbr: CRB
    page_start: 284
    page_stop: 284
- descr: The target must succeed at a Fortitude save against your class DC or be stunned
    1.
  name: Sling
  source:
  - abbr: CRB
    page_start: 284
    page_stop: 284
- descr: The weapon pierces the target, weakening its attacks. The target is clumsy
    1 until the start of your next turn.
  name: Spear
  source:
  - abbr: CRB
    page_start: 284
    page_stop: 284
- descr: The target is made off-balance by your attack, becoming flat-footed until
    the start of your next turn.
  name: Sword
  source:
  - abbr: CRB
    page_start: 284
    page_stop: 284
