Merge branch 'bradl/move-spells-to-folder' into manual_spell_review
commit
08223467d5
|
@ -14,7 +14,7 @@ def main():
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|||
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# gets all files with a yaml extension in the directory
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yfiles = []
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for file in glob.glob("*.yaml"):
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for file in glob.glob("**/*.yaml", recursive=True):
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yfiles.append(file)
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yfiles.sort()
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@ -38,7 +38,7 @@ def main():
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# print("After: {}".format(i['trigger']))
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if x == "triggers.yaml":
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for i in data['trigger']:
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print(i)
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#print(i)
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i = i.replace('’', "'")
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|
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@ -0,0 +1,36 @@
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# THIS FILE SIMPLY LOADS THE YAML FILE INTO PYYAML AND THEN SPITS IT BACK OUT
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# TO CLEAN UP AND ORDER ALL THE YAML
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import yaml
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import glob
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import os
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def main():
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# change directory to the data directory
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os.chdir('../data/')
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# gets all files with a yaml extension in the directory
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yfiles = []
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for file in glob.glob("spells.yaml"):
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yfiles.append(file)
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yfiles.sort()
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print("Going to clean up the following files: {}".format(yfiles))
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for x in yfiles:
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with open(x, 'r', encoding="utf8") as r:
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data = yaml.full_load(r)
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for m in data["spell"]:
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print(m["name"])
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part = yaml.safe_dump(m, allow_unicode=True)
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with open(os.path.join("spells", m["name"].lower() + ".yaml"), 'w', encoding="utf8") as f:
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f.write(part)
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print("\tDone.")
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if __name__ == "__main__":
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main()
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@ -1,4 +1,3 @@
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---
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background:
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- ability_boost_choices:
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- Intelligence
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|
272
data/basics.yaml
272
data/basics.yaml
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@ -1,140 +1,140 @@
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abilityscore:
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- flag_rep: 1
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long_name: Strength
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short_name: STR
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- flag_rep: 2
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long_name: Dexterity
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short_name: DEX
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- flag_rep: 4
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long_name: Constitution
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short_name: CON
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- flag_rep: 8
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long_name: Intelligence
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short_name: INT
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- flag_rep: 16
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long_name: Wisdom
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short_name: WIS
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- flag_rep: 32
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long_name: Charisma
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short_name: CHA
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- flag_rep: 64
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long_name: Free 1
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short_name: Free1
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- flag_rep: 128
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long_name: Free 2
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short_name: Free2
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- flag_rep: 1
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long_name: Strength
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short_name: STR
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- flag_rep: 2
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long_name: Dexterity
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short_name: DEX
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- flag_rep: 4
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long_name: Constitution
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short_name: CON
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- flag_rep: 8
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long_name: Intelligence
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short_name: INT
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- flag_rep: 16
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long_name: Wisdom
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short_name: WIS
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- flag_rep: 32
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long_name: Charisma
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short_name: CHA
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- flag_rep: 64
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long_name: Free 1
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short_name: Free1
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- flag_rep: 128
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long_name: Free 2
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short_name: Free2
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actioncost:
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- abbr: 1
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name: Single Action
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- abbr: 2
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name: Two Actions
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- abbr: 3
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name: Three Actions
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- abbr: F
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name: Free Action
|
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- abbr: R
|
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name: Reaction
|
||||
- abbr: V
|
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name: Varies
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||||
- abbr: 1m
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name: 1 minute
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- abbr: 10m
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name: 10 minutes
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- abbr: 1h
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name: 1 hour
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- abbr: 1
|
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name: Single Action
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- abbr: 2
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name: Two Actions
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- abbr: 3
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name: Three Actions
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- abbr: F
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name: Free Action
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- abbr: R
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name: Reaction
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- abbr: V
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name: Varies
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- abbr: 1m
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name: 1 minute
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- abbr: 10m
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name: 10 minutes
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- abbr: 1h
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name: 1 hour
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alignment:
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- abbr: LG
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name: Lawful Good
|
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- abbr: NG
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name: Neutral Good
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- abbr: CG
|
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name: Chaotic Good
|
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- abbr: LN
|
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name: Lawful Neutral
|
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- abbr: N
|
||||
name: True Neutral
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- abbr: CN
|
||||
name: Chaotic Neutral
|
||||
- abbr: LE
|
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name: Lawful Evil
|
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- abbr: NE
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name: Neutral Evil
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- abbr: CE
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name: Chaotic Evil
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frequency:
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- once per round
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- once per turn
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- once per minute
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- once every 10 minutes
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- once per hour
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- once per day
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lang_rarity:
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- Common
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- Uncommon
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- Secret
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movement:
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- Air Walk (constant)
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- Burrow
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- Burrow (sand only)
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- Burrow (snow only)
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- Can't Move
|
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- Climb
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- Climb Stone
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- Cloud Walk
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- Compression
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- Earth Glide
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- Fly
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- Fly (from fly)
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- Freedom of Movement (constant)
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- Glide
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- Ice Climb
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- Ice Stride
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- Land
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- Magma Swim
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- Powerful Jumper
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- Sand Glide
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- Spider Climb (constant)
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- Suction
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- Swim
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- Swamp Stride
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- Swiftness
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- Trickster's Step
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- Trackless Step
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- Unstoppable Burrow
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- Walk in Shadow
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- Woodland Stride
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size:
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- name: Tiny
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reach_long_ft: 0
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reach_tall_ft: 0
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space_in_ft: 4
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- name: Small
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reach_long_ft: 5
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reach_tall_ft: 5
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space_in_ft: 5
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- name: Medium
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reach_long_ft: 5
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reach_tall_ft: 5
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space_in_ft: 5
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- name: Large
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reach_long_ft: 5
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reach_tall_ft: 10
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space_in_ft: 10
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- name: Huge
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reach_long_ft: 10
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reach_tall_ft: 15
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space_in_ft: 15
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- name: Gargantuan
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reach_long_ft: 15
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reach_tall_ft: 20
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space_in_ft: 20
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weaponcategory:
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- Unarmed
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- Simple
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- Martial
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- Advanced
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- abbr: LG
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name: Lawful Good
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- abbr: NG
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||||
name: Neutral Good
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||||
- abbr: CG
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||||
name: Chaotic Good
|
||||
- abbr: LN
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||||
name: Lawful Neutral
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||||
- abbr: N
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name: True Neutral
|
||||
- abbr: CN
|
||||
name: Chaotic Neutral
|
||||
- abbr: LE
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name: Lawful Evil
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- abbr: NE
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name: Neutral Evil
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- abbr: CE
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name: Chaotic Evil
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bonutypes:
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- Proficiency
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- Circumstance
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- Status
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- Item
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- Proficiency
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- Circumstance
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||||
- Status
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- Item
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frequency:
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- once per round
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- once per turn
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- once per minute
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- once every 10 minutes
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- once per hour
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- once per day
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lang_rarity:
|
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- Common
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- Uncommon
|
||||
- Secret
|
||||
movement:
|
||||
- Air Walk (constant)
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||||
- Burrow
|
||||
- Burrow (sand only)
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||||
- Burrow (snow only)
|
||||
- Can't Move
|
||||
- Climb
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||||
- Climb Stone
|
||||
- Cloud Walk
|
||||
- Compression
|
||||
- Earth Glide
|
||||
- Fly
|
||||
- Fly (from fly)
|
||||
- Freedom of Movement (constant)
|
||||
- Glide
|
||||
- Ice Climb
|
||||
- Ice Stride
|
||||
- Land
|
||||
- Magma Swim
|
||||
- Powerful Jumper
|
||||
- Sand Glide
|
||||
- Spider Climb (constant)
|
||||
- Suction
|
||||
- Swim
|
||||
- Swamp Stride
|
||||
- Swiftness
|
||||
- Trickster's Step
|
||||
- Trackless Step
|
||||
- Unstoppable Burrow
|
||||
- Walk in Shadow
|
||||
- Woodland Stride
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||||
size:
|
||||
- name: Tiny
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reach_long_ft: 0
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reach_tall_ft: 0
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space_in_ft: 4
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- name: Small
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||||
reach_long_ft: 5
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reach_tall_ft: 5
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space_in_ft: 5
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- name: Medium
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reach_long_ft: 5
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reach_tall_ft: 5
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space_in_ft: 5
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- name: Large
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reach_long_ft: 5
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reach_tall_ft: 10
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space_in_ft: 10
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- name: Huge
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reach_long_ft: 10
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reach_tall_ft: 15
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space_in_ft: 15
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- name: Gargantuan
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reach_long_ft: 15
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reach_tall_ft: 20
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space_in_ft: 20
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weaponcategory:
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- Unarmed
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||||
- Simple
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||||
- Martial
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||||
- Advanced
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||||
|
|
|
@ -1,4 +1,21 @@
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-
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- attacks:
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- degree: trained
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type: simple weapons
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- degree: trained
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type: alchemical bombs
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- degree: trained
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type: unarmed attacks
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class_dc_and_spells:
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- degree: trained
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||||
type: alchemist class DC
|
||||
defenses:
|
||||
- degree: trained
|
||||
type: light armor
|
||||
- degree: trained
|
||||
type: unarmored defense
|
||||
hp: 8
|
||||
key_ability_choices:
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||||
- INTELLIGENCE
|
||||
name: Alchemist
|
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perception: trained
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||||
saving_throws:
|
||||
|
@ -13,26 +30,27 @@
|
|||
type: Crafting
|
||||
- degree: trained
|
||||
type: a number of additional skills equal to 3 plus your Intelligence modifier
|
||||
attacks:
|
||||
spells: null
|
||||
- attacks:
|
||||
- degree: trained
|
||||
type: simple weapons
|
||||
- degree: trained
|
||||
type: alchemical bombs
|
||||
type: martial weapons
|
||||
- degree: trained
|
||||
type: unarmed attacks
|
||||
class_dc_and_spells:
|
||||
- degree: trained
|
||||
type: barbarian class DC
|
||||
defenses:
|
||||
- degree: trained
|
||||
type: light armor
|
||||
- degree: trained
|
||||
type: unarmored defense
|
||||
class_dc_and_spells:
|
||||
type: medium armor
|
||||
- degree: trained
|
||||
type: alchemist class DC
|
||||
spells: null
|
||||
hp: 8
|
||||
type: unarmored defense
|
||||
hp: 12
|
||||
key_ability_choices:
|
||||
- INTELLIGENCE
|
||||
-
|
||||
- STRENGTH
|
||||
name: Barbarian
|
||||
perception: expert
|
||||
saving_throws:
|
||||
|
@ -47,27 +65,26 @@
|
|||
type: Athletics
|
||||
- degree: trained
|
||||
type: a number of additional skills equal to 3 plus your Intelligence modifier
|
||||
attacks:
|
||||
- attacks:
|
||||
- degree: trained
|
||||
type: simple weapons
|
||||
- degree: trained
|
||||
type: martial weapons
|
||||
type: the longsword, rapier, sap, shortbow, shortsword, and whip
|
||||
- degree: trained
|
||||
type: unarmed attacks
|
||||
class_dc_and_spells:
|
||||
- degree: trained
|
||||
type: occult spell attacks
|
||||
- degree: trained
|
||||
type: occult spell DCs
|
||||
defenses:
|
||||
- degree: trained
|
||||
type: light armor
|
||||
- degree: trained
|
||||
type: medium armor
|
||||
- degree: trained
|
||||
type: unarmored defense
|
||||
class_dc_and_spells:
|
||||
- degree: trained
|
||||
type: barbarian class DC
|
||||
hp: 12
|
||||
hp: 8
|
||||
key_ability_choices:
|
||||
- STRENGTH
|
||||
-
|
||||
- CHARISMA
|
||||
name: Bard
|
||||
perception: expert
|
||||
saving_throws:
|
||||
|
@ -84,27 +101,29 @@
|
|||
type: Performance
|
||||
- degree: trained
|
||||
type: a number of additional skills equal to 4 plus your Intelligence modifier
|
||||
attacks:
|
||||
- attacks:
|
||||
- degree: trained
|
||||
type: simple weapons
|
||||
- degree: trained
|
||||
type: the longsword, rapier, sap, shortbow, shortsword, and whip
|
||||
type: martial weapons
|
||||
- degree: trained
|
||||
type: unarmed attacks
|
||||
defenses:
|
||||
- degree: trained
|
||||
type: light armor
|
||||
- degree: trained
|
||||
type: unarmored defense
|
||||
class_dc_and_spells:
|
||||
- degree: trained
|
||||
type: occult spell attacks
|
||||
type: champion class DC
|
||||
- degree: trained
|
||||
type: occult spell DCs
|
||||
hp: 8
|
||||
type: divine spell attacks
|
||||
- degree: trained
|
||||
type: divine spell DCs
|
||||
defenses:
|
||||
- degree: trained
|
||||
type: all armor
|
||||
- degree: trained
|
||||
type: unarmored defense
|
||||
hp: 10
|
||||
key_ability_choices:
|
||||
- CHARISMA
|
||||
-
|
||||
- STRENGTH
|
||||
- DEXTERITY
|
||||
name: Champion
|
||||
perception: trained
|
||||
saving_throws:
|
||||
|
@ -121,30 +140,26 @@
|
|||
type: one skill determined by your choice of deity
|
||||
- degree: trained
|
||||
type: a number of additional skills equal to 2 plus your Intelligence modifier
|
||||
attacks:
|
||||
- attacks:
|
||||
- degree: trained
|
||||
type: simple weapons
|
||||
- degree: trained
|
||||
type: martial weapons
|
||||
type: the favored weapon of your deity. If your deity’s favored weapon is uncommon,
|
||||
you also gain access to that weapon.
|
||||
- degree: trained
|
||||
type: unarmed attacks
|
||||
defenses:
|
||||
- degree: trained
|
||||
type: all armor
|
||||
- degree: trained
|
||||
type: unarmored defense
|
||||
class_dc_and_spells:
|
||||
- degree: trained
|
||||
type: champion class DC
|
||||
- degree: trained
|
||||
type: divine spell attacks
|
||||
- degree: trained
|
||||
type: divine spell DCs
|
||||
hp: 10
|
||||
defenses:
|
||||
- Untrained in all armor, though your doctrine might alter this
|
||||
- degree: trained
|
||||
type: unarmored defense
|
||||
hp: 8
|
||||
key_ability_choices:
|
||||
- STRENGTH
|
||||
- DEXTERITY
|
||||
-
|
||||
- WISDOM
|
||||
name: Cleric
|
||||
perception: trained
|
||||
saving_throws:
|
||||
|
@ -161,26 +176,28 @@
|
|||
type: one skill determined by your choice of deity
|
||||
- degree: trained
|
||||
type: a number of additional skills equal to 2 plus your Intelligence modifier
|
||||
attacks:
|
||||
- attacks:
|
||||
- degree: trained
|
||||
type: simple weapons
|
||||
- degree: trained
|
||||
type: the favored weapon of your deity. If your deity’s favored weapon is uncommon, you also gain access to that weapon.
|
||||
- degree: trained
|
||||
type: unarmed attacks
|
||||
defenses:
|
||||
- Untrained in all armor, though your doctrine might alter this
|
||||
- degree: trained
|
||||
type: unarmored defense
|
||||
class_dc_and_spells:
|
||||
- degree: trained
|
||||
type: divine spell attacks
|
||||
type: druid class DC
|
||||
- degree: trained
|
||||
type: divine spell DCs
|
||||
type: primal spell attacks
|
||||
- degree: trained
|
||||
type: primal spell DCs
|
||||
defenses:
|
||||
- degree: trained
|
||||
type: light armor
|
||||
- degree: trained
|
||||
type: medium armor
|
||||
- degree: trained
|
||||
type: unarmored defense
|
||||
hp: 8
|
||||
key_ability_choices:
|
||||
- WISDOM
|
||||
-
|
||||
name: Druid
|
||||
perception: trained
|
||||
saving_throws:
|
||||
|
@ -197,29 +214,27 @@
|
|||
type: one skill determined by your druidic order
|
||||
- degree: trained
|
||||
type: a number of additional skills equal to 2 plus your Intelligence modifier
|
||||
attacks:
|
||||
- degree: trained
|
||||
- attacks:
|
||||
- degree: expert
|
||||
type: simple weapons
|
||||
- degree: expert
|
||||
type: martial weapons
|
||||
- degree: trained
|
||||
type: advanced weapons
|
||||
- degree: expert
|
||||
type: unarmed attacks
|
||||
defenses:
|
||||
- degree: trained
|
||||
type: light armor
|
||||
- degree: trained
|
||||
type: medium armor
|
||||
- degree: trained
|
||||
type: unarmored defense
|
||||
class_dc_and_spells:
|
||||
- degree: trained
|
||||
type: druid class DC
|
||||
type: fighter class DC
|
||||
defenses:
|
||||
- degree: trained
|
||||
type: primal spell attacks
|
||||
type: all armor
|
||||
- degree: trained
|
||||
type: primal spell DCs
|
||||
hp: 8
|
||||
type: unarmored defense
|
||||
hp: 10
|
||||
key_ability_choices:
|
||||
- WISDOM
|
||||
-
|
||||
- STRENGTH
|
||||
- DEXTERITY
|
||||
name: Fighter
|
||||
perception: expert
|
||||
saving_throws:
|
||||
|
@ -234,28 +249,22 @@
|
|||
type: your choice of Acrobatics or Athletics
|
||||
- degree: trained
|
||||
type: a number of additional skills equal to 3 plus your Intelligence modifier
|
||||
attacks:
|
||||
- degree: expert
|
||||
- attacks:
|
||||
- degree: trained
|
||||
type: simple weapons
|
||||
- degree: expert
|
||||
type: martial weapons
|
||||
- degree: trained
|
||||
type: advanced weapons
|
||||
- degree: expert
|
||||
type: unarmed attacks
|
||||
defenses:
|
||||
- degree: trained
|
||||
type: all armor
|
||||
- degree: trained
|
||||
type: unarmored defense
|
||||
class_dc_and_spells:
|
||||
- degree: trained
|
||||
type: fighter class DC
|
||||
type: monk class DC
|
||||
defenses:
|
||||
- Untrained in all armor
|
||||
- degree: expert
|
||||
type: unarmored defense
|
||||
hp: 10
|
||||
key_ability_choices:
|
||||
- STRENGTH
|
||||
- DEXTERITY
|
||||
-
|
||||
name: Monk
|
||||
perception: trained
|
||||
saving_throws:
|
||||
|
@ -268,23 +277,27 @@
|
|||
skills:
|
||||
- degree: trained
|
||||
type: a number of skills equal to 4 plus your Intelligence modifier
|
||||
attacks:
|
||||
- attacks:
|
||||
- degree: trained
|
||||
type: simple weapons
|
||||
- degree: trained
|
||||
type: martial weapons
|
||||
- degree: trained
|
||||
type: unarmed attacks
|
||||
defenses:
|
||||
- Untrained in all armor
|
||||
- degree: expert
|
||||
type: unarmored defense
|
||||
class_dc_and_spells:
|
||||
- degree: trained
|
||||
type: monk class DC
|
||||
type: ranger class DC
|
||||
defenses:
|
||||
- degree: trained
|
||||
type: light armor
|
||||
- degree: trained
|
||||
type: medium armor
|
||||
- degree: trained
|
||||
type: unarmored defense
|
||||
hp: 10
|
||||
key_ability_choices:
|
||||
- STRENGTH
|
||||
- DEXTERITY
|
||||
-
|
||||
name: Ranger
|
||||
perception: expert
|
||||
saving_throws:
|
||||
|
@ -301,28 +314,25 @@
|
|||
type: Survival
|
||||
- degree: trained
|
||||
type: a number of additional skills equal to 4 plus your Intelligence modifier
|
||||
attacks:
|
||||
- attacks:
|
||||
- degree: trained
|
||||
type: simple weapons
|
||||
- degree: trained
|
||||
type: martial weapons
|
||||
type: the rapier, sap, shortbow, and shortsword
|
||||
- degree: trained
|
||||
type: unarmed attacks
|
||||
class_dc_and_spells:
|
||||
- degree: trained
|
||||
type: rogue class DC
|
||||
defenses:
|
||||
- degree: trained
|
||||
type: light armor
|
||||
- degree: trained
|
||||
type: medium armor
|
||||
- degree: trained
|
||||
type: unarmored defense
|
||||
class_dc_and_spells:
|
||||
- degree: trained
|
||||
type: ranger class DC
|
||||
hp: 10
|
||||
hp: 8
|
||||
key_ability_choices:
|
||||
- STRENGTH
|
||||
- DEXTERITY
|
||||
-
|
||||
- OTHER (determined by your rogue's racket)
|
||||
name: Rogue
|
||||
perception: expert
|
||||
saving_throws:
|
||||
|
@ -339,26 +349,24 @@
|
|||
type: one or more skills determined by your rogue's racket.
|
||||
- degree: trained
|
||||
type: a number of additional skills equal to 7 plus your Intelligence modifier
|
||||
attacks:
|
||||
- attacks:
|
||||
- degree: trained
|
||||
type: simple weapons
|
||||
- degree: trained
|
||||
type: the rapier, sap, shortbow, and shortsword
|
||||
- degree: trained
|
||||
type: unarmed attacks
|
||||
defenses:
|
||||
- degree: trained
|
||||
type: light armor
|
||||
- degree: trained
|
||||
type: unarmored defense
|
||||
class_dc_and_spells:
|
||||
- degree: trained
|
||||
type: rogue class DC
|
||||
hp: 8
|
||||
type: spell attack rolls of your spellcasting tradition, as indicated by your
|
||||
bloodline
|
||||
- degree: trained
|
||||
type: spell DCs of your spellcasting tradition, as indicated by your bloodline
|
||||
defenses:
|
||||
- Untrained in all armor
|
||||
- degree: trained
|
||||
type: unarmored defense
|
||||
hp: 6
|
||||
key_ability_choices:
|
||||
- DEXTERITY
|
||||
- OTHER (determined by your rogue's racket)
|
||||
-
|
||||
- CHARISMA
|
||||
name: Sorcerer
|
||||
perception: trained
|
||||
saving_throws:
|
||||
|
@ -373,24 +381,23 @@
|
|||
type: one or more skills determined by your bloodline
|
||||
- degree: trained
|
||||
type: a number of additional skills equal to 2 plus your Intelligence modifier
|
||||
attacks:
|
||||
- attacks:
|
||||
- degree: trained
|
||||
type: simple weapons
|
||||
type: the club, crossbow, dagger, heavy crossbow, and staff
|
||||
- degree: trained
|
||||
type: unarmed attacks
|
||||
class_dc_and_spells:
|
||||
- degree: trained
|
||||
type: arcane spell attacks
|
||||
- degree: trained
|
||||
type: arcane spell DCs
|
||||
defenses:
|
||||
- Untrained in all armor
|
||||
- degree: trained
|
||||
type: unarmored defense
|
||||
class_dc_and_spells:
|
||||
- degree: trained
|
||||
type: spell attack rolls of your spellcasting tradition, as indicated by your bloodline
|
||||
- degree: trained
|
||||
type: spell DCs of your spellcasting tradition, as indicated by your bloodline
|
||||
hp: 6
|
||||
key_ability_choices:
|
||||
- CHARISMA
|
||||
-
|
||||
- INTELLIGENCE
|
||||
name: Wizard
|
||||
perception: trained
|
||||
saving_throws:
|
||||
|
@ -405,20 +412,3 @@
|
|||
type: Arcana
|
||||
- degree: trained
|
||||
type: a number of additional skills equal to 2 plus your Intelligence modifier
|
||||
attacks:
|
||||
- degree: trained
|
||||
type: the club, crossbow, dagger, heavy crossbow, and staff
|
||||
- degree: trained
|
||||
type: unarmed attacks
|
||||
defenses:
|
||||
- Untrained in all armor
|
||||
- degree: trained
|
||||
type: unarmored defense
|
||||
class_dc_and_spells:
|
||||
- degree: trained
|
||||
type: arcane spell attacks
|
||||
- degree: trained
|
||||
type: arcane spell DCs
|
||||
hp: 6
|
||||
key_ability_choices:
|
||||
- INTELLIGENCE
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,54 +1,99 @@
|
|||
familiar_abilities:
|
||||
- name: Amphibious
|
||||
desc: It gains a swim Speed of 25 feet (or Speed of 25 feet if it already has a swim Speed).
|
||||
- name: Burrower
|
||||
desc: It gains a burrow Speed of 5 feet, allowing it to dig Tiny holes.
|
||||
- name: Climber
|
||||
desc: It gains a climb Speed of 25 feet.
|
||||
- name: Damage Avoidance
|
||||
desc: Choose one type of save. It takes no damage when it succeeds at that type of save; this doesn’t prevent effects other than damage.
|
||||
- name: Darkvision
|
||||
desc: It gains darkvision.
|
||||
- name: Fast Movement
|
||||
desc: Increase one of the familiar’s speeds from 25 feet to 40 feet.
|
||||
- name: Flier
|
||||
desc: It gains a fly Speed of 25 feet.
|
||||
- name: Kinspeech
|
||||
desc: It can understand and speak with animals of the same species. To select this, your familiar must be an animal, it must have the speech ability, and you must be at least 6th level.
|
||||
- name: Lab Assistant
|
||||
desc: It can use your Quick Alchemy action.You must have Quick Alchemy, and your familiar must be in your space. This has the same cost and requirementas if you used it. It must have the manual dexterity ability to select this.
|
||||
- name: Manual Dexterity
|
||||
desc: It can use up to two of its limbs as if they were hands to use manipulate actions.
|
||||
- name: Scent
|
||||
desc: It gains scent (imprecise, 30 feet).
|
||||
- name: Speech
|
||||
desc: It understands and speaks a language you know.
|
||||
- desc: It gains a swim Speed of 25 feet (or Speed of 25 feet if it already has a
|
||||
swim Speed).
|
||||
name: Amphibious
|
||||
- desc: It gains a burrow Speed of 5 feet, allowing it to dig Tiny holes.
|
||||
name: Burrower
|
||||
- desc: It gains a climb Speed of 25 feet.
|
||||
name: Climber
|
||||
- desc: Choose one type of save. It takes no damage when it succeeds at that type
|
||||
of save; this doesn’t prevent effects other than damage.
|
||||
name: Damage Avoidance
|
||||
- desc: It gains darkvision.
|
||||
name: Darkvision
|
||||
- desc: Increase one of the familiar’s speeds from 25 feet to 40 feet.
|
||||
name: Fast Movement
|
||||
- desc: It gains a fly Speed of 25 feet.
|
||||
name: Flier
|
||||
- desc: It can understand and speak with animals of the same species. To select this,
|
||||
your familiar must be an animal, it must have the speech ability, and you must
|
||||
be at least 6th level.
|
||||
name: Kinspeech
|
||||
- desc: It can use your Quick Alchemy action.You must have Quick Alchemy, and your
|
||||
familiar must be in your space. This has the same cost and requirementas if you
|
||||
used it. It must have the manual dexterity ability to select this.
|
||||
name: Lab Assistant
|
||||
- desc: It can use up to two of its limbs as if they were hands to use manipulate
|
||||
actions.
|
||||
name: Manual Dexterity
|
||||
- desc: It gains scent (imprecise, 30 feet).
|
||||
name: Scent
|
||||
- desc: It understands and speaks a language you know.
|
||||
name: Speech
|
||||
flavor_text: Familiars are mystically bonded creatures tied to your magic. Most familiars
|
||||
were originally animals, though the ritual of becoming a familiar makes them something
|
||||
more. You can choose a Tiny animal you want as your familiar, such as a bat, cat,
|
||||
raven, or snake. Some familiars are different, usually described in the ability
|
||||
that granted you a familiar; for example, a druid’s leshy familiar is a Tiny plant
|
||||
instead of an animal, formed from a minor nature spirit.
|
||||
master_abilities:
|
||||
- name: Cantrip Connection
|
||||
desc: You can prepare an additional cantrip, or if you have a repertoire, instead designate a cantrip to add to your repertoire every time you select this ability; you can retrain it but can’t otherwise change it. You must be able to prepare cantrips or add them to your repertoire to select this.
|
||||
- name: Extra Reagents
|
||||
desc: Your familiar grows extra infused reagents on or in its body. You gain an additional batch of infused reagents. You must have the infused reagents ability to select this ability.
|
||||
- name: Familiar Focus
|
||||
desc: Once per day, your familiar can use 2 actions with the concentrate trait to regain 1 Focus Point, up to your usual maximum You must have a focus pool to select this.
|
||||
- name: Lifelink
|
||||
desc: If your familiar would be reduced to 0 HP by damage, as a reaction with the concentrate trait, you can take the damage. If you do, you take all the damage and your familiar takes none. However, if special effects when a hit damages your familiar (such as snake venom) still apply to your familiar.
|
||||
- name: Spell Battery
|
||||
desc: You gain one additional spell slot at least 3 levels lower than your highest-level spell slot; you must be able to cast 4th-level spells using spell slots to select this master ability.
|
||||
- name: Spell Delivery
|
||||
desc: If your familiar is in your space,you can cast a spell with a range of touch, transferits power to your familiar, and command thefamiliar to deliver the spell. If you do, the familiaruses its 2 actions for the round to move to a targetof your choice and touch that target. If it doesn’treach the target to touch it this turn, the spell has no effect.
|
||||
flavor_text: Familiars are mystically bonded creatures tied to your magic. Most familiars were originally animals, though the ritual of becoming a familiar makes them something more. You can choose a Tiny animal you want as your familiar, such as a bat, cat, raven, or snake. Some familiars are different, usually described in the ability that granted you a familiar; for example, a druid’s leshy familiar is a Tiny plant instead of an animal, formed from a minor nature spirit.
|
||||
- desc: You can prepare an additional cantrip, or if you have a repertoire, instead
|
||||
designate a cantrip to add to your repertoire every time you select this ability;
|
||||
you can retrain it but can’t otherwise change it. You must be able to prepare
|
||||
cantrips or add them to your repertoire to select this.
|
||||
name: Cantrip Connection
|
||||
- desc: Your familiar grows extra infused reagents on or in its body. You gain an
|
||||
additional batch of infused reagents. You must have the infused reagents ability
|
||||
to select this ability.
|
||||
name: Extra Reagents
|
||||
- desc: Once per day, your familiar can use 2 actions with the concentrate trait to
|
||||
regain 1 Focus Point, up to your usual maximum You must have a focus pool to select
|
||||
this.
|
||||
name: Familiar Focus
|
||||
- desc: If your familiar would be reduced to 0 HP by damage, as a reaction with the
|
||||
concentrate trait, you can take the damage. If you do, you take all the damage
|
||||
and your familiar takes none. However, if special effects when a hit damages your
|
||||
familiar (such as snake venom) still apply to your familiar.
|
||||
name: Lifelink
|
||||
- desc: You gain one additional spell slot at least 3 levels lower than your highest-level
|
||||
spell slot; you must be able to cast 4th-level spells using spell slots to select
|
||||
this master ability.
|
||||
name: Spell Battery
|
||||
- desc: If your familiar is in your space,you can cast a spell with a range of touch,
|
||||
transferits power to your familiar, and command thefamiliar to deliver the spell.
|
||||
If you do, the familiaruses its 2 actions for the round to move to a targetof
|
||||
your choice and touch that target. If it doesn’treach the target to touch it this
|
||||
turn, the spell has no effect.
|
||||
name: Spell Delivery
|
||||
rules_texts:
|
||||
- title: ""
|
||||
text: Familiars have the minion trait, so during an encounter, they gain 2 actions in a round if you spend an action to command them. If your familiar dies, you can spend a week of downtime to replace it at no cost. You can have only one familiar at a time.
|
||||
- title: Modifiers and AC
|
||||
text: Your familiar’s save modifiers and AC are equal to yours before applying circumstance or status bonuses or penalties. Its Perception, Acrobatics, and Stealth modifiers are equal to your level plus your spellcasting ability modifier (Charisma if you don’t have one, unless otherwise specified). If it attempts an attack roll or other skill check, it uses your level as its modifier. It doesn’t have or use its own ability modifiers and can never benefit from item bonuses.
|
||||
- title: Hit Points
|
||||
text: Your familiar has 5 Hit Points for each of your levels.
|
||||
- title: Size
|
||||
text: Your familiar is Tiny.
|
||||
- title: Senses
|
||||
text: Your familiar has low-light vision and can gain additional senses from familiar abilities. It can communicate empathically with you as long as it’s within 1 mile of you, sharing emotions. It doesn’t understand or speak languages normally, but it can gain speech from a familiar ability.
|
||||
- title: Movement
|
||||
text: Your familiar has either a Speed of 25 feet or a swim Speed of 25 feet (choose one upon gaining the familiar). It can gain other movement types from familiar abilities.
|
||||
- title: Familiar and Master Abilities
|
||||
text: Each day, you channel your magic into two abilities, which can be either familiar or master abilities. If your familiar is an animal that naturally has one of these abilities (for instance, an owl has a fly Speed), you must select that ability. Your familiar can’t be an animal that naturally has more familiar abilities than your daily maximum familiar abilities.
|
||||
- text: Familiars have the minion trait, so during an encounter, they gain 2 actions
|
||||
in a round if you spend an action to command them. If your familiar dies, you
|
||||
can spend a week of downtime to replace it at no cost. You can have only one familiar
|
||||
at a time.
|
||||
title: ''
|
||||
- text: Your familiar’s save modifiers and AC are equal to yours before applying circumstance
|
||||
or status bonuses or penalties. Its Perception, Acrobatics, and Stealth modifiers
|
||||
are equal to your level plus your spellcasting ability modifier (Charisma if you
|
||||
don’t have one, unless otherwise specified). If it attempts an attack roll or
|
||||
other skill check, it uses your level as its modifier. It doesn’t have or use
|
||||
its own ability modifiers and can never benefit from item bonuses.
|
||||
title: Modifiers and AC
|
||||
- text: Your familiar has 5 Hit Points for each of your levels.
|
||||
title: Hit Points
|
||||
- text: Your familiar is Tiny.
|
||||
title: Size
|
||||
- text: Your familiar has low-light vision and can gain additional senses from familiar
|
||||
abilities. It can communicate empathically with you as long as it’s within 1 mile
|
||||
of you, sharing emotions. It doesn’t understand or speak languages normally, but
|
||||
it can gain speech from a familiar ability.
|
||||
title: Senses
|
||||
- text: Your familiar has either a Speed of 25 feet or a swim Speed of 25 feet (choose
|
||||
one upon gaining the familiar). It can gain other movement types from familiar
|
||||
abilities.
|
||||
title: Movement
|
||||
- text: Each day, you channel your magic into two abilities, which can be either familiar
|
||||
or master abilities. If your familiar is an animal that naturally has one of these
|
||||
abilities (for instance, an owl has a fly Speed), you must select that ability.
|
||||
Your familiar can’t be an animal that naturally has more familiar abilities than
|
||||
your daily maximum familiar abilities.
|
||||
title: Familiar and Master Abilities
|
||||
|
|
167194
data/monsters.yaml
167194
data/monsters.yaml
File diff suppressed because one or more lines are too long
|
@ -0,0 +1,35 @@
|
|||
action_abbr:
|
||||
- '1'
|
||||
- '3'
|
||||
area: 5-foot emanation or more
|
||||
cast: to verbal
|
||||
components:
|
||||
- Verbal
|
||||
descr: "You utter phrases in an unknown tongue, assaulting the minds of those nearby.\
|
||||
\ Each target must attempt a Will save. Regardless of the result of its save, each\
|
||||
\ target is then temporarily immune for 1 minute. You can increase the number of\
|
||||
\ actions it takes to Cast the Spell (to a maximum of 3 actions total). For each\
|
||||
\ additional action, increase the emanation's radius by 5 feet, to a maximum of\
|
||||
\ 10 extra feet for 3 actions. \n\n**Success** The target is unaffected. \n\n\
|
||||
**Failure** The target is stupefied 2. \n\n**Critical Failure** The target is\
|
||||
\ confused. \n\n**Heightened (+3)** The initial radius increases by 5 feet."
|
||||
duration: 1 round
|
||||
has_been_manually_proofread: false
|
||||
level: 3
|
||||
name: Aberrant Whispers
|
||||
req: null
|
||||
saving throw: Will
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 402
|
||||
page_stop: 402
|
||||
targets: each foe in the area
|
||||
traditions: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- Auditory
|
||||
- Enchantment
|
||||
- Mental
|
||||
- Sorcerer
|
||||
trigger: null
|
||||
type: Focus
|
|
@ -0,0 +1,25 @@
|
|||
action_abbr: '1'
|
||||
cast: somatic
|
||||
components:
|
||||
- Somatic
|
||||
descr: You move so fast you blur across planar boundaries. You teleport up to a distance
|
||||
equal to your Speed within your line of sight.
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
level: 4
|
||||
name: Abundant Step
|
||||
range: 15 feet or more
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 401
|
||||
page_stop: 401
|
||||
targets: null
|
||||
traditions: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- Conjuration
|
||||
- Monk
|
||||
- Teleportation
|
||||
trigger: null
|
||||
type: Focus
|
|
@ -0,0 +1,38 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "Your touch afflicts the target with Abyssal plague, which siphons fragments\
|
||||
\ of their soul away to empower the Abyss. The effect is based on the target's Fortitude\
|
||||
\ save.\n\n**Abyssal Plague** (disease) **Level** 9. The target can't recover from\
|
||||
\ the drained condition from Abyssal plague until the disease is cured.\n\n * **Stage\
|
||||
\ 1** drained 1 (1 day)\n\n * **Stage 2** drained increases by 2 (1 day).\n\n \n\
|
||||
\n**Critical Success** The target is unaffected.\n\n**Success** The target takes\
|
||||
\ 2 evil damage per spell level, and takes a -2 status penalty to saves against\
|
||||
\ Abyssal plague for 1 day or until the target contracts it, whichever comes first.\n\
|
||||
\n**Failure** The target is afflicted with Abyssal plague at stage 1.\n\n**Critical\
|
||||
\ Failure** The target is afflicted with Abyssal plague at stage 2."
|
||||
duration: null
|
||||
has_been_manually_proofread: true
|
||||
level: 5
|
||||
name: Abyssal Plague
|
||||
range: touch
|
||||
req: null
|
||||
saving throw: Fortitude
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 316
|
||||
page_stop: 316
|
||||
targets: 1 creature
|
||||
traditions:
|
||||
- Divine
|
||||
- Occult
|
||||
traits:
|
||||
- Attack
|
||||
- Chaotic
|
||||
- Disease
|
||||
- Evil
|
||||
- Necromancy
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,33 @@
|
|||
action_abbr: '2'
|
||||
area: 60-foot cone
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You evoke the energy of an Abyssal realm. The damage types of the spell (one\
|
||||
\ energy and one physical) are based on the result of rolling on the table below.\
|
||||
\ \n\n\n\n| 1d4 | Realm | Manifestation | Damage Type |\n\n| :---: | :---: | :---:\
|
||||
\ | :---: |\n\n | 1 | Skies | Bolts and lightning and flying debris | Bludgeoning\
|
||||
\ and electricity |\n\n| 2 | Depths | Acid and demonic shells | Acid and slashing\
|
||||
\ |\n\n| 3 | Frozen | Frigid air and ice | Bludgeoning and cold |\n\n| 4 | Volcanic\
|
||||
\ | Jagged volcanic rocks and magma | Fire and piercing |\n\n\n\nYou deal 4d6 damage\
|
||||
\ of each of the corresponding damage types to each creature in the cone (8d6 total\
|
||||
\ damage). \n\n**Heightened (+1)** The damage for each type increases by 1d6."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
level: 5
|
||||
name: Abyssal Wrath
|
||||
req: null
|
||||
saving throw: basic Reflex
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 402
|
||||
page_stop: 402
|
||||
targets: null
|
||||
traditions: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- Evocation
|
||||
- Sorcerer
|
||||
trigger: null
|
||||
type: Focus
|
|
@ -0,0 +1,30 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You conjure an arrow of acid that continues corroding the target after it\
|
||||
\ hits. Make a spell attack against the target. On a hit, you deal 3d8 acid damage\
|
||||
\ plus 1d6 persistent acid damage. On a critical hit, double the initial damage,\
|
||||
\ but not the persistent damage. \n\n**Heightened (+2)** The initial damage increases\
|
||||
\ by 2d8, and the persistent acid damage increases by 1d6."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
level: 2
|
||||
name: Acid Arrow
|
||||
range: 120 feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 316
|
||||
page_stop: 316
|
||||
targets: 1 creature or object
|
||||
traditions:
|
||||
- Arcane
|
||||
- Primal
|
||||
traits:
|
||||
- Acid
|
||||
- Attack
|
||||
- Evocation
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,38 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You splash a glob of acid that splatters creatures and objects alike. Make\
|
||||
\ a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage.\
|
||||
\ On a critical success, the target also takes 1 persistent acid damage. \n\n**Heightened\
|
||||
\ (3rd)** The initial damage increases to 1d6 + your spellcasting ability modifier,\
|
||||
\ and the persistent damage increases to 2. \n\n**Heightened (5th)** The initial\
|
||||
\ damage increases to 2d6 + your spellcasting ability modifier, the persistent damage\
|
||||
\ increases to 3, and the splash damage increases to 2. \n\n**Heightened (7th)**\
|
||||
\ The initial damage increases to 3d6 + your spellcasting ability modifier, the\
|
||||
\ persistent damage increases to 4, and the splash damage increases to 3. \n\n\
|
||||
**Heightened (9th)** The initial damage increases to 4d6 + your spellcasting ability\
|
||||
\ modifier, the persistent damage increases to 5, and the splash damage increases\
|
||||
\ to 4."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
level: 1
|
||||
name: Acid Splash
|
||||
range: 30 feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 316
|
||||
page_stop: 316
|
||||
targets: 1 creature or object
|
||||
traditions:
|
||||
- Arcane
|
||||
- Primal
|
||||
traits:
|
||||
- Acid
|
||||
- Attack
|
||||
- Cantrip
|
||||
- Evocation
|
||||
trigger: null
|
||||
type: Cantrip
|
|
@ -0,0 +1,52 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You harness your mastery of primal forces to reshape your body into a Medium\
|
||||
\ flying animal battle form. When you cast this spell, choose bat, bird, pterosaur,\
|
||||
\ or wasp. You can decide the specific type of animal (such as an owl or eagle for\
|
||||
\ bird), but this has no effect on the form's Size or statistics. While in this\
|
||||
\ form, you gain the animal trait. You can Dismiss the spell. You gain the following\
|
||||
\ statistics and abilities regardless of which battle form you choose: \n\n * AC\
|
||||
\ = 18 + your level. Ignore your armor's check penalty and Speed reduction.\n\n\
|
||||
\ * 5 temporary Hit Points.\n\n * Low-light vision.\n\n * One or more unarmed melee\
|
||||
\ attacks specific to the battle form you choose, which are the only attacks you\
|
||||
\ can use. You're trained with them. Your attack modifier is +16, and your damage\
|
||||
\ bonus is +5. These attacks are Dexterity based (for the purpose of the clumsy\
|
||||
\ condition, for example). If your attack modifier for Dexterity-based unarmed attacks\
|
||||
\ is higher, you can use it instead.\n\n * Acrobatics modifier of +16, unless your\
|
||||
\ own modifier is higher.\n\n \n\nYou also gain specific abilities based on the\
|
||||
\ form you choose: \n\n * **Bat** Speed 20 feet, fly Speed 30 feet; precise echolocation\
|
||||
\ 40 feet; **Melee** |1| fangs, **Damage** 2d8 piercing; **Melee** |1| wing (agile),\
|
||||
\ **Damage** 2d6 bludgeoning.\n\n * **Bird** Speed 10 feet, fly Speed 50 feet; **Melee**\
|
||||
\ |1| beak, **Damage** 2d8 piercing; **Melee** |1| talon (agile), **Damage** 1d10\
|
||||
\ slashing.\n\n * **Pterosaur** Speed 10 feet, fly Speed 40 feet; imprecise scent\
|
||||
\ 30 feet; **Melee** |1| beak, **Damage** 3d6 piercing.\n\n * **Wasp** Speed 20\
|
||||
\ feet, fly Speed 40 feet; **Melee** |1| stinger, **Damage** 1d8 piercing plus 1d6\
|
||||
\ persistent poison.\n\n \n\n**Heightened (5th)** Your battle form is Large and\
|
||||
\ your fly Speed gains a +10-foot status bonus. You must have enough space to expand\
|
||||
\ into or the spell is lost. You instead gain 10 temporary HP, attack modifier +18,\
|
||||
\ damage bonus +8, and Acrobatics +20. \n\n**Heightened (6th)** Your battle form\
|
||||
\ is Huge, your fly Speed gains a +15-foot status bonus, and your attacks have 10-foot\
|
||||
\ reach. You must have enough space to expand into or the spell is lost. You instead\
|
||||
\ gain AC = 21 + your level, 15 temporary HP, attack modifier +21, damage bonus\
|
||||
\ +4 and double damage dice (including persistent damage), and Acrobatics +23."
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
level: 4
|
||||
name: Aerial Form
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 316
|
||||
page_stop: 316
|
||||
targets: null
|
||||
traditions:
|
||||
- Arcane
|
||||
- Primal
|
||||
traits:
|
||||
- Polymorph
|
||||
- Transmutation
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,25 @@
|
|||
action_abbr: '1'
|
||||
cast: somatic
|
||||
components:
|
||||
- Somatic
|
||||
descr: The blessings of your god make your feet faster and your movements more fluid.
|
||||
You gain a +5-foot status bonus to your Speed and ignore difficult terrain. As part
|
||||
of casting agile feet, you can Stride or Step; you can instead Burrow, Climb, Fly,
|
||||
or Swim if you have the appropriate Speed.
|
||||
duration: until the end of the current turn
|
||||
has_been_manually_proofread: false
|
||||
level: 1
|
||||
name: Agile Feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 389
|
||||
page_stop: 389
|
||||
targets: null
|
||||
traditions: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- Cleric
|
||||
- Transmutation
|
||||
trigger: null
|
||||
type: Focus
|
|
@ -0,0 +1,27 @@
|
|||
action_abbr: R
|
||||
cast: verbal
|
||||
components:
|
||||
- Verbal
|
||||
descr: A bubble of pure air appears around the target's head, allowing it to breathe
|
||||
normally. The effect ends as soon as the target returns to an environment where
|
||||
it can breathe normally.
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
level: 1
|
||||
name: Air Bubble
|
||||
range: 60 feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 316
|
||||
page_stop: 316
|
||||
targets: the triggering creature
|
||||
traditions:
|
||||
- Arcane
|
||||
- Divine
|
||||
- Primal
|
||||
traits:
|
||||
- Air
|
||||
- Conjuration
|
||||
trigger: A creature within range enters an environment where it can't breathe.
|
||||
type: Spell
|
|
@ -0,0 +1,26 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: The target can walk on air as if it were solid ground. It can ascend and descend
|
||||
in this way at a maximum of a 45-degree angle.
|
||||
duration: 5 minutes
|
||||
has_been_manually_proofread: false
|
||||
level: 4
|
||||
name: Air Walk
|
||||
range: touch
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 317
|
||||
page_stop: 317
|
||||
targets: 1 creature
|
||||
traditions:
|
||||
- Divine
|
||||
- Primal
|
||||
traits:
|
||||
- Air
|
||||
- Transmutation
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,39 @@
|
|||
action_abbr: 10m
|
||||
area: 20-foot burst
|
||||
cast: 10 minutes (material, somatic, verbal)
|
||||
components:
|
||||
- Material
|
||||
- Somatic
|
||||
- Verbal
|
||||
- Focus
|
||||
descr: "You ward an area to alert you when creatures enter without your permission.\
|
||||
\ When you cast alarm, select a password. Whenever a Small or larger corporeal creature\
|
||||
\ enters the spell's area without speaking the password, alarm sends your choice\
|
||||
\ of a mental alert (in which case the spell gains the mental trait) or an audible\
|
||||
\ alarm with the sound and volume of a hand bell (in which case the spell gains\
|
||||
\ the auditory trait). Either option automatically awakens you, and the bell allows\
|
||||
\ each creature in the area to attempt a DC 15 Perception check to wake up. A creature\
|
||||
\ aware of the alarm must succeed at a Stealth check against the spell's DC or trigger\
|
||||
\ the spell when moving into the area. \n\n**Heightened (3rd)** You can specify\
|
||||
\ criteria for which creatures sound the alarm spell-for instance, orcs or masked\
|
||||
\ people."
|
||||
duration: 8 hours
|
||||
has_been_manually_proofread: false
|
||||
level: 1
|
||||
name: Alarm
|
||||
range: touch
|
||||
req: 3 gp silver bell focus
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 317
|
||||
page_stop: 317
|
||||
targets: null
|
||||
traditions:
|
||||
- Arcane
|
||||
- Divine
|
||||
- Occult
|
||||
- Primal
|
||||
traits:
|
||||
- Abjuration
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,28 @@
|
|||
action_abbr: '1'
|
||||
cast: verbal
|
||||
components:
|
||||
- Verbal
|
||||
descr: You perform rapidly, speeding up your ally. The ally becomes quickened and
|
||||
can use the additional action to Strike, Stride, or Step.
|
||||
duration: 1 round
|
||||
has_been_manually_proofread: true
|
||||
level: 7
|
||||
name: Allegro
|
||||
range: 30 feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 386
|
||||
page_stop: 386
|
||||
targets: 1 ally
|
||||
traditions: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- Bard
|
||||
- Cantrip
|
||||
- Composition
|
||||
- Emotion
|
||||
- Enchantment
|
||||
- Mental
|
||||
trigger: null
|
||||
type: Cantrip
|
|
@ -0,0 +1,29 @@
|
|||
action_abbr: '3'
|
||||
cast: material, somatic, verbal
|
||||
components:
|
||||
- Material
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: 'You use your occult lore and the power of your mind to manipulate the spiritual
|
||||
multiverse, resulting in any of the following effects: Duplicate any occult spell
|
||||
of 9th level or lower. Duplicate any non-occult spell of 7th level or lower. Produce
|
||||
any effect whose power is equivalent to any occult spell 9th level or lower, or
|
||||
non-occult spell 7th level or lower. Reverse certain effects that refer to the wish
|
||||
spell At the GM''s discretion, you can try to produce greater effects, but this
|
||||
is dangerous and the spell may have only a partial effect.'
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
level: 10
|
||||
name: Alter Reality
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 317
|
||||
page_stop: 317
|
||||
targets: null
|
||||
traditions:
|
||||
- Occult
|
||||
traits:
|
||||
- Divination
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,32 @@
|
|||
action_abbr: R
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You punish a creature that transgresses against your deity, drawing upon the\
|
||||
\ anguish you feel upon seeing one of your deity's anathema committed. You can cast\
|
||||
\ this spell only when a creature actively commits a unique act of anathema. For\
|
||||
\ example, if creating undead were anathema to your deity, you could use anathematic\
|
||||
\ reprisal on a necromancer who had just created undead in front of you, but not\
|
||||
\ on an undead creature just for existing. You deal 4d6 mental damage to the target,\
|
||||
\ but a basic Will save can reduce this damage. If it fails, it is also stupefied\
|
||||
\ 1 for 1 round. The creature is then temporarily immune for 1 minute. \n\n**Heightened\
|
||||
\ (+1)** The damage increases by 1d6."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
level: 4
|
||||
name: Anathematic Reprisal
|
||||
range: 30 feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 317
|
||||
page_stop: 317
|
||||
targets: the triggering creature
|
||||
traditions:
|
||||
- Divine
|
||||
traits:
|
||||
- Enchantment
|
||||
- Mental
|
||||
trigger: A creature performs an act anathema to your deity.
|
||||
type: Spell
|
|
@ -0,0 +1,28 @@
|
|||
action_abbr: '1'
|
||||
cast: verbal
|
||||
components:
|
||||
- Verbal
|
||||
descr: "The memories of long-dead spellcasters grant you knowledge in a specific skill.\
|
||||
\ Choose any non-Lore skill, or a Lore skill related to the ancient empire from\
|
||||
\ which your bloodline sprang. You temporarily become trained in that skill and\
|
||||
\ might gain other memories associated with an ancestor who was trained in that\
|
||||
\ skill. If you attempt a task or activity that lasts beyond this spell's duration,\
|
||||
\ use the lower proficiency modifier. \n\n**Heightened (6th)** You temporarily\
|
||||
\ become an expert in the skill you choose."
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
level: 1
|
||||
name: Ancestral Memories
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 402
|
||||
page_stop: 402
|
||||
targets: null
|
||||
traditions: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- Divination
|
||||
- Sorcerer
|
||||
trigger: null
|
||||
type: Focus
|
|
@ -0,0 +1,26 @@
|
|||
action_abbr: '1'
|
||||
area: 15-foot emanation
|
||||
cast: verbal
|
||||
components:
|
||||
- Verbal
|
||||
descr: "You gain an angelic halo with an aura that increases allies' healing from\
|
||||
\ the heal spell. Heal spells gain a +2 status bonus to Hit Points healed to your\
|
||||
\ allies in the area. \n\n**Heightened (+1)** The status bonus increases by 2."
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
level: 1
|
||||
name: Angelic Halo
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 402
|
||||
page_stop: 402
|
||||
targets: null
|
||||
traditions: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- Abjuration
|
||||
- Good
|
||||
- Sorcerer
|
||||
trigger: null
|
||||
type: Focus
|
|
@ -0,0 +1,27 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "Wings of pure light spread out from your back, granting you a fly Speed equal\
|
||||
\ to your Speed. Your wings cast bright light in a 30-foot radius. When this spell's\
|
||||
\ duration would end, if you're still flying, you float to the ground, as feather\
|
||||
\ fall. \n\n**Heightened (5th)** The duration increases to 1 minute."
|
||||
duration: 3 rounds
|
||||
has_been_manually_proofread: false
|
||||
level: 3
|
||||
name: Angelic Wings
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 403
|
||||
page_stop: 403
|
||||
targets: null
|
||||
traditions: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- Evocation
|
||||
- Light
|
||||
- Sorcerer
|
||||
trigger: null
|
||||
type: Focus
|
|
@ -0,0 +1,58 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You call upon primal energy to transform yourself into a Medium animal battle\
|
||||
\ form. When you first cast this spell, choose ape, bear, bull, canine, cat, deer,\
|
||||
\ frog, shark, or snake. You can decide the specific type of animal (such as lion\
|
||||
\ or snow leopard for cat), but this has no effect on the form's Size or statistics.\
|
||||
\ While in this form, you gain the animal trait. You can Dismiss the spell. \n\n\
|
||||
\n\nYou gain the following statistics and abilities regardless of which battle form\
|
||||
\ you choose: \n\n * AC = 16 + your level. Ignore your armor's check penalty and\
|
||||
\ Speed reduction.\n\n * 5 temporary Hit Points.\n\n * Low-light vision and imprecise\
|
||||
\ scent 30 feet.\n\n * One or more unarmed melee attacks specific to the battle\
|
||||
\ form you choose, which are the only attacks you can use. You're trained with them.\
|
||||
\ Your attack modifier is +9, and your damage bonus is +1. These attacks are Strength\
|
||||
\ based (for the purpose of the enfeebled condition, for example). If your unarmed\
|
||||
\ attack bonus is higher, you can use it instead.\n\n * Athletics modifier of +9,\
|
||||
\ unless your own modifier is higher.\n\n \n\nYou also gain specific abilities\
|
||||
\ based on the type of animal you choose: \n\n * **Ape** Speed 25 feet, climb Speed\
|
||||
\ 20 feet; **Melee** |1| fist, **Damage** 2d6 bludgeoning.\n\n * **Bear** Speed\
|
||||
\ 30 feet; **Melee** |1| jaws, **Damage** 2d8 piercing; **Melee** |1| claw (agile),\
|
||||
\ **Damage** 1d8 slashing.\n\n * **Bull** Speed 30 feet; **Melee** |1| horn , **Damage**\
|
||||
\ 2d8 piercing.\n\n * **Canine** Speed 40 feet; **Melee** |1| jaws, **Damage** 2d8\
|
||||
\ piercing.\n\n * **Cat** Speed 40 feet; **Melee** |1| jaws, **Damage** 2d6 piercing;\
|
||||
\ **Melee** |1| claw (agile), **Damage** 1d10 slashing.\n\n * **Deer** Speed 50\
|
||||
\ feet; **Melee** |1| antler , **Damage** 2d6 piercing.\n\n * **Frog** Speed 25\
|
||||
\ feet, swim Speed 25 feet; **Melee** |1| jaws, **Damage** 2d6 bludgeoning; **Melee**\
|
||||
\ |1| tongue (reach 15 feet), **Damage** 2d4 bludgeoning.\n\n * **Shark** swim Speed\
|
||||
\ 35 feet; **Melee** |1| jaws, **Damage** 2d8 piercing; breathe underwater but not\
|
||||
\ in air.\n\n * **Snake** Speed 20 feet, climb Speed 20 feet, swim Speed 20 feet;\
|
||||
\ **Melee** |1| fangs , **Damage** 2d4 piercing plus 1d6 poison.\n\n \n\n**Heightened\
|
||||
\ (3rd)** You instead gain 10 temporary HP, AC = 17 + your level, attack modifier\
|
||||
\ +14, Damage bonus +5, and Athletics +14. \n\n**Heightened (4th)** Your battle\
|
||||
\ form is Large and your attacks have 10-foot reach. You must have enough space\
|
||||
\ to expand into or the spell is lost. You instead gain 15 temporary HP, AC = 18\
|
||||
\ + your level, attack modifier +16, Damage bonus +9, and Athletics +16. \n\n**Heightened\
|
||||
\ (5th)** Your battle form is Huge and your attacks have 15-foot reach. You must\
|
||||
\ have enough space to expand into or the spell is lost. You instead gain 20 temporary\
|
||||
\ HP, AC = 18 + your level, attack modifier +18, Damage bonus +7 and double the\
|
||||
\ number of Damage dice, and Athletics +20."
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
level: 2
|
||||
name: Animal Form
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 317
|
||||
page_stop: 317
|
||||
targets: null
|
||||
traditions:
|
||||
- Primal
|
||||
traits:
|
||||
- Polymorph
|
||||
- Transmutation
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,31 @@
|
|||
action_abbr: null
|
||||
cast: 1 minute (material, somatic, verbal)
|
||||
components:
|
||||
- Material
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: You offer a gift of food, and an ordinary Tiny wild animal within range approaches
|
||||
to eat it. You imprint the image, direction, and distance of an obvious place or
|
||||
landmark well known to you within the animal. Optionally, you can attach a small
|
||||
object or note up to light Bulk to it. The animal does its best to reach the destination;
|
||||
if it makes it there, it waits nearby until the duration expires, allowing other
|
||||
nonhostile creatures to approach it and remove the attached object. If there are
|
||||
no Tiny wild animals in range, the spell is lost.
|
||||
duration: until delivered
|
||||
has_been_manually_proofread: false
|
||||
level: 2
|
||||
name: Animal Messenger
|
||||
range: 120 feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 318
|
||||
page_stop: 318
|
||||
targets: null
|
||||
traditions:
|
||||
- Primal
|
||||
traits:
|
||||
- Enchantment
|
||||
- Mental
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,31 @@
|
|||
action_abbr: null
|
||||
cast: 1 minute (material, somatic, verbal)
|
||||
components:
|
||||
- Material
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: You tap into the target's senses, allowing you to see, hear, and otherwise
|
||||
sense whatever it senses for the spell's duration. If the target wishes to prevent
|
||||
you from doing so, it can attempt a Will save, negating the spell on a success,
|
||||
but most animals don't bother to do so. While tapping into the target's senses,
|
||||
you can't use your own body's senses, but you can change back and forth from your
|
||||
body's senses to the target's senses using a single action, which has the concentrate
|
||||
trait.
|
||||
duration: 1 hour
|
||||
has_been_manually_proofread: false
|
||||
level: 3
|
||||
name: Animal Vision
|
||||
range: 120 feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 318
|
||||
page_stop: 318
|
||||
targets: 1 animal
|
||||
traditions:
|
||||
- Primal
|
||||
traits:
|
||||
- Divination
|
||||
- Mental
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,26 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: You reinforce the target's musculoskeletal system to bear more weight. The
|
||||
target can carry 3 more Bulk than normal before becoming encumbered and up to a
|
||||
maximum of 6 more Bulk.
|
||||
duration: 8 hours
|
||||
has_been_manually_proofread: false
|
||||
level: 1
|
||||
name: Ant Haul
|
||||
range: touch
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 318
|
||||
page_stop: 318
|
||||
targets: 1 creature
|
||||
traditions:
|
||||
- Arcane
|
||||
- Primal
|
||||
traits:
|
||||
- Transmutation
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,40 @@
|
|||
action_abbr: '3'
|
||||
area: 10-foot emanation
|
||||
cast: material, somatic, verbal
|
||||
components:
|
||||
- Material
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: You repel all magic from the target area, preventing spells and other magic
|
||||
from functioning. Spells can't penetrate the area, magic items cease to function
|
||||
within it, and no one inside can cast spells or use magic abilities. Likewise, spells-
|
||||
such as dispel magic-can't affect the field itself unless they are of a higher level.
|
||||
Magic effects resume the moment they pass outside the field. For example, a ray
|
||||
fired from one side of the field could target a creature on the other side (as long
|
||||
as caster and target are both outside the field). A summoned creature winks out
|
||||
of existence but reappears if the field moves or ends. Invested magic items cease
|
||||
to function, but they remain invested and resume functioning when they exit the
|
||||
field; the ability boost from an apex item isn't suppressed within the field. Spells
|
||||
of a higher level than the antimagic field overcome its effects, and can even be
|
||||
cast by a creature within the field. The field disrupts only magic, so a +3 longsword
|
||||
still functions as a longsword. Magically created creatures (such as golems) function
|
||||
normally within an antimagic field.
|
||||
duration: sustained up to 1 minute
|
||||
has_been_manually_proofread: false
|
||||
level: 8
|
||||
name: Antimagic Field
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 318
|
||||
page_stop: 318
|
||||
targets: null
|
||||
traditions:
|
||||
- Arcane
|
||||
- Divine
|
||||
- Occult
|
||||
traits:
|
||||
- Rare
|
||||
- Abjuration
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,35 @@
|
|||
action_abbr: '2'
|
||||
area: 5-foot burst
|
||||
cast: material, verbal
|
||||
components:
|
||||
- Material
|
||||
- Verbal
|
||||
descr: "You create a brief vision of immense wealth filling the spell's area. Each\
|
||||
\ creature within 20 feet of the area that could be enticed by material wealth must\
|
||||
\ attempt a Will saving throw. A creature that enters the area automatically disbelieves\
|
||||
\ the illusion, and disbelieving the illusion ends any fascinated condition imposed\
|
||||
\ by the spell. As long as you Sustain the Spell, other creatures react to the treasure\
|
||||
\ like they would any other illusion, but they are not at risk of becoming fascinated.\
|
||||
\ \n\n**Critical Success** The creature disbelieves the illusion and is unaffected\
|
||||
\ by it. \n\n**Success** The creature is fascinated by the wealth until it has\
|
||||
\ completed its first action on its next turn. \n\n**Failure** The creature is\
|
||||
\ fascinated by the illusion."
|
||||
duration: sustained up to 1 minute
|
||||
has_been_manually_proofread: false
|
||||
level: 1
|
||||
name: Appearance of Wealth
|
||||
range: 30 feet
|
||||
req: null
|
||||
saving throw: Will
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 389
|
||||
page_stop: 389
|
||||
targets: null
|
||||
traditions: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- Cleric
|
||||
- Illusion
|
||||
trigger: null
|
||||
type: Focus
|
|
@ -0,0 +1,28 @@
|
|||
action_abbr: R
|
||||
cast: somatic
|
||||
components:
|
||||
- Somatic
|
||||
descr: You undermine the target spell, making it easier to defend against. You reduce
|
||||
the spell's level by 1, and targets of the spell gain a +2 status bonus to any saving
|
||||
throws, skill checks, AC, or DC against it. You can't reduce the spell's level below
|
||||
its minimum. For example, a 5th-level cone of cold would remain 5th-level, but a
|
||||
5th-level fireball would become 4th-level. Targets still gain all the other benefits,
|
||||
even if you don't reduce the spell's level.
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
level: 5
|
||||
name: Arcane Countermeasure
|
||||
range: 120 feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 403
|
||||
page_stop: 403
|
||||
targets: the spell cast by the triggering creature
|
||||
traditions: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- Abjuration
|
||||
- Sorcerer
|
||||
trigger: A creature within range that you can see Casts a Spell.
|
||||
type: Focus
|
|
@ -0,0 +1,32 @@
|
|||
action_abbr: '2'
|
||||
cast: material, verbal
|
||||
components:
|
||||
- Material
|
||||
- Verbal
|
||||
descr: "You transform the target to make it match your artisanal and artistic vision.\
|
||||
\ If you have expert proficiency in Crafting, the item grants a +1 item bonus to\
|
||||
\ attack rolls if it's a weapon or skill checks if it's a skill tool. The target\
|
||||
\ is a beautiful and impressive piece for its new quality, but the effect is obviously\
|
||||
\ temporary, so its monetary value doesn't change. When you cast this spell, any\
|
||||
\ previous artistic flourish you had cast ends. \n\n**Heightened (7th)** If you\
|
||||
\ have master proficiency in Crafting, the item grants a +2 item bonus instead.\
|
||||
\ \n\n**Heightened (10th)** If you have legendary proficiency in Crafting, the\
|
||||
\ item grants a +3 item bonus instead."
|
||||
duration: 10 minutes
|
||||
has_been_manually_proofread: false
|
||||
level: 4
|
||||
name: Artistic Flourish
|
||||
range: 15 feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 389
|
||||
page_stop: 389
|
||||
targets: 1 item or work of art that fits entirely within the range
|
||||
traditions: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- Cleric
|
||||
- Transmutation
|
||||
trigger: null
|
||||
type: Focus
|
|
@ -0,0 +1,25 @@
|
|||
action_abbr: '1'
|
||||
cast: somatic
|
||||
components:
|
||||
- Somatic
|
||||
descr: Your body fills with physical power and skill. You gain a +10- foot status
|
||||
bonus to Speed and a +2 status bonus to Athletics checks. As a part of Casting this
|
||||
Spell, you can use a Stride, Leap, Climb, or Swim action. The spell's bonuses apply
|
||||
during that action.
|
||||
duration: 1 round
|
||||
has_been_manually_proofread: false
|
||||
level: 1
|
||||
name: Athletic Rush
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 389
|
||||
page_stop: 389
|
||||
targets: null
|
||||
traditions: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- Cleric
|
||||
- Transmutation
|
||||
trigger: null
|
||||
type: Focus
|
|
@ -0,0 +1,25 @@
|
|||
action_abbr: '1'
|
||||
cast: verbal
|
||||
components:
|
||||
- Verbal
|
||||
descr: You augment the abilities of a summoned creature. The target gains a +1 status
|
||||
bonus to all checks (this also applies to the creature's DCs, including its AC)
|
||||
for the duration of its summoning, up to 1 minute.
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
level: 1
|
||||
name: Augment Summoning
|
||||
range: 30 feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 406
|
||||
page_stop: 406
|
||||
targets: 1 creature you summoned
|
||||
traditions: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- Conjuration
|
||||
- Wizard
|
||||
trigger: null
|
||||
type: Focus
|
|
@ -0,0 +1,34 @@
|
|||
action_abbr: null
|
||||
cast: 10 minutes (material, somatic, verbal)
|
||||
components:
|
||||
- Material
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: 'You gain a vague glimpse of the future. During the casting of this spell,
|
||||
ask about the results of a particular course of action. The spell can predict results
|
||||
up to 30 minutes into the future and reveals the GM''s best guess among the following
|
||||
outcomes: Weal The results will be good. Woe The results will be bad. Weal and Woe
|
||||
The results will be a mix of good and bad. Nothing There won''t be particularly
|
||||
good or bad results. The GM rolls a secret DC 6 flat check. On a failure, the result
|
||||
is always "nothing." This makes it impossible to tell whether a "nothing" result
|
||||
is accurate. If anyone asks about the same topic as the first casting of augury
|
||||
during an additional casting, the GM uses the secret roll result from the first
|
||||
casting. If circumstances change, though, it''s possible to get a different result.'
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
level: 2
|
||||
name: Augury
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 318
|
||||
page_stop: 318
|
||||
targets: null
|
||||
traditions:
|
||||
- Divine
|
||||
- Occult
|
||||
traits:
|
||||
- Divination
|
||||
- Prediction
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,89 @@
|
|||
action_abbr: '1'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You transform into an avatar of your deity, assuming a Huge battle form. You\
|
||||
\ must have space to expand or the spell is lost. You have hands in this battle\
|
||||
\ form and can take manipulate actions. You can Dismiss this spell. \n\nYou gain\
|
||||
\ the following statistics and abilities regardless of which deity's battle form\
|
||||
\ you assume: \n\n * AC = 25 + your level.\n\n * Ignore your armor's check penalty\
|
||||
\ and Speed reduction.\n\n * 30 temporary Hit Points.\n\n * Darkvision.\n\n * One\
|
||||
\ or more attacks specific to your deity's battle form, which are the only attacks\
|
||||
\ you can use. You're trained with them. Your attack modifier is +33, and you use\
|
||||
\ the listed damage. Melee attacks are Strength based (for the purposes of the enfeebled\
|
||||
\ condition, for example) unless they have the finesse trait, and all ranged attacks\
|
||||
\ are Dexterity based. Attacks that deal positive or negative damage don't heal\
|
||||
\ creatures.\n\n * Athletics modifier of +35, unless your own is higher.\n\n \n\
|
||||
\nYou also gain the specific abilities listed for your deity below: \n\n * **Abadar**\
|
||||
\ Speed 50 feet, burrow Speed 30 feet, immune to immobilized; **Ranged** |1| crossbow\
|
||||
\ (range increment 120 feet, reload 1), **Damage** 6d10+3 piercing.\n\n * **Asmodeus**\
|
||||
\ Speed 70 feet, air walk; **Melee** |1| mace (reach 15 feet), **Damage** 6d10+6\
|
||||
\ bludgeoning; **Ranged** |1| hell fire (range 120 feet), **Damage** 6d6+3 fire.\n\
|
||||
\n * **Calistria** Speed 30 feet, fly Speed 70 feet; **Melee** |1| whip (disarm,\
|
||||
\ finesse, nonlethal, reach 20 feet), **Damage** 6d4+6 slashing; **Ranged** |1|\
|
||||
\ savored sting (range 60 feet), **Damage** 6d6+3 poison.\n\n * **Cayden Cailean**\
|
||||
\ Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain;\
|
||||
\ **Melee** |1| rapier (deadly, reach 15 feet), **Damage** 6d6+6 piercing; **Ranged**\
|
||||
\ |1| ale splash (range 120 feet), **Damage** 6d6+3 poison.\n\n * **Desna** Speed\
|
||||
\ 30 feet, fly Speed 70 feet; **Melee** |1| starknife (agile, deadly, finesse, reach\
|
||||
\ 15 feet, silver, thrown 60 feet), **Damage** 6d4+6 piercing; **Ranged** |1| moonbeam\
|
||||
\ (range 120 feet, silver), **Damage** 6d6+3 fire.\n\n * **Erastil** Speed 70 feet,\
|
||||
\ air walk, ignore difficult terrain and greater difficult terrain; **Ranged** |1|\
|
||||
\ longbow (deadly d8, range increment 150 feet), **Damage** 6d8+3 piercing.\n\n\
|
||||
\ * **Gorum** Speed 70 feet, immune to immobilized; **Melee** |1| greatsword (versatile\
|
||||
\ P, reach 15 feet), **Damage** 6d12+6 slashing.\n\n * **Gozreh** no land Speed,\
|
||||
\ fly Speed 70 feet, swim Speed 70 feet; ignore difficult terrain and greater difficult\
|
||||
\ terrain; **Melee** |1| waves (bull rush, reach 15 feet, thrown 20 feet), **Damage**\
|
||||
\ 6d8+6 bludgeoning; **Ranged** |1| wind (versatile electricity, range 120 feet),\
|
||||
\ **Damage** 6d6+3 bludgeoning.\n\n * **Iomedae** Speed 70 feet, air walk; shield\
|
||||
\ (15 Hardness, can't be **Damage**d); **Melee** |1| longsword (versatile P, reach\
|
||||
\ 15 feet), **Damage** 6d8+6 slashing.\n\n * **Irori** Speed 80 feet, air walk;\
|
||||
\ **Melee** |1| unfettered strike (agile, versatile P or S, finesse, reach 15 feet),\
|
||||
\ **Damage** 6d8+6 bludgeoning; **Ranged** |1| wind strike (range 60 feet), **Damage**\
|
||||
\ 6d4+6 bludgeoning.\n\n * **Lamashtu** Speed 30 feet, fly Speed 70 feet; **Melee**\
|
||||
\ |1| falchion (forceful, reach 15 feet), **Damage** 6d10+6 slashing; **Ranged**\
|
||||
\ |1| waters of Lamashtu (range 120 feet), **Damage** 6d6+3 poison.\n\n * **Nethys**\
|
||||
\ Speed 70 feet, air walk; **Ranged** |1| raw magic (range 120 feet; versatile cold,\
|
||||
\ electricity, or fire), **Damage** 6d6 force.\n\n * **Norgorber** Speed 70 feet,\
|
||||
\ air walk, ignore difficult terrain and greater difficult terrain; **Melee** |1|\
|
||||
\ shortsword (agile, finesse, versatile S, reach 15 feet), **Damage** 6d6+6 piercing;\
|
||||
\ **Ranged** |1| blackfinger toss (range 120 feet), **Damage** 6d6+3 poison.\n\n\
|
||||
\ * **Pharasma** Speed 70 feet, air walk; **Melee** |1| dagger (agile, finesse,\
|
||||
\ reach 15 feet, thrown 40 feet), **Damage** 6d6+6 slashing; **Ranged** |1| spiral\
|
||||
\ blast (range 120 feet, **Damage**s only undead), **Damage** 6d8+3 positive.\n\n\
|
||||
\ * **Rovagug** Speed 50 feet, burrow Speed 30 feet, immune to immobilized; **Melee**\
|
||||
\ |1| jaws(reach 15 feet), **Damage** 6d12+6 piercing; **Melee** |1| le g (agile,\
|
||||
\ versatile P, reach 15 feet), **Damage** 6d8+6 bludgeoning.\n\n * **Sarenrae**\
|
||||
\ Speed 30 feet, fly Speed 70 feet; **Melee** |1| scimitar (forceful, nonlethal,\
|
||||
\ reach 15 feet), **Damage** 6d6+6 slashing; **Ranged** |1| everflame (nonlethal,\
|
||||
\ range 120 feet), **Damage** 6d6+3 fire.\n\n * **Shelyn** Speed 70 feet, air walk,\
|
||||
\ ignore difficult terrain and greater difficult terrain; **Melee** |1| glaive (deadly\
|
||||
\ d8, nonlethal, reach 20 feet), **Damage** 6d8+6 slashing; **Ranged** |1| melody\
|
||||
\ of inner beauty, (nonlethal, range 120 feet), **Damage** 6d6+3 sonic.\n\n * **Torag**\
|
||||
\ Speed 50 feet, burrow Speed 30 feet, immune to immobilized; shield (15 Hardness,\
|
||||
\ can't be **Damage**d); **Melee** |1| warhammer (bull rush, reach 15 feet), **Damage**\
|
||||
\ 6d8+6 bludgeoning.\n\n * **Urgathoa** Speed 70 feet, air walk; **Melee** |1| scythe\
|
||||
\ (deadly d10, trip, reach 15 feet), **Damage** 6d10+6 slashing; **Ranged** |1|\
|
||||
\ pallid plague (range 120 feet), **Damage** 6d6+3 negative.\n\n * **Zon-Kuthon**\
|
||||
\ Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain;\
|
||||
\ **Melee** |1| spiked chain (disarm, trip, reach 15 feet), **Damage** 6d8+6 slashing;\
|
||||
\ **Ranged** |1| midnight pain (mental, nonlethal, range 120 feet), **Damage** 6d6+3\
|
||||
\ mental."
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
level: 10
|
||||
name: Avatar
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 318
|
||||
page_stop: 318
|
||||
targets: null
|
||||
traditions:
|
||||
- Divine
|
||||
traits:
|
||||
- Polymorph
|
||||
- Transmutation
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,36 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You transform the target creature into a harmless animal appropriate to the\
|
||||
\ area, with effects based on its Fortitude save. \n\n**Critical Success** The\
|
||||
\ target is unaffected. \n\n**Success** The target's body gains minor features\
|
||||
\ of the harmless animal. Its insides churn as they partially transform, causing\
|
||||
\ it to be sickened 1. When it recovers from the sickened condition, its features\
|
||||
\ revert to normal. \n\n**Failure** The target transforms for 1 minute but keeps\
|
||||
\ its mind. If it spends all its actions on its turn concentrating on its original\
|
||||
\ form, it can attempt a Will save to end the effect immediately. \n\n**Critical\
|
||||
\ Failure** The target is transformed into the chosen harmless animal, body and\
|
||||
\ mind, for an unlimited duration."
|
||||
duration: varies
|
||||
has_been_manually_proofread: false
|
||||
level: 6
|
||||
name: Baleful Polymorph
|
||||
range: 30 feet
|
||||
req: null
|
||||
saving throw: Fortitude
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 320
|
||||
page_stop: 320
|
||||
targets: 1 creature
|
||||
traditions:
|
||||
- Arcane
|
||||
- Primal
|
||||
traits:
|
||||
- Incapacitation
|
||||
- Polymorph
|
||||
- Transmutation
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,31 @@
|
|||
action_abbr: '2'
|
||||
area: 5-foot emanation
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: You fill the minds of your enemies with doubt. Targets that fail their Will
|
||||
saves take a -1 status penalty to attack rolls as long as they are in the area.
|
||||
Once per turn, starting the turn after you cast bane, you can use a single action,
|
||||
which has the concentrate trait, to increase the emanation's radius by 5 feet and
|
||||
force enemies in the area that weren't yet affected to attempt another saving throw.
|
||||
Bane can counteract bless.
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
level: 1
|
||||
name: Bane
|
||||
req: null
|
||||
saving throw: Will
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 320
|
||||
page_stop: 320
|
||||
targets: enemies in the area
|
||||
traditions:
|
||||
- Divine
|
||||
- Occult
|
||||
traits:
|
||||
- Enchantment
|
||||
- Mental
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,38 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You send the target back to its home plane. The target must attempt a Will\
|
||||
\ save. You can spend an extra action while Casting this Spell and add a material\
|
||||
\ component to give the creature a -2 circumstance penalty to its save. The component\
|
||||
\ must be a specially gathered object that is anathema to the creature, and not\
|
||||
\ from a spell component pouch. This spell fails if you aren't on your home plane\
|
||||
\ when you cast it. \n\n**Critical Success** The target resists being banished\
|
||||
\ and you are stunned 1. \n\n**Success** The target resists being banished. \n\
|
||||
\n**Failure** The target is banished. \n\n**Critical Failure** The target is\
|
||||
\ banished and can't return by any means to the plane it's banished from for 1 week.\
|
||||
\ \n\n**Heightened (9th)** You can target up to 10 creatures. The extra material\
|
||||
\ component affects targets to which it is anathema."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
level: 5
|
||||
name: Banishment
|
||||
range: 30 feet
|
||||
req: null
|
||||
saving throw: Will
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 320
|
||||
page_stop: 320
|
||||
targets: 1 creature that isn't on its home plane
|
||||
traditions:
|
||||
- Arcane
|
||||
- Divine
|
||||
- Occult
|
||||
- Primal
|
||||
traits:
|
||||
- Abjuration
|
||||
- Incapacitation
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,28 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "The target's skin becomes covered in bark. The target gains resistance 2 to\
|
||||
\ bludgeoning and piercing damage and weakness 3 to fire. After the target takes\
|
||||
\ fire damage, it can Dismiss the spell as a free action triggered by taking the\
|
||||
\ damage; doing so doesn't reduce the fire damage the target was dealt. \n\n**Heightened\
|
||||
\ (+2)** The resistances increase by 2, and the weakness increases by 3."
|
||||
duration: 10 minutes
|
||||
has_been_manually_proofread: false
|
||||
level: 2
|
||||
name: Barkskin
|
||||
range: touch
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 320
|
||||
page_stop: 320
|
||||
targets: 1 willing creature
|
||||
traditions:
|
||||
- Primal
|
||||
traits:
|
||||
- Abjuration
|
||||
- Plant
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,31 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: You wrench the target's soul away before it can pass on to the afterlife and
|
||||
imprison it in a black sapphire. While the soul is in the gem, the target can't
|
||||
be returned to life through any means, even powerful magic such as wish. If the
|
||||
gem is destroyed or bind soul is counteracted on the gem, the soul is freed. The
|
||||
gem has AC 16 and Hardness 10. A gem can't hold more than one soul, and any attempt
|
||||
wastes the spell.
|
||||
duration: unlimited
|
||||
has_been_manually_proofread: false
|
||||
level: 9
|
||||
name: Bind Soul
|
||||
range: 30 feet
|
||||
req: black sapphire with a gp value of at least the target's level × 100
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 320
|
||||
page_stop: 320
|
||||
targets: 1 creature that died within the last minute
|
||||
traditions:
|
||||
- Divine
|
||||
- Occult
|
||||
traits:
|
||||
- Uncommon
|
||||
- Evil
|
||||
- Necromancy
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,28 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: With a word of necromantic power, you seize control of the target. It gains
|
||||
the minion trait. If you or an ally uses any hostile actions against the target,
|
||||
the spell ends.
|
||||
duration: 1 day
|
||||
has_been_manually_proofread: false
|
||||
level: 3
|
||||
name: Bind Undead
|
||||
range: 30 feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 321
|
||||
page_stop: 321
|
||||
targets: 1 mindless undead creature with a level no greater than bind undead's spell
|
||||
level
|
||||
traditions:
|
||||
- Arcane
|
||||
- Divine
|
||||
- Occult
|
||||
traits:
|
||||
- Necromancy
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,29 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: You tilt the scales of luck slightly to protect a creature from disaster. When
|
||||
the target would attempt a saving throw, it can roll twice and use the better result.
|
||||
Once it does this, the spell ends. If you cast bit of luck again, any previous bit
|
||||
of luck you cast that's still in effect ends. After a creature has been targeted
|
||||
with bit of luck, it becomes temporarily immune for 24 hours.
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
level: 1
|
||||
name: Bit of Luck
|
||||
range: 30 feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 389
|
||||
page_stop: 389
|
||||
targets: 1 willing creature
|
||||
traditions: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- Cleric
|
||||
- Divination
|
||||
- Fortune
|
||||
trigger: null
|
||||
type: Focus
|
|
@ -0,0 +1,34 @@
|
|||
action_abbr: '3'
|
||||
area: 20-foot burst adjacent to a flat surface
|
||||
cast: material, somatic, verbal
|
||||
components:
|
||||
- Material
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: Oily black tentacles rise up and attempt to Grapple each creature in the area.
|
||||
Make spell attack rolls against the Fortitude DC of each creature. Any creature
|
||||
you succeed against is grabbed and takes 3d6 bludgeoning damage. Whenever a creature
|
||||
ends its turn in the area, the tentacles attempt to grab that creature if they haven't
|
||||
already, and they deal 1d6 bludgeoning damage to any creature already grabbed. The
|
||||
tentacles' Escape DC is equal to your spell DC. A creature can attack a tentacle
|
||||
in an attempt to release its grip. Its AC is equal to your spell DC, and it is destroyed
|
||||
if it takes 12 or more damage. Even if destroyed, additional tentacles continue
|
||||
to grow in the area until the duration ends. You can Dismiss the spell.
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
level: 5
|
||||
name: Black Tentacles
|
||||
range: 120 feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 321
|
||||
page_stop: 321
|
||||
targets: null
|
||||
traditions:
|
||||
- Arcane
|
||||
- Occult
|
||||
traits:
|
||||
- Conjuration
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,33 @@
|
|||
action_abbr: '3'
|
||||
cast: material, somatic, verbal
|
||||
components:
|
||||
- Material
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "Blades of force form a churning wall. The wall is a straight line 20 feet\
|
||||
\ high, 120 feet long, and 2 inches thick, and it provides cover. The wall deals\
|
||||
\ 7d8 force damage to each creature that's in the wall's space when it is created,\
|
||||
\ that attempts to pass through the wall, or that ends its turn inside the wall.\
|
||||
\ A basic Reflex save reduces the damage. A creature that succeeds at this save\
|
||||
\ when the wall is created is pushed to the nearest space on the side of its choice.\
|
||||
\ Creatures trying to move through the wall fail to do so if they critically fail\
|
||||
\ the save, ending their movement adjacent to the wall. \n\n**Heightened (+1)**\
|
||||
\ The damage increases by 1d8."
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
level: 6
|
||||
name: Blade Barrier
|
||||
range: 120 feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 321
|
||||
page_stop: 321
|
||||
targets: null
|
||||
traditions:
|
||||
- Divine
|
||||
traits:
|
||||
- Evocation
|
||||
- Force
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,28 @@
|
|||
action_abbr: '2'
|
||||
area: 5-foot emanation
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: Blessings from beyond help your companions strike true. You and your allies
|
||||
in the area gain a +1 status bonus to attack rolls. Once per turn, starting the
|
||||
turn after you cast bless, you can use a single action, which has the concentrate
|
||||
trait, to increase the emanation's radius by 5 feet. Bless can counteract bane.
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
level: 1
|
||||
name: Bless
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 321
|
||||
page_stop: 321
|
||||
targets: you and allies in the area
|
||||
traditions:
|
||||
- Divine
|
||||
- Occult
|
||||
traits:
|
||||
- Enchantment
|
||||
- Mental
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,36 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You strengthen a target's ambition, increase its resentment of allies, and\
|
||||
\ make its allegiances more susceptible to change. The target must attempt a Will\
|
||||
\ save. \n\n**Critical Success** The target is unaffected. \n\n**Success** The\
|
||||
\ target takes a -1 status penalty to its saving throws and other defenses against\
|
||||
\ attempts to Coerce it, Request something of it, or use mental effects to convince\
|
||||
\ it to do something (such as a suggestion spell). This penalty applies only if\
|
||||
\ the target is being encouraged to advance its own ambitions. \n\n**Failure**\
|
||||
\ As success, but the penalty is -2. \n\n**Critical Failure** The target is overcome\
|
||||
\ with ambition, taking whatever actions would advance its own agenda over those\
|
||||
\ of anyone else, even without attempts to convince it."
|
||||
duration: 10 minutes
|
||||
has_been_manually_proofread: false
|
||||
level: 1
|
||||
name: Blind Ambition
|
||||
range: 60 feet
|
||||
req: null
|
||||
saving throw: Will
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 389
|
||||
page_stop: 389
|
||||
targets: 1 creature
|
||||
traditions: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- Cleric
|
||||
- Emotion
|
||||
- Enchantment
|
||||
- Mental
|
||||
trigger: null
|
||||
type: Focus
|
|
@ -0,0 +1,32 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You blind the target. The effect is determined by the target's Fortitude save.\
|
||||
\ The target then becomes temporarily immune for 1 minute. \n\n**Critical Success**\
|
||||
\ The target is unaffected. \n\n**Success** The target is blinded until its next\
|
||||
\ turn begins. \n\n**Failure** The target is blinded for 1 minute. \n\n**Critical\
|
||||
\ Failure** The target is blinded permanently."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
level: 3
|
||||
name: Blindness
|
||||
range: 30 feet
|
||||
req: null
|
||||
saving throw: Fortitude
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 321
|
||||
page_stop: 321
|
||||
targets: 1 creature
|
||||
traditions:
|
||||
- Arcane
|
||||
- Divine
|
||||
- Occult
|
||||
- Primal
|
||||
traits:
|
||||
- Incapacitation
|
||||
- Necromancy
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,28 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You blink quickly between the Material Plane and the Ethereal Plane. You gain\
|
||||
\ resistance 5 to all damage (except force). You can Sustain the Spell to vanish\
|
||||
\ and reappear 10 feet away in a random direction determined by the GM; the movement\
|
||||
\ doesn't trigger reactions. At the end of your turn, you vanish and reappear as\
|
||||
\ above. \n\n**Heightened (+2)** The resistance increases by 3."
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
level: 4
|
||||
name: Blink
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 321
|
||||
page_stop: 321
|
||||
targets: null
|
||||
traditions:
|
||||
- Arcane
|
||||
- Occult
|
||||
traits:
|
||||
- Conjuration
|
||||
- Teleportation
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,27 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: The target's form appears blurry. It becomes concealed. As the nature of this
|
||||
effect still leaves the target's location obvious, the target can't use this concealment
|
||||
to Hide or Sneak.
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
level: 2
|
||||
name: Blur
|
||||
range: touch
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 321
|
||||
page_stop: 321
|
||||
targets: 1 creature
|
||||
traditions:
|
||||
- Arcane
|
||||
- Occult
|
||||
traits:
|
||||
- Illusion
|
||||
- Visual
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,27 @@
|
|||
action_abbr: R
|
||||
cast: verbal
|
||||
components:
|
||||
- Verbal
|
||||
descr: Your blessing revives a creature at the moment of its death. You prevent the
|
||||
target from dying and restore Hit Points to the target equal to 4d8 plus your spellcasting
|
||||
ability modifier. You can't use breath of life if the triggering effect was disintegrate
|
||||
or a death effect.
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
level: 5
|
||||
name: Breath of Life
|
||||
range: 60 feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 322
|
||||
page_stop: 322
|
||||
targets: the triggering creature
|
||||
traditions:
|
||||
- Divine
|
||||
traits:
|
||||
- Healing
|
||||
- Necromancy
|
||||
- Positive
|
||||
trigger: A living creature within range would die.
|
||||
type: Spell
|
|
@ -0,0 +1,27 @@
|
|||
action_abbr: '2'
|
||||
area: 15-foot cone
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "Gouts of flame rush from your hands. You deal 2d6 fire damage to creatures\
|
||||
\ in the area. \n\n**Heightened (+1)** The damage increases by 2d6."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
level: 1
|
||||
name: Burning Hands
|
||||
req: null
|
||||
saving throw: basic Reflex
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 322
|
||||
page_stop: 322
|
||||
targets: null
|
||||
traditions:
|
||||
- Arcane
|
||||
- Primal
|
||||
traits:
|
||||
- Conjuration
|
||||
- Fire
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,29 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You fire a ray of sickening energy. Make a spell attack roll. \n\n**Critical\
|
||||
\ Success** The target becomes sickened 2 and slowed 1 as long as it's sickened.\
|
||||
\ \n\n**Success** The target becomes sickened 1. \n\n**Failure** The target\
|
||||
\ is unaffected."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
level: 1
|
||||
name: Call of the Grave
|
||||
range: 30 feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 406
|
||||
page_stop: 406
|
||||
targets: 1 living creature
|
||||
traditions: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- Arcane
|
||||
- Attack
|
||||
- Necromancy
|
||||
- Wizard
|
||||
trigger: null
|
||||
type: Focus
|
|
@ -0,0 +1,36 @@
|
|||
action_abbr: '2'
|
||||
area: 10-foot burst
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You forcibly calm creatures in the area, soothing them into a nonviolent state;\
|
||||
\ each creature must attempt a Will save. \n\n**Critical Success** The creature\
|
||||
\ is unaffected. \n\n**Success** Calming urges impose a -1 status penalty to the\
|
||||
\ creature's attack rolls. \n\n**Failure** Any emotion effects that would affect\
|
||||
\ the creature are suppressed and the creature can't use hostile actions. If the\
|
||||
\ target is subject to hostility from any other creature, it ceases to be affected\
|
||||
\ by calm emotions. \n\n**Critical Failure** As failure, but hostility doesn't\
|
||||
\ end the effect."
|
||||
duration: sustained up to 1 minute
|
||||
has_been_manually_proofread: false
|
||||
level: 2
|
||||
name: Calm Emotions
|
||||
range: 120 feet
|
||||
req: null
|
||||
saving throw: Will
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 322
|
||||
page_stop: 322
|
||||
targets: null
|
||||
traditions:
|
||||
- Divine
|
||||
- Occult
|
||||
traits:
|
||||
- Emotion
|
||||
- Enchantment
|
||||
- Incapacitation
|
||||
- Mental
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,37 @@
|
|||
action_abbr: '2'
|
||||
area: 15-foot emanation
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You become intensely entrancing, and creatures are distracted by you as long\
|
||||
\ as they remain within the area. You can exclude any creatures you choose from\
|
||||
\ the effects. When a creature enters the area for the first time, it must attempt\
|
||||
\ a Will saving throw. If a creature leaves and reenters, it uses the results of\
|
||||
\ its original save. \n\n**Critical Success** The creature is unaffected and temporarily\
|
||||
\ immune for 1 hour. \n\n**Success** The creature is fascinated with you for its\
|
||||
\ next action, then is temporarily immune for 1 hour. \n\n**Failure** The creature\
|
||||
\ is fascinated with you. \n\n**Critical Failure** The creature is fascinated\
|
||||
\ with you, and its attitude toward you improves by one step. \n\n**Heightened\
|
||||
\ (+1)** Increase the size of the emanation by 15 feet."
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
level: 4
|
||||
name: Captivating Adoration
|
||||
req: null
|
||||
saving throw: Will
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 389
|
||||
page_stop: 389
|
||||
targets: null
|
||||
traditions: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- Cleric
|
||||
- Emotion
|
||||
- Enchantment
|
||||
- Mental
|
||||
- Visual
|
||||
trigger: null
|
||||
type: Focus
|
|
@ -0,0 +1,45 @@
|
|||
action_abbr: '2'
|
||||
area: 60-foot burst
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: You call upon the unimaginable power of world-ending cataclysms, ripping a
|
||||
small piece of each cataclysm and combining them together into one horrifically
|
||||
powerful attack. The following effects come down upon all creatures in the area.
|
||||
Treat the resistances of creatures in the area as if they were 10 lower for the
|
||||
purpose of determining the cataclysm's damage. Each creature attempts one basic
|
||||
Reflex save that applies to all six types of damage. Flesh-dissolving acid rain
|
||||
deals 3d10 acid damage. A roaring earthquake shakes and bludgeons creatures on the
|
||||
ground, dealing 3d10 bludgeoning damage. A blast of freezing wind deals 3d10 cold
|
||||
damage. Incredible lightning lashes the area, dealing 3d10 electricity damage. Beating
|
||||
winds churn across the sky, dealing 3d10 bludgeoning damage to creatures flying
|
||||
in the area. An instant tsunami sweeps over creatures in the area, dealing 3d10
|
||||
bludgeoning damage with the water trait (doubled for creatures swimming in the area).
|
||||
A massive wildfire burns in a sudden inferno, dealing 3d10 fire damage.
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
level: 10
|
||||
name: Cataclysm
|
||||
range: 1,000 feet
|
||||
req: null
|
||||
saving throw: basic Reflex
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 322
|
||||
page_stop: 322
|
||||
targets: null
|
||||
traditions:
|
||||
- Arcane
|
||||
- Primal
|
||||
traits:
|
||||
- Acid
|
||||
- Air
|
||||
- Cold
|
||||
- Earth
|
||||
- Electricity
|
||||
- Evocation
|
||||
- Fire
|
||||
- Water
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,28 @@
|
|||
action_abbr: '1'
|
||||
cast: somatic
|
||||
components:
|
||||
- Somatic
|
||||
descr: "A blazing symbol appears on the target, marking it for divine justice. You\
|
||||
\ and your allies receive a +1 status bonus to your attack rolls and skill checks\
|
||||
\ against it. Anytime a good creature damages it, the good creature deals an additional\
|
||||
\ 1d4 good damage. The target is then temporarily immune for 1 minute. \n\n**Heightened\
|
||||
\ (+2)** The good damage increases by 1."
|
||||
duration: 1 round
|
||||
has_been_manually_proofread: false
|
||||
level: 5
|
||||
name: Celestial Brand
|
||||
range: 30 feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 403
|
||||
page_stop: 403
|
||||
targets: 1 evil creaeture
|
||||
traditions: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- Curse
|
||||
- Necromancy
|
||||
- Sorcerer
|
||||
trigger: null
|
||||
type: Focus
|
|
@ -0,0 +1,34 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity\
|
||||
\ damage. The target must attempt a basic Reflex save. The electricity arcs to another\
|
||||
\ creature within 30 feet of the first target, jumps to another creature within\
|
||||
\ 30 feet of that target, and so on. You can end the chain at any point. You can't\
|
||||
\ target the same creature more than once, and you must have line of effect to all\
|
||||
\ targets. Roll the damage only once, and apply it to each target (halving or doubling\
|
||||
\ as appropriate for its saving throw outcome). The chain ends if any one of the\
|
||||
\ targets critically succeeds at its save. \n\n**Heightened (+1)** The damage\
|
||||
\ increases by 1d12."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
level: 6
|
||||
name: Chain Lightning
|
||||
range: 500 feet
|
||||
req: null
|
||||
saving throw: Reflex
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 322
|
||||
page_stop: 322
|
||||
targets: 1 creature, plus any number of additional creatures
|
||||
traditions:
|
||||
- Arcane
|
||||
- Primal
|
||||
traits:
|
||||
- Electricity
|
||||
- Evocation
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,29 @@
|
|||
action_abbr: R
|
||||
cast: somatic
|
||||
components:
|
||||
- Somatic
|
||||
descr: You form a link with an ally, allowing you to take harm in their stead. All
|
||||
the effects of the hit or failed save are applied to you instead of the ally. For
|
||||
example, if the target critically fails a saving throw against a fireball, you would
|
||||
take double damage. These effects ignore any resistances, immunities, or other abilities
|
||||
you have that might mitigate them in any way, although those of the target apply
|
||||
before you take the effect.
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
level: 6
|
||||
name: Champion's Sacrifice
|
||||
range: 30 feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 387
|
||||
page_stop: 387
|
||||
targets: 1 ally
|
||||
traditions: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- Abjuration
|
||||
- Champion
|
||||
trigger: An ally is hit by a Strike, or an ally fails a saving throw against an effect
|
||||
that doesn't affect you.
|
||||
type: Focus
|
|
@ -0,0 +1,45 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "To the target, your words are honey and your visage seems bathed in a dreamy\
|
||||
\ haze. It must attempt a Will save, with a +4 circumstance bonus if you or your\
|
||||
\ allies recently threatened it or used hostile actions against it. You can Dismiss\
|
||||
\ the spell. If you use hostile actions against the target, the spell ends. When\
|
||||
\ the spell ends, the target doesn't necessarily realize it was charmed unless its\
|
||||
\ friendship with you or the actions you convinced it to take clash with its expectations,\
|
||||
\ meaning you could potentially convince the target to continue being your friend\
|
||||
\ via mundane means. \n\n**Critical Success** The target is unaffected and aware\
|
||||
\ you tried to charm it. \n\n**Success** The target is unaffected but thinks your\
|
||||
\ spell was something harmless instead of charm, unless it identifies the spell\
|
||||
\ (usually with Identify Magic). \n\n**Failure** The target's attitude becomes\
|
||||
\ friendly toward you. If it was friendly, it becomes helpful. It can't use hostile\
|
||||
\ actions against you. \n\n**Critical Failure** The target's attitude becomes\
|
||||
\ helpful toward you, and it can't use hostile actions against you. \n\n**Heightened\
|
||||
\ (+4)** The duration lasts until the next time you make your daily preparations.\
|
||||
\ \n\n**Heightened (+8)** The duration lasts until the next time you make your\
|
||||
\ daily preparations, and you can target up to 10 creatures."
|
||||
duration: 1 hour
|
||||
has_been_manually_proofread: false
|
||||
level: 1
|
||||
name: Charm
|
||||
range: 30 feet
|
||||
req: null
|
||||
saving throw: Will
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 322
|
||||
page_stop: 322
|
||||
targets: 1 creature
|
||||
traditions:
|
||||
- Arcane
|
||||
- Occult
|
||||
- Primal
|
||||
traits:
|
||||
- Emotion
|
||||
- Enchantment
|
||||
- Incapacitation
|
||||
- Mental
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,42 @@
|
|||
action_abbr: '1'
|
||||
cast: somatic
|
||||
components:
|
||||
- Somatic
|
||||
descr: "You infuse your target with attraction, causing it to act friendlier toward\
|
||||
\ you. The target attempts a Will save. It gains a +4 circumstance bonus to this\
|
||||
\ save if you or your allies recently threatened or were hostile to it. You can\
|
||||
\ Dismiss the spell. If you use hostile actions against the target, the spell ends.\
|
||||
\ After the spell ends, the target doesn't necessarily realize it was charmed unless\
|
||||
\ its friendship with you or the actions you convinced it to take clash with its\
|
||||
\ expectations, which could potentially allow you to convince the target to continue\
|
||||
\ being your friend via mundane means. \n\n**Critical Success** The target is\
|
||||
\ unaffected and aware you tried to charm it. \n\n**Success** The target is unaffected\
|
||||
\ but thinks your spell was something harmless instead of charming touch, unless\
|
||||
\ it identifies the spell (usually with Identify Magic). \n\n**Failure** The target's\
|
||||
\ attitude becomes friendly toward you. If it was friendly, it becomes helpful.\
|
||||
\ It can't use hostile actions against you. \n\n**Critical Failure** The target\
|
||||
\ is helpful and can't use hostile actions against you. \n\n**Heightened (4th)**\
|
||||
\ You can target any type of creature, not just humanoids, as long as it could\
|
||||
\ find you attractive."
|
||||
duration: 10 minutes
|
||||
has_been_manually_proofread: false
|
||||
level: 1
|
||||
name: Charming Touch
|
||||
range: touch
|
||||
req: null
|
||||
saving throw: Will
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 390
|
||||
page_stop: 390
|
||||
targets: 1 humanoid creature that could find you attractive
|
||||
traditions: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- Cleric
|
||||
- Emotion
|
||||
- Enchantment
|
||||
- Incapacitation
|
||||
- Mental
|
||||
trigger: null
|
||||
type: Focus
|
|
@ -0,0 +1,33 @@
|
|||
action_abbr: '1'
|
||||
cast: verbal
|
||||
components:
|
||||
- Verbal
|
||||
descr: "You whisper enchanting words to deflect your foe's ire. The target must attempt\
|
||||
\ a Will save. \n\n**Critical Success** The target is unaffected. \n\n**Success**\
|
||||
\ The target takes a -1 circumstance penalty to attack rolls and damage rolls against\
|
||||
\ you. \n\n**Failure** The target can't use hostile actions against you. \n\n\
|
||||
**Critical Failure** The target is stunned 1 and can't use hostile actions against\
|
||||
\ you."
|
||||
duration: until the start of your next turn
|
||||
has_been_manually_proofread: false
|
||||
level: 1
|
||||
name: Charming Words
|
||||
range: 30 feet
|
||||
req: null
|
||||
saving throw: Will
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 406
|
||||
page_stop: 406
|
||||
targets: 1 creature
|
||||
traditions: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- Auditory
|
||||
- Emotion
|
||||
- Enchantment
|
||||
- Incapacitation
|
||||
- Linguistic
|
||||
- Wizard
|
||||
trigger: null
|
||||
type: Focus
|
|
@ -0,0 +1,37 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "Siphoning negative energy into yourself, your hand radiates a pale darkness.\
|
||||
\ Your touch weakens the living and disorients undead, possibly even causing them\
|
||||
\ to flee. The effect depends on whether the target is living or undead. Living\
|
||||
\ Creature The spell deals negative damage equal to 1d4 plus your spellcasting modifier.\
|
||||
\ The target attempts a basic Fortitude save, but is also enfeebled 1 for 1 round\
|
||||
\ on a critical failure. Undead Creature The target is flat-footed for 1 round on\
|
||||
\ a failed Fortitude save. On a critical failure, the target is also fleeing for\
|
||||
\ 1 round unless it succeeds at a Will save. \n\n**Heightened (+1)** The negative\
|
||||
\ damage to living creatures increases by 1d4."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
level: 1
|
||||
name: Chill Touch
|
||||
range: touch
|
||||
req: null
|
||||
saving throw: Fortitude
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 323
|
||||
page_stop: 323
|
||||
targets: 1 living or undead creature
|
||||
traditions:
|
||||
- Arcane
|
||||
- Divine
|
||||
- Occult
|
||||
traits:
|
||||
- Attack
|
||||
- Cantrip
|
||||
- Necromancy
|
||||
- Negative
|
||||
trigger: null
|
||||
type: Cantrip
|
|
@ -0,0 +1,35 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You shoot an utterly cold ray of darkness tinged with unholy energy. Make\
|
||||
\ a ranged spell attack against the target. You deal 5d6 cold damage, plus 5d6 evil\
|
||||
\ damage if the target is a celestial. If the ray passes through an area of magical\
|
||||
\ light or targets a creature affected by magical light, chilling darkness attempts\
|
||||
\ to counteract the light. If you need to determine whether the ray passes through\
|
||||
\ an area of light, draw a line between yourself and the spell's target. \n\n**Critical\
|
||||
\ Success** The target takes double damage. \n\n**Success** The target takes\
|
||||
\ full damage. \n\n**Heightened (+1)** The cold damage increases by 2d6, and the\
|
||||
\ evil damage against celestials increases by 2d6."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
level: 3
|
||||
name: Chilling Darkness
|
||||
range: 120 feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 323
|
||||
page_stop: 323
|
||||
targets: 1 creature
|
||||
traditions:
|
||||
- Divine
|
||||
traits:
|
||||
- Attack
|
||||
- Cold
|
||||
- Darkness
|
||||
- Evil
|
||||
- Evocation
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,58 @@
|
|||
action_abbr: '3'
|
||||
cast: material, somatic, verbal
|
||||
components:
|
||||
- Material
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You create an opaque wall of light in a single vibrant color. The wall is\
|
||||
\ straight and vertical, stretching 60 feet long and 30 feet high. If the wall would\
|
||||
\ pass through a creature, the spell is lost. The wall sheds bright light for 20\
|
||||
\ feet on each side, and dim light for the next 20 feet. You can ignore the wall's\
|
||||
\ effects. Roll 1d4 to determine the color of the wall. Each color has a particular\
|
||||
\ effect on items, effects, or creatures that attempt to pass through. Chromatic\
|
||||
\ wall can't be counteracted normally; rather, each color is automatically counteracted\
|
||||
\ when targeted by a specific spell, even if that spell's level is lower than that\
|
||||
\ of chromatic wall. Red The wall destroys ranged weapon ammunition (such as arrows\
|
||||
\ and crossbow bolts) that would pass through, and it deals 20 fire damage to anyone\
|
||||
\ passing through, with a basic Reflex save. Cone of cold can counteract a red chromatic\
|
||||
\ wall. Orange The wall destroys thrown weapons that would pass through, and it\
|
||||
\ deals 25 acid damage to anyone passing through, with a basic Reflex save. Gust\
|
||||
\ of wind can counteract an orange chromatic wall. Yellow The wall stops acid, cold,\
|
||||
\ electricity, fire, force, negative, positive, and sonic effects from passing through,\
|
||||
\ and it deals 30 electricity damage to anyone passing through, with a basic Reflex\
|
||||
\ save. Disintegrate can counteract a yellow chromatic wall. Green The wall stops\
|
||||
\ toxins, gases, and breath weapons from passing through. It deals 10 poison damage\
|
||||
\ to anyone passing through and makes them enfeebled 1 for 1 minute. A basic Fortitude\
|
||||
\ save reduces the damage and negates the enfeebled condition on a success. Passwall\
|
||||
\ can counteract a green chromatic wall. \n\n**Heightened (7th)** The spell's\
|
||||
\ duration increases to 1 hour. Roll 1d8 to determine the wall's color; the results\
|
||||
\ for 5-8 are below. A red, orange, yellow, or green wall deals an extra 10 damage.\
|
||||
\ Blue The wall stops auditory, petrification, and visual effects from passing through,\
|
||||
\ and creatures passing through are subject to the effects of flesh to stone. Magic\
|
||||
\ missile can counteract a blue chromatic wall. Indigo The wall stops divination\
|
||||
\ and mental effects from passing through, and those passing through are subject\
|
||||
\ to the effects of warp mind. Searing light can counteract an indigo chromatic\
|
||||
\ wall. Violet The wall prevents spells from targeting the other side (area effects\
|
||||
\ still cross as normal). Creatures passing through must succeed at a Will save\
|
||||
\ or they are slowed 1 for 1 minute; on a critical failure, the creature is instead\
|
||||
\ sent to another plane, with the effect of plane shift . Dispel magic can counteract\
|
||||
\ a violet chromatic wall. Reroll, and creatures that pass through the wall take\
|
||||
\ a -2 circumstance penalty to their saves."
|
||||
duration: 10 minutes
|
||||
has_been_manually_proofread: false
|
||||
level: 5
|
||||
name: Chromatic Wall
|
||||
range: 120 feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 323
|
||||
page_stop: 323
|
||||
targets: null
|
||||
traditions:
|
||||
- Arcane
|
||||
- Occult
|
||||
traits:
|
||||
- Abjuration
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,35 @@
|
|||
action_abbr: '3'
|
||||
area: 10-foot emanation centered on the touched creature
|
||||
cast: material, somatic, verbal
|
||||
components:
|
||||
- Material
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You ward a creature and those nearby against a specified alignment. Choose\
|
||||
\ chaotic, evil, good, or lawful; this spell gains the opposing trait. Creatures\
|
||||
\ in the area gain a +1 status bonus to AC against attacks by creatures of the chosen\
|
||||
\ alignment and to saves against effects from such creatures. This bonus increases\
|
||||
\ to +3 against effects from such creatures that directly control the target and\
|
||||
\ attacks made by summoned creatures of the chosen alignment. Summoned creatures\
|
||||
\ of the chosen alignment can't willingly enter the area without succeeding at a\
|
||||
\ Will save; repeated attempts use the first save result. \n\n**Heightened (4th)**\
|
||||
\ The duration increases to 1 hour."
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
level: 3
|
||||
name: Circle of Protection
|
||||
range: touch
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 324
|
||||
page_stop: 324
|
||||
targets: null
|
||||
traditions:
|
||||
- Divine
|
||||
- Occult
|
||||
traits:
|
||||
- Uncommon
|
||||
- Abjuration
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,28 @@
|
|||
action_abbr: null
|
||||
cast: 1 minute (material, somatic, verbal)
|
||||
components:
|
||||
- Material
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: You create an invisible floating ear at a location within range (even if it's
|
||||
outside your line of sight or line of effect). It can't move, but you can hear through
|
||||
the ear as if using your normal auditory senses.
|
||||
duration: 10 minutes
|
||||
has_been_manually_proofread: false
|
||||
level: 3
|
||||
name: Clairaudience
|
||||
range: 500 feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 324
|
||||
page_stop: 324
|
||||
targets: null
|
||||
traditions:
|
||||
- Arcane
|
||||
- Occult
|
||||
traits:
|
||||
- Divination
|
||||
- Scrying
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,28 @@
|
|||
action_abbr: 1m
|
||||
cast: 1 minute (material, somatic, verbal)
|
||||
components:
|
||||
- Material
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: You create an invisible floating eye at a location within range (even if it's
|
||||
outside your line of sight or line of effect). The eye can't move, but you can see
|
||||
in all directions from that point as if using your normal visual senses.
|
||||
duration: 10 minutes
|
||||
has_been_manually_proofread: false
|
||||
level: 4
|
||||
name: Clairvoyance
|
||||
range: 500 feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 324
|
||||
page_stop: 324
|
||||
targets: null
|
||||
traditions:
|
||||
- Arcane
|
||||
- Occult
|
||||
traits:
|
||||
- Divination
|
||||
- Scrying
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,31 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "A cloak of swirling colors shrouds the target. Creatures are dazzled while\
|
||||
\ adjacent to it, and attacking the target causes a brilliant flash of light. A\
|
||||
\ creature that hits the target with a melee attack must attempt a Will save.The\
|
||||
\ creature is temporarily immune until the end of its turn; this effect has the\
|
||||
\ incapacitation trait. \n\n**Success** The attacker is unaffected. \n\n**Failure**\
|
||||
\ The attacker is blinded for 1 round. \n\n**Critical Failure** The attacker\
|
||||
\ is stunned for 1 round."
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
level: 5
|
||||
name: Cloak of Colors
|
||||
range: 30 feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 324
|
||||
page_stop: 324
|
||||
targets: 1 creature
|
||||
traditions:
|
||||
- Arcane
|
||||
- Occult
|
||||
traits:
|
||||
- Illusion
|
||||
- Visual
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,34 @@
|
|||
action_abbr: '1'
|
||||
cast: somatic
|
||||
components:
|
||||
- Somatic
|
||||
descr: You drape the target in a mantle of swirling shadows that make it harder to
|
||||
see. The cloak reduces bright light within a 20-foot emanation to dim light. This
|
||||
is a form of magical darkness and can therefore overcome non-magical light or attempt
|
||||
to counteract magical light as described on page 458. The target can use concealed
|
||||
condition gained from the shadows to Hide, though observant creatures can still
|
||||
follow the moving aura of shadow, making it difficult for the target to become completely
|
||||
undetected. The target can use an Interact action to remove the cloak and leave
|
||||
it behind as a decoy, where it remains, reducing light for the rest of the spell's
|
||||
duration. If anyone picks up the cloak after it's been removed by the original target,
|
||||
the cloak evaporates and the spell ends.
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
level: 1
|
||||
name: Cloak of Shadow
|
||||
range: touch
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 390
|
||||
page_stop: 390
|
||||
targets: 1 willing creature
|
||||
traditions: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- Cleric
|
||||
- Darkness
|
||||
- Evocation
|
||||
- Shadow
|
||||
trigger: null
|
||||
type: Focus
|
|
@ -0,0 +1,32 @@
|
|||
action_abbr: '3'
|
||||
area: 20-foot burst
|
||||
cast: material, somatic, verbal
|
||||
components:
|
||||
- Material
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You conjure a poisonous fog. This functions as obscuring mist, except the\
|
||||
\ area moves 10 feet away from you each round. You deal 6d8 poison damage to each\
|
||||
\ breathing creature that starts its turn in the spell's area. You can Dismiss the\
|
||||
\ spell. \n\n**Heightened (+1)** The damage increases by 1d8."
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
level: 5
|
||||
name: Cloudkill
|
||||
range: 120 feet
|
||||
req: null
|
||||
saving throw: basic Fortitude
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 324
|
||||
page_stop: 324
|
||||
targets: null
|
||||
traditions:
|
||||
- Arcane
|
||||
- Primal
|
||||
traits:
|
||||
- Death
|
||||
- Necromancy
|
||||
- Potion
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,31 @@
|
|||
action_abbr: '2'
|
||||
area: 30-foot emanation
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You teleport the targets to new positions within the area. The creatures must\
|
||||
\ each be able to fit in their new space, and their positions must be unoccupied,\
|
||||
\ entirely within the area, and in your line of sight. Unwilling creatures can attempt\
|
||||
\ a Will save. \n\n**Critical Success** The target can teleport if it wants, but\
|
||||
\ it chooses the destination within range. \n\n**Success** The target is unaffected.\
|
||||
\ \n\n**Failure** You teleport the target and choose its destination. \n\n**Heightened\
|
||||
\ (+1)** The number of targets increases by 1."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
level: 6
|
||||
name: Collective Transposition
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 324
|
||||
page_stop: 324
|
||||
targets: up to 2 creatures
|
||||
traditions:
|
||||
- Arcane
|
||||
- Occult
|
||||
traits:
|
||||
- Conjuration
|
||||
- Teleportation
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,31 @@
|
|||
action_abbr: '2'
|
||||
area: 15-foot cone
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "Swirling colors affect viewers based on their Will saves. \n\n**Critical\
|
||||
\ Success** The creature is unaffected. \n\n**Success** The creature is dazzled\
|
||||
\ for 1 round. \n\n**Failure** The creature is stunned 1, blinded for 1 round,\
|
||||
\ and dazzled for 1 minute. \n\n**Critical Failure** The creature is stunned for\
|
||||
\ 1 round and blinded for 1 minute."
|
||||
duration: 1 or more rounds (see below)
|
||||
has_been_manually_proofread: false
|
||||
level: 1
|
||||
name: Color Spray
|
||||
req: null
|
||||
saving throw: Will
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 324
|
||||
page_stop: 324
|
||||
targets: null
|
||||
traditions:
|
||||
- Arcane
|
||||
- Occult
|
||||
traits:
|
||||
- Illusion
|
||||
- Incapacitation
|
||||
- Visual
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,36 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You shout a command that's hard to ignore. You can command the target to approach\
|
||||
\ you, run away (as if it had the fleeing condition), release what it's holding,\
|
||||
\ drop prone, or stand in place. It can't Delay or take any reactions until it has\
|
||||
\ obeyed your command. The effects depend on the target's Will save. \n\n**Success**\
|
||||
\ The creature is unaffected. \n\n**Failure** For the first action on its next\
|
||||
\ turn, the creature must use a single action to do as you command. \n\n**Critical\
|
||||
\ Failure** The target must use all its actions on its next turn to obey your command.\
|
||||
\ \n\n**Heightened (5th)** You can target up to 10 creatures."
|
||||
duration: until the end of the target's next turn
|
||||
has_been_manually_proofread: false
|
||||
level: 1
|
||||
name: Command
|
||||
range: 30 feet
|
||||
req: null
|
||||
saving throw: Will
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 325
|
||||
page_stop: 325
|
||||
targets: 1 creature
|
||||
traditions:
|
||||
- Arcane
|
||||
- Divine
|
||||
- Occult
|
||||
traits:
|
||||
- Auditory
|
||||
- Enchantment
|
||||
- Linguistic
|
||||
- Mental
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,27 @@
|
|||
action_abbr: '1'
|
||||
cast: verbal
|
||||
components:
|
||||
- Verbal
|
||||
descr: With the threat of more pain, you compel a creature you've recently harmed.
|
||||
You issue a command to the target, with the effects of the spell command.
|
||||
duration: until the end of your target's next turn
|
||||
has_been_manually_proofread: false
|
||||
level: 4
|
||||
name: Commanding Lash
|
||||
range: 100 feet
|
||||
req: Your most recent action dealt damage to a target
|
||||
saving throw: Will
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 390
|
||||
page_stop: 390
|
||||
targets: A creature you dealt damage to on your most recent action.
|
||||
traditions: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- Cleric
|
||||
- Enchantment
|
||||
- Incapacitation
|
||||
- Mental
|
||||
trigger: null
|
||||
type: Focus
|
|
@ -0,0 +1,29 @@
|
|||
action_abbr: '1'
|
||||
cast: verbal
|
||||
components:
|
||||
- Verbal
|
||||
descr: "Your competitiveness drives you to prove yourself against the opposition.\
|
||||
\ You gain a +1 status bonus to attack rolls and skill checks. If an enemy within\
|
||||
\ 20 feet critically succeeds at an attack roll or skill check, your status bonus\
|
||||
\ increases to +3 attack rolls or that specific skill check (whichever the foe critically\
|
||||
\ succeeded at) for 1 round. \n\n**Heightened (7th)** Increase the base bonus\
|
||||
\ to +2 and the increased bonus after an enemy critically succeeds to +4."
|
||||
duration: sustained up to 1 minute
|
||||
has_been_manually_proofread: false
|
||||
level: 4
|
||||
name: Competitive Edge
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 390
|
||||
page_stop: 390
|
||||
targets: null
|
||||
traditions: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- Cleric
|
||||
- Emotion
|
||||
- Enchantment
|
||||
- Mental
|
||||
trigger: null
|
||||
type: Focus
|
|
@ -0,0 +1,31 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "The target can understand the meaning of a single language it is hearing or\
|
||||
\ reading when you cast the spell. This doesn't let it understand codes, language\
|
||||
\ couched in metaphor, and the like (subject to GM discretion). If the target can\
|
||||
\ hear multiple languages and knows that, it can choose which language to understand;\
|
||||
\ otherwise, choose one of the languages randomly. \n\n**Heightened (3rd)** The\
|
||||
\ target can also speak the language. \n\n**Heightened (4th)** You can target\
|
||||
\ up to 10 creatures, and targets can also speak the language."
|
||||
duration: 1 hour
|
||||
has_been_manually_proofread: false
|
||||
level: 2
|
||||
name: Comprehend Language
|
||||
range: 30 feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 325
|
||||
page_stop: 325
|
||||
targets: 1 creature
|
||||
traditions:
|
||||
- Arcane
|
||||
- Divine
|
||||
- Occult
|
||||
traits:
|
||||
- Divination
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,27 @@
|
|||
action_abbr: '2'
|
||||
area: 60-foot cone
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "Icy cold rushes forth from your hands. You deal 12d6 cold damage to creatures\
|
||||
\ in the area. \n\n**Heightened (+1)** The damage increases by 2d6."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
level: 5
|
||||
name: Cone of Cold
|
||||
req: null
|
||||
saving throw: basic Reflex
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 325
|
||||
page_stop: 325
|
||||
targets: null
|
||||
traditions:
|
||||
- Arcane
|
||||
- Primal
|
||||
traits:
|
||||
- Cold
|
||||
- Evocation
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,34 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You befuddle your target with strange impulses, causing it to act randomly.\
|
||||
\ The effects are determined by the target's Will save. You can Dismiss the spell.\
|
||||
\ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\
|
||||
\ babbles incoherently and is stunned 1. \n\n**Failure** The target is confused\
|
||||
\ for 1 minute. It can attempt a new save at the end of each of its turns to end\
|
||||
\ the confusion. \n\n**Critical Failure** The target is confused for 1 minute,\
|
||||
\ with no save to end early. \n\n**Heightened (8th)** You can target up to 10\
|
||||
\ creatures."
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
level: 4
|
||||
name: Confusion
|
||||
range: 30 feet
|
||||
req: null
|
||||
saving throw: Will
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 325
|
||||
page_stop: 325
|
||||
targets: 1 creature
|
||||
traditions:
|
||||
- Arcane
|
||||
- Occult
|
||||
traits:
|
||||
- Emotion
|
||||
- Enchantment
|
||||
- Mental
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,35 @@
|
|||
action_abbr: null
|
||||
cast: 10 minutes (material, somatic, verbal)
|
||||
components:
|
||||
- Material
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You prepare a spell that will trigger later. While casting contingency, you\
|
||||
\ also cast another spell of 4th level or lower with a casting time of no more than\
|
||||
\ 3 actions. This companion spell must be one that can affect you. You must make\
|
||||
\ any decisions for the spell when you cast contingency, such as choosing a damage\
|
||||
\ type for resist energy. During the casting, choose a trigger under which the spell\
|
||||
\ will be cast, using the same restrictions as for the trigger of a Ready action.\
|
||||
\ Once contingency is cast, you can cause the companion spell to come into effect\
|
||||
\ as a reaction with that trigger. It affects only you, even if it would affect\
|
||||
\ more creatures. If you define complicated conditions, as determined by the GM,\
|
||||
\ the trigger might fail. If you cast contingency again, the newer casting supersedes\
|
||||
\ the older. \n\n**Heightened (8th)** You can choose a spell of 5th level or lower.\
|
||||
\ \n\n**Heightened (9th)** You can choose a spell of 6th level or lower. \n\n\
|
||||
**Heightened (10th)** You can choose a spell of 7th level or lower."
|
||||
duration: 24 hours
|
||||
has_been_manually_proofread: false
|
||||
level: 7
|
||||
name: Contingency
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 326
|
||||
page_stop: 326
|
||||
targets: null
|
||||
traditions:
|
||||
- Arcane
|
||||
traits:
|
||||
- Abjuration
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,32 @@
|
|||
action_abbr: '3'
|
||||
cast: material, somatic, verbal
|
||||
components:
|
||||
- Material
|
||||
- Somatic
|
||||
- Verbal
|
||||
cost: 6 gp of ruby dust
|
||||
descr: "A magical flame springs up from the object, as bright as a torch. It doesn't\
|
||||
\ need oxygen, react to water, or generate heat. \n\n**Heightened (+1)** The cost\
|
||||
\ increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th, 120 gp\
|
||||
\ for 6th,; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and 3,350 gp for 10th."
|
||||
duration: unlimited
|
||||
has_been_manually_proofread: false
|
||||
level: 2
|
||||
name: Continual Flame
|
||||
range: touch
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 326
|
||||
page_stop: 326
|
||||
targets: 1 object
|
||||
traditions:
|
||||
- Arcane
|
||||
- Divine
|
||||
- Occult
|
||||
- Primal
|
||||
traits:
|
||||
- Evocation
|
||||
- Light
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,28 @@
|
|||
action_abbr: '2'
|
||||
area: 50 feet long by 50 feet wide
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: By imposing your will upon the water, you can raise or lower the level of water
|
||||
in the chosen area by 10 feet. Water creatures in the area are subjected to the
|
||||
effects of slow.
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
level: 5
|
||||
name: Control Water
|
||||
range: 500 feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 326
|
||||
page_stop: 326
|
||||
targets: null
|
||||
traditions:
|
||||
- Arcane
|
||||
- Primal
|
||||
traits:
|
||||
- Evocation
|
||||
- Water
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,32 @@
|
|||
action_abbr: R
|
||||
area: 60-foot emanation
|
||||
cast: '|R| somatic or verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: 'Your performance protects you and your allies. Roll a Performance check for
|
||||
a type you know: an auditory performance if the trigger was auditory, or a visual
|
||||
one for a visual trigger. You and allies in the area can use the better result between
|
||||
your Performance check and the saving throw.'
|
||||
duration: null
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Counter Performance
|
||||
range: null
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 386
|
||||
page_stop: 386
|
||||
targets: null
|
||||
traditions: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- Bard
|
||||
- Composition
|
||||
- Enchantment
|
||||
- Fortune
|
||||
- Mental
|
||||
trigger: You or an ally within 60 feet rolls a saving throw against an auditory or
|
||||
visual effect.
|
||||
type: Focus
|
|
@ -0,0 +1,32 @@
|
|||
action_abbr: null
|
||||
cast: 1 hour (somatic, verbal)
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You create enough food to feed six Medium creatures for a day. This food is\
|
||||
\ bland and unappealing, but it is nourishing. After 1 day, if no one has eaten\
|
||||
\ the food, it decays and becomes inedible. Most Small creatures eat one-quarter\
|
||||
\ as much as a Medium creature (one-sixteenth as much for most Tiny creatures),\
|
||||
\ and most Large creatures eat 10 times as much (100 times as much for Huge creatures\
|
||||
\ and so on). \n\n**Heightened (4th)** You can feed 12 Medium creatures. \n\n\
|
||||
**Heightened (6th)** You can feed 50 Medium creatures. \n\n**Heightened (8th)**\
|
||||
\ You can feed 200 Medium creatures."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
level: 2
|
||||
name: Create Food
|
||||
range: 30 feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 326
|
||||
page_stop: 326
|
||||
targets: null
|
||||
traditions:
|
||||
- Arcane
|
||||
- Divine
|
||||
- Primal
|
||||
traits:
|
||||
- Conjuration
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,27 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: As you cup your hands, water begins to flow forth from them. You create 2 gallons
|
||||
of water. If no one drinks it, it evaporates after 1 day.
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
level: 1
|
||||
name: Create Water
|
||||
range: 0 feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 326
|
||||
page_stop: 326
|
||||
targets: null
|
||||
traditions:
|
||||
- Arcane
|
||||
- Divine
|
||||
- Primal
|
||||
traits:
|
||||
- Conjuration
|
||||
- Water
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,31 @@
|
|||
action_abbr: null
|
||||
cast: 1 minute (material, somatic, verbal)
|
||||
components:
|
||||
- Material
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You conjure a temporary object from eldritch energy. It must be of vegetable\
|
||||
\ matter (such as wood or paper) and 5 cubic feet or smaller. It can't rely on intricate\
|
||||
\ artistry or complex moving parts, never fulfills a cost or the like, and can't\
|
||||
\ be made of precious materials or materials with a rarity of uncommon or higher.\
|
||||
\ It is obviously temporarily conjured, and thus can't be sold or passed off as\
|
||||
\ a genuine item. \n\n**Heightened (5th)** The item is metal and can include common\
|
||||
\ minerals, like feldspar or quartz."
|
||||
duration: 1 hour
|
||||
has_been_manually_proofread: false
|
||||
level: 4
|
||||
name: Creation
|
||||
range: 0 feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 326
|
||||
page_stop: 326
|
||||
targets: null
|
||||
traditions:
|
||||
- Arcane
|
||||
- Primal
|
||||
traits:
|
||||
- Conjuration
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,34 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You assault the target's faith, riddling the creature with doubt and mental\
|
||||
\ turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine\
|
||||
\ spells. The effects are determined by its Will save. To many deities, casting\
|
||||
\ this spell on a follower of your own deity without significant cause is anathema.\
|
||||
\ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\
|
||||
\ takes half damage. \n\n**Failure** The target takes full damage; if the target\
|
||||
\ can cast divine spells, it's stupefied 1 for 1 round. \n\n**Critical Failure**\
|
||||
\ The target takes double damage, is stupefied 1 for 1 round, and can't cast divine\
|
||||
\ spells for 1 round. \n\n**Heightened (+1)** The damage increases by 2d6 (or\
|
||||
\ by 2d8 if the target is a divine spellcaster)."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
level: 3
|
||||
name: Crisis of Faith
|
||||
range: 30 feet
|
||||
req: null
|
||||
saving throw: Will
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 326
|
||||
page_stop: 326
|
||||
targets: 1 creature
|
||||
traditions:
|
||||
- Divine
|
||||
traits:
|
||||
- Enchantment
|
||||
- Mental
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,39 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You issue a divine mandate to the targets. you pronounce a cause. It can be\
|
||||
\ to attain an item, claim a patch of land, slay a creature, war with a group, or\
|
||||
\ be entirely peaceful. Your cause can't force the targets to harm one another or\
|
||||
\ themselves. The targets become completely dedicated to that cause, depending on\
|
||||
\ their levels. They choose their own actions, but they favor direct action over\
|
||||
\ inaction or indirect action. 13th or Lower The target is so dedicated to the cause\
|
||||
\ that it pursues the cause to the death (unless you say otherwise). 14th The target\
|
||||
\ is dedicated to the cause, but the spell ends for the target if it's reduced to\
|
||||
\ half its maximum Hit Points or fewer. 15th As 14th, plus the target can attempt\
|
||||
\ a Will save at the end of each of its turns to end the spell for itself. The spell\
|
||||
\ ends for all creatures if you or one of your allies uses a hostile action against\
|
||||
\ a target, or when the cause is completed. The GM might determine this spell has\
|
||||
\ alignment traits befitting the cause. \n\n**Heightened (10th)** The level for\
|
||||
\ each category increases by 2."
|
||||
duration: 10 minutes
|
||||
has_been_manually_proofread: false
|
||||
level: 9
|
||||
name: Crusade
|
||||
range: 60 feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 327
|
||||
page_stop: 327
|
||||
targets: up to 4 creatures
|
||||
traditions:
|
||||
- Divine
|
||||
traits:
|
||||
- Uncommon
|
||||
- Enchantment
|
||||
- Linguistic
|
||||
- Mental
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,35 @@
|
|||
action_abbr: '2'
|
||||
area: 30-foot cone
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You inflict despair on creatures in the area. The effects for each creature\
|
||||
\ are determined by its Will save. \n\n**Critical Success** The creature is unaffected.\
|
||||
\ \n\n**Success** For 1 round, the creature can't use reactions and must attempt\
|
||||
\ another save at the start of its turn; on a failure, it is slowed 1 for that turn\
|
||||
\ as it sobs uncontrollably. \n\n**Failure** For 1 round, the creature can't use\
|
||||
\ reactions and must attempt another save at the start of its turn; on a failure,\
|
||||
\ it is slowed 1 for that turn as it sobs uncontrollably. \n\n**Critical Failure**\
|
||||
\ As failure, and the creature is automatically slowed 1 for 1 minute. \n\n**Heightened\
|
||||
\ (7th)** The area increases to a 60-foot cone."
|
||||
duration: 1 or more rounds
|
||||
has_been_manually_proofread: false
|
||||
level: 5
|
||||
name: Crushing Dispair
|
||||
req: null
|
||||
saving throw: Will
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 327
|
||||
page_stop: 327
|
||||
targets: null
|
||||
traditions:
|
||||
- Arcane
|
||||
- Occult
|
||||
traits:
|
||||
- Emotion
|
||||
- Enchantment
|
||||
- Mental
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,29 @@
|
|||
action_abbr: '2'
|
||||
area: 15-foot cone
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "Your voice booms, smashing what's in front of you. Each creature and unattended\
|
||||
\ object in the area takes 1d8 sonic damage. If you already dealt damage to an enemy\
|
||||
\ this turn with a Strike or spell, increase the damage dice from this spell to\
|
||||
\ d12s. \n\n**Heightened (+1)** The damage increases by 1d8."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
level: 1
|
||||
name: Cry of Destruction
|
||||
req: null
|
||||
saving throw: basic Fortitude
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 390
|
||||
page_stop: 390
|
||||
targets: null
|
||||
traditions: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- Cleric
|
||||
- Evocation
|
||||
- Sonic
|
||||
trigger: null
|
||||
type: Focus
|
|
@ -0,0 +1,30 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: You create up to four floating lights, no two of which are more than 10 feet
|
||||
apart. Each sheds light like a torch. When you Sustain the Spell, you can move any
|
||||
number of lights up to 60 feet. Each light must remain within 120 feet of you and
|
||||
within 10 feet of all others, or it winks out.
|
||||
duration: sustained
|
||||
has_been_manually_proofread: false
|
||||
level: 1
|
||||
name: Dancing Lights
|
||||
range: 120 feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 327
|
||||
page_stop: 327
|
||||
targets: null
|
||||
traditions:
|
||||
- Arcane
|
||||
- Occult
|
||||
- Primal
|
||||
traits:
|
||||
- Cantrip
|
||||
- Evocation
|
||||
- Light
|
||||
trigger: null
|
||||
type: Cantrip
|
|
@ -0,0 +1,33 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You infuse a creature's vision with darkness. After attempting its save, the\
|
||||
\ target becomes temporarily immune for 24 hours. \n\n**Critical Success** The\
|
||||
\ target is unaffected. \n\n**Success** The target's darkvision or low-light vision\
|
||||
\ is suppressed for 1 round. \n\n**Failure** As success, but the duration is 1\
|
||||
\ minute. \n\n**Critical Failure** As success, but the duration is 1 minute, and\
|
||||
\ the target is also blinded for the duration. It can attempt a new save at the\
|
||||
\ end of each of its turns. If it succeeds, it's no longer blinded, but its darkvision\
|
||||
\ or low-light vision remains suppressed."
|
||||
duration: varies
|
||||
has_been_manually_proofread: false
|
||||
level: 4
|
||||
name: Darkened Eyes
|
||||
range: 60 feet
|
||||
req: null
|
||||
saving throw: Fortitude
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 390
|
||||
page_stop: 390
|
||||
targets: 1 creature
|
||||
traditions: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- Cleric
|
||||
- Darkness
|
||||
- Transmutation
|
||||
trigger: null
|
||||
type: Focus
|
|
@ -0,0 +1,37 @@
|
|||
action_abbr: '3'
|
||||
area: 20-foot burst
|
||||
cast: material, somatic, verbal
|
||||
components:
|
||||
- Material
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You create a shroud of darkness that prevents light from penetrating or emanating\
|
||||
\ within the area. Light does not enter the area and any non-magical light sources,\
|
||||
\ such as a torch or lantern, do not emanate any light while inside the area, even\
|
||||
\ if their light radius would extend beyond the darkness. This also suppresses magical\
|
||||
\ light of your darkness spell's level or lower. Light can't pass through, so creatures\
|
||||
\ in the area can't see outside. From outside, it appears as a globe of pure darkness.\
|
||||
\ \n\n**Heightened (4th)** Even creatures with darkvision (but not greater darkvision)\
|
||||
\ can barely see through the darkness. They treat targets seen through the darkness\
|
||||
\ as concealed."
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
level: 2
|
||||
name: Darkness
|
||||
range: 120 feet
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 327
|
||||
page_stop: 327
|
||||
targets: null
|
||||
traditions:
|
||||
- Arcane
|
||||
- Divine
|
||||
- Occult
|
||||
- Primal
|
||||
traits:
|
||||
- Darkness
|
||||
- Evocation
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,28 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You grant yourself supernatural sight in areas of darkness. You gain darkvision.\
|
||||
\ \n\n**Heightened (3rd)** The spell's range is touch and it targets 1 willing\
|
||||
\ creature. \n\n**Heightened (5th)** The spell's range is touch and it targets\
|
||||
\ 1 willing creature. The duration is until the next time you make your daily preparations."
|
||||
duration: 1 hour
|
||||
has_been_manually_proofread: false
|
||||
level: 2
|
||||
name: Darkvision
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 327
|
||||
page_stop: 327
|
||||
targets: null
|
||||
traditions:
|
||||
- Arcane
|
||||
- Divine
|
||||
- Occult
|
||||
- Primal
|
||||
traits:
|
||||
- Divination
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,32 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You cloud the target's mind and daze it with a mental jolt. The jolt deals\
|
||||
\ mental damage equal to your spellcasting ability modifier; the target must attempt\
|
||||
\ a basic Will save. If the target critically fails the save, it is also stunned\
|
||||
\ 1. \n\n**Heightened (+2)** The damage increases by 1d6."
|
||||
duration: 1 round
|
||||
has_been_manually_proofread: false
|
||||
level: 1
|
||||
name: Daze
|
||||
range: 60 feet
|
||||
req: null
|
||||
saving throw: Will
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 327
|
||||
page_stop: 327
|
||||
targets: 1 creature
|
||||
traditions:
|
||||
- Arcane
|
||||
- Divine
|
||||
- Occult
|
||||
traits:
|
||||
- Cantrip
|
||||
- Enchantment
|
||||
- Mental
|
||||
- Nonlethal
|
||||
trigger: null
|
||||
type: Cantrip
|
|
@ -0,0 +1,34 @@
|
|||
action_abbr: '2'
|
||||
area: 15-foot cone
|
||||
cast: material, verbal
|
||||
components:
|
||||
- Material
|
||||
- Verbal
|
||||
descr: "You raise your religious symbol and create a blinding flash of light. Each\
|
||||
\ creature in the area must attempt a Fortitude save. \n\n**Critical Success**\
|
||||
\ The creature is unaffected. \n\n**Success** The creature is dazzled for 1 round.\
|
||||
\ \n\n**Failure** The creature is blinded for 1 round and dazzled for 1 minute.\
|
||||
\ The creature can spend an Interact action rubbing its eyes to end the blinded\
|
||||
\ condition. \n\n**Critical Failure** The creature is blinded for 1 round and\
|
||||
\ dazzled for 1 hour. \n\n**Heightened (3rd)** The area increases to a 30-foot\
|
||||
\ cone."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
level: 1
|
||||
name: Dazzling Flash
|
||||
req: null
|
||||
saving throw: Fortitude
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 391
|
||||
page_stop: 391
|
||||
targets: null
|
||||
traditions: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- Cleric
|
||||
- Evocation
|
||||
- Light
|
||||
- Visual
|
||||
trigger: null
|
||||
type: Focus
|
|
@ -0,0 +1,31 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "The target loses hearing; it must attempt a Fortitude save. The target is\
|
||||
\ then temporarily immune for 1 minute. \n\n**Critical Success** The target is\
|
||||
\ unaffected. \n\n**Success** The target is deafened for 1 round. \n\n**Failure**\
|
||||
\ The target is deafened for 10 minutes. \n\n**Critical Failure** The target\
|
||||
\ is deafened permanently."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
level: 2
|
||||
name: Deafness
|
||||
range: 30 feet
|
||||
req: null
|
||||
saving throw: Fortitude
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 327
|
||||
page_stop: 327
|
||||
targets: 1 creature
|
||||
traditions:
|
||||
- Arcane
|
||||
- Divine
|
||||
- Occult
|
||||
- Primal
|
||||
traits:
|
||||
- Necromancy
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,31 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You snuff the life out of a creature on the brink of death. The target must\
|
||||
\ attempt a Will save. If this kills it, you gain 10 temporary HP and a +1 status\
|
||||
\ bonus to attack and damage rolls for 10 minutes. \n\n**Critical Success** The\
|
||||
\ target is unaffected. \n\n**Success** The target's dying value increases by\
|
||||
\ 1. \n\n**Failure** The target dies."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
level: 2
|
||||
name: Death Knell
|
||||
range: touch
|
||||
req: null
|
||||
saving throw: Will
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 328
|
||||
page_stop: 328
|
||||
targets: 1 living creature that has 0 HP
|
||||
traditions:
|
||||
- Divine
|
||||
- Occult
|
||||
traits:
|
||||
- Attack
|
||||
- Death
|
||||
- Necromancy
|
||||
trigger: null
|
||||
type: Spell
|
|
@ -0,0 +1,27 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: You shield a creature from the ravages of negative energy. It receives a +4
|
||||
status bonus to saves against death and negative effects, gains negative resistance
|
||||
10, and suppresses the effects of the doomed condition.
|
||||
duration: 10 minutes
|
||||
has_been_manually_proofread: false
|
||||
level: 5
|
||||
name: Death Ward
|
||||
range: touch
|
||||
req: null
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 328
|
||||
page_stop: 328
|
||||
targets: 1 living creature touched
|
||||
traditions:
|
||||
- Divine
|
||||
- Occult
|
||||
- Primal
|
||||
traits:
|
||||
- Abjuration
|
||||
trigger: null
|
||||
type: Spell
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue