From 0ab08b104a4cb8bb4c07229e20cc318acaa1f015 Mon Sep 17 00:00:00 2001 From: James Miller Date: Mon, 20 Apr 2020 17:58:44 -0500 Subject: [PATCH] run cleanyaml.py --- data/yaml/monsters.yaml | 206 ++++++++++++++++++++-------------------- 1 file changed, 103 insertions(+), 103 deletions(-) diff --git a/data/yaml/monsters.yaml b/data/yaml/monsters.yaml index 7abc7de..0b4f40a 100644 --- a/data/yaml/monsters.yaml +++ b/data/yaml/monsters.yaml @@ -597,8 +597,6 @@ str_mod: 1 wis_mod: 2 ac: 16 - items: - - shortsword automatic_abilities: - description: An arbiter can always sense the direction of the nearest non-arbiter inevitable on the plane, but it cannot sense the range of the inevitable. @@ -618,6 +616,8 @@ innate_spells: - level: 4 name: read omens + items: + - shortsword languages: - Celestial - Common @@ -812,8 +812,6 @@ str_mod: 7 wis_mod: 4 ac: 34 - items: - - +1 striking bastard sword automatic_abilities: - description: A kolyarut can speak with and understand any creature that has a language. @@ -850,6 +848,8 @@ - frequency: self only level: 2 name: silence + items: + - +1 striking bastard sword languages: - Celestial - Infernal @@ -2794,8 +2794,6 @@ str_mod: 5 wis_mod: 3 ac: 31 - items: - - +1 full plate automatic_abilities: - description: '|1| (divine, transmutation) A shield archon’s hands can change into a *+1 holy striking* spear and a *lesser sturdy shield* or back into hands. @@ -2826,6 +2824,8 @@ - frequency: constant level: 5 name: tongues + items: + - +1 full plate languages: - Celestial - Draconic @@ -7692,7 +7692,6 @@ str_mod: 6 wis_mod: 5 ac: 28 - items: +1 striking composite longbow (50 arrows) automatic_abilities: - description: A leukodaemon senses any creature with a disease, and it knows the type and current stage of all diseases carried by any creature within range. @@ -7717,6 +7716,7 @@ - frequency: at will level: 4 name: dispel magic + items: +1 striking composite longbow (50 arrows) languages: - Common - Daemonic @@ -16159,11 +16159,6 @@ str_mod: 2 wis_mod: 1 ac: 18 - items: - - hand crossbow (10 bolts) - - leather armor - - lethargy poison (2 doses) - - rapier automatic_abilities: - description: '' name: Light Blindness @@ -16180,6 +16175,11 @@ - frequency: at will level: 2 name: faerie fire + items: + - hand crossbow (10 bolts) + - leather armor + - lethargy poison (2 doses) + - rapier languages: - Elven - Undercommon @@ -16264,11 +16264,6 @@ str_mod: 2 wis_mod: 0 ac: 19 - items: - - hand crossbow (10 bolts) - - lethargy poison (2 doses) - - shortsword - - studded leather armor automatic_abilities: - description: ' ' name: Light Blindness @@ -16286,6 +16281,11 @@ - frequency: at will level: 2 name: faerie fire + items: + - hand crossbow (10 bolts) + - lethargy poison (2 doses) + - shortsword + - studded leather armor languages: - Elven - Undercommon @@ -16358,13 +16358,6 @@ str_mod: 1 wis_mod: 4 ac: 20 - items: - - chain mail - - hand crossbow (10 bolts) - - lethargy poison (4 doses) - - rapier - - religious symbol - - steel shield (Hardness 5, HP 20, BT 10) automatic_abilities: - description: '' name: Light Blindness @@ -16391,6 +16384,13 @@ - frequency: at will level: 1 name: command + items: + - chain mail + - hand crossbow (10 bolts) + - lethargy poison (4 doses) + - rapier + - religious symbol + - steel shield (Hardness 5, HP 20, BT 10) languages: - Abyssal - Elven @@ -16533,16 +16533,9 @@ str_mod: 1 wis_mod: 1 ac: 18 - items: - - alchemist's tools - - infused lesser acid flask (2) - - infused lesser alchemist's fire (2) - - studded leather armor - - warhammer - - infused reagents (2) automatic_abilities: - description: A duergar bombardier’s items listed as infused last for 24 hours, - or until the next time they make their daily preparations. + or until the next time they make their daily preparations. name: Infused Items traits: null description: Alchemy intrigues many duergars, and their cruel traditions often motivate @@ -16555,6 +16548,13 @@ hp: 20 immunities: null innate_spells: [] + items: + - alchemist's tools + - infused lesser acid flask (2) + - infused lesser alchemist's fire (2) + - studded leather armor + - warhammer + - infused reagents (2) languages: - Common - Dwarven @@ -19295,8 +19295,6 @@ str_mod: 6 wis_mod: 2 ac: 21 - items: - - flail (2) automatic_abilities: - description: Each of an ettin’s heads rolls its own initiative and has its own turn. Neither head can Delay. At the start of a head’s turn, that head gets @@ -19313,6 +19311,8 @@ hp: 110 immunities: null innate_spells: null + items: + - flail (2) languages: - Goblin - Jotun @@ -21835,8 +21835,6 @@ str_mod: 4 wis_mod: 3 ac: 34 - items: - - +1 striking hand crossbow (20 bolts) automatic_abilities: - description: Hungersense allows the gimmerling to sense creatures that require food to live. @@ -21852,6 +21850,8 @@ hp: 235 immunities: null innate_spells: null + items: + - +1 striking hand crossbow (20 bolts) languages: - Aklo - Common @@ -23414,9 +23414,6 @@ str_mod: -1 wis_mod: 1 ac: 15 - items: - - dart (10) - - shortsword automatic_abilities: - description: mitflit’s self-loathing makes it easy to influence. It takes a –4 penalty to its Will DC against checks to Coerce, Demoralize, Make an Impression, @@ -23450,6 +23447,9 @@ name: speak with animals - level: 1 name: bane + items: + - dart (10) + - shortsword languages: - Undercommon level: -1 @@ -23880,8 +23880,6 @@ str_mod: 8 wis_mod: 7 ac: 47 - items: - - scythe automatic_abilities: - description: '' name: Death’s Grace @@ -23933,6 +23931,8 @@ - frequency: constant level: 2 name: see invisibility + items: + - scythe languages: - Common - Necril @@ -24021,8 +24021,6 @@ str_mod: 6 wis_mod: 6 ac: 39 - items: - - scythe automatic_abilities: - description: '' name: Death’s Grace @@ -24065,6 +24063,8 @@ - frequency: constant level: 2 name: see invisibility + items: + - scythe languages: - Common - Necril @@ -24671,8 +24671,6 @@ str_mod: 5 wis_mod: 5 ac: 28 - items: - - heartstone automatic_abilities: - description: A night hag adds *dominate*, *nightmare*, *scrying*, and *spellwrack* to her coven’s spells. **Nightmare Rider** When a night hag rides a nightmare, @@ -24735,6 +24733,8 @@ - frequency: constant level: 2 name: detect alignment + items: + - heartstone languages: - Abyssal - Aklo @@ -26922,8 +26922,6 @@ str_mod: -3 wis_mod: -2 ac: 38 - items: - - demilich eye gem (2) automatic_abilities: - description: Typically, a demilich is inert when encountered and doesn’t take actions until its *contingency* reaction has been triggered (see below). @@ -26963,6 +26961,8 @@ - frequency: constant level: 6 name: true seeing + items: + - demilich eye gem (2) languages: - Abyssal - Aklo @@ -28689,8 +28689,6 @@ str_mod: 6 wis_mod: 2 ac: 20 - items: - - greataxe automatic_abilities: - description: A minotaur automatically critically succeeds at Survival checks to avoid becoming lost or to find its way, including those from the *maze* spell. @@ -28705,6 +28703,8 @@ hp: 70 immunities: null innate_spells: null + items: + - greataxe languages: - Jotun level: 4 @@ -32632,8 +32632,6 @@ str_mod: 8 wis_mod: 6 ac: 38 - items: - - +2 striking bo staff automatic_abilities: - description: psychopomp senses the vital essence of living and undead creatures within the listed range. @@ -32667,6 +32665,8 @@ - frequency: constant level: 2 name: spider climb + items: + - +2 striking bo staff languages: - Abyssal - Celestial @@ -33378,10 +33378,6 @@ str_mod: 0 wis_mod: 2 ac: 21 - items: - - alchemist's tools - - hand crossbow (20 bolts) - - studded leather armor automatic_abilities: - description: A ratfolk grenadier carries 2 infused moderate acid flasks, 2 infused moderate alchemist’s fires, and 2 infused moderate frost vials. These items @@ -33392,6 +33388,10 @@ hp: 60 immunities: null innate_spells: null + items: + - alchemist's tools + - hand crossbow (20 bolts) + - studded leather armor languages: - Common level: 4 @@ -33482,10 +33482,6 @@ str_mod: 4 wis_mod: 1 ac: 21 - items: - - scythe - - iron boots - - red cap automatic_abilities: - description: redcap’s woolen hat is dyed with the blood of its victims. If the redcap loses its cap, it no longer benefits from fast healing and takes a –4 @@ -33510,6 +33506,10 @@ hp: 60 immunities: null innate_spells: null + items: + - scythe + - iron boots + - red cap languages: - Common - Sylvan @@ -34035,11 +34035,6 @@ str_mod: 3 wis_mod: 2 ac: 19 - items: - - dagger - - panpipes - - shortbow (20 arrows) - - wineskin automatic_abilities: - description: satyr’s wineskin magically enchants any alcohol inside. With an Interact action, a living creature can imbibe the alcohol and gain a +1 item bonus to @@ -34070,6 +34065,11 @@ name: sleep - level: 4 name: suggestion + items: + - dagger + - panpipes + - shortbow (20 arrows) + - wineskin languages: - Common - Sylvan @@ -34309,12 +34309,9 @@ str_mod: 3 wis_mod: 3 ac: 18 - items: - - longspear - - spear automatic_abilities: - description: he sea devil can communicate telepathically with sharks within range. - It can communicate only simple concepts like “come,” “guard,” or “attack.” + It can communicate only simple concepts like “come,” “guard,” or “attack.” name: Shark Commune traits: - mental @@ -34326,6 +34323,9 @@ hp: 30 immunities: null innate_spells: null + items: + - longspear + - spear languages: - Aquan level: 2 @@ -34419,11 +34419,9 @@ str_mod: 4 wis_mod: 1 ac: 21 - items: - - trident automatic_abilities: - description: he sea devil can communicate telepathically with sharks within range. - It can communicate only simple concepts like “come,” “guard,” or “attack.” + It can communicate only simple concepts like “come,” “guard,” or “attack.” name: Shark Commune traits: - mental @@ -34434,6 +34432,8 @@ hp: 60 immunities: null innate_spells: null + items: + - trident languages: - Aquan level: 4 @@ -34529,9 +34529,6 @@ str_mod: 5 wis_mod: 3 ac: 24 - items: - - longspear - - spear (2) automatic_abilities: - description: he sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like “come,” “guard,” or “attack.” @@ -34545,6 +34542,9 @@ hp: 95 immunities: null innate_spells: null + items: + - longspear + - spear (2) languages: - Aquan level: 6 @@ -35601,8 +35601,6 @@ str_mod: 4 wis_mod: 2 ac: 18 - items: - - one weapon determined by its sin automatic_abilities: - description: A sinspawn can smell creatures that reflect its sin, as the scent ability. The GM determines which creatures are appropriately sinful. @@ -35669,6 +35667,8 @@ immunities: - controlled innate_spells: null + items: + - one weapon determined by its sin languages: - Aklo level: 2 @@ -37255,8 +37255,6 @@ str_mod: -3 wis_mod: 0 ac: 15 - items: - - rapier automatic_abilities: - description: sprite naturally sheds light like a torch. The sprite can extinguish, rekindle, or change the color of this light using a single action, which has @@ -37279,6 +37277,8 @@ innate_spells: - level: 1 name: color spray + items: + - rapier languages: - Common - Sylvan @@ -38385,11 +38385,8 @@ str_mod: 5 wis_mod: 4 ac: 24 - items: - - +1 rapier - - leather armor automatic_abilities: - - description: '' + - description: '' name: Children of the Night traits: - divine @@ -38404,6 +38401,9 @@ - poison - sleep innate_spells: null + items: + - +1 rapier + - leather armor languages: - Common - Necril @@ -38514,8 +38514,6 @@ str_mod: 3 wis_mod: 4 ac: 27 - items: - - signet ring automatic_abilities: - description: '' name: Children of the Night @@ -38533,6 +38531,8 @@ - poison - sleep innate_spells: null + items: + - signet ring languages: - Common - Necril @@ -39392,10 +39392,6 @@ str_mod: 2 wis_mod: 2 ac: 19 - items: - - hand crossbow (20 bolts) - - leather armor - - shortsword automatic_abilities: - description: he wererat can communicate with rodents. name: Rat Empathy @@ -39416,6 +39412,10 @@ hp: 45 immunities: null innate_spells: null + items: + - hand crossbow (20 bolts) + - leather armor + - shortsword languages: - Common level: 2 @@ -39530,10 +39530,6 @@ str_mod: 4 wis_mod: 2 ac: 19 - items: - - battle axe - - composite shortbow (20 arrows) - - studded leather armor automatic_abilities: - description: he werewolf can communicate with lupines. name: Wolf Empathy @@ -39550,6 +39546,10 @@ hp: 63 immunities: null innate_spells: null + items: + - battle axe + - composite shortbow (20 arrows) + - studded leather armor languages: - Common level: 3 @@ -39660,10 +39660,6 @@ str_mod: 5 wis_mod: 3 ac: 23 - items: - - chain shirt - - greataxe - - hatchet (8) automatic_abilities: - description: he werebear can communicate with ursines. name: Bear Empathy @@ -39685,6 +39681,10 @@ hp: 75 immunities: null innate_spells: null + items: + - chain shirt + - greataxe + - hatchet (8) languages: - Common level: 4 @@ -43079,9 +43079,6 @@ str_mod: 2 wis_mod: 4 ac: 21 - items: - - dart (4) - - staff automatic_abilities: - description: The greenspeaker can use Diplomacy to Make an Impression on and make very simple Requests of plants and fungi. @@ -43091,6 +43088,9 @@ hp: 71 immunities: null innate_spells: null + items: + - dart (4) + - staff languages: - Common - Grippli @@ -45509,8 +45509,6 @@ str_mod: 6 wis_mod: 1 ac: 33 - items: - - broken greatsword automatic_abilities: - description: he dragonscarred dead is immediately aware of any intruder that enters the lair of its creator dragon. It does not know the exact location of the intruder @@ -45536,6 +45534,8 @@ - poison - unconscious innate_spells: null + items: + - broken greatsword languages: - Common - Draconic @@ -46114,8 +46114,6 @@ str_mod: 7 wis_mod: 2 ac: 35 - items: - - +1 striking longsword (2) automatic_abilities: - description: y spending 5 minutes concentrating, the calikang can enter a state of suspended animation, freezing in place and becoming motionless but remaining @@ -46143,6 +46141,8 @@ - frequency: constant level: 6 name: true seeing + items: + - +1 striking longsword (2) languages: - Common - Jotun