fix bulwark trait description
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fe21140e24
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0bb8f8da73
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@ -115,7 +115,7 @@ INSERT INTO traits (trait_id, traittype, short_name,description)
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(86, 3, "Human", "A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans."),
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(86, 3, "Human", "A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans."),
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-- "Armor" type traits
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-- "Armor" type traits
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(87, 4, "Bulwark", "The armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a "),
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(87, 4, "Bulwark", "The armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a *fireball*, you add a +3 modifier instead of your Dexterity modifier."),
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(88, 4, "Comfort", "The armor is so comfortable that you can rest normally while wearing it."),
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(88, 4, "Comfort", "The armor is so comfortable that you can rest normally while wearing it."),
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(89, 4, "Flexible", "The armor is flexible enough that it doesn’t hinder most actions. You don’t apply its check penalty to Acrobatics or Athletics checks."),
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(89, 4, "Flexible", "The armor is flexible enough that it doesn’t hinder most actions. You don’t apply its check penalty to Acrobatics or Athletics checks."),
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(90, 4, "Noisy", "This armor is loud and likely to alert others to your presence when you’re using the Avoid Notice exploration activity."),
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(90, 4, "Noisy", "This armor is loud and likely to alert others to your presence when you’re using the Avoid Notice exploration activity."),
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@ -301,4 +301,4 @@ INSERT INTO traits (trait_id, traittype, short_name,description)
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(248, 15, "Two-Hand", "This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice, such as those from "),
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(248, 15, "Two-Hand", "This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice, such as those from "),
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(249, 15, "Unarmed", "An unarmed attack uses your body rather than a manufactured weapon. An unarmed attack isn’t a weapon, though it’s categorized with weapons for weapon groups, and it might have weapon traits. Since it’s part of your body, an unarmed attack can’t be Disarmed. It also doesn’t take up a hand, though a fist or other grasping appendage follows the same rules as a free-hand weapon."),
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(249, 15, "Unarmed", "An unarmed attack uses your body rather than a manufactured weapon. An unarmed attack isn’t a weapon, though it’s categorized with weapons for weapon groups, and it might have weapon traits. Since it’s part of your body, an unarmed attack can’t be Disarmed. It also doesn’t take up a hand, though a fist or other grasping appendage follows the same rules as a free-hand weapon."),
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(250, 15, "Versatile", "A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack."),
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(250, 15, "Versatile", "A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack."),
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(251, 15, "Volley", "This ranged weapon is less effective at close distances. Your attacks against targets that are at a distance within the range listed take a –2 penalty.");
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(251, 15, "Volley", "This ranged weapon is less effective at close distances. Your attacks against targets that are at a distance within the range listed take a –2 penalty.");
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