diff --git a/data/monsters.yaml b/data/monsters.yaml
index c16b81e..23f4d21 100644
--- a/data/monsters.yaml
+++ b/data/monsters.yaml
@@ -11889,6 +11889,7 @@ monsters:
     name: Tail Lash
     trigger: A creature within reach of the dragon's tail takes an action to Strike
       or attempt a skill check
+  caster_level: 5
   description: 'Murderous tyrants of marshes, swamps, bogs, and fens, black dragons
     terrorize their domains with intense fervor. Gleefully sadistic, they rule their
     fetid principalities from a deep cave or otherwise isolated part of the swamp
@@ -11917,44 +11918,9 @@ monsters:
   - paralyzed
   - sleep
   innate_spells:
-  - level: 5
-    name: black tentacles
-  - level: 5
-    name: mariner's curse
-  - level: 4
-    name: clairvoyance
-  - level: 4
-    name: dimension door
-  - level: 4
-    name: suggestion
-  - level: 3
-    name: paralyze
-  - level: 3
-    name: slow
-  - level: 3
-    name: stinking cloud
   - level: 2
-    name: blur
-  - level: 2
-    name: glitterdust
-  - level: 2
-    name: invisibility
-  - level: 1
-    name: alarm
-  - level: 1
-    name: ray of enfeeblement
-  - level: 1
-    name: true strike
-  - level: 0
-    name: dancing lights
-  - level: 0
-    name: detect magic
-  - level: 0
-    name: prestidigitation
-  - level: 0
-    name: read aura
-  - level: 0
-    name: tanglefoot
+    name: darkness
+    frequency: at will
   items: null
   languages:
   - Common
@@ -11964,8 +11930,11 @@ monsters:
   melee:
   - action_cost: One Action
     damage:
-      formula: 2d12+13 plus 2d6 acid
+      formula: 2d12+13
       type: piercing
+      plus:
+      - formula: 2d6
+        type: acid
     name: jaws
     to_hit: 25
     traits:
@@ -12365,7 +12334,25 @@ monsters:
   - description: The dragon can mimic any sound it has heard. It must succeed at a
       Deception check with a +4 circumstance bonus to do so.
     name: Sound Imitation
-    traits: null
+    traits: null  
+  - description: 90 feet, DC 32
+    name: Frightful Presence
+    traits:
+    - aura
+    - emotion
+    - fear
+    - mental
+  - action_cost: Reaction
+    description: null
+    effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, it descends 10 feet after the attack is complete.
+    name: Wing Deflection
+    traits:
+    - aura
+    - emotion
+    - fear
+    - mental
+    trigger: The dragon is targeted with an attack.
+  caster_level: 6
   description: Blue dragons are the sleek and poised cosmopolitans of the chromatic
     dragons. Their brand of evil is organized, manipulative, and regal. Blue dragons
     often lair near or within cities and set out to bend the population to their will
@@ -12375,6 +12362,25 @@ monsters:
     treasure for a cruel but legitimate master. In some ways, blue dragons even see
     their servants as a living hoard and value them like treasure. These dragons have
     been known to use these tactics even with their own chromatic cousins.
+
+    Not all blue dragons work clandestinely. Some lord over desert tribes and hill 
+    people like vengeful gods, demanding both tribute and worship. No matter how blue 
+    dragons manage their underlings, their bearing is regal and their lairs palatial; 
+    they're universally intolerant of insubordination, incompetence, and embezzlement, 
+    and punish perpetrators with murderous efficiency.
+
+    Blue dragons are also known for their use and mastery of illusion magic. They make 
+    use of illusions to augment their manipulations and bewilder their foes in battle. 
+    Blue dragons also have some control over water, but use this ability to destroy 
+    water, something quite dangerous for those who encounter them in their desert 
+    lairs.
+
+    The ideal lair for a blue dragon contains multiple passages, rooms, and secret 
+    chambers. As social creatures, blue dragons prefer to host guests in comfort—but 
+    their dwellings should not be so public that just anyone can come calling. A force 
+    of guards keeps out intruders, and clever illusions conceal the edifice from prying 
+    eyes. Rather than a pile of coins or gems, a blue dragon's true hoard is the rich 
+    furnishings in its citadel— expensive art, ornate furniture, and architectural marvels.
   divine_spells: null
   hp: 260
   immunities:
@@ -12382,18 +12388,22 @@ monsters:
   - paralyzed
   - sleep
   innate_spells:
-  - frequency: at will
+  - frequency: null
     level: 6
     name: illusory creature
-  - frequency: at will
+  - frequency: null
     level: 6
     name: illusory object
   - frequency: at will
     level: 6
     name: ventriloquism
-  - frequency: at will; see desert thirst
+  - frequency: at will
+    frequency_description: see desert thirst
     level: 1
     name: create water
+  - frequency: null
+    level: 0
+    name: ghost sound
   items: null
   languages:
   - Auran
@@ -12404,8 +12414,11 @@ monsters:
   melee:
   - action_cost: One Action
     damage:
-      formula: 3d8+12 plus 1d12 electricity
+      formula: 3d8+12
       type: piercing
+      plus:
+      - formula: 1d12
+        type: electricity
     name: jaws
     to_hit: 27
     traits:
@@ -12446,7 +12459,7 @@ monsters:
   - action_cost: Two Actions
     description: The dragon breathes lightning that 9d12 electricity damage in a 100-foot
       line (DC 33 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds.
-    name: 'Breath Weapon '
+    name: Breath Weapon
     traits:
     - arcane
     - electricity
@@ -12477,7 +12490,8 @@ monsters:
   saves_special:
     fort: null
     ref: null
-    will: +1 status to all saves vs. magic
+    will: null
+    misc: +1 status to all saves vs. magic
   senses:
   - darkvision
   - scent (imprecise) 60 feet
@@ -12499,7 +12513,7 @@ monsters:
   - amount: 20
     type: Burrow
   spell_attack_to_hit: null
-  spell_dc: null
+  spell_dc: 33
   traits:
   - LE
   - Huge
@@ -12900,7 +12914,7 @@ monsters:
     description: The dragon breathes a toxic cloud that deals 13d6 poison damage in
       a 50-foot cone (DC 31 basic Fortitude save). It can't use Breath Weapon again
       for 1d4 rounds.
-    name: 'Breath Weapon '
+    name: Breath Weapon
     traits:
     - arcane
     - evocation
@@ -13054,7 +13068,7 @@ monsters:
     description: The dragon breathes a toxic cloud that deals 18d6 poison damage in
       a 60-foot cone (DC 37 basic Fortitude save). The Breath Weapon also creates
       a miasma. It can't use Breath Weapon again for 1d4 rounds.
-    name: 'Breath Weapon '
+    name: Breath Weapon
     traits:
     - arcane
     - evocation
@@ -13324,7 +13338,7 @@ monsters:
     description: The dragon breathes a blast of flame that deals 15d6 fire damage
       in a 50-foot cone (DC 36 basic Reflex save). It can't use Breath Weapon again
       for 1d4 rounds.
-    name: 'Breath Weapon '
+    name: Breath Weapon
     traits:
     - arcane
     - evocation
@@ -13737,7 +13751,7 @@ monsters:
     description: The dragon breathes a cloud of frost that deals 11d6 cold damage
       in a 40-foot cone (DC 29 basic Reflex save). It can't use Breath Weapon again
       for 1d4 rounds.
-    name: 'Breath Weapon '
+    name: Breath Weapon
     traits:
     - arcane
     - cold
@@ -13886,7 +13900,7 @@ monsters:
     description: The dragon breathes a cloud of frost that deals 16d6 cold damage
       in a 50-foot cone (DC 36 basic Reflex save). It can't use Breath Weapon again
       for 1d4 rounds.
-    name: 'Breath Weapon '
+    name: Breath Weapon
     traits:
     - arcane
     - cold
@@ -14087,7 +14101,21 @@ monsters:
     wis_mod: 4
   ac: 31
   ac_special: null
-  automatic_abilities: null
+  automatic_abilities:  
+  - description: 90 feet, DC 28
+    name: Frightful Presence
+    traits:
+    - aura
+    - emotion
+    - fear
+    - mental
+  - action_cost: Reaction
+    description: null
+    effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against 
+      the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete.
+    name: Wing Deflection
+    traits: null
+    trigger: The dragon is targeted with an attack.
   description: Brass dragons are whimsical tricksters who delight in humor and play.
     They particularly enjoy conversations with humans and other civilized humanoids,
     delighting in the naive customs of these diminutive races without showing them
@@ -14098,6 +14126,20 @@ monsters:
     of humanoid society—networks which the brass dragon then uses to subtly assist
     settlements near their lair. Unlike the schemes and manipulations of blue dragons,
     brass dragons use their informant networks to establish justice and equality.
+
+    These carefree dragons value independence and feel that all creatures deserve to live 
+    as they please, provided they don't harm others. They are emotional creatures and 
+    tend to have short attention spans, sometimes falling victim to depression in their 
+    twilight years. To combat this, some brass dragons keep pets and houseplants that 
+    they can care for.
+
+    Though they may seem childlike in their curiosity concerning mortal affairs, a brass 
+    dragon's prowess in battle is no laughing matter. A brass dragon whose territory or 
+    allies are threatened is a terrifying foe indeed, quick to shed their innocent guise 
+    and unleash their terrifying might upon evildoers.
+
+    Most brass dragons live in desert climates, and while they keep their lairs hidden, 
+    they often build near humanoid settlements.
   divine_spells: null
   hp: 215
   immunities:
@@ -14120,8 +14162,11 @@ monsters:
   melee:
   - action_cost: One Action
     damage:
-      formula: 2d10+12 plus 2d6 fire
+      formula: 2d10+12
       type: piercing
+      plus:
+      - formula: 2d6
+        type: fire
     name: jaws
     to_hit: 24
     traits:
@@ -14153,16 +14198,18 @@ monsters:
     description: The brass dragon breathes fire in an 80-foot line that deals 12d6
       fire damage (DC 32 basic Reflex save). The dragon can't use Breath Weapon again
       for 1d4 rounds.
-    name: 'Breath Weapon '
+    name: Breath Weapon
     traits:
     - arcane
     - evocation
     - fire
   - action_cost: Two Actions
-    description: '**Frequency** three times per day. **Effect** The dragon calls upon
+    description: null
+    frequency: three times per day
+    effect: The dragon calls upon
       the desert wind. This has the same effect as *gust of wind* (DC 30 Fortitude)
       but in a 60-foot cone. A creature that fails its save is also blinded until
-      the end of its next turn (or for 1 minute on a critical failure).'
+      the end of its next turn (or for 1 minute on a critical failure).
     name: Desert Wind
     traits:
     - air
@@ -14185,8 +14232,9 @@ monsters:
     will: 21
   saves_special:
     fort: null
+    misc: +1 status to all saves vs. magic
     ref: null
-    will: +1 status to all saves vs. magic
+    will: null
   senses:
   - darkvision
   - scent (imprecise) 60 feet
@@ -14206,7 +14254,7 @@ monsters:
   - amount: 30
     type: Burrow
   spell_attack_to_hit: null
-  spell_dc: null
+  spell_dc: 30
   traits:
   - CG
   - Large
@@ -14491,7 +14539,24 @@ monsters:
     wis_mod: 4
   ac: 34
   ac_special: null
-  automatic_abilities: null
+  automatic_abilities:
+  - description: 10 feet, 1d12 electricity damage. The bronze dragon can turn this aura on or 
+      off using a single action, which has the concentrate trait, and it can choose to not affect 
+      allies with the aura.
+    name: Electricity Aura
+    traits:
+    - aura
+    - electricity
+  - description: 90 feet, DC 31
+    name: Frightful Presence
+    traits:
+    - aura
+    - emotion
+    - fear
+    - mental
+  - action_cost: Reaction
+    description: Jaws only.
+    name: Attack of Opportunity
   description: Bronze dragons are among the most common of metallic dragons and the
     most likely to ally with mortals on worthy quests. However, they are naturally
     scholarly creatures who would rather remain in their lairs studying esoteric lore
@@ -14500,6 +14565,17 @@ monsters:
     are principled and protective, but while their silver cousins are quick to crusade
     for justice, bronze dragons prefer to find an important location worthy of their
     protection and guard it against any attack or unwelcome intrusion.
+
+    Bronze dragons' mastery over water and affinity for electricity means they are a boon to 
+    sailors caught in thunderstorms. A bronze dragon's enemies quickly discover neither cloudy 
+    sky nor turbulent sea provides shelter from their wrath. Bronze dragons lair along 
+    shorelines, often in partially submerged sea caves.
+
+    While all dragons keep hoards of treasure, the hoard of a bronze dragon more resembles a 
+    vast library—with the shelves kept carefully above the waterline, of course. In addition 
+    to their collections of esoteric lore, bronze dragons keep treasures associated with the 
+    sea, such as beautiful scrimshaw, flawless pearls, and equipment inlaid with mother-of-pearl 
+    and abalone shell.
   divine_spells: null
   hp: 260
   immunities:
@@ -14525,8 +14601,11 @@ monsters:
   melee:
   - action_cost: One Action
     damage:
-      formula: 2d12+15 plus 1d12 electricity
+      formula: 2d12+15
       type: piercing
+      plus:
+      - formula: 1d12
+        type: electricity
     name: jaws
     to_hit: 28
     traits:
@@ -14556,16 +14635,27 @@ monsters:
   perception: 23
   proactive_abilities:
   - action_cost: Two Actions
-    description: ; The dragon breathes lightning in a 80-foot line that deals 8d12
-      electricity damage (DC 33 basic Reflex save).</li><li>**Repulsion Gas** (abjuration,
-      arcane, incapacitation, mental); The dragon breathes a 80-foot line of repulsive
-      gas. Each creature in the area must succeed at a DC 33 Will save or become fleeing
-      from the dragon for 1 round (or 2 rounds on a critical failure).</li></ul>
-    name: 'Breath Weapon '
-    traits:
-    - arcane
-    - electricity
-    - evocation
+    description: The bronze dragon breathes in one of two ways. The dragon can't use 
+      Breath Weapon again for 1d4 rounds.
+    effects:
+    - description: The dragon breathes lightning in a 80-foot line that deals 8d12 
+        electricity damage (DC 33 basic Reflex save).
+      name: Lightning
+      traits:
+      - arcane
+      - electricity
+      - evocation
+    - description: The dragon breathes a 80-foot line of repulsive gas. Each creature in 
+        the area must succeed at a DC 33 Will save or become fleeing from the dragon for 
+        1 round (or 2 rounds on a critical failure).
+      name: Repulsion Gas
+      traits:
+      - adjuration
+      - arcane
+      - incapacitation
+      - mental
+    name: Breath Weapon
+    traits: null
   - action_cost: Two Actions
     description: The dragon makes two claw Strikes and one tail Strike in any order.
     name: Draconic Frenzy
@@ -14589,8 +14679,9 @@ monsters:
     will: 26
   saves_special:
     fort: null
+    misc: +1 status to all saves vs. magic
     ref: null
-    will: +1 status to all saves vs. magic
+    will: null
   senses:
   - darkvision
   - scent (imprecise) 60 feet
@@ -14611,7 +14702,7 @@ monsters:
   - amount: 50
     type: Swim
   spell_attack_to_hit: null
-  spell_dc: null
+  spell_dc: 33
   traits:
   - LG
   - Huge
@@ -14888,7 +14979,22 @@ monsters:
     wis_mod: 3
   ac: 33
   ac_special: null
-  automatic_abilities: null
+  automatic_abilities: 
+  - description: 90 feet, DC 29
+    name: Frightful Presence
+    traits:
+    - aura
+    - emotion
+    - fear
+    - mental
+  - action_cost: Reaction
+    description: null
+    effect: The dragon makes a tail Strike at the creature with a –2 penalty. If it 
+      hits, the dragon disrupts the triggering action.
+    name: Twisting Tail
+    traits: null
+    trigger: A creature within reach of the copper dragon's tail uses a move action 
+      or leaves a square during a move action it's using.
   description: Capricious and always eager to share a good laugh, copper dragons are
     among the wiliest of the metallic dragons, but this by no means interferes with
     their mission to spread freedom in oppressive lands. Copper dragons are hedonists
@@ -14899,6 +15005,18 @@ monsters:
     the less serious evil acts performed by their chromatic cousins and other cruel
     creatures. Copper dragons also have a difficult time keeping their temper in check
     once they are roused to anger.
+
+    Copper dragons tend to lair in warm or temperate hills, but due to their nature, 
+    they move their lairs every few years. They sometimes live among other people, 
+    especially any dwarves who reside nearby. Some copper dragons even worship gods 
+    typically worshipped only by humanoids. Among these dragons, worship of Cayden 
+    Cailean is most popular, as they see his love of freedom and penchant for alcohol 
+    aligning with the typical copper dragon mindset.
+
+    A copper dragon's combat tactics are as unorthodox as its sense of humor, as it is 
+    more likely to use mockery and tricks than outright strength to win its battles. 
+    As a copper dragon ages, it perfects jokes capable of rendering its foes helpless 
+    with laughter.
   divine_spells: null
   hp: 235
   immunities:
@@ -14909,9 +15027,12 @@ monsters:
   - frequency: at will
     level: 4
     name: hideous laughter
-  - frequency: at will
+  - frequency: null
     level: 4
     name: shape stone
+  - frequency: at will
+    level: 1
+    name: grease
   items: null
   languages:
   - Common
@@ -14922,8 +15043,11 @@ monsters:
   melee:
   - action_cost: One Action
     damage:
-      formula: 3d8+12 plus 2d8 acid
+      formula: 3d8+12
       type: piercing
+      plus:
+      - formula: 2d8
+        type: acid
     name: jaws
     to_hit: 26
     traits:
@@ -14952,16 +15076,27 @@ monsters:
   perception: 23
   proactive_abilities:
   - action_cost: Two Actions
-    description: ; The dragon breathes acid in a 80-foot line that deals 13d6 acid
-      damage (DC 32 basic Fortitude save).</li><li>**Slowing Gas** (arcane, transmutation);
-      The dragon breathes a 80-foot line of slowing gas. Each creature in the area
-      must succeed at a DC 32 Fortitude save or be slowed 1 for 1 round (or slowed
-      2 on a critical failure).</li></ul>
-    name: 'Breath Weapon '
-    traits:
-    - acid
-    - arcane
-    - evocation
+    description: The copper dragon breathes in one of two ways. The dragon can't 
+      use Breath Weapon again for 1d4 rounds.
+    effects:
+    - description: The dragon breathes acid in a 80-foot line that deals 13d6 acid 
+        damage (DC 32 basic Fortitude save).
+      name: Acid
+      traits:
+      - acid
+      - arcane
+      - evocation
+      name: Breath Weapon
+      traits: null
+    - description: The dragon breathes a 80-foot line of slowing gas. Each creature 
+        in the area must succeed at a DC 32 Fortitude save or be slowed 1 for 1 round 
+        (or slowed 2 on a critical failure).
+      name: Slowing Gas
+      traits:
+      - arcane
+      - transmutation
+    name: Breath Weapon
+    traits: null
   - description: The dragon's climb speed functions only when climbing stone surfaces
     name: Climb Stone
     traits: null
@@ -14981,8 +15116,9 @@ monsters:
     will: 22
   saves_special:
     fort: null
+    misc: +1 status to all saves vs. magic
     ref: null
-    will: +1 status to all saves vs. magic
+    will: null
   senses:
   - darkvision
   - scent (imprecise) 60 feet
@@ -15003,7 +15139,7 @@ monsters:
   - amount: 40
     type: Climb Stone
   spell_attack_to_hit: null
-  spell_dc: null
+  spell_dc: 33
   traits:
   - CG
   - Large
@@ -15304,7 +15440,23 @@ monsters:
     wis_mod: 6
   ac: 38
   ac_special: null
-  automatic_abilities: null
+  automatic_abilities: 
+  - description: 90 feet, DC 33
+    name: Frightful Presence
+    traits:
+    - aura
+    - emotion
+    - fear
+    - mental
+  - action_cost: Reaction
+    description: Jaws only.
+    name: Attack of Opportunity
+  - action_cost: Reaction
+    effect: The dragon improves its result by one degree of success, turning a failure 
+      into a success or a critical failure into a normal failure. The dragon can't use 
+      this ability again for 1d4 rounds.
+    name: Golden Luck
+    trigger: The gold dragon fails a saving throw.
   description: Gold dragons are the epitome of metallic dragonkind, unrivaled in their
     strength as well as their wisdom. They command the unwavering reverence of all
     other metallic dragons, who view gold dragons as their leaders and counselors.
@@ -15320,6 +15472,35 @@ monsters:
     sometimes call for drastic alliances. And although gold dragons might consider
     brief truces with their chromatic brethren in the case of world-ending threats,
     they also know when such alliances have run their course.
+
+    When another metallic dragon faces a quandary or a foe beyond its own ability to 
+    overcome, its best option is often to seek the counsel of the eternally wise and
+     gloriously righteous gold dragons. Locating these legendary beings is no easy task, 
+     however, for gold dragons are notoriously reclusive. Their intellect and wisdom is 
+     such that they prefer to ponder the great questions of life in seclusion, where they 
+     strive to formulate solutions to the world's most pressing problems. As a result, 
+     gold dragons are sometimes absent when metallic dragons gather together, or are 
+     missing from tribunals where their counsel would be beneficial. Impatient dragons 
+     sometimes begrudge gold dragons for this apparent unreliability, but such aspersions 
+     are usually a result of jealousy rather than any true criticism; in their hearts, 
+     other dragons know that few gold dragons purposefully exclude themselves from truly 
+     important matters.
+
+     A gold dragon's incredible foresight and unparalleled enlightenment means they are 
+     unlikely to interfere in the business of individual mortals, though the rare person 
+     who captures the attention of a gold dragon is fortunate indeed, for there are few 
+     beings in the cosmos who can offer such prudent and considerate advice. Rulers and 
+     individuals in stations of high power have an easier time of garnering the aid of a 
+     gold dragon; entire wars have been avoided thanks to a gold dragon's last-minute 
+     intermediation.
+
+     Gold dragons are often found in warm grasslands and savannas, lands where they can 
+     enjoy long, meditative flights without attracting the attention of potential 
+     enemies. They tend to sleep either out in the open in a barren, remote place, 
+     or within a heavily secreted or fortified lair, such as a forgotten sink hole or 
+     in the labyrinthine caverns of a terrestrial chasm. Gold dragons may enlist trusted 
+     servants and allies to guard their lairs, though many live truly solitary lives, 
+     preferring to protect their hoards with nonlethal traps and magical wards.
   divine_spells: null
   hp: 330
   immunities:
@@ -15332,6 +15513,9 @@ monsters:
   - frequency: gems only
     level: 3
     name: locate
+  - frequency: evil only
+    level: 1
+    name: detect alignment
   items: null
   languages:
   - Common
@@ -15343,8 +15527,11 @@ monsters:
   melee:
   - action_cost: One Action
     damage:
-      formula: 3d12+15 plus 3d6 fire
+      formula: 3d12+15
       type: piercing
+      plus:
+      - formula: 3d6
+        type: fire
     name: jaws
     to_hit: 30
     traits:
@@ -15384,16 +15571,24 @@ monsters:
   perception: 29
   proactive_abilities:
   - action_cost: Two Actions
-    description: ; The dragon breathes a blast of flame in a 40-foot cone that deals
-      15d6 fire damage (DC 37 basic Reflex save).</li><li>**Weakening Gas** (arcane,
-      necromancy); The dragon breathes a blast of weakening gas. Each creature within
-      a 40-foot cone must succeed at a DC 37 Fortitude save or become enfeebled 2
-      for 1 round (or enfeebled 3 on a critical failure).</li></ul>
-    name: 'Breath Weapon '
-    traits:
-    - arcane
-    - evocation
-    - fire
+    description: The gold dragon breathes in one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.
+    effects:
+    - description: The dragon breathes a blast of flame in a 40-foot cone that deals 
+        15d6 fire damage (DC 37 basic Reflex save).
+      name: Flame
+      traits:
+      - arcane
+      - evocation
+      - fire
+    - description: The dragon breathes a blast of weakening gas. Each creature within 
+        a 40-foot cone must succeed at a DC 37 Fortitude save or become enfeebled 2 
+        for 1 round (or enfeebled 3 on a critical failure).
+      name: Weakening Gas
+      traits:
+      - arcane
+      - necromancy
+    name: Breath Weapon
+    traits: null
   - action_cost: Two Actions
     description: The gold dragon makes two claw Strikes and one horns Strike in any
       order
@@ -15411,8 +15606,9 @@ monsters:
     will: 28
   saves_special:
     fort: null
+    misc: +1 status to all saves vs. magic
     ref: null
-    will: +1 status to all saves vs. magic
+    will: null
   senses:
   - darkvision
   - scent (imprecise) 60 feet
@@ -15433,13 +15629,16 @@ monsters:
   - amount: 50
     type: Swim
   spell_attack_to_hit: null
-  spell_dc: null
+  spell_dc: 35
   traits:
   - LG
   - Huge
   - Dragon
   - Fire
   type: Creature
+  weaknesses:
+  - amount: 15
+    type: cold
 - ability_mods:
     cha_mod: 5
     con_mod: 8
@@ -15536,7 +15735,7 @@ monsters:
       necromancy); The dragon breathes a blast of weakening gas. Each creature within
       a 50-foot cone must succeed at a DC 44 Fortitude save or become enfeebled 3
       for 1 minute (or enfeebled 4 on a critical failure).</li></ul>
-    name: 'Breath Weapon '
+    name: Breath Weapon
     traits:
     - arcane
     - evocation
@@ -15784,7 +15983,7 @@ monsters:
       enchantment,incapacitation); The dragon breathes a blast of paralyzing gas.
       Each creature within a 40-foot cone must succeed at a DC 35 Fortitude save or
       be slowed 2 for 1 round (or paralyzed for two rounds on a critical failure).</li></ul>
-    name: 'Breath Weapon '
+    name: Breath Weapon
     traits:
     - arcane
     - cold
@@ -24169,8 +24368,11 @@ monsters:
   melee:
   - action_cost: One Action
     damage:
-      formula: 3d10+17 plus destructive strike
+      formula: 3d10+17 
       type: bludgeoning
+      plus:
+      - formula: null
+        type: destructive strike
     name: fist
     to_hit: 35
     traits:
@@ -33106,6 +33308,7 @@ monsters:
   ac_special:
   - descr: 25 with shield raised
   automatic_abilities: null
+  caster_level: 3
   description: Mortals whose ancestry has been influenced by celestials are known
     as aasimars, and angelkin, who have blood of angels coursing through their veins,
     are among the most common type of them. Many angelkin seek adventure as a means
@@ -33167,8 +33370,11 @@ monsters:
   ranged:
   - action_cost: One Action
     damage:
-      formula: 1d8+3 plus Knockdown
+      formula: 1d8+3
       type: piercing
+      plus:
+      - formula: null
+        type: Knockdown
     name: crossbow
     to_hit: 12
     traits:
@@ -33198,7 +33404,7 @@ monsters:
   - amount: 20
     type: Land
   spell_attack_to_hit: null
-  spell_dc: null
+  spell_dc: 20
   traits:
   - NG
   - Medium