more work on senses
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@ -20,17 +20,17 @@ VALUES
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(7, 1, 'TODO', 'Snow Vision','This creature can see perfectly well in snowy conditions. this creature does not suffer any penalties to Perception checks while in snow.'),
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(7, 1, 'TODO', 'Snow Vision','This creature can see perfectly well in snowy conditions. this creature does not suffer any penalties to Perception checks while in snow.'),
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(8, 1, 'TODO', 'Manifold Vision','TODO (can not find any definition ref:https://2e.aonprd.com/Monsters.aspx?ID=249)'),
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(8, 1, 'TODO', 'Manifold Vision','TODO (can not find any definition ref:https://2e.aonprd.com/Monsters.aspx?ID=249)'),
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(9, 1, '465', 'Greater Darkvision','A creature with darkvision or greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level *darkness* spell, block normal darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.'),
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(9, 1, '465', 'Greater Darkvision','A creature with darkvision or greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level *darkness* spell, block normal darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.'),
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(10, 1, '465', 'Scent','This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.'),
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(10, 1, '465', 'Scent','TODO Bestiary 1 pg 344'),
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(11, 1, 'TODO', 'Echolocation','You can perceive the world by creating high-pitched noises and listening to their echoes. This gives you blindsight to a range of 40 feet.'),
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(11, 1, 'TODO', 'Echolocation','You can perceive the world by creating high-pitched noises and listening to their echoes. This gives you blindsight to a range of 40 feet.'),
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(12, 1, '465', 'Tremorsense','TODO'),
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(12, 1, '465', 'Tremorsense','TODO CRB 465 or Bestiary 344'),
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(13, 1, 'TODO', 'Lightblindness','Creatures with light blindness are blinded for 1 round if exposed to bright light, such as sunlight or the Daylight spell. Such creatures are dazzled as long as they remain in areas of bright light.'),
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(13, 1, 'TODO', 'Lightblindness','Creatures with light blindness are blinded for 1 round if exposed to bright light, such as sunlight or the Daylight spell. Such creatures are dazzled as long as they remain in areas of bright light.'),
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(14, 1, 'TODO', 'Thoughtsense','You automatically detect and locate conscious creatures within 60 feet, as if you possessed the blindsight ability.'),
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(14, 1, 'TODO', 'Thoughtsense','You automatically detect and locate conscious creatures within 60 feet, as if you possessed the blindsight ability.'),
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(15, 1, 'TODO', 'Bloodscent','This creature has the scent universal monster ability, but only for purposes of detecting and pinpointing injured creatures (below full hit points). Creatures below half their full hit points or suffering bleed damage are considered strong scents for this ability.'),
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(15, 1, 'TODO', 'Bloodscent','This creature has the scent universal monster ability, but only for purposes of detecting and pinpointing injured creatures (below full hit points). Creatures below half their full hit points or suffering bleed damage are considered strong scents for this ability.'),
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(16, 1, 'TODO', 'Lifesense','The Creature notices and locates living creatures within 60 feet, just as if it possessed the Blindsight ability.'),
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(16, 1, 'TODO', 'Lifesense','TODO Bestiary 343'),
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(17, 1, 'TODO', 'Plaguesense','TODO find definiton for plaguesense. Senses sickness??'),
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(17, 1, 'TODO', 'Plaguesense','TODO find definiton for plaguesense. Senses sickness??'),
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(18, 1, 'TODO', 'Crystalsense','This creature can sense the presence of any crystals or gems within 30 feet as if using the scent ability.'),
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(18, 1, 'TODO', 'Crystalsense','This creature can sense the presence of any crystals or gems within 30 feet as if using the scent ability.'),
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(19, 1, 'TODO', 'Fogvision','This creature can see perfectly in foggy conditions'),
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(19, 1, 'TODO', 'Fogvision','This creature can see perfectly in foggy conditions'),
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(20, 1, 'TODO', 'Wavesense','This sense allows a monster to feel vibrations caused by movement through a liquid. It’s an imprecise sense with a limited range (listed in the ability). Wavesense functions only if monster and the subject are in the same body of liquid, and only if the subject is moving through the liquid.'),
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(20, 1, 'TODO', 'Wavesense','This sense allows a monster to feel vibrations caused by movement through a liquid. It’s an imprecise sense with a limited range (listed in the ability). Wavesense functions only if monster and the subject are in the same body of liquid, and only if the subject is moving through the liquid.'), -- this looks correct per bestiary pg 344
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(21, 1, 'TODO', 'Sporesight','TODO'),
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(21, 1, 'TODO', 'Sporesight','TODO'),
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(22, 1, 'TODO', 'Windsense','This creature senses vibrations in the air.'),
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(22, 1, 'TODO', 'Windsense','This creature senses vibrations in the air.'),
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(23, 1, 'TODO', 'Motionsense','TODO'),
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(23, 1, 'TODO', 'Motionsense','TODO'),
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