From bcd9365c27a2e58cb560310d8ff6fbecfaa76e4d Mon Sep 17 00:00:00 2001 From: Brad Laney Date: Tue, 4 Aug 2020 02:06:17 -0500 Subject: [PATCH] move spells to folder --- bin/spells-to-files.py | 36 ++++++++ data/spells/aberrant whispers.yaml | 35 ++++++++ data/spells/abundant step.yaml | 25 ++++++ data/spells/abyssal plague.yaml | 38 ++++++++ data/spells/abyssal wrath.yaml | 33 +++++++ data/spells/acid arrow.yaml | 30 +++++++ data/spells/acid splash.yaml | 38 ++++++++ data/spells/aerial form.yaml | 52 +++++++++++ data/spells/agile feet.yaml | 25 ++++++ data/spells/air bubble.yaml | 27 ++++++ data/spells/air walk.yaml | 26 ++++++ data/spells/alarm.yaml | 39 ++++++++ data/spells/allegro.yaml | 28 ++++++ data/spells/alter reality.yaml | 29 ++++++ data/spells/anathematic reprisal.yaml | 32 +++++++ data/spells/ancestral memories.yaml | 28 ++++++ data/spells/angelic halo.yaml | 26 ++++++ data/spells/angelic wings.yaml | 27 ++++++ data/spells/animal form.yaml | 58 ++++++++++++ data/spells/animal messenger.yaml | 31 +++++++ data/spells/animal vision.yaml | 31 +++++++ data/spells/ant haul.yaml | 26 ++++++ data/spells/antimagic field.yaml | 40 +++++++++ data/spells/appearance of wealth.yaml | 35 ++++++++ data/spells/arcane countermeasure.yaml | 28 ++++++ data/spells/artistic flourish.yaml | 32 +++++++ data/spells/athletic rush.yaml | 25 ++++++ data/spells/augment summoning.yaml | 25 ++++++ data/spells/augury.yaml | 34 +++++++ data/spells/avatar.yaml | 89 +++++++++++++++++++ data/spells/baleful polymorph.yaml | 36 ++++++++ data/spells/bane.yaml | 31 +++++++ data/spells/banishment.yaml | 38 ++++++++ data/spells/barkskin.yaml | 28 ++++++ data/spells/bind soul.yaml | 31 +++++++ data/spells/bind undead.yaml | 28 ++++++ data/spells/bit of luck.yaml | 29 ++++++ data/spells/black tentacles.yaml | 34 +++++++ data/spells/blade barrier.yaml | 33 +++++++ data/spells/bless.yaml | 28 ++++++ data/spells/blind ambition.yaml | 36 ++++++++ data/spells/blindness.yaml | 32 +++++++ data/spells/blink.yaml | 28 ++++++ data/spells/blur.yaml | 27 ++++++ data/spells/breath of life.yaml | 27 ++++++ data/spells/burning hands.yaml | 27 ++++++ data/spells/call of the grave.yaml | 29 ++++++ data/spells/calm emotions.yaml | 36 ++++++++ data/spells/captivating adoration.yaml | 37 ++++++++ data/spells/cataclysm.yaml | 45 ++++++++++ data/spells/celestial brand.yaml | 28 ++++++ data/spells/chain lightning.yaml | 34 +++++++ data/spells/champion's sacrifice.yaml | 29 ++++++ data/spells/charm.yaml | 45 ++++++++++ data/spells/charming touch.yaml | 42 +++++++++ data/spells/charming words.yaml | 33 +++++++ data/spells/chill touch.yaml | 37 ++++++++ data/spells/chilling darkness.yaml | 35 ++++++++ data/spells/chromatic wall.yaml | 58 ++++++++++++ data/spells/circle of protection.yaml | 35 ++++++++ data/spells/clairaudience.yaml | 28 ++++++ data/spells/clairvoyance.yaml | 28 ++++++ data/spells/cloak of colors.yaml | 31 +++++++ data/spells/cloak of shadow.yaml | 34 +++++++ data/spells/cloudkill.yaml | 32 +++++++ data/spells/collective transposition.yaml | 31 +++++++ data/spells/color spray.yaml | 31 +++++++ data/spells/command.yaml | 36 ++++++++ data/spells/commanding lash.yaml | 27 ++++++ data/spells/competitive edge.yaml | 29 ++++++ data/spells/comprehend language.yaml | 31 +++++++ data/spells/cone of cold.yaml | 27 ++++++ data/spells/confusion.yaml | 34 +++++++ data/spells/contingency.yaml | 35 ++++++++ data/spells/continual flame.yaml | 32 +++++++ data/spells/control water.yaml | 28 ++++++ data/spells/counter performance.yaml | 32 +++++++ data/spells/create food.yaml | 32 +++++++ data/spells/create water.yaml | 27 ++++++ data/spells/creation.yaml | 31 +++++++ data/spells/crisis of faith.yaml | 34 +++++++ data/spells/crusade.yaml | 39 ++++++++ data/spells/crushing dispair.yaml | 35 ++++++++ data/spells/cry of destruction.yaml | 29 ++++++ data/spells/dancing lights.yaml | 30 +++++++ data/spells/darkened eyes.yaml | 33 +++++++ data/spells/darkness.yaml | 37 ++++++++ data/spells/darkvision.yaml | 28 ++++++ data/spells/daze.yaml | 32 +++++++ data/spells/dazzling flash.yaml | 34 +++++++ data/spells/deafness.yaml | 31 +++++++ data/spells/death knell.yaml | 31 +++++++ data/spells/death ward.yaml | 27 ++++++ data/spells/death's call.yaml | 27 ++++++ data/spells/delusional pride.yaml | 35 ++++++++ data/spells/destructive aura.yaml | 28 ++++++ data/spells/detect alignment.yaml | 31 +++++++ data/spells/detect magic.yaml | 39 ++++++++ data/spells/detect poison.yaml | 30 +++++++ data/spells/detect scrying.yaml | 30 +++++++ data/spells/diabolic edict.yaml | 27 ++++++ data/spells/dimension door.yaml | 31 +++++++ data/spells/dimensional anchor.yaml | 32 +++++++ data/spells/dimensional lock.yaml | 31 +++++++ data/spells/dimensional steps.yaml | 26 ++++++ data/spells/dinosaur form.yaml | 56 ++++++++++++ data/spells/dirge of doom.yaml | 29 ++++++ data/spells/disappearance.yaml | 29 ++++++ data/spells/discern lies.yaml | 28 ++++++ data/spells/discern location.yaml | 34 +++++++ data/spells/disintegrate.yaml | 31 +++++++ data/spells/disjunction.yaml | 27 ++++++ data/spells/dispel magic.yaml | 30 +++++++ data/spells/disperse into air.yaml | 29 ++++++ data/spells/disrupt undead.yaml | 30 +++++++ data/spells/disrupting weapons.yaml | 28 ++++++ data/spells/divine aura.yaml | 35 ++++++++ data/spells/divine decree.yaml | 39 ++++++++ data/spells/divine inspiration.yaml | 28 ++++++ data/spells/divine lance.yaml | 31 +++++++ data/spells/divine vessel.yaml | 38 ++++++++ data/spells/divine wrath.yaml | 36 ++++++++ data/spells/diviner's sight.yaml | 30 +++++++ data/spells/dominate.yaml | 36 ++++++++ data/spells/downpour.yaml | 30 +++++++ data/spells/dragon breath.yaml | 30 +++++++ data/spells/dragon claws.yaml | 33 +++++++ data/spells/dragon form.yaml | 89 +++++++++++++++++++ data/spells/dragon wings.yaml | 28 ++++++ data/spells/drain life.yaml | 31 +++++++ data/spells/dread aura.yaml | 28 ++++++ data/spells/dream council.yaml | 30 +++++++ data/spells/dream message.yaml | 32 +++++++ data/spells/dreamer's call.yaml | 35 ++++++++ data/spells/dreaming potential.yaml | 30 +++++++ data/spells/drop dead.yaml | 32 +++++++ data/spells/duplicate foe.yaml | 44 +++++++++ data/spells/earthbind.yaml | 32 +++++++ data/spells/earthquake.yaml | 44 +++++++++ data/spells/eclipse burst.yaml | 40 +++++++++ data/spells/electric arc.yaml | 29 ++++++ data/spells/elemental blast.yaml | 29 ++++++ data/spells/elemental form.yaml | 53 +++++++++++ data/spells/elemental motion.yaml | 28 ++++++ data/spells/elemental tempest.yaml | 30 +++++++ data/spells/elemental toss.yaml | 28 ++++++ data/spells/embrace the pit.yaml | 30 +++++++ data/spells/empty body.yaml | 25 ++++++ data/spells/endure elements.yaml | 29 ++++++ data/spells/enduring might.yaml | 24 +++++ data/spells/energy absorption.yaml | 25 ++++++ data/spells/energy aegis.yaml | 29 ++++++ data/spells/enhance victuals.yaml | 31 +++++++ data/spells/enlarge.yaml | 33 +++++++ data/spells/entangle.yaml | 29 ++++++ data/spells/enthrall.yaml | 42 +++++++++ data/spells/eradicate undeath.yaml | 28 ++++++ data/spells/ethereal jaunt.yaml | 36 ++++++++ data/spells/extend spell.yaml | 26 ++++++ data/spells/fabricated truth.yaml | 40 +++++++++ data/spells/face in the crowd.yaml | 27 ++++++ data/spells/faerie dust.yaml | 36 ++++++++ data/spells/faerie fire.yaml | 30 +++++++ data/spells/false life.yaml | 25 ++++++ data/spells/false vision.yaml | 33 +++++++ data/spells/fatal aria.yaml | 33 +++++++ data/spells/fear.yaml | 34 +++++++ data/spells/feather fall.yaml | 27 ++++++ data/spells/feeblemind.yaml | 32 +++++++ data/spells/feet to fins.yaml | 28 ++++++ data/spells/fey disappearance.yaml | 25 ++++++ data/spells/fey glamour.yaml | 28 ++++++ data/spells/field of life.yaml | 31 +++++++ data/spells/fiery body.yaml | 34 +++++++ data/spells/finger of death.yaml | 29 ++++++ data/spells/fire ray.yaml | 30 +++++++ data/spells/fire seeds.yaml | 36 ++++++++ data/spells/fire shield.yaml | 28 ++++++ data/spells/fireball.yaml | 40 +++++++++ data/spells/flame barrier.yaml | 24 +++++ data/spells/flame strike.yaml | 31 +++++++ data/spells/flaming sphere.yaml | 34 +++++++ data/spells/fleet step.yaml | 23 +++++ data/spells/flesh to stone.yaml | 34 +++++++ data/spells/floating disk.yaml | 30 +++++++ data/spells/fly.yaml | 27 ++++++ data/spells/forbidding ward.yaml | 28 ++++++ data/spells/force bolt.yaml | 27 ++++++ data/spells/forced quiet.yaml | 33 +++++++ data/spells/foresight.yaml | 41 +++++++++ data/spells/freedom of movement.yaml | 29 ++++++ data/spells/gaseous form.yaml | 30 +++++++ data/spells/gate.yaml | 33 +++++++ data/spells/gentle repose.yaml | 32 +++++++ data/spells/ghost sound.yaml | 30 +++++++ data/spells/ghostly weapon.yaml | 27 ++++++ data/spells/ghoulish cravings.yaml | 39 ++++++++ data/spells/glibness.yaml | 28 ++++++ data/spells/glimpse the truth.yaml | 31 +++++++ data/spells/glitterdust.yaml | 34 +++++++ data/spells/globe of invulnerability.yaml | 33 +++++++ data/spells/glutton's jaw.yaml | 27 ++++++ data/spells/glyph of warding.yaml | 41 +++++++++ data/spells/goblin pox.yaml | 34 +++++++ data/spells/goodberry.yaml | 30 +++++++ data/spells/grasping grave.yaml | 33 +++++++ data/spells/grease.yaml | 39 ++++++++ data/spells/grim tendrils.yaml | 34 +++++++ data/spells/guidance.yaml | 29 ++++++ data/spells/gust of wind.yaml | 34 +++++++ data/spells/hallucination.yaml | 47 ++++++++++ data/spells/hallucinatory terrain.yaml | 33 +++++++ data/spells/hand of the apprentice.yaml | 29 ++++++ data/spells/harm.yaml | 34 +++++++ data/spells/haste.yaml | 27 ++++++ data/spells/heal animal.yaml | 32 +++++++ data/spells/heal.yaml | 69 ++++++++++++++ data/spells/healer's blessing.yaml | 28 ++++++ data/spells/hellfire plume.yaml | 30 +++++++ data/spells/hero's defiance.yaml | 30 +++++++ data/spells/heroism.yaml | 28 ++++++ data/spells/hideous laughter.yaml | 32 +++++++ data/spells/holy cascade.yaml | 34 +++++++ data/spells/horrid wilting.yaml | 31 +++++++ data/spells/horrific visage.yaml | 35 ++++++++ data/spells/house of imaginary walls.yaml | 33 +++++++ data/spells/humanoid form.yaml | 42 +++++++++ data/spells/hurtling stone.yaml | 28 ++++++ data/spells/hydraulic push.yaml | 30 +++++++ data/spells/hydraulic torrent.yaml | 29 ++++++ data/spells/hypercognition.yaml | 24 +++++ data/spells/hypnotic pattern.yaml | 35 ++++++++ data/spells/illusory creature.yaml | 55 ++++++++++++ data/spells/illusory disguise.yaml | 39 ++++++++ data/spells/illusory object.yaml | 34 +++++++ data/spells/illusory scene.yaml | 50 +++++++++++ data/spells/impaling briars.yaml | 39 ++++++++ data/spells/implosion.yaml | 31 +++++++ data/spells/insect form.yaml | 54 +++++++++++ data/spells/inspire competence.yaml | 34 +++++++ data/spells/inspire courage.yaml | 29 ++++++ data/spells/inspire defense.yaml | 29 ++++++ data/spells/inspire heroics.yaml | 32 +++++++ data/spells/invisibility cloak.yaml | 24 +++++ data/spells/invisibility sphere.yaml | 32 +++++++ data/spells/invisibility.yaml | 28 ++++++ data/spells/item facade.yaml | 33 +++++++ data/spells/jealous hex.yaml | 33 +++++++ data/spells/jump.yaml | 28 ++++++ data/spells/ki blast.yaml | 36 ++++++++ data/spells/ki rush.yaml | 25 ++++++ data/spells/ki strike.yaml | 27 ++++++ data/spells/knock.yaml | 27 ++++++ data/spells/know direction.yaml | 29 ++++++ data/spells/know the enemy.yaml | 26 ++++++ data/spells/lay on hands.yaml | 32 +++++++ data/spells/levitate.yaml | 32 +++++++ data/spells/life siphon.yaml | 25 ++++++ data/spells/light.yaml | 31 +++++++ data/spells/lightning bolt.yaml | 27 ++++++ data/spells/lingering composition.yaml | 30 +++++++ data/spells/litany against sloth.yaml | 33 +++++++ data/spells/litany against wrath.yaml | 37 ++++++++ data/spells/litany of righteousness.yaml | 28 ++++++ data/spells/localized quake.yaml | 33 +++++++ data/spells/locate.yaml | 37 ++++++++ data/spells/lock.yaml | 35 ++++++++ data/spells/longstrider.yaml | 25 ++++++ data/spells/loremaster's etude.yaml | 26 ++++++ data/spells/lucky break.yaml | 24 +++++ data/spells/mage armor.yaml | 30 +++++++ data/spells/mage hand.yaml | 33 +++++++ data/spells/magic aura.yaml | 36 ++++++++ data/spells/magic fang.yaml | 26 ++++++ data/spells/magic missile.yaml | 34 +++++++ data/spells/magic mouth.yaml | 28 ++++++ data/spells/magic warrior aspect.yaml | 27 ++++++ data/spells/magic warrior transformation.yaml | 25 ++++++ data/spells/magic weapon.yaml | 27 ++++++ data/spells/magic's vessel.yaml | 27 ++++++ data/spells/magnificent mansion.yaml | 41 +++++++++ data/spells/malignant sustenance.yaml | 28 ++++++ data/spells/mantis form.yaml | 24 +++++ data/spells/mariner's curse.yaml | 35 ++++++++ data/spells/mask of terror.yaml | 39 ++++++++ data/spells/massacre.yaml | 38 ++++++++ data/spells/maze.yaml | 37 ++++++++ data/spells/meld into stone.yaml | 30 +++++++ data/spells/mending.yaml | 34 +++++++ data/spells/message.yaml | 36 ++++++++ data/spells/meteor swarm.yaml | 34 +++++++ data/spells/mind blank.yaml | 30 +++++++ data/spells/mind probe.yaml | 39 ++++++++ data/spells/mind reading.yaml | 37 ++++++++ data/spells/mindlink.yaml | 26 ++++++ data/spells/miracle.yaml | 31 +++++++ data/spells/mirror image.yaml | 34 +++++++ data/spells/misdirection.yaml | 28 ++++++ data/spells/mislead.yaml | 39 ++++++++ data/spells/modify memory.yaml | 39 ++++++++ data/spells/moment of renewal.yaml | 30 +++++++ data/spells/monstrosity form.yaml | 58 ++++++++++++ data/spells/moon frenzy.yaml | 41 +++++++++ data/spells/moonbeam.yaml | 32 +++++++ data/spells/mystic beacon.yaml | 26 ++++++ data/spells/nature incarnate.yaml | 49 ++++++++++ data/spells/nature's bounty.yaml | 28 ++++++ data/spells/nature's enmity.yaml | 36 ++++++++ data/spells/negate aroma.yaml | 30 +++++++ data/spells/neutralize poison.yaml | 26 ++++++ data/spells/nightmare.yaml | 35 ++++++++ data/spells/nondetection.yaml | 32 +++++++ data/spells/obscuring mist.yaml | 29 ++++++ data/spells/outcast's curse.yaml | 38 ++++++++ data/spells/overstuff.yaml | 31 +++++++ data/spells/overwhelming presence.yaml | 41 +++++++++ data/spells/paralyze.yaml | 34 +++++++ data/spells/paranoia.yaml | 37 ++++++++ data/spells/pass without trace.yaml | 29 ++++++ data/spells/passwall.yaml | 37 ++++++++ data/spells/perfect strike.yaml | 23 +++++ data/spells/perfected form.yaml | 23 +++++ data/spells/perfected mind.yaml | 27 ++++++ data/spells/pest form.yaml | 34 +++++++ data/spells/phantasmal calamity.yaml | 34 +++++++ data/spells/phantasmal killer.yaml | 40 +++++++++ data/spells/phantom pain.yaml | 34 +++++++ data/spells/phantom steed.yaml | 35 ++++++++ data/spells/physical boost.yaml | 25 ++++++ data/spells/plane shift.yaml | 41 +++++++++ data/spells/plant form.yaml | 48 ++++++++++ data/spells/polar ray.yaml | 28 ++++++ data/spells/positive luminance.yaml | 38 ++++++++ data/spells/possession.yaml | 45 ++++++++++ data/spells/power word blind.yaml | 30 +++++++ data/spells/power word kill.yaml | 33 +++++++ data/spells/power word stun.yaml | 29 ++++++ data/spells/precious metals.yaml | 33 +++++++ data/spells/prestidigitation.yaml | 37 ++++++++ data/spells/primal herd.yaml | 43 +++++++++ data/spells/primal phenomenon.yaml | 31 +++++++ data/spells/primal summons.yaml | 31 +++++++ data/spells/prismatic sphere.yaml | 28 ++++++ data/spells/prismatic spray.yaml | 36 ++++++++ data/spells/prismatic wall.yaml | 45 ++++++++++ data/spells/private sanctum.yaml | 30 +++++++ data/spells/produce flame.yaml | 33 +++++++ data/spells/project image.yaml | 32 +++++++ data/spells/protection.yaml | 32 +++++++ data/spells/protective ward.yaml | 25 ++++++ data/spells/protector's sacrifice.yaml | 29 ++++++ data/spells/protector's sphere.yaml | 27 ++++++ data/spells/prying eye.yaml | 35 ++++++++ data/spells/pulse of the city.yaml | 43 +++++++++ data/spells/punishing winds.yaml | 35 ++++++++ data/spells/purify food and drink.yaml | 26 ++++++ data/spells/purple worm sting.yaml | 34 +++++++ data/spells/pushing gust.yaml | 30 +++++++ data/spells/quivering palm.yaml | 35 ++++++++ data/spells/raise dead.yaml | 46 ++++++++++ data/spells/ray of enfeeblement.yaml | 33 +++++++ data/spells/ray of frost.yaml | 31 +++++++ data/spells/read aura.yaml | 33 +++++++ data/spells/read fate.yaml | 34 +++++++ data/spells/read omens.yaml | 28 ++++++ data/spells/rebuke death.yaml | 31 +++++++ data/spells/regenerate.yaml | 36 ++++++++ data/spells/remake.yaml | 40 +++++++++ data/spells/remove curse.yaml | 29 ++++++ data/spells/remove disease.yaml | 27 ++++++ data/spells/remove fear.yaml | 28 ++++++ data/spells/remove paralysis.yaml | 30 +++++++ data/spells/repulsion.yaml | 37 ++++++++ data/spells/resilient sphere.yaml | 32 +++++++ data/spells/resist energy.yaml | 31 +++++++ data/spells/resplendent mansion.yaml | 38 ++++++++ data/spells/restoration.yaml | 42 +++++++++ data/spells/restore senses.yaml | 32 +++++++ data/spells/retributive pain.yaml | 27 ++++++ data/spells/retrocognition.yaml | 39 ++++++++ data/spells/reverse gravity.yaml | 37 ++++++++ data/spells/revival.yaml | 34 +++++++ data/spells/righteous might.yaml | 44 +++++++++ data/spells/rope trick.yaml | 38 ++++++++ data/spells/safeguard secret.yaml | 32 +++++++ data/spells/sanctified ground.yaml | 29 ++++++ data/spells/sanctuary.yaml | 31 +++++++ data/spells/savor the sting.yaml | 35 ++++++++ data/spells/scholarly recollection.yaml | 26 ++++++ data/spells/scintillating pattern.yaml | 36 ++++++++ data/spells/scrying.yaml | 41 +++++++++ data/spells/searing light.yaml | 37 ++++++++ data/spells/secret page.yaml | 32 +++++++ data/spells/see invisibility.yaml | 27 ++++++ data/spells/sending.yaml | 28 ++++++ data/spells/shadow blast.yaml | 31 +++++++ data/spells/shadow siphon.yaml | 28 ++++++ data/spells/shadow walk.yaml | 40 +++++++++ data/spells/shape stone.yaml | 30 +++++++ data/spells/shape wood.yaml | 26 ++++++ data/spells/shapechange.yaml | 30 +++++++ data/spells/shared nightmare.yaml | 35 ++++++++ data/spells/shatter.yaml | 28 ++++++ data/spells/shield other.yaml | 29 ++++++ data/spells/shield.yaml | 34 +++++++ data/spells/shifting form.yaml | 27 ++++++ data/spells/shillelagh.yaml | 28 ++++++ data/spells/shocking grasp.yaml | 32 +++++++ data/spells/shrink item.yaml | 29 ++++++ data/spells/shrink.yaml | 28 ++++++ data/spells/sigil.yaml | 34 +++++++ data/spells/silence.yaml | 32 +++++++ data/spells/sleep.yaml | 41 +++++++++ data/spells/slow.yaml | 30 +++++++ data/spells/solid fog.yaml | 30 +++++++ data/spells/soothe.yaml | 29 ++++++ data/spells/soothing ballade.yaml | 32 +++++++ data/spells/soothing words.yaml | 29 ++++++ data/spells/sound burst.yaml | 32 +++++++ data/spells/speak with animals.yaml | 25 ++++++ data/spells/speak with plants.yaml | 28 ++++++ data/spells/spectral hand.yaml | 29 ++++++ data/spells/spell immunity.yaml | 30 +++++++ data/spells/spell turning.yaml | 31 +++++++ data/spells/spellwrack.yaml | 37 ++++++++ data/spells/spider climb.yaml | 26 ++++++ data/spells/spider sting.yaml | 35 ++++++++ data/spells/spirit blast.yaml | 31 +++++++ data/spells/spirit link.yaml | 36 ++++++++ data/spells/spirit song.yaml | 33 +++++++ data/spells/spiritual epidemic.yaml | 34 +++++++ data/spells/spiritual guardian.yaml | 51 +++++++++++ data/spells/spiritual weapon.yaml | 42 +++++++++ data/spells/splash of art.yaml | 31 +++++++ data/spells/stabilize.yaml | 28 ++++++ data/spells/status.yaml | 29 ++++++ data/spells/stinking cloud.yaml | 32 +++++++ data/spells/stone tell.yaml | 31 +++++++ data/spells/stone to flesh.yaml | 28 ++++++ data/spells/stoneskin.yaml | 29 ++++++ data/spells/storm lord.yaml | 37 ++++++++ data/spells/storm of vengeance.yaml | 43 +++++++++ data/spells/stormwind flight.yaml | 28 ++++++ data/spells/subconscious suggestion.yaml | 41 +++++++++ data/spells/sudden shift.yaml | 24 +++++ data/spells/suggestion.yaml | 39 ++++++++ data/spells/summon animal.yaml | 31 +++++++ data/spells/summon celestial.yaml | 30 +++++++ data/spells/summon construct.yaml | 28 ++++++ data/spells/summon dragon.yaml | 27 ++++++ data/spells/summon elemental.yaml | 29 ++++++ data/spells/summon entity.yaml | 27 ++++++ data/spells/summon fey.yaml | 29 ++++++ data/spells/summon fiend.yaml | 30 +++++++ data/spells/summon giant.yaml | 27 ++++++ data/spells/summon plant or fungus.yaml | 29 ++++++ data/spells/sunburst.yaml | 38 ++++++++ data/spells/swamp of sloth.yaml | 35 ++++++++ data/spells/sweet dream.yaml | 36 ++++++++ data/spells/synaptic pulse.yaml | 32 +++++++ data/spells/synesthesia.yaml | 35 ++++++++ data/spells/take its course.yaml | 40 +++++++++ data/spells/talking corpse.yaml | 44 +++++++++ data/spells/tanglefoot.yaml | 34 +++++++ data/spells/tangling creepers.yaml | 34 +++++++ data/spells/telekinetic haul.yaml | 26 ++++++ data/spells/telekinetic manuever.yaml | 28 ++++++ data/spells/telekinetic projectile.yaml | 32 +++++++ data/spells/telepathic bond.yaml | 28 ++++++ data/spells/telepathic demand.yaml | 36 ++++++++ data/spells/telepathy.yaml | 30 +++++++ data/spells/teleport.yaml | 45 ++++++++++ data/spells/tempest surge.yaml | 32 +++++++ data/spells/tempt fate.yaml | 31 +++++++ data/spells/tentacular limbs.yaml | 30 +++++++ data/spells/tidal surge.yaml | 30 +++++++ data/spells/time stop.yaml | 34 +++++++ data/spells/tongues.yaml | 30 +++++++ data/spells/touch of idiocy.yaml | 28 ++++++ data/spells/touch of obedience.yaml | 29 ++++++ data/spells/touch of the moon.yaml | 32 +++++++ data/spells/touch of undeath (cleric).yaml | 32 +++++++ data/spells/touch of undeath (sorcerer).yaml | 33 +++++++ data/spells/traveler's transit.yaml | 26 ++++++ data/spells/tree shape.yaml | 31 +++++++ data/spells/tree stride.yaml | 34 +++++++ data/spells/trickster's twin.yaml | 38 ++++++++ data/spells/triple time.yaml | 27 ++++++ data/spells/true seeing.yaml | 30 +++++++ data/spells/true strike.yaml | 26 ++++++ data/spells/true target.yaml | 30 +++++++ data/spells/unblinking flame revelation.yaml | 23 +++++ data/spells/unbreaking wave advance.yaml | 30 +++++++ data/spells/uncontrollable dance.yaml | 35 ++++++++ data/spells/undetectable alignment.yaml | 27 ++++++ data/spells/unfathomable song.yaml | 37 ++++++++ data/spells/unfettered pack.yaml | 28 ++++++ data/spells/unfolding wind rush.yaml | 26 ++++++ data/spells/unimpeded stride.yaml | 25 ++++++ data/spells/unity.yaml | 27 ++++++ data/spells/unrelenting observation.yaml | 42 +++++++++ data/spells/unseen servant.yaml | 39 ++++++++ data/spells/untwisting iron buffer.yaml | 24 +++++ data/spells/unusual anatomy.yaml | 30 +++++++ data/spells/vampiric exsanguination.yaml | 33 +++++++ data/spells/vampiric touch.yaml | 32 +++++++ data/spells/veil of confidence.yaml | 27 ++++++ data/spells/veil.yaml | 40 +++++++++ data/spells/ventriloquism.yaml | 33 +++++++ data/spells/vibrant pattern.yaml | 36 ++++++++ data/spells/vibrant thorns.yaml | 29 ++++++ data/spells/vigilant eye.yaml | 26 ++++++ data/spells/visions of danger.yaml | 36 ++++++++ data/spells/vital beacon.yaml | 33 +++++++ data/spells/volcanic eruption.yaml | 41 +++++++++ data/spells/wail of the banshee.yaml | 32 +++++++ data/spells/walking nightmare.yaml | 34 +++++++ data/spells/wall of fire.yaml | 33 +++++++ data/spells/wall of force.yaml | 37 ++++++++ data/spells/wall of ice.yaml | 41 +++++++++ data/spells/wall of stone.yaml | 35 ++++++++ data/spells/wall of thorns.yaml | 37 ++++++++ data/spells/wall of wind.yaml | 43 +++++++++ data/spells/wanderer's guide.yaml | 30 +++++++ data/spells/warp mind.yaml | 36 ++++++++ data/spells/warped terrain.yaml | 36 ++++++++ data/spells/water breathing.yaml | 27 ++++++ data/spells/water walk.yaml | 29 ++++++ data/spells/weapon of judgement.yaml | 47 ++++++++++ data/spells/weapon storm.yaml | 34 +++++++ data/spells/weapon surge.yaml | 28 ++++++ data/spells/web.yaml | 45 ++++++++++ data/spells/weird.yaml | 38 ++++++++ data/spells/wholeness of body.yaml | 27 ++++++ data/spells/wild morph.yaml | 45 ++++++++++ data/spells/wild shape.yaml | 34 +++++++ data/spells/wild winds stance.yaml | 29 ++++++ data/spells/wind jump.yaml | 26 ++++++ data/spells/wind walk.yaml | 31 +++++++ data/spells/wish.yaml | 29 ++++++ data/spells/word of freedom.yaml | 30 +++++++ data/spells/word of truth.yaml | 26 ++++++ data/spells/you're mine.yaml | 36 ++++++++ data/spells/zeal for battle.yaml | 29 ++++++ data/spells/zealous conviction.yaml | 30 +++++++ data/spells/zone of truth.yaml | 40 +++++++++ 546 files changed, 17864 insertions(+) create mode 100644 bin/spells-to-files.py create mode 100644 data/spells/aberrant whispers.yaml create mode 100644 data/spells/abundant step.yaml create mode 100644 data/spells/abyssal plague.yaml create mode 100644 data/spells/abyssal wrath.yaml create mode 100644 data/spells/acid arrow.yaml create mode 100644 data/spells/acid splash.yaml create mode 100644 data/spells/aerial form.yaml create mode 100644 data/spells/agile feet.yaml create mode 100644 data/spells/air bubble.yaml create mode 100644 data/spells/air walk.yaml create mode 100644 data/spells/alarm.yaml create mode 100644 data/spells/allegro.yaml create mode 100644 data/spells/alter reality.yaml create mode 100644 data/spells/anathematic reprisal.yaml create mode 100644 data/spells/ancestral memories.yaml create mode 100644 data/spells/angelic halo.yaml create mode 100644 data/spells/angelic wings.yaml create mode 100644 data/spells/animal form.yaml create mode 100644 data/spells/animal messenger.yaml create mode 100644 data/spells/animal vision.yaml create mode 100644 data/spells/ant haul.yaml create mode 100644 data/spells/antimagic field.yaml create mode 100644 data/spells/appearance of wealth.yaml create mode 100644 data/spells/arcane countermeasure.yaml create mode 100644 data/spells/artistic flourish.yaml create mode 100644 data/spells/athletic rush.yaml create mode 100644 data/spells/augment summoning.yaml create mode 100644 data/spells/augury.yaml create mode 100644 data/spells/avatar.yaml create mode 100644 data/spells/baleful polymorph.yaml create mode 100644 data/spells/bane.yaml create mode 100644 data/spells/banishment.yaml create mode 100644 data/spells/barkskin.yaml create mode 100644 data/spells/bind soul.yaml create mode 100644 data/spells/bind undead.yaml create mode 100644 data/spells/bit of luck.yaml create mode 100644 data/spells/black tentacles.yaml create mode 100644 data/spells/blade barrier.yaml create mode 100644 data/spells/bless.yaml create mode 100644 data/spells/blind ambition.yaml create mode 100644 data/spells/blindness.yaml create mode 100644 data/spells/blink.yaml create mode 100644 data/spells/blur.yaml create mode 100644 data/spells/breath of life.yaml create mode 100644 data/spells/burning hands.yaml create mode 100644 data/spells/call of the grave.yaml create mode 100644 data/spells/calm emotions.yaml create mode 100644 data/spells/captivating adoration.yaml create mode 100644 data/spells/cataclysm.yaml create mode 100644 data/spells/celestial brand.yaml create mode 100644 data/spells/chain lightning.yaml create mode 100644 data/spells/champion's sacrifice.yaml create mode 100644 data/spells/charm.yaml create mode 100644 data/spells/charming touch.yaml create mode 100644 data/spells/charming words.yaml create mode 100644 data/spells/chill touch.yaml create mode 100644 data/spells/chilling darkness.yaml create mode 100644 data/spells/chromatic wall.yaml create mode 100644 data/spells/circle of protection.yaml create mode 100644 data/spells/clairaudience.yaml create mode 100644 data/spells/clairvoyance.yaml create mode 100644 data/spells/cloak of colors.yaml create mode 100644 data/spells/cloak of shadow.yaml create mode 100644 data/spells/cloudkill.yaml create mode 100644 data/spells/collective transposition.yaml create mode 100644 data/spells/color spray.yaml create mode 100644 data/spells/command.yaml create mode 100644 data/spells/commanding lash.yaml create mode 100644 data/spells/competitive edge.yaml create mode 100644 data/spells/comprehend language.yaml create mode 100644 data/spells/cone of cold.yaml create mode 100644 data/spells/confusion.yaml create mode 100644 data/spells/contingency.yaml create mode 100644 data/spells/continual flame.yaml create mode 100644 data/spells/control water.yaml create mode 100644 data/spells/counter performance.yaml create mode 100644 data/spells/create food.yaml create mode 100644 data/spells/create water.yaml create mode 100644 data/spells/creation.yaml create mode 100644 data/spells/crisis of faith.yaml create mode 100644 data/spells/crusade.yaml create mode 100644 data/spells/crushing dispair.yaml create mode 100644 data/spells/cry of destruction.yaml create mode 100644 data/spells/dancing lights.yaml create mode 100644 data/spells/darkened eyes.yaml create mode 100644 data/spells/darkness.yaml create mode 100644 data/spells/darkvision.yaml create mode 100644 data/spells/daze.yaml create mode 100644 data/spells/dazzling flash.yaml create mode 100644 data/spells/deafness.yaml create mode 100644 data/spells/death knell.yaml create mode 100644 data/spells/death ward.yaml create mode 100644 data/spells/death's call.yaml create mode 100644 data/spells/delusional pride.yaml create mode 100644 data/spells/destructive aura.yaml create mode 100644 data/spells/detect alignment.yaml create mode 100644 data/spells/detect magic.yaml create mode 100644 data/spells/detect poison.yaml create mode 100644 data/spells/detect scrying.yaml create mode 100644 data/spells/diabolic edict.yaml create mode 100644 data/spells/dimension door.yaml create mode 100644 data/spells/dimensional anchor.yaml create mode 100644 data/spells/dimensional lock.yaml create mode 100644 data/spells/dimensional steps.yaml create mode 100644 data/spells/dinosaur form.yaml create mode 100644 data/spells/dirge of doom.yaml create mode 100644 data/spells/disappearance.yaml create mode 100644 data/spells/discern lies.yaml create mode 100644 data/spells/discern location.yaml create mode 100644 data/spells/disintegrate.yaml create mode 100644 data/spells/disjunction.yaml create mode 100644 data/spells/dispel magic.yaml create mode 100644 data/spells/disperse into air.yaml create mode 100644 data/spells/disrupt undead.yaml create mode 100644 data/spells/disrupting weapons.yaml create mode 100644 data/spells/divine aura.yaml create mode 100644 data/spells/divine decree.yaml create mode 100644 data/spells/divine inspiration.yaml create mode 100644 data/spells/divine lance.yaml create mode 100644 data/spells/divine vessel.yaml create mode 100644 data/spells/divine wrath.yaml create mode 100644 data/spells/diviner's sight.yaml create mode 100644 data/spells/dominate.yaml create mode 100644 data/spells/downpour.yaml create mode 100644 data/spells/dragon breath.yaml create mode 100644 data/spells/dragon claws.yaml create mode 100644 data/spells/dragon form.yaml create mode 100644 data/spells/dragon wings.yaml create mode 100644 data/spells/drain life.yaml create mode 100644 data/spells/dread aura.yaml create mode 100644 data/spells/dream council.yaml create mode 100644 data/spells/dream message.yaml create mode 100644 data/spells/dreamer's call.yaml create mode 100644 data/spells/dreaming potential.yaml create mode 100644 data/spells/drop dead.yaml create mode 100644 data/spells/duplicate foe.yaml create mode 100644 data/spells/earthbind.yaml create mode 100644 data/spells/earthquake.yaml create mode 100644 data/spells/eclipse burst.yaml create mode 100644 data/spells/electric arc.yaml create mode 100644 data/spells/elemental blast.yaml create mode 100644 data/spells/elemental form.yaml create mode 100644 data/spells/elemental motion.yaml create mode 100644 data/spells/elemental tempest.yaml create mode 100644 data/spells/elemental toss.yaml create mode 100644 data/spells/embrace the pit.yaml create mode 100644 data/spells/empty body.yaml create mode 100644 data/spells/endure elements.yaml create mode 100644 data/spells/enduring might.yaml create mode 100644 data/spells/energy absorption.yaml create mode 100644 data/spells/energy aegis.yaml create mode 100644 data/spells/enhance victuals.yaml create mode 100644 data/spells/enlarge.yaml create mode 100644 data/spells/entangle.yaml create mode 100644 data/spells/enthrall.yaml create mode 100644 data/spells/eradicate undeath.yaml create mode 100644 data/spells/ethereal jaunt.yaml create mode 100644 data/spells/extend spell.yaml create mode 100644 data/spells/fabricated truth.yaml create mode 100644 data/spells/face in the crowd.yaml create mode 100644 data/spells/faerie dust.yaml create mode 100644 data/spells/faerie fire.yaml create mode 100644 data/spells/false life.yaml create mode 100644 data/spells/false vision.yaml create mode 100644 data/spells/fatal aria.yaml create mode 100644 data/spells/fear.yaml create mode 100644 data/spells/feather fall.yaml create mode 100644 data/spells/feeblemind.yaml create mode 100644 data/spells/feet to fins.yaml create mode 100644 data/spells/fey disappearance.yaml create mode 100644 data/spells/fey glamour.yaml create mode 100644 data/spells/field of life.yaml create mode 100644 data/spells/fiery body.yaml create mode 100644 data/spells/finger of death.yaml create mode 100644 data/spells/fire ray.yaml create mode 100644 data/spells/fire seeds.yaml create mode 100644 data/spells/fire shield.yaml create mode 100644 data/spells/fireball.yaml create mode 100644 data/spells/flame barrier.yaml create mode 100644 data/spells/flame strike.yaml create mode 100644 data/spells/flaming sphere.yaml create mode 100644 data/spells/fleet step.yaml create mode 100644 data/spells/flesh to stone.yaml create mode 100644 data/spells/floating disk.yaml create mode 100644 data/spells/fly.yaml create mode 100644 data/spells/forbidding ward.yaml create mode 100644 data/spells/force bolt.yaml create mode 100644 data/spells/forced quiet.yaml create mode 100644 data/spells/foresight.yaml create mode 100644 data/spells/freedom of movement.yaml create mode 100644 data/spells/gaseous form.yaml create mode 100644 data/spells/gate.yaml create mode 100644 data/spells/gentle repose.yaml create mode 100644 data/spells/ghost sound.yaml create mode 100644 data/spells/ghostly weapon.yaml create mode 100644 data/spells/ghoulish cravings.yaml create mode 100644 data/spells/glibness.yaml create mode 100644 data/spells/glimpse the truth.yaml create mode 100644 data/spells/glitterdust.yaml create mode 100644 data/spells/globe of invulnerability.yaml create mode 100644 data/spells/glutton's jaw.yaml create mode 100644 data/spells/glyph of warding.yaml create mode 100644 data/spells/goblin pox.yaml create mode 100644 data/spells/goodberry.yaml create mode 100644 data/spells/grasping grave.yaml create mode 100644 data/spells/grease.yaml create mode 100644 data/spells/grim tendrils.yaml create mode 100644 data/spells/guidance.yaml create mode 100644 data/spells/gust of wind.yaml create mode 100644 data/spells/hallucination.yaml create mode 100644 data/spells/hallucinatory terrain.yaml create mode 100644 data/spells/hand of the apprentice.yaml create mode 100644 data/spells/harm.yaml create mode 100644 data/spells/haste.yaml create mode 100644 data/spells/heal animal.yaml create mode 100644 data/spells/heal.yaml create mode 100644 data/spells/healer's blessing.yaml create mode 100644 data/spells/hellfire plume.yaml create mode 100644 data/spells/hero's defiance.yaml create mode 100644 data/spells/heroism.yaml create mode 100644 data/spells/hideous laughter.yaml create mode 100644 data/spells/holy cascade.yaml create mode 100644 data/spells/horrid wilting.yaml create mode 100644 data/spells/horrific visage.yaml create mode 100644 data/spells/house of imaginary walls.yaml create mode 100644 data/spells/humanoid form.yaml create mode 100644 data/spells/hurtling stone.yaml create mode 100644 data/spells/hydraulic push.yaml create mode 100644 data/spells/hydraulic torrent.yaml create mode 100644 data/spells/hypercognition.yaml create mode 100644 data/spells/hypnotic pattern.yaml create mode 100644 data/spells/illusory creature.yaml create mode 100644 data/spells/illusory disguise.yaml create mode 100644 data/spells/illusory object.yaml create mode 100644 data/spells/illusory scene.yaml create mode 100644 data/spells/impaling briars.yaml create mode 100644 data/spells/implosion.yaml create mode 100644 data/spells/insect form.yaml create mode 100644 data/spells/inspire competence.yaml create mode 100644 data/spells/inspire courage.yaml create mode 100644 data/spells/inspire defense.yaml create mode 100644 data/spells/inspire heroics.yaml create mode 100644 data/spells/invisibility cloak.yaml create mode 100644 data/spells/invisibility sphere.yaml create mode 100644 data/spells/invisibility.yaml create mode 100644 data/spells/item facade.yaml create mode 100644 data/spells/jealous hex.yaml create mode 100644 data/spells/jump.yaml create mode 100644 data/spells/ki blast.yaml create mode 100644 data/spells/ki rush.yaml create mode 100644 data/spells/ki strike.yaml create mode 100644 data/spells/knock.yaml create mode 100644 data/spells/know direction.yaml create mode 100644 data/spells/know the enemy.yaml create mode 100644 data/spells/lay on hands.yaml create mode 100644 data/spells/levitate.yaml create mode 100644 data/spells/life siphon.yaml create mode 100644 data/spells/light.yaml create mode 100644 data/spells/lightning bolt.yaml create mode 100644 data/spells/lingering composition.yaml create mode 100644 data/spells/litany against sloth.yaml create mode 100644 data/spells/litany against wrath.yaml create mode 100644 data/spells/litany of righteousness.yaml create mode 100644 data/spells/localized quake.yaml create mode 100644 data/spells/locate.yaml create mode 100644 data/spells/lock.yaml create mode 100644 data/spells/longstrider.yaml create mode 100644 data/spells/loremaster's etude.yaml create mode 100644 data/spells/lucky break.yaml create mode 100644 data/spells/mage armor.yaml create mode 100644 data/spells/mage hand.yaml create mode 100644 data/spells/magic aura.yaml create mode 100644 data/spells/magic fang.yaml create mode 100644 data/spells/magic missile.yaml create mode 100644 data/spells/magic mouth.yaml create mode 100644 data/spells/magic warrior aspect.yaml create mode 100644 data/spells/magic warrior transformation.yaml create mode 100644 data/spells/magic weapon.yaml create mode 100644 data/spells/magic's vessel.yaml create mode 100644 data/spells/magnificent mansion.yaml create mode 100644 data/spells/malignant sustenance.yaml create mode 100644 data/spells/mantis form.yaml create mode 100644 data/spells/mariner's curse.yaml create mode 100644 data/spells/mask of terror.yaml create mode 100644 data/spells/massacre.yaml create mode 100644 data/spells/maze.yaml create mode 100644 data/spells/meld into stone.yaml create mode 100644 data/spells/mending.yaml create mode 100644 data/spells/message.yaml create mode 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create mode 100644 data/spells/protector's sacrifice.yaml create mode 100644 data/spells/protector's sphere.yaml create mode 100644 data/spells/prying eye.yaml create mode 100644 data/spells/pulse of the city.yaml create mode 100644 data/spells/punishing winds.yaml create mode 100644 data/spells/purify food and drink.yaml create mode 100644 data/spells/purple worm sting.yaml create mode 100644 data/spells/pushing gust.yaml create mode 100644 data/spells/quivering palm.yaml create mode 100644 data/spells/raise dead.yaml create mode 100644 data/spells/ray of enfeeblement.yaml create mode 100644 data/spells/ray of frost.yaml create mode 100644 data/spells/read aura.yaml create mode 100644 data/spells/read fate.yaml create mode 100644 data/spells/read omens.yaml create mode 100644 data/spells/rebuke death.yaml create mode 100644 data/spells/regenerate.yaml create mode 100644 data/spells/remake.yaml create mode 100644 data/spells/remove curse.yaml create mode 100644 data/spells/remove disease.yaml create mode 100644 data/spells/remove fear.yaml create mode 100644 data/spells/remove paralysis.yaml create mode 100644 data/spells/repulsion.yaml create mode 100644 data/spells/resilient sphere.yaml create mode 100644 data/spells/resist energy.yaml create mode 100644 data/spells/resplendent mansion.yaml create mode 100644 data/spells/restoration.yaml create mode 100644 data/spells/restore senses.yaml create mode 100644 data/spells/retributive pain.yaml create mode 100644 data/spells/retrocognition.yaml create mode 100644 data/spells/reverse gravity.yaml create mode 100644 data/spells/revival.yaml create mode 100644 data/spells/righteous might.yaml create mode 100644 data/spells/rope trick.yaml create mode 100644 data/spells/safeguard secret.yaml create mode 100644 data/spells/sanctified ground.yaml create mode 100644 data/spells/sanctuary.yaml create mode 100644 data/spells/savor the sting.yaml create mode 100644 data/spells/scholarly recollection.yaml create mode 100644 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epidemic.yaml create mode 100644 data/spells/spiritual guardian.yaml create mode 100644 data/spells/spiritual weapon.yaml create mode 100644 data/spells/splash of art.yaml create mode 100644 data/spells/stabilize.yaml create mode 100644 data/spells/status.yaml create mode 100644 data/spells/stinking cloud.yaml create mode 100644 data/spells/stone tell.yaml create mode 100644 data/spells/stone to flesh.yaml create mode 100644 data/spells/stoneskin.yaml create mode 100644 data/spells/storm lord.yaml create mode 100644 data/spells/storm of vengeance.yaml create mode 100644 data/spells/stormwind flight.yaml create mode 100644 data/spells/subconscious suggestion.yaml create mode 100644 data/spells/sudden shift.yaml create mode 100644 data/spells/suggestion.yaml create mode 100644 data/spells/summon animal.yaml create mode 100644 data/spells/summon celestial.yaml create mode 100644 data/spells/summon construct.yaml create mode 100644 data/spells/summon dragon.yaml create mode 100644 data/spells/summon elemental.yaml create mode 100644 data/spells/summon entity.yaml create mode 100644 data/spells/summon fey.yaml create mode 100644 data/spells/summon fiend.yaml create mode 100644 data/spells/summon giant.yaml create mode 100644 data/spells/summon plant or fungus.yaml create mode 100644 data/spells/sunburst.yaml create mode 100644 data/spells/swamp of sloth.yaml create mode 100644 data/spells/sweet dream.yaml create mode 100644 data/spells/synaptic pulse.yaml create mode 100644 data/spells/synesthesia.yaml create mode 100644 data/spells/take its course.yaml create mode 100644 data/spells/talking corpse.yaml create mode 100644 data/spells/tanglefoot.yaml create mode 100644 data/spells/tangling creepers.yaml create mode 100644 data/spells/telekinetic haul.yaml create mode 100644 data/spells/telekinetic manuever.yaml create mode 100644 data/spells/telekinetic projectile.yaml create mode 100644 data/spells/telepathic bond.yaml create mode 100644 data/spells/telepathic demand.yaml create mode 100644 data/spells/telepathy.yaml create mode 100644 data/spells/teleport.yaml create mode 100644 data/spells/tempest surge.yaml create mode 100644 data/spells/tempt fate.yaml create mode 100644 data/spells/tentacular limbs.yaml create mode 100644 data/spells/tidal surge.yaml create mode 100644 data/spells/time stop.yaml create mode 100644 data/spells/tongues.yaml create mode 100644 data/spells/touch of idiocy.yaml create mode 100644 data/spells/touch of obedience.yaml create mode 100644 data/spells/touch of the moon.yaml create mode 100644 data/spells/touch of undeath (cleric).yaml create mode 100644 data/spells/touch of undeath (sorcerer).yaml create mode 100644 data/spells/traveler's transit.yaml create mode 100644 data/spells/tree shape.yaml create mode 100644 data/spells/tree stride.yaml create mode 100644 data/spells/trickster's twin.yaml create mode 100644 data/spells/triple time.yaml create mode 100644 data/spells/true seeing.yaml create mode 100644 data/spells/true strike.yaml create mode 100644 data/spells/true target.yaml create mode 100644 data/spells/unblinking flame revelation.yaml create mode 100644 data/spells/unbreaking wave advance.yaml create mode 100644 data/spells/uncontrollable dance.yaml create mode 100644 data/spells/undetectable alignment.yaml create mode 100644 data/spells/unfathomable song.yaml create mode 100644 data/spells/unfettered pack.yaml create mode 100644 data/spells/unfolding wind rush.yaml create mode 100644 data/spells/unimpeded stride.yaml create mode 100644 data/spells/unity.yaml create mode 100644 data/spells/unrelenting observation.yaml create mode 100644 data/spells/unseen servant.yaml create mode 100644 data/spells/untwisting iron buffer.yaml create mode 100644 data/spells/unusual anatomy.yaml create mode 100644 data/spells/vampiric exsanguination.yaml create mode 100644 data/spells/vampiric touch.yaml create mode 100644 data/spells/veil of confidence.yaml create mode 100644 data/spells/veil.yaml create mode 100644 data/spells/ventriloquism.yaml create mode 100644 data/spells/vibrant pattern.yaml create mode 100644 data/spells/vibrant thorns.yaml create mode 100644 data/spells/vigilant eye.yaml create mode 100644 data/spells/visions of danger.yaml create mode 100644 data/spells/vital beacon.yaml create mode 100644 data/spells/volcanic eruption.yaml create mode 100644 data/spells/wail of the banshee.yaml create mode 100644 data/spells/walking nightmare.yaml create mode 100644 data/spells/wall of fire.yaml create mode 100644 data/spells/wall of force.yaml create mode 100644 data/spells/wall of ice.yaml create mode 100644 data/spells/wall of stone.yaml create mode 100644 data/spells/wall of thorns.yaml create mode 100644 data/spells/wall of wind.yaml create mode 100644 data/spells/wanderer's guide.yaml create mode 100644 data/spells/warp mind.yaml create mode 100644 data/spells/warped terrain.yaml create mode 100644 data/spells/water breathing.yaml create mode 100644 data/spells/water walk.yaml create mode 100644 data/spells/weapon of judgement.yaml create mode 100644 data/spells/weapon storm.yaml create mode 100644 data/spells/weapon surge.yaml create mode 100644 data/spells/web.yaml create mode 100644 data/spells/weird.yaml create mode 100644 data/spells/wholeness of body.yaml create mode 100644 data/spells/wild morph.yaml create mode 100644 data/spells/wild shape.yaml create mode 100644 data/spells/wild winds stance.yaml create mode 100644 data/spells/wind jump.yaml create mode 100644 data/spells/wind walk.yaml create mode 100644 data/spells/wish.yaml create mode 100644 data/spells/word of freedom.yaml create mode 100644 data/spells/word of truth.yaml create mode 100644 data/spells/you're mine.yaml create mode 100644 data/spells/zeal for battle.yaml create mode 100644 data/spells/zealous conviction.yaml create mode 100644 data/spells/zone of truth.yaml diff --git a/bin/spells-to-files.py b/bin/spells-to-files.py new file mode 100644 index 0000000..5f4b1a1 --- /dev/null +++ b/bin/spells-to-files.py @@ -0,0 +1,36 @@ +# THIS FILE SIMPLY LOADS THE YAML FILE INTO PYYAML AND THEN SPITS IT BACK OUT +# TO CLEAN UP AND ORDER ALL THE YAML + +import yaml +import glob +import os + + + +def main(): + + # change directory to the data directory + os.chdir('../data/') + + # gets all files with a yaml extension in the directory + yfiles = [] + for file in glob.glob("spells.yaml"): + yfiles.append(file) + + yfiles.sort() + print("Going to clean up the following files: {}".format(yfiles)) + + for x in yfiles: + with open(x, 'r', encoding="utf8") as r: + data = yaml.full_load(r) + for m in data["spell"]: + print(m["name"]) + part = yaml.safe_dump(m, allow_unicode=True) + with open(os.path.join("spells", m["name"].lower() + ".yaml"), 'w', encoding="utf8") as f: + f.write(part) + + print("\tDone.") + + +if __name__ == "__main__": + main() diff --git a/data/spells/aberrant whispers.yaml b/data/spells/aberrant whispers.yaml new file mode 100644 index 0000000..9623e0d --- /dev/null +++ b/data/spells/aberrant whispers.yaml @@ -0,0 +1,35 @@ +action_abbr: +- '1' +- '3' +area: 5-foot emanation or more +cast: to verbal +components: +- Verbal +descr: "You utter phrases in an unknown tongue, assaulting the minds of those nearby.\ + \ Each target must attempt a Will save. Regardless of the result of its save, each\ + \ target is then temporarily immune for 1 minute. You can increase the number of\ + \ actions it takes to Cast the Spell (to a maximum of 3 actions total). For each\ + \ additional action, increase the emanation's radius by 5 feet, to a maximum of\ + \ 10 extra feet for 3 actions. \n\n**Success** The target is unaffected. \n\n\ + **Failure** The target is stupefied 2. \n\n**Critical Failure** The target is\ + \ confused. \n\n**Heightened (+3)** The initial radius increases by 5 feet." +duration: 1 round +has_been_manually_proofread: false +level: 3 +name: Aberrant Whispers +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 402 + page_stop: 402 +targets: each foe in the area +traditions: null +traits: +- Uncommon +- Auditory +- Enchantment +- Mental +- Sorcerer +trigger: null +type: Focus diff --git a/data/spells/abundant step.yaml b/data/spells/abundant step.yaml new file mode 100644 index 0000000..d349035 --- /dev/null +++ b/data/spells/abundant step.yaml @@ -0,0 +1,25 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: You move so fast you blur across planar boundaries. You teleport up to a distance + equal to your Speed within your line of sight. +duration: null +has_been_manually_proofread: false +level: 4 +name: Abundant Step +range: 15 feet or more +req: null +source: +- abbr: CRB + page_start: 401 + page_stop: 401 +targets: null +traditions: null +traits: +- Uncommon +- Conjuration +- Monk +- Teleportation +trigger: null +type: Focus diff --git a/data/spells/abyssal plague.yaml b/data/spells/abyssal plague.yaml new file mode 100644 index 0000000..a4b2418 --- /dev/null +++ b/data/spells/abyssal plague.yaml @@ -0,0 +1,38 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Your touch afflicts the target with Abyssal plague, which siphons fragments\ + \ of their soul away to empower the Abyss. The effect is based on the target's Fortitude\ + \ save.\n\n**Abyssal Plague** (disease) **Level** 9. The target can't recover from\ + \ the drained condition from Abyssal plague until the disease is cured.\n\n * **Stage\ + \ 1** drained 1 (1 day)\n\n * **Stage 2** drained increases by 2 (1 day).\n\n \n\ + \n**Critical Success** The target is unaffected.\n\n**Success** The target takes\ + \ 2 evil damage per spell level, and takes a -2 status penalty to saves against\ + \ Abyssal plague for 1 day or until the target contracts it, whichever comes first.\n\ + \n**Failure** The target is afflicted with Abyssal plague at stage 1.\n\n**Critical\ + \ Failure** The target is afflicted with Abyssal plague at stage 2." +duration: null +has_been_manually_proofread: true +level: 5 +name: Abyssal Plague +range: touch +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 316 + page_stop: 316 +targets: 1 creature +traditions: +- Divine +- Occult +traits: +- Attack +- Chaotic +- Disease +- Evil +- Necromancy +trigger: null +type: Spell diff --git a/data/spells/abyssal wrath.yaml b/data/spells/abyssal wrath.yaml new file mode 100644 index 0000000..9079320 --- /dev/null +++ b/data/spells/abyssal wrath.yaml @@ -0,0 +1,33 @@ +action_abbr: '2' +area: 60-foot cone +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You evoke the energy of an Abyssal realm. The damage types of the spell (one\ + \ energy and one physical) are based on the result of rolling on the table below.\ + \ \n\n\n\n| 1d4 | Realm | Manifestation | Damage Type |\n\n| :---: | :---: | :---:\ + \ | :---: |\n\n | 1 | Skies | Bolts and lightning and flying debris | Bludgeoning\ + \ and electricity |\n\n| 2 | Depths | Acid and demonic shells | Acid and slashing\ + \ |\n\n| 3 | Frozen | Frigid air and ice | Bludgeoning and cold |\n\n| 4 | Volcanic\ + \ | Jagged volcanic rocks and magma | Fire and piercing |\n\n\n\nYou deal 4d6 damage\ + \ of each of the corresponding damage types to each creature in the cone (8d6 total\ + \ damage). \n\n**Heightened (+1)** The damage for each type increases by 1d6." +duration: null +has_been_manually_proofread: false +level: 5 +name: Abyssal Wrath +req: null +saving throw: basic Reflex +source: +- abbr: CRB + page_start: 402 + page_stop: 402 +targets: null +traditions: null +traits: +- Uncommon +- Evocation +- Sorcerer +trigger: null +type: Focus diff --git a/data/spells/acid arrow.yaml b/data/spells/acid arrow.yaml new file mode 100644 index 0000000..436b8c0 --- /dev/null +++ b/data/spells/acid arrow.yaml @@ -0,0 +1,30 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You conjure an arrow of acid that continues corroding the target after it\ + \ hits. Make a spell attack against the target. On a hit, you deal 3d8 acid damage\ + \ plus 1d6 persistent acid damage. On a critical hit, double the initial damage,\ + \ but not the persistent damage. \n\n**Heightened (+2)** The initial damage increases\ + \ by 2d8, and the persistent acid damage increases by 1d6." +duration: null +has_been_manually_proofread: false +level: 2 +name: Acid Arrow +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 316 + page_stop: 316 +targets: 1 creature or object +traditions: +- Arcane +- Primal +traits: +- Acid +- Attack +- Evocation +trigger: null +type: Spell diff --git a/data/spells/acid splash.yaml b/data/spells/acid splash.yaml new file mode 100644 index 0000000..efceb1c --- /dev/null +++ b/data/spells/acid splash.yaml @@ -0,0 +1,38 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You splash a glob of acid that splatters creatures and objects alike. Make\ + \ a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage.\ + \ On a critical success, the target also takes 1 persistent acid damage. \n\n**Heightened\ + \ (3rd)** The initial damage increases to 1d6 + your spellcasting ability modifier,\ + \ and the persistent damage increases to 2. \n\n**Heightened (5th)** The initial\ + \ damage increases to 2d6 + your spellcasting ability modifier, the persistent damage\ + \ increases to 3, and the splash damage increases to 2. \n\n**Heightened (7th)**\ + \ The initial damage increases to 3d6 + your spellcasting ability modifier, the\ + \ persistent damage increases to 4, and the splash damage increases to 3. \n\n\ + **Heightened (9th)** The initial damage increases to 4d6 + your spellcasting ability\ + \ modifier, the persistent damage increases to 5, and the splash damage increases\ + \ to 4." +duration: null +has_been_manually_proofread: false +level: 1 +name: Acid Splash +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 316 + page_stop: 316 +targets: 1 creature or object +traditions: +- Arcane +- Primal +traits: +- Acid +- Attack +- Cantrip +- Evocation +trigger: null +type: Cantrip diff --git a/data/spells/aerial form.yaml b/data/spells/aerial form.yaml new file mode 100644 index 0000000..0491da0 --- /dev/null +++ b/data/spells/aerial form.yaml @@ -0,0 +1,52 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You harness your mastery of primal forces to reshape your body into a Medium\ + \ flying animal battle form. When you cast this spell, choose bat, bird, pterosaur,\ + \ or wasp. You can decide the specific type of animal (such as an owl or eagle for\ + \ bird), but this has no effect on the form's Size or statistics. While in this\ + \ form, you gain the animal trait. You can Dismiss the spell. You gain the following\ + \ statistics and abilities regardless of which battle form you choose: \n\n * AC\ + \ = 18 + your level. Ignore your armor's check penalty and Speed reduction.\n\n\ + \ * 5 temporary Hit Points.\n\n * Low-light vision.\n\n * One or more unarmed melee\ + \ attacks specific to the battle form you choose, which are the only attacks you\ + \ can use. You're trained with them. Your attack modifier is +16, and your damage\ + \ bonus is +5. These attacks are Dexterity based (for the purpose of the clumsy\ + \ condition, for example). If your attack modifier for Dexterity-based unarmed attacks\ + \ is higher, you can use it instead.\n\n * Acrobatics modifier of +16, unless your\ + \ own modifier is higher.\n\n \n\nYou also gain specific abilities based on the\ + \ form you choose: \n\n * **Bat** Speed 20 feet, fly Speed 30 feet; precise echolocation\ + \ 40 feet; **Melee** |1| fangs, **Damage** 2d8 piercing; **Melee** |1| wing (agile),\ + \ **Damage** 2d6 bludgeoning.\n\n * **Bird** Speed 10 feet, fly Speed 50 feet; **Melee**\ + \ |1| beak, **Damage** 2d8 piercing; **Melee** |1| talon (agile), **Damage** 1d10\ + \ slashing.\n\n * **Pterosaur** Speed 10 feet, fly Speed 40 feet; imprecise scent\ + \ 30 feet; **Melee** |1| beak, **Damage** 3d6 piercing.\n\n * **Wasp** Speed 20\ + \ feet, fly Speed 40 feet; **Melee** |1| stinger, **Damage** 1d8 piercing plus 1d6\ + \ persistent poison.\n\n \n\n**Heightened (5th)** Your battle form is Large and\ + \ your fly Speed gains a +10-foot status bonus. You must have enough space to expand\ + \ into or the spell is lost. You instead gain 10 temporary HP, attack modifier +18,\ + \ damage bonus +8, and Acrobatics +20. \n\n**Heightened (6th)** Your battle form\ + \ is Huge, your fly Speed gains a +15-foot status bonus, and your attacks have 10-foot\ + \ reach. You must have enough space to expand into or the spell is lost. You instead\ + \ gain AC = 21 + your level, 15 temporary HP, attack modifier +21, damage bonus\ + \ +4 and double damage dice (including persistent damage), and Acrobatics +23." +duration: 1 minute +has_been_manually_proofread: false +level: 4 +name: Aerial Form +req: null +source: +- abbr: CRB + page_start: 316 + page_stop: 316 +targets: null +traditions: +- Arcane +- Primal +traits: +- Polymorph +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/agile feet.yaml b/data/spells/agile feet.yaml new file mode 100644 index 0000000..bbcbef9 --- /dev/null +++ b/data/spells/agile feet.yaml @@ -0,0 +1,25 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: The blessings of your god make your feet faster and your movements more fluid. + You gain a +5-foot status bonus to your Speed and ignore difficult terrain. As part + of casting agile feet, you can Stride or Step; you can instead Burrow, Climb, Fly, + or Swim if you have the appropriate Speed. +duration: until the end of the current turn +has_been_manually_proofread: false +level: 1 +name: Agile Feet +req: null +source: +- abbr: CRB + page_start: 389 + page_stop: 389 +targets: null +traditions: null +traits: +- Uncommon +- Cleric +- Transmutation +trigger: null +type: Focus diff --git a/data/spells/air bubble.yaml b/data/spells/air bubble.yaml new file mode 100644 index 0000000..794cddc --- /dev/null +++ b/data/spells/air bubble.yaml @@ -0,0 +1,27 @@ +action_abbr: R +cast: verbal +components: +- Verbal +descr: A bubble of pure air appears around the target's head, allowing it to breathe + normally. The effect ends as soon as the target returns to an environment where + it can breathe normally. +duration: null +has_been_manually_proofread: false +level: 1 +name: Air Bubble +range: 60 feet +req: null +source: +- abbr: CRB + page_start: 316 + page_stop: 316 +targets: the triggering creature +traditions: +- Arcane +- Divine +- Primal +traits: +- Air +- Conjuration +trigger: A creature within range enters an environment where it can't breathe. +type: Spell diff --git a/data/spells/air walk.yaml b/data/spells/air walk.yaml new file mode 100644 index 0000000..75f5cc9 --- /dev/null +++ b/data/spells/air walk.yaml @@ -0,0 +1,26 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: The target can walk on air as if it were solid ground. It can ascend and descend + in this way at a maximum of a 45-degree angle. +duration: 5 minutes +has_been_manually_proofread: false +level: 4 +name: Air Walk +range: touch +req: null +source: +- abbr: CRB + page_start: 317 + page_stop: 317 +targets: 1 creature +traditions: +- Divine +- Primal +traits: +- Air +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/alarm.yaml b/data/spells/alarm.yaml new file mode 100644 index 0000000..12db38e --- /dev/null +++ b/data/spells/alarm.yaml @@ -0,0 +1,39 @@ +action_abbr: 10m +area: 20-foot burst +cast: 10 minutes (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +- Focus +descr: "You ward an area to alert you when creatures enter without your permission.\ + \ When you cast alarm, select a password. Whenever a Small or larger corporeal creature\ + \ enters the spell's area without speaking the password, alarm sends your choice\ + \ of a mental alert (in which case the spell gains the mental trait) or an audible\ + \ alarm with the sound and volume of a hand bell (in which case the spell gains\ + \ the auditory trait). Either option automatically awakens you, and the bell allows\ + \ each creature in the area to attempt a DC 15 Perception check to wake up. A creature\ + \ aware of the alarm must succeed at a Stealth check against the spell's DC or trigger\ + \ the spell when moving into the area. \n\n**Heightened (3rd)** You can specify\ + \ criteria for which creatures sound the alarm spell-for instance, orcs or masked\ + \ people." +duration: 8 hours +has_been_manually_proofread: false +level: 1 +name: Alarm +range: touch +req: 3 gp silver bell focus +source: +- abbr: CRB + page_start: 317 + page_stop: 317 +targets: null +traditions: +- Arcane +- Divine +- Occult +- Primal +traits: +- Abjuration +trigger: null +type: Spell diff --git a/data/spells/allegro.yaml b/data/spells/allegro.yaml new file mode 100644 index 0000000..59f1bb5 --- /dev/null +++ b/data/spells/allegro.yaml @@ -0,0 +1,28 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: You perform rapidly, speeding up your ally. The ally becomes quickened and + can use the additional action to Strike, Stride, or Step. +duration: 1 round +has_been_manually_proofread: true +level: 7 +name: Allegro +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 386 + page_stop: 386 +targets: 1 ally +traditions: null +traits: +- Uncommon +- Bard +- Cantrip +- Composition +- Emotion +- Enchantment +- Mental +trigger: null +type: Cantrip diff --git a/data/spells/alter reality.yaml b/data/spells/alter reality.yaml new file mode 100644 index 0000000..9ba561e --- /dev/null +++ b/data/spells/alter reality.yaml @@ -0,0 +1,29 @@ +action_abbr: '3' +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: 'You use your occult lore and the power of your mind to manipulate the spiritual + multiverse, resulting in any of the following effects: Duplicate any occult spell + of 9th level or lower. Duplicate any non-occult spell of 7th level or lower. Produce + any effect whose power is equivalent to any occult spell 9th level or lower, or + non-occult spell 7th level or lower. Reverse certain effects that refer to the wish + spell At the GM''s discretion, you can try to produce greater effects, but this + is dangerous and the spell may have only a partial effect.' +duration: null +has_been_manually_proofread: false +level: 10 +name: Alter Reality +req: null +source: +- abbr: CRB + page_start: 317 + page_stop: 317 +targets: null +traditions: +- Occult +traits: +- Divination +trigger: null +type: Spell diff --git a/data/spells/anathematic reprisal.yaml b/data/spells/anathematic reprisal.yaml new file mode 100644 index 0000000..841db26 --- /dev/null +++ b/data/spells/anathematic reprisal.yaml @@ -0,0 +1,32 @@ +action_abbr: R +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You punish a creature that transgresses against your deity, drawing upon the\ + \ anguish you feel upon seeing one of your deity's anathema committed. You can cast\ + \ this spell only when a creature actively commits a unique act of anathema. For\ + \ example, if creating undead were anathema to your deity, you could use anathematic\ + \ reprisal on a necromancer who had just created undead in front of you, but not\ + \ on an undead creature just for existing. You deal 4d6 mental damage to the target,\ + \ but a basic Will save can reduce this damage. If it fails, it is also stupefied\ + \ 1 for 1 round. The creature is then temporarily immune for 1 minute. \n\n**Heightened\ + \ (+1)** The damage increases by 1d6." +duration: null +has_been_manually_proofread: false +level: 4 +name: Anathematic Reprisal +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 317 + page_stop: 317 +targets: the triggering creature +traditions: +- Divine +traits: +- Enchantment +- Mental +trigger: A creature performs an act anathema to your deity. +type: Spell diff --git a/data/spells/ancestral memories.yaml b/data/spells/ancestral memories.yaml new file mode 100644 index 0000000..0819a79 --- /dev/null +++ b/data/spells/ancestral memories.yaml @@ -0,0 +1,28 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: "The memories of long-dead spellcasters grant you knowledge in a specific skill.\ + \ Choose any non-Lore skill, or a Lore skill related to the ancient empire from\ + \ which your bloodline sprang. You temporarily become trained in that skill and\ + \ might gain other memories associated with an ancestor who was trained in that\ + \ skill. If you attempt a task or activity that lasts beyond this spell's duration,\ + \ use the lower proficiency modifier. \n\n**Heightened (6th)** You temporarily\ + \ become an expert in the skill you choose." +duration: 1 minute +has_been_manually_proofread: false +level: 1 +name: Ancestral Memories +req: null +source: +- abbr: CRB + page_start: 402 + page_stop: 402 +targets: null +traditions: null +traits: +- Uncommon +- Divination +- Sorcerer +trigger: null +type: Focus diff --git a/data/spells/angelic halo.yaml b/data/spells/angelic halo.yaml new file mode 100644 index 0000000..3909708 --- /dev/null +++ b/data/spells/angelic halo.yaml @@ -0,0 +1,26 @@ +action_abbr: '1' +area: 15-foot emanation +cast: verbal +components: +- Verbal +descr: "You gain an angelic halo with an aura that increases allies' healing from\ + \ the heal spell. Heal spells gain a +2 status bonus to Hit Points healed to your\ + \ allies in the area. \n\n**Heightened (+1)** The status bonus increases by 2." +duration: 1 minute +has_been_manually_proofread: false +level: 1 +name: Angelic Halo +req: null +source: +- abbr: CRB + page_start: 402 + page_stop: 402 +targets: null +traditions: null +traits: +- Uncommon +- Abjuration +- Good +- Sorcerer +trigger: null +type: Focus diff --git a/data/spells/angelic wings.yaml b/data/spells/angelic wings.yaml new file mode 100644 index 0000000..77ecdf1 --- /dev/null +++ b/data/spells/angelic wings.yaml @@ -0,0 +1,27 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Wings of pure light spread out from your back, granting you a fly Speed equal\ + \ to your Speed. Your wings cast bright light in a 30-foot radius. When this spell's\ + \ duration would end, if you're still flying, you float to the ground, as feather\ + \ fall. \n\n**Heightened (5th)** The duration increases to 1 minute." +duration: 3 rounds +has_been_manually_proofread: false +level: 3 +name: Angelic Wings +req: null +source: +- abbr: CRB + page_start: 403 + page_stop: 403 +targets: null +traditions: null +traits: +- Uncommon +- Evocation +- Light +- Sorcerer +trigger: null +type: Focus diff --git a/data/spells/animal form.yaml b/data/spells/animal form.yaml new file mode 100644 index 0000000..98261a5 --- /dev/null +++ b/data/spells/animal form.yaml @@ -0,0 +1,58 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You call upon primal energy to transform yourself into a Medium animal battle\ + \ form. When you first cast this spell, choose ape, bear, bull, canine, cat, deer,\ + \ frog, shark, or snake. You can decide the specific type of animal (such as lion\ + \ or snow leopard for cat), but this has no effect on the form's Size or statistics.\ + \ While in this form, you gain the animal trait. You can Dismiss the spell. \n\n\ + \n\nYou gain the following statistics and abilities regardless of which battle form\ + \ you choose: \n\n * AC = 16 + your level. Ignore your armor's check penalty and\ + \ Speed reduction.\n\n * 5 temporary Hit Points.\n\n * Low-light vision and imprecise\ + \ scent 30 feet.\n\n * One or more unarmed melee attacks specific to the battle\ + \ form you choose, which are the only attacks you can use. You're trained with them.\ + \ Your attack modifier is +9, and your damage bonus is +1. These attacks are Strength\ + \ based (for the purpose of the enfeebled condition, for example). If your unarmed\ + \ attack bonus is higher, you can use it instead.\n\n * Athletics modifier of +9,\ + \ unless your own modifier is higher.\n\n \n\nYou also gain specific abilities\ + \ based on the type of animal you choose: \n\n * **Ape** Speed 25 feet, climb Speed\ + \ 20 feet; **Melee** |1| fist, **Damage** 2d6 bludgeoning.\n\n * **Bear** Speed\ + \ 30 feet; **Melee** |1| jaws, **Damage** 2d8 piercing; **Melee** |1| claw (agile),\ + \ **Damage** 1d8 slashing.\n\n * **Bull** Speed 30 feet; **Melee** |1| horn , **Damage**\ + \ 2d8 piercing.\n\n * **Canine** Speed 40 feet; **Melee** |1| jaws, **Damage** 2d8\ + \ piercing.\n\n * **Cat** Speed 40 feet; **Melee** |1| jaws, **Damage** 2d6 piercing;\ + \ **Melee** |1| claw (agile), **Damage** 1d10 slashing.\n\n * **Deer** Speed 50\ + \ feet; **Melee** |1| antler , **Damage** 2d6 piercing.\n\n * **Frog** Speed 25\ + \ feet, swim Speed 25 feet; **Melee** |1| jaws, **Damage** 2d6 bludgeoning; **Melee**\ + \ |1| tongue (reach 15 feet), **Damage** 2d4 bludgeoning.\n\n * **Shark** swim Speed\ + \ 35 feet; **Melee** |1| jaws, **Damage** 2d8 piercing; breathe underwater but not\ + \ in air.\n\n * **Snake** Speed 20 feet, climb Speed 20 feet, swim Speed 20 feet;\ + \ **Melee** |1| fangs , **Damage** 2d4 piercing plus 1d6 poison.\n\n \n\n**Heightened\ + \ (3rd)** You instead gain 10 temporary HP, AC = 17 + your level, attack modifier\ + \ +14, Damage bonus +5, and Athletics +14. \n\n**Heightened (4th)** Your battle\ + \ form is Large and your attacks have 10-foot reach. You must have enough space\ + \ to expand into or the spell is lost. You instead gain 15 temporary HP, AC = 18\ + \ + your level, attack modifier +16, Damage bonus +9, and Athletics +16. \n\n**Heightened\ + \ (5th)** Your battle form is Huge and your attacks have 15-foot reach. You must\ + \ have enough space to expand into or the spell is lost. You instead gain 20 temporary\ + \ HP, AC = 18 + your level, attack modifier +18, Damage bonus +7 and double the\ + \ number of Damage dice, and Athletics +20." +duration: 1 minute +has_been_manually_proofread: false +level: 2 +name: Animal Form +req: null +source: +- abbr: CRB + page_start: 317 + page_stop: 317 +targets: null +traditions: +- Primal +traits: +- Polymorph +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/animal messenger.yaml b/data/spells/animal messenger.yaml new file mode 100644 index 0000000..7c8b44b --- /dev/null +++ b/data/spells/animal messenger.yaml @@ -0,0 +1,31 @@ +action_abbr: null +cast: 1 minute (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: You offer a gift of food, and an ordinary Tiny wild animal within range approaches + to eat it. You imprint the image, direction, and distance of an obvious place or + landmark well known to you within the animal. Optionally, you can attach a small + object or note up to light Bulk to it. The animal does its best to reach the destination; + if it makes it there, it waits nearby until the duration expires, allowing other + nonhostile creatures to approach it and remove the attached object. If there are + no Tiny wild animals in range, the spell is lost. +duration: until delivered +has_been_manually_proofread: false +level: 2 +name: Animal Messenger +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 318 + page_stop: 318 +targets: null +traditions: +- Primal +traits: +- Enchantment +- Mental +trigger: null +type: Spell diff --git a/data/spells/animal vision.yaml b/data/spells/animal vision.yaml new file mode 100644 index 0000000..c636d58 --- /dev/null +++ b/data/spells/animal vision.yaml @@ -0,0 +1,31 @@ +action_abbr: null +cast: 1 minute (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: You tap into the target's senses, allowing you to see, hear, and otherwise + sense whatever it senses for the spell's duration. If the target wishes to prevent + you from doing so, it can attempt a Will save, negating the spell on a success, + but most animals don't bother to do so. While tapping into the target's senses, + you can't use your own body's senses, but you can change back and forth from your + body's senses to the target's senses using a single action, which has the concentrate + trait. +duration: 1 hour +has_been_manually_proofread: false +level: 3 +name: Animal Vision +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 318 + page_stop: 318 +targets: 1 animal +traditions: +- Primal +traits: +- Divination +- Mental +trigger: null +type: Spell diff --git a/data/spells/ant haul.yaml b/data/spells/ant haul.yaml new file mode 100644 index 0000000..a930b1a --- /dev/null +++ b/data/spells/ant haul.yaml @@ -0,0 +1,26 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You reinforce the target's musculoskeletal system to bear more weight. The + target can carry 3 more Bulk than normal before becoming encumbered and up to a + maximum of 6 more Bulk. +duration: 8 hours +has_been_manually_proofread: false +level: 1 +name: Ant Haul +range: touch +req: null +source: +- abbr: CRB + page_start: 318 + page_stop: 318 +targets: 1 creature +traditions: +- Arcane +- Primal +traits: +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/antimagic field.yaml b/data/spells/antimagic field.yaml new file mode 100644 index 0000000..edce438 --- /dev/null +++ b/data/spells/antimagic field.yaml @@ -0,0 +1,40 @@ +action_abbr: '3' +area: 10-foot emanation +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: You repel all magic from the target area, preventing spells and other magic + from functioning. Spells can't penetrate the area, magic items cease to function + within it, and no one inside can cast spells or use magic abilities. Likewise, spells- + such as dispel magic-can't affect the field itself unless they are of a higher level. + Magic effects resume the moment they pass outside the field. For example, a ray + fired from one side of the field could target a creature on the other side (as long + as caster and target are both outside the field). A summoned creature winks out + of existence but reappears if the field moves or ends. Invested magic items cease + to function, but they remain invested and resume functioning when they exit the + field; the ability boost from an apex item isn't suppressed within the field. Spells + of a higher level than the antimagic field overcome its effects, and can even be + cast by a creature within the field. The field disrupts only magic, so a +3 longsword + still functions as a longsword. Magically created creatures (such as golems) function + normally within an antimagic field. +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 8 +name: Antimagic Field +req: null +source: +- abbr: CRB + page_start: 318 + page_stop: 318 +targets: null +traditions: +- Arcane +- Divine +- Occult +traits: +- Rare +- Abjuration +trigger: null +type: Spell diff --git a/data/spells/appearance of wealth.yaml b/data/spells/appearance of wealth.yaml new file mode 100644 index 0000000..c0b8fe5 --- /dev/null +++ b/data/spells/appearance of wealth.yaml @@ -0,0 +1,35 @@ +action_abbr: '2' +area: 5-foot burst +cast: material, verbal +components: +- Material +- Verbal +descr: "You create a brief vision of immense wealth filling the spell's area. Each\ + \ creature within 20 feet of the area that could be enticed by material wealth must\ + \ attempt a Will saving throw. A creature that enters the area automatically disbelieves\ + \ the illusion, and disbelieving the illusion ends any fascinated condition imposed\ + \ by the spell. As long as you Sustain the Spell, other creatures react to the treasure\ + \ like they would any other illusion, but they are not at risk of becoming fascinated.\ + \ \n\n**Critical Success** The creature disbelieves the illusion and is unaffected\ + \ by it. \n\n**Success** The creature is fascinated by the wealth until it has\ + \ completed its first action on its next turn. \n\n**Failure** The creature is\ + \ fascinated by the illusion." +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 1 +name: Appearance of Wealth +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 389 + page_stop: 389 +targets: null +traditions: null +traits: +- Uncommon +- Cleric +- Illusion +trigger: null +type: Focus diff --git a/data/spells/arcane countermeasure.yaml b/data/spells/arcane countermeasure.yaml new file mode 100644 index 0000000..d45ba0f --- /dev/null +++ b/data/spells/arcane countermeasure.yaml @@ -0,0 +1,28 @@ +action_abbr: R +cast: somatic +components: +- Somatic +descr: You undermine the target spell, making it easier to defend against. You reduce + the spell's level by 1, and targets of the spell gain a +2 status bonus to any saving + throws, skill checks, AC, or DC against it. You can't reduce the spell's level below + its minimum. For example, a 5th-level cone of cold would remain 5th-level, but a + 5th-level fireball would become 4th-level. Targets still gain all the other benefits, + even if you don't reduce the spell's level. +duration: null +has_been_manually_proofread: false +level: 5 +name: Arcane Countermeasure +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 403 + page_stop: 403 +targets: the spell cast by the triggering creature +traditions: null +traits: +- Uncommon +- Abjuration +- Sorcerer +trigger: A creature within range that you can see Casts a Spell. +type: Focus diff --git a/data/spells/artistic flourish.yaml b/data/spells/artistic flourish.yaml new file mode 100644 index 0000000..9569333 --- /dev/null +++ b/data/spells/artistic flourish.yaml @@ -0,0 +1,32 @@ +action_abbr: '2' +cast: material, verbal +components: +- Material +- Verbal +descr: "You transform the target to make it match your artisanal and artistic vision.\ + \ If you have expert proficiency in Crafting, the item grants a +1 item bonus to\ + \ attack rolls if it's a weapon or skill checks if it's a skill tool. The target\ + \ is a beautiful and impressive piece for its new quality, but the effect is obviously\ + \ temporary, so its monetary value doesn't change. When you cast this spell, any\ + \ previous artistic flourish you had cast ends. \n\n**Heightened (7th)** If you\ + \ have master proficiency in Crafting, the item grants a +2 item bonus instead.\ + \ \n\n**Heightened (10th)** If you have legendary proficiency in Crafting, the\ + \ item grants a +3 item bonus instead." +duration: 10 minutes +has_been_manually_proofread: false +level: 4 +name: Artistic Flourish +range: 15 feet +req: null +source: +- abbr: CRB + page_start: 389 + page_stop: 389 +targets: 1 item or work of art that fits entirely within the range +traditions: null +traits: +- Uncommon +- Cleric +- Transmutation +trigger: null +type: Focus diff --git a/data/spells/athletic rush.yaml b/data/spells/athletic rush.yaml new file mode 100644 index 0000000..7739347 --- /dev/null +++ b/data/spells/athletic rush.yaml @@ -0,0 +1,25 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: Your body fills with physical power and skill. You gain a +10- foot status + bonus to Speed and a +2 status bonus to Athletics checks. As a part of Casting this + Spell, you can use a Stride, Leap, Climb, or Swim action. The spell's bonuses apply + during that action. +duration: 1 round +has_been_manually_proofread: false +level: 1 +name: Athletic Rush +req: null +source: +- abbr: CRB + page_start: 389 + page_stop: 389 +targets: null +traditions: null +traits: +- Uncommon +- Cleric +- Transmutation +trigger: null +type: Focus diff --git a/data/spells/augment summoning.yaml b/data/spells/augment summoning.yaml new file mode 100644 index 0000000..89347df --- /dev/null +++ b/data/spells/augment summoning.yaml @@ -0,0 +1,25 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: You augment the abilities of a summoned creature. The target gains a +1 status + bonus to all checks (this also applies to the creature's DCs, including its AC) + for the duration of its summoning, up to 1 minute. +duration: null +has_been_manually_proofread: false +level: 1 +name: Augment Summoning +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 406 + page_stop: 406 +targets: 1 creature you summoned +traditions: null +traits: +- Uncommon +- Conjuration +- Wizard +trigger: null +type: Focus diff --git a/data/spells/augury.yaml b/data/spells/augury.yaml new file mode 100644 index 0000000..a59de7c --- /dev/null +++ b/data/spells/augury.yaml @@ -0,0 +1,34 @@ +action_abbr: null +cast: 10 minutes (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: 'You gain a vague glimpse of the future. During the casting of this spell, + ask about the results of a particular course of action. The spell can predict results + up to 30 minutes into the future and reveals the GM''s best guess among the following + outcomes: Weal The results will be good. Woe The results will be bad. Weal and Woe + The results will be a mix of good and bad. Nothing There won''t be particularly + good or bad results. The GM rolls a secret DC 6 flat check. On a failure, the result + is always "nothing." This makes it impossible to tell whether a "nothing" result + is accurate. If anyone asks about the same topic as the first casting of augury + during an additional casting, the GM uses the secret roll result from the first + casting. If circumstances change, though, it''s possible to get a different result.' +duration: null +has_been_manually_proofread: false +level: 2 +name: Augury +req: null +source: +- abbr: CRB + page_start: 318 + page_stop: 318 +targets: null +traditions: +- Divine +- Occult +traits: +- Divination +- Prediction +trigger: null +type: Spell diff --git a/data/spells/avatar.yaml b/data/spells/avatar.yaml new file mode 100644 index 0000000..67123e5 --- /dev/null +++ b/data/spells/avatar.yaml @@ -0,0 +1,89 @@ +action_abbr: '1' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You transform into an avatar of your deity, assuming a Huge battle form. You\ + \ must have space to expand or the spell is lost. You have hands in this battle\ + \ form and can take manipulate actions. You can Dismiss this spell. \n\nYou gain\ + \ the following statistics and abilities regardless of which deity's battle form\ + \ you assume: \n\n * AC = 25 + your level.\n\n * Ignore your armor's check penalty\ + \ and Speed reduction.\n\n * 30 temporary Hit Points.\n\n * Darkvision.\n\n * One\ + \ or more attacks specific to your deity's battle form, which are the only attacks\ + \ you can use. You're trained with them. Your attack modifier is +33, and you use\ + \ the listed damage. Melee attacks are Strength based (for the purposes of the enfeebled\ + \ condition, for example) unless they have the finesse trait, and all ranged attacks\ + \ are Dexterity based. Attacks that deal positive or negative damage don't heal\ + \ creatures.\n\n * Athletics modifier of +35, unless your own is higher.\n\n \n\ + \nYou also gain the specific abilities listed for your deity below: \n\n * **Abadar**\ + \ Speed 50 feet, burrow Speed 30 feet, immune to immobilized; **Ranged** |1| crossbow\ + \ (range increment 120 feet, reload 1), **Damage** 6d10+3 piercing.\n\n * **Asmodeus**\ + \ Speed 70 feet, air walk; **Melee** |1| mace (reach 15 feet), **Damage** 6d10+6\ + \ bludgeoning; **Ranged** |1| hell fire (range 120 feet), **Damage** 6d6+3 fire.\n\ + \n * **Calistria** Speed 30 feet, fly Speed 70 feet; **Melee** |1| whip (disarm,\ + \ finesse, nonlethal, reach 20 feet), **Damage** 6d4+6 slashing; **Ranged** |1|\ + \ savored sting (range 60 feet), **Damage** 6d6+3 poison.\n\n * **Cayden Cailean**\ + \ Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain;\ + \ **Melee** |1| rapier (deadly, reach 15 feet), **Damage** 6d6+6 piercing; **Ranged**\ + \ |1| ale splash (range 120 feet), **Damage** 6d6+3 poison.\n\n * **Desna** Speed\ + \ 30 feet, fly Speed 70 feet; **Melee** |1| starknife (agile, deadly, finesse, reach\ + \ 15 feet, silver, thrown 60 feet), **Damage** 6d4+6 piercing; **Ranged** |1| moonbeam\ + \ (range 120 feet, silver), **Damage** 6d6+3 fire.\n\n * **Erastil** Speed 70 feet,\ + \ air walk, ignore difficult terrain and greater difficult terrain; **Ranged** |1|\ + \ longbow (deadly d8, range increment 150 feet), **Damage** 6d8+3 piercing.\n\n\ + \ * **Gorum** Speed 70 feet, immune to immobilized; **Melee** |1| greatsword (versatile\ + \ P, reach 15 feet), **Damage** 6d12+6 slashing.\n\n * **Gozreh** no land Speed,\ + \ fly Speed 70 feet, swim Speed 70 feet; ignore difficult terrain and greater difficult\ + \ terrain; **Melee** |1| waves (bull rush, reach 15 feet, thrown 20 feet), **Damage**\ + \ 6d8+6 bludgeoning; **Ranged** |1| wind (versatile electricity, range 120 feet),\ + \ **Damage** 6d6+3 bludgeoning.\n\n * **Iomedae** Speed 70 feet, air walk; shield\ + \ (15 Hardness, can't be **Damage**d); **Melee** |1| longsword (versatile P, reach\ + \ 15 feet), **Damage** 6d8+6 slashing.\n\n * **Irori** Speed 80 feet, air walk;\ + \ **Melee** |1| unfettered strike (agile, versatile P or S, finesse, reach 15 feet),\ + \ **Damage** 6d8+6 bludgeoning; **Ranged** |1| wind strike (range 60 feet), **Damage**\ + \ 6d4+6 bludgeoning.\n\n * **Lamashtu** Speed 30 feet, fly Speed 70 feet; **Melee**\ + \ |1| falchion (forceful, reach 15 feet), **Damage** 6d10+6 slashing; **Ranged**\ + \ |1| waters of Lamashtu (range 120 feet), **Damage** 6d6+3 poison.\n\n * **Nethys**\ + \ Speed 70 feet, air walk; **Ranged** |1| raw magic (range 120 feet; versatile cold,\ + \ electricity, or fire), **Damage** 6d6 force.\n\n * **Norgorber** Speed 70 feet,\ + \ air walk, ignore difficult terrain and greater difficult terrain; **Melee** |1|\ + \ shortsword (agile, finesse, versatile S, reach 15 feet), **Damage** 6d6+6 piercing;\ + \ **Ranged** |1| blackfinger toss (range 120 feet), **Damage** 6d6+3 poison.\n\n\ + \ * **Pharasma** Speed 70 feet, air walk; **Melee** |1| dagger (agile, finesse,\ + \ reach 15 feet, thrown 40 feet), **Damage** 6d6+6 slashing; **Ranged** |1| spiral\ + \ blast (range 120 feet, **Damage**s only undead), **Damage** 6d8+3 positive.\n\n\ + \ * **Rovagug** Speed 50 feet, burrow Speed 30 feet, immune to immobilized; **Melee**\ + \ |1| jaws(reach 15 feet), **Damage** 6d12+6 piercing; **Melee** |1| le g (agile,\ + \ versatile P, reach 15 feet), **Damage** 6d8+6 bludgeoning.\n\n * **Sarenrae**\ + \ Speed 30 feet, fly Speed 70 feet; **Melee** |1| scimitar (forceful, nonlethal,\ + \ reach 15 feet), **Damage** 6d6+6 slashing; **Ranged** |1| everflame (nonlethal,\ + \ range 120 feet), **Damage** 6d6+3 fire.\n\n * **Shelyn** Speed 70 feet, air walk,\ + \ ignore difficult terrain and greater difficult terrain; **Melee** |1| glaive (deadly\ + \ d8, nonlethal, reach 20 feet), **Damage** 6d8+6 slashing; **Ranged** |1| melody\ + \ of inner beauty, (nonlethal, range 120 feet), **Damage** 6d6+3 sonic.\n\n * **Torag**\ + \ Speed 50 feet, burrow Speed 30 feet, immune to immobilized; shield (15 Hardness,\ + \ can't be **Damage**d); **Melee** |1| warhammer (bull rush, reach 15 feet), **Damage**\ + \ 6d8+6 bludgeoning.\n\n * **Urgathoa** Speed 70 feet, air walk; **Melee** |1| scythe\ + \ (deadly d10, trip, reach 15 feet), **Damage** 6d10+6 slashing; **Ranged** |1|\ + \ pallid plague (range 120 feet), **Damage** 6d6+3 negative.\n\n * **Zon-Kuthon**\ + \ Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain;\ + \ **Melee** |1| spiked chain (disarm, trip, reach 15 feet), **Damage** 6d8+6 slashing;\ + \ **Ranged** |1| midnight pain (mental, nonlethal, range 120 feet), **Damage** 6d6+3\ + \ mental." +duration: 1 minute +has_been_manually_proofread: false +level: 10 +name: Avatar +req: null +source: +- abbr: CRB + page_start: 318 + page_stop: 318 +targets: null +traditions: +- Divine +traits: +- Polymorph +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/baleful polymorph.yaml b/data/spells/baleful polymorph.yaml new file mode 100644 index 0000000..eb363c5 --- /dev/null +++ b/data/spells/baleful polymorph.yaml @@ -0,0 +1,36 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You transform the target creature into a harmless animal appropriate to the\ + \ area, with effects based on its Fortitude save. \n\n**Critical Success** The\ + \ target is unaffected. \n\n**Success** The target's body gains minor features\ + \ of the harmless animal. Its insides churn as they partially transform, causing\ + \ it to be sickened 1. When it recovers from the sickened condition, its features\ + \ revert to normal. \n\n**Failure** The target transforms for 1 minute but keeps\ + \ its mind. If it spends all its actions on its turn concentrating on its original\ + \ form, it can attempt a Will save to end the effect immediately. \n\n**Critical\ + \ Failure** The target is transformed into the chosen harmless animal, body and\ + \ mind, for an unlimited duration." +duration: varies +has_been_manually_proofread: false +level: 6 +name: Baleful Polymorph +range: 30 feet +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 320 + page_stop: 320 +targets: 1 creature +traditions: +- Arcane +- Primal +traits: +- Incapacitation +- Polymorph +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/bane.yaml b/data/spells/bane.yaml new file mode 100644 index 0000000..5d03535 --- /dev/null +++ b/data/spells/bane.yaml @@ -0,0 +1,31 @@ +action_abbr: '2' +area: 5-foot emanation +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You fill the minds of your enemies with doubt. Targets that fail their Will + saves take a -1 status penalty to attack rolls as long as they are in the area. + Once per turn, starting the turn after you cast bane, you can use a single action, + which has the concentrate trait, to increase the emanation's radius by 5 feet and + force enemies in the area that weren't yet affected to attempt another saving throw. + Bane can counteract bless. +duration: 1 minute +has_been_manually_proofread: false +level: 1 +name: Bane +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 320 + page_stop: 320 +targets: enemies in the area +traditions: +- Divine +- Occult +traits: +- Enchantment +- Mental +trigger: null +type: Spell diff --git a/data/spells/banishment.yaml b/data/spells/banishment.yaml new file mode 100644 index 0000000..902b299 --- /dev/null +++ b/data/spells/banishment.yaml @@ -0,0 +1,38 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You send the target back to its home plane. The target must attempt a Will\ + \ save. You can spend an extra action while Casting this Spell and add a material\ + \ component to give the creature a -2 circumstance penalty to its save. The component\ + \ must be a specially gathered object that is anathema to the creature, and not\ + \ from a spell component pouch. This spell fails if you aren't on your home plane\ + \ when you cast it. \n\n**Critical Success** The target resists being banished\ + \ and you are stunned 1. \n\n**Success** The target resists being banished. \n\ + \n**Failure** The target is banished. \n\n**Critical Failure** The target is\ + \ banished and can't return by any means to the plane it's banished from for 1 week.\ + \ \n\n**Heightened (9th)** You can target up to 10 creatures. The extra material\ + \ component affects targets to which it is anathema." +duration: null +has_been_manually_proofread: false +level: 5 +name: Banishment +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 320 + page_stop: 320 +targets: 1 creature that isn't on its home plane +traditions: +- Arcane +- Divine +- Occult +- Primal +traits: +- Abjuration +- Incapacitation +trigger: null +type: Spell diff --git a/data/spells/barkskin.yaml b/data/spells/barkskin.yaml new file mode 100644 index 0000000..b2131a5 --- /dev/null +++ b/data/spells/barkskin.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "The target's skin becomes covered in bark. The target gains resistance 2 to\ + \ bludgeoning and piercing damage and weakness 3 to fire. After the target takes\ + \ fire damage, it can Dismiss the spell as a free action triggered by taking the\ + \ damage; doing so doesn't reduce the fire damage the target was dealt. \n\n**Heightened\ + \ (+2)** The resistances increase by 2, and the weakness increases by 3." +duration: 10 minutes +has_been_manually_proofread: false +level: 2 +name: Barkskin +range: touch +req: null +source: +- abbr: CRB + page_start: 320 + page_stop: 320 +targets: 1 willing creature +traditions: +- Primal +traits: +- Abjuration +- Plant +trigger: null +type: Spell diff --git a/data/spells/bind soul.yaml b/data/spells/bind soul.yaml new file mode 100644 index 0000000..62f817f --- /dev/null +++ b/data/spells/bind soul.yaml @@ -0,0 +1,31 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You wrench the target's soul away before it can pass on to the afterlife and + imprison it in a black sapphire. While the soul is in the gem, the target can't + be returned to life through any means, even powerful magic such as wish. If the + gem is destroyed or bind soul is counteracted on the gem, the soul is freed. The + gem has AC 16 and Hardness 10. A gem can't hold more than one soul, and any attempt + wastes the spell. +duration: unlimited +has_been_manually_proofread: false +level: 9 +name: Bind Soul +range: 30 feet +req: black sapphire with a gp value of at least the target's level × 100 +source: +- abbr: CRB + page_start: 320 + page_stop: 320 +targets: 1 creature that died within the last minute +traditions: +- Divine +- Occult +traits: +- Uncommon +- Evil +- Necromancy +trigger: null +type: Spell diff --git a/data/spells/bind undead.yaml b/data/spells/bind undead.yaml new file mode 100644 index 0000000..e84b7d7 --- /dev/null +++ b/data/spells/bind undead.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: With a word of necromantic power, you seize control of the target. It gains + the minion trait. If you or an ally uses any hostile actions against the target, + the spell ends. +duration: 1 day +has_been_manually_proofread: false +level: 3 +name: Bind Undead +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 321 + page_stop: 321 +targets: 1 mindless undead creature with a level no greater than bind undead's spell + level +traditions: +- Arcane +- Divine +- Occult +traits: +- Necromancy +trigger: null +type: Spell diff --git a/data/spells/bit of luck.yaml b/data/spells/bit of luck.yaml new file mode 100644 index 0000000..c5deba1 --- /dev/null +++ b/data/spells/bit of luck.yaml @@ -0,0 +1,29 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You tilt the scales of luck slightly to protect a creature from disaster. When + the target would attempt a saving throw, it can roll twice and use the better result. + Once it does this, the spell ends. If you cast bit of luck again, any previous bit + of luck you cast that's still in effect ends. After a creature has been targeted + with bit of luck, it becomes temporarily immune for 24 hours. +duration: 1 minute +has_been_manually_proofread: false +level: 1 +name: Bit of Luck +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 389 + page_stop: 389 +targets: 1 willing creature +traditions: null +traits: +- Uncommon +- Cleric +- Divination +- Fortune +trigger: null +type: Focus diff --git a/data/spells/black tentacles.yaml b/data/spells/black tentacles.yaml new file mode 100644 index 0000000..9a7287a --- /dev/null +++ b/data/spells/black tentacles.yaml @@ -0,0 +1,34 @@ +action_abbr: '3' +area: 20-foot burst adjacent to a flat surface +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: Oily black tentacles rise up and attempt to Grapple each creature in the area. + Make spell attack rolls against the Fortitude DC of each creature. Any creature + you succeed against is grabbed and takes 3d6 bludgeoning damage. Whenever a creature + ends its turn in the area, the tentacles attempt to grab that creature if they haven't + already, and they deal 1d6 bludgeoning damage to any creature already grabbed. The + tentacles' Escape DC is equal to your spell DC. A creature can attack a tentacle + in an attempt to release its grip. Its AC is equal to your spell DC, and it is destroyed + if it takes 12 or more damage. Even if destroyed, additional tentacles continue + to grow in the area until the duration ends. You can Dismiss the spell. +duration: 1 minute +has_been_manually_proofread: false +level: 5 +name: Black Tentacles +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 321 + page_stop: 321 +targets: null +traditions: +- Arcane +- Occult +traits: +- Conjuration +trigger: null +type: Spell diff --git a/data/spells/blade barrier.yaml b/data/spells/blade barrier.yaml new file mode 100644 index 0000000..3927766 --- /dev/null +++ b/data/spells/blade barrier.yaml @@ -0,0 +1,33 @@ +action_abbr: '3' +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: "Blades of force form a churning wall. The wall is a straight line 20 feet\ + \ high, 120 feet long, and 2 inches thick, and it provides cover. The wall deals\ + \ 7d8 force damage to each creature that's in the wall's space when it is created,\ + \ that attempts to pass through the wall, or that ends its turn inside the wall.\ + \ A basic Reflex save reduces the damage. A creature that succeeds at this save\ + \ when the wall is created is pushed to the nearest space on the side of its choice.\ + \ Creatures trying to move through the wall fail to do so if they critically fail\ + \ the save, ending their movement adjacent to the wall. \n\n**Heightened (+1)**\ + \ The damage increases by 1d8." +duration: 1 minute +has_been_manually_proofread: false +level: 6 +name: Blade Barrier +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 321 + page_stop: 321 +targets: null +traditions: +- Divine +traits: +- Evocation +- Force +trigger: null +type: Spell diff --git a/data/spells/bless.yaml b/data/spells/bless.yaml new file mode 100644 index 0000000..4ddbe58 --- /dev/null +++ b/data/spells/bless.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +area: 5-foot emanation +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: Blessings from beyond help your companions strike true. You and your allies + in the area gain a +1 status bonus to attack rolls. Once per turn, starting the + turn after you cast bless, you can use a single action, which has the concentrate + trait, to increase the emanation's radius by 5 feet. Bless can counteract bane. +duration: 1 minute +has_been_manually_proofread: false +level: 1 +name: Bless +req: null +source: +- abbr: CRB + page_start: 321 + page_stop: 321 +targets: you and allies in the area +traditions: +- Divine +- Occult +traits: +- Enchantment +- Mental +trigger: null +type: Spell diff --git a/data/spells/blind ambition.yaml b/data/spells/blind ambition.yaml new file mode 100644 index 0000000..2186c76 --- /dev/null +++ b/data/spells/blind ambition.yaml @@ -0,0 +1,36 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You strengthen a target's ambition, increase its resentment of allies, and\ + \ make its allegiances more susceptible to change. The target must attempt a Will\ + \ save. \n\n**Critical Success** The target is unaffected. \n\n**Success** The\ + \ target takes a -1 status penalty to its saving throws and other defenses against\ + \ attempts to Coerce it, Request something of it, or use mental effects to convince\ + \ it to do something (such as a suggestion spell). This penalty applies only if\ + \ the target is being encouraged to advance its own ambitions. \n\n**Failure**\ + \ As success, but the penalty is -2. \n\n**Critical Failure** The target is overcome\ + \ with ambition, taking whatever actions would advance its own agenda over those\ + \ of anyone else, even without attempts to convince it." +duration: 10 minutes +has_been_manually_proofread: false +level: 1 +name: Blind Ambition +range: 60 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 389 + page_stop: 389 +targets: 1 creature +traditions: null +traits: +- Uncommon +- Cleric +- Emotion +- Enchantment +- Mental +trigger: null +type: Focus diff --git a/data/spells/blindness.yaml b/data/spells/blindness.yaml new file mode 100644 index 0000000..f337ef7 --- /dev/null +++ b/data/spells/blindness.yaml @@ -0,0 +1,32 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You blind the target. The effect is determined by the target's Fortitude save.\ + \ The target then becomes temporarily immune for 1 minute. \n\n**Critical Success**\ + \ The target is unaffected. \n\n**Success** The target is blinded until its next\ + \ turn begins. \n\n**Failure** The target is blinded for 1 minute. \n\n**Critical\ + \ Failure** The target is blinded permanently." +duration: null +has_been_manually_proofread: false +level: 3 +name: Blindness +range: 30 feet +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 321 + page_stop: 321 +targets: 1 creature +traditions: +- Arcane +- Divine +- Occult +- Primal +traits: +- Incapacitation +- Necromancy +trigger: null +type: Spell diff --git a/data/spells/blink.yaml b/data/spells/blink.yaml new file mode 100644 index 0000000..e3a2b3d --- /dev/null +++ b/data/spells/blink.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You blink quickly between the Material Plane and the Ethereal Plane. You gain\ + \ resistance 5 to all damage (except force). You can Sustain the Spell to vanish\ + \ and reappear 10 feet away in a random direction determined by the GM; the movement\ + \ doesn't trigger reactions. At the end of your turn, you vanish and reappear as\ + \ above. \n\n**Heightened (+2)** The resistance increases by 3." +duration: 1 minute +has_been_manually_proofread: false +level: 4 +name: Blink +req: null +source: +- abbr: CRB + page_start: 321 + page_stop: 321 +targets: null +traditions: +- Arcane +- Occult +traits: +- Conjuration +- Teleportation +trigger: null +type: Spell diff --git a/data/spells/blur.yaml b/data/spells/blur.yaml new file mode 100644 index 0000000..aa140e3 --- /dev/null +++ b/data/spells/blur.yaml @@ -0,0 +1,27 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: The target's form appears blurry. It becomes concealed. As the nature of this + effect still leaves the target's location obvious, the target can't use this concealment + to Hide or Sneak. +duration: 1 minute +has_been_manually_proofread: false +level: 2 +name: Blur +range: touch +req: null +source: +- abbr: CRB + page_start: 321 + page_stop: 321 +targets: 1 creature +traditions: +- Arcane +- Occult +traits: +- Illusion +- Visual +trigger: null +type: Spell diff --git a/data/spells/breath of life.yaml b/data/spells/breath of life.yaml new file mode 100644 index 0000000..543f821 --- /dev/null +++ b/data/spells/breath of life.yaml @@ -0,0 +1,27 @@ +action_abbr: R +cast: verbal +components: +- Verbal +descr: Your blessing revives a creature at the moment of its death. You prevent the + target from dying and restore Hit Points to the target equal to 4d8 plus your spellcasting + ability modifier. You can't use breath of life if the triggering effect was disintegrate + or a death effect. +duration: null +has_been_manually_proofread: false +level: 5 +name: Breath of Life +range: 60 feet +req: null +source: +- abbr: CRB + page_start: 322 + page_stop: 322 +targets: the triggering creature +traditions: +- Divine +traits: +- Healing +- Necromancy +- Positive +trigger: A living creature within range would die. +type: Spell diff --git a/data/spells/burning hands.yaml b/data/spells/burning hands.yaml new file mode 100644 index 0000000..5d65654 --- /dev/null +++ b/data/spells/burning hands.yaml @@ -0,0 +1,27 @@ +action_abbr: '2' +area: 15-foot cone +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Gouts of flame rush from your hands. You deal 2d6 fire damage to creatures\ + \ in the area. \n\n**Heightened (+1)** The damage increases by 2d6." +duration: null +has_been_manually_proofread: false +level: 1 +name: Burning Hands +req: null +saving throw: basic Reflex +source: +- abbr: CRB + page_start: 322 + page_stop: 322 +targets: null +traditions: +- Arcane +- Primal +traits: +- Conjuration +- Fire +trigger: null +type: Spell diff --git a/data/spells/call of the grave.yaml b/data/spells/call of the grave.yaml new file mode 100644 index 0000000..43d0022 --- /dev/null +++ b/data/spells/call of the grave.yaml @@ -0,0 +1,29 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You fire a ray of sickening energy. Make a spell attack roll. \n\n**Critical\ + \ Success** The target becomes sickened 2 and slowed 1 as long as it's sickened.\ + \ \n\n**Success** The target becomes sickened 1. \n\n**Failure** The target\ + \ is unaffected." +duration: null +has_been_manually_proofread: false +level: 1 +name: Call of the Grave +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 406 + page_stop: 406 +targets: 1 living creature +traditions: null +traits: +- Uncommon +- Arcane +- Attack +- Necromancy +- Wizard +trigger: null +type: Focus diff --git a/data/spells/calm emotions.yaml b/data/spells/calm emotions.yaml new file mode 100644 index 0000000..2ea0a31 --- /dev/null +++ b/data/spells/calm emotions.yaml @@ -0,0 +1,36 @@ +action_abbr: '2' +area: 10-foot burst +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You forcibly calm creatures in the area, soothing them into a nonviolent state;\ + \ each creature must attempt a Will save. \n\n**Critical Success** The creature\ + \ is unaffected. \n\n**Success** Calming urges impose a -1 status penalty to the\ + \ creature's attack rolls. \n\n**Failure** Any emotion effects that would affect\ + \ the creature are suppressed and the creature can't use hostile actions. If the\ + \ target is subject to hostility from any other creature, it ceases to be affected\ + \ by calm emotions. \n\n**Critical Failure** As failure, but hostility doesn't\ + \ end the effect." +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 2 +name: Calm Emotions +range: 120 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 322 + page_stop: 322 +targets: null +traditions: +- Divine +- Occult +traits: +- Emotion +- Enchantment +- Incapacitation +- Mental +trigger: null +type: Spell diff --git a/data/spells/captivating adoration.yaml b/data/spells/captivating adoration.yaml new file mode 100644 index 0000000..95c37be --- /dev/null +++ b/data/spells/captivating adoration.yaml @@ -0,0 +1,37 @@ +action_abbr: '2' +area: 15-foot emanation +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You become intensely entrancing, and creatures are distracted by you as long\ + \ as they remain within the area. You can exclude any creatures you choose from\ + \ the effects. When a creature enters the area for the first time, it must attempt\ + \ a Will saving throw. If a creature leaves and reenters, it uses the results of\ + \ its original save. \n\n**Critical Success** The creature is unaffected and temporarily\ + \ immune for 1 hour. \n\n**Success** The creature is fascinated with you for its\ + \ next action, then is temporarily immune for 1 hour. \n\n**Failure** The creature\ + \ is fascinated with you. \n\n**Critical Failure** The creature is fascinated\ + \ with you, and its attitude toward you improves by one step. \n\n**Heightened\ + \ (+1)** Increase the size of the emanation by 15 feet." +duration: 1 minute +has_been_manually_proofread: false +level: 4 +name: Captivating Adoration +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 389 + page_stop: 389 +targets: null +traditions: null +traits: +- Uncommon +- Cleric +- Emotion +- Enchantment +- Mental +- Visual +trigger: null +type: Focus diff --git a/data/spells/cataclysm.yaml b/data/spells/cataclysm.yaml new file mode 100644 index 0000000..707d1a8 --- /dev/null +++ b/data/spells/cataclysm.yaml @@ -0,0 +1,45 @@ +action_abbr: '2' +area: 60-foot burst +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You call upon the unimaginable power of world-ending cataclysms, ripping a + small piece of each cataclysm and combining them together into one horrifically + powerful attack. The following effects come down upon all creatures in the area. + Treat the resistances of creatures in the area as if they were 10 lower for the + purpose of determining the cataclysm's damage. Each creature attempts one basic + Reflex save that applies to all six types of damage. Flesh-dissolving acid rain + deals 3d10 acid damage. A roaring earthquake shakes and bludgeons creatures on the + ground, dealing 3d10 bludgeoning damage. A blast of freezing wind deals 3d10 cold + damage. Incredible lightning lashes the area, dealing 3d10 electricity damage. Beating + winds churn across the sky, dealing 3d10 bludgeoning damage to creatures flying + in the area. An instant tsunami sweeps over creatures in the area, dealing 3d10 + bludgeoning damage with the water trait (doubled for creatures swimming in the area). + A massive wildfire burns in a sudden inferno, dealing 3d10 fire damage. +duration: null +has_been_manually_proofread: false +level: 10 +name: Cataclysm +range: 1,000 feet +req: null +saving throw: basic Reflex +source: +- abbr: CRB + page_start: 322 + page_stop: 322 +targets: null +traditions: +- Arcane +- Primal +traits: +- Acid +- Air +- Cold +- Earth +- Electricity +- Evocation +- Fire +- Water +trigger: null +type: Spell diff --git a/data/spells/celestial brand.yaml b/data/spells/celestial brand.yaml new file mode 100644 index 0000000..0882478 --- /dev/null +++ b/data/spells/celestial brand.yaml @@ -0,0 +1,28 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: "A blazing symbol appears on the target, marking it for divine justice. You\ + \ and your allies receive a +1 status bonus to your attack rolls and skill checks\ + \ against it. Anytime a good creature damages it, the good creature deals an additional\ + \ 1d4 good damage. The target is then temporarily immune for 1 minute. \n\n**Heightened\ + \ (+2)** The good damage increases by 1." +duration: 1 round +has_been_manually_proofread: false +level: 5 +name: Celestial Brand +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 403 + page_stop: 403 +targets: 1 evil creaeture +traditions: null +traits: +- Uncommon +- Curse +- Necromancy +- Sorcerer +trigger: null +type: Focus diff --git a/data/spells/chain lightning.yaml b/data/spells/chain lightning.yaml new file mode 100644 index 0000000..c40ce92 --- /dev/null +++ b/data/spells/chain lightning.yaml @@ -0,0 +1,34 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity\ + \ damage. The target must attempt a basic Reflex save. The electricity arcs to another\ + \ creature within 30 feet of the first target, jumps to another creature within\ + \ 30 feet of that target, and so on. You can end the chain at any point. You can't\ + \ target the same creature more than once, and you must have line of effect to all\ + \ targets. Roll the damage only once, and apply it to each target (halving or doubling\ + \ as appropriate for its saving throw outcome). The chain ends if any one of the\ + \ targets critically succeeds at its save. \n\n**Heightened (+1)** The damage\ + \ increases by 1d12." +duration: null +has_been_manually_proofread: false +level: 6 +name: Chain Lightning +range: 500 feet +req: null +saving throw: Reflex +source: +- abbr: CRB + page_start: 322 + page_stop: 322 +targets: 1 creature, plus any number of additional creatures +traditions: +- Arcane +- Primal +traits: +- Electricity +- Evocation +trigger: null +type: Spell diff --git a/data/spells/champion's sacrifice.yaml b/data/spells/champion's sacrifice.yaml new file mode 100644 index 0000000..9bd5cb1 --- /dev/null +++ b/data/spells/champion's sacrifice.yaml @@ -0,0 +1,29 @@ +action_abbr: R +cast: somatic +components: +- Somatic +descr: You form a link with an ally, allowing you to take harm in their stead. All + the effects of the hit or failed save are applied to you instead of the ally. For + example, if the target critically fails a saving throw against a fireball, you would + take double damage. These effects ignore any resistances, immunities, or other abilities + you have that might mitigate them in any way, although those of the target apply + before you take the effect. +duration: null +has_been_manually_proofread: false +level: 6 +name: Champion's Sacrifice +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 387 + page_stop: 387 +targets: 1 ally +traditions: null +traits: +- Uncommon +- Abjuration +- Champion +trigger: An ally is hit by a Strike, or an ally fails a saving throw against an effect + that doesn't affect you. +type: Focus diff --git a/data/spells/charm.yaml b/data/spells/charm.yaml new file mode 100644 index 0000000..2589cac --- /dev/null +++ b/data/spells/charm.yaml @@ -0,0 +1,45 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "To the target, your words are honey and your visage seems bathed in a dreamy\ + \ haze. It must attempt a Will save, with a +4 circumstance bonus if you or your\ + \ allies recently threatened it or used hostile actions against it. You can Dismiss\ + \ the spell. If you use hostile actions against the target, the spell ends. When\ + \ the spell ends, the target doesn't necessarily realize it was charmed unless its\ + \ friendship with you or the actions you convinced it to take clash with its expectations,\ + \ meaning you could potentially convince the target to continue being your friend\ + \ via mundane means. \n\n**Critical Success** The target is unaffected and aware\ + \ you tried to charm it. \n\n**Success** The target is unaffected but thinks your\ + \ spell was something harmless instead of charm, unless it identifies the spell\ + \ (usually with Identify Magic). \n\n**Failure** The target's attitude becomes\ + \ friendly toward you. If it was friendly, it becomes helpful. It can't use hostile\ + \ actions against you. \n\n**Critical Failure** The target's attitude becomes\ + \ helpful toward you, and it can't use hostile actions against you. \n\n**Heightened\ + \ (+4)** The duration lasts until the next time you make your daily preparations.\ + \ \n\n**Heightened (+8)** The duration lasts until the next time you make your\ + \ daily preparations, and you can target up to 10 creatures." +duration: 1 hour +has_been_manually_proofread: false +level: 1 +name: Charm +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 322 + page_stop: 322 +targets: 1 creature +traditions: +- Arcane +- Occult +- Primal +traits: +- Emotion +- Enchantment +- Incapacitation +- Mental +trigger: null +type: Spell diff --git a/data/spells/charming touch.yaml b/data/spells/charming touch.yaml new file mode 100644 index 0000000..470fe90 --- /dev/null +++ b/data/spells/charming touch.yaml @@ -0,0 +1,42 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: "You infuse your target with attraction, causing it to act friendlier toward\ + \ you. The target attempts a Will save. It gains a +4 circumstance bonus to this\ + \ save if you or your allies recently threatened or were hostile to it. You can\ + \ Dismiss the spell. If you use hostile actions against the target, the spell ends.\ + \ After the spell ends, the target doesn't necessarily realize it was charmed unless\ + \ its friendship with you or the actions you convinced it to take clash with its\ + \ expectations, which could potentially allow you to convince the target to continue\ + \ being your friend via mundane means. \n\n**Critical Success** The target is\ + \ unaffected and aware you tried to charm it. \n\n**Success** The target is unaffected\ + \ but thinks your spell was something harmless instead of charming touch, unless\ + \ it identifies the spell (usually with Identify Magic). \n\n**Failure** The target's\ + \ attitude becomes friendly toward you. If it was friendly, it becomes helpful.\ + \ It can't use hostile actions against you. \n\n**Critical Failure** The target\ + \ is helpful and can't use hostile actions against you. \n\n**Heightened (4th)**\ + \ You can target any type of creature, not just humanoids, as long as it could\ + \ find you attractive." +duration: 10 minutes +has_been_manually_proofread: false +level: 1 +name: Charming Touch +range: touch +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 390 + page_stop: 390 +targets: 1 humanoid creature that could find you attractive +traditions: null +traits: +- Uncommon +- Cleric +- Emotion +- Enchantment +- Incapacitation +- Mental +trigger: null +type: Focus diff --git a/data/spells/charming words.yaml b/data/spells/charming words.yaml new file mode 100644 index 0000000..135c2fc --- /dev/null +++ b/data/spells/charming words.yaml @@ -0,0 +1,33 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: "You whisper enchanting words to deflect your foe's ire. The target must attempt\ + \ a Will save. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ + \ The target takes a -1 circumstance penalty to attack rolls and damage rolls against\ + \ you. \n\n**Failure** The target can't use hostile actions against you. \n\n\ + **Critical Failure** The target is stunned 1 and can't use hostile actions against\ + \ you." +duration: until the start of your next turn +has_been_manually_proofread: false +level: 1 +name: Charming Words +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 406 + page_stop: 406 +targets: 1 creature +traditions: null +traits: +- Uncommon +- Auditory +- Emotion +- Enchantment +- Incapacitation +- Linguistic +- Wizard +trigger: null +type: Focus diff --git a/data/spells/chill touch.yaml b/data/spells/chill touch.yaml new file mode 100644 index 0000000..ccd6939 --- /dev/null +++ b/data/spells/chill touch.yaml @@ -0,0 +1,37 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Siphoning negative energy into yourself, your hand radiates a pale darkness.\ + \ Your touch weakens the living and disorients undead, possibly even causing them\ + \ to flee. The effect depends on whether the target is living or undead. Living\ + \ Creature The spell deals negative damage equal to 1d4 plus your spellcasting modifier.\ + \ The target attempts a basic Fortitude save, but is also enfeebled 1 for 1 round\ + \ on a critical failure. Undead Creature The target is flat-footed for 1 round on\ + \ a failed Fortitude save. On a critical failure, the target is also fleeing for\ + \ 1 round unless it succeeds at a Will save. \n\n**Heightened (+1)** The negative\ + \ damage to living creatures increases by 1d4." +duration: null +has_been_manually_proofread: false +level: 1 +name: Chill Touch +range: touch +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 323 + page_stop: 323 +targets: 1 living or undead creature +traditions: +- Arcane +- Divine +- Occult +traits: +- Attack +- Cantrip +- Necromancy +- Negative +trigger: null +type: Cantrip diff --git a/data/spells/chilling darkness.yaml b/data/spells/chilling darkness.yaml new file mode 100644 index 0000000..d69b36a --- /dev/null +++ b/data/spells/chilling darkness.yaml @@ -0,0 +1,35 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You shoot an utterly cold ray of darkness tinged with unholy energy. Make\ + \ a ranged spell attack against the target. You deal 5d6 cold damage, plus 5d6 evil\ + \ damage if the target is a celestial. If the ray passes through an area of magical\ + \ light or targets a creature affected by magical light, chilling darkness attempts\ + \ to counteract the light. If you need to determine whether the ray passes through\ + \ an area of light, draw a line between yourself and the spell's target. \n\n**Critical\ + \ Success** The target takes double damage. \n\n**Success** The target takes\ + \ full damage. \n\n**Heightened (+1)** The cold damage increases by 2d6, and the\ + \ evil damage against celestials increases by 2d6." +duration: null +has_been_manually_proofread: false +level: 3 +name: Chilling Darkness +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 323 + page_stop: 323 +targets: 1 creature +traditions: +- Divine +traits: +- Attack +- Cold +- Darkness +- Evil +- Evocation +trigger: null +type: Spell diff --git a/data/spells/chromatic wall.yaml b/data/spells/chromatic wall.yaml new file mode 100644 index 0000000..ab2dd6f --- /dev/null +++ b/data/spells/chromatic wall.yaml @@ -0,0 +1,58 @@ +action_abbr: '3' +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: "You create an opaque wall of light in a single vibrant color. The wall is\ + \ straight and vertical, stretching 60 feet long and 30 feet high. If the wall would\ + \ pass through a creature, the spell is lost. The wall sheds bright light for 20\ + \ feet on each side, and dim light for the next 20 feet. You can ignore the wall's\ + \ effects. Roll 1d4 to determine the color of the wall. Each color has a particular\ + \ effect on items, effects, or creatures that attempt to pass through. Chromatic\ + \ wall can't be counteracted normally; rather, each color is automatically counteracted\ + \ when targeted by a specific spell, even if that spell's level is lower than that\ + \ of chromatic wall. Red The wall destroys ranged weapon ammunition (such as arrows\ + \ and crossbow bolts) that would pass through, and it deals 20 fire damage to anyone\ + \ passing through, with a basic Reflex save. Cone of cold can counteract a red chromatic\ + \ wall. Orange The wall destroys thrown weapons that would pass through, and it\ + \ deals 25 acid damage to anyone passing through, with a basic Reflex save. Gust\ + \ of wind can counteract an orange chromatic wall. Yellow The wall stops acid, cold,\ + \ electricity, fire, force, negative, positive, and sonic effects from passing through,\ + \ and it deals 30 electricity damage to anyone passing through, with a basic Reflex\ + \ save. Disintegrate can counteract a yellow chromatic wall. Green The wall stops\ + \ toxins, gases, and breath weapons from passing through. It deals 10 poison damage\ + \ to anyone passing through and makes them enfeebled 1 for 1 minute. A basic Fortitude\ + \ save reduces the damage and negates the enfeebled condition on a success. Passwall\ + \ can counteract a green chromatic wall. \n\n**Heightened (7th)** The spell's\ + \ duration increases to 1 hour. Roll 1d8 to determine the wall's color; the results\ + \ for 5-8 are below. A red, orange, yellow, or green wall deals an extra 10 damage.\ + \ Blue The wall stops auditory, petrification, and visual effects from passing through,\ + \ and creatures passing through are subject to the effects of flesh to stone. Magic\ + \ missile can counteract a blue chromatic wall. Indigo The wall stops divination\ + \ and mental effects from passing through, and those passing through are subject\ + \ to the effects of warp mind. Searing light can counteract an indigo chromatic\ + \ wall. Violet The wall prevents spells from targeting the other side (area effects\ + \ still cross as normal). Creatures passing through must succeed at a Will save\ + \ or they are slowed 1 for 1 minute; on a critical failure, the creature is instead\ + \ sent to another plane, with the effect of plane shift . Dispel magic can counteract\ + \ a violet chromatic wall. Reroll, and creatures that pass through the wall take\ + \ a -2 circumstance penalty to their saves." +duration: 10 minutes +has_been_manually_proofread: false +level: 5 +name: Chromatic Wall +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 323 + page_stop: 323 +targets: null +traditions: +- Arcane +- Occult +traits: +- Abjuration +trigger: null +type: Spell diff --git a/data/spells/circle of protection.yaml b/data/spells/circle of protection.yaml new file mode 100644 index 0000000..736d99e --- /dev/null +++ b/data/spells/circle of protection.yaml @@ -0,0 +1,35 @@ +action_abbr: '3' +area: 10-foot emanation centered on the touched creature +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: "You ward a creature and those nearby against a specified alignment. Choose\ + \ chaotic, evil, good, or lawful; this spell gains the opposing trait. Creatures\ + \ in the area gain a +1 status bonus to AC against attacks by creatures of the chosen\ + \ alignment and to saves against effects from such creatures. This bonus increases\ + \ to +3 against effects from such creatures that directly control the target and\ + \ attacks made by summoned creatures of the chosen alignment. Summoned creatures\ + \ of the chosen alignment can't willingly enter the area without succeeding at a\ + \ Will save; repeated attempts use the first save result. \n\n**Heightened (4th)**\ + \ The duration increases to 1 hour." +duration: 1 minute +has_been_manually_proofread: false +level: 3 +name: Circle of Protection +range: touch +req: null +source: +- abbr: CRB + page_start: 324 + page_stop: 324 +targets: null +traditions: +- Divine +- Occult +traits: +- Uncommon +- Abjuration +trigger: null +type: Spell diff --git a/data/spells/clairaudience.yaml b/data/spells/clairaudience.yaml new file mode 100644 index 0000000..85c543f --- /dev/null +++ b/data/spells/clairaudience.yaml @@ -0,0 +1,28 @@ +action_abbr: null +cast: 1 minute (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: You create an invisible floating ear at a location within range (even if it's + outside your line of sight or line of effect). It can't move, but you can hear through + the ear as if using your normal auditory senses. +duration: 10 minutes +has_been_manually_proofread: false +level: 3 +name: Clairaudience +range: 500 feet +req: null +source: +- abbr: CRB + page_start: 324 + page_stop: 324 +targets: null +traditions: +- Arcane +- Occult +traits: +- Divination +- Scrying +trigger: null +type: Spell diff --git a/data/spells/clairvoyance.yaml b/data/spells/clairvoyance.yaml new file mode 100644 index 0000000..373cbd7 --- /dev/null +++ b/data/spells/clairvoyance.yaml @@ -0,0 +1,28 @@ +action_abbr: 1m +cast: 1 minute (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: You create an invisible floating eye at a location within range (even if it's + outside your line of sight or line of effect). The eye can't move, but you can see + in all directions from that point as if using your normal visual senses. +duration: 10 minutes +has_been_manually_proofread: false +level: 4 +name: Clairvoyance +range: 500 feet +req: null +source: +- abbr: CRB + page_start: 324 + page_stop: 324 +targets: null +traditions: +- Arcane +- Occult +traits: +- Divination +- Scrying +trigger: null +type: Spell diff --git a/data/spells/cloak of colors.yaml b/data/spells/cloak of colors.yaml new file mode 100644 index 0000000..4913170 --- /dev/null +++ b/data/spells/cloak of colors.yaml @@ -0,0 +1,31 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "A cloak of swirling colors shrouds the target. Creatures are dazzled while\ + \ adjacent to it, and attacking the target causes a brilliant flash of light. A\ + \ creature that hits the target with a melee attack must attempt a Will save.The\ + \ creature is temporarily immune until the end of its turn; this effect has the\ + \ incapacitation trait. \n\n**Success** The attacker is unaffected. \n\n**Failure**\ + \ The attacker is blinded for 1 round. \n\n**Critical Failure** The attacker\ + \ is stunned for 1 round." +duration: 1 minute +has_been_manually_proofread: false +level: 5 +name: Cloak of Colors +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 324 + page_stop: 324 +targets: 1 creature +traditions: +- Arcane +- Occult +traits: +- Illusion +- Visual +trigger: null +type: Spell diff --git a/data/spells/cloak of shadow.yaml b/data/spells/cloak of shadow.yaml new file mode 100644 index 0000000..faa849d --- /dev/null +++ b/data/spells/cloak of shadow.yaml @@ -0,0 +1,34 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: You drape the target in a mantle of swirling shadows that make it harder to + see. The cloak reduces bright light within a 20-foot emanation to dim light. This + is a form of magical darkness and can therefore overcome non-magical light or attempt + to counteract magical light as described on page 458. The target can use concealed + condition gained from the shadows to Hide, though observant creatures can still + follow the moving aura of shadow, making it difficult for the target to become completely + undetected. The target can use an Interact action to remove the cloak and leave + it behind as a decoy, where it remains, reducing light for the rest of the spell's + duration. If anyone picks up the cloak after it's been removed by the original target, + the cloak evaporates and the spell ends. +duration: 1 minute +has_been_manually_proofread: false +level: 1 +name: Cloak of Shadow +range: touch +req: null +source: +- abbr: CRB + page_start: 390 + page_stop: 390 +targets: 1 willing creature +traditions: null +traits: +- Uncommon +- Cleric +- Darkness +- Evocation +- Shadow +trigger: null +type: Focus diff --git a/data/spells/cloudkill.yaml b/data/spells/cloudkill.yaml new file mode 100644 index 0000000..f5e95bb --- /dev/null +++ b/data/spells/cloudkill.yaml @@ -0,0 +1,32 @@ +action_abbr: '3' +area: 20-foot burst +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: "You conjure a poisonous fog. This functions as obscuring mist, except the\ + \ area moves 10 feet away from you each round. You deal 6d8 poison damage to each\ + \ breathing creature that starts its turn in the spell's area. You can Dismiss the\ + \ spell. \n\n**Heightened (+1)** The damage increases by 1d8." +duration: 1 minute +has_been_manually_proofread: false +level: 5 +name: Cloudkill +range: 120 feet +req: null +saving throw: basic Fortitude +source: +- abbr: CRB + page_start: 324 + page_stop: 324 +targets: null +traditions: +- Arcane +- Primal +traits: +- Death +- Necromancy +- Potion +trigger: null +type: Spell diff --git a/data/spells/collective transposition.yaml b/data/spells/collective transposition.yaml new file mode 100644 index 0000000..89c36b6 --- /dev/null +++ b/data/spells/collective transposition.yaml @@ -0,0 +1,31 @@ +action_abbr: '2' +area: 30-foot emanation +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You teleport the targets to new positions within the area. The creatures must\ + \ each be able to fit in their new space, and their positions must be unoccupied,\ + \ entirely within the area, and in your line of sight. Unwilling creatures can attempt\ + \ a Will save. \n\n**Critical Success** The target can teleport if it wants, but\ + \ it chooses the destination within range. \n\n**Success** The target is unaffected.\ + \ \n\n**Failure** You teleport the target and choose its destination. \n\n**Heightened\ + \ (+1)** The number of targets increases by 1." +duration: null +has_been_manually_proofread: false +level: 6 +name: Collective Transposition +req: null +source: +- abbr: CRB + page_start: 324 + page_stop: 324 +targets: up to 2 creatures +traditions: +- Arcane +- Occult +traits: +- Conjuration +- Teleportation +trigger: null +type: Spell diff --git a/data/spells/color spray.yaml b/data/spells/color spray.yaml new file mode 100644 index 0000000..8af2e85 --- /dev/null +++ b/data/spells/color spray.yaml @@ -0,0 +1,31 @@ +action_abbr: '2' +area: 15-foot cone +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Swirling colors affect viewers based on their Will saves. \n\n**Critical\ + \ Success** The creature is unaffected. \n\n**Success** The creature is dazzled\ + \ for 1 round. \n\n**Failure** The creature is stunned 1, blinded for 1 round,\ + \ and dazzled for 1 minute. \n\n**Critical Failure** The creature is stunned for\ + \ 1 round and blinded for 1 minute." +duration: 1 or more rounds (see below) +has_been_manually_proofread: false +level: 1 +name: Color Spray +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 324 + page_stop: 324 +targets: null +traditions: +- Arcane +- Occult +traits: +- Illusion +- Incapacitation +- Visual +trigger: null +type: Spell diff --git a/data/spells/command.yaml b/data/spells/command.yaml new file mode 100644 index 0000000..709277d --- /dev/null +++ b/data/spells/command.yaml @@ -0,0 +1,36 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You shout a command that's hard to ignore. You can command the target to approach\ + \ you, run away (as if it had the fleeing condition), release what it's holding,\ + \ drop prone, or stand in place. It can't Delay or take any reactions until it has\ + \ obeyed your command. The effects depend on the target's Will save. \n\n**Success**\ + \ The creature is unaffected. \n\n**Failure** For the first action on its next\ + \ turn, the creature must use a single action to do as you command. \n\n**Critical\ + \ Failure** The target must use all its actions on its next turn to obey your command.\ + \ \n\n**Heightened (5th)** You can target up to 10 creatures." +duration: until the end of the target's next turn +has_been_manually_proofread: false +level: 1 +name: Command +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 325 + page_stop: 325 +targets: 1 creature +traditions: +- Arcane +- Divine +- Occult +traits: +- Auditory +- Enchantment +- Linguistic +- Mental +trigger: null +type: Spell diff --git a/data/spells/commanding lash.yaml b/data/spells/commanding lash.yaml new file mode 100644 index 0000000..6e29f36 --- /dev/null +++ b/data/spells/commanding lash.yaml @@ -0,0 +1,27 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: With the threat of more pain, you compel a creature you've recently harmed. + You issue a command to the target, with the effects of the spell command. +duration: until the end of your target's next turn +has_been_manually_proofread: false +level: 4 +name: Commanding Lash +range: 100 feet +req: Your most recent action dealt damage to a target +saving throw: Will +source: +- abbr: CRB + page_start: 390 + page_stop: 390 +targets: A creature you dealt damage to on your most recent action. +traditions: null +traits: +- Uncommon +- Cleric +- Enchantment +- Incapacitation +- Mental +trigger: null +type: Focus diff --git a/data/spells/competitive edge.yaml b/data/spells/competitive edge.yaml new file mode 100644 index 0000000..0ab6040 --- /dev/null +++ b/data/spells/competitive edge.yaml @@ -0,0 +1,29 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: "Your competitiveness drives you to prove yourself against the opposition.\ + \ You gain a +1 status bonus to attack rolls and skill checks. If an enemy within\ + \ 20 feet critically succeeds at an attack roll or skill check, your status bonus\ + \ increases to +3 attack rolls or that specific skill check (whichever the foe critically\ + \ succeeded at) for 1 round. \n\n**Heightened (7th)** Increase the base bonus\ + \ to +2 and the increased bonus after an enemy critically succeeds to +4." +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 4 +name: Competitive Edge +req: null +source: +- abbr: CRB + page_start: 390 + page_stop: 390 +targets: null +traditions: null +traits: +- Uncommon +- Cleric +- Emotion +- Enchantment +- Mental +trigger: null +type: Focus diff --git a/data/spells/comprehend language.yaml b/data/spells/comprehend language.yaml new file mode 100644 index 0000000..115d676 --- /dev/null +++ b/data/spells/comprehend language.yaml @@ -0,0 +1,31 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "The target can understand the meaning of a single language it is hearing or\ + \ reading when you cast the spell. This doesn't let it understand codes, language\ + \ couched in metaphor, and the like (subject to GM discretion). If the target can\ + \ hear multiple languages and knows that, it can choose which language to understand;\ + \ otherwise, choose one of the languages randomly. \n\n**Heightened (3rd)** The\ + \ target can also speak the language. \n\n**Heightened (4th)** You can target\ + \ up to 10 creatures, and targets can also speak the language." +duration: 1 hour +has_been_manually_proofread: false +level: 2 +name: Comprehend Language +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 325 + page_stop: 325 +targets: 1 creature +traditions: +- Arcane +- Divine +- Occult +traits: +- Divination +trigger: null +type: Spell diff --git a/data/spells/cone of cold.yaml b/data/spells/cone of cold.yaml new file mode 100644 index 0000000..0cf2ac2 --- /dev/null +++ b/data/spells/cone of cold.yaml @@ -0,0 +1,27 @@ +action_abbr: '2' +area: 60-foot cone +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Icy cold rushes forth from your hands. You deal 12d6 cold damage to creatures\ + \ in the area. \n\n**Heightened (+1)** The damage increases by 2d6." +duration: null +has_been_manually_proofread: false +level: 5 +name: Cone of Cold +req: null +saving throw: basic Reflex +source: +- abbr: CRB + page_start: 325 + page_stop: 325 +targets: null +traditions: +- Arcane +- Primal +traits: +- Cold +- Evocation +trigger: null +type: Spell diff --git a/data/spells/confusion.yaml b/data/spells/confusion.yaml new file mode 100644 index 0000000..3ec6479 --- /dev/null +++ b/data/spells/confusion.yaml @@ -0,0 +1,34 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You befuddle your target with strange impulses, causing it to act randomly.\ + \ The effects are determined by the target's Will save. You can Dismiss the spell.\ + \ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\ + \ babbles incoherently and is stunned 1. \n\n**Failure** The target is confused\ + \ for 1 minute. It can attempt a new save at the end of each of its turns to end\ + \ the confusion. \n\n**Critical Failure** The target is confused for 1 minute,\ + \ with no save to end early. \n\n**Heightened (8th)** You can target up to 10\ + \ creatures." +duration: 1 minute +has_been_manually_proofread: false +level: 4 +name: Confusion +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 325 + page_stop: 325 +targets: 1 creature +traditions: +- Arcane +- Occult +traits: +- Emotion +- Enchantment +- Mental +trigger: null +type: Spell diff --git a/data/spells/contingency.yaml b/data/spells/contingency.yaml new file mode 100644 index 0000000..2f81954 --- /dev/null +++ b/data/spells/contingency.yaml @@ -0,0 +1,35 @@ +action_abbr: null +cast: 10 minutes (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: "You prepare a spell that will trigger later. While casting contingency, you\ + \ also cast another spell of 4th level or lower with a casting time of no more than\ + \ 3 actions. This companion spell must be one that can affect you. You must make\ + \ any decisions for the spell when you cast contingency, such as choosing a damage\ + \ type for resist energy. During the casting, choose a trigger under which the spell\ + \ will be cast, using the same restrictions as for the trigger of a Ready action.\ + \ Once contingency is cast, you can cause the companion spell to come into effect\ + \ as a reaction with that trigger. It affects only you, even if it would affect\ + \ more creatures. If you define complicated conditions, as determined by the GM,\ + \ the trigger might fail. If you cast contingency again, the newer casting supersedes\ + \ the older. \n\n**Heightened (8th)** You can choose a spell of 5th level or lower.\ + \ \n\n**Heightened (9th)** You can choose a spell of 6th level or lower. \n\n\ + **Heightened (10th)** You can choose a spell of 7th level or lower." +duration: 24 hours +has_been_manually_proofread: false +level: 7 +name: Contingency +req: null +source: +- abbr: CRB + page_start: 326 + page_stop: 326 +targets: null +traditions: +- Arcane +traits: +- Abjuration +trigger: null +type: Spell diff --git a/data/spells/continual flame.yaml b/data/spells/continual flame.yaml new file mode 100644 index 0000000..c350ffd --- /dev/null +++ b/data/spells/continual flame.yaml @@ -0,0 +1,32 @@ +action_abbr: '3' +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +cost: 6 gp of ruby dust +descr: "A magical flame springs up from the object, as bright as a torch. It doesn't\ + \ need oxygen, react to water, or generate heat. \n\n**Heightened (+1)** The cost\ + \ increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th, 120 gp\ + \ for 6th,; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and 3,350 gp for 10th." +duration: unlimited +has_been_manually_proofread: false +level: 2 +name: Continual Flame +range: touch +req: null +source: +- abbr: CRB + page_start: 326 + page_stop: 326 +targets: 1 object +traditions: +- Arcane +- Divine +- Occult +- Primal +traits: +- Evocation +- Light +trigger: null +type: Spell diff --git a/data/spells/control water.yaml b/data/spells/control water.yaml new file mode 100644 index 0000000..51192c1 --- /dev/null +++ b/data/spells/control water.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +area: 50 feet long by 50 feet wide +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: By imposing your will upon the water, you can raise or lower the level of water + in the chosen area by 10 feet. Water creatures in the area are subjected to the + effects of slow. +duration: null +has_been_manually_proofread: false +level: 5 +name: Control Water +range: 500 feet +req: null +source: +- abbr: CRB + page_start: 326 + page_stop: 326 +targets: null +traditions: +- Arcane +- Primal +traits: +- Evocation +- Water +trigger: null +type: Spell diff --git a/data/spells/counter performance.yaml b/data/spells/counter performance.yaml new file mode 100644 index 0000000..cbac646 --- /dev/null +++ b/data/spells/counter performance.yaml @@ -0,0 +1,32 @@ +action_abbr: R +area: 60-foot emanation +cast: '|R| somatic or verbal' +components: +- Somatic +- Verbal +descr: 'Your performance protects you and your allies. Roll a Performance check for + a type you know: an auditory performance if the trigger was auditory, or a visual + one for a visual trigger. You and allies in the area can use the better result between + your Performance check and the saving throw.' +duration: null +has_been_manually_proofread: true +level: 1 +name: Counter Performance +range: null +req: null +source: +- abbr: CRB + page_start: 386 + page_stop: 386 +targets: null +traditions: null +traits: +- Uncommon +- Bard +- Composition +- Enchantment +- Fortune +- Mental +trigger: You or an ally within 60 feet rolls a saving throw against an auditory or + visual effect. +type: Focus diff --git a/data/spells/create food.yaml b/data/spells/create food.yaml new file mode 100644 index 0000000..2de6a45 --- /dev/null +++ b/data/spells/create food.yaml @@ -0,0 +1,32 @@ +action_abbr: null +cast: 1 hour (somatic, verbal) +components: +- Somatic +- Verbal +descr: "You create enough food to feed six Medium creatures for a day. This food is\ + \ bland and unappealing, but it is nourishing. After 1 day, if no one has eaten\ + \ the food, it decays and becomes inedible. Most Small creatures eat one-quarter\ + \ as much as a Medium creature (one-sixteenth as much for most Tiny creatures),\ + \ and most Large creatures eat 10 times as much (100 times as much for Huge creatures\ + \ and so on). \n\n**Heightened (4th)** You can feed 12 Medium creatures. \n\n\ + **Heightened (6th)** You can feed 50 Medium creatures. \n\n**Heightened (8th)**\ + \ You can feed 200 Medium creatures." +duration: null +has_been_manually_proofread: false +level: 2 +name: Create Food +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 326 + page_stop: 326 +targets: null +traditions: +- Arcane +- Divine +- Primal +traits: +- Conjuration +trigger: null +type: Spell diff --git a/data/spells/create water.yaml b/data/spells/create water.yaml new file mode 100644 index 0000000..385ecba --- /dev/null +++ b/data/spells/create water.yaml @@ -0,0 +1,27 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: As you cup your hands, water begins to flow forth from them. You create 2 gallons + of water. If no one drinks it, it evaporates after 1 day. +duration: null +has_been_manually_proofread: false +level: 1 +name: Create Water +range: 0 feet +req: null +source: +- abbr: CRB + page_start: 326 + page_stop: 326 +targets: null +traditions: +- Arcane +- Divine +- Primal +traits: +- Conjuration +- Water +trigger: null +type: Spell diff --git a/data/spells/creation.yaml b/data/spells/creation.yaml new file mode 100644 index 0000000..414ae30 --- /dev/null +++ b/data/spells/creation.yaml @@ -0,0 +1,31 @@ +action_abbr: null +cast: 1 minute (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: "You conjure a temporary object from eldritch energy. It must be of vegetable\ + \ matter (such as wood or paper) and 5 cubic feet or smaller. It can't rely on intricate\ + \ artistry or complex moving parts, never fulfills a cost or the like, and can't\ + \ be made of precious materials or materials with a rarity of uncommon or higher.\ + \ It is obviously temporarily conjured, and thus can't be sold or passed off as\ + \ a genuine item. \n\n**Heightened (5th)** The item is metal and can include common\ + \ minerals, like feldspar or quartz." +duration: 1 hour +has_been_manually_proofread: false +level: 4 +name: Creation +range: 0 feet +req: null +source: +- abbr: CRB + page_start: 326 + page_stop: 326 +targets: null +traditions: +- Arcane +- Primal +traits: +- Conjuration +trigger: null +type: Spell diff --git a/data/spells/crisis of faith.yaml b/data/spells/crisis of faith.yaml new file mode 100644 index 0000000..9e3734c --- /dev/null +++ b/data/spells/crisis of faith.yaml @@ -0,0 +1,34 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You assault the target's faith, riddling the creature with doubt and mental\ + \ turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine\ + \ spells. The effects are determined by its Will save. To many deities, casting\ + \ this spell on a follower of your own deity without significant cause is anathema.\ + \ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\ + \ takes half damage. \n\n**Failure** The target takes full damage; if the target\ + \ can cast divine spells, it's stupefied 1 for 1 round. \n\n**Critical Failure**\ + \ The target takes double damage, is stupefied 1 for 1 round, and can't cast divine\ + \ spells for 1 round. \n\n**Heightened (+1)** The damage increases by 2d6 (or\ + \ by 2d8 if the target is a divine spellcaster)." +duration: null +has_been_manually_proofread: false +level: 3 +name: Crisis of Faith +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 326 + page_stop: 326 +targets: 1 creature +traditions: +- Divine +traits: +- Enchantment +- Mental +trigger: null +type: Spell diff --git a/data/spells/crusade.yaml b/data/spells/crusade.yaml new file mode 100644 index 0000000..c54e6c0 --- /dev/null +++ b/data/spells/crusade.yaml @@ -0,0 +1,39 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You issue a divine mandate to the targets. you pronounce a cause. It can be\ + \ to attain an item, claim a patch of land, slay a creature, war with a group, or\ + \ be entirely peaceful. Your cause can't force the targets to harm one another or\ + \ themselves. The targets become completely dedicated to that cause, depending on\ + \ their levels. They choose their own actions, but they favor direct action over\ + \ inaction or indirect action. 13th or Lower The target is so dedicated to the cause\ + \ that it pursues the cause to the death (unless you say otherwise). 14th The target\ + \ is dedicated to the cause, but the spell ends for the target if it's reduced to\ + \ half its maximum Hit Points or fewer. 15th As 14th, plus the target can attempt\ + \ a Will save at the end of each of its turns to end the spell for itself. The spell\ + \ ends for all creatures if you or one of your allies uses a hostile action against\ + \ a target, or when the cause is completed. The GM might determine this spell has\ + \ alignment traits befitting the cause. \n\n**Heightened (10th)** The level for\ + \ each category increases by 2." +duration: 10 minutes +has_been_manually_proofread: false +level: 9 +name: Crusade +range: 60 feet +req: null +source: +- abbr: CRB + page_start: 327 + page_stop: 327 +targets: up to 4 creatures +traditions: +- Divine +traits: +- Uncommon +- Enchantment +- Linguistic +- Mental +trigger: null +type: Spell diff --git a/data/spells/crushing dispair.yaml b/data/spells/crushing dispair.yaml new file mode 100644 index 0000000..ab12c90 --- /dev/null +++ b/data/spells/crushing dispair.yaml @@ -0,0 +1,35 @@ +action_abbr: '2' +area: 30-foot cone +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You inflict despair on creatures in the area. The effects for each creature\ + \ are determined by its Will save. \n\n**Critical Success** The creature is unaffected.\ + \ \n\n**Success** For 1 round, the creature can't use reactions and must attempt\ + \ another save at the start of its turn; on a failure, it is slowed 1 for that turn\ + \ as it sobs uncontrollably. \n\n**Failure** For 1 round, the creature can't use\ + \ reactions and must attempt another save at the start of its turn; on a failure,\ + \ it is slowed 1 for that turn as it sobs uncontrollably. \n\n**Critical Failure**\ + \ As failure, and the creature is automatically slowed 1 for 1 minute. \n\n**Heightened\ + \ (7th)** The area increases to a 60-foot cone." +duration: 1 or more rounds +has_been_manually_proofread: false +level: 5 +name: Crushing Dispair +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 327 + page_stop: 327 +targets: null +traditions: +- Arcane +- Occult +traits: +- Emotion +- Enchantment +- Mental +trigger: null +type: Spell diff --git a/data/spells/cry of destruction.yaml b/data/spells/cry of destruction.yaml new file mode 100644 index 0000000..8ed3a9d --- /dev/null +++ b/data/spells/cry of destruction.yaml @@ -0,0 +1,29 @@ +action_abbr: '2' +area: 15-foot cone +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Your voice booms, smashing what's in front of you. Each creature and unattended\ + \ object in the area takes 1d8 sonic damage. If you already dealt damage to an enemy\ + \ this turn with a Strike or spell, increase the damage dice from this spell to\ + \ d12s. \n\n**Heightened (+1)** The damage increases by 1d8." +duration: null +has_been_manually_proofread: false +level: 1 +name: Cry of Destruction +req: null +saving throw: basic Fortitude +source: +- abbr: CRB + page_start: 390 + page_stop: 390 +targets: null +traditions: null +traits: +- Uncommon +- Cleric +- Evocation +- Sonic +trigger: null +type: Focus diff --git a/data/spells/dancing lights.yaml b/data/spells/dancing lights.yaml new file mode 100644 index 0000000..c71d4e3 --- /dev/null +++ b/data/spells/dancing lights.yaml @@ -0,0 +1,30 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You create up to four floating lights, no two of which are more than 10 feet + apart. Each sheds light like a torch. When you Sustain the Spell, you can move any + number of lights up to 60 feet. Each light must remain within 120 feet of you and + within 10 feet of all others, or it winks out. +duration: sustained +has_been_manually_proofread: false +level: 1 +name: Dancing Lights +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 327 + page_stop: 327 +targets: null +traditions: +- Arcane +- Occult +- Primal +traits: +- Cantrip +- Evocation +- Light +trigger: null +type: Cantrip diff --git a/data/spells/darkened eyes.yaml b/data/spells/darkened eyes.yaml new file mode 100644 index 0000000..137a8ba --- /dev/null +++ b/data/spells/darkened eyes.yaml @@ -0,0 +1,33 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You infuse a creature's vision with darkness. After attempting its save, the\ + \ target becomes temporarily immune for 24 hours. \n\n**Critical Success** The\ + \ target is unaffected. \n\n**Success** The target's darkvision or low-light vision\ + \ is suppressed for 1 round. \n\n**Failure** As success, but the duration is 1\ + \ minute. \n\n**Critical Failure** As success, but the duration is 1 minute, and\ + \ the target is also blinded for the duration. It can attempt a new save at the\ + \ end of each of its turns. If it succeeds, it's no longer blinded, but its darkvision\ + \ or low-light vision remains suppressed." +duration: varies +has_been_manually_proofread: false +level: 4 +name: Darkened Eyes +range: 60 feet +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 390 + page_stop: 390 +targets: 1 creature +traditions: null +traits: +- Uncommon +- Cleric +- Darkness +- Transmutation +trigger: null +type: Focus diff --git a/data/spells/darkness.yaml b/data/spells/darkness.yaml new file mode 100644 index 0000000..3e1c7df --- /dev/null +++ b/data/spells/darkness.yaml @@ -0,0 +1,37 @@ +action_abbr: '3' +area: 20-foot burst +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: "You create a shroud of darkness that prevents light from penetrating or emanating\ + \ within the area. Light does not enter the area and any non-magical light sources,\ + \ such as a torch or lantern, do not emanate any light while inside the area, even\ + \ if their light radius would extend beyond the darkness. This also suppresses magical\ + \ light of your darkness spell's level or lower. Light can't pass through, so creatures\ + \ in the area can't see outside. From outside, it appears as a globe of pure darkness.\ + \ \n\n**Heightened (4th)** Even creatures with darkvision (but not greater darkvision)\ + \ can barely see through the darkness. They treat targets seen through the darkness\ + \ as concealed." +duration: 1 minute +has_been_manually_proofread: false +level: 2 +name: Darkness +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 327 + page_stop: 327 +targets: null +traditions: +- Arcane +- Divine +- Occult +- Primal +traits: +- Darkness +- Evocation +trigger: null +type: Spell diff --git a/data/spells/darkvision.yaml b/data/spells/darkvision.yaml new file mode 100644 index 0000000..4c446c1 --- /dev/null +++ b/data/spells/darkvision.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You grant yourself supernatural sight in areas of darkness. You gain darkvision.\ + \ \n\n**Heightened (3rd)** The spell's range is touch and it targets 1 willing\ + \ creature. \n\n**Heightened (5th)** The spell's range is touch and it targets\ + \ 1 willing creature. The duration is until the next time you make your daily preparations." +duration: 1 hour +has_been_manually_proofread: false +level: 2 +name: Darkvision +req: null +source: +- abbr: CRB + page_start: 327 + page_stop: 327 +targets: null +traditions: +- Arcane +- Divine +- Occult +- Primal +traits: +- Divination +trigger: null +type: Spell diff --git a/data/spells/daze.yaml b/data/spells/daze.yaml new file mode 100644 index 0000000..268489f --- /dev/null +++ b/data/spells/daze.yaml @@ -0,0 +1,32 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You cloud the target's mind and daze it with a mental jolt. The jolt deals\ + \ mental damage equal to your spellcasting ability modifier; the target must attempt\ + \ a basic Will save. If the target critically fails the save, it is also stunned\ + \ 1. \n\n**Heightened (+2)** The damage increases by 1d6." +duration: 1 round +has_been_manually_proofread: false +level: 1 +name: Daze +range: 60 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 327 + page_stop: 327 +targets: 1 creature +traditions: +- Arcane +- Divine +- Occult +traits: +- Cantrip +- Enchantment +- Mental +- Nonlethal +trigger: null +type: Cantrip diff --git a/data/spells/dazzling flash.yaml b/data/spells/dazzling flash.yaml new file mode 100644 index 0000000..068e916 --- /dev/null +++ b/data/spells/dazzling flash.yaml @@ -0,0 +1,34 @@ +action_abbr: '2' +area: 15-foot cone +cast: material, verbal +components: +- Material +- Verbal +descr: "You raise your religious symbol and create a blinding flash of light. Each\ + \ creature in the area must attempt a Fortitude save. \n\n**Critical Success**\ + \ The creature is unaffected. \n\n**Success** The creature is dazzled for 1 round.\ + \ \n\n**Failure** The creature is blinded for 1 round and dazzled for 1 minute.\ + \ The creature can spend an Interact action rubbing its eyes to end the blinded\ + \ condition. \n\n**Critical Failure** The creature is blinded for 1 round and\ + \ dazzled for 1 hour. \n\n**Heightened (3rd)** The area increases to a 30-foot\ + \ cone." +duration: null +has_been_manually_proofread: false +level: 1 +name: Dazzling Flash +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 391 + page_stop: 391 +targets: null +traditions: null +traits: +- Uncommon +- Cleric +- Evocation +- Light +- Visual +trigger: null +type: Focus diff --git a/data/spells/deafness.yaml b/data/spells/deafness.yaml new file mode 100644 index 0000000..e4799a1 --- /dev/null +++ b/data/spells/deafness.yaml @@ -0,0 +1,31 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "The target loses hearing; it must attempt a Fortitude save. The target is\ + \ then temporarily immune for 1 minute. \n\n**Critical Success** The target is\ + \ unaffected. \n\n**Success** The target is deafened for 1 round. \n\n**Failure**\ + \ The target is deafened for 10 minutes. \n\n**Critical Failure** The target\ + \ is deafened permanently." +duration: null +has_been_manually_proofread: false +level: 2 +name: Deafness +range: 30 feet +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 327 + page_stop: 327 +targets: 1 creature +traditions: +- Arcane +- Divine +- Occult +- Primal +traits: +- Necromancy +trigger: null +type: Spell diff --git a/data/spells/death knell.yaml b/data/spells/death knell.yaml new file mode 100644 index 0000000..d6b6522 --- /dev/null +++ b/data/spells/death knell.yaml @@ -0,0 +1,31 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You snuff the life out of a creature on the brink of death. The target must\ + \ attempt a Will save. If this kills it, you gain 10 temporary HP and a +1 status\ + \ bonus to attack and damage rolls for 10 minutes. \n\n**Critical Success** The\ + \ target is unaffected. \n\n**Success** The target's dying value increases by\ + \ 1. \n\n**Failure** The target dies." +duration: null +has_been_manually_proofread: false +level: 2 +name: Death Knell +range: touch +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 328 + page_stop: 328 +targets: 1 living creature that has 0 HP +traditions: +- Divine +- Occult +traits: +- Attack +- Death +- Necromancy +trigger: null +type: Spell diff --git a/data/spells/death ward.yaml b/data/spells/death ward.yaml new file mode 100644 index 0000000..058579c --- /dev/null +++ b/data/spells/death ward.yaml @@ -0,0 +1,27 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You shield a creature from the ravages of negative energy. It receives a +4 + status bonus to saves against death and negative effects, gains negative resistance + 10, and suppresses the effects of the doomed condition. +duration: 10 minutes +has_been_manually_proofread: false +level: 5 +name: Death Ward +range: touch +req: null +source: +- abbr: CRB + page_start: 328 + page_stop: 328 +targets: 1 living creature touched +traditions: +- Divine +- Occult +- Primal +traits: +- Abjuration +trigger: null +type: Spell diff --git a/data/spells/death's call.yaml b/data/spells/death's call.yaml new file mode 100644 index 0000000..d0e6be6 --- /dev/null +++ b/data/spells/death's call.yaml @@ -0,0 +1,27 @@ +action_abbr: R +cast: verbal +components: +- Verbal +descr: Seeing another pass from this world to the next invigorates you. You gain temporary + Hit Points equal to the triggering creature's level plus your Wisdom modifier. If + the triggering creature was undead, double the number of temporary Hit Points you + gain . These last for the duration of the spell, and the spell ends if all the temporary + Hit Points are depleted earlier. +duration: 1 minute +has_been_manually_proofread: false +level: 1 +name: Death's Call +req: null +source: +- abbr: CRB + page_start: 391 + page_stop: 391 +targets: null +traditions: null +traits: +- Uncommon +- Cleric +- Necromancy +trigger: A living creature within 20 feet of you dies, or an undead creature within + 20 feet of you is destroyed. +type: Focus diff --git a/data/spells/delusional pride.yaml b/data/spells/delusional pride.yaml new file mode 100644 index 0000000..e8944a5 --- /dev/null +++ b/data/spells/delusional pride.yaml @@ -0,0 +1,35 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You make the target overconfident, leading it to ascribe failure to external\ + \ factors. If the target fails at an attack roll or skill check, it takes a -1 status\ + \ penalty to attack rolls and skill checks until the end of its turn (or the end\ + \ of its next turn, if it attempted the roll outside its turn). If the creature\ + \ fails a second time while taking this penalty, the penalty increases to -2. The\ + \ duration depends on the target's Will save. After attempting its save, the creature\ + \ becomes temporarily immune for 24 hours. \n\n**Critical Success** The target\ + \ is unaffected. \n\n**Success** The duration is 1 round. \n\n**Failure** The\ + \ duration is 10 minutes. \n\n**Critical Failure** The duration is 24 hours." +duration: varies +has_been_manually_proofread: false +level: 4 +name: Delusional Pride +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 391 + page_stop: 391 +targets: 1 creature +traditions: null +traits: +- Uncommon +- Cleric +- Emotion +- Enchantment +- Mental +trigger: null +type: Focus diff --git a/data/spells/destructive aura.yaml b/data/spells/destructive aura.yaml new file mode 100644 index 0000000..8ea6334 --- /dev/null +++ b/data/spells/destructive aura.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +area: 15-foot emanation +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Swirling sands of divine devastation surround you, weakening the defenses\ + \ of all they touch. Reduce the resistances of creatures in the area (including\ + \ yourself) by 2. \n\n**Heightened (+2)** Swirling sands of divine devastation\ + \ surround you, weakening the defenses of all they touch. Reduce the resistances\ + \ of creatures in the area (including yourself) by 2." +duration: 1 minute +has_been_manually_proofread: false +level: 4 +name: Destructive Aura +req: null +source: +- abbr: CRB + page_start: 391 + page_stop: 391 +targets: null +traditions: null +traits: +- Uncommon +- Cleric +- Evocation +trigger: null +type: Focus diff --git a/data/spells/detect alignment.yaml b/data/spells/detect alignment.yaml new file mode 100644 index 0000000..0041c04 --- /dev/null +++ b/data/spells/detect alignment.yaml @@ -0,0 +1,31 @@ +action_abbr: '2' +area: 30-foot emanation +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Your eyes glow as you sense aligned auras. Choose chaotic, evil, good, or\ + \ lawful. You detect auras of that alignment. You receive no information beyond\ + \ presence or absence. You can choose not to detect creatures or effects you're\ + \ aware have that alignment. Only creatures of 6th level or higher-unless divine\ + \ spellcasters, undead, or beings from the Outer Sphere-have alignment auras. \n\ + \n**Heightened (2nd)** You learn each aura's location and strength." +duration: null +has_been_manually_proofread: false +level: 1 +name: Detect Alignment +req: null +source: +- abbr: CRB + page_start: 328 + page_stop: 328 +targets: null +traditions: +- Divine +- Occult +traits: +- Uncommon +- Detection +- Divination +trigger: null +type: Spell diff --git a/data/spells/detect magic.yaml b/data/spells/detect magic.yaml new file mode 100644 index 0000000..61e25ea --- /dev/null +++ b/data/spells/detect magic.yaml @@ -0,0 +1,39 @@ +action_abbr: '2' +area: 30-foot emanation +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You send out a pulse that registers the presence of magic. You receive no\ + \ information beyond the presence or absence of magic. You can choose to ignore\ + \ magic you're fully aware of, such as the magic items and ongoing spells of you\ + \ and your allies. You detect illusion magic only if that magic's effect has a lower\ + \ level than the level of your detect magic spell. However, items that have an illusion\ + \ aura but aren't deceptive in appearance (such as an invisibility potion) typically\ + \ are detected normally. \n\n**Heightened (3rd)** You learn the school of magic\ + \ for the highest-level effect within range that the spell detects. If multiple\ + \ effects are equally strong, the GM determines which you learn. \n\n**Heightened\ + \ (4th)** As 3rd level, but you also pinpoint the source of the highest-level magic.\ + \ Like for an imprecise sense, you don't learn the exact location, but can narrow\ + \ down the source to within a 5-foot cube (or the nearest if larger than that)." +duration: null +has_been_manually_proofread: false +level: 1 +name: Detect Magic +req: null +source: +- abbr: CRB + page_start: 328 + page_stop: 328 +targets: null +traditions: +- Arcane +- Divine +- Occult +- Primal +traits: +- Cantrip +- Detection +- Divination +trigger: null +type: Cantrip diff --git a/data/spells/detect poison.yaml b/data/spells/detect poison.yaml new file mode 100644 index 0000000..4e4728f --- /dev/null +++ b/data/spells/detect poison.yaml @@ -0,0 +1,30 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You detect whether a creature is venomous or poisonous, or if an object is\ + \ poison or has been poisoned. You do not ascertain whether the target is poisonous\ + \ in multiple ways, nor do you learn the type or types of poison. Certain substances,\ + \ like lead and alcohol, are poisons and so mask other poisons. \n\n**Heightened\ + \ (2nd)** You learn the number and types of poison." +duration: null +has_been_manually_proofread: false +level: 1 +name: Detect Poison +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 328 + page_stop: 328 +targets: 1 object or creature +traditions: +- Divine +- Primal +traits: +- Uncommon +- Detection +- Divination +trigger: null +type: Spell diff --git a/data/spells/detect scrying.yaml b/data/spells/detect scrying.yaml new file mode 100644 index 0000000..2cd60a8 --- /dev/null +++ b/data/spells/detect scrying.yaml @@ -0,0 +1,30 @@ +action_abbr: '2' +area: 30-foot emanation +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "By tapping into trace divinatory auras, you detect the presence of scrying\ + \ effects in the area. If detect scrying is higher level than a scrying effect,\ + \ you gain a glimpse of the scrying creature and learn its approximate distance\ + \ and direction. \n\n**Heightened (6th)** The duration is until the next time\ + \ you make your daily preparations." +duration: 1 hour +has_been_manually_proofread: false +level: 4 +name: Detect Scrying +req: null +source: +- abbr: CRB + page_start: 328 + page_stop: 328 +targets: null +traditions: +- Arcane +- Occult +traits: +- Uncommon +- Detection +- Divination +trigger: null +type: Spell diff --git a/data/spells/diabolic edict.yaml b/data/spells/diabolic edict.yaml new file mode 100644 index 0000000..31fa17c --- /dev/null +++ b/data/spells/diabolic edict.yaml @@ -0,0 +1,27 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: You issue a diabolic edict, demanding the target perform a particular task + and offering rewards for its fulfillment. It gains a +1 status bonus to attack rolls + and skill checks related to performing the task. If it refuses to perform the task + you proclaimed, it instead takes a -1 status penalty to all its attack rolls and + skill checks. +duration: 1 round +has_been_manually_proofread: false +level: 1 +name: Diabolic Edict +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 403 + page_stop: 403 +targets: 1 willing living creature +traditions: null +traits: +- Uncommon +- Enchantment +- Sorcerer +trigger: null +type: Focus diff --git a/data/spells/dimension door.yaml b/data/spells/dimension door.yaml new file mode 100644 index 0000000..cca226d --- /dev/null +++ b/data/spells/dimension door.yaml @@ -0,0 +1,31 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Opening a door that bypasses normal space, you instantly transport yourself\ + \ and any items you're wearing and holding from your current space to a clear space\ + \ within range you can see. If this would bring another creature with you-even if\ + \ you're carrying it in an extradimensional container-the spell is lost. \n\n**Heightened\ + \ (5th)** The range increases to 1 mile. You don't need to be able to see your\ + \ destination, as long as you have been there in the past and know its relative\ + \ location and distance from you. You are temporarily immune for 1 hour." +duration: null +has_been_manually_proofread: false +level: 4 +name: Dimension Door +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 328 + page_stop: 328 +targets: null +traditions: +- Arcane +- Occult +traits: +- Conjuration +- Teleportation +trigger: null +type: Spell diff --git a/data/spells/dimensional anchor.yaml b/data/spells/dimensional anchor.yaml new file mode 100644 index 0000000..f4a77dc --- /dev/null +++ b/data/spells/dimensional anchor.yaml @@ -0,0 +1,32 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You interfere with the target's ability to teleport and travel between dimensions.\ + \ Dimensional anchor attempts to counteract any teleportation effect, or any effect\ + \ that would move the target to a different plane. The duration is determined by\ + \ the target's Will save. \n\n**Critical Success** The target is unaffected. \ + \ \n\n**Success** The effect's duration is 1 minute. \n\n**Failure** The effect's\ + \ duration is 10 minutes. \n\n**Critical Failure** The effect's duration is 1\ + \ hour." +duration: varies +has_been_manually_proofread: false +level: 4 +name: Dimensional Anchor +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 329 + page_stop: 329 +targets: 1 creature +traditions: +- Arcane +- Divine +- Occult +traits: +- Abjuration +trigger: null +type: Spell diff --git a/data/spells/dimensional lock.yaml b/data/spells/dimensional lock.yaml new file mode 100644 index 0000000..640ce04 --- /dev/null +++ b/data/spells/dimensional lock.yaml @@ -0,0 +1,31 @@ +action_abbr: '2' +area: 60-foot burst +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You create a shimmering barrier that attempts to counteract teleportation effects + and planar travel into or out of the area, including items that allow access to + extradimensional spaces (such as a bag of holding). Dimensional lock tries to counteract + any attempt to summon a creature into the area but doesn't stop the creature from + departing when the summoning ends. +duration: null +has_been_manually_proofread: false +level: 7 +name: Dimensional Lock +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 329 + page_stop: 329 +targets: null +traditions: +- Arcane +- Divine +- Occult +traits: +- Uncommon +- Abjuration +trigger: null +type: Spell diff --git a/data/spells/dimensional steps.yaml b/data/spells/dimensional steps.yaml new file mode 100644 index 0000000..9551a44 --- /dev/null +++ b/data/spells/dimensional steps.yaml @@ -0,0 +1,26 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: "You teleport to a location up to 20 feet away within your line of sight. \ + \ \n\n**Heightened (+1)** You teleport to a location up to 20 feet away within\ + \ your line of sight." +duration: null +has_been_manually_proofread: false +level: 4 +name: Dimensional Steps +range: 20 feet +req: null +source: +- abbr: CRB + page_start: 406 + page_stop: 406 +targets: null +traditions: null +traits: +- Uncommon +- Conjuration +- Teleportation +- Wizard +trigger: null +type: Focus diff --git a/data/spells/dinosaur form.yaml b/data/spells/dinosaur form.yaml new file mode 100644 index 0000000..dfbfd9e --- /dev/null +++ b/data/spells/dinosaur form.yaml @@ -0,0 +1,56 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You channel the primal forces of nature to transform into a Large animal battle\ + \ form, specifically that of a powerful and terrifying dinosaur. You must have space\ + \ to expand or the spell is lost. When you cast this spell, choose ankylosaurus,\ + \ brontosaurus, deinonychus, stegosaurus, triceratops, or tyrannosaurus. You can\ + \ decide the specific type of animal, but this has no effect on the form's Size\ + \ or statistics. While in this form, you gain the animal and dinosaur traits. You\ + \ can Dismiss the spell. \n\nYou gain the following statistics and abilities regardless\ + \ of which battle form you choose: \n\n * AC = 18 + your level. Ignore your armor's\ + \ check penalty and Speed reduction.\n\n * 15 temporary Hit Points.\n\n * Low-light\ + \ vision and imprecise scent 30 feet.\n\n * One or more unarmed melee attacks specific\ + \ to the battle form you choose, which are the only attacks you can use. You're\ + \ trained with them. Your attack modifier is +16, and your damage bonus is +9. These\ + \ attacks are Strength based (for the purpose of the enfeebled condition, for example).\ + \ If your unarmed attack modifier is higher, you can use it instead.\n\n * Athletics\ + \ modifier of +18, unless your own modifier is higher.\n\n \n\nYou also gain specific\ + \ abilities based on the form you choose: \n\n * **Ankylosaurus** Speed 25 feet;\ + \ **Melee** |1| tail (back swing, reach 10 feet), **Damage** 2d6 bludgeoning; **Melee**\ + \ |1| foot, **Damage** 2d6 bludgeoning.\n\n * **Brontosaurus** Speed 25 feet; **Melee**\ + \ |1| tail (reach 15 feet), **Damage** 2d6 bludgeoning; **Melee** |1| foot, **Damage**\ + \ 2d8 bludgeoning.\n\n * **Deinonychus** Speed 40 feet; **Melee** |1| talon (agile),\ + \ **Damage** 2d4 piercing plus 1 persistent bleed; **Melee** |1| jaws, **Damage**\ + \ 1d10 piercing.\n\n * **Stegosaurus** Speed 30 feet; **Melee** |1| tail (reach\ + \ 10 feet), **Damage** 2d8 piercing.\n\n * **Triceratops** Speed 30 feet; **Melee**\ + \ |1| horn, **Damage** 2d8 piercing, plus 1d6 persistent bleed on a critical hit;\ + \ **Melee** |1| foot, **Damage** 2d6 bludgeoning.\n\n * **Tyrannosaurus** Speed\ + \ 30 feet; **Melee** |1| jaws (deadly, reach 10 feet), **Damage** 1d12 piercing;\ + \ **Melee** |1| tail (reach 10 feet), **Damage** 1d10 bludgeoning.\n\n \n\n**Heightened\ + \ (5th)** Your battle form is Huge and your attacks have 15-foot reach, or 20-foot\ + \ reach if they started with 15-foot reach. You instead gain 20 temporary HP, an\ + \ attack modifier of +18, a damage bonus of +6, double the damage dice, and Athletics\ + \ +21. \n\n**Heightened (7th)** Your battle form is Gargantuan and your attacks\ + \ have 20-foot reach, or 25-foot reach if they started with 15-foot reach. You instead\ + \ gain AC = 21 + your level, 25 temporary HP, an attack modifier of +25, a damage\ + \ bonus of +15, double the damage dice, and Athletics +25." +duration: 1 minute +has_been_manually_proofread: false +level: 4 +name: Dinosaur Form +req: null +source: +- abbr: CRB + page_start: 329 + page_stop: 329 +targets: null +traditions: +- Primal +traits: +- Polymorph +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/dirge of doom.yaml b/data/spells/dirge of doom.yaml new file mode 100644 index 0000000..21f09ae --- /dev/null +++ b/data/spells/dirge of doom.yaml @@ -0,0 +1,29 @@ +action_abbr: '1' +area: 30-foot emanation +cast: verbal +components: +- Verbal +descr: Foes within the area are frightened 1. They can't reduce their frightened value + below 1 while they remain in the area. +duration: 1 round +has_been_manually_proofread: true +level: 3 +name: Dirge of Doom +req: null +source: +- abbr: CRB + page_start: 386 + page_stop: 386 +targets: null +traditions: null +traits: +- Uncommon +- Bard +- Cantrip +- Composition +- Emotion +- Enchantment +- Fear +- Mental +trigger: null +type: Cantrip diff --git a/data/spells/disappearance.yaml b/data/spells/disappearance.yaml new file mode 100644 index 0000000..a932bde --- /dev/null +++ b/data/spells/disappearance.yaml @@ -0,0 +1,29 @@ +action_abbr: '2' +cast: material, somatic +components: +- Material +- Somatic +descr: You shroud a creature from others' senses. The target becomes undetected, not + just to sight but to all senses, allowing the target to count as invisible no matter + what precise and imprecise senses an observer might have. It's still possible for + a creature to find the target by Seeking, looking for disturbed dust, hearing gaps + in the sound spectrum, or finding some other way to discover the presence of an + otherwise-undetectable creature. +duration: 10 minutes +has_been_manually_proofread: false +level: 8 +name: Disappearance +range: touch +req: null +source: +- abbr: CRB + page_start: 330 + page_stop: 330 +targets: 1 creature +traditions: +- Arcane +- Occult +traits: +- Illusion +trigger: null +type: Spell diff --git a/data/spells/discern lies.yaml b/data/spells/discern lies.yaml new file mode 100644 index 0000000..f2a74e2 --- /dev/null +++ b/data/spells/discern lies.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: Falsehoods ring in your ears like discordant notes. You gain a +4 status bonus + to Perception checks when someone Lies. +duration: 10 minutes +has_been_manually_proofread: false +level: 4 +name: Discern Lies +req: null +source: +- abbr: CRB + page_start: 330 + page_stop: 330 +targets: null +traditions: +- Arcane +- Divine +- Occult +traits: +- Uncommon +- Divination +- Mental +- Revelation +trigger: null +type: Spell diff --git a/data/spells/discern location.yaml b/data/spells/discern location.yaml new file mode 100644 index 0000000..bd4ac96 --- /dev/null +++ b/data/spells/discern location.yaml @@ -0,0 +1,34 @@ +action_abbr: null +cast: 10 minutes (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: You learn the name of the target's exact location (including the building, + community, and country) and plane of existence. You can target a creature only if + you've seen it in person, have one of its significant belongings, or have a piece + of its body. To target an object, you must have touched it or have a fragment of + it. Discern location automatically overcomes protections against detection and divination + of lower level than this spell, even if they would normally have a chance to block + it. +duration: null +has_been_manually_proofread: false +level: 8 +name: Discern Location +range: unlimited +req: null +source: +- abbr: CRB + page_start: 330 + page_stop: 330 +targets: 1 creature or object +traditions: +- Arcane +- Divine +- Occult +traits: +- Uncommon +- Detection +- Divination +trigger: null +type: Spell diff --git a/data/spells/disintegrate.yaml b/data/spells/disintegrate.yaml new file mode 100644 index 0000000..3594ca7 --- /dev/null +++ b/data/spells/disintegrate.yaml @@ -0,0 +1,31 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You fire a green ray at your target. Make a spell attack. You deal 12d10 damage,\ + \ and the target must attempt a basic Fortitude save. On a critical hit, treat the\ + \ save result as one degree worse. A creature reduced to 0 HP is reduced to fine\ + \ powder; its gear remains. An object you hit is destroyed (no save), regardless\ + \ of Hardness, unless it's an artifact or similarly hard to destroy. A single casting\ + \ can destroy no more than a 10-foot cube of matter. This automatically destroys\ + \ any force construct, such as a wall of force. \n\n**Heightened (+1)** The damage\ + \ increases by 2d10." +duration: null +has_been_manually_proofread: false +level: 6 +name: Disintegrate +range: 120 feet +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 330 + page_stop: 330 +targets: 1 creature or unattended object +traditions: +- Arcane +traits: +- Evocation +trigger: null +type: Spell diff --git a/data/spells/disjunction.yaml b/data/spells/disjunction.yaml new file mode 100644 index 0000000..7d1ad00 --- /dev/null +++ b/data/spells/disjunction.yaml @@ -0,0 +1,27 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: Crackling energy disjoins the target. You attempt to counteract it (page 458). + If you succeed, it's deactivated for 1 week. On a critical success, it's destroyed. + If it's an artifact or similar item, you automatically fail. +duration: null +has_been_manually_proofread: false +level: 9 +name: Disjunction +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 330 + page_stop: 330 +targets: 1 magic item +traditions: +- Arcane +- Primal +traits: +- Uncommon +- Abjuration +trigger: null +type: Spell diff --git a/data/spells/dispel magic.yaml b/data/spells/dispel magic.yaml new file mode 100644 index 0000000..17a5b97 --- /dev/null +++ b/data/spells/dispel magic.yaml @@ -0,0 +1,30 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You unravel the magic behind a spell or effect. Attempt a counteract check + against the target (page 458). If you succeed against a spell effect, you counteract + it. If you succeed against a magic item, the item becomes a mundane item of its + type for 10 minutes. This doesn't change the item's non-magical properties. If the + target is an artifact or similar item, you automatically fail. +duration: null +has_been_manually_proofread: false +level: 2 +name: Dispel Magic +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 330 + page_stop: 330 +targets: 1 spell effect or unattended magic item +traditions: +- Arcane +- Divine +- Occult +- Primal +traits: +- Abjuration +trigger: null +type: Spell diff --git a/data/spells/disperse into air.yaml b/data/spells/disperse into air.yaml new file mode 100644 index 0000000..e0846fd --- /dev/null +++ b/data/spells/disperse into air.yaml @@ -0,0 +1,29 @@ +action_abbr: R +cast: somatic +components: +- Somatic +descr: After taking the triggering damage, you transform into air. Until the end of + the current turn, you can't be attacked or targeted, you don't take up space, you + can't act, and any auras or emanations you have are suppressed. At the end of the + turn, you re-form in any space you can occupy within 15 feet of where you were when + you dispersed. Any auras or emanations you had are restored as long as their duration + didn't run out while you were dispersed. +duration: null +has_been_manually_proofread: false +level: 4 +name: Disperse into Air +req: null +source: +- abbr: CRB + page_start: 391 + page_stop: 391 +targets: null +traditions: null +traits: +- Uncommon +- Air +- Cleric +- Polymorph +- Transmutation +trigger: You take damage from an enemy or a hazard. +type: Focus diff --git a/data/spells/disrupt undead.yaml b/data/spells/disrupt undead.yaml new file mode 100644 index 0000000..3d702ea --- /dev/null +++ b/data/spells/disrupt undead.yaml @@ -0,0 +1,30 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You lance the target with energy. You deal 1d6 positive damage plus your spellcasting\ + \ ability modifier. The target must attempt a basic Fortitude save. If the creature\ + \ critically fails the save, it is also enfeebled 1 for 1 round. \n\n**Heightened\ + \ (+1)** The damage increases by 1d6." +duration: null +has_been_manually_proofread: false +level: 1 +name: Disrupt Undead +range: 30 feet +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 331 + page_stop: 331 +targets: 1 undead creature +traditions: +- Divine +- Primal +traits: +- Cantrip +- Necromancy +- Positive +trigger: null +type: Cantrip diff --git a/data/spells/disrupting weapons.yaml b/data/spells/disrupting weapons.yaml new file mode 100644 index 0000000..810c839 --- /dev/null +++ b/data/spells/disrupting weapons.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You infuse weapons with positive energy. Attacks with these weapons deal an\ + \ extra 1d4 positive damage to undead. \n\n**Heightened (3rd)** The damage increases\ + \ to 2d4 damage. \n\n**Heightened (5th)** Target up to three weapons, and the\ + \ damage increases to 3d4 damage." +duration: 1 minute +has_been_manually_proofread: false +level: 1 +name: Disrupting Weapons +range: touch +req: null +source: +- abbr: CRB + page_start: 331 + page_stop: 331 +targets: up to two weapons, each of which must be wielded by you or a willing ally, + or else unattended +traditions: +- Divine +traits: +- Necromancy +- Positive +trigger: null +type: Spell diff --git a/data/spells/divine aura.yaml b/data/spells/divine aura.yaml new file mode 100644 index 0000000..9bd8bf6 --- /dev/null +++ b/data/spells/divine aura.yaml @@ -0,0 +1,35 @@ +action_abbr: '2' +area: 10-foot emanation +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: Divine power wards the targets, granting each a +1 status bonus to AC and saves + while in the area. Choose an alignment your deity has (chaotic, evil, good, or lawful). + You can't cast this spell if you don't have a deity or your deity is true neutral. + This spell gains the trait of the alignment you chose. The bonuses granted by the + spell increase to +2 against attacks by-and effects created by-creatures with an + alignment opposite to the spell (lawful if you chose chaotic, evil if you chose + good). These bonuses increase to +4 against effects created by such creatures that + attempt to impose the controlled condition on a target of your divine aura, as well + as against attacks made by creatures summoned by anything opposite in alignment + to your divine aura. When a creature of opposite alignment hits a target with a + melee attack, the creature must succeed at a Will save or be blinded for 1 minute. + It's then temporarily immune for 1 minute. The first time you Sustain the Spell + each round, the divine aura's radius grows 10 feet. +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 8 +name: Divine Aura +req: null +source: +- abbr: CRB + page_start: 331 + page_stop: 331 +targets: allies in the area +traditions: +- Divine +traits: +- Abjuration +trigger: null +type: Spell diff --git a/data/spells/divine decree.yaml b/data/spells/divine decree.yaml new file mode 100644 index 0000000..b815a72 --- /dev/null +++ b/data/spells/divine decree.yaml @@ -0,0 +1,39 @@ +action_abbr: '2' +area: 40-foot emanation +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You utter a potent litany from your faith, a mandate that harms those who\ + \ oppose your ideals. Choose an alignment your deity has (chaotic, evil, good, or\ + \ lawful). You can't cast this spell if you don't have a deity or your deity is\ + \ true neutral. This spell gains the trait of the alignment you chose. You deal\ + \ 7d10 damage to creatures in the area; each creature must attempt a Fortitude save.\ + \ Creatures with an alignment that matches the one you chose are unaffected by the\ + \ spell. Those that neither match nor oppose it treat the result of their saving\ + \ throw as one degree better and don't suffer effects other than damage. \n\n**Critical\ + \ Success** The creature is unaffected. \n\n**Success** The creature takes half\ + \ damage. \n\n**Failure** The creature takes full damage and is enfeebled 2 for\ + \ 1 minute. \n\n**Critical Failure** The creature takes double damage and is enfeebled\ + \ 2 for 1 minute. On your home plane, a creature that critically fails is banished\ + \ with the effect of a failed banishment save. A 10th-level creature or lower must\ + \ attempt a Will save. On a failure, it's paralyzed for 1 minute; on a critical\ + \ failure, it dies." +duration: varies +has_been_manually_proofread: false +level: 7 +name: Divine Decree +range: 40 feet +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 331 + page_stop: 331 +targets: null +traditions: +- Divine +traits: +- Evocation +trigger: null +type: Spell diff --git a/data/spells/divine inspiration.yaml b/data/spells/divine inspiration.yaml new file mode 100644 index 0000000..fd2b558 --- /dev/null +++ b/data/spells/divine inspiration.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You infuse a target with spiritual energy, refreshing its magic. If it prepares + spells, it recovers one 6th-level or lower spell it previously cast today and can + cast that spell again. If it spontaneously casts spells, it recovers one of its + 6th-level or lower spell slots. If it has a focus pool, it regains its Focus Points, + as if it had Refocused. +duration: null +has_been_manually_proofread: false +level: 8 +name: Divine Inspiration +range: touch +req: null +source: +- abbr: CRB + page_start: 331 + page_stop: 331 +targets: 1 willing creature +traditions: +- Divine +traits: +- Enchantment +- Mental +trigger: null +type: Spell diff --git a/data/spells/divine lance.yaml b/data/spells/divine lance.yaml new file mode 100644 index 0000000..cd51ffa --- /dev/null +++ b/data/spells/divine lance.yaml @@ -0,0 +1,31 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You unleash a beam of divine energy. Choose an alignment your deity has (chaotic,\ + \ evil, good, or lawful). You can't cast this spell if you don't have a deity or\ + \ if your deity is true neutral. Make a ranged spell attack roll against the target's\ + \ AC. On a hit, the target takes damage of the chosen alignment type equal to 1d4\ + \ + your spellcasting ability modifier (double damage on a critical hit). The spell\ + \ gains the trait of the alignment you chose. \n\n**Heightened (+1)** The damage\ + \ increases by 1d4." +duration: null +has_been_manually_proofread: false +level: 1 +name: Divine Lance +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 331 + page_stop: 331 +targets: 1 creature +traditions: +- Divine +traits: +- Attack +- Cantrip +- Evocation +trigger: null +type: Cantrip diff --git a/data/spells/divine vessel.yaml b/data/spells/divine vessel.yaml new file mode 100644 index 0000000..da6f9e0 --- /dev/null +++ b/data/spells/divine vessel.yaml @@ -0,0 +1,38 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You accept otherworldly energies into your body; while you are still recognizably\ + \ yourself, you gain the features of one of your deity's servitors. Choose an alignment\ + \ your deity has (chaotic, evil, good, or lawful). You can't cast this spell if\ + \ you don't have a deity or your deity is true neutral. This spell gains the trait\ + \ of the alignment you chose. \n\nIf you were Medium or smaller, you become Large,\ + \ as the effects of enlarge. You must have space to expand into, or the spell is\ + \ lost. You also gain the following benefits. \n\n * 40 temporary Hit Points.\n\ + \n * A fly Speed equal to your Speed.\n\n * Weakness 10 to the alignment opposite\ + \ the one you chose.\n\n * A +1 status bonus to saves against spells.\n\n * Darkvision.\n\ + \n * Your unarmed attacks and weapons deal 1 additional damage of the chosen alignment\ + \ type.\n\n * One or more unarmed melee attacks. If you chose good or lawful, your\ + \ fist attacks deal 2d8 damage. If you chose chaotic, you gain a bite unarmed attack\ + \ that deals 2d10 piercing damage. If you chose evil, you gain a claws unarmed attack\ + \ that deals 2d8 slashing damage and has the agile and finesse traits.\n\n \n\n\ + **Heightened (9th)** The temporary Hit Points increase to 60, the weakness increases\ + \ to 15, and the duration increases to 10 minutes." +duration: 1 minute +has_been_manually_proofread: false +level: 7 +name: Divine Vessel +req: null +source: +- abbr: CRB + page_start: 331 + page_stop: 331 +targets: null +traditions: +- Divine +traits: +- Morph +- Necromancy +trigger: null +type: Spell diff --git a/data/spells/divine wrath.yaml b/data/spells/divine wrath.yaml new file mode 100644 index 0000000..6db4fd4 --- /dev/null +++ b/data/spells/divine wrath.yaml @@ -0,0 +1,36 @@ +action_abbr: '2' +area: 20-foot burst +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You can channel the fury of your deity against foes of opposed alignment.\ + \ Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't\ + \ cast this spell if you don't have a deity or your deity is true neutral. This\ + \ spell gains the trait of the alignment you chose. You deal 4d10 damage of the\ + \ alignment you chose; each creature in the area must attempt a Fortitude save.\ + \ Creatures that match the alignment you chose are unaffected. Those that neither\ + \ match nor oppose it treat the result of their saving throw as one degree better.\ + \ \n\n**Critical Success** The creature is unaffected. \n\n**Success** The creature\ + \ takes half damage. \n\n**Failure** The creature takes full damage and is sickened\ + \ 1. \n\n**Critical Failure** The creature takes full damage and is sickened 2;\ + \ while it is sickened, it is also slowed 1. \n\n**Heightened (+1)** The damage\ + \ increases by 1d10." +duration: null +has_been_manually_proofread: false +level: 4 +name: Divine Wrath +range: 120 feet +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 332 + page_stop: 332 +targets: null +traditions: +- Divine +traits: +- Evocation +trigger: null +type: Spell diff --git a/data/spells/diviner's sight.yaml b/data/spells/diviner's sight.yaml new file mode 100644 index 0000000..d9bcc4a --- /dev/null +++ b/data/spells/diviner's sight.yaml @@ -0,0 +1,30 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: You glimpse into the target's future. Roll a d20; when the target attempts + a non-secret saving throw or skill check, it can use the number you rolled instead + of rolling, and the spell ends. Alternatively, you can instead reveal the result + of the die roll for one of the target's secret checks during the duration, and the + spell ends. Casting it again ends any active diviner's sight you have cast, as well + as any active diviner's sight on the target. +duration: until the end of your next turn +has_been_manually_proofread: false +level: 1 +name: Diviner's Sight +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 406 + page_stop: 406 +targets: 1 willing living craeture +traditions: null +traits: +- Uncommon +- Concentrate +- Divination +- Fortune +- Wizard +trigger: null +type: Focus diff --git a/data/spells/dominate.yaml b/data/spells/dominate.yaml new file mode 100644 index 0000000..bc05dbe --- /dev/null +++ b/data/spells/dominate.yaml @@ -0,0 +1,36 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You take command of the target, forcing it to obey your orders. If you issue\ + \ an obviously self-destructive order, the target doesn't act until you issue a\ + \ new order. The effect depends on its Will save. \n\n**Critical Success** The\ + \ target is unaffected. \n\n**Success** The target is stunned 1 as it fights off\ + \ your commands. \n\n**Failure** The target follows your orders but can attempt\ + \ a Will save at the end of each of its turns. On a success, the spell ends. \n\ + \n**Critical Failure** As a failure, but the target receives a new save only if\ + \ you give it a new order that is against its nature, such as killing its allies.\ + \ \n\n**Heightened (10th)** The duration is unlimited." +duration: until the next time you make your daily preparations +has_been_manually_proofread: false +level: 6 +name: Dominate +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 332 + page_stop: 332 +targets: 1 creature +traditions: +- Arcane +- Occult +traits: +- Uncommon +- Enchantment +- Incapacitation +- Mental +trigger: null +type: Spell diff --git a/data/spells/downpour.yaml b/data/spells/downpour.yaml new file mode 100644 index 0000000..5fd3200 --- /dev/null +++ b/data/spells/downpour.yaml @@ -0,0 +1,30 @@ +action_abbr: '2' +area: 30-foot burst +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You call forth a torrential downpour, which extinguishes nonmagical flames.\ + \ Creatures in the area are concealed and gain fire resistance 10. Creatures outside\ + \ the area are concealed to those inside the area. Creatures with weakness to water\ + \ that end their turns in the area take damage equal to their weakness. \n\n**Heightened\ + \ (+1)** The fire resistance increases by 2." +duration: 1 minute +has_been_manually_proofread: false +level: 4 +name: Downpour +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 391 + page_stop: 391 +targets: null +traditions: null +traits: +- Uncommon +- Cleric +- Evocation +- Water +trigger: null +type: Focus diff --git a/data/spells/dragon breath.yaml b/data/spells/dragon breath.yaml new file mode 100644 index 0000000..1b1aa35 --- /dev/null +++ b/data/spells/dragon breath.yaml @@ -0,0 +1,30 @@ +action_abbr: '2' +area: 30-foot cone or 60-foot line originating from you +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You spew energy from your mouth, dealing 5d6 damage. The area, damage type,\ + \ and save depend on the dragon type in your bloodline.Dragon Breath Dragon TypeArea\ + \ and Damage TypeSaving Throw Black and copper60-foot line of acidReflex Blue and\ + \ bronze60-foot line of electricityReflex Brass60-foot line of fireReflex Green30-foot\ + \ cone of poisonFortitude Gold or red30-foot cone of fireReflex Silver or white30-foot\ + \ cone of coldReflex \n\n**Heightened (+1)** The damage increases by 2d6." +duration: null +has_been_manually_proofread: false +level: 3 +name: Dragon Breath +req: null +saving throw: basic Reflex or Fortitude +source: +- abbr: CRB + page_start: 403 + page_stop: 403 +targets: null +traditions: null +traits: +- Uncommon +- Evocation +- Sorcerer +trigger: null +type: Focus diff --git a/data/spells/dragon claws.yaml b/data/spells/dragon claws.yaml new file mode 100644 index 0000000..4aee94a --- /dev/null +++ b/data/spells/dragon claws.yaml @@ -0,0 +1,33 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: "Vicious claws grow from your fingers. They are finesse unarmed attacks that\ + \ deal 1d4 slashing damage and 1d6 extra damage of a type determined by the dragon\ + \ in your bloodline. \n\n\n\n| Dragon Type | Area and Damage Type | Saving Throw\ + \ |\n\n| :---: | :---: | :---: |\n\n| Black and copper | 60-foot line of acid |\ + \ Reflex |\n\n| Blue and bronze | 60-foot line of electricity | Reflex |\n\n| Brass\ + \ | 60-foot line of fire | Reflex |\n\n| Green | 30-foot cone of poison | Fortitude\ + \ |\n\n| Gold or red | 30-foot cone of fire | Reflex |\n\n| Silver or white | 30-foot\ + \ cone of cold | Reflex |\n\n\n\nYour scales from blood magic glow with faint energy,\ + \ giving you resistance 5 to the same damage type. \n\n**Heightened (5th)** The\ + \ extra damage increases to 2d6, and the resistance increases to 10. \n\n**Heightened\ + \ (9th)** The extra damage increases to 3d6, and the resistance increases to 15." +duration: 1 minute +has_been_manually_proofread: false +level: 1 +name: Dragon Claws +req: null +source: +- abbr: CRB + page_start: 403 + page_stop: 403 +targets: null +traditions: null +traits: +- Uncommon +- Morph +- Sorcerer +- Transmutation +trigger: null +type: Focus diff --git a/data/spells/dragon form.yaml b/data/spells/dragon form.yaml new file mode 100644 index 0000000..6a30c52 --- /dev/null +++ b/data/spells/dragon form.yaml @@ -0,0 +1,89 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Calling upon powerful transformative magic, you gain a Large dragon battle\ + \ form. You must have space to expand or the spell is lost. When you cast this spell,\ + \ choose one type of chromatic or metallic dragon. While in this form, you gain\ + \ the dragon trait. You have hands in this battle form and can take manipulate actions.\ + \ You can Dismiss the spell. \n\nYou gain the following statistics and abilities\ + \ regardless of which battle form you choose: \n\n * AC = 18 + your level.\n\n\ + \ * Ignore your armor's check penalty and Speed reduction.\n\n * 10 temporary Hit\ + \ Points.\n\n * Speed 40 feet, fly Speed 100 feet.\n\n * Resistance 10 against the\ + \ damage type of your breath weapon (see below).\n\n * Darkvision and imprecise\ + \ scent 60 feet.\n\n * One or more unarmed melee attacks specific to the battle\ + \ form you choose, which are the only attacks you can use. You're trained with them.\ + \ Your attack modifier is +22, and your damage bonus is +6. These attacks are Strength\ + \ based (for the purpose of the enfeebled condition, for example). If your unarmed\ + \ attack modifier is higher, you can use it instead. See below for more on these\ + \ attacks.\n\n * Athletics modifier of +23, unless your own modifier is higher.\n\ + \n * **Breath Weapon** |2| (arcane, evocation) The shape, damage, and damage type\ + \ of your breath weapon depend on your specific dragon form (see below). A creature\ + \ in the area attempts a basic save against your spell DC. This is a Reflex save\ + \ unless stated otherwise in the special ability description for your specific dragon\ + \ form. Once activated, your breath weapon can't be used again for 1d4 rounds. Your\ + \ breath weapon has the trait corresponding to the type of damage it deals.\n\n\ + \ \n\nYou also gain specific abilities based on the type of dragon you choose:\n\ + \n * **Black** swim Speed 60 feet; **Melee** |1| jaws, **Damage** 2d12 piercing\ + \ plus 2d6 acid; **Melee** |1| claw (agile), **Damage** 3d10 slashing; **Melee**\ + \ |1| tail (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1| horns (reach\ + \ 10 feet), **Damage** 3d8 piercing; **breath weapon** 60-foot line, 11d6 acid.\n\ + \n * **Blue** burrow Speed 20 feet; **Melee** |1| jaws, **Damage** 2d10 piercing\ + \ plus 1d12 electricity; **Melee** |1| claw (agile), **Damage** 3d10 slashing; **Melee**\ + \ |1| tail (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1| horns (reach\ + \ 10 feet), **Damage** 3d8 piercing; **breath weapon** 80-foot line, 6d12 electricity.\n\ + \n * **Brass** burrow Speed 20 feet; **Melee** |1| jaws, **Damage** 3d8 piercing\ + \ plus 2d4 fire; **Melee** |1| claw (agile), 3d10 slashing; **Melee** |1| tail (reach\ + \ 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1| spikes (reach 10 feet), **Damage**\ + \ 3d8 piercing; **breath weapon** 60-foot line, 15d4 fire.\n\n * **Bronze** swim\ + \ Speed 40 feet; **Melee** |1| jaws, **Damage** 2d10 piercing plus 1d12 electricity;\ + \ **Melee** |1| claw (agile), **Damage** 3d10 slashing; **Melee** |1| tail (reach\ + \ 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1| wing (reach 10 feet), **Damage**\ + \ 3d8 slashing; **breath weapon** 80-foot line, 6d12 electricity.\n\n * **Copper**\ + \ climb Speed 25 feet on stone only; **Melee** |1| jaws, **Damage** 2d12 piercing\ + \ plus 2d6 acid; **Melee** |1| claw (agile), **Damage** 3d10 slashing; **Melee**\ + \ |1| tail (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1| wing (reach\ + \ 10 feet), **Damage** 3d8 bludgeoning; **breath weapon** 60-foot line, 10d6 acid.\n\ + \n * **Gold** swim Speed 40 feet; **Melee** |1| jaws, **Damage** 2d12 piercing plus\ + \ 2d6 fire; **Melee** |1| claw (agile), **Damage** 4d6 slashing; **Melee** |1| tail\ + \ (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1| horns (reach 10 feet),\ + \ **Damage** 3d8 piercing; **breath weapon** 30-foot cone, 6d10 fire.\n\n * **Green**\ + \ swim Speed 40 feet, ignores difficult terrain from non-magical foliage; **Melee**\ + \ |1| jaws, **Damage** 2d12 piercing plus 2d6 poison; **Melee** |1| claw (agile),\ + \ **Damage** 3d10 slashing; **Melee** |1| tail (reach 10 feet), **Damage** 3d10\ + \ bludgeoning; **Melee** |1| horns (reach 10 feet), **Damage** 3d8 piercing; **breath\ + \ weapon** 30-foot cone, 10d6 poison (Fortitude save instead of Reflex).\n\n * **Red**\ + \ ignore concealed from smoke; **Melee** |1| jaws, **Damage** 2d12 piercing plus\ + \ 2d6 fire; **Melee** |1| claw (agile), **Damage** 4d6 slashing; **Melee** |1| tail\ + \ (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1| w i ng (reach 10 feet),\ + \ **Damage** 3d8 bludgeoning; **breath weapon** 30-foot cone, 10d6 fire.\n\n * **Silver**\ + \ walk on clouds; **Melee** |1| jaws, **Damage** 2d12 piercing plus 2d6 cold; **Melee**\ + \ |1| claw (agile), **Damage** 3d10 slashing; **Melee** |1| tail (reach 10), **Damage**\ + \ 3d10 bludgeoning; **breath weapon** 30-foot cone, 8d8 cold.\n\n * **White** climb\ + \ Speed 25 feet on ice only; **Melee** |1| jaws, **Damage** 3d6 piercing plus 2d6\ + \ cold; **Melee** |1| claw (agile), **Damage** 3d10 slashing; **Melee** |1| tail\ + \ (reach 10 feet), **Damage** 3d10 bludgeoning; **breath weapon** 30-foot cone,\ + \ 10d6 cold.\n\n \n\n**Heightened (8th)** Your battle form is Huge, you gain a\ + \ +20-foot status bonus to your fly Speed, and your attacks have 10-foot reach (or\ + \ 15-foot reach if they previously had 10-foot reach). You instead gain AC = 21\ + \ + your level, 15 temporary HP, an attack modifier of +28, a damage bonus of +12,\ + \ Athletics +28, and a +14 status bonus to breath weapon damage." +duration: 1 minute +has_been_manually_proofread: false +level: 6 +name: Dragon Form +req: null +source: +- abbr: CRB + page_start: 332 + page_stop: 332 +targets: null +traditions: +- Arcane +- Primal +traits: +- Polymorph +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/dragon wings.yaml b/data/spells/dragon wings.yaml new file mode 100644 index 0000000..bfa5b01 --- /dev/null +++ b/data/spells/dragon wings.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Leathery wings sprout from your back, giving you a fly Speed of 60 feet or\ + \ your Speed, whichever is faster. When this spell's duration would end, if you're\ + \ still flying, you float to the ground, as feather fall. You can increase the Focus\ + \ Point cost by 1 to gain the effects of dragon claws as long as the wings last.\ + \ \n\n**Heightened (8th)** The duration increases to 10 minutes." +duration: 1 minute +has_been_manually_proofread: false +level: 5 +name: Dragon Wings +req: null +source: +- abbr: CRB + page_start: 403 + page_stop: 403 +targets: null +traditions: null +traits: +- Uncommon +- Morph +- Sorcerer +- Transmutation +trigger: null +type: Focus diff --git a/data/spells/drain life.yaml b/data/spells/drain life.yaml new file mode 100644 index 0000000..663d3f5 --- /dev/null +++ b/data/spells/drain life.yaml @@ -0,0 +1,31 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: "You close your hand and pull life energy from another creature into yourself.\ + \ This deals 3d4 negative damage; the target must attempt a basic Fortitude save.\ + \ You gain temporary Hit Points equal to the damage the target takes, after resolving\ + \ its save and applying your blood magic if applicable. If the target's Hit Points\ + \ were lower than the damage you dealt, you gain temporary Hit Points equal to their\ + \ remaining Hit Points instead. The temporary Hit Points last for 1 minute. \n\n\ + **Heightened (+1)** The damage increases by 1d4." +duration: null +has_been_manually_proofread: false +level: 3 +name: Drain Life +range: 30 feet +req: null +saving throw: basic Fortitude +source: +- abbr: CRB + page_start: 403 + page_stop: 403 +targets: 1 creature +traditions: null +traits: +- Uncommon +- Necromancy +- Negative +- Sorcerer +trigger: null +type: Focus diff --git a/data/spells/dread aura.yaml b/data/spells/dread aura.yaml new file mode 100644 index 0000000..3977525 --- /dev/null +++ b/data/spells/dread aura.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +area: 30-foot-radius emanation centered on you +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You emit an aura of terror. Foes in the area are frightened 1 and unable to + reduce the condition. +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 4 +name: Dread Aura +req: null +source: +- abbr: CRB + page_start: 406 + page_stop: 406 +targets: null +traditions: null +traits: +- Uncommon +- Emotion +- Enchantment +- Fear +- Mental +- Wizard +trigger: null +type: Focus diff --git a/data/spells/dream council.yaml b/data/spells/dream council.yaml new file mode 100644 index 0000000..15aa0f7 --- /dev/null +++ b/data/spells/dream council.yaml @@ -0,0 +1,30 @@ +action_abbr: null +cast: 10 minutes (somatic, verbal) +components: +- Somatic +- Verbal +descr: When you Cast this Spell, any targets-including you-can choose to immediately + fall asleep. The spell ends for any creatures that don't choose to fall asleep. + Sleepers join a shared dream, where they can communicate with one another as though + they were in the same room. Individual targets leave this shared dream upon awakening, + and if all the targets awaken, the spell ends. +duration: 1 hour +has_been_manually_proofread: false +level: 8 +name: Dream Council +range: planetary +req: null +source: +- abbr: CRB + page_start: 333 + page_stop: 333 +targets: up to 12 creatures you know by name and have met in person +traditions: +- Arcane +- Occult +traits: +- Illusion +- Mental +- Sleep +trigger: null +type: Spell diff --git a/data/spells/dream message.yaml b/data/spells/dream message.yaml new file mode 100644 index 0000000..ff02f55 --- /dev/null +++ b/data/spells/dream message.yaml @@ -0,0 +1,32 @@ +action_abbr: null +cast: 10 minutes (somatic, verbal) +components: +- Somatic +- Verbal +descr: "You send a message to your target's dream. The message is one-way, up to 1\ + \ minute of speech (roughly 150 words). If the target is asleep, they receive the\ + \ message instantly. If not, they receive it the next time they sleep. As soon as\ + \ they receive it, the spell ends, and you know the message was sent. \n\n**Heightened\ + \ (4th)** You can target up to 10 creatures you know by name and have met in person.\ + \ You must send the same message to all of them; the spell ends for each creature\ + \ individually." +duration: 1 day +has_been_manually_proofread: false +level: 3 +name: Dream Message +range: planetary +req: null +source: +- abbr: CRB + page_start: 333 + page_stop: 333 +targets: 1 creature you know by name and have met in person +traditions: +- Arcane +- Divine +- Occult +traits: +- Enchantment +- Mental +trigger: null +type: Spell diff --git a/data/spells/dreamer's call.yaml b/data/spells/dreamer's call.yaml new file mode 100644 index 0000000..338a6a7 --- /dev/null +++ b/data/spells/dreamer's call.yaml @@ -0,0 +1,35 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "The target becomes distracted and suggestible, inundated by vivid daydreams.\ + \ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target's\ + \ attention wavers. It becomes flat-footed and fascinated by its daydreams. \n\n\ + **Failure** As success, except that you appear in the dream and give a suggestion.\ + \ This can be to approach you, run away (as if it had the fleeing condition), Release\ + \ what it's holding, Drop Prone, or stand in place. The creature follows this course\ + \ of action as its first action after you Cast the Spell. \n\n**Critical Failure**\ + \ As failure, but the target follows the course of action for as many actions as\ + \ possible for the spell's duration, and it does nothing else." +duration: until the end of the target's next turn +has_been_manually_proofread: false +level: 4 +name: Dreamer's Call +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 391 + page_stop: 391 +targets: 1 creature +traditions: null +traits: +- Uncommon +- Cleric +- Enchantment +- Incapacitation +- Mental +trigger: null +type: Focus diff --git a/data/spells/dreaming potential.yaml b/data/spells/dreaming potential.yaml new file mode 100644 index 0000000..07841c7 --- /dev/null +++ b/data/spells/dreaming potential.yaml @@ -0,0 +1,30 @@ +action_abbr: null +cast: 10 minutes (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: You draw the target into a lucid dream where it can explore the endless possibilities + of its own potential within the ever-changing backdrop of its dreamscape. If it + sleeps the full 8 hours uninterrupted, when it wakes, it counts as having spent + a day of downtime retraining, though it can't use dreaming potential for any retraining + that would require either an instructor or specialized knowledge it can't access + within the dream. +duration: 8 hours +has_been_manually_proofread: false +level: 5 +name: Dreaming Potential +range: touch +req: null +source: +- abbr: CRB + page_start: 333 + page_stop: 333 +targets: 1 willing sleeping creature +traditions: +- Occult +traits: +- Enchantment +- Mental +trigger: null +type: Spell diff --git a/data/spells/drop dead.yaml b/data/spells/drop dead.yaml new file mode 100644 index 0000000..bb4fcbb --- /dev/null +++ b/data/spells/drop dead.yaml @@ -0,0 +1,32 @@ +action_abbr: R +cast: somatic +components: +- Somatic +descr: "The target appears to fall down dead, though it actually turns invisible.\ + \ Its illusory corpse remains where it fell, complete with a believable fatal wound.\ + \ This illusion looks and feels like a dead body. If the target's death seems absurd-for\ + \ instance, a barbarian at full health appears to be slain by 2 damage-the GM can\ + \ grant the attacker an immediate Perception check to disbelieve the illusion. If\ + \ the target uses hostile actions, the spell ends. This ends the entire spell, so\ + \ the illusory corpse disappears too. \n\n**Heightened (7th)** The spell doesn't\ + \ end if the target uses hostile actions." +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 5 +name: Drop Dead +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 333 + page_stop: 333 +targets: 1 creature +traditions: +- Arcane +- Divine +traits: +- Uncommon +- Illusion +- Visual +trigger: a creature within range is hit by an attack from an enemy +type: Spell diff --git a/data/spells/duplicate foe.yaml b/data/spells/duplicate foe.yaml new file mode 100644 index 0000000..17e8bb0 --- /dev/null +++ b/data/spells/duplicate foe.yaml @@ -0,0 +1,44 @@ +action_abbr: '3' +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: "You try to create a temporary duplicate of an enemy to fight on your behalf.\ + \ The target can attempt a Fortitude save to disrupt the spell. The duplicate appears\ + \ in an unoccupied space adjacent to the target and has the target's attack modifier,\ + \ AC, saving throw modifiers, Perception, and skill modifiers, but it has only 70\ + \ Hit Points and lacks the target's special abilities, including immunities, resistances,\ + \ and weaknesses. It has no magic items except weapon potency runes. The duplicate\ + \ gains the minion trait, and it can only Stride and Strike. Its Strikes deal the\ + \ target's normal damage but don't apply added effects, since it doesn't have special\ + \ abilities. The spell automatically ends if the duplicate's Hit Points drop to\ + \ 0. The duplicate attacks your enemies to the best of its abilities. You can also\ + \ try to give it additional instructions; when you Sustain the Spell, you can also\ + \ Command a Minion as part of your action, but the GM determines whether the duplicate\ + \ follows your command. The duplicate is unstable, so each turn after it takes its\ + \ actions, it loses 4d6 Hit Points. It's not a living creature, and it can never\ + \ regain its lost Hit Points in any way. \n\n**Critical Success** You fail to\ + \ create a duplicate. \n\n**Success** The duplicate deals half damage with its\ + \ Strikes and the duration is reduced to a maximum of 2 rounds. \n\n**Failure**\ + \ The duplicate works as described. \n\n**Heightened (+1)** The level of creature\ + \ you can target increases by 2. The duplicate has 10 more HP." +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 7 +name: Duplicate Foe +range: 30 feet +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 334 + page_stop: 334 +targets: 1 enemy of level 15 or lower +traditions: +- Arcane +- Occult +traits: +- Conjuration +trigger: null +type: Spell diff --git a/data/spells/earthbind.yaml b/data/spells/earthbind.yaml new file mode 100644 index 0000000..542f817 --- /dev/null +++ b/data/spells/earthbind.yaml @@ -0,0 +1,32 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Using the weight of earth, you hamper a target's flight, with effects based\ + \ on its Fortitude save. If the creature reaches the ground safely, it doesn't take\ + \ falling damage. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ + \ The target falls safely up to 120 feet. \n\n**Failure** The target falls safely\ + \ up to 120 feet. If it hits the ground, it can't Fly, levitate, or otherwise leave\ + \ the ground for 1 round. \n\n**Critical Failure** The target falls safely up\ + \ to 120 feet. If it hits the ground, it can't Fly, levitate, or otherwise leave\ + \ the ground for 1 minute." +duration: varies +has_been_manually_proofread: false +level: 3 +name: Earthbind +range: 120 feet +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 334 + page_stop: 334 +targets: null +traditions: +- Arcane +- Primal +traits: +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/earthquake.yaml b/data/spells/earthquake.yaml new file mode 100644 index 0000000..ae64bba --- /dev/null +++ b/data/spells/earthquake.yaml @@ -0,0 +1,44 @@ +action_abbr: '2' +area: 60-foot burst +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You shake the ground, topple creatures into fissures, and collapse structures.\ + \ The GM might add additional effects in certain areas. Cliffs might collapse, causing\ + \ creatures to fall, or a lake might drain as fissures open up below its surface,\ + \ leaving a morass of quicksand. Shaking Ground The ground is difficult terrain,\ + \ and creatures on it take a -2 circumstance penalty to attack rolls, AC, and skill\ + \ checks. Fissures Each creature on the ground must attempt a Reflex save at the\ + \ start of its turn to keep its footing and avoid falling into 40-foot-deep fissures\ + \ that open beneath it. The fissures are permanent, and their sides require DC 15\ + \ Athletics to Climb. Collapse Structures and ceilings might collapse. The GM rolls\ + \ a flat check for each (DC 16 for a sturdy structure, DC 14 for an average structure\ + \ and most natural formations, DC 9 for a shoddy structure, all adjusted higher\ + \ or lower as the GM sees fit). A collapse deals 11d6 bludgeoning damage; each creature\ + \ caught in a collapse must attempt a Reflex save to avoid it. \n\n**Critical Success**\ + \ The creature takes half the collapse damage. \n\n**Success** The creature takes\ + \ half the collapse damage and falls prone. \n\n**Failure** The creature takes\ + \ the full collapse damage and falls prone. \n\n**Critical Failure** The creature\ + \ takes the full collapse damage and falls into a fissure. \n\n**Heightened (10th)**\ + \ You create a massive earthquake that can devastate a settlement. The range increases\ + \ to half a mile and the area to a quarter-mile burst." +duration: 1 round +has_been_manually_proofread: false +level: 8 +name: Earthquake +range: 500 feet +req: null +source: +- abbr: CRB + page_start: 334 + page_stop: 334 +targets: null +traditions: +- Arcane +- Primal +traits: +- Earth +- Evocation +trigger: null +type: Spell diff --git a/data/spells/eclipse burst.yaml b/data/spells/eclipse burst.yaml new file mode 100644 index 0000000..6554498 --- /dev/null +++ b/data/spells/eclipse burst.yaml @@ -0,0 +1,40 @@ +action_abbr: '2' +area: 60-foot burst +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "A globe of freezing darkness explodes in the area, dealing 8d10 cold damage\ + \ to creatures and objects in the area, plus 8d4 additional negative damage to living\ + \ creatures. Creatures and objects in the area must attempt a Reflex save. If the\ + \ globe overlaps with an area of magical light or affects a creature affected by\ + \ magical light, eclipse burst attempts to counteract the light effect. \n\n**Critical\ + \ Success** The creature or object is unaffected. \n\n**Success** The creature\ + \ or object takes half damage. \n\n**Failure** The creature or object takes full\ + \ damage. \n\n**Critical Failure** The creature or object takes double damage.\ + \ If it's a creature, it becomes blinded by the darkness for an unlimited duration.\ + \ \n\n**Heightened (+1)** The cold damage increases by 1d10 and the negative damage\ + \ against the living increases by 1d4." +duration: null +has_been_manually_proofread: false +level: 7 +name: Eclipse Burst +range: 500 feet +req: null +saving throw: Reflex +source: +- abbr: CRB + page_start: 334 + page_stop: 334 +targets: null +traditions: +- Arcane +- Divine +- Primal +traits: +- Cold +- Darkness +- Necromancy +- Negative +trigger: null +type: Spell diff --git a/data/spells/electric arc.yaml b/data/spells/electric arc.yaml new file mode 100644 index 0000000..c8070bb --- /dev/null +++ b/data/spells/electric arc.yaml @@ -0,0 +1,29 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "An arc of lightning leaps from one target to another. You deal electricity\ + \ damage equal to 1d4 plus your spellcasting ability modifier. \n\n**Heightened\ + \ (+1)** The damage increases by 1d4." +duration: null +has_been_manually_proofread: false +level: 1 +name: Electric Arc +range: 30 feet +req: null +saving throw: Reflex +source: +- abbr: CRB + page_start: 335 + page_stop: 335 +targets: 1 or 2 creatures +traditions: +- Arcane +- Primal +traits: +- Cantrip +- Electricity +- Evocation +trigger: null +type: Cantrip diff --git a/data/spells/elemental blast.yaml b/data/spells/elemental blast.yaml new file mode 100644 index 0000000..7616c9e --- /dev/null +++ b/data/spells/elemental blast.yaml @@ -0,0 +1,29 @@ +action_abbr: '2' +area: 10-foot-radius burst, 30-foot cone, or 60-foot line +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You gather elemental energy and blast your foes in one of the various listed\ + \ shapes of your choosing, dealing 8d6 bludgeoning damage (or fire damage if your\ + \ element is fire). This spell has your element's trait. \n\n**Heightened (+1)**\ + \ The damage increases by 2d6." +duration: null +has_been_manually_proofread: false +level: 5 +name: Elemental Blast +range: 30 feet (burst only) +req: null +saving throw: basic Reflex +source: +- abbr: CRB + page_start: 404 + page_stop: 404 +targets: null +traditions: null +traits: +- Uncommon +- Evocation +- Sorcerer +trigger: null +type: Focus diff --git a/data/spells/elemental form.yaml b/data/spells/elemental form.yaml new file mode 100644 index 0000000..18959d2 --- /dev/null +++ b/data/spells/elemental form.yaml @@ -0,0 +1,53 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You call upon the power of the planes to transform into a Medium elemental\ + \ battle form. When you cast this spell, choose air, earth, fire, or water. While\ + \ in this form, you gain the corresponding trait and the elemental trait. You have\ + \ hands in this battle form and can take manipulate actions. You can Dismiss the\ + \ spell. \n\nYou gain the following statistics and abilities regardless of which\ + \ battle form you choose: \n\n * AC = 19 + your level. Ignore your armor's check\ + \ penalty and Speed reduction.\n\n * 10 temporary Hit Points.\n\n * Darkvision.\n\ + \n * One or more unarmed melee attacks specific to the battle form you choose, which\ + \ are the only attacks you can use. You're trained with them. Your attack modifier\ + \ is +18, and your damage bonus is +9. These are Dexterity based (air or fire) or\ + \ Strength based (earth or water). If your corresponding unarmed attack modifier\ + \ is higher, you can use it instead.\n\n * Acrobatics (air or fire) or Athletics\ + \ (earth or water) modifier of +20; ignore this change if your own modifier is higher.\n\ + \n \n\nYou also gain specific abilities based on the type of elemental you choose:\n\ + \n * **Air** fly Speed 80 feet, movement doesn't trigger reactions; **Melee** |1|\ + \ gust, **Damage** 1d4 bludgeoning.\n\n * **Earth** Speed 20 feet, burrow Speed\ + \ 20 feet; **Melee** |1| fist, **Damage** 2d10 bludgeoning.\n\n * **Fire** Speed\ + \ 50 feet; fire resistance 10, weakness 5 to cold and 5 to water; **Melee** |1|\ + \ tendril , **Damage** 1d8 fire plus 1d4 persistent fire.\n\n * **Water** Speed\ + \ 20 feet, swim Speed 60 feet; fire resistance 5; **Melee** |1| wave, **Damage**\ + \ 1d12 bludgeoning, and you can spend an action immediately after a hit to push\ + \ the target 5 feet with the effects of a successful Shove.\n\n \n\n**Heightened\ + \ (6th)** Your battle form is Large and your attacks have 10-foot reach. You must\ + \ have space to expand or the spell is lost. You instead gain AC = 22 + your level,\ + \ 15 temporary HP, an attack modifier of +23, a damage bonus of +13, and Acrobatics\ + \ or Athletics +23. \n\n**Heightened (7th)** Your battle form is Huge and your\ + \ attacks have 15-foot reach. You must have space to expand or the spell is lost.\ + \ You instead gain AC = 22 + your level, 20 temporary HP, an attack modifier of\ + \ +25, a damage bonus of +11, double the number of damage dice (including persistent\ + \ damage), and Acrobatics or Athletics +25." +duration: 1 minute +has_been_manually_proofread: false +level: 5 +name: Elemental Form +req: null +source: +- abbr: CRB + page_start: 335 + page_stop: 335 +targets: null +traditions: +- Arcane +- Primal +traits: +- Polymorph +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/elemental motion.yaml b/data/spells/elemental motion.yaml new file mode 100644 index 0000000..7b1c49a --- /dev/null +++ b/data/spells/elemental motion.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You call upon your element to propel you, improving your Speed depending on\ + \ your element. This spell has your element's trait. Air You gain a fly Speed equal\ + \ to your Speed. Earth You gain a burrow Speed of 10 feet. Fire You gain a fly Speed\ + \ equal to your Speed. Water You gain a swim Speed equal to your Speed and can breathe\ + \ underwater. \n\n**Heightened (6th)** You also gain a +10-foot status bonus to\ + \ your Speeds. \n\n**Heightened (9th)** The status bonus increases to +20 feet." +duration: 1 minute +has_been_manually_proofread: false +level: 3 +name: Elemental Motion +req: null +source: +- abbr: CRB + page_start: 404 + page_stop: 404 +targets: null +traditions: null +traits: +- Uncommon +- Evocation +- Sorcerer +trigger: null +type: Focus diff --git a/data/spells/elemental tempest.yaml b/data/spells/elemental tempest.yaml new file mode 100644 index 0000000..3d942dc --- /dev/null +++ b/data/spells/elemental tempest.yaml @@ -0,0 +1,30 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: Your spellcasting surrounds you in a storm of elemental energy. If the next + action you take is to Cast a Spell from your wizard spell slots that's an evocation + spell dealing acid, cold, electricity, or fire damage, a 10-foot emanation of energy + surrounds you as you cast the spell. Foes in the area take 1d6 damage per spell + level of the spell you just cast of the same damage type the spell deals (choose + one if it deals multiple types). Combine the damage from both elemental tempest + and the other spell against foes who take damage from both before applying bonuses, + penalties, resistance, weakness, and the like. +duration: null +has_been_manually_proofread: false +level: 4 +name: Elemental Tempest +req: null +source: +- abbr: CRB + page_start: 406 + page_stop: 406 +targets: null +traditions: null +traits: +- Uncommon +- Evocation +- Metamagic +- Wizard +trigger: null +type: Focus diff --git a/data/spells/elemental toss.yaml b/data/spells/elemental toss.yaml new file mode 100644 index 0000000..6603408 --- /dev/null +++ b/data/spells/elemental toss.yaml @@ -0,0 +1,28 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: "With a flick of your wrist, you fling a chunk of your elemental matter at\ + \ your foe. Make a spell attack roll, dealing 1d8 bludgeoning damage (or fire damage\ + \ if your element is fire) on a success, and double damage on a critical success.\ + \ This spell has your element's trait. \n\n**Heightened (+1)** The damage increases\ + \ by 1d8." +duration: null +has_been_manually_proofread: false +level: 1 +name: Elemental Toss +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 404 + page_stop: 404 +targets: 1 creature +traditions: null +traits: +- Uncommon +- Attack +- Evocation +- Sorcerer +trigger: null +type: Focus diff --git a/data/spells/embrace the pit.yaml b/data/spells/embrace the pit.yaml new file mode 100644 index 0000000..0d761b6 --- /dev/null +++ b/data/spells/embrace the pit.yaml @@ -0,0 +1,30 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: "Devil horns grow from your skull, and your skin takes on features of the devil\ + \ responsible for your diabolic bloodline. You gain resistance 5 to evil, fire,\ + \ and poison, and resistance 1 to physical damage (except silver). You can take\ + \ good damage, even if you aren't evil, and you gain weakness 5 to good damage.\ + \ \n\n**Heightened (+1)** The resistance to evil, fire, and poison increases by\ + \ 5, the resistance to physical damage (except silver) by 2, and the weakness to\ + \ good damage by 5." +duration: 1 minute +has_been_manually_proofread: false +level: 3 +name: Embrace the Pit +req: null +source: +- abbr: CRB + page_start: 404 + page_stop: 404 +targets: null +traditions: null +traits: +- Uncommon +- Evil +- Morph +- Sorcerer +- Transmutation +trigger: null +type: Focus diff --git a/data/spells/empty body.yaml b/data/spells/empty body.yaml new file mode 100644 index 0000000..a0df389 --- /dev/null +++ b/data/spells/empty body.yaml @@ -0,0 +1,25 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You turn ethereal, with the effects of ethereal jaunt, but you don't need to + concentrate. +duration: 1 minute +has_been_manually_proofread: false +level: 9 +name: Empty Body +req: null +source: +- abbr: CRB + page_start: 401 + page_stop: 401 +targets: null +traditions: null +traits: +- Uncommon +- Conjuration +- Monk +- Teleportation +trigger: null +type: Focus diff --git a/data/spells/endure elements.yaml b/data/spells/endure elements.yaml new file mode 100644 index 0000000..689ddaf --- /dev/null +++ b/data/spells/endure elements.yaml @@ -0,0 +1,29 @@ +action_abbr: null +cast: 10 minutes (somatic, verbal) +components: +- Somatic +- Verbal +descr: "You shield the target against dangerous temperatures. Choose severe cold or\ + \ heat. The target is protected from the temperature you chose (but not extreme\ + \ cold or heat). \n\n**Heightened (3rd)** The target is protected from severe\ + \ cold and heat. \n\n**Heightened (5th)** The target is protected from severe\ + \ cold, severe heat, extreme cold, and extreme heat." +duration: until the next time you make your daily preparations +has_been_manually_proofread: false +level: 2 +name: Endure Elements +range: touch +req: null +source: +- abbr: CRB + page_start: 335 + page_stop: 335 +targets: 1 willing creature +traditions: +- Arcane +- Divine +- Primal +traits: +- Abjuration +trigger: null +type: Spell diff --git a/data/spells/enduring might.yaml b/data/spells/enduring might.yaml new file mode 100644 index 0000000..f2cd9b3 --- /dev/null +++ b/data/spells/enduring might.yaml @@ -0,0 +1,24 @@ +action_abbr: R +cast: somatic +components: +- Somatic +descr: "Your own might mingles with divine power to protect you. You gain resistance\ + \ equal to 8 plus your Strength modifier against all damage from the triggering\ + \ attack or effect. \n\n**Heightened (+1)** The resistance increases by 2." +duration: null +has_been_manually_proofread: false +level: 4 +name: Enduring Might +req: null +source: +- abbr: CRB + page_start: 392 + page_stop: 392 +targets: null +traditions: null +traits: +- Uncommon +- Abjuration +- Cleric +trigger: An attack or effect would deal damage to you. +type: Focus diff --git a/data/spells/energy absorption.yaml b/data/spells/energy absorption.yaml new file mode 100644 index 0000000..4e34be0 --- /dev/null +++ b/data/spells/energy absorption.yaml @@ -0,0 +1,25 @@ +action_abbr: R +cast: verbal +components: +- Verbal +descr: "You gain resistance 15 to acid, cold, electricity, or fire damage from the\ + \ triggering effect (one type of your choice). The resistance applies only to the\ + \ triggering effect's initial damage. \n\n**Heightened (+1)** The resistance increases\ + \ by 5." +duration: null +has_been_manually_proofread: false +level: 4 +name: Energy Absorption +req: null +source: +- abbr: CRB + page_start: 407 + page_stop: 407 +targets: null +traditions: null +traits: +- Uncommon +- Abjuration +- Wizard +trigger: An effect would deal acid, cold, electricity, or fire damage to you. +type: Focus diff --git a/data/spells/energy aegis.yaml b/data/spells/energy aegis.yaml new file mode 100644 index 0000000..a7670f7 --- /dev/null +++ b/data/spells/energy aegis.yaml @@ -0,0 +1,29 @@ +action_abbr: null +cast: 1 minute (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: "You protect the target with a powerful, long-lasting energy barrier. The target\ + \ gains resistance 5 to acid, cold, electricity, fire, force, negative, positive,\ + \ and sonic damage. \n\n**Heightened (9th)** The resistances increase to 10." +duration: 24 hours +has_been_manually_proofread: false +level: 7 +name: Energy Aegis +range: touch +req: null +source: +- abbr: CRB + page_start: 335 + page_stop: 335 +targets: 1 creature +traditions: +- Arcane +- Divine +- Occult +- Primal +traits: +- Abjuration +trigger: null +type: Spell diff --git a/data/spells/enhance victuals.yaml b/data/spells/enhance victuals.yaml new file mode 100644 index 0000000..5d4d605 --- /dev/null +++ b/data/spells/enhance victuals.yaml @@ -0,0 +1,31 @@ +action_abbr: null +cast: 1 minute (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: "You transform the target into delicious fare, changing water into wine or\ + \ another fine beverage or enhancing the food's taste and ingredients to make it\ + \ a gourmet treat. Prior to the transformation, the spell attempts to counteract\ + \ any poisons in the food or water. The food turns back to normal if not consumed\ + \ before the duration expires, though any poisons that were counteracted are still\ + \ gone. \n\n**Heightened (+1)** The number of gallons of water you can target\ + \ increases by 1, or the number of pounds of food you can target increases by 5." +duration: 1 hour +has_been_manually_proofread: false +level: 2 +name: Enhance Victuals +range: touch +req: null +source: +- abbr: CRB + page_start: 335 + page_stop: 335 +targets: up to 1 gallon of non-magical water or up to 5 pounds of food +traditions: +- Divine +- Primal +traits: +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/enlarge.yaml b/data/spells/enlarge.yaml new file mode 100644 index 0000000..247d6b7 --- /dev/null +++ b/data/spells/enlarge.yaml @@ -0,0 +1,33 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Bolstered by magical power, the target grows to size Large. Its equipment\ + \ grows with it but returns to natural size if removed. The creature is clumsy 1.\ + \ Its reach increases by 5 feet (or by 10 feet if it started out Tiny), and it gains\ + \ a +2 status bonus to melee damage. This spell has no effect on a Large or larger\ + \ creature. \n\n**Heightened (4th)** The creature instead grows to size Huge.\ + \ The status bonus to melee damage is +4 and the creature's reach increases by 10\ + \ feet (or 15 feet if the creature started out Tiny). The spell has no effect on\ + \ a Huge or larger creature. \n\n**Heightened (6th)** As level 4, but you can\ + \ target up to 10 creatures." +duration: 5 minutes +has_been_manually_proofread: false +level: 2 +name: Enlarge +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 336 + page_stop: 336 +targets: 1 willing creature +traditions: +- Arcane +- Primal +traits: +- Polymorph +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/entangle.yaml b/data/spells/entangle.yaml new file mode 100644 index 0000000..c7eb8ca --- /dev/null +++ b/data/spells/entangle.yaml @@ -0,0 +1,29 @@ +action_abbr: '2' +area: all squares in a 20-foot-radius burst that contain plants +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: Plants in the area entangle creatures. The area counts as difficult terrain. + Each round that a creature starts its turn in the area, it must attempt a Reflex + save. On a failure, it takes a -10-foot circumstance penalty to its Speeds until + it leaves the area, and on a critical failure, it is also immobilized for 1 round. + Creatures can attempt to Escape at entangle's DC to remove these effects. +duration: 1 minute +has_been_manually_proofread: false +level: 2 +name: Entangle +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 336 + page_stop: 336 +targets: null +traditions: +- Primal +traits: +- Plant +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/enthrall.yaml b/data/spells/enthrall.yaml new file mode 100644 index 0000000..89dc7e1 --- /dev/null +++ b/data/spells/enthrall.yaml @@ -0,0 +1,42 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Your words fascinate your targets. You speak or sing without interruption\ + \ throughout the casting and duration. Targets who notice your speech or song might\ + \ give their undivided attention; each target must attempt a Will save. The GM might\ + \ grant a circumstance bonus (to a maximum of +4) if the target is of an opposing\ + \ religion, ancestry, or political leaning, or is otherwise unlikely to agree with\ + \ what you're saying. Each creature that comes within range has to attempt a save\ + \ when you Sustain the Spell. If you're speaking, enthrall gains the linguistic\ + \ trait. \n\n**Critical Success** The target is unaffected and notices that you\ + \ tried to use magic. \n\n**Success** The target needn't pay attention but doesn't\ + \ notice you tried to use magic (it might notice others are enthralled). \n\n**Failure**\ + \ The target is fascinated with you. It can attempt another Will save if it witnesses\ + \ actions or speech with which it disagrees. If it succeeds, it's no longer fascinated\ + \ and is temporarily immune for 1 hour. If the target is subject to a hostile act,\ + \ or if another creature succeeds at a Diplomacy or Intimidation check against it,\ + \ the fascination ends immediately. \n\n**Critical Failure** As failure, but the\ + \ target can't attempt a save to end the fascination if it disagrees with you." +duration: sustained +has_been_manually_proofread: false +level: 3 +name: Enthrall +range: 120 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 336 + page_stop: 336 +targets: all creatures in range +traditions: +- Arcane +- Occult +traits: +- Auditory +- Emotion +- Enchantment +trigger: null +type: Spell diff --git a/data/spells/eradicate undeath.yaml b/data/spells/eradicate undeath.yaml new file mode 100644 index 0000000..4f14c42 --- /dev/null +++ b/data/spells/eradicate undeath.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +area: 30-foot cone +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "A massive deluge of life energy causes the undead to fall apart. Each undead\ + \ creature in the area takes 4d12 positive damage. \n\n**Heightened (+1)** The\ + \ damage increases by 1d12." +duration: null +has_been_manually_proofread: false +level: 4 +name: Eradicate Undeath +req: null +saving throw: basic Fortitude +source: +- abbr: CRB + page_start: 392 + page_stop: 392 +targets: null +traditions: null +traits: +- Uncommon +- Cleric +- Necromancy +- Positive +trigger: null +type: Focus diff --git a/data/spells/ethereal jaunt.yaml b/data/spells/ethereal jaunt.yaml new file mode 100644 index 0000000..c51e8b5 --- /dev/null +++ b/data/spells/ethereal jaunt.yaml @@ -0,0 +1,36 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You travel to the Ethereal Plane, which overlaps the Material Plane. Material\ + \ Plane creatures can't see you, and you can move through things on the Material\ + \ Plane. You move at half your normal Speeds, but can move in any direction (including\ + \ up and down). You can see onto the Material Plane within a radius of 60 feet;\ + \ it is gray, hazy, and concealed from you. You can't affect the Material Plane,\ + \ and you can't be affected by the Material Plane except by force effects and abjurations\ + \ originating there. When the spell ends, you return to the Material Plane. If you're\ + \ in the air, you fall (unless you can fly), and if you're inside an object, you're\ + \ pushed into the nearest open space and take 1d6 damage per 5 feet you were pushed.\ + \ If you cast this spell when not on the Material Plane, it is lost. \n\n**Heightened\ + \ (9th)** You can target up to five additional willing creatures at a range of\ + \ 30 feet. The duration is up to 10 minutes." +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 7 +name: Ethereal Jaunt +req: null +source: +- abbr: CRB + page_start: 336 + page_stop: 336 +targets: null +traditions: +- Divine +- Occult +traits: +- Uncommon +- Conjuration +- Teleportation +trigger: null +type: Spell diff --git a/data/spells/extend spell.yaml b/data/spells/extend spell.yaml new file mode 100644 index 0000000..1abf4f9 --- /dev/null +++ b/data/spells/extend spell.yaml @@ -0,0 +1,26 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: You call upon your blood's knowledge of the ancients to extend your magic. + If your next action is to Cast a Spell with a duration of 1 minute on a single target, + and the spell isn't of the highest spell level you can cast, the spell instead lasts + 10 minutes. You can have only one active spell at a time extended in this way. +duration: null +has_been_manually_proofread: false +level: 3 +name: Extend Spell +req: null +source: +- abbr: CRB + page_start: 404 + page_stop: 404 +targets: null +traditions: null +traits: +- Uncommon +- Divination +- Metamagic +- Sorcerer +trigger: null +type: Focus diff --git a/data/spells/fabricated truth.yaml b/data/spells/fabricated truth.yaml new file mode 100644 index 0000000..c5c732e --- /dev/null +++ b/data/spells/fabricated truth.yaml @@ -0,0 +1,40 @@ +action_abbr: '3' +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: "Choose a single statement you want the targets to believe. The fact could\ + \ be narrow, such as \"a dragon is circling overhead and wants to kill me\"; wide-reaching,\ + \ such as \"all humanoids are disguised abominations\"; or conceptual, such as \"\ + if I don't live a kinder life, I'll be punished in the afterlife.\" The targets'\ + \ experiences color how they react to this \"truth\" and how their behavior changes.\ + \ If the statement changes what they perceive, they treat the change as a sudden\ + \ revelation. The effect of the spell depends on the targets' Will saves. If a target\ + \ is already subject to fabricated truth, your spell tries to counteract it. If\ + \ the counteract check fails, the outcome of the target's saving throw can't be\ + \ worse than a success. \n\n**Critical Success** The target doesn't believe the\ + \ statement, and it knows you tried to trick it. \n\n**Success** The target doesn't\ + \ believe the statement or realize you tried to trick it. \n\n**Failure** The\ + \ target believes the statement for a duration of 1 week. \n\n**Critical Failure**\ + \ The target believes the statement with unlimited duration." +duration: varies +has_been_manually_proofread: false +level: 10 +name: Fabricated Truth +range: 100 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 336 + page_stop: 336 +targets: up to 5 creatures +traditions: +- Occult +traits: +- Enchantment +- Incapacitation +- Mental +trigger: null +type: Spell diff --git a/data/spells/face in the crowd.yaml b/data/spells/face in the crowd.yaml new file mode 100644 index 0000000..e7a6d3e --- /dev/null +++ b/data/spells/face in the crowd.yaml @@ -0,0 +1,27 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: "While in a crowd of roughly similar creatures, your appearance becomes bland\ + \ and nondescript. You gain a +2 status bonus to Deception and Stealth checks to\ + \ go unnoticed among the crowd, and you ignore difficult terrain caused by the crowd.\ + \ \n\n**Heightened (3rd)** The spell gains a range of 10 feet and can target up\ + \ to 10 creatures." +duration: 1 minute +has_been_manually_proofread: false +level: 1 +name: Face in the Crowd +req: null +source: +- abbr: CRB + page_start: 392 + page_stop: 392 +targets: null +traditions: null +traits: +- Uncommon +- Cleric +- Illusion +- Visual +trigger: null +type: Focus diff --git a/data/spells/faerie dust.yaml b/data/spells/faerie dust.yaml new file mode 100644 index 0000000..12c4826 --- /dev/null +++ b/data/spells/faerie dust.yaml @@ -0,0 +1,36 @@ +action_abbr: +- '1' +- '3' +area: 5-foot burst or more +cast: One Action or more (somatic, verbal) +components: +- Somatic +- Verbal +descr: "You sprinkle magical dust in the spell's area, making those within easier\ + \ to trick. Each creature in the area must attempt a Will save. For each additional\ + \ action you use Casting the Spell, the burst's radius increases by 5 feet. \n\n\ + **Success** The creature is unaffected. \n\n**Failure** The creature can't use\ + \ reactions and takes a -2 status penalty to Perception checks and Will saves. \ + \ \n\n**Critical Failure** As failure, and the creature also takes a -1 status\ + \ penalty to Perception checks and Will saves for 1 minute. \n\n**Heightened (+3)**\ + \ The initial radius increases by 5 feet." +duration: 1 round +has_been_manually_proofread: false +level: 1 +name: Faerie Dust +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 404 + page_stop: 404 +targets: null +traditions: null +traits: +- Uncommon +- Enchantment +- Mental +- Sorcerer +trigger: null +type: Focus diff --git a/data/spells/faerie fire.yaml b/data/spells/faerie fire.yaml new file mode 100644 index 0000000..3ed21f8 --- /dev/null +++ b/data/spells/faerie fire.yaml @@ -0,0 +1,30 @@ +action_abbr: '2' +area: 10-foot burst +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: All creatures in the area when you cast the spell are limned in colorful, heatless + fire of a color of your choice for the duration. Visible creatures can't be concealed + while affected by faerie fire. If the creatures are invisible, they are concealed + while affected by faerie fire, rather than being undetected. +duration: 5 minutes +has_been_manually_proofread: false +level: 2 +name: Faerie Fire +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 337 + page_stop: 337 +targets: null +traditions: +- Divine +- Occult +- Primal +traits: +- Evocation +- Light +trigger: null +type: Spell diff --git a/data/spells/false life.yaml b/data/spells/false life.yaml new file mode 100644 index 0000000..51eb521 --- /dev/null +++ b/data/spells/false life.yaml @@ -0,0 +1,25 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You create a reservoir of vitality from necromantic energy, gaining a number\ + \ of temporary Hit Points equal to 6 plus your spellcasting ability modifier. \n\ + \n**Heightened (+1)** The temporary Hit Points increase by 3." +duration: 8 hours +has_been_manually_proofread: false +level: 2 +name: False Life +req: null +source: +- abbr: CRB + page_start: 337 + page_stop: 337 +targets: null +traditions: +- Arcane +- Occult +traits: +- Necromancy +trigger: null +type: Spell diff --git a/data/spells/false vision.yaml b/data/spells/false vision.yaml new file mode 100644 index 0000000..2c7f2e0 --- /dev/null +++ b/data/spells/false vision.yaml @@ -0,0 +1,33 @@ +action_abbr: null +area: 100-foot burst +cast: 10 minutes (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: You create a false image that fools any attempts to scry on an area. Any scrying + spell sees, hears, smells, and otherwise detects whatever you wish within the area, + rather than what is actually in the area. You can Sustain the Spell each round to + change the illusion as you desire, including playing out a complex scene. If the + scrying spell is of a higher level than false vision, the scryer can attempt a Perception + check to disbelieve the illusion, though even if they're successful, they can't + learn what's truly going on in the area. +duration: until the next time you make your daily preparations +has_been_manually_proofread: false +level: 5 +name: False Vision +range: touch +req: null +source: +- abbr: CRB + page_start: 337 + page_stop: 337 +targets: null +traditions: +- Arcane +- Occult +traits: +- Uncommon +- Illusion +trigger: null +type: Spell diff --git a/data/spells/fatal aria.yaml b/data/spells/fatal aria.yaml new file mode 100644 index 0000000..6b3356d --- /dev/null +++ b/data/spells/fatal aria.yaml @@ -0,0 +1,33 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: "You perform music so perfect that the target may die of joy or sorrow. Once\ + \ targeted, the creature becomes temporarily immune for 1 minute. The effect of\ + \ the spell depends on the target's level and current Hit Points. \n\n**16th or\ + \ Lower** The target dies instantly. \n\n**17th** If the target has 50 Hit Points\ + \ or fewer, it dies instantly; otherwise, it drops to 0 Hit Points and becomes dying\ + \ 1. \n\n**18th or Higher** The target takes 50 damage. If this brings it to\ + \ 0 Hit Points, it dies instantly." +duration: null +has_been_manually_proofread: true +level: 10 +name: Fatal Aria +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 386 + page_stop: 386 +targets: 1 creature +traditions: null +traits: +- Uncommon +- Bard +- Composition +- Death +- Emotion +- Enchantment +- Mental +trigger: null +type: Focus diff --git a/data/spells/fear.yaml b/data/spells/fear.yaml new file mode 100644 index 0000000..b2665e1 --- /dev/null +++ b/data/spells/fear.yaml @@ -0,0 +1,34 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You plant fear in the target; it must attempt a Will save. \n\n**Critical\ + \ Success** The target is unaffected. \n\n**Success** The target is frightened\ + \ 1. \n\n**Failure** The target is frightened 2. \n\n**Critical Failure** The\ + \ target is frightened 3 and fleeing for 1 round. \n\n**Heightened (3rd)** You\ + \ can target up to five creatures." +duration: varies +has_been_manually_proofread: false +level: 1 +name: Fear +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 337 + page_stop: 337 +targets: 1 creature +traditions: +- Arcane +- Divine +- Occult +- Primal +traits: +- Emotion +- Enchantment +- Fear +- Mental +trigger: null +type: Spell diff --git a/data/spells/feather fall.yaml b/data/spells/feather fall.yaml new file mode 100644 index 0000000..90c428a --- /dev/null +++ b/data/spells/feather fall.yaml @@ -0,0 +1,27 @@ +action_abbr: R +cast: verbal +components: +- Verbal +descr: You cause the air itself to arrest a fall. The target's fall slows to 60 feet + per round, and the portion of the fall during the spell's duration doesn't count + when calculating falling damage. If the target reaches the ground while the spell + is in effect, it takes no damage from the fall. The spell ends as soon as the target + lands. +duration: 1 minute +has_been_manually_proofread: false +level: 1 +name: Feather Fall +range: 60 feet +req: null +source: +- abbr: CRB + page_start: 337 + page_stop: 337 +targets: 1 falling creature +traditions: +- Arcane +- Primal +traits: +- Abjuration +trigger: a creature within range is falling +type: Spell diff --git a/data/spells/feeblemind.yaml b/data/spells/feeblemind.yaml new file mode 100644 index 0000000..fbd93df --- /dev/null +++ b/data/spells/feeblemind.yaml @@ -0,0 +1,32 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You drastically reduce the target's mental faculties. The target must attempt\ + \ a Will save. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ + \ The target is stupefied 2 for 1 round. \n\n**Failure** The target is stupefied\ + \ 4 with an unlimited duration. \n\n**Critical Failure** The target is stupefied\ + \ 4 with an unlimited duration." +duration: varies +has_been_manually_proofread: false +level: 6 +name: Feeblemind +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 337 + page_stop: 337 +targets: 1 creature +traditions: +- Arcane +- Occult +traits: +- Curse +- Emotion +- Enchantment +- Mental +trigger: null +type: Spell diff --git a/data/spells/feet to fins.yaml b/data/spells/feet to fins.yaml new file mode 100644 index 0000000..ab8526a --- /dev/null +++ b/data/spells/feet to fins.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "The target's feet transform into fins, improving mobility in the water but\ + \ reducing it on land. The target gains a swim Speed equal to its normal land Speed,\ + \ but its land Speed becomes 5 feet. \n\n**Heightened (6th)** The spell lasts\ + \ until the next time you make your daily preparations." +duration: 10 minutes +has_been_manually_proofread: false +level: 3 +name: Feet to Fins +range: touch +req: null +source: +- abbr: CRB + page_start: 337 + page_stop: 337 +targets: 1 willing creature +traditions: +- Arcane +- Primal +traits: +- Morph +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/fey disappearance.yaml b/data/spells/fey disappearance.yaml new file mode 100644 index 0000000..f1f79f1 --- /dev/null +++ b/data/spells/fey disappearance.yaml @@ -0,0 +1,25 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: "You become invisible and ignore natural difficult terrain (such as underbrush).\ + \ Any hostile action you use ends this invisibility, but you still ignore natural\ + \ difficult terrain. \n\n**Heightened (5th)** If you use a hostile action, the\ + \ invisibility doesn't end." +duration: until the end of your next turn +has_been_manually_proofread: false +level: 3 +name: Fey Disappearance +req: null +source: +- abbr: CRB + page_start: 404 + page_stop: 404 +targets: null +traditions: null +traits: +- Uncommon +- Enchantment +- Sorcerer +trigger: null +type: Focus diff --git a/data/spells/fey glamour.yaml b/data/spells/fey glamour.yaml new file mode 100644 index 0000000..b6351dd --- /dev/null +++ b/data/spells/fey glamour.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +area: 30-foot burst or +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You call upon fey glamours to cloak an area or the targets in illusion. This + has the effect of either illusory scene on the area or veil on the creatures, as + if heightened to a level 1 level lower than fey glamour, using fey glamour's range + and duration. +duration: 10 minutes +has_been_manually_proofread: false +level: 5 +name: Fey Glamour +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 404 + page_stop: 404 +targets: up to 10 creatures +traditions: null +traits: +- Uncommon +- Illusion +- Sorcerer +trigger: null +type: Focus diff --git a/data/spells/field of life.yaml b/data/spells/field of life.yaml new file mode 100644 index 0000000..3467f15 --- /dev/null +++ b/data/spells/field of life.yaml @@ -0,0 +1,31 @@ +action_abbr: '2' +area: 20-foot burst +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "A field of positive energy fills the area, exuding warmth and rejuvenating\ + \ those within. Each living creature that starts its turn in the area regains 1d8\ + \ Hit Points, and any undead creature that starts its turn in the area takes 1d8\ + \ positive damage. \n\n**Heightened (8th)** The healing and damage increase to\ + \ 1d10. \n\n**Heightened (9th)** The healing and damage increase to 1d12." +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 6 +name: Field of Life +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 337 + page_stop: 337 +targets: null +traditions: +- Divine +- Primal +traits: +- Healing +- Necromancy +- Positive +trigger: null +type: Spell diff --git a/data/spells/fiery body.yaml b/data/spells/fiery body.yaml new file mode 100644 index 0000000..ecf02d4 --- /dev/null +++ b/data/spells/fiery body.yaml @@ -0,0 +1,34 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You become living flame, giving you fire immunity, resistance 10 to precision\ + \ damage, and weakness 5 to cold and to water. Any creature that touches you or\ + \ damages you with an unarmed attack or non-reach melee weapon takes 3d6 fire damage.\ + \ Your unarmed attacks deal 1d4 additional fire damage, and your fire spells deal\ + \ one additional die of fire damage (of the same damage die the spell uses). You\ + \ can cast produce flame as an innate spell; the casting is reduced from 2 actions\ + \ to 1. In fire form, you have a fly Speed of 40 feet and don't need to breathe.\ + \ \n\n**Heightened (9th)** Creatures touching you take 4d6 fire damage instead\ + \ of 3d6, your unarmed attacks deal 2d4 additional fire damage, and you have a fly\ + \ Speed of 60 feet." +duration: 1 minute +has_been_manually_proofread: false +level: 7 +name: Fiery Body +req: null +source: +- abbr: CRB + page_start: 337 + page_stop: 337 +targets: null +traditions: +- Arcane +- Primal +traits: +- Fire +- Polymorph +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/finger of death.yaml b/data/spells/finger of death.yaml new file mode 100644 index 0000000..5a3ed0a --- /dev/null +++ b/data/spells/finger of death.yaml @@ -0,0 +1,29 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You point your finger toward the target and speak a word of slaying. You deal\ + \ 70 negative damage to the target. If the damage from finger of death reduces the\ + \ target to 0 Hit Points, the target dies instantly. \n\n**Heightened (+1)** The\ + \ damage increases by 10." +duration: null +has_been_manually_proofread: false +level: 7 +name: Finger of Death +range: 30 feet +req: null +saving throw: basic Fortitude +source: +- abbr: CRB + page_start: 338 + page_stop: 338 +targets: 1 living creature +traditions: +- Divine +- Primal +traits: +- Death +- Necromancy +trigger: null +type: Spell diff --git a/data/spells/fire ray.yaml b/data/spells/fire ray.yaml new file mode 100644 index 0000000..02f2923 --- /dev/null +++ b/data/spells/fire ray.yaml @@ -0,0 +1,30 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "A blazing band of fire arcs through the air. Make a spell attack roll. The\ + \ ray deals 2d6 fire damage. \n\n**Critical Success** The ray deals double damage\ + \ and 1d4 persistent fire damage. \n\n**Success** The ray deals full damage. \ + \ \n\n**Heightened (+1)** The ray's initial damage increases by 2d6, and the persistent\ + \ fire damage on a critical success increases by 1d4." +duration: null +has_been_manually_proofread: false +level: 1 +name: Fire Ray +range: 60 feet +req: null +source: +- abbr: CRB + page_start: 392 + page_stop: 392 +targets: 1 creature or object +traditions: null +traits: +- Uncommon +- Attack +- Cleric +- Evocation +- Fire +trigger: null +type: Focus diff --git a/data/spells/fire seeds.yaml b/data/spells/fire seeds.yaml new file mode 100644 index 0000000..682c45b --- /dev/null +++ b/data/spells/fire seeds.yaml @@ -0,0 +1,36 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Four acorns grow in your hand, their shells streaked with pulsing red and\ + \ orange patterns. You or anyone else who has one of the acorns can toss it up to\ + \ 30 feet with an Interact action. It explodes in a 5-foot burst, dealing 4d6 fire\ + \ damage. The save uses your spell DC, even if someone else throws the acorn. Flames\ + \ continue to burn on the ground in the burst for 1 minute, dealing 2d6 fire damage\ + \ to any creature that enters the flames or ends its turn within them. A creature\ + \ can take damage from the continuing flames only once per round, even if it's in\ + \ overlapping areas of fire created by different acorns. When the spell ends, any\ + \ remaining acorns rot and turn to ordinary soil. \n\n**Heightened (8th)** The\ + \ burst's damage increases to 5d6, and the continuing flames damage increases to\ + \ 3d6. \n\n**Heightened (9th)** The burst's damage increases to 6d6, and the continuing\ + \ flames damage increases to 3d6." +duration: 1 minute +has_been_manually_proofread: false +level: 6 +name: Fire Seeds +req: null +saving throw: basic Reflex +source: +- abbr: CRB + page_start: 338 + page_stop: 338 +targets: null +traditions: +- Primal +traits: +- Evocation +- Fire +- Plant +trigger: null +type: Spell diff --git a/data/spells/fire shield.yaml b/data/spells/fire shield.yaml new file mode 100644 index 0000000..00e1036 --- /dev/null +++ b/data/spells/fire shield.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You wreathe yourself in ghostly flames, gaining cold resistance 5. Additionally,\ + \ adjacent creatures that hit you with a melee attack, as well as creatures that\ + \ touch you or hit you with an unarmed attack, take 2d6 fire damage each time they\ + \ do. \n\n**Heightened (+2)** The cold resistance increases by 5, and the fire\ + \ damage increases by 1d6." +duration: 1 minute +has_been_manually_proofread: false +level: 4 +name: Fire Shield +req: null +source: +- abbr: CRB + page_start: 338 + page_stop: 338 +targets: null +traditions: +- Arcane +- Primal +traits: +- Evocation +- Fire +trigger: null +type: Spell diff --git a/data/spells/fireball.yaml b/data/spells/fireball.yaml new file mode 100644 index 0000000..426e5ee --- /dev/null +++ b/data/spells/fireball.yaml @@ -0,0 +1,40 @@ +action_abbr: '2' +area: 20-foot burst +cast: '|2| somatic, verbal' +components: +- Somatic +- Verbal +description: A roaring blast of fire appears at a spot you designate, dealing 6d6 + fire damage. +duration: null +has_been_manually_proofread: true +heightened: +- damagetype_name: Fire + description: '**Heightened (+1)** The damage increases by 2d6' + formula: 2d6 + type: 1 +level: 3 +name: Fireball +range: 500 feet +req: null +rolls: +- action_abbr: '2' + components: + - Somatic + - Verbal + damagetype_name: Fire + dice: 6d6 +saving throw: basic Reflex +source: +- abbr: CRB + page_start: 338 + page_stop: 338 +targets: null +traditions: +- Arcane +- Primal +traits: +- Evocation +- Fire +trigger: null +type: Spell diff --git a/data/spells/flame barrier.yaml b/data/spells/flame barrier.yaml new file mode 100644 index 0000000..b44d2ed --- /dev/null +++ b/data/spells/flame barrier.yaml @@ -0,0 +1,24 @@ +action_abbr: R +cast: verbal +components: +- Verbal +descr: "You swiftly deflect incoming flames. The target gains fire resistance 15 against\ + \ the triggering effect. \n\n**Heightened (+2)** The resistance increases by 5." +duration: null +has_been_manually_proofread: false +level: 4 +name: Flame Barrier +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 392 + page_stop: 392 +targets: the creature that would take fire damage +traditions: null +traits: +- Uncommon +- Abjuration +- Cleric +trigger: An effect would deal fire damage to either you or an ally within range. +type: Focus diff --git a/data/spells/flame strike.yaml b/data/spells/flame strike.yaml new file mode 100644 index 0000000..cc6c0b1 --- /dev/null +++ b/data/spells/flame strike.yaml @@ -0,0 +1,31 @@ +action_abbr: '2' +area: 10-foot radius, 40-foot-tall cylinder +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You call a rain of divine fire that plummets down from above, dealing 8d6\ + \ fire damage. Because the flame is infused with divine energy, creatures in the\ + \ area apply only half their usual fire resistance. Creatures that are immune to\ + \ fire, instead of gaining the usual benefit of immunity, treat the results of their\ + \ saving throws as one degree of success better. \n\n**Heightened (+1)** The damage\ + \ increases by 2d6." +duration: null +has_been_manually_proofread: false +level: 5 +name: Flame Strike +range: 120 feet +req: null +saving throw: basic Reflex +source: +- abbr: CRB + page_start: 338 + page_stop: 338 +targets: null +traditions: +- Divine +traits: +- Evocation +- Fire +trigger: null +type: Spell diff --git a/data/spells/flaming sphere.yaml b/data/spells/flaming sphere.yaml new file mode 100644 index 0000000..37c1927 --- /dev/null +++ b/data/spells/flaming sphere.yaml @@ -0,0 +1,34 @@ +action_abbr: '2' +area: 1 5-foot square +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You create a sphere of flame in a square within range. The sphere must be\ + \ supported by a solid surface, such as a stone floor. The sphere deals 3d6 fire\ + \ damage to each creature in the square where it first appears; each creature must\ + \ attempt a basic Reflex save. On subsequent rounds, you can Sustain this Spell,\ + \ leaving the sphere in its square or rolling it to another square within range\ + \ and dealing 3d6 fire damage; each creature in its square must attempt a basic\ + \ Reflex save.Creatures that succeed at their save take no damage (instead of half).\ + \ \n\n**Heightened (+1)** The damage increases by 1d6." +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 2 +name: Flaming Sphere +range: 30 feet +req: null +saving throw: Reflex +source: +- abbr: CRB + page_start: 338 + page_stop: 338 +targets: null +traditions: +- Arcane +- Primal +traits: +- Evocation +- Fire +trigger: null +type: Spell diff --git a/data/spells/fleet step.yaml b/data/spells/fleet step.yaml new file mode 100644 index 0000000..d8b6a3e --- /dev/null +++ b/data/spells/fleet step.yaml @@ -0,0 +1,23 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You gain a +30-foot status bonus to your Speed. +duration: 1 minute +has_been_manually_proofread: false +level: 1 +name: Fleet Step +req: null +source: +- abbr: CRB + page_start: 338 + page_stop: 338 +targets: null +traditions: +- Arcane +- Primal +traits: +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/flesh to stone.yaml b/data/spells/flesh to stone.yaml new file mode 100644 index 0000000..f891b12 --- /dev/null +++ b/data/spells/flesh to stone.yaml @@ -0,0 +1,34 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You try to turn the target's flesh into stone. The target must attempt a Fortitude\ + \ save. \n\n**Critical Success** The target is unaffected. \n\n**Success** The\ + \ target is slowed 1 for 1 round. \n\n**Failure** The target is slowed 1 and must\ + \ attempt a Fortitude save at the end of each of its turns; this ongoing save has\ + \ the incapacitation trait. On a failed save, the slowed condition increases by\ + \ 1 (or 2 on a critical failure). A successful save reduces the slowed condition\ + \ by 1. When a creature is unable to act due to the slowed condition from flesh\ + \ to stone, the creature is petrified permanently. The spell ends if the creature\ + \ is petrified or the slowed condition is removed. \n\n**Critical Failure** As\ + \ failure, but the target is initially slowed 2." +duration: varies +has_been_manually_proofread: false +level: 6 +name: Flesh to Stone +range: 120 feet +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 338 + page_stop: 338 +targets: 1 creature made of flesh +traditions: +- Arcane +- Primal +traits: +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/floating disk.yaml b/data/spells/floating disk.yaml new file mode 100644 index 0000000..f65aa82 --- /dev/null +++ b/data/spells/floating disk.yaml @@ -0,0 +1,30 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: A disk of magical force materializes adjacent to you. This disk is 2 feet in + diameter and follows 5 feet behind you, floating just above the ground. It holds + up to 5 Bulk of objects (though they must be able to fit and balance on its surface). + Any objects atop the disk fall to the ground when the spell ends. The spell ends + if a creature tries to ride atop the disk, if the disk is overloaded, if anyone + tries to lift or force the disk higher above the ground, or if you move more than + 30 feet away from the disk. +duration: 8 hours +has_been_manually_proofread: false +level: 1 +name: Floating Disk +req: null +source: +- abbr: CRB + page_start: 338 + page_stop: 338 +targets: null +traditions: +- Arcane +- Occult +traits: +- Conjuration +- Force +trigger: null +type: Spell diff --git a/data/spells/fly.yaml b/data/spells/fly.yaml new file mode 100644 index 0000000..b7ad664 --- /dev/null +++ b/data/spells/fly.yaml @@ -0,0 +1,27 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "The target can soar through the air, gaining a fly Speed equal to its Speed\ + \ or 20 feet, whichever is greater. \n\n**Heightened (7th)** The duration increases\ + \ to 1 hour." +duration: 5 minutes +has_been_manually_proofread: false +level: 4 +name: Fly +range: touch +req: null +source: +- abbr: CRB + page_start: 338 + page_stop: 338 +targets: 1 creature +traditions: +- Arcane +- Occult +- Primal +traits: +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/forbidding ward.yaml b/data/spells/forbidding ward.yaml new file mode 100644 index 0000000..e825663 --- /dev/null +++ b/data/spells/forbidding ward.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You ward an ally against the attacks and hostile spells from the target enemy.\ + \ The target ally gains a +1 status bonus to Armor Class and saving throws against\ + \ the target enemy's attacks, spells, and other effects. \n\n**Heightened (6th)**\ + \ The status bonus increases to +2." +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 1 +name: Forbidding Ward +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 338 + page_stop: 338 +targets: 1 ally and 1 enemy +traditions: +- Divine +- Occult +traits: +- Abjuration +- Cantrip +trigger: null +type: Cantrip diff --git a/data/spells/force bolt.yaml b/data/spells/force bolt.yaml new file mode 100644 index 0000000..599c122 --- /dev/null +++ b/data/spells/force bolt.yaml @@ -0,0 +1,27 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: "You fire an unerring dart of force from your fingertips. It automatically\ + \ hits and deals 1d4+1 force damage to the target. \n\n**Heightened (+2)** The\ + \ damage increases by 1d4+1." +duration: null +has_been_manually_proofread: false +level: 1 +name: Force Bolt +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 407 + page_stop: 407 +targets: 1 creature or object +traditions: null +traits: +- Uncommon +- Attack +- Evocation +- Force +- Wizard +trigger: null +type: Focus diff --git a/data/spells/forced quiet.yaml b/data/spells/forced quiet.yaml new file mode 100644 index 0000000..1e51560 --- /dev/null +++ b/data/spells/forced quiet.yaml @@ -0,0 +1,33 @@ +action_abbr: '2' +cast: material, somatic +components: +- Material +- Somatic +descr: "You quiet the target's voice, preventing it from giving away valuable secrets.\ + \ This doesn't prevent the target from talking or providing verbal spell components,\ + \ but no creature more than 10 feet away can hear its whispers without succeeding\ + \ at a Perception check against your spell DC, which might interfere with auditory\ + \ or linguistic effects as well as communication. The spell's duration depends on\ + \ the target's Fortitude save. After attempting its save, the target becomes temporarily\ + \ immune for 24 hours. \n\n**Critical Success** The target is unaffected. \n\n\ + **Success** The duration is 1 round. \n\n**Failure** The duration is 1 minute.\ + \ \n\n**Critical Failure** The duration is 10 minutes." +duration: varies +has_been_manually_proofread: false +level: 1 +name: Forced Quiet +range: 30 feet +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 393 + page_stop: 393 +targets: 1 creature +traditions: null +traits: +- Uncommon +- Abjuration +- Cleric +trigger: null +type: Focus diff --git a/data/spells/foresight.yaml b/data/spells/foresight.yaml new file mode 100644 index 0000000..8ad5088 --- /dev/null +++ b/data/spells/foresight.yaml @@ -0,0 +1,41 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You gain a sixth sense that warns you of danger that might befall the target\ + \ of the spell. If you choose a creature other than yourself as the target, you\ + \ create a psychic link through which you can inform the target of danger. This\ + \ link is a mental effect. Due to the amount of information this spell requires\ + \ you to process, you can't have more than one foresight spell in effect at a time.\ + \ Casting foresight again ends the previous foresight. While foresight is in effect,\ + \ the target gains a +2 status bonus to initiative rolls and isn't flat-footed against\ + \ undetected creatures or when flanked. In addition, you gain the following reaction.\ + \ \n\n**Foresight**" +duration: 1 hour +effect: ' If the hostile creature or danger forces the target to roll dice (a saving + throw, for example), the target rolls twice and uses the higher result, and this + spell gains the fortune trait. But if the hostile creature or danger is rolling + against the target (an attack roll or skill check, for example), that hostile creature + or danger rolls twice and uses the lower result, and this spell gains the misfortune + trait.' +has_been_manually_proofread: false +level: 9 +name: Foresight +range: touch +req: null +source: +- abbr: CRB + page_start: 340 + page_stop: 340 +targets: 1 creature +traditions: +- Arcane +- Divine +- Occult +traits: +- Divination +- Mental +- Prediction +trigger: The target of foresight defends against a hostile creature or other danger. +type: Spell diff --git a/data/spells/freedom of movement.yaml b/data/spells/freedom of movement.yaml new file mode 100644 index 0000000..c019dd2 --- /dev/null +++ b/data/spells/freedom of movement.yaml @@ -0,0 +1,29 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You repel effects that would hinder a creature or slow its movement. While + under this spell's effect, the target ignores effects that would give them a circumstance + penalty to Speed. When they attempt to Escape an effect that has them immobilized, + grabbed, or restrained, they automatically succeed unless the effect is magical + and of a higher level than the freedom of movement spell. +duration: 10 minutes +has_been_manually_proofread: false +level: 4 +name: Freedom of Movement +range: touch +req: null +source: +- abbr: CRB + page_start: 340 + page_stop: 340 +targets: 1 creature touched +traditions: +- Arcane +- Divine +- Primal +traits: +- Abjuration +trigger: null +type: Spell diff --git a/data/spells/gaseous form.yaml b/data/spells/gaseous form.yaml new file mode 100644 index 0000000..6050036 --- /dev/null +++ b/data/spells/gaseous form.yaml @@ -0,0 +1,30 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: The target transforms into a vaporous state. In this state, the target is amorphous + and loses any item bonus to AC. It gains resistance 8 to physical damage and is + immune to precision damage. It can't cast spells, activate items, or use actions + that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can + slip through tiny cracks. The target can Dismiss the spell. +duration: 5 minutes +has_been_manually_proofread: false +level: 4 +name: Gaseous Form +range: touch +req: null +source: +- abbr: CRB + page_start: 340 + page_stop: 340 +targets: 1 willing creature +traditions: +- Arcane +- Occult +- Primal +traits: +- Polymorph +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/gate.yaml b/data/spells/gate.yaml new file mode 100644 index 0000000..987cb7c --- /dev/null +++ b/data/spells/gate.yaml @@ -0,0 +1,33 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You tear open a rift to another plane, creating a portal that creatures can + travel through in either direction. This portal is vertical and circular, with a + radius of 40 feet. The portal appears at a location of your choice on the destination + plane, assuming you have a clear idea of both the destination's location on the + plane and what the destination looks like. If you attempt to create a gate into + or out of the realm of a deity or another powerful being, that being can prevent + the gate from forming. +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 10 +name: Gate +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 340 + page_stop: 340 +targets: null +traditions: +- Arcane +- Divine +- Occult +traits: +- Uncommon +- Conjuration +- Teleportation +trigger: null +type: Spell diff --git a/data/spells/gentle repose.yaml b/data/spells/gentle repose.yaml new file mode 100644 index 0000000..1bc3119 --- /dev/null +++ b/data/spells/gentle repose.yaml @@ -0,0 +1,32 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "The targeted corpse doesn't decay, nor can it be transformed into an undead.\ + \ If the corpse is subject to a spell that requires the corpse to have died within\ + \ a certain amount of time (for example, raise dead), do not count the duration\ + \ of gentle repose against that time. This spell also prevents ordinary bugs and\ + \ pests (such as maggots) from consuming the body. \n\n**Heightened (5th)** The\ + \ spell's duration is unlimited, but the spell takes one more action to cast and\ + \ requires a material component and a cost (embalming fluid worth 6 gp)." +duration: until the next time you make your daily preparations +has_been_manually_proofread: false +level: 2 +name: Gentle Repose +range: touch +req: null +source: +- abbr: CRB + page_start: 340 + page_stop: 340 +targets: 1 corpse +traditions: +- Arcane +- Divine +- Occult +- Primal +traits: +- Necromancy +trigger: null +type: Spell diff --git a/data/spells/ghost sound.yaml b/data/spells/ghost sound.yaml new file mode 100644 index 0000000..74cd2d8 --- /dev/null +++ b/data/spells/ghost sound.yaml @@ -0,0 +1,30 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You create an auditory illusion of simple sounds that has a maximum volume\ + \ equal to four normal humans shouting. The sounds emanate from a square you designate\ + \ within range. You can't create intelligible words or other intricate sounds (such\ + \ as music). \n\n**Heightened (3rd)** The range increases to 60 feet. \n\n**Heightened\ + \ (5th)** The range increases to 120 feet." +duration: sustained +has_been_manually_proofread: false +level: 1 +name: Ghost Sound +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 340 + page_stop: 340 +targets: null +traditions: +- Arcane +- Occult +traits: +- Auditory +- Cantrip +- Illusion +trigger: null +type: Cantrip diff --git a/data/spells/ghostly weapon.yaml b/data/spells/ghostly weapon.yaml new file mode 100644 index 0000000..0a8f5d6 --- /dev/null +++ b/data/spells/ghostly weapon.yaml @@ -0,0 +1,27 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: The target weapon becomes translucent and ghostly, and it can affect material + and incorporeal creatures and objects. It can be wielded by a corporeal or incorporeal + creature and gains the effects of the ghost touch property rune. +duration: 5 minutes +has_been_manually_proofread: false +level: 3 +name: Ghostly Weapon +range: touch +req: null +source: +- abbr: CRB + page_start: 340 + page_stop: 340 +targets: 1 non-magical weapon that is either unattended or wielded by you or a willing + ally +traditions: +- Arcane +- Occult +traits: +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/ghoulish cravings.yaml b/data/spells/ghoulish cravings.yaml new file mode 100644 index 0000000..a3b26e9 --- /dev/null +++ b/data/spells/ghoulish cravings.yaml @@ -0,0 +1,39 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You touch the target to afflict it with ghoul fever, infesting it with hunger\ + \ and a steadily decreasing connection to positive energy; the target must attempt\ + \ a Fortitude save. \n\n**Ghoul Fever** (disease) **Level** 3 \n\n * **Stage\ + \ 1** carrier with no ill effects (1 day)\n\n * **Stage 2** 3d8 negative energy\ + \ damage and the creature regains half as many Hit Points from all healing (1 day)\n\ + \n * **Stage 3** As stage 2 (1 day)\n\n * **Stage 4** 3d8 negative damage and the\ + \ creature gains no benefit from healing (1 day)\n\n * **Stage 5** As stage 4 (1\ + \ day)\n\n * **Stage 6** The creature dies and rises as a ghoul at the next midnight.\n\ + \n \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\ + \ is afflicted with ghoul fever at stage 1. \n\n**Failure** The target is afflicted\ + \ with ghoul fever at stage 2. \n\n**Critical Failure** The target is afflicted\ + \ with ghoul fever at stage 3." +duration: null +has_been_manually_proofread: false +level: 2 +name: Ghoulish Cravings +range: touch +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 341 + page_stop: 341 +targets: 1 creature +traditions: +- Divine +- Occult +traits: +- Attack +- Disease +- Evil +- Necromancy +trigger: null +type: Spell diff --git a/data/spells/glibness.yaml b/data/spells/glibness.yaml new file mode 100644 index 0000000..a69c2d8 --- /dev/null +++ b/data/spells/glibness.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: Falsehoods pass your lips as smoothly as silk. You gain a +4 status bonus to + Deception checks to Lie and against Perception checks to discern if you are telling + the truth, and you add your level even if you're untrained. If the implausibility + of your lies prompts a circumstance penalty or a DC increase, reduce that penalty + or increase by half. +duration: 10 minutes +has_been_manually_proofread: false +level: 4 +name: Glibness +req: null +source: +- abbr: CRB + page_start: 341 + page_stop: 341 +targets: null +traditions: +- Occult +traits: +- Uncommon +- Enchantment +- Mental +trigger: null +type: Spell diff --git a/data/spells/glimpse the truth.yaml b/data/spells/glimpse the truth.yaml new file mode 100644 index 0000000..fd9011b --- /dev/null +++ b/data/spells/glimpse the truth.yaml @@ -0,0 +1,31 @@ +action_abbr: '1' +area: 30-foot emanation +cast: somatic +components: +- Somatic +descr: "Divine insight lets you see things as they truly are. The GM attempts a secret\ + \ counteract check against each illusion that is at least partially within the area.\ + \ Instead of counteracting the illusion, you see through it (for instance, if the\ + \ check succeeds against an illusory disguise spell, you see the creature's true\ + \ form but illusory disguise doesn't end). The area moves with you for the duration\ + \ of the spell, and the GM attempts a secret counteract check each time a new illusion\ + \ is within the area. \n\n**Heightened (7th)** You can allow everyone to see through\ + \ illusions you succeed against, not just yourself." +duration: 1 round +has_been_manually_proofread: false +level: 4 +name: Glimpse the Truth +req: null +source: +- abbr: CRB + page_start: 393 + page_stop: 393 +targets: null +traditions: null +traits: +- Uncommon +- Cleric +- Divination +- Revelation +trigger: null +type: Focus diff --git a/data/spells/glitterdust.yaml b/data/spells/glitterdust.yaml new file mode 100644 index 0000000..7541c0a --- /dev/null +++ b/data/spells/glitterdust.yaml @@ -0,0 +1,34 @@ +action_abbr: '2' +area: 10-foot burst +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Creatures in the area are outlined by glittering dust. Each creature must\ + \ attempt a Reflex save. If a creature has its invisibility negated by this spell,\ + \ it is concealed instead of invisible. This applies both if the creature was already\ + \ invisible and if it benefits from new invisibility effects before the end of the\ + \ invisibility negation effect from this spell. \n\n**Critical Success** The target\ + \ is unaffected. \n\n**Success** The target's invisibility is negated for 2 rounds.\ + \ \n\n**Failure** The target is dazzled for 1 minute and its invisibility is negated\ + \ for 1 minute. \n\n**Critical Failure** The target is blinded for 1 round and\ + \ dazzled for 10 minutes. Its invisibility is negated for 10 minutes." +duration: null +has_been_manually_proofread: false +level: 2 +name: Glitterdust +range: 120 feet +req: null +saving throw: Reflex +source: +- abbr: CRB + page_start: 341 + page_stop: 341 +targets: null +traditions: +- Arcane +- Primal +traits: +- Evocation +trigger: null +type: Spell diff --git a/data/spells/globe of invulnerability.yaml b/data/spells/globe of invulnerability.yaml new file mode 100644 index 0000000..8bba29c --- /dev/null +++ b/data/spells/globe of invulnerability.yaml @@ -0,0 +1,33 @@ +action_abbr: '2' +area: 10-foot burst centered on one corner of your space +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You create an immobile globe around yourself that attempts to counteract any + spell from outside the globe whose area or targets enter into the globe, as if the + globe were a dispel magic spell 1 level lower than its actual spell level. If the + counteract attempt succeeds, it prevents only the portion of the spell that would + have entered the globe (so if the spell also has targets outside the globe, or part + of its area is beyond the globe, those targets or that area is affected normally). + You must form the sphere in an unbroken open space, so its edges don't pass through + any creatures or objects, or the spell is lost (though creatures can enter the globe + after the spell is cast). +duration: 10 minutes +has_been_manually_proofread: false +level: 4 +name: Globe of Invulnerability +req: null +source: +- abbr: CRB + page_start: 341 + page_stop: 341 +targets: null +traditions: +- Arcane +- Divine +- Occult +traits: +- Abjuration +trigger: null +type: Spell diff --git a/data/spells/glutton's jaw.yaml b/data/spells/glutton's jaw.yaml new file mode 100644 index 0000000..ce1033d --- /dev/null +++ b/data/spells/glutton's jaw.yaml @@ -0,0 +1,27 @@ +action_abbr: '1' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Your mouth transforms into a shadowy maw bristling with pointed teeth. These\ + \ jaws are an unarmed attack with the forceful trait dealing 1d8 piercing damage.\ + \ If you hit with your jaws and deal damage, you gain 1d6 temporary Hit Points.\ + \ \n\n**Heightened (+2)** The temporary Hit Points increase by 1d6." +duration: 1 minute +has_been_manually_proofread: false +level: 1 +name: Glutton's Jaw +req: null +source: +- abbr: CRB + page_start: 404 + page_stop: 404 +targets: null +traditions: null +traits: +- Uncommon +- Morph +- Necromancy +- Sorcerer +trigger: null +type: Focus diff --git a/data/spells/glyph of warding.yaml b/data/spells/glyph of warding.yaml new file mode 100644 index 0000000..f06ed0e --- /dev/null +++ b/data/spells/glyph of warding.yaml @@ -0,0 +1,41 @@ +action_abbr: null +cast: 10 minutes (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: You craft a trap by binding a hostile spell into a symbol. While Casting this + Spell, you also Cast a Spell of a lower spell level to store in the glyph. The stored + spell must take 3 actions or fewer to cast, have a hostile effect, and target one + creature or have an area. You can set a password, a trigger, or both for the glyph. + Any creature that moves, opens, or touches the target container or enters the target + area that doesn't speak the password or that matches the trigger activates the glyph, + releasing the harmful spell within. Once a spell is stored in the glyph, the glyph + gains all the traits of that spell. If the stored spell targets one or more creatures, + it targets the creature that set off the glyph. If it has an area, that area is + centered on the creature that set off the glyph. Glyph of warding's duration ends + when the glyph is triggered. The glyph counts as a magical trap, using your spell + DC for both the Perception check to notice it and the Thievery check to disable + it; both checks require the creature attempting them to be trained in order to succeed. + You can Dismiss glyph of warding. The maximum number of glyphs of warding you can + have active at a time is equal to your spellcasting ability modifier. +duration: unlimited +has_been_manually_proofread: false +level: 3 +name: Glyph of Warding +range: touch +req: null +source: +- abbr: CRB + page_start: 341 + page_stop: 341 +targets: 1 container or a 10-foot-by-10-foot area +traditions: +- Arcane +- Divine +- Occult +- Primal +traits: +- Abjuration +trigger: null +type: Spell diff --git a/data/spells/goblin pox.yaml b/data/spells/goblin pox.yaml new file mode 100644 index 0000000..96a1d00 --- /dev/null +++ b/data/spells/goblin pox.yaml @@ -0,0 +1,34 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Your touch afflicts the target with goblin pox, an irritating allergenic rash.\ + \ The target must attempt a Fortitude save. \n\n**Goblin Pox** (disease) **Level**\ + \ 1. Goblins and goblin dogs are immune. \n\n * **Stage 1** sickened 1 (1 round)\ + \ \n\n * **Stage 2** sickened 1 and slowed 1 (1 round) \n\n * **Stage 3** sickened\ + \ 1 and the creature can't reduce it's sickened value below 1 (1 day).\n\n \n\n\ + **Critical Success** The target is unaffected. \n\n**Success** The target is sickened\ + \ 1. \n\n**Failure** The target is afflicted with goblin pox at stage 1. \n\n\ + **Critical Failure** The target is afflicted with goblin pox and stage 2." +duration: null +has_been_manually_proofread: false +level: 1 +name: Goblin Pox +range: touch +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 341 + page_stop: 341 +targets: 1 creature +traditions: +- Arcane +- Primal +traits: +- Attack +- Disease +- Necromancy +trigger: null +type: Spell diff --git a/data/spells/goodberry.yaml b/data/spells/goodberry.yaml new file mode 100644 index 0000000..1f11494 --- /dev/null +++ b/data/spells/goodberry.yaml @@ -0,0 +1,30 @@ +action_abbr: null +cast: 1 hour (somatic, verbal) +components: +- Somatic +- Verbal +descr: "You imbue the target berry with the bounty of nature, allowing it to heal\ + \ and sustain far beyond its normal capacity. A living creature that eats the berry\ + \ with an Interact action gains as much nourishment as from a square meal for a\ + \ typical human and regains 1d8+5 Hit Points. If it's not consumed during the duration,\ + \ or if you cast goodberry again, the berry withers away. \n\n**Heightened (+1)**\ + \ You can target an additional berry." +duration: 1 day +has_been_manually_proofread: false +level: 1 +name: Goodberry +range: touch +req: null +source: +- abbr: CRB + page_start: 399 + page_stop: 399 +targets: 1 freshly picked berry +traditions: null +traits: +- Uncommon +- Druid +- Healing +- Necromancy +trigger: null +type: Focus diff --git a/data/spells/grasping grave.yaml b/data/spells/grasping grave.yaml new file mode 100644 index 0000000..a43091f --- /dev/null +++ b/data/spells/grasping grave.yaml @@ -0,0 +1,33 @@ +action_abbr: '2' +area: 20-foot radius on the ground +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Hundreds of skeletal arms erupt from the ground in the area, clawing at creatures\ + \ within and attempting to hold them in place. The skeletal arms deal 6d6 slashing\ + \ damage. Each creature in the area must attempt a Reflex save. \n\n**Critical\ + \ Success** The creature is unaffected. \n\n**Success** The creature takes half\ + \ damage. \n\n**Failure** The creature takes full damage and a -10-foot circumstance\ + \ penalty to its Speeds for 1 round. \n\n**Critical Failure** The creature takes\ + \ double damage and is immobilized for 1 round or until it Escapes. \n\n**Heightened\ + \ (+1)** The damage increases by 2d6." +duration: null +has_been_manually_proofread: false +level: 5 +name: Grasping Grave +range: 60 feet +req: null +saving throw: Reflex +source: +- abbr: CRB + page_start: 404 + page_stop: 404 +targets: null +traditions: null +traits: +- Uncommon +- Necromancy +- Sorcerer +trigger: null +type: Focus diff --git a/data/spells/grease.yaml b/data/spells/grease.yaml new file mode 100644 index 0000000..f94c0cc --- /dev/null +++ b/data/spells/grease.yaml @@ -0,0 +1,39 @@ +action_abbr: '2' +area: 4 contiguous 5-foot squares or +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You conjure grease, with effects based on choosing area or target. Area All + solid ground in the area is covered with grease. Each creature standing on the greasy + surface must succeed at a Reflex save or an Acrobatics check against your spell + DC or fall prone. Creatures using an action to move onto the greasy surface during + the spell's duration must attempt either a Reflex save or an Acrobatics check to + Balance. A creature that Steps or Crawls doesn't have to attempt a check or save. + Target If you cast the spell on an unattended object, anyone trying to pick up the + object must succeed at an Acrobatics check or Reflex save against your spell DC + to do so. If you target an attended object, the creature that has the object must + attempt an Acrobatics check or Reflex save. On a failure, the holder or wielder + takes a -2 circumstance penalty to all checks that involve using the object; on + a critical failure, the holder or wielder releases the item. The object lands in + an adjacent square of the GM's choice. If you cast this spell on a worn object, + the wearer gains a +2 circumstance bonus to Fortitude saves against attempts to + grapple them. +duration: 1 minute +has_been_manually_proofread: false +level: 1 +name: Grease +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 342 + page_stop: 342 +targets: 1 object of Bulk 1 or less +traditions: +- Arcane +- Primal +traits: +- Conjuration +trigger: null +type: Spell diff --git a/data/spells/grim tendrils.yaml b/data/spells/grim tendrils.yaml new file mode 100644 index 0000000..86fdcd1 --- /dev/null +++ b/data/spells/grim tendrils.yaml @@ -0,0 +1,34 @@ +action_abbr: '2' +area: 30-foot line +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Tendrils of darkness curl out from your fingertips and race through the air.\ + \ You deal 2d4 negative damage and 1 persistent bleed damage to living creatures\ + \ in the line. Each living creature in the line must attempt a Fortitude save. \ + \ \n\n**Critical Success** The creature is unaffected. \n\n**Success** The creature\ + \ takes half the negative damage and no persistent bleed damage. \n\n**Failure**\ + \ The creature takes full damage. \n\n**Critical Failure** The creature takes\ + \ double negative damage and double persistent bleed damage. \n\n**Heightened (+1)**\ + \ The negative damage increases by 2d4, and the persistent bleed damage increases\ + \ by 1." +duration: null +has_been_manually_proofread: false +level: 1 +name: Grim Tendrils +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 342 + page_stop: 342 +targets: null +traditions: +- Arcane +- Occult +traits: +- Necromancy +- Negative +trigger: null +type: Spell diff --git a/data/spells/guidance.yaml b/data/spells/guidance.yaml new file mode 100644 index 0000000..447acc7 --- /dev/null +++ b/data/spells/guidance.yaml @@ -0,0 +1,29 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: You ask for divine guidance, granting the target a +1 status bonus to one attack + roll, Perception check, saving throw, or skill check the target attempts before + the duration ends. The target chooses which roll to use the bonus on before rolling. + If the target uses the bonus, the spell ends. Either way, the target is then temporarily + immune for 1 hour. +duration: until the start of your next turn +has_been_manually_proofread: false +level: 1 +name: Guidance +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 342 + page_stop: 342 +targets: 1 creature +traditions: +- Divine +- Occult +- Primal +traits: +- Cantrip +- Divination +trigger: null +type: Cantrip diff --git a/data/spells/gust of wind.yaml b/data/spells/gust of wind.yaml new file mode 100644 index 0000000..1c41048 --- /dev/null +++ b/data/spells/gust of wind.yaml @@ -0,0 +1,34 @@ +action_abbr: '2' +area: 60-foot line +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "A violent wind issues forth from your palm, blowing from the point where you\ + \ are when you cast the spell to the line's opposite end. The wind extinguishes\ + \ small non-magical fires, disperses fog and mist, blows objects of light Bulk or\ + \ less around, and pushes larger objects. Large or smaller creatures in the area\ + \ must attempt a Fortitude save. Large or smaller creatures that later move into\ + \ the gust must attempt the save on entering. \n\n**Critical Success** The creature\ + \ is unaffected. \n\n**Success** The creature can't move against the wind. \n\ + \n**Failure** The creature is knocked prone. If it was flying, it suffers the effects\ + \ of critical failure instead. \n\n**Critical Failure** The creature is pushed\ + \ 30 feet in the wind's direction, knocked prone, and takes 2d6 bludgeoning damage." +duration: until the start of your next turn +has_been_manually_proofread: false +level: 1 +name: Gust of Wind +req: null +source: +- abbr: CRB + page_start: 342 + page_stop: 342 +targets: null +traditions: +- Arcane +- Primal +traits: +- Air +- Evocation +trigger: null +type: Spell diff --git a/data/spells/hallucination.yaml b/data/spells/hallucination.yaml new file mode 100644 index 0000000..2bb9e30 --- /dev/null +++ b/data/spells/hallucination.yaml @@ -0,0 +1,47 @@ +action_abbr: '2' +cast: material, somatic +components: +- Material +- Somatic +descr: "The target consistently detects one thing as another, can't detect something\ + \ that's there, or detects something that's not there, though it doesn't alter their\ + \ beliefs. You choose which of these effects applies, and you determine the specifics\ + \ of the hallucination. For example, you could make the target see all elves as\ + \ humans, be unable to detect the presence of their brother, see their beloved pocket\ + \ watch on their person even when it isn't, or see a tower in the center of town.\ + \ The target can attempt an initial Will save, with effects below. They also receive\ + \ a Will save to disbelieve the hallucination every time they Seek or directly interact\ + \ with the hallucination. For example, the target could attempt to disbelieve the\ + \ hallucination each time they interacted with an elf, bumped into their brother\ + \ accidentally, tried to check their pocket watch, or studied the tower. The target\ + \ can attempt to disbelieve with a large circumstance bonus in situations determined\ + \ by the GM, such as if the target attempted to climb the nonexistent tower. \n\ + \n**Critical Success** The creature is unaffected. \n\n**Success** The creature\ + \ perceives what you chose until it disbelieves, but it knows what the hallucination\ + \ is. \n\n**Failure** The creature perceives what you chose until it disbelieves.\ + \ \n\n**Critical Failure** The creature perceives what you chose until it disbelieves,\ + \ and it trusts its false senses, taking a -4 circumstance penalty to saves to disbelieve.\ + \ \n\n**Heightened (6th)** Choose to either target up to 10 creatures or change\ + \ the spell's duration to until the next time you make your daily preparations.\ + \ \n\n**Heightened (8th)** Choose to either target any number of creatures or\ + \ change the spell's duration to unlimited." +duration: 1 hour +has_been_manually_proofread: false +level: 5 +name: Hallucination +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 342 + page_stop: 342 +targets: 1 creature +traditions: +- Arcane +- Occult +traits: +- Illusion +- Incapacitation +- Mental +trigger: null +type: Spell diff --git a/data/spells/hallucinatory terrain.yaml b/data/spells/hallucinatory terrain.yaml new file mode 100644 index 0000000..48ef809 --- /dev/null +++ b/data/spells/hallucinatory terrain.yaml @@ -0,0 +1,33 @@ +action_abbr: null +area: 50-foot burst +cast: 10 minutes (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: "You create an illusion that causes natural terrain to look, sound, feel, and\ + \ smell like a different kind of terrain. This doesn't disguise any structures or\ + \ creatures in the area. Any creature that touches the illusion or uses the Seek\ + \ action to examine it can attempt to disbelieve your illusion. \n\n**Heightened\ + \ (5th)** Your image can also disguise structures or create illusory structures\ + \ (but still doesn't disguise creatures)." +duration: until the next time you make your daily preparations +has_been_manually_proofread: false +level: 4 +name: Hallucinatory Terrain +range: 500 feet +req: null +source: +- abbr: CRB + page_start: 342 + page_stop: 342 +targets: null +traditions: +- Arcane +- Occult +- Primal +traits: +- Uncommon +- Illusion +trigger: null +type: Spell diff --git a/data/spells/hand of the apprentice.yaml b/data/spells/hand of the apprentice.yaml new file mode 100644 index 0000000..185ad9f --- /dev/null +++ b/data/spells/hand of the apprentice.yaml @@ -0,0 +1,29 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: You hurl a held melee weapon with which you are trained at the target, making + a spell attack roll. On a success, you deal the weapon's damage as if you had hit + with a melee Strike, but adding your spellcasting ability modifier to damage, rather + than your Strength modifier. On a critical success, you deal double damage, and + you add the weapon's critical specialization effect. Regardless of the outcome, + the weapon flies back to you and returns to your hand. +duration: null +has_been_manually_proofread: false +level: 1 +name: Hand of the Apprentice +range: 500 feet +req: null +source: +- abbr: CRB + page_start: 407 + page_stop: 407 +targets: 1 creature +traditions: null +traits: +- Uncommon +- Attack +- Evocation +- Wizard +trigger: null +type: Focus diff --git a/data/spells/harm.yaml b/data/spells/harm.yaml new file mode 100644 index 0000000..e9b60c8 --- /dev/null +++ b/data/spells/harm.yaml @@ -0,0 +1,34 @@ +action_abbr: +- '1' +- '3' +cast: to +components: null +descr: "You channel negative energy to harm the living or heal the undead. If the\ + \ target is a living creature, you deal 1d8 negative damage to it, and it gets a\ + \ basic Fortitude save. If the target is a willing undead creature, you restore\ + \ that amount of Hit Points. The number of actions you spend when Casting this Spell\ + \ determines its targets, range, area, and other parameters. \n\n \n\n |1| (somatic)\ + \ The spell has a range of touch. \n\n |2| (verbal, somatic) The spell has a range\ + \ of 30 feet. If you're healing an undead creature, increase the Hit Points restored\ + \ by 8. \n\n |3| (material, verbal, somatic) You disperse negative energy in a\ + \ 30-foot emanation. This targets all living and undead creatures in the area. \ + \ \n\n**Heightened (+1)** The amount of healing or damage increases by 1d8, and\ + \ the extra healing for the 2-action version increases by 8." +duration: null +has_been_manually_proofread: false +level: 1 +name: Harm +range: varies +req: null +source: +- abbr: CRB + page_start: 342 + page_stop: 342 +targets: 1 living creature or 1 willing undead creature +traditions: +- Divine +traits: +- Necromancy +- Negative +trigger: null +type: Spell diff --git a/data/spells/haste.yaml b/data/spells/haste.yaml new file mode 100644 index 0000000..d051735 --- /dev/null +++ b/data/spells/haste.yaml @@ -0,0 +1,27 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Magic empowers the target to act faster. It gains the quickened condition\ + \ and can use the extra action each round only for Strike and Stride actions. \n\ + \n**Heightened (7th)** You can target up to 6 creatures." +duration: 1 minute +has_been_manually_proofread: false +level: 3 +name: Haste +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 342 + page_stop: 342 +targets: 1 creature +traditions: +- Arcane +- Occult +- Primal +traits: +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/heal animal.yaml b/data/spells/heal animal.yaml new file mode 100644 index 0000000..7b28010 --- /dev/null +++ b/data/spells/heal animal.yaml @@ -0,0 +1,32 @@ +action_abbr: +- '1' +- '2' +cast: or somatic +components: +- Somatic +descr: "You heal an animal's wounds, restoring 1d8 Hit Points to the target. The number\ + \ of actions spent Casting this Spell determines its effect. \n\n * |1| **somatic**\ + \ The spell has a range of touch.\n\n * |2| **somatic, verbal** The spell has a\ + \ range of 30 feet and restores an additional 8 Hit Points to the target.\n\n \n\ + \n**Heightened (+1)** The amount of healing increases by 1d8, and the additional\ + \ healing for the 2-action version increases by 8." +duration: null +has_been_manually_proofread: false +level: 1 +name: Heal Animal +range: touch or 30 feet (see text) +req: null +source: +- abbr: CRB + page_start: 399 + page_stop: 399 +targets: 1 willing living animal creature +traditions: null +traits: +- Uncommon +- Druid +- Healing +- Necromancy +- Positive +trigger: null +type: Focus diff --git a/data/spells/heal.yaml b/data/spells/heal.yaml new file mode 100644 index 0000000..d2cc0f4 --- /dev/null +++ b/data/spells/heal.yaml @@ -0,0 +1,69 @@ +action_abbr: +- '1' +- '2' +- '3' +cast: '|1| to |3|' +components: null +description: "You channel positive energy to heal the living or damage the undead.\ + \ If the target is a willing living creature, you restore 1d8 Hit Points. If the\ + \ target is undead, you deal that amount of positive damage to it, and it gets a\ + \ basic Fortitude save. The number of actions you spend when Casting this Spell\ + \ determines its targets, range, area, and other parameters. \n\n \n\n |1| (somatic)\ + \ The spell has a range of touch. \n\n |2| (verbal, somatic) The spell has a range\ + \ of 30 feet. If you're healing a living creature, increase the Hit Points restored\ + \ by 8. \n\n |3| (material, somatic, verbal) You disperse positive energy in a\ + \ 30-foot emanation. This targets all living and undead creatures in the burst.\ + \ \n\n**Heightened (+1)** The amount of healing or damage increases by 1d8, and\ + \ the extra healing for the 2-action version increases by 8." +duration: null +has_been_manually_proofread: false +heightened: +- damagetype_name: Positive + description: '**Heightened (+1)** The amount of healing or damage increases by 1d8, + and the extra healing for the 2-action version increases by 8.' + formula: 1d8 + type: 1 +level: 1 +name: Heal +range: varies +req: null +rolls: +- action_abbr: '1' + components: + - Somatic + damagetype_name: Positive + dice: 1d8 + range: Touch +- action_abbr: '2' + components: + - Somatic + - Verbal + damagetype_name: Positive + description: If you're healing a living creature, increase the Hit Points restored + by 8. + dice: 1d8 + range: 30 feet +- action_abbr: '3' + components: + - Material + - Somatic + - Verbal + damagetype_name: Positive + description: You disperse positive energy in a 30-foot emanation. This targets all + living and undead creatures in the burst. + dice: 1d8 + range: 30-foot emanation +source: +- abbr: CRB + page_start: 342 + page_stop: 342 +targets: 1 willing living creature or 1 undead creature +traditions: +- Divine +- Primal +traits: +- Healing +- Necromancy +- Positive +trigger: null +type: Spell diff --git a/data/spells/healer's blessing.yaml b/data/spells/healer's blessing.yaml new file mode 100644 index 0000000..4a26280 --- /dev/null +++ b/data/spells/healer's blessing.yaml @@ -0,0 +1,28 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: "Your words bless a creature with an enhanced connection to positive energy.\ + \ When the target regains Hit Points from a healing spell, it regains 1 additional\ + \ Hit Point. The target regains additional Hit Points from healer's blessing only\ + \ the first time it regains HP from a given healing spell, so a spell that heals\ + \ the creature repeatedly over a duration would restore additional Hit Points only\ + \ once. \n\n**Heightened (+1)** The additional healing increases by 2 HP." +duration: 1 minute +has_been_manually_proofread: false +level: 1 +name: Healer's Blessing +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 393 + page_stop: 393 +targets: 1 willing living creature +traditions: null +traits: +- Uncommon +- Cleric +- Necromancy +trigger: null +type: Focus diff --git a/data/spells/hellfire plume.yaml b/data/spells/hellfire plume.yaml new file mode 100644 index 0000000..41b3562 --- /dev/null +++ b/data/spells/hellfire plume.yaml @@ -0,0 +1,30 @@ +action_abbr: '2' +area: 10-foot radius, 60-foot-tall cylinder +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You call forth a plume of hellfire that erupts from below, dealing 4d6 fire\ + \ damage and 4d6 evil damage. \n\n**Heightened (+1)** The fire damage increases\ + \ by 1d6, and the evil damage increases by 1d6." +duration: null +has_been_manually_proofread: false +level: 5 +name: Hellfire Plume +range: 60 feet +req: null +saving throw: basic Reflex +source: +- abbr: CRB + page_start: 405 + page_stop: 405 +targets: null +traditions: null +traits: +- Uncommon +- Evil +- Evocation +- Fire +- Sorcerer +trigger: null +type: Focus diff --git a/data/spells/hero's defiance.yaml b/data/spells/hero's defiance.yaml new file mode 100644 index 0000000..607e80e --- /dev/null +++ b/data/spells/hero's defiance.yaml @@ -0,0 +1,30 @@ +action_abbr: F +cast: verbal +components: +- Verbal +descr: You shout in defiance, filling you with a sudden burst of healing. Just before + applying the attack's damage, you recover 10d4+20 Hit Points. If this is enough + to prevent the attack from bringing you to 0 Hit Points, you don't become unconscious + or dying. Either way, cheating death is difficult, and you can't use hero's defiance + again until you Refocus or the next time you prepare. Hero's defiance cannot be + used against effects with the death trait or that would leave no remains, such as + disintegrate. +duration: null +has_been_manually_proofread: false +level: 10 +name: Hero's Defiance +req: null +source: +- abbr: CRB + page_start: 387 + page_stop: 387 +targets: null +traditions: null +traits: +- Uncommon +- Champion +- Healing +- Necromancy +- Positive +trigger: An attack would bring you to 0 Hit Points. +type: Focus diff --git a/data/spells/heroism.yaml b/data/spells/heroism.yaml new file mode 100644 index 0000000..e7e8418 --- /dev/null +++ b/data/spells/heroism.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You tap into the target's inner heroism, granting it a +1 status bonus to\ + \ attack rolls, Perception checks, saving throws, and skill checks. \n\n**Heightened\ + \ (6th)** The status bonus increases to +2. \n\n**Heightened (9th)** The status\ + \ bonus increases to +3." +duration: 10 minutes +has_been_manually_proofread: false +level: 3 +name: Heroism +range: touch +req: null +source: +- abbr: CRB + page_start: 342 + page_stop: 342 +targets: 1 humanoid creature +traditions: +- Divine +- Occult +traits: +- Enchantment +- Mental +trigger: null +type: Spell diff --git a/data/spells/hideous laughter.yaml b/data/spells/hideous laughter.yaml new file mode 100644 index 0000000..58a524d --- /dev/null +++ b/data/spells/hideous laughter.yaml @@ -0,0 +1,32 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "The target is overtaken with uncontrollable laughter. It must attempt a Will\ + \ save. \n\n**Critical Success** The target is unaffected. \n\n**Success** The\ + \ target is plagued with uncontrollable laugher. It can't use reactions. \n\n**Failure**\ + \ The target is slowed 1 and can't use reactions. \n\n**Critical Failure** The\ + \ target falls prone and can't use actions or reactions for 1 round. It then suffers\ + \ the failure effects." +duration: sustained +has_been_manually_proofread: false +level: 2 +name: Hideous Laughter +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 342 + page_stop: 342 +targets: 1 living creature +traditions: +- Arcane +- Occult +traits: +- Emotion +- Enchantment +- Mental +trigger: null +type: Spell diff --git a/data/spells/holy cascade.yaml b/data/spells/holy cascade.yaml new file mode 100644 index 0000000..f23c898 --- /dev/null +++ b/data/spells/holy cascade.yaml @@ -0,0 +1,34 @@ +action_abbr: '2' +area: 20-foot burst +cast: somatic, verbal +components: +- Somatic +- Verbal +cost: one vial of holy water +descr: "You call upon sacred energy to amplify a vial of holy water, tossing it an\ + \ incredible distance. It explodes in an enormous burst that deals 3d6 bludgeoning\ + \ damage to creatures in the area from the cascade of water. The water deals an\ + \ additional 6d6 positive damage to undead and 6d6 good damage to fiends. \n\n\ + **Heightened (+1)** The bludgeoning damage increases by 1d6, and the additional\ + \ positive and good damage each increase by 2d6." +duration: null +has_been_manually_proofread: false +level: 4 +name: Holy Cascade +range: 500 feet +req: null +saving throw: basic Reflex +source: +- abbr: CRB + page_start: 344 + page_stop: 344 +targets: null +traditions: +- Divine +traits: +- Evocation +- Good +- Positive +- Water +trigger: null +type: Spell diff --git a/data/spells/horrid wilting.yaml b/data/spells/horrid wilting.yaml new file mode 100644 index 0000000..b8f556a --- /dev/null +++ b/data/spells/horrid wilting.yaml @@ -0,0 +1,31 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You pull the moisture from the targets' bodies, dealing 10d10 negative damage.\ + \ Creatures made of water (such as water elementals) and plant creatures use the\ + \ outcome for one degree of success worse than the result of their saving throw.\ + \ Creatures whose bodies contain no significant moisture (such as earth elementals)\ + \ are immune to horrid wilting. \n\n**Heightened (+1)** The damage increases by\ + \ 1d10." +duration: null +has_been_manually_proofread: false +level: 8 +name: Horrid Wilting +range: 500 feet +req: null +saving throw: basic Fortitude +source: +- abbr: CRB + page_start: 344 + page_stop: 344 +targets: any number of living creatures +traditions: +- Arcane +- Primal +traits: +- Necromancy +- Negative +trigger: null +type: Spell diff --git a/data/spells/horrific visage.yaml b/data/spells/horrific visage.yaml new file mode 100644 index 0000000..50a043e --- /dev/null +++ b/data/spells/horrific visage.yaml @@ -0,0 +1,35 @@ +action_abbr: '2' +area: 30-foot-radius emanation centered on you +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You briefly transform your features into the horrific visage of a hag, striking\ + \ fear into your enemies. Foes in the area must attempt a Will save. \n\n**Success**\ + \ The foe is unaffected. \n\n**Failure** The foe is frightened 1. \n\n**Critical\ + \ Failure** The foe is frightened 2. \n\n**Heightened (5th)** Foes in the area\ + \ are frightened 1 on a success, frightened 2 on a failure, and frightened 3 and\ + \ fleeing for 1 round on a critical failure. They are still unaffected on a critical\ + \ success." +duration: null +has_been_manually_proofread: false +level: 3 +name: Horrific Visage +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 405 + page_stop: 405 +targets: null +traditions: null +traits: +- Uncommon +- Emotion +- Fear +- Illusion +- Mental +- Sorcerer +- Visual +trigger: null +type: Focus diff --git a/data/spells/house of imaginary walls.yaml b/data/spells/house of imaginary walls.yaml new file mode 100644 index 0000000..7166eb3 --- /dev/null +++ b/data/spells/house of imaginary walls.yaml @@ -0,0 +1,33 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: You mime creating an invisible 10-foot-by-10-foot stretch of wall adjacent + to you and within your reach. The wall is solid to those creatures that don't disbelieve + it, even incorporeal creatures. You and your allies can voluntarily believe the + wall exists to continue to treat it as solid, for instance to climb onto it. A creature + that disbelieves the illusion is temporarily immune to your house of imaginary walls + for 1 minute. The wall doesn't block creatures that didn't see your visual performance, + nor does it block objects. The wall has AC 10, Hardness equal to double the spell's + level, and HP equal to quadruple the spell's level. +duration: 1 round +has_been_manually_proofread: true +level: 5 +name: House of Imaginary Walls +range: touch +req: null +source: +- abbr: CRB + page_start: 386 + page_stop: 386 +targets: null +traditions: null +traits: +- Uncommon +- Bard +- Cantrip +- Composition +- Illusion +- Visual +trigger: null +type: Cantrip diff --git a/data/spells/humanoid form.yaml b/data/spells/humanoid form.yaml new file mode 100644 index 0000000..e3f4f2f --- /dev/null +++ b/data/spells/humanoid form.yaml @@ -0,0 +1,42 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You transform your appearance to that of a Small or Medium humanoid, such\ + \ as a dwarf, elf, goblin, halfling, human, orc, or lizardfolk. You gain the humanoid\ + \ trait in addition to your other traits while in this form, as well as any trait\ + \ related to the creature's kind (such as goblin or human). If this transformation\ + \ reduces your size, it reduces your reach accordingly (as the shrink spell). This\ + \ transformation doesn't change your statistics in any way, and you don't gain any\ + \ special abilities of the humanoid form you assume. You can still wear and use\ + \ your gear, which changes size (if necessary) to match your new form. If items\ + \ leave your person, they return to their usual size. Humanoid form grants you a\ + \ +4 status bonus to Deception checks to pass as a generic member of the chosen\ + \ ancestry, and you add your level even if you're untrained, but you can't make\ + \ yourself look like a specific person. If you want to Impersonate an individual,\ + \ you still need to create a disguise, though the GM won't factor in the difference\ + \ in ancestry when determining the DC of your Deception check. You can Dismiss this\ + \ spell. \n\n**Heightened (3rd)** You gain darkvision or low-light vision if the\ + \ form you assume has that ability. \n\n**Heightened (5th)** You can take on the\ + \ appearance of a Large humanoid. If this increases your size, you gain the effects\ + \ of the enlarge spell." +duration: 10 minutes +has_been_manually_proofread: false +level: 2 +name: Humanoid Form +req: null +source: +- abbr: CRB + page_start: 344 + page_stop: 344 +targets: null +traditions: +- Arcane +- Occult +- Primal +traits: +- Polymorph +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/hurtling stone.yaml b/data/spells/hurtling stone.yaml new file mode 100644 index 0000000..9cab958 --- /dev/null +++ b/data/spells/hurtling stone.yaml @@ -0,0 +1,28 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: "You evoke a magical stone and throw it, with your god's presence guiding your\ + \ aim. Make a spell attack roll against the target. The stone deals bludgeoning\ + \ damage equal to 1d6 plus your Strength modifier. \n\n**Critical Success** The\ + \ stone deals double damage. \n\n**Success** The stone deals full damage. \n\n\ + **Heightened (+1)** The stone's damage increases by 1d6." +duration: null +has_been_manually_proofread: false +level: 1 +name: Hurtling Stone +range: 60 feet +req: null +source: +- abbr: CRB + page_start: 393 + page_stop: 393 +targets: 1 creature +traditions: null +traits: +- Attack +- Cleric +- Earth +- Evocation +trigger: null +type: Focus diff --git a/data/spells/hydraulic push.yaml b/data/spells/hydraulic push.yaml new file mode 100644 index 0000000..57f5517 --- /dev/null +++ b/data/spells/hydraulic push.yaml @@ -0,0 +1,30 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You call forth a powerful blast of pressurized water that bludgeons the target\ + \ and knocks it back. Make a ranged spell attack roll. \n\n**Critical Success**\ + \ The target takes 6d6 bludgeoning damage and is knocked back 10 feet. \n\n**Success**\ + \ The target takes 3d6 bludgeoning damage and is knocked back 5 feet. \n\n**Heightened\ + \ (+1)** The damage increases by 2d6." +duration: null +has_been_manually_proofread: false +level: 1 +name: Hydraulic Push +range: 60 feet +req: null +source: +- abbr: CRB + page_start: 344 + page_stop: 344 +targets: 1 creature or object +traditions: +- Arcane +- Primal +traits: +- Attack +- Evocation +- Water +trigger: null +type: Spell diff --git a/data/spells/hydraulic torrent.yaml b/data/spells/hydraulic torrent.yaml new file mode 100644 index 0000000..2a7a17b --- /dev/null +++ b/data/spells/hydraulic torrent.yaml @@ -0,0 +1,29 @@ +action_abbr: '2' +area: 60-foot line +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "A swirling torrent of water manifests along a straight line, battering those\ + \ that are its path and possibly pushing them away from you. The torrent deals 8d6\ + \ bludgeoning damage. Each creature in the area must attempt a basic Fortitude save.\ + \ Creatures that fail the save are also knocked back 5 feet (10 feet on a critical\ + \ failure). \n\n**Heightened (+1)** The damage increases by 2d6." +duration: null +has_been_manually_proofread: false +level: 4 +name: Hydraulic Torrent +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 344 + page_stop: 344 +targets: null +traditions: +- Primal +traits: +- Evocation +- Water +trigger: null +type: Spell diff --git a/data/spells/hypercognition.yaml b/data/spells/hypercognition.yaml new file mode 100644 index 0000000..1eb6f3e --- /dev/null +++ b/data/spells/hypercognition.yaml @@ -0,0 +1,24 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: You rapidly catalog and collate information relevant to your current situation. + You can instantly use up to 6 Recall Knowledge actions as part of Casting this Spell. + For these actions, you can't use any special abilities, reactions, or free actions + that trigger when you Recall Knowledge. +duration: null +has_been_manually_proofread: false +level: 3 +name: Hypercognition +req: null +source: +- abbr: CRB + page_start: 344 + page_stop: 344 +targets: null +traditions: +- Occult +traits: +- Divination +trigger: null +type: Spell diff --git a/data/spells/hypnotic pattern.yaml b/data/spells/hypnotic pattern.yaml new file mode 100644 index 0000000..6e904b5 --- /dev/null +++ b/data/spells/hypnotic pattern.yaml @@ -0,0 +1,35 @@ +action_abbr: '2' +area: 10-foot burst +cast: material, somatic +components: +- Material +- Somatic +descr: "You create a pattern of shifting colors that hovers in the air in a geometric\ + \ cloud. Creatures are dazzled while inside the pattern. In addition, a creature\ + \ must attempt a Will saving throw if it is inside the pattern when you cast it,\ + \ when it enters the pattern, when it ends its turn within the pattern, or if it\ + \ uses a Seek or Interact action on the pattern. A creature currently fascinated\ + \ by the pattern doesn't attempt new saves. \n\n**Success** The target is unaffected.\ + \ \n\n**Failure** The target is fascinated by the pattern. \n\n**Critical Failure**\ + \ The target is fascinated by the pattern. While it remains fascinated, it can't\ + \ use reactions." +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 3 +name: Hypnotic Pattern +range: 120 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 344 + page_stop: 344 +targets: null +traditions: +- Arcane +- Occult +traits: +- Illusion +- Visual +trigger: null +type: Spell diff --git a/data/spells/illusory creature.yaml b/data/spells/illusory creature.yaml new file mode 100644 index 0000000..adc8b85 --- /dev/null +++ b/data/spells/illusory creature.yaml @@ -0,0 +1,55 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You create an illusory image of a Large or smaller creature. It generates\ + \ the appropriate sounds, smells, and feels believable to the touch. If you and\ + \ the image are ever farther than 500 feet apart, the spell ends. The image can't\ + \ speak, but you can use your actions to speak through the creature, with the spell\ + \ disguising your voice as appropriate. You might need to attempt a Deception or\ + \ Performance check to mimic the creature, as determined by the GM. This is especially\ + \ likely if you're trying to imitate a specific person and engage with someone that\ + \ person knows. In combat, the illusion can use 2 actions per turn, which it uses\ + \ when you Sustain the Spell. It uses your spell attack roll for attack rolls and\ + \ your spell DC for its AC. Its saving throw modifiers are equal to your spell DC\ + \ - 10. It is substantial enough that it can flank other creatures. If the image\ + \ is hit by an attack or fails a save, the spell ends. The illusion can cause damage\ + \ by making the target believe the illusion's attacks are real, but it cannot otherwise\ + \ directly affect the physical world. If the illusory creature hits with a Strike,\ + \ the target takes mental damage equal to 1d4 plus your spellcasting ability modifier.\ + \ This is a mental effect. The illusion's Strikes are nonlethal. If the damage doesn't\ + \ correspond to the image of the monster-for example, if an illusory Large dragon\ + \ deals only 5 damage-the GM might allow the target to attempt a Perception check\ + \ to disbelieve the spell as a free action. Any relevant resistances and weaknesses\ + \ apply if the target thinks they do, as judged by the GM. For example, if the illusion\ + \ wields a warhammer and attacks a creature resistant to bludgeoning damage, the\ + \ creature would take less mental damage. However, illusory damage does not deactivate\ + \ regeneration or trigger other effects that require a certain damage type. The\ + \ GM should track illusory damage dealt by the illusion. Any creature that touches\ + \ the image or uses the Seek action to examine it can attempt to disbelieve your\ + \ illusion. When a creature disbelieves the illusion, it recovers from half the\ + \ damage it had taken from it (if any) and doesn't take any further damage from\ + \ it. \n\n**Heightened (+1)** The damage of the image's Strikes increases by 1d4,\ + \ and the maximum size of creature you can create increases by one (to a maximum\ + \ of Gargantuan)." +duration: sustained +has_been_manually_proofread: false +level: 2 +name: Illusory Creature +range: 500 feet +req: null +source: +- abbr: CRB + page_start: 345 + page_stop: 345 +targets: null +traditions: +- Arcane +- Occult +traits: +- Auditory +- Illusion +- Visual +trigger: null +type: Spell diff --git a/data/spells/illusory disguise.yaml b/data/spells/illusory disguise.yaml new file mode 100644 index 0000000..f085936 --- /dev/null +++ b/data/spells/illusory disguise.yaml @@ -0,0 +1,39 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You create an illusion that causes you to appear as another creature of the\ + \ same body shape, and with roughly similar height (within 6 inches) and weight\ + \ (within 50 pounds), as yourself. The disguise is typically good enough to hide\ + \ your identity, but not to impersonate a specific individual. The spell doesn't\ + \ change your voice, scent, or mannerisms. You can change the appearance of your\ + \ clothing and worn items, such as making your armor look like a dress. Held items\ + \ are unaffected, and any worn item you remove returns to its true appearance. Casting\ + \ illusory disguise counts as setting up a disguise for the Impersonate use of Deception;\ + \ it ignores any circumstance penalties you might take for disguising yourself as\ + \ a dissimilar creature, it gives you a +4 status bonus to Deception checks to prevent\ + \ others from seeing through your disguise, and you add your level even if you're\ + \ untrained. You can Dismiss this spell. \n\n**Heightened (2nd)** The spell also\ + \ disguises your voice and scent, and it gains the auditory trait. \n\n**Heightened\ + \ (3rd)** You can appear as any creature of the same size, even a specific individual.\ + \ You must have seen an individual to take on their appearance. The spell also disguises\ + \ your voice and scent, and it gains the auditory trait." +duration: 1 hour +has_been_manually_proofread: false +level: 1 +name: Illusory Disguise +req: null +source: +- abbr: CRB + page_start: 345 + page_stop: 345 +targets: null +traditions: +- Arcane +- Occult +traits: +- Illusion +- Visual +trigger: null +type: Spell diff --git a/data/spells/illusory object.yaml b/data/spells/illusory object.yaml new file mode 100644 index 0000000..0877521 --- /dev/null +++ b/data/spells/illusory object.yaml @@ -0,0 +1,34 @@ +action_abbr: '2' +area: 20-foot burst +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You create an illusory visual image of a stationary object. The entire image\ + \ must fit within the spell's area. The object appears to animate naturally, but\ + \ it doesn't make sounds or generate smells. For example, water would appear to\ + \ pour down an illusory waterfall, but it would be silent. Any creature that touches\ + \ the image or uses the Seek action to examine it can attempt to disbelieve your\ + \ illusion. \n\n**Heightened (2nd)** Your image makes appropriate sounds, generates\ + \ normal smells, and feels right to the touch. The spell gains the auditory trait.\ + \ The duration increases to 1 hour. \n\n**Heightened (5th)** As the 2nd-level\ + \ version, but the duration is unlimited." +duration: 10 minutes +has_been_manually_proofread: false +level: 1 +name: Illusory Object +range: 500 feet +req: null +source: +- abbr: CRB + page_start: 345 + page_stop: 345 +targets: null +traditions: +- Arcane +- Occult +traits: +- Illusion +- Visual +trigger: null +type: Spell diff --git a/data/spells/illusory scene.yaml b/data/spells/illusory scene.yaml new file mode 100644 index 0000000..8855b5f --- /dev/null +++ b/data/spells/illusory scene.yaml @@ -0,0 +1,50 @@ +action_abbr: null +area: 30-foot burst +cast: 10 minutes (somatic, verbal) +components: +- Somatic +- Verbal +descr: "You form an imaginary scene that includes up to 10 discrete creatures or objects\ + \ of various sizes, all of which must be within the spell's area. These elements\ + \ generate appropriate sounds and smells, and they feel right to the touch. Elements\ + \ of an illusory scene are incapable of speech. Unlike with the illusory creature\ + \ spell, creatures in your scene lack combat abilities and statistics. Your scene\ + \ doesn't include changes to the environment around it, though you can place your\ + \ scene within the illusory environment of a hallucinatory terrain spell. When you\ + \ create the scene, you can choose to have it be static or follow a program. Though\ + \ a static scene is stationary, it includes basic natural movement. For example,\ + \ wind blowing on an illusory piece of paper would rustle it. A program can be up\ + \ to 1 minute long and repeats when finished. For instance, you could create a scene\ + \ of two orcs fighting each other, and the fight would go the same way for each\ + \ repetition. If you create a loop, the two fighters end up in the same place at\ + \ the start of the scene and at the end of it, but you can smooth the program so\ + \ it's hard to tell when the loop ends and begins. Anyone observing the scene for\ + \ more than a few minutes almost always notices it looping. You're unable to alter\ + \ the program after you create the illusion. Any creature that touches any part\ + \ of the image or uses the Seek action to examine it can attempt to disbelieve your\ + \ illusion. If they interact with a portion of the illusion, they disbelieve only\ + \ that portion. They disbelieve the entire scene only on a critical success. \n\ + \n**Heightened (6th)** Creatures or objects in your scene can speak. You must speak\ + \ the specific lines for each actor when creating your program. The spell disguises\ + \ your voice for each actor. \n\n**Heightened (8th)** As the 6th-level version,\ + \ and the duration is unlimited." +duration: 1 hour +has_been_manually_proofread: false +level: 5 +name: Illusory Scene +range: 500 feet +req: null +source: +- abbr: CRB + page_start: 345 + page_stop: 345 +targets: null +traditions: +- Arcane +- Occult +traits: +- Auditory +- Illusion +- Visual +trigger: null +type: Spell diff --git a/data/spells/impaling briars.yaml b/data/spells/impaling briars.yaml new file mode 100644 index 0000000..cf638c3 --- /dev/null +++ b/data/spells/impaling briars.yaml @@ -0,0 +1,39 @@ +action_abbr: '2' +area: ground within a 100-foot emanation +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: The ground within the area transforms into a mass of dangerous briars that + assault and impede your foes. Each round when you Sustain the Spell, you can select + one of the following effects to occur in the area. Ensnare The briars clump around + your foes, attempting to hold them in place. A foe within the area (or flying at + most 20 feet above the area) must attempt a Reflex save. On a failure, it takes + a -10-foot circumstance penalty to all Speeds for 1 round, and on a critical failure, + it is immobilized for 1 round unless it Escapes. Impede The briars twist and writhe, + making the entire area difficult terrain. Wall A wall of thorns appears in the area, + lasting for 1 round. The wall is greater difficult terrain instead of difficult + terrain. In addition, once per round you can direct the briars to impale any target + in the area (or flying up to 20 feet above the area) that you can see by using a + single action, which has the concentrate and manipulate traits. Make a spell attack + roll. On a success, the target takes 10d6 piercing damage and takes a -10-foot circumstance + penalty to all Speeds for 1 round; on a critical success, the target is immobilized + for 1 round unless it Escapes. +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 8 +name: Impaling Briars +req: null +source: +- abbr: CRB + page_start: 400 + page_stop: 400 +targets: null +traditions: null +traits: +- Uncommon +- Conjuration +- Druid +- Plant +trigger: null +type: Focus diff --git a/data/spells/implosion.yaml b/data/spells/implosion.yaml new file mode 100644 index 0000000..f17d281 --- /dev/null +++ b/data/spells/implosion.yaml @@ -0,0 +1,31 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You crush the target by causing it to collapse in on itself, dealing 75 damage.\ + \ Each time you Sustain the Spell, you must choose a new target to be subject to\ + \ the same effect; the same creature can never be targeted more than once with a\ + \ single casting of this spell. You also can't affect more than one creature per\ + \ turn with implosion. You can't target a creature that's incorporeal, gaseous,\ + \ or liquid, or one that otherwise lacks a solid form. \n\n**Heightened (+1)**\ + \ The damage increases by 10." +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 9 +name: Implosion +range: 30 feet +req: null +saving throw: basic Fortitude +source: +- abbr: CRB + page_start: 346 + page_stop: 346 +targets: 1 corporeal creature +traditions: +- Arcane +- Primal +traits: +- Evocation +trigger: null +type: Spell diff --git a/data/spells/insect form.yaml b/data/spells/insect form.yaml new file mode 100644 index 0000000..aa2bf3b --- /dev/null +++ b/data/spells/insect form.yaml @@ -0,0 +1,54 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You envision a simple bug and transform into a Medium animal battle form.\ + \ When you cast this spell, choose ant, beetle, centipede, mantis, scorpion, or\ + \ spider. You can decide the specific type of animal (such as such as a ladybug\ + \ or scarab for beetle), but this has no effect on the form's Size or statistics.\ + \ While in this form, you gain the animal trait. You can Dismiss this spell. \n\ + \n You gain the following statistics and abilities regardless of which battle form\ + \ you choose: \n\n * AC = 18 + your level. Ignore your armor's check penalty and\ + \ Speed reduction.\n\n * 10 temporary Hit Points.\n\n * Low-light vision.\n\n *\ + \ One or more attacks specific to the battle form you choose, which are the only\ + \ attacks you can use. You're trained with them. Your attack modifier is +13, and\ + \ your damage bonus is +2. These attacks are Strength based (for the purpose of\ + \ the enfeebled condition). If your unarmed attack modifier is higher, you can use\ + \ it instead.\n\n * Athletics modifier of +13, unless your own is higher.\n\n \n\ + \nYou also gain specific abilities based on the form you choose:\n\n * **Ant** Speed\ + \ 30 feet, climb Speed 30 feet; **Melee** |1| mandibles, **Damage** 2d6 bludgeoning.\n\ + \n * **Beetle** Speed 25 feet; **Melee** |1| mandibles , **Damage** 2d10 bludgeoning.\n\ + \n * **Centipede** Speed 25 feet, climb Speed 25 feet; darkvision; **Melee** |1|\ + \ mandibles, **Damage** 1d8 piercing plus 1d4 persistent poison.\n\n * **Mantis**\ + \ Speed 40 feet; imprecise scent 30 feet; **Melee** |1| foreleg , **Damage** 2d8\ + \ bludgeoning.\n\n * **Scorpion** Speed 40 feet; darkvision, imprecise tremorsense\ + \ 60 feet; **Melee** |1| stinger, **Damage** 1d8 piercing plus 1d4 persistent poison;\ + \ **Melee** |1| pincer (agile), **Damage** 1d6 bludgeoning.\n\n * **Spider** Speed\ + \ 25 feet, climb Speed 25 feet, darkvision; **Melee** |1| fangs, **Damage** 1d6\ + \ piercing plus 1d4 persistent poison; **Ranged** |1| web (range increment 20 feet),\ + \ **Damage** entangles the target for 1 round.\n\n \n\n**Heightened (4th)** Your\ + \ battle form is Large, and your attacks have 10-foot reach. You must have enough\ + \ space to expand into or the spell is lost. You instead gain 15 temporary HP, attack\ + \ modifier +16, damage bonus +6, and Athletics +16. \n\n**Heightened (5th)** Your\ + \ battle form is Huge, and your attacks have 15-foot reach. You must have enough\ + \ space to expand into or the spell is lost. You instead gain 20 temporary HP, attack\ + \ modifier +18, damage bonus +2 and double damage dice (including persistent damage),\ + \ and Athletics +20." +duration: 1 minute +has_been_manually_proofread: false +level: 3 +name: Insect Form +req: null +source: +- abbr: CRB + page_start: 346 + page_stop: 346 +targets: null +traditions: +- Primal +traits: +- Polymorph +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/inspire competence.yaml b/data/spells/inspire competence.yaml new file mode 100644 index 0000000..d890522 --- /dev/null +++ b/data/spells/inspire competence.yaml @@ -0,0 +1,34 @@ +action_abbr: '1' +cast: '|1| verbal' +components: +- Verbal +descr: Your encouragement inspires your ally to succeed at a task. This counts as + having taken sufficient preparatory actions to Aid your ally on a skill check of + your choice, regardless of the circumstances. When you later use the Aid reaction, + you can roll Performance instead of the normal skill check, and if you roll a failure, + you get a success instead. If you are legendary in Performance, you automatically + critically succeed.\n\nThe GM might rule that you can't use this ability if the + act of encouraging your ally would interfere with the skill check (such as a check + to Sneak quietly or maintain a disguise). +duration: 1 round +has_been_manually_proofread: true +level: 1 +name: Inspire Competence +range: 60 feet +req: null +source: +- abbr: CRB + page_start: 386 + page_stop: 386 +targets: 1 ally +traditions: null +traits: +- Uncommon +- Bard +- Cantrip +- Composition +- Emotion +- Enchantment +- Mental +trigger: null +type: Cantrip diff --git a/data/spells/inspire courage.yaml b/data/spells/inspire courage.yaml new file mode 100644 index 0000000..f10ab91 --- /dev/null +++ b/data/spells/inspire courage.yaml @@ -0,0 +1,29 @@ +action_abbr: '1' +area: 60-foot emanation +cast: '|1| verbal' +components: +- Verbal +descr: You inspire your allies with words or tunes of encouragement. You and all allies + in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against + fear effects. +duration: 1 round +has_been_manually_proofread: true +level: 1 +name: Inspire Courage +req: null +source: +- abbr: CRB + page_start: 386 + page_stop: 386 +targets: null +traditions: null +traits: +- Uncommon +- Bard +- Cantrip +- Composition +- Emotion +- Enchantment +- Mental +trigger: null +type: Cantrip diff --git a/data/spells/inspire defense.yaml b/data/spells/inspire defense.yaml new file mode 100644 index 0000000..f8b2a2d --- /dev/null +++ b/data/spells/inspire defense.yaml @@ -0,0 +1,29 @@ +action_abbr: '1' +area: 60-foot emanation +cast: '|1| verbal' +components: +- Verbal +descr: You inspire your allies to protect themselves more effectively. You and all + allies in the area gain a +1 status bonus to AC and saving throws, as well as resistance + equal to half the spell's level to physical damage. +duration: 1 round +has_been_manually_proofread: true +level: 2 +name: Inspire Defense +req: null +source: +- abbr: CRB + page_start: 386 + page_stop: 387 +targets: null +traditions: null +traits: +- Uncommon +- Bard +- Cantrip +- Composition +- Emotion +- Enchantment +- Mental +trigger: null +type: Cantrip diff --git a/data/spells/inspire heroics.yaml b/data/spells/inspire heroics.yaml new file mode 100644 index 0000000..fca4673 --- /dev/null +++ b/data/spells/inspire heroics.yaml @@ -0,0 +1,32 @@ +action_abbr: F +cast: verbal +components: +- Verbal +descr: "You call upon your muse to greatly increase the benefits you provide to your\ + \ allies with your inspire courage or inspire defense composition. If your next\ + \ action is to cast inspire courage or inspire defense, attempt a Performance check.\ + \ The DC is usually a very hard DC of a level equal to that of the highest-level\ + \ target of your composition, but the GM can assign a different DC based on the\ + \ circumstances. The effect of your inspire courage or inspire defense composition\ + \ depends on the result of your check. \n\n**Critical Success** The status bonus\ + \ from your inspire courage or inspire defense increases to +3. \n\n**Success**\ + \ The status bonus from inspire courage or inspire defense increases to +2. \n\ + \n**Failure** Your inspire courage or inspire defense provides only its normal\ + \ bonus of +1, but you don't spend the Focus Point for casting this spell." +duration: null +has_been_manually_proofread: true +level: 4 +name: Inspire Heroics +req: null +source: +- abbr: CRB + page_start: 387 + page_stop: 387 +targets: null +traditions: null +traits: +- Uncommon +- Bard +- Enchantment +trigger: null +type: Focus diff --git a/data/spells/invisibility cloak.yaml b/data/spells/invisibility cloak.yaml new file mode 100644 index 0000000..fe32d89 --- /dev/null +++ b/data/spells/invisibility cloak.yaml @@ -0,0 +1,24 @@ +action_abbr: '2' +cast: somatic +components: +- Somatic +descr: "You become invisible, with the same restrictions as the 2nd-level invisibility\ + \ spell. \n\n**Heightened (6th)** The duration increases to 10 minutes. \n\n\ + **Heightened (8th)** The duration increases to 1 hour." +duration: 1 minute +has_been_manually_proofread: false +level: 4 +name: Invisibility Cloak +req: null +source: +- abbr: CRB + page_start: 407 + page_stop: 407 +targets: null +traditions: null +traits: +- Uncommon +- Illusion +- Wizard +trigger: null +type: Focus diff --git a/data/spells/invisibility sphere.yaml b/data/spells/invisibility sphere.yaml new file mode 100644 index 0000000..aab8780 --- /dev/null +++ b/data/spells/invisibility sphere.yaml @@ -0,0 +1,32 @@ +action_abbr: '2' +area: 10-foot emanation +cast: material, somatic +components: +- Material +- Somatic +descr: "You and all targets are invisible except to each other as long as you remain\ + \ within the spell's area. If a creature made invisible by this spell leaves the\ + \ spell's area, it becomes visible and remains so even if it returns to the spell's\ + \ area. If any creature made invisible by this spell uses a hostile action, the\ + \ spell ends after the hostile action is completed. While exploring, it's easy to\ + \ move together slowly and remain invisible. This is untenable in a battle, however.\ + \ Once an encounter begins, creatures remain invisible until at most the end of\ + \ the first round, at which point the spell ends. \n\n**Heightened (5th)** The\ + \ duration increases to 1 hour." +duration: 10 minutes +has_been_manually_proofread: false +level: 3 +name: Invisibility Sphere +req: null +source: +- abbr: CRB + page_start: 347 + page_stop: 347 +targets: you and any number of creatures in range +traditions: +- Arcane +- Occult +traits: +- Illusion +trigger: null +type: Spell diff --git a/data/spells/invisibility.yaml b/data/spells/invisibility.yaml new file mode 100644 index 0000000..75b818a --- /dev/null +++ b/data/spells/invisibility.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +cast: material, somatic +components: +- Material +- Somatic +descr: "Cloaked in illusion, the target becomes invisible. This makes it undetected\ + \ to all creatures, though the creatures can attempt to find the target, making\ + \ it hidden to them instead (page 466). If the target uses a hostile action, the\ + \ spell ends after that hostile action is completed. \n\n**Heightened (4th)** \ + \ The spell lasts 1 minute, but it doesn't end if the target uses a hostile action." +duration: 10 minutes +has_been_manually_proofread: false +level: 2 +name: Invisibility +range: touch +req: null +source: +- abbr: CRB + page_start: 347 + page_stop: 347 +targets: 1 creature +traditions: +- Arcane +- Occult +traits: +- Illusion +trigger: null +type: Spell diff --git a/data/spells/item facade.yaml b/data/spells/item facade.yaml new file mode 100644 index 0000000..93f0a52 --- /dev/null +++ b/data/spells/item facade.yaml @@ -0,0 +1,33 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You make the target object look and feel as though it were in much better\ + \ or worse physical condition. When you cast this spell, decide whether you want\ + \ to make the object look decrepit or perfect. An item made to look decrepit appears\ + \ broken and shoddy. An intact item made to look better appears as though it's brand\ + \ new and highly polished or well maintained. A broken item appears to be intact\ + \ and functional. Destroyed items can't be affected by this spell. A creature that\ + \ Interacts with the item can attempt to disbelieve the illusion. \n\n**Heightened\ + \ (2nd)** The duration is 24 hours. \n\n**Heightened (3rd)** The duration is\ + \ unlimited." +duration: 1 hour +has_been_manually_proofread: false +level: 1 +name: Item Facade +range: touch +req: null +source: +- abbr: CRB + page_start: 347 + page_stop: 347 +targets: 1 object no more than 10 feet by 10 feet by 10 feet +traditions: +- Arcane +- Occult +traits: +- Illusion +- Visual +trigger: null +type: Spell diff --git a/data/spells/jealous hex.yaml b/data/spells/jealous hex.yaml new file mode 100644 index 0000000..217090c --- /dev/null +++ b/data/spells/jealous hex.yaml @@ -0,0 +1,33 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: "You draw forth a hag's innate jealousy to deny a target its greatest attribute.\ + \ The target gains an adverse condition depending on its highest ability modifier:\ + \ Strength (enfeebled); Dexterity (clumsy); Constitution (drained); or Intelligence,\ + \ Wisdom, or Charisma (stupefied). On a tie, the creature decides which of the conditions\ + \ associated with the tied ability modifiers to take. The target must attempt a\ + \ Will save.At the start of each of your turns, the target can attempt another Will\ + \ save, ending the effect on a success. \n\n**Success** The target is unaffected.\ + \ \n\n**Failure** The condition's value is 1. \n\n**Critical Failure** The condition's\ + \ value is 2." +duration: up to 1 minute +has_been_manually_proofread: false +level: 1 +name: Jealous Hex +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 405 + page_stop: 405 +targets: 1 creature +traditions: null +traits: +- Uncommon +- Curse +- Necromancy +- Sorcerer +trigger: null +type: Focus diff --git a/data/spells/jump.yaml b/data/spells/jump.yaml new file mode 100644 index 0000000..229a8ef --- /dev/null +++ b/data/spells/jump.yaml @@ -0,0 +1,28 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: "Your legs surge with strength, ready to leap high and far. You jump 30 feet\ + \ in any direction without touching the ground. You must land on a space of solid\ + \ ground within 30 feet of you, or else you fall after using your next action. \ + \ \n\n**Heightened (3rd)** The range becomes touch, the target changes to one touched\ + \ creature, and the duration becomes 1 minute, allowing the target to jump as described\ + \ whenever it takes the Leap action." +duration: null +has_been_manually_proofread: false +level: 1 +name: Jump +req: null +source: +- abbr: CRB + page_start: 347 + page_stop: 347 +targets: null +traditions: +- Arcane +- Primal +traits: +- Move +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/ki blast.yaml b/data/spells/ki blast.yaml new file mode 100644 index 0000000..fc5e987 --- /dev/null +++ b/data/spells/ki blast.yaml @@ -0,0 +1,36 @@ +action_abbr: +- '1' +- '3' +area: 15-foot cone or more +cast: to somatic, verbal +components: +- Somatic +- Verbal +descr: "You unleash your ki as a powerful blast of force that deals 2d6 force damage.\ + \ If you use 2 actions to cast ki blast, increase the size of the cone to 30 feet\ + \ and the damage to 3d6. If you use 3 actions to cast ki blast, increase the size\ + \ of the cone to 60 feet and the damage to 4d6. Each creature in the area must attempt\ + \ a Fortitude saving throw. \n\n**Critical Success** The creature is unaffected.\ + \ \n\n**Success** The creature takes half damage. \n\n**Failure** The creature\ + \ takes full damage and is pushed 5 feet. \n\n**Critical Failure** The creature\ + \ takes double damage and is pushed 10 feet. \n\n**Heightened (+1)** The damage\ + \ increases by 1d6, or by 2d6 if you use 2 or 3 actions." +duration: null +has_been_manually_proofread: false +level: 3 +name: Ki Blast +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 401 + page_stop: 401 +targets: null +traditions: null +traits: +- Uncommon +- Evocation +- Force +- Monk +trigger: null +type: Focus diff --git a/data/spells/ki rush.yaml b/data/spells/ki rush.yaml new file mode 100644 index 0000000..837abc8 --- /dev/null +++ b/data/spells/ki rush.yaml @@ -0,0 +1,25 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: 'Accelerated by your ki, you move with such speed you become a blur. Move two + times: two Strides, two Steps, or one Stride and one Step (in either order). You + gain the concealed condition during this movement and until the start of your next + turn.' +duration: null +has_been_manually_proofread: false +level: 1 +name: Ki Rush +req: null +source: +- abbr: CRB + page_start: 401 + page_stop: 401 +targets: null +traditions: null +traits: +- Uncommon +- Monk +- Transmutation +trigger: null +type: Focus diff --git a/data/spells/ki strike.yaml b/data/spells/ki strike.yaml new file mode 100644 index 0000000..da66876 --- /dev/null +++ b/data/spells/ki strike.yaml @@ -0,0 +1,27 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: "You focus your ki into magical attacks. Make an unarmed Strike or Flurry of\ + \ Blows (this doesn't change the limit on using only one flourish per turn). You\ + \ gain a +1 status bonus to your attack rolls with the Strikes, and the Strikes\ + \ deal 1d6 extra damage. This damage can be any of the following types of your choice,\ + \ chosen each time you Strike: force, lawful (only if you're lawful), negative,\ + \ or positive. \n\n**Heightened (+4)** The extra damage increases by 1d6." +duration: null +has_been_manually_proofread: false +level: 1 +name: Ki Strike +req: null +source: +- abbr: CRB + page_start: 401 + page_stop: 401 +targets: null +traditions: null +traits: +- Uncommon +- Monk +- Transmutation +trigger: null +type: Focus diff --git a/data/spells/knock.yaml b/data/spells/knock.yaml new file mode 100644 index 0000000..b03fe6b --- /dev/null +++ b/data/spells/knock.yaml @@ -0,0 +1,27 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You make the target easier to open. Knock grants a +4 status bonus to any creature + that tries to open the target door, lock, or container with an Athletics or a Thievery + check. You can attempt a Thievery check to open the target as part of casting knock, + and you add your level even if you're untrained. Knock counteracts lock. +duration: 1 minute +has_been_manually_proofread: false +level: 2 +name: Knock +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 347 + page_stop: 347 +targets: 1 door, lock, or container +traditions: +- Arcane +- Occult +traits: +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/know direction.yaml b/data/spells/know direction.yaml new file mode 100644 index 0000000..c993ba9 --- /dev/null +++ b/data/spells/know direction.yaml @@ -0,0 +1,29 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "In your mind's eye, you see a path northward. You immediately know which direction\ + \ is north (if it exists at your current location). \n\n**Heightened (7th)** You\ + \ can instead know the direction to a familiar location, such as a previous home\ + \ or a favorite tavern." +duration: null +has_been_manually_proofread: false +level: 1 +name: Know Direction +req: null +source: +- abbr: CRB + page_start: 348 + page_stop: 348 +targets: null +traditions: +- Divine +- Occult +- Primal +traits: +- Cantrip +- Detection +- Divination +trigger: null +type: Cantrip diff --git a/data/spells/know the enemy.yaml b/data/spells/know the enemy.yaml new file mode 100644 index 0000000..47abd79 --- /dev/null +++ b/data/spells/know the enemy.yaml @@ -0,0 +1,26 @@ +action_abbr: R +cast: somatic +components: +- Somatic +descr: Use a Recall Knowledge action, rolling the appropriate skill check to identify + the triggering creature's abilities. You can roll your check twice and use the better + result. +duration: null +has_been_manually_proofread: false +level: 4 +name: Know the Enemy +req: null +source: +- abbr: CRB + page_start: 393 + page_stop: 393 +targets: null +traditions: null +traits: +- Uncommon +- Cleric +- Divination +- Fortune +trigger: You roll initiative and can see a creature, you succeed at an attack roll + against a creature, or a creature fails a saving throw against one of your spells. +type: Focus diff --git a/data/spells/lay on hands.yaml b/data/spells/lay on hands.yaml new file mode 100644 index 0000000..f918504 --- /dev/null +++ b/data/spells/lay on hands.yaml @@ -0,0 +1,32 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: "Your hands become infused with positive energy, healing a living creature\ + \ or damaging an undead creature with a touch. If you use lay on hands on a willing\ + \ living target, you restore 6 Hit Points; if the target is one of your allies,\ + \ they also gain a +2 status bonus to AC for 1 round. Against an undead target,\ + \ you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it\ + \ also takes a -2 status penalty to AC for 1 round. \n\n**Heightened (+1)** The\ + \ amount of healing increases by 6, and the damage to an undead target increases\ + \ by 1d6." +duration: null +has_been_manually_proofread: true +level: 1 +name: Lay on Hands +range: touch +req: null +source: +- abbr: CRB + page_start: 387 + page_stop: 388 +targets: 1 willing living creature or 1 undead creature +traditions: null +traits: +- Uncommon +- Champion +- Healing +- Necromancy +- Positive +trigger: null +type: Focus diff --git a/data/spells/levitate.yaml b/data/spells/levitate.yaml new file mode 100644 index 0000000..82c5b97 --- /dev/null +++ b/data/spells/levitate.yaml @@ -0,0 +1,32 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You defy gravity and levitate the target 5 feet off the ground. For the duration + of the spell, you can move the target up or down 10 feet with a single action, which + has the concentrate trait. A creature floating in the air from levitate takes a + -2 circumstance penalty to attack rolls. A floating creature can spend an Interact + action to stabilize itself and negate this penalty for the remainder of its turn. + If the target is adjacent to a fixed object or terrain of suitable stability, it + can move across the surface by climbing (if the surface is vertical, like a wall) + or crawling (if the surface is horizontal, such as a ceiling). The GM determines + which surfaces can be climbed or crawled across. +duration: 5 minutes +has_been_manually_proofread: false +level: 3 +name: Levitate +range: touch +req: null +source: +- abbr: CRB + page_start: 348 + page_stop: 348 +targets: 1 unatteded object or willing creature +traditions: +- Arcane +- Occult +traits: +- Evocation +trigger: null +type: Spell diff --git a/data/spells/life siphon.yaml b/data/spells/life siphon.yaml new file mode 100644 index 0000000..897c39e --- /dev/null +++ b/data/spells/life siphon.yaml @@ -0,0 +1,25 @@ +action_abbr: R +cast: verbal +components: +- Verbal +descr: You use some of the spell's magic to heal yourself, regaining 1d8 Hit Points + per level of the spell. +duration: null +has_been_manually_proofread: false +level: 4 +name: Life Siphon +req: null +source: +- abbr: CRB + page_start: 407 + page_stop: 407 +targets: null +traditions: null +traits: +- Uncommon +- Healing +- Necromancy +- Wizard +trigger: You expend one of your wizard spell slots to cast a wizard spell of the necromancy + school. +type: Focus diff --git a/data/spells/light.yaml b/data/spells/light.yaml new file mode 100644 index 0000000..c143eae --- /dev/null +++ b/data/spells/light.yaml @@ -0,0 +1,31 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "The object glows, casting bright light in a 20-foot radius (and dim light\ + \ for the next 20 feet) like a torch. If you cast this spell again on a second object,\ + \ the light spell on the first object ends. \n\n**Heightened (4th)** The object\ + \ sheds bright light in a 60-foot radius (and dim light for the next 60 feet)." +duration: until the next time you make your daily preparations +has_been_manually_proofread: false +level: 1 +name: Light +range: touch +req: null +source: +- abbr: CRB + page_start: 348 + page_stop: 348 +targets: 1 unattended, non-magical object of 1 Bulk or less +traditions: +- Arcane +- Divine +- Occult +- Primal +traits: +- Cantrip +- Evocation +- Light +trigger: null +type: Cantrip diff --git a/data/spells/lightning bolt.yaml b/data/spells/lightning bolt.yaml new file mode 100644 index 0000000..cd106b6 --- /dev/null +++ b/data/spells/lightning bolt.yaml @@ -0,0 +1,27 @@ +action_abbr: '2' +area: 120-foot line +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "A bolt of lightning strikes outward from your hand, dealing 4d12 electricity\ + \ damage. \n\n**Heightened (+1)** The damage increases by 1d12." +duration: null +has_been_manually_proofread: false +level: 3 +name: Lightning Bolt +req: null +saving throw: basic Reflex +source: +- abbr: CRB + page_start: 348 + page_stop: 348 +targets: null +traditions: +- Arcane +- Primal +traits: +- Electricity +- Evocation +trigger: null +type: Spell diff --git a/data/spells/lingering composition.yaml b/data/spells/lingering composition.yaml new file mode 100644 index 0000000..6c00382 --- /dev/null +++ b/data/spells/lingering composition.yaml @@ -0,0 +1,30 @@ +action_abbr: F +cast: '|F| verbal' +components: +- Verbal +descr: "You add a flourish to your composition to extend its benefits. If your next\ + \ action is to cast a cantrip composition with a duration of 1 round, attempt a\ + \ Performance check. The DC is usually a standard-difficulty DC of a level equal\ + \ to the highest-level target of your composition, but the GM can assign a different\ + \ DC based on the circumstances. The effect depends on the result of your check.\ + \ \n\n**Critical Success** The composition lasts 4 rounds.\n\n**Success** The\ + \ composition lasts 3 rounds.\n\n**Failure** The composition lasts 1 round, but\ + \ you don't spend the Focus Point for casting this spell." +duration: null +has_been_manually_proofread: true +level: 1 +name: Lingering Composition +range: null +req: null +source: +- abbr: CRB + page_start: 387 + page_stop: 387 +targets: null +traditions: null +traits: +- Uncommon +- Bard +- Enchantment +trigger: null +type: Focus diff --git a/data/spells/litany against sloth.yaml b/data/spells/litany against sloth.yaml new file mode 100644 index 0000000..01af27a --- /dev/null +++ b/data/spells/litany against sloth.yaml @@ -0,0 +1,33 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: "Your litany rails against the sin of sloth, interfering with the target's\ + \ ability to react. The target must attempt a Will save. A particularly slothful\ + \ creature, such as a sloth demon, uses the outcome one degree of success worse\ + \ than the result of its saving throw. The target becomes temporarily immune to\ + \ all of your litanies for 1 minute. \n\n **Critical Success** The target is unaffected.\ + \ \n\n **Success** The target can't use reactions. \n\n **Failure** The target\ + \ can't use reactions and is slowed 1. \n\n **Critical Failure** The target can't\ + \ use reactions and is slowed 2." +duration: 1 round +has_been_manually_proofread: false +level: 5 +name: Litany against Sloth +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 388 + page_stop: 388 +targets: 1 evil creature +traditions: null +traits: +- Uncommon +- Champion +- Evocation +- Good +- Litany +trigger: null +type: Focus diff --git a/data/spells/litany against wrath.yaml b/data/spells/litany against wrath.yaml new file mode 100644 index 0000000..af8a924 --- /dev/null +++ b/data/spells/litany against wrath.yaml @@ -0,0 +1,37 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: "Your litany rails against the sin of wrath, punishing the target for attacking\ + \ good creatures. The target must attempt a Will save. A particularly wrathful creature,\ + \ such as a wrath demon, uses the outcome one degree of success worse than the result\ + \ of its saving throw. The target then becomes temporarily immune to all of your\ + \ litanies for 1 minute. \n\n**Critical Success** The target is unaffected. \n\ + \n**Success** The first time the target uses an action that deals damage to at\ + \ least one good creature, the target takes 3d6 good damage. \n\n**Failure** Each\ + \ time the target uses an action that deals damage to at least one good creature,\ + \ the target takes 3d6 good damage. \n\n**Critical Failure** The target is enfeebled\ + \ 2. Each time it uses an action that deals damage to at least one good creature,\ + \ the target takes 3d6 good damage. \n\n**Heightened (+1)** The damage increases\ + \ by 1d6." +duration: 1 round +has_been_manually_proofread: false +level: 3 +name: Litany against Wrath +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 388 + page_stop: 388 +targets: 1 evil creature +traditions: null +traits: +- Uncommon +- Champion +- Evocation +- Good +- Litany +trigger: null +type: Focus diff --git a/data/spells/litany of righteousness.yaml b/data/spells/litany of righteousness.yaml new file mode 100644 index 0000000..89a53f3 --- /dev/null +++ b/data/spells/litany of righteousness.yaml @@ -0,0 +1,28 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: "Your litany denounces an evildoer, rendering it susceptible to the powers\ + \ of good. The target gains weakness 7 to good. The target then becomes temporarily\ + \ immune to all of your litanies for 1 minute. \n\n**Heightened (+1)** The weakness\ + \ increases by 1." +duration: 1 round +has_been_manually_proofread: false +level: 7 +name: Litany of Righteousness +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 388 + page_stop: 388 +targets: 1 evil creature +traditions: null +traits: +- Uncommon +- Champion +- Evocation +- Good +- Litany +trigger: null +type: Focus diff --git a/data/spells/localized quake.yaml b/data/spells/localized quake.yaml new file mode 100644 index 0000000..ed77cf1 --- /dev/null +++ b/data/spells/localized quake.yaml @@ -0,0 +1,33 @@ +action_abbr: '2' +area: 15-foot emanation or 15-foot cone +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You shake the earth, toppling nearby creatures. Choose whether the spell's\ + \ area is a 15-foot emanation or a 15-foot cone when you cast it. Each creature\ + \ in the area standing on solid ground may take 4d6 bludgeoning damage and must\ + \ attempt a Reflex saving throw. \n\n**Critical Success** The creature is unaffected.\ + \ \n\n**Success** The creature takes half damage. \n\n**Failure** The creature\ + \ takes full damage and falls prone. \n\n**Critical Failure** The creature takes\ + \ full damage and falls prone. \n\n**Heightened (+1)** Increase the damage by\ + \ 2d6." +duration: null +has_been_manually_proofread: false +level: 4 +name: Localized Quake +req: null +saving throw: Reflex +source: +- abbr: CRB + page_start: 393 + page_stop: 393 +targets: null +traditions: null +traits: +- Uncommon +- Cleric +- Earth +- Transmutation +trigger: null +type: Focus diff --git a/data/spells/locate.yaml b/data/spells/locate.yaml new file mode 100644 index 0000000..d6c84b6 --- /dev/null +++ b/data/spells/locate.yaml @@ -0,0 +1,37 @@ +action_abbr: null +cast: 10 minutes (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: "You learn the direction to the target (if you picked a specific object, such\ + \ as \"my mother's sword\") or the nearest target (if you picked a type of object,\ + \ such as \"swords\"). If the target is a specific object, you must have observed\ + \ it directly with your own senses. If it's a type of object, you still need to\ + \ have an accurate mental image of the type of object. If there's lead or running\ + \ water between you and the target, this spell can't locate the object. This means\ + \ you might find a type of object farther away if the nearest one is behind lead\ + \ or running water. \n\n**Heightened (5th)** You can target a specific creature\ + \ or ancestry instead of an object, but you must have met or seen up close the creature\ + \ or ancestry you want to target." +duration: sustained +has_been_manually_proofread: false +level: 3 +name: Locate +range: 500 feet +req: null +source: +- abbr: CRB + page_start: 348 + page_stop: 348 +targets: 1 specific object or type of object +traditions: +- Arcane +- Divine +- Occult +traits: +- Uncommon +- Detection +- Divination +trigger: null +type: Spell diff --git a/data/spells/lock.yaml b/data/spells/lock.yaml new file mode 100644 index 0000000..130b58a --- /dev/null +++ b/data/spells/lock.yaml @@ -0,0 +1,35 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "The target's latch mechanism clinks shut, held fast by unseen magical restraints.\ + \ When you magically lock a target, you set an Athletics and Thievery DC to open\ + \ it equal to your spell DC or the base lock DC with a +4 status bonus, whichever\ + \ is higher. Any key or combination that once opened a lock affected by this spell\ + \ does not do so for the duration of the spell, though the key or combination does\ + \ grant a +4 circumstance bonus to checks to open the door. If the target is opened,\ + \ the spell ends. Assuming the target is not barred or locked in some additional\ + \ way, you can unlock and open it with an Interact action during which you touch\ + \ the target. This does not end the spell. You can Dismiss this spell at any time\ + \ and from any distance. \n\n**Heightened (2nd)** The duration increases to unlimited,\ + \ but you must expend 6 gp worth of gold dust as an additional cost." +duration: 1 day +has_been_manually_proofread: false +level: 1 +name: Lock +range: touch +req: null +source: +- abbr: CRB + page_start: 348 + page_stop: 348 +targets: 1 lock, or a door or container with a latch +traditions: +- Arcane +- Divine +- Occult +traits: +- Abjuration +trigger: null +type: Spell diff --git a/data/spells/longstrider.yaml b/data/spells/longstrider.yaml new file mode 100644 index 0000000..c590b4d --- /dev/null +++ b/data/spells/longstrider.yaml @@ -0,0 +1,25 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You lengthen your stride beyond what should be possible. You gain a +10-foot\ + \ status bonus to your Speed. \n\n**Heightened (2nd)** The duration increases\ + \ to 8 hours." +duration: 1 hour +has_been_manually_proofread: false +level: 1 +name: Longstrider +req: null +source: +- abbr: CRB + page_start: 348 + page_stop: 348 +targets: null +traditions: +- Arcane +- Primal +traits: +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/loremaster's etude.yaml b/data/spells/loremaster's etude.yaml new file mode 100644 index 0000000..b05e4b9 --- /dev/null +++ b/data/spells/loremaster's etude.yaml @@ -0,0 +1,26 @@ +action_abbr: F +cast: '|F| somatic' +components: +- Somatic +descr: You call upon your muse's deep mysteries, granting the target a greater ability + to think and recall information. Roll the triggering Recall Knowledge skill check + twice and use the better result. +duration: null +has_been_manually_proofread: true +level: 1 +name: Loremaster's Etude +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 387 + page_stop: 387 +targets: you or the triggering ally +traditions: null +traits: +- Uncommon +- Bard +- Divination +- Fortune +trigger: You or an ally within range attempts a skill check to Recall Knowledge +type: Focus diff --git a/data/spells/lucky break.yaml b/data/spells/lucky break.yaml new file mode 100644 index 0000000..15ee30c --- /dev/null +++ b/data/spells/lucky break.yaml @@ -0,0 +1,24 @@ +action_abbr: R +cast: verbal +components: +- Verbal +descr: Reroll the saving throw and use the better result. You then become temporarily + immune for 10 minutes. +duration: null +has_been_manually_proofread: false +level: 4 +name: Lucky Break +req: null +source: +- abbr: CRB + page_start: 393 + page_stop: 393 +targets: null +traditions: null +traits: +- Uncommon +- Cleric +- Divination +- Fortune +trigger: You fail (but don't critically fail) a saving throw. +type: Focus diff --git a/data/spells/mage armor.yaml b/data/spells/mage armor.yaml new file mode 100644 index 0000000..a9ab0c2 --- /dev/null +++ b/data/spells/mage armor.yaml @@ -0,0 +1,30 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You ward yourself with shimmering magical energy, gaining a +1 item bonus\ + \ to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use\ + \ your unarmored proficiency to calculate your AC. \n\n**Heightened (4th)** You\ + \ gain a +1 item bonus to saving throws. \n\n**Heightened (6th)** The item bonus\ + \ to AC increases to +2, and you gain a +1 item bonus to saving throws. \n\n**Heightened\ + \ (8th)** The item bonus to AC increases to +2, and you gain a +2 item bonus to\ + \ saving throws. \n\n**Heightened (10th)** The item bonus to AC increases to +3,\ + \ and you gain a +3 item bonus to saving throws." +duration: until the next time you make your daily preparations +has_been_manually_proofread: false +level: 1 +name: Mage Armor +req: null +source: +- abbr: CRB + page_start: 348 + page_stop: 348 +targets: null +traditions: +- Arcane +- Occult +traits: +- Abjuration +trigger: null +type: Spell diff --git a/data/spells/mage hand.yaml b/data/spells/mage hand.yaml new file mode 100644 index 0000000..a9e6ede --- /dev/null +++ b/data/spells/mage hand.yaml @@ -0,0 +1,33 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You create a single magical hand, either invisible or ghostlike, that grasps\ + \ the target object and moves it slowly up to 20 feet. Because you're levitating\ + \ the object, you can move it in any direction. When you Sustain the Spell, you\ + \ can move the object an additional 20 feet. If the object is in the air when the\ + \ spell ends, the object falls. \n\n**Heightened (3rd)** You can target an unattended\ + \ object with a Bulk of 1 or less. \n\n**Heightened (5th)** The range increases\ + \ to 60 feet, and you can target an unattended object with a Bulk of 1 or less.\ + \ \n\n**Heightened (7th)** The range increases to 60 feet, and you can target\ + \ an unattended object with a Bulk of 2 or less." +duration: sustained +has_been_manually_proofread: false +level: 1 +name: Mage Hand +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 349 + page_stop: 349 +targets: 1 unattended object of light Bulk or less +traditions: +- Arcane +- Occult +traits: +- Cantrip +- Evocation +trigger: null +type: Cantrip diff --git a/data/spells/magic aura.yaml b/data/spells/magic aura.yaml new file mode 100644 index 0000000..9e97453 --- /dev/null +++ b/data/spells/magic aura.yaml @@ -0,0 +1,36 @@ +action_abbr: null +cast: 1 minute (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: "You alter the appearance of an item's magic aura. You can choose to have the\ + \ target's aura appear as that of common magic item of twice magic aura's level\ + \ or lower, or to have it register as being under the effects of a spell of your\ + \ choice of magic aura's level or lower. If the target is magical, you can instead\ + \ choose to have it appear as entirely non-magical. A caster using detect magic\ + \ or study aura of an equal or higher spell level can attempt to disbelieve the\ + \ illusion from magic aura. Magic aura doesn't mask the aura of spells that are\ + \ 9th level or higher or of items that are 19th level or higher. \n\n**Heightened\ + \ (3rd)** You can target a creature instead of an object. When you do, you can\ + \ either conceal the auras of all magic items it has or have that creature's aura\ + \ appear as if it were under the effect of a spell you know." +duration: until the next time you make your daily preparations +has_been_manually_proofread: false +level: 1 +name: Magic Aura +range: touch +req: null +source: +- abbr: CRB + page_start: 349 + page_stop: 349 +targets: 1 object of 3 bulk or less +traditions: +- Arcane +- Occult +traits: +- Uncommon +- Illusion +trigger: null +type: Spell diff --git a/data/spells/magic fang.yaml b/data/spells/magic fang.yaml new file mode 100644 index 0000000..3350160 --- /dev/null +++ b/data/spells/magic fang.yaml @@ -0,0 +1,26 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: Choose one of the target's unarmed attacks that deal one damage die. You cause + that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 + striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing + the number of damage dice to two. +duration: 1 minute +has_been_manually_proofread: false +level: 1 +name: Magic Fang +range: touch +req: null +source: +- abbr: CRB + page_start: 349 + page_stop: 349 +targets: 1 willing ally +traditions: +- Primal +traits: +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/magic missile.yaml b/data/spells/magic missile.yaml new file mode 100644 index 0000000..9ebaf36 --- /dev/null +++ b/data/spells/magic missile.yaml @@ -0,0 +1,34 @@ +action_abbr: +- '1' +- '3' +cast: to somatic, verbal +components: +- Somatic +- Verbal +descr: "You send a dart of force streaking toward a creature that you can see. It\ + \ automatically hits and deals 1d4+1 force damage. For each additional action you\ + \ use when Casting the Spell, increase the number of missiles you shoot by one,\ + \ to a maximum of three missiles for 3 actions. You choose the target for each missile\ + \ individually. If you shoot more than one missile at the same target, combine the\ + \ damage before applying bonuses or penalties to damage, resistances, weaknesses,\ + \ and so forth. \n\n**Heightened (+2)** You shoot one additional missile with\ + \ each action you spend." +duration: null +has_been_manually_proofread: false +level: 1 +name: Magic Missile +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 349 + page_stop: 349 +targets: 1 creature +traditions: +- Arcane +- Occult +traits: +- Evocation +- Force +trigger: null +type: Spell diff --git a/data/spells/magic mouth.yaml b/data/spells/magic mouth.yaml new file mode 100644 index 0000000..f7d3a83 --- /dev/null +++ b/data/spells/magic mouth.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You specify a trigger (described on page 305) and a message up to 25 words + long. When the specified trigger occurs within 30 feet of the target, an illusory + mouth appears on the target and speaks the message, and the magic mouth spell ends. +duration: unlimited +has_been_manually_proofread: false +level: 2 +name: Magic Mouth +range: touch +req: null +source: +- abbr: CRB + page_start: 349 + page_stop: 349 +targets: 1 creature or object +traditions: +- Arcane +- Occult +traits: +- Auditory +- Illusion +- Visual +trigger: null +type: Spell diff --git a/data/spells/magic warrior aspect.yaml b/data/spells/magic warrior aspect.yaml new file mode 100644 index 0000000..1938597 --- /dev/null +++ b/data/spells/magic warrior aspect.yaml @@ -0,0 +1,27 @@ +action_abbr: '2' +cast: null +components: +- Somatic +- Verbal +descr: You call upon the aspect of the animal from your mask, gaining physical features + reminiscent of that animal. You morph slightly into that creature, gaining the Speeds + and senses you would gain from using *animal form* to turn into the type of animal + your mask represents; these special Speeds can't be increased by status bonuses + or item bonuses. +duration: 5 minutes +has_been_manually_proofread: false +level: 2 +name: Magic Warrior Aspect +req: null +source: +- abbr: LOWG + page_start: 96 + page_stop: 96 +targets: null +traditions: null +traits: +- Uncommon +- Morph +- Transmutation +trigger: null +type: Focus diff --git a/data/spells/magic warrior transformation.yaml b/data/spells/magic warrior transformation.yaml new file mode 100644 index 0000000..e061f79 --- /dev/null +++ b/data/spells/magic warrior transformation.yaml @@ -0,0 +1,25 @@ +action_abbr: '2' +cast: null +components: +- Somatic +- Verbal +descr: You transform into the animal from your mask. You gain the effects of *animal + form*, heightened to *magic warrior transformation*'s level, and you can transform + into only the type of animal your mask represents. +duration: 1 minute +has_been_manually_proofread: false +level: 2 +name: Magic Warrior Transformation +req: null +source: +- abbr: LOWG + page_start: 96 + page_stop: 96 +targets: null +traditions: null +traits: +- Uncommon +- Polymorph +- Transmutation +trigger: null +type: Focus diff --git a/data/spells/magic weapon.yaml b/data/spells/magic weapon.yaml new file mode 100644 index 0000000..b3ce376 --- /dev/null +++ b/data/spells/magic weapon.yaml @@ -0,0 +1,27 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: The weapon glimmers with magic and energy. The target becomes a +1 striking + weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon + damage dice to two. +duration: 1 minute +has_been_manually_proofread: false +level: 1 +name: Magic Weapon +range: touch +req: null +source: +- abbr: CRB + page_start: 349 + page_stop: 349 +targets: 1 non-magical weapon that is unattended or wielded by you or a willing ally +traditions: +- Arcane +- Divine +- Occult +traits: +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/magic's vessel.yaml b/data/spells/magic's vessel.yaml new file mode 100644 index 0000000..6e32f95 --- /dev/null +++ b/data/spells/magic's vessel.yaml @@ -0,0 +1,27 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: A creature becomes a receptacle for pure magical energy sent by your deity. + The target gains a +1 status bonus to saving throws. Each time you Cast a Spell + from your spell slots, you automatically Sustain this Spell and grant its target + resistance to damage from spells until the start of your next turn. This resistance + is equal to the level of the spell you cast. +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 1 +name: Magic's Vessel +range: touch +req: null +source: +- abbr: CRB + page_start: 393 + page_stop: 393 +targets: 1 creature +traditions: null +traits: +- Uncommon +- Cleric +- Enchantment +trigger: null +type: Focus diff --git a/data/spells/magnificent mansion.yaml b/data/spells/magnificent mansion.yaml new file mode 100644 index 0000000..492f4af --- /dev/null +++ b/data/spells/magnificent mansion.yaml @@ -0,0 +1,41 @@ +action_abbr: null +cast: 1 minute (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: You conjure an extradimensional demiplane consisting of a spacious dwelling + with a single entrance. The entrance connects to the plane where you Cast the Spell, + appearing anywhere within the spell's range as a faint, shimmering, vertical rectangle + 5 feet wide and 10 feet high. You designate who can enter when you cast the spell. + Once inside, you can shut the entrance, making it invisible. You and the creatures + you designated can reopen the door at will, just like opening a physical door. Inside, + the demiplane appears to be a mansion featuring a magnificent foyer and numerous + opulent chambers. The mansion can have any floor plan you imagine as you Cast the + Spell, provided it fits within a space 40 feet wide, 40 feet deep, and 30 feet tall. + While the entrance to the mansion is closed, effects from outside the mansion fail + to penetrate it, and vice versa, except for plane shift, which can be used to enter + the mansion. You can use scrying magic and similar effects to observe the outside + only if they're capable of crossing planes. A staff of up to 24 servants attends + to anyone within the mansion. These are like the servant created by the unseen servant + spell, though they're visible, with an appearance you determine during casting. + The mansion is stocked with enough food to serve a nine-course banquet to 150 people. +duration: 24 hours +has_been_manually_proofread: false +level: 7 +name: Magnificent Mansion +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 349 + page_stop: 349 +targets: null +traditions: +- Arcane +- Occult +traits: +- Conjuration +- Extradimensional +trigger: null +type: Spell diff --git a/data/spells/malignant sustenance.yaml b/data/spells/malignant sustenance.yaml new file mode 100644 index 0000000..0c09374 --- /dev/null +++ b/data/spells/malignant sustenance.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You embed a seed of negative energy in an undead creature, restoring its unnatural\ + \ vigor. The target gains fast healing 7. This healing comes from negative energy,\ + \ so it heals the undead rather than damaging it. \n\n**Heightened (+1)** The\ + \ fast healing increases by 2." +duration: 1 minute +has_been_manually_proofread: false +level: 4 +name: Malignant Sustenance +range: touch +req: null +source: +- abbr: CRB + page_start: 394 + page_stop: 394 +targets: 1 willing undead creature +traditions: null +traits: +- Uncommon +- Cleric +- Necromancy +- Negative +trigger: null +type: Focus diff --git a/data/spells/mantis form.yaml b/data/spells/mantis form.yaml new file mode 100644 index 0000000..28de21a --- /dev/null +++ b/data/spells/mantis form.yaml @@ -0,0 +1,24 @@ +action_abbr: '2' +cast: null +components: +- Somatic +- Verbal +descr: You become a mantis. You gain the effects of *insect form*, heightened to *mantis + form*'s level, and you can only transform into a mantis. +duration: 1 minute +has_been_manually_proofread: false +level: 4 +name: Mantis Form +req: null +source: +- abbr: LOWG + page_start: 71 + page_stop: 71 +targets: null +traditions: null +traits: +- Uncommon +- Polymorph +- Transmutation +trigger: null +type: Focus diff --git a/data/spells/mariner's curse.yaml b/data/spells/mariner's curse.yaml new file mode 100644 index 0000000..a1f71dc --- /dev/null +++ b/data/spells/mariner's curse.yaml @@ -0,0 +1,35 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You afflict the target with the curse of the roiling, unforgiving sea. The\ + \ target must attempt a Will save. \n\n**Critical Success** The target is unaffected.\ + \ \n\n**Success** The target becomes sickened 1. Reducing its sickened condition\ + \ to 0 ends the curse. \n\n**Failure** The target becomes sickened 1 and can't\ + \ reduce its sickened condition below 1 while the curse remains. The curse can be\ + \ lifted by remove curse or similar magic. Whenever the target is sickened and on\ + \ the water at least a mile from shore, it is also slowed 1. \n\n**Critical Failure**\ + \ As failure, but the target becomes sickened 2." +duration: null +has_been_manually_proofread: false +level: 5 +name: Mariner's Curse +range: touch +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 350 + page_stop: 350 +targets: 1 creature +traditions: +- Arcane +- Occult +- Primal +traits: +- Attack +- Curse +- Necromancy +trigger: null +type: Spell diff --git a/data/spells/mask of terror.yaml b/data/spells/mask of terror.yaml new file mode 100644 index 0000000..eebe572 --- /dev/null +++ b/data/spells/mask of terror.yaml @@ -0,0 +1,39 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "The target appears to be a gruesome and terrifying creature. The effect is\ + \ unique to each observer, so a human viewing the target might see a demon with\ + \ bloody fangs, but a demon observing the target might see a glowing angelic visage.\ + \ When any creature attempts a hostile action against the target, the creature must\ + \ attempt a Will save. It is then temporarily immune until the end of its next turn.\ + \ \n\n**Success** The creature is unaffected. \n\n**Failure** The creature becomes\ + \ frightened 2 before using its action. \n\n**Critical Failure** The creature\ + \ becomes frightened 2, and its action fails and is wasted. \n\n**Heightened (8th)**\ + \ You can target up to 5 creatures. If a creature uses a hostile action or reaction\ + \ that affects multiple targets simultaneously, it needs to attempt only one save\ + \ against mask of terror." +duration: 1 minute +has_been_manually_proofread: false +level: 7 +name: Mask of Terror +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 350 + page_stop: 350 +targets: 1 creature +traditions: +- Arcane +- Occult +- Primal +traits: +- Emotion +- Fear +- Illusion +- Mental +- Visual +trigger: null +type: Spell diff --git a/data/spells/massacre.yaml b/data/spells/massacre.yaml new file mode 100644 index 0000000..740725e --- /dev/null +++ b/data/spells/massacre.yaml @@ -0,0 +1,38 @@ +action_abbr: '2' +area: 60-foot line +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You unleash a wave of necromantic energy to snuff out the life force of those\ + \ in its path. Each creature of 17th level or lower in the line must attempt a Fortitude\ + \ save. If the damage from massacre reduces a creature to 0 Hit Points, that creature\ + \ dies instantly. If massacre doesn't kill even a single creature, the negative\ + \ energy violently explodes back toward you, dealing an additional 30 negative damage\ + \ to every creature in the line (even those above 17th level) and 30 negative damage\ + \ to you. \n\n**Critical Success** The creature is unaffected. \n\n**Success**\ + \ The creature takes 9d6 negative damage. \n\n**Failure** The creature takes\ + \ 100 negative damage. \n\n**Critical Failure** The creature dies. \n\n**Heightened\ + \ (10th)** The spell can affect creatures up to 19th level. Increase the damage\ + \ to 10d6 on a success, and to 115 on a failure." +duration: null +has_been_manually_proofread: false +level: 9 +name: Massacre +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 350 + page_stop: 350 +targets: null +traditions: +- Arcane +- Divine +- Primal +traits: +- Death +- Necromancy +- Negative +trigger: null +type: Spell diff --git a/data/spells/maze.yaml b/data/spells/maze.yaml new file mode 100644 index 0000000..36216e3 --- /dev/null +++ b/data/spells/maze.yaml @@ -0,0 +1,37 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You transport the target into an extradimensional maze of eldritch origin\ + \ and trap it there. Once each turn, the target can spend 1 action to attempt a\ + \ Survival check or Perception check against your spell DC to escape the maze. The\ + \ possible outcomes are as follows.Teleportation magic doesn't help the creature\ + \ escape unless the magic can transport across planes, such as plane shift. When\ + \ the spell ends, either because the target escaped or the duration ran out, the\ + \ target returns to the space it occupied when it was banished, or to the nearest\ + \ space if the original is now filled. \n\n**Critical Success** The target escapes\ + \ and the spell ends. \n\n**Success** The target escapes and the spell ends. \ + \ \n\n**Failure** The target makes no progress toward escape. \n\n**Critical Failure**\ + \ The target makes no progress toward escape, and if it was on the right path,\ + \ it no longer is." +duration: sustained +has_been_manually_proofread: false +level: 8 +name: Maze +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 350 + page_stop: 350 +targets: 1 creature +traditions: +- Arcane +- Occult +traits: +- Conjuration +- Extradimensional +- Teleportation +trigger: null +type: Spell diff --git a/data/spells/meld into stone.yaml b/data/spells/meld into stone.yaml new file mode 100644 index 0000000..115cc7d --- /dev/null +++ b/data/spells/meld into stone.yaml @@ -0,0 +1,30 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You merge with an adjacent block of stone with enough volume to fit you and + your worn and held possessions. You must touch the stone when you Cast the Spell. + You can hear, but not see, what's going on outside the stone, and you can cast spells + while in the stone as long as they don't require line of effect beyond the stone. + Significant physical damage to the stone while you are inside it expels you and + deals 10d6 damage to you. Passwall expels you without dealing damage and ends meld + into stone. You can Dismiss this spell. +duration: 10 minutes +has_been_manually_proofread: false +level: 3 +name: Meld into Stone +req: null +source: +- abbr: CRB + page_start: 350 + page_stop: 350 +targets: null +traditions: +- Arcane +- Primal +traits: +- Earth +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/mending.yaml b/data/spells/mending.yaml new file mode 100644 index 0000000..6f27bf0 --- /dev/null +++ b/data/spells/mending.yaml @@ -0,0 +1,34 @@ +action_abbr: null +cast: 10 minutes (somatic, verbal) +components: +- Somatic +- Verbal +descr: "You repair the target item. You restore 5 Hit Points per spell level to the\ + \ target, potentially removing the broken condition if this repairs it past the\ + \ item's Broken Threshold. You can't replace lost pieces or repair an object that's\ + \ been completely destroyed. \n\n**Heightened (2nd)** You repair the target item.\ + \ You restore 5 Hit Points per spell level to the target, potentially removing the\ + \ broken condition if this repairs it past the item's Broken Threshold. You can't\ + \ replace lost pieces or repair an object that's been completely destroyed. \n\n\ + **Heightened (2nd)** You can target a non-magical object of 2 Bulk or less, or\ + \ a magical object of 1 Bulk or less." +duration: null +has_been_manually_proofread: false +level: 1 +name: Mending +range: touch +req: null +source: +- abbr: CRB + page_start: 351 + page_stop: 351 +targets: non-magical object of light Bulk or less +traditions: +- Arcane +- Divine +- Occult +- Primal +traits: +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/message.yaml b/data/spells/message.yaml new file mode 100644 index 0000000..f1f6164 --- /dev/null +++ b/data/spells/message.yaml @@ -0,0 +1,36 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You mouth words quietly, but instead of coming out of your mouth, they're\ + \ transferred directly to the ears of the target. While others can't hear your words\ + \ any better than if you normally mouthed them, the target can hear your words as\ + \ if they were standing next to you. The target can give a brief response as a reaction,\ + \ or as a free action on their next turn if they wish, but they must be able to\ + \ see you and be within range to do so. If they respond, their response is delivered\ + \ directly to your ear, just like the original message. \n\n**Heightened (3rd)**\ + \ The spell's range increases to 500 feet." +duration: see below +has_been_manually_proofread: false +level: 1 +name: Message +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 351 + page_stop: 351 +targets: 1 creature +traditions: +- Arcane +- Divine +- Occult +traits: +- Auditory +- Cantrip +- Illusion +- Linguistic +- Mental +trigger: null +type: Cantrip diff --git a/data/spells/meteor swarm.yaml b/data/spells/meteor swarm.yaml new file mode 100644 index 0000000..0313759 --- /dev/null +++ b/data/spells/meteor swarm.yaml @@ -0,0 +1,34 @@ +action_abbr: '2' +area: 4 40-foot bursts +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You call down four meteors that explode in a fiery blast. Each meteor deals\ + \ 6d10 bludgeoning damage to any creatures in the 10-foot burst at the center of\ + \ its area of effect before exploding, dealing 14d6 fire damage to any creatures\ + \ in its 40-foot burst. The meteors' central 10-foot bursts can't overlap, and a\ + \ creature takes the same amount of fire damage no matter how many overlapping explosions\ + \ it's caught in. The saving throw applies to both the bludgeoning and the fire\ + \ damage. \n\n**Heightened (+1)** The bludgeoning damage increases by 1d10, and\ + \ the fire damage increases by 2d6." +duration: null +has_been_manually_proofread: false +level: 9 +name: Meteor Swarm +range: 500 feet +req: null +saving throw: basic Reflex +source: +- abbr: CRB + page_start: 351 + page_stop: 351 +targets: null +traditions: +- Arcane +- Primal +traits: +- Evocation +- Fire +trigger: null +type: Spell diff --git a/data/spells/mind blank.yaml b/data/spells/mind blank.yaml new file mode 100644 index 0000000..4d37238 --- /dev/null +++ b/data/spells/mind blank.yaml @@ -0,0 +1,30 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: Powerful wards hide a creature from divination magic. The target gains a +4 + status bonus to saves against mental effects. Mind blank attempts to counteract + any detection, revelation, and scrying effects as if its spell level were 1 higher + than its actual level. On a success, the divination effect functions normally except + that it detects nothing about the target and its possessions. For instance, detect + magic would still detect other magic in the area, but not any magic on the target. +duration: until the next time you make your daily preparations +has_been_manually_proofread: false +level: 8 +name: Mind Blank +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 351 + page_stop: 351 +targets: 1 creature +traditions: +- Arcane +- Occult +traits: +- Uncommon +- Abjuration +trigger: null +type: Spell diff --git a/data/spells/mind probe.yaml b/data/spells/mind probe.yaml new file mode 100644 index 0000000..89cdd10 --- /dev/null +++ b/data/spells/mind probe.yaml @@ -0,0 +1,39 @@ +action_abbr: null +cast: 1 minute (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: "You cast your thoughts through a creature's mind, sifting for information.\ + \ You access the target's memories and knowledge unless it fends you off with a\ + \ Will save. \n\n**Success** The target is unaffected. \n\n**Failure** Each\ + \ round of the spell's duration, you can Sustain the Spell to ask a different question\ + \ and attempt to uncover the answer. For each question, the target can attempt a\ + \ Deception check against your spell DC; if the target succeeds, you don't learn\ + \ the answer, and on a critical success, the target gives you a false answer that\ + \ you believe is truthful Once you've asked the target a given question, asking\ + \ it again, even with a separate casting of mind probe, produces the same result.\ + \ \n\n**Critical Failure** As failure, and the target takes a -4 circumstance\ + \ penalty to Deception checks against your questions." +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 5 +name: Mind Probe +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 351 + page_stop: 351 +targets: 1 creature +traditions: +- Arcane +- Occult +traits: +- Uncommon +- Divination +- Linguistic +- Mental +trigger: null +type: Spell diff --git a/data/spells/mind reading.yaml b/data/spells/mind reading.yaml new file mode 100644 index 0000000..2e12985 --- /dev/null +++ b/data/spells/mind reading.yaml @@ -0,0 +1,37 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "With a cursory mental touch, you attempt to read the target's mind. It must\ + \ attempt a Will save. The target then becomes temporarily immune to your mind reading\ + \ for 1 hour. \n\n**Critical Success** The target perceives vague surface thoughts\ + \ from you when you Cast the Spell. \n\n**Success** You find out whether the target's\ + \ Intelligence modifier is higher than, equal to, or lower than yours. \n\n**Failure**\ + \ You perceive vague surface thoughts from the target when you Cast the Spell,\ + \ and you find out whether its Intelligence modifier is higher than, equal to, or\ + \ lower than yours. \n\n**Critical Failure** As failure, and for the duration\ + \ of the spell, you can Sustain the Spell to detect the target's surface thoughts\ + \ again. The target doesn't receive any additional saves." +duration: 1 round or sustained up to 1 minute +has_been_manually_proofread: false +level: 3 +name: Mind Reading +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 351 + page_stop: 351 +targets: 1 creature +traditions: +- Arcane +- Occult +traits: +- Uncommon +- Detection +- Divination +- Mental +trigger: null +type: Spell diff --git a/data/spells/mindlink.yaml b/data/spells/mindlink.yaml new file mode 100644 index 0000000..a38498e --- /dev/null +++ b/data/spells/mindlink.yaml @@ -0,0 +1,26 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You link your mind to the target's mind and mentally impart to that target + an amount of information in an instant that could otherwise be communicated in 10 + minutes. +duration: null +has_been_manually_proofread: false +level: 1 +name: Mindlink +range: touch +req: null +source: +- abbr: CRB + page_start: 352 + page_stop: 352 +targets: 1 willing creature +traditions: +- Occult +traits: +- Divination +- Mental +trigger: null +type: Spell diff --git a/data/spells/miracle.yaml b/data/spells/miracle.yaml new file mode 100644 index 0000000..aa05915 --- /dev/null +++ b/data/spells/miracle.yaml @@ -0,0 +1,31 @@ +action_abbr: '3' +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: You request aid directly from your divine source. Your divine source always + refuses a request out of line with its nature, and it might grant a different request + (potentially more powerful or better fitting its nature) than the one you asked + for. A casting of miracle can do any of the following things. Duplicate any divine + spell of 9th level or lower. Duplicate any non-divine spell of 7th level or lower. + Produce any effect whose power level is in line with the above effects. Reverse + certain effects that refer to the wish spell. The GM might allow you to try using + miracle to produce greater effects than these, but doing so may be dangerous, or + the spell may have only a partial effect. +duration: null +has_been_manually_proofread: false +level: 10 +name: Miracle +req: null +source: +- abbr: CRB + page_start: 352 + page_stop: 352 +targets: null +traditions: +- Divine +traits: +- Divination +trigger: null +type: Spell diff --git a/data/spells/mirror image.yaml b/data/spells/mirror image.yaml new file mode 100644 index 0000000..8da6679 --- /dev/null +++ b/data/spells/mirror image.yaml @@ -0,0 +1,34 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: Three illusory images of you swirl about your space, potentially causing those + who attack you to hit one of the images instead of you. Any attack that would hit + you has a random chance of hitting one of your images instead of you. If all three + images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). With two images + remaining, there is a 1 in 3 chance of hitting you (1-2 on 1d6). With only one image, + the chances are 1 in 2 (1-3 on 1d6). Once an image is hit, it is destroyed. If an + attack roll fails to hit your AC but doesn't critically fail, it destroys an image + but has no additional effect (even if the attack would normally have an effect on + a failure). If an attack roll is a critical success and would hit one of the images, + one of the images is destroyed and the attack roll becomes a success against you. + Once all the images are destroyed, the spell ends. +duration: 1 minute +has_been_manually_proofread: false +level: 2 +name: Mirror Image +req: null +source: +- abbr: CRB + page_start: 352 + page_stop: 352 +targets: null +traditions: +- Arcane +- Occult +traits: +- Illusion +- Visual +trigger: null +type: Spell diff --git a/data/spells/misdirection.yaml b/data/spells/misdirection.yaml new file mode 100644 index 0000000..92fdd7a --- /dev/null +++ b/data/spells/misdirection.yaml @@ -0,0 +1,28 @@ +action_abbr: null +cast: 1 minute (somatic, verbal) +components: +- Somatic +- Verbal +descr: You reshape the magic aura of one creature or object to resemble that of another. + You designate one target as the primary target and the other as the secondary target. + Effects that would detect auras on the primary target instead detect the same types + of auras from the secondary target. A creature reading the aura can attempt to disbelieve + the illusion. You can Dismiss the spell from up to a mile away. +duration: until the next time you make your daily preparations +has_been_manually_proofread: false +level: 2 +name: Misdirection +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 352 + page_stop: 352 +targets: 2 creatures or objects +traditions: +- Arcane +- Occult +traits: +- Illusion +trigger: null +type: Spell diff --git a/data/spells/mislead.yaml b/data/spells/mislead.yaml new file mode 100644 index 0000000..24fc9ed --- /dev/null +++ b/data/spells/mislead.yaml @@ -0,0 +1,39 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You turn yourself invisible and create an illusory duplicate of yourself. When + you Sustain the Spell, you can mentally dictate a course of action for your duplicate + to follow that round. Your duplicate acts as though it had your full number of actions, + though it can't actually affect anything in the environment. Both the duplicate + and your invisibility persist for the spell's duration. Performing a hostile action + doesn't end mislead's invisibility, just like a 4th-level invisibility spell. A + creature that determines the duplicate is an illusion doesn't necessarily know you're + invisible, and one that can see your invisible form doesn't necessarily know your + duplicate is an illusion. If you Cast a Spell, attack, or otherwise interact with + another creature, as a part of that action you can attempt a Deception check against + observers' Perception DCs to convince them your duplicate used that action. This + doesn't fool anyone who's aware your duplicate is an illusion, nor does it work + if the attack obviously couldn't have come from the duplicate. For instance, if + you fired a ray, you could make it look like it came from the duplicate as long + as the duplicate was positioned appropriately, but if you attacked with a sword + and your duplicate was across the room from the target, your Deception check would + automatically fail. +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 6 +name: Mislead +req: null +source: +- abbr: CRB + page_start: 352 + page_stop: 352 +targets: null +traditions: +- Arcane +- Occult +traits: +- Illusion +trigger: null +type: Spell diff --git a/data/spells/modify memory.yaml b/data/spells/modify memory.yaml new file mode 100644 index 0000000..568ed9f --- /dev/null +++ b/data/spells/modify memory.yaml @@ -0,0 +1,39 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You alter the target's memories, either erasing a memory, enhancing a memory's\ + \ clarity, altering a memory, or adding a false memory. The target can attempt a\ + \ Will save to resist the spell.Any memories you've altered remain changed as long\ + \ as the spell is active. If the target moves out of range before the 5 minutes\ + \ is up, you can't alter any further memories. \n\n**Critical Success** The target\ + \ is unaffected and realizes you tried to alter its memory. \n\n**Success** The\ + \ target is unaffected but thinks your spell was something harmless instead of modify\ + \ memory, unless it identifies the spell. \n\n**Failure** During the first 5 minutes\ + \ of the spell's duration, you can Sustain the Spell to modify a memory once each\ + \ round. When you do, you imagine up to 6 seconds of memory to modify, to a maximum\ + \ of 5 continuous minutes of memory. \n\n**Heightened (6th)** You can cast the\ + \ spell on a willing target to suppress all memory of a particular topic, detailed\ + \ in 50 words or fewer. The effect is permanent, and it patches these omissions\ + \ with an indistinct haze." +duration: unlimited +has_been_manually_proofread: false +level: 4 +name: Modify Memory +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 352 + page_stop: 352 +targets: 1 creature +traditions: +- Occult +traits: +- Uncommon +- Divination +- Mental +trigger: null +type: Spell diff --git a/data/spells/moment of renewal.yaml b/data/spells/moment of renewal.yaml new file mode 100644 index 0000000..edfeb61 --- /dev/null +++ b/data/spells/moment of renewal.yaml @@ -0,0 +1,30 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: The targets experience a day's worth of recovery in an instant. Any detrimental + effects that would be gone after 24 hours end, though this doesn't shorten the duration + of any active spells affecting the targets. The targets regain Hit Points and recover + from conditions as if they had taken 24 hours of rest, but they do not make their + daily preparations again or gain any benefits of rest other than healing. The targets + are then temporarily immune for 1 day. +duration: null +has_been_manually_proofread: false +level: 8 +name: Moment of Renewal +range: touch +req: null +source: +- abbr: CRB + page_start: 353 + page_stop: 353 +targets: up to 6 creatures +traditions: +- Divine +- Primal +traits: +- Healing +- Necromancy +trigger: null +type: Spell diff --git a/data/spells/monstrosity form.yaml b/data/spells/monstrosity form.yaml new file mode 100644 index 0000000..fdc3f56 --- /dev/null +++ b/data/spells/monstrosity form.yaml @@ -0,0 +1,58 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You transform into the shape of a legendary monster, assuming a Huge battle\ + \ form. You must have enough space to expand into or the spell is lost. When you\ + \ cast this spell, choose phoenix, purple worm, or sea serpent. While in this form,\ + \ you gain the beast trait (for phoenix) or the animal trait (for purple worm or\ + \ sea serpent). You can Dismiss the spell. You gain the following statistics and\ + \ abilities regardless of which battle form you choose: \n\n * AC = 20 + your level.\ + \ Ignore your armor's check penalty and Speed reduction.\n\n * 20 temporary Hit\ + \ Points.\n\n * Darkvision.\n\n * One or more unarmed melee attacks specific to\ + \ the battle form you choose, which are the only attacks you can use. You're trained\ + \ with them. Your attack modifier is +28, and you use the listed damage. These attacks\ + \ are Strength based (for the purpose of the enfeebled condition, for example).\ + \ If your unarmed attack modifier is higher, you can use it instead.\n\n * Athletics\ + \ modifier of +30, unless your own modifier is higher.\n\n \n\nYou also gain specific\ + \ abilities based on the type of monster you choose:\n\n * **Phoenix** Speed 30\ + \ feet, fly Speed 90 feet; **Melee** |1| beak (reach 15 feet), **Damage** 2d6+12\ + \ piercing plus 2d4 fire and 2d4 persistent fire; **Melee** |1| talon (agile, reach\ + \ 15 feet), **Damage** 2d8+12 slashing; **Shroud of Flame** (aura, evocation, fire,\ + \ primal) 20 feet. You gain an aura of fire that extends out from you. A creature\ + \ that enters or ends its turn within the aura takes 2d6 fire damage. A creature\ + \ can take this damage only once per turn. You can use a single action, which has\ + \ the concentrate trait, to activate or deactivate this aura.\n\n * **Purple Worm**\ + \ Speed 40 feet, burrow Speed 30 feet, swim Speed 20 feet; **Melee** |1| jaws (reach\ + \ 10 feet), **Damage** 2d12+20 piercing; **Melee** |1| stinger (agile, reach 10\ + \ feet), **Damage** 2d8+15 piercing plus 2d6 persistent poison; **Melee** |1| body\ + \ (reach 10 feet) **Damage** 2d8+20 bludgeoning; **Inexorable** You automatically\ + \ recover from the paralyzed, slowed, and stunned conditions at the end of each\ + \ of your turns. You're also immune to being immobilized and ignore difficult terrain\ + \ and greater difficult terrain.\n\n * **Sea Serpent** Speed 20 feet, swim Speed\ + \ 90 feet; **Melee** |1| jaws (reach 15 feet), **Damage** 2d12+20 piercing; **Melee**\ + \ |1| tail (reach 25 feet), **Damage** 2d8+20 bludgeoning; **Spine Rake** |2| (move)\ + \ You extend your spines and Swim or Stride. Each creature you're adjacent to at\ + \ any point during your movement takes 4d8+10 slashing damage (basic Reflex against\ + \ your spell DC).\n\n \n\n**Heightened (9th)** You instead gain AC = 22 + your\ + \ level, 25 temporary HP, attack modifier +31, increase damage by one damage die,\ + \ and Athletics +33." +duration: 1 minute +has_been_manually_proofread: false +level: 8 +name: Monstrosity Form +req: null +source: +- abbr: CRB + page_start: 353 + page_stop: 353 +targets: null +traditions: +- Arcane +- Primal +traits: +- Polymorph +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/moon frenzy.yaml b/data/spells/moon frenzy.yaml new file mode 100644 index 0000000..ec5b216 --- /dev/null +++ b/data/spells/moon frenzy.yaml @@ -0,0 +1,41 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "A feral aspect overcomes the targets, making them tough and savage. Targets\ + \ gain 5 temporary Hit Points, a +10-foot status bonus to their Speeds, and weakness\ + \ 5 to silver. They also grow vicious fangs and claws, which are unarmed attacks.\ + \ The fangs deal 2d8 piercing damage; the claws deal 2d6 slashing damage and have\ + \ the agile and finesse traits. The targets use their highest weapon or unarmed\ + \ attack proficiency with these attacks, and if they have weapon specialization\ + \ or greater weapon specialization, they add this damage as well. On a critical\ + \ hit with one of these unarmed attacks, the creature struck takes 1d4 persistent\ + \ bleed damage. The targets can't use concentrate actions unless those actions also\ + \ have the rage trait, with the exception of Seek. A creature can attempt to end\ + \ the spell's effect on itself by using a single action, which has the rage trait,\ + \ to attempt a Will save against your spell DC; on a success, it ends the spell's\ + \ effect on itself. If a target is in the light of a full moon, it also grows by\ + \ one size if it were Medium or smaller. This increases the reach of a Medium or\ + \ Tiny creature by 5 feet. \n\n**Heightened (6th)** The temporary Hit Points increase\ + \ to 10, the silver weakness to 10, and the damage dealt by the attacks to three\ + \ dice. \n\n**Heightened (10th)** The temporary Hit Points increase to 20, the\ + \ silver weakness to 20, and the damage dealt by the attacks to four dice." +duration: 1 minute +has_been_manually_proofread: false +level: 5 +name: Moon Frenzy +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 353 + page_stop: 353 +targets: up to 5 willing creatures +traditions: +- Primal +traits: +- Morph +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/moonbeam.yaml b/data/spells/moonbeam.yaml new file mode 100644 index 0000000..64e2d73 --- /dev/null +++ b/data/spells/moonbeam.yaml @@ -0,0 +1,32 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You shine a ray of moonlight. Make a spell attack roll. The beam of light\ + \ deals 1d6 fire damage. Moonbeam deals silver damage for the purposes of weaknesses,\ + \ resistances, and the like. \n\n**Critical Success** The beam deals double damage,\ + \ and the target is dazzled for 1 minute. \n\n**Success** The beam deals full\ + \ damage, and the target is dazzled for 1 round. \n\n**Heightened (+1)** The ray's\ + \ damage increases by 1d6." +duration: null +has_been_manually_proofread: false +level: 1 +name: Moonbeam +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 394 + page_stop: 394 +targets: 1 creature or object +traditions: null +traits: +- Uncommon +- Attack +- Cleric +- Evocation +- Fire +- Light +trigger: null +type: Focus diff --git a/data/spells/mystic beacon.yaml b/data/spells/mystic beacon.yaml new file mode 100644 index 0000000..5cc704b --- /dev/null +++ b/data/spells/mystic beacon.yaml @@ -0,0 +1,26 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: The next damaging or healing spell the target casts before the start of your + next turn deals damage or restores Hit Points as if the spell were heightened 1 + level higher than its actual level. The spell otherwise functions at its actual + level. Once the target casts the spell, mystic beacon ends. +duration: until the start of your next turn +has_been_manually_proofread: false +level: 4 +name: Mystic Beacon +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 394 + page_stop: 394 +targets: 1 willing creature +traditions: null +traits: +- Uncommon +- Cleric +- Evocation +trigger: null +type: Focus diff --git a/data/spells/nature incarnate.yaml b/data/spells/nature incarnate.yaml new file mode 100644 index 0000000..0b1a8d1 --- /dev/null +++ b/data/spells/nature incarnate.yaml @@ -0,0 +1,49 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "The primal power of the world flows through you. You transform into an incarnation\ + \ of nature, either a green man or a kaiju. Your battle form is Medium for a green\ + \ man or Gargantuan (30-foot-by-30-foot space) for a kaiju. You must have enough\ + \ space to expand into or the spell is lost. While in this form, you gain the plant\ + \ trait (for a green man) or the beast trait (for a kaiju). You can Dismiss the\ + \ spell. \n\nYou gain the following statistics and abilities regardless of which\ + \ battle form you choose: \n\n * AC = 25 + your level. Ignore your armor's check\ + \ penalty and Speed reduction.\n\n * 30 temporary Hit Points.\n\n * Darkvision.\n\ + \n * One or more attacks specific to the battle form you choose, which are the only\ + \ attacks you can use. You're trained with them. Your attack modifier is +34, and\ + \ you use the listed damage. These attacks are Strength based (for the purpose of\ + \ the enfeebled condition, for example). If your unarmed attack modifier is higher,\ + \ you can use it instead.\n\n * Athletics modifier of +36, unless your own modifier\ + \ is higher.\n\n \n\nYou also gain specific abilities based on the type of incarnation\ + \ you choose: \n\n * **Green Man** Speed 40 feet, climb Speed 40 feet; **Melee**\ + \ |1| vines (reach 30 feet, versatile P), **Damage** 6d8+12 bludgeoning; **Ranged**\ + \ |1| thorns (range 100 feet), **Damage** 6d6+6 piercing; Green Caress (aura, primal,\ + \ transmutation) 60 feet. Enemies other than plants must succeed at a Fortitude\ + \ save against your spell DC or become clumsy 1 for 1 round (clumsy 2 on a critical\ + \ failure).\n\n * **Kaiju** Speed 50 feet; resistance 5 to physical damage; **Melee**\ + \ |1| jaws (reach 30 feet), **Damage** 6d10+10 piercing; **Melee** |1| claws (agile,\ + \ reach 30 feet), **Damage** 6d8+8 slashing; **Melee** |1| foot (agile, reach 15\ + \ feet), **Damage** 6d6+10 bludgeoning; **Unstoppable** You are immune to being\ + \ immobilized and ignore difficult terrain and greater difficult terrain; **Trample**\ + \ |3| You move up to double your Speed and move through the spaces of Huge or smaller\ + \ creatures, trampling each creature whose space you enter. A trampled creature\ + \ takes foot damage with a basic Reflex save against your spell DC." +duration: 1 minute +has_been_manually_proofread: false +level: 10 +name: Nature Incarnate +req: null +source: +- abbr: CRB + page_start: 354 + page_stop: 354 +targets: null +traditions: +- Primal +traits: +- Polymorph +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/nature's bounty.yaml b/data/spells/nature's bounty.yaml new file mode 100644 index 0000000..03d65e0 --- /dev/null +++ b/data/spells/nature's bounty.yaml @@ -0,0 +1,28 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: "A palm-sized raw fruit or vegetable appears in your open hand. You choose\ + \ the specific type of food. A creature can consume the food with an Interact action\ + \ to regain 3d10+12 Hit Points and be nourished as if it had eaten a meal. If uneaten,\ + \ the food rots and crumbles to dust after 1 minute. \n\n**Heightened (+1)** The\ + \ Hit Points restored increase by 6." +duration: null +has_been_manually_proofread: false +level: 4 +name: Nature's Bounty +req: You have a free hand. +source: +- abbr: CRB + page_start: 394 + page_stop: 394 +targets: null +traditions: null +traits: +- Uncommon +- Cleric +- Conjuration +- Plant +- Positive +trigger: null +type: Focus diff --git a/data/spells/nature's enmity.yaml b/data/spells/nature's enmity.yaml new file mode 100644 index 0000000..2de5da7 --- /dev/null +++ b/data/spells/nature's enmity.yaml @@ -0,0 +1,36 @@ +action_abbr: '2' +area: 500-foot burst +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: Animals and plants in the area turn against the targets. Each target suffers + from the following effects as long as it remains in the area. Vegetation springs + up from every surface, giving each target a -10-foot circumstance penalty to its + Speed any time it's adjacent to the plants. Aggressive animals attack unpredictably. + At the start of its turn, each target rolls a DC 8 flat check. On a failure, it's + attacked by swarming creatures that deal 2d10 slashing damage. The target attempts + a basic Reflex save, and it is flat-footed for 1 round on any outcome other than + a critical success. The target loses any connection to nature or natural creatures. + The target has to succeed at a DC 5 flat check when casting any primal spell or + the spell fails. Furthermore, animal or plant creatures become hostile to it, even + one with a strong bond to the target, such as an animal companion. The GM might + decide that you can't subject some creatures, such as an emissary of a nature deity, + to the ire of nature. +duration: 10 minutes +has_been_manually_proofread: false +level: 9 +name: Nature's Enmity +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 354 + page_stop: 354 +targets: up to 5 creatures +traditions: +- Primal +traits: +- Enchantment +trigger: null +type: Spell diff --git a/data/spells/negate aroma.yaml b/data/spells/negate aroma.yaml new file mode 100644 index 0000000..192889c --- /dev/null +++ b/data/spells/negate aroma.yaml @@ -0,0 +1,30 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "The target loses its odor, preventing creatures from passively noticing its\ + \ presence via smell alone, even if the creatures have precise or imprecise scent.\ + \ A creature attempting a Perception check to Seek with scent and other senses might\ + \ notice the lack of natural scent. If the target has any abilities that result\ + \ from its smell, such as an overpowering scent, those abilities are also negated.\ + \ \n\n**Heightened (5th)** The range increases to 30 feet, and you can target\ + \ up to 10 creatures." +duration: 1 hour +has_been_manually_proofread: false +level: 1 +name: Negate Aroma +range: touch +req: null +source: +- abbr: CRB + page_start: 354 + page_stop: 354 +targets: 1 willing creature +traditions: +- Arcane +- Primal +traits: +- Abjuration +trigger: null +type: Spell diff --git a/data/spells/neutralize poison.yaml b/data/spells/neutralize poison.yaml new file mode 100644 index 0000000..839e2ff --- /dev/null +++ b/data/spells/neutralize poison.yaml @@ -0,0 +1,26 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You pour healing magic through the target in an attempt to cure one poison + afflicting it. Attempt a counteract check against the poison. +duration: null +has_been_manually_proofread: false +level: 3 +name: Neutralize Poison +range: touch +req: null +source: +- abbr: CRB + page_start: 354 + page_stop: 354 +targets: 1 creature +traditions: +- Divine +- Primal +traits: +- Healing +- Necromancy +trigger: null +type: Spell diff --git a/data/spells/nightmare.yaml b/data/spells/nightmare.yaml new file mode 100644 index 0000000..2246ea8 --- /dev/null +++ b/data/spells/nightmare.yaml @@ -0,0 +1,35 @@ +action_abbr: null +cast: 10 minutes (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: "You send disturbing nightmares to your target. The next time the target falls\ + \ asleep, it must attempt a Will save. If you know the target only by name and have\ + \ never met them, the target gets a +4 circumstance bonus to the Will save. \n\n\ + **Critical Success** The target suffers no adverse effects and is temporarily immune\ + \ for 1 week. \n\n**Success** The target experiences the nightmares but suffers\ + \ no adverse effects other than unpleasant memories. \n\n**Failure** The target\ + \ experiences the nightmares and awakens fatigued. \n\n**Critical Failure** The\ + \ target experiences the nightmares, awakens fatigued, and is drained 2 until it\ + \ is no longer fatigued." +duration: 1 day +has_been_manually_proofread: false +level: 4 +name: Nightmare +range: planetary +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 354 + page_stop: 354 +targets: 1 creature you know by name +traditions: +- Arcane +- Occult +traits: +- Illusion +- Mental +trigger: null +type: Spell diff --git a/data/spells/nondetection.yaml b/data/spells/nondetection.yaml new file mode 100644 index 0000000..41c36f6 --- /dev/null +++ b/data/spells/nondetection.yaml @@ -0,0 +1,32 @@ +action_abbr: null +cast: 10 minutes (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: You erect protective wards that make the target difficult to detect via magic. + Nondetection attempts to counteract all detection, revelation, and scrying divinations + made against the target or the target's gear throughout the duration, counting cantrips + as 1st-level spells for this purpose. Successfully counteracting a divination that + targets an area or multiple targets negates the effects only for nondetection's + target. +duration: 8 hours +has_been_manually_proofread: false +level: 3 +name: Nondetection +range: touch +req: null +source: +- abbr: CRB + page_start: 355 + page_stop: 355 +targets: 1 creature or object +traditions: +- Arcane +- Occult +- Primal +traits: +- Uncommon +- Abjuration +trigger: null +type: Spell diff --git a/data/spells/obscuring mist.yaml b/data/spells/obscuring mist.yaml new file mode 100644 index 0000000..40c9589 --- /dev/null +++ b/data/spells/obscuring mist.yaml @@ -0,0 +1,29 @@ +action_abbr: '3' +area: 20-foot burst +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: You call forth a cloud of mist. All creatures within the mist become concealed, + and all creatures outside the mist become concealed to creatures within it. You + can Dismiss the cloud. +duration: 1 minute +has_been_manually_proofread: false +level: 2 +name: Obscuring Mist +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 355 + page_stop: 355 +targets: null +traditions: +- Arcane +- Primal +traits: +- Conjuration +- Water +trigger: null +type: Spell diff --git a/data/spells/outcast's curse.yaml b/data/spells/outcast's curse.yaml new file mode 100644 index 0000000..39db6d7 --- /dev/null +++ b/data/spells/outcast's curse.yaml @@ -0,0 +1,38 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You afflict the target with a curse that makes its presence abrasive and off\ + \ -putting. The target must attempt a Will save. \n\n**Critical Success** The\ + \ target is unaffected. \n\n**Success** For 10 minutes, the target must roll twice\ + \ and use the worse result whenever attempting a Deception, Diplomacy, Intimidation,\ + \ or Performance check, and creatures they encounter have an initial attitude toward\ + \ them of one step worse (for instance, unfriendly instead of indifferent). \n\n\ + **Failure** As success, but the effect is permanent. \n\n**Critical Failure**\ + \ As failure, and creatures that the target encounters have an initial attitude\ + \ toward them of two steps worse." +duration: null +has_been_manually_proofread: false +level: 4 +name: Outcast's Curse +range: touch +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 355 + page_stop: 355 +targets: 1 creature +traditions: +- Arcane +- Divine +- Occult +traits: +- Attack +- Curse +- Enchantment +- Mental +- Misfortune +trigger: null +type: Spell diff --git a/data/spells/overstuff.yaml b/data/spells/overstuff.yaml new file mode 100644 index 0000000..68903e4 --- /dev/null +++ b/data/spells/overstuff.yaml @@ -0,0 +1,31 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Huge amounts of food and drink fill the target. It receives a full meal's\ + \ worth of nourishment and must attempt a Fortitude save. A target sickened by this\ + \ spell takes a -10-foot status penalty to its Speed until it's no longer sickened.\ + \ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\ + \ is sickened 1, but if it spends an action to end the condition, it succeeds automatically.\ + \ \n\n**Failure** The target is sickened 1. \n\n**Critical Failure** The target\ + \ is sickened 2." +duration: null +has_been_manually_proofread: false +level: 1 +name: Overstuff +range: 30 feet +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 394 + page_stop: 394 +targets: 1 living creature +traditions: null +traits: +- Uncommon +- Cleric +- Transmutation +trigger: null +type: Focus diff --git a/data/spells/overwhelming presence.yaml b/data/spells/overwhelming presence.yaml new file mode 100644 index 0000000..c44d7d1 --- /dev/null +++ b/data/spells/overwhelming presence.yaml @@ -0,0 +1,41 @@ +action_abbr: '2' +area: 40-foot burst +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You surround yourself with supernatural splendor, appearing to be a god or\ + \ similarly majestic being. You choose the aspects of your new majestic appearance.\ + \ This causes the targets to pay tribute to you by bowing or using some other action\ + \ in keeping with your appearance. The number of times a target must do this depends\ + \ on the result of their Will save. Paying tribute is a manipulate action or move\ + \ action, as chosen by the creature paying tribute. A creature under this effect\ + \ must pay tribute to you at least once on each of its turns if possible. While\ + \ affected by this spell, a creature is fascinated by you and can't use hostile\ + \ actions against you. The target is then temporarily immune for 1 minute. \n\n\ + **Critical Success** The target is unaffected. \n\n**Success** The target must\ + \ pay tribute twice. \n\n**Failure** The target must pay tribute six times. \n\ + \n**Critical Failure** As failure, and the target must spend all its actions paying\ + \ tribute if possible." +duration: until full tribute is paid +has_been_manually_proofread: false +level: 9 +name: Overwhelming Presence +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 356 + page_stop: 356 +targets: any number of creatures +traditions: +- Divine +- Occult +traits: +- Auditory +- Enchantment +- Incapacitation +- Mental +- Visual +trigger: null +type: Spell diff --git a/data/spells/paralyze.yaml b/data/spells/paralyze.yaml new file mode 100644 index 0000000..f000fa6 --- /dev/null +++ b/data/spells/paralyze.yaml @@ -0,0 +1,34 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You block the target's motor impulses before they can leave its mind, threatening\ + \ to freeze the target in place. The target must attempt a Will save. \n\n**Critical\ + \ Success** The target is unaffected. \n\n**Success** The target is stunned 1.\ + \ \n\n**Failure** The target is paralyzed for 1 round. \n\n**Critical Failure**\ + \ The target is paralyzed for 4 rounds. At the end of each of its turns, it can\ + \ attempt a new Will save to reduce the remaining duration by 1 round, or end it\ + \ entirely on a critical success. \n\n**Heightened (7th)** You can target up to\ + \ 10 creatures." +duration: varies +has_been_manually_proofread: false +level: 3 +name: Paralyze +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 356 + page_stop: 356 +targets: 1 creature +traditions: +- Arcane +- Occult +traits: +- Enchantment +- Incapacitation +- Mental +trigger: null +type: Spell diff --git a/data/spells/paranoia.yaml b/data/spells/paranoia.yaml new file mode 100644 index 0000000..abd9538 --- /dev/null +++ b/data/spells/paranoia.yaml @@ -0,0 +1,37 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You cause the target to see all other creatures as dire threats. The target\ + \ is stricken by intense paranoia toward all creatures around it and must attempt\ + \ a Will save. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ + \ The target believes everyone it sees is a potential threat. It becomes unfriendly\ + \ to all creatures to which it wasn't already hostile, even those that were previously\ + \ allies. It treats no one as an ally. The spell ends after 1 round. \n\n**Failure**\ + \ As success, but the effect lasts 1 minute. \n\n**Critical Failure** As failure,\ + \ except the target believes that everyone it sees is a mortal enemy. It uses its\ + \ reactions and free actions against everyone, regardless of whether they were previously\ + \ its allies, as determined by the GM. It otherwise acts as rationally as it normally\ + \ does and likely prefers to attack creatures that are actively attacking or hindering\ + \ it over those leaving it alone. \n\n**Heightened (6th)** You can target up to\ + \ 5 creatures." +duration: 1 minute +has_been_manually_proofread: false +level: 2 +name: Paranoia +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 356 + page_stop: 356 +targets: 1 creature +traditions: +- Occult +traits: +- Illusion +- Mental +trigger: null +type: Spell diff --git a/data/spells/pass without trace.yaml b/data/spells/pass without trace.yaml new file mode 100644 index 0000000..a7221ca --- /dev/null +++ b/data/spells/pass without trace.yaml @@ -0,0 +1,29 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You obscure the tracks you leave behind and make it harder for others to find\ + \ you. The DC of checks to Track you gains a +4 status bonus or is equal to your\ + \ spell DC, whichever results in a higher DC. You can benefit from only one pass\ + \ without trace spell at a time. \n\n**Heightened (2nd)** The duration increases\ + \ to 8 hours. \n\n**Heightened (4th)** The duration increases to 8 hours. The\ + \ spell has a range of 20 feet and an area of a 20-foot-emanation, affecting up\ + \ to 10 creatures of your choice within that area." +duration: 1 hour +has_been_manually_proofread: false +level: 1 +name: Pass Without Trace +req: null +saving throw: NULl +source: +- abbr: CRB + page_start: 356 + page_stop: 356 +targets: null +traditions: +- Primal +traits: +- Abjuration +trigger: null +type: Spell diff --git a/data/spells/passwall.yaml b/data/spells/passwall.yaml new file mode 100644 index 0000000..593edb2 --- /dev/null +++ b/data/spells/passwall.yaml @@ -0,0 +1,37 @@ +action_abbr: '2' +area: 5-foot-wide, 10-foot-tall, 10-foot deep section of wooden, plaster, or stone + wall +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You create a visible tunnel through the wall in the chosen area, replacing\ + \ the area with empty space. If the wall is thicker than 10 feet, the tunnel ends\ + \ 10 feet in. Even a small layer of metal in the wall prevents this spell from functioning.\ + \ This spell doesn't reduce the integrity of the structure. When the spell ends,\ + \ anyone inside the tunnel is shunted to the nearest exit. \n\n**Heightened (7th)**\ + \ The tunnel can be up to 20 feet deep. The areas of the wall that contain your\ + \ tunnel's entrance appear completely normal (unless viewed with true seeing or\ + \ a similar effect), despite the tunnel's existence. The tunnel's entrance functions\ + \ as a solid wall, but you can specify a password or a trigger (page 305), allowing\ + \ creatures to enter the tunnel freely." +duration: 1 hour +has_been_manually_proofread: false +level: 5 +name: Passwall +range: touch +req: null +source: +- abbr: CRB + page_start: 356 + page_stop: 356 +targets: null +traditions: +- Arcane +- Primal +traits: +- Uncommon +- Conjuration +- Earth +trigger: null +type: Spell diff --git a/data/spells/perfect strike.yaml b/data/spells/perfect strike.yaml new file mode 100644 index 0000000..dcda06f --- /dev/null +++ b/data/spells/perfect strike.yaml @@ -0,0 +1,23 @@ +action_abbr: R +cast: null +components: +- Verbal +descr: You call upon insight from your training to recover accuracy. Reroll the missed + attack roll and keep the new result. +duration: null +has_been_manually_proofread: false +level: 2 +name: Perfect Strike +req: null +source: +- abbr: LOWG + page_start: 83 + page_stop: 83 +targets: null +traditions: null +traits: +- Uncommon +- Divination +- Fortune +trigger: You miss a Strike with an unarmed attack. +type: Focus diff --git a/data/spells/perfected form.yaml b/data/spells/perfected form.yaml new file mode 100644 index 0000000..85fda21 --- /dev/null +++ b/data/spells/perfected form.yaml @@ -0,0 +1,23 @@ +action_abbr: R +cast: somatic +components: +- Somatic +descr: Reroll the saving throw and use the better result. +duration: null +has_been_manually_proofread: false +level: 4 +name: Perfected Form +req: null +source: +- abbr: CRB + page_start: 394 + page_stop: 394 +targets: null +traditions: null +traits: +- Uncommon +- Abjuration +- Cleric +- Fortune +trigger: You fail a saving throw against a morph, petrification, or polymorph effect. +type: Focus diff --git a/data/spells/perfected mind.yaml b/data/spells/perfected mind.yaml new file mode 100644 index 0000000..a18aff8 --- /dev/null +++ b/data/spells/perfected mind.yaml @@ -0,0 +1,27 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: You meditate upon perfection to remove all distractions from your mind. Attempt + a new Will save against one mental effect currently affecting you that required + a Will save. Use the result of this new save to determine the outcome of the mental + effect, unless the new save would have a worse result than the original save, in + which case nothing happens. You can use perfected mind against a given effect only + once. +duration: null +has_been_manually_proofread: false +level: 1 +name: Perfected Mind +req: null +source: +- abbr: CRB + page_start: 394 + page_stop: 394 +targets: null +traditions: null +traits: +- Uncommon +- Abjuration +- Cleric +trigger: null +type: Focus diff --git a/data/spells/pest form.yaml b/data/spells/pest form.yaml new file mode 100644 index 0000000..5aba687 --- /dev/null +++ b/data/spells/pest form.yaml @@ -0,0 +1,34 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You transform into a the battle form of a Tiny animal, such as a cat, insect,\ + \ lizard, or rat. You can decide the specific type of animal (such as a rat or praying\ + \ mantis), but this has no effect on the form's Size or statistics. While in this\ + \ form, you gain the animal trait. You can Dismiss the spell. \n\n\n\nYou gain\ + \ the following statistics and abilities: \n\n * AC = 15 + your level. Ignore your\ + \ armor's check penalty and Speed reduction.\n\n * Speed 10 feet.\n\n * Weakness\ + \ 5 to physical damage. (If you take physical damage in this form, you take 5 additional\ + \ damage.)\n\n * Low-light vision and imprecise scent 30 feet.\n\n * Acrobatics\ + \ and Stealth modifiers of +10, unless your own modifier is higher; Athletics modifier\ + \ -4.\n\n \n\n**Heightened (4th)** You can turn into a flying creature, such as\ + \ a bird, which grants you a fly Speed of 20 feet." +duration: 10 minutes +has_been_manually_proofread: false +level: 1 +name: Pest Form +req: null +source: +- abbr: CRB + page_start: 356 + page_stop: 356 +targets: null +traditions: +- Arcane +- Primal +traits: +- Polymorph +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/phantasmal calamity.yaml b/data/spells/phantasmal calamity.yaml new file mode 100644 index 0000000..52a45ed --- /dev/null +++ b/data/spells/phantasmal calamity.yaml @@ -0,0 +1,34 @@ +action_abbr: '2' +area: 30-foot burst +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "A vision of apocalyptic destruction fills the mind of each creature in the\ + \ area. The vision deals 11d6 mental damage (basic Will save). On a critical failure,\ + \ the creature must also succeed at a Reflex save or believe it's trapped (stuck\ + \ in a fissure, adrift at sea, or some other fate in keeping with its vision). If\ + \ it fails the second save, it's also stunned for 1 minute. It can attempt a new\ + \ Will save at the end of each of its turns, and on a success, it disbelieves the\ + \ illusion and recovers from the stunned condition. \n\n**Heightened (+1)** The\ + \ damage increases by 2d6." +duration: null +has_been_manually_proofread: false +level: 6 +name: Phantasmal Calamity +range: 500 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 357 + page_stop: 357 +targets: null +traditions: +- Arcane +- Occult +traits: +- Illusion +- Mental +trigger: null +type: Spell diff --git a/data/spells/phantasmal killer.yaml b/data/spells/phantasmal killer.yaml new file mode 100644 index 0000000..ce50a6b --- /dev/null +++ b/data/spells/phantasmal killer.yaml @@ -0,0 +1,40 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You create a phantasmal image of the most fearsome creature imaginable to\ + \ the target. Only the spell's target can see the killer, though you can see the\ + \ vague shape of the illusion as it races forth to attack. The effect of the killer\ + \ is based on the outcome of the target's Will save. \n\n**Critical Success** \ + \ The target is unaffected. \n\n**Success** The target takes 4d6 mental damage\ + \ and is frightened 1. \n\n**Failure** The target takes 8d6 mental damage and\ + \ is frightened 2. \n\n**Critical Failure** The target is so afraid it might die.\ + \ It must attempt a Fortitude save; if the target fails, it dies. On a successful\ + \ Fortitude save, the target takes 12d6 mental damage, is fleeing until the end\ + \ of its next turn, and is frightened 4. This effect has the incapacitation trait.\ + \ \n\n**Heightened (+1)** The damage increases by 2d6 on a failure and by 3d6\ + \ on a critical failure." +duration: null +has_been_manually_proofread: false +level: 4 +name: Phantasmal Killer +range: 120 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 357 + page_stop: 357 +targets: 1 living creature +traditions: +- Arcane +- Occult +traits: +- Death +- Emotion +- Fear +- Illusion +- Mental +trigger: null +type: Spell diff --git a/data/spells/phantom pain.yaml b/data/spells/phantom pain.yaml new file mode 100644 index 0000000..fe75a03 --- /dev/null +++ b/data/spells/phantom pain.yaml @@ -0,0 +1,34 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent\ + \ mental damage. The target must attempt a Will save. \n\n**Critical Success**\ + \ The target is unaffected. \n\n**Success** The target takes full initial damage\ + \ but no persistent damage, and the spell ends immediately. \n\n**Failure** The\ + \ target takes full initial and persistent damage, and the target is sickened 1.\ + \ If the target recovers from being sickened, the persistent damage ends and the\ + \ spell ends. \n\n**Critical Failure** As failure, but the target is sickened\ + \ 2. \n\n**Heightened (+1)** The damage increases by 2d4 and the persistent damage\ + \ by 1d4." +duration: 1 minute +has_been_manually_proofread: false +level: 1 +name: Phantom Pain +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 357 + page_stop: 357 +targets: 1 creature +traditions: +- Occult +traits: +- Illusion +- Mental +- Nonlethal +trigger: null +type: Spell diff --git a/data/spells/phantom steed.yaml b/data/spells/phantom steed.yaml new file mode 100644 index 0000000..b65511f --- /dev/null +++ b/data/spells/phantom steed.yaml @@ -0,0 +1,35 @@ +action_abbr: null +cast: 10 minutes (somatic, verbal) +components: +- Somatic +- Verbal +descr: "You conjure a Large, magical, equine creature that only you (or another Medium\ + \ or Small creature you choose) can ride. The horse is clearly phantasmal in nature,\ + \ has 20 AC and 10 Hit Points, and automatically fails all saves. If it's reduced\ + \ to 0 Hit Points, it disappears and the spell ends. The steed has a Speed of 40\ + \ feet and can hold its rider's body weight, plus 20 Bulk. \n\n**Heightened (4th)**\ + \ The steed has a Speed of 60 feet, can walk on water, and ignores areas of natural\ + \ difficult terrain. \n\n**Heightened (5th)** The steed has a Speed of 60 feet,\ + \ can walk on water, and ignores areas of natural difficult terrain. It can also\ + \ air walk but must end its turn on solid ground or fall. \n\n**Heightened (6th)**\ + \ The steed can walk or fly at a Speed of 80 feet, can walk on water, and ignores\ + \ natural difficult terrain." +duration: 8 hours +has_been_manually_proofread: false +level: 2 +name: Phantom Steed +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 357 + page_stop: 357 +targets: null +traditions: +- Arcane +- Occult +- Primal +traits: +- Conjuration +trigger: null +type: Spell diff --git a/data/spells/physical boost.yaml b/data/spells/physical boost.yaml new file mode 100644 index 0000000..8391412 --- /dev/null +++ b/data/spells/physical boost.yaml @@ -0,0 +1,25 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: You temporarily improve the target's physique. The target gains a +2 status + bonus to the next Acrobatics check, Athletics check, Fortitude save, or Reflex save + it attempts. +duration: until the end of the target's next turn +has_been_manually_proofread: false +level: 1 +name: Physical Boost +range: touch +req: null +source: +- abbr: CRB + page_start: 407 + page_stop: 407 +targets: 1 living creature +traditions: null +traits: +- Uncommon +- Transmutation +- Wizard +trigger: null +type: Focus diff --git a/data/spells/plane shift.yaml b/data/spells/plane shift.yaml new file mode 100644 index 0000000..a1e96ae --- /dev/null +++ b/data/spells/plane shift.yaml @@ -0,0 +1,41 @@ +action_abbr: null +cast: 10 minutes (focus, material, somatic, verbal) +components: +- Focus +- Material +- Somatic +- Verbal +descr: You and your allies traverse the barriers between planes of existence. The + targets move to another plane, such as the Plane of Fire, the Shadow Plane, or the + Abyss. You must have specific knowledge of the destination plane and use a magic + tuning fork created from material from that plane as a focus for the spell. While + the tuning forks for most prominent planes are uncommon, just like the spell plane + shift, more obscure planes and demiplanes often have rare tuning forks. The spell + is highly imprecise, and you appear 1d20x25 miles from the last place one of the + targets (of your choice) was located the last time that target traveled to the plane. + If it's the first time traveling to a particular plane for all targets, you appear + at a random location on the plane. Plane shift doesn't provide a means of return + travel, though casting plane shift again allows you to return to your previous plane + unless there are extenuating circumstances. +duration: null +has_been_manually_proofread: false +level: 7 +name: Plane Shift +range: touch +req: null +source: +- abbr: CRB + page_start: 357 + page_stop: 357 +targets: 1 willing creature, or up to 8 willing creatures joining hands +traditions: +- Arcane +- Divine +- Occult +- Primal +traits: +- Uncommon +- Conjuration +- Teleportation +trigger: null +type: Spell diff --git a/data/spells/plant form.yaml b/data/spells/plant form.yaml new file mode 100644 index 0000000..35422b6 --- /dev/null +++ b/data/spells/plant form.yaml @@ -0,0 +1,48 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Taking inspiration from verdant creatures, you transform into a Large plant\ + \ battle form. You must have space to expand into or the spell is lost. When you\ + \ cast this spell, choose arboreal, flytrap, or shambler. You can substitute a similar\ + \ specific plant to turn into (such as a pitcher plant instead of a flytrap), but\ + \ this has no effect on the form's Size or statistics. While in this form, you gain\ + \ the plant trait. You can Dismiss the spell. You gain the following statistics\ + \ and abilities regardless of which battle form you choose: \n\n * AC = 19 + your\ + \ level. Ignore your armor's check penalty and Speed reduction.\n\n * 12 temporary\ + \ Hit Points.\n\n * Resistance 10 to poison.\n\n * Low-light vision.\n\n * One or\ + \ more unarmed melee attacks specific to the battle form you choose, which are the\ + \ only attacks you can use. You're trained with them. Your attack modifier is +17,\ + \ and your damage bonus is +11. These attacks are Strength based (for the purpose\ + \ of the enfeebled condition, for example). If your unarmed attack modifier is higher,\ + \ you can use it instead.\n\n * Athletics modifier of +19, unless your own modifier\ + \ is higher.\n\n \n\nYou also gain specific abilities based on the type of plant\ + \ you choose:\n\n * **Arboreal** Speed 30 feet; **Melee** |1| branch (reach 15 feet),\ + \ **Damage** 2d10 bludgeoning; **Melee** |1| foot, **Damage** 2d8 bludgeoning; you\ + \ can speak in this form, but you still can't Cast a Spell or supply verbal components.\n\ + \n * **Flytrap** Speed 15 feet; resistance 10 to acid; **Melee** |1| leaf (reach\ + \ 10 feet), **Damage** 2d8 piercing, and you can spend an action after a hit to\ + \ Grab the target.\n\n * **Shambler** Speed 20 feet, swim Speed 20 feet; resistance\ + \ 10 to electricity; **Melee** |1| vine (reach 15 feet), **Damage** 2d8 slashing.\n\ + \n \n\n**Heightened (6th)** Your battle form is Huge, and the reach of your attacks\ + \ increases by 5 feet. You instead gain AC = 22 + your level, 24 temporary HP, attack\ + \ modifier +21, damage bonus +16, and Athletics +22." +duration: 1 minute +has_been_manually_proofread: false +level: 5 +name: Plant Form +req: null +source: +- abbr: CRB + page_start: 358 + page_stop: 358 +targets: null +traditions: +- Primal +traits: +- Plant +- Polymorph +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/polar ray.yaml b/data/spells/polar ray.yaml new file mode 100644 index 0000000..b587a50 --- /dev/null +++ b/data/spells/polar ray.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You fire a blue-white ray of freezing air and swirling sleet from your finger\ + \ that can chill your target to the bones. You must succeed at a spell attack roll\ + \ to affect the target, which then takes 10d8 cold damage and is drained 2. \n\n\ + **Heightened (+1)** The damage increases by 2d8." +duration: null +has_been_manually_proofread: false +level: 8 +name: Polar Ray +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 358 + page_stop: 358 +targets: 1 creature or object +traditions: +- Arcane +- Primal +traits: +- Cold +- Evocation +trigger: null +type: Spell diff --git a/data/spells/positive luminance.yaml b/data/spells/positive luminance.yaml new file mode 100644 index 0000000..ea059fb --- /dev/null +++ b/data/spells/positive luminance.yaml @@ -0,0 +1,38 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: "Drawing life force into yourself, you become a beacon of positive energy.\ + \ You glow with bright light in a 10-foot emanation, and you gain an internal pool\ + \ of light called a luminance reservoir, which begins with a value of 4. At the\ + \ start of each of your turns, you can use a free action to increase the luminance\ + \ reservoir by 4. If you do, the radius of your light increases by 10 feet. If an\ + \ undead creature damages you with an attack or spell while it's within the area\ + \ of your light, that creature takes positive damage equal to half your luminance\ + \ reservoir value. It takes this damage only the first time it damages you in a\ + \ round. You can Dismiss this Spell. When you do, you can target a creature within\ + \ your light and direct the positive energy into it. The target must be a willing\ + \ living creature or an undead creature. This heals a living target or damages an\ + \ undead target by an amount equal to your luminance reservoir's value. When you\ + \ cast positive luminance, any other positive luminance spell you already had in\ + \ effect ends. \n\n**Heightened (+1)** Both the initial value of your luminance\ + \ reservoir and the amount you gain each turn increase by 1." +duration: 1 minute +has_been_manually_proofread: false +level: 4 +name: Positive Luminance +req: null +source: +- abbr: CRB + page_start: 394 + page_stop: 394 +targets: null +traditions: null +traits: +- Uncommon +- Cleric +- Light +- Necromancy +- Positive +trigger: null +type: Focus diff --git a/data/spells/possession.yaml b/data/spells/possession.yaml new file mode 100644 index 0000000..2f724bc --- /dev/null +++ b/data/spells/possession.yaml @@ -0,0 +1,45 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You send your mind and soul into the target's body, attempting to take control.\ + \ The target must attempt a Will save. You can choose to use the effects of a degree\ + \ of success more favorable to the target if you prefer. While you're possessing\ + \ a target, your own body is unconscious and can't wake up normally. You can sense\ + \ everything the possessed target does. You can Dismiss this spell. If the possessed\ + \ body dies, the spell ends and you must succeed at a Fortitude save against your\ + \ spell DC or be paralyzed for 1 hour, or 24 hours on a critical failure. If the\ + \ spell ends during an encounter, you act just before the possessed creature's initiative\ + \ count. \n\n**Critical Success** The target is unaffected. \n\n**Success** \ + \ You possess the target but can't control it. You ride along in the body while\ + \ the spell lasts. \n\n**Failure** You possess the target and take partial control\ + \ of it. You no longer have a separate turn; instead, you might control the target.\ + \ At the start of each of the target's turns, it attempts another Will save. If\ + \ it fails, it's controlled by you on that turn; if it succeeds, it chooses its\ + \ own actions; and if it critically succeeds, it forces you out and the spell ends.\ + \ \n\n**Critical Failure** You possess the target fully, and it can only watch\ + \ as you manipulate it like a puppet. The target is controlled by you. \n\n**Heightened\ + \ (9th)** The duration is 10 minutes, and you can physically enter the creature's\ + \ body, protecting your physical body while the spell lasts." +duration: 1 minute +has_been_manually_proofread: false +level: 7 +name: Possession +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 358 + page_stop: 358 +targets: 1 living creature +traditions: +- Occult +traits: +- Incapacitation +- Mental +- Necromancy +- Possession +trigger: null +type: Spell diff --git a/data/spells/power word blind.yaml b/data/spells/power word blind.yaml new file mode 100644 index 0000000..e4698b1 --- /dev/null +++ b/data/spells/power word blind.yaml @@ -0,0 +1,30 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: "You utter an arcane word of power that can make the target blinded upon hearing\ + \ it. Once targeted, the target is then temporarily immune for 10 minutes. The effect\ + \ of the spell depends on the target's level. \n\n**11th or Lower** The target\ + \ is blinded permanently. \n\n**12th-13th** The target is blinded for 1d4 minutes.\ + \ \n\n**14th or Higher** The target is dazzled for 1 minute. \n\n**Heightened\ + \ (+1)** The levels at which each outcome applies increase by 2." +duration: varies +has_been_manually_proofread: false +level: 7 +name: Power Word Blind +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 358 + page_stop: 358 +targets: 1 creature +traditions: +- Arcane +traits: +- Uncommon +- Auditory +- Enchantment +- Mental +trigger: NULl +type: Spell diff --git a/data/spells/power word kill.yaml b/data/spells/power word kill.yaml new file mode 100644 index 0000000..ec00eec --- /dev/null +++ b/data/spells/power word kill.yaml @@ -0,0 +1,33 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: "You utter the most powerful arcane word of power. Once targeted, the target\ + \ is then temporarily immune for 10 minutes. The effect of the spell depends on\ + \ the target's level. 14th or Lower The target dies instantly. 15th If the target\ + \ has 50 Hit Points or fewer, it dies instantly; otherwise, it drops to 0 Hit Points\ + \ and becomes dying 1, or increases its dying condition by 1 if it's already dying.\ + \ 16th or Higher The target takes 50 damage; if this brings the target to 0 Hit\ + \ Points, the target dies instantly. \n\n**Heightened (10th)** The levels at which\ + \ each outcome applies increase by 2." +duration: varies +has_been_manually_proofread: false +level: 9 +name: Power Word Kill +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 358 + page_stop: 358 +targets: 1 creature +traditions: +- Arcane +traits: +- Uncommon +- Auditory +- Death +- Enchantment +- Mental +trigger: null +type: Spell diff --git a/data/spells/power word stun.yaml b/data/spells/power word stun.yaml new file mode 100644 index 0000000..52355d7 --- /dev/null +++ b/data/spells/power word stun.yaml @@ -0,0 +1,29 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: "You stun the target with an arcane word of power. Once targeted, the target\ + \ is then temporarily immune for 10 minutes. The effect of the spell depends on\ + \ the target's level. 13th or Lower The target is stunned for 1d6 rounds. 14th-15th\ + \ The target is stunned for 1 round. 16th or Higher The target is stunned 1. \n\ + \n**Heightened (+1)** The levels at which each outcome applies increase by 2." +duration: varies +has_been_manually_proofread: false +level: 8 +name: Power Word Stun +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 359 + page_stop: 359 +targets: 1 creature +traditions: +- Arcane +traits: +- Uncommon +- Auditory +- Enchantment +- Mental +trigger: null +type: Spell diff --git a/data/spells/precious metals.yaml b/data/spells/precious metals.yaml new file mode 100644 index 0000000..1a5f269 --- /dev/null +++ b/data/spells/precious metals.yaml @@ -0,0 +1,33 @@ +action_abbr: '1' +cast: material +components: +- Material +descr: "Your deity blesses base metals to transform them into precious materials.\ + \ The target item transforms from its normal metal into cold iron, copper, gold,\ + \ iron, silver, or steel (the details for these metals are found on pages 577-579).\ + \ An item transmuted in this way deals damage according to its new material. For\ + \ example, a steel sword transmuted to cold iron would deal additional damage to\ + \ a creature with a weakness to cold iron. This change is clearly magical and temporary,\ + \ so the item's monetary value doesn't change; you couldn't transmute copper coins\ + \ to gold and use those coins to purchase something or as a cost for a spell. \n\ + \n**Heightened (8th)** Add adamantine (page 578) and mithral (page 579) to the\ + \ list of metals you can transform the item into." +duration: 1 minute +has_been_manually_proofread: false +level: 4 +name: Precious Metals +range: touch +req: null +source: +- abbr: CRB + page_start: 395 + page_stop: 395 +targets: 1 metal weapon, up to 10 pieces of metal or metal-tipped ammunition, 1 suit + of metal armor, or up to 1 bulk of metal material (such as coins) +traditions: null +traits: +- Uncommon +- Cleric +- Transmutation +trigger: null +type: Focus diff --git a/data/spells/prestidigitation.yaml b/data/spells/prestidigitation.yaml new file mode 100644 index 0000000..8cc8495 --- /dev/null +++ b/data/spells/prestidigitation.yaml @@ -0,0 +1,37 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: The simplest magic does your bidding. You can perform simple magical effects + for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose + one of four options. Cook Cool, warm, or flavor 1 pound of nonliving material. Lift + Slowly lift an unattended object of light Bulk or less 1 foot off the ground. Make + Create a temporary object of negligible Bulk, made of congealed magical substance. + The object looks crude and artificial and is extremely fragile-it can't be used + as a tool, weapon, or spell component. Tidy Color, clean, or soil an object of light + Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, + and a larger object a 1 minute per Bulk. Prestidigitation can't deal damage or cause + adverse conditions. Any actual change to an object (beyond what is noted above) + persists only as long as you Sustain the Spell. +duration: sustained +has_been_manually_proofread: false +level: 1 +name: Prestidigitation +range: 10 feet +req: null +source: +- abbr: CRB + page_start: 359 + page_stop: 359 +targets: 1 object (cook, lift, or tidy only) +traditions: +- Arcane +- Divine +- Occult +- Primal +traits: +- Cantrip +- Evocation +trigger: null +type: Cantrip diff --git a/data/spells/primal herd.yaml b/data/spells/primal herd.yaml new file mode 100644 index 0000000..0a109e2 --- /dev/null +++ b/data/spells/primal herd.yaml @@ -0,0 +1,43 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Summoning the power of the natural world, you transform the targets into a\ + \ herd of mammoths, and they each assume a Huge battle form. Each target must have\ + \ enough space to expand into or the spell fails for that target. Each target gains\ + \ the animal trait. Each target can Dismiss the spell's effects on themself. Each\ + \ target gains the following while transformed: \n\n * AC = 22 + the target's level.\ + \ Ignore any armor check penalty and Speed reduction.\n\n * 20 temporary Hit Points.\n\ + \n * Speed 40 feet.\n\n * Low-light vision.\n\n * The following unarmed melee attacks,\ + \ which are the only attacks the target can use. They're trained with them. When\ + \ attacking with these attacks, the target uses their attack modifier with the proficiency\ + \ and item bonuses of their most favorable weapon or unarmed Strike, and the damage\ + \ is listed for each attack. These attacks are Strength based (for the purpose of\ + \ the enfeebled condition, for example). If the target's unarmed attack modifier\ + \ is higher, they can use it instead. **Melee** |1| tusk (reach 15 feet), **Damage**\ + \ 4d8+19 piercing; **Melee** |1| trunk (agile, reach 15 feet), **Damage** 4d6+16\ + \ bludgeoning; **Melee** |1| foot (agile, reach 15 feet), **Damage** 4d6+13 bludgeoning.\n\ + \n * Athletics modifier of +30, unless the target's own modifier is higher.\n\n\ + \ * **Trample** |3| You move up to twice your Speed and move through the space of\ + \ Large or smaller creatures, trampling each creature whose space you enter. A trampled\ + \ creature takes damage from its foot Strike based on a basic Reflex save (DC =\ + \ 19 + the target's level)." +duration: 1 minute +has_been_manually_proofread: false +level: 10 +name: Primal Herd +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 359 + page_stop: 359 +targets: you and up to 5 willing targets +traditions: +- Primal +traits: +- Polymorph +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/primal phenomenon.yaml b/data/spells/primal phenomenon.yaml new file mode 100644 index 0000000..ebdb8f7 --- /dev/null +++ b/data/spells/primal phenomenon.yaml @@ -0,0 +1,31 @@ +action_abbr: '3' +cast: Three Actions material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: "You request a direct intercession from the natural world. Nature always refuses\ + \ unnatural requests and might grant a different request (potentially more powerful\ + \ or better fitting its character) than the one you asked for. A primal phenomenon\ + \ spell can do any of the following things. Duplicate any primal spell of 9th level\ + \ or lower. Duplicate any non-primal spell of 7th level or lower. Produce any effect\ + \ whose power level is in line with the above effects. Reverse certain effects that\ + \ refer to the wish spell. At the GM's discretion, you can try to use primal phenomenon\ + \ to produce greater effects than these, but doing so may be dangerous, or the spell\ + \ may have only a partial effect.\n\n\t\t\t\t\t" +duration: null +has_been_manually_proofread: false +level: 10 +name: Primal Phenomenon +req: null +source: +- abbr: CRB + page_start: 359 + page_stop: 359 +targets: null +traditions: +- Primal +traits: +- Divination +trigger: null +type: Spell diff --git a/data/spells/primal summons.yaml b/data/spells/primal summons.yaml new file mode 100644 index 0000000..c777626 --- /dev/null +++ b/data/spells/primal summons.yaml @@ -0,0 +1,31 @@ +action_abbr: F +cast: verbal +components: +- Verbal +descr: "You enhance a summoned creature with the power of the elements. If your next\ + \ action is to cast either summon animal or summon plant or fungus, choose air,\ + \ earth, fire, or water, and the creature you summon gains the corresponding abilities.\ + \ Air The creature gains a fly Speed of 60 feet. Earth The creature gains a burrow\ + \ Speed of 20 feet, reduces its land Speed by 10 feet (minimum 5 feet), and gains\ + \ resistance 5 to physical damage. Fire The creature's attacks deal 1d6 extra fire\ + \ damage, and it gains resistance 10 to fire and weakness 5 to cold and water. Water\ + \ The creature gains a swim Speed of 60 feet, can spend 1 action after a melee attack\ + \ to attempt a Shove (ignoring multiple attack penalty), and gains resistance 5\ + \ to fire.\n\n\t\t\t\t\t" +duration: null +has_been_manually_proofread: false +level: 6 +name: Primal Summons +req: null +source: +- abbr: CRB + page_start: 400 + page_stop: 400 +targets: null +traditions: null +traits: +- Uncommon +- Conjuration +- Druid +trigger: null +type: Focus diff --git a/data/spells/prismatic sphere.yaml b/data/spells/prismatic sphere.yaml new file mode 100644 index 0000000..903c7e9 --- /dev/null +++ b/data/spells/prismatic sphere.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You create a seven-layered sphere to protect an area. This multicolored sphere + functions like a prismatic wall but is shaped in a 10-foot burst centered on a corner + of your space. You must form the sphere in an unbroken open space so its edges don't + pass through any creatures or objects, or the spell is lost. +duration: 1 hour +has_been_manually_proofread: false +level: 9 +name: Prismatic Sphere +range: 10 feet +req: null +source: +- abbr: CRB + page_start: 359 + page_stop: 359 +targets: null +traditions: +- Arcane +- Occult +traits: +- Abjuration +- Light +trigger: null +type: Spell diff --git a/data/spells/prismatic spray.yaml b/data/spells/prismatic spray.yaml new file mode 100644 index 0000000..db07fbc --- /dev/null +++ b/data/spells/prismatic spray.yaml @@ -0,0 +1,36 @@ +action_abbr: '2' +area: 30-foot cone +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: 'A spray of rainbow light beams cascades from your open hand. Each creature + in the area must roll 1d8 on the table below to see which beam affects it, then + attempt a saving throw of the indicated type. The table notes any additional traits + that apply to each type of ray. If a creature is struck by multiple beams, it uses + the same d20 result for all its saving throws. For all rays, a successful saving + throw negates the effect for that creature.Prismatic Spray 1d8ColorSaveEffects (Traits) + 1RedReflex50 fire damage (fire) 2OrangeReflex60 acid damage (acid) 3YellowReflex70 + electricity damage (electricity) 4GreenFortitude30 poison damage and enfeebled 1 + for 1 minute (poison) 5BlueFortitudeAffected as if by flesh to stone 6IndigoWillConfused, + as the warp mind spell (mental) 7VioletWillSlowed for 1 minute; if a critical failure, + sent to another plane, as plane shift (teleportation) 8Potent beam-Affected by two + beams - roll twice, rerolling any duplicates or results of 8 ' +duration: null +has_been_manually_proofread: false +level: 7 +name: Prismatic Spray +req: null +source: +- abbr: CRB + page_start: 360 + page_stop: 360 +targets: null +traditions: +- Arcane +- Occult +traits: +- Evocation +- Light +trigger: null +type: Spell diff --git a/data/spells/prismatic wall.yaml b/data/spells/prismatic wall.yaml new file mode 100644 index 0000000..c795ac1 --- /dev/null +++ b/data/spells/prismatic wall.yaml @@ -0,0 +1,45 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You create an opaque wall of shimmering, multicolored light. The wall is straight + and vertical, stretching 60 feet long and 30 feet high. You must form the wall in + an unbroken open space so its edges don't pass through any creatures or objects, + or the spell is lost. You can pass through the wall and ignore its effects. The + wall sheds bright light out to 20 feet on each side (and dim light to the next 20 + feet). Creatures other than you that come into the wall's light must attempt a Will + save; they're dazzled for 1 round on a success, blinded for 1 round on a failure, + and blinded for 1 minute on a critical failure. They are then temporarily immune + to the blinding effect for 1 hour. A prismatic wall has seven different layers, + each a different color. Red, orange, yellow, and green have the effect of a 5th-level + chromatic wall (page 323) spell of that color, and the others have the effect of + a 7th-level chromatic wall spell of that color. A creature that tries to pass through + the wall must attempt a saving throw against each component wall. The effects take + place simultaneously, so a creature turned to stone by the blue wall is still treated + as a creature for the indigo and violet walls. The wall as a whole is immune to + counteracting effects of the wall's level or lower; each color must be counteracted + by its specific spell, as described in chromatic wall. This must be done in order + (red, orange, yellow, green, blue, indigo, then violet). A given color can't be + affected until the previous color is counteracted. Counteracting a color wall removes + that color's effect from the wall, and counteracting them all ends prismatic wall. + You can Dismiss the spell. +duration: 1 hour +has_been_manually_proofread: false +level: 8 +name: Prismatic Wall +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 360 + page_stop: 360 +targets: null +traditions: +- Arcane +- Occult +traits: +- Abjuration +- Light +trigger: null +type: Spell diff --git a/data/spells/private sanctum.yaml b/data/spells/private sanctum.yaml new file mode 100644 index 0000000..16fbbd5 --- /dev/null +++ b/data/spells/private sanctum.yaml @@ -0,0 +1,30 @@ +action_abbr: null +area: 100-foot burst +cast: 10 minutes (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: From outside, the area looks like a bank of impenetrable black fog. Sensory + stimuli (such as sounds, smells, and light) don't pass from inside the area to outside + the area. Scrying spells can't perceive any stimuli from the area, and mind-reading + effects don't work in the area. +duration: 24 hours +has_been_manually_proofread: false +level: 4 +name: Private Sanctum +range: touch +req: null +source: +- abbr: CRB + page_start: 360 + page_stop: 360 +targets: null +traditions: +- Arcane +- Occult +traits: +- Uncommon +- Abjuration +trigger: null +type: Spell diff --git a/data/spells/produce flame.yaml b/data/spells/produce flame.yaml new file mode 100644 index 0000000..e1e8601 --- /dev/null +++ b/data/spells/produce flame.yaml @@ -0,0 +1,33 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "A small ball of flame appears in the palm of your hand, and you lash out with\ + \ it either in melee or at range. Make a spell attack roll against your target's\ + \ AC. This is normally a ranged attack, but you can also make a melee attack against\ + \ a creature in your unarmed reach. On a success, you deal 1d4 fire damage plus\ + \ your spellcasting ability modifier. On a critical success, the target takes double\ + \ damage and 1d4 persistent fire damage. \n\n**Heightened (+1)** Increase the\ + \ damage by 1d4 and the persistent damage on a critical hit by 1d4." +duration: null +has_been_manually_proofread: false +level: 1 +name: Produce Flame +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 360 + page_stop: 360 +targets: 1 creature +traditions: +- Arcane +- Primal +traits: +- Attack +- Cantrip +- Evocation +- Fire +trigger: null +type: Cantrip diff --git a/data/spells/project image.yaml b/data/spells/project image.yaml new file mode 100644 index 0000000..b1654a2 --- /dev/null +++ b/data/spells/project image.yaml @@ -0,0 +1,32 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You project an illusory image of yourself. You must stay within range of the\ + \ image, and if at any point you can't see the image, the spell ends. Whenever you\ + \ Cast a Spell other than one whose area is an emanation, you can cause the spell\ + \ effect to originate from either yourself or the image. Because the image is an\ + \ illusion, it can't benefit from spells, though visual manifestations of the spell\ + \ appear. The image has the same AC and saves as you. If it is hit by an attack\ + \ or fails a save, the spell ends. \n\n**Heightened (+2)** The maximum duration\ + \ you can Sustain the Spell increases to 10 minutes." +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 7 +name: Project Image +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 360 + page_stop: 360 +targets: null +traditions: +- Arcane +- Occult +traits: +- Illusion +- Mental +trigger: null +type: Spell diff --git a/data/spells/protection.yaml b/data/spells/protection.yaml new file mode 100644 index 0000000..a096007 --- /dev/null +++ b/data/spells/protection.yaml @@ -0,0 +1,32 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You ward a creature against a specified alignment. Choose chaotic, evil, good, + or lawful when you cast this spell. The target gains a +1 status bonus to Armor + Class and saving throws against creatures and effects of the chosen alignment. This + bonus increases to +3 against effects from such creatures that would directly control + the target and against attacks made by summoned creatures of the chosen alignment. + This spell gains the trait that opposes the alignment you chose-if you choose chaos, + this spell gains the lawful trait, and vice versa; if you choose evil, this spell + gains the good trait, and vice versa. +duration: 1 minute +has_been_manually_proofread: false +level: 1 +name: Protection +range: touch +req: null +source: +- abbr: CRB + page_start: 361 + page_stop: 361 +targets: 1 creature +traditions: +- Divine +- Occult +traits: +- Uncommon +- Abjuration +trigger: null +type: Spell diff --git a/data/spells/protective ward.yaml b/data/spells/protective ward.yaml new file mode 100644 index 0000000..eb6e54e --- /dev/null +++ b/data/spells/protective ward.yaml @@ -0,0 +1,25 @@ +action_abbr: '1' +area: 5-foot-radius emanation centered on you +cast: somatic +components: +- Somatic +descr: You emanate a shimmering aura of protective magic. You and any allies in the + area gain a +1 status bonus to AC. Each time you Sustain the Spell, the emanation's + radius increases by 5 feet, to a maximum of 30 feet. +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 1 +name: Protective Ward +req: null +source: +- abbr: CRB + page_start: 407 + page_stop: 407 +targets: null +traditions: null +traits: +- Uncommon +- Abjuration +- Wizard +trigger: null +type: Focus diff --git a/data/spells/protector's sacrifice.yaml b/data/spells/protector's sacrifice.yaml new file mode 100644 index 0000000..93a4168 --- /dev/null +++ b/data/spells/protector's sacrifice.yaml @@ -0,0 +1,29 @@ +action_abbr: R +cast: somatic +components: +- Somatic +descr: "You protect your ally by suffering in their stead. Reduce the damage the triggering\ + \ ally would take by 3. You redirect this damage to yourself, but your immunities,\ + \ weaknesses, resistances and so on do not apply. You aren't subject to any conditions\ + \ or other effects of whatever damaged your ally (such as poison from a venomous\ + \ bite). Your ally is still subject to those effects even if you redirect all of\ + \ the triggering damage to yourself. \n\n**Heightened (+1)** The damage you redirect\ + \ increases by 3." +duration: null +has_been_manually_proofread: false +level: 1 +name: Protector's Sacrifice +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 395 + page_stop: 395 +targets: null +traditions: null +traits: +- Uncommon +- Abjuration +- Cleric +trigger: An ally within 30 feet takes damage. +type: Focus diff --git a/data/spells/protector's sphere.yaml b/data/spells/protector's sphere.yaml new file mode 100644 index 0000000..7ae3c8a --- /dev/null +++ b/data/spells/protector's sphere.yaml @@ -0,0 +1,27 @@ +action_abbr: '2' +area: 15-foot emanation +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "A protective aura emanates out from you, safeguarding you and your allies.\ + \ You gain resistance 3 to all damage. Your allies also gain this resistance while\ + \ they are within the area. \n\n**Heightened (+1)** The resistance increases by\ + \ 1." +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 4 +name: Protector's Sphere +req: null +source: +- abbr: CRB + page_start: 395 + page_stop: 395 +targets: null +traditions: null +traits: +- Uncommon +- Abjuration +- Cleric +trigger: null +type: Focus diff --git a/data/spells/prying eye.yaml b/data/spells/prying eye.yaml new file mode 100644 index 0000000..1781a79 --- /dev/null +++ b/data/spells/prying eye.yaml @@ -0,0 +1,35 @@ +action_abbr: null +cast: 1 minute (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: You create an invisible, floating eye, 1 inch in diameter, at a location you + can see within 500 feet. It sees in all directions with your normal visual senses + and continuously transmits what it sees to you. The first time you Sustain the Spell + each round, you can either move the eye up to 30 feet, seeing only things in front + of the eye, or move it up to 10 feet, seeing everything in all directions around + it. There is no limit to how far from you the eye can move, but the spell ends immediately + if you and the eye ever cease to be on the same plane of existence. You can attempt + Seek actions through the eye if you want to attempt Perception checks with it. Any + damage dealt to the eye destroys it and ends the spell. +duration: sustained +has_been_manually_proofread: false +level: 5 +name: Prying Eye +range: see text +req: null +source: +- abbr: CRB + page_start: 361 + page_stop: 361 +targets: null +traditions: +- Arcane +- Divine +- Occult +traits: +- Divination +- Scrying +trigger: null +type: Spell diff --git a/data/spells/pulse of the city.yaml b/data/spells/pulse of the city.yaml new file mode 100644 index 0000000..e92363a --- /dev/null +++ b/data/spells/pulse of the city.yaml @@ -0,0 +1,43 @@ +action_abbr: '3' +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: "You tap into the zeitgeist of the nearest settlement in range (if any). You\ + \ learn the name of the settlement, and you can utter a special word to learn a\ + \ brief summary of one significant event happening in the settlement. Choose one\ + \ of the following words, which indicates the type of people involved and type of\ + \ event you learn about. Wardens city guards, barristers, and judges (criminal reports,\ + \ busts, changes in routines, legal trials) Titles nobles and politicians (high\ + \ society weddings, elite soirees, political rallies) Masses common folk and merchants\ + \ (gathering mobs, major sales) When uttering your word, you can exclude events\ + \ you already know about, whether you know about them from this spell or from other\ + \ experiences. If you cast pulse of the city again within 24 hours, you can say\ + \ \"echo\" instead of another word to get an update on the event you learned about\ + \ the last time you Cast the Spell. Pulse of the city reveals only publicly available\ + \ or observable information. You never learn clandestine movements or other details\ + \ people are specifically trying to hide. The spell is also notoriously bad at overcoming\ + \ magic meant to avoid detection; it automatically fails to reveal information about\ + \ events involving creatures, places, or objects affected by spells that could prevent\ + \ or counteract pulse of the city (such as nondetection). \n\n**Heightened (5th)**\ + \ The range increases to 100 miles." +duration: null +has_been_manually_proofread: false +level: 4 +name: Pulse of the City +range: 25 miles +req: null +source: +- abbr: CRB + page_start: 395 + page_stop: 395 +targets: null +traditions: null +traits: +- Uncommon +- Cleric +- Divination +- Scrying +trigger: null +type: Focus diff --git a/data/spells/punishing winds.yaml b/data/spells/punishing winds.yaml new file mode 100644 index 0000000..ff14c5e --- /dev/null +++ b/data/spells/punishing winds.yaml @@ -0,0 +1,35 @@ +action_abbr: '3' +area: 30-foot radius, 100-foot-cylinder +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: Violent winds and a powerful downdraft fill the area, forming a cyclone. All + flying creatures in the area descend 40 feet. The entire area is greater difficult + terrain for Flying creatures, and difficult terrain for creatures on the ground + or Climbing. Any creature that ends its turn Flying within the area descends 20 + feet. Any creature pushed into a surface by this spell's winds takes bludgeoning + damage as though it had fallen. The squares at the outside vertical edges of the + cylinder prevent creatures from leaving. These squares are greater difficult terrain, + and a creature attempting to push through must succeed at an Athletics check or + Acrobatics check to Maneuver in Flight against your spell DC to get through. A creature + that fails ends its current action but can try again. +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 8 +name: Punishing Winds +range: 100 feet +req: null +source: +- abbr: CRB + page_start: 361 + page_stop: 361 +targets: null +traditions: +- Primal +traits: +- Air +- Evocation +trigger: null +type: Spell diff --git a/data/spells/purify food and drink.yaml b/data/spells/purify food and drink.yaml new file mode 100644 index 0000000..ced5724 --- /dev/null +++ b/data/spells/purify food and drink.yaml @@ -0,0 +1,26 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You remove toxins and contaminations from food and drink, making them safe + to consume. This spell doesn't prevent future contamination, natural decay, or spoilage. + One cubic foot of liquid is roughly 8 gallons. +duration: null +has_been_manually_proofread: false +level: 1 +name: Purify Food and Drink +range: touch +req: null +source: +- abbr: CRB + page_start: 362 + page_stop: 362 +targets: 1 cubic foot of contaminated food or water +traditions: +- Divine +- Primal +traits: +- Necromancy +trigger: null +type: Spell diff --git a/data/spells/purple worm sting.yaml b/data/spells/purple worm sting.yaml new file mode 100644 index 0000000..d47d976 --- /dev/null +++ b/data/spells/purple worm sting.yaml @@ -0,0 +1,34 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You replicate the attack of a deadly purple worm. You deal 6d6 piercing damage\ + \ to the touched creature and afflict it with purple worm venom. The target must\ + \ attempt a Fortitude save. \n\n**Purple Worm Venom** (poison) **Level** 11 **Maximum\ + \ Duration** 6 rounds\n\n * **Stage 1** 3d6 poison damage and enfeebled 2 (1 round)\n\ + \n * **Stage 2** 4d6 poison damage and enfeebled 2 (1 round)\n\n * **Stage 3** 6d6\ + \ poison damage and enfeebled 2 (1 round).\n\n \n\n**Critical Success** The target\ + \ is unaffected. \n\n**Success** The target takes 3d6 poison damage. \n\n**Failure**\ + \ The target is afflicted with purple worm venom at stage 1. \n\n**Critical Failure**\ + \ The target is afflicted with purple worm venom at stage 2." +duration: null +has_been_manually_proofread: false +level: '6' +name: Purple Worm Sting +range: touch +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 362 + page_stop: 362 +targets: 1 creature +traditions: +- Arcane +- Primal +traits: +- Necromancy +- Poison +trigger: null +type: Spell diff --git a/data/spells/pushing gust.yaml b/data/spells/pushing gust.yaml new file mode 100644 index 0000000..1128dc1 --- /dev/null +++ b/data/spells/pushing gust.yaml @@ -0,0 +1,30 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Giving the air a push, you buffet the target with a powerful gust of wind;\ + \ it must attempt a Fortitude save. \n\n**Critical Success** The target is unaffected.\ + \ \n\n**Success** The target is pushed 5 feet away from you. \n\n**Failure**\ + \ The target is pushed 10 feet away from you. \n\n**Critical Failure** The target\ + \ is pushed 10 feet away from you and knocked prone." +duration: null +has_been_manually_proofread: false +level: 1 +name: Pushing Gust +range: 500 feet +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 395 + page_stop: 395 +targets: 1 creature +traditions: null +traits: +- Uncommon +- Air +- Cleric +- Conjuration +trigger: null +type: Focus diff --git a/data/spells/quivering palm.yaml b/data/spells/quivering palm.yaml new file mode 100644 index 0000000..b5a4298 --- /dev/null +++ b/data/spells/quivering palm.yaml @@ -0,0 +1,35 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Make a melee unarmed Strike. If you hit and the target is alive, anytime during\ + \ the duration, you can spend a single action, which has the auditory and concentrate\ + \ traits, to speak a word of death that could instantly slay it. The target must\ + \ attempt a Fortitude save.If you cast quivering palm again, the effects of any\ + \ quivering palm you had previously cast end. \n\n**Critical Success** The target\ + \ survives, the spell ends, and the target is then temporarily immune for 24 hours.\ + \ \n\n**Success** The target is stunned 1 and takes 40 damage, the spell ends,\ + \ and the target is then temporarily immune for 24 hours. \n\n**Failure** The\ + \ target is stunned 3 and takes 80 damage. The spell's duration continues, but the\ + \ target is then temporarily immune for 24 hours against being killed by quivering\ + \ palm. \n\n**Critical Failure** The target dies. \n\n**Heightened (+1)** The\ + \ damage increases by 10 on a failure, or 5 on a success." +duration: 1 month +has_been_manually_proofread: false +level: 8 +name: Quivering Palm +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 401 + page_stop: 401 +targets: null +traditions: null +traits: +- Uncommon +- Monk +- Necromancy +trigger: null +type: Focus diff --git a/data/spells/raise dead.yaml b/data/spells/raise dead.yaml new file mode 100644 index 0000000..4ea9216 --- /dev/null +++ b/data/spells/raise dead.yaml @@ -0,0 +1,46 @@ +action_abbr: null +cast: 10 minutes (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +cost: diamonds worth a total value of the target's level (minimum 1) x 200 gp +descr: "You attempt to call forth the dead creature's soul, requiring the creature's\ + \ body to be present and relatively intact. The creature must have died within the\ + \ past 3 days. If Pharasma has decided that the creature's time has come (at the\ + \ GM's discretion), or if the creature doesn't wish to return to life, this spell\ + \ automatically fails, but the diamonds aren't consumed in the casting. If the spell\ + \ is successful, the creature returns to life with 1 Hit Point, no spells prepared\ + \ or spell slots available, no points in any pools or any other daily resources,\ + \ and still with any long-term debilitations of the old body. The time spent in\ + \ the Boneyard leaves the target temporarily debilitated, making it clumsy 2, drained\ + \ 2, and enfeebled 2 for 1 week; these conditions can't be removed or reduced by\ + \ any means until the week has passed. The creature is also permanently changed\ + \ by its time in the afterlife, such as a slight personality shift, a streak of\ + \ white in the hair, or a strange new birthmark. \n\n**Heightened (7th)** The\ + \ maximum level of the target increases to 15. The cost increases to the target's\ + \ level (minimum 1) × 400 gp. \n\n**Heightened (8th)** The maximum level the target\ + \ increases to 17. The cost increases to the target's level (minimum 1) × 800 gp.\ + \ \n\n**Heightened (9th)** The maximum level of the target increases to 19. The\ + \ cost increases to the target's level (minimum 1) × 1,600 gp. \n\n**Heightened\ + \ (10th)** The maximum level the target increases to 21. The cost increases to\ + \ the target's level (minimum 1) × 3,200 gp." +duration: null +has_been_manually_proofread: false +level: 6 +name: Raise Dead +range: 10 feet +req: null +source: +- abbr: CRB + page_start: 362 + page_stop: 362 +targets: 1 dead creature of 13th level or lower +traditions: +- Divine +traits: +- Uncommon +- Healing +- Necromancy +trigger: null +type: Spell diff --git a/data/spells/ray of enfeeblement.yaml b/data/spells/ray of enfeeblement.yaml new file mode 100644 index 0000000..aa83cc6 --- /dev/null +++ b/data/spells/ray of enfeeblement.yaml @@ -0,0 +1,33 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "A ray with the power to sap a foe's strength flashes from your hand. Attempt\ + \ a ranged spell attack against the target. If you succeed, that creature attempts\ + \ a Fortitude save in order to determine the spell's effect. If you critically succeed\ + \ on your attack roll, use the outcome for one degree of success worse than the\ + \ result of its save. \n\n**Critical Success** The target is unaffected. \n\n\ + **Success** The target becomes enfeebled 1. \n\n**Failure** The target becomes\ + \ enfeebled 2. \n\n**Critical Failure** The target becomes enfeebled 3." +duration: 1 minute +has_been_manually_proofread: false +level: 1 +name: Ray of Enfeeblement +range: 30 feet +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 362 + page_stop: 362 +targets: 1 creature +traditions: +- Arcane +- Divine +- Occult +traits: +- Attack +- Necromancy +trigger: null +type: Spell diff --git a/data/spells/ray of frost.yaml b/data/spells/ray of frost.yaml new file mode 100644 index 0000000..ecf4830 --- /dev/null +++ b/data/spells/ray of frost.yaml @@ -0,0 +1,31 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You blast an icy ray. Make a spell attack roll. The ray deals cold damage\ + \ equal to 1d4 + your spellcasting ability modifier. \n\n**Critical Success** \ + \ The target takes double damage and takes a -10-foot status penalty to its Speeds\ + \ for 1 round. \n\n**Success** The target takes normal damage. \n\n**Heightened\ + \ (+1)** The damage increases by 1d4." +duration: null +has_been_manually_proofread: false +level: 1 +name: Ray of Frost +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 362 + page_stop: 362 +targets: 1 creature +traditions: +- Arcane +- Primal +traits: +- Attack +- Cantrip +- Cold +- Evocation +trigger: null +type: Cantrip diff --git a/data/spells/read aura.yaml b/data/spells/read aura.yaml new file mode 100644 index 0000000..0b8e0ad --- /dev/null +++ b/data/spells/read aura.yaml @@ -0,0 +1,33 @@ +action_abbr: null +cast: 1 minute (somatic, verbal) +components: +- Somatic +- Verbal +descr: "You focus on the target object, opening your mind to perceive magical auras.\ + \ When the casting is complete, you know whether that item is magical, and if it\ + \ is, you learn the school of magic (pages 297-298). If the object is illusory,\ + \ you detect this only if the effect's level is lower than the level of your read\ + \ aura spell. \n\n**Heightened (3rd)** You can target up to 10 objects. \n\n\ + **Heightened (6th)** You can target any number of objects." +duration: null +has_been_manually_proofread: false +level: 1 +name: Read Aura +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 362 + page_stop: 362 +targets: 1 object +traditions: +- Arcane +- Divine +- Occult +- Primal +traits: +- Cantrip +- Detection +- Divination +trigger: null +type: Cantrip diff --git a/data/spells/read fate.yaml b/data/spells/read fate.yaml new file mode 100644 index 0000000..2e64d4e --- /dev/null +++ b/data/spells/read fate.yaml @@ -0,0 +1,34 @@ +action_abbr: null +cast: 1 minute (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: You attempt to learn more about the target's fate in the short term, usually + within the next day for most prosaic creatures, or the next hour or less for someone + likely to have multiple rapid experiences, such as someone actively adventuring. + You learn a single enigmatic word connected to the creature's fate in that time + frame. Fate is notoriously inscrutable, and the word isn't necessarily meant to + be taken at face value, so the meaning is often clear only in hindsight. The GM + rolls a secret DC 6 flat check. If the creature's fate is too uncertain, or on a + failed flat check, the spell yields the word "inconclusive." Either way, the creature + is then temporarily immune for 24 hours. +duration: null +has_been_manually_proofread: false +level: 1 +name: Read Fate +range: 10 feet +req: null +source: +- abbr: CRB + page_start: 395 + page_stop: 395 +targets: 1 creature other than you +traditions: null +traits: +- Uncommon +- Cleric +- Divination +- Prediction +trigger: null +type: Focus diff --git a/data/spells/read omens.yaml b/data/spells/read omens.yaml new file mode 100644 index 0000000..8b1241b --- /dev/null +++ b/data/spells/read omens.yaml @@ -0,0 +1,28 @@ +action_abbr: null +cast: 10 minutes (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: You peek into the future. Choose a particular goal, event, or activity that + will occur within 1 week. You learn a cryptic clue or piece of advice that could + help with the chosen event, often in the form of a rhyme or omen. +duration: null +has_been_manually_proofread: false +level: 4 +name: Read Omens +req: null +source: +- abbr: CRB + page_start: 363 + page_stop: 363 +targets: null +traditions: +- Divine +- Occult +traits: +- Uncommon +- Divination +- Prediction +trigger: null +type: Spell diff --git a/data/spells/rebuke death.yaml b/data/spells/rebuke death.yaml new file mode 100644 index 0000000..9fd6c44 --- /dev/null +++ b/data/spells/rebuke death.yaml @@ -0,0 +1,31 @@ +action_abbr: +- '1' +- '3' +area: 20-foot emanation +cast: to somatic +components: +- Somatic +descr: "You snatch creatures from the jaws of death. You can spend 1 to 3 actions\ + \ Casting this Spell, and you can target a number of creatures equal to the actions\ + \ spent. Each target regains 3d6 Hit Points. If the target had the dying condition,\ + \ coming back from dying due to this healing doesn't increase its wounded condition.\ + \ \n\n**Heightened (+1)** Increase the healing by 1d6." +duration: null +has_been_manually_proofread: false +level: 4 +name: Rebuke Death +req: null +source: +- abbr: CRB + page_start: 396 + page_stop: 396 +targets: 1 living creature per action spent to cast this spell +traditions: null +traits: +- Uncommon +- Cleric +- Healing +- Necromancy +- Positive +trigger: null +type: Focus diff --git a/data/spells/regenerate.yaml b/data/spells/regenerate.yaml new file mode 100644 index 0000000..8a40c3e --- /dev/null +++ b/data/spells/regenerate.yaml @@ -0,0 +1,36 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "An infusion of positive energy grants a creature continuous healing. The target\ + \ temporarily gains regeneration 15, which restores 15 Hit Points to it at the start\ + \ of each of its turns. While it has regeneration, the target can't die from damage\ + \ and its dying value can't exceed 3, though if its wounded value becomes 4 or higher,\ + \ it stays unconscious until its wounds are treated. If the target takes acid or\ + \ fire damage, its regeneration deactivates until after the end of its next turn.\ + \ Each time the creature regains Hit Points from regeneration, it also regrows one\ + \ damaged or ruined organ (if any). During the spell's duration, the creature can\ + \ also reattach severed body parts by spending an Interact action to hold the body\ + \ part to the area it was severed from. \n\n**Heightened (9th)** The regeneration\ + \ increases to 20." +duration: 1 minute +has_been_manually_proofread: false +level: 7 +name: Regenerate +range: touch +req: null +source: +- abbr: CRB + page_start: 363 + page_stop: 363 +targets: 1 willing living creature +traditions: +- Divine +- Primal +traits: +- Healing +- Necromancy +- Positive +trigger: null +type: Spell diff --git a/data/spells/remake.yaml b/data/spells/remake.yaml new file mode 100644 index 0000000..3057552 --- /dev/null +++ b/data/spells/remake.yaml @@ -0,0 +1,40 @@ +action_abbr: null +cast: 1 hour (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: You fully re-create an object from nothing, even if the object was destroyed. + To do so, you must be able to picture the object in your mind. Additionally, the + material component must be a remnant of the item, no matter how small or insignificant + (even a speck of dust that remains from disintegrate is enough). The spell fails + if your imagination relied on too much guesswork; if the object would be too large + to fit in a 5-foot cube; if the object still exists and you were simply not aware + of it; or if the object is an artifact, has a level over 20, or has similar vast + magical power. The item reassembles in perfect condition. Even if your mental image + was of a damaged or weathered object, the new one is in this perfected form. If + the object was magical, this spell typically restores its constant magical properties, + but not any temporary ones, such as charges or one-time uses. An item with charges + or uses per day has all of its uses expended when remade, but it replenishes them + normally thereafter. +duration: null +has_been_manually_proofread: false +level: 10 +name: Remake +range: 5 feet +req: null +source: +- abbr: CRB + page_start: 363 + page_stop: 363 +targets: null +traditions: +- Arcane +- Divine +- Occult +- Primal +traits: +- Uncommon +- Conjuration +trigger: null +type: Spell diff --git a/data/spells/remove curse.yaml b/data/spells/remove curse.yaml new file mode 100644 index 0000000..c96224b --- /dev/null +++ b/data/spells/remove curse.yaml @@ -0,0 +1,29 @@ +action_abbr: null +cast: 10 minutes (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: Your touch grants a reprieve to a cursed creature. You attempt to counteract + one curse afflicting the target. If the curse comes from a cursed item or other + external source, a success indicates that the target creature can rid itself of + the cursed item, but it doesn't remove the curse from the item. +duration: null +has_been_manually_proofread: false +level: 4 +name: Remove Curse +range: touch +req: null +source: +- abbr: CRB + page_start: 363 + page_stop: 363 +targets: 1 creature +traditions: +- Divine +- Occult +traits: +- Healing +- Necromancy +trigger: null +type: Spell diff --git a/data/spells/remove disease.yaml b/data/spells/remove disease.yaml new file mode 100644 index 0000000..85144c3 --- /dev/null +++ b/data/spells/remove disease.yaml @@ -0,0 +1,27 @@ +action_abbr: null +cast: 10 minutes (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: Healing magic purges disease from a creature's body. You attempt to counteract + one disease afflicting the target. +duration: null +has_been_manually_proofread: false +level: 3 +name: Remove Disease +range: touch +req: null +source: +- abbr: CRB + page_start: 363 + page_stop: 363 +targets: 1 creature +traditions: +- Divine +- Primal +traits: +- Healing +- Necromancy +trigger: null +type: Spell diff --git a/data/spells/remove fear.yaml b/data/spells/remove fear.yaml new file mode 100644 index 0000000..28c1420 --- /dev/null +++ b/data/spells/remove fear.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "With a touch, you ease a creature's fears. You can attempt to counteract a\ + \ single fear effect that the target suffers from. This frees only the target, not\ + \ any other creatures under the fear effect. \n\n**Heightened (6th)** The spell's\ + \ range increases to 30 feet, and you can target up to 10 creatures." +duration: null +has_been_manually_proofread: false +level: 2 +name: Remove Fear +range: touch +req: null +source: +- abbr: CRB + page_start: 363 + page_stop: 363 +targets: 1 creature +traditions: +- Divine +- Occult +- Primal +traits: +- Enchantment +trigger: null +type: Spell diff --git a/data/spells/remove paralysis.yaml b/data/spells/remove paralysis.yaml new file mode 100644 index 0000000..d57b1e1 --- /dev/null +++ b/data/spells/remove paralysis.yaml @@ -0,0 +1,30 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "A surge of energy frees a paralyzed creature. You can attempt to counteract\ + \ a single effect imposing the paralyzed condition on the target. This does not\ + \ cure someone who is paralyzed from some natural state or effect, such as paralysis\ + \ caused by non-magical wounds or toxins. \n\n**Heightened (6th)** The spell's\ + \ range increases to 30 feet, and you can target up to 10 creatures." +duration: null +has_been_manually_proofread: false +level: 2 +name: Remove Paralysis +range: touch +req: null +source: +- abbr: CRB + page_start: 363 + page_stop: 363 +targets: 1 creature +traditions: +- Divine +- Occult +- Primal +traits: +- Healing +- Necromancy +trigger: null +type: Spell diff --git a/data/spells/repulsion.yaml b/data/spells/repulsion.yaml new file mode 100644 index 0000000..6bad6a0 --- /dev/null +++ b/data/spells/repulsion.yaml @@ -0,0 +1,37 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You manifest an aura that prevents creatures from approaching you. When casting\ + \ the spell, you can make the area any radius you choose, up to 40 feet. A creature\ + \ must attempt a Will save if it's within the area when you cast the spell or as\ + \ soon as it enters the area while the spell is in effect. Once a creature has attempted\ + \ the save, it uses the same result for that casting of repulsion. Any restrictions\ + \ on a creature's movement apply only if it voluntarily moves toward you. For example,\ + \ if you move closer to a creature, it doesn't then need to move away. \n\n**Critical\ + \ Success** The creature's movement is not restricted. \n\n**Success** The creature\ + \ treats each square in the area as difficult terrain when moving closer to you.\ + \ \n\n**Failure** The creature can't move closer to you within the area." +duration: 1 minute +has_been_manually_proofread: false +level: 6 +name: Repulsion +range: emanation up to 40 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 363 + page_stop: 363 +targets: null +traditions: +- Arcane +- Divine +- Occult +traits: +- Abjuration +- Aura +- Mental +trigger: null +type: Spell diff --git a/data/spells/resilient sphere.yaml b/data/spells/resilient sphere.yaml new file mode 100644 index 0000000..fe8cc67 --- /dev/null +++ b/data/spells/resilient sphere.yaml @@ -0,0 +1,32 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You create an immobile sphere of force to either trap or protect the target,\ + \ blocking anything that would pass through the sphere. The sphere has AC 5, Hardness\ + \ 10, and 40 Hit Points. It's immune to critical hits and precision damage. Disintegrate\ + \ destroys the sphere instantly. If the target is unwilling, the effects of the\ + \ sphere depend on the target's Reflex save. \n\n**Critical Success** The target\ + \ disrupts the sphere's integrity, causing it to collapse entirely. \n\n**Success**\ + \ The sphere functions normally but has only 10 Hit Points instead of 40. \n\n\ + **Failure** The sphere has its normal effect." +duration: 1 minute +has_been_manually_proofread: false +level: 4 +name: Resilient Sphere +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 364 + page_stop: 364 +targets: 1 Large or smaller creature +traditions: +- Arcane +- Occult +traits: +- Abjuration +- Force +trigger: null +type: Spell diff --git a/data/spells/resist energy.yaml b/data/spells/resist energy.yaml new file mode 100644 index 0000000..27b1b89 --- /dev/null +++ b/data/spells/resist energy.yaml @@ -0,0 +1,31 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "A shield of elemental energy protects a creature against one type of energy\ + \ damage. Choose acid, cold, electricity, fire, or sonic damage. The target and\ + \ its gear gain resistance 5 against the damage type you chose. \n\n**Heightened\ + \ (4th)** The resistance increases to 10, and you can target up to two creatures.\ + \ \n\n**Heightened (7th)** The resistance increases to 15, and you can target\ + \ up to five creatures." +duration: 10 minutes +has_been_manually_proofread: false +level: 2 +name: Resist Energy +range: touch +req: null +source: +- abbr: CRB + page_start: 364 + page_stop: 364 +targets: 1 creature +traditions: +- Arcane +- Divine +- Occult +- Primal +traits: +- Abjuration +trigger: null +type: Spell diff --git a/data/spells/resplendent mansion.yaml b/data/spells/resplendent mansion.yaml new file mode 100644 index 0000000..4078e5a --- /dev/null +++ b/data/spells/resplendent mansion.yaml @@ -0,0 +1,38 @@ +action_abbr: null +cast: 1 minute (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: You conjure a towering mansion up to four stories tall and up to 300 feet on + a side. While Casting the Spell, you hold an image of the mansion and its desired + appearance in your mind. The mansion can contain as many or as few rooms as you + desire, and it is decorated as you imagine it. You can imagine a purpose for each + room of the mansion, and the proper accouterments appear within. Any furniture or + other mundane fixtures function normally for anyone inside the mansion, but they + cease to exist if taken beyond its walls. No fixture created with this spell can + create magical effects, but magical devices brought into the mansion function normally. + Your mansion contains the same types and quantities of foodstuffs and servants as + created by the magnificent mansion spell. Each of the mansion's exterior doorways + and windows are protected by alarm spells. You choose whether each alarm is audible + or mental as you Cast the Spell, and each has a different sound (for an audible + alarm) or sensation (for a mental one), allowing you to instantly determine which + portal has been used. +duration: until the next time you make your daily preparations +has_been_manually_proofread: false +level: 9 +name: Resplendent Mansion +range: 500 feet +req: null +source: +- abbr: CRB + page_start: 364 + page_stop: 364 +targets: null +traditions: +- Arcane +- Occult +traits: +- Conjuration +trigger: null +type: Spell diff --git a/data/spells/restoration.yaml b/data/spells/restoration.yaml new file mode 100644 index 0000000..ceeed3c --- /dev/null +++ b/data/spells/restoration.yaml @@ -0,0 +1,42 @@ +action_abbr: null +cast: 1 minute (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: "Restorative magic counters the effects of toxins or conditions that prevent\ + \ a creature from functioning at its best. When you cast restoration, choose to\ + \ either reduce a condition or lessen the effect of a toxin. A creature can benefit\ + \ from only one restoration spell each day, and it can't benefit from restoration\ + \ more than once to reduce the stage of the same exposure to a given toxin.Lessen\ + \ a Toxin Reduce the stage of one toxin the target suffers from by one stage. This\ + \ can't reduce the stage below stage 1 or cure the affliction.Reduce a Condition\ + \ Reduce the value of the target's clumsy, enfeebled, or stupefied condition by\ + \ 2. You can instead reduce two of the listed conditions by 1 each. \n\n**Heightened\ + \ (4th)** Add drained to the list of conditions you can reduce. When you lessen\ + \ a toxin, reduce the stage by two. You also gain a third option that allows you\ + \ to reduce the target's doomed value by 1. You can't use this to reduce a permanent\ + \ doomed condition. \n\n**Heightened (6th)** As the 4th-level restoration, but\ + \ you can reduce a permanent doomed condition if you add a spellcasting action and\ + \ a material component while Casting the Spell, during which you provide 100 gp\ + \ worth of diamond dust as a cost." +duration: null +has_been_manually_proofread: false +level: 2 +name: Restoration +range: touch +req: null +source: +- abbr: CRB + page_start: 364 + page_stop: 364 +targets: 1 creature +traditions: +- Divine +- Occult +- Primal +traits: +- Healing +- Necromancy +trigger: null +type: Spell diff --git a/data/spells/restore senses.yaml b/data/spells/restore senses.yaml new file mode 100644 index 0000000..fb0ce93 --- /dev/null +++ b/data/spells/restore senses.yaml @@ -0,0 +1,32 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You attempt to counteract a single effect imposing the blinded or deafened\ + \ conditions on the target, restoring its vision or hearing. This can counteract\ + \ both temporary magic and permanent consequences of magic, but it doesn't cure\ + \ someone who does not have the sense due to some natural state or effect, such\ + \ as from birth or from a non-magical wound or toxin. \n\n**Heightened (6th)**\ + \ The spell's range increases to 30 feet, and you can target up to 10 creatures.\ + \ You can choose the effect to counteract separately for each selected creature." +duration: null +has_been_manually_proofread: false +level: 2 +name: Restore Senses +range: touch +req: null +source: +- abbr: CRB + page_start: 364 + page_stop: 364 +targets: 1 creature +traditions: +- Divine +- Occult +- Primal +traits: +- Healing +- Necromancy +trigger: null +type: Spell diff --git a/data/spells/retributive pain.yaml b/data/spells/retributive pain.yaml new file mode 100644 index 0000000..429809d --- /dev/null +++ b/data/spells/retributive pain.yaml @@ -0,0 +1,27 @@ +action_abbr: R +cast: somatic +components: +- Somatic +descr: You vengefully reflect your pain upon your tormentor. The target takes mental + damage equal to half the amount it dealt to you when it triggered the spell. +duration: null +has_been_manually_proofread: false +level: 4 +name: Retributive Pain +range: 30 feet +req: null +saving throw: basic Fortitude +source: +- abbr: CRB + page_start: 396 + page_stop: 396 +targets: the triggering creature +traditions: null +traits: +- Uncommon +- Abjuration +- Cleric +- Mental +- Nonlethal +trigger: A creature in range damages you. +type: Focus diff --git a/data/spells/retrocognition.yaml b/data/spells/retrocognition.yaml new file mode 100644 index 0000000..28f825a --- /dev/null +++ b/data/spells/retrocognition.yaml @@ -0,0 +1,39 @@ +action_abbr: null +cast: 1 minute (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: "Opening your mind to occult echoes, you gain impressions from past events\ + \ that occurred in your current location. Retrocognition reveals psychic impressions\ + \ from events that occurred over the course of the last day throughout the first\ + \ minute of the duration, followed by impressions from the next day back the next\ + \ minute, and so on. These echoes don't play out like a vision but instead reveal\ + \ impressions of emotions and metaphors that provide cryptic clues and details of\ + \ the past. If you witness a traumatic or turbulent event through an impression,\ + \ the spell ends unless you succeed at a Will save with a DC of at least 30 and\ + \ possibly as much as 50, depending on the severity of the event. The GM determines\ + \ whether an event is traumatic and chooses the DC. \n\n**Heightened (8th)** You\ + \ gain impressions of events that occurred over the previous year for each minute\ + \ you concentrate, instead of the previous day, though the details diminish, making\ + \ it harder to distinguish impressions from all but the most major events. \n\n\ + **Heightened (9th)** You gain impressions of events that occurred over the previous\ + \ century for each minute you concentrate, instead of the previous day, though the\ + \ details diminish, making it almost impossible to distinguish impressions from\ + \ all but the most major events." +duration: sustained +has_been_manually_proofread: false +level: 7 +name: Retrocognition +req: null +source: +- abbr: CRB + page_start: 365 + page_stop: 365 +targets: null +traditions: +- Occult +traits: +- Divination +trigger: null +type: Spell diff --git a/data/spells/reverse gravity.yaml b/data/spells/reverse gravity.yaml new file mode 100644 index 0000000..a9c7410 --- /dev/null +++ b/data/spells/reverse gravity.yaml @@ -0,0 +1,37 @@ +action_abbr: '3' +area: 20-foot radius, 40-foot-tall cylinder +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: You reverse gravity in the area. Creatures and objects that aren't secured + to the ground immediately fall upward to the top of the area. A creature might be + able to Grab an Edge to arrest its fall if it falls past an appropriate surface. + If a creature falls against a solid object (such as a ceiling), it takes the appropriate + amount of falling damage and lands on the surface. Once an object or creature reaches + the top of the area, it floats, caught between the normal and reversed gravity. + The creature can move along the plane where the two forms of gravity meet. Creatures + that can levitate or fly can use those abilities to mitigate the effects of reverse + gravity.When reverse gravity ends, all creatures and objects caught in the area + fall back down. Likewise, anything that moves beyond the spell's area is subjected + to normal gravity again. +duration: 1 minute +has_been_manually_proofread: false +level: 7 +name: Reverse Gravity +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 365 + page_stop: 365 +targets: null +traditions: +- Arcane +- Occult +traits: +- Uncommon +- Evocation +trigger: null +type: Spell diff --git a/data/spells/revival.yaml b/data/spells/revival.yaml new file mode 100644 index 0000000..ec05a1b --- /dev/null +++ b/data/spells/revival.yaml @@ -0,0 +1,34 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: A burst of healing energy soothes living creatures and temporarily rouses those + recently slain. All living targets regain 10d8+40 Hit Points. In addition, you return + any number of dead targets to life temporarily, with the same effects and limitations + as raise dead. The raised creatures have a number of temporary Hit Points equal + to the Hit Points you gave living creatures, but no normal Hit Points. The raised + creatures can't regain Hit Points or gain temporary Hit Points in other ways, and + once revival's duration ends, they lose all temporary Hit Points and die. Revival + can't resurrect creatures killed by disintegrate or a death effect. It has no effect + on undead. +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 10 +name: Revival +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 366 + page_stop: 366 +targets: dead creatures and living creatures of your choice within range +traditions: +- Divine +- Primal +traits: +- Healing +- Necromancy +- Positive +trigger: null +type: Spell diff --git a/data/spells/righteous might.yaml b/data/spells/righteous might.yaml new file mode 100644 index 0000000..05c9788 --- /dev/null +++ b/data/spells/righteous might.yaml @@ -0,0 +1,44 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You focus all your divine energy and transform yourself into a Medium battle\ + \ form, similar to your normal form but armed with powerful divine armaments granted\ + \ by your deity. While in this form, you gain the statistics and abilities listed\ + \ below. You have hands in this battle form and can use manipulate actions. You\ + \ can Dismiss the spell. \n\nYou gain the following statistics and abilities: \ + \ \n\n * AC = 20 + your level.\n\n * Ignore your armor's check penalty and Speed\ + \ reduction.\n\n * 10 temporary Hit Points.\n\n * Speed 40 feet.\n\n * Resistance\ + \ 3 against physical damage.\n\n * Darkvision.\n\n * A special attack with a righteous\ + \ armament version of your favored weapon, which is the only attack you can use.\ + \ Your attack modifier with the special weapon is +21, and your damage bonus is\ + \ +8 (or +6 for a ranged attack). If your attack modifier with your deity's favored\ + \ weapon is higher, you can use it instead. You deal three of your weapon's normal\ + \ damage dice, or three damage dice of one size larger if your weapon is a simple\ + \ weapon with a d4 or d6 damage die. The weapon has one of the following properties\ + \ that matches your deity's alignment: anarchic, axiomatic, holy, unholy. If your\ + \ deity is true neutral, you instead deal an extra 1d6 precision damage.\n\n * Athletics\ + \ modifier of +23, unless your own modifier is higher.\n\n \n\n**Heightened (8th)**\ + \ Your battle form is Large, and your attacks have 10-foot reach, or 15-foot reach\ + \ if your deity's favored weapon has reach. You must have enough space to expand\ + \ into or the spell is lost. You instead gain AC = 21 + your level, 15 temporary\ + \ HP, resistance 4 against physical damage, attack modifier +28, damage bonus +15\ + \ (+12 for a ranged attack), and Athletics +29." +duration: 1 minute +has_been_manually_proofread: false +level: 6 +name: Righteous Might +req: You have a deity. +source: +- abbr: CRB + page_start: 366 + page_stop: 366 +targets: null +traditions: +- Divine +traits: +- Polymorph +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/rope trick.yaml b/data/spells/rope trick.yaml new file mode 100644 index 0000000..1bb94f8 --- /dev/null +++ b/data/spells/rope trick.yaml @@ -0,0 +1,38 @@ +action_abbr: null +cast: 10 minutes (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: You cause the target rope to rise vertically into the air. Where it ends, an + extradimensional space opens, connected to the top of the rope. This space can be + reached only by climbing the rope.The entrance to the space can't be seen, and it + can be pinpointed only by the presence of the rope. The rope can't be removed or + hidden, though it can be detached from the extradimensional space by pulling it + with 16,000 pounds of weight, critically succeeding at an Athletics check against + the spell's DC, or destroying the rope. The space holds up to eight Medium creatures + and their gear. A Large creature counts as two Medium creatures, a Huge creature + counts as four Medium creatures, and a Gargantuan creature fills the space on its + own.If the rope is detached or destroyed, or if a creature attempts to enter the + space that would put it over its capacity, the space begins to unravel. It disappears + in 1d4 rounds, depositing the creatures within safely on the ground below. +duration: 8 hours +has_been_manually_proofread: false +level: 4 +name: Rope Trick +range: touch +req: null +source: +- abbr: CRB + page_start: 366 + page_stop: 366 +targets: 1 touched piece of rope from 5 to 30 feet long +traditions: +- Arcane +- Occult +traits: +- Uncommon +- Conjuration +- Extradimensional +trigger: null +type: Spell diff --git a/data/spells/safeguard secret.yaml b/data/spells/safeguard secret.yaml new file mode 100644 index 0000000..0158a36 --- /dev/null +++ b/data/spells/safeguard secret.yaml @@ -0,0 +1,32 @@ +action_abbr: null +cast: 1 minute (somatic, verbal) +components: +- Somatic +- Verbal +descr: You ensure a secret remains safe from prying spies. Choose one piece of information + that at least some of the targets know; you can target a creature only if it remains + within range for the full minute during which you Cast the Spell. The spell grants + those who know the piece of knowledge you have chosen a +4 status bonus to skill + checks (typically Deception checks) to conceal this knowledge and to saving throws + against spells that specifically attempt to obtain this knowledge from them and + effects that would force them to reveal it. If you Cast this Spell again, any previous + safeguard secret you had cast ends. +duration: 1 hour +has_been_manually_proofread: false +level: 4 +name: Safeguard Secret +range: 10 feet +req: null +source: +- abbr: CRB + page_start: 396 + page_stop: 396 +targets: you and any number of willing allies +traditions: null +traits: +- Uncommon +- Abjuration +- Cleric +- Mental +trigger: null +type: Focus diff --git a/data/spells/sanctified ground.yaml b/data/spells/sanctified ground.yaml new file mode 100644 index 0000000..a2f1bd5 --- /dev/null +++ b/data/spells/sanctified ground.yaml @@ -0,0 +1,29 @@ +action_abbr: null +area: 30-foot burst centered on you +cast: 1 minute (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +cost: 1 vial of holy water +descr: You sanctify the area, sprinkling it with holy water and warding it against + your foes. Choose aberrations, celestials, dragons, fiends, monitors, or undead. + All creatures in the area gain a +1 status bonus to AC, attack rolls, damage rolls, + and saving throws against the chosen creatures. +duration: null +has_been_manually_proofread: false +level: 3 +name: Sanctified Ground +req: null +source: +- abbr: CRB + page_start: 366 + page_stop: 366 +targets: null +traditions: +- Divine +traits: +- Abjuration +- Consecration +trigger: null +type: Spell diff --git a/data/spells/sanctuary.yaml b/data/spells/sanctuary.yaml new file mode 100644 index 0000000..ddb570e --- /dev/null +++ b/data/spells/sanctuary.yaml @@ -0,0 +1,31 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You ward a creature with protective energy that deters enemy attacks. Creatures\ + \ attempting to attack the target must attempt a Will save each time. If the target\ + \ uses a hostile action, the spell ends. \n\n**Critical Success** Sanctuary ends.\ + \ \n\n**Success** The creature can attempt its attack and any other attacks against\ + \ the target this turn. \n\n**Failure** The creature can't attack the target and\ + \ wastes the action. It can't attempt further attacks against the target this turn.\ + \ \n\n**Critical Failure** The creature wastes the action and can't attempt to\ + \ attack the target for the rest of sanctuary's duration." +duration: 1 minute +has_been_manually_proofread: false +level: 1 +name: Sanctuary +range: touch +req: null +source: +- abbr: CRB + page_start: 366 + page_stop: 366 +targets: 1 creature +traditions: +- Divine +- Occult +traits: +- Abjuration +trigger: null +type: Spell diff --git a/data/spells/savor the sting.yaml b/data/spells/savor the sting.yaml new file mode 100644 index 0000000..e548819 --- /dev/null +++ b/data/spells/savor the sting.yaml @@ -0,0 +1,35 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: "You inflict pain upon the target and revel in their anguish. This deals 1d4\ + \ mental damage and 1d4 persistent mental damage; the target must attempt a Will\ + \ save. As long as the target is taking persistent damage from this spell, you gain\ + \ a +1 status bonus to attack rolls and skill checks against the target. \n\n**Critical\ + \ Success** The target is unaffected. \n\n**Success** The target takes half damage\ + \ and no persistent damage. \n\n**Failure** The target takes full initial and\ + \ persistent damage. \n\n**Critical Failure** The target takes double initial\ + \ and persistent damage. \n\n**Heightened (+1)** The initial damage increases\ + \ by 1d4 and the persistent damage increases by 1d4." +duration: null +has_been_manually_proofread: false +level: 1 +name: Savor the Sting +range: touch +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 396 + page_stop: 396 +targets: 1 creature +traditions: null +traits: +- Uncommon +- Attack +- Cleric +- Enchantment +- Mental +- Nonlethal +trigger: null +type: Focus diff --git a/data/spells/scholarly recollection.yaml b/data/spells/scholarly recollection.yaml new file mode 100644 index 0000000..64433e7 --- /dev/null +++ b/data/spells/scholarly recollection.yaml @@ -0,0 +1,26 @@ +action_abbr: R +cast: verbal +components: +- Verbal +descr: Speaking a short prayer as you gather your thoughts, you're blessed to find + that your deity gave you just the right bit of information for your situation. Roll + the triggering check twice and use the better result. +duration: null +has_been_manually_proofread: false +level: 1 +name: Scholarly Recollection +req: null +source: +- abbr: CRB + page_start: 396 + page_stop: 396 +targets: null +traditions: null +traits: +- Uncommon +- Cleric +- Divination +- Fortune +trigger: You attempt a Perception check to Seek, or you attempt a skill check to Recall + Knowledge with a skill you're trained in. +type: Focus diff --git a/data/spells/scintillating pattern.yaml b/data/spells/scintillating pattern.yaml new file mode 100644 index 0000000..845ece5 --- /dev/null +++ b/data/spells/scintillating pattern.yaml @@ -0,0 +1,36 @@ +action_abbr: '2' +area: 20-foot burst +cast: material, somatic +components: +- Material +- Somatic +descr: "A field of cascading, ever-changing colors manifests in the air. Creatures\ + \ are dazzled while inside the pattern, as are those within 20 feet of the pattern's\ + \ area. A creature must attempt a Will save if it is inside the pattern when you\ + \ cast it, enters the pattern, ends its turn within the pattern, or uses a Seek\ + \ or Interact action on the pattern. A creature currently affected by the pattern\ + \ doesn't need to attempt new saves. \n\n**Success** The creature is unaffected.\ + \ \n\n**Failure** The creature is confused for 1d4 rounds. \n\n**Critical Failure**\ + \ The creature is stunned for 1d4 rounds. After the stunned condition ends, the\ + \ creature is confused for the remaining duration of the spell." +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 8 +name: Scintillating Pattern +range: 120 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 367 + page_stop: 367 +targets: null +traditions: +- Arcane +- Occult +traits: +- Illusion +- Incapacitation +- Visual +trigger: null +type: Spell diff --git a/data/spells/scrying.yaml b/data/spells/scrying.yaml new file mode 100644 index 0000000..4dd3425 --- /dev/null +++ b/data/spells/scrying.yaml @@ -0,0 +1,41 @@ +action_abbr: null +cast: 10 minutes (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: "You magically spy on a creature of your choice. Scrying works like clairvoyance,\ + \ except that the image you receive is less precise, insuficient for teleport and\ + \ similar spells. Instead of creating an eye in a set location within 500 feet,\ + \ you instead create an eye that manifests just above the target. You can choose\ + \ a target either by name or by touching one of its possessions or a piece of its\ + \ body. If you haven't met the target in person, scrying's DC is 2 lower, and if\ + \ you are unaware of the target's identity (perhaps because you found an unknown\ + \ creature's fang at a crime scene), the DC is instead 10 lower. The effect of scrying\ + \ depends on the target's Will save. \n\n**Critical Success** The spell fails\ + \ and the target is temporarily immune for 1 week. The target also gains a glimpse\ + \ of you and learns its rough distance and direction from you. \n\n**Success**\ + \ The spell fails and the target is temporarily immune for 1 day. \n\n**Failure**\ + \ The spell succeeds. \n\n**Critical Failure** The spell succeeds, and the eye\ + \ follows the target if it moves, traveling up to 60 feet per round." +duration: sustained up to 10 minutes +has_been_manually_proofread: false +level: 6 +name: Scrying +range: planetary +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 367 + page_stop: 367 +targets: 1 creature +traditions: +- Arcane +- Occult +traits: +- Uncommon +- Divination +- Scrying +trigger: null +type: Spell diff --git a/data/spells/searing light.yaml b/data/spells/searing light.yaml new file mode 100644 index 0000000..9e385ac --- /dev/null +++ b/data/spells/searing light.yaml @@ -0,0 +1,37 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You shoot a blazing ray of light tinged with holy energy. Make a ranged spell\ + \ attack. The ray deals 5d6 fire damage. If the target is a fiend or undead, you\ + \ deal an extra 5d6 good damage. If the light passes through an area of magical\ + \ darkness or targets a creature affected by magical darkness, searing light attempts\ + \ to counteract the darkness. If you need to determine whether the light passes\ + \ through an area of darkness, draw a line between yourself and the spell's target\ + \ \n\n**Critical Success** The target takes double fire damage, as well as double\ + \ good damage if a fiend or undead. \n\n**Success** The target takes full damage\ + \ \n\n**Heightened (+1)** The fire damage increases by 2d6, and the good damage\ + \ against fiends and undead increases by 2d6." +duration: null +has_been_manually_proofread: false +level: 3 +name: Searing Light +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 367 + page_stop: 367 +targets: 1 creature +traditions: +- Divine +- Primal +traits: +- Attack +- Evocation +- Fire +- Good +- Light +trigger: null +type: Spell diff --git a/data/spells/secret page.yaml b/data/spells/secret page.yaml new file mode 100644 index 0000000..6742eba --- /dev/null +++ b/data/spells/secret page.yaml @@ -0,0 +1,32 @@ +action_abbr: null +cast: 1 minute (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: You change the target's text to different text entirely. If the text is a spellbook + or a scroll, you can change it to show a spell you know of secret page's level or + lower. The replacement spell cannot be cast or used to prepare a spell. You can + also transform the text into some other text you have written or have access to. + You can specify a password that allows a creature touching the page to change the + text back and forth. You must choose the replacement text and the password, if any, + when you Cast the Spell. +duration: unlimited +has_been_manually_proofread: false +level: 3 +name: Secret Page +range: touch +req: null +source: +- abbr: CRB + page_start: 367 + page_stop: 367 +targets: 1 page up to 3 square feet in size +traditions: +- Arcane +- Occult +traits: +- Illusion +- Visual +trigger: null +type: Spell diff --git a/data/spells/see invisibility.yaml b/data/spells/see invisibility.yaml new file mode 100644 index 0000000..167e679 --- /dev/null +++ b/data/spells/see invisibility.yaml @@ -0,0 +1,27 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You can see invisible creatures and objects. They appear to you as translucent\ + \ shapes, and they are concealed to you. \n\n**Heightened (5th)** The spell has\ + \ a duration of 8 hours." +duration: 10 minutes +has_been_manually_proofread: false +level: 2 +name: See Invisibility +req: null +source: +- abbr: CRB + page_start: 367 + page_stop: 367 +targets: null +traditions: +- Arcane +- Divine +- Occult +traits: +- Divination +- Revelation +trigger: null +type: Spell diff --git a/data/spells/sending.yaml b/data/spells/sending.yaml new file mode 100644 index 0000000..edbc45a --- /dev/null +++ b/data/spells/sending.yaml @@ -0,0 +1,28 @@ +action_abbr: '3' +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: You send the creature a mental message of 25 words or fewer, and it can respond + immediately with its own message of 25 words or fewer. +duration: null +has_been_manually_proofread: false +level: 5 +name: Sending +range: planetary +req: null +source: +- abbr: CRB + page_start: 367 + page_stop: 367 +targets: 1 creature with whom you are familiar +traditions: +- Arcane +- Divine +- Occult +traits: +- Divination +- Mental +trigger: null +type: Spell diff --git a/data/spells/shadow blast.yaml b/data/spells/shadow blast.yaml new file mode 100644 index 0000000..e7a1c82 --- /dev/null +++ b/data/spells/shadow blast.yaml @@ -0,0 +1,31 @@ +action_abbr: '2' +area: varies +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You shape the quasi-real substance of the Shadow Plane into a blast. Choose\ + \ acid, bludgeoning, cold, electricity, fire, force, piercing, slashing, or sonic\ + \ damage, and choose a 30-foot cone, a 15-foot burst within 120 feet, or a 50-foot\ + \ line. The blast deals 5d8 damage of the type you chose to each creature in the\ + \ area. \n\n**Heightened (+1)** The damage increases by 1d8." +duration: null +has_been_manually_proofread: false +level: 5 +name: Shadow Blast +range: varies +req: null +saving throw: basic Reflex or Will (target's choice) +source: +- abbr: CRB + page_start: 367 + page_stop: 367 +targets: null +traditions: +- Divine +- Occult +traits: +- Evocation +- Shadow +trigger: null +type: Spell diff --git a/data/spells/shadow siphon.yaml b/data/spells/shadow siphon.yaml new file mode 100644 index 0000000..3d73243 --- /dev/null +++ b/data/spells/shadow siphon.yaml @@ -0,0 +1,28 @@ +action_abbr: R +cast: verbal +components: +- Verbal +descr: Exchanging material energy with that of the Shadow Plane, you transform the + triggering spell into a partially illusory version of itself. Attempt to counteract + the target spell. If the attempt is successful, any creatures that would be damaged + by the spell instead take only half as much damage, but the spell otherwise works + as normal. Treat shadow siphon's counteract level as 2 higher for this attempt. +duration: null +has_been_manually_proofread: false +level: 5 +name: Shadow Siphon +range: 60 feet +req: null +source: +- abbr: CRB + page_start: 368 + page_stop: 368 +targets: the triggering spell +traditions: +- Arcane +- Occult +traits: +- Illusion +- Shadow +trigger: A spell or magical effect deals damage +type: Spell diff --git a/data/spells/shadow walk.yaml b/data/spells/shadow walk.yaml new file mode 100644 index 0000000..9aac434 --- /dev/null +++ b/data/spells/shadow walk.yaml @@ -0,0 +1,40 @@ +action_abbr: null +cast: 1 minute (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: You access the Shadow Plane, using its warped nature to spread your travels. + The targets enter the edge of the Shadow Plane where it borders the Material Plane. + Targets can't see the Material Plane while on the Shadow Plane (although elements + of that plane can sometimes be a hazy reflection of the Material Plane). While on + the Shadow Plane, the targets are exposed to potential encounters with that plane's + denizens. The shadows on the border between the planes bend space, speeding up your + movement with respect to the Material Plane. Every 3 minutes the targets travel + along this border, they move as far as they would through the Material Plane in + 1 hour. At any point, a target can Dismiss the spell's effects, although this affects + only that target. The shadow bending is inexact, so when the spell ends, the targets + appear roughly 1 mile from their intended location on the Material Plane (though + those who are traveling together and Dismiss the spell at the same point on the + Plane of Shadow appear together). +duration: 8 hours +has_been_manually_proofread: false +level: 5 +name: Shadow Walk +range: touch +req: null +source: +- abbr: CRB + page_start: 368 + page_stop: 368 +targets: you and up to 9 willing creatures touched +traditions: +- Arcane +- Occult +traits: +- Uncommon +- Conjuration +- Shadow +- Teleportation +trigger: null +type: Spell diff --git a/data/spells/shape stone.yaml b/data/spells/shape stone.yaml new file mode 100644 index 0000000..04909b1 --- /dev/null +++ b/data/spells/shape stone.yaml @@ -0,0 +1,30 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You shape the stone into a rough shape of your choice. The shaping process\ + \ is too crude to produce intricate parts, fine details, moving pieces, or the like.\ + \ Any creatures standing atop the stone when you reshape it must each attempt a\ + \ Reflex save or Acrobatics check. \n\n**Success** The creature is unaffected.\ + \ \n\n**Failure** The creature falls prone atop the stone. \n\n**Critical Failure**\ + \ The creature falls off the stone (if applicable) and lands prone." +duration: null +has_been_manually_proofread: false +level: 4 +name: Shape Stone +range: touch +req: null +source: +- abbr: CRB + page_start: 368 + page_stop: 368 +targets: cube of stone 10 feet across or smaller +traditions: +- Arcane +- Primal +traits: +- Earth +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/shape wood.yaml b/data/spells/shape wood.yaml new file mode 100644 index 0000000..4d5c945 --- /dev/null +++ b/data/spells/shape wood.yaml @@ -0,0 +1,26 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You shape the wood into a rough shape of your choice. The shaping power is + too crude to produce with intricate parts, fine details, moving pieces, or the like. + You cannot use this spell to enhance the value of the wooden object you are shaping. +duration: null +has_been_manually_proofread: false +level: 2 +name: Shape Wood +range: touch +req: null +source: +- abbr: CRB + page_start: 368 + page_stop: 368 +targets: an unworked piece of wood up to 20 cubic feet in volume +traditions: +- Primal +traits: +- Plant +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/shapechange.yaml b/data/spells/shapechange.yaml new file mode 100644 index 0000000..4fa4307 --- /dev/null +++ b/data/spells/shapechange.yaml @@ -0,0 +1,30 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: Harnessing your mastery of transformative magic, you take on a mutable form. + You transform yourself into any form you could choose with a polymorph spell in + your spell repertoire or that you could prepare of 8th level or lower (including + any 8th-level or lower heightened versions of spells you know). You choose the type + of creature as you Cast the Spell rather than when you prepare it. You can change + your form to any other form you could choose with this spell by using a single action, + which has the concentrate trait. You can Dismiss this spell. +duration: 1 minute +has_been_manually_proofread: false +level: 9 +name: Shapechange +req: null +source: +- abbr: CRB + page_start: 368 + page_stop: 368 +targets: null +traditions: +- Arcane +- Primal +traits: +- Polymorph +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/shared nightmare.yaml b/data/spells/shared nightmare.yaml new file mode 100644 index 0000000..0fbd9b7 --- /dev/null +++ b/data/spells/shared nightmare.yaml @@ -0,0 +1,35 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Merging minds with the target, you swap disorienting visions from one another's\ + \ nightmares. One of you will become confused, but which it'll be depends on the\ + \ target's Will save. \n\n**Critical Success** You are confused for 1 round. \ + \ \n\n**Success** At the start of your next turn, you spend your first action with\ + \ the confused condition, then act normally. \n\n**Failure** As success, but the\ + \ target is affected instead of you, spending its first action each turn confused.\ + \ The duration is 1 minute. \n\n**Critical Failure** The target is confused for\ + \ 1 minute." +duration: varies +has_been_manually_proofread: false +level: 4 +name: Shared Nightmare +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 396 + page_stop: 396 +targets: 1 creature +traditions: null +traits: +- Uncommon +- Cleric +- Emotion +- Humanoid +- Incapacitation +- Mental +trigger: null +type: Focus diff --git a/data/spells/shatter.yaml b/data/spells/shatter.yaml new file mode 100644 index 0000000..9639b24 --- /dev/null +++ b/data/spells/shatter.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "A high-frequency sonic attack shatters a nearby object. You deal 2d10 sonic\ + \ damage to the object, ignoring the object's Hardness if it is 4 or lower. \n\n\ + **Heightened (+1)** The damage increases by 1d10, and the Hardness the spell ignores\ + \ increases by 2." +duration: null +has_been_manually_proofread: false +level: 2 +name: Shatter +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 368 + page_stop: 368 +targets: 1 unattended object +traditions: +- Occult +- Primal +traits: +- Evocation +- Sonic +trigger: null +type: Spell diff --git a/data/spells/shield other.yaml b/data/spells/shield other.yaml new file mode 100644 index 0000000..cb921fe --- /dev/null +++ b/data/spells/shield other.yaml @@ -0,0 +1,29 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You forge a temporary link between the target's life essence and your own. + The target takes half damage from all effects that deal Hit Point damage, and you + take the remainder of the damage. When you take damage through this link, you don't + apply any resistances, weaknesses, or other abilities you have to that damage; you + simply take that amount of damage. The spell ends if the target is ever more than + 30 feet away from you. If either you or the target is reduced to 0 Hit Points, any + damage from this spell is resolved and then the spell ends. +duration: 10 minutes +has_been_manually_proofread: false +level: 2 +name: Shield Other +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 369 + page_stop: 369 +targets: 1 creature +traditions: +- Divine +traits: +- Necromancy +trigger: null +type: Spell diff --git a/data/spells/shield.yaml b/data/spells/shield.yaml new file mode 100644 index 0000000..d5f6d5a --- /dev/null +++ b/data/spells/shield.yaml @@ -0,0 +1,34 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: "You raise a magical shield of force. This counts as using the Raise a Shield\ + \ action, giving you a +1 circumstance bonus to AC until the start of your next\ + \ turn, but it doesn't require a hand to use. While the spell is in effect, you\ + \ can use the Shield Block reaction with your magic shield. The shield has Hardness\ + \ 5. After you use Shield Block, the spell ends and you can't cast it again for\ + \ 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against\ + \ the magic missile spell. Heightening the spell increases the shield's Hardness.\ + \ \n\n**Heightened (3rd)** The shield has Hardness 10. \n\n**Heightened (5th)**\ + \ The shield has Hardness 15. \n\n**Heightened (7th)** The shield has Hardness\ + \ 20. \n\n**Heightened (9th)** The shield has Hardness 25." +duration: until the start of your next turn +has_been_manually_proofread: false +level: 1 +name: Shield +req: null +source: +- abbr: CRB + page_start: 369 + page_stop: 369 +targets: null +traditions: +- Arcane +- Divine +- Occult +traits: +- Abjuration +- Cantrip +- Force +trigger: null +type: Cantrip diff --git a/data/spells/shifting form.yaml b/data/spells/shifting form.yaml new file mode 100644 index 0000000..3de128c --- /dev/null +++ b/data/spells/shifting form.yaml @@ -0,0 +1,27 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: You gain one of the following abilities of your choice. You can Dismiss this + spell. You gain a 20-foot status bonus to your Speed. You gain a climb or swim Speed + equal to half your Speed. You gain darkvision. You gain a pair of claws. These are + agile finesse unarmed attacks that deal 1d8 slashing damage. You gain scent 60 feet + (imprecise). +duration: 1 minute +has_been_manually_proofread: false +level: 4 +name: Shifting Form +req: null +source: +- abbr: CRB + page_start: 407 + page_stop: 407 +targets: null +traditions: null +traits: +- Uncommon +- Morph +- Transmutation +- Wizard +trigger: null +type: Focus diff --git a/data/spells/shillelagh.yaml b/data/spells/shillelagh.yaml new file mode 100644 index 0000000..e6d96c1 --- /dev/null +++ b/data/spells/shillelagh.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: The target grows vines and leaves, brimming with primal energy. The target + becomes a +1 striking weapon while in your hands, gaining a +1 item bonus to attack + rolls and increasing the number of weapon damage dice to two. Additionally, as long + as you are on your home plane, attacks you make with the target against aberrations, + extraplanar creatures, and undead increase the number of weapon damage dice to three. +duration: 1 minute +has_been_manually_proofread: false +level: 1 +name: Shillelagh +range: touch +req: null +source: +- abbr: CRB + page_start: 369 + page_stop: 369 +targets: 1 non-magical club or staff you hold +traditions: +- Primal +traits: +- Plant +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/shocking grasp.yaml b/data/spells/shocking grasp.yaml new file mode 100644 index 0000000..c43113f --- /dev/null +++ b/data/spells/shocking grasp.yaml @@ -0,0 +1,32 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You shroud your hands in a crackling field of lightning. Make a melee spell\ + \ attack roll. On a hit, the target takes 2d12 electricity damage. If the target\ + \ is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to\ + \ your attack roll with shocking grasp, and the target also takes 1d4 persistent\ + \ electricity damage on a hit. On a critical hit, double the initial damage, but\ + \ not the persistent damage. \n\n**Heightened (+1)** The damage increases by 1d12,\ + \ and the persistent electricity damage increases by 1." +duration: null +has_been_manually_proofread: false +level: 1 +name: Shocking Grasp +range: touch +req: null +source: +- abbr: CRB + page_start: 369 + page_stop: 369 +targets: 1 creature +traditions: +- Arcane +- Primal +traits: +- Attack +- Electricity +- Evocation +trigger: null +type: Spell diff --git a/data/spells/shrink item.yaml b/data/spells/shrink item.yaml new file mode 100644 index 0000000..c6a19dc --- /dev/null +++ b/data/spells/shrink item.yaml @@ -0,0 +1,29 @@ +action_abbr: null +cast: 10 minutes (somatic, verbal) +components: +- Somatic +- Verbal +descr: You shrink the target to roughly the size of a coin. This reduces it to negligible + Bulk. You can Dismiss the spell, and the spell ends if you toss the object onto + a solid surface. The object can't be used to attack or cause damage during the process + of it returning to normal size. If there isn't room for the object to return to + normal size when the spell ends, the spell's duration continues until the object + is in a location large enough to accommodate its normal size. +duration: 1 day +has_been_manually_proofread: false +level: 3 +name: Shrink Item +range: touch +req: null +source: +- abbr: CRB + page_start: 369 + page_stop: 369 +targets: 1 non-magical object up to 20 cubic feet in volume and up to 80 Bulk +traditions: +- Arcane +traits: +- Polymorph +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/shrink.yaml b/data/spells/shrink.yaml new file mode 100644 index 0000000..21995f5 --- /dev/null +++ b/data/spells/shrink.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You warp space to make a creature smaller. The target shrinks to become Tiny\ + \ in size. Its equipment shrinks with it but returns to its original size if removed.\ + \ The creature's reach changes to 0 feet. This spell has no effect on a Tiny creature.\ + \ \n\n**Heightened (6th)** The spell can target up to 10 creatures." +duration: 5 minutes +has_been_manually_proofread: false +level: 2 +name: Shrink +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 369 + page_stop: 369 +targets: 1 willing creature +traditions: +- Arcane +- Primal +traits: +- Polymorph +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/sigil.yaml b/data/spells/sigil.yaml new file mode 100644 index 0000000..608780a --- /dev/null +++ b/data/spells/sigil.yaml @@ -0,0 +1,34 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You harmlessly place your unique magical sigil, which is about 1 square inch\ + \ in size, on the targeted creature or object. The mark can be visible or invisible,\ + \ and you can change it from one state to another by using an Interact action to\ + \ touch the target. The mark can be scrubbed or scraped off with 5 minutes of work.\ + \ If it's on a creature, it fades naturally over the course of a week. The time\ + \ before the mark fades increases depending on your heightened level. \n\n**Heightened\ + \ (3rd)** The sigil instead fades after 1 month. \n\n**Heightened (5th)** The\ + \ sigil instead fades after 1 year. \n\n**Heightened (7th)** The sigil never fades." +duration: unlimited (see below) +has_been_manually_proofread: false +level: 1 +name: Sigil +range: touch +req: null +source: +- abbr: CRB + page_start: 369 + page_stop: 369 +targets: 1 creature or object +traditions: +- Arcane +- Divine +- Occult +- Primal +traits: +- Cantrip +- Transmutation +trigger: null +type: Cantrip diff --git a/data/spells/silence.yaml b/data/spells/silence.yaml new file mode 100644 index 0000000..e267baa --- /dev/null +++ b/data/spells/silence.yaml @@ -0,0 +1,32 @@ +action_abbr: '2' +cast: material, somatic +components: +- Material +- Somatic +descr: "The target makes no sound, preventing creatures from noticing it using hearing\ + \ or other senses alone. The target can't use sonic attacks, nor can it use actions\ + \ with the auditory trait. This prevents it from casting spells that include verbal\ + \ components. \n\n**Heightened (4th)** The spell effect emanates from the touched\ + \ creature, silencing all sound in or passing through a 10- foot radius and preventing\ + \ any auditory and sonic effects in the affected area. While within the radius,\ + \ creatures are subject to the same effects as the target. Depending upon the position\ + \ of the effect, a creature might notice the lack of sound reaching it (blocking\ + \ off the noise coming from a party, for example)." +duration: 1 minute +has_been_manually_proofread: false +level: 2 +name: Silence +range: touch +req: null +source: +- abbr: CRB + page_start: 369 + page_stop: 369 +targets: 1 willing creature +traditions: +- Divine +- Occult +traits: +- Illusion +trigger: null +type: Spell diff --git a/data/spells/sleep.yaml b/data/spells/sleep.yaml new file mode 100644 index 0000000..e1f7f9d --- /dev/null +++ b/data/spells/sleep.yaml @@ -0,0 +1,41 @@ +action_abbr: '2' +area: 5-foot burst +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Each creature in the area becomes drowsy and might fall asleep. A creature\ + \ that falls unconscious from this spell doesn't fall prone or release what it's\ + \ holding. This spell doesn't prevent creatures from waking up due to a successful\ + \ Perception check, limiting its utility in combat. \n\n**Critical Success** The\ + \ creature is unaffected. \n\n**Success** The creature takes a -1 status penalty\ + \ to Perception checks for 1 round. \n\n**Failure** The creature falls unconscious.\ + \ If it's still unconscious after 1 minute, it wakes up automatically. \n\n**Critical\ + \ Failure** The creature falls unconscious. If it's still unconscious after 1 hour,\ + \ it wakes up automatically. \n\n**Heightened (4th)** The creatures fall unconscious\ + \ for 1 round on a failure or 1 minute on a critical failure. They fall prone and\ + \ release what they're holding, and they can't attempt Perception checks to wake\ + \ up. When the duration ends, the creature is sleeping normally instead of automatically\ + \ waking up." +duration: null +has_been_manually_proofread: false +level: 1 +name: Sleep +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 370 + page_stop: 370 +targets: null +traditions: +- Arcane +- Occult +traits: +- Enchantment +- Incapacitation +- Mental +- Sleep +trigger: null +type: Spell diff --git a/data/spells/slow.yaml b/data/spells/slow.yaml new file mode 100644 index 0000000..5e90047 --- /dev/null +++ b/data/spells/slow.yaml @@ -0,0 +1,30 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You dilate the flow of time around the target, slowing its actions. \n\n\ + **Critical Success** The target is unaffected. \n\n**Success** The target is\ + \ slowed 1 for 1 round. \n\n**Failure** The target is slowed 1 for 1 minute. \ + \ \n\n**Critical Failure** The target is slowed 2 for 1 minute. \n\n**Heightened\ + \ (6th)** You can target up to 10 creatures." +duration: 1 minute +has_been_manually_proofread: false +level: 3 +name: Slow +range: 30 feet +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 370 + page_stop: 370 +targets: 1 creature +traditions: +- Arcane +- Occult +- Primal +traits: +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/solid fog.yaml b/data/spells/solid fog.yaml new file mode 100644 index 0000000..f531fb0 --- /dev/null +++ b/data/spells/solid fog.yaml @@ -0,0 +1,30 @@ +action_abbr: '3' +area: 20-foot burst +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: You conjure a bank of fog so thick it impedes movement as well as sight. This + functions as obscuring mist, except that the area is also difficult terrain. You + can Dismiss the spell. +duration: 1 minute +has_been_manually_proofread: false +level: 4 +name: Solid Fog +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 370 + page_stop: 370 +targets: null +traditions: +- Arcane +- Primal +traits: +- Conjuration +- Transmutation +- Water +trigger: null +type: Spell diff --git a/data/spells/soothe.yaml b/data/spells/soothe.yaml new file mode 100644 index 0000000..5e3115b --- /dev/null +++ b/data/spells/soothe.yaml @@ -0,0 +1,29 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You grace the target's mind, boosting its mental defenses and healing its\ + \ wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains\ + \ a +2 status bonus to saves against mental effects for the duration. \n\n**Heightened\ + \ (+1)** The amount of healing increases by 1d10+4." +duration: 1 minute +has_been_manually_proofread: false +level: 1 +name: Soothe +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 370 + page_stop: 370 +targets: 1 willing living creature +traditions: +- Occult +traits: +- Emotion +- Enchantment +- Healing +- Mental +trigger: null +type: Spell diff --git a/data/spells/soothing ballade.yaml b/data/spells/soothing ballade.yaml new file mode 100644 index 0000000..b112e3a --- /dev/null +++ b/data/spells/soothing ballade.yaml @@ -0,0 +1,32 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You draw upon your muse to soothe your allies. Choose one of the following\ + \ three effects:\n The spell attempts to counteract fear effects on the targets.\ + \ \n The spell attempts to counteract effects imposing paralysis on the targets.\ + \ \n The spell restores 7d8 Hit Points to the targets. \n\n**Heightened (+1)**\ + \ When used to heal, soothing ballad restores 1d8 more Hit Points." +duration: null +has_been_manually_proofread: true +level: 7 +name: Soothing Ballade +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 387 + page_stop: 387 +targets: you and up to 9 allies +traditions: null +traits: +- Uncommon +- Bard +- Composition +- Emotion +- Enchantment +- Healing +- Mental +trigger: null +type: Focus diff --git a/data/spells/soothing words.yaml b/data/spells/soothing words.yaml new file mode 100644 index 0000000..bfda14d --- /dev/null +++ b/data/spells/soothing words.yaml @@ -0,0 +1,29 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: "You attempt to calm the target by uttering soothing words in a calm and even\ + \ tone. The target gains a +1 status bonus to Will saving throws. This bonus increases\ + \ to +2 against emotion effects. In addition, when you Cast this Spell, you can\ + \ attempt to counteract one emotion effect on the target. \n\n**Heightened (5th)**\ + \ The bonus to saves increases to +2, or +3 against emotion effects." +duration: 1 round +has_been_manually_proofread: false +level: 1 +name: Soothing Words +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 396 + page_stop: 396 +targets: 1 ally +traditions: null +traits: +- Uncommon +- Cleric +- Emotion +- Enchantment +- Mental +trigger: null +type: Focus diff --git a/data/spells/sound burst.yaml b/data/spells/sound burst.yaml new file mode 100644 index 0000000..8697ddc --- /dev/null +++ b/data/spells/sound burst.yaml @@ -0,0 +1,32 @@ +action_abbr: '2' +area: 10-foot burst +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "A cacophonous noise blasts out, dealing 2d10 sonic damage. Each creature must\ + \ attempt a Fortitude save. \n\n**Critical Success** The creature is unaffected.\ + \ \n\n**Success** The creature takes half damage. \n\n**Failure** The creature\ + \ takes full damage and is deafened for 1 round. \n\n**Critical Failure** The\ + \ creature takes double damage and is deafened and stunned 1 for 1 minute. \n\n\ + **Heightened (+1)** The damage increases by 1d10." +duration: null +has_been_manually_proofread: false +level: 2 +name: Sound Burst +range: 30 feet +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 370 + page_stop: 370 +targets: null +traditions: +- Divine +- Occult +traits: +- Evocation +- Sonic +trigger: null +type: Spell diff --git a/data/spells/speak with animals.yaml b/data/spells/speak with animals.yaml new file mode 100644 index 0000000..7208c67 --- /dev/null +++ b/data/spells/speak with animals.yaml @@ -0,0 +1,25 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You can ask questions of, receive answers from, and use the Diplomacy skill + with animals. The spell doesn't make them more friendly than normal. Cunning animals + are likely to be terse and evasive, while less intelligent ones often make inane + comments. +duration: 10 minutes +has_been_manually_proofread: false +level: 2 +name: Speak with Animals +req: null +source: +- abbr: CRB + page_start: 370 + page_stop: 370 +targets: null +traditions: +- Primal +traits: +- Divination +trigger: null +type: Spell diff --git a/data/spells/speak with plants.yaml b/data/spells/speak with plants.yaml new file mode 100644 index 0000000..82a31e9 --- /dev/null +++ b/data/spells/speak with plants.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You can ask questions of and receive answers from plants, but the spell doesn't + make them more friendly or intelligent than normal. Most normal plants have a distinctive + view of the world around them, so they don't recognize details about creatures or + know anything about the world beyond their immediate vicinity. Cunning plant monsters + are likely to be terse and evasive, while less intelligent ones often make inane + comments. +duration: 10 minutes +has_been_manually_proofread: false +level: 4 +name: Speak with Plants +req: null +source: +- abbr: CRB + page_start: 370 + page_stop: 370 +targets: null +traditions: +- Primal +traits: +- Divination +- Plant +trigger: null +type: Spell diff --git a/data/spells/spectral hand.yaml b/data/spells/spectral hand.yaml new file mode 100644 index 0000000..4fb5e6d --- /dev/null +++ b/data/spells/spectral hand.yaml @@ -0,0 +1,29 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You create a semicorporeal hand out of your essence that delivers touch spells + for you. Whenever you Cast a Spell with a range of touch, you can have the hand + crawl to a target within range along the ground, touch it, and then crawl back to + you. When making a melee spell attack with the hand, you use your normal bonuses. + The hand can move as far as it needs to within range. The hand has your AC and saves, + but any damage to the hand destroys it and causes you to take 1d6 damage. +duration: 1 minute +has_been_manually_proofread: false +level: 2 +name: Spectral Hand +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 370 + page_stop: 370 +targets: null +traditions: +- Arcane +- Occult +traits: +- Necromancy +trigger: null +type: Spell diff --git a/data/spells/spell immunity.yaml b/data/spells/spell immunity.yaml new file mode 100644 index 0000000..898b67c --- /dev/null +++ b/data/spells/spell immunity.yaml @@ -0,0 +1,30 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You ward a creature against the effects of a single spell. Choose a spell and + name it aloud as part of the verbal component. Spell immunity attempts to counteract + that spell whenever spell immunity's target is the target of the named spell or + in that spell's area. Successfully counteracting a spell that targets an area or + multiple targets with spell immunity negates the effects only for the target affected + by spell immunity. +duration: 24 hours +has_been_manually_proofread: false +level: 4 +name: Spell Immunity +range: touch +req: null +source: +- abbr: CRB + page_start: 371 + page_stop: 371 +targets: 1 creature +traditions: +- Arcane +- Divine +- Occult +traits: +- Abjuration +trigger: null +type: Spell diff --git a/data/spells/spell turning.yaml b/data/spells/spell turning.yaml new file mode 100644 index 0000000..cc5eae5 --- /dev/null +++ b/data/spells/spell turning.yaml @@ -0,0 +1,31 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: This abjuration reflects spells cast at you back at their caster. When a spell + targets you, you can spend a reaction to attempt to reflect it. This uses the rules + for counteracting the spell, but if the spell is successfully counteracted, the + effect is turned back on the caster. Whether or not the counteract attempt is successful, + spell turning then ends. Spell turning can't affect spells that aren't targeted + (such as area spells). If spell turning reflects a spell back at a caster who is + also under the effect of spell turning, their spell turning can attempt to reflect + their own spell back at you again; if they do so, their counteract attempt automatically + succeeds. +duration: 1 hour +has_been_manually_proofread: false +level: 7 +name: Spell Turning +req: null +source: +- abbr: CRB + page_start: 371 + page_stop: 371 +targets: null +traditions: +- Arcane +traits: +- Uncommon +- Abjuration +trigger: null +type: Spell diff --git a/data/spells/spellwrack.yaml b/data/spells/spellwrack.yaml new file mode 100644 index 0000000..dc6323c --- /dev/null +++ b/data/spells/spellwrack.yaml @@ -0,0 +1,37 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You cause any spells cast on the target to spill out their energy in harmful\ + \ surges. The target must attempt a Will save. \n\n**Critical Success** The target\ + \ is unaffected. \n\n**Success** Whenever the target becomes affected by a spell\ + \ with a duration, the target takes 2d12 persistent force damage. Each time it takes\ + \ persistent force damage from spellwrack, it reduces the remaining duration of\ + \ spells affecting it by 1 round. Only a successful Arcana check against your spell\ + \ DC can help the target recover from the persistent damage; the curse and the persistent\ + \ damage end after 1 minute. \n\n**Failure** As success, but the curse and persistent\ + \ damage do not end on their own. \n\n**Critical Failure** As failure, but the\ + \ persistent force damage is 4d12." +duration: null +has_been_manually_proofread: false +level: 6 +name: Spellwrack +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 371 + page_stop: 371 +targets: 1 creature +traditions: +- Arcane +- Divine +- Occult +traits: +- Abjuration +- Curse +- Force +trigger: null +type: Spell diff --git a/data/spells/spider climb.yaml b/data/spells/spider climb.yaml new file mode 100644 index 0000000..907e2c9 --- /dev/null +++ b/data/spells/spider climb.yaml @@ -0,0 +1,26 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Tiny clinging hairs sprout across the creature's hands and feet, offering\ + \ purchase on nearly any surface. The target gains a climb Speed equal to its Speed.\ + \ \n\n**Heightened (5th)** The duration increases to 1 hour." +duration: 10 minutes +has_been_manually_proofread: false +level: 2 +name: Spider Climb +range: touch +req: null +source: +- abbr: CRB + page_start: 371 + page_stop: 371 +targets: 1 creature +traditions: +- Arcane +- Primal +traits: +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/spider sting.yaml b/data/spells/spider sting.yaml new file mode 100644 index 0000000..88f43ca --- /dev/null +++ b/data/spells/spider sting.yaml @@ -0,0 +1,35 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You magically duplicate a spider's venomous sting. You deal 1d4 piercing damage\ + \ to the touched creature and afflict it with spider venom. The target must attempt\ + \ a Fortitude save. \n\n**Spider Venom** (poison); \n\n**Level 1** ; Maximum\ + \ Duration 4 rounds. \n\n**Stage 1** 1d4 poison damage and enfeebled 1 (1 round);\ + \ \n\n**Stage 2** 1d4 poison damage and enfeebled 2 (1 round). \n\n**Critical\ + \ Success** The target is unaffected. \n\n**Success** The target takes 1d4 poison\ + \ damage. \n\n**Failure** The target is afflicted with spider venom at stage 1.\ + \ \n\n**Critical Failure** The target is afflicted with spider venom at stage\ + \ 2." +duration: null +has_been_manually_proofread: false +level: 1 +name: Spider Sting +range: touch +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 371 + page_stop: 371 +targets: 1 creature +traditions: +- Arcane +- Primal +traits: +- Attack +- Necromancy +- Poison +trigger: null +type: Spell diff --git a/data/spells/spirit blast.yaml b/data/spells/spirit blast.yaml new file mode 100644 index 0000000..9d9f9fa --- /dev/null +++ b/data/spells/spirit blast.yaml @@ -0,0 +1,31 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You concentrate ethereal energy and attack a creature's spirit, dealing 16d6\ + \ force damage. Because spirit blast affects the creature's spirit, it can damage\ + \ a target projecting its consciousness (such as via project image) or possessing\ + \ another creature even if the target's body is elsewhere. The possessed creature\ + \ isn't harmed by the blast. The blast doesn't harm creatures that have no spirit,\ + \ such as constructs. \n\n**Heightened (+1)** The damage increases by 2d6." +duration: null +has_been_manually_proofread: false +level: 6 +name: Spirit Blast +range: 30 feet +req: null +saving throw: basic Fortitude +source: +- abbr: CRB + page_start: 371 + page_stop: 371 +targets: 1 creature +traditions: +- Divine +- Occult +traits: +- Force +- Necromancy +trigger: null +type: Spell diff --git a/data/spells/spirit link.yaml b/data/spells/spirit link.yaml new file mode 100644 index 0000000..77d79d2 --- /dev/null +++ b/data/spells/spirit link.yaml @@ -0,0 +1,36 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You form a spiritual link with another creature, allowing you to take in its\ + \ pain. When you Cast this Spell and at the start of each of your turns, if the\ + \ target is below maximum Hit Points, it regains 2 Hit Points (or the difference\ + \ between its current and maximum Hit Points, if that's lower). You lose as many\ + \ Hit Points as the target regained. This is a spiritual transfer, so no effects\ + \ apply that would increase the Hit Points the target regains or decrease the Hit\ + \ Points you lose. This transfer also ignores any temporary Hit Points you or the\ + \ target have. Since this effect doesn't involve positive or negative energy, spirit\ + \ link works even if you or the target is undead. While the duration persists, you\ + \ gain no benefit from regeneration or fast healing. You can Dismiss this spell,\ + \ and if you're ever at 0 Hit Points, spirit link ends automatically. \n\n**Heightened\ + \ (+1)** The number of Hit Points transferred each time increases by 2." +duration: 10 minutes +has_been_manually_proofread: false +level: 1 +name: Spirit Link +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 371 + page_stop: 371 +targets: 1 willing creature +traditions: +- Divine +- Occult +traits: +- Healing +- Necromancy +trigger: null +type: Spell diff --git a/data/spells/spirit song.yaml b/data/spells/spirit song.yaml new file mode 100644 index 0000000..cc3aa49 --- /dev/null +++ b/data/spells/spirit song.yaml @@ -0,0 +1,33 @@ +action_abbr: '2' +area: 60-foot cone +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Your eldritch song sends pulsing waves of ethereal energy to attack creatures'\ + \ spirits in the area, dealing 18d6 force damage. Because spirit song affects creatures'\ + \ spirits, it can damage a target projecting its consciousness (such as via project\ + \ image) or possessing another creature even if the target's body is elsewhere.\ + \ The vibrating waves of spiritual song penetrate into, but not through, solid barriers,\ + \ damaging incorporeal creatures hiding in solid objects in the area but not passing\ + \ onward to damage creatures in other rooms. Possessed creatures aren't harmed by\ + \ the song. The song doesn't harm creatures that have no spirit, such as constructs.\ + \ \n\n**Heightened (+1)** The damage increases by 2d6." +duration: null +has_been_manually_proofread: false +level: 8 +name: Spirit Song +req: null +saving throw: basic Fortitude +source: +- abbr: CRB + page_start: 372 + page_stop: 372 +targets: null +traditions: +- Occult +traits: +- Force +- Necromancy +trigger: null +type: Spell diff --git a/data/spells/spiritual epidemic.yaml b/data/spells/spiritual epidemic.yaml new file mode 100644 index 0000000..d6691e3 --- /dev/null +++ b/data/spells/spiritual epidemic.yaml @@ -0,0 +1,34 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You curse the target, sapping its spirit and leaving a contagious trap in\ + \ its essence. The target must attempt a Will save. Any creature that casts a divine\ + \ or occult spell on the target while it's affected is targeted by spiritual epidemic\ + \ and must also attempt a Will save. The curse continues to spread in this way.\ + \ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\ + \ is enfeebled 2 and stupefied 2 for 1 round. \n\n**Failure** The target is enfeebled\ + \ 2 and stupefied 2 for 1 minute and enfeebled 1 and stupefied 1 permanently. \n\ + \n**Critical Failure** The target is enfeebled 3 and stupefied 3 for 1 minute and\ + \ enfeebled 2 and stupefied 2 permanently." +duration: varies +has_been_manually_proofread: false +level: 8 +name: Spiritual Epidemic +range: 120 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 372 + page_stop: 372 +targets: 1 creature +traditions: +- Divine +- Occult +traits: +- Curse +- Necromancy +trigger: null +type: Spell diff --git a/data/spells/spiritual guardian.yaml b/data/spells/spiritual guardian.yaml new file mode 100644 index 0000000..820ecea --- /dev/null +++ b/data/spells/spiritual guardian.yaml @@ -0,0 +1,51 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "A Medium guardian made of magical force appears and attacks foes you designate\ + \ within range. The spiritual guardian is translucent and appears to be holding\ + \ your deity's favored weapon. When you Cast the Spell, the spiritual guardian appears\ + \ in an unoccupied space next to a foe of your choice within range and makes a Strike\ + \ against it. Each time you Sustain the Spell, you can move the spiritual guardian\ + \ to an unoccupied space next to a target within range (if necessary) and make a\ + \ Strike with it. The guardian uses and contributes to your multiple attack penalty.\ + \ Alternatively, when you Sustain the Spell, you can have the guardian move adjacent\ + \ to an ally and protect that ally. If you do, each time the ally would take damage,\ + \ the guardian takes the first 10 damage instead of your ally. It continues to do\ + \ so until you move the guardian to attack an enemy or defend a different ally,\ + \ or until the guardian is destroyed (it has 50 Hit Points and can't recover Hit\ + \ Points by any means). The guardian can't usually take damage except when protecting\ + \ an ally, though disintegrate automatically destroys it if it hits the spiritual\ + \ guardian's AC of 25. The guardian's Strikes are melee spell attacks. Regardless\ + \ of the appearance of the guardian's weapon, the guardian deals force damage equal\ + \ to 2d8 plus your spellcasting ability modifier, but you can deal damage of the\ + \ type normally dealt by the weapon it holds instead of force damage. No other traits\ + \ or statistics of the weapon apply, and even a ranged weapon attacks adjacent creatures\ + \ only. Despite making a spell attack, the spiritual guardian's weapon is a weapon\ + \ for the purposes of triggers, resistances, and so forth. The guardian takes up\ + \ space and allies can use it when flanking, but it doesn't have any other attributes\ + \ a creature would normally have aside from Hit Points, and creatures can move through\ + \ its space without hindrance. The guardian can't make any attack other than its\ + \ Strike, and feats or spells that affect weapons or enhance allies do not apply\ + \ to the guardian. \n\n**Heightened (+2)** The guardian's damage increases by\ + \ 1d8, and its Hit Points increase by 20." +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 5 +name: Spiritual Guardian +range: 120 feet +req: You have a deity. +source: +- abbr: CRB + page_start: 373 + page_stop: 373 +targets: null +traditions: +- Divine +traits: +- Abjuration +- Attack +- Force +trigger: null +type: Spell diff --git a/data/spells/spiritual weapon.yaml b/data/spells/spiritual weapon.yaml new file mode 100644 index 0000000..73f6b7b --- /dev/null +++ b/data/spells/spiritual weapon.yaml @@ -0,0 +1,42 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "A weapon made of pure magical force materializes and attacks foes you designate\ + \ within range. This weapon has a ghostly appearance and manifests as your deity's\ + \ favored weapon. When you cast the spell, the weapon appears next to a foe you\ + \ choose within range and makes a Strike against it. Each time you Sustain the Spell,\ + \ you can move the weapon to a new target within range (if needed) and Strike with\ + \ it. The spiritual weapon uses and contributes to your multiple attack penalty.\ + \ The weapon's Strikes are melee spell attacks. Regardless of its appearance, the\ + \ weapon deals force damage equal to 1d8 plus your spellcasting ability modifier.\ + \ You can deal damage of the type normally dealt by the weapon instead of force\ + \ damage (or any of the available damage types for a versatile weapon). No other\ + \ statistics or traits of the weapon apply, and even a ranged weapon attacks adjacent\ + \ creatures only. Despite making a spell attack, the spiritual weapon is a weapon\ + \ for purposes of triggers, resistances, and so forth. The weapon doesn't take up\ + \ space, grant flanking, or have any other attributes a creature would. The weapon\ + \ can't make any attack other than its Strike, and feats or spells that affect weapons\ + \ do not apply to it. \n\n**Heightened (+2)** The weapon's damage increases by\ + \ 1d8." +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 2 +name: Spiritual Weapon +range: 120 feet +req: You have a deity. +source: +- abbr: CRB + page_start: 373 + page_stop: 373 +targets: null +traditions: +- Divine +- Occult +traits: +- Attack +- Evocation +- Force +trigger: null +type: Spell diff --git a/data/spells/splash of art.yaml b/data/spells/splash of art.yaml new file mode 100644 index 0000000..0766db1 --- /dev/null +++ b/data/spells/splash of art.yaml @@ -0,0 +1,31 @@ +action_abbr: '2' +area: 5-foot burst +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: A deluge of colorful illusory paint, tools, or other symbols of art and artisanship + drift down in the area. Roll 1d4 to determine the color of the illusion. Each creature + in the area must attempt a Will save. A creature is unaffected on a success. On + a failure or critical failure, the creature takes the results listed on the table + relevant to the color. +duration: varies +has_been_manually_proofread: false +level: 1 +name: Splash of Art +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 397 + page_stop: 397 +targets: null +traditions: null +traits: +- Uncommon +- Cleric +- Illusion +- Visual +trigger: null +type: Focus diff --git a/data/spells/stabilize.yaml b/data/spells/stabilize.yaml new file mode 100644 index 0000000..b98708c --- /dev/null +++ b/data/spells/stabilize.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: Positive energy shuts death's door. The target loses the dying condition, though + it remains unconscious at 0 Hit Points. +duration: null +has_been_manually_proofread: false +level: 1 +name: Stabilize +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 373 + page_stop: 373 +targets: 1 dying creature +traditions: +- Divine +- Primal +traits: +- Cantrip +- Healing +- Necromancy +- Positive +trigger: null +type: Cantrip diff --git a/data/spells/status.yaml b/data/spells/status.yaml new file mode 100644 index 0000000..e59d8ec --- /dev/null +++ b/data/spells/status.yaml @@ -0,0 +1,29 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "As long as you and the target are on the same plane of existence and both\ + \ alive, you remain aware of its present state. You know the target's direction\ + \ from you, distance from you, and any conditions affecting it. \n\n**Heightened\ + \ (4th)** The spell's range increases to 30 feet, and you can target up to 10 creatures." +duration: 1 day +has_been_manually_proofread: false +level: 2 +name: Status +range: touch +req: null +source: +- abbr: CRB + page_start: 373 + page_stop: 373 +targets: 1 willing living creature +traditions: +- Divine +- Occult +- Primal +traits: +- Detection +- Divination +trigger: null +type: Spell diff --git a/data/spells/stinking cloud.yaml b/data/spells/stinking cloud.yaml new file mode 100644 index 0000000..a16bf53 --- /dev/null +++ b/data/spells/stinking cloud.yaml @@ -0,0 +1,32 @@ +action_abbr: '2' +area: 20-foot burst +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You create a cloud of putrid mist in the area. The cloud functions as obscuring\ + \ mist except it sickens creatures that end their turns within the cloud. (The concealed\ + \ condition is not a poison effect.) \n\n**Critical Success** The creature is\ + \ unaffected. \n\n**Success** The creature is sickened 1. \n\n**Failure** The\ + \ creature is sickened 1 and slowed 1 while in the cloud. \n\n**Critical Failure**\ + \ The creature is sickened 2 and slowed 1 until it leaves the cloud." +duration: 1 minute +has_been_manually_proofread: false +level: 3 +name: Stinking Cloud +range: 120 feet +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 373 + page_stop: 373 +targets: null +traditions: +- Arcane +- Primal +traits: +- Conjuration +- Poison +trigger: null +type: Spell diff --git a/data/spells/stone tell.yaml b/data/spells/stone tell.yaml new file mode 100644 index 0000000..520d9fa --- /dev/null +++ b/data/spells/stone tell.yaml @@ -0,0 +1,31 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You can ask questions of and receive answers from natural or worked stone. + While stone is not intelligent, you speak with the natural spirits of the stone, + which have a personality colored by the type of stone, as well as by the type of + structure the stone is part of, for worked stone. A stone's perspective, perception, + and knowledge give it a worldview different enough from a human's that it doesn't + consider the same details important. Stones can mostly answer questions about creatures + that touched them in the past and what is concealed beneath or behind them. +duration: 10 minutes +has_been_manually_proofread: false +level: 6 +name: Stone Tell +req: null +source: +- abbr: CRB + page_start: 374 + page_stop: 374 +targets: null +traditions: +- Divine +- Primal +traits: +- Uncommon +- Earth +- Evocation +trigger: null +type: Spell diff --git a/data/spells/stone to flesh.yaml b/data/spells/stone to flesh.yaml new file mode 100644 index 0000000..6fa8c88 --- /dev/null +++ b/data/spells/stone to flesh.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: Manipulating the fundamental particles of matter, you convert stone into flesh + and blood. You restore a petrified creature to its normal state or transform a stone + object into a mass of inert flesh (without stone's Hardness) in roughly the same + shape. +duration: null +has_been_manually_proofread: false +level: 6 +name: Stone to Flesh +range: touch +req: null +source: +- abbr: CRB + page_start: 374 + page_stop: 374 +targets: petrified creature or human-size stone object +traditions: +- Divine +- Primal +traits: +- Earth +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/stoneskin.yaml b/data/spells/stoneskin.yaml new file mode 100644 index 0000000..5d706c5 --- /dev/null +++ b/data/spells/stoneskin.yaml @@ -0,0 +1,29 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "The target's skin hardens like stone. It gains resistance 5 to physical damage,\ + \ except adamantine. Each time the target is hit by a bludgeoning, piercing, or\ + \ slashing attack, stoneskin's duration decreases by 1 minute. \n\n**Heightened\ + \ (6th)** The resistance increases to 10. \n\n**Heightened (8th)** The resistance\ + \ increases to 15. \n\n**Heightened (10th)** The resistance increases to 20." +duration: 20 minutes +has_been_manually_proofread: false +level: 4 +name: Stoneskin +range: touch +req: null +source: +- abbr: CRB + page_start: 374 + page_stop: 374 +targets: 1 creature +traditions: +- Arcane +- Primal +traits: +- Abjuration +- Earth +trigger: null +type: Spell diff --git a/data/spells/storm lord.yaml b/data/spells/storm lord.yaml new file mode 100644 index 0000000..af5d9ff --- /dev/null +++ b/data/spells/storm lord.yaml @@ -0,0 +1,37 @@ +action_abbr: '2' +area: 100-foot emanation +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: The sky above you darkens in a matter of moments, swirling with ominous clouds + punctuated by flashes of lighting. Each round when you Sustain the Spell, you can + select one of the following effects to occur in the area. No additional effect. + effects of obscuring mist. Fog Heavy fog rolls in, concealing the area with the + Rain Torrential rain falls from the sky, dousing ordinary flames. Creatures in the + area take a -2 circumstance penalty to Acrobatics and Perception checks. Wind Powerful + winds buffet the area in all directions. Ranged attacks take a -4 circumstance penalty, + and all flying is against the wind and counts as moving through difficult terrain. + In addition, once per round you can use a single action, which has the concentrate + and manipulate traits, to call down a bolt of lightning, striking any target in + range that you can see. You deal 10d6 electricity damage to the target; it must + attempt a basic Reflex save. On a failure, it is also deafened for 1 round. +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 9 +name: Storm Lord +req: You are outdoors and aboveground. +source: +- abbr: CRB + page_start: 400 + page_stop: 400 +targets: null +traditions: null +traits: +- Uncommon +- Air +- Druid +- Electricity +- Evocation +trigger: null +type: Focus diff --git a/data/spells/storm of vengeance.yaml b/data/spells/storm of vengeance.yaml new file mode 100644 index 0000000..7d3b915 --- /dev/null +++ b/data/spells/storm of vengeance.yaml @@ -0,0 +1,43 @@ +action_abbr: '3' +area: 360-foot burst +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: "A massive storm cloud forms in the air in a 360-foot burst. Beneath it, rain\ + \ begins to fall, and gales impose a -4 circumstance penalty to physical ranged\ + \ attacks and weapon ranged attacks, and the air in the area becomes greater difficult\ + \ terrain for flying creatures. When you Cast this Spell and the first time each\ + \ round you Sustain the Spell, you can choose one of the following storm effects.\ + \ You can't choose the same effect twice in a row. Acid Rain Each creature in the\ + \ storm takes 4d8 acid damage with no saving throw. Hail The storm deals 4d10 bludgeoning\ + \ damage to creatures beneath it (basic Fortitude save). Lightning Up to 10 bolts\ + \ of lightning strike down, targeting creatures of your choice in the storm. No\ + \ more than one bolt can target any one creature. Each bolt deals 7d6 electricity\ + \ damage (basic Reflex save). Rain and Wind Heavy rain and whipping wind reduce\ + \ visibility and mobility, making the area under the storm cloud difficult terrain\ + \ and making everything seen within or through the area concealed. Thunderclap Each\ + \ creature in the storm must succeed at a Fortitude save or be deafened for 10 minutes.\ + \ A creature that succeeds is temporarily immune to thunderclaps from storm of vengeance\ + \ for 1 hour. \n\n**Heightened (10th)** The range increases to 2,200 feet, and\ + \ the cloud is a 1,000-foot burst." +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 9 +name: Storm of Vengeance +range: 800 feet +req: null +source: +- abbr: CRB + page_start: 374 + page_stop: 374 +targets: null +traditions: +- Primal +traits: +- Air +- Electricity +- Evocation +trigger: null +type: Spell diff --git a/data/spells/stormwind flight.yaml b/data/spells/stormwind flight.yaml new file mode 100644 index 0000000..6d875af --- /dev/null +++ b/data/spells/stormwind flight.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Powerful winds carry you smoothly through the air, giving you a fly Speed\ + \ equal to your Speed. When this spell's duration would end, if you're still flying,\ + \ you float to the ground, as feather fall. \n\n**Heightened (6th)** When you\ + \ fly using stormwind flight, you don't count flying against the wind as difficult\ + \ terrain." +duration: 1 minute +has_been_manually_proofread: false +level: 4 +name: Stormwind Flight +req: null +source: +- abbr: CRB + page_start: 400 + page_stop: 400 +targets: null +traditions: null +traits: +- Uncommon +- Air +- Druid +- Transmutation +trigger: null +type: Focus diff --git a/data/spells/subconscious suggestion.yaml b/data/spells/subconscious suggestion.yaml new file mode 100644 index 0000000..f9c2331 --- /dev/null +++ b/data/spells/subconscious suggestion.yaml @@ -0,0 +1,41 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You implant a subconscious suggestion deep within the target's mind for them\ + \ to follow when a trigger you specify occurs (as described on page 305). You suggest\ + \ a course of action to the target. Your directive must be phrased in such a way\ + \ as to seem like a logical course of action to the target, and it can't be self-destructive\ + \ or obviously against the target's self-interest. The target must attempt a Will\ + \ save. \n\n**Critical Success** The target is unaffected and knows you tried\ + \ to control it. \n\n**Success** The target is unaffected and thinks you were\ + \ talking to them normally, not casting a spell on them. \n\n**Failure** The suggestion\ + \ remains in the target's subconscious until the next time you prepare. If the trigger\ + \ occurs before then, the target immediately follows your suggestion. The effect\ + \ has a duration of 1 minute, or until the target has completed a finite suggestion\ + \ or the suggestion becomes self-destructive or has other obvious negative effects.\ + \ \n\n**Critical Failure** As failure, but the duration is 1 hour. \n\n**Heightened\ + \ (9th)** You can target up to 10 creatures." +duration: varies +has_been_manually_proofread: false +level: 5 +name: Subconscious Suggestion +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 374 + page_stop: 374 +targets: 1 creature +traditions: +- Arcane +- Occult +traits: +- Enchantment +- Incapacitation +- Linguistic +- Mental +trigger: null +type: Spell diff --git a/data/spells/sudden shift.yaml b/data/spells/sudden shift.yaml new file mode 100644 index 0000000..9335362 --- /dev/null +++ b/data/spells/sudden shift.yaml @@ -0,0 +1,24 @@ +action_abbr: R +cast: somatic +components: +- Somatic +descr: You swiftly move from a dangerous spot and veil yourself. You Step and become + concealed. +duration: until the end of your next turn +has_been_manually_proofread: false +level: 1 +name: Sudden Shift +req: null +source: +- abbr: CRB + page_start: 397 + page_stop: 397 +targets: null +traditions: null +traits: +- Uncommon +- Abjuration +- Cleric +- Illusion +trigger: An enemy misses you with a melee attack. +type: Focus diff --git a/data/spells/suggestion.yaml b/data/spells/suggestion.yaml new file mode 100644 index 0000000..aaee711 --- /dev/null +++ b/data/spells/suggestion.yaml @@ -0,0 +1,39 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Your honeyed words are difficult for creatures to resist. You suggest a course\ + \ of action to the target, which must be phrased in such a way as to seem like a\ + \ logical course of action to the target and can't be self-destructive or obviously\ + \ against the target's self-interest. The target must attempt a Will save. \n\n\ + **Critical Success** The target is unaffected and knows you tried to control it.\ + \ \n\n**Success** The target is unaffected and thinks you were talking to them\ + \ normally, not casting a spell on them. \n\n**Failure** The target immediately\ + \ follows your suggestion. The spell has a duration of 1 minute, or until the target\ + \ has completed a finite suggestion or the suggestion becomes self-destructive or\ + \ has other obvious negative effects. \n\n**Critical Failure** As failure, but\ + \ the base duration is 1 hour. \n\n**Heightened (8th)** You can target up to 10\ + \ creatures." +duration: varies +has_been_manually_proofread: false +level: 4 +name: Suggestion +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 374 + page_stop: 374 +targets: 1 creature +traditions: +- Arcane +- Occult +traits: +- Enchantment +- Incapacitation +- Linguistic +- Mental +trigger: null +type: Spell diff --git a/data/spells/summon animal.yaml b/data/spells/summon animal.yaml new file mode 100644 index 0000000..6a53bf2 --- /dev/null +++ b/data/spells/summon animal.yaml @@ -0,0 +1,31 @@ +action_abbr: '3' +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: "You conjure an animal to fight for you. You summon a common creature that\ + \ has the animal trait and whose level is -1. Heightening the spell increases the\ + \ maximum level of creature you can summon. \n\n**Heightened (2nd)** Level 1 \ + \ \n\n**Heightened (3rd)** Level 2 \n\n**Heightened (4th)** Level 3 \n\n**Heightened\ + \ (5th)** Level 5 \n\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)**\ + \ Level 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level\ + \ 13 \n\n**Heightened (10th)** Level 15" +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 1 +name: Summon Animal +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 375 + page_stop: 375 +targets: null +traditions: +- Arcane +- Primal +traits: +- Conjuration +trigger: null +type: Spell diff --git a/data/spells/summon celestial.yaml b/data/spells/summon celestial.yaml new file mode 100644 index 0000000..c12e084 --- /dev/null +++ b/data/spells/summon celestial.yaml @@ -0,0 +1,30 @@ +action_abbr: '3' +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: "You conjure a celestial to fight on your behalf. This works like summon animal,\ + \ except you summon a common creature that has the celestial trait and whose level\ + \ is 5 or lower. You can't summon a creature unless its alignment is one of your\ + \ deity's preferred alignments (or, if you don't have a deity, is within one step\ + \ of your alignment). At the GM's discretion, some deities might restrict specific\ + \ types of celestials, even if their alignments match. \n\n**Heightened (6th)**\ + \ Level 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened (8th)** Level 11\ + \ \n\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)** Level 15" +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 5 +name: Summon Celestial +req: null +source: +- abbr: CRB + page_start: 375 + page_stop: 375 +targets: null +traditions: +- Divine +traits: +- Conjuration +trigger: null +type: Spell diff --git a/data/spells/summon construct.yaml b/data/spells/summon construct.yaml new file mode 100644 index 0000000..227d6a1 --- /dev/null +++ b/data/spells/summon construct.yaml @@ -0,0 +1,28 @@ +action_abbr: '3' +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: "You conjure a construct to fight for you. This works like summon animal, except\ + \ you summon a common creature that has the construct trait and whose level is -1.\ + \ \n\n**Heightened (2nd)** Level 1 \n\n**Heightened (3rd)** Level 2 \n\n**Heightened\ + \ (4th)** Level 3 \n\n**Heightened (5th)** Level 5 \n\n**Heightened (6th)**\ + \ Level 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened (8th)** Level 11\ + \ \n\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)** Level 15" +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 1 +name: Summon Construct +req: null +source: +- abbr: CRB + page_start: 375 + page_stop: 375 +targets: null +traditions: +- Arcane +traits: +- Conjuration +trigger: null +type: Spell diff --git a/data/spells/summon dragon.yaml b/data/spells/summon dragon.yaml new file mode 100644 index 0000000..8b39c3a --- /dev/null +++ b/data/spells/summon dragon.yaml @@ -0,0 +1,27 @@ +action_abbr: '3' +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: "You conjure a dragon to fight for you. This works like summon animal, except\ + \ you summon a common creature that has the dragon trait and whose level is 5 or\ + \ lower. \n\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level 9 \ + \ \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\n**Heightened\ + \ (10th)** Level 15" +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 5 +name: Summon Dragon +req: null +source: +- abbr: CRB + page_start: 375 + page_stop: 375 +targets: null +traditions: +- Arcane +traits: +- Conjuration +trigger: null +type: Spell diff --git a/data/spells/summon elemental.yaml b/data/spells/summon elemental.yaml new file mode 100644 index 0000000..b963634 --- /dev/null +++ b/data/spells/summon elemental.yaml @@ -0,0 +1,29 @@ +action_abbr: '3' +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: "You conjure an elemental to fight for you. This works like summon animal,\ + \ except you summon a common creature that has the elemental trait and whose level\ + \ is 1 or lower. \n\n**Heightened (3rd)** Level 2 \n\n**Heightened (4th)** Level\ + \ 3 \n\n**Heightened (5th)** Level 5 \n\n**Heightened (6th)** Level 7 \n\n\ + **Heightened (7th)** Level 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened\ + \ (9th)** Level 13 \n\n**Heightened (10th)** Level 15" +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 2 +name: Summon Elemental +req: null +source: +- abbr: CRB + page_start: 375 + page_stop: 375 +targets: null +traditions: +- Arcane +- Primal +traits: +- Conjuration +trigger: null +type: Spell diff --git a/data/spells/summon entity.yaml b/data/spells/summon entity.yaml new file mode 100644 index 0000000..27cd10c --- /dev/null +++ b/data/spells/summon entity.yaml @@ -0,0 +1,27 @@ +action_abbr: '3' +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: "You conjure an aberration to fight for you. This works like summon animal,\ + \ except you summon a common creature that has the aberration trait and whose level\ + \ is 5 or lower. \n\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level\ + \ 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\n\ + **Heightened (10th)** Level 15" +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 5 +name: Summon Entity +req: null +source: +- abbr: CRB + page_start: 375 + page_stop: 375 +targets: null +traditions: +- Occult +traits: +- Conjuration +trigger: null +type: Spell diff --git a/data/spells/summon fey.yaml b/data/spells/summon fey.yaml new file mode 100644 index 0000000..c8009dd --- /dev/null +++ b/data/spells/summon fey.yaml @@ -0,0 +1,29 @@ +action_abbr: '3' +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: "You conjure a fey to fight for you. This works like summon animal, except\ + \ you summon a common creature that has the fey trait and whose level is -1. \n\ + \n**Heightened (2nd)** Level 1 \n\n**Heightened (3rd)** Level 2 \n\n**Heightened\ + \ (4th)** Level 3 \n\n**Heightened (5th)** Level 5 \n\n**Heightened (6th)**\ + \ Level 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened (8th)** Level 11\ + \ \n\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)** Level 15" +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 1 +name: Summon Fey +req: null +source: +- abbr: CRB + page_start: 375 + page_stop: 375 +targets: null +traditions: +- Occult +- Primal +traits: +- Conjuration +trigger: null +type: Spell diff --git a/data/spells/summon fiend.yaml b/data/spells/summon fiend.yaml new file mode 100644 index 0000000..3957183 --- /dev/null +++ b/data/spells/summon fiend.yaml @@ -0,0 +1,30 @@ +action_abbr: '3' +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: "You conjure a fiend to fight on your behalf. This works like summon animal,\ + \ except you summon a common creature that has the fiend trait and whose level is\ + \ 5 or lower. You can't summon a creature unless its alignment is one of your deity's\ + \ preferred alignments (or, if you don't have a deity, is within one step of your\ + \ alignment). At the GM's discretion, some deities might restrict specific types\ + \ of fiends, even if their alignments match. \n\n**Heightened (6th)** Level 7\ + \ \n\n**Heightened (7th)** Level 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened\ + \ (9th)** Level 13 \n\n**Heightened (10th)** Level 15" +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 5 +name: Summon Fiend +req: null +source: +- abbr: CRB + page_start: 375 + page_stop: 375 +targets: null +traditions: +- Divine +traits: +- Conjuration +trigger: null +type: Spell diff --git a/data/spells/summon giant.yaml b/data/spells/summon giant.yaml new file mode 100644 index 0000000..3ed6435 --- /dev/null +++ b/data/spells/summon giant.yaml @@ -0,0 +1,27 @@ +action_abbr: '3' +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: "You conjure a giant to fight for you. This works like summon animal, except\ + \ you summon a common creature that has the giant trait and whose level is 5 or\ + \ lower. \n\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level 9 \ + \ \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\n**Heightened\ + \ (10th)** Level 15" +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 5 +name: Summon Giant +req: null +source: +- abbr: CRB + page_start: 376 + page_stop: 376 +targets: null +traditions: +- Primal +traits: +- Conjuration +trigger: null +type: Spell diff --git a/data/spells/summon plant or fungus.yaml b/data/spells/summon plant or fungus.yaml new file mode 100644 index 0000000..cd9f252 --- /dev/null +++ b/data/spells/summon plant or fungus.yaml @@ -0,0 +1,29 @@ +action_abbr: '3' +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: "You conjure a plant or fungus to fight for you. This works like summon animal,\ + \ except you summon a common creature that has the plant or fungus trait and whose\ + \ level is -1. \n\n**Heightened (2nd)** Level 1 \n\n**Heightened (3rd)** Level\ + \ 2 \n\n**Heightened (4th)** Level 3 \n\n**Heightened (5th)** Level 5 \n\n\ + **Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened\ + \ (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)**\ + \ Level 15" +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 1 +name: Summon Plant or Fungus +req: null +source: +- abbr: CRB + page_start: 376 + page_stop: 376 +targets: null +traditions: +- Primal +traits: +- Conjuration +trigger: null +type: Spell diff --git a/data/spells/sunburst.yaml b/data/spells/sunburst.yaml new file mode 100644 index 0000000..a80253e --- /dev/null +++ b/data/spells/sunburst.yaml @@ -0,0 +1,38 @@ +action_abbr: '2' +area: 60-foot burst +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "A powerful globe of searing sunlight explodes in the area, dealing 8d10 fire\ + \ damage to creatures and objects in the area, plus 8d10 additional positive damage\ + \ to undead creatures. Each creature and object in the area must attempt a Reflex\ + \ save. If the globe overlaps with an area of magical darkness, sunburst attempts\ + \ to counteract the darkness effect. \n\n**Critical Success** The creature or\ + \ object is unaffected. \n\n**Success** The creature or object takes half damage.\ + \ \n\n**Failure** The creature or object takes full damage. \n\n**Critical Failure**\ + \ The creature or object takes full damage. If it's a creature, it becomes blinded\ + \ permanently. \n\n**Heightened (+1)** The fire damage increases by 1d10, and\ + \ the positive damage against undead increases by 1d10." +duration: null +has_been_manually_proofread: false +level: 7 +name: Sunburst +range: 500 feet +req: null +saving throw: Reflex +source: +- abbr: CRB + page_start: 376 + page_stop: 376 +targets: null +traditions: +- Divine +- Primal +traits: +- Evocation +- Fire +- Light +- Positive +trigger: null +type: Spell diff --git a/data/spells/swamp of sloth.yaml b/data/spells/swamp of sloth.yaml new file mode 100644 index 0000000..70d44ca --- /dev/null +++ b/data/spells/swamp of sloth.yaml @@ -0,0 +1,35 @@ +action_abbr: +- '1' +- '3' +area: 5-foot burst or more +cast: to somatic, verbal +components: +- Somatic +- Verbal +descr: "Ground in the area turns swampy and fetid. The area is difficult terrain.\ + \ The sludge at the bottom of the morass animates into diminutive sludge beasts\ + \ that have a demonic appearance. These don't function as normal creatures, but\ + \ they swarm over creatures in the swamp and exude a noxious stench. The swamp deals\ + \ 1d6 poison damage; creatures that end their turn in the area must attempt a basic\ + \ Fortitude save. You can increase the number of actions it takes to Cast the Spell.\ + \ For each additional action, increase the burst's radius by 5 feet. \n\n**Heightened\ + \ (+2)** The damage increases by 1d6, and the initial radius increases by 5 feet." +duration: 1 minute +has_been_manually_proofread: false +level: 3 +name: Swamp of Sloth +range: 120 feet +req: null +saving throw: basic Fortitude +source: +- abbr: CRB + page_start: 405 + page_stop: 405 +targets: null +traditions: null +traits: +- Uncommon +- Conjuration +- Sorcerer +trigger: null +type: Focus diff --git a/data/spells/sweet dream.yaml b/data/spells/sweet dream.yaml new file mode 100644 index 0000000..cd6e8bf --- /dev/null +++ b/data/spells/sweet dream.yaml @@ -0,0 +1,36 @@ +action_abbr: '3' +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: With soothing song or tales, you lull the target into an enchanting dream. + When you cast the spell, the target falls unconscious if it wasn't already. While + unconscious, it experiences a dream of your choice. If it sleeps for at least 1 + minute, it gains the benefit of the dream for the remainder of the spell's duration. + Dream of Insight +1 status bonus to Intelligence-based skill checks Dream of Glamour + +1 status bonus to Charisma-based skill checks Dream of Voyaging +5-foot status + bonus to Speed If you Cast this Spell again, the effects of any previous sweet dream + you cast end. +duration: 10 minutes +has_been_manually_proofread: false +level: 1 +name: Sweet Dream +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 397 + page_stop: 397 +targets: 1 willing creature +traditions: null +traits: +- Uncommon +- Auditory +- Cleric +- Enchantment +- Linguistic +- Mental +- Sleep +trigger: null +type: Focus diff --git a/data/spells/synaptic pulse.yaml b/data/spells/synaptic pulse.yaml new file mode 100644 index 0000000..f740c5f --- /dev/null +++ b/data/spells/synaptic pulse.yaml @@ -0,0 +1,32 @@ +action_abbr: '2' +area: 30-foot emanation +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You emit a pulsating mental blast that penetrates the minds of all enemies\ + \ in the area. Each creature in the area must attempt a Will save. \n\n**Critical\ + \ Success** The creature is unaffected. \n\n**Success** The creature is stunned\ + \ 1. \n\n**Failure** The creature is stunned 2. \n\n**Critical Failure** The\ + \ creature is stunned for 1 round. \n\n**Heightened (9th)** You can target up\ + \ to five creatures." +duration: 1 round +has_been_manually_proofread: false +level: 5 +name: Synaptic Pulse +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 376 + page_stop: 376 +targets: null +traditions: +- Occult +traits: +- Enchantment +- Incapacitation +- Mental +trigger: null +type: Spell diff --git a/data/spells/synesthesia.yaml b/data/spells/synesthesia.yaml new file mode 100644 index 0000000..15765a5 --- /dev/null +++ b/data/spells/synesthesia.yaml @@ -0,0 +1,35 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "The target's senses are suddenly rewired in unexpected ways, causing them\ + \ to process noises as bursts of color, smells as sounds, and so on. This has three\ + \ effects, and the target must attempt a Will save. Due to the distraction, the\ + \ target must succeed at a DC 5 flat check each time it uses a concentrate action,\ + \ or the action fails and is wasted. The target's difficulty processing visual input\ + \ makes all creatures and objects concealed from it. The creature has trouble moving,\ + \ making it clumsy 3 and giving it a -10-foot status penalty to its Speeds. \n\n\ + **Critical Success** The target is unaffected. \n\n**Success** The target is\ + \ affected for 1 round. \n\n**Failure** The target is affected for 1 minute. \ + \ \n\n**Critical Failure** As failure, and the target is stunned 2 as it attempts\ + \ to process the sensory shifts." +duration: 1 minute +has_been_manually_proofread: false +level: 5 +name: Synesthesia +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 376 + page_stop: 376 +targets: 1 creature +traditions: +- Occult +traits: +- Divination +- Mental +trigger: null +type: Spell diff --git a/data/spells/take its course.yaml b/data/spells/take its course.yaml new file mode 100644 index 0000000..054df13 --- /dev/null +++ b/data/spells/take its course.yaml @@ -0,0 +1,40 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "When someone has overindulged, you can hasten them past the worst of their\ + \ affliction or intensify their misery. This spell attempts to progress a disease\ + \ affliction, a poison affliction, or persistent poison damage affecting the target.\ + \ If the target is affected by more than one of these, you can choose from among\ + \ those you are aware of; otherwise the GM chooses randomly. An unwilling target\ + \ can attempt a Will save to negate take its course. The effect of this spell depends\ + \ on whether you're attempting to end an affliction or persistent poison damage,\ + \ and whether you are attempting to help or hinder the target's recovery. Affliction\ + \ The target immediately attempts its next saving throw against the affliction.\ + \ You can grant the creature your choice of a +2 status bonus or a -2 status penalty\ + \ to its saving throw against the affliction. Persistent Poison You can cause the\ + \ target take the persistent poison damage immediately when you Cast this Spell\ + \ (in addition to taking it at the end of its next turn). Whether or not you do\ + \ so, the target attempts an additional flat check against the persistent poison\ + \ damage. You can set the DC of that flat check to 5 or 20 instead of the normal\ + \ DC. \n\n**Heightened (7th)** You can attempt to progress any number of the target's\ + \ eligible afflictions and persistent poison damage." +duration: null +has_been_manually_proofread: false +level: 4 +name: Take its Course +range: touch +req: null +source: +- abbr: CRB + page_start: 397 + page_stop: 397 +targets: 1 creature +traditions: null +traits: +- Uncommon +- Cleric +- Necromancy +trigger: null +type: Focus diff --git a/data/spells/talking corpse.yaml b/data/spells/talking corpse.yaml new file mode 100644 index 0000000..1a4aafa --- /dev/null +++ b/data/spells/talking corpse.yaml @@ -0,0 +1,44 @@ +action_abbr: null +cast: 10 minutes (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: "You grant the target corpse a semblance of life, which it uses to speak the\ + \ answers to three questions posed to it. This spell calls on the physical body's\ + \ latent memories rather than summoning back the deceased's spirit, so the corpse\ + \ must be mostly intact for the spell to function. The more damage the corpse has\ + \ taken, the more inaccurate or patchwork its answers are, and it must have a throat\ + \ and mouth to speak at all. If anyone has previously cast this spell on the corpse\ + \ in the last week, the spell automatically fails. The corpse can attempt a Will\ + \ save to resist answering the questions using the statistics of the original creature\ + \ at its time of death, with the following effects. \n\n**Critical Success** The\ + \ target can lie or refuse to answer your questions, and the target's spirit haunts\ + \ you for 24 hours, bothering you and causing you to be unable to gain any rest\ + \ for that time. \n\n**Success** The target can provide false information or refuse\ + \ to answer your questions. \n\n**Failure** The target must answer truthfully,\ + \ but its answers can be brief, cryptic, and repetitive. It can still mislead you\ + \ or attempt to stall so that the spell's duration runs out before you can ask all\ + \ your questions. \n\n**Critical Failure** As failure, but the target's answers\ + \ are more direct and less repetitive, though still cryptic. It takes a -2 status\ + \ penalty to Deception checks to deceive or mislead you." +duration: 10 minutes +has_been_manually_proofread: false +level: 4 +name: Talking Corpse +range: touch +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 376 + page_stop: 376 +targets: 1 corpse +traditions: +- Divine +- Occult +traits: +- Uncommon +- Necromancy +trigger: null +type: Spell diff --git a/data/spells/tanglefoot.yaml b/data/spells/tanglefoot.yaml new file mode 100644 index 0000000..991dd7f --- /dev/null +++ b/data/spells/tanglefoot.yaml @@ -0,0 +1,34 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "A vine covered in sticky sap appears from thin air, flicking from your hand\ + \ and lashing itself to the target. Attempt a spell attack against the target. \ + \ \n\n**Critical Success** The target gains the immobilized condition and takes\ + \ a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape\ + \ against your spell DC to remove the penalty and the immobilized condition. \n\ + \n**Success** The target takes a -10-foot circumstance penalty to its Speeds for\ + \ 1 round. It can attempt to Escape against your spell DC to remove the penalty.\ + \ \n\n**Failure** The target is unaffected. \n\n**Heightened (2nd)** The effects\ + \ last for 2 rounds. \n\n**Heightened (4th)** The effects last for 1 minute." +duration: null +has_been_manually_proofread: false +level: 1 +name: Tanglefoot +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 377 + page_stop: 377 +targets: 1 creature +traditions: +- Arcane +- Primal +traits: +- Cantrip +- Conjuration +- Plant +trigger: null +type: Cantrip diff --git a/data/spells/tangling creepers.yaml b/data/spells/tangling creepers.yaml new file mode 100644 index 0000000..7739dc2 --- /dev/null +++ b/data/spells/tangling creepers.yaml @@ -0,0 +1,34 @@ +action_abbr: '3' +area: 40-foot burst +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: Dense, twitching creepers sprout from every surface and fill any bodies of + water in the area. Any creature moving on the land, or Climbing or Swimming within + the creepers, takes a -10- foot circumstance penalty to its Speeds while in the + area. Once per round, you can make a vine lash out from any square within the expanse + of creepers by using a single action, which has the concentrate trait. This vine + has a 15-foot reach and makes a melee unarmed attack using your spell attack modifier. + If the attack succeeds, the vine pulls the target into the creepers and makes it + immobilized for 1 round or until the creature Escapes (against your spell DC), whichever + comes first. +duration: 10 minutes +has_been_manually_proofread: false +level: 6 +name: Tangling Creepers +range: 500 feet +req: null +source: +- abbr: CRB + page_start: 377 + page_stop: 377 +targets: null +traditions: +- Primal +traits: +- Conjuration +- Plant +trigger: null +type: Spell diff --git a/data/spells/telekinetic haul.yaml b/data/spells/telekinetic haul.yaml new file mode 100644 index 0000000..79e9956 --- /dev/null +++ b/data/spells/telekinetic haul.yaml @@ -0,0 +1,26 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You move the target up to 20 feet, potentially suspending it in midair. When + you Sustain the Spell, you can do so again, or you can choose a different eligible + target to move. +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 5 +name: Telekinetic Haul +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 377 + page_stop: 377 +targets: 1 object of up to 80 Bulk with no dimension longer than 20 feet +traditions: +- Arcane +- Occult +traits: +- Evocation +trigger: null +type: Spell diff --git a/data/spells/telekinetic manuever.yaml b/data/spells/telekinetic manuever.yaml new file mode 100644 index 0000000..24dcca7 --- /dev/null +++ b/data/spells/telekinetic manuever.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: With a rush of telekinetic power, you move a foe or something they carry. You + can attempt to Disarm, Shove, or Trip the target using a spell attack roll instead + of an Athletics check. +duration: null +has_been_manually_proofread: false +level: 2 +name: Telekinetic Manuever +range: 60 feet +req: null +source: +- abbr: CRB + page_start: 377 + page_stop: 377 +targets: 1 creature +traditions: +- Arcane +- Occult +traits: +- Attack +- Evocation +- Force +trigger: null +type: Spell diff --git a/data/spells/telekinetic projectile.yaml b/data/spells/telekinetic projectile.yaml new file mode 100644 index 0000000..55fa44d --- /dev/null +++ b/data/spells/telekinetic projectile.yaml @@ -0,0 +1,32 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You hurl a loose, unattended object that is within range and that has 1 Bulk\ + \ or less at the target. Make a ranged attack against the target. If you hit, you\ + \ deal bludgeoning, piercing, or slashing damage-as appropriate for the object you\ + \ hurled-equal to 1d6 plus your spellcasting ability modifier. No specific traits\ + \ or magic properties of the hurled item affect the attack or the damage. \n\n\ + **Critical Success** You deal double damage. \n\n**Success** You deal full damage.\ + \ \n\n**Heightened (+1)** The damage increases by 1d6." +duration: null +has_been_manually_proofread: false +level: 1 +name: Telekinetic Projectile +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 377 + page_stop: 377 +targets: 1 creature +traditions: +- Arcane +- Occult +traits: +- Attack +- Cantrip +- Evocation +trigger: null +type: Cantrip diff --git a/data/spells/telepathic bond.yaml b/data/spells/telepathic bond.yaml new file mode 100644 index 0000000..dd4d769 --- /dev/null +++ b/data/spells/telepathic bond.yaml @@ -0,0 +1,28 @@ +action_abbr: null +cast: 1 minute (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: The targets can communicate telepathically with any or all of the other targets + from any point on the same planet. +duration: 8 hours +has_been_manually_proofread: false +level: 5 +name: Telepathic Bond +range: touch +req: null +source: +- abbr: CRB + page_start: 377 + page_stop: 377 +targets: you and up to 4 willing creatures touched +traditions: +- Arcane +- Occult +traits: +- Uncommon +- Divination +- Mental +trigger: null +type: Spell diff --git a/data/spells/telepathic demand.yaml b/data/spells/telepathic demand.yaml new file mode 100644 index 0000000..868c5c5 --- /dev/null +++ b/data/spells/telepathic demand.yaml @@ -0,0 +1,36 @@ +action_abbr: '3' +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: You send the target a message of 25 words or fewer, and it can respond immediately + with its own message of 25 words or fewer. Your message is insidious and has the + effect of suggestion, with the message substituting for the spoken suggestion. On + a successful save, the target is temporarily immune for 1 day, and on a critical + success, the target is temporarily immune for 1 month. You can target a creature + only if you have previously been in telepathic contact with it before, such as via + the telepathy spell. +duration: varies +has_been_manually_proofread: false +level: 9 +name: Telepathic Demand +range: planetary +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 377 + page_stop: 377 +targets: 1 creature you've telepathically contacted before +traditions: +- Arcane +- Divine +- Occult +traits: +- Enchantment +- Incapacitation +- Linguistic +- Mental +trigger: null +type: Spell diff --git a/data/spells/telepathy.yaml b/data/spells/telepathy.yaml new file mode 100644 index 0000000..7aa7b7d --- /dev/null +++ b/data/spells/telepathy.yaml @@ -0,0 +1,30 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You can communicate telepathically with creatures within 30 feet. Once you\ + \ establish a connection by communicating with a creature, the communication is\ + \ two-way. You can communicate only with creatures that share a language with you.\ + \ \n\n**Heightened (6th)** Telepathy loses the linguistic trait. You can communicate\ + \ telepathically with creatures using shared mental imagery even if you don't share\ + \ a language." +duration: 10 minutes +has_been_manually_proofread: false +level: 4 +name: Telepathy +req: null +source: +- abbr: CRB + page_start: 377 + page_stop: 377 +targets: null +traditions: +- Arcane +- Occult +traits: +- Divination +- Linguistic +- Mental +trigger: null +type: Spell diff --git a/data/spells/teleport.yaml b/data/spells/teleport.yaml new file mode 100644 index 0000000..a0a8365 --- /dev/null +++ b/data/spells/teleport.yaml @@ -0,0 +1,45 @@ +action_abbr: null +cast: 10 minutes (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: "You and the targets are instantly transported to any location within range,\ + \ as long as you can identify the location precisely both by its position relative\ + \ to your starting position and by its appearance (or other identifying features).\ + \ Incorrect knowledge of the location's appearance usually causes the spell to fail,\ + \ but it could instead lead to teleporting to an unwanted location or some other\ + \ unusual mishap determined by the GM. Teleport is not precise over great distances.\ + \ The targets appear at a distance from the intended destination equal to roughly\ + \ 1 percent of the total distance traveled, in a direction determined by the GM.\ + \ For short journeys, this lack of precision is irrelevant, but for long distances\ + \ this could be up to 1 mile. \n\n**Heightened (7th)** You and the other targets\ + \ can travel to any location within 1,000 miles. \n\n**Heightened (8th)** You\ + \ and the other targets can travel to any location on the same planet. If you travel\ + \ more than 1,000 miles, you arrive only 10 miles off target. \n\n**Heightened\ + \ (9th)** You and the other targets can travel to any location on another planet\ + \ within the same solar system. Assuming you have accurate knowledge of the location's\ + \ position and appearance, you arrive on the new planet 100 miles off target. \n\ + \n**Heightened (10th)** As the 9th-level version, but you and the other targets\ + \ can travel to any planet within the same galaxy." +duration: null +has_been_manually_proofread: false +level: 6 +name: Teleport +range: 100 miles +req: null +source: +- abbr: CRB + page_start: 378 + page_stop: 378 +targets: you and up to 4 targets touched, either willing creatures or objects roughly + the size of a creature. +traditions: +- Arcane +- Occult +traits: +- Uncommon +- Conjuration +- Teleportation +trigger: null +type: Spell diff --git a/data/spells/tempest surge.yaml b/data/spells/tempest surge.yaml new file mode 100644 index 0000000..d91729e --- /dev/null +++ b/data/spells/tempest surge.yaml @@ -0,0 +1,32 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You surround a foe in a swirling storm of violent winds, roiling clouds, and\ + \ crackling lightning. The storm deals 1d12 electricity damage. The target must\ + \ attempt a basic Reflex save. On a failure, the target also is clumsy 2 for 1 round\ + \ and takes 1 persistent electricity damage. \n\n**Heightened (+1)** The initial\ + \ damage increases by 1d12, and the persistent electricity damage on a failure increases\ + \ by 1." +duration: null +has_been_manually_proofread: false +level: 1 +name: Tempest Surge +range: 30 feet +req: null +saving throw: Reflex +source: +- abbr: CRB + page_start: 400 + page_stop: 400 +targets: 1 creature +traditions: null +traits: +- Uncommon +- Air +- Druid +- Electricity +- Evocation +trigger: null +type: Focus diff --git a/data/spells/tempt fate.yaml b/data/spells/tempt fate.yaml new file mode 100644 index 0000000..f3a1cc3 --- /dev/null +++ b/data/spells/tempt fate.yaml @@ -0,0 +1,31 @@ +action_abbr: R +cast: somatic +components: +- Somatic +descr: "You twist the forces of fate to make a moment dire or uneventful, with no\ + \ in-between. The target gains a +1 status bonus to the triggering saving throw.\ + \ If the saving throw's result is a success, it becomes a critical success. If it's\ + \ a failure, it becomes a critical failure, and the critical failure can't be reduced\ + \ by abilities that usually reduce critical failure, such as improved evasion. If\ + \ the triggering ability did not have both a critical success and critical failure\ + \ condition, tempt fate fails, but you don't expend the Focus Point for Casting\ + \ this Spell. \n\n**Heightened (8th)** The bonus on the saving throw is +2." +duration: null +has_been_manually_proofread: false +level: 4 +name: Tempt Fate +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 397 + page_stop: 397 +targets: the triggering creature +traditions: null +traits: +- Uncommon +- Cleric +- Divination +- Fortune +trigger: You or an ally within range attempts a saving throw +type: Focus diff --git a/data/spells/tentacular limbs.yaml b/data/spells/tentacular limbs.yaml new file mode 100644 index 0000000..4afd5d4 --- /dev/null +++ b/data/spells/tentacular limbs.yaml @@ -0,0 +1,30 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: "Your arms turn into long, pliable tentacles, increasing your reach when you're\ + \ delivering touch range spells and making unarmed Strikes with your arms (such\ + \ as fist and claw Strikes) to 10 feet. This doesn't change the reach of your melee\ + \ weapon attacks. During the duration, whenever you Cast a Spell, you can add an\ + \ additional action to that spell's casting to temporarily extend your reach to\ + \ 20 feet to deliver that spell. \n\n**Heightened (+2)** When you add an additional\ + \ action to a spell to temporarily extend your reach, your reach increases by an\ + \ additional 10 feet to deliver that spell." +duration: 1 minute +has_been_manually_proofread: false +level: 1 +name: Tentacular Limbs +req: null +source: +- abbr: CRB + page_start: 405 + page_stop: 405 +targets: null +traditions: null +traits: +- Uncommon +- Morph +- Sorcerer +- Transmutation +trigger: null +type: Focus diff --git a/data/spells/tidal surge.yaml b/data/spells/tidal surge.yaml new file mode 100644 index 0000000..1f87aff --- /dev/null +++ b/data/spells/tidal surge.yaml @@ -0,0 +1,30 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: "You call forth a tremendous wave to move the target either in a body of water\ + \ or on the ground. The target must attempt a Fortitude save. \n\n**Failure** \ + \ You move the target 5 feet in any direction along the ground or 10 feet in any\ + \ direction through a body of water. \n\n**Critical Failure** You move the target\ + \ up to 10 feet in any direction along the ground or 20 feet in any direction through\ + \ a body of water." +duration: null +has_been_manually_proofread: false +level: 1 +name: Tidal Surge +range: 60 feet +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 397 + page_stop: 397 +targets: 1 creature +traditions: null +traits: +- Uncommon +- Cleric +- Evocation +- Water +trigger: null +type: Focus diff --git a/data/spells/time stop.yaml b/data/spells/time stop.yaml new file mode 100644 index 0000000..52cdf1c --- /dev/null +++ b/data/spells/time stop.yaml @@ -0,0 +1,34 @@ +action_abbr: '3' +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: You temporarily stop time for everything but yourself, allowing you to use + several actions in what appears to others to be no time at all. Immediately after + casting time stop, you can use up to 9 actions in 3 sets of up to 3 actions each. + After each set of actions, 1 round passes, but only for you, effects specifically + targeting or affecting you, and effects you create during the stoppage. All other + creatures and objects are invulnerable to your attacks, and you can't target or + affect them with anything. Once you have finished your actions, time begins to flow + again for the rest of the world. If you created an effect with a duration that extends + beyond the time stop's duration, such as wall of fire, it immediately affects others + again, but it doesn't have any of the effects that happen only when you first cast + the spell. +duration: null +has_been_manually_proofread: false +level: 10 +name: Time Stop +req: null +source: +- abbr: CRB + page_start: 378 + page_stop: 378 +targets: null +traditions: +- Arcane +- Occult +traits: +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/tongues.yaml b/data/spells/tongues.yaml new file mode 100644 index 0000000..b5097f5 --- /dev/null +++ b/data/spells/tongues.yaml @@ -0,0 +1,30 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "The target can understand all words regardless of language and also speak\ + \ the languages of other creatures. When in a mixed group of creatures, each time\ + \ the target speaks, it can choose a creature and speak in a language that creature\ + \ understands, even if the target doesn't know what language that is. \n\n**Heightened\ + \ (7th)** The duration is 8 hours." +duration: 1 hour +has_been_manually_proofread: false +level: 5 +name: Tongues +range: touch +req: null +source: +- abbr: CRB + page_start: 378 + page_stop: 378 +targets: 1 creature +traditions: +- Arcane +- Divine +- Occult +traits: +- Uncommon +- Divination +trigger: null +type: Spell diff --git a/data/spells/touch of idiocy.yaml b/data/spells/touch of idiocy.yaml new file mode 100644 index 0000000..ac1e34b --- /dev/null +++ b/data/spells/touch of idiocy.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You dull the target's mind; the target must attempt a Will save. \n\n**Success**\ + \ The target is unaffected. \n\n**Failure** The target is stupefied 2. \n\n\ + **Critical Failure** The target is stupefied 4." +duration: 1 minute +has_been_manually_proofread: false +level: 2 +name: Touch of Idiocy +range: touch +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 378 + page_stop: 378 +targets: 1 living creature +traditions: +- Arcane +- Occult +traits: +- Enchantment +- Mental +trigger: null +type: Spell diff --git a/data/spells/touch of obedience.yaml b/data/spells/touch of obedience.yaml new file mode 100644 index 0000000..a1d798a --- /dev/null +++ b/data/spells/touch of obedience.yaml @@ -0,0 +1,29 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: "Your imperious touch erodes the target's willpower, making it easier to control.\ + \ The target attempts a Will save. \n\n**Critical Success** The target is unaffected.\ + \ \n\n**Success** The target is stupefied 1 until the end of your current turn.\ + \ \n\n**Failure** The target is stupefied 1 until the end of your next turn. \ + \ \n\n**Critical Failure** The target is stupefied 1 for 1 minute." +duration: varies +has_been_manually_proofread: false +level: 1 +name: Touch of Obedience +range: touch +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 398 + page_stop: 398 +targets: 1 living creature +traditions: null +traits: +- Uncommon +- Cleric +- Enchantment +- Mental +trigger: null +type: Focus diff --git a/data/spells/touch of the moon.yaml b/data/spells/touch of the moon.yaml new file mode 100644 index 0000000..7fd48f6 --- /dev/null +++ b/data/spells/touch of the moon.yaml @@ -0,0 +1,32 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: When you touch the target, a symbol of the moon appears on its forehead, glowing + with soft moonlight. The target glows with dim light in a 20-foot radius. It also + gets a benefit based on a phase of the moon, starting with the new moon and changing + to the next phase at the end of each of its turns. New Moon The target receives + no benefit. Waxing Moon The target gains a +1 status bonus to attack rolls and a + +4 status bonus to damage rolls. Full Moon The target gains a +1 status bonus to + attack rolls, AC, and saving throws and a +4 status bonus to damage rolls. Waning + Moon The target gains a +1 status bonus to AC and saving throws. After this phase, + return to the new moon. +duration: 1 minute +has_been_manually_proofread: false +level: 4 +name: Touch of the Moon +range: touch +req: null +source: +- abbr: CRB + page_start: 398 + page_stop: 398 +targets: 1 creature +traditions: null +traits: +- Uncommon +- Cleric +- Enchantment +- Light +trigger: null +type: Focus diff --git a/data/spells/touch of undeath (cleric).yaml b/data/spells/touch of undeath (cleric).yaml new file mode 100644 index 0000000..77c9778 --- /dev/null +++ b/data/spells/touch of undeath (cleric).yaml @@ -0,0 +1,32 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: "You attack the target's life force with undeath, dealing 1d6 negative damage.\ + \ The target must attempt a Fortitude save. \n\n**Critical Success** The target\ + \ is unaffected. \n\n**Success** The target takes half damage. \n\n**Failure**\ + \ The target takes full damage, and positive effects heal it only half as much\ + \ as normal for 1 round. \n\n**Critical Failure** The target takes double damage,\ + \ and positive effects heal it only half as much as normal for 1 minute. \n\n**Heightened\ + \ (+1)** The damage increases by 1d6." +duration: null +has_been_manually_proofread: false +level: 1 +name: Touch of Undeath (Cleric) +range: touch +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 398 + page_stop: 398 +targets: 1 living creature +traditions: null +traits: +- Uncommon +- Attack +- Cleric +- Necromancy +- Negative +trigger: null +type: Focus diff --git a/data/spells/touch of undeath (sorcerer).yaml b/data/spells/touch of undeath (sorcerer).yaml new file mode 100644 index 0000000..c74d768 --- /dev/null +++ b/data/spells/touch of undeath (sorcerer).yaml @@ -0,0 +1,33 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: "You instill within a creature the touch of the grave. For the duration, harm\ + \ spells treat the creature as undead and heal spells treat the creature as living.\ + \ In addition, harm spells gain a +2 status bonus to the Hit Points restored to\ + \ the target. If the target wishes to avoid the spell, it can attempt a Will save\ + \ to reduce the effects. \n\n**Critical Success** The target is unaffected. \n\ + \n**Success** The target heals half as much from heal and takes half as much damage\ + \ from harm for 1 round. \n\n**Failure** Effects as described in the text. \n\ + \n**Heightened (+1)** The status bonus to the Hit Points restored increases by\ + \ 2." +duration: 1 minute +has_been_manually_proofread: false +level: 1 +name: Touch of Undeath (Sorcerer) +range: touch +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 405 + page_stop: 405 +targets: 1 living creature touched +traditions: null +traits: +- Uncommon +- Necromancy +- Negative +- Sorcerer +trigger: null +type: Focus diff --git a/data/spells/traveler's transit.yaml b/data/spells/traveler's transit.yaml new file mode 100644 index 0000000..fc492d4 --- /dev/null +++ b/data/spells/traveler's transit.yaml @@ -0,0 +1,26 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You add power to your muscles, allowing you to swim or climb walls with ease.\ + \ When you cast this spell, you gain either a climb Speed or a swim Speed. The Speed\ + \ is equal to your land Speed. \n\n**Heightened (5th)** You can choose to gain\ + \ a fly Speed." +duration: 1 minute +has_been_manually_proofread: false +level: 4 +name: Traveler's Transit +req: null +source: +- abbr: CRB + page_start: 398 + page_stop: 398 +targets: null +traditions: null +traits: +- Uncommon +- Cleric +- Evocation +trigger: null +type: Focus diff --git a/data/spells/tree shape.yaml b/data/spells/tree shape.yaml new file mode 100644 index 0000000..df64f96 --- /dev/null +++ b/data/spells/tree shape.yaml @@ -0,0 +1,31 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You transform into a Large tree. Perception checks don't reveal your true nature, + but a successful Nature or Survival check against your spell DC reveals that you + appear to be a tree that is strangely new to the area. While in tree form, you can + observe everything around you, but you can't act other than to end the spell, and + your turn, by using a single action, which has the concentrate trait. As a tree, + your AC is 20, and only status bonuses, status penalties, circumstance bonuses, + and circumstance penalties affect you. Any successes and critical successes you + roll on Reflex saves are failures. +duration: 8 hours +has_been_manually_proofread: false +level: 2 +name: Tree Shape +req: null +source: +- abbr: CRB + page_start: 378 + page_stop: 378 +targets: null +traditions: +- Primal +traits: +- Plant +- Polymorph +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/tree stride.yaml b/data/spells/tree stride.yaml new file mode 100644 index 0000000..d638aa2 --- /dev/null +++ b/data/spells/tree stride.yaml @@ -0,0 +1,34 @@ +action_abbr: null +cast: 1 minute (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: "You step into a living tree with a trunk big enough for you to fit inside\ + \ it and instantly teleport to any tree of the same species within 5 miles that\ + \ also has a sufficiently large trunk. Once you enter the first tree, you instantly\ + \ know the rough locations of other sufficiently large trees of the same species\ + \ within range and can exit from the original tree, if you prefer. You can't carry\ + \ extradimensional spaces with you; if you attempt to do so, the spell fails. \n\ + \n**Heightened (6th)** The tree you exit can be up to 50 miles away. \n\n**Heightened\ + \ (8th)** The tree you exit can be up to 500 miles away. \n\n**Heightened (9th)**\ + \ The tree you exit can be anywhere on the same planet." +duration: null +has_been_manually_proofread: false +level: 5 +name: Tree Stride +req: null +source: +- abbr: CRB + page_start: 378 + page_stop: 378 +targets: null +traditions: +- Primal +traits: +- Uncommon +- Conjuration +- Plant +- Teleportation +trigger: null +type: Spell diff --git a/data/spells/trickster's twin.yaml b/data/spells/trickster's twin.yaml new file mode 100644 index 0000000..6df404e --- /dev/null +++ b/data/spells/trickster's twin.yaml @@ -0,0 +1,38 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You rarely settle for being in just one place. Choose a location within 100\ + \ feet of the target that the target can see. You create an illusion of yourself\ + \ there that only it can see and that mimics all your actions. The target must attempt\ + \ a Will save. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ + \ The target believes you're in the designated location and can't see you in your\ + \ actual location. The target automatically disbelieves the illusion when you use\ + \ an action that doesn't make sense in the illusion's position, or if the target\ + \ attacks, touches, Seeks, or otherwise engages with the illusion. If you use a\ + \ hostile action against the target, the spell ends. \n\n**Failure** As success,\ + \ but the target must succeed at a Will save to disbelieve the illusion when one\ + \ of the listed events occurs. \n\n**Critical Failure** As success, but the target\ + \ must critically succeed at a Will save to disbelieve when one of the listed events\ + \ occurs." +duration: 1 minute +has_been_manually_proofread: false +level: 4 +name: Trickster's Twin +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 398 + page_stop: 398 +targets: 1 creature +traditions: null +traits: +- Uncommon +- Cleric +- Illusion +- Visual +trigger: null +type: Focus diff --git a/data/spells/triple time.yaml b/data/spells/triple time.yaml new file mode 100644 index 0000000..7cebe33 --- /dev/null +++ b/data/spells/triple time.yaml @@ -0,0 +1,27 @@ +action_abbr: '1' +area: 60-foot emanation +cast: somatic +components: +- Somatic +descr: You dance at a lively tempo, speeding your allies' movement. You and all allies + in the area gain a +10-foot status bonus to all Speeds for 1 round. +duration: 1 round +has_been_manually_proofread: true +level: 2 +name: Triple Time +req: null +source: +- abbr: CRB + page_start: 387 + page_stop: 387 +targets: null +traditions: null +traits: +- Bard +- Cantrip +- Composition +- Emotion +- Enchantment +- Mental +trigger: null +type: Cantrip diff --git a/data/spells/true seeing.yaml b/data/spells/true seeing.yaml new file mode 100644 index 0000000..d776404 --- /dev/null +++ b/data/spells/true seeing.yaml @@ -0,0 +1,30 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You see things within 60 feet as they actually are. The GM rolls a secret counteract + check against any illusion or transmutation in the area, but only for the purpose + of determining whether you see through it (for instance, if the check succeeds against + a polymorph spell, you can see the creature's true form, but you don't end the polymorph + spell). +duration: 10 minutes +has_been_manually_proofread: false +level: 6 +name: True Seeing +req: null +source: +- abbr: CRB + page_start: 378 + page_stop: 378 +targets: null +traditions: +- Arcane +- Divine +- Occult +- Primal +traits: +- Divination +- Revelation +trigger: null +type: Spell diff --git a/data/spells/true strike.yaml b/data/spells/true strike.yaml new file mode 100644 index 0000000..1405585 --- /dev/null +++ b/data/spells/true strike.yaml @@ -0,0 +1,26 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: A glimpse into the future ensures your next blow strikes true. The next time + you make an attack roll before the end of your turn, roll the attack twice and use + the better result. The attack ignores circumstance penalties to the attack roll + and any flat check required due to the target being concealed or hidden. +duration: until the end of your turn +has_been_manually_proofread: false +level: 1 +name: True Strike +req: null +source: +- abbr: CRB + page_start: 379 + page_stop: 379 +targets: null +traditions: +- Arcane +- Occult +traits: +- Divination +- Fortune +trigger: null +type: Spell diff --git a/data/spells/true target.yaml b/data/spells/true target.yaml new file mode 100644 index 0000000..f2c92c5 --- /dev/null +++ b/data/spells/true target.yaml @@ -0,0 +1,30 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: You delve into the possible futures of the next few seconds to understand all + the ways your target might avoid harm, then cast out a vision of that future to + those around you. On the first attack roll made against the target during true target's + duration, the attacker rolls twice and uses the better result. The attacker also + ignores circumstance penalties to the attack roll and any flat check required due + to the target being concealed or hidden. +duration: until the start of your next turn +has_been_manually_proofread: false +level: 7 +name: True Target +range: 60 feet +req: null +source: +- abbr: CRB + page_start: 379 + page_stop: 379 +targets: 1 creature +traditions: +- Arcane +- Occult +traits: +- Divination +- Fortune +- Prediction +trigger: null +type: Spell diff --git a/data/spells/unblinking flame revelation.yaml b/data/spells/unblinking flame revelation.yaml new file mode 100644 index 0000000..9f5e12b --- /dev/null +++ b/data/spells/unblinking flame revelation.yaml @@ -0,0 +1,23 @@ +action_abbr: '1' +cast: null +components: +- Verbal +descr: You light your foe with revealing flame. the GM attempts a secret counteract + check against each illusion affecting the creature; on a success, you suppress the + illusion for the duration, rather than end the effect. +duration: 2 rounds +has_been_manually_proofread: false +level: 3 +name: Unblinking Flame Revelation +req: Your previous action was a successful unarmed Strike +source: +- abbr: LOWG + page_start: 83 + page_stop: 83 +targets: the creature you hit +traditions: null +traits: +- Uncommon +- Abjuration +trigger: null +type: Focus diff --git a/data/spells/unbreaking wave advance.yaml b/data/spells/unbreaking wave advance.yaml new file mode 100644 index 0000000..adc78c8 --- /dev/null +++ b/data/spells/unbreaking wave advance.yaml @@ -0,0 +1,30 @@ +action_abbr: '1' +area: 15-foot cone +cast: null +components: +- Verbal +descr: "You unleash a mighty wave from your hand that buffets back your foes. Each\ + \ creature in the area must attempt a Fortitude saving throw. If a creature pushed\ + \ by *unbreaking wave advance* would be pushed into a solid barrier or another creature,\ + \ it stops at that point and takes 3d6 damage.\n\n \n\n **Success** The creature\ + \ is unaffected. \n\n **Failure** The creature is pushed 10 feet. \n\n **Critical\ + \ Failure** The creature is pushed 20 feet. \n\n**Heightened (+1)** The damage\ + \ for pushing a creature into a solid barrier increases by 1d6." +duration: null +has_been_manually_proofread: false +level: 3 +name: Unbreaking Wave Advance +req: null +saving throw: basic Fortitude +source: +- abbr: LOWG + page_start: 83 + page_stop: 83 +targets: null +traditions: null +traits: +- Uncommon +- Evocation +- Water +trigger: null +type: Focus diff --git a/data/spells/uncontrollable dance.yaml b/data/spells/uncontrollable dance.yaml new file mode 100644 index 0000000..7af628d --- /dev/null +++ b/data/spells/uncontrollable dance.yaml @@ -0,0 +1,35 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "The target is overcome with an all-consuming urge to dance. For the duration\ + \ of the spell, the target is flat-footed and can't use reactions. While affected,\ + \ the creature can't use actions with the move trait except to dance, using the\ + \ Stride action to move up to half its Speed. \n\n**Critical Success** The target\ + \ is unaffected. \n\n**Success** The spell's duration is 3 rounds, and the target\ + \ must spend at least 1 action each turn dancing. \n\n**Failure** The spell's\ + \ duration is 1 minute, and the target must spend at least 2 actions each turn dancing.\ + \ \n\n**Critical Failure** The spell's duration is 1 minute, and the target must\ + \ spend all its actions each turn dancing." +duration: varies +has_been_manually_proofread: false +level: 8 +name: Uncontrollable Dance +range: touch +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 379 + page_stop: 379 +targets: 1 creature +traditions: +- Arcane +- Occult +traits: +- Enchantment +- Incapacitation +- Mental +trigger: null +type: Spell diff --git a/data/spells/undetectable alignment.yaml b/data/spells/undetectable alignment.yaml new file mode 100644 index 0000000..3154947 --- /dev/null +++ b/data/spells/undetectable alignment.yaml @@ -0,0 +1,27 @@ +action_abbr: null +cast: 1 minute (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: You shroud a creature in wards that hide its alignment. The target appears + to be neutral to all effects that would detect its alignment. +duration: until the next time you make your daily preparations +has_been_manually_proofread: false +level: 2 +name: Undetectable Alignment +range: touch +req: null +source: +- abbr: CRB + page_start: 379 + page_stop: 379 +targets: 1 creature or object +traditions: +- Divine +- Occult +traits: +- Uncommon +- Abjuration +trigger: null +type: Spell diff --git a/data/spells/unfathomable song.yaml b/data/spells/unfathomable song.yaml new file mode 100644 index 0000000..91e45a0 --- /dev/null +++ b/data/spells/unfathomable song.yaml @@ -0,0 +1,37 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Fleeting notes of a strange and unnatural song fill the air, overtaking the\ + \ mind. Each target must attempt a Will save when you cast the spell, and again\ + \ each time you Sustain the Spell. A creature needs to attempt only one save against\ + \ the song each round, and you have to keep the same targets when you Sustain the\ + \ Spell. \n\n**Critical Success** The target is unaffected, can't be affected\ + \ on subsequent rounds, and is temporarily immune for 1 minute. \n\n**Success**\ + \ The target is unaffected this round, but it can be affected on subsequent rounds.\ + \ \n\n**Failure** Roll 1d4 on the table below. \n\n**Critical Failure** Roll\ + \ 1d4+1 on the table below." +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 9 +name: Unfathomable Song +range: 120 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 379 + page_stop: 379 +targets: up to 5 creatures +traditions: +- Occult +traits: +- Auditory +- Emotion +- Enchantment +- Fear +- Incapacitation +- Mental +trigger: null +type: Spell diff --git a/data/spells/unfettered pack.yaml b/data/spells/unfettered pack.yaml new file mode 100644 index 0000000..bebc13a --- /dev/null +++ b/data/spells/unfettered pack.yaml @@ -0,0 +1,28 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You free those who travel alongside you from environmental hindrances. Targets\ + \ don't take circumstance penalties to Speed from vegetation, rubble, winds, or\ + \ other properties of the environment, whether or not the environment is magical,\ + \ and they ignore difficult terrain from such environmental properties. \n\n**Heightened\ + \ (9th)** The targets also ignore greater difficult terrain from environmental\ + \ properties." +duration: 1 hour +has_been_manually_proofread: false +level: 7 +name: Unfettered Pack +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 379 + page_stop: 379 +targets: up to 10 creatures +traditions: +- Primal +traits: +- Abjuration +trigger: null +type: Spell diff --git a/data/spells/unfolding wind rush.yaml b/data/spells/unfolding wind rush.yaml new file mode 100644 index 0000000..216a8e1 --- /dev/null +++ b/data/spells/unfolding wind rush.yaml @@ -0,0 +1,26 @@ +action_abbr: '1' +cast: null +components: +- Verbal +descr: "You travel on a rushing wind. Move two times: two Strides, two Steps, or one\ + \ Stride and one Step (in either order). You can Stride or Step into the air during\ + \ this movement, moving upward at a 45-degree angle at most; if you end your movement\ + \ in the air, you fall after taking one action or when your turn ends, whichever\ + \ comes first. A *wall of wind* appears in all the spaces you left during this movement,\ + \ lasting for 1 round. \n\n**Heightened (5th)** The *wall of wind* lasts 3 rounds." +duration: null +has_been_manually_proofread: false +level: 3 +name: Unfolding Wind Rush +req: null +source: +- abbr: LOWG + page_start: 83 + page_stop: 83 +targets: null +traditions: null +traits: +- Uncommon +- Evocation +trigger: null +type: Focus diff --git a/data/spells/unimpeded stride.yaml b/data/spells/unimpeded stride.yaml new file mode 100644 index 0000000..03def35 --- /dev/null +++ b/data/spells/unimpeded stride.yaml @@ -0,0 +1,25 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: Nothing can hold you in place. You immediately escape from every magical effect + that has you immobilized or grabbed unless the effect is of a higher level than + your unimpeded stride spell. You then Stride. During this movement, you ignore difficult + terrain and any circumstance or status penalties to your Speed. +duration: null +has_been_manually_proofread: false +level: 1 +name: Unimpeded Stride +req: null +source: +- abbr: CRB + page_start: 398 + page_stop: 398 +targets: null +traditions: null +traits: +- Uncommon +- Cleric +- Transmutation +trigger: null +type: Focus diff --git a/data/spells/unity.yaml b/data/spells/unity.yaml new file mode 100644 index 0000000..cae39f8 --- /dev/null +++ b/data/spells/unity.yaml @@ -0,0 +1,27 @@ +action_abbr: R +cast: verbal +components: +- Verbal +descr: You put up a united defense. Each ally can use your saving throw modifier instead + of its own against the triggering spell. Each ally decides individually which modifier + to use. +duration: null +has_been_manually_proofread: false +level: 4 +name: Unity +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 398 + page_stop: 398 +targets: each ally targeted by the triggering spell +traditions: null +traits: +- Uncommon +- Abjuration +- Cleric +- Fortune +trigger: You and 1 or more allies within range are targeted by a spell or ability + that allows a saving throw. +type: Focus diff --git a/data/spells/unrelenting observation.yaml b/data/spells/unrelenting observation.yaml new file mode 100644 index 0000000..0281b0b --- /dev/null +++ b/data/spells/unrelenting observation.yaml @@ -0,0 +1,42 @@ +action_abbr: '2' +area: 20-foot burst +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "This spell grants perfect sight based on scrying, allowing several willing\ + \ targets to track the exact movements or position of one creature or object. Choose\ + \ one target creature or object in the area to be tracked. It becomes the sensor\ + \ for the spell. Up to five willing creatures of your choice in the area can see\ + \ a ghostly image of this creature or object when it's out of their sight. They\ + \ can perceive the creature or object perfectly, allowing them to ignore the concealed\ + \ or invisible condition, though physical barriers still provide cover. The tracking\ + \ creatures can see the tracked creature or object through all barriers other than\ + \ lead or running water, which block their vision. Distance doesn't matter, though\ + \ the creature or object might move so far away it becomes too small to perceive.\ + \ The tracking creatures don't see any of the environment around the target, though\ + \ they do see any gear a creature is wearing or holding, and they can tell if it\ + \ removes objects from its person. If the target to be tracked is willing, the duration\ + \ is 1 hour. If you try to track an unwilling creature, the target must attempt\ + \ a Will save. \n\n**Critical Success** The creature or object is unaffected.\ + \ \n\n**Success** As described, and the duration is 1 minute. \n\n**Failure**\ + \ As described, and the duration is 1 hour." +duration: varies +has_been_manually_proofread: false +level: 8 +name: Unrelenting Observation +range: 100 feet +req: null +source: +- abbr: CRB + page_start: 379 + page_stop: 379 +targets: 1 creature or object tracked and up to 5 other willing creatures +traditions: +- Arcane +- Occult +traits: +- Divination +- Scrying +trigger: null +type: Spell diff --git a/data/spells/unseen servant.yaml b/data/spells/unseen servant.yaml new file mode 100644 index 0000000..cb2709e --- /dev/null +++ b/data/spells/unseen servant.yaml @@ -0,0 +1,39 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You summon an unseen servant, which you can command as part of Sustaining\ + \ the Spell. It serves you until its Hit Points are reduced to 0, at which point\ + \ the spell ends, or until you stop Sustaining the Spell. The unseen servant gains\ + \ the summoned trait. \n\n\n\n---\n\n**Unseen Servant** \n\nCreature -1 \n\n\ + Medium, Mindless \n\n**Perception +0; darkvision\n\n**Languages - (understands\ + \ creator) \n\n**Skills**: Stealth +8 \n\n**Str** -4 **Dex** +2 **Con** +0 **Int**\ + \ -5 **Wis** +0 **Cha** +0 \n\n**Invisible** An unseen servant is invisible, though\ + \ it normally doesn't Sneak, so it is usually only hidden. \n\n\n\n---\n\n**AC**\ + \ 13 **Fort** +0 **Ref** +4 **Will** +0 \n\n**HP** 4 **Immunities** disease, mental,\ + \ non-magical attacks, paralysis, poison, precision, unconscious **Resistances**\ + \ all damage 5 (except force or ghost touch) \n\n\n\n---\n\n**Speed** fly 30 feet\ + \ \n\n**Force Body** An unseen servant's physical body is made of force. It can't\ + \ use attack actions. It can move and use Interact actions to do things such as\ + \ fetch objects, open unstuck or unlocked doors, hold chairs, and clean. It can't\ + \ pass through solid objects." +duration: sustained +has_been_manually_proofread: false +level: 1 +name: Unseen Servant +range: 60 feet +req: null +source: +- abbr: CRB + page_start: 380 + page_stop: 380 +targets: null +traditions: +- Arcane +- Occult +traits: +- Conjuration +- Mindless +trigger: null +type: Spell diff --git a/data/spells/untwisting iron buffer.yaml b/data/spells/untwisting iron buffer.yaml new file mode 100644 index 0000000..7ab44fb --- /dev/null +++ b/data/spells/untwisting iron buffer.yaml @@ -0,0 +1,24 @@ +action_abbr: '1' +cast: null +components: +- Verbal +descr: "You send currents of protective ki to the surface of your body that protect\ + \ you from harm, at least until your enemies dissipate them. You gain 15 temporary\ + \ Hit Points, which last for up to 3 rounds. \n\n **Heightened (+1)** The temporary\ + \ Hit Points increase by 5." +duration: null +has_been_manually_proofread: false +level: 3 +name: Untwisting Iron Buffer +req: null +source: +- abbr: LOWG + page_start: 83 + page_stop: 83 +targets: null +traditions: null +traits: +- Uncommon +- Abjuration +trigger: null +type: Focus diff --git a/data/spells/unusual anatomy.yaml b/data/spells/unusual anatomy.yaml new file mode 100644 index 0000000..ee80e3a --- /dev/null +++ b/data/spells/unusual anatomy.yaml @@ -0,0 +1,30 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: "You transform your flesh and organs into a bizarre amalgam of glistening skin,\ + \ rough scales, tufts of hair, and tumorous protuberances. This has three effects:\ + \ You gain resistance 10 to precision damage and resistance 10 to extra damage from\ + \ critical hits. If the resistance is greater than the extra damage, it reduces\ + \ the extra damage to 0 but doesn't reduce the attack's normal damage. You gain\ + \ darkvision. Acid oozes from your skin. Any creature that hits you with an unarmed\ + \ attack or with a non-reach melee weapon takes 2d6 acid damage. \n\n**Heightened\ + \ (+2)** The resistances increase by 5, and the acid damage increases by 1d6." +duration: 1 minute +has_been_manually_proofread: false +level: 5 +name: Unusual Anatomy +req: null +source: +- abbr: CRB + page_start: 405 + page_stop: 405 +targets: null +traditions: null +traits: +- Uncommon +- Polymorph +- Sorcerer +- Transmutation +trigger: null +type: Focus diff --git a/data/spells/vampiric exsanguination.yaml b/data/spells/vampiric exsanguination.yaml new file mode 100644 index 0000000..62c929b --- /dev/null +++ b/data/spells/vampiric exsanguination.yaml @@ -0,0 +1,33 @@ +action_abbr: '2' +area: 30-foot cone +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You draw in the blood and life force of other creatures through your outstretched\ + \ arms. You deal 12d6 negative damage to living creatures in the area. You gain\ + \ temporary Hit Points equal to half the damage a single creature takes from this\ + \ spell; calculate these temporary Hit Points using the creature that took the most\ + \ damage. You lose any remaining temporary Hit Points after 1 minute. \n\n**Heightened\ + \ (+1)** The damage increases by 2d6." +duration: null +has_been_manually_proofread: false +level: 6 +name: Vampiric Exsanguination +req: null +saving throw: basic Fortitude +source: +- abbr: CRB + page_start: 380 + page_stop: 380 +targets: null +traditions: +- Arcane +- Divine +- Occult +traits: +- Death +- Necromancy +- Negative +trigger: null +type: Spell diff --git a/data/spells/vampiric touch.yaml b/data/spells/vampiric touch.yaml new file mode 100644 index 0000000..751e883 --- /dev/null +++ b/data/spells/vampiric touch.yaml @@ -0,0 +1,32 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Your touch leeches the lifeblood out of a target to empower yourself. You\ + \ deal 6d6 negative damage to the target. You gain temporary Hit Points equal to\ + \ half the negative damage the target takes (after applying resistances and the\ + \ like). You lose any remaining temporary Hit Points after 1 minute. \n\n**Heightened\ + \ (+1)** The damage increases by 2d6." +duration: null +has_been_manually_proofread: false +level: 3 +name: Vampiric Touch +range: touch +req: null +saving throw: basic Fortitude +source: +- abbr: CRB + page_start: 380 + page_stop: 380 +targets: 1 living creature +traditions: +- Arcane +- Divine +- Occult +traits: +- Death +- Necromancy +- Negative +trigger: null +type: Spell diff --git a/data/spells/veil of confidence.yaml b/data/spells/veil of confidence.yaml new file mode 100644 index 0000000..e219d4c --- /dev/null +++ b/data/spells/veil of confidence.yaml @@ -0,0 +1,27 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: You surround yourself in a veil of confidence. You reduce your current frightened + condition by 1, and whenever you would become frightened during the duration, reduce + the amount by 1. If you critically fail a save against fear, veil of confidence + ends immediately, and you increase any frightened condition you gain from the critical + failure by 1 instead of decreasing it. +duration: 1 minute +has_been_manually_proofread: false +level: 1 +name: Veil of Confidence +req: null +source: +- abbr: CRB + page_start: 398 + page_stop: 398 +targets: null +traditions: null +traits: +- Uncommon +- Cleric +- Enchantment +- Mental +trigger: null +type: Focus diff --git a/data/spells/veil.yaml b/data/spells/veil.yaml new file mode 100644 index 0000000..729da4d --- /dev/null +++ b/data/spells/veil.yaml @@ -0,0 +1,40 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You disguise the targets as other creatures of the same body shape and roughly\ + \ similar height (within 6 inches) and weight (within 50 pounds). The disguise can\ + \ hide the targets' identities or let them appear to be of another ancestry, but\ + \ it's not precise enough to impersonate specific individuals. The spell doesn't\ + \ change voice, scent, or mannerisms. You choose the disguise for each target; for\ + \ example, you could make one target appear to be a dwarf and another an elf. Casting\ + \ veil counts as setting up a disguise for the purpose of the Impersonate action.\ + \ It allows the target to ignore any circumstance penalties they might take for\ + \ being disguised as dissimilar creatures, and it gives the targets a +4 status\ + \ bonus to Deception checks to prevent others from seeing through their disguises,\ + \ and add their level even if untrained. You can Dismiss any or all of these disguises.\ + \ \n\n**Heightened (5th)** The spell also disguises the targets' voices and scents;\ + \ it gains the auditory trait. \n\n**Heightened (7th)** The targets can appear\ + \ as any creature of the same size, even specific individuals. You must have seen\ + \ an individual to reproduce their appearance. The spell also disguises the targets'\ + \ voices and scents; it gains the auditory trait." +duration: 1 hour +has_been_manually_proofread: false +level: 4 +name: Veil +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 380 + page_stop: 380 +targets: up to 10 creatures +traditions: +- Arcane +- Occult +traits: +- Illusion +- Visual +trigger: null +type: Spell diff --git a/data/spells/ventriloquism.yaml b/data/spells/ventriloquism.yaml new file mode 100644 index 0000000..7e6edb4 --- /dev/null +++ b/data/spells/ventriloquism.yaml @@ -0,0 +1,33 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Whenever you speak or make any other sound vocally, you can make your vocalization\ + \ seem to originate from somewhere else within 60 feet, and you can change that\ + \ apparent location freely as you vocalize. Any creature that hears the sound can\ + \ attempt to disbelieve your illusion. \n\n**Heightened (+2)** The spell's duration\ + \ increases to 1 hour, and you can also change the tone, quality, and other aspects\ + \ of your voice. Before a creature can attempt to disbelieve your illusion, it\ + \ must actively attempt a Perception check or otherwise use actions to interact\ + \ with the sound." +duration: 10 minutes +has_been_manually_proofread: false +level: 1 +name: Ventriloquism +req: null +source: +- abbr: CRB + page_start: 381 + page_stop: 381 +targets: null +traditions: +- Arcane +- Divine +- Occult +- Primal +traits: +- Auditory +- Illusion +trigger: null +type: Spell diff --git a/data/spells/vibrant pattern.yaml b/data/spells/vibrant pattern.yaml new file mode 100644 index 0000000..9217eb5 --- /dev/null +++ b/data/spells/vibrant pattern.yaml @@ -0,0 +1,36 @@ +action_abbr: '2' +area: 10-foot burst +cast: material, somatic +components: +- Material +- Somatic +descr: "You create a pattern of lights that pulses with intensity. Creatures are dazzled\ + \ while inside the pattern. In addition, a creature must attempt a Will saving throw\ + \ if it's inside the pattern when you cast it, enters the pattern, ends its turn\ + \ within the pattern, or uses a Seek or Interact action on the pattern. A creature\ + \ currently blinded by the pattern doesn't need to attempt new saving throws. \n\ + \n**Success** The creature is unaffected. \n\n**Failure** The creature is blinded\ + \ by the pattern. If it exits the pattern, it can attempt a new save to recover\ + \ from the blinded condition at the end of each of its turns, to a maximum duration\ + \ of 1 minute. \n\n**Critical Failure** The creature is blinded for 1 minute." +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 6 +name: Vibrant Pattern +range: 120 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 381 + page_stop: 381 +targets: null +traditions: +- Arcane +- Occult +traits: +- Illusion +- Incapacitation +- Visual +trigger: null +type: Spell diff --git a/data/spells/vibrant thorns.yaml b/data/spells/vibrant thorns.yaml new file mode 100644 index 0000000..9be57db --- /dev/null +++ b/data/spells/vibrant thorns.yaml @@ -0,0 +1,29 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: "Your body sprouts a coat of brambly thorns that harm those that strike you\ + \ and thrive on life magic. Adjacent creatures that hit you with a melee attack,\ + \ as well as creatures that hit you with unarmed attacks, take 1 piercing damage\ + \ each time they do. Anytime you cast a positive spell, the damage from your thorns\ + \ increases to 1d6 until the start of your next turn. \n\n**Heightened (+1)** \ + \ The damage increases by 1, or 1d6 after you cast a positive spell." +duration: 1 minute +has_been_manually_proofread: false +level: 1 +name: Vibrant Thorns +req: null +source: +- abbr: CRB + page_start: 399 + page_stop: 399 +targets: null +traditions: null +traits: +- Uncommon +- Cleric +- Morph +- Plant +- Transmutation +trigger: null +type: Focus diff --git a/data/spells/vigilant eye.yaml b/data/spells/vigilant eye.yaml new file mode 100644 index 0000000..f3ac3f1 --- /dev/null +++ b/data/spells/vigilant eye.yaml @@ -0,0 +1,26 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: You create an invisible eye sensor, as clairvoyance. When created, this eye + must be in your line of sight. When the spell's duration ends, you can spend 1 Focus + Point as a free action to extend the duration for another hour, though as normal, + it ends immediately during your next daily preparations. +duration: 1 hour +has_been_manually_proofread: false +level: 4 +name: Vigilant Eye +range: 500 feet +req: null +source: +- abbr: CRB + page_start: 407 + page_stop: 407 +targets: null +traditions: null +traits: +- Uncommon +- Divination +- Wizard +trigger: null +type: Focus diff --git a/data/spells/visions of danger.yaml b/data/spells/visions of danger.yaml new file mode 100644 index 0000000..77040a2 --- /dev/null +++ b/data/spells/visions of danger.yaml @@ -0,0 +1,36 @@ +action_abbr: '3' +area: 30-foot burst +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: "An illusion of horrific creatures fills the spell's area. The creatures look\ + \ like Tiny swarming monsters with a specific appearance of your choice, such as\ + \ Hellish flies or animated saw blades. The burst deals 8d8 mental damage to each\ + \ creature that's inside the burst when it's created, enters the burst, or starts\ + \ its turn inside the burst. A creature that critically succeeds at its will save\ + \ can immediately attempt to disbelieve the illusion. A creature that tries to Interact\ + \ with the monsters or observes one with a Seek action can attempt to disbelieve\ + \ the illusion. Creatures that disbelieve the illusion take no damage from the illusion\ + \ thereafter. \n\n**Heightened (+1)** The mental damage increases by 1d8." +duration: 1 minute +has_been_manually_proofread: false +level: 7 +name: Visions of Danger +range: 500 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 381 + page_stop: 381 +targets: null +traditions: +- Occult +traits: +- Auditory +- Illusion +- Visual +trigger: null +type: Spell diff --git a/data/spells/vital beacon.yaml b/data/spells/vital beacon.yaml new file mode 100644 index 0000000..767d9a6 --- /dev/null +++ b/data/spells/vital beacon.yaml @@ -0,0 +1,33 @@ +action_abbr: null +cast: 1 minute (somatic, verbal) +components: +- Somatic +- Verbal +descr: "Vitality radiates outward from you, allowing others to supplicate and receive\ + \ healing. Once per round, either you or an ally can use an Interact action to supplicate\ + \ and lay hands upon you to regain Hit Points. Each time the beacon heals someone,\ + \ it decreases in strength. It restores 4d10 Hit Points to the first creature, 4d8\ + \ Hit Points to the second, 4d6 Hit Points to the third, and 4d4 Hit Points to the\ + \ fourth, after which the spell ends. You can have only one vital beacon active\ + \ at a time. \n\n**Heightened (+1)** The beacon restores one additional die of\ + \ Hit Points each time it heals, using the same die size as the others for that\ + \ step." +duration: until your next daily preparations +has_been_manually_proofread: false +level: 4 +name: Vital Beacon +req: null +source: +- abbr: CRB + page_start: 382 + page_stop: 382 +targets: null +traditions: +- Divine +- Primal +traits: +- Healing +- Necromancy +- Positive +trigger: null +type: Spell diff --git a/data/spells/volcanic eruption.yaml b/data/spells/volcanic eruption.yaml new file mode 100644 index 0000000..649a055 --- /dev/null +++ b/data/spells/volcanic eruption.yaml @@ -0,0 +1,41 @@ +action_abbr: '2' +area: 5-foot radius, 80-foot tall cylinder +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "The ground opens up, spraying a column of lava high into the air in a vertical\ + \ cylinder, dealing 14d6 fire damage to creatures in the area. The lava rapidly\ + \ cools and encases creatures in the area. A creature encased in rock is clumsy\ + \ 1 and takes a -10-foot status penalty to its Speeds. All normal terrain is difficult\ + \ terrain to a flying creature, and such creatures immediately descend 20 feet the\ + \ moment they're encased, but they don't take damage from this fall. A creature\ + \ encased in rock can attempt to Escape against your spell DC to end the effect.\ + \ Otherwise, the creature remains encased until it takes a total of 50 damage, freeing\ + \ it from the rock. Additionally, creatures in the area and those within 5 feet\ + \ of the lava column automatically take 3d6 fire damage from the intense heat, regardless\ + \ of the results of their saving throws. \n\n**Critical Success** The creature\ + \ is unaffected. \n\n**Success** The creature takes half damage. \n\n**Failure**\ + \ The creature takes full damage and is encased. \n\n**Critical Failure** The\ + \ creature takes double damage and is encased. \n\n**Heightened (+1)** The damage\ + \ in the area increases by 2d6, and the damage from the intense heat increases by\ + \ 1d6." +duration: null +has_been_manually_proofread: false +level: 7 +name: Volcanic Eruption +range: 120 feet +req: null +saving throw: Reflex +source: +- abbr: CRB + page_start: 382 + page_stop: 382 +targets: null +traditions: +- Primal +traits: +- Evocation +- Fire +trigger: null +type: Spell diff --git a/data/spells/wail of the banshee.yaml b/data/spells/wail of the banshee.yaml new file mode 100644 index 0000000..0587b3e --- /dev/null +++ b/data/spells/wail of the banshee.yaml @@ -0,0 +1,32 @@ +action_abbr: '2' +area: 40-foot emanation +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "Your scream chills the souls of enemies that hear it. Each living enemy in\ + \ the area takes 8d10 negative damage and must attempt a Fortitude save. \n\n**Critical\ + \ Success** The target is unaffected. \n\n**Success** The target takes full damage.\ + \ \n\n**Failure** The target takes full damage and is drained 1d4. \n\n**Critical\ + \ Failure** The target takes double damage and is drained 4." +duration: null +has_been_manually_proofread: false +level: 9 +name: Wail of the Banshee +req: null +saving throw: Fortitude +source: +- abbr: CRB + page_start: 382 + page_stop: 382 +targets: any number of creatures +traditions: +- Divine +- Occult +traits: +- Auditory +- Death +- Necromancy +- Negative +trigger: null +type: Spell diff --git a/data/spells/walking nightmare.yaml b/data/spells/walking nightmare.yaml new file mode 100644 index 0000000..363ba81 --- /dev/null +++ b/data/spells/walking nightmare.yaml @@ -0,0 +1,34 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You fill the creature's mind with a terrifying vision out of its nightmares.\ + \ The target must attempt a Will save. If the target is unconscious when you Cast\ + \ this Spell on it, it immediately wakes up before attempting its save, and if it\ + \ fails its save, it gains the fleeing condition for 1 round in addition to the\ + \ effects noted above. \n\n**Critical Success** The target is unaffected. \n\n\ + **Success** The target is frightened 1. \n\n**Failure** The target is frightened\ + \ 2. \n\n**Critical Failure** The target is frightened 3." +duration: varies +has_been_manually_proofread: false +level: 1 +name: Walking Nightmare +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 399 + page_stop: 399 +targets: 1 creature +traditions: null +traits: +- Uncommon +- Cleric +- Emotion +- Enchantment +- Fear +- Mental +trigger: null +type: Focus diff --git a/data/spells/wall of fire.yaml b/data/spells/wall of fire.yaml new file mode 100644 index 0000000..9b90117 --- /dev/null +++ b/data/spells/wall of fire.yaml @@ -0,0 +1,33 @@ +action_abbr: '3' +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: "You raise a blazing wall that burns creatures passing through it. You create\ + \ either a 5-foot-thick wall of flame in a straight line up to 60 feet long and\ + \ 10 feet high, or a 5-foot-thick, 10-foot-radius ring of flame with the same height.\ + \ The wall stands vertically in either form; if you wish, the wall can be of a shorter\ + \ length or height. Everything on each side of the wall is concealed from creatures\ + \ on the opposite side. Any creature that crosses the wall or is occupying the wall's\ + \ area at the start of its turn takes 4d6 fire damage. \n\n**Heightened (+1)**\ + \ The fire damage increases by 1d6." +duration: 1 minute +has_been_manually_proofread: false +level: 4 +name: Wall of Fire +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 382 + page_stop: 382 +targets: null +traditions: +- Arcane +- Primal +traits: +- Evocation +- Fire +trigger: null +type: Spell diff --git a/data/spells/wall of force.yaml b/data/spells/wall of force.yaml new file mode 100644 index 0000000..d6fbd43 --- /dev/null +++ b/data/spells/wall of force.yaml @@ -0,0 +1,37 @@ +action_abbr: '3' +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: "You form an invisible wall of pure magical force up to 50 feet long and up\ + \ to 20 feet high. The wall has no discernible thickness. You must create the wall\ + \ in an unbroken open space so its edges don't pass through any creatures or objects,\ + \ or the spell is lost. The wall has AC 10, Hardness 30, and 60 Hit Points, and\ + \ it's immune to critical hits and precision damage. The wall blocks physical effects\ + \ from passing through it, and because it's made of force, it blocks incorporeal\ + \ and ethereal creatures as well. Teleportation effects can pass through the barrier,\ + \ as can visual effects (since the wall is invisible). Wall of force is immune to\ + \ counteracting effects of its level or lower, but the wall is automatically destroyed\ + \ by a disintegrate spell of any level or by contact with a rod of cancellation\ + \ or sphere of annihilation. \n\n**Heightened (+2)** The Hit Points of the wall\ + \ increases by 20." +duration: 1 minute +has_been_manually_proofread: false +level: 6 +name: Wall of Force +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 382 + page_stop: 382 +targets: null +traditions: +- Arcane +- Occult +traits: +- Evocation +- Force +trigger: null +type: Spell diff --git a/data/spells/wall of ice.yaml b/data/spells/wall of ice.yaml new file mode 100644 index 0000000..509e824 --- /dev/null +++ b/data/spells/wall of ice.yaml @@ -0,0 +1,41 @@ +action_abbr: '3' +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: "You sculpt a barrier of ice that blocks sight and, once shattered, freezes\ + \ foes. You create either a 1-foot-thick wall of ice in a straight line up to 60\ + \ feet long and 10 feet high (the wall doesn't have to be vertical, but it must\ + \ be anchored on both sides to a solid surface) or a 1-foot-thick, 10-foot radius\ + \ hemisphere of ice. The ice that makes up the wall is opaque. If you wish, the\ + \ wall can be of a smaller length, height, or radius. You must create the wall in\ + \ an unbroken open space so its edges don't pass through any creatures or objects,\ + \ or the spell is lost. Each 10-foot-by-10-foot section of the wall has AC 10, Hardness\ + \ 10, and 40 Hit Points, and it's immune to critical hits, cold damage, and precision\ + \ damage. A section also has weakness to fire 15; a section of the wall destroyed\ + \ by fire melts, evaporating into water and steam. A section destroyed by means\ + \ other than fire leaves behind a chilling mass of ice that is difficult terrain\ + \ and deals 2d6 cold damage to any creature passing through it. \n\n**Heightened\ + \ (+2)** The Hit Points of each section of the wall increase by 10, and the cold\ + \ damage dealt to creatures crossing a destroyed section increases by 1d6." +duration: 1 minute +has_been_manually_proofread: false +level: 5 +name: Wall of Ice +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 382 + page_stop: 382 +targets: null +traditions: +- Arcane +- Primal +traits: +- Cold +- Evocation +- Water +trigger: null +type: Spell diff --git a/data/spells/wall of stone.yaml b/data/spells/wall of stone.yaml new file mode 100644 index 0000000..4c0c548 --- /dev/null +++ b/data/spells/wall of stone.yaml @@ -0,0 +1,35 @@ +action_abbr: '2' +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: "You shape a wall of solid stone. You create a 1-inch-thick wall of stone up\ + \ to 120 feet long, and 20 feet high. You can shape the wall's path, placing each\ + \ 5 feet of the wall on the border between squares. The wall doesn't need to stand\ + \ vertically, so you can use it to form a bridge or set of stairs, for example.\ + \ You must conjure the wall in an unbroken open space so its edges don't pass through\ + \ any creatures or objects, or the spell is lost. Each 5-foot-by-5-foot section\ + \ of the wall has AC 10, Hardness 14, and 50 Hit Points, and it's immune to critical\ + \ hits and precision damage. A destroyed section of the wall can be moved through,\ + \ but the rubble created from it is difficult terrain. \n\n**Heightened (+2)**\ + \ The Hit Points of each section of the wall increase by 15." +duration: null +has_been_manually_proofread: false +level: 5 +name: Wall of Stone +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 383 + page_stop: 383 +targets: null +traditions: +- Arcane +- Primal +traits: +- Conjuration +- Earth +trigger: null +type: Spell diff --git a/data/spells/wall of thorns.yaml b/data/spells/wall of thorns.yaml new file mode 100644 index 0000000..79a8f88 --- /dev/null +++ b/data/spells/wall of thorns.yaml @@ -0,0 +1,37 @@ +action_abbr: '2' +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: "Over the course of a minute, you cause a thick wall of thorny brambles to\ + \ grow from the ground. You create a 5-foot-thick wall of brambles and thorns in\ + \ a straight line up to 60 feet long and 10 feet high. You must create the wall\ + \ in an unbroken open space so its edges don't pass through any creatures or objects,\ + \ or the spell is lost. The wall stands vertically. If you wish, the wall can be\ + \ of a shorter length or height. Everything on each side of the wall has cover from\ + \ creatures on the opposite side, and the wall's spaces are difficult terrain. For\ + \ every move action a creature uses to enter at least one of the wall's spaces,\ + \ that creature takes 3d4 piercing damage. Each 5-foot-by-5-foot section of the\ + \ wall has AC 10, Hardness 10, and 20 Hit Points. It's immune to critical hits and\ + \ precision damage. A destroyed section can be moved through freely. \n\n**Heightened\ + \ (+1)** The Hit Points of each section of the wall increase by 5, and the piercing\ + \ damage increases by 1d4." +duration: 1 minute +has_been_manually_proofread: false +level: 3 +name: Wall of Thorns +range: 60 feet +req: null +source: +- abbr: CRB + page_start: 383 + page_stop: 383 +targets: null +traditions: +- Primal +traits: +- Conjuration +- Plant +trigger: null +type: Spell diff --git a/data/spells/wall of wind.yaml b/data/spells/wall of wind.yaml new file mode 100644 index 0000000..e8b8302 --- /dev/null +++ b/data/spells/wall of wind.yaml @@ -0,0 +1,43 @@ +action_abbr: '2' +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: "You create a barrier of gusting winds that hinders anything moving through\ + \ it. The wall of swirling winds is 5 feet thick, 60 feet long, and 30 feet high.\ + \ The wall stands vertically, but you can shape its path. Though the wall of wind\ + \ distorts the air, it does not hamper sight. The wall has the following effects.\ + \ Ammunition from physical ranged attacks-such as arrows, bolts, sling bullets,\ + \ and other objects of similar size-can't pass through the wall. Attacks with bigger\ + \ ranged weapons, such as javelins, take a -2 circumstance penalty to their attack\ + \ rolls if their paths pass through the wall. Massive ranged weapons and spell effects\ + \ that don't create physical objects pass through the wall with no penalty. The\ + \ wall is difficult terrain to creatures attempting to move overland through it.\ + \ Gases, including creatures in gaseous form, can't pass through the wall. A creature\ + \ that attempts to fly through the wall using a move action must attempt a Fortitude\ + \ save. \n\n**Critical Success** The creature can move through the wall normally\ + \ this turn. \n\n**Success** The flying creature can move through the wall this\ + \ turn, but the wall is difficult terrain. \n\n**Failure** The wall stops the\ + \ movement of the flying creature, and any remaining movement from its current action\ + \ is wasted. \n\n**Critical Failure** As failure, and the creature is pushed 10\ + \ feet away from the wall." +duration: 1 minute +has_been_manually_proofread: false +level: 3 +name: Wall of Wind +range: 120 feet +req: null +source: +- abbr: CRB + page_start: 383 + page_stop: 383 +targets: null +traditions: +- Arcane +- Primal +traits: +- Air +- Evocation +trigger: null +type: Spell diff --git a/data/spells/wanderer's guide.yaml b/data/spells/wanderer's guide.yaml new file mode 100644 index 0000000..7f6dbc4 --- /dev/null +++ b/data/spells/wanderer's guide.yaml @@ -0,0 +1,30 @@ +action_abbr: null +cast: 1 minute (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: You call upon the beyond to guide your route. When you Cast this Spell, choose + a destination; you receive an inspired route to that destination, allowing you and + allies who travel overland with you to reduce the movement penalty from difficult + terrain by half for the duration, as long as you don't deviate from the inspired + route. This doesn't have any effect on movement during encounters. If you use this + ability again before the duration is over, this effect ends and is replaced by that + of the new route. +duration: until your next daily preparations +has_been_manually_proofread: false +level: 3 +name: Wanderer's Guide +req: null +source: +- abbr: CRB + page_start: 383 + page_stop: 383 +targets: null +traditions: +- Divine +- Occult +traits: +- Divination +trigger: null +type: Spell diff --git a/data/spells/warp mind.yaml b/data/spells/warp mind.yaml new file mode 100644 index 0000000..7c7cefa --- /dev/null +++ b/data/spells/warp mind.yaml @@ -0,0 +1,36 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You scramble a creature's mental faculties and sensory input. The target must\ + \ attempt a Will saving throw. Regardless of the result of that save, the target\ + \ is then temporarily immune for 10 minutes. Warp mind's effects happen instantly,\ + \ so dispel magic and other effects that counteract spells can't counteract them.\ + \ However, alter reality, miracle, primal phenomenon, restoration, or wish can still\ + \ counteract the effects. \n\n**Critical Success** The target is unaffected. \ + \ \n\n**Success** The target spends the first action on its next turn with the\ + \ confused condition. \n\n**Failure** The target is confused for 1 minute. \n\ + \n**Critical Failure** The target is confused permanently." +duration: null +has_been_manually_proofread: false +level: 7 +name: Warp Mind +range: 120 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 383 + page_stop: 383 +targets: 1 creature +traditions: +- Arcane +- Occult +traits: +- Emotion +- Enchantment +- Incapacitation +- Mental +trigger: null +type: Spell diff --git a/data/spells/warped terrain.yaml b/data/spells/warped terrain.yaml new file mode 100644 index 0000000..72cfcf2 --- /dev/null +++ b/data/spells/warped terrain.yaml @@ -0,0 +1,36 @@ +action_abbr: +- '1' +- '3' +area: 5-foot burst or more +cast: to somatic, verbal +components: +- Somatic +- Verbal +descr: "You create illusory hazards that cover all surfaces in the area (typically\ + \ the ground). Any creature moving through the illusion treats the squares as difficult\ + \ terrain. A creature can attempt to disbelieve the effect as normal after using\ + \ a Seek action or otherwise spending actions interacting with the illusion. If\ + \ it successfully disbelieves, it ignores the effect for the remaining duration.\ + \ For each additional action you use casting the spell, the burst's radius increases\ + \ by 5 feet, to a maximum of 10 extra feet for 3 actions. \n\n**Heightened (4th)**\ + \ You can make the illusion appear in the air rather than on a surface, causing\ + \ it to function as difficult terrain for flying creatures." +duration: 1 minute +has_been_manually_proofread: false +level: 1 +name: Warped Terrain +range: 60 feet +req: null +source: +- abbr: CRB + page_start: 407 + page_stop: 407 +targets: null +traditions: null +traits: +- Uncommon +- Illusion +- Visual +- Wizard +trigger: null +type: Focus diff --git a/data/spells/water breathing.yaml b/data/spells/water breathing.yaml new file mode 100644 index 0000000..583e634 --- /dev/null +++ b/data/spells/water breathing.yaml @@ -0,0 +1,27 @@ +action_abbr: null +cast: 1 minute (somatic, verbal) +components: +- Somatic +- Verbal +descr: "The targets can breathe underwater. \n\n**Heightened (3rd)** The duration\ + \ increases to 8 hours. \n\n**Heightened (4th)** The duration increases to until\ + \ your next daily preparations." +duration: 1 hour +has_been_manually_proofread: false +level: 2 +name: Water Breathing +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 384 + page_stop: 384 +targets: up to 5 creatures +traditions: +- Arcane +- Divine +- Primal +traits: +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/water walk.yaml b/data/spells/water walk.yaml new file mode 100644 index 0000000..823b6cb --- /dev/null +++ b/data/spells/water walk.yaml @@ -0,0 +1,29 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "The target can walk on the surface of water and other liquids without falling\ + \ through. It can go underwater if it wishes, but in that case it must Swim normally.\ + \ This spell doesn't grant the ability to breathe underwater. \n\n**Heightened\ + \ (4th)** The spell's range increases to 30 feet, the duration increases to 1 hour,\ + \ and you can target up to 10 creatures." +duration: 10 minutes +has_been_manually_proofread: false +level: 2 +name: Water Walk +range: touch +req: null +source: +- abbr: CRB + page_start: 384 + page_stop: 384 +targets: 1 creature +traditions: +- Arcane +- Divine +- Primal +traits: +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/weapon of judgement.yaml b/data/spells/weapon of judgement.yaml new file mode 100644 index 0000000..c823506 --- /dev/null +++ b/data/spells/weapon of judgement.yaml @@ -0,0 +1,47 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "An immense weapon of force appears, hovering in the air above the target.\ + \ The weapon has the ghostly visual appearance of your deity's favored weapon. Name\ + \ war or peace when you cast this spell. If you name \"war,\" mentally choose one\ + \ creature. This must be a creature both you and the target can see. The target\ + \ instinctively knows which creature this is. At the end of each of the target's\ + \ turns, if the target did not use a hostile action against the creature you chose\ + \ during that turn, the weapon Strikes the target. If you name \"peace,\" mentally\ + \ choose up to five allies. The target instinctively knows who those allies are.\ + \ The weapon Strikes the target each time the target uses a hostile action against\ + \ you or one of your allies. The weapon Strikes only once per action, even if the\ + \ action targets multiple allies (such as for a fireball or a <%FEATS%Whirlwind\ + \ Strike%%>Whirlwind Strike). Strikes with the weapon are melee weapon attacks,\ + \ but they use your spell attack modifier. Regardless of its appearance, the weapon\ + \ deals force damage equal to 3d10 plus your spellcasting ability modifier. The\ + \ weapon takes a multiple attack penalty, which increases throughout the target's\ + \ turn, but its penalty is separate from yours. When the weapon Strikes, you can\ + \ deal damage of the normal damage type of the weapon instead of force damage (or\ + \ any of the available damage types, for a versatile weapon). No other statistics\ + \ or attributes of the weapon apply, and even a ranged weapon attacks adjacent creatures\ + \ only. A weapon of judgment is a weapon for the purposes of triggers, resistances,\ + \ and so forth. The weapon doesn't take up space, grant flanking, or have any other\ + \ attributes a creature would. The weapon can't make any attack other than its Strike,\ + \ and feats or spells that affect weapons do not apply to this weapon. \n\n**Heightened\ + \ (10th)** The force damage increases by 1d10." +duration: 1 minute +has_been_manually_proofread: false +level: 9 +name: Weapon of Judgement +range: 100 feet +req: You have a deity. +source: +- abbr: CRB + page_start: 384 + page_stop: 384 +targets: 1 creature +traditions: +- Divine +traits: +- Evocation +- Force +trigger: null +type: Spell diff --git a/data/spells/weapon storm.yaml b/data/spells/weapon storm.yaml new file mode 100644 index 0000000..38fd336 --- /dev/null +++ b/data/spells/weapon storm.yaml @@ -0,0 +1,34 @@ +action_abbr: '2' +area: 30-foot cone or 10-foot emanation +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You swing a weapon you're holding, and the weapon magically multiplies into\ + \ duplicates that swipe at all creatures in either a cone or an emanation. This\ + \ flurry deals four dice of damage to creatures in the area. This damage has the\ + \ same type as the weapon and uses the same die size. Determine the die size as\ + \ if you were attacking with the weapon; for instance, if you were wielding a two-hand\ + \ weapon in both hands, you'd use its two-hand damage die. \n\n**Critical Success**\ + \ The creature is unaffected. \n\n**Success** The target takes half damage. \ + \ \n\n**Failure** The target takes full damage. \n\n**Critical Failure** The\ + \ target takes double damage and is subject to the weapon's critical specialization\ + \ effect. \n\n**Heightened (+1)** Add another damage die." +duration: null +has_been_manually_proofread: false +level: 4 +name: Weapon Storm +req: null +saving throw: Reflex +source: +- abbr: CRB + page_start: 384 + page_stop: 384 +targets: null +traditions: +- Arcane +- Primal +traits: +- Evocation +trigger: null +type: Spell diff --git a/data/spells/weapon surge.yaml b/data/spells/weapon surge.yaml new file mode 100644 index 0000000..d7e241c --- /dev/null +++ b/data/spells/weapon surge.yaml @@ -0,0 +1,28 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: Holding your weapon aloft, you fill it with divine energy. On your next Strike + with that weapon before the start of your next turn, you gain a +1 status bonus + to the attack roll and the weapon deals an additional die of damage. If the weapon + has a striking rune, this instead increases the number of dice from the striking + rune by 1 (to a maximum of 3 extra weapon dice).If the target weapon leaves your + possession, weapon surge immediately ends. +duration: null +has_been_manually_proofread: false +level: 1 +name: Weapon Surge +range: touch +req: null +source: +- abbr: CRB + page_start: 399 + page_stop: 399 +targets: 1 weapon you're wielding +traditions: null +traits: +- Uncommon +- Cleric +- Evocation +trigger: null +type: Focus diff --git a/data/spells/web.yaml b/data/spells/web.yaml new file mode 100644 index 0000000..0d49d6a --- /dev/null +++ b/data/spells/web.yaml @@ -0,0 +1,45 @@ +action_abbr: '3' +area: 10-foot burst +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: "You create a sticky web in the area that impedes creatures' movement each\ + \ time they try to move through it. Squares filled with the web are difficult terrain.\ + \ Each square can be cleared of the web by a single attack or effect that deals\ + \ at least 5 slashing damage or 1 fire damage. A square has AC 5, and it automatically\ + \ fails its saving throws. Each time a creature in the web begins to use a move\ + \ action or enters the web during a move action, it must attempt an Athletics check\ + \ or Reflex save against your spell DC to avoid taking a circumstance penalty to\ + \ its Speeds or becoming immobilized. A creature that gets out of the web ceases\ + \ to take a circumstance penalty to its Speed from the web. \n\n**Critical Success**\ + \ The creature is unaffected, and it doesn't need to attempt further Athletics\ + \ checks or saving throws against the web this turn. If it used an Athletics check,\ + \ it clears the web from every square it leaves after leaving the square. \n\n\ + **Success** The creature is unaffected during its action. If it used an Athletics\ + \ check, it clears the web from every square it leaves after leaving the square.\ + \ \n\n**Failure** The creature takes a -10-foot circumstance penalty to its Speeds\ + \ until the start of its next turn. \n\n**Critical Failure** The creature is immobilized\ + \ until the start of its next turn, after which it takes a -10-foot circumstance\ + \ penalty to its Speeds for 1 round. It can attempt to Escape to remove its immobilized\ + \ condition. \n\n**Heightened (4th)** The spell's area increases to a 20-foot\ + \ burst, and its range increases to 60 feet." +duration: 1 minute +has_been_manually_proofread: false +level: 2 +name: Web +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 384 + page_stop: 384 +targets: null +traditions: +- Arcane +- Primal +traits: +- Conjuration +trigger: null +type: Spell diff --git a/data/spells/weird.yaml b/data/spells/weird.yaml new file mode 100644 index 0000000..6c1234a --- /dev/null +++ b/data/spells/weird.yaml @@ -0,0 +1,38 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You fill the targets' minds with terrifying images of fearsome creatures,\ + \ each drawn from the targets' worst fears. Only the targets can see their assailants.\ + \ Each target takes 16d6 mental damage and must attempt a Will save. \n\n**Critical\ + \ Success** The target is unaffected. \n\n**Success** The target takes half damage\ + \ and is frightened 1. \n\n**Failure** The target takes full damage and is frightened\ + \ 2. \n\n**Critical Failure** The target is so afraid, it might instantly die.\ + \ It must attempt a Fortitude saving throw. If the target succeeds, it takes double\ + \ damage and is frightened 2, and it's also fleeing until the end of its next turn\ + \ unless it critically succeeded. If it fails, it is reduced to 0 Hit Points and\ + \ dies." +duration: null +has_been_manually_proofread: false +level: 9 +name: Weird +range: 120 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 385 + page_stop: 385 +targets: any number of creatures +traditions: +- Arcane +- Occult +traits: +- Death +- Emotion +- Fear +- Illusion +- Mental +trigger: null +type: Spell diff --git a/data/spells/wholeness of body.yaml b/data/spells/wholeness of body.yaml new file mode 100644 index 0000000..0426179 --- /dev/null +++ b/data/spells/wholeness of body.yaml @@ -0,0 +1,27 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: "You heal yourself in one of the following ways, chosen by you when you cast\ + \ the spell. You regain 8 Hit Points. You attempt to cure one poison or disease\ + \ afflicting you; attempt to counteract the affliction. \n\n**Heightened (+1)**\ + \ If you choose to regain Hit Points, the Hit Points regained increase by 8." +duration: null +has_been_manually_proofread: false +level: 2 +name: Wholeness of Body +req: null +source: +- abbr: CRB + page_start: 402 + page_stop: 402 +targets: null +traditions: null +traits: +- Uncommon +- Healing +- Monk +- Necromancy +- Positive +trigger: null +type: Focus diff --git a/data/spells/wild morph.yaml b/data/spells/wild morph.yaml new file mode 100644 index 0000000..bdb5e4d --- /dev/null +++ b/data/spells/wild morph.yaml @@ -0,0 +1,45 @@ +action_abbr: +- '1' +- '2' +cast: or somatic, verbal +components: +- Somatic +- Verbal +descr: "You morph your body based on your training, choosing one of the following\ + \ effects based on your wild order feats. \n\n * If you have Wild Shape, you can\ + \ morph your hands into wild claws. Your hands transform into incredibly sharp claws.\ + \ These claws are an unarmed attack you're trained in and deal 1d6 slashing damage\ + \ each (agile, finesse). You can still hold and use items with your hands while\ + \ they're transformed by this spell, but you cannot hold an item while attacking.\ + \ If you have Insect Shape, you can instead transform your mouth into wild jaws,\ + \ an unarmed attack you're trained in that deals 1d8 piercing damage.\n\n * If you\ + \ have Elemental Shape, you can morph your body to be partially composed of elemental\ + \ matter, granting you resistance 5 to critical hits and precision damage.\n\n *\ + \ If you have Plant Shape, you can morph your arms into long vines, increasing your\ + \ reach to 10 feet (or 15 feet with a reach weapon).\n\n * If you have Soaring Shape,\ + \ you can cast the spell as a two-action activity (|2| somatic, verbal) to grow\ + \ wings from your back. These wings allow you to fly with a fly Speed of 30 feet.\n\ + \n \n\n**Heightened (6th)** You can choose up to two of the effects from the list.\ + \ Wild claws leave terrible, ragged wounds that also deal 2d6 persistent bleed damage\ + \ on a hit, and wild jaws are envenomed, also dealing 2d6 persistent poison damage\ + \ on a hit. \n\n**Heightened (10th)** You can choose up to three of the effects\ + \ from the list. Wild claws deal 4d6 persistent bleed damage on a hit, and wild\ + \ jaws deal 4d6 persistent poison damage on a hit." +duration: 1 minute +has_been_manually_proofread: false +level: 1 +name: Wild Morph +req: null +source: +- abbr: CRB + page_start: 400 + page_stop: 400 +targets: null +traditions: null +traits: +- Uncommon +- Druid +- Morph +- Transmutation +trigger: null +type: Focus diff --git a/data/spells/wild shape.yaml b/data/spells/wild shape.yaml new file mode 100644 index 0000000..b39cd78 --- /dev/null +++ b/data/spells/wild shape.yaml @@ -0,0 +1,34 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You infuse yourself with primal essence and transform yourself into another\ + \ form. You can polymorph into any form listed in pest form, which lasts 10 minutes.\ + \ All other wild shape forms last 1 minute. You can add more forms to your wild\ + \ shape list with druid feats; your feat might grant you some or all of the forms\ + \ from a given polymorph spell. When you transform into a form granted by a spell,\ + \ you gain all the effects of the form you chose from a version of the spell heightened\ + \ to wild shape's level. Wild shape allows you to use your own shapeshifting training\ + \ more easily than most polymorph spells. When you choose to use your own attack\ + \ modifier while polymorphed instead of the form's default attack modifier, you\ + \ gain a +2 status bonus to your attack rolls. \n\n**Heightened (2nd)** You can\ + \ also wild shape into the forms listed in animal form." +duration: 1 minute (or longer) +has_been_manually_proofread: false +level: 1 +name: Wild Shape +req: null +source: +- abbr: CRB + page_start: 401 + page_stop: 401 +targets: null +traditions: null +traits: +- Uncommon +- Druid +- Polymorph +- Transmutation +trigger: null +type: Focus diff --git a/data/spells/wild winds stance.yaml b/data/spells/wild winds stance.yaml new file mode 100644 index 0000000..c3dd933 --- /dev/null +++ b/data/spells/wild winds stance.yaml @@ -0,0 +1,29 @@ +action_abbr: '1' +cast: somatic +components: +- Somatic +descr: You take on the stance of the flowing winds, sending out waves of energy at + a distance. You can make wind crash unarmed Strikes as ranged Strikes against targets + within 30 feet. These deal 1d6 bludgeoning damage, use the brawling group, and have + the agile, nonlethal, propulsive, and unarmed traits. Wind crash Strikes ignore + concealment and all cover. While in wild winds stance, you gain a +2 circumstance + bonus to AC against ranged attacks. +duration: until you leave the stance +has_been_manually_proofread: false +level: 4 +name: Wild Winds Stance +req: null +source: +- abbr: CRB + page_start: 402 + page_stop: 402 +targets: null +traditions: null +traits: +- Uncommon +- Air +- Evocation +- Monk +- Stance +trigger: null +type: Focus diff --git a/data/spells/wind jump.yaml b/data/spells/wind jump.yaml new file mode 100644 index 0000000..eafb128 --- /dev/null +++ b/data/spells/wind jump.yaml @@ -0,0 +1,26 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: "You gain a fly Speed equal to your Speed. You must end your turn on solid\ + \ ground, or you fall. \n\n**Heightened (6th)** At the end of your turn, you can\ + \ attempt a DC 30 Acrobatics check to find purchase in midair. If you succeed, you\ + \ don't fall." +duration: 1 minute +has_been_manually_proofread: false +level: 5 +name: Wind Jump +req: null +source: +- abbr: CRB + page_start: 402 + page_stop: 402 +targets: null +traditions: null +traits: +- Uncommon +- Air +- Monk +- Transmutation +trigger: null +type: Focus diff --git a/data/spells/wind walk.yaml b/data/spells/wind walk.yaml new file mode 100644 index 0000000..15fc3b0 --- /dev/null +++ b/data/spells/wind walk.yaml @@ -0,0 +1,31 @@ +action_abbr: null +cast: 10 minutes (material, somatic, verbal) +components: +- Material +- Somatic +- Verbal +descr: When you cast this spell, each target transforms into a vaguely cloud-like + form and is picked up by a wind moving in the direction of your choice. You can + change the wind's direction by using a single action, which has the concentrate + trait. The wind carries the targets at a Speed of 20 miles per hour, but if any + of the targets make an attack, Cast a Spell, come under attack, or otherwise enter + encounter mode, the spell ends for all targets just after they roll initiative, + and they drift gently to the ground. +duration: 8 hours +has_been_manually_proofread: false +level: 8 +name: Wind Walk +range: touch +req: null +source: +- abbr: CRB + page_start: 385 + page_stop: 385 +targets: you and up to five creatures touched +traditions: +- Primal +traits: +- Air +- Transmutation +trigger: null +type: Spell diff --git a/data/spells/wish.yaml b/data/spells/wish.yaml new file mode 100644 index 0000000..14f80cb --- /dev/null +++ b/data/spells/wish.yaml @@ -0,0 +1,29 @@ +action_abbr: '3' +cast: material, somatic, verbal +components: +- Material +- Somatic +- Verbal +descr: You state a wish, making your greatest desire come true. A wish spell can produce + any one of the following effects. Duplicate any arcane spell of 9th level or lower. + Duplicate any non-arcane spell of 7th level or lower. Produce any effect whose power + level is in line with the above effects. Reverse certain effects that refer to the + wish spell. The GM might allow you to try using wish to produce greater effects + than these, but doing so might be dangerous or the spell might have only a partial + effect. +duration: null +has_been_manually_proofread: false +level: 10 +name: Wish +req: null +source: +- abbr: CRB + page_start: 385 + page_stop: 385 +targets: null +traditions: +- Arcane +traits: +- Divination +trigger: null +type: Spell diff --git a/data/spells/word of freedom.yaml b/data/spells/word of freedom.yaml new file mode 100644 index 0000000..1588eaf --- /dev/null +++ b/data/spells/word of freedom.yaml @@ -0,0 +1,30 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: 'You utter a liberating word of power that frees a creature. You suppress one + of the following conditions of your choice: confused, frightened, grabbed, or paralyzed. + The target isn''t affected by the chosen condition, and if you suppress the grabbed + condition, the target automatically breaks free from any grab affecting it when + you Cast the Spell. If you don''t remove the effect that provided the condition, + the condition returns after the spell ends. For example, if a spell was making the + target confused for 1 minute, word of freedom would let the target act normally + for a round, but the confused condition would return afterward.' +duration: 1 round +has_been_manually_proofread: false +level: 4 +name: Word of Freedom +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 399 + page_stop: 399 +targets: 1 creature +traditions: null +traits: +- Uncommon +- Cleric +- Mental +trigger: null +type: Focus diff --git a/data/spells/word of truth.yaml b/data/spells/word of truth.yaml new file mode 100644 index 0000000..0254339 --- /dev/null +++ b/data/spells/word of truth.yaml @@ -0,0 +1,26 @@ +action_abbr: '1' +cast: verbal +components: +- Verbal +descr: You speak a statement you believe to be true and that is free of any attempt + to deceive through twisting words, omission, and so on. The statement must be 25 + words or fewer. A symbol of your deity glows above your head, and anyone who sees + you and hears your statement knows that you believe it to be true. Each time you + Sustain this Spell, you can repeat this effect. +duration: sustained up to 1 minute +has_been_manually_proofread: false +level: 1 +name: Word of Truth +req: null +source: +- abbr: CRB + page_start: 399 + page_stop: 399 +targets: null +traditions: null +traits: +- Uncommon +- Cleric +- Divination +trigger: null +type: Focus diff --git a/data/spells/you're mine.yaml b/data/spells/you're mine.yaml new file mode 100644 index 0000000..e202be7 --- /dev/null +++ b/data/spells/you're mine.yaml @@ -0,0 +1,36 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You manipulate the target's emotions, potentially allowing you to control\ + \ it for a brief instant. The target must attempt a Will save. \n\n**Critical Success**\ + \ The target is unaffected. \n\n**Success** The target is stunned 1. \n\n**Failure**\ + \ On the target's next turn, it's stunned 1 and you partially control it, causing\ + \ it to take a single action of your choice. If it has actions left, it can act\ + \ normally. \n\n**Critical Failure** The target is controlled for 1 round. \n\ + \n**Heightened (7th)** On a failure, the target is controlled for 1 round. On a\ + \ critical failure, the target is controlled for up to 1 minute; it receives a new\ + \ Will save at the end of each of its turns, and on a success, the spell ends." +duration: 1 round +has_been_manually_proofread: false +level: 5 +name: You're Mine +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 406 + page_stop: 406 +targets: 1 creature +traditions: null +traits: +- Uncommon +- Emotion +- Enchantment +- Incapacitation +- Mental +- Sorcerer +trigger: null +type: Focus diff --git a/data/spells/zeal for battle.yaml b/data/spells/zeal for battle.yaml new file mode 100644 index 0000000..b5a3e38 --- /dev/null +++ b/data/spells/zeal for battle.yaml @@ -0,0 +1,29 @@ +action_abbr: R +cast: verbal +components: +- Verbal +descr: You stoke the righteous anger within yourself and an ally. You and the target + ally each roll a d20 and use the higher result for both your initiative rolls. You + each still use your own Perception modifier or other statistic to determine your + results. +duration: null +has_been_manually_proofread: false +level: 4 +name: Zeal for Battle +range: 10 feet +req: null +source: +- abbr: CRB + page_start: 399 + page_stop: 399 +targets: you and the triggering ally +traditions: null +traits: +- Uncommon +- Cleric +- Emotion +- Enchantment +- Fortune +- Mental +trigger: You and at least 1 ally are about to roll initiative. +type: Focus diff --git a/data/spells/zealous conviction.yaml b/data/spells/zealous conviction.yaml new file mode 100644 index 0000000..5d5f2e5 --- /dev/null +++ b/data/spells/zealous conviction.yaml @@ -0,0 +1,30 @@ +action_abbr: '2' +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: You bypass your targets' rational minds, instilling them with unshakable conviction + and zeal. The targets each gain 12 temporary Hit Points and a +2 status bonus to + Will saves against mental effects, as their faith overrides the signals from their + own bodies and minds. If you tell a target to do something, it must comply with + your request, though if it would normally find the task repugnant, it can attempt + a Will save at the end of its turn each round due to the cognitive dissonance. On + a success, it ends the spell's effects on itself entirely. +duration: 10 minutes +has_been_manually_proofread: false +level: 6 +name: Zealous Conviction +range: 30 feet +req: null +source: +- abbr: CRB + page_start: 385 + page_stop: 385 +targets: up to 10 willing creatures +traditions: +- Divine +- Occult +traits: +- Enchantment +trigger: null +type: Spell diff --git a/data/spells/zone of truth.yaml b/data/spells/zone of truth.yaml new file mode 100644 index 0000000..667ce63 --- /dev/null +++ b/data/spells/zone of truth.yaml @@ -0,0 +1,40 @@ +action_abbr: '2' +area: 20-foot burst +cast: somatic, verbal +components: +- Somatic +- Verbal +descr: "You designate an area in which creatures are compelled to speak only truth.\ + \ Creatures within or entering the area have difficulty lying. Each potentially\ + \ affected creature must attempt a Will save when the spell is cast or when the\ + \ creature first enters the area. It uses the results of this initial save if it\ + \ leaves and reenters the area. Affected creatures are aware of this enchantment;\ + \ therefore, they can avoid answering questions to which they would normally respond\ + \ with a lie, or they can be evasive as long as they remain within the boundaries\ + \ of the truth. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ + \ The target takes a -2 status penalty to Deception checks. \n\n**Failure** The\ + \ target can't speak any deliberate and intentional lies, and it takes a -2 status\ + \ penalty to Deception checks. \n\n**Critical Failure** The target can't speak\ + \ any deliberate and intentional lies and takes a -4 status penalty to Deception\ + \ checks." +duration: 10 minutes +has_been_manually_proofread: false +level: 3 +name: Zone of Truth +range: 30 feet +req: null +saving throw: Will +source: +- abbr: CRB + page_start: 385 + page_stop: 385 +targets: null +traditions: +- Divine +- Occult +traits: +- Uncommon +- Enchantment +- Mental +trigger: null +type: Spell