add movements data
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				|  | @ -2,6 +2,15 @@ | ||||||
| 
 | 
 | ||||||
| PRAGMA foreign_keys = ON; | PRAGMA foreign_keys = ON; | ||||||
| 
 | 
 | ||||||
|  | -- TODO any other movements? | ||||||
|  | 
 | ||||||
| BEGIN TRANSACTION; | BEGIN TRANSACTION; | ||||||
| INSERT INTO movements VALUES(1, 'Fly');  | INSERT INTO movements VALUES(0, 'Land'); -- This is already incorporated into | ||||||
|  |                                          -- monsters and ancestries but is | ||||||
|  |                                          -- included here so we have the type of | ||||||
|  |                                          -- speed | ||||||
|  | INSERT INTO movements VALUES(1, 'Burrow');  | ||||||
|  | INSERT INTO movements VALUES(2, 'Climb');  | ||||||
|  | INSERT INTO movements VALUES(3, 'Fly');  | ||||||
|  | INSERT INTO movements VALUES(4, 'Swim');  | ||||||
| COMMIT; | COMMIT; | ||||||
|  |  | ||||||
							
								
								
									
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							|  | @ -3,6 +3,7 @@ rm pf2.db | ||||||
| echo 'loading schema' | echo 'loading schema' | ||||||
| sqlite3 pf2.db < schema/sources.sql | sqlite3 pf2.db < schema/sources.sql | ||||||
| sqlite3 pf2.db < schema/skills.sql | sqlite3 pf2.db < schema/skills.sql | ||||||
|  | sqlite3 pf2.db < schema/movements.sql | ||||||
| sqlite3 pf2.db < schema/damagetypes.sql | sqlite3 pf2.db < schema/damagetypes.sql | ||||||
| sqlite3 pf2.db < schema/conditions.sql | sqlite3 pf2.db < schema/conditions.sql | ||||||
| sqlite3 pf2.db < schema/backgrounds.sql | sqlite3 pf2.db < schema/backgrounds.sql | ||||||
|  | @ -23,6 +24,7 @@ sqlite3 pf2.db < schema/ammunition.sql | ||||||
| echo 'loading data' | echo 'loading data' | ||||||
| sqlite3 pf2.db < data/sources.sql | sqlite3 pf2.db < data/sources.sql | ||||||
| sqlite3 pf2.db < data/skills.sql | sqlite3 pf2.db < data/skills.sql | ||||||
|  | sqlite3 pf2.db < data/movements.sql | ||||||
| sqlite3 pf2.db < data/damagetypes.sql | sqlite3 pf2.db < data/damagetypes.sql | ||||||
| sqlite3 pf2.db < data/conditions.sql | sqlite3 pf2.db < data/conditions.sql | ||||||
| sqlite3 pf2.db < data/backgrounds.sql | sqlite3 pf2.db < data/backgrounds.sql | ||||||
|  |  | ||||||
|  | @ -98,6 +98,16 @@ CREATE TABLE monsters_traits ( | ||||||
|   FOREIGN KEY (traits_id) REFERENCES traits(trait_id) |   FOREIGN KEY (traits_id) REFERENCES traits(trait_id) | ||||||
| ); | ); | ||||||
| 
 | 
 | ||||||
|  | CREATE TABLE monster_movements ( | ||||||
|  |   id INTEGER PRIMARY KEY, | ||||||
|  |   monsters_id INTEGER NOT NULL, | ||||||
|  |   movements_id INTEGER NOT NULL, | ||||||
|  |   movement_speed INTEGER NOT NULL, -- this is the actual monster speed | ||||||
|  |   UNIQUE (monsters_id, movements_id), -- prevent duplicates | ||||||
|  |   FOREIGN KEY (monsters_id) REFERENCES monsters(monsters_id), | ||||||
|  |   FOREIGN KEY (movements_id) REFERENCES movements(movements_id) | ||||||
|  | ); | ||||||
|  | 
 | ||||||
| -- TODO does this need to be separate table for monsters only or share the main | -- TODO does this need to be separate table for monsters only or share the main | ||||||
| -- actions table | -- actions table | ||||||
| CREATE TABLE monsteractions ( | CREATE TABLE monsteractions ( | ||||||
|  |  | ||||||
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