Merge branch 'mbohlender-initial-classes' into 'master'
initial classes from the CRB pdf See merge request jrmiller82/pathfinder-2-sqlite!46merge-requests/52/head
commit
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-
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name: Alchemist
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perception: trained
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saving_throws:
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- degree: expert
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type: Fortitude
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- degree: expert
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type: Reflex
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- degree: trained
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type: Will
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skills:
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- degree: trained
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type: Crafting
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- degree: trained
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type: a number of additional skills equal to 3 plus your Intelligence modifier
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attacks:
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- degree: trained
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type: simple weapons
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- degree: trained
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type: alchemical bombs
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- degree: trained
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type: unarmed attacks
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defenses:
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- degree: trained
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type: light armor
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- degree: trained
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type: unarmored defense
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class_dc_and_spells:
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- degree: trained
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type: alchemist class DC
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spells: null
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hp: 8
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key_ability_choices:
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- INTELLIGENCE
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-
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name: Barbarian
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perception: expert
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saving_throws:
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- degree: expert
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type: Fortitude
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- degree: trained
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type: Reflex
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- degree: expert
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type: Will
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skills:
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- degree: trained
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type: Athletics
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- degree: trained
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type: a number of additional skills equal to 3 plus your Intelligence modifier
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attacks:
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- degree: trained
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type: simple weapons
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- degree: trained
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type: martial weapons
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- degree: trained
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type: unarmed attacks
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defenses:
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- degree: trained
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type: light armor
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- degree: trained
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type: medium armor
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- degree: trained
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type: unarmored defense
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class_dc_and_spells:
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- degree: trained
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type: barbarian class DC
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hp: 12
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key_ability_choices:
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- STRENGTH
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-
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name: Bard
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perception: expert
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saving_throws:
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- degree: trained
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type: Fortitude
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- degree: trained
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type: Reflex
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- degree: expert
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type: Will
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skills:
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- degree: trained
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type: Occultism
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- degree: trained
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type: Performance
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- degree: trained
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type: a number of additional skills equal to 4 plus your Intelligence modifier
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attacks:
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- degree: trained
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type: simple weapons
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- degree: trained
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type: the longsword, rapier, sap, shortbow, shortsword, and whip
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- degree: trained
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type: unarmed attacks
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defenses:
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- degree: trained
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type: light armor
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- degree: trained
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type: unarmored defense
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class_dc_and_spells:
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- degree: trained
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type: occult spell attacks
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- degree: trained
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type: occult spell DCs
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hp: 8
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key_ability_choices:
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- CHARISMA
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-
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name: Champion
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perception: trained
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saving_throws:
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- degree: expert
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type: Fortitude
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- degree: trained
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type: Reflex
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- degree: expert
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type: Will
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skills:
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- degree: trained
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type: Religion
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- degree: trained
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type: one skill determined by your choice of deity
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- degree: trained
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type: a number of additional skills equal to 2 plus your Intelligence modifier
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attacks:
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- degree: trained
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type: simple weapons
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- degree: trained
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type: martial weapons
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- degree: trained
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type: unarmed attacks
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defenses:
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- degree: trained
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type: all armor
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- degree: trained
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type: unarmored defense
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class_dc_and_spells:
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- degree: trained
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type: champion class DC
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- degree: trained
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type: divine spell attacks
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- degree: trained
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type: divine spell DCs
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hp: 10
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key_ability_choices:
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- STRENGTH
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- DEXTERITY
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-
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name: Cleric
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perception: trained
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saving_throws:
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- degree: trained
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type: Fortitude
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- degree: trained
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type: Reflex
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- degree: expert
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type: Will
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skills:
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- degree: trained
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type: Religion
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- degree: trained
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type: one skill determined by your choice of deity
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- degree: trained
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type: a number of additional skills equal to 2 plus your Intelligence modifier
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attacks:
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- degree: trained
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type: simple weapons
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- degree: trained
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type: the favored weapon of your deity. If your deity’s favored weapon is uncommon, you also gain access to that weapon.
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- degree: trained
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type: unarmed attacks
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defenses:
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- Untrained in all armor, though your doctrine might alter this
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- degree: trained
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type: unarmored defense
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class_dc_and_spells:
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- degree: trained
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type: divine spell attacks
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- degree: trained
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type: divine spell DCs
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hp: 8
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key_ability_choices:
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- WISDOM
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-
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name: Druid
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perception: trained
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saving_throws:
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- degree: trained
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type: Fortitude
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- degree: trained
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type: Reflex
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- degree: expert
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type: Will
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skills:
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- degree: trained
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type: Nature
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- degree: trained
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type: one skill determined by your druidic order
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- degree: trained
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type: a number of additional skills equal to 2 plus your Intelligence modifier
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attacks:
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- degree: trained
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type: simple weapons
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- degree: trained
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type: unarmed attacks
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defenses:
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- degree: trained
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type: light armor
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- degree: trained
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type: medium armor
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- degree: trained
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type: unarmored defense
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class_dc_and_spells:
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- degree: trained
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type: druid class DC
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- degree: trained
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type: primal spell attacks
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- degree: trained
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type: primal spell DCs
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hp: 8
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key_ability_choices:
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- WISDOM
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-
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name: Fighter
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perception: expert
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saving_throws:
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- degree: expert
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type: Fortitude
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- degree: expert
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type: Reflex
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- degree: trained
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type: Will
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skills:
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- degree: trained
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type: your choice of Acrobatics or Athletics
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- degree: trained
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type: a number of additional skills equal to 3 plus your Intelligence modifier
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attacks:
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- degree: expert
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type: simple weapons
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- degree: expert
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type: martial weapons
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- degree: trained
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type: advanced weapons
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- degree: expert
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type: unarmed attacks
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defenses:
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- degree: trained
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type: all armor
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- degree: trained
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type: unarmored defense
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class_dc_and_spells:
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- degree: trained
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type: fighter class DC
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hp: 10
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key_ability_choices:
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- STRENGTH
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- DEXTERITY
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-
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name: Monk
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perception: trained
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saving_throws:
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- degree: expert
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type: Fortitude
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- degree: expert
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type: Reflex
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- degree: expert
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type: Will
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skills:
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- degree: trained
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type: a number of skills equal to 4 plus your Intelligence modifier
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attacks:
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- degree: trained
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type: simple weapons
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- degree: trained
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type: unarmed attacks
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defenses:
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- Untrained in all armor
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- degree: expert
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type: unarmored defense
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class_dc_and_spells:
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- degree: trained
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type: monk class DC
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hp: 10
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key_ability_choices:
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- STRENGTH
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- DEXTERITY
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-
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name: Ranger
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perception: expert
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saving_throws:
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- degree: expert
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type: Fortitude
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- degree: expert
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type: Reflex
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- degree: trained
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type: Will
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skills:
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- degree: trained
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type: Nature
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- degree: trained
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type: Survival
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- degree: trained
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type: a number of additional skills equal to 4 plus your Intelligence modifier
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attacks:
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- degree: trained
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type: simple weapons
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- degree: trained
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type: martial weapons
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- degree: trained
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type: unarmed attacks
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defenses:
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- degree: trained
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type: light armor
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- degree: trained
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type: medium armor
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|
- degree: trained
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|
type: unarmored defense
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class_dc_and_spells:
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- degree: trained
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type: ranger class DC
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hp: 10
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key_ability_choices:
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- STRENGTH
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- DEXTERITY
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|
-
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name: Rogue
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perception: expert
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saving_throws:
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|
- degree: trained
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||||||
|
type: Fortitude
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||||||
|
- degree: expert
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||||||
|
type: Reflex
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||||||
|
- degree: expert
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||||||
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type: Will
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||||||
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skills:
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|
- degree: trained
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||||||
|
type: Stealth
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|
- degree: trained
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||||||
|
type: one or more skills determined by your rogue's racket.
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- degree: trained
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type: a number of additional skills equal to 7 plus your Intelligence modifier
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attacks:
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- degree: trained
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type: simple weapons
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- degree: trained
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||||||
|
type: the rapier, sap, shortbow, and shortsword
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||||||
|
- degree: trained
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||||||
|
type: unarmed attacks
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||||||
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defenses:
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||||||
|
- degree: trained
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||||||
|
type: light armor
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||||||
|
- degree: trained
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||||||
|
type: unarmored defense
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||||||
|
class_dc_and_spells:
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||||||
|
- degree: trained
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||||||
|
type: rogue class DC
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||||||
|
hp: 8
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|
key_ability_choices:
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- DEXTERITY
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||||||
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- OTHER (determined by your rogue's racket)
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||||||
|
-
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name: Sorcerer
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perception: trained
|
||||||
|
saving_throws:
|
||||||
|
- degree: trained
|
||||||
|
type: Fortitude
|
||||||
|
- degree: trained
|
||||||
|
type: Reflex
|
||||||
|
- degree: expert
|
||||||
|
type: Will
|
||||||
|
skills:
|
||||||
|
- degree: trained
|
||||||
|
type: one or more skills determined by your bloodline
|
||||||
|
- degree: trained
|
||||||
|
type: a number of additional skills equal to 2 plus your Intelligence modifier
|
||||||
|
attacks:
|
||||||
|
- degree: trained
|
||||||
|
type: simple weapons
|
||||||
|
- degree: trained
|
||||||
|
type: unarmed attacks
|
||||||
|
defenses:
|
||||||
|
- Untrained in all armor
|
||||||
|
- degree: trained
|
||||||
|
type: unarmored defense
|
||||||
|
class_dc_and_spells:
|
||||||
|
- degree: trained
|
||||||
|
type: spell attack rolls of your spellcasting tradition, as indicated by your bloodline
|
||||||
|
- degree: trained
|
||||||
|
type: spell DCs of your spellcasting tradition, as indicated by your bloodline
|
||||||
|
hp: 6
|
||||||
|
key_ability_choices:
|
||||||
|
- CHARISMA
|
||||||
|
-
|
||||||
|
name: Wizard
|
||||||
|
perception: trained
|
||||||
|
saving_throws:
|
||||||
|
- degree: trained
|
||||||
|
type: Fortitude
|
||||||
|
- degree: trained
|
||||||
|
type: Reflex
|
||||||
|
- degree: expert
|
||||||
|
type: Will
|
||||||
|
skills:
|
||||||
|
- degree: trained
|
||||||
|
type: Arcana
|
||||||
|
- degree: trained
|
||||||
|
type: a number of additional skills equal to 2 plus your Intelligence modifier
|
||||||
|
attacks:
|
||||||
|
- degree: trained
|
||||||
|
type: the club, crossbow, dagger, heavy crossbow, and staff
|
||||||
|
- degree: trained
|
||||||
|
type: unarmed attacks
|
||||||
|
defenses:
|
||||||
|
- Untrained in all armor
|
||||||
|
- degree: trained
|
||||||
|
type: unarmored defense
|
||||||
|
class_dc_and_spells:
|
||||||
|
- degree: trained
|
||||||
|
type: arcane spell attacks
|
||||||
|
- degree: trained
|
||||||
|
type: arcane spell DCs
|
||||||
|
hp: 6
|
||||||
|
key_ability_choices:
|
||||||
|
- INTELLIGENCE
|
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