Change schema add one-to-many table for activations

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Brian Haley committed 2019-08-29 18:42:12 -04:00
1 parent fe46babb6f
commit 5ae008ed2e
2 files changed
+85 -63

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@@ -1,5 +1,6 @@
-- -*- mode:sql sql-product:sqlite -*-
-- Parent table -- Table for Staves --
CREATE TABLE staff (
staff_id INTEGER PRIMARY KEY NOT NULL,
"name" TEXT NOT NULL UNIQUE, -- every staff should have a name --
@@ -10,11 +11,6 @@ CREATE TABLE staff (
usage TEXT, -- always "held in 1 hand" --
-- Consider storing in another table --
item_bonus INTEGER, -- If the staff gives an item bonus --
activate TEXT, -- always "Cast a spell;" --
-- Should we store the ";"? --
-- Consider storing in another table --
activate_effect TEXT, -- always "You expend a number of charges from the staff to cast a spell from its list." --
-- Consider storing in another table --
craft_requirements TEXT, -- "Supply one casting of all listed levels of all listed spells." --
-- Consider storing in another table --
source_id INTEGER NOT NULL,
@@ -23,11 +19,22 @@ CREATE TABLE staff (
FOREIGN KEY (source_id) REFERENCES sources(sources_id)
);
-- Child table -- many-to-many -- staff-to-spells --
CREATE TABLE staff_spell (
staff_id INTEGER NOT NULL,
"level" INTEGER NOT NULL, -- This represents the level of the spell in the staff where 0 = cantrip --
-- Consider renaming this column --
spell_id INTEGER NOT NULL,
PRIMARY KEY (staff_id, "level", spell_id),
FOREIGN KEY (staff_id) REFERENCES staff(staff_id),
FOREIGN KEY spell_id REFERENCES spells(spells_id)
);
-- Child table -- one-to-many
CREATE TABLE staff_activations (
staff_id INTEGER NOT NULL,
"activation" TEXT NOT NULL,
effect TEXT NOT NULL,
PRIMARY KEY (staff_id, "activation", effect),
FOREIGN KEY staff_id REFERENCES staff(staff_id)
);