added some manual proofreads for level 1 dwarf ancestry feats
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133f4e25c2
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6348dcee1b
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@ -3,7 +3,8 @@ feat:
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- action: Reaction
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- action: Reaction
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descr: Your ancestors' innate resistance to magic surges, before slowly ebbing down. You gain a +1 circumstance bonus to the triggering saving throw and until the end of this turn.
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descr: Your ancestors' innate resistance to magic surges, before slowly ebbing down. You gain a +1 circumstance bonus to the triggering saving throw and until the end of this turn.
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frequency: null
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frequency: null
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has_been_manually_proofread: false
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has_been_manually_proofread: true
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level: null
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prereqs:
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prereqs:
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- descr: Dwarf
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- descr: Dwarf
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feat: null
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feat: null
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@ -19,7 +20,8 @@ feat:
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- action: null
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- action: null
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descr: You eagerly absorbed the old stories and traditions of your ancestors, your gods, and your people, studying in subjects and techniques passed down for generation upon generation. You gain the trained proficiency rank in Crafting and Religion. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Dwarven Lore.
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descr: You eagerly absorbed the old stories and traditions of your ancestors, your gods, and your people, studying in subjects and techniques passed down for generation upon generation. You gain the trained proficiency rank in Crafting and Religion. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Dwarven Lore.
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frequency: null
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frequency: null
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has_been_manually_proofread: false
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has_been_manually_proofread: true
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level: 1
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prereqs:
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prereqs:
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- descr: Ancestry Level 1
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- descr: Ancestry Level 1
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feat: null
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feat: null
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@ -35,7 +37,8 @@ feat:
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- action: null
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- action: null
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descr: Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms. You are trained with the battle axe, pick, and warhammer.\n\nYou also gain access to all uncommon dwarf weapons. For the purpose of determining your proficiency, martial dwarf weapons are simple weapons and advanced dwarf weapons are martial weapons.
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descr: Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms. You are trained with the battle axe, pick, and warhammer.\n\nYou also gain access to all uncommon dwarf weapons. For the purpose of determining your proficiency, martial dwarf weapons are simple weapons and advanced dwarf weapons are martial weapons.
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frequency: null
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frequency: null
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has_been_manually_proofread: false
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has_been_manually_proofread: true
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level: 1
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prereqs:
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prereqs:
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- descr: Ancestry Level 1
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- descr: Ancestry Level 1
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feat: null
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feat: null
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@ -51,7 +54,8 @@ feat:
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- action: null
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- action: null
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descr: Your innate connection to stone makes you adept at moving across uneven surfaces. You can ignore difficult terrain caused by rubble and uneven ground made of stone and earth. In addition, when you use the Acrobatics skill to Balance on narrow surfaces or uneven ground made of stone or earth, you aren’t flat-footed, and when you roll a success at one of these Acrobatics checks, you get a critical success instead.
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descr: Your innate connection to stone makes you adept at moving across uneven surfaces. You can ignore difficult terrain caused by rubble and uneven ground made of stone and earth. In addition, when you use the Acrobatics skill to Balance on narrow surfaces or uneven ground made of stone or earth, you aren’t flat-footed, and when you roll a success at one of these Acrobatics checks, you get a critical success instead.
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frequency: null
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frequency: null
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has_been_manually_proofread: false
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has_been_manually_proofread: true
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level: 1
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prereqs:
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prereqs:
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- descr: Ancestry Level 1
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- descr: Ancestry Level 1
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feat: null
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feat: null
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@ -67,7 +71,8 @@ feat:
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- action: null
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- action: null
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descr: You have a knack for noticing even small inconsistencies and craftsmanship techniques in the stonework around you. You gain a +2 circumstance bonus to Perception checks to notice unusual stonework. This bonus applies to checks to discover mechanical traps made of stone or hidden within stone. If you aren’t using the Seek action or searching, the GM automatically rolls a secret check for you to notice unusual stonework anyway. This check doesn’t gain the circumstance bonus, and it takes a –2 circumstance penalty.
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descr: You have a knack for noticing even small inconsistencies and craftsmanship techniques in the stonework around you. You gain a +2 circumstance bonus to Perception checks to notice unusual stonework. This bonus applies to checks to discover mechanical traps made of stone or hidden within stone. If you aren’t using the Seek action or searching, the GM automatically rolls a secret check for you to notice unusual stonework anyway. This check doesn’t gain the circumstance bonus, and it takes a –2 circumstance penalty.
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frequency: null
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frequency: null
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has_been_manually_proofread: false
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has_been_manually_proofread: true
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level: 1
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prereqs:
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prereqs:
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- descr: Ancestry Level 1
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- descr: Ancestry Level 1
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feat: null
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feat: null
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@ -83,7 +88,8 @@ feat:
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- action: null
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- action: null
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descr: "You've learned techniques first devised by your ancestors during their ancient wars, allowing you to comfortably wear massive suits of armor. Ignore the reduction to your Speed from any armor you wear.\n\nIn addition, any time you’re taking a penalty to your Speed from some other reason (such as from the encumbered condition or from a spell), deduct 5 feet from the penalty. For example, the encumbered condition normally gives a –10-foot penalty to Speed, but it gives you only a –5-foot penalty. If your Speed is taking multiple penalties, pick only one penalty to reduce."
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descr: "You've learned techniques first devised by your ancestors during their ancient wars, allowing you to comfortably wear massive suits of armor. Ignore the reduction to your Speed from any armor you wear.\n\nIn addition, any time you’re taking a penalty to your Speed from some other reason (such as from the encumbered condition or from a spell), deduct 5 feet from the penalty. For example, the encumbered condition normally gives a –10-foot penalty to Speed, but it gives you only a –5-foot penalty. If your Speed is taking multiple penalties, pick only one penalty to reduce."
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frequency: null
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frequency: null
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has_been_manually_proofread: false
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has_been_manually_proofread: true
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level: 1
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prereqs:
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prereqs:
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- descr: Ancestry Level 1
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- descr: Ancestry Level 1
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feat: null
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feat: null
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@ -99,7 +105,8 @@ feat:
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- action: null
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- action: null
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descr: "You heart aches for vengeance against those who have wronged your people. Choose one of the following dwarven ancestral foes when you gain Vengeful Hatred: drow, duergar, giant, or orc. You gain a +1 circumstance bonus to damage with weapons and unarmed attacks against creatures with that trait. If your attack would deal more than one weapon die of damage (as is common at higher levels than 1st), the bonus is equal to the number of weapon dice or unarmed attack dice.\n\nIn addition, if a creature critically succeeds at an attack against you and deals damage to you, you gain your bonus to damage against that creature for 1 minute regardless of whether it has the chosen trait.\n\n**Special** Your GM can add appropriate creature traits to the ancestral foes list if your character is from a community that commonly fights other types of enemies."
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descr: "You heart aches for vengeance against those who have wronged your people. Choose one of the following dwarven ancestral foes when you gain Vengeful Hatred: drow, duergar, giant, or orc. You gain a +1 circumstance bonus to damage with weapons and unarmed attacks against creatures with that trait. If your attack would deal more than one weapon die of damage (as is common at higher levels than 1st), the bonus is equal to the number of weapon dice or unarmed attack dice.\n\nIn addition, if a creature critically succeeds at an attack against you and deals damage to you, you gain your bonus to damage against that creature for 1 minute regardless of whether it has the chosen trait.\n\n**Special** Your GM can add appropriate creature traits to the ancestral foes list if your character is from a community that commonly fights other types of enemies."
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frequency: null
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frequency: null
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has_been_manually_proofread: false
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has_been_manually_proofread: true
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level: 1
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prereqs:
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prereqs:
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- descr: Ancestry Level 1
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- descr: Ancestry Level 1
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feat: null
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feat: null
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