From 6677811fae957f5ba650ec7d767c6a77a4d4f02e Mon Sep 17 00:00:00 2001
From: James Miller <james.ryland.miller@gmail.com>
Date: Mon, 20 Apr 2020 22:41:16 -0500
Subject: [PATCH] feats.yaml change action: to actioncost:

---
 data/yaml/feats.yaml | 1692 +++++++++++++++++++++---------------------
 1 file changed, 846 insertions(+), 846 deletions(-)

diff --git a/data/yaml/feats.yaml b/data/yaml/feats.yaml
index 56f2337..d861bab 100644
--- a/data/yaml/feats.yaml
+++ b/data/yaml/feats.yaml
@@ -1,5 +1,5 @@
 feat:
-- action: 10 minutes
+- actioncost: 10 minutes
   descr: You spend 10 minutes performing deeds to restore your magical connection.
     This restores 1 Focus Point to your focus pool. The deeds you need to perform
     are specified in the class or ability that gives you your focus spells. These
@@ -23,7 +23,7 @@ feat:
   - Concentrate
   - Exploration
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: Your ancestors' innate resistance to magic surges, before slowly ebbing down.
     You gain a +1 circumstance bonus to the triggering saving throw and until the
     end of this turn.
@@ -41,8 +41,8 @@ feat:
     page_stop: 35
   traits: null
   trigger:
-  - You attempt a saving throw against a magical effect, but you haven't rolled yet.
-- action: null
+  - "You attempt a saving throw against a magical effect, but you haven't rolled yet."
+- actioncost: null
   descr: You eagerly absorbed the old stories and traditions of your ancestors, your
     gods, and your people, studying in subjects and techniques passed down for generation
     upon generation. You gain the trained proficiency rank in Crafting and Religion.
@@ -64,7 +64,7 @@ feat:
   traits:
   - Dwarf
   trigger: null
-- action: null
+- actioncost: null
   descr: Your kin have instilled in you an affinity for hard-hitting weapons, and
     you prefer these to more elegant arms. You are trained with the battle axe, pick,
     and warhammer.\n\nYou also gain access to all uncommon dwarf weapons. For the
@@ -85,7 +85,7 @@ feat:
   traits:
   - Dwarf
   trigger: null
-- action: null
+- actioncost: null
   descr: Your innate connection to stone makes you adept at moving across uneven surfaces.
     You can ignore difficult terrain caused by rubble and uneven ground made of stone
     and earth. In addition, when you use the Acrobatics skill to Balance on narrow
@@ -107,7 +107,7 @@ feat:
   traits:
   - Dwarf
   trigger: null
-- action: null
+- actioncost: null
   descr: You have a knack for noticing even small inconsistencies and craftsmanship
     techniques in the stonework around you. You gain a +2 circumstance bonus to Perception
     checks to notice unusual stonework. This bonus applies to checks to discover mechanical
@@ -130,7 +130,7 @@ feat:
   traits:
   - Dwarf
   trigger: null
-- action: null
+- actioncost: null
   descr: 'You''ve learned techniques first devised by your ancestors during their
     ancient wars, allowing you to comfortably wear massive suits of armor. Ignore
     the reduction to your Speed from any armor you wear.
@@ -156,7 +156,7 @@ feat:
   traits:
   - Dwarf
   trigger: null
-- action: null
+- actioncost: null
   descr: 'You heart aches for vengeance against those who have wronged your people.
     Choose one of the following dwarven ancestral foes when you gain Vengeful Hatred:
     drow, duergar, giant, or orc. You gain a +1 circumstance bonus to damage with
@@ -188,7 +188,7 @@ feat:
   traits:
   - Dwarf
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: 'Your dwarven build allows you to push foes around, just like a mighty boulder
     tumbles through a subterranean cavern. Take a Step into the square of a foe that
     is your size or smaller, and the foe must move into the empty space directly behind
@@ -215,7 +215,7 @@ feat:
   traits:
   - Dwarf
   trigger: null
-- action: null
+- actioncost: null
   descr: You've learned cunning techniques to get the best effects out of your dwarven
     weapons. Whenever you critically hit using a battle axe, pick, warhammer, or a
     dwarf weapon, you apply the weapon's critical specialization effect.
@@ -234,7 +234,7 @@ feat:
   traits:
   - Dwarf
   trigger: null
-- action: null
+- actioncost: null
   descr: Your hardiness lets you withstand more punishment than most before going
     down. Increase your maximum Hit Points by your level. When you have the dying
     condition, the DC of your recovery checks is equal to 9 + your dying value (instead
@@ -259,7 +259,7 @@ feat:
   traits:
   - Dwarf
   trigger: null
-- action: null
+- actioncost: null
   descr: You have a deep reverence for and connection to stone. You gain *meld into
     stone* as a 3rd-level divine innate spell that you can cast once per day.\n\nIf
     you have the Stonecunning dwarf ancestry feat, you can attempt to find unusual
@@ -282,7 +282,7 @@ feat:
   traits:
   - Dwarf
   trigger: null
-- action: null
+- actioncost: null
   descr: Your dwarven affinity blends with your training, granting you great skill
     with dwarven weapons. Whenever you gain a class feature that grants you expert
     or greater proficiency in certain weapons, you also gain that proficiency for
@@ -302,7 +302,7 @@ feat:
   traits:
   - Dwarf
   trigger: null
-- action: null
+- actioncost: null
   descr: You have accumulated a vast array of lived knowledge over the years. During
     your daily preparations, you can reflect upon your life experiences to gain the
     trained proficiency rank in one skill of your choice. This proficiency lasts until
@@ -323,7 +323,7 @@ feat:
   traits:
   - Elf
   trigger: null
-- action: null
+- actioncost: null
   descr: You’ve studied in traditional elven arts, learning about arcane magic and
     the world around you. You gain the trained proficiency rank in Arcana and Nature.
     If you would automatically become trained in one of those skills (from your background
@@ -344,7 +344,7 @@ feat:
   traits:
   - Elf
   trigger: null
-- action: null
+- actioncost: null
   descr: You favor bows and other elegant weapons. You are trained with longbows,
     composite longbows, longswords, rapiers, shortbows, and composite shortbows. In
     addition, you gain access to all uncommon elf weapons. For the purpose of determining
@@ -365,7 +365,7 @@ feat:
   traits:
   - Elf
   trigger: null
-- action: null
+- actioncost: null
   descr: Watching your friends age and die fills you with moroseness that protects
     you against harmful emotions. You gain a +1 circumstance bonus to saving throws
     against emotion effects. If you roll a success on a saving throw against an emotion
@@ -385,7 +385,7 @@ feat:
   traits:
   - Elf
   trigger: null
-- action: null
+- actioncost: null
   descr: Your muscles are tightly honed. Your Speed increases by 5 feet.
   frequency: null
   has_been_manually_proofread: false
@@ -402,7 +402,7 @@ feat:
   traits:
   - Elf
   trigger: null
-- action: null
+- actioncost: null
   descr: Your elven magic manifests as a simple arcane spell, even if you aren’t formally
     trained in magic. Choose one cantrip from the arcane spell list. You can cast
     this cantrip as an arcane innate spell at will. A cantrip is heightened to a spell
@@ -422,7 +422,7 @@ feat:
   traits:
   - Elf
   trigger: null
-- action: null
+- actioncost: null
   descr: Your mystic control and meditations allow you to resist external influences
     upon your consciousness. Whenever you are affected by a mental effect that lasts
     at least 2 rounds, you can reduce the duration by 1 round. You still require natural
@@ -444,7 +444,7 @@ feat:
   traits:
   - Elf
   trigger: null
-- action: null
+- actioncost: null
   descr: You work at a pace born from longevity that enhances your thoroughness. You
     can voluntarily spend twice as much time as normal on a Perception check or skill
     check to gain a +2 circumstance bonus to that check. You also don’t treat a natural
@@ -470,7 +470,7 @@ feat:
   traits:
   - Elf
   trigger: null
-- action: null
+- actioncost: null
   descr: You are attuned to the weapons of your elven ancestors and are particularly
     deadly when using them. Whenever you critically hit using an elf weapon or one
     of the weapons listed in Elven Weapon Familiarity, you apply the weapon’s critical
@@ -490,7 +490,7 @@ feat:
   traits:
   - Elf
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You move in a graceful dance, and even your steps are broad. You Step 5 feet
     twice.
   frequency: null
@@ -508,7 +508,7 @@ feat:
   traits:
   - Elf
   trigger: null
-- action: null
+- actioncost: null
   descr: You’ve continued to refine the knowledge and skills you’ve gained through
     your life. When you choose a skill in which to become trained with Ancestral Longevity,
     you can also choose a skill in which you are already trained and become an expert
@@ -532,7 +532,7 @@ feat:
   traits:
   - Elf
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You’ve perfected your ability to keep up with all the skills you’ve learned
     over your long life, so you’re almost never truly untrained at a skill. You reflect
     on your life experiences, changing the skills you selected with Elven Longevity
@@ -552,7 +552,7 @@ feat:
   traits:
   - Elf
   trigger: null
-- action: null
+- actioncost: null
   descr: Your elven affinity blends with your class training, granting you great skill
     with elven weapons. Whenever you gain a class feature that grants you expert or
     greater proficiency in certain weapons, you also gain that proficiency in longbows,
@@ -573,7 +573,7 @@ feat:
   traits:
   - Elf
   trigger: null
-- action: null
+- actioncost: null
   descr: You build a rapport with an animal, which becomes magically bonded to you.
     You gain a <%FAMILARS%%>familiar using the rules on page 217. The type of animal
     is up to you, but most gnomes choose animals with a burrow Speed.
@@ -592,7 +592,7 @@ feat:
   traits:
   - Gnome
   trigger: null
-- action: null
+- actioncost: null
   descr: You recognize the chittering of ground creatures as its own peculiar language.
     You can ask questions of, receive answers from, and use the Diplomacy skill with
     animals that have a burrow Speed, such as badgers, ground squirrels, moles, and
@@ -612,7 +612,7 @@ feat:
   traits:
   - Gnome
   trigger: null
-- action: null
+- actioncost: null
   descr: Your enhanced fey connection affords you a warmer reception from creatures
     of the First World as well as tools to foil their tricks. You gain a +2 circumstance
     bonus to both Perception checks and saving throws against fey.
@@ -631,7 +631,7 @@ feat:
   traits:
   - Gnome
   trigger: null
-- action: null
+- actioncost: null
   descr: Your connection to the First World grants you a primal innate spell, much
     like those of the fey. Choose one cantrip from the primal spell list. You can
     cast this spell as a primal innate spell at will. A cantrip is heightened to a
@@ -651,7 +651,7 @@ feat:
   traits:
   - Gnome
   trigger: null
-- action: null
+- actioncost: null
   descr: You might have a flighty nature, but when a topic captures your attention,
     you dive into it headfirst. Pick a Lore skill. You gain the trained proficiency
     rank in that skill. At 2nd level, you gain expert proficiency in the chosen Lore
@@ -673,7 +673,7 @@ feat:
   traits:
   - Gnome
   trigger: null
-- action: null
+- actioncost: null
   descr: You favor unusual weapons tied to your people, such as blades with curved
     and peculiar shapes. You are trained with the glaive and kukri. In addition, you
     gain access to all uncommon gnome weapons. For the purpose of determining your
@@ -694,7 +694,7 @@ feat:
   traits:
   - Gnome
   trigger: null
-- action: null
+- actioncost: null
   descr: Your ancestors spent their days cloaked and cradled in illusions, and as
     a result, sensing illusion magic is second nature to you. You gain a +1 circumstance
     bonus to both Perception checks and Will saves against illusions. When you come
@@ -716,7 +716,7 @@ feat:
   traits:
   - Gnome
   trigger: null
-- action: null
+- actioncost: null
   descr: You hear animal sounds as conversations instead of unintelligent noise, and
     can respond in turn. You can speak to all animals, not just animals with a burrow
     Speed. You gain a +1 circumstance bonus to Make an Impression on animals (which
@@ -736,7 +736,7 @@ feat:
   traits:
   - Gnome
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: The magic within you provides increased energy you can use to focus. You
     regain 1 Focus Point, up to your usual maximum.
   frequency: once per day
@@ -755,7 +755,7 @@ feat:
   traits:
   - Gnome
   trigger: null
-- action: null
+- actioncost: null
   descr: You produce outstanding results when wielding unusual weapons. Whenever you
     critically hit using a glaive, kukri, or gnome weapon, you apply the weapon’s
     critical specialization effect.
@@ -774,7 +774,7 @@ feat:
   traits:
   - Gnome
   trigger: null
-- action: null
+- actioncost: null
   descr: Over time your fey magic has grown stronger. You gain faerie fire and invisibility
     as 2nd-level primal innate spells. You can cast each of these primal innate spells
     once per day.
@@ -793,7 +793,7 @@ feat:
   traits:
   - Gnome
   trigger: null
-- action: null
+- actioncost: null
   descr: Your connection to the First World has grown, and its positive energy flows
     into you rapidly. If you rest for 10 minutes, you gain Hit Points equal to your
     Constitution modifier × half your level. This is cumulative with any healing you
@@ -813,7 +813,7 @@ feat:
   traits:
   - Gnome
   trigger: null
-- action: null
+- actioncost: null
   descr: Your gnome affinity blends with your class training, granting you great skill
     with gnome weapons. Whenever you gain a class feature that grants you expert or
     greater proficiency in a given weapon or weapons, you also gain that proficiency
@@ -833,7 +833,7 @@ feat:
   traits:
   - Gnome
   trigger: null
-- action: null
+- actioncost: null
   descr: Fire fascinates you. Your spells and alchemical items that deal fire damage
     gain a status bonus to damage equal to half the spell’s level or one-quarter the
     item’s level (minimum 1). You also gain a +1 status bonus to any persistent fire
@@ -852,7 +852,7 @@ feat:
   traits:
   - Goblin
   trigger: null
-- action: null
+- actioncost: null
   descr: You know that the greatest treasures often look like refuse, and you scoff
     at those who throw away perfectly good scraps. You gain a +1 circumstance bonus
     to checks to Subsist, and you can use Society or Survival when you Subsist in
@@ -872,7 +872,7 @@ feat:
   traits:
   - Goblin
   trigger: null
-- action: null
+- actioncost: null
   descr: You’ve picked up skills and tales from your goblin community. You gain the
     trained proficiency rank in Nature and Stealth. If you would automatically become
     trained in one of those skills (from your background or class, for example), you
@@ -893,7 +893,7 @@ feat:
   traits:
   - Goblin
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: You take advantage of your ally’s movement to adjust your position. You Step.
   frequency: null
   has_been_manually_proofread: false
@@ -910,7 +910,7 @@ feat:
   traits:
   - Goblin
   trigger: An ally ends a move action adjacent to you.
-- action: Single Action
+- actioncost: Single Action
   descr: You sing annoying goblin songs, distracting your foes with silly and repetitive
     lyrics. Attempt a Performance check against the Will DC of a single enemy within
     30 feet. This has all the usual traits and restrictions of a Performance check.
@@ -932,7 +932,7 @@ feat:
   traits:
   - Goblin
   trigger: null
-- action: null
+- actioncost: null
   descr: Others might look upon them with disdain, but you know that the weapons of
     your people are as effective as they are sharp. You are trained with the dogslicer
     and horsechopper. In addition, you gain access to all uncommon goblin weapons.
@@ -953,7 +953,7 @@ feat:
   traits:
   - Goblin
   trigger: null
-- action: null
+- actioncost: null
   descr: You can make useful tools out of even twisted or rusted scraps. When using
     the Crafting skill to Craft, you can make level 0 items, including weapons but
     not armor, out of junk. This reduces the Price to one-quarter the usual amount
@@ -978,7 +978,7 @@ feat:
   traits:
   - Goblin
   trigger: null
-- action: null
+- actioncost: null
   descr: You are especially good at riding traditional goblin mounts. You gain the
     Ride feat, even if you don’t meet the prerequisites. You gain a +1 circumstance
     bonus to Nature checks to use Command an Animal on a goblin dog or wolf mount.
@@ -1000,7 +1000,7 @@ feat:
   traits:
   - Goblin
   trigger: null
-- action: null
+- actioncost: null
   descr: Taller folk rarely pay attention to the shadows at their feet, and you take
     full advantage of this. You can move 5 feet farther when you take the Sneak action,
     up to your Speed. In addition, as long as you continue to use Sneak actions and
@@ -1022,7 +1022,7 @@ feat:
   traits:
   - Goblin
   trigger: null
-- action: null
+- actioncost: null
   descr: You know how to wield your people’s vicious weapons. Whenever you score a
     critical hit using a goblin weapon, you apply the weapon’s critical specialization
     effect.
@@ -1041,7 +1041,7 @@ feat:
   traits:
   - Goblin
   trigger: null
-- action: null
+- actioncost: null
   descr: After years of crawling and climbing through caverns, you can climb easily
     anywhere you go. You gain a climb Speed of 10 feet.
   frequency: null
@@ -1059,7 +1059,7 @@ feat:
   traits:
   - Goblin
   trigger: null
-- action: null
+- actioncost: null
   descr: You can scuttle farther and faster when maneuvering alongside allies. When
     you use <%FEATS%Goblin Scuttle%%>Goblin Scuttle, you can Stride up to half your
     Speed instead of Stepping.
@@ -1078,7 +1078,7 @@ feat:
   traits:
   - Goblin
   trigger: null
-- action: null
+- actioncost: null
   descr: Your goblin affinity blends with your class training, granting you great
     skill with goblin weapons. Whenever you gain a class feature that grants you expert
     or greater proficiency in a given weapon or weapons, you also gain that proficiency
@@ -1098,7 +1098,7 @@ feat:
   traits:
   - Goblin
   trigger: null
-- action: null
+- actioncost: null
   descr: You can move up to your Speed when you use the Sneak action, and you no longer
     need to have cover or greater cover or be concealed to Hide or Sneak.
   frequency: null
@@ -1115,7 +1115,7 @@ feat:
   traits:
   - Goblin
   trigger: null
-- action: null
+- actioncost: null
   descr: You have learned to remain hidden by using larger folk as a distraction to
     avoid drawing attention to yourself. You can use creatures that are at least one
     size larger than you (usually Medium or larger) as cover for the Hide and Sneak
@@ -1136,7 +1136,7 @@ feat:
   traits:
   - Halfling
   trigger: null
-- action: null
+- actioncost: null
   descr: You’ve dutifully learned how to keep your balance and how to stick to the
     shadows where it’s safe, important skills passed down through generations of halfling
     tradition. You gain the trained proficiency rank in Acrobatics and Stealth. If
@@ -1158,7 +1158,7 @@ feat:
   traits:
   - Halfling
   trigger: null
-- action: Free Action
+- actioncost: Free Action
   descr: Your happy-go-lucky nature makes it seem like misfortune avoids you, and
     to an extent, that might even be true. You can reroll the triggering check, but
     you must use the new result, even if it’s worse than your first roll.
@@ -1178,7 +1178,7 @@ feat:
   - Fortune
   - Halfling
   trigger: You fail a skill check or saving throw.
-- action: null
+- actioncost: null
   descr: You favor traditional halfling weapons, so you’ve learned how to use them
     more effectively. You have the trained proficiency with the sling, halfling sling
     staff, and shortsword. In addition, you gain access to all uncommon halfling weapons.
@@ -1199,7 +1199,7 @@ feat:
   traits:
   - Halfling
   trigger: null
-- action: null
+- actioncost: null
   descr: Whether keeping your balance or scrambling up a tricky climb, your hairy,
     calloused feet easily find purchase. If you roll a success on an Acrobatics check
     to Balance or an Athletics check to Climb, you get a critical success instead.
@@ -1219,7 +1219,7 @@ feat:
   traits:
   - Halfling
   trigger: null
-- action: null
+- actioncost: null
   descr: You have learned how to use your sling to fell enormous creatures. When you
     hit on an attack with a sling against a Large or larger creature, increase the
     size of the weapon damage die by one step (details on increasing weapon damage
@@ -1239,7 +1239,7 @@ feat:
   traits:
   - Halfling
   trigger: null
-- action: null
+- actioncost: null
   descr: You were forced into service as a laborer, either pressed into indentured
     servitude or shackled by the evils of slavery, but you’ve since escaped and have
     trained to ensure you’ll never be caught again. Whenever you roll a success on
@@ -1263,7 +1263,7 @@ feat:
   traits:
   - Halfling
   trigger: null
-- action: null
+- actioncost: null
   descr: Your communal lifestyle causes you to pay close attention to the people around
     you, allowing you to more easily notice when they act out of character. You gain
     a +2 circumstance bonus to Perception checks when using the Sense Motive basic
@@ -1290,7 +1290,7 @@ feat:
   traits:
   - Halfling
   trigger: null
-- action: null
+- actioncost: null
   descr: During your adventures, you’ve honed your ability to adapt to the culture
     of the predominant ancestry around you. You gain the Adopted Ancestry general
     feat, and you also gain one 1st-level ancestry feat from the ancestry you chose
@@ -1310,7 +1310,7 @@ feat:
   traits:
   - Halfling
   trigger: null
-- action: null
+- actioncost: null
   descr: You are particularly adept at fighting with your people’s favored weapons.
     Whenever you critically succeed at an attack roll using a shortsword, a sling,
     or a halfling weapon, you apply the weapon’s critical specialization effect.
@@ -1329,7 +1329,7 @@ feat:
   traits:
   - Halfling
   trigger: null
-- action: null
+- actioncost: null
   descr: 'Your luck guides you to look the right way and aim your blows unerringly.
     You can use Halfling Luck twice per day: once in response to its normal trigger,
     and once when you fail a Perception check or attack roll instead of the normal
@@ -1349,7 +1349,7 @@ feat:
   traits:
   - Halfling
   trigger: null
-- action: null
+- actioncost: null
   descr: You are easily able to ward off attempts to play on your fears and emotions.
     When you roll a success on a saving throw against an emotion effect, you get a
     critical success instead. If your heritage is gutsy halfling, when you roll a
@@ -1370,7 +1370,7 @@ feat:
   traits:
   - Halfling
   trigger: null
-- action: null
+- actioncost: null
   descr: You excel at going unnoticed, especially among a crowd. You no longer need
     to have cover or be concealed to Hide or Sneak. If you would have lesser cover
     from creatures, you gain cover and can Take Cover, and if you would have cover
@@ -1390,7 +1390,7 @@ feat:
   traits:
   - Halfling
   trigger: null
-- action: null
+- actioncost: null
   descr: Your halfling affinity blends with your class training, granting you great
     skill with halfling weapons. Whenever you gain a class feature that grants you
     expert or greater proficiency in a given weapon or weapons, you also gain that
@@ -1411,7 +1411,7 @@ feat:
   traits:
   - Halfling
   trigger: null
-- action: null
+- actioncost: null
   descr: Through study of multiple magical traditions, you’ve altered a spell to suit
     your spellcasting style. Choose one cantrip from a magical tradition other than
     your own. If you have a spell repertoire or a spellbook, replace one of the cantrips
@@ -1436,7 +1436,7 @@ feat:
   traits:
   - Human
   trigger: null
-- action: null
+- actioncost: null
   descr: The short human life span lends perspective and has taught you from a young
     age to set aside differences and work with others to achieve greatness. You gain
     a +4 circumstance bonus on checks to Aid.
@@ -1455,7 +1455,7 @@ feat:
   traits:
   - Human
   trigger: null
-- action: null
+- actioncost: null
   descr: Your adaptability manifests in your mastery of a range of useful abilities.
     You gain a 1st-level general feat. You must meet the feat’s prerequisites, but
     if you select this feat during character creation, you can select the feat later
@@ -1475,7 +1475,7 @@ feat:
   traits:
   - Human
   trigger: null
-- action: null
+- actioncost: null
   descr: Your powerful ego makes it harder for others to order you around. If you
     roll a success on a saving throw against a mental effect that attempts to directly
     control your actions, you critically succeed instead. If a creature rolls a failure
@@ -1496,7 +1496,7 @@ feat:
   traits:
   - Human
   trigger: null
-- action: null
+- actioncost: null
   descr: You were raised to be ambitious and always reach for the stars, leading you
     to progress quickly in your chosen field. You gain a 1st-level class feat for
     your class. You must meet the prerequisites, but you can select the feat later
@@ -1517,7 +1517,7 @@ feat:
   traits:
   - Human
   trigger: null
-- action: null
+- actioncost: null
   descr: Your ingenuity allows you to learn a wide variety of skills. You gain the
     trained proficiency rank in two skills of your choice.
   frequency: null
@@ -1535,7 +1535,7 @@ feat:
   traits:
   - Human
   trigger: null
-- action: null
+- actioncost: null
   descr: You’ve familiarized yourself with a particular weapon, potentially from another
     ancestry or culture. Choose an uncommon simple or martial weapon with a trait
     corresponding to an ancestry (such as dwarf, goblin, or orc) or that is common
@@ -1559,7 +1559,7 @@ feat:
   traits:
   - Human
   trigger: null
-- action: null
+- actioncost: null
   descr: You’ve continued adapting your magic to blend your class’s tradition with
     your adapted tradition. Choose a cantrip or 1st-level spell from the same magical
     tradition as your cantrip from Adapted Cantrip. You gain that spell, adding it
@@ -1584,7 +1584,7 @@ feat:
   traits:
   - Human
   trigger: null
-- action: null
+- actioncost: null
   descr: You’ve learned how to handle situations when you’re out of your depth. You
     gain the Untrained Improvisation general feat. In addition, you can attempt skill
     actions that normally require you to be trained, even if you are untrained.
@@ -1603,7 +1603,7 @@ feat:
   traits:
   - Human
   trigger: null
-- action: null
+- actioncost: null
   descr: You have developed a soul-deep bond with your comrades and maintain an even
     greater degree of cooperation with them. If you are at least an expert in the
     skill you are Aiding, you get a success on any outcome rolled to Aid other than
@@ -1622,7 +1622,7 @@ feat:
   traits:
   - Human
   trigger: null
-- action: Free Action
+- actioncost: Free Action
   descr: A stroke of brilliance gives you a major advantage with a skill despite your
     inexperience. Gain a +4 circumstance bonus to the triggering skill check.
   frequency: once per day
@@ -1640,7 +1640,7 @@ feat:
   traits:
   - Human
   trigger: You attempt a check using a skill you’re untrained in.
-- action: null
+- actioncost: null
   descr: You’ve learned to split your focus between multiple classes with ease. You
     gain a 2nd-level multiclass dedication feat (for more about multiclass archetypes,
     see page 219), even if you normally couldn’t take another dedication feat until
@@ -1661,7 +1661,7 @@ feat:
   traits:
   - Human
   trigger: null
-- action: null
+- actioncost: null
   descr: You’ve continued to advance your powers using your unconventional weapon.
     Whenever you gain a class feature that grants you expert or greater proficiency
     in certain weapons, you also gain that proficiency in the weapon you chose for
@@ -1681,7 +1681,7 @@ feat:
   traits:
   - Human
   trigger: null
-- action: null
+- actioncost: null
   descr: Your elven blood runs particularly strong, granting you features far more
     elven than those of a typical half-elf. You may also have been raised among elves,
     steeped in your elven ancestors’ heritage. You gain the benefits of the elf heritage
@@ -1704,7 +1704,7 @@ feat:
   traits:
   - Half-Elf
   trigger: null
-- action: null
+- actioncost: null
   descr: Your own actions inspire your allies to great achievements. Whenever you
     critically succeed at a skill check, you automatically qualify to use the Aid
     reaction when attempting to help an ally using the same skill, even without spending
@@ -1724,7 +1724,7 @@ feat:
   traits:
   - Half-Elf
   trigger: null
-- action: null
+- actioncost: null
   descr: The elven magic in your blood manifests as a force you can use to become
     more appealing or alluring. You can cast 1st-level charm as an arcane innate spell
     once per day.
@@ -1743,7 +1743,7 @@ feat:
   traits:
   - Half-Elf
   trigger: null
-- action: null
+- actioncost: null
   descr: Your dual human and orc nature has given you a unique perspective, allowing
     you to bridge the gap between humans and the many intelligent creatures in the
     world that humans consider monsters. You gain a +1 circumstance bonus to Diplomacy
@@ -1766,7 +1766,7 @@ feat:
   traits:
   - Half-Orc
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: Fierceness in battle runs through your blood, and you refuse to fall from
     your injuries. You avoid being knocked out and remain at 1 Hit Point, and your
     wounded condition increases by 1.
@@ -1785,7 +1785,7 @@ feat:
   traits:
   - Orc
   trigger: You would be reduced to 0 Hit Points but not immediately killed.
-- action: null
+- actioncost: null
   descr: Your orc blood is strong enough to grant you the keen vision of your orc
     forebears. You gain darkvision, allowing you to see in darkness and dim light
     just as well as you can in bright light. However, in darkness, you see in black
@@ -1805,7 +1805,7 @@ feat:
   traits:
   - Half-Orc
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: You defend yourself against magic by relying on techniques derived from orc
     cultural superstitions. You gain a +1 circumstance bonus to your saving throw
     against the triggering spell or magical effect.
@@ -1825,7 +1825,7 @@ feat:
   - Concentrate
   - Orc
   trigger: You attempt a saving throw against a spell or magical effect, before rolling.
-- action: null
+- actioncost: null
   descr: In combat, you favor the brutal weapons that are traditional for your orc
     ancestors. You are trained with the falchion and greataxe. In addition, you gain
     access to all uncommon orc weapons. For you, martial orc weapons are simple weapons,
@@ -1845,7 +1845,7 @@ feat:
   traits:
   - Orc
   trigger: null
-- action: null
+- actioncost: null
   descr: You are brutally efficient with the weapons of your orc ancestors. Whenever
     you critically hit using a falchion, a greataxe, or an orc weapon, you apply the
     weapon’s critical specialization effect.
@@ -1864,7 +1864,7 @@ feat:
   traits:
   - Orc
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: Your victories in battle fill you with pride and imbue you with the energy
     to fight a bit longer despite your wounds. You gain temporary Hit Points equal
     to your Constitution modifier until the end of your next turn.
@@ -1883,7 +1883,7 @@ feat:
   traits:
   - Orc
   trigger: You bring a foe to 0 Hit Points.
-- action: null
+- actioncost: null
   descr: You steep yourself in superstition and practice ancient orc mental exercises
     for shrugging off the effects of magic. You gain a +1 circumstance bonus to saving
     throws against spells and magical effects at all times.
@@ -1902,7 +1902,7 @@ feat:
   traits:
   - Orc
   trigger: null
-- action: null
+- actioncost: null
   descr: Given time to collect yourself after a near-death scrape, you can rebuild
     your ferocity and withstand additional finishing blows. You can use Orc Ferocity
     with a frequency of once per hour, rather than once per day.
@@ -1921,7 +1921,7 @@ feat:
   traits:
   - Orc
   trigger: null
-- action: null
+- actioncost: null
   descr: Your orc affinity blends with your class training, granting you great skill
     with orc weapons. Whenever you gain a class feature that grants you expert or
     greater proficiency in a given weapon or weapons, you also gain that proficiency
@@ -1941,7 +1941,7 @@ feat:
   traits:
   - Orc
   trigger: null
-- action: null
+- actioncost: null
   descr: You have used alchemy to create life, a simple creature formed from alchemical
     materials, reagents, and a bit of your own blood. This alchemical familiar appears
     to be a small creature of flesh and blood, though it might have some unusual or
@@ -1964,7 +1964,7 @@ feat:
   traits:
   - Alchemist
   trigger: null
-- action: null
+- actioncost: null
   descr: You can identify alchemical items quickly. When using the Crafting skill
     to Identify Alchemy on an alchemical item you hold, you can do so as a single
     action, which has the concentrate and manipulate traits, instead of spending 10
@@ -1986,7 +1986,7 @@ feat:
   traits:
   - Alchemist
   trigger: null
-- action: null
+- actioncost: null
   descr: You’ve learned how to throw a longer distance. When you throw an alchemical
     bomb, it has a range increment of 30 feet instead of the usual 20 feet.
   frequency: null
@@ -2004,7 +2004,7 @@ feat:
   traits:
   - Alchemist
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You keep your bombs in easy-to-reach pouches from which you draw without
     thinking. You Interact to draw a bomb, then Strike with it.
   frequency: null
@@ -2022,7 +2022,7 @@ feat:
   traits:
   - Alchemist
   trigger: null
-- action: null
+- actioncost: null
   descr: Repeated exposure to toxic reagents has fortified your body against poisons
     of all kinds. You gain poison resistance equal to half your level, and you gain
     a +1 status bonus to saving throws against poisons.
@@ -2041,7 +2041,7 @@ feat:
   traits:
   - Alchemist
   trigger: null
-- action: null
+- actioncost: null
   descr: While under the effect of a mutagen, you can metabolize that mutagen’s power
     to heal yourself. This uses a single action, which has the concentrate and manipulate
     traits. Once the action is complete, you regain 1d6 Hit Points for every 2 item
@@ -2062,7 +2062,7 @@ feat:
   traits:
   - Alchemist
   trigger: null
-- action: Free Action
+- actioncost: Free Action
   descr: You cause the bomb to create a cloud of thick smoke, in addition to its normal
     effects. When thrown, the bomb creates a cloud of smoke in a 10-foot-radius burst.
     You choose which corner of the target’s space (or the space in which the bomb
@@ -2086,7 +2086,7 @@ feat:
   - Alchemist
   trigger: You use Quick Alchemy to craft an alchemical bomb with a level at least
     1 lower than your advanced alchemy level.
-- action: null
+- actioncost: null
   descr: You have calculated all the angles to maximize a bomb’s splash. When you
     throw an alchemical bomb with the splash trait, you can cause the bomb to deal
     splash damage equal to your Intelligence modifier (minimum 0) instead of the normal
@@ -2106,7 +2106,7 @@ feat:
   traits:
   - Alchemist
   trigger: null
-- action: null
+- actioncost: null
   descr: Thanks to the time you’ve spent studying and experimenting, you know how
     to scale your formulas into larger batches that don’t require any additional attention.
     When spending downtime to Craft alchemical items, you can produce twice as many
@@ -2132,7 +2132,7 @@ feat:
   traits:
   - Alchemist
   trigger: null
-- action: null
+- actioncost: null
   descr: You’ve learned how to make your personal energy last just a little bit longer
     when quickly brewing ad hoc concoctions. When using Quick Alchemy to create an
     alchemical tool or elixir, that tool or elixir remains potent until the end of
@@ -2152,7 +2152,7 @@ feat:
   traits:
   - Alchemist
   trigger: null
-- action: Free Action
+- actioncost: Free Action
   descr: You’ve discovered how to mix two elixirs into a single hybrid concoction.
     You can spend 2 additional batches of infused reagents to add a second elixir
     to the one you’re crafting. The second elixir must also be at least 2 levels lower
@@ -2179,7 +2179,7 @@ feat:
   - Alchemist
   trigger: You use Quick Alchemy to craft an alchemical item that has the elixer trait
     and is at least 2 levels lower than your advanced alchemy level.
-- action: Free Action
+- actioncost: Free Action
   descr: 'Your bombs impose additional effects on your enemies. You mix a substance
     into the bomb that causes one of the following: dazzled, deafened, flat-footed,
     or a –5-foot status penalty to Speeds. If the attack with that bomb hits, the
@@ -2203,7 +2203,7 @@ feat:
   - Alchemist
   trigger: You use Quick Alchemy to craft an alchemical bomb that is at least 2 levels
     lower than your advanced alchemy level.
-- action: null
+- actioncost: null
   descr: You can lob bombs with great force and a precise trajectory to angle the
     splash in a cone spraying in a single direction. When throwing an alchemical bomb
     with the splash trait, instead of splashing all squares adjacent to the target,
@@ -2226,7 +2226,7 @@ feat:
   traits:
   - Alchemist
   trigger: null
-- action: null
+- actioncost: null
   descr: Your bestial mutagen brings out the beast lurking within you, granting you
     especially sharp claws and teeth as well as a ferocious appearance. Whenever you’re
     affected by a bestial mutagen you created, you gain the mutagen’s item bonus to
@@ -2249,7 +2249,7 @@ feat:
   traits:
   - Alchemist
   trigger: null
-- action: null
+- actioncost: null
   descr: Alchemical items you create on the fly are particularly potent. When you
     use Quick Alchemy to create an infused alchemical item that allows a saving throw,
     you can change its DC to your class DC.
@@ -2268,7 +2268,7 @@ feat:
   traits:
   - Alchemist
   trigger: null
-- action: Free Action
+- actioncost: Free Action
   descr: You mix in an additive to make your bomb’s contents adhere to the target
     and continue to deal damage. A creature that takes a direct hit from one of your
     sticky bombs also takes persistent damage equal to and of the same type as the
@@ -2291,7 +2291,7 @@ feat:
   - Alchemist
   trigger: You use Quick Alchemy to craft an alchemical bomb that is at least 2 levels
     lower than your advanced alchemy level.
-- action: null
+- actioncost: null
   descr: You can cause your body to twist and flow like the quicksilver within your
     mutagens. Whenever you are under the effects of a quicksilver mutagen you created,
     you can stretch your legs and Step up to 10 feet, and you can squish and compress
@@ -2312,7 +2312,7 @@ feat:
   traits:
   - Alchemist
   trigger: null
-- action: null
+- actioncost: null
   descr: The particularly volatile compounds that you brew into your bombs result
     in them creating especially large and powerful explosions. When you throw an alchemical
     bomb you created and that bomb has the splash trait, you can add your Intelligence
@@ -2333,7 +2333,7 @@ feat:
   traits:
   - Alchemist
   trigger: null
-- action: null
+- actioncost: null
   descr: 'You have learned enhanced techniques and alchemical secrets that allow you
     to expand the range of effects you can impose with your bombs. When you use Debilitating
     Bomb, add the following to the list you can choose from: clumsy 1, enfeebled 1,
@@ -2353,7 +2353,7 @@ feat:
   traits:
   - Alchemist
   trigger: null
-- action: Free Action
+- actioncost: Free Action
   descr: You mix a special additive into your elixir that calms the drinker’s body
     and mind. The elixir of life attempts to counteract one fear effect or one effect
     imposing the paralyzed condition on the drinker.
@@ -2374,7 +2374,7 @@ feat:
   - Alchemist
   trigger: You craft an elixer of life using Quick Alchemy, and that elixir is at
     least 2 levels lower than your advanced alchemy level.
-- action: null
+- actioncost: null
   descr: By concentrating your poisons’ toxic components, you make them harder for
     victims to resist. When you craft an alchemical item with the poison trait by
     any means, the DC is increased by up to 4, to a maximum of your class DC.
@@ -2393,7 +2393,7 @@ feat:
   traits:
   - Alchemist
   trigger: null
-- action: null
+- actioncost: null
   descr: Integrating your own personal energy into the elixirs you create causes them
     to affect you for longer. When you consume one of your alchemical items that has
     the elixir and infused traits and a duration of 1 minute or longer, that elixir’s
@@ -2413,7 +2413,7 @@ feat:
   traits:
   - Alchemist
   trigger: null
-- action: null
+- actioncost: null
   descr: The fortifying additives you brew into your mutagens make your juggernaut
     form impervious. Whenever you’re affected by a juggernaut mutagen you created,
     you gain resistance to all physical damage equal to your Intelligence modifier
@@ -2433,7 +2433,7 @@ feat:
   traits:
   - Alchemist
   trigger: null
-- action: null
+- actioncost: null
   descr: You lob bombs unerringly, despite obstructions or distance. When you throw
     an alchemical item with the bomb trait, its range increment increases to 60 feet,
     you reduce any circumstance bonus to the target’s AC from cover by 1, and you
@@ -2453,7 +2453,7 @@ feat:
   traits:
   - Alchemist
   trigger: null
-- action: null
+- actioncost: null
   descr: Your silvertongue mutagen transcends languages and plausibility. When affected
     by a silvertongue mutagen you have created, you ignore circumstance penalties
     to Deception, Diplomacy, Intimidation, and Performance checks. In addition, your
@@ -2476,7 +2476,7 @@ feat:
   traits:
   - Alchemist
   trigger: null
-- action: null
+- actioncost: null
   descr: Your additives contain panaceas that can remedy a plethora of maladies. When
     you use Merciful Elixir, your elixir can instead attempt to counteract the blinded,
     deafened, sickened, or slowed condition.
@@ -2495,7 +2495,7 @@ feat:
   traits:
   - Alchemist
   trigger: null
-- action: null
+- actioncost: null
   descr: 'Ever inventive, you have discovered increasingly devastating ways for your
     bombs to impede and hamper your foes. When you use Debilitating Bomb, add the
     following to the list of effects you can choose from: enfeebled 2, stupefied 2,
@@ -2517,7 +2517,7 @@ feat:
   traits:
   - Alchemist
   trigger: null
-- action: null
+- actioncost: null
   descr: Your body readily accepts and retains minor changes. When you drink one of
     your alchemical items that has the elixir and infused traits and a duration of
     1 minute or more, you can make the elixir’s duration indefinite. You can do so
@@ -2539,7 +2539,7 @@ feat:
   traits:
   - Alchemist
   trigger: null
-- action: Free Action
+- actioncost: Free Action
   descr: You mix a substance into the bomb to foil resistances. The bomb reduces any
     resistance the enemy has to its damage type by an amount equal to your level,
     but only for that attack.
@@ -2560,7 +2560,7 @@ feat:
   - Alchemist
   trigger: You craft an alchemical bomb using Quick Alchemy that’s at least 2 levels
     lower than your advanced alchemy level.
-- action: null
+- actioncost: null
   descr: Specialized tweaks to your formula that supplements your genius considerably
     broaden the benefits you gain from cognitive mutagens. When you’re affected by
     a cognitive mutagen you created, you also gain the mutagen’s item bonus to Deception,
@@ -2583,7 +2583,7 @@ feat:
   traits:
   - Alchemist
   trigger: null
-- action: null
+- actioncost: null
   descr: You’ve trained your physical form to remain stable within the a given altered
     state. Once per day, when you consume an alchemical item with the infused and
     mutagen traits that you have crafted, you can retain its effects until the next
@@ -2603,7 +2603,7 @@ feat:
   traits:
   - Alchemist
   trigger: null
-- action: null
+- actioncost: null
   descr: Your mastery of alchemical secrets enables you to replicate effects most
     believe can be achieved only via magic. Select a number of potions equal to your
     Intelligence modifier (minimum 1) of 9th level or lower. You gain formulas to
@@ -2627,7 +2627,7 @@ feat:
   traits:
   - Alchemist
   trigger: null
-- action: null
+- actioncost: null
   descr: With a minor adjustment of ratios in the formula for your serene mutagen,
     you gain mental protections. When you’re affected by a serene mutagen you created,
     detection, revelation, and scrying effects of 9th level or lower detect nothing
@@ -2648,7 +2648,7 @@ feat:
   traits:
   - Alchemist
   trigger: null
-- action: null
+- actioncost: null
   descr: Your alchemical mastery can resuscitate the recently slain. You can administer
     a true elixir of life to a creature who has been dead for no more than 2 rounds.
     When you do, that creature is immediately returned to life with 1 Hit Point and
@@ -2668,7 +2668,7 @@ feat:
   traits:
   - Alchemist
   trigger: null
-- action: null
+- actioncost: null
   descr: You have perfected the formulas for bombs that impede your enemies. When
     you use Debilitating Bomb, your target avoids the condition the bomb imposes only
     if it critically succeeds at its saving throw.
@@ -2687,7 +2687,7 @@ feat:
   traits:
   - Alchemist
   trigger: null
-- action: null
+- actioncost: null
   descr: Your research has paid off, culminating in the legendary philosopher’s stone.
     You learn the formula for the philosopher’s stone and can add it to your formula
     book.
@@ -2705,7 +2705,7 @@ feat:
   traits:
   - Alchemist
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You add an incredibly powerful additive to a held bomb to create a mega bomb,
     greatly increasing its area and power. You use an Interact action to throw the
     mega bomb, rather than Strike, and you don’t make an attack roll. The mega bomb
@@ -2733,7 +2733,7 @@ feat:
   - Additive
   - Alchemist
   trigger: null
-- action: null
+- actioncost: null
   descr: You have enhanced the formulas for your mutagens, aligning them perfectly
     to your physiology. When under the effect of a mutagen you crafted, you do not
     suffer its drawback.
@@ -2752,7 +2752,7 @@ feat:
   traits:
   - Alchemist
   trigger: null
-- action: null
+- actioncost: null
   descr: When you are raging, your visual senses improve, granting you darkvision.
   frequency: null
   has_been_manually_proofread: false
@@ -2769,7 +2769,7 @@ feat:
   traits:
   - Barbarian
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You push back your rage for a moment in order to think clearly. Until the
     end of this turn, you can use actions with the concentrate trait even if those
     actions don’t have the rage trait.
@@ -2790,7 +2790,7 @@ feat:
   - Concentrate
   - Rage
   trigger: null
-- action: null
+- actioncost: null
   descr: Your fury fills your foes with fear. While you are raging, your Demoralize
     and Scare to Death actions (from the Intimidation skill and an Intimidation skill
     feat, respectively) gain the rage trait, allowing you to use them while raging.
@@ -2811,7 +2811,7 @@ feat:
   traits:
   - Barbarian
   trigger: null
-- action: null
+- actioncost: null
   descr: Thrown weapons become especially deadly in your fury. You apply the additional
     damage from Rage to your thrown weapon attacks. If you have the Brutal Critical
     feat or the devastator class feature, apply their benefits to thrown weapon attacks.
@@ -2830,7 +2830,7 @@ feat:
   traits:
   - Barbarian
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: With a quick sprint, you dash up to your foe and swing. Stride twice. If
     you end your movement within melee reach of at least one enemy, you can make a
     melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing,
@@ -2857,7 +2857,7 @@ feat:
   - Flourish
   - Open
   trigger: null
-- action: null
+- actioncost: null
   descr: When you Rage, your sense of smell improves. You gain imprecise scent with
     a range of 30 feet.
   frequency: null
@@ -2875,7 +2875,7 @@ feat:
   traits:
   - Barbarian
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: Desperate to finish the fight, you pour all your rage into one final blow.
     Make a Strike. If it hits, you gain a circumstance bonus to damage equal to the
     number of rounds remaining in your Rage (maximum 10). After this Strike, your
@@ -2896,7 +2896,7 @@ feat:
   - Barbarian
   - Rage
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: You keep pace with a retreating foe. Stride up to your Speed, following the
     foe and keeping it in reach throughout its movement until it stops moving or you’ve
     moved your full Speed. You can use No Escape to Burrow, Climb, Fly, or Swim instead
@@ -2917,7 +2917,7 @@ feat:
   - Barbarian
   - Rage
   trigger: A foe within reach attempts to move away from you.
-- action: null
+- actioncost: null
   descr: You can enter a second rage, but afterward you need to catch your breath.
     You can Rage without waiting for 1 minute after the previous Rage (or 1 round,
     with quick rage), but when you end this second Rage, you’re fatigued until you
@@ -2937,7 +2937,7 @@ feat:
   traits:
   - Barbarian
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You concentrate on your rage, overcoming fear and fighting back sickness.
     Reduce your frightened condition value by 1, and attempt a Fortitude save to recover
     from the sickened condition as if you had spent an action retching; you reduce
@@ -2960,7 +2960,7 @@ feat:
   - Concentrate
   - Rage
   trigger: null
-- action: null
+- actioncost: null
   descr: Your rage is a frenzy of rapid movements. While you are raging, you gain
     a +10-foot status bonus to your Speed.
   frequency: null
@@ -2978,7 +2978,7 @@ feat:
   traits:
   - Barbarian
   trigger: null
-- action: null
+- actioncost: null
   descr: Physical obstacles can’t hold back your fury. While you are raging, you gain
     a climb Speed and swim Speed equal to your land Speed, the DC of High Jumps and
     Long Jumps decreases by 10, and your Leap distance increases by 5 feet when you
@@ -2998,7 +2998,7 @@ feat:
   traits:
   - Barbarian
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: You make a wide, arcing swing. Make a single melee Strike and compare the
     attack roll result to the ACs of up to two foes, each of whom must be within your
     melee reach and adjacent to the other. Roll damage only once and apply it to each
@@ -3022,7 +3022,7 @@ feat:
   - Fighter
   - Flourish
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: You roar in pain, awakening the rage within you. You Rage.
   frequency: null
   has_been_manually_proofread: false
@@ -3040,7 +3040,7 @@ feat:
   - Barbarian
   - Rage
   trigger: You take damage and are capable of entering a rage.
-- action: null
+- actioncost: null
   descr: Your proficiency in unarmored defense increases to expert. While you are
     raging and unarmored, your skin transforms into a thick hide resembling your animal’s
     skin. You gain a +1 status bonus to AC instead of taking a –1 penalty to AC; if
@@ -3066,7 +3066,7 @@ feat:
   - Primal
   - Transmutation
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: You swat a foe that leaves an opening. Make a melee Strike against the triggering
     creature. If your attack is a critical hit and the trigger was a manipulate action,
     you disrupt that action. This Strike doesn’t count toward your multiple attack
@@ -3087,7 +3087,7 @@ feat:
   - Barbarian
   trigger: A creature within your reach uses a manipulate action or a move action,
     makes a ranged attack, or leaves a square during a move action it’s using.
-- action: null
+- actioncost: null
   descr: You push your foes around and leave bruises. While raging, when you successfully
     Disarm, Grapple, Shove, or Trip a foe, you deal that foe bludgeoning damage equal
     to your Strength modifier; add this to the damage from a critical success to Trip.
@@ -3106,7 +3106,7 @@ feat:
   traits:
   - Barbarian
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: You swing clear through one foe and into another. Make a melee Strike against
     the second foe.
   frequency: null
@@ -3126,7 +3126,7 @@ feat:
   - Rage
   trigger: Your melee Strike kills a creature or knocks it unconscious, and another
     foe is adjacent to that creature.
-- action: Two Actions
+- actioncost: Two Actions
   descr: You breathe deeply and exhale powerful energy in a 30-foot cone or 60-foot
     line, dealing 1d6 damage per level. The area and damage type match those of your
     dragon (see Table 3–4. If you used this ability in the last hour, the area and
@@ -3151,7 +3151,7 @@ feat:
   - Instinct
   - Rage
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You grow to incredible size. You become Large, increasing your reach by 5
     feet and gaining the clumsy 1 condition (page 618) until you stop raging. Your
     equipment grows with you.
@@ -3174,7 +3174,7 @@ feat:
   - Rage
   - Transmutation
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You call forth protective spirits to ward off ranged attacks. Until your
     rage ends, anyone making a ranged attack against you must succeed at a DC 5 flat
     check or the attack misses with no effect.
@@ -3195,7 +3195,7 @@ feat:
   - Necromancy
   - Rage
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You transform into your animal. You gain the effects of the 3rd-level animal
     form spell except you use your own statistics, temporary Hit Points, and unarmed
     attacks instead of those granted by animal form. You also retain the constant
@@ -3222,7 +3222,7 @@ feat:
   - Rage
   - Transmutation
   trigger: null
-- action: null
+- actioncost: null
   descr: You bully foes across the battlefield. While raging, you gain a +2 circumstance
     bonus to Athletics checks for attack actions.
   frequency: null
@@ -3240,7 +3240,7 @@ feat:
   traits:
   - Barbarian
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You pause to recover your raging vigor. You gain temporary Hit Points equal
     to half your level plus your Constitution modifier.
   frequency: null
@@ -3260,7 +3260,7 @@ feat:
   - Concentrate
   - Rage
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You stoke an ally’s fury. While you are raging, one willing creature within
     30 feet gains the effects of the Rage action, except it can still use concentrate
     actions.
@@ -3282,7 +3282,7 @@ feat:
   - Rage
   - Visual
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: You swing at a foe while mid-leap. Make a Leap, High Jump, or Long Jump and
     attempt one melee Strike at any point during your jump. Immediately after the
     Strike, you fall to the ground if you’re in the air, even if you haven’t reached
@@ -3306,7 +3306,7 @@ feat:
   - Barbarian
   - Fighter
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You thrash the grabbed foe around. It takes bludgeoning damage equal to your
     Strength modifier plus your ferocious specialization damage plus your Rage damage.
     The foe must attempt a basic Fortitude save against your class DC.
@@ -3326,7 +3326,7 @@ feat:
   - Barbarian
   - Rage
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You open yourself to attacks so you can respond in turn. Until your rage
     ends, you are flat-footed, and damage rolls against you gain a +2 circumstance
     bonus. If a creature hits you, that creature is flat-footed to you until the end
@@ -3349,7 +3349,7 @@ feat:
   - Concentrate
   - Rage
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: You rush forward. Stride up to five times your Speed in a straight line.
     You can increase the number of actions this activity takes to 3 to Stride up to
     eight times your Speed in a straight line instead.
@@ -3369,7 +3369,7 @@ feat:
   - Barbarian
   - Rage
   trigger: null
-- action: null
+- actioncost: null
   descr: Your fury carries your weapon through multiple foes. When you Cleave, if
     your Strike also kills or knocks the target unconscious, you can continue to make
     melee Strikes until you make a Strike that doesn’t kill or knock a creature unconscious,
@@ -3391,7 +3391,7 @@ feat:
   - Barbarian
   - Rage
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: The weight of your swing drives your enemy back. You push the foe back 5
     feet, with the effects of a successful Shove. You can follow the foe as normal
     for a successful Shove.
@@ -3411,7 +3411,7 @@ feat:
   - Barbarian
   - Rage
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You unleash a terrifying howl. Attempt Intimidate checks to Demoralize each
     creature within 30 feet. Regardless of the results of your checks, each creature
     is then temporarily immune to Terrifying Howl for 1 minute.
@@ -3432,7 +3432,7 @@ feat:
   - Barbarian
   - Rage
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You sprout dragon wings from your back of the same color as your chosen dragon.
     While you are raging, you gain a fly Speed equal to your land Speed. If you are
     flying when your rage ends, you start to fall but the transformation only completes
@@ -3456,7 +3456,7 @@ feat:
   - Rage
   - Transmutation
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You grab your foe while it’s distracted by your attack. The foe you hit becomes
     grabbed, as if you had succeeded at an Athletics check to Grapple the foe.
   frequency: null
@@ -3476,7 +3476,7 @@ feat:
   - Barbarian
   - Rage
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You close the distance to your prey in a blur, pouncing on the creature before
     it can react. You Stride up to your Speed and make a Strike at the end of your
     movement.
@@ -3497,7 +3497,7 @@ feat:
   - Instinct
   - Rage
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You call forth an ephemeral apparition, typically the ghost of an ancestor
     or a nature spirit, which takes the form of a wisp. The spirit wisp makes a melee
     wisp rush unarmed attack against an enemy within 120 feet of you. The wisp’s attack
@@ -3529,7 +3529,7 @@ feat:
   - Open
   - Rage
   trigger: null
-- action: null
+- actioncost: null
   descr: You grow to even greater size. When using Giant’s Stature, you can instead
     become Huge (increasing your reach by 10 feet if you were Medium or smaller) while
     you are raging. You have the clumsy 1 condition (page 618) as long as you are
@@ -3551,7 +3551,7 @@ feat:
   - Polymorph
   - Transmutation
   trigger: null
-- action: null
+- actioncost: null
   descr: Your attacks are so powerful, they can flatten your opponents. When you use
     Knockback, you can attempt an Athletics check against your target’s Fortitude
     DC.
@@ -3572,7 +3572,7 @@ feat:
   - Concentrate
   - Rage
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You extend your body and prepare to attack foes outside your normal reach.
     Until your rage ends, all your melee weapons and unarmed attacks gain reach 10.
     This doesn’t increase the reach of any weapon or unarmed attack that already has
@@ -3594,7 +3594,7 @@ feat:
   - Concentrate
   - Instinct
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: When struck by an enemy, you respond in turn. Make a melee Strike against
     the triggering creature. This Strike doesn’t count toward your multiple attack
     penalty, and your multiple attack penalty doesn’t apply to this Strike.
@@ -3615,7 +3615,7 @@ feat:
   - Rage
   trigger: A creature within your reach succeeds or critically succeeds at an attack
     against you.
-- action: Three Actions
+- actioncost: Three Actions
   descr: You attack all nearby adversaries. Make a melee Strike against each enemy
     within your melee reach. Each attack counts toward your multiple attack penalty,
     but do not increase your penalty until you have made all your attacks.
@@ -3637,7 +3637,7 @@ feat:
   - Flourish
   - Open
   trigger: null
-- action: null
+- actioncost: null
   descr: When you Thrash a grabbed foe, you smack that foe into another nearby. Another
     foe adjacent to the grabbed foe also takes your Thrash damage, with a basic Reflex
     save against your class DC.
@@ -3657,7 +3657,7 @@ feat:
   - Barbarian
   - Rage
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You transform into a ferocious Large dragon, gaining the effects of 6th-level
     dragon form except that you use your own AC and attack modifier; you also apply
     your extra damage from Rage. The action to Dismiss the transformation gains the
@@ -3685,7 +3685,7 @@ feat:
   - Rage
   - Transmutation
   trigger: null
-- action: Free Action
+- actioncost: Free Action
   descr: Your blood boils when you take a beating, and you throw caution to the wind
     to finish the fight. You gain a +2 circumstance bonus to attack rolls, a –2 penalty
     to AC, and a –1 penalty to saves. These bonuses and penalties last until your
@@ -3706,7 +3706,7 @@ feat:
   - Barbarian
   - Rage
   trigger: Your turn begins, and you are at half or fewer Hit Points.
-- action: null
+- actioncost: null
   descr: Your critical hits are particularly devastating. On a critical hit, add one
     extra damage die. This is in addition to any extra dice you gain if the weapon
     is deadly or fatal. The target also takes persistent bleed damage equal to two
@@ -3726,7 +3726,7 @@ feat:
   traits:
   - Barbarian
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: You burn out all of your rage to ensure that your attack lands and your mind
     remains free. Reroll the triggering attack roll or Will save with a +2 circumstance
     bonus, use the better result, and resolve the effect. You then immediately stop
@@ -3749,7 +3749,7 @@ feat:
   - Fortune
   - Rage
   trigger: You fail or critically fail an attack roll or Will save.
-- action: Two Actions
+- actioncost: Two Actions
   descr: You make a vicious attack that maims your enemy. Make a melee Strike. If
     the Strike hits and deals damage, the target is drained 1, or drained 2 on a critical
     success.
@@ -3769,7 +3769,7 @@ feat:
   - Barbarian
   - Rage
   trigger: null
-- action: null
+- actioncost: null
   descr: You can drive your allies into a frenzy, granting them incredible benefits.
     You can ignore the requirements on Share Rage, using it multiple times in a Rage.
     Allies affected by Share Rage who accept your anathema for the duration of the
@@ -3793,7 +3793,7 @@ feat:
   - Rage
   - Visual
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You stomp the ground with such force that it creates a minor earthquake,
     with the effects of the earthquake spell.
   frequency: once every 10 minutes
@@ -3813,7 +3813,7 @@ feat:
   - Manipulate
   - Rage
   trigger: null
-- action: null
+- actioncost: null
   descr: Your studies make you informed on every subject. You are trained in Bardic
     Lore, a special Lore skill that can be used only to Recall Knowledge, but on any
     topic. If you have legendary proficiency in Occultism, you gain expert proficiency
@@ -3834,7 +3834,7 @@ feat:
   traits:
   - Bard
   trigger: null
-- action: null
+- actioncost: null
   descr: By adding a flourish, you make your compositions last longer. You learn the
     lingering composition focus spell. Increase the number of Focus Points in your
     focus pool by 1.
@@ -3852,7 +3852,7 @@ feat:
   traits:
   - Bard
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You can extend the range of your spells. If the next action you use is to
     Cast a Spell that has a range, increase that spell’s range by 30 feet. As is standard
     for increasing spell ranges, if the spell normally has a range of touch, you extend
@@ -3890,7 +3890,7 @@ feat:
   - Sorcerer
   - Wizard
   trigger: null
-- action: null
+- actioncost: null
   descr: You can rely on the grandeur of your performances rather than ordinary social
     skills. You can use Performance instead of Diplomacy to Make an Impression and
     instead of Intimidation to Demoralize. You can also use an acting Performance
@@ -3912,7 +3912,7 @@ feat:
   traits:
   - Bard
   trigger: null
-- action: null
+- actioncost: null
   descr: Study broadens your range of simple spells. Add two additional cantrips from
     your spell list to your repetoire.
   frequency: null
@@ -3930,7 +3930,7 @@ feat:
   traits:
   - Bard
   trigger: null
-- action: null
+- actioncost: null
   descr: You keep a book of occult spells, similar to a wizard’s spellbook, and can
     use its spells to supplement your spell repertoire. Add all the spells in your
     repertoire to this book for free. You can use the Occultism skill to Learn Spells
@@ -3954,7 +3954,7 @@ feat:
   traits:
   - Bard
   trigger: null
-- action: null
+- actioncost: null
   descr: You learn the inspire competence composition cantrip, which aids your allies’
     skills.
   frequency: null
@@ -3972,7 +3972,7 @@ feat:
   traits:
   - Bard
   trigger: null
-- action: null
+- actioncost: null
   descr: You magically unlock memories, making them easier to recall. You learn the
     loremaster’s etude composition spell. Increase the number of Focus Points in your
     focus pool by 1.
@@ -3991,7 +3991,7 @@ feat:
   - Bard
   - Fortune
   trigger: null
-- action: null
+- actioncost: null
   descr: Your muse doesn’t fall into a single label. Choose a type of muse other than
     that of your own. You gain a 1st-level feat that requires that muse, and your
     muse is now also a muse of that type, allowing you to take feats with the other
@@ -4012,7 +4012,7 @@ feat:
   traits:
   - Bard
   trigger: null
-- action: null
+- actioncost: null
   descr: You learn the inspure defense composition cantrip (page 386), which protects
     you and allies.
   frequency: null
@@ -4029,7 +4029,7 @@ feat:
   traits:
   - Bard
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You subtly weave your spellcasting into your performance. If the next action
     you take is to Cast a Spell, attempt a Performance check against all observers’
     Perception DCs. If your Performance check is successful against an observer’s
@@ -4057,7 +4057,7 @@ feat:
   - Manipulate
   - Metamagic
   trigger: null
-- action: null
+- actioncost: null
   descr: You learn the triple time composition cantrip, which speeds up you and your
     allies for a round.
   frequency: null
@@ -4075,7 +4075,7 @@ feat:
   traits:
   - Bard
   trigger: null
-- action: null
+- actioncost: null
   descr: While most bards are known for certain signature performances and spells,
     you’re always tweaking your available repertoire. When you make your daily preparations,
     you can change one of your signature spells to a different spell of that level
@@ -4095,7 +4095,7 @@ feat:
   traits:
   - Bard
   trigger: null
-- action: null
+- actioncost: null
   descr: You learn the dirge of doom composition cantrip, which frightens your enemies.
   frequency: null
   has_been_manually_proofread: false
@@ -4112,7 +4112,7 @@ feat:
   traits:
   - Bard
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You can perform multiple compositions simultaneously. If your next action
     is to cast a composition, it becomes a harmonized composition. Unlike a normal
     composition, a harmonized composition doesn’t end if you cast another composition,
@@ -4136,7 +4136,7 @@ feat:
   - Manipulate
   - Metamagic
   trigger: null
-- action: null
+- actioncost: null
   descr: You don’t lose spells easily. If a reaction would disrupt your spellcasting
     action, attempt a DC 15 fiat check. If you succeed, your action isn’t disrupted.
   frequency: null
@@ -4154,7 +4154,7 @@ feat:
   traits:
   - Bard
   trigger: null
-- action: null
+- actioncost: null
   descr: Your broad experiences translate to a range of skills. You add your level
     to all skill checks in which you are untrained. You can attempt any skill check
     that normally requires you to be trained, even if you are untrained. If you have
@@ -4175,7 +4175,7 @@ feat:
   traits:
   - Bard
   trigger: null
-- action: null
+- actioncost: null
   descr: Your performances inspire even greater deeds in your allies. You learn the
     inspire heroics metamagic focus spell. Increase the number of Focus Points in
     your focus pool by 1.
@@ -4193,7 +4193,7 @@ feat:
   traits:
   - Bard
   trigger: null
-- action: null
+- actioncost: null
   descr: When you succeed at a Knowledge check, you gain additional information or
     context. When you critically succeed at a Knowledge check, at the GM’s discretion
     you might gain even more additional information or context than normal.
@@ -4212,7 +4212,7 @@ feat:
   traits:
   - Bard
   trigger: null
-- action: null
+- actioncost: null
   descr: You erect an imaginary barrier others believe to be real. You learn the house
     of imaginary walls composition cantrip.
   frequency: null
@@ -4230,7 +4230,7 @@ feat:
   traits:
   - Bard
   trigger: null
-- action: Free Action
+- actioncost: Free Action
   descr: If your next action is to cast a bard cantrip or a bard spell that is at
     least 2 levels lower than the highest level bard spell you can cast, reduce the
     number of actions to cast it by 1 (minimum 1 action).
@@ -4251,7 +4251,7 @@ feat:
   - Concentrate
   - Metamagic
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You can translate the emotion and power of a composition to other mediums.
     If your next action is to cast a composition spell, you can use a different kind
     of performance than usual for the composition to change any of its somatic components
@@ -4275,7 +4275,7 @@ feat:
   - Manipulate
   - Metamagic
   trigger: null
-- action: null
+- actioncost: null
   descr: Your flexible mind can quickly shift spells. If you add a spell to your repertoire
     during your daily preparations using Esoteric Polymath, when you prepare again,
     you can choose to keep the new spell from Esoteric Polymath in your repertoire
@@ -4295,7 +4295,7 @@ feat:
   traits:
   - Bard
   trigger: null
-- action: null
+- actioncost: null
   descr: Your connection to your muse has granted you unusual focus. If you have spent
     at least 2 Focus Points since the last time you Refocused, you recover 2 Focus
     Points when you Refocus instead of 1.
@@ -4314,7 +4314,7 @@ feat:
   traits:
   - Bard
   trigger: null
-- action: null
+- actioncost: null
   descr: You can quicken your allies with a fast-paced performance. You learn the
     allegro composition cantrip.
   frequency: null
@@ -4332,7 +4332,7 @@ feat:
   traits:
   - Bard
   trigger: null
-- action: null
+- actioncost: null
   descr: You soothe your allies’ wounds with the power of your performance. You learn
     the soothing ballad composition spell. Increase the number of Focus Points in
     your focus pool by 1.
@@ -4351,7 +4351,7 @@ feat:
   traits:
   - Bard
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: Your mind works at an incredible pace. You instantly use up to five Recall
     Knowledge actions. If you have any special abilities or free actions that would
     normally be triggered when you Recall Knowledge, you can’t use them for these
@@ -4371,7 +4371,7 @@ feat:
   traits:
   - Bard
   trigger: null
-- action: Free Action
+- actioncost: Free Action
   descr: You maintain a spell with hardly a thought. You immediately gain the effects
     of the Sustain a Spell action, allowing you to extend the duration of one of your
     active class spells.
@@ -4402,7 +4402,7 @@ feat:
   - Sorcerer
   - Wizard
   trigger: null
-- action: null
+- actioncost: null
   descr: Your continued study of occult magic has increased your magical capacity,
     allowing you to cast spells even when it seems impossible. You can cast one spell
     each day even after you’ve run out of spell slots of the appropriate spell level,
@@ -4422,7 +4422,7 @@ feat:
   traits:
   - Bard
   trigger: null
-- action: null
+- actioncost: null
   descr: Your repertoire is vast, containing far more spells than usual. Add one spell
     to your repertoire of each level you can cast.
   frequency: null
@@ -4440,7 +4440,7 @@ feat:
   traits:
   - Bard
   trigger: null
-- action: null
+- actioncost: null
   descr: The world is a stage upon which you are always playing. You are permanently
     quickened; you can use your extra action only to cast a composition cantrip that
     requires 1 action to cast. While in exploration mode, you can declare that you
@@ -4462,7 +4462,7 @@ feat:
   traits:
   - Bard
   trigger: null
-- action: null
+- actioncost: null
   descr: Your esoteric formulas are so unusual that they allow you to dabble in magic
     from diverse traditions that other bards don’t understand. As long as you’re trained
     in Arcana, you can add arcane spells to your book from Esoteric Polymath; as long
@@ -4487,7 +4487,7 @@ feat:
   traits:
   - Bard
   trigger: null
-- action: null
+- actioncost: null
   descr: Your songs overwhelm the target with unbearable emotion, potentially striking
     them dead on the spot. You learn the fatal aria composition spell. Increase the
     number of Focus Points in your focus pool by 1.
@@ -4506,7 +4506,7 @@ feat:
   traits:
   - Bard
   trigger: null
-- action: null
+- actioncost: null
   descr: You develop another incredible creation. You gain an additional 10th-level
     spell slot.
   frequency: null
@@ -4524,7 +4524,7 @@ feat:
   traits:
   - Bard
   trigger: null
-- action: null
+- actioncost: null
   descr: You are able to weave countless performances together into a solo symphony.
     You are no longer limited to a single composition each turn or a single composition
     at a time; when you use a new composition, all previous compositions’ effects
@@ -4543,7 +4543,7 @@ feat:
   traits:
   - Bard
   trigger: null
-- action: null
+- actioncost: null
   descr: You embody an aspect of your deity. Choose one of your deity’s domains from
     those listed on page 441. You gain the domain’s initial domain spell as a devotion
     spell.
@@ -4561,7 +4561,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: You can use Retributive Strike with a ranged weapon. In addition, if the
     foe that triggered your reaction is within 5 feet of your reach but not in your
     reach, as part of your reaction you can Step to put the foe in your reach before
@@ -4581,7 +4581,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: With a burst of divine liberation, your ally’s movement from your Liberating
     Step is unaffected by difficult terrain, greater difficult terrain, narrow surfaces,
     and uneven ground.
@@ -4600,7 +4600,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: Guilt clouds the minds of those who ignore your Glimpse of Redemption. Instead
     of making the triggering creature enfeebled 2, you can make it stupefied 2 for
     the same duration.
@@ -4619,7 +4619,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: You call upon your deity’s grace, gaining a +2 circumstance bonus to the
     save.
   frequency: null
@@ -4637,7 +4637,7 @@ feat:
   traits:
   - Champion
   trigger: You attempt a save against a spell, before you roll.
-- action: null
+- actioncost: null
   descr: 'You’ve sworn to slay evil dragons. Add the following tenet to your code
     after the others: “You must slay evil dragons you encounter as long as you have
     a reasonable chance of success. Your Retributive Strike gains a +4 circumstance
@@ -4663,7 +4663,7 @@ feat:
   - Champion
   - Oath
   trigger: null
-- action: null
+- actioncost: null
   descr: 'You’ve sworn an oath to banish the corruption of fiends to the dark planes
     they call home. Add the following tenet to your champion’s code after the other
     tenets: “You must banish or slay fiends you come across as long as you have a
@@ -4691,7 +4691,7 @@ feat:
   - Champion
   - Oath
   trigger: null
-- action: null
+- actioncost: null
   descr: 'You’ve sworn an oath to put the undead to rest. Add the following tenet
     to your champion’s code after the other tenets: “You must end the existence of
     undead you encounter as long as you have a reasonable chance of success; in the
@@ -4720,7 +4720,7 @@ feat:
   - Champion
   - Oath
   trigger: null
-- action: null
+- actioncost: null
   descr: 'You’ve sworn an oath to hunt down wicked evildoers and bring them to judgment.
     Add the following tenet to your code after the others: “You must hunt down and
     exterminate evil creatures that have committed heinous atrocities as long as you
@@ -4742,7 +4742,7 @@ feat:
   - Champion
   - Oath
   trigger: null
-- action: null
+- actioncost: null
   descr: You stand strong in the face of danger and inspire your allies to do the
     same. Whenever you become frightened, reduce the condition value by 1 (to a minimum
     of 0). At the end of your turn when you would reduce your frightened condition
@@ -4762,7 +4762,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: Your faith makes you resistant to disease, protecting you as you offer succor
     to the ill. You gain a +1 status bonus to saves against diseases. In addition,
     if you roll a success on a save against a disease, you get a critical success
@@ -4782,7 +4782,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: Your touch relieves fear and restores movement. If the next action you use
     is to cast lay on hands, you can attempt to counteract a fear effect or an effect
     imposing the paralyzed condition on the target, in addition to the other benefits
@@ -4804,7 +4804,7 @@ feat:
   - Concentrate
   - Metamagic
   trigger: null
-- action: null
+- actioncost: null
   descr: You lash out at a foe that leaves an opening. Make a melee Strike against
     the triggering creature. If your attack is a critical hit and the trigger was
     a manipulate action, you disrupt that action. This Strike doesn’t count toward
@@ -4828,7 +4828,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: You excoriate a foe for its wrath against goodly creatures. You can cast
     the litany against wrath devotion spell. Increase the number of Focus Points in
     your focus pool by 1.
@@ -4846,7 +4846,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: You and your mount have grown closer, and your loyalty to each other is unbreakable.
     The mount you gained through the divine ally class feature is now a mature animal
     companion (page 214). In addition, your mount never attacks you, even if it is
@@ -4865,7 +4865,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: You use your shield to protect your allies as well as yourself. When you
     have a shield raised, you can use your Shield Block reaction when an attack is
     made against an ally adjacent to you. If you do, the shield prevents that ally
@@ -4886,7 +4886,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: Your blade ally becomes an even more powerful tool against evildoers. Select
     one foe you can see. Until the start of your next turn, your Strikes with the
     weapon your blade ally inhabits against that foe deal an extra 4 good damage,
@@ -4908,7 +4908,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: Through your conviction, you have glimpsed the deeper secrets of your deity’s
     domain. You gain an advanced domain spell from the domain you chose with Deity’s
     Domain. You can cast that spell as a devotion spell. Increase the number of Focus
@@ -4927,7 +4927,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: Your faith enhances your ability to remove conditions. When you use Mercy,
     you can instead attempt to counteract the blinded, deafened, sickened, or slowed
     conditions.
@@ -4946,7 +4946,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: Your devotion to your mount manifests as a surge of positive energy. When
     you cast lay on hands on your mount, you can restore 10 Hit Points, plus 10 for
     each heightened level.
@@ -4965,7 +4965,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: You can block with your shield instinctively. At the start of each of your
     turns, you gain an additional reaction that you can use only to perform a Shield
     Block.
@@ -4984,7 +4984,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: Your inner grace attracts the attention of a second protective spirit. Choose
     a second type of divine ally and gain its benefits.
   frequency: null
@@ -5002,7 +5002,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: You sense evil as a queasy or foreboding feeling. When in the presence of
     an aura of evil that is powerful or overwhelming (page 328), you eventually detect
     the aura, though you might not do so instantly, and you can’t pinpoint the location.
@@ -5026,7 +5026,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: Your devotion is strong enough to increase your focus to incredible heights.
     If you have spent at least 2 Focus Points since the last time you Refocused, you
     recover 2 Focus Points when you Refocus instead of 1.
@@ -5045,7 +5045,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: Under your care, your mount has realized its innate potential. The mount
     you gained through the divine ally class feature is now a nimble or savage animal
     companion (page 214). During an encounter, even if you don’t use the Command an
@@ -5065,7 +5065,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: You rail against the sin of sloth, turning a foe’s laziness against it. You
     can cast the litany against sloth devotion spell. Increase the number of Focus
     Points in your focus pool by 1.
@@ -5084,7 +5084,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: 'Your divine ally radiates power, enhancing your chosen weapon. When you
     choose the weapon for your blade ally during your daily preparations, add the
     following property runes to the list of effects you can choose from:  flaming
@@ -5105,7 +5105,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: When you shield your ally against an attack, you call upon your power to
     protect your ally further. You use the Shield Block reaction to prevent damage
     to an ally and also use your champion’s reaction against the foe that attacked
@@ -5127,7 +5127,7 @@ feat:
   - Flourish
   trigger: A foe’s attack against an ally matches the trigger for both your Shield
     Block reaction and your champion’s reaction.
-- action: null
+- actioncost: null
   descr: The divine grace that flows through you grants reprieve from an affliction.
     When you use Mercy, you can instead attempt to counteract a curse, disease, or
     poison.
@@ -5146,7 +5146,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: You radiate an aura of pure belief that imbues your attacks and those of
     nearby allies with holy power. Your Strikes deal an extra 1 good damage against
     evil creatures. Also, each good-aligned ally within 15 feet gains this benefit
@@ -5166,7 +5166,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: You call upon divine power and make a weapon or unarmed Strike against a
     foe you have witnessed harming an ally or innocent. The Strike deals two extra
     weapon damage dice if the target of your Strike is evil. Whether or not the target
@@ -5188,7 +5188,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: You can suffer so that others might live. You can cast the champion’s sacrifice
     devotion spell. Increase the number of Focus Points in your focus pool by 1.
   frequency: null
@@ -5205,7 +5205,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: You use your shield to harry your enemies, preventing them from stepping
     away from or around you. All spaces adjacent to you are difficult terrain for
     your enemies.
@@ -5224,7 +5224,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: When you cast doubt upon your foes, the effect lasts longer than usual. After
     being enfeebled 2 by your Glimpse of Redemption, the foe is enfeebled 1 for 1
     minute. If you have Weight of Guilt, after being stupefied 2 by your Glimpse of
@@ -5245,7 +5245,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: Instead of you taking a Step at the end of your Liberating Step, the triggering
     ally can Stride up to half their Speed. Even if you have exalt, only the triggering
     ally gains this benefit.
@@ -5264,7 +5264,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: Your aura hampers fiends’ teleportation. Your aura attempts to counteract
     teleportation spells cast by fiends within 15 feet, using the spell level and
     DC of your devotion spells.
@@ -5283,7 +5283,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: Your aura protects against necromantic effects. You and all allies within
     15 feet gain resistance 5 to negative energy and a +1 status bonus to saves against
     necromancy effects.
@@ -5302,7 +5302,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: Your righteous aura dampens evil’s might. You and all allies within 15 feet
     gain evil resistance 5.
   frequency: null
@@ -5320,7 +5320,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: When you call upon others to take retribution, you also guide their aim.
     When you use Retributive Strike, your allies who make Strikes take only a –2 penalty,
     instead of a –5 penalty.
@@ -5339,7 +5339,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: At the start of each of your turns, you gain an additional reaction that
     you can use only for your champion’s reaction.
   frequency: null
@@ -5357,7 +5357,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: You call upon righteousness to expose an evil foe’s weakness. You can cast
     the litany of righteousness devotion spell. Increase the number of Focus Points
     in your focus pool by 1.
@@ -5376,7 +5376,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: Your aura protects against destructive energies and dragons’ breath. You
     and all allies within 15 feet gain resistance equal to your Charisma modifier
     to acid, cold, electricity, fire, and poison. If the source of one of these types
@@ -5396,7 +5396,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: 'Guided by your ongoing care, your steed has developed incredible intelligence
     and skill. The mount you gained through the divine ally class feature is now a
     specialized animal companion (page 217). You can select one of the usual specializations
@@ -5421,7 +5421,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: Divine energy fills your weapon. Whenever you critically hit a foe with Smite
     Evil or a Retributive Strike, your attack adds an extra damage die, and the target
     is slowed 1 on its next turn.
@@ -5440,7 +5440,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: You protect an ally with both your shield and your body. Whenever you use
     the Shield Block reaction to prevent damage to an ally, you can evenly split the
     remaining damage after the Shield Block between the ally and yourself.
@@ -5459,7 +5459,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: You take on a celestial countenance, appearing like a type of celestial who
     serves your deity; for example, as an angel, you would gain a halo and feathery
     wings. You gain a fly Speed equal to your Speed. You gain darkvision if you don’t
@@ -5480,7 +5480,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: Your mercy transcends the bounds of life and death. When you use Mercy, you
     can cast lay on hands on a creature that died since your last turn to return it
     to life. The target returns to life with 1 hit point and becomes wounded 1. You
@@ -5501,7 +5501,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: Your steed gains incredible celestial powers granted by your deity. It gains
     darkvision, its maximum Hit Points increase by 40, and it gains weakness 10 to
     evil damage. Additionally, it grows wings appropriate to a servitor of your deity
@@ -5523,7 +5523,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: 'Your divine ally turns your chosen weapon into a paragon of its type. When
     you choose the weapon for your blade divine ally during your preparations, add
     the following property runes to the list of effects you can choose from: dancing,
@@ -5543,7 +5543,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: Your shield is a vessel of divine protection. When you’re wielding your chosen
     shield, it is always raised, even without you using the Raise a Shield action.
     Your chosen shield doubles its HP and BT, rather than increasing them by half.
@@ -5565,7 +5565,7 @@ feat:
   traits:
   - Champion
   trigger: null
-- action: null
+- actioncost: null
   descr: Your deity’s weapon is especially powerful in your hands. When you are wielding
     your deity’s favored weapon, increase the damage die size of that weapon by one
     step. If your deity’s favored weapon is an unarmed attack (such as a fist, if
@@ -5586,7 +5586,7 @@ feat:
   traits:
   - Cleric
   trigger: null
-- action: null
+- actioncost: null
   descr: 'Your deity bestows a special spell related to their powers. Select one domain—a
     subject of particular interest to you within your religion—from your deity’s list.
     You gain an initial domain spell for that domain, a spell unique to the domain
@@ -5607,7 +5607,7 @@ feat:
   traits:
   - Cleric
   trigger: null
-- action: null
+- actioncost: null
   descr: The mordant power of your negative energy grows. When you cast harm, you
     roll d10s instead of d8s.
   frequency: null
@@ -5625,7 +5625,7 @@ feat:
   traits:
   - Cleric
   trigger: null
-- action: null
+- actioncost: null
   descr: Your positive energy is even more vibrant and restorative. When you cast
     heal, you roll d10s instead of d8s.
   frequency: null
@@ -5643,7 +5643,7 @@ feat:
   traits:
   - Cleric
   trigger: null
-- action: null
+- actioncost: null
   descr: You combine holy energy with positive energy to damage demons, devils, and
     their evil ilk. Heal spells you cast damage fiends as though they were undead.
   frequency: null
@@ -5661,7 +5661,7 @@ feat:
   traits:
   - Cleric
   trigger: null
-- action: null
+- actioncost: null
   descr: You study a wider range of simple spells. You can prepare two additional
     cantrips each day.
   frequency: null
@@ -5679,7 +5679,7 @@ feat:
   traits:
   - Cleric
   trigger: null
-- action: null
+- actioncost: null
   descr: You’re a conduit for positive energy, and as you cit through you, it heals
     some of your minor injuries. When you cast the heal spell to heal a single creature
     other than yourself, you regain Hit Points equal to the spell level of the heal
@@ -5701,7 +5701,7 @@ feat:
   - Healing
   - Positive
   trigger: null
-- action: null
+- actioncost: null
   descr: Carefully etching a sacred image into a physical object, you steel yourself
     for battle. You can spend 10 minutes emblazoning a symbol of your deity upon a
     weapon or shield. The symbol doesn’t fade until 1 year has passed, but if you
@@ -5726,7 +5726,7 @@ feat:
   - Cleric
   - Exploration
   trigger: null
-- action: null
+- actioncost: null
   descr: You draw the life force out of your enemies to heal your own wounds. When
     you cast a harm spell and damage at least one living creature, you regain Hit
     Points equal to the spell level of your harm spell. If you aren’t a living creature,
@@ -5747,7 +5747,7 @@ feat:
   - Cleric
   - Healing
   trigger: null
-- action: null
+- actioncost: null
   descr: Undead harmed by your positive energy might flee, compelled by an innate
     aversion to the force opposite undeath. When you use a heal spell to damage undead,
     each undead of your level or lower that critically fails its save gains the fleeing
@@ -5767,7 +5767,7 @@ feat:
   traits:
   - Cleric
   trigger: null
-- action: null
+- actioncost: null
   descr: As you explore your deity’s aspects, you move beyond restrictions on healing
     or harming. You can prepare either harm or heal in the spell slots gained from
     the harmful font or healing font.
@@ -5786,7 +5786,7 @@ feat:
   traits:
   - Cleric
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: You siphon the destructive energies of positive or negative energy through
     a melee attack and into your foe. Make a melee Strike and add the spell’s damage
     to the Strike’s damage. This is negative damage if you expended a harm spell or
@@ -5810,7 +5810,7 @@ feat:
   - Divine
   - Necromancy
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You grasp the animating force within an undead creature and bend it to your
     will. If the next action you use is to cast harm targeting one undead creature,
     you transform the effects of that harm spell. Instead of harm’s normal effects,
@@ -5835,7 +5835,7 @@ feat:
   - Concentrate
   - Metamagic
   trigger: null
-- action: null
+- actioncost: null
   descr: You can shape the energy you channel in a single direction, reaching farther
     and in a more directed fashion. When you cast a version of harm or heal that has
     an area, you can make its area a 60-foot cone instead of a 30-foot emanation.
@@ -5854,7 +5854,7 @@ feat:
   traits:
   - Cleric
   trigger: null
-- action: null
+- actioncost: null
   descr: You can direct excess channeled energy outward to benefit an ally. You can
     grant the Hit Points you would regain from Communal Healing to any one creature
     within the range of your heal spell instead of yourself. You can also use Communal
@@ -5875,7 +5875,7 @@ feat:
   traits:
   - Cleric
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You pour negative energy into your undead subject to empower its attacks.
     If the next action you use is to cast harm to restore Hit Points to a single undead
     creature, the target then deals an additional 1d6 negative damage with its melee
@@ -5899,7 +5899,7 @@ feat:
   - Concentrate
   - Metamagic
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: The sheer force of your faith can bring a foe crashing down. If the next
     action you use is to cast harm or heal to damage one creature, the target is knocked
     prone if it takes any damage from the spell. If the target critically fails its
@@ -5922,7 +5922,7 @@ feat:
   - Concentrate
   - Metamagic
   trigger: null
-- action: Free Action
+- actioncost: Free Action
   descr: You siphon residual spell energy into a weapon you’re wielding. Until the
     end of your turn, the weapon deals an additional 1d4 force damage. You can instead
     deal an additional 1d6 damage of an alignment type that matches one of your deity’s
@@ -5944,7 +5944,7 @@ feat:
   - Cleric
   trigger: You finish Casting a Spell using one of your divine spell slots on your
     turn.
-- action: null
+- actioncost: null
   descr: As you call down divine power, you can prevent some enemies from benefiting
     or some allies from being hurt. When you cast a version of harm or heal that has
     an area, you can designate a number of creatures equal to your Charisma modifier
@@ -5964,7 +5964,7 @@ feat:
   traits:
   - Cleric
   trigger: null
-- action: null
+- actioncost: null
   descr: Confident in your technique, you don’t lose spells easily. If a reaction
     would disrupt your spellcasting action, attempt a DC 15 fiat check. If you succeed,
     your action isn’t disrupted.
@@ -5991,7 +5991,7 @@ feat:
   - Druid
   - Wizard
   trigger: null
-- action: null
+- actioncost: null
   descr: 'Your studies or prayers have unlocked deeper secrets of your deity’s domain.
     You gain an advanced domain spell from one of your domains (as listed in Table
     8–2: Domains on page 441). Increase the number of Focus Points in your focus pool
@@ -6011,7 +6011,7 @@ feat:
   traits:
   - Cleric
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You bring a weapon into metaphysical concordance with your deity’s beliefs.
     When you select this feat, choose chaotic, evil, good, or lawful. Your choice
     must match one of your deity’s alignment components. This action has the trait
@@ -6033,7 +6033,7 @@ feat:
   - Divine
   - Evocation
   trigger: null
-- action: null
+- actioncost: null
   descr: 'You can remove conditions with divine grace. You can sacrifice one heal
     spell you’ve prepared in your extra slots from healing font to cast one of the
     following spells instead: remove curse, remove disease, remove paralysis, or restoration.
@@ -6053,7 +6053,7 @@ feat:
   traits:
   - Cleric
   trigger: null
-- action: null
+- actioncost: null
   descr: Your positive energy sets undead alight. When you use a heal spell to damage
     undead, each undead that takes damage also takes persistent fire damage equal
     to the spell’s level.
@@ -6072,7 +6072,7 @@ feat:
   traits:
   - Cleric
   trigger: null
-- action: null
+- actioncost: null
   descr: With elemental forces, you make your emblazoned symbols more potent. When
     you Emblazon an Armament, you can choose from the following effects instead of
     the effects listed in that feat. These effects have the same restrictions as the
@@ -6092,7 +6092,7 @@ feat:
   traits:
   - Cleric
   trigger: null
-- action: null
+- actioncost: null
   descr: The force of your deity’s castigation strengthens your body so you can strike
     down the wicked. After you damage a fiend using a heal spell, your weapon or unarmed
     Strikes deal extra good damage to fiends equal to half the level of the heal spell
@@ -6113,7 +6113,7 @@ feat:
   traits:
   - Cleric
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: 'The restorative power of your healing invigorates the recipient. If the
     next action you use is to cast heal targeting a single living creature and the
     target regains Hit Points from the spell, it also gains three bonuses until the
@@ -6136,7 +6136,7 @@ feat:
   - Concentrate
   - Metamagic
   trigger: null
-- action: null
+- actioncost: null
   descr: Undead creatures find it all but impossible to resist your commands. When
     you use Command Undead, if the undead succeeds at its save but doesn’t critically
     succeed, it is your minion for 1 round. If the undead fails its save, it is your
@@ -6156,7 +6156,7 @@ feat:
   traits:
   - Cleric
   trigger: null
-- action: null
+- actioncost: null
   descr: Striking out against your enemies draws praise and protection from your deity.
     When you damage a creature with a Strike using your deity’s favored weapon, you
     gain a number of temporary Hit Points equal to half your level, or equal to your
@@ -6177,7 +6177,7 @@ feat:
   traits:
   - Cleric
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: Your faith provides temporary protection in addition to healing. If the next
     action you use is to cast harm or heal on a single target and the target regains
     Hit Points from the spell, it also gains a +2 status bonus to AC and saving throws
@@ -6199,7 +6199,7 @@ feat:
   - Concentrate
   - Metamagic
   trigger: null
-- action: null
+- actioncost: null
   descr: Your devotion to your deity’s domains grows greater, and so does the power
     granted to you. If you have spent at least 2 Focus Points since the last time
     you Refocused, you recover 2 Focus Points when you Refocus instead of 1.
@@ -6218,7 +6218,7 @@ feat:
   traits:
   - Cleric
   trigger: null
-- action: null
+- actioncost: null
   descr: Your deity’s symbol protects against offensive magic. When you Emblazon an
     Armament, you can choose from the following effects instead of the effects listed
     in that feat. These effects have the same restrictions as the base options.
@@ -6237,7 +6237,7 @@ feat:
   traits:
   - Cleric
   trigger: null
-- action: null
+- actioncost: null
   descr: When your deity blesses your warlike acts, you can extend that favor to your
     allies. You can grant the temporary Hit Points from Replenishment of War to an
     ally within 10 feet instead of gaining them yourself. You can grant these temporary
@@ -6258,7 +6258,7 @@ feat:
   traits:
   - Cleric
   trigger: null
-- action: null
+- actioncost: null
   descr: When you call upon your deity’s power to fulfill the promise of their domain,
     you gain divine protection. After you cast a domain spell, you gain resistance
     to all damage until the start of your next turn. The amount of resistance is equal
@@ -6277,7 +6277,7 @@ feat:
   traits:
   - Cleric
   trigger: null
-- action: null
+- actioncost: null
   descr: The alignment you impose on a weapon lasts much longer. The duration of Align
     Armament increases to 1 minute.
   frequency: null
@@ -6295,7 +6295,7 @@ feat:
   traits:
   - Cleric
   trigger: null
-- action: null
+- actioncost: null
   descr: Divine power is always at your fingertips, swiftly responding to your call.
     When you cast harm or heal by spending 2 actions, you can get the effects of the
     3-action version instead of the 2-action version. You can do this with harm if
@@ -6316,7 +6316,7 @@ feat:
   traits:
   - Cleric
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: The force of your blow sends your victim back to its home plane. You expend
     a banishment spell you have prepared, affecting the creature you critically hit
     without needing to cast the spell. The creature can attempt to resist the spell
@@ -6336,7 +6336,7 @@ feat:
   traits:
   - Cleric
   trigger: You critically hit a creature that is not on its home plane.
-- action: null
+- actioncost: null
   descr: A life of evil has made you a nexus for your deity’s vile power. You’re continuously
     surrounded by a bane spell with a spell level equal to half your level (rounded
     up). The radius is 15 feet, and you can’t increase it. You can Dismiss the spell;
@@ -6356,7 +6356,7 @@ feat:
   traits:
   - Cleric
   trigger: null
-- action: null
+- actioncost: null
   descr: Your good deeds have brought your deity’s grace to you for all of eternity.
     You’re continuously surrounded by a bless spell with a spell level equal to half
     your level (rounded up). The radius is 15 feet, and you can’t increase it. You
@@ -6376,7 +6376,7 @@ feat:
   traits:
   - Cleric
   trigger: null
-- action: null
+- actioncost: null
   descr: You can cause a creature you bring back from the brink of death to thrive
     and continue healing. When you restore Hit Points to a dying creature or bring
     a dead creature back to life and restore Hit Points to it, you grant that creature
@@ -6397,7 +6397,7 @@ feat:
   traits:
   - Cleric
   trigger: null
-- action: null
+- actioncost: null
   descr: The intensity of your focus grows from the investment you’ve placed in your
     domains. If you have spent at least 3 Focus Points since the last time you Refocused,
     you recover 3 Focus Points when you Refocus instead of 1.
@@ -6416,7 +6416,7 @@ feat:
   traits:
   - Cleric
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: When you pull forth positive or negative energy, you also create a smaller
     pocket of that energy. If the next action you use is to cast a 2-action harm or
     heal to heal or damage a single creature, choose one additional creature adjacent
@@ -6440,7 +6440,7 @@ feat:
   - Concentrate
   - Metamagic
   trigger: null
-- action: null
+- actioncost: null
   descr: You easily banish creatures with your weapon. You can use Swift Banishment
     as long as you have a spell slot of 5th level or higher remaining, even if you
     don’t have banishment prepared. You must sacrifice a prepared spell of 5th level
@@ -6463,7 +6463,7 @@ feat:
   traits:
   - Cleric
   trigger: null
-- action: null
+- actioncost: null
   descr: Your extensive service has made you a lesser herald of your deity, which
     affords you certain privileges. First, any creature you encounter knows instinctively
     that you speak for your deity. Second, if you conduct the commune ritual to contact
@@ -6488,7 +6488,7 @@ feat:
   traits:
   - Cleric
   trigger: null
-- action: null
+- actioncost: null
   descr: You are a conduit for truly deific power. You gain an additional 10th-level
     spell slot.
   frequency: null
@@ -6506,7 +6506,7 @@ feat:
   traits:
   - Cleric
   trigger: null
-- action: Free Action
+- actioncost: Free Action
   descr: Deep understanding of divine revelations into the nature of vital essence
     allows you to freely manipulate the effects of your positive or negative energy.
     Use 1 metamagic action that you can perform that normally takes 1 action and can
@@ -6528,7 +6528,7 @@ feat:
   - Cleric
   - Concentrate
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain the service of a young animal companion that travels with you on
     your adventures and obeys any simple commands you give it to the best of its abilities.
     See Animal Companions on page 214 for more information.
@@ -6547,7 +6547,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain a leshy familiar, a Tiny plant that embodies one of the many spirits
     of nature. Other than taking the form of a plant instead of an animal, this familiar
     uses all the same rules as other familiars, which are detailed on page 217.
@@ -6566,7 +6566,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: null
+- actioncost: null
   descr: You are at home out in the elements, reveling in the power of nature unleashed.
     You do not take circumstance penalties to ranged spell attacks or Perception checks
     caused by weather, and your targeted spells don’t require a flat check to succeed
@@ -6586,7 +6586,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You manipulate the energy of your spell, causing it to spread out and affect
     a wider area. If the next action you use is to Cast a Spell that has an area of
     a burst, cone, or line and does not have a duration, increase the area of that
@@ -6619,7 +6619,7 @@ feat:
   - Sorcerer
   - Wizard
   trigger: null
-- action: null
+- actioncost: null
   descr: You are one with the wild, always changing and adapting to meet any challenge.
     You gain the wild shape order spell, which lets you transform into a variety of
     forms that you can expand with druid feats.
@@ -6638,7 +6638,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: null
+- actioncost: null
   descr: You call upon the creatures of nature to come to your aid. You can spend
     10 minutes in concert with nature to replace one of the spells you’ve prepared
     in one of your druid spell slots with a summon animal or summon plants and fungi
@@ -6658,7 +6658,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: null
+- actioncost: null
   descr: You infuse your familiar with additional primal energy, increasing its abilities.
     You can select four familiar or master abilities each day, instead of two.
   frequency: null
@@ -6676,7 +6676,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: null
+- actioncost: null
   descr: You have learned the secrets of another druidic order, passing whatever rites
     of initiation that order requires and gaining access to its secrets. Choose an
     order other than your own. You gain a 1st-level feat that lists that order as
@@ -6699,7 +6699,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: Your affinity for the natural world grants you protection against some of
     its dangers. You gain poison resistance equal to half your level, and you gain
     a +1 status bonus to saving throws against poisons.
@@ -6718,7 +6718,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: With additional care and effort, you can take on an alternate form for a
     longer period of time. If your next action is to cast wild shape, wild shape’s
     spell level is 2 lower than normal (minimum 1st level), but you can remain transformed
@@ -6741,7 +6741,7 @@ feat:
   - Manipulate
   - Metamagic
   trigger: null
-- action: null
+- actioncost: null
   descr: Your animal companion grows up, becoming a mature animal companion, which
     grants it additional capabilities. See the animal companion rules on page 214
     for more information. Your animal companion is better trained than most. During
@@ -6761,7 +6761,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: null
+- actioncost: null
   descr: You have delved deeper into the teaching of a new order, gaining access to
     a coveted order spell. Choose an order you have selected with Order Explorer.
     You gain the initial order spell from that order.
@@ -6780,7 +6780,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: null
+- actioncost: null
   descr: Your form is as mutable as the weather, changing to meet your whim. You add
     the forms listed in humanoid form to your wild shape list.
   frequency: null
@@ -6798,7 +6798,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: null
+- actioncost: null
   descr: You can always find a path, almost as if foliage parted before you. You ignore
     any difficult terrain caused by plants, such as bushes, vines, and undergrowth.
     Even plants manipulated by magic don’t impede your progress.
@@ -6817,7 +6817,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: null
+- actioncost: null
   descr: You can communicate with plants on a basic level and use Diplomacy to Make
     an Impression on them and to make very simple Requests of them. Non-creature plants
     typically can’t fulfill most requests you might ask of them unless you have access
@@ -6839,7 +6839,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: null
+- actioncost: null
   descr: Your understanding of life expands, allowing you to mimic a wider range of
     creatures. Add the forms in insect form to your wild shape list. Whenever you
     use wild shape to polymorph into the non-flying insect form listed in pest form,
@@ -6859,7 +6859,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: You lash out, directing a burst of storming fury toward a creature that has
     harmed you. You cast tempest surge on the triggering opponent and push that creature,
     moving it 5 feet away from you if it fails its Reflex save, or 10 feet if it critically
@@ -6880,7 +6880,7 @@ feat:
   - Druid
   trigger: An opponent adjacent to you critically hits you with a melee weapon or
     melee unarmed attack.
-- action: null
+- actioncost: null
   descr: You have mastered the shape of ferocious dinosaurs. Add the forms listed
     in dinosaur form to your wild shape list. Whenever you use wild shape to take
     a form that grants you a specific Athletics modifier, you gain a +1 status bonus
@@ -6900,7 +6900,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: null
+- actioncost: null
   descr: You have learned some of the tricks the fey use to bend primal magic toward
     illusions and trickery. Add illusory disguise, illusory object, illusory scene,
     and veil to your spell list as primal spells.
@@ -6919,7 +6919,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: null
+- actioncost: null
   descr: Your animal companion continues to grow and develop. It becomes a nimble
     or savage animal companion (your choice), gaining additional capabilities determined
     by the type of companion (page 214).
@@ -6937,7 +6937,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: null
+- actioncost: null
   descr: Wings free you from the shackles of the ground below. Add the bat and bird
     forms in aerial form to your wild shape list. If you have Insect Shape, you also
     add the wasp form to your wild shape list. If you have Ferocious Shape, you also
@@ -6959,7 +6959,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: null
+- actioncost: null
   descr: You bid the winds to lift and carry you through the air. You gain the stormwind
     flight order spell. Increase the number of Focus Points in your focus pool by
     1.
@@ -6978,7 +6978,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: null
+- actioncost: null
   descr: You understand the fundamental elements of nature such that you can imbue
     them into your body and manifest as a living embodiment of those elements. Add
     the forms in elemental form to your wild shape list. Whenever you’re polymorphed
@@ -6998,7 +6998,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You can take advantage of shapechanging magic to close wounds and patch injuries.
     If your next action is to cast a non-cantrip polymorph spell that targets only
     one creature, your polymorph spell also restores 1d6 Hit Points per spell level
@@ -7019,7 +7019,7 @@ feat:
   - Druid
   - Metamagic
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: With a complex gesture, you call upon the primal power of your spell to overcome
     enemies’ resistances. If the next action you use is to Cast a Spell, the spell
     ignores an amount of the target’s resistance to acid, cold, electricity, fire,
@@ -7043,7 +7043,7 @@ feat:
   - Manipulate
   - Metamagic
   trigger: null
-- action: null
+- actioncost: null
   descr: You can take the form of a plant creature. Add the forms listed in plant
     form to your wild shape list; if you don’t have wild shape, you can instead cast
     plant form once per day, heightened to the highest spell level you can cast. Whenever
@@ -7064,7 +7064,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: null
+- actioncost: null
   descr: You and your animal companion fight in tandem, distracting your foes and
     keeping them off balance. Whenever you and your animal companion are adjacent
     to the same foe, you are both flanking that foe with each other, regardless of
@@ -7083,7 +7083,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: null
+- actioncost: null
   descr: You can take on the form of some of the world’s most fearsome creatures.
     Add the forms listed in dragon form to your wild shape list. Whenever you’re polymorphed
     into another form using wild shape, you gain resistance 5 to your choice of acid,
@@ -7103,7 +7103,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: null
+- actioncost: null
   descr: You share a special kinship with all things green and living. You (and your
     leshy familiar, if you have one) are constantly under the effects of speak with
     plants. Most non-creature plants recognize you as a druid of the leaf order and
@@ -7123,7 +7123,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: null
+- actioncost: null
   descr: Your connection to nature is particularly strong, and the spirits of nature
     flock around you, helping you replenish your focus. If you have spent at least
     2 Focus Points since the last time you Refocused, you recover 2 Focus Points when
@@ -7143,7 +7143,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: null
+- actioncost: null
   descr: Whenever you summon an ally, you can empower it with the elemental power
     of air, earth, fire, or water. You gain the primal summons order spell.
   frequency: null
@@ -7161,7 +7161,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: null
+- actioncost: null
   descr: Your animal companion continues to grow in power and ability, and it is now
     cunning enough to become specialized. Your animal companion gains one specialization
     of your choice. (See the Animal Companion section on page 214.)
@@ -7179,7 +7179,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: null
+- actioncost: null
   descr: With primal magic sustaining you, you cease aging. The overflowing primal
     energy gives you a +2 status bonus to saves against diseases and primal magic.
   frequency: null
@@ -7197,7 +7197,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: null
+- actioncost: null
   descr: You transform into a plant version of yourself. You gain the plant trait
     and lose any trait that’s inappropriate for your new form (typically humanoid
     for a PC, but also possibly animal or fungus). You can change from a form that
@@ -7224,7 +7224,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: null
+- actioncost: null
   descr: You can fill an area with devastating briars that impale and impede your
     foes. You gain the impaling briars order spell. Increase the number of Focus Points
     in your focus pool by 1.
@@ -7242,7 +7242,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: null
+- actioncost: null
   descr: You can transform into a powerful magical creature. Add the purple worm and
     sea serpent forms listed in monstrosity form to your wild shape list. If you have
     Soaring Shape, add the phoenix form listed in aerial form to your wild shape list.
@@ -7261,7 +7261,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: null
+- actioncost: null
   descr: You can invoke nature’s fury upon your foes. You gain the storm lord order
     spell. Increase the number of Focus Points in your focus pool by 1.
   frequency: null
@@ -7279,7 +7279,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: null
+- actioncost: null
   descr: Thanks to magic and muscle memory, you can stay in your alternate forms indefinitely;
     you may have even forgotten your original form. When you use Form Control, instead
     of lasting 1 hour, wild shape is permanent until you Dismiss it.
@@ -7298,7 +7298,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: null
+- actioncost: null
   descr: Your reservoir of Focus Points is a deep wellspring. If you have spent at
     least 3 Focus Points since the last time you Refocused, you recover 3 Focus Points
     when you Refocus instead of 1.
@@ -7317,7 +7317,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: null
+- actioncost: null
   descr: You have entwined yourself with the natural world, and its full power flows
     through you. You gain an additional 10th-level spell slot.
   frequency: null
@@ -7334,7 +7334,7 @@ feat:
   traits:
   - Druid
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You can cast your spells effortlessly by tapping into the leylines of the
     world. If your next action is to Cast a Spell of 5th level or lower that has no
     duration, you don’t expend the prepared spell as you cast it.
@@ -7356,7 +7356,7 @@ feat:
   - Manipulate
   - Metamagic
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: You transcend the limitations of form. While under the effects of wild shape,
     you can change into any other form on your wild shape list; if the durations of
     the forms would vary, use the shorter of the two durations. Once per day, you
@@ -7378,7 +7378,7 @@ feat:
   - Concentrate
   - Druid
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: You lash out at your foe with both weapons. Make two Strikes, one with each
     of your two melee weapons, each using your current multiple attack penalty. Both
     Strikes must have the same target. If the second Strike is made with a weapon
@@ -7402,7 +7402,7 @@ feat:
   traits:
   - Fighter
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You make a controlled attack, fully accounting for your momentum. Make a
     Strike. The Strike gains the following failure effect.
   frequency: null
@@ -7421,7 +7421,7 @@ feat:
   - Fighter
   - Press
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You take aim to pick off nearby enemies quickly. When using a ranged volley
     weapon while you are in this stance, you don’t take the penalty to your attack
     rolls from the volley trait. When using a ranged weapon that doesn’t have the
@@ -7444,7 +7444,7 @@ feat:
   - Open
   - Stance
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: You unleash a particularly powerful attack that clobbers your foe but leaves
     you a bit unsteady. Make a melee Strike. This counts as two attacks when calculating
     your multiple attack penalty. If this Strike hits, you deal an extra die of weapon
@@ -7466,7 +7466,7 @@ feat:
   - Fighter
   - Flourish
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: You can snap your shield into place just as you would take a blow, avoiding
     the hit at the last second. You immediately use the Raise a Shield action and
     gain your shield’s bonus to AC. The circumstance bonus from the shield applies
@@ -7486,7 +7486,7 @@ feat:
   traits:
   - Fighter
   trigger: An enemy hits you with a melee Strike.
-- action: Single Action
+- actioncost: Single Action
   descr: You combine an attack with quick grappling moves to throw an enemy off balance
     as long as it stays in your reach. Make a Strike while keeping one hand free.
     If this Strike hits, the target is flat-footed until the start of your next turn
@@ -7506,7 +7506,7 @@ feat:
   traits:
   - Fighter
   trigger: null
-- action: Free Action
+- actioncost: Free Action
   descr: You push back as you block the attack, knocking your foe away or off balance.
     You use your shield to push the triggering creature, either automatically Shoving
     it 5 feet or causing it to become flat-footed until the start of your next turn.
@@ -7530,7 +7530,7 @@ feat:
   - Fighter
   trigger: You use the Shield Block reaction, and the opponent that triggered Shield
     Block is adjacent to you and is your size or smaller.
-- action: Single Action
+- actioncost: Single Action
   descr: With a quick shot, you interfere with a foe in combat. You can use the Aid
     action with a ranged weapon you wield. Instead of being within reach of the target,
     you must be within maximum range of the target. An Assisting Shot uses ammunition
@@ -7550,7 +7550,7 @@ feat:
   traits:
   - Fighter
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: Throwing your weight behind your attack, you hit your opponent hard enough
     to make it stumble back. Make a Strike with a two-handed melee weapon. If you
     hit a target that is your size or smaller, that creature is flat-footed until
@@ -7574,7 +7574,7 @@ feat:
   - Fighter
   - Press
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You swipe at your opponent and grab at them. Make a melee Strike while keeping
     one hand free. If the Strike hits, you grab the target using your free hand. The
     creature remains grabbed until the end of your next turn or until it Escapes,
@@ -7595,7 +7595,7 @@ feat:
   - Fighter
   - Press
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You can parry attacks against you with your one-handed weapon. You gain a
     +2 circumstance bonus to AC until the start of your next turn as long as you continue
     to meet the requirements.
@@ -7615,7 +7615,7 @@ feat:
   traits:
   - Fighter
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: Your blow not only wounds creatures but also shatters their confidence. Make
     a melee Strike. If you hit and deal damage, the target is frightened 1, or frightened
     2 on a critical hit.
@@ -7637,7 +7637,7 @@ feat:
   - Fighter
   - Mental
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: Extending your body to its limits, you attack an enemy that would normally
     be beyond your reach. Make a Strike with a melee weapon, increasing your reach
     by 5 feet for that Strike. If the weapon has the disarm, shove, or trip trait,
@@ -7657,7 +7657,7 @@ feat:
   traits:
   - Fighter
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: You shoot twice in blindingly fast succession. Make two Strikes, each against
     a separate target and with a –2 penalty. Both attacks count toward your multiple
     attack penalty, but the penalty doesn’t increase until after you’ve made both
@@ -7678,7 +7678,7 @@ feat:
   - Fighter
   - Flourish
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You snap your free hand over to grip your weapon just long enough to add
     momentum and deliver a more powerful blow to your opponent. Make a Strike with
     the required weapon. You quickly switch your grip during the Strike in order to
@@ -7705,7 +7705,7 @@ feat:
   - Fighter
   - Flourish
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: You make an attack to knock a foe off balance, then follow up immediately
     with a sweep to topple them. Make a melee Strike. If it hits and deals damage,
     you can attempt an Athletics check to Trip the creature you hit. If you’re wielding
@@ -7728,7 +7728,7 @@ feat:
   - Fighter
   - Flourish
   trigger: null
-- action: null
+- actioncost: null
   descr: You can push larger foes around with your attack. You can use Aggressive
     Block or Brutish Shove against a creature up to two sizes larger than you. When
     a creature you Shove has to stop moving because it would hit an object, it takes
@@ -7749,7 +7749,7 @@ feat:
   traits:
   - Fighter
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You turn your foes’ flanking against them with a quick reverse. Make a melee
     Strike against one of the flanking enemies and make a second Strike with the same
     weapon or unarmed attack against a different enemy that is flanking you. This
@@ -7772,7 +7772,7 @@ feat:
   - Flourish
   - Press
   trigger: null
-- action: null
+- actioncost: null
   descr: When your shield is up, your enemies’ blows can’t touch you. hen you have
     your shield raised, you can Stride to move half your Speed without triggering
     reactions that are triggered by your movement (such as Attacks of Opportunity).
@@ -7793,7 +7793,7 @@ feat:
   traits:
   - Fighter
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You use your two weapons to parry attacks. You gain a +1 circumstance bonus
     to AC until the start of your next turn, or a +2 circumstance bonus if either
     weapon has the parry trait. You lose this circumstance bonus if you no longer
@@ -7813,7 +7813,7 @@ feat:
   traits:
   - Fighter
   trigger: null
-- action: null
+- actioncost: null
   descr: You’ve studied the art of wielding an advanced weapon. Choose a weapon group.
     You gain proficiency with all advanced weapons in that group as if they were martial
     weapons of their weapon group.
@@ -7832,7 +7832,7 @@ feat:
   traits:
   - Fighter
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: When an enemy’s movement is compromised, you deliver a more deadly blow.
     Make a Strike against a creature that is grabbed, prone, or restrained. You gain
     a circumstance bonus to damage on this Strike equal to the number of weapon damage
@@ -7856,7 +7856,7 @@ feat:
   - Fighter
   - Press
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You adopt a fencing stance that improves your control over your weapon. While
     you are in this stance, you gain a +1 circumstance bonus to Athletics checks to
     Disarm and a +2 circumstance bonus to your Reflex DC when defending against checks
@@ -7879,7 +7879,7 @@ feat:
   - Fighter
   - Stance
   trigger: null
-- action: null
+- actioncost: null
   descr: You’ve learned to maintain your balance even when swinging furiously. When
     you make a Power Attack with a melee weapon you’re wielding in two hands, it counts
     as one attack toward your multiple attack penalty instead of two.
@@ -7898,7 +7898,7 @@ feat:
   traits:
   - Fighter
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: You use your weapon to deflect the attack against your ally, granting a +2
     circumstance bonus to their Armor Class against the triggering attack. This turns
     the triggering critical hit into a hit, or the triggering hit into a miss.
@@ -7919,7 +7919,7 @@ feat:
   trigger: An ally within your melee reach is hit by an attack, you can see the attacker,
     and the ally gaining a +2 circumstance bonus to AC would turn the critical hit
     into a hit or the hit into a miss.
-- action: null
+- actioncost: null
   descr: You can use your shield to fend off the worst of area effects and other damage.
     When you Raise your Shield, you gain your shield’s circumstance bonus to Reflex
     saves. If you have the Shield Block reaction, damage you take as a result of a
@@ -7939,7 +7939,7 @@ feat:
   traits:
   - Fighter
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: You drive your piercing weapon into an imperceptible foe, revealing its location
     to your allies. Make a Strike with the required melee weapon. You don’t have to
     attempt a flat check to hit a concealed creature, and you have to succeed at only
@@ -7968,7 +7968,7 @@ feat:
   traits:
   - Fighter
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: Your offense exploits your enemy’s fear. Make a melee Strike against a frightened
     creature. If you hit and deal damage, the target becomes flat-footed until its
     frightened condition ends. If the target was already flat-footed to you when you
@@ -7990,7 +7990,7 @@ feat:
   - Fighter
   - Press
   trigger: null
-- action: null
+- actioncost: null
   descr: You use your shield to protect your allies. When you have a shield raised,
     you can use your Shield Block reaction when an attack is made against an ally
     adjacent to you. If you do, the shield prevents that ally from taking damage instead
@@ -8010,7 +8010,7 @@ feat:
   traits:
   - Fighter
   trigger: null
-- action: null
+- actioncost: null
   descr: You can quickly fire multiple shots with greater control. When you use Double
     Shot, you can make the attacks against the same target. You can add an additional
     action to Double Shot to make three ranged Strikes instead of two. If you do,
@@ -8031,7 +8031,7 @@ feat:
   traits:
   - Fighter
   trigger: null
-- action: null
+- actioncost: null
   descr: Your battle instincts make you more aware of concealed and invisible opponents.
     You don’t need to succeed at a flat check to target concealed creatures. You’re
     not flat-footed to creatures that are hidden from you (unless you’re flat-footed
@@ -8055,7 +8055,7 @@ feat:
   - Ranger
   - Rogue
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: You riposte against your flailing enemy. Make a melee Strike against or attempt
     to Disarm the triggering creature.
   frequency: null
@@ -8073,7 +8073,7 @@ feat:
   traits:
   - Fighter
   trigger: A creature within your reach critically fails a Strike against you.
-- action: Two Actions
+- actioncost: Two Actions
   descr: Your attack can ground an airborne foe. Make a Strike. If it hits and deals
     damage to a flying target, the target falls up to 120 feet. The fall is gradual
     enough that if it causes the target to hit the ground, the target takes no damage
@@ -8094,7 +8094,7 @@ feat:
   traits:
   - Fighter
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: By spending a moment to focus, you can ensure your attack strikes true. Make
     a ranged weapon Strike. On this Strike, you gain a +2 circumstance bonus to the
     attack roll and ignore the target’s concealed condition.
@@ -8114,7 +8114,7 @@ feat:
   - Concentrate
   - Fighter
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: Your shots become nimble and deadly. While you’re in this stance, your ranged
     Strikes don’t trigger Attacks of Opportunity or other reactions that are triggered
     by a ranged attack. If you have Attack of Opportunity, you can use it with a loaded
@@ -8136,7 +8136,7 @@ feat:
   - Fighter
   - Stance
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: With punishing blows, you force your opponent into position. Make a Strike
     with the required weapon. If you hit, you move the target 5 feet into a space
     in your reach. This follows the forced movement rules found on page 475.
@@ -8157,7 +8157,7 @@ feat:
   - Fighter
   - Flourish
   trigger: null
-- action: null
+- actioncost: null
   descr: You can bring your shield into place with hardly a thought. At the start
     of each of your turns, you gain an additional reaction that you can use only to
     Shield Block.
@@ -8176,7 +8176,7 @@ feat:
   traits:
   - Fighter
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: You make an impressive leap and swing while you soar. Make a Leap, High Jump,
     or Long Jump and attempt one melee Strike at any point during your jump. Immediately
     after the Strike, you fall to the ground if you’re in the air, even if you haven’t
@@ -8201,7 +8201,7 @@ feat:
   traits:
   - Fighter
   trigger: null
-- action: null
+- actioncost: null
   descr: Your graceful moves with agile weapons are beyond compare. Your multiple
     attack penalty with agile weapons and agile unarmed attacks becomes –3 for your
     second attack and –6 for subsequent attacks (rather than –4 and –8).
@@ -8220,7 +8220,7 @@ feat:
   traits:
   - Fighter
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: Even when you don’t hit squarely, you can still score a glancing blow. Make
     a melee Strike. It gains the following failure effect. Failure Your attack deals
     any damage it would have dealt on a hit, excluding all damage dice. (This removes
@@ -8242,7 +8242,7 @@ feat:
   - Fighter
   - Press
   trigger: null
-- action: null
+- actioncost: null
   descr: You are particularly swift at punishing foes who leave you openings. At the
     start of each of your turns when you regain your actions, you gain an additional
     reaction that can be used only to make an Attack of Opportunity.
@@ -8261,7 +8261,7 @@ feat:
   traits:
   - Fighter
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: Aiming for a weak point, you impede your foe with a precise shot. Make a
     ranged weapon Strike. If it hits and deals damage, the target is slowed 1 until
     the end of its next turn.
@@ -8281,7 +8281,7 @@ feat:
   - Fighter
   - Flourish
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: After your initial attack redirects your foe’s defenses, your follow-up wrests
     their weapon from their grasp. Make a melee Strike with the required weapon. In
     addition to its other effects, this Strike gains the success and critical success
@@ -8303,7 +8303,7 @@ feat:
   - Fighter
   - Press
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: The slightest distraction can provoke your wrath, and you’re prepared to
     foil enemies’ actions. As long as you are in this stance, you can use Attack of
     Opportunity when a creature within your reach uses a concentrate action, in addition
@@ -8325,7 +8325,7 @@ feat:
   - Fighter
   - Stance
   trigger: null
-- action: null
+- actioncost: null
   descr: Fear makes your foes weak and more vulnerable to your attacks. You gain a
     circumstance bonus to damage rolls for Strikes against frightened creatures. The
     bonus is equal to double the target’s frightened value. If you have master proficiency
@@ -8345,7 +8345,7 @@ feat:
   traits:
   - Fighter
   trigger: null
-- action: null
+- actioncost: null
   descr: You can dash your foe to the ground with a single blow. When you use Knockdown,
     instead of making a Strike followed by a Trip, you can attempt a single Strike.
     If you do and your Strike hits, you also apply the critical success effect of
@@ -8367,7 +8367,7 @@ feat:
   traits:
   - Fighter
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: You reflect the spell back against the triggering opponent. Make a ranged
     attack against the triggering creature using your highest proficiency with a ranged
     weapon. If you can cast spells, you can make a spell attack roll instead. If you
@@ -8390,7 +8390,7 @@ feat:
   - Fighter
   trigger: An opponent casting a spell that targets you critically fails a speel attack
     roll against your AC.
-- action: Single Action
+- actioncost: Single Action
   descr: Your final blow can make an impact even if it rebounds off a foe’s defenses.
     Make a Strike with the required weapon. After the Strike, your turn ends. The
     Strike deals one extra weapon damage die, or two extra weapon damage dice if you’re
@@ -8411,7 +8411,7 @@ feat:
   - Fighter
   - Press
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: Using your free hand as pivot and balance, you both attack and defend with
     your weapon. While you are in this stance, you constantly have the benefits of
     Dueling Parry.
@@ -8432,7 +8432,7 @@ feat:
   - Fighter
   - Stance
   trigger: null
-- action: null
+- actioncost: null
   descr: Increase the distance you Shove your opponent with Aggressive Block or Brutish
     Shove to 10 feet on a success or 20 feet on a critical success. When you use Aggressive
     Block, you can choose whether the target is flat-footed or Shoved. When you make
@@ -8452,7 +8452,7 @@ feat:
   traits:
   - Fighter
   trigger: null
-- action: null
+- actioncost: null
   descr: Your weapon whirls and darts, striking foes whenever the opportunity presents
     itself. At the start of each of your turns, you gain an additional reaction that
     you can use only to make a Dueling Riposte. You can use this extra reaction even
@@ -8472,7 +8472,7 @@ feat:
   traits:
   - Fighter
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: After your first shot singles out your opponent’s position, you direct another
     that ricochets around obstacles and strikes unerringly. Make a ranged weapon Strike.
     You ignore the target’s concealed condition and all cover.
@@ -8493,7 +8493,7 @@ feat:
   - Fighter
   - Press
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: Your body coiled to strike, you can lash out at distant enemies. While you
     are in this stance, you can use Attack of Opportunity against a creature that
     is outside your reach but within the reach you would have with a Lunge. If you
@@ -8514,7 +8514,7 @@ feat:
   - Fighter
   - Stance
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: Once you’ve had a moment to set your stance, you always have your shield
     ready without a thought. While you are in this stance, you constantly have your
     shield raised as if you’d used the Raise a Shield action, as long as you meet
@@ -8534,7 +8534,7 @@ feat:
   - Fighter
   - Stance
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: Springing away from one foe, you Strike at another. Stride up to your Speed,
     but you must end that movement within melee reach of a different enemy. At the
     end of your movement, make a melee Strike against an enemy now within reach. You
@@ -8556,7 +8556,7 @@ feat:
   - Fighter
   - Press
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: You throw everything into one last press. Use a single action that you know
     with the press trait as part of Desperate Finisher. You forgo the ability to use
     reactions until the start of your next turn.
@@ -8576,7 +8576,7 @@ feat:
   - Fighter
   trigger: You complete the last action on your turn, and your turn has not ended
     yet.
-- action: Single Action
+- actioncost: Single Action
   descr: Your training allows you to shrug off your foes’ spells and conditions when
     the need is dire. Choose a single nonpermanent spell or condition that is affecting
     you. If you chose a condition, its effect on you ends. If you chose a spell, attempt
@@ -8604,7 +8604,7 @@ feat:
   - Concentrate
   - Fighter
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: Using your weapon as a lever, you force your opponent to end up right where
     you want them. Make a Strike with the required weapon. If the Strike hits, you
     can move the target up to 10 feet into a space in your reach. You can move the
@@ -8627,7 +8627,7 @@ feat:
   - Fighter
   - Press
   trigger: null
-- action: null
+- actioncost: null
   descr: By shifting your weight and angling your weapon, you guide your opponent
     to a more favorable position. When you use Dueling Riposte to Strike and you hit,
     you can move the target up to 10 feet into a space in your reach. This follows
@@ -8647,7 +8647,7 @@ feat:
   traits:
   - Fighter
   trigger: null
-- action: null
+- actioncost: null
   descr: Your weapons are a blur, blocking and biting at your foes. At the start of
     each of your turns, you gain an additional reaction that you can use only to perform
     a Twin Riposte. You can use this extra reaction even if you are not benefiting
@@ -8666,7 +8666,7 @@ feat:
   traits:
   - Fighter
   trigger: null
-- action: Free Action
+- actioncost: Free Action
   descr: When there’s imminent danger, you drop into a stance with a mere thought.
     Use an action that has the stance trait.
   frequency: null
@@ -8683,7 +8683,7 @@ feat:
   traits:
   - Fighter
   trigger: You roll initiative.
-- action: Single Action
+- actioncost: Single Action
   descr: You lash out with both your weapons in a sudden frenzy. Strike twice, once
     with each weapon.
   frequency: null
@@ -8703,7 +8703,7 @@ feat:
   - Flourish
   - Press
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: With the right positioning, your off-hand weapon can strike like a scorpion’s
     stinger. While you are in this stance, if you make your second Strike from Double
     Slice with an agile weapon, Double Slice counts as one attack when calculating
@@ -8724,7 +8724,7 @@ feat:
   - Fighter
   - Stance
   trigger: null
-- action: null
+- actioncost: null
   descr: Your shield can help save nearby allies. When you use Shield Block against
     damage resulting from a Reflex save, adjacent allies who would take damage due
     to Reflex saves against the same effect also benefit from the damage reduction.
@@ -8743,7 +8743,7 @@ feat:
   traits:
   - Fighter
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You lock yourself in a stable position so you can fire swiftly and accurately.
     While you are in this stance, your penalty for Double Shot is reduced to –1, or
     –2 if you add the extra action to make three Strikes. If you move from your position,
@@ -8764,7 +8764,7 @@ feat:
   - Fighter
   - Stance
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You’re always ready to use your off-hand weapon to interfere with attacks
     against you. While you are in this stance, you constantly gain the benefits of
     the Twin Parry action.
@@ -8784,7 +8784,7 @@ feat:
   - Fighter
   - Stance
   trigger: null
-- action: Three Actions
+- actioncost: Three Actions
   descr: You fire a volley at all foes in an area. Make one Strike with a –2 penalty
     against each enemy within a 10-foot-radius burst centered at or beyond your weapon’s
     volley range. Roll the damage only once for all targets.
@@ -8806,7 +8806,7 @@ feat:
   - Open
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: The wounds you inflict are grievous. When you Strike with a weapon or unarmed
     attack for which you have legendary proficiency, you critically succeed if you
     roll a 19 on the die as long as that result is a success. This has no effect on
@@ -8826,7 +8826,7 @@ feat:
   traits:
   - Fighter
   trigger: null
-- action: null
+- actioncost: null
   descr: With a sixth sense for the flow of combat, you can quickly react to any situation
     as required. At the start of each enemy’s turn, you gain a reaction you can use
     only during that turn.
@@ -8844,7 +8844,7 @@ feat:
   traits:
   - Fighter
   trigger: null
-- action: null
+- actioncost: null
   descr: Your skill with weapons lets you attack swiftly at all times. You’re permanently
     quickened. You can use your extra action only to Strike.
   frequency: null
@@ -8862,7 +8862,7 @@ feat:
   traits:
   - Fighter
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You enter the stance of a crane, holding your arms in an imitation of a crane’s
     wings and using flowing, defensive motions. You gain a +1 circumstance bonus to
     AC, but the only Strikes you can make are crane wing attacks. These deal 1d6 bludgeoning
@@ -8886,7 +8886,7 @@ feat:
   - Monk
   - Stance
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You enter the stance of a dragon and make powerful leg strikes like a lashing
     dragon’s tail. You can make dragon tail attacks that deal 1d10 bludgeoning damage.
     They are in the brawling group and have the backswing, nonlethal, and unarmed
@@ -8908,7 +8908,7 @@ feat:
   - Monk
   - Stance
   trigger: null
-- action: null
+- actioncost: null
   descr: You can use ki to move with extraordinary speed and make yourself harder
     to hit. You gain the ki rush ki spell and a focus pool of 1 Focus Point. The rules
     for ki spells are summarized in the sidebar on page 157, and the full rules for
@@ -8928,7 +8928,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: null
+- actioncost: null
   descr: Your study of the flow of mystical energy allows you to harness it into your
     physical strikes. You gain the ki strike ki spell and a focus pool of 1 Focus
     Point. The rules for ki spells are summarized in the sidebar on page 157, and
@@ -8947,7 +8947,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: null
+- actioncost: null
   descr: You have trained with the traditional weaponry of your monastery or school.
     You gain access to uncommon weapons that have the monk trait and become trained
     in simple and martial monk weapons. When your proficiency rank for unarmed attacks
@@ -8971,7 +8971,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You enter the stance of an implacable mountain—a technique first discovered
     by dwarven monks—allowing you to strike with the weight of an avalanche. The only
     Strikes you can make are falling stone unarmed attacks. These deal 1d8 bludgeoning
@@ -8999,7 +8999,7 @@ feat:
   - Monk
   - Stance
   trigger: You are unarmored and touching the ground.
-- action: Single Action
+- actioncost: Single Action
   descr: You enter the stance of a tiger and can make tiger claw attacks. These deal
     1d8 slashing damage; are in the brawling group; and have the agile, finesse, nonlethal,
     and unarmed traits. On a critical success with your tiger claws, if you deal damage,
@@ -9021,7 +9021,7 @@ feat:
   - Monk
   - Stance
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You enter the stance of a wolf, low to the ground with your hands held like
     fanged teeth. You can make wolf jaw unarmed attacks. These deal 1d8 piercing damage;
     are in the brawling group; and have the agile, backstabber, finesse, nonlethal,
@@ -9043,7 +9043,7 @@ feat:
   - Monk
   - Stance
   trigger: null
-- action: null
+- actioncost: null
   descr: You know how to make the most of your attacks when fighting hand-to-hand.
     You gain access to the critical specialization effects of unarmed strikes in the
     brawling group and weapons in the brawling group. If you have Monastic Weaponry,
@@ -9064,7 +9064,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: null
+- actioncost: null
   descr: Like a powerful constrictor, you crush targets in your unyielding grasp.
     When you successfully Grapple a creature, you can deal bludgeoning damage to that
     creature equal to your Strength modifier. You can make this attack nonlethal with
@@ -9084,7 +9084,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: null
+- actioncost: null
   descr: You are as light as a leaf whirling in the breeze. When you Leap or succeed
     at a High Jump or Long Jump, increase the distance you jump by 5 feet. When calculating
     the damage you take from falling, don’t count any distance fallen while you are
@@ -9104,7 +9104,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: null
+- actioncost: null
   descr: You call upon the power of the elements, infusing your ki with elemental
     energy and allowing your attacks to deal energy damage. When you cast ki strike,
     in addition to the damage types normally available, you can deliver the extra
@@ -9127,7 +9127,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: null
+- actioncost: null
   descr: The focused power of your flurry threatens to overwhelm your opponent. When
     you target the same creature with two Strikes from your Flurry of Blows, you can
     try to stun the creature. If either Strike hits and deals damage, the target must
@@ -9148,7 +9148,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: You gain a +4 circumstance bonus to AC against the triggering attack. If
     the attack misses, you have deflected it. You cannot use this feat to deflect
     unusually massive ranged projectiles (such as boulders or ballista bolts).
@@ -9168,7 +9168,7 @@ feat:
   traits:
   - Monk
   trigger: You are the target of a physical ranged attack.
-- action: null
+- actioncost: null
   descr: You flurry is a combination of maneuvers. You can replace one or both of
     your attacks during a Flurry of Blows with Grapples, Shoves, or Trips.
   frequency: null
@@ -9186,7 +9186,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: You launch yourself at a foe. Make a Leap or attempt a High Jump or Long
     Jump. At the end of the jump, if you’re adjacent to a foe, you can immediately
     Strike that foe with an unarmed attack, even if the foe is in mid-air. You fall
@@ -9207,7 +9207,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: null
+- actioncost: null
   descr: Your guard is up, even while moving. You gain a +4 circumstance bonus to
     AC against reactions triggered by your movement.
   frequency: null
@@ -9225,7 +9225,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: You strike out when your foe tries to flee. Make a melee Strike against the
     triggering creature. If the attack is a critical hit and the trigger was a move
     action, you disrupt that action.
@@ -9245,7 +9245,7 @@ feat:
   - Monk
   trigger: A creature within your reach uses a move action or leaves a square during
     a move action it’s using.
-- action: null
+- actioncost: null
   descr: You can restore your health by tapping into your ki. You gain the wholeness
     of body ki spell. Increase the number of Focus Points in your focus pool by 1.
   frequency: null
@@ -9263,7 +9263,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: null
+- actioncost: null
   descr: You can teleport yourself a short distance. You gain the abundant step ki
     spell. Increase the number of Focus Points in your focus pool by 1.
   frequency: null
@@ -9281,7 +9281,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: You interpose your arm between yourself and your opponent. Your circumstance
     bonus to AC from Crane Stance increases to +3 against the triggering attack. If
     the attack misses you, you can immediately make a crane wing Strike against the
@@ -9301,7 +9301,7 @@ feat:
   traits:
   - Monk
   trigger: You are targeted with a melee attack by an attacker you can see.
-- action: Single Action
+- actioncost: Single Action
   descr: You bellow, instilling fear in your enemies. Enemies within a 15-foot emanation
     must succeed at a Will save against your Intimidation DC or be frightened 1 (frightened
     2 on a critical failure). When a creature frightened by the roar begins its turn
@@ -9330,7 +9330,7 @@ feat:
   - Mental
   - Monk
   trigger: null
-- action: null
+- actioncost: null
   descr: You can unleash an impactful cone of force by channeling your ki. You gain
     the ki blast ki spell. Increase the number of Focus Points in your focus pool
     by 1.
@@ -9348,7 +9348,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You focus on your connection to the earth and call upon the mountain to block
     attacks against you. You gain a +2 circumstance bonus to AC until the beginning
     of your next turn.
@@ -9367,7 +9367,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: You make a fierce swipe with both hands. Make a tiger claw Strike. It deals
     two extra weapon damage dice (three extra dice if you’re 14th level or higher),
     and you can push the target 5 feet away as if you had successfully Shoved them.
@@ -9388,7 +9388,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: null
+- actioncost: null
   descr: You can Stride across liquid and surfaces that don’t support your weight.
     This benefit lasts only during your movement. If you end your movement on a surface
     that can’t support you, you fall in or it collapses as normal.
@@ -9407,7 +9407,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You propel your grabbed or restrained foe a great distance. You can throw
     the creature any distance up to 10 feet, plus 5 feet × your Strength modifier.
     If you successfully throw the creature, it takes bludgeoning damage equal to your
@@ -9427,7 +9427,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: You rip your enemy off their feet. Make a wolf jaw Strike. Your wolf jaw
     gains the fatal d12 trait for this Strike, and if the attack succeeds, you knock
     the target prone.
@@ -9446,7 +9446,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: null
+- actioncost: null
   descr: You pluck missiles from the air and hurl them back at their source. When
     you successfully deflect an attack with Deflect Arrow, as part of that reaction,
     you can immediately make a ranged Strike against the attacker using the projectile
@@ -9467,7 +9467,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You enter the stance of impenetrable iron, refusing to yield to any blow.
     You can make iron sweep unarmed attacks. These deal 1d8 bludgeoning damage; are
     in the brawling group; and have the nonlethal, parry, sweep, and unarmed traits.
@@ -9489,7 +9489,7 @@ feat:
   - Monk
   - Stance
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: You combine two different maneuvers together into a single flowing whole.
     Choose any two of Grapple, Shove, and Trip. Attempt both of the attacks you chose
     against the same or different creatures, but don’t apply the multiple attack penalty
@@ -9509,7 +9509,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You extend your arms like gnarled branches to interfere with your foes’ movements.
     You can make lashing branch unarmed attacks. These deal 1d8 slashing damage; are
     in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits.
@@ -9536,7 +9536,7 @@ feat:
   - Monk
   - Stance
   trigger: You are unarmored.
-- action: Single Action
+- actioncost: Single Action
   descr: You defy gravity, traversing vertical planes as easily as the ground. Stride
     up to your Speed. You must start your movement on a horizontal surface. During
     this movement, you can run up vertical surfaces, like walls, at your full Speed.
@@ -9559,7 +9559,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: null
+- actioncost: null
   descr: You learn a mystical stance that lets you attack from a distance. You gain
     the wild winds stance ki spell. Increase the number of Focus Points in your focus
     pool by 1. While entering the stance is a ki spell, the wind crash Strikes the
@@ -9579,7 +9579,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: You focus your strength into a blow powerful enough to push an enemy away
     from you. Make an unarmed Strike. If you hit, attempt an Athletics check to Shove
     the target. This attack uses the same multiple attack penalty as your Strike,
@@ -9600,7 +9600,7 @@ feat:
   - Concentrate
   - Monk
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: 'You pinch crucial points of your target’s nervous system, impeding its ability
     to function. Attempt an Athletics check to Grapple the creature, with the following
     success and critical success effects instead of the usual effects.  Critical Success:
@@ -9624,7 +9624,7 @@ feat:
   - Incapacitation
   - Monk
   trigger: null
-- action: null
+- actioncost: null
   descr: You gather the wind beneath you, allowing you to soar as you jump. You gain
     the wild winds stance ki spell. Increase the number of Focus Points in your focus
     pool by 1.
@@ -9643,7 +9643,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: 'Any journey consists of more than simply reaching your destination. You
     use two of the following actions in any order: Stand, Step, and Stride. You can’t
     use the same action twice.'
@@ -9662,7 +9662,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: null
+- actioncost: null
   descr: You have fortified your body and mind against eldritch effects. You gain
     a +1 status bonus to saving throws against magic.
   frequency: null
@@ -9680,7 +9680,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: Make an unarmed Strike. If it deals damage to a living creature, you block
     that creature’s inner life force. The creature takes 2d6 persistent negative damage
     and is enfeebled 1 until the persistent damage ends. If you’re 18th level or higher,
@@ -9701,7 +9701,7 @@ feat:
   - Monk
   - Negative
   trigger: null
-- action: null
+- actioncost: null
   descr: When you successfully Shove a creature, increase both the distance you can
     push the creature and the distance you can move to follow along with the target
     by 5 feet on a success or 10 feet on a critical success. If you push the target
@@ -9722,7 +9722,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: null
+- actioncost: null
   descr: Your meditation is so effective that you can achieve a deep focus. If you
     have spent at least 2 Focus Points since the last time you Refocused, you recover
     2 Focus Points when you Refocus instead of 1.
@@ -9741,7 +9741,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: You enter a stance without a thought. Use an action that has the stance trait.
   frequency: null
   has_been_manually_proofread: false
@@ -9757,7 +9757,7 @@ feat:
   traits:
   - Monk
   trigger: You roll initiative.
-- action: Single Action
+- actioncost: Single Action
   descr: You steel yourself, preparing to resist oncoming attacks and using your muscles
     to absorb the impact. You gain the benefits of your iron sweep’s parry trait (a
     +1 circumstance bonus to AC until the start of your next turn) and your resistance
@@ -9778,7 +9778,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You stomp, shaking the earth beneath you. Creatures on the ground within
     a 20-foot emanation take damage equal to your Strength modifier (minimum 0), which
     they can resist with a basic Fortitude save. On a failure, they also fall prone.
@@ -9798,7 +9798,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You reposition foes with raking attacks. Make a lashing branch Strike. If
     you hit and deal damage, you force the target to move 5 feet into a space within
     your reach. This follows the forced movement rules found on page 475.
@@ -9817,7 +9817,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: null
+- actioncost: null
   descr: You cease aging. In addition, you gain a +2 status bonus to saving throws
     against poisons and diseases, and you gain resistance to poison damage equal to
     half your level.
@@ -9836,7 +9836,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: null
+- actioncost: null
   descr: You have transcended the barriers between words and meaning. You can speak
     and understand all spoken languages.
   frequency: null
@@ -9854,7 +9854,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: You store up energy and release it in an enormous gust of rushing wind. Make
     a wind crash Strike against each creature in your choice of a 30-foot cone or
     a 60 foot line. These attacks all count toward your multiple attack penalty, but
@@ -9878,7 +9878,7 @@ feat:
   - Manipulate
   - Monk
   trigger: null
-- action: null
+- actioncost: null
   descr: You exude an aura of resolve. You and allies within 15 feet of you gain a
     +2 status bonus to Will saving throws against mental effects.
   frequency: null
@@ -9898,7 +9898,7 @@ feat:
   - Mental
   - Monk
   trigger: null
-- action: Free Action
+- actioncost: Free Action
   descr: You move between stances in an unceasing dance. You use an action with the
     stance trait.
   frequency: null
@@ -9916,7 +9916,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: null
+- actioncost: null
   descr: Your strikes can kill foes. You gain the quivering ki spell. Increase the
     number of Focus Points in your focus pool by 1.
   frequency: null
@@ -9933,7 +9933,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: The force of your considered blow shatters objects and defenses alike. Make
     an unarmed Strike. It bypasses the target’s resistances. If the target has Hardness,
     the Strike treats the Hardness as if it were half its value.
@@ -9952,7 +9952,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: null
+- actioncost: null
   descr: Your body hardens as you combine your attacks, making your finishing blows
     more damaging. Your unarmed attacks gain the forceful trait. Any that already
     had this trait instead increase their weapon damage dice by one step.
@@ -9971,7 +9971,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: null
+- actioncost: null
   descr: You transmute your body into an ethereal form. You gain the empty body ki
     spell. Increase the number of Focus Points in your focus pool by 1.
   frequency: null
@@ -9989,7 +9989,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: null
+- actioncost: null
   descr: When you clear your mind, your focus comes flowing back in a powerful rush.
     If you have spent at least 3 Focus Points since the last time you Refocused, you
     recover 3 Focus Points when you Refocus instead of 1.
@@ -10008,7 +10008,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: Free Action
+- actioncost: Free Action
   descr: You flow like water, avoiding all restraints. End one status penalty to your
     speed, or end one immobilized or slowed condition affecting you.
   frequency: null
@@ -10027,7 +10027,7 @@ feat:
   - Monk
   trigger: Your turn ends and you have a status penalty to your Speed or are immobilized
     or slowed.
-- action: null
+- actioncost: null
   descr: You move as fast and as high as the wind itself. You’re permanently quickened.
     You can use your extra action to Stride or Leap, or to provide one of the actions
     needed for a High Jump or Long Jump.
@@ -10046,7 +10046,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: null
+- actioncost: null
   descr: You have combined two stances into a single stance all your own. When you
     take this feat, choose two stances you know and combine them into a single fused
     stance. Give your new fused stance a unique name. When you enter your fused stance,
@@ -10069,7 +10069,7 @@ feat:
   traits:
   - Monk
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: You execute a maneuver that defies possibility. If the triggering effect
     was an enemy’s attack hitting you, the enemy rerolls the attack roll and uses
     the lower result. If the triggering effect was you failing a saving throw, you
@@ -10091,7 +10091,7 @@ feat:
   - Monk
   trigger: An enemy’s attack hits you or you fail a saving throw against an enemy’s
     ability.
-- action: null
+- actioncost: null
   descr: You gain the service of a young animal companion that travels with you and
     obeys simple commands as best as it can. See Animal Companions on page 214. When
     you Hunt Prey, your animal companion gains the action’s benefits and your hunter’s
@@ -10111,7 +10111,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: You have a deep understanding of the crossbow. When you’re wielding a crossbow
     and use Hunt Prey or use Interact to reload your crossbow, you gain a +2 circumstance
     bonus to the damage roll on your next Strike with that crossbow. If the crossbow
@@ -10133,7 +10133,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You take two quick shots against the one you hunt. Make two Strikes against
     your prey with the required weapon. If both hit the same creature, combine their
     damage for the purpose of resistances and weaknesses. Apply your multiple attack
@@ -10154,7 +10154,7 @@ feat:
   - Flourish
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: You swiftly assess your prey and apply what you know. As part of the action
     used to Hunt your Prey, you can attempt a check to Recall Knowledge about your
     prey. When you critically succeed at identifying your hunted prey with Recall
@@ -10177,7 +10177,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You swiftly attack your hunted prey with both weapons. Make two Strikes against
     your hunted prey, one with each of the required weapons. If both hit the same
     hunted prey, combine their damage for the purpose of its resistances and weaknesses.
@@ -10198,7 +10198,7 @@ feat:
   - Flourish
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: You have studied a specific terrain to overcome its challenges. Choose aquatic,
     arctic, desert, forest, mountain, plains, sky, swamp, or underground as your favored
     terrain. When in that terrain, you can ignore the effects of non-magical diffcult
@@ -10219,7 +10219,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: When you focus on aiming, your attack becomes particularly accurate. Make
     a ranged weapon Strike against your hunted prey. On this Strike, you gain a +2
     circumstance bonus to the attack roll and ignore your prey’s concealed condition.
@@ -10238,7 +10238,7 @@ feat:
   - Concentrate
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: You understand how to defend yourself and others against your prey. When
     you grant bonuses from Monster Hunter, you and your allies also each gain a +1
     circumstance bonus to your next saving throw against that particular creature
@@ -10258,7 +10258,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You draw your weapon and attack with the same motion. You Interact to draw
     a weapon, then Strike with that weapon.
   frequency: null
@@ -10277,7 +10277,7 @@ feat:
   - Ranger
   - Rogue
   trigger: null
-- action: null
+- actioncost: null
   descr: You have a connection to the creatures of the natural world that allows you
     to communicate with them on a rudimentary level. You can use Diplomacy to Make
     an Impression on animals and to make very simple Requests of them. In most cases,
@@ -10297,7 +10297,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: You can urge your companion to do its utmost. You can spend 2 actions to
     Command an Animal instead of 1 when commanding your animal companion. If you do,
     your animal companion uses an additional action.
@@ -10315,7 +10315,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: Free Action
+- actioncost: Free Action
   descr: Make a melee Strike against your prey. If the attack is a critical hit, you
     disrupt the triggering action.
   frequency: null
@@ -10334,7 +10334,7 @@ feat:
   - Ranger
   trigger: Your hunted prey is within your reach, and it uses a manipulate action,
     uses a move action, or leaves a square during a move action it’s using.
-- action: null
+- actioncost: null
   descr: Your experience in the field has taught you how to focus your aim at a distance,
     increasing your accuracy. Double your weapons’ range increments.
   frequency: null
@@ -10352,7 +10352,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: You have studied a specific type of wild creature and can hunt it more easily.
     When you gain this feat, choose animals, beasts, dragons, or both fungi and plants
     as your favored enemy. When you roll initiative and can see an enemy that belongs
@@ -10376,7 +10376,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You can reload your weapon on the move. You Stride, Step, or Sneak, then
     Interact to reload.
   frequency: null
@@ -10394,7 +10394,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: Free Action
+- actioncost: Free Action
   descr: You visually or audibly warn your allies of danger, granting them each a
     +1 circumstance bonus to their initiative rolls. Depending on whether you use
     gestures or call out, this action gains either the visual or auditory trait, respectively.
@@ -10413,7 +10413,7 @@ feat:
   - Ranger
   - Rogue
   trigger: You are about to roll a Perception or Survival check for initiative.
-- action: null
+- actioncost: null
   descr: You specialize in creating quick traps to obstruct your enemies on the battlefield.
     If your proficiency rank in Crafting is expert, you gain the formulas for three
     common or uncommon snares (page 589). If your rank is master, you gain 6. If your
@@ -10438,7 +10438,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You can use two weapons to deflect attacks. You gain a +1 circumstance bonus
     to AC until the start of your next turn, or a +2 circumstance bonus if either
     weapon has the parry trait. You lose this circumstance bonus if you no longer
@@ -10458,7 +10458,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: Your animal companion grows up, becoming a mature animal companion and gaining
     additional capabilities (page 214). If you have the Hunt Prey action, your animal
     companion assaults the prey even without your orders. During an encounter, even
@@ -10478,7 +10478,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: You can rig a snare in only moments. You can Craft snares that normally take
     1 minute to Craft with 3 Interact actions, even if you haven’t prepared them.
   frequency: null
@@ -10496,7 +10496,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: Your feet and weapon move in tandem. Either Step and then Strike, or Strike
     and then Step.
   frequency: null
@@ -10516,7 +10516,7 @@ feat:
   - Ranger
   - Rogue
   trigger: null
-- action: null
+- actioncost: null
   descr: You’ve learned to react with ranged weapons when a creature is in close quarters.
     You can use a reaction that normally allows you to make a melee weapon Strike
     to instead make a ranged weapon Strike. You must be Striking an adjacent target.
@@ -10539,7 +10539,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: Your keen eyes catch signs of passage even when you’re moving. You can move
     at your full Speed while you Track. If you have master proficiency in Survival,
     you don’t need to attempt a new Survival check every hour while Tracking. If you
@@ -10562,7 +10562,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You aim for your prey’s weak spots, making your shot more challenging but
     dealing more damage if you hit. Make a ranged Strike against your hunted prey
     at a –2 penalty. You gain a +4 circumstance bonus to damage on that Strike. This
@@ -10583,7 +10583,7 @@ feat:
   - Open
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: You have an intuitive ability to sense hazards. You gain a +1 circumstance
     bonus to Perception checks to find traps and hazards, to AC against their attacks,
     and to saves against their effects. You can find hazards that would normally require
@@ -10603,7 +10603,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: Your snares are particularly difficult for enemies to avoid. When you set
     a snare, the saving throw DC for that snare is equal to its normal DC or your
     class DC, whichever is higher.
@@ -10622,7 +10622,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: You adapt to your surroundings in any natural terrain. You can spend 1 hour
     practicing in your current terrain in order to make it your favored terrain, replacing
     your current favored terrain temporarily. If you spend a full day out of the new
@@ -10643,7 +10643,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: By pointing out vulnerabilities, you grant the benefits listed in Hunt Prey
     and your hunter’s edge benefit to an ally until the end of their next turn. Depending
     on whether you call out or use gestures, this action gains either the auditory
@@ -10662,7 +10662,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: You alter your appearance to blend in to the wilderness. In natural terrain,
     you can Sneak even if you’re observed.
   frequency: null
@@ -10680,7 +10680,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: Your animal companion continues to grow and develop. It becomes a nimble
     or savage animal companion (your choice), gaining additional capabilities determined
     by the type of companion (page 214).
@@ -10698,7 +10698,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: You have a nearly encyclopedic knowledge of all creatures of the world. You
     can use Nature to Recall Knowledge to identify any creature. In addition, you
     gain the benefits of Monster Hunter (and Monster Warden, if you have it) on a
@@ -10718,7 +10718,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: You shoot clear through an intervening creature to hit your prey. Choose
     a target that is giving lesser cover to your hunted prey. Make a single ranged
     Strike with the required weapon against the chosen target and your hunted prey.
@@ -10741,7 +10741,7 @@ feat:
   - Open
   - Ranger
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: A clever parry with one weapon leaves your opponent open to an attack with
     the other weapon. Make a melee Strike or use a Disarm action against the triggering
     opponent.
@@ -10761,7 +10761,7 @@ feat:
   - Fighter
   - Ranger
   trigger: A creature within your reach critically fails a Strike against you.
-- action: null
+- actioncost: null
   descr: You can guide your allies to move quietly through the wilderness. When you
     Sneak during exploration in natural terrain, you can designate any number of your
     allies to gain the benefits as if they were using that activity during that exploration.
@@ -10780,7 +10780,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: The sheer power of your attacks, or the overwhelming number of them, leaves
     an enemy flustered. If you critically hit your hunted prey with a ranged weapon,
     or hit it at least twice on the same turn with a ranged weapon, it’s flat-footed
@@ -10800,7 +10800,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: You can focus on two foes at once, hunting both of them down. When you use
     the Hunt Prey action, you can pick two creatures as your prey.
   frequency: null
@@ -10818,7 +10818,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: You can rig a trap with incredible speed. When you create a snare that normally
     takes 1 minute to Craft, you can Craft it using a single Interact action instead.
   frequency: null
@@ -10836,7 +10836,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: 'You read your prey’s movements and transform them into openings, so failures
     with one weapon set up glancing blows with the other. Make a melee Strike with
     one of the required weapons against your hunted prey. The Strike gains the following
@@ -10859,7 +10859,7 @@ feat:
   - Press
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: You and your animal companion fight in tandem, distracting your foes and
     keeping them off balance. Whenever you and your animal companion are adjacent
     to the same foe, you are both flanking that foe with each other, regardless of
@@ -10878,7 +10878,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: When you look for foes, you can catch even the slightest cues, such as their
     minute movements or the shifting of air currents on your skin. Even though you
     failed at the triggering check, you automatically sense any undetected creatures
@@ -10898,7 +10898,7 @@ feat:
   traits:
   - Ranger
   trigger: You fail a check to Seek.
-- action: null
+- actioncost: null
   descr: Hunting as a duo, you and your ally both single out your prey. When you use
     Hunt Prey and select only one prey, you can grant your Hunt Prey benefits and
     hunter’s edge to an ally in addition to gaining them yourself. The ally retains
@@ -10918,7 +10918,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: You’ve trained your animal companion to blend in to its surroundings. Your
     animal companion gains the benefit of the Camouflage feat. If your companion is
     a specialized ambusher, its proficiency rank for Stealth increases to master (or
@@ -10938,7 +10938,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You carefully track your prey’s position and defenses, allowing you to follow
     up around obstacles that block your shot. Make a ranged weapon Strike against
     your hunted prey. You ignore the target’s concealed condition and all cover.
@@ -10959,7 +10959,7 @@ feat:
   - Press
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: You can convey your prey’s location to your allies, no matter how well hidden
     it is. As long as your hunted prey is observed by you, all your allies who roll
     failures and critical failures when Seeking it get a success instead. Your allies
@@ -10979,7 +10979,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: Even a single missile can throw off your enemy’s balance, and more powerful
     attacks leave it flustered for longer. If you hit your hunted prey with a ranged
     weapon, it’s flat-footed until the start of your next turn. If you critically
@@ -11000,7 +11000,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: At the start of each of your turns, you gain an additional reaction that
     you can use only to perform a Twin Riposte against your hunted prey. You can use
     this extra reaction even if you are not benefiting from Twin Parry.
@@ -11018,7 +11018,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: Your knowledge of monsters is so incredible that it reveals glaring flaws
     in your prey. Your bonus from Monster Hunter (and the bonus from Monster Warden
     if you have it) increases from +1 to +2 for you and any allies who benefit.
@@ -11037,7 +11037,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: Your animal companion has become cunning enough to become specialized. Your
     animal companion gains one specialization of your choice. (See the Animal Companion
     section on page 214.)
@@ -11055,7 +11055,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: You can prepare a seemingly impossible number of snares in advance, and you’re
     ready to spring them on unsuspecting foes. Double the number of prepared snares
     from Snare Specialist.
@@ -11074,7 +11074,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: Three Actions
+- actioncost: Three Actions
   descr: You forgo precision to attack at an impossible speed. Make three melee Strikes
     with each of the required weapons. All of these Strikes take the maximum multiple
     attack penalty, as if you had already made two or more attacks this turn.
@@ -11095,7 +11095,7 @@ feat:
   - Open
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: You’ve learned every possible edge to use against your foes. When you use
     Hunt Prey, you can gain a hunter’s edge benefit other than the one you selected
     at 1st level. If you do, you don’t gain the additional benefit from masterful
@@ -11115,7 +11115,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: Your animal companion shares your incredible hunting skills, allowing it
     to take down your shared prey with ease. When you Hunt Prey, your animal companion
     gains the masterful hunter benefit associated with your hunter’s edge, rather
@@ -11135,7 +11135,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: Three Actions
+- actioncost: Three Actions
   descr: After watching the motions of combat with incredible intensity and precision,
     you fire at your prey at the perfect moment to deliver maximum pain. Make a ranged
     Strike with the required weapon against your hunted prey. If you hit, the Strike
@@ -11157,7 +11157,7 @@ feat:
   - Flourish
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: You blend in to your surroundings so well that others have trouble telling
     you apart from the terrain. While in natural terrain, you’re always concealed
     from all foes if you choose to be, except for your hunted prey.
@@ -11176,7 +11176,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: You focus on your hunted prey, perceiving angles, air resistance, and every
     variable that would affect your ranged attack. If you have master proficiency
     with your ranged weapon, you can ignore the penalty for attacking up to five range
@@ -11196,7 +11196,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: Your ability to track your prey has surpassed explanation, allowing you to
     trace your prey’s movements and predict its location with ease. When you use Hunt
     Prey on a creature within 100 feet, you can follow that creature’s movements,
@@ -11219,7 +11219,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: You can divide your attention three ways when hunting. When you use Hunt
     Prey, you can designate three creatures as prey, designate two creatures as prey
     and share the effect with one ally (as Shared Prey), or designate one creature
@@ -11239,7 +11239,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: You are so skilled at navigating the wild, your movement is completely unaffected
     by terrain. You ignore the effects of all difficult terrain, greater difficult
     terrain, and hazardous terrain, and you don’t trigger traps and hazards that are
@@ -11260,7 +11260,7 @@ feat:
   traits:
   - Ranger
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against
     the triggering attack.
   frequency: null
@@ -11278,7 +11278,7 @@ feat:
   traits:
   - Rogue
   trigger: A creature targets you with an attack and you can see the attacker.
-- action: null
+- actioncost: null
   descr: You have an intuitive sense that alerts you to the dangers and presence of
     traps. You gain a +1 circumstance bonus to Perception checks to find traps, to
     AC against attacks made by traps, and to saves against traps. Even if you aren’t
@@ -11303,7 +11303,7 @@ feat:
   traits:
   - Rogue
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: You make a dazzling series of attacks with both weapons, using the first
     attack to throw your foe offguard against a second attack at a different angle.
     Make one Strike with each of your two melee weapons, both against the same target.
@@ -11324,7 +11324,7 @@ feat:
   traits:
   - Rogue
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: After downing a foe, you menacingly remind another foe that you’re coming
     after them next. Attempt an Intimidation check with a +2 circumstance bonus to
     Demoralize a single creature that you can see and that can see you. If you have
@@ -11347,7 +11347,7 @@ feat:
   - Mental
   - Rogue
   trigger: You reduce an enemy to 0 hit points.
-- action: null
+- actioncost: null
   descr: The brutality of your critical hits shakes your foes’ confidence. Whenever
     your Strike is a critical hit and deals damage, the target is frightened 1.
   frequency: null
@@ -11365,7 +11365,7 @@ feat:
   traits:
   - Rogue
   trigger: null
-- action: null
+- actioncost: null
   descr: Your Feints are far more distracting than normal, drawing your foes’ attention
     and allowing you and your allies to take greater advantage. While a creature is
     flat-footed by your Feint, it also takes a –2 circumstance penalty to Perception
@@ -11385,7 +11385,7 @@ feat:
   traits:
   - Rogue
   trigger: null
-- action: null
+- actioncost: null
   descr: You’ve dabbled in a variety of tricks, gaining minor magical abilities from
     a particular tradition. Choose arcane, divine, occult, or primal magic, and gain
     two cantrips from the common cantrips available to that tradition.
@@ -11404,7 +11404,7 @@ feat:
   traits:
   - Rogue
   trigger: null
-- action: null
+- actioncost: null
   descr: You move in a way that denies your enemies the opportunity to retaliate.
     When you take a Stride action to move half your Speed or less, that movement does
     not trigger reactions. You can use Mobility when Climbing, Flying, or Swimming
@@ -11424,7 +11424,7 @@ feat:
   traits:
   - Rogue
   trigger: null
-- action: null
+- actioncost: null
   descr: Interweaving your most powerful attacks in a graceful fiow, you temporarily
     unbalance your foes. Whenever your Strike is a critical hit and deals damage,
     the target is flat-footed against your attacks until the end of your next turn.
@@ -11443,7 +11443,7 @@ feat:
   traits:
   - Rogue
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: With careful observation during battle, you identify an enemy’s strengths
     and weaknesses. The GM rolls a secret Perception check for you against the Deception
     or Stealth DC (whichever is higher) of an enemy of your choice who is not concealed
@@ -11466,7 +11466,7 @@ feat:
   - Rogue
   - Secret
   trigger: null
-- action: null
+- actioncost: null
   descr: You capitalize on your enemies’ fear to slip past their defenses. Any creature
     that has the frightened condition is also flat-footed against your attacks.
   frequency: null
@@ -11484,7 +11484,7 @@ feat:
   traits:
   - Rogue
   trigger: null
-- action: null
+- actioncost: null
   descr: Whether you’re using magic items, wielding innate magic, or dabbling in spellcasting,
     you can sneak spells past your foes’ defenses as easily as any blade. When you
     succeed at a spell attack roll against a flat-footed foe’s AC and the spell deals
@@ -11506,7 +11506,7 @@ feat:
   traits:
   - Rogue
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: 'You apply a poison to the required weapon. If your next attack with that
     weapon before the end of your next turn hits and deals damage, it applies the
     effects of the poison, provided that poison can be delivered by contact or injury.
@@ -11530,7 +11530,7 @@ feat:
   - Manipulate
   - Rogue
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: You keep pace with a retreating foe. You Stride, but you must end your movement
     adjacent to the triggering enemy. Your move does not trigger reactions from the
     triggering enemy. You can use Reactive Pursuit to Burrow, Climb, Fly, or Swim
@@ -11551,7 +11551,7 @@ feat:
   - Rogue
   trigger: An adjacent foe moves away from you, and you can reach at least one space
     adjacent to the foe with a Stride action.
-- action: Single Action
+- actioncost: Single Action
   descr: 'You subtly damage others’ equipment. Choose one item that a creature within
     your reach wields or carries. The item must have moving parts that you could possibly
     sabotage (a shortbow could be sabotaged, but a longsword could not). Attempt a
@@ -11576,7 +11576,7 @@ feat:
   - Incapacitation
   - Rogue
   trigger: null
-- action: null
+- actioncost: null
   descr: You and your allies harry an opponent in concert. Any enemy is flat-footed
     against your melee attacks due to flanking as long as the enemy is within both
     your reach and your ally’s. Your allies must still flank an enemy for it to be
@@ -11595,7 +11595,7 @@ feat:
   traits:
   - Rogue
   trigger: null
-- action: null
+- actioncost: null
   descr: You aren’t bothered by tricky footing. When you Stride or Step, you can ignore
     difficult terrain.
   frequency: null
@@ -11613,7 +11613,7 @@ feat:
   traits:
   - Rogue
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: After stabbing your opponent in a weak spot, you tear the wound open. You
     deal persistent bleed damage to the target equal to your number of sneak attack
     damage dice.
@@ -11633,7 +11633,7 @@ feat:
   traits:
   - Rogue
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: 'You can jam the workings of a trap to delay its effects. Attempt a Thievery
     check to Disable a Device on the trap; the DC to do so is increased by 5, and
     the effects are as follows.  Critical Success: You prevent the trap from being
@@ -11657,7 +11657,7 @@ feat:
   traits:
   - Rogue
   trigger: A trap within your reach is triggered.
-- action: null
+- actioncost: null
   descr: You deliver poisons in ways that maximize their harmful effects. When you
     apply a simple poison with Poison Weapon, the poison deals 2d4 poison damage instead
     of 1d4 poison damage. You don’t waste a poison you apply with Poison Weapon on
@@ -11677,7 +11677,7 @@ feat:
   traits:
   - Rogue
   trigger: null
-- action: null
+- actioncost: null
   descr: You throw yourself into a roll to escape imminent danger. You can use Nimble
     Dodge before attempting a Reflex save in addition to its original trigger. If
     you do, the circumstance bonus applies to your Reflex save against the triggering
@@ -11697,7 +11697,7 @@ feat:
   traits:
   - Rogue
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: When your enemy is hit by your ally, you capitalize upon the distraction.
     Make a Strike against the triggering creature.
   frequency: null
@@ -11716,7 +11716,7 @@ feat:
   - Rogue
   trigger: A creature within your melee reach is hit by a melee attack from one of
     your allies.
-- action: Reaction
+- actioncost: Reaction
   descr: You deftly step out of the way of an attack, letting the blow continue to
     the creature next to you. You redirect the attack to a creature of your choice
     that is adjacent to you and within the reach of the triggering attack. The attacker
@@ -11736,7 +11736,7 @@ feat:
   traits:
   - Rogue
   trigger: The attack roll for a Strike targeting you fails or critically fails.
-- action: null
+- actioncost: null
   descr: Your attacks deal more damage, even against creatures that aren’t flat-footed.
     When you succeed or critically succeed at a Strike against a creature that isn’t
     flat-footed, you also deal 1d6 precision damage. This applies only if you’re using
@@ -11762,7 +11762,7 @@ feat:
   traits:
   - Rogue
   trigger: null
-- action: null
+- actioncost: null
   descr: 'You carefully aim and gracefully deliver your debilitations. Add the following
     debilitations to the list you can choose from when you use Debilitating Strike.
     Debilitation: The target takes an additional 2d6 precision damage from your attacks.
@@ -11782,7 +11782,7 @@ feat:
   traits:
   - Rogue
   trigger: null
-- action: null
+- actioncost: null
   descr: It is almost impossible to spot you without taking effort to look. When you
     roll a failure on a Sneak action, you get a success instead. You can still critically
     fail.
@@ -11801,7 +11801,7 @@ feat:
   traits:
   - Rogue
   trigger: null
-- action: null
+- actioncost: null
   descr: You learn new debilitations that grant you tactical advantages against your
     foes. Add the following debilitations to the list you can choose from when you
     use Debilitating Strike.
@@ -11820,7 +11820,7 @@ feat:
   traits:
   - Rogue
   trigger: null
-- action: null
+- actioncost: null
   descr: 'The debilitations you dish out seriously impair your foes. Add the following
     debilitations to the list you can choose from when you use Debilitating Strike.
     Debilitation: The target gains weakness 5 to your choice of bludgeoning, piercing,
@@ -11840,7 +11840,7 @@ feat:
   traits:
   - Rogue
   trigger: null
-- action: null
+- actioncost: null
   descr: 'Your debilitations are especially effective on your most powerful attacks.
     Whenever you critically succeed at an attack roll against an enemy and use Debilitating
     Strike, add the following debilitation to the list you can choose from. Debilitation:
@@ -11865,7 +11865,7 @@ feat:
   - Incapacitation
   - Rogue
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: You launch yourself through the air at a foe. Attempt a High Jump or Long
     Jump. If you attempt a High Jump, determine the distance you can travel using
     the scale of a Long Jump. At the end of your jump, you can make a melee Strike.
@@ -11887,7 +11887,7 @@ feat:
   traits:
   - Rogue
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: 'Your ranged attacks can shoot an unprepared foe right out of the air. Make
     a Strike with a ranged weapon or a thrown weapon against a flat-footed creature.
     If the Strike is a success and deals damage, the target must attempt a Reflex
@@ -11911,7 +11911,7 @@ feat:
   traits:
   - Rogue
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: Grabbing a sleeve, swiping with your weapon, or creating another obstruction,
     you reflexively foil an enemy’s response. If the triggering creature’s level is
     equal to or lower than yours, you disrupt the triggering reaction. If the triggering
@@ -11932,7 +11932,7 @@ feat:
   traits:
   - Rogue
   trigger: An adjacent enemy begins to use a reaction.
-- action: Single Action
+- actioncost: Single Action
   descr: Leaping out from hiding, you assail your target when they least expect it.
     You Stride up to your Speed, but you must end your movement next to an enemy you’re
     hidden from or undetected by. You then Strike that enemy; you remain hidden from
@@ -11955,7 +11955,7 @@ feat:
   - Flourish
   - Rogue
   trigger: null
-- action: Free Action
+- actioncost: Free Action
   descr: Dropping into a roll to disperse the force of the blow, you can partially
     evade a lethal attack and stay conscious. You take half damage from the triggering
     attack.
@@ -11974,7 +11974,7 @@ feat:
   traits:
   - Rogue
   trigger: A physical attack would reduce you to 0 Hit Points.
-- action: Single Action
+- actioncost: Single Action
   descr: You distract your opponent with a few choice words or a rude gesture. Choose
     a target within 30 feet. It’s flat-footed against your attacks until the end of
     your next turn. Depending on the way you describe your distraction, this action
@@ -11995,7 +11995,7 @@ feat:
   - Concentrate
   - Rogue
   trigger: null
-- action: null
+- actioncost: null
   descr: When you hit hard enough, you leave an opening so your ally can jump in on
     the action. Whenever you critically hit a flat-footed opponent with a melee attack
     and deal damage, the target triggers an Attack of Opportunity reaction from one
@@ -12016,7 +12016,7 @@ feat:
   traits:
   - Rogue
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: When you look for foes, you can catch even the slightest cues. Even though
     you failed at the triggering check, you automatically sense any undetected creatures
     in the area where you’re Seeking, making them merely hidden to you.
@@ -12035,7 +12035,7 @@ feat:
   traits:
   - Rogue
   trigger: You fail a check to Seek.
-- action: null
+- actioncost: null
   descr: Your deceptions confound even the most powerful mortal divinations. Detection,
     revelation, and scrying effects pass right over you, your possessions, and your
     auras, detecting nothing unless the detecting effect has a counteract level of
@@ -12057,7 +12057,7 @@ feat:
   traits:
   - Rogue
   trigger: null
-- action: null
+- actioncost: null
   descr: Using fantastic acrobatic skill, you can walk for brief stretches across
     insubstantial surfaces. When you Stride, you can move across water, air, and solid
     surfaces that can hold only limited weight as if they were normal ground. If you
@@ -12079,7 +12079,7 @@ feat:
   traits:
   - Rogue
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: You can find a loophole in a mental effect to temporarily overcome it. Until
     the end of your next turn, you ignore a single mental effect that meets the requirement.
     You can suppress a particular effect using Cognitive Loophole only once. Special
@@ -12101,7 +12101,7 @@ feat:
   traits:
   - Rogue
   trigger: Your turn ends.
-- action: Two Actions
+- actioncost: Two Actions
   descr: Your sneak attack slices through the threads binding magic to a target. Make
     a Strike against a flat-footed creature (your choice). If your Strike deals sneak
     attack damage, you attempt to counteract a single spell active on the target.
@@ -12122,7 +12122,7 @@ feat:
   traits:
   - Rogue
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You use clever tactics to mislead your foes as you sneak away. You Sneak
     while leaving a decoy behind. The decoy acts as the spell mislead, though you
     aren’t invisible, just undetected. You can continue to concentrate to move your
@@ -12144,7 +12144,7 @@ feat:
   traits:
   - Rogue
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: You find tiny holes or imperfections that no one else could see and try to
     somehow fit yourself through them, possibly moving directly through the wall or
     floor from one side to the other. Your movement attempt fails if the wall or floor
@@ -12168,7 +12168,7 @@ feat:
   - Move
   - Rogue
   trigger: null
-- action: null
+- actioncost: null
   descr: You have learned to exploit your enemies’ lowered defenses. When you succeed
     or critically succeed at a Strike using your Strength modifier on the attack roll
     and you would deal sneak attack damage, you can change the additional damage from
@@ -12189,7 +12189,7 @@ feat:
   traits:
   - Rogue
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: Whether from jury-rigged magic items, stolen magical essence, or other means,
     you have a contingency in your back pocket for desperate situations. When the
     trigger occurs, you cause the spell to come into effect. The spell targets only
@@ -12216,7 +12216,7 @@ feat:
   - Concentrate
   - Rogue
   trigger: You specify the trigger when your daily preparations(see Requirements).
-- action: Reaction
+- actioncost: Reaction
   descr: When you put your mind to slipping out of sight, you disappear completely.
     You become invisible for 1 minute, even if you use a hostile action. Not even
     glitterdust, see invisibility, or similar effects can reveal you, though creatures
@@ -12238,7 +12238,7 @@ feat:
   trigger: You successfully use Stealth to Hide and become hidden from all of your
     current foes, or use Stealth to Sneak and become undetected to all your current
     foes.
-- action: null
+- actioncost: null
   descr: Your attacks are swift and deadly beyond explanation. Nothing can prevent
     you from making a sneak attack, even if your opponent can see every blow coming.
     Instead of dealing the damage from Sly Striker, you can deal your full sneak attack
@@ -12258,7 +12258,7 @@ feat:
   traits:
   - Rogue
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: You reactively switch with your decoy to foil your foe. You use Perfection
     Distraction, even if you were observed, as long as you end the movement of your
     Sneak while concealed or in a location with cover or greater cover. Your decoy
@@ -12283,7 +12283,7 @@ feat:
   - Rogue
   trigger: You would be hit by an attack or targeted by an effect, or you are within
     an effect’s area.
-- action: Reaction
+- actioncost: Reaction
   descr: When a foe Casts a Spell you know and you can see its manifestations, you
     can use your own magic to disrupt it. You expend one of your spell slots to counter
     the triggering creature’s casting of a spell that you have in your repertoire.
@@ -12307,7 +12307,7 @@ feat:
   - Abjuration
   - Sorcerer
   trigger: A creature casts a spell that you have in your repertoire.
-- action: null
+- actioncost: null
   descr: Your legacy grants you great destructive power. When you Cast a Spell from
     your spell slots, if the spell deals damage and doesn’t have a duration, you gain
     a status bonus to that spell’s damage equal to the spell’s level.
@@ -12326,7 +12326,7 @@ feat:
   traits:
   - Sorcerer
   trigger: null
-- action: null
+- actioncost: null
   descr: An animal serves you and assists your spellcasting. You gain a familiar (rules
     for familiars arefound on page 217).
   frequency: null
@@ -12344,7 +12344,7 @@ feat:
   traits:
   - Sorcerer
   trigger: null
-- action: null
+- actioncost: null
   descr: You better understand the basic power of your bloodline. Add two additional
     cantrips from your spell list to your repetoire.
   frequency: null
@@ -12362,7 +12362,7 @@ feat:
   traits:
   - Sorcerer
   trigger: null
-- action: null
+- actioncost: null
   descr: You infuse your familiar with additional magical energy. You can select four
     familiar or master abilities each day, instead of two.
   frequency: null
@@ -12380,7 +12380,7 @@ feat:
   traits:
   - Sorcerer
   trigger: null
-- action: null
+- actioncost: null
   descr: Your arcane legacy grants you an exceptional aptitude for intellectual and
     academic pursuits. You become trained in one skill of your choice. Additionally,
     you keep a book of arcane spells similar to a wizard’s spellbook. You add all
@@ -12407,7 +12407,7 @@ feat:
   - Arcane
   - Sorcerer
   trigger: null
-- action: Free Action
+- actioncost: Free Action
   descr: 'You siphon the residual energy from the last spell you cast into one weapon
     you’re wielding. Until the end of your turn, the weapon deals an extra 1d6 damage
     of a type depending on the school of the spell you just cast. Abjuration: force
@@ -12433,7 +12433,7 @@ feat:
   - Sorcerer
   - Wizard
   trigger: null
-- action: null
+- actioncost: null
   descr: The divine might provided by your bloodline fiows through you. You gain an
     additional spell slot of your highest level, which you can use only to cast your
     choice of heal or harm. You can cast either of these spells using that spell slot,
@@ -12454,7 +12454,7 @@ feat:
   - Divine
   - Sorcerer
   trigger: null
-- action: null
+- actioncost: null
   descr: Glimpses of the obscure secrets of the universe loan you power. You become
     trained in one skill of your choice. Additionally, once per day, you can spend
     1 minute to choose one mental occult spell you don’t know and add it to your spell
@@ -12476,7 +12476,7 @@ feat:
   - Occult
   - Sorcerer
   trigger: null
-- action: null
+- actioncost: null
   descr: You can call upon the creatures of the wild for aid. You gain an additional
     spell slot of your highest level, which you can use only to cast summon animal
     or summon plants and fungi. You can cast either of these spells using that spell
@@ -12497,7 +12497,7 @@ feat:
   - Primal
   - Sorcerer
   trigger: null
-- action: null
+- actioncost: null
   descr: You have studied your bloodline to learn the secrets of its magic. You gain
     the advanced bloodline spell associated with your bloodline. Increase the number
     of Focus Points in your focus pool by 1.
@@ -12516,7 +12516,7 @@ feat:
   traits:
   - Sorcerer
   trigger: null
-- action: null
+- actioncost: null
   descr: You are confident in your spellcasting technique, and you are more easily
     able to retain your concentration when you Cast a Spell. If a reaction would disrupt
     your spellcasting action, attempt a DC 15 fiat check. If you succeed, your action
@@ -12536,7 +12536,7 @@ feat:
   traits:
   - Sorcerer
   trigger: null
-- action: null
+- actioncost: null
   descr: Your magical blood makes you more resistant to magic. You gain a +1 status
     bonus to saving throws against spells and magical effects.
   frequency: null
@@ -12554,7 +12554,7 @@ feat:
   traits:
   - Sorcerer
   trigger: null
-- action: null
+- actioncost: null
   descr: Odd interactions in your bloodline provide you with unexpected spells. You
     can have one spell in your spell repertoire from a tradition other than the one
     that matches your bloodline. You cast that spell as a spell from your bloodline’s
@@ -12576,7 +12576,7 @@ feat:
   traits:
   - Sorcerer
   trigger: null
-- action: null
+- actioncost: null
   descr: Further communion with the legacy of your bloodline has uncovered greater
     secrets. You gain the greater bloodline spell associated with your bloodline.
     Increase the number of Focus Points in your focus pool by 1.
@@ -12595,7 +12595,7 @@ feat:
   traits:
   - Sorcerer
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You alter your spells to overcome resistances. If the next action you use
     is to Cast a Spell, the spell ignores an amount of the target’s resistance to
     acid, cold, electricity, fire, or sonic damage equal to your level. This applies
@@ -12619,7 +12619,7 @@ feat:
   - Metamagic
   - Sorcerer
   trigger: null
-- action: null
+- actioncost: null
   descr: In a mentally strenuous process, you modify the casting of a spell to take
     less time. If your next action is to cast a Sorcerer cantrip or a Sorcerer spell
     that is at least 2 levels lower than the highest level Sorcerer spell you can
@@ -12641,7 +12641,7 @@ feat:
   - Metamagic
   - Sorcerer
   trigger: null
-- action: null
+- actioncost: null
   descr: Your focus recovers faster. If you have spent at least 2 Focus Points since
     the last time you Refocused, you recover 2 Focus Points when you Refocus instead
     of 1.
@@ -12660,7 +12660,7 @@ feat:
   traits:
   - Sorcerer
   trigger: null
-- action: null
+- actioncost: null
   descr: You have a literal sixth sense for ambient magic in your vicinity. You can
     sense the presence of magic auras as though you were always using a 1st-level
     detect magic spell. This detects magic in your field of vision only. When you
@@ -12686,7 +12686,7 @@ feat:
   - Sorcerer
   - Wizard
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You weave dispelling energy into a spell, sending both effects at a foe.
     If your next action is to cast a single-target spell against a creature, and you
     either hit the foe with the spell attack roll or the foe fails its saving throw,
@@ -12708,7 +12708,7 @@ feat:
   - Metamagic
   - Sorcerer
   trigger: null
-- action: null
+- actioncost: null
   descr: When you successfully use Counterspell to counteract a spell that affects
     targeted creatures or an area, you can turn that spell’s effect back on its caster.
     When reflected, the spell affects only the original caster, even if it’s an area
@@ -12730,7 +12730,7 @@ feat:
   - Sorcerer
   - Wizard
   trigger: null
-- action: null
+- actioncost: null
   descr: Your bloodline’s deep connection to mental essence greatly enhances your
     spell repertoire. Add one spell to your spell repertoire for each spell level
     you can cast.
@@ -12750,7 +12750,7 @@ feat:
   - Arcane
   - Sorcerer
   trigger: null
-- action: null
+- actioncost: null
   descr: Vital power surges through you like a font of energy. Twice per day, you
     can cast a spell after you’ve run out of spell slots of the appropriate spell
     level; the two spells you cast with this feat must be of different spell levels.
@@ -12770,7 +12770,7 @@ feat:
   - Divine
   - Sorcerer
   trigger: null
-- action: null
+- actioncost: null
   descr: Your blood’s power replenishes your focus. If you have spent at least 3 Focus
     Points since the last time you Refocused, you recover 3 Focus Points when you
     Refocus instead of 1.
@@ -12789,7 +12789,7 @@ feat:
   traits:
   - Sorcerer
   trigger: null
-- action: null
+- actioncost: null
   descr: Your bloodline is extraordinarily complex. You can have up to three spells
     from other traditions in your spell repertoire, rather than just one. These spells
     must each be of a different spell level, but they don’t need to be from the same
@@ -12809,7 +12809,7 @@ feat:
   traits:
   - Sorcerer
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: Your inborn magical nature lets you redirect ambient energies to fuel your
     spells. If your next action is to Cast a Spell of 5th level or lower that has
     no duration, you don’t expend the spell’s slot when you cast it.
@@ -12829,7 +12829,7 @@ feat:
   - Metamagic
   - Sorcerer
   trigger: null
-- action: null
+- actioncost: null
   descr: You command the ultimate powers of your bloodline and tradition. You gain
     an additional 10th-level spell slot.
   frequency: null
@@ -12847,7 +12847,7 @@ feat:
   traits:
   - Sorcerer
   trigger: null
-- action: null
+- actioncost: null
   descr: Altering your spells doesn’t take any longer than casting them normally.
     You can use metamagic single actions as free actions.
   frequency: null
@@ -12866,7 +12866,7 @@ feat:
   - Sorcerer
   - Wizard
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: When a foe Casts a Spell and you can see its manifestations, you can use
     your own magic to disrupt it. You expend a prepared spell to counter the triggering
     creature’s casting of that same spell. You lose your spell slot as if you had
@@ -12888,7 +12888,7 @@ feat:
   - Arcane
   - Wizard
   trigger: A creature Casts a Spell that you have prepared.
-- action: null
+- actioncost: null
   descr: You can use clever workarounds to replicate the arcane essence of certain
     materials. When Casting a Spell that requires material components, you can provide
     these material components without a spell component pouch by drawing intricate
@@ -12910,7 +12910,7 @@ feat:
   traits:
   - Wizard
   trigger: null
-- action: null
+- actioncost: null
   descr: You make a pact with creature that serves you and assists your spellcasting.
     You gain a familiar (page 217).
   frequency: null
@@ -12928,7 +12928,7 @@ feat:
   traits:
   - Wizard
   trigger: null
-- action: null
+- actioncost: null
   descr: You can magically hurl your weapon at your foe. You gain the hand of the
     apprentice universalist spell. Universalist spells are a type of focus spell,
     much like school spells. You start with a focus pool of 1 Focus Point. See Arcane
@@ -12948,7 +12948,7 @@ feat:
   traits:
   - Wizard
   trigger: null
-- action: null
+- actioncost: null
   descr: Dedicated study allows you to prepare a wider range of simple spells. You
     can prepare two additional cantrips each day.
   frequency: null
@@ -12966,7 +12966,7 @@ feat:
   traits:
   - Wizard
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: Hiding your gestures and incantations within other speech and movement, you
     attempt to conceal the fact that you are Casting a Spell. If the next action you
     use is to Cast a Spell, attempt a Stealth check against one or more observers’
@@ -12996,7 +12996,7 @@ feat:
   - Metamagic
   - Wizard
   trigger: null
-- action: null
+- actioncost: null
   descr: You infuse your familiar with additional magical energy. You can select four
     familiar or master abilities each day, instead of two. Special If your arcane
     thesis is improved familiar attunement, your familiar’s base number of familiar
@@ -13016,7 +13016,7 @@ feat:
   traits:
   - Wizard
   trigger: null
-- action: null
+- actioncost: null
   descr: You have linked your bonded item to the well of energy that powers your school
     spells. When you Drain your Bonded Item to cast a spell of your arcane school,
     you also regain 1 Focus Point.
@@ -13035,7 +13035,7 @@ feat:
   traits:
   - Wizard
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You’ve learned how to cast many of your spells without speaking the words
     of power you would normally need to provide. If the next action you use is Casting
     a Spell that has a verbal component and at least one other component, you can
@@ -13062,7 +13062,7 @@ feat:
   - Metamagic
   - Wizard
   trigger: null
-- action: null
+- actioncost: null
   descr: You’ve studied ways of overcoming the innate magical resistance that dragons,
     otherworldly beings, and certain other powerful creatures have. Any creature that
     has a status bonus to saving throws against magic reduces that bonus by 1 against
@@ -13082,7 +13082,7 @@ feat:
   traits:
   - Wizard
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain access to a powerful new school spell depending on your arcane school.
     If you’re an abjurer, you gain energy absorption; if you’re a conjurer, you gain
     dimensional steps; if you’re a diviner, you gain vigilant eye; if you’re an enchanter,
@@ -13105,7 +13105,7 @@ feat:
   traits:
   - Wizard
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: By carefully manipulating the arcane energies stored in your bonded item
     as you drain it, you can conserve just enough power to cast another, slightly
     weaker spell. If the next action you use is to Cast a Spell using the energy from
@@ -13130,7 +13130,7 @@ feat:
   - Metamagic
   - Wizard
   trigger: null
-- action: null
+- actioncost: null
   descr: You can access the fundamental abilities of any school of magic. During your
     daily preparations, choose one of the eight school spells gained by 1st-level
     specialist wizards. You can use that school spell until your next daily preparations.
@@ -13152,7 +13152,7 @@ feat:
   traits:
   - Wizard
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: With a complex gesture, you alter the energy of your spell to overcome resistances.
     If the next action you use is to Cast a Spell, the spell ignores an amount of
     the target’s resistance to acid, cold, electricity, fire, or sonic damage equal
@@ -13176,7 +13176,7 @@ feat:
   - Metamagic
   - Wizard
   trigger: null
-- action: null
+- actioncost: null
   descr: In a mentally strenuous process, you modify the casting of a spell to take
     less time. If your next action is to cast a Wizard cantrip or a Wizard spell that
     is at least 2 levels lower than the highest level Wizard spell you can cast, reduce
@@ -13198,7 +13198,7 @@ feat:
   - Metamagic
   - Wizard
   trigger: null
-- action: null
+- actioncost: null
   descr: During your daily preparations, you can create two temporary scrolls containing
     arcane spells from your spellbook. These scrolls follow the normal rules for scrolls
     (page 564), with some additional restrictions. Each scroll must be of a different
@@ -13223,7 +13223,7 @@ feat:
   traits:
   - Wizard
   trigger: null
-- action: null
+- actioncost: null
   descr: You creatively apply your prepared spells to Counterspell a much wider variety
     of your opponents’ magic. Instead of being able to counter a foe’s spell with
     Counterspell only if you have that same spell prepared, you can use Counterspell
@@ -13250,7 +13250,7 @@ feat:
   traits:
   - Wizard
   trigger: null
-- action: null
+- actioncost: null
   descr: Your connection to your bonded item increases your focus pool. If you have
     spent at least 2 Focus Points since the last time you Refocused and your bonded
     item is in your possession, you recover 2 Focus Points when you Refocus instead
@@ -13270,7 +13270,7 @@ feat:
   traits:
   - Wizard
   trigger: null
-- action: null
+- actioncost: null
   descr: When you draw upon your bonded item, you can leave a bit of energy within
     it for later use. You can use Drain Bonded Item one additional time per day, but
     only to cast a spell 2 or more levels lower than your highest-level spell.
@@ -13289,7 +13289,7 @@ feat:
   traits:
   - Wizard
   trigger: null
-- action: Two Actions
+- actioncost: Two Actions
   descr: You’ve learned to alter choices you make when casting spells on yourself.
     After casting a spell on only yourself that offers several choices of effect (such
     as resist energy, spell immunity, or a polymorph spell that offers several potential
@@ -13318,7 +13318,7 @@ feat:
   - Concentrate
   - Wizard
   trigger: null
-- action: null
+- actioncost: null
   descr: You’ve found a way to prepare a spell slot that exists in your mind as many
     different possibilities at once. Once during your daily preparations, you can
     use a spell slot to hold that infinite potential, rather than using it to prepare
@@ -13341,7 +13341,7 @@ feat:
   traits:
   - Wizard
   trigger: null
-- action: null
+- actioncost: null
   descr: You’ve discovered how to reuse some of your spell slots over and over. You
     can spend 10 minutes to prepare a spell that you already cast today, regaining
     access to that spell slot. The spell must be of 4th level or lower and one that
@@ -13366,7 +13366,7 @@ feat:
   traits:
   - Wizard
   trigger: null
-- action: null
+- actioncost: null
   descr: You have mastered the greatest secrets of arcane magic. You gain an additional
     10th-level spell slot.
   frequency: null
@@ -13383,7 +13383,7 @@ feat:
   traits:
   - Wizard
   trigger: null
-- action: null
+- actioncost: null
   descr: You can merge spells, producing multiple effects with a single casting. One
     slot of each level of spell you can cast, except 2nd level and 1st level, becomes
     a spell combination slot (this doesn’t apply to cantrips). When you prepare your
@@ -13417,7 +13417,7 @@ feat:
   traits:
   - Wizard
   trigger: null
-- action: null
+- actioncost: null
   descr: You put your alchemical interest into practice. You become trained in alchemical
     bombs and Crafting; if you were already trained in Crafting, you instead become
     trained in a skill of your choice. You become trained in alchemist class DC.
@@ -13438,7 +13438,7 @@ feat:
   - Dedication
   - Multiclass
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain a 1st- or 2nd-level alchemist feat.
   frequency: null
   has_been_manually_proofread: false
@@ -13455,7 +13455,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain the Quick Alchemy action.
   frequency: null
   has_been_manually_proofread: false
@@ -13472,7 +13472,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain one alchemist feat. For the purpose of meeting its prerequisites,
     your alchemist level is equal to half your character level.
   frequency: null
@@ -13489,7 +13489,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: Your advanced alchemy level increases to 3. At 10th level, it increases to
     5.
   frequency: null
@@ -13507,7 +13507,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: Your advanced alchemy level increases to 7. For every level you gain beyond
     12th, your advanced alchemy level increases by 1.
   frequency: null
@@ -13525,7 +13525,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You become trained in Athletics; if you were already trained in Athletics,
     you instead become trained in a skill of your choice. You become trained in barbarian
     class DC. You can use the Rage action.
@@ -13546,7 +13546,7 @@ feat:
   - Dedication
   - Multiclass
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain 3 additional Hit Points for each barbarian archetype class feat
     you have. As you continue selecting barbarian archetype class feats, you continue
     to gain additional Hit Points in this way.
@@ -13566,7 +13566,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain a 1st- or 2nd-level barbarian feat.
   frequency: null
   has_been_manually_proofread: false
@@ -13583,7 +13583,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain one barbarian feat. For the purpose of meeting its prerequisites,
     your barbarian level is equal to half your character level.
   frequency: null
@@ -13601,7 +13601,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain the instinct ability for the instinct you chose for Barbarian Dedication.
   frequency: null
   has_been_manually_proofread: false
@@ -13618,7 +13618,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: Your proficiency rank in Fortitude saves increases to master.
   frequency: null
   has_been_manually_proofread: false
@@ -13634,7 +13634,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You cast spells like a bard and gain the Cast a Spell activity. You gain
     a spell repertoire with two common cantrips from the occult spell list, or any
     other cantrips you learn or discover. You’re trained in spell attack rolls and
@@ -13659,7 +13659,7 @@ feat:
   - Dedication
   - Multiclass
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain the basic spellcasting benefits (page 219). Each time you gain a
     spell slot of a new level from the bard archetype, add a common occult spell or
     another spell you learned or discovered to your repertoire, of the appropriate
@@ -13679,7 +13679,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain a 1st- or 2nd-level bard feat.
   frequency: null
   has_been_manually_proofread: false
@@ -13695,7 +13695,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain one bard feat. For the purpose of meeting its prerequisites, your
     bard level is equal to half your character level.
   frequency: null
@@ -13712,7 +13712,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain the counter performance composition spell. If you don’t already
     have one, you gain a focus pool of 1 Focus Point, which you can Refocus by engaging
     your muse. (For more on composition spells, see page 97.)
@@ -13731,7 +13731,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain the inspire courage composition cantrip.
   frequency: null
   has_been_manually_proofread: false
@@ -13748,7 +13748,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: Your repertoire expands, and you can cast more occult spells each day. Increase
     the number of spells in your repertoire and the number of spell slots you gain
     from bard archetype feats by 1 for each spell level other than your two highest
@@ -13768,7 +13768,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain the expert spellcasting benefits.
   frequency: null
   has_been_manually_proofread: false
@@ -13785,7 +13785,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain the master spellcasting benefits.
   frequency: null
   has_been_manually_proofread: false
@@ -13802,7 +13802,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: Choose a deity and cause as you would if you were a champion. You become
     trained in light, medium, and heavy armor. You become trained in Religion and
     your deity’s associated skill; for each of these skills in which you were already
@@ -13831,7 +13831,7 @@ feat:
   - Dedication
   - Multiclass
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain a 1st- or 2nd-level champion feat.
   frequency: null
   has_been_manually_proofread: false
@@ -13848,7 +13848,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain 3 additional Hit Points for each champion archetype class feat you
     have. As you continue selecting champion archetype class feats, you continue to
     gain additional Hit Points in this way.
@@ -13868,7 +13868,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain the appropriate devotion spell for your cause ( lay on hands for
     the paladin, redeemer, and liberator). If you don’t already have one, you gain
     a focus pool of 1 Focus Point, which you can Refocus by praying or serving your
@@ -13888,7 +13888,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain one champion feat. For the purpose of meeting its prerequisites,
     your champion level is equal to half your character level.
   frequency: null
@@ -13906,7 +13906,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You can use the champion’s reaction associated with your cause.
   frequency: null
   has_been_manually_proofread: false
@@ -13922,7 +13922,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain a divine ally of your choice (page 108).
   frequency: null
   has_been_manually_proofread: false
@@ -13939,7 +13939,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: Your proficiency ranks for light armor, medium armor, heavy armor, and unarmored
     defense increase to expert.
   frequency: null
@@ -13957,7 +13957,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You cast spells like a cleric. You gain access to the Cast a Spell activity.
     You can prepare two common cantrips each day from the divine spell list in this
     book or any other cantrips you learn or discover. You’re trained in spell attack
@@ -13985,7 +13985,7 @@ feat:
   - Dedication
   - Multiclass
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain the basic spellcasting benefits. You can prepare your deity’s spells
     in your spell slots of the appropriate level from the cleric archetype.
   frequency: null
@@ -14003,7 +14003,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain a 1st- or 2nd-level cleric feat.
   frequency: null
   has_been_manually_proofread: false
@@ -14020,7 +14020,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain one cleric feat. For the purpose of meeting its prerequisites, your
     cleric level is equal to half your character level.
   frequency: null
@@ -14038,7 +14038,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You can cast more divine spells each day. Increase the spell slots you gain
     from cleric archetype feats by 1 for each spell level other than your two highest
     spell levels.
@@ -14057,7 +14057,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain the expert spellcasting benefits.
   frequency: null
   has_been_manually_proofread: false
@@ -14074,7 +14074,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain the master spellcasting benefits.
   frequency: null
   has_been_manually_proofread: false
@@ -14091,7 +14091,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You cast spells like a druid. You gain access to the Cast a Spell activity.
     You can prepare two common cantrips each day from the primal spell list in this
     book or any other cantrips you learn or discover. You’re trained in spell attack
@@ -14115,7 +14115,7 @@ feat:
   - Dedication
   - Multiclass
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain the basic spellcasting benefits.
   frequency: null
   has_been_manually_proofread: false
@@ -14132,7 +14132,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain a 1st- or 2nd-level druid feat.
   frequency: null
   has_been_manually_proofread: false
@@ -14149,7 +14149,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain the initial order spell from your order. If you don’t already have
     one, you gain a focus pool of 1 Focus Point, which you can Refocus by being one
     with nature. (For more on order spells, see page 131.)
@@ -14168,7 +14168,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain one druid feat. For the purpose of meeting its prerequisites, your
     druid level is equal to half your character level.
   frequency: null
@@ -14186,7 +14186,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: Increase the spell slots you gain from druid archetype feats by 1 for each
     spell level other than your two highest spell levels.
   frequency: null
@@ -14204,7 +14204,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain the expert spellcasting benefits.
   frequency: null
   has_been_manually_proofread: false
@@ -14221,7 +14221,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain the master spellcasting benefits.
   frequency: null
   has_been_manually_proofread: false
@@ -14238,7 +14238,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You become trained in simple weapons and martial weapons. You become trained
     in your choice of Acrobatics or Athletics; if you are already trained in both
     of these skills, you instead become trained in a skill of your choice. You become
@@ -14261,7 +14261,7 @@ feat:
   - Dedication
   - Multiclass
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain a 1st- or 2nd-level fighter feat.
   frequency: null
   has_been_manually_proofread: false
@@ -14278,7 +14278,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain 3 additional Hit Points for each fighter archetype class feat you
     have. As you continue selecting fighter archetype class feats, you continue to
     gain additional Hit Points in this way.
@@ -14298,7 +14298,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain the Attack of Opportunity reaction.
   frequency: null
   has_been_manually_proofread: false
@@ -14315,7 +14315,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain a fighter feat. For the purpose of meeting its prerequisites, your
     fighter level is equal to half your character level.
   frequency: null
@@ -14333,7 +14333,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: Your proficiency ranks for simple weapons and martial weapons increase to
     expert, and your proficiency rank for advanced weapons increases to trained.
   frequency: null
@@ -14351,7 +14351,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You become trained in unarmed attacks and gain the powerful fist class feature
     (page 156). You become trained in your choice of Acrobatics or Athletics; if you
     are already trained in both of these skills, you become trained in a skill of
@@ -14373,7 +14373,7 @@ feat:
   - Dedication
   - Multiclass
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain a 1st- or 2nd-level monk feat.
   frequency: null
   has_been_manually_proofread: false
@@ -14390,7 +14390,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain 3 additional Hit Points for each monk archetype class feat you have.
     As you continue selecting monk archetype class feats, you continue to gain additional
     Hit Points in this way.
@@ -14410,7 +14410,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain one monk feat. For the purpose of meeting its prerequisites, your
     monk level is equal to half your character level.
   frequency: null
@@ -14428,7 +14428,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain a +10-foot status bonus to your Speed when you’re not wearing armor.
   frequency: null
   has_been_manually_proofread: false
@@ -14445,7 +14445,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain the Flurry of Blows action.
   frequency: null
   has_been_manually_proofread: false
@@ -14463,7 +14463,7 @@ feat:
   - Flourish
   - Monk
   trigger: null
-- action: null
+- actioncost: null
   descr: Choose one saving throw (Fortitude, Reflex, or Will) in which you are an
     expert. Your proficiency rank in the chosen saving throw increases to master.
   frequency: null
@@ -14480,7 +14480,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You become trained in Survival; if you were already trained in Survival,
     you instead become trained in another skill of your choice. You become trained
     in ranger class DC. You can use the Hunt Prey action.
@@ -14503,7 +14503,7 @@ feat:
   - Concentrate
   - Ranger
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain a 1st- or 2nd-level ranger feat.
   frequency: null
   has_been_manually_proofread: false
@@ -14519,7 +14519,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain 3 additional Hit Points for each ranger archetype class feat you
     have. As you continue selecting ranger archetype class feats, you continue to
     gain additional Hit Points in this way.
@@ -14539,7 +14539,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain one ranger feat. For the purpose of meeting its prerequisites, your
     ranger level is equal to half your character level.
   frequency: null
@@ -14556,7 +14556,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: Your proficiency rank in Perception increases to master.
   frequency: null
   has_been_manually_proofread: false
@@ -14573,7 +14573,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain a skill feat and the rogue’s surprise attack class feature (page
     181). You become trained in light armor. In addition, you become trained in Stealth
     or Thievery plus one skill of your choice; if you are already trained in both
@@ -14596,7 +14596,7 @@ feat:
   - Dedication
   - Multiclass
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain a 1st- or 2nd-level rogue feat.
   frequency: null
   has_been_manually_proofread: false
@@ -14613,7 +14613,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain the sneak attack class feature (page 181), except it deals 1d4 damage,
     increasing to 1d6 at 6th level. You don’t increase the number of dice as you gain
     levels.
@@ -14632,7 +14632,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain one rogue feat. For the purpose of meeting its prerequisites, your
     rogue level is equal to half your character level.
   frequency: null
@@ -14650,7 +14650,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: Increase your proficiency rank in one of your skills from expert to master
     and in another of your skills from trained to expert. You gain a skill feat associated
     with one of the skills you chose.
@@ -14669,7 +14669,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain the deny advantage class feature (page 181).
   frequency: null
   has_been_manually_proofread: false
@@ -14686,7 +14686,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: Your proficiency rank for Reflex saves increases to master.
   frequency: null
   has_been_manually_proofread: false
@@ -14703,7 +14703,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: Choose a bloodline. You become trained in the bloodline’s two skills; for
     each of these skills in which you were already trained, you become trained in
     a skill of your choice. You cast spells like a sorcerer. You gain access to the
@@ -14730,7 +14730,7 @@ feat:
   - Dedication
   - Multiclass
   trigger: null
-- action: null
+- actioncost: null
   descr: 'You gain the basic spellcasting benefits. Each time you gain a spell slot
     of a new level from the sorcerer archetype, add a spell of the appropriate spell
     level to your repertoire: a common spell of your bloodline’s tradition, one of
@@ -14750,7 +14750,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain a 1st- or 2nd-level sorcerer feat.
   frequency: null
   has_been_manually_proofread: false
@@ -14767,7 +14767,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain your bloodline’s initial bloodline spell. If you don’t already have
     one, you also gain a focus pool of 1 Focus Point, which you can Refocus without
     any special effort. (For more on bloodline spells, see page 194.)
@@ -14786,7 +14786,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain one sorcerer feat. For the purpose of prerequisites, your sorcerer
     level is half your character level.
   frequency: null
@@ -14804,7 +14804,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: Your repertoire expands, and you can cast more spells of your bloodline’s
     tradition each day. Increase the number of spells in your repertoire and number
     of spell slots you gain from sorcerer archetype feats by 1 for each spell level
@@ -14824,7 +14824,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain the expert spellcasting benefits.
   frequency: null
   has_been_manually_proofread: false
@@ -14841,7 +14841,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain the master spellcasting benefits.
   frequency: null
   has_been_manually_proofread: false
@@ -14858,7 +14858,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You cast spells like a wizard, gaining a spellbook with four common arcane
     cantrips of your choice. You gain the Cast a Spell activity. You can prepare two
     cantrips each day from your spellbook. You’re trained in arcane spell attack rolls
@@ -14882,7 +14882,7 @@ feat:
   - Dedication
   - Multiclass
   trigger: null
-- action: null
+- actioncost: null
   descr: Select one arcane school of magic. You gain the school’s initial school spell.
     If you don’t already have one, you gain a focus pool of 1 Focus Point, which you
     can Refocus by studying. (For more on arcane schools, see page 204.)
@@ -14901,7 +14901,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain a 1st- or 2nd-level wizard feat of your choice.
   frequency: null
   has_been_manually_proofread: false
@@ -14918,7 +14918,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain the basic spellcasting benefits. Each time you gain a spell slot
     of a new level from the wizard archetype, add two common spells of that level
     to your spellbook.
@@ -14937,7 +14937,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain one wizard feat. For the purpose of meeting its prerequisites, your
     wizard level is equal to half your character level.
   frequency: null
@@ -14955,7 +14955,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You can cast more arcane spells each day. Increase the spell slots you gain
     from wizard archetype feats by 1 for each spell level other than your two highest
     spell levels.
@@ -14974,7 +14974,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain the expert spellcasting benefits.
   frequency: null
   has_been_manually_proofread: false
@@ -14991,7 +14991,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: You gain the master spellcasting benefits.
   frequency: null
   has_been_manually_proofread: false
@@ -15008,7 +15008,7 @@ feat:
   traits:
   - Archetype
   trigger: null
-- action: null
+- actioncost: null
   descr: Your knowledge has expanded to encompass a new field. Choose an additional
     Lore skill subcategory. You become trained in it. At 3rd, 7th, and 15th levels,
     you gain an additional skill increase you can apply only to the chosen Lore subcategory.
@@ -15028,7 +15028,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You’re fully immersed in another ancestry’s culture and traditions, whether
     born into them, earned through rite of passage, or bonded through a deep friendship
     or romance. Choose a common ancestry. You can select ancestry feats from the ancestry
@@ -15050,7 +15050,7 @@ feat:
   traits:
   - General
   trigger: null
-- action: null
+- actioncost: null
   descr: You can use the Craft activity to create alchemical items. When you select
     this feat, you immediately add the formulas for four common 1st-level alchemical
     items to your formula book.
@@ -15070,7 +15070,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: Whether through instinct, study, or magic, you feel a deeper connection to
     your ancestry. You gain a 1st-level ancestry feat.
   frequency: null
@@ -15088,7 +15088,7 @@ feat:
   traits:
   - General
   trigger: null
-- action: null
+- actioncost: null
   descr: Your study of magic allows you to instinctively sense its presence. You can
     cast 1st-level detect magic at will as an arcane innate spell. If you’re a master
     in Arcana, the spell is heightened to 3rd level; if you’re legendary, it is heightened
@@ -15109,7 +15109,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You become trained in light armor. If you already were trained in light armor,
     you gain training in medium armor. If you were trained in both, you become trained
     in heavy armor.
@@ -15128,7 +15128,7 @@ feat:
   traits:
   - General
   trigger: null
-- action: null
+- actioncost: null
   descr: Even in the worst circumstances, you can perform basic tasks. Choose a skill
     you’re trained in. You can forgo rolling a skill check for that skill to instead
     receive a result of 10 + your proficiency bonus (do not apply any other bonuses,
@@ -15150,7 +15150,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You know basic facts off the top of your head. Choose a skill you’re an expert
     in that has the Recall Knowledge action and for which you have the Assurance feat.
     You can use the Recall Knowledge action with that skill as a free action once
@@ -15171,7 +15171,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You can Earn Income (page 236) using Diplomacy, spending your days hunting
     for bargains and reselling at a profit. You can also spend time specifically sniffing
     out a great bargain on an item; this works as if you were using Earn Income with
@@ -15195,7 +15195,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: When you roll initiative, you can yell a mighty battle cry and Demoralize
     an observed foe as a free action. If you’re legendary in Intimidation, you can
     use a reaction to Demoralize your foe when you critically succeed at an attack
@@ -15216,7 +15216,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You can patch up yourself or an adjacent ally, even in combat. Attempt a
     Medicine check with the same DC as for Treat Wounds and provide the corresponding
     amount of healing. As with Treat Wounds, you can attempt checks against higher
@@ -15240,7 +15240,7 @@ feat:
   - Manipulate
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You can draw upon strange variations in your spellcasting, whether or not
     you can cast occult spells. The DCs to Recognize Spells you cast and Identify
     Magic you use increase by 5.
@@ -15260,7 +15260,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You forge strong connections with animals. You can spend 7 days of downtime
     trying to bond with a normal animal (not a companion or other special animal).
     After this duration, attempt a DC 20 Nature check. If successful, you bond with
@@ -15286,7 +15286,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You have incredible breath control, which grants you advantages when air
     is hazardous or sparse. You can hold your breath for 25 times as long as usual
     before suffocating. You gain a +1 circumstance bonus to saving throws against
@@ -15307,7 +15307,7 @@ feat:
   traits:
   - General
   trigger: null
-- action: null
+- actioncost: null
   descr: Your avoidance or observation is beyond the ken of most in your profession.
     Choose Fortitude saves, Reflex saves, Will saves, or Perception. You become an
     expert in your choice. At 17th level, you become a master in your choice.
@@ -15326,7 +15326,7 @@ feat:
   traits:
   - General
   trigger: null
-- action: null
+- actioncost: null
   descr: Your catlike aerial acrobatics allow you to cushion your falls. Treat falls
     as 10 feet shorter. If you’re an expert in Acrobatics, treat falls as 25 feet
     shorter. If you’re a master in Acrobatics, treat them as 50 feet shorter. If you’re
@@ -15348,7 +15348,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: Your charm allows you to win over those you lie to. When you get a critical
     success using the Lie action, the target’s attitude toward you improves by one
     step, as though you’d succeeded at using Diplomacy to Make an Impression. This
@@ -15372,7 +15372,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: Your unparalleled athletic skill allows you to jump impossible distances.
     Triple the distance you Long Jump (so you could jump 60 feet on a successful DC
     20 check). When you High Jump, use the calculation for a Long Jump but don’t triple
@@ -15396,7 +15396,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: Your techniques allow you to fight as you climb. You’re not flat-footed while
     Climbing and can Climb with a hand occupied. You must still use another hand and
     both legs to Climb.
@@ -15416,7 +15416,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: Even when caught in falsehoods, you pile lie upon lie. Reduce the circumstance
     bonus a target gains for your previous attempts to Create a Diversion or Lie to
     it from +4 to +2. If you’re a master in Deception, reduce the bonus to +1, and
@@ -15437,7 +15437,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You have social connections you can leverage to trade favors or meet important
     people. When you’re in an area with connections (typically a settlement where
     you’ve spent downtime building connections, or possibly another area in the same
@@ -15461,7 +15461,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You zealously monitor a patient’s progress to administer treatment faster.
     When you Treat Wounds, your patient becomes immune for only 10 minutes instead
     of 1 hour. This applies only to your Treat Wounds activities, not any other the
@@ -15482,7 +15482,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You were raised among the nobility or have learned proper etiquette and bearing,
     allowing you to present yourself as a noble and play games of influence and politics.
     You can use Society to Make an Impression on a noble, as well as with Impersonate
@@ -15505,7 +15505,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You can find ways to craft just about anything, despite restrictions. As
     long as you have the appropriate Crafting skill feat (such as Magical Crafting
     for magic items) and meet the item’s level and proficiency requirement, you ignore
@@ -15530,7 +15530,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: It takes more to kill you than most. You die from the dying condition at
     dying 5, rather than dying 4.
   frequency: null
@@ -15548,7 +15548,7 @@ feat:
   traits:
   - General
   trigger: null
-- action: null
+- actioncost: null
   descr: You’re so immersed in divine scripture that you find meaning and guidance
     in your texts in any situation. Spend 10 minutes Deciphering Writing on religious
     scriptures of your deity or philosophy while thinking about a particular problem
@@ -15573,7 +15573,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You’re a treasure trove of information, but not all of it comes from reputable
     sources. When you fail a Recall Knowledge check using any skill, you learn a bit
     of true knowledge and a bit of erroneous knowledge, but you don’t have any way
@@ -15594,7 +15594,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You have a system that lets you search at great speed, finding details and
     secrets twice as quickly as others can. When Searching, you take half as long
     as usual to Search a given area. This means that while exploring, you double the
@@ -15616,7 +15616,7 @@ feat:
   traits:
   - General
   trigger: null
-- action: null
+- actioncost: null
   descr: You carefully safeguard your professional endeavors to prevent disaster.
     When you use Lore to Earn Income, if you roll a critical failure, you instead
     get a failure. If you’re an expert in Lore, you gain twice as much income from
@@ -15637,7 +15637,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You often smuggle things past the authorities. When the GM rolls your Stealth
     check to see if a passive observer notices a small item you have concealed, the
     GM uses the number rolled or 10—whichever is higher—as the result of your die
@@ -15664,7 +15664,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: Tracking is second nature to you, and when necessary you can follow a trail
     without pause. You can Track while moving at full Speed by taking a –5 penalty
     to your Survival check. If you’re a master in Survival, you don’t take the –5
@@ -15687,7 +15687,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: When you Perform, compare your result to the Will DC of one observer. If
     you succeed, the target is fascinated by you for 1 round. If the observer is in
     a situation that demands immediate attention, such as combat, you must critically
@@ -15713,7 +15713,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: Your body quickly bounces back from afflictions. You regain twice as many
     Hit Points from resting. Each time you succeed at a Fortitude save against an
     ongoing disease or poison, you reduce its stage by 2, or by 1 against a virulent
@@ -15736,7 +15736,7 @@ feat:
   traits:
   - General
   trigger: null
-- action: null
+- actioncost: null
   descr: You step carefully and quickly. You can Step into difficult terrain.
   frequency: null
   has_been_manually_proofread: false
@@ -15753,7 +15753,7 @@ feat:
   traits:
   - General
   trigger: null
-- action: null
+- actioncost: null
   descr: You move more quickly on foot. Your Speed increases by 5 feet.
   frequency: null
   has_been_manually_proofread: false
@@ -15770,7 +15770,7 @@ feat:
   traits:
   - General
   trigger: null
-- action: null
+- actioncost: null
   descr: You are adept at foiling creatures’ special senses and cautious enough to
     safeguard against them at all times. Whenever you use the Avoid Notice, Hide,
     or Sneak actions, you are always considered to be taking precautions against special
@@ -15791,7 +15791,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: 'While using Survival to Subsist, if you roll any result worse than a success,
     you get a success. On a success, you can provide subsistence living for yourself
     and four additional creatures, and on a critical success, you can take care of
@@ -15820,7 +15820,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: First impressions are your strong suit. When you meet someone in a casual
     or social situation, you can immediately attempt a Diplomacy check to Make an
     Impression on that creature rather than needing to converse for 1 minute. You
@@ -15843,7 +15843,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: When you Coerce, you can compare your Intimidation check result to the Will
     DCs of two targets instead of one. It’s possible to get a different degree of
     success for each target. The number of targets you can Coerce in a single action
@@ -15865,7 +15865,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: When you Make an Impression, you can compare your Diplomacy check result
     to the Will DCs of two targets instead of one. It’s possible to get a different
     degree of success for each target. The number of targets increases to four if
@@ -15886,7 +15886,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You can carry more than your frame implies. Increase your maximum and encumbered
     Bulk limits by 2.
   frequency: null
@@ -15905,7 +15905,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You are skilled at learning information through conversation. The Gather
     Information exploration activity takes you half as long as normal (typically reducing
     the time to 1 hour). If you’re a master in Diplomacy and you Gather Information
@@ -15928,7 +15928,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You craft flawless creations with great efficiency. Whenever you roll a success
     at a Crafting check to make an item of the type you chose with Specialty Crafting,
     you get a critical success instead.
@@ -15948,7 +15948,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: Your performances inspire admiration and win you fans. You can Make an Impression
     using Performance instead of Diplomacy.
   frequency: null
@@ -15967,7 +15967,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You react more quickly than others can. You gain a +2 circumstance bonus
     to initiative rolls.
   frequency: null
@@ -15985,7 +15985,7 @@ feat:
   traits:
   - General
   trigger: null
-- action: null
+- actioncost: null
   descr: You have an incredible ability to invest more magic items. Increase your
     limit on invested items from 10 to 12.
   frequency: null
@@ -16003,7 +16003,7 @@ feat:
   traits:
   - General
   trigger: null
-- action: null
+- actioncost: null
   descr: You can Demoralize with a mere glare. When you do, Demoralize loses the auditory
     trait and gains the visual trait, and you don’t take a penalty if the creature
     doesn’t understand your language.
@@ -16023,7 +16023,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: In situations where you can physically menace the target when you Coerce
     or Demoralize, you gain a +1 circumstance bonus to your Intimidation check and
     you ignore the penalty for not sharing a language. If your Strength score is 20
@@ -16044,7 +16044,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: 'You are a genius at Crafting, easily able to determine how things are made
     and create new inventions. You can spend downtime to invent a common formula that
     you don’t know. This works just like the Craft activity: you spend half the Price
@@ -16070,7 +16070,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: Free Action
+- actioncost: Free Action
   descr: You stand up. This movement doesn’t trigger reactions.
   frequency: null
   has_been_manually_proofread: false
@@ -16088,7 +16088,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: When you successfully Coerce someone, the maximum time they comply increases
     to a week, still determined by the GM. If you’re legendary, the maximum increases
     to a month.
@@ -16108,7 +16108,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: Your skill with languages and codes is so great that you can decipher information
     with little more than a quick read through a text. You can Decipher Writing using
     Society while reading at normal speed. If you slow down and spend the full amount
@@ -16131,7 +16131,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You’re so skilled with languages you can create a pidgin instantly. You can
     always talk to any creature that has a language—even a language you don’t know
     —by creating a new pidgin language that uses simplified terms and conveys basic
@@ -16152,7 +16152,7 @@ feat:
   traits:
   - General
   trigger: null
-- action: null
+- actioncost: null
   descr: You’ve discovered medical breakthroughs or techniques that achieve miraculous
     results. Once per day for each target, you can spend 1 hour treating that target
     and attempt a Medicine check to remove a disease or the blinded, deafened, doomed,
@@ -16174,7 +16174,7 @@ feat:
   traits:
   - General
   trigger: null
-- action: Three Actions
+- actioncost: Three Actions
   descr: You can negotiate incredibly quickly in adverse situations. You attempt to
     Make an Impression and then Request your opponent cease their current activity
     and engage in negotiations. You take a –5 penalty to your Diplomacy check. The
@@ -16198,7 +16198,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: Your fame has spread throughout the lands. NPCs who succeed at a DC 10 Society
     check to Recall Knowledge have heard of you and usually have an attitude toward
     you one step better than normal, depending on your reputation and the NPC’s disposition.
@@ -16224,7 +16224,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: Your fame has spread throughout the lands (for instance, if you have Warfare
     Lore, you might be a legendary general or tactician). This works as Legendary
     Performer, except you gain higher-level jobs when you Earn Income with Lore.
@@ -16244,7 +16244,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You’re always sneaking unless you choose to be seen, even when there’s nowhere
     to hide. You can Hide and Sneak even without cover or being concealed. When you
     employ an exploration tactic other than Avoiding Notice, you also gain the benefits
@@ -16266,7 +16266,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You can survive indefinitely without food or water and can endure severe,
     extreme, and incredible cold and heat without taking damage from doing so.
   frequency: null
@@ -16285,7 +16285,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: Your ability to Steal defies belief. You can attempt to Steal something that
     is actively wielded or that would be extremely noticeable or time consuming to
     remove (like worn shoes or armor). You must do so slowly and carefully, spending
@@ -16311,7 +16311,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: When you critically succeed to Create a Diversion, you continue to remain
     hidden after the end of your turn. This effect lasts for an amount of time that
     depends on the diversion and situation, as determined by the GM (minimum 1 additional
@@ -16332,7 +16332,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You can use Deception to weave traps to trip up anyone trying to deceive
     you. If you can engage in conversation with someone trying to Lie to you, use
     your Deception DC if it is higher than your Perception DC to determine whether
@@ -16351,7 +16351,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You can Craft magic items, though some have other requirements, as listed
     in Chapter 11. When you select this feat, you gain formulas for four common magic
     items of 2nd level or lower.
@@ -16371,7 +16371,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: Learning spells comes easily to you. If you’re an expert in a tradition’s
     associated skill, you take 10 minutes per spell level to learn a spell of that
     tradition, rather than 1 hour per spell level. If you fail to learn the spell,
@@ -16399,7 +16399,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You easily pick up new languages. You learn two new languages, chosen from
     common languages, uncommon languages, and any others you have access to. You learn
     an additional language if you are or become a master in Society and again if you
@@ -16420,7 +16420,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You can apply natural cures to heal your allies. You can use Nature instead
     of Medicine to Treat Wounds. If you’re in the wilderness, you might have easier
     access to fresh ingredients, allowing you to gain a +2 circumstance bonus to your
@@ -16441,7 +16441,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You can Crawl incredibly swiftly—up to half your Speed, rather than 5 feet.
     If you’re a master in Acrobatics, you can Crawl at full Speed, and if you’re legendary,
     you aren’t flat-footed while prone.
@@ -16461,7 +16461,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You have a sense for spells that twist minds or reveal secrets. You gain
     a +2 circumstance bonus to Occultism checks to Identify Magic with the mental,
     possession, prediction, or scrying traits.
@@ -16481,7 +16481,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You can Steal or Palm an Object that’s closely guarded, such as in a pocket,
     without taking the –5 penalty. You can’t steal objects that would be extremely
     noticeable or time consuming to remove (like worn shoes or armor or actively wielded
@@ -16504,7 +16504,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You can Subsist using Survival on different planes, even those without resources
     or natural phenomena you normally need. For instance, you can forage for food
     even if the plane lacks food that could normally sustain you. A success on your
@@ -16525,7 +16525,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: When you Leap, you can jump 5 feet up with a vertical Leap, and you increase
     the distance you can jump horizontally by 5 feet.
   frequency: null
@@ -16544,7 +16544,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: When Climbing, you move 5 more feet on a success and 10 more feet on a critical
     success, to a maximum of your Speed. If you’re legendary in Athletics, you gain
     a climb Speed equal to your Speed.
@@ -16564,7 +16564,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You can bully others with just a few choice implications. You can Coerce
     a creature after 1 round of conversation instead of 1 minute. You still can’t
     Coerce a creature in the midst of combat, or without engaging in a conversation.
@@ -16584,7 +16584,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You can set up a disguise in half the usual time (generally 5 minutes). If
     you’re a master, it takes one-tenth the usual time (usually 1 minute). If you’re
     legendary, you can create a full disguise and Impersonate as a 3-action activity.
@@ -16604,7 +16604,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You can Identify Magic swiftly. You take only 1 minute when using Identify
     Magic to determine the properties of an item, ongoing effect, or location, rather
     than 10 minutes. If you’re a master, it takes a 3-action activity, and if you’re
@@ -16625,7 +16625,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You can use High Jump and Long Jump as a single action instead of 2 actions.
     If you do, you don’t perform the initial Stride (nor do you fail if you don’t
     Stride 10 feet).
@@ -16645,7 +16645,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You Recognize Spells swiftly. Once per round, you can Recognize a Spell using
     a skill in which you’re a master as a free action.
   frequency: null
@@ -16664,7 +16664,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You take 1 minute to Repair an item. If you’re a master in Crafting, it takes
     3 actions. If you’re legendary, it takes 1 action.
   frequency: null
@@ -16683,7 +16683,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You Squeeze 5 feet per round (10 feet on a critical success). If you’re legendary
     in Acrobatics, you Squeeze at full Speed.
   frequency: null
@@ -16702,7 +16702,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You Swim 5 feet farther on a success and 10 feet farther on a critical success,
     to a maximum of your Speed. If you’re legendary in Athletics, you gain a swim
     Speed equal to your Speed.
@@ -16722,7 +16722,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You can Pick a Lock using 1 action instead of 2.
   frequency: null
   has_been_manually_proofread: false
@@ -16740,7 +16740,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You’re skilled at moving with a group. When you are Avoiding Notice and your
     allies Follow the Expert, you and those allies can roll a single Stealth check,
     using the lowest modifier, instead of rolling separately. This doesn’t apply for
@@ -16761,7 +16761,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You easily pull yourself onto ledges. When you Grab an Edge, you can pull
     yourself onto that surface and stand. You can use Athletics instead of a Reflex
     save to Grab an Edge.
@@ -16781,7 +16781,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You can read lips of others nearby who you can clearly see. When you’re at
     your leisure, you can do this automatically. In encounter mode or when attempting
     a more difficult feat of lipreading, you’re fascinated and flat-footed during
@@ -16807,7 +16807,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: 'If you are trained in the appropriate skill for the spell’s tradition and
     it’s a common spell of 2nd level or lower, you automatically identify it (you
     still roll to attempt to get a critical success, but can’t get a worse result
@@ -16839,7 +16839,7 @@ feat:
   trigger: A creature within line of sight casts a spell that you don’t have prepared
     or in your spell repertoire, or a trap or similar object casts such a spell. You
     must be aware of the casting.
-- action: null
+- actioncost: null
   descr: When you Command an Animal you’re mounted on to take a move action (such
     as Stride), you automatically succeed instead of needing to attempt a check. Any
     animal you’re mounted on acts on your turn, like a minion. If you Mount an animal
@@ -16860,7 +16860,7 @@ feat:
   traits:
   - General
   trigger: null
-- action: null
+- actioncost: null
   descr: You learned folk medicine to help recover from diseases and poison, and using
     it diligently has made you especially resilient. When you Treat a Disease or a
     Poison, or someone else uses one of these actions on you, increase the circumstance
@@ -16882,7 +16882,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You can frighten foes so much, they might die. Attempt an Intimidation check
     against the Will DC of a living creature within 30 feet of you that you sense
     or observe and who can sense or observe you. If the target can’t hear you or doesn’t
@@ -16908,7 +16908,7 @@ feat:
   - Incapacitation
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You can downplay the consequences or outrageousness of your requests using
     sheer brazenness and charm. When you Request something, you reduce any DC increases
     for making an outrageous request by 2, and if you roll a critical failure for
@@ -16931,7 +16931,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: Reaction
+- actioncost: Reaction
   descr: You snap your shield in place to ward off a blow. Your shield prevents you
     from taking an amount of damage up to the shield’s Hardness. You and the shield
     each take any remaining damage, possibly breaking or destroying the shield.
@@ -16951,7 +16951,7 @@ feat:
   - General
   trigger: While you have your shield raised, you would take damage from a physical
     attack.
-- action: null
+- actioncost: null
   descr: You learn the sign languages associated with the languages you know, allowing
     you to sign and understand signs. Sign languages typically require both hands
     to convey more complex concepts, and they are visual rather than auditory. Sign
@@ -16975,7 +16975,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You become trained in the skill of your choice.
   frequency: null
   has_been_manually_proofread: false
@@ -16993,7 +16993,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You elude and evade attempts to uncover your true nature or intentions. When
     a spell or magical effect tries to read your mind, detect whether you are lying,
     or reveal your alignment, you can attempt a Deception check against the spell
@@ -17014,7 +17014,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You can use the Craft activity to create snares, using the rules from page
     244. When you select this feat, you add the formulas for four common snares to
     your formula book.
@@ -17034,7 +17034,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: Your training focused on Crafting one particular kind of item. Select one
     of the specialties listed on page 267; you gain a +1 circumstance bonus to Crafting
     checks to Craft items of that type. If you are a master in Crafting, this bonus
@@ -17059,7 +17059,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You can keep your balance easily, even in adverse conditions. Whenever you
     roll a success using the Balance action, you get a critical success instead. You’re
     not flat-footed while attempting to Balance on narrow surfaces and uneven ground.
@@ -17081,7 +17081,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You know about life on the streets and feel the pulse of your local settlement.
     You can use your Society modifier instead of your Diplomacy modifier to Gather
     Information. In any settlement you frequent regularly, you can use the Recall
@@ -17106,7 +17106,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You’ve researched many faiths enough to recognize notions about them that
     are unlikely to be true. If you roll a critical failure at a Religion check to
     Decipher Writing of a religious nature or to Recall Knowledge about the tenets
@@ -17129,7 +17129,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: When you successfully Steal something, observers (creatures other than the
     creature you stole from) take a –2 circumstance penalty to their Perception DCs
     to detect your theft. Additionally, if you first Create a Diversion using Deception,
@@ -17150,7 +17150,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You can study details in the wilderness to determine the presence of nearby
     creatures. You can spend 10 minutes assessing the area around you to find out
     what creatures are nearby, based on nests, scat, and marks on vegetation. Attempt
@@ -17174,7 +17174,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You can move your full Speed when you Sneak. You can use Swift Sneak while
     Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding
     movement type.
@@ -17194,7 +17194,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: 'Your experience in navigating a certain type of terrain makes you supremely
     confident while doing so. You gain a +1 circumstance bonus to Survival checks
     in one of the following types of terrain, chosen when you select this feat: aquatic,
@@ -17215,7 +17215,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: 'Select one type of difficult terrain from the following list: rubble, snow,
     or underbrush. While undetected by all non-allies in that type of terrain, you
     can Sneak without attempting a Stealth check as long as you move no more than
@@ -17239,7 +17239,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: When you critically succeed at the Demoralize action, if the target’s level
     is lower than yours, the target is fleeing for 1 round.
   frequency: null
@@ -17258,7 +17258,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes
     larger than you, or up to three sizes larger than you if you’re legendary in Athletics.
   frequency: null
@@ -17277,7 +17277,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You can withstand more punishment than most before succumbing. Increase your
     maximum Hit Points by your level. You reduce the DC of recovery checks by 1 (page
     459).
@@ -17296,7 +17296,7 @@ feat:
   traits:
   - General
   trigger: null
-- action: null
+- actioncost: null
   descr: 'You spend time teaching an animal to do a certain action. You can either
     select a basic action the animal already knows how to do (typically those listed
     in the Command an Animal action on page 249) or attempt to teach the animal a
@@ -17327,7 +17327,7 @@ feat:
   - Manipulate
   - Skill
   trigger: null
-- action: Single Action
+- actioncost: Single Action
   descr: You examine a magic item you normally couldn’t use in an effort to fool it
     and activate it temporarily. For example, this might allow a fighter to cast a
     spell from a wand or allow a wizard to cast a spell that’s not on the arcane list
@@ -17350,7 +17350,7 @@ feat:
   - Manipulate
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You’ve learned to fight underwater. You are not flat-footed while in water,
     and you don’t take the usual penalties for using a bludgeoning or slashing melee
     weapon in water.
@@ -17370,7 +17370,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You’ve started to make a meaningful connection about the common underpinnings
     of the four traditions of magic and magical essences, allowing you to understand
     them all through an arcane lens. Whenever you use an action or a skill feat that
@@ -17394,7 +17394,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You never get information about your areas of expertise wrong. When you Recall
     Knowledge using any Lore subcategory in which you’re trained, if you roll a critical
     failure, you get a failure instead. If you’re a master in a Lore subcategory,
@@ -17414,7 +17414,7 @@ feat:
   traits:
   - General
   trigger: null
-- action: null
+- actioncost: null
   descr: You’ve learned how to handle situations when you’re out of your depth. Your
     proficiency bonus to untrained skill checks is equal to half your level instead
     of +0. If you’re 7th level or higher, the bonus increases to your full level instead.
@@ -17434,7 +17434,7 @@ feat:
   traits:
   - General
   trigger: null
-- action: null
+- actioncost: null
   descr: You have exceptional talent with one type of performance. You gain a +1 circumstance
     bonus when making a certain type of performance. If you are a master in Performance,
     this bonus increases to +2. Select one of the following specialties and apply
@@ -17456,7 +17456,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You can use your momentum from a jump to propel yourself off a wall. If you’re
     adjacent to a wall at the end of a jump (whether performing a High Jump, Long
     Jump, or Leap), you don’t fall as long as your next action is another jump. Furthermore,
@@ -17481,7 +17481,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You’ve studied in large medical wards, treating several patients at once
     and tending to all their needs. When you use Treat Disease or Treat Wounds, you
     can treat up to two targets. If you’re a master in Medicine, you can treat up
@@ -17502,7 +17502,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: If you trigger a device or set off a trap while disarming it, you gain a
     +2 circumstance bonus to your AC or saving throw against the device or trap. This
     applies only to attacks or effects triggered by your failed attempt, not to any
@@ -17523,7 +17523,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: You become trained in all simple weapons. If you were already trained in
     all simple weapons, you become trained in all martial weapons. If you were already
     trained in all martial weapons, you become trained in one advanced weapon of your
@@ -17544,7 +17544,7 @@ feat:
   - General
   - Skill
   trigger: null
-- action: null
+- actioncost: null
   descr: Your hunted prey cannot escape your relentless pursuit. Stride up to your
     Speed in tandem with the triggering creature, remaining adjacent to the foe throughout
     its movement until it stops moving or you run out of movement. You can ignore
@@ -17566,7 +17566,7 @@ feat:
   - Ranger
   trigger: An adjacent creature you are hunting attempts to move away from you using
     an action that has the move trait.
-- action: null
+- actioncost: null
   descr: 'Select one type of terrain from the following list: aquatic, arctic, desert,
     forest, mountain, plains, sky, swamp, or underground. You can use Survival in
     place of Perception to roll initiative when in the selected terrain in a natural