From 8eae4013f1e0dca84ee81d9d5845561b8733e535 Mon Sep 17 00:00:00 2001 From: M3tin Date: Wed, 29 Apr 2020 23:54:28 +0300 Subject: [PATCH] Finished Bard Champion and Cleric Focus Spells --- data/spells.yaml | 531 ++++++++++++++++++++++++----------------------- 1 file changed, 267 insertions(+), 264 deletions(-) diff --git a/data/spells.yaml b/data/spells.yaml index 0c563d5..3fc9a8e 100644 --- a/data/spells.yaml +++ b/data/spells.yaml @@ -181,7 +181,7 @@ spell: type: Cantrip - action_abbr: '1' area: 60-foot emanation - cast: somatic + cast: '|1| somatic' components: - Somatic descr: You dance at a lively tempo, speeding your allies' movement. You and all @@ -208,7 +208,7 @@ spell: type: Cantrip - action_abbr: '1' area: 30-foot emanation - cast: verbal + cast: '|1| verbal' components: - Verbal descr: Foes within the area are frightened 1. They can't reduce their frightened @@ -236,19 +236,19 @@ spell: trigger: null type: Cantrip - action_abbr: F - cast: verbal + cast:'|F| verbal' components: - Verbal descr: "You call upon your muse to greatly increase the benefits you provide to\ - \ your allies with your inspire courage or inspire defense composition. If your\ - \ next action is to cast inspire courage or inspire defense, attempt a Performance\ + \ your allies with your *inspire courage* or *inspire defense* composition. If your\ + \ next action is to cast *inspire courage* or *inspire defense*, attempt a Performance\ \ check. The DC is usually a very hard DC of a level equal to that of the highest-level\ \ target of your composition, but the GM can assign a different DC based on the\ - \ circumstances. The effect of your inspire courage or inspire defense composition\ + \ circumstances. The effect of your *inspire courage* or *inspire defense* composition\ \ depends on the result of your check. \n\n**Critical Success** The status bonus\ - \ from your inspire courage or inspire defense increases to +3. \n\n**Success**\ - \ The status bonus from inspire courage or inspire defense increases to +2. \ - \ \n\n**Failure** Your inspire courage or inspire defense provides only its normal\ + \ from your *inspire courage* or *inspire defense* increases to +3. \n\n**Success**\ + \ The status bonus from *inspire courage* or *inspire defense* increases to +2. \ + \ \n\n**Failure** Your *inspire courage* or *inspire defense* provides only its normal\ \ bonus of +1, but you don't spend the Focus Point for casting this spell." duration: null has_been_manually_proofread: true @@ -268,7 +268,7 @@ spell: trigger: null type: Focus - action_abbr: '1' - cast: somatic + cast: '|1| somatic' components: - Somatic descr: You mime creating an invisible 10-foot-by-10-foot stretch of wall adjacent @@ -301,7 +301,7 @@ spell: trigger: null type: Cantrip - action_abbr: '1' - cast: verbal + cast: '|1| verbal' components: - Verbal descr: You perform rapidly, speeding up your ally. The ally becomes quickened and @@ -329,7 +329,7 @@ spell: trigger: null type: Cantrip - action_abbr: '2' - cast: somatic, verbal + cast: '|2| somatic, verbal' components: - Somatic - Verbal @@ -442,7 +442,7 @@ spell: \ at least one good creature, the target takes 3d6 good damage. \n\n**Heightened\ \ (+1)** The damage increases by 1d6." duration: 1 round - has_been_manually_proofread: false + has_been_manually_proofread: true level: 3 name: Litany against Wrath range: 30 feet @@ -475,7 +475,7 @@ spell: \ The target can't use reactions and is slowed 1. \n\n **Critical Failure** The\ \ target can't use reactions and is slowed 2." duration: 1 round - has_been_manually_proofread: false + has_been_manually_proofread: true level: 5 name: Litany against Sloth range: 30 feet @@ -501,12 +501,12 @@ spell: - Somatic descr: You form a link with an ally, allowing you to take harm in their stead. All the effects of the hit or failed save are applied to you instead of the ally. - For example, if the target critically fails a saving throw against a fireball, + For example, if the target critically fails a saving throw against a *fireball*, you would take double damage. These effects ignore any resistances, immunities, or other abilities you have that might mitigate them in any way, although those of the target apply before you take the effect. duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 6 name: Champion's Sacrifice range: 30 feet @@ -533,7 +533,7 @@ spell: \ immune to all of your litanies for 1 minute. \n\n**Heightened (+1)** The weakness\ \ increases by 1." duration: 1 round - has_been_manually_proofread: false + has_been_manually_proofread: true level: 7 name: Litany of Righteousness range: 30 feet @@ -559,12 +559,12 @@ spell: descr: You shout in defiance, filling you with a sudden burst of healing. Just before applying the attack's damage, you recover 10d4+20 Hit Points. If this is enough to prevent the attack from bringing you to 0 Hit Points, you don't become unconscious - or dying. Either way, cheating death is difficult, and you can't use hero's defiance - again until you Refocus or the next time you prepare. Hero's defiance cannot be + or dying. Either way, cheating death is difficult, and you can't use *hero's defiance* + again until you Refocus or the next time you prepare. *Hero's defiance* cannot be used against effects with the death trait or that would leave no remains, such - as disintegrate. + as *disintegrate*. duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 10 name: Hero's Defiance req: null @@ -588,10 +588,10 @@ spell: - Somatic descr: The blessings of your god make your feet faster and your movements more fluid. You gain a +5-foot status bonus to your Speed and ignore difficult terrain. As - part of casting agile feet, you can Stride or Step; you can instead Burrow, Climb, + part of casting *agile feet*, you can Stride or Step; you can instead Burrow, Climb, Fly, or Swim if you have the appropriate Speed. duration: until the end of the current turn - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Agile Feet req: null @@ -624,7 +624,7 @@ spell: \ by the wealth until it has completed its first action on its next turn. \n\n\ **Failure** The creature is fascinated by the illusion." duration: sustained up to 1 minute - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Appearance of Wealth range: 30 feet @@ -646,12 +646,12 @@ spell: cast: somatic components: - Somatic - descr: Your body fills with physical power and skill. You gain a +10- foot status + descr: Your body fills with physical power and skill. You gain a +10-foot status bonus to Speed and a +2 status bonus to Athletics checks. As a part of Casting this Spell, you can use a Stride, Leap, Climb, or Swim action. The spell's bonuses apply during that action. duration: 1 round - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Athletic Rush req: null @@ -674,11 +674,11 @@ spell: - Verbal descr: You tilt the scales of luck slightly to protect a creature from disaster. When the target would attempt a saving throw, it can roll twice and use the better - result. Once it does this, the spell ends. If you cast bit of luck again, any - previous bit of luck you cast that's still in effect ends. After a creature has - been targeted with bit of luck, it becomes temporarily immune for 24 hours. + result. Once it does this, the spell ends. \n\n If you cast *bit of luck* again, any + previous *bit of luck* you cast that's still in effect ends. After a creature has + been targeted with *bit of luck*, it becomes temporarily immune for 24 hours. duration: 1 minute - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Bit of Luck range: 30 feet @@ -701,18 +701,18 @@ spell: components: - Somatic - Verbal - descr: "You strengthen a target's ambition, increase its resentment of allies, and\ + descr: You strengthen a target's ambition, increase its resentment of allies, and\ \ make its allegiances more susceptible to change. The target must attempt a Will\ \ save. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ \ The target takes a -1 status penalty to its saving throws and other defenses\ \ against attempts to Coerce it, Request something of it, or use mental effects\ - \ to convince it to do something (such as a suggestion spell). This penalty applies\ + \ to convince it to do something (such as a *suggestion* spell). This penalty applies\ \ only if the target is being encouraged to advance its own ambitions. \n\n**Failure**\ \ As success, but the penalty is -2. \n\n**Critical Failure** The target is\ \ overcome with ambition, taking whatever actions would advance its own agenda\ - \ over those of anyone else, even without attempts to convince it." + \ over those of anyone else, even without attempts to convince it. duration: 10 minutes - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Blind Ambition range: 60 feet @@ -736,24 +736,23 @@ spell: cast: somatic components: - Somatic - descr: "You infuse your target with attraction, causing it to act friendlier toward\ + descr: You infuse your target with attraction, causing it to act friendlier toward\ \ you. The target attempts a Will save. It gains a +4 circumstance bonus to this\ - \ save if you or your allies recently threatened or were hostile to it. You can\ - \ Dismiss the spell. If you use hostile actions against the target, the spell\ + \ save if you or your allies recently threatened or were hostile to it. \n\n**Critical Success** \ + \ The target is unaffected and aware you tried to charm it. \n\n**Success** \ + \ The target is unaffected but thinks your spell was something harmless instead\ + \ of *charming touch*, unless it identifies the spell (usually with Identify Magic).\ + \ \n\n**Failure** The target's attitude becomes friendly toward you. If it was\ + \ friendly, it becomes helpful. It can't use hostile actions against you. \n\n **Critical Failure** \ + \ The target is helpful and can't use hostile actions against\ + \ you. \n\n You can Dismiss the spell. If you use hostile actions against the target, the spell\ \ ends. After the spell ends, the target doesn't necessarily realize it was charmed\ \ unless its friendship with you or the actions you convinced it to take clash\ \ with its expectations, which could potentially allow you to convince the target\ - \ to continue being your friend via mundane means. \n\n**Critical Success** \ - \ The target is unaffected and aware you tried to charm it. \n\n**Success** \ - \ The target is unaffected but thinks your spell was something harmless instead\ - \ of charming touch, unless it identifies the spell (usually with Identify Magic).\ - \ \n\n**Failure** The target's attitude becomes friendly toward you. If it was\ - \ friendly, it becomes helpful. It can't use hostile actions against you. \n\n\ - **Critical Failure** The target is helpful and can't use hostile actions against\ - \ you. \n\n**Heightened (4th)** You can target any type of creature, not just\ - \ humanoids, as long as it could find you attractive." + \ to continue being your friend via mundane means. \n\n**Heightened (4th)** You can target any type of creature, not just\ + \ humanoids, as long as it could find you attractive. \ duration: 10 minutes - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Charming Touch range: touch @@ -781,7 +780,7 @@ spell: descr: You drape the target in a mantle of swirling shadows that make it harder to see. The cloak reduces bright light within a 20-foot emanation to dim light. This is a form of magical darkness and can therefore overcome non-magical light - or attempt to counteract magical light as described on page 458. The target can + or attempt to counteract magical light as described on page 458. \n\n The target can use concealed condition gained from the shadows to Hide, though observant creatures can still follow the moving aura of shadow, making it difficult for the target to become completely undetected. The target can use an Interact action to remove @@ -789,7 +788,7 @@ spell: the rest of the spell's duration. If anyone picks up the cloak after it's been removed by the original target, the cloak evaporates and the spell ends. duration: 1 minute - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Cloak of Shadow range: touch @@ -814,12 +813,12 @@ spell: components: - Somatic - Verbal - descr: "Your voice booms, smashing what's in front of you. Each creature and unattended\ + descr: Your voice booms, smashing what's in front of you. Each creature and unattended\ \ object in the area takes 1d8 sonic damage. If you already dealt damage to an\ \ enemy this turn with a Strike or spell, increase the damage dice from this spell\ - \ to d12s. \n\n**Heightened (+1)** The damage increases by 1d8." + \ to d12s. \n\n**Heightened (+1)** The damage increases by 1d8. duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Cry of Destruction req: null @@ -843,16 +842,16 @@ spell: components: - Material - Verbal - descr: "You raise your religious symbol and create a blinding flash of light. Each\ + descr: You raise your religious symbol and create a blinding flash of light. Each\ \ creature in the area must attempt a Fortitude save. \n\n**Critical Success**\ \ The creature is unaffected. \n\n**Success** The creature is dazzled for 1\ \ round. \n\n**Failure** The creature is blinded for 1 round and dazzled for\ \ 1 minute. The creature can spend an Interact action rubbing its eyes to end\ \ the blinded condition. \n\n**Critical Failure** The creature is blinded for\ \ 1 round and dazzled for 1 hour. \n\n**Heightened (3rd)** The area increases\ - \ to a 30-foot cone." + \ to a 30-foot cone. duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Dazzling Flash req: null @@ -878,10 +877,10 @@ spell: descr: Seeing another pass from this world to the next invigorates you. You gain temporary Hit Points equal to the triggering creature's level plus your Wisdom modifier. If the triggering creature was undead, double the number of temporary - Hit Points you gain . These last for the duration of the spell, and the spell + Hit Points you gain. These last for the duration of the spell, and the spell ends if all the temporary Hit Points are depleted earlier. duration: 1 minute - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Death's Call req: null @@ -902,13 +901,13 @@ spell: cast: somatic components: - Somatic - descr: "While in a crowd of roughly similar creatures, your appearance becomes bland\ + descr: While in a crowd of roughly similar creatures, your appearance becomes bland\ \ and nondescript. You gain a +2 status bonus to Deception and Stealth checks\ \ to go unnoticed among the crowd, and you ignore difficult terrain caused by\ \ the crowd. \n\n**Heightened (3rd)** The spell gains a range of 10 feet and\ - \ can target up to 10 creatures." + \ can target up to 10 creatures. duration: 1 minute - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Face in the Crowd req: null @@ -936,7 +935,7 @@ spell: \ \n\n**Heightened (+1)** The ray's initial damage increases by 2d6, and the\ \ persistent fire damage on a critical success increases by 1d4." duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Fire Ray range: 60 feet @@ -960,7 +959,7 @@ spell: components: - Material - Somatic - descr: "You quiet the target's voice, preventing it from giving away valuable secrets.\ + descr: You quiet the target's voice, preventing it from giving away valuable secrets.\ \ This doesn't prevent the target from talking or providing verbal spell components,\ \ but no creature more than 10 feet away can hear its whispers without succeeding\ \ at a Perception check against your spell DC, which might interfere with auditory\ @@ -968,9 +967,9 @@ spell: \ on the target's Fortitude save. After attempting its save, the target becomes\ \ temporarily immune for 24 hours. \n\n**Critical Success** The target is unaffected.\ \ \n\n**Success** The duration is 1 round. \n\n**Failure** The duration is\ - \ 1 minute. \n\n**Critical Failure** The duration is 10 minutes." + \ 1 minute. \n\n**Critical Failure** The duration is 10 minutes. duration: varies - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Forced Quiet range: 30 feet @@ -992,12 +991,12 @@ spell: cast: verbal components: - Verbal - descr: "Your words bless a creature with an enhanced connection to positive energy.\ + descr: Your words bless a creature with an enhanced connection to positive energy.\ \ When the target regains Hit Points from a healing spell, it regains 1 additional\ - \ Hit Point. The target regains additional Hit Points from healer's blessing only\ + \ Hit Point.\n\n The target regains additional Hit Points from *healer's blessing* only\ \ the first time it regains HP from a given healing spell, so a spell that heals\ \ the creature repeatedly over a duration would restore additional Hit Points\ - \ only once. \n\n**Heightened (+1)** The additional healing increases by 2 HP." + \ only once. \n\n**Heightened (+1)** The additional healing increases by 2 HP. duration: 1 minute has_been_manually_proofread: false level: 1 @@ -1020,13 +1019,13 @@ spell: cast: somatic components: - Somatic - descr: "You evoke a magical stone and throw it, with your god's presence guiding\ + descr: You evoke a magical stone and throw it, with your god's presence guiding\ \ your aim. Make a spell attack roll against the target. The stone deals bludgeoning\ \ damage equal to 1d6 plus your Strength modifier. \n\n**Critical Success** \ \ The stone deals double damage. \n\n**Success** The stone deals full damage.\ - \ \n\n**Heightened (+1)** The stone's damage increases by 1d6." + \ \n\n**Heightened (+1)** The stone's damage increases by 1d6. duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Hurtling Stone range: 60 feet @@ -1038,6 +1037,7 @@ spell: targets: 1 creature traditions: null traits: + - Uncommon - Attack - Cleric - Earth @@ -1054,7 +1054,7 @@ spell: resistance to damage from spells until the start of your next turn. This resistance is equal to the level of the spell you cast. duration: sustained up to 1 minute - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Magic's Vessel range: touch @@ -1062,7 +1062,7 @@ spell: source: - abbr: CRB page_start: 393 - page_stop: 393 + page_stop: 394 targets: 1 creature traditions: null traits: @@ -1076,14 +1076,14 @@ spell: components: - Somatic - Verbal - descr: "You shine a ray of moonlight. Make a spell attack roll. The beam of light\ - \ deals 1d6 fire damage. Moonbeam deals silver damage for the purposes of weaknesses,\ + descr: You shine a ray of moonlight. Make a spell attack roll. The beam of light\ + \ deals 1d6 fire damage. *Moonbeam* deals silver damage for the purposes of weaknesses,\ \ resistances, and the like. \n\n**Critical Success** The beam deals double\ \ damage, and the target is dazzled for 1 minute. \n\n**Success** The beam deals\ \ full damage, and the target is dazzled for 1 round. \n\n**Heightened (+1)**\ - \ The ray's damage increases by 1d6." + \ The ray's damage increases by 1d6. duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Moonbeam range: 120 feet @@ -1108,15 +1108,15 @@ spell: components: - Somatic - Verbal - descr: "Huge amounts of food and drink fill the target. It receives a full meal's\ - \ worth of nourishment and must attempt a Fortitude save. A target sickened by\ - \ this spell takes a -10-foot status penalty to its Speed until it's no longer\ - \ sickened. \n\n**Critical Success** The target is unaffected. \n\n**Success**\ + descr: Huge amounts of food and drink fill the target. It receives a full meal's\ + \ worth of nourishment and must attempt a Fortitude save. \ + \ \n\n**Critical Success** The target is unaffected. \n\n**Success** \ \ The target is sickened 1, but if it spends an action to end the condition,\ - \ it succeeds automatically. \n\n**Failure** The target is sickened 1. \n\n\ - **Critical Failure** The target is sickened 2." + \ it succeeds automatically. \n\n**Failure** The target is sickened 1. \ + \ \n\n\ **Critical Failure** The target is sickened 2. \n\n A target sickened by \ + \ this spell takes a -10-foot status penalty to its Speed until it's no longer sickened. \ duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Overstuff range: 30 feet @@ -1142,10 +1142,10 @@ spell: a new Will save against one mental effect currently affecting you that required a Will save. Use the result of this new save to determine the outcome of the mental effect, unless the new save would have a worse result than the original save, - in which case nothing happens. You can use perfected mind against a given effect + in which case nothing happens. You can use *perfected mind* against a given effect only once. duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Perfected Mind req: null @@ -1165,15 +1165,15 @@ spell: cast: somatic components: - Somatic - descr: "You protect your ally by suffering in their stead. Reduce the damage the\ + descr: You protect your ally by suffering in their stead. Reduce the damage the\ \ triggering ally would take by 3. You redirect this damage to yourself, but your\ - \ immunities, weaknesses, resistances and so on do not apply. You aren't subject\ + \ immunities, weaknesses, resistances and so on do not apply. \n\n You aren't subject\ \ to any conditions or other effects of whatever damaged your ally (such as poison\ \ from a venomous bite). Your ally is still subject to those effects even if you\ \ redirect all of the triggering damage to yourself. \n\n**Heightened (+1)**\ - \ The damage you redirect increases by 3." + \ The damage you redirect increases by 3. duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Protector's Sacrifice range: 30 feet @@ -1195,13 +1195,13 @@ spell: components: - Somatic - Verbal - descr: "Giving the air a push, you buffet the target with a powerful gust of wind;\ + descr: Giving the air a push, you buffet the target with a powerful gust of wind;\ \ it must attempt a Fortitude save. \n\n**Critical Success** The target is unaffected.\ \ \n\n**Success** The target is pushed 5 feet away from you. \n\n**Failure**\ \ The target is pushed 10 feet away from you. \n\n**Critical Failure** The\ - \ target is pushed 10 feet away from you and knocked prone." + \ target is pushed 10 feet away from you and knocked prone. duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Pushing Gust range: 500 feet @@ -1229,14 +1229,14 @@ spell: descr: You attempt to learn more about the target's fate in the short term, usually within the next day for most prosaic creatures, or the next hour or less for someone likely to have multiple rapid experiences, such as someone actively adventuring. - You learn a single enigmatic word connected to the creature's fate in that time + \n\n You learn a single enigmatic word connected to the creature's fate in that time frame. Fate is notoriously inscrutable, and the word isn't necessarily meant to be taken at face value, so the meaning is often clear only in hindsight. The GM rolls a secret DC 6 flat check. If the creature's fate is too uncertain, or on a failed flat check, the spell yields the word "inconclusive." Either way, the creature is then temporarily immune for 24 hours. duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Read Fate range: 10 feet @@ -1244,7 +1244,7 @@ spell: source: - abbr: CRB page_start: 395 - page_stop: 395 + page_stop: 396 targets: 1 creature other than you traditions: null traits: @@ -1258,7 +1258,7 @@ spell: cast: somatic components: - Somatic - descr: "You inflict pain upon the target and revel in their anguish. This deals\ + descr: You inflict pain upon the target and revel in their anguish. This deals\ \ 1d4 mental damage and 1d4 persistent mental damage; the target must attempt\ \ a Will save. As long as the target is taking persistent damage from this spell,\ \ you gain a +1 status bonus to attack rolls and skill checks against the target.\ @@ -1266,9 +1266,9 @@ spell: \ takes half damage and no persistent damage. \n\n**Failure** The target takes\ \ full initial and persistent damage. \n\n**Critical Failure** The target takes\ \ double initial and persistent damage. \n\n**Heightened (+1)** The initial\ - \ damage increases by 1d4 and the persistent damage increases by 1d4." + \ damage increases by 1d4 and the persistent damage increases by 1d4. duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Savor the Sting range: touch @@ -1297,7 +1297,7 @@ spell: that your deity gave you just the right bit of information for your situation. Roll the triggering check twice and use the better result. duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Scholarly Recollection req: null @@ -1319,13 +1319,13 @@ spell: cast: verbal components: - Verbal - descr: "You attempt to calm the target by uttering soothing words in a calm and\ + descr: You attempt to calm the target by uttering soothing words in a calm and\ \ even tone. The target gains a +1 status bonus to Will saving throws. This bonus\ - \ increases to +2 against emotion effects. In addition, when you Cast this Spell,\ + \ increases to +2 against emotion effects. \n\n In addition, when you Cast this Spell,\ \ you can attempt to counteract one emotion effect on the target. \n\n**Heightened\ - \ (5th)** The bonus to saves increases to +2, or +3 against emotion effects." + \ (5th)** The bonus to saves increases to +2, or +3 against emotion effects. duration: 1 round - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Soothing Words range: 30 feet @@ -1354,9 +1354,12 @@ spell: drift down in the area. Roll 1d4 to determine the color of the illusion. Each creature in the area must attempt a Will save. A creature is unaffected on a success. On a failure or critical failure, the creature takes the results listed on the - table relevant to the color. + table relevant to the color. \n\n 1d4 / Color / Failure / Critical Failure \n + 1 / White / Dazzled 1 round / Dazzled 1 minute \n 2 / Red / Enfeebled 1 for 1 round / + Enfeebled 2 for 1 round \n 3 / Yellow / Frightened 1 / Frightened 2 \n 4 / Blue / Sluggish 1 + for 1 round / Sluggish 2 for 1 round duration: varies - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Splash of Art range: 30 feet @@ -1382,7 +1385,7 @@ spell: descr: You swiftly move from a dangerous spot and veil yourself. You Step and become concealed. duration: until the end of your next turn - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Sudden Shift req: null @@ -1409,12 +1412,12 @@ spell: When you cast the spell, the target falls unconscious if it wasn't already. While unconscious, it experiences a dream of your choice. If it sleeps for at least 1 minute, it gains the benefit of the dream for the remainder of the spell's duration. - Dream of Insight +1 status bonus to Intelligence-based skill checks Dream of Glamour - +1 status bonus to Charisma-based skill checks Dream of Voyaging +5-foot status - bonus to Speed If you Cast this Spell again, the effects of any previous sweet + \n\n **Dream of Insight** +1 status bonus to Intelligence-based skill checks \n **Dream of Glamour** + +1 status bonus to Charisma-based skill checks \n **Dream of Voyaging** +5-foot status + bonus to Speed \n\n If you Cast this Spell again, the effects of any previous sweet dream you cast end. duration: 10 minutes - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Sweet Dream range: 30 feet @@ -1439,14 +1442,14 @@ spell: cast: somatic components: - Somatic - descr: "You call forth a tremendous wave to move the target either in a body of\ + descr: You call forth a tremendous wave to move the target either in a body of\ \ water or on the ground. The target must attempt a Fortitude save. \n\n**Failure**\ \ You move the target 5 feet in any direction along the ground or 10 feet in\ \ any direction through a body of water. \n\n**Critical Failure** You move the\ \ target up to 10 feet in any direction along the ground or 20 feet in any direction\ - \ through a body of water." + \ through a body of water. duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Tidal Surge range: 60 feet @@ -1469,14 +1472,14 @@ spell: cast: somatic components: - Somatic - descr: "Your imperious touch erodes the target's willpower, making it easier to\ + descr: Your imperious touch erodes the target's willpower, making it easier to\ \ control. The target attempts a Will save. \n\n**Critical Success** The target\ \ is unaffected. \n\n**Success** The target is stupefied 1 until the end of\ \ your current turn. \n\n**Failure** The target is stupefied 1 until the end\ \ of your next turn. \n\n**Critical Failure** The target is stupefied 1 for\ - \ 1 minute." + \ 1 minute. duration: varies - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Touch of Obedience range: touch @@ -1499,15 +1502,15 @@ spell: cast: somatic components: - Somatic - descr: "You attack the target's life force with undeath, dealing 1d6 negative damage.\ + descr: You attack the target's life force with undeath, dealing 1d6 negative damage.\ \ The target must attempt a Fortitude save. \n\n**Critical Success** The target\ \ is unaffected. \n\n**Success** The target takes half damage. \n\n**Failure**\ \ The target takes full damage, and positive effects heal it only half as much\ \ as normal for 1 round. \n\n**Critical Failure** The target takes double damage,\ \ and positive effects heal it only half as much as normal for 1 minute. \n\n\ - **Heightened (+1)** The damage increases by 1d6." + **Heightened (+1)** The damage increases by 1d6. duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Touch of Undeath (Cleric) range: touch @@ -1533,10 +1536,10 @@ spell: - Somatic descr: Nothing can hold you in place. You immediately escape from every magical effect that has you immobilized or grabbed unless the effect is of a higher level - than your unimpeded stride spell. You then Stride. During this movement, you ignore + than your *unimpeded stride* spell. You then Stride. During this movement, you ignore difficult terrain and any circumstance or status penalties to your Speed. duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Unimpeded Stride req: null @@ -1558,18 +1561,18 @@ spell: - Verbal descr: You surround yourself in a veil of confidence. You reduce your current frightened condition by 1, and whenever you would become frightened during the duration, - reduce the amount by 1. If you critically fail a save against fear, veil of confidence + reduce the amount by 1. If you critically fail a save against fear, *veil of confidence* ends immediately, and you increase any frightened condition you gain from the critical failure by 1 instead of decreasing it. duration: 1 minute - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Veil of Confidence req: null source: - abbr: CRB page_start: 398 - page_stop: 398 + page_stop: 399 targets: null traditions: null traits: @@ -1590,7 +1593,7 @@ spell: \ increases to 1d6 until the start of your next turn. \n\n**Heightened (+1)**\ \ The damage increases by 1, or 1d6 after you cast a positive spell." duration: 1 minute - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Vibrant Thorns req: null @@ -1613,15 +1616,15 @@ spell: components: - Somatic - Verbal - descr: "You fill the creature's mind with a terrifying vision out of its nightmares.\ - \ The target must attempt a Will save. If the target is unconscious when you Cast\ + descr: You fill the creature's mind with a terrifying vision out of its nightmares.\ + \ The target must attempt a Will save. \n\n**Critical Success** The target is unaffected.\ + \ \n\n**Success** The target is frightened 1. \n\n**Failure** The target is\ + \ frightened 2. \n\n**Critical Failure** The target is frightened 3. \n\n If the target is unconscious when you Cast\ \ this Spell on it, it immediately wakes up before attempting its save, and if\ \ it fails its save, it gains the fleeing condition for 1 round in addition to\ - \ the effects noted above. \n\n**Critical Success** The target is unaffected.\ - \ \n\n**Success** The target is frightened 1. \n\n**Failure** The target is\ - \ frightened 2. \n\n**Critical Failure** The target is frightened 3." + \ the effects noted above. \ duration: varies - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Walking Nightmare range: 30 feet @@ -1650,10 +1653,10 @@ spell: with that weapon before the start of your next turn, you gain a +1 status bonus to the attack roll and the weapon deals an additional die of damage. If the weapon has a striking rune, this instead increases the number of dice from the striking - rune by 1 (to a maximum of 3 extra weapon dice).If the target weapon leaves your - possession, weapon surge immediately ends. + rune by 1 (to a maximum of 3 extra weapon dice). \n\n If the target weapon leaves your + possession, *weapon surge* immediately ends. duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Weapon Surge range: touch @@ -1677,10 +1680,10 @@ spell: descr: You speak a statement you believe to be true and that is free of any attempt to deceive through twisting words, omission, and so on. The statement must be 25 words or fewer. A symbol of your deity glows above your head, and anyone who - sees you and hears your statement knows that you believe it to be true. Each time + sees you and hears your statement knows that you believe it to be true. \n\n Each time you Sustain this Spell, you can repeat this effect. duration: sustained up to 1 minute - has_been_manually_proofread: false + has_been_manually_proofread: true level: 1 name: Word of Truth req: null @@ -1701,17 +1704,17 @@ spell: components: - Material - Verbal - descr: "You transform the target to make it match your artisanal and artistic vision.\ + descr: You transform the target to make it match your artisanal and artistic vision.\ \ If you have expert proficiency in Crafting, the item grants a +1 item bonus\ \ to attack rolls if it's a weapon or skill checks if it's a skill tool. The target\ \ is a beautiful and impressive piece for its new quality, but the effect is obviously\ - \ temporary, so its monetary value doesn't change. When you cast this spell, any\ + \ temporary, so its monetary value doesn't change.\n\n When you cast this spell, any\ \ previous artistic flourish you had cast ends. \n\n**Heightened (7th)** If\ \ you have master proficiency in Crafting, the item grants a +2 item bonus instead.\ \ \n\n**Heightened (10th)** If you have legendary proficiency in Crafting, the\ - \ item grants a +3 item bonus instead." + \ item grants a +3 item bonus instead. duration: 10 minutes - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Artistic Flourish range: 15 feet @@ -1736,7 +1739,7 @@ spell: - Verbal descr: "You become intensely entrancing, and creatures are distracted by you as\ \ long as they remain within the area. You can exclude any creatures you choose\ - \ from the effects. When a creature enters the area for the first time, it must\ + \ from the effects. \n\n When a creature enters the area for the first time, it must\ \ attempt a Will saving throw. If a creature leaves and reenters, it uses the\ \ results of its original save. \n\n**Critical Success** The creature is unaffected\ \ and temporarily immune for 1 hour. \n\n**Success** The creature is fascinated\ @@ -1745,7 +1748,7 @@ spell: \ is fascinated with you, and its attitude toward you improves by one step. \n\ \n**Heightened (+1)** Increase the size of the emanation by 15 feet." duration: 1 minute - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Captivating Adoration req: null @@ -1753,7 +1756,7 @@ spell: source: - abbr: CRB page_start: 389 - page_stop: 389 + page_stop: 390 targets: null traditions: null traits: @@ -1770,9 +1773,9 @@ spell: components: - Verbal descr: With the threat of more pain, you compel a creature you've recently harmed. - You issue a command to the target, with the effects of the spell command. + You issue a command to the target, with the effects of the spell *command*. duration: until the end of your target's next turn - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Commanding Lash range: 100 feet @@ -1796,15 +1799,15 @@ spell: cast: verbal components: - Verbal - descr: "Your competitiveness drives you to prove yourself against the opposition.\ + descr: Your competitiveness drives you to prove yourself against the opposition.\ \ You gain a +1 status bonus to attack rolls and skill checks. If an enemy within\ \ 20 feet critically succeeds at an attack roll or skill check, your status bonus\ \ increases to +3 attack rolls or that specific skill check (whichever the foe\ \ critically succeeded at) for 1 round. \n\n**Heightened (7th)** Increase the\ \ base bonus to +2 and the increased bonus after an enemy critically succeeds\ - \ to +4." + \ to +4. duration: sustained up to 1 minute - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Competitive Edge req: null @@ -1827,16 +1830,16 @@ spell: components: - Somatic - Verbal - descr: "You infuse a creature's vision with darkness. After attempting its save,\ + descr: You infuse a creature's vision with darkness. After attempting its save,\ \ the target becomes temporarily immune for 24 hours. \n\n**Critical Success**\ \ The target is unaffected. \n\n**Success** The target's darkvision or low-light\ \ vision is suppressed for 1 round. \n\n**Failure** As success, but the duration\ \ is 1 minute. \n\n**Critical Failure** As success, but the duration is 1 minute,\ \ and the target is also blinded for the duration. It can attempt a new save at\ \ the end of each of its turns. If it succeeds, it's no longer blinded, but its\ - \ darkvision or low-light vision remains suppressed." + \ darkvision or low-light vision remains suppressed. duration: varies - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Darkened Eyes range: 60 feet @@ -1845,7 +1848,7 @@ spell: source: - abbr: CRB page_start: 390 - page_stop: 390 + page_stop: 391 targets: 1 creature traditions: null traits: @@ -1860,7 +1863,7 @@ spell: components: - Somatic - Verbal - descr: "You make the target overconfident, leading it to ascribe failure to external\ + descr: You make the target overconfident, leading it to ascribe failure to external\ \ factors. If the target fails at an attack roll or skill check, it takes a -1\ \ status penalty to attack rolls and skill checks until the end of its turn (or\ \ the end of its next turn, if it attempted the roll outside its turn). If the\ @@ -1869,9 +1872,9 @@ spell: \ save, the creature becomes temporarily immune for 24 hours. \n\n**Critical\ \ Success** The target is unaffected. \n\n**Success** The duration is 1 round.\ \ \n\n**Failure** The duration is 10 minutes. \n\n**Critical Failure** The\ - \ duration is 24 hours." + \ duration is 24 hours. duration: varies - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Delusional Pride range: 30 feet @@ -1897,13 +1900,11 @@ spell: components: - Somatic - Verbal - descr: "Swirling sands of divine devastation surround you, weakening the defenses\ + descr: Swirling sands of divine devastation surround you, weakening the defenses\ \ of all they touch. Reduce the resistances of creatures in the area (including\ - \ yourself) by 2. \n\n**Heightened (+2)** Swirling sands of divine devastation\ - \ surround you, weakening the defenses of all they touch. Reduce the resistances\ - \ of creatures in the area (including yourself) by 2." + \ yourself) by 2. \n\n**Heightened (+2)** Reduce the resistances by an additional 2. \ duration: 1 minute - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Destructive Aura req: null @@ -1930,7 +1931,7 @@ spell: were when you dispersed. Any auras or emanations you had are restored as long as their duration didn't run out while you were dispersed. duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Disperse into Air req: null @@ -1954,13 +1955,13 @@ spell: components: - Somatic - Verbal - descr: "You call forth a torrential downpour, which extinguishes nonmagical flames.\ + descr: You call forth a torrential downpour, which extinguishes nonmagical flames.\ \ Creatures in the area are concealed and gain fire resistance 10. Creatures outside\ \ the area are concealed to those inside the area. Creatures with weakness to\ \ water that end their turns in the area take damage equal to their weakness.\ - \ \n\n**Heightened (+1)** The fire resistance increases by 2." + \ \n\n**Heightened (+1)** The fire resistance increases by 2. duration: 1 minute - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Downpour range: 120 feet @@ -1983,7 +1984,7 @@ spell: components: - Somatic - Verbal - descr: "The target becomes distracted and suggestible, inundated by vivid daydreams.\ + descr: The target becomes distracted and suggestible, inundated by vivid daydreams.\ \ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target's\ \ attention wavers. It becomes flat-footed and fascinated by its daydreams. \n\ \n**Failure** As success, except that you appear in the dream and give a suggestion.\ @@ -1991,9 +1992,9 @@ spell: \ Release what it's holding, Drop Prone, or stand in place. The creature follows\ \ this course of action as its first action after you Cast the Spell. \n\n**Critical\ \ Failure** As failure, but the target follows the course of action for as many\ - \ actions as possible for the spell's duration, and it does nothing else." + \ actions as possible for the spell's duration, and it does nothing else. duration: until the end of the target's next turn - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Dreamer's Call range: 30 feet @@ -2017,11 +2018,11 @@ spell: cast: somatic components: - Somatic - descr: "Your own might mingles with divine power to protect you. You gain resistance\ + descr: Your own might mingles with divine power to protect you. You gain resistance\ \ equal to 8 plus your Strength modifier against all damage from the triggering\ - \ attack or effect. \n\n**Heightened (+1)** The resistance increases by 2." + \ attack or effect. \n\n**Heightened (+1)** The resistance increases by 2. duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Enduring Might req: null @@ -2043,11 +2044,11 @@ spell: components: - Somatic - Verbal - descr: "A massive deluge of life energy causes the undead to fall apart. Each undead\ + descr: A massive deluge of life energy causes the undead to fall apart. Each undead\ \ creature in the area takes 4d12 positive damage. \n\n**Heightened (+1)** The\ - \ damage increases by 1d12." + \ damage increases by 1d12. duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Eradicate Undeath req: null @@ -2069,19 +2070,19 @@ spell: cast: verbal components: - Verbal - descr: "You swiftly deflect incoming flames. The target gains fire resistance 15\ + descr: You swiftly deflect incoming flames. The target gains fire resistance 15\ \ against the triggering effect. \n\n**Heightened (+2)** The resistance increases\ - \ by 5." + \ by 5. duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Flame Barrier - range: 30 feet + range: 60 feet req: null source: - abbr: CRB page_start: 392 - page_stop: 392 + page_stop: 393 targets: the creature that would take fire damage traditions: null traits: @@ -2095,16 +2096,16 @@ spell: cast: somatic components: - Somatic - descr: "Divine insight lets you see things as they truly are. The GM attempts a\ + descr: Divine insight lets you see things as they truly are. The GM attempts a\ \ secret counteract check against each illusion that is at least partially within\ \ the area. Instead of counteracting the illusion, you see through it (for instance,\ - \ if the check succeeds against an illusory disguise spell, you see the creature's\ - \ true form but illusory disguise doesn't end). The area moves with you for the\ + \ if the check succeeds against an *illusory disguise* spell, you see the creature's\ + \ true form but *illusory disguise* doesn't end). \n\n The area moves with you for the\ \ duration of the spell, and the GM attempts a secret counteract check each time\ \ a new illusion is within the area. \n\n**Heightened (7th)** You can allow\ - \ everyone to see through illusions you succeed against, not just yourself." + \ everyone to see through illusions you succeed against, not just yourself. duration: 1 round - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Glimpse the Truth req: null @@ -2129,7 +2130,7 @@ spell: the triggering creature's abilities. You can roll your check twice and use the better result. duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Know the Enemy req: null @@ -2153,16 +2154,16 @@ spell: components: - Somatic - Verbal - descr: "You shake the earth, toppling nearby creatures. Choose whether the spell's\ + descr: You shake the earth, toppling nearby creatures. Choose whether the spell's\ \ area is a 15-foot emanation or a 15-foot cone when you cast it. Each creature\ \ in the area standing on solid ground may take 4d6 bludgeoning damage and must\ \ attempt a Reflex saving throw. \n\n**Critical Success** The creature is unaffected.\ \ \n\n**Success** The creature takes half damage. \n\n**Failure** The creature\ \ takes full damage and falls prone. \n\n**Critical Failure** The creature takes\ - \ full damage and falls prone. \n\n**Heightened (+1)** Increase the damage by\ - \ 2d6." + \ double damage and falls prone. \n\n**Heightened (+1)** Increase the damage by\ + \ 2d6. duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Localized Quake req: null @@ -2187,7 +2188,7 @@ spell: descr: Reroll the saving throw and use the better result. You then become temporarily immune for 10 minutes. duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Lucky Break req: null @@ -2209,12 +2210,12 @@ spell: components: - Somatic - Verbal - descr: "You embed a seed of negative energy in an undead creature, restoring its\ + descr: You embed a seed of negative energy in an undead creature, restoring its\ \ unnatural vigor. The target gains fast healing 7. This healing comes from negative\ \ energy, so it heals the undead rather than damaging it. \n\n**Heightened (+1)**\ - \ The fast healing increases by 2." + \ The fast healing increases by 2. duration: 1 minute - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Malignant Sustenance range: touch @@ -2239,9 +2240,9 @@ spell: descr: The next damaging or healing spell the target casts before the start of your next turn deals damage or restores Hit Points as if the spell were heightened 1 level higher than its actual level. The spell otherwise functions at its actual - level. Once the target casts the spell, mystic beacon ends. + level. Once the target casts the spell, *mystic beacon* ends. duration: until the start of your next turn - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Mystic Beacon range: 30 feet @@ -2262,13 +2263,13 @@ spell: cast: somatic components: - Somatic - descr: "A palm-sized raw fruit or vegetable appears in your open hand. You choose\ + descr: A palm-sized raw fruit or vegetable appears in your open hand. You choose\ \ the specific type of food. A creature can consume the food with an Interact\ \ action to regain 3d10+12 Hit Points and be nourished as if it had eaten a meal.\ \ If uneaten, the food rots and crumbles to dust after 1 minute. \n\n**Heightened\ - \ (+1)** The Hit Points restored increase by 6." + \ (+1)** The Hit Points restored increase by 6. duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Nature's Bounty req: You have a free hand. @@ -2292,7 +2293,7 @@ spell: - Somatic descr: Reroll the saving throw and use the better result. duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Perfected Form req: null @@ -2313,30 +2314,30 @@ spell: cast: somatic components: - Somatic - descr: "Drawing life force into yourself, you become a beacon of positive energy.\ + descr: Drawing life force into yourself, you become a beacon of positive energy.\ \ You glow with bright light in a 10-foot emanation, and you gain an internal\ \ pool of light called a luminance reservoir, which begins with a value of 4.\ \ At the start of each of your turns, you can use a free action to increase the\ \ luminance reservoir by 4. If you do, the radius of your light increases by 10\ - \ feet. If an undead creature damages you with an attack or spell while it's within\ + \ feet. \n\n If an undead creature damages you with an attack or spell while it's within\ \ the area of your light, that creature takes positive damage equal to half your\ \ luminance reservoir value. It takes this damage only the first time it damages\ - \ you in a round. You can Dismiss this Spell. When you do, you can target a creature\ + \ you in a round. \n\n You can Dismiss this Spell. When you do, you can target a creature\ \ within your light and direct the positive energy into it. The target must be\ \ a willing living creature or an undead creature. This heals a living target\ \ or damages an undead target by an amount equal to your luminance reservoir's\ - \ value. When you cast positive luminance, any other positive luminance spell\ + \ value. \n\n When you cast *positive luminance*, any other *positive luminance* spell\ \ you already had in effect ends. \n\n**Heightened (+1)** Both the initial value\ - \ of your luminance reservoir and the amount you gain each turn increase by 1." + \ of your luminance reservoir and the amount you gain each turn increase by 1. duration: 1 minute - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Positive Luminance req: null source: - abbr: CRB page_start: 394 - page_stop: 394 + page_stop: 395 targets: null traditions: null traits: @@ -2351,18 +2352,18 @@ spell: cast: material components: - Material - descr: "Your deity blesses base metals to transform them into precious materials.\ + descr: Your deity blesses base metals to transform them into precious materials.\ \ The target item transforms from its normal metal into cold iron, copper, gold,\ \ iron, silver, or steel (the details for these metals are found on pages 577-579).\ \ An item transmuted in this way deals damage according to its new material. For\ \ example, a steel sword transmuted to cold iron would deal additional damage\ - \ to a creature with a weakness to cold iron. This change is clearly magical and\ + \ to a creature with a weakness to cold iron. \n\n This change is clearly magical and\ \ temporary, so the item's monetary value doesn't change; you couldn't transmute\ \ copper coins to gold and use those coins to purchase something or as a cost\ \ for a spell. \n\n**Heightened (8th)** Add adamantine (page 578) and mithral\ - \ (page 579) to the list of metals you can transform the item into." + \ (page 579) to the list of metals you can transform the item into. duration: 1 minute - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Precious Metals range: touch @@ -2386,12 +2387,12 @@ spell: components: - Somatic - Verbal - descr: "A protective aura emanates out from you, safeguarding you and your allies.\ + descr: A protective aura emanates out from you, safeguarding you and your allies.\ \ You gain resistance 3 to all damage. Your allies also gain this resistance while\ \ they are within the area. \n\n**Heightened (+1)** The resistance increases\ - \ by 1." + \ by 1. duration: sustained up to 1 minute - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Protector's Sphere req: null @@ -2413,26 +2414,26 @@ spell: - Material - Somatic - Verbal - descr: "You tap into the zeitgeist of the nearest settlement in range (if any).\ + descr: You tap into the zeitgeist of the nearest settlement in range (if any).\ \ You learn the name of the settlement, and you can utter a special word to learn\ \ a brief summary of one significant event happening in the settlement. Choose\ \ one of the following words, which indicates the type of people involved and\ - \ type of event you learn about. Wardens city guards, barristers, and judges (criminal\ - \ reports, busts, changes in routines, legal trials) Titles nobles and politicians\ - \ (high society weddings, elite soirees, political rallies) Masses common folk\ - \ and merchants (gathering mobs, major sales) When uttering your word, you can\ + \ type of event you learn about. \n\n **Wardens** city guards, barristers, and judges (criminal\ + \ reports, busts, changes in routines, legal trials) \n **Titles** nobles and politicians\ + \ (high society weddings, elite soirees, political rallies) \n **Masses** common folk\ + \ and merchants (gathering mobs, major sales) \n\n When uttering your word, you can\ \ exclude events you already know about, whether you know about them from this\ - \ spell or from other experiences. If you cast pulse of the city again within\ + \ spell or from other experiences. If you cast *pulse of the city* again within\ \ 24 hours, you can say \"echo\" instead of another word to get an update on the\ - \ event you learned about the last time you Cast the Spell. Pulse of the city\ + \ event you learned about the last time you Cast the Spell. \n\n *Pulse of the city*\ \ reveals only publicly available or observable information. You never learn clandestine\ \ movements or other details people are specifically trying to hide. The spell\ \ is also notoriously bad at overcoming magic meant to avoid detection; it automatically\ \ fails to reveal information about events involving creatures, places, or objects\ - \ affected by spells that could prevent or counteract pulse of the city (such\ - \ as nondetection). \n\n**Heightened (5th)** The range increases to 100 miles." + \ affected by spells that could prevent or counteract *pulse of the city* (such\ + \ as *nondetection*). \n\n**Heightened (5th)** The range increases to 100 miles. duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Pulse of the City range: 25 miles @@ -2452,18 +2453,19 @@ spell: type: Focus - action_abbr: - '1' + - '2' - '3' area: 20-foot emanation - cast: to somatic + cast: '|1| to |3| somatic' components: - Somatic - descr: "You snatch creatures from the jaws of death. You can spend 1 to 3 actions\ + descr: You snatch creatures from the jaws of death. You can spend 1 to 3 actions\ \ Casting this Spell, and you can target a number of creatures equal to the actions\ \ spent. Each target regains 3d6 Hit Points. If the target had the dying condition,\ \ coming back from dying due to this healing doesn't increase its wounded condition.\ - \ \n\n**Heightened (+1)** Increase the healing by 1d6." + \ \n\n**Heightened (+1)** Increase the healing by 1d6. duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Rebuke Death req: null @@ -2488,7 +2490,7 @@ spell: descr: You vengefully reflect your pain upon your tormentor. The target takes mental damage equal to half the amount it dealt to you when it triggered the spell. duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Retributive Pain range: 30 feet @@ -2519,10 +2521,10 @@ spell: those who know the piece of knowledge you have chosen a +4 status bonus to skill checks (typically Deception checks) to conceal this knowledge and to saving throws against spells that specifically attempt to obtain this knowledge from them and - effects that would force them to reveal it. If you Cast this Spell again, any - previous safeguard secret you had cast ends. + effects that would force them to reveal it. \n\n If you Cast this Spell again, any + previous *safeguard secret* you had cast ends. duration: 1 hour - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Safeguard Secret range: 10 feet @@ -2545,16 +2547,16 @@ spell: components: - Somatic - Verbal - descr: "Merging minds with the target, you swap disorienting visions from one another's\ + descr: Merging minds with the target, you swap disorienting visions from one another's\ \ nightmares. One of you will become confused, but which it'll be depends on the\ \ target's Will save. \n\n**Critical Success** You are confused for 1 round.\ \ \n\n**Success** At the start of your next turn, you spend your first action\ \ with the confused condition, then act normally. \n\n**Failure** As success,\ \ but the target is affected instead of you, spending its first action each turn\ \ confused. The duration is 1 minute. \n\n**Critical Failure** The target is\ - \ confused for 1 minute." + \ confused for 1 minute. duration: varies - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Shared Nightmare range: 30 feet @@ -2580,25 +2582,25 @@ spell: components: - Somatic - Verbal - descr: "When someone has overindulged, you can hasten them past the worst of their\ + descr: When someone has overindulged, you can hasten them past the worst of their\ \ affliction or intensify their misery. This spell attempts to progress a disease\ \ affliction, a poison affliction, or persistent poison damage affecting the target.\ \ If the target is affected by more than one of these, you can choose from among\ \ those you are aware of; otherwise the GM chooses randomly. An unwilling target\ - \ can attempt a Will save to negate take its course. The effect of this spell\ + \ can attempt a Will save to negate *take its course*. \n\n The effect of this spell\ \ depends on whether you're attempting to end an affliction or persistent poison\ - \ damage, and whether you are attempting to help or hinder the target's recovery.\ - \ Affliction The target immediately attempts its next saving throw against the\ + \ damage, and whether you are attempting to help or hinder the target's recovery.\n\n \ + \ **Affliction** The target immediately attempts its next saving throw against the\ \ affliction. You can grant the creature your choice of a +2 status bonus or a\ - \ -2 status penalty to its saving throw against the affliction. Persistent Poison\ + \ -2 status penalty to its saving throw against the affliction. \n **Persistent Poison**\ \ You can cause the target take the persistent poison damage immediately when\ \ you Cast this Spell (in addition to taking it at the end of its next turn).\ \ Whether or not you do so, the target attempts an additional flat check against\ \ the persistent poison damage. You can set the DC of that flat check to 5 or\ \ 20 instead of the normal DC. \n\n**Heightened (7th)** You can attempt to progress\ - \ any number of the target's eligible afflictions and persistent poison damage." + \ any number of the target's eligible afflictions and persistent poison damage. duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Take its Course range: touch @@ -2624,12 +2626,12 @@ spell: \ If the saving throw's result is a success, it becomes a critical success. If\ \ it's a failure, it becomes a critical failure, and the critical failure can't\ \ be reduced by abilities that usually reduce critical failure, such as improved\ - \ evasion. If the triggering ability did not have both a critical success and\ - \ critical failure condition, tempt fate fails, but you don't expend the Focus\ + \ evasion. \n\n If the triggering ability did not have both a critical success and\ + \ critical failure condition, *tempt fate* fails, but you don't expend the Focus\ \ Point for Casting this Spell. \n\n**Heightened (8th)** The bonus on the saving\ \ throw is +2." duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Tempt Fate range: 120 feet @@ -2654,14 +2656,14 @@ spell: descr: When you touch the target, a symbol of the moon appears on its forehead, glowing with soft moonlight. The target glows with dim light in a 20-foot radius. It also gets a benefit based on a phase of the moon, starting with the new moon - and changing to the next phase at the end of each of its turns. New Moon The target - receives no benefit. Waxing Moon The target gains a +1 status bonus to attack - rolls and a +4 status bonus to damage rolls. Full Moon The target gains a +1 status + and changing to the next phase at the end of each of its turns. \n\n **New Moon** The target + receives no benefit. \n **Waxing Moon** The target gains a +1 status bonus to attack + rolls and a +4 status bonus to damage rolls. \n **Full Moon** The target gains a +1 status bonus to attack rolls, AC, and saving throws and a +4 status bonus to damage rolls. - Waning Moon The target gains a +1 status bonus to AC and saving throws. After + \n **Waning Moon** The target gains a +1 status bonus to AC and saving throws. After this phase, return to the new moon. duration: 1 minute - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Touch of the Moon range: touch @@ -2684,12 +2686,12 @@ spell: components: - Somatic - Verbal - descr: "You add power to your muscles, allowing you to swim or climb walls with\ + descr: You add power to your muscles, allowing you to swim or climb walls with\ \ ease. When you cast this spell, you gain either a climb Speed or a swim Speed.\ \ The Speed is equal to your land Speed. \n\n**Heightened (5th)** You can choose\ - \ to gain a fly Speed." + \ to gain a fly Speed. duration: 1 minute - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Traveler's Transit req: null @@ -2710,11 +2712,11 @@ spell: components: - Somatic - Verbal - descr: "You rarely settle for being in just one place. Choose a location within\ + descr: You rarely settle for being in just one place. Choose a location within\ \ 100 feet of the target that the target can see. You create an illusion of yourself\ \ there that only it can see and that mimics all your actions. The target must\ - \ attempt a Will save. \n\n**Critical Success** The target is unaffected. \n\ - \n**Success** The target believes you're in the designated location and can't\ + \ attempt a Will save. \n\n**Critical Success** The target is unaffected. \n\n \ + \ **Success** The target believes you're in the designated location and can't\ \ see you in your actual location. The target automatically disbelieves the illusion\ \ when you use an action that doesn't make sense in the illusion's position, or\ \ if the target attacks, touches, Seeks, or otherwise engages with the illusion.\ @@ -2722,9 +2724,9 @@ spell: \ As success, but the target must succeed at a Will save to disbelieve the illusion\ \ when one of the listed events occurs. \n\n**Critical Failure** As success,\ \ but the target must critically succeed at a Will save to disbelieve when one\ - \ of the listed events occurs." + \ of the listed events occurs. duration: 1 minute - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Trickster's Twin range: 30 feet @@ -2751,7 +2753,7 @@ spell: instead of its own against the triggering spell. Each ally decides individually which modifier to use. duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Unity range: 30 feet @@ -2774,16 +2776,16 @@ spell: cast: verbal components: - Verbal - descr: 'You utter a liberating word of power that frees a creature. You suppress - one of the following conditions of your choice: confused, frightened, grabbed, + descr: You utter a liberating word of power that frees a creature. You suppress + one of the following conditions of your choice':' confused, frightened, grabbed, or paralyzed. The target isn''t affected by the chosen condition, and if you suppress the grabbed condition, the target automatically breaks free from any grab affecting - it when you Cast the Spell. If you don''t remove the effect that provided the + it when you Cast the Spell. \n\n If you don''t remove the effect that provided the condition, the condition returns after the spell ends. For example, if a spell - was making the target confused for 1 minute, word of freedom would let the target - act normally for a round, but the confused condition would return afterward.' + was making the target confused for 1 minute, *word of freedom* would let the target + act normally for a round, but the confused condition would return afterward. duration: 1 round - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Word of Freedom range: 30 feet @@ -2797,6 +2799,7 @@ spell: traits: - Uncommon - Cleric + - Enchantment - Mental trigger: null type: Focus @@ -2809,7 +2812,7 @@ spell: You each still use your own Perception modifier or other statistic to determine your results. duration: null - has_been_manually_proofread: false + has_been_manually_proofread: true level: 4 name: Zeal for Battle range: 10 feet