diff --git a/data/spells.yaml b/data/spells.yaml
index 56b20a8..e936689 100644
--- a/data/spells.yaml
+++ b/data/spells.yaml
@@ -35,14 +35,17 @@ spell:
cast: '|1| verbal'
components:
- Verbal
- descr: Your encouragement inspires your ally to succeed at a task. This counts as
- having taken sufficient preparatory actions to Aid your ally on a skill check
+ descr: 'Your encouragement inspires your ally to succeed at a task. This counts
+ as having taken sufficient preparatory actions to Aid your ally on a skill check
of your choice, regardless of the circumstances. When you later use the Aid reaction,
you can roll Performance instead of the normal skill check, and if you roll a
failure, you get a success instead. If you are legendary in Performance, you automatically
- critically succeed.\n\nThe GM might rule that you can't use this ability if the
- act of encouraging your ally would interfere with the skill check (such as a check
- to Sneak quietly or maintain a disguise).
+ critically succeed.
+
+
+ The GM might rule that you can''t use this ability if the act of encouraging your
+ ally would interfere with the skill check (such as a check to Sneak quietly or
+ maintain a disguise).'
duration: 1 round
has_been_manually_proofread: true
level: 1
@@ -198,6 +201,7 @@ spell:
targets: null
traditions: null
traits:
+ - Uncommon
- Bard
- Cantrip
- Composition
@@ -240,16 +244,17 @@ spell:
components:
- Verbal
descr: "You call upon your muse to greatly increase the benefits you provide to\
- \ your allies with your inspire courage or inspire defense composition. If your\
- \ next action is to cast inspire courage or inspire defense, attempt a Performance\
- \ check. The DC is usually a very hard DC of a level equal to that of the highest-level\
- \ target of your composition, but the GM can assign a different DC based on the\
- \ circumstances. The effect of your inspire courage or inspire defense composition\
- \ depends on the result of your check. \n\n**Critical Success** The status bonus\
- \ from your inspire courage or inspire defense increases to +3. \n\n**Success**\
- \ The status bonus from inspire courage or inspire defense increases to +2. \
- \ \n\n**Failure** Your inspire courage or inspire defense provides only its normal\
- \ bonus of +1, but you don't spend the Focus Point for casting this spell."
+ \ your allies with your *inspire courage* or *inspire defense* composition. If\
+ \ your next action is to *cast inspire courage* or *inspire defense*, attempt\
+ \ a Performance check. The DC is usually a very hard DC of a level equal to that\
+ \ of the highest-level target of your composition, but the GM can assign a different\
+ \ DC based on the circumstances. The effect of your *inspire courage* or *inspire\
+ \ defense* composition depends on the result of your check. \n\n**Critical Success**\
+ \ The status bonus from your *inspire courage* or *inspire defense* increases\
+ \ to +3. \n\n**Success** The status bonus from *inspire courage* or *inspire\
+ \ defense* increases to +2. \n\n**Failure** Your *inspire courage* or *inspire\
+ \ defense* provides only its normal bonus of +1, but you don't spend the Focus\
+ \ Point for casting this spell."
duration: null
has_been_manually_proofread: true
level: 4
@@ -276,9 +281,10 @@ spell:
disbelieve it, even incorporeal creatures. You and your allies can voluntarily
believe the wall exists to continue to treat it as solid, for instance to climb
onto it. A creature that disbelieves the illusion is temporarily immune to your
- house of imaginary walls for 1 minute. The wall doesn't block creatures that didn't
- see your visual performance, nor does it block objects. The wall has AC 10, Hardness
- equal to double the spell's level, and HP equal to quadruple the spell's level.
+ *house of imaginary walls* for 1 minute. The wall doesn't block creatures that
+ didn't see your visual performance, nor does it block objects. The wall has AC
+ 10, Hardness equal to double the spell's level, and HP equal to quadruple the
+ spell's level.
duration: 1 round
has_been_manually_proofread: true
level: 5
@@ -334,10 +340,10 @@ spell:
- Somatic
- Verbal
descr: "You draw upon your muse to soothe your allies. Choose one of the following\
- \ three effects:\n The spell attempts to counteract fear effects on the targets.\
- \ \n The spell attempts to counteract effects imposing paralysis on the targets.\
- \ \n The spell restores 7d8 Hit Points to the targets. \n\n**Heightened (+1)**\
- \ When used to heal, soothing ballad restores 1d8 more Hit Points."
+ \ three effects:\n* The spell attempts to counteract fear effects on the targets.\
+ \ \n\n* The spell attempts to counteract effects imposing paralysis on the targets.\
+ \ \n\n* The spell restores 7d8 Hit Points to the targets. \n\n---\n**Heightened\
+ \ (+1)** When used to heal, soothing ballad restores 1d8 more Hit Points."
duration: null
has_been_manually_proofread: true
level: 7
@@ -398,13 +404,13 @@ spell:
components:
- Somatic
descr: "Your hands become infused with positive energy, healing a living creature\
- \ or damaging an undead creature with a touch. If you use lay on hands on a willing\
- \ living target, you restore 6 Hit Points; if the target is one of your allies,\
- \ they also gain a +2 status bonus to AC for 1 round. Against an undead target,\
- \ you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails,\
- \ it also takes a -2 status penalty to AC for 1 round. \n\n**Heightened (+1)**\
- \ The amount of healing increases by 6, and the damage to an undead target increases\
- \ by 1d6."
+ \ or damaging an undead creature with a touch. If you use *lay on hands* on a\
+ \ willing living target, you restore 6 Hit Points; if the target is one of your\
+ \ allies, they also gain a +2 status bonus to AC for 1 round. Against an undead\
+ \ target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it\
+ \ fails, it also takes a -2 status penalty to AC for 1 round. \n\n---\n**Heightened\
+ \ (+1)** The amount of healing increases by 6, and the damage to an undead target\
+ \ increases by 1d6."
duration: null
has_been_manually_proofread: true
level: 1
@@ -439,10 +445,10 @@ spell:
\ \n\n**Failure** Each time the target uses an action that deals damage to at\
\ least one good creature, the target takes 3d6 good damage. \n\n**Critical Failure**\
\ The target is enfeebled 2. Each time it uses an action that deals damage to\
- \ at least one good creature, the target takes 3d6 good damage. \n\n**Heightened\
+ \ at least one good creature, the target takes 3d6 good damage. \n\n---\n**Heightened\
\ (+1)** The damage increases by 1d6."
duration: 1 round
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Litany against Wrath
range: 30 feet
@@ -475,7 +481,7 @@ spell:
\ The target can't use reactions and is slowed 1. \n\n **Critical Failure** The\
\ target can't use reactions and is slowed 2."
duration: 1 round
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Litany against Sloth
range: 30 feet
@@ -501,12 +507,12 @@ spell:
- Somatic
descr: You form a link with an ally, allowing you to take harm in their stead. All
the effects of the hit or failed save are applied to you instead of the ally.
- For example, if the target critically fails a saving throw against a fireball,
+ For example, if the target critically fails a saving throw against a *fireball*,
you would take double damage. These effects ignore any resistances, immunities,
or other abilities you have that might mitigate them in any way, although those
of the target apply before you take the effect.
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 6
name: Champion's Sacrifice
range: 30 feet
@@ -530,10 +536,10 @@ spell:
- Verbal
descr: "Your litany denounces an evildoer, rendering it susceptible to the powers\
\ of good. The target gains weakness 7 to good. The target then becomes temporarily\
- \ immune to all of your litanies for 1 minute. \n\n**Heightened (+1)** The weakness\
- \ increases by 1."
+ \ immune to all of your litanies for 1 minute. \n\n---\n**Heightened (+1)** \
+ \ The weakness increases by 1."
duration: 1 round
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 7
name: Litany of Righteousness
range: 30 feet
@@ -559,12 +565,12 @@ spell:
descr: You shout in defiance, filling you with a sudden burst of healing. Just before
applying the attack's damage, you recover 10d4+20 Hit Points. If this is enough
to prevent the attack from bringing you to 0 Hit Points, you don't become unconscious
- or dying. Either way, cheating death is difficult, and you can't use hero's defiance
- again until you Refocus or the next time you prepare. Hero's defiance cannot be
- used against effects with the death trait or that would leave no remains, such
- as disintegrate.
+ or dying. Either way, cheating death is difficult, and you can't use *hero's defiance*
+ again until you Refocus or the next time you prepare. *Hero's defiance* cannot
+ be used against effects with the death trait or that would leave no remains, such
+ as *disintegrate*.
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 10
name: Hero's Defiance
req: null
@@ -588,10 +594,11 @@ spell:
- Somatic
descr: The blessings of your god make your feet faster and your movements more fluid.
You gain a +5-foot status bonus to your Speed and ignore difficult terrain. As
- part of casting agile feet, you can Stride or Step; you can instead Burrow, Climb,
- Fly, or Swim if you have the appropriate Speed.
+ part of casting *agile feet*, you can Stride or Step; you can instead Burrow,
+ Climb, Fly, or Swim if you have the appropriate Speed.
+ domain: Travel
duration: until the end of the current turn
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Agile Feet
req: null
@@ -623,8 +630,9 @@ spell:
\ the illusion and is unaffected by it. \n\n**Success** The creature is fascinated\
\ by the wealth until it has completed its first action on its next turn. \n\n\
**Failure** The creature is fascinated by the illusion."
+ domain: Wealth
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Appearance of Wealth
range: 30 feet
@@ -646,12 +654,13 @@ spell:
cast: somatic
components:
- Somatic
- descr: Your body fills with physical power and skill. You gain a +10- foot status
+ descr: Your body fills with physical power and skill. You gain a +10-foot status
bonus to Speed and a +2 status bonus to Athletics checks. As a part of Casting
this Spell, you can use a Stride, Leap, Climb, or Swim action. The spell's bonuses
apply during that action.
+ domain: Might
duration: 1 round
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Athletic Rush
req: null
@@ -672,13 +681,15 @@ spell:
components:
- Somatic
- Verbal
- descr: You tilt the scales of luck slightly to protect a creature from disaster.
- When the target would attempt a saving throw, it can roll twice and use the better
- result. Once it does this, the spell ends. If you cast bit of luck again, any
- previous bit of luck you cast that's still in effect ends. After a creature has
- been targeted with bit of luck, it becomes temporarily immune for 24 hours.
+ descr: "You tilt the scales of luck slightly to protect a creature from disaster.\
+ \ When the target would attempt a saving throw, it can roll twice and use the\
+ \ better result. Once it does this, the spell ends. \n\nIf you cast *bit of luck*\
+ \ again, any previous *bit of luck* you cast that's still in effect ends. After\
+ \ a creature has been targeted with bit of luck, it becomes temporarily immune\
+ \ for 24 hours."
+ domain: Luck
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Bit of Luck
range: 30 feet
@@ -711,8 +722,9 @@ spell:
\ As success, but the penalty is -2. \n\n**Critical Failure** The target is\
\ overcome with ambition, taking whatever actions would advance its own agenda\
\ over those of anyone else, even without attempts to convince it."
+ domain: Ambition
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Blind Ambition
range: 60 feet
@@ -738,22 +750,23 @@ spell:
- Somatic
descr: "You infuse your target with attraction, causing it to act friendlier toward\
\ you. The target attempts a Will save. It gains a +4 circumstance bonus to this\
- \ save if you or your allies recently threatened or were hostile to it. You can\
- \ Dismiss the spell. If you use hostile actions against the target, the spell\
- \ ends. After the spell ends, the target doesn't necessarily realize it was charmed\
- \ unless its friendship with you or the actions you convinced it to take clash\
- \ with its expectations, which could potentially allow you to convince the target\
- \ to continue being your friend via mundane means. \n\n**Critical Success** \
- \ The target is unaffected and aware you tried to charm it. \n\n**Success** \
- \ The target is unaffected but thinks your spell was something harmless instead\
- \ of charming touch, unless it identifies the spell (usually with Identify Magic).\
+ \ save if you or your allies recently threatened or were hostile to it. \n\n**Critical\
+ \ Success** The target is unaffected and aware you tried to charm it. \n\n**Success**\
+ \ The target is unaffected but thinks your spell was something harmless instead\
+ \ of *charming touch*, unless it identifies the spell (See Identifying Magic).\
\ \n\n**Failure** The target's attitude becomes friendly toward you. If it was\
\ friendly, it becomes helpful. It can't use hostile actions against you. \n\n\
**Critical Failure** The target is helpful and can't use hostile actions against\
- \ you. \n\n**Heightened (4th)** You can target any type of creature, not just\
- \ humanoids, as long as it could find you attractive."
+ \ you. \n\nYou can Dismiss the spell. If you use hostile actions against the\
+ \ target, the spell ends. After the spell ends, the target doesn't necessarily\
+ \ realize it was charmed unless its friendship with you or the actions you convinced\
+ \ it to take clash with its expectations, which could potentially allow you to\
+ \ convince the target to continue being your friend via mundane means. \n\n---\n\
+ **Heightened (4th)** You can target any type of creature, not just humanoids,\
+ \ as long as it could find you attractive."
+ domain: Passion
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Charming Touch
range: touch
@@ -778,18 +791,19 @@ spell:
cast: somatic
components:
- Somatic
- descr: You drape the target in a mantle of swirling shadows that make it harder
- to see. The cloak reduces bright light within a 20-foot emanation to dim light.
- This is a form of magical darkness and can therefore overcome non-magical light
- or attempt to counteract magical light as described on page 458. The target can
- use concealed condition gained from the shadows to Hide, though observant creatures
- can still follow the moving aura of shadow, making it difficult for the target
- to become completely undetected. The target can use an Interact action to remove
- the cloak and leave it behind as a decoy, where it remains, reducing light for
- the rest of the spell's duration. If anyone picks up the cloak after it's been
- removed by the original target, the cloak evaporates and the spell ends.
+ descr: "You drape the target in a mantle of swirling shadows that make it harder\
+ \ to see. The cloak reduces bright light within a 20-foot emanation to dim light.\
+ \ This is a form of magical darkness and can therefore overcome non-magical light\
+ \ or attempt to counteract magical light. \n\nThe target can use concealed condition\
+ \ gained from the shadows to Hide, though observant creatures can still follow\
+ \ the moving aura of shadow, making it difficult for the target to become completely\
+ \ undetected. The target can use an Interact action to remove the cloak and leave\
+ \ it behind as a decoy, where it remains, reducing light for the rest of the spell's\
+ \ duration. If anyone picks up the cloak after it's been removed by the original\
+ \ target, the cloak evaporates and the spell ends."
+ domain: Darkness
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Cloak of Shadow
range: touch
@@ -817,9 +831,10 @@ spell:
descr: "Your voice booms, smashing what's in front of you. Each creature and unattended\
\ object in the area takes 1d8 sonic damage. If you already dealt damage to an\
\ enemy this turn with a Strike or spell, increase the damage dice from this spell\
- \ to d12s. \n\n**Heightened (+1)** The damage increases by 1d8."
+ \ to d12s. \n\n---\n**Heightened (+1)** The damage increases by 1d8."
+ domain: Destruction
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Cry of Destruction
req: null
@@ -849,10 +864,11 @@ spell:
\ round. \n\n**Failure** The creature is blinded for 1 round and dazzled for\
\ 1 minute. The creature can spend an Interact action rubbing its eyes to end\
\ the blinded condition. \n\n**Critical Failure** The creature is blinded for\
- \ 1 round and dazzled for 1 hour. \n\n**Heightened (3rd)** The area increases\
+ \ 1 round and dazzled for 1 hour. \n\n---\n**Heightened (3rd)** The area increases\
\ to a 30-foot cone."
+ domain: Sun
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Dazzling Flash
req: null
@@ -876,12 +892,13 @@ spell:
components:
- Verbal
descr: Seeing another pass from this world to the next invigorates you. You gain
- temporary Hit Points equal to the triggering creature's level plus your Wisdom
- modifier. If the triggering creature was undead, double the number of temporary
- Hit Points you gain . These last for the duration of the spell, and the spell
- ends if all the temporary Hit Points are depleted earlier.
+ temporary Hit Points equal to the triggering creature's level plus your spellcasting
+ ability modifier. If the triggering creature was undead, double the number of
+ temporary Hit Points you gain . These last for the duration of the spell, and
+ the spell ends if all the temporary Hit Points are depleted earlier.
+ domain: Death
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Death's Call
req: null
@@ -905,10 +922,11 @@ spell:
descr: "While in a crowd of roughly similar creatures, your appearance becomes bland\
\ and nondescript. You gain a +2 status bonus to Deception and Stealth checks\
\ to go unnoticed among the crowd, and you ignore difficult terrain caused by\
- \ the crowd. \n\n**Heightened (3rd)** The spell gains a range of 10 feet and\
- \ can target up to 10 creatures."
+ \ the crowd. \n\n---\n**Heightened (3rd)** The spell gains a range of 10 feet\
+ \ and can target up to 10 creatures."
+ domain: Cities
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Face in the Crowd
req: null
@@ -933,10 +951,11 @@ spell:
descr: "A blazing band of fire arcs through the air. Make a spell attack roll. The\
\ ray deals 2d6 fire damage. \n\n**Critical Success** The ray deals double damage\
\ and 1d4 persistent fire damage. \n\n**Success** The ray deals full damage.\
- \ \n\n**Heightened (+1)** The ray's initial damage increases by 2d6, and the\
- \ persistent fire damage on a critical success increases by 1d4."
+ \ \n\n---\n**Heightened (+1)** The ray's initial damage increases by 2d6, and\
+ \ the persistent fire damage on a critical success increases by 1d4."
+ domain: Fire
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Fire Ray
range: 60 feet
@@ -969,8 +988,9 @@ spell:
\ temporarily immune for 24 hours. \n\n**Critical Success** The target is unaffected.\
\ \n\n**Success** The duration is 1 round. \n\n**Failure** The duration is\
\ 1 minute. \n\n**Critical Failure** The duration is 10 minutes."
+ domain: Secrecy
duration: varies
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Forced Quiet
range: 30 feet
@@ -994,12 +1014,14 @@ spell:
- Verbal
descr: "Your words bless a creature with an enhanced connection to positive energy.\
\ When the target regains Hit Points from a healing spell, it regains 1 additional\
- \ Hit Point. The target regains additional Hit Points from healer's blessing only\
- \ the first time it regains HP from a given healing spell, so a spell that heals\
- \ the creature repeatedly over a duration would restore additional Hit Points\
- \ only once. \n\n**Heightened (+1)** The additional healing increases by 2 HP."
+ \ Hit Point. \n\nThe target regains additional Hit Points from *healer's blessing*\
+ \ only the first time it regains HP from a given healing spell, so a spell that\
+ \ heals the creature repeatedly over a duration would restore additional Hit Points\
+ \ only once. \n\n---\n**Heightened (+1)** The additional healing increases by\
+ \ 2 HP."
+ domain: Healing
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Healer's Blessing
range: 30 feet
@@ -1024,9 +1046,10 @@ spell:
\ your aim. Make a spell attack roll against the target. The stone deals bludgeoning\
\ damage equal to 1d6 plus your Strength modifier. \n\n**Critical Success** \
\ The stone deals double damage. \n\n**Success** The stone deals full damage.\
- \ \n\n**Heightened (+1)** The stone's damage increases by 1d6."
+ \ \n\n---\n**Heightened (+1)** The stone's damage increases by 1d6."
+ domain: Earth
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Hurtling Stone
range: 60 feet
@@ -1053,8 +1076,9 @@ spell:
from your spell slots, you automatically Sustain this Spell and grant its target
resistance to damage from spells until the start of your next turn. This resistance
is equal to the level of the spell you cast.
+ domain: Magic
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Magic's Vessel
range: touch
@@ -1077,13 +1101,14 @@ spell:
- Somatic
- Verbal
descr: "You shine a ray of moonlight. Make a spell attack roll. The beam of light\
- \ deals 1d6 fire damage. Moonbeam deals silver damage for the purposes of weaknesses,\
+ \ deals 1d6 fire damage. *Moonbeam* deals silver damage for the purposes of weaknesses,\
\ resistances, and the like. \n\n**Critical Success** The beam deals double\
\ damage, and the target is dazzled for 1 minute. \n\n**Success** The beam deals\
- \ full damage, and the target is dazzled for 1 round. \n\n**Heightened (+1)**\
+ \ full damage, and the target is dazzled for 1 round. \n\n---\n**Heightened (+1)**\
\ The ray's damage increases by 1d6."
+ domain: Moon
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Moonbeam
range: 120 feet
@@ -1109,14 +1134,15 @@ spell:
- Somatic
- Verbal
descr: "Huge amounts of food and drink fill the target. It receives a full meal's\
- \ worth of nourishment and must attempt a Fortitude save. A target sickened by\
- \ this spell takes a -10-foot status penalty to its Speed until it's no longer\
- \ sickened. \n\n**Critical Success** The target is unaffected. \n\n**Success**\
- \ The target is sickened 1, but if it spends an action to end the condition,\
- \ it succeeds automatically. \n\n**Failure** The target is sickened 1. \n\n\
- **Critical Failure** The target is sickened 2."
+ \ worth of nourishment and must attempt a Fortitude save. \n\n**Critical Success**\
+ \ The target is unaffected. \n\n**Success** The target is sickened 1, but if\
+ \ it spends an action to end the condition, it succeeds automatically. \n\n**Failure**\
+ \ The target is sickened 1. \n\n**Critical Failure** The target is sickened\
+ \ 2.\n\nA target sickened by this spell takes a -10-foot status penalty to its\
+ \ Speed until it's no longer sickened. "
+ domain: Indulgence
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Overstuff
range: 30 feet
@@ -1142,10 +1168,11 @@ spell:
a new Will save against one mental effect currently affecting you that required
a Will save. Use the result of this new save to determine the outcome of the mental
effect, unless the new save would have a worse result than the original save,
- in which case nothing happens. You can use perfected mind against a given effect
+ in which case nothing happens. You can use *perfected mind* against a given effect
only once.
+ domain: Perfection
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Perfected Mind
req: null
@@ -1167,13 +1194,14 @@ spell:
- Somatic
descr: "You protect your ally by suffering in their stead. Reduce the damage the\
\ triggering ally would take by 3. You redirect this damage to yourself, but your\
- \ immunities, weaknesses, resistances and so on do not apply. You aren't subject\
+ \ immunities, weaknesses, resistances and so on do not apply. \n\nYou aren't subject\
\ to any conditions or other effects of whatever damaged your ally (such as poison\
\ from a venomous bite). Your ally is still subject to those effects even if you\
- \ redirect all of the triggering damage to yourself. \n\n**Heightened (+1)**\
+ \ redirect all of the triggering damage to yourself. \n\n---\n**Heightened (+1)**\
\ The damage you redirect increases by 3."
+ domain: Protection
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Protector's Sacrifice
range: 30 feet
@@ -1200,8 +1228,9 @@ spell:
\ \n\n**Success** The target is pushed 5 feet away from you. \n\n**Failure**\
\ The target is pushed 10 feet away from you. \n\n**Critical Failure** The\
\ target is pushed 10 feet away from you and knocked prone."
+ domain: Air
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Pushing Gust
range: 500 feet
@@ -1220,23 +1249,24 @@ spell:
- Conjuration
trigger: null
type: Focus
-- action_abbr: null
+- action_abbr: 1m
cast: 1 minute (material, somatic, verbal)
components:
- Material
- Somatic
- Verbal
- descr: You attempt to learn more about the target's fate in the short term, usually
- within the next day for most prosaic creatures, or the next hour or less for someone
- likely to have multiple rapid experiences, such as someone actively adventuring.
- You learn a single enigmatic word connected to the creature's fate in that time
- frame. Fate is notoriously inscrutable, and the word isn't necessarily meant to
- be taken at face value, so the meaning is often clear only in hindsight. The GM
- rolls a secret DC 6 flat check. If the creature's fate is too uncertain, or on
- a failed flat check, the spell yields the word "inconclusive." Either way, the
- creature is then temporarily immune for 24 hours.
+ descr: "You attempt to learn more about the target's fate in the short term, usually\
+ \ within the next day for most prosaic creatures, or the next hour or less for\
+ \ someone likely to have multiple rapid experiences, such as someone actively\
+ \ adventuring. \n\nYou learn a single enigmatic word connected to the creature's\
+ \ fate in that time frame. Fate is notoriously inscrutable, and the word isn't\
+ \ necessarily meant to be taken at face value, so the meaning is often clear only\
+ \ in hindsight. The GM rolls a secret DC 6 flat check. If the creature's fate\
+ \ is too uncertain, or on a failed flat check, the spell yields the word \"inconclusive.\"\
+ \ Either way, the creature is then temporarily immune for 24 hours."
+ domain: Fate
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Read Fate
range: 10 feet
@@ -1265,10 +1295,11 @@ spell:
\ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\
\ takes half damage and no persistent damage. \n\n**Failure** The target takes\
\ full initial and persistent damage. \n\n**Critical Failure** The target takes\
- \ double initial and persistent damage. \n\n**Heightened (+1)** The initial\
+ \ double initial and persistent damage. \n\n---\n**Heightened (+1)** The initial\
\ damage increases by 1d4 and the persistent damage increases by 1d4."
+ domain: Pain
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Savor the Sting
range: touch
@@ -1282,7 +1313,6 @@ spell:
traditions: null
traits:
- Uncommon
- - Attack
- Cleric
- Enchantment
- Mental
@@ -1296,8 +1326,9 @@ spell:
descr: Speaking a short prayer as you gather your thoughts, you're blessed to find
that your deity gave you just the right bit of information for your situation.
Roll the triggering check twice and use the better result.
+ domain: Knowledge
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Scholarly Recollection
req: null
@@ -1321,11 +1352,13 @@ spell:
- Verbal
descr: "You attempt to calm the target by uttering soothing words in a calm and\
\ even tone. The target gains a +1 status bonus to Will saving throws. This bonus\
- \ increases to +2 against emotion effects. In addition, when you Cast this Spell,\
- \ you can attempt to counteract one emotion effect on the target. \n\n**Heightened\
- \ (5th)** The bonus to saves increases to +2, or +3 against emotion effects."
+ \ increases to +2 against emotion effects. \n\nIn addition, when you Cast this\
+ \ Spell, you can attempt to counteract one emotion effect on the target. \n\n\
+ ---\n**Heightened (5th)** The bonus to saves increases to +2, or +3 against emotion\
+ \ effects."
+ domain: Family
duration: 1 round
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Soothing Words
range: 30 feet
@@ -1350,13 +1383,27 @@ spell:
components:
- Somatic
- Verbal
- descr: A deluge of colorful illusory paint, tools, or other symbols of art and artisanship
- drift down in the area. Roll 1d4 to determine the color of the illusion. Each
- creature in the area must attempt a Will save. A creature is unaffected on a success.
- On a failure or critical failure, the creature takes the results listed on the
- table relevant to the color.
+ descr: 'A deluge of colorful illusory paint, tools, or other symbols of art and
+ artisanship drift down in the area. Roll 1d4 to determine the color of the illusion.
+ Each creature in the area must attempt a Will save. A creature is unaffected on
+ a success. On a failure or critical failure, the creature takes the results listed
+ on the table relevant to the color.
+
+
+ | 1d4 | Color | Failure | Critical Failure |
+
+ | ---- | ------ | ------- | --------------- |
+
+ | 1 | White | Dazzled 1 round | Dazzled 1 minute |
+
+ | 2 | Red | Enfeebled 1 for 1 round | Enfeebled 2 for 1 round |
+
+ | 3 | Yellow | Frightened 1 | Frightened 2 |
+
+ | 4 | Blue | Sluggish 1 for 1 round | Sluggish 2 for 1 round |'
+ domain: Creation
duration: varies
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Splash of Art
range: 30 feet
@@ -1381,8 +1428,9 @@ spell:
- Somatic
descr: You swiftly move from a dangerous spot and veil yourself. You Step and become
concealed.
+ domain: Trickery
duration: until the end of your next turn
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Sudden Shift
req: null
@@ -1405,16 +1453,17 @@ spell:
- Material
- Somatic
- Verbal
- descr: With soothing song or tales, you lull the target into an enchanting dream.
- When you cast the spell, the target falls unconscious if it wasn't already. While
- unconscious, it experiences a dream of your choice. If it sleeps for at least
- 1 minute, it gains the benefit of the dream for the remainder of the spell's duration.
- Dream of Insight +1 status bonus to Intelligence-based skill checks Dream of Glamour
- +1 status bonus to Charisma-based skill checks Dream of Voyaging +5-foot status
- bonus to Speed If you Cast this Spell again, the effects of any previous sweet
- dream you cast end.
+ descr: "With soothing song or tales, you lull the target into an enchanting dream.\
+ \ When you cast the spell, the target falls unconscious if it wasn't already.\
+ \ While unconscious, it experiences a dream of your choice. If it sleeps for at\
+ \ least 1 minute, it gains the benefit of the dream for the remainder of the spell's\
+ \ duration. \n\n* **Dream of Insight** +1 status bonus to Intelligence-based skill\
+ \ checks \n* **Dream of Glamour** +1 status bonus to Charisma-based skill checks\
+ \ \n* **Dream of Voyaging** +5-foot status bonus to Speed \n\nIf you Cast this\
+ \ Spell again, the effects of any previous *sweet dream* you cast end."
+ domain: Dreams
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Sweet Dream
range: 30 feet
@@ -1445,8 +1494,9 @@ spell:
\ any direction through a body of water. \n\n**Critical Failure** You move the\
\ target up to 10 feet in any direction along the ground or 20 feet in any direction\
\ through a body of water."
+ domain: Water
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Tidal Surge
range: 60 feet
@@ -1475,8 +1525,9 @@ spell:
\ your current turn. \n\n**Failure** The target is stupefied 1 until the end\
\ of your next turn. \n\n**Critical Failure** The target is stupefied 1 for\
\ 1 minute."
+ domain: Tyranny
duration: varies
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Touch of Obedience
range: touch
@@ -1505,9 +1556,10 @@ spell:
\ The target takes full damage, and positive effects heal it only half as much\
\ as normal for 1 round. \n\n**Critical Failure** The target takes double damage,\
\ and positive effects heal it only half as much as normal for 1 minute. \n\n\
- **Heightened (+1)** The damage increases by 1d6."
+ ---\n**Heightened (+1)** The damage increases by 1d6."
+ domain: Undeath
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Touch of Undeath (Cleric)
range: touch
@@ -1521,7 +1573,6 @@ spell:
traditions: null
traits:
- Uncommon
- - Attack
- Cleric
- Necromancy
- Negative
@@ -1533,10 +1584,11 @@ spell:
- Somatic
descr: Nothing can hold you in place. You immediately escape from every magical
effect that has you immobilized or grabbed unless the effect is of a higher level
- than your unimpeded stride spell. You then Stride. During this movement, you ignore
- difficult terrain and any circumstance or status penalties to your Speed.
+ than your *unimpeded stride* spell. You then Stride. During this movement, you
+ ignore difficult terrain and any circumstance or status penalties to your Speed.
+ domain: Freedom
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Unimpeded Stride
req: null
@@ -1556,13 +1608,14 @@ spell:
cast: verbal
components:
- Verbal
- descr: You surround yourself in a veil of confidence. You reduce your current frightened
- condition by 1, and whenever you would become frightened during the duration,
- reduce the amount by 1. If you critically fail a save against fear, veil of confidence
- ends immediately, and you increase any frightened condition you gain from the
- critical failure by 1 instead of decreasing it.
+ descr: "You surround yourself in a veil of confidence. You reduce your current frightened\
+ \ condition by 1, and whenever you would become frightened during the duration,\
+ \ reduce the amount by 1. \n\nIf you critically fail a save against fear, *veil\
+ \ of confidence* ends immediately, and you increase any frightened condition you\
+ \ gain from the critical failure by 1 instead of decreasing it."
+ domain: Confidence
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Veil of Confidence
req: null
@@ -1587,10 +1640,11 @@ spell:
\ and thrive on life magic. Adjacent creatures that hit you with a melee attack,\
\ as well as creatures that hit you with unarmed attacks, take 1 piercing damage\
\ each time they do. Anytime you cast a positive spell, the damage from your thorns\
- \ increases to 1d6 until the start of your next turn. \n\n**Heightened (+1)**\
+ \ increases to 1d6 until the start of your next turn. \n\n---\n**Heightened (+1)**\
\ The damage increases by 1, or 1d6 after you cast a positive spell."
+ domain: Nature
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Vibrant Thorns
req: null
@@ -1614,14 +1668,15 @@ spell:
- Somatic
- Verbal
descr: "You fill the creature's mind with a terrifying vision out of its nightmares.\
- \ The target must attempt a Will save. If the target is unconscious when you Cast\
- \ this Spell on it, it immediately wakes up before attempting its save, and if\
- \ it fails its save, it gains the fleeing condition for 1 round in addition to\
- \ the effects noted above. \n\n**Critical Success** The target is unaffected.\
- \ \n\n**Success** The target is frightened 1. \n\n**Failure** The target is\
- \ frightened 2. \n\n**Critical Failure** The target is frightened 3."
+ \ The target must attempt a Will save. \n\n**Critical Success** The target is\
+ \ unaffected. \n\n**Success** The target is frightened 1. \n\n**Failure** \
+ \ The target is frightened 2. \n\n**Critical Failure** The target is frightened\
+ \ 3.\n\nIf the target is unconscious when you Cast this Spell on it, it immediately\
+ \ wakes up before attempting its save, and if it fails its save, it gains the\
+ \ fleeing condition for 1 round in addition to the effects noted above. "
+ domain: Nightmares
duration: varies
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Walking Nightmare
range: 30 feet
@@ -1646,14 +1701,17 @@ spell:
cast: somatic
components:
- Somatic
- descr: Holding your weapon aloft, you fill it with divine energy. On your next Strike
- with that weapon before the start of your next turn, you gain a +1 status bonus
- to the attack roll and the weapon deals an additional die of damage. If the weapon
- has a striking rune, this instead increases the number of dice from the striking
- rune by 1 (to a maximum of 3 extra weapon dice).If the target weapon leaves your
- possession, weapon surge immediately ends.
+ descr: 'Holding your weapon aloft, you fill it with divine energy. On your next
+ Strike with that weapon before the start of your next turn, you gain a +1 status
+ bonus to the attack roll and the weapon deals an additional die of damage. If
+ the weapon has a *striking* rune, this instead increases the number of dice from
+ the *striking* rune by 1 (to a maximum of 3 extra weapon dice).
+
+
+ If the target weapon leaves your possession, *weapon surge* immediately ends.'
+ domain: Zeal
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Weapon Surge
range: touch
@@ -1674,13 +1732,14 @@ spell:
cast: verbal
components:
- Verbal
- descr: You speak a statement you believe to be true and that is free of any attempt
- to deceive through twisting words, omission, and so on. The statement must be
- 25 words or fewer. A symbol of your deity glows above your head, and anyone who
- sees you and hears your statement knows that you believe it to be true. Each time
- you Sustain this Spell, you can repeat this effect.
+ descr: "You speak a statement you believe to be true and that is free of any attempt\
+ \ to deceive through twisting words, omission, and so on. The statement must be\
+ \ 25 words or fewer. A symbol of your deity glows above your head, and anyone\
+ \ who sees you and hears your statement knows that you believe it to be true.\
+ \ \n\nEach time you Sustain this Spell, you can repeat this effect."
+ domain: Truth
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Word of Truth
req: null
@@ -1705,13 +1764,14 @@ spell:
\ If you have expert proficiency in Crafting, the item grants a +1 item bonus\
\ to attack rolls if it's a weapon or skill checks if it's a skill tool. The target\
\ is a beautiful and impressive piece for its new quality, but the effect is obviously\
- \ temporary, so its monetary value doesn't change. When you cast this spell, any\
- \ previous artistic flourish you had cast ends. \n\n**Heightened (7th)** If\
- \ you have master proficiency in Crafting, the item grants a +2 item bonus instead.\
- \ \n\n**Heightened (10th)** If you have legendary proficiency in Crafting, the\
- \ item grants a +3 item bonus instead."
+ \ temporary, so its monetary value doesn't change. \n\nWhen you cast this spell,\
+ \ any previous *artistic flourish* you had cast ends. \n\n---\n**Heightened (7th)**\
+ \ If you have master proficiency in Crafting, the item grants a +2 item bonus\
+ \ instead. \n\n**Heightened (10th)** If you have legendary proficiency in Crafting,\
+ \ the item grants a +3 item bonus instead."
+ domain: Creation
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Artistic Flourish
range: 15 feet
@@ -1736,16 +1796,18 @@ spell:
- Verbal
descr: "You become intensely entrancing, and creatures are distracted by you as\
\ long as they remain within the area. You can exclude any creatures you choose\
- \ from the effects. When a creature enters the area for the first time, it must\
- \ attempt a Will saving throw. If a creature leaves and reenters, it uses the\
- \ results of its original save. \n\n**Critical Success** The creature is unaffected\
- \ and temporarily immune for 1 hour. \n\n**Success** The creature is fascinated\
- \ with you for its next action, then is temporarily immune for 1 hour. \n\n**Failure**\
- \ The creature is fascinated with you. \n\n**Critical Failure** The creature\
- \ is fascinated with you, and its attitude toward you improves by one step. \n\
- \n**Heightened (+1)** Increase the size of the emanation by 15 feet."
+ \ from the effects. \n\nWhen a creature enters the area for the first time, it\
+ \ must attempt a Will saving throw. If a creature leaves and reenters, it uses\
+ \ the results of its original save. \n\n**Critical Success** The creature is\
+ \ unaffected and temporarily immune for 1 hour. \n\n**Success** The creature\
+ \ is fascinated with you for its next action, then is temporarily immune for 1\
+ \ hour. \n\n**Failure** The creature is fascinated with you. \n\n**Critical\
+ \ Failure** The creature is fascinated with you, and its attitude toward you\
+ \ improves by one step. \n\n---\n**Heightened (+1)** Increase the size of the\
+ \ emanation by 15 feet."
+ domain: Passion
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Captivating Adoration
req: null
@@ -1770,9 +1832,10 @@ spell:
components:
- Verbal
descr: With the threat of more pain, you compel a creature you've recently harmed.
- You issue a command to the target, with the effects of the spell command.
+ You issue a command to the target, with the effects of the spell *command*.
+ domain: Tyranny
duration: until the end of your target's next turn
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Commanding Lash
range: 100 feet
@@ -1800,11 +1863,12 @@ spell:
\ You gain a +1 status bonus to attack rolls and skill checks. If an enemy within\
\ 20 feet critically succeeds at an attack roll or skill check, your status bonus\
\ increases to +3 attack rolls or that specific skill check (whichever the foe\
- \ critically succeeded at) for 1 round. \n\n**Heightened (7th)** Increase the\
- \ base bonus to +2 and the increased bonus after an enemy critically succeeds\
+ \ critically succeeded at) for 1 round. \n\n---\n**Heightened (7th)** Increase\
+ \ the base bonus to +2 and the increased bonus after an enemy critically succeeds\
\ to +4."
+ domain: Ambition
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Competitive Edge
req: null
@@ -1836,7 +1900,7 @@ spell:
\ the end of each of its turns. If it succeeds, it's no longer blinded, but its\
\ darkvision or low-light vision remains suppressed."
duration: varies
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Darkened Eyes
range: 60 feet
@@ -1870,8 +1934,9 @@ spell:
\ Success** The target is unaffected. \n\n**Success** The duration is 1 round.\
\ \n\n**Failure** The duration is 10 minutes. \n\n**Critical Failure** The\
\ duration is 24 hours."
+ domain: Confidence
duration: varies
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Delusional Pride
range: 30 feet
@@ -1899,11 +1964,11 @@ spell:
- Verbal
descr: "Swirling sands of divine devastation surround you, weakening the defenses\
\ of all they touch. Reduce the resistances of creatures in the area (including\
- \ yourself) by 2. \n\n**Heightened (+2)** Swirling sands of divine devastation\
- \ surround you, weakening the defenses of all they touch. Reduce the resistances\
- \ of creatures in the area (including yourself) by 2."
+ \ yourself) by 2. \n\n---\n**Heightened (+2)** Reduce the resistances by an\
+ \ additional 2."
+ domain: Destruction
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Destructive Aura
req: null
@@ -1929,8 +1994,9 @@ spell:
of the turn, you re-form in any space you can occupy within 15 feet of where you
were when you dispersed. Any auras or emanations you had are restored as long
as their duration didn't run out while you were dispersed.
+ domain: Air
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Disperse into Air
req: null
@@ -1958,9 +2024,10 @@ spell:
\ Creatures in the area are concealed and gain fire resistance 10. Creatures outside\
\ the area are concealed to those inside the area. Creatures with weakness to\
\ water that end their turns in the area take damage equal to their weakness.\
- \ \n\n**Heightened (+1)** The fire resistance increases by 2."
+ \ \n\n---\n**Heightened (+1)** The fire resistance increases by 2."
+ domain: Water
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Downpour
range: 120 feet
@@ -1992,8 +2059,9 @@ spell:
\ this course of action as its first action after you Cast the Spell. \n\n**Critical\
\ Failure** As failure, but the target follows the course of action for as many\
\ actions as possible for the spell's duration, and it does nothing else."
+ domain: Dreams
duration: until the end of the target's next turn
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Dreamer's Call
range: 30 feet
@@ -2019,9 +2087,11 @@ spell:
- Somatic
descr: "Your own might mingles with divine power to protect you. You gain resistance\
\ equal to 8 plus your Strength modifier against all damage from the triggering\
- \ attack or effect. \n\n**Heightened (+1)** The resistance increases by 2."
+ \ attack or effect. \n\n---\n**Heightened (+1)** The resistance increases by\
+ \ 2."
+ domain: Might
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Enduring Might
req: null
@@ -2044,10 +2114,11 @@ spell:
- Somatic
- Verbal
descr: "A massive deluge of life energy causes the undead to fall apart. Each undead\
- \ creature in the area takes 4d12 positive damage. \n\n**Heightened (+1)** The\
- \ damage increases by 1d12."
+ \ creature in the area takes 4d12 positive damage. \n\n---\n**Heightened (+1)**\
+ \ The damage increases by 1d12."
+ domain: Death
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Eradicate Undeath
req: null
@@ -2070,10 +2141,11 @@ spell:
components:
- Verbal
descr: "You swiftly deflect incoming flames. The target gains fire resistance 15\
- \ against the triggering effect. \n\n**Heightened (+2)** The resistance increases\
- \ by 5."
+ \ against the triggering effect. \n\n---\n**Heightened (+2)** The resistance\
+ \ increases by 5."
+ domain: Fire
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Flame Barrier
range: 30 feet
@@ -2098,13 +2170,15 @@ spell:
descr: "Divine insight lets you see things as they truly are. The GM attempts a\
\ secret counteract check against each illusion that is at least partially within\
\ the area. Instead of counteracting the illusion, you see through it (for instance,\
- \ if the check succeeds against an illusory disguise spell, you see the creature's\
- \ true form but illusory disguise doesn't end). The area moves with you for the\
- \ duration of the spell, and the GM attempts a secret counteract check each time\
- \ a new illusion is within the area. \n\n**Heightened (7th)** You can allow\
- \ everyone to see through illusions you succeed against, not just yourself."
+ \ if the check succeeds against an *illusory disguise* spell, you see the creature's\
+ \ true form but *illusory disguise* doesn't end). \n\nThe area moves with you\
+ \ for the duration of the spell, and the GM attempts a secret counteract check\
+ \ each time a new illusion is within the area. \n\n---\n**Heightened (7th)**\
+ \ You can allow everyone to see through illusions you succeed against, not just\
+ \ yourself."
+ domain: Truth
duration: 1 round
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Glimpse the Truth
req: null
@@ -2128,8 +2202,9 @@ spell:
descr: Use a Recall Knowledge action, rolling the appropriate skill check to identify
the triggering creature's abilities. You can roll your check twice and use the
better result.
+ domain: Knowledge
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Know the Enemy
req: null
@@ -2159,10 +2234,11 @@ spell:
\ attempt a Reflex saving throw. \n\n**Critical Success** The creature is unaffected.\
\ \n\n**Success** The creature takes half damage. \n\n**Failure** The creature\
\ takes full damage and falls prone. \n\n**Critical Failure** The creature takes\
- \ full damage and falls prone. \n\n**Heightened (+1)** Increase the damage by\
- \ 2d6."
+ \ full damage and falls prone. \n\n---\n**Heightened (+1)** Increase the damage\
+ \ by 2d6."
+ domain: Earth
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Localized Quake
req: null
@@ -2186,8 +2262,9 @@ spell:
- Verbal
descr: Reroll the saving throw and use the better result. You then become temporarily
immune for 10 minutes.
+ domain: Luck
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Lucky Break
req: null
@@ -2211,10 +2288,11 @@ spell:
- Verbal
descr: "You embed a seed of negative energy in an undead creature, restoring its\
\ unnatural vigor. The target gains fast healing 7. This healing comes from negative\
- \ energy, so it heals the undead rather than damaging it. \n\n**Heightened (+1)**\
- \ The fast healing increases by 2."
+ \ energy, so it heals the undead rather than damaging it. \n\n---\n**Heightened\
+ \ (+1)** The fast healing increases by 2."
+ domain: Undeath
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Malignant Sustenance
range: touch
@@ -2239,9 +2317,10 @@ spell:
descr: The next damaging or healing spell the target casts before the start of your
next turn deals damage or restores Hit Points as if the spell were heightened
1 level higher than its actual level. The spell otherwise functions at its actual
- level. Once the target casts the spell, mystic beacon ends.
+ level. Once the target casts the spell, *mystic beacon* ends.
+ domain: Magic
duration: until the start of your next turn
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Mystic Beacon
range: 30 feet
@@ -2265,10 +2344,11 @@ spell:
descr: "A palm-sized raw fruit or vegetable appears in your open hand. You choose\
\ the specific type of food. A creature can consume the food with an Interact\
\ action to regain 3d10+12 Hit Points and be nourished as if it had eaten a meal.\
- \ If uneaten, the food rots and crumbles to dust after 1 minute. \n\n**Heightened\
+ \ If uneaten, the food rots and crumbles to dust after 1 minute. \n\n---\n**Heightened\
\ (+1)** The Hit Points restored increase by 6."
+ domain: Nature
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Nature's Bounty
req: You have a free hand.
@@ -2291,8 +2371,9 @@ spell:
components:
- Somatic
descr: Reroll the saving throw and use the better result.
+ domain: Perfection
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Perfected Form
req: null
@@ -2318,18 +2399,20 @@ spell:
\ pool of light called a luminance reservoir, which begins with a value of 4.\
\ At the start of each of your turns, you can use a free action to increase the\
\ luminance reservoir by 4. If you do, the radius of your light increases by 10\
- \ feet. If an undead creature damages you with an attack or spell while it's within\
- \ the area of your light, that creature takes positive damage equal to half your\
- \ luminance reservoir value. It takes this damage only the first time it damages\
- \ you in a round. You can Dismiss this Spell. When you do, you can target a creature\
- \ within your light and direct the positive energy into it. The target must be\
- \ a willing living creature or an undead creature. This heals a living target\
- \ or damages an undead target by an amount equal to your luminance reservoir's\
- \ value. When you cast positive luminance, any other positive luminance spell\
- \ you already had in effect ends. \n\n**Heightened (+1)** Both the initial value\
- \ of your luminance reservoir and the amount you gain each turn increase by 1."
+ \ feet. \n\nIf an undead creature damages you with an attack or spell while it's\
+ \ within the area of your light, that creature takes positive damage equal to\
+ \ half your luminance reservoir value. It takes this damage only the first time\
+ \ it damages you in a round. \n\nYou can Dismiss this Spell. When you do, you\
+ \ can target a creature within your light and direct the positive energy into\
+ \ it. The target must be a willing living creature or an undead creature. This\
+ \ heals a living target or damages an undead target by an amount equal to your\
+ \ luminance reservoir's value. \n\nWhen you cast *positive luminance*, any other\
+ \ *positive luminance* spell you already had in effect ends. \n\n---\n**Heightened\
+ \ (+1)** Both the initial value of your luminance reservoir and the amount you\
+ \ gain each turn increase by 1."
+ domain: Sun
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Positive Luminance
req: null
@@ -2353,16 +2436,16 @@ spell:
- Material
descr: "Your deity blesses base metals to transform them into precious materials.\
\ The target item transforms from its normal metal into cold iron, copper, gold,\
- \ iron, silver, or steel (the details for these metals are found on pages 577-579).\
- \ An item transmuted in this way deals damage according to its new material. For\
- \ example, a steel sword transmuted to cold iron would deal additional damage\
- \ to a creature with a weakness to cold iron. This change is clearly magical and\
- \ temporary, so the item's monetary value doesn't change; you couldn't transmute\
- \ copper coins to gold and use those coins to purchase something or as a cost\
- \ for a spell. \n\n**Heightened (8th)** Add adamantine (page 578) and mithral\
- \ (page 579) to the list of metals you can transform the item into."
+ \ iron, silver, or steel. An item transmuted in this way deals damage according\
+ \ to its new material. For example, a steel sword transmuted to cold iron would\
+ \ deal additional damage to a creature with a weakness to cold iron. \n\nThis\
+ \ change is clearly magical and temporary, so the item's monetary value doesn't\
+ \ change; you couldn't transmute copper coins to gold and use those coins to purchase\
+ \ something or as a cost for a spell. \n\n---\n**Heightened (8th)** Add adamantine\
+ \ and mithral to the list of metals you can transform the item into."
+ domain: Wealth
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Precious Metals
range: touch
@@ -2388,10 +2471,11 @@ spell:
- Verbal
descr: "A protective aura emanates out from you, safeguarding you and your allies.\
\ You gain resistance 3 to all damage. Your allies also gain this resistance while\
- \ they are within the area. \n\n**Heightened (+1)** The resistance increases\
+ \ they are within the area. \n\n---\n**Heightened (+1)** The resistance increases\
\ by 1."
+ domain: Protection
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Protector's Sphere
req: null
@@ -2417,22 +2501,24 @@ spell:
\ You learn the name of the settlement, and you can utter a special word to learn\
\ a brief summary of one significant event happening in the settlement. Choose\
\ one of the following words, which indicates the type of people involved and\
- \ type of event you learn about. Wardens city guards, barristers, and judges (criminal\
- \ reports, busts, changes in routines, legal trials) Titles nobles and politicians\
- \ (high society weddings, elite soirees, political rallies) Masses common folk\
- \ and merchants (gathering mobs, major sales) When uttering your word, you can\
- \ exclude events you already know about, whether you know about them from this\
- \ spell or from other experiences. If you cast pulse of the city again within\
- \ 24 hours, you can say \"echo\" instead of another word to get an update on the\
- \ event you learned about the last time you Cast the Spell. Pulse of the city\
- \ reveals only publicly available or observable information. You never learn clandestine\
- \ movements or other details people are specifically trying to hide. The spell\
- \ is also notoriously bad at overcoming magic meant to avoid detection; it automatically\
- \ fails to reveal information about events involving creatures, places, or objects\
- \ affected by spells that could prevent or counteract pulse of the city (such\
- \ as nondetection). \n\n**Heightened (5th)** The range increases to 100 miles."
+ \ type of event you learn about. \n\n* **Wardens** city guards, barristers, and\
+ \ judges (criminal reports, busts, changes in routines, legal trials) \n\n* **Titles**\
+ \ nobles and politicians (high society weddings, elite soirees, political rallies)\
+ \ \n\n* **Masses** common folk and merchants (gathering mobs, major sales) \n\n\
+ When uttering your word, you can exclude events you already know about, whether\
+ \ you know about them from this spell or from other experiences. If you *cast\
+ \ pulse of the city* again within 24 hours, you can say \"echo\" instead of another\
+ \ word to get an update on the event you learned about the last time you Cast\
+ \ the Spell. \n\n*Pulse of the city* reveals only publicly available or observable\
+ \ information. You never learn clandestine movements or other details people are\
+ \ specifically trying to hide. The spell is also notoriously bad at overcoming\
+ \ magic meant to avoid detection; it automatically fails to reveal information\
+ \ about events involving creatures, places, or objects affected by spells that\
+ \ could prevent or counteract *pulse of the city* (such as *nondetection*). \n\
+ \n---\n**Heightened (5th)** The range increases to 100 miles."
+ domain: Cities
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Pulse of the City
range: 25 miles
@@ -2452,6 +2538,7 @@ spell:
type: Focus
- action_abbr:
- '1'
+ - '2'
- '3'
area: 20-foot emanation
cast: to somatic
@@ -2461,9 +2548,10 @@ spell:
\ Casting this Spell, and you can target a number of creatures equal to the actions\
\ spent. Each target regains 3d6 Hit Points. If the target had the dying condition,\
\ coming back from dying due to this healing doesn't increase its wounded condition.\
- \ \n\n**Heightened (+1)** Increase the healing by 1d6."
+ \ \n\n---\n**Heightened (+1)** Increase the healing by 1d6."
+ domain: Healing
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Rebuke Death
req: null
@@ -2487,8 +2575,9 @@ spell:
- Somatic
descr: You vengefully reflect your pain upon your tormentor. The target takes mental
damage equal to half the amount it dealt to you when it triggered the spell.
+ domain: Pain
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Retributive Pain
range: 30 feet
@@ -2508,21 +2597,22 @@ spell:
- Nonlethal
trigger: A creature in range damages you.
type: Focus
-- action_abbr: null
+- action_abbr: 1m
cast: 1 minute (somatic, verbal)
components:
- Somatic
- Verbal
- descr: You ensure a secret remains safe from prying spies. Choose one piece of information
- that at least some of the targets know; you can target a creature only if it remains
- within range for the full minute during which you Cast the Spell. The spell grants
- those who know the piece of knowledge you have chosen a +4 status bonus to skill
- checks (typically Deception checks) to conceal this knowledge and to saving throws
- against spells that specifically attempt to obtain this knowledge from them and
- effects that would force them to reveal it. If you Cast this Spell again, any
- previous safeguard secret you had cast ends.
+ descr: "You ensure a secret remains safe from prying spies. Choose one piece of\
+ \ information that at least some of the targets know; you can target a creature\
+ \ only if it remains within range for the full minute during which you Cast the\
+ \ Spell. The spell grants those who know the piece of knowledge you have chosen\
+ \ a +4 status bonus to skill checks (typically Deception checks) to conceal this\
+ \ knowledge and to saving throws against spells that specifically attempt to obtain\
+ \ this knowledge from them and effects that would force them to reveal it. \n\n\
+ If you Cast this Spell again, any previous *safeguard secret* you had cast ends."
+ domain: Secrecy
duration: 1 hour
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Safeguard Secret
range: 10 feet
@@ -2553,8 +2643,9 @@ spell:
\ but the target is affected instead of you, spending its first action each turn\
\ confused. The duration is 1 minute. \n\n**Critical Failure** The target is\
\ confused for 1 minute."
+ domain: Nightmares
duration: varies
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Shared Nightmare
range: 30 feet
@@ -2585,20 +2676,22 @@ spell:
\ affliction, a poison affliction, or persistent poison damage affecting the target.\
\ If the target is affected by more than one of these, you can choose from among\
\ those you are aware of; otherwise the GM chooses randomly. An unwilling target\
- \ can attempt a Will save to negate take its course. The effect of this spell\
- \ depends on whether you're attempting to end an affliction or persistent poison\
- \ damage, and whether you are attempting to help or hinder the target's recovery.\
- \ Affliction The target immediately attempts its next saving throw against the\
- \ affliction. You can grant the creature your choice of a +2 status bonus or a\
- \ -2 status penalty to its saving throw against the affliction. Persistent Poison\
- \ You can cause the target take the persistent poison damage immediately when\
- \ you Cast this Spell (in addition to taking it at the end of its next turn).\
- \ Whether or not you do so, the target attempts an additional flat check against\
- \ the persistent poison damage. You can set the DC of that flat check to 5 or\
- \ 20 instead of the normal DC. \n\n**Heightened (7th)** You can attempt to progress\
- \ any number of the target's eligible afflictions and persistent poison damage."
+ \ can attempt a Will save to negate *take its course*. \n\nThe effect of this\
+ \ spell depends on whether you're attempting to end an affliction or persistent\
+ \ poison damage, and whether you are attempting to help or hinder the target's\
+ \ recovery. \n\n* **Affliction** The target immediately attempts its next saving\
+ \ throw against the affliction. You can grant the creature your choice of a +2\
+ \ status bonus or a -2 status penalty to its saving throw against the affliction.\
+ \ \n\n* **Persistent Poison** You can cause the target take the persistent poison\
+ \ damage immediately when you Cast this Spell (in addition to taking it at the\
+ \ end of its next turn). Whether or not you do so, the target attempts an additional\
+ \ flat check against the persistent poison damage. You can set the DC of that\
+ \ flat check to 5 or 20 instead of the normal DC. \n\n---\n**Heightened (7th)**\
+ \ You can attempt to progress any number of the target's eligible afflictions\
+ \ and persistent poison damage."
+ domain: Indulgence
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Take its Course
range: touch
@@ -2624,12 +2717,13 @@ spell:
\ If the saving throw's result is a success, it becomes a critical success. If\
\ it's a failure, it becomes a critical failure, and the critical failure can't\
\ be reduced by abilities that usually reduce critical failure, such as improved\
- \ evasion. If the triggering ability did not have both a critical success and\
- \ critical failure condition, tempt fate fails, but you don't expend the Focus\
- \ Point for Casting this Spell. \n\n**Heightened (8th)** The bonus on the saving\
- \ throw is +2."
+ \ evasion. \n\nIf the triggering ability did not have both a critical success\
+ \ and critical failure condition, *tempt fate* fails, but you don't expend the\
+ \ Focus Point for Casting this Spell. \n\n---\n**Heightened (8th)** The bonus\
+ \ on the saving throw is +2."
+ domain: Fate
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Tempt Fate
range: 120 feet
@@ -2651,17 +2745,19 @@ spell:
cast: somatic
components:
- Somatic
- descr: When you touch the target, a symbol of the moon appears on its forehead,
- glowing with soft moonlight. The target glows with dim light in a 20-foot radius.
- It also gets a benefit based on a phase of the moon, starting with the new moon
- and changing to the next phase at the end of each of its turns. New Moon The target
- receives no benefit. Waxing Moon The target gains a +1 status bonus to attack
- rolls and a +4 status bonus to damage rolls. Full Moon The target gains a +1 status
- bonus to attack rolls, AC, and saving throws and a +4 status bonus to damage rolls.
- Waning Moon The target gains a +1 status bonus to AC and saving throws. After
- this phase, return to the new moon.
+ descr: "When you touch the target, a symbol of the moon appears on its forehead,\
+ \ glowing with soft moonlight. The target glows with dim light in a 20-foot radius.\
+ \ It also gets a benefit based on a phase of the moon, starting with the new moon\
+ \ and changing to the next phase at the end of each of its turns. \n\n* **New\
+ \ Moon** The target receives no benefit. \n\n* **Waxing Moon** The target gains\
+ \ a +1 status bonus to attack rolls and a +4 status bonus to damage rolls. \n\n\
+ * **Full Moon** The target gains a +1 status bonus to attack rolls, AC, and saving\
+ \ throws and a +4 status bonus to damage rolls. \n\n* **Waning Moon** The target\
+ \ gains a +1 status bonus to AC and saving throws. After this phase, return to\
+ \ the new moon."
+ domain: Moon
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Touch of the Moon
range: touch
@@ -2686,10 +2782,11 @@ spell:
- Verbal
descr: "You add power to your muscles, allowing you to swim or climb walls with\
\ ease. When you cast this spell, you gain either a climb Speed or a swim Speed.\
- \ The Speed is equal to your land Speed. \n\n**Heightened (5th)** You can choose\
- \ to gain a fly Speed."
+ \ The Speed is equal to your land Speed. \n\n---\n**Heightened (5th)** You can\
+ \ choose to gain a fly Speed."
+ domain: Travel
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Traveler's Transit
req: null
@@ -2723,8 +2820,9 @@ spell:
\ when one of the listed events occurs. \n\n**Critical Failure** As success,\
\ but the target must critically succeed at a Will save to disbelieve when one\
\ of the listed events occurs."
+ domain: Trickery
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Trickster's Twin
range: 30 feet
@@ -2750,8 +2848,9 @@ spell:
descr: You put up a united defense. Each ally can use your saving throw modifier
instead of its own against the triggering spell. Each ally decides individually
which modifier to use.
+ domain: Family
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Unity
range: 30 feet
@@ -2774,16 +2873,18 @@ spell:
cast: verbal
components:
- Verbal
- descr: 'You utter a liberating word of power that frees a creature. You suppress
- one of the following conditions of your choice: confused, frightened, grabbed,
- or paralyzed. The target isn''t affected by the chosen condition, and if you suppress
- the grabbed condition, the target automatically breaks free from any grab affecting
- it when you Cast the Spell. If you don''t remove the effect that provided the
- condition, the condition returns after the spell ends. For example, if a spell
- was making the target confused for 1 minute, word of freedom would let the target
- act normally for a round, but the confused condition would return afterward.'
+ descr: "You utter a liberating word of power that frees a creature. You suppress\
+ \ one of the following conditions of your choice: confused, frightened, grabbed,\
+ \ or paralyzed. The target isn't affected by the chosen condition, and if you\
+ \ suppress the grabbed condition, the target automatically breaks free from any\
+ \ grab affecting it when you Cast the Spell. \n\nIf you don't remove the effect\
+ \ that provided the condition, the condition returns after the spell ends. For\
+ \ example, if a spell was making the target confused for 1 minute, *word of freedom*\
+ \ would let the target act normally for a round, but the confused condition would\
+ \ return afterward."
+ domain: Freedom
duration: 1 round
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Word of Freedom
range: 30 feet
@@ -2808,8 +2909,9 @@ spell:
ally each roll a d20 and use the higher result for both your initiative rolls.
You each still use your own Perception modifier or other statistic to determine
your results.
+ domain: Zeal
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Zeal for Battle
range: 10 feet
@@ -2829,19 +2931,24 @@ spell:
- Mental
trigger: You and at least 1 ally are about to roll initiative.
type: Focus
-- action_abbr: null
- cast: 1 hour (somatic, verbal)
+- action_abbr: '2'
+ cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
- descr: "You imbue the target berry with the bounty of nature, allowing it to heal\
- \ and sustain far beyond its normal capacity. A living creature that eats the\
- \ berry with an Interact action gains as much nourishment as from a square meal\
- \ for a typical human and regains 1d8+5 Hit Points. If it's not consumed during\
- \ the duration, or if you cast goodberry again, the berry withers away. \n\n\
- **Heightened (+1)** You can target an additional berry."
- duration: 1 day
- has_been_manually_proofread: false
+ descr: 'You imbue the target berry with the bounty of nature, turning it into a
+ goodberry that can heal and sustain far beyond its normal capacity. A creature
+ can eat the goodberry with an Interact action to regain 1d6+4 Hit Points. A berry
+ not consumed during the duration withers away. Every six goodberries consumed
+ gives as much nourishment as one square meal for a typical human.
+
+
+ ---
+
+ **Heightened (+1)** You can target an additional berry. A creature can consume
+ any number of goodberries from the same casting with a single Interact action.'
+ duration: 10 minutes
+ has_been_manually_proofread: true
level: 1
name: Goodberry
range: touch
@@ -2850,7 +2957,7 @@ spell:
- abbr: CRB
page_start: 399
page_stop: 399
- targets: 1 freshly picked berry
+ targets: 1 ripe berry
traditions: null
traits:
- Uncommon
@@ -2862,17 +2969,17 @@ spell:
- action_abbr:
- '1'
- '2'
- cast: or somatic
+ cast: somatic
components:
- Somatic
descr: "You heal an animal's wounds, restoring 1d8 Hit Points to the target. The\
\ number of actions spent Casting this Spell determines its effect. \n\n * |1|\
\ **somatic** The spell has a range of touch.\n\n * |2| **somatic, verbal** The\
\ spell has a range of 30 feet and restores an additional 8 Hit Points to the\
- \ target.\n\n \n\n**Heightened (+1)** The amount of healing increases by 1d8,\
- \ and the additional healing for the 2-action version increases by 8."
+ \ target.\n\n \n\n---\n**Heightened (+1)** The amount of healing increases by\
+ \ 1d8, and the additional healing for the 2-action version increases by 8."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Heal Animal
range: touch or 30 feet (see text)
@@ -2899,11 +3006,11 @@ spell:
descr: "You surround a foe in a swirling storm of violent winds, roiling clouds,\
\ and crackling lightning. The storm deals 1d12 electricity damage. The target\
\ must attempt a basic Reflex save. On a failure, the target also is clumsy 2\
- \ for 1 round and takes 1 persistent electricity damage. \n\n**Heightened (+1)**\
- \ The initial damage increases by 1d12, and the persistent electricity damage\
- \ on a failure increases by 1."
+ \ for 1 round and takes 1 persistent electricity damage. \n\n---\n**Heightened\
+ \ (+1)** The initial damage increases by 1d12, and the persistent electricity\
+ \ damage on a failure increases by 1."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Tempest Surge
range: 30 feet
@@ -2944,14 +3051,15 @@ spell:
\ your reach to 10 feet (or 15 feet with a reach weapon).\n\n * If you have Soaring\
\ Shape, you can cast the spell as a two-action activity (|2| somatic, verbal)\
\ to grow wings from your back. These wings allow you to fly with a fly Speed\
- \ of 30 feet.\n\n \n\n**Heightened (6th)** You can choose up to two of the effects\
- \ from the list. Wild claws leave terrible, ragged wounds that also deal 2d6 persistent\
- \ bleed damage on a hit, and wild jaws are envenomed, also dealing 2d6 persistent\
- \ poison damage on a hit. \n\n**Heightened (10th)** You can choose up to three\
- \ of the effects from the list. Wild claws deal 4d6 persistent bleed damage on\
- \ a hit, and wild jaws deal 4d6 persistent poison damage on a hit."
+ \ of 30 feet.\n\n \n\n---\n**Heightened (6th)** You can choose up to two of\
+ \ the effects from the list. Wild claws leave terrible, ragged wounds that also\
+ \ deal 2d6 persistent bleed damage on a hit, and wild jaws are envenomed, also\
+ \ dealing 2d6 persistent poison damage on a hit. \n\n**Heightened (10th)** You\
+ \ can choose up to three of the effects from the list. Wild claws deal 4d6 persistent\
+ \ bleed damage on a hit, and wild jaws deal 4d6 persistent poison damage on a\
+ \ hit."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Wild Morph
req: null
@@ -2974,18 +3082,19 @@ spell:
- Somatic
- Verbal
descr: "You infuse yourself with primal essence and transform yourself into another\
- \ form. You can polymorph into any form listed in pest form, which lasts 10 minutes.\
- \ All other wild shape forms last 1 minute. You can add more forms to your wild\
- \ shape list with druid feats; your feat might grant you some or all of the forms\
- \ from a given polymorph spell. When you transform into a form granted by a spell,\
- \ you gain all the effects of the form you chose from a version of the spell heightened\
- \ to wild shape's level. Wild shape allows you to use your own shapeshifting training\
- \ more easily than most polymorph spells. When you choose to use your own attack\
- \ modifier while polymorphed instead of the form's default attack modifier, you\
- \ gain a +2 status bonus to your attack rolls. \n\n**Heightened (2nd)** You\
- \ can also wild shape into the forms listed in animal form."
+ \ form. You can polymorph into any form listed in *pest form*, which lasts 10\
+ \ minutes. All other *wild shape* forms last 1 minute. You can add more forms\
+ \ to your *wild shape* list with druid feats; your feat might grant you some or\
+ \ all of the forms from a given polymorph spell. When you transform into a form\
+ \ granted by a spell, you gain all the effects of the form you chose from a version\
+ \ of the spell heightened to *wild shape*'s level. *Wild shape* allows you to\
+ \ use your own shapeshifting training more easily than most polymorph spells.\
+ \ When you choose to use your own attack modifier while polymorphed instead of\
+ \ the form's default attack modifier, you gain a +2 status bonus to your attack\
+ \ rolls. \n\n---\n**Heightened (2nd)** You can also *wild shape* into the forms\
+ \ listed in animal form."
duration: 1 minute (or longer)
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Wild Shape
req: null
@@ -3009,11 +3118,11 @@ spell:
- Verbal
descr: "Powerful winds carry you smoothly through the air, giving you a fly Speed\
\ equal to your Speed. When this spell's duration would end, if you're still flying,\
- \ you float to the ground, as feather fall. \n\n**Heightened (6th)** When you\
- \ fly using stormwind flight, you don't count flying against the wind as difficult\
- \ terrain."
+ \ you float to the ground, as *feather fall*. \n\n---\n**Heightened (6th)** \
+ \ When you fly using *stormwind flight*, you don't count flying against the wind\
+ \ as difficult terrain."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Stormwind Flight
req: null
@@ -3035,17 +3144,18 @@ spell:
components:
- Verbal
descr: "You enhance a summoned creature with the power of the elements. If your\
- \ next action is to cast either summon animal or summon plant or fungus, choose\
+ \ next action is to cast either *summon animal* or *summon plant or fungus*, choose\
\ air, earth, fire, or water, and the creature you summon gains the corresponding\
- \ abilities. Air The creature gains a fly Speed of 60 feet. Earth The creature\
- \ gains a burrow Speed of 20 feet, reduces its land Speed by 10 feet (minimum\
- \ 5 feet), and gains resistance 5 to physical damage. Fire The creature's attacks\
- \ deal 1d6 extra fire damage, and it gains resistance 10 to fire and weakness\
- \ 5 to cold and water. Water The creature gains a swim Speed of 60 feet, can spend\
- \ 1 action after a melee attack to attempt a Shove (ignoring multiple attack penalty),\
- \ and gains resistance 5 to fire.\n\n\t\t\t\t\t"
+ \ abilities. \n\n* **Air** The creature gains a fly Speed of 60 feet. \n\n* **Earth**\
+ \ The creature gains a burrow Speed of 20 feet, reduces its land Speed by 10 feet\
+ \ (minimum 5 feet), and gains resistance 5 to physical damage. \n* **Fire** The\
+ \ creature's attacks deal 1d6 extra fire damage, and it gains resistance 10 to\
+ \ fire and weakness 5 to cold and water. \n\n* **Water** The creature gains a\
+ \ swim Speed of 60 feet, can spend 1 action after a melee attack to attempt a\
+ \ Shove (ignoring multiple attack penalty), and gains resistance 5 to fire.\n\n\
+ \t\t\t\t\t"
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 6
name: Primal Summons
req: null
@@ -3067,23 +3177,24 @@ spell:
components:
- Somatic
- Verbal
- descr: The ground within the area transforms into a mass of dangerous briars that
- assault and impede your foes. Each round when you Sustain the Spell, you can select
- one of the following effects to occur in the area. Ensnare The briars clump around
- your foes, attempting to hold them in place. A foe within the area (or flying
- at most 20 feet above the area) must attempt a Reflex save. On a failure, it takes
- a -10-foot circumstance penalty to all Speeds for 1 round, and on a critical failure,
- it is immobilized for 1 round unless it Escapes. Impede The briars twist and writhe,
- making the entire area difficult terrain. Wall A wall of thorns appears in the
- area, lasting for 1 round. The wall is greater difficult terrain instead of difficult
- terrain. In addition, once per round you can direct the briars to impale any target
- in the area (or flying up to 20 feet above the area) that you can see by using
- a single action, which has the concentrate and manipulate traits. Make a spell
- attack roll. On a success, the target takes 10d6 piercing damage and takes a -10-foot
- circumstance penalty to all Speeds for 1 round; on a critical success, the target
- is immobilized for 1 round unless it Escapes.
+ descr: "The ground within the area transforms into a mass of dangerous briars that\
+ \ assault and impede your foes. Each round when you Sustain the Spell, you can\
+ \ select one of the following effects to occur in the area. \n\n* **Ensnare**\
+ \ The briars clump around your foes, attempting to hold them in place. A foe within\
+ \ the area (or flying at most 20 feet above the area) must attempt a Reflex save.\
+ \ On a failure, it takes a -10-foot circumstance penalty to all Speeds for 1 round,\
+ \ and on a critical failure, it is immobilized for 1 round unless it Escapes.\
+ \ \n\n* **Impede** The briars twist and writhe, making the entire area difficult\
+ \ terrain. \n\n* **Wall** A *wall of thorns* appears in the area, lasting for\
+ \ 1 round. The wall is greater difficult terrain instead of difficult terrain.\
+ \ \n\nIn addition, once per round you can direct the briars to impale any target\
+ \ in the area (or flying up to 20 feet above the area) that you can see by using\
+ \ a single action, which has the concentrate and manipulate traits. Make a spell\
+ \ attack roll. On a success, the target takes 10d6 piercing damage and takes a\
+ \ -10-foot circumstance penalty to all Speeds for 1 round; on a critical success,\
+ \ the target is immobilized for 1 round unless it Escapes."
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 8
name: Impaling Briars
req: null
@@ -3106,21 +3217,21 @@ spell:
components:
- Somatic
- Verbal
- descr: The sky above you darkens in a matter of moments, swirling with ominous clouds
- punctuated by flashes of lighting. Each round when you Sustain the Spell, you
- can select one of the following effects to occur in the area. No additional effect.
- effects of obscuring mist. Fog Heavy fog rolls in, concealing the area with the
- Rain Torrential rain falls from the sky, dousing ordinary flames. Creatures in
- the area take a -2 circumstance penalty to Acrobatics and Perception checks. Wind
- Powerful winds buffet the area in all directions. Ranged attacks take a -4 circumstance
- penalty, and all flying is against the wind and counts as moving through difficult
- terrain. In addition, once per round you can use a single action, which has the
- concentrate and manipulate traits, to call down a bolt of lightning, striking
- any target in range that you can see. You deal 10d6 electricity damage to the
- target; it must attempt a basic Reflex save. On a failure, it is also deafened
- for 1 round.
+ descr: "The sky above you darkens in a matter of moments, swirling with ominous\
+ \ clouds punctuated by flashes of lighting. Each round when you Sustain the Spell,\
+ \ you can select one of the following effects to occur in the area. \n\n* **Calm**\
+ \ No additional effect. \n\n* **Fog** Heavy fog rolls in, concealing the area\
+ \ with the effects of *obscuring mist*. \n\n* **Rain** Torrential rain falls from\
+ \ the sky, dousing ordinary flames. Creatures in the area take a -2 circumstance\
+ \ penalty to Acrobatics and Perception checks. \n\n* **Wind** Powerful winds buffet\
+ \ the area in all directions. Ranged attacks take a -4 circumstance penalty, and\
+ \ all flying is against the wind and counts as moving through difficult terrain.\
+ \ \n\nIn addition, once per round you can use a single action, which has the concentrate\
+ \ and manipulate traits, to call down a bolt of lightning, striking any target\
+ \ in range that you can see. You deal 10d6 electricity damage to the target; it\
+ \ must attempt a basic Reflex save. On a failure, it is also deafened for 1 round."
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 9
name: Storm Lord
req: You are outdoors and aboveground.
@@ -3147,7 +3258,7 @@ spell:
You gain the concealed condition during this movement and until the start of your
next turn.'
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Ki Rush
req: null
@@ -3172,10 +3283,10 @@ spell:
\ You gain a +1 status bonus to your attack rolls with the Strikes, and the Strikes\
\ deal 1d6 extra damage. This damage can be any of the following types of your\
\ choice, chosen each time you Strike: force, lawful (only if you're lawful),\
- \ negative, or positive. \n\n**Heightened (+4)** The extra damage increases\
+ \ negative, or positive. \n\n---\n**Heightened (+4)** The extra damage increases\
\ by 1d6."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Ki Strike
req: null
@@ -3196,11 +3307,12 @@ spell:
components:
- Verbal
descr: "You heal yourself in one of the following ways, chosen by you when you cast\
- \ the spell. You regain 8 Hit Points. You attempt to cure one poison or disease\
- \ afflicting you; attempt to counteract the affliction. \n\n**Heightened (+1)**\
- \ If you choose to regain Hit Points, the Hit Points regained increase by 8."
+ \ the spell. \n\n* You regain 8 Hit Points. \n* You attempt to cure one poison\
+ \ or disease afflicting you; attempt to counteract the affliction. \n\n---\n\
+ **Heightened (+1)** If you choose to regain Hit Points, the Hit Points regained\
+ \ increase by 8."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Wholeness of Body
req: null
@@ -3220,6 +3332,7 @@ spell:
type: Focus
- action_abbr:
- '1'
+ - '2'
- '3'
area: 15-foot cone or more
cast: to somatic, verbal
@@ -3227,16 +3340,16 @@ spell:
- Somatic
- Verbal
descr: "You unleash your ki as a powerful blast of force that deals 2d6 force damage.\
- \ If you use 2 actions to cast ki blast, increase the size of the cone to 30 feet\
- \ and the damage to 3d6. If you use 3 actions to cast ki blast, increase the size\
- \ of the cone to 60 feet and the damage to 4d6. Each creature in the area must\
- \ attempt a Fortitude saving throw. \n\n**Critical Success** The creature is\
- \ unaffected. \n\n**Success** The creature takes half damage. \n\n**Failure**\
+ \ If you use 2 actions to cast *ki blast*, increase the size of the cone to 30\
+ \ feet and the damage to 3d6. If you use 3 actions to cast *ki blast*, increase\
+ \ the size of the cone to 60 feet and the damage to 4d6. Each creature in the\
+ \ area must attempt a Fortitude saving throw. \n\n**Critical Success** The creature\
+ \ is unaffected. \n\n**Success** The creature takes half damage. \n\n**Failure**\
\ The creature takes full damage and is pushed 5 feet. \n\n**Critical Failure**\
- \ The creature takes double damage and is pushed 10 feet. \n\n**Heightened (+1)**\
- \ The damage increases by 1d6, or by 2d6 if you use 2 or 3 actions."
+ \ The creature takes double damage and is pushed 10 feet. \n\n---\n**Heightened\
+ \ (+1)** The damage increases by 1d6, or by 2d6 if you use 2 or 3 actions."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Ki Blast
req: null
@@ -3261,7 +3374,7 @@ spell:
descr: You move so fast you blur across planar boundaries. You teleport up to a
distance equal to your Speed within your line of sight.
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Abundant Step
range: 15 feet or more
@@ -3283,14 +3396,14 @@ spell:
cast: somatic
components:
- Somatic
- descr: You take on the stance of the flowing winds, sending out waves of energy
- at a distance. You can make wind crash unarmed Strikes as ranged Strikes against
- targets within 30 feet. These deal 1d6 bludgeoning damage, use the brawling group,
- and have the agile, nonlethal, propulsive, and unarmed traits. Wind crash Strikes
- ignore concealment and all cover. While in wild winds stance, you gain a +2 circumstance
- bonus to AC against ranged attacks.
+ descr: "You take on the stance of the flowing winds, sending out waves of energy\
+ \ at a distance. You can make wind crash unarmed Strikes as ranged Strikes against\
+ \ targets within 30 feet. These deal 1d6 bludgeoning damage, use the brawling\
+ \ group, and have the agile, nonlethal, propulsive, and unarmed traits. Wind crash\
+ \ Strikes ignore concealment and all cover. \n\nWhile in wild winds stance, you\
+ \ gain a +2 circumstance bonus to AC against ranged attacks."
duration: until you leave the stance
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Wild Winds Stance
req: null
@@ -3313,11 +3426,11 @@ spell:
components:
- Verbal
descr: "You gain a fly Speed equal to your Speed. You must end your turn on solid\
- \ ground, or you fall. \n\n**Heightened (6th)** At the end of your turn, you\
- \ can attempt a DC 30 Acrobatics check to find purchase in midair. If you succeed,\
- \ you don't fall."
+ \ ground, or you fall. \n\n---\n**Heightened (6th)** At the end of your turn,\
+ \ you can attempt a DC 30 Acrobatics check to find purchase in midair. If you\
+ \ succeed, you don't fall."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Wind Jump
req: null
@@ -3342,17 +3455,18 @@ spell:
descr: "Make a melee unarmed Strike. If you hit and the target is alive, anytime\
\ during the duration, you can spend a single action, which has the auditory and\
\ concentrate traits, to speak a word of death that could instantly slay it. The\
- \ target must attempt a Fortitude save.If you cast quivering palm again, the effects\
- \ of any quivering palm you had previously cast end. \n\n**Critical Success**\
- \ The target survives, the spell ends, and the target is then temporarily immune\
- \ for 24 hours. \n\n**Success** The target is stunned 1 and takes 40 damage,\
+ \ target must attempt a Fortitude save.\n\n**Critical Success** The target survives,\
\ the spell ends, and the target is then temporarily immune for 24 hours. \n\n\
- **Failure** The target is stunned 3 and takes 80 damage. The spell's duration\
- \ continues, but the target is then temporarily immune for 24 hours against being\
- \ killed by quivering palm. \n\n**Critical Failure** The target dies. \n\n\
- **Heightened (+1)** The damage increases by 10 on a failure, or 5 on a success."
+ **Success** The target is stunned 1 and takes 40 damage, the spell ends, and\
+ \ the target is then temporarily immune for 24 hours. \n\n**Failure** The target\
+ \ is stunned 3 and takes 80 damage. The spell's duration continues, but the target\
+ \ is then temporarily immune for 24 hours against being killed by *quivering palm*.\
+ \ \n\n**Critical Failure** The target dies. \n\nIf you cast *quivering palm*\
+ \ again, the effects of any *quivering palm* you had previously cast end. \n\n\
+ \n---\n**Heightened (+1)** The damage increases by 10 on a failure, or 5 on a\
+ \ success."
duration: 1 month
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 8
name: Quivering Palm
req: null
@@ -3374,10 +3488,10 @@ spell:
components:
- Somatic
- Verbal
- descr: You turn ethereal, with the effects of ethereal jaunt, but you don't need
+ descr: You turn ethereal, with the effects of *ethereal jaunt*, but you don't need
to concentrate.
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 9
name: Empty Body
req: null
@@ -3403,10 +3517,10 @@ spell:
\ from which your bloodline sprang. You temporarily become trained in that skill\
\ and might gain other memories associated with an ancestor who was trained in\
\ that skill. If you attempt a task or activity that lasts beyond this spell's\
- \ duration, use the lower proficiency modifier. \n\n**Heightened (6th)** You\
- \ temporarily become an expert in the skill you choose."
+ \ duration, use the lower proficiency modifier. \n\n---\n**Heightened (6th)**\
+ \ You temporarily become an expert in the skill you choose."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Ancestral Memories
req: null
@@ -3428,11 +3542,11 @@ spell:
components:
- Verbal
descr: "You gain an angelic halo with an aura that increases allies' healing from\
- \ the heal spell. Heal spells gain a +2 status bonus to Hit Points healed to your\
- \ allies in the area. \n\n**Heightened (+1)** The status bonus increases by\
- \ 2."
+ \ the *heal* spell. *Heal* spells gain a +2 status bonus to Hit Points healed\
+ \ to your allies in the area. \n\n---\n**Heightened (+1)** The status bonus\
+ \ increases by 2."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Angelic Halo
req: null
@@ -3459,7 +3573,7 @@ spell:
the task you proclaimed, it instead takes a -1 status penalty to all its attack
rolls and skill checks.
duration: 1 round
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Diabolic Edict
range: 30 feet
@@ -3482,18 +3596,15 @@ spell:
- Verbal
descr: "Vicious claws grow from your fingers. They are finesse unarmed attacks that\
\ deal 1d4 slashing damage and 1d6 extra damage of a type determined by the dragon\
- \ in your bloodline. \n\n\n\n| Dragon Type | Area and Damage Type | Saving Throw\
- \ |\n\n| :---: | :---: | :---: |\n\n| Black and copper | 60-foot line of acid\
- \ | Reflex |\n\n| Blue and bronze | 60-foot line of electricity | Reflex |\n\n\
- | Brass | 60-foot line of fire | Reflex |\n\n| Green | 30-foot cone of poison\
- \ | Fortitude |\n\n| Gold or red | 30-foot cone of fire | Reflex |\n\n| Silver\
- \ or white | 30-foot cone of cold | Reflex |\n\n\n\nYour scales from blood magic\
- \ glow with faint energy, giving you resistance 5 to the same damage type. \n\
- \n**Heightened (5th)** The extra damage increases to 2d6, and the resistance\
- \ increases to 10. \n\n**Heightened (9th)** The extra damage increases to 3d6,\
- \ and the resistance increases to 15."
+ \ in your bloodline. \n\n| Dragon Type | Damage Type | \n| -------------- | --------------------------\
+ \ |\n| Black and copper | acid | \n| Blue and bronze | electricity |\n| Brass\
+ \ | fire |\n| Green | poison |\n|Gold or red | fire |\n|Silver or white | cold\
+ \ |\n\nYour scales from blood magic glow with faint energy, giving you resistance\
+ \ 5 to the same damage type. \n\n---\n**Heightened (5th)** The extra damage\
+ \ increases to 2d6, and the resistance increases to 10. \n\n**Heightened (9th)**\
+ \ The extra damage increases to 3d6, and the resistance increases to 15."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Dragon Claws
req: null
@@ -3517,10 +3628,10 @@ spell:
descr: "With a flick of your wrist, you fling a chunk of your elemental matter at\
\ your foe. Make a spell attack roll, dealing 1d8 bludgeoning damage (or fire\
\ damage if your element is fire) on a success, and double damage on a critical\
- \ success. This spell has your element's trait. \n\n**Heightened (+1)** The\
- \ damage increases by 1d8."
+ \ success. This spell has your element's trait. \n\n---\n**Heightened (+1)**\
+ \ The damage increases by 1d8."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Elemental Toss
range: 30 feet
@@ -3540,6 +3651,7 @@ spell:
type: Focus
- action_abbr:
- '1'
+ - '2'
- '3'
area: 5-foot burst or more
cast: One Action or more (somatic, verbal)
@@ -3552,10 +3664,10 @@ spell:
\n**Success** The creature is unaffected. \n\n**Failure** The creature can't\
\ use reactions and takes a -2 status penalty to Perception checks and Will saves.\
\ \n\n**Critical Failure** As failure, and the creature also takes a -1 status\
- \ penalty to Perception checks and Will saves for 1 minute. \n\n**Heightened\
+ \ penalty to Perception checks and Will saves for 1 minute. \n\n---\n**Heightened\
\ (+3)** The initial radius increases by 5 feet."
duration: 1 round
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Faerie Dust
range: 30 feet
@@ -3582,9 +3694,9 @@ spell:
descr: "Your mouth transforms into a shadowy maw bristling with pointed teeth. These\
\ jaws are an unarmed attack with the forceful trait dealing 1d8 piercing damage.\
\ If you hit with your jaws and deal damage, you gain 1d6 temporary Hit Points.\
- \ \n\n**Heightened (+2)** The temporary Hit Points increase by 1d6."
+ \ \n\n---\n**Heightened (+2)** The temporary Hit Points increase by 1d6."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Glutton's Jaw
req: null
@@ -3610,12 +3722,12 @@ spell:
\ Strength (enfeebled); Dexterity (clumsy); Constitution (drained); or Intelligence,\
\ Wisdom, or Charisma (stupefied). On a tie, the creature decides which of the\
\ conditions associated with the tied ability modifiers to take. The target must\
- \ attempt a Will save.At the start of each of your turns, the target can attempt\
- \ another Will save, ending the effect on a success. \n\n**Success** The target\
- \ is unaffected. \n\n**Failure** The condition's value is 1. \n\n**Critical\
- \ Failure** The condition's value is 2."
+ \ attempt a Will save.\n\n**Success** The target is unaffected. \n\n**Failure**\
+ \ The condition's value is 1. \n\n**Critical Failure** The condition's value\
+ \ is 2.\n\nAt the start of each of your turns, the target can attempt another\
+ \ Will save, ending the effect on a success. "
duration: up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Jealous Hex
range: 30 feet
@@ -3643,11 +3755,11 @@ spell:
\ (such as fist and claw Strikes) to 10 feet. This doesn't change the reach of\
\ your melee weapon attacks. During the duration, whenever you Cast a Spell, you\
\ can add an additional action to that spell's casting to temporarily extend your\
- \ reach to 20 feet to deliver that spell. \n\n**Heightened (+2)** When you add\
- \ an additional action to a spell to temporarily extend your reach, your reach\
- \ increases by an additional 10 feet to deliver that spell."
+ \ reach to 20 feet to deliver that spell. \n\n---\n**Heightened (+2)** When\
+ \ you add an additional action to a spell to temporarily extend your reach, your\
+ \ reach increases by an additional 10 feet to deliver that spell."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Tentacular Limbs
req: null
@@ -3669,16 +3781,16 @@ spell:
components:
- Somatic
descr: "You instill within a creature the touch of the grave. For the duration,\
- \ harm spells treat the creature as undead and heal spells treat the creature\
- \ as living. In addition, harm spells gain a +2 status bonus to the Hit Points\
+ \ *harm* spells treat the creature as undead and *heal* spells treat the creature\
+ \ as living. In addition, *harm* spells gain a +2 status bonus to the Hit Points\
\ restored to the target. If the target wishes to avoid the spell, it can attempt\
\ a Will save to reduce the effects. \n\n**Critical Success** The target is\
- \ unaffected. \n\n**Success** The target heals half as much from heal and takes\
- \ half as much damage from harm for 1 round. \n\n**Failure** Effects as described\
- \ in the text. \n\n**Heightened (+1)** The status bonus to the Hit Points restored\
- \ increases by 2."
+ \ unaffected. \n\n**Success** The target heals half as much from *heal* and\
+ \ takes half as much damage from *harm* for 1 round. \n\n**Failure** Effects\
+ \ as described in the text. \n\n---\n**Heightened (+1)** The status bonus to\
+ \ the Hit Points restored increases by 2."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Touch of Undeath (Sorcerer)
range: touch
@@ -3699,6 +3811,7 @@ spell:
type: Focus
- action_abbr:
- '1'
+ - '2'
- '3'
area: 5-foot emanation or more
cast: to verbal
@@ -3711,10 +3824,10 @@ spell:
\ each additional action, increase the emanation's radius by 5 feet, to a maximum\
\ of 10 extra feet for 3 actions. \n\n**Success** The target is unaffected.\
\ \n\n**Failure** The target is stupefied 2. \n\n**Critical Failure** The\
- \ target is confused. \n\n**Heightened (+3)** The initial radius increases by\
- \ 5 feet."
+ \ target is confused. \n\n---\n**Heightened (+3)** The initial radius increases\
+ \ by 5 feet."
duration: 1 round
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Aberrant Whispers
req: null
@@ -3741,9 +3854,10 @@ spell:
descr: "Wings of pure light spread out from your back, granting you a fly Speed\
\ equal to your Speed. Your wings cast bright light in a 30-foot radius. When\
\ this spell's duration would end, if you're still flying, you float to the ground,\
- \ as feather fall. \n\n**Heightened (5th)** The duration increases to 1 minute."
+ \ as *feather fall*. \n\n---\n**Heightened (5th)** The duration increases to\
+ \ 1 minute."
duration: 3 rounds
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Angelic Wings
req: null
@@ -3767,14 +3881,15 @@ spell:
- Somatic
- Verbal
descr: "You spew energy from your mouth, dealing 5d6 damage. The area, damage type,\
- \ and save depend on the dragon type in your bloodline.Dragon Breath Dragon TypeArea\
- \ and Damage TypeSaving Throw Black and copper60-foot line of acidReflex Blue\
- \ and bronze60-foot line of electricityReflex Brass60-foot line of fireReflex\
- \ Green30-foot cone of poisonFortitude Gold or red30-foot cone of fireReflex Silver\
- \ or white30-foot cone of coldReflex \n\n**Heightened (+1)** The damage increases\
- \ by 2d6."
+ \ and save depend on the dragon type in your bloodline.\n\n| Dragon Type | Area\
+ \ and Damage Type | Saving Throw | \n| -------------- | --------------------------\
+ \ | -------------- |\n| Black and copper | 60-foot line of acid | Reflex | \n\
+ | Blue and bronze | 60-foot line of electricity | Reflex |\n| Brass | 60-foot\
+ \ line of fire | Reflex |\n| Green | 30-foot cone of poison | Fortitude |\n|Gold\
+ \ or red | 30-foot cone of fire | Reflex |\n|Silver or white | 30-foot cone of\
+ \ cold | Reflex |\n\n---\n**Heightened (+1)** The damage increases by 2d6."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Dragon Breath
req: null
@@ -3801,9 +3916,9 @@ spell:
\ its save and applying your blood magic if applicable. If the target's Hit Points\
\ were lower than the damage you dealt, you gain temporary Hit Points equal to\
\ their remaining Hit Points instead. The temporary Hit Points last for 1 minute.\
- \ \n\n**Heightened (+1)** The damage increases by 1d4."
+ \ \n\n---\n**Heightened (+1)** The damage increases by 1d4."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Drain Life
range: 30 feet
@@ -3828,14 +3943,14 @@ spell:
- Somatic
- Verbal
descr: "You call upon your element to propel you, improving your Speed depending\
- \ on your element. This spell has your element's trait. Air You gain a fly Speed\
- \ equal to your Speed. Earth You gain a burrow Speed of 10 feet. Fire You gain\
- \ a fly Speed equal to your Speed. Water You gain a swim Speed equal to your Speed\
- \ and can breathe underwater. \n\n**Heightened (6th)** You also gain a +10-foot\
- \ status bonus to your Speeds. \n\n**Heightened (9th)** The status bonus increases\
- \ to +20 feet."
+ \ on your element. This spell has your element's trait. \n\n* **Air** You gain\
+ \ a fly Speed equal to your Speed. \n\n* **Earth** You gain a burrow Speed of\
+ \ 10 feet. \n\n* **Fire** You gain a fly Speed equal to your Speed. \n\n* **Water**\
+ \ You gain a swim Speed equal to your Speed and can breathe underwater. \n\n\
+ ---\n**Heightened (6th)** You also gain a +10-foot status bonus to your Speeds.\
+ \ \n\n**Heightened (9th)** The status bonus increases to +20 feet."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Elemental Motion
req: null
@@ -3859,11 +3974,11 @@ spell:
\ devil responsible for your diabolic bloodline. You gain resistance 5 to evil,\
\ fire, and poison, and resistance 1 to physical damage (except silver). You can\
\ take good damage, even if you aren't evil, and you gain weakness 5 to good damage.\
- \ \n\n**Heightened (+1)** The resistance to evil, fire, and poison increases\
+ \ \n\n---\n**Heightened (+1)** The resistance to evil, fire, and poison increases\
\ by 5, the resistance to physical damage (except silver) by 2, and the weakness\
\ to good damage by 5."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Embrace the Pit
req: null
@@ -3891,7 +4006,7 @@ spell:
instead lasts 10 minutes. You can have only one active spell at a time extended
in this way.
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Extend Spell
req: null
@@ -3914,10 +4029,10 @@ spell:
- Somatic
descr: "You become invisible and ignore natural difficult terrain (such as underbrush).\
\ Any hostile action you use ends this invisibility, but you still ignore natural\
- \ difficult terrain. \n\n**Heightened (5th)** If you use a hostile action, the\
- \ invisibility doesn't end."
+ \ difficult terrain. \n\n---\n**Heightened (5th)** If you use a hostile action,\
+ \ the invisibility doesn't end."
duration: until the end of your next turn
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Fey Disappearance
req: null
@@ -3942,12 +4057,12 @@ spell:
descr: "You briefly transform your features into the horrific visage of a hag, striking\
\ fear into your enemies. Foes in the area must attempt a Will save. \n\n**Success**\
\ The foe is unaffected. \n\n**Failure** The foe is frightened 1. \n\n**Critical\
- \ Failure** The foe is frightened 2. \n\n**Heightened (5th)** Foes in the area\
- \ are frightened 1 on a success, frightened 2 on a failure, and frightened 3 and\
- \ fleeing for 1 round on a critical failure. They are still unaffected on a critical\
- \ success."
+ \ Failure** The foe is frightened 2. \n\n---\n**Heightened (5th)** Foes in\
+ \ the area are frightened 1 on a success, frightened 2 on a failure, and frightened\
+ \ 3 and fleeing for 1 round on a critical failure. They are still unaffected on\
+ \ a critical success."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Horrific Visage
req: null
@@ -3970,6 +4085,7 @@ spell:
type: Focus
- action_abbr:
- '1'
+ - '2'
- '3'
area: 5-foot burst or more
cast: to somatic, verbal
@@ -3983,10 +4099,10 @@ spell:
\ deals 1d6 poison damage; creatures that end their turn in the area must attempt\
\ a basic Fortitude save. You can increase the number of actions it takes to Cast\
\ the Spell. For each additional action, increase the burst's radius by 5 feet.\
- \ \n\n**Heightened (+2)** The damage increases by 1d6, and the initial radius\
- \ increases by 5 feet."
+ \ \n\n---\n**Heightened (+2)** The damage increases by 1d6, and the initial\
+ \ radius increases by 5 feet."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Swamp of Sloth
range: 120 feet
@@ -4012,16 +4128,16 @@ spell:
- Verbal
descr: "You evoke the energy of an Abyssal realm. The damage types of the spell\
\ (one energy and one physical) are based on the result of rolling on the table\
- \ below. \n\n\n\n| 1d4 | Realm | Manifestation | Damage Type |\n\n| :---: | :---:\
- \ | :---: | :---: |\n\n | 1 | Skies | Bolts and lightning and flying debris |\
- \ Bludgeoning and electricity |\n\n| 2 | Depths | Acid and demonic shells | Acid\
- \ and slashing |\n\n| 3 | Frozen | Frigid air and ice | Bludgeoning and cold |\n\
- \n| 4 | Volcanic | Jagged volcanic rocks and magma | Fire and piercing |\n\n\n\
- \nYou deal 4d6 damage of each of the corresponding damage types to each creature\
- \ in the cone (8d6 total damage). \n\n**Heightened (+1)** The damage for each\
- \ type increases by 1d6."
+ \ below. \n\n| 1d4 | Realm | Manifestation | Damage Type |\n| --- | --- | ---\
+ \ | --- |\n | 1 | Skies | Bolts and lightning and flying debris | Bludgeoning\
+ \ and electricity |\n| 2 | Depths | Acid and demonic shells | Acid and slashing\
+ \ |\n| 3 | Frozen | Frigid air and ice | Bludgeoning and cold |\n| 4 | Volcanic\
+ \ | Jagged volcanic rocks and magma | Fire and piercing |\n\nYou deal 4d6 damage\
+ \ of each of the corresponding damage types to each creature in the cone (8d6\
+ \ total damage). \n\n---\n**Heightened (+1)** The damage for each type increases\
+ \ by 1d6."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Abyssal Wrath
req: null
@@ -4042,14 +4158,14 @@ spell:
cast: somatic
components:
- Somatic
- descr: You undermine the target spell, making it easier to defend against. You reduce
- the spell's level by 1, and targets of the spell gain a +2 status bonus to any
- saving throws, skill checks, AC, or DC against it. You can't reduce the spell's
- level below its minimum. For example, a 5th-level cone of cold would remain 5th-level,
- but a 5th-level fireball would become 4th-level. Targets still gain all the other
- benefits, even if you don't reduce the spell's level.
+ descr: "You undermine the target spell, making it easier to defend against. You\
+ \ reduce the spell's level by 1, and targets of the spell gain a +2 status bonus\
+ \ to any saving throws, skill checks, AC, or DC against it. \n\nYou can't reduce\
+ \ the spell's level below its minimum. For example, a 5th-level *cone of cold*\
+ \ would remain 5th-level, but a 5th-level *fireball* would become 4th-level. Targets\
+ \ still gain all the other benefits, even if you don't reduce the spell's level."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Arcane Countermeasure
range: 120 feet
@@ -4073,10 +4189,10 @@ spell:
descr: "A blazing symbol appears on the target, marking it for divine justice. You\
\ and your allies receive a +1 status bonus to your attack rolls and skill checks\
\ against it. Anytime a good creature damages it, the good creature deals an additional\
- \ 1d4 good damage. The target is then temporarily immune for 1 minute. \n\n**Heightened\
- \ (+2)** The good damage increases by 1."
+ \ 1d4 good damage. The target is then temporarily immune for 1 minute. \n\n---\n\
+ **Heightened (+2)** The good damage increases by 1."
duration: 1 round
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Celestial Brand
range: 30 feet
@@ -4101,11 +4217,11 @@ spell:
- Verbal
descr: "Leathery wings sprout from your back, giving you a fly Speed of 60 feet\
\ or your Speed, whichever is faster. When this spell's duration would end, if\
- \ you're still flying, you float to the ground, as feather fall. You can increase\
- \ the Focus Point cost by 1 to gain the effects of dragon claws as long as the\
- \ wings last. \n\n**Heightened (8th)** The duration increases to 10 minutes."
+ \ you're still flying, you float to the ground, as *feather fall*. You can increase\
+ \ the Focus Point cost by 1 to gain the effects of *dragon claws* as long as the\
+ \ wings last. \n\n---\n**Heightened (8th)** The duration increases to 10 minutes."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Dragon Wings
req: null
@@ -4130,10 +4246,10 @@ spell:
- Verbal
descr: "You gather elemental energy and blast your foes in one of the various listed\
\ shapes of your choosing, dealing 8d6 bludgeoning damage (or fire damage if your\
- \ element is fire). This spell has your element's trait. \n\n**Heightened (+1)**\
- \ The damage increases by 2d6."
+ \ element is fire). This spell has your element's trait. \n\n---\n**Heightened\
+ \ (+1)** The damage increases by 2d6."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Elemental Blast
range: 30 feet (burst only)
@@ -4158,11 +4274,11 @@ spell:
- Somatic
- Verbal
descr: You call upon fey glamours to cloak an area or the targets in illusion. This
- has the effect of either illusory scene on the area or veil on the creatures,
- as if heightened to a level 1 level lower than fey glamour, using fey glamour's
+ has the effect of either *illusory scene* on the area or *veil* on the creatures,
+ as if heightened to a level 1 level lower than *fey glamour*, using *fey glamour*'s
range and duration.
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Fey Glamour
range: 30 feet
@@ -4192,9 +4308,9 @@ spell:
\ creature takes half damage. \n\n**Failure** The creature takes full damage\
\ and a -10-foot circumstance penalty to its Speeds for 1 round. \n\n**Critical\
\ Failure** The creature takes double damage and is immobilized for 1 round or\
- \ until it Escapes. \n\n**Heightened (+1)** The damage increases by 2d6."
+ \ until it Escapes. \n\n---\n**Heightened (+1)** The damage increases by 2d6."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Grasping Grave
range: 60 feet
@@ -4219,10 +4335,10 @@ spell:
- Somatic
- Verbal
descr: "You call forth a plume of hellfire that erupts from below, dealing 4d6 fire\
- \ damage and 4d6 evil damage. \n\n**Heightened (+1)** The fire damage increases\
+ \ damage and 4d6 evil damage. \n\n---\n**Heightened (+1)** The fire damage increases\
\ by 1d6, and the evil damage increases by 1d6."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Hellfire Plume
range: 60 feet
@@ -4248,15 +4364,15 @@ spell:
- Somatic
descr: "You transform your flesh and organs into a bizarre amalgam of glistening\
\ skin, rough scales, tufts of hair, and tumorous protuberances. This has three\
- \ effects: You gain resistance 10 to precision damage and resistance 10 to extra\
- \ damage from critical hits. If the resistance is greater than the extra damage,\
- \ it reduces the extra damage to 0 but doesn't reduce the attack's normal damage.\
- \ You gain darkvision. Acid oozes from your skin. Any creature that hits you with\
- \ an unarmed attack or with a non-reach melee weapon takes 2d6 acid damage. \n\
- \n**Heightened (+2)** The resistances increase by 5, and the acid damage increases\
- \ by 1d6."
+ \ effects: \n\n* You gain resistance 10 to precision damage and resistance 10\
+ \ to extra damage from critical hits. If the resistance is greater than the extra\
+ \ damage, it reduces the extra damage to 0 but doesn't reduce the attack's normal\
+ \ damage. \n\n* You gain darkvision. \n\n* Acid oozes from your skin. Any creature\
+ \ that hits you with an unarmed attack or with a non-reach melee weapon takes\
+ \ 2d6 acid damage. \n\n---\n**Heightened (+2)** The resistances increase by\
+ \ 5, and the acid damage increases by 1d6."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Unusual Anatomy
req: null
@@ -4284,12 +4400,12 @@ spell:
\ 1. \n\n**Failure** On the target's next turn, it's stunned 1 and you partially\
\ control it, causing it to take a single action of your choice. If it has actions\
\ left, it can act normally. \n\n**Critical Failure** The target is controlled\
- \ for 1 round. \n\n**Heightened (7th)** On a failure, the target is controlled\
+ \ for 1 round. \n\n---\n**Heightened (7th)** On a failure, the target is controlled\
\ for 1 round. On a critical failure, the target is controlled for up to 1 minute;\
\ it receives a new Will save at the end of each of its turns, and on a success,\
\ the spell ends."
duration: 1 round
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: You're Mine
range: 30 feet
@@ -4318,7 +4434,7 @@ spell:
bonus to all checks (this also applies to the creature's DCs, including its AC)
for the duration of its summoning, up to 1 minute.
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Augment Summoning
range: 30 feet
@@ -4345,7 +4461,7 @@ spell:
\ \n\n**Success** The target becomes sickened 1. \n\n**Failure** The target\
\ is unaffected."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Call of the Grave
range: 30 feet
@@ -4375,7 +4491,7 @@ spell:
\ against you. \n\n**Critical Failure** The target is stunned 1 and can't use\
\ hostile actions against you."
duration: until the start of your next turn
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Charming Words
range: 30 feet
@@ -4390,10 +4506,10 @@ spell:
traits:
- Uncommon
- Auditory
- - Emotion
- Enchantment
- Incapacitation
- Linguistic
+ - Mental
- Wizard
trigger: null
type: Focus
@@ -4405,10 +4521,10 @@ spell:
a non-secret saving throw or skill check, it can use the number you rolled instead
of rolling, and the spell ends. Alternatively, you can instead reveal the result
of the die roll for one of the target's secret checks during the duration, and
- the spell ends. Casting it again ends any active diviner's sight you have cast,
- as well as any active diviner's sight on the target.
+ the spell ends. Casting it again ends any *active diviner*'s sight you have cast,
+ as well as any *active diviner*'s sight on the target.
duration: until the end of your next turn
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Diviner's Sight
range: 30 feet
@@ -4432,10 +4548,10 @@ spell:
components:
- Somatic
descr: "You fire an unerring dart of force from your fingertips. It automatically\
- \ hits and deals 1d4+1 force damage to the target. \n\n**Heightened (+2)** The\
- \ damage increases by 1d4+1."
+ \ hits and deals 1d4+1 force damage to the target. \n\n---\n**Heightened (+2)**\
+ \ The damage increases by 1d4+1."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Force Bolt
range: 30 feet
@@ -4448,7 +4564,6 @@ spell:
traditions: null
traits:
- Uncommon
- - Attack
- Evocation
- Force
- Wizard
@@ -4465,7 +4580,7 @@ spell:
and you add the weapon's critical specialization effect. Regardless of the outcome,
the weapon flies back to you and returns to your hand.
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Hand of the Apprentice
range: 500 feet
@@ -4491,7 +4606,7 @@ spell:
bonus to the next Acrobatics check, Athletics check, Fortitude save, or Reflex
save it attempts.
duration: until the end of the target's next turn
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Physical Boost
range: touch
@@ -4517,7 +4632,7 @@ spell:
the area gain a +1 status bonus to AC. Each time you Sustain the Spell, the emanation's
radius increases by 5 feet, to a maximum of 30 feet.
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Protective Ward
req: null
@@ -4535,6 +4650,7 @@ spell:
type: Focus
- action_abbr:
- '1'
+ - '2'
- '3'
area: 5-foot burst or more
cast: to somatic, verbal
@@ -4548,10 +4664,10 @@ spell:
\ illusion. If it successfully disbelieves, it ignores the effect for the remaining\
\ duration. For each additional action you use casting the spell, the burst's\
\ radius increases by 5 feet, to a maximum of 10 extra feet for 3 actions. \n\
- \n**Heightened (4th)** You can make the illusion appear in the air rather than\
- \ on a surface, causing it to function as difficult terrain for flying creatures."
+ \n---\n**Heightened (4th)** You can make the illusion appear in the air rather\
+ \ than on a surface, causing it to function as difficult terrain for flying creatures."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Warped Terrain
range: 60 feet
@@ -4574,10 +4690,10 @@ spell:
components:
- Somatic
descr: "You teleport to a location up to 20 feet away within your line of sight.\
- \ \n\n**Heightened (+1)** You teleport to a location up to 20 feet away within\
- \ your line of sight."
+ \ \n\n---\n**Heightened (+1)** You teleport to a location up to 20 feet away\
+ \ within your line of sight."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Dimensional Steps
range: 20 feet
@@ -4604,7 +4720,7 @@ spell:
descr: You emit an aura of terror. Foes in the area are frightened 1 and unable
to reduce the condition.
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Dread Aura
req: null
@@ -4632,11 +4748,11 @@ spell:
spell dealing acid, cold, electricity, or fire damage, a 10-foot emanation of
energy surrounds you as you cast the spell. Foes in the area take 1d6 damage per
spell level of the spell you just cast of the same damage type the spell deals
- (choose one if it deals multiple types). Combine the damage from both elemental
- tempest and the other spell against foes who take damage from both before applying
+ (choose one if it deals multiple types). Combine the damage from both *elemental
+ tempest* and the other spell against foes who take damage from both before applying
bonuses, penalties, resistance, weakness, and the like.
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Elemental Tempest
req: null
@@ -4659,10 +4775,10 @@ spell:
- Verbal
descr: "You gain resistance 15 to acid, cold, electricity, or fire damage from the\
\ triggering effect (one type of your choice). The resistance applies only to\
- \ the triggering effect's initial damage. \n\n**Heightened (+1)** The resistance\
+ \ the triggering effect's initial damage. \n\n---\n**Heightened (+1)** The resistance\
\ increases by 5."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Energy Absorption
req: null
@@ -4682,11 +4798,11 @@ spell:
cast: somatic
components:
- Somatic
- descr: "You become invisible, with the same restrictions as the 2nd-level invisibility\
- \ spell. \n\n**Heightened (6th)** The duration increases to 10 minutes. \n\n\
- **Heightened (8th)** The duration increases to 1 hour."
+ descr: "You become invisible, with the same restrictions as the 2nd-level *invisibility*\
+ \ spell. \n\n---\n**Heightened (6th)** The duration increases to 10 minutes.\
+ \ \n\n**Heightened (8th)** The duration increases to 1 hour."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Invisibility Cloak
req: null
@@ -4709,7 +4825,7 @@ spell:
descr: You use some of the spell's magic to heal yourself, regaining 1d8 Hit Points
per level of the spell.
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Life Siphon
req: null
@@ -4731,13 +4847,13 @@ spell:
cast: somatic
components:
- Somatic
- descr: You gain one of the following abilities of your choice. You can Dismiss this
- spell. You gain a 20-foot status bonus to your Speed. You gain a climb or swim
- Speed equal to half your Speed. You gain darkvision. You gain a pair of claws.
- These are agile finesse unarmed attacks that deal 1d8 slashing damage. You gain
- scent 60 feet (imprecise).
+ descr: "You gain one of the following abilities of your choice. You can Dismiss\
+ \ this spell. \n\n* You gain a 20-foot status bonus to your Speed. \n\n* You gain\
+ \ a climb or swim Speed equal to half your Speed. \n\n* You gain darkvision. \n\
+ \n* You gain a pair of claws. These are agile finesse unarmed attacks that deal\
+ \ 1d8 slashing damage. \n\n* You gain scent 60 feet (imprecise)."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Shifting Form
req: null
@@ -4758,12 +4874,12 @@ spell:
cast: somatic
components:
- Somatic
- descr: You create an invisible eye sensor, as clairvoyance. When created, this eye
- must be in your line of sight. When the spell's duration ends, you can spend 1
- Focus Point as a free action to extend the duration for another hour, though as
- normal, it ends immediately during your next daily preparations.
+ descr: "You create an invisible eye sensor, as clairvoyance. When created, this\
+ \ eye must be in your line of sight. \n\nWhen the spell's duration ends, you can\
+ \ spend 1 Focus Point as a free action to extend the duration for another hour,\
+ \ though as normal, it ends immediately during your next daily preparations."
duration: 1 hour
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Vigilant Eye
range: 500 feet
@@ -4788,7 +4904,7 @@ spell:
descr: "You splash a glob of acid that splatters creatures and objects alike. Make\
\ a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage.\
\ On a critical success, the target also takes 1 persistent acid damage. \n\n\
- **Heightened (3rd)** The initial damage increases to 1d6 + your spellcasting\
+ ---\n**Heightened (3rd)** The initial damage increases to 1d6 + your spellcasting\
\ ability modifier, and the persistent damage increases to 2. \n\n**Heightened\
\ (5th)** The initial damage increases to 2d6 + your spellcasting ability modifier,\
\ the persistent damage increases to 3, and the splash damage increases to 2.\
@@ -4798,7 +4914,7 @@ spell:
\ + your spellcasting ability modifier, the persistent damage increases to 5,\
\ and the splash damage increases to 4."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Acid Splash
range: 30 feet
@@ -4825,15 +4941,16 @@ spell:
- Verbal
descr: "Siphoning negative energy into yourself, your hand radiates a pale darkness.\
\ Your touch weakens the living and disorients undead, possibly even causing them\
- \ to flee. The effect depends on whether the target is living or undead. Living\
- \ Creature The spell deals negative damage equal to 1d4 plus your spellcasting\
+ \ to flee. The effect depends on whether the target is living or undead.\n\n*\
+ \ **Living Creature** The spell deals negative damage equal to 1d4 plus your spellcasting\
\ modifier. The target attempts a basic Fortitude save, but is also enfeebled\
- \ 1 for 1 round on a critical failure. Undead Creature The target is flat-footed\
- \ for 1 round on a failed Fortitude save. On a critical failure, the target is\
- \ also fleeing for 1 round unless it succeeds at a Will save. \n\n**Heightened\
- \ (+1)** The negative damage to living creatures increases by 1d4."
+ \ 1 for 1 round on a critical failure.\n\n* **Undead Creature** The target is\
+ \ flat-footed for 1 round on a failed Fortitude save. On a critical failure, the\
+ \ target is also fleeing for 1 round unless it succeeds at a Will save. \n\n\
+ ---\n**Heightened (+1)** The negative damage to living creatures increases by\
+ \ 1d4."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Chill Touch
range: touch
@@ -4849,7 +4966,6 @@ spell:
- Divine
- Occult
traits:
- - Attack
- Cantrip
- Necromancy
- Negative
@@ -4865,7 +4981,7 @@ spell:
any number of lights up to 60 feet. Each light must remain within 120 feet of
you and within 10 feet of all others, or it winks out.
duration: sustained
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Dancing Lights
range: 120 feet
@@ -4893,9 +5009,9 @@ spell:
descr: "You cloud the target's mind and daze it with a mental jolt. The jolt deals\
\ mental damage equal to your spellcasting ability modifier; the target must attempt\
\ a basic Will save. If the target critically fails the save, it is also stunned\
- \ 1. \n\n**Heightened (+2)** The damage increases by 1d6."
+ \ 1. \n\n---\n**Heightened (+2)** The damage increases by 1d6."
duration: 1 round
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Daze
range: 60 feet
@@ -4926,18 +5042,18 @@ spell:
descr: "You send out a pulse that registers the presence of magic. You receive no\
\ information beyond the presence or absence of magic. You can choose to ignore\
\ magic you're fully aware of, such as the magic items and ongoing spells of you\
- \ and your allies. You detect illusion magic only if that magic's effect has a\
- \ lower level than the level of your detect magic spell. However, items that have\
- \ an illusion aura but aren't deceptive in appearance (such as an invisibility\
- \ potion) typically are detected normally. \n\n**Heightened (3rd)** You learn\
- \ the school of magic for the highest-level effect within range that the spell\
- \ detects. If multiple effects are equally strong, the GM determines which you\
- \ learn. \n\n**Heightened (4th)** As 3rd level, but you also pinpoint the source\
- \ of the highest-level magic. Like for an imprecise sense, you don't learn the\
- \ exact location, but can narrow down the source to within a 5-foot cube (or the\
- \ nearest if larger than that)."
+ \ and your allies.\n\nYou detect illusion magic only if that magic's effect has\
+ \ a lower level than the level of your *detect magic* spell. However, items that\
+ \ have an illusion aura but aren't deceptive in appearance (such as an *invisibility\
+ \ potion*) typically are detected normally. \n\n---\n**Heightened (3rd)** You\
+ \ learn the school of magic for the highest-level effect within range that the\
+ \ spell detects. If multiple effects are equally strong, the GM determines which\
+ \ you learn. \n\n**Heightened (4th)** As 3rd level, but you also pinpoint the\
+ \ source of the highest-level magic. Like for an imprecise sense, you don't learn\
+ \ the exact location, but can narrow down the source to within a 5-foot cube (or\
+ \ the nearest if larger than that)."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Detect Magic
req: null
@@ -4963,10 +5079,10 @@ spell:
- Somatic
- Verbal
descr: "An arc of lightning leaps from one target to another. You deal electricity\
- \ damage equal to 1d4 plus your spellcasting ability modifier. \n\n**Heightened\
+ \ damage equal to 1d4 plus your spellcasting ability modifier. \n\n---\n**Heightened\
\ (+1)** The damage increases by 1d4."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Electric Arc
range: 30 feet
@@ -4994,10 +5110,10 @@ spell:
descr: "You create an auditory illusion of simple sounds that has a maximum volume\
\ equal to four normal humans shouting. The sounds emanate from a square you designate\
\ within range. You can't create intelligible words or other intricate sounds\
- \ (such as music). \n\n**Heightened (3rd)** The range increases to 60 feet.\
+ \ (such as music). \n\n---\n**Heightened (3rd)** The range increases to 60 feet.\
\ \n\n**Heightened (5th)** The range increases to 120 feet."
duration: sustained
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Ghost Sound
range: 30 feet
@@ -5023,11 +5139,11 @@ spell:
- Verbal
descr: "The object glows, casting bright light in a 20-foot radius (and dim light\
\ for the next 20 feet) like a torch. If you cast this spell again on a second\
- \ object, the light spell on the first object ends. \n\n**Heightened (4th)**\
+ \ object, the *light* spell on the first object ends. \n\n---\n**Heightened (4th)**\
\ The object sheds bright light in a 60-foot radius (and dim light for the next\
\ 60 feet)."
duration: until the next time you make your daily preparations
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Light
range: touch
@@ -5036,7 +5152,8 @@ spell:
- abbr: CRB
page_start: 348
page_stop: 348
- targets: 1 unattended, non-magical object of 1 Bulk or less
+ targets: 1 object of 1 Bulk or less, either unattended or possessed by you or a
+ willing ally
traditions:
- Arcane
- Divine
@@ -5057,13 +5174,13 @@ spell:
\ the target object and moves it slowly up to 20 feet. Because you're levitating\
\ the object, you can move it in any direction. When you Sustain the Spell, you\
\ can move the object an additional 20 feet. If the object is in the air when\
- \ the spell ends, the object falls. \n\n**Heightened (3rd)** You can target\
+ \ the spell ends, the object falls. \n\n---\n**Heightened (3rd)** You can target\
\ an unattended object with a Bulk of 1 or less. \n\n**Heightened (5th)** The\
\ range increases to 60 feet, and you can target an unattended object with a Bulk\
\ of 1 or less. \n\n**Heightened (7th)** The range increases to 60 feet, and\
\ you can target an unattended object with a Bulk of 2 or less."
duration: sustained
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Mage Hand
range: 30 feet
@@ -5081,10 +5198,9 @@ spell:
- Evocation
trigger: null
type: Cantrip
-- action_abbr: '2'
- cast: somatic, verbal
+- action_abbr: '1'
+ cast: verbal
components:
- - Somatic
- Verbal
descr: "You mouth words quietly, but instead of coming out of your mouth, they're\
\ transferred directly to the ears of the target. While others can't hear your\
@@ -5093,9 +5209,9 @@ spell:
\ as a reaction, or as a free action on their next turn if they wish, but they\
\ must be able to see you and be within range to do so. If they respond, their\
\ response is delivered directly to your ear, just like the original message.\
- \ \n\n**Heightened (3rd)** The spell's range increases to 500 feet."
+ \ \n\n---\n**Heightened (3rd)** The spell's range increases to 500 feet."
duration: see below
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Message
range: 120 feet
@@ -5122,19 +5238,20 @@ spell:
components:
- Somatic
- Verbal
- descr: The simplest magic does your bidding. You can perform simple magical effects
- for as long as you Sustain the Spell. Each time you Sustain the Spell, you can
- choose one of four options. Cook Cool, warm, or flavor 1 pound of nonliving material.
- Lift Slowly lift an unattended object of light Bulk or less 1 foot off the ground.
- Make Create a temporary object of negligible Bulk, made of congealed magical substance.
- The object looks crude and artificial and is extremely fragile-it can't be used
- as a tool, weapon, or spell component. Tidy Color, clean, or soil an object of
- light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration,
- and a larger object a 1 minute per Bulk. Prestidigitation can't deal damage or
- cause adverse conditions. Any actual change to an object (beyond what is noted
- above) persists only as long as you Sustain the Spell.
+ descr: "The simplest magic does your bidding. You can perform simple magical effects\
+ \ for as long as you Sustain the Spell. Each time you Sustain the Spell, you can\
+ \ choose one of four options. \n\n* **Cook** Cool, warm, or flavor 1 pound of\
+ \ nonliving material. \n\n* **Lift Slowly** lift an unattended object of light\
+ \ Bulk or less 1 foot off the ground. \n\n* **Make** Create a temporary object\
+ \ of negligible Bulk, made of congealed magical substance. The object looks crude\
+ \ and artificial and is extremely fragile-it can't be used as a tool, weapon,\
+ \ or spell component. \n\n* **Tidy** Color, clean, or soil an object of light\
+ \ Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration,\
+ \ and a larger object a 1 minute per Bulk. \n\n*Prestidigitation* can't deal damage\
+ \ or cause adverse conditions. Any actual change to an object (beyond what is\
+ \ noted above) persists only as long as you Sustain the Spell."
duration: sustained
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Prestidigitation
range: 10 feet
@@ -5164,10 +5281,10 @@ spell:
\ AC. This is normally a ranged attack, but you can also make a melee attack against\
\ a creature in your unarmed reach. On a success, you deal 1d4 fire damage plus\
\ your spellcasting ability modifier. On a critical success, the target takes\
- \ double damage and 1d4 persistent fire damage. \n\n**Heightened (+1)** Increase\
- \ the damage by 1d4 and the persistent damage on a critical hit by 1d4."
+ \ double damage and 1d4 persistent fire damage. \n\n---\n**Heightened (+1)**\
+ \ Increase the damage by 1d4 and the persistent damage on a critical hit by 1d4."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Produce Flame
range: 30 feet
@@ -5195,10 +5312,10 @@ spell:
descr: "You blast an icy ray. Make a spell attack roll. The ray deals cold damage\
\ equal to 1d4 + your spellcasting ability modifier. \n\n**Critical Success**\
\ The target takes double damage and takes a -10-foot status penalty to its Speeds\
- \ for 1 round. \n\n**Success** The target takes normal damage. \n\n**Heightened\
+ \ for 1 round. \n\n**Success** The target takes normal damage. \n\n---\n**Heightened\
\ (+1)** The damage increases by 1d4."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Ray of Frost
range: 120 feet
@@ -5218,19 +5335,19 @@ spell:
- Evocation
trigger: null
type: Cantrip
-- action_abbr: null
+- action_abbr: 10m
cast: 1 minute (somatic, verbal)
components:
- Somatic
- Verbal
descr: "You focus on the target object, opening your mind to perceive magical auras.\
\ When the casting is complete, you know whether that item is magical, and if\
- \ it is, you learn the school of magic (pages 297-298). If the object is illusory,\
- \ you detect this only if the effect's level is lower than the level of your read\
- \ aura spell. \n\n**Heightened (3rd)** You can target up to 10 objects. \n\n\
+ \ it is, you learn the school of magic. \n\nIf the object is illusory, you detect\
+ \ this only if the effect's level is lower than the level of your *read aura*\
+ \ spell. \n\n---\n**Heightened (3rd)** You can target up to 10 objects. \n\n\
**Heightened (6th)** You can target any number of objects."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Read Aura
range: 30 feet
@@ -5257,16 +5374,17 @@ spell:
- Verbal
descr: "You raise a magical shield of force. This counts as using the Raise a Shield\
\ action, giving you a +1 circumstance bonus to AC until the start of your next\
- \ turn, but it doesn't require a hand to use. While the spell is in effect, you\
- \ can use the Shield Block reaction with your magic shield. The shield has Hardness\
- \ 5. After you use Shield Block, the spell ends and you can't cast it again for\
- \ 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against\
- \ the magic missile spell. Heightening the spell increases the shield's Hardness.\
- \ \n\n**Heightened (3rd)** The shield has Hardness 10. \n\n**Heightened (5th)**\
- \ The shield has Hardness 15. \n\n**Heightened (7th)** The shield has Hardness\
- \ 20. \n\n**Heightened (9th)** The shield has Hardness 25."
+ \ turn, but it doesn't require a hand to use.\n\nWhile the spell is in effect,\
+ \ you can use the Shield Block reaction with your magic shield. The shield has\
+ \ Hardness 5. After you use Shield Block, the spell ends and you can't cast it\
+ \ again for 10 minutes. Unlike a normal Shield Block, you can use the spell's\
+ \ reaction against the *magic missile* spell. \n\nHeightening the spell increases\
+ \ the shield's Hardness. \n\n---\n**Heightened (3rd)** The shield has Hardness\
+ \ 10. \n\n**Heightened (5th)** The shield has Hardness 15. \n\n**Heightened\
+ \ (7th)** The shield has Hardness 20. \n\n**Heightened (9th)** The shield has\
+ \ Hardness 25."
duration: until the start of your next turn
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Shield
req: null
@@ -5296,11 +5414,11 @@ spell:
\ action to touch the target. The mark can be scrubbed or scraped off with 5 minutes\
\ of work. If it's on a creature, it fades naturally over the course of a week.\
\ The time before the mark fades increases depending on your heightened level.\
- \ \n\n**Heightened (3rd)** The sigil instead fades after 1 month. \n\n**Heightened\
- \ (5th)** The sigil instead fades after 1 year. \n\n**Heightened (7th)** The\
- \ sigil never fades."
+ \ \n\n---\n**Heightened (3rd)** The sigil instead fades after 1 month. \n\n\
+ **Heightened (5th)** The sigil instead fades after 1 year. \n\n**Heightened\
+ \ (7th)** The sigil never fades."
duration: unlimited (see below)
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Sigil
range: touch
@@ -5332,10 +5450,11 @@ spell:
\ Escape against your spell DC to remove the penalty and the immobilized condition.\
\ \n\n**Success** The target takes a -10-foot circumstance penalty to its Speeds\
\ for 1 round. It can attempt to Escape against your spell DC to remove the penalty.\
- \ \n\n**Failure** The target is unaffected. \n\n**Heightened (2nd)** The effects\
- \ last for 2 rounds. \n\n**Heightened (4th)** The effects last for 1 minute."
+ \ \n\n**Failure** The target is unaffected. \n\n---\n**Heightened (2nd)** \
+ \ The effects last for 2 rounds. \n\n**Heightened (4th)** The effects last for\
+ \ 1 minute."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Tanglefoot
range: 30 feet
@@ -5360,14 +5479,15 @@ spell:
- Somatic
- Verbal
descr: "You hurl a loose, unattended object that is within range and that has 1\
- \ Bulk or less at the target. Make a ranged attack against the target. If you\
- \ hit, you deal bludgeoning, piercing, or slashing damage-as appropriate for the\
- \ object you hurled-equal to 1d6 plus your spellcasting ability modifier. No specific\
- \ traits or magic properties of the hurled item affect the attack or the damage.\
- \ \n\n**Critical Success** You deal double damage. \n\n**Success** You deal\
- \ full damage. \n\n**Heightened (+1)** The damage increases by 1d6."
+ \ Bulk or less at the target. Make a spell attack roll against the target. If\
+ \ you hit, you deal bludgeoning, piercing, or slashing damage-as appropriate for\
+ \ the object you hurled-equal to 1d6 plus your spellcasting ability modifier.\
+ \ No specific traits or magic properties of the hurled item affect the attack\
+ \ or the damage. \n\n**Critical Success** You deal double damage. \n\n**Success**\
+ \ You deal full damage. \n\n---\n**Heightened (+1)** The damage increases by\
+ \ 1d6."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Telekinetic Projectile
range: 30 feet
@@ -5393,8 +5513,8 @@ spell:
descr: A bubble of pure air appears around the target's head, allowing it to breathe
normally. The effect ends as soon as the target returns to an environment where
it can breathe normally.
- duration: null
- has_been_manually_proofread: false
+ duration: 1 minute
+ has_been_manually_proofread: true
level: 1
name: Air Bubble
range: 60 feet
@@ -5422,18 +5542,18 @@ spell:
- Verbal
- Focus
descr: "You ward an area to alert you when creatures enter without your permission.\
- \ When you cast alarm, select a password. Whenever a Small or larger corporeal\
- \ creature enters the spell's area without speaking the password, alarm sends\
+ \ When you cast *alarm*, select a password. Whenever a Small or larger corporeal\
+ \ creature enters the spell's area without speaking the password, *alarm* sends\
\ your choice of a mental alert (in which case the spell gains the mental trait)\
\ or an audible alarm with the sound and volume of a hand bell (in which case\
\ the spell gains the auditory trait). Either option automatically awakens you,\
\ and the bell allows each creature in the area to attempt a DC 15 Perception\
\ check to wake up. A creature aware of the alarm must succeed at a Stealth check\
\ against the spell's DC or trigger the spell when moving into the area. \n\n\
- **Heightened (3rd)** You can specify criteria for which creatures sound the alarm\
- \ spell-for instance, orcs or masked people."
+ ---\n**Heightened (3rd)** You can specify criteria for which creatures sound\
+ \ the alarm spell-for instance, orcs or masked people."
duration: 8 hours
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Alarm
range: touch
@@ -5461,7 +5581,7 @@ spell:
target can carry 3 more Bulk than normal before becoming encumbered and up to
a maximum of 6 more Bulk.
duration: 8 hours
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Ant Haul
range: touch
@@ -5485,9 +5605,9 @@ spell:
- Somatic
- Verbal
descr: "Gouts of flame rush from your hands. You deal 2d6 fire damage to creatures\
- \ in the area. \n\n**Heightened (+1)** The damage increases by 2d6."
+ \ in the area. \n\n---\n**Heightened (+1)** The damage increases by 2d6."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Burning Hands
req: null
@@ -5512,7 +5632,7 @@ spell:
- Verbal
descr: "To the target, your words are honey and your visage seems bathed in a dreamy\
\ haze. It must attempt a Will save, with a +4 circumstance bonus if you or your\
- \ allies recently threatened it or used hostile actions against it. You can Dismiss\
+ \ allies recently threatened it or used hostile actions against it.You can Dismiss\
\ the spell. If you use hostile actions against the target, the spell ends. When\
\ the spell ends, the target doesn't necessarily realize it was charmed unless\
\ its friendship with you or the actions you convinced it to take clash with its\
@@ -5520,16 +5640,16 @@ spell:
\ being your friend via mundane means. \n\n**Critical Success** The target is\
\ unaffected and aware you tried to charm it. \n\n**Success** The target is\
\ unaffected but thinks your spell was something harmless instead of charm, unless\
- \ it identifies the spell (usually with Identify Magic). \n\n**Failure** The\
- \ target's attitude becomes friendly toward you. If it was friendly, it becomes\
- \ helpful. It can't use hostile actions against you. \n\n**Critical Failure**\
- \ The target's attitude becomes helpful toward you, and it can't use hostile\
- \ actions against you. \n\n**Heightened (+4)** The duration lasts until the\
- \ next time you make your daily preparations. \n\n**Heightened (+8)** The duration\
- \ lasts until the next time you make your daily preparations, and you can target\
- \ up to 10 creatures."
+ \ it identifies the spell (see Identifying Magic). \n\n**Failure** The target's\
+ \ attitude becomes friendly toward you. If it was friendly, it becomes helpful.\
+ \ It can't use hostile actions against you. \n\n**Critical Failure** The target's\
+ \ attitude becomes helpful toward you, and it can't use hostile actions against\
+ \ you. \n\n---\n**Heightened (4th)** The duration lasts until the next time\
+ \ you make your daily preparations. \n\n**Heightened (8th)** The duration lasts\
+ \ until the next time you make your daily preparations, and you can target up\
+ \ to 10 creatures."
duration: 1 hour
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Charm
range: 30 feet
@@ -5563,7 +5683,7 @@ spell:
\ and dazzled for 1 minute. \n\n**Critical Failure** The creature is stunned\
\ for 1 round and blinded for 1 minute."
duration: 1 or more rounds (see below)
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Color Spray
req: null
@@ -5594,10 +5714,10 @@ spell:
\ \n\n**Success** The creature is unaffected. \n\n**Failure** For the first\
\ action on its next turn, the creature must use a single action to do as you\
\ command. \n\n**Critical Failure** The target must use all its actions on its\
- \ next turn to obey your command. \n\n**Heightened (5th)** You can target up\
- \ to 10 creatures."
+ \ next turn to obey your command. \n\n---\n**Heightened (5th)** You can target\
+ \ up to 10 creatures."
duration: until the end of the target's next turn
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Command
range: 30 feet
@@ -5627,7 +5747,7 @@ spell:
descr: As you cup your hands, water begins to flow forth from them. You create 2
gallons of water. If no one drinks it, it evaporates after 1 day.
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Create Water
range: 0 feet
@@ -5654,10 +5774,10 @@ spell:
descr: "You plant fear in the target; it must attempt a Will save. \n\n**Critical\
\ Success** The target is unaffected. \n\n**Success** The target is frightened\
\ 1. \n\n**Failure** The target is frightened 2. \n\n**Critical Failure** \
- \ The target is frightened 3 and fleeing for 1 round. \n\n**Heightened (3rd)**\
+ \ The target is frightened 3 and fleeing for 1 round. \n\n---\n**Heightened (3rd)**\
\ You can target up to five creatures."
duration: varies
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Fear
range: 30 feet
@@ -5690,7 +5810,7 @@ spell:
the spell is in effect, it takes no damage from the fall. The spell ends as soon
as the target lands.
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Feather Fall
range: 60 feet
@@ -5714,7 +5834,7 @@ spell:
- Verbal
descr: You gain a +30-foot status bonus to your Speed.
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Fleet Step
req: null
@@ -5735,15 +5855,15 @@ spell:
components:
- Somatic
- Verbal
- descr: A disk of magical force materializes adjacent to you. This disk is 2 feet
- in diameter and follows 5 feet behind you, floating just above the ground. It
- holds up to 5 Bulk of objects (though they must be able to fit and balance on
- its surface). Any objects atop the disk fall to the ground when the spell ends.
- The spell ends if a creature tries to ride atop the disk, if the disk is overloaded,
- if anyone tries to lift or force the disk higher above the ground, or if you move
- more than 30 feet away from the disk.
+ descr: "A disk of magical force materializes adjacent to you. This disk is 2 feet\
+ \ in diameter and follows 5 feet behind you, floating just above the ground. It\
+ \ holds up to 5 Bulk of objects (though they must be able to fit and balance on\
+ \ its surface). Any objects atop the disk fall to the ground when the spell ends.\
+ \ \n\nThe spell ends if a creature tries to ride atop the disk, if the disk is\
+ \ overloaded, if anyone tries to lift or force the disk higher above the ground,\
+ \ or if you move more than 30 feet away from the disk."
duration: 8 hours
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Floating Disk
req: null
@@ -5766,16 +5886,16 @@ spell:
- Somatic
- Verbal
descr: "Your touch afflicts the target with goblin pox, an irritating allergenic\
- \ rash. The target must attempt a Fortitude save. \n\n**Goblin Pox** (disease)\
+ \ rash. The target must attempt a Fortitude save. \n\n**Critical Success** The\
+ \ target is unaffected. \n\n**Success** The target is sickened 1. \n\n**Failure**\
+ \ The target is afflicted with goblin pox at stage 1. \n\n**Critical Failure**\
+ \ The target is afflicted with goblin pox and stage 2.\n\n**Goblin Pox** (disease)\
\ **Level** 1. Goblins and goblin dogs are immune. \n\n * **Stage 1** sickened\
\ 1 (1 round) \n\n * **Stage 2** sickened 1 and slowed 1 (1 round) \n\n * **Stage\
\ 3** sickened 1 and the creature can't reduce it's sickened value below 1 (1\
- \ day).\n\n \n\n**Critical Success** The target is unaffected. \n\n**Success**\
- \ The target is sickened 1. \n\n**Failure** The target is afflicted with goblin\
- \ pox at stage 1. \n\n**Critical Failure** The target is afflicted with goblin\
- \ pox and stage 2."
+ \ day)."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Goblin Pox
range: touch
@@ -5790,7 +5910,6 @@ spell:
- Arcane
- Primal
traits:
- - Attack
- Disease
- Necromancy
trigger: null
@@ -5801,23 +5920,23 @@ spell:
components:
- Somatic
- Verbal
- descr: You conjure grease, with effects based on choosing area or target. Area All
- solid ground in the area is covered with grease. Each creature standing on the
- greasy surface must succeed at a Reflex save or an Acrobatics check against your
- spell DC or fall prone. Creatures using an action to move onto the greasy surface
- during the spell's duration must attempt either a Reflex save or an Acrobatics
- check to Balance. A creature that Steps or Crawls doesn't have to attempt a check
- or save. Target If you cast the spell on an unattended object, anyone trying to
- pick up the object must succeed at an Acrobatics check or Reflex save against
- your spell DC to do so. If you target an attended object, the creature that has
- the object must attempt an Acrobatics check or Reflex save. On a failure, the
- holder or wielder takes a -2 circumstance penalty to all checks that involve using
- the object; on a critical failure, the holder or wielder releases the item. The
- object lands in an adjacent square of the GM's choice. If you cast this spell
- on a worn object, the wearer gains a +2 circumstance bonus to Fortitude saves
- against attempts to grapple them.
+ descr: "You conjure grease, with effects based on choosing area or target. \n\n\
+ * **Area** All solid ground in the area is covered with grease. Each creature\
+ \ standing on the greasy surface must succeed at a Reflex save or an Acrobatics\
+ \ check against your spell DC or fall prone. Creatures using an action to move\
+ \ onto the greasy surface during the spell's duration must attempt either a Reflex\
+ \ save or an Acrobatics check to Balance. A creature that Steps or Crawls doesn't\
+ \ have to attempt a check or save. \n\n* **Target** If you cast the spell on an\
+ \ unattended object, anyone trying to pick up the object must succeed at an Acrobatics\
+ \ check or Reflex save against your spell DC to do so. If you target an attended\
+ \ object, the creature that has the object must attempt an Acrobatics check or\
+ \ Reflex save. On a failure, the holder or wielder takes a -2 circumstance penalty\
+ \ to all checks that involve using the object; on a critical failure, the holder\
+ \ or wielder releases the item. The object lands in an adjacent square of the\
+ \ GM's choice. If you cast this spell on a worn object, the wearer gains a +2\
+ \ circumstance bonus to Fortitude saves against attempts to grapple them."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Grease
range: 30 feet
@@ -5846,11 +5965,11 @@ spell:
\ \n\n**Critical Success** The creature is unaffected. \n\n**Success** The\
\ creature takes half the negative damage and no persistent bleed damage. \n\n\
**Failure** The creature takes full damage. \n\n**Critical Failure** The creature\
- \ takes double negative damage and double persistent bleed damage. \n\n**Heightened\
- \ (+1)** The negative damage increases by 2d4, and the persistent bleed damage\
- \ increases by 1."
+ \ takes double negative damage and double persistent bleed damage. \n\n---\n\
+ **Heightened (+1)** The negative damage increases by 2d4, and the persistent\
+ \ bleed damage increases by 1."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Grim Tendrils
req: null
@@ -5886,7 +6005,7 @@ spell:
\ The creature is pushed 30 feet in the wind's direction, knocked prone, and\
\ takes 2d6 bludgeoning damage."
duration: until the start of your next turn
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Gust of Wind
req: null
@@ -5912,9 +6031,9 @@ spell:
\ target and knocks it back. Make a ranged spell attack roll. \n\n**Critical\
\ Success** The target takes 6d6 bludgeoning damage and is knocked back 10 feet.\
\ \n\n**Success** The target takes 3d6 bludgeoning damage and is knocked back\
- \ 5 feet. \n\n**Heightened (+1)** The damage increases by 2d6."
+ \ 5 feet. \n\n---\n**Heightened (+1)** The damage increases by 2d6."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Hydraulic Push
range: 60 feet
@@ -5945,18 +6064,18 @@ spell:
\ change your voice, scent, or mannerisms. You can change the appearance of your\
\ clothing and worn items, such as making your armor look like a dress. Held items\
\ are unaffected, and any worn item you remove returns to its true appearance.\
- \ Casting illusory disguise counts as setting up a disguise for the Impersonate\
+ \ \n\nCasting *illusory disguise* counts as setting up a disguise for the Impersonate\
\ use of Deception; it ignores any circumstance penalties you might take for disguising\
\ yourself as a dissimilar creature, it gives you a +4 status bonus to Deception\
\ checks to prevent others from seeing through your disguise, and you add your\
- \ level even if you're untrained. You can Dismiss this spell. \n\n**Heightened\
+ \ level even if you're untrained. You can Dismiss this spell. \n\n---\n**Heightened\
\ (2nd)** The spell also disguises your voice and scent, and it gains the auditory\
\ trait. \n\n**Heightened (3rd)** You can appear as any creature of the same\
\ size, even a specific individual. You must have seen an individual to take on\
\ their appearance. The spell also disguises your voice and scent, and it gains\
\ the auditory trait."
duration: 1 hour
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Illusory Disguise
req: null
@@ -5982,14 +6101,14 @@ spell:
descr: "You create an illusory visual image of a stationary object. The entire image\
\ must fit within the spell's area. The object appears to animate naturally, but\
\ it doesn't make sounds or generate smells. For example, water would appear to\
- \ pour down an illusory waterfall, but it would be silent. Any creature that touches\
- \ the image or uses the Seek action to examine it can attempt to disbelieve your\
- \ illusion. \n\n**Heightened (2nd)** Your image makes appropriate sounds, generates\
- \ normal smells, and feels right to the touch. The spell gains the auditory trait.\
- \ The duration increases to 1 hour. \n\n**Heightened (5th)** As the 2nd-level\
- \ version, but the duration is unlimited."
+ \ pour down an illusory waterfall, but it would be silent. \n\nAny creature that\
+ \ touches the image or uses the Seek action to examine it can attempt to disbelieve\
+ \ your illusion. \n\n---\n**Heightened (2nd)** Your image makes appropriate\
+ \ sounds, generates normal smells, and feels right to the touch. The spell gains\
+ \ the auditory trait. The duration increases to 1 hour. \n\n**Heightened (5th)**\
+ \ As the 2nd-level version, but the duration is unlimited."
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Illusory Object
range: 500 feet
@@ -6018,11 +6137,11 @@ spell:
\ broken and shoddy. An intact item made to look better appears as though it's\
\ brand new and highly polished or well maintained. A broken item appears to be\
\ intact and functional. Destroyed items can't be affected by this spell. A creature\
- \ that Interacts with the item can attempt to disbelieve the illusion. \n\n**Heightened\
- \ (2nd)** The duration is 24 hours. \n\n**Heightened (3rd)** The duration is\
- \ unlimited."
+ \ that Interacts with the item can attempt to disbelieve the illusion. \n\n---\n\
+ **Heightened (2nd)** The duration is 24 hours. \n\n**Heightened (3rd)** The\
+ \ duration is unlimited."
duration: 1 hour
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Item Facade
range: touch
@@ -6047,11 +6166,11 @@ spell:
descr: "Your legs surge with strength, ready to leap high and far. You jump 30 feet\
\ in any direction without touching the ground. You must land on a space of solid\
\ ground within 30 feet of you, or else you fall after using your next action.\
- \ \n\n**Heightened (3rd)** The range becomes touch, the target changes to one\
- \ touched creature, and the duration becomes 1 minute, allowing the target to\
- \ jump as described whenever it takes the Leap action."
+ \ \n\n---\n**Heightened (3rd)** The range becomes touch, the target changes\
+ \ to one touched creature, and the duration becomes 1 minute, allowing the target\
+ \ to jump as described whenever it takes the Leap action."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Jump
req: null
@@ -6078,14 +6197,15 @@ spell:
\ it equal to your spell DC or the base lock DC with a +4 status bonus, whichever\
\ is higher. Any key or combination that once opened a lock affected by this spell\
\ does not do so for the duration of the spell, though the key or combination\
- \ does grant a +4 circumstance bonus to checks to open the door. If the target\
+ \ does grant a +4 circumstance bonus to checks to open the door. \n\nIf the target\
\ is opened, the spell ends. Assuming the target is not barred or locked in some\
\ additional way, you can unlock and open it with an Interact action during which\
\ you touch the target. This does not end the spell. You can Dismiss this spell\
- \ at any time and from any distance. \n\n**Heightened (2nd)** The duration increases\
- \ to unlimited, but you must expend 6 gp worth of gold dust as an additional cost."
+ \ at any time and from any distance. \n\n---\n**Heightened (2nd)** The duration\
+ \ increases to unlimited, but you must expend 6 gp worth of gold dust as an additional\
+ \ cost."
duration: 1 day
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Lock
range: touch
@@ -6109,10 +6229,10 @@ spell:
- Somatic
- Verbal
descr: "You lengthen your stride beyond what should be possible. You gain a +10-foot\
- \ status bonus to your Speed. \n\n**Heightened (2nd)** The duration increases\
+ \ status bonus to your Speed. \n\n---\n**Heightened (2nd)** The duration increases\
\ to 8 hours."
duration: 1 hour
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Longstrider
req: null
@@ -6134,15 +6254,15 @@ spell:
- Somatic
- Verbal
descr: "You ward yourself with shimmering magical energy, gaining a +1 item bonus\
- \ to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you\
- \ use your unarmored proficiency to calculate your AC. \n\n**Heightened (4th)**\
- \ You gain a +1 item bonus to saving throws. \n\n**Heightened (6th)** The item\
- \ bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.\
- \ \n\n**Heightened (8th)** The item bonus to AC increases to +2, and you gain\
- \ a +2 item bonus to saving throws. \n\n**Heightened (10th)** The item bonus\
- \ to AC increases to +3, and you gain a +3 item bonus to saving throws."
+ \ to AC and a maximum Dexterity modifier of +5. While wearing *mage armor*, you\
+ \ use your unarmored proficiency to calculate your AC. \n\n---\n**Heightened\
+ \ (4th)** You gain a +1 item bonus to saving throws. \n\n**Heightened (6th)**\
+ \ The item bonus to AC increases to +2, and you gain a +1 item bonus to saving\
+ \ throws. \n\n**Heightened (8th)** The item bonus to AC increases to +2, and\
+ \ you gain a +2 item bonus to saving throws. \n\n**Heightened (10th)** The item\
+ \ bonus to AC increases to +3, and you gain a +3 item bonus to saving throws."
duration: until the next time you make your daily preparations
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Mage Armor
req: null
@@ -6158,25 +6278,26 @@ spell:
- Abjuration
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 1m
cast: 1 minute (material, somatic, verbal)
components:
- Material
- Somatic
- Verbal
descr: "You alter the appearance of an item's magic aura. You can choose to have\
- \ the target's aura appear as that of common magic item of twice magic aura's\
+ \ the target's aura appear as that of common magic item of twice *magic aura*'s\
\ level or lower, or to have it register as being under the effects of a spell\
- \ of your choice of magic aura's level or lower. If the target is magical, you\
- \ can instead choose to have it appear as entirely non-magical. A caster using\
- \ detect magic or study aura of an equal or higher spell level can attempt to\
- \ disbelieve the illusion from magic aura. Magic aura doesn't mask the aura of\
- \ spells that are 9th level or higher or of items that are 19th level or higher.\
- \ \n\n**Heightened (3rd)** You can target a creature instead of an object. When\
- \ you do, you can either conceal the auras of all magic items it has or have that\
- \ creature's aura appear as if it were under the effect of a spell you know."
+ \ of your choice of *magic aura*'s level or lower. If the target is magical, you\
+ \ can instead choose to have it appear as entirely non-magical. \n\nA caster using\
+ \ *detect magic* or *study aura* of an equal or higher spell level can attempt\
+ \ to disbelieve the illusion from *magic aura*. *Magic aura* doesn't mask the\
+ \ aura of spells that are 9th level or higher or of items that are 19th level\
+ \ or higher. \n\n---\n**Heightened (3rd)** You can target a creature instead\
+ \ of an object. When you do, you can either conceal the auras of all magic items\
+ \ it has or have that creature's aura appear as if it were under the effect of\
+ \ a spell you know."
duration: until the next time you make your daily preparations
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Magic Aura
range: touch
@@ -6196,6 +6317,7 @@ spell:
type: Spell
- action_abbr:
- '1'
+ - '2'
- '3'
cast: to somatic, verbal
components:
@@ -6207,10 +6329,10 @@ spell:
\ one, to a maximum of three missiles for 3 actions. You choose the target for\
\ each missile individually. If you shoot more than one missile at the same target,\
\ combine the damage before applying bonuses or penalties to damage, resistances,\
- \ weaknesses, and so forth. \n\n**Heightened (+2)** You shoot one additional\
+ \ weaknesses, and so forth. \n\n---\n**Heightened (+2)** You shoot one additional\
\ missile with each action you spend."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Magic Missile
range: 120 feet
@@ -6233,11 +6355,11 @@ spell:
components:
- Somatic
- Verbal
- descr: The weapon glimmers with magic and energy. The target becomes a +1 striking
+ descr: The weapon glimmers with magic and energy. The target becomes a *+1 striking*
weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon
damage dice to two.
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Magic Weapon
range: touch
@@ -6256,7 +6378,7 @@ spell:
- Transmutation
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 10m
cast: 10 minutes (somatic, verbal)
components:
- Somatic
@@ -6264,14 +6386,11 @@ spell:
descr: "You repair the target item. You restore 5 Hit Points per spell level to\
\ the target, potentially removing the broken condition if this repairs it past\
\ the item's Broken Threshold. You can't replace lost pieces or repair an object\
- \ that's been completely destroyed. \n\n**Heightened (2nd)** You repair the\
- \ target item. You restore 5 Hit Points per spell level to the target, potentially\
- \ removing the broken condition if this repairs it past the item's Broken Threshold.\
- \ You can't replace lost pieces or repair an object that's been completely destroyed.\
- \ \n\n**Heightened (2nd)** You can target a non-magical object of 2 Bulk or\
- \ less, or a magical object of 1 Bulk or less."
+ \ that's been completely destroyed. \n\n---\n**Heightened (2nd)** You can target\
+ \ a non-magical object of 1 Bulk or less. \n\n**Heightened (3rd)** You can target\
+ \ a non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Mending
range: touch
@@ -6300,10 +6419,10 @@ spell:
\ scent. A creature attempting a Perception check to Seek with scent and other\
\ senses might notice the lack of natural scent. If the target has any abilities\
\ that result from its smell, such as an overpowering scent, those abilities are\
- \ also negated. \n\n**Heightened (5th)** The range increases to 30 feet, and\
- \ you can target up to 10 creatures."
+ \ also negated. \n\n---\n**Heightened (5th)** The range increases to 30 feet,\
+ \ and you can target up to 10 creatures."
duration: 1 hour
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Negate Aroma
range: touch
@@ -6334,10 +6453,11 @@ spell:
\n * Weakness 5 to physical damage. (If you take physical damage in this form,\
\ you take 5 additional damage.)\n\n * Low-light vision and imprecise scent 30\
\ feet.\n\n * Acrobatics and Stealth modifiers of +10, unless your own modifier\
- \ is higher; Athletics modifier -4.\n\n \n\n**Heightened (4th)** You can turn\
- \ into a flying creature, such as a bird, which grants you a fly Speed of 20 feet."
+ \ is higher; Athletics modifier -4.\n\n \n\n---\n**Heightened (4th)** You can\
+ \ turn into a flying creature, such as a bird, which grants you a fly Speed of\
+ \ 20 feet."
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Pest Form
req: null
@@ -6368,7 +6488,7 @@ spell:
\ becomes enfeebled 2. \n\n**Critical Failure** The target becomes enfeebled\
\ 3."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Ray of Enfeeblement
range: 30 feet
@@ -6396,12 +6516,12 @@ spell:
descr: "You shroud your hands in a crackling field of lightning. Make a melee spell\
\ attack roll. On a hit, the target takes 2d12 electricity damage. If the target\
\ is wearing metal armor or is made of metal, you gain a +1 circumstance bonus\
- \ to your attack roll with shocking grasp, and the target also takes 1d4 persistent\
+ \ to your attack roll with *shocking grasp*, and the target also takes 1d4 persistent\
\ electricity damage on a hit. On a critical hit, double the initial damage, but\
- \ not the persistent damage. \n\n**Heightened (+1)** The damage increases by\
- \ 1d12, and the persistent electricity damage increases by 1."
+ \ not the persistent damage. \n\n---\n**Heightened (+1)** The damage increases\
+ \ by 1d12, and the persistent electricity damage increases by 1."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Shocking Grasp
range: touch
@@ -6434,13 +6554,13 @@ spell:
\ penalty to Perception checks for 1 round. \n\n**Failure** The creature falls\
\ unconscious. If it's still unconscious after 1 minute, it wakes up automatically.\
\ \n\n**Critical Failure** The creature falls unconscious. If it's still unconscious\
- \ after 1 hour, it wakes up automatically. \n\n**Heightened (4th)** The creatures\
- \ fall unconscious for 1 round on a failure or 1 minute on a critical failure.\
- \ They fall prone and release what they're holding, and they can't attempt Perception\
- \ checks to wake up. When the duration ends, the creature is sleeping normally\
- \ instead of automatically waking up."
+ \ after 1 hour, it wakes up automatically. \n\n---\n**Heightened (4th)** The\
+ \ creatures fall unconscious for 1 round on a failure or 1 minute on a critical\
+ \ failure. They fall prone and release what they're holding, and they can't attempt\
+ \ Perception checks to wake up. When the duration ends, the creature is sleeping\
+ \ normally instead of automatically waking up."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Sleep
range: 30 feet
@@ -6468,15 +6588,15 @@ spell:
- Verbal
descr: "You magically duplicate a spider's venomous sting. You deal 1d4 piercing\
\ damage to the touched creature and afflict it with spider venom. The target\
- \ must attempt a Fortitude save. \n\n**Spider Venom** (poison); \n\n**Level\
- \ 1** ; Maximum Duration 4 rounds. \n\n**Stage 1** 1d4 poison damage and enfeebled\
- \ 1 (1 round); \n\n**Stage 2** 1d4 poison damage and enfeebled 2 (1 round).\
- \ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\
- \ takes 1d4 poison damage. \n\n**Failure** The target is afflicted with spider\
- \ venom at stage 1. \n\n**Critical Failure** The target is afflicted with spider\
- \ venom at stage 2."
+ \ must attempt a Fortitude save. \n\n**Critical Success** The target is unaffected.\
+ \ \n\n**Success** The target takes 1d4 poison damage. \n\n**Failure** The\
+ \ target is afflicted with spider venom at stage 1. \n\n**Critical Failure**\
+ \ The target is afflicted with spider venom at stage 2.\n\n**Spider Venom** \
+ \ (poison); **Level 1** ; **Maximum Duration** 4 rounds. \n\n* **Stage 1**\
+ \ 1d4 poison damage and enfeebled 1 (1 round); \n\n* **Stage 2** 1d4 poison\
+ \ damage and enfeebled 2 (1 round). \n"
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Spider Sting
range: touch
@@ -6491,7 +6611,6 @@ spell:
- Arcane
- Primal
traits:
- - Attack
- Necromancy
- Poison
trigger: null
@@ -6504,13 +6623,13 @@ spell:
- Verbal
descr: "You conjure an animal to fight for you. You summon a common creature that\
\ has the animal trait and whose level is -1. Heightening the spell increases\
- \ the maximum level of creature you can summon. \n\n**Heightened (2nd)** Level\
- \ 1 \n\n**Heightened (3rd)** Level 2 \n\n**Heightened (4th)** Level 3 \n\n\
- **Heightened (5th)** Level 5 \n\n**Heightened (6th)** Level 7 \n\n**Heightened\
- \ (7th)** Level 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)**\
- \ Level 13 \n\n**Heightened (10th)** Level 15"
+ \ the maximum level of creature you can summon. \n\n---\n**Heightened (2nd)**\
+ \ Level 1 \n\n**Heightened (3rd)** Level 2 \n\n**Heightened (4th)** Level\
+ \ 3 \n\n**Heightened (5th)** Level 5 \n\n**Heightened (6th)** Level 7 \n\n\
+ **Heightened (7th)** Level 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened\
+ \ (9th)** Level 13 \n\n**Heightened (10th)** Level 15"
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Summon Animal
range: 30 feet
@@ -6533,15 +6652,15 @@ spell:
- Material
- Somatic
- Verbal
- descr: "You conjure a construct to fight for you. This works like summon animal,\
+ descr: "You conjure a construct to fight for you. This works like *summon animal*,\
\ except you summon a common creature that has the construct trait and whose level\
- \ is -1. \n\n**Heightened (2nd)** Level 1 \n\n**Heightened (3rd)** Level 2\
- \ \n\n**Heightened (4th)** Level 3 \n\n**Heightened (5th)** Level 5 \n\n\
+ \ is -1. \n\n---\n**Heightened (2nd)** Level 1 \n\n**Heightened (3rd)** Level\
+ \ 2 \n\n**Heightened (4th)** Level 3 \n\n**Heightened (5th)** Level 5 \n\n\
**Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened\
\ (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)**\
\ Level 15"
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Summon Construct
req: null
@@ -6565,7 +6684,7 @@ spell:
use the better result. The attack ignores circumstance penalties to the attack
roll and any flat check required due to the target being concealed or hidden.
duration: until the end of your turn
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: True Strike
req: null
@@ -6582,7 +6701,7 @@ spell:
- Fortune
trigger: null
type: Spell
-- action_abbr: '2'
+- action_abbr: '3'
cast: somatic, verbal
components:
- Somatic
@@ -6590,20 +6709,20 @@ spell:
descr: "You summon an unseen servant, which you can command as part of Sustaining\
\ the Spell. It serves you until its Hit Points are reduced to 0, at which point\
\ the spell ends, or until you stop Sustaining the Spell. The unseen servant gains\
- \ the summoned trait. \n\n\n\n---\n\n**Unseen Servant** \n\nCreature -1 \n\n\
- Medium, Mindless \n\n**Perception +0; darkvision\n\n**Languages - (understands\
- \ creator) \n\n**Skills**: Stealth +8 \n\n**Str** -4 **Dex** +2 **Con** +0 **Int**\
- \ -5 **Wis** +0 **Cha** +0 \n\n**Invisible** An unseen servant is invisible,\
- \ though it normally doesn't Sneak, so it is usually only hidden. \n\n\n\n---\n\
- \n**AC** 13 **Fort** +0 **Ref** +4 **Will** +0 \n\n**HP** 4 **Immunities** disease,\
- \ mental, non-magical attacks, paralysis, poison, precision, unconscious **Resistances**\
- \ all damage 5 (except force or ghost touch) \n\n\n\n---\n\n**Speed** fly 30\
- \ feet \n\n**Force Body** An unseen servant's physical body is made of force.\
- \ It can't use attack actions. It can move and use Interact actions to do things\
- \ such as fetch objects, open unstuck or unlocked doors, hold chairs, and clean.\
- \ It can't pass through solid objects."
+ \ the summoned trait. \n\n\n\n---\n\n## Unseen Servant \n**Creature -1**\n\n\
+ **Medium**, **Mindless**\n\n**Perception** +0; darkvision\n\n**Languages - (understands\
+ \ its creator) \n\n**Skills**: Stealth +8 \n\n**Str** -4 **Dex** +2 **Con**\
+ \ +0 **Int** -5 **Wis** +0 **Cha** +0 \n\n**Invisible** An unseen servant is\
+ \ invisible, though it normally doesn't Sneak, so it is usually only hidden. \
+ \ \n\n---\n\n**AC** 13 **Fort** +0 **Ref** +4 **Will** +0 \n\n**HP** 4 **Immunities**\
+ \ disease, mental, non-magical attacks, paralysis, poison, precision, unconscious\
+ \ **Resistances** all damage 5 (except force or ghost touch) \n\n---\n\n**Speed**\
+ \ fly 30 feet \n\n**Force Body** An unseen servant's physical body is made of\
+ \ force. It can't use attack actions. It can move and use Interact actions to\
+ \ do things such as fetch objects, open unstuck or unlocked doors, hold chairs,\
+ \ and clean. It can't pass through solid objects."
duration: sustained
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Unseen Servant
range: 60 feet
@@ -6618,7 +6737,6 @@ spell:
- Occult
traits:
- Conjuration
- - Mindless
trigger: null
type: Spell
- action_abbr: '2'
@@ -6629,13 +6747,13 @@ spell:
descr: "Whenever you speak or make any other sound vocally, you can make your vocalization\
\ seem to originate from somewhere else within 60 feet, and you can change that\
\ apparent location freely as you vocalize. Any creature that hears the sound\
- \ can attempt to disbelieve your illusion. \n\n**Heightened (+2)** The spell's\
- \ duration increases to 1 hour, and you can also change the tone, quality, and\
- \ other aspects of your voice. Before a creature can attempt to disbelieve your\
- \ illusion, it must actively attempt a Perception check or otherwise use actions\
- \ to interact with the sound."
+ \ can attempt to disbelieve your illusion. \n\n---\n**Heightened (+2)** The\
+ \ spell's duration increases to 1 hour, and you can also change the tone, quality,\
+ \ and other aspects of your voice. Before a creature can attempt to disbelieve\
+ \ your illusion, it must actively attempt a Perception check or otherwise use\
+ \ actions to interact with the sound."
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Ventriloquism
req: null
@@ -6662,10 +6780,10 @@ spell:
descr: "You conjure an arrow of acid that continues corroding the target after it\
\ hits. Make a spell attack against the target. On a hit, you deal 3d8 acid damage\
\ plus 1d6 persistent acid damage. On a critical hit, double the initial damage,\
- \ but not the persistent damage. \n\n**Heightened (+2)** The initial damage\
+ \ but not the persistent damage. \n\n---\n**Heightened (+2)** The initial damage\
\ increases by 2d8, and the persistent acid damage increases by 1d6."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Acid Arrow
range: 120 feet
@@ -6693,7 +6811,7 @@ spell:
this effect still leaves the target's location obvious, the target can't use this
concealment to Hide or Sneak.
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Blur
range: touch
@@ -6720,11 +6838,11 @@ spell:
\ or reading when you cast the spell. This doesn't let it understand codes, language\
\ couched in metaphor, and the like (subject to GM discretion). If the target\
\ can hear multiple languages and knows that, it can choose which language to\
- \ understand; otherwise, choose one of the languages randomly. \n\n**Heightened\
+ \ understand; otherwise, choose one of the languages randomly. \n\n---\n**Heightened\
\ (3rd)** The target can also speak the language. \n\n**Heightened (4th)** \
\ You can target up to 10 creatures, and targets can also speak the language."
duration: 1 hour
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Comprehend Language
range: 30 feet
@@ -6750,12 +6868,12 @@ spell:
- Verbal
cost: 6 gp of ruby dust
descr: "A magical flame springs up from the object, as bright as a torch. It doesn't\
- \ need oxygen, react to water, or generate heat. \n\n**Heightened (+1)** The\
- \ cost increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th,\
- \ 120 gp for 6th,; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and 3,350\
- \ gp for 10th."
+ \ need oxygen, react to water, or generate heat. \n\n---\n**Heightened (+1)**\
+ \ The cost increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for\
+ \ 5th, 120 gp for 6th,; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and\
+ \ 3,350 gp for 10th."
duration: unlimited
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Continual Flame
range: touch
@@ -6775,7 +6893,7 @@ spell:
- Light
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 1h
cast: 1 hour (somatic, verbal)
components:
- Somatic
@@ -6785,11 +6903,11 @@ spell:
\ the food, it decays and becomes inedible. Most Small creatures eat one-quarter\
\ as much as a Medium creature (one-sixteenth as much for most Tiny creatures),\
\ and most Large creatures eat 10 times as much (100 times as much for Huge creatures\
- \ and so on). \n\n**Heightened (4th)** You can feed 12 Medium creatures. \n\
- \n**Heightened (6th)** You can feed 50 Medium creatures. \n\n**Heightened (8th)**\
- \ You can feed 200 Medium creatures."
+ \ and so on). \n\n---\n**Heightened (4th)** You can feed 12 Medium creatures.\
+ \ \n\n**Heightened (6th)** You can feed 50 Medium creatures. \n\n**Heightened\
+ \ (8th)** You can feed 200 Medium creatures."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Create Food
range: 30 feet
@@ -6817,14 +6935,14 @@ spell:
descr: "You create a shroud of darkness that prevents light from penetrating or\
\ emanating within the area. Light does not enter the area and any non-magical\
\ light sources, such as a torch or lantern, do not emanate any light while inside\
- \ the area, even if their light radius would extend beyond the darkness. This\
- \ also suppresses magical light of your darkness spell's level or lower. Light\
+ \ the area, even if their light radius would extend beyond the *darkness*. This\
+ \ also suppresses magical light of your *darkness* spell's level or lower. Light\
\ can't pass through, so creatures in the area can't see outside. From outside,\
- \ it appears as a globe of pure darkness. \n\n**Heightened (4th)** Even creatures\
- \ with darkvision (but not greater darkvision) can barely see through the darkness.\
- \ They treat targets seen through the darkness as concealed."
+ \ it appears as a globe of pure darkness. \n\n---\n**Heightened (4th)** Even\
+ \ creatures with darkvision (but not greater darkvision) can barely see through\
+ \ the darkness. They treat targets seen through the darkness as concealed."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Darkness
range: 120 feet
@@ -6850,12 +6968,12 @@ spell:
- Somatic
- Verbal
descr: "You grant yourself supernatural sight in areas of darkness. You gain darkvision.\
- \ \n\n**Heightened (3rd)** The spell's range is touch and it targets 1 willing\
- \ creature. \n\n**Heightened (5th)** The spell's range is touch and it targets\
- \ 1 willing creature. The duration is until the next time you make your daily\
- \ preparations."
+ \ \n\n---\n**Heightened (3rd)** The spell's range is touch and it targets 1\
+ \ willing creature. \n\n**Heightened (5th)** The spell's range is touch and\
+ \ it targets 1 willing creature. The duration is until the next time you make\
+ \ your daily preparations."
duration: 1 hour
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Darkvision
req: null
@@ -6884,7 +7002,7 @@ spell:
\ The target is deafened for 10 minutes. \n\n**Critical Failure** The target\
\ is deafened permanently."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Deafness
range: 30 feet
@@ -6910,12 +7028,12 @@ spell:
- Somatic
- Verbal
descr: You unravel the magic behind a spell or effect. Attempt a counteract check
- against the target (page 458). If you succeed against a spell effect, you counteract
- it. If you succeed against a magic item, the item becomes a mundane item of its
- type for 10 minutes. This doesn't change the item's non-magical properties. If
- the target is an artifact or similar item, you automatically fail.
+ against the target. If you succeed against a spell effect, you counteract it.
+ If you succeed against a magic item, the item becomes a mundane item of its type
+ for 10 minutes. This doesn't change the item's non-magical properties. If the
+ target is an artifact or similar item, you automatically fail.
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Dispel Magic
range: 120 feet
@@ -6934,18 +7052,18 @@ spell:
- Abjuration
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 10m
cast: 10 minutes (somatic, verbal)
components:
- Somatic
- Verbal
descr: "You shield the target against dangerous temperatures. Choose severe cold\
\ or heat. The target is protected from the temperature you chose (but not extreme\
- \ cold or heat). \n\n**Heightened (3rd)** The target is protected from severe\
- \ cold and heat. \n\n**Heightened (5th)** The target is protected from severe\
- \ cold, severe heat, extreme cold, and extreme heat."
+ \ cold or heat). \n\n---\n**Heightened (3rd)** The target is protected from\
+ \ severe cold and heat. \n\n**Heightened (5th)** The target is protected from\
+ \ severe cold, severe heat, extreme cold, and extreme heat."
duration: until the next time you make your daily preparations
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Endure Elements
range: touch
@@ -6972,13 +7090,14 @@ spell:
\ grows with it but returns to natural size if removed. The creature is clumsy\
\ 1. Its reach increases by 5 feet (or by 10 feet if it started out Tiny), and\
\ it gains a +2 status bonus to melee damage. This spell has no effect on a Large\
- \ or larger creature. \n\n**Heightened (4th)** The creature instead grows to\
- \ size Huge. The status bonus to melee damage is +4 and the creature's reach increases\
- \ by 10 feet (or 15 feet if the creature started out Tiny). The spell has no effect\
- \ on a Huge or larger creature. \n\n**Heightened (6th)** As level 4, but you\
- \ can target up to 10 creatures."
+ \ or larger creature. \n\n---\n**Heightened (4th)** The creature instead grows\
+ \ to size Huge. The status bonus to melee damage is +4 and the creature's reach\
+ \ increases by 10 feet (or 15 feet if the creature started out Tiny). The spell\
+ \ has no effect on a Huge or larger creature. \n\n**Heightened (6th)** Choose\
+ \ either the 2nd-level or 4th-level version of this spell and apply its effects\
+ \ to 10 willing creatures."
duration: 5 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Enlarge
range: 30 feet
@@ -7003,9 +7122,9 @@ spell:
- Verbal
descr: "You create a reservoir of vitality from necromantic energy, gaining a number\
\ of temporary Hit Points equal to 6 plus your spellcasting ability modifier.\
- \ \n\n**Heightened (+1)** The temporary Hit Points increase by 3."
+ \ \n\n---\n**Heightened (+1)** The temporary Hit Points increase by 3."
duration: 8 hours
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: False Life
req: null
@@ -7033,10 +7152,10 @@ spell:
\ must attempt a basic Reflex save. On subsequent rounds, you can Sustain this\
\ Spell, leaving the sphere in its square or rolling it to another square within\
\ range and dealing 3d6 fire damage; each creature in its square must attempt\
- \ a basic Reflex save.Creatures that succeed at their save take no damage (instead\
- \ of half). \n\n**Heightened (+1)** The damage increases by 1d6."
+ \ a basic Reflex save.\n\nCreatures that succeed at their save take no damage\
+ \ (instead of half). \n\n---\n**Heightened (+1)** The damage increases by 1d6."
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Flaming Sphere
range: 30 feet
@@ -7062,13 +7181,14 @@ spell:
- Verbal
descr: "The targeted corpse doesn't decay, nor can it be transformed into an undead.\
\ If the corpse is subject to a spell that requires the corpse to have died within\
- \ a certain amount of time (for example, raise dead), do not count the duration\
- \ of gentle repose against that time. This spell also prevents ordinary bugs and\
- \ pests (such as maggots) from consuming the body. \n\n**Heightened (5th)** \
- \ The spell's duration is unlimited, but the spell takes one more action to cast\
- \ and requires a material component and a cost (embalming fluid worth 6 gp)."
+ \ a certain amount of time (for example, *raise dead*), do not count the duration\
+ \ of *gentle repose* against that time. This spell also prevents ordinary bugs\
+ \ and pests (such as maggots) from consuming the body. \n\n---\n**Heightened\
+ \ (5th)** The spell's duration is unlimited, but the spell takes one more action\
+ \ to cast and requires a material component and a cost (embalming fluid worth\
+ \ 6 gp)."
duration: until the next time you make your daily preparations
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Gentle Repose
range: touch
@@ -7103,7 +7223,7 @@ spell:
\ is negated for 1 minute. \n\n**Critical Failure** The target is blinded for\
\ 1 round and dazzled for 10 minutes. Its invisibility is negated for 10 minutes."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Glitterdust
range: 120 feet
@@ -7133,7 +7253,7 @@ spell:
\ Failure** The target falls prone and can't use actions or reactions for 1 round.\
\ It then suffers the failure effects."
duration: sustained
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Hideous Laughter
range: 30 feet
@@ -7162,22 +7282,22 @@ spell:
\ as a dwarf, elf, goblin, halfling, human, orc, or lizardfolk. You gain the humanoid\
\ trait in addition to your other traits while in this form, as well as any trait\
\ related to the creature's kind (such as goblin or human). If this transformation\
- \ reduces your size, it reduces your reach accordingly (as the shrink spell).\
+ \ reduces your size, it reduces your reach accordingly (as the *shrink* spell).\
\ This transformation doesn't change your statistics in any way, and you don't\
\ gain any special abilities of the humanoid form you assume. You can still wear\
\ and use your gear, which changes size (if necessary) to match your new form.\
- \ If items leave your person, they return to their usual size. Humanoid form grants\
- \ you a +4 status bonus to Deception checks to pass as a generic member of the\
- \ chosen ancestry, and you add your level even if you're untrained, but you can't\
- \ make yourself look like a specific person. If you want to Impersonate an individual,\
- \ you still need to create a disguise, though the GM won't factor in the difference\
- \ in ancestry when determining the DC of your Deception check. You can Dismiss\
- \ this spell. \n\n**Heightened (3rd)** You gain darkvision or low-light vision\
- \ if the form you assume has that ability. \n\n**Heightened (5th)** You can\
- \ take on the appearance of a Large humanoid. If this increases your size, you\
- \ gain the effects of the enlarge spell."
+ \ If items leave your person, they return to their usual size. \n\n*Humanoid form*\
+ \ grants you a +4 status bonus to Deception checks to pass as a generic member\
+ \ of the chosen ancestry, and you add your level even if you're untrained, but\
+ \ you can't make yourself look like a specific person. If you want to Impersonate\
+ \ an individual, you still need to create a disguise, though the GM won't factor\
+ \ in the difference in ancestry when determining the DC of your Deception check.\
+ \ You can Dismiss this spell. \n\n---\n**Heightened (3rd)** You gain darkvision\
+ \ or low-light vision if the form you assume has that ability. \n\n**Heightened\
+ \ (5th)** You can take on the appearance of a Large humanoid. If this increases\
+ \ your size, you gain the effects of the *enlarge* spell."
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Humanoid Form
req: null
@@ -7202,36 +7322,37 @@ spell:
- Verbal
descr: "You create an illusory image of a Large or smaller creature. It generates\
\ the appropriate sounds, smells, and feels believable to the touch. If you and\
- \ the image are ever farther than 500 feet apart, the spell ends. The image can't\
- \ speak, but you can use your actions to speak through the creature, with the\
- \ spell disguising your voice as appropriate. You might need to attempt a Deception\
- \ or Performance check to mimic the creature, as determined by the GM. This is\
- \ especially likely if you're trying to imitate a specific person and engage with\
- \ someone that person knows. In combat, the illusion can use 2 actions per turn,\
- \ which it uses when you Sustain the Spell. It uses your spell attack roll for\
- \ attack rolls and your spell DC for its AC. Its saving throw modifiers are equal\
- \ to your spell DC - 10. It is substantial enough that it can flank other creatures.\
- \ If the image is hit by an attack or fails a save, the spell ends. The illusion\
- \ can cause damage by making the target believe the illusion's attacks are real,\
- \ but it cannot otherwise directly affect the physical world. If the illusory\
- \ creature hits with a Strike, the target takes mental damage equal to 1d4 plus\
- \ your spellcasting ability modifier. This is a mental effect. The illusion's\
- \ Strikes are nonlethal. If the damage doesn't correspond to the image of the\
- \ monster-for example, if an illusory Large dragon deals only 5 damage-the GM\
- \ might allow the target to attempt a Perception check to disbelieve the spell\
- \ as a free action. Any relevant resistances and weaknesses apply if the target\
- \ thinks they do, as judged by the GM. For example, if the illusion wields a warhammer\
- \ and attacks a creature resistant to bludgeoning damage, the creature would take\
- \ less mental damage. However, illusory damage does not deactivate regeneration\
- \ or trigger other effects that require a certain damage type. The GM should track\
- \ illusory damage dealt by the illusion. Any creature that touches the image or\
- \ uses the Seek action to examine it can attempt to disbelieve your illusion.\
- \ When a creature disbelieves the illusion, it recovers from half the damage it\
- \ had taken from it (if any) and doesn't take any further damage from it. \n\n\
- **Heightened (+1)** The damage of the image's Strikes increases by 1d4, and the\
- \ maximum size of creature you can create increases by one (to a maximum of Gargantuan)."
+ \ the image are ever farther than 500 feet apart, the spell ends. \n\nThe image\
+ \ can't speak, but you can use your actions to speak through the creature, with\
+ \ the spell disguising your voice as appropriate. You might need to attempt a\
+ \ Deception or Performance check to mimic the creature, as determined by the GM.\
+ \ This is especially likely if you're trying to imitate a specific person and\
+ \ engage with someone that person knows. \n\nIn combat, the illusion can use 2\
+ \ actions per turn, which it uses when you Sustain the Spell. It uses your spell\
+ \ attack roll for attack rolls and your spell DC for its AC. Its saving throw\
+ \ modifiers are equal to your spell DC - 10. It is substantial enough that it\
+ \ can flank other creatures. If the image is hit by an attack or fails a save,\
+ \ the spell ends.\n\nThe illusion can cause damage by making the target believe\
+ \ the illusion's attacks are real, but it cannot otherwise directly affect the\
+ \ physical world. If the illusory creature hits with a Strike, the target takes\
+ \ mental damage equal to 1d4 plus your spellcasting ability modifier. This is\
+ \ a mental effect. The illusion's Strikes are nonlethal. If the damage doesn't\
+ \ correspond to the image of the monster-for example, if an illusory Large dragon\
+ \ deals only 5 damage-the GM might allow the target to attempt a Perception check\
+ \ to disbelieve the spell as a free action. Any relevant resistances and weaknesses\
+ \ apply if the target thinks they do, as judged by the GM. For example, if the\
+ \ illusion wields a warhammer and attacks a creature resistant to bludgeoning\
+ \ damage, the creature would take less mental damage. However, illusory damage\
+ \ does not deactivate regeneration or trigger other effects that require a certain\
+ \ damage type. The GM should track illusory damage dealt by the illusion. \n\n\
+ Any creature that touches the image or uses the Seek action to examine it can\
+ \ attempt to disbelieve your illusion. When a creature disbelieves the illusion,\
+ \ it recovers from half the damage it had taken from it (if any) and doesn't take\
+ \ any further damage from it. \n\n---\n**Heightened (+1)** The damage of the\
+ \ image's Strikes increases by 1d4, and the maximum size of creature you can create\
+ \ increases by one (to a maximum of Gargantuan)."
duration: sustained
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Illusory Creature
range: 500 feet
@@ -7258,10 +7379,10 @@ spell:
descr: "Cloaked in illusion, the target becomes invisible. This makes it undetected\
\ to all creatures, though the creatures can attempt to find the target, making\
\ it hidden to them instead (page 466). If the target uses a hostile action, the\
- \ spell ends after that hostile action is completed. \n\n**Heightened (4th)**\
+ \ spell ends after that hostile action is completed. \n\n---\n**Heightened (4th)**\
\ The spell lasts 1 minute, but it doesn't end if the target uses a hostile action."
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Invisibility
range: touch
@@ -7283,13 +7404,13 @@ spell:
components:
- Somatic
- Verbal
- descr: You make the target easier to open. Knock grants a +4 status bonus to any
- creature that tries to open the target door, lock, or container with an Athletics
- or a Thievery check. You can attempt a Thievery check to open the target as part
- of casting knock, and you add your level even if you're untrained. Knock counteracts
- lock.
+ descr: "You make the target easier to open. Knock grants a +4 status bonus to any\
+ \ creature that tries to open the target door, lock, or container with an Athletics\
+ \ or a Thievery check. You can attempt a Thievery check to open the target as\
+ \ part of casting *knock*, and you add your level even if you're untrained. \n\
+ \n*Knock* counteracts *lock*."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Knock
range: 30 feet
@@ -7313,10 +7434,10 @@ spell:
- Verbal
descr: You specify a trigger (described on page 305) and a message up to 25 words
long. When the specified trigger occurs within 30 feet of the target, an illusory
- mouth appears on the target and speaks the message, and the magic mouth spell
+ mouth appears on the target and speaks the message, and the *magic mouth* spell
ends.
duration: unlimited
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Magic Mouth
range: touch
@@ -7340,20 +7461,20 @@ spell:
components:
- Somatic
- Verbal
- descr: Three illusory images of you swirl about your space, potentially causing
- those who attack you to hit one of the images instead of you. Any attack that
- would hit you has a random chance of hitting one of your images instead of you.
- If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4).
- With two images remaining, there is a 1 in 3 chance of hitting you (1-2 on 1d6).
- With only one image, the chances are 1 in 2 (1-3 on 1d6). Once an image is hit,
- it is destroyed. If an attack roll fails to hit your AC but doesn't critically
- fail, it destroys an image but has no additional effect (even if the attack would
- normally have an effect on a failure). If an attack roll is a critical success
- and would hit one of the images, one of the images is destroyed and the attack
- roll becomes a success against you. Once all the images are destroyed, the spell
- ends.
+ descr: "Three illusory images of you swirl about your space, potentially causing\
+ \ those who attack you to hit one of the images instead of you. Any attack that\
+ \ would hit you has a random chance of hitting one of your images instead of you.\
+ \ If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4).\
+ \ With two images remaining, there is a 1 in 3 chance of hitting you (1-2 on 1d6).\
+ \ With only one image, the chances are 1 in 2 (1-3 on 1d6). \n\nOnce an image\
+ \ is hit, it is destroyed. If an attack roll fails to hit your AC but doesn't\
+ \ critically fail, it destroys an image but has no additional effect (even if\
+ \ the attack would normally have an effect on a failure). If an attack roll is\
+ \ a critical success and would hit one of the images, one of the images is destroyed\
+ \ and the attack roll becomes a success against you. Once all the images are destroyed,\
+ \ the spell ends."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Mirror Image
req: null
@@ -7370,7 +7491,7 @@ spell:
- Visual
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 1m
cast: 1 minute (somatic, verbal)
components:
- Somatic
@@ -7382,7 +7503,7 @@ spell:
attempt to disbelieve the illusion. You can Dismiss the spell from up to a mile
away.
duration: until the next time you make your daily preparations
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Misdirection
range: 30 feet
@@ -7410,7 +7531,7 @@ spell:
and all creatures outside the mist become concealed to creatures within it. You
can Dismiss the cloud.
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Obscuring Mist
range: 120 feet
@@ -7428,7 +7549,7 @@ spell:
- Water
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 10m
cast: 10 minutes (somatic, verbal)
components:
- Somatic
@@ -7438,14 +7559,14 @@ spell:
\ in nature, has 20 AC and 10 Hit Points, and automatically fails all saves. If\
\ it's reduced to 0 Hit Points, it disappears and the spell ends. The steed has\
\ a Speed of 40 feet and can hold its rider's body weight, plus 20 Bulk. \n\n\
- **Heightened (4th)** The steed has a Speed of 60 feet, can walk on water, and\
- \ ignores areas of natural difficult terrain. \n\n**Heightened (5th)** The steed\
- \ has a Speed of 60 feet, can walk on water, and ignores areas of natural difficult\
- \ terrain. It can also air walk but must end its turn on solid ground or fall.\
- \ \n\n**Heightened (6th)** The steed can walk or fly at a Speed of 80 feet,\
- \ can walk on water, and ignores natural difficult terrain."
+ ---\n**Heightened (4th)** The steed has a Speed of 60 feet, can walk on water,\
+ \ and ignores areas of natural difficult terrain. \n\n**Heightened (5th)** The\
+ \ steed has a Speed of 60 feet, can walk on water, and ignores areas of natural\
+ \ difficult terrain. It can also *air walk* but must end its turn on solid ground\
+ \ or fall. \n\n**Heightened (6th)** The steed can walk or fly at a Speed of\
+ \ 80 feet, can walk on water, and ignores natural difficult terrain."
duration: 8 hours
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Phantom Steed
range: 30 feet
@@ -7470,12 +7591,12 @@ spell:
- Verbal
descr: "A shield of elemental energy protects a creature against one type of energy\
\ damage. Choose acid, cold, electricity, fire, or sonic damage. The target and\
- \ its gear gain resistance 5 against the damage type you chose. \n\n**Heightened\
+ \ its gear gain resistance 5 against the damage type you chose. \n\n---\n**Heightened\
\ (4th)** The resistance increases to 10, and you can target up to two creatures.\
\ \n\n**Heightened (7th)** The resistance increases to 15, and you can target\
\ up to five creatures."
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Resist Energy
range: touch
@@ -7500,10 +7621,10 @@ spell:
- Somatic
- Verbal
descr: "You can see invisible creatures and objects. They appear to you as translucent\
- \ shapes, and they are concealed to you. \n\n**Heightened (5th)** The spell\
+ \ shapes, and they are concealed to you. \n\n---\n**Heightened (5th)** The spell\
\ has a duration of 8 hours."
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: See Invisibility
req: null
@@ -7529,10 +7650,10 @@ spell:
descr: "You warp space to make a creature smaller. The target shrinks to become\
\ Tiny in size. Its equipment shrinks with it but returns to its original size\
\ if removed. The creature's reach changes to 0 feet. This spell has no effect\
- \ on a Tiny creature. \n\n**Heightened (6th)** The spell can target up to 10\
- \ creatures."
+ \ on a Tiny creature. \n\n---\n**Heightened (6th)** The spell can target up\
+ \ to 10 creatures."
duration: 5 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Shrink
range: 30 feet
@@ -7562,7 +7683,7 @@ spell:
The hand can move as far as it needs to within range. The hand has your AC and
saves, but any damage to the hand destroys it and causes you to take 1d6 damage.
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Spectral Hand
range: 120 feet
@@ -7586,9 +7707,9 @@ spell:
- Verbal
descr: "Tiny clinging hairs sprout across the creature's hands and feet, offering\
\ purchase on nearly any surface. The target gains a climb Speed equal to its\
- \ Speed. \n\n**Heightened (5th)** The duration increases to 1 hour."
+ \ Speed. \n\n---\n**Heightened (5th)** The duration increases to 1 hour."
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Spider Climb
range: touch
@@ -7611,14 +7732,14 @@ spell:
- Material
- Somatic
- Verbal
- descr: "You conjure an elemental to fight for you. This works like summon animal,\
+ descr: "You conjure an elemental to fight for you. This works like *summon animal*,\
\ except you summon a common creature that has the elemental trait and whose level\
- \ is 1 or lower. \n\n**Heightened (3rd)** Level 2 \n\n**Heightened (4th)**\
+ \ is 1 or lower. \n\n---\n**Heightened (3rd)** Level 2 \n\n**Heightened (4th)**\
\ Level 3 \n\n**Heightened (5th)** Level 5 \n\n**Heightened (6th)** Level\
\ 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened (8th)** Level 11 \n\
\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)** Level 15"
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Summon Elemental
req: null
@@ -7643,7 +7764,7 @@ spell:
You can attempt to Disarm, Shove, or Trip the target using a spell attack roll
instead of an Athletics check.
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Telekinetic Manuever
range: 60 feet
@@ -7671,7 +7792,7 @@ spell:
\ The target is unaffected. \n\n**Failure** The target is stupefied 2. \n\n\
**Critical Failure** The target is stupefied 4."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Touch of Idiocy
range: touch
@@ -7690,16 +7811,16 @@ spell:
- Mental
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 1m
cast: 1 minute (somatic, verbal)
components:
- Somatic
- Verbal
- descr: "The targets can breathe underwater. \n\n**Heightened (3rd)** The duration\
- \ increases to 8 hours. \n\n**Heightened (4th)** The duration increases to until\
- \ your next daily preparations."
+ descr: "The targets can breathe underwater. \n\n---\n**Heightened (3rd)** The\
+ \ duration increases to 8 hours. \n\n**Heightened (4th)** The duration increases\
+ \ to until your next daily preparations."
duration: 1 hour
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Water Breathing
range: 30 feet
@@ -7724,11 +7845,11 @@ spell:
- Verbal
descr: "The target can walk on the surface of water and other liquids without falling\
\ through. It can go underwater if it wishes, but in that case it must Swim normally.\
- \ This spell doesn't grant the ability to breathe underwater. \n\n**Heightened\
+ \ This spell doesn't grant the ability to breathe underwater. \n\n---\n**Heightened\
\ (4th)** The spell's range increases to 30 feet, the duration increases to 1\
\ hour, and you can target up to 10 creatures."
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Water Walk
range: touch
@@ -7757,24 +7878,25 @@ spell:
\ time they try to move through it. Squares filled with the web are difficult\
\ terrain. Each square can be cleared of the web by a single attack or effect\
\ that deals at least 5 slashing damage or 1 fire damage. A square has AC 5, and\
- \ it automatically fails its saving throws. Each time a creature in the web begins\
- \ to use a move action or enters the web during a move action, it must attempt\
- \ an Athletics check or Reflex save against your spell DC to avoid taking a circumstance\
- \ penalty to its Speeds or becoming immobilized. A creature that gets out of the\
- \ web ceases to take a circumstance penalty to its Speed from the web. \n\n**Critical\
- \ Success** The creature is unaffected, and it doesn't need to attempt further\
- \ Athletics checks or saving throws against the web this turn. If it used an Athletics\
- \ check, it clears the web from every square it leaves after leaving the square.\
- \ \n\n**Success** The creature is unaffected during its action. If it used an\
- \ Athletics check, it clears the web from every square it leaves after leaving\
- \ the square. \n\n**Failure** The creature takes a -10-foot circumstance penalty\
- \ to its Speeds until the start of its next turn. \n\n**Critical Failure** The\
- \ creature is immobilized until the start of its next turn, after which it takes\
- \ a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to\
- \ Escape to remove its immobilized condition. \n\n**Heightened (4th)** The spell's\
- \ area increases to a 20-foot burst, and its range increases to 60 feet."
+ \ it automatically fails its saving throws. \n\nEach time a creature in the web\
+ \ begins to use a move action or enters the web during a move action, it must\
+ \ attempt an Athletics check or Reflex save against your spell DC to avoid taking\
+ \ a circumstance penalty to its Speeds or becoming immobilized. A creature that\
+ \ gets out of the web ceases to take a circumstance penalty to its Speed from\
+ \ the web. \n\n**Critical Success** The creature is unaffected, and it doesn't\
+ \ need to attempt further Athletics checks or saving throws against the web this\
+ \ turn. If it used an Athletics check, it clears the web from every square it\
+ \ leaves after leaving the square. \n\n**Success** The creature is unaffected\
+ \ during its action. If it used an Athletics check, it clears the web from every\
+ \ square it leaves after leaving the square. \n\n**Failure** The creature takes\
+ \ a -10-foot circumstance penalty to its Speeds until the start of its next turn.\
+ \ \n\n**Critical Failure** The creature is immobilized until the start of its\
+ \ next turn, after which it takes a -10-foot circumstance penalty to its Speeds\
+ \ for 1 round. It can attempt to Escape to remove its immobilized condition. \
+ \ \n\n---\n**Heightened (4th)** The spell's area increases to a 20-foot burst,\
+ \ and its range increases to 60 feet."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Web
range: 30 feet
@@ -7800,7 +7922,7 @@ spell:
the minion trait. If you or an ally uses any hostile actions against the target,
the spell ends.
duration: 1 day
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Bind Undead
range: 30 feet
@@ -7809,8 +7931,8 @@ spell:
- abbr: CRB
page_start: 321
page_stop: 321
- targets: 1 mindless undead creature with a level no greater than bind undead's spell
- level
+ targets: 1 mindless undead creature with a level no greater than *bind undead*'s
+ spell level
traditions:
- Arcane
- Divine
@@ -7830,7 +7952,7 @@ spell:
\ until its next turn begins. \n\n**Failure** The target is blinded for 1 minute.\
\ \n\n**Critical Failure** The target is blinded permanently."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Blindness
range: 30 feet
@@ -7851,7 +7973,7 @@ spell:
- Necromancy
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 1m
cast: 1 minute (material, somatic, verbal)
components:
- Material
@@ -7861,7 +7983,7 @@ spell:
it's outside your line of sight or line of effect). It can't move, but you can
hear through the ear as if using your normal auditory senses.
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Clairaudience
range: 500 feet
@@ -7879,7 +8001,7 @@ spell:
- Scrying
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 10m
cast: 10 minutes (somatic, verbal)
components:
- Somatic
@@ -7888,11 +8010,11 @@ spell:
\ 1 minute of speech (roughly 150 words). If the target is asleep, they receive\
\ the message instantly. If not, they receive it the next time they sleep. As\
\ soon as they receive it, the spell ends, and you know the message was sent.\
- \ \n\n**Heightened (4th)** You can target up to 10 creatures you know by name\
- \ and have met in person. You must send the same message to all of them; the spell\
- \ ends for each creature individually."
+ \ \n\n---\n**Heightened (4th)** You can target up to 10 creatures you know by\
+ \ name and have met in person. You must send the same message to all of them;\
+ \ the spell ends for each creature individually."
duration: 1 day
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Dream Message
range: planetary
@@ -7920,12 +8042,12 @@ spell:
\ on its Fortitude save. If the creature reaches the ground safely, it doesn't\
\ take falling damage. \n\n**Critical Success** The target is unaffected. \n\
\n**Success** The target falls safely up to 120 feet. \n\n**Failure** The target\
- \ falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate,\
+ \ falls safely up to 120 feet. If it hits the ground, it can't Fly, *levitate*,\
\ or otherwise leave the ground for 1 round. \n\n**Critical Failure** The target\
- \ falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate,\
+ \ falls safely up to 120 feet. If it hits the ground, it can't Fly, *levitate*,\
\ or otherwise leave the ground for 1 minute."
duration: varies
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Earthbind
range: 120 feet
@@ -7935,7 +8057,7 @@ spell:
- abbr: CRB
page_start: 334
page_stop: 334
- targets: null
+ targets: 1 flying creature
traditions:
- Arcane
- Primal
@@ -7953,11 +8075,11 @@ spell:
\ might give their undivided attention; each target must attempt a Will save.\
\ The GM might grant a circumstance bonus (to a maximum of +4) if the target is\
\ of an opposing religion, ancestry, or political leaning, or is otherwise unlikely\
- \ to agree with what you're saying. Each creature that comes within range has\
- \ to attempt a save when you Sustain the Spell. If you're speaking, enthrall gains\
- \ the linguistic trait. \n\n**Critical Success** The target is unaffected and\
- \ notices that you tried to use magic. \n\n**Success** The target needn't pay\
- \ attention but doesn't notice you tried to use magic (it might notice others\
+ \ to agree with what you're saying. \n\nEach creature that comes within range\
+ \ has to attempt a save when you Sustain the Spell. If you're speaking, enthrall\
+ \ gains the linguistic trait. \n\n**Critical Success** The target is unaffected\
+ \ and notices that you tried to use magic. \n\n**Success** The target needn't\
+ \ pay attention but doesn't notice you tried to use magic (it might notice others\
\ are enthralled). \n\n**Failure** The target is fascinated with you. It can\
\ attempt another Will save if it witnesses actions or speech with which it disagrees.\
\ If it succeeds, it's no longer fascinated and is temporarily immune for 1 hour.\
@@ -7966,7 +8088,7 @@ spell:
\ \n\n**Critical Failure** As failure, but the target can't attempt a save to\
\ end the fascination if it disagrees with you."
duration: sustained
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Enthrall
range: 120 feet
@@ -7993,10 +8115,10 @@ spell:
- Verbal
descr: "The target's feet transform into fins, improving mobility in the water but\
\ reducing it on land. The target gains a swim Speed equal to its normal land\
- \ Speed, but its land Speed becomes 5 feet. \n\n**Heightened (6th)** The spell\
- \ lasts until the next time you make your daily preparations."
+ \ Speed, but its land Speed becomes 5 feet. \n\n---\n**Heightened (6th)** The\
+ \ spell lasts until the next time you make your daily preparations."
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Feet to Fins
range: touch
@@ -8020,8 +8142,13 @@ spell:
components:
- Somatic
- Verbal
- description: A roaring blast of fire appears at a spot you designate, dealing 6d6
- fire damage.
+ descr: 'A roaring blast of fire appears at a spot you designate, dealing 6d6 fire
+ damage.
+
+
+ ---
+
+ **Heightened (+1)** The damage increases by 2d6'
duration: null
has_been_manually_proofread: true
heightened:
@@ -8061,9 +8188,9 @@ spell:
- Verbal
descr: The target weapon becomes translucent and ghostly, and it can affect material
and incorporeal creatures and objects. It can be wielded by a corporeal or incorporeal
- creature and gains the effects of the ghost touch property rune.
+ creature and gains the effects of the *ghost touch* property rune.
duration: 5 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Ghostly Weapon
range: touch
@@ -8081,30 +8208,30 @@ spell:
- Transmutation
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 10m
cast: 10 minutes (material, somatic, verbal)
components:
- Material
- Somatic
- Verbal
- descr: You craft a trap by binding a hostile spell into a symbol. While Casting
- this Spell, you also Cast a Spell of a lower spell level to store in the glyph.
- The stored spell must take 3 actions or fewer to cast, have a hostile effect,
- and target one creature or have an area. You can set a password, a trigger, or
- both for the glyph. Any creature that moves, opens, or touches the target container
- or enters the target area that doesn't speak the password or that matches the
- trigger activates the glyph, releasing the harmful spell within. Once a spell
- is stored in the glyph, the glyph gains all the traits of that spell. If the stored
- spell targets one or more creatures, it targets the creature that set off the
- glyph. If it has an area, that area is centered on the creature that set off the
- glyph. Glyph of warding's duration ends when the glyph is triggered. The glyph
- counts as a magical trap, using your spell DC for both the Perception check to
- notice it and the Thievery check to disable it; both checks require the creature
- attempting them to be trained in order to succeed. You can Dismiss glyph of warding.
- The maximum number of glyphs of warding you can have active at a time is equal
- to your spellcasting ability modifier.
+ descr: "You craft a trap by binding a hostile spell into a symbol. While Casting\
+ \ this Spell, you also Cast a Spell of a lower spell level to store in the glyph.\
+ \ The stored spell must take 3 actions or fewer to cast, have a hostile effect,\
+ \ and target one creature or have an area. You can set a password, a trigger,\
+ \ or both for the glyph. Any creature that moves, opens, or touches the target\
+ \ container or enters the target area that doesn't speak the password or that\
+ \ matches the trigger activates the glyph, releasing the harmful spell within.\
+ \ \n\nOnce a spell is stored in the glyph, the glyph gains all the traits of that\
+ \ spell. If the stored spell targets one or more creatures, it targets the creature\
+ \ that set off the glyph. If it has an area, that area is centered on the creature\
+ \ that set off the glyph. *Glyph of warding*'s duration ends when the glyph is\
+ \ triggered. The glyph counts as a magical trap, using your spell DC for both\
+ \ the Perception check to notice it and the Thievery check to disable it; both\
+ \ checks require the creature attempting them to be trained in order to succeed.\
+ \ \n\nYou can Dismiss *glyph of warding*. The maximum number of *glyphs of warding*\
+ \ you can have active at a time is equal to your spellcasting ability modifier."
duration: unlimited
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Glyph of Warding
range: touch
@@ -8130,9 +8257,9 @@ spell:
- Verbal
descr: "Magic empowers the target to act faster. It gains the quickened condition\
\ and can use the extra action each round only for Strike and Stride actions.\
- \ \n\n**Heightened (7th)** You can target up to 6 creatures."
+ \ \n\n---\n**Heightened (7th)** You can target up to 6 creatures."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Haste
range: 30 feet
@@ -8166,7 +8293,7 @@ spell:
\ The target is fascinated by the pattern. While it remains fascinated, it can't\
\ use reactions."
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Hypnotic Pattern
range: 120 feet
@@ -8195,13 +8322,13 @@ spell:
\ within the spell's area. If a creature made invisible by this spell leaves the\
\ spell's area, it becomes visible and remains so even if it returns to the spell's\
\ area. If any creature made invisible by this spell uses a hostile action, the\
- \ spell ends after the hostile action is completed. While exploring, it's easy\
- \ to move together slowly and remain invisible. This is untenable in a battle,\
+ \ spell ends after the hostile action is completed. \n\nWhile exploring, it's\
+ \ easy to move together slowly and remain invisible. This is untenable in a battle,\
\ however. Once an encounter begins, creatures remain invisible until at most\
- \ the end of the first round, at which point the spell ends. \n\n**Heightened\
+ \ the end of the first round, at which point the spell ends. \n\n---\n**Heightened\
\ (5th)** The duration increases to 1 hour."
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Invisibility Sphere
req: null
@@ -8224,7 +8351,7 @@ spell:
- Verbal
descr: You defy gravity and levitate the target 5 feet off the ground. For the duration
of the spell, you can move the target up or down 10 feet with a single action,
- which has the concentrate trait. A creature floating in the air from levitate
+ which has the concentrate trait. A creature floating in the air from *levitate*
takes a -2 circumstance penalty to attack rolls. A floating creature can spend
an Interact action to stabilize itself and negate this penalty for the remainder
of its turn. If the target is adjacent to a fixed object or terrain of suitable
@@ -8232,7 +8359,7 @@ spell:
like a wall) or crawling (if the surface is horizontal, such as a ceiling). The
GM determines which surfaces can be climbed or crawled across.
duration: 5 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Levitate
range: touch
@@ -8256,9 +8383,9 @@ spell:
- Somatic
- Verbal
descr: "A bolt of lightning strikes outward from your hand, dealing 4d12 electricity\
- \ damage. \n\n**Heightened (+1)** The damage increases by 1d12."
+ \ damage. \n\n---\n**Heightened (+1)** The damage increases by 1d12."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Lightning Bolt
req: null
@@ -8276,7 +8403,7 @@ spell:
- Evocation
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 10m
cast: 10 minutes (material, somatic, verbal)
components:
- Material
@@ -8289,11 +8416,11 @@ spell:
\ need to have an accurate mental image of the type of object. If there's lead\
\ or running water between you and the target, this spell can't locate the object.\
\ This means you might find a type of object farther away if the nearest one is\
- \ behind lead or running water. \n\n**Heightened (5th)** You can target a specific\
- \ creature or ancestry instead of an object, but you must have met or seen up\
- \ close the creature or ancestry you want to target."
+ \ behind lead or running water. \n\n---\n**Heightened (5th)** You can target\
+ \ a specific creature or ancestry instead of an object, but you must have met\
+ \ or seen up close the creature or ancestry you want to target."
duration: sustained
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Locate
range: 500 feet
@@ -8318,15 +8445,15 @@ spell:
components:
- Somatic
- Verbal
- descr: You merge with an adjacent block of stone with enough volume to fit you and
- your worn and held possessions. You must touch the stone when you Cast the Spell.
- You can hear, but not see, what's going on outside the stone, and you can cast
- spells while in the stone as long as they don't require line of effect beyond
- the stone. Significant physical damage to the stone while you are inside it expels
- you and deals 10d6 damage to you. Passwall expels you without dealing damage and
- ends meld into stone. You can Dismiss this spell.
+ descr: "You merge with an adjacent block of stone with enough volume to fit you\
+ \ and your worn and held possessions. You must touch the stone when you Cast the\
+ \ Spell. You can hear, but not see, what's going on outside the stone, and you\
+ \ can cast spells while in the stone as long as they don't require line of effect\
+ \ beyond the stone. \n\nSignificant physical damage to the stone while you are\
+ \ inside it expels you and deals 10d6 damage to you. *Passwall* expels you without\
+ \ dealing damage and ends *meld into stone*. You can Dismiss this spell."
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Meld into Stone
req: null
@@ -8349,8 +8476,8 @@ spell:
- Somatic
- Verbal
descr: "With a cursory mental touch, you attempt to read the target's mind. It must\
- \ attempt a Will save. The target then becomes temporarily immune to your mind\
- \ reading for 1 hour. \n\n**Critical Success** The target perceives vague surface\
+ \ attempt a Will save. The target then becomes temporarily immune to your *mind\
+ \ reading* for 1 hour. \n\n**Critical Success** The target perceives vague surface\
\ thoughts from you when you Cast the Spell. \n\n**Success** You find out whether\
\ the target's Intelligence modifier is higher than, equal to, or lower than yours.\
\ \n\n**Failure** You perceive vague surface thoughts from the target when you\
@@ -8359,7 +8486,7 @@ spell:
\ and for the duration of the spell, you can Sustain the Spell to detect the target's\
\ surface thoughts again. The target doesn't receive any additional saves."
duration: 1 round or sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Mind Reading
range: 30 feet
@@ -8380,20 +8507,20 @@ spell:
- Mental
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 10m
cast: 10 minutes (material, somatic, verbal)
components:
- Material
- Somatic
- Verbal
descr: You erect protective wards that make the target difficult to detect via magic.
- Nondetection attempts to counteract all detection, revelation, and scrying divinations
+ *Nondetection* attempts to counteract all detection, revelation, and scrying divinations
made against the target or the target's gear throughout the duration, counting
cantrips as 1st-level spells for this purpose. Successfully counteracting a divination
- that targets an area or multiple targets negates the effects only for nondetection's
+ that targets an area or multiple targets negates the effects only for *nondetection*'s
target.
duration: 8 hours
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Nondetection
range: touch
@@ -8423,10 +8550,10 @@ spell:
\ 1. \n\n**Failure** The target is paralyzed for 1 round. \n\n**Critical Failure**\
\ The target is paralyzed for 4 rounds. At the end of each of its turns, it can\
\ attempt a new Will save to reduce the remaining duration by 1 round, or end\
- \ it entirely on a critical success. \n\n**Heightened (7th)** You can target\
+ \ it entirely on a critical success. \n\n---\n**Heightened (7th)** You can target\
\ up to 10 creatures."
duration: varies
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Paralyze
range: 30 feet
@@ -8446,21 +8573,21 @@ spell:
- Mental
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 1m
cast: 1 minute (material, somatic, verbal)
components:
- Material
- Somatic
- Verbal
descr: You change the target's text to different text entirely. If the text is a
- spellbook or a scroll, you can change it to show a spell you know of secret page's
+ spellbook or a scroll, you can change it to show a spell you know of *secret page*'s
level or lower. The replacement spell cannot be cast or used to prepare a spell.
You can also transform the text into some other text you have written or have
access to. You can specify a password that allows a creature touching the page
to change the text back and forth. You must choose the replacement text and the
password, if any, when you Cast the Spell.
duration: unlimited
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Secret Page
range: touch
@@ -8478,7 +8605,7 @@ spell:
- Visual
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 10m
cast: 10 minutes (somatic, verbal)
components:
- Somatic
@@ -8490,7 +8617,7 @@ spell:
return to normal size when the spell ends, the spell's duration continues until
the object is in a location large enough to accommodate its normal size.
duration: 1 day
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Shrink Item
range: touch
@@ -8515,10 +8642,10 @@ spell:
descr: "You dilate the flow of time around the target, slowing its actions. \n\n\
**Critical Success** The target is unaffected. \n\n**Success** The target is\
\ slowed 1 for 1 round. \n\n**Failure** The target is slowed 1 for 1 minute.\
- \ \n\n**Critical Failure** The target is slowed 2 for 1 minute. \n\n**Heightened\
+ \ \n\n**Critical Failure** The target is slowed 2 for 1 minute. \n\n---\n**Heightened\
\ (6th)** You can target up to 10 creatures."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Slow
range: 30 feet
@@ -8543,15 +8670,15 @@ spell:
components:
- Somatic
- Verbal
- descr: "You create a cloud of putrid mist in the area. The cloud functions as obscuring\
- \ mist except it sickens creatures that end their turns within the cloud. (The\
+ descr: "You create a cloud of putrid mist in the area. The cloud functions as *obscuring\
+ \ mist* except it sickens creatures that end their turns within the cloud. (The\
\ concealed condition is not a poison effect.) \n\n**Critical Success** The\
\ creature is unaffected. \n\n**Success** The creature is sickened 1. \n\n\
**Failure** The creature is sickened 1 and slowed 1 while in the cloud. \n\n\
**Critical Failure** The creature is sickened 2 and slowed 1 until it leaves\
\ the cloud."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Stinking Cloud
range: 120 feet
@@ -8579,9 +8706,9 @@ spell:
\ deal 6d6 negative damage to the target. You gain temporary Hit Points equal\
\ to half the negative damage the target takes (after applying resistances and\
\ the like). You lose any remaining temporary Hit Points after 1 minute. \n\n\
- **Heightened (+1)** The damage increases by 2d6."
+ ---\n**Heightened (+1)** The damage increases by 2d6."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Vampiric Touch
range: touch
@@ -8602,7 +8729,7 @@ spell:
- Negative
trigger: null
type: Spell
-- action_abbr: '2'
+- action_abbr: '3'
cast: material, somatic, verbal
components:
- Material
@@ -8612,22 +8739,22 @@ spell:
\ it. The wall of swirling winds is 5 feet thick, 60 feet long, and 30 feet high.\
\ The wall stands vertically, but you can shape its path. Though the wall of wind\
\ distorts the air, it does not hamper sight. The wall has the following effects.\
- \ Ammunition from physical ranged attacks-such as arrows, bolts, sling bullets,\
+ \ \n\n* Ammunition from physical ranged attacks-such as arrows, bolts, sling bullets,\
\ and other objects of similar size-can't pass through the wall. Attacks with\
\ bigger ranged weapons, such as javelins, take a -2 circumstance penalty to their\
\ attack rolls if their paths pass through the wall. Massive ranged weapons and\
\ spell effects that don't create physical objects pass through the wall with\
- \ no penalty. The wall is difficult terrain to creatures attempting to move overland\
- \ through it. Gases, including creatures in gaseous form, can't pass through the\
- \ wall. A creature that attempts to fly through the wall using a move action must\
- \ attempt a Fortitude save. \n\n**Critical Success** The creature can move through\
- \ the wall normally this turn. \n\n**Success** The flying creature can move\
- \ through the wall this turn, but the wall is difficult terrain. \n\n**Failure**\
- \ The wall stops the movement of the flying creature, and any remaining movement\
- \ from its current action is wasted. \n\n**Critical Failure** As failure, and\
- \ the creature is pushed 10 feet away from the wall."
+ \ no penalty. \n\n* The wall is difficult terrain to creatures attempting to move\
+ \ overland through it. Gases, including creatures in gaseous form, can't pass\
+ \ through the wall. \n\n* A creature that attempts to fly through the wall using\
+ \ a move action must attempt a Fortitude save. \n\n**Critical Success** The\
+ \ creature can move through the wall normally this turn. \n\n**Success** The\
+ \ flying creature can move through the wall this turn, but the wall is difficult\
+ \ terrain. \n\n**Failure** The wall stops the movement of the flying creature,\
+ \ and any remaining movement from its current action is wasted. \n\n**Critical\
+ \ Failure** As failure, and the creature is pushed 10 feet away from the wall."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Wall of Wind
range: 120 feet
@@ -8654,26 +8781,26 @@ spell:
\ flying animal battle form. When you cast this spell, choose bat, bird, pterosaur,\
\ or wasp. You can decide the specific type of animal (such as an owl or eagle\
\ for bird), but this has no effect on the form's Size or statistics. While in\
- \ this form, you gain the animal trait. You can Dismiss the spell. You gain the\
- \ following statistics and abilities regardless of which battle form you choose:\
- \ \n\n * AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.\n\
- \n * 5 temporary Hit Points.\n\n * Low-light vision.\n\n * One or more unarmed\
- \ melee attacks specific to the battle form you choose, which are the only attacks\
- \ you can use. You're trained with them. Your attack modifier is +16, and your\
- \ damage bonus is +5. These attacks are Dexterity based (for the purpose of the\
- \ clumsy condition, for example). If your attack modifier for Dexterity-based\
- \ unarmed attacks is higher, you can use it instead.\n\n * Acrobatics modifier\
- \ of +16, unless your own modifier is higher.\n\n \n\nYou also gain specific\
- \ abilities based on the form you choose: \n\n * **Bat** Speed 20 feet, fly Speed\
- \ 30 feet; precise echolocation 40 feet; **Melee** |1| fangs, **Damage** 2d8 piercing;\
- \ **Melee** |1| wing (agile), **Damage** 2d6 bludgeoning.\n\n * **Bird** Speed\
- \ 10 feet, fly Speed 50 feet; **Melee** |1| beak, **Damage** 2d8 piercing; **Melee**\
- \ |1| talon (agile), **Damage** 1d10 slashing.\n\n * **Pterosaur** Speed 10 feet,\
- \ fly Speed 40 feet; imprecise scent 30 feet; **Melee** |1| beak, **Damage** 3d6\
- \ piercing.\n\n * **Wasp** Speed 20 feet, fly Speed 40 feet; **Melee** |1| stinger,\
- \ **Damage** 1d8 piercing plus 1d6 persistent poison.\n\n \n\n**Heightened (5th)**\
- \ Your battle form is Large and your fly Speed gains a +10-foot status bonus.\
- \ You must have enough space to expand into or the spell is lost. You instead\
+ \ this form, you gain the animal trait. You can Dismiss the spell.
You\
+ \ gain the following statistics and abilities regardless of which battle form\
+ \ you choose: \n\n * AC = 18 + your level. Ignore your armor's check penalty\
+ \ and Speed reduction.\n\n * 5 temporary Hit Points.\n\n * Low-light vision.\n\
+ \n * One or more unarmed melee attacks specific to the battle form you choose,\
+ \ which are the only attacks you can use. You're trained with them. Your attack\
+ \ modifier is +16, and your damage bonus is +5. These attacks are Dexterity based\
+ \ (for the purpose of the clumsy condition, for example). If your attack modifier\
+ \ for Dexterity-based unarmed attacks is higher, you can use it instead.\n\n *\
+ \ Acrobatics modifier of +16, unless your own modifier is higher.\n\n \n\nYou\
+ \ also gain specific abilities based on the form you choose: \n\n * **Bat** Speed\
+ \ 20 feet, fly Speed 30 feet; precise echolocation 40 feet; **Melee** |1| fangs,\
+ \ **Damage** 2d8 piercing; **Melee** |1| wing (agile), **Damage** 2d6 bludgeoning.\n\
+ \n * **Bird** Speed 10 feet, fly Speed 50 feet; **Melee** |1| beak, **Damage**\
+ \ 2d8 piercing; **Melee** |1| talon (agile), **Damage** 1d10 slashing.\n\n * **Pterosaur**\
+ \ Speed 10 feet, fly Speed 40 feet; imprecise scent 30 feet; **Melee** |1| beak,\
+ \ **Damage** 3d6 piercing.\n\n * **Wasp** Speed 20 feet, fly Speed 40 feet; **Melee**\
+ \ |1| stinger, **Damage** 1d8 piercing plus 1d6 persistent poison.\n\n---\n**Heightened\
+ \ (5th)** Your battle form is Large and your fly Speed gains a +10-foot status\
+ \ bonus. You must have enough space to expand into or the spell is lost. You instead\
\ gain 10 temporary HP, attack modifier +18, damage bonus +8, and Acrobatics +20.\
\ \n\n**Heightened (6th)** Your battle form is Huge, your fly Speed gains a\
\ +15-foot status bonus, and your attacks have 10-foot reach. You must have enough\
@@ -8681,7 +8808,7 @@ spell:
\ 15 temporary HP, attack modifier +21, damage bonus +4 and double damage dice\
\ (including persistent damage), and Acrobatics +23."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Aerial Form
req: null
@@ -8707,10 +8834,10 @@ spell:
\ gain resistance 5 to all damage (except force). You can Sustain the Spell to\
\ vanish and reappear 10 feet away in a random direction determined by the GM;\
\ the movement doesn't trigger reactions. At the end of your turn, you vanish\
- \ and reappear as above. \n\n**Heightened (+2)** The resistance increases by\
- \ 3."
+ \ and reappear as above. \n\n---\n**Heightened (+2)** The resistance increases\
+ \ by 3."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Blink
req: null
@@ -8737,7 +8864,7 @@ spell:
it's outside your line of sight or line of effect). The eye can't move, but you
can see in all directions from that point as if using your normal visual senses.
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Clairvoyance
range: 500 feet
@@ -8766,10 +8893,10 @@ spell:
\ babbles incoherently and is stunned 1. \n\n**Failure** The target is confused\
\ for 1 minute. It can attempt a new save at the end of each of its turns to end\
\ the confusion. \n\n**Critical Failure** The target is confused for 1 minute,\
- \ with no save to end early. \n\n**Heightened (8th)** You can target up to 10\
- \ creatures."
+ \ with no save to end early. \n\n---\n**Heightened (8th)** You can target up\
+ \ to 10 creatures."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Confusion
range: 30 feet
@@ -8789,7 +8916,7 @@ spell:
- Mental
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 1m
cast: 1 minute (material, somatic, verbal)
components:
- Material
@@ -8800,10 +8927,10 @@ spell:
\ intricate artistry or complex moving parts, never fulfills a cost or the like,\
\ and can't be made of precious materials or materials with a rarity of uncommon\
\ or higher. It is obviously temporarily conjured, and thus can't be sold or passed\
- \ off as a genuine item. \n\n**Heightened (5th)** The item is metal and can\
- \ include common minerals, like feldspar or quartz."
+ \ off as a genuine item. \n\n---\n**Heightened (5th)** The item is metal and\
+ \ can include common minerals, like feldspar or quartz."
duration: 1 hour
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Creation
range: 0 feet
@@ -8827,12 +8954,12 @@ spell:
- Somatic
- Verbal
descr: "By tapping into trace divinatory auras, you detect the presence of scrying\
- \ effects in the area. If detect scrying is higher level than a scrying effect,\
+ \ effects in the area. If *detect scrying* is higher level than a scrying effect,\
\ you gain a glimpse of the scrying creature and learn its approximate distance\
- \ and direction. \n\n**Heightened (6th)** The duration is until the next time\
- \ you make your daily preparations."
+ \ and direction. \n\n---\n**Heightened (6th)** The duration is until the next\
+ \ time you make your daily preparations."
duration: 1 hour
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Detect Scrying
req: null
@@ -8859,12 +8986,12 @@ spell:
\ and any items you're wearing and holding from your current space to a clear\
\ space within range you can see. If this would bring another creature with you-even\
\ if you're carrying it in an extradimensional container-the spell is lost. \n\
- \n**Heightened (5th)** The range increases to 1 mile. You don't need to be able\
- \ to see your destination, as long as you have been there in the past and know\
- \ its relative location and distance from you. You are temporarily immune for\
- \ 1 hour."
+ \n---\n**Heightened (5th)** The range increases to 1 mile. You don't need to\
+ \ be able to see your destination, as long as you have been there in the past\
+ \ and know its relative location and distance from you. You are temporarily immune\
+ \ for 1 hour."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Dimension Door
range: 120 feet
@@ -8888,14 +9015,14 @@ spell:
- Somatic
- Verbal
descr: "You interfere with the target's ability to teleport and travel between dimensions.\
- \ Dimensional anchor attempts to counteract any teleportation effect, or any effect\
- \ that would move the target to a different plane. The duration is determined\
+ \ *Dimensional anchor* attempts to counteract any teleportation effect, or any\
+ \ effect that would move the target to a different plane. The duration is determined\
\ by the target's Will save. \n\n**Critical Success** The target is unaffected.\
\ \n\n**Success** The effect's duration is 1 minute. \n\n**Failure** The effect's\
\ duration is 10 minutes. \n\n**Critical Failure** The effect's duration is\
\ 1 hour."
duration: varies
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Dimensional Anchor
range: 30 feet
@@ -8922,7 +9049,7 @@ spell:
descr: Falsehoods ring in your ears like discordant notes. You gain a +4 status
bonus to Perception checks when someone Lies.
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Discern Lies
req: null
@@ -8950,10 +9077,10 @@ spell:
descr: "You wreathe yourself in ghostly flames, gaining cold resistance 5. Additionally,\
\ adjacent creatures that hit you with a melee attack, as well as creatures that\
\ touch you or hit you with an unarmed attack, take 2d6 fire damage each time\
- \ they do. \n\n**Heightened (+2)** The cold resistance increases by 5, and the\
- \ fire damage increases by 1d6."
+ \ they do. \n\n---\n**Heightened (+2)** The cold resistance increases by 5,\
+ \ and the fire damage increases by 1d6."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Fire Shield
req: null
@@ -8976,10 +9103,10 @@ spell:
- Somatic
- Verbal
descr: "The target can soar through the air, gaining a fly Speed equal to its Speed\
- \ or 20 feet, whichever is greater. \n\n**Heightened (7th)** The duration increases\
- \ to 1 hour."
+ \ or 20 feet, whichever is greater. \n\n---\n**Heightened (7th)** The duration\
+ \ increases to 1 hour."
duration: 5 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Fly
range: touch
@@ -9006,9 +9133,9 @@ spell:
under this spell's effect, the target ignores effects that would give them a circumstance
penalty to Speed. When they attempt to Escape an effect that has them immobilized,
grabbed, or restrained, they automatically succeed unless the effect is magical
- and of a higher level than the freedom of movement spell.
+ and of a higher level than the *freedom of movement* spell.
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Freedom of Movement
range: touch
@@ -9037,7 +9164,7 @@ spell:
actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet
and can slip through tiny cracks. The target can Dismiss the spell.
duration: 5 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Gaseous Form
range: touch
@@ -9064,7 +9191,7 @@ spell:
- Verbal
descr: You create an immobile globe around yourself that attempts to counteract
any spell from outside the globe whose area or targets enter into the globe, as
- if the globe were a dispel magic spell 1 level lower than its actual spell level.
+ if the globe were a *dispel magic* spell 1 level lower than its actual spell level.
If the counteract attempt succeeds, it prevents only the portion of the spell
that would have entered the globe (so if the spell also has targets outside the
globe, or part of its area is beyond the globe, those targets or that area is
@@ -9072,7 +9199,7 @@ spell:
edges don't pass through any creatures or objects, or the spell is lost (though
creatures can enter the globe after the spell is cast).
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Globe of Invulnerability
req: null
@@ -9086,10 +9213,11 @@ spell:
- Divine
- Occult
traits:
+ - Uncommon
- Abjuration
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 10m
area: 50-foot burst
cast: 10 minutes (material, somatic, verbal)
components:
@@ -9098,12 +9226,12 @@ spell:
- Verbal
descr: "You create an illusion that causes natural terrain to look, sound, feel,\
\ and smell like a different kind of terrain. This doesn't disguise any structures\
- \ or creatures in the area. Any creature that touches the illusion or uses the\
- \ Seek action to examine it can attempt to disbelieve your illusion. \n\n**Heightened\
- \ (5th)** Your image can also disguise structures or create illusory structures\
- \ (but still doesn't disguise creatures)."
+ \ or creatures in the area. \n\nAny creature that touches the illusion or uses\
+ \ the Seek action to examine it can attempt to disbelieve your illusion. \n\n\
+ ---\n**Heightened (5th)** Your image can also disguise structures or create illusory\
+ \ structures (but still doesn't disguise creatures)."
duration: until the next time you make your daily preparations
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Hallucinatory Terrain
range: 500 feet
@@ -9122,7 +9250,7 @@ spell:
- Illusion
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 10m
cast: 10 minutes (material, somatic, verbal)
components:
- Material
@@ -9138,7 +9266,7 @@ spell:
\n**Critical Failure** The target experiences the nightmares, awakens fatigued,\
\ and is drained 2 until it is no longer fatigued."
duration: 1 day
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Nightmare
range: planetary
@@ -9172,7 +9300,7 @@ spell:
\n**Critical Failure** As failure, and creatures that the target encounters have\
\ an initial attitude toward them of two steps worse."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Outcast's Curse
range: touch
@@ -9188,7 +9316,6 @@ spell:
- Divine
- Occult
traits:
- - Attack
- Curse
- Enchantment
- Mental
@@ -9210,10 +9337,10 @@ spell:
\ die. It must attempt a Fortitude save; if the target fails, it dies. On a successful\
\ Fortitude save, the target takes 12d6 mental damage, is fleeing until the end\
\ of its next turn, and is frightened 4. This effect has the incapacitation trait.\
- \ \n\n**Heightened (+1)** The damage increases by 2d6 on a failure and by 3d6\
- \ on a critical failure."
+ \ \n\n---\n**Heightened (+1)** The damage increases by 2d6 on a failure and\
+ \ by 3d6 on a critical failure."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Phantasmal Killer
range: 120 feet
@@ -9235,7 +9362,7 @@ spell:
- Mental
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 10m
area: 100-foot burst
cast: 10 minutes (material, somatic, verbal)
components:
@@ -9247,7 +9374,7 @@ spell:
outside the area. Scrying spells can't perceive any stimuli from the area, and
mind-reading effects don't work in the area.
duration: 24 hours
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Private Sanctum
range: touch
@@ -9279,7 +9406,7 @@ spell:
\ The sphere functions normally but has only 10 Hit Points instead of 40. \n\
\n**Failure** The sphere has its normal effect."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Resilient Sphere
range: 30 feet
@@ -9297,27 +9424,31 @@ spell:
- Force
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 10m
cast: 10 minutes (material, somatic, verbal)
components:
- Material
- Somatic
- Verbal
- descr: You cause the target rope to rise vertically into the air. Where it ends,
+ descr: 'You cause the target rope to rise vertically into the air. Where it ends,
an extradimensional space opens, connected to the top of the rope. This space
- can be reached only by climbing the rope.The entrance to the space can't be seen,
- and it can be pinpointed only by the presence of the rope. The rope can't be removed
- or hidden, though it can be detached from the extradimensional space by pulling
- it with 16,000 pounds of weight, critically succeeding at an Athletics check against
- the spell's DC, or destroying the rope. The space holds up to eight Medium creatures
- and their gear. A Large creature counts as two Medium creatures, a Huge creature
- counts as four Medium creatures, and a Gargantuan creature fills the space on
- its own.If the rope is detached or destroyed, or if a creature attempts to enter
- the space that would put it over its capacity, the space begins to unravel. It
- disappears in 1d4 rounds, depositing the creatures within safely on the ground
- below.
+ can be reached only by climbing the rope.
+
+
+ The entrance to the space can''t be seen, and it can be pinpointed only by the
+ presence of the rope. The rope can''t be removed or hidden, though it can be detached
+ from the extradimensional space by pulling it with 16,000 pounds of weight, critically
+ succeeding at an Athletics check against the spell''s DC, or destroying the rope.
+ The space holds up to eight Medium creatures and their gear. A Large creature
+ counts as two Medium creatures, a Huge creature counts as four Medium creatures,
+ and a Gargantuan creature fills the space on its own.
+
+
+ If the rope is detached or destroyed, or if a creature attempts to enter the space
+ that would put it over its capacity, the space begins to unravel. It disappears
+ in 1d4 rounds, depositing the creatures within safely on the ground below.'
duration: 8 hours
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Rope Trick
range: touch
@@ -9348,7 +9479,7 @@ spell:
\ \n\n**Failure** The creature falls prone atop the stone. \n\n**Critical Failure**\
\ The creature falls off the stone (if applicable) and lands prone."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Shape Stone
range: touch
@@ -9374,10 +9505,10 @@ spell:
- Somatic
- Verbal
descr: You conjure a bank of fog so thick it impedes movement as well as sight.
- This functions as obscuring mist, except that the area is also difficult terrain.
+ This functions as *obscuring mist*, except that the area is also difficult terrain.
You can Dismiss the spell.
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Solid Fog
range: 120 feet
@@ -9392,7 +9523,6 @@ spell:
- Primal
traits:
- Conjuration
- - Transmutation
- Water
trigger: null
type: Spell
@@ -9402,13 +9532,13 @@ spell:
- Somatic
- Verbal
descr: You ward a creature against the effects of a single spell. Choose a spell
- and name it aloud as part of the verbal component. Spell immunity attempts to
- counteract that spell whenever spell immunity's target is the target of the named
- spell or in that spell's area. Successfully counteracting a spell that targets
- an area or multiple targets with spell immunity negates the effects only for the
- target affected by spell immunity.
+ and name it aloud as part of the verbal component. *Spell immunity* attempts to
+ counteract that spell whenever *spell immunity*'s target is the target of the
+ named spell or in that spell's area. Successfully counteracting a spell that targets
+ an area or multiple targets with *spell immunity* negates the effects only for
+ the target affected by *spell immunity*.
duration: 24 hours
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Spell Immunity
range: touch
@@ -9433,11 +9563,12 @@ spell:
- Verbal
descr: "The target's skin hardens like stone. It gains resistance 5 to physical\
\ damage, except adamantine. Each time the target is hit by a bludgeoning, piercing,\
- \ or slashing attack, stoneskin's duration decreases by 1 minute. \n\n**Heightened\
- \ (6th)** The resistance increases to 10. \n\n**Heightened (8th)** The resistance\
- \ increases to 15. \n\n**Heightened (10th)** The resistance increases to 20."
+ \ or slashing attack, *stoneskin*'s duration decreases by 1 minute. \n\n---\n\
+ **Heightened (6th)** The resistance increases to 10. \n\n**Heightened (8th)**\
+ \ The resistance increases to 15. \n\n**Heightened (10th)** The resistance\
+ \ increases to 20."
duration: 20 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Stoneskin
range: touch
@@ -9470,10 +9601,10 @@ spell:
\ target immediately follows your suggestion. The spell has a duration of 1 minute,\
\ or until the target has completed a finite suggestion or the suggestion becomes\
\ self-destructive or has other obvious negative effects. \n\n**Critical Failure**\
- \ As failure, but the base duration is 1 hour. \n\n**Heightened (8th)** You\
- \ can target up to 10 creatures."
+ \ As failure, but the base duration is 1 hour. \n\n---\n**Heightened (8th)**\
+ \ You can target up to 10 creatures."
duration: varies
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Suggestion
range: 30 feet
@@ -9502,11 +9633,11 @@ spell:
descr: "You can communicate telepathically with creatures within 30 feet. Once you\
\ establish a connection by communicating with a creature, the communication is\
\ two-way. You can communicate only with creatures that share a language with\
- \ you. \n\n**Heightened (6th)** Telepathy loses the linguistic trait. You can\
- \ communicate telepathically with creatures using shared mental imagery even if\
- \ you don't share a language."
+ \ you. \n\n---\n**Heightened (6th)** *Telepathy* loses the linguistic trait.\
+ \ You can communicate telepathically with creatures using shared mental imagery\
+ \ even if you don't share a language."
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Telepathy
req: null
@@ -9535,18 +9666,19 @@ spell:
\ but it's not precise enough to impersonate specific individuals. The spell doesn't\
\ change voice, scent, or mannerisms. You choose the disguise for each target;\
\ for example, you could make one target appear to be a dwarf and another an elf.\
- \ Casting veil counts as setting up a disguise for the purpose of the Impersonate\
+ \ \n\nCasting *veil* counts as setting up a disguise for the purpose of the Impersonate\
\ action. It allows the target to ignore any circumstance penalties they might\
\ take for being disguised as dissimilar creatures, and it gives the targets a\
\ +4 status bonus to Deception checks to prevent others from seeing through their\
\ disguises, and add their level even if untrained. You can Dismiss any or all\
- \ of these disguises. \n\n**Heightened (5th)** The spell also disguises the\
- \ targets' voices and scents; it gains the auditory trait. \n\n**Heightened (7th)**\
- \ The targets can appear as any creature of the same size, even specific individuals.\
- \ You must have seen an individual to reproduce their appearance. The spell also\
- \ disguises the targets' voices and scents; it gains the auditory trait."
+ \ of these disguises. \n\n---\n**Heightened (5th)** The spell also disguises\
+ \ the targets' voices and scents; it gains the auditory trait. \n\n**Heightened\
+ \ (7th)** The targets can appear as any creature of the same size, even specific\
+ \ individuals. You must have seen an individual to reproduce their appearance.\
+ \ The spell also disguises the targets' voices and scents; it gains the auditory\
+ \ trait."
duration: 1 hour
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Veil
range: 30 feet
@@ -9577,9 +9709,9 @@ spell:
\ be of a shorter length or height. Everything on each side of the wall is concealed\
\ from creatures on the opposite side. Any creature that crosses the wall or is\
\ occupying the wall's area at the start of its turn takes 4d6 fire damage. \n\
- \n**Heightened (+1)** The fire damage increases by 1d6."
+ \n---\n**Heightened (+1)** The fire damage increases by 1d6."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Wall of Fire
range: 120 feet
@@ -9612,9 +9744,9 @@ spell:
\ Success** The creature is unaffected. \n\n**Success** The target takes half\
\ damage. \n\n**Failure** The target takes full damage. \n\n**Critical Failure**\
\ The target takes double damage and is subject to the weapon's critical specialization\
- \ effect. \n\n**Heightened (+1)** Add another damage die."
+ \ effect. \n\n---\n**Heightened (+1)** Add another damage die."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Weapon Storm
req: null
@@ -9645,10 +9777,10 @@ spell:
\ and you are stunned 1. \n\n**Success** The target resists being banished.\
\ \n\n**Failure** The target is banished. \n\n**Critical Failure** The target\
\ is banished and can't return by any means to the plane it's banished from for\
- \ 1 week. \n\n**Heightened (9th)** You can target up to 10 creatures. The extra\
- \ material component affects targets to which it is anathema."
+ \ 1 week. \n\n---\n**Heightened (9th)** You can target up to 10 creatures. The\
+ \ extra material component affects targets to which it is anathema."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Banishment
range: 30 feet
@@ -9676,18 +9808,18 @@ spell:
- Material
- Somatic
- Verbal
- descr: Oily black tentacles rise up and attempt to Grapple each creature in the
- area. Make spell attack rolls against the Fortitude DC of each creature. Any creature
- you succeed against is grabbed and takes 3d6 bludgeoning damage. Whenever a creature
- ends its turn in the area, the tentacles attempt to grab that creature if they
- haven't already, and they deal 1d6 bludgeoning damage to any creature already
- grabbed. The tentacles' Escape DC is equal to your spell DC. A creature can attack
- a tentacle in an attempt to release its grip. Its AC is equal to your spell DC,
- and it is destroyed if it takes 12 or more damage. Even if destroyed, additional
- tentacles continue to grow in the area until the duration ends. You can Dismiss
- the spell.
+ descr: "Oily black tentacles rise up and attempt to Grapple each creature in the\
+ \ area. Make spell attack rolls against the Fortitude DC of each creature. Any\
+ \ creature you succeed against is grabbed and takes 3d6 bludgeoning damage. Whenever\
+ \ a creature ends its turn in the area, the tentacles attempt to grab that creature\
+ \ if they haven't already, and they deal 1d6 bludgeoning damage to any creature\
+ \ already grabbed. \n\nThe tentacles' Escape DC is equal to your spell DC. A creature\
+ \ can attack a tentacle in an attempt to release its grip. Its AC is equal to\
+ \ your spell DC, and it is destroyed if it takes 12 or more damage. Even if destroyed,\
+ \ additional tentacles continue to grow in the area until the duration ends. You\
+ \ can Dismiss the spell."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Black Tentacles
range: 120 feet
@@ -9716,37 +9848,39 @@ spell:
\ for 20 feet on each side, and dim light for the next 20 feet. You can ignore\
\ the wall's effects. Roll 1d4 to determine the color of the wall. Each color\
\ has a particular effect on items, effects, or creatures that attempt to pass\
- \ through. Chromatic wall can't be counteracted normally; rather, each color is\
- \ automatically counteracted when targeted by a specific spell, even if that spell's\
- \ level is lower than that of chromatic wall. Red The wall destroys ranged weapon\
- \ ammunition (such as arrows and crossbow bolts) that would pass through, and\
- \ it deals 20 fire damage to anyone passing through, with a basic Reflex save.\
- \ Cone of cold can counteract a red chromatic wall. Orange The wall destroys thrown\
- \ weapons that would pass through, and it deals 25 acid damage to anyone passing\
- \ through, with a basic Reflex save. Gust of wind can counteract an orange chromatic\
- \ wall. Yellow The wall stops acid, cold, electricity, fire, force, negative,\
- \ positive, and sonic effects from passing through, and it deals 30 electricity\
- \ damage to anyone passing through, with a basic Reflex save. Disintegrate can\
- \ counteract a yellow chromatic wall. Green The wall stops toxins, gases, and\
- \ breath weapons from passing through. It deals 10 poison damage to anyone passing\
- \ through and makes them enfeebled 1 for 1 minute. A basic Fortitude save reduces\
- \ the damage and negates the enfeebled condition on a success. Passwall can counteract\
- \ a green chromatic wall. \n\n**Heightened (7th)** The spell's duration increases\
+ \ through. *Chromatic wall* can't be counteracted normally; rather, each color\
+ \ is automatically counteracted when targeted by a specific spell, even if that\
+ \ spell's level is lower than that of *chromatic wall*. \n\n1. **Red** The wall\
+ \ destroys ranged weapon ammunition (such as arrows and crossbow bolts) that would\
+ \ pass through, and it deals 20 fire damage to anyone passing through, with a\
+ \ basic Reflex save. *Cone of cold* can counteract a red *chromatic wall*. \n\n\
+ 2. **Orange** The wall destroys thrown weapons that would pass through, and it\
+ \ deals 25 acid damage to anyone passing through, with a basic Reflex save. *Gust\
+ \ of wind* can counteract an orange *chromatic wall*. \n\n3. **Yellow** The wall\
+ \ stops acid, cold, electricity, fire, force, negative, positive, and sonic effects\
+ \ from passing through, and it deals 30 electricity damage to anyone passing through,\
+ \ with a basic Reflex save. *Disintegrate* can counteract a yellow *chromatic\
+ \ wall*. \n\n4. **Green** The wall stops toxins, gases, and breath weapons from\
+ \ passing through. It deals 10 poison damage to anyone passing through and makes\
+ \ them enfeebled 1 for 1 minute. A basic Fortitude save reduces the damage and\
+ \ negates the enfeebled condition on a success. *Passwall* can counteract a green\
+ \ *chromatic wall*. \n\n---\n**Heightened (7th)** The spell's duration increases\
\ to 1 hour. Roll 1d8 to determine the wall's color; the results for 5-8 are below.\
- \ A red, orange, yellow, or green wall deals an extra 10 damage. Blue The wall\
- \ stops auditory, petrification, and visual effects from passing through, and\
- \ creatures passing through are subject to the effects of flesh to stone. Magic\
- \ missile can counteract a blue chromatic wall. Indigo The wall stops divination\
- \ and mental effects from passing through, and those passing through are subject\
- \ to the effects of warp mind. Searing light can counteract an indigo chromatic\
- \ wall. Violet The wall prevents spells from targeting the other side (area effects\
- \ still cross as normal). Creatures passing through must succeed at a Will save\
- \ or they are slowed 1 for 1 minute; on a critical failure, the creature is instead\
- \ sent to another plane, with the effect of plane shift . Dispel magic can counteract\
- \ a violet chromatic wall. Reroll, and creatures that pass through the wall take\
- \ a -2 circumstance penalty to their saves."
+ \ A red, orange, yellow, or green wall deals an extra 10 damage. \n\n5. **Blue**\
+ \ The wall stops auditory, petrification, and visual effects from passing through,\
+ \ and creatures passing through are subject to the effects of *flesh to stone*.\
+ \ *Magic missile* can counteract a blue *chromatic wall*. \n\n6. **Indigo** The\
+ \ wall stops divination and mental effects from passing through, and those passing\
+ \ through are subject to the effects of *warp mind*. *Searing light* can counteract\
+ \ an indigo *chromatic wall*.\n\n7. **Violet** The wall prevents spells from targeting\
+ \ the other side (area effects still cross as normal). Creatures passing through\
+ \ must succeed at a Will save or they are slowed 1 for 1 minute; on a critical\
+ \ failure, the creature is instead sent to another plane, with the effect of *plane\
+ \ shift*. *Dispel magic* can counteract a violet *chromatic wall*. \n\n8. Reroll,\
+ \ and creatures that pass through the wall take a -2 circumstance penalty to their\
+ \ saves."
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Chromatic Wall
range: 120 feet
@@ -9776,7 +9910,7 @@ spell:
\ The attacker is blinded for 1 round. \n\n**Critical Failure** The attacker\
\ is stunned for 1 round."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Cloak of Colors
range: 30 feet
@@ -9801,12 +9935,12 @@ spell:
- Material
- Somatic
- Verbal
- descr: "You conjure a poisonous fog. This functions as obscuring mist, except the\
- \ area moves 10 feet away from you each round. You deal 6d8 poison damage to each\
- \ breathing creature that starts its turn in the spell's area. You can Dismiss\
- \ the spell. \n\n**Heightened (+1)** The damage increases by 1d8."
+ descr: "You conjure a poisonous fog. This functions as *obscuring mist*, except\
+ \ the area moves 10 feet away from you each round. You deal 6d8 poison damage\
+ \ to each breathing creature that starts its turn in the spell's area. You can\
+ \ Dismiss the spell. \n\n---\n**Heightened (+1)** The damage increases by 1d8."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Cloudkill
range: 120 feet
@@ -9833,9 +9967,9 @@ spell:
- Somatic
- Verbal
descr: "Icy cold rushes forth from your hands. You deal 12d6 cold damage to creatures\
- \ in the area. \n\n**Heightened (+1)** The damage increases by 2d6."
+ \ in the area. \n\n---\n**Heightened (+1)** The damage increases by 2d6."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Cone of Cold
req: null
@@ -9861,9 +9995,9 @@ spell:
- Verbal
descr: By imposing your will upon the water, you can raise or lower the level of
water in the chosen area by 10 feet. Water creatures in the area are subjected
- to the effects of slow.
+ to the effects of *slow*.
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Control Water
range: 500 feet
@@ -9891,13 +10025,12 @@ spell:
\ are determined by its Will save. \n\n**Critical Success** The creature is\
\ unaffected. \n\n**Success** For 1 round, the creature can't use reactions\
\ and must attempt another save at the start of its turn; on a failure, it is\
- \ slowed 1 for that turn as it sobs uncontrollably. \n\n**Failure** For 1 round,\
- \ the creature can't use reactions and must attempt another save at the start\
- \ of its turn; on a failure, it is slowed 1 for that turn as it sobs uncontrollably.\
- \ \n\n**Critical Failure** As failure, and the creature is automatically slowed\
- \ 1 for 1 minute. \n\n**Heightened (7th)** The area increases to a 60-foot cone."
+ \ slowed 1 for that turn as it sobs uncontrollably. \n\n**Failure** As success,\
+ \ but the slowed duration is 1 minute. \n\n**Critical Failure** As failure,\
+ \ and the creature is automatically slowed 1 for 1 minute. \n\n---\n**Heightened\
+ \ (7th)** The area increases to a 60-foot cone."
duration: 1 or more rounds
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Crushing Dispair
req: null
@@ -9926,10 +10059,10 @@ spell:
\ seems absurd-for instance, a barbarian at full health appears to be slain by\
\ 2 damage-the GM can grant the attacker an immediate Perception check to disbelieve\
\ the illusion. If the target uses hostile actions, the spell ends. This ends\
- \ the entire spell, so the illusory corpse disappears too. \n\n**Heightened (7th)**\
- \ The spell doesn't end if the target uses hostile actions."
+ \ the entire spell, so the illusory corpse disappears too. \n\n---\n**Heightened\
+ \ (7th)** The spell doesn't end if the target uses hostile actions."
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Drop Dead
range: 120 feet
@@ -9975,16 +10108,16 @@ spell:
\ **Water** Speed 20 feet, swim Speed 60 feet; fire resistance 5; **Melee** |1|\
\ wave, **Damage** 1d12 bludgeoning, and you can spend an action immediately after\
\ a hit to push the target 5 feet with the effects of a successful Shove.\n\n\
- \ \n\n**Heightened (6th)** Your battle form is Large and your attacks have 10-foot\
- \ reach. You must have space to expand or the spell is lost. You instead gain\
- \ AC = 22 + your level, 15 temporary HP, an attack modifier of +23, a damage bonus\
- \ of +13, and Acrobatics or Athletics +23. \n\n**Heightened (7th)** Your battle\
- \ form is Huge and your attacks have 15-foot reach. You must have space to expand\
- \ or the spell is lost. You instead gain AC = 22 + your level, 20 temporary HP,\
- \ an attack modifier of +25, a damage bonus of +11, double the number of damage\
+ \ \n\n---\n**Heightened (6th)** Your battle form is Large and your attacks have\
+ \ 10-foot reach. You must have space to expand or the spell is lost. You instead\
+ \ gain AC = 22 + your level, 15 temporary HP, an attack modifier of +23, a damage\
+ \ bonus of +13, and Acrobatics or Athletics +23. \n\n**Heightened (7th)** Your\
+ \ battle form is Huge and your attacks have 15-foot reach. You must have space\
+ \ to expand or the spell is lost. You instead gain AC = 22 + your level, 20 temporary\
+ \ HP, an attack modifier of +25, a damage bonus of +11, double the number of damage\
\ dice (including persistent damage), and Acrobatics or Athletics +25."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Elemental Form
req: null
@@ -10001,7 +10134,7 @@ spell:
- Transmutation
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 10m
area: 100-foot burst
cast: 10 minutes (material, somatic, verbal)
components:
@@ -10012,11 +10145,11 @@ spell:
scrying spell sees, hears, smells, and otherwise detects whatever you wish within
the area, rather than what is actually in the area. You can Sustain the Spell
each round to change the illusion as you desire, including playing out a complex
- scene. If the scrying spell is of a higher level than false vision, the scryer
+ scene. If the scrying spell is of a higher level than *false vision*, the scryer
can attempt a Perception check to disbelieve the illusion, though even if they're
successful, they can't learn what's truly going on in the area.
duration: until the next time you make your daily preparations
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: False Vision
range: touch
@@ -10045,11 +10178,11 @@ spell:
\ the specifics of the hallucination. For example, you could make the target see\
\ all elves as humans, be unable to detect the presence of their brother, see\
\ their beloved pocket watch on their person even when it isn't, or see a tower\
- \ in the center of town. The target can attempt an initial Will save, with effects\
- \ below. They also receive a Will save to disbelieve the hallucination every time\
- \ they Seek or directly interact with the hallucination. For example, the target\
- \ could attempt to disbelieve the hallucination each time they interacted with\
- \ an elf, bumped into their brother accidentally, tried to check their pocket\
+ \ in the center of town. \n\nThe target can attempt an initial Will save, with\
+ \ effects below. They also receive a Will save to disbelieve the hallucination\
+ \ every time they Seek or directly interact with the hallucination. For example,\
+ \ the target could attempt to disbelieve the hallucination each time they interacted\
+ \ with an elf, bumped into their brother accidentally, tried to check their pocket\
\ watch, or studied the tower. The target can attempt to disbelieve with a large\
\ circumstance bonus in situations determined by the GM, such as if the target\
\ attempted to climb the nonexistent tower. \n\n**Critical Success** The creature\
@@ -10058,12 +10191,12 @@ spell:
\ creature perceives what you chose until it disbelieves. \n\n**Critical Failure**\
\ The creature perceives what you chose until it disbelieves, and it trusts its\
\ false senses, taking a -4 circumstance penalty to saves to disbelieve. \n\n\
- **Heightened (6th)** Choose to either target up to 10 creatures or change the\
- \ spell's duration to until the next time you make your daily preparations. \n\
- \n**Heightened (8th)** Choose to either target any number of creatures or change\
- \ the spell's duration to unlimited."
+ ---\n**Heightened (6th)** Choose to either target up to 10 creatures or change\
+ \ the spell's duration to until the next time you make your daily preparations.\
+ \ \n\n**Heightened (8th)** Choose to either target any number of creatures or\
+ \ change the spell's duration to unlimited."
duration: 1 hour
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Hallucination
range: 30 feet
@@ -10082,7 +10215,7 @@ spell:
- Mental
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 10m
area: 30-foot burst
cast: 10 minutes (somatic, verbal)
components:
@@ -10091,29 +10224,30 @@ spell:
descr: "You form an imaginary scene that includes up to 10 discrete creatures or\
\ objects of various sizes, all of which must be within the spell's area. These\
\ elements generate appropriate sounds and smells, and they feel right to the\
- \ touch. Elements of an illusory scene are incapable of speech. Unlike with the\
- \ illusory creature spell, creatures in your scene lack combat abilities and statistics.\
- \ Your scene doesn't include changes to the environment around it, though you\
- \ can place your scene within the illusory environment of a hallucinatory terrain\
- \ spell. When you create the scene, you can choose to have it be static or follow\
- \ a program. Though a static scene is stationary, it includes basic natural movement.\
- \ For example, wind blowing on an illusory piece of paper would rustle it. A program\
- \ can be up to 1 minute long and repeats when finished. For instance, you could\
- \ create a scene of two orcs fighting each other, and the fight would go the same\
- \ way for each repetition. If you create a loop, the two fighters end up in the\
- \ same place at the start of the scene and at the end of it, but you can smooth\
- \ the program so it's hard to tell when the loop ends and begins. Anyone observing\
- \ the scene for more than a few minutes almost always notices it looping. You're\
- \ unable to alter the program after you create the illusion. Any creature that\
- \ touches any part of the image or uses the Seek action to examine it can attempt\
- \ to disbelieve your illusion. If they interact with a portion of the illusion,\
- \ they disbelieve only that portion. They disbelieve the entire scene only on\
- \ a critical success. \n\n**Heightened (6th)** Creatures or objects in your\
- \ scene can speak. You must speak the specific lines for each actor when creating\
- \ your program. The spell disguises your voice for each actor. \n\n**Heightened\
- \ (8th)** As the 6th-level version, and the duration is unlimited."
+ \ touch. Elements of an *illusory scene* are incapable of speech. Unlike with\
+ \ the *illusory creature* spell, creatures in your scene lack combat abilities\
+ \ and statistics. Your scene doesn't include changes to the environment around\
+ \ it, though you can place your scene within the illusory environment of a *hallucinatory\
+ \ terrain* spell. \n\nWhen you create the scene, you can choose to have it be\
+ \ static or follow a program. Though a static scene is stationary, it includes\
+ \ basic natural movement. For example, wind blowing on an illusory piece of paper\
+ \ would rustle it. A program can be up to 1 minute long and repeats when finished.\
+ \ For instance, you could create a scene of two orcs fighting each other, and\
+ \ the fight would go the same way for each repetition. If you create a loop, the\
+ \ two fighters end up in the same place at the start of the scene and at the end\
+ \ of it, but you can smooth the program so it's hard to tell when the loop ends\
+ \ and begins. Anyone observing the scene for more than a few minutes almost always\
+ \ notices it looping. You're unable to alter the program after you create the\
+ \ illusion. \n\nAny creature that touches any part of the image or uses the Seek\
+ \ action to examine it can attempt to disbelieve your illusion. If they interact\
+ \ with a portion of the illusion, they disbelieve only that portion. They disbelieve\
+ \ the entire scene only on a critical success. \n\n---\n**Heightened (6th)**\
+ \ Creatures or objects in your scene can speak. You must speak the specific lines\
+ \ for each actor when creating your program. The spell disguises your voice for\
+ \ each actor. \n\n**Heightened (8th)** As the 6th-level version, and the duration\
+ \ is unlimited."
duration: 1 hour
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Illusory Scene
range: 500 feet
@@ -10142,11 +10276,11 @@ spell:
\ \n\n**Success** The target becomes sickened 1. Reducing its sickened condition\
\ to 0 ends the curse. \n\n**Failure** The target becomes sickened 1 and can't\
\ reduce its sickened condition below 1 while the curse remains. The curse can\
- \ be lifted by remove curse or similar magic. Whenever the target is sickened\
+ \ be lifted by *remove curse* or similar magic. Whenever the target is sickened\
\ and on the water at least a mile from shore, it is also slowed 1. \n\n**Critical\
\ Failure** As failure, but the target becomes sickened 2."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Mariner's Curse
range: touch
@@ -10162,12 +10296,11 @@ spell:
- Occult
- Primal
traits:
- - Attack
- Curse
- Necromancy
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 1m
cast: 1 minute (material, somatic, verbal)
components:
- Material
@@ -10185,7 +10318,7 @@ spell:
\ result. \n\n**Critical Failure** As failure, and the target takes a -4 circumstance\
\ penalty to Deception checks against your questions."
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Mind Probe
range: 30 feet
@@ -10218,13 +10351,13 @@ spell:
\ 10 feet in. Even a small layer of metal in the wall prevents this spell from\
\ functioning. This spell doesn't reduce the integrity of the structure. When\
\ the spell ends, anyone inside the tunnel is shunted to the nearest exit. \n\
- \n**Heightened (7th)** The tunnel can be up to 20 feet deep. The areas of the\
- \ wall that contain your tunnel's entrance appear completely normal (unless viewed\
- \ with true seeing or a similar effect), despite the tunnel's existence. The tunnel's\
- \ entrance functions as a solid wall, but you can specify a password or a trigger\
- \ (page 305), allowing creatures to enter the tunnel freely."
+ \n---\n**Heightened (7th)** The tunnel can be up to 20 feet deep. The areas of\
+ \ the wall that contain your tunnel's entrance appear completely normal (unless\
+ \ viewed with *true seeing* or a similar effect), despite the tunnel's existence.\
+ \ The tunnel's entrance functions as a solid wall, but you can specify a password\
+ \ or a trigger, allowing creatures to enter the tunnel freely."
duration: 1 hour
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Passwall
range: touch
@@ -10243,23 +10376,24 @@ spell:
- Earth
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 1m
cast: 1 minute (material, somatic, verbal)
components:
- Material
- Somatic
- Verbal
- descr: You create an invisible, floating eye, 1 inch in diameter, at a location
- you can see within 500 feet. It sees in all directions with your normal visual
- senses and continuously transmits what it sees to you. The first time you Sustain
- the Spell each round, you can either move the eye up to 30 feet, seeing only things
- in front of the eye, or move it up to 10 feet, seeing everything in all directions
- around it. There is no limit to how far from you the eye can move, but the spell
- ends immediately if you and the eye ever cease to be on the same plane of existence.
- You can attempt Seek actions through the eye if you want to attempt Perception
- checks with it. Any damage dealt to the eye destroys it and ends the spell.
+ descr: "You create an invisible, floating eye, 1 inch in diameter, at a location\
+ \ you can see within 500 feet. It sees in all directions with your normal visual\
+ \ senses and continuously transmits what it sees to you. \n\nThe first time you\
+ \ Sustain the Spell each round, you can either move the eye up to 30 feet, seeing\
+ \ only things in front of the eye, or move it up to 10 feet, seeing everything\
+ \ in all directions around it. There is no limit to how far from you the eye can\
+ \ move, but the spell ends immediately if you and the eye ever cease to be on\
+ \ the same plane of existence. You can attempt Seek actions through the eye if\
+ \ you want to attempt Perception checks with it. Any damage dealt to the eye destroys\
+ \ it and ends the spell."
duration: sustained
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Prying Eye
range: see text
@@ -10287,7 +10421,7 @@ spell:
descr: You send the creature a mental message of 25 words or fewer, and it can respond
immediately with its own message of 25 words or fewer.
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Sending
range: planetary
@@ -10314,9 +10448,9 @@ spell:
triggering spell into a partially illusory version of itself. Attempt to counteract
the target spell. If the attempt is successful, any creatures that would be damaged
by the spell instead take only half as much damage, but the spell otherwise works
- as normal. Treat shadow siphon's counteract level as 2 higher for this attempt.
+ as normal. Treat *shadow siphon*'s counteract level as 2 higher for this attempt.
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Shadow Siphon
range: 60 feet
@@ -10334,7 +10468,7 @@ spell:
- Shadow
trigger: A spell or magical effect deals damage
type: Spell
-- action_abbr: null
+- action_abbr: 1m
cast: 1 minute (material, somatic, verbal)
components:
- Material
@@ -10354,7 +10488,7 @@ spell:
Plane (though those who are traveling together and Dismiss the spell at the same
point on the Plane of Shadow appear together).
duration: 8 hours
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Shadow Walk
range: touch
@@ -10380,22 +10514,21 @@ spell:
- Somatic
- Verbal
descr: "You implant a subconscious suggestion deep within the target's mind for\
- \ them to follow when a trigger you specify occurs (as described on page 305).\
- \ You suggest a course of action to the target. Your directive must be phrased\
- \ in such a way as to seem like a logical course of action to the target, and\
- \ it can't be self-destructive or obviously against the target's self-interest.\
- \ The target must attempt a Will save. \n\n**Critical Success** The target is\
- \ unaffected and knows you tried to control it. \n\n**Success** The target is\
- \ unaffected and thinks you were talking to them normally, not casting a spell\
- \ on them. \n\n**Failure** The suggestion remains in the target's subconscious\
- \ until the next time you prepare. If the trigger occurs before then, the target\
- \ immediately follows your suggestion. The effect has a duration of 1 minute,\
- \ or until the target has completed a finite suggestion or the suggestion becomes\
- \ self-destructive or has other obvious negative effects. \n\n**Critical Failure**\
- \ As failure, but the duration is 1 hour. \n\n**Heightened (9th)** You can\
- \ target up to 10 creatures."
+ \ them to follow when a trigger you specify occurs. You suggest a course of action\
+ \ to the target. Your directive must be phrased in such a way as to seem like\
+ \ a logical course of action to the target, and it can't be self-destructive or\
+ \ obviously against the target's self-interest. The target must attempt a Will\
+ \ save. \n\n**Critical Success** The target is unaffected and knows you tried\
+ \ to control it. \n\n**Success** The target is unaffected and thinks you were\
+ \ talking to them normally, not casting a spell on them. \n\n**Failure** The\
+ \ suggestion remains in the target's subconscious until the next time you prepare.\
+ \ If the trigger occurs before then, the target immediately follows your suggestion.\
+ \ The effect has a duration of 1 minute, or until the target has completed a finite\
+ \ suggestion or the suggestion becomes self-destructive or has other obvious negative\
+ \ effects. \n\n**Critical Failure** As failure, but the duration is 1 hour.\
+ \ \n\n---\n**Heightened (9th)** You can target up to 10 creatures."
duration: varies
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Subconscious Suggestion
range: 30 feet
@@ -10422,13 +10555,13 @@ spell:
- Material
- Somatic
- Verbal
- descr: "You conjure a dragon to fight for you. This works like summon animal, except\
- \ you summon a common creature that has the dragon trait and whose level is 5\
- \ or lower. \n\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level\
- \ 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\
- \n**Heightened (10th)** Level 15"
+ descr: "You conjure a dragon to fight for you. This works like *summon animal*,\
+ \ except you summon a common creature that has the dragon trait and whose level\
+ \ is 5 or lower. \n\n---\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)**\
+ \ Level 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level\
+ \ 13 \n\n**Heightened (10th)** Level 15"
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Summon Dragon
req: null
@@ -10452,7 +10585,7 @@ spell:
you Sustain the Spell, you can do so again, or you can choose a different eligible
target to move.
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Telekinetic Haul
range: 120 feet
@@ -10469,7 +10602,7 @@ spell:
- Evocation
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 1m
cast: 1 minute (material, somatic, verbal)
components:
- Material
@@ -10478,7 +10611,7 @@ spell:
descr: The targets can communicate telepathically with any or all of the other targets
from any point on the same planet.
duration: 8 hours
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Telepathic Bond
range: touch
@@ -10505,10 +10638,10 @@ spell:
descr: "The target can understand all words regardless of language and also speak\
\ the languages of other creatures. When in a mixed group of creatures, each time\
\ the target speaks, it can choose a creature and speak in a language that creature\
- \ understands, even if the target doesn't know what language that is. \n\n**Heightened\
- \ (7th)** The duration is 8 hours."
+ \ understands, even if the target doesn't know what language that is. \n\n---\n\
+ **Heightened (7th)** The duration is 8 hours."
duration: 1 hour
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Tongues
range: touch
@@ -10540,17 +10673,17 @@ spell:
\ radius hemisphere of ice. The ice that makes up the wall is opaque. If you wish,\
\ the wall can be of a smaller length, height, or radius. You must create the\
\ wall in an unbroken open space so its edges don't pass through any creatures\
- \ or objects, or the spell is lost. Each 10-foot-by-10-foot section of the wall\
- \ has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits,\
- \ cold damage, and precision damage. A section also has weakness to fire 15; a\
- \ section of the wall destroyed by fire melts, evaporating into water and steam.\
- \ A section destroyed by means other than fire leaves behind a chilling mass of\
- \ ice that is difficult terrain and deals 2d6 cold damage to any creature passing\
- \ through it. \n\n**Heightened (+2)** The Hit Points of each section of the\
- \ wall increase by 10, and the cold damage dealt to creatures crossing a destroyed\
- \ section increases by 1d6."
+ \ or objects, or the spell is lost. \n\nEach 10-foot-by-10-foot section of the\
+ \ wall has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical\
+ \ hits, cold damage, and precision damage. A section also has weakness to fire\
+ \ 15; a section of the wall destroyed by fire melts, evaporating into water and\
+ \ steam. A section destroyed by means other than fire leaves behind a chilling\
+ \ mass of ice that is difficult terrain and deals 2d6 cold damage to any creature\
+ \ passing through it. \n\n---\n**Heightened (+2)** The Hit Points of each section\
+ \ of the wall increase by 10, and the cold damage dealt to creatures crossing\
+ \ a destroyed section increases by 1d6."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Wall of Ice
range: 120 feet
@@ -10569,7 +10702,7 @@ spell:
- Water
trigger: null
type: Spell
-- action_abbr: '2'
+- action_abbr: '3'
cast: material, somatic, verbal
components:
- Material
@@ -10580,13 +10713,13 @@ spell:
\ each 5 feet of the wall on the border between squares. The wall doesn't need\
\ to stand vertically, so you can use it to form a bridge or set of stairs, for\
\ example. You must conjure the wall in an unbroken open space so its edges don't\
- \ pass through any creatures or objects, or the spell is lost. Each 5-foot-by-5-foot\
+ \ pass through any creatures or objects, or the spell is lost. \n\nEach 5-foot-by-5-foot\
\ section of the wall has AC 10, Hardness 14, and 50 Hit Points, and it's immune\
\ to critical hits and precision damage. A destroyed section of the wall can be\
- \ moved through, but the rubble created from it is difficult terrain. \n\n**Heightened\
- \ (+2)** The Hit Points of each section of the wall increase by 15."
+ \ moved through, but the rubble created from it is difficult terrain. \n\n---\n\
+ **Heightened (+2)** The Hit Points of each section of the wall increase by 15."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Wall of Stone
range: 120 feet
@@ -10620,7 +10753,7 @@ spell:
\ Failure** The target is transformed into the chosen harmless animal, body and\
\ mind, for an unlimited duration."
duration: varies
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 6
name: Baleful Polymorph
range: 30 feet
@@ -10652,10 +10785,10 @@ spell:
\ You can't target the same creature more than once, and you must have line of\
\ effect to all targets. Roll the damage only once, and apply it to each target\
\ (halving or doubling as appropriate for its saving throw outcome). The chain\
- \ ends if any one of the targets critically succeeds at its save. \n\n**Heightened\
+ \ ends if any one of the targets critically succeeds at its save. \n\n---\n**Heightened\
\ (+1)** The damage increases by 1d12."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 6
name: Chain Lightning
range: 500 feet
@@ -10686,9 +10819,9 @@ spell:
\ attempt a Will save. \n\n**Critical Success** The target can teleport if it\
\ wants, but it chooses the destination within range. \n\n**Success** The target\
\ is unaffected. \n\n**Failure** You teleport the target and choose its destination.\
- \ \n\n**Heightened (+1)** The number of targets increases by 1."
+ \ \n\n---\n**Heightened (+1)** The number of targets increases by 1."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 6
name: Collective Transposition
req: null
@@ -10713,13 +10846,13 @@ spell:
descr: "You fire a green ray at your target. Make a spell attack. You deal 12d10\
\ damage, and the target must attempt a basic Fortitude save. On a critical hit,\
\ treat the save result as one degree worse. A creature reduced to 0 HP is reduced\
- \ to fine powder; its gear remains. An object you hit is destroyed (no save),\
+ \ to fine powder; its gear remains. \n\nAn object you hit is destroyed (no save),\
\ regardless of Hardness, unless it's an artifact or similarly hard to destroy.\
\ A single casting can destroy no more than a 10-foot cube of matter. This automatically\
- \ destroys any force construct, such as a wall of force. \n\n**Heightened (+1)**\
- \ The damage increases by 2d10."
+ \ destroys any force construct, such as a wall of force. \n\n---\n**Heightened\
+ \ (+1)** The damage increases by 2d10."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 6
name: Disintegrate
range: 120 feet
@@ -10733,6 +10866,7 @@ spell:
traditions:
- Arcane
traits:
+ - Attack
- Evocation
trigger: null
type: Spell
@@ -10749,9 +10883,9 @@ spell:
\ attempt a Will save at the end of each of its turns. On a success, the spell\
\ ends. \n\n**Critical Failure** As a failure, but the target receives a new\
\ save only if you give it a new order that is against its nature, such as killing\
- \ its allies. \n\n**Heightened (10th)** The duration is unlimited."
+ \ its allies. \n\n---\n**Heightened (10th)** The duration is unlimited."
duration: until the next time you make your daily preparations
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 6
name: Dominate
range: 30 feet
@@ -10832,7 +10966,7 @@ spell:
\ 10d6 poison (Fortitude save instead of Reflex).\n\n * **Red** ignore concealed\
\ from smoke; **Melee** |1| jaws, **Damage** 2d12 piercing plus 2d6 fire; **Melee**\
\ |1| claw (agile), **Damage** 4d6 slashing; **Melee** |1| tail (reach 10 feet),\
- \ **Damage** 3d10 bludgeoning; **Melee** |1| w i ng (reach 10 feet), **Damage**\
+ \ **Damage** 3d10 bludgeoning; **Melee** |1| wing (reach 10 feet), **Damage**\
\ 3d8 bludgeoning; **breath weapon** 30-foot cone, 10d6 fire.\n\n * **Silver**\
\ walk on clouds; **Melee** |1| jaws, **Damage** 2d12 piercing plus 2d6 cold;\
\ **Melee** |1| claw (agile), **Damage** 3d10 slashing; **Melee** |1| tail (reach\
@@ -10840,13 +10974,14 @@ spell:
\n * **White** climb Speed 25 feet on ice only; **Melee** |1| jaws, **Damage**\
\ 3d6 piercing plus 2d6 cold; **Melee** |1| claw (agile), **Damage** 3d10 slashing;\
\ **Melee** |1| tail (reach 10 feet), **Damage** 3d10 bludgeoning; **breath weapon**\
- \ 30-foot cone, 10d6 cold.\n\n \n\n**Heightened (8th)** Your battle form is\
- \ Huge, you gain a +20-foot status bonus to your fly Speed, and your attacks have\
- \ 10-foot reach (or 15-foot reach if they previously had 10-foot reach). You instead\
- \ gain AC = 21 + your level, 15 temporary HP, an attack modifier of +28, a damage\
- \ bonus of +12, Athletics +28, and a +14 status bonus to breath weapon damage."
+ \ 30-foot cone, 10d6 cold.\n\n \n\n---\n**Heightened (8th)** Your battle form\
+ \ is Huge, you gain a +20-foot status bonus to your fly Speed, and your attacks\
+ \ have 10-foot reach (or 15-foot reach if they previously had 10-foot reach).\
+ \ You instead gain AC = 21 + your level, 15 temporary HP, an attack modifier of\
+ \ +28, a damage bonus of +12, Athletics +28, and a +14 status bonus to breath\
+ \ weapon damage."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 6
name: Dragon Form
req: null
@@ -10871,10 +11006,13 @@ spell:
descr: "You drastically reduce the target's mental faculties. The target must attempt\
\ a Will save. \n\n**Critical Success** The target is unaffected. \n\n**Success**\
\ The target is stupefied 2 for 1 round. \n\n**Failure** The target is stupefied\
- \ 4 with an unlimited duration. \n\n**Critical Failure** The target is stupefied\
- \ 4 with an unlimited duration."
+ \ 4 with an unlimited duration. \n\n**Critical Failure** The target’s intellect\
+ \ is permanently reduced below that of an animal, and it treats its Charisma,\
+ \ Intelligence, and Wisdom modifiers as –5. It loses all class abilities that\
+ \ require mental faculties, including all spellcasting. If the target is a PC,\
+ \ they become an NPC under the GM’s control.."
duration: varies
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 6
name: Feeblemind
range: 30 feet
@@ -10890,7 +11028,7 @@ spell:
- Occult
traits:
- Curse
- - Emotion
+ - Incapacitation
- Enchantment
- Mental
trigger: null
@@ -10906,12 +11044,12 @@ spell:
\ 1 and must attempt a Fortitude save at the end of each of its turns; this ongoing\
\ save has the incapacitation trait. On a failed save, the slowed condition increases\
\ by 1 (or 2 on a critical failure). A successful save reduces the slowed condition\
- \ by 1. When a creature is unable to act due to the slowed condition from flesh\
- \ to stone, the creature is petrified permanently. The spell ends if the creature\
+ \ by 1. When a creature is unable to act due to the slowed condition from *flesh\
+ \ to stone*, the creature is petrified permanently. The spell ends if the creature\
\ is petrified or the slowed condition is removed. \n\n**Critical Failure** \
\ As failure, but the target is initially slowed 2."
duration: varies
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 6
name: Flesh to Stone
range: 120 feet
@@ -10934,25 +11072,26 @@ spell:
components:
- Somatic
- Verbal
- descr: You turn yourself invisible and create an illusory duplicate of yourself.
- When you Sustain the Spell, you can mentally dictate a course of action for your
- duplicate to follow that round. Your duplicate acts as though it had your full
- number of actions, though it can't actually affect anything in the environment.
- Both the duplicate and your invisibility persist for the spell's duration. Performing
- a hostile action doesn't end mislead's invisibility, just like a 4th-level invisibility
- spell. A creature that determines the duplicate is an illusion doesn't necessarily
- know you're invisible, and one that can see your invisible form doesn't necessarily
- know your duplicate is an illusion. If you Cast a Spell, attack, or otherwise
- interact with another creature, as a part of that action you can attempt a Deception
- check against observers' Perception DCs to convince them your duplicate used that
- action. This doesn't fool anyone who's aware your duplicate is an illusion, nor
- does it work if the attack obviously couldn't have come from the duplicate. For
- instance, if you fired a ray, you could make it look like it came from the duplicate
- as long as the duplicate was positioned appropriately, but if you attacked with
- a sword and your duplicate was across the room from the target, your Deception
- check would automatically fail.
+ descr: "You turn yourself invisible and create an illusory duplicate of yourself.\
+ \ When you Sustain the Spell, you can mentally dictate a course of action for\
+ \ your duplicate to follow that round. Your duplicate acts as though it had your\
+ \ full number of actions, though it can't actually affect anything in the environment.\
+ \ Both the duplicate and your invisibility persist for the spell's duration. Performing\
+ \ a hostile action doesn't end *mislead*'s invisibility, just like a 4th-level\
+ \ *invisibility* spell. A creature that determines the duplicate is an illusion\
+ \ doesn't necessarily know you're invisible, and one that can see your invisible\
+ \ form doesn't necessarily know your duplicate is an illusion. \n\nIf you Cast\
+ \ a Spell, attack, or otherwise interact with another creature, as a part of that\
+ \ action you can attempt a Deception check against observers' Perception DCs to\
+ \ convince them your duplicate used that action. This doesn't fool anyone who's\
+ \ aware your duplicate is an illusion, nor does it work if the attack obviously\
+ \ couldn't have come from the duplicate. For instance, if you fired a ray, you\
+ \ could make it look like it came from the duplicate as long as the duplicate\
+ \ was positioned appropriately, but if you attacked with a sword and your duplicate\
+ \ was across the room from the target, your Deception check would automatically\
+ \ fail."
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 6
name: Mislead
req: null
@@ -10980,10 +11119,10 @@ spell:
\ in a fissure, adrift at sea, or some other fate in keeping with its vision).\
\ If it fails the second save, it's also stunned for 1 minute. It can attempt\
\ a new Will save at the end of each of its turns, and on a success, it disbelieves\
- \ the illusion and recovers from the stunned condition. \n\n**Heightened (+1)**\
- \ The damage increases by 2d6."
+ \ the illusion and recovers from the stunned condition. \n\n---\n**Heightened\
+ \ (+1)** The damage increases by 2d6."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 6
name: Phantasmal Calamity
range: 500 feet
@@ -11009,16 +11148,15 @@ spell:
- Verbal
descr: "You replicate the attack of a deadly purple worm. You deal 6d6 piercing\
\ damage to the touched creature and afflict it with purple worm venom. The target\
- \ must attempt a Fortitude save. \n\n**Purple Worm Venom** (poison) **Level**\
- \ 11 **Maximum Duration** 6 rounds\n\n * **Stage 1** 3d6 poison damage and enfeebled\
- \ 2 (1 round)\n\n * **Stage 2** 4d6 poison damage and enfeebled 2 (1 round)\n\n\
- \ * **Stage 3** 6d6 poison damage and enfeebled 2 (1 round).\n\n \n\n**Critical\
- \ Success** The target is unaffected. \n\n**Success** The target takes 3d6 poison\
- \ damage. \n\n**Failure** The target is afflicted with purple worm venom at stage\
- \ 1. \n\n**Critical Failure** The target is afflicted with purple worm venom\
- \ at stage 2."
+ \ must attempt a Fortitude save. \n\n\n**Critical Success** The target is unaffected.\
+ \ \n\n**Success** The target takes 3d6 poison damage. \n\n**Failure** The target\
+ \ is afflicted with purple worm venom at stage 1. \n\n**Critical Failure** The\
+ \ target is afflicted with purple worm venom at stage 2.\n\n**Purple Worm Venom**\
+ \ (poison) **Level** 11 **Maximum Duration** 6 rounds\n\n * **Stage 1** 3d6 poison\
+ \ damage and enfeebled 2 (1 round)\n\n * **Stage 2** 4d6 poison damage and enfeebled\
+ \ 2 (1 round)\n\n * **Stage 3** 6d6 poison damage and enfeebled 2 (1 round)."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: '6'
name: Purple Worm Sting
range: touch
@@ -11047,14 +11185,14 @@ spell:
\ A creature must attempt a Will save if it's within the area when you cast the\
\ spell or as soon as it enters the area while the spell is in effect. Once a\
\ creature has attempted the save, it uses the same result for that casting of\
- \ repulsion. Any restrictions on a creature's movement apply only if it voluntarily\
+ \ *repulsion*. Any restrictions on a creature's movement apply only if it voluntarily\
\ moves toward you. For example, if you move closer to a creature, it doesn't\
\ then need to move away. \n\n**Critical Success** The creature's movement is\
\ not restricted. \n\n**Success** The creature treats each square in the area\
\ as difficult terrain when moving closer to you. \n\n**Failure** The creature\
\ can't move closer to you within the area."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 6
name: Repulsion
range: emanation up to 40 feet
@@ -11075,29 +11213,29 @@ spell:
- Mental
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 10m
cast: 10 minutes (material, somatic, verbal)
components:
- Material
- Somatic
- Verbal
- descr: "You magically spy on a creature of your choice. Scrying works like clairvoyance,\
+ descr: "You magically spy on a creature of your choice. Scrying works like *clairvoyance*,\
\ except that the image you receive is less precise, insuficient for teleport\
\ and similar spells. Instead of creating an eye in a set location within 500\
\ feet, you instead create an eye that manifests just above the target. You can\
\ choose a target either by name or by touching one of its possessions or a piece\
- \ of its body. If you haven't met the target in person, scrying's DC is 2 lower,\
+ \ of its body. If you haven't met the target in person, *scrying*'s DC is 2 lower,\
\ and if you are unaware of the target's identity (perhaps because you found an\
- \ unknown creature's fang at a crime scene), the DC is instead 10 lower. The effect\
- \ of scrying depends on the target's Will save. \n\n**Critical Success** The\
- \ spell fails and the target is temporarily immune for 1 week. The target also\
- \ gains a glimpse of you and learns its rough distance and direction from you.\
- \ \n\n**Success** The spell fails and the target is temporarily immune for 1\
- \ day. \n\n**Failure** The spell succeeds. \n\n**Critical Failure** The spell\
- \ succeeds, and the eye follows the target if it moves, traveling up to 60 feet\
- \ per round."
+ \ unknown creature's fang at a crime scene), the DC is instead 10 lower. \n\n\
+ The effect of *scrying* depends on the target's Will save. \n\n**Critical Success**\
+ \ The spell fails and the target is temporarily immune for 1 week. The target\
+ \ also gains a glimpse of you and learns its rough distance and direction from\
+ \ you. \n\n**Success** The spell fails and the target is temporarily immune\
+ \ for 1 day. \n\n**Failure** The spell succeeds. \n\n**Critical Failure** \
+ \ The spell succeeds, and the eye follows the target if it moves, traveling up\
+ \ to 60 feet per round."
duration: sustained up to 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 6
name: Scrying
range: planetary
@@ -11126,14 +11264,14 @@ spell:
\ surges. The target must attempt a Will save. \n\n**Critical Success** The\
\ target is unaffected. \n\n**Success** Whenever the target becomes affected\
\ by a spell with a duration, the target takes 2d12 persistent force damage. Each\
- \ time it takes persistent force damage from spellwrack, it reduces the remaining\
+ \ time it takes persistent force damage from *spellwrack*, it reduces the remaining\
\ duration of spells affecting it by 1 round. Only a successful Arcana check against\
\ your spell DC can help the target recover from the persistent damage; the curse\
\ and the persistent damage end after 1 minute. \n\n**Failure** As success,\
\ but the curse and persistent damage do not end on their own. \n\n**Critical\
\ Failure** As failure, but the persistent force damage is 4d12."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 6
name: Spellwrack
range: 30 feet
@@ -11154,7 +11292,7 @@ spell:
- Force
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 10m
cast: 10 minutes (material, somatic, verbal)
components:
- Material
@@ -11165,12 +11303,12 @@ spell:
\ to your starting position and by its appearance (or other identifying features).\
\ Incorrect knowledge of the location's appearance usually causes the spell to\
\ fail, but it could instead lead to teleporting to an unwanted location or some\
- \ other unusual mishap determined by the GM. Teleport is not precise over great\
+ \ other unusual mishap determined by the GM. *Teleport* is not precise over great\
\ distances. The targets appear at a distance from the intended destination equal\
\ to roughly 1 percent of the total distance traveled, in a direction determined\
\ by the GM. For short journeys, this lack of precision is irrelevant, but for\
- \ long distances this could be up to 1 mile. \n\n**Heightened (7th)** You and\
- \ the other targets can travel to any location within 1,000 miles. \n\n**Heightened\
+ \ long distances this could be up to 1 mile. \n\n---\n**Heightened (7th)** You\
+ \ and the other targets can travel to any location within 1,000 miles. \n\n**Heightened\
\ (8th)** You and the other targets can travel to any location on the same planet.\
\ If you travel more than 1,000 miles, you arrive only 10 miles off target. \n\
\n**Heightened (9th)** You and the other targets can travel to any location on\
@@ -11179,7 +11317,7 @@ spell:
\ miles off target. \n\n**Heightened (10th)** As the 9th-level version, but\
\ you and the other targets can travel to any planet within the same galaxy."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 6
name: Teleport
range: 100 miles
@@ -11207,10 +11345,10 @@ spell:
descr: You see things within 60 feet as they actually are. The GM rolls a secret
counteract check against any illusion or transmutation in the area, but only for
the purpose of determining whether you see through it (for instance, if the check
- succeeds against a polymorph spell, you can see the creature's true form, but
- you don't end the polymorph spell).
+ succeeds against a *polymorph* spell, you can see the creature's true form, but
+ you don't end the *polymorph* spell).
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 6
name: True Seeing
req: null
@@ -11236,13 +11374,13 @@ spell:
- Somatic
- Verbal
descr: "You draw in the blood and life force of other creatures through your outstretched\
- \ arms. You deal 12d6 negative damage to living creatures in the area. You gain\
- \ temporary Hit Points equal to half the damage a single creature takes from this\
- \ spell; calculate these temporary Hit Points using the creature that took the\
- \ most damage. You lose any remaining temporary Hit Points after 1 minute. \n\
- \n**Heightened (+1)** The damage increases by 2d6."
+ \ arms. You deal 12d6 negative damage to living creatures in the area. \n\nYou\
+ \ gain temporary Hit Points equal to half the damage a single creature takes from\
+ \ this spell; calculate these temporary Hit Points using the creature that took\
+ \ the most damage. You lose any remaining temporary Hit Points after 1 minute.\
+ \ \n\n---\n**Heightened (+1)** The damage increases by 2d6."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 6
name: Vampiric Exsanguination
req: null
@@ -11269,8 +11407,8 @@ spell:
- Material
- Somatic
descr: "You create a pattern of lights that pulses with intensity. Creatures are\
- \ dazzled while inside the pattern. In addition, a creature must attempt a Will\
- \ saving throw if it's inside the pattern when you cast it, enters the pattern,\
+ \ dazzled while inside the pattern. \n\nIn addition, a creature must attempt a\
+ \ Will saving throw if it's inside the pattern when you cast it, enters the pattern,\
\ ends its turn within the pattern, or uses a Seek or Interact action on the pattern.\
\ A creature currently blinded by the pattern doesn't need to attempt new saving\
\ throws. \n\n**Success** The creature is unaffected. \n\n**Failure** The\
@@ -11279,7 +11417,7 @@ spell:
\ to a maximum duration of 1 minute. \n\n**Critical Failure** The creature is\
\ blinded for 1 minute."
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 6
name: Vibrant Pattern
range: 120 feet
@@ -11313,12 +11451,12 @@ spell:
\ physical effects from passing through it, and because it's made of force, it\
\ blocks incorporeal and ethereal creatures as well. Teleportation effects can\
\ pass through the barrier, as can visual effects (since the wall is invisible).\
- \ Wall of force is immune to counteracting effects of its level or lower, but\
- \ the wall is automatically destroyed by a disintegrate spell of any level or\
- \ by contact with a rod of cancellation or sphere of annihilation. \n\n**Heightened\
- \ (+2)** The Hit Points of the wall increases by 20."
+ \ \n\n*Wall of force* is immune to counteracting effects of its level or lower,\
+ \ but the wall is automatically destroyed by a disintegrate spell of any level\
+ \ or by contact with a *rod of cancellation* or *sphere of annihilation*. \n\n\
+ ---\n**Heightened (+2)** The Hit Points of the wall increases by 20."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 6
name: Wall of Force
range: 30 feet
@@ -11336,7 +11474,7 @@ spell:
- Force
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 10m
cast: 10 minutes (material, somatic, verbal)
components:
- Material
@@ -11345,19 +11483,19 @@ spell:
descr: "You prepare a spell that will trigger later. While casting contingency,\
\ you also cast another spell of 4th level or lower with a casting time of no\
\ more than 3 actions. This companion spell must be one that can affect you. You\
- \ must make any decisions for the spell when you cast contingency, such as choosing\
- \ a damage type for resist energy. During the casting, choose a trigger under\
+ \ must make any decisions for the spell when you cast *contingency*, such as choosing\
+ \ a damage type for *resist energy*. During the casting, choose a trigger under\
\ which the spell will be cast, using the same restrictions as for the trigger\
\ of a Ready action. Once contingency is cast, you can cause the companion spell\
\ to come into effect as a reaction with that trigger. It affects only you, even\
\ if it would affect more creatures. If you define complicated conditions, as\
- \ determined by the GM, the trigger might fail. If you cast contingency again,\
- \ the newer casting supersedes the older. \n\n**Heightened (8th)** You can choose\
- \ a spell of 5th level or lower. \n\n**Heightened (9th)** You can choose a spell\
- \ of 6th level or lower. \n\n**Heightened (10th)** You can choose a spell of\
- \ 7th level or lower."
+ \ determined by the GM, the trigger might fail. If you cast *contingency* again,\
+ \ the newer casting supersedes the older. \n\n---\n**Heightened (8th)** You\
+ \ can choose a spell of 5th level or lower. \n\n**Heightened (9th)** You can\
+ \ choose a spell of 6th level or lower. \n\n**Heightened (10th)** You can choose\
+ \ a spell of 7th level or lower."
duration: 24 hours
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 7
name: Contingency
req: null
@@ -11380,11 +11518,11 @@ spell:
- Verbal
descr: You create a shimmering barrier that attempts to counteract teleportation
effects and planar travel into or out of the area, including items that allow
- access to extradimensional spaces (such as a bag of holding). Dimensional lock
+ access to extradimensional spaces (such as a *bag of holding*). *Dimensional lock*
tries to counteract any attempt to summon a creature into the area but doesn't
stop the creature from departing when the summoning ends.
- duration: null
- has_been_manually_proofread: false
+ duration: 1 day
+ has_been_manually_proofread: true
level: 7
name: Dimensional Lock
range: 120 feet
@@ -11415,22 +11553,22 @@ spell:
\ modifier, AC, saving throw modifiers, Perception, and skill modifiers, but it\
\ has only 70 Hit Points and lacks the target's special abilities, including immunities,\
\ resistances, and weaknesses. It has no magic items except weapon potency runes.\
- \ The duplicate gains the minion trait, and it can only Stride and Strike. Its\
- \ Strikes deal the target's normal damage but don't apply added effects, since\
+ \ \n\nThe duplicate gains the minion trait, and it can only Stride and Strike.\
+ \ Its Strikes deal the target's normal damage but don't apply added effects, since\
\ it doesn't have special abilities. The spell automatically ends if the duplicate's\
- \ Hit Points drop to 0. The duplicate attacks your enemies to the best of its\
- \ abilities. You can also try to give it additional instructions; when you Sustain\
- \ the Spell, you can also Command a Minion as part of your action, but the GM\
- \ determines whether the duplicate follows your command. The duplicate is unstable,\
- \ so each turn after it takes its actions, it loses 4d6 Hit Points. It's not a\
- \ living creature, and it can never regain its lost Hit Points in any way. \n\
- \n**Critical Success** You fail to create a duplicate. \n\n**Success** The\
- \ duplicate deals half damage with its Strikes and the duration is reduced to\
- \ a maximum of 2 rounds. \n\n**Failure** The duplicate works as described. \
- \ \n\n**Heightened (+1)** The level of creature you can target increases by 2.\
- \ The duplicate has 10 more HP."
+ \ Hit Points drop to 0. \n\nThe duplicate attacks your enemies to the best of\
+ \ its abilities. You can also try to give it additional instructions; when you\
+ \ Sustain the Spell, you can also Command a Minion as part of your action, but\
+ \ the GM determines whether the duplicate follows your command. \n\nThe duplicate\
+ \ is unstable, so each turn after it takes its actions, it loses 4d6 Hit Points.\
+ \ It's not a living creature, and it can never regain its lost Hit Points in any\
+ \ way. \n\n**Critical Success** You fail to create a duplicate. \n\n**Success**\
+ \ The duplicate deals half damage with its Strikes and the duration is reduced\
+ \ to a maximum of 2 rounds. \n\n**Failure** The duplicate works as described.\
+ \ \n\n---\n**Heightened (+1)** The level of creature you can target increases\
+ \ by 2. The duplicate has 10 more HP."
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 7
name: Duplicate Foe
range: 30 feet
@@ -11457,16 +11595,16 @@ spell:
descr: "A globe of freezing darkness explodes in the area, dealing 8d10 cold damage\
\ to creatures and objects in the area, plus 8d4 additional negative damage to\
\ living creatures. Creatures and objects in the area must attempt a Reflex save.\
- \ If the globe overlaps with an area of magical light or affects a creature affected\
- \ by magical light, eclipse burst attempts to counteract the light effect. \n\
- \n**Critical Success** The creature or object is unaffected. \n\n**Success**\
+ \ \n\nIf the globe overlaps with an area of magical light or affects a creature\
+ \ affected by magical light, eclipse burst attempts to counteract the light effect.\
+ \ \n\n**Critical Success** The creature or object is unaffected. \n\n**Success**\
\ The creature or object takes half damage. \n\n**Failure** The creature or\
\ object takes full damage. \n\n**Critical Failure** The creature or object\
\ takes double damage. If it's a creature, it becomes blinded by the darkness\
- \ for an unlimited duration. \n\n**Heightened (+1)** The cold damage increases\
+ \ for an unlimited duration. \n\n---\n**Heightened (+1)** The cold damage increases\
\ by 1d10 and the negative damage against the living increases by 1d4."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 7
name: Eclipse Burst
range: 500 feet
@@ -11488,7 +11626,7 @@ spell:
- Negative
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 1m
cast: 1 minute (material, somatic, verbal)
components:
- Material
@@ -11496,10 +11634,10 @@ spell:
- Verbal
descr: "You protect the target with a powerful, long-lasting energy barrier. The\
\ target gains resistance 5 to acid, cold, electricity, fire, force, negative,\
- \ positive, and sonic damage. \n\n**Heightened (9th)** The resistances increase\
- \ to 10."
+ \ positive, and sonic damage. \n\n---\n**Heightened (9th)** The resistances\
+ \ increase to 10."
duration: 24 hours
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 7
name: Energy Aegis
range: touch
@@ -11526,15 +11664,15 @@ spell:
descr: "You become living flame, giving you fire immunity, resistance 10 to precision\
\ damage, and weakness 5 to cold and to water. Any creature that touches you or\
\ damages you with an unarmed attack or non-reach melee weapon takes 3d6 fire\
- \ damage. Your unarmed attacks deal 1d4 additional fire damage, and your fire\
+ \ damage. \n\nYour unarmed attacks deal 1d4 additional fire damage, and your fire\
\ spells deal one additional die of fire damage (of the same damage die the spell\
- \ uses). You can cast produce flame as an innate spell; the casting is reduced\
- \ from 2 actions to 1. In fire form, you have a fly Speed of 40 feet and don't\
- \ need to breathe. \n\n**Heightened (9th)** Creatures touching you take 4d6\
- \ fire damage instead of 3d6, your unarmed attacks deal 2d4 additional fire damage,\
- \ and you have a fly Speed of 60 feet."
+ \ uses). You can cast *produce flame* as an innate spell; the casting is reduced\
+ \ from 2 actions to 1. \n\nIn fire form, you have a fly Speed of 40 feet and don't\
+ \ need to breathe. \n\n---\n**Heightened (9th)** Creatures touching you take\
+ \ 4d6 fire damage instead of 3d6, your unarmed attacks deal 2d4 additional fire\
+ \ damage, and you have a fly Speed of 60 feet."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 7
name: Fiery Body
req: null
@@ -11552,31 +11690,31 @@ spell:
- Transmutation
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 1m
cast: 1 minute (material, somatic, verbal)
components:
- Material
- Somatic
- Verbal
- descr: You conjure an extradimensional demiplane consisting of a spacious dwelling
- with a single entrance. The entrance connects to the plane where you Cast the
- Spell, appearing anywhere within the spell's range as a faint, shimmering, vertical
- rectangle 5 feet wide and 10 feet high. You designate who can enter when you cast
- the spell. Once inside, you can shut the entrance, making it invisible. You and
- the creatures you designated can reopen the door at will, just like opening a
- physical door. Inside, the demiplane appears to be a mansion featuring a magnificent
- foyer and numerous opulent chambers. The mansion can have any floor plan you imagine
- as you Cast the Spell, provided it fits within a space 40 feet wide, 40 feet deep,
- and 30 feet tall. While the entrance to the mansion is closed, effects from outside
- the mansion fail to penetrate it, and vice versa, except for plane shift, which
- can be used to enter the mansion. You can use scrying magic and similar effects
- to observe the outside only if they're capable of crossing planes. A staff of
- up to 24 servants attends to anyone within the mansion. These are like the servant
- created by the unseen servant spell, though they're visible, with an appearance
- you determine during casting. The mansion is stocked with enough food to serve
- a nine-course banquet to 150 people.
+ descr: "You conjure an extradimensional demiplane consisting of a spacious dwelling\
+ \ with a single entrance. The entrance connects to the plane where you Cast the\
+ \ Spell, appearing anywhere within the spell's range as a faint, shimmering, vertical\
+ \ rectangle 5 feet wide and 10 feet high. You designate who can enter when you\
+ \ cast the spell. Once inside, you can shut the entrance, making it invisible.\
+ \ You and the creatures you designated can reopen the door at will, just like\
+ \ opening a physical door. \n\nInside, the demiplane appears to be a mansion featuring\
+ \ a magnificent foyer and numerous opulent chambers. The mansion can have any\
+ \ floor plan you imagine as you Cast the Spell, provided it fits within a space\
+ \ 40 feet wide, 40 feet deep, and 30 feet tall. While the entrance to the mansion\
+ \ is closed, effects from outside the mansion fail to penetrate it, and vice versa,\
+ \ except for *plane shift*, which can be used to enter the mansion. You can use\
+ \ scrying magic and similar effects to observe the outside only if they're capable\
+ \ of crossing planes. \n\nA staff of up to 24 servants attends to anyone within\
+ \ the mansion. These are like the servant created by the *unseen servant* spell,\
+ \ though they're visible, with an appearance you determine during casting. The\
+ \ mansion is stocked with enough food to serve a nine-course banquet to 150 people."
duration: 24 hours
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 7
name: Magnificent Mansion
range: 30 feet
@@ -11602,16 +11740,16 @@ spell:
descr: "The target appears to be a gruesome and terrifying creature. The effect\
\ is unique to each observer, so a human viewing the target might see a demon\
\ with bloody fangs, but a demon observing the target might see a glowing angelic\
- \ visage. When any creature attempts a hostile action against the target, the\
- \ creature must attempt a Will save. It is then temporarily immune until the end\
- \ of its next turn. \n\n**Success** The creature is unaffected. \n\n**Failure**\
+ \ visage. \n\nWhen any creature attempts a hostile action against the target,\
+ \ the creature must attempt a Will save. It is then temporarily immune until the\
+ \ end of its next turn. \n\n**Success** The creature is unaffected. \n\n**Failure**\
\ The creature becomes frightened 2 before using its action. \n\n**Critical\
\ Failure** The creature becomes frightened 2, and its action fails and is wasted.\
- \ \n\n**Heightened (8th)** You can target up to 5 creatures. If a creature uses\
- \ a hostile action or reaction that affects multiple targets simultaneously, it\
- \ needs to attempt only one save against mask of terror."
+ \ \n\n---\n**Heightened (8th)** You can target up to 5 creatures. If a creature\
+ \ uses a hostile action or reaction that affects multiple targets simultaneously,\
+ \ it needs to attempt only one save against *mask of terror*."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 7
name: Mask of Terror
range: 30 feet
@@ -11633,27 +11771,28 @@ spell:
- Visual
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 10m
cast: 10 minutes (focus, material, somatic, verbal)
components:
- Focus
- Material
- Somatic
- Verbal
- descr: You and your allies traverse the barriers between planes of existence. The
- targets move to another plane, such as the Plane of Fire, the Shadow Plane, or
- the Abyss. You must have specific knowledge of the destination plane and use a
- magic tuning fork created from material from that plane as a focus for the spell.
- While the tuning forks for most prominent planes are uncommon, just like the spell
- plane shift, more obscure planes and demiplanes often have rare tuning forks.
- The spell is highly imprecise, and you appear 1d20x25 miles from the last place
- one of the targets (of your choice) was located the last time that target traveled
- to the plane. If it's the first time traveling to a particular plane for all targets,
- you appear at a random location on the plane. Plane shift doesn't provide a means
- of return travel, though casting plane shift again allows you to return to your
- previous plane unless there are extenuating circumstances.
+ descr: "You and your allies traverse the barriers between planes of existence. The\
+ \ targets move to another plane, such as the Plane of Fire, the Shadow Plane,\
+ \ or the Abyss. You must have specific knowledge of the destination plane and\
+ \ use a magic tuning fork created from material from that plane as a focus for\
+ \ the spell. While the tuning forks for most prominent planes are uncommon, just\
+ \ like the spell *plane shift*, more obscure planes and demiplanes often have\
+ \ rare tuning forks. \n\nThe spell is highly imprecise, and you appear 1d20x25\
+ \ miles from the last place one of the targets (of your choice) was located the\
+ \ last time that target traveled to the plane. If it's the first time traveling\
+ \ to a particular plane for all targets, you appear at a random location on the\
+ \ plane. *Plane shift* doesn't provide a means of return travel, though casting\
+ \ *plane shift* again allows you to return to your previous plane unless there\
+ \ are extenuating circumstances."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 7
name: Plane Shift
range: touch
@@ -11683,10 +11822,10 @@ spell:
\ The effect of the spell depends on the target's level. \n\n**11th or Lower**\
\ The target is blinded permanently. \n\n**12th-13th** The target is blinded\
\ for 1d4 minutes. \n\n**14th or Higher** The target is dazzled for 1 minute.\
- \ \n\n**Heightened (+1)** The levels at which each outcome applies increase\
+ \ \n\n---\n**Heightened (+1)** The levels at which each outcome applies increase\
\ by 2."
duration: varies
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 7
name: Power Word Blind
range: 30 feet
@@ -11703,7 +11842,7 @@ spell:
- Auditory
- Enchantment
- Mental
- trigger: NULl
+ trigger: null
type: Spell
- action_abbr: '2'
area: 30-foot cone
@@ -11711,20 +11850,23 @@ spell:
components:
- Somatic
- Verbal
- descr: 'A spray of rainbow light beams cascades from your open hand. Each creature
- in the area must roll 1d8 on the table below to see which beam affects it, then
- attempt a saving throw of the indicated type. The table notes any additional traits
- that apply to each type of ray. If a creature is struck by multiple beams, it
- uses the same d20 result for all its saving throws. For all rays, a successful
- saving throw negates the effect for that creature.Prismatic Spray 1d8ColorSaveEffects
- (Traits) 1RedReflex50 fire damage (fire) 2OrangeReflex60 acid damage (acid) 3YellowReflex70
- electricity damage (electricity) 4GreenFortitude30 poison damage and enfeebled
- 1 for 1 minute (poison) 5BlueFortitudeAffected as if by flesh to stone 6IndigoWillConfused,
- as the warp mind spell (mental) 7VioletWillSlowed for 1 minute; if a critical
- failure, sent to another plane, as plane shift (teleportation) 8Potent beam-Affected
- by two beams - roll twice, rerolling any duplicates or results of 8 '
+ descr: "A spray of rainbow light beams cascades from your open hand. Each creature\
+ \ in the area must roll 1d8 on the table below to see which beam affects it, then\
+ \ attempt a saving throw of the indicated type. The table notes any additional\
+ \ traits that apply to each type of ray. If a creature is struck by multiple beams,\
+ \ it uses the same d20 result for all its saving throws. For all rays, a successful\
+ \ saving throw negates the effect for that creature.\n\n| 1d8 | Color | Save |\
+ \ Effects (Traits) |\n| ---- | ----- | ---- | ---------------- | \n| 1 | Red |\
+ \ Reflex | 50 fire damage (fire) |\n| 2 | Orange | Reflex | 60 acid damage (acid)\
+ \ |\n| 3 | Yellow | Reflex | 70 electricity damage (electricity) |\n| 4 | Green\
+ \ | Fortitude | 30 poison damage and enfeebled 1 for 1 minute (poison) |\n| 5\
+ \ | Blue | Fortitude | Affected as if by *flesh to stone* |\n| 6 | Indigo | Will\
+ \ | Confused, as the *warp mind* spell (mental) |\n| 7 | Violet | Will | Slowed\
+ \ for 1 minute; if a critical failure, sent to another plane, as *plane shift*\
+ \ (teleportation) |\n| 8 | Potent beam | - | Affected by two beams - roll twice,\
+ \ rerolling any duplicates or results of 8 | "
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 7
name: Prismatic Spray
req: null
@@ -11752,10 +11894,10 @@ spell:
\ spell effect to originate from either yourself or the image. Because the image\
\ is an illusion, it can't benefit from spells, though visual manifestations of\
\ the spell appear. The image has the same AC and saves as you. If it is hit by\
- \ an attack or fails a save, the spell ends. \n\n**Heightened (+2)** The maximum\
- \ duration you can Sustain the Spell increases to 10 minutes."
+ \ an attack or fails a save, the spell ends. \n\n---\n**Heightened (+2)** The\
+ \ maximum duration you can Sustain the Spell increases to 10 minutes."
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 7
name: Project Image
range: 30 feet
@@ -11780,7 +11922,7 @@ spell:
- Material
- Somatic
- Verbal
- descr: You reverse gravity in the area. Creatures and objects that aren't secured
+ descr: 'You reverse gravity in the area. Creatures and objects that aren''t secured
to the ground immediately fall upward to the top of the area. A creature might
be able to Grab an Edge to arrest its fall if it falls past an appropriate surface.
If a creature falls against a solid object (such as a ceiling), it takes the appropriate
@@ -11788,11 +11930,14 @@ spell:
reaches the top of the area, it floats, caught between the normal and reversed
gravity. The creature can move along the plane where the two forms of gravity
meet. Creatures that can levitate or fly can use those abilities to mitigate the
- effects of reverse gravity.When reverse gravity ends, all creatures and objects
- caught in the area fall back down. Likewise, anything that moves beyond the spell's
- area is subjected to normal gravity again.
+ effects of *reverse gravity*.
+
+
+ When *reverse gravity* ends, all creatures and objects caught in the area fall
+ back down. Likewise, anything that moves beyond the spell''s area is subjected
+ to normal gravity again.'
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 7
name: Reverse Gravity
range: 120 feet
@@ -11815,17 +11960,17 @@ spell:
components:
- Somatic
- Verbal
- descr: This abjuration reflects spells cast at you back at their caster. When a
- spell targets you, you can spend a reaction to attempt to reflect it. This uses
- the rules for counteracting the spell, but if the spell is successfully counteracted,
- the effect is turned back on the caster. Whether or not the counteract attempt
- is successful, spell turning then ends. Spell turning can't affect spells that
- aren't targeted (such as area spells). If spell turning reflects a spell back
- at a caster who is also under the effect of spell turning, their spell turning
- can attempt to reflect their own spell back at you again; if they do so, their
- counteract attempt automatically succeeds.
+ descr: "This abjuration reflects spells cast at you back at their caster. When a\
+ \ spell targets you, you can spend a reaction to attempt to reflect it. This uses\
+ \ the rules for counteracting the spell, but if the spell is successfully counteracted,\
+ \ the effect is turned back on the caster. Whether or not the counteract attempt\
+ \ is successful, spell turning then ends. *Spell turning* can't affect spells\
+ \ that aren't targeted (such as area spells). \n\nIf *spell turning* reflects\
+ \ a spell back at a caster who is also under the effect of *spell turning*, their\
+ \ *spell turning* can attempt to reflect their own spell back at you again; if\
+ \ they do so, their counteract attempt automatically succeeds."
duration: 1 hour
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 7
name: Spell Turning
req: null
@@ -11847,12 +11992,12 @@ spell:
- Verbal
descr: You delve into the possible futures of the next few seconds to understand
all the ways your target might avoid harm, then cast out a vision of that future
- to those around you. On the first attack roll made against the target during true
- target's duration, the attacker rolls twice and uses the better result. The attacker
+ to those around you. On the first attack roll made against the target during *true
+ target*'s duration, the attacker rolls twice and uses the better result. The attacker
also ignores circumstance penalties to the attack roll and any flat check required
due to the target being concealed or hidden.
duration: until the start of your next turn
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 7
name: True Target
range: 60 feet
@@ -11878,15 +12023,15 @@ spell:
- Verbal
descr: "You scramble a creature's mental faculties and sensory input. The target\
\ must attempt a Will saving throw. Regardless of the result of that save, the\
- \ target is then temporarily immune for 10 minutes. Warp mind's effects happen\
- \ instantly, so dispel magic and other effects that counteract spells can't counteract\
- \ them. However, alter reality, miracle, primal phenomenon, restoration, or wish\
- \ can still counteract the effects. \n\n**Critical Success** The target is unaffected.\
- \ \n\n**Success** The target spends the first action on its next turn with the\
- \ confused condition. \n\n**Failure** The target is confused for 1 minute. \
- \ \n\n**Critical Failure** The target is confused permanently."
+ \ target is then temporarily immune for 10 minutes. *Warp mind*'s effects happen\
+ \ instantly, so *dispel magic* and other effects that counteract spells can't\
+ \ counteract them. However, *alter reality*, *miracle*, *primal phenomenon*, *restoration*,\
+ \ or *wish* can still counteract the effects. \n\n**Critical Success** The target\
+ \ is unaffected. \n\n**Success** The target spends the first action on its next\
+ \ turn with the confused condition. \n\n**Failure** The target is confused for\
+ \ 1 minute. \n\n**Critical Failure** The target is confused permanently."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 7
name: Warp Mind
range: 120 feet
@@ -11914,22 +12059,23 @@ spell:
- Material
- Somatic
- Verbal
- descr: You repel all magic from the target area, preventing spells and other magic
- from functioning. Spells can't penetrate the area, magic items cease to function
- within it, and no one inside can cast spells or use magic abilities. Likewise,
- spells- such as dispel magic-can't affect the field itself unless they are of
- a higher level. Magic effects resume the moment they pass outside the field. For
- example, a ray fired from one side of the field could target a creature on the
- other side (as long as caster and target are both outside the field). A summoned
- creature winks out of existence but reappears if the field moves or ends. Invested
- magic items cease to function, but they remain invested and resume functioning
- when they exit the field; the ability boost from an apex item isn't suppressed
- within the field. Spells of a higher level than the antimagic field overcome its
- effects, and can even be cast by a creature within the field. The field disrupts
- only magic, so a +3 longsword still functions as a longsword. Magically created
- creatures (such as golems) function normally within an antimagic field.
+ descr: "You repel all magic from the target area, preventing spells and other magic\
+ \ from functioning. Spells can't penetrate the area, magic items cease to function\
+ \ within it, and no one inside can cast spells or use magic abilities. Likewise,\
+ \ spells- such as *dispel magic*-can't affect the field itself unless they are\
+ \ of a higher level. Magic effects resume the moment they pass outside the field.\
+ \ For example, a ray fired from one side of the field could target a creature\
+ \ on the other side (as long as caster and target are both outside the field).\
+ \ A summoned creature winks out of existence but reappears if the field moves\
+ \ or ends. Invested magic items cease to function, but they remain invested and\
+ \ resume functioning when they exit the field; the ability boost from an apex\
+ \ item isn't suppressed within the field. Spells of a higher level than the antimagic\
+ \ field overcome its effects, and can even be cast by a creature within the field.\
+ \ \n\nThe field disrupts only magic, so a *+3 longsword* still functions as a\
+ \ longsword. Magically created creatures (such as golems) function normally within\
+ \ an *antimagic field*."
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 8
name: Antimagic Field
req: null
@@ -11959,7 +12105,7 @@ spell:
hearing gaps in the sound spectrum, or finding some other way to discover the
presence of an otherwise-undetectable creature.
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 8
name: Disappearance
range: touch
@@ -11976,21 +12122,21 @@ spell:
- Illusion
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 10m
cast: 10 minutes (material, somatic, verbal)
components:
- Material
- Somatic
- Verbal
- descr: You learn the name of the target's exact location (including the building,
- community, and country) and plane of existence. You can target a creature only
- if you've seen it in person, have one of its significant belongings, or have a
- piece of its body. To target an object, you must have touched it or have a fragment
- of it. Discern location automatically overcomes protections against detection
- and divination of lower level than this spell, even if they would normally have
- a chance to block it.
+ descr: "You learn the name of the target's exact location (including the building,\
+ \ community, and country) and plane of existence. \n\nYou can target a creature\
+ \ only if you've seen it in person, have one of its significant belongings, or\
+ \ have a piece of its body. To target an object, you must have touched it or have\
+ \ a fragment of it. *Discern location* automatically overcomes protections against\
+ \ detection and divination of lower level than this spell, even if they would\
+ \ normally have a chance to block it."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 8
name: Discern Location
range: unlimited
@@ -12010,7 +12156,7 @@ spell:
- Divination
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 10m
cast: 10 minutes (somatic, verbal)
components:
- Somatic
@@ -12021,7 +12167,7 @@ spell:
they were in the same room. Individual targets leave this shared dream upon awakening,
and if all the targets awaken, the spell ends.
duration: 1 hour
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 8
name: Dream Council
range: planetary
@@ -12049,25 +12195,25 @@ spell:
descr: "You shake the ground, topple creatures into fissures, and collapse structures.\
\ The GM might add additional effects in certain areas. Cliffs might collapse,\
\ causing creatures to fall, or a lake might drain as fissures open up below its\
- \ surface, leaving a morass of quicksand. Shaking Ground The ground is difficult\
- \ terrain, and creatures on it take a -2 circumstance penalty to attack rolls,\
- \ AC, and skill checks. Fissures Each creature on the ground must attempt a Reflex\
- \ save at the start of its turn to keep its footing and avoid falling into 40-foot-deep\
- \ fissures that open beneath it. The fissures are permanent, and their sides require\
- \ DC 15 Athletics to Climb. Collapse Structures and ceilings might collapse. The\
- \ GM rolls a flat check for each (DC 16 for a sturdy structure, DC 14 for an average\
- \ structure and most natural formations, DC 9 for a shoddy structure, all adjusted\
- \ higher or lower as the GM sees fit). A collapse deals 11d6 bludgeoning damage;\
- \ each creature caught in a collapse must attempt a Reflex save to avoid it. \
- \ \n\n**Critical Success** The creature takes half the collapse damage. \n\n\
- **Success** The creature takes half the collapse damage and falls prone. \n\n\
- **Failure** The creature takes the full collapse damage and falls prone. \n\n\
- **Critical Failure** The creature takes the full collapse damage and falls into\
- \ a fissure. \n\n**Heightened (10th)** You create a massive earthquake that\
- \ can devastate a settlement. The range increases to half a mile and the area\
- \ to a quarter-mile burst."
+ \ surface, leaving a morass of quicksand. \n\n* **Shaking Ground** The ground\
+ \ is difficult terrain, and creatures on it take a -2 circumstance penalty to\
+ \ attack rolls, AC, and skill checks. \n\n* **Fissures** Each creature on the\
+ \ ground must attempt a Reflex save at the start of its turn to keep its footing\
+ \ and avoid falling into 40-foot-deep fissures that open beneath it. The fissures\
+ \ are permanent, and their sides require DC 15 Athletics to Climb. \n\n* **Collapse**\
+ \ Structures and ceilings might collapse. The GM rolls a flat check for each (DC\
+ \ 16 for a sturdy structure, DC 14 for an average structure and most natural formations,\
+ \ DC 9 for a shoddy structure, all adjusted higher or lower as the GM sees fit).\
+ \ A collapse deals 11d6 bludgeoning damage; each creature caught in a collapse\
+ \ must attempt a Reflex save to avoid it. \n\n**Critical Success** The creature\
+ \ takes half the collapse damage. \n\n**Success** The creature takes half the\
+ \ collapse damage and falls prone. \n\n**Failure** The creature takes the full\
+ \ collapse damage and falls prone. \n\n**Critical Failure** The creature takes\
+ \ the full collapse damage and falls into a fissure. \n\n---\n**Heightened (10th)**\
+ \ You create a massive earthquake that can devastate a settlement. The range\
+ \ increases to half a mile and the area to a quarter-mile burst."
duration: 1 round
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 8
name: Earthquake
range: 500 feet
@@ -12094,10 +12240,10 @@ spell:
\ Creatures made of water (such as water elementals) and plant creatures use the\
\ outcome for one degree of success worse than the result of their saving throw.\
\ Creatures whose bodies contain no significant moisture (such as earth elementals)\
- \ are immune to horrid wilting. \n\n**Heightened (+1)** The damage increases\
+ \ are immune to *horrid wilting*. \n\n---\n**Heightened (+1)** The damage increases\
\ by 1d10."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 8
name: Horrid Wilting
range: 500 feet
@@ -12124,17 +12270,18 @@ spell:
descr: "You transport the target into an extradimensional maze of eldritch origin\
\ and trap it there. Once each turn, the target can spend 1 action to attempt\
\ a Survival check or Perception check against your spell DC to escape the maze.\
- \ The possible outcomes are as follows.Teleportation magic doesn't help the creature\
- \ escape unless the magic can transport across planes, such as plane shift. When\
- \ the spell ends, either because the target escaped or the duration ran out, the\
- \ target returns to the space it occupied when it was banished, or to the nearest\
- \ space if the original is now filled. \n\n**Critical Success** The target escapes\
- \ and the spell ends. \n\n**Success** The target escapes and the spell ends.\
- \ \n\n**Failure** The target makes no progress toward escape. \n\n**Critical\
- \ Failure** The target makes no progress toward escape, and if it was on the\
- \ right path, it no longer is."
+ \ The possible outcomes are as follows.\n\n**Critical Success** The target escapes\
+ \ and the spell ends. \n\n**Success** The target is on the right path to the\
+ \ exit. If the target was already on the right path, it escapes the maze and the\
+ \ spell ends. \n\n**Failure** The target makes no progress toward escape. \n\
+ \n**Critical Failure** The target makes no progress toward escape, and if it\
+ \ was on the right path, it no longer is.\n\nTeleportation magic doesn't help\
+ \ the creature escape unless the magic can transport across planes, such as *plane\
+ \ shift*. When the spell ends, either because the target escaped or the duration\
+ \ ran out, the target returns to the space it occupied when it was banished, or\
+ \ to the nearest space if the original is now filled. "
duration: sustained
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 8
name: Maze
range: 30 feet
@@ -12159,14 +12306,14 @@ spell:
- Somatic
- Verbal
descr: Powerful wards hide a creature from divination magic. The target gains a
- +4 status bonus to saves against mental effects. Mind blank attempts to counteract
+ +4 status bonus to saves against mental effects. *Mind blank* attempts to counteract
any detection, revelation, and scrying effects as if its spell level were 1 higher
than its actual level. On a success, the divination effect functions normally
except that it detects nothing about the target and its possessions. For instance,
- detect magic would still detect other magic in the area, but not any magic on
+ *detect magic* would still detect other magic in the area, but not any magic on
the target.
duration: until the next time you make your daily preparations
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 8
name: Mind Blank
range: 30 feet
@@ -12221,11 +12368,11 @@ spell:
\ 2d12+20 piercing; **Melee** |1| tail (reach 25 feet), **Damage** 2d8+20 bludgeoning;\
\ **Spine Rake** |2| (move) You extend your spines and Swim or Stride. Each creature\
\ you're adjacent to at any point during your movement takes 4d8+10 slashing damage\
- \ (basic Reflex against your spell DC).\n\n \n\n**Heightened (9th)** You instead\
- \ gain AC = 22 + your level, 25 temporary HP, attack modifier +31, increase damage\
- \ by one damage die, and Athletics +33."
+ \ (basic Reflex against your spell DC).\n\n \n\n---\n**Heightened (9th)** You\
+ \ instead gain AC = 22 + your level, 25 temporary HP, attack modifier +31, increase\
+ \ damage by one damage die, and Athletics +33."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 8
name: Monstrosity Form
req: null
@@ -12250,9 +12397,9 @@ spell:
descr: "You fire a blue-white ray of freezing air and swirling sleet from your finger\
\ that can chill your target to the bones. You must succeed at a spell attack\
\ roll to affect the target, which then takes 10d8 cold damage and is drained\
- \ 2. \n\n**Heightened (+1)** The damage increases by 2d8."
+ \ 2. \n\n---\n**Heightened (+1)** The damage increases by 2d8."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 8
name: Polar Ray
range: 120 feet
@@ -12276,12 +12423,12 @@ spell:
- Verbal
descr: "You stun the target with an arcane word of power. Once targeted, the target\
\ is then temporarily immune for 10 minutes. The effect of the spell depends on\
- \ the target's level. 13th or Lower The target is stunned for 1d6 rounds. 14th-15th\
- \ The target is stunned for 1 round. 16th or Higher The target is stunned 1. \
- \ \n\n**Heightened (+1)** The levels at which each outcome applies increase by\
- \ 2."
+ \ the target's level. \n\n**13th or Lower** The target is stunned for 1d6 rounds.\
+ \ \n\n**14th-15th** The target is stunned for 1 round. \n\n**16th or Higher**\
+ \ The target is stunned 1. \n\n---\n**Heightened (+1)** The levels at which\
+ \ each outcome applies increase by 2."
duration: varies
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 8
name: Power Word Stun
range: 30 feet
@@ -12305,29 +12452,30 @@ spell:
components:
- Somatic
- Verbal
- descr: You create an opaque wall of shimmering, multicolored light. The wall is
- straight and vertical, stretching 60 feet long and 30 feet high. You must form
- the wall in an unbroken open space so its edges don't pass through any creatures
- or objects, or the spell is lost. You can pass through the wall and ignore its
- effects. The wall sheds bright light out to 20 feet on each side (and dim light
- to the next 20 feet). Creatures other than you that come into the wall's light
- must attempt a Will save; they're dazzled for 1 round on a success, blinded for
- 1 round on a failure, and blinded for 1 minute on a critical failure. They are
- then temporarily immune to the blinding effect for 1 hour. A prismatic wall has
- seven different layers, each a different color. Red, orange, yellow, and green
- have the effect of a 5th-level chromatic wall (page 323) spell of that color,
- and the others have the effect of a 7th-level chromatic wall spell of that color.
- A creature that tries to pass through the wall must attempt a saving throw against
- each component wall. The effects take place simultaneously, so a creature turned
- to stone by the blue wall is still treated as a creature for the indigo and violet
- walls. The wall as a whole is immune to counteracting effects of the wall's level
- or lower; each color must be counteracted by its specific spell, as described
- in chromatic wall. This must be done in order (red, orange, yellow, green, blue,
- indigo, then violet). A given color can't be affected until the previous color
- is counteracted. Counteracting a color wall removes that color's effect from the
- wall, and counteracting them all ends prismatic wall. You can Dismiss the spell.
+ descr: "You create an opaque wall of shimmering, multicolored light. The wall is\
+ \ straight and vertical, stretching 60 feet long and 30 feet high. You must form\
+ \ the wall in an unbroken open space so its edges don't pass through any creatures\
+ \ or objects, or the spell is lost. You can pass through the wall and ignore its\
+ \ effects. The wall sheds bright light out to 20 feet on each side (and dim light\
+ \ to the next 20 feet). Creatures other than you that come into the wall's light\
+ \ must attempt a Will save; they're dazzled for 1 round on a success, blinded\
+ \ for 1 round on a failure, and blinded for 1 minute on a critical failure. They\
+ \ are then temporarily immune to the blinding effect for 1 hour. \n\nA prismatic\
+ \ wall has seven different layers, each a different color. Red, orange, yellow,\
+ \ and green have the effect of a 5th-level *chromatic wall* spell of that color,\
+ \ and the others have the effect of a 7th-level *chromatic wall* spell of that\
+ \ color. A creature that tries to pass through the wall must attempt a saving\
+ \ throw against each component wall. The effects take place simultaneously, so\
+ \ a creature turned to stone by the blue wall is still treated as a creature for\
+ \ the indigo and violet walls. \n\nThe wall as a whole is immune to counteracting\
+ \ effects of the wall's level or lower; each color must be counteracted by its\
+ \ specific spell, as described in *chromatic wall*. This must be done in order\
+ \ (red, orange, yellow, green, blue, indigo, then violet). A given color can't\
+ \ be affected until the previous color is counteracted. Counteracting a color\
+ \ wall removes that color's effect from the wall, and counteracting them all ends\
+ \ *prismatic wall*. You can Dismiss the spell."
duration: 1 hour
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 8
name: Prismatic Wall
range: 120 feet
@@ -12361,7 +12509,7 @@ spell:
\ The creature is stunned for 1d4 rounds. After the stunned condition ends, the\
\ creature is confused for the remaining duration of the spell."
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 8
name: Scintillating Pattern
range: 120 feet
@@ -12396,7 +12544,7 @@ spell:
\ dancing. \n\n**Critical Failure** The spell's duration is 1 minute, and the\
\ target must spend all its actions each turn dancing."
duration: varies
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 8
name: Uncontrollable Dance
range: touch
@@ -12429,18 +12577,18 @@ spell:
\ can see a ghostly image of this creature or object when it's out of their sight.\
\ They can perceive the creature or object perfectly, allowing them to ignore\
\ the concealed or invisible condition, though physical barriers still provide\
- \ cover. The tracking creatures can see the tracked creature or object through\
+ \ cover. \n\nThe tracking creatures can see the tracked creature or object through\
\ all barriers other than lead or running water, which block their vision. Distance\
\ doesn't matter, though the creature or object might move so far away it becomes\
\ too small to perceive. The tracking creatures don't see any of the environment\
\ around the target, though they do see any gear a creature is wearing or holding,\
- \ and they can tell if it removes objects from its person. If the target to be\
- \ tracked is willing, the duration is 1 hour. If you try to track an unwilling\
+ \ and they can tell if it removes objects from its person. \n\nIf the target to\
+ \ be tracked is willing, the duration is 1 hour. If you try to track an unwilling\
\ creature, the target must attempt a Will save. \n\n**Critical Success** The\
\ creature or object is unaffected. \n\n**Success** As described, and the duration\
\ is 1 minute. \n\n**Failure** As described, and the duration is 1 hour."
duration: varies
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 8
name: Unrelenting Observation
range: 100 feet
@@ -12463,11 +12611,11 @@ spell:
components:
- Somatic
- Verbal
- descr: Crackling energy disjoins the target. You attempt to counteract it (page
- 458). If you succeed, it's deactivated for 1 week. On a critical success, it's
- destroyed. If it's an artifact or similar item, you automatically fail.
+ descr: Crackling energy disjoins the target. You attempt to counteract it. If you
+ succeed, it's deactivated for 1 week. On a critical success, it's destroyed. If
+ it's an artifact or similar item, you automatically fail.
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 9
name: Disjunction
range: 120 feet
@@ -12494,11 +12642,18 @@ spell:
\ of the spell. If you choose a creature other than yourself as the target, you\
\ create a psychic link through which you can inform the target of danger. This\
\ link is a mental effect. Due to the amount of information this spell requires\
- \ you to process, you can't have more than one foresight spell in effect at a\
- \ time. Casting foresight again ends the previous foresight. While foresight is\
- \ in effect, the target gains a +2 status bonus to initiative rolls and isn't\
+ \ you to process, you can't have more than one *foresight* spell in effect at\
+ \ a time. Casting *foresight* again ends the previous *foresight*. While *foresight*\
+ \ is in effect, the target gains a +2 status bonus to initiative rolls and isn't\
\ flat-footed against undetected creatures or when flanked. In addition, you gain\
- \ the following reaction. \n\n**Foresight**"
+ \ the following reaction. \n\n**Foresight** |R| **Trigger** The target of *foresight*\
+ \ defends against a hostile creature or other danger. **Effect** If the hostile\
+ \ creature or danger forces the target to roll a dice (a saving throw for example)\
+ \ the target rolls twice and uses the higher result, and this spell gains the\
+ \ fortune trait. But if the hostile creature or danger is rolling against the\
+ \ target (an attack roll or skill check, for example), that hostile creature or\
+ \ danger rolls twice and uses the lower result, and this spell gains the misfortune\
+ \ trait."
duration: 1 hour
effect: ' If the hostile creature or danger forces the target to roll dice (a saving
throw, for example), the target rolls twice and uses the higher result, and this
@@ -12506,7 +12661,7 @@ spell:
against the target (an attack roll or skill check, for example), that hostile
creature or danger rolls twice and uses the lower result, and this spell gains
the misfortune trait.'
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 9
name: Foresight
range: touch
@@ -12524,7 +12679,7 @@ spell:
- Divination
- Mental
- Prediction
- trigger: The target of foresight defends against a hostile creature or other danger.
+ trigger: null
type: Spell
- action_abbr: '2'
cast: somatic, verbal
@@ -12535,11 +12690,11 @@ spell:
\ damage. Each time you Sustain the Spell, you must choose a new target to be\
\ subject to the same effect; the same creature can never be targeted more than\
\ once with a single casting of this spell. You also can't affect more than one\
- \ creature per turn with implosion. You can't target a creature that's incorporeal,\
- \ gaseous, or liquid, or one that otherwise lacks a solid form. \n\n**Heightened\
+ \ creature per turn with *implosion*. You can't target a creature that's incorporeal,\
+ \ gaseous, or liquid, or one that otherwise lacks a solid form. \n\n---\n**Heightened\
\ (+1)** The damage increases by 10."
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 9
name: Implosion
range: 30 feet
@@ -12565,17 +12720,18 @@ spell:
- Verbal
descr: "You unleash a wave of necromantic energy to snuff out the life force of\
\ those in its path. Each creature of 17th level or lower in the line must attempt\
- \ a Fortitude save. If the damage from massacre reduces a creature to 0 Hit Points,\
- \ that creature dies instantly. If massacre doesn't kill even a single creature,\
- \ the negative energy violently explodes back toward you, dealing an additional\
- \ 30 negative damage to every creature in the line (even those above 17th level)\
- \ and 30 negative damage to you. \n\n**Critical Success** The creature is unaffected.\
- \ \n\n**Success** The creature takes 9d6 negative damage. \n\n**Failure** \
- \ The creature takes 100 negative damage. \n\n**Critical Failure** The creature\
- \ dies. \n\n**Heightened (10th)** The spell can affect creatures up to 19th\
- \ level. Increase the damage to 10d6 on a success, and to 115 on a failure."
+ \ a Fortitude save. If the damage from *massacre* reduces a creature to 0 Hit\
+ \ Points, that creature dies instantly. If *massacre* doesn't kill even a single\
+ \ creature, the negative energy violently explodes back toward you, dealing an\
+ \ additional 30 negative damage to every creature in the line (even those above\
+ \ 17th level) and 30 negative damage to you. \n\n**Critical Success** The creature\
+ \ is unaffected. \n\n**Success** The creature takes 9d6 negative damage. \n\
+ \n**Failure** The creature takes 100 negative damage. \n\n**Critical Failure**\
+ \ The creature dies. \n\n---\n**Heightened (10th)** The spell can affect creatures\
+ \ up to 19th level. Increase the damage to 10d6 on a success, and to 115 on a\
+ \ failure."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 9
name: Massacre
req: null
@@ -12607,10 +12763,10 @@ spell:
\ in its 40-foot burst. The meteors' central 10-foot bursts can't overlap, and\
\ a creature takes the same amount of fire damage no matter how many overlapping\
\ explosions it's caught in. The saving throw applies to both the bludgeoning\
- \ and the fire damage. \n\n**Heightened (+1)** The bludgeoning damage increases\
+ \ and the fire damage. \n\n---\n**Heightened (+1)** The bludgeoning damage increases\
\ by 1d10, and the fire damage increases by 2d6."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 9
name: Meteor Swarm
range: 500 feet
@@ -12635,14 +12791,14 @@ spell:
- Verbal
descr: "You utter the most powerful arcane word of power. Once targeted, the target\
\ is then temporarily immune for 10 minutes. The effect of the spell depends on\
- \ the target's level. 14th or Lower The target dies instantly. 15th If the target\
- \ has 50 Hit Points or fewer, it dies instantly; otherwise, it drops to 0 Hit\
- \ Points and becomes dying 1, or increases its dying condition by 1 if it's already\
- \ dying. 16th or Higher The target takes 50 damage; if this brings the target\
- \ to 0 Hit Points, the target dies instantly. \n\n**Heightened (10th)** The\
- \ levels at which each outcome applies increase by 2."
+ \ the target's level. \n\n**14th or Lower** The target dies instantly.\n\n**15th**\
+ \ If the target has 50 Hit Points or fewer, it dies instantly; otherwise, it drops\
+ \ to 0 Hit Points and becomes dying 1, or increases its dying condition by 1 if\
+ \ it's already dying. \n\n**16th** or Higher The target takes 50 damage; if this\
+ \ brings the target to 0 Hit Points, the target dies instantly. \n\n---\n**Heightened\
+ \ (10th)** The levels at which each outcome applies increase by 2."
duration: varies
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 9
name: Power Word Kill
range: 30 feet
@@ -12668,11 +12824,11 @@ spell:
- Somatic
- Verbal
descr: You create a seven-layered sphere to protect an area. This multicolored sphere
- functions like a prismatic wall but is shaped in a 10-foot burst centered on a
- corner of your space. You must form the sphere in an unbroken open space so its
- edges don't pass through any creatures or objects, or the spell is lost.
+ functions like a *prismatic wall* but is shaped in a 10-foot burst centered on
+ a corner of your space. You must form the sphere in an unbroken open space so
+ its edges don't pass through any creatures or objects, or the spell is lost.
duration: 1 hour
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 9
name: Prismatic Sphere
range: 10 feet
@@ -12690,28 +12846,29 @@ spell:
- Light
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 1m
cast: 1 minute (material, somatic, verbal)
components:
- Material
- Somatic
- Verbal
- descr: You conjure a towering mansion up to four stories tall and up to 300 feet
- on a side. While Casting the Spell, you hold an image of the mansion and its desired
- appearance in your mind. The mansion can contain as many or as few rooms as you
- desire, and it is decorated as you imagine it. You can imagine a purpose for each
- room of the mansion, and the proper accouterments appear within. Any furniture
- or other mundane fixtures function normally for anyone inside the mansion, but
- they cease to exist if taken beyond its walls. No fixture created with this spell
- can create magical effects, but magical devices brought into the mansion function
- normally. Your mansion contains the same types and quantities of foodstuffs and
- servants as created by the magnificent mansion spell. Each of the mansion's exterior
- doorways and windows are protected by alarm spells. You choose whether each alarm
- is audible or mental as you Cast the Spell, and each has a different sound (for
- an audible alarm) or sensation (for a mental one), allowing you to instantly determine
- which portal has been used.
+ descr: "You conjure a towering mansion up to four stories tall and up to 300 feet\
+ \ on a side. While Casting the Spell, you hold an image of the mansion and its\
+ \ desired appearance in your mind. The mansion can contain as many or as few rooms\
+ \ as you desire, and it is decorated as you imagine it. You can imagine a purpose\
+ \ for each room of the mansion, and the proper accouterments appear within. Any\
+ \ furniture or other mundane fixtures function normally for anyone inside the\
+ \ mansion, but they cease to exist if taken beyond its walls. No fixture created\
+ \ with this spell can create magical effects, but magical devices brought into\
+ \ the mansion function normally. \n\nYour mansion contains the same types and\
+ \ quantities of foodstuffs and servants as created by the *magnificent mansion*\
+ \ spell. \n\nEach of the mansion's exterior doorways and windows are protected\
+ \ by *alarm* spells. You choose whether each alarm is audible or mental as you\
+ \ Cast the Spell, and each has a different sound (for an audible alarm) or sensation\
+ \ (for a mental one), allowing you to instantly determine which portal has been\
+ \ used."
duration: until the next time you make your daily preparations
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 9
name: Resplendent Mansion
range: 500 feet
@@ -12741,7 +12898,7 @@ spell:
change your form to any other form you could choose with this spell by using a
single action, which has the concentrate trait. You can Dismiss this spell.
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 9
name: Shapechange
req: null
@@ -12766,13 +12923,13 @@ spell:
- Verbal
descr: You send the target a message of 25 words or fewer, and it can respond immediately
with its own message of 25 words or fewer. Your message is insidious and has the
- effect of suggestion, with the message substituting for the spoken suggestion.
+ effect of *suggestion*, with the message substituting for the spoken suggestion.
On a successful save, the target is temporarily immune for 1 day, and on a critical
success, the target is temporarily immune for 1 month. You can target a creature
only if you have previously been in telepathic contact with it before, such as
- via the telepathy spell.
+ via the *telepathy* spell.
duration: varies
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 9
name: Telepathic Demand
range: planetary
@@ -12810,7 +12967,7 @@ spell:
\ end of its next turn unless it critically succeeded. If it fails, it is reduced\
\ to 0 Hit Points and dies."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 9
name: Weird
range: 120 feet
@@ -12838,21 +12995,22 @@ spell:
components:
- Somatic
- Verbal
- descr: You call upon the unimaginable power of world-ending cataclysms, ripping
- a small piece of each cataclysm and combining them together into one horrifically
- powerful attack. The following effects come down upon all creatures in the area.
- Treat the resistances of creatures in the area as if they were 10 lower for the
- purpose of determining the cataclysm's damage. Each creature attempts one basic
- Reflex save that applies to all six types of damage. Flesh-dissolving acid rain
- deals 3d10 acid damage. A roaring earthquake shakes and bludgeons creatures on
- the ground, dealing 3d10 bludgeoning damage. A blast of freezing wind deals 3d10
- cold damage. Incredible lightning lashes the area, dealing 3d10 electricity damage.
- Beating winds churn across the sky, dealing 3d10 bludgeoning damage to creatures
- flying in the area. An instant tsunami sweeps over creatures in the area, dealing
- 3d10 bludgeoning damage with the water trait (doubled for creatures swimming in
- the area). A massive wildfire burns in a sudden inferno, dealing 3d10 fire damage.
+ descr: "You call upon the unimaginable power of world-ending cataclysms, ripping\
+ \ a small piece of each cataclysm and combining them together into one horrifically\
+ \ powerful attack. The following effects come down upon all creatures in the area.\
+ \ Treat the resistances of creatures in the area as if they were 10 lower for\
+ \ the purpose of determining the cataclysm's damage. Each creature attempts one\
+ \ basic Reflex save that applies to all six types of damage. \n\n* Flesh-dissolving\
+ \ acid rain deals 3d10 acid damage. \n\n* A roaring earthquake shakes and bludgeons\
+ \ creatures on the ground, dealing 3d10 bludgeoning damage. \n\n* A blast of freezing\
+ \ wind deals 3d10 cold damage. * Incredible lightning lashes the area, dealing\
+ \ 3d10 electricity damage. \n\n* Beating winds churn across the sky, dealing 3d10\
+ \ bludgeoning damage to creatures flying in the area. \n\n* An instant tsunami\
+ \ sweeps over creatures in the area, dealing 3d10 bludgeoning damage with the\
+ \ water trait (doubled for creatures swimming in the area). \n\n* A massive wildfire\
+ \ burns in a sudden inferno, dealing 3d10 fire damage."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 10
name: Cataclysm
range: 1,000 feet
@@ -12890,7 +13048,7 @@ spell:
or out of the realm of a deity or another powerful being, that being can prevent
the gate from forming.
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 10
name: Gate
range: 120 feet
@@ -12910,27 +13068,30 @@ spell:
- Teleportation
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 1h
cast: 1 hour (material, somatic, verbal)
components:
- Material
- Somatic
- Verbal
- descr: You fully re-create an object from nothing, even if the object was destroyed.
+ descr: 'You fully re-create an object from nothing, even if the object was destroyed.
To do so, you must be able to picture the object in your mind. Additionally, the
material component must be a remnant of the item, no matter how small or insignificant
- (even a speck of dust that remains from disintegrate is enough). The spell fails
+ (even a speck of dust that remains from *disintegrate* is enough). The spell fails
if your imagination relied on too much guesswork; if the object would be too large
to fit in a 5-foot cube; if the object still exists and you were simply not aware
of it; or if the object is an artifact, has a level over 20, or has similar vast
- magical power. The item reassembles in perfect condition. Even if your mental
- image was of a damaged or weathered object, the new one is in this perfected form.
- If the object was magical, this spell typically restores its constant magical
- properties, but not any temporary ones, such as charges or one-time uses. An item
- with charges or uses per day has all of its uses expended when remade, but it
- replenishes them normally thereafter.
+ magical power.
+
+
+ The item reassembles in perfect condition. Even if your mental image was of a
+ damaged or weathered object, the new one is in this perfected form. If the object
+ was magical, this spell typically restores its constant magical properties, but
+ not any temporary ones, such as charges or one-time uses. An item with charges
+ or uses per day has all of its uses expended when remade, but it replenishes them
+ normally thereafter.'
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 10
name: Remake
range: 5 feet
@@ -12958,17 +13119,17 @@ spell:
- Verbal
descr: You temporarily stop time for everything but yourself, allowing you to use
several actions in what appears to others to be no time at all. Immediately after
- casting time stop, you can use up to 9 actions in 3 sets of up to 3 actions each.
- After each set of actions, 1 round passes, but only for you, effects specifically
+ casting *time stop*, you can use up to 9 actions in 3 sets of up to 3 actions
+ each. After each set of actions, 1 round passes, but only for you, effects specifically
targeting or affecting you, and effects you create during the stoppage. All other
creatures and objects are invulnerable to your attacks, and you can't target or
affect them with anything. Once you have finished your actions, time begins to
flow again for the rest of the world. If you created an effect with a duration
- that extends beyond the time stop's duration, such as wall of fire, it immediately
+ that extends beyond the *time stop*'s duration, such as *wall of fire*, it immediately
affects others again, but it doesn't have any of the effects that happen only
when you first cast the spell.
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 10
name: Time Stop
req: null
@@ -12990,15 +13151,15 @@ spell:
- Material
- Somatic
- Verbal
- descr: You state a wish, making your greatest desire come true. A wish spell can
- produce any one of the following effects. Duplicate any arcane spell of 9th level
- or lower. Duplicate any non-arcane spell of 7th level or lower. Produce any effect
- whose power level is in line with the above effects. Reverse certain effects that
- refer to the wish spell. The GM might allow you to try using wish to produce greater
- effects than these, but doing so might be dangerous or the spell might have only
- a partial effect.
+ descr: "You state a wish, making your greatest desire come true. A *wish* spell\
+ \ can produce any one of the following effects. \n\n* Duplicate any arcane spell\
+ \ of 9th level or lower. Duplicate any non-arcane spell of 7th level or lower.\
+ \ \n\n* Produce any effect whose power level is in line with the above effects.\
+ \ \n\n* Reverse certain effects that refer to the *wish* spell. \n\nThe GM might\
+ \ allow you to try using *wish* to produce greater effects than these, but doing\
+ \ so might be dangerous or the spell might have only a partial effect."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 10
name: Wish
req: null
@@ -13021,9 +13182,9 @@ spell:
descr: "You lance the target with energy. You deal 1d6 positive damage plus your\
\ spellcasting ability modifier. The target must attempt a basic Fortitude save.\
\ If the creature critically fails the save, it is also enfeebled 1 for 1 round.\
- \ \n\n**Heightened (+1)** The damage increases by 1d6."
+ \ \n\n---\n**Heightened (+1)** The damage increases by 1d6."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Disrupt Undead
range: 30 feet
@@ -13053,10 +13214,10 @@ spell:
\ a deity or if your deity is true neutral. Make a ranged spell attack roll against\
\ the target's AC. On a hit, the target takes damage of the chosen alignment type\
\ equal to 1d4 + your spellcasting ability modifier (double damage on a critical\
- \ hit). The spell gains the trait of the alignment you chose. \n\n**Heightened\
+ \ hit). The spell gains the trait of the alignment you chose. \n\n---\n**Heightened\
\ (+1)** The damage increases by 1d4."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Divine Lance
range: 30 feet
@@ -13081,10 +13242,10 @@ spell:
- Verbal
descr: "You ward an ally against the attacks and hostile spells from the target\
\ enemy. The target ally gains a +1 status bonus to Armor Class and saving throws\
- \ against the target enemy's attacks, spells, and other effects. \n\n**Heightened\
+ \ against the target enemy's attacks, spells, and other effects. \n\n---\n**Heightened\
\ (6th)** The status bonus increases to +2."
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Forbidding Ward
range: 30 feet
@@ -13112,7 +13273,7 @@ spell:
rolling. If the target uses the bonus, the spell ends. Either way, the target
is then temporarily immune for 1 hour.
duration: until the start of your next turn
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Guidance
range: 30 feet
@@ -13137,11 +13298,11 @@ spell:
- Somatic
- Verbal
descr: "In your mind's eye, you see a path northward. You immediately know which\
- \ direction is north (if it exists at your current location). \n\n**Heightened\
+ \ direction is north (if it exists at your current location). \n\n---\n**Heightened\
\ (7th)** You can instead know the direction to a familiar location, such as\
\ a previous home or a favorite tavern."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Know Direction
req: null
@@ -13168,7 +13329,7 @@ spell:
descr: Positive energy shuts death's door. The target loses the dying condition,
though it remains unconscious at 0 Hit Points.
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Stabilize
range: 30 feet
@@ -13196,12 +13357,12 @@ spell:
- Verbal
descr: You fill the minds of your enemies with doubt. Targets that fail their Will
saves take a -1 status penalty to attack rolls as long as they are in the area.
- Once per turn, starting the turn after you cast bane, you can use a single action,
+ Once per turn, starting the turn after you cast *bane*, you can use a single action,
which has the concentrate trait, to increase the emanation's radius by 5 feet
and force enemies in the area that weren't yet affected to attempt another saving
- throw. Bane can counteract bless.
+ throw. *Bane* can counteract *bless*.
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Bane
req: null
@@ -13227,10 +13388,10 @@ spell:
- Verbal
descr: Blessings from beyond help your companions strike true. You and your allies
in the area gain a +1 status bonus to attack rolls. Once per turn, starting the
- turn after you cast bless, you can use a single action, which has the concentrate
- trait, to increase the emanation's radius by 5 feet. Bless can counteract bane.
+ turn after you cast *bless*, you can use a single action, which has the concentrate
+ trait, to increase the emanation's radius by 5 feet. *Bless* can counteract *bane*.
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Bless
req: null
@@ -13258,9 +13419,17 @@ spell:
\ presence or absence. You can choose not to detect creatures or effects you're\
\ aware have that alignment. Only creatures of 6th level or higher-unless divine\
\ spellcasters, undead, or beings from the Outer Sphere-have alignment auras.\
- \ \n\n**Heightened (2nd)** You learn each aura's location and strength."
+ \ \n\n---\n**Heightened (2nd)** You learn each aura's location and strength.\n\
+ \n\n## Alignment Aura\nThe strength of an alignment aura depends on the level\
+ \ of the creature, item, or spell. The auras of undead, clerics and other divine\
+ \ spellcasters with a patron deity, and creatures from the Outer Sphere are one\
+ \ step stronger than normal (faint instead of none, for example).\n\n| Creature\
+ \ or Item Level | Spell or Effect Level | Aura Strength |\n| :----------------------:\
+ \ | :--------------------: | :-------------: |\n| 0-5 | - | None |\n| 6-10 | 0-3\
+ \ | Faint |\n| 11-15 | 4-7 | Moderate |\n| 16-20 | 8-9 | Powerful | \n| 21+ |\
+ \ 10 | Overwhelming |"
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Detect Alignment
req: null
@@ -13286,10 +13455,10 @@ spell:
descr: "You detect whether a creature is venomous or poisonous, or if an object\
\ is poison or has been poisoned. You do not ascertain whether the target is poisonous\
\ in multiple ways, nor do you learn the type or types of poison. Certain substances,\
- \ like lead and alcohol, are poisons and so mask other poisons. \n\n**Heightened\
+ \ like lead and alcohol, are poisons and so mask other poisons. \n\n---\n**Heightened\
\ (2nd)** You learn the number and types of poison."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Detect Poison
range: 30 feet
@@ -13314,11 +13483,11 @@ spell:
- Somatic
- Verbal
descr: "You infuse weapons with positive energy. Attacks with these weapons deal\
- \ an extra 1d4 positive damage to undead. \n\n**Heightened (3rd)** The damage\
- \ increases to 2d4 damage. \n\n**Heightened (5th)** Target up to three weapons,\
- \ and the damage increases to 3d4 damage."
+ \ an extra 1d4 positive damage to undead. \n\n---\n**Heightened (3rd)** The\
+ \ damage increases to 2d4 damage. \n\n**Heightened (5th)** Target up to three\
+ \ weapons, and the damage increases to 3d4 damage."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Disrupting Weapons
range: touch
@@ -13338,6 +13507,7 @@ spell:
type: Spell
- action_abbr:
- '1'
+ - '2'
- '3'
cast: to
components: null
@@ -13350,10 +13520,11 @@ spell:
\ spell has a range of 30 feet. If you're healing an undead creature, increase\
\ the Hit Points restored by 8. \n\n |3| (material, verbal, somatic) You disperse\
\ negative energy in a 30-foot emanation. This targets all living and undead creatures\
- \ in the area. \n\n**Heightened (+1)** The amount of healing or damage increases\
- \ by 1d8, and the extra healing for the 2-action version increases by 8."
+ \ in the area. \n\n---\n**Heightened (+1)** The amount of healing or damage\
+ \ increases by 1d8, and the extra healing for the 2-action version increases by\
+ \ 8."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Harm
range: varies
@@ -13376,8 +13547,8 @@ spell:
- '3'
cast: '|1| to |3|'
components: null
- description: "You channel positive energy to heal the living or damage the undead.\
- \ If the target is a willing living creature, you restore 1d8 Hit Points. If the\
+ descr: "You channel positive energy to heal the living or damage the undead. If\
+ \ the target is a willing living creature, you restore 1d8 Hit Points. If the\
\ target is undead, you deal that amount of positive damage to it, and it gets\
\ a basic Fortitude save. The number of actions you spend when Casting this Spell\
\ determines its targets, range, area, and other parameters. \n\n \n\n |1| (somatic)\
@@ -13385,10 +13556,10 @@ spell:
\ range of 30 feet. If you're healing a living creature, increase the Hit Points\
\ restored by 8. \n\n |3| (material, somatic, verbal) You disperse positive energy\
\ in a 30-foot emanation. This targets all living and undead creatures in the\
- \ burst. \n\n**Heightened (+1)** The amount of healing or damage increases by\
- \ 1d8, and the extra healing for the 2-action version increases by 8."
+ \ burst. \n\n---\n**Heightened (+1)** The amount of healing or damage increases\
+ \ by 1d8, and the extra healing for the 2-action version increases by 8."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
heightened:
- damagetype_name: Positive
description: '**Heightened (+1)** The amount of healing or damage increases by
@@ -13444,16 +13615,16 @@ spell:
components:
- Somatic
- Verbal
- descr: You ward a creature against a specified alignment. Choose chaotic, evil,
- good, or lawful when you cast this spell. The target gains a +1 status bonus to
- Armor Class and saving throws against creatures and effects of the chosen alignment.
- This bonus increases to +3 against effects from such creatures that would directly
- control the target and against attacks made by summoned creatures of the chosen
- alignment. This spell gains the trait that opposes the alignment you chose-if
- you choose chaos, this spell gains the lawful trait, and vice versa; if you choose
- evil, this spell gains the good trait, and vice versa.
+ descr: "You ward a creature against a specified alignment. Choose chaotic, evil,\
+ \ good, or lawful when you cast this spell. The target gains a +1 status bonus\
+ \ to Armor Class and saving throws against creatures and effects of the chosen\
+ \ alignment. This bonus increases to +3 against effects from such creatures that\
+ \ would directly control the target and against attacks made by summoned creatures\
+ \ of the chosen alignment. \n\nThis spell gains the trait that opposes the alignment\
+ \ you chose-if you choose chaos, this spell gains the lawful trait, and vice versa;\
+ \ if you choose evil, this spell gains the good trait, and vice versa."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Protection
range: touch
@@ -13480,7 +13651,7 @@ spell:
to consume. This spell doesn't prevent future contamination, natural decay, or
spoilage. One cubic foot of liquid is roughly 8 gallons.
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Purify Food and Drink
range: touch
@@ -13504,14 +13675,14 @@ spell:
- Verbal
descr: "You ward a creature with protective energy that deters enemy attacks. Creatures\
\ attempting to attack the target must attempt a Will save each time. If the target\
- \ uses a hostile action, the spell ends. \n\n**Critical Success** Sanctuary\
+ \ uses a hostile action, the spell ends. \n\n**Critical Success** *Sanctuary*\
\ ends. \n\n**Success** The creature can attempt its attack and any other attacks\
\ against the target this turn. \n\n**Failure** The creature can't attack the\
\ target and wastes the action. It can't attempt further attacks against the target\
\ this turn. \n\n**Critical Failure** The creature wastes the action and can't\
\ attempt to attack the target for the rest of sanctuary's duration."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Sanctuary
range: touch
@@ -13537,17 +13708,17 @@ spell:
\ its pain. When you Cast this Spell and at the start of each of your turns, if\
\ the target is below maximum Hit Points, it regains 2 Hit Points (or the difference\
\ between its current and maximum Hit Points, if that's lower). You lose as many\
- \ Hit Points as the target regained. This is a spiritual transfer, so no effects\
+ \ Hit Points as the target regained. \n\nThis is a spiritual transfer, so no effects\
\ apply that would increase the Hit Points the target regains or decrease the\
\ Hit Points you lose. This transfer also ignores any temporary Hit Points you\
\ or the target have. Since this effect doesn't involve positive or negative energy,\
- \ spirit link works even if you or the target is undead. While the duration persists,\
- \ you gain no benefit from regeneration or fast healing. You can Dismiss this\
- \ spell, and if you're ever at 0 Hit Points, spirit link ends automatically. \
- \ \n\n**Heightened (+1)** The number of Hit Points transferred each time increases\
- \ by 2."
+ \ *spirit link* works even if you or the target is undead. While the duration\
+ \ persists, you gain no benefit from regeneration or fast healing. You can Dismiss\
+ \ this spell, and if you're ever at 0 Hit Points, *spirit link* ends automatically.\
+ \ \n\n---\n**Heightened (+1)** The number of Hit Points transferred each time\
+ \ increases by 2."
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Spirit Link
range: 30 feet
@@ -13565,25 +13736,25 @@ spell:
- Necromancy
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 10m
cast: 10 minutes (material, somatic, verbal)
components:
- Material
- Somatic
- Verbal
- descr: 'You gain a vague glimpse of the future. During the casting of this spell,
- ask about the results of a particular course of action. The spell can predict
- results up to 30 minutes into the future and reveals the GM''s best guess among
- the following outcomes: Weal The results will be good. Woe The results will be
- bad. Weal and Woe The results will be a mix of good and bad. Nothing There won''t
- be particularly good or bad results. The GM rolls a secret DC 6 flat check. On
- a failure, the result is always "nothing." This makes it impossible to tell whether
- a "nothing" result is accurate. If anyone asks about the same topic as the first
- casting of augury during an additional casting, the GM uses the secret roll result
- from the first casting. If circumstances change, though, it''s possible to get
- a different result.'
+ descr: "You gain a vague glimpse of the future. During the casting of this spell,\
+ \ ask about the results of a particular course of action. The spell can predict\
+ \ results up to 30 minutes into the future and reveals the GM's best guess among\
+ \ the following outcomes:\n\n* **Weal** The results will be good. \n\n* **Woe**\
+ \ The results will be bad. \n\n* **Weal and Woe** The results will be a mix of\
+ \ good and bad. \n\n* **Nothing** There won't be particularly good or bad results.\
+ \ \n\nThe GM rolls a secret DC 6 flat check. On a failure, the result is always\
+ \ \"nothing.\" This makes it impossible to tell whether a \"nothing\" result is\
+ \ accurate. If anyone asks about the same topic as the first casting of *augury*\
+ \ during an additional casting, the GM uses the secret roll result from the first\
+ \ casting. If circumstances change, though, it's possible to get a different result."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Augury
req: null
@@ -13615,7 +13786,7 @@ spell:
\ be affected by calm emotions. \n\n**Critical Failure** As failure, but hostility\
\ doesn't end the effect."
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Calm Emotions
range: 120 feet
@@ -13647,7 +13818,7 @@ spell:
\ The target is unaffected. \n\n**Success** The target's dying value increases\
\ by 1. \n\n**Failure** The target dies."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Death Knell
range: touch
@@ -13662,12 +13833,11 @@ spell:
- Divine
- Occult
traits:
- - Attack
- Death
- Necromancy
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 1m
cast: 1 minute (material, somatic, verbal)
components:
- Material
@@ -13675,14 +13845,14 @@ spell:
- Verbal
descr: "You transform the target into delicious fare, changing water into wine or\
\ another fine beverage or enhancing the food's taste and ingredients to make\
- \ it a gourmet treat. Prior to the transformation, the spell attempts to counteract\
+ \ it a gourmet treat. \n\nPrior to the transformation, the spell attempts to counteract\
\ any poisons in the food or water. The food turns back to normal if not consumed\
\ before the duration expires, though any poisons that were counteracted are still\
- \ gone. \n\n**Heightened (+1)** The number of gallons of water you can target\
- \ increases by 1, or the number of pounds of food you can target increases by\
- \ 5."
+ \ gone. \n\n---\n**Heightened (+1)** The number of gallons of water you can\
+ \ target increases by 1, or the number of pounds of food you can target increases\
+ \ by 5."
duration: 1 hour
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Enhance Victuals
range: touch
@@ -13707,10 +13877,10 @@ spell:
- Verbal
descr: All creatures in the area when you cast the spell are limned in colorful,
heatless fire of a color of your choice for the duration. Visible creatures can't
- be concealed while affected by faerie fire. If the creatures are invisible, they
- are concealed while affected by faerie fire, rather than being undetected.
+ be concealed while affected by *faerie fire*. If the creatures are invisible,
+ they are concealed while affected by *faerie fire*, rather than being undetected.
duration: 5 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Faerie Fire
range: 120 feet
@@ -13736,18 +13906,18 @@ spell:
- Verbal
descr: "You touch the target to afflict it with ghoul fever, infesting it with hunger\
\ and a steadily decreasing connection to positive energy; the target must attempt\
- \ a Fortitude save. \n\n**Ghoul Fever** (disease) **Level** 3 \n\n * **Stage\
- \ 1** carrier with no ill effects (1 day)\n\n * **Stage 2** 3d8 negative energy\
- \ damage and the creature regains half as many Hit Points from all healing (1\
- \ day)\n\n * **Stage 3** As stage 2 (1 day)\n\n * **Stage 4** 3d8 negative damage\
- \ and the creature gains no benefit from healing (1 day)\n\n * **Stage 5** As\
- \ stage 4 (1 day)\n\n * **Stage 6** The creature dies and rises as a ghoul at\
- \ the next midnight.\n\n \n\n**Critical Success** The target is unaffected. \
- \ \n\n**Success** The target is afflicted with ghoul fever at stage 1. \n\n**Failure**\
+ \ a Fortitude save. \n\n**Critical Success** The target is unaffected. \n\n\
+ **Success** The target is afflicted with ghoul fever at stage 1. \n\n**Failure**\
\ The target is afflicted with ghoul fever at stage 2. \n\n**Critical Failure**\
- \ The target is afflicted with ghoul fever at stage 3."
+ \ The target is afflicted with ghoul fever at stage 3.\n\n**Ghoul Fever** (disease)\
+ \ **Level** 3 \n\n * **Stage 1** carrier with no ill effects (1 day)\n\n * **Stage\
+ \ 2** 3d8 negative energy damage and the creature regains half as many Hit Points\
+ \ from all healing (1 day)\n\n * **Stage 3** As stage 2 (1 day)\n\n * **Stage\
+ \ 4** 3d8 negative damage and the creature gains no benefit from healing (1 day)\n\
+ \n * **Stage 5** As stage 4 (1 day)\n\n * **Stage 6** The creature dies and rises\
+ \ as a ghoul at the next midnight."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Ghoulish Cravings
range: touch
@@ -13762,7 +13932,6 @@ spell:
- Divine
- Occult
traits:
- - Attack
- Disease
- Evil
- Necromancy
@@ -13775,10 +13944,10 @@ spell:
- Verbal
descr: "With a touch, you ease a creature's fears. You can attempt to counteract\
\ a single fear effect that the target suffers from. This frees only the target,\
- \ not any other creatures under the fear effect. \n\n**Heightened (6th)** The\
- \ spell's range increases to 30 feet, and you can target up to 10 creatures."
+ \ not any other creatures under the fear effect. \n\n---\n**Heightened (6th)**\
+ \ The spell's range increases to 30 feet, and you can target up to 10 creatures."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Remove Fear
range: touch
@@ -13804,10 +13973,10 @@ spell:
descr: "A surge of energy frees a paralyzed creature. You can attempt to counteract\
\ a single effect imposing the paralyzed condition on the target. This does not\
\ cure someone who is paralyzed from some natural state or effect, such as paralysis\
- \ caused by non-magical wounds or toxins. \n\n**Heightened (6th)** The spell's\
- \ range increases to 30 feet, and you can target up to 10 creatures."
+ \ caused by non-magical wounds or toxins. \n\n---\n**Heightened (6th)** The\
+ \ spell's range increases to 30 feet, and you can target up to 10 creatures."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Remove Paralysis
range: touch
@@ -13826,30 +13995,30 @@ spell:
- Necromancy
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 1m
cast: 1 minute (material, somatic, verbal)
components:
- Material
- Somatic
- Verbal
descr: "Restorative magic counters the effects of toxins or conditions that prevent\
- \ a creature from functioning at its best. When you cast restoration, choose to\
- \ either reduce a condition or lessen the effect of a toxin. A creature can benefit\
- \ from only one restoration spell each day, and it can't benefit from restoration\
- \ more than once to reduce the stage of the same exposure to a given toxin.Lessen\
- \ a Toxin Reduce the stage of one toxin the target suffers from by one stage.\
- \ This can't reduce the stage below stage 1 or cure the affliction.Reduce a Condition\
- \ Reduce the value of the target's clumsy, enfeebled, or stupefied condition by\
- \ 2. You can instead reduce two of the listed conditions by 1 each. \n\n**Heightened\
- \ (4th)** Add drained to the list of conditions you can reduce. When you lessen\
- \ a toxin, reduce the stage by two. You also gain a third option that allows you\
- \ to reduce the target's doomed value by 1. You can't use this to reduce a permanent\
- \ doomed condition. \n\n**Heightened (6th)** As the 4th-level restoration, but\
- \ you can reduce a permanent doomed condition if you add a spellcasting action\
- \ and a material component while Casting the Spell, during which you provide 100\
- \ gp worth of diamond dust as a cost."
+ \ a creature from functioning at its best. When you cast *restoration*, choose\
+ \ to either reduce a condition or lessen the effect of a toxin. A creature can\
+ \ benefit from only one *restoration* spell each day, and it can't benefit from\
+ \ *restoration* more than once to reduce the stage of the same exposure to a given\
+ \ toxin.\n\n* **Reduce a Condition** Reduce the value of the target's clumsy,\
+ \ enfeebled, or stupefied condition by 2. You can instead reduce two of the listed\
+ \ conditions by 1 each. \n\n* **Lessen a Toxin** Reduce the stage of one toxin\
+ \ the target suffers from by one stage. This can't reduce the stage below stage\
+ \ 1 or cure the affliction.\n\n---\n**Heightened (4th)** Add drained to the list\
+ \ of conditions you can reduce. When you lessen a toxin, reduce the stage by two.\
+ \ You also gain a third option that allows you to reduce the target's doomed value\
+ \ by 1. You can't use this to reduce a permanent doomed condition. \n\n**Heightened\
+ \ (6th)** As the 4th-level *restoration*, but you can reduce a permanent doomed\
+ \ condition if you add a spellcasting action and a material component while Casting\
+ \ the Spell, during which you provide 100 gp worth of diamond dust as a cost."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Restoration
range: touch
@@ -13877,11 +14046,11 @@ spell:
\ conditions on the target, restoring its vision or hearing. This can counteract\
\ both temporary magic and permanent consequences of magic, but it doesn't cure\
\ someone who does not have the sense due to some natural state or effect, such\
- \ as from birth or from a non-magical wound or toxin. \n\n**Heightened (6th)**\
+ \ as from birth or from a non-magical wound or toxin. \n\n---\n**Heightened (6th)**\
\ The spell's range increases to 30 feet, and you can target up to 10 creatures.\
\ You can choose the effect to counteract separately for each selected creature."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Restore Senses
range: touch
@@ -13913,7 +14082,7 @@ spell:
ever more than 30 feet away from you. If either you or the target is reduced to
0 Hit Points, any damage from this spell is resolved and then the spell ends.
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Shield Other
range: 30 feet
@@ -13937,14 +14106,14 @@ spell:
descr: "The target makes no sound, preventing creatures from noticing it using hearing\
\ or other senses alone. The target can't use sonic attacks, nor can it use actions\
\ with the auditory trait. This prevents it from casting spells that include verbal\
- \ components. \n\n**Heightened (4th)** The spell effect emanates from the touched\
- \ creature, silencing all sound in or passing through a 10- foot radius and preventing\
- \ any auditory and sonic effects in the affected area. While within the radius,\
- \ creatures are subject to the same effects as the target. Depending upon the\
- \ position of the effect, a creature might notice the lack of sound reaching it\
- \ (blocking off the noise coming from a party, for example)."
+ \ components. \n\n---\n**Heightened (4th)** The spell effect emanates from the\
+ \ touched creature, silencing all sound in or passing through a 10- foot radius\
+ \ and preventing any auditory and sonic effects in the affected area. While within\
+ \ the radius, creatures are subject to the same effects as the target. Depending\
+ \ upon the position of the effect, a creature might notice the lack of sound reaching\
+ \ it (blocking off the noise coming from a party, for example)."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Silence
range: touch
@@ -13971,10 +14140,10 @@ spell:
\ must attempt a Fortitude save. \n\n**Critical Success** The creature is unaffected.\
\ \n\n**Success** The creature takes half damage. \n\n**Failure** The creature\
\ takes full damage and is deafened for 1 round. \n\n**Critical Failure** The\
- \ creature takes double damage and is deafened and stunned 1 for 1 minute. \n\
- \n**Heightened (+1)** The damage increases by 1d10."
+ \ creature takes double damage, is deafened for 1 minute, and is stunned 1.\n\n\
+ ---\n**Heightened (+1)** The damage increases by 1d10."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Sound Burst
range: 30 feet
@@ -14000,23 +14169,23 @@ spell:
- Verbal
descr: "A weapon made of pure magical force materializes and attacks foes you designate\
\ within range. This weapon has a ghostly appearance and manifests as your deity's\
- \ favored weapon. When you cast the spell, the weapon appears next to a foe you\
- \ choose within range and makes a Strike against it. Each time you Sustain the\
- \ Spell, you can move the weapon to a new target within range (if needed) and\
- \ Strike with it. The spiritual weapon uses and contributes to your multiple attack\
- \ penalty. The weapon's Strikes are melee spell attacks. Regardless of its appearance,\
- \ the weapon deals force damage equal to 1d8 plus your spellcasting ability modifier.\
- \ You can deal damage of the type normally dealt by the weapon instead of force\
- \ damage (or any of the available damage types for a versatile weapon). No other\
- \ statistics or traits of the weapon apply, and even a ranged weapon attacks adjacent\
- \ creatures only. Despite making a spell attack, the spiritual weapon is a weapon\
- \ for purposes of triggers, resistances, and so forth. The weapon doesn't take\
- \ up space, grant flanking, or have any other attributes a creature would. The\
- \ weapon can't make any attack other than its Strike, and feats or spells that\
- \ affect weapons do not apply to it. \n\n**Heightened (+2)** The weapon's damage\
- \ increases by 1d8."
+ \ favored weapon. \n\nWhen you cast the spell, the weapon appears next to a foe\
+ \ you choose within range and makes a Strike against it. Each time you Sustain\
+ \ the Spell, you can move the weapon to a new target within range (if needed)\
+ \ and Strike with it. The spiritual weapon uses and contributes to your multiple\
+ \ attack penalty. \n\nThe weapon's Strikes are melee spell attacks. Regardless\
+ \ of its appearance, the weapon deals force damage equal to 1d8 plus your spellcasting\
+ \ ability modifier. You can deal damage of the type normally dealt by the weapon\
+ \ instead of force damage (or any of the available damage types for a versatile\
+ \ weapon). No other statistics or traits of the weapon apply, and even a ranged\
+ \ weapon attacks adjacent creatures only. Despite making a spell attack, the spiritual\
+ \ weapon is a weapon for purposes of triggers, resistances, and so forth. \n\n\
+ The weapon doesn't take up space, grant flanking, or have any other attributes\
+ \ a creature would. The weapon can't make any attack other than its Strike, and\
+ \ feats or spells that affect weapons do not apply to it. \n\n---\n**Heightened\
+ \ (+2)** The weapon's damage increases by 1d8."
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Spiritual Weapon
range: 120 feet
@@ -14042,11 +14211,11 @@ spell:
- Verbal
descr: "As long as you and the target are on the same plane of existence and both\
\ alive, you remain aware of its present state. You know the target's direction\
- \ from you, distance from you, and any conditions affecting it. \n\n**Heightened\
+ \ from you, distance from you, and any conditions affecting it. \n\n---\n**Heightened\
\ (4th)** The spell's range increases to 30 feet, and you can target up to 10\
\ creatures."
duration: 1 day
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Status
range: touch
@@ -14065,7 +14234,7 @@ spell:
- Divination
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 1m
cast: 1 minute (material, somatic, verbal)
components:
- Material
@@ -14074,7 +14243,7 @@ spell:
descr: You shroud a creature in wards that hide its alignment. The target appears
to be neutral to all effects that would detect its alignment.
duration: until the next time you make your daily preparations
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Undetectable Alignment
range: touch
@@ -14100,14 +14269,15 @@ spell:
descr: "You shoot an utterly cold ray of darkness tinged with unholy energy. Make\
\ a ranged spell attack against the target. You deal 5d6 cold damage, plus 5d6\
\ evil damage if the target is a celestial. If the ray passes through an area\
- \ of magical light or targets a creature affected by magical light, chilling darkness\
- \ attempts to counteract the light. If you need to determine whether the ray passes\
- \ through an area of light, draw a line between yourself and the spell's target.\
- \ \n\n**Critical Success** The target takes double damage. \n\n**Success**\
- \ The target takes full damage. \n\n**Heightened (+1)** The cold damage increases\
- \ by 2d6, and the evil damage against celestials increases by 2d6."
+ \ of magical light or targets a creature affected by magical light, *chilling\
+ \ darkness* attempts to counteract the light. If you need to determine whether\
+ \ the ray passes through an area of light, draw a line between yourself and the\
+ \ spell's target. \n\n**Critical Success** The target takes double damage. \
+ \ \n\n**Success** The target takes full damage. \n\n---\n**Heightened (+1)**\
+ \ The cold damage increases by 2d6, and the evil damage against celestials increases\
+ \ by 2d6."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Chilling Darkness
range: 120 feet
@@ -14141,10 +14311,10 @@ spell:
\ increases to +3 against effects from such creatures that directly control the\
\ target and attacks made by summoned creatures of the chosen alignment. Summoned\
\ creatures of the chosen alignment can't willingly enter the area without succeeding\
- \ at a Will save; repeated attempts use the first save result. \n\n**Heightened\
+ \ at a Will save; repeated attempts use the first save result. \n\n---\n**Heightened\
\ (4th)** The duration increases to 1 hour."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Circle of Protection
range: touch
@@ -14169,16 +14339,16 @@ spell:
- Verbal
descr: "You assault the target's faith, riddling the creature with doubt and mental\
\ turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine\
- \ spells. The effects are determined by its Will save. To many deities, casting\
- \ this spell on a follower of your own deity without significant cause is anathema.\
- \ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\
- \ takes half damage. \n\n**Failure** The target takes full damage; if the target\
- \ can cast divine spells, it's stupefied 1 for 1 round. \n\n**Critical Failure**\
- \ The target takes double damage, is stupefied 1 for 1 round, and can't cast\
- \ divine spells for 1 round. \n\n**Heightened (+1)** The damage increases by\
- \ 2d6 (or by 2d8 if the target is a divine spellcaster)."
+ \ spells. The effects are determined by its Will save. \n\n**Critical Success**\
+ \ The target is unaffected. \n\n**Success** The target takes half damage. \
+ \ \n\n**Failure** The target takes full damage; if the target can cast divine\
+ \ spells, it's stupefied 1 for 1 round. \n\n**Critical Failure** The target\
+ \ takes double damage, is stupefied 1 for 1 round, and can't cast divine spells\
+ \ for 1 round.\n\nTo many deities, casting this spell on a follower of your own\
+ \ deity without significant cause is anathema. \n\n---\n**Heightened (+1)**\
+ \ The damage increases by 2d6 (or by 2d8 if the target is a divine spellcaster)."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Crisis of Faith
range: 30 feet
@@ -14202,11 +14372,11 @@ spell:
- Somatic
- Verbal
descr: "You tap into the target's inner heroism, granting it a +1 status bonus to\
- \ attack rolls, Perception checks, saving throws, and skill checks. \n\n**Heightened\
- \ (6th)** The status bonus increases to +2. \n\n**Heightened (9th)** The status\
- \ bonus increases to +3."
+ \ attack rolls, Perception checks, saving throws, and skill checks. \n\n---\n\
+ **Heightened (6th)** The status bonus increases to +2. \n\n**Heightened (9th)**\
+ \ The status bonus increases to +3."
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Heroism
range: touch
@@ -14232,7 +14402,7 @@ spell:
descr: You pour healing magic through the target in an attempt to cure one poison
afflicting it. Attempt a counteract check against the poison.
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Neutralize Poison
range: touch
@@ -14250,7 +14420,7 @@ spell:
- Necromancy
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 10m
cast: 10 minutes (material, somatic, verbal)
components:
- Material
@@ -14259,7 +14429,7 @@ spell:
descr: Healing magic purges disease from a creature's body. You attempt to counteract
one disease afflicting the target.
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Remove Disease
range: touch
@@ -14277,7 +14447,7 @@ spell:
- Necromancy
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 1m
area: 30-foot burst centered on you
cast: 1 minute (material, somatic, verbal)
components:
@@ -14285,12 +14455,12 @@ spell:
- Somatic
- Verbal
cost: 1 vial of holy water
- descr: You sanctify the area, sprinkling it with holy water and warding it against
+ descr: You sanctify the area, sprinkling it with *holy water* and warding it against
your foes. Choose aberrations, celestials, dragons, fiends, monitors, or undead.
All creatures in the area gain a +1 status bonus to AC, attack rolls, damage rolls,
and saving throws against the chosen creatures.
- duration: null
- has_been_manually_proofread: false
+ duration: 24 hours
+ has_been_manually_proofread: true
level: 3
name: Sanctified Ground
req: null
@@ -14313,16 +14483,16 @@ spell:
- Verbal
descr: "You shoot a blazing ray of light tinged with holy energy. Make a ranged\
\ spell attack. The ray deals 5d6 fire damage. If the target is a fiend or undead,\
- \ you deal an extra 5d6 good damage. If the light passes through an area of magical\
- \ darkness or targets a creature affected by magical darkness, searing light attempts\
- \ to counteract the darkness. If you need to determine whether the light passes\
- \ through an area of darkness, draw a line between yourself and the spell's target\
- \ \n\n**Critical Success** The target takes double fire damage, as well as double\
- \ good damage if a fiend or undead. \n\n**Success** The target takes full damage\
- \ \n\n**Heightened (+1)** The fire damage increases by 2d6, and the good damage\
- \ against fiends and undead increases by 2d6."
+ \ you deal an extra 5d6 good damage. \n\n**Critical Success** The target takes\
+ \ double fire damage, as well as double good damage if a fiend or undead. \n\n\
+ **Success** The target takes full damage \n\nIf the light passes through an\
+ \ area of magical darkness or targets a creature affected by magical darkness,\
+ \ *searing light* attempts to counteract the darkness. If you need to determine\
+ \ whether the light passes through an area of darkness, draw a line between yourself\
+ \ and the spell's target \n\n---\n**Heightened (+1)** The fire damage increases\
+ \ by 2d6, and the good damage against fiends and undead increases by 2d6."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Searing Light
range: 120 feet
@@ -14343,7 +14513,7 @@ spell:
- Light
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 1m
cast: 1 minute (material, somatic, verbal)
components:
- Material
@@ -14357,7 +14527,7 @@ spell:
this ability again before the duration is over, this effect ends and is replaced
by that of the new route.
duration: until your next daily preparations
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Wanderer's Guide
req: null
@@ -14393,7 +14563,7 @@ spell:
\ can't speak any deliberate and intentional lies and takes a -4 status penalty\
\ to Deception checks."
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Zone of Truth
range: 30 feet
@@ -14421,7 +14591,7 @@ spell:
descr: The target can walk on air as if it were solid ground. It can ascend and
descend in this way at a maximum of a 45-degree angle.
duration: 5 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Air Walk
range: touch
@@ -14445,20 +14615,21 @@ spell:
- Somatic
- Verbal
descr: "You punish a creature that transgresses against your deity, drawing upon\
- \ the anguish you feel upon seeing one of your deity's anathema committed. You\
- \ can cast this spell only when a creature actively commits a unique act of anathema.\
- \ For example, if creating undead were anathema to your deity, you could use anathematic\
- \ reprisal on a necromancer who had just created undead in front of you, but not\
- \ on an undead creature just for existing. You deal 4d6 mental damage to the target,\
- \ but a basic Will save can reduce this damage. If it fails, it is also stupefied\
- \ 1 for 1 round. The creature is then temporarily immune for 1 minute. \n\n**Heightened\
- \ (+1)** The damage increases by 1d6."
+ \ the anguish you feel upon seeing one of your deity's anathema committed. \n\n\
+ You can cast this spell only when a creature actively commits a unique act of\
+ \ anathema. For example, if creating undead were anathema to your deity, you could\
+ \ use *anathematic reprisal* on a necromancer who had just created undead in front\
+ \ of you, but not on an undead creature just for existing. \n\nYou deal 4d6 mental\
+ \ damage to the target, but a basic Will save can reduce this damage. If it fails,\
+ \ it is also stupefied 1 for 1 round. The creature is then temporarily immune\
+ \ for 1 minute. \n\n---\n**Heightened (+1)** The damage increases by 1d6."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Anathematic Reprisal
range: 30 feet
req: null
+ saving throw: Will
source:
- abbr: CRB
page_start: 317
@@ -14487,10 +14658,10 @@ spell:
\ \n\n**Critical Success** The creature is unaffected. \n\n**Success** The\
\ creature takes half damage. \n\n**Failure** The creature takes full damage\
\ and is sickened 1. \n\n**Critical Failure** The creature takes full damage\
- \ and is sickened 2; while it is sickened, it is also slowed 1. \n\n**Heightened\
+ \ and is sickened 2; while it is sickened, it is also slowed 1. \n\n---\n**Heightened\
\ (+1)** The damage increases by 1d10."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Divine Wrath
range: 120 feet
@@ -14514,14 +14685,14 @@ spell:
- Somatic
- Verbal
cost: one vial of holy water
- descr: "You call upon sacred energy to amplify a vial of holy water, tossing it\
+ descr: "You call upon sacred energy to amplify a vial of *holy water*, tossing it\
\ an incredible distance. It explodes in an enormous burst that deals 3d6 bludgeoning\
\ damage to creatures in the area from the cascade of water. The water deals an\
\ additional 6d6 positive damage to undead and 6d6 good damage to fiends. \n\n\
- **Heightened (+1)** The bludgeoning damage increases by 1d6, and the additional\
+ ---\n**Heightened (+1)** The bludgeoning damage increases by 1d6, and the additional\
\ positive and good damage each increase by 2d6."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Holy Cascade
range: 500 feet
@@ -14541,7 +14712,7 @@ spell:
- Water
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 10m
cast: 10 minutes (material, somatic, verbal)
components:
- Material
@@ -14551,7 +14722,7 @@ spell:
will occur within 1 week. You learn a cryptic clue or piece of advice that could
help with the chosen event, often in the form of a rhyme or omen.
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Read Omens
req: null
@@ -14569,7 +14740,7 @@ spell:
- Prediction
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 10m
cast: 10 minutes (material, somatic, verbal)
components:
- Material
@@ -14580,7 +14751,7 @@ spell:
external source, a success indicates that the target creature can rid itself of
the cursed item, but it doesn't remove the curse from the item.
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Remove Curse
range: touch
@@ -14598,7 +14769,7 @@ spell:
- Necromancy
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 10m
cast: 10 minutes (material, somatic, verbal)
components:
- Material
@@ -14624,7 +14795,7 @@ spell:
\ still cryptic. It takes a -2 status penalty to Deception checks to deceive or\
\ mislead you."
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Talking Corpse
range: touch
@@ -14643,7 +14814,7 @@ spell:
- Necromancy
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 1m
cast: 1 minute (somatic, verbal)
components:
- Somatic
@@ -14654,11 +14825,11 @@ spell:
\ heals someone, it decreases in strength. It restores 4d10 Hit Points to the\
\ first creature, 4d8 Hit Points to the second, 4d6 Hit Points to the third, and\
\ 4d4 Hit Points to the fourth, after which the spell ends. You can have only\
- \ one vital beacon active at a time. \n\n**Heightened (+1)** The beacon restores\
- \ one additional die of Hit Points each time it heals, using the same die size\
- \ as the others for that step."
+ \ one *vital beacon* active at a time. \n\n---\n**Heightened (+1)** The beacon\
+ \ restores one additional die of Hit Points each time it heals, using the same\
+ \ die size as the others for that step."
duration: until your next daily preparations
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Vital Beacon
req: null
@@ -14683,15 +14854,15 @@ spell:
- Verbal
descr: "Your touch afflicts the target with Abyssal plague, which siphons fragments\
\ of their soul away to empower the Abyss. The effect is based on the target's\
- \ Fortitude save.\n\n**Abyssal Plague** (disease) **Level** 9. The target can't\
- \ recover from the drained condition from Abyssal plague until the disease is\
- \ cured.\n\n * **Stage 1** drained 1 (1 day)\n\n * **Stage 2** drained increases\
- \ by 2 (1 day).\n\n \n\n**Critical Success** The target is unaffected.\n\n**Success**\
+ \ Fortitude save.\n\n**Critical Success** The target is unaffected.\n\n**Success**\
\ The target takes 2 evil damage per spell level, and takes a -2 status penalty\
\ to saves against Abyssal plague for 1 day or until the target contracts it,\
\ whichever comes first.\n\n**Failure** The target is afflicted with Abyssal plague\
\ at stage 1.\n\n**Critical Failure** The target is afflicted with Abyssal plague\
- \ at stage 2."
+ \ at stage 2.\n\n**Abyssal Plague** (disease) **Level** 9. The target can't recover\
+ \ from the drained condition from Abyssal plague until the disease is cured.\n\
+ \n * **Stage 1** drained 1 (1 day)\n\n * **Stage 2** drained increases by 2 (1\
+ \ day)."
duration: null
has_been_manually_proofread: true
level: 5
@@ -14708,7 +14879,6 @@ spell:
- Divine
- Occult
traits:
- - Attack
- Chaotic
- Disease
- Evil
@@ -14721,10 +14891,10 @@ spell:
- Verbal
descr: Your blessing revives a creature at the moment of its death. You prevent
the target from dying and restore Hit Points to the target equal to 4d8 plus your
- spellcasting ability modifier. You can't use breath of life if the triggering
- effect was disintegrate or a death effect.
+ spellcasting ability modifier. You can't use *breath of life* if the triggering
+ effect was *disintegrate* or a death effect.
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Breath of Life
range: 60 feet
@@ -14751,7 +14921,7 @@ spell:
+4 status bonus to saves against death and negative effects, gains negative resistance
10, and suppresses the effects of the doomed condition.
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Death Ward
range: touch
@@ -14779,10 +14949,10 @@ spell:
\ fire damage. Because the flame is infused with divine energy, creatures in the\
\ area apply only half their usual fire resistance. Creatures that are immune\
\ to fire, instead of gaining the usual benefit of immunity, treat the results\
- \ of their saving throws as one degree of success better. \n\n**Heightened (+1)**\
- \ The damage increases by 2d6."
+ \ of their saving throws as one degree of success better. \n\n---\n**Heightened\
+ \ (+1)** The damage increases by 2d6."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Flame Strike
range: 120 feet
@@ -14810,9 +14980,9 @@ spell:
\ acid, bludgeoning, cold, electricity, fire, force, piercing, slashing, or sonic\
\ damage, and choose a 30-foot cone, a 15-foot burst within 120 feet, or a 50-foot\
\ line. The blast deals 5d8 damage of the type you chose to each creature in the\
- \ area. \n\n**Heightened (+1)** The damage increases by 1d8."
+ \ area. \n\n---\n**Heightened (+1)** The damage increases by 1d8."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Shadow Blast
range: varies
@@ -14838,7 +15008,7 @@ spell:
- Verbal
descr: "A Medium guardian made of magical force appears and attacks foes you designate\
\ within range. The spiritual guardian is translucent and appears to be holding\
- \ your deity's favored weapon. When you Cast the Spell, the spiritual guardian\
+ \ your deity's favored weapon. \n\nWhen you Cast the Spell, the spiritual guardian\
\ appears in an unoccupied space next to a foe of your choice within range and\
\ makes a Strike against it. Each time you Sustain the Spell, you can move the\
\ spiritual guardian to an unoccupied space next to a target within range (if\
@@ -14849,23 +15019,23 @@ spell:
\ instead of your ally. It continues to do so until you move the guardian to attack\
\ an enemy or defend a different ally, or until the guardian is destroyed (it\
\ has 50 Hit Points and can't recover Hit Points by any means). The guardian can't\
- \ usually take damage except when protecting an ally, though disintegrate automatically\
- \ destroys it if it hits the spiritual guardian's AC of 25. The guardian's Strikes\
- \ are melee spell attacks. Regardless of the appearance of the guardian's weapon,\
- \ the guardian deals force damage equal to 2d8 plus your spellcasting ability\
- \ modifier, but you can deal damage of the type normally dealt by the weapon it\
- \ holds instead of force damage. No other traits or statistics of the weapon apply,\
- \ and even a ranged weapon attacks adjacent creatures only. Despite making a spell\
- \ attack, the spiritual guardian's weapon is a weapon for the purposes of triggers,\
- \ resistances, and so forth. The guardian takes up space and allies can use it\
- \ when flanking, but it doesn't have any other attributes a creature would normally\
- \ have aside from Hit Points, and creatures can move through its space without\
- \ hindrance. The guardian can't make any attack other than its Strike, and feats\
- \ or spells that affect weapons or enhance allies do not apply to the guardian.\
- \ \n\n**Heightened (+2)** The guardian's damage increases by 1d8, and its Hit\
- \ Points increase by 20."
+ \ usually take damage except when protecting an ally, though *disintegrate* automatically\
+ \ destroys it if it hits the spiritual guardian's AC of 25. \n\nThe guardian's\
+ \ Strikes are melee spell attacks. Regardless of the appearance of the guardian's\
+ \ weapon, the guardian deals force damage equal to 2d8 plus your spellcasting\
+ \ ability modifier, but you can deal damage of the type normally dealt by the\
+ \ weapon it holds instead of force damage. No other traits or statistics of the\
+ \ weapon apply, and even a ranged weapon attacks adjacent creatures only. Despite\
+ \ making a spell attack, the spiritual guardian's weapon is a weapon for the purposes\
+ \ of triggers, resistances, and so forth. \n\nThe guardian takes up space and\
+ \ allies can use it when flanking, but it doesn't have any other attributes a\
+ \ creature would normally have aside from Hit Points, and creatures can move through\
+ \ its space without hindrance. The guardian can't make any attack other than its\
+ \ Strike, and feats or spells that affect weapons or enhance allies do not apply\
+ \ to the guardian. \n\n---\n**Heightened (+2)** The guardian's damage increases\
+ \ by 1d8, and its Hit Points increase by 20."
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Spiritual Guardian
range: 120 feet
@@ -14878,8 +15048,8 @@ spell:
traditions:
- Divine
traits:
- - Abjuration
- Attack
+ - Abjuration
- Force
trigger: null
type: Spell
@@ -14889,17 +15059,17 @@ spell:
- Material
- Somatic
- Verbal
- descr: "You conjure a celestial to fight on your behalf. This works like summon\
- \ animal, except you summon a common creature that has the celestial trait and\
+ descr: "You conjure a celestial to fight on your behalf. This works like *summon\
+ \ animal*, except you summon a common creature that has the celestial trait and\
\ whose level is 5 or lower. You can't summon a creature unless its alignment\
\ is one of your deity's preferred alignments (or, if you don't have a deity,\
\ is within one step of your alignment). At the GM's discretion, some deities\
\ might restrict specific types of celestials, even if their alignments match.\
- \ \n\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level 9 \n\n\
- **Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\n**Heightened\
- \ (10th)** Level 15"
+ \ \n\n---\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level 9 \
+ \ \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\n\
+ **Heightened (10th)** Level 15"
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Summon Celestial
req: null
@@ -14920,16 +15090,16 @@ spell:
- Material
- Somatic
- Verbal
- descr: "You conjure a fiend to fight on your behalf. This works like summon animal,\
+ descr: "You conjure a fiend to fight on your behalf. This works like *summon animal*,\
\ except you summon a common creature that has the fiend trait and whose level\
\ is 5 or lower. You can't summon a creature unless its alignment is one of your\
\ deity's preferred alignments (or, if you don't have a deity, is within one step\
\ of your alignment). At the GM's discretion, some deities might restrict specific\
- \ types of fiends, even if their alignments match. \n\n**Heightened (6th)** \
- \ Level 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened (8th)** Level\
+ \ types of fiends, even if their alignments match. \n\n---\n**Heightened (6th)**\
+ \ Level 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened (8th)** Level\
\ 11 \n\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)** Level 15"
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Summon Fiend
req: null
@@ -14957,10 +15127,10 @@ spell:
\ A basic Reflex save reduces the damage. A creature that succeeds at this save\
\ when the wall is created is pushed to the nearest space on the side of its choice.\
\ Creatures trying to move through the wall fail to do so if they critically fail\
- \ the save, ending their movement adjacent to the wall. \n\n**Heightened (+1)**\
- \ The damage increases by 1d8."
+ \ the save, ending their movement adjacent to the wall. \n\n---\n**Heightened\
+ \ (+1)** The damage increases by 1d8."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 6
name: Blade Barrier
range: 120 feet
@@ -14986,10 +15156,11 @@ spell:
descr: "A field of positive energy fills the area, exuding warmth and rejuvenating\
\ those within. Each living creature that starts its turn in the area regains\
\ 1d8 Hit Points, and any undead creature that starts its turn in the area takes\
- \ 1d8 positive damage. \n\n**Heightened (8th)** The healing and damage increase\
- \ to 1d10. \n\n**Heightened (9th)** The healing and damage increase to 1d12."
+ \ 1d8 positive damage. \n\n---\n**Heightened (8th)** The healing and damage\
+ \ increase to 1d10. \n\n**Heightened (9th)** The healing and damage increase\
+ \ to 1d12."
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 6
name: Field of Life
range: 30 feet
@@ -15008,7 +15179,7 @@ spell:
- Positive
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 10m
cast: 10 minutes (material, somatic, verbal)
components:
- Material
@@ -15020,23 +15191,23 @@ spell:
\ the past 3 days. If Pharasma has decided that the creature's time has come (at\
\ the GM's discretion), or if the creature doesn't wish to return to life, this\
\ spell automatically fails, but the diamonds aren't consumed in the casting.\
- \ If the spell is successful, the creature returns to life with 1 Hit Point, no\
- \ spells prepared or spell slots available, no points in any pools or any other\
+ \ \n\nIf the spell is successful, the creature returns to life with 1 Hit Point,\
+ \ no spells prepared or spell slots available, no points in any pools or any other\
\ daily resources, and still with any long-term debilitations of the old body.\
\ The time spent in the Boneyard leaves the target temporarily debilitated, making\
\ it clumsy 2, drained 2, and enfeebled 2 for 1 week; these conditions can't be\
\ removed or reduced by any means until the week has passed. The creature is also\
\ permanently changed by its time in the afterlife, such as a slight personality\
- \ shift, a streak of white in the hair, or a strange new birthmark. \n\n**Heightened\
- \ (7th)** The maximum level of the target increases to 15. The cost increases\
- \ to the target's level (minimum 1) × 400 gp. \n\n**Heightened (8th)** The maximum\
- \ level the target increases to 17. The cost increases to the target's level (minimum\
- \ 1) × 800 gp. \n\n**Heightened (9th)** The maximum level of the target increases\
- \ to 19. The cost increases to the target's level (minimum 1) × 1,600 gp. \n\n\
- **Heightened (10th)** The maximum level the target increases to 21. The cost\
- \ increases to the target's level (minimum 1) × 3,200 gp."
+ \ shift, a streak of white in the hair, or a strange new birthmark. \n\n---\n\
+ **Heightened (7th)** The maximum level of the target increases to 15. The cost\
+ \ increases to the target's level (minimum 1) × 400 gp. \n\n**Heightened (8th)**\
+ \ The maximum level the target increases to 17. The cost increases to the target's\
+ \ level (minimum 1) × 800 gp. \n\n**Heightened (9th)** The maximum level of\
+ \ the target increases to 19. The cost increases to the target's level (minimum\
+ \ 1) × 1,600 gp. \n\n**Heightened (10th)** The maximum level the target increases\
+ \ to 21. The cost increases to the target's level (minimum 1) × 3,200 gp."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 6
name: Raise Dead
range: 10 feet
@@ -15073,16 +15244,16 @@ spell:
\ weapon is higher, you can use it instead. You deal three of your weapon's normal\
\ damage dice, or three damage dice of one size larger if your weapon is a simple\
\ weapon with a d4 or d6 damage die. The weapon has one of the following properties\
- \ that matches your deity's alignment: anarchic, axiomatic, holy, unholy. If your\
- \ deity is true neutral, you instead deal an extra 1d6 precision damage.\n\n *\
- \ Athletics modifier of +23, unless your own modifier is higher.\n\n \n\n**Heightened\
+ \ that matches your deity's alignment: *anarchic*, *axiomatic*, *holy*, *unholy*.\
+ \ If your deity is true neutral, you instead deal an extra 1d6 precision damage.\n\
+ \n * Athletics modifier of +23, unless your own modifier is higher.\n\n---\n**Heightened\
\ (8th)** Your battle form is Large, and your attacks have 10-foot reach, or\
\ 15-foot reach if your deity's favored weapon has reach. You must have enough\
\ space to expand into or the spell is lost. You instead gain AC = 21 + your level,\
\ 15 temporary HP, resistance 4 against physical damage, attack modifier +28,\
\ damage bonus +15 (+12 for a ranged attack), and Athletics +29."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 6
name: Righteous Might
req: You have a deity.
@@ -15104,14 +15275,14 @@ spell:
- Somatic
- Verbal
descr: "You concentrate ethereal energy and attack a creature's spirit, dealing\
- \ 16d6 force damage. Because spirit blast affects the creature's spirit, it can\
- \ damage a target projecting its consciousness (such as via project image) or\
- \ possessing another creature even if the target's body is elsewhere. The possessed\
+ \ 16d6 force damage. Because *spirit blast* affects the creature's spirit, it\
+ \ can damage a target projecting its consciousness (such as via project image)\
+ \ or possessing another creature even if the target's body is elsewhere. The possessed\
\ creature isn't harmed by the blast. The blast doesn't harm creatures that have\
- \ no spirit, such as constructs. \n\n**Heightened (+1)** The damage increases\
+ \ no spirit, such as constructs. \n\n---\n**Heightened (+1)** The damage increases\
\ by 2d6."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 6
name: Spirit Blast
range: 30 feet
@@ -15144,7 +15315,7 @@ spell:
creatures that touched them in the past and what is concealed beneath or behind
them.
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 6
name: Stone Tell
req: null
@@ -15172,7 +15343,7 @@ spell:
a stone object into a mass of inert flesh (without stone's Hardness) in roughly
the same shape.
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 6
name: Stone to Flesh
range: touch
@@ -15195,15 +15366,21 @@ spell:
components:
- Somatic
- Verbal
- descr: You bypass your targets' rational minds, instilling them with unshakable
+ descr: 'You bypass your targets'' rational minds, instilling them with unshakable
conviction and zeal. The targets each gain 12 temporary Hit Points and a +2 status
bonus to Will saves against mental effects, as their faith overrides the signals
from their own bodies and minds. If you tell a target to do something, it must
comply with your request, though if it would normally find the task repugnant,
it can attempt a Will save at the end of its turn each round due to the cognitive
- dissonance. On a success, it ends the spell's effects on itself entirely.
+ dissonance. On a success, it ends the spell''s effects on itself entirely.
+
+
+ ---
+
+ **Heightened (9th)** The temporary Hit Points increase to 18, and the status bonus
+ to Will saves increases to +3.'
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 6
name: Zealous Conviction
range: 30 feet
@@ -15238,11 +15415,13 @@ spell:
\ creature takes half damage. \n\n**Failure** The creature takes full damage\
\ and is enfeebled 2 for 1 minute. \n\n**Critical Failure** The creature takes\
\ double damage and is enfeebled 2 for 1 minute. On your home plane, a creature\
- \ that critically fails is banished with the effect of a failed banishment save.\
+ \ that critically fails is banished with the effect of a failed *banishment* save.\
\ A 10th-level creature or lower must attempt a Will save. On a failure, it's\
- \ paralyzed for 1 minute; on a critical failure, it dies."
+ \ paralyzed for 1 minute; on a critical failure, it dies.**Heightened (+1)** The\
+ \ damage increases by 1d10 and the level of creatures that must attempt a second\
+ \ save on a critical failure increases by 2"
duration: varies
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 7
name: Divine Decree
range: 40 feet
@@ -15269,7 +15448,7 @@ spell:
\ alignment your deity has (chaotic, evil, good, or lawful). You can't cast this\
\ spell if you don't have a deity or your deity is true neutral. This spell gains\
\ the trait of the alignment you chose. \n\nIf you were Medium or smaller, you\
- \ become Large, as the effects of enlarge. You must have space to expand into,\
+ \ become Large, as the effects of *enlarge*. You must have space to expand into,\
\ or the spell is lost. You also gain the following benefits. \n\n * 40 temporary\
\ Hit Points.\n\n * A fly Speed equal to your Speed.\n\n * Weakness 10 to the\
\ alignment opposite the one you chose.\n\n * A +1 status bonus to saves against\
@@ -15278,11 +15457,11 @@ spell:
\ If you chose good or lawful, your fist attacks deal 2d8 damage. If you chose\
\ chaotic, you gain a bite unarmed attack that deals 2d10 piercing damage. If\
\ you chose evil, you gain a claws unarmed attack that deals 2d8 slashing damage\
- \ and has the agile and finesse traits.\n\n \n\n**Heightened (9th)** The temporary\
- \ Hit Points increase to 60, the weakness increases to 15, and the duration increases\
- \ to 10 minutes."
+ \ and has the agile and finesse traits.\n\n \n\n---\n**Heightened (9th)** The\
+ \ temporary Hit Points increase to 60, the weakness increases to 15, and the duration\
+ \ increases to 10 minutes."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 7
name: Divine Vessel
req: null
@@ -15306,17 +15485,18 @@ spell:
descr: "You travel to the Ethereal Plane, which overlaps the Material Plane. Material\
\ Plane creatures can't see you, and you can move through things on the Material\
\ Plane. You move at half your normal Speeds, but can move in any direction (including\
- \ up and down). You can see onto the Material Plane within a radius of 60 feet;\
- \ it is gray, hazy, and concealed from you. You can't affect the Material Plane,\
- \ and you can't be affected by the Material Plane except by force effects and\
- \ abjurations originating there. When the spell ends, you return to the Material\
- \ Plane. If you're in the air, you fall (unless you can fly), and if you're inside\
- \ an object, you're pushed into the nearest open space and take 1d6 damage per\
- \ 5 feet you were pushed. If you cast this spell when not on the Material Plane,\
- \ it is lost. \n\n**Heightened (9th)** You can target up to five additional\
- \ willing creatures at a range of 30 feet. The duration is up to 10 minutes."
+ \ up and down). \n\nYou can see onto the Material Plane within a radius of 60\
+ \ feet; it is gray, hazy, and concealed from you. You can't affect the Material\
+ \ Plane, and you can't be affected by the Material Plane except by force effects\
+ \ and abjurations originating there. \n\nWhen the spell ends, you return to the\
+ \ Material Plane. If you're in the air, you fall (unless you can fly), and if\
+ \ you're inside an object, you're pushed into the nearest open space and take\
+ \ 1d6 damage per 5 feet you were pushed.\n\nIf you cast this spell when not on\
+ \ the Material Plane, it is lost. \n\n---\n**Heightened (9th)** You can target\
+ \ up to five additional willing creatures at a range of 30 feet. The duration\
+ \ is up to 10 minutes."
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 7
name: Ethereal Jaunt
req: null
@@ -15340,11 +15520,11 @@ spell:
- Somatic
- Verbal
descr: "You point your finger toward the target and speak a word of slaying. You\
- \ deal 70 negative damage to the target. If the damage from finger of death reduces\
- \ the target to 0 Hit Points, the target dies instantly. \n\n**Heightened (+1)**\
- \ The damage increases by 10."
+ \ deal 70 negative damage to the target. If the damage from *finger of death*\
+ \ reduces the target to 0 Hit Points, the target dies instantly. \n\n---\n**Heightened\
+ \ (+1)** The damage increases by 10."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 7
name: Finger of Death
range: 30 feet
@@ -15374,13 +15554,13 @@ spell:
\ die from damage and its dying value can't exceed 3, though if its wounded value\
\ becomes 4 or higher, it stays unconscious until its wounds are treated. If the\
\ target takes acid or fire damage, its regeneration deactivates until after the\
- \ end of its next turn. Each time the creature regains Hit Points from regeneration,\
+ \ end of its next turn. \n\nEach time the creature regains Hit Points from regeneration,\
\ it also regrows one damaged or ruined organ (if any). During the spell's duration,\
\ the creature can also reattach severed body parts by spending an Interact action\
- \ to hold the body part to the area it was severed from. \n\n**Heightened (9th)**\
- \ The regeneration increases to 20."
+ \ to hold the body part to the area it was severed from. \n\n---\n**Heightened\
+ \ (9th)** The regeneration increases to 20."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 7
name: Regenerate
range: touch
@@ -15408,15 +15588,15 @@ spell:
descr: "A powerful globe of searing sunlight explodes in the area, dealing 8d10\
\ fire damage to creatures and objects in the area, plus 8d10 additional positive\
\ damage to undead creatures. Each creature and object in the area must attempt\
- \ a Reflex save. If the globe overlaps with an area of magical darkness, sunburst\
- \ attempts to counteract the darkness effect. \n\n**Critical Success** The creature\
- \ or object is unaffected. \n\n**Success** The creature or object takes half\
- \ damage. \n\n**Failure** The creature or object takes full damage. \n\n**Critical\
- \ Failure** The creature or object takes full damage. If it's a creature, it\
- \ becomes blinded permanently. \n\n**Heightened (+1)** The fire damage increases\
- \ by 1d10, and the positive damage against undead increases by 1d10."
+ \ a Reflex save. \n\n**Critical Success** The creature or object is unaffected.\
+ \ \n\n**Success** The creature or object takes half damage. \n\n**Failure**\
+ \ The creature or object takes full damage. \n\n**Critical Failure** The creature\
+ \ or object takes full damage. If it's a creature, it becomes blinded permanently.\
+ \ \n\nIf the globe overlaps with an area of magical darkness, sunburst attempts\
+ \ to counteract the darkness effect. \n\n---\n**Heightened (+1)** The fire damage\
+ \ increases by 1d10, and the positive damage against undead increases by 1d10."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 7
name: Sunburst
range: 500 feet
@@ -15443,21 +15623,22 @@ spell:
components:
- Somatic
- Verbal
- descr: Divine power wards the targets, granting each a +1 status bonus to AC and
- saves while in the area. Choose an alignment your deity has (chaotic, evil, good,
- or lawful). You can't cast this spell if you don't have a deity or your deity
- is true neutral. This spell gains the trait of the alignment you chose. The bonuses
- granted by the spell increase to +2 against attacks by-and effects created by-creatures
- with an alignment opposite to the spell (lawful if you chose chaotic, evil if
- you chose good). These bonuses increase to +4 against effects created by such
- creatures that attempt to impose the controlled condition on a target of your
- divine aura, as well as against attacks made by creatures summoned by anything
- opposite in alignment to your divine aura. When a creature of opposite alignment
- hits a target with a melee attack, the creature must succeed at a Will save or
- be blinded for 1 minute. It's then temporarily immune for 1 minute. The first
- time you Sustain the Spell each round, the divine aura's radius grows 10 feet.
+ descr: "Divine power wards the targets, granting each a +1 status bonus to AC and\
+ \ saves while in the area. \n\nChoose an alignment your deity has (chaotic, evil,\
+ \ good, or lawful). You can't cast this spell if you don't have a deity or your\
+ \ deity is true neutral. This spell gains the trait of the alignment you chose.\
+ \ The bonuses granted by the spell increase to +2 against attacks by-and effects\
+ \ created by-creatures with an alignment opposite to the spell (lawful if you\
+ \ chose chaotic, evil if you chose good). These bonuses increase to +4 against\
+ \ effects created by such creatures that attempt to impose the controlled condition\
+ \ on a target of your *divine aura*, as well as against attacks made by creatures\
+ \ summoned by anything opposite in alignment to your *divine aura*. \n\nWhen a\
+ \ creature of opposite alignment hits a target with a melee attack, the creature\
+ \ must succeed at a Will save or be blinded for 1 minute. It's then temporarily\
+ \ immune for 1 minute. The first time you Sustain the Spell each round, the *divine\
+ \ aura*'s radius grows 10 feet."
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 8
name: Divine Aura
req: null
@@ -15483,7 +15664,7 @@ spell:
its 6th-level or lower spell slots. If it has a focus pool, it regains its Focus
Points, as if it had Refocused.
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 8
name: Divine Inspiration
range: touch
@@ -15512,7 +15693,7 @@ spell:
not make their daily preparations again or gain any benefits of rest other than
healing. The targets are then temporarily immune for 1 day.
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 8
name: Moment of Renewal
range: touch
@@ -15537,15 +15718,15 @@ spell:
- Verbal
descr: "You curse the target, sapping its spirit and leaving a contagious trap in\
\ its essence. The target must attempt a Will save. Any creature that casts a\
- \ divine or occult spell on the target while it's affected is targeted by spiritual\
- \ epidemic and must also attempt a Will save. The curse continues to spread in\
+ \ divine or occult spell on the target while it's affected is targeted by *spiritual\
+ \ epidemic* and must also attempt a Will save. The curse continues to spread in\
\ this way. \n\n**Critical Success** The target is unaffected. \n\n**Success**\
\ The target is enfeebled 2 and stupefied 2 for 1 round. \n\n**Failure** The\
\ target is enfeebled 2 and stupefied 2 for 1 minute and enfeebled 1 and stupefied\
\ 1 permanently. \n\n**Critical Failure** The target is enfeebled 3 and stupefied\
\ 3 for 1 minute and enfeebled 2 and stupefied 2 permanently."
duration: varies
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 8
name: Spiritual Epidemic
range: 120 feet
@@ -15569,14 +15750,14 @@ spell:
components:
- Somatic
- Verbal
- descr: You wrench the target's soul away before it can pass on to the afterlife
- and imprison it in a black sapphire. While the soul is in the gem, the target
- can't be returned to life through any means, even powerful magic such as wish.
- If the gem is destroyed or bind soul is counteracted on the gem, the soul is freed.
- The gem has AC 16 and Hardness 10. A gem can't hold more than one soul, and any
- attempt wastes the spell.
+ descr: "You wrench the target's soul away before it can pass on to the afterlife\
+ \ and imprison it in a black sapphire. \n\nWhile the soul is in the gem, the target\
+ \ can't be returned to life through any means, even powerful magic such as *wish*.\
+ \ If the gem is destroyed or *bind soul* is counteracted on the gem, the soul\
+ \ is freed. The gem has AC 16 and Hardness 10. A gem can't hold more than one\
+ \ soul, and any attempt wastes the spell."
duration: unlimited
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 9
name: Bind Soul
range: 30 feet
@@ -15605,17 +15786,18 @@ spell:
\ or be entirely peaceful. Your cause can't force the targets to harm one another\
\ or themselves. The targets become completely dedicated to that cause, depending\
\ on their levels. They choose their own actions, but they favor direct action\
- \ over inaction or indirect action. 13th or Lower The target is so dedicated to\
- \ the cause that it pursues the cause to the death (unless you say otherwise).\
- \ 14th The target is dedicated to the cause, but the spell ends for the target\
- \ if it's reduced to half its maximum Hit Points or fewer. 15th As 14th, plus\
- \ the target can attempt a Will save at the end of each of its turns to end the\
- \ spell for itself. The spell ends for all creatures if you or one of your allies\
- \ uses a hostile action against a target, or when the cause is completed. The\
- \ GM might determine this spell has alignment traits befitting the cause. \n\n\
- **Heightened (10th)** The level for each category increases by 2."
+ \ over inaction or indirect action. \n\n* **13th or Lower** The target is so dedicated\
+ \ to the cause that it pursues the cause to the death (unless you say otherwise).\
+ \ \n\n* **14th** The target is dedicated to the cause, but the spell ends for\
+ \ the target if it's reduced to half its maximum Hit Points or fewer. \n\n* **15th**\
+ \ As 14th, plus the target can attempt a Will save at the end of each of its turns\
+ \ to end the spell for itself. \n\nThe spell ends for all creatures if you or\
+ \ one of your allies uses a hostile action against a target, or when the cause\
+ \ is completed. The GM might determine this spell has alignment traits befitting\
+ \ the cause. \n\n---\n**Heightened (10th)** The level for each category increases\
+ \ by 2."
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 9
name: Crusade
range: 60 feet
@@ -15644,17 +15826,17 @@ spell:
\ or similarly majestic being. You choose the aspects of your new majestic appearance.\
\ This causes the targets to pay tribute to you by bowing or using some other\
\ action in keeping with your appearance. The number of times a target must do\
- \ this depends on the result of their Will save. Paying tribute is a manipulate\
- \ action or move action, as chosen by the creature paying tribute. A creature\
- \ under this effect must pay tribute to you at least once on each of its turns\
- \ if possible. While affected by this spell, a creature is fascinated by you and\
- \ can't use hostile actions against you. The target is then temporarily immune\
- \ for 1 minute. \n\n**Critical Success** The target is unaffected. \n\n**Success**\
- \ The target must pay tribute twice. \n\n**Failure** The target must pay tribute\
- \ six times. \n\n**Critical Failure** As failure, and the target must spend\
- \ all its actions paying tribute if possible."
+ \ this depends on the result of their Will save. \n\n**Critical Success** The\
+ \ target is unaffected. \n\n**Success** The target must pay tribute twice. \
+ \ \n\n**Failure** The target must pay tribute six times. \n\n**Critical Failure**\
+ \ As failure, and the target must spend all its actions paying tribute if possible.\n\
+ \nPaying tribute is a manipulate action or move action, as chosen by the creature\
+ \ paying tribute. A creature under this effect must pay tribute to you at least\
+ \ once on each of its turns if possible. While affected by this spell, a creature\
+ \ is fascinated by you and can't use hostile actions against you. The target is\
+ \ then temporarily immune for 1 minute. "
duration: until full tribute is paid
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 9
name: Overwhelming Presence
req: null
@@ -15688,7 +15870,7 @@ spell:
\ 1d4. \n\n**Critical Failure** The target takes double damage and is drained\
\ 4."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 9
name: Wail of the Banshee
req: null
@@ -15715,30 +15897,31 @@ spell:
- Verbal
descr: "An immense weapon of force appears, hovering in the air above the target.\
\ The weapon has the ghostly visual appearance of your deity's favored weapon.\
- \ Name war or peace when you cast this spell. If you name \"war,\" mentally choose\
- \ one creature. This must be a creature both you and the target can see. The target\
- \ instinctively knows which creature this is. At the end of each of the target's\
- \ turns, if the target did not use a hostile action against the creature you chose\
- \ during that turn, the weapon Strikes the target. If you name \"peace,\" mentally\
- \ choose up to five allies. The target instinctively knows who those allies are.\
- \ The weapon Strikes the target each time the target uses a hostile action against\
- \ you or one of your allies. The weapon Strikes only once per action, even if\
- \ the action targets multiple allies (such as for a fireball or a <%FEATS%Whirlwind\
- \ Strike%%>Whirlwind Strike). Strikes with the weapon are melee weapon attacks,\
+ \ Name war or peace when you cast this spell. \n\nIf you name \"war,\" mentally\
+ \ choose one creature. This must be a creature both you and the target can see.\
+ \ The target instinctively knows which creature this is. At the end of each of\
+ \ the target's turns, if the target did not use a hostile action against the creature\
+ \ you chose during that turn, the weapon Strikes the target. \n\nIf you name \"\
+ peace,\" mentally choose up to five allies. The target instinctively knows who\
+ \ those allies are. The weapon Strikes the target each time the target uses a\
+ \ hostile action against you or one of your allies. The weapon Strikes only once\
+ \ per action, even if the action targets multiple allies (such as for a *fireball*\
+ \ or a Whirlwind Strike). \n\nStrikes with the weapon are melee weapon attacks,\
\ but they use your spell attack modifier. Regardless of its appearance, the weapon\
\ deals force damage equal to 3d10 plus your spellcasting ability modifier. The\
\ weapon takes a multiple attack penalty, which increases throughout the target's\
- \ turn, but its penalty is separate from yours. When the weapon Strikes, you can\
- \ deal damage of the normal damage type of the weapon instead of force damage\
+ \ turn, but its penalty is separate from yours. \n\nWhen the weapon Strikes, you\
+ \ can deal damage of the normal damage type of the weapon instead of force damage\
\ (or any of the available damage types, for a versatile weapon). No other statistics\
\ or attributes of the weapon apply, and even a ranged weapon attacks adjacent\
\ creatures only. A weapon of judgment is a weapon for the purposes of triggers,\
- \ resistances, and so forth. The weapon doesn't take up space, grant flanking,\
+ \ resistances, and so forth. \n\nThe weapon doesn't take up space, grant flanking,\
\ or have any other attributes a creature would. The weapon can't make any attack\
\ other than its Strike, and feats or spells that affect weapons do not apply\
- \ to this weapon. \n\n**Heightened (10th)** The force damage increases by 1d10."
+ \ to this weapon. \n\n---\n**Heightened (10th)** The force damage increases\
+ \ by 1d10."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 9
name: Weapon of Judgement
range: 100 feet
@@ -15755,7 +15938,7 @@ spell:
- Force
trigger: null
type: Spell
-- action_abbr: '1'
+- action_abbr: '2'
cast: somatic, verbal
components:
- Somatic
@@ -15764,7 +15947,7 @@ spell:
\ You must have space to expand or the spell is lost. You have hands in this battle\
\ form and can take manipulate actions. You can Dismiss this spell. \n\nYou gain\
\ the following statistics and abilities regardless of which deity's battle form\
- \ you assume: \n\n * AC = 25 + your level.\n\n * Ignore your armor's check penalty\
+ \ you assume: \n\n * AC = 25 + your level. Ignore your armor's check penalty\
\ and Speed reduction.\n\n * 30 temporary Hit Points.\n\n * Darkvision.\n\n *\
\ One or more attacks specific to your deity's battle form, which are the only\
\ attacks you can use. You're trained with them. Your attack modifier is +33,\
@@ -15775,61 +15958,61 @@ spell:
\ is higher.\n\n \n\nYou also gain the specific abilities listed for your deity\
\ below: \n\n * **Abadar** Speed 50 feet, burrow Speed 30 feet, immune to immobilized;\
\ **Ranged** |1| crossbow (range increment 120 feet, reload 1), **Damage** 6d10+3\
- \ piercing.\n\n * **Asmodeus** Speed 70 feet, air walk; **Melee** |1| mace (reach\
+ \ piercing.\n\n * **Asmodeus** Speed 70 feet, *air walk*; **Melee** |1| mace (reach\
\ 15 feet), **Damage** 6d10+6 bludgeoning; **Ranged** |1| hell fire (range 120\
\ feet), **Damage** 6d6+3 fire.\n\n * **Calistria** Speed 30 feet, fly Speed 70\
\ feet; **Melee** |1| whip (disarm, finesse, nonlethal, reach 20 feet), **Damage**\
\ 6d4+6 slashing; **Ranged** |1| savored sting (range 60 feet), **Damage** 6d6+3\
- \ poison.\n\n * **Cayden Cailean** Speed 70 feet, air walk, ignore difficult terrain\
- \ and greater difficult terrain; **Melee** |1| rapier (deadly, reach 15 feet),\
- \ **Damage** 6d6+6 piercing; **Ranged** |1| ale splash (range 120 feet), **Damage**\
- \ 6d6+3 poison.\n\n * **Desna** Speed 30 feet, fly Speed 70 feet; **Melee** |1|\
- \ starknife (agile, deadly, finesse, reach 15 feet, silver, thrown 60 feet), **Damage**\
- \ 6d4+6 piercing; **Ranged** |1| moonbeam (range 120 feet, silver), **Damage**\
- \ 6d6+3 fire.\n\n * **Erastil** Speed 70 feet, air walk, ignore difficult terrain\
- \ and greater difficult terrain; **Ranged** |1| longbow (deadly d8, range increment\
- \ 150 feet), **Damage** 6d8+3 piercing.\n\n * **Gorum** Speed 70 feet, immune\
- \ to immobilized; **Melee** |1| greatsword (versatile P, reach 15 feet), **Damage**\
- \ 6d12+6 slashing.\n\n * **Gozreh** no land Speed, fly Speed 70 feet, swim Speed\
- \ 70 feet; ignore difficult terrain and greater difficult terrain; **Melee** |1|\
- \ waves (bull rush, reach 15 feet, thrown 20 feet), **Damage** 6d8+6 bludgeoning;\
- \ **Ranged** |1| wind (versatile electricity, range 120 feet), **Damage** 6d6+3\
- \ bludgeoning.\n\n * **Iomedae** Speed 70 feet, air walk; shield (15 Hardness,\
- \ can't be **Damage**d); **Melee** |1| longsword (versatile P, reach 15 feet),\
- \ **Damage** 6d8+6 slashing.\n\n * **Irori** Speed 80 feet, air walk; **Melee**\
- \ |1| unfettered strike (agile, versatile P or S, finesse, reach 15 feet), **Damage**\
- \ 6d8+6 bludgeoning; **Ranged** |1| wind strike (range 60 feet), **Damage** 6d4+6\
- \ bludgeoning.\n\n * **Lamashtu** Speed 30 feet, fly Speed 70 feet; **Melee**\
- \ |1| falchion (forceful, reach 15 feet), **Damage** 6d10+6 slashing; **Ranged**\
- \ |1| waters of Lamashtu (range 120 feet), **Damage** 6d6+3 poison.\n\n * **Nethys**\
- \ Speed 70 feet, air walk; **Ranged** |1| raw magic (range 120 feet; versatile\
- \ cold, electricity, or fire), **Damage** 6d6 force.\n\n * **Norgorber** Speed\
- \ 70 feet, air walk, ignore difficult terrain and greater difficult terrain; **Melee**\
- \ |1| shortsword (agile, finesse, versatile S, reach 15 feet), **Damage** 6d6+6\
- \ piercing; **Ranged** |1| blackfinger toss (range 120 feet), **Damage** 6d6+3\
- \ poison.\n\n * **Pharasma** Speed 70 feet, air walk; **Melee** |1| dagger (agile,\
- \ finesse, reach 15 feet, thrown 40 feet), **Damage** 6d6+6 slashing; **Ranged**\
- \ |1| spiral blast (range 120 feet, **Damage**s only undead), **Damage** 6d8+3\
- \ positive.\n\n * **Rovagug** Speed 50 feet, burrow Speed 30 feet, immune to immobilized;\
- \ **Melee** |1| jaws(reach 15 feet), **Damage** 6d12+6 piercing; **Melee** |1|\
- \ le g (agile, versatile P, reach 15 feet), **Damage** 6d8+6 bludgeoning.\n\n\
- \ * **Sarenrae** Speed 30 feet, fly Speed 70 feet; **Melee** |1| scimitar (forceful,\
- \ nonlethal, reach 15 feet), **Damage** 6d6+6 slashing; **Ranged** |1| everflame\
- \ (nonlethal, range 120 feet), **Damage** 6d6+3 fire.\n\n * **Shelyn** Speed 70\
- \ feet, air walk, ignore difficult terrain and greater difficult terrain; **Melee**\
- \ |1| glaive (deadly d8, nonlethal, reach 20 feet), **Damage** 6d8+6 slashing;\
- \ **Ranged** |1| melody of inner beauty, (nonlethal, range 120 feet), **Damage**\
- \ 6d6+3 sonic.\n\n * **Torag** Speed 50 feet, burrow Speed 30 feet, immune to\
- \ immobilized; shield (15 Hardness, can't be **Damage**d); **Melee** |1| warhammer\
- \ (bull rush, reach 15 feet), **Damage** 6d8+6 bludgeoning.\n\n * **Urgathoa**\
- \ Speed 70 feet, air walk; **Melee** |1| scythe (deadly d10, trip, reach 15 feet),\
- \ **Damage** 6d10+6 slashing; **Ranged** |1| pallid plague (range 120 feet), **Damage**\
- \ 6d6+3 negative.\n\n * **Zon-Kuthon** Speed 70 feet, air walk, ignore difficult\
- \ terrain and greater difficult terrain; **Melee** |1| spiked chain (disarm, trip,\
- \ reach 15 feet), **Damage** 6d8+6 slashing; **Ranged** |1| midnight pain (mental,\
- \ nonlethal, range 120 feet), **Damage** 6d6+3 mental."
+ \ poison.\n\n * **Cayden Cailean** Speed 70 feet, *air walk*, ignore difficult\
+ \ terrain and greater difficult terrain; **Melee** |1| rapier (deadly, reach 15\
+ \ feet), **Damage** 6d6+6 piercing; **Ranged** |1| ale splash (range 120 feet),\
+ \ **Damage** 6d6+3 poison.\n\n * **Desna** Speed 30 feet, fly Speed 70 feet; **Melee**\
+ \ |1| starknife (agile, deadly, finesse, reach 15 feet, silver, thrown 60 feet),\
+ \ **Damage** 6d4+6 piercing; **Ranged** |1| moonbeam (range 120 feet, silver),\
+ \ **Damage** 6d6+3 fire.\n\n * **Erastil** Speed 70 feet, *air walk*, ignore difficult\
+ \ terrain and greater difficult terrain; **Ranged** |1| longbow (deadly d8, range\
+ \ increment 150 feet), **Damage** 6d8+3 piercing.\n\n * **Gorum** Speed 70 feet,\
+ \ immune to immobilized; **Melee** |1| greatsword (versatile P, reach 15 feet),\
+ \ **Damage** 6d12+6 slashing.\n\n * **Gozreh** no land Speed, fly Speed 70 feet,\
+ \ swim Speed 70 feet; ignore difficult terrain and greater difficult terrain;\
+ \ **Melee** |1| waves (bull rush, reach 15 feet, thrown 20 feet), **Damage** 6d8+6\
+ \ bludgeoning; **Ranged** |1| wind (versatile electricity, range 120 feet), **Damage**\
+ \ 6d6+3 bludgeoning.\n\n * **Iomedae** Speed 70 feet, *air walk*; shield (15 Hardness,\
+ \ can't be damaged); **Melee** |1| longsword (versatile P, reach 15 feet), **Damage**\
+ \ 6d8+6 slashing.\n\n * **Irori** Speed 80 feet, *air walk*; **Melee** |1| unfettered\
+ \ strike (agile, versatile P or S, finesse, reach 15 feet), **Damage** 6d8+6 bludgeoning;\
+ \ **Ranged** |1| wind strike (range 60 feet), **Damage** 6d4+6 bludgeoning.\n\n\
+ \ * **Lamashtu** Speed 30 feet, fly Speed 70 feet; **Melee** |1| falchion (forceful,\
+ \ reach 15 feet), **Damage** 6d10+6 slashing; **Ranged** |1| waters of Lamashtu\
+ \ (range 120 feet), **Damage** 6d6+3 poison.\n\n * **Nethys** Speed 70 feet, *air\
+ \ walk*; **Ranged** |1| raw magic (range 120 feet; versatile cold, electricity,\
+ \ or fire), **Damage** 6d6 force.\n\n * **Norgorber** Speed 70 feet, *air walk*,\
+ \ ignore difficult terrain and greater difficult terrain; **Melee** |1| shortsword\
+ \ (agile, finesse, versatile S, reach 15 feet), **Damage** 6d6+6 piercing; **Ranged**\
+ \ |1| blackfinger toss (range 120 feet), **Damage** 6d6+3 poison.\n\n * **Pharasma**\
+ \ Speed 70 feet, *air walk*; **Melee** |1| dagger (agile, finesse, reach 15 feet,\
+ \ thrown 40 feet), **Damage** 6d6+6 slashing; **Ranged** |1| spiral blast (range\
+ \ 120 feet, damages only undead), **Damage** 6d8+3 positive.\n\n * **Rovagug**\
+ \ Speed 50 feet, burrow Speed 30 feet, immune to immobilized; **Melee** |1| jaws(reach\
+ \ 15 feet), **Damage** 6d12+6 piercing; **Melee** |1| leg (agile, versatile P,\
+ \ reach 15 feet), **Damage** 6d8+6 bludgeoning.\n\n * **Sarenrae** Speed 30 feet,\
+ \ fly Speed 70 feet; **Melee** |1| scimitar (forceful, nonlethal, reach 15 feet),\
+ \ **Damage** 6d6+6 slashing; **Ranged** |1| everflame (nonlethal, range 120 feet),\
+ \ **Damage** 6d6+3 fire.\n\n * **Shelyn** Speed 70 feet, *air walk*, ignore difficult\
+ \ terrain and greater difficult terrain; **Melee** |1| glaive (deadly d8, nonlethal,\
+ \ reach 20 feet), **Damage** 6d8+6 slashing; **Ranged** |1| melody of inner beauty,\
+ \ (nonlethal, range 120 feet), **Damage** 6d6+3 sonic.\n\n * **Torag** Speed 50\
+ \ feet, burrow Speed 30 feet, immune to immobilized; shield (15 Hardness, can't\
+ \ be damaged); **Melee** |1| warhammer (bull rush, reach 15 feet), **Damage**\
+ \ 6d8+6 bludgeoning.\n\n * **Urgathoa** Speed 70 feet, *air walk*; **Melee** |1|\
+ \ scythe (deadly d10, trip, reach 15 feet), **Damage** 6d10+6 slashing; **Ranged**\
+ \ |1| pallid plague (range 120 feet), **Damage** 6d6+3 negative.\n\n * **Zon-Kuthon**\
+ \ Speed 70 feet, *air walk*, ignore difficult terrain and greater difficult terrain;\
+ \ **Melee** |1| spiked chain (disarm, trip, reach 15 feet), **Damage** 6d8+6 slashing;\
+ \ **Ranged** |1| midnight pain (mental, nonlethal, range 120 feet), **Damage**\
+ \ 6d6+3 mental."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 10
name: Avatar
req: null
@@ -15851,17 +16034,18 @@ spell:
- Material
- Somatic
- Verbal
- descr: You request aid directly from your divine source. Your divine source always
- refuses a request out of line with its nature, and it might grant a different
- request (potentially more powerful or better fitting its nature) than the one
- you asked for. A casting of miracle can do any of the following things. Duplicate
- any divine spell of 9th level or lower. Duplicate any non-divine spell of 7th
- level or lower. Produce any effect whose power level is in line with the above
- effects. Reverse certain effects that refer to the wish spell. The GM might allow
- you to try using miracle to produce greater effects than these, but doing so may
- be dangerous, or the spell may have only a partial effect.
+ descr: "You request aid directly from your divine source. Your divine source always\
+ \ refuses a request out of line with its nature, and it might grant a different\
+ \ request (potentially more powerful or better fitting its nature) than the one\
+ \ you asked for. A casting of miracle can do any of the following things. \n\n\
+ * Duplicate any divine spell of 9th level or lower. \n\n* Duplicate any non-divine\
+ \ spell of 7th level or lower. \n\n* Produce any effect whose power level is in\
+ \ line with the above effects. \n\n* Reverse certain effects that refer to the\
+ \ *wish* spell. \n\nThe GM might allow you to try using *miracle* to produce greater\
+ \ effects than these, but doing so may be dangerous, or the spell may have only\
+ \ a partial effect."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 10
name: Miracle
req: null
@@ -15884,14 +16068,14 @@ spell:
descr: A burst of healing energy soothes living creatures and temporarily rouses
those recently slain. All living targets regain 10d8+40 Hit Points. In addition,
you return any number of dead targets to life temporarily, with the same effects
- and limitations as raise dead. The raised creatures have a number of temporary
+ and limitations as *raise dead*. The raised creatures have a number of temporary
Hit Points equal to the Hit Points you gave living creatures, but no normal Hit
Points. The raised creatures can't regain Hit Points or gain temporary Hit Points
in other ways, and once revival's duration ends, they lose all temporary Hit Points
- and die. Revival can't resurrect creatures killed by disintegrate or a death effect.
- It has no effect on undead.
+ and die. *Revival* can't resurrect creatures killed by *disintegrate* or a death
+ effect. It has no effect on undead.
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 10
name: Revival
range: 30 feet
@@ -15919,7 +16103,7 @@ spell:
an amount of information in an instant that could otherwise be communicated in
10 minutes.
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Mindlink
range: touch
@@ -15948,10 +16132,10 @@ spell:
\ The target takes full initial and persistent damage, and the target is sickened\
\ 1. If the target recovers from being sickened, the persistent damage ends and\
\ the spell ends. \n\n**Critical Failure** As failure, but the target is sickened\
- \ 2. \n\n**Heightened (+1)** The damage increases by 2d4 and the persistent\
+ \ 2. \n\n---\n**Heightened (+1)** The damage increases by 2d4 and the persistent\
\ damage by 1d4."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Phantom Pain
range: 30 feet
@@ -15977,10 +16161,10 @@ spell:
- Verbal
descr: "You grace the target's mind, boosting its mental defenses and healing its\
\ wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains\
- \ a +2 status bonus to saves against mental effects for the duration. \n\n**Heightened\
- \ (+1)** The amount of healing increases by 1d10+4."
+ \ a +2 status bonus to saves against mental effects for the duration. \n\n---\n\
+ **Heightened (+1)** The amount of healing increases by 1d10+4."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Soothe
range: 30 feet
@@ -16005,14 +16189,15 @@ spell:
- Material
- Somatic
- Verbal
- descr: "You conjure a fey to fight for you. This works like summon animal, except\
+ descr: "You conjure a fey to fight for you. This works like *summon animal*, except\
\ you summon a common creature that has the fey trait and whose level is -1. \
- \ \n\n**Heightened (2nd)** Level 1 \n\n**Heightened (3rd)** Level 2 \n\n**Heightened\
- \ (4th)** Level 3 \n\n**Heightened (5th)** Level 5 \n\n**Heightened (6th)**\
- \ Level 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened (8th)** Level\
- \ 11 \n\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)** Level 15"
+ \ \n\n---\n**Heightened (2nd)** Level 1 \n\n**Heightened (3rd)** Level 2 \n\
+ \n**Heightened (4th)** Level 3 \n\n**Heightened (5th)** Level 5 \n\n**Heightened\
+ \ (6th)** Level 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened (8th)**\
+ \ Level 11 \n\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)** Level\
+ \ 15"
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Summon Fey
req: null
@@ -16044,10 +16229,10 @@ spell:
\ its reactions and free actions against everyone, regardless of whether they\
\ were previously its allies, as determined by the GM. It otherwise acts as rationally\
\ as it normally does and likely prefers to attack creatures that are actively\
- \ attacking or hindering it over those leaving it alone. \n\n**Heightened (6th)**\
- \ You can target up to 5 creatures."
+ \ attacking or hindering it over those leaving it alone. \n\n---\n**Heightened\
+ \ (6th)** You can target up to 5 creatures."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Paranoia
range: 30 feet
@@ -16072,10 +16257,10 @@ spell:
- Verbal
descr: "A high-frequency sonic attack shatters a nearby object. You deal 2d10 sonic\
\ damage to the object, ignoring the object's Hardness if it is 4 or lower. \n\
- \n**Heightened (+1)** The damage increases by 1d10, and the Hardness the spell\
- \ ignores increases by 2."
+ \n---\n**Heightened (+1)** The damage increases by 1d10, and the Hardness the\
+ \ spell ignores increases by 2."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Shatter
range: 30 feet
@@ -16102,7 +16287,7 @@ spell:
Spell. For these actions, you can't use any special abilities, reactions, or free
actions that trigger when you Recall Knowledge.
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Hypercognition
req: null
@@ -16128,7 +16313,7 @@ spell:
of your lies prompts a circumstance penalty or a DC increase, reduce that penalty
or increase by half.
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Glibness
req: null
@@ -16152,20 +16337,20 @@ spell:
- Verbal
descr: "You alter the target's memories, either erasing a memory, enhancing a memory's\
\ clarity, altering a memory, or adding a false memory. The target can attempt\
- \ a Will save to resist the spell.Any memories you've altered remain changed as\
- \ long as the spell is active. If the target moves out of range before the 5 minutes\
- \ is up, you can't alter any further memories. \n\n**Critical Success** The\
- \ target is unaffected and realizes you tried to alter its memory. \n\n**Success**\
- \ The target is unaffected but thinks your spell was something harmless instead\
- \ of modify memory, unless it identifies the spell. \n\n**Failure** During the\
- \ first 5 minutes of the spell's duration, you can Sustain the Spell to modify\
- \ a memory once each round. When you do, you imagine up to 6 seconds of memory\
- \ to modify, to a maximum of 5 continuous minutes of memory. \n\n**Heightened\
+ \ a Will save to resist the spell.\n\n**Critical Success** The target is unaffected\
+ \ and realizes you tried to alter its memory. \n\n**Success** The target is\
+ \ unaffected but thinks your spell was something harmless instead of *modify memory*,\
+ \ unless it identifies the spell. \n\n**Failure** During the first 5 minutes\
+ \ of the spell's duration, you can Sustain the Spell to modify a memory once each\
+ \ round. When you do, you imagine up to 6 seconds of memory to modify, to a maximum\
+ \ of 5 continuous minutes of memory. \n\n\nAny memories you've altered remain\
+ \ changed as long as the spell is active. If the target moves out of range before\
+ \ the 5 minutes is up, you can't alter any further memories. \n\n---\n**Heightened\
\ (6th)** You can cast the spell on a willing target to suppress all memory of\
\ a particular topic, detailed in 50 words or fewer. The effect is permanent,\
\ and it patches these omissions with an indistinct haze."
duration: unlimited
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Modify Memory
range: 30 feet
@@ -16184,7 +16369,7 @@ spell:
- Mental
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 10m
cast: 10 minutes (material, somatic, verbal)
components:
- Material
@@ -16197,7 +16382,7 @@ spell:
that would require either an instructor or specialized knowledge it can't access
within the dream.
duration: 8 hours
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Dreaming Potential
range: touch
@@ -16220,13 +16405,13 @@ spell:
- Material
- Somatic
- Verbal
- descr: "You conjure an aberration to fight for you. This works like summon animal,\
+ descr: "You conjure an aberration to fight for you. This works like *summon animal*,\
\ except you summon a common creature that has the aberration trait and whose\
- \ level is 5 or lower. \n\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)**\
- \ Level 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level\
- \ 13 \n\n**Heightened (10th)** Level 15"
+ \ level is 5 or lower. \n\n---\n**Heightened (6th)** Level 7 \n\n**Heightened\
+ \ (7th)** Level 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)**\
+ \ Level 13 \n\n**Heightened (10th)** Level 15"
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Summon Entity
req: null
@@ -16251,10 +16436,9 @@ spell:
\ in the area. Each creature in the area must attempt a Will save. \n\n**Critical\
\ Success** The creature is unaffected. \n\n**Success** The creature is stunned\
\ 1. \n\n**Failure** The creature is stunned 2. \n\n**Critical Failure** The\
- \ creature is stunned for 1 round. \n\n**Heightened (9th)** You can target up\
- \ to five creatures."
+ \ creature is stunned for 1 round. "
duration: 1 round
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Synaptic Pulse
range: 30 feet
@@ -16280,17 +16464,18 @@ spell:
- Verbal
descr: "The target's senses are suddenly rewired in unexpected ways, causing them\
\ to process noises as bursts of color, smells as sounds, and so on. This has\
- \ three effects, and the target must attempt a Will save. Due to the distraction,\
+ \ three effects, and the target must attempt a Will save. \n\n* Due to the distraction,\
\ the target must succeed at a DC 5 flat check each time it uses a concentrate\
- \ action, or the action fails and is wasted. The target's difficulty processing\
- \ visual input makes all creatures and objects concealed from it. The creature\
+ \ action, or the action fails and is wasted. \n\n* The target's difficulty processing\
+ \ visual input makes all creatures and objects concealed from it. \n\n* The creature\
\ has trouble moving, making it clumsy 3 and giving it a -10-foot status penalty\
\ to its Speeds. \n\n**Critical Success** The target is unaffected. \n\n**Success**\
\ The target is affected for 1 round. \n\n**Failure** The target is affected\
\ for 1 minute. \n\n**Critical Failure** As failure, and the target is stunned\
- \ 2 as it attempts to process the sensory shifts."
+ \ 2 as it attempts to process the sensory shifts.\n\n---\n**Heightened (9th)**\
+ \ You can target up to five creatures."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Synesthesia
range: 30 feet
@@ -16315,25 +16500,26 @@ spell:
- Verbal
descr: "You send your mind and soul into the target's body, attempting to take control.\
\ The target must attempt a Will save. You can choose to use the effects of a\
- \ degree of success more favorable to the target if you prefer. While you're possessing\
- \ a target, your own body is unconscious and can't wake up normally. You can sense\
- \ everything the possessed target does. You can Dismiss this spell. If the possessed\
- \ body dies, the spell ends and you must succeed at a Fortitude save against your\
- \ spell DC or be paralyzed for 1 hour, or 24 hours on a critical failure. If the\
- \ spell ends during an encounter, you act just before the possessed creature's\
- \ initiative count. \n\n**Critical Success** The target is unaffected. \n\n\
- **Success** You possess the target but can't control it. You ride along in the\
- \ body while the spell lasts. \n\n**Failure** You possess the target and take\
- \ partial control of it. You no longer have a separate turn; instead, you might\
- \ control the target. At the start of each of the target's turns, it attempts\
- \ another Will save. If it fails, it's controlled by you on that turn; if it succeeds,\
- \ it chooses its own actions; and if it critically succeeds, it forces you out\
- \ and the spell ends. \n\n**Critical Failure** You possess the target fully,\
- \ and it can only watch as you manipulate it like a puppet. The target is controlled\
- \ by you. \n\n**Heightened (9th)** The duration is 10 minutes, and you can physically\
- \ enter the creature's body, protecting your physical body while the spell lasts."
+ \ degree of success more favorable to the target if you prefer. \n\nWhile you're\
+ \ possessing a target, your own body is unconscious and can't wake up normally.\
+ \ You can sense everything the possessed target does. You can Dismiss this spell.\
+ \ If the possessed body dies, the spell ends and you must succeed at a Fortitude\
+ \ save against your spell DC or be paralyzed for 1 hour, or 24 hours on a critical\
+ \ failure. If the spell ends during an encounter, you act just before the possessed\
+ \ creature's initiative count. \n\n**Critical Success** The target is unaffected.\
+ \ \n\n**Success** You possess the target but can't control it. You ride along\
+ \ in the body while the spell lasts. \n\n**Failure** You possess the target\
+ \ and take partial control of it. You no longer have a separate turn; instead,\
+ \ you might control the target. At the start of each of the target's turns, it\
+ \ attempts another Will save. If it fails, it's controlled by you on that turn;\
+ \ if it succeeds, it chooses its own actions; and if it critically succeeds, it\
+ \ forces you out and the spell ends. \n\n**Critical Failure** You possess the\
+ \ target fully, and it can only watch as you manipulate it like a puppet. The\
+ \ target is controlled by you. \n\n---\n**Heightened (9th)** The duration is\
+ \ 10 minutes, and you can physically enter the creature's body, protecting your\
+ \ physical body while the spell lasts."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 7
name: Possession
range: 30 feet
@@ -16347,6 +16533,7 @@ spell:
traditions:
- Occult
traits:
+ - Uncommon
- Incapacitation
- Mental
- Necromancy
@@ -16360,7 +16547,7 @@ spell:
- Somatic
- Verbal
descr: "Opening your mind to occult echoes, you gain impressions from past events\
- \ that occurred in your current location. Retrocognition reveals psychic impressions\
+ \ that occurred in your current location. *Retrocognition* reveals psychic impressions\
\ from events that occurred over the course of the last day throughout the first\
\ minute of the duration, followed by impressions from the next day back the next\
\ minute, and so on. These echoes don't play out like a vision but instead reveal\
@@ -16368,7 +16555,7 @@ spell:
\ of the past. If you witness a traumatic or turbulent event through an impression,\
\ the spell ends unless you succeed at a Will save with a DC of at least 30 and\
\ possibly as much as 50, depending on the severity of the event. The GM determines\
- \ whether an event is traumatic and chooses the DC. \n\n**Heightened (8th)**\
+ \ whether an event is traumatic and chooses the DC. \n\n---\n**Heightened (8th)**\
\ You gain impressions of events that occurred over the previous year for each\
\ minute you concentrate, instead of the previous day, though the details diminish,\
\ making it harder to distinguish impressions from all but the most major events.\
@@ -16377,7 +16564,7 @@ spell:
\ day, though the details diminish, making it almost impossible to distinguish\
\ impressions from all but the most major events."
duration: sustained
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 7
name: Retrocognition
req: null
@@ -16407,10 +16594,10 @@ spell:
\ its will save can immediately attempt to disbelieve the illusion. A creature\
\ that tries to Interact with the monsters or observes one with a Seek action\
\ can attempt to disbelieve the illusion. Creatures that disbelieve the illusion\
- \ take no damage from the illusion thereafter. \n\n**Heightened (+1)** The mental\
- \ damage increases by 1d8."
+ \ take no damage from the illusion thereafter. \n\n---\n**Heightened (+1)** \
+ \ The mental damage increases by 1d8."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 7
name: Visions of Danger
range: 500 feet
@@ -16436,17 +16623,17 @@ spell:
- Somatic
- Verbal
descr: "Your eldritch song sends pulsing waves of ethereal energy to attack creatures'\
- \ spirits in the area, dealing 18d6 force damage. Because spirit song affects\
+ \ spirits in the area, dealing 18d6 force damage. Because *spirit song* affects\
\ creatures' spirits, it can damage a target projecting its consciousness (such\
- \ as via project image) or possessing another creature even if the target's body\
- \ is elsewhere. The vibrating waves of spiritual song penetrate into, but not\
- \ through, solid barriers, damaging incorporeal creatures hiding in solid objects\
- \ in the area but not passing onward to damage creatures in other rooms. Possessed\
- \ creatures aren't harmed by the song. The song doesn't harm creatures that have\
- \ no spirit, such as constructs. \n\n**Heightened (+1)** The damage increases\
- \ by 2d6."
+ \ as via *project image*) or possessing another creature even if the target's\
+ \ body is elsewhere. The vibrating waves of spiritual song penetrate into, but\
+ \ not through, solid barriers, damaging incorporeal creatures hiding in solid\
+ \ objects in the area but not passing onward to damage creatures in other rooms.\
+ \ Possessed creatures aren't harmed by the song. The song doesn't harm creatures\
+ \ that have no spirit, such as constructs. \n\n---\n**Heightened (+1)** The\
+ \ damage increases by 2d6."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 8
name: Spirit Song
req: null
@@ -16476,9 +16663,13 @@ spell:
\ can't be affected on subsequent rounds, and is temporarily immune for 1 minute.\
\ \n\n**Success** The target is unaffected this round, but it can be affected\
\ on subsequent rounds. \n\n**Failure** Roll 1d4 on the table below. \n\n**Critical\
- \ Failure** Roll 1d4+1 on the table below."
+ \ Failure** Roll 1d4+1 on the table below.\n\n| Result | Effect |\n| -------\
+ \ | ------ |\n| 1 | The Target is frightened 2. |\n| 2 | The target is confused\
+ \ for 1 round. |\n| 3 | The target is stupefied 4 for 1 round. |\n| 4 | The target\
+ \ is blinded for 1 round. |\n| 5 | The target is stunned for 1 round and stupefied\
+ \ 1 for an unlimited duration. |\n"
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 9
name: Unfathomable Song
range: 120 feet
@@ -16506,15 +16697,16 @@ spell:
- Material
- Somatic
- Verbal
- descr: 'You use your occult lore and the power of your mind to manipulate the spiritual
- multiverse, resulting in any of the following effects: Duplicate any occult spell
- of 9th level or lower. Duplicate any non-occult spell of 7th level or lower. Produce
- any effect whose power is equivalent to any occult spell 9th level or lower, or
- non-occult spell 7th level or lower. Reverse certain effects that refer to the
- wish spell At the GM''s discretion, you can try to produce greater effects, but
- this is dangerous and the spell may have only a partial effect.'
+ descr: "You use your occult lore and the power of your mind to manipulate the spiritual\
+ \ multiverse, resulting in any of the following effects: \n\n* Duplicate any occult\
+ \ spell of 9th level or lower.* Duplicate any non-occult spell of 7th level or\
+ \ lower. \n\n* Produce any effect whose power is equivalent to any occult spell\
+ \ 9th level or lower, or non-occult spell 7th level or lower. \n\n* Reverse certain\
+ \ effects that refer to the wish spell \n\nAt the GM's discretion, you can try\
+ \ to produce greater effects, but this is dangerous and the spell may have only\
+ \ a partial effect."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 10
name: Alter Reality
req: null
@@ -16541,8 +16733,8 @@ spell:
\ \"if I don't live a kinder life, I'll be punished in the afterlife.\" The targets'\
\ experiences color how they react to this \"truth\" and how their behavior changes.\
\ If the statement changes what they perceive, they treat the change as a sudden\
- \ revelation. The effect of the spell depends on the targets' Will saves. If a\
- \ target is already subject to fabricated truth, your spell tries to counteract\
+ \ revelation. \n\nThe effect of the spell depends on the targets' Will saves.\
+ \ If a target is already subject to *fabricated truth*, your spell tries to counteract\
\ it. If the counteract check fails, the outcome of the target's saving throw\
\ can't be worse than a success. \n\n**Critical Success** The target doesn't\
\ believe the statement, and it knows you tried to trick it. \n\n**Success**\
@@ -16551,7 +16743,7 @@ spell:
\ \n\n**Critical Failure** The target believes the statement with unlimited\
\ duration."
duration: varies
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 10
name: Fabricated Truth
range: 100 feet
@@ -16575,12 +16767,12 @@ spell:
components:
- Somatic
- Verbal
- descr: Choose one of the target's unarmed attacks that deal one damage die. You
- cause that unarmed attack to shine with primal energy. The unarmed attack becomes
- a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing
- the number of damage dice to two.
+ descr: Choose one of the target’s unarmed attacks. You cause that unarmed attack
+ to shine with primal energy. The unarmed attack becomes a *+1 striking* unarmed
+ attack, gaining a +1 item bonus to attack rolls and increasing the number of damage
+ dice to two if it had only one.
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Magic Fang
range: touch
@@ -16604,16 +16796,16 @@ spell:
descr: "You obscure the tracks you leave behind and make it harder for others to\
\ find you. The DC of checks to Track you gains a +4 status bonus or is equal\
\ to your spell DC, whichever results in a higher DC. You can benefit from only\
- \ one pass without trace spell at a time. \n\n**Heightened (2nd)** The duration\
- \ increases to 8 hours. \n\n**Heightened (4th)** The duration increases to 8\
- \ hours. The spell has a range of 20 feet and an area of a 20-foot-emanation,\
+ \ one *pass without trace* spell at a time. \n\n---\n**Heightened (2nd)** The\
+ \ duration increases to 8 hours. \n\n**Heightened (4th)** The duration increases\
+ \ to 8 hours. The spell has a range of 20 feet and an area of a 20-foot-emanation,\
\ affecting up to 10 creatures of your choice within that area."
duration: 1 hour
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Pass Without Trace
req: null
- saving throw: NULl
+ saving throw: null
source:
- abbr: CRB
page_start: 356
@@ -16631,13 +16823,13 @@ spell:
- Somatic
- Verbal
descr: The target grows vines and leaves, brimming with primal energy. The target
- becomes a +1 striking weapon while in your hands, gaining a +1 item bonus to attack
- rolls and increasing the number of weapon damage dice to two. Additionally, as
- long as you are on your home plane, attacks you make with the target against aberrations,
- extraplanar creatures, and undead increase the number of weapon damage dice to
- three.
+ becomes a *+1 striking* weapon while in your hands, gaining a +1 item bonus to
+ attack rolls and increasing the number of weapon damage dice to two. Additionally,
+ as long as you are on your home plane, attacks you make with the target against
+ aberrations, extraplanar creatures, and undead increase the number of weapon damage
+ dice to three.
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Shillelagh
range: touch
@@ -16660,15 +16852,15 @@ spell:
- Material
- Somatic
- Verbal
- descr: "You conjure a plant or fungus to fight for you. This works like summon animal,\
- \ except you summon a common creature that has the plant or fungus trait and whose\
- \ level is -1. \n\n**Heightened (2nd)** Level 1 \n\n**Heightened (3rd)** Level\
- \ 2 \n\n**Heightened (4th)** Level 3 \n\n**Heightened (5th)** Level 5 \n\n\
- **Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened\
- \ (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)**\
- \ Level 15"
+ descr: "You conjure a plant or fungus to fight for you. This works like *summon\
+ \ animal*, except you summon a common creature that has the plant or fungus trait\
+ \ and whose level is -1. \n\n---\n**Heightened (2nd)** Level 1 \n\n**Heightened\
+ \ (3rd)** Level 2 \n\n**Heightened (4th)** Level 3 \n\n**Heightened (5th)**\
+ \ Level 5 \n\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level\
+ \ 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\
+ \n**Heightened (10th)** Level 15"
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 1
name: Summon Plant or Fungus
req: null
@@ -16715,9 +16907,9 @@ spell:
\n * **Shark** swim Speed 35 feet; **Melee** |1| jaws, **Damage** 2d8 piercing;\
\ breathe underwater but not in air.\n\n * **Snake** Speed 20 feet, climb Speed\
\ 20 feet, swim Speed 20 feet; **Melee** |1| fangs , **Damage** 2d4 piercing plus\
- \ 1d6 poison.\n\n \n\n**Heightened (3rd)** You instead gain 10 temporary HP,\
- \ AC = 17 + your level, attack modifier +14, Damage bonus +5, and Athletics +14.\
- \ \n\n**Heightened (4th)** Your battle form is Large and your attacks have 10-foot\
+ \ 1d6 \n\n---\n**Heightened (3rd)** You instead gain 10 temporary HP, AC = 17\
+ \ + your level, attack modifier +14, Damage bonus +5, and Athletics +14. \n\n\
+ **Heightened (4th)** Your battle form is Large and your attacks have 10-foot\
\ reach. You must have enough space to expand into or the spell is lost. You instead\
\ gain 15 temporary HP, AC = 18 + your level, attack modifier +16, Damage bonus\
\ +9, and Athletics +16. \n\n**Heightened (5th)** Your battle form is Huge and\
@@ -16726,7 +16918,7 @@ spell:
\ modifier +18, Damage bonus +7 and double the number of Damage dice, and Athletics\
\ +20."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Animal Form
req: null
@@ -16742,21 +16934,23 @@ spell:
- Transmutation
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 1m
cast: 1 minute (material, somatic, verbal)
components:
- Material
- Somatic
- Verbal
- descr: You offer a gift of food, and an ordinary Tiny wild animal within range approaches
- to eat it. You imprint the image, direction, and distance of an obvious place
- or landmark well known to you within the animal. Optionally, you can attach a
- small object or note up to light Bulk to it. The animal does its best to reach
- the destination; if it makes it there, it waits nearby until the duration expires,
- allowing other nonhostile creatures to approach it and remove the attached object.
- If there are no Tiny wild animals in range, the spell is lost.
- duration: until delivered
- has_been_manually_proofread: false
+ descr: "You offer a gift of food, and an ordinary Tiny wild animal within range\
+ \ approaches to eat it. You imprint the image, direction, and distance of an obvious\
+ \ place or landmark well known to you within the animal. Optionally, you can attach\
+ \ a small object or note up to light Bulk to it. The animal does its best to reach\
+ \ the destination; if it makes it there, it waits nearby until the duration expires,\
+ \ allowing other nonhostile creatures to approach it and remove the attached object.\
+ \ \n\nIf there are no Tiny wild animals in range, the spell is lost.\n\nThe spell\
+ \ ends after 24 hours or when a creature removes the attached object, whichever\
+ \ happens first."
+ duration: See text
+ has_been_manually_proofread: true
level: 2
name: Animal Messenger
range: 120 feet
@@ -16782,10 +16976,10 @@ spell:
\ to bludgeoning and piercing damage and weakness 3 to fire. After the target\
\ takes fire damage, it can Dismiss the spell as a free action triggered by taking\
\ the damage; doing so doesn't reduce the fire damage the target was dealt. \n\
- \n**Heightened (+2)** The resistances increase by 2, and the weakness increases\
+ \n---\n**Heightened (+2)** The resistances increase by 2, and the weakness increases\
\ by 3."
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Barkskin
range: touch
@@ -16812,9 +17006,9 @@ spell:
Each round that a creature starts its turn in the area, it must attempt a Reflex
save. On a failure, it takes a -10-foot circumstance penalty to its Speeds until
it leaves the area, and on a critical failure, it is also immobilized for 1 round.
- Creatures can attempt to Escape at entangle's DC to remove these effects.
+ Creatures can attempt to Escape at *entangle*'s DC to remove these effects.
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Entangle
range: 120 feet
@@ -16841,7 +17035,7 @@ spell:
like. You cannot use this spell to enhance the value of the wooden object you
are shaping.
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Shape Wood
range: touch
@@ -16868,7 +17062,7 @@ spell:
are likely to be terse and evasive, while less intelligent ones often make inane
comments.
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Speak with Animals
req: null
@@ -16897,7 +17091,7 @@ spell:
bonuses, and circumstance penalties affect you. Any successes and critical successes
you roll on Reflex saves are failures.
duration: 8 hours
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Tree Shape
req: null
@@ -16914,7 +17108,7 @@ spell:
- Transmutation
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 1m
cast: 1 minute (material, somatic, verbal)
components:
- Material
@@ -16928,7 +17122,7 @@ spell:
body's senses to the target's senses using a single action, which has the concentrate
trait.
duration: 1 hour
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Animal Vision
range: 120 feet
@@ -16975,16 +17169,16 @@ spell:
\n * **Spider** Speed 25 feet, climb Speed 25 feet, darkvision; **Melee** |1|\
\ fangs, **Damage** 1d6 piercing plus 1d4 persistent poison; **Ranged** |1| web\
\ (range increment 20 feet), **Damage** entangles the target for 1 round.\n\n\
- \ \n\n**Heightened (4th)** Your battle form is Large, and your attacks have\
- \ 10-foot reach. You must have enough space to expand into or the spell is lost.\
- \ You instead gain 15 temporary HP, attack modifier +16, damage bonus +6, and\
- \ Athletics +16. \n\n**Heightened (5th)** Your battle form is Huge, and your\
- \ attacks have 15-foot reach. You must have enough space to expand into or the\
- \ spell is lost. You instead gain 20 temporary HP, attack modifier +18, damage\
+ \ \n\n---\n**Heightened (4th)** Your battle form is Large, and your attacks\
+ \ have 10-foot reach. You must have enough space to expand into or the spell is\
+ \ lost. You instead gain 15 temporary HP, attack modifier +16, damage bonus +6,\
+ \ and Athletics +16. \n\n**Heightened (5th)** Your battle form is Huge, and\
+ \ your attacks have 15-foot reach. You must have enough space to expand into or\
+ \ the spell is lost. You instead gain 20 temporary HP, attack modifier +18, damage\
\ bonus +2 and double damage dice (including persistent damage), and Athletics\
\ +20."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Insect Form
req: null
@@ -17000,7 +17194,7 @@ spell:
- Transmutation
trigger: null
type: Spell
-- action_abbr: '2'
+- action_abbr: '3'
cast: material, somatic, verbal
components:
- Material
@@ -17014,13 +17208,13 @@ spell:
\ wall can be of a shorter length or height. Everything on each side of the wall\
\ has cover from creatures on the opposite side, and the wall's spaces are difficult\
\ terrain. For every move action a creature uses to enter at least one of the\
- \ wall's spaces, that creature takes 3d4 piercing damage. Each 5-foot-by-5-foot\
+ \ wall's spaces, that creature takes 3d4 piercing damage. \n\nEach 5-foot-by-5-foot\
\ section of the wall has AC 10, Hardness 10, and 20 Hit Points. It's immune to\
\ critical hits and precision damage. A destroyed section can be moved through\
- \ freely. \n\n**Heightened (+1)** The Hit Points of each section of the wall\
- \ increase by 5, and the piercing damage increases by 1d4."
+ \ freely. \n\n---\n**Heightened (+1)** The Hit Points of each section of the\
+ \ wall increase by 5, and the piercing damage increases by 1d4."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Wall of Thorns
range: 60 feet
@@ -17058,7 +17252,7 @@ spell:
\ condition, for example). If your unarmed attack modifier is higher, you can\
\ use it instead.\n\n * Athletics modifier of +18, unless your own modifier is\
\ higher.\n\n \n\nYou also gain specific abilities based on the form you choose:\
- \ \n\n * **Ankylosaurus** Speed 25 feet; **Melee** |1| tail (back swing, reach\
+ \ \n\n * **Ankylosaurus** Speed 25 feet; **Melee** |1| tail (backswing, reach\
\ 10 feet), **Damage** 2d6 bludgeoning; **Melee** |1| foot, **Damage** 2d6 bludgeoning.\n\
\n * **Brontosaurus** Speed 25 feet; **Melee** |1| tail (reach 15 feet), **Damage**\
\ 2d6 bludgeoning; **Melee** |1| foot, **Damage** 2d8 bludgeoning.\n\n * **Deinonychus**\
@@ -17069,8 +17263,8 @@ spell:
\ plus 1d6 persistent bleed on a critical hit; **Melee** |1| foot, **Damage**\
\ 2d6 bludgeoning.\n\n * **Tyrannosaurus** Speed 30 feet; **Melee** |1| jaws (deadly,\
\ reach 10 feet), **Damage** 1d12 piercing; **Melee** |1| tail (reach 10 feet),\
- \ **Damage** 1d10 bludgeoning.\n\n \n\n**Heightened (5th)** Your battle form\
- \ is Huge and your attacks have 15-foot reach, or 20-foot reach if they started\
+ \ **Damage** 1d10 bludgeoning.\n\n \n\n---\n**Heightened (5th)** Your battle\
+ \ form is Huge and your attacks have 15-foot reach, or 20-foot reach if they started\
\ with 15-foot reach. You instead gain 20 temporary HP, an attack modifier of\
\ +18, a damage bonus of +6, double the damage dice, and Athletics +21. \n\n\
**Heightened (7th)** Your battle form is Gargantuan and your attacks have 20-foot\
@@ -17078,7 +17272,7 @@ spell:
\ AC = 21 + your level, 25 temporary HP, an attack modifier of +25, a damage bonus\
\ of +15, double the damage dice, and Athletics +25."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Dinosaur Form
req: null
@@ -17104,9 +17298,10 @@ spell:
\ that are its path and possibly pushing them away from you. The torrent deals\
\ 8d6 bludgeoning damage. Each creature in the area must attempt a basic Fortitude\
\ save. Creatures that fail the save are also knocked back 5 feet (10 feet on\
- \ a critical failure). \n\n**Heightened (+1)** The damage increases by 2d6."
+ \ a critical failure). \n\n---\n**Heightened (+1)** The damage increases by\
+ \ 2d6."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Hydraulic Torrent
req: null
@@ -17135,7 +17330,7 @@ spell:
plant monsters are likely to be terse and evasive, while less intelligent ones
often make inane comments.
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Speak with Plants
req: null
@@ -17164,19 +17359,19 @@ spell:
\ attack proficiency with these attacks, and if they have weapon specialization\
\ or greater weapon specialization, they add this damage as well. On a critical\
\ hit with one of these unarmed attacks, the creature struck takes 1d4 persistent\
- \ bleed damage. The targets can't use concentrate actions unless those actions\
+ \ bleed damage.\n\nThe targets can't use concentrate actions unless those actions\
\ also have the rage trait, with the exception of Seek. A creature can attempt\
\ to end the spell's effect on itself by using a single action, which has the\
\ rage trait, to attempt a Will save against your spell DC; on a success, it ends\
- \ the spell's effect on itself. If a target is in the light of a full moon, it\
- \ also grows by one size if it were Medium or smaller. This increases the reach\
- \ of a Medium or Tiny creature by 5 feet. \n\n**Heightened (6th)** The temporary\
- \ Hit Points increase to 10, the silver weakness to 10, and the damage dealt by\
- \ the attacks to three dice. \n\n**Heightened (10th)** The temporary Hit Points\
- \ increase to 20, the silver weakness to 20, and the damage dealt by the attacks\
- \ to four dice."
+ \ the spell's effect on itself. \n\nIf a target is in the light of a full moon,\
+ \ it also grows by one size if it were Medium or smaller. This increases the reach\
+ \ of a Medium or Tiny creature by 5 feet. \n\n---\n**Heightened (6th)** The\
+ \ temporary Hit Points increase to 10, the silver weakness to 10, and the damage\
+ \ dealt by the attacks to three dice. \n\n**Heightened (10th)** The temporary\
+ \ Hit Points increase to 20, the silver weakness to 20, and the damage dealt by\
+ \ the attacks to four dice."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Moon Frenzy
range: 30 feet
@@ -17220,12 +17415,12 @@ spell:
\ 10 to acid; **Melee** |1| leaf (reach 10 feet), **Damage** 2d8 piercing, and\
\ you can spend an action after a hit to Grab the target.\n\n * **Shambler** Speed\
\ 20 feet, swim Speed 20 feet; resistance 10 to electricity; **Melee** |1| vine\
- \ (reach 15 feet), **Damage** 2d8 slashing.\n\n \n\n**Heightened (6th)** Your\
- \ battle form is Huge, and the reach of your attacks increases by 5 feet. You\
- \ instead gain AC = 22 + your level, 24 temporary HP, attack modifier +21, damage\
- \ bonus +16, and Athletics +22."
+ \ (reach 15 feet), **Damage** 2d8 slashing.\n\n \n\n---\n**Heightened (6th)**\
+ \ Your battle form is Huge, and the reach of your attacks increases by 5 feet.\
+ \ You instead gain AC = 22 + your level, 24 temporary HP, attack modifier +21,\
+ \ damage bonus +16, and Athletics +22."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Plant Form
req: null
@@ -17248,13 +17443,13 @@ spell:
- Material
- Somatic
- Verbal
- descr: "You conjure a giant to fight for you. This works like summon animal, except\
+ descr: "You conjure a giant to fight for you. This works like *summon animal*, except\
\ you summon a common creature that has the giant trait and whose level is 5 or\
- \ lower. \n\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level 9\
- \ \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\n\
- **Heightened (10th)** Level 15"
+ \ lower. \n\n---\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level\
+ \ 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\
+ \n**Heightened (10th)** Level 15"
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Summon Giant
req: null
@@ -17269,7 +17464,7 @@ spell:
- Conjuration
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 1m
cast: 1 minute (material, somatic, verbal)
components:
- Material
@@ -17281,11 +17476,11 @@ spell:
\ know the rough locations of other sufficiently large trees of the same species\
\ within range and can exit from the original tree, if you prefer. You can't carry\
\ extradimensional spaces with you; if you attempt to do so, the spell fails.\
- \ \n\n**Heightened (6th)** The tree you exit can be up to 50 miles away. \n\
- \n**Heightened (8th)** The tree you exit can be up to 500 miles away. \n\n**Heightened\
- \ (9th)** The tree you exit can be anywhere on the same planet."
+ \ \n\n---\n**Heightened (6th)** The tree you exit can be up to 50 miles away.\
+ \ \n\n**Heightened (8th)** The tree you exit can be up to 500 miles away. \n\
+ \n**Heightened (9th)** The tree you exit can be anywhere on the same planet."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 5
name: Tree Stride
req: null
@@ -17312,16 +17507,16 @@ spell:
\ orange patterns. You or anyone else who has one of the acorns can toss it up\
\ to 30 feet with an Interact action. It explodes in a 5-foot burst, dealing 4d6\
\ fire damage. The save uses your spell DC, even if someone else throws the acorn.\
- \ Flames continue to burn on the ground in the burst for 1 minute, dealing 2d6\
- \ fire damage to any creature that enters the flames or ends its turn within them.\
- \ A creature can take damage from the continuing flames only once per round, even\
- \ if it's in overlapping areas of fire created by different acorns. When the spell\
- \ ends, any remaining acorns rot and turn to ordinary soil. \n\n**Heightened\
- \ (8th)** The burst's damage increases to 5d6, and the continuing flames damage\
- \ increases to 3d6. \n\n**Heightened (9th)** The burst's damage increases to\
- \ 6d6, and the continuing flames damage increases to 3d6."
+ \ \n\nFlames continue to burn on the ground in the burst for 1 minute, dealing\
+ \ 2d6 fire damage to any creature that enters the flames or ends its turn within\
+ \ them. A creature can take damage from the continuing flames only once per round,\
+ \ even if it's in overlapping areas of fire created by different acorns. \n\n\
+ When the spell ends, any remaining acorns rot and turn to ordinary soil. \n\n\
+ ---\n**Heightened (8th)** The burst's damage increases to 5d6, and the continuing\
+ \ flames damage increases to 3d6. \n\n**Heightened (9th)** The burst's damage\
+ \ increases to 6d6, and the continuing flames damage increases to 3d6."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 6
name: Fire Seeds
req: null
@@ -17356,7 +17551,7 @@ spell:
and makes it immobilized for 1 round or until the creature Escapes (against your
spell DC), whichever comes first.
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 6
name: Tangling Creepers
range: 500 feet
@@ -17382,10 +17577,10 @@ spell:
\ don't take circumstance penalties to Speed from vegetation, rubble, winds, or\
\ other properties of the environment, whether or not the environment is magical,\
\ and they ignore difficult terrain from such environmental properties. \n\n\
- **Heightened (9th)** The targets also ignore greater difficult terrain from environmental\
- \ properties."
+ ---\n**Heightened (9th)** The targets also ignore greater difficult terrain from\
+ \ environmental properties."
duration: 1 hour
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 7
name: Unfettered Pack
range: 30 feet
@@ -17415,16 +17610,16 @@ spell:
\ the moment they're encased, but they don't take damage from this fall. A creature\
\ encased in rock can attempt to Escape against your spell DC to end the effect.\
\ Otherwise, the creature remains encased until it takes a total of 50 damage,\
- \ freeing it from the rock. Additionally, creatures in the area and those within\
- \ 5 feet of the lava column automatically take 3d6 fire damage from the intense\
- \ heat, regardless of the results of their saving throws. \n\n**Critical Success**\
- \ The creature is unaffected. \n\n**Success** The creature takes half damage.\
- \ \n\n**Failure** The creature takes full damage and is encased. \n\n**Critical\
- \ Failure** The creature takes double damage and is encased. \n\n**Heightened\
- \ (+1)** The damage in the area increases by 2d6, and the damage from the intense\
- \ heat increases by 1d6."
+ \ freeing it from the rock. \n\nAdditionally, creatures in the area and those\
+ \ within 5 feet of the lava column automatically take 3d6 fire damage from the\
+ \ intense heat, regardless of the results of their saving throws. \n\n**Critical\
+ \ Success** The creature is unaffected. \n\n**Success** The creature takes\
+ \ half damage. \n\n**Failure** The creature takes full damage and is encased.\
+ \ \n\n**Critical Failure** The creature takes double damage and is encased.\
+ \ \n\n---\n**Heightened (+1)** The damage in the area increases by 2d6, and\
+ \ the damage from the intense heat increases by 1d6."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 7
name: Volcanic Eruption
range: 120 feet
@@ -17449,18 +17644,19 @@ spell:
- Material
- Somatic
- Verbal
- descr: Violent winds and a powerful downdraft fill the area, forming a cyclone.
- All flying creatures in the area descend 40 feet. The entire area is greater difficult
- terrain for Flying creatures, and difficult terrain for creatures on the ground
- or Climbing. Any creature that ends its turn Flying within the area descends 20
- feet. Any creature pushed into a surface by this spell's winds takes bludgeoning
- damage as though it had fallen. The squares at the outside vertical edges of the
- cylinder prevent creatures from leaving. These squares are greater difficult terrain,
- and a creature attempting to push through must succeed at an Athletics check or
- Acrobatics check to Maneuver in Flight against your spell DC to get through. A
- creature that fails ends its current action but can try again.
+ descr: "Violent winds and a powerful downdraft fill the area, forming a cyclone.\
+ \ All flying creatures in the area descend 40 feet. The entire area is greater\
+ \ difficult terrain for Flying creatures, and difficult terrain for creatures\
+ \ on the ground or Climbing. Any creature that ends its turn Flying within the\
+ \ area descends 20 feet. Any creature pushed into a surface by this spell's winds\
+ \ takes bludgeoning damage as though it had fallen. \n\nThe squares at the outside\
+ \ vertical edges of the cylinder prevent creatures from leaving. These squares\
+ \ are greater difficult terrain, and a creature attempting to push through must\
+ \ succeed at an Athletics check or Acrobatics check to Maneuver in Flight against\
+ \ your spell DC to get through. A creature that fails ends its current action\
+ \ but can try again."
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 8
name: Punishing Winds
range: 100 feet
@@ -17477,7 +17673,7 @@ spell:
- Evocation
trigger: null
type: Spell
-- action_abbr: null
+- action_abbr: 10m
cast: 10 minutes (material, somatic, verbal)
components:
- Material
@@ -17491,7 +17687,7 @@ spell:
encounter mode, the spell ends for all targets just after they roll initiative,
and they drift gently to the ground.
duration: 8 hours
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 8
name: Wind Walk
range: touch
@@ -17514,21 +17710,22 @@ spell:
components:
- Somatic
- Verbal
- descr: Animals and plants in the area turn against the targets. Each target suffers
- from the following effects as long as it remains in the area. Vegetation springs
- up from every surface, giving each target a -10-foot circumstance penalty to its
- Speed any time it's adjacent to the plants. Aggressive animals attack unpredictably.
- At the start of its turn, each target rolls a DC 8 flat check. On a failure, it's
- attacked by swarming creatures that deal 2d10 slashing damage. The target attempts
- a basic Reflex save, and it is flat-footed for 1 round on any outcome other than
- a critical success. The target loses any connection to nature or natural creatures.
- The target has to succeed at a DC 5 flat check when casting any primal spell or
- the spell fails. Furthermore, animal or plant creatures become hostile to it,
- even one with a strong bond to the target, such as an animal companion. The GM
- might decide that you can't subject some creatures, such as an emissary of a nature
- deity, to the ire of nature.
+ descr: "Animals and plants in the area turn against the targets. Each target suffers\
+ \ from the following effects as long as it remains in the area. \n\n* Vegetation\
+ \ springs up from every surface, giving each target a -10-foot circumstance penalty\
+ \ to its Speed any time it's adjacent to the plants. \n\n* Aggressive animals\
+ \ attack unpredictably. At the start of its turn, each target rolls a DC 8 flat\
+ \ check. On a failure, it's attacked by swarming creatures that deal 2d10 slashing\
+ \ damage. The target attempts a basic Reflex save, and it is flat-footed for 1\
+ \ round on any outcome other than a critical success. \n\n* The target loses any\
+ \ connection to nature or natural creatures. The target has to succeed at a DC\
+ \ 5 flat check when casting any primal spell or the spell fails. Furthermore,\
+ \ animal or plant creatures become hostile to it, even one with a strong bond\
+ \ to the target, such as an animal companion. \n\nThe GM might decide that you\
+ \ can't subject some creatures, such as an emissary of a nature deity, to the\
+ \ ire of nature."
duration: 10 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 9
name: Nature's Enmity
range: 120 feet
@@ -17556,20 +17753,21 @@ spell:
\ ranged attacks and weapon ranged attacks, and the air in the area becomes greater\
\ difficult terrain for flying creatures. When you Cast this Spell and the first\
\ time each round you Sustain the Spell, you can choose one of the following storm\
- \ effects. You can't choose the same effect twice in a row. Acid Rain Each creature\
- \ in the storm takes 4d8 acid damage with no saving throw. Hail The storm deals\
- \ 4d10 bludgeoning damage to creatures beneath it (basic Fortitude save). Lightning\
- \ Up to 10 bolts of lightning strike down, targeting creatures of your choice\
- \ in the storm. No more than one bolt can target any one creature. Each bolt deals\
- \ 7d6 electricity damage (basic Reflex save). Rain and Wind Heavy rain and whipping\
- \ wind reduce visibility and mobility, making the area under the storm cloud difficult\
- \ terrain and making everything seen within or through the area concealed. Thunderclap\
- \ Each creature in the storm must succeed at a Fortitude save or be deafened for\
- \ 10 minutes. A creature that succeeds is temporarily immune to thunderclaps from\
- \ storm of vengeance for 1 hour. \n\n**Heightened (10th)** The range increases\
+ \ effects. You can't choose the same effect twice in a row. \n\n* **Acid Rain**\
+ \ Each creature in the storm takes 4d8 acid damage with no saving throw. \n\n\
+ * **Hail** The storm deals 4d10 bludgeoning damage to creatures beneath it (basic\
+ \ Fortitude save). \n\n* **Lightning** Up to 10 bolts of lightning strike down,\
+ \ targeting creatures of your choice in the storm. No more than one bolt can target\
+ \ any one creature. Each bolt deals 7d6 electricity damage (basic Reflex save).\
+ \ \n\n* **Rain and Wind** Heavy rain and whipping wind reduce visibility and mobility,\
+ \ making the area under the storm cloud difficult terrain and making everything\
+ \ seen within or through the area concealed. \n\n* **Thunderclap** Each creature\
+ \ in the storm must succeed at a Fortitude save or be deafened for 10 minutes.\
+ \ A creature that succeeds is temporarily immune to thunderclaps from *storm of\
+ \ vengeance* for 1 hour. \n\n---\n**Heightened (10th)** The range increases\
\ to 2,200 feet, and the cloud is a 1,000-foot burst."
duration: sustained up to 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 9
name: Storm of Vengeance
range: 800 feet
@@ -17605,11 +17803,11 @@ spell:
\ +34, and you use the listed damage. These attacks are Strength based (for the\
\ purpose of the enfeebled condition, for example). If your unarmed attack modifier\
\ is higher, you can use it instead.\n\n * Athletics modifier of +36, unless your\
- \ own modifier is higher.\n\n \n\nYou also gain specific abilities based on the\
- \ type of incarnation you choose: \n\n * **Green Man** Speed 40 feet, climb Speed\
+ \ own modifier is higher.\n\n\nYou also gain specific abilities based on the type\
+ \ of incarnation you choose: \n\n * **Green Man** Speed 40 feet, climb Speed\
\ 40 feet; **Melee** |1| vines (reach 30 feet, versatile P), **Damage** 6d8+12\
\ bludgeoning; **Ranged** |1| thorns (range 100 feet), **Damage** 6d6+6 piercing;\
- \ Green Caress (aura, primal, transmutation) 60 feet. Enemies other than plants\
+ \ **Green Caress** (aura, primal, transmutation) 60 feet. Enemies other than plants\
\ must succeed at a Fortitude save against your spell DC or become clumsy 1 for\
\ 1 round (clumsy 2 on a critical failure).\n\n * **Kaiju** Speed 50 feet; resistance\
\ 5 to physical damage; **Melee** |1| jaws (reach 30 feet), **Damage** 6d10+10\
@@ -17621,7 +17819,7 @@ spell:
\ space you enter. A trampled creature takes foot damage with a basic Reflex save\
\ against your spell DC."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 10
name: Nature Incarnate
req: null
@@ -17663,7 +17861,7 @@ spell:
\ trampling each creature whose space you enter. A trampled creature takes damage\
\ from its foot Strike based on a basic Reflex save (DC = 19 + the target's level)."
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 10
name: Primal Herd
range: 30 feet
@@ -17689,15 +17887,15 @@ spell:
descr: "You request a direct intercession from the natural world. Nature always\
\ refuses unnatural requests and might grant a different request (potentially\
\ more powerful or better fitting its character) than the one you asked for. A\
- \ primal phenomenon spell can do any of the following things. Duplicate any primal\
- \ spell of 9th level or lower. Duplicate any non-primal spell of 7th level or\
- \ lower. Produce any effect whose power level is in line with the above effects.\
- \ Reverse certain effects that refer to the wish spell. At the GM's discretion,\
- \ you can try to use primal phenomenon to produce greater effects than these,\
- \ but doing so may be dangerous, or the spell may have only a partial effect.\n\
- \n\t\t\t\t\t"
+ \ *primal phenomenon* spell can do any of the following things. \n\n* Duplicate\
+ \ any primal spell of 9th level or lower. \n* Duplicate any non-primal spell of\
+ \ 7th level or lower. \n* Produce any effect whose power level is in line with\
+ \ the above effects. \n* Reverse certain effects that refer to the wish spell.\
+ \ \n\nAt the GM's discretion, you can try to use *primal phenomenon* to produce\
+ \ greater effects than these, but doing so may be dangerous, or the spell may\
+ \ have only a partial effect.\n\n\t\t\t\t\t"
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 10
name: Primal Phenomenon
req: null
@@ -17720,7 +17918,7 @@ spell:
descr: You become a mantis. You gain the effects of *insect form*, heightened to
*mantis form*'s level, and you can only transform into a mantis.
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 4
name: Mantis Form
req: null
@@ -17743,7 +17941,7 @@ spell:
descr: You call upon insight from your training to recover accuracy. Reroll the
missed attack roll and keep the new result.
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Perfect Strike
req: null
@@ -17767,7 +17965,7 @@ spell:
check against each illusion affecting the creature; on a success, you suppress
the illusion for the duration, rather than end the effect.
duration: 2 rounds
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Unblinking Flame Revelation
req: Your previous action was a successful unarmed Strike
@@ -17792,10 +17990,10 @@ spell:
\ by *unbreaking wave advance* would be pushed into a solid barrier or another\
\ creature, it stops at that point and takes 3d6 damage.\n\n \n\n **Success**\
\ The creature is unaffected. \n\n **Failure** The creature is pushed 10 feet.\
- \ \n\n **Critical Failure** The creature is pushed 20 feet. \n\n**Heightened\
+ \ \n\n **Critical Failure** The creature is pushed 20 feet. \n\n---\n**Heightened\
\ (+1)** The damage for pushing a creature into a solid barrier increases by 1d6."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Unbreaking Wave Advance
req: null
@@ -17821,10 +18019,10 @@ spell:
\ during this movement, moving upward at a 45-degree angle at most; if you end\
\ your movement in the air, you fall after taking one action or when your turn\
\ ends, whichever comes first. A *wall of wind* appears in all the spaces you\
- \ left during this movement, lasting for 1 round. \n\n**Heightened (5th)** The\
- \ *wall of wind* lasts 3 rounds."
+ \ left during this movement, lasting for 1 round. \n\n---\n**Heightened (5th)**\
+ \ The *wall of wind* lasts 3 rounds."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Unfolding Wind Rush
req: null
@@ -17845,10 +18043,10 @@ spell:
- Verbal
descr: "You send currents of protective ki to the surface of your body that protect\
\ you from harm, at least until your enemies dissipate them. You gain 15 temporary\
- \ Hit Points, which last for up to 3 rounds. \n\n **Heightened (+1)** The temporary\
- \ Hit Points increase by 5."
+ \ Hit Points, which last for up to 3 rounds. \n\n---\n **Heightened (+1)** The\
+ \ temporary Hit Points increase by 5."
duration: null
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 3
name: Untwisting Iron Buffer
req: null
@@ -17874,14 +18072,14 @@ spell:
of animal your mask represents; these special Speeds can't be increased by status
bonuses or item bonuses.
duration: 5 minutes
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Magic Warrior Aspect
req: null
source:
- abbr: LOWG
- page_start: 96
- page_stop: 96
+ page_start: 95
+ page_stop: 95
targets: null
traditions: null
traits:
@@ -17899,14 +18097,14 @@ spell:
form*, heightened to *magic warrior transformation*'s level, and you can transform
into only the type of animal your mask represents.
duration: 1 minute
- has_been_manually_proofread: false
+ has_been_manually_proofread: true
level: 2
name: Magic Warrior Transformation
req: null
source:
- abbr: LOWG
- page_start: 96
- page_stop: 96
+ page_start: 95
+ page_stop: 95
targets: null
traditions: null
traits: