fix assimar redeemer stats

bradl/monsters-adult-gold-dragon
Brad Laney 2020-04-24 02:49:21 -05:00 committed by James Miller
parent d8fe324325
commit 7c51c26e35
1 changed files with 35 additions and 6 deletions

View File

@ -32161,6 +32161,11 @@ monsters:
ac: 23 ac: 23
ac_special: ac_special:
- descr: 25 with shield raised - descr: 25 with shield raised
items:
- crossbow (10 bolts)
- half plate
- steel shield (Hardness 5, 20 HP, BT 10)
- longsword
automatic_abilities: null automatic_abilities: null
description: Mortals whose ancestry has been influenced by celestials are known description: Mortals whose ancestry has been influenced by celestials are known
as aasimars, and angelkin, who have blood of angels coursing through their veins, as aasimars, and angelkin, who have blood of angels coursing through their veins,
@ -32168,7 +32173,16 @@ monsters:
of doing good in the world. of doing good in the world.
hp: 73 hp: 73
immunities: null immunities: null
innate_spells: [] divine_spells:
- name: light
frequency: null
level: 0
action_cost: null
innate_spells:
- name: lay on hands
frequency: null
level: 3
action_cost: 1 Focus Point
languages: languages:
- Celestial - Celestial
- Common - Common
@ -32185,10 +32199,24 @@ monsters:
name: Aasimar Redeemer name: Aasimar Redeemer
perception: 11 perception: 11
proactive_abilities: proactive_abilities:
- description: '*lay on hands*' - name: Divine Grace
name: Champion Devotion Spells action_cost: Reaction
traits: trigger: The angelkin is targeted by a spell that allows a saving throw.
- 1 Focus Point effect: The scion gains a +2 circumstance bonus to the saving throw.
traits: null
- name: Glimpse of Redemption
action_cost: Reaction
trigger: An enemy damages one of the angelkin's allies. Both the enemy and ally must be within 15 feet of the angelkin.
effect: 'The angelkin causes its foe to hesitate under the weight of its sins as visions of possible redemption play out in its mind''s eye.
The foe chooses one of two options:
[bullet]The ally is completely unharmed by the triggering damage.
[bullet]The ally gains resistance 7 to all damage against the triggering damage. After the damaging effect resolves, the enemy becomes enfeebled 2 until the end of its next turn.'
traits: null
- name: Shield Block
action_cost: Reaction
trigger: null
effect: null
traits: null
ranged: ranged:
- action_cost: One Action - action_cost: One Action
damage: damage:
@ -32207,7 +32235,8 @@ monsters:
saves_special: saves_special:
fort: null fort: null
ref: null ref: null
will: +1 status to all saves vs. disease (against diseases, critical failures will: null
misc: +1 status to all saves vs. disease (against diseases, critical failures
become failures) become failures)
senses: senses:
- darkvision - darkvision