Merge branch 'yaml-cleaner'
commit
7dcd6124dd
|
@ -1,19 +1,3 @@
|
|||
# NOTE: actioncategory assumes a single source entry
|
||||
# TODO Requirements and triggers can be normalized in gendb.py and schema
|
||||
actioncategory:
|
||||
- name: Basic
|
||||
descr: Basic actions represent common tasks like moving around, attacking, and helping others. As such, every creature can use basic actions except in some extreme circumstances, and many of those actions are used very frequently. Most notably, you’ll use Interact, Step, Stride, and Strike a great deal. Many feats and other actions call upon you to use one of these basic actions or modify them to produce different effects. For example, a more complex action might let you Stride up to double your Speed instead of just up to your Speed, and a large number of activities include a Strike.
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 469
|
||||
page_stop: 469
|
||||
- name: Specialty Basic
|
||||
descr: These actions are useful under specific circumstances. Some require you to have a special movement type.
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 472
|
||||
page_stop: 472
|
||||
# NOTE: action assumes a single source entry
|
||||
action:
|
||||
- actioncategory: Basic
|
||||
actioncost_name: Free Action
|
||||
|
@ -50,7 +34,7 @@ action:
|
|||
page_start: 470
|
||||
page_stop: 470
|
||||
trait:
|
||||
- Move
|
||||
- Move
|
||||
trigger: null
|
||||
- actioncategory: Basic
|
||||
actioncost_name: Free Action
|
||||
|
@ -86,7 +70,7 @@ action:
|
|||
page_start: 470
|
||||
page_stop: 470
|
||||
trait:
|
||||
- Move
|
||||
- Move
|
||||
trigger: null
|
||||
- actioncategory: Basic
|
||||
actioncost_name: Single Action
|
||||
|
@ -110,7 +94,7 @@ action:
|
|||
page_start: 470
|
||||
page_stop: 470
|
||||
trait:
|
||||
- Attack
|
||||
- Attack
|
||||
trigger: null
|
||||
- actioncategory: Basic
|
||||
actioncost_name: Single Action
|
||||
|
@ -125,7 +109,7 @@ action:
|
|||
page_start: 470
|
||||
page_stop: 470
|
||||
trait:
|
||||
- Manipulate
|
||||
- Manipulate
|
||||
trigger: null
|
||||
- actioncategory: Basic
|
||||
actioncost_name: Varies
|
||||
|
@ -165,7 +149,7 @@ action:
|
|||
page_start: 470
|
||||
page_stop: 470
|
||||
trait:
|
||||
- Move
|
||||
- Move
|
||||
trigger: null
|
||||
- actioncategory: Basic
|
||||
actioncost_name: Two Actions
|
||||
|
@ -185,7 +169,7 @@ action:
|
|||
page_start: 470
|
||||
page_stop: 470
|
||||
trait:
|
||||
- Concentrate
|
||||
- Concentrate
|
||||
trigger: null
|
||||
- actioncategory: Basic
|
||||
actioncost_name: Free Action
|
||||
|
@ -203,7 +187,7 @@ action:
|
|||
page_start: 470
|
||||
page_stop: 470
|
||||
trait:
|
||||
- Manipulate
|
||||
- Manipulate
|
||||
trigger: null
|
||||
- actioncategory: Basic
|
||||
actioncost_name: Single Action
|
||||
|
@ -234,8 +218,8 @@ action:
|
|||
page_start: 471
|
||||
page_stop: 471
|
||||
trait:
|
||||
- Concentrate
|
||||
- Secret
|
||||
- Concentrate
|
||||
- Secret
|
||||
trigger: null
|
||||
- actioncategory: Basic
|
||||
actioncost_name: Single Action
|
||||
|
@ -259,8 +243,8 @@ action:
|
|||
page_start: 471
|
||||
page_stop: 471
|
||||
trait:
|
||||
- Concentrate
|
||||
- Secret
|
||||
- Concentrate
|
||||
- Secret
|
||||
trigger: null
|
||||
- actioncategory: Basic
|
||||
actioncost_name: Single Action
|
||||
|
@ -272,7 +256,7 @@ action:
|
|||
page_start: 471
|
||||
page_stop: 471
|
||||
trait:
|
||||
- Move
|
||||
- Move
|
||||
trigger: null
|
||||
- actioncategory: Basic
|
||||
actioncost_name: Single Action
|
||||
|
@ -288,7 +272,7 @@ action:
|
|||
page_start: 471
|
||||
page_stop: 471
|
||||
trait:
|
||||
- Move
|
||||
- Move
|
||||
trigger: null
|
||||
- actioncategory: Basic
|
||||
actioncost_name: Single Action
|
||||
|
@ -300,7 +284,7 @@ action:
|
|||
page_start: 471
|
||||
page_stop: 471
|
||||
trait:
|
||||
- Move
|
||||
- Move
|
||||
trigger: null
|
||||
- actioncategory: Basic
|
||||
actioncost_name: Single Action
|
||||
|
@ -317,7 +301,7 @@ action:
|
|||
page_start: 471
|
||||
page_stop: 471
|
||||
trait:
|
||||
- Attack
|
||||
- Attack
|
||||
trigger: null
|
||||
- actioncategory: Basic
|
||||
actioncost_name: Single Action
|
||||
|
@ -426,35 +410,52 @@ action:
|
|||
page_start: 472
|
||||
page_stop: 472
|
||||
trait:
|
||||
- Move
|
||||
- Move
|
||||
trigger: null
|
||||
- actioncategory: Specialty Basic
|
||||
actioncost_name: Varies
|
||||
descr: "You cast a spell you have prepared or in your repertoire. Casting a Spell
|
||||
descr: 'You cast a spell you have prepared or in your repertoire. Casting a Spell
|
||||
is a special activity that takes a variable number of actions depending on the
|
||||
spell, as listed in each spell’s stat block. As soon as the spellcasting actions
|
||||
are complete, the spell effect occurs.\n\nSome spells are cast as a reaction or
|
||||
free action. In those cases, you Cast the Spell as a reaction or free action (as
|
||||
appropriate) instead of as an activity. Such cases will be noted in the spell’s
|
||||
stat blockfor example, \"[reaction] verbal.\"\n\n**Long Casting Times** Some spells
|
||||
take minutes or hours to cast. The Cast a Spell activity for these spells includes
|
||||
a mix of the listed spell components, but it’s not necessary to break down which
|
||||
one you’re providing at a given time. You can’t use other actions or reactions
|
||||
while casting such a spell, though at the GM’s discretion, you might be able to
|
||||
speak a few sentences. As with other activities that take a long time, these spells
|
||||
have the exploration trait, and you can’t cast them in an encounter. If combat
|
||||
breaks out while you’re casting one, your spell is disrupted (see Disrupted and
|
||||
Lost Spells on page 303 CRB).\n\n**Spell Components** Each spell lists the spell
|
||||
components required to cast it after the action icons or text, such as \"[three-actions]
|
||||
material, somatic, verbal.\" The spell components, described in detail below, add
|
||||
traits and requirements to the Cast a Spell activity. If you can’t provide the
|
||||
components, you fail to Cast the Spell.\n\n- Material (manipulate)\n- Somatic
|
||||
(manipulate)\n- Verbal (concentrate)\n- Focus (manipulate)\n\n**Disrupted and
|
||||
Lost Spells** Some abilities and spells can disrupt a spell, causing it to have
|
||||
no effect and be lost. When you lose a spell, you’ve already expended the spell
|
||||
slot, spent the spell’s costs and actions, and used the Cast a Spell activity.
|
||||
If a spell is disrupted during a Sustain a Spell action, the spell immediately
|
||||
ends. The full rules for disrupting actions appear on page 462 CRB."
|
||||
are complete, the spell effect occurs.
|
||||
|
||||
|
||||
Some spells are cast as a reaction or free action. In those cases, you Cast the
|
||||
Spell as a reaction or free action (as appropriate) instead of as an activity.
|
||||
Such cases will be noted in the spell’s stat blockfor example, "[reaction] verbal."
|
||||
|
||||
|
||||
**Long Casting Times** Some spells take minutes or hours to cast. The Cast a Spell
|
||||
activity for these spells includes a mix of the listed spell components, but it’s
|
||||
not necessary to break down which one you’re providing at a given time. You can’t
|
||||
use other actions or reactions while casting such a spell, though at the GM’s
|
||||
discretion, you might be able to speak a few sentences. As with other activities
|
||||
that take a long time, these spells have the exploration trait, and you can’t
|
||||
cast them in an encounter. If combat breaks out while you’re casting one, your
|
||||
spell is disrupted (see Disrupted and Lost Spells on page 303 CRB).
|
||||
|
||||
|
||||
**Spell Components** Each spell lists the spell components required to cast it
|
||||
after the action icons or text, such as "[three-actions] material, somatic, verbal."
|
||||
The spell components, described in detail below, add traits and requirements to
|
||||
the Cast a Spell activity. If you can’t provide the components, you fail to Cast
|
||||
the Spell.
|
||||
|
||||
|
||||
- Material (manipulate)
|
||||
|
||||
- Somatic (manipulate)
|
||||
|
||||
- Verbal (concentrate)
|
||||
|
||||
- Focus (manipulate)
|
||||
|
||||
|
||||
**Disrupted and Lost Spells** Some abilities and spells can disrupt a spell, causing
|
||||
it to have no effect and be lost. When you lose a spell, you’ve already expended
|
||||
the spell slot, spent the spell’s costs and actions, and used the Cast a Spell
|
||||
activity. If a spell is disrupted during a Sustain a Spell action, the spell immediately
|
||||
ends. The full rules for disrupting actions appear on page 462 CRB.'
|
||||
name: Cast a Spell
|
||||
req: null
|
||||
source:
|
||||
|
@ -476,7 +477,7 @@ action:
|
|||
page_start: 305
|
||||
page_stop: 305
|
||||
trait:
|
||||
- Concentrate
|
||||
- Concentrate
|
||||
trigger: null
|
||||
- actioncategory: Specialty Basic
|
||||
actioncost_name: Single Action
|
||||
|
@ -493,7 +494,7 @@ action:
|
|||
page_start: 472
|
||||
page_stop: 472
|
||||
trait:
|
||||
- Move
|
||||
- Move
|
||||
trigger: null
|
||||
- actioncategory: Specialty Basic
|
||||
actioncost_name: Free Action
|
||||
|
@ -517,7 +518,7 @@ action:
|
|||
page_start: 472
|
||||
page_stop: 472
|
||||
trait:
|
||||
- Manipulate
|
||||
- Manipulate
|
||||
trigger: You fall from or past an edge or handhold.
|
||||
- actioncategory: Specialty Basic
|
||||
actioncost_name: Single Action
|
||||
|
@ -532,7 +533,7 @@ action:
|
|||
page_start: 472
|
||||
page_stop: 472
|
||||
trait:
|
||||
- Move
|
||||
- Move
|
||||
trigger: null
|
||||
- actioncategory: Specialty Basic
|
||||
actioncost_name: Single Action
|
||||
|
@ -551,9 +552,9 @@ action:
|
|||
page_start: 472
|
||||
page_stop: 472
|
||||
trait:
|
||||
- Auditory
|
||||
- Manipulate
|
||||
- Visual
|
||||
- Auditory
|
||||
- Manipulate
|
||||
- Visual
|
||||
trigger: null
|
||||
- actioncategory: Specialty Basic
|
||||
actioncost_name: Single Action
|
||||
|
@ -585,7 +586,7 @@ action:
|
|||
page_start: 304
|
||||
page_stop: 304
|
||||
trait:
|
||||
- Concentrate
|
||||
- Concentrate
|
||||
trigger: null
|
||||
- actioncategory: Specialty Basic
|
||||
actioncost_name: Single Action
|
||||
|
@ -604,7 +605,25 @@ action:
|
|||
page_start: 534
|
||||
page_stop: 534
|
||||
trait:
|
||||
- Concentrate
|
||||
- Concentrate
|
||||
trigger: null
|
||||
|
||||
|
||||
actioncategory:
|
||||
- descr: Basic actions represent common tasks like moving around, attacking, and helping
|
||||
others. As such, every creature can use basic actions except in some extreme circumstances,
|
||||
and many of those actions are used very frequently. Most notably, you’ll use Interact,
|
||||
Step, Stride, and Strike a great deal. Many feats and other actions call upon
|
||||
you to use one of these basic actions or modify them to produce different effects.
|
||||
For example, a more complex action might let you Stride up to double your Speed
|
||||
instead of just up to your Speed, and a large number of activities include a Strike.
|
||||
name: Basic
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 469
|
||||
page_stop: 469
|
||||
- descr: These actions are useful under specific circumstances. Some require you to
|
||||
have a special movement type.
|
||||
name: Specialty Basic
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 472
|
||||
page_stop: 472
|
||||
|
|
|
@ -9,9 +9,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Acolyte
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 60
|
||||
page_stop: 60
|
||||
- abbr: CRB
|
||||
page_start: 60
|
||||
page_stop: 60
|
||||
- descr: In a circus or on the streets, you earned your pay by performing as an acrobat.
|
||||
You might have turned to adventuring when the money dried up, or simply decided
|
||||
to put your skills to better use.\n\nChoose two ability boosts. One must be to
|
||||
|
@ -22,9 +22,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Acrobat
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 60
|
||||
page_stop: 60
|
||||
- abbr: CRB
|
||||
page_start: 60
|
||||
page_stop: 60
|
||||
- descr: You have always felt a connection to animals, and it was only a small leap
|
||||
to learn to train them. As you travel, you continuously encounter different creatures,
|
||||
befriending them along the way.\n\nChoose two ability boosts. One must be to Wisdom
|
||||
|
@ -35,9 +35,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Animal Whisperer
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 60
|
||||
page_stop: 60
|
||||
- abbr: CRB
|
||||
page_start: 60
|
||||
page_stop: 60
|
||||
- descr: As an apprentice, you practiced a particular form of building or crafting,
|
||||
developing specialized skill. You might have been a blacksmith’s apprentice toiling
|
||||
over the forge for countless hours, a young tailor sewing garments of all kinds,
|
||||
|
@ -49,9 +49,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Artisan
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 60
|
||||
page_stop: 60
|
||||
- abbr: CRB
|
||||
page_start: 60
|
||||
page_stop: 60
|
||||
- descr: Your art is your greatest passion, whatever form it takes. Adventuring might
|
||||
help you find inspiration, or simply be a way to survive until you become a world-famous
|
||||
artist.\n\nChoose two ability boosts. One must be to Dexterity or Charisma, and
|
||||
|
@ -61,9 +61,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Artist
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 60
|
||||
page_stop: 60
|
||||
- abbr: CRB
|
||||
page_start: 60
|
||||
page_stop: 60
|
||||
- descr: 'You have five specialties: hefting barrels, drinking, polishing steins,
|
||||
drinking, and drinking. You worked in a bar, where you learned how to hold your
|
||||
liquor and rowdily socialize.\n\nChoose two ability boosts. One must be to Constitution
|
||||
|
@ -73,9 +73,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Barkeep
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 60
|
||||
page_stop: 60
|
||||
- abbr: CRB
|
||||
page_start: 60
|
||||
page_stop: 60
|
||||
- descr: Piles of legal manuals, stern teachers, and experience in the courtroom have
|
||||
instructed you in legal matters. You’re capable of mounting a prosecution or defense
|
||||
in court, and you tend to keep abreast of local laws, as you never can tell when
|
||||
|
@ -87,9 +87,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Barrister
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 60
|
||||
page_stop: 60
|
||||
- abbr: CRB
|
||||
page_start: 60
|
||||
page_stop: 60
|
||||
- descr: Bringing in lawbreakers lined your pockets. Maybe you had an altruistic motive
|
||||
and sought to bring in criminals to make the streets safer, or maybe the coin
|
||||
was motivation enough. Your techniques for hunting down criminals transfer easily
|
||||
|
@ -100,9 +100,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Bounty Hunter
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 61
|
||||
page_stop: 61
|
||||
- abbr: CRB
|
||||
page_start: 61
|
||||
page_stop: 61
|
||||
- descr: You traveled from place to place, peddling false fortunes and snake oil in
|
||||
one town, pretending to be royalty in exile to seduce a wealthy heir in the next.
|
||||
Becoming an adventurer might be your next big scam or an attempt to put your talents
|
||||
|
@ -115,9 +115,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Charlatan
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 61
|
||||
page_stop: 61
|
||||
- abbr: CRB
|
||||
page_start: 61
|
||||
page_stop: 61
|
||||
- descr: As an unscrupulous independent or as a member of an underworld organization,
|
||||
you lived a life of crime. You might have become an adventurer to seek redemption,
|
||||
to escape the law, or simply to get access to bigger and better loot.\n\nChoose
|
||||
|
@ -128,9 +128,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Criminal
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 61
|
||||
page_stop: 61
|
||||
- abbr: CRB
|
||||
page_start: 61
|
||||
page_stop: 61
|
||||
- descr: You solved crimes as a police inspector or took jobs for wealthy clients
|
||||
as a private investigator. You might have become an adventurer as part of your
|
||||
next big mystery, but likely it was due to the consequences or aftermath of a
|
||||
|
@ -141,9 +141,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Detective
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 61
|
||||
page_stop: 61
|
||||
- abbr: CRB
|
||||
page_start: 61
|
||||
page_stop: 61
|
||||
- descr: As a diplomat or messenger, you traveled to lands far and wide. Communicating
|
||||
with new people and forming alliances were your stock and trade.\n\nChoose two
|
||||
ability boosts. One must be to Intelligence or Charisma, and one is a free ability
|
||||
|
@ -153,9 +153,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Emissary
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 61
|
||||
page_stop: 61
|
||||
- abbr: CRB
|
||||
page_start: 61
|
||||
page_stop: 61
|
||||
- descr: Through an education in the arts or sheer dogged practice, you learned to
|
||||
entertain crowds. You might have been an actor, a dancer, a musician, a street
|
||||
magician, or any other sort of performer.\n\nChoose two ability boosts. One must
|
||||
|
@ -166,9 +166,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Entertainer
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 61
|
||||
page_stop: 62
|
||||
- abbr: CRB
|
||||
page_start: 61
|
||||
page_stop: 62
|
||||
- descr: With a strong back and an understanding of seasonal cycles, you tilled the
|
||||
land and tended crops. Your farm could have been razed by invaders, you could
|
||||
have lost the family tying you to the land, or you might have simply tired of
|
||||
|
@ -180,9 +180,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Farmhand
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 62
|
||||
page_stop: 62
|
||||
- abbr: CRB
|
||||
page_start: 62
|
||||
page_stop: 62
|
||||
- descr: In the chaotic rush of battle, you learned to adapt to rapidly changing conditions
|
||||
as you administered to battle casualties. You patched up soldiers, guards, or
|
||||
other combatants, and learned a fair amount about the logistics of war.\n\nChoose
|
||||
|
@ -193,9 +193,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Field Medic
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 62
|
||||
page_stop: 62
|
||||
- abbr: CRB
|
||||
page_start: 62
|
||||
page_stop: 62
|
||||
- descr: The strands of fate are clear to you, as you have learned many traditional
|
||||
forms by which laypeople can divine the future. You might have used these skills
|
||||
to guide your community, or simply to make money. But even the slightest peek
|
||||
|
@ -207,9 +207,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Fortune Teller
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 62
|
||||
page_stop: 62
|
||||
- abbr: CRB
|
||||
page_start: 62
|
||||
page_stop: 62
|
||||
- descr: The thrill of the win drew you into games of chance. This might have been
|
||||
a lucrative sideline that paled in comparison to the real risks of adventuring,
|
||||
or you might have fallen on hard times due to your gambling and pursued adventuring
|
||||
|
@ -220,9 +220,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Gambler
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 62
|
||||
page_stop: 62
|
||||
- abbr: CRB
|
||||
page_start: 62
|
||||
page_stop: 62
|
||||
- descr: The bloody games of the arena taught you the art of combat. Before you attained
|
||||
true fame, you departed—or escaped—the arena to explore the world. Your skill
|
||||
at drawing both blood and a crowd’s attention pay off in a new adventuring life.\n\nChoose
|
||||
|
@ -233,9 +233,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Gladiator
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 62
|
||||
page_stop: 62
|
||||
- abbr: CRB
|
||||
page_start: 62
|
||||
page_stop: 62
|
||||
- descr: You served in the guard, out of either patriotism or the need for coin. Either
|
||||
way, you know how to get a difficult suspect to talk. However you left the guard,
|
||||
you might think of adventuring as a way to use your skills on a wider stage.\n\nChoose
|
||||
|
@ -246,9 +246,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Guard
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 62
|
||||
page_stop: 62
|
||||
- abbr: CRB
|
||||
page_start: 62
|
||||
page_stop: 62
|
||||
- descr: As a formally trained apothecary or a rural practitioner of folk medicine,
|
||||
you learned the healing properties of various herbs. You’re adept at collecting
|
||||
the right natural cures in all sorts of environments and preparing them properly.\n\nChoose
|
||||
|
@ -259,9 +259,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Herbalist
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 62
|
||||
page_stop: 62
|
||||
- abbr: CRB
|
||||
page_start: 62
|
||||
page_stop: 62
|
||||
- descr: In an isolated place—like a cave, remote oasis, or secluded mansion—you lived
|
||||
a life of solitude. Adventuring might represent your first foray out among other
|
||||
people in some time. This might be a welcome reprieve from solitude or an unwanted
|
||||
|
@ -274,9 +274,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Hermit
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 62
|
||||
page_stop: 62
|
||||
- abbr: CRB
|
||||
page_start: 62
|
||||
page_stop: 62
|
||||
- descr: You stalked and took down animals and other creatures of the wild. Skinning
|
||||
animals, harvesting their flesh, and cooking them were also part of your training,
|
||||
all of which can give you useful resources while you adventure.\n\nChoose two
|
||||
|
@ -287,9 +287,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Hunter
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 62
|
||||
page_stop: 62
|
||||
- abbr: CRB
|
||||
page_start: 62
|
||||
page_stop: 62
|
||||
- descr: You’ve spent years performing arduous physical labor. It was a difficult
|
||||
life, but you somehow survived. You may have embraced adventuring as an easier
|
||||
method to make your way in the world, or you might adventure under someone else’s
|
||||
|
@ -300,9 +300,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Laborer
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 62
|
||||
page_stop: 63
|
||||
- abbr: CRB
|
||||
page_start: 62
|
||||
page_stop: 63
|
||||
- descr: 'You dedicated yourself to intense training and rigorous study to become
|
||||
a great warrior. The school you attended might have been a traditionalist monastery,
|
||||
an elite military academy, or the local branch of a prestigious mercenary organization.\n\nChoose
|
||||
|
@ -314,9 +314,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Martial Disciple
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 63
|
||||
page_stop: 63
|
||||
- abbr: CRB
|
||||
page_start: 63
|
||||
page_stop: 63
|
||||
- descr: In a dusty shop, market stall, or merchant caravan, you bartered wares for
|
||||
coin and trade goods. The skills you picked up still apply in the adventuring
|
||||
life, in which a good deal on a suit of armor could prevent your death.\n\nChoose
|
||||
|
@ -327,9 +327,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Merchant
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 63
|
||||
page_stop: 63
|
||||
- abbr: CRB
|
||||
page_start: 63
|
||||
page_stop: 63
|
||||
- descr: You earned a living wrenching precious minerals from the lightless depths
|
||||
of the earth. Adventuring might have seemed lucrative or glamorous compared to
|
||||
this backbreaking labor— and if you have to head back underground, this time you
|
||||
|
@ -341,9 +341,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Miner
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 63
|
||||
page_stop: 63
|
||||
- abbr: CRB
|
||||
page_start: 63
|
||||
page_stop: 63
|
||||
- descr: 'To the common folk, the life of a noble seems one of idyllic luxury, but
|
||||
growing up as a noble or member of the aspiring gentry, you know the reality:
|
||||
a noble’s lot is obligation and intrigue. Whether you seek to escape your duties
|
||||
|
@ -356,9 +356,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Noble
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 63
|
||||
page_stop: 63
|
||||
- abbr: CRB
|
||||
page_start: 63
|
||||
page_stop: 63
|
||||
- descr: Traveling far and wide, you picked up basic tactics for surviving on the
|
||||
road and in unknown lands, getting by with few supplies and even fewer comforts.
|
||||
As an adventurer, you travel still, often into even more dangerous places.\n\nChoose
|
||||
|
@ -370,9 +370,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Nomad
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 63
|
||||
page_stop: 63
|
||||
- abbr: CRB
|
||||
page_start: 63
|
||||
page_stop: 63
|
||||
- descr: You might have been imprisoned for crimes (whether you were guilty or not),
|
||||
or enslaved for some part of your upbringing. In your adventuring life, you take
|
||||
full advantage of your newfound freedom.\n\nChoose two ability boosts. One must
|
||||
|
@ -383,9 +383,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Prisoner
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 63
|
||||
page_stop: 63
|
||||
- abbr: CRB
|
||||
page_start: 63
|
||||
page_stop: 63
|
||||
- descr: You heard the call of the sea from a young age. Perhaps you signed onto a
|
||||
merchant’s vessel, joined the navy, or even fell in with a crew of pirates and
|
||||
scalawags.\n\nChoose two ability boosts. One must be to Strength or Dexterity,
|
||||
|
@ -395,9 +395,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Sailor
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 63
|
||||
page_stop: 63
|
||||
- abbr: CRB
|
||||
page_start: 63
|
||||
page_stop: 63
|
||||
- descr: You have a knack for learning, and sequestered yourself from the outside
|
||||
world to learn all you could. You read about so many wondrous places and things
|
||||
in your books, and always dreamed about one day seeing the real things. Eventually,
|
||||
|
@ -409,9 +409,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Scholar
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 63
|
||||
page_stop: 64
|
||||
- abbr: CRB
|
||||
page_start: 63
|
||||
page_stop: 64
|
||||
- descr: You called the wilderness home as you found trails and guided travelers.
|
||||
Your wanderlust could have called you to the adventuring life, or perhaps you
|
||||
served as a scout for soldiers and found you liked battle.\n\nChoose two ability
|
||||
|
@ -422,9 +422,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Scout
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 64
|
||||
page_stop: 64
|
||||
- abbr: CRB
|
||||
page_start: 64
|
||||
page_stop: 64
|
||||
- descr: You eked out a living by picking pockets on the streets of a major city,
|
||||
never knowing where you’d find your next meal. While some folk adventure for the
|
||||
glory, you do so to survive.\n\nChoose two ability boosts. One must be to Dexterity
|
||||
|
@ -435,9 +435,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Street Urchin
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 64
|
||||
page_stop: 64
|
||||
- abbr: CRB
|
||||
page_start: 64
|
||||
page_stop: 64
|
||||
- descr: Creating all sorts of minor inventions scratches your itch for problem-solving.
|
||||
Your engineering skills take a particularly creative bent, and no one know what
|
||||
you’ll come up with next. It might be a genius device with tremendous potential...
|
||||
|
@ -448,9 +448,9 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Tinker
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 64
|
||||
page_stop: 64
|
||||
- abbr: CRB
|
||||
page_start: 64
|
||||
page_stop: 64
|
||||
- descr: In your younger days, you waded into battle as a mercenary, a warrior defending
|
||||
a nomadic people, or a member of a militia or army. You might have wanted to break
|
||||
out from the regimented structure of these forces, or you could have always been
|
||||
|
@ -462,12 +462,12 @@ background:
|
|||
is_specific_to_adv: false
|
||||
name: Warrior
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 64
|
||||
page_stop: 64
|
||||
- descr: You are the youngest child in a noble house (in [PI], [PI], or [PI])
|
||||
and stand to inherit nothing from your family. Although you have a minor title,
|
||||
it affords you no lands or wealth, but it has garnered you a small amount of respect
|
||||
- abbr: CRB
|
||||
page_start: 64
|
||||
page_stop: 64
|
||||
- descr: You are the youngest child in a noble house (in [PI], [PI], or [PI]) and
|
||||
stand to inherit nothing from your family. Although you have a minor title, it
|
||||
affords you no lands or wealth, but it has garnered you a small amount of respect
|
||||
and deference in your travels. When play begins, you are riding in a caravan bound
|
||||
for [PI], where a cousin has promised to allow you to stay with them for a month.\n\nChoose
|
||||
two ability boosts. One must be to Dexterity or Intelligence, and one is a free
|
||||
|
@ -477,24 +477,24 @@ background:
|
|||
is_specific_to_adv: true
|
||||
name: Lesser Scion
|
||||
source:
|
||||
- abbr: TFoP
|
||||
page_start: 55
|
||||
page_stop: 55
|
||||
- descr: You were training to become a knight in [PI] when the [PI]
|
||||
escaped his imprisonment and destroyed the nation. It was only by dumb luck that
|
||||
you are alive at all, but the memories of that fateful day haunt your dreams.
|
||||
When play begins, you have boarded a caravan heading toward a new town, having
|
||||
worn out your welcome at the taverns and inns of [PI].\n\nChoose two ability
|
||||
boosts. One must be to Strength or Charisma, and one is a free ability boost.\n\nYou're
|
||||
trained in the Intimidation skill and the Warfare Lore skill. You gain the Intimidating
|
||||
Glare skill feat.
|
||||
- abbr: TFoP
|
||||
page_start: 55
|
||||
page_stop: 55
|
||||
- descr: You were training to become a knight in [PI] when the [PI] escaped his imprisonment
|
||||
and destroyed the nation. It was only by dumb luck that you are alive at all,
|
||||
but the memories of that fateful day haunt your dreams. When play begins, you
|
||||
have boarded a caravan heading toward a new town, having worn out your welcome
|
||||
at the taverns and inns of [PI].\n\nChoose two ability boosts. One must be to
|
||||
Strength or Charisma, and one is a free ability boost.\n\nYou're trained in the
|
||||
Intimidation skill and the Warfare Lore skill. You gain the Intimidating Glare
|
||||
skill feat.
|
||||
is_comty_use: false
|
||||
is_specific_to_adv: true
|
||||
name: Lost and Alone
|
||||
source:
|
||||
- abbr: TFoP
|
||||
page_start: 55
|
||||
page_stop: 55
|
||||
- abbr: TFoP
|
||||
page_start: 55
|
||||
page_stop: 55
|
||||
- descr: You received training from clergy in a faraway temple, who sent you out into
|
||||
the world to spread the faith. Although you are relatively new at this, you are
|
||||
always on the lookout for new places in need of your deity’s teachings and guidance.
|
||||
|
@ -507,76 +507,75 @@ background:
|
|||
is_specific_to_adv: true
|
||||
name: Missionary
|
||||
source:
|
||||
- abbr: TFoP
|
||||
page_start: 55
|
||||
page_stop: 55
|
||||
- descr: The fighting around the [PI] region has forced many of the people
|
||||
residing there to flee from the violence. Although your home is gone, you have
|
||||
managed to survive and are making your way south in search of a better life. When
|
||||
play begins, you are riding along in a caravan taking you to what might be either
|
||||
a new home in [PI] or simply another waypoint in your journey.\n\nChoose two
|
||||
ability boosts. One must be to Constitution or Intelligence, and one is a free
|
||||
ability boost.\n\nYou're trained in the Survival skill and the Hunting Lore skill.
|
||||
You gain the Forager skill feat.
|
||||
- abbr: TFoP
|
||||
page_start: 55
|
||||
page_stop: 55
|
||||
- descr: The fighting around the [PI] region has forced many of the people residing
|
||||
there to flee from the violence. Although your home is gone, you have managed
|
||||
to survive and are making your way south in search of a better life. When play
|
||||
begins, you are riding along in a caravan taking you to what might be either a
|
||||
new home in [PI] or simply another waypoint in your journey.\n\nChoose two ability
|
||||
boosts. One must be to Constitution or Intelligence, and one is a free ability
|
||||
boost.\n\nYou're trained in the Survival skill and the Hunting Lore skill. You
|
||||
gain the Forager skill feat.
|
||||
is_comty_use: false
|
||||
is_specific_to_adv: true
|
||||
name: Refugee
|
||||
source:
|
||||
- abbr: TFoP
|
||||
page_start: 55
|
||||
page_stop: 55
|
||||
- abbr: TFoP
|
||||
page_start: 55
|
||||
page_stop: 55
|
||||
- descr: You left your home a few months back for a life on the road, working for
|
||||
one caravan company and then another, always on the lookout for a new job and
|
||||
a better life. Last week, you were hired by the [PI] company in [PI].
|
||||
You don’t know anyone from the company just yet, but most of its members seem
|
||||
to be honest merchants and traders.\n\nChoose two ability boosts. One must be
|
||||
to Strength or Wisdom, and one is a free ability boost.\n\nYou're trained in the
|
||||
Nature skill and the Mercantile Lore skill. You gain the Train Animal skill feat.
|
||||
a better life. Last week, you were hired by the [PI] company in [PI]. You don’t
|
||||
know anyone from the company just yet, but most of its members seem to be honest
|
||||
merchants and traders.\n\nChoose two ability boosts. One must be to Strength or
|
||||
Wisdom, and one is a free ability boost.\n\nYou're trained in the Nature skill
|
||||
and the Mercantile Lore skill. You gain the Train Animal skill feat.
|
||||
is_comty_use: false
|
||||
is_specific_to_adv: true
|
||||
name: Teamster
|
||||
source:
|
||||
- abbr: TFoP
|
||||
page_start: 55
|
||||
page_stop: 55
|
||||
- abbr: TFoP
|
||||
page_start: 55
|
||||
page_stop: 55
|
||||
- descr: Dragons have fascinated you for as long as you can remember. The potent power
|
||||
they possess, the long lives they lead, the ancient traditions they inspire—whatever
|
||||
the source of your interest, you’ve spent much of your life to this point immersed
|
||||
in all things draconic. These studies have bolstered your self-confidence and
|
||||
given you a wide range of methods and tactics you can use to impose your will
|
||||
on others.\n\nYou’ve likely chosen to attend the [PI] as a way to seek
|
||||
funds as an adventurer to afford more texts about dragons or perhaps out of a
|
||||
desire to encounter one in real life.\n\nChoose two ability boosts. One must be
|
||||
to Strength or Charisma, and one is a free ability boost.\n\nYou're trained in
|
||||
the Intimidation skill and the Dragon Lore skill. You gain the Intimidating Glare
|
||||
skill feat.
|
||||
on others.\n\nYou’ve likely chosen to attend the [PI] as a way to seek funds as
|
||||
an adventurer to afford more texts about dragons or perhaps out of a desire to
|
||||
encounter one in real life.\n\nChoose two ability boosts. One must be to Strength
|
||||
or Charisma, and one is a free ability boost.\n\nYou're trained in the Intimidation
|
||||
skill and the Dragon Lore skill. You gain the Intimidating Glare skill feat.
|
||||
is_comty_use: false
|
||||
is_specific_to_adv: true
|
||||
name: Dragon Scholar
|
||||
source:
|
||||
- abbr: AoAPG
|
||||
page_start: 4
|
||||
page_stop: 4
|
||||
- abbr: AoAPG
|
||||
page_start: 4
|
||||
page_stop: 4
|
||||
- descr: Until recently, the nation of [PI] was part of the larger nation of [PI],
|
||||
where the church of Asmodeus is the law and slaves are traded freely in the open
|
||||
market. You had the poor fortune to be born into slavery, but the good luck to
|
||||
have grown up in the city of [PI]. When [PI] seceded from [PI], the
|
||||
leaders of this new nation freed all slaves, and you’ve wasted no time in exploring
|
||||
and establishing your new life. How and why you’ve come to [PI] is left to
|
||||
you to decide—but the fact that you feel empowered to determine your own destiny
|
||||
continues to drive you!\n\n The chance to become an adventurer has excited you
|
||||
for some time, as you hope to build a new life for yourself as a hero rewarded
|
||||
with fame and fortune. Joining the [PI] is a great opportunity to find
|
||||
a group to adventure with.\n\nChoose two ability boosts. One must be to Dexterity
|
||||
or Charisma, and one is a free ability boost.\n\nYou're trained in the Stealth
|
||||
skill and the [PI] Lore skill. You gain the Terrain Stalker skill feat.
|
||||
have grown up in the city of [PI]. When [PI] seceded from [PI], the leaders of
|
||||
this new nation freed all slaves, and you’ve wasted no time in exploring and establishing
|
||||
your new life. How and why you’ve come to [PI] is left to you to decide—but the
|
||||
fact that you feel empowered to determine your own destiny continues to drive
|
||||
you!\n\n The chance to become an adventurer has excited you for some time, as
|
||||
you hope to build a new life for yourself as a hero rewarded with fame and fortune.
|
||||
Joining the [PI] is a great opportunity to find a group to adventure with.\n\nChoose
|
||||
two ability boosts. One must be to Dexterity or Charisma, and one is a free ability
|
||||
boost.\n\nYou're trained in the Stealth skill and the [PI] Lore skill. You gain
|
||||
the Terrain Stalker skill feat.
|
||||
is_comty_use: false
|
||||
is_specific_to_adv: true
|
||||
name: Emancipated
|
||||
source:
|
||||
- abbr: AoAPG
|
||||
page_start: 4
|
||||
page_stop: 4
|
||||
- abbr: AoAPG
|
||||
page_start: 4
|
||||
page_stop: 4
|
||||
- descr: You’ve been haunted by frightening dreams of fires your whole life. This
|
||||
could be the result of a past, neardeath experience with fire or it might have
|
||||
no obvious source that you know of. Recently, you stumbled upon an image, story,
|
||||
|
@ -586,124 +585,123 @@ background:
|
|||
you can about the god. Your visions have bolstered your faith as well; even if
|
||||
you don’t worship a specific deity, you have a deep passion for matters of faith.\n\n
|
||||
Your latest dream, for the first time, had enough details to identify its setting—in
|
||||
this last dream, you saw the town of [PI] burning. You’ve decided to join
|
||||
the [PI] hoping to save the town you fear might burn to the ground
|
||||
soon.\n\nChoose two ability boosts. One must be to Constitution or Wisdom, and
|
||||
one is a free ability boost.\n\nYou're trained in the Religion skill and the [PI]
|
||||
Lore skill. You gain the Student of the Canon skill feat.
|
||||
this last dream, you saw the town of [PI] burning. You’ve decided to join the
|
||||
[PI] hoping to save the town you fear might burn to the ground soon.\n\nChoose
|
||||
two ability boosts. One must be to Constitution or Wisdom, and one is a free ability
|
||||
boost.\n\nYou're trained in the Religion skill and the [PI] Lore skill. You gain
|
||||
the Student of the Canon skill feat.
|
||||
is_comty_use: false
|
||||
is_specific_to_adv: true
|
||||
name: Haunting Vision
|
||||
source:
|
||||
- abbr: AoAPG
|
||||
page_start: 4
|
||||
page_stop: 5
|
||||
- descr: The various [PI] intrigue you, whether you seek to become one
|
||||
of their number yourself, wish to oppose their goals at every turn, or are merely
|
||||
inspired by or curious to learn more about them. You’ve heard that when the [PI] abandoned [PI], they left behind the deed to the castle
|
||||
so anyone brave enough to explore the ruins and the defenses no doubt left behind
|
||||
would be rewarded with ownership of the abandoned fortress.\n\n You decided to
|
||||
join the [PI] to hoping to gain an opportunity to explore [PI].\n\nChoose
|
||||
two ability boosts. One must be to Strength or Intelligence, and one is a free
|
||||
ability boost.\n\nYou're trained in the Society skill and the Architecture Lore
|
||||
skill. You gain the Courtly Graces skill feat.
|
||||
- abbr: AoAPG
|
||||
page_start: 4
|
||||
page_stop: 5
|
||||
- descr: The various [PI] intrigue you, whether you seek to become one of their number
|
||||
yourself, wish to oppose their goals at every turn, or are merely inspired by
|
||||
or curious to learn more about them. You’ve heard that when the [PI] abandoned
|
||||
[PI], they left behind the deed to the castle so anyone brave enough to explore
|
||||
the ruins and the defenses no doubt left behind would be rewarded with ownership
|
||||
of the abandoned fortress.\n\n You decided to join the [PI] to hoping to gain
|
||||
an opportunity to explore [PI].\n\nChoose two ability boosts. One must be to Strength
|
||||
or Intelligence, and one is a free ability boost.\n\nYou're trained in the Society
|
||||
skill and the Architecture Lore skill. You gain the Courtly Graces skill feat.
|
||||
is_comty_use: false
|
||||
is_specific_to_adv: true
|
||||
name: Hellknight Historian
|
||||
source:
|
||||
- abbr: AoAPG
|
||||
page_start: 5
|
||||
page_stop: 5
|
||||
- descr: You’re from [PI] and have lived there most, if not all, of your life.
|
||||
You might be the son or daughter of a wellknown local adventuring family, or a
|
||||
family with a storied tradition of military or other martial service. You likely
|
||||
also have some sort of skill with your hands, as the people of [PI] are very
|
||||
self-sufficient.\n\n The [PI] is one of your hometown’s most iconic
|
||||
traditions, and you want to attend so you can prove your own merits to the council—beyond
|
||||
simply those of your family’s name.\n\nChoose two ability boosts. One must be
|
||||
to Constitution or Charisma, and one is a free ability boost.\n\nYou're trained
|
||||
in the Crafting skill and the [PI] Lore skill. You gain the Specialty Crafting
|
||||
skill feat.
|
||||
- abbr: AoAPG
|
||||
page_start: 5
|
||||
page_stop: 5
|
||||
- descr: You’re from [PI] and have lived there most, if not all, of your life. You
|
||||
might be the son or daughter of a wellknown local adventuring family, or a family
|
||||
with a storied tradition of military or other martial service. You likely also
|
||||
have some sort of skill with your hands, as the people of [PI] are very self-sufficient.\n\n
|
||||
The [PI] is one of your hometown’s most iconic traditions, and you want to attend
|
||||
so you can prove your own merits to the council—beyond simply those of your family’s
|
||||
name.\n\nChoose two ability boosts. One must be to Constitution or Charisma, and
|
||||
one is a free ability boost.\n\nYou're trained in the Crafting skill and the [PI]
|
||||
Lore skill. You gain the Specialty Crafting skill feat.
|
||||
is_comty_use: false
|
||||
is_specific_to_adv: true
|
||||
name: Local Scion
|
||||
source:
|
||||
- abbr: AoAPG
|
||||
page_start: 5
|
||||
page_stop: 5
|
||||
- descr: 'You’ve never been to [PI], nor do you have roots in the town, but as
|
||||
chance has it you find yourself visiting. You might be here traveling with a friend,
|
||||
- abbr: AoAPG
|
||||
page_start: 5
|
||||
page_stop: 5
|
||||
- descr: 'You’ve never been to [PI], nor do you have roots in the town, but as chance
|
||||
has it you find yourself visiting. You might be here traveling with a friend,
|
||||
visiting an old acquaintance, or merely here to see a new part of the world. Before
|
||||
coming to town, though, you spent many years living with an ancestry other than
|
||||
your own, and your diverse childhood has left you with an open mind and a curious
|
||||
nature.\n\n You’re excited to meet new people and cultures, and answering the
|
||||
[PI] seems to be an interesting way to do so.\n\nChoose two ability
|
||||
boosts. One must be to Constitution or Intelligence, and one is a free ability
|
||||
boost.\n\nYou''re trained in the Diplomacy skill and a Lore skill thematically
|
||||
associated with the members of the ancestry you grew up with: Dwarf, Elf, Gnome,
|
||||
Goblin, or Halfling. You gain the Hobnobber skill feat.'
|
||||
[PI] seems to be an interesting way to do so.\n\nChoose two ability boosts. One
|
||||
must be to Constitution or Intelligence, and one is a free ability boost.\n\nYou''re
|
||||
trained in the Diplomacy skill and a Lore skill thematically associated with the
|
||||
members of the ancestry you grew up with: Dwarf, Elf, Gnome, Goblin, or Halfling.
|
||||
You gain the Hobnobber skill feat.'
|
||||
is_comty_use: false
|
||||
is_specific_to_adv: true
|
||||
name: Out-of-Towner
|
||||
source:
|
||||
- abbr: AoAPG
|
||||
page_start: 5
|
||||
page_stop: 5
|
||||
- descr: You’re likely from [PI], but unlike the Local Scion, your family has
|
||||
no notable legacy in the area. You might not even have much of a family at all
|
||||
to call your own, and could be an orphan. You’ve seen so many people make names
|
||||
for themselves that you set out on your own and spent some time abroad in the
|
||||
jungles or deserts of Garund or in the upper reaches of the [PI]—regions
|
||||
that proved too dangerous to remain in for long on your own. You returned home
|
||||
with more caution and knowledge of the world beyond [PI]’s borders, but still
|
||||
determined to win fame.\n\n You’ve decided that joining an adventuring group would
|
||||
be the best way to secure aid in your quest to build your own reputation, and
|
||||
are attending the [PI] to find such allies.\n\nChoose two ability boosts.
|
||||
One must be to Dexterity or Intelligence, and one is a free ability boost.\n\nYou're
|
||||
trained in the Survival skill and the [PI], Desert, or Jungle Lore skill.
|
||||
You gain the Terrain Expertise skill feat (underground if you have [PI] Lore,
|
||||
desert if you have Desert Lore, or forest if you have Jungle Lore).
|
||||
- abbr: AoAPG
|
||||
page_start: 5
|
||||
page_stop: 5
|
||||
- descr: You’re likely from [PI], but unlike the Local Scion, your family has no notable
|
||||
legacy in the area. You might not even have much of a family at all to call your
|
||||
own, and could be an orphan. You’ve seen so many people make names for themselves
|
||||
that you set out on your own and spent some time abroad in the jungles or deserts
|
||||
of Garund or in the upper reaches of the [PI]—regions that proved too dangerous
|
||||
to remain in for long on your own. You returned home with more caution and knowledge
|
||||
of the world beyond [PI]’s borders, but still determined to win fame.\n\n You’ve
|
||||
decided that joining an adventuring group would be the best way to secure aid
|
||||
in your quest to build your own reputation, and are attending the [PI] to find
|
||||
such allies.\n\nChoose two ability boosts. One must be to Dexterity or Intelligence,
|
||||
and one is a free ability boost.\n\nYou're trained in the Survival skill and the
|
||||
[PI], Desert, or Jungle Lore skill. You gain the Terrain Expertise skill feat
|
||||
(underground if you have [PI] Lore, desert if you have Desert Lore, or forest
|
||||
if you have Jungle Lore).
|
||||
is_comty_use: false
|
||||
is_specific_to_adv: true
|
||||
name: Reputation Seeker
|
||||
source:
|
||||
- abbr: AoAPG
|
||||
page_start: 5
|
||||
page_stop: 5
|
||||
- descr: You aren’t from [PI] yourself—you might not even be from [PI] or [PI]
|
||||
at all. You’ve lived a hard life, in any event. You have often had to make tough
|
||||
- abbr: AoAPG
|
||||
page_start: 5
|
||||
page_stop: 5
|
||||
- descr: You aren’t from [PI] yourself—you might not even be from [PI] or [PI] at
|
||||
all. You’ve lived a hard life, in any event. You have often had to make tough
|
||||
decisions, and have developed a knack for understanding how things work (and the
|
||||
best way to take them apart) that has helped you support yourself. Recently you
|
||||
discovered that an ancestor was from the town of [PI] and had a modest career
|
||||
as an adventurer. You can’t help but wonder if you would have had an easier life
|
||||
if you’d grown up there instead, and have decided to seek out this small town
|
||||
to learn more about it.\n\nYou’ve decided to respond to the [PI] to
|
||||
follow in your ancestor’s footsteps, either to honor their memory or accomplish
|
||||
the great deeds they did not.\n\nChoose two ability boosts. One must be to Dexterity
|
||||
or Wisdom, and one is a free ability boost.\n\nYou're trained in the Thievery
|
||||
skill and the Engineering Lore skill. You gain the Pickpocket skill feat.
|
||||
to learn more about it.\n\nYou’ve decided to respond to the [PI] to follow in
|
||||
your ancestor’s footsteps, either to honor their memory or accomplish the great
|
||||
deeds they did not.\n\nChoose two ability boosts. One must be to Dexterity or
|
||||
Wisdom, and one is a free ability boost.\n\nYou're trained in the Thievery skill
|
||||
and the Engineering Lore skill. You gain the Pickpocket skill feat.
|
||||
is_comty_use: false
|
||||
is_specific_to_adv: true
|
||||
name: Returning Descendant
|
||||
source:
|
||||
- abbr: AoAPG
|
||||
page_start: 5
|
||||
page_stop: 6
|
||||
- abbr: AoAPG
|
||||
page_start: 5
|
||||
page_stop: 6
|
||||
- descr: Whether you are a local or from out of town, you’ve heard rumors that [PI]’s
|
||||
past contains a hidden secret. Perhaps you’ve heard strange rumors that the town’s
|
||||
founder, [PI], was not the hero everyone touts, or maybe your grandmother
|
||||
heard stories from her own grandmother that contradict the town’s accepted narrative
|
||||
founder, [PI], was not the hero everyone touts, or maybe your grandmother heard
|
||||
stories from her own grandmother that contradict the town’s accepted narrative
|
||||
of its establishment. In the pursuit of the truth, you’ve learned to navigate
|
||||
the tangles of politics, and to never take anyone’s word at face value.\n\n You
|
||||
plan to join the [PI] so that you can make yourself known to the council,
|
||||
or perhaps even ingratiating yourself to them, so you can seek the truth and eventually
|
||||
uncover [PI]’s secrets!\n\nChoose two ability boosts. One must be to Strength
|
||||
or Wisdom, and one is a free ability boost.\n\nYou're trained in the Deception
|
||||
skill and the Politics Lore skill. You gain the Lie to Me skill feat.
|
||||
plan to join the [PI] so that you can make yourself known to the council, or perhaps
|
||||
even ingratiating yourself to them, so you can seek the truth and eventually uncover
|
||||
[PI]’s secrets!\n\nChoose two ability boosts. One must be to Strength or Wisdom,
|
||||
and one is a free ability boost.\n\nYou're trained in the Deception skill and
|
||||
the Politics Lore skill. You gain the Lie to Me skill feat.
|
||||
is_comty_use: true
|
||||
is_specific_to_adv: true
|
||||
name: Truth Seeker
|
||||
source:
|
||||
- abbr: AoAPG
|
||||
page_start: 6
|
||||
page_stop: 6
|
||||
- abbr: AoAPG
|
||||
page_start: 6
|
||||
page_stop: 6
|
||||
|
|
|
@ -1,138 +1,135 @@
|
|||
---
|
||||
abilityscore:
|
||||
- flag_rep: 1
|
||||
short_name: STR
|
||||
long_name: Strength
|
||||
- flag_rep: 2
|
||||
short_name: DEX
|
||||
long_name: Dexterity
|
||||
- flag_rep: 4
|
||||
short_name: CON
|
||||
long_name: Constitution
|
||||
- flag_rep: 8
|
||||
short_name: INT
|
||||
long_name: Intelligence
|
||||
- flag_rep: 16
|
||||
short_name: Wis
|
||||
long_name: Wisdom
|
||||
- flag_rep: 32
|
||||
short_name: CHA
|
||||
long_name: Charisma
|
||||
- flag_rep: 64
|
||||
short_name: Free1
|
||||
long_name: Free 1
|
||||
- flag_rep: 128
|
||||
short_name: Free2
|
||||
long_name: Free 2
|
||||
- flag_rep: 1
|
||||
long_name: Strength
|
||||
short_name: STR
|
||||
- flag_rep: 2
|
||||
long_name: Dexterity
|
||||
short_name: DEX
|
||||
- flag_rep: 4
|
||||
long_name: Constitution
|
||||
short_name: CON
|
||||
- flag_rep: 8
|
||||
long_name: Intelligence
|
||||
short_name: INT
|
||||
- flag_rep: 16
|
||||
long_name: Wisdom
|
||||
short_name: Wis
|
||||
- flag_rep: 32
|
||||
long_name: Charisma
|
||||
short_name: CHA
|
||||
- flag_rep: 64
|
||||
long_name: Free 1
|
||||
short_name: Free1
|
||||
- flag_rep: 128
|
||||
long_name: Free 2
|
||||
short_name: Free2
|
||||
actioncost:
|
||||
- name: Single Action
|
||||
abbr: 1
|
||||
- name: Two Actions
|
||||
abbr: 2
|
||||
- name: Three Actions
|
||||
abbr: 3
|
||||
- name: Free Action
|
||||
abbr: F
|
||||
- name: Reaction
|
||||
abbr: R
|
||||
- name: Varies
|
||||
abbr: V
|
||||
- name: 1 minute
|
||||
abbr: 1m
|
||||
- name: 10 minutes
|
||||
abbr: 10m
|
||||
- name: 1 hour
|
||||
abbr: 1h
|
||||
- abbr: 1
|
||||
name: Single Action
|
||||
- abbr: 2
|
||||
name: Two Actions
|
||||
- abbr: 3
|
||||
name: Three Actions
|
||||
- abbr: F
|
||||
name: Free Action
|
||||
- abbr: R
|
||||
name: Reaction
|
||||
- abbr: V
|
||||
name: Varies
|
||||
- abbr: 1m
|
||||
name: 1 minute
|
||||
- abbr: 10m
|
||||
name: 10 minutes
|
||||
- abbr: 1h
|
||||
name: 1 hour
|
||||
alignment:
|
||||
- name: Lawful Good
|
||||
abbr: LG
|
||||
- name: Neutral Good
|
||||
abbr: NG
|
||||
- name: Chaotic Good
|
||||
abbr: CG
|
||||
- name: Lawful Neutral
|
||||
abbr: LN
|
||||
- name: True Neutral
|
||||
abbr: N
|
||||
- name: Chaotic Neutral
|
||||
abbr: CN
|
||||
- name: Lawful Evil
|
||||
abbr: LE
|
||||
- name: Neutral Evil
|
||||
abbr: NE
|
||||
- name: Chaotic Evil
|
||||
abbr: CE
|
||||
- abbr: LG
|
||||
name: Lawful Good
|
||||
- abbr: NG
|
||||
name: Neutral Good
|
||||
- abbr: CG
|
||||
name: Chaotic Good
|
||||
- abbr: LN
|
||||
name: Lawful Neutral
|
||||
- abbr: N
|
||||
name: True Neutral
|
||||
- abbr: CN
|
||||
name: Chaotic Neutral
|
||||
- abbr: LE
|
||||
name: Lawful Evil
|
||||
- abbr: NE
|
||||
name: Neutral Evil
|
||||
- abbr: CE
|
||||
name: Chaotic Evil
|
||||
frequency:
|
||||
- once per round
|
||||
- once per turn
|
||||
- once per minute
|
||||
- once every 10 minutes
|
||||
- once per hour
|
||||
- once per day
|
||||
- once per round
|
||||
- once per turn
|
||||
- once per minute
|
||||
- once every 10 minutes
|
||||
- once per hour
|
||||
- once per day
|
||||
lang_rarity:
|
||||
- Common
|
||||
- Uncommon
|
||||
- Secret
|
||||
- Common
|
||||
- Uncommon
|
||||
- Secret
|
||||
movement:
|
||||
- Air Walk (constant)
|
||||
- Land
|
||||
- Burrow
|
||||
- Burrow (sand only)
|
||||
- Burrow (snow only)
|
||||
- Can't Move
|
||||
- Climb
|
||||
- Climb Stone
|
||||
- Ice Climb
|
||||
- Ice Stride
|
||||
- Trickster's Step
|
||||
- Earth Glide
|
||||
- Sand Glide
|
||||
- Glide
|
||||
- Compression
|
||||
- Suction
|
||||
- Freedom of Movement (constant)
|
||||
- Spider Climb (constant)
|
||||
- Unstoppable Burrow
|
||||
- Fly
|
||||
- Fly (from fly)
|
||||
- Magma Swim
|
||||
- Swim
|
||||
- Swamp Stride
|
||||
- Swiftness
|
||||
- Woodland Stride
|
||||
- Trackless Step
|
||||
- Cloud Walk
|
||||
- Powerful Jumper
|
||||
- Swiftness
|
||||
- Walk in Shadow
|
||||
- Air Walk (constant)
|
||||
- Burrow
|
||||
- Burrow (sand only)
|
||||
- Burrow (snow only)
|
||||
- Can't Move
|
||||
- Climb
|
||||
- Climb Stone
|
||||
- Cloud Walk
|
||||
- Compression
|
||||
- Earth Glide
|
||||
- Fly
|
||||
- Fly (from fly)
|
||||
- Freedom of Movement (constant)
|
||||
- Glide
|
||||
- Ice Climb
|
||||
- Ice Stride
|
||||
- Land
|
||||
- Magma Swim
|
||||
- Powerful Jumper
|
||||
- Sand Glide
|
||||
- Spider Climb (constant)
|
||||
- Suction
|
||||
- Swim
|
||||
- Swamp Stride
|
||||
- Swiftness
|
||||
- Trickster's Step
|
||||
- Trackless Step
|
||||
- Unstoppable Burrow
|
||||
- Walk in Shadow
|
||||
- Woodland Stride
|
||||
size:
|
||||
- name: Tiny
|
||||
space_in_ft: 4
|
||||
reach_tall_ft: 0
|
||||
reach_long_ft: 0
|
||||
- name: Small
|
||||
space_in_ft: 5
|
||||
reach_tall_ft: 5
|
||||
reach_long_ft: 5
|
||||
- name: Medium
|
||||
space_in_ft: 5
|
||||
reach_tall_ft: 5
|
||||
reach_long_ft: 5
|
||||
- name: Large
|
||||
space_in_ft: 10
|
||||
reach_tall_ft: 10
|
||||
reach_long_ft: 5
|
||||
- name: Huge
|
||||
space_in_ft: 15
|
||||
reach_tall_ft: 15
|
||||
reach_long_ft: 10
|
||||
- name: Gargantuan
|
||||
space_in_ft: 20
|
||||
reach_tall_ft: 20
|
||||
reach_long_ft: 15
|
||||
- name: Tiny
|
||||
reach_long_ft: 0
|
||||
reach_tall_ft: 0
|
||||
space_in_ft: 4
|
||||
- name: Small
|
||||
reach_long_ft: 5
|
||||
reach_tall_ft: 5
|
||||
space_in_ft: 5
|
||||
- name: Medium
|
||||
reach_long_ft: 5
|
||||
reach_tall_ft: 5
|
||||
space_in_ft: 5
|
||||
- name: Large
|
||||
reach_long_ft: 5
|
||||
reach_tall_ft: 10
|
||||
space_in_ft: 10
|
||||
- name: Huge
|
||||
reach_long_ft: 10
|
||||
reach_tall_ft: 15
|
||||
space_in_ft: 15
|
||||
- name: Gargantuan
|
||||
reach_long_ft: 15
|
||||
reach_tall_ft: 20
|
||||
space_in_ft: 20
|
||||
weaponcategory:
|
||||
- Unarmed
|
||||
- Simple
|
||||
- Martial
|
||||
- Advanced
|
||||
...
|
||||
- Unarmed
|
||||
- Simple
|
||||
- Martial
|
||||
- Advanced
|
||||
|
|
|
@ -1,51 +1,50 @@
|
|||
# NOTE: python script assumes that each bulk item only has a single source entry
|
||||
bulk:
|
||||
- abbr: '-'
|
||||
name: Negligible
|
||||
numerical: 0.0
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 271
|
||||
page_stop: 272
|
||||
- abbr: L
|
||||
name: Light
|
||||
numerical: 0.1
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 271
|
||||
page_stop: 272
|
||||
- abbr: 1
|
||||
name: One
|
||||
numerical: 1.0
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 271
|
||||
page_stop: 272
|
||||
- abbr: 2
|
||||
name: Two
|
||||
numerical: 2.0
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 271
|
||||
page_stop: 272
|
||||
- abbr: 3
|
||||
name: Three
|
||||
numerical: 3.0
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 271
|
||||
page_stop: 272
|
||||
- abbr: 4
|
||||
name: Four
|
||||
numerical: 4.0
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 271
|
||||
page_stop: 272
|
||||
- abbr: 5
|
||||
name: Five
|
||||
numerical: 5.0
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 271
|
||||
page_stop: 272
|
||||
- abbr: '-'
|
||||
name: Negligible
|
||||
numerical: 0.0
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 271
|
||||
page_stop: 272
|
||||
- abbr: L
|
||||
name: Light
|
||||
numerical: 0.1
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 271
|
||||
page_stop: 272
|
||||
- abbr: 1
|
||||
name: One
|
||||
numerical: 1.0
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 271
|
||||
page_stop: 272
|
||||
- abbr: 2
|
||||
name: Two
|
||||
numerical: 2.0
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 271
|
||||
page_stop: 272
|
||||
- abbr: 3
|
||||
name: Three
|
||||
numerical: 3.0
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 271
|
||||
page_stop: 272
|
||||
- abbr: 4
|
||||
name: Four
|
||||
numerical: 4.0
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 271
|
||||
page_stop: 272
|
||||
- abbr: 5
|
||||
name: Five
|
||||
numerical: 5.0
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 271
|
||||
page_stop: 272
|
||||
|
|
|
@ -0,0 +1,36 @@
|
|||
# THIS FILE SIMPLY LOADS THE YAML FILE INTO PYYAML AND THEN SPITS IT BACK OUT
|
||||
# TO CLEAN UP AND ORDER ALL THE YAML
|
||||
|
||||
import yaml
|
||||
|
||||
yfiles = ["actions.yaml",
|
||||
"backgrounds.yaml",
|
||||
"basics.yaml",
|
||||
"bulks.yaml",
|
||||
"conditions.yaml",
|
||||
"damage.yaml",
|
||||
"feats-levels-false-matches.yaml",
|
||||
"feats.yaml",
|
||||
"langs.yaml",
|
||||
"monsters.yaml",
|
||||
"requirements.yaml",
|
||||
"skills.yaml",
|
||||
"sources.yaml",
|
||||
"spells.yaml",
|
||||
"traits.yaml",
|
||||
"triggers.yaml"]
|
||||
|
||||
|
||||
def main():
|
||||
for x in yfiles:
|
||||
print("Doing: {}".formate(X))
|
||||
with open(x, 'r') as r:
|
||||
data = yaml.full_load(r)
|
||||
final = yaml.safe_dump(data, allow_unicode=True)
|
||||
with open(x, 'w') as f:
|
||||
f.write(final)
|
||||
print("\tDone.")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
File diff suppressed because it is too large
Load Diff
|
@ -1,161 +1,222 @@
|
|||
damagecategory:
|
||||
- name: Physical
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
descr: "Damage dealt by weapons, many physical hazards, and a handful of spells is collectively called physical damage. The main types of physical damage are bludgeoning, piercing, and slashing. **Bludgeoning damage** comes from weapons and hazards that deal blunt-force trauma, like a hit from a club or being dashed against rocks. **Piercing damage** is dealt from stabs and punctures, whether from a dragon’s fangs or the thrust of a spear. **Slashing damage** is delivered by a cut, be it the swing of the sword or the blow from a scythe blades trap.\n\nGhosts and other incorporeal creatures have a high resistance to physical attacks that aren’t magical (attacks that lack the magical trait). Furthermore, most incorporeal creatures have additional, though lower, resistance to magical physical damage (such as damage dealt from a mace with the magic trait) and most other damage types."
|
||||
- name: Energy
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
descr: "Many spells and other magical effects deal energy damage. Energy damage is also dealt from effects in the world, such as the biting cold of a blizzard to a raging forest fire. The main types of energy damage are acid, cold, electricity, fire, and sonic. **Acid damage** can be delivered by gases, liquids, and certain solids that dissolve flesh, and sometimes by harder materials. **Cold damage** freezes material by way of contact with chilling gases and ice. **Electricity damage** comes from the discharge of powerful lightning and sparks. **Fire damage** burns through heat and combustion. **Sonic damage** assaults matter with high-frequency vibration and sound waves. Many times, you deal energy damage by casting magic spells, and doing so is often useful against creatures that have immunities or resistances to physical damage.\n\nTwo special types of energy damage specifically target the living and the undead. Positive energy often manifests as healing energy to living creatures but can create **positive damage** that withers undead bodies and disrupts and injures incorporeal undead. Negative energy often revivifies the unnatural, unliving power of undead, while manifesting as **negative damage** that gnaws at the living.\n\nPowerful and pure magical energy can manifest itself as **force damage**. Few things can resist this type of damage—not even incorporeal creatures such as ghosts and wraiths."
|
||||
- name: Alignment
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
descr: "Weapons and effects keyed to a particular alignment can deal **chaotic**, **evil**, **good**, or **lawful** damage. These damage types apply only to creatures that have the opposing alignment trait. Chaotic damage harms only lawful creatures, evil damage harms only good creatures, good damage harms only evil creatures, and lawful damage harms only chaotic creatures."
|
||||
- name: Mental
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
descr: "Sometimes an effect can target the mind with enough psychic force to actually deal damage to the creature. When it does, it deals **mental damage**. Mindless creatures and those with only programmed or rudimentary intelligence are often immune to mental damage and effects."
|
||||
- name: Poison
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
descr: "Venoms, toxins, and the like can deal **poison damage**, which affects creatures by way of contact, ingestion, innhalation, or injury, In addition to coming from monster attacks, alchemical items, and spells, poison damage is often caused by ongoing afflictions, which follow special rules described on page 457."
|
||||
- name: Bleed
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
descr: "Another special type of physical damage is **bleed damage**. This is persistent damage that represents loss of blood. As such, it has no effect on nonliving creatures or living creatures that don’t need blood to live. Weaknesses and resistances to physical damage apply."
|
||||
- name: Precision
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
descr: "Sometimes you are able to make the most of your attack through sheer precision. When you hit with an ability that grants you **precision damage**, you increase the attack’s listed damage, using the same damage type, rather than tracking a separate pool of damage. For example, a non-magical dagger Strike that deals 1d6 precision damage from a rogue’s sneak attack increases the piercing damage by 1d6.\n\nSome creatures are immune to precision damage, regardless of the damage type; these are often amorphous creatures that lack vulnerable anatomy. A creature immune to precision damage would ignore the 1d6 precision damage in the example above, but it would still take the rest of the piercing damage from the Strike. Likewise, since precision damage is always the same type of damage as the attack it’s augmenting, a creature that is resistant to non-magical damage, like a ghost or other incorporeal creature, would resist not only the dagger’s damage but also the precision damage, even though it is not specifically resistant to precision damage."
|
||||
- name: Precious Materials
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
descr: "While not their own damage category, precious materials can modify damage to penetrate a creature’s resistances or take advantage of its weaknesses. For instance, silver weapons are particularly effective against lycanthropes and bypass the resistances to physical damage that most devils have."
|
||||
- descr: 'Damage dealt by weapons, many physical hazards, and a handful of spells
|
||||
is collectively called physical damage. The main types of physical damage are
|
||||
bludgeoning, piercing, and slashing. **Bludgeoning damage** comes from weapons
|
||||
and hazards that deal blunt-force trauma, like a hit from a club or being dashed
|
||||
against rocks. **Piercing damage** is dealt from stabs and punctures, whether
|
||||
from a dragon’s fangs or the thrust of a spear. **Slashing damage** is delivered
|
||||
by a cut, be it the swing of the sword or the blow from a scythe blades trap.
|
||||
|
||||
# TODO Figure out some more abbreviations for the various damages. I.e. Acd for
|
||||
# Acid or Pos for Positive
|
||||
|
||||
Ghosts and other incorporeal creatures have a high resistance to physical attacks
|
||||
that aren’t magical (attacks that lack the magical trait). Furthermore, most incorporeal
|
||||
creatures have additional, though lower, resistance to magical physical damage
|
||||
(such as damage dealt from a mace with the magic trait) and most other damage
|
||||
types.'
|
||||
name: Physical
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- descr: 'Many spells and other magical effects deal energy damage. Energy damage
|
||||
is also dealt from effects in the world, such as the biting cold of a blizzard
|
||||
to a raging forest fire. The main types of energy damage are acid, cold, electricity,
|
||||
fire, and sonic. **Acid damage** can be delivered by gases, liquids, and certain
|
||||
solids that dissolve flesh, and sometimes by harder materials. **Cold damage**
|
||||
freezes material by way of contact with chilling gases and ice. **Electricity
|
||||
damage** comes from the discharge of powerful lightning and sparks. **Fire damage**
|
||||
burns through heat and combustion. **Sonic damage** assaults matter with high-frequency
|
||||
vibration and sound waves. Many times, you deal energy damage by casting magic
|
||||
spells, and doing so is often useful against creatures that have immunities or
|
||||
resistances to physical damage.
|
||||
|
||||
|
||||
Two special types of energy damage specifically target the living and the undead.
|
||||
Positive energy often manifests as healing energy to living creatures but can
|
||||
create **positive damage** that withers undead bodies and disrupts and injures
|
||||
incorporeal undead. Negative energy often revivifies the unnatural, unliving power
|
||||
of undead, while manifesting as **negative damage** that gnaws at the living.
|
||||
|
||||
|
||||
Powerful and pure magical energy can manifest itself as **force damage**. Few
|
||||
things can resist this type of damage—not even incorporeal creatures such as ghosts
|
||||
and wraiths.'
|
||||
name: Energy
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- descr: Weapons and effects keyed to a particular alignment can deal **chaotic**,
|
||||
**evil**, **good**, or **lawful** damage. These damage types apply only to creatures
|
||||
that have the opposing alignment trait. Chaotic damage harms only lawful creatures,
|
||||
evil damage harms only good creatures, good damage harms only evil creatures,
|
||||
and lawful damage harms only chaotic creatures.
|
||||
name: Alignment
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- descr: Sometimes an effect can target the mind with enough psychic force to actually
|
||||
deal damage to the creature. When it does, it deals **mental damage**. Mindless
|
||||
creatures and those with only programmed or rudimentary intelligence are often
|
||||
immune to mental damage and effects.
|
||||
name: Mental
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- descr: Venoms, toxins, and the like can deal **poison damage**, which affects creatures
|
||||
by way of contact, ingestion, innhalation, or injury, In addition to coming from
|
||||
monster attacks, alchemical items, and spells, poison damage is often caused by
|
||||
ongoing afflictions, which follow special rules described on page 457.
|
||||
name: Poison
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- descr: Another special type of physical damage is **bleed damage**. This is persistent
|
||||
damage that represents loss of blood. As such, it has no effect on nonliving creatures
|
||||
or living creatures that don’t need blood to live. Weaknesses and resistances
|
||||
to physical damage apply.
|
||||
name: Bleed
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- descr: 'Sometimes you are able to make the most of your attack through sheer precision.
|
||||
When you hit with an ability that grants you **precision damage**, you increase
|
||||
the attack’s listed damage, using the same damage type, rather than tracking a
|
||||
separate pool of damage. For example, a non-magical dagger Strike that deals 1d6
|
||||
precision damage from a rogue’s sneak attack increases the piercing damage by
|
||||
1d6.
|
||||
|
||||
|
||||
Some creatures are immune to precision damage, regardless of the damage type;
|
||||
these are often amorphous creatures that lack vulnerable anatomy. A creature immune
|
||||
to precision damage would ignore the 1d6 precision damage in the example above,
|
||||
but it would still take the rest of the piercing damage from the Strike. Likewise,
|
||||
since precision damage is always the same type of damage as the attack it’s augmenting,
|
||||
a creature that is resistant to non-magical damage, like a ghost or other incorporeal
|
||||
creature, would resist not only the dagger’s damage but also the precision damage,
|
||||
even though it is not specifically resistant to precision damage.'
|
||||
name: Precision
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- descr: While not their own damage category, precious materials can modify damage
|
||||
to penetrate a creature’s resistances or take advantage of its weaknesses. For
|
||||
instance, silver weapons are particularly effective against lycanthropes and bypass
|
||||
the resistances to physical damage that most devils have.
|
||||
name: Precious Materials
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
damagetype:
|
||||
- damagecategory: Physical
|
||||
abbr: B
|
||||
name: Bludgeoning
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- damagecategory: Physical
|
||||
abbr: P
|
||||
name: Piercing
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- damagecategory: Physical
|
||||
abbr: S
|
||||
name: Slashing
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- damagecategory: Energy
|
||||
abbr: null
|
||||
name: Acid
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- damagecategory: Energy
|
||||
abbr: null
|
||||
name: Cold
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- damagecategory: Energy
|
||||
abbr: null
|
||||
name: Electricity
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- damagecategory: Energy
|
||||
abbr: null
|
||||
name: Fire
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- damagecategory: Energy
|
||||
abbr: null
|
||||
name: Sonic
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- damagecategory: Energy
|
||||
abbr: null
|
||||
name: Positive
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- damagecategory: Energy
|
||||
abbr: null
|
||||
name: Negative
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- damagecategory: Alignment
|
||||
abbr: null
|
||||
name: Chaotic
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- damagecategory: Alignment
|
||||
abbr: null
|
||||
name: Evil
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- damagecategory: Alignment
|
||||
abbr: null
|
||||
name: Good
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- damagecategory: Alignment
|
||||
abbr: null
|
||||
name: Lawful
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- damagecategory: Mental
|
||||
abbr: null
|
||||
name: Mental
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- damagecategory: Poison
|
||||
abbr: null
|
||||
name: Poison
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- damagecategory: Bleed
|
||||
abbr: null
|
||||
name: Bleed
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- damagecategory: Precision
|
||||
abbr: null
|
||||
name: Precision
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- damagecategory: Precious Materials
|
||||
abbr: null
|
||||
name: Precious Materials
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
|
||||
- abbr: B
|
||||
damagecategory: Physical
|
||||
name: Bludgeoning
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- abbr: P
|
||||
damagecategory: Physical
|
||||
name: Piercing
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- abbr: S
|
||||
damagecategory: Physical
|
||||
name: Slashing
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- abbr: null
|
||||
damagecategory: Energy
|
||||
name: Acid
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- abbr: null
|
||||
damagecategory: Energy
|
||||
name: Cold
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- abbr: null
|
||||
damagecategory: Energy
|
||||
name: Electricity
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- abbr: null
|
||||
damagecategory: Energy
|
||||
name: Fire
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- abbr: null
|
||||
damagecategory: Energy
|
||||
name: Sonic
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- abbr: null
|
||||
damagecategory: Energy
|
||||
name: Positive
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- abbr: null
|
||||
damagecategory: Energy
|
||||
name: Negative
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- abbr: null
|
||||
damagecategory: Alignment
|
||||
name: Chaotic
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- abbr: null
|
||||
damagecategory: Alignment
|
||||
name: Evil
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- abbr: null
|
||||
damagecategory: Alignment
|
||||
name: Good
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- abbr: null
|
||||
damagecategory: Alignment
|
||||
name: Lawful
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- abbr: null
|
||||
damagecategory: Mental
|
||||
name: Mental
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- abbr: null
|
||||
damagecategory: Poison
|
||||
name: Poison
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- abbr: null
|
||||
damagecategory: Bleed
|
||||
name: Bleed
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- abbr: null
|
||||
damagecategory: Precision
|
||||
name: Precision
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
- abbr: null
|
||||
damagecategory: Precious Materials
|
||||
name: Precious Materials
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 452
|
||||
|
|
4500
data/yaml/feats.yaml
4500
data/yaml/feats.yaml
File diff suppressed because it is too large
Load Diff
|
@ -1,252 +1,246 @@
|
|||
# NOTE: This assumes only a single source entry in gendb.py; if adding in more
|
||||
# than once source, we'll need to modify the SQL scheme and gendb.py
|
||||
language:
|
||||
# COMMON LANGUAGES
|
||||
- name: Common
|
||||
speakers: Humans, dwarves, elves, halflings, and other common ancestries
|
||||
rarity: Common
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
- name: Draconic
|
||||
speakers: Dragons, reptilian humanoids
|
||||
rarity: Common
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
- name: Dwarven
|
||||
speakers: Dwarves
|
||||
rarity: Common
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
- name: Elven
|
||||
speakers: Elves, half-elves
|
||||
rarity: Common
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
- name: Gnomish
|
||||
speakers: Gnomes
|
||||
rarity: Common
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
- name: Goblin
|
||||
speakers: Goblins, hobgoblins, bugbears
|
||||
rarity: Common
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
- name: Halfling
|
||||
speakers: Halflings
|
||||
rarity: Common
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
- name: Jotun
|
||||
speakers: Giants, ogres, trolls, ettins, cyclopes
|
||||
rarity: Common
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
- name: Orcish
|
||||
speakers: Orcs, half-orcs
|
||||
rarity: Common
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
- name: Sylvan
|
||||
speakers: Fey, centaurs, plant creatures
|
||||
rarity: Common
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
- name: Undercommon
|
||||
speakers: Drow, duergars, xulgaths
|
||||
rarity: Common
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
# UNCOMMON LANGUAGES
|
||||
- name: Abyssal
|
||||
speakers: Demons
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
- name: Aklo
|
||||
speakers: Deros, evil fey, otherworldly monsters
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
- name: Aquan
|
||||
speakers: Aquatic creatures, water elemental creatures
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
- name: Auran
|
||||
speakers: Air elemental creatures, flying creatures
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
- name: Celestial
|
||||
speakers: Angels
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
- name: Gnoll
|
||||
speakers: Gnolls
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
- name: Ignan
|
||||
speakers: Fire elemental creatures
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
- name: Infernal
|
||||
speakers: Devils
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
- name: Necril
|
||||
speakers: Ghouls, intelligent undead
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
- name: Shadowtongue
|
||||
speakers: Nidalese, Shadow Plane creatures
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
- name: Terran
|
||||
speakers: Earth elemental creatures
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
- name: Alghollthu
|
||||
speakers: Alghollthus and their thralls
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: BST1
|
||||
page_start: 348
|
||||
page_stop: 348
|
||||
- name: Amurrun
|
||||
speakers: Catfolk
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: BST1
|
||||
page_start: 348
|
||||
page_stop: 348
|
||||
- name: Arboreal
|
||||
speakers: Arboreals and other plant creatures
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: BST1
|
||||
page_start: 348
|
||||
page_stop: 348
|
||||
- name: Boggard
|
||||
speakers: Boggards
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: BST1
|
||||
page_start: 348
|
||||
page_stop: 348
|
||||
- name: Caligni
|
||||
speakers: Calignis
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: BST1
|
||||
page_start: 348
|
||||
page_stop: 348
|
||||
- name: Cyclops
|
||||
speakers: Cyclops
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: BST1
|
||||
page_start: 348
|
||||
page_stop: 348
|
||||
- name: Daemonic
|
||||
speakers: Daemons
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: BST1
|
||||
page_start: 348
|
||||
page_stop: 348
|
||||
- name: Iruxi
|
||||
speakers: Lizardfolk
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: BST1
|
||||
page_start: 348
|
||||
page_stop: 348
|
||||
- name: Protean
|
||||
speakers: Proteans
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: BST1
|
||||
page_start: 348
|
||||
page_stop: 348
|
||||
- name: Requian
|
||||
speakers: Psychopomps
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: BST1
|
||||
page_start: 348
|
||||
page_stop: 348
|
||||
- name: Sphinx
|
||||
speakers: Sphinxes
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: BST1
|
||||
page_start: 348
|
||||
page_stop: 348
|
||||
- name: Utopian
|
||||
speakers: Axiomites and inevitables
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: BST1
|
||||
page_start: 348
|
||||
page_stop: 348
|
||||
# SECRET LANGUAGES
|
||||
- name: Druidic
|
||||
speakers: Druids
|
||||
rarity: Secret
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
|
||||
- name: Common
|
||||
rarity: Common
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
speakers: Humans, dwarves, elves, halflings, and other common ancestries
|
||||
- name: Draconic
|
||||
rarity: Common
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
speakers: Dragons, reptilian humanoids
|
||||
- name: Dwarven
|
||||
rarity: Common
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
speakers: Dwarves
|
||||
- name: Elven
|
||||
rarity: Common
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
speakers: Elves, half-elves
|
||||
- name: Gnomish
|
||||
rarity: Common
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
speakers: Gnomes
|
||||
- name: Goblin
|
||||
rarity: Common
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
speakers: Goblins, hobgoblins, bugbears
|
||||
- name: Halfling
|
||||
rarity: Common
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
speakers: Halflings
|
||||
- name: Jotun
|
||||
rarity: Common
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
speakers: Giants, ogres, trolls, ettins, cyclopes
|
||||
- name: Orcish
|
||||
rarity: Common
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
speakers: Orcs, half-orcs
|
||||
- name: Sylvan
|
||||
rarity: Common
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
speakers: Fey, centaurs, plant creatures
|
||||
- name: Undercommon
|
||||
rarity: Common
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
speakers: Drow, duergars, xulgaths
|
||||
- name: Abyssal
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
speakers: Demons
|
||||
- name: Aklo
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
speakers: Deros, evil fey, otherworldly monsters
|
||||
- name: Aquan
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
speakers: Aquatic creatures, water elemental creatures
|
||||
- name: Auran
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
speakers: Air elemental creatures, flying creatures
|
||||
- name: Celestial
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
speakers: Angels
|
||||
- name: Gnoll
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
speakers: Gnolls
|
||||
- name: Ignan
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
speakers: Fire elemental creatures
|
||||
- name: Infernal
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
speakers: Devils
|
||||
- name: Necril
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
speakers: Ghouls, intelligent undead
|
||||
- name: Shadowtongue
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
speakers: Nidalese, Shadow Plane creatures
|
||||
- name: Terran
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
speakers: Earth elemental creatures
|
||||
- name: Alghollthu
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: BST1
|
||||
page_start: 348
|
||||
page_stop: 348
|
||||
speakers: Alghollthus and their thralls
|
||||
- name: Amurrun
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: BST1
|
||||
page_start: 348
|
||||
page_stop: 348
|
||||
speakers: Catfolk
|
||||
- name: Arboreal
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: BST1
|
||||
page_start: 348
|
||||
page_stop: 348
|
||||
speakers: Arboreals and other plant creatures
|
||||
- name: Boggard
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: BST1
|
||||
page_start: 348
|
||||
page_stop: 348
|
||||
speakers: Boggards
|
||||
- name: Caligni
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: BST1
|
||||
page_start: 348
|
||||
page_stop: 348
|
||||
speakers: Calignis
|
||||
- name: Cyclops
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: BST1
|
||||
page_start: 348
|
||||
page_stop: 348
|
||||
speakers: Cyclops
|
||||
- name: Daemonic
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: BST1
|
||||
page_start: 348
|
||||
page_stop: 348
|
||||
speakers: Daemons
|
||||
- name: Iruxi
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: BST1
|
||||
page_start: 348
|
||||
page_stop: 348
|
||||
speakers: Lizardfolk
|
||||
- name: Protean
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: BST1
|
||||
page_start: 348
|
||||
page_stop: 348
|
||||
speakers: Proteans
|
||||
- name: Requian
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: BST1
|
||||
page_start: 348
|
||||
page_stop: 348
|
||||
speakers: Psychopomps
|
||||
- name: Sphinx
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: BST1
|
||||
page_start: 348
|
||||
page_stop: 348
|
||||
speakers: Sphinxes
|
||||
- name: Utopian
|
||||
rarity: Uncommon
|
||||
source:
|
||||
- abbr: BST1
|
||||
page_start: 348
|
||||
page_stop: 348
|
||||
speakers: Axiomites and inevitables
|
||||
- name: Druidic
|
||||
rarity: Secret
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 65
|
||||
page_stop: 65
|
||||
speakers: Druids
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
requirement:
|
||||
- You are holding an infused alchemical bomb you crafted, with a level at least 3 lower than your advanced alchemy level.
|
||||
- "You haven't used this ability since you last Raged."
|
||||
- You are holding an infused alchemical bomb you crafted, with a level at least 3
|
||||
lower than your advanced alchemy level.
|
||||
- You haven't used this ability since you last Raged.
|
||||
- You are Medium or smaller.
|
||||
- You have a foe grabbed.
|
||||
- Your last action was a successful Strike.
|
||||
- Your last action was a successful Strike, and either you have a hand free or your Strike used a grapple weapon.
|
||||
- Your last action was a successful Strike, and either you have a hand free or your
|
||||
Strike used a grapple weapon.
|
||||
- You are unarmored or wearing light armor.
|
||||
- "You're under the effect of Come and Get Me."
|
||||
- "You haven't acted yet on your turn."
|
||||
- You're under the effect of Come and Get Me.
|
||||
- You haven't acted yet on your turn.
|
||||
- You are wielding a shield.
|
||||
# Fiendsbane Oath may be errated to a requirement. Marking it incase to find easier.
|
||||
- Fiendsbane Oath'
|
||||
# Shining Oath may be errated to a requirement. Marking it incase to find easier.
|
||||
- Shining Oath
|
||||
- exalt and Vengeful Oath
|
||||
- Dragonslayer Oath
|
||||
|
@ -21,13 +21,15 @@ requirement:
|
|||
- You are wielding a ranged weapon.
|
||||
- You have one hand free, and your target is within reach of that hand.
|
||||
- You are wielding a two-handed melee weapon.
|
||||
- You are wielding only a single one-handed melee weapon and have your other hand or hands free.
|
||||
- You are wielding only a single one-handed melee weapon and have your other hand
|
||||
or hands free.
|
||||
- You are wielding a melee weapon.
|
||||
- You are wielding a ranged weapon with reload 0.
|
||||
- You are wielding a one-handed melee weapon and have a free hand.
|
||||
- You are flanked by at least two enemies.
|
||||
- You are wielding two melee weapons, one in each hand.
|
||||
- You are wielding a single one-handed melee weapon and have your other hand or hands free.
|
||||
- You are wielding a single one-handed melee weapon and have your other hand or hands
|
||||
free.
|
||||
- You are wielding a melee weapon that deals piercing damage.
|
||||
- A frightened creature is in your melee reach.
|
||||
- You are benefiting from Dueling Parry.
|
||||
|
@ -40,7 +42,7 @@ requirement:
|
|||
- You are wielding a ranged weapon with the volley trait and reload 0.
|
||||
- You are unarmored.
|
||||
- You are unarmored and touching the ground.
|
||||
- "You're aware of the attack, are not flat-footed against it, and have a hand free."
|
||||
- You're aware of the attack, are not flat-footed against it, and have a hand free.
|
||||
- You are in Crrane Stance.
|
||||
- You are in Dragon Stance.
|
||||
- You are in Mountain Stance.
|
||||
|
@ -53,14 +55,22 @@ requirement:
|
|||
- This is the first action of your turn.
|
||||
- You are not armored or fatigued.
|
||||
- You are benefiting from Twin Parry.
|
||||
- You are wielding a loaded ranged weapon with reload 1 or more, and you have not reloaded your weapon since your last turn.
|
||||
- You are wielding a loaded ranged weapon with reload 1 or more, and you have not
|
||||
reloaded your weapon since your last turn.
|
||||
- You are not encumbered.
|
||||
- You are wielding a piercing or slashing weapon and have a free hand.
|
||||
- You have a free hand.
|
||||
- Your last action was a melee Strike that dealt sneak attack damage to a flat-footed target.
|
||||
- You are currently affected by a mental effect that you gained by failing, but not critically failing, a saving throw.
|
||||
- Your last action was a melee Strike that dealt sneak attack damage to a flat-footed
|
||||
target.
|
||||
- You are currently affected by a mental effect that you gained by failing, but not
|
||||
critically failing, a saving throw.
|
||||
- You are adjacent to a floor or vertical wall.
|
||||
- When you make your daily preparations, you must specify a trigger for this reaction using the same restrictions as the triggers for the Ready action. You also choose a single spell from the arcane, divine, occult, or primal list of 4th level or lower. The spell can’t have a cost, nor can its casting time be more than 10 minutes. The spell must be able to target a single creature, and you must be a valid target for it.
|
||||
- When you make your daily preparations, you must specify a trigger for this reaction
|
||||
using the same restrictions as the triggers for the Ready action. You also choose
|
||||
a single spell from the arcane, divine, occult, or primal list of 4th level or lower.
|
||||
The spell can’t have a cost, nor can its casting time be more than 10 minutes. The
|
||||
spell must be able to target a single creature, and you must be a valid target for
|
||||
it.
|
||||
- You have Perfect Distraction ready to use.
|
||||
- You have an unexpended spell slot you could use to cast the triggered spell.
|
||||
- Your most recent action was to cast a non-cantrip spell.
|
||||
|
|
|
@ -1,87 +1,86 @@
|
|||
# TODO all the descriptions
|
||||
skill:
|
||||
- name: Acrobatics
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 240
|
||||
descr: TODO
|
||||
- name: Arcana
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 241
|
||||
descr: TODO
|
||||
- name: Athletics
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 241
|
||||
descr: TODO
|
||||
- name: Crafting
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 243
|
||||
descr: TODO
|
||||
- name: Deception
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 245
|
||||
descr: TODO
|
||||
- name: Diplomacy
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 246
|
||||
descr: TODO
|
||||
- name: Intimidation
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 247
|
||||
descr: TODO
|
||||
- name: Lore
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 247
|
||||
descr: TODO
|
||||
- name: Medicine
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 248
|
||||
descr: TODO
|
||||
- name: Nature
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 249
|
||||
descr: TODO
|
||||
- name: Occultism
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 249
|
||||
descr: TODO
|
||||
- name: Performance
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 250
|
||||
descr: TODO
|
||||
- name: Religion
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 250
|
||||
descr: TODO
|
||||
- name: Society
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 250
|
||||
descr: TODO
|
||||
- name: Stealth
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 251
|
||||
descr: TODO
|
||||
- name: Survival
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 252
|
||||
descr: TODO
|
||||
- name: Thievery
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 253
|
||||
descr: TODO
|
||||
- descr: TODO
|
||||
name: Acrobatics
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 240
|
||||
- descr: TODO
|
||||
name: Arcana
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 241
|
||||
- descr: TODO
|
||||
name: Athletics
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 241
|
||||
- descr: TODO
|
||||
name: Crafting
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 243
|
||||
- descr: TODO
|
||||
name: Deception
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 245
|
||||
- descr: TODO
|
||||
name: Diplomacy
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 246
|
||||
- descr: TODO
|
||||
name: Intimidation
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 247
|
||||
- descr: TODO
|
||||
name: Lore
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 247
|
||||
- descr: TODO
|
||||
name: Medicine
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 248
|
||||
- descr: TODO
|
||||
name: Nature
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 249
|
||||
- descr: TODO
|
||||
name: Occultism
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 249
|
||||
- descr: TODO
|
||||
name: Performance
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 250
|
||||
- descr: TODO
|
||||
name: Religion
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 250
|
||||
- descr: TODO
|
||||
name: Society
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 250
|
||||
- descr: TODO
|
||||
name: Stealth
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 251
|
||||
- descr: TODO
|
||||
name: Survival
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 252
|
||||
- descr: TODO
|
||||
name: Thievery
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 253
|
||||
|
|
|
@ -1,80 +1,125 @@
|
|||
# TODO Normalize the ogl_copyright_block to make future lookups based on what's
|
||||
# in the ogl copyright block easier
|
||||
|
||||
# TODO Add publisher data to each of these and modify schema and gendb.py
|
||||
publisher:
|
||||
- name: Paizo, Inc.
|
||||
website: https://paizo.com
|
||||
- name: Paizo, Inc.
|
||||
website: https://paizo.com
|
||||
source:
|
||||
- full_name: Pathfinder Core Rulebook (Second Edition)
|
||||
isbn: 978-1-64078-168-9
|
||||
pzocode: PZO2101
|
||||
short_name: Core Rulebook
|
||||
abbr: CRB
|
||||
descr: Volume containing the rules core rules for players and Game Masters
|
||||
release_date: 2019-08-01
|
||||
is_first_party: true
|
||||
ogl_copyright_block: "Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.; System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder Core Rulebook (Second Edition) (c) 2019, Paizo, Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter."
|
||||
publisher_name: Paizo, Inc.
|
||||
- full_name: Pathfinder Core Rulebook (Second Edition), First Printing, Update 1.0
|
||||
isbn: null
|
||||
pzocode: PZO2101+Errata+1.0
|
||||
short_name: "Core Rulebook Errata 1.0"
|
||||
abbr: ERR-CRB-1.0
|
||||
descr: "Errata to the Core Rulebook"
|
||||
release_date: 2019-10-30
|
||||
is_first_party: true
|
||||
ogl_copyright_block: "Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.; System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder Core Rulebook (Second Edition) (c) 2019, Paizo, Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter. Pathfinder Core Rulebook (Second Edition), First Printing, Update 1.0 (c) 2019, Paizo, Inc.; Authors: Logan Bonner, Lyz Liddell, and Mark Seifter."
|
||||
publisher_name: Paizo, Inc.
|
||||
- full_name: Pathfinder Bestiary (Second Edition)
|
||||
isbn: 978-1-64078-170-2
|
||||
pzocode: PZO2102
|
||||
short_name: Bestiary
|
||||
abbr: BST1
|
||||
descr: Volume containing monster stat blocks and rules primarily for Game Masters
|
||||
release_date: 2019-08-01
|
||||
is_first_party: true
|
||||
ogl_copyright_block: "Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.; System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Daemon, Guardian from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Ian McDowall. Dark Creeper from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Rik Shepard. Dark Stalker from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Simon Muth. Dragon, Faerie from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Brian Jaeger and Gary Gygax. Genie, Marid from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. Mite from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Ian Livingstone and Mark Barnes. Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer."
|
||||
publisher_name: Paizo, Inc.
|
||||
- full_name: "Pathfinder Adventure: The Fall of Plaguestone"
|
||||
isbn: 978-1-64078-174-0
|
||||
pzocode: PZO9555
|
||||
short_name: The Fall of Plaguestone
|
||||
abbr: TFoP
|
||||
# TODO Fix description
|
||||
descr: TODO
|
||||
release_date: 2019-08-01
|
||||
is_first_party: true
|
||||
ogl_copyright_block: "Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.; System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder Adventure: The Fall of Plaguestone © 2019, Paizo Inc.; Author: Jason Bulmahn."
|
||||
publisher_name: Paizo, Inc.
|
||||
- full_name: "Age of Ashes Player's Guide"
|
||||
isbn: null
|
||||
pzocode: PZO9000-25E
|
||||
short_name: "Age of Ashes Player's Guide"
|
||||
abbr: AoAPG
|
||||
# TODO Fix description
|
||||
descr: "Player's Guide for the Age of Ashes Adventure Path"
|
||||
release_date: 2019
|
||||
is_first_party: true
|
||||
ogl_copyright_block: "Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.; System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Age of Ashes Player''s Guide © 2019, Paizo Inc.; Authors: James Jacobs with Amanda Hamon."
|
||||
publisher_name: Paizo, Inc.
|
||||
- full_name: "Pathfinder Adventure Path #145: Hellknight Hill"
|
||||
isbn: 978-1-64078-173-3
|
||||
pzocode: PZO90145
|
||||
short_name: "Hellknight Hill"
|
||||
abbr: APHH
|
||||
descr: "Book 1 in the Age of Ashes Adventure Path."
|
||||
release_date: 2019
|
||||
is_first_party: true
|
||||
ogl_copyright_block: "Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.; System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder Adventure Path #145: Hellknight Hill (c) 2019, Paizo, Inc.; Authors: Amanda Hamon, with Logan Bonner, James Jacobs, and Jason Tondro."
|
||||
publisher_name: Paizo, Inc.
|
||||
- full_name: "Pathfinder Lost Omens World Guide (Second Edition)"
|
||||
isbn: 978-1-64078-172-6
|
||||
pzocode: PZO9301
|
||||
short_name: "Lost Omens World Guide"
|
||||
abbr: LOWG
|
||||
descr: "A gazeteer of Golarion detailing 10 diverse regions."
|
||||
release_date: 2019-08-28
|
||||
is_first_party: true
|
||||
ogl_copyright_block: "Open Game License v 1.0a © Wizards of the Coast, Inc.; System Reference Document © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Genie, Marid from the Tome of Horrors Complete © 2011 Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. Pathfinder Lost Omens World Guide (Second Edition) © 2019, Paizo, Inc.; Authors: Tanya DePass, James Jacobs, Lyz Liddell, Ron Lundeen, Liane Merciel, Erik Mona, Mark Seifter, James L Sutter."
|
||||
publisher_name: Paizo, Inc.
|
||||
- abbr: CRB
|
||||
descr: Volume containing the rules core rules for players and Game Masters
|
||||
full_name: Pathfinder Core Rulebook (Second Edition)
|
||||
is_first_party: true
|
||||
isbn: 978-1-64078-168-9
|
||||
ogl_copyright_block: 'Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.;
|
||||
System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan
|
||||
Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave
|
||||
Arneson. Pathfinder Core Rulebook (Second Edition) (c) 2019, Paizo, Inc.; Designers:
|
||||
Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.'
|
||||
publisher_name: Paizo, Inc.
|
||||
pzocode: PZO2101
|
||||
release_date: 2019-08-01
|
||||
short_name: Core Rulebook
|
||||
- abbr: ERR-CRB-1.0
|
||||
descr: Errata to the Core Rulebook
|
||||
full_name: Pathfinder Core Rulebook (Second Edition), First Printing, Update 1.0
|
||||
is_first_party: true
|
||||
isbn: null
|
||||
ogl_copyright_block: 'Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.;
|
||||
System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan
|
||||
Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave
|
||||
Arneson. Pathfinder Core Rulebook (Second Edition) (c) 2019, Paizo, Inc.; Designers:
|
||||
Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter. Pathfinder
|
||||
Core Rulebook (Second Edition), First Printing, Update 1.0 (c) 2019, Paizo, Inc.;
|
||||
Authors: Logan Bonner, Lyz Liddell, and Mark Seifter.'
|
||||
publisher_name: Paizo, Inc.
|
||||
pzocode: PZO2101+Errata+1.0
|
||||
release_date: 2019-10-30
|
||||
short_name: Core Rulebook Errata 1.0
|
||||
- abbr: BST1
|
||||
descr: Volume containing monster stat blocks and rules primarily for Game Masters
|
||||
full_name: Pathfinder Bestiary (Second Edition)
|
||||
is_first_party: true
|
||||
isbn: 978-1-64078-170-2
|
||||
ogl_copyright_block: 'Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.;
|
||||
System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan
|
||||
Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave
|
||||
Arneson. Daemon, Guardian from the Tome of Horrors Complete © 2011, Necromancer
|
||||
Games, Inc., published and distributed by Frog God Games; Author: Scott Greene,
|
||||
based on original material by Ian McDowall. Dark Creeper from the Tome of Horrors
|
||||
Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God
|
||||
Games; Author: Scott Greene, based on original material by Rik Shepard. Dark Stalker
|
||||
from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and
|
||||
distributed by Frog God Games; Author: Scott Greene, based on original material
|
||||
by Simon Muth. Dragon, Faerie from the Tome of Horrors Complete © 2011, Necromancer
|
||||
Games, Inc., published and distributed by Frog God Games; Author: Scott Greene,
|
||||
based on original material by Brian Jaeger and Gary Gygax. Genie, Marid from the
|
||||
Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed
|
||||
by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
|
||||
Mite from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published
|
||||
and distributed by Frog God Games; Author: Scott Greene, based on original material
|
||||
by Ian Livingstone and Mark Barnes. Pathfinder Bestiary (Second Edition) © 2019,
|
||||
Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton,
|
||||
Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James
|
||||
Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale,
|
||||
Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter,
|
||||
Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.'
|
||||
publisher_name: Paizo, Inc.
|
||||
pzocode: PZO2102
|
||||
release_date: 2019-08-01
|
||||
short_name: Bestiary
|
||||
- abbr: TFoP
|
||||
descr: TODO
|
||||
full_name: 'Pathfinder Adventure: The Fall of Plaguestone'
|
||||
is_first_party: true
|
||||
isbn: 978-1-64078-174-0
|
||||
ogl_copyright_block: 'Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.;
|
||||
System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan
|
||||
Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave
|
||||
Arneson. Pathfinder Adventure: The Fall of Plaguestone © 2019, Paizo Inc.; Author:
|
||||
Jason Bulmahn.'
|
||||
publisher_name: Paizo, Inc.
|
||||
pzocode: PZO9555
|
||||
release_date: 2019-08-01
|
||||
short_name: The Fall of Plaguestone
|
||||
- abbr: AoAPG
|
||||
descr: Player's Guide for the Age of Ashes Adventure Path
|
||||
full_name: Age of Ashes Player's Guide
|
||||
is_first_party: true
|
||||
isbn: null
|
||||
ogl_copyright_block: 'Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.;
|
||||
System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan
|
||||
Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave
|
||||
Arneson. Age of Ashes Player''''s Guide © 2019, Paizo Inc.; Authors: James Jacobs
|
||||
with Amanda Hamon.'
|
||||
publisher_name: Paizo, Inc.
|
||||
pzocode: PZO9000-25E
|
||||
release_date: 2019
|
||||
short_name: Age of Ashes Player's Guide
|
||||
- abbr: APHH
|
||||
descr: Book 1 in the Age of Ashes Adventure Path.
|
||||
full_name: 'Pathfinder Adventure Path #145: Hellknight Hill'
|
||||
is_first_party: true
|
||||
isbn: 978-1-64078-173-3
|
||||
ogl_copyright_block: 'Open Game License v.1.0a (c) 2000, Wizards of the Coast, Inc.;
|
||||
System Reference Document (c) 2000, Wizards of the Coast, Inc.; Authors: Jonathan
|
||||
Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave
|
||||
Arneson. Pathfinder Adventure Path #145: Hellknight Hill (c) 2019, Paizo, Inc.;
|
||||
Authors: Amanda Hamon, with Logan Bonner, James Jacobs, and Jason Tondro.'
|
||||
publisher_name: Paizo, Inc.
|
||||
pzocode: PZO90145
|
||||
release_date: 2019
|
||||
short_name: Hellknight Hill
|
||||
- abbr: LOWG
|
||||
descr: A gazeteer of Golarion detailing 10 diverse regions.
|
||||
full_name: Pathfinder Lost Omens World Guide (Second Edition)
|
||||
is_first_party: true
|
||||
isbn: 978-1-64078-172-6
|
||||
ogl_copyright_block: 'Open Game License v 1.0a © Wizards of the Coast, Inc.; System
|
||||
Reference Document © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet,
|
||||
Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
|
||||
Genie, Marid from the Tome of Horrors Complete © 2011 Necromancer Games, Inc.,
|
||||
published and distributed by Frog God Games; Author: Scott Greene, based on original
|
||||
material by Gary Gygax. Pathfinder Lost Omens World Guide (Second Edition) © 2019,
|
||||
Paizo, Inc.; Authors: Tanya DePass, James Jacobs, Lyz Liddell, Ron Lundeen, Liane
|
||||
Merciel, Erik Mona, Mark Seifter, James L Sutter.'
|
||||
publisher_name: Paizo, Inc.
|
||||
pzocode: PZO9301
|
||||
release_date: 2019-08-28
|
||||
short_name: Lost Omens World Guide
|
||||
|
|
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load Diff
|
@ -1,57 +1,80 @@
|
|||
trigger:
|
||||
- An ally ends a move action adjacent to you.
|
||||
- You fail a skill check or saving throw.
|
||||
- You attempt a check using a skill you’re untrained in.
|
||||
- You would be reduced to 0 Hit Points but not immediately killed.
|
||||
- You attempt a saving throw against a spell or magical effect, before rolling.
|
||||
- You bring a foe to 0 Hit Points.
|
||||
- You use Quick Alchemy to craft an alchemical bomb with a level at least 1 lower than your advanced alchemy level.
|
||||
- You use Quick Alchemy to craft an alchemical item that has the elixer trait and is at least 2 levels lower than your advanced alchemy level.
|
||||
- You use Quick Alchemy to craft an alchemical bomb that is at least 2 levels lower than your advanced alchemy level.
|
||||
- You craft an elixer of life using Quick Alchemy, and that elixir is at least 2 levels lower than your advanced alchemy level.
|
||||
- You craft an alchemical bomb using Quick Alchemy that’s at least 2 levels lower than your advanced alchemy level.
|
||||
- A foe within reach attempts to move away from you.
|
||||
- You take damage and are capable of entering a rage.
|
||||
- A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.
|
||||
- Your melee Strike kills a creature or knocks it unconscious, and another foe is adjacent to that creature.
|
||||
- A creature within your reach succeeds or critically succeeds at an attack against you.
|
||||
- Your turn begins, and you are at half or fewer Hit Points.
|
||||
- You fail or critically fail an attack roll or Will save.
|
||||
- You attempt a save against a spell, before you roll.
|
||||
- "A foe's attack against an ally matches the trigger for both your Shield Block reaction and your champion's reaction."
|
||||
- You finish Casting a Spell using one of your divine spell slots on your turn.
|
||||
- You critically hit a creature that is not on its home plane.
|
||||
- An opponent adjacent to you critically hits you with a melee weapon or melee unarmed attack.
|
||||
- An enemy hits you with a melee Strike.
|
||||
- You use the Shield Block reaction, and the opponent that triggered Shield Block is adjacent to you and is your size or smaller.
|
||||
- An ally within your melee reach is hit by an attack, you can see the attacker, and the ally gaining a +2 circumstance bonus to AC would turn the critical hit into a hit or the hit into a miss.
|
||||
- A creature within your reach critically fails a Strike against you.
|
||||
- An opponent casting a spell that targets you critically fails a speel attack roll against your AC.
|
||||
- You complete the last action on your turn, and your turn has not ended yet.
|
||||
- You roll initiative.
|
||||
- You are the target of a physical ranged attack.
|
||||
- "A creature within your reach uses a move action or leaves a square during a move action it's using."
|
||||
- You are targeted with a melee attack by an attacker you can see.
|
||||
- Your turn ends and you have a status penalty to your Speed or are immobilized or slowed.
|
||||
- "An enemy's attack hits you or you fail a saving throw against an enemy’s ability."
|
||||
- "Your hunted prey is within your reach, and it uses a manipulate action, uses a move action, or leaves a square during a move action it's using."
|
||||
- You are about to roll a Perception or Survival check for initiative.
|
||||
- You fail a check to Seek.
|
||||
- A creature targets you with an attack and you can see the attacker.
|
||||
- You reduce an enemy to 0 hit points.
|
||||
- An adjacent foe moves away from you, and you can reach at least one space adjacent to the foe with a Stride action.
|
||||
- A trap within your reach is triggered.
|
||||
- A creature within your melee reach is hit by a melee attack from one of your allies.
|
||||
- The attack roll for a Strike targeting you fails or critically fails.
|
||||
- An adjacent enemy begins to use a reaction.
|
||||
- A physical attack would reduce you to 0 Hit Points.
|
||||
- Your turn ends.
|
||||
- You specify the trigger when your daily preparations(see Requirements).
|
||||
- You successfully use Stealth to Hide and become hidden from all of your current foes, or use Stealth to Sneak and become undetected to all your current foes.
|
||||
- "You would be hit by an attack or targeted by an effect, or you are within an effect's area."
|
||||
- A creature casts a spell that you have in your repertoire.
|
||||
- A creature Casts a Spell that you have prepared.
|
||||
- A creature within line of sight casts a spell that you don’t have prepared or in your spell repertoire, or a trap or similar object casts such a spell. You must be aware of the casting.
|
||||
- While you have your shield raised, you would take damage from a physical attack.
|
||||
- An adjacent creature you are hunting attempts to move away from you using an action that has the move trait.
|
||||
- You attempt a saving throw against a magical effect, but you haven't rolled yet.
|
||||
- An ally ends a move action adjacent to you.
|
||||
- You fail a skill check or saving throw.
|
||||
- You attempt a check using a skill you’re untrained in.
|
||||
- You would be reduced to 0 Hit Points but not immediately killed.
|
||||
- You attempt a saving throw against a spell or magical effect, before rolling.
|
||||
- You bring a foe to 0 Hit Points.
|
||||
- You use Quick Alchemy to craft an alchemical bomb with a level at least 1 lower
|
||||
than your advanced alchemy level.
|
||||
- You use Quick Alchemy to craft an alchemical item that has the elixer trait and
|
||||
is at least 2 levels lower than your advanced alchemy level.
|
||||
- You use Quick Alchemy to craft an alchemical bomb that is at least 2 levels lower
|
||||
than your advanced alchemy level.
|
||||
- You craft an elixer of life using Quick Alchemy, and that elixir is at least 2 levels
|
||||
lower than your advanced alchemy level.
|
||||
- You craft an alchemical bomb using Quick Alchemy that’s at least 2 levels lower
|
||||
than your advanced alchemy level.
|
||||
- A foe within reach attempts to move away from you.
|
||||
- You take damage and are capable of entering a rage.
|
||||
- A creature within your reach uses a manipulate action or a move action, makes a
|
||||
ranged attack, or leaves a square during a move action it’s using.
|
||||
- Your melee Strike kills a creature or knocks it unconscious, and another foe is
|
||||
adjacent to that creature.
|
||||
- A creature within your reach succeeds or critically succeeds at an attack against
|
||||
you.
|
||||
- Your turn begins, and you are at half or fewer Hit Points.
|
||||
- You fail or critically fail an attack roll or Will save.
|
||||
- You attempt a save against a spell, before you roll.
|
||||
- A foe's attack against an ally matches the trigger for both your Shield Block reaction
|
||||
and your champion's reaction.
|
||||
- You finish Casting a Spell using one of your divine spell slots on your turn.
|
||||
- You critically hit a creature that is not on its home plane.
|
||||
- An opponent adjacent to you critically hits you with a melee weapon or melee unarmed
|
||||
attack.
|
||||
- An enemy hits you with a melee Strike.
|
||||
- You use the Shield Block reaction, and the opponent that triggered Shield Block
|
||||
is adjacent to you and is your size or smaller.
|
||||
- An ally within your melee reach is hit by an attack, you can see the attacker, and
|
||||
the ally gaining a +2 circumstance bonus to AC would turn the critical hit into
|
||||
a hit or the hit into a miss.
|
||||
- A creature within your reach critically fails a Strike against you.
|
||||
- An opponent casting a spell that targets you critically fails a speel attack roll
|
||||
against your AC.
|
||||
- You complete the last action on your turn, and your turn has not ended yet.
|
||||
- You roll initiative.
|
||||
- You are the target of a physical ranged attack.
|
||||
- A creature within your reach uses a move action or leaves a square during a move
|
||||
action it's using.
|
||||
- You are targeted with a melee attack by an attacker you can see.
|
||||
- Your turn ends and you have a status penalty to your Speed or are immobilized or
|
||||
slowed.
|
||||
- An enemy's attack hits you or you fail a saving throw against an enemy’s ability.
|
||||
- Your hunted prey is within your reach, and it uses a manipulate action, uses a move
|
||||
action, or leaves a square during a move action it's using.
|
||||
- You are about to roll a Perception or Survival check for initiative.
|
||||
- You fail a check to Seek.
|
||||
- A creature targets you with an attack and you can see the attacker.
|
||||
- You reduce an enemy to 0 hit points.
|
||||
- An adjacent foe moves away from you, and you can reach at least one space adjacent
|
||||
to the foe with a Stride action.
|
||||
- A trap within your reach is triggered.
|
||||
- A creature within your melee reach is hit by a melee attack from one of your allies.
|
||||
- The attack roll for a Strike targeting you fails or critically fails.
|
||||
- An adjacent enemy begins to use a reaction.
|
||||
- A physical attack would reduce you to 0 Hit Points.
|
||||
- Your turn ends.
|
||||
- You specify the trigger when your daily preparations(see Requirements).
|
||||
- You successfully use Stealth to Hide and become hidden from all of your current
|
||||
foes, or use Stealth to Sneak and become undetected to all your current foes.
|
||||
- You would be hit by an attack or targeted by an effect, or you are within an effect's
|
||||
area.
|
||||
- A creature casts a spell that you have in your repertoire.
|
||||
- A creature Casts a Spell that you have prepared.
|
||||
- A creature within line of sight casts a spell that you don’t have prepared or in
|
||||
your spell repertoire, or a trap or similar object casts such a spell. You must
|
||||
be aware of the casting.
|
||||
- While you have your shield raised, you would take damage from a physical attack.
|
||||
- An adjacent creature you are hunting attempts to move away from you using an action
|
||||
that has the move trait.
|
||||
- You attempt a saving throw against a magical effect, but you haven't rolled yet.
|
||||
|
|
Loading…
Reference in New Issue