diff --git a/data/yaml/monsters.yaml b/data/yaml/monsters.yaml index 2b86f37..c3e434b 100644 --- a/data/yaml/monsters.yaml +++ b/data/yaml/monsters.yaml @@ -24,7 +24,7 @@ monsters: - precision - unconscious innate_spells: null - languages: + languages: - ' - (understands its creator)' level: -1 melee: null @@ -999,7 +999,7 @@ monsters: - frequency: constant level: 4 name: freedom of movement - languages: + languages: - ' envisioning' level: 20 melee: @@ -1391,9 +1391,9 @@ monsters: creature within its confessor''s aura as irredeemable. It can only do so after a failed attempt to convince the creature to repent. The touched creature takes a –1 status penalty to AC and saves, reduces its resistances by 2, and gains - weakness 2 to good damage. The duration depends on the target''s DC 26 Will save. - **Critical Success** The creature is unaffected. **Success** The duration is - 1 round. **Failure** The duration is 1 day. **Critical Failure** The duration + weakness 2 to good damage. The duration depends on the target''s DC 26 Will + save. **Critical Success** The creature is unaffected. **Success** The duration + is 1 round. **Failure** The duration is 1 day. **Critical Failure** The duration is permanent.' name: Brand of the Impenitent traits: @@ -1899,11 +1899,11 @@ monsters: ac: 20 ac_special: null automatic_abilities: null - description: 'These horse-sized, burrowing monsters generally avoid heavily settled - areas like cities, but ankhravs'' predilection for livestock and humanoid flesh - ensures that the creatures do not remain in the deep wilderness for long. Desperate - farmers whose fields become infested by ankhravs often have little recourse but to - seek the aid of adventurers.' + description: These horse-sized, burrowing monsters generally avoid heavily settled + areas like cities, but ankhravs' predilection for livestock and humanoid flesh + ensures that the creatures do not remain in the deep wilderness for long. Desperate + farmers whose fields become infested by ankhravs often have little recourse but + to seek the aid of adventurers. hp: 40 immunities: null innate_spells: null @@ -2821,8 +2821,8 @@ monsters: ac: 31 ac_special: null automatic_abilities: - - description: '|1| (divine, transmutation) A shield archon''s hands can change into - a *+1 holy striking* spear and a *lesser sturdy shield* or back into hands. + - description: '|1| (divine, transmutation) A shield archon''s hands can change + into a *+1 holy striking* spear and a *lesser sturdy shield* or back into hands. Transforming does not restore any HP to the items, and if either the weapon or shield is fully destroyed, the archon loses that hand until it receives a <%SPELLS% %%>*regenerate* spell or similar magic. If a shield archon is slain, @@ -4671,10 +4671,10 @@ monsters: - emotion - fear - mental - - description: ', but it can''t move beyond the reach of the boggard''s tongue. A - creature can sever the tongue by hitting AC 13 and dealing at least 2 slashing - damage. Though this doesn''t deal any damage to the boggard, it prevents it from - using its tongue Strike until it regrows its tongue, which takes a week.' + - description: ', but it can''t move beyond the reach of the boggard''s tongue. + A creature can sever the tongue by hitting AC 13 and dealing at least 2 slashing + damage. Though this doesn''t deal any damage to the boggard, it prevents it + from using its tongue Strike until it regrows its tongue, which takes a week.' name: Tongue Grab traits: null ranged: @@ -4766,10 +4766,10 @@ monsters: - emotion - fear - mental - - description: ', but it can''t move beyond the reach of the boggard''s tongue. A - creature can sever the tongue by hitting AC 15 and dealing at least 3 slashing - damage. Though this doesn''t deal any damage to the boggard, it prevents it from - using its tongue Strike until it regrows its tongue, which takes a week.' + - description: ', but it can''t move beyond the reach of the boggard''s tongue. + A creature can sever the tongue by hitting AC 15 and dealing at least 3 slashing + damage. Though this doesn''t deal any damage to the boggard, it prevents it + from using its tongue Strike until it regrows its tongue, which takes a week.' name: Tongue Grab traits: null ranged: @@ -4889,10 +4889,10 @@ monsters: - emotion - fear - mental - - description: ', but it can''t move beyond the reach of the boggard''s tongue. A - creature can sever the tongue by hitting AC 15 and dealing at least 4 slashing - damage. Though this doesn''t deal any damage to the boggard, it prevents it from - using its tongue Strike until it regrows its tongue, which takes a week.' + - description: ', but it can''t move beyond the reach of the boggard''s tongue. + A creature can sever the tongue by hitting AC 15 and dealing at least 4 slashing + damage. Though this doesn''t deal any damage to the boggard, it prevents it + from using its tongue Strike until it regrows its tongue, which takes a week.' name: Tongue Grab traits: null ranged: null @@ -7795,7 +7795,7 @@ monsters: - frequency: at will level: 4 name: dispel magic - items: + items: - +1 striking composite longbow (50 arrows) languages: - Common @@ -8464,12 +8464,12 @@ monsters: see through the creature''s senses, and target the creature with *suggestion* through the telepathic link. In addition, the creature uses an outcome one degree of success worse than it rolls on saving throws against the lust demon''s *suggestions*. - A humanoid can''t have more than one profane gift at a time, and a succubus can''t - grant more than one profane gift at a time. Removing the gift requires an *atone* - ritual. The succubus can remove the gift as a free action to give the recipient - a permanent stupefied 3 condition. A 4th-level *restoration* spell is required - to reduce this stupefied condition by 1. A summoned succubus can''t grant a profane - gift.' + A humanoid can''t have more than one profane gift at a time, and a succubus + can''t grant more than one profane gift at a time. Removing the gift requires + an *atone* ritual. The succubus can remove the gift as a free action to give + the recipient a permanent stupefied 3 condition. A 4th-level *restoration* spell + is required to reduce this stupefied condition by 1. A summoned succubus can''t + grant a profane gift.' name: Profane Gift traits: - divine @@ -11536,20 +11536,20 @@ monsters: ac: 31 ac_special: null automatic_abilities: - - name: Frightful Presence - description: 90 feet, DC 28 + - description: 90 feet, DC 28 + name: Frightful Presence traits: - aura - emotion - fear - mental - - name: Tail Lash - action_cost: Reaction - trigger: A creature within reach of the dragon's tail takes an action to Strike or - attempt a skill check - effect: The dragon Strikes with its tail at the triggering creature at a –2 penalty. + - action_cost: Reaction + effect: The dragon Strikes with its tail at the triggering creature at a –2 penalty. If it hits, the creature takes a –2 circumstance penalty to the triggering roll. - description: Murderous tyrants of marshes, swamps, bogs, and fens, black dragons + name: Tail Lash + trigger: A creature within reach of the dragon's tail takes an action to Strike + or attempt a skill check + description: 'Murderous tyrants of marshes, swamps, bogs, and fens, black dragons terrorize their domains with intense fervor. Gleefully sadistic, they rule their fetid principalities from a deep cave or otherwise isolated part of the swamp with a mix of lightning-quick raids and subterfuge. Their hatred for other creatures @@ -11557,18 +11557,19 @@ monsters: of their kind—except perhaps to mate or temporarily collaborate to take down a mutual enemy. - Black dragons are amphibious—although they breathe air, their gills also allow them - to breathe water. Their frills and fins make them accomplished swimmers, well suited - to their wetland environments and submerged lairs. They're immune to the fetid water - that comes as a result of their magical ability to corrupt water. + Black dragons are amphibious—although they breathe air, their gills also allow + them to breathe water. Their frills and fins make them accomplished swimmers, + well suited to their wetland environments and submerged lairs. They''re immune + to the fetid water that comes as a result of their magical ability to corrupt + water. - Black dragon lairs are as foul as their souls. The floors are littered with rotting - meat, and plundered treasures line the muck and slime of their dank caves amid - twisted roots and creepers. Such places are often crawling with pests, snakes, and - slimes. Though they claim natural caverns when they can, they make do with areas of - dense, twisted vegetation within a swamp. Black dragon treasure hoards primarily - consist of gems and expensive glass work, as valuables of softer substance can't - survive the dragon's acidic presence. + Black dragon lairs are as foul as their souls. The floors are littered with rotting + meat, and plundered treasures line the muck and slime of their dank caves amid + twisted roots and creepers. Such places are often crawling with pests, snakes, + and slimes. Though they claim natural caverns when they can, they make do with + areas of dense, twisted vegetation within a swamp. Black dragon treasure hoards + primarily consist of gems and expensive glass work, as valuables of softer substance + can''t survive the dragon''s acidic presence.' hp: 215 immunities: - acid @@ -11670,12 +11671,12 @@ monsters: - evocation - action_cost: One Action description: null + effect: The dragon permanently befouls 10 cubic feet of liquid within 90 feet. + The liquid becomes undrinkable and unable to support water-breathing life. This + destroys liquid magic or alchemical items if they're of a lower level than the + dragon (a creature can attempt a DC 28 Will save to protect liquids in its possession). + This doesn't affect liquids in a creature's body. frequency: Once per day - effect: The dragon permanently befouls 10 cubic feet of liquid within 90 feet. - The liquid becomes undrinkable and unable to support water-breathing life. - This destroys liquid magic or alchemical items if they're of a lower level than - the dragon (a creature can attempt a DC 28 Will save to protect liquids in its - possession). This doesn't affect liquids in a creature's body. name: Corrupt Water traits: - arcane @@ -11698,9 +11699,9 @@ monsters: will: 21 saves_special: fort: null + misc: +1 status to all saves vs. magic ref: null will: null - misc: +1 status to all saves vs. magic senses: - darkvision - scent (imprecise) 60 feet @@ -16158,8 +16159,8 @@ monsters: ac: 25 ac_special: null automatic_abilities: - - description: 'Snow doesn''t impair a frost drake''s vision; it ignores concealment - from snowfall.' + - description: Snow doesn't impair a frost drake's vision; it ignores concealment + from snowfall. name: Snow Vision traits: null description: Frost drakes pose an immense danger in the frozen reaches they call @@ -23082,12 +23083,12 @@ monsters: to create a bomb and then makes a bomb Strike. Determine the type of bomb created by rolling 1d6 on the alchemical chambers list above. On a roll of 1–4, it creates the corresponding greater alchemical bomb: an acid flask from chamber 1, a frost - vial from chamber 2, bottled lightning from chamber 3, or alchemist''s fire from - chamber 4. On a roll of 5, it creates a poisonous bomb that deals 3d10 poison - damage and 3 poison splash damage with no other effects. On a roll of 6, it - creates a sickness bomb, which exposes the target and all creatures in the splash - radius to the sickness effect; creatures hit by only the splash receive a +2 - circumstance bonus to their Fortitude saves.' + vial from chamber 2, bottled lightning from chamber 3, or alchemist''s fire + from chamber 4. On a roll of 5, it creates a poisonous bomb that deals 3d10 + poison damage and 3 poison splash damage with no other effects. On a roll of + 6, it creates a sickness bomb, which exposes the target and all creatures in + the splash radius to the sickness effect; creatures hit by only the splash receive + a +2 circumstance bonus to their Fortitude saves.' name: Generate Bomb traits: - manipulate @@ -23438,27 +23439,26 @@ monsters: ac: 42 ac_special: null automatic_abilities: - - name: Golem Antimagic + - description: harmed by acid (9d10, 2d10 from areas or persistent damage); healed + by fire (area 2d10 HP); slowed by electricity + name: Golem Antimagic traits: null - description: harmed by acid (9d10, 2d10 from areas or persistent damage); - healed by fire (area 2d10 HP); slowed by electricity - - name: Repair Mode + - description: When the adamantine golem is at 0 HP, it isn't destroyed. Instead, + it enters repair mode, during which it is slowed 1, can't take reactions, and + can take only the Self-Repair action. Once it has more than 30 HP, it can use + any type of action and can use reactions, though it remains slowed 1 and can't + take any reactions until the start of its next turn. If a critical hit with + an adamantine vorpal weapon reduces the golem to 0 HP, or if such a weapon hits + it while it's already at 0 HP, then the golem is destroyed. + name: Repair Mode traits: null - description: When the adamantine golem is at 0 HP, it isn't destroyed. - Instead, it enters repair mode, during which it is slowed 1, can't take - reactions, and can take only the Self-Repair action. Once it has more than - 30 HP, it can use any type of action and can use reactions, though it remains - slowed 1 and can't take any reactions until the start of its next turn. - If a critical hit with an adamantine vorpal weapon reduces the golem to 0 HP, - or if such a weapon hits it while it's already at 0 HP, then the golem is - destroyed. - - name: Vulnerable to Dispelling + - description: The golem can be targeted by disjunction and dispel magic. If targeted + by such a spell of 9th level or higher, the golem has its resistance to physical + damage lowered to 15 and is slowed 1 (or slowed 2 if in repair mode) for 1d4 + rounds. During this time, if the golem is reduced to 0 HP while already in repair + mode, it is destroyed. + name: Vulnerable to Dispelling traits: null - description: The golem can be targeted by disjunction and dispel magic. If - targeted by such a spell of 9th level or higher, the golem has its resistance - to physical damage lowered to 15 and is slowed 1 (or slowed 2 if in repair mode) - for 1d4 rounds. During this time, if the golem is reduced to 0 HP while already - in repair mode, it is destroyed. description: Crafted from a nigh-indestructible metal of great rarity, adamantine golems can't be destroyed except by the most powerful foes. Crafting an adamantine golem requires a quantity of adamantine so massive that collecting it usually @@ -23505,16 +23505,16 @@ monsters: name: Destructive Strike traits: null - action_cost: One Action - description: The adamantine golem Strides up to its Speed, pushing back each - creature whose space it moves into and damaging them if they try to stop its - movement. A creature can try to bar the way by attempting a DC 45 Fortitude save. - name: Inexorable March - traits: null - critical_success: The creature takes no damage and its armor takes no damage. - success: The golem halts its movement and cannot enter the creature's square. - failure: The resisting creature is damaged and its armor takes damage as if hit - by the adamantine golem's fist. critical_failure: null + critical_success: The creature takes no damage and its armor takes no damage. + description: The adamantine golem Strides up to its Speed, pushing back each creature + whose space it moves into and damaging them if they try to stop its movement. + A creature can try to bar the way by attempting a DC 45 Fortitude save. + failure: The resisting creature is damaged and its armor takes damage as if hit + by the adamantine golem's fist. + name: Inexorable March + success: The golem halts its movement and cannot enter the creature's square. + traits: null - action_cost: One Action description: The golem repairs itself, regaining 30 Hit Points. name: Self-Repair @@ -23595,45 +23595,46 @@ monsters: weapons (see below); Devastating Blast gains the associated energy trait. **Phantom Mount** |2| (arcane, conjuration, summon) The graveknight summons a supernatural mount as per phantom steed, heightened to a level equal to half the graveknight''s - level. Unlike phantom steed, the steed''s AC and saving throw bonuses are all 4 - lower than the graveknight''s, and the steed has one-third the graveknight''s Hit - Points (rounded down). If the steed is destroyed, the graveknight must wait 1 - hour before using this ability again. **Ruinous Weapons** At the time of its creation, - a graveknight chooses one of the following energy types that was relevant to its - life or death: acid, cold, electricity, or fire. Any weapon the graveknight wields - gains the effects of the caustic, frost, shock, or flaming weapon rune, respectively, - in addition to a +1 striking weapon rune. If the graveknight is 14th level or - higher, its weapons instead gain the effects of the greater versions of both of - these runes. **Weapon Master** The graveknight has access to the critical specialization - effects of any weapons it wields.