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update json data from 3pp DB; LAST TIME importing from 3pp
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@@ -12,7 +12,7 @@
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"area": "60-foot emanation",
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"description": "Your performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your Performance check and the saving throw.",
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"components": [ "somatic", "verbal" ],
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"componentsSeparator": " or "
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"componentsSeparator": " or "
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},
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{
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"nethysUrl": "https://2e.aonprd.com/Spells.aspx?ID=385",
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@@ -39,7 +39,6 @@
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"cast": "verbal",
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"action": "1",
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"area": "60-foot emanation",
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"saving throw": "NULl",
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"duration": "1 round",
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"description": "You inspire your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.",
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"components": [ "verbal" ]
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@@ -225,7 +224,7 @@
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"targets": "1 evil creature",
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"saving throw": "Will",
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"duration": "1 round",
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"description": "Your litany rails against the sin of sloth, interfering with the target's ability to react. The target must attempt a Will save. A particularly slothful creature, such as a sloth demon, uses the outcome one degree of success worse than the result of its saving throw. The target becomes temporarily immune to all of your litanies for 1 minute.Critical Success The target is unaffected.Success The target can't use reactions.Failure The target can't use reactions and is slowed 1.Critical Failure The target can't use reactions and is slowed 2.",
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"description": "Your litany rails against the sin of sloth, interfering with the target's ability to react. The target must attempt a Will save. A particularly slothful creature, such as a sloth demon, uses the outcome one degree of success worse than the result of its saving throw. The target becomes temporarily immune to all of your litanies for 1 minute. \r\n **Critical Success** The target is unaffected. \r\n **Success** The target can't use reactions. \r\n **Failure** The target can't use reactions and is slowed 1. \r\n **Critical Failure** The target can't use reactions and is slowed 2.",
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"components": [ "verbal" ]
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},
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{
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@@ -1363,8 +1362,8 @@
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"action": [ "1", "2" ],
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"range": "touch or 30 feet (see text)",
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"targets": "1 willing living animal creature",
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"description": "You heal an animal's wounds, restoring 1d8 Hit Points to the target. The number of actions spent Casting this Spell determines its effect. \r\n * ◈ **somatic** The spell has a range of touch.\r\n * ◈◈ **somatic, verbal** The spell has a range of 30 feet and restores an additional 8 Hit Points to the target.\r\n \r\n**Heightened (+1)** The amount of healing increases by 1d8, and the additional healing for the 2-action version increases by 8.",
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"components": [ "omatic" ]
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"description": "You heal an animal's wounds, restoring 1d8 Hit Points to the target. The number of actions spent Casting this Spell determines its effect. \r\n * |1| **somatic** The spell has a range of touch.\r\n * |2| **somatic, verbal** The spell has a range of 30 feet and restores an additional 8 Hit Points to the target.\r\n \r\n**Heightened (+1)** The amount of healing increases by 1d8, and the additional healing for the 2-action version increases by 8.",
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"components": [ "somatic" ]
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},
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{
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"nethysUrl": "https://2e.aonprd.com/Spells.aspx?ID=479",
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@@ -1392,7 +1391,7 @@
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"cast": "or somatic, verbal",
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"action": [ "1", "2" ],
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"duration": "1 minute",
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"description": "You morph your body based on your training, choosing one of the following effects based on your wild order feats. \r\n * If you have Wild Shape, you can morph your hands into wild claws. Your hands transform into incredibly sharp claws. These claws are an unarmed attack you're trained in and deal 1d6 slashing damage each (agile, finesse). You can still hold and use items with your hands while they're transformed by this spell, but you cannot hold an item while attacking. If you have Insect Shape, you can instead transform your mouth into wild jaws, an unarmed attack you're trained in that deals 1d8 piercing damage.\r\n * If you have Elemental Shape, you can morph your body to be partially composed of elemental matter, granting you resistance 5 to critical hits and precision damage.\r\n * If you have Plant Shape, you can morph your arms into long vines, increasing your reach to 10 feet (or 15 feet with a reach weapon).\r\n * If you have Soaring Shape, you can cast the spell as a two-action activity (◈◈ somatic, verbal) to grow wings from your back. These wings allow you to fly with a fly Speed of 30 feet.\r\n \r\n**Heightened (6th)** You can choose up to two of the effects from the list. Wild claws leave terrible, ragged wounds that also deal 2d6 persistent bleed damage on a hit, and wild jaws are envenomed, also dealing 2d6 persistent poison damage on a hit. \r\n**Heightened (10th)** You can choose up to three of the effects from the list. Wild claws deal 4d6 persistent bleed damage on a hit, and wild jaws deal 4d6 persistent poison damage on a hit.",
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"description": "You morph your body based on your training, choosing one of the following effects based on your wild order feats. \r\n * If you have Wild Shape, you can morph your hands into wild claws. Your hands transform into incredibly sharp claws. These claws are an unarmed attack you're trained in and deal 1d6 slashing damage each (agile, finesse). You can still hold and use items with your hands while they're transformed by this spell, but you cannot hold an item while attacking. If you have Insect Shape, you can instead transform your mouth into wild jaws, an unarmed attack you're trained in that deals 1d8 piercing damage.\r\n * If you have Elemental Shape, you can morph your body to be partially composed of elemental matter, granting you resistance 5 to critical hits and precision damage.\r\n * If you have Plant Shape, you can morph your arms into long vines, increasing your reach to 10 feet (or 15 feet with a reach weapon).\r\n * If you have Soaring Shape, you can cast the spell as a two-action activity (|2| somatic, verbal) to grow wings from your back. These wings allow you to fly with a fly Speed of 30 feet.\r\n \r\n**Heightened (6th)** You can choose up to two of the effects from the list. Wild claws leave terrible, ragged wounds that also deal 2d6 persistent bleed damage on a hit, and wild jaws are envenomed, also dealing 2d6 persistent poison damage on a hit. \r\n**Heightened (10th)** You can choose up to three of the effects from the list. Wild claws deal 4d6 persistent bleed damage on a hit, and wild jaws deal 4d6 persistent poison damage on a hit.",
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"components": [ "somatic", "verbal" ]
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},
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{
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@@ -1608,7 +1607,7 @@
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{
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"nethysUrl": "https://2e.aonprd.com/Spells.aspx?ID=498",
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"name": "Diabolic Edict",
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"traits": [ "uncommon", "enchantment", "sorcerer" ],
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"traits": [ "uncommon", "enchantment", "sorcerer" ],
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"type": "Focus",
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"level": 1,
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"source": "Core Rulebook pg. 403",
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@@ -1622,7 +1621,7 @@
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},
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{
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"nethysUrl": "https://2e.aonprd.com/Spells.aspx?ID=500",
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"manual": true,
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"manual": true,
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"name": "Dragon Claws",
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"traits": [ "uncommon", "morph", "sorcerer", "transmutation" ],
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"type": "Focus",
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@@ -1872,7 +1871,7 @@
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"action": "2",
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"area": "60-foot cone",
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"saving throw": "basic Reflex",
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"description": "You evoke the energy of an Abyssal realm. The damage types of the spell (one energy and one physical) are based on the result of rolling on the table below. Abyssal Wrath 1d4RealmManifestationDamage Type 1SkiesBolts and lightning and flying debrisBludgeoning and electricity 2DepthsAcid and demonic shellsAcid and slashing 3FrozenFrigid air and iceBludgeoning and cold 4VolcanicJagged volcanic rocks and magmaFire and piercing You deal 4d6 damage of each of the corresponding damage types to each creature in the cone (8d6 total damage). \r\n**Heightened (+1)** The damage for each type increases by 1d6.",
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"description": "You evoke the energy of an Abyssal realm. The damage types of the spell (one energy and one physical) are based on the result of rolling on the table below. \r\n\r\n| 1d4 | Realm | Manifestation | Damage Type |\r\n| :---: | :---: | :---: | :---: |\r\n | 1 | Skies | Bolts and lightning and flying debris | Bludgeoning and electricity |\r\n| 2 | Depths | Acid and demonic shells | Acid and slashing |\r\n| 3 | Frozen | Frigid air and ice | Bludgeoning and cold |\r\n| 4 | Volcanic | Jagged volcanic rocks and magma | Fire and piercing |\r\n\r\nYou deal 4d6 damage of each of the corresponding damage types to each creature in the cone (8d6 total damage). \r\n**Heightened (+1)** The damage for each type increases by 1d6.",
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"components": [ "somatic", "verbal" ]
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},
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{
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@@ -4096,7 +4095,7 @@
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"cast": "somatic, verbal",
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"action": "2",
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"duration": "1 minute",
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"description": "You harness your mastery of primal forces to reshape your body into a Medium flying animal battle form. When you cast this spell, choose bat, bird, pterosaur, or wasp. You can decide the specific type of animal (such as an owl or eagle for bird), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: \r\n * AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.\r\n * 5 temporary Hit Points.\r\n * Low-light vision.\r\n * One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +16, and your damage bonus is +5. These attacks are Dexterity based (for the purpose of the clumsy condition, for example). If your attack modifier for Dexterity-based unarmed attacks is higher, you can use it instead.\r\n * Acrobatics modifier of +16, unless your own modifier is higher.\r\n \r\nYou also gain specific abilities based on the form you choose: \r\n * **Bat** Speed 20 feet, fly Speed 30 feet; precise echolocation 40 feet; **Melee** ◈ fangs, **Damage** 2d8 piercing; **Melee** ◈ wing (agile), **Damage** 2d6 bludgeoning.\r\n * **Bird** Speed 10 feet, fly Speed 50 feet; **Melee** ◈ beak, **Damage** 2d8 piercing; **Melee** ◈ talon (agile), **Damage** 1d10 slashing.\r\n * **Pterosaur** Speed 10 feet, fly Speed 40 feet; imprecise scent 30 feet; **Melee** ◈ beak, **Damage** 3d6 piercing.\r\n * **Wasp** Speed 20 feet, fly Speed 40 feet; **Melee** ◈ stinger, **Damage** 1d8 piercing plus 1d6 persistent poison.\r\n \r\n**Heightened (5th)** Your battle form is Large and your fly Speed gains a +10-foot status bonus. You must have enough space to expand into or the spell is lost. You instead gain 10 temporary HP, attack modifier +18, damage bonus +8, and Acrobatics +20. \r\n**Heightened (6th)** Your battle form is Huge, your fly Speed gains a +15-foot status bonus, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain AC = 21 + your level, 15 temporary HP, attack modifier +21, damage bonus +4 and double damage dice (including persistent damage), and Acrobatics +23.",
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"description": "You harness your mastery of primal forces to reshape your body into a Medium flying animal battle form. When you cast this spell, choose bat, bird, pterosaur, or wasp. You can decide the specific type of animal (such as an owl or eagle for bird), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: \r\n * AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.\r\n * 5 temporary Hit Points.\r\n * Low-light vision.\r\n * One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +16, and your damage bonus is +5. These attacks are Dexterity based (for the purpose of the clumsy condition, for example). If your attack modifier for Dexterity-based unarmed attacks is higher, you can use it instead.\r\n * Acrobatics modifier of +16, unless your own modifier is higher.\r\n \r\nYou also gain specific abilities based on the form you choose: \r\n * **Bat** Speed 20 feet, fly Speed 30 feet; precise echolocation 40 feet; **Melee** |1| fangs, **Damage** 2d8 piercing; **Melee** |1| wing (agile), **Damage** 2d6 bludgeoning.\r\n * **Bird** Speed 10 feet, fly Speed 50 feet; **Melee** |1| beak, **Damage** 2d8 piercing; **Melee** |1| talon (agile), **Damage** 1d10 slashing.\r\n * **Pterosaur** Speed 10 feet, fly Speed 40 feet; imprecise scent 30 feet; **Melee** |1| beak, **Damage** 3d6 piercing.\r\n * **Wasp** Speed 20 feet, fly Speed 40 feet; **Melee** |1| stinger, **Damage** 1d8 piercing plus 1d6 persistent poison.\r\n \r\n**Heightened (5th)** Your battle form is Large and your fly Speed gains a +10-foot status bonus. You must have enough space to expand into or the spell is lost. You instead gain 10 temporary HP, attack modifier +18, damage bonus +8, and Acrobatics +20. \r\n**Heightened (6th)** Your battle form is Huge, your fly Speed gains a +15-foot status bonus, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain AC = 21 + your level, 15 temporary HP, attack modifier +21, damage bonus +4 and double damage dice (including persistent damage), and Acrobatics +23.",
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"components": [ "somatic", "verbal" ]
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},
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{
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@@ -4700,7 +4699,7 @@
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"cast": "somatic, verbal",
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"action": "2",
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"duration": "1 minute",
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"description": "You call upon the power of the planes to transform into a Medium elemental battle form. When you cast this spell, choose air, earth, fire, or water. While in this form, you gain the corresponding trait and the elemental trait. You have hands in this battle form and can take manipulate actions. You can Dismiss the spell. \r\nYou gain the following statistics and abilities regardless of which battle form you choose: \r\n * AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.\r\n * 10 temporary Hit Points.\r\n * Darkvision.\r\n * One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +18, and your damage bonus is +9. These are Dexterity based (air or fire) or Strength based (earth or water). If your corresponding unarmed attack modifier is higher, you can use it instead.\r\n * Acrobatics (air or fire) or Athletics (earth or water) modifier of +20; ignore this change if your own modifier is higher.\r\n \r\nYou also gain specific abilities based on the type of elemental you choose:\r\n * **Air** fly Speed 80 feet, movement doesn't trigger reactions; **Melee** ◈ gust, **Damage** 1d4 bludgeoning.\r\n * **Earth** Speed 20 feet, burrow Speed 20 feet; **Melee** ◈ fist, **Damage** 2d10 bludgeoning.\r\n * **Fire** Speed 50 feet; fire resistance 10, weakness 5 to cold and 5 to water; **Melee** ◈ tendril , **Damage** 1d8 fire plus 1d4 persistent fire.\r\n * **Water** Speed 20 feet, swim Speed 60 feet; fire resistance 5; **Melee** ◈ wave, **Damage** 1d12 bludgeoning, and you can spend an action immediately after a hit to push the target 5 feet with the effects of a successful Shove.\r\n \r\n**Heightened (6th)** Your battle form is Large and your attacks have 10-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 15 temporary HP, an attack modifier of +23, a damage bonus of +13, and Acrobatics or Athletics +23. \r\n**Heightened (7th)** Your battle form is Huge and your attacks have 15-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 20 temporary HP, an attack modifier of +25, a damage bonus of +11, double the number of damage dice (including persistent damage), and Acrobatics or Athletics +25.",
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"description": "You call upon the power of the planes to transform into a Medium elemental battle form. When you cast this spell, choose air, earth, fire, or water. While in this form, you gain the corresponding trait and the elemental trait. You have hands in this battle form and can take manipulate actions. You can Dismiss the spell. \r\nYou gain the following statistics and abilities regardless of which battle form you choose: \r\n * AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.\r\n * 10 temporary Hit Points.\r\n * Darkvision.\r\n * One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +18, and your damage bonus is +9. These are Dexterity based (air or fire) or Strength based (earth or water). If your corresponding unarmed attack modifier is higher, you can use it instead.\r\n * Acrobatics (air or fire) or Athletics (earth or water) modifier of +20; ignore this change if your own modifier is higher.\r\n \r\nYou also gain specific abilities based on the type of elemental you choose:\r\n * **Air** fly Speed 80 feet, movement doesn't trigger reactions; **Melee** |1| gust, **Damage** 1d4 bludgeoning.\r\n * **Earth** Speed 20 feet, burrow Speed 20 feet; **Melee** |1| fist, **Damage** 2d10 bludgeoning.\r\n * **Fire** Speed 50 feet; fire resistance 10, weakness 5 to cold and 5 to water; **Melee** |1| tendril , **Damage** 1d8 fire plus 1d4 persistent fire.\r\n * **Water** Speed 20 feet, swim Speed 60 feet; fire resistance 5; **Melee** |1| wave, **Damage** 1d12 bludgeoning, and you can spend an action immediately after a hit to push the target 5 feet with the effects of a successful Shove.\r\n \r\n**Heightened (6th)** Your battle form is Large and your attacks have 10-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 15 temporary HP, an attack modifier of +23, a damage bonus of +13, and Acrobatics or Athletics +23. \r\n**Heightened (7th)** Your battle form is Huge and your attacks have 15-foot reach. You must have space to expand or the spell is lost. You instead gain AC = 22 + your level, 20 temporary HP, an attack modifier of +25, a damage bonus of +11, double the number of damage dice (including persistent damage), and Acrobatics or Athletics +25.",
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"components": [ "somatic", "verbal" ]
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},
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{
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@@ -4991,7 +4990,7 @@
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"traditions": [ "arcane", "primal" ],
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"cast": "somatic, verbal",
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"action": "2",
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"range": "30 feet",
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"range": "500 feet",
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"targets": "1 creature, plus any number of additional creatures",
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"saving throw": "Reflex",
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"description": "You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. The target must attempt a basic Reflex save. The electricity arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. You can end the chain at any point. You can't target the same creature more than once, and you must have line of effect to all targets. Roll the damage only once, and apply it to each target (halving or doubling as appropriate for its saving throw outcome). The chain ends if any one of the targets critically succeeds at its save. \r\n**Heightened (+1)** The damage increases by 1d12.",
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@@ -5057,7 +5056,7 @@
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"cast": "somatic, verbal",
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"action": "2",
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"duration": "1 minute",
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"description": "Calling upon powerful transformative magic, you gain a Large dragon battle form. You must have space to expand or the spell is lost. When you cast this spell, choose one type of chromatic or metallic dragon. While in this form, you gain the dragon trait. You have hands in this battle form and can take manipulate actions. You can Dismiss the spell. \r\nYou gain the following statistics and abilities regardless of which battle form you choose: \r\n * AC = 18 + your level.\r\n * Ignore your armor's check penalty and Speed reduction.\r\n * 10 temporary Hit Points.\r\n * Speed 40 feet, fly Speed 100 feet.\r\n * Resistance 10 against the damage type of your breath weapon (see below).\r\n * Darkvision and imprecise scent 60 feet.\r\n * One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +22, and your damage bonus is +6. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead. See below for more on these attacks.\r\n * Athletics modifier of +23, unless your own modifier is higher.\r\n * **Breath Weapon** ◈◈ (arcane, evocation) The shape, damage, and damage type of your breath weapon depend on your specific dragon form (see below). A creature in the area attempts a basic save against your spell DC. This is a Reflex save unless stated otherwise in the special ability description for your specific dragon form. Once activated, your breath weapon can't be used again for 1d4 rounds. Your breath weapon has the trait corresponding to the type of damage it deals.\r\n \r\nYou also gain specific abilities based on the type of dragon you choose:\r\n * **Black** swim Speed 60 feet; **Melee** ◈ jaws, **Damage** 2d12 piercing plus 2d6 acid; **Melee** ◈ claw (agile), **Damage** 3d10 slashing; **Melee** ◈ tail (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** ◈ horns (reach 10 feet), **Damage** 3d8 piercing; **breath weapon** 60-foot line, 11d6 acid.\r\n * **Blue** burrow Speed 20 feet; **Melee** ◈ jaws, **Damage** 2d10 piercing plus 1d12 electricity; **Melee** ◈ claw (agile), **Damage** 3d10 slashing; **Melee** ◈ tail (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** ◈ horns (reach 10 feet), **Damage** 3d8 piercing; **breath weapon** 80-foot line, 6d12 electricity.\r\n * **Brass** burrow Speed 20 feet; **Melee** ◈ jaws, **Damage** 3d8 piercing plus 2d4 fire; **Melee** ◈ claw (agile), 3d10 slashing; **Melee** ◈ tail (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** ◈ spikes (reach 10 feet), **Damage** 3d8 piercing; **breath weapon** 60-foot line, 15d4 fire.\r\n * **Bronze** swim Speed 40 feet; **Melee** ◈ jaws, **Damage** 2d10 piercing plus 1d12 electricity; **Melee** ◈ claw (agile), **Damage** 3d10 slashing; **Melee** ◈ tail (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** ◈ wing (reach 10 feet), **Damage** 3d8 slashing; **breath weapon** 80-foot line, 6d12 electricity.\r\n * **Copper** climb Speed 25 feet on stone only; **Melee** ◈ jaws, **Damage** 2d12 piercing plus 2d6 acid; **Melee** ◈ claw (agile), **Damage** 3d10 slashing; **Melee** ◈ tail (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** ◈ wing (reach 10 feet), **Damage** 3d8 bludgeoning; **breath weapon** 60-foot line, 10d6 acid.\r\n * **Gold** swim Speed 40 feet; **Melee** ◈ jaws, **Damage** 2d12 piercing plus 2d6 fire; **Melee** ◈ claw (agile), **Damage** 4d6 slashing; **Melee** ◈ tail (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** ◈ horns (reach 10 feet), **Damage** 3d8 piercing; **breath weapon** 30-foot cone, 6d10 fire.\r\n * **Green** swim Speed 40 feet, ignores difficult terrain from non-magical foliage; **Melee** ◈ jaws, **Damage** 2d12 piercing plus 2d6 poison; **Melee** ◈ claw (agile), **Damage** 3d10 slashing; **Melee** ◈ tail (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** ◈ horns (reach 10 feet), **Damage** 3d8 piercing; **breath weapon** 30-foot cone, 10d6 poison (Fortitude save instead of Reflex).\r\n * **Red** ignore concealed from smoke; **Melee** ◈ jaws, **Damage** 2d12 piercing plus 2d6 fire; **Melee** ◈ claw (agile), **Damage** 4d6 slashing; **Melee** ◈ tail (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** ◈ w i ng (reach 10 feet), **Damage** 3d8 bludgeoning; **breath weapon** 30-foot cone, 10d6 fire.\r\n * **Silver** walk on clouds; **Melee** ◈ jaws, **Damage** 2d12 piercing plus 2d6 cold; **Melee** ◈ claw (agile), **Damage** 3d10 slashing; **Melee** ◈ tail (reach 10), **Damage** 3d10 bludgeoning; **breath weapon** 30-foot cone, 8d8 cold.\r\n * **White** climb Speed 25 feet on ice only; **Melee** ◈ jaws, **Damage** 3d6 piercing plus 2d6 cold; **Melee** ◈ claw (agile), **Damage** 3d10 slashing; **Melee** ◈ tail (reach 10 feet), **Damage** 3d10 bludgeoning; **breath weapon** 30-foot cone,Line truncated
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"description": "Calling upon powerful transformative magic, you gain a Large dragon battle form. You must have space to expand or the spell is lost. When you cast this spell, choose one type of chromatic or metallic dragon. While in this form, you gain the dragon trait. You have hands in this battle form and can take manipulate actions. You can Dismiss the spell. \r\nYou gain the following statistics and abilities regardless of which battle form you choose: \r\n * AC = 18 + your level.\r\n * Ignore your armor's check penalty and Speed reduction.\r\n * 10 temporary Hit Points.\r\n * Speed 40 feet, fly Speed 100 feet.\r\n * Resistance 10 against the damage type of your breath weapon (see below).\r\n * Darkvision and imprecise scent 60 feet.\r\n * One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +22, and your damage bonus is +6. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead. See below for more on these attacks.\r\n * Athletics modifier of +23, unless your own modifier is higher.\r\n * **Breath Weapon** |2| (arcane, evocation) The shape, damage, and damage type of your breath weapon depend on your specific dragon form (see below). A creature in the area attempts a basic save against your spell DC. This is a Reflex save unless stated otherwise in the special ability description for your specific dragon form. Once activated, your breath weapon can't be used again for 1d4 rounds. Your breath weapon has the trait corresponding to the type of damage it deals.\r\n \r\nYou also gain specific abilities based on the type of dragon you choose:\r\n * **Black** swim Speed 60 feet; **Melee** |1| jaws, **Damage** 2d12 piercing plus 2d6 acid; **Melee** |1| claw (agile), **Damage** 3d10 slashing; **Melee** |1| tail (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1| horns (reach 10 feet), **Damage** 3d8 piercing; **breath weapon** 60-foot line, 11d6 acid.\r\n * **Blue** burrow Speed 20 feet; **Melee** |1| jaws, **Damage** 2d10 piercing plus 1d12 electricity; **Melee** |1| claw (agile), **Damage** 3d10 slashing; **Melee** |1| tail (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1| horns (reach 10 feet), **Damage** 3d8 piercing; **breath weapon** 80-foot line, 6d12 electricity.\r\n * **Brass** burrow Speed 20 feet; **Melee** |1| jaws, **Damage** 3d8 piercing plus 2d4 fire; **Melee** |1| claw (agile), 3d10 slashing; **Melee** |1| tail (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1| spikes (reach 10 feet), **Damage** 3d8 piercing; **breath weapon** 60-foot line, 15d4 fire.\r\n * **Bronze** swim Speed 40 feet; **Melee** |1| jaws, **Damage** 2d10 piercing plus 1d12 electricity; **Melee** |1| claw (agile), **Damage** 3d10 slashing; **Melee** |1| tail (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1| wing (reach 10 feet), **Damage** 3d8 slashing; **breath weapon** 80-foot line, 6d12 electricity.\r\n * **Copper** climb Speed 25 feet on stone only; **Melee** |1| jaws, **Damage** 2d12 piercing plus 2d6 acid; **Melee** |1| claw (agile), **Damage** 3d10 slashing; **Melee** |1| tail (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1| wing (reach 10 feet), **Damage** 3d8 bludgeoning; **breath weapon** 60-foot line, 10d6 acid.\r\n * **Gold** swim Speed 40 feet; **Melee** |1| jaws, **Damage** 2d12 piercing plus 2d6 fire; **Melee** |1| claw (agile), **Damage** 4d6 slashing; **Melee** |1| tail (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1| horns (reach 10 feet), **Damage** 3d8 piercing; **breath weapon** 30-foot cone, 6d10 fire.\r\n * **Green** swim Speed 40 feet, ignores difficult terrain from non-magical foliage; **Melee** |1| jaws, **Damage** 2d12 piercing plus 2d6 poison; **Melee** |1| claw (agile), **Damage** 3d10 slashing; **Melee** |1| tail (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1| horns (reach 10 feet), **Damage** 3d8 piercing; **breath weapon** 30-foot cone, 10d6 poison (Fortitude save instead of Reflex).\r\n * **Red** ignore concealed from smoke; **Melee** |1| jaws, **Damage** 2d12 piercing plus 2d6 fire; **Melee** |1| claw (agile), **Damage** 4d6 slashing; **Melee** |1| tail (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1| w i ng (reach 10 feet), **Damage** 3d8 bludgeoning; **breath weapon** 30-foot cone, 10d6 fire.\r\n * **Silver** walk on clouds; **Melee** |1| jaws, **Damage** 2d12 piercing plus 2d6 cold; **Melee** |1| claw (agile), **Damage** 3d10 slashing; **Melee** |1| tail (reach 10), **Damage** 3d10 bludgeoning; **breath weapon** 30-foot cone, 8d8 cold.\r\n * **White** climb Speed 25 feet on ice only; **Melee** |1| jaws, **Damage** 3d6 piercing plus 2d6 cold; **Melee** |1| claw (agile), **Damage** 3d10 slashing; **Melee** |1| tail (reach 10 feet), **Damage** 3d10 bludgeoning; **breath weapon** 30-foot cone, 10Line truncated
|
||||
"components": [ "somatic", "verbal" ]
|
||||
},
|
||||
{
|
||||
@@ -5642,7 +5641,7 @@
|
||||
"cast": "somatic, verbal",
|
||||
"action": "2",
|
||||
"duration": "1 minute",
|
||||
"description": "You transform into the shape of a legendary monster, assuming a Huge battle form. You must have enough space to expand into or the spell is lost. When you cast this spell, choose phoenix, purple worm, or sea serpent. While in this form, you gain the beast trait (for phoenix) or the animal trait (for purple worm or sea serpent). You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: \r\n * AC = 20 + your level. Ignore your armor's check penalty and Speed reduction.\r\n * 20 temporary Hit Points.\r\n * Darkvision.\r\n * One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +28, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead.\r\n * Athletics modifier of +30, unless your own modifier is higher.\r\n \r\nYou also gain specific abilities based on the type of monster you choose:\r\n * **Phoenix** Speed 30 feet, fly Speed 90 feet; **Melee** ◈ beak (reach 15 feet), **Damage** 2d6+12 piercing plus 2d4 fire and 2d4 persistent fire; **Melee** ◈ talon (agile, reach 15 feet), **Damage** 2d8+12 slashing; **Shroud of Flame** (aura, evocation, fire, primal) 20 feet. You gain an aura of fire that extends out from you. A creature that enters or ends its turn within the aura takes 2d6 fire damage. A creature can take this damage only once per turn. You can use a single action, which has the concentrate trait, to activate or deactivate this aura.\r\n * **Purple Worm** Speed 40 feet, burrow Speed 30 feet, swim Speed 20 feet; **Melee** ◈ jaws (reach 10 feet), **Damage** 2d12+20 piercing; **Melee** ◈ stinger (agile, reach 10 feet), **Damage** 2d8+15 piercing plus 2d6 persistent poison; **Melee** ◈ body (reach 10 feet) **Damage** 2d8+20 bludgeoning; **Inexorable** You automatically recover from the paralyzed, slowed, and stunned conditions at the end of each of your turns. You're also immune to being immobilized and ignore difficult terrain and greater difficult terrain.\r\n * **Sea Serpent** Speed 20 feet, swim Speed 90 feet; **Melee** ◈ jaws (reach 15 feet), **Damage** 2d12+20 piercing; **Melee** ◈ tail (reach 25 feet), **Damage** 2d8+20 bludgeoning; **Spine Rake** ◈◈ (move) You extend your spines and Swim or Stride. Each creature you're adjacent to at any point during your movement takes 4d8+10 slashing damage (basic Reflex against your spell DC).\r\n \r\n**Heightened (9th)** You instead gain AC = 22 + your level, 25 temporary HP, attack modifier +31, increase damage by one damage die, and Athletics +33.",
|
||||
"description": "You transform into the shape of a legendary monster, assuming a Huge battle form. You must have enough space to expand into or the spell is lost. When you cast this spell, choose phoenix, purple worm, or sea serpent. While in this form, you gain the beast trait (for phoenix) or the animal trait (for purple worm or sea serpent). You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: \r\n * AC = 20 + your level. Ignore your armor's check penalty and Speed reduction.\r\n * 20 temporary Hit Points.\r\n * Darkvision.\r\n * One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +28, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead.\r\n * Athletics modifier of +30, unless your own modifier is higher.\r\n \r\nYou also gain specific abilities based on the type of monster you choose:\r\n * **Phoenix** Speed 30 feet, fly Speed 90 feet; **Melee** |1| beak (reach 15 feet), **Damage** 2d6+12 piercing plus 2d4 fire and 2d4 persistent fire; **Melee** |1| talon (agile, reach 15 feet), **Damage** 2d8+12 slashing; **Shroud of Flame** (aura, evocation, fire, primal) 20 feet. You gain an aura of fire that extends out from you. A creature that enters or ends its turn within the aura takes 2d6 fire damage. A creature can take this damage only once per turn. You can use a single action, which has the concentrate trait, to activate or deactivate this aura.\r\n * **Purple Worm** Speed 40 feet, burrow Speed 30 feet, swim Speed 20 feet; **Melee** |1| jaws (reach 10 feet), **Damage** 2d12+20 piercing; **Melee** |1| stinger (agile, reach 10 feet), **Damage** 2d8+15 piercing plus 2d6 persistent poison; **Melee** |1| body (reach 10 feet) **Damage** 2d8+20 bludgeoning; **Inexorable** You automatically recover from the paralyzed, slowed, and stunned conditions at the end of each of your turns. You're also immune to being immobilized and ignore difficult terrain and greater difficult terrain.\r\n * **Sea Serpent** Speed 20 feet, swim Speed 90 feet; **Melee** |1| jaws (reach 15 feet), **Damage** 2d12+20 piercing; **Melee** |1| tail (reach 25 feet), **Damage** 2d8+20 bludgeoning; **Spine Rake** |2| (move) You extend your spines and Swim or Stride. Each creature you're adjacent to at any point during your movement takes 4d8+10 slashing damage (basic Reflex against your spell DC).\r\n \r\n**Heightened (9th)** You instead gain AC = 22 + your level, 25 temporary HP, attack modifier +31, increase damage by one damage die, and Athletics +33.",
|
||||
"components": [ "somatic", "verbal" ]
|
||||
},
|
||||
{
|
||||
@@ -6167,7 +6166,7 @@
|
||||
"action": [ "1", "3" ],
|
||||
"range": "varies",
|
||||
"targets": "1 living creature or 1 willing undead creature",
|
||||
"description": "You channel negative energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 negative damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters. \r\n \r\n ◈ (somatic) The spell has a range of touch. \r\n ◈◈ (verbal, somatic) The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8. \r\n ◈◈◈ (material, verbal, somatic) You disperse negative energy in a 30-foot emanation. This targets all living and undead creatures in the area. \r\n**Heightened (+1)** The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8."
|
||||
"description": "You channel negative energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 negative damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters. \r\n \r\n |1| (somatic) The spell has a range of touch. \r\n |2| (verbal, somatic) The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8. \r\n |3| (material, verbal, somatic) You disperse negative energy in a 30-foot emanation. This targets all living and undead creatures in the area. \r\n**Heightened (+1)** The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8."
|
||||
},
|
||||
{
|
||||
"nethysUrl": "https://2e.aonprd.com/Spells.aspx?ID=148",
|
||||
@@ -6176,12 +6175,12 @@
|
||||
"type": "Spell",
|
||||
"level": 1,
|
||||
"source": "Core Rulebook pg. 342",
|
||||
"traditions": [ "divine" ],
|
||||
"traditions": [ "divine", "primal" ],
|
||||
"cast": "to",
|
||||
"action": [ "1", "3" ],
|
||||
"range": "varies",
|
||||
"targets": "1 willing living creature or 1 undead",
|
||||
"description": "You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters. \r\n \r\n ◈ (somatic) The spell has a range of touch. \r\n ◈◈ (verbal, somatic) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8. \r\n ◈◈◈ (material, somatic, verbal) You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst. \r\n**Heightened (+1)** The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8."
|
||||
"description": "You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters. \r\n \r\n |1| (somatic) The spell has a range of touch. \r\n |2| (verbal, somatic) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8. \r\n |3| (material, somatic, verbal) You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst. \r\n**Heightened (+1)** The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8."
|
||||
},
|
||||
{
|
||||
"nethysUrl": "https://2e.aonprd.com/Spells.aspx?ID=238",
|
||||
@@ -6324,7 +6323,7 @@
|
||||
},
|
||||
{
|
||||
"nethysUrl": "https://2e.aonprd.com/Spells.aspx?ID=134",
|
||||
"manual": true,
|
||||
"manual": true,
|
||||
"name": "Ghoulish Cravings",
|
||||
"traits": [ "attack", "disease", "evil", "necromancy" ],
|
||||
"type": "Spell",
|
||||
@@ -6587,7 +6586,7 @@
|
||||
},
|
||||
{
|
||||
"nethysUrl": "https://2e.aonprd.com/Spells.aspx?ID=265",
|
||||
"manual": true,
|
||||
"manual": true,
|
||||
"name": "Sanctified Ground",
|
||||
"traits": [ "abjuration", "consecration" ],
|
||||
"type": "Spell",
|
||||
@@ -6937,7 +6936,7 @@
|
||||
},
|
||||
{
|
||||
"nethysUrl": "https://2e.aonprd.com/Spells.aspx?ID=263",
|
||||
"manual": true,
|
||||
"manual": true,
|
||||
"name": "Righteous Might",
|
||||
"traits": [ "polymorph", "transmutation" ],
|
||||
"type": "Spell",
|
||||
@@ -7264,7 +7263,7 @@
|
||||
"cast": "somatic, verbal",
|
||||
"action": "1",
|
||||
"duration": "1 minute",
|
||||
"description": "You transform into an avatar of your deity, assuming a Huge battle form. You must have space to expand or the spell is lost. You have hands in this battle form and can take manipulate actions. You can Dismiss this spell. \r\nYou gain the following statistics and abilities regardless of which deity's battle form you assume: \r\n * AC = 25 + your level.\r\n * Ignore your armor's check penalty and Speed reduction.\r\n * 30 temporary Hit Points.\r\n * Darkvision.\r\n * One or more attacks specific to your deity's battle form, which are the only attacks you can use. You're trained with them. Your attack modifier is +33, and you use the listed damage. Melee attacks are Strength based (for the purposes of the enfeebled condition, for example) unless they have the finesse trait, and all ranged attacks are Dexterity based. Attacks that deal positive or negative damage don't heal creatures.\r\n * Athletics modifier of +35, unless your own is higher.\r\n \r\nYou also gain the specific abilities listed for your deity below: \r\n * **Abadar** Speed 50 feet, burrow Speed 30 feet, immune to immobilized; **Ranged** ◈ crossbow (range increment 120 feet, reload 1), **Damage** 6d10+3 piercing.\r\n * **Asmodeus** Speed 70 feet, air walk; **Melee** ◈ mace (reach 15 feet), **Damage** 6d10+6 bludgeoning; **Ranged** ◈ hell fire (range 120 feet), **Damage** 6d6+3 fire.\r\n * **Calistria** Speed 30 feet, fly Speed 70 feet; **Melee** ◈ whip (disarm, finesse, nonlethal, reach 20 feet), **Damage** 6d4+6 slashing; **Ranged** ◈ savored sting (range 60 feet), **Damage** 6d6+3 poison.\r\n * **Cayden Cailean** Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; **Melee** ◈ rapier (deadly, reach 15 feet), **Damage** 6d6+6 piercing; **Ranged** ◈ ale splash (range 120 feet), **Damage** 6d6+3 poison.\r\n * **Desna** Speed 30 feet, fly Speed 70 feet; **Melee** ◈ starknife (agile, deadly, finesse, reach 15 feet, silver, thrown 60 feet), **Damage** 6d4+6 piercing; **Ranged** ◈ moonbeam (range 120 feet, silver), **Damage** 6d6+3 fire.\r\n * **Erastil** Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; **Ranged** ◈ longbow (deadly d8, range increment 150 feet), **Damage** 6d8+3 piercing.\r\n * **Gorum** Speed 70 feet, immune to immobilized; **Melee** ◈ greatsword (versatile P, reach 15 feet), **Damage** 6d12+6 slashing.\r\n * **Gozreh** no land Speed, fly Speed 70 feet, swim Speed 70 feet; ignore difficult terrain and greater difficult terrain; **Melee** ◈ waves (bull rush, reach 15 feet, thrown 20 feet), **Damage** 6d8+6 bludgeoning; **Ranged** ◈ wind (versatile electricity, range 120 feet), **Damage** 6d6+3 bludgeoning.\r\n * **Iomedae** Speed 70 feet, air walk; shield (15 Hardness, can't be **Damage**d); **Melee** ◈ longsword (versatile P, reach 15 feet), **Damage** 6d8+6 slashing.\r\n * **Irori** Speed 80 feet, air walk; **Melee** ◈ unfettered strike (agile, versatile P or S, finesse, reach 15 feet), **Damage** 6d8+6 bludgeoning; **Ranged** ◈ wind strike (range 60 feet), **Damage** 6d4+6 bludgeoning.\r\n * **Lamashtu** Speed 30 feet, fly Speed 70 feet; **Melee** ◈ falchion (forceful, reach 15 feet), **Damage** 6d10+6 slashing; **Ranged** ◈ waters of Lamashtu (range 120 feet), **Damage** 6d6+3 poison.\r\n * **Nethys** Speed 70 feet, air walk; **Ranged** ◈ raw magic (range 120 feet; versatile cold, electricity, or fire), **Damage** 6d6 force.\r\n * **Norgorber** Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; **Melee** ◈ shortsword (agile, finesse, versatile S, reach 15 feet), **Damage** 6d6+6 piercing; **Ranged** ◈ blackfinger toss (range 120 feet), **Damage** 6d6+3 poison.\r\n * **Pharasma** Speed 70 feet, air walk; **Melee** ◈ dagger (agile, finesse, reach 15 feet, thrown 40 feet), **Damage** 6d6+6 slashing; **Ranged** ◈ spiral blast (range 120 feet, **Damage**s only undead), **Damage** 6d8+3 positive.\r\n * **Rovagug** Speed 50 feet, burrow Speed 30 feet, immune to immobilized; **Melee** ◈ jaws(reach 15 feet), **Damage** 6d12+6 piercing; **Melee** ◈ le g (agile, versatile P, reach 15 feet), **Damage** 6d8+6 bludgeoning.\r\n * **Sarenrae** Speed 30 feet, fly Speed 70 feet; **Melee** ◈ scimitar (forceful, nonlethal, reach 15 feet), **Damage** 6d6+6 slashing; **Ranged** ◈ everflame (nonlethal, range 120 feet), **Damage** 6d6+3 fire.\r\n * **Shelyn** Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; **Melee** ◈ glaive (deadly d8, nonlethal, reach 20 feet), **Damage** 6d8+6 slashing; **Ranged** ◈ melody of inner beauty, (nonlethal, range 120 feet), **Damage** 6d6+3 sonic.\r\n * **Torag** Speed 50 feet, burrow Speed 30 feet, immune to immobilized; shield (15 Hardness, can't be **Damage**d); **Melee** ◈ warhammer (bull rush, reach 15 feet), **Damage** 6d8+6 bludgeoning.\r\n * **Urgathoa** Speed 70 feet, air walk; **Melee** ◈ scythe (deadly d10Line truncated
|
||||
"description": "You transform into an avatar of your deity, assuming a Huge battle form. You must have space to expand or the spell is lost. You have hands in this battle form and can take manipulate actions. You can Dismiss this spell. \r\nYou gain the following statistics and abilities regardless of which deity's battle form you assume: \r\n * AC = 25 + your level.\r\n * Ignore your armor's check penalty and Speed reduction.\r\n * 30 temporary Hit Points.\r\n * Darkvision.\r\n * One or more attacks specific to your deity's battle form, which are the only attacks you can use. You're trained with them. Your attack modifier is +33, and you use the listed damage. Melee attacks are Strength based (for the purposes of the enfeebled condition, for example) unless they have the finesse trait, and all ranged attacks are Dexterity based. Attacks that deal positive or negative damage don't heal creatures.\r\n * Athletics modifier of +35, unless your own is higher.\r\n \r\nYou also gain the specific abilities listed for your deity below: \r\n * **Abadar** Speed 50 feet, burrow Speed 30 feet, immune to immobilized; **Ranged** |1| crossbow (range increment 120 feet, reload 1), **Damage** 6d10+3 piercing.\r\n * **Asmodeus** Speed 70 feet, air walk; **Melee** |1| mace (reach 15 feet), **Damage** 6d10+6 bludgeoning; **Ranged** |1| hell fire (range 120 feet), **Damage** 6d6+3 fire.\r\n * **Calistria** Speed 30 feet, fly Speed 70 feet; **Melee** |1| whip (disarm, finesse, nonlethal, reach 20 feet), **Damage** 6d4+6 slashing; **Ranged** |1| savored sting (range 60 feet), **Damage** 6d6+3 poison.\r\n * **Cayden Cailean** Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; **Melee** |1| rapier (deadly, reach 15 feet), **Damage** 6d6+6 piercing; **Ranged** |1| ale splash (range 120 feet), **Damage** 6d6+3 poison.\r\n * **Desna** Speed 30 feet, fly Speed 70 feet; **Melee** |1| starknife (agile, deadly, finesse, reach 15 feet, silver, thrown 60 feet), **Damage** 6d4+6 piercing; **Ranged** |1| moonbeam (range 120 feet, silver), **Damage** 6d6+3 fire.\r\n * **Erastil** Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; **Ranged** |1| longbow (deadly d8, range increment 150 feet), **Damage** 6d8+3 piercing.\r\n * **Gorum** Speed 70 feet, immune to immobilized; **Melee** |1| greatsword (versatile P, reach 15 feet), **Damage** 6d12+6 slashing.\r\n * **Gozreh** no land Speed, fly Speed 70 feet, swim Speed 70 feet; ignore difficult terrain and greater difficult terrain; **Melee** |1| waves (bull rush, reach 15 feet, thrown 20 feet), **Damage** 6d8+6 bludgeoning; **Ranged** |1| wind (versatile electricity, range 120 feet), **Damage** 6d6+3 bludgeoning.\r\n * **Iomedae** Speed 70 feet, air walk; shield (15 Hardness, can't be **Damage**d); **Melee** |1| longsword (versatile P, reach 15 feet), **Damage** 6d8+6 slashing.\r\n * **Irori** Speed 80 feet, air walk; **Melee** |1| unfettered strike (agile, versatile P or S, finesse, reach 15 feet), **Damage** 6d8+6 bludgeoning; **Ranged** |1| wind strike (range 60 feet), **Damage** 6d4+6 bludgeoning.\r\n * **Lamashtu** Speed 30 feet, fly Speed 70 feet; **Melee** |1| falchion (forceful, reach 15 feet), **Damage** 6d10+6 slashing; **Ranged** |1| waters of Lamashtu (range 120 feet), **Damage** 6d6+3 poison.\r\n * **Nethys** Speed 70 feet, air walk; **Ranged** |1| raw magic (range 120 feet; versatile cold, electricity, or fire), **Damage** 6d6 force.\r\n * **Norgorber** Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; **Melee** |1| shortsword (agile, finesse, versatile S, reach 15 feet), **Damage** 6d6+6 piercing; **Ranged** |1| blackfinger toss (range 120 feet), **Damage** 6d6+3 poison.\r\n * **Pharasma** Speed 70 feet, air walk; **Melee** |1| dagger (agile, finesse, reach 15 feet, thrown 40 feet), **Damage** 6d6+6 slashing; **Ranged** |1| spiral blast (range 120 feet, **Damage**s only undead), **Damage** 6d8+3 positive.\r\n * **Rovagug** Speed 50 feet, burrow Speed 30 feet, immune to immobilized; **Melee** |1| jaws(reach 15 feet), **Damage** 6d12+6 piercing; **Melee** |1| le g (agile, versatile P, reach 15 feet), **Damage** 6d8+6 bludgeoning.\r\n * **Sarenrae** Speed 30 feet, fly Speed 70 feet; **Melee** |1| scimitar (forceful, nonlethal, reach 15 feet), **Damage** 6d6+6 slashing; **Ranged** |1| everflame (nonlethal, range 120 feet), **Damage** 6d6+3 fire.\r\n * **Shelyn** Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; **Melee** |1| glaive (deadly d8, nonlethal, reach 20 feet), **Damage** 6d8+6 slashing; **Ranged** |1| melody of inner beauty, (nonlethal, range 120 feet), **Damage** 6d6+3 sonic.\r\n * **Torag** Speed 50 feet, burrow Speed 30 feet, immune to immobilized; shield (15 Hardness, can't be **Damage**d); **Melee** |1| warhammer (bull rush, reach 15 feet), **Damage** 6d8+6 bludgeoning.\r\n * **Urgathoa** Speed 70 feet, air walk; **Melee** |1| scythe (deadly d10Line truncated
|
||||
"components": [ "somatic", "verbal" ]
|
||||
},
|
||||
{
|
||||
@@ -7669,7 +7668,7 @@
|
||||
},
|
||||
{
|
||||
"nethysUrl": "https://2e.aonprd.com/Spells.aspx?ID=10",
|
||||
"manual": true,
|
||||
"manual": true,
|
||||
"name": "Animal Form",
|
||||
"traits": [ "polymorph", "transmutation" ],
|
||||
"type": "Spell",
|
||||
@@ -7679,7 +7678,7 @@
|
||||
"cast": "somatic, verbal",
|
||||
"action": "2",
|
||||
"duration": "1 minute",
|
||||
"description": "You call upon primal energy to transform yourself into a Medium animal battle form. When you first cast this spell, choose ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can decide the specific type of animal (such as lion or snow leopard for cat), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell. \r\n\r\nYou gain the following statistics and abilities regardless of which battle form you choose: \r\n * AC = 16 + your level. Ignore your armor's check penalty and Speed reduction.\r\n * 5 temporary Hit Points.\r\n * Low-light vision and imprecise scent 30 feet.\r\n * One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +9, and your damage bonus is +1. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack bonus is higher, you can use it instead.\r\n * Athletics modifier of +9, unless your own modifier is higher.\r\n \r\nYou also gain specific abilities based on the type of animal you choose: \r\n * **Ape** Speed 25 feet, climb Speed 20 feet; **Melee** ◈ fist, **Damage** 2d6 bludgeoning.\r\n * **Bear** Speed 30 feet; **Melee** ◈ jaws, **Damage** 2d8 piercing; **Melee** ◈ claw (agile), **Damage** 1d8 slashing.\r\n * **Bull** Speed 30 feet; **Melee** ◈ horn , **Damage** 2d8 piercing.\r\n * **Canine** Speed 40 feet; **Melee** ◈ jaws, **Damage** 2d8 piercing.\r\n * **Cat** Speed 40 feet; **Melee** ◈ jaws, **Damage** 2d6 piercing; **Melee** ◈ claw (agile), **Damage** 1d10 slashing.\r\n * **Deer** Speed 50 feet; **Melee** ◈ antler , **Damage** 2d6 piercing.\r\n * **Frog** Speed 25 feet, swim Speed 25 feet; **Melee** ◈ jaws, **Damage** 2d6 bludgeoning; **Melee** ◈ tongue (reach 15 feet), **Damage** 2d4 bludgeoning.\r\n * **Shark** swim Speed 35 feet; **Melee** ◈ jaws, **Damage** 2d8 piercing; breathe underwater but not in air.\r\n * **Snake** Speed 20 feet, climb Speed 20 feet, swim Speed 20 feet; **Melee** ◈ fangs , **Damage** 2d4 piercing plus 1d6 poison.\r\n \r\n**Heightened (3rd)** You instead gain 10 temporary HP, AC = 17 + your level, attack modifier +14, Damage bonus +5, and Athletics +14. \r\n**Heightened (4th)** Your battle form is Large and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, AC = 18 + your level, attack modifier +16, Damage bonus +9, and Athletics +16. \r\n**Heightened (5th)** Your battle form is Huge and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, AC = 18 + your level, attack modifier +18, Damage bonus +7 and double the number of Damage dice, and Athletics +20.",
|
||||
"description": "You call upon primal energy to transform yourself into a Medium animal battle form. When you first cast this spell, choose ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can decide the specific type of animal (such as lion or snow leopard for cat), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell. \r\n\r\nYou gain the following statistics and abilities regardless of which battle form you choose: \r\n * AC = 16 + your level. Ignore your armor's check penalty and Speed reduction.\r\n * 5 temporary Hit Points.\r\n * Low-light vision and imprecise scent 30 feet.\r\n * One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +9, and your damage bonus is +1. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack bonus is higher, you can use it instead.\r\n * Athletics modifier of +9, unless your own modifier is higher.\r\n \r\nYou also gain specific abilities based on the type of animal you choose: \r\n * **Ape** Speed 25 feet, climb Speed 20 feet; **Melee** |1| fist, **Damage** 2d6 bludgeoning.\r\n * **Bear** Speed 30 feet; **Melee** |1| jaws, **Damage** 2d8 piercing; **Melee** |1| claw (agile), **Damage** 1d8 slashing.\r\n * **Bull** Speed 30 feet; **Melee** |1| horn , **Damage** 2d8 piercing.\r\n * **Canine** Speed 40 feet; **Melee** |1| jaws, **Damage** 2d8 piercing.\r\n * **Cat** Speed 40 feet; **Melee** |1| jaws, **Damage** 2d6 piercing; **Melee** |1| claw (agile), **Damage** 1d10 slashing.\r\n * **Deer** Speed 50 feet; **Melee** |1| antler , **Damage** 2d6 piercing.\r\n * **Frog** Speed 25 feet, swim Speed 25 feet; **Melee** |1| jaws, **Damage** 2d6 bludgeoning; **Melee** |1| tongue (reach 15 feet), **Damage** 2d4 bludgeoning.\r\n * **Shark** swim Speed 35 feet; **Melee** |1| jaws, **Damage** 2d8 piercing; breathe underwater but not in air.\r\n * **Snake** Speed 20 feet, climb Speed 20 feet, swim Speed 20 feet; **Melee** |1| fangs , **Damage** 2d4 piercing plus 1d6 poison.\r\n \r\n**Heightened (3rd)** You instead gain 10 temporary HP, AC = 17 + your level, attack modifier +14, Damage bonus +5, and Athletics +14. \r\n**Heightened (4th)** Your battle form is Large and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, AC = 18 + your level, attack modifier +16, Damage bonus +9, and Athletics +16. \r\n**Heightened (5th)** Your battle form is Huge and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, AC = 18 + your level, attack modifier +18, Damage bonus +7 and double the number of Damage dice, and Athletics +20.",
|
||||
"components": [ "somatic", "verbal" ]
|
||||
},
|
||||
{
|
||||
@@ -7798,7 +7797,7 @@
|
||||
"cast": "somatic, verbal",
|
||||
"action": "2",
|
||||
"duration": "1 minute",
|
||||
"description": "You envision a simple bug and transform into a Medium animal battle form. When you cast this spell, choose ant, beetle, centipede, mantis, scorpion, or spider. You can decide the specific type of animal (such as such as a ladybug or scarab for beetle), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss this spell. \r\n You gain the following statistics and abilities regardless of which battle form you choose: \r\n * AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.\r\n * 10 temporary Hit Points.\r\n * Low-light vision.\r\n * One or more attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +13, and your damage bonus is +2. These attacks are Strength based (for the purpose of the enfeebled condition). If your unarmed attack modifier is higher, you can use it instead.\r\n * Athletics modifier of +13, unless your own is higher.\r\n \r\nYou also gain specific abilities based on the form you choose:\r\n * **Ant** Speed 30 feet, climb Speed 30 feet; **Melee** ◈ mandibles, **Damage** 2d6 bludgeoning.\r\n * **Beetle** Speed 25 feet; **Melee** ◈ mandibles , **Damage** 2d10 bludgeoning.\r\n * **Centipede** Speed 25 feet, climb Speed 25 feet; darkvision; **Melee** ◈ mandibles, **Damage** 1d8 piercing plus 1d4 persistent poison.\r\n * **Mantis** Speed 40 feet; imprecise scent 30 feet; **Melee** ◈ foreleg , **Damage** 2d8 bludgeoning.\r\n * **Scorpion** Speed 40 feet; darkvision, imprecise tremorsense 60 feet; **Melee** ◈ stinger, **Damage** 1d8 piercing plus 1d4 persistent poison; **Melee** ◈ pincer (agile), **Damage** 1d6 bludgeoning.\r\n * **Spider** Speed 25 feet, climb Speed 25 feet, darkvision; **Melee** ◈ fangs, **Damage** 1d6 piercing plus 1d4 persistent poison; **Ranged** ◈ web (range increment 20 feet), **Damage** entangles the target for 1 round.\r\n \r\n**Heightened (4th)** Your battle form is Large, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, attack modifier +16, damage bonus +6, and Athletics +16. \r\n**Heightened (5th)** Your battle form is Huge, and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, attack modifier +18, damage bonus +2 and double damage dice (including persistent damage), and Athletics +20.",
|
||||
"description": "You envision a simple bug and transform into a Medium animal battle form. When you cast this spell, choose ant, beetle, centipede, mantis, scorpion, or spider. You can decide the specific type of animal (such as such as a ladybug or scarab for beetle), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss this spell. \r\n You gain the following statistics and abilities regardless of which battle form you choose: \r\n * AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.\r\n * 10 temporary Hit Points.\r\n * Low-light vision.\r\n * One or more attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +13, and your damage bonus is +2. These attacks are Strength based (for the purpose of the enfeebled condition). If your unarmed attack modifier is higher, you can use it instead.\r\n * Athletics modifier of +13, unless your own is higher.\r\n \r\nYou also gain specific abilities based on the form you choose:\r\n * **Ant** Speed 30 feet, climb Speed 30 feet; **Melee** |1| mandibles, **Damage** 2d6 bludgeoning.\r\n * **Beetle** Speed 25 feet; **Melee** |1| mandibles , **Damage** 2d10 bludgeoning.\r\n * **Centipede** Speed 25 feet, climb Speed 25 feet; darkvision; **Melee** |1| mandibles, **Damage** 1d8 piercing plus 1d4 persistent poison.\r\n * **Mantis** Speed 40 feet; imprecise scent 30 feet; **Melee** |1| foreleg , **Damage** 2d8 bludgeoning.\r\n * **Scorpion** Speed 40 feet; darkvision, imprecise tremorsense 60 feet; **Melee** |1| stinger, **Damage** 1d8 piercing plus 1d4 persistent poison; **Melee** |1| pincer (agile), **Damage** 1d6 bludgeoning.\r\n * **Spider** Speed 25 feet, climb Speed 25 feet, darkvision; **Melee** |1| fangs, **Damage** 1d6 piercing plus 1d4 persistent poison; **Ranged** |1| web (range increment 20 feet), **Damage** entangles the target for 1 round.\r\n \r\n**Heightened (4th)** Your battle form is Large, and your attacks have 10-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 15 temporary HP, attack modifier +16, damage bonus +6, and Athletics +16. \r\n**Heightened (5th)** Your battle form is Huge, and your attacks have 15-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 20 temporary HP, attack modifier +18, damage bonus +2 and double damage dice (including persistent damage), and Athletics +20.",
|
||||
"components": [ "somatic", "verbal" ]
|
||||
},
|
||||
{
|
||||
@@ -7828,7 +7827,7 @@
|
||||
"cast": "somatic, verbal",
|
||||
"action": "2",
|
||||
"duration": "1 minute",
|
||||
"description": "You channel the primal forces of nature to transform into a Large animal battle form, specifically that of a powerful and terrifying dinosaur. You must have space to expand or the spell is lost. When you cast this spell, choose ankylosaurus, brontosaurus, deinonychus, stegosaurus, triceratops, or tyrannosaurus. You can decide the specific type of animal, but this has no effect on the form's Size or statistics. While in this form, you gain the animal and dinosaur traits. You can Dismiss the spell. \r\nYou gain the following statistics and abilities regardless of which battle form you choose: \r\n * AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.\r\n * 15 temporary Hit Points.\r\n * Low-light vision and imprecise scent 30 feet.\r\n * One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +16, and your damage bonus is +9. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead.\r\n * Athletics modifier of +18, unless your own modifier is higher.\r\n \r\nYou also gain specific abilities based on the form you choose: \r\n * **Ankylosaurus** Speed 25 feet; **Melee** ◈ tail (back swing, reach 10 feet), **Damage** 2d6 bludgeoning; **Melee** ◈ foot, **Damage** 2d6 bludgeoning.\r\n * **Brontosaurus** Speed 25 feet; **Melee** ◈ tail (reach 15 feet), **Damage** 2d6 bludgeoning; **Melee** ◈ foot, **Damage** 2d8 bludgeoning.\r\n * **Deinonychus** Speed 40 feet; **Melee** ◈ talon (agile), **Damage** 2d4 piercing plus 1 persistent bleed; **Melee** ◈ jaws, **Damage** 1d10 piercing.\r\n * **Stegosaurus** Speed 30 feet; **Melee** ◈ tail (reach 10 feet), **Damage** 2d8 piercing.\r\n * **Triceratops** Speed 30 feet; **Melee** ◈ horn, **Damage** 2d8 piercing, plus 1d6 persistent bleed on a critical hit; **Melee** ◈ foot, **Damage** 2d6 bludgeoning.\r\n * **Tyrannosaurus** Speed 30 feet; **Melee** ◈ jaws (deadly, reach 10 feet), **Damage** 1d12 piercing; **Melee** ◈ tail (reach 10 feet), **Damage** 1d10 bludgeoning.\r\n \r\n**Heightened (5th)** Your battle form is Huge and your attacks have 15-foot reach, or 20-foot reach if they started with 15-foot reach. You instead gain 20 temporary HP, an attack modifier of +18, a damage bonus of +6, double the damage dice, and Athletics +21. \r\n**Heightened (7th)** Your battle form is Gargantuan and your attacks have 20-foot reach, or 25-foot reach if they started with 15-foot reach. You instead gain AC = 21 + your level, 25 temporary HP, an attack modifier of +25, a damage bonus of +15, double the damage dice, and Athletics +25.",
|
||||
"description": "You channel the primal forces of nature to transform into a Large animal battle form, specifically that of a powerful and terrifying dinosaur. You must have space to expand or the spell is lost. When you cast this spell, choose ankylosaurus, brontosaurus, deinonychus, stegosaurus, triceratops, or tyrannosaurus. You can decide the specific type of animal, but this has no effect on the form's Size or statistics. While in this form, you gain the animal and dinosaur traits. You can Dismiss the spell. \r\nYou gain the following statistics and abilities regardless of which battle form you choose: \r\n * AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.\r\n * 15 temporary Hit Points.\r\n * Low-light vision and imprecise scent 30 feet.\r\n * One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +16, and your damage bonus is +9. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead.\r\n * Athletics modifier of +18, unless your own modifier is higher.\r\n \r\nYou also gain specific abilities based on the form you choose: \r\n * **Ankylosaurus** Speed 25 feet; **Melee** |1| tail (back swing, reach 10 feet), **Damage** 2d6 bludgeoning; **Melee** |1| foot, **Damage** 2d6 bludgeoning.\r\n * **Brontosaurus** Speed 25 feet; **Melee** |1| tail (reach 15 feet), **Damage** 2d6 bludgeoning; **Melee** |1| foot, **Damage** 2d8 bludgeoning.\r\n * **Deinonychus** Speed 40 feet; **Melee** |1| talon (agile), **Damage** 2d4 piercing plus 1 persistent bleed; **Melee** |1| jaws, **Damage** 1d10 piercing.\r\n * **Stegosaurus** Speed 30 feet; **Melee** |1| tail (reach 10 feet), **Damage** 2d8 piercing.\r\n * **Triceratops** Speed 30 feet; **Melee** |1| horn, **Damage** 2d8 piercing, plus 1d6 persistent bleed on a critical hit; **Melee** |1| foot, **Damage** 2d6 bludgeoning.\r\n * **Tyrannosaurus** Speed 30 feet; **Melee** |1| jaws (deadly, reach 10 feet), **Damage** 1d12 piercing; **Melee** |1| tail (reach 10 feet), **Damage** 1d10 bludgeoning.\r\n \r\n**Heightened (5th)** Your battle form is Huge and your attacks have 15-foot reach, or 20-foot reach if they started with 15-foot reach. You instead gain 20 temporary HP, an attack modifier of +18, a damage bonus of +6, double the damage dice, and Athletics +21. \r\n**Heightened (7th)** Your battle form is Gargantuan and your attacks have 20-foot reach, or 25-foot reach if they started with 15-foot reach. You instead gain AC = 21 + your level, 25 temporary HP, an attack modifier of +25, a damage bonus of +15, double the damage dice, and Athletics +25.",
|
||||
"components": [ "somatic", "verbal" ]
|
||||
},
|
||||
{
|
||||
@@ -7888,7 +7887,7 @@
|
||||
"cast": "somatic, verbal",
|
||||
"action": "2",
|
||||
"duration": "1 minute",
|
||||
"description": "Taking inspiration from verdant creatures, you transform into a Large plant battle form. You must have space to expand into or the spell is lost. When you cast this spell, choose arboreal, flytrap, or shambler. You can substitute a similar specific plant to turn into (such as a pitcher plant instead of a flytrap), but this has no effect on the form's Size or statistics. While in this form, you gain the plant trait. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: \r\n * AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.\r\n * 12 temporary Hit Points.\r\n * Resistance 10 to poison.\r\n * Low-light vision.\r\n * One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +17, and your damage bonus is +11. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead.\r\n * Athletics modifier of +19, unless your own modifier is higher.\r\n \r\nYou also gain specific abilities based on the type of plant you choose:\r\n * **Arboreal** Speed 30 feet; **Melee** ◈ branch (reach 15 feet), **Damage** 2d10 bludgeoning; **Melee** ◈ foot, **Damage** 2d8 bludgeoning; you can speak in this form, but you still can't Cast a Spell or supply verbal components.\r\n * **Flytrap** Speed 15 feet; resistance 10 to acid; **Melee** ◈ leaf (reach 10 feet), **Damage** 2d8 piercing, and you can spend an action after a hit to Grab the target.\r\n * **Shambler** Speed 20 feet, swim Speed 20 feet; resistance 10 to electricity; **Melee** ◈ vine (reach 15 feet), **Damage** 2d8 slashing.\r\n \r\n**Heightened (6th)** Your battle form is Huge, and the reach of your attacks increases by 5 feet. You instead gain AC = 22 + your level, 24 temporary HP, attack modifier +21, damage bonus +16, and Athletics +22.",
|
||||
"description": "Taking inspiration from verdant creatures, you transform into a Large plant battle form. You must have space to expand into or the spell is lost. When you cast this spell, choose arboreal, flytrap, or shambler. You can substitute a similar specific plant to turn into (such as a pitcher plant instead of a flytrap), but this has no effect on the form's Size or statistics. While in this form, you gain the plant trait. You can Dismiss the spell. You gain the following statistics and abilities regardless of which battle form you choose: \r\n * AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.\r\n * 12 temporary Hit Points.\r\n * Resistance 10 to poison.\r\n * Low-light vision.\r\n * One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +17, and your damage bonus is +11. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead.\r\n * Athletics modifier of +19, unless your own modifier is higher.\r\n \r\nYou also gain specific abilities based on the type of plant you choose:\r\n * **Arboreal** Speed 30 feet; **Melee** |1| branch (reach 15 feet), **Damage** 2d10 bludgeoning; **Melee** |1| foot, **Damage** 2d8 bludgeoning; you can speak in this form, but you still can't Cast a Spell or supply verbal components.\r\n * **Flytrap** Speed 15 feet; resistance 10 to acid; **Melee** |1| leaf (reach 10 feet), **Damage** 2d8 piercing, and you can spend an action after a hit to Grab the target.\r\n * **Shambler** Speed 20 feet, swim Speed 20 feet; resistance 10 to electricity; **Melee** |1| vine (reach 15 feet), **Damage** 2d8 slashing.\r\n \r\n**Heightened (6th)** Your battle form is Huge, and the reach of your attacks increases by 5 feet. You instead gain AC = 22 + your level, 24 temporary HP, attack modifier +21, damage bonus +16, and Athletics +22.",
|
||||
"components": [ "somatic", "verbal" ]
|
||||
},
|
||||
{
|
||||
@@ -8056,7 +8055,7 @@
|
||||
"cast": "somatic, verbal",
|
||||
"action": "2",
|
||||
"duration": "1 minute",
|
||||
"description": "The primal power of the world flows through you. You transform into an incarnation of nature, either a green man or a kaiju. Your battle form is Medium for a green man or Gargantuan (30-foot-by-30-foot space) for a kaiju. You must have enough space to expand into or the spell is lost. While in this form, you gain the plant trait (for a green man) or the beast trait (for a kaiju). You can Dismiss the spell. \r\nYou gain the following statistics and abilities regardless of which battle form you choose: \r\n * AC = 25 + your level. Ignore your armor's check penalty and Speed reduction.\r\n * 30 temporary Hit Points.\r\n * Darkvision.\r\n * One or more attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +34, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead.\r\n * Athletics modifier of +36, unless your own modifier is higher.\r\n \r\nYou also gain specific abilities based on the type of incarnation you choose: \r\n * **Green Man** Speed 40 feet, climb Speed 40 feet; **Melee** ◈ vines (reach 30 feet, versatile P), **Damage** 6d8+12 bludgeoning; **Ranged** ◈ thorns (range 100 feet), **Damage** 6d6+6 piercing; Green Caress (aura, primal, transmutation) 60 feet. Enemies other than plants must succeed at a Fortitude save against your spell DC or become clumsy 1 for 1 round (clumsy 2 on a critical failure).\r\n * **Kaiju** Speed 50 feet; resistance 5 to physical damage; **Melee** ◈ jaws (reach 30 feet), **Damage** 6d10+10 piercing; **Melee** ◈ claws (agile, reach 30 feet), **Damage** 6d8+8 slashing; **Melee** ◈ foot (agile, reach 15 feet), **Damage** 6d6+10 bludgeoning; **Unstoppable** You are immune to being immobilized and ignore difficult terrain and greater difficult terrain; **Trample** ◈◈◈ You move up to double your Speed and move through the spaces of Huge or smaller creatures, trampling each creature whose space you enter. A trampled creature takes foot damage with a basic Reflex save against your spell DC.",
|
||||
"description": "The primal power of the world flows through you. You transform into an incarnation of nature, either a green man or a kaiju. Your battle form is Medium for a green man or Gargantuan (30-foot-by-30-foot space) for a kaiju. You must have enough space to expand into or the spell is lost. While in this form, you gain the plant trait (for a green man) or the beast trait (for a kaiju). You can Dismiss the spell. \r\nYou gain the following statistics and abilities regardless of which battle form you choose: \r\n * AC = 25 + your level. Ignore your armor's check penalty and Speed reduction.\r\n * 30 temporary Hit Points.\r\n * Darkvision.\r\n * One or more attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +34, and you use the listed damage. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack modifier is higher, you can use it instead.\r\n * Athletics modifier of +36, unless your own modifier is higher.\r\n \r\nYou also gain specific abilities based on the type of incarnation you choose: \r\n * **Green Man** Speed 40 feet, climb Speed 40 feet; **Melee** |1| vines (reach 30 feet, versatile P), **Damage** 6d8+12 bludgeoning; **Ranged** |1| thorns (range 100 feet), **Damage** 6d6+6 piercing; Green Caress (aura, primal, transmutation) 60 feet. Enemies other than plants must succeed at a Fortitude save against your spell DC or become clumsy 1 for 1 round (clumsy 2 on a critical failure).\r\n * **Kaiju** Speed 50 feet; resistance 5 to physical damage; **Melee** |1| jaws (reach 30 feet), **Damage** 6d10+10 piercing; **Melee** |1| claws (agile, reach 30 feet), **Damage** 6d8+8 slashing; **Melee** |1| foot (agile, reach 15 feet), **Damage** 6d6+10 bludgeoning; **Unstoppable** You are immune to being immobilized and ignore difficult terrain and greater difficult terrain; **Trample** |3| You move up to double your Speed and move through the spaces of Huge or smaller creatures, trampling each creature whose space you enter. A trampled creature takes foot damage with a basic Reflex save against your spell DC.",
|
||||
"components": [ "somatic", "verbal" ]
|
||||
},
|
||||
{
|
||||
@@ -8073,7 +8072,7 @@
|
||||
"range": "30 feet",
|
||||
"targets": "you and up to 5 willing targets",
|
||||
"duration": "1 minute",
|
||||
"description": "Summoning the power of the natural world, you transform the targets into a herd of mammoths, and they each assume a Huge battle form. Each target must have enough space to expand into or the spell fails for that target. Each target gains the animal trait. Each target can Dismiss the spell's effects on themself. Each target gains the following while transformed: \r\n * AC = 22 + the target's level. Ignore any armor check penalty and Speed reduction.\r\n * 20 temporary Hit Points.\r\n * Speed 40 feet.\r\n * Low-light vision.\r\n * The following unarmed melee attacks, which are the only attacks the target can use. They're trained with them. When attacking with these attacks, the target uses their attack modifier with the proficiency and item bonuses of their most favorable weapon or unarmed Strike, and the damage is listed for each attack. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If the target's unarmed attack modifier is higher, they can use it instead. **Melee** ◈ tusk (reach 15 feet), **Damage** 4d8+19 piercing; **Melee** ◈ trunk (agile, reach 15 feet), **Damage** 4d6+16 bludgeoning; **Melee** ◈ foot (agile, reach 15 feet), **Damage** 4d6+13 bludgeoning.\r\n * Athletics modifier of +30, unless the target's own modifier is higher.\r\n * **Trample** ◈◈◈ You move up to twice your Speed and move through the space of Large or smaller creatures, trampling each creature whose space you enter. A trampled creature takes damage from its foot Strike based on a basic Reflex save (DC = 19 + the target's level).",
|
||||
"description": "Summoning the power of the natural world, you transform the targets into a herd of mammoths, and they each assume a Huge battle form. Each target must have enough space to expand into or the spell fails for that target. Each target gains the animal trait. Each target can Dismiss the spell's effects on themself. Each target gains the following while transformed: \r\n * AC = 22 + the target's level. Ignore any armor check penalty and Speed reduction.\r\n * 20 temporary Hit Points.\r\n * Speed 40 feet.\r\n * Low-light vision.\r\n * The following unarmed melee attacks, which are the only attacks the target can use. They're trained with them. When attacking with these attacks, the target uses their attack modifier with the proficiency and item bonuses of their most favorable weapon or unarmed Strike, and the damage is listed for each attack. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If the target's unarmed attack modifier is higher, they can use it instead. **Melee** |1| tusk (reach 15 feet), **Damage** 4d8+19 piercing; **Melee** |1| trunk (agile, reach 15 feet), **Damage** 4d6+16 bludgeoning; **Melee** |1| foot (agile, reach 15 feet), **Damage** 4d6+13 bludgeoning.\r\n * Athletics modifier of +30, unless the target's own modifier is higher.\r\n * **Trample** |3| You move up to twice your Speed and move through the space of Large or smaller creatures, trampling each creature whose space you enter. A trampled creature takes damage from its foot Strike based on a basic Reflex save (DC = 19 + the target's level).",
|
||||
"components": [ "somatic", "verbal" ]
|
||||
},
|
||||
{
|
||||
@@ -8088,5 +8087,111 @@
|
||||
"action": "3",
|
||||
"description": "You request a direct intercession from the natural world. Nature always refuses unnatural requests and might grant a different request (potentially more powerful or better fitting its character) than the one you asked for. A primal phenomenon spell can do any of the following things. Duplicate any primal spell of 9th level or lower. Duplicate any non-primal spell of 7th level or lower. Produce any effect whose power level is in line with the above effects. Reverse certain effects that refer to the wish spell. At the GM's discretion, you can try to use primal phenomenon to produce greater effects than these, but doing so may be dangerous, or the spell may have only a partial effect.\n\n\t\t\t\t\t",
|
||||
"components": [ "material", "somatic", "verbal" ]
|
||||
},
|
||||
{
|
||||
"name": "Mantis Form",
|
||||
"manual": true,
|
||||
"traits": [ "uncommon", "polymorph", "transmutation" ],
|
||||
"type": "Focus",
|
||||
"level": 4,
|
||||
"source": "Lost Omens World Guide pg. 71",
|
||||
"traditions": null,
|
||||
"action": "2",
|
||||
"duration": "1 minute",
|
||||
"description": "You become a mantis. You gain the effects of *insect form*, heightened to *mantis form*'s level, and you can only transform into a mantis.",
|
||||
"components": [ "somatic", "verbal" ]
|
||||
},
|
||||
{
|
||||
"name": "Perfect Strike",
|
||||
"manual": true,
|
||||
"traits": [ "uncommon", "divination", "fortune" ],
|
||||
"type": "Focus",
|
||||
"level": 2,
|
||||
"source": "Lost Omens World guide pg. 83",
|
||||
"traditions": null,
|
||||
"action": "reaction",
|
||||
"trigger": "You miss a Strike with an unarmed attack.",
|
||||
"description": "You call upon insight from your training to recover accuracy. Reroll the missed attack roll and keep the new result.",
|
||||
"components": [ "verbal" ]
|
||||
},
|
||||
{
|
||||
"name": "Unblinking Flame Revelation",
|
||||
"manual": true,
|
||||
"traits": [ "uncommon", "abjuration" ],
|
||||
"type": "Focus",
|
||||
"level": 3,
|
||||
"source": "Lost Omens World guide pg. 83",
|
||||
"traditions": null,
|
||||
"requirements": "Your previous action was a successful unarmed Strike",
|
||||
"targets": "the creature you hit",
|
||||
"action": "1",
|
||||
"duration": "2 rounds",
|
||||
"description": "You light your foe with revealing flame. the GM attempts a secret counteract check against each illusion affecting the creature; on a success, you suppress the illusion for the duration, rather than end the effect.",
|
||||
"components": [ "verbal" ]
|
||||
},
|
||||
{
|
||||
"name": "Unbreaking Wave Advance",
|
||||
"manual": true,
|
||||
"traits": [ "uncommon", "evocation", "water" ],
|
||||
"type": "Focus",
|
||||
"level": 3,
|
||||
"source": "Lost Omens World guide pg. 83",
|
||||
"traditions": null,
|
||||
"area": "15-foot cone",
|
||||
"saving throw": "basic Fortitude",
|
||||
"action": "1",
|
||||
"description": "You unleash a mighty wave from your hand that buffets back your foes. Each creature in the area must attempt a Fortitude saving throw. If a creature pushed by *unbreaking wave advance* would be pushed into a solid barrier or another creature, it stops at that point and takes 3d6 damage.\r\n \r\n **Success** The creature is unaffected. \r\n **Failure** The creature is pushed 10 feet. \r\n **Critical Failure** The creature is pushed 20 feet. \r\n**Heightened (+1)** The damage for pushing a creature into a solid barrier increases by 1d6.",
|
||||
"components": [ "verbal" ]
|
||||
},
|
||||
{
|
||||
"name": "Unfolding Wind Rush",
|
||||
"manual": true,
|
||||
"traits": [ "uncommon", "evocation" ],
|
||||
"type": "Focus",
|
||||
"level": 3,
|
||||
"source": "Lost Omens World guide pg. 83",
|
||||
"traditions": null,
|
||||
"action": "1",
|
||||
"description": "You travel on a rushing wind. Move two times: two Strides, two Steps, or one Stride and one Step (in either order). You can Stride or Step into the air during this movement, moving upward at a 45-degree angle at most; if you end your movement in the air, you fall after taking one action or when your turn ends, whichever comes first. A *wall of wind* appears in all the spaces you left during this movement, lasting for 1 round. \r\n**Heightened (5th)** The *wall of wind* lasts 3 rounds.",
|
||||
"components": [ "verbal" ]
|
||||
},
|
||||
{
|
||||
"name": "Untwisting Iron Buffer",
|
||||
"manual": true,
|
||||
"traits": [ "uncommon", "abjuration" ],
|
||||
"type": "Focus",
|
||||
"level": 3,
|
||||
"source": "Lost Omens World guide pg. 83",
|
||||
"traditions": null,
|
||||
"action": "1",
|
||||
"duration": null,
|
||||
"description": "You send currents of protective ki to the surface of your body that protect you from harm, at least until your enemies dissipate them. You gain 15 temporary Hit Points, which last for up to 3 rounds. \r\n **Heightened (+1)** The temporary Hit Points increase by 5.",
|
||||
"components": [ "verbal" ]
|
||||
},
|
||||
{
|
||||
"name": "Magic Warrior Aspect",
|
||||
"manual": true,
|
||||
"traits": [ "uncommon", "morph", "transmutation" ],
|
||||
"type": "Focus",
|
||||
"level": 2,
|
||||
"source": "Lost Omens World guide pg. 96",
|
||||
"traditions": null,
|
||||
"action": "2",
|
||||
"duration": "5 minutes",
|
||||
"description": "You call upon the aspect of the animal from your mask, gaining physical features reminiscent of that animal. You morph slightly into that creature, gaining the Speeds and senses you would gain from using *animal form* to turn into the type of animal your mask represents; these special Speeds can't be increased by status bonuses or item bonuses.",
|
||||
"components": [ "somatic", "verbal" ]
|
||||
},
|
||||
{
|
||||
"name": "Magic Warrior Transformation",
|
||||
"manual": true,
|
||||
"traits": [ "uncommon", "polymorph", "transmutation" ],
|
||||
"type": "Focus",
|
||||
"level": 2,
|
||||
"source": "Lost Omens World guide pg. 96",
|
||||
"traditions": null,
|
||||
"action": "2",
|
||||
"duration": "1 minute",
|
||||
"description": "You transform into the animal from your mask. You gain the effects of *animal form*, heightened to *magic warrior transformation*'s level, and you can transform into only the type of animal your mask represents.",
|
||||
"components": [ "somatic", "verbal" ]
|
||||
}
|
||||
]
|
||||
Reference in new issue
Block a user