diff --git a/data/yaml/feats.yaml b/data/yaml/feats.yaml index 25e515d..1e6b0e7 100644 --- a/data/yaml/feats.yaml +++ b/data/yaml/feats.yaml @@ -7099,16 +7099,19 @@ feat: prereqs: - descr: Class Level 1 feat: null - requirement: You are unarmored and touching the ground. + requirement: null name: Mountain Stance source: - abbr: CRB page_start: 159 page_stop: 159 + - abbr: ERR-CRB-1.0 + page_start: 2 + page_stop: 2 traits: - Monk - Stance - trigger: null + trigger: You are unarmored and touching the ground. - action: Single Action descr: You enter the stance of a tiger and can make tiger claw attacks. These deal 1d8 slashing damage; are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits. On a critical success with your tiger claws, if you deal damage, the target takes 1d4 persistent bleed damage. As long as your Speed is at least 20 feet while in Tiger Stance, you can Step 10 feet. frequency: null @@ -7523,7 +7526,7 @@ feat: prereqs: - descr: Class Level 8 feat: null - requirement: You are unarmored. + requirement: null name: Tangled Forest Stance source: - abbr: CRB @@ -7532,7 +7535,7 @@ feat: traits: - Monk - Stance - trigger: null + trigger: You are unarmored. - action: Single Action descr: You defy gravity, traversing vertical planes as easily as the ground. Stride up to your Speed. You must start your movement on a horizontal surface. During this movement, you can run up vertical surfaces, like walls, at your full Speed. If you end the Stride off the ground, you fall after taking your next action or when your turn ends, whichever comes first (though you can Grab an Edge, if applicable). If you have Water Step or a similar ability, Wall Run lets you run along flimsy vertical surfaces, as well as vertical liquids, such as a waterfall. frequency: null