Merge branch 'patch-1' into 'master'

Update backgrounds.yaml with extracted ability boost choices

See merge request jrmiller82/pathfinder-2-sqlite!49
merge-requests/52/head
James Miller 2020-05-07 23:14:35 +00:00
commit ba70dc02ae
1 changed files with 197 additions and 49 deletions

View File

@ -1,5 +1,9 @@
---
background:
- descr: You spent your early days in a religious monastery or cloister. You may have
- ability_boost_choices:
- Intelligence
- Wisdom
descr: You spent your early days in a religious monastery or cloister. You may have
traveled out into the world to spread the message of your religion or because
you cast away the teachings of your faith, but deep down youll always carry within
you the lessons you learned.\n\nChoose two ability boosts. One must be to Intelligence
@ -12,7 +16,10 @@ background:
- abbr: CRB
page_start: 60
page_stop: 60
- descr: In a circus or on the streets, you earned your pay by performing as an acrobat.
- ability_boost_choices:
- Strength
- Dexterity
descr: In a circus or on the streets, you earned your pay by performing as an acrobat.
You might have turned to adventuring when the money dried up, or simply decided
to put your skills to better use.\n\nChoose two ability boosts. One must be to
Strength or Dexterity, and one is a free ability boost.\n\nYou're trained in the
@ -25,7 +32,10 @@ background:
- abbr: CRB
page_start: 60
page_stop: 60
- descr: You have always felt a connection to animals, and it was only a small leap
- ability_boost_choices:
- Wisdom
- Charisma
descr: You have always felt a connection to animals, and it was only a small leap
to learn to train them. As you travel, you continuously encounter different creatures,
befriending them along the way.\n\nChoose two ability boosts. One must be to Wisdom
or Charisma, and one is a free ability boost.\n\nYou're trained in the Nature
@ -38,7 +48,10 @@ background:
- abbr: CRB
page_start: 60
page_stop: 60
- descr: As an apprentice, you practiced a particular form of building or crafting,
- ability_boost_choices:
- Strength
- Intelligence
descr: As an apprentice, you practiced a particular form of building or crafting,
developing specialized skill. You might have been a blacksmiths apprentice toiling
over the forge for countless hours, a young tailor sewing garments of all kinds,
or a shipwright shaping the hulls of ships.\n\nChoose two ability boosts. One
@ -52,7 +65,10 @@ background:
- abbr: CRB
page_start: 60
page_stop: 60
- descr: Your art is your greatest passion, whatever form it takes. Adventuring might
- ability_boost_choices:
- Dexterity
- Charisma
descr: Your art is your greatest passion, whatever form it takes. Adventuring might
help you find inspiration, or simply be a way to survive until you become a world-famous
artist.\n\nChoose two ability boosts. One must be to Dexterity or Charisma, and
one is a free ability boost.\n\nYou're trained in the Crafting skill and the Art
@ -64,7 +80,10 @@ background:
- abbr: CRB
page_start: 60
page_stop: 60
- descr: 'You have five specialties: hefting barrels, drinking, polishing steins,
- ability_boost_choices:
- Constitution
- Charisma
descr: 'You have five specialties: hefting barrels, drinking, polishing steins,
drinking, and drinking. You worked in a bar, where you learned how to hold your
liquor and rowdily socialize.\n\nChoose two ability boosts. One must be to Constitution
or Charisma, and one is a free ability boost.\n\nYou''re trained in the Diplomacy
@ -76,7 +95,10 @@ background:
- abbr: CRB
page_start: 60
page_stop: 60
- descr: Piles of legal manuals, stern teachers, and experience in the courtroom have
- ability_boost_choices:
- Intelligence
- Charisma
descr: Piles of legal manuals, stern teachers, and experience in the courtroom have
instructed you in legal matters. Youre capable of mounting a prosecution or defense
in court, and you tend to keep abreast of local laws, as you never can tell when
you might need to know them on short notice.\n\nChoose two ability boosts. One
@ -90,7 +112,10 @@ background:
- abbr: CRB
page_start: 60
page_stop: 60
- descr: Bringing in lawbreakers lined your pockets. Maybe you had an altruistic motive
- ability_boost_choices:
- Strength
- Wisdom
descr: Bringing in lawbreakers lined your pockets. Maybe you had an altruistic motive
and sought to bring in criminals to make the streets safer, or maybe the coin
was motivation enough. Your techniques for hunting down criminals transfer easily
to the life of an adventurer.\n\nChoose two ability boosts. One must be to Strength
@ -103,7 +128,10 @@ background:
- abbr: CRB
page_start: 61
page_stop: 61
- descr: You traveled from place to place, peddling false fortunes and snake oil in
- ability_boost_choices:
- Intelligence
- Charisma
descr: You traveled from place to place, peddling false fortunes and snake oil in
one town, pretending to be royalty in exile to seduce a wealthy heir in the next.
Becoming an adventurer might be your next big scam or an attempt to put your talents
to use for a greater cause. Perhaps its a bit of both, as you realize that after
@ -118,7 +146,10 @@ background:
- abbr: CRB
page_start: 61
page_stop: 61
- descr: As an unscrupulous independent or as a member of an underworld organization,
- ability_boost_choices:
- Dexterity
- Intelligence
descr: As an unscrupulous independent or as a member of an underworld organization,
you lived a life of crime. You might have become an adventurer to seek redemption,
to escape the law, or simply to get access to bigger and better loot.\n\nChoose
two ability boosts. One must be to Dexterity or Intelligence, and one is a free
@ -131,7 +162,10 @@ background:
- abbr: CRB
page_start: 61
page_stop: 61
- descr: You solved crimes as a police inspector or took jobs for wealthy clients
- ability_boost_choices:
- Intelligence
- Wisdom
descr: You solved crimes as a police inspector or took jobs for wealthy clients
as a private investigator. You might have become an adventurer as part of your
next big mystery, but likely it was due to the consequences or aftermath of a
prior case.\n\nChoose two ability boosts. One must be to Intelligence or Wisdom,
@ -144,7 +178,10 @@ background:
- abbr: CRB
page_start: 61
page_stop: 61
- descr: As a diplomat or messenger, you traveled to lands far and wide. Communicating
- ability_boost_choices:
- Intelligence
- Charisma
descr: As a diplomat or messenger, you traveled to lands far and wide. Communicating
with new people and forming alliances were your stock and trade.\n\nChoose two
ability boosts. One must be to Intelligence or Charisma, and one is a free ability
boost.\n\nYou're trained in the Society skill and a Lore skill related to one
@ -156,7 +193,10 @@ background:
- abbr: CRB
page_start: 61
page_stop: 61
- descr: Through an education in the arts or sheer dogged practice, you learned to
- ability_boost_choices:
- Dexterity
- Charisma
descr: Through an education in the arts or sheer dogged practice, you learned to
entertain crowds. You might have been an actor, a dancer, a musician, a street
magician, or any other sort of performer.\n\nChoose two ability boosts. One must
be to Dexterity or Charisma, and one is a free ability boost.\n\nYou're trained
@ -169,7 +209,10 @@ background:
- abbr: CRB
page_start: 61
page_stop: 62
- descr: With a strong back and an understanding of seasonal cycles, you tilled the
- ability_boost_choices:
- Constitution
- Wisdom
descr: With a strong back and an understanding of seasonal cycles, you tilled the
land and tended crops. Your farm could have been razed by invaders, you could
have lost the family tying you to the land, or you might have simply tired of
the drudgery, but at some point you became an adventurer.\n\nChoose two ability
@ -183,7 +226,10 @@ background:
- abbr: CRB
page_start: 62
page_stop: 62
- descr: In the chaotic rush of battle, you learned to adapt to rapidly changing conditions
- ability_boost_choices:
- Constitution
- Wisdom
descr: In the chaotic rush of battle, you learned to adapt to rapidly changing conditions
as you administered to battle casualties. You patched up soldiers, guards, or
other combatants, and learned a fair amount about the logistics of war.\n\nChoose
two ability boosts. One must be to Constitution or Wisdom, and one is a free ability
@ -196,7 +242,10 @@ background:
- abbr: CRB
page_start: 62
page_stop: 62
- descr: The strands of fate are clear to you, as you have learned many traditional
- ability_boost_choices:
- Intelligence
- Charisma
descr: The strands of fate are clear to you, as you have learned many traditional
forms by which laypeople can divine the future. You might have used these skills
to guide your community, or simply to make money. But even the slightest peek
into these practices connects you to the occult mysteries of the universe.\n\nChoose
@ -210,7 +259,10 @@ background:
- abbr: CRB
page_start: 62
page_stop: 62
- descr: The thrill of the win drew you into games of chance. This might have been
- ability_boost_choices:
- Dexterity
- Charisma
descr: The thrill of the win drew you into games of chance. This might have been
a lucrative sideline that paled in comparison to the real risks of adventuring,
or you might have fallen on hard times due to your gambling and pursued adventuring
as a way out of a spiral.\n\nChoose two ability boosts. One must be to Dexterity
@ -223,7 +275,10 @@ background:
- abbr: CRB
page_start: 62
page_stop: 62
- descr: The bloody games of the arena taught you the art of combat. Before you attained
- ability_boost_choices:
- Strength
- Charisma
descr: The bloody games of the arena taught you the art of combat. Before you attained
true fame, you departed—or escaped—the arena to explore the world. Your skill
at drawing both blood and a crowds attention pay off in a new adventuring life.\n\nChoose
two ability boosts. One must be to Strength or Charisma, and one is a free ability
@ -236,7 +291,10 @@ background:
- abbr: CRB
page_start: 62
page_stop: 62
- descr: You served in the guard, out of either patriotism or the need for coin. Either
- ability_boost_choices:
- Strength
- Charisma
descr: You served in the guard, out of either patriotism or the need for coin. Either
way, you know how to get a difficult suspect to talk. However you left the guard,
you might think of adventuring as a way to use your skills on a wider stage.\n\nChoose
two ability boosts. One must be to Strength or Charisma, and one is a free ability
@ -249,7 +307,10 @@ background:
- abbr: CRB
page_start: 62
page_stop: 62
- descr: As a formally trained apothecary or a rural practitioner of folk medicine,
- ability_boost_choices:
- Constitution
- Wisdom
descr: As a formally trained apothecary or a rural practitioner of folk medicine,
you learned the healing properties of various herbs. Youre adept at collecting
the right natural cures in all sorts of environments and preparing them properly.\n\nChoose
two ability boosts. One must be to Constitution or Wisdom, and one is a free ability
@ -262,7 +323,10 @@ background:
- abbr: CRB
page_start: 62
page_stop: 62
- descr: In an isolated place—like a cave, remote oasis, or secluded mansion—you lived
- ability_boost_choices:
- Constitution
- Intelligence
descr: In an isolated place—like a cave, remote oasis, or secluded mansion—you lived
a life of solitude. Adventuring might represent your first foray out among other
people in some time. This might be a welcome reprieve from solitude or an unwanted
change, but in either case, youre likely still rough around the edges.\n\nChoose
@ -277,7 +341,10 @@ background:
- abbr: CRB
page_start: 62
page_stop: 62
- descr: You stalked and took down animals and other creatures of the wild. Skinning
- ability_boost_choices:
- Dexterity
- Wisdom
descr: You stalked and took down animals and other creatures of the wild. Skinning
animals, harvesting their flesh, and cooking them were also part of your training,
all of which can give you useful resources while you adventure.\n\nChoose two
ability boosts. One must be to Dexterity or Wisdom, and one is a free ability
@ -290,7 +357,10 @@ background:
- abbr: CRB
page_start: 62
page_stop: 62
- descr: Youve spent years performing arduous physical labor. It was a difficult
- ability_boost_choices:
- Strength
- Constitution
descr: Youve spent years performing arduous physical labor. It was a difficult
life, but you somehow survived. You may have embraced adventuring as an easier
method to make your way in the world, or you might adventure under someone elses
command.\n\nChoose two ability boosts. One must be to Strength or Constitution,
@ -303,7 +373,10 @@ background:
- abbr: CRB
page_start: 62
page_stop: 63
- descr: 'You dedicated yourself to intense training and rigorous study to become
- ability_boost_choices:
- Strength
- Dexterity
descr: 'You dedicated yourself to intense training and rigorous study to become
a great warrior. The school you attended might have been a traditionalist monastery,
an elite military academy, or the local branch of a prestigious mercenary organization.\n\nChoose
two ability boosts. One must be to Strength or Dexterity, and one is a free ability
@ -317,7 +390,10 @@ background:
- abbr: CRB
page_start: 63
page_stop: 63
- descr: In a dusty shop, market stall, or merchant caravan, you bartered wares for
- ability_boost_choices:
- Intelligence
- Charisma
descr: In a dusty shop, market stall, or merchant caravan, you bartered wares for
coin and trade goods. The skills you picked up still apply in the adventuring
life, in which a good deal on a suit of armor could prevent your death.\n\nChoose
two ability boosts. One must be to Intelligence or Charisma, and one is a free
@ -330,7 +406,10 @@ background:
- abbr: CRB
page_start: 63
page_stop: 63
- descr: You earned a living wrenching precious minerals from the lightless depths
- ability_boost_choices:
- Strength
- Wisdom
descr: You earned a living wrenching precious minerals from the lightless depths
of the earth. Adventuring might have seemed lucrative or glamorous compared to
this backbreaking labor— and if you have to head back underground, this time you
plan to do so armed with a real weapon instead of a miners pick.\n\nChoose two
@ -344,7 +423,10 @@ background:
- abbr: CRB
page_start: 63
page_stop: 63
- descr: 'To the common folk, the life of a noble seems one of idyllic luxury, but
- ability_boost_choices:
- Intelligence
- Charisma
descr: 'To the common folk, the life of a noble seems one of idyllic luxury, but
growing up as a noble or member of the aspiring gentry, you know the reality:
a nobles lot is obligation and intrigue. Whether you seek to escape your duties
by adventuring or to better your station, you have traded silks and pageantry
@ -359,7 +441,10 @@ background:
- abbr: CRB
page_start: 63
page_stop: 63
- descr: Traveling far and wide, you picked up basic tactics for surviving on the
- ability_boost_choices:
- Constitution
- Wisdom
descr: Traveling far and wide, you picked up basic tactics for surviving on the
road and in unknown lands, getting by with few supplies and even fewer comforts.
As an adventurer, you travel still, often into even more dangerous places.\n\nChoose
two ability boosts. One must be to Constitution or Wisdom, and one is a free ability
@ -373,7 +458,10 @@ background:
- abbr: CRB
page_start: 63
page_stop: 63
- descr: You might have been imprisoned for crimes (whether you were guilty or not),
- ability_boost_choices:
- Strength
- Constitution
descr: You might have been imprisoned for crimes (whether you were guilty or not),
or enslaved for some part of your upbringing. In your adventuring life, you take
full advantage of your newfound freedom.\n\nChoose two ability boosts. One must
be to Strength or Constitution, and one is a free ability boost.\n\nYou're trained
@ -386,7 +474,10 @@ background:
- abbr: CRB
page_start: 63
page_stop: 63
- descr: You heard the call of the sea from a young age. Perhaps you signed onto a
- ability_boost_choices:
- Strength
- Dexterity
descr: You heard the call of the sea from a young age. Perhaps you signed onto a
merchants vessel, joined the navy, or even fell in with a crew of pirates and
scalawags.\n\nChoose two ability boosts. One must be to Strength or Dexterity,
and one is a free ability boost.\n\nYou're trained in the Athletics skill and
@ -398,7 +489,10 @@ background:
- abbr: CRB
page_start: 63
page_stop: 63
- descr: You have a knack for learning, and sequestered yourself from the outside
- ability_boost_choices:
- Intelligence
- Wisdom
descr: You have a knack for learning, and sequestered yourself from the outside
world to learn all you could. You read about so many wondrous places and things
in your books, and always dreamed about one day seeing the real things. Eventually,
that curiosity led you to leave your studies and become an adventurer.\n\nChoose
@ -412,7 +506,10 @@ background:
- abbr: CRB
page_start: 63
page_stop: 64
- descr: You called the wilderness home as you found trails and guided travelers.
- ability_boost_choices:
- Dexterity
- Wisdom
descr: You called the wilderness home as you found trails and guided travelers.
Your wanderlust could have called you to the adventuring life, or perhaps you
served as a scout for soldiers and found you liked battle.\n\nChoose two ability
boosts. One must be to Dexterity or Wisdom, and one is a free ability boost.\n\nYou're
@ -425,7 +522,10 @@ background:
- abbr: CRB
page_start: 64
page_stop: 64
- descr: You eked out a living by picking pockets on the streets of a major city,
- ability_boost_choices:
- Dexterity
- Constitution
descr: You eked out a living by picking pockets on the streets of a major city,
never knowing where youd find your next meal. While some folk adventure for the
glory, you do so to survive.\n\nChoose two ability boosts. One must be to Dexterity
or Constitution, and one is a free ability boost.\n\nYou're trained in the Thievery
@ -438,7 +538,10 @@ background:
- abbr: CRB
page_start: 64
page_stop: 64
- descr: Creating all sorts of minor inventions scratches your itch for problem-solving.
- ability_boost_choices:
- Dexterity
- Intelligence
descr: Creating all sorts of minor inventions scratches your itch for problem-solving.
Your engineering skills take a particularly creative bent, and no one know what
youll come up with next. It might be a genius device with tremendous potential...
or it might explode.\n\nChoose two ability boosts. One must be to Dexterity or
@ -451,7 +554,10 @@ background:
- abbr: CRB
page_start: 64
page_stop: 64
- descr: In your younger days, you waded into battle as a mercenary, a warrior defending
- ability_boost_choices:
- Strength
- Constitution
descr: In your younger days, you waded into battle as a mercenary, a warrior defending
a nomadic people, or a member of a militia or army. You might have wanted to break
out from the regimented structure of these forces, or you could have always been
as independent a warrior as you are now.\n\nChoose two ability boosts. One must
@ -465,7 +571,10 @@ background:
- abbr: CRB
page_start: 64
page_stop: 64
- descr: You are the youngest child in a noble house (in [PI], [PI], or [PI]) and
- ability_boost_choices:
- Dexterity
- Intelligence
descr: You are the youngest child in a noble house (in [PI], [PI], or [PI]) and
stand to inherit nothing from your family. Although you have a minor title, it
affords you no lands or wealth, but it has garnered you a small amount of respect
and deference in your travels. When play begins, you are riding in a caravan bound
@ -480,7 +589,10 @@ background:
- abbr: TFoP
page_start: 55
page_stop: 55
- descr: You were training to become a knight in [PI] when the [PI] escaped his imprisonment
- ability_boost_choices:
- Strength
- Charisma
descr: You were training to become a knight in [PI] when the [PI] escaped his imprisonment
and destroyed the nation. It was only by dumb luck that you are alive at all,
but the memories of that fateful day haunt your dreams. When play begins, you
have boarded a caravan heading toward a new town, having worn out your welcome
@ -495,7 +607,10 @@ background:
- abbr: TFoP
page_start: 55
page_stop: 55
- descr: You received training from clergy in a faraway temple, who sent you out into
- ability_boost_choices:
- Constitution
- Wisdom
descr: You received training from clergy in a faraway temple, who sent you out into
the world to spread the faith. Although you are relatively new at this, you are
always on the lookout for new places in need of your deitys teachings and guidance.
When play begins, you are riding along in a caravan making your way through sparsely
@ -510,7 +625,10 @@ background:
- abbr: TFoP
page_start: 55
page_stop: 55
- descr: The fighting around the [PI] region has forced many of the people residing
- ability_boost_choices:
- Constitution
- Intelligence
descr: The fighting around the [PI] region has forced many of the people residing
there to flee from the violence. Although your home is gone, you have managed
to survive and are making your way south in search of a better life. When play
begins, you are riding along in a caravan taking you to what might be either a
@ -525,7 +643,10 @@ background:
- abbr: TFoP
page_start: 55
page_stop: 55
- descr: You left your home a few months back for a life on the road, working for
- ability_boost_choices:
- Strength
- Wisdom
descr: You left your home a few months back for a life on the road, working for
one caravan company and then another, always on the lookout for a new job and
a better life. Last week, you were hired by the [PI] company in [PI]. You dont
know anyone from the company just yet, but most of its members seem to be honest
@ -539,7 +660,10 @@ background:
- abbr: TFoP
page_start: 55
page_stop: 55
- descr: Dragons have fascinated you for as long as you can remember. The potent power
- ability_boost_choices:
- Strength
- Charisma
descr: Dragons have fascinated you for as long as you can remember. The potent power
they possess, the long lives they lead, the ancient traditions they inspire—whatever
the source of your interest, youve spent much of your life to this point immersed
in all things draconic. These studies have bolstered your self-confidence and
@ -556,7 +680,10 @@ background:
- abbr: AoAPG
page_start: 4
page_stop: 4
- descr: Until recently, the nation of [PI] was part of the larger nation of [PI],
- ability_boost_choices:
- Dexterity
- Charisma
descr: Until recently, the nation of [PI] was part of the larger nation of [PI],
where the church of Asmodeus is the law and slaves are traded freely in the open
market. You had the poor fortune to be born into slavery, but the good luck to
have grown up in the city of [PI]. When [PI] seceded from [PI], the leaders of
@ -576,7 +703,10 @@ background:
- abbr: AoAPG
page_start: 4
page_stop: 4
- descr: Youve been haunted by frightening dreams of fires your whole life. This
- ability_boost_choices:
- Constitution
- Wisdom
descr: Youve been haunted by frightening dreams of fires your whole life. This
could be the result of a past, neardeath experience with fire or it might have
no obvious source that you know of. Recently, you stumbled upon an image, story,
or other omen featuring the dragon god of destruction, [PI], and you were struck
@ -597,7 +727,10 @@ background:
- abbr: AoAPG
page_start: 4
page_stop: 5
- descr: The various [PI] intrigue you, whether you seek to become one of their number
- ability_boost_choices:
- Strength
- Intelligence
descr: The various [PI] intrigue you, whether you seek to become one of their number
yourself, wish to oppose their goals at every turn, or are merely inspired by
or curious to learn more about them. Youve heard that when the [PI] abandoned
[PI], they left behind the deed to the castle so anyone brave enough to explore
@ -613,7 +746,10 @@ background:
- abbr: AoAPG
page_start: 5
page_stop: 5
- descr: Youre from [PI] and have lived there most, if not all, of your life. You
- ability_boost_choices:
- Constitution
- Charisma
descr: Youre from [PI] and have lived there most, if not all, of your life. You
might be the son or daughter of a wellknown local adventuring family, or a family
with a storied tradition of military or other martial service. You likely also
have some sort of skill with your hands, as the people of [PI] are very self-sufficient.\n\n
@ -629,7 +765,10 @@ background:
- abbr: AoAPG
page_start: 5
page_stop: 5
- descr: 'Youve never been to [PI], nor do you have roots in the town, but as chance
- ability_boost_choices:
- Constitution
- Intelligence
descr: 'Youve never been to [PI], nor do you have roots in the town, but as chance
has it you find yourself visiting. You might be here traveling with a friend,
visiting an old acquaintance, or merely here to see a new part of the world. Before
coming to town, though, you spent many years living with an ancestry other than
@ -647,7 +786,10 @@ background:
- abbr: AoAPG
page_start: 5
page_stop: 5
- descr: Youre likely from [PI], but unlike the Local Scion, your family has no notable
- ability_boost_choices:
- Dexterity
- Intelligence
descr: Youre likely from [PI], but unlike the Local Scion, your family has no notable
legacy in the area. You might not even have much of a family at all to call your
own, and could be an orphan. Youve seen so many people make names for themselves
that you set out on your own and spent some time abroad in the jungles or deserts
@ -668,7 +810,10 @@ background:
- abbr: AoAPG
page_start: 5
page_stop: 5
- descr: You arent from [PI] yourself—you might not even be from [PI] or [PI] at
- ability_boost_choices:
- Dexterity
- Wisdom
descr: You arent from [PI] yourself—you might not even be from [PI] or [PI] at
all. Youve lived a hard life, in any event. You have often had to make tough
decisions, and have developed a knack for understanding how things work (and the
best way to take them apart) that has helped you support yourself. Recently you
@ -687,7 +832,10 @@ background:
- abbr: AoAPG
page_start: 5
page_stop: 6
- descr: Whether you are a local or from out of town, youve heard rumors that [PI]s
- ability_boost_choices:
- Strength
- Wisdom
descr: Whether you are a local or from out of town, youve heard rumors that [PI]s
past contains a hidden secret. Perhaps youve heard strange rumors that the towns
founder, [PI], was not the hero everyone touts, or maybe your grandmother heard
stories from her own grandmother that contradict the towns accepted narrative