From d8fe324325265cf1b844d8808a95eeb3c3ca7891 Mon Sep 17 00:00:00 2001
From: Brad Laney <brad.j.laney@gmail.com>
Date: Fri, 24 Apr 2020 02:48:54 -0500
Subject: [PATCH] fix adamantine golem stats

---
 data/yaml/monsters.yaml | 37 ++++++++++++++++++++++++++++++++-----
 1 file changed, 32 insertions(+), 5 deletions(-)

diff --git a/data/yaml/monsters.yaml b/data/yaml/monsters.yaml
index b979844..96a7e1b 100644
--- a/data/yaml/monsters.yaml
+++ b/data/yaml/monsters.yaml
@@ -23437,7 +23437,28 @@ monsters:
     wis_mod: 0
   ac: 42
   ac_special: null
-  automatic_abilities: null
+  automatic_abilities:
+  - name: Golem Antimagic
+    traits: null
+    description: harmed by acid (9d10, 2d10 from areas or persistent damage); 
+      healed by fire (area 2d10 HP); slowed by electricity
+  - name: Repair Mode
+    traits: null
+    description: When the adamantine golem is at 0 HP, it isn't destroyed. 
+      Instead, it enters repair mode, during which it is slowed 1, can't take
+      reactions, and can take only the Self-Repair action. Once it has more than 
+      30 HP, it can use any type of action and can use reactions, though it remains 
+      slowed 1 and can't take any reactions until the start of its next turn. 
+      If a critical hit with an adamantine vorpal weapon reduces the golem to 0 HP, 
+      or if such a weapon hits it while it's already at 0 HP, then the golem is 
+      destroyed.
+  - name: Vulnerable to Dispelling
+    traits: null
+    description: The golem can be targeted by disjunction and dispel magic. If 
+      targeted by such a spell of 9th level or higher, the golem has its resistance 
+      to physical damage lowered to 15 and is slowed 1 (or slowed 2 if in repair mode) 
+      for 1d4 rounds. During this time, if the golem is reduced to 0 HP while already 
+      in repair mode, it is destroyed.
   description: Crafted from a nigh-indestructible metal of great rarity, adamantine
     golems can't be destroyed except by the most powerful foes. Crafting an adamantine
     golem requires a quantity of adamantine so massive that collecting it usually
@@ -23478,16 +23499,22 @@ monsters:
   name: Adamantine Golem
   perception: 26
   proactive_abilities:
-  - description: On a critical hit, the adamantine golem’s fist Strike breaks the
-      target’s armor, if any, in addition to dealing damage to the target. If the
+  - description: On a critical hit, the adamantine golem's fist Strike breaks the
+      target's armor, if any, in addition to dealing damage to the target. If the
       target has a shield raised, the golem breaks the shield instead.
     name: Destructive Strike
     traits: null
   - action_cost: One Action
-    description: The resisting creature is damaged and its armor takes damage as if
-      hit by the adamantine golem’s fist.
+    description: The adamantine golem Strides up to its Speed, pushing back each 
+      creature whose space it moves into and damaging them if they try to stop its 
+      movement. A creature can try to bar the way by attempting a DC 45 Fortitude save.
     name: Inexorable March
     traits: null
+    critical_success: The creature takes no damage and its armor takes no damage.
+    success: The golem halts its movement and cannot enter the creature's square.
+    failure: The resisting creature is damaged and its armor takes damage as if hit 
+      by the adamantine golem's fist.
+    critical_failure: null
   - action_cost: One Action
     description: The golem repairs itself, regaining 30 Hit Points.
     name: Self-Repair