From c9476edf0442f6a2cb902f4e7e4d48126aba1722 Mon Sep 17 00:00:00 2001 From: Brad Laney Date: Tue, 15 Sep 2020 13:50:16 -0500 Subject: [PATCH 1/2] add filter to cleanyaml. run cleanyaml --- bin/cleanyaml.py | 10 +- data/classesadvancement.yaml | 2621 +++++++++++++++++----------------- 2 files changed, 1314 insertions(+), 1317 deletions(-) diff --git a/bin/cleanyaml.py b/bin/cleanyaml.py index 870b15a..513db81 100644 --- a/bin/cleanyaml.py +++ b/bin/cleanyaml.py @@ -4,6 +4,7 @@ import yaml import glob import os +import sys @@ -14,8 +15,15 @@ def main(): # gets all files with a yaml extension in the directory yfiles = [] + filter = "" + if len(sys.argv) > 1: + filter = sys.argv[1] for file in glob.glob("**/*.yaml", recursive=True): - yfiles.append(file) + if filter == "": + yfiles.append(file) + elif file.find(filter) > -1: + yfiles.append(file) + yfiles.sort() print("Going to clean up the following files: {}".format(yfiles)) diff --git a/data/classesadvancement.yaml b/data/classesadvancement.yaml index 6608ee6..9985da3 100644 --- a/data/classesadvancement.yaml +++ b/data/classesadvancement.yaml @@ -1,1340 +1,1329 @@ - name: Alchemist progression: - - level: 1 - items: - - ancestry - - background - - initial proficiencies - - alchemy - - formula book - - research field - - class feat - - level: 2 - items: - - class feat - - skill feat - - level: 3 - items: - - general feat - - skill increase - - level: 4 - items: - - class feat - - skill feat - - level: 5 - items: - - ability boosts - - ancestry feat - - field discovery - - skill increase - - level: 6 - items: - - class feat - - skill feat - - level: 7 - items: - - alchemical weapon expertise - - general feat - - iron will - - perpetual infusions - - skill increase - - level: 8 - items: - - class feat - - skill feat - - level: 9 - items: - - alchemical expertise - - alertness - - ancestry feat - - double brew - - skill increase - - level: 10 - items: - - ability boosts - - class feat - - skill feat - - level: 11 - items: - - general feat - - juggernaut - - perpetual potency - - skill increase - - level: 12 - items: - - class feat - - skill feat - - level: 13 - items: - - ancestry feat - - greater field discovery - - light armor expertise - - skill increase - - weapon specialization - - level: 14 - items: - - class feat - - skill feat - - level: 15 - items: - - ability boosts - - alchemical alacrity - - evasion - - general feat - - skill increase - - level: 16 - items: - - class feat - - skill feat - - level: 17 - items: - - alchemical mastery - - ancestry feat - - perpetual perfection - - skill increase - - level: 18 - items: - - class feat - - skill feat - - level: 19 - items: - - general feat - - light armor mastery - - skill increase - - level: 20 - items: - - ability boosts - - class feat - - skill feat - + - items: + - ancestry + - background + - initial proficiencies + - alchemy + - formula book + - research field + - class feat + level: 1 + - items: + - class feat + - skill feat + level: 2 + - items: + - general feat + - skill increase + level: 3 + - items: + - class feat + - skill feat + level: 4 + - items: + - ability boosts + - ancestry feat + - field discovery + - skill increase + level: 5 + - items: + - class feat + - skill feat + level: 6 + - items: + - alchemical weapon expertise + - general feat + - iron will + - perpetual infusions + - skill increase + level: 7 + - items: + - class feat + - skill feat + level: 8 + - items: + - alchemical expertise + - alertness + - ancestry feat + - double brew + - skill increase + level: 9 + - items: + - ability boosts + - class feat + - skill feat + level: 10 + - items: + - general feat + - juggernaut + - perpetual potency + - skill increase + level: 11 + - items: + - class feat + - skill feat + level: 12 + - items: + - ancestry feat + - greater field discovery + - light armor expertise + - skill increase + - weapon specialization + level: 13 + - items: + - class feat + - skill feat + level: 14 + - items: + - ability boosts + - alchemical alacrity + - evasion + - general feat + - skill increase + level: 15 + - items: + - class feat + - skill feat + level: 16 + - items: + - alchemical mastery + - ancestry feat + - perpetual perfection + - skill increase + level: 17 + - items: + - class feat + - skill feat + level: 18 + - items: + - general feat + - light armor mastery + - skill increase + level: 19 + - items: + - ability boosts + - class feat + - skill feat + level: 20 - name: Barbarian progression: - - level: 1 - items: - - ancestry - - background - - initial proficiencies - - rage - - instinct - - class feat - - level: 2 - items: - - class feat - - skill feat - - level: 3 - items: - - deny advantage - - general feat - - skill increase - - level: 4 - items: - - class feat - - skill feat - - level: 5 - items: - - ability boosts - - ancestry feat - - brutality - - skill increase - - level: 6 - items: - - class feat - - skill feat - - level: 7 - items: - - general feat - - juggernaut - - skill increase - - weapon specialization - - level: 8 - items: - - class feat - - skill feat - - level: 9 - items: - - ancestry feat - - lightning reflexes - - raging resistance - - skill increase - - level: 10 - items: - - ability boosts - - class feat - - skill feat - - level: 11 - items: - - general feat - - mighty rage - - skill increase - - level: 12 - items: - - class feat - - skill feat - - level: 13 - items: - - ancestry feat - - greater juggernaut - - medium armor expertise - - skill increase - - weapon fury - - level: 14 - items: - - class feat - - skill feat - - level: 15 - items: - - ability boosts - - general feat - - greater weapon specialization - - indomitable will - - skill increase - - level: 16 - items: - - class feat - - skill feat - - level: 17 - items: - - ancestry feat - - heightened senses - - skill increase - - quick rage - - level: 18 - items: - - class feat - - skill feat - - level: 19 - items: - - armor of fury - - devastator - - general feat - - skill increase - - level: 20 - items: - - ability boosts - - class feat - - skill feat - + - items: + - ancestry + - background + - initial proficiencies + - rage + - instinct + - class feat + level: 1 + - items: + - class feat + - skill feat + level: 2 + - items: + - deny advantage + - general feat + - skill increase + level: 3 + - items: + - class feat + - skill feat + level: 4 + - items: + - ability boosts + - ancestry feat + - brutality + - skill increase + level: 5 + - items: + - class feat + - skill feat + level: 6 + - items: + - general feat + - juggernaut + - skill increase + - weapon specialization + level: 7 + - items: + - class feat + - skill feat + level: 8 + - items: + - ancestry feat + - lightning reflexes + - raging resistance + - skill increase + level: 9 + - items: + - ability boosts + - class feat + - skill feat + level: 10 + - items: + - general feat + - mighty rage + - skill increase + level: 11 + - items: + - class feat + - skill feat + level: 12 + - items: + - ancestry feat + - greater juggernaut + - medium armor expertise + - skill increase + - weapon fury + level: 13 + - items: + - class feat + - skill feat + level: 14 + - items: + - ability boosts + - general feat + - greater weapon specialization + - indomitable will + - skill increase + level: 15 + - items: + - class feat + - skill feat + level: 16 + - items: + - ancestry feat + - heightened senses + - skill increase + - quick rage + level: 17 + - items: + - class feat + - skill feat + level: 18 + - items: + - armor of fury + - devastator + - general feat + - skill increase + level: 19 + - items: + - ability boosts + - class feat + - skill feat + level: 20 - name: Bard progression: - - level: 1 - items: - - ancestry - - background - - initial proficiencies - - occult spellcasting - - spell repertoire - - composition spellcasting - - muse - - level: 2 - items: - - class feat - - skill feat - - level: 3 - items: - - 2nd-level spells - - general feat - - lightning reflexes - - signature spells - - skill increase - - level: 4 - items: - - class feat - - skill feat - - level: 5 - items: - - 3rd-level spells - - ability boosts - - ancestry feat - - skill increase - - level: 6 - items: - - class feat - - skill feat - - level: 7 - items: - - 4th-level spells - - expert spellcaster - - general feat - - skill increase - - level: 8 - items: - - class feat - - skill feat - - level: 9 - items: - - 5th-level spells - - ancestry feat - - great fortitude - - resolve - - skill increase - - level: 10 - items: - - ability boosts - - class feat - - skill feat - - level: 11 - items: - - 6th-level spells - - bard weapon expertise - - general feat - - skill increase - - vigilant senses - - level: 12 - items: - - class feat - - skill feat - - level: 13 - items: - - 7th-level spells - - ancestry feat - - light armor expertise - - skill increase - - weapon specialization - - level: 14 - items: - - class feat - - skill feat - - level: 15 - items: - - 8th-level spells - - ability boosts - - general feat - - master spellcaster - - skill increase - - level: 16 - items: - - class feat - - skill feat - - level: 17 - items: - - 9th-level spells - - ancestry feat - - greater resolve - - skill increase - - level: 18 - items: - - class feat - - skill feat - - level: 19 - items: - - general feat - - legendary spellcaster - - magnum opus - - skill increase - - level: 20 - items: - - ability boosts - - class feat - - skill feat - + - items: + - ancestry + - background + - initial proficiencies + - occult spellcasting + - spell repertoire + - composition spellcasting + - muse + level: 1 + - items: + - class feat + - skill feat + level: 2 + - items: + - 2nd-level spells + - general feat + - lightning reflexes + - signature spells + - skill increase + level: 3 + - items: + - class feat + - skill feat + level: 4 + - items: + - 3rd-level spells + - ability boosts + - ancestry feat + - skill increase + level: 5 + - items: + - class feat + - skill feat + level: 6 + - items: + - 4th-level spells + - expert spellcaster + - general feat + - skill increase + level: 7 + - items: + - class feat + - skill feat + level: 8 + - items: + - 5th-level spells + - ancestry feat + - great fortitude + - resolve + - skill increase + level: 9 + - items: + - ability boosts + - class feat + - skill feat + level: 10 + - items: + - 6th-level spells + - bard weapon expertise + - general feat + - skill increase + - vigilant senses + level: 11 + - items: + - class feat + - skill feat + level: 12 + - items: + - 7th-level spells + - ancestry feat + - light armor expertise + - skill increase + - weapon specialization + level: 13 + - items: + - class feat + - skill feat + level: 14 + - items: + - 8th-level spells + - ability boosts + - general feat + - master spellcaster + - skill increase + level: 15 + - items: + - class feat + - skill feat + level: 16 + - items: + - 9th-level spells + - ancestry feat + - greater resolve + - skill increase + level: 17 + - items: + - class feat + - skill feat + level: 18 + - items: + - general feat + - legendary spellcaster + - magnum opus + - skill increase + level: 19 + - items: + - ability boosts + - class feat + - skill feat + level: 20 - name: Champion progression: - - level: 1 - items: - - ancestry - - background - - initial proficiencies - - champion's code - - deity and cause - - deific weapon - - champion's reaction - - devotion spells - - class feat - - shield block - - level: 2 - items: - - class feat - - skill feat - - level: 3 - items: - - divine ally - - general feat - - skill increase - - level: 4 - items: - - class feat - - skill feat - - level: 5 - items: - - ability boosts - - ancestry feat - - skill increase - - weapon expertise - - level: 6 - items: - - class feat - - skill feat - - level: 7 - items: - - armor expertise - - general feat - - skill increase - - weapon specialization - - level: 8 - items: - - class feat - - skill feat - - level: 9 - items: - - ancestry feat - - champion expertise - - divine smite - - juggernaut - - lightning reflexes - - skill increase - - level: 10 - items: - - ability boosts - - class feat - - skill feat - - level: 11 - items: - - alertness - - divine will - - exalt - - general feat - - skill increase - - level: 12 - items: - - class feat - - skill feat - - level: 13 - items: - - ancestry feat - - armor mastery - - skill increase - - weapon mastery - - level: 14 - items: - - class feat - - skill feat - - level: 15 - items: - - ability boosts - - general feat - - greater weapon specialization - - skill increase - - level: 16 - items: - - class feat - - skill feat - - level: 17 - items: - - ancestry feat - - champion mastery - - legendary armor - - skill increase - - level: 18 - items: - - class feat - - skill feat - - level: 19 - items: - - general feat - - hero's defiance - - skill increase - - level: 20 - items: - - ability boosts - - class feat - - skill feat - + - items: + - ancestry + - background + - initial proficiencies + - champion's code + - deity and cause + - deific weapon + - champion's reaction + - devotion spells + - class feat + - shield block + level: 1 + - items: + - class feat + - skill feat + level: 2 + - items: + - divine ally + - general feat + - skill increase + level: 3 + - items: + - class feat + - skill feat + level: 4 + - items: + - ability boosts + - ancestry feat + - skill increase + - weapon expertise + level: 5 + - items: + - class feat + - skill feat + level: 6 + - items: + - armor expertise + - general feat + - skill increase + - weapon specialization + level: 7 + - items: + - class feat + - skill feat + level: 8 + - items: + - ancestry feat + - champion expertise + - divine smite + - juggernaut + - lightning reflexes + - skill increase + level: 9 + - items: + - ability boosts + - class feat + - skill feat + level: 10 + - items: + - alertness + - divine will + - exalt + - general feat + - skill increase + level: 11 + - items: + - class feat + - skill feat + level: 12 + - items: + - ancestry feat + - armor mastery + - skill increase + - weapon mastery + level: 13 + - items: + - class feat + - skill feat + level: 14 + - items: + - ability boosts + - general feat + - greater weapon specialization + - skill increase + level: 15 + - items: + - class feat + - skill feat + level: 16 + - items: + - ancestry feat + - champion mastery + - legendary armor + - skill increase + level: 17 + - items: + - class feat + - skill feat + level: 18 + - items: + - general feat + - hero's defiance + - skill increase + level: 19 + - items: + - ability boosts + - class feat + - skill feat + level: 20 - name: Cleric progression: - - level: 1 - items: - - ancestry - - background - - initial proficiencies - - deity - - divine spellcasting - - doctrine - - level: 2 - items: - - class feat - - skill feat - - level: 3 - items: - - 2nd-level spells - - general feat - - second doctrine - - skill increase - - level: 4 - items: - - class feat - - skill feat - - level: 5 - items: - - 3rd-level spells - - ability boosts - - alertness - - ancestry feat - - skill increase - - level: 6 - items: - - class feat - - skill feat - - level: 7 - items: - - 4th-level spells - - expert spellcaster - - general feat - - skill increase - - third doctrine - - level: 8 - items: - - class feat - - skill feat - - level: 9 - items: - - 5th-level spells - - ancestry feat - - resolve - - skill increase - - level: 10 - items: - - ability boosts - - class feat - - skill feat - - level: 11 - items: - - 6th-level spells - - fourth doctrine - - general feat - - lightning reflexes - - skill increase - - level: 12 - items: - - class feat - - skill feat - - level: 13 - items: - - 7th-level spells - - ancestry feat - - divine defense - - skill increase - - weapon specialization - - level: 14 - items: - - class feat - - skill feat - - level: 15 - items: - - 8th-level spells - - ability boosts - - fifth doctrine - - general feat - - skill increase - - level: 16 - items: - - class feat - - skill feat - - level: 17 - items: - - 9th-level spells - - ancestry feat - - skill increase - - level: 18 - items: - - class feat - - skill feat - - level: 19 - items: - - final doctrine - - general feat - - miraculous spell - - skill increase - - level: 20 - items: - - ability boosts - - class feat - - skill feat - + - items: + - ancestry + - background + - initial proficiencies + - deity + - divine spellcasting + - doctrine + level: 1 + - items: + - class feat + - skill feat + level: 2 + - items: + - 2nd-level spells + - general feat + - second doctrine + - skill increase + level: 3 + - items: + - class feat + - skill feat + level: 4 + - items: + - 3rd-level spells + - ability boosts + - alertness + - ancestry feat + - skill increase + level: 5 + - items: + - class feat + - skill feat + level: 6 + - items: + - 4th-level spells + - expert spellcaster + - general feat + - skill increase + - third doctrine + level: 7 + - items: + - class feat + - skill feat + level: 8 + - items: + - 5th-level spells + - ancestry feat + - resolve + - skill increase + level: 9 + - items: + - ability boosts + - class feat + - skill feat + level: 10 + - items: + - 6th-level spells + - fourth doctrine + - general feat + - lightning reflexes + - skill increase + level: 11 + - items: + - class feat + - skill feat + level: 12 + - items: + - 7th-level spells + - ancestry feat + - divine defense + - skill increase + - weapon specialization + level: 13 + - items: + - class feat + - skill feat + level: 14 + - items: + - 8th-level spells + - ability boosts + - fifth doctrine + - general feat + - skill increase + level: 15 + - items: + - class feat + - skill feat + level: 16 + - items: + - 9th-level spells + - ancestry feat + - skill increase + level: 17 + - items: + - class feat + - skill feat + level: 18 + - items: + - final doctrine + - general feat + - miraculous spell + - skill increase + level: 19 + - items: + - ability boosts + - class feat + - skill feat + level: 20 - name: Druid progression: - - level: 1 - items: - - ancestry - - background - - initial proficiencies - - primal spellcasting - - anathema - - druidic language - - druidic order - - shield block - - wild empathy - - level: 2 - items: - - class feat - - skill feat - - level: 3 - items: - - 2nd-level spells - - alertness - - general feat - - great fortitude - - skill increase - - level: 4 - items: - - class feat - - skill feat - - level: 5 - items: - - 3rd-level spells - - ability boosts - - ancestry feat - - lightning reflexes - - skill increase - - level: 6 - items: - - class feat - - skill feat - - level: 7 - items: - - 4th-level spells - - expert spellcaster - - general feat - - skill increase - - level: 8 - items: - - class feat - - skill feat - - level: 9 - items: - - 5th-level spells - - ancestry feat - - skill increase - - level: 10 - items: - - ability boosts - - class feat - - skill feat - - level: 11 - items: - - 6th-level spells - - druid weapon expertise - - general feat - - resolver - - skill increase - - level: 12 - items: - - class feat - - skill feat - - level: 13 - items: - - 7th-level spells - - ancestry feat - - medium armor expertise - - skill increase - - weapon specialization - - level: 14 - items: - - class feat - - skill feat - - level: 15 - items: - - 8th-level spells - - ability boosts - - general feat - - master spellcaster - - skill increase - - level: 16 - items: - - class feat - - skill feat - - level: 17 - items: - - 9th-level spells - - ancestry feat - - skill increase - - level: 18 - items: - - class feat - - skill feat - - level: 19 - items: - - general feat - - legendary spellcaster - - skill increase - - level: 20 - items: - - ability boosts - - class feat - - skill feat - + - items: + - ancestry + - background + - initial proficiencies + - primal spellcasting + - anathema + - druidic language + - druidic order + - shield block + - wild empathy + level: 1 + - items: + - class feat + - skill feat + level: 2 + - items: + - 2nd-level spells + - alertness + - general feat + - great fortitude + - skill increase + level: 3 + - items: + - class feat + - skill feat + level: 4 + - items: + - 3rd-level spells + - ability boosts + - ancestry feat + - lightning reflexes + - skill increase + level: 5 + - items: + - class feat + - skill feat + level: 6 + - items: + - 4th-level spells + - expert spellcaster + - general feat + - skill increase + level: 7 + - items: + - class feat + - skill feat + level: 8 + - items: + - 5th-level spells + - ancestry feat + - skill increase + level: 9 + - items: + - ability boosts + - class feat + - skill feat + level: 10 + - items: + - 6th-level spells + - druid weapon expertise + - general feat + - resolver + - skill increase + level: 11 + - items: + - class feat + - skill feat + level: 12 + - items: + - 7th-level spells + - ancestry feat + - medium armor expertise + - skill increase + - weapon specialization + level: 13 + - items: + - class feat + - skill feat + level: 14 + - items: + - 8th-level spells + - ability boosts + - general feat + - master spellcaster + - skill increase + level: 15 + - items: + - class feat + - skill feat + level: 16 + - items: + - 9th-level spells + - ancestry feat + - skill increase + level: 17 + - items: + - class feat + - skill feat + level: 18 + - items: + - general feat + - legendary spellcaster + - skill increase + level: 19 + - items: + - ability boosts + - class feat + - skill feat + level: 20 - name: Fighter progression: - - level: 1 - items: - - ancestry - - background - - initial proficiencies - - attack of opportunity - - class feat - - shield block - - level: 2 - items: - - class feat - - skill feat - - level: 3 - items: - - bravery - - general feat - - skill increase - - level: 4 - items: - - class feat - - skill feat - - level: 5 - items: - - ability boosts - - ancestry feat - - fighter weapon mastery - - skill increase - - level: 6 - items: - - class feat - - skill feat - - level: 7 - items: - - battlefield surveyor - - general feat - - skill increase - - weapon specialization - - level: 8 - items: - - class feat - - skill feat - - level: 9 - items: - - ancestry feat - - combat flexibility - - juggernaut - - skill increase - - level: 10 - items: - - ability boosts - - class feat - - skill feat - - level: 11 - items: - - armor expertise - - fighter expertise - - general feat - - skill increase - - level: 12 - items: - - class feat - - skill feat - - level: 13 - items: - - ancestry feat - - skill increase - - weapon legend - - level: 14 - items: - - class feat - - skill feat - - level: 15 - items: - - ability boosts - - evasion - - general feat - - greater weapon specialization - - improved flexibility - - skill increase - - level: 16 - items: - - class feat - - skill feat - - level: 17 - items: - - ancestry feat - - armor mastery - - skill increase - - level: 18 - items: - - class feat - - skill feat - - level: 19 - items: - - general feat - - skill increase - - versatile leyend - - level: 20 - items: - - ability boosts - - class feat - - skill feat - + - items: + - ancestry + - background + - initial proficiencies + - attack of opportunity + - class feat + - shield block + level: 1 + - items: + - class feat + - skill feat + level: 2 + - items: + - bravery + - general feat + - skill increase + level: 3 + - items: + - class feat + - skill feat + level: 4 + - items: + - ability boosts + - ancestry feat + - fighter weapon mastery + - skill increase + level: 5 + - items: + - class feat + - skill feat + level: 6 + - items: + - battlefield surveyor + - general feat + - skill increase + - weapon specialization + level: 7 + - items: + - class feat + - skill feat + level: 8 + - items: + - ancestry feat + - combat flexibility + - juggernaut + - skill increase + level: 9 + - items: + - ability boosts + - class feat + - skill feat + level: 10 + - items: + - armor expertise + - fighter expertise + - general feat + - skill increase + level: 11 + - items: + - class feat + - skill feat + level: 12 + - items: + - ancestry feat + - skill increase + - weapon legend + level: 13 + - items: + - class feat + - skill feat + level: 14 + - items: + - ability boosts + - evasion + - general feat + - greater weapon specialization + - improved flexibility + - skill increase + level: 15 + - items: + - class feat + - skill feat + level: 16 + - items: + - ancestry feat + - armor mastery + - skill increase + level: 17 + - items: + - class feat + - skill feat + level: 18 + - items: + - general feat + - skill increase + - versatile leyend + level: 19 + - items: + - ability boosts + - class feat + - skill feat + level: 20 - name: Monk progression: - - level: 1 - items: - - ancestry - - background - - initial proficiencies - - flurry of blows - - class feat - - powerfull fist - - level: 2 - items: - - class feat - - skill feat - - level: 3 - items: - - general feat - - incredible movement +10 feet - - mystic strikes - - skill increase - - level: 4 - items: - - class feat - - skill feat - - level: 5 - items: - - ability boosts - - alertness - - ancestry feat - - expert strikes - - skill increase - - level: 6 - items: - - class feat - - skill feat - - level: 7 - items: - - general feat - - incredible movement +15 feet - - path to perfection - - skill increase - - weapon specialization - - level: 8 - items: - - class feat - - skill feat - - level: 9 - items: - - ancestry feat - - metal strikes - - monk expertise - - skill increase - - level: 10 - items: - - ability boosts - - class feat - - skill feat - - level: 11 - items: - - general feat - - second path to perfection - - skill increase - - level: 12 - items: - - class feat - - skill feat - - level: 13 - items: - - ancestry feat - - graceful mastery - - master strikes - - skill increase - - level: 14 - items: - - class feat - - skill feat - - level: 15 - items: - - ability boosts - - general feat - - greater weapon specialization - - incredible movement +25 feet - - skill increase - - third path to perfection - - level: 16 - items: - - class feat - - skill feat - - level: 17 - items: - - adamantine strikes - - ancestry feat - - graceful legend - - skill increase - - level: 18 - items: - - class feat - - skill feat - - level: 19 - items: - - general feat - - incredible movement +30 feet - - perfect formula - - skill increase - - level: 20 - items: - - ability boosts - - class feat - - skill feat - + - items: + - ancestry + - background + - initial proficiencies + - flurry of blows + - class feat + - powerfull fist + level: 1 + - items: + - class feat + - skill feat + level: 2 + - items: + - general feat + - incredible movement +10 feet + - mystic strikes + - skill increase + level: 3 + - items: + - class feat + - skill feat + level: 4 + - items: + - ability boosts + - alertness + - ancestry feat + - expert strikes + - skill increase + level: 5 + - items: + - class feat + - skill feat + level: 6 + - items: + - general feat + - incredible movement +15 feet + - path to perfection + - skill increase + - weapon specialization + level: 7 + - items: + - class feat + - skill feat + level: 8 + - items: + - ancestry feat + - metal strikes + - monk expertise + - skill increase + level: 9 + - items: + - ability boosts + - class feat + - skill feat + level: 10 + - items: + - general feat + - second path to perfection + - skill increase + level: 11 + - items: + - class feat + - skill feat + level: 12 + - items: + - ancestry feat + - graceful mastery + - master strikes + - skill increase + level: 13 + - items: + - class feat + - skill feat + level: 14 + - items: + - ability boosts + - general feat + - greater weapon specialization + - incredible movement +25 feet + - skill increase + - third path to perfection + level: 15 + - items: + - class feat + - skill feat + level: 16 + - items: + - adamantine strikes + - ancestry feat + - graceful legend + - skill increase + level: 17 + - items: + - class feat + - skill feat + level: 18 + - items: + - general feat + - incredible movement +30 feet + - perfect formula + - skill increase + level: 19 + - items: + - ability boosts + - class feat + - skill feat + level: 20 - name: Ranger progression: - - level: 1 - items: - - ancestry - - background - - initial proficiencies - - hunt prey - - hunter's edge - - class feat - - level: 2 - items: - - class feat - - skill feat - - level: 3 - items: - - general feat - - iron will - - skill increase - - level: 4 - items: - - class feat - - skill feat - - level: 5 - items: - - ability boosts - - ancestry feat - - skill increase - - trackless step - - weapon expertise - - level: 6 - items: - - class feat - - skill feat - - level: 7 - items: - - evasion - - general feat - - skill increase - - vigilant senses - - weapon specialization - - level: 8 - items: - - class feat - - skill feat - - level: 9 - items: - - ancestry feat - - nature's edge - - ranger expertise - - skill increase - - level: 10 - items: - - ability boosts - - class feat - - skill feat - - level: 11 - items: - - general feat - - juggernaut - - medium armor expertise - - skill increase - - wild stride - - level: 12 - items: - - class feat - - skill feat - - level: 13 - items: - - ancestry feat - - skill increase - - weapon mastery - - level: 14 - items: - - class feat - - skill feat - - level: 15 - items: - - ability boosts - - general feat - - greater weapon specialization - - improved evasion - - incredible senses - - skill increase - - level: 16 - items: - - class feat - - skill feat - - level: 17 - items: - - ancestry feat - - masterful hunter - - skill increase - - level: 18 - items: - - class feat - - skill feat - - level: 19 - items: - - general feat - - second skin - - skill increase - - swift prey - - level: 20 - items: - - ability boosts - - class feat - - skill feat - + - items: + - ancestry + - background + - initial proficiencies + - hunt prey + - hunter's edge + - class feat + level: 1 + - items: + - class feat + - skill feat + level: 2 + - items: + - general feat + - iron will + - skill increase + level: 3 + - items: + - class feat + - skill feat + level: 4 + - items: + - ability boosts + - ancestry feat + - skill increase + - trackless step + - weapon expertise + level: 5 + - items: + - class feat + - skill feat + level: 6 + - items: + - evasion + - general feat + - skill increase + - vigilant senses + - weapon specialization + level: 7 + - items: + - class feat + - skill feat + level: 8 + - items: + - ancestry feat + - nature's edge + - ranger expertise + - skill increase + level: 9 + - items: + - ability boosts + - class feat + - skill feat + level: 10 + - items: + - general feat + - juggernaut + - medium armor expertise + - skill increase + - wild stride + level: 11 + - items: + - class feat + - skill feat + level: 12 + - items: + - ancestry feat + - skill increase + - weapon mastery + level: 13 + - items: + - class feat + - skill feat + level: 14 + - items: + - ability boosts + - general feat + - greater weapon specialization + - improved evasion + - incredible senses + - skill increase + level: 15 + - items: + - class feat + - skill feat + level: 16 + - items: + - ancestry feat + - masterful hunter + - skill increase + level: 17 + - items: + - class feat + - skill feat + level: 18 + - items: + - general feat + - second skin + - skill increase + - swift prey + level: 19 + - items: + - ability boosts + - class feat + - skill feat + level: 20 - name: Rogue progression: - - level: 1 - items: - - ancestry - - background - - initial proficiencies - - rogue's racket - - sneak attack 1d6 - - surprise attack - - class feat - - skill feat - - level: 2 - items: - - class feat - - skill feat - - level: 3 - items: - - deny advantage - - general feat - - skill feat - - skill increase - - level: 4 - items: - - class feat - - skill feat - - skill increase - - level: 5 - items: - - ability boosts - - ancestry feat - - skill feat - - skill increase - - sneak attack 2d6 - - weapon tricks - - level: 6 - items: - - class feat - - skill feat - - skill increase - - level: 7 - items: - - evasion - - general feat - - skill feat - - skill increase - - vigilant senses - - weapon specialization - - level: 8 - items: - - class feat - - skill feat - - skill increase - - level: 9 - items: - - ancestry feat - - debilitating strike - - great fortitude - - skill feat - - skill increase - - level: 10 - items: - - ability boosts - - class feat - - skill feat - - skill increase - - level: 11 - items: - - general feat - - rogue expertise - - skill feat - - skill increase - - sneak attack 3d6 - - level: 12 - items: - - class feat - - skill feat - - skill increase - - level: 13 - items: - - ancestry feat - - improved evasion - - incredible senses - - light armor expertise - - master tricks - - skill feat - - skill increase - - level: 14 - items: - - class feat - - skill feat - - skill increase - - level: 15 - items: - - ability boosts - - double debilitation - - general feat - - greater weapon specialization - - skill feat - - skill increase - - level: 16 - items: - - class feat - - skill feat - - skill increase - - level: 17 - items: - - ancestry feat - - skill feat - - skill increase - - slippery mind - - sneak attack 4d6 - - level: 18 - items: - - class feat - - skill feat - - skill increase - - level: 19 - items: - - general feat - - light armor mastery - - master strike - - skill feat - - skill increase - - level: 20 - items: - - ability boosts - - class feat - - skill feat - - skill increase - + - items: + - ancestry + - background + - initial proficiencies + - rogue's racket + - sneak attack 1d6 + - surprise attack + - class feat + - skill feat + level: 1 + - items: + - class feat + - skill feat + level: 2 + - items: + - deny advantage + - general feat + - skill feat + - skill increase + level: 3 + - items: + - class feat + - skill feat + - skill increase + level: 4 + - items: + - ability boosts + - ancestry feat + - skill feat + - skill increase + - sneak attack 2d6 + - weapon tricks + level: 5 + - items: + - class feat + - skill feat + - skill increase + level: 6 + - items: + - evasion + - general feat + - skill feat + - skill increase + - vigilant senses + - weapon specialization + level: 7 + - items: + - class feat + - skill feat + - skill increase + level: 8 + - items: + - ancestry feat + - debilitating strike + - great fortitude + - skill feat + - skill increase + level: 9 + - items: + - ability boosts + - class feat + - skill feat + - skill increase + level: 10 + - items: + - general feat + - rogue expertise + - skill feat + - skill increase + - sneak attack 3d6 + level: 11 + - items: + - class feat + - skill feat + - skill increase + level: 12 + - items: + - ancestry feat + - improved evasion + - incredible senses + - light armor expertise + - master tricks + - skill feat + - skill increase + level: 13 + - items: + - class feat + - skill feat + - skill increase + level: 14 + - items: + - ability boosts + - double debilitation + - general feat + - greater weapon specialization + - skill feat + - skill increase + level: 15 + - items: + - class feat + - skill feat + - skill increase + level: 16 + - items: + - ancestry feat + - skill feat + - skill increase + - slippery mind + - sneak attack 4d6 + level: 17 + - items: + - class feat + - skill feat + - skill increase + level: 18 + - items: + - general feat + - light armor mastery + - master strike + - skill feat + - skill increase + level: 19 + - items: + - ability boosts + - class feat + - skill feat + - skill increase + level: 20 - name: Sorcerer progression: - - level: 1 - items: - - ancestry - - background - - initial proficiencies - - bloodline - - sorcerer spellcasting - - spell repertoire - - level: 2 - items: - - class feat - - skill feat - - level: 3 - items: - - 2nd-level spells - - general feat - - signature spells - - skill increase - - level: 4 - items: - - class feat - - skill feat - - level: 5 - items: - - 3rd-level spells - - ability boosts - - ancestry feat - - magical fortitude - - skill increase - - level: 6 - items: - - class feat - - skill feat - - level: 7 - items: - - 4th-level spells - - expert spellcaster - - general feat - - skill increase - - level: 8 - items: - - class feat - - skill feat - - level: 9 - items: - - 5th-level spells - - ancestry feat - - lightning reflexes - - skill increase - - level: 10 - items: - - ability boosts - - class feat - - skill feat - - level: 11 - items: - - 6th-level spells - - alertness - - general feat - - simple weapon expertise - - skill increase - - level: 12 - items: - - class feat - - skill feat - - level: 13 - items: - - 7th-level spells - - ancestry feat - - defensive robes - - skill increase - - weapon specialization - - level: 14 - items: - - class feat - - skill feat - - level: 15 - items: - - 8th-level spells - - ability boosts - - general feat - - master spellcaster - - skill increase - - level: 16 - items: - - class feat - - skill feat - - level: 17 - items: - - 9th-level spells - - ancestry feat - - skill increase - - level: 18 - items: - - class feat - - skill feat - - level: 19 - items: - - bloodline paragon - - general feat - - legendary spellcaster - - skill increase - - level: 20 - items: - - ability boosts - - class feat - - skill feat - + - items: + - ancestry + - background + - initial proficiencies + - bloodline + - sorcerer spellcasting + - spell repertoire + level: 1 + - items: + - class feat + - skill feat + level: 2 + - items: + - 2nd-level spells + - general feat + - signature spells + - skill increase + level: 3 + - items: + - class feat + - skill feat + level: 4 + - items: + - 3rd-level spells + - ability boosts + - ancestry feat + - magical fortitude + - skill increase + level: 5 + - items: + - class feat + - skill feat + level: 6 + - items: + - 4th-level spells + - expert spellcaster + - general feat + - skill increase + level: 7 + - items: + - class feat + - skill feat + level: 8 + - items: + - 5th-level spells + - ancestry feat + - lightning reflexes + - skill increase + level: 9 + - items: + - ability boosts + - class feat + - skill feat + level: 10 + - items: + - 6th-level spells + - alertness + - general feat + - simple weapon expertise + - skill increase + level: 11 + - items: + - class feat + - skill feat + level: 12 + - items: + - 7th-level spells + - ancestry feat + - defensive robes + - skill increase + - weapon specialization + level: 13 + - items: + - class feat + - skill feat + level: 14 + - items: + - 8th-level spells + - ability boosts + - general feat + - master spellcaster + - skill increase + level: 15 + - items: + - class feat + - skill feat + level: 16 + - items: + - 9th-level spells + - ancestry feat + - skill increase + level: 17 + - items: + - class feat + - skill feat + level: 18 + - items: + - bloodline paragon + - general feat + - legendary spellcaster + - skill increase + level: 19 + - items: + - ability boosts + - class feat + - skill feat + level: 20 - name: Wizard progression: - - level: 1 - items: - - ancestry - - background - - initial proficiencies - - arcane spellcasting - - arcane school - - arcane bond - - arcane thesis - - class feat - - level: 2 - items: - - class feat - - skill feat - - level: 3 - items: - - 2nd-level spells - - general feat - - skill increase - - level: 4 - items: - - class feat - - skill feat - - level: 5 - items: - - 3rd-level spells - - ability boosts - - ancestry feat - - lightning reflexes - - skill increase - - level: 6 - items: - - class feat - - skill feat - - level: 7 - items: - - 4th-level spells - - expert spellcaster - - general feat - - skill increase - - level: 8 - items: - - class feat - - skill feat - - level: 9 - items: - - 5th-level spells - - ancestry feat - - magical fortitude - - skill increase - - level: 10 - items: - - ability boosts - - class feat - - skill feat - - level: 11 - items: - - 6th-level spells - - alertness - - general feat - - skill increase - - wizard weapon expertise - - level: 12 - items: - - class feat - - skill feat - - level: 13 - items: - - 7th-level spells - - ancestry feat - - defensive robes - - skill increase - - weapon specialization - - level: 14 - items: - - class feat - - skill feat - - level: 15 - items: - - 8th-level spells - - ability boosts - - general feat - - master spellcaster - - skill increase - - level: 16 - items: - - class feat - - skill feat - - level: 17 - items: - - 9th-level spells - - ancestry feat - - resolve - - skill increase - - level: 18 - items: - - class feat - - skill feat - - level: 19 - items: - - archwizard's spellcraft - - legendary archwizard - - general feat - - skill increase - - level: 20 - items: - - ability boosts - - class feat - - skill feat + - items: + - ancestry + - background + - initial proficiencies + - arcane spellcasting + - arcane school + - arcane bond + - arcane thesis + - class feat + level: 1 + - items: + - class feat + - skill feat + level: 2 + - items: + - 2nd-level spells + - general feat + - skill increase + level: 3 + - items: + - class feat + - skill feat + level: 4 + - items: + - 3rd-level spells + - ability boosts + - ancestry feat + - lightning reflexes + - skill increase + level: 5 + - items: + - class feat + - skill feat + level: 6 + - items: + - 4th-level spells + - expert spellcaster + - general feat + - skill increase + level: 7 + - items: + - class feat + - skill feat + level: 8 + - items: + - 5th-level spells + - ancestry feat + - magical fortitude + - skill increase + level: 9 + - items: + - ability boosts + - class feat + - skill feat + level: 10 + - items: + - 6th-level spells + - alertness + - general feat + - skill increase + - wizard weapon expertise + level: 11 + - items: + - class feat + - skill feat + level: 12 + - items: + - 7th-level spells + - ancestry feat + - defensive robes + - skill increase + - weapon specialization + level: 13 + - items: + - class feat + - skill feat + level: 14 + - items: + - 8th-level spells + - ability boosts + - general feat + - master spellcaster + - skill increase + level: 15 + - items: + - class feat + - skill feat + level: 16 + - items: + - 9th-level spells + - ancestry feat + - resolve + - skill increase + level: 17 + - items: + - class feat + - skill feat + level: 18 + - items: + - archwizard's spellcraft + - legendary archwizard + - general feat + - skill increase + level: 19 + - items: + - ability boosts + - class feat + - skill feat + level: 20 From 5b04338e69a6b2fb6b0e9b5462b1e4ff57e9c618 Mon Sep 17 00:00:00 2001 From: Brad Laney Date: Tue, 15 Sep 2020 15:30:39 -0500 Subject: [PATCH 2/2] add filter to cleanyaml. rescrape monsters --- data/monsters/aapoph serpentfolk.yaml | 125 ++- data/monsters/aasimar redeemer.yaml | 147 ++-- data/monsters/abrikandilu.yaml | 194 ++--- data/monsters/adamantine golem.yaml | 319 ++++---- data/monsters/adult black dragon.yaml | 311 ++++---- data/monsters/adult blue dragon.yaml | 346 ++++----- data/monsters/adult brass dragon.yaml | 307 ++++---- data/monsters/adult brine dragon.yaml | 295 +++---- data/monsters/adult bronze dragon.yaml | 392 ++++------ data/monsters/adult cloud dragon.yaml | 350 +++++---- data/monsters/adult copper dragon.yaml | 345 ++++----- data/monsters/adult crystal dragon.yaml | 424 ++++++---- data/monsters/adult gold dragon.yaml | 355 ++++----- data/monsters/adult green dragon.yaml | 349 ++++----- data/monsters/adult magma dragon.yaml | 350 ++++----- data/monsters/adult red dragon.yaml | 260 +++---- data/monsters/adult silver dragon.yaml | 353 ++++----- data/monsters/adult umbral dragon.yaml | 441 ++++++----- data/monsters/adult white dragon.yaml | 385 +++++----- data/monsters/ahuizotl.yaml | 171 +++-- data/monsters/ahvothian.yaml | 245 ++++++ data/monsters/air mephit.yaml | 99 ++- data/monsters/aiudara wraith.yaml | 243 +++--- data/monsters/akata.yaml | 109 +-- data/monsters/akizendri.yaml | 404 +++++----- data/monsters/alchemical golem.yaml | 254 +++--- data/monsters/alghollthu master.yaml | 161 ++-- data/monsters/aluum enforcer.yaml | 194 ++--- data/monsters/ammut.yaml | 347 +++++---- data/monsters/amoeba swarm.yaml | 127 +-- data/monsters/anadi elder.yaml | 281 ++++--- data/monsters/anadi hunter.yaml | 191 +++-- data/monsters/anadi sage.yaml | 256 +++---- data/monsters/anancus.yaml | 193 +++-- data/monsters/ancient black dragon.yaml | 313 ++++---- data/monsters/ancient blue dragon.yaml | 473 ++++++------ data/monsters/ancient brass dragon.yaml | 363 ++++----- data/monsters/ancient brine dragon.yaml | 401 +++++----- data/monsters/ancient bronze dragon.yaml | 484 +++++------- data/monsters/ancient cloud dragon.yaml | 419 +++++----- data/monsters/ancient copper dragon.yaml | 433 +++++------ data/monsters/ancient crystal dragon.yaml | 465 ++++++----- data/monsters/ancient gold dragon.yaml | 369 ++++----- data/monsters/ancient green dragon.yaml | 382 +++++---- data/monsters/ancient magma dragon.yaml | 415 +++++----- data/monsters/ancient red dragon.yaml | 351 ++++----- data/monsters/ancient silver dragon.yaml | 400 ++++------ data/monsters/ancient umbral dragon.yaml | 539 +++++++------ data/monsters/ancient white dragon.yaml | 456 +++++------ data/monsters/animate dream.yaml | 145 ++-- data/monsters/animated armor.yaml | 31 +- data/monsters/animated broom.yaml | 83 +- data/monsters/animated statue.yaml | 31 +- data/monsters/ankhrav.yaml | 126 ++- data/monsters/ankou.yaml | 220 +++--- data/monsters/ankylosaurus.yaml | 109 ++- data/monsters/annis hag.yaml | 205 +++-- data/monsters/aolaz.yaml | 317 +++++--- data/monsters/ararda.yaml | 253 +++--- data/monsters/arbiter.yaml | 127 ++- data/monsters/arboreal regent.yaml | 189 ++--- data/monsters/arboreal warden.yaml | 79 +- data/monsters/army ant swarm.yaml | 90 +-- data/monsters/asanbosam.yaml | 164 ++-- data/monsters/assassin vine.yaml | 77 +- data/monsters/astradaemon.yaml | 318 ++++---- data/monsters/astral deva.yaml | 259 +++---- data/monsters/athach.yaml | 165 ++-- data/monsters/attic whisperer.yaml | 374 ++++++--- data/monsters/augnagar.yaml | 369 +++++---- data/monsters/augur.yaml | 229 +++--- data/monsters/aurumvorax.yaml | 190 +++-- data/monsters/awakened tree.yaml | 32 +- data/monsters/axiomite.yaml | 183 +++-- data/monsters/azure worm.yaml | 282 ++++--- data/monsters/azuretzi.yaml | 408 ++++++---- data/monsters/babau.yaml | 245 +++--- data/monsters/badger.yaml | 52 +- data/monsters/balisse.yaml | 334 ++++---- data/monsters/ball python.yaml | 121 ++- data/monsters/balor.yaml | 434 +++++------ data/monsters/banshee.yaml | 263 +++---- data/monsters/baobhan sith.yaml | 335 +++++--- data/monsters/baomal.yaml | 313 +++----- data/monsters/barbazu.yaml | 301 ++++---- data/monsters/barghest.yaml | 190 +++-- data/monsters/basidirond.yaml | 300 +++++--- data/monsters/basilisk.yaml | 123 ++- data/monsters/bastion archon.yaml | 425 ++++++----- data/monsters/bebilith.yaml | 217 +++--- data/monsters/behemoth hippopotamus.yaml | 242 +++--- data/monsters/behir.yaml | 154 ++-- data/monsters/belker.yaml | 141 ++-- data/monsters/bida.yaml | 199 ++--- data/monsters/biloko veteran.yaml | 154 ++-- data/monsters/biloko warrior.yaml | 102 ++- data/monsters/binumir.yaml | 256 +++++++ data/monsters/black bear.yaml | 69 +- data/monsters/black pudding.yaml | 198 +++-- data/monsters/black scorpion.yaml | 147 ++++ data/monsters/blindheim.yaml | 176 +++-- data/monsters/blink dog.yaml | 111 ++- data/monsters/blizzardborn.yaml | 95 +-- data/monsters/blodeuwedd.yaml | 279 ++++--- data/monsters/blood boar.yaml | 183 ++--- data/monsters/blood ooze.yaml | 101 +-- data/monsters/bloodlash bush.yaml | 176 ++--- data/monsters/bloodseeker.yaml | 151 ++-- data/monsters/blue-ringed octopus.yaml | 208 ++--- data/monsters/boar.yaml | 87 +-- data/monsters/bodak.yaml | 259 ++++--- data/monsters/bog mummy.yaml | 139 ++-- data/monsters/bog strider.yaml | 231 +++--- data/monsters/bogey.yaml | 165 ++-- data/monsters/bogeyman.yaml | 443 ++++++----- data/monsters/boggard scout.yaml | 129 ++-- data/monsters/boggard swampseer.yaml | 206 +++-- data/monsters/boggard warrior.yaml | 125 ++- data/monsters/bone croupier.yaml | 198 +++-- data/monsters/bone prophet.yaml | 365 ++++----- data/monsters/bone skipper swarm.yaml | 147 ++++ data/monsters/bottlenose dolphin.yaml | 99 ++- data/monsters/brain collector.yaml | 260 +++---- data/monsters/bralani.yaml | 276 ++++--- data/monsters/brine shark.yaml | 73 +- data/monsters/brontosaurus.yaml | 115 ++- data/monsters/brood leech swarm.yaml | 126 +-- data/monsters/brownie.yaml | 244 +++--- data/monsters/brughadatch.yaml | 308 +++++--- data/monsters/bugaboo.yaml | 393 ++++++---- data/monsters/bugbear thug.yaml | 115 ++- data/monsters/bugbear tormentor.yaml | 129 ++-- data/monsters/bugul noz.yaml | 361 +++++---- data/monsters/bulette.yaml | 179 +++-- data/monsters/bunyip.yaml | 223 +++--- data/monsters/bythos.yaml | 431 ++++++----- data/monsters/cacodaemon.yaml | 253 +++--- data/monsters/cairn linnorm.yaml | 195 ++--- data/monsters/cairn wight.yaml | 306 +++++--- data/monsters/calathgar.yaml | 111 +-- data/monsters/caligni creeper.yaml | 112 ++- data/monsters/caligni dancer.yaml | 245 +++--- data/monsters/caligni slayer.yaml | 266 ++++--- data/monsters/caligni stalker.yaml | 205 +++-- data/monsters/calikang.yaml | 240 +++--- data/monsters/carbuncle.yaml | 237 ++++-- data/monsters/carnivorous blob.yaml | 182 ++--- data/monsters/carnivorous crystal.yaml | 254 +++--- data/monsters/carrion golem.yaml | 136 ++-- data/monsters/cassisian.yaml | 265 +++---- data/monsters/cat sith.yaml | 202 +++-- data/monsters/catfolk pouncer.yaml | 85 +-- data/monsters/catoblepas.yaml | 165 ++-- data/monsters/catrina.yaml | 390 ++++++---- data/monsters/cauthooj.yaml | 173 ++--- data/monsters/cave bear.yaml | 111 ++- data/monsters/cave fisher.yaml | 150 ++-- data/monsters/cave scorpion.yaml | 79 +- data/monsters/cavern troll.yaml | 157 ++-- data/monsters/centaur.yaml | 73 +- data/monsters/centipede swarm.yaml | 118 +-- data/monsters/ceustodaemon.yaml | 265 ++++--- data/monsters/changeling exile.yaml | 116 ++- .../charau-ka acolyte of angazhan.yaml | 202 +++-- data/monsters/charau-ka butcher.yaml | 264 +++---- data/monsters/charau-ka warrior.yaml | 132 ++-- data/monsters/chernobue.yaml | 300 ++++---- data/monsters/children of mhar.yaml | 244 ++++++ data/monsters/chimera.yaml | 354 +++------ data/monsters/chimpanzee visitant.yaml | 171 ++--- data/monsters/choker.yaml | 165 ++-- data/monsters/choral.yaml | 266 ++++--- data/monsters/chupacabra.yaml | 122 ++- data/monsters/chuul.yaml | 209 ++--- data/monsters/cinder rat.yaml | 53 +- data/monsters/clay golem.yaml | 218 +++--- data/monsters/cloaker.yaml | 242 +++--- data/monsters/cloud giant.yaml | 210 +++-- data/monsters/cobbleswarm.yaml | 237 ++++++ data/monsters/cockatrice.yaml | 105 ++- data/monsters/cockroach swarm.yaml | 73 +- data/monsters/coil spy.yaml | 252 +++--- data/monsters/compsognathus.yaml | 80 +- data/monsters/cornugon.yaml | 333 ++++---- data/monsters/counteflora.yaml | 177 ++--- data/monsters/crag linnorm.yaml | 267 +++---- data/monsters/crawling hand.yaml | 138 ++-- data/monsters/crimson worm.yaml | 395 +++++----- data/monsters/crocodile.yaml | 153 ++-- data/monsters/crucidaemon.yaml | 246 +++--- data/monsters/cu sith.yaml | 246 ++++-- data/monsters/culdewen.yaml | 273 +++---- data/monsters/cyclops.yaml | 101 ++- data/monsters/cythnigot.yaml | 315 +++++--- data/monsters/d'ziriak.yaml | 255 ++++--- data/monsters/daeodon.yaml | 95 +-- data/monsters/dalos.yaml | 303 ++++---- data/monsters/dandasuka.yaml | 213 +++--- data/monsters/dark naga.yaml | 214 +++--- data/monsters/deadly mantis.yaml | 216 +++--- data/monsters/deculi.yaml | 154 ++-- data/monsters/deep gnome rockwarden.yaml | 142 ++-- data/monsters/deep gnome scout.yaml | 92 +-- data/monsters/deep gnome warrior.yaml | 78 +- data/monsters/deinonychus.yaml | 113 ++- data/monsters/deinosuchus.yaml | 144 ++-- data/monsters/demilich.yaml | 506 ++++++------ data/monsters/denizen of leng.yaml | 262 +++---- data/monsters/derghodaemon.yaml | 393 ++++++---- data/monsters/dero magister.yaml | 231 +++--- data/monsters/dero stalker.yaml | 116 ++- data/monsters/dero strangler.yaml | 127 ++- data/monsters/desert drake.yaml | 225 +++--- data/monsters/destrachan.yaml | 303 +++++--- data/monsters/devourer.yaml | 311 ++++---- data/monsters/dezullon.yaml | 193 ++--- data/monsters/dhampir wizard.yaml | 92 +-- data/monsters/dig-widget.yaml | 170 ++--- data/monsters/dire wolf.yaml | 121 ++- data/monsters/djinni.yaml | 182 +++-- data/monsters/doblagub.yaml | 282 ++++--- data/monsters/doorwarden.yaml | 192 ++--- data/monsters/doppelganger.yaml | 111 ++- data/monsters/doprillu.yaml | 184 +++-- data/monsters/dracolisk.yaml | 345 ++++++--- data/monsters/dragon turtle.yaml | 186 ++--- data/monsters/dragonscarred dead.yaml | 226 +++--- data/monsters/dragonshard guardian.yaml | 237 ++---- data/monsters/drainberry bush.yaml | 259 ++++--- data/monsters/drakauthix.yaml | 169 ++-- data/monsters/draugr.yaml | 137 ++-- data/monsters/dread wraith.yaml | 247 +++--- data/monsters/dreadsong dancer.yaml | 323 ++++++++ data/monsters/dream spider.yaml | 133 ++-- data/monsters/drider.yaml | 250 +++--- data/monsters/drow fighter.yaml | 163 ++-- data/monsters/drow priestess.yaml | 183 ++--- data/monsters/drow rogue.yaml | 174 ++--- data/monsters/dryad queen.yaml | 469 +++++------- data/monsters/dryad.yaml | 213 +++--- data/monsters/duergar bombardier.yaml | 240 +++--- data/monsters/duergar sharpshooter.yaml | 103 ++- data/monsters/duergar taskmaster.yaml | 182 ++--- data/monsters/dullahan.yaml | 239 +++--- data/monsters/duneshaker solifugid.yaml | 179 ++--- data/monsters/duskwalker ghost hunter.yaml | 195 ++--- data/monsters/dust mephit.yaml | 101 ++- data/monsters/dweomercat.yaml | 214 +++--- data/monsters/eagle.yaml | 78 +- data/monsters/earth mephit.yaml | 100 ++- data/monsters/earthen destrier.yaml | 193 ++--- data/monsters/efreeti.yaml | 250 +++--- data/monsters/elananx.yaml | 121 ++- data/monsters/elasmosaurus.yaml | 140 ++-- data/monsters/elder wyrmwraith.yaml | 418 +++++----- data/monsters/electric eel.yaml | 115 ++- data/monsters/elemental avalanche.yaml | 162 ++-- data/monsters/elemental hurricane.yaml | 164 ++-- data/monsters/elemental inferno.yaml | 172 ++--- data/monsters/elemental tsunami.yaml | 143 ++-- data/monsters/elephant.yaml | 111 ++- data/monsters/eloko.yaml | 194 ++--- data/monsters/elysian titan.yaml | 266 +++++++ data/monsters/ember fox.yaml | 49 +- data/monsters/emperor bird.yaml | 154 ++-- data/monsters/emperor cobra.yaml | 212 +++-- data/monsters/eremite.yaml | 451 +++++------ data/monsters/erinys.yaml | 297 +++---- data/monsters/esobok.yaml | 312 +++++--- data/monsters/ether spider.yaml | 229 +++--- data/monsters/ettin.yaml | 57 +- data/monsters/evangelist.yaml | 243 +++--- data/monsters/excorion.yaml | 221 ++++++ data/monsters/faceless butcher.yaml | 261 ++++--- data/monsters/faceless stalker.yaml | 276 +++---- data/monsters/faerie dragon.yaml | 161 ++-- data/monsters/fen mosquito swarm.yaml | 134 ++-- data/monsters/fetchling scout.yaml | 153 ++-- data/monsters/filth fire.yaml | 122 ++- data/monsters/fire giant.yaml | 159 ++-- data/monsters/fire jellyfish swarm.yaml | 166 ++-- data/monsters/fire mephit.yaml | 113 ++- data/monsters/fire yai.yaml | 351 +++++---- data/monsters/firewyrm.yaml | 122 ++- data/monsters/fjord linnorm.yaml | 196 ++--- data/monsters/flame drake.yaml | 183 ++--- data/monsters/flash beetle.yaml | 94 ++- data/monsters/flea swarm.yaml | 172 ++--- data/monsters/flesh golem.yaml | 158 ++-- data/monsters/flytrap leshy.yaml | 251 +++--- data/monsters/forge-spurned.yaml | 245 +++--- data/monsters/froghemoth.yaml | 302 ++++---- data/monsters/frost drake.yaml | 237 +++--- data/monsters/frost giant.yaml | 223 +++--- data/monsters/frost troll.yaml | 123 ++- data/monsters/frost worm.yaml | 214 ++++-- data/monsters/frost yai.yaml | 315 +++++--- data/monsters/fuming sludge.yaml | 246 ++++++ data/monsters/fungus leshy.yaml | 178 +++-- data/monsters/gahlepod.yaml | 35 +- data/monsters/gancanagh.yaml | 228 +++--- data/monsters/gargoyle.yaml | 130 ++-- data/monsters/gashadokuro.yaml | 188 ++--- data/monsters/gelatinous cube.yaml | 199 +++-- data/monsters/gelugon.yaml | 362 ++++----- data/monsters/ghaele.yaml | 396 +++++----- data/monsters/ghast.yaml | 255 ++++--- data/monsters/ghonhatine.yaml | 169 ++-- data/monsters/ghost commoner.yaml | 129 ++-- data/monsters/ghost mage.yaml | 272 +++---- data/monsters/ghoul.yaml | 233 +++--- data/monsters/giant amoeba.yaml | 174 +++-- data/monsters/giant anaconda.yaml | 205 ++--- data/monsters/giant animated statue.yaml | 137 ++-- data/monsters/giant ant.yaml | 122 ++- data/monsters/giant aukashungi.yaml | 188 ++--- data/monsters/giant badger.yaml | 110 ++- data/monsters/giant bat.yaml | 39 +- data/monsters/giant bone skipper.yaml | 143 ++++ data/monsters/giant centipede.yaml | 81 +- data/monsters/giant chameleon.yaml | 95 ++- data/monsters/giant cockroach.yaml | 37 +- data/monsters/giant crab.yaml | 86 +-- data/monsters/giant crawling hand.yaml | 123 +-- data/monsters/giant dragonfly nymph.yaml | 74 +- data/monsters/giant dragonfly.yaml | 167 ++-- data/monsters/giant eagle.yaml | 117 ++- data/monsters/giant flea.yaml | 125 ++- data/monsters/giant fly.yaml | 95 ++- data/monsters/giant flytrap.yaml | 184 ++--- data/monsters/giant frilled lizard.yaml | 98 ++- data/monsters/giant frog.yaml | 104 ++- data/monsters/giant gecko.yaml | 35 +- data/monsters/giant hippocampus.yaml | 78 +- data/monsters/giant jellyfish.yaml | 121 +-- data/monsters/giant leech.yaml | 74 +- data/monsters/giant maggot.yaml | 77 +- data/monsters/giant mantis.yaml | 155 ++-- data/monsters/giant monitor lizard.yaml | 133 ++-- data/monsters/giant moray eel.yaml | 125 +-- data/monsters/giant mosquito.yaml | 136 ++-- data/monsters/giant octopus.yaml | 301 ++++---- data/monsters/giant rat.yaml | 86 +-- data/monsters/giant scorpion.yaml | 119 ++- data/monsters/giant slug.yaml | 212 ++--- data/monsters/giant snapping turtle.yaml | 164 ++-- data/monsters/giant solifugid.yaml | 116 ++- data/monsters/giant squid.yaml | 161 ++-- data/monsters/giant stag beetle.yaml | 66 +- data/monsters/giant tarantula.yaml | 125 ++- data/monsters/giant tick.yaml | 113 ++- data/monsters/giant toad.yaml | 178 +++-- data/monsters/giant viper.yaml | 128 ++-- data/monsters/giant wasp.yaml | 166 ++-- data/monsters/giant whiptail centipede.yaml | 125 ++- data/monsters/giant wolverine.yaml | 218 +++--- data/monsters/gibbering mouther.yaml | 219 +++--- data/monsters/gimmerling.yaml | 372 ++++----- data/monsters/glabrezu.yaml | 396 +++++----- data/monsters/glass golem.yaml | 209 +++-- data/monsters/gnoll cultist.yaml | 184 ++--- data/monsters/gnoll hunter.yaml | 117 ++- data/monsters/gnoll sergeant.yaml | 161 ++-- data/monsters/goblin commando.yaml | 41 +- data/monsters/goblin dog.yaml | 189 ++--- data/monsters/goblin pyro.yaml | 84 +- data/monsters/goblin war chanter.yaml | 150 ++-- data/monsters/goblin warrior.yaml | 43 +- data/monsters/gogiteth.yaml | 165 ++-- data/monsters/goliath spider.yaml | 165 ++-- data/monsters/gorgon.yaml | 251 ++++++ data/monsters/gorilla.yaml | 177 +++-- data/monsters/gosreg.yaml | 252 +++--- data/monsters/gourd leshy.yaml | 154 ++-- data/monsters/granite glyptodont.yaml | 176 ++--- data/monsters/grauladon.yaml | 167 ++-- data/monsters/graveknight.yaml | 251 +++--- data/monsters/graveshell.yaml | 124 ++- data/monsters/gray ooze.yaml | 130 ++-- data/monsters/great cyclops.yaml | 131 ++-- data/monsters/great white shark.yaml | 167 ++-- data/monsters/greater barghest.yaml | 309 +++----- data/monsters/greater nightmare.yaml | 168 ++-- data/monsters/greater shadow.yaml | 211 ++--- data/monsters/green hag.yaml | 303 ++++---- data/monsters/grendel.yaml | 238 +++--- data/monsters/griffon.yaml | 120 ++- data/monsters/grig.yaml | 151 ++-- data/monsters/grikkitog.yaml | 193 +++-- data/monsters/grim reaper.yaml | 343 ++++----- data/monsters/grimstalker.yaml | 188 +++-- data/monsters/grindylow.yaml | 128 ++-- data/monsters/grippli archer.yaml | 116 ++- data/monsters/grippli greenspeaker.yaml | 177 ++--- data/monsters/grippli scout.yaml | 123 ++- data/monsters/grizzly bear.yaml | 113 ++- data/monsters/grodair.yaml | 165 ++-- data/monsters/grothlut.yaml | 95 +-- data/monsters/guard dog.yaml | 73 +- data/monsters/guardian naga.yaml | 245 +++--- data/monsters/gug.yaml | 167 ++-- data/monsters/guthallath.yaml | 274 ++++--- data/monsters/gylou.yaml | 312 ++++---- data/monsters/hadrosaurid.yaml | 109 ++- data/monsters/hamatula.yaml | 333 ++++---- data/monsters/harpy.yaml | 149 ++-- data/monsters/harrow doll.yaml | 153 ++-- data/monsters/hell hound.yaml | 99 ++- data/monsters/hellcat.yaml | 319 +++++--- data/monsters/hellcrown.yaml | 147 ++-- data/monsters/herecite of zevgavizeb.yaml | 432 +++++------ data/monsters/hezrou.yaml | 249 +++--- data/monsters/hill giant.yaml | 111 ++- data/monsters/hippocampus.yaml | 78 +- data/monsters/hippogriff.yaml | 82 +- data/monsters/hippopotamus.yaml | 159 ++-- data/monsters/hive mother.yaml | 184 +++-- data/monsters/hobgoblin archer.yaml | 155 ++-- data/monsters/hobgoblin general.yaml | 90 +-- data/monsters/hobgoblin soldier.yaml | 84 +- data/monsters/hodag.yaml | 154 ++-- data/monsters/homunculus.yaml | 85 +-- data/monsters/horned archon.yaml | 235 +++--- data/monsters/hound archon.yaml | 242 +++--- data/monsters/hound of tindalos.yaml | 179 +++-- data/monsters/hunting spider.yaml | 192 ++--- data/monsters/hyaenodon.yaml | 163 ++-- data/monsters/hydra.yaml | 299 +++----- data/monsters/hyena.yaml | 115 ++- data/monsters/ice golem.yaml | 166 ++-- data/monsters/ice linnorm.yaml | 272 +++---- data/monsters/ice mephit.yaml | 114 ++- data/monsters/icewyrm.yaml | 149 ++-- data/monsters/icicle snake.yaml | 89 +-- data/monsters/iffdahsil.yaml | 268 +++---- data/monsters/ifrit pyrochemist.yaml | 120 ++- data/monsters/iguanodon.yaml | 85 +-- data/monsters/imentesh.yaml | 396 +++++----- data/monsters/immortal ichor.yaml | 278 ++++--- data/monsters/imp.yaml | 398 ++++------ data/monsters/intellect devourer.yaml | 338 ++++---- data/monsters/interlocutor.yaml | 242 +++--- data/monsters/invidiak.yaml | 265 ++++--- data/monsters/invisible stalker.yaml | 110 ++- data/monsters/iridescent elephant.yaml | 294 ++++--- data/monsters/irlgaunt.yaml | 162 ++-- data/monsters/irnakurse.yaml | 349 +++++---- data/monsters/iron golem.yaml | 248 +++--- data/monsters/isqulug.yaml | 184 ++--- data/monsters/jabberwock.yaml | 429 +++++------ data/monsters/janni.yaml | 134 ++-- data/monsters/jinkin.yaml | 154 ++-- data/monsters/jotund troll.yaml | 393 ++++++---- data/monsters/jungle drake.yaml | 299 ++++---- data/monsters/jyoti.yaml | 236 +++--- data/monsters/kalavakus.yaml | 247 +++--- data/monsters/keketar.yaml | 486 +++++------- data/monsters/kelpie.yaml | 285 ++++--- data/monsters/kishi.yaml | 220 +++--- data/monsters/kobold dragon mage.yaml | 191 +++-- data/monsters/kobold scout.yaml | 127 ++- data/monsters/kobold warrior.yaml | 119 ++- data/monsters/kolyarut.yaml | 135 ++-- data/monsters/korred.yaml | 368 +++++---- data/monsters/kraken.yaml | 299 ++++---- data/monsters/krooth.yaml | 156 ++-- data/monsters/lamia matriarch.yaml | 364 +++++---- data/monsters/lamia.yaml | 140 ++-- data/monsters/lantern archon.yaml | 214 +++--- data/monsters/leaf leshy.yaml | 200 ++--- data/monsters/legion archon.yaml | 242 +++--- data/monsters/lemure.yaml | 188 ++--- data/monsters/leng spider.yaml | 385 +++++----- data/monsters/leopard.yaml | 158 ++-- data/monsters/leprechaun.yaml | 223 +++--- data/monsters/lerritan.yaml | 289 ++++--- data/monsters/lesser death.yaml | 199 ++--- data/monsters/leucrotta.yaml | 154 ++-- data/monsters/leukodaemon.yaml | 282 +++---- data/monsters/leydroth.yaml | 236 +++--- data/monsters/lich.yaml | 408 +++++----- data/monsters/lillend.yaml | 179 ++--- data/monsters/lion visitant.yaml | 288 ++++--- data/monsters/lion.yaml | 153 ++-- data/monsters/living boulder.yaml | 118 ++- data/monsters/living graffiti.yaml | 114 +-- data/monsters/living landslide.yaml | 78 +- data/monsters/living sap.yaml | 124 +-- data/monsters/living thunderclap.yaml | 185 ++--- data/monsters/living waterfall.yaml | 90 +-- data/monsters/living whirlwind.yaml | 68 +- data/monsters/living wildfire.yaml | 40 +- data/monsters/lizardfolk defender.yaml | 143 ++-- data/monsters/lizardfolk scout.yaml | 261 +++---- data/monsters/lizardfolk stargazer.yaml | 131 ++-- data/monsters/luminous ooze.yaml | 209 +++-- data/monsters/lunar naga.yaml | 261 ++++--- data/monsters/lurker in light.yaml | 378 +++++---- data/monsters/lyrakien.yaml | 183 +++-- data/monsters/magma scorpion.yaml | 108 +-- data/monsters/mammoth.yaml | 159 ++-- data/monsters/mandragora.yaml | 275 ++++--- data/monsters/manta ray.yaml | 110 ++- data/monsters/manticore.yaml | 115 ++- data/monsters/marid.yaml | 283 ++++--- data/monsters/marilith.yaml | 454 +++++------ data/monsters/marrmora.yaml | 211 ++--- data/monsters/marsh giant.yaml | 276 ++++--- data/monsters/marut.yaml | 292 ++++--- data/monsters/mastodon.yaml | 155 ++-- data/monsters/mechanical carny.yaml | 65 +- data/monsters/medusa.yaml | 187 ++--- data/monsters/megalania.yaml | 124 ++- data/monsters/megalodon.yaml | 171 ++--- data/monsters/megaprimatus.yaml | 163 ++-- data/monsters/meladaemon.yaml | 242 +++--- data/monsters/melody on the wind.yaml | 207 +++-- data/monsters/merfolk warrior.yaml | 74 +- data/monsters/merfolk wavecaller.yaml | 142 ++-- data/monsters/mimic.yaml | 145 ++-- data/monsters/minotaur.yaml | 200 +++-- data/monsters/mist stalker.yaml | 147 ++-- data/monsters/mitflit.yaml | 166 ++-- data/monsters/mohrg.yaml | 168 ++-- data/monsters/mokele-mbembe.yaml | 146 ++-- data/monsters/monadic deva.yaml | 413 +++++----- data/monsters/moonflower.yaml | 292 ++++--- data/monsters/morlock.yaml | 291 ++++--- data/monsters/morrigna.yaml | 436 +++++------ data/monsters/movanic deva.yaml | 277 ++++--- data/monsters/mu spore.yaml | 309 ++++---- data/monsters/mudwretch.yaml | 233 +++--- data/monsters/mukradi.yaml | 342 ++++----- data/monsters/mummy guardian.yaml | 109 ++- data/monsters/mummy pharaoh.yaml | 323 +++----- data/monsters/muse phantom.yaml | 208 +++-- data/monsters/muurfeli.yaml | 216 +++--- data/monsters/nabasu.yaml | 317 +++++--- data/monsters/naiad queen.yaml | 419 +++++----- data/monsters/naiad.yaml | 135 ++-- data/monsters/najra lizard.yaml | 186 +++++ data/monsters/nalfeshnee.yaml | 280 ++++--- data/monsters/naunet.yaml | 336 ++++---- data/monsters/necrophidius.yaml | 262 ++++--- data/monsters/neothelid.yaml | 353 +++++---- data/monsters/nereid.yaml | 267 ++++--- data/monsters/nessian warhound.yaml | 101 ++- data/monsters/night hag.yaml | 370 +++++---- data/monsters/nightmare.yaml | 127 +-- data/monsters/nilith.yaml | 182 ++--- data/monsters/nixie.yaml | 120 ++- data/monsters/norn.yaml | 515 +++++++------ data/monsters/nosoi.yaml | 262 ++++--- data/monsters/nuckelavee.yaml | 296 +++---- data/monsters/nuglub.yaml | 121 ++- data/monsters/nyogoth.yaml | 286 ++++--- data/monsters/obsidian golem.yaml | 153 ++-- data/monsters/ochre jelly.yaml | 115 +-- data/monsters/ofalth.yaml | 124 ++- data/monsters/ogre boss.yaml | 125 ++- data/monsters/ogre glutton.yaml | 159 ++-- data/monsters/ogre spider.yaml | 172 ++--- data/monsters/ogre warrior.yaml | 27 +- data/monsters/olethrodaemon.yaml | 324 ++++---- data/monsters/onidoshi.yaml | 136 ++-- data/monsters/ooze mephit.yaml | 99 ++- data/monsters/orc brute.yaml | 41 +- data/monsters/orc warchief.yaml | 108 +-- data/monsters/orc warrior.yaml | 54 +- data/monsters/orca.yaml | 136 ++-- data/monsters/oread guard.yaml | 88 +-- data/monsters/ostiarius.yaml | 295 +++---- data/monsters/osyluth.yaml | 338 ++++---- data/monsters/otyugh.yaml | 187 +++-- data/monsters/owlbear.yaml | 227 +++--- data/monsters/pachycephalosaurus.yaml | 212 +++-- data/monsters/pegasus.yaml | 118 ++- data/monsters/peluda.yaml | 196 ++--- data/monsters/peryton.yaml | 163 ++-- data/monsters/petitioner.yaml | 699 ++++++++++++----- data/monsters/phistophilus.yaml | 402 +++++----- data/monsters/phoenix.yaml | 259 +++---- data/monsters/piscodaemon.yaml | 251 +++--- data/monsters/pit fiend.yaml | 550 ++++++------- data/monsters/pixie.yaml | 275 +++---- data/monsters/plague zombie.yaml | 148 ++-- data/monsters/planetar.yaml | 368 +++++---- data/monsters/pleroma.yaml | 340 ++++----- data/monsters/polar bear.yaml | 112 ++- data/monsters/poltergeist.yaml | 260 +++---- data/monsters/poracha.yaml | 148 ++-- data/monsters/precentor.yaml | 290 +++---- data/monsters/pteranodon.yaml | 70 +- data/monsters/pugwampi.yaml | 84 +- data/monsters/purple worm.yaml | 340 ++++----- data/monsters/purrodaemon.yaml | 277 +++---- data/monsters/quasit.yaml | 340 ++++----- data/monsters/quatoid.yaml | 103 ++- data/monsters/quelaunt.yaml | 340 ++++----- data/monsters/quetz couatl.yaml | 420 +++++----- data/monsters/quetzalcoatlus.yaml | 116 ++- data/monsters/quickling.yaml | 238 +++--- data/monsters/quoppopak.yaml | 183 ++--- data/monsters/qurashith.yaml | 215 +++--- data/monsters/radiant warden.yaml | 266 ++++--- data/monsters/raja rakshasa.yaml | 343 ++++----- data/monsters/rat swarm.yaml | 130 ++-- data/monsters/ratfolk grenadier.yaml | 236 +++--- data/monsters/raven swarm.yaml | 141 ++-- data/monsters/raven.yaml | 37 +- data/monsters/ravener husk.yaml | 204 ++--- data/monsters/ravener.yaml | 722 +++++++++++------- data/monsters/redcap.yaml | 270 +++---- data/monsters/reef octopus.yaml | 254 +++--- data/monsters/reefclaw.yaml | 119 ++- data/monsters/remnant of barzillai.yaml | 104 ++- data/monsters/remorhaz.yaml | 222 +++--- data/monsters/revenant.yaml | 267 ++++--- data/monsters/rhinoceros.yaml | 117 ++- data/monsters/riding dog.yaml | 75 +- data/monsters/riding horse.yaml | 80 +- data/monsters/riding pony.yaml | 80 +- data/monsters/river drake.yaml | 187 ++--- data/monsters/roc.yaml | 162 ++-- data/monsters/roper.yaml | 255 ++++--- data/monsters/rune giant.yaml | 526 ++++++------- data/monsters/rusalka.yaml | 514 ++++++++----- data/monsters/rust monster.yaml | 153 ++-- data/monsters/sabosan.yaml | 169 ++-- data/monsters/sacristan.yaml | 322 +++++--- data/monsters/salamander.yaml | 134 ++-- data/monsters/sand sentry.yaml | 121 ++- data/monsters/sandpoint devil.yaml | 314 ++++---- data/monsters/sard.yaml | 295 +++---- data/monsters/sarglagon.yaml | 357 +++++---- data/monsters/satyr.yaml | 214 +++--- data/monsters/saurian warmonger.yaml | 254 ++++++ data/monsters/saurian worldwatcher.yaml | 260 +++++++ data/monsters/scarecrow.yaml | 255 ++++--- data/monsters/sceaduinar.yaml | 244 +++--- data/monsters/scorpion swarm.yaml | 118 +-- data/monsters/scythe tree.yaml | 130 ++-- data/monsters/sea devil baron.yaml | 192 +++-- data/monsters/sea devil brute.yaml | 185 +++-- data/monsters/sea devil scout.yaml | 147 ++-- data/monsters/sea drake.yaml | 364 +++++---- data/monsters/sea hag.yaml | 190 +++-- data/monsters/sea serpent.yaml | 267 +++---- data/monsters/sea snake.yaml | 91 ++- data/monsters/sewer ooze.yaml | 87 +-- data/monsters/shadow drake.yaml | 195 ++--- data/monsters/shadow giant.yaml | 185 +++-- data/monsters/shadow.yaml | 189 ++--- data/monsters/shaitan.yaml | 194 +++-- data/monsters/shambler.yaml | 89 +-- data/monsters/shemhazian.yaml | 338 ++++---- data/monsters/shield archon.yaml | 243 +++--- data/monsters/shining child.yaml | 191 ++--- data/monsters/shoal linnorm.yaml | 206 ++--- data/monsters/shocker lizard.yaml | 225 +++--- data/monsters/shoggoth.yaml | 159 ++-- data/monsters/shoggti.yaml | 305 ++++---- data/monsters/shoony hierarch.yaml | 96 ++- data/monsters/shoony militia member.yaml | 35 +- data/monsters/shoony tiller.yaml | 119 ++- data/monsters/shuln.yaml | 175 ++--- data/monsters/siege shard.yaml | 200 +++++ data/monsters/simurgh.yaml | 261 +++---- data/monsters/sinspawn.yaml | 249 +++--- data/monsters/skaveling.yaml | 360 ++++++--- data/monsters/skeletal champion.yaml | 58 +- data/monsters/skeletal giant.yaml | 115 +-- data/monsters/skeletal horse.yaml | 108 +-- data/monsters/skeletal hulk.yaml | 116 +-- data/monsters/skeleton guard.yaml | 33 +- data/monsters/skinstitch.yaml | 191 +++++ data/monsters/skrik nettle.yaml | 170 +++-- data/monsters/skulk.yaml | 94 +-- data/monsters/skulltaker.yaml | 292 +++---- data/monsters/skum.yaml | 30 +- data/monsters/slime mold.yaml | 92 ++- data/monsters/slurk.yaml | 135 ++-- data/monsters/smilodon.yaml | 169 ++-- data/monsters/snapping flytrap.yaml | 184 ++--- data/monsters/snapping turtle.yaml | 122 ++- data/monsters/sod hound.yaml | 75 +- data/monsters/solar.yaml | 469 ++++++------ data/monsters/soul eater.yaml | 269 ++++--- data/monsters/soulbound doll.yaml | 110 ++- data/monsters/soulbound ruin.yaml | 204 +++-- data/monsters/spark bat.yaml | 91 +-- data/monsters/spear frog.yaml | 125 ++- data/monsters/specter.yaml | 265 ++++--- data/monsters/sphinx.yaml | 267 +++---- data/monsters/spider swarm.yaml | 125 +-- data/monsters/spinosaurus.yaml | 250 +++--- data/monsters/spiral centurion.yaml | 261 ++++--- data/monsters/spirit naga.yaml | 262 +++---- data/monsters/spiritbound aluum.yaml | 327 ++++---- data/monsters/sportlebore swarm.yaml | 111 +-- data/monsters/spriggan bully.yaml | 167 ++-- data/monsters/spriggan warlord.yaml | 231 +++--- data/monsters/sprite.yaml | 90 +-- data/monsters/star archon.yaml | 268 ++++--- data/monsters/steam mephit.yaml | 165 ++-- data/monsters/stegosaurus.yaml | 67 +- data/monsters/stingray.yaml | 78 +- data/monsters/stone giant.yaml | 119 ++- data/monsters/stone golem.yaml | 213 +++--- data/monsters/stone mauler.yaml | 126 ++- data/monsters/storm giant.yaml | 236 +++--- data/monsters/storm lord.yaml | 78 +- data/monsters/striding fire.yaml | 104 ++- data/monsters/stygira.yaml | 255 +++---- data/monsters/succubus.yaml | 373 +++++---- data/monsters/suli dune dancer.yaml | 147 ++-- data/monsters/sunflower leshy.yaml | 197 ++--- data/monsters/sylph sneak.yaml | 176 ++--- data/monsters/taiga giant.yaml | 201 ++--- data/monsters/taiga linnorm.yaml | 198 ++--- data/monsters/tallow ooze.yaml | 150 ++-- data/monsters/tarn linnorm.yaml | 367 +++++---- data/monsters/tarrasque.yaml | 340 +++------ data/monsters/tatzlwyrm.yaml | 170 +++-- data/monsters/tendriculos.yaml | 170 +++-- data/monsters/tengu sneak.yaml | 168 ++-- data/monsters/tenome.yaml | 225 ++++++ data/monsters/teraphant.yaml | 256 +++++++ data/monsters/terotricus.yaml | 217 +++--- data/monsters/thanadaemon.yaml | 348 +++++---- data/monsters/thanatotic titan.yaml | 430 +++++++++++ data/monsters/theletos.yaml | 241 +++--- data/monsters/thrasfyr.yaml | 286 +++---- data/monsters/thulgant.yaml | 501 ++++++------ data/monsters/thunderbird.yaml | 241 +++--- data/monsters/tick swarm.yaml | 128 ++-- data/monsters/tidal master.yaml | 90 +-- data/monsters/tiefling adept.yaml | 181 ++--- data/monsters/tiger.yaml | 153 ++-- data/monsters/titan centipede.yaml | 204 +++-- data/monsters/tixitog.yaml | 120 +-- data/monsters/tor linnorm.yaml | 357 ++++----- data/monsters/totenmaske.yaml | 233 +++--- data/monsters/treerazer.yaml | 438 +++++------ data/monsters/triceratops.yaml | 153 ++-- data/monsters/triton.yaml | 136 ++-- data/monsters/troll king.yaml | 249 +++--- data/monsters/troll.yaml | 72 +- data/monsters/trollhound.yaml | 129 ++-- data/monsters/trumpet archon.yaml | 394 ++++++---- data/monsters/twigjack.yaml | 125 ++- data/monsters/two-headed troll.yaml | 88 +-- data/monsters/tyrannosaurus.yaml | 214 +++--- data/monsters/tzitzimitl.yaml | 298 ++++---- data/monsters/umonlee.yaml | 231 ++++-- data/monsters/undine hydromancer.yaml | 188 ++--- data/monsters/unicorn.yaml | 174 ++--- data/monsters/unseen servant.yaml | 81 +- data/monsters/urdefhan dominator.yaml | 361 ++++----- data/monsters/urdefhan high tormentor.yaml | 319 ++++---- data/monsters/urdefhan hunter.yaml | 314 ++++---- data/monsters/urdefhan tormentor.yaml | 302 ++++---- data/monsters/urdefhan warrior.yaml | 231 +++--- data/monsters/uthul.yaml | 168 ++-- data/monsters/vampire bat swarm.yaml | 79 +- data/monsters/vampire count.yaml | 354 +++++---- data/monsters/vampire mastermind.yaml | 581 +++++++------- data/monsters/vampire spawn.yaml | 134 ++-- data/monsters/vampire squid.yaml | 85 +-- data/monsters/vampiric mist.yaml | 172 +++-- data/monsters/vanth.yaml | 374 +++++---- data/monsters/vaspercham.yaml | 297 +++---- data/monsters/vaultbreaker ooze.yaml | 218 ++++++ data/monsters/vavakia.yaml | 372 +++++++++ data/monsters/vazgorlu.yaml | 369 ++++----- data/monsters/veiled master.yaml | 547 +++++++------ data/monsters/velociraptor.yaml | 115 ++- data/monsters/veranallia.yaml | 314 ++++---- data/monsters/verdurous ooze.yaml | 307 +++++--- data/monsters/vermlek.yaml | 231 +++--- data/monsters/vexgit.yaml | 276 ++++--- data/monsters/vine lasher.yaml | 87 +-- data/monsters/violet fungus.yaml | 90 +-- data/monsters/viper vine.yaml | 237 ++++-- data/monsters/viper.yaml | 85 +-- data/monsters/viskithrel.yaml | 213 ++++++ data/monsters/vitalia.yaml | 239 +++--- data/monsters/void zombie.yaml | 101 ++- data/monsters/voidworm.yaml | 239 +++--- data/monsters/vrock.yaml | 349 ++++----- data/monsters/vrolikai.yaml | 595 +++++++++------ data/monsters/vrykolakas ancient.yaml | 715 ++++++++--------- data/monsters/vrykolakas master.yaml | 480 ++++++------ data/monsters/vrykolakas spawn.yaml | 234 +++--- data/monsters/war horse.yaml | 80 +- data/monsters/war pony.yaml | 80 +- data/monsters/warg.yaml | 120 ++- data/monsters/warsworn.yaml | 320 ++++---- data/monsters/wasp swarm.yaml | 117 +-- data/monsters/water mephit.yaml | 148 ++-- data/monsters/water orm.yaml | 143 ++-- data/monsters/water yai.yaml | 341 +++++---- data/monsters/web lurker.yaml | 136 ++-- data/monsters/wemmuth.yaml | 193 ++--- data/monsters/wendigo.yaml | 217 +++--- data/monsters/werebear.yaml | 355 ++++----- data/monsters/wereboar.yaml | 306 ++++---- data/monsters/wererat.yaml | 256 +++---- data/monsters/weretiger.yaml | 337 ++++---- data/monsters/werewolf.yaml | 248 +++--- data/monsters/wight.yaml | 149 ++-- data/monsters/will-o'-wisp.yaml | 169 ++-- data/monsters/winter wolf.yaml | 169 ++-- data/monsters/witchfire.yaml | 354 +++++---- data/monsters/witchwyrd.yaml | 189 +++-- data/monsters/wolf.yaml | 73 +- data/monsters/wolverine.yaml | 180 +++-- data/monsters/wood giant.yaml | 194 +++-- data/monsters/wood golem.yaml | 118 +-- data/monsters/wooly rhinoceros.yaml | 135 ++-- data/monsters/worm that walks cultist.yaml | 356 ++++----- data/monsters/wraith.yaml | 181 ++--- data/monsters/wyrmwraith.yaml | 520 ++++++------- data/monsters/wyvern.yaml | 201 +++-- data/monsters/xill.yaml | 353 +++++---- data/monsters/xilvirek.yaml | 198 ++--- data/monsters/xorn.yaml | 123 +-- data/monsters/xotani.yaml | 345 ++++----- data/monsters/xotanispawn.yaml | 232 +++--- data/monsters/xulgath bilebearer.yaml | 156 ++-- data/monsters/xulgath deepmouth.yaml | 337 ++++---- data/monsters/xulgath gutrager.yaml | 114 +-- data/monsters/xulgath leader.yaml | 92 ++- data/monsters/xulgath skulker.yaml | 144 ++-- data/monsters/xulgath spinesnapper.yaml | 226 ++++-- data/monsters/xulgath stoneliege.yaml | 239 +++--- data/monsters/xulgath thoughtmaw.yaml | 385 ++++++++++ data/monsters/xulgath warrior.yaml | 49 +- data/monsters/yaganty.yaml | 287 ++++--- data/monsters/yamaraj.yaml | 494 +++++++----- data/monsters/yellow musk brute.yaml | 227 ++++-- data/monsters/yellow musk creeper.yaml | 240 +++--- data/monsters/yellow musk thrall.yaml | 248 +++--- data/monsters/yeth hound.yaml | 180 +++-- data/monsters/yeti.yaml | 166 ++-- data/monsters/young black dragon.yaml | 229 +++--- data/monsters/young blue dragon.yaml | 326 ++++---- data/monsters/young brass dragon.yaml | 247 +++--- data/monsters/young brine dragon.yaml | 247 +++--- data/monsters/young bronze dragon.yaml | 359 ++++----- data/monsters/young cloud dragon.yaml | 295 +++---- data/monsters/young copper dragon.yaml | 336 ++++---- data/monsters/young crystal dragon.yaml | 259 ++++--- data/monsters/young gold dragon.yaml | 323 ++++---- data/monsters/young green dragon.yaml | 300 ++++---- data/monsters/young magma dragon.yaml | 300 ++++---- data/monsters/young red dragon.yaml | 264 +++---- data/monsters/young silver dragon.yaml | 354 ++++----- data/monsters/young umbral dragon.yaml | 294 +++---- data/monsters/young white dragon.yaml | 385 +++++----- data/monsters/zaramuun.yaml | 407 ++++++---- data/monsters/zebub.yaml | 266 +++---- data/monsters/zelekhut.yaml | 183 +++-- data/monsters/zephyr hawk.yaml | 78 +- data/monsters/zombie brute.yaml | 38 +- data/monsters/zombie hulk.yaml | 134 ++-- data/monsters/zombie shambler.yaml | 83 +- data/monsters/zomok.yaml | 379 +++++---- data/monsters/zrukbat.yaml | 175 +++++ data/monsters/zuipnyrn.yaml | 312 ++++++-- data/monsters/zyss serpentfolk.yaml | 109 ++- 871 files changed, 95945 insertions(+), 90254 deletions(-) create mode 100644 data/monsters/ahvothian.yaml create mode 100644 data/monsters/binumir.yaml create mode 100644 data/monsters/black scorpion.yaml create mode 100644 data/monsters/bone skipper swarm.yaml create mode 100644 data/monsters/children of mhar.yaml create mode 100644 data/monsters/cobbleswarm.yaml create mode 100644 data/monsters/dreadsong dancer.yaml create mode 100644 data/monsters/elysian titan.yaml create mode 100644 data/monsters/excorion.yaml create mode 100644 data/monsters/fuming sludge.yaml create mode 100644 data/monsters/giant bone skipper.yaml create mode 100644 data/monsters/gorgon.yaml create mode 100644 data/monsters/najra lizard.yaml create mode 100644 data/monsters/saurian warmonger.yaml create mode 100644 data/monsters/saurian worldwatcher.yaml create mode 100644 data/monsters/siege shard.yaml create mode 100644 data/monsters/skinstitch.yaml create mode 100644 data/monsters/tenome.yaml create mode 100644 data/monsters/teraphant.yaml create mode 100644 data/monsters/thanatotic titan.yaml create mode 100644 data/monsters/vaultbreaker ooze.yaml create mode 100644 data/monsters/vavakia.yaml create mode 100644 data/monsters/viskithrel.yaml create mode 100644 data/monsters/xulgath thoughtmaw.yaml create mode 100644 data/monsters/zrukbat.yaml diff --git a/data/monsters/aapoph serpentfolk.yaml b/data/monsters/aapoph serpentfolk.yaml index fa9c266..52ff966 100644 --- a/data/monsters/aapoph serpentfolk.yaml +++ b/data/monsters/aapoph serpentfolk.yaml @@ -7,6 +7,56 @@ ability_mods: wis_mod: 1 ac: 18 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Serpentfolk Venom + range: null + raw_description: '**Serpentfolk Venom** (__poison__) **Saving Throw** DC 20 Fortitude; + **Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage and __enfeebled 1__ + (1 round); **Stage 2** 2d4 poison damage and enfeebled 1 (1 round)' + requirements: null + saving_throw: DC 20 Fortitude + stages: + - effect: 1d4 poison damage and __enfeebled 1__ (1 round) + - effect: 2d4 poison damage and enfeebled 1 (1 round) + success: null + traits: + - poison + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The aapoph serpentfolk makes one scimitar or fangs Strike and one tail + Strike, each targeting a different creature. These attacks both count toward the + aapoph's multiple attack penalty, but the penalty doesn't increase until after + the aapoph makes both attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Slithering Attack + range: null + raw_description: '**Slithering Attack** [One Action] The aapoph serpentfolk makes + one scimitar or fangs Strike and one tail Strike, each targeting a different creature. + These attacks both count toward the aapoph''s multiple attack penalty, but the + penalty doesn''t increase until after the aapoph makes both attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -18,11 +68,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +83,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -53,7 +105,6 @@ description: 'Aapophs possess greater strength and stronger venom than their zys **__Recall Knowledge - Humanoid__ (__Society__)**: DC 20' hp: 60 hp_misc: null -immunities: null items: - scimitar languages: @@ -61,7 +112,7 @@ languages: - Undercommon - telepathy 100 feet level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+6 @@ -95,58 +146,12 @@ melee: - agile name: Aapoph Serpentfolk perception: 8 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 20 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** 1d4 poison damage and __enfeebled 1__ (1 round); **Stage 2** 2d4 poison damage - and enfeebled 1 (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Serpentfolk Venom - range: null - raw_description: '**Serpentfolk Venom** (__poison__) **Saving Throw** DC 20 Fortitude; - **Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage and __enfeebled 1__ - (1 round); **Stage 2** 2d4 poison damage and enfeebled 1 (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The aapoph serpentfolk makes one scimitar or fangs Strike and one tail - Strike, each targeting a different creature. These attacks both count toward the - aapoph's multiple attack penalty, but the penalty doesn't increase until after - the aapoph makes both attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Slithering Attack - range: null - raw_description: '**Slithering Attack** The aapoph serpentfolk makes one scimitar - or fangs Strike and one tail Strike, each targeting a different creature. These - attacks both count toward the aapoph''s multiple attack penalty, but the penalty - doesn''t increase until after the aapoph makes both attacks.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 5 + misc: null type: poison -ritual_lists: null saves: fort: 10 fort_misc: null @@ -155,36 +160,30 @@ saves: ref_misc: null will: 6 will_misc: +2 status vs. mental -sense_abilities: null senses: -- Perception +8 - darkvision - scent (imprecise) 30 feet size: Medium skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 11 misc: null - name: 'Athletics ' + name: Athletics - bonus: 6 misc: null - name: 'Intimidation ' -source: + name: Intimidation +sources: - abbr: Bestiary 2 - page_start: 238 + page_start: '238' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- Uncommon -- CE -- Medium - Humanoid - Mutant - Serpentfolk -type: Creature -weaknesses: null diff --git a/data/monsters/aasimar redeemer.yaml b/data/monsters/aasimar redeemer.yaml index fb7bd4b..a8252e2 100644 --- a/data/monsters/aasimar redeemer.yaml +++ b/data/monsters/aasimar redeemer.yaml @@ -8,81 +8,40 @@ ability_mods: ac: 23 ac_special: - descr: 25 with shield raised +active_abilities: null alignment: NG automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null - effect: The scion gains a +2 circumstance bonus to the saving throw. - effects: null + effect: 'The scion gains a +2 circumstance bonus to the saving throw. + + + **Glimpse of Redemption** [Reaction]' failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Divine Grace range: null - raw_description: '**Divine Grace** [Reaction] **Trigger** The angelkin is targeted - by a spell that allows a saving throw. **Effect** The scion gains a +2 circumstance - bonus to the saving throw.' + raw_description: "**Divine Grace** [Reaction] **Trigger** The angelkin is targeted\ + \ by a spell that allows a saving throw. **Effect** The scion gains a +2 circumstance\ + \ bonus to the saving throw.\n\n**Glimpse of Redemption** **Trigger** An enemy\ + \ damages one of the angelkin's allies. Both the enemy and ally must be within\ + \ 15 feet of the angelkin. **Effect** The angelkin causes its foe to hesitate\ + \ under the weight of its sins as visions of possible redemption play out in its\ + \ mind's eye. The foe chooses one of two options:\n\n * The ally is completely\ + \ unharmed by the triggering damage.\n\n * The ally gains resistance 7 to all\ + \ damage against the triggering damage. After the damaging effect resolves, the\ + \ enemy becomes enfeebled 2 until the end of its next turn. **Shield Block**" requirements: null + saving_throw: null + stages: null success: null traits: null trigger: The angelkin is targeted by a spell that allows a saving throw. -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: "The angelkin causes its foe to hesitate under the weight of its sins as\ - \ visions of possible redemption play out in its mind's eye. The foe chooses one\ - \ of two options: \n\n * The ally is completely unharmed by the triggering damage.\ - \ \n\n * The ally gains resistance 7 to all damage against the triggering damage.\ - \ After the damaging effect resolves, the enemy becomes enfeebled 2 until the\ - \ end of its next turn." - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Glimpse of Redemption - range: null - raw_description: "**Glimpse of Redemption** [Reaction] **Trigger** An enemy damages\ - \ one of the angelkin's allies. Both the enemy and ally must be within 15 feet\ - \ of the angelkin. **Effect** The angelkin causes its foe to hesitate under the\ - \ weight of its sins as visions of possible redemption play out in its mind's\ - \ eye. The foe chooses one of two options: \n\n * The ally is completely unharmed\ - \ by the triggering damage. \n\n * The ally gains resistance 7 to all damage\ - \ against the triggering damage. After the damaging effect resolves, the enemy\ - \ becomes enfeebled 2 until the end of its next turn." - requirements: null - success: null - traits: null - trigger: An enemy damages one of the angelkin's allies. Both the enemy and ally - must be within 15 feet of the angelkin. -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: You snap your shield in place to ward off a blow. Your shield prevents you - from taking an amount of damage up to the shield's Hardness. You and the shield - each take any remaining damage, possibly breaking or destroying the shield. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shield Block - range: null - raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield - raised, you would take damage from a physical attack. **Effect** You snap your - shield in place to ward off a blow. Your shield prevents you from taking an amount - of damage up to the shield''s Hardness. You and the shield each take any remaining - damage, possibly breaking or destroying the shield.' - requirements: null - success: null - traits: null - trigger: While you have your shield raised, you would take damage from a physical - attack. description: 'Mortals whose ancestry has been influenced by celestials are known as aasimars, and angelkin, who have blood of angels coursing through their veins, are among the most common type of them. Many angelkin seek adventure as a means of doing @@ -94,7 +53,6 @@ description: 'Mortals whose ancestry has been influenced by celestials are known **__Recall Knowledge - Humanoid__ (__Society__)**: DC 20' hp: 73 hp_misc: null -immunities: null items: - crossbow (10 bolts) - half plate @@ -104,7 +62,7 @@ languages: - Celestial - Common level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+7 @@ -116,8 +74,7 @@ melee: - versatile P name: Aasimar Redeemer perception: 11 -proactive_abilities: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d8+3 @@ -130,11 +87,6 @@ ranged: traits: - range increment 120 feet - reload 1 -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 12 fort_misc: null @@ -143,63 +95,60 @@ saves: ref: 8 ref_misc: null will: 11 - will_misc: against diseases, critical failures become failures -sense_abilities: null + will_misc: null senses: -- Perception +11 - darkvision size: Medium skills: - bonus: 11 misc: null - name: 'Athletics ' + name: Athletics - bonus: 12 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 9 misc: null - name: 'Medicine ' + name: Medicine - bonus: 11 misc: null - name: 'Religion ' + name: Religion - bonus: 7 misc: null - name: 'Society ' -source: + name: Society +sources: - abbr: Bestiary - page_start: 263 + page_start: '263' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: -- dc: 20 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: 3 - level: 0 +- attack_bonus: null + cantrips: + - level: 3 spells: - - frequency: null + - misc: null name: light - requirement: null - to_hit: null -- dc: 20 + constants: null + dc: 20 + focus_points: null misc: null - name: Champion Devotion Spells - spell_groups: - - heightened_level: null - level: 3 + spell_lists: null + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 20 + focus_points: 1 + misc: null + spell_lists: + - level: 3 spells: - - frequency: null + - misc: null name: lay on hands - requirement: 1 Focus Point - to_hit: null + spells_source: Champion Devotion Spells traits: -- NG -- Medium - Aasimar - Human - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/abrikandilu.yaml b/data/monsters/abrikandilu.yaml index c0b3ddf..daab700 100644 --- a/data/monsters/abrikandilu.yaml +++ b/data/monsters/abrikandilu.yaml @@ -7,32 +7,112 @@ ability_mods: wis_mod: 2 ac: 19 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: ; **1st** __abyssal pact__ + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Divine Rituals + range: null + raw_description: '**Divine Rituals**; **1st** __abyssal pact__' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the wrecker demon hits a creature with a jaws Strike, the creature + must succeed at a DC 21 Fortitude save or become physically mutilated. The creature + then takes a –1 status penalty to Charisma-based checks. This penalty is cumulative + up to –3, and remains even if the wounds are healed. The penalty is reduced by + 1 every 24 hours until it reaches 0. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mutilating Bite + range: null + raw_description: '**Mutilating Bite** (__curse__, __divine__, __necromancy__) When + the wrecker demon hits a creature with a jaws Strike, the creature must succeed + at a DC 21 Fortitude save or become physically mutilated. The creature then takes + a –1 status penalty to Charisma-based checks. This penalty is cumulative up to + –3, and remains even if the wounds are healed. The penalty is reduced by 1 every + 24 hours until it reaches 0.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - divine + - necromancy + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The wrecker demon makes two claw Strikes against an object (if the + object is worn or held by a creature, this action gains the __manipulate__ trait). + If both Strikes hit, combine their damage for the purpose of overcoming its Hardness. + These Strikes do not count toward the wrecker demon's multiple attack penalty, + nor does that penalty apply to these Strikes. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Wreck + range: null + raw_description: '**Wreck** [One Action] The wrecker demon makes two claw Strikes + against an object (if the object is worn or held by a creature, this action gains + the __manipulate__ trait). If both Strikes hit, combine their damage for the purpose + of overcoming its Hardness. These Strikes do not count toward the wrecker demon''s + multiple attack penalty, nor does that penalty apply to these Strikes.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: A wrecker demon loathes the sight of its own reflection. When a creature - Interacts with a mirror within sight of the wrecker demon, the demon takes a -2 + Interacts with a mirror within sight of the wrecker demon, the demon takes a –2 penalty to Will saves against __Intimidation__ checks. A wrecker demon that ends its turn adjacent to a mirror or that is attacked by a creature holding a mirror takes 1d6 mental damage (this usually leads wrecker demons to focus their efforts on destroying nearby mirrors using Wreck). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Hatred of Mirrors range: null raw_description: '**Hatred of Mirrors** A wrecker demon loathes the sight of its own reflection. When a creature Interacts with a mirror within sight of the wrecker - demon, the demon takes a -2 penalty to Will saves against __Intimidation__ checks. + demon, the demon takes a –2 penalty to Will saves against __Intimidation__ checks. A wrecker demon that ends its turn adjacent to a mirror or that is attacked by a creature holding a mirror takes 1d6 mental damage (this usually leads wrecker demons to focus their efforts on destroying nearby mirrors using Wreck).' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -57,15 +137,13 @@ description: 'Wrecker demons, also known as abrikandilus, despise beautiful thin **__Recall Knowledge - Fiend__ (__Religion__)**: DC 19' hp: 70 hp_misc: null -immunities: null -items: null languages: - Abyssal - Celestial - Draconic - telepathy 100 feet level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+4 @@ -87,62 +165,7 @@ melee: traits: null name: Abrikandilu perception: 10 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: When the wrecker demon hits a creature with a jaws Strike, the creature - must succeed at a DC 21 Fortitude save or become physically mutilated. The creature - then takes a -1 status penalty to Charisma-based checks. This penalty is cumulative - up to -3, and remains even if the wounds are healed. The penalty is reduced by - 1 every 24 hours until it reaches 0. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mutilating Bite - range: null - raw_description: '**Mutilating Bite** (__curse__, __divine__, __necromancy__) When - the wrecker demon hits a creature with a jaws Strike, the creature must succeed - at a DC 21 Fortitude save or become physically mutilated. The creature then takes - a -1 status penalty to Charisma-based checks. This penalty is cumulative up to - -3, and remains even if the wounds are healed. The penalty is reduced by 1 every - 24 hours until it reaches 0.' - requirements: null - success: null - traits: - - curse - - divine - - necromancy - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The wrecker demon makes two claw Strikes against an object (if the - object is worn or held by a creature, this action gains the __manipulate__ trait). - If both Strikes hit, combine their damage for the purpose of overcoming its Hardness. - These Strikes do not count toward the wrecker demon's multiple attack penalty, - nor does that penalty apply to these Strikes. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wreck - range: null - raw_description: '**Wreck** The wrecker demon makes two claw Strikes against an - object (if the object is worn or held by a creature, this action gains the __manipulate__ - trait). If both Strikes hit, combine their damage for the purpose of overcoming - its Hardness. These Strikes do not count toward the wrecker demon''s multiple - attack penalty, nor does that penalty apply to these Strikes.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d6+4 @@ -152,20 +175,6 @@ ranged: to_hit: 11 traits: - range increment 20 feet -rarity: Common -resistances: null -ritual_lists: -- dc: null - misc: null - name: Divine Rituals - spell_groups: - - heightened_level: null - level: 1 - spells: - - frequency: null - name: abyssal pact - requirement: null - to_hit: null saves: fort: 15 fort_misc: null @@ -174,45 +183,44 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +10 - darkvision size: Medium skills: - bonus: 12 misc: null - name: 'Athletics ' + name: Athletics - bonus: 8 misc: null - name: 'Intimidation ' -source: + name: Intimidation +sources: - abbr: 'Pathfinder #151: The Show Must Go On' - page_start: 81 + page_start: '81' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 20 +- attack_bonus: null + cantrips: null + constants: null + dc: 20 + focus_points: null misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 2 + spell_lists: + - level: 2 spells: - - frequency: x2 + - misc: x2 name: fear - requirement: null - to_hit: null + spells_source: Divine Innate Spells traits: -- CE -- Medium - Demon - Fiend -type: Creature weaknesses: - amount: 5 + misc: null type: cold iron - amount: 5 + misc: null type: good diff --git a/data/monsters/adamantine golem.yaml b/data/monsters/adamantine golem.yaml index e9d8da5..4d4714c 100644 --- a/data/monsters/adamantine golem.yaml +++ b/data/monsters/adamantine golem.yaml @@ -7,78 +7,164 @@ ability_mods: wis_mod: 0 ac: 42 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: On a critical hit, the adamantine golem's fist Strike breaks the target's + armor, if any, in addition to dealing damage to the target. If the target has + a shield raised, the golem breaks the shield instead. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Destructive Strike + range: null + raw_description: '**Destructive Strike** On a critical hit, the adamantine golem''s + fist Strike breaks the target''s armor, if any, in addition to dealing damage + to the target. If the target has a shield raised, the golem breaks the shield + instead.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: The creature takes no damage and its armor takes no damage. + description: The adamantine golem Strides up to its Speed, pushing back each creature + whose space it moves into and damaging them if they try to stop its movement. + A creature can try to bar the way by attempting a DC 45 Fortitude save. + effect: null + failure: The resisting creature is damaged and its armor takes damage as if hit + by the adamantine golem's fist. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Inexorable March + range: null + raw_description: '**Inexorable March** [One Action] The adamantine golem Strides + up to its Speed, pushing back each creature whose space it moves into and damaging + them if they try to stop its movement. A creature can try to bar the way by attempting + a DC 45 Fortitude save. + + + **Critical Success** The creature takes no damage and its armor takes no damage. + + + **Success** The golem halts its movement and cannot enter the creature''s square. + + + **Failure** The resisting creature is damaged and its armor takes damage as if + hit by the adamantine golem''s fist.' + requirements: null + saving_throw: null + stages: null + success: The golem halts its movement and cannot enter the creature's square. + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The golem repairs itself, regaining 30 Hit Points. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Self-Repair + range: null + raw_description: '**Self-Repair** [One Action] (__manipulate__) The golem repairs + itself, regaining 30 Hit Points.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - manipulate + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The golem vents a 30-foot cone of superheated steam from its internal + forge. This deals 15d6 fire damage to all creatures in the cone (DC 40 basic Reflex). + The golem can't use Vent again for 1d6 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Vent + range: null + raw_description: '**Vent** [One Action] (__fire__) The golem vents a 30-foot cone + of superheated steam from its internal forge. This deals 15d6 fire damage to all + creatures in the cone (DC 40 basic Reflex). The golem can''t use Vent again for + 1d6 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - fire + trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: harmed by acid (9d10, 2d10 from areas or persistent damage); healed + description: 'harmed by acid (9d10, 2d10 from areas or persistent damage); healed by fire (area 2d10 HP); slowed by electricity + + + **Repair Mode** When the adamantine golem is at 0 HP, it isn''t destroyed. Instead, + it enters repair mode, during which it is slowed 1, can''t take reactions, and + can take only the Self-Repair action. Once it has more than 30 HP, it can use + any type of action and can use reactions, though it remains slowed 1 and can''t + take any reactions until the start of its next turn. If a critical hit with an + adamantine vorpal weapon reduces the golem to 0 HP, or if such a weapon hits it + while it''s already at 0 HP, then the golem is destroyed. + + + **Vulnerable to Dispelling** The golem can be targeted by __disjunction__ and + __dispel magic__. If targeted by such a spell of 9th level or higher, the golem + has its resistance to physical damage lowered to 15 and is slowed 1 (or slowed + 2 if in repair mode) for 1d4 rounds. During this time, if the golem is reduced + to 0 HP while already in repair mode, it is destroyed.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Golem Antimagic range: null raw_description: '**Golem Antimagic** harmed by acid (9d10, 2d10 from areas or persistent - damage); healed by fire (area 2d10 HP); slowed by electricity' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the adamantine golem is at 0 HP, it isn't destroyed. Instead, - it enters repair mode, during which it is slowed 1, can't take reactions, and + damage); healed by fire (area 2d10 HP); slowed by electricity + + + **Repair Mode** When the adamantine golem is at 0 HP, it isn''t destroyed. Instead, + it enters repair mode, during which it is slowed 1, can''t take reactions, and can take only the Self-Repair action. Once it has more than 30 HP, it can use - any type of action and can use reactions, though it remains slowed 1 and can't + any type of action and can use reactions, though it remains slowed 1 and can''t take any reactions until the start of its next turn. If a critical hit with an adamantine vorpal weapon reduces the golem to 0 HP, or if such a weapon hits it - while it's already at 0 HP, then the golem is destroyed. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Repair Mode - range: null - raw_description: '**Repair Mode** When the adamantine golem is at 0 HP, it isn''t - destroyed. Instead, it enters repair mode, during which it is slowed 1, can''t - take reactions, and can take only the Self-Repair action. Once it has more than - 30 HP, it can use any type of action and can use reactions, though it remains - slowed 1 and can''t take any reactions until the start of its next turn. If a - critical hit with an adamantine vorpal weapon reduces the golem to 0 HP, or if - such a weapon hits it while it''s already at 0 HP, then the golem is destroyed.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The golem can be targeted by __disjunction__ and __dispel magic__. - If targeted by such a spell of 9th level or higher, the golem has its resistance - to physical damage lowered to 15 and is slowed 1 (or slowed 2 if in repair mode) - for 1d4 rounds. During this time, if the golem is reduced to 0 HP while already - in repair mode, it is destroyed. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Vulnerable to Dispelling - range: null - raw_description: '**Vulnerable to Dispelling** The golem can be targeted by __disjunction__ - and __dispel magic__. If targeted by such a spell of 9th level or higher, the - golem has its resistance to physical damage lowered to 15 and is slowed 1 (or - slowed 2 if in repair mode) for 1d4 rounds. During this time, if the golem is - reduced to 0 HP while already in repair mode, it is destroyed.' + while it''s already at 0 HP, then the golem is destroyed. + + + **Vulnerable to Dispelling** The golem can be targeted by __disjunction__ and + __dispel magic__. If targeted by such a spell of 9th level or higher, the golem + has its resistance to physical damage lowered to 15 and is slowed 1 (or slowed + 2 if in repair mode) for 1d4 rounds. During this time, if the golem is reduced + to 0 HP while already in repair mode, it is destroyed.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -111,10 +197,8 @@ immunities: - poison - sickened - unconscious -items: null -languages: null level: 18 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+17 @@ -130,112 +214,13 @@ melee: - reach 15 feet name: Adamantine Golem perception: 26 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: On a critical hit, the adamantine golem's fist Strike breaks the target's - armor, if any, in addition to dealing damage to the target. If the target has - a shield raised, the golem breaks the shield instead. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Destructive Strike - range: null - raw_description: '**Destructive Strike** On a critical hit, the adamantine golem''s - fist Strike breaks the target''s armor, if any, in addition to dealing damage - to the target. If the target has a shield raised, the golem breaks the shield - instead.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: The creature takes no damage and its armor takes no damage. - description: 'The adamantine golem Strides up to its Speed, pushing back each creature - whose space it moves into and damaging them if they try to stop its movement. - A creature can try to bar the way by attempting a DC 45 Fortitude save. - - - ' - effect: null - effects: null - failure: The resisting creature is damaged and its armor takes damage as if hit - by the adamantine golem's fist. - frequency: null - full_description: null - generic_description: null - name: Inexorable March - range: null - raw_description: '**Inexorable March** The adamantine golem Strides up to its - Speed, pushing back each creature whose space it moves into and damaging them - if they try to stop its movement. A creature can try to bar the way by attempting - a DC 45 Fortitude save. - - - **Critical Success** The creature takes no damage and its armor takes no damage. - - - **Success** The golem halts its movement and cannot enter the creature''s square. - - - **Failure** The resisting creature is damaged and its armor takes damage as if - hit by the adamantine golem''s fist.' - requirements: null - success: The golem halts its movement and cannot enter the creature's square. - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The golem repairs itself, regaining 30 Hit Points. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Self-Repair - range: null - raw_description: '**Self-Repair** (__manipulate__) The golem repairs itself, regaining - 30 Hit Points.' - requirements: null - success: null - traits: - - manipulate - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The golem vents a 30-foot cone of superheated steam from its internal - forge. This deals 15d6 fire damage to all creatures in the cone (DC 40 basic Reflex). - The golem can't use Vent again for 1d6 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Vent - range: null - raw_description: '**Vent** (__fire__) The golem vents a 30-foot cone of superheated - steam from its internal forge. This deals 15d6 fire damage to all creatures in - the cone (DC 40 basic Reflex). The golem can''t use Vent again for 1d6 rounds.' - requirements: null - success: null - traits: - - fire - trigger: null -ranged: null +ranged_attacks: null rarity: Rare resistances: - amount: 20 - type: physical (except vorpal adamantine) -ritual_lists: null + misc: except vorpal + adamantine + type: physical saves: fort: 33 fort_misc: null @@ -244,29 +229,23 @@ saves: ref_misc: null will: 29 will_misc: null -sense_abilities: null senses: -- Perception +26 - darkvision size: Huge skills: - bonus: 38 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 189 + page_start: '189' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: null traits: -- Rare -- N -- Huge - Construct - Golem - Mindless -type: Creature -weaknesses: null diff --git a/data/monsters/adult black dragon.yaml b/data/monsters/adult black dragon.yaml index b58e3f2..6b7daaa 100644 --- a/data/monsters/adult black dragon.yaml +++ b/data/monsters/adult black dragon.yaml @@ -7,64 +7,150 @@ ability_mods: wis_mod: 3 ac: 31 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon breathes a spray of acid that deals 12d6 acid damage in + an 80-foot line (DC 30 basic Reflex save). It can't use Breath Weapon again for + 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon ** [Two Actions] (__acid__, __arcane__, __evocation__) + The dragon breathes a spray of acid that deals 12d6 acid damage in an 80-foot + line (DC 30 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - acid + - arcane + - evocation + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The dragon permanently befouls 10 cubic feet of liquid within 90 feet. The + liquid becomes undrinkable and unable to support water-breathing life. This destroys + liquid magic or alchemical items if they're of a lower level than the dragon (a + creature can attempt a DC 28 Will save to protect liquids in its possession). + This doesn't affect liquids in a creature's body. + failure: null + frequency: Once per day + full_description: null + generic_description: null + maximum_duration: null + name: Corrupt Water + range: null + raw_description: '**Corrupt Water** [One Action] (__arcane__, __concentrate__, + __necromancy__) **Frequency** Once per day; **Effect** The dragon permanently + befouls 10 cubic feet of liquid within 90 feet. The liquid becomes undrinkable + and unable to support water-breathing life. This destroys liquid magic or alchemical + items if they''re of a lower level than the dragon (a creature can attempt a DC + 28 Will save to protect liquids in its possession). This doesn''t affect liquids + in a creature''s body.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - concentrate + - necromancy + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one horns Strike in any order + in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one horns Strike in any order in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dragon recharges its Breath Weapon whenever it scores a critical + hit with a Strike + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever + it scores a critical hit with a Strike' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 28 - effect: null - effects: null - failure: The creature is frightened 2. + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. + effect: The dragon Strikes with its tail at the triggering creature at a –2 penalty. + If it hits, the creature takes a –2 circumstance penalty to the triggering roll. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence range: null - raw_description: '**Frightful Presence** 90 feet, DC 28 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: null + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The dragon Strikes with its tail at the triggering creature at a -2 penalty. - If it hits, the creature takes a -2 circumstance penalty to the triggering roll. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Tail Lash - range: null - raw_description: '**Tail Lash** [Reaction] **Trigger** A creature within reach of - the dragon''s tail takes an action to Strike or attempt a skill check; **Effect** - The dragon Strikes with its tail at the triggering creature at a -2 penalty. If - it hits, the creature takes a -2 circumstance penalty to the triggering roll.' - requirements: null - success: null - traits: null trigger: A creature within reach of the dragon's tail takes an action to Strike - or attempt a skill check + or attempt a skill check; description: 'Murderous tyrants of marshes, swamps, bogs, and fens, black dragons terrorize their domains with intense fervor. Gleefully sadistic, they rule their fetid principalities from a deep cave or otherwise isolated part of the swamp with @@ -102,21 +188,20 @@ immunities: - acid - paralyzed - sleep -items: null languages: - Common - Draconic - Jotun level: 11 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+13 type: piercing name: jaws plus_damage: - - formula: 2d6 - type: acid + - formula: null + type: 2d6 acid to_hit: 25 traits: - acid @@ -154,103 +239,7 @@ melee: - reach 10 feet name: Adult Black Dragon perception: 22 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon breathes a spray of acid that deals 12d6 acid damage in - an 80-foot line (DC 30 basic Reflex save). It can't use Breath Weapon again for - 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon ** [Two Actions] (__acid__, __arcane__, __evocation__) - The dragon breathes a spray of acid that deals 12d6 acid damage in an 80-foot - line (DC 30 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - acid - - arcane - - evocation - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The dragon permanently befouls 10 cubic feet of liquid within 90 feet. The - liquid becomes undrinkable and unable to support water-breathing life. This destroys - liquid magic or alchemical items if they're of a lower level than the dragon (a - creature can attempt a DC 28 Will save to protect liquids in its possession). - This doesn't affect liquids in a creature's body. - effects: null - failure: null - frequency: Once per day - full_description: null - generic_description: null - name: Corrupt Water - range: null - raw_description: '**Corrupt Water** (__arcane__, __concentrate__, __necromancy__) - **Frequency** Once per day; **Effect** The dragon permanently befouls 10 cubic - feet of liquid within 90 feet. The liquid becomes undrinkable and unable to support - water-breathing life. This destroys liquid magic or alchemical items if they''re - of a lower level than the dragon (a creature can attempt a DC 28 Will save to - protect liquids in its possession). This doesn''t affect liquids in a creature''s - body.' - requirements: null - success: null - traits: - - arcane - - concentrate - - necromancy - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one horns Strike in any order - in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one horns Strike in any order in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon recharges its Breath Weapon whenever it scores a critical - hit with a Strike - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever - it scores a critical hit with a Strike' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 23 fort_misc: null @@ -259,59 +248,57 @@ saves: ref_misc: null will: 21 will_misc: null -sense_abilities: null senses: -- Perception +22 - darkvision - scent (imprecise) 60 feet size: Large skills: - bonus: 18 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 19 misc: null - name: 'Arcana ' + name: Arcana - bonus: 24 misc: null - name: 'Athletics ' + name: Athletics - bonus: 20 misc: null - name: 'Deception ' + name: Deception - bonus: 20 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 20 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 105 + page_start: '105' page_stop: null speed: - amount: 50 + misc: null type: Land - amount: 120 + misc: null type: fly - amount: 50 + misc: null type: swim spell_lists: -- dc: 30 +- attack_bonus: null + cantrips: null + constants: null + dc: 30 + focus_points: null misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 2 + spell_lists: + - level: 2 spells: - - frequency: at will + - misc: at will name: darkness - requirement: null - to_hit: null + spells_source: Arcane Innate Spells traits: -- CE -- Large - Acid - Amphibious - Dragon -type: Creature -weaknesses: null diff --git a/data/monsters/adult blue dragon.yaml b/data/monsters/adult blue dragon.yaml index 112b428..c45d13b 100644 --- a/data/monsters/adult blue dragon.yaml +++ b/data/monsters/adult blue dragon.yaml @@ -7,63 +7,147 @@ ability_mods: wis_mod: 3 ac: 34 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon breathes lightning that deals 9d12 electricity damage in + a 100-foot line (DC 33 basic Reflex save). It can't use Breath Weapon again for + 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __electricity__, + __evocation__) The dragon breathes lightning that deals 9d12 electricity damage + in a 100-foot line (DC 33 basic Reflex save). It can''t use Breath Weapon again + for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - electricity + - evocation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When casting __create water__, the dragon can attempt to destroy liquid + instead of creating it, turning an equal amount of liquid into sand. This destroys + liquid magic or alchemical items if they're of a lower level than the dragon (a + creature can attempt a DC 32 Will save to protect all liquids in its possession). + This doesn't affect the liquids in a creature's body. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Desert Thirst + range: null + raw_description: '**Desert Thirst** (__arcane__, __transmutation__) When casting + __create water__, the dragon can attempt to destroy liquid instead of creating + it, turning an equal amount of liquid into sand. This destroys liquid magic or + alchemical items if they''re of a lower level than the dragon (a creature can + attempt a DC 32 Will save to protect all liquids in its possession). This doesn''t + affect the liquids in a creature''s body.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - transmutation + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one horns Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one horns Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dragon recharges its Breath Weapon whenever it scores a critical + hit with a Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever + it scores a critical hit with a Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 32 - effect: null - effects: null - failure: The creature is frightened 2. + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. + effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against + the triggering attack. If the dragon is Flying, it descends 10 feet after the + attack is complete. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence range: null - raw_description: '**Frightful Presence** 90 feet, DC 32 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: null + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against - the triggering attack. If the dragon is Flying, it descends 10 feet after the - attack is complete. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wing Deflection - range: null - raw_description: '**Wing Deflection** [Reaction] **Trigger** The dragon is targeted - with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance - bonus to AC against the triggering attack. If the dragon is Flying, it descends - 10 feet after the attack is complete.' - requirements: null - success: null - traits: null trigger: The dragon is targeted with an attack. description: 'Blue dragons are the sleek and poised cosmopolitans of the chromatic dragons. Their brand of evil is organized, manipulative, and regal. Blue dragons @@ -112,22 +196,21 @@ immunities: - electricity - paralyzed - sleep -items: null languages: - Auran - Common - Draconic - Jotun level: 13 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d8+12 type: piercing name: jaws plus_damage: - - formula: 1d12 - type: electricity + - formula: null + type: 1d12 electricity to_hit: 27 traits: - electricity @@ -166,101 +249,7 @@ melee: - reach 15 feet name: Adult Blue Dragon perception: 24 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon breathes lightning that deals 9d12 electricity damage in - a 100-foot line (DC 33 basic Reflex save). It can't use Breath Weapon again for - 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __electricity__, - __evocation__) The dragon breathes lightning that deals 9d12 electricity damage - in a 100-foot line (DC 33 basic Reflex save). It can''t use Breath Weapon again - for 1d4 rounds.' - requirements: null - success: null - traits: - - arcane - - electricity - - evocation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When casting __create water__, the dragon can attempt to destroy liquid - instead of creating it, turning an equal amount of liquid into sand. This destroys - liquid magic or alchemical items if they're of a lower level than the dragon (a - creature can attempt a DC 32 Will save to protect all liquids in its possession). - This doesn't affect the liquids in a creature's body. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Desert Thirst - range: null - raw_description: '**Desert Thirst** (__arcane__, __transmutation__) When casting - __create water__, the dragon can attempt to destroy liquid instead of creating - it, turning an equal amount of liquid into sand. This destroys liquid magic or - alchemical items if they''re of a lower level than the dragon (a creature can - attempt a DC 32 Will save to protect all liquids in its possession). This doesn''t - affect the liquids in a creature''s body.' - requirements: null - success: null - traits: - - arcane - - transmutation - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one horns Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one horns Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon recharges its Breath Weapon whenever it scores a critical - hit with a Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever - it scores a critical hit with a Strike.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 24 fort_misc: null @@ -276,94 +265,89 @@ sense_abilities: description: The dragon can mimic any sound it has heard. It must succeed at a Deception check with a +4 circumstance bonus to do so. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Sound Imitation range: null raw_description: '**Sound Imitation** The dragon can mimic any sound it has heard. It must succeed at a Deception check with a +4 circumstance bonus to do so.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +24 - darkvision - scent (imprecise) 60 feet size: Huge skills: - bonus: 22 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 25 misc: null - name: 'Arcana ' + name: Arcana - bonus: 26 misc: null - name: 'Deception ' + name: Deception - bonus: 26 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 24 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 23 misc: null - name: 'Society ' + name: Society - bonus: 20 misc: null - name: 'Stealth ' + name: Stealth - bonus: 22 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 108 + page_start: '108' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 20 + misc: null type: burrow - amount: 150 + misc: null type: fly spell_lists: -- dc: 33 - misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 6 +- attack_bonus: null + cantrips: + - level: 6 spells: - - frequency: null - name: illusory creature - requirement: null - - frequency: null - name: illusory object - requirement: null - - frequency: at will - name: ventriloquism - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will, see desert thirst - name: create water - requirement: null - - heightened_level: 6 - level: 0 - spells: - - frequency: null + - misc: null name: ghost sound - requirement: null - to_hit: null + constants: null + dc: 33 + focus_points: null + misc: null + spell_lists: + - level: 6 + spells: + - misc: null + name: illusory creature + - misc: null + name: illusory object + - misc: at will + name: ventriloquism + - level: 1 + spells: + - misc: at will; see desert thirst + name: create water + spells_source: Arcane Innate Spells traits: -- LE -- Huge - Dragon - Electricity -type: Creature -weaknesses: null diff --git a/data/monsters/adult brass dragon.yaml b/data/monsters/adult brass dragon.yaml index 1525a4b..6fa885f 100644 --- a/data/monsters/adult brass dragon.yaml +++ b/data/monsters/adult brass dragon.yaml @@ -7,63 +7,147 @@ ability_mods: wis_mod: 4 ac: 31 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The brass dragon breathes fire in an 80-foot line that deals 12d6 fire + damage (DC 32 basic Reflex save). The dragon can't use Breath Weapon again for + 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __evocation__, + __fire__) The brass dragon breathes fire in an 80-foot line that deals 12d6 fire + damage (DC 32 basic Reflex save). The dragon can''t use Breath Weapon again for + 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - evocation + - fire + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The dragon calls upon the desert wind. This has the same effect as __gust + of wind__ (DC 30 Fortitude) but in a 60-foot cone. A creature that fails its save + is also blinded until the end of its next turn (or for 1 minute on a critical + failure). + failure: null + frequency: three times per day. + full_description: null + generic_description: null + maximum_duration: null + name: Desert Wind + range: null + raw_description: '**Desert Wind** [Two Actions] (__air__, __arcane__, __concentrate__, + __evocation__) **Frequency** three times per day. **Effect** The dragon calls + upon the desert wind. This has the same effect as __gust of wind__ (DC 30 Fortitude) + but in a 60-foot cone. A creature that fails its save is also blinded until the + end of its next turn (or for 1 minute on a critical failure).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - air + - arcane + - concentrate + - evocation + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one jaws Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one jaws Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the dragon scores a critical hit with a strike, it recharges Breath + Weapon. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** When the dragon scores a critical hit with + a strike, it recharges Breath Weapon.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CG automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 28 - effect: null - effects: null - failure: The creature is frightened 2. + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. + effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against + the triggering attack. If the dragon is flying, it descends 10 feet after the + attack is complete. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence range: null - raw_description: '**Frightful Presence** 90 feet, DC 28 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: null + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against - the triggering attack. If the dragon is flying, it descends 10 feet after the - attack is complete. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wing Deflection - range: null - raw_description: '**Wing Deflection** [Reaction] **Trigger** The dragon is targeted - with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance - bonus to AC against the triggering attack. If the dragon is flying, it descends - 10 feet after the attack is complete.' - requirements: null - success: null - traits: null trigger: The dragon is targeted with an attack. description: 'Brass dragons are whimsical tricksters who delight in humor and play. They particularly enjoy conversations with humans and other civilized humanoids, @@ -109,7 +193,6 @@ immunities: - fire - paralyzed - sleep -items: null languages: - Auran - Common @@ -119,15 +202,15 @@ languages: - Sylvan - speak with animals level: 11 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+12 type: piercing name: jaws plus_damage: - - formula: 2d6 - type: fire + - formula: null + type: 2d6 fire to_hit: 24 traits: - fire @@ -155,101 +238,7 @@ melee: - reach 10 feet name: Adult Brass Dragon perception: 21 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The brass dragon breathes fire in an 80-foot line that deals 12d6 fire - damage (DC 32 basic Reflex save). The dragon can't use Breath Weapon again for - 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __evocation__, - __fire__) The brass dragon breathes fire in an 80-foot line that deals 12d6 fire - damage (DC 32 basic Reflex save). The dragon can''t use Breath Weapon again for - 1d4 rounds.' - requirements: null - success: null - traits: - - arcane - - evocation - - fire - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The dragon calls upon the desert wind. This has the same effect as __gust - of wind__ (DC 30 Fortitude) but in a 60-foot cone. A creature that fails its save - is also blinded until the end of its next turn (or for 1 minute on a critical - failure). - effects: null - failure: null - frequency: three times per day. - full_description: null - generic_description: null - name: Desert Wind - range: null - raw_description: '**Desert Wind** [Two Actions] (__air__, __arcane__, __concentrate__, - __evocation__) **Frequency** three times per day. **Effect** The dragon calls - upon the desert wind. This has the same effect as __gust of wind__ (DC 30 Fortitude) - but in a 60-foot cone. A creature that fails its save is also blinded until the - end of its next turn (or for 1 minute on a critical failure).' - requirements: null - success: null - traits: - - air - - arcane - - concentrate - - evocation - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one jaws Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one jaws Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the dragon scores a critical hit with a strike, it recharges Breath - Weapon. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** When the dragon scores a critical hit with - a strike, it recharges Breath Weapon.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 22 fort_misc: null @@ -258,9 +247,7 @@ saves: ref_misc: null will: 21 will_misc: null -sense_abilities: null senses: -- Perception +21 - darkvision - scent (imprecise) 60 feet - tremorsense (imprecise) 30 feet @@ -268,46 +255,46 @@ size: Large skills: - bonus: 20 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 23 misc: null - name: 'Athletics ' + name: Athletics - bonus: 20 misc: null - name: 'Deception ' + name: Deception - bonus: 20 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 19 misc: null - name: 'Society ' -source: + name: Society +sources: - abbr: Bestiary - page_start: 118 + page_start: '118' page_stop: null speed: - amount: 50 + misc: null type: Land - amount: 30 + misc: null type: burrow - amount: 120 + misc: null type: fly spell_lists: -- dc: 30 - misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: 2 - level: -1 +- attack_bonus: null + cantrips: null + constants: + - level: 2 spells: - - frequency: null + - misc: null name: speak with animals - requirement: null - to_hit: null + dc: 30 + focus_points: null + misc: null + spell_lists: null + spells_source: Arcane Innate Spells traits: -- CG -- Large - Dragon - Fire -type: Creature -weaknesses: null diff --git a/data/monsters/adult brine dragon.yaml b/data/monsters/adult brine dragon.yaml index 2f718bb..f326385 100644 --- a/data/monsters/adult brine dragon.yaml +++ b/data/monsters/adult brine dragon.yaml @@ -7,36 +7,132 @@ ability_mods: wis_mod: 5 ac: 33 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon breathes a spray of acidic salt water that deals 13d6 acid + damage in a 100-foot line (DC 32 basic Reflex save). They can't use Breath Weapon + again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__acid__, __evocation__, __primal__) + The dragon breathes a spray of acidic salt water that deals 13d6 acid damage in + a 100-foot line (DC 32 basic Reflex save). They can''t use Breath Weapon again + for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - acid + - evocation + - primal + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one wing Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one wing Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dragon recharges their Breath Weapon whenever they score a critical + hit with a Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon + whenever they score a critical hit with a Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes a jaws Strike. On a hit, the target takes 4d6 __persistent + acid damage__, and is __sickened 2__ from the pain of salt and brine in its wounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Desiccating Bite + range: null + raw_description: '**Desiccating Bite** [Two Actions] The dragon makes a jaws Strike. + On a hit, the target takes 4d6 __persistent acid damage__, and is __sickened 2__ + from the pain of salt and brine in its wounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LN automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 30 + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: null - effects: null - failure: The creature is frightened 2. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 90 feet, DC 30 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + range: 90 feet + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: DC 30 + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion @@ -50,11 +146,11 @@ automatic_abilities: effect: The dragon spits a glob of caustic salt water at the creature. The creature takes 5d6 acid damage (DC 30 basic Reflex save). On a failure, the concentrate action is disrupted. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Brine Spit range: null raw_description: '**Brine Spit [Reaction]** **Trigger **A creature the brine dragon @@ -62,10 +158,12 @@ automatic_abilities: a glob of caustic salt water at the creature. The creature takes 5d6 acid damage (DC 30 basic Reflex save). On a failure, the concentrate action is disrupted.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature the brine dragon observes within 30 feet uses a __concentrate__ - action + trigger: A creature the brine dragon observes within 30 feet uses a concentrate + action; description: 'Brine dragons are usually blue-green in color, with shiny scales, crests that help them glide through the water, and sweeping neck frills. They care little for either good or evil. As they are both opinionated and willing to impose their @@ -107,24 +205,23 @@ hp: 222 hp_misc: null immunities: - acid -- paralyzed -- sleep -items: null +- paralyzed +- sleep languages: - Aquan - Common - Draconic - Sylvan level: 12 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+12 type: piercing name: jaws plus_damage: - - formula: 3d4 - type: acid + - formula: null + type: 3d4 acid to_hit: 26 traits: - acid @@ -163,93 +260,8 @@ melee: - reach 15 feet name: Adult Brine Dragon perception: 23 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon breathes a spray of acidic salt water that deals 13d6 acid - damage in a 100-foot line (DC 32 basic Reflex save). They can't use Breath Weapon - again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__acid__, __evocation__, __primal__) - The dragon breathes a spray of acidic salt water that deals 13d6 acid damage in - a 100-foot line (DC 32 basic Reflex save). They can''t use Breath Weapon again - for 1d4 rounds.' - requirements: null - success: null - traits: - - acid - - evocation - - primal - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one wing Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one wing Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon recharges their Breath Weapon whenever they score a critical - hit with a Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon - whenever they score a critical hit with a Strike.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes a jaws Strike. On a hit, the target takes 4d6 __persistent - acid damage__, and is __sickened 2__ from the pain of salt and brine in its wounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Desiccating Bite - range: null - raw_description: '**Desiccating Bite** [Two Actions] The dragon makes a jaws Strike. - On a hit, the target takes 4d6 __persistent acid damage__, and is __sickened 2__ - from the pain of salt and brine in its wounds.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 25 fort_misc: null @@ -258,76 +270,69 @@ saves: ref_misc: null will: 21 will_misc: null -sense_abilities: null senses: -- Perception +23 - darkvision - scent (imprecise) 60 feet size: Huge skills: - bonus: 20 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 25 misc: null - name: 'Athletics ' + name: Athletics - bonus: 24 misc: null - name: 'Deception ' + name: Deception - bonus: 24 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 21 misc: null - name: 'Nature ' + name: Nature - bonus: 21 misc: null - name: 'Society ' + name: Society - bonus: 21 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 87 + page_start: '87' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 120 + misc: null type: fly - amount: 60 + misc: null type: swim spell_lists: -- dc: 32 - misc: '' - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: 24 + cantrips: null + constants: null + dc: 32 + focus_points: null + misc: null + spell_lists: + - level: 4 spells: - - frequency: null + - misc: null name: hydraulic torrent - requirement: null - - heightened_level: null - level: 3 + - level: 3 spells: - - frequency: ×3 + - misc: ×3 name: hydraulic push - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: null + - misc: null name: obscuring mist - requirement: null - to_hit: 24 + spells_source: Primal Innate Spells traits: -- Uncommon -- LN -- Huge - Amphibious - Dragon - Elemental - Water -type: Creature -weaknesses: null diff --git a/data/monsters/adult bronze dragon.yaml b/data/monsters/adult bronze dragon.yaml index 475dc0d..cf99a33 100644 --- a/data/monsters/adult bronze dragon.yaml +++ b/data/monsters/adult bronze dragon.yaml @@ -7,94 +7,137 @@ ability_mods: wis_mod: 4 ac: 34 ac_special: null -alignment: LG -automatic_abilities: -- action_cost: None +active_abilities: +- action_cost: Two Actions critical_failure: null critical_success: null - description: 10 feet, 1d12 electricity damage. The bronze dragon can turn this aura - on or off using a single action, which has the concentrate trait, and it can choose - to not affect allies with the aura. + description: "The bronze dragon breathes in one of two ways. The dragon can't use\ + \ Breath Weapon again for 1d4 rounds.\n\n * **Lightning** (__arcane__, __electricity__,\ + \ __evocation__); The dragon breathes lightning in a 80-foot line that deals 8d12\ + \ electricity damage (DC 33 basic Reflex save).\n\n * **Repulsion Gas** (__abjuration__,\ + \ __arcane__, __incapacitation__, __mental__); The dragon breathes a 80-foot line\ + \ of repulsive gas. Each creature in the area must succeed at a DC 33 Will save\ + \ or become __fleeing__ from the dragon for 1 round (or 2 rounds on a critical\ + \ failure)." effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: "**Breath Weapon ** [Two Actions] The bronze dragon breathes in\ + \ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\ + \ * **Lightning** (__arcane__, __electricity__, __evocation__); The dragon breathes\ + \ lightning in a 80-foot line that deals 8d12 electricity damage (DC 33 basic\ + \ Reflex save).\n\n * **Repulsion Gas** (__abjuration__, __arcane__, __incapacitation__,\ + \ __mental__); The dragon breathes a 80-foot line of repulsive gas. Each creature\ + \ in the area must succeed at a DC 33 Will save or become __fleeing__ from the\ + \ dragon for 1 round (or 2 rounds on a critical failure)." + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one tail Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one tail Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the dragon scores a critical hit with a Strike, it recharges its + Breath Weapon. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** When the dragon scores a critical hit with + a Strike, it recharges its Breath Weapon.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: For up to 60 minutes per day, the dragon, along with allied creatures + and vessels within 50 feet, can move at double their normal Speed in water. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Water Mastery + range: null + raw_description: '**Water Mastery** (__arcane__, __transmutation__, __water__) For + up to 60 minutes per day, the dragon, along with allied creatures and vessels + within 50 feet, can move at double their normal Speed in water.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - transmutation + - water + trigger: null +alignment: LG +automatic_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: Jaws only. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null name: Electricity Aura range: null raw_description: '**Electricity Aura** (__aura__, __electricity__) 10 feet, 1d12 electricity damage. The bronze dragon can turn this aura on or off using a single action, which has the concentrate trait, and it can choose to not affect allies - with the aura.' - requirements: null - success: null - traits: - - aura - - electricity - trigger: null -- action_cost: None - critical_failure: The creature is frightened 4. - critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 31 - effect: null - effects: null - failure: The creature is frightened 2. - frequency: null - full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. - name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 90 feet, DC 31 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. - - Critical Success The creature is unaffected by the presence. - - Success The creature is frightened 1. - - Failure The creature is frightened 2. - - Critical Success The creature is frightened 4.' - requirements: null - success: The creature is frightened 1. - traits: - - aura - - emotion - - fear - - mental - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: Jaws only. - effect: You lash out at a foe that leaves an opening. Make a melee Strike against - the triggering creature. If your attack is a critical hit and the trigger was - a manipulate action, you disrupt that action. This Strike doesn't count toward - your multiple attack penalty, and your multiple attack penalty doesn't apply to - this Strike. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Attack of Opportunity - range: null - raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within - your reach uses a manipulate action or a move action, makes a ranged attack, or - leaves a square during a move action it''s using. **Effect** You lash out at a - foe that leaves an opening. Make a melee Strike against the triggering creature. - If your attack is a critical hit and the trigger was a manipulate action, you - disrupt that action. This Strike doesn''t count toward your multiple attack penalty, - and your multiple attack penalty doesn''t apply to this Strike.' + with the aura. + + + **Frightful Presence** (__aura__, __emotion__, __fear__, __mental__) 90 feet, + DC 31 + + + **Attack of Opportunity**[Reaction] Jaws only.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature within your reach uses a manipulate action or a move action, - makes a ranged attack, or leaves a square during a move action it's using. + trigger: null description: 'Bronze dragons are among the most common of metallic dragons and the most likely to ally with mortals on worthy quests. However, they are naturally scholarly creatures who would rather remain in their lairs studying esoteric lore than go @@ -131,7 +174,6 @@ immunities: - electricity - paralyzed - sleep -items: null languages: - Aquan - Common @@ -141,15 +183,15 @@ languages: - Gnomish - speak with animals level: 13 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+15 type: piercing name: jaws plus_damage: - - formula: 1d12 - type: electricity + - formula: null + type: 1d12 electricity to_hit: 28 traits: - electricity @@ -178,145 +220,7 @@ melee: - reach 15 feet name: Adult Bronze Dragon perception: 23 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The bronze dragon breathes in one of two ways. The dragon can't use - Breath Weapon again for 1d4 rounds. - effect: null - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: The dragon breathes lightning in a 80-foot line that deals 8d12 electricity - damage (DC 33 basic Reflex save). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Lightning - range: null - raw_description: '**Lightning** (__arcane__, __electricity__, __evocation__); - The dragon breathes lightning in a 80-foot line that deals 8d12 electricity - damage (DC 33 basic Reflex save).' - requirements: null - success: null - traits: - - arcane - - electricity - - evocation - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: The dragon breathes a 80-foot line of repulsive gas. Each creature - in the area must succeed at a DC 33 Will save or become __fleeing__ from the - dragon for 1 round (or 2 rounds on a critical failure). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Repulsion Gas - range: null - raw_description: '**Repulsion Gas** (__abjuration__, __arcane__, __incapacitation__, - __mental__); The dragon breathes a 80-foot line of repulsive gas. Each creature - in the area must succeed at a DC 33 Will save or become __fleeing__ from the - dragon for 1 round (or 2 rounds on a critical failure).' - requirements: null - success: null - traits: - - abjuration - - arcane - - incapacitation - - mental - trigger: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: "**Breath Weapon ** [Two Actions] The bronze dragon breathes in\ - \ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\ - \ * **Lightning** (__arcane__, __electricity__, __evocation__); The dragon breathes\ - \ lightning in a 80-foot line that deals 8d12 electricity damage (DC 33 basic\ - \ Reflex save).\n\n * **Repulsion Gas** (__abjuration__, __arcane__, __incapacitation__,\ - \ __mental__); The dragon breathes a 80-foot line of repulsive gas. Each creature\ - \ in the area must succeed at a DC 33 Will save or become __fleeing__ from the\ - \ dragon for 1 round (or 2 rounds on a critical failure)." - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one tail Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one tail Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the dragon scores a critical hit with a Strike, it recharges its - Breath Weapon. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** When the dragon scores a critical hit with - a Strike, it recharges its Breath Weapon.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: For up to 60 minutes per day, the dragon, along with allied creatures - and vessels within 50 feet, can move at double their normal Speed in water. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Water Mastery - range: null - raw_description: '**Water Mastery** (__arcane__, __transmutation__, __water__) For - up to 60 minutes per day, the dragon, along with allied creatures and vessels - within 50 feet, can move at double their normal Speed in water.' - requirements: null - success: null - traits: - - arcane - - transmutation - - water - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 24 fort_misc: null @@ -325,68 +229,64 @@ saves: ref_misc: null will: 26 will_misc: null -sense_abilities: null senses: -- Perception +23 - darkvision - scent (imprecise) 60 feet size: Huge skills: - bonus: 22 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 28 misc: null - name: 'Arcana ' + name: Arcana - bonus: 24 misc: null - name: 'Athletics ' + name: Athletics - bonus: 23 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 23 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 24 misc: null - name: 'Occultism ' + name: Occultism - bonus: 22 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 120 + page_start: '120' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 140 + misc: null type: fly - amount: 50 + misc: null type: swim spell_lists: -- dc: 33 - misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 2 +- attack_bonus: null + cantrips: null + constants: + - level: 2 spells: - - frequency: at will - name: obscuring mist - requirement: null - - heightened_level: 2 - level: -1 - spells: - - frequency: null + - misc: null name: speak with animals - requirement: null - to_hit: null + dc: 33 + focus_points: null + misc: null + spell_lists: + - level: 2 + spells: + - misc: at will + name: obscuring mist + spells_source: Arcane Innate Spells traits: -- LG -- Huge - Amphibious - Dragon - Water -type: Creature -weaknesses: null diff --git a/data/monsters/adult cloud dragon.yaml b/data/monsters/adult cloud dragon.yaml index d6b10fa..d314083 100644 --- a/data/monsters/adult cloud dragon.yaml +++ b/data/monsters/adult cloud dragon.yaml @@ -7,36 +7,157 @@ ability_mods: wis_mod: 6 ac: 36 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon breathes a thundercloud that deals 15d6 electricity damage + in a 50-foot cone (DC 35 basic Reflex save). They can't use Breath Weapon again + for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__electricity__, __evocation__, + __primal__) The dragon breathes a thundercloud that deals 15d6 electricity damage + in a 50-foot cone (DC 35 basic Reflex save). They can''t use Breath Weapon again + for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - electricity + - evocation + - primal + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The cloud dragon's body becomes vaporous and misty. They gain the effects + of __gaseous form__, except their fly Speed remains unchanged. The cloud dragon + can use this action again to return to physical form. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Cloud Form + range: null + raw_description: '**Cloud Form** [One Action] (__polymorph__, __primal__, __transmutation__) + The cloud dragon''s body becomes vaporous and misty. They gain the effects of + __gaseous form__, except their fly Speed remains unchanged. The cloud dragon can + use this action again to return to physical form.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - polymorph + - primal + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The cloud dragon can tread on clouds or fog as though on solid ground. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Cloud Walk + range: null + raw_description: '**Cloud Walk** The cloud dragon can tread on clouds or fog as + though on solid ground.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one horn Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one horn Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dragon recharges their Breath Weapon whenever they score a critical + hit with a Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon + whenever they score a critical hit with a Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 32 + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: null - effects: null - failure: The creature is frightened 2. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 90 feet, DC 32 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + range: 90 feet + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: DC 32 + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion @@ -47,12 +168,16 @@ automatic_abilities: critical_failure: null critical_success: null description: null - effect: The dragon is aware of the attack and has a free wing - effects: null + effect: The cloud dragon flexes a wing and creates a billowing cloud of mist. The + dragon is treated as if they were __hidden__ for the purposes of resolving the + triggering attack, so normally the attacker must succeed at a DC 11 flat check + to target them. The dragon also gains a +4 circumstance bonus to AC against the + triggering attack. failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Deflecting Cloud range: null raw_description: '**Deflecting Cloud [Reaction]** **Trigger **The dragon is the @@ -62,10 +187,13 @@ automatic_abilities: of resolving the triggering attack, so normally the attacker must succeed at a DC 11 flat check to target them. The dragon also gains a +4 circumstance bonus to AC against the triggering attack.' - requirements: null + requirements: The dragon is aware of the attack and has a free wing + saving_throw: null + stages: null success: null traits: null - trigger: The dragon is the target of a ranged attack + trigger: The dragon is the target of a ranged attack; Requirements The dragon is + aware of the attack and has a free wing; description: 'At heart, cloud dragons are wanderers, explorers, and travelers who enjoy nothing more than seeing new lands and meeting unusual creatures. Cloud dragons range in color from light blue to a pale, milky white and have thick, curling horns @@ -111,24 +239,23 @@ hp: 254 hp_misc: null immunities: - electricity -- paralyzed -- sleep -items: null +- paralyzed +- sleep languages: - Auran - Common - Draconic - Jotun level: 14 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+15 type: piercing name: jaws plus_damage: - - formula: 2d12 - type: electricity + - formula: null + type: 2d12 electricity to_hit: 29 traits: - electricity @@ -168,116 +295,8 @@ melee: - reach 15 feet name: Adult Cloud Dragon perception: 28 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon breathes a thundercloud that deals 15d6 electricity damage - in a 50-foot cone (DC 35 basic Reflex save). They can't use Breath Weapon again - for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__electricity__, __evocation__, - __primal__) The dragon breathes a thundercloud that deals 15d6 electricity damage - in a 50-foot cone (DC 35 basic Reflex save). They can''t use Breath Weapon again - for 1d4 rounds.' - requirements: null - success: null - traits: - - electricity - - evocation - - primal - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The cloud dragon's body becomes vaporous and misty. They gain the effects - of __gaseous form__, except their fly Speed remains unchanged. The cloud dragon - can use this action again to return to physical form. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Cloud Form - range: null - raw_description: '**Cloud Form** (__polymorph__, __primal__, __transmutation__) - The cloud dragon''s body becomes vaporous and misty. They gain the effects of - __gaseous form__, except their fly Speed remains unchanged. The cloud dragon can - use this action again to return to physical form.' - requirements: null - success: null - traits: - - polymorph - - primal - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The cloud dragon can tread on clouds or fog as though on solid ground. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Cloud Walk - range: null - raw_description: '**Cloud Walk** The cloud dragon can tread on clouds or fog as - though on solid ground.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one horn Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one horn Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon recharges their Breath Weapon whenever they score a critical - hit with a Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon - whenever they score a critical hit with a Strike.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 26 fort_misc: null @@ -293,21 +312,22 @@ sense_abilities: description: Fog and mist don't impair a cloud dragon's vision; they ignore the __concealed__ condition from fog and mist. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Mist Vision range: null raw_description: '**Mist Vision** Fog and mist don''t impair a cloud dragon''s vision; they ignore the __concealed__ condition from fog and mist.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +28 - darkvision - mist vision - scent (imprecise) 60 feet @@ -315,66 +335,62 @@ size: Huge skills: - bonus: 23 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 28 misc: null - name: 'Athletics ' + name: Athletics - bonus: 26 misc: null - name: 'Deception ' + name: Deception - bonus: 26 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 28 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 24 misc: null - name: 'Nature ' + name: Nature - bonus: 23 misc: null - name: 'Stealth ' + name: Stealth - bonus: 26 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 90 + page_start: '90' page_stop: null speed: - amount: 50 + misc: null type: Land - amount: 160 + misc: null type: fly - amount: null + misc: null type: cloud walk spell_lists: -- dc: 36 +- attack_bonus: null + cantrips: null + constants: null + dc: 36 + focus_points: null misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 3 + spell_lists: + - level: 3 spells: - - frequency: null + - misc: null name: wall of wind - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: at will + - misc: at will name: gust of wind - requirement: null - - frequency: null + - misc: null name: obscuring mist - requirement: null - to_hit: null + spells_source: Primal Innate Spells traits: -- Uncommon -- N -- Huge - Air - Dragon - Elemental -type: Creature -weaknesses: null diff --git a/data/monsters/adult copper dragon.yaml b/data/monsters/adult copper dragon.yaml index a87c363..9ecabc4 100644 --- a/data/monsters/adult copper dragon.yaml +++ b/data/monsters/adult copper dragon.yaml @@ -7,62 +7,140 @@ ability_mods: wis_mod: 3 ac: 33 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: "The copper dragon breathes in one of two ways. The dragon can't use\ + \ Breath Weapon again for 1d4 rounds.\n\n * **Acid** (__acid__, __arcane__, __evocation__);\ + \ The dragon breathes acid in a 80-foot line that deals 13d6 acid damage (DC 32\ + \ basic Fortitude save).\n\n * **Slowing Gas** (__arcane__, __transmutation__);\ + \ The dragon breathes a 80-foot line of slowing gas. Each creature in the area\ + \ must succeed at a DC 32 Fortitude save or be __slowed__ 1 for 1 round (or slowed\ + \ 2 on a critical failure)." + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: "**Breath Weapon ** [Two Actions] The copper dragon breathes in\ + \ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\ + \ * **Acid** (__acid__, __arcane__, __evocation__); The dragon breathes acid\ + \ in a 80-foot line that deals 13d6 acid damage (DC 32 basic Fortitude save).\n\ + \n * **Slowing Gas** (__arcane__, __transmutation__); The dragon breathes a 80-foot\ + \ line of slowing gas. Each creature in the area must succeed at a DC 32 Fortitude\ + \ save or be __slowed__ 1 for 1 round (or slowed 2 on a critical failure)." + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dragon's climb speed functions only when climbing stone surfaces + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Climb Stone + range: null + raw_description: '**Climb Stone** The dragon''s climb speed functions only when + climbing stone surfaces' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one tail Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one tail Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the dragon scores a critical hit with a Strike, it recharges Breath + Weapon. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** When the dragon scores a critical hit with + a Strike, it recharges Breath Weapon.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CG automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 29 - effect: null - effects: null - failure: The creature is frightened 2. + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. + effect: The dragon makes a tail Strike at the creature with a –2 penalty. If it + hits, the dragon disrupts the triggering action. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence range: null - raw_description: '**Frightful Presence** 90 feet, DC 29 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: null + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The dragon makes a tail Strike at the creature with a -2 penalty. If it - hits, the dragon disrupts the triggering action. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Twisting Tail - range: null - raw_description: '**Twisting Tail** [Reaction] **Trigger** A creature within reach - of the copper dragon''s tail uses a move action or leaves a square during a move - action it''s using. **Effect** The dragon makes a tail Strike at the creature - with a -2 penalty. If it hits, the dragon disrupts the triggering action.' - requirements: null - success: null - traits: null trigger: A creature within reach of the copper dragon's tail uses a move action or leaves a square during a move action it's using. description: 'Capricious and always eager to share a good laugh, copper dragons are @@ -104,22 +182,21 @@ immunities: - acid - paralyzed - sleep -items: null languages: - Common - Draconic - Elven - Gnomish level: 12 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d8+12 type: piercing name: jaws plus_damage: - - formula: 2d8 - type: acid + - formula: null + type: 2d8 acid to_hit: 26 traits: - acid @@ -147,136 +224,7 @@ melee: - reach 15 feet name: Adult Copper Dragon perception: 23 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The copper dragon breathes in one of two ways. The dragon can't use - Breath Weapon again for 1d4 rounds. - effect: null - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: The dragon breathes acid in a 80-foot line that deals 13d6 acid damage - (DC 32 basic Fortitude save). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Acid - range: null - raw_description: '**Acid** (__acid__, __arcane__, __evocation__); The dragon breathes - acid in a 80-foot line that deals 13d6 acid damage (DC 32 basic Fortitude save).' - requirements: null - success: null - traits: - - acid - - arcane - - evocation - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: The dragon breathes a 80-foot line of slowing gas. Each creature - in the area must succeed at a DC 32 Fortitude save or be __slowed__ 1 for 1 - round (or slowed 2 on a critical failure). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Slowing Gas - range: null - raw_description: '**Slowing Gas** (__arcane__, __transmutation__); The dragon - breathes a 80-foot line of slowing gas. Each creature in the area must succeed - at a DC 32 Fortitude save or be __slowed__ 1 for 1 round (or slowed 2 on a critical - failure).' - requirements: null - success: null - traits: - - arcane - - transmutation - trigger: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: "**Breath Weapon ** [Two Actions] The copper dragon breathes in\ - \ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\ - \ * **Acid** (__acid__, __arcane__, __evocation__); The dragon breathes acid\ - \ in a 80-foot line that deals 13d6 acid damage (DC 32 basic Fortitude save).\n\ - \n * **Slowing Gas** (__arcane__, __transmutation__); The dragon breathes a 80-foot\ - \ line of slowing gas. Each creature in the area must succeed at a DC 32 Fortitude\ - \ save or be __slowed__ 1 for 1 round (or slowed 2 on a critical failure)." - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon's climb speed functions only when climbing stone surfaces - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Climb Stone - range: null - raw_description: '**Climb Stone** The dragon''s climb speed functions only when - climbing stone surfaces' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one tail Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one tail Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the dragon scores a critical hit with a Strike, it recharges Breath - Weapon. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** When the dragon scores a critical hit with - a Strike, it recharges Breath Weapon.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 23 fort_misc: null @@ -285,70 +233,65 @@ saves: ref_misc: null will: 22 will_misc: null -sense_abilities: null senses: -- Perception +23 - darkvision - scent (imprecise) 60 feet size: Large skills: - bonus: 21 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 24 misc: null - name: 'Athletics ' + name: Athletics - bonus: 22 misc: null - name: 'Crafting ' + name: Crafting - bonus: 21 misc: null - name: 'Deception ' + name: Deception - bonus: 23 misc: null - name: 'Performance ' + name: Performance - bonus: 22 misc: null - name: 'Society ' + name: Society - bonus: 21 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 122 + page_start: '122' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 140 + misc: null type: fly - amount: 40 + misc: null type: climb stone spell_lists: -- dc: 33 +- attack_bonus: null + cantrips: null + constants: null + dc: 33 + focus_points: null misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 4 + spell_lists: + - level: 4 spells: - - frequency: at will + - misc: at will name: hideous laughter - requirement: null - - frequency: null + - misc: null name: shape stone - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: at will + - misc: at will name: grease - requirement: null - to_hit: null + spells_source: Arcane Innate Spells traits: -- CG -- Large - Dragon - Earth -type: Creature -weaknesses: null diff --git a/data/monsters/adult crystal dragon.yaml b/data/monsters/adult crystal dragon.yaml index 54ff8fe..becf989 100644 --- a/data/monsters/adult crystal dragon.yaml +++ b/data/monsters/adult crystal dragon.yaml @@ -7,36 +7,231 @@ ability_mods: wis_mod: 3 ac: 33 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon breathes a flurry of piercing crystals that deal 12d6 piercing + damage in a 40-foot cone (DC 30 basic Reflex save). They can't use Breath Weapon + again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __primal__) The + dragon breathes a flurry of piercing crystals that deal 12d6 piercing damage in + a 40-foot cone (DC 30 basic Reflex save). They can''t use Breath Weapon again + for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - evocation + - primal + trigger: null +- action_cost: Free Action + critical_failure: null + critical_success: null + description: null + effect: The dragon embeds transformative crystals in the creature's flesh. The creature + must attempt a DC 30 Fortitude save. + failure: null + frequency: once per day + full_description: null + generic_description: null + maximum_duration: null + name: Crystallize Flesh + range: null + raw_description: '**Crystallize Flesh** [Free Action] (__primal__, __transmutation__) + **Trigger **The crystal dragon damages a creature made of flesh with a jaws Strike; + **Frequency **once per day; **Effect **The dragon embeds transformative crystals + in the creature''s flesh. The creature must attempt a DC 30 Fortitude save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - primal + - transmutation + trigger: The crystal dragon damages a creature made of flesh with a jaws Strike; +- action_cost: None + critical_failure: null + critical_success: The target is unaffected. + description: The target is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success **The target is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target is __slowed 1__ for 1 round as portions of its flesh turn + crystalline. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success **The target is __slowed 1__ for 1 round as portions + of its flesh turn crystalline.' + requirements: null + saving_throw: null + stages: null + success: The target is __slowed 1__ for 1 round as portions of its flesh turn crystalline. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target is slowed 1 and must attempt a Fortitude save at the end + of each of its turns; this ongoing save has the __incapacitation__ trait. On a + failed save, the slowed condition value increases by 1 (or by 2 on a critical + failure). A successful save reduces the slowed condition value by 1. A creature + unable to act due to the slowed condition from Crystallize Flesh is __petrified__ + permanently, transforming into a crystalline statue. The effect ends if the creature + is petrified or the slowed condition is removed. + effect: null + failure: The target is slowed 1 and must attempt a Fortitude save at the end of + each of its turns; this ongoing save has the __incapacitation__ trait. On a failed + save, the slowed condition value increases by 1 (or by 2 on a critical failure). + A successful save reduces the slowed condition value by 1. A creature unable to + act due to the slowed condition from Crystallize Flesh is __petrified__ permanently, + transforming into a crystalline statue. The effect ends if the creature is petrified + or the slowed condition is removed. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure **The target is slowed 1 and must attempt a Fortitude + save at the end of each of its turns; this ongoing save has the __incapacitation__ + trait. On a failed save, the slowed condition value increases by 1 (or by 2 on + a critical failure). A successful save reduces the slowed condition value by 1. + A creature unable to act due to the slowed condition from Crystallize Flesh is + __petrified__ permanently, transforming into a crystalline statue. The effect + ends if the creature is petrified or the slowed condition is removed.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, but the target is initially slowed 2. + critical_success: null + description: As failure, but the target is initially slowed 2. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure **As failure, but the target is initially slowed + 2.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one tail Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one tail Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dragon recharges their Breath Weapon whenever they critically hit + with a Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon + whenever they critically hit with a Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NG automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 30 + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: null - effects: null - failure: The creature is frightened 2. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 90 feet, DC 30 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + range: 90 feet + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: DC 30 + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion @@ -47,24 +242,26 @@ automatic_abilities: critical_failure: null critical_success: null description: null - effect: The dragon makes a tail Strike at the creature with a -2 penalty. If it + effect: The dragon makes a tail Strike at the creature with a –2 penalty. If it hits, the dragon disrupts the creature's action. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Twisting Tail range: null raw_description: '**Twisting Tail [Reaction]** **Trigger **A creature within reach of the dragon''s tail uses a __move__ action or leaves a square during a move action it''s using; **Effect **The dragon makes a tail Strike at the creature - with a -2 penalty. If it hits, the dragon disrupts the creature''s action.' + with a –2 penalty. If it hits, the dragon disrupts the creature''s action.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature within reach of the dragon's tail uses a __move__ action or - leaves a square during a move action it's using + trigger: A creature within reach of the dragon's tail uses a move action or leaves + a square during a move action it's using; description: 'Good-natured but vain, crystal dragons are beautiful creatures with brilliant hides made of multicolored crystal and gemstone. Their beauty is a source of great pride but is also something of a weakness, as crystal dragons are easily @@ -106,24 +303,23 @@ description: 'Good-natured but vain, crystal dragons are beautiful creatures wit hp: 185 hp_misc: null immunities: -- paralyzed -- sleep -items: null +- paralyzed +- sleep languages: - Common - Draconic - Terran - Undercommon level: 11 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+13 type: slashing name: jaws plus_damage: - - formula: 3d6 - type: piercing + - formula: null + type: 3d6 piercing to_hit: 24 traits: - sonic @@ -151,107 +347,8 @@ melee: - reach 20 feet name: Adult Crystal Dragon perception: 20 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon breathes a flurry of piercing crystals that deal 12d6 piercing - damage in a 40-foot cone (DC 30 basic Reflex save). They can't use Breath Weapon - again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __primal__) The - dragon breathes a flurry of piercing crystals that deal 12d6 piercing damage in - a 40-foot cone (DC 30 basic Reflex save). They can''t use Breath Weapon again - for 1d4 rounds.' - requirements: null - success: null - traits: - - evocation - - primal - trigger: null -- action_cost: Free Action - critical_failure: null - critical_success: null - description: null - effect: "The dragon embeds transformative crystals in the creature's flesh. The\ - \ creature must attempt a DC 30 Fortitude save. \n\n" - effects: null - failure: null - frequency: The crystal dragon damages a creature made of flesh with a jaws Strike - full_description: null - generic_description: null - name: Crystallize Flesh - range: null - raw_description: "**Crystallize Flesh** [Free Action] (__primal__, __transmutation__)\ - \ **Trigger **The crystal dragon damages a creature made of flesh with a jaws\ - \ Strike; **Frequency **once per day; **Effect **The dragon embeds transformative\ - \ crystals in the creature's flesh. The creature must attempt a DC 30 Fortitude\ - \ save. \n\n**Critical Success **The target is unaffected. \n\n**Success **The\ - \ target is __slowed 1__ for 1 round as portions of its flesh turn crystalline.\ - \ \n\n**Failure **The target is slowed 1 and must attempt a Fortitude save at\ - \ the end of each of its turns; this ongoing save has the __incapacitation__ trait.\ - \ On a failed save, the slowed condition value increases by 1 (or by 2 on a critical\ - \ failure). A successful save reduces the slowed condition value by 1. A creature\ - \ unable to act due to the slowed condition from Crystallize Flesh is __petrified__\ - \ permanently, transforming into a crystalline statue. The effect ends if the\ - \ creature is petrified or the slowed condition is removed. \n\n**Critical Failure\ - \ **As failure, but the target is initially slowed 2." - requirements: null - success: null - traits: - - primal - - transmutation - trigger: once per day -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one tail Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one tail Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon recharges their Breath Weapon whenever they critically hit - with a Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon - whenever they critically hit with a Strike.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: 10 - type: sonic -ritual_lists: null saves: fort: 24 fort_misc: null @@ -260,9 +357,7 @@ saves: ref_misc: null will: 20 will_misc: null -sense_abilities: null senses: -- Perception +20 - darkvision - scent (imprecise) 60 feet - tremorsense (imprecise) 30 feet @@ -270,66 +365,65 @@ size: Huge skills: - bonus: 19 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 24 misc: null - name: 'Athletics ' + name: Athletics - bonus: 22 misc: null - name: 'Deception ' + name: Deception - bonus: 22 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 19 misc: null - name: 'Nature ' + name: Nature - bonus: 21 misc: null - name: 'Stealth ' + name: Stealth - bonus: 20 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 92 + page_start: '92' page_stop: null speed: - amount: 50 + misc: null type: Land - amount: 35 + misc: null type: burrow - amount: 120 + misc: null type: fly spell_lists: -- dc: 30 - misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 3 +- attack_bonus: null + cantrips: + - level: 5 spells: - - frequency: ×3 - name: color spray - requirement: null - - frequency: null - name: glitterdust - requirement: null - - frequency: null - name: hypnotic pattern - requirement: null - - heightened_level: 5 - level: 0 - spells: - - frequency: null + - misc: null name: dancing lights - requirement: null - to_hit: null + constants: null + dc: 30 + focus_points: null + misc: null + spell_lists: + - level: 3 + spells: + - misc: ×3 + name: color spray + - misc: null + name: glitterdust + - misc: null + name: hypnotic pattern + spells_source: Primal Innate Spells traits: -- Uncommon -- NG -- Huge - Dragon - Earth - Elemental -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: sonic diff --git a/data/monsters/adult gold dragon.yaml b/data/monsters/adult gold dragon.yaml index d2f0f9f..fc0180c 100644 --- a/data/monsters/adult gold dragon.yaml +++ b/data/monsters/adult gold dragon.yaml @@ -7,91 +7,123 @@ ability_mods: wis_mod: 6 ac: 38 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: "The gold dragon breathes in one of two ways. The dragon can't use\ + \ Breath Weapon again for 1d4 rounds.\n\n * **Flame** (__arcane__, __evocation__,__fire__);\ + \ The dragon breathes a blast of flame in a 40-foot cone that deals 15d6 fire\ + \ damage (DC 37 basic Reflex save).\n\n * **Weakening Gas** (__arcane__, __necromancy__);\ + \ The dragon breathes a blast of weakening gas. Each creature within a 40-foot\ + \ cone must succeed at a DC 37 Fortitude save or become __enfeebled__ 2 for 1\ + \ minute (or enfeebled 3 on a critical failure)." + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: "**Breath Weapon ** [Two Actions] The gold dragon breathes in\ + \ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\ + \ * **Flame** (__arcane__, __evocation__,__fire__); The dragon breathes a blast\ + \ of flame in a 40-foot cone that deals 15d6 fire damage (DC 37 basic Reflex save).\n\ + \n * **Weakening Gas** (__arcane__, __necromancy__); The dragon breathes a blast\ + \ of weakening gas. Each creature within a 40-foot cone must succeed at a DC 37\ + \ Fortitude save or become __enfeebled__ 2 for 1 minute (or enfeebled 3 on a critical\ + \ failure)." + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The gold dragon makes two claw Strikes and one horns Strike in any + order + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The gold dragon makes two claw + Strikes and one horns Strike in any order' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the gold dragon scores a critical hit with a strike, it recharges + Breath Weapon. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** When the gold dragon scores a critical hit + with a strike, it recharges Breath Weapon.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LG automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 33 - effect: null - effects: null - failure: The creature is frightened 2. + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. + effect: The dragon improves its result by one degree of success, turning a failure + into a success or a critical failure into a normal failure. The dragon can't use + this ability again for 1d4 rounds. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence range: null - raw_description: '**Frightful Presence** 90 feet, DC 33 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: null + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: Jaws only. - effect: You lash out at a foe that leaves an opening. Make a melee Strike against - the triggering creature. If your attack is a critical hit and the trigger was - a manipulate action, you disrupt that action. This Strike doesn't count toward - your multiple attack penalty, and your multiple attack penalty doesn't apply to - this Strike. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Attack of Opportunity - range: null - raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within - your reach uses a manipulate action or a move action, makes a ranged attack, or - leaves a square during a move action it''s using. **Effect** You lash out at a - foe that leaves an opening. Make a melee Strike against the triggering creature. - If your attack is a critical hit and the trigger was a manipulate action, you - disrupt that action. This Strike doesn''t count toward your multiple attack penalty, - and your multiple attack penalty doesn''t apply to this Strike.' - requirements: null - success: null - traits: null - trigger: A creature within your reach uses a manipulate action or a move action, - makes a ranged attack, or leaves a square during a move action it's using. -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The dragon improves its result by one degree of success, turning a failure - into a success or a critical failure into a normal failure. The dragon can't use - this ability again for 1d4 rounds. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Golden Luck - range: null - raw_description: '**Golden Luck** [Reaction] **Trigger** The gold dragon fails a - saving throw. **Effect** The dragon improves its result by one degree of success, - turning a failure into a success or a critical failure into a normal failure. - The dragon can''t use this ability again for 1d4 rounds.' - requirements: null - success: null - traits: null trigger: The gold dragon fails a saving throw. description: 'Gold dragons are the epitome of metallic dragonkind, unrivaled in their strength as well as their wisdom. They command the unwavering reverence of all other @@ -126,6 +158,8 @@ description: 'Gold dragons are the epitome of metallic dragonkind, unrivaled in from truly important matters. + + A gold dragon''s incredible foresight and unparalleled enlightenment means they are unlikely to interfere in the business of individual mortals, though the rare person who captures the attention of a gold dragon is fortunate indeed, for there @@ -135,6 +169,8 @@ description: 'Gold dragons are the epitome of metallic dragonkind, unrivaled in last-minute intermediation. + + Gold dragons are often found in warm grasslands and savannas, lands where they can enjoy long, meditative flights without attracting the attention of potential enemies. They tend to sleep either out in the open in a barren, remote place, or within a @@ -153,7 +189,6 @@ immunities: - fire - paralyzed - sleep -items: null languages: - Common - Draconic @@ -161,15 +196,15 @@ languages: - Elven - Sylvan level: 15 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d12+15 type: piercing name: jaws plus_damage: - - formula: 3d6 - type: fire + - formula: null + type: 3d6 fire to_hit: 30 traits: - fire @@ -209,123 +244,7 @@ melee: - reach 15 feet name: Adult Gold Dragon perception: 29 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The gold dragon breathes in one of two ways. The dragon can't use Breath - Weapon again for 1d4 rounds. - effect: null - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: The dragon breathes a blast of flame in a 40-foot cone that deals - 15d6 fire damage (DC 37 basic Reflex save). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Flame - range: null - raw_description: '**Flame** (__arcane__, __evocation__,__fire__); The dragon breathes - a blast of flame in a 40-foot cone that deals 15d6 fire damage (DC 37 basic - Reflex save).' - requirements: null - success: null - traits: - - arcane - - evocation - - fire - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: The dragon breathes a blast of weakening gas. Each creature within - a 40-foot cone must succeed at a DC 37 Fortitude save or become __enfeebled__ - 2 for 1 minute (or enfeebled 3 on a critical failure). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Weakening Gas - range: null - raw_description: '**Weakening Gas** (__arcane__, __necromancy__); The dragon breathes - a blast of weakening gas. Each creature within a 40-foot cone must succeed at - a DC 37 Fortitude save or become __enfeebled__ 2 for 1 minute (or enfeebled - 3 on a critical failure).' - requirements: null - success: null - traits: - - arcane - - necromancy - trigger: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: "**Breath Weapon ** [Two Actions] The gold dragon breathes in\ - \ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\ - \ * **Flame** (__arcane__, __evocation__,__fire__); The dragon breathes a blast\ - \ of flame in a 40-foot cone that deals 15d6 fire damage (DC 37 basic Reflex save).\n\ - \n * **Weakening Gas** (__arcane__, __necromancy__); The dragon breathes a blast\ - \ of weakening gas. Each creature within a 40-foot cone must succeed at a DC 37\ - \ Fortitude save or become __enfeebled__ 2 for 1 minute (or enfeebled 3 on a critical\ - \ failure)." - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The gold dragon makes two claw Strikes and one horns Strike in any - order - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The gold dragon makes two claw - Strikes and one horns Strike in any order' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the gold dragon scores a critical hit with a strike, it recharges - Breath Weapon. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** When the gold dragon scores a critical hit - with a strike, it recharges Breath Weapon.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 15 - type: cold -ritual_lists: null +ranged_attacks: null saves: fort: 28 fort_misc: null @@ -334,73 +253,71 @@ saves: ref_misc: null will: 28 will_misc: null -sense_abilities: null senses: -- Perception +29 - darkvision - scent (imprecise) 60 feet size: Huge skills: - bonus: 22 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 24 misc: null - name: 'Arcana ' + name: Arcana - bonus: 28 misc: null - name: 'Athletics ' + name: Athletics - bonus: 29 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 27 misc: null - name: 'Medicine ' + name: Medicine - bonus: 29 misc: null - name: 'Religion ' + name: Religion - bonus: 26 misc: null - name: 'Society ' -source: + name: Society +sources: - abbr: Bestiary - page_start: 124 + page_start: '124' page_stop: null speed: - amount: 50 + misc: null type: Land - amount: 180 + misc: null type: fly - amount: 50 + misc: null type: swim spell_lists: -- dc: 35 +- attack_bonus: null + cantrips: null + constants: null + dc: 35 + focus_points: null misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 7 + spell_lists: + - level: 7 spells: - - frequency: null + - misc: null name: sunburst - requirement: null - - heightened_level: null - level: 3 + - level: 3 spells: - - frequency: gems only + - misc: gems only name: locate - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: evil only + - misc: evil only name: detect alignment - requirement: null - to_hit: null + spells_source: Arcane Innate Spells traits: -- LG -- Huge - Dragon - Fire -type: Creature -weaknesses: null +weaknesses: +- amount: 15 + misc: null + type: cold diff --git a/data/monsters/adult green dragon.yaml b/data/monsters/adult green dragon.yaml index fc55a28..58bae0b 100644 --- a/data/monsters/adult green dragon.yaml +++ b/data/monsters/adult green dragon.yaml @@ -7,62 +7,158 @@ ability_mods: wis_mod: 4 ac: 34 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon breathes a toxic cloud that deals 13d6 poison damage in + a 50-foot cone (DC 31 basic Fortitude save). It can't use Breath Weapon again + for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __evocation__, + __poison__) The dragon breathes a toxic cloud that deals 13d6 poison damage in + a 50-foot cone (DC 31 basic Fortitude save). It can''t use Breath Weapon again + for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - evocation + - poison + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one horn Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one horn Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dragon recharges its Breath Weapon whenever it scores a critical + hit with a Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever + it scores a critical hit with a Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The green dragon always gains the benefits of Cover Tracks in natural + surroundings, even while moving at full speed. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trackless Step + range: null + raw_description: '**Trackless Step** The green dragon always gains the benefits + of Cover Tracks in natural surroundings, even while moving at full speed.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The green dragon ignores difficult terrain and greater difficult terrain + from non-magical foliage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Woodland Stride + range: null + raw_description: '**Woodland Stride** The green dragon ignores difficult terrain + and greater difficult terrain from non-magical foliage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 31 - effect: null - effects: null - failure: The creature is frightened 2. + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. + effect: The dragon makes a tail Strike at the creature with a –2 penalty. If it + hits, the dragon disrupts the creature's action. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence range: null - raw_description: '**Frightful Presence** 90 feet, DC 31 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: null + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The dragon makes a tail Strike at the creature with a -2 penalty. If it - hits, the dragon disrupts the creature's action. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Twisting Tail - range: null - raw_description: '**Twisting Tail** [Reaction] **Trigger** A creature within reach - of the dragon''s tail uses a move action or leaves a square during a move action - it''s using. **Effect** The dragon makes a tail Strike at the creature with a - -2 penalty. If it hits, the dragon disrupts the creature''s action.' - requirements: null - success: null - traits: null trigger: A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using. description: 'Green dragons are the most contemplative of the chromatic dragons as @@ -113,22 +209,21 @@ immunities: - paralyzed - poison - sleep -items: null languages: - Common - Draconic - Elven - Sylvan level: 12 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+12 type: piercing name: jaws plus_damage: - - formula: 3d4 - type: poison + - formula: null + type: 3d4 poison to_hit: 26 traits: - magical @@ -167,111 +262,7 @@ melee: - reach 15 feet name: Adult Green Dragon perception: 22 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon breathes a toxic cloud that deals 13d6 poison damage in - a 50-foot cone (DC 31 basic Fortitude save). It can't use Breath Weapon again - for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __evocation__, - __poison__) The dragon breathes a toxic cloud that deals 13d6 poison damage in - a 50-foot cone (DC 31 basic Fortitude save). It can''t use Breath Weapon again - for 1d4 rounds.' - requirements: null - success: null - traits: - - arcane - - evocation - - poison - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one horn Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one horn Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon recharges its Breath Weapon whenever it scores a critical - hit with a Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever - it scores a critical hit with a Strike.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The green dragon always gains the benefits of Cover Tracks in natural - surroundings, even while moving at full speed. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trackless Step - range: null - raw_description: '**Trackless Step** The green dragon always gains the benefits - of Cover Tracks in natural surroundings, even while moving at full speed.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The green dragon ignores difficult terrain and greater difficult terrain - from non-magical foliage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Woodland Stride - range: null - raw_description: '**Woodland Stride** The green dragon ignores difficult terrain - and greater difficult terrain from non-magical foliage.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 20 fort_misc: null @@ -280,86 +271,82 @@ saves: ref_misc: null will: 23 will_misc: null -sense_abilities: null senses: -- Perception +22 - darkvision - scent (imprecise) 60 feet size: Huge skills: - bonus: 19 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 22 misc: null - name: 'Arcana ' + name: Arcana - bonus: 24 misc: null - name: 'Athletics ' + name: Athletics - bonus: 19 misc: null - name: 'Deception ' + name: Deception - bonus: 23 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 23 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 20 misc: null - name: 'Nature ' + name: Nature - bonus: 24 misc: null - name: 'Occultism ' + name: Occultism - bonus: 22 misc: null - name: 'Society ' + name: Society - bonus: 21 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 110 + page_start: '110' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 160 + misc: null type: fly - amount: 40 + misc: null type: swim - amount: null + misc: null type: trackless step - amount: null + misc: null type: woodland stride spell_lists: -- dc: 32 +- attack_bonus: null + cantrips: null + constants: null + dc: 32 + focus_points: null misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 4 + spell_lists: + - level: 4 spells: - - frequency: null + - misc: null name: suggestion - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: x2 + - misc: x2 name: entangle - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: at will + - misc: at will name: charm - requirement: null - to_hit: null + spells_source: Arcane Innate Spells traits: -- LE -- Huge - Amphibious - Dragon -type: Creature -weaknesses: null diff --git a/data/monsters/adult magma dragon.yaml b/data/monsters/adult magma dragon.yaml index 5eb2477..d343adf 100644 --- a/data/monsters/adult magma dragon.yaml +++ b/data/monsters/adult magma dragon.yaml @@ -7,36 +7,157 @@ ability_mods: wis_mod: 4 ac: 34 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon breathes a blast of magma that deals 9d6 fire damage and + 4d12 bludgeoning damage in a 40-foot cone (DC 33 basic Reflex save). They can't + use Breath Weapon again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __fire__, __primal__) + The dragon breathes a blast of magma that deals 9d6 fire damage and 4d12 bludgeoning + damage in a 40-foot cone (DC 33 basic Reflex save). They can''t use Breath Weapon + again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - evocation + - fire + - primal + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one horn Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one horn Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dragon recharges their Breath Weapon whenever they score a critical + hit with a Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon + whenever they score a critical hit with a Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A magma dragon's swim Speed functions only when the dragon is Swimming + through magma or molten lava. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Magma Swim + range: null + raw_description: '**Magma Swim** A magma dragon''s swim Speed functions only when + the dragon is Swimming through magma or molten lava.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: If the next action the dragon uses is Breath Weapon, the magma clings + to those it damages. Each creature that fails its save against the Breath Weapon + takes 4d6 __persistent fire damage__, and as long as it has this persistent fire + damage, it also takes a –10-foot status penalty to its Speeds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Volcanic Purge + range: null + raw_description: '**Volcanic Purge** [One Action] If the next action the dragon + uses is Breath Weapon, the magma clings to those it damages. Each creature that + fails its save against the Breath Weapon takes 4d6 __persistent fire damage__, + and as long as it has this persistent fire damage, it also takes a –10-foot status + penalty to its Speeds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CN automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 30 + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: null - effects: null - failure: The creature is frightened 2. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 90 feet, DC 30 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + range: 90 feet + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: DC 30 + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion @@ -50,11 +171,11 @@ automatic_abilities: effect: The dragon raises a wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, they descend 10 feet after the attack. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Wing Deflection range: null raw_description: '**Wing Deflection [Reaction]** **Trigger **The dragon is targeted @@ -62,9 +183,11 @@ automatic_abilities: bonus to AC against the triggering attack. If the dragon is Flying, they descend 10 feet after the attack.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: The dragon is targeted with an attack + trigger: The dragon is targeted with an attack; description: 'Magma dragons have a reputation among other dragons for being unpredictable and brash. Their temperament and tendency for violent outbursts ensure that the typical magma dragon lives a solitary life, with hatchlings often bickering or fighting @@ -92,24 +215,23 @@ hp: 270 hp_misc: null immunities: - fire -- paralyzed -- sleep -items: null +- paralyzed +- sleep languages: - Common - Draconic - Ignan - Terran level: 13 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+12 type: piercing name: jaws plus_damage: - - formula: 3d6 - type: fire + - formula: null + type: 3d6 fire to_hit: 27 traits: - fire @@ -148,118 +270,8 @@ melee: - reach 15 feet name: Adult Magma Dragon perception: 23 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon breathes a blast of magma that deals 9d6 fire damage and - 4d12 bludgeoning damage in a 40-foot cone (DC 33 basic Reflex save). They can't - use Breath Weapon again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __fire__, __primal__) - The dragon breathes a blast of magma that deals 9d6 fire damage and 4d12 bludgeoning - damage in a 40-foot cone (DC 33 basic Reflex save). They can''t use Breath Weapon - again for 1d4 rounds.' - requirements: null - success: null - traits: - - evocation - - fire - - primal - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one horn Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one horn Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon recharges their Breath Weapon whenever they score a critical - hit with a Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon - whenever they score a critical hit with a Strike.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A magma dragon's swim Speed functions only when the dragon is Swimming - through magma or molten lava. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Magma Swim - range: null - raw_description: '**Magma Swim** A magma dragon''s swim Speed functions only when - the dragon is Swimming through magma or molten lava.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: If the next action the dragon uses is Breath Weapon, the magma clings - to those it damages. Each creature that fails its save against the Breath Weapon - takes 4d6 __persistent fire damage__, and as long as it has this persistent fire - damage, it also takes a -10-foot status penalty to its Speeds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Volcanic Purge - range: null - raw_description: '**Volcanic Purge** If the next action the dragon uses is Breath - Weapon, the magma clings to those it damages. Each creature that fails its save - against the Breath Weapon takes 4d6 __persistent fire damage__, and as long as - it has this persistent fire damage, it also takes a -10-foot status penalty to - its Speeds.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: 15 - type: cold -ritual_lists: null saves: fort: 26 fort_misc: null @@ -268,72 +280,70 @@ saves: ref_misc: null will: 23 will_misc: null -sense_abilities: null senses: -- Perception +23 - darkvision - scent (imprecise) 60 feet size: Huge skills: - bonus: 21 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 27 misc: null - name: 'Athletics ' + name: Athletics - bonus: 19 misc: null - name: 'Deception ' + name: Deception - bonus: 25 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 21 misc: null - name: 'Nature ' + name: Nature - bonus: 21 misc: null - name: 'Stealth ' + name: Stealth - bonus: 23 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 94 + page_start: '80' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 140 + misc: null type: fly - amount: 40 + misc: null type: magma swim spell_lists: -- dc: 31 - misc: '' - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 6 +- attack_bonus: 23 + cantrips: + - level: 6 spells: - - frequency: at will - name: burning hands - requirement: null - - frequency: at will - name: wall of fire - requirement: null - - heightened_level: 6 - level: 0 - spells: - - frequency: null + - misc: null name: produce flame - requirement: null - to_hit: 23 + constants: null + dc: 31 + focus_points: null + misc: null + spell_lists: + - level: 6 + spells: + - misc: at will + name: burning hands + - misc: at will + name: wall of fire + spells_source: Primal Innate Spells traits: -- Uncommon -- CN -- Huge - Dragon - Elemental - Fire -type: Creature -weaknesses: null +weaknesses: +- amount: 15 + misc: null + type: cold diff --git a/data/monsters/adult red dragon.yaml b/data/monsters/adult red dragon.yaml index 7065c52..fbe32f9 100644 --- a/data/monsters/adult red dragon.yaml +++ b/data/monsters/adult red dragon.yaml @@ -7,92 +7,104 @@ ability_mods: wis_mod: 4 ac: 37 ac_special: null -alignment: CE -automatic_abilities: -- action_cost: None +active_abilities: +- action_cost: Two Actions critical_failure: null critical_success: null - description: 5 feet, 3d6 fire damage (DC 30 basic Reflex) + description: The dragon breathes a blast of flame that deals 15d6 fire damage in + a 50-foot cone (DC 36 basic Reflex save). It can't use Breath Weapon again for + 1d4 rounds. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null - name: Dragon Heat + maximum_duration: null + name: Breath Weapon range: null - raw_description: '**Dragon Heat** (__arcane__, __aura__, __evocation__, __fire__); - 5 feet, 3d6 fire damage (DC 30 basic Reflex)' + raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __evocation__, + __fire__) The dragon breathes a blast of flame that deals 15d6 fire damage in + a 50-foot cone (DC 36 basic Reflex save). It can''t use Breath Weapon again for + 1d4 rounds.' requirements: null + saving_throw: null + stages: null success: null traits: - arcane - - aura - evocation - fire trigger: null -- action_cost: None - critical_failure: The creature is frightened 4. - critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 33 +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one wing Strike in any order. effect: null - effects: null - failure: The creature is frightened 2. + failure: null frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. - name: Frightful Presence + generic_description: null + maximum_duration: null + name: Draconic Frenzy range: null - raw_description: '**Frightful Presence** 90 feet, DC 33 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. - - Critical Success The creature is unaffected by the presence. - - Success The creature is frightened 1. - - Failure The creature is frightened 2. - - Critical Success The creature is frightened 4.' + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one wing Strike in any order.' requirements: null - success: The creature is frightened 1. - traits: - - aura - - emotion - - fear - - mental + saving_throw: null + stages: null + success: null + traits: null trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dragon recharges its Breath Weapon whenever it scores a critical + hit with a Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever + it scores a critical hit with a Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: CE +automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: Jaws only. - effect: You lash out at a foe that leaves an opening. Make a melee Strike against - the triggering creature. If your attack is a critical hit and the trigger was - a manipulate action, you disrupt that action. This Strike doesn't count toward - your multiple attack penalty, and your multiple attack penalty doesn't apply to - this Strike. - effects: null + effect: null failure: null frequency: null full_description: null generic_description: null - name: Attack of Opportunity + maximum_duration: null + name: Dragon Heat range: null - raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within - your reach uses a manipulate action or a move action, makes a ranged attack, or - leaves a square during a move action it''s using. **Effect** You lash out at a - foe that leaves an opening. Make a melee Strike against the triggering creature. - If your attack is a critical hit and the trigger was a manipulate action, you - disrupt that action. This Strike doesn''t count toward your multiple attack penalty, - and your multiple attack penalty doesn''t apply to this Strike.' + raw_description: '**Dragon Heat** (__arcane__, __aura__, __evocation__, __fire__); + 5 feet, 3d6 fire damage (DC 30 basic Reflex) + + + **Frightful Presence** (__aura__, __emotion__, __fear__, __mental__) 90 feet, + DC 33 + + + **Attack of Opportunity** [Reaction] Jaws only.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature within your reach uses a manipulate action or a move action, - makes a ranged attack, or leaves a square during a move action it's using. + trigger: null description: 'The largest and most powerful of the chromatic dragons, red dragons are a menace to civilizations everywhere, and their strength is rivaled only by their arrogance. Red dragons see themselves as regents and overlords of all dragonkind. @@ -139,22 +151,21 @@ immunities: - fire - paralyzed - sleep -items: null languages: - Common - Draconic - Dwarven - Orcish level: 14 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d12+15 type: piercing name: jaws plus_damage: - - formula: 2d6 - type: fire + - formula: null + type: 2d6 fire to_hit: 29 traits: - fire @@ -194,75 +205,7 @@ melee: - reach 15 feet name: Adult Red Dragon perception: 26 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon breathes a blast of flame that deals 15d6 fire damage in - a 50-foot cone (DC 36 basic Reflex save). It can't use Breath Weapon again for - 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __evocation__, - __fire__) The dragon breathes a blast of flame that deals 15d6 fire damage in - a 50-foot cone (DC 36 basic Reflex save). It can''t use Breath Weapon again for - 1d4 rounds.' - requirements: null - success: null - traits: - - arcane - - evocation - - fire - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one wing Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one wing Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon recharges its Breath Weapon whenever it scores a critical - hit with a Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever - it scores a critical hit with a Strike.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 15 - type: cold -ritual_lists: null +ranged_attacks: null saves: fort: 28 fort_misc: null @@ -278,21 +221,22 @@ sense_abilities: description: Smoke doesn't impair a red dragon's vision; it ignores the concealed condition from smoke. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Smoke Vision range: null raw_description: '**Smoke Vision** Smoke doesn''t impair a red dragon''s vision; it ignores the concealed condition from smoke.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +26 - darkvision - scent (imprecise) 60 feet - smoke vision @@ -300,59 +244,59 @@ size: Huge skills: - bonus: 23 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 25 misc: null - name: 'Arcana ' + name: Arcana - bonus: 29 misc: null - name: 'Athletics ' + name: Athletics - bonus: 25 misc: null - name: 'Deception ' + name: Deception - bonus: 25 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 27 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 23 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 112 + page_start: '112' page_stop: null speed: - amount: 50 + misc: null type: Land - amount: 150 + misc: null type: fly spell_lists: -- dc: 35 - misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: + - level: 6 spells: - - frequency: null - name: suggestion - requirement: null - - heightened_level: 6 - level: 0 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: read aura - requirement: null - to_hit: null + constants: null + dc: 35 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: suggestion + spells_source: Arcane Innate Spells traits: -- CE -- Huge - Dragon - Fire -type: Creature -weaknesses: null +weaknesses: +- amount: 15 + misc: null + type: cold diff --git a/data/monsters/adult silver dragon.yaml b/data/monsters/adult silver dragon.yaml index 6f6a684..9daadf4 100644 --- a/data/monsters/adult silver dragon.yaml +++ b/data/monsters/adult silver dragon.yaml @@ -7,63 +7,143 @@ ability_mods: wis_mod: 4 ac: 37 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: "The silver dragon breathes in one of two ways. The dragon can't use\ + \ Breath Weapon again for 1d4 rounds.\n\n * **Frost** (__arcane__,__cold__,__evocation__);\ + \ The dragon breathes a cloud of frost in a 40-foot cone that deals 15d6 cold\ + \ damage (DC 35 basic Reflex save).\n\n * **Paralyzing Gas** (__arcane__, __enchantment__,__incapacitation__);\ + \ The dragon breathes a blast of paralyzing gas. Each creature within a 40-foot\ + \ cone must succeed at a DC 35 Fortitude save or be __slowed__ 2 for 1 round (or\ + \ __paralyzed__ for two rounds on a critical failure)." + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: "**Breath Weapon ** [Two Actions] The silver dragon breathes in\ + \ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\ + \ * **Frost** (__arcane__,__cold__,__evocation__); The dragon breathes a cloud\ + \ of frost in a 40-foot cone that deals 15d6 cold damage (DC 35 basic Reflex save).\n\ + \n * **Paralyzing Gas** (__arcane__, __enchantment__,__incapacitation__); The\ + \ dragon breathes a blast of paralyzing gas. Each creature within a 40-foot cone\ + \ must succeed at a DC 35 Fortitude save or be __slowed__ 2 for 1 round (or __paralyzed__\ + \ for two rounds on a critical failure)." + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The silver dragon can tread on clouds or fog as though on solid ground. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Cloud Walk + range: null + raw_description: '**Cloud Walk** The silver dragon can tread on clouds or fog as + though on solid ground.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The silver dragon makes two claw Strikes and one tail Strike in any + order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The silver dragon makes two + claw Strikes and one tail Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the silver dragon scores a critical hit with a Strike, it recharges + its Breath Weapon. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** When the silver dragon scores a critical + hit with a Strike, it recharges its Breath Weapon.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LG automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 33 - effect: null - effects: null - failure: The creature is frightened 2. + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. + effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against + the triggering attack. If the dragon is flying, it descends 10 feet after the + attack is complete. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence range: null - raw_description: '**Frightful Presence** 90 feet, DC 33 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: null + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against - the triggering attack. If the dragon is flying, it descends 10 feet after the - attack is complete. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wing Deflection - range: null - raw_description: '**Wing Deflection** [Reaction] **Trigger** The silver dragon is - targeted with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance - bonus to AC against the triggering attack. If the dragon is flying, it descends - 10 feet after the attack is complete.' - requirements: null - success: null - traits: null trigger: The silver dragon is targeted with an attack. description: 'Silver dragons are among the most chivalrous of all dragonkind; they wield frost and cold as weapons, can walk on clouds, and dwell high upon snowy mountain @@ -116,22 +196,21 @@ immunities: - cold - paralyzed - sleep -items: null languages: - Aquan - Common - Draconic - Dwarven level: 14 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+13 type: piercing name: jaws plus_damage: - - formula: 3d6 - type: cold + - formula: null + type: 3d6 cold to_hit: 29 traits: - cold @@ -160,142 +239,7 @@ melee: - reach 20 feet name: Adult Silver Dragon perception: 26 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The silver dragon breathes in one of two ways. The dragon can't use - Breath Weapon again for 1d4 rounds. - effect: null - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: The dragon breathes a cloud of frost in a 40-foot cone that deals - 15d6 cold damage (DC 35 basic Reflex save). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Frost - range: null - raw_description: '**Frost** (__arcane__,__cold__,__evocation__); The dragon breathes - a cloud of frost in a 40-foot cone that deals 15d6 cold damage (DC 35 basic - Reflex save).' - requirements: null - success: null - traits: - - arcane - - cold - - evocation - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: The dragon breathes a blast of paralyzing gas. Each creature within - a 40-foot cone must succeed at a DC 35 Fortitude save or be __slowed__ 2 for - 1 round (or __paralyzed__ for two rounds on a critical failure). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Paralyzing Gas - range: null - raw_description: '**Paralyzing Gas** (__arcane__, __enchantment__,__incapacitation__); - The dragon breathes a blast of paralyzing gas. Each creature within a 40-foot - cone must succeed at a DC 35 Fortitude save or be __slowed__ 2 for 1 round (or - __paralyzed__ for two rounds on a critical failure).' - requirements: null - success: null - traits: - - arcane - - enchantment - - incapacitation - trigger: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: "**Breath Weapon ** [Two Actions] The silver dragon breathes in\ - \ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\ - \ * **Frost** (__arcane__,__cold__,__evocation__); The dragon breathes a cloud\ - \ of frost in a 40-foot cone that deals 15d6 cold damage (DC 35 basic Reflex save).\n\ - \n * **Paralyzing Gas** (__arcane__, __enchantment__,__incapacitation__); The\ - \ dragon breathes a blast of paralyzing gas. Each creature within a 40-foot cone\ - \ must succeed at a DC 35 Fortitude save or be __slowed__ 2 for 1 round (or __paralyzed__\ - \ for two rounds on a critical failure)." - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The silver dragon can tread on clouds or fog as though on solid ground. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Cloud Walk - range: null - raw_description: '**Cloud Walk** The silver dragon can tread on clouds or fog as - though on solid ground.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The silver dragon makes two claw Strikes and one tail Strike in any - order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The silver dragon makes two - claw Strikes and one tail Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the silver dragon scores a critical hit with a Strike, it recharges - its Breath Weapon. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** When the silver dragon scores a critical - hit with a Strike, it recharges its Breath Weapon.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 10 - type: fire -ritual_lists: null +ranged_attacks: null saves: fort: 26 fort_misc: null @@ -310,21 +254,22 @@ sense_abilities: critical_success: null description: The silver dragon ignores the concealed condition from fog and clouds. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Fog Vision range: null raw_description: '**Fog Vision** The silver dragon ignores the concealed condition from fog and clouds.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +26 - darkvision - fog vision - scent (imprecise) 60 feet @@ -332,52 +277,56 @@ size: Huge skills: - bonus: 21 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 27 misc: null - name: 'Athletics ' + name: Athletics - bonus: 25 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 27 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 24 misc: null - name: 'Medicine ' + name: Medicine - bonus: 24 misc: null - name: 'Religion ' + name: Religion - bonus: 20 misc: null - name: 'Society ' -source: + name: Society +sources: - abbr: Bestiary - page_start: 126 + page_start: '126' page_stop: null speed: - amount: 50 + misc: null type: Land - amount: 140 + misc: null type: fly - amount: null + misc: null type: cloud walk spell_lists: -- dc: 33 +- attack_bonus: null + cantrips: null + constants: null + dc: 33 + focus_points: null misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 1 + spell_lists: + - level: 1 spells: - - frequency: evil only + - misc: evil only name: detect alignment - requirement: null - to_hit: null + spells_source: Arcane Innate Spells traits: -- LG -- Huge - Cold - Dragon -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: fire diff --git a/data/monsters/adult umbral dragon.yaml b/data/monsters/adult umbral dragon.yaml index 6f4a151..fcfdc7a 100644 --- a/data/monsters/adult umbral dragon.yaml +++ b/data/monsters/adult umbral dragon.yaml @@ -7,36 +7,216 @@ ability_mods: wis_mod: 6 ac: 37 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: "The umbral dragon breathes in one of two ways. They can't use Breath\ + \ Weapon again for 1d4 rounds.\n\n * **Negative **(__necromancy__, __negative__,\ + \ __primal__) The dragon breathes a blast of darkness in a 40-foot cone that deals\ + \ 16d6 negative damage (DC 36 basic Reflex save). Undead creatures take 19d6 force\ + \ damage instead of the negative damage.\n\n * **Shadows **(__necromancy__, __primal__,\ + \ __shadow__) The dragon breathes a blast of shadows in a 40-foot cone. Each creature\ + \ within the cone must attempt a DC 36 Fortitude save." + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: "**Breath Weapon** [Two Actions] The umbral dragon breathes in\ + \ one of two ways. They can't use Breath Weapon again for 1d4 rounds.\n\n * **Negative\ + \ **(__necromancy__, __negative__, __primal__) The dragon breathes a blast of\ + \ darkness in a 40-foot cone that deals 16d6 negative damage (DC 36 basic Reflex\ + \ save). Undead creatures take 19d6 force damage instead of the negative damage.\n\ + \n * **Shadows **(__necromancy__, __primal__, __shadow__) The dragon breathes\ + \ a blast of shadows in a 40-foot cone. Each creature within the cone must attempt\ + \ a DC 36 Fortitude save." + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success **The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __enfeebled 2__ for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success **The creature is __enfeebled 2__ for 1 round.' + requirements: null + saving_throw: null + stages: null + success: The creature is __enfeebled 2__ for 1 round. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is enfeebled 2 for 1 minute. + effect: null + failure: The creature is enfeebled 2 for 1 minute. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure **The creature is enfeebled 2 for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature is enfeebled 2 for 1 minute and __blinded__ for 1 + round. + critical_success: null + description: The creature is enfeebled 2 for 1 minute and __blinded__ for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure **The creature is enfeebled 2 for 1 minute + and __blinded__ for 1 round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one wing Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one wing Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dragon recharges their Breath Weapon whenever they score a critical + hit with a Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon + whenever they score a critical hit with a Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: An umbral dragon's Strikes affect __incorporeal__ creatures with the + effects of a __ghost touch__ property rune, and an umbral dragon's jaws deal an + additional 6d6 force damage to __undead__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ghost Bane + range: null + raw_description: '**Ghost Bane** An umbral dragon''s Strikes affect __incorporeal__ + creatures with the effects of a __ghost touch__ property rune, and an umbral dragon''s + jaws deal an additional 6d6 force damage to __undead__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 34 + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: null - effects: null - failure: The creature is frightened 2. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 90 feet, DC 34 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + range: 90 feet + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: DC 34 + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion @@ -52,11 +232,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -67,6 +247,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -104,24 +286,23 @@ hp: 275 hp_misc: null immunities: - negative -- paralyzed -- sleep -items: null +- paralyzed +- sleep languages: - Common - Draconic - Necril - Shadowtongue level: 15 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+14 type: piercing name: jaws plus_damage: - - formula: 3d6 - type: negative + - formula: null + type: 3d6 negative to_hit: 30 traits: - negative @@ -160,152 +341,8 @@ melee: - reach 15 feet name: Adult Umbral Dragon perception: 29 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The umbral dragon breathes in one of two ways. They can't use Breath - Weapon again for 1d4 rounds. - effect: null - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: The dragon breathes a blast of darkness in a 40-foot cone that deals - 16d6 negative damage (DC 36 basic Reflex save). Undead creatures take 19d6 force - damage instead of the negative damage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Negative - range: null - raw_description: '**Negative **(__necromancy__, __negative__, __primal__) The - dragon breathes a blast of darkness in a 40-foot cone that deals 16d6 negative - damage (DC 36 basic Reflex save). Undead creatures take 19d6 force damage instead - of the negative damage.' - requirements: null - success: null - traits: - - necromancy - - negative - - primal - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: "The dragon breathes a blast of shadows in a 40-foot cone. Each creature\ - \ within the cone must attempt a DC 36 Fortitude save. \n\n**Critical Success\ - \ **The creature is unaffected. \n\n**Success **The creature is __enfeebled\ - \ 2__ for 1 round. \n\n**Failure **The creature is enfeebled 2 for 1 minute.\ - \ \n\n**Critical Failure **The creature is enfeebled 2 for 1 minute and __blinded__\ - \ for 1 round." - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shadows - range: null - raw_description: "**Shadows **(__necromancy__, __primal__, __shadow__) The dragon\ - \ breathes a blast of shadows in a 40-foot cone. Each creature within the cone\ - \ must attempt a DC 36 Fortitude save. \n\n**Critical Success **The creature\ - \ is unaffected. \n\n**Success **The creature is __enfeebled 2__ for 1 round.\ - \ \n\n**Failure **The creature is enfeebled 2 for 1 minute. \n\n**Critical Failure\ - \ **The creature is enfeebled 2 for 1 minute and __blinded__ for 1 round." - requirements: null - success: null - traits: - - necromancy - - primal - - shadow - trigger: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: "**Breath Weapon** [Two Actions] The umbral dragon breathes in\ - \ one of two ways. They can't use Breath Weapon again for 1d4 rounds.\n\n * **Negative\ - \ **(__necromancy__, __negative__, __primal__) The dragon breathes a blast of\ - \ darkness in a 40-foot cone that deals 16d6 negative damage (DC 36 basic Reflex\ - \ save). Undead creatures take 19d6 force damage instead of the negative damage.\n\ - \n * **Shadows **(__necromancy__, __primal__, __shadow__) The dragon breathes\ - \ a blast of shadows in a 40-foot cone. Each creature within the cone must attempt\ - \ a DC 36 Fortitude save. \n\n**Critical Success **The creature is unaffected.\ - \ \n\n**Success **The creature is __enfeebled 2__ for 1 round. \n\n**Failure **The\ - \ creature is enfeebled 2 for 1 minute. \n\n**Critical Failure **The creature\ - \ is enfeebled 2 for 1 minute and __blinded__ for 1 round." - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one wing Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one wing Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon recharges their Breath Weapon whenever they score a critical - hit with a Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon - whenever they score a critical hit with a Strike.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: An umbral dragon's Strikes affect __incorporeal__ creatures with the - effects of a __ghost touch__ property rune, and an umbral dragon's jaws deal an - additional 6d6 force damage to __undead__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ghost Bane - range: null - raw_description: '**Ghost Bane** An umbral dragon''s Strikes affect __incorporeal__ - creatures with the effects of a __ghost touch__ property rune, and an umbral dragon''s - jaws deal an additional 6d6 force damage to __undead__.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 27 fort_misc: null @@ -314,72 +351,64 @@ saves: ref_misc: null will: 27 will_misc: null -sense_abilities: null senses: -- Perception +29 - greater darkvision - scent (imprecise) 60 feet size: Huge skills: - bonus: 25 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 31 misc: null - name: 'Athletics ' + name: Athletics - bonus: 28 misc: null - name: 'Deception ' + name: Deception - bonus: 28 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 25 misc: null - name: 'Nature ' + name: Nature - bonus: 27 misc: null - name: 'Stealth ' + name: Stealth - bonus: 28 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 96 + page_start: '96' page_stop: null speed: - amount: 50 + misc: null type: Land - amount: 180 + misc: null type: fly spell_lists: -- dc: 36 - misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 7 +- attack_bonus: null + cantrips: + - level: 7 spells: - - frequency: at will - name: darkness - requirement: null - - frequency: null - name: shadow walk - requirement: null - - frequency: null - name: vampiric exsanguination - requirement: null - - heightened_level: 7 - level: 0 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - to_hit: null + constants: null + dc: 36 + focus_points: null + misc: null + spell_lists: + - level: 7 + spells: + - misc: at will + name: darkness + - misc: null + name: shadow walk + - misc: null + name: vampiric exsanguination + spells_source: Primal Innate Spells traits: -- Uncommon -- NE -- Huge - Dragon - Shadow -type: Creature -weaknesses: null diff --git a/data/monsters/adult white dragon.yaml b/data/monsters/adult white dragon.yaml index efee9d7..e36d574 100644 --- a/data/monsters/adult white dragon.yaml +++ b/data/monsters/adult white dragon.yaml @@ -7,82 +7,181 @@ ability_mods: wis_mod: 2 ac: 29 ac_special: null -alignment: CE -automatic_abilities: -- action_cost: None +active_abilities: +- action_cost: Two Actions critical_failure: null critical_success: null - description: 5 feet, 2d6 cold damage (DC 27 basic Reflex) + description: The dragon breathes a cloud of frost that deals 11d6 cold damage in + a 40-foot cone (DC 29 basic Reflex save). It can't use Breath Weapon again for + 1d4 rounds. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null - name: Dragon Chill + maximum_duration: null + name: Breath Weapon range: null - raw_description: '**Dragon Chill** (__arcane__, __aura__, __cold__, __evocation__); - 5 feet, 2d6 cold damage (DC 27 basic Reflex)' + raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __cold__, __evocation__) + The dragon breathes a cloud of frost that deals 11d6 cold damage in a 40-foot + cone (DC 29 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.' requirements: null + saving_throw: null + stages: null success: null traits: - arcane - - aura - cold - evocation trigger: null -- action_cost: None - critical_failure: The creature is frightened 4. - critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 27 +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one tail Strike in any order effect: null - effects: null - failure: The creature is frightened 2. + failure: null frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. - name: Frightful Presence + generic_description: null + maximum_duration: null + name: Draconic Frenzy range: null - raw_description: '**Frightful Presence** 90 feet, DC 27 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. - - Critical Success The creature is unaffected by the presence. - - Success The creature is frightened 1. - - Failure The creature is frightened 2. - - Critical Success The creature is frightened 4.' + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one tail Strike in any order' requirements: null - success: The creature is frightened 1. - traits: - - aura - - emotion - - fear - - mental + saving_throw: null + stages: null + success: null + traits: null trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the dragon scores a critical hit with a Strike, it recharges its + Breath Weapon + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** When the dragon scores a critical hit with + a Strike, it recharges its Breath Weapon' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The dragon slams into the ground. It can do this if it's on the ground + Flying within 10 feet of the ground. Each creature on the ground within 10 feet + must succeed at a DC 29 Reflex save or fall prone and take 3d6 bludgeoning damage. + The dragon can then Step. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ground Slam + range: null + raw_description: '**Ground Slam** [One Action] The dragon slams into the ground. + It can do this if it''s on the ground Flying within 10 feet of the ground. Each + creature on the ground within 10 feet must succeed at a DC 29 Reflex save or fall + prone and take 3d6 bludgeoning damage. The dragon can then Step.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A white dragon can climb on ice as though it had the listed climb Speed. + It ignores difficult terrain and greater difficult terrain from ice and snow and + doesn't risk falling when crossing ice. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ice Climb + range: null + raw_description: '**Ice Climb** A white dragon can climb on ice as though it had + the listed climb Speed. It ignores difficult terrain and greater difficult terrain + from ice and snow and doesn''t risk falling when crossing ice.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon reshapes a cube of ice or snow it touches, up to 10 feet + across. Any creature standing atop the ice must succeed at a DC 15 Reflex save + or Acrobatic check. On a failure, the creature falls prone atop the ice; on a + critical failure, it falls off the ice entirely and is also prone. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Shape Ice + range: null + raw_description: '**Shape Ice** [Two Actions] (__arcane__, __transmutation__, __water__) + The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any + creature standing atop the ice must succeed at a DC 15 Reflex save or Acrobatic + check. On a failure, the creature falls prone atop the ice; on a critical failure, + it falls off the ice entirely and is also prone.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - transmutation + - water + trigger: null +alignment: CE +automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The dragon's blood sprays on the creature, dealing 2d6 cold damage. A creature that takes cold damage in this way is slowed 1 for 1 round. - effects: null failure: null frequency: null full_description: null generic_description: null - name: Freezing Blood + maximum_duration: null + name: Dragon Chill range: null - raw_description: '**Freezing Blood** [Reaction] (__arcane__, __cold__); **Trigger** - An adjacent creature deals piercing or slashing damage to the dragon. **Effect** - The dragon''s blood sprays on the creature, dealing 2d6 cold damage. A creature - that takes cold damage in this way is slowed 1 for 1 round.' + raw_description: '**Dragon Chill** (__arcane__, __aura__, __cold__, __evocation__); + 5 feet, 2d6 cold damage (DC 27 basic Reflex) + + + **Frightful Presence** (__aura__, __emotion__, __fear__, __mental__) 90 feet, + DC 27 + + + **Freezing Blood** [Reaction] (__arcane__, __cold__); **Trigger** An adjacent + creature deals piercing or slashing damage to the dragon. **Effect** The dragon''s + blood sprays on the creature, dealing 2d6 cold damage. A creature that takes cold + damage in this way is slowed 1 for 1 round.' requirements: null + saving_throw: null + stages: null success: null traits: - arcane @@ -121,20 +220,19 @@ immunities: - cold - paralyzed - sleep -items: null languages: - Common - Draconic level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+13 type: piercing name: jaws plus_damage: - - formula: 2d6 - type: cold + - formula: null + type: 2d6 cold to_hit: 23 traits: - cold @@ -162,145 +260,7 @@ melee: - reach 15 feet name: Adult White Dragon perception: 20 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon breathes a cloud of frost that deals 11d6 cold damage in - a 40-foot cone (DC 29 basic Reflex save). It can't use Breath Weapon again for - 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __cold__, __evocation__) - The dragon breathes a cloud of frost that deals 11d6 cold damage in a 40-foot - cone (DC 29 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - arcane - - cold - - evocation - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one tail Strike in any order - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one tail Strike in any order' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the dragon scores a critical hit with a Strike, it recharges its - Breath Weapon - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** When the dragon scores a critical hit with - a Strike, it recharges its Breath Weapon' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The dragon slams into the ground. It can do this if it's on the ground - Flying within 10 feet of the ground. Each creature on the ground within 10 feet - must succeed at a DC 29 Reflex save or fall prone and take 3d6 bludgeoning damage. - The dragon can then Step. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ground Slam - range: null - raw_description: '**Ground Slam** The dragon slams into the ground. It can do - this if it''s on the ground Flying within 10 feet of the ground. Each creature - on the ground within 10 feet must succeed at a DC 29 Reflex save or fall prone - and take 3d6 bludgeoning damage. The dragon can then Step.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A white dragon can climb on ice as though it had the listed climb Speed. - It ignores difficult terrain and greater difficult terrain from ice and snow and - doesn't risk falling when crossing ice. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ice Climb - range: null - raw_description: '**Ice Climb** A white dragon can climb on ice as though it had - the listed climb Speed. It ignores difficult terrain and greater difficult terrain - from ice and snow and doesn''t risk falling when crossing ice.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon reshapes a cube of ice or snow it touches, up to 10 feet - across. Any creature standing atop the ice must succeed at a DC 15 Reflex save - or Acrobatic check. On a failure, the creature falls prone atop the ice; on a - critical failure, it falls off the ice entirely and is also prone. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shape Ice - range: null - raw_description: '**Shape Ice** [Two Actions] (__arcane__, __transmutation__, __water__) - The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any - creature standing atop the ice must succeed at a DC 15 Reflex save or Acrobatic - check. On a failure, the creature falls prone atop the ice; on a critical failure, - it falls off the ice entirely and is also prone.' - requirements: null - success: null - traits: - - arcane - - transmutation - - water - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 10 - type: fire -ritual_lists: null +ranged_attacks: null saves: fort: 22 fort_misc: null @@ -316,21 +276,22 @@ sense_abilities: description: Snow doesn't impair a white dragon's vision; it ignores concealment from snowfall. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Snow Vision range: null raw_description: '**Snow Vision** Snow doesn''t impair a white dragon''s vision; it ignores concealment from snowfall.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +20 - darkvision - scent (imprecise) 60 feet - snow vision @@ -338,52 +299,54 @@ size: Large skills: - bonus: 16 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 15 misc: null - name: 'Arcana ' + name: Arcana - bonus: 23 misc: null - name: 'Athletics ' + name: Athletics - bonus: 19 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 18 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 114 + page_start: '114' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 120 + misc: null type: fly - amount: 30 + misc: null type: ice climb spell_lists: -- dc: 27 +- attack_bonus: null + cantrips: null + constants: null + dc: 27 + focus_points: null misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 2 + spell_lists: + - level: 2 spells: - - frequency: at will + - misc: at will name: obscuring mist - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: at will + - misc: at will name: gust of wind - requirement: null - to_hit: null + spells_source: Arcane Innate Spells traits: -- CE -- Large - Cold - Dragon -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: fire diff --git a/data/monsters/ahuizotl.yaml b/data/monsters/ahuizotl.yaml index 6fcee12..9564b68 100644 --- a/data/monsters/ahuizotl.yaml +++ b/data/monsters/ahuizotl.yaml @@ -7,6 +7,118 @@ ability_mods: wis_mod: 3 ac: 23 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The ahuizotl attempts an __Athletics__ check against the creature's Fortitude + DC. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Tail Drag + range: null + raw_description: '**Tail Drag** [One Action] **Requirements **The ahuizotl has + a Medium or smaller creature grabbed with its tail claw; **Effect **The ahuizotl + attempts an __Athletics__ check against the creature''s Fortitude DC.' + requirements: The ahuizotl has a Medium or smaller creature grabbed with its tail + claw + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: If the creature is 10 feet away from the ahuizotl, it is dragged + into a square adjacent to the ahuizotl. The ahuizotl can make a jaws Strike against + the creature. + description: If the creature is 10 feet away from the ahuizotl, it is dragged into + a square adjacent to the ahuizotl. The ahuizotl can make a jaws Strike against + the creature. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success **If the creature is 10 feet away from the + ahuizotl, it is dragged into a square adjacent to the ahuizotl. The ahuizotl can + make a jaws Strike against the creature.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: If the creature is 10 feet away from the ahuizotl, it is dragged into + a square adjacent to the ahuizotl. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success **If the creature is 10 feet away from the ahuizotl, + it is dragged into a square adjacent to the ahuizotl.' + requirements: null + saving_throw: null + stages: null + success: If the creature is 10 feet away from the ahuizotl, it is dragged into a + square adjacent to the ahuizotl. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is not dragged. + effect: null + failure: The creature is not dragged. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure **The creature is not dragged.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature is not dragged and the ahuizotl no longer has the + creature grabbed. + critical_success: null + description: The creature is not dragged and the ahuizotl no longer has the creature + grabbed. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The creature is not dragged and the ahuizotl + no longer has the creature grabbed.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: null description: 'The ahuizotl is a vicious, semi-aquatic predator that resembles a hideous @@ -42,13 +154,11 @@ description: 'The ahuizotl is a vicious, semi-aquatic predator that resembles a **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 24' hp: 105 hp_misc: null -immunities: null -items: null languages: - Aklo - Common level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+8 @@ -80,39 +190,8 @@ melee: - reach 10 feet name: Ahuizotl perception: 13 -proactive_abilities: -- action_cost: One Action - critical_failure: The creature is not dragged and the ahuizotl no longer has the - creature grabbed. - critical_success: null - description: null - effect: The ahuizotl has a Medium or smaller creature grabbed with its tail claw - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Tail Drag - range: null - raw_description: "**Tail Drag** **Requirements **The ahuizotl has a Medium or\ - \ smaller creature grabbed with its tail claw; **Effect **The ahuizotl attempts\ - \ an __Athletics__ check against the creature's Fortitude DC. \n\n**Critical Success\ - \ **If the creature is 10 feet away from the ahuizotl, it is dragged into a square\ - \ adjacent to the ahuizotl. The ahuizotl can make a jaws Strike against the creature.\ - \ \n\n**Success **If the creature is 10 feet away from the ahuizotl, it is dragged\ - \ into a square adjacent to the ahuizotl. \n\n**Failure **The creature is not\ - \ dragged. \n\n**Critical Failure** The creature is not dragged and the ahuizotl\ - \ no longer has the creature grabbed." - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 17 fort_misc: null @@ -129,49 +208,47 @@ sense_abilities: a __Deception__ check to __Lie__. The ahuizotl has a +4 circumstance bonus to this check. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Voice Imitation range: null raw_description: '**Voice Imitation** An ahuizotl can mimic the sounds of a person in distress by attempting a __Deception__ check to __Lie__. The ahuizotl has a +4 circumstance bonus to this check.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +13 - darkvision size: Large skills: - bonus: 15 misc: null - name: 'Athletics ' + name: Athletics - bonus: 15 misc: +19 when using Voice Imitation - name: 'Deception ' + name: Deception - bonus: 15 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 12 + page_start: '12' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 35 + misc: null type: swim spell_lists: null traits: -- Uncommon -- NE -- Large - Amphibious - Beast -type: Creature -weaknesses: null diff --git a/data/monsters/ahvothian.yaml b/data/monsters/ahvothian.yaml new file mode 100644 index 0000000..36d1cb9 --- /dev/null +++ b/data/monsters/ahvothian.yaml @@ -0,0 +1,245 @@ +ability_mods: + cha_mod: 2 + con_mod: 4 + dex_mod: 2 + int_mod: 0 + str_mod: 6 + wis_mod: 4 +ac: 25 +ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: When an ahvothian uses an innate spell against a reptile, the DC is + 27 rather than 23. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Reptile Master + range: null + raw_description: '**Reptile Master** When an ahvothian uses an innate spell against + a reptile, the DC is 27 rather than 23.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: An ahvothian chooses a creature type (such as __animal__, __celestial__, + or __humanoid__) from which they currently carry a trophy from a past kill. Their + weapon Strikes against creatures of that type deal an additional 1d10 damage and + they gain a +2 status bonus on __Intimidation__ checks against creatures of that + type. The ahvothian doesn't lose these bonuses if they lose the trophies. Once + per day, an ahvothian can change the creature type of their wicked trophies in + a ritual that takes 1 hour. Nearly all ahvothians encountered on the __Material + Plane__ have selected humanoids as the focus of their wicked trophies. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Wicked Trophies + range: null + raw_description: '**Wicked Trophies** An ahvothian chooses a creature type (such + as __animal__, __celestial__, or __humanoid__) from which they currently carry + a trophy from a past kill. Their weapon Strikes against creatures of that type + deal an additional 1d10 damage and they gain a +2 status bonus on __Intimidation__ + checks against creatures of that type. The ahvothian doesn''t lose these bonuses + if they lose the trophies. Once per day, an ahvothian can change the creature + type of their wicked trophies in a ritual that takes 1 hour. Nearly all ahvothians + encountered on the __Material Plane__ have selected humanoids as the focus of + their wicked trophies.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: CE +automatic_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: You lash out at a foe that leaves an opening. Make a melee Strike against + the triggering creature. If your attack is a critical hit and the trigger was + a manipulate action, you disrupt that action. This Strike doesn't count toward + your multiple attack penalty, and your multiple attack penalty doesn't apply to + this Strike. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Attack of Opportunity + range: null + raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within + your reach uses a manipulate action or a move action, makes a ranged attack, or + leaves a square during a move action it''s using. **Effect** You lash out at a + foe that leaves an opening. Make a melee Strike against the triggering creature. + If your attack is a critical hit and the trigger was a manipulate action, you + disrupt that action. This Strike doesn''t count toward your multiple attack penalty, + and your multiple attack penalty doesn''t apply to this Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: A creature within your reach uses a manipulate action or a move action, + makes a ranged attack, or leaves a square during a move action it's using. +description: 'Ahvothians are feral and cunning fiends from an __Abyssal__ realm of + jungles, dinosaurs, and relentless brutality. They resemble humanoid __dinosaurs__ + with narrow, fanged heads similar to raptors and solid, heavy legs like sauropods. + Relentless trackers and survivalists, ahvothians are skilled at navigating jungles + and are most commonly encountered stalking prey or operating out of fortified ruins. + Ahvothians have an uncanny affinity with reptiles, and they often use dinosaurs—particularly + carnivores such as allosauruses or __deinonychuses__—as hunting companions or guard + animals. Although dangerous in large groups, ahvothians have such a strong desire + to assert dominance over others that ahvothian armies frequently fall to infighting + and bloody battles for dominance within days, or even hours. The mightiest ahvothians + might lead dozens of their kin and herds of carnivorous dinosaurs. + + + + + **__Recall Knowledge - Fiend__ (__Religion__)**: DC 25' +hp: 160 +hp_misc: null +items: +- and humanoid) +- beast +- javelins (3) +- longspear +- trophies +languages: +- Abyssal +- Common +- speak with animals +level: 7 +melee_attacks: +- action_cost: One Action + damage: + formula: 2d10+8 + type: piercing + name: jaws + plus_damage: null + to_hit: 18 + traits: null +- action_cost: One Action + damage: + formula: 1d8+8 + type: piercing + name: longspear + plus_damage: + - formula: null + type: wicked trophies + to_hit: 18 + traits: + - reach 10 feet +name: Ahvothian +perception: 18 +ranged_attacks: +- action_cost: One Action + damage: + formula: 1d6+8 + type: piercing + name: javelin + plus_damage: + - formula: null + type: Wicked Trophies + to_hit: 14 + traits: + - thrown 30 feet +rarity: Uncommon +resistances: +- amount: 10 + misc: null + type: fire +saves: + fort: 18 + fort_misc: null + misc: null + ref: 12 + ref_misc: null + will: 15 + will_misc: null +senses: +- darkvision +size: Medium +skills: +- bonus: 19 + misc: null + name: Athletics +- bonus: 11 + misc: null + name: Crafting +- bonus: 15 + misc: +17 against humanoids + name: Intimidation +- bonus: 11 + misc: null + name: Religion +- bonus: 17 + misc: null + name: Survival +sources: +- abbr: The Slithering + page_start: '62' + page_stop: null +speed: +- amount: 30 + misc: null + type: Land +- amount: null + misc: null + type: freedom of movement +spell_lists: +- attack_bonus: null + cantrips: null + constants: + - level: 4 + spells: + - misc: null + name: freedom of movement + - misc: null + name: speak with animals + dc: 23 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: creation + - level: 3 + spells: + - misc: at will + name: earthbind + - misc: at will + name: fear + - level: 2 + spells: + - misc: at will + name: death knell + - level: 1 + spells: + - misc: at will + name: charm + spells_source: Divine Innate Spells +traits: +- Fiend +weaknesses: +- amount: 5 + misc: null + type: cold +- amount: 5 + misc: null + type: good diff --git a/data/monsters/air mephit.yaml b/data/monsters/air mephit.yaml index 36e8656..2e01707 100644 --- a/data/monsters/air mephit.yaml +++ b/data/monsters/air mephit.yaml @@ -7,6 +7,33 @@ ability_mods: wis_mod: 0 ac: 16 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The air mephit breathes sand and grit in a 15-foot cone that deals + 2d6 slashing damage to each creature within the area (DC 17 basic Reflex save). + The air mephit can't use Breath Weapon again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__air__, __arcane__) The air + mephit breathes sand and grit in a 15-foot cone that deals 2d6 slashing damage + to each creature within the area (DC 17 basic Reflex save). The air mephit can''t + use Breath Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - air + - arcane + trigger: null alignment: N automatic_abilities: null description: 'Air mephits are capricious and flighty relative to their kin; they are @@ -25,11 +52,10 @@ immunities: - paralyzed - poison - sleep -items: null languages: - Auran level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+1 @@ -42,35 +68,7 @@ melee: - finesse name: Air Mephit perception: 3 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The air mephit breathes sand and grit in a 15-foot cone that deals - 2d6 slashing damage to each creature within the area (DC 17 basic Reflex save). - The air mephit can't use Breath Weapon again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__air__, __arcane__) The air - mephit breathes sand and grit in a 15-foot cone that deals 2d6 slashing damage - to each creature within the area (DC 17 basic Reflex save). The air mephit can''t - use Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - air - - arcane - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 3 fort_misc: null @@ -79,49 +77,44 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +3 - darkvision size: Small skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 150 + page_start: '150' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 40 + misc: null type: fly spell_lists: -- dc: 17 +- attack_bonus: null + cantrips: null + constants: null + dc: 17 + focus_points: null misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 2 + spell_lists: + - level: 2 spells: - - frequency: null + - misc: null name: blur - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: null + - misc: null name: gust of wind - requirement: null - to_hit: null + spells_source: Arcane Innate Spells traits: -- N -- Small - Air - Elemental -type: Creature -weaknesses: null diff --git a/data/monsters/aiudara wraith.yaml b/data/monsters/aiudara wraith.yaml index 29a1282..e258ab9 100644 --- a/data/monsters/aiudara wraith.yaml +++ b/data/monsters/aiudara wraith.yaml @@ -7,6 +7,107 @@ ability_mods: wis_mod: 7 ac: 45 ac_special: null +active_abilities: +- action_cost: None + critical_failure: As failure, but the creature is also __stunned 2__. + critical_success: The creature is unaffected and becomes temporarily immune to dimensional + shunt for 1 minute. + description: The aiudara wraith's touch displaces creatures and flings them through + space. The creature must attempt a DC 40 Fortitude save. + effect: null + failure: The creature is teleported 20 feet in a direction of the aiudara wraith's + choice. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Dimensional Shunt + range: null + raw_description: '**Dimensional Shunt** (__arcane__, __conjuration__, __teleportation__) + The aiudara wraith''s touch displaces creatures and flings them through space. + The creature must attempt a DC 40 Fortitude save. + + + **Critical Success** The creature is unaffected and becomes temporarily immune + to dimensional shunt for 1 minute. + + + **Success** The creature is pushed 5 feet in a random direction. + + + **Failure** The creature is teleported 20 feet in a direction of the aiudara wraith''s + choice. + + + **Critical Failure** As failure, but the creature is also __stunned 2__.' + requirements: null + saving_throw: null + stages: null + success: The creature is pushed 5 feet in a random direction. + traits: + - arcane + - conjuration + - teleportation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When an aiudara wraith damages a living creature with its spectral + hand Strike, the aiudara wraith gains 18 temporary Hit Points and the target must + succeed at a DC 40 Fortitude save or become __drained 1__ and __stupefied 1__ + as long as it is drained. Further damage dealt by the aiudara wraith's spectral + hand Strikes increases the value of the __drained__ and __stupefied__ conditions + by 1 each on a failed save, to a maximum of 10 for both. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Drain Life + range: null + raw_description: '**Drain Life** (__arcane__, __necromancy__) When an aiudara wraith + damages a living creature with its spectral hand Strike, the aiudara wraith gains + 18 temporary Hit Points and the target must succeed at a DC 40 Fortitude save + or become __drained 1__ and __stupefied 1__ as long as it is drained. Further + damage dealt by the aiudara wraith''s spectral hand Strikes increases the value + of the __drained__ and __stupefied__ conditions by 1 each on a failed save, to + a maximum of 10 for both.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - necromancy + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: An aiudara wraith moves by means of localized teleportation. An aiudara + wraith's Stride does not have the move trait. When an aiudara wraith Strides, + it reaches its destination within the range of its Speed immediately. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Instantaneous Movement + range: null + raw_description: '**Instantaneous Movement** (__arcane__, __conjuration__, __teleportation__) + An aiudara wraith moves by means of localized teleportation. An aiudara wraith''s + Stride does not have the move trait. When an aiudara wraith Strides, it reaches + its destination within the range of its Speed immediately.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - conjuration + - teleportation + trigger: null alignment: NE automatic_abilities: - action_cost: Reaction @@ -17,11 +118,11 @@ automatic_abilities: of its choice adjacent to the triggering creature's destination. If the triggering effect targets multiple creatures, the aiudara wraith chooses which creature it arrives beside. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Teleportation Attachment range: null raw_description: '**Teleportation Attachment** [Reaction] (__conjuration__, __teleportation__) @@ -31,11 +132,13 @@ automatic_abilities: effect targets multiple creatures, the aiudara wraith chooses which creature it arrives beside.' requirements: null + saving_throw: null + stages: null success: null traits: - conjuration - teleportation - trigger: A creature within 60 feet uses a teleportation effect + trigger: A creature within 60 feet uses a teleportation effect; description: 'Dahak''s influence in Alseta''s Landing created a soul-draining effect that slays unprotected creatures within, transforming them into ghostly creatures known as aiudara wraiths, but these rare undead can rise within modern aiudara portals @@ -64,13 +167,12 @@ immunities: - poison - precision - unconscious -items: null languages: - Common - Elven - Necril level: 18 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d10+16 @@ -78,7 +180,9 @@ melee: name: spectral hand plus_damage: - formula: null - type: dimensional shunt and drain life + type: dimensional shunt + - formula: null + type: drain life to_hit: 35 traits: - agile @@ -86,116 +190,12 @@ melee: - magical name: Aiudara Wraith perception: 33 -proactive_abilities: -- action_cost: None - critical_failure: As failure, but the creature is also stunned 2. - critical_success: The creature is unaffected and becomes temporarily immune to dimensional - shunt for 1 minute. - description: 'The aiudara wraith''s touch displaces creatures and flings them through - space. The creature must attempt a DC 40 Fortitude save. - - - ' - effect: null - effects: null - failure: The creature is teleported 20 feet in a direction of the aiudara wraith's - choice. - frequency: null - full_description: null - generic_description: null - name: Dimensional Shunt - range: null - raw_description: '**Dimensional Shunt** (__arcane__, __conjuration__, __teleportation__) - The aiudara wraith''s touch displaces creatures and flings them through space. - The creature must attempt a DC 40 Fortitude save. - - - **Critical Success** The creature is unaffected and becomes temporarily immune - to dimensional shunt for 1 minute. - - - **Success** The creature is pushed 5 feet in a random direction. - - - **Failure** The creature is teleported 20 feet in a direction of the aiudara wraith''s - choice. - - - **Critical Failure** As failure, but the creature is also __stunned 2__.' - requirements: null - success: The creature is pushed 5 feet in a random direction. - traits: - - arcane - - conjuration - - teleportation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When an aiudara wraith damages a living creature with its spectral - hand Strike, the aiudara wraith gains 18 temporary Hit Points and the target must - succeed at a DC 40 Fortitude save or become __drained 1__ and __stupefied 1__ - as long as it is drained. Further damage dealt by the aiudara wraith's spectral - hand Strikes increases the value of the __drained__ and __stupefied__ conditions - by 1 each on a failed save, to a maximum of 10 for both. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drain Life - range: null - raw_description: '**Drain Life** (__arcane__, __necromancy__) When an aiudara wraith - damages a living creature with its spectral hand Strike, the aiudara wraith gains - 18 temporary Hit Points and the target must succeed at a DC 40 Fortitude save - or become __drained 1__ and __stupefied 1__ as long as it is drained. Further - damage dealt by the aiudara wraith''s spectral hand Strikes increases the value - of the __drained__ and __stupefied__ conditions by 1 each on a failed save, to - a maximum of 10 for both.' - requirements: null - success: null - traits: - - arcane - - necromancy - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: An aiudara wraith moves by means of localized teleportation. An aiudara - wraith's Stride does not have the move trait. When an aiudara wraith Strides, - it reaches its destination within the range of its Speed immediately. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Instantaneous Movement - range: null - raw_description: '**Instantaneous Movement** (__arcane__, __conjuration__, __teleportation__) - An aiudara wraith moves by means of localized teleportation. An aiudara wraith''s - Stride does not have the move trait. When an aiudara wraith Strides, it reaches - its destination within the range of its Speed immediately.' - requirements: null - success: null - traits: - - arcane - - conjuration - - teleportation - trigger: null -ranged: null +ranged_attacks: null rarity: Rare resistances: - amount: 15 - type: all damage (except force -- amount: null - type: ghost touch -- amount: null - type: or positive -- amount: null - type: double resistance vs. non-magical) -ritual_lists: null + misc: null + type: all damage saves: fort: 33 fort_misc: null @@ -204,39 +204,34 @@ saves: ref_misc: null will: 33 will_misc: null -sense_abilities: null senses: -- Perception +33 - darkvision - lifesense 60 feet size: Medium skills: - bonus: 35 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 31 misc: null - name: 'Arcana ' + name: Arcana - bonus: 35 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: 'Pathfinder #150: Broken Promises' - page_start: 78 + page_start: '78' page_stop: null speed: - amount: 60 + misc: null type: fly - amount: null + misc: null type: instantaneous movement spell_lists: null traits: -- Rare -- NE -- Medium - Astral - Incorporeal - Undead - Wraith -type: Creature -weaknesses: null diff --git a/data/monsters/akata.yaml b/data/monsters/akata.yaml index f586574..ed933b3 100644 --- a/data/monsters/akata.yaml +++ b/data/monsters/akata.yaml @@ -7,6 +7,38 @@ ability_mods: wis_mod: 3 ac: 16 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: An akata implants its parasitic larval young into any creature it bites, + but only Medium or Small humanoids make suitable hosts; all other creatures are + immune to this disease; **Saving Throw** DC 17 Fortitude; **Stage 1** carrier + with no ill effect 1 (1 day); **Stage 2** __drained 1__ (1 day); **Stage 3** as + stage 2 (1 day); **Stage 4** drained 2 and __fatigued__ (1 day); **Stage 5** as + stage 4 (1 day); **Stage 6** dead and corpse rises as a void zombie in 2d4 hours + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Void Death + range: null + raw_description: '**Void Death** (__disease__) An akata implants its parasitic larval + young into any creature it bites, but only Medium or Small humanoids make suitable + hosts; all other creatures are immune to this disease; **Saving Throw** DC 17 + Fortitude; **Stage 1** carrier with no ill effect 1 (1 day); **Stage 2** __drained + 1__ (1 day); **Stage 3** as stage 2 (1 day); **Stage 4** drained 2 and __fatigued__ + (1 day); **Stage 5** as stage 4 (1 day); **Stage 6** dead and corpse rises as + a void zombie in 2d4 hours' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -15,16 +47,18 @@ automatic_abilities: description: An akata doesn't breathe and is immune to effects that require breathing (such as an __inhaled__ poison). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: No Breath range: null raw_description: '**No Breath** An akata doesn''t breathe and is immune to effects that require breathing (such as an __inhaled__ poison).' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -34,16 +68,18 @@ automatic_abilities: description: Salt water acts as an extremely strong acid to an akata. Full immersion in salt water deals 4d6 acid damage per round. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Salt Water Vulnerability range: null raw_description: '**Salt Water Vulnerability** Salt water acts as an extremely strong acid to an akata. Full immersion in salt water deals 4d6 acid damage per round.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -73,10 +109,8 @@ hp: 15 hp_misc: null immunities: - disease -items: null -languages: null level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+4 @@ -90,44 +124,15 @@ melee: - agile name: Akata perception: 6 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: An akata implants its parasitic larval young into any creature it bites, - but only Medium or Small humanoids make suitable hosts; all other creatures are - immune to this disease; **Saving Throw** DC 17 Fortitude; **Stage 1** carrier - with no ill effect 1 (1 day); **Stage 2** __drained 1__ (1 day); **Stage 3** as - stage 2 (1 day); **Stage 4** drained 2 and __fatigued__ (1 day); **Stage 5** as - stage 4 (1 day); **Stage 6** dead and corpse rises as a void zombie in 2d4 hours - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Void Death - range: null - raw_description: '**Void Death** (__disease__) An akata implants its parasitic larval - young into any creature it bites, but only Medium or Small humanoids make suitable - hosts; all other creatures are immune to this disease; **Saving Throw** DC 17 - Fortitude; **Stage 1** carrier with no ill effect 1 (1 day); **Stage 2** __drained - 1__ (1 day); **Stage 3** as stage 2 (1 day); **Stage 4** drained 2 and __fatigued__ - (1 day); **Stage 5** as stage 4 (1 day); **Stage 6** dead and corpse rises as - a void zombie in 2d4 hours' - requirements: null - success: null - traits: - - disease - trigger: null -ranged: null +ranged_attacks: null rarity: Rare resistances: - amount: 5 + misc: null type: fire - amount: 5 + misc: null type: poison -ritual_lists: null saves: fort: 9 fort_misc: null @@ -149,11 +154,11 @@ sense_abilities: senses a living creature, at which point it can burst free of its cocoon in 1d4 minutes. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Hibernation range: null raw_description: '**Hibernation** After 3 or more days without eating, an akata @@ -165,6 +170,8 @@ sense_abilities: extreme heat or senses a living creature, at which point it can burst free of its cocoon in 1d4 minutes.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -173,26 +180,27 @@ sense_abilities: critical_success: null description: An akata has no auditory senses. It is immune to __auditory__ effects, automatically critically fails Perception checks that require it to hear, and - takes a -2 status penalty to Perception checks (but not initiative rolls) that + takes a –2 status penalty to Perception checks (but not initiative rolls) that involve sound but also rely on other senses. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: No Hearing range: null raw_description: '**No Hearing** An akata has no auditory senses. It is immune to __auditory__ effects, automatically critically fails Perception checks that require - it to hear, and takes a -2 status penalty to Perception checks (but not initiative + it to hear, and takes a –2 status penalty to Perception checks (but not initiative rolls) that involve sound but also rely on other senses.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +6 - darkvision - no hearing - scent (imprecise) 30 feet @@ -200,29 +208,28 @@ size: Medium skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 7 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 13 + page_start: '13' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 15 + misc: null type: climb spell_lists: null traits: -- Rare -- N -- Medium - Aberration -type: Creature weaknesses: - amount: 5 + misc: null type: salt water diff --git a/data/monsters/akizendri.yaml b/data/monsters/akizendri.yaml index 86a30aa..8ef8582 100644 --- a/data/monsters/akizendri.yaml +++ b/data/monsters/akizendri.yaml @@ -7,6 +7,179 @@ ability_mods: wis_mod: 3 ac: 19 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The akizendri takes on the appearance of any Small or smaller creature. + This doesn't change its Speed or its attack and damage bonuses with its Strikes, + but might change the damage type its Strikes deal. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**__Change Shape__** [One Action] (__concentrate__, __divine__, + __polymorph__, __transmutation__) The akizendri takes on the appearance of any + Small or smaller creature. This doesn''t change its Speed or its attack and damage + bonuses with its Strikes, but might change the damage type its Strikes deal.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - polymorph + - transmutation + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: 1d8+3 bludgeoning, DC 20 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 1d8+3 bludgeoning, DC 20' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature hit by the akizendri's bite Strike must attempt a DC 20 + Will save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Garbled Thoughts + range: null + raw_description: '**Garbled Thoughts** (__divine__, __emotion__, __enchantment__, + __mental__) A creature hit by the akizendri''s bite Strike must attempt a DC 20 + Will save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - emotion + - enchantment + - mental + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: The creature is unaffected. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __stupefied 1__ for 1d4 rounds. + effect: null + failure: The creature is __stupefied 1__ for 1d4 rounds. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is __stupefied 1__ for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, but the creature is also __confused__ for 1 round. + critical_success: null + description: As failure, but the creature is also __confused__ for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** As failure, but the creature is also __confused__ + for 1 round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the akizendri casts __secret page__, it can physically immerse + itself in the text, changing the message of the text in the process. It can exit + the book at any point by Dismissing secret page, at which point it appears in + a space adjacent to the text. If it does so to begin combat, it rolls a __Deception__ + check for initiative. As long as it remains immersed in the text, the akizendri + has no body. It can communicate telepathically with a creature as long as the + creature touches the book or scroll that contains the secret page. It can sense + nearby creatures using its entropy sense, but not in any other way, nor can it + use any attack, manipulate, or move actions or speak aloud. If the object it is + immersed in is destroyed, the akizendri reappears in an adjacent square and is + __stunned 1__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Text Immersion + range: null + raw_description: '**Text Immersion** (__divine__, __transmutation__) When the akizendri + casts __secret page__, it can physically immerse itself in the text, changing + the message of the text in the process. It can exit the book at any point by Dismissing + secret page, at which point it appears in a space adjacent to the text. If it + does so to begin combat, it rolls a __Deception__ check for initiative. As long + as it remains immersed in the text, the akizendri has no body. It can communicate + telepathically with a creature as long as the creature touches the book or scroll + that contains the secret page. It can sense nearby creatures using its entropy + sense, but not in any other way, nor can it use any attack, manipulate, or move + actions or speak aloud. If the object it is immersed in is destroyed, the akizendri + reappears in an adjacent square and is __stunned 1__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - transmutation + trigger: null alignment: CN automatic_abilities: - action_cost: None @@ -23,11 +196,11 @@ automatic_abilities: If __blinded__ or __deafened__, the akizendri automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Protean Anatomy range: null raw_description: '**Protean Anatomy** (__divine__, __transmutation__) An akizendri''s @@ -42,6 +215,8 @@ automatic_abilities: If __blinded__ or __deafened__, the akizendri automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.' requirements: null + saving_throw: null + stages: null success: null traits: - divine @@ -68,23 +243,23 @@ description: 'Akizendris gnaw at sources of knowledge and lore, gleefully corrup **__Recall Knowledge - Monitor__ (__Religion__)**: DC 18' hp: 42 hp_misc: fast healing 1 -immunities: null -items: null languages: - Abyssal - Celestial - Protean - telepathy (touch) level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+3 type: piercing name: jaws plus_damage: - - formula: 1d4 - type: chaotic and garbled thoughts + - formula: null + type: 1d4 chaotic + - formula: null + type: garbled thoughts to_hit: 12 traits: - chaotic @@ -96,8 +271,10 @@ melee: type: bludgeoning name: tail plus_damage: - - formula: 1d4 - type: chaotic and Grab + - formula: null + type: 1d4 chaotic + - formula: null + type: Grab to_hit: 12 traits: - chaotic @@ -105,123 +282,14 @@ melee: - magical name: Akizendri perception: 8 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The akizendri takes on the appearance of any Small or smaller creature. - This doesn't change its Speed or its attack and damage bonuses with its Strikes, - but might change the damage type its Strikes deal. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**__Change Shape__** (__concentrate__, __divine__, __polymorph__, - __transmutation__) The akizendri takes on the appearance of any Small or smaller - creature. This doesn''t change its Speed or its attack and damage bonuses with - its Strikes, but might change the damage type its Strikes deal.' - requirements: null - success: null - traits: - - concentrate - - divine - - polymorph - - transmutation - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: 1d8+3 bludgeoning, DC 20 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 1d8+3 bludgeoning, DC 20' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: As failure, but the creature is also confused for 1 round. - critical_success: null - description: "A creature hit by the akizendri's bite Strike must attempt a DC 20\ - \ Will save. \n\n" - effect: null - effects: null - failure: The creature is stupefied 1 for 1d4 rounds. - frequency: null - full_description: null - generic_description: null - name: Garbled Thoughts - range: null - raw_description: "**Garbled Thoughts** (__divine__, __emotion__, __enchantment__,\ - \ __mental__) A creature hit by the akizendri's bite Strike must attempt a DC\ - \ 20 Will save. \n\n**Success** The creature is unaffected. \n\n**Failure** The\ - \ creature is __stupefied 1__ for 1d4 rounds. \n\n**Critical Failure** As failure,\ - \ but the creature is also __confused__ for 1 round." - requirements: null - success: The creature is unaffected. - traits: - - divine - - emotion - - enchantment - - mental - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the akizendri casts __secret page__, it can physically immerse - itself in the text, changing the message of the text in the process. It can exit - the book at any point by Dismissing secret page, at which point it appears in - a space adjacent to the text. If it does so to begin combat, it rolls a __Deception__ - check for initiative. As long as it remains immersed in the text, the akizendri - has no body. It can communicate telepathically with a creature as long as the - creature touches the book or scroll that contains the secret page. It can sense - nearby creatures using its entropy sense, but not in any other way, nor can it - use any attack, manipulate, or move actions or speak aloud. If the object it is - immersed in is destroyed, the akizendri reappears in an adjacent square and is - __stunned 1__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Text Immersion - range: null - raw_description: '**Text Immersion** (__divine__, __transmutation__) When the akizendri - casts __secret page__, it can physically immerse itself in the text, changing - the message of the text in the process. It can exit the book at any point by Dismissing - secret page, at which point it appears in a space adjacent to the text. If it - does so to begin combat, it rolls a __Deception__ check for initiative. As long - as it remains immersed in the text, the akizendri has no body. It can communicate - telepathically with a creature as long as the creature touches the book or scroll - that contains the secret page. It can sense nearby creatures using its entropy - sense, but not in any other way, nor can it use any attack, manipulate, or move - actions or speak aloud. If the object it is immersed in is destroyed, the akizendri - reappears in an adjacent square and is __stunned 1__.' - requirements: null - success: null - traits: - - divine - - transmutation - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 3 + misc: null type: precision - amount: 6 + misc: null type: protean anatomy -ritual_lists: null saves: fort: 6 fort_misc: null @@ -240,11 +308,11 @@ sense_abilities: range. A creature under the effects of __nondetection__ or that is otherwise shielded from __divinations__ and __predictions__ cannot be noticed via entropy sense. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Entropy Sense range: null raw_description: '**Entropy Sense** (__divination__, __divine__, __prediction__) @@ -254,6 +322,8 @@ sense_abilities: creature under the effects of __nondetection__ or that is otherwise shielded from __divinations__ and __predictions__ cannot be noticed via entropy sense.' requirements: null + saving_throw: null + stages: null success: null traits: - divination @@ -261,94 +331,84 @@ sense_abilities: - prediction trigger: null senses: -- Perception +8 - darkvision - entropy sense (imprecise) 30 feet size: Small skills: - bonus: 9 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 10 misc: null - name: 'Deception ' + name: Deception - bonus: 11 misc: null - name: 'Occultism ' + name: Occultism - bonus: 10 misc: null - name: 'Society ' + name: Society - bonus: 9 misc: null - name: 'Stealth ' + name: Stealth - bonus: 9 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: Bestiary 2 - page_start: 204 + page_start: '204' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: fly - amount: 25 + misc: null type: swim -- amount: 128 - type: freedom of - movement +- amount: null + misc: null + type: freedom of movement spell_lists: -- dc: 20 - misc: '' - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 3 +- attack_bonus: 12 + cantrips: + - level: 2 spells: - - frequency: null - name: glyph of warding - requirement: null - - frequency: null - name: secret page - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will, lawful only - name: detect alignment - requirement: null - - heightened_level: 2 - level: 0 - spells: - - frequency: null + - misc: null name: acid splash - requirement: null - - frequency: null + - misc: null name: daze - requirement: null - - frequency: null + - misc: null name: ghost sound - requirement: null - - frequency: null + - misc: null name: mage hand - requirement: null - - frequency: null + - misc: null name: sigil - requirement: null - - heightened_level: 4 - level: -1 + constants: + - level: 4 spells: - - frequency: null + - misc: null name: freedom of movement - requirement: null - to_hit: 12 + dc: 20 + focus_points: null + misc: null + spell_lists: + - level: 3 + spells: + - misc: null + name: glyph of warding + - misc: null + name: secret page + - level: 1 + spells: + - misc: at will, lawful only + name: detect alignment + spells_source: Divine Innate Spells traits: -- CN -- Small - Monitor - Protean -type: Creature weaknesses: - amount: 3 + misc: null type: lawful diff --git a/data/monsters/alchemical golem.yaml b/data/monsters/alchemical golem.yaml index de48692..39e5c9b 100644 --- a/data/monsters/alchemical golem.yaml +++ b/data/monsters/alchemical golem.yaml @@ -7,6 +7,71 @@ ability_mods: wis_mod: 0 ac: 27 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: When an alchemical golem hits a creature with a syringe Strike, roll + 1d6 on the alchemical chambers list to determine the additional effect of the + attack. The syringe deals an additional 2d6 damage of the appropriate type (or + exposes the target to the sickness effect, as appropriate). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Alchemical Injection + range: null + raw_description: '**Alchemical Injection** When an alchemical golem hits a creature + with a syringe Strike, roll 1d6 on the alchemical chambers list to determine the + additional effect of the attack. The syringe deals an additional 2d6 damage of + the appropriate type (or exposes the target to the sickness effect, as appropriate).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: 'The golem fills an empty vial from one of its alchemical chambers + to create a bomb and then makes a bomb Strike. Determine the type of bomb created + by rolling 1d6 on the alchemical chambers list above. On a roll of 1–4, it creates + the corresponding greater alchemical bomb: an __acid flask__ from chamber 1, a + __frost vial__ from chamber 2, __bottled lightning__ from chamber 3, or __alchemist''s + fire__ from chamber 4. On a roll of 5, it creates a poisonous bomb that deals + 3d10 poison damage and 3 poison splash damage with no other effects. On a roll + of 6, it creates a sickness bomb, which exposes the target and all creatures in + the splash radius to the sickness effect; creatures hit by only the splash receive + a +2 circumstance bonus to their Fortitude saves.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Generate Bomb + range: null + raw_description: '**Generate Bomb** [One Action] (__manipulate__) The golem fills + an empty vial from one of its alchemical chambers to create a bomb and then makes + a bomb Strike. Determine the type of bomb created by rolling 1d6 on the alchemical + chambers list above. On a roll of 1–4, it creates the corresponding greater alchemical + bomb: an __acid flask__ from chamber 1, a __frost vial__ from chamber 2, __bottled + lightning__ from chamber 3, or __alchemist''s fire__ from chamber 4. On a roll + of 5, it creates a poisonous bomb that deals 3d10 poison damage and 3 poison splash + damage with no other effects. On a roll of 6, it creates a sickness bomb, which + exposes the target and all creatures in the splash radius to the sickness effect; + creatures hit by only the splash receive a +2 circumstance bonus to their Fortitude + saves.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - manipulate + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -20,13 +85,29 @@ automatic_abilities: **1** acid damage; **2** cold damage; **3** electricity damage; **4** fire damage; **5** poison damage; **6** sickness: DC 26 Fortitude save or sickened 1 (sickened - 2 on a critical failure)' + 2 on a critical failure) + + + **Alchemical Rupture** When an alchemical golem takes physical damage from a critical + hit or is affected by a shatter spell, one glass chamber within its body shatters, + spewing alchemical liquid in a 5-foot emanation. Roll on the alchemical chambers + list (see above) to determine which one shatters—on a roll of 1–5, creatures in + the area take 10d6 damage of the appropriate type (DC 28 basic Reflex). On a roll + of 6, creatures must instead save against the sickness effect. + + + **Golem Antimagic** harmed by sonic (5d8, 2d6 from areas or persistent damage); + healed by acid (area 2d4 HP); slowed by cold + + + **Vulnerable to Shatter** Casting a shatter spell on an alchemical golem affects + the golem normally, but also causes an alchemical rupture (see above).' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Alchemical Chambers range: null raw_description: '**Alchemical Chambers** An alchemical golem''s body contains six @@ -38,74 +119,26 @@ automatic_abilities: **1** acid damage; **2** cold damage; **3** electricity damage; **4** fire damage; **5** poison damage; **6** sickness: DC 26 Fortitude save or sickened 1 (sickened - 2 on a critical failure)' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When an alchemical golem takes physical damage from a critical hit - or is affected by a shatter spell, one glass chamber within its body shatters, + 2 on a critical failure) + + + **Alchemical Rupture** When an alchemical golem takes physical damage from a critical + hit or is affected by a shatter spell, one glass chamber within its body shatters, spewing alchemical liquid in a 5-foot emanation. Roll on the alchemical chambers - list (see above) to determine which one shatters—on a roll of 1-5, creatures in + list (see above) to determine which one shatters—on a roll of 1–5, creatures in the area take 10d6 damage of the appropriate type (DC 28 basic Reflex). On a roll of 6, creatures must instead save against the sickness effect. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Alchemical Rupture - range: null - raw_description: '**Alchemical Rupture** When an alchemical golem takes physical - damage from a critical hit or is affected by a shatter spell, one glass chamber - within its body shatters, spewing alchemical liquid in a 5-foot emanation. Roll - on the alchemical chambers list (see above) to determine which one shatters—on - a roll of 1-5, creatures in the area take 10d6 damage of the appropriate type - (DC 28 basic Reflex). On a roll of 6, creatures must instead save against the - sickness effect.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: harmed by sonic (5d8, 2d6 from areas or persistent damage); healed - by acid (area 2d4 HP); slowed by cold - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Golem Antimagic - range: null - raw_description: '**Golem Antimagic** harmed by sonic (5d8, 2d6 from areas or persistent - damage); healed by acid (area 2d4 HP); slowed by cold' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Casting a shatter spell on an alchemical golem affects the golem normally, - but also causes an alchemical rupture (see above). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Vulnerable to Shatter - range: null - raw_description: '**Vulnerable to Shatter** Casting a shatter spell on an alchemical - golem affects the golem normally, but also causes an alchemical rupture (see above).' + + + **Golem Antimagic** harmed by sonic (5d8, 2d6 from areas or persistent damage); + healed by acid (area 2d4 HP); slowed by cold + + + **Vulnerable to Shatter** Casting a shatter spell on an alchemical golem affects + the golem normally, but also causes an alchemical rupture (see above).' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -139,10 +172,8 @@ immunities: - poison - sickened - unconscious -items: null -languages: null level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+6 @@ -157,70 +188,11 @@ melee: - reach 10 feet name: Alchemical Golem perception: 15 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: When an alchemical golem hits a creature with a syringe Strike, roll - 1d6 on the alchemical chambers list to determine the additional effect of the - attack. The syringe deals an additional 2d6 damage of the appropriate type (or - exposes the target to the sickness effect, as appropriate). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Alchemical Injection - range: null - raw_description: '**Alchemical Injection** When an alchemical golem hits a creature - with a syringe Strike, roll 1d6 on the alchemical chambers list to determine the - additional effect of the attack. The syringe deals an additional 2d6 damage of - the appropriate type (or exposes the target to the sickness effect, as appropriate).' - requirements: null - success: null - traits: null - trigger: null +ranged_attacks: - action_cost: One Action - critical_failure: null - critical_success: null - description: 'The golem fills an empty vial from one of its alchemical chambers - to create a bomb and then makes a bomb Strike. Determine the type of bomb created - by rolling 1d6 on the alchemical chambers list above. On a roll of 1-4, it creates - the corresponding greater alchemical bomb: an __acid flask__ from chamber 1, a - __frost vial__ from chamber 2, __bottled lightning__ from chamber 3, or __alchemist''s - fire__ from chamber 4. On a roll of 5, it creates a poisonous bomb that deals - 3d10 poison damage and 3 poison splash damage with no other effects. On a roll - of 6, it creates a sickness bomb, which exposes the target and all creatures in - the splash radius to the sickness effect; creatures hit by only the splash receive - a +2 circumstance bonus to their Fortitude saves.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Generate Bomb - range: null - raw_description: '**Generate Bomb** (__manipulate__) The golem fills an empty - vial from one of its alchemical chambers to create a bomb and then makes a bomb - Strike. Determine the type of bomb created by rolling 1d6 on the alchemical chambers - list above. On a roll of 1-4, it creates the corresponding greater alchemical - bomb: an __acid flask__ from chamber 1, a __frost vial__ from chamber 2, __bottled - lightning__ from chamber 3, or __alchemist''s fire__ from chamber 4. On a roll - of 5, it creates a poisonous bomb that deals 3d10 poison damage and 3 poison splash - damage with no other effects. On a roll of 6, it creates a sickness bomb, which - exposes the target and all creatures in the splash radius to the sickness effect; - creatures hit by only the splash receive a +2 circumstance bonus to their Fortitude - saves.' - requirements: null - success: null - traits: - - manipulate - trigger: null -ranged: -- action_cost: One Action - damage: null + damage: + formula: null + type: see Generate Bomb name: bomb plus_damage: null to_hit: 20 @@ -230,8 +202,8 @@ ranged: rarity: Uncommon resistances: - amount: 12 - type: physical (except adamantine or bludgeoning) -ritual_lists: null + misc: except adamantine or bludgeoning + type: physical saves: fort: 20 fort_misc: null @@ -240,30 +212,24 @@ saves: ref_misc: null will: 15 will_misc: null -sense_abilities: null senses: -- Perception +15 - darkvision size: Large skills: - bonus: 22 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 185 + page_start: '185' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- Uncommon -- N -- Large - Alchemical - Construct - Golem - Mindless -type: Creature -weaknesses: null diff --git a/data/monsters/alghollthu master.yaml b/data/monsters/alghollthu master.yaml index 6d79bf5..76d28f9 100644 --- a/data/monsters/alghollthu master.yaml +++ b/data/monsters/alghollthu master.yaml @@ -7,10 +7,44 @@ ability_mods: wis_mod: 5 ac: 23 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: '**Saving Throw** Fortitude DC 25; **Stage 1** no ill effect (1 round); + **Stage 2** the victim''s skin softens, inflicting drained 1 (1 round); **Stage + 3** the victim''s skin transforms into a clear, slimy membrane, inflicting drained + 2 until the curse ends; every hour this membrane remains dry, the creature''s + drained condition increases by 1 (permanent). A __remove disease__ spell can counteract + this curse, but immunity to disease offers no protection against it.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Slime + range: null + raw_description: '**Slime** (__curse__, __occult__, __virulent__) **Saving Throw** + Fortitude DC 25; **Stage 1** no ill effect (1 round); **Stage 2** the victim''s + skin softens, inflicting drained 1 (1 round); **Stage 3** the victim''s skin transforms + into a clear, slimy membrane, inflicting drained 2 until the curse ends; every + hour this membrane remains dry, the creature''s drained condition increases by + 1 (permanent). A __remove disease__ spell can counteract this curse, but immunity + to disease offers no protection against it.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - occult + - virulent + trigger: null alignment: LE automatic_abilities: null description: 'Aboleths form the core of alghollthu society, and while they are the - "common folk" of their own societies, they see themselves as masters of all others. + “common folk” of their own societies, they see themselves as masters of all others. Unlike their leaders, who mask their actions using magical disguises, aboleths revel in their monstrous forms, appearing as primeval fish with tentacles. Masters of psychic manipulation, they are a species so ancient that they were present in the @@ -25,8 +59,6 @@ description: 'Aboleths form the core of alghollthu society, and while they are t **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 25' hp: 135 hp_misc: null -immunities: null -items: null languages: - Aklo - Alghollthu @@ -34,7 +66,7 @@ languages: - Common - Undercommon level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+10 @@ -50,44 +82,8 @@ melee: - reach 15 feet name: Alghollthu Master perception: 17 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** Fortitude DC 25; **Stage 1** no ill effect (1 round); - **Stage 2** the victim''s skin softens, inflicting drained 1 (1 round); **Stage - 3** the victim''s skin transforms into a clear, slimy membrane, inflicting drained - 2 until the curse ends; every hour this membrane remains dry, the creature''s - drained condition increases by 1 (permanent). A __remove disease__ spell can counteract - this curse, but immunity to disease offers no protection against it.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Slime - range: null - raw_description: '**Slime** (__curse__, __occult__, __virulent__) **Saving Throw** - Fortitude DC 25; **Stage 1** no ill effect (1 round); **Stage 2** the victim''s - skin softens, inflicting drained 1 (1 round); **Stage 3** the victim''s skin transforms - into a clear, slimy membrane, inflicting drained 2 until the curse ends; every - hour this membrane remains dry, the creature''s drained condition increases by - 1 (permanent). A __remove disease__ spell can counteract this curse, but immunity - to disease offers no protection against it.' - requirements: null - success: null - traits: - - curse - - occult - - virulent - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 15 fort_misc: null @@ -100,104 +96,93 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 5 feet. While underwater, an aboleth exudes a cloud of transparent - slime. An air-breathing creature adjacent to an aboleth must succeed at a DC 25 - Fortitude save each round or lose the ability to breathe air but gain the ability - to breathe water for 3 hours. + description: While underwater, an aboleth exudes a cloud of transparent slime. An + air-breathing creature adjacent to an aboleth must succeed at a DC 25 Fortitude + save each round or lose the ability to breathe air but gain the ability to breathe + water for 3 hours. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Mucus Cloud - range: null + range: 5 feet raw_description: '**Mucus Cloud** (__aura__, __disease__) 5 feet. While underwater, an aboleth exudes a cloud of transparent slime. An air-breathing creature adjacent to an aboleth must succeed at a DC 25 Fortitude save each round or lose the ability to breathe air but gain the ability to breathe water for 3 hours.' requirements: null + saving_throw: null + stages: null success: null traits: - aura - disease trigger: null senses: -- Perception +17 - darkvision size: Huge skills: - bonus: 16 misc: null - name: 'Athletics ' + name: Athletics - bonus: 15 misc: null - name: 'Deception ' + name: Deception - bonus: 15 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 14 misc: any one subcategory - name: 'Lore ' + name: Lore - bonus: 16 misc: null - name: 'Occultism ' -source: + name: Occultism +sources: - abbr: Bestiary - page_start: 14 + page_start: '14' page_stop: null speed: - amount: 10 + misc: null type: Land - amount: 60 + misc: null type: swim spell_lists: -- dc: 25 +- attack_bonus: null + cantrips: null + constants: null + dc: 25 + focus_points: null misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 7 + spell_lists: + - level: 7 spells: - - frequency: at will + - misc: at will name: project image - requirement: null - - frequency: at will + - misc: at will name: veil - requirement: null - - heightened_level: null - level: 6 + - level: 6 spells: - - frequency: x3 + - misc: x3 name: dominate - requirement: null - - frequency: at will + - misc: at will name: illusory scene - requirement: null - - heightened_level: null - level: 5 + - level: 5 spells: - - frequency: at will + - misc: at will name: illusory object - requirement: null - - heightened_level: null - level: 4 + - level: 4 spells: - - frequency: at will + - misc: at will name: hallucinatory terrain - requirement: null - - heightened_level: null - level: 3 + - level: 3 spells: - - frequency: at will + - misc: at will name: hypnotic pattern - requirement: null - to_hit: null + spells_source: Occult Innate Spells traits: -- Uncommon -- LE -- Huge - Aberration - Aquatic -type: Creature -weaknesses: null diff --git a/data/monsters/aluum enforcer.yaml b/data/monsters/aluum enforcer.yaml index f2df9dd..d12eb6c 100644 --- a/data/monsters/aluum enforcer.yaml +++ b/data/monsters/aluum enforcer.yaml @@ -7,6 +7,92 @@ ability_mods: wis_mod: 1 ac: 30 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: Aluum enforcers are immune to spells and magical abilities, with two + exceptions. A __negative__ spell or magical ability grants an aluum enforcer the + __quickened__ condition until the end of its next turn instead of its normal effects. + A __positive__ spell or ability makes an aluum enforcer __slowed 1__ until the + end of its next turn instead of its normal effects. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Aluum Antimagic + range: null + raw_description: '**Aluum Antimagic** Aluum enforcers are immune to spells and magical + abilities, with two exceptions. A __negative__ spell or magical ability grants + an aluum enforcer the __quickened__ condition until the end of its next turn instead + of its normal effects. A __positive__ spell or ability makes an aluum enforcer + __slowed 1__ until the end of its next turn instead of its normal effects.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature damaged by the aluum enforcer's fist Strike must succeed + at a DC 27 Fortitude save or become __paralyzed__ for 1 round. On a critical failure, + the creature is paralyzed for 1d4 minutes and falls __prone__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Paralyzing Force + range: null + raw_description: '**Paralyzing Force** (__arcane__, __incapacitation__, __necromancy__) + A creature damaged by the aluum enforcer''s fist Strike must succeed at a DC 27 + Fortitude save or become __paralyzed__ for 1 round. On a critical failure, the + creature is paralyzed for 1d4 minutes and falls __prone__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - incapacitation + - necromancy + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The aluum enforcer emits a keening wail in a 15-foot cone that deals + 9d6 sonic damage (DC 27 basic Fortitude save). A creature that fails its save + is __stunned 1__, or stunned 3 on a critical failure. The aluum can't use Soul + Shriek again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Soul Shriek + range: null + raw_description: '**Soul Shriek** [Two Actions] (__arcane__, __auditory__, __evocation__, + __mental__, __sonic__) The aluum enforcer emits a keening wail in a 15-foot cone + that deals 9d6 sonic damage (DC 27 basic Fortitude save). A creature that fails + its save is __stunned 1__, or stunned 3 on a critical failure. The aluum can''t + use Soul Shriek again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - auditory + - evocation + - mental + - sonic + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -18,11 +104,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +119,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -64,10 +152,8 @@ immunities: - poison - sickened - unconscious -items: null -languages: null level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+13 @@ -81,92 +167,12 @@ melee: - magical name: Aluum Enforcer perception: 17 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: Aluum enforcers are immune to spells and magical abilities, with two - exceptions. A __negative__ spell or magical ability grants an aluum enforcer the - __quickened__ condition until the end of its next turn instead of its normal effects. - A __positive__ spell or ability makes an aluum enforcer __slowed 1__ until the - end of its next turn instead of its normal effects. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Aluum Antimagic - range: null - raw_description: '**Aluum Antimagic** Aluum enforcers are immune to spells and magical - abilities, with two exceptions. A __negative__ spell or magical ability grants - an aluum enforcer the __quickened__ condition until the end of its next turn instead - of its normal effects. A __positive__ spell or ability makes an aluum enforcer - __slowed 1__ until the end of its next turn instead of its normal effects.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature damaged by the aluum enforcer's fist Strike must succeed - at a DC 27 Fortitude save or become __paralyzed__ for 1 round. On a critical failure, - the creature is paralyzed for 1d4 minutes and falls __prone__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Paralyzing Force - range: null - raw_description: '**Paralyzing Force** (__arcane__, __incapacitation__, __necromancy__) - A creature damaged by the aluum enforcer''s fist Strike must succeed at a DC 27 - Fortitude save or become __paralyzed__ for 1 round. On a critical failure, the - creature is paralyzed for 1d4 minutes and falls __prone__.' - requirements: null - success: null - traits: - - arcane - - incapacitation - - necromancy - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The aluum enforcer emits a keening wail in a 15-foot cone that deals - 9d6 sonic damage (DC 27 basic Fortitude save). A creature that fails its save - is __stunned 1__, or stunned 3 on a critical failure. The aluum can't use Soul - Shriek again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Soul Shriek - range: null - raw_description: '**Soul Shriek** [Two Actions] (__arcane__, __auditory__, __evocation__, - __mental__, __sonic__) The aluum enforcer emits a keening wail in a 15-foot cone - that deals 9d6 sonic damage (DC 27 basic Fortitude save). A creature that fails - its save is __stunned 1__, or stunned 3 on a critical failure. The aluum can''t - use Soul Shriek again for 1d4 rounds.' - requirements: null - success: null - traits: - - arcane - - auditory - - evocation - - mental - - sonic - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 10 - type: physical (except adamantine) -ritual_lists: null + misc: except adamantine + type: physical saves: fort: 21 fort_misc: null @@ -175,28 +181,22 @@ saves: ref_misc: null will: 15 will_misc: null -sense_abilities: null senses: -- Perception +17 - darkvision size: Large skills: - bonus: 23 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: 'Pathfinder #149: Against the Scarlet Triad' - page_start: 82 + page_start: '82' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- Uncommon -- N -- Large - Construct - Mindless -type: Creature -weaknesses: null diff --git a/data/monsters/ammut.yaml b/data/monsters/ammut.yaml index 38a5753..29a2151 100644 --- a/data/monsters/ammut.yaml +++ b/data/monsters/ammut.yaml @@ -7,27 +7,169 @@ ability_mods: wis_mod: 6 ac: 41 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The ammut exhales a blast of flame that deals 18d6 fire damage to all + creatures in a 30- foot cone (DC 37 basic Reflex save). The ammut can't use their + Breath Weapon again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__curse__, __divine__, __evocation__, + __fire__) The ammut exhales a blast of flame that deals 18d6 fire damage to all + creatures in a 30- foot cone (DC 37 basic Reflex save). The ammut can''t use their + Breath Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - divine + - evocation + - fire + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature whose HP drops to 0 while swallowed by an ammut has its + soul consumed, as well as its body. The creature dies instantly and cannot be + brought back to life except by __miracle__, __wish__, or similar magic. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Devour Soul + range: null + raw_description: '**Devour Soul** (__curse__, __death__, __divine__, __necromancy__) + A creature whose HP drops to 0 while swallowed by an ammut has its soul consumed, + as well as its body. The creature dies instantly and cannot be brought back to + life except by __miracle__, __wish__, or similar magic.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - death + - divine + - necromancy + trigger: null +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The ammut uses Swallow Whole. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Fast Swallow + range: null + raw_description: '**Fast Swallow** [Reaction] **Trigger** The ammut __Grabs__ a + creature; **Effect** The ammut uses Swallow Whole.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: The ammut Grabs a creature; +- action_cost: One Action + critical_failure: null + critical_success: null + description: Large, 3d12+8 bludgeoning, Rupture 32 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**__Swallow Whole__** [One Action] Large, 3d12+8 bludgeoning, + Rupture 32' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature dealt damage by an ammut's claw Strike must succeed at a + DC 37 Will save or become __enfeebled 1__ and __drained 1__ (or enfeebled 2 and + drained 2 on a critical failed save). The conditions cannot be mitigated until + the curse is removed, and the curse cannot be removed until all damage dealt by + the claw Strike is healed. Each day, a creature afflicted with wasting wound must + attempt another saving throw; on a failed save, the values of its enfeebled and + drained conditions each increase by 1. If the victim dies while cursed, its soul + is destroyed, as per the ammut's devour soul ability. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Wasting Wound + range: null + raw_description: '**Wasting Wound** (__curse__, __divine__, __necromancy__) A creature + dealt damage by an ammut''s claw Strike must succeed at a DC 37 Will save or become + __enfeebled 1__ and __drained 1__ (or enfeebled 2 and drained 2 on a critical + failed save). The conditions cannot be mitigated until the curse is removed, and + the curse cannot be removed until all damage dealt by the claw Strike is healed. + Each day, a creature afflicted with wasting wound must attempt another saving + throw; on a failed save, the values of its enfeebled and drained conditions each + increase by 1. If the victim dies while cursed, its soul is destroyed, as per + the ammut''s devour soul ability.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - divine + - necromancy + trigger: null alignment: NE automatic_abilities: null -description: "These chimeric, desert-dwelling fiends have massive bodies that are\ - \ part hippopotamus, part large cat, and part crocodile. Though they devour souls\ - \ for sustenance, ammuts are infamously picky eaters; most will only eat experienced\ - \ adventurers or, for a special treat, particularly evil creatures, passing over\ - \ common folk or those whose mettle has never been tested. \n\n\n\nOnly a few ammuts\ - \ are known to exist, and most dwell in Osirion. However, recent expeditions into\ - \ Orv's Vault of the Black Desert have uncovered the existence of ammuts in this\ - \ region, as well.\n\n\n\n**__Recall Knowledge - Fiend__ (__Religion__)**: DC 43" +description: 'These chimeric, desert-dwelling fiends have massive bodies that are + part hippopotamus, part large cat, and part crocodile. Though they devour souls + for sustenance, ammuts are infamously picky eaters; most will only eat experienced + adventurers or, for a special treat, particularly evil creatures, passing over common + folk or those whose mettle has never been tested. + + + + + Only a few ammuts are known to exist, and most dwell in Osirion. However, recent + expeditions into Orv''s Vault of the Black Desert have uncovered the existence of + ammuts in this region, as well. + + + + + **__Recall Knowledge - Fiend__ (__Religion__)**: DC 43' hp: 350 hp_misc: null immunities: - evil -items: null languages: - Celestial - Infernal - telepathy 100 feet level: 18 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d8+16 @@ -43,7 +185,7 @@ melee: - action_cost: One Action damage: formula: 4d8+12 - type: null + type: '' name: foot plus_damage: - formula: null @@ -64,137 +206,15 @@ melee: - reach 15 feet name: Ammut perception: 33 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The ammut exhales a blast of flame that deals 18d6 fire damage to all - creatures in a 30- foot cone (DC 37 basic Reflex save). The ammut can't use their - Breath Weapon again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__curse__, __divine__, __evocation__, - __fire__) The ammut exhales a blast of flame that deals 18d6 fire damage to all - creatures in a 30- foot cone (DC 37 basic Reflex save). The ammut can''t use their - Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - curse - - divine - - evocation - - fire - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature whose HP drops to 0 while swallowed by an ammut has its - soul consumed, as well as its body. The creature dies instantly and cannot be - brought back to life except by __miracle__, __wish__, or similar magic. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Devour Soul - range: null - raw_description: '**Devour Soul** (__curse__, __death__, __divine__, __necromancy__) - A creature whose HP drops to 0 while swallowed by an ammut has its soul consumed, - as well as its body. The creature dies instantly and cannot be brought back to - life except by __miracle__, __wish__, or similar magic.' - requirements: null - success: null - traits: - - curse - - death - - divine - - necromancy - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The ammut uses Swallow Whole. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Fast Swallow - range: null - raw_description: '**Fast Swallow** [Reaction] **Trigger** The ammut __Grabs__ a - creature; **Effect** The ammut uses Swallow Whole.' - requirements: null - success: null - traits: null - trigger: The ammut __Grabs__ a creature -- action_cost: One Action - critical_failure: null - critical_success: null - description: Large, 3d12+8 bludgeoning, Rupture 32 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**__Swallow Whole__** Large, 3d12+8 bludgeoning, Rupture 32' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature dealt damage by an ammut's claw Strike must succeed at a - DC 37 Will save or become __enfeebled 1__ and __drained 1__ (or enfeebled 2 and - drained 2 on a critical failed save). The conditions cannot be mitigated until - the curse is removed, and the curse cannot be removed until all damage dealt by - the claw Strike is healed. Each day, a creature afflicted with wasting wound must - attempt another saving throw; on a failed save, the values of its enfeebled and - drained conditions each increase by 1. If the victim dies while cursed, its soul - is destroyed, as per the ammut's devour soul ability. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wasting Wound - range: null - raw_description: '**Wasting Wound** (__curse__, __divine__, __necromancy__) A creature - dealt damage by an ammut''s claw Strike must succeed at a DC 37 Will save or become - __enfeebled 1__ and __drained 1__ (or enfeebled 2 and drained 2 on a critical - failed save). The conditions cannot be mitigated until the curse is removed, and - the curse cannot be removed until all damage dealt by the claw Strike is healed. - Each day, a creature afflicted with wasting wound must attempt another saving - throw; on a failed save, the values of its enfeebled and drained conditions each - increase by 1. If the victim dies while cursed, its soul is destroyed, as per - the ammut''s devour soul ability.' - requirements: null - success: null - traits: - - curse - - divine - - necromancy - trigger: null -ranged: null +ranged_attacks: null rarity: Rare resistances: - amount: 20 + misc: null type: fire - amount: 20 + misc: null type: poison -ritual_lists: null saves: fort: 35 fort_misc: null @@ -203,9 +223,7 @@ saves: ref_misc: null will: 28 will_misc: null -sense_abilities: null senses: -- Perception +33 - darkvision - scent (imprecise) 30 feet - true seeing @@ -213,55 +231,52 @@ size: Huge skills: - bonus: 34 misc: null - name: 'Athletics ' + name: Athletics - bonus: 33 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 29 misc: null - name: 'Occultism ' + name: Occultism - bonus: 32 misc: null - name: 'Religion ' + name: Religion - bonus: 35 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: 'Pathfinder #155: Lord of the Black Sands' - page_start: 77 + page_start: '77' page_stop: null speed: - amount: 50 + misc: null type: Land - amount: 30 + misc: null type: burrow spell_lists: -- dc: 37 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 6 +- attack_bonus: null + cantrips: null + constants: + - level: 6 spells: - - frequency: null - name: dominate - requirement: null - - heightened_level: 6 - level: -1 - spells: - - frequency: evil only + - misc: evil only name: detect alignment - requirement: null - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 37 + focus_points: null + misc: null + spell_lists: + - level: 6 + spells: + - misc: null + name: dominate + spells_source: Divine Innate Spells traits: -- Rare -- NE -- Huge - Fiend -type: Creature weaknesses: - amount: 20 + misc: null type: good diff --git a/data/monsters/amoeba swarm.yaml b/data/monsters/amoeba swarm.yaml index 800f1c4..82cb9ac 100644 --- a/data/monsters/amoeba swarm.yaml +++ b/data/monsters/amoeba swarm.yaml @@ -7,6 +7,51 @@ ability_mods: wis_mod: 0 ac: 9 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The amoeba swarm slithers over each creature in its space, dealing + 1d6 acid damage (DC 14 basic Reflex save). A creature that critically fails is + __sickened 1__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swarming Slither + range: null + raw_description: '**Swarming Slither** [One Action] The amoeba swarm slithers over + each creature in its space, dealing 1d6 acid damage (DC 14 basic Reflex save). + A creature that critically fails is __sickened 1__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: An amoeba's acid damages only organic material—not metal, stone, or + other inorganic substances. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Weak Acid + range: null + raw_description: '**Weak Acid** An amoeba''s acid damages only organic material—not + metal, stone, or other inorganic substances.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'An amoeba swarm consists of thousands of individual single-celled organisms @@ -22,65 +67,22 @@ hp_misc: null immunities: - acid - critical hits -- mental +- mental - precision -- unconscious -- visual -items: null -languages: null +- unconscious +- visual level: 1 -melee: null +melee_attacks: null name: Amoeba Swarm perception: 3 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The amoeba swarm slithers over each creature in its space, dealing - 1d6 acid damage (DC 14 basic Reflex save). A creature that critically fails is - __sickened 1__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swarming Slither - range: null - raw_description: '**Swarming Slither** The amoeba swarm slithers over each creature - in its space, dealing 1d6 acid damage (DC 14 basic Reflex save). A creature that - critically fails is __sickened 1__.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: An amoeba's acid damages only organic material—not metal, stone, or - other inorganic substances. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Weak Acid - range: null - raw_description: '**Weak Acid** An amoeba''s acid damages only organic material—not - metal, stone, or other inorganic substances.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 4 + misc: null type: slashing - amount: 4 + misc: null type: piercing -ritual_lists: null saves: fort: 8 fort_misc: null @@ -96,53 +98,56 @@ sense_abilities: description: An amoeba swarm can sense nearby creatures through vibration and air or water movement. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Motion Sense range: null raw_description: '**Motion Sense** An amoeba swarm can sense nearby creatures through vibration and air or water movement.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +3 - motion sense 60 feet - no vision size: Large skills: - bonus: 1 misc: +3 in water - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 192 + page_start: '192' page_stop: null speed: - amount: 5 + misc: null type: Land - amount: 5 + misc: null type: climb - amount: 10 + misc: null type: swim spell_lists: null traits: -- N -- Large - Amphibious - Mindless - Ooze - Swarm -type: Creature weaknesses: - amount: 3 + misc: null type: area - amount: 3 + misc: null type: fire -- amount: 3 - type: splash - damage +- amount: 150 + misc: null + type: ' -ritual_lists: null +ranged_attacks: null saves: fort: 19 fort_misc: null @@ -101,30 +171,25 @@ saves: ref_misc: null will: 16 will_misc: null -sense_abilities: null senses: -- Perception +16 - low-light vision - scent (imprecise) 30 feet size: Huge skills: - bonus: 19 misc: null - name: 'Athletics ' + name: Athletics - bonus: 16 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 116 + page_start: '116' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: null traits: -- N -- Huge - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/ancient black dragon.yaml b/data/monsters/ancient black dragon.yaml index 5bd551f..6d01743 100644 --- a/data/monsters/ancient black dragon.yaml +++ b/data/monsters/ancient black dragon.yaml @@ -7,64 +7,150 @@ ability_mods: wis_mod: 5 ac: 39 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon breathes a spray of acid that deals 17d6 acid damage in + a 100-foot line (DC 39 basic Reflex save). It can't use Breath Weapon again for + 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__acid__, __arcane__, __evocation__) + The dragon breathes a spray of acid that deals 17d6 acid damage in a 100-foot + line (DC 39 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - acid + - arcane + - evocation + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The dragon permanently befouls 10 cubic feet of liquid within 90 feet. The + liquid becomes undrinkable and unable to support water-breathing life. This destroys + liquid magic or alchemical items if they're of a lower level than the dragon (a + creature can attempt a DC 35 Will save to protect liquids in its possession). + This doesn't affect liquids in a creature's body. + failure: null + frequency: Once per day + full_description: null + generic_description: null + maximum_duration: null + name: Corrupt Water + range: null + raw_description: '**Corrupt Water** [One Action] (__arcane__, __concentrate__, + __necromancy__) **Frequency** Once per day; **Effect** The dragon permanently + befouls 10 cubic feet of liquid within 90 feet. The liquid becomes undrinkable + and unable to support water-breathing life. This destroys liquid magic or alchemical + items if they''re of a lower level than the dragon (a creature can attempt a DC + 35 Will save to protect liquids in its possession). This doesn''t affect liquids + in a creature''s body.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - concentrate + - necromancy + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one horns Strike in any order + in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one horns Strike in any order in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dragon recharges its Breath Weapon whenever it scores a critical + hit with a Strike + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever + it scores a critical hit with a Strike' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 35 - effect: null - effects: null - failure: The creature is frightened 2. + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. + effect: The dragon Strikes with its tail at the triggering creature at a –2 penalty. + If it hits, the creature takes a –2 circumstance penalty to the triggering roll. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence range: null - raw_description: '**Frightful Presence** 90 feet, DC 35 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: null + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The dragon Strikes with its tail at the triggering creature at a -2 penalty. - If it hits, the creature takes a -2 circumstance penalty to the triggering roll. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Tail Lash - range: null - raw_description: '**Tail Lash** [Reaction] **Trigger** A creature within reach of - the dragon''s tail takes an action to Strike or attempt a skill check; **Effect** - The dragon Strikes with its tail at the triggering creature at a -2 penalty. If - it hits, the creature takes a -2 circumstance penalty to the triggering roll.' - requirements: null - success: null - traits: null trigger: A creature within reach of the dragon's tail takes an action to Strike - or attempt a skill check + or attempt a skill check; description: 'Murderous tyrants of marshes, swamps, bogs, and fens, black dragons terrorize their domains with intense fervor. Gleefully sadistic, they rule their fetid principalities from a deep cave or otherwise isolated part of the swamp with @@ -102,7 +188,6 @@ immunities: - acid - paralyzed - sleep -items: null languages: - Common - Draconic @@ -110,15 +195,17 @@ languages: - Jotun - Orcish level: 16 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+14 type: piercing name: jaws plus_damage: - - formula: 2d6 - type: acid and 2d6 persistent acid + - formula: null + type: 2d6 acid + - formula: null + type: 2d6 persistent acid to_hit: 33 traits: - acid @@ -157,103 +244,8 @@ melee: - reach 15 feet name: Ancient Black Dragon perception: 30 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon breathes a spray of acid that deals 17d6 acid damage in - a 100-foot line (DC 39 basic Reflex save). It can't use Breath Weapon again for - 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__acid__, __arcane__, __evocation__) - The dragon breathes a spray of acid that deals 17d6 acid damage in a 100-foot - line (DC 39 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - acid - - arcane - - evocation - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The dragon permanently befouls 10 cubic feet of liquid within 90 feet. The - liquid becomes undrinkable and unable to support water-breathing life. This destroys - liquid magic or alchemical items if they're of a lower level than the dragon (a - creature can attempt a DC 35 Will save to protect liquids in its possession). - This doesn't affect liquids in a creature's body. - effects: null - failure: null - frequency: Once per day - full_description: null - generic_description: null - name: Corrupt Water - range: null - raw_description: '**Corrupt Water** (__arcane__, __concentrate__, __necromancy__) - **Frequency** Once per day; **Effect** The dragon permanently befouls 10 cubic - feet of liquid within 90 feet. The liquid becomes undrinkable and unable to support - water-breathing life. This destroys liquid magic or alchemical items if they''re - of a lower level than the dragon (a creature can attempt a DC 35 Will save to - protect liquids in its possession). This doesn''t affect liquids in a creature''s - body.' - requirements: null - success: null - traits: - - arcane - - concentrate - - necromancy - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one horns Strike in any order - in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one horns Strike in any order in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon recharges its Breath Weapon whenever it scores a critical - hit with a Strike - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever - it scores a critical hit with a Strike' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 30 fort_misc: null @@ -262,60 +254,57 @@ saves: ref_misc: null will: 29 will_misc: null -sense_abilities: null senses: -- Perception +30 - darkvision - scent (imprecise) 60 feet size: Huge skills: - bonus: 25 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 26 misc: null - name: 'Arcana ' + name: Arcana - bonus: 32 misc: null - name: 'Athletics ' + name: Athletics - bonus: 29 misc: null - name: 'Deception ' + name: Deception - bonus: 29 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 27 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 106 + page_start: '106' page_stop: null speed: - amount: 60 + misc: null type: Land - amount: 150 + misc: null type: fly - amount: 60 + misc: null type: swim spell_lists: -- dc: 37 +- attack_bonus: null + cantrips: null + constants: null + dc: 37 + focus_points: null misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 2 + spell_lists: + - level: 2 spells: - - frequency: at will + - misc: at will name: darkness - requirement: null - to_hit: null + spells_source: Arcane Innate Spells traits: -- Uncommon -- CE -- Huge - Acid - Amphibious - Dragon -type: Creature -weaknesses: null diff --git a/data/monsters/ancient blue dragon.yaml b/data/monsters/ancient blue dragon.yaml index 1b1bb5c..00ca8d3 100644 --- a/data/monsters/ancient blue dragon.yaml +++ b/data/monsters/ancient blue dragon.yaml @@ -7,63 +7,206 @@ ability_mods: wis_mod: 5 ac: 42 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon breathes lightning that deals 12d12 electricity damage in + a 120-foot line (DC 40 basic Reflex save). It can't use Breath Weapon again for + 1d4 rounds. Each time the dragon uses Breath Weapon, a 20-foot-radius storm + cloud appears 80 feet above a point of the dragon's choosing along the Breath + Weapon's path. Clouds last for 10 minutes and allow the dragon to use Storm Breath. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __electricity__, + __evocation__) The dragon breathes lightning that deals 12d12 electricity damage + in a 120-foot line (DC 40 basic Reflex save). It can''t use Breath Weapon again + for 1d4 rounds. Each time the dragon uses Breath Weapon, a 20-foot-radius + storm cloud appears 80 feet above a point of the dragon''s choosing along the + Breath Weapon''s path. Clouds last for 10 minutes and allow the dragon to use + Storm Breath.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - electricity + - evocation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When casting __create water__, the dragon can attempt to destroy liquid + instead of creating it, turning an equal amount of liquid into sand. This destroys + liquid magic or alchemical items if they're of a lower level than the dragon (a + creature can attempt a DC 37 Will save to protect all liquids in its possession). + This doesn't affect the liquids in a creature's body. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Desert Thirst + range: null + raw_description: '**Desert Thirst** (__arcane__, __transmutation__) When casting + __create water__, the dragon can attempt to destroy liquid instead of creating + it, turning an equal amount of liquid into sand. This destroys liquid magic or + alchemical items if they''re of a lower level than the dragon (a creature can + attempt a DC 37 Will save to protect all liquids in its possession). This doesn''t + affect the liquids in a creature''s body.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - transmutation + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one horns Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one horns Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dragon recharges its Breath Weapon whenever it scores a critical + hit with a Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever + it scores a critical hit with a Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Whenever the dragon uses Breath Weapon while the illusory image from + its innate __project image__ spell persists, it can cause the Breath Weapon to + originate from itself or the image. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mirage + range: null + raw_description: '**Mirage** Whenever the dragon uses Breath Weapon while the illusory + image from its innate __project image__ spell persists, it can cause the Breath + Weapon to originate from itself or the image.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The dragon calls down a lightning bolt from a storm cloud created by its + Breath Weapon. This creates a vertical line of lightning to the ground that deals + 6d12 electricity damage to all enemies in its path (DC 40 basic Reflex save). + failure: null + frequency: Once per round; Requirement A storm cloud created by Breath Weapon is + within 500 feet, and the dragon can see the cloud. + full_description: null + generic_description: null + maximum_duration: null + name: Storm Breath + range: null + raw_description: '**Storm Breath** [One Action] (__arcane__, __concentrate__, __electricity__, + __evocation__) **Frequency** Once per round; **Requirement** A storm cloud created + by Breath Weapon is within 500 feet, and the dragon can see the cloud. **Effect** + The dragon calls down a lightning bolt from a storm cloud created by its Breath + Weapon. This creates a vertical line of lightning to the ground that deals 6d12 + electricity damage to all enemies in its path (DC 40 basic Reflex save).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - concentrate + - electricity + - evocation + trigger: null alignment: LE automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 39 - effect: null - effects: null - failure: The creature is frightened 2. + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. + effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against + the triggering attack. If the dragon is Flying, it descends 10 feet after the + attack is complete. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence range: null - raw_description: '**Frightful Presence** 90 feet, DC 39 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: null + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against - the triggering attack. If the dragon is Flying, it descends 10 feet after the - attack is complete. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wing Deflection - range: null - raw_description: '**Wing Deflection** [Reaction] **Trigger** The dragon is targeted - with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance - bonus to AC against the triggering attack. If the dragon is Flying, it descends - 10 feet after the attack is complete.' - requirements: null - success: null - traits: null trigger: The dragon is targeted with an attack. description: 'Blue dragons are the sleek and poised cosmopolitans of the chromatic dragons. Their brand of evil is organized, manipulative, and regal. Blue dragons @@ -112,7 +255,6 @@ immunities: - electricity - paralyzed - sleep -items: null languages: - Auran - Common @@ -121,15 +263,15 @@ languages: - Infernal - Jotun level: 18 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+15 type: piercing name: jaws plus_damage: - - formula: 2d12 - type: electricity + - formula: null + type: 2d12 electricity to_hit: 35 traits: - electricity @@ -168,154 +310,8 @@ melee: - reach 20 feet name: Ancient Blue Dragon perception: 31 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon breathes lightning that deals 12d12 electricity damage in - a 120-foot line (DC 40 basic Reflex save). It can't use Breath Weapon again for - 1d4 rounds. Each time the dragon uses Breath Weapon, a 20-foot-radius storm - cloud appears 80 feet above a point of the dragon's choosing along the Breath - Weapon's path. Clouds last for 10 minutes and allow the dragon to use Storm Breath. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __electricity__, - __evocation__) The dragon breathes lightning that deals 12d12 electricity damage - in a 120-foot line (DC 40 basic Reflex save). It can''t use Breath Weapon again - for 1d4 rounds. Each time the dragon uses Breath Weapon, a 20-foot-radius - storm cloud appears 80 feet above a point of the dragon''s choosing along the - Breath Weapon''s path. Clouds last for 10 minutes and allow the dragon to use - Storm Breath.' - requirements: null - success: null - traits: - - arcane - - electricity - - evocation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When casting __create water__, the dragon can attempt to destroy liquid - instead of creating it, turning an equal amount of liquid into sand. This destroys - liquid magic or alchemical items if they're of a lower level than the dragon (a - creature can attempt a DC 37 Will save to protect all liquids in its possession). - This doesn't affect the liquids in a creature's body. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Desert Thirst - range: null - raw_description: '**Desert Thirst** (__arcane__, __transmutation__) When casting - __create water__, the dragon can attempt to destroy liquid instead of creating - it, turning an equal amount of liquid into sand. This destroys liquid magic or - alchemical items if they''re of a lower level than the dragon (a creature can - attempt a DC 37 Will save to protect all liquids in its possession). This doesn''t - affect the liquids in a creature''s body.' - requirements: null - success: null - traits: - - arcane - - transmutation - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one horns Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one horns Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon recharges its Breath Weapon whenever it scores a critical - hit with a Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever - it scores a critical hit with a Strike.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Whenever the dragon uses Breath Weapon while the illusory image from - its innate __project image__ spell persists, it can cause the Breath Weapon to - originate from itself or the image. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mirage - range: null - raw_description: '**Mirage** Whenever the dragon uses Breath Weapon while the illusory - image from its innate __project image__ spell persists, it can cause the Breath - Weapon to originate from itself or the image.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: A storm cloud created by Breath Weapon is within 500 feet, and the dragon - can see the cloud. - effects: null - failure: null - frequency: Once per round - full_description: null - generic_description: null - name: Storm Breath - range: null - raw_description: '**Storm Breath** (__arcane__, __concentrate__, __electricity__, - __evocation__) **Frequency** Once per round; **Requirement** A storm cloud created - by Breath Weapon is within 500 feet, and the dragon can see the cloud. **Effect** - The dragon calls down a lightning bolt from a storm cloud created by its Breath - Weapon. This creates a vertical line of lightning to the ground that deals 6d12 - electricity damage to all enemies in its path (DC 40 basic Reflex save).' - requirements: null - success: null - traits: - - arcane - - concentrate - - electricity - - evocation - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 32 fort_misc: null @@ -331,104 +327,95 @@ sense_abilities: description: The dragon can mimic any sound it has heard. To do so, it must succeed at a Deception check with a +4 circumstance bonus. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Sound Imitation range: null raw_description: '**Sound Imitation** The dragon can mimic any sound it has heard. To do so, it must succeed at a Deception check with a +4 circumstance bonus.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +31 - darkvision - scent (imprecise) 60 feet size: Huge skills: - bonus: 28 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 33 misc: null - name: 'Arcana ' + name: Arcana - bonus: 35 misc: null - name: 'Deception ' + name: Deception - bonus: 35 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 33 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 35 misc: null - name: 'Society ' + name: Society - bonus: 28 misc: null - name: 'Stealth ' + name: Stealth - bonus: 29 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 108 + page_start: '108' page_stop: null speed: - amount: 50 + misc: null type: Land - amount: 30 + misc: null type: burrow - amount: 200 + misc: null type: fly spell_lists: -- dc: 43 - misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 8 +- attack_bonus: null + cantrips: + - level: 8 spells: - - frequency: at will - name: hallucinatory terrain - requirement: null - - frequency: at will - name: illusory creature - requirement: null - - frequency: at will - name: illusory object - requirement: null - - frequency: at will - name: ventriloquism - requirement: null - - heightened_level: null - level: 7 - spells: - - frequency: see mirage - name: project image - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will, see desert thirst - name: create water - requirement: null - - heightened_level: 8 - level: 0 - spells: - - frequency: null + - misc: null name: ghost sound - requirement: null - to_hit: null + constants: null + dc: 43 + focus_points: null + misc: null + spell_lists: + - level: 8 + spells: + - misc: at will + name: hallucinatory terrain + - misc: at will + name: illusory creature + - misc: at will + name: illusory object + - misc: at will + name: ventriloquism + - level: 7 + spells: + - misc: see mirage + name: project image + - level: 1 + spells: + - misc: at will; see desert thirst + name: create water + spells_source: Arcane Innate Spells traits: -- Uncommon -- LE -- Huge - Dragon - Electricity -type: Creature -weaknesses: null diff --git a/data/monsters/ancient brass dragon.yaml b/data/monsters/ancient brass dragon.yaml index 53a97a6..849249f 100644 --- a/data/monsters/ancient brass dragon.yaml +++ b/data/monsters/ancient brass dragon.yaml @@ -7,63 +7,152 @@ ability_mods: wis_mod: 4 ac: 39 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: "The brass dragon breathes in one of two ways. The dragon can't use\ + \ Breath Weapon again for 1d4 rounds.\n\n * **Flame** (__arcane__, __evocation__,\ + \ __fire__); The dragon breathes fire in a 100-foot line that deals 16d6 fire\ + \ damage (DC 39 basic Reflex save).\n\n * **Sleep Gas** (__arcane__, __enchantment__,\ + \ __incapacitation__, __sleep__); The dragon breathes an 80-foot cone of sleep\ + \ gas. Each creature within the cone must succeed at a DC 39 Fortitude save or\ + \ fall unconscious for 1d6 rounds, or 1 minute on a critical failure." + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: "**Breath Weapon** [Two Actions] The brass dragon breathes in\ + \ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\ + \ * **Flame** (__arcane__, __evocation__, __fire__); The dragon breathes fire\ + \ in a 100-foot line that deals 16d6 fire damage (DC 39 basic Reflex save).\n\n\ + \ * **Sleep Gas** (__arcane__, __enchantment__, __incapacitation__, __sleep__);\ + \ The dragon breathes an 80-foot cone of sleep gas. Each creature within the cone\ + \ must succeed at a DC 39 Fortitude save or fall unconscious for 1d6 rounds, or\ + \ 1 minute on a critical failure." + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The dragon calls upon the desert wind. This has the same effect as __gust + of wind__ (DC 37 Fortitude) but in a 60-foot cone. A creature that fails its save + is also blinded until the end of its next turn (or for 1 minute on a critical + failure). + failure: null + frequency: three times per day. + full_description: null + generic_description: null + maximum_duration: null + name: Desert Wind + range: null + raw_description: '**Desert Wind** [Two Actions] (__air__, __arcane__, __concentrate__, + __evocation__) **Frequency** three times per day. **Effect** The dragon calls + upon the desert wind. This has the same effect as __gust of wind__ (DC 37 Fortitude) + but in a 60-foot cone. A creature that fails its save is also blinded until the + end of its next turn (or for 1 minute on a critical failure).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - air + - arcane + - concentrate + - evocation + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one jaws Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one jaws Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the dragon scores a critical hit with a strike, it recharges Breath + Weapon. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** When the dragon scores a critical hit with + a strike, it recharges Breath Weapon.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CG automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 35 - effect: null - effects: null - failure: The creature is frightened 2. + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. + effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against + the triggering attack. If the dragon is flying, it descends 10 feet after the + attack is complete. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence range: null - raw_description: '**Frightful Presence** 90 feet, DC 35 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: null + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against - the triggering attack. If the dragon is flying, it descends 10 feet after the - attack is complete. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wing Deflection - range: null - raw_description: '**Wing Deflection** [Reaction] **Trigger** The dragon is targeted - with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance - bonus to AC against the triggering attack. If the dragon is flying, it descends - 10 feet after the attack is complete.' - requirements: null - success: null - traits: null trigger: The dragon is targeted with an attack. description: 'Brass dragons are whimsical tricksters who delight in humor and play. They particularly enjoy conversations with humans and other civilized humanoids, @@ -109,7 +198,6 @@ immunities: - fire - paralyzed - sleep -items: null languages: - Auran - Common @@ -120,15 +208,17 @@ languages: - Sylvan - speak with animals level: 16 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+15 type: piercing name: jaws plus_damage: - - formula: 3d6 - type: fire and 2d6 persistent fire + - formula: null + type: 3d6 fire + - formula: null + type: 2d6 persistent fire to_hit: 32 traits: - fire @@ -157,150 +247,8 @@ melee: - reach 15 feet name: Ancient Brass Dragon perception: 30 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The brass dragon breathes in one of two ways. The dragon can't use - Breath Weapon again for 1d4 rounds. - effect: null - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: The dragon breathes fire in a 100-foot line that deals 16d6 fire - damage (DC 39 basic Reflex save). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Flame - range: null - raw_description: '**Flame** (__arcane__, __evocation__, __fire__); The dragon - breathes fire in a 100-foot line that deals 16d6 fire damage (DC 39 basic Reflex - save).' - requirements: null - success: null - traits: - - arcane - - evocation - - fire - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: The dragon breathes an 80-foot cone of sleep gas. Each creature within - the cone must succeed at a DC 39 Fortitude save or fall unconscious for 1d6 - rounds, or 1 minute on a critical failure. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sleep Gas - range: null - raw_description: '**Sleep Gas** (__arcane__, __enchantment__, __incapacitation__, - __sleep__); The dragon breathes an 80-foot cone of sleep gas. Each creature - within the cone must succeed at a DC 39 Fortitude save or fall unconscious for - 1d6 rounds, or 1 minute on a critical failure.' - requirements: null - success: null - traits: - - arcane - - enchantment - - incapacitation - - sleep - trigger: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: "**Breath Weapon** [Two Actions] The brass dragon breathes in\ - \ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\ - \ * **Flame** (__arcane__, __evocation__, __fire__); The dragon breathes fire\ - \ in a 100-foot line that deals 16d6 fire damage (DC 39 basic Reflex save).\n\n\ - \ * **Sleep Gas** (__arcane__, __enchantment__, __incapacitation__, __sleep__);\ - \ The dragon breathes an 80-foot cone of sleep gas. Each creature within the cone\ - \ must succeed at a DC 39 Fortitude save or fall unconscious for 1d6 rounds, or\ - \ 1 minute on a critical failure." - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The dragon calls upon the desert wind. This has the same effect as __gust - of wind__ (DC 37 Fortitude) but in a 60-foot cone. A creature that fails its save - is also blinded until the end of its next turn (or for 1 minute on a critical - failure). - effects: null - failure: null - frequency: three times per day. - full_description: null - generic_description: null - name: Desert Wind - range: null - raw_description: '**Desert Wind** [Two Actions] (__air__, __arcane__, __concentrate__, - __evocation__) **Frequency** three times per day. **Effect** The dragon calls - upon the desert wind. This has the same effect as __gust of wind__ (DC 37 Fortitude) - but in a 60-foot cone. A creature that fails its save is also blinded until the - end of its next turn (or for 1 minute on a critical failure).' - requirements: null - success: null - traits: - - air - - arcane - - concentrate - - evocation - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one jaws Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one jaws Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the dragon scores a critical hit with a strike, it recharges Breath - Weapon. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** When the dragon scores a critical hit with - a strike, it recharges Breath Weapon.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 30 fort_misc: null @@ -309,9 +257,7 @@ saves: ref_misc: null will: 30 will_misc: null -sense_abilities: null senses: -- Perception +30 - darkvision - scent (imprecise) 60 feet - tremorsense (imprecise) 60 feet @@ -319,47 +265,46 @@ size: Huge skills: - bonus: 27 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 31 misc: null - name: 'Athletics ' + name: Athletics - bonus: 27 misc: null - name: 'Deception ' + name: Deception - bonus: 29 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 28 misc: null - name: 'Society ' -source: + name: Society +sources: - abbr: Bestiary - page_start: 118 + page_start: '118' page_stop: null speed: - amount: 50 + misc: null type: Land - amount: 40 + misc: null type: burrow - amount: 150 + misc: null type: fly spell_lists: -- dc: 37 - misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: 2 - level: -1 +- attack_bonus: null + cantrips: null + constants: + - level: 2 spells: - - frequency: null + - misc: null name: speak with animals - requirement: null - to_hit: null + dc: 37 + focus_points: null + misc: null + spell_lists: null + spells_source: Arcane Innate Spells traits: -- Uncommon -- CG -- Huge - Dragon - Fire -type: Creature -weaknesses: null diff --git a/data/monsters/ancient brine dragon.yaml b/data/monsters/ancient brine dragon.yaml index f8eae53..b37fc4b 100644 --- a/data/monsters/ancient brine dragon.yaml +++ b/data/monsters/ancient brine dragon.yaml @@ -7,36 +7,184 @@ ability_mods: wis_mod: 5 ac: 40 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon breathes a spray of acidic salt water that deals 18d6 acid + damage in a 120-foot line (DC 38 basic Reflex save). They can't use Breath Weapon + again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__acid__, __evocation__, __primal__) + The dragon breathes a spray of acidic salt water that deals 18d6 acid damage in + a 120-foot line (DC 38 basic Reflex save). They can''t use Breath Weapon again + for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - acid + - evocation + - primal + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The dragon tries to capsize an adjacent aquatic vessel of their size + or smaller. They must succeed at an __Athletics__ check with a DC of 35 (reduced + by 5 for each size smaller the vessel is than the dragon) or the pilot's __Sailing + Lore__ DC, whichever is higher. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Capsize + range: null + raw_description: '**Capsize** [One Action] (__attack__) The dragon tries to capsize + an adjacent aquatic vessel of their size or smaller. They must succeed at an __Athletics__ + check with a DC of 35 (reduced by 5 for each size smaller the vessel is than the + dragon) or the pilot''s __Sailing Lore__ DC, whichever is higher.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes a jaws Strike. On a hit, the target takes 6d6 __persistent + acid damage__, and is __sickened 3__ from the pain of salt and brine in its wounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Desiccating Bite + range: null + raw_description: '**Desiccating Bite** [Two Actions] The dragon makes a jaws Strike. + On a hit, the target takes 6d6 __persistent acid damage__, and is __sickened 3__ + from the pain of salt and brine in its wounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one wing Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one wing Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dragon recharges their Breath Weapon whenever they score a critical + hit with a Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon + whenever they score a critical hit with a Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The brine dragon's body is encrusted with salty, acidic crystals. When + a target takes damage from one of the dragon's melee Strikes, it must succeed + at a DC 38 Fortitude Save or be __stunned 1__ (stunned 3 on a critical failure). + The target then becomes temporarily immune for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Painful Strikes + range: null + raw_description: '**Painful Strikes** (__acid__) The brine dragon''s body is encrusted + with salty, acidic crystals. When a target takes damage from one of the dragon''s + melee Strikes, it must succeed at a DC 38 Fortitude Save or be __stunned 1__ (stunned + 3 on a critical failure). The target then becomes temporarily immune for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - acid + trigger: null alignment: LN automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 36 + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: null - effects: null - failure: The creature is frightened 2. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 90 feet, DC 36 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + range: 90 feet + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: DC 36 + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion @@ -50,11 +198,11 @@ automatic_abilities: effect: The dragon spits a glob of caustic salt water at the creature. The creature takes 7d6 acid damage (DC 36 basic Reflex save). On a failure, the concentrate action is disrupted. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Brine Spit range: null raw_description: '**Brine Spit [Reaction]** **Trigger **A creature the brine dragon @@ -62,10 +210,12 @@ automatic_abilities: a glob of caustic salt water at the creature. The creature takes 7d6 acid damage (DC 36 basic Reflex save). On a failure, the concentrate action is disrupted.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature the brine dragon observes within 30 feet uses a __concentrate__ - action + trigger: A creature the brine dragon observes within 30 feet uses a concentrate + action; description: 'Brine dragons are usually blue-green in color, with shiny scales, crests that help them glide through the water, and sweeping neck frills. They care little for either good or evil. As they are both opinionated and willing to impose their @@ -107,9 +257,8 @@ hp: 330 hp_misc: null immunities: - acid -- paralyzed -- sleep -items: null +- paralyzed +- sleep languages: - Aquan - Common @@ -117,15 +266,15 @@ languages: - Sylvan - Utopian level: 17 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+17 type: piercing name: jaws plus_damage: - - formula: 5d4 - type: acid + - formula: null + type: 5d4 acid to_hit: 34 traits: - acid @@ -164,141 +313,8 @@ melee: - reach 20 feet name: Ancient Brine Dragon perception: 32 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon breathes a spray of acidic salt water that deals 18d6 acid - damage in a 120-foot line (DC 38 basic Reflex save). They can't use Breath Weapon - again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__acid__, __evocation__, __primal__) - The dragon breathes a spray of acidic salt water that deals 18d6 acid damage in - a 120-foot line (DC 38 basic Reflex save). They can''t use Breath Weapon again - for 1d4 rounds.' - requirements: null - success: null - traits: - - acid - - evocation - - primal - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The dragon tries to capsize an adjacent aquatic vessel of their size - or smaller. They must succeed at an __Athletics__ check with a DC of 35 (reduced - by 5 for each size smaller the vessel is than the dragon) or the pilot's __Sailing - Lore__ DC, whichever is higher. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Capsize - range: null - raw_description: '**Capsize** (__attack__) The dragon tries to capsize an adjacent - aquatic vessel of their size or smaller. They must succeed at an __Athletics__ - check with a DC of 35 (reduced by 5 for each size smaller the vessel is than the - dragon) or the pilot''s __Sailing Lore__ DC, whichever is higher.' - requirements: null - success: null - traits: - - attack - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes a jaws Strike. On a hit, the target takes 6d6 __persistent - acid damage__, and is __sickened 3__ from the pain of salt and brine in its wounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Desiccating Bite - range: null - raw_description: '**Desiccating Bite** [Two Actions] The dragon makes a jaws Strike. - On a hit, the target takes 6d6 __persistent acid damage__, and is __sickened 3__ - from the pain of salt and brine in its wounds.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one wing Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one wing Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon recharges their Breath Weapon whenever they score a critical - hit with a Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon - whenever they score a critical hit with a Strike.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The brine dragon's body is encrusted with salty, acidic crystals. When - a target takes damage from one of the dragon's melee Strikes, it must succeed - at a DC 38 Fortitude Save or be __stunned 1__ (stunned 3 on a critical failure). - The target then becomes temporarily immune for 1 minute. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Painful Strikes - range: null - raw_description: '**Painful Strikes** (__acid__) The brine dragon''s body is encrusted - with salty, acidic crystals. When a target takes damage from one of the dragon''s - melee Strikes, it must succeed at a DC 38 Fortitude Save or be __stunned 1__ (stunned - 3 on a critical failure). The target then becomes temporarily immune for 1 minute.' - requirements: null - success: null - traits: - - acid - trigger: null -ranged: null +ranged_attacks: null rarity: Rare -resistances: null -ritual_lists: null saves: fort: 31 fort_misc: null @@ -307,82 +323,73 @@ saves: ref_misc: null will: 30 will_misc: null -sense_abilities: null senses: -- Perception +32 - darkvision - scent (imprecise) 60 feet size: Gargantuan skills: - bonus: 28 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 32 misc: null - name: 'Athletics ' + name: Athletics - bonus: 32 misc: null - name: 'Deception ' + name: Deception - bonus: 34 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 30 misc: null - name: 'Nature ' + name: Nature - bonus: 30 misc: null - name: 'Society ' + name: Society - bonus: 29 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 88 + page_start: '88' page_stop: null speed: - amount: 50 + misc: null type: Land - amount: 140 + misc: null type: fly - amount: 70 + misc: null type: swim spell_lists: -- dc: 38 - misc: '' - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 6 +- attack_bonus: 30 + cantrips: null + constants: null + dc: 38 + focus_points: null + misc: null + spell_lists: + - level: 6 spells: - - frequency: null + - misc: null name: hydraulic torrent - requirement: null - - heightened_level: null - level: 5 + - level: 5 spells: - - frequency: ×3 + - misc: ×3 name: control water - requirement: null - - frequency: null + - misc: null name: mariner's curse - requirement: null - - heightened_level: null - level: 4 + - level: 4 spells: - - frequency: at will + - misc: at will name: hydraulic push - requirement: null - - frequency: at will + - misc: at will name: obscuring mist - requirement: null - to_hit: 30 + spells_source: Primal Innate Spells traits: -- Rare -- LN -- Gargantuan - Amphibious - Dragon - Elemental - Water -type: Creature -weaknesses: null diff --git a/data/monsters/ancient bronze dragon.yaml b/data/monsters/ancient bronze dragon.yaml index 1f84ccb..53ce234 100644 --- a/data/monsters/ancient bronze dragon.yaml +++ b/data/monsters/ancient bronze dragon.yaml @@ -7,117 +7,105 @@ ability_mods: wis_mod: 6 ac: 43 ac_special: null -alignment: LG -automatic_abilities: -- action_cost: None +active_abilities: +- action_cost: Two Actions critical_failure: null critical_success: null - description: 15 feet, 2d12 electricity damage. The bronze dragon can turn this aura - on or off using a single action, which has the concentrate trait, and it can choose - to not affect allies with the aura. + description: "The bronze dragon breathes in one of two ways. The dragon can't use\ + \ Breath Weapon again for 1d4 rounds.\n\n * **Lightning** (__arcane__, __electricity__,\ + \ __evocation__); The dragon breathes lightning in a 100-foot line that deals\ + \ 12d12 electricity damage (DC 40 basic Reflex save).\n\n * **Repulsion Gas**\ + \ (__abjuration__, __arcane__, __incapacitation__, __mental__); The dragon breathes\ + \ a 100-foot line of repulsive gas. Each creature in the area must succeed at\ + \ a DC 40 Will save or become __fleeing__ from the dragon for 1 round (or 2 rounds\ + \ on a critical failure)." effect: null - effects: null failure: null frequency: null full_description: null generic_description: null - name: Electricity Aura + maximum_duration: null + name: Breath Weapon range: null - raw_description: '**Electricity Aura** (__aura__, __electricity__) 15 feet, 2d12 - electricity damage. The bronze dragon can turn this aura on or off using a single - action, which has the concentrate trait, and it can choose to not affect allies - with the aura.' - requirements: null - success: null - traits: - - aura - - electricity - trigger: null -- action_cost: None - critical_failure: The creature is frightened 4. - critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 38 - effect: null - effects: null - failure: The creature is frightened 2. - frequency: null - full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. - name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 90 feet, DC 38 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. - - Critical Success The creature is unaffected by the presence. - - Success The creature is frightened 1. - - Failure The creature is frightened 2. - - Critical Success The creature is frightened 4.' - requirements: null - success: The creature is frightened 1. - traits: - - aura - - emotion - - fear - - mental - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: 40 feet. Water in the aura that is also in the same body of water as - the dragon is difficult terrain for Swimming creatures that don't have the water - trait. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Vortex - range: null - raw_description: '**Vortex** (__aura__, __water__); 40 feet. Water in the aura that - is also in the same body of water as the dragon is difficult terrain for Swimming - creatures that don''t have the water trait.' - requirements: null - success: null - traits: - - aura - - water - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: Jaws only. - effect: You lash out at a foe that leaves an opening. Make a melee Strike against - the triggering creature. If your attack is a critical hit and the trigger was - a manipulate action, you disrupt that action. This Strike doesn't count toward - your multiple attack penalty, and your multiple attack penalty doesn't apply to - this Strike. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Attack of Opportunity - range: null - raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within - your reach uses a manipulate action or a move action, makes a ranged attack, or - leaves a square during a move action it''s using. **Effect** You lash out at a - foe that leaves an opening. Make a melee Strike against the triggering creature. - If your attack is a critical hit and the trigger was a manipulate action, you - disrupt that action. This Strike doesn''t count toward your multiple attack penalty, - and your multiple attack penalty doesn''t apply to this Strike.' + raw_description: "**Breath Weapon** [Two Actions] The bronze dragon breathes in\ + \ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\ + \ * **Lightning** (__arcane__, __electricity__, __evocation__); The dragon breathes\ + \ lightning in a 100-foot line that deals 12d12 electricity damage (DC 40 basic\ + \ Reflex save).\n\n * **Repulsion Gas** (__abjuration__, __arcane__, __incapacitation__,\ + \ __mental__); The dragon breathes a 100-foot line of repulsive gas. Each creature\ + \ in the area must succeed at a DC 40 Will save or become __fleeing__ from the\ + \ dragon for 1 round (or 2 rounds on a critical failure)." requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature within your reach uses a manipulate action or a move action, - makes a ranged attack, or leaves a square during a move action it's using. + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one tail Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one tail Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the dragon scores a critical hit with a Strike, it recharges its + Breath Weapon. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** When the dragon scores a critical hit with + a Strike, it recharges its Breath Weapon.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: For up to 120 minutes per day, the dragon, along with allied creatures + and vessels within 50 feet, can move at double their normal Speed in water. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Water Mastery + range: null + raw_description: '**Water Mastery** For up to 120 minutes per day, the dragon, along + with allied creatures and vessels within 50 feet, can move at double their normal + Speed in water.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: LG +automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null @@ -126,49 +114,80 @@ automatic_abilities: attempt a DC 40 Athletics check to Swim. If the creature fails, it's pulled 30 feet toward the dragon and the triggering action is lost. If it succeeds, it can Swim normally (using the result of that roll if it doesn't have a Swim speed). - effects: null failure: null frequency: null full_description: null generic_description: null - name: Vortex Pull + maximum_duration: null + name: Electricity Aura range: null - raw_description: '**Vortex Pull** [Reaction] (__water__); **Trigger** A creature - in the dragon''s vortex uses a Swim action. **Effect** The dragon creates a current - of water, forcing the triggering creature to attempt a DC 40 Athletics check to - Swim. If the creature fails, it''s pulled 30 feet toward the dragon and the triggering - action is lost. If it succeeds, it can Swim normally (using the result of that - roll if it doesn''t have a Swim speed).' + raw_description: '**Electricity Aura** (__aura__, __electricity__) 15 feet, 2d12 + electricity damage. The bronze dragon can turn this aura on or off using a single + action, which has the concentrate trait, and it can choose to not affect allies + with the aura. + + + **Frightful Presence** (__aura__, __emotion__, __fear__, __mental__) 90 feet, + DC 38 + + + **Vortex** (__aura__, __water__); 40 feet. Water in the aura that is also in the + same body of water as the dragon is difficult terrain for Swimming creatures that + don''t have the water trait. + + + **Attack of Opportunity** [Reaction] Jaws only. + + + **Vortex Pull** (__water__); **Trigger** A creature in the dragon''s vortex uses + a Swim action. **Effect** The dragon creates a current of water, forcing the triggering + creature to attempt a DC 40 Athletics check to Swim. If the creature fails, it''s + pulled 30 feet toward the dragon and the triggering action is lost. If it succeeds, + it can Swim normally (using the result of that roll if it doesn''t have a Swim + speed).' requirements: null + saving_throw: null + stages: null success: null traits: - water trigger: A creature in the dragon's vortex uses a Swim action. -description: "Bronze dragons are among the most common of metallic dragons and the\ - \ most likely to ally with mortals on worthy quests. However, they are naturally\ - \ scholarly creatures who would rather remain in their lairs studying esoteric lore\ - \ than go off on a wild adventure. These aloof and stoic dragons also act as preservationists,\ - \ guarding storehouses of ancient lore from destruction or perversion. Bronze dragons\ - \ are principled and protective, but while their silver cousins are quick to crusade\ - \ for justice, bronze dragons prefer to find an important location worthy of their\ - \ protection and guard it against any attack or unwelcome intrusion.\n\n\n\nBronze\ - \ dragons' mastery over water and affinity for electricity means they are a boon\ - \ to sailors caught in thunderstorms. A bronze dragon's enemies quickly discover\ - \ neither cloudy sky nor turbulent sea provides shelter from their wrath. \n\n\n\ - \nBronze dragons lair along shorelines, often in partially submerged sea caves.\ - \ While all dragons keep hoards of treasure, the hoard of a bronze dragon more resembles\ - \ a vast library—with the shelves kept carefully above the waterline, of course.\ - \ In addition to their collections of esoteric lore, bronze dragons keep treasures\ - \ associated with the sea, such as beautiful scrimshaw, flawless pearls, and equipment\ - \ inlaid with mother-of-pearl and abalone shell.\n\n\n\n**__Recall Knowledge - Dragon__\ - \ (__Arcana__)**: DC 40" +description: 'Bronze dragons are among the most common of metallic dragons and the + most likely to ally with mortals on worthy quests. However, they are naturally scholarly + creatures who would rather remain in their lairs studying esoteric lore than go + off on a wild adventure. These aloof and stoic dragons also act as preservationists, + guarding storehouses of ancient lore from destruction or perversion. Bronze dragons + are principled and protective, but while their silver cousins are quick to crusade + for justice, bronze dragons prefer to find an important location worthy of their + protection and guard it against any attack or unwelcome intrusion. + + + + + Bronze dragons'' mastery over water and affinity for electricity means they are + a boon to sailors caught in thunderstorms. A bronze dragon''s enemies quickly discover + neither cloudy sky nor turbulent sea provides shelter from their wrath. + + + + + Bronze dragons lair along shorelines, often in partially submerged sea caves. While + all dragons keep hoards of treasure, the hoard of a bronze dragon more resembles + a vast library—with the shelves kept carefully above the waterline, of course. In + addition to their collections of esoteric lore, bronze dragons keep treasures associated + with the sea, such as beautiful scrimshaw, flawless pearls, and equipment inlaid + with mother-of-pearl and abalone shell. + + + + + **__Recall Knowledge - Dragon__ (__Arcana__)**: DC 40' hp: 360 hp_misc: null immunities: - electricity - paralyzed - sleep -items: null languages: - Aquan - Common @@ -178,15 +197,15 @@ languages: - Gnomish - speak with animals level: 18 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d12+16 type: piercing name: jaws plus_damage: - - formula: 2d12 - type: electricity + - formula: null + type: 2d12 electricity to_hit: 35 traits: - electricity @@ -215,142 +234,8 @@ melee: - reach 20 feet name: Ancient Bronze Dragon perception: 32 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The bronze dragon breathes in one of two ways. The dragon can't use - Breath Weapon again for 1d4 rounds. - effect: null - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: The dragon breathes lightning in a 100-foot line that deals 12d12 - electricity damage (DC 40 basic Reflex save). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Lightning - range: null - raw_description: '**Lightning** (__arcane__, __electricity__, __evocation__); - The dragon breathes lightning in a 100-foot line that deals 12d12 electricity - damage (DC 40 basic Reflex save).' - requirements: null - success: null - traits: - - arcane - - electricity - - evocation - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: The dragon breathes a 100-foot line of repulsive gas. Each creature - in the area must succeed at a DC 40 Will save or become __fleeing__ from the - dragon for 1 round (or 2 rounds on a critical failure). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Repulsion Gas - range: null - raw_description: '**Repulsion Gas** (__abjuration__, __arcane__, __incapacitation__, - __mental__); The dragon breathes a 100-foot line of repulsive gas. Each creature - in the area must succeed at a DC 40 Will save or become __fleeing__ from the - dragon for 1 round (or 2 rounds on a critical failure).' - requirements: null - success: null - traits: - - abjuration - - arcane - - incapacitation - - mental - trigger: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: "**Breath Weapon** [Two Actions] The bronze dragon breathes in\ - \ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\ - \ * **Lightning** (__arcane__, __electricity__, __evocation__); The dragon breathes\ - \ lightning in a 100-foot line that deals 12d12 electricity damage (DC 40 basic\ - \ Reflex save).\n\n * **Repulsion Gas** (__abjuration__, __arcane__, __incapacitation__,\ - \ __mental__); The dragon breathes a 100-foot line of repulsive gas. Each creature\ - \ in the area must succeed at a DC 40 Will save or become __fleeing__ from the\ - \ dragon for 1 round (or 2 rounds on a critical failure)." - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one tail Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one tail Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the dragon scores a critical hit with a Strike, it recharges its - Breath Weapon. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** When the dragon scores a critical hit with - a Strike, it recharges its Breath Weapon.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: For up to 120 minutes per day, the dragon, along with allied creatures - and vessels within 50 feet, can move at double their normal Speed in water. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Water Mastery - range: null - raw_description: '**Water Mastery** For up to 120 minutes per day, the dragon, along - with allied creatures and vessels within 50 feet, can move at double their normal - Speed in water.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 32 fort_misc: null @@ -359,78 +244,71 @@ saves: ref_misc: null will: 34 will_misc: null -sense_abilities: null senses: -- Perception +32 - darkvision - scent (imprecise) 100 feet size: Gargantuan skills: - bonus: 28 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 35 misc: null - name: 'Arcana ' + name: Arcana - bonus: 34 misc: null - name: 'Athletics ' + name: Athletics - bonus: 32 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 32 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 33 misc: null - name: 'Occultism ' + name: Occultism - bonus: 33 misc: null - name: 'Society ' + name: Society - bonus: 28 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 120 + page_start: '120' page_stop: null speed: - amount: 60 + misc: null type: Land - amount: 200 + misc: null type: fly - amount: 60 + misc: null type: swim spell_lists: -- dc: 40 - misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 5 +- attack_bonus: null + cantrips: null + constants: + - level: 2 spells: - - frequency: at will - name: control water - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will - name: obscuring mist - requirement: null - - heightened_level: 2 - level: -1 - spells: - - frequency: null + - misc: null name: speak with animals - requirement: null - to_hit: null + dc: 40 + focus_points: null + misc: null + spell_lists: + - level: 5 + spells: + - misc: at will + name: control water + - level: 2 + spells: + - misc: at will + name: obscuring mist + spells_source: Arcane Innate Spells traits: -- Uncommon -- LG -- Gargantuan - Amphibious - Dragon - Water -type: Creature -weaknesses: null diff --git a/data/monsters/ancient cloud dragon.yaml b/data/monsters/ancient cloud dragon.yaml index f611fcd..5c8d63a 100644 --- a/data/monsters/ancient cloud dragon.yaml +++ b/data/monsters/ancient cloud dragon.yaml @@ -7,36 +7,186 @@ ability_mods: wis_mod: 7 ac: 44 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon breathes a thundercloud that deals 20d6 electricity damage + in a 60-foot cone (DC 41 basic Reflex save). This cloud remains in the area for + 1d4 rounds, with the effects of __obscuring mist__. A creature that ends its turn + inside of the cloud takes 10d6 electricity damage (DC 41 basic Reflex save). The + cloud dragon can't use Breath Weapon again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__electricity__, __evocation__, + __primal__) The dragon breathes a thundercloud that deals 20d6 electricity damage + in a 60-foot cone (DC 41 basic Reflex save). This cloud remains in the area for + 1d4 rounds, with the effects of __obscuring mist__. A creature that ends its turn + inside of the cloud takes 10d6 electricity damage (DC 41 basic Reflex save). The + cloud dragon can''t use Breath Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - electricity + - evocation + - primal + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The cloud dragon's body becomes vaporous and misty. They gain the effects + of __gaseous form__, except their fly Speed remains unchanged. The cloud dragon + can use this action again to return to physical form. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Cloud Form + range: null + raw_description: '**Cloud Form** [One Action] (__polymorph__, __primal__, __transmutation__) + The cloud dragon''s body becomes vaporous and misty. They gain the effects of + __gaseous form__, except their fly Speed remains unchanged. The cloud dragon can + use this action again to return to physical form.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - polymorph + - primal + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The cloud dragon can tread on clouds or fog as though on solid ground. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Cloud Walk + range: null + raw_description: '**Cloud Walk** The cloud dragon can tread on clouds or fog as + though on solid ground.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one horn Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one horn Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dragon recharges their Breath Weapon whenever they score a critical + hit with a Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon + whenever they score a critical hit with a Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: An ancient cloud dragon's jaws Strike creates a deafening clap of thunder + when it damages a foe. A creature that takes damage from the dragon's jaws Strike + must succeed at a DC 41 Fortitude save or be __deafened__ for 1 minute (or permanently + on a critical failure). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Thundering Bite + range: null + raw_description: '**Thundering Bite** An ancient cloud dragon''s jaws Strike creates + a deafening clap of thunder when it damages a foe. A creature that takes damage + from the dragon''s jaws Strike must succeed at a DC 41 Fortitude save or be __deafened__ + for 1 minute (or permanently on a critical failure).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 40 + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: null - effects: null - failure: The creature is frightened 2. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 90 feet, DC 40 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + range: 90 feet + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: DC 40 + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion @@ -47,12 +197,16 @@ automatic_abilities: critical_failure: null critical_success: null description: null - effect: The dragon is aware of the attack and has a free wing - effects: null + effect: The cloud dragon flexes a wing and creates a billowing cloud of mist. The + dragon is treated as if they were __hidden__ for the purposes of resolving the + triggering attack, so normally the attacker must succeed at a DC 11 flat check + to target them. The dragon also gains a +4 circumstance bonus to AC against the + triggering attack. failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Deflecting Cloud range: null raw_description: '**Deflecting Cloud [Reaction]** **Trigger **The dragon is the @@ -62,10 +216,13 @@ automatic_abilities: of resolving the triggering attack, so normally the attacker must succeed at a DC 11 flat check to target them. The dragon also gains a +4 circumstance bonus to AC against the triggering attack.' - requirements: null + requirements: The dragon is aware of the attack and has a free wing + saving_throw: null + stages: null success: null traits: null - trigger: The dragon is the target of a ranged attack + trigger: The dragon is the target of a ranged attack; Requirements The dragon is + aware of the attack and has a free wing; description: 'At heart, cloud dragons are wanderers, explorers, and travelers who enjoy nothing more than seeing new lands and meeting unusual creatures. Cloud dragons range in color from light blue to a pale, milky white and have thick, curling horns @@ -111,9 +268,8 @@ hp: 355 hp_misc: null immunities: - electricity -- paralyzed -- sleep -items: null +- paralyzed +- sleep languages: - Auran - Common @@ -121,17 +277,17 @@ languages: - Jotun - Sylvan level: 19 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+17 type: piercing name: jaws plus_damage: - - formula: 2d12 - type: electricity - - formula: 4d6 - type: sonic + - formula: null + type: 2d12 electricity + - formula: null + type: 4d6 sonic - formula: null type: thundering bite to_hit: 36 @@ -174,143 +330,8 @@ melee: - reach 20 feet name: Ancient Cloud Dragon perception: 34 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon breathes a thundercloud that deals 20d6 electricity damage - in a 60-foot cone (DC 41 basic Reflex save). This cloud remains in the area for - 1d4 rounds, with the effects of __obscuring mist__. A creature that ends its turn - inside of the cloud takes 10d6 electricity damage (DC 41 basic Reflex save). The - cloud dragon can't use Breath Weapon again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__electricity__, __evocation__, - __primal__) The dragon breathes a thundercloud that deals 20d6 electricity damage - in a 60-foot cone (DC 41 basic Reflex save). This cloud remains in the area for - 1d4 rounds, with the effects of __obscuring mist__. A creature that ends its turn - inside of the cloud takes 10d6 electricity damage (DC 41 basic Reflex save). The - cloud dragon can''t use Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - electricity - - evocation - - primal - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The cloud dragon's body becomes vaporous and misty. They gain the effects - of __gaseous form__, except their fly Speed remains unchanged. The cloud dragon - can use this action again to return to physical form. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Cloud Form - range: null - raw_description: '**Cloud Form** (__polymorph__, __primal__, __transmutation__) - The cloud dragon''s body becomes vaporous and misty. They gain the effects of - __gaseous form__, except their fly Speed remains unchanged. The cloud dragon can - use this action again to return to physical form.' - requirements: null - success: null - traits: - - polymorph - - primal - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The cloud dragon can tread on clouds or fog as though on solid ground. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Cloud Walk - range: null - raw_description: '**Cloud Walk** The cloud dragon can tread on clouds or fog as - though on solid ground.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one horn Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one horn Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon recharges their Breath Weapon whenever they score a critical - hit with a Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon - whenever they score a critical hit with a Strike.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: An ancient cloud dragon's jaws Strike creates a deafening clap of thunder - when it damages a foe. A creature that takes damage from the dragon's jaws Strike - must succeed at a DC 41 Fortitude save or be __deafened__ for 1 minute (or permanently - on a critical failure). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Thundering Bite - range: null - raw_description: '**Thundering Bite** An ancient cloud dragon''s jaws Strike creates - a deafening clap of thunder when it damages a foe. A creature that takes damage - from the dragon''s jaws Strike must succeed at a DC 41 Fortitude save or be __deafened__ - for 1 minute (or permanently on a critical failure).' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Rare -resistances: null -ritual_lists: null saves: fort: 36 fort_misc: null @@ -326,21 +347,22 @@ sense_abilities: description: Fog and mist don't impair a cloud dragon's vision; they ignore the __concealed__ condition from fog and mist. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Mist Vision range: null raw_description: '**Mist Vision** Fog and mist don''t impair a cloud dragon''s vision; they ignore the __concealed__ condition from fog and mist.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +34 - darkvision - mist vision - scent (imprecise) 60 feet @@ -348,75 +370,68 @@ size: Gargantuan skills: - bonus: 35 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 38 misc: null - name: 'Athletics ' + name: Athletics - bonus: 34 misc: null - name: 'Deception ' + name: Deception - bonus: 34 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 36 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 32 misc: null - name: 'Nature ' + name: Nature - bonus: 35 misc: null - name: 'Stealth ' + name: Stealth - bonus: 36 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 90 + page_start: '90' page_stop: null speed: - amount: 60 + misc: null type: Land - amount: 160 + misc: null type: fly - amount: null + misc: null type: cloud walk spell_lists: -- dc: 42 +- attack_bonus: null + cantrips: null + constants: null + dc: 42 + focus_points: null misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 8 + spell_lists: + - level: 8 spells: - - frequency: null + - misc: null name: wind walk - requirement: null - - heightened_level: null - level: 5 + - level: 5 spells: - - frequency: null + - misc: null name: cloudkill - requirement: null - - heightened_level: null - level: 4 + - level: 4 spells: - - frequency: at will + - misc: at will name: gust of wind - requirement: null - - frequency: null + - misc: null name: solid fog - requirement: null - - frequency: at will + - misc: at will name: wall of wind - requirement: null - to_hit: null + spells_source: Primal Innate Spells traits: -- Rare -- N -- Gargantuan - Air - Dragon - Elemental -type: Creature -weaknesses: null diff --git a/data/monsters/ancient copper dragon.yaml b/data/monsters/ancient copper dragon.yaml index e81e1fb..aa0709f 100644 --- a/data/monsters/ancient copper dragon.yaml +++ b/data/monsters/ancient copper dragon.yaml @@ -7,90 +7,168 @@ ability_mods: wis_mod: 5 ac: 41 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: "The copper dragon breathes in one of two ways. The dragon can't use\ + \ Breath Weapon again for 1d4 rounds.\n\n * **Acid** (__acid__, __arcane__, __evocation__);\ + \ The dragon breathes acid in a 100-foot line that deals 18d6 acid damage (DC\ + \ 38 basic Fortitude save).\n\n * **Slowing Gas** (__arcane__, __transmutation__);\ + \ The dragon breathes a 100-foot line of slowing gas. Each creature in the area\ + \ must succeed at a DC 38 Fortitude save or be __slowed__ 1 for 1 round (or slowed\ + \ 2 on a critical failure)." + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: "**Breath Weapon** [Two Actions] The copper dragon breathes in\ + \ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\ + \ * **Acid** (__acid__, __arcane__, __evocation__); The dragon breathes acid\ + \ in a 100-foot line that deals 18d6 acid damage (DC 38 basic Fortitude save).\n\ + \n * **Slowing Gas** (__arcane__, __transmutation__); The dragon breathes a 100-foot\ + \ line of slowing gas. Each creature in the area must succeed at a DC 38 Fortitude\ + \ save or be __slowed__ 1 for 1 round (or slowed 2 on a critical failure)." + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dragon's climb speed functions only when climbing stone surfaces. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Climb Stone + range: null + raw_description: '**Climb Stone** The dragon''s climb speed functions only when + climbing stone surfaces.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one tail Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one tail Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the dragon scores a critical hit with a Strike, it recharges Breath + Weapon. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** When the dragon scores a critical hit with + a Strike, it recharges Breath Weapon.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The copper dragon tells a fantastic joke. Each creature in a 100-foot emanation + must succeed at a DC 39 Will save or suffer the effects of a 9th-level __hideous + laughter__ spell for 1 minute. + failure: null + frequency: once per day. + full_description: null + generic_description: null + maximum_duration: null + name: Mass Laughter + range: null + raw_description: '**Mass Laughter** [Two Actions] (__arcane__, __emotion__, __enchantment__, + __mental__) **Frequency** once per day. **Effect** The copper dragon tells a fantastic + joke. Each creature in a 100-foot emanation must succeed at a DC 39 Will save + or suffer the effects of a 9th-level __hideous laughter__ spell for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - emotion + - enchantment + - mental + trigger: null alignment: CG automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 35 - effect: null - effects: null - failure: The creature is frightened 2. + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. + effect: The dragon makes a tail Strike at the creature with a –2 penalty. If it + hits, the dragon disrupts the triggering action. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence range: null - raw_description: '**Frightful Presence** 90 feet, DC 35 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: null + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: 10 feet. Each creature that ends its turn in the aura must succeed - at a DC 37 Will saving throw or be slowed 1 for 1 round (or slowed 2 on a critical - failure). The copper dragon can turn this aura on or off with a single action, - which has the concentrate trait, and can choose not to affect allies within the - aura. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Slow Aura - range: null - raw_description: '**Slow Aura** (__arcane__, __aura__, __enchantment__) 10 feet. - Each creature that ends its turn in the aura must succeed at a DC 37 Will saving - throw or be slowed 1 for 1 round (or slowed 2 on a critical failure). The copper - dragon can turn this aura on or off with a single action, which has the concentrate - trait, and can choose not to affect allies within the aura.' - requirements: null - success: null - traits: - - arcane - - aura - - enchantment - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The dragon makes a tail Strike at the creature with a -2 penalty. If it - hits, the dragon disrupts the triggering action. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Twisting Tail - range: null - raw_description: '**Twisting Tail** [Reaction] **Trigger** A creature within reach - of the copper dragon''s tail uses a move action or leaves a square during a move - action it''s using. **Effect** The dragon makes a tail Strike at the creature - with a -2 penalty. If it hits, the dragon disrupts the triggering action.' - requirements: null - success: null - traits: null trigger: A creature within reach of the copper dragon's tail uses a move action or leaves a square during a move action it's using. description: 'Capricious and always eager to share a good laugh, copper dragons are @@ -132,7 +210,6 @@ immunities: - acid - paralyzed - sleep -items: null languages: - Common - Draconic @@ -140,15 +217,15 @@ languages: - Elven - Gnomish level: 17 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+16 type: piercing name: jaws plus_damage: - - formula: 3d8 - type: acid + - formula: null + type: 3d8 acid to_hit: 33 traits: - acid @@ -177,162 +254,8 @@ melee: - reach 20 feet name: Ancient Copper Dragon perception: 30 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The copper dragon breathes in one of two ways. The dragon can't use - Breath Weapon again for 1d4 rounds. - effect: null - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: The dragon breathes acid in a 100-foot line that deals 18d6 acid - damage (DC 38 basic Fortitude save). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Acid - range: null - raw_description: '**Acid** (__acid__, __arcane__, __evocation__); The dragon breathes - acid in a 100-foot line that deals 18d6 acid damage (DC 38 basic Fortitude save).' - requirements: null - success: null - traits: - - acid - - arcane - - evocation - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: The dragon breathes a 100-foot line of slowing gas. Each creature - in the area must succeed at a DC 38 Fortitude save or be __slowed__ 1 for 1 - round (or slowed 2 on a critical failure). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Slowing Gas - range: null - raw_description: '**Slowing Gas** (__arcane__, __transmutation__); The dragon - breathes a 100-foot line of slowing gas. Each creature in the area must succeed - at a DC 38 Fortitude save or be __slowed__ 1 for 1 round (or slowed 2 on a critical - failure).' - requirements: null - success: null - traits: - - arcane - - transmutation - trigger: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: "**Breath Weapon** [Two Actions] The copper dragon breathes in\ - \ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\ - \ * **Acid** (__acid__, __arcane__, __evocation__); The dragon breathes acid\ - \ in a 100-foot line that deals 18d6 acid damage (DC 38 basic Fortitude save).\n\ - \n * **Slowing Gas** (__arcane__, __transmutation__); The dragon breathes a 100-foot\ - \ line of slowing gas. Each creature in the area must succeed at a DC 38 Fortitude\ - \ save or be __slowed__ 1 for 1 round (or slowed 2 on a critical failure)." - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon's climb speed functions only when climbing stone surfaces. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Climb Stone - range: null - raw_description: '**Climb Stone** The dragon''s climb speed functions only when - climbing stone surfaces.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one tail Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one tail Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the dragon scores a critical hit with a Strike, it recharges Breath - Weapon. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** When the dragon scores a critical hit with - a Strike, it recharges Breath Weapon.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The copper dragon tells a fantastic joke. Each creature in a 100-foot emanation - must succeed at a DC 39 Will save or suffer the effects of a 9th-level __hideous - laughter__ spell for 1 minute. - effects: null - failure: null - frequency: once per day. - full_description: null - generic_description: null - name: Mass Laughter - range: null - raw_description: '**Mass Laughter** [Two Actions] (__arcane__, __emotion__, __enchantment__, - __mental__) **Frequency** once per day. **Effect** The copper dragon tells a fantastic - joke. Each creature in a 100-foot emanation must succeed at a DC 39 Will save - or suffer the effects of a 9th-level __hideous laughter__ spell for 1 minute.' - requirements: null - success: null - traits: - - arcane - - emotion - - enchantment - - mental - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 30 fort_misc: null @@ -341,77 +264,69 @@ saves: ref_misc: null will: 32 will_misc: null -sense_abilities: null senses: -- Perception +30 - darkvision - scent (imprecise) 60 feet size: Huge skills: - bonus: 30 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 31 misc: null - name: 'Athletics ' + name: Athletics - bonus: 31 misc: null - name: 'Crafting ' + name: Crafting - bonus: 29 misc: null - name: 'Deception ' + name: Deception - bonus: 31 misc: null - name: 'Performance ' + name: Performance - bonus: 29 misc: null - name: 'Society ' + name: Society - bonus: 30 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 122 + page_start: '122' page_stop: null speed: - amount: 50 + misc: null type: Land - amount: 200 + misc: null type: fly - amount: 50 + misc: null type: climb stone spell_lists: -- dc: 39 +- attack_bonus: null + cantrips: null + constants: null + dc: 39 + focus_points: null misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 5 + spell_lists: + - level: 5 spells: - - frequency: at will + - misc: at will name: hideous laughter - requirement: null - - frequency: null + - misc: null name: wall of stone - requirement: null - - heightened_level: null - level: 4 + - level: 4 spells: - - frequency: at will + - misc: at will name: shape stone - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: at will + - misc: at will name: grease - requirement: null - to_hit: null + spells_source: Arcane Innate Spells traits: -- Uncommon -- CG -- Huge - Dragon - Earth -type: Creature -weaknesses: null diff --git a/data/monsters/ancient crystal dragon.yaml b/data/monsters/ancient crystal dragon.yaml index 6473f61..e7b22c7 100644 --- a/data/monsters/ancient crystal dragon.yaml +++ b/data/monsters/ancient crystal dragon.yaml @@ -7,54 +7,253 @@ ability_mods: wis_mod: 5 ac: 42 ac_special: null -alignment: NG -automatic_abilities: -- action_cost: None +active_abilities: +- action_cost: Two Actions critical_failure: null critical_success: null - description: The dragon gains 2 reactions at the start of each of their turns. + description: The dragon breathes a flurry of piercing crystals that deals 17d6 piercing + damage in a 50-foot cone (DC 38 basic Reflex save). They can't use Breath Weapon + again for 1d4 rounds. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__sonic__, __evocation__, __primal__) + The dragon breathes a flurry of piercing crystals that deals 17d6 piercing damage + in a 50-foot cone (DC 38 basic Reflex save). They can''t use Breath Weapon again + for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - sonic + - evocation + - primal + trigger: null +- action_cost: Free Action + critical_failure: null + critical_success: null + description: null + effect: The dragon embeds transformative crystals in the creature's flesh. The creature + must attempt a DC 37 Fortitude save. + failure: null + frequency: three times per day + full_description: null + generic_description: null + maximum_duration: null + name: Crystallize Flesh + range: null + raw_description: '**Crystallize Flesh** [Free Action] (__primal__, __transmutation__) + **Trigger **The crystal dragon damages a creature made of flesh with a jaws Strike; + **Frequency **three times per day; **Effect **The dragon embeds transformative + crystals in the creature''s flesh. The creature must attempt a DC 37 Fortitude + save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - primal + - transmutation + trigger: The crystal dragon damages a creature made of flesh with a jaws Strike; +- action_cost: None + critical_failure: null + critical_success: The target is unaffected. + description: The target is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success **The target is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target is __slowed 1__ for 1 round as portions of its flesh turn + crystalline. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success **The target is __slowed 1__ for 1 round as portions + of its flesh turn crystalline.' + requirements: null + saving_throw: null + stages: null + success: The target is __slowed 1__ for 1 round as portions of its flesh turn crystalline. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target is slowed 1 and must attempt a Fortitude save at the end + of each of its turns; this ongoing save has the __incapacitation__ trait. On a + failed save, the slowed condition value increases by 1 (or by 2 on a critical + failure). A successful save reduces the slowed condition value by 1. A creature + unable to act due to the slowed condition from Crystallize Flesh is __petrified__ + permanently, transforming into a crystalline statue. The effect ends if the creature + is petrified or the slowed condition is removed. + effect: null + failure: The target is slowed 1 and must attempt a Fortitude save at the end of + each of its turns; this ongoing save has the __incapacitation__ trait. On a failed + save, the slowed condition value increases by 1 (or by 2 on a critical failure). + A successful save reduces the slowed condition value by 1. A creature unable to + act due to the slowed condition from Crystallize Flesh is __petrified__ permanently, + transforming into a crystalline statue. The effect ends if the creature is petrified + or the slowed condition is removed. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure **The target is slowed 1 and must attempt a Fortitude + save at the end of each of its turns; this ongoing save has the __incapacitation__ + trait. On a failed save, the slowed condition value increases by 1 (or by 2 on + a critical failure). A successful save reduces the slowed condition value by 1. + A creature unable to act due to the slowed condition from Crystallize Flesh is + __petrified__ permanently, transforming into a crystalline statue. The effect + ends if the creature is petrified or the slowed condition is removed.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, but the target is initially slowed 2. + critical_success: null + description: As failure, but the target is initially slowed 2. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure **As failure, but the target is initially slowed + 2.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one tail Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one tail Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dragon recharges their Breath Weapon whenever they critically hit + with a Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon + whenever they critically hit with a Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: NG +automatic_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: The dragon gains 2 reactions at the start of each of their turns. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null name: Extra Reaction range: null raw_description: '**Extra Reaction** The dragon gains 2 reactions at the start of each of their turns.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 37 + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: null - effects: null - failure: The creature is frightened 2. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 90 feet, DC 37 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + range: 90 feet + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: DC 37 + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion @@ -64,21 +263,21 @@ automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. A swirling vortex of reflected color and light shimmers around - the crystal dragon. Creatures in this aura's emanation are __dazzled__. Each creature + description: A swirling vortex of reflected color and light shimmers around the + crystal dragon. Creatures in this aura's emanation are __dazzled__. Each creature that ends its turn in the emanation must succeed at a DC 34 Will saving throw or be __stunned 1__ (or stunned 3 on a critical failure). Once a creature succeeds at this save, it is temporarily immune to the stunning effect for 1 minute. The crystal dragon can turn this aura on or off using a single action, which has the __concentrate__ trait, and it can choose not to affect allies. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Scintillating Aura - range: null + range: 30 feet raw_description: '**Scintillating Aura** (__aura__, __evocation__, __incapacitation__, __primal__, __visual__) 30 feet. A swirling vortex of reflected color and light shimmers around the crystal dragon. Creatures in this aura''s emanation are __dazzled__. @@ -88,6 +287,8 @@ automatic_abilities: for 1 minute. The crystal dragon can turn this aura on or off using a single action, which has the __concentrate__ trait, and it can choose not to affect allies.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -104,11 +305,11 @@ automatic_abilities: a +4 circumstance bonus to AC against the triggering attack. If the attack misses, the spell is reflected back at the caster, who must roll a second ranged spell attack roll against their own AC to determine if the spell hits them instead. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Reflect Spell range: null raw_description: '**Reflect Spell [Reaction]** **Trigger **The crystal dragon is @@ -118,31 +319,35 @@ automatic_abilities: caster, who must roll a second ranged spell attack roll against their own AC to determine if the spell hits them instead.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: The crystal dragon is targeted by a ranged spell attack roll + trigger: The crystal dragon is targeted by a ranged spell attack roll; - action_cost: Reaction critical_failure: null critical_success: null description: null - effect: The dragon makes a tail Strike at the creature with a -2 penalty. If it + effect: The dragon makes a tail Strike at the creature with a –2 penalty. If it hits, the dragon disrupts the creature's action. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Twisting Tail range: null raw_description: '**Twisting Tail [Reaction]** **Trigger **A creature within reach of the dragon''s tail uses a __move__ action or leaves a square during a move action it''s using; **Effect **The dragon makes a tail Strike at the creature - with a -2 penalty. If it hits, the dragon disrupts the creature''s action.' + with a –2 penalty. If it hits, the dragon disrupts the creature''s action.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature within reach of the dragon's tail uses a __move__ action or - leaves a square during a move action it's using + trigger: A creature within reach of the dragon's tail uses a move action or leaves + a square during a move action it's using; description: 'Good-natured but vain, crystal dragons are beautiful creatures with brilliant hides made of multicolored crystal and gemstone. Their beauty is a source of great pride but is also something of a weakness, as crystal dragons are easily @@ -184,9 +389,8 @@ description: 'Good-natured but vain, crystal dragons are beautiful creatures wit hp: 275 hp_misc: null immunities: -- paralyzed -- sleep -items: null +- paralyzed +- sleep languages: - Celestial - Common @@ -194,15 +398,15 @@ languages: - Terran - Undercommon level: 16 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d8+17 type: slashing name: jaws plus_damage: - - formula: 4d6 - type: piercing + - formula: null + type: 4d6 piercing to_hit: 33 traits: - magical @@ -230,108 +434,8 @@ melee: - reach 25 feet name: Ancient Crystal Dragon perception: 28 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon breathes a flurry of piercing crystals that deals 17d6 piercing - damage in a 50-foot cone (DC 38 basic Reflex save). They can't use Breath Weapon - again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__sonic__, __evocation__, __primal__) - The dragon breathes a flurry of piercing crystals that deals 17d6 piercing damage - in a 50-foot cone (DC 38 basic Reflex save). They can''t use Breath Weapon again - for 1d4 rounds.' - requirements: null - success: null - traits: - - sonic - - evocation - - primal - trigger: null -- action_cost: Free Action - critical_failure: null - critical_success: null - description: null - effect: "The dragon embeds transformative crystals in the creature's flesh. The\ - \ creature must attempt a DC 37 Fortitude save. \n\n" - effects: null - failure: null - frequency: The crystal dragon damages a creature made of flesh with a jaws Strike - full_description: null - generic_description: null - name: Crystallize Flesh - range: null - raw_description: "**Crystallize Flesh** [Free Action] (__primal__, __transmutation__)\ - \ **Trigger **The crystal dragon damages a creature made of flesh with a jaws\ - \ Strike; **Frequency **three times per day; **Effect **The dragon embeds transformative\ - \ crystals in the creature's flesh. The creature must attempt a DC 37 Fortitude\ - \ save. \n\n**Critical Success **The target is unaffected. \n\n**Success **The\ - \ target is __slowed 1__ for 1 round as portions of its flesh turn crystalline.\ - \ \n\n**Failure **The target is slowed 1 and must attempt a Fortitude save at\ - \ the end of each of its turns; this ongoing save has the __incapacitation__ trait.\ - \ On a failed save, the slowed condition value increases by 1 (or by 2 on a critical\ - \ failure). A successful save reduces the slowed condition value by 1. A creature\ - \ unable to act due to the slowed condition from Crystallize Flesh is __petrified__\ - \ permanently, transforming into a crystalline statue. The effect ends if the\ - \ creature is petrified or the slowed condition is removed. \n\n**Critical Failure\ - \ **As failure, but the target is initially slowed 2." - requirements: null - success: null - traits: - - primal - - transmutation - trigger: three times per day -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one tail Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one tail Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon recharges their Breath Weapon whenever they critically hit - with a Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon - whenever they critically hit with a Strike.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Rare -resistances: -- amount: 15 - type: sonic -ritual_lists: null saves: fort: 30 fort_misc: null @@ -340,9 +444,7 @@ saves: ref_misc: null will: 29 will_misc: null -sense_abilities: null senses: -- Perception +28 - darkvision - scent (imprecise) 60 feet - tremorsense (imprecise) 60 feet @@ -350,72 +452,69 @@ size: Gargantuan skills: - bonus: 22 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 33 misc: null - name: 'Athletics ' + name: Athletics - bonus: 29 misc: null - name: 'Deception ' + name: Deception - bonus: 29 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 27 misc: null - name: 'Nature ' + name: Nature - bonus: 28 misc: null - name: 'Stealth ' + name: Stealth - bonus: 26 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 92 + page_start: '92' page_stop: null speed: - amount: 60 + misc: null type: Land - amount: 40 + misc: null type: burrow - amount: 140 + misc: null type: fly spell_lists: -- dc: 37 - misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 7 +- attack_bonus: null + cantrips: + - level: 7 spells: - - frequency: null - name: prismatic spray - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: at will - name: color spray - requirement: null - - frequency: at will - name: glitterdust - requirement: null - - frequency: at will - name: hypnotic pattern - requirement: null - - heightened_level: 7 - level: 0 - spells: - - frequency: null + - misc: null name: dancing lights - requirement: null - to_hit: null + constants: null + dc: 37 + focus_points: null + misc: null + spell_lists: + - level: 7 + spells: + - misc: null + name: prismatic spray + - level: 5 + spells: + - misc: at will + name: color spray + - misc: at will + name: glitterdust + - misc: at will + name: hypnotic pattern + spells_source: Primal Innate Spells traits: -- Rare -- NG -- Gargantuan - Dragon - Earth - Elemental -type: Creature -weaknesses: null +weaknesses: +- amount: 15 + misc: null + type: sonic diff --git a/data/monsters/ancient gold dragon.yaml b/data/monsters/ancient gold dragon.yaml index b4bda53..e2b2b19 100644 --- a/data/monsters/ancient gold dragon.yaml +++ b/data/monsters/ancient gold dragon.yaml @@ -7,109 +7,123 @@ ability_mods: wis_mod: 8 ac: 46 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: "The gold dragon breathes in one of two ways. The dragon can't use\ + \ Breath Weapon again for 1d4 rounds.\n\n * **Flame** (__arcane__, __evocation__,\ + \ __fire__); The dragon breathes a blast of flame in a 50-foot cone that deals\ + \ 20d6 fire damage (DC 44 basic Reflex save).\n\n * **Weakening Gas** (__arcane__,\ + \ __necromancy__); The dragon breathes a blast of weakening gas. Each creature\ + \ within a 50-foot cone must succeed at a DC 44 Fortitude save or become __enfeebled\ + \ 3__ for 1 minute (or enfeebled 4 on a critical failure)." + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: "**Breath Weapon ** [Two Actions] The gold dragon breathes in\ + \ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\ + \ * **Flame** (__arcane__, __evocation__, __fire__); The dragon breathes a blast\ + \ of flame in a 50-foot cone that deals 20d6 fire damage (DC 44 basic Reflex save).\n\ + \n * **Weakening Gas** (__arcane__, __necromancy__); The dragon breathes a blast\ + \ of weakening gas. Each creature within a 50-foot cone must succeed at a DC 44\ + \ Fortitude save or become __enfeebled 3__ for 1 minute (or enfeebled 4 on a critical\ + \ failure)." + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The gold dragon makes two claw Strikes and one horns Strike in any + order + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The gold dragon makes two claw + Strikes and one horns Strike in any order' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the gold dragon scores a critical hit with a strike, it recharges + Breath Weapon. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** When the gold dragon scores a critical hit + with a strike, it recharges Breath Weapon.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LG automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 39 - effect: null - effects: null - failure: The creature is frightened 2. + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. + effect: The dragon improves its result by one degree of success, turning a failure + into a success or a critical failure into a normal failure. The dragon can't use + this ability again for 1d4 rounds. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence range: null - raw_description: '**Frightful Presence** 90 feet, DC 39 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: null + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: Jaws only. - effect: You lash out at a foe that leaves an opening. Make a melee Strike against - the triggering creature. If your attack is a critical hit and the trigger was - a manipulate action, you disrupt that action. This Strike doesn't count toward - your multiple attack penalty, and your multiple attack penalty doesn't apply to - this Strike. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Attack of Opportunity - range: null - raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within - your reach uses a manipulate action or a move action, makes a ranged attack, or - leaves a square during a move action it''s using. **Effect** You lash out at a - foe that leaves an opening. Make a melee Strike against the triggering creature. - If your attack is a critical hit and the trigger was a manipulate action, you - disrupt that action. This Strike doesn''t count toward your multiple attack penalty, - and your multiple attack penalty doesn''t apply to this Strike.' - requirements: null - success: null - traits: null - trigger: A creature within your reach uses a manipulate action or a move action, - makes a ranged attack, or leaves a square during a move action it's using. -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon gains 2 reactions at the start of its turn each round. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Extra Reaction - range: null - raw_description: '**Extra Reaction** The dragon gains 2 reactions at the start of - its turn each round.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The dragon improves its result by one degree of success, turning a failure - into a success or a critical failure into a normal failure. The dragon can't use - this ability again for 1d4 rounds. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Golden Luck - range: null - raw_description: '**Golden Luck** [Reaction] **Trigger** The gold dragon fails a - saving throw. **Effect** The dragon improves its result by one degree of success, - turning a failure into a success or a critical failure into a normal failure. - The dragon can''t use this ability again for 1d4 rounds.' - requirements: null - success: null - traits: null trigger: The gold dragon fails a saving throw. description: 'Gold dragons are the epitome of metallic dragonkind, unrivaled in their strength as well as their wisdom. They command the unwavering reverence of all other @@ -175,7 +189,6 @@ immunities: - fire - paralyzed - sleep -items: null languages: - Common - Draconic @@ -185,15 +198,15 @@ languages: - Jotun - Sylvan level: 20 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d12+17 type: piercing name: jaws plus_damage: - - formula: 4d6 - type: fire + - formula: null + type: 4d6 fire to_hit: 38 traits: - fire @@ -233,123 +246,8 @@ melee: - reach 20 feet name: Ancient Gold Dragon perception: 36 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The gold dragon breathes in one of two ways. The dragon can't use Breath - Weapon again for 1d4 rounds. - effect: null - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: The dragon breathes a blast of flame in a 50-foot cone that deals - 20d6 fire damage (DC 44 basic Reflex save). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Flame - range: null - raw_description: '**Flame** (__arcane__, __evocation__, __fire__); The dragon - breathes a blast of flame in a 50-foot cone that deals 20d6 fire damage (DC - 44 basic Reflex save).' - requirements: null - success: null - traits: - - arcane - - evocation - - fire - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: The dragon breathes a blast of weakening gas. Each creature within - a 50-foot cone must succeed at a DC 44 Fortitude save or become __enfeebled - 3__ for 1 minute (or enfeebled 4 on a critical failure). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Weakening Gas - range: null - raw_description: '**Weakening Gas** (__arcane__, __necromancy__); The dragon breathes - a blast of weakening gas. Each creature within a 50-foot cone must succeed at - a DC 44 Fortitude save or become __enfeebled 3__ for 1 minute (or enfeebled - 4 on a critical failure).' - requirements: null - success: null - traits: - - arcane - - necromancy - trigger: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: "**Breath Weapon ** [Two Actions] The gold dragon breathes in\ - \ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\ - \ * **Flame** (__arcane__, __evocation__, __fire__); The dragon breathes a blast\ - \ of flame in a 50-foot cone that deals 20d6 fire damage (DC 44 basic Reflex save).\n\ - \n * **Weakening Gas** (__arcane__, __necromancy__); The dragon breathes a blast\ - \ of weakening gas. Each creature within a 50-foot cone must succeed at a DC 44\ - \ Fortitude save or become __enfeebled 3__ for 1 minute (or enfeebled 4 on a critical\ - \ failure)." - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The gold dragon makes two claw Strikes and one horns Strike in any - order - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The gold dragon makes two claw - Strikes and one horns Strike in any order' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the gold dragon scores a critical hit with a strike, it recharges - Breath Weapon. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** When the gold dragon scores a critical hit - with a strike, it recharges Breath Weapon.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: 20 - type: cold -ritual_lists: null saves: fort: 37 fort_misc: null @@ -358,74 +256,71 @@ saves: ref_misc: null will: 39 will_misc: null -sense_abilities: null senses: -- Perception +36 - darkvision - scent (imprecise) 80 feet size: Gargantuan skills: - bonus: 29 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 31 misc: null - name: 'Arcana ' + name: Arcana - bonus: 35 misc: null - name: 'Athletics ' + name: Athletics - bonus: 35 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 36 misc: null - name: 'Medicine ' + name: Medicine - bonus: 36 misc: null - name: 'Religion ' + name: Religion - bonus: 35 misc: null - name: 'Society ' -source: + name: Society +sources: - abbr: Bestiary - page_start: 125 + page_start: '125' page_stop: null speed: - amount: 60 + misc: null type: Land - amount: 200 + misc: null type: fly - amount: 60 + misc: null type: swim spell_lists: -- dc: 41 +- attack_bonus: null + cantrips: null + constants: null + dc: 41 + focus_points: null misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 10 + spell_lists: + - level: 10 spells: - - frequency: null + - misc: null name: sunburst - requirement: null - - heightened_level: null - level: 3 + - level: 3 spells: - - frequency: gems only + - misc: gems only name: locate - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: evil only + - misc: evil only name: detect alignment - requirement: null - to_hit: null + spells_source: Arcane Innate Spells traits: -- Uncommon -- LG -- Gargantuan - Dragon - Fire -type: Creature -weaknesses: null +weaknesses: +- amount: 20 + misc: null + type: cold diff --git a/data/monsters/ancient green dragon.yaml b/data/monsters/ancient green dragon.yaml index 0151471..2ff97f2 100644 --- a/data/monsters/ancient green dragon.yaml +++ b/data/monsters/ancient green dragon.yaml @@ -7,89 +7,158 @@ ability_mods: wis_mod: 5 ac: 41 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon breathes a toxic cloud that deals 18d6 poison damage in + a 60-foot cone (DC 37 basic Fortitude save). The Breath Weapon also creates a + miasma. It can't use Breath Weapon again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __evocation__, + __poison__) The dragon breathes a toxic cloud that deals 18d6 poison damage in + a 60-foot cone (DC 37 basic Fortitude save). The Breath Weapon also creates a + miasma. It can''t use Breath Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - evocation + - poison + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one horn Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one horn Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dragon recharges its Breath Weapon whenever it scores a critical + hit with a Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever + it scores a critical hit with a Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The green dragon always gains the benefits of Cover Tracks in natural + surroundings, even while moving at full speed. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trackless Step + range: null + raw_description: '**Trackless Step** The green dragon always gains the benefits + of Cover Tracks in natural surroundings, even while moving at full speed.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The green dragon ignores difficult terrain and greater difficult terrain + from non-magical foliage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Woodland Stride + range: null + raw_description: '**Woodland Stride** The green dragon ignores difficult terrain + and greater difficult terrain from non-magical foliage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 37 - effect: null - effects: null - failure: The creature is frightened 2. + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. + effect: The dragon makes a tail Strike at the creature with a –2 penalty. If it + hits, the dragon disrupts the creature's action. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence range: null - raw_description: '**Frightful Presence** 90 feet, DC 37 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: null + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: 20 feet. After the dragon uses its Breath Weapon, a cloud of poison - gas continues to emanate from its body for 1 round. Any creature that ends its - turn in the miasma takes 4d6 poison damage (DC 37 basic Fortitude save). Any creature - in the miasma is concealed and treats other creatures as concealed. The dragon - can see through this concealment. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Miasma - range: null - raw_description: '**Miasma** (__aura__, __poison__); 20 feet. After the dragon uses - its Breath Weapon, a cloud of poison gas continues to emanate from its body for - 1 round. Any creature that ends its turn in the miasma takes 4d6 poison damage - (DC 37 basic Fortitude save). Any creature in the miasma is concealed and treats - other creatures as concealed. The dragon can see through this concealment.' - requirements: null - success: null - traits: - - aura - - poison - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The dragon makes a tail Strike at the creature with a -2 penalty. If it - hits, the dragon disrupts the creature's action. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Twisting Tail - range: null - raw_description: '**Twisting Tail** [Reaction] **Trigger** A creature within reach - of the dragon''s tail uses a move action or leaves a square during a move action - it''s using. **Effect** The dragon makes a tail Strike at the creature with a - -2 penalty. If it hits, the dragon disrupts the creature''s action.' - requirements: null - success: null - traits: null trigger: A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using. description: 'Green dragons are the most contemplative of the chromatic dragons as @@ -140,7 +209,6 @@ immunities: - paralyzed - poison - sleep -items: null languages: - Abyssal - Common @@ -149,15 +217,15 @@ languages: - Jotun - Sylvan level: 17 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d12+15 type: piercing name: jaws plus_damage: - - formula: 4d4 - type: poison + - formula: null + type: 4d4 poison to_hit: 33 traits: - magical @@ -196,111 +264,8 @@ melee: - reach 20 feet name: Ancient Green Dragon perception: 30 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon breathes a toxic cloud that deals 18d6 poison damage in - a 60-foot cone (DC 37 basic Fortitude save). The Breath Weapon also creates a - miasma. It can't use Breath Weapon again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __evocation__, - __poison__) The dragon breathes a toxic cloud that deals 18d6 poison damage in - a 60-foot cone (DC 37 basic Fortitude save). The Breath Weapon also creates a - miasma. It can''t use Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - arcane - - evocation - - poison - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one horn Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one horn Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon recharges its Breath Weapon whenever it scores a critical - hit with a Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever - it scores a critical hit with a Strike.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The green dragon always gains the benefits of Cover Tracks in natural - surroundings, even while moving at full speed. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trackless Step - range: null - raw_description: '**Trackless Step** The green dragon always gains the benefits - of Cover Tracks in natural surroundings, even while moving at full speed.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The green dragon ignores difficult terrain and greater difficult terrain - from non-magical foliage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Woodland Stride - range: null - raw_description: '**Woodland Stride** The green dragon ignores difficult terrain - and greater difficult terrain from non-magical foliage.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 30 fort_misc: null @@ -316,102 +281,99 @@ sense_abilities: description: The dragon can Hide in natural environments even if it doesn't have cover. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Camouflage range: null raw_description: '**Camouflage** The dragon can Hide in natural environments even if it doesn''t have cover.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +30 - darkvision - scent (imprecise) 60 feet size: Gargantuan skills: - bonus: 25 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 32 misc: null - name: 'Arcana ' + name: Arcana - bonus: 30 misc: null - name: 'Athletics ' + name: Athletics - bonus: 27 misc: null - name: 'Deception ' + name: Deception - bonus: 31 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 31 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 28 misc: null - name: 'Nature ' + name: Nature - bonus: 34 misc: null - name: 'Occultism ' + name: Occultism - bonus: 31 misc: null - name: 'Society ' + name: Society - bonus: 29 misc: camouflage - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 110 + page_start: '110' page_stop: null speed: - amount: 50 + misc: null type: Land - amount: 200 + misc: null type: fly - amount: 50 + misc: null type: swim - amount: null + misc: null type: trackless step - amount: null + misc: null type: woodland stride spell_lists: -- dc: 39 +- attack_bonus: null + cantrips: null + constants: null + dc: 39 + focus_points: null misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 6 + spell_lists: + - level: 6 spells: - - frequency: null + - misc: null name: dominate - requirement: null - - heightened_level: null - level: 4 + - level: 4 spells: - - frequency: at will + - misc: at will name: charm - requirement: null - - frequency: null + - misc: null name: suggestion - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: at will + - misc: at will name: entangle - requirement: null - to_hit: null + spells_source: Arcane Innate Spells traits: -- Uncommon -- LE -- Gargantuan - Amphibious - Dragon -type: Creature -weaknesses: null diff --git a/data/monsters/ancient magma dragon.yaml b/data/monsters/ancient magma dragon.yaml index 4aa212b..dea4f67 100644 --- a/data/monsters/ancient magma dragon.yaml +++ b/data/monsters/ancient magma dragon.yaml @@ -7,36 +7,185 @@ ability_mods: wis_mod: 5 ac: 42 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon breathes a blast of magma that deals 10d6 fire damage and + 5d12 bludgeoning damage in a 60-foot cone (DC 40 basic Reflex save). They can't + use Breath Weapon again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __fire__, __primal__) + The dragon breathes a blast of magma that deals 10d6 fire damage and 5d12 bludgeoning + damage in a 60-foot cone (DC 40 basic Reflex save). They can''t use Breath Weapon + again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - evocation + - fire + - primal + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one horn Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one horn Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dragon recharges their Breath Weapon whenever they score a critical + hit with a Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon + whenever they score a critical hit with a Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A magma dragon's swim Speed functions only when the dragon is Swimming + through magma or molten lava. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Magma Swim + range: null + raw_description: '**Magma Swim** A magma dragon''s swim Speed functions only when + the dragon is Swimming through magma or molten lava.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: Once per day, the dragon can spit a molten boulder at a target within + 120 feet. This deals 12d6 fire damage and 5d12 bludgeoning damage, with a DC 42 + basic Reflex save. If the creature fails its save, it's encased in magma that + instantly cools and has Hardness 10, HP 40, and BT 20. The encased creature can't + breathe and is __restrained__ (__Escape__ DC 42). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Magma Tomb + range: null + raw_description: '**Magma Tomb** [Two Actions] Once per day, the dragon can spit + a molten boulder at a target within 120 feet. This deals 12d6 fire damage and + 5d12 bludgeoning damage, with a DC 42 basic Reflex save. If the creature fails + its save, it''s encased in magma that instantly cools and has Hardness 10, HP + 40, and BT 20. The encased creature can''t breathe and is __restrained__ (__Escape__ + DC 42).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: If the next action the dragon uses is Breath Weapon, the magma clings + to those it damages. Each creature that fails its save against the Breath Weapon + takes 5d6 __persistent fire damage__, and as long as it has this persistent fire + damage, it also takes a –10-foot status penalty to its Speeds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Volcanic Purge + range: null + raw_description: '**Volcanic Purge** [One Action] If the next action the dragon + uses is Breath Weapon, the magma clings to those it damages. Each creature that + fails its save against the Breath Weapon takes 5d6 __persistent fire damage__, + and as long as it has this persistent fire damage, it also takes a –10-foot status + penalty to its Speeds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CN automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 37 + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: null - effects: null - failure: The creature is frightened 2. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 90 feet, DC 37 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + range: 90 feet + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: DC 37 + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion @@ -50,11 +199,11 @@ automatic_abilities: effect: The dragon raises a wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, they descend 10 feet after the attack. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Wing Deflection range: null raw_description: '**Wing Deflection [Reaction]** **Trigger **The dragon is targeted @@ -62,9 +211,11 @@ automatic_abilities: bonus to AC against the triggering attack. If the dragon is Flying, they descend 10 feet after the attack.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: The dragon is targeted with an attack + trigger: The dragon is targeted with an attack; description: 'Magma dragons have a reputation among other dragons for being unpredictable and brash. Their temperament and tendency for violent outbursts ensure that the typical magma dragon lives a solitary life, with hatchlings often bickering or fighting @@ -92,9 +243,8 @@ hp: 390 hp_misc: null immunities: - fire -- paralyzed -- sleep -items: null +- paralyzed +- sleep languages: - Common - Draconic @@ -102,15 +252,15 @@ languages: - Terran - Undercommon level: 18 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+16 type: piercing name: jaws plus_damage: - - formula: 4d6 - type: fire + - formula: null + type: 4d6 fire to_hit: 36 traits: - magical @@ -148,144 +298,8 @@ melee: - reach 20 feet name: Ancient Magma Dragon perception: 33 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon breathes a blast of magma that deals 10d6 fire damage and - 5d12 bludgeoning damage in a 60-foot cone (DC 40 basic Reflex save). They can't - use Breath Weapon again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __fire__, __primal__) - The dragon breathes a blast of magma that deals 10d6 fire damage and 5d12 bludgeoning - damage in a 60-foot cone (DC 40 basic Reflex save). They can''t use Breath Weapon - again for 1d4 rounds.' - requirements: null - success: null - traits: - - evocation - - fire - - primal - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one horn Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one horn Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon recharges their Breath Weapon whenever they score a critical - hit with a Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon - whenever they score a critical hit with a Strike.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A magma dragon's swim Speed functions only when the dragon is Swimming - through magma or molten lava. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Magma Swim - range: null - raw_description: '**Magma Swim** A magma dragon''s swim Speed functions only when - the dragon is Swimming through magma or molten lava.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: Once per day, the dragon can spit a molten boulder at a target within - 120 feet. This deals 12d6 fire damage and 5d12 bludgeoning damage, with a DC 42 - basic Reflex save. If the creature fails its save, it's encased in magma that - instantly cools and has Hardness 10, HP 40, and BT 20. The encased creature can't - breathe and is __restrained__ (__Escape__ DC 42). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Magma Tomb - range: null - raw_description: '**Magma Tomb** [Two Actions] Once per day, the dragon can spit - a molten boulder at a target within 120 feet. This deals 12d6 fire damage and - 5d12 bludgeoning damage, with a DC 42 basic Reflex save. If the creature fails - its save, it''s encased in magma that instantly cools and has Hardness 10, HP - 40, and BT 20. The encased creature can''t breathe and is __restrained__ (__Escape__ - DC 42).' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: If the next action the dragon uses is Breath Weapon, the magma clings - to those it damages. Each creature that fails its save against the Breath Weapon - takes 5d6 __persistent fire damage__, and as long as it has this persistent fire - damage, it also takes a -10-foot status penalty to its Speeds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Volcanic Purge - range: null - raw_description: '**Volcanic Purge** If the next action the dragon uses is Breath - Weapon, the magma clings to those it damages. Each creature that fails its save - against the Breath Weapon takes 5d6 __persistent fire damage__, and as long as - it has this persistent fire damage, it also takes a -10-foot status penalty to - its Speeds.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Rare -resistances: -- amount: 15 - type: cold -ritual_lists: null saves: fort: 34 fort_misc: null @@ -294,81 +308,76 @@ saves: ref_misc: null will: 31 will_misc: null -sense_abilities: null senses: -- Perception +33 - darkvision - scent (imprecise) 60 feet size: Gargantuan skills: - bonus: 28 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 36 misc: null - name: 'Athletics ' + name: Athletics - bonus: 28 misc: null - name: 'Deception ' + name: Deception - bonus: 34 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 28 misc: null - name: 'Nature ' + name: Nature - bonus: 28 misc: null - name: 'Stealth ' + name: Stealth - bonus: 29 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 95 + page_start: '81' page_stop: null speed: - amount: 50 + misc: null type: Land - amount: 200 + misc: null type: fly - amount: 50 + misc: null type: magma swim spell_lists: -- dc: 40 - misc: '' - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 8 +- attack_bonus: 32 + cantrips: + - level: 8 spells: - - frequency: at will - name: burning hands - requirement: null - - frequency: null - name: fireball - requirement: null - - frequency: at will - name: wall of fire - requirement: null - - heightened_level: 8 - level: 0 - spells: - - frequency: null + - misc: null name: produce flame - requirement: null - - heightened_level: 4 - level: -1 + constants: + - level: 4 spells: - - frequency: null + - misc: null name: fire shield - requirement: null - to_hit: 32 + dc: 40 + focus_points: null + misc: null + spell_lists: + - level: 8 + spells: + - misc: at will + name: burning hands + - misc: null + name: fireball + - misc: at will + name: wall of fire + spells_source: Primal Innate Spells traits: -- Rare -- CN -- Gargantuan - Dragon - Elemental - Fire -type: Creature -weaknesses: null +weaknesses: +- amount: 15 + misc: null + type: cold diff --git a/data/monsters/ancient red dragon.yaml b/data/monsters/ancient red dragon.yaml index ddcbccd..9256ad3 100644 --- a/data/monsters/ancient red dragon.yaml +++ b/data/monsters/ancient red dragon.yaml @@ -7,116 +7,147 @@ ability_mods: wis_mod: 6 ac: 45 ac_special: null -alignment: CE -automatic_abilities: -- action_cost: None +active_abilities: +- action_cost: Two Actions critical_failure: null critical_success: null - description: 10 feet, 4d6 fire damage (DC 39 basic Reflex) + description: The dragon breathes a blast of flame that deals 20d6 fire damage in + a 60-foot cone (DC 42 basic Reflex save). It can't use Breath Weapon again for + 1d4 rounds. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null - name: Dragon Heat + maximum_duration: null + name: Breath Weapon range: null - raw_description: '**Dragon Heat** (__arcane__, __aura__, __evocation__, __fire__); - 10 feet, 4d6 fire damage (DC 39 basic Reflex)' + raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __evocation__, __fire__) + The dragon breathes a blast of flame that deals 20d6 fire damage in a 60-foot + cone (DC 42 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.' requirements: null + saving_throw: null + stages: null success: null traits: - arcane - - aura - evocation - fire trigger: null -- action_cost: None - critical_failure: The creature is frightened 4. - critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 40 - effect: null - effects: null - failure: The creature is frightened 2. - frequency: null - full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. - name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 90 feet, DC 40 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. - - Critical Success The creature is unaffected by the presence. - - Success The creature is frightened 1. - - Failure The creature is frightened 2. - - Critical Success The creature is frightened 4.' - requirements: null - success: The creature is frightened 1. - traits: - - aura - - emotion - - fear - - mental - trigger: null -- action_cost: Reaction +- action_cost: Two Actions critical_failure: null critical_success: null - description: Jaws only. - effect: You lash out at a foe that leaves an opening. Make a melee Strike against - the triggering creature. If your attack is a critical hit and the trigger was - a manipulate action, you disrupt that action. This Strike doesn't count toward - your multiple attack penalty, and your multiple attack penalty doesn't apply to - this Strike. - effects: null + description: The dragon makes two claw Strikes and one wing Strike in any order. + effect: null failure: null frequency: null full_description: null generic_description: null - name: Attack of Opportunity + maximum_duration: null + name: Draconic Frenzy range: null - raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within - your reach uses a manipulate action or a move action, makes a ranged attack, or - leaves a square during a move action it''s using. **Effect** You lash out at a - foe that leaves an opening. Make a melee Strike against the triggering creature. - If your attack is a critical hit and the trigger was a manipulate action, you - disrupt that action. This Strike doesn''t count toward your multiple attack penalty, - and your multiple attack penalty doesn''t apply to this Strike.' + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one wing Strike in any order.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature within your reach uses a manipulate action or a move action, - makes a ranged attack, or leaves a square during a move action it's using. + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dragon recharges its Breath Weapon whenever it scores a critical + hit with a Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever + it scores a critical hit with a Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The red dragon attempts to take control of a magical fire or a fire + spell within 100 feet. If it succeeds at a counteract check (counteract level + 10, counteract modifier +32), the original caster loses control of the spell or + magic fire, control is transferred to the dragon, and the dragon counts as having + Sustained the Spell with this action (if applicable). The dragon can choose to + end the spell instead of taking control, if it chooses. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Manipulate Flames + range: null + raw_description: '**Manipulate Flames** [One Action] (__arcane__, __concentrate__, + __transmutation__) The red dragon attempts to take control of a magical fire or + a fire spell within 100 feet. If it succeeds at a counteract check (counteract + level 10, counteract modifier +32), the original caster loses control of the spell + or magic fire, control is transferred to the dragon, and the dragon counts as + having Sustained the Spell with this action (if applicable). The dragon can choose + to end the spell instead of taking control, if it chooses.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - concentrate + - transmutation + trigger: null +alignment: CE +automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The dragon makes all the choices to determine the targets, destination, or other effects of the spell, as though it were the caster. - effects: null failure: null frequency: null full_description: null generic_description: null - name: Redirect Fire + maximum_duration: null + name: Dragon Heat range: null - raw_description: '**Redirect Fire** [Reaction] (__abjuration__, __arcane__); Trigger - A creature within 100 feet casts a fire spell, or a fire spell otherwise comes - into effect from a source within 100 feet. **Effect** The dragon makes all the - choices to determine the targets, destination, or other effects of the spell, - as though it were the caster.' + raw_description: '**Dragon Heat** (__arcane__, __aura__, __evocation__, __fire__); + 10 feet, 4d6 fire damage (DC 39 basic Reflex) + + + **Frightful Presence** (__aura__, __emotion__, __fear__, __mental__) 90 feet, + DC 40 + + + **Attack of Opportunity** [Reaction] Jaws only. + + + **Redirect Fire** (__abjuration__, __arcane__); **Trigger** A creature within + 100 feet casts a fire spell, or a fire spell otherwise comes into effect from + a source within 100 feet. **Effect** The dragon makes all the choices to determine + the targets, destination, or other effects of the spell, as though it were the + caster.' requirements: null + saving_throw: null + stages: null success: null traits: - abjuration - arcane - trigger: null + trigger: A creature within 100 feet casts a fire spell, or a fire spell otherwise + comes into effect from a source within 100 feet. description: 'The largest and most powerful of the chromatic dragons, red dragons are a menace to civilizations everywhere, and their strength is rivaled only by their arrogance. Red dragons see themselves as regents and overlords of all dragonkind. @@ -163,7 +194,6 @@ immunities: - fire - paralyzed - sleep -items: null languages: - Abyssal - Common @@ -172,15 +202,15 @@ languages: - Jotun - Orcish level: 19 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d10+17 type: piercing name: jaws plus_damage: - - formula: 3d6 - type: fire + - formula: null + type: 3d6 fire to_hit: 37 traits: - fire @@ -220,105 +250,8 @@ melee: - reach 20 feet name: Ancient Red Dragon perception: 35 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon breathes a blast of flame that deals 20d6 fire damage in - a 60-foot cone (DC 42 basic Reflex save). It can't use Breath Weapon again for - 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __evocation__, __fire__) - The dragon breathes a blast of flame that deals 20d6 fire damage in a 60-foot - cone (DC 42 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - arcane - - evocation - - fire - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one wing Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one wing Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon recharges its Breath Weapon whenever it scores a critical - hit with a Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever - it scores a critical hit with a Strike.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The red dragon attempts to take control of a magical fire or a fire - spell within 100 feet. If it succeeds at a counteract check (counteract level - 10, counteract modifier +32), the original caster loses control of the spell or - magic fire, control is transferred to the dragon, and the dragon counts as having - Sustained the Spell with this action (if applicable). The dragon can choose to - end the spell instead of taking control, if it chooses. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Manipulate Flames - range: null - raw_description: '**Manipulate Flames** (__arcane__, __concentrate__, __transmutation__) - The red dragon attempts to take control of a magical fire or a fire spell within - 100 feet. If it succeeds at a counteract check (counteract level 10, counteract - modifier +32), the original caster loses control of the spell or magic fire, control - is transferred to the dragon, and the dragon counts as having Sustained the Spell - with this action (if applicable). The dragon can choose to end the spell instead - of taking control, if it chooses.' - requirements: null - success: null - traits: - - arcane - - concentrate - - transmutation - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: 20 - type: cold -ritual_lists: null saves: fort: 35 fort_misc: null @@ -334,21 +267,22 @@ sense_abilities: description: Smoke doesn't impair a red dragon's vision; it ignores the concealed condition from smoke. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Smoke Vision range: null raw_description: '**Smoke Vision** Smoke doesn''t impair a red dragon''s vision; it ignores the concealed condition from smoke.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +35 - darkvision - scent (imprecise) 60 feet - smoke vision @@ -356,66 +290,63 @@ size: Huge skills: - bonus: 30 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 35 misc: null - name: 'Arcana ' + name: Arcana - bonus: 37 misc: null - name: 'Athletics ' + name: Athletics - bonus: 35 misc: null - name: 'Deception ' + name: Deception - bonus: 35 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 37 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 33 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 112 + page_start: '112' page_stop: null speed: - amount: 60 + misc: null type: Land - amount: 180 + misc: null type: fly spell_lists: -- dc: 42 - misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 8 +- attack_bonus: null + cantrips: + - level: 9 spells: - - frequency: at will - name: wall of fire - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: suggestion - requirement: null - - heightened_level: 9 - level: 0 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: read aura - requirement: null - to_hit: null + constants: null + dc: 42 + focus_points: null + misc: null + spell_lists: + - level: 8 + spells: + - misc: at will + name: wall of fire + - level: 4 + spells: + - misc: at will + name: suggestion + spells_source: Arcane Innate Spells traits: -- Uncommon -- CE -- Huge - Dragon - Fire -type: Creature -weaknesses: null +weaknesses: +- amount: 20 + misc: null + type: cold diff --git a/data/monsters/ancient silver dragon.yaml b/data/monsters/ancient silver dragon.yaml index 48aee51..2f4c746 100644 --- a/data/monsters/ancient silver dragon.yaml +++ b/data/monsters/ancient silver dragon.yaml @@ -7,109 +7,148 @@ ability_mods: wis_mod: 5 ac: 45 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: "The silver dragon breathes in one of two ways. The dragon can't use\ + \ Breath Weapon again for 1d4 rounds.\n\n * **Frost** (__arcane__, __cold__,\ + \ __evocation__); The dragon breathes a cloud of frost in a 50-foot cone that\ + \ deals 20d6 cold damage (DC 42 basic Reflex save).\n\n * **Paralyzing Gas**\ + \ (__arcane__, __enchantment__, __incapacitation__); The dragon breathes a blast\ + \ of paralyzing gas. Each creature within a 50-foot cone must succeed at a DC\ + \ 42 Fortitude save or be __paralyzed__ for 1 round (or __paralyzed__ for 3 rounds\ + \ on a critical failure)." + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: "**Breath Weapon** [Two Actions] The silver dragon breathes in\ + \ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\ + \ * **Frost** (__arcane__, __cold__, __evocation__); The dragon breathes a cloud\ + \ of frost in a 50-foot cone that deals 20d6 cold damage (DC 42 basic Reflex save).\n\ + \n * **Paralyzing Gas** (__arcane__, __enchantment__, __incapacitation__); The\ + \ dragon breathes a blast of paralyzing gas. Each creature within a 50-foot cone\ + \ must succeed at a DC 42 Fortitude save or be __paralyzed__ for 1 round (or __paralyzed__\ + \ for 3 rounds on a critical failure)." + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The silver dragon can tread on clouds or fog as though on solid ground. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Cloud Walk + range: null + raw_description: '**Cloud Walk** The silver dragon can tread on clouds or fog as + though on solid ground.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The silver dragon makes two claw Strikes and one tail Strike in any + order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The silver dragon makes two + claw Strikes and one tail Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the silver dragon scores a critical hit with a Strike, it recharges + its Breath Weapon. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** When the silver dragon scores a critical + hit with a Strike, it recharges its Breath Weapon.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LG automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 40 - effect: null - effects: null - failure: The creature is frightened 2. + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. + effect: 'The spell is reflected back upon the caster, with the effect of __spell + turning__. + + + **Wing Deflection** [Reaction]' + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence range: null - raw_description: '**Frightful Presence** 90 feet, DC 40 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: null + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: 15 feet, 3d6 cold damage. The silver dragon can turn this aura on or - off as a single action, which has the concentrate trait, and can choose not to - affect allies within the aura. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Cold Aura - range: null - raw_description: '**Cold Aura** (__cold__, __aura__) 15 feet, 3d6 cold damage. The - silver dragon can turn this aura on or off as a single action, which has the concentrate - trait, and can choose not to affect allies within the aura.' - requirements: null - success: null - traits: - - cold - - aura - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The spell is reflected back upon the caster, with the effect of __spell - turning__. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Reflect Spell - range: null - raw_description: '**Reflect Spell** [Reaction] **Trigger** The silver dragon critically - succeeds at a saving throw against a spell, or a caster trying to target the dragon - critically fails their attack roll. **Effect** The spell is reflected back upon - the caster, with the effect of __spell turning__.' - requirements: null - success: null - traits: null trigger: The silver dragon critically succeeds at a saving throw against a spell, or a caster trying to target the dragon critically fails their attack roll. -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against - the triggering attack. If the dragon is flying, it descends 10 feet after the - attack is complete. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wing Deflection - range: null - raw_description: '**Wing Deflection** [Reaction] **Trigger** The silver dragon is - targeted with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance - bonus to AC against the triggering attack. If the dragon is flying, it descends - 10 feet after the attack is complete.' - requirements: null - success: null - traits: null - trigger: The silver dragon is targeted with an attack. description: 'Silver dragons are among the most chivalrous of all dragonkind; they wield frost and cold as weapons, can walk on clouds, and dwell high upon snowy mountain peaks or deep in steep, misty valleys. Although they typically make their lairs @@ -161,7 +200,6 @@ immunities: - cold - paralyzed - sleep -items: null languages: - Aquan - Common @@ -169,15 +207,15 @@ languages: - Dwarven - Sylvan level: 19 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d10+17 type: piercing name: jaws plus_damage: - - formula: 4d6 - type: cold + - formula: null + type: 4d6 cold to_hit: 37 traits: - cold @@ -206,142 +244,8 @@ melee: - reach 25 feet name: Ancient Silver Dragon perception: 32 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The silver dragon breathes in one of two ways. The dragon can't use - Breath Weapon again for 1d4 rounds. - effect: null - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: The dragon breathes a cloud of frost in a 50-foot cone that deals - 20d6 cold damage (DC 42 basic Reflex save). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Frost - range: null - raw_description: '**Frost** (__arcane__, __cold__, __evocation__); The dragon - breathes a cloud of frost in a 50-foot cone that deals 20d6 cold damage (DC - 42 basic Reflex save).' - requirements: null - success: null - traits: - - arcane - - cold - - evocation - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: The dragon breathes a blast of paralyzing gas. Each creature within - a 50-foot cone must succeed at a DC 42 Fortitude save or be __paralyzed__ for - 1 round (or __paralyzed__ for 3 rounds on a critical failure). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Paralyzing Gas - range: null - raw_description: '**Paralyzing Gas** (__arcane__, __enchantment__, __incapacitation__); - The dragon breathes a blast of paralyzing gas. Each creature within a 50-foot - cone must succeed at a DC 42 Fortitude save or be __paralyzed__ for 1 round - (or __paralyzed__ for 3 rounds on a critical failure).' - requirements: null - success: null - traits: - - arcane - - enchantment - - incapacitation - trigger: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: "**Breath Weapon** [Two Actions] The silver dragon breathes in\ - \ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds. \n\ - \n * **Frost** (__arcane__, __cold__, __evocation__); The dragon breathes a cloud\ - \ of frost in a 50-foot cone that deals 20d6 cold damage (DC 42 basic Reflex save).\n\ - \n * **Paralyzing Gas** (__arcane__, __enchantment__, __incapacitation__); The\ - \ dragon breathes a blast of paralyzing gas. Each creature within a 50-foot cone\ - \ must succeed at a DC 42 Fortitude save or be __paralyzed__ for 1 round (or __paralyzed__\ - \ for 3 rounds on a critical failure)." - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The silver dragon can tread on clouds or fog as though on solid ground. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Cloud Walk - range: null - raw_description: '**Cloud Walk** The silver dragon can tread on clouds or fog as - though on solid ground.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The silver dragon makes two claw Strikes and one tail Strike in any - order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The silver dragon makes two - claw Strikes and one tail Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the silver dragon scores a critical hit with a Strike, it recharges - its Breath Weapon. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** When the silver dragon scores a critical - hit with a Strike, it recharges its Breath Weapon.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: 15 - type: fire -ritual_lists: null saves: fort: 34 fort_misc: null @@ -356,21 +260,22 @@ sense_abilities: critical_success: null description: The silver dragon ignores the concealed condition from fog and clouds. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Fog Vision range: null raw_description: '**Fog Vision** The silver dragon ignores the concealed condition from fog and clouds.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +32 - darkvision - fog vision - scent (imprecise) 60 feet @@ -378,53 +283,56 @@ size: Gargantuan skills: - bonus: 27 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 38 misc: null - name: 'Athletics ' + name: Athletics - bonus: 34 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 37 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 33 misc: null - name: 'Medicine ' + name: Medicine - bonus: 32 misc: null - name: 'Religion ' + name: Religion - bonus: 30 misc: null - name: 'Society ' -source: + name: Society +sources: - abbr: Bestiary - page_start: 127 + page_start: '127' page_stop: null speed: - amount: 60 + misc: null type: Land - amount: 180 + misc: null type: fly - amount: null + misc: null type: cloud walk spell_lists: -- dc: 40 +- attack_bonus: null + cantrips: null + constants: null + dc: 40 + focus_points: null misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 1 + spell_lists: + - level: 1 spells: - - frequency: evil only + - misc: evil only name: detect alignment - requirement: null - to_hit: null + spells_source: Arcane Innate Spells traits: -- Uncommon -- LG -- Gargantuan - Cold - Dragon -type: Creature -weaknesses: null +weaknesses: +- amount: 15 + misc: null + type: fire diff --git a/data/monsters/ancient umbral dragon.yaml b/data/monsters/ancient umbral dragon.yaml index acca9fa..719d620 100644 --- a/data/monsters/ancient umbral dragon.yaml +++ b/data/monsters/ancient umbral dragon.yaml @@ -7,36 +7,246 @@ ability_mods: wis_mod: 8 ac: 45 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: "The umbral dragon breathes in one of two ways. They can't use Breath\ + \ Weapon again for 1d4 rounds.\n\n * **Negative **(__necromancy__, __negative__,\ + \ __primal__) The dragon breathes a blast of darkness in a 50-foot cone that deals\ + \ 21d6 negative damage (DC 42 basic Reflex save). Undead creatures take 25d6 force\ + \ damage instead of the negative damage.\n\n * **Shadows **(__necromancy__, __primal__,\ + \ __shadow__) The dragon breathes a blast of shadows in a 50-foot cone. Each creature\ + \ within the cone must attempt a DC 42 Fortitude save." + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: "**Breath Weapon** [Two Actions] The umbral dragon breathes in\ + \ one of two ways. They can't use Breath Weapon again for 1d4 rounds.\n\n * **Negative\ + \ **(__necromancy__, __negative__, __primal__) The dragon breathes a blast of\ + \ darkness in a 50-foot cone that deals 21d6 negative damage (DC 42 basic Reflex\ + \ save). Undead creatures take 25d6 force damage instead of the negative damage.\n\ + \n * **Shadows **(__necromancy__, __primal__, __shadow__) The dragon breathes\ + \ a blast of shadows in a 50-foot cone. Each creature within the cone must attempt\ + \ a DC 42 Fortitude save." + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success **The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __enfeebled 3__ for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success **The creature is __enfeebled 3__ for 1 round.' + requirements: null + saving_throw: null + stages: null + success: The creature is __enfeebled 3__ for 1 round. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is enfeebled 3 for 1 minute. + effect: null + failure: The creature is enfeebled 3 for 1 minute. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure **The creature is enfeebled 3 for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature is enfeebled 3 for 1 minute and __blinded__ for 1 + round. + critical_success: null + description: The creature is enfeebled 3 for 1 minute and __blinded__ for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure **The creature is enfeebled 3 for 1 minute + and __blinded__ for 1 round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one wing Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one wing Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dragon recharges their Breath Weapon whenever they score a critical + hit with a Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon + whenever they score a critical hit with a Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the dragon deals negative damage to a living creature with its + jaws Strike, the umbral dragon gains 20 temporary Hit Points and the creature + must succeed at a DC 41 Fortitude save or become __enfeebled 2__. Further damage + dealt by the dragon's jaws Strike increases the enfeebled condition value by 2 + on a failed save, to a maximum of enfeebled 4. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Drain Vigor + range: null + raw_description: '**Drain Vigor** (__primal__, __necromancy__) When the dragon deals + negative damage to a living creature with its jaws Strike, the umbral dragon gains + 20 temporary Hit Points and the creature must succeed at a DC 41 Fortitude save + or become __enfeebled 2__. Further damage dealt by the dragon''s jaws Strike increases + the enfeebled condition value by 2 on a failed save, to a maximum of enfeebled + 4.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - primal + - necromancy + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: An umbral dragon's Strikes affect __incorporeal__ creatures with the + effects of a __ghost touch__ property rune, and an umbral dragon's jaws deal an + additional 8d6 force damage to __undead__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ghost Bane + range: null + raw_description: '**Ghost Bane** An umbral dragon''s Strikes affect __incorporeal__ + creatures with the effects of a __ghost touch__ property rune, and an umbral dragon''s + jaws deal an additional 8d6 force damage to __undead__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 40 + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: null - effects: null - failure: The creature is frightened 2. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 90 feet, DC 40 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + range: 90 feet + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: DC 40 + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion @@ -52,11 +262,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -67,6 +277,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -104,9 +316,8 @@ hp: 375 hp_misc: null immunities: - negative -- paralyzed -- sleep -items: null +- paralyzed +- sleep languages: - Common - Daemonic @@ -114,15 +325,17 @@ languages: - Necril - Shadowtongue level: 20 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d10+18 type: piercing name: jaws plus_damage: - - formula: 4d6 - type: negative and drain vigor + - formula: null + type: 4d6 negative + - formula: null + type: drain vigor to_hit: 38 traits: - negative @@ -162,191 +375,8 @@ melee: - reach 20 feet name: Ancient Umbral Dragon perception: 36 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The umbral dragon breathes in one of two ways. They can't use Breath - Weapon again for 1d4 rounds. - effect: null - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: The dragon breathes a blast of darkness in a 50-foot cone that deals - 21d6 negative damage (DC 42 basic Reflex save). Undead creatures take 25d6 force - damage instead of the negative damage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Negative - range: null - raw_description: '**Negative **(__necromancy__, __negative__, __primal__) The - dragon breathes a blast of darkness in a 50-foot cone that deals 21d6 negative - damage (DC 42 basic Reflex save). Undead creatures take 25d6 force damage instead - of the negative damage.' - requirements: null - success: null - traits: - - necromancy - - negative - - primal - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: "The dragon breathes a blast of shadows in a 50-foot cone. Each creature\ - \ within the cone must attempt a DC 42 Fortitude save. \n\n**Critical Success\ - \ **The creature is unaffected. \n\n**Success **The creature is __enfeebled\ - \ 3__ for 1 round. \n\n**Failure **The creature is enfeebled 3 for 1 minute.\ - \ \n\n**Critical Failure **The creature is enfeebled 3 for 1 minute and __blinded__\ - \ for 1 round." - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shadows - range: null - raw_description: "**Shadows **(__necromancy__, __primal__, __shadow__) The dragon\ - \ breathes a blast of shadows in a 50-foot cone. Each creature within the cone\ - \ must attempt a DC 42 Fortitude save. \n\n**Critical Success **The creature\ - \ is unaffected. \n\n**Success **The creature is __enfeebled 3__ for 1 round.\ - \ \n\n**Failure **The creature is enfeebled 3 for 1 minute. \n\n**Critical Failure\ - \ **The creature is enfeebled 3 for 1 minute and __blinded__ for 1 round." - requirements: null - success: null - traits: - - necromancy - - primal - - shadow - trigger: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: "**Breath Weapon** [Two Actions] The umbral dragon breathes in\ - \ one of two ways. They can't use Breath Weapon again for 1d4 rounds.\n\n * **Negative\ - \ **(__necromancy__, __negative__, __primal__) The dragon breathes a blast of\ - \ darkness in a 50-foot cone that deals 21d6 negative damage (DC 42 basic Reflex\ - \ save). Undead creatures take 25d6 force damage instead of the negative damage.\n\ - \n * **Shadows **(__necromancy__, __primal__, __shadow__) The dragon breathes\ - \ a blast of shadows in a 50-foot cone. Each creature within the cone must attempt\ - \ a DC 42 Fortitude save. \n\n**Critical Success **The creature is unaffected.\ - \ \n\n**Success **The creature is __enfeebled 3__ for 1 round. \n\n**Failure **The\ - \ creature is enfeebled 3 for 1 minute. \n\n**Critical Failure **The creature\ - \ is enfeebled 3 for 1 minute and __blinded__ for 1 round." - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one wing Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one wing Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon recharges their Breath Weapon whenever they score a critical - hit with a Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon - whenever they score a critical hit with a Strike.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the dragon deals negative damage to a living creature with its - jaws Strike, the umbral dragon gains 20 temporary Hit Points and the creature - must succeed at a DC 41 Fortitude save or become __enfeebled 2__. Further damage - dealt by the dragon's jaws Strike increases the enfeebled condition value by 2 - on a failed save, to a maximum of enfeebled 4. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drain Vigor - range: null - raw_description: '**Drain Vigor** (__primal__, __necromancy__) When the dragon deals - negative damage to a living creature with its jaws Strike, the umbral dragon gains - 20 temporary Hit Points and the creature must succeed at a DC 41 Fortitude save - or become __enfeebled 2__. Further damage dealt by the dragon''s jaws Strike increases - the enfeebled condition value by 2 on a failed save, to a maximum of enfeebled - 4.' - requirements: null - success: null - traits: - - primal - - necromancy - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: An umbral dragon's Strikes affect __incorporeal__ creatures with the - effects of a __ghost touch__ property rune, and an umbral dragon's jaws deal an - additional 8d6 force damage to __undead__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ghost Bane - range: null - raw_description: '**Ghost Bane** An umbral dragon''s Strikes affect __incorporeal__ - creatures with the effects of a __ghost touch__ property rune, and an umbral dragon''s - jaws deal an additional 8d6 force damage to __undead__.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Rare -resistances: null -ritual_lists: -- dc: 42 - misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 2 - spells: - - frequency: shadows only - name: create undead - requirement: null - to_hit: null saves: fort: 35 fort_misc: null @@ -355,9 +385,7 @@ saves: ref_misc: null will: 38 will_misc: null -sense_abilities: null senses: -- Perception +36 - greater darkvision - scent (imprecise) 60 feet - tremorsense (imprecise) 60 feet @@ -365,72 +393,75 @@ size: Gargantuan skills: - bonus: 33 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 38 misc: null - name: 'Athletics ' + name: Athletics - bonus: 34 misc: null - name: 'Deception ' + name: Deception - bonus: 36 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 34 misc: null - name: 'Nature ' + name: Nature - bonus: 35 misc: null - name: 'Stealth ' + name: Stealth - bonus: 34 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 97 + page_start: '97' page_stop: null speed: - amount: 60 + misc: null type: Land - amount: 200 + misc: null type: fly spell_lists: -- dc: 42 - misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 10 +- attack_bonus: null + cantrips: + - level: 10 spells: - - frequency: null - name: massacre - requirement: null - - heightened_level: null - level: 9 - spells: - - frequency: at will - name: darkness - requirement: null - - frequency: null - name: finger of death - requirement: null - - heightened_level: null - level: 8 - spells: - - frequency: at will - name: vampiric exsanguination - requirement: null - - heightened_level: 10 - level: 0 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - to_hit: null + constants: null + dc: 42 + focus_points: null + misc: null + spell_lists: + - level: 10 + spells: + - misc: null + name: massacre + - level: 9 + spells: + - misc: at will + name: darkness + - misc: null + name: finger of death + - level: 8 + spells: + - misc: at will + name: vampiric exsanguination + spells_source: Primal Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 42 + focus_points: null + misc: null + spell_lists: + - level: 2 + spells: + - misc: shadows only + name: create undead + spells_source: Rituals traits: -- Rare -- NE -- Gargantuan - Dragon - Shadow -type: Creature -weaknesses: null diff --git a/data/monsters/ancient white dragon.yaml b/data/monsters/ancient white dragon.yaml index 1e07bdf..a81dde2 100644 --- a/data/monsters/ancient white dragon.yaml +++ b/data/monsters/ancient white dragon.yaml @@ -7,22 +7,164 @@ ability_mods: wis_mod: 3 ac: 36 ac_special: null -alignment: CE -automatic_abilities: -- action_cost: None +active_abilities: +- action_cost: Two Actions critical_failure: null critical_success: null - description: 50 feet. After the dragon uses its Breath Weapon, a fierce blizzard - of blinding snow surrounds its body for 1 round. Everything in the aura is diffcult - terrain for other creatures that are on the ground, climbing, or flying. The blowing - snow also makes all creatures in the area concealed. While the blizzard rages, - the dragon's dragon chill extends to the full area of the blizzard. + description: The dragon breathes a cloud of frost that deals 16d6 cold damage in + a 50-foot cone (DC 36 basic Reflex save). It can't use Breath Weapon again for + 1d4 rounds. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __cold__, __evocation__) + The dragon breathes a cloud of frost that deals 16d6 cold damage in a 50-foot + cone (DC 36 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - cold + - evocation + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one tail Strike in any order + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one tail Strike in any order' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the dragon scores a critical hit with a Strike, it recharges its + Breath Weapon + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** When the dragon scores a critical hit with + a Strike, it recharges its Breath Weapon' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The dragon slams into the ground. It can do this if it's on the ground + Flying within 10 feet of the ground. Each creature on the ground within 10 feet + must succeed at a DC 37 Reflex save or fall prone and take 5d6 bludgeoning damage. + The dragon can then Step. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ground Slam + range: null + raw_description: '**Ground Slam** [One Action] The dragon slams into the ground. + It can do this if it''s on the ground Flying within 10 feet of the ground. Each + creature on the ground within 10 feet must succeed at a DC 37 Reflex save or fall + prone and take 5d6 bludgeoning damage. The dragon can then Step.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A white dragon can climb on ice as though it had the listed climb Speed. + It ignores difficult terrain and greater difficult terrain from ice and snow and + doesn't risk falling when crossing ice. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ice Climb + range: null + raw_description: '**Ice Climb** A white dragon can climb on ice as though it had + the listed climb Speed. It ignores difficult terrain and greater difficult terrain + from ice and snow and doesn''t risk falling when crossing ice.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon reshapes a cube of ice or snow it touches, up to 10 feet + across. Any creature standing atop the ice must succeed at a DC 15 Reflex save + or Acrobatic check. On a failure, the creature falls prone atop the ice; on a + critical failure, it falls off the ice entirely and is also prone. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Shape Ice + range: null + raw_description: '**Shape Ice** [Two Actions] (__arcane__, __transmutation__, __water__) + The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any + creature standing atop the ice must succeed at a DC 15 Reflex save or Acrobatic + check. On a failure, the creature falls prone atop the ice; on a critical failure, + it falls off the ice entirely and is also prone.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - transmutation + - water + trigger: null +alignment: CE +automatic_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The dragon's blood sprays on the creature, dealing 3d6 cold damage. A creature + that takes cold damage in this way is slowed 1 for 1 round. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null name: Blizzard range: null raw_description: '**Blizzard** (__arcane__, __aura__, __cold__); 50 feet. After @@ -30,88 +172,24 @@ automatic_abilities: its body for 1 round. Everything in the aura is diffcult terrain for other creatures that are on the ground, climbing, or flying. The blowing snow also makes all creatures in the area concealed. While the blizzard rages, the dragon''s dragon chill extends - to the full area of the blizzard.' - requirements: null - success: null - traits: - - arcane - - aura - - cold - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: 10 feet, 3d6 cold damage (DC 34 basic Reflex) - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Dragon Chill - range: null - raw_description: '**Dragon Chill** (__arcane__, __aura__, __cold__, __evocation__); - 10 feet, 3d6 cold damage (DC 34 basic Reflex)' - requirements: null - success: null - traits: - - arcane - - aura - - cold - - evocation - trigger: null -- action_cost: None - critical_failure: The creature is frightened 4. - critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 34 - effect: null - effects: null - failure: The creature is frightened 2. - frequency: null - full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. - name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 90 feet, DC 34 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + to the full area of the blizzard. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Dragon Chill** (__arcane__, __aura__, __cold__, __evocation__); 10 feet, 3d6 + cold damage (DC 34 basic Reflex) - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' - requirements: null - success: The creature is frightened 1. - traits: - - aura - - emotion - - fear - - mental - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The dragon's blood sprays on the creature, dealing 3d6 cold damage. A creature - that takes cold damage in this way is slowed 1 for 1 round. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Freezing Blood - range: null - raw_description: '**Freezing Blood** [Reaction] (__arcane__, __cold__); **Trigger** - An adjacent creature deals piercing or slashing damage to the dragon. **Effect** - The dragon''s blood sprays on the creature, dealing 3d6 cold damage. A creature - that takes cold damage in this way is slowed 1 for 1 round.' + **Frightful Presence** (__aura__, __emotion__, __fear__, __mental__) 90 feet, + DC 34 + + + **Freezing Blood** [Reaction] (__arcane__, __cold__); **Trigger** An adjacent + creature deals piercing or slashing damage to the dragon. **Effect** The dragon''s + blood sprays on the creature, dealing 3d6 cold damage. A creature that takes cold + damage in this way is slowed 1 for 1 round.' requirements: null + saving_throw: null + stages: null success: null traits: - arcane @@ -150,21 +228,20 @@ immunities: - cold - paralyzed - sleep -items: null languages: - Common - Draconic - Jotun level: 15 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d12+16 type: piercing name: jaws plus_damage: - - formula: 3d6 - type: cold + - formula: null + type: 3d6 cold to_hit: 31 traits: - cold @@ -193,145 +270,8 @@ melee: - reach 20 feet name: Ancient White Dragon perception: 30 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon breathes a cloud of frost that deals 16d6 cold damage in - a 50-foot cone (DC 36 basic Reflex save). It can't use Breath Weapon again for - 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __cold__, __evocation__) - The dragon breathes a cloud of frost that deals 16d6 cold damage in a 50-foot - cone (DC 36 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - arcane - - cold - - evocation - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one tail Strike in any order - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one tail Strike in any order' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the dragon scores a critical hit with a Strike, it recharges its - Breath Weapon - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** When the dragon scores a critical hit with - a Strike, it recharges its Breath Weapon' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The dragon slams into the ground. It can do this if it's on the ground - Flying within 10 feet of the ground. Each creature on the ground within 10 feet - must succeed at a DC 37 Reflex save or fall prone and take 5d6 bludgeoning damage. - The dragon can then Step. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ground Slam - range: null - raw_description: '**Ground Slam** The dragon slams into the ground. It can do - this if it''s on the ground Flying within 10 feet of the ground. Each creature - on the ground within 10 feet must succeed at a DC 37 Reflex save or fall prone - and take 5d6 bludgeoning damage. The dragon can then Step.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A white dragon can climb on ice as though it had the listed climb Speed. - It ignores difficult terrain and greater difficult terrain from ice and snow and - doesn't risk falling when crossing ice. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ice Climb - range: null - raw_description: '**Ice Climb** A white dragon can climb on ice as though it had - the listed climb Speed. It ignores difficult terrain and greater difficult terrain - from ice and snow and doesn''t risk falling when crossing ice.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon reshapes a cube of ice or snow it touches, up to 10 feet - across. Any creature standing atop the ice must succeed at a DC 15 Reflex save - or Acrobatic check. On a failure, the creature falls prone atop the ice; on a - critical failure, it falls off the ice entirely and is also prone. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shape Ice - range: null - raw_description: '**Shape Ice** [Two Actions] (__arcane__, __transmutation__, __water__) - The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any - creature standing atop the ice must succeed at a DC 15 Reflex save or Acrobatic - check. On a failure, the creature falls prone atop the ice; on a critical failure, - it falls off the ice entirely and is also prone.' - requirements: null - success: null - traits: - - arcane - - transmutation - - water - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: 15 - type: fire -ritual_lists: null saves: fort: 30 fort_misc: null @@ -347,21 +287,22 @@ sense_abilities: description: Snow doesn't impair a white dragon's vision; it ignores concealment from snowfall. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Snow Vision range: null raw_description: '**Snow Vision** Snow doesn''t impair a white dragon''s vision; it ignores concealment from snowfall.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +30 - darkvision - scent (imprecise) 60 feet - snow vision @@ -369,59 +310,58 @@ size: Huge skills: - bonus: 24 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 23 misc: null - name: 'Arcana ' + name: Arcana - bonus: 31 misc: null - name: 'Athletics ' + name: Athletics - bonus: 28 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 26 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 115 + page_start: '115' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 160 + misc: null type: fly - amount: 40 + misc: null type: ice climb spell_lists: -- dc: 36 +- attack_bonus: null + cantrips: null + constants: null + dc: 36 + focus_points: null misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 6 + spell_lists: + - level: 6 spells: - - frequency: at will + - misc: at will name: wall of ice - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: at will + - misc: at will name: obscuring mist - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: at will + - misc: at will name: gust of wind - requirement: null - to_hit: null + spells_source: Arcane Innate Spells traits: -- Uncommon -- CE -- Huge - Cold - Dragon -type: Creature -weaknesses: null +weaknesses: +- amount: 15 + misc: null + type: fire diff --git a/data/monsters/animate dream.yaml b/data/monsters/animate dream.yaml index 6d513a9..76b4640 100644 --- a/data/monsters/animate dream.yaml +++ b/data/monsters/animate dream.yaml @@ -7,6 +7,40 @@ ability_mods: wis_mod: 2 ac: 24 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: An animate dream's touch fills the victim's mind with terrifying visions; + **Saving Throw **DC 26 Fortitude; **Stage 1 **__fatigued__ (1 day); **Stage 2 + **fatigued and __stupefied 1__ (1 day); **Stage 3** The victim falls __asleep__ + and can't be awakened as long as they remain at this stage (1 day). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Endless Nightmare + range: null + raw_description: '**Endless Nightmare** (__curse__, __emotion__, __enchantment__, + __fear__, __mental__, __occult__) An animate dream''s touch fills the victim''s + mind with terrifying visions; **Saving Throw **DC 26 Fortitude; **Stage 1 **__fatigued__ + (1 day); **Stage 2 **fatigued and __stupefied 1__ (1 day); **Stage 3** The victim + falls __asleep__ and can''t be awakened as long as they remain at this stage (1 + day).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - emotion + - enchantment + - fear + - mental + - occult + trigger: null alignment: NE automatic_abilities: null description: 'An animate dream coalesces from centuries of stray fragments of reverie @@ -62,14 +96,14 @@ immunities: - poison - precision - sleep -items: null -languages: null +languages: +- telepathy 100 feet level: 8 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 4d8 - type: negative + formula: null + type: 4d8 negative name: nightmare tendril plus_damage: - formula: null @@ -80,50 +114,12 @@ melee: - finesse name: Animate Dream perception: 14 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: An animate dream's touch fills the victim's mind with terrifying visions; - **Saving Throw **DC 26 Fortitude; **Stage 1 **__fatigued__ (1 day); **Stage 2 - **fatigued and __stupefied 1__ (1 day); **Stage 3** The victim falls __asleep__ - and can't be awakened as long as they remain at this stage (1 day). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Endless Nightmare - range: null - raw_description: '**Endless Nightmare** (__curse__, __emotion__, __enchantment__, - __fear__, __mental__, __occult__) An animate dream''s touch fills the victim''s - mind with terrifying visions; **Saving Throw **DC 26 Fortitude; **Stage 1 **__fatigued__ - (1 day); **Stage 2 **fatigued and __stupefied 1__ (1 day); **Stage 3** The victim - falls __asleep__ and can''t be awakened as long as they remain at this stage (1 - day).' - requirements: null - success: null - traits: - - curse - - emotion - - enchantment - - fear - - mental - - occult - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 5 - type: all (except force -- amount: null - type: ghost touch -- amount: null - type: or negative -- amount: null - type: double resistance vs. non-magical) -ritual_lists: null + misc: null + type: all saves: fort: 15 fort_misc: null @@ -132,69 +128,58 @@ saves: ref_misc: null will: 14 will_misc: null -sense_abilities: null senses: -- Perception +14 - darkvision size: Medium skills: - bonus: 14 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 18 misc: null - name: 'Deception ' + name: Deception - bonus: 18 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 12 misc: null - name: 'Occultism ' + name: Occultism - bonus: 18 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 18 + page_start: '18' page_stop: null speed: - amount: 40 + misc: null type: fly spell_lists: -- dc: 26 +- attack_bonus: null + cantrips: null + constants: null + dc: 26 + focus_points: null misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 4 + spell_lists: + - level: 4 spells: - - frequency: null + - misc: null name: confusion - requirement: null - - frequency: at will + - misc: at will name: dimension door - requirement: null - - frequency: null + - misc: null name: nightmare - requirement: null - - frequency: null + - misc: null name: phantasmal killer - requirement: null - - frequency: null + - misc: null name: sleep - requirement: null - - heightened_level: null - level: 3 + - level: 3 spells: - - frequency: null + - misc: null name: fear - requirement: null - to_hit: null + spells_source: Occult Innate Spells traits: -- Uncommon -- NE -- Medium - Dream - Incorporeal -type: Creature -weaknesses: null diff --git a/data/monsters/animated armor.yaml b/data/monsters/animated armor.yaml index 2e3fddc..4a8f190 100644 --- a/data/monsters/animated armor.yaml +++ b/data/monsters/animated armor.yaml @@ -7,7 +7,9 @@ ability_mods: wis_mod: 0 ac: 17 ac_special: -- descr: 13 when broken +- descr: 13 when broken) +- descr: construct armor +active_abilities: null alignment: N automatic_abilities: - action_cost: None @@ -19,11 +21,11 @@ automatic_abilities: by a critical hit, its construct armor breaks and its Armor Class is reduced to 13. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Construct Armor range: null raw_description: '**Construct Armor** Like normal objects, an animated armor has @@ -32,6 +34,8 @@ automatic_abilities: or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 13.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -60,10 +64,8 @@ immunities: - poison - sickened - unconscious -items: null -languages: null level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+4 @@ -89,11 +91,7 @@ melee: - magical name: Animated Armor perception: 6 -proactive_abilities: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 10 fort_misc: null @@ -102,27 +100,22 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +6 - darkvision size: Medium skills: - bonus: 9 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 20 + page_start: '20' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: null traits: -- N -- Medium - Construct - Mindless -type: Creature -weaknesses: null diff --git a/data/monsters/animated broom.yaml b/data/monsters/animated broom.yaml index 025099e..183fada 100644 --- a/data/monsters/animated broom.yaml +++ b/data/monsters/animated broom.yaml @@ -7,7 +7,34 @@ ability_mods: wis_mod: 0 ac: 16 ac_special: -- descr: 14 when broken +- descr: 14 when broken) +- descr: construct armor +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A creature hit by an animated broom's bristles must succeed at a DC + 15 Fortitude save or spend its next action coughing. Even if hit by multiple dust + attacks, the creature has to spend only 1 action coughing to clear the dust out. + A creature that doesn't breathe is immune to this effect. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Dust + range: null + raw_description: '**Dust** A creature hit by an animated broom''s bristles must + succeed at a DC 15 Fortitude save or spend its next action coughing. Even if hit + by multiple dust attacks, the creature has to spend only 1 action coughing to + clear the dust out. A creature that doesn''t breathe is immune to this effect.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -19,11 +46,11 @@ automatic_abilities: by a critical hit, its construct armor breaks and its Armor Class is reduced to 14. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Construct Armor range: null raw_description: '**Construct Armor** Like normal objects, an animated broom has @@ -32,6 +59,8 @@ automatic_abilities: or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 14.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -60,14 +89,12 @@ immunities: - poison - sickened - unconscious -items: null -languages: null level: -1 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 1d4 - type: bludgeoning + formula: null + type: 1d4 bludgeoning name: bristles plus_damage: - formula: null @@ -79,34 +106,7 @@ melee: - finesse name: Animated Broom perception: 3 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A creature hit by an animated broom's bristles must succeed at a DC - 15 Fortitude save or spend its next action coughing. Even if hit by multiple dust - attacks, the creature has to spend only 1 action coughing to clear the dust out. - A creature that doesn't breathe is immune to this effect. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Dust - range: null - raw_description: '**Dust** A creature hit by an animated broom''s bristles must - succeed at a DC 15 Fortitude save or spend its next action coughing. Even if hit - by multiple dust attacks, the creature has to spend only 1 action coughing to - clear the dust out. A creature that doesn''t breathe is immune to this effect.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 3 fort_misc: null @@ -115,27 +115,22 @@ saves: ref_misc: null will: 3 will_misc: null -sense_abilities: null senses: -- Perception +3 - darkvision size: Small skills: - bonus: 5 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 20 + page_start: '20' page_stop: null speed: - amount: 15 + misc: null type: Land spell_lists: null traits: -- N -- Small - Construct - Mindless -type: Creature -weaknesses: null diff --git a/data/monsters/animated statue.yaml b/data/monsters/animated statue.yaml index 9a0270f..14c1d79 100644 --- a/data/monsters/animated statue.yaml +++ b/data/monsters/animated statue.yaml @@ -7,7 +7,9 @@ ability_mods: wis_mod: 0 ac: 19 ac_special: -- descr: 15 when broken +- descr: 15 when broken) +- descr: construct armor +active_abilities: null alignment: N automatic_abilities: - action_cost: None @@ -19,11 +21,11 @@ automatic_abilities: damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 15. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Construct Armor range: null raw_description: '**Construct Armor** Like normal objects, an animated statue has @@ -32,6 +34,8 @@ automatic_abilities: or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 15.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -63,10 +67,8 @@ immunities: - poison - sickened - unconscious -items: null -languages: null level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+6 @@ -80,11 +82,7 @@ melee: - magical name: Animated Statue perception: 9 -proactive_abilities: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 12 fort_misc: null @@ -93,28 +91,23 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +9 - darkvision size: Medium skills: - bonus: 11 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 21 + page_start: '21' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: null traits: -- N -- Medium - Construct - Earth - Mindless -type: Creature -weaknesses: null diff --git a/data/monsters/ankhrav.yaml b/data/monsters/ankhrav.yaml index f302700..87d3063 100644 --- a/data/monsters/ankhrav.yaml +++ b/data/monsters/ankhrav.yaml @@ -7,6 +7,52 @@ ability_mods: wis_mod: 0 ac: 20 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The ankhrav makes a mandibles Strike; if the Strike hits, the target's + armor takes the damage and the acid damage bypasses the armor's Hardness. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Armor-Rending Bite + range: null + raw_description: '**Armor-Rending Bite** [Two Actions] The ankhrav makes a mandibles + Strike; if the Strike hits, the target''s armor takes the damage and the acid + damage bypasses the armor''s Hardness.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The ankhrav spews acid in a 30-foot cone, dealing 3d6 acid damage and 1d6 + persistent acid damage (DC 20 basic Reflex save). + failure: null + frequency: once per hour + full_description: null + generic_description: null + maximum_duration: null + name: Spray Acid + range: null + raw_description: '**Spray Acid** [Two Actions] (__acid__) **Frequency** once per + hour; **Effect** The ankhrav spews acid in a 30-foot cone, dealing 3d6 acid damage + and 1d6 persistent acid damage (DC 20 basic Reflex save).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - acid + trigger: null alignment: N automatic_abilities: null description: 'These horse-sized, burrowing monsters generally avoid heavily settled @@ -22,82 +68,32 @@ description: 'These horse-sized, burrowing monsters generally avoid heavily sett **__Recall Knowledge - Animal__ (__Nature__)**: DC 18' hp: 40 hp_misc: null -immunities: null -items: null -languages: null level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+4 type: piercing name: mandibles plus_damage: - - formula: 1d6 - type: acid + - formula: null + type: 1d6 acid to_hit: 13 traits: - acid name: Ankhrav perception: 7 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The ankhrav makes a mandibles Strike; if the Strike hits, the target's - armor takes the damage and the acid damage bypasses the armor's Hardness. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Armor-Rending Bite - range: null - raw_description: '**Armor-Rending Bite** [Two Actions] The ankhrav makes a mandibles - Strike; if the Strike hits, the target''s armor takes the damage and the acid - damage bypasses the armor''s Hardness.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The ankhrav spews acid in a 30-foot cone, dealing 3d6 acid damage and 1d6 - persistent acid damage (DC 20 basic Reflex save). - effects: null - failure: null - frequency: once per hour - full_description: null - generic_description: null - name: Spray Acid - range: null - raw_description: '**Spray Acid** [Two Actions] (__acid__) **Frequency** once per - hour; **Effect** The ankhrav spews acid in a 30-foot cone, dealing 3d6 acid damage - and 1d6 persistent acid damage (DC 20 basic Reflex save).' - requirements: null - success: null - traits: - - acid - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 3d6 - type: acid + formula: null + type: 3d6 acid name: acid spit plus_damage: null to_hit: 10 traits: - acid - range 30 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 12 fort_misc: null @@ -106,35 +102,31 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +7 - darkvision - tremorsense (imprecise) 60 feet size: Large skills: - bonus: 6 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 11 misc: null - name: 'Athletics ' + name: Athletics - bonus: 8 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 22 + page_start: '22' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 20 + misc: null type: burrow spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/ankou.yaml b/data/monsters/ankou.yaml index 6e36897..96ca6e7 100644 --- a/data/monsters/ankou.yaml +++ b/data/monsters/ankou.yaml @@ -7,6 +7,75 @@ ability_mods: wis_mod: 2 ac: 36 ac_special: null +active_abilities: +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: null + effect: For each action spent to use this ability, the ankou creates one shadowy + duplicate of themself anywhere within 60 feet of themself. Shadow doubles have + the same statistics as an ankou, but they have the __summoned__ trait, have 84 + Hit Points, can't use Shadow Doubles or innate spells, and have an attack bonus + of +25 for their Strikes. A shadow double that attempts a saving throw against + a __light__ effect can't get a result better than failure. Each double remains + for 1 round, until it's reduced to 0 Hit Points, or until it moves further than + 120 feet from the ankou, whichever comes first. Each round thereafter, the ankou + can spend a single action that has the __concentrate__ trait to extend the duration + of surviving duplicates by 1 round, to a maximum duration of 1 minute. The ankou + can see through the eyes of all of the shadow doubles at once. A character who + __Seeks__ can identify an ankou as real or a shadow double with a successful DC + 39 Perception check. + failure: null + frequency: once per day + full_description: null + generic_description: null + maximum_duration: null + name: Shadow Doubles + range: null + raw_description: '**Shadow Doubles** [Three Actions] to (__illusion__, __occult__, + __shadow__) **Frequency **once per day; **Effect **For each action spent to use + this ability, the ankou creates one shadowy duplicate of themself anywhere within + 60 feet of themself. Shadow doubles have the same statistics as an ankou, but + they have the __summoned__ trait, have 84 Hit Points, can''t use Shadow Doubles + or innate spells, and have an attack bonus of +25 for their Strikes. A shadow + double that attempts a saving throw against a __light__ effect can''t get a result + better than failure. Each double remains for 1 round, until it''s reduced to 0 + Hit Points, or until it moves further than 120 feet from the ankou, whichever + comes first. Each round thereafter, the ankou can spend a single action that has + the __concentrate__ trait to extend the duration of surviving duplicates by 1 + round, to a maximum duration of 1 minute. The ankou can see through the eyes of + all of the shadow doubles at once. A character who __Seeks__ can identify an ankou + as real or a shadow double with a successful DC 39 Perception check.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - illusion + - occult + - shadow + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: An ankou's Strikes deal an additional 2d6 precision damage to __flat-footed__ + creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** An ankou''s Strikes deal an additional 2d6 + precision damage to __flat-footed__ creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: null description: 'Ankous are shadowy killers who serve powerful fey creatures, or even @@ -35,8 +104,6 @@ description: 'Ankous are shadowy killers who serve powerful fey creatures, or ev **__Recall Knowledge - Fey__ (__Nature__)**: DC 32' hp: 280 hp_misc: null -immunities: null -items: null languages: - Aklo - Common @@ -44,7 +111,7 @@ languages: - (can't speak any languages) - telepathy 100 feet level: 14 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d6+15 @@ -61,80 +128,15 @@ melee: type: piercing name: wing plus_damage: - - formula: 2d6 - type: persistent bleed + - formula: null + type: 2d6 persistent bleed to_hit: 29 traits: - cold iron - reach 10 feet name: Ankou perception: 25 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: For each action spent to use this ability, the ankou creates one shadowy - duplicate of themself anywhere within 60 feet of themself. Shadow doubles have - the same statistics as an ankou, but they have the __summoned__ trait, have 84 - Hit Points, can't use Shadow Doubles or innate spells, and have an attack bonus - of +25 for their Strikes. A shadow double that attempts a saving throw against - a __light__ effect can't get a result better than failure. Each double remains - for 1 round, until it's reduced to 0 Hit Points, or until it moves further than - 120 feet from the ankou, whichever comes first. Each round thereafter, the ankou - can spend a single action that has the __concentrate__ trait to extend the duration - of surviving duplicates by 1 round, to a maximum duration of 1 minute. The ankou - can see through the eyes of all of the shadow doubles at once. A character who - __Seeks__ can identify an ankou as real or a shadow double with a successful DC - 39 Perception check. - effects: null - failure: null - frequency: once per day - full_description: null - generic_description: null - name: Shadow Doubles - range: null - raw_description: '**Shadow Doubles** to (__illusion__, __occult__, __shadow__) - **Frequency **once per day; **Effect **For each action spent to use this ability, - the ankou creates one shadowy duplicate of themself anywhere within 60 feet of - themself. Shadow doubles have the same statistics as an ankou, but they have the - __summoned__ trait, have 84 Hit Points, can''t use Shadow Doubles or innate spells, - and have an attack bonus of +25 for their Strikes. A shadow double that attempts - a saving throw against a __light__ effect can''t get a result better than failure. - Each double remains for 1 round, until it''s reduced to 0 Hit Points, or until - it moves further than 120 feet from the ankou, whichever comes first. Each round - thereafter, the ankou can spend a single action that has the __concentrate__ trait - to extend the duration of surviving duplicates by 1 round, to a maximum duration - of 1 minute. The ankou can see through the eyes of all of the shadow doubles at - once. A character who __Seeks__ can identify an ankou as real or a shadow double - with a successful DC 39 Perception check. ' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: An ankou's Strikes deal an additional 2d6 precision damage to __flat-footed__ - creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** An ankou''s Strikes deal an additional 2d6 - precision damage to __flat-footed__ creatures.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 23 fort_misc: null @@ -143,88 +145,74 @@ saves: ref_misc: null will: 24 will_misc: null -sense_abilities: null senses: -- Perception +25 - lifesense 120 feet - low-light vision size: Large skills: - bonus: 28 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 25 misc: null - name: 'Deception ' + name: Deception - bonus: 27 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 22 misc: null - name: 'Nature ' + name: Nature - bonus: 28 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 19 + page_start: '19' page_stop: null speed: - amount: 75 + misc: null type: fly spell_lists: -- dc: 34 - misc: '' - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 8 +- attack_bonus: 26 + cantrips: null + constants: null + dc: 34 + focus_points: null + misc: null + spell_lists: + - level: 8 spells: - - frequency: null + - misc: null name: discern location - requirement: null - - heightened_level: null - level: 7 + - level: 7 spells: - - frequency: null + - misc: null name: prismatic spray - requirement: null - - frequency: null + - misc: null name: teleport - requirement: null - - heightened_level: null - level: 6 + - level: 6 spells: - - frequency: null + - misc: null name: true seeing - requirement: null - - heightened_level: null - level: 4 + - level: 4 spells: - - frequency: at will + - misc: at will name: darkness - requirement: null - - frequency: null + - misc: null name: dimensional anchor - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: null + - misc: null name: silence - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: null + - misc: null name: ray of enfeeblement - requirement: null - to_hit: 26 + spells_source: Primal Innate Spells traits: -- LE -- Large - Fey -type: Creature weaknesses: - amount: 10 + misc: null type: cold iron diff --git a/data/monsters/ankylosaurus.yaml b/data/monsters/ankylosaurus.yaml index 7a7f6fc..b581d16 100644 --- a/data/monsters/ankylosaurus.yaml +++ b/data/monsters/ankylosaurus.yaml @@ -7,6 +7,50 @@ ability_mods: wis_mod: 2 ac: 26 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A creature struck by the anklyosaurus's tail must attempt a DC 24 Fortitude + save. On a failure, it's slowed 1 until the end of its next turn; on a critical + failure, it's stunned until the end of its next turn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Punishing Tail + range: null + raw_description: '**Punishing Tail** A creature struck by the anklyosaurus''s tail + must attempt a DC 24 Fortitude save. On a failure, it''s slowed 1 until the end + of its next turn; on a critical failure, it''s stunned until the end of its next + turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Medium or smaller, foot, DC 24 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**Trample** [Three Actions] Medium or smaller, foot, DC 24' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Squat, heavily armored quadrupeds, ankylosauruses are stubborn and irascible. @@ -40,11 +84,8 @@ description: 'Squat, heavily armored quadrupeds, ankylosauruses are stubborn and **__Recall Knowledge - Animal__ (__Nature__)**: DC 22' hp: 90 hp_misc: null -immunities: null -items: null -languages: null level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+7 @@ -68,52 +109,7 @@ melee: - reach 10 feet name: Ankylosaurus perception: 12 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A creature struck by the anklyosaurus's tail must attempt a DC 24 Fortitude - save. On a failure, it's slowed 1 until the end of its next turn; on a critical - failure, it's stunned until the end of its next turn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Punishing Tail - range: null - raw_description: '**Punishing Tail** A creature struck by the anklyosaurus''s tail - must attempt a DC 24 Fortitude save. On a failure, it''s slowed 1 until the end - of its next turn; on a critical failure, it''s stunned until the end of its next - turn. ' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Medium or smaller, foot, DC 24 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**Trample** [Three Actions] Medium or smaller, foot, DC 24' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 16 fort_misc: null @@ -122,28 +118,23 @@ saves: ref_misc: null will: 12 will_misc: null -sense_abilities: null senses: -- Perception +12 - low-light vision - scent (imprecise) 30 feet size: Huge skills: - bonus: 17 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 97 + page_start: '97' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- N -- Huge - Animal - Dinosaur -type: Creature -weaknesses: null diff --git a/data/monsters/annis hag.yaml b/data/monsters/annis hag.yaml index 0f7877b..40d7025 100644 --- a/data/monsters/annis hag.yaml +++ b/data/monsters/annis hag.yaml @@ -7,6 +7,91 @@ ability_mods: wis_mod: 4 ac: 24 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: Once per day, an annis hag can cause a cage built of cold iron fingernails + to spring out of nothingness at a range of up to 30 feet, attempting an __Athletics__ + check to Grapple against the target's Fortitude DC; if the target has a weakness + to cold iron, the annis hag gains a +2 circumstance bonus to this check. Unlike + a normal Grapple, the annis hag doesn't need to be within reach and can move as + she pleases, and a successful attempt lasts until the creature escapes (DC 24), + causing the cage to crumble into rust. Any creature can attempt to destroy the + cage by attacking it. It has an AC of 19, Hardness 10, and 40 Hit Points. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Bonds of Iron + range: null + raw_description: '**Bonds of Iron** [Two Actions] (__attack__, __conjuration__, + __occult__) Once per day, an annis hag can cause a cage built of cold iron fingernails + to spring out of nothingness at a range of up to 30 feet, attempting an __Athletics__ + check to Grapple against the target''s Fortitude DC; if the target has a weakness + to cold iron, the annis hag gains a +2 circumstance bonus to this check. Unlike + a normal Grapple, the annis hag doesn''t need to be within reach and can move + as she pleases, and a successful attempt lasts until the creature escapes (DC + 24), causing the cage to crumble into rust. Any creature can attempt to destroy + the cage by attacking it. It has an AC of 19, Hardness 10, and 40 Hit Points.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + - conjuration + - occult + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The hag can take on the appearance of any Medium female humanoid. This + doesn't change her Speed or her attack and damage bonuses with her Strikes but + might change the damage type her Strikes deal (typically to bludgeoning). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__concentrate__, __occult__, __polymorph__, + __transmutation__) The hag can take on the appearance of any Medium female humanoid. + This doesn''t change her Speed or her attack and damage bonuses with her Strikes + but might change the damage type her Strikes deal (typically to bludgeoning).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - occult + - polymorph + - transmutation + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: claw + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rend + range: null + raw_description: '**Rend** [One Action] claw' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: null description: 'Annis hags are brutal torturers and murderers, delighting in the musical @@ -26,14 +111,12 @@ description: 'Annis hags are brutal torturers and murderers, delighting in the m **__Recall Knowledge - Humanoid__ (__Society__)**: DC 22' hp: 85 hp_misc: null -immunities: null -items: null languages: - Aklo - Common - Jotun level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+6 @@ -49,95 +132,11 @@ melee: - reach 10 feet name: Annis Hag perception: 15 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: Once per day, an annis hag can cause a cage built of cold iron fingernails - to spring out of nothingness at a range of up to 30 feet, attempting an __Athletics__ - check to Grapple against the target's Fortitude DC; if the target has a weakness - to cold iron, the annis hag gains a +2 circumstance bonus to this check. Unlike - a normal Grapple, the annis hag doesn't need to be within reach and can move as - she pleases, and a successful attempt lasts until the creature escapes (DC 24), - causing the cage to crumble into rust. Any creature can attempt to destroy the - cage by attacking it. It has an AC of 19, Hardness 10, and 40 Hit Points. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Bonds of Iron - range: null - raw_description: '**Bonds of Iron** [Two Actions] (__attack__, __conjuration__, - __occult__) Once per day, an annis hag can cause a cage built of cold iron fingernails - to spring out of nothingness at a range of up to 30 feet, attempting an __Athletics__ - check to Grapple against the target''s Fortitude DC; if the target has a weakness - to cold iron, the annis hag gains a +2 circumstance bonus to this check. Unlike - a normal Grapple, the annis hag doesn''t need to be within reach and can move - as she pleases, and a successful attempt lasts until the creature escapes (DC - 24), causing the cage to crumble into rust. Any creature can attempt to destroy - the cage by attacking it. It has an AC of 19, Hardness 10, and 40 Hit Points.' - requirements: null - success: null - traits: - - attack - - conjuration - - occult - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The hag can take on the appearance of any Medium female humanoid. This - doesn't change her Speed or her attack and damage bonuses with her Strikes but - might change the damage type her Strikes deal (typically to bludgeoning). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__concentrate__, __occult__, __polymorph__, - __transmutation__) The hag can take on the appearance of any Medium female humanoid. - This doesn''t change her Speed or her attack and damage bonuses with her Strikes - but might change the damage type her Strikes deal (typically to bludgeoning).' - requirements: null - success: null - traits: - - concentrate - - occult - - polymorph - - transmutation - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: claw - effect: The monster automatically deals that Strike's damage again to the enemy. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rend - range: null - raw_description: A Rend entry lists a Strike the monster has. **Requirements** The - monster hit the same enemy with two consecutive Strikes of the listed type in - the same round. **Effect** The monster automatically deals that Strike's damage - again to the enemy. - requirements: The monster hit the same enemy with two consecutive Strikes of the - listed type in the same round. - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 - type: physical (except bludgeoning) -ritual_lists: null + misc: except bludgeoning + type: physical saves: fort: 16 fort_misc: null @@ -153,54 +152,52 @@ sense_abilities: description: An annis hag adds __earthbind__, __passwall__, and __spellwrack__ to her coven's spells. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Coven range: null raw_description: '**Coven** An annis hag adds __earthbind__, __passwall__, and __spellwrack__ to her coven''s spells.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +15 - darkvision size: Large skills: - bonus: 10 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 14 misc: +16 to Grapple - name: 'Athletics ' + name: Athletics - bonus: 11 misc: null - name: 'Deception ' + name: Deception - bonus: 9 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 11 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 14 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 202 + page_start: '202' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: null traits: -- CE -- Large - Hag - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/aolaz.yaml b/data/monsters/aolaz.yaml index ca58ce5..cbe2974 100644 --- a/data/monsters/aolaz.yaml +++ b/data/monsters/aolaz.yaml @@ -7,6 +7,161 @@ ability_mods: wis_mod: 6 ac: 42 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The aolaz tucks its head down and rolls up into an armored sphere. + While Rolling, an aolaz has AC 44, Fort +37, Ref +29, Will +33, and Speed 100 + feet, but it can't use its trunk Strikes or its Ultrasonic Blast. It can make + foot Strikes while rolling, but only as part of a __Trample__. The aolaz can use + this action again to unroll and resume its standing form. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Roll + range: null + raw_description: '**Roll** [One Action] The aolaz tucks its head down and rolls + up into an armored sphere. While Rolling, an aolaz has AC 44, Fort +37, Ref +29, + Will +33, and Speed 100 feet, but it can''t use its trunk Strikes or its Ultrasonic + Blast. It can make foot Strikes while rolling, but only as part of a __Trample__. + The aolaz can use this action again to unroll and resume its standing form.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: Huge or smaller, foot, DC 40 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**__Trample__** [Two Actions] Huge or smaller, foot, DC 40' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The aolaz releases a tremendous blast of sonic energy from its trunk + in a 150-foot line, dealing 12d10 sonic damage. The frequency of this sound is + such that it is completely imperceptible to __humanoids__, but the damage it wreaks + is all too evident. Each creature in the area must attempt a DC 40 Fortitude save. + The aolaz can't use Ultrasonic Blast again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ultrasonic Blast + range: null + raw_description: '**Ultrasonic Blast** [One Action] (__arcane__, __evocation__, + __sonic__) The aolaz releases a tremendous blast of sonic energy from its trunk + in a 150-foot line, dealing 12d10 sonic damage. The frequency of this sound is + such that it is completely imperceptible to __humanoids__, but the damage it wreaks + is all too evident. Each creature in the area must attempt a DC 40 Fortitude save. + The aolaz can''t use Ultrasonic Blast again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - evocation + - sonic + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature takes half damage and is __stunned 1__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature takes half damage and is __stunned 1__.' + requirements: null + saving_throw: null + stages: null + success: The creature takes half damage and is __stunned 1__. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature takes full damage and is stunned 2. + effect: null + failure: The creature takes full damage and is stunned 2. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature takes full damage and is stunned 2.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature takes double damage and is stunned 3. + critical_success: null + description: The creature takes double damage and is stunned 3. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The creature takes double damage and is stunned + 3.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Aolazes are great beasts carved from stone and metal and magically imbued @@ -33,23 +188,21 @@ hp: 255 hp_misc: null immunities: - bleed -- death effects -- disease -- doomed -- drained -- fatigued -- healing -- necromancy -- nonlethal attacks -- paralyzed -- poison -- sickened +- death effects +- disease +- doomed +- drained +- fatigued +- healing +- necromancy +- nonlethal attacks +- paralyzed +- poison +- sickened - sonic -- unconscious -items: null -languages: null +- unconscious level: 18 -melee: +melee_attacks: - action_cost: One Action damage: formula: 5d10+17 @@ -76,89 +229,12 @@ melee: - reach 10 feet name: Aolaz perception: 33 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The aolaz tucks its head down and rolls up into an armored sphere. - While Rolling, an aolaz has AC 44, Fort +37, Ref +29, Will +33, and Speed 100 - feet, but it can't use its trunk Strikes or its Ultrasonic Blast. It can make - foot Strikes while rolling, but only as part of a __Trample__. The aolaz can use - this action again to unroll and resume its standing form. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Roll - range: null - raw_description: '**Roll** The aolaz tucks its head down and rolls up into an - armored sphere. While Rolling, an aolaz has AC 44, Fort +37, Ref +29, Will +33, - and Speed 100 feet, but it can''t use its trunk Strikes or its Ultrasonic Blast. - It can make foot Strikes while rolling, but only as part of a __Trample__. The - aolaz can use this action again to unroll and resume its standing form.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: Huge or smaller, foot, DC 40 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**__Trample__** [Two Actions] Huge or smaller, foot, DC 40' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: The creature takes double damage and is stunned 3. - critical_success: The creature is unaffected. - description: "The aolaz releases a tremendous blast of sonic energy from its trunk\ - \ in a 150-foot line, dealing 12d10 sonic damage. The frequency of this sound\ - \ is such that it is completely imperceptible to __humanoids__, but the damage\ - \ it wreaks is all too evident. Each creature in the area must attempt a DC 40\ - \ Fortitude save. The aolaz can't use Ultrasonic Blast again for 1d4 rounds. \n\ - \n" - effect: null - effects: null - failure: The creature takes full damage and is stunned 2. - frequency: null - full_description: null - generic_description: null - name: Ultrasonic Blast - range: null - raw_description: "**Ultrasonic Blast** (__arcane__, __evocation__, __sonic__)\ - \ The aolaz releases a tremendous blast of sonic energy from its trunk in a 150-foot\ - \ line, dealing 12d10 sonic damage. The frequency of this sound is such that it\ - \ is completely imperceptible to __humanoids__, but the damage it wreaks is all\ - \ too evident. Each creature in the area must attempt a DC 40 Fortitude save.\ - \ The aolaz can't use Ultrasonic Blast again for 1d4 rounds. \n\n**Critical Success**\ - \ The creature is unaffected. \n\n**Success** The creature takes half damage and\ - \ is __stunned 1__. \n\n**Failure** The creature takes full damage and is stunned\ - \ 2. \n\n**Critical Failure** The creature takes double damage and is stunned\ - \ 3." - requirements: null - success: The creature takes half damage and is stunned 1. - traits: - - arcane - - evocation - - sonic - trigger: null -ranged: null +ranged_attacks: null rarity: Rare resistances: - amount: 15 - type: physical (except adamantine) -ritual_lists: null + misc: except adamantine + type: physical saves: fort: 35 fort_misc: null @@ -176,11 +252,11 @@ sense_abilities: sound, and any sound within 1 mile as though it were only 30 feet away from the source of the sound. An aolaz's hearing is a __precise sense__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Flawless Hearing range: null raw_description: '**Flawless Hearing** An aolaz has an incredible sense of hearing. @@ -189,48 +265,47 @@ sense_abilities: 30 feet away from the source of the sound. An aolaz''s hearing is a __precise sense__.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +33 - low-light vision - flawless hearing size: Gargantuan skills: - bonus: 35 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 21 + page_start: '21' page_stop: null speed: - amount: 50 - type: Land -- amount: 6 - type: air walk -- amount: 371 - type: water walk -spell_lists: -- dc: 40 misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: 9 - level: -1 + type: Land +- amount: null + misc: null + type: air walk +- amount: null + misc: null + type: water walk +spell_lists: +- attack_bonus: null + cantrips: null + constants: + - level: 9 spells: - - frequency: null + - misc: null name: air walk - requirement: null - - frequency: null + - misc: null name: water walk - requirement: null - to_hit: null + dc: 40 + focus_points: null + misc: null + spell_lists: null + spells_source: Arcane Innate Spells traits: -- Rare -- N -- Gargantuan - Construct -type: Creature -weaknesses: null diff --git a/data/monsters/ararda.yaml b/data/monsters/ararda.yaml index 33a4d00..c5ddaa5 100644 --- a/data/monsters/ararda.yaml +++ b/data/monsters/ararda.yaml @@ -7,26 +7,80 @@ ability_mods: wis_mod: 7 ac: 43 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The ararda can take on the form of an scorpion. The scorpion form always + looks the same, but the ararda can choose to become either Tiny or Small in this + form. This transformation doesn't change their Speed or the attack and damage + bonuses of their Strikes, but might change the damage type their Strikes deal + (typically to piercing). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**__Change Shape__** [One Action] (__arcane__, __concentrate__, + __polymorph__, __transmutation__) The ararda can take on the form of an scorpion. + The scorpion form always looks the same, but the ararda can choose to become either + Tiny or Small in this form. This transformation doesn''t change their Speed or + the attack and damage bonuses of their Strikes, but might change the damage type + their Strikes deal (typically to piercing).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - concentrate + - polymorph + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The ararda can __Burrow__ through dirt and stone at its full burrow + Speed, leaving no tunnels or signs of its passing. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Earth Glide + range: null + raw_description: '**Earth Glide** The ararda can __Burrow__ through dirt and stone + at its full burrow Speed, leaving no tunnels or signs of its passing.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 60 feet. Blightburn crystals infused into an ararda's body attempt - to __counteract__ any __teleportation__ spell moving into or out of the aura's - emanation (counteract check +31; 7th level). In addition, any creature that starts - its turn within the emanation is exposed to __blightburn sickness__. The aura - is blocked by lead sheeting, 1 foot of stone, or large force effects (such as - a __wall of force__, but not a __shield__ spell). An ararda can suppress their - aura with an action that has the __concentrate__ trait. + description: Blightburn crystals infused into an ararda's body attempt to __counteract__ + any __teleportation__ spell moving into or out of the aura's emanation (counteract + check +31; 7th level). In addition, any creature that starts its turn within the + emanation is exposed to __blightburn sickness__. The aura is blocked by lead sheeting, + 1 foot of stone, or large force effects (such as a __wall of force__, but not + a __shield__ spell). An ararda can suppress their aura with an action that has + the __concentrate__ trait. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Blightburn Radiation - range: null + range: 60 feet raw_description: '**Blightburn Radiation** (__abjuration__, __arcane__, __aura__, __disease__) 60 feet. Blightburn crystals infused into an ararda''s body attempt to __counteract__ any __teleportation__ spell moving into or out of the aura''s @@ -36,6 +90,8 @@ automatic_abilities: a __wall of force__, but not a __shield__ spell). An ararda can suppress their aura with an action that has the __concentrate__ trait.' requirements: null + saving_throw: null + stages: null success: null traits: - abjuration @@ -50,17 +106,19 @@ automatic_abilities: the ararda takes 2d8 electricity damage. Weapons that hit an ararda also take 2d8 electricity damage. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Charged Earth range: null raw_description: '**Charged Earth** (__electricity__) Any creature that hits an ararda with an unarmed attack or touches the ararda takes 2d8 electricity damage. Weapons that hit an ararda also take 2d8 electricity damage.' requirements: null + saving_throw: null + stages: null success: null traits: - electricity @@ -78,14 +136,14 @@ description: '__Shaitans__ corrupted by the Black Desert''s blightburn become sc hp: 280 hp_misc: null immunities: -- disease +- disease items: - +2 greater striking maul languages: - Terran - Undercommon level: 18 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d12+17 @@ -103,8 +161,10 @@ melee: type: bludgeoning name: sand fist plus_damage: - - formula: 2d8 - type: electricity and blightburn sickness + - formula: null + type: 2d8 electricity + - formula: null + type: blightburn sickness to_hit: 35 traits: - agile @@ -115,65 +175,17 @@ melee: - reach 10 feet name: Ararda perception: 31 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The ararda can take on the form of an scorpion. The scorpion form always - looks the same, but the ararda can choose to become either Tiny or Small in this - form. This transformation doesn't change their Speed or the attack and damage - bonuses of their Strikes, but might change the damage type their Strikes deal - (typically to piercing). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**__Change Shape__** (__arcane__, __concentrate__, __polymorph__, - __transmutation__) The ararda can take on the form of an scorpion. The scorpion - form always looks the same, but the ararda can choose to become either Tiny or - Small in this form. This transformation doesn''t change their Speed or the attack - and damage bonuses of their Strikes, but might change the damage type their Strikes - deal (typically to piercing).' - requirements: null - success: null - traits: - - arcane - - concentrate - - polymorph - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The ararda can __Burrow__ through dirt and stone at its full burrow - Speed, leaving no tunnels or signs of its passing. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Earth Glide - range: null - raw_description: '**Earth Glide** The ararda can __Burrow__ through dirt and stone - at its full burrow Speed, leaving no tunnels or signs of its passing.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 4d8 - type: piercing + formula: null + type: 4d8 piercing name: sand spear plus_damage: - - formula: 2d8 - type: electricity and blightburn sickness + - formula: null + type: 2d8 electricity + - formula: null + type: blightburn sickness to_hit: 32 traits: - earth @@ -183,8 +195,8 @@ ranged: rarity: Rare resistances: - amount: 20 + misc: null type: electricity -ritual_lists: null saves: fort: 33 fort_misc: null @@ -193,9 +205,7 @@ saves: ref_misc: null will: 31 will_misc: null -sense_abilities: null senses: -- Perception +31 - darkvision - detect magic - tremorsense (imprecise) 60 feet @@ -203,88 +213,79 @@ size: Large skills: - bonus: 35 misc: null - name: 'Athletics ' + name: Athletics - bonus: 27 misc: null - name: 'Black Desert Lore ' + name: Black Desert Lore - bonus: 30 misc: null - name: 'Deception ' + name: Deception - bonus: 30 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 33 misc: null - name: 'Nature ' + name: Nature - bonus: 33 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: 'Pathfinder #155: Lord of the Black Sands' - page_start: 79 + page_start: '79' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 45 + misc: null type: burrow - amount: 20 + misc: null type: fly - amount: null + misc: null type: earth glide spell_lists: -- dc: 37 - misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 7 +- attack_bonus: null + cantrips: null + constants: + - level: 4 spells: - - frequency: null - name: chain lightning - requirement: null - - frequency: null - name: flesh to stone - requirement: null - - heightened_level: null - level: 6 - spells: - - frequency: self only - name: veil - requirement: null - - frequency: null - name: wall of stone - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: at will - name: shape stone - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: self only - name: gaseous form - requirement: null - - frequency: ×3 - name: glitterdust - requirement: null - - heightened_level: 4 - level: -1 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - to_hit: null + dc: 37 + focus_points: null + misc: null + spell_lists: + - level: 7 + spells: + - misc: null + name: chain lightning + - misc: null + name: flesh to stone + - level: 6 + spells: + - misc: self only + name: veil + - misc: null + name: wall of stone + - level: 5 + spells: + - misc: at will + name: shape stone + - level: 4 + spells: + - misc: self only + name: gaseous form + - misc: ×3 + name: glitterdust + spells_source: Arcane Innate Spells traits: -- Rare -- LE -- Large - Earth - Elemental - Genie -type: Creature weaknesses: - amount: 20 + misc: null type: sonic diff --git a/data/monsters/arbiter.yaml b/data/monsters/arbiter.yaml index 5eec11f..7b98fa5 100644 --- a/data/monsters/arbiter.yaml +++ b/data/monsters/arbiter.yaml @@ -7,6 +7,34 @@ ability_mods: wis_mod: 2 ac: 16 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The arbiter releases an electrical burst from its body that deals 3d6 + electricity damage (DC 17 basic Reflex save). Following such a burst, the arbiter + becomes stunned for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Electrical Burst + range: null + raw_description: '**Electrical Burst** [Two Actions] (__divine__, __electricity__, + __evocation__) The arbiter releases an electrical burst from its body that deals + 3d6 electricity damage (DC 17 basic Reflex save). Following such a burst, the + arbiter becomes stunned for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - electricity + - evocation + trigger: null alignment: LN automatic_abilities: null description: 'These spherical inevitables are scouts and diplomats. Found throughout @@ -34,15 +62,15 @@ languages: - Infernal - Utopian level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+1 type: piercing name: shortsword plus_damage: - - formula: 1d4 - type: lawful + - formula: null + type: 1d4 lawful to_hit: 9 traits: - agile @@ -52,38 +80,11 @@ melee: - versatile S name: Arbiter perception: 7 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The arbiter releases an electrical burst from its body that deals 3d6 - electricity damage (DC 17 basic Reflex save). Following such a burst, the arbiter - becomes stunned for 24 hours. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Electrical Burst - range: null - raw_description: '**Electrical Burst** [Two Actions] (__divine__, __electricity__, - __evocation__) The arbiter releases an electrical burst from its body that deals - 3d6 electricity damage (DC 17 basic Reflex save). Following such a burst, the - arbiter becomes stunned for 24 hours.' - requirements: null - success: null - traits: - - divine - - electricity - - evocation - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 3 + misc: null type: electricity -ritual_lists: null saves: fort: 5 fort_misc: null @@ -96,31 +97,26 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'An arbiter can always sense the direction of the nearest non-arbiter + description: An arbiter can always sense the direction of the nearest non-arbiter inevitable on the plane, but it cannot sense the range of the inevitable. - - - ' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Locate Inevitable range: null raw_description: '**Locate Inevitable** An arbiter can always sense the direction of the nearest non-arbiter inevitable on the plane, but it cannot sense the range - of the inevitable. - - - ' + of the inevitable.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +7 - darkvision - detect alignment (chaotic only) - locate inevitable @@ -128,56 +124,53 @@ size: Tiny skills: - bonus: 9 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 5 misc: null - name: 'Axis Lore ' + name: Axis Lore - bonus: 6 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 9 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 8 + page_start: '8' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 40 + misc: null type: fly spell_lists: -- dc: 17 +- attack_bonus: null + cantrips: null + constants: null + dc: 17 + focus_points: null misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 4 + spell_lists: + - level: 4 spells: - - frequency: null + - misc: null name: read omens - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: null + - misc: null name: command - requirement: null - - frequency: at will, chaotic only + - misc: at will, chaotic only name: detect alignment - requirement: null - - frequency: x3 + - misc: x3 name: mending - requirement: null - to_hit: null + spells_source: Divine Innate Spells traits: -- LN -- Tiny - Aeon - Inevitable - Monitor -type: Creature weaknesses: - amount: 3 + misc: null type: chaotic diff --git a/data/monsters/arboreal regent.yaml b/data/monsters/arboreal regent.yaml index 1156349..515df49 100644 --- a/data/monsters/arboreal regent.yaml +++ b/data/monsters/arboreal regent.yaml @@ -7,6 +7,76 @@ ability_mods: wis_mod: 4 ac: 26 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The arboreal regent causes a tree within 180 feet to uproot itself + and fight as a minion using the statistics for an __awakened tree__. The arboreal + regent can control up to two awakened trees at a time, and it can issue commands + to both trees as a single action, which has the __concentrate__ and __auditory__ + traits. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Awaken Tree + range: null + raw_description: '**Awaken Tree** [Two Actions] (__concentrate__, __primal__) The + arboreal regent causes a tree within 180 feet to uproot itself and fight as a + minion using the statistics for an __awakened tree__. The arboreal regent can + control up to two awakened trees at a time, and it can issue commands to both + trees as a single action, which has the __concentrate__ and __auditory__ traits.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When an arboreal regent damages an item or structure, it deals an additional + 2d10 damage to that item or structure. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sunder Objects + range: null + raw_description: '**Sunder Objects** When an arboreal regent damages an item or + structure, it deals an additional 2d10 damage to that item or structure.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Throw Rock + range: null + raw_description: '**Throw Rock** [One Action]' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NG automatic_abilities: - action_cost: None @@ -14,16 +84,18 @@ automatic_abilities: critical_success: null description: The arboreal regent takes 5 additional damage from axes. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Axe Vulnerability range: null raw_description: '**Axe Vulnerability** The arboreal regent takes 5 additional damage from axes.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -45,15 +117,13 @@ description: 'Arboreal regents—also called treants—are lumbering, solitary c **__Recall Knowledge - Plant__ (__Nature__)**: DC 24' hp: 150 hp_misc: null -immunities: null -items: null languages: - Arboreal - Common - Sylvan - speak with plants level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+7 @@ -74,71 +144,7 @@ melee: - trip name: Arboreal Regent perception: 18 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The arboreal regent causes a tree within 180 feet to uproot itself - and fight as a minion using the statistics for an __awakened tree__. The arboreal - regent can control up to two awakened trees at a time, and it can issue commands - to both trees as a single action, which has the __concentrate__ and __auditory__ - traits. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Awaken Tree - range: null - raw_description: '**Awaken Tree** [Two Actions] (__concentrate__, __primal__) The - arboreal regent causes a tree within 180 feet to uproot itself and fight as a - minion using the statistics for an __awakened tree__. The arboreal regent can - control up to two awakened trees at a time, and it can issue commands to both - trees as a single action, which has the __concentrate__ and __auditory__ traits.' - requirements: null - success: null - traits: - - concentrate - - primal - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When an arboreal regent damages an item or structure, it deals an additional - 2d10 damage to that item or structure. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sunder Objects - range: null - raw_description: '**Sunder Objects** When an arboreal regent damages an item or - structure, it deals an additional 2d10 damage to that item or structure.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: '' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Throw Rock - range: null - raw_description: '**Throw Rock** ' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d10+7 @@ -149,13 +155,13 @@ ranged: traits: - brutal - range increment 120 feet -rarity: Common resistances: - amount: 5 + misc: null type: bludgeoning - amount: 5 + misc: null type: piercing -ritual_lists: null saves: fort: 20 fort_misc: null @@ -164,53 +170,52 @@ saves: ref_misc: null will: 16 will_misc: null -sense_abilities: null senses: -- Perception +18 - low-light vision size: Huge skills: - bonus: 19 misc: null - name: 'Athletics ' + name: Athletics - bonus: 16 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 16 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 18 misc: null - name: 'Nature ' + name: Nature - bonus: 11 misc: +21 in forests - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 25 + page_start: '25' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 26 - misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: 4 - level: -1 +- attack_bonus: null + cantrips: null + constants: + - level: 4 spells: - - frequency: null + - misc: null name: speak with plants - requirement: null - to_hit: null + dc: 26 + focus_points: null + misc: null + spell_lists: null + spells_source: Primal Innate Spells traits: -- NG -- Huge - Plant -type: Creature weaknesses: - amount: null + misc: null type: axe vulnerability - amount: 10 + misc: null type: fire diff --git a/data/monsters/arboreal warden.yaml b/data/monsters/arboreal warden.yaml index a5e6393..8f43adf 100644 --- a/data/monsters/arboreal warden.yaml +++ b/data/monsters/arboreal warden.yaml @@ -8,6 +8,28 @@ ability_mods: ac: 20 ac_special: - descr: 22 with shield raised +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The arboreal warden Strides and then makes a shield bash Strike. If + the attack hits, the target is pushed 10 feet. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Shield Push + range: null + raw_description: '**Shield Push** [Two Actions] The arboreal warden Strides and + then makes a shield bash Strike. If the attack hits, the target is pushed 10 feet.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NG automatic_abilities: - action_cost: None @@ -15,16 +37,18 @@ automatic_abilities: critical_success: null description: An arboreal warden takes 5 additional damage from axes. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Axe Vulnerability range: null raw_description: '**Axe Vulnerability** An arboreal warden takes 5 additional damage from axes.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -37,11 +61,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -52,6 +76,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -63,11 +89,11 @@ automatic_abilities: effect: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Shield Block range: null raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield @@ -76,6 +102,8 @@ automatic_abilities: of damage up to the shield''s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: While you have your shield raised, you would take damage from a physical @@ -98,7 +126,6 @@ description: 'Arboreal wardens are the rangers of arboreal society. These itiner **__Recall Knowledge - Plant__ (__Nature__)**: DC 19' hp: 75 hp_misc: null -immunities: null items: - large bark shield (Hardness 3, Hit Points 20, BT 10) - stone longsword @@ -107,7 +134,7 @@ languages: - Common - Sylvan level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+10 @@ -127,34 +154,14 @@ melee: traits: null name: Arboreal Warden perception: 11 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The arboreal warden Strides and then makes a shield bash Strike. If - the attack hits, the target is pushed 10 feet. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shield Push - range: null - raw_description: '**Shield Push** [Two Actions] The arboreal warden Strides and - then makes a shield bash Strike. If the attack hits, the target is pushed 10 feet.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: bludgeoning - amount: 5 + misc: null type: piercing -ritual_lists: null saves: fort: 13 fort_misc: null @@ -163,33 +170,31 @@ saves: ref_misc: null will: 11 will_misc: null -sense_abilities: null senses: -- Perception +11 - low-light vision size: Large skills: - bonus: 13 misc: null - name: 'Athletics ' + name: Athletics - bonus: 9 misc: +14 in forests - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 24 + page_start: '24' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- NG -- Large - Plant -type: Creature weaknesses: - amount: null + misc: null type: axe vulnerability - amount: 10 + misc: null type: fire diff --git a/data/monsters/army ant swarm.yaml b/data/monsters/army ant swarm.yaml index 56b62e2..194850b 100644 --- a/data/monsters/army ant swarm.yaml +++ b/data/monsters/army ant swarm.yaml @@ -7,6 +7,35 @@ ability_mods: wis_mod: 2 ac: 21 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: Each enemy in the swarm's space takes 3d6 piercing damage (DC 21 basic + Fortitude save). A creature that fails its save against Swarming Bites becomes + __clumsy 1__ for 1 round. If the creature attempts a __concentrate__ or __manipulate__ + action while affected, it must succeed at a DC 5 flat check or the action is lost; + roll the check after spending the action, but before any effects are applied. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swarming Bites + range: null + raw_description: '**Swarming Bites** [One Action] Each enemy in the swarm''s space + takes 3d6 piercing damage (DC 21 basic Fortitude save). A creature that fails + its save against Swarming Bites becomes __clumsy 1__ for 1 round. If the creature + attempts a __concentrate__ or __manipulate__ action while affected, it must succeed + at a DC 5 flat check or the action is lost; roll the check after spending the + action, but before any effects are applied.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -17,11 +46,11 @@ automatic_abilities: dealing 3d6 __persistent piercing damage__. High winds or immersion in water reduces the DC of the flat check to end this persistent damage to 5. Any area damage dealt to the creature destroys these clinging ants. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Cling range: null raw_description: '**Cling [Reaction]** **Trigger** A creature leaves the swarm''s @@ -30,9 +59,11 @@ automatic_abilities: in water reduces the DC of the flat check to end this persistent damage to 5. Any area damage dealt to the creature destroys these clinging ants.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature leaves the swarm's space + trigger: A creature leaves the swarm's space; description: 'An army ant swarm is a terrifying carpet of stinging insects that devours all in its path. @@ -44,50 +75,22 @@ hp: 55 hp_misc: null immunities: - precision -- swarm mind -items: null -languages: null +- swarm mind level: 5 -melee: null +melee_attacks: null name: Army Ant Swarm perception: 11 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: Each enemy in the swarm's space takes 3d6 piercing damage (DC 21 basic - Fortitude save). A creature that fails its save against Swarming Bites becomes - __clumsy 1__ for 1 round. If the creature attempts a __concentrate__ or __manipulate__ - action while affected, it must succeed at a DC 5 flat check or the action is lost; - roll the check after spending the action, but before any effects are applied. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swarming Bites - range: null - raw_description: '**Swarming Bites** Each enemy in the swarm''s space takes 3d6 - piercing damage (DC 21 basic Fortitude save). A creature that fails its save against - Swarming Bites becomes __clumsy 1__ for 1 round. If the creature attempts a __concentrate__ - or __manipulate__ action while affected, it must succeed at a DC 5 flat check - or the action is lost; roll the check after spending the action, but before any - effects are applied.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 2 + misc: null type: bludgeoning - amount: 5 + misc: null type: piercing - amount: 5 + misc: null type: slashing -ritual_lists: null saves: fort: 13 fort_misc: null @@ -96,34 +99,33 @@ saves: ref_misc: null will: 9 will_misc: null -sense_abilities: null senses: -- Perception +11 - darkvision - scent (imprecise) 30 feet size: Large skills: - bonus: 7 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 20 + page_start: '20' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 30 + misc: null type: climb spell_lists: null traits: -- N -- Large - Animal - Swarm -type: Creature weaknesses: - amount: 5 + misc: null type: area damage - amount: 5 + misc: null type: splash damage diff --git a/data/monsters/asanbosam.yaml b/data/monsters/asanbosam.yaml index 28fb280..d509e51 100644 --- a/data/monsters/asanbosam.yaml +++ b/data/monsters/asanbosam.yaml @@ -7,12 +7,84 @@ ability_mods: wis_mod: 1 ac: 24 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: If an asanbosam is positioned above a target (usually by using its + Climb speed), it can make a claw Strike with its reach increased to 15 feet. This + Strike deals an additional 1d6 slashing damage, and if it hits, the asanbosam + Grabs the target and pulls it to a space adjacent to the asanbosam. This counts + as two attacks when calculating the asanbosam's multiple attack penalty. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Attack from Above + range: null + raw_description: '**Attack from Above** [Two Actions] If an asanbosam is positioned + above a target (usually by using its Climb speed), it can make a claw Strike with + its reach increased to 15 feet. This Strike deals an additional 1d6 slashing damage, + and if it hits, the asanbosam Grabs the target and pulls it to a space adjacent + to the asanbosam. This counts as two attacks when calculating the asanbosam''s + multiple attack penalty.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: 'The asanbosam sinks its teeth into the creature to drink its blood. If + the victim is grabbed, this is automatic; otherwise, the asanbosam must succeed + at an __Athletics__ check against the victim''s Fortitude DC. The victim becomes + __drained 1__ and the asanbosam regains 10 HP, gaining any excess HP as temporary + Hit Points. Drinking Blood from a creature that''s already drained increases the + victim''s drained value by 1, but doesn''t restore any HP to the asanbosam. + + + A victim''s drained condition decreases by 1 each week. A blood transfusion, which + requires a successful DC 20 Medicine check and a blood donor or sufficient blood, + reduces the drained value by 1 after 10 minutes.' + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Drink Blood + range: null + raw_description: '**Drink Blood** [One Action] **Requirements** A __grabbed__, + __paralyzed__, __restrained__, __unconscious__, or willing creature is within + reach of the asanbosam''s jaws. **Effect** The asanbosam sinks its teeth into + the creature to drink its blood. If the victim is grabbed, this is automatic; + otherwise, the asanbosam must succeed at an __Athletics__ check against the victim''s + Fortitude DC. The victim becomes __drained 1__ and the asanbosam regains 10 HP, + gaining any excess HP as temporary Hit Points. Drinking Blood from a creature + that''s already drained increases the victim''s drained value by 1, but doesn''t + restore any HP to the asanbosam. + + + A victim''s drained condition decreases by 1 each week. A blood transfusion, which + requires a successful DC 20 Medicine check and a blood donor or sufficient blood, + reduces the drained value by 1 after 10 minutes.' + requirements: A grabbed, paralyzed, restrained, unconscious, or willing creature + is within reach of the asanbosam's jaws. + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: null description: 'Asanbosams are monstrous, hairy humanoids with cold iron fangs and muscular limbs that end in powerful, hooked claws. They hide in treetops and grab prey from above, latching onto their unfortunate victims'' necks to drain their blood. Locals - in nearby communities tell horror stories of these "bloodsucking tree-folk," and + in nearby communities tell horror stories of these “bloodsucking tree-folk,” and experienced jungle explorers keep a close watch on the treetops in asanbosam territory. @@ -37,12 +109,10 @@ description: 'Asanbosams are monstrous, hairy humanoids with cold iron fangs and **__Recall Knowledge - Humanoid__ (__Society__)**: DC 22' hp: 95 hp_misc: null -immunities: null -items: null languages: - Mwangi level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+7 @@ -66,69 +136,7 @@ melee: - reach 10 feet name: Asanbosam perception: 17 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: If an asanbosam is positioned above a target (usually by using its - Climb speed), it can make a claw Strike with its reach increased to 15 feet. This - Strike deals an additional 1d6 slashing damage, and if it hits, the asanbosam - Grabs the target and pulls it to a space adjacent to the asanbosam. This counts - as two attacks when calculating the asanbosam's multiple attack penalty. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Attack from Above - range: null - raw_description: '**Attack from Above** [Two Actions] If an asanbosam is positioned - above a target (usually by using its Climb speed), it can make a claw Strike with - its reach increased to 15 feet. This Strike deals an additional 1d6 slashing damage, - and if it hits, the asanbosam Grabs the target and pulls it to a space adjacent - to the asanbosam. This counts as two attacks when calculating the asanbosam''s - multiple attack penalty.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: A __grabbed__, __paralyzed__, __restrained__, __unconscious__, or willing - creature is within reach of the asanbosam's jaws. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drink Blood - range: null - raw_description: '**Drink Blood** **Requirements** A __grabbed__, __paralyzed__, - __restrained__, __unconscious__, or willing creature is within reach of the asanbosam''s - jaws. **Effect** The asanbosam sinks its teeth into the creature to drink its - blood. If the victim is grabbed, this is automatic; otherwise, the asanbosam must - succeed at an __Athletics__ check against the victim''s Fortitude DC. The victim - becomes __drained 1__ and the asanbosam regains 10 HP, gaining any excess HP as - temporary Hit Points. Drinking Blood from a creature that''s already drained increases - the victim''s drained value by 1, but doesn''t restore any HP to the asanbosam. - - - A victim''s drained condition decreases by 1 each week. A blood transfusion, which - requires a successful DC 20 Medicine check and a blood donor or sufficient blood, - reduces the drained value by 1 after 10 minutes.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 15 fort_misc: null @@ -137,40 +145,36 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +17 - darkvision size: Large skills: - bonus: 14 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 16 misc: null - name: 'Athletics ' + name: Athletics - bonus: 15 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 16 misc: null - name: 'Stealth ' + name: Stealth - bonus: 14 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: 'Pathfinder #146: Cult of Cinders' - page_start: 80 + page_start: '80' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 20 + misc: null type: climb spell_lists: null traits: -- CE -- Large - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/assassin vine.yaml b/data/monsters/assassin vine.yaml index d82941a..4337435 100644 --- a/data/monsters/assassin vine.yaml +++ b/data/monsters/assassin vine.yaml @@ -7,6 +7,26 @@ ability_mods: wis_mod: 3 ac: 18 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: 1d8+4 bludgeoning, DC 20 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 1d8+4 bludgeoning, DC 20' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -16,14 +36,14 @@ automatic_abilities: effect: The assassin vine causes vegetation within a 20-foot emanation to writhe for 1 round, turning this area into difficult terrain. When a creature starts its turn in this area, it must attempt a DC 20 Reflex save. On a failure, it takes - a -10-foot circumstance penalty to its Speeds until it leaves the area, and on + a –10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure it is also __immobilized__ for 1 round. A creature can attempt to __Escape__ to remove these effects. Assassin vines are immune to Grasping Foliage. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Grasping Foliage range: null raw_description: '**Grasping Foliage [Reaction]** (__primal__, __transmutation__) @@ -31,15 +51,17 @@ automatic_abilities: **Effect **The assassin vine causes vegetation within a 20-foot emanation to writhe for 1 round, turning this area into difficult terrain. When a creature starts its turn in this area, it must attempt a DC 20 Reflex save. On a failure, it takes - a -10-foot circumstance penalty to its Speeds until it leaves the area, and on + a –10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure it is also __immobilized__ for 1 round. A creature can attempt to __Escape__ to remove these effects. Assassin vines are immune to Grasping Foliage.' requirements: null + saving_throw: null + stages: null success: null traits: - primal - transmutation - trigger: The assassin vine detects a creature within 20 feet via __tremorsense__ + trigger: The assassin vine detects a creature within 20 feet via tremorsense; description: 'The assassin vine is a carnivorous plant with a voracious appetite. Rather than consuming creatures directly, it creates its own fertilizer by entangling prey and squeezing the life from it. Once the plant has killed a creature, it pulls @@ -79,11 +101,8 @@ description: 'The assassin vine is a carnivorous plant with a voracious appetite **__Recall Knowledge - Plant__ (__Nature__)**: DC 18' hp: 68 hp_misc: null -immunities: null -items: null -languages: null level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+6 @@ -97,28 +116,7 @@ melee: - reach 10 feet name: Assassin Vine perception: 10 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 1d8+4 bludgeoning, DC 20 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 1d8+4 bludgeoning, DC 20' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 10 fort_misc: null @@ -134,47 +132,48 @@ sense_abilities: description: The assassin vine can __Hide__ in natural environments even if it doesn't have cover. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Camouflage range: null raw_description: '**Camouflage** The assassin vine can __Hide__ in natural environments even if it doesn''t have cover.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +10 - tremorsense 30 feet - low-light vision size: Large skills: - bonus: 9 misc: null - name: 'Athletics ' + name: Athletics - bonus: 9 misc: +11 in forests or grasslands - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 26 + page_start: '26' page_stop: null speed: - amount: 5 + misc: null type: Land spell_lists: null traits: -- N -- Large - Mindless - Plant -type: Creature weaknesses: - amount: 5 + misc: null type: fire - amount: 5 + misc: null type: slashing diff --git a/data/monsters/astradaemon.yaml b/data/monsters/astradaemon.yaml index 090e4ca..bfe1c65 100644 --- a/data/monsters/astradaemon.yaml +++ b/data/monsters/astradaemon.yaml @@ -7,26 +7,104 @@ ability_mods: wis_mod: 4 ac: 39 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The astradaemon draws out and consumes the soul of a living creature it + has grabbed. The creature must succeed at a DC 35 Fortitude save or instantly + die. If it dies, the astradaemon gains 10 temporary Hit Points and a +2 status + bonus to attack and damage rolls for 1 minute, or for 1 day if the victim was + 15th level or higher. A victim slain in this way can be returned to life normally. + A creature that survives is temporarily immune for 1 minute. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Devour Soul + range: null + raw_description: '**Devour Soul** [One Action] (__divine__, __incapacitation__, + __necromancy__) **Requirements** The astradaemon hasn''t used an action with the + attack trait yet this turn. **Effect** The astradaemon draws out and consumes + the soul of a living creature it has grabbed. The creature must succeed at a DC + 35 Fortitude save or instantly die. If it dies, the astradaemon gains 10 temporary + Hit Points and a +2 status bonus to attack and damage rolls for 1 minute, or for + 1 day if the victim was 15th level or higher. A victim slain in this way can be + returned to life normally. A creature that survives is temporarily immune for + 1 minute.' + requirements: The astradaemon hasn't used an action with the attack trait yet this + turn. + saving_throw: null + stages: null + success: null + traits: + - divine + - incapacitation + - necromancy + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When an astradaemon hits with its claw, jaws, or tail, it drains the + target's spiritual and vital essences. The target takes 2d10 negative energy damage + and the astradaemon regains an equal number of Hit Points. The target must succeed + at a DC 37 Fortitude save or become __doomed 1__ and __drained 1__. If the target + was already drained or doomed, it instead increases both conditions' value by + 1, to a maximum of 4. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Essence Drain + range: null + raw_description: '**Essence Drain** (__divine__, __necromancy__, __negative__) When + an astradaemon hits with its claw, jaws, or tail, it drains the target''s spiritual + and vital essences. The target takes 2d10 negative energy damage and the astradaemon + regains an equal number of Hit Points. The target must succeed at a DC 37 Fortitude + save or become __doomed 1__ and __drained 1__. If the target was already drained + or doomed, it instead increases both conditions'' value by 1, to a maximum of + 4.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - necromancy + - negative + trigger: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. An astradaemon draws power from the souls of the recently - slain. If a Small or larger living creature dies within its aura, the astradaemon - gains 5 temporary Hit Points and a +1 status bonus to attack and damage rolls - for 1 round, unless the creature was slain by an astradaemon's Devour Soul ability. + description: 'An astradaemon draws power from the souls of the recently slain. If + a Small or larger living creature dies within its aura, the astradaemon gains + 5 temporary Hit Points and a +1 status bonus to attack and damage rolls for 1 + round, unless the creature was slain by an astradaemon''s Devour Soul ability. Incorporeal undead and living spirits traveling outside the body take 1d8 force - damage each round within the daemon's aura from the spiritual pressure as the + damage each round within the daemon''s aura from the spiritual pressure as the astradaemon pulls in fragments of their soul. + + + **Displacement** (__divine__, __illusion__, __visual__) An astradaemon bends light, + appearing shifted from its true position, though still in the same space. Creatures + targeting the astradaemon must attempt a DC 11 flat check, as if the astradaemon + were hidden, even though it remains observed. Effects such as the Blind-Fight + feat and halfling''s keen eyes that apply on the flat check against hidden creatures + also apply against a displaced astradaemon.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Soul Siphon - range: null + range: 30 feet raw_description: '**Soul Siphon** (__aura__, __divine__, __force__, __necromancy__) 30 feet. An astradaemon draws power from the souls of the recently slain. If a Small or larger living creature dies within its aura, the astradaemon gains 5 @@ -34,8 +112,18 @@ automatic_abilities: unless the creature was slain by an astradaemon''s Devour Soul ability. Incorporeal undead and living spirits traveling outside the body take 1d8 force damage each round within the daemon''s aura from the spiritual pressure as the astradaemon - pulls in fragments of their soul.' + pulls in fragments of their soul. + + + **Displacement** (__divine__, __illusion__, __visual__) An astradaemon bends light, + appearing shifted from its true position, though still in the same space. Creatures + targeting the astradaemon must attempt a DC 11 flat check, as if the astradaemon + were hidden, even though it remains observed. Effects such as the Blind-Fight + feat and halfling''s keen eyes that apply on the flat check against hidden creatures + also apply against a displaced astradaemon.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -43,35 +131,6 @@ automatic_abilities: - force - necromancy trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: An astradaemon bends light, appearing shifted from its true position, - though still in the same space. Creatures targeting the astradaemon must attempt - a DC 11 flat check, as if the astradaemon were hidden, even though it remains - observed. Effects such as the Blind-Fight feat and halfling's keen eyes that apply - on the flat check against hidden creatures also apply against a displaced astradaemon. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Displacement - range: null - raw_description: '**Displacement** (__divine__, __illusion__, __visual__) An astradaemon - bends light, appearing shifted from its true position, though still in the same - space. Creatures targeting the astradaemon must attempt a DC 11 flat check, as - if the astradaemon were hidden, even though it remains observed. Effects such - as the Blind-Fight feat and halfling''s keen eyes that apply on the flat check - against hidden creatures also apply against a displaced astradaemon.' - requirements: null - success: null - traits: - - divine - - illusion - - visual - trigger: null description: 'These unnerving, almost reptilian daemons represent death by direct assault against a soul or life-force—the same numbing death they bring with their fell touch. Rarely seen on the Material Plane, astradaemons spend most of their @@ -98,21 +157,20 @@ hp_misc: null immunities: - death effects - negative -items: null languages: - Common - Daemonic - telepathy 100 feet level: 16 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d8+9 type: piercing name: jaws plus_damage: - - formula: 1d6 - type: evil + - formula: null + type: 1d6 evil - formula: null type: essence drain - formula: null @@ -128,8 +186,10 @@ melee: type: slashing name: claw plus_damage: - - formula: 1d6 - type: evil and Essence Drain + - formula: null + type: 1d6 evil + - formula: null + type: Essence Drain to_hit: 32 traits: - agile @@ -142,8 +202,10 @@ melee: type: bludgeoning name: tail plus_damage: - - formula: 1d6 - type: evil and Essence Drain + - formula: null + type: 1d6 evil + - formula: null + type: Essence Drain to_hit: 32 traits: - evil @@ -151,71 +213,7 @@ melee: - reach 15 feet name: Astradaemon perception: 28 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The astradaemon hasn't used an action with the attack trait yet this turn. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Devour Soul - range: null - raw_description: '**Devour Soul** (__divine__, __incapacitation__, __necromancy__) - **Requirements** The astradaemon hasn''t used an action with the attack trait - yet this turn. **Effect** The astradaemon draws out and consumes the soul of a - living creature it has grabbed. The creature must succeed at a DC 35 Fortitude - save or instantly die. If it dies, the astradaemon gains 10 temporary Hit Points - and a +2 status bonus to attack and damage rolls for 1 minute, or for 1 day if - the victim was 15th level or higher. A victim slain in this way can be returned - to life normally. A creature that survives is temporarily immune for 1 minute.' - requirements: null - success: null - traits: - - divine - - incapacitation - - necromancy - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When an astradaemon hits with its claw, jaws, or tail, it drains the - target's spiritual and vital essences. The target takes 2d10 negative energy damage - and the astradaemon regains an equal number of Hit Points. The target must succeed - at a DC 37 Fortitude save or become __doomed 1__ and __drained 1__. If the target - was already drained or doomed, it instead increases both conditions' value by - 1, to a maximum of 4. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Essence Drain - range: null - raw_description: '**Essence Drain** (__divine__, __necromancy__, __negative__) When - an astradaemon hits with its claw, jaws, or tail, it drains the target''s spiritual - and vital essences. The target takes 2d10 negative energy damage and the astradaemon - regains an equal number of Hit Points. The target must succeed at a DC 37 Fortitude - save or become __doomed 1__ and __drained 1__. If the target was already drained - or doomed, it instead increases both conditions'' value by 1, to a maximum of - 4.' - requirements: null - success: null - traits: - - divine - - necromancy - - negative - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 15 - type: good -ritual_lists: null +ranged_attacks: null saves: fort: 27 fort_misc: null @@ -224,9 +222,7 @@ saves: ref_misc: null will: 26 will_misc: null -sense_abilities: null senses: -- Perception +28 - darkvision - lifesense 30 feet - true seeing @@ -234,77 +230,69 @@ size: Large skills: - bonus: 28 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 33 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 26 misc: null - name: 'Religion ' + name: Religion - bonus: 28 misc: null - name: 'Stealth ' + name: Stealth - bonus: 26 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 73 + page_start: '73' page_stop: null speed: - amount: 60 + misc: null type: Land - amount: 60 + misc: null type: fly spell_lists: -- dc: 37 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 8 +- attack_bonus: null + cantrips: null + constants: + - level: 6 spells: - - frequency: null - name: discern location - requirement: null - - frequency: null - name: finger of death - requirement: null - - heightened_level: null - level: 7 - spells: - - frequency: x2 - name: plane shift - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: dimension door - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: dimension door - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will, good only - name: detect alignment - requirement: null - - heightened_level: 6 - level: -1 - spells: - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 37 + focus_points: null + misc: null + spell_lists: + - level: 8 + spells: + - misc: null + name: discern location + - misc: null + name: finger of death + - level: 7 + spells: + - misc: x2 + name: plane shift + - level: 5 + spells: + - misc: null + name: dimension door + - level: 4 + spells: + - misc: at will + name: dimension door + - level: 1 + spells: + - misc: at will; good only + name: detect alignment + spells_source: Divine Innate Spells traits: -- NE -- Large - Daemon - Fiend -type: Creature -weaknesses: null +weaknesses: +- amount: 15 + misc: null + type: good diff --git a/data/monsters/astral deva.yaml b/data/monsters/astral deva.yaml index 6162788..b194dd4 100644 --- a/data/monsters/astral deva.yaml +++ b/data/monsters/astral deva.yaml @@ -7,28 +7,78 @@ ability_mods: wis_mod: 4 ac: 36 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: Any weapon gains the effect of a __holy__ property rune while an astral + deva wields it. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Divine Armament + range: null + raw_description: '**Divine Armament** (__divine__, __evocation__) Any weapon gains + the effect of a __holy__ property rune while an astral deva wields it.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - evocation + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The astral deva makes a weapon Strike against the foe. On a success, the + foe must succeed at a DC 34 Fortitude save or become __stunned 1__. On a critical + failure, the foe is __stunned 2__ instead. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Stunning Strike + range: null + raw_description: '**Stunning Strike** [One Action] **Requirements** The astral + deva hit a foe earlier this turn with a weapon Strike. **Effect** The astral deva + makes a weapon Strike against the foe. On a success, the foe must succeed at a + DC 34 Fortitude save or become __stunned 1__. On a critical failure, the foe is + __stunned 2__ instead.' + requirements: The astral deva hit a foe earlier this turn with a weapon Strike. + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NG automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 20 feet. Creatures in the astral deva's aura are protected from ambient - environmental damage from any plane, including severe and extreme heat and cold - as well as more exotic dangers. The astral deva is never flat-footed to creatures - within its aura. + description: Creatures in the astral deva's aura are protected from ambient environmental + damage from any plane, including severe and extreme heat and cold as well as more + exotic dangers. The astral deva is never flat-footed to creatures within its aura. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Traveler's Aura - range: null + range: 20 feet raw_description: '**Traveler''s Aura** (__abjuration__, __aura__, __divine__) 20 feet. Creatures in the astral deva''s aura are protected from ambient environmental damage from any plane, including severe and extreme heat and cold as well as more exotic dangers. The astral deva is never flat-footed to creatures within its aura.' requirements: null + saving_throw: null + stages: null success: null traits: - abjuration @@ -42,11 +92,11 @@ automatic_abilities: the effect of __sanctuary__ (DC 32). If the deva breaks the __sanctuary__, the effect returns if the deva ceases hostility for 10 minutes. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Messenger's Amnesty range: null raw_description: '**Messenger''s Amnesty** (__abjuration__, __divine__) An astral @@ -54,6 +104,8 @@ automatic_abilities: (DC 32). If the deva breaks the __sanctuary__, the effect returns if the deva ceases hostility for 10 minutes.' requirements: null + saving_throw: null + stages: null success: null traits: - abjuration @@ -83,7 +135,6 @@ description: 'Astral devas are the elite messengers and emissaries of the celest **__Recall Knowledge - Celestial__ (__Religion__)**: DC 32' hp: 285 hp_misc: null -immunities: null items: - +2 striking warhammer languages: @@ -92,15 +143,15 @@ languages: - Infernal - tongues level: 14 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+22 type: bludgeoning name: holy warhammer plus_damage: - - formula: 1d6 - type: good + - formula: null + type: 1d6 good to_hit: 30 traits: - good @@ -108,64 +159,7 @@ melee: - shove name: Astral Deva perception: 26 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: Any weapon gains the effect of a __holy__ property rune while an astral - deva wields it. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Divine Armament - range: null - raw_description: '**Divine Armament** (__divine__, __evocation__) Any weapon gains - the effect of a __holy__ property rune while an astral deva wields it.' - requirements: null - success: null - traits: - - divine - - evocation - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The astral deva hit a foe earlier this turn with a weapon Strike. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Stunning Strike - range: null - raw_description: '**Stunning Strike** **Requirements** The astral deva hit a foe - earlier this turn with a weapon Strike. **Effect** The astral deva makes a weapon - Strike against the foe. On a success, the foe must succeed at a DC 34 Fortitude - save or become __stunned 1__. On a critical failure, the foe is __stunned 2__ - instead.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: -- dc: 36 - misc: null - name: Divine Rituals - spell_groups: - - heightened_level: null - level: 1 - spells: - - frequency: null - name: angelic messenger - requirement: null - to_hit: null +ranged_attacks: null saves: fort: 27 fort_misc: null @@ -174,99 +168,94 @@ saves: ref_misc: null will: 22 will_misc: null -sense_abilities: null senses: -- Perception +26 - darkvision size: Medium skills: - bonus: 24 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 26 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 28 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 24 misc: null - name: 'Religion ' -source: + name: Religion +sources: - abbr: Bestiary - page_start: 19 + page_start: '19' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 75 + misc: null type: fly spell_lists: -- dc: 36 - misc: '' - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 7 +- attack_bonus: 28 + cantrips: + - level: 7 spells: - - frequency: null - name: blade barrier - requirement: null - - frequency: null - name: divine decree - requirement: null - - frequency: null - name: divine wrath - requirement: null - - frequency: null - name: heal - requirement: null - - frequency: null - name: remove curse - requirement: null - - frequency: null - name: remove disease - requirement: null - - frequency: null - name: remove fear - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: discern lies - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will, self only - name: invisibility - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will, evil only - name: detect alignment - requirement: null - - heightened_level: 7 - level: 0 - spells: - - frequency: null + - misc: null name: light - requirement: null - - heightened_level: 5 - level: -1 + constants: + - level: 5 spells: - - frequency: null + - misc: null name: tongues - requirement: null - to_hit: 28 + dc: 36 + focus_points: null + misc: null + spell_lists: + - level: 7 + spells: + - misc: null + name: blade barrier + - misc: null + name: divine decree + - misc: null + name: divine wrath + - misc: null + name: heal + - misc: null + name: remove curse + - misc: null + name: remove disease + - misc: null + name: remove fear + - level: 4 + spells: + - misc: at will + name: discern lies + - level: 2 + spells: + - misc: at will, self only + name: invisibility + - level: 1 + spells: + - misc: at will, evil only + name: detect alignment + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 36 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: angelic messenger + spells_source: Divine Rituals traits: -- NG -- Medium - Angel - Celestial -type: Creature weaknesses: - amount: 15 + misc: null type: evil diff --git a/data/monsters/athach.yaml b/data/monsters/athach.yaml index f587da6..6c26203 100644 --- a/data/monsters/athach.yaml +++ b/data/monsters/athach.yaml @@ -7,6 +7,76 @@ ability_mods: wis_mod: 4 ac: 33 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Athach Venom + range: null + raw_description: '**Athach Venom** (__poison__) **Saving Throw** DC 32 Fortitude; + **Maximum Duration** 6 rounds; **Stage 1** 2d6 poison damage and __enfeebled 1__; + **Stage 2** 2d6 poison damage and enfeebled 2; **Stage 3** 2d6 poison damage and + enfeebled 3' + requirements: null + saving_throw: DC 32 Fortitude + stages: + - effect: 2d6 poison damage and __enfeebled 1__ + - effect: 2d6 poison damage and enfeebled 2 + - effect: 2d6 poison damage and enfeebled 3 + success: null + traits: + - poison + trigger: null +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The athach makes a claw Strike with no multiple attack penalty against the + creature it hit with its fist Strikes. This claw attack does not increase the + athach's multiple attack penalty. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swift Claw + range: null + raw_description: '**Swift Claw** [Reaction] **Trigger **The athach hits a creature + with two fist Strikes; **Effect **The athach makes a claw Strike with no multiple + attack penalty against the creature it hit with its fist Strikes. This claw attack + does not increase the athach''s multiple attack penalty.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: The athach hits a creature with two fist Strikes; +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Throw Rock + range: null + raw_description: '**__Throw Rock__** [One Action]' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -20,11 +90,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -35,6 +105,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -44,15 +116,17 @@ automatic_abilities: critical_success: null description: null effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Catch Rock range: null raw_description: '**__Catch Rock__ [Reaction]**' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -86,12 +160,10 @@ description: 'The towering and brutish giants known as athaches are reviled for **__Recall Knowledge - Humanoid__ (__Society__)**: DC 30' hp: 250 hp_misc: null -immunities: null -items: null languages: - Jotun level: 12 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d12+13 @@ -122,70 +194,7 @@ melee: - agile name: Athach perception: 22 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 32 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** 2d6 poison damage and __enfeebled 1__; **Stage 2** 2d6 poison damage and enfeebled - 2; **Stage 3** 2d6 poison damage and enfeebled 3' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Athach Venom - range: null - raw_description: '**Athach Venom** (__poison__) **Saving Throw** DC 32 Fortitude; - **Maximum Duration** 6 rounds; **Stage 1** 2d6 poison damage and __enfeebled 1__; - **Stage 2** 2d6 poison damage and enfeebled 2; **Stage 3** 2d6 poison damage and - enfeebled 3' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The athach makes a claw Strike with no multiple attack penalty against the - creature it hit with its fist Strikes. This claw attack does not increase the - athach's multiple attack penalty. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swift Claw - range: null - raw_description: '**Swift Claw** [Reaction] **Trigger **The athach hits a creature - with two fist Strikes; **Effect **The athach makes a claw Strike with no multiple - attack penalty against the creature it hit with its fist Strikes. This claw attack - does not increase the athach''s multiple attack penalty.' - requirements: null - success: null - traits: null - trigger: The athach hits a creature with two fist Strikes -- action_cost: One Action - critical_failure: null - critical_success: null - description: '' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Throw Rock - range: null - raw_description: '**__Throw Rock__** ' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 3d8+13 @@ -196,9 +205,6 @@ ranged: traits: - brutal - range increment 120 feet -rarity: Common -resistances: null -ritual_lists: null saves: fort: 25 fort_misc: null @@ -207,32 +213,29 @@ saves: ref_misc: null will: 21 will_misc: null -sense_abilities: null senses: -- Perception +22 - darkvision size: Huge skills: - bonus: 25 misc: null - name: 'Athletics ' + name: Athletics - bonus: 21 misc: null - name: 'Intimidation ' -source: + name: Intimidation +sources: - abbr: Bestiary 2 - page_start: 27 + page_start: '27' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: null traits: -- CE -- Huge - Giant - Humanoid -type: Creature weaknesses: - amount: 10 + misc: null type: cold iron diff --git a/data/monsters/attic whisperer.yaml b/data/monsters/attic whisperer.yaml index 3920387..9e9aacb 100644 --- a/data/monsters/attic whisperer.yaml +++ b/data/monsters/attic whisperer.yaml @@ -7,26 +7,256 @@ ability_mods: wis_mod: 4 ac: 21 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The attic whisperer siphons the breath from living creatures, sapping + their strength. A living creature hit by a jaws Strike must attempt a DC 21 Fortitude + save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Steal Breath + range: null + raw_description: '**Steal Breath** (__curse__, __incapacitation__, __necromancy__, + __occult__) The attic whisperer siphons the breath from living creatures, sapping + their strength. A living creature hit by a jaws Strike must attempt a DC 21 Fortitude + save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - incapacitation + - necromancy + - occult + trigger: null +- action_cost: None + critical_failure: null + critical_success: The target is unaffected. + description: The target is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The target is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target is __enfeebled 1__ for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success **The target is __enfeebled 1__ for 1 round.' + requirements: null + saving_throw: null + stages: null + success: The target is __enfeebled 1__ for 1 round. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target is enfeebled 1 for 24 hours and __fatigued__. + effect: null + failure: The target is enfeebled 1 for 24 hours and __fatigued__. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure **The target is enfeebled 1 for 24 hours and __fatigued__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The target is enfeebled 1 for 24 hours, is fatigued, and falls + __unconscious__. + critical_success: null + description: The target is enfeebled 1 for 24 hours, is fatigued, and falls __unconscious__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure **The target is enfeebled 1 for 24 hours, is + fatigued, and falls __unconscious__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When an attic whisperer hits a living creature with a bony hand Strike, + it tries to pull the victim's voice into its aura. The victim must attempt a DC + 21 Will save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Steal Voice + range: null + raw_description: '**Steal Voice** (__curse__, __necromancy__, __occult__) When an + attic whisperer hits a living creature with a bony hand Strike, it tries to pull + the victim''s voice into its aura. The victim must attempt a DC 21 Will save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - necromancy + - occult + trigger: null +- action_cost: None + critical_failure: null + critical_success: The target is unaffected. + description: The target is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The target is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target's voice is weak for 1 minute. Anytime it attempts an action + with the __auditory__ trait, it must succeed at a DC 5 flat check or the action + is lost. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success **The target''s voice is weak for 1 minute. Anytime + it attempts an action with the __auditory__ trait, it must succeed at a DC 5 flat + check or the action is lost.' + requirements: null + saving_throw: null + stages: null + success: The target's voice is weak for 1 minute. Anytime it attempts an action + with the __auditory__ trait, it must succeed at a DC 5 flat check or the action + is lost. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target loses the ability to speak for 1 hour, until the curse is + removed, or until the attic whisperer is destroyed, whichever comes first. During + this time, the attic whisperer can perfectly mimic the target's voice, and the + target takes a –2 circumstance penalty to saving throws against that attic whisperer's + aura of sobs. + effect: null + failure: The target loses the ability to speak for 1 hour, until the curse is removed, + or until the attic whisperer is destroyed, whichever comes first. During this + time, the attic whisperer can perfectly mimic the target's voice, and the target + takes a –2 circumstance penalty to saving throws against that attic whisperer's + aura of sobs. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure **The target loses the ability to speak for 1 hour, + until the curse is removed, or until the attic whisperer is destroyed, whichever + comes first. During this time, the attic whisperer can perfectly mimic the target''s + voice, and the target takes a –2 circumstance penalty to saving throws against + that attic whisperer''s aura of sobs.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, but the effects lasts until the attic whisperer is + destroyed or the curse is removed. + critical_success: null + description: As failure, but the effects lasts until the attic whisperer is destroyed + or the curse is removed. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** As failure, but the effects lasts until the + attic whisperer is destroyed or the curse is removed.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 10 feet. An attic whisperer enshrouds itself in a tapestry of stolen - voices. Each living creature that enters or starts their turn in the aura must - succeed at a DC 19 Will save or the unnerving, bitter sobs render them distraught - and they become __stupefied 1__ for as long as they remain within the aura. A - creature that succeeds is temporarily immune for 1 hour. The attic whisperer can - activate or deactivate the aura with a single free action, which has the __concentrate__ + description: An attic whisperer enshrouds itself in a tapestry of stolen voices. + Each living creature that enters or starts their turn in the aura must succeed + at a DC 19 Will save or the unnerving, bitter sobs render them distraught and + they become __stupefied 1__ for as long as they remain within the aura. A creature + that succeeds is temporarily immune for 1 hour. The attic whisperer can activate + or deactivate the aura with a single free action, which has the __concentrate__ trait. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Aura of Sobs - range: null + range: 10 feet raw_description: '**Aura of Sobs** (__auditory__, __aura__, __emotion__, __enchantment__, __mental__, __occult__) 10 feet. An attic whisperer enshrouds itself in a tapestry of stolen voices. Each living creature that enters or starts their turn in the @@ -36,6 +266,8 @@ automatic_abilities: can activate or deactivate the aura with a single free action, which has the __concentrate__ trait.' requirements: null + saving_throw: null + stages: null success: null traits: - auditory @@ -51,11 +283,11 @@ automatic_abilities: description: null effect: The attic whisperer attempts to counteract the __emotion__ effect, with a counteract modifier of +13. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Whispered Despair range: null raw_description: '**Whispered Despair [Reaction]** **Trigger **A creature with an @@ -63,10 +295,12 @@ automatic_abilities: **The attic whisperer attempts to counteract the __emotion__ effect, with a counteract modifier of +13.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature with an active __emotion__ effect enters an attic whisperer's - aura of sobs** + trigger: A creature with an active emotion effect enters an attic whisperer's aura + of sobs description: 'Beware the haunting sobs of the attic whisperer, for they carry the pained wrath of an abandoned child who perished due to the neglect or absence of their caretakers. Animated by loneliness, the embittered spirit binds itself to @@ -93,21 +327,20 @@ description: 'Beware the haunting sobs of the attic whisperer, for they carry th hp: 60 hp_misc: negative healing immunities: -- death effects -- disease -- paralyzed -- poison -- unconscious -items: null +- death effects +- disease +- paralyzed +- poison +- unconscious languages: - Common - Necril level: 4 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 2d8 - type: piercing + formula: null + type: 2d8 piercing name: jaws plus_damage: - formula: null @@ -117,81 +350,19 @@ melee: - agile - finesse - action_cost: One Action - damage: null - name: bony hand (agile - plus_damage: null - to_hit: 13< - traits: null + damage: + formula: null + type: 2d10 negative + name: bony hand + plus_damage: + - formula: null + type: steal voice + to_hit: 13 + traits: + - agile name: Attic Whisperer perception: 10 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: The target is unaffected. - description: "The attic whisperer siphons the breath from living creatures, sapping\ - \ their strength. A living creature hit by a jaws Strike must attempt a DC 21\ - \ Fortitude save. \n\n" - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Steal Breath - range: null - raw_description: "**Steal Breath** (__curse__, __incapacitation__, __necromancy__,\ - \ __occult__) The attic whisperer siphons the breath from living creatures, sapping\ - \ their strength. A living creature hit by a jaws Strike must attempt a DC 21\ - \ Fortitude save. \n\n**Critical Success** The target is unaffected. \n\n**Success\ - \ **The target is __enfeebled 1__ for 1 round. \n\n**Failure **The target is enfeebled\ - \ 1 for 24 hours and __fatigued__. \n\n**Critical Failure **The target is enfeebled\ - \ 1 for 24 hours, is fatigued, and falls __unconscious__." - requirements: null - success: null - traits: - - curse - - incapacitation - - necromancy - - occult - trigger: null -- action_cost: None - critical_failure: As failure, but the effects lasts until the attic whisperer is - destroyed or the curse is removed. - critical_success: The target is unaffected. - description: "When an attic whisperer hits a living creature with a bony hand Strike,\ - \ it tries to pull the victim's voice into its aura. The victim must attempt a\ - \ DC 21 Will save. \n\n" - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Steal Voice - range: null - raw_description: "**Steal Voice** (__curse__, __necromancy__, __occult__) When an\ - \ attic whisperer hits a living creature with a bony hand Strike, it tries to\ - \ pull the victim's voice into its aura. The victim must attempt a DC 21 Will\ - \ save. \n\n**Critical Success** The target is unaffected. \n\n**Success **The\ - \ target's voice is weak for 1 minute. Anytime it attempts an action with the\ - \ __auditory__ trait, it must succeed at a DC 5 flat check or the action is lost.\ - \ \n\n**Failure **The target loses the ability to speak for 1 hour, until the\ - \ curse is removed, or until the attic whisperer is destroyed, whichever comes\ - \ first. During this time, the attic whisperer can perfectly mimic the target's\ - \ voice, and the target takes a -2 circumstance penalty to saving throws against\ - \ that attic whisperer's aura of sobs. \n\n**Critical Failure** As failure, but\ - \ the effects lasts until the attic whisperer is destroyed or the curse is removed." - requirements: null - success: null - traits: - - curse - - necromancy - - occult - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 8 fort_misc: null @@ -200,32 +371,27 @@ saves: ref_misc: null will: 12 will_misc: null -sense_abilities: null senses: -- Perception +10 - darkvision size: Small skills: - bonus: 11 misc: null - name: 'Deception ' + name: Deception - bonus: 10 misc: null - name: 'Society ' + name: Society - bonus: 13 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 28 + page_start: '28' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: null traits: -- NE -- Small - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/augnagar.yaml b/data/monsters/augnagar.yaml index 0299147..3bb9724 100644 --- a/data/monsters/augnagar.yaml +++ b/data/monsters/augnagar.yaml @@ -7,6 +7,193 @@ ability_mods: wis_mod: 5 ac: 36 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The augnagar's writhing limbs and flesh seethe and squirm in a disorienting + and unsettling manner. Creatures in a 30-foot emanation must attempt a DC 34 Will + save, after which they are temporarily immune to further Confusing Displays for + 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Confusing Display + range: null + raw_description: '**Confusing Display** [Two Actions] (__concentrate__, __emotion__, + __enchantment__, __fear__, __incapacitation__, __mental__, __occult__, __visual__) + The augnagar''s writhing limbs and flesh seethe and squirm in a disorienting and + unsettling manner. Creatures in a 30-foot emanation must attempt a DC 34 Will + save, after which they are temporarily immune to further Confusing Displays for + 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - emotion + - enchantment + - fear + - incapacitation + - mental + - occult + - visual + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __stupefied 1__ for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is __stupefied 1__ for 1 round.' + requirements: null + saving_throw: null + stages: null + success: The creature is __stupefied 1__ for 1 round. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is stupefied 1 and __confused__ for 1 minute. + effect: null + failure: The creature is stupefied 1 and __confused__ for 1 minute. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is stupefied 1 and __confused__ for 1 + minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, but the creature can't attempt a flat check to recover + from confusion whenever it takes damage from an attack or spell. + critical_success: null + description: As failure, but the creature can't attempt a flat check to recover + from confusion whenever it takes damage from an attack or spell. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** As failure, but the creature can''t attempt + a flat check to recover from confusion whenever it takes damage from an attack + or spell.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The augnagar inhales sharply, drawing life force out of creatures in a 50-foot + cone. Creatures in the area take 14d6 negative damage (DC 34 basic Fortitude save, + and the creature is __fatigued__ on a failure). The augnagar becomes __quickened__ + for 1 round on its next turn, and it can use the extra action only to Stride or + Strike. + failure: null + frequency: once per day + full_description: null + generic_description: null + maximum_duration: null + name: Inhale Vitality + range: null + raw_description: '**Inhale Vitality** [Two Actions] (__necromancy__, __occult__) + **Frequency** once per day; **Effect** The augnagar inhales sharply, drawing life + force out of creatures in a 50-foot cone. Creatures in the area take 14d6 negative + damage (DC 34 basic Fortitude save, and the creature is __fatigued__ on a failure). + The augnagar becomes __quickened__ for 1 round on its next turn, and it can use + the extra action only to Stride or Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - necromancy + - occult + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: '**Saving Throw** DC 34 Fortitude; **Stage 1** __drained 1__ (1 day); + **Stage 2** drained 2 and the creature displays hideous, festering wounds exuding + a horrific stench. Any creature within 30 feet of the victim must succeed at a + DC 34 Fortitude save or become __sickened 1__ (plus __slowed 1__ on a critical + failure, for as long as it''s sickened). While within the aura, affected creatures + take a –2 circumstance penalty to saves against __disease__ and to recover from + the sickened condition. A creature that succeeds at its save is temporarily immune + for 1 minute. The victim of the disease doesn''t roll a save, but takes the failure + effects automatically and can''t reduce its sickened value below 1 (1 day).' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rotting Curse + range: null + raw_description: '**Rotting Curse** (__curse__, __disease__, __necromancy__, __occult__) + **Saving Throw** DC 34 Fortitude; **Stage 1** __drained 1__ (1 day); **Stage 2** + drained 2 and the creature displays hideous, festering wounds exuding a horrific + stench. Any creature within 30 feet of the victim must succeed at a DC 34 Fortitude + save or become __sickened 1__ (plus __slowed 1__ on a critical failure, for as + long as it''s sickened). While within the aura, affected creatures take a –2 circumstance + penalty to saves against __disease__ and to recover from the sickened condition. + A creature that succeeds at its save is temporarily immune for 1 minute. The victim + of the disease doesn''t roll a save, but takes the failure effects automatically + and can''t reduce its sickened value below 1 (1 day).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - disease + - necromancy + - occult + trigger: null alignment: CE automatic_abilities: null description: 'The brutish and gluttonous augnagar live to feast— preferably on rotten @@ -22,24 +209,23 @@ description: 'The brutish and gluttonous augnagar live to feast— preferably on hp: 225 hp_misc: null immunities: -- controlled -- fear -items: null +- controlled +- fear languages: - Abyssal - telepathy 100 feet level: 14 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d12+14 type: piercing name: bite plus_damage: - - formula: 4d6 - type: persistent bleed - - formula: 1d6 - type: chaotic + - formula: null + type: 4d6 persistent bleed + - formula: null + type: 1d6 chaotic - formula: null type: rotting curse to_hit: 28 @@ -53,8 +239,10 @@ melee: type: slashing name: sting plus_damage: - - formula: 4d6 - type: persistent bleed and 1d6 chaotic + - formula: null + type: 4d6 persistent bleed + - formula: null + type: 1d6 chaotic to_hit: 28 traits: - agile @@ -64,119 +252,15 @@ melee: - reach 15 feet name: Augnagar perception: 27 -proactive_abilities: -- action_cost: Two Actions - critical_failure: As failure, but the creature can't attempt a flat check to recover - from confusion whenever it takes damage from an attack or spell. - critical_success: The creature is unaffected. - description: "The augnagar's writhing limbs and flesh seethe and squirm in a disorienting\ - \ and unsettling manner. Creatures in a 30-foot emanation must attempt a DC 34\ - \ Will save, after which they are temporarily immune to further Confusing Displays\ - \ for 1 minute. \n\n" - effect: null - effects: null - failure: The creature is stupefied 1 and confused for 1 minute. - frequency: null - full_description: null - generic_description: null - name: Confusing Display - range: null - raw_description: "**Confusing Display** [Two Actions] (__concentrate__, __emotion__,\ - \ __enchantment__, __fear__, __incapacitation__, __mental__, __occult__, __visual__)\ - \ The augnagar's writhing limbs and flesh seethe and squirm in a disorienting\ - \ and unsettling manner. Creatures in a 30-foot emanation must attempt a DC 34\ - \ Will save, after which they are temporarily immune to further Confusing Displays\ - \ for 1 minute. \n\n**Critical Success** The creature is unaffected. \n\n**Success**\ - \ The creature is __stupefied 1__ for 1 round. \n\n**Failure** The creature is\ - \ stupefied 1 and __confused__ for 1 minute. \n\n**Critical Failure** As failure,\ - \ but the creature can't attempt a flat check to recover from confusion whenever\ - \ it takes damage from an attack or spell." - requirements: null - success: The creature is stupefied 1 for 1 round. - traits: - - concentrate - - emotion - - enchantment - - fear - - incapacitation - - mental - - occult - - visual - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The augnagar inhales sharply, drawing life force out of creatures in a 50-foot - cone. Creatures in the area take 14d6 negative damage (DC 34 basic Fortitude save, - and the creature is __fatigued__ on a failure). The augnagar becomes __quickened__ - for 1 round on its next turn, and it can use the extra action only to Stride or - Strike. - effects: null - failure: null - frequency: once per day - full_description: null - generic_description: null - name: Inhale Vitality - range: null - raw_description: '**Inhale Vitality** [Two Actions] (__necromancy__, __occult__) - **Frequency** once per day; **Effect** The augnagar inhales sharply, drawing life - force out of creatures in a 50-foot cone. Creatures in the area take 14d6 negative - damage (DC 34 basic Fortitude save, and the creature is __fatigued__ on a failure). - The augnagar becomes __quickened__ for 1 round on its next turn, and it can use - the extra action only to Stride or Strike.' - requirements: null - success: null - traits: - - necromancy - - occult - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 34 Fortitude; **Stage 1** __drained 1__ (1 day); - **Stage 2** drained 2 and the creature displays hideous, festering wounds exuding - a horrific stench. Any creature within 30 feet of the victim must succeed at a - DC 34 Fortitude save or become __sickened 1__ (plus __slowed 1__ on a critical - failure, for as long as it''s sickened). While within the aura, affected creatures - take a -2 circumstance penalty to saves against __disease__ and to recover from - the sickened condition. A creature that succeeds at its save is temporarily immune - for 1 minute. The victim of the disease doesn''t roll a save, but takes the failure - effects automatically and can''t reduce its sickened value below 1 (1 day).' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rotting Curse - range: null - raw_description: '**Rotting Curse** (__curse__, __disease__, __necromancy__, __occult__) - **Saving Throw** DC 34 Fortitude; **Stage 1** __drained 1__ (1 day); **Stage 2** - drained 2 and the creature displays hideous, festering wounds exuding a horrific - stench. Any creature within 30 feet of the victim must succeed at a DC 34 Fortitude - save or become __sickened 1__ (plus __slowed 1__ on a critical failure, for as - long as it''s sickened). While within the aura, affected creatures take a -2 circumstance - penalty to saves against __disease__ and to recover from the sickened condition. - A creature that succeeds at its save is temporarily immune for 1 minute. The victim - of the disease doesn''t roll a save, but takes the failure effects automatically - and can''t reduce its sickened value below 1 (1 day).' - requirements: null - success: null - traits: - - curse - - disease - - necromancy - - occult - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 15 + misc: null type: mental - amount: 15 - type: physical (except cold iron) -ritual_lists: null + misc: except cold iron + type: physical saves: fort: 28 fort_misc: null @@ -185,9 +269,7 @@ saves: ref_misc: null will: 25 will_misc: null -sense_abilities: null senses: -- Perception +27 - greater darkvision - scent (imprecise) 30 feet - true seeing @@ -195,49 +277,48 @@ size: Huge skills: - bonus: 27 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 28 misc: null - name: 'Athletics ' + name: Athletics - bonus: 26 misc: null - name: 'Intimidation ' -source: + name: Intimidation +sources: - abbr: Bestiary 2 - page_start: 216 + page_start: '216' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 40 + misc: null type: climb - amount: 40 + misc: null type: fly spell_lists: -- dc: 31 - misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 5 +- attack_bonus: null + cantrips: null + constants: + - level: 7 spells: - - frequency: ×3 - name: dimension door - requirement: null - - heightened_level: 7 - level: -1 - spells: - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 31 + focus_points: null + misc: null + spell_lists: + - level: 5 + spells: + - misc: ×3 + name: dimension door + spells_source: Occult Innate Spells traits: -- Uncommon -- CE -- Huge - Fiend - Qlippoth -type: Creature weaknesses: - amount: 15 + misc: null type: lawful diff --git a/data/monsters/augur.yaml b/data/monsters/augur.yaml index fc30378..e416dfe 100644 --- a/data/monsters/augur.yaml +++ b/data/monsters/augur.yaml @@ -7,27 +7,87 @@ ability_mods: wis_mod: 1 ac: 17 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The augur stares at a creature they can see within 30 feet. The target + must immediately attempt a Will save against Feel the Blades. After attempting + this save, the creature is then temporarily immune until the start of the augur's + next turn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Focus Gaze + range: null + raw_description: '**Focus Gaze** [One Action] (__concentrate__, __divine__, __enchantment__, + __fear__, __mental__, __visual__) The augur stares at a creature they can see + within 30 feet. The target must immediately attempt a Will save against Feel the + Blades. After attempting this save, the creature is then temporarily immune until + the start of the augur''s next turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - enchantment + - fear + - mental + - visual + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The augur Flies or Strides, whirling as they move. The augur deals + the damage of their blade Strike to each creature whose space they enter (DC 16 + basic Reflex save). Each creature is affected only once, even if the augur moves + through its space multiple times. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Whirling Slice + range: null + raw_description: '**Whirling Slice** [Two Actions] The augur Flies or Strides, + whirling as they move. The augur deals the damage of their blade Strike to each + creature whose space they enter (DC 16 basic Reflex save). Each creature is affected + only once, even if the augur moves through its space multiple times.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. When a creature ends its turn in the aura, it feels the sharp - barbs of the augur's blades on its skin. The creature must succeed at a DC 17 - Will save or become __frightened 1__ (frightened 2 on a critical failure). + description: When a creature ends its turn in the aura, it feels the sharp barbs + of the augur's blades on its skin. The creature must succeed at a DC 17 Will save + or become __frightened 1__ (frightened 2 on a critical failure). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Feel the Blades - range: null + range: 30 feet raw_description: '**Feel the Blades** (__aura__, __divine__, __enchantment__, __fear__, __mental__, __visual__) 30 feet. When a creature ends its turn in the aura, it feels the sharp barbs of the augur''s blades on its skin. The creature must succeed at a DC 17 Will save or become __frightened 1__ (frightened 2 on a critical failure).' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -48,25 +108,24 @@ description: 'These spherical knots of sinewy muscle, serrated blades, and blood **__Recall Knowledge - Fiend__ (__Religion__)**: DC 15' hp: 14 -hp_misc: regeneration 2 (deactivated by good or silver +hp_misc: regeneration 2 (deactivated by good or silver) immunities: - cold -items: null languages: - Common - Infernal - Shadowtongue - (can't speak any language) level: 1 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 1d4-1 - type: slashing + formula: null + type: 1d4–1 slashing name: blade plus_damage: - - formula: 1d4 - type: persistent bleed + - formula: null + type: 1d4 persistent bleed to_hit: 8 traits: - agile @@ -76,68 +135,7 @@ melee: - versatile P name: Augur perception: 8 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The augur stares at a creature they can see within 30 feet. The target - must immediately attempt a Will save against Feel the Blades. After attempting - this save, the creature is then temporarily immune until the start of the augur's - next turn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Focus Gaze - range: null - raw_description: '**Focus Gaze** (__concentrate__, __divine__, __enchantment__, - __fear__, __mental__, __visual__) The augur stares at a creature they can see - within 30 feet. The target must immediately attempt a Will save against Feel the - Blades. After attempting this save, the creature is then temporarily immune until - the start of the augur''s next turn.' - requirements: null - success: null - traits: - - concentrate - - divine - - enchantment - - fear - - mental - - visual - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The augur Flies or Strides, whirling as they move. The augur deals - the damage of their blade Strike to each creature whose space they enter (DC 16 - basic Reflex save). Each creature is affected only once, even if the augur moves - through its space multiple times. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Whirling Slice - range: null - raw_description: '**Whirling Slice** [Two Actions] The augur Flies or Strides, - whirling as they move. The augur deals the damage of their blade Strike to each - creature whose space they enter (DC 16 basic Reflex save). Each creature is affected - only once, even if the augur moves through its space multiple times.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 5 - type: good -- amount: 5 - type: silver -ritual_lists: null +ranged_attacks: null saves: fort: 4 fort_misc: null @@ -154,89 +152,90 @@ sense_abilities: the __doomed__, __dying__, and __wounded__ conditions, as well as the value of those conditions. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Painsight range: null raw_description: '**Painsight** (__divination__, __divine__) A velstrac automatically knows whether a creature it sees has any of the __doomed__, __dying__, and __wounded__ conditions, as well as the value of those conditions.' requirements: null + saving_throw: null + stages: null success: null traits: - divination - divine trigger: null senses: -- Perception +8 - greater darkvision - painsight size: Tiny skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 6 misc: null - name: 'Deception ' + name: Deception - bonus: 7 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 4 misc: null - name: 'Religion ' + name: Religion - bonus: 8 misc: null - name: 'Stealth ' + name: Stealth - bonus: 7 misc: null - name: 'Torture Lore ' -source: + name: Torture Lore +sources: - abbr: Bestiary 2 - page_start: 280 + page_start: '82' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 40 + misc: null type: fly spell_lists: -- dc: 17 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: + - level: 1 spells: - - frequency: once per week - name: read omens - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: ×2 - name: augury - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: ×3 - name: harm - requirement: null - - heightened_level: 1 - level: 0 - spells: - - frequency: null + - misc: null name: mage hand - requirement: null - to_hit: null + constants: null + dc: 17 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: once per week + name: read omens + - level: 2 + spells: + - misc: ×2 + name: augury + - level: 1 + spells: + - misc: ×3 + name: harm + spells_source: Divine Innate Spells traits: -- LE -- Tiny - Fiend - Velstrac -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: good +- amount: 5 + misc: null + type: silver diff --git a/data/monsters/aurumvorax.yaml b/data/monsters/aurumvorax.yaml index 6ae2d59..238ea50 100644 --- a/data/monsters/aurumvorax.yaml +++ b/data/monsters/aurumvorax.yaml @@ -7,6 +7,81 @@ ability_mods: wis_mod: 3 ac: 28 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: When an aurumvorax scores a critical hit, the target takes 1d6 __persistent + bleed damage__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Bleeding Critical + range: null + raw_description: '**Bleeding Critical** When an aurumvorax scores a critical hit, + the target takes 1d6 __persistent bleed damage__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The aurumvorax makes a jaws Strike against a creature it has grabbed. + If the attack hits, the target is knocked __prone__ if it is Medium or smaller. + In addition, if the target is wearing armor with Hardness 10 or lower, the armor + becomes __broken__. If this Strike breaks a creature's armor or damages a creature + that is unarmored or wearing broken armor, the target also takes 1d6 __persistent + bleed damage__. This Strike doesn't further damage armor that's already broken. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Gnaw Metal + range: null + raw_description: '**Gnaw Metal** [One Action] The aurumvorax makes a jaws Strike + against a creature it has grabbed. If the attack hits, the target is knocked __prone__ + if it is Medium or smaller. In addition, if the target is wearing armor with Hardness + 10 or lower, the armor becomes __broken__. If this Strike breaks a creature''s + armor or damages a creature that is unarmored or wearing broken armor, the target + also takes 1d6 __persistent bleed damage__. This Strike doesn''t further damage + armor that''s already broken.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The aurumvorax makes four claw Strikes against a creature it has grabbed. + Each attack counts toward the aurumvorax's multiple attack penalty, and the multiple + attack penalty increases with each attack. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rapid Rake + range: null + raw_description: '**Rapid Rake** [Two Actions] The aurumvorax makes four claw Strikes + against a creature it has grabbed. Each attack counts toward the aurumvorax''s + multiple attack penalty, and the multiple attack penalty increases with each attack.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -16,17 +91,19 @@ automatic_abilities: DC against __Shove__ and __Trip__ attempts, and to its __Athletics__ DC against attempts to escape its __Grab__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Tenacious Stance range: null raw_description: '**Tenacious Stance** An aurumvorax gains a +4 circumstance bonus to its Fortitude or Reflex DC against __Shove__ and __Trip__ attempts, and to its __Athletics__ DC against attempts to escape its __Grab__.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -34,23 +111,21 @@ automatic_abilities: critical_failure: null critical_success: null description: null - effect: The monster avoids being knocked out and remains at 1 HP, but its wounded - value increases by 1. When it is wounded 3, it can no longer use this ability. - effects: null + effect: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Ferocity range: null - raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to - 0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but - its wounded value increases by 1. When it is wounded 3, it can no longer use this - ability.' + raw_description: '**__Ferocity__ [Reaction]**' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: The monster is reduced to 0 HP. + trigger: null description: 'Aurumvoraxes are highly aggressive and territorial predators that sprint on eight legs, using their terrific strength and iron-hard claws to dig through solid stone. A typical aurumvorax is only 3 feet long but weighs more than 200 pounds, @@ -76,11 +151,8 @@ description: 'Aurumvoraxes are highly aggressive and territorial predators that **__Recall Knowledge - Animal__ (__Nature__)**: DC 26' hp: 170 hp_misc: null -immunities: null -items: null -languages: null level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+12 @@ -104,81 +176,7 @@ melee: - agile name: Aurumvorax perception: 18 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: When an aurumvorax scores a critical hit, the target takes 1d6 __persistent - bleed damage__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Bleeding Critical - range: null - raw_description: '**Bleeding Critical** When an aurumvorax scores a critical hit, - the target takes 1d6 __persistent bleed damage__.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The aurumvorax makes a jaws Strike against a creature it has grabbed. - If the attack hits, the target is knocked __prone__ if it is Medium or smaller. - In addition, if the target is wearing armor with Hardness 10 or lower, the armor - becomes __broken__. If this Strike breaks a creature's armor or damages a creature - that is unarmored or wearing broken armor, the target also takes 1d6 __persistent - bleed damage__. This Strike doesn't further damage armor that's already broken. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Gnaw Metal - range: null - raw_description: '**Gnaw Metal** The aurumvorax makes a jaws Strike against a - creature it has grabbed. If the attack hits, the target is knocked __prone__ if - it is Medium or smaller. In addition, if the target is wearing armor with Hardness - 10 or lower, the armor becomes __broken__. If this Strike breaks a creature''s - armor or damages a creature that is unarmored or wearing broken armor, the target - also takes 1d6 __persistent bleed damage__. This Strike doesn''t further damage - armor that''s already broken.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The aurumvorax makes four claw Strikes against a creature it has grabbed. - Each attack counts toward the aurumvorax's multiple attack penalty, and the multiple - attack penalty increases with each attack. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rapid Rake - range: null - raw_description: '**Rapid Rake** [Two Actions] The aurumvorax makes four claw Strikes - against a creature it has grabbed. Each attack counts toward the aurumvorax''s - multiple attack penalty, and the multiple attack penalty increases with each attack.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 19 fort_misc: null @@ -187,32 +185,28 @@ saves: ref_misc: null will: 16 will_misc: null -sense_abilities: null senses: -- Perception +18 - darkvision - scent (imprecise) 30 feet size: Small skills: - bonus: 20 misc: +6 to Swim - name: 'Athletics ' + name: Athletics - bonus: 18 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 29 + page_start: '29' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 10 + misc: null type: burrow spell_lists: null traits: -- N -- Small - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/awakened tree.yaml b/data/monsters/awakened tree.yaml index 69770a4..9ba48b2 100644 --- a/data/monsters/awakened tree.yaml +++ b/data/monsters/awakened tree.yaml @@ -7,6 +7,7 @@ ability_mods: wis_mod: 3 ac: 22 ac_special: null +active_abilities: null alignment: N automatic_abilities: - action_cost: None @@ -14,16 +15,18 @@ automatic_abilities: critical_success: null description: An awakened tree takes 5 additional damage from axes. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Axe Vulnerability range: null raw_description: '**Axe Vulnerability** An awakened tree takes 5 additional damage from axes.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -40,13 +43,11 @@ description: 'Arboreal regents and other wielders of powerful primal magic grant **__Recall Knowledge - Plant__ (__Nature__)**: DC 22' hp: 100 hp_misc: null -immunities: null -items: null languages: - Arboreal - (can't speak any language) level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+6 @@ -67,15 +68,14 @@ melee: - trip name: Awakened Tree perception: 13 -proactive_abilities: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: bludgeoning - amount: 5 + misc: null type: piercing -ritual_lists: null saves: fort: 16 fort_misc: null @@ -84,33 +84,31 @@ saves: ref_misc: null will: 13 will_misc: null -sense_abilities: null senses: -- Perception +13 - low-light vision size: Huge skills: - bonus: 14 misc: null - name: 'Athletics ' + name: Athletics - bonus: 9 misc: +14 in forests - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 25 + page_start: '25' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: null traits: -- N -- Huge - Plant -type: Creature weaknesses: - amount: null + misc: null type: axe vulnerability - amount: 10 + misc: null type: fire diff --git a/data/monsters/axiomite.yaml b/data/monsters/axiomite.yaml index bdc49ff..d309012 100644 --- a/data/monsters/axiomite.yaml +++ b/data/monsters/axiomite.yaml @@ -7,6 +7,37 @@ ability_mods: wis_mod: 5 ac: 26 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The axiomite shifts between its humanoid form and that of a cloud of + crystalline dust in which strange symbols and equations flash. In this form it + gains a fly Speed of 40 feet and can fit through even tiny apertures, similarly + to __gaseous form__. It can cast spells, but it can't make melee or ranged attacks + in this state. It can return to its humanoid form by using this action while in + crystalline dust form. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Crystalline Dust Form + range: null + raw_description: '**Crystalline Dust Form** [One Action] (__polymorph__) The axiomite + shifts between its humanoid form and that of a cloud of crystalline dust in which + strange symbols and equations flash. In this form it gains a fly Speed of 40 feet + and can fit through even tiny apertures, similarly to __gaseous form__. It can + cast spells, but it can''t make melee or ranged attacks in this state. It can + return to its humanoid form by using this action while in crystalline dust form.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - polymorph + trigger: null alignment: LN automatic_abilities: null description: 'According to the axiomites, their kind rose from the raw mathematical @@ -58,15 +89,15 @@ languages: - Infernal - Utopian level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+11 type: bludgeoning name: warhammer plus_damage: - - formula: 1d6 - type: lawful + - formula: null + type: 1d6 lawful to_hit: 20 traits: - lawful @@ -78,8 +109,8 @@ melee: type: bludgeoning name: fist plus_damage: - - formula: 1d6 - type: lawful + - formula: null + type: 1d6 lawful to_hit: 17 traits: - agile @@ -87,43 +118,14 @@ melee: - magical name: Axiomite perception: 19 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The axiomite shifts between its humanoid form and that of a cloud of - crystalline dust in which strange symbols and equations flash. In this form it - gains a fly Speed of 40 feet and can fit through even tiny apertures, similarly - to __gaseous form__. It can cast spells, but it can't make melee or ranged attacks - in this state. It can return to its humanoid form by using this action while in - crystalline dust form. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Crystalline Dust Form - range: null - raw_description: '**Crystalline Dust Form** (__polymorph__) The axiomite shifts - between its humanoid form and that of a cloud of crystalline dust in which strange - symbols and equations flash. In this form it gains a fly Speed of 40 feet and - can fit through even tiny apertures, similarly to __gaseous form__. It can cast - spells, but it can''t make melee or ranged attacks in this state. It can return - to its humanoid form by using this action while in crystalline dust form.' - requirements: null - success: null - traits: - - polymorph - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 + misc: null type: electricity - amount: 10 + misc: null type: mental -ritual_lists: null saves: fort: 13 fort_misc: null @@ -132,94 +134,79 @@ saves: ref_misc: null will: 18 will_misc: null -sense_abilities: null senses: -- Perception +19 - darkvision size: Medium skills: - bonus: 16 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 17 misc: null - name: 'Axis Lore ' + name: Axis Lore - bonus: 21 misc: null - name: 'Crafting ' + name: Crafting - bonus: 15 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 17 misc: null - name: 'Occultism ' + name: Occultism - bonus: 17 misc: null - name: 'Religion ' -source: + name: Religion +sources: - abbr: Bestiary - page_start: 9 + page_start: '9' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 27 - misc: '' - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 5 +- attack_bonus: 17 + cantrips: + - level: 4 spells: - - frequency: null - name: telekinetic haul - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: null - name: dispel magic - requirement: null - - frequency: lawful - name: divine wrath - requirement: null - - frequency: x3 - name: lightning bolt - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: x3 - name: haste - requirement: null - - frequency: null - name: paralyze - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: telekinetic maneuver - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will - name: true strike - requirement: null - - heightened_level: 4 - level: 0 - spells: - - frequency: null + - misc: null name: telekinetic projectile - requirement: null - to_hit: 17 + constants: null + dc: 27 + focus_points: null + misc: null + spell_lists: + - level: 5 + spells: + - misc: null + name: telekinetic haul + - level: 4 + spells: + - misc: null + name: dispel magic + - misc: lawful + name: divine wrath + - misc: x3 + name: lightning bolt + - level: 3 + spells: + - misc: x3 + name: haste + - misc: null + name: paralyze + - level: 2 + spells: + - misc: null + name: telekinetic maneuver + - level: 1 + spells: + - misc: at will + name: true strike + spells_source: Divine Innate Spells traits: -- LN -- Medium - Aeon - Monitor -type: Creature weaknesses: - amount: 10 + misc: null type: chaotic diff --git a/data/monsters/azure worm.yaml b/data/monsters/azure worm.yaml index 19e1440..b9c083b 100644 --- a/data/monsters/azure worm.yaml +++ b/data/monsters/azure worm.yaml @@ -7,53 +7,159 @@ ability_mods: wis_mod: -1 ac: 35 ac_special: null -alignment: N -automatic_abilities: +active_abilities: - action_cost: None critical_failure: null critical_success: null - description: The azure worm recovers from the paralyzed, slowed, and stunned conditions - at the end of its turn. It's also immune to penalties to its Speeds and the immobilized - condition, and it ignores difficult terrain and greater difficult terrain. + description: '**Saving Throw** DC 37 Fortitude, **Maximum Duration** 6 rounds; **Stage + 1** 3d6 poison damage and clumsy 2 (1 round); **Stage 2** 4d6 poison damage and + clumsy 2 (1 round); **Stage 3** 6d6 poison damage and clumsy 2 (1 round)' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null - name: Inexorable + maximum_duration: null + name: Azure Worm Venom range: null - raw_description: '**Inexorable** The azure worm recovers from the paralyzed, slowed, - and stunned conditions at the end of its turn. It''s also immune to penalties - to its Speeds and the immobilized condition, and it ignores difficult terrain - and greater difficult terrain.' + raw_description: '**Azure Worm Venom** (__poison__) **Saving Throw** DC 37 Fortitude, + **Maximum Duration** 6 rounds; **Stage 1** 3d6 poison damage and clumsy 2 (1 round); + **Stage 2** 4d6 poison damage and clumsy 2 (1 round); **Stage 3** 6d6 poison damage + and clumsy 2 (1 round)' requirements: null + saving_throw: null + stages: null + success: null + traits: + - poison + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The azure worm Swims up to its swim Speed, then Leaps vertically out + of the water up to 30 feet, making a Strike against a creature at the apex of + the jump (this lets it attack a creature within 45 feet of the water's surface). + After the Strike, the worm splashes back down. It can use Improved Grab on this + Strike and follow it up with Fast Swallow. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breach + range: null + raw_description: '**Breach** [Two Actions] The azure worm Swims up to its swim + Speed, then Leaps vertically out of the water up to 30 feet, making a Strike against + a creature at the apex of the jump (this lets it attack a creature within 45 feet + of the water''s surface). After the Strike, the worm splashes back down. It can + use Improved Grab on this Strike and follow it up with Fast Swallow.' + requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The worm uses Swallow Whole. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Fast Swallow + range: null + raw_description: '**Fast Swallow** [Reaction] **Trigger** The worm Grabs a creature. + **Effect** The worm uses Swallow Whole.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: The worm Grabs a creature. +- action_cost: One Action + critical_failure: null + critical_success: null + description: Huge, 3d8+10 bludgeoning, Rupture 27 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**Swallow Whole** [One Action] Huge, 3d8+10 bludgeoning, Rupture + 27' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The worm makes a Strike once against each creature in its reach. It + can Strike up to once with its jaws, up to once with its stinger, and any number + of times with its body. Each attack counts toward the worm's multiple attack penalty, + but the multiple attack penalty doesn't increase until after it makes all the + attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Thrash + range: null + raw_description: '**Thrash** [Two Actions] The worm makes a Strike once against + each creature in its reach. It can Strike up to once with its jaws, up to once + with its stinger, and any number of times with its body. Each attack counts toward + the worm''s multiple attack penalty, but the multiple attack penalty doesn''t + increase until after it makes all the attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: N +automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The azure worm negates the triggering condition or effect. Effects from artifacts, deities, or a similarly powerful source can't be avoided in this way. - effects: null failure: null frequency: once per day full_description: null generic_description: null - name: Shake It Off + maximum_duration: null + name: Inexorable range: null - raw_description: '**Shake It Off** [Reaction] **Frequency** once per day; **Trigger** - The azure worm would be affected by a condition or adverse effect (such as __baleful - polymorph__). **Effect** The azure worm negates the triggering condition or effect. - Effects from artifacts, deities, or a similarly powerful source can''t be avoided - in this way.' + raw_description: '**Inexorable** The azure worm recovers from the paralyzed, slowed, + and stunned conditions at the end of its turn. It''s also immune to penalties + to its Speeds and the immobilized condition, and it ignores difficult terrain + and greater difficult terrain. + + + **Shake It Off** [Reaction] **Frequency** once per day; **Trigger** The azure + worm would be affected by a condition or adverse effect (such as __baleful polymorph__). + **Effect** The azure worm negates the triggering condition or effect. Effects + from artifacts, deities, or a similarly powerful source can''t be avoided in this + way.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: The azure worm would be affected by a condition or adverse effect (such - as __baleful polymorph__). + as baleful polymorph). description: 'The azure worm is a deep-blue creature that is more at home in flooded tunnels than dry caves. While an azure worm is a strong swimmer, it prefers to lie in wait within the walls, door, or even ceiling of flooded caverns, ready to spring @@ -70,11 +176,8 @@ description: 'The azure worm is a deep-blue creature that is more at home in flo **__Recall Knowledge - Animal__ (__Nature__)**: DC 36' hp: 320 hp_misc: null -immunities: null -items: null -languages: null level: 15 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d12+16 @@ -111,121 +214,8 @@ melee: - reach 15 feet name: Azure Worm perception: 22 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 37 Fortitude, **Maximum Duration** 6 rounds; **Stage - 1** 3d6 poison damage and clumsy 2 (1 round); **Stage 2** 4d6 poison damage and - clumsy 2 (1 round); **Stage 3** 6d6 poison damage and clumsy 2 (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Azure Worm Venom - range: null - raw_description: '**Azure Worm Venom** (__poison__) **Saving Throw** DC 37 Fortitude, - **Maximum Duration** 6 rounds; **Stage 1** 3d6 poison damage and clumsy 2 (1 round); - **Stage 2** 4d6 poison damage and clumsy 2 (1 round); **Stage 3** 6d6 poison damage - and clumsy 2 (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The azure worm Swims up to its swim Speed, then Leaps vertically out - of the water up to 30 feet, making a Strike against a creature at the apex of - the jump (this lets it attack a creature within 45 feet of the water's surface). - After the Strike, the worm splashes back down. It can use Improved Grab on this - Strike and follow it up with Fast Swallow. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breach - range: null - raw_description: '**Breach** [Two Actions] The azure worm Swims up to its swim - Speed, then Leaps vertically out of the water up to 30 feet, making a Strike against - a creature at the apex of the jump (this lets it attack a creature within 45 feet - of the water''s surface). After the Strike, the worm splashes back down. It can - use Improved Grab on this Strike and follow it up with Fast Swallow.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The worm uses Swallow Whole. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Fast Swallow - range: null - raw_description: '**Fast Swallow** [Reaction] **Trigger** The worm Grabs a creature. - **Effect** The worm uses Swallow Whole.' - requirements: null - success: null - traits: null - trigger: The worm Grabs a creature. -- action_cost: One Action - critical_failure: null - critical_success: null - description: Huge, 3d8+10 bludgeoning, Rupture 27 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**Swallow Whole** Huge, 3d8+10 bludgeoning, Rupture 27' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The worm makes a Strike once against each creature in its reach. It - can Strike up to once with its jaws, up to once with its stinger, and any number - of times with its body. Each attack counts toward the worm's multiple attack penalty, - but the multiple attack penalty doesn't increase until after it makes all the - attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Thrash - range: null - raw_description: '**Thrash** [Two Actions] The worm makes a Strike once against - each creature in its reach. It can Strike up to once with its jaws, up to once - with its stinger, and any number of times with its body. Each attack counts toward - the worm''s multiple attack penalty, but the multiple attack penalty doesn''t - increase until after it makes all the attacks.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 32 fort_misc: null @@ -234,36 +224,32 @@ saves: ref_misc: null will: 23 will_misc: null -sense_abilities: null senses: -- Perception +22 - darkvision - tremorsense (imprecise) 100 feet size: Gargantuan skills: - bonus: 33 misc: null - name: 'Athletics ' + name: Athletics - bonus: 20 misc: +25 in water - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 57 + page_start: '57' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 40 + misc: null type: burrow - amount: 60 + misc: null type: swim spell_lists: null traits: -- Uncommon -- N -- Gargantuan - Amphibious - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/azuretzi.yaml b/data/monsters/azuretzi.yaml index ae475b8..b420ce2 100644 --- a/data/monsters/azuretzi.yaml +++ b/data/monsters/azuretzi.yaml @@ -7,6 +7,184 @@ ability_mods: wis_mod: 2 ac: 22 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: 1d12+4 bludgeoning, DC 22 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 1d12+4 bludgeoning, DC 22' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: As __Change Shape__ but an azuretzi can assume the specific form of + a Medium or smaller creature it Seeks with a successful DC 25 Perception check. + It can return to its true form as a free action. It can retain access to only + one exact appearance at a time. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mimic Form + range: null + raw_description: '**Mimic Form** [Two Actions] (__concentrate__, __divine__, __polymorph__, + __transmutation__) As __Change Shape__ but an azuretzi can assume the specific + form of a Medium or smaller creature it Seeks with a successful DC 25 Perception + check. It can return to its true form as a free action. It can retain access to + only one exact appearance at a time.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - polymorph + - transmutation + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: '**Requirement** The azuretzi is not currently using Mocking Touch + on a spell;' + effect: The azuretzi mocks a creature's magical ability with a touch. The azuretzi + must attempt a __Thievery__ check against the target's Will DC. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mocking Touch + range: null + raw_description: '**Mocking Touch** [Two Actions] (__abjuration__, __divine__) + **Requirement** The azuretzi is not currently using Mocking Touch on a spell; + **Effect** The azuretzi mocks a creature''s magical ability with a touch. The + azuretzi must attempt a __Thievery__ check against the target''s Will DC.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - abjuration + - divine + trigger: null +- action_cost: None + critical_failure: null + critical_success: The azuretzi chooses one spell of up to 3rd level that the target + creature has available to cast. The azuretzi gains that spell as a mock divine + innate spell, and it can cast that spell once as an innate divine spell using + its own DC and spell attack. It must do so before 24 hours pass or the mock spell + is lost. The creature touched cannot cast the mock spell until the azuretzi casts + it first or the 24 hour period passes, whichever comes first. + description: The azuretzi chooses one spell of up to 3rd level that the target creature + has available to cast. The azuretzi gains that spell as a mock divine innate spell, + and it can cast that spell once as an innate divine spell using its own DC and + spell attack. It must do so before 24 hours pass or the mock spell is lost. The + creature touched cannot cast the mock spell until the azuretzi casts it first + or the 24 hour period passes, whichever comes first. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The azuretzi chooses one spell of up to 3rd + level that the target creature has available to cast. The azuretzi gains that + spell as a mock divine innate spell, and it can cast that spell once as an innate + divine spell using its own DC and spell attack. It must do so before 24 hours + pass or the mock spell is lost. The creature touched cannot cast the mock spell + until the azuretzi casts it first or the 24 hour period passes, whichever comes + first.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: As critical success, but the azuretzi has 1 hour to cast the mock spell + before it is lost, and the creature touched can cast the spell normally. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** As critical success, but the azuretzi has 1 hour to + cast the mock spell before it is lost, and the creature touched can cast the spell + normally.' + requirements: null + saving_throw: null + stages: null + success: As critical success, but the azuretzi has 1 hour to cast the mock spell + before it is lost, and the creature touched can cast the spell normally. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: As critical success, but the azuretzi must cast the mock spell before + the end of its next turn or it is lost, and the creature touched can cast the + spell normally. + effect: null + failure: As critical success, but the azuretzi must cast the mock spell before the + end of its next turn or it is lost, and the creature touched can cast the spell + normally. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** As critical success, but the azuretzi must cast the + mock spell before the end of its next turn or it is lost, and the creature touched + can cast the spell normally.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: Mocking Touch has no effect. + critical_success: null + description: Mocking Touch has no effect. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** Mocking Touch has no effect.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CN automatic_abilities: - action_cost: None @@ -23,11 +201,11 @@ automatic_abilities: If __blinded__ or __deafened__, the azuretzi automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones..' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Protean Anatomy range: null raw_description: '**Protean Anatomy** (__divine__, __transmutation__) An azuretzi''s @@ -42,6 +220,8 @@ automatic_abilities: If __blinded__ or __deafened__, the azuretzi automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones..' requirements: null + saving_throw: null + stages: null success: null traits: - divine @@ -55,11 +235,11 @@ automatic_abilities: target creature with a __Thievery__ check. If it is successful, it transfers the ongoing spell effect to itself. The creature then becomes temporarily immune to Spell Pilfer for 24 hours. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Spell Pilfer range: null raw_description: '**Spell Pilfer [Reaction]** **Trigger** A creature with an active @@ -69,10 +249,12 @@ automatic_abilities: it transfers the ongoing spell effect to itself. The creature then becomes temporarily immune to Spell Pilfer for 24 hours.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature with an active spell effect within 30 feet of the azuretzi fails - to resist another azuretzi's Mocking Touch + to resist another azuretzi's Mocking Touch; description: 'Azuretzis are sinuous, serpentine creatures with dagger-sharp teeth, covered in brilliant blue scales with mottled purple and pink highlights that shimmer in a pareidolic approximation of leering, laughing faces. The __Maelstrom''s__ chaotic @@ -94,22 +276,20 @@ description: 'Azuretzis are sinuous, serpentine creatures with dagger-sharp teet **__Recall Knowledge - Monitor__ (__Religion__)**: DC 20' hp: 75 hp_misc: fast healing 2 -immunities: null -items: null languages: - Abyssal - Celestial - Protean level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+4 type: piercing name: jaws plus_damage: - - formula: 1d6 - type: chaotic + - formula: null + type: 1d6 chaotic to_hit: 15 traits: - chaotic @@ -121,8 +301,8 @@ melee: type: slashing name: claw plus_damage: - - formula: 1d6 - type: chaotic + - formula: null + type: 1d6 chaotic to_hit: 15 traits: - agile @@ -135,8 +315,10 @@ melee: type: bludgeoning name: tail plus_damage: - - formula: 1d6 - type: chaotic and Grab + - formula: null + type: 1d6 chaotic + - formula: null + type: Grab to_hit: 13 traits: - chaotic @@ -144,101 +326,14 @@ melee: - reach 15 feet name: Azuretzi perception: 11 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 1d12+4 bludgeoning, DC 22 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 1d12+4 bludgeoning, DC 22' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: As __Change Shape__ but an azuretzi can assume the specific form of - a Medium or smaller creature it Seeks with a successful DC 25 Perception check. - It can return to its true form as a free action. It can retain access to only - one exact appearance at a time. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mimic Form - range: null - raw_description: '**Mimic Form** [Two Actions] (__concentrate__, __divine__, __polymorph__, - __transmutation__) As __Change Shape__ but an azuretzi can assume the specific - form of a Medium or smaller creature it Seeks with a successful DC 25 Perception - check. It can return to its true form as a free action. It can retain access to - only one exact appearance at a time.' - requirements: null - success: null - traits: - - concentrate - - divine - - polymorph - - transmutation - trigger: null -- action_cost: Two Actions - critical_failure: Mocking Touch has no effect. - critical_success: The azuretzi chooses one spell of up to 3rd level that the target - creature has available to cast. The azuretzi gains that spell as a mock divine - innate spell, and it can cast that spell once as an innate divine spell using - its own DC and spell attack. It must do so before 24 hours pass or the mock spell - is lost. The creature touched cannot cast the mock spell until the azuretzi casts - it first or the 24 hour period passes, whichever comes first. - description: null - effect: The azuretzi is not currently using Mocking Touch on a spell - effects: null - failure: As critical success, but the azuretzi must cast the mock spell before the - end of its next turn or it is lost, and the creature touched can cast the spell - normally. - frequency: null - full_description: null - generic_description: null - name: Mocking Touch - range: null - raw_description: "**Mocking Touch** [Two Actions] (__abjuration__, __divine__)\ - \ **Requirement** The azuretzi is not currently using Mocking Touch on a spell;\ - \ **Effect** The azuretzi mocks a creature's magical ability with a touch. The\ - \ azuretzi must attempt a __Thievery__ check against the target's Will DC. \n\n\ - **Critical Success** The azuretzi chooses one spell of up to 3rd level that the\ - \ target creature has available to cast. The azuretzi gains that spell as a mock\ - \ divine innate spell, and it can cast that spell once as an innate divine spell\ - \ using its own DC and spell attack. It must do so before 24 hours pass or the\ - \ mock spell is lost. The creature touched cannot cast the mock spell until the\ - \ azuretzi casts it first or the 24 hour period passes, whichever comes first.\ - \ \n\n**Success** As critical success, but the azuretzi has 1 hour to cast the\ - \ mock spell before it is lost, and the creature touched can cast the spell normally.\ - \ \n\n**Failure** As critical success, but the azuretzi must cast the mock spell\ - \ before the end of its next turn or it is lost, and the creature touched can\ - \ cast the spell normally. \n\n**Critical Failure** Mocking Touch has no effect." - requirements: null - success: As critical success, but the azuretzi has 1 hour to cast the mock spell - before it is lost, and the creature touched can cast the spell normally. - traits: - - abjuration - - divine - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: precision - amount: 8 + misc: null type: protean anatomy -ritual_lists: null saves: fort: 11 fort_misc: null @@ -257,11 +352,11 @@ sense_abilities: A creature under the effects of __nondetection__ or that is otherwise shielded from __divinations__ and __predictions__ cannot be noticed via entropy sense. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Entropy Sense range: null raw_description: '**Entropy Sense** (__divination__, __divine__, __prediction__) @@ -271,6 +366,8 @@ sense_abilities: creature under the effects of __nondetection__ or that is otherwise shielded from __divinations__ and __predictions__ cannot be noticed via entropy sense.' requirements: null + saving_throw: null + stages: null success: null traits: - divination @@ -278,97 +375,88 @@ sense_abilities: - prediction trigger: null senses: -- Perception +11 - darkvision - entropy sense (imprecise) 30 feet size: Small skills: - bonus: 11 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 11 misc: null - name: 'Arcana ' + name: Arcana - bonus: 9 misc: null - name: 'Athletics ' + name: Athletics - bonus: 13 misc: null - name: 'Deception ' + name: Deception - bonus: 13 misc: null - name: 'Performance ' + name: Performance - bonus: 13 misc: null - name: 'Stealth ' + name: Stealth - bonus: 11 misc: null - name: 'Survival ' + name: Survival - bonus: 13 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: Bestiary 2 - page_start: 205 + page_start: '205' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: fly - amount: 25 - type: swim -- amount: 128 - type: freedom of - movement -spell_lists: -- dc: 22 misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 4 + type: swim +- amount: null + misc: null + type: freedom of movement +spell_lists: +- attack_bonus: null + cantrips: null + constants: + - level: 4 spells: - - frequency: null - name: dimension door - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: crisis of faith - requirement: null - - frequency: null - name: dispel magic - requirement: null - - frequency: null - name: shatter - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: hideous laughter - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will, lawful only - name: detect alignment - requirement: null - - heightened_level: 4 - level: -1 - spells: - - frequency: null + - misc: null name: freedom of movement - requirement: null - to_hit: null + dc: 22 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: dimension door + - level: 3 + spells: + - misc: null + name: crisis of faith + - misc: null + name: dispel magic + - misc: null + name: shatter + - level: 2 + spells: + - misc: null + name: hideous laughter + - level: 1 + spells: + - misc: at will; lawful only + name: detect alignment + spells_source: Divine Innate Spells traits: -- CN -- Small - Monitor - Protean -type: Creature weaknesses: - amount: 5 + misc: null type: lawful diff --git a/data/monsters/babau.yaml b/data/monsters/babau.yaml index c4b8e30..f267293 100644 --- a/data/monsters/babau.yaml +++ b/data/monsters/babau.yaml @@ -7,6 +7,55 @@ ability_mods: wis_mod: 3 ac: 24 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The babau attacks with the intent of creating a particularly horrific + and gory wound. The babau makes a melee Strike. This counts as two attacks when + calculating the daemon's multiple attack penalty. If this Strike hits, the babau + deals an additional 2d6 damage of the same damage type, and the creature struck + is __frightened 2__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Grievous Strike + range: null + raw_description: '**Grievous Strike** [Two Actions] The babau attacks with the + intent of creating a particularly horrific and gory wound. The babau makes a melee + Strike. This counts as two attacks when calculating the daemon''s multiple attack + penalty. If this Strike hits, the babau deals an additional 2d6 damage of the + same damage type, and the creature struck is __frightened 2__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The babau's Strikes deal an extra 2d6 precision damage to __flat-footed__ + creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** The babau''s Strikes deal an extra 2d6 precision + damage to __flat-footed__ creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: None @@ -17,11 +66,11 @@ automatic_abilities: Grievous Strike, sneak attack, or a critical hit, the demon takes 4d6 __mental__ damage. The babau can take this mental damage only once per round. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Mercy Vulnerability range: null raw_description: '**Mercy Vulnerability** Babaus revel in gore, and when wounds @@ -30,6 +79,8 @@ automatic_abilities: the demon takes 4d6 __mental__ damage. The babau can take this mental damage only once per round.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -39,11 +90,11 @@ automatic_abilities: description: null effect: The babau excretes a gout of acidic, bloodlike slime against the attacker and its weapon. The attacker must attempt a DC 24 Reflex save. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Reactive Slime range: null raw_description: '**Reactive Slime [Reaction]** **Trigger **A creature within the @@ -51,24 +102,28 @@ automatic_abilities: excretes a gout of acidic, bloodlike slime against the attacker and its weapon. The attacker must attempt a DC 24 Reflex save.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within the babau's reach successfully hits the babau with a - Strike + Strike; - action_cost: None critical_failure: null - critical_success: null + critical_success: The attacker is unaffected. description: The attacker is unaffected. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Critical Success range: null raw_description: '**Critical Success **The attacker is unaffected.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -77,16 +132,18 @@ automatic_abilities: critical_success: null description: The attacker takes 1d6 acid damage. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Success range: null raw_description: '**Success **The attacker takes 1d6 acid damage.' requirements: null - success: null + saving_throw: null + stages: null + success: The attacker takes 1d6 acid damage. traits: null trigger: null - action_cost: None @@ -94,35 +151,40 @@ automatic_abilities: critical_success: null description: The attacker takes 2d6 acid damage. effect: null - effects: null - failure: null + failure: The attacker takes 2d6 acid damage. frequency: null full_description: null generic_description: null + maximum_duration: null name: Failure range: null raw_description: '**Failure **The attacker takes 2d6 acid damage.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null - action_cost: None - critical_failure: null + critical_failure: As failure, except the weapon used to Strike the babau becomes + __broken__, unless the weapon is made of a material that is immune to acid. critical_success: null description: As failure, except the weapon used to Strike the babau becomes __broken__, unless the weapon is made of a material that is immune to acid. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Critical Failure range: null raw_description: '**Critical Failure **As failure, except the weapon used to Strike the babau becomes __broken__, unless the weapon is made of a material that is immune to acid.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -137,7 +199,6 @@ description: 'The babau is an assassin, a murderer, and a sadist—certainly not **__Recall Knowledge - Fiend__ (__Religion__)**: DC 22' hp: 130 hp_misc: null -immunities: null items: - +1 longspear languages: @@ -146,15 +207,15 @@ languages: - Draconic - telepathy 100 feet level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+7 type: piercing name: longspear plus_damage: - - formula: 1d6 - type: evil + - formula: null + type: 1d6 evil to_hit: 17 traits: - evil @@ -166,8 +227,8 @@ melee: type: piercing name: jaws plus_damage: - - formula: 1d6 - type: evil + - formula: null + type: 1d6 evil to_hit: 16 traits: - evil @@ -178,8 +239,8 @@ melee: type: slashing name: claw plus_damage: - - formula: 1d6 - type: evil + - formula: null + type: 1d6 evil to_hit: 16 traits: - agile @@ -187,68 +248,11 @@ melee: - magical name: Babau perception: 13 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The babau attacks with the intent of creating a particularly horrific - and gory wound. The babau makes a melee Strike. This counts as two attacks when - calculating the daemon's multiple attack penalty. If this Strike hits, the babau - deals an additional 2d6 damage of the same damage type, and the creature struck - is __frightened 2__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Grievous Strike - range: null - raw_description: '**Grievous Strike** [Two Actions] The babau attacks with the - intent of creating a particularly horrific and gory wound. The babau makes a melee - Strike. This counts as two attacks when calculating the daemon''s multiple attack - penalty. If this Strike hits, the babau deals an additional 2d6 damage of the - same damage type, and the creature struck is __frightened 2__.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The babau's Strikes deal an extra 2d6 precision damage to __flat-footed__ - creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** The babau''s Strikes deal an extra 2d6 precision - damage to __flat-footed__ creatures.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 - type: acid -ritual_lists: -- dc: 24 misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 1 - spells: - - frequency: null - name: abyssal pact - requirement: null - to_hit: null + type: acid saves: fort: 14 fort_misc: null @@ -257,76 +261,81 @@ saves: ref_misc: null will: 11 will_misc: null -sense_abilities: null senses: -- Perception +13 - darkvision - see invisibility size: Medium skills: - bonus: 12 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 13 misc: null - name: 'Athletics ' + name: Athletics - bonus: 14 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 10 misc: null - name: 'Religion ' + name: Religion - bonus: 16 misc: null - name: 'Stealth ' + name: Stealth - bonus: 14 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: Bestiary 2 - page_start: 64 + page_start: '64' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 24 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 5 +- attack_bonus: null + cantrips: null + constants: + - level: 5 spells: - - frequency: null - name: dimension door - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: dimension door - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: darkness - requirement: null - - heightened_level: 5 - level: -1 - spells: - - frequency: null + - misc: null name: see invisibility - requirement: null - to_hit: null + dc: 24 + focus_points: null + misc: null + spell_lists: + - level: 5 + spells: + - misc: null + name: dimension door + - level: 4 + spells: + - misc: at will + name: dimension door + - level: 2 + spells: + - misc: null + name: darkness + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 24 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: abyssal pact + spells_source: Rituals traits: -- CE -- Medium - Demon - Fiend -type: Creature weaknesses: - amount: 5 + misc: null type: cold iron - amount: 5 + misc: null type: good diff --git a/data/monsters/badger.yaml b/data/monsters/badger.yaml index 127b273..cf3816c 100644 --- a/data/monsters/badger.yaml +++ b/data/monsters/badger.yaml @@ -7,29 +7,28 @@ ability_mods: wis_mod: 2 ac: 16 ac_special: null +active_abilities: null alignment: N automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null - effect: The monster avoids being knocked out and remains at 1 HP, but its wounded - value increases by 1. When it is wounded 3, it can no longer use this ability. - effects: null + effect: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Ferocity range: null - raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to - 0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but - its wounded value increases by 1. When it is wounded 3, it can no longer use this - ability.' + raw_description: '**__Ferocity__ [Reaction]**' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: The monster is reduced to 0 HP. + trigger: null description: 'The typical badger has dark, brownish-gray fur highlighted with white markings, particularly on the head, giving it a striped mask of fur around its eyes. A threatened badger can swiftly become a ferocious combatant that typically fights @@ -41,23 +40,20 @@ description: 'The typical badger has dark, brownish-gray fur highlighted with wh **__Recall Knowledge - Animal__ (__Nature__)**: DC 14' hp: 15 hp_misc: null -immunities: null -items: null -languages: null level: 0 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 1d8 - type: piercing + formula: null + type: 1d8 piercing name: jaws plus_damage: null to_hit: 8 traits: null - action_cost: One Action damage: - formula: 1d6 - type: slashing + formula: null + type: 1d6 slashing name: claw plus_damage: null to_hit: 8 @@ -65,13 +61,7 @@ melee: - agile name: Badger perception: 6 -proactive_abilities: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 8 fort_misc: null @@ -80,32 +70,28 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +6 - low-light vision - scent (imprecise) 30 feet size: Small skills: - bonus: 4 misc: null - name: 'Athletics ' + name: Athletics - bonus: 6 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 32 + page_start: '32' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 10 + misc: null type: burrow spell_lists: null traits: -- N -- Small - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/balisse.yaml b/data/monsters/balisse.yaml index 2550d35..88a87ee 100644 --- a/data/monsters/balisse.yaml +++ b/data/monsters/balisse.yaml @@ -7,28 +7,131 @@ ability_mods: wis_mod: 6 ac: 26 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: The duration is permanent. + critical_success: The creature is unaffected. + description: null + effect: The balisse marks an evil creature within its confessor's aura as irredeemable. + It can only do so after a failed attempt to convince the creature to repent. The + touched creature takes a –1 status penalty to AC and saves, reduces its resistances + by 2, and gains weakness 2 to good damage. The duration depends on the target's + DC 26 Will save. + failure: The duration is 1 day. + frequency: once per day + full_description: null + generic_description: null + maximum_duration: null + name: Brand of the Impenitent + range: null + raw_description: '**Brand of the Impenitent** [Two Actions] (__curse__, __divine__, + __evocation__) **Frequency** once per day; **Effect** The balisse marks an evil + creature within its confessor''s aura as irredeemable. It can only do so after + a failed attempt to convince the creature to repent. The touched creature takes + a –1 status penalty to AC and saves, reduces its resistances by 2, and gains weakness + 2 to good damage. The duration depends on the target''s DC 26 Will save. + + + **Critical Success** The creature is unaffected. + + + **Success** The duration is 1 round. + + + **Failure** The duration is 1 day. + + + **Critical Failure** The duration is permanent.' + requirements: null + saving_throw: null + stages: null + success: The duration is 1 round. + traits: + - curse + - divine + - evocation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Any weapon gains the effect of a __flaming__ property rune while a + balisse wields it. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Flaming Armament + range: null + raw_description: '**Flaming Armament** (__divine__, __evocation__) Any weapon gains + the effect of a __flaming__ property rune while a balisse wields it.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - evocation + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: While invisible, a balisse can spiritually attach itself to a non-evil + mortal. When it does so, it merges with the mortal's body and is unable to use + any of its spells and abilities other than to interact with the mortal. It must + use Guiding Angel again to leave the mortal. While merged with the mortal, the + balisse can take a form of its choice that only the mortal can see, such as a + small angel on the mortal's shoulder. Alternatively, it can communicate with the + mortal using a bodiless voice only the mortal can hear. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Guiding Angel + range: null + raw_description: '**Guiding Angel** [One Action] (__divine__, __transmutation__) + While invisible, a balisse can spiritually attach itself to a non-evil mortal. + When it does so, it merges with the mortal''s body and is unable to use any of + its spells and abilities other than to interact with the mortal. It must use Guiding + Angel again to leave the mortal. While merged with the mortal, the balisse can + take a form of its choice that only the mortal can see, such as a small angel + on the mortal''s shoulder. Alternatively, it can communicate with the mortal using + a bodiless voice only the mortal can hear.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - transmutation + trigger: null alignment: NG automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 20 feet. Creatures in the balisse's aura are subject to __zone of truth__ - (DC 23). Additionally, if these creatures choose to honestly express their own - conflicted feelings, the aura makes it easier for them to put words to those feelings. + description: Creatures in the balisse's aura are subject to __zone of truth__ (DC + 23). Additionally, if these creatures choose to honestly express their own conflicted + feelings, the aura makes it easier for them to put words to those feelings. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Confessor's Aura - range: null + range: 20 feet raw_description: '**Confessor''s Aura** (__aura__, __divine__, __enchantment__, __mental__) 20 feet. Creatures in the balisse''s aura are subject to __zone of truth__ (DC 23). Additionally, if these creatures choose to honestly express their own conflicted feelings, the aura makes it easier for them to put words to those feelings.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -52,7 +155,6 @@ description: 'Balisses, or confessor angels, seek to assist mortals ensnared by **__Recall Knowledge - Celestial__ (__Religion__)**: DC 24' hp: 145 hp_misc: null -immunities: null items: - +1 striking scimitar languages: @@ -61,15 +163,17 @@ languages: - Infernal - tongues level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+8 type: slashing name: flaming scimitar plus_damage: - - formula: 1d6 - type: fire and 1d6 good + - formula: null + type: 1d6 fire + - formula: null + type: 1d6 good to_hit: 20 traits: - fire @@ -79,133 +183,11 @@ melee: - sweep name: Balisse perception: 18 -proactive_abilities: -- action_cost: Two Actions - critical_failure: The duration is permanent. - critical_success: The creature is unaffected. - description: null - effect: 'The balisse marks an evil creature within its confessor''s aura as irredeemable. - It can only do so after a failed attempt to convince the creature to repent. The - touched creature takes a -1 status penalty to AC and saves, reduces its resistances - by 2, and gains weakness 2 to good damage. The duration depends on the target''s - DC 26 Will save. - - - ' - effects: null - failure: The duration is 1 day. - frequency: once per day - full_description: null - generic_description: null - name: Brand of the Impenitent - range: null - raw_description: '**Brand of the Impenitent** [Two Actions] (__curse__, __divine__, - __evocation__) **Frequency** once per day; **Effect** The balisse marks an evil - creature within its confessor''s aura as irredeemable. It can only do so after - a failed attempt to convince the creature to repent. The touched creature takes - a -1 status penalty to AC and saves, reduces its resistances by 2, and gains weakness - 2 to good damage. The duration depends on the target''s DC 26 Will save. - - - **Critical Success** The creature is unaffected. - - - **Success** The duration is 1 round. - - - **Failure** The duration is 1 day. - - - **Critical Failure** The duration is permanent.' - requirements: null - success: The duration is 1 round. - traits: - - curse - - divine - - evocation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Any weapon gains the effect of a __flaming__ property rune while a - balisse wields it. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Flaming Armament - range: null - raw_description: '**Flaming Armament** (__divine__, __evocation__) Any weapon gains - the effect of a __flaming__ property rune while a balisse wields it.' - requirements: null - success: null - traits: - - divine - - evocation - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: While invisible, a balisse can spiritually attach itself to a non-evil - mortal. When it does so, it merges with the mortal's body and is unable to use - any of its spells and abilities other than to interact with the mortal. It must - use Guiding Angel again to leave the mortal. While merged with the mortal, the - balisse can take a form of its choice that only the mortal can see, such as a - small angel on the mortal's shoulder. Alternatively, it can communicate with the - mortal using a bodiless voice only the mortal can hear. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Guiding Angel - range: null - raw_description: '**Guiding Angel** (__divine__, __transmutation__) While invisible, - a balisse can spiritually attach itself to a non-evil mortal. When it does so, - it merges with the mortal''s body and is unable to use any of its spells and abilities - other than to interact with the mortal. It must use Guiding Angel again to leave - the mortal. While merged with the mortal, the balisse can take a form of its choice - that only the mortal can see, such as a small angel on the mortal''s shoulder. - Alternatively, it can communicate with the mortal using a bodiless voice only - the mortal can hear.' - requirements: null - success: null - traits: - - divine - - transmutation - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 15 - type: fire -ritual_lists: -- dc: 26 misc: null - name: Divine Rituals - spell_groups: - - heightened_level: null - level: 4 - spells: - - frequency: null - name: atone - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: geas - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: angelic messenger - requirement: null - to_hit: null + type: fire saves: fort: 16 fort_misc: null @@ -214,79 +196,87 @@ saves: ref_misc: null will: 18 will_misc: null -sense_abilities: null senses: -- Perception +18 - (+20 to detect lies and illusions) -- darkvision size: Medium skills: - bonus: 14 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 17 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 18 misc: null - name: 'Religion ' -source: + name: Religion +sources: - abbr: Bestiary - page_start: 18 + page_start: '18' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 40 + misc: null type: fly spell_lists: -- dc: 26 +- attack_bonus: null + cantrips: null + constants: null + dc: 26 + focus_points: null misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 4 + spell_lists: + - level: 4 spells: - - frequency: null + - misc: null name: divine wrath - requirement: null - - frequency: null + - misc: null name: heal - requirement: null - - frequency: null + - misc: null name: paralyze - requirement: null - - frequency: null + - misc: null name: remove curse - requirement: null - - frequency: null + - misc: null name: remove disease - requirement: null - - heightened_level: null - level: 3 + - level: 3 spells: - - frequency: at will + - misc: at will name: remove fear - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: at will, self only + - misc: at will, self only name: invisibility - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: at will, evil only + - misc: at will, evil only name: detect alignment - requirement: null - to_hit: null + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 26 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: atone + - level: 3 + spells: + - misc: null + name: geas + - level: 1 + spells: + - misc: null + name: angelic messenger + spells_source: Divine Rituals traits: -- NG -- Medium - Angel - Celestial -type: Creature weaknesses: - amount: 10 + misc: null type: evil diff --git a/data/monsters/ball python.yaml b/data/monsters/ball python.yaml index 0893bf1..ec462c1 100644 --- a/data/monsters/ball python.yaml +++ b/data/monsters/ball python.yaml @@ -7,6 +7,51 @@ ability_mods: wis_mod: 1 ac: 16 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: 1d8 bludgeoning, DC 17 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**Constrict** [One Action] 1d8 bludgeoning, DC 17' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** A Medium or smaller creature is grabbed or restrained + in the ball python''s jaws.' + effect: The ball python moves the creature into its coils, freeing its jaws to make + attacks, then uses Constrict against the creature. The ball python's coils can + hold one creature. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Wrap in Coils + range: null + raw_description: '**Wrap in Coils** [One Action] **Requirement** A Medium or smaller + creature is grabbed or restrained in the ball python''s jaws. **Effect** The ball + python moves the creature into its coils, freeing its jaws to make attacks, then + uses Constrict against the creature. The ball python''s coils can hold one creature.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -14,17 +59,19 @@ automatic_abilities: critical_success: null description: null effect: The DC of the Escape check is increased by 2. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Tighten Coils range: null raw_description: '**Tighten Coils** [Reaction] **Trigger** A creature grabbed or restrained by the ball python attempts to Escape. **Effect** The DC of the Escape check is increased by 2.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature grabbed or restrained by the ball python attempts to Escape. @@ -39,11 +86,8 @@ description: 'This nonvenomous snake''s name comes from its tendency to curl int **__Recall Knowledge - Animal__ (__Nature__)**: DC 15' hp: 20 hp_misc: null -immunities: null -items: null -languages: null level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+3 @@ -56,51 +100,7 @@ melee: traits: null name: Ball Python perception: 6 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 1d8 bludgeoning, DC 17 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**Constrict** 1d8 bludgeoning, DC 17' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: A Medium or smaller creature is grabbed or restrained in the ball python's - jaws. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wrap in Coils - range: null - raw_description: '**Wrap in Coils** **Requirement** A Medium or smaller creature - is grabbed or restrained in the ball python''s jaws. **Effect** The ball python - moves the creature into its coils, freeing its jaws to make attacks, then uses - Constrict against the creature. The ball python''s coils can hold one creature.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 8 fort_misc: null @@ -109,40 +109,37 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +6 - low-light vision - scent (imprecise) 30 feet size: Medium skills: - bonus: 6 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 6 misc: null - name: 'Athletics ' + name: Athletics - bonus: 6 misc: null - name: 'Stealth ' + name: Stealth - bonus: 4 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 302 + page_start: '302' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 20 + misc: null type: climb - amount: 20 + misc: null type: swim spell_lists: null traits: -- N -- Medium - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/balor.yaml b/data/monsters/balor.yaml index 3b7e942..29398c0 100644 --- a/data/monsters/balor.yaml +++ b/data/monsters/balor.yaml @@ -7,182 +7,25 @@ ability_mods: wis_mod: 6 ac: 45 ac_special: null -alignment: CE -automatic_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: 20 feet. A foe that starts its turn in the aura takes 3d6+10 fire damage, - or 6d6+20 fire damage if the balor has grabbed or restrained it. A creature that - hits a balor with an unarmed Strike takes 3d6+10 fire damage, and weapons that - hit a balor take 3d6+10 fire damage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Aura of Flame - range: null - raw_description: '**Aura of Flame** (__aura__, __divine__, __evocation__, __fire__) - 20 feet. A foe that starts its turn in the aura takes 3d6+10 fire damage, or 6d6+20 - fire damage if the balor has grabbed or restrained it. A creature that hits a - balor with an unarmed Strike takes 3d6+10 fire damage, and weapons that hit a - balor take 3d6+10 fire damage.' - requirements: null - success: null - traits: - - aura - - divine - - evocation - - fire - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: The balor can use Attack of Opportunity when a creature within their - reach uses a concentrate action, in addition to its normal trigger. They can disrupt - triggering concentrate actions, and they disrupt actions on any hit, not just - a critical hit. - effect: You lash out at a foe that leaves an opening. Make a melee Strike against - the triggering creature. If your attack is a critical hit and the trigger was - a manipulate action, you disrupt that action. This Strike doesn't count toward - your multiple attack penalty, and your multiple attack penalty doesn't apply to - this Strike. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Attack of Opportunity - range: null - raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within - your reach uses a manipulate action or a move action, makes a ranged attack, or - leaves a square during a move action it''s using. **Effect** You lash out at a - foe that leaves an opening. Make a melee Strike against the triggering creature. - If your attack is a critical hit and the trigger was a manipulate action, you - disrupt that action. This Strike doesn''t count toward your multiple attack penalty, - and your multiple attack penalty doesn''t apply to this Strike.' - requirements: null - success: null - traits: null - trigger: A creature within your reach uses a manipulate action or a move action, - makes a ranged attack, or leaves a square during a move action it's using. -- action_cost: None - critical_failure: null - critical_success: null - description: When a balor dies, their body explodes in a 100-foot aura of intense - demonic flame. All creatures and objects in range take 16d10 fire damage (DC 45 - basic Reflex save). Because the flame is infused with Abyssal energy, creatures - in the area apply only half their usual fire resistance. Creatures with immunity - to fire use an outcome one degree of success better than what they rolled, instead - of gaining the usual benefit of immunity. The bodies of creatures reduced to 0 - Hit Points by a balor's death throes are completely incinerated into fine ash. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Death Throes - range: null - raw_description: '**Death Throes** (__death__, __divine__, __evocation__, __fire__) - When a balor dies, their body explodes in a 100-foot aura of intense demonic flame. - All creatures and objects in range take 16d10 fire damage (DC 45 basic Reflex - save). Because the flame is infused with Abyssal energy, creatures in the area - apply only half their usual fire resistance. Creatures with immunity to fire use - an outcome one degree of success better than what they rolled, instead of gaining - the usual benefit of immunity. The bodies of creatures reduced to 0 Hit Points - by a balor''s death throes are completely incinerated into fine ash.' - requirements: null - success: null - traits: - - death - - divine - - evocation - - fire - trigger: null -description: "When folk whisper frightened tales of the demonic, what most envision\ - \ is the balor—a towering figure of fire and flesh, a horned nightmare armed with\ - \ a flaming whip and a sword flying through the night in search of its latest victim.\ - \ On the Abyss, balors serve demon lords as generals or captains, and they typically\ - \ command vast legions of demons. Standing at 14 feet in height, only the cruelest\ - \ mortal souls—those who devoted entire lives to sins too numerous to count—can\ - \ fuel the formation of a balor. More often, a balor forms from a mass of dozens\ - \ of mortal souls who shared debased ideologies in life. \n\n## Balor Lords\n\n\ - \ Those rare few balors who form from single souls are the ones most likely to eventually\ - \ transcend the notable power they already wield, becoming a nascent demon lord.\ - \ These balor lords are each unique creatures of 21st to 25th level in power who\ - \ rule their own realm in the Abyss. In time, a balor lord can further develop into\ - \ a unique creature with wildly different powers, even ascending to the role of\ - \ a true demon lord.\n\n\n\n**__Recall Knowledge - Fiend__ (__Religion__)**: DC\ - \ 40" -hp: 480 -hp_misc: null -immunities: -- fire -items: -- longsword -languages: -- Abyssal -- Celestial -- Draconic -- telepathy 100 feet -level: 20 -melee: -- action_cost: One Action - damage: - formula: 4d8+17 - type: slashing - name: vorpal cold iron silver longsword - plus_damage: - - formula: 1d6 - type: evil - to_hit: 40 - traits: - - evil - - magical - - reach 10 feet - - versatile P -- action_cost: One Action - damage: - formula: 4d6+17 - type: fire - name: cold iron silver flame whip - plus_damage: - - formula: 1d6 - type: evil - - formula: null - type: Improved Grab - - formula: null - type: whip reposition - to_hit: 40 - traits: - - disarm - - evil - - fire - - magical - - reach 20 feet - - trip -name: Balor -perception: 36 -proactive_abilities: +active_abilities: - action_cost: None critical_failure: null critical_success: null description: A balor can cast their 5th-level innate __dimension door__ with only a single action. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Dimensional Dervish range: null raw_description: '**Dimensional Dervish** A balor can cast their 5th-level innate __dimension door__ with only a single action.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -192,11 +35,11 @@ proactive_abilities: description: null effect: The balor casts an innate __dispel magic__ on the target of the triggering Strike. - effects: null failure: null frequency: once per round. full_description: null generic_description: null + maximum_duration: null name: Dispelling Strike range: null raw_description: '**Dispelling Strike** [Free Action] **Frequency** once per round. @@ -204,6 +47,8 @@ proactive_abilities: **Effect** The balor casts an innate __dispel magic__ on the target of the triggering Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: The balor hits a creature, object, or spell effect with a weapon Strike. @@ -217,11 +62,11 @@ proactive_abilities: of flames with an Interact action. This whip gains the same benefits as other weapons the balor wields. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Infuse Weapons range: null raw_description: '**Infuse Weapons** (__divine__, __evocation__) Any weapon a balor @@ -231,6 +76,8 @@ proactive_abilities: whenever it attacks. The demon can conjure a whip made of flames with an Interact action. This whip gains the same benefits as other weapons the balor wields.' requirements: null + saving_throw: null + stages: null success: null traits: - divine @@ -242,11 +89,11 @@ proactive_abilities: description: null effect: The balor drinks the triggering creature's life force and regains 10d8+80 Hit Points. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Lifedrinker range: null raw_description: '**Lifedrinker** [Free Action] (__divine__, __healing__, __necromancy__) @@ -254,6 +101,8 @@ proactive_abilities: The balor drinks the triggering creature''s life force and regains 10d8+80 Hit Points.' requirements: null + saving_throw: null + stages: null success: null traits: - divine @@ -268,11 +117,11 @@ proactive_abilities: grab as long as the creature remains within the whip's reach, and the balor can move the creature to any other space in the whip's reach with an Interact action. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Whip Reposition range: null raw_description: '**Whip Reposition** When a balor grabs a creature with a whip @@ -281,30 +130,123 @@ proactive_abilities: reach, and the balor can move the creature to any other space in the whip''s reach with an Interact action.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null -ranged: null -rarity: Common -resistances: -- amount: 20 - type: cold -- amount: 20 - type: cold iron -- amount: 20 - type: good -ritual_lists: -- dc: 44 - misc: null - name: Divine Rituals - spell_groups: - - heightened_level: null - level: 1 - spells: - - frequency: null - name: abyssal pact - requirement: null - to_hit: null +alignment: CE +automatic_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: 'The balor can use Attack of Opportunity when a creature within their + reach uses a concentrate action, in addition to its normal trigger. They can disrupt + triggering concentrate actions, and they disrupt actions on any hit, not just + a critical hit. + + + **Death Throes** (__death__, __divine__, __evocation__, __fire__) When a balor + dies, their body explodes in a 100-foot aura of intense demonic flame. All creatures + and objects in range take 16d10 fire damage (DC 45 basic Reflex save). Because + the flame is infused with Abyssal energy, creatures in the area apply only half + their usual fire resistance. Creatures with immunity to fire use an outcome one + degree of success better than what they rolled, instead of gaining the usual benefit + of immunity. The bodies of creatures reduced to 0 Hit Points by a balor''s death + throes are completely incinerated into fine ash.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Aura of Flame + range: null + raw_description: '**Aura of Flame** (__aura__, __divine__, __evocation__, __fire__) + 20 feet. A foe that starts its turn in the aura takes 3d6+10 fire damage, or 6d6+20 + fire damage if the balor has grabbed or restrained it. A creature that hits a + balor with an unarmed Strike takes 3d6+10 fire damage, and weapons that hit a + balor take 3d6+10 fire damage. + + + **Attack of Opportunity** [Reaction] The balor can use Attack of Opportunity when + a creature within their reach uses a concentrate action, in addition to its normal + trigger. They can disrupt triggering concentrate actions, and they disrupt actions + on any hit, not just a critical hit. + + + **Death Throes** (__death__, __divine__, __evocation__, __fire__) When a balor + dies, their body explodes in a 100-foot aura of intense demonic flame. All creatures + and objects in range take 16d10 fire damage (DC 45 basic Reflex save). Because + the flame is infused with Abyssal energy, creatures in the area apply only half + their usual fire resistance. Creatures with immunity to fire use an outcome one + degree of success better than what they rolled, instead of gaining the usual benefit + of immunity. The bodies of creatures reduced to 0 Hit Points by a balor''s death + throes are completely incinerated into fine ash.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +description: When folk whisper frightened tales of the demonic, what most envision + is the balor—a towering figure of fire and flesh, a horned nightmare armed with + a flaming whip and a sword flying through the night in search of its latest victim. + On the Abyss, balors serve demon lords as generals or captains, and they typically + command vast legions of demons. Standing at 14 feet in height, only the cruelest + mortal souls—those who devoted entire lives to sins too numerous to count—can fuel + the formation of a balor. More often, a balor forms from a mass of dozens of mortal + souls who shared debased ideologies in life. +hp: 480 +hp_misc: null +immunities: +- fire +items: +- longsword +languages: +- Abyssal +- Celestial +- Draconic +- telepathy 100 feet +level: 20 +melee_attacks: +- action_cost: One Action + damage: + formula: 4d8+17 + type: slashing + name: vorpal cold iron silver longsword + plus_damage: + - formula: null + type: 1d6 evil + to_hit: 40 + traits: + - evil + - magical + - reach 10 feet + - versatile P +- action_cost: One Action + damage: + formula: 4d6+17 + type: fire + name: cold iron silver flame whip + plus_damage: + - formula: null + type: 1d6 evil + - formula: null + type: Improved Grab + - formula: null + type: whip reposition + to_hit: 40 + traits: + - disarm + - evil + - fire + - magical + - reach 20 feet + - trip +name: Balor +perception: 36 +ranged_attacks: null saves: fort: 39 fort_misc: null @@ -313,95 +255,103 @@ saves: ref_misc: null will: 34 will_misc: null -sense_abilities: null senses: -- Perception +36 - darkvision - true seeing size: Large skills: - bonus: 35 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 37 misc: null - name: 'Athletics ' + name: Athletics - bonus: 36 misc: null - name: 'Deception ' + name: Deception - bonus: 32 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 38 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 32 misc: null - name: 'Religion ' + name: Religion - bonus: 32 misc: null - name: 'Society ' + name: Society - bonus: 33 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 83 + page_start: '83' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 70 + misc: null type: fly spell_lists: -- dc: 44 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 10 +- attack_bonus: null + cantrips: + - level: 10 spells: - - frequency: null - name: dimension door - requirement: null - - frequency: x2 - name: divine decree - requirement: null - - heightened_level: null - level: 8 - spells: - - frequency: at will - name: dispel magic - requirement: null - - heightened_level: null - level: 6 - spells: - - frequency: at will - name: dominate - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: at will - name: dimension door - requirement: null - - heightened_level: 10 - level: 0 - spells: - - frequency: null + - misc: null name: telekinetic projectile - requirement: null - - heightened_level: 6 - level: -1 + constants: + - level: 6 spells: - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 44 + focus_points: null + misc: null + spell_lists: + - level: 10 + spells: + - misc: null + name: dimension door + - misc: x2 + name: divine decree + - level: 8 + spells: + - misc: at will + name: dispel magic + - level: 6 + spells: + - misc: at will + name: dominate + - level: 5 + spells: + - misc: at will + name: dimension door + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 44 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: abyssal pact + spells_source: Divine Rituals traits: -- CE -- Large - Demon - Fiend -type: Creature -weaknesses: null +weaknesses: +- amount: 20 + misc: null + type: cold +- amount: 20 + misc: null + type: cold iron +- amount: 20 + misc: null + type: good diff --git a/data/monsters/banshee.yaml b/data/monsters/banshee.yaml index 545c464..9691e1c 100644 --- a/data/monsters/banshee.yaml +++ b/data/monsters/banshee.yaml @@ -7,6 +7,105 @@ ability_mods: wis_mod: 7 ac: 39 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: When a banshee Strides at least 10 feet, they're concealed until the + start of their next turn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Spectral Ripple + range: null + raw_description: '**Spectral Ripple** When a banshee Strides at least 10 feet, they''re + concealed until the start of their next turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature damaged by the banshee's touch that isn't already __frightened__ + must attempt a DC 38 Will save (DC 43 if the attack was a critical hit). If the + creature fails its save, it's __frightened 2__; on a critical failure, the creature + also cowers with fear and is __stunned 4__. If the creature is protected against + fear by a spell or magic item, the banshee's touch first attempts to counteract + the protection effect, with the effect of a 9th-level __dispel magic__ spell. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Terrifying Touch + range: null + raw_description: '**Terrifying Touch** (__emotion__, __enchantment__, __fear__, + __occult__) A creature damaged by the banshee''s touch that isn''t already __frightened__ + must attempt a DC 38 Will save (DC 43 if the attack was a critical hit). If the + creature fails its save, it''s __frightened 2__; on a critical failure, the creature + also cowers with fear and is __stunned 4__. If the creature is protected against + fear by a spell or magic item, the banshee''s touch first attempts to counteract + the protection effect, with the effect of a 9th-level __dispel magic__ spell.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - emotion + - enchantment + - fear + - occult + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: 'The banshee unleashes a soul-chilling __wail of the banshee__ (DC + 38). This Wail overcomes __silence__ and similar effects of 5th level or lower. + The banshee can instead use Wail as a three-action activity to overcome such effects + of up to 8th level. + + + The banshee''s Wail resonates for 1 round, and any creature that comes within + the area during that time must attempt a save against the effect. A creature can''t + be affected more than once by the same Wail. The banshee can''t Wail again for + 1d4 rounds.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Wail + range: null + raw_description: '**Wail** [Two Actions] (__auditory__, __concentrate__, __death__, + __necromancy__, __occult__) The banshee unleashes a soul-chilling __wail of the + banshee__ (DC 38). This Wail overcomes __silence__ and similar effects of 5th + level or lower. The banshee can instead use Wail as a three-action activity to + overcome such effects of up to 8th level. + + + The banshee''s Wail resonates for 1 round, and any creature that comes within + the area during that time must attempt a save against the effect. A creature can''t + be affected more than once by the same Wail. The banshee can''t Wail again for + 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - concentrate + - death + - necromancy + - occult + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -16,11 +115,11 @@ automatic_abilities: effect: The banshee lashes back at their tormentor, dealing 4d10+14 mental damage (DC 38 basic Will save) and applying the effects of terrifying touch based on the results of the same Will save. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Vengeful Spite range: null raw_description: '**Vengeful Spite** [Reaction] (__evocation__, __occult__); **Trigger** @@ -29,6 +128,8 @@ automatic_abilities: tormentor, dealing 4d10+14 mental damage (DC 38 basic Will save) and applying the effects of terrifying touch based on the results of the same Will save.' requirements: null + saving_throw: null + stages: null success: null traits: - evocation @@ -75,12 +176,11 @@ immunities: - poison - precision - unconscious -items: null languages: - Common - Elven level: 17 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d10+14 @@ -95,111 +195,12 @@ melee: - magical name: Banshee perception: 32 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: When a banshee Strides at least 10 feet, they're concealed until the - start of their next turn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Spectral Ripple - range: null - raw_description: '**Spectral Ripple** When a banshee Strides at least 10 feet, they''re - concealed until the start of their next turn.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature damaged by the banshee's touch that isn't already __frightened__ - must attempt a DC 38 Will save (DC 43 if the attack was a critical hit). If the - creature fails its save, it's __frightened 2__; on a critical failure, the creature - also cowers with fear and is __stunned 4__. If the creature is protected against - fear by a spell or magic item, the banshee's touch first attempts to counteract - the protection effect, with the effect of a 9th-level __dispel magic__ spell. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Terrifying Touch - range: null - raw_description: '**Terrifying Touch** (__emotion__, __enchantment__, __fear__, - __occult__) A creature damaged by the banshee''s touch that isn''t already __frightened__ - must attempt a DC 38 Will save (DC 43 if the attack was a critical hit). If the - creature fails its save, it''s __frightened 2__; on a critical failure, the creature - also cowers with fear and is __stunned 4__. If the creature is protected against - fear by a spell or magic item, the banshee''s touch first attempts to counteract - the protection effect, with the effect of a 9th-level __dispel magic__ spell.' - requirements: null - success: null - traits: - - emotion - - enchantment - - fear - - occult - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: 'The banshee unleashes a soul-chilling __wail of the banshee__ (DC - 38). This Wail overcomes __silence__ and similar effects of 5th level or lower. - The banshee can instead use Wail as a three-action activity to overcome such effects - of up to 8th level. - - - The banshee''s Wail resonates for 1 round, and any creature that comes within - the area during that time must attempt a save against the effect. A creature can''t - be affected more than once by the same Wail. The banshee can''t Wail again for - 1d4 rounds.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wail - range: null - raw_description: '**Wail** [Two Actions] (__auditory__, __concentrate__, __death__, - __necromancy__, __occult__) The banshee unleashes a soul-chilling __wail of the - banshee__ (DC 38). This Wail overcomes __silence__ and similar effects of 5th - level or lower. The banshee can instead use Wail as a three-action activity to - overcome such effects of up to 8th level. - - - The banshee''s Wail resonates for 1 round, and any creature that comes within - the area during that time must attempt a save against the effect. A creature can''t - be affected more than once by the same Wail. The banshee can''t Wail again for - 1d4 rounds.' - requirements: null - success: null - traits: - - auditory - - concentrate - - death - - necromancy - - occult - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 12 - type: all damage (except force -- amount: null - type: ghost touch -- amount: null - type: or positive -- amount: null - type: double resistance vs. non-magical) -ritual_lists: null + misc: null + type: all damage saves: fort: 25 fort_misc: null @@ -212,69 +213,55 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: The banshee can hear heartbeats within 60 feet (imprecise). + description: 'The banshee can hear heartbeats within 60 feet (imprecise). + + + **Sunlight Powerlessness** If in direct sunlight, the banshee is slowed 1 and + can''t use actions that have the attack trait.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Hears Heartbeats range: null raw_description: '**Hears Heartbeats** The banshee can hear heartbeats within 60 - feet (imprecise).' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: If in direct sunlight, the banshee is slowed 1 and can't use actions - that have the attack trait. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sunlight Powerlessness - range: null - raw_description: '**Sunlight Powerlessness** If in direct sunlight, the banshee - is slowed 1 and can''t use actions that have the attack trait.' + feet (imprecise). + + + **Sunlight Powerlessness** If in direct sunlight, the banshee is slowed 1 and + can''t use actions that have the attack trait.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +32 - hears heartbeats (imprecise) 60 feet - darkvision size: Medium skills: - bonus: 31 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 32 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 25 misc: null - name: 'Occultism ' -source: + name: Occultism +sources: - abbr: Bestiary - page_start: 34 + page_start: '34' page_stop: null speed: - amount: 60 + misc: null type: fly spell_lists: null traits: -- Uncommon -- CE -- Medium - Incorporeal - Spirit - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/baobhan sith.yaml b/data/monsters/baobhan sith.yaml index 52e7807..7845af0 100644 --- a/data/monsters/baobhan sith.yaml +++ b/data/monsters/baobhan sith.yaml @@ -7,6 +7,196 @@ ability_mods: wis_mod: 2 ac: 24 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The baobhan sith sways rhythmically and Strides up to their Speed. + Each creature within 30 feet of the baobhan sith at the end of their movement + must attempt a DC 25 Will save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Captivating Dance + range: null + raw_description: '**Captivating Dance** [Two Actions] (__enchantment__, __incapacitation__, + __mental__, __primal__, __visual__) The baobhan sith sways rhythmically and Strides + up to their Speed. Each creature within 30 feet of the baobhan sith at the end + of their movement must attempt a DC 25 Will save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - enchantment + - incapacitation + - mental + - primal + - visual + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected and is temporarily immune to Captivating + Dance for 24 hours. + description: The creature is unaffected and is temporarily immune to Captivating + Dance for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success **The creature is unaffected and is temporarily + immune to Captivating Dance for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __slowed 1__ for 1 round and is temporarily immune + to Captivating Dance for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success **The creature is __slowed 1__ for 1 round and is temporarily + immune to Captivating Dance for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: The creature is __slowed 1__ for 1 round and is temporarily immune to Captivating + Dance for 24 hours. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __fascinated__, and it must spend at least 1 of its + actions on each of its turns to move closer to the baobhan sith as expediently + as possible, while avoiding obvious dangers. If the creature ends its movement + or turn adjacent to the fey, it is slowed 1 until the end of its next turn. + effect: null + failure: The creature is __fascinated__, and it must spend at least 1 of its actions + on each of its turns to move closer to the baobhan sith as expediently as possible, + while avoiding obvious dangers. If the creature ends its movement or turn adjacent + to the fey, it is slowed 1 until the end of its next turn. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure **The creature is __fascinated__, and it must spend + at least 1 of its actions on each of its turns to move closer to the baobhan sith + as expediently as possible, while avoiding obvious dangers. If the creature ends + its movement or turn adjacent to the fey, it is slowed 1 until the end of its + next turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, but the creature must spend each of its actions moving + closer to the baobhan sith, and if it ends its movement or turn adjacent to the + fey, it is __paralyzed__ until the end of its next turn. + critical_success: null + description: As failure, but the creature must spend each of its actions moving + closer to the baobhan sith, and if it ends its movement or turn adjacent to the + fey, it is __paralyzed__ until the end of its next turn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure **As failure, but the creature must spend each + of its actions moving closer to the baobhan sith, and if it ends its movement + or turn adjacent to the fey, it is __paralyzed__ until the end of its next turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The baobhan sith can transform into a large raven, with the effects + from the bird option in the __aerial form__ spell. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__concentrate__, __polymorph__, + __primal__, __transmutation__) The baobhan sith can transform into a large raven, + with the effects from the bird option in the __aerial form__ spell.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - polymorph + - primal + - transmutation + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The baobhan sith tries to Drink the Blood from the bleeding creature's wounds. + The baobhan sith attempts an __Athletics__ check against the victim's Fortitude + DC. On a success, the victim becomes __drained 1__ and the baobhan sith regains + 10 HP, gaining any Hit Points in excess of their maximum Hit Points as temporary + Hit Points. Drinking Blood from a victim that's already drained doesn't restore + any Hit Points to the baobhan sith but increases the victim's drained value by + 1. A victim's drained condition decreases by 1 per week. A blood transfusion, + which requires 10 minutes, a successful DC 20 __Medicine__ check, and sufficient + blood or a blood donor, reduces the drained value by 1. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Drink Blood + range: null + raw_description: '**Drink Blood** [One Action] **Requirements **A bleeding creature + is within the baobhan sith''s reach; **Effect **The baobhan sith tries to Drink + the Blood from the bleeding creature''s wounds. The baobhan sith attempts an __Athletics__ + check against the victim''s Fortitude DC. On a success, the victim becomes __drained + 1__ and the baobhan sith regains 10 HP, gaining any Hit Points in excess of their + maximum Hit Points as temporary Hit Points. Drinking Blood from a victim that''s + already drained doesn''t restore any Hit Points to the baobhan sith but increases + the victim''s drained value by 1. A victim''s drained condition decreases by 1 + per week. A blood transfusion, which requires 10 minutes, a successful DC 20 __Medicine__ + check, and sufficient blood or a blood donor, reduces the drained value by 1.' + requirements: A bleeding creature is within the baobhan sith's reach + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: null description: 'Undeath is rare in the fey realm of the First World, for that plane''s @@ -29,14 +219,12 @@ description: 'Undeath is rare in the fey realm of the First World, for that plan **__Recall Knowledge - Fey__ (__Nature__)**: DC 24' hp: 105 hp_misc: null -immunities: null -items: null languages: - Aklo - Common - Sylvan level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+6 @@ -49,108 +237,8 @@ melee: - finesse name: Baobhan Sith perception: 12 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: "The baobhan sith sways rhythmically and Strides up to their Speed.\ - \ Each creature within 30 feet of the baobhan sith at the end of their movement\ - \ must attempt a DC 25 Will save. \n\n**Critical Success **The creature is unaffected\ - \ and is temporarily immune to Captivating Dance for 24 hours. \n\n**Success **The\ - \ creature is __slowed 1__ for 1 round and is temporarily immune to Captivating\ - \ Dance for 24 hours. \n\n**Failure **The creature is __fascinated__, and it must\ - \ spend at least 1 of its actions on each of its turns to move closer to the baobhan\ - \ sith as expediently as possible, while avoiding obvious dangers. If the creature\ - \ ends its movement or turn adjacent to the fey, it is slowed 1 until the end\ - \ of its next turn. \n\n**Critical Failure **As failure, but the creature must\ - \ spend each of its actions moving closer to the baobhan sith, and if it ends\ - \ its movement or turn adjacent to the fey, it is __paralyzed__ until the end\ - \ of its next turn." - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Captivating Dance - range: null - raw_description: "**Captivating Dance** [Two Actions] (__enchantment__, __incapacitation__,\ - \ __mental__, __primal__, __visual__) The baobhan sith sways rhythmically and\ - \ Strides up to their Speed. Each creature within 30 feet of the baobhan sith\ - \ at the end of their movement must attempt a DC 25 Will save. \n\n**Critical\ - \ Success **The creature is unaffected and is temporarily immune to Captivating\ - \ Dance for 24 hours. \n\n**Success **The creature is __slowed 1__ for 1 round\ - \ and is temporarily immune to Captivating Dance for 24 hours. \n\n**Failure **The\ - \ creature is __fascinated__, and it must spend at least 1 of its actions on each\ - \ of its turns to move closer to the baobhan sith as expediently as possible,\ - \ while avoiding obvious dangers. If the creature ends its movement or turn adjacent\ - \ to the fey, it is slowed 1 until the end of its next turn. \n\n**Critical Failure\ - \ **As failure, but the creature must spend each of its actions moving closer\ - \ to the baobhan sith, and if it ends its movement or turn adjacent to the fey,\ - \ it is __paralyzed__ until the end of its next turn." - requirements: null - success: null - traits: - - enchantment - - incapacitation - - mental - - primal - - visual - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The baobhan sith can transform into a large raven, with the effects - from the bird option in the __aerial form__ spell. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__concentrate__, __polymorph__, __primal__, - __transmutation__) The baobhan sith can transform into a large raven, with the - effects from the bird option in the __aerial form__ spell.' - requirements: null - success: null - traits: - - concentrate - - polymorph - - primal - - transmutation - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: A bleeding creature is within the baobhan sith's reach - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drink Blood - range: null - raw_description: '**Drink Blood** **Requirements **A bleeding creature is within - the baobhan sith''s reach; **Effect **The baobhan sith tries to Drink the Blood - from the bleeding creature''s wounds. The baobhan sith attempts an __Athletics__ - check against the victim''s Fortitude DC. On a success, the victim becomes __drained - 1__ and the baobhan sith regains 10 HP, gaining any Hit Points in excess of their - maximum Hit Points as temporary Hit Points. Drinking Blood from a victim that''s - already drained doesn''t restore any Hit Points to the baobhan sith but increases - the victim''s drained value by 1. A victim''s drained condition decreases by 1 - per week. A blood transfusion, which requires 10 minutes, a successful DC 20 __Medicine__ - check, and sufficient blood or a blood donor, reduces the drained value by 1.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 12 fort_misc: null @@ -159,52 +247,49 @@ saves: ref_misc: null will: 14 will_misc: null -sense_abilities: null senses: -- Perception +12 - low-light vision size: Medium skills: - bonus: 15 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 15 misc: null - name: 'Deception ' + name: Deception - bonus: 12 misc: null - name: 'Nature ' + name: Nature - bonus: 15 misc: +17 when dancing - name: 'Performance ' + name: Performance - bonus: 15 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 33 + page_start: '33' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 24 +- attack_bonus: null + cantrips: null + constants: null + dc: 24 + focus_points: null misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 3 + spell_lists: + - level: 3 spells: - - frequency: at will + - misc: at will name: mind reading - requirement: null - to_hit: null + spells_source: Primal Innate Spells traits: -- Uncommon -- CE -- Medium - Fey -type: Creature weaknesses: - amount: 5 + misc: null type: cold iron diff --git a/data/monsters/baomal.yaml b/data/monsters/baomal.yaml index 73b364b..4c2bad9 100644 --- a/data/monsters/baomal.yaml +++ b/data/monsters/baomal.yaml @@ -7,120 +7,145 @@ ability_mods: wis_mod: 6 ac: 48 ac_special: null -alignment: CN -automatic_abilities: -- action_cost: None +active_abilities: +- action_cost: One Action critical_failure: null critical_success: null - description: null + description: A baomal can inhale tremendous amounts of water, drawing everything + in the sea nearby closer. All creatures and objects in the water within 60 feet + of the baomal (including ships) are pulled toward it. Creatures must succeed at + a DC 42 __Athletics__ check or be pulled up to 20 feet toward the baomal (40 feet + on a critical failure). For ships, use the captain's __Sailing Lore__ in place + of Athletics. Unattended objects are automatically pulled. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null - name: All-Around Vision + maximum_duration: null + name: Breath of the Sea range: null - raw_description: '**All-Around Vision**' + raw_description: '**Breath of the Sea** [One Action] (__attack__) A baomal can + inhale tremendous amounts of water, drawing everything in the sea nearby closer. + All creatures and objects in the water within 60 feet of the baomal (including + ships) are pulled toward it. Creatures must succeed at a DC 42 __Athletics__ check + or be pulled up to 20 feet toward the baomal (40 feet on a critical failure). + For ships, use the captain''s __Sailing Lore__ in place of Athletics. Unattended + objects are automatically pulled.' requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The baomal Swims or Strides alongside a creature or the hull of a vessel, + dealing damage with the strong spikes on its shell. Each creature or ship the + baomal is adjacent to at any point during its movement takes 6d6+10 slashing and + piercing damage (DC 42 basic Reflex save). Against vessels, Shell Rake ignores + the first 5 Hardness and creates an explosion of splinters that deals 3d6+5 damage + to every creature within 10 feet of the deck's edge (DC 42 basic Reflex save). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Shell Rake + range: null + raw_description: '**Shell Rake** [One Action] (__move__) The baomal Swims or Strides + alongside a creature or the hull of a vessel, dealing damage with the strong spikes + on its shell. Each creature or ship the baomal is adjacent to at any point during + its movement takes 6d6+10 slashing and piercing damage (DC 42 basic Reflex save). + Against vessels, Shell Rake ignores the first 5 Hardness and creates an explosion + of splinters that deals 3d6+5 damage to every creature within 10 feet of the deck''s + edge (DC 42 basic Reflex save).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - move + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The baomal makes a Strike with each set of jaws, each against a different + creature. These Strikes count as one attack for the baomal's multiple attack penalty, + and the penalty doesn't increase until after both attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Two-Headed Strike + range: null + raw_description: '**Two-Headed Strike** [Two Actions] The baomal makes a Strike + with each set of jaws, each against a different creature. These Strikes count + as one attack for the baomal''s multiple attack penalty, and the penalty doesn''t + increase until after both attacks.' + requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null +alignment: CN +automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null - description: null - effect: You lash out at a foe that leaves an opening. Make a melee Strike against - the triggering creature. If your attack is a critical hit and the trigger was - a manipulate action, you disrupt that action. This Strike doesn't count toward - your multiple attack penalty, and your multiple attack penalty doesn't apply to - this Strike. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Attack of Opportunity - range: null - raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within - your reach uses a manipulate action or a move action, makes a ranged attack, or - leaves a square during a move action it''s using. **Effect** You lash out at a - foe that leaves an opening. Make a melee Strike against the triggering creature. - If your attack is a critical hit and the trigger was a manipulate action, you - disrupt that action. This Strike doesn''t count toward your multiple attack penalty, - and your multiple attack penalty doesn''t apply to this Strike.' - requirements: null - success: null - traits: null - trigger: A creature within your reach uses a manipulate action or a move action, - makes a ranged attack, or leaves a square during a move action it's using. -- action_cost: None - critical_failure: null - critical_success: null - description: A baomal gains an extra reaction each round that it can use only to - make an Attack of Opportunity. It must use a different head for each one it attempts, - and it can't make more than one Attack of Opportunity for the same triggering - action. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Double Opportunity - range: null - raw_description: '**Double Opportunity** A baomal gains an extra reaction each round + description: '**Double Opportunity** A baomal gains an extra reaction each round that it can use only to make an Attack of Opportunity. It must use a different head for each one it attempts, and it can''t make more than one Attack of Opportunity - for the same triggering action.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: 120 feet. All creatures, except aberrations, that begin their turn - in the area take 5d6 mental damage. + for the same triggering action. + + + **Psychic Static Aura** (__aura__, __divination__, __mental__, __occult__) 120 + feet. All creatures, except aberrations, that begin their turn in the area take + 5d6 mental damage. + + + **Two Heads** Any ability that would sever a baomal''s head (such as a critical + hit with a __vorpal__ weapon) severs one head at random. Losing one head doesn''t + kill a baomal, but it does prevent the baomal from making Strikes with the lost + head and from using Double Opportunity or Two-Headed Strike.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null - name: Psychic Static Aura + maximum_duration: null + name: All-Around Vision range: null - raw_description: '**Psychic Static Aura** (__aura__, __divination__, __mental__, - __occult__) 120 feet. All creatures, except aberrations, that begin their turn - in the area take 5d6 mental damage.' - requirements: null - success: null - traits: - - aura - - divination - - mental - - occult - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Any ability that would sever a baomal's head (such as a critical hit - with a __vorpal__ weapon) severs one head at random. Losing one head doesn't kill - a baomal, but it does prevent the baomal from making Strikes with the lost head - and from using Double Opportunity or Two-Headed Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Two Heads - range: null - raw_description: '**Two Heads** Any ability that would sever a baomal''s head (such - as a critical hit with a __vorpal__ weapon) severs one head at random. Losing - one head doesn''t kill a baomal, but it does prevent the baomal from making Strikes - with the lost head and from using Double Opportunity or Two-Headed Strike.' + raw_description: '**All-Around Vision** + + + **Attack of Opportunity** [Reaction] + + + **Double Opportunity** A baomal gains an extra reaction each round that it can + use only to make an Attack of Opportunity. It must use a different head for each + one it attempts, and it can''t make more than one Attack of Opportunity for the + same triggering action. + + + **Psychic Static Aura** (__aura__, __divination__, __mental__, __occult__) 120 + feet. All creatures, except aberrations, that begin their turn in the area take + 5d6 mental damage. + + + **Two Heads** Any ability that would sever a baomal''s head (such as a critical + hit with a __vorpal__ weapon) severs one head at random. Losing one head doesn''t + kill a baomal, but it does prevent the baomal from making Strikes with the lost + head and from using Double Opportunity or Two-Headed Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -138,12 +163,10 @@ description: 'Few sea monsters are as dreaded and feared as the two-headed baoma **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 40' hp: 315 hp_misc: null -immunities: null -items: null languages: - Aklo level: 20 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d12+18 @@ -157,88 +180,7 @@ melee: - reach 20 feet name: Baomal perception: 34 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: A baomal can inhale tremendous amounts of water, drawing everything - in the sea nearby closer. All creatures and objects in the water within 60 feet - of the baomal (including ships) are pulled toward it. Creatures must succeed at - a DC 42 __Athletics__ check or be pulled up to 20 feet toward the baomal (40 feet - on a critical failure). For ships, use the captain's __Sailing Lore__ in place - of Athletics. Unattended objects are automatically pulled. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath of the Sea - range: null - raw_description: '**Breath of the Sea** (__attack__) A baomal can inhale tremendous - amounts of water, drawing everything in the sea nearby closer. All creatures and - objects in the water within 60 feet of the baomal (including ships) are pulled - toward it. Creatures must succeed at a DC 42 __Athletics__ check or be pulled - up to 20 feet toward the baomal (40 feet on a critical failure). For ships, use - the captain''s __Sailing Lore__ in place of Athletics. Unattended objects are - automatically pulled.' - requirements: null - success: null - traits: - - attack - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The baomal Swims or Strides alongside a creature or the hull of a vessel, - dealing damage with the strong spikes on its shell. Each creature or ship the - baomal is adjacent to at any point during its movement takes 6d6+10 slashing and - piercing damage (DC 42 basic Reflex save). Against vessels, Shell Rake ignores - the first 5 Hardness and creates an explosion of splinters that deals 3d6+5 damage - to every creature within 10 feet of the deck's edge (DC 42 basic Reflex save). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shell Rake - range: null - raw_description: '**Shell Rake** (__move__) The baomal Swims or Strides alongside - a creature or the hull of a vessel, dealing damage with the strong spikes on its - shell. Each creature or ship the baomal is adjacent to at any point during its - movement takes 6d6+10 slashing and piercing damage (DC 42 basic Reflex save). - Against vessels, Shell Rake ignores the first 5 Hardness and creates an explosion - of splinters that deals 3d6+5 damage to every creature within 10 feet of the deck''s - edge (DC 42 basic Reflex save).' - requirements: null - success: null - traits: - - move - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The baomal makes a Strike with each set of jaws, each against a different - creature. These Strikes count as one attack for the baomal's multiple attack penalty, - and the penalty doesn't increase until after both attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Two-Headed Strike - range: null - raw_description: '**Two-Headed Strike** [Two Actions] The baomal makes a Strike - with each set of jaws, each against a different creature. These Strikes count - as one attack for the baomal''s multiple attack penalty, and the penalty doesn''t - increase until after both attacks.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 4d10+18 @@ -251,11 +193,10 @@ ranged: traits: - brutal - range 500 feet -rarity: Common resistances: - amount: 10 + misc: null type: physical -ritual_lists: null saves: fort: 36 fort_misc: null @@ -264,36 +205,32 @@ saves: ref_misc: null will: 34 will_misc: null -sense_abilities: null senses: -- Perception +34 - darkvision - scent (imprecise) 80 feet size: Gargantuan skills: - bonus: 41 misc: null - name: 'Athletics ' + name: Athletics - bonus: 31 misc: null - name: 'Stealth ' + name: Stealth - bonus: 37 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 35 + page_start: '35' page_stop: null speed: - amount: 50 + misc: null type: Land - amount: 80 + misc: null type: swim spell_lists: null traits: -- CN -- Gargantuan - Aberration - Aquatic -type: Creature -weaknesses: null diff --git a/data/monsters/barbazu.yaml b/data/monsters/barbazu.yaml index e0db243..5927905 100644 --- a/data/monsters/barbazu.yaml +++ b/data/monsters/barbazu.yaml @@ -7,6 +7,115 @@ ability_mods: wis_mod: 2 ac: 22 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: '**Saving Throw** DC 23 Fortitude; **Stage 1** carrier with no ill + effect (1 day); **Stage 2** __enfeebled 1__ (1 day); **Stage 3** __enfeebled 2__ + (1 day)' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Avernal Fever + range: null + raw_description: '**Avernal Fever** (__disease__) **Saving Throw** DC 23 Fortitude; + **Stage 1** carrier with no ill effect (1 day); **Stage 2** __enfeebled 1__ (1 + day); **Stage 3** __enfeebled 2__ (1 day)' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: 'A bearded devil''s glaive Strike also deals 1d6 persistent bleed damage + that resists attempts to heal it. The flat check to stop the bleeding starts at + DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully + assists with the recovery. + + + The DC to Administer First Aid to a creature with an infernal wound is increased + by 5. A spellcaster or item attempting to use healing magic on a creature suffering + from an infernal wound must succeed at a DC 21 counteract check or the magic fails + to heal the creature.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Infernal Wound + range: null + raw_description: '**Infernal Wound** (__divine__, __necromancy__) A bearded devil''s + glaive Strike also deals 1d6 persistent bleed damage that resists attempts to + heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced + to 15 only if the bleeding creature or an ally successfully assists with the recovery. + + + The DC to Administer First Aid to a creature with an infernal wound is increased + by 5. A spellcaster or item attempting to use healing magic on a creature suffering + from an infernal wound must succeed at a DC 21 counteract check or the magic fails + to heal the creature.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - necromancy + trigger: null +- action_cost: Free Action + critical_failure: null + critical_success: null + description: null + effect: The devil moves the creature 5 feet in any direction. The destination square + must be within reach of the devil's glaive. This movement doesn't trigger reactions. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Reposition + range: null + raw_description: '**Reposition** [Free Action] **Trigger** The devil hits a creature + with a glaive Strike. **Effect** The devil moves the creature 5 feet in any direction. + The destination square must be within reach of the devil''s glaive. This movement + doesn''t trigger reactions.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: The devil hits a creature with a glaive Strike. +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The barbazu makes a beard Strike. This Strike ignores their multiple attack + penalty and doesn't count toward that penalty. + failure: null + frequency: once per round. + full_description: null + generic_description: null + maximum_duration: null + name: Wriggling Beard + range: null + raw_description: '**Wriggling Beard** [One Action] **Frequency** once per round. + **Effect** The barbazu makes a beard Strike. This Strike ignores their multiple + attack penalty and doesn''t count toward that penalty.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: - action_cost: Reaction @@ -18,11 +127,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +142,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -70,15 +181,17 @@ languages: - Infernal - telepathy 100 feet level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+7 type: slashing name: glaive plus_damage: - - formula: 2d6 - type: evil and infernal wound + - formula: null + type: 2d6 evil + - formula: null + type: infernal wound to_hit: 15 traits: - deadly 1d8 @@ -92,8 +205,8 @@ melee: type: slashing name: claw plus_damage: - - formula: 1d6 - type: evil + - formula: null + type: 1d6 evil to_hit: 15 traits: - agile @@ -112,126 +225,14 @@ melee: - magical name: Barbazu perception: 13 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 23 Fortitude; **Stage 1** carrier with no ill - effect (1 day); **Stage 2** __enfeebled 1__ (1 day); **Stage 3** __enfeebled 2__ - (1 day)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Avernal Fever - range: null - raw_description: '**Avernal Fever** (__disease__) **Saving Throw** DC 23 Fortitude; - **Stage 1** carrier with no ill effect (1 day); **Stage 2** __enfeebled 1__ (1 - day); **Stage 3** __enfeebled 2__ (1 day)' - requirements: null - success: null - traits: - - disease - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: 'A bearded devil''s glaive Strike also deals 1d6 persistent bleed damage - that resists attempts to heal it. The flat check to stop the bleeding starts at - DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully - assists with the recovery. - - - The DC to Administer First Aid to a creature with an infernal wound is increased - by 5. A spellcaster or item attempting to use healing magic on a creature suffering - from an infernal wound must succeed at a DC 21 counteract check or the magic fails - to heal the creature.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Infernal Wound - range: null - raw_description: '**Infernal Wound** (__divine__, __necromancy__) A bearded devil''s - glaive Strike also deals 1d6 persistent bleed damage that resists attempts to - heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced - to 15 only if the bleeding creature or an ally successfully assists with the recovery. - - - The DC to Administer First Aid to a creature with an infernal wound is increased - by 5. A spellcaster or item attempting to use healing magic on a creature suffering - from an infernal wound must succeed at a DC 21 counteract check or the magic fails - to heal the creature.' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -- action_cost: Free Action - critical_failure: null - critical_success: null - description: null - effect: The devil moves the creature 5 feet in any direction. The destination square - must be within reach of the devil's glaive. This movement doesn't trigger reactions. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Reposition - range: null - raw_description: '**Reposition** [Free Action] **Trigger** The devil hits a creature - with a glaive Strike. **Effect** The devil moves the creature 5 feet in any direction. - The destination square must be within reach of the devil''s glaive. This movement - doesn''t trigger reactions.' - requirements: null - success: null - traits: null - trigger: The devil hits a creature with a glaive Strike. -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The barbazu makes a beard Strike. This Strike ignores their multiple attack - penalty and doesn't count toward that penalty. - effects: null - failure: null - frequency: once per round. - full_description: null - generic_description: null - name: Wriggling Beard - range: null - raw_description: '**Wriggling Beard** **Frequency** once per round. **Effect** - The barbazu makes a beard Strike. This Strike ignores their multiple attack penalty - and doesn''t count toward that penalty.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 - type: physical (except silver) + misc: except silver + type: physical - amount: 10 - type: poison -ritual_lists: -- dc: 19 misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 1 - spells: - - frequency: null - name: infernal pact - requirement: null - to_hit: null + type: poison saves: fort: 15 fort_misc: null @@ -240,58 +241,66 @@ saves: ref_misc: null will: 11 will_misc: null -sense_abilities: null senses: -- Perception +13 - greater darkvision size: Medium skills: - bonus: 11 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 13 misc: null - name: 'Athletics ' + name: Athletics - bonus: 10 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 11 misc: null - name: 'Religion ' + name: Religion - bonus: 11 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 88 + page_start: '88' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: -- dc: 19 +- attack_bonus: null + cantrips: null + constants: null + dc: 19 + focus_points: null misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 5 + spell_lists: + - level: 5 spells: - - frequency: null + - misc: null name: dimension door - requirement: null - - heightened_level: null - level: 4 + - level: 4 spells: - - frequency: at will + - misc: at will name: dimension door - requirement: null - to_hit: null + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 19 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: infernal pact + spells_source: Rituals traits: -- LE -- Medium - Devil - Fiend -type: Creature weaknesses: - amount: 5 + misc: null type: good diff --git a/data/monsters/barghest.yaml b/data/monsters/barghest.yaml index 169b414..8340e57 100644 --- a/data/monsters/barghest.yaml +++ b/data/monsters/barghest.yaml @@ -7,6 +7,66 @@ ability_mods: wis_mod: 2 ac: 21 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The barghest takes on the shape of a goblinoid (a goblin, hobgoblin, + or bugbear) or a wolf, or it transforms back into its true form. When the barghest + is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is + a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed + changes to 40 feet and its jaws gain Knockdown. Each individual barghest has only + one goblinoid form and one wolf form. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__, + __transmutation__) The barghest takes on the shape of a goblinoid (a goblin, hobgoblin, + or bugbear) or a wolf, or it transforms back into its true form. When the barghest + is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is + a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed + changes to 40 feet and its jaws gain Knockdown. Each individual barghest has only + one goblinoid form and one wolf form.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - polymorph + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Once per month, a barghest can spend 1 minute to devour a corpse, gaining + a permanent +1 status bonus to its checks and DCs. Each subsequent time it feeds, + this bonus increases by 1. The fourth time a barghest feeds, it sheds its skin + and mutates into a greater barghest, and the status bonus ends. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Feed + range: null + raw_description: '**Feed** Once per month, a barghest can spend 1 minute to devour + a corpse, gaining a permanent +1 status bonus to its checks and DCs. Each subsequent + time it feeds, this bonus increases by 1. The fourth time a barghest feeds, it + sheds its skin and mutates into a greater barghest, and the status bonus ends.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -18,11 +78,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +93,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -51,14 +113,12 @@ description: 'Typical barghests are ravenous gluttons of life who feed and grow **__Recall Knowledge - Fiend__ (__Religion__)**: DC 19' hp: 50 hp_misc: null -immunities: null -items: null languages: - Abyssal - Common - Goblin level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+5 @@ -78,70 +138,14 @@ melee: - agile name: Barghest perception: 12 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The barghest takes on the shape of a goblinoid (a goblin, hobgoblin, - or bugbear) or a wolf, or it transforms back into its true form. When the barghest - is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is - a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed - changes to 40 feet and its jaws gain Knockdown. Each individual barghest has only - one goblinoid form and one wolf form. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__concentrate__, __divine__, __polymorph__, - __transmutation__) The barghest takes on the shape of a goblinoid (a goblin, hobgoblin, - or bugbear) or a wolf, or it transforms back into its true form. When the barghest - is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is - a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed - changes to 40 feet and its jaws gain Knockdown. Each individual barghest has only - one goblinoid form and one wolf form.' - requirements: null - success: null - traits: - - concentrate - - divine - - polymorph - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Once per month, a barghest can spend 1 minute to devour a corpse, gaining - a permanent +1 status bonus to its checks and DCs. Each subsequent time it feeds, - this bonus increases by 1. The fourth time a barghest feeds, it sheds its skin - and mutates into a greater barghest, and the status bonus ends. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Feed - range: null - raw_description: '**Feed** Once per month, a barghest can spend 1 minute to devour - a corpse, gaining a permanent +1 status bonus to its checks and DCs. Each subsequent - time it feeds, this bonus increases by 1. The fourth time a barghest feeds, it - sheds its skin and mutates into a greater barghest, and the status bonus ends.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: fire - amount: 5 - type: physical (except magical) -ritual_lists: null + misc: except magical + type: physical saves: fort: 11 fort_misc: null @@ -150,71 +154,61 @@ saves: ref_misc: null will: 8 will_misc: null -sense_abilities: null senses: -- Perception +12 - darkvision - scent (imprecise) 30 feet size: Medium skills: - bonus: 10 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 12 misc: null - name: 'Deception ' + name: Deception - bonus: 9 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 11 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 10 misc: null - name: 'Stealth ' + name: Stealth - bonus: 8 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 36 + page_start: '36' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 21 +- attack_bonus: null + cantrips: null + constants: null + dc: 21 + focus_points: null misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 4 + spell_lists: + - level: 4 spells: - - frequency: at will + - misc: at will name: blink - requirement: null - - frequency: null + - misc: null name: confusion - requirement: null - - frequency: self only + - misc: self only name: dimension door - requirement: null - - heightened_level: null - level: 3 + - level: 3 spells: - - frequency: at will + - misc: at will name: levitate - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: null + - misc: null name: charm - requirement: null - to_hit: null + spells_source: Divine Innate Spells traits: -- CE -- Medium - Fiend -type: Creature -weaknesses: null diff --git a/data/monsters/basidirond.yaml b/data/monsters/basidirond.yaml index c6c4983..200dcfd 100644 --- a/data/monsters/basidirond.yaml +++ b/data/monsters/basidirond.yaml @@ -2,11 +2,197 @@ ability_mods: cha_mod: -3 con_mod: 4 dex_mod: 4 - int_mod: 0 + int_mod: -5 str_mod: 4 wis_mod: 1 ac: 22 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: '**Saving Throw **DC 22 Fortitude; **Maximum Duration **6 rounds; **Stage + 1** 1d8 poison damage and __enfeebled 1__ (1 round); **Stage 2** 1d10 poison damage + and enfeebled 1 (1 round); **Stage 3** 1d12 poison damage and enfeebled 2 (1 round)' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Basidirond Spores + range: null + raw_description: '**Basidirond Spores** (__disease__) **Saving Throw **DC 22 Fortitude; + **Maximum Duration **6 rounds; **Stage 1** 1d8 poison damage and __enfeebled 1__ + (1 round); **Stage 2** 1d10 poison damage and enfeebled 1 (1 round); **Stage 3** + 1d12 poison damage and enfeebled 2 (1 round)' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The basidirond releases a cloud of invisible spores in a 20-foot emanation. + Each creature in the area must succeed at a DC 22 Fortitude save or experience + powerful hallucinations as long as it remains in the cloud, plus an additional + 1d4 rounds after leaving the area. A creature must attempt a new save each round + it remains within the area. The cloud persists for 5 rounds unless dispersed before + then by a strong wind. Each hallucinating creature rolls 1d6 each round to determine + what it hallucinates that round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Hallucinogenic Cloud + range: null + raw_description: '**Hallucinogenic Cloud** [Two Actions] The basidirond releases + a cloud of invisible spores in a 20-foot emanation. Each creature in the area + must succeed at a DC 22 Fortitude save or experience powerful hallucinations as + long as it remains in the cloud, plus an additional 1d4 rounds after leaving the + area. A creature must attempt a new save each round it remains within the area. + The cloud persists for 5 rounds unless dispersed before then by a strong wind. + Each hallucinating creature rolls 1d6 each round to determine what it hallucinates + that round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target is sinking in quicksand. It falls __prone__ and spends 1 + action on its next turn flailing its limbs as if attempting to swim. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: '1' + range: null + raw_description: '**1 **The target is sinking in quicksand. It falls __prone__ and + spends 1 action on its next turn flailing its limbs as if attempting to swim.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target is attacked by a swarm of spiders. It spends 2 actions on + its next turn attacking the floor with a melee weapon (drawing a weapon if needed). + It is __flat-footed__ against all attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: '2' + range: null + raw_description: '**2 **The target is attacked by a swarm of spiders. It spends + 2 actions on its next turn attacking the floor with a melee weapon (drawing a + weapon if needed). It is __flat-footed__ against all attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: An item the target is holding turns into a viper. The target __Releases__ + the item and spends its next turn fleeing from it. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: '3' + range: null + raw_description: '**3 **An item the target is holding turns into a viper. The target + __Releases__ the item and spends its next turn fleeing from it.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target is suffocating. It holds its breath and is __stunned 3__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: '4' + range: null + raw_description: '**4 **The target is suffocating. It holds its breath and is __stunned + 3__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target shrinks to 1/10 its normal size. For 1 round it is __slowed + 2__ and __enfeebled 4__, and takes a -10-foot status penalty to its Speed. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: '5' + range: null + raw_description: '**5** The target shrinks to 1/10 its normal size. For 1 round + it is __slowed 2__ and __enfeebled 4__, and takes a -10-foot status penalty to + its Speed.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target is melting. It drops everything it's holding and becomes + __slowed 2__ and __clumsy 4__ for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: '6' + range: null + raw_description: '**6** The target is melting. It drops everything it''s holding + and becomes __slowed 2__ and __clumsy 4__ for 1 round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -16,17 +202,19 @@ automatic_abilities: cold damage causes it to become __slowed 1__ for 1d4 rounds. During this time, it cannot use its Hallucinogenic Cloud or basidirond spores. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Cold Lethargy range: null raw_description: '**Cold Lethargy** Although a basidirond is immune to cold damage, any effect that deals cold damage causes it to become __slowed 1__ for 1d4 rounds. During this time, it cannot use its Hallucinogenic Cloud or basidirond spores.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -46,11 +234,9 @@ hp: 80 hp_misc: null immunities: - cold -- mental -items: null -languages: null +- mental level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+6 @@ -63,88 +249,7 @@ melee: traits: null name: Basidirond perception: 8 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw **DC 22 Fortitude; **Maximum Duration **6 rounds; **Stage - 1** 1d8 poison damage and __enfeebled 1__ (1 round); **Stage 2** 1d10 poison damage - and enfeebled 1 (1 round); **Stage 3** 1d12 poison damage and enfeebled 2 (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Basidirond Spores - range: null - raw_description: '**Basidirond Spores** (__disease__) **Saving Throw **DC 22 Fortitude; - **Maximum Duration **6 rounds; **Stage 1** 1d8 poison damage and __enfeebled 1__ - (1 round); **Stage 2** 1d10 poison damage and enfeebled 1 (1 round); **Stage 3** - 1d12 poison damage and enfeebled 2 (1 round)' - requirements: null - success: null - traits: - - disease - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: "The basidirond releases a cloud of invisible spores in a 20-foot emanation.\ - \ Each creature in the area must succeed at a DC 22 Fortitude save or experience\ - \ powerful hallucinations as long as it remains in the cloud, plus an additional\ - \ 1d4 rounds after leaving the area. A creature must attempt a new save each round\ - \ it remains within the area. The cloud persists for 5 rounds unless dispersed\ - \ before then by a strong wind. Each hallucinating creature rolls 1d6 each round\ - \ to determine what it hallucinates that round. \n\n**1 **The target is sinking\ - \ in quicksand. It falls __prone__ and spends 1 action on its next turn flailing\ - \ its limbs as if attempting to swim. \n\n**2 **The target is attacked by a swarm\ - \ of spiders. It spends 2 actions on its next turn attacking the floor with a\ - \ melee weapon (drawing a weapon if needed). It is __flat-footed__ against all\ - \ attacks. \n\n**3 **An item the target is holding turns into a viper. The target\ - \ __Releases__ the item and spends its next turn fleeing from it. \n\n**4 **The\ - \ target is suffocating. It holds its breath and is __stunned 3__. \n\n**5** The\ - \ target shrinks to 1/10 its normal size. For 1 round it is __slowed 2__ and __enfeebled\ - \ 4__, and takes a -10-foot status penalty to its Speed. \n\n**6** The target\ - \ is melting. It drops everything it\x81fs holding and becomes __slowed 2__ and\ - \ __clumsy 4__ for 1 round." - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Hallucinogenic Cloud - range: null - raw_description: "**Hallucinogenic Cloud** [Two Actions] The basidirond releases\ - \ a cloud of invisible spores in a 20-foot emanation. Each creature in the area\ - \ must succeed at a DC 22 Fortitude save or experience powerful hallucinations\ - \ as long as it remains in the cloud, plus an additional 1d4 rounds after leaving\ - \ the area. A creature must attempt a new save each round it remains within the\ - \ area. The cloud persists for 5 rounds unless dispersed before then by a strong\ - \ wind. Each hallucinating creature rolls 1d6 each round to determine what it\ - \ hallucinates that round. \n\n**1 **The target is sinking in quicksand. It falls\ - \ __prone__ and spends 1 action on its next turn flailing its limbs as if attempting\ - \ to swim. \n\n**2 **The target is attacked by a swarm of spiders. It spends 2\ - \ actions on its next turn attacking the floor with a melee weapon (drawing a\ - \ weapon if needed). It is __flat-footed__ against all attacks. \n\n**3 **An item\ - \ the target is holding turns into a viper. The target __Releases__ the item and\ - \ spends its next turn fleeing from it. \n\n**4 **The target is suffocating. It\ - \ holds its breath and is __stunned 3__. \n\n**5** The target shrinks to 1/10\ - \ its normal size. For 1 round it is __slowed 2__ and __enfeebled 4__, and takes\ - \ a -10-foot status penalty to its Speed. \n\n**6** The target is melting. It\ - \ drops everything it\x81fs holding and becomes __slowed 2__ and __clumsy 4__\ - \ for 1 round." - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 5 - type: slashing -ritual_lists: null +ranged_attacks: null saves: fort: 13 fort_misc: null @@ -153,31 +258,30 @@ saves: ref_misc: null will: 12 will_misc: null -sense_abilities: null senses: -- Perception +8 - low-light vision - tremorsense (imprecise) 30 feet size: Medium skills: - bonus: 13 misc: null - name: 'Athletics ' + name: Athletics - bonus: 13 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 34 + page_start: '34' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: null traits: -- N -- Medium - Fungus - Mindless -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: slashing diff --git a/data/monsters/basilisk.yaml b/data/monsters/basilisk.yaml index 1ddadca..2cce53c 100644 --- a/data/monsters/basilisk.yaml +++ b/data/monsters/basilisk.yaml @@ -7,6 +7,52 @@ ability_mods: wis_mod: 2 ac: 22 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: 'The basilisk stares at a creature it can see within 30 feet. That + creature must attempt a DC 22 Fortitude save. If it fails and has not already + been slowed by Petrifying Glance or this ability, it becomes __slowed 1__. If + the creature was already slowed by this ability or Petrifying Glance, a failed + save causes the creature to be petrified permanently. + + + A creature petrified in this manner that is coated (not just splashed) with fresh + basilisk blood (taken from a basilisk that has been dead no longer than 1 hour) + is instantly restored to flesh. A single basilisk contains enough blood to coat + 1d3 Medium creatures in this manner.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Petrifying Gaze + range: null + raw_description: '**Petrifying Gaze** [Two Actions] (__arcane__, __concentrate__, + __incapacitation__, __transmutation__, __visual__) The basilisk stares at a creature + it can see within 30 feet. That creature must attempt a DC 22 Fortitude save. + If it fails and has not already been slowed by Petrifying Glance or this ability, + it becomes __slowed 1__. If the creature was already slowed by this ability or + Petrifying Glance, a failed save causes the creature to be petrified permanently. + + + A creature petrified in this manner that is coated (not just splashed) with fresh + basilisk blood (taken from a basilisk that has been dead no longer than 1 hour) + is instantly restored to flesh. A single basilisk contains enough blood to coat + 1d3 Medium creatures in this manner.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - concentrate + - incapacitation + - transmutation + - visual + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -15,11 +61,11 @@ automatic_abilities: description: null effect: The target must attempt a DC 20 Fortitude save. If it fails, it's slow 1 for 1 minute as its body slowly stiffens. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Petrifying Glance range: null raw_description: '**Petrifying Glance** [Reaction] (__arcane__, __aura__, __transmutation__, @@ -27,6 +73,8 @@ automatic_abilities: its turn. **Effect** The target must attempt a DC 20 Fortitude save. If it fails, it''s slow 1 for 1 minute as its body slowly stiffens.' requirements: null + saving_throw: null + stages: null success: null traits: - arcane @@ -47,7 +95,7 @@ description: 'The basilisk is an eight-legged reptile with a nasty disposition a the basilisk crunches the fossilized corpse with its powerful jaws and lets its potent stomach acids do the rest. This digestive process is extremely slow and inefficient, causing the basilisk to move so lethargically that it appears as if in mid-petrification - itself. This has even led to the saying "as slow as a well-fed basilisk." Certainly + itself. This has even led to the saying “as slow as a well-fed basilisk.” Certainly basilisks are well-known for their slow gait and slothful nature, but a predator that can turn its prey to stone with a glance hardly has much need for speed. @@ -77,11 +125,8 @@ description: 'The basilisk is an eight-legged reptile with a nasty disposition a **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 20' hp: 75 hp_misc: null -immunities: null -items: null -languages: null level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+4 @@ -92,56 +137,7 @@ melee: traits: null name: Basilisk perception: 11 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: 'The basilisk stares at a creature it can see within 30 feet. That - creature must attempt a DC 22 Fortitude save. If it fails and has not already - been slowed by Petrifying Glance or this ability, it becomes __slowed 1__. If - the creature was already slowed by this ability or Petrifying Glance, a failed - save causes the creature to be petrified permanently. - - - A creature petrified in this manner that is coated (not just splashed) with fresh - basilisk blood (taken from a basilisk that has been dead no longer than 1 hour) - is instantly restored to flesh. A single basilisk contains enough blood to coat - 1d3 Medium creatures in this manner.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Petrifying Gaze - range: null - raw_description: '**Petrifying Gaze** [Two Actions] (__arcane__, __concentrate__, - __incapacitation__, __transmutation__, __visual__) The basilisk stares at a creature - it can see within 30 feet. That creature must attempt a DC 22 Fortitude save. - If it fails and has not already been slowed by Petrifying Glance or this ability, - it becomes __slowed 1__. If the creature was already slowed by this ability or - Petrifying Glance, a failed save causes the creature to be petrified permanently. - - - A creature petrified in this manner that is coated (not just splashed) with fresh - basilisk blood (taken from a basilisk that has been dead no longer than 1 hour) - is instantly restored to flesh. A single basilisk contains enough blood to coat - 1d3 Medium creatures in this manner.' - requirements: null - success: null - traits: - - arcane - - concentrate - - incapacitation - - transmutation - - visual - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 14 fort_misc: null @@ -150,29 +146,24 @@ saves: ref_misc: null will: 11 will_misc: null -sense_abilities: null senses: -- Perception +11 - darkvision size: Medium skills: - bonus: 13 misc: null - name: 'Athletics ' + name: Athletics - bonus: 8 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 38 + page_start: '38' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: null traits: -- N -- Medium - Beast -type: Creature -weaknesses: null diff --git a/data/monsters/bastion archon.yaml b/data/monsters/bastion archon.yaml index 3c7807c..1c528cd 100644 --- a/data/monsters/bastion archon.yaml +++ b/data/monsters/bastion archon.yaml @@ -7,27 +7,215 @@ ability_mods: wis_mod: 8 ac: 47 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: Once per day, if an archon sees another creature cast __dimension door__, + the archon can use dimension door (heightened to 5th level) within 1 round to + attempt to follow that creature to the maximum distance of the archon's dimension + door. If the archon's dimension door has enough distance, the archon appears the + same distance and direction from the creature as before either creature used dimension + door. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Archon's Door + range: null + raw_description: '**Archon''s Door** Once per day, if an archon sees another creature + cast __dimension door__, the archon can use dimension door (heightened to 5th + level) within 1 round to attempt to follow that creature to the maximum distance + of the archon''s dimension door. If the archon''s dimension door has enough distance, + the archon appears the same distance and direction from the creature as before + either creature used dimension door.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Free Action + critical_failure: null + critical_success: null + description: null + effect: The bastion archon fires its Holy Beam at only the creature it hit twice. + The creature's save result is one degree of success worse than the result it rolled. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Blinding Beams + range: null + raw_description: '**Blinding Beams** [Free Action] **Trigger **The bastion archon + hits a creature with two fist Strikes this turn and can use its Holy Beam; **Effect + **The bastion archon fires its Holy Beam at only the creature it hit twice. The + creature''s save result is one degree of success worse than the result it rolled.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: The bastion archon hits a creature with two fist Strikes this turn and + can use its Holy Beam; +- action_cost: One Action + critical_failure: null + critical_success: null + description: The bastion archon locks itself in place, becoming voluntarily __immobilized__. + While Entrenched, the archon can't be forcibly moved or tripped, and it gains + a +2 circumstance bonus to AC and Reflex saves. Entrench ends automatically as + soon as the bastion archon uses another __move__ action. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Entrench + range: null + raw_description: '**Entrench** [One Action] The bastion archon locks itself in + place, becoming voluntarily __immobilized__. While Entrenched, the archon can''t + be forcibly moved or tripped, and it gains a +2 circumstance bonus to AC and Reflex + saves. Entrench ends automatically as soon as the bastion archon uses another + __move__ action.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The bastion archon releases a blinding beam of holy light in a 500-foot + line that deals 20d6 good damage to non-archons in the area, with a DC 38 Reflex + save. The bastion archon can't use Holy Beam again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Holy Beam + range: null + raw_description: '**Holy Beam** [Two Actions] (__divine__, __good__, __incapacitation__, + __light__) The bastion archon releases a blinding beam of holy light in a 500-foot + line that deals 20d6 good damage to non-archons in the area, with a DC 38 Reflex + save. The bastion archon can''t use Holy Beam again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - good + - incapacitation + - light + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success **The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature takes half damage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success **The creature takes half damage.' + requirements: null + saving_throw: null + stages: null + success: The creature takes half damage. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature takes full damage and is __blinded__ for 1d4 rounds. + effect: null + failure: The creature takes full damage and is __blinded__ for 1d4 rounds. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure **The creature takes full damage and is __blinded__ + for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature takes double damage and is blinded permanently. + critical_success: null + description: The creature takes double damage and is blinded permanently. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure **The creature takes double damage and is blinded + permanently.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LG automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 50 feet. All good-aligned creatures in the aura have __fast healing - 30__ for as long as they remain in range, and they gain a +2 status bonus to attack - rolls and damage rolls. + description: All good-aligned creatures in the aura have __fast healing 30__ for + as long as they remain in range, and they gain a +2 status bonus to attack rolls + and damage rolls. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Bastion Aura - range: null + range: 50 feet raw_description: '**Bastion Aura** (__aura__, __divine__, __good__, __healing__, __necromancy__) 50 feet. All good-aligned creatures in the aura have __fast healing 30__ for as long as they remain in range, and they gain a +2 status bonus to attack rolls and damage rolls.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -45,11 +233,11 @@ automatic_abilities: ritual, and the ground is consecrated for 10 years (or only 24 hours if the ultimate sacrifice took place in __Hell__, __Abaddon__, or the __Abyss__). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Ultimate Sacrifice range: null raw_description: '**Ultimate Sacrifice** (__divine__, __good__, __healing__, __necromancy__) @@ -59,6 +247,8 @@ automatic_abilities: ritual, and the ground is consecrated for 10 years (or only 24 hours if the ultimate sacrifice took place in __Hell__, __Abaddon__, or the __Abyss__).' requirements: null + saving_throw: null + stages: null success: null traits: - divine @@ -71,15 +261,17 @@ automatic_abilities: critical_success: null description: null effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Retributive Strike range: null raw_description: '**__Retributive Strike__ [Reaction]**' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -108,23 +300,21 @@ description: 'The mightiest of archon-kind form in the heat of battle from incre **__Recall Knowledge - Celestial__ (__Religion__)**: DC 45' hp: 280 hp_misc: fast healing 30 -immunities: null -items: null languages: - Celestial - Draconic - Infernal - tongues level: 20 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d8+20 type: bludgeoning name: fist plus_damage: - - formula: 2d6 - type: good + - formula: null + type: 2d6 good to_hit: 40 traits: - good @@ -133,117 +323,8 @@ melee: - reach 15 feet name: Bastion Archon perception: 37 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: Once per day, if an archon sees another creature cast __dimension door__, - the archon can use dimension door (heightened to 5th level) within 1 round to - attempt to follow that creature to the maximum distance of the archon's dimension - door. If the archon's dimension door has enough distance, the archon appears the - same distance and direction from the creature as before either creature used dimension - door. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Archon's Door - range: null - raw_description: '**Archon''s Door** Once per day, if an archon sees another creature - cast __dimension door__, the archon can use dimension door (heightened to 5th - level) within 1 round to attempt to follow that creature to the maximum distance - of the archon''s dimension door. If the archon''s dimension door has enough distance, - the archon appears the same distance and direction from the creature as before - either creature used dimension door.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Free Action - critical_failure: null - critical_success: null - description: null - effect: The bastion archon fires its Holy Beam at only the creature it hit twice. - The creature's save result is one degree of success worse than the result it rolled. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Blinding Beams - range: null - raw_description: '**Blinding Beams** [Free Action] **Trigger **The bastion archon - hits a creature with two fist Strikes this turn and can use its Holy Beam; **Effect - **The bastion archon fires its Holy Beam at only the creature it hit twice. The - creature''s save result is one degree of success worse than the result it rolled.' - requirements: null - success: null - traits: null - trigger: The bastion archon hits a creature with two fist Strikes this turn and - can use its Holy Beam -- action_cost: One Action - critical_failure: null - critical_success: null - description: The bastion archon locks itself in place, becoming voluntarily __immobilized__. - While Entrenched, the archon can't be forcibly moved or tripped, and it gains - a +2 circumstance bonus to AC and Reflex saves. Entrench ends automatically as - soon as the bastion archon uses another __move__ action. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Entrench - range: null - raw_description: '**Entrench** The bastion archon locks itself in place, becoming - voluntarily __immobilized__. While Entrenched, the archon can''t be forcibly moved - or tripped, and it gains a +2 circumstance bonus to AC and Reflex saves. Entrench - ends automatically as soon as the bastion archon uses another __move__ action.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: "The bastion archon releases a blinding beam of holy light in a 500-foot\ - \ line that deals 20d6 good damage to non-archons in the area, with a DC 38 Reflex\ - \ save. The bastion archon can't use Holy Beam again for 1d4 rounds. \n\n**Critical\ - \ Success **The creature is unaffected. \n\n**Success **The creature takes half\ - \ damage. \n\n**Failure **The creature takes full damage and is __blinded__ for\ - \ 1d4 rounds. \n\n**Critical Failure **The creature takes double damage and is\ - \ blinded permanently." - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Holy Beam - range: null - raw_description: "**Holy Beam** [Two Actions] (__divine__, __good__, __incapacitation__,\ - \ __light__) The bastion archon releases a blinding beam of holy light in a 500-foot\ - \ line that deals 20d6 good damage to non-archons in the area, with a DC 38 Reflex\ - \ save. The bastion archon can't use Holy Beam again for 1d4 rounds. \n\n**Critical\ - \ Success **The creature is unaffected. \n\n**Success **The creature takes half\ - \ damage. \n\n**Failure **The creature takes full damage and is __blinded__ for\ - \ 1d4 rounds. \n\n**Critical Failure **The creature takes double damage and is\ - \ blinded permanently." - requirements: null - success: null - traits: - - divine - - good - - incapacitation - - light - trigger: null -ranged: null +ranged_attacks: null rarity: Rare -resistances: null -ritual_lists: null saves: fort: 38 fort_misc: null @@ -252,89 +333,75 @@ saves: ref_misc: null will: 34 will_misc: null -sense_abilities: null senses: -- Perception +37 - darkvision - true seeing size: Huge skills: - bonus: 38 misc: null - name: 'Athletics ' + name: Athletics - bonus: 34 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 34 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 32 misc: null - name: 'Religion ' -source: + name: Religion +sources: - abbr: Bestiary 2 - page_start: 24 + page_start: '24' page_stop: null speed: - amount: 70 + misc: null type: Land -- amount: 6 - type: air walk +- amount: null + misc: null + type: air walk spell_lists: -- dc: 42 - misc: '' - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 10 +- attack_bonus: 34 + cantrips: null + constants: + - level: 10 spells: - - frequency: null - name: meteor swarm - requirement: null - - frequency: null - name: polar ray - requirement: null - - frequency: null - name: sunburst - requirement: null - - heightened_level: null - level: 7 - spells: - - frequency: null - name: prismatic spray - requirement: null - - frequency: x3 - name: true target - requirement: null - - frequency: null - name: vibrant pattern - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: dimension door - requirement: null - - heightened_level: 10 - level: -1 - spells: - - frequency: null + - misc: null name: air walk - requirement: null - - frequency: null + - misc: null name: tongues - requirement: null - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: 34 + dc: 42 + focus_points: null + misc: null + spell_lists: + - level: 10 + spells: + - misc: null + name: meteor swarm + - misc: null + name: polar ray + - misc: null + name: sunburst + - level: 7 + spells: + - misc: null + name: prismatic spray + - misc: x3 + name: true target + - misc: null + name: vibrant pattern + - level: 4 + spells: + - misc: at will + name: dimension door + spells_source: Divine Innate Spells traits: -- Rare -- LG -- Huge - Archon - Celestial -type: Creature weaknesses: - amount: 15 + misc: null type: evil diff --git a/data/monsters/bebilith.yaml b/data/monsters/bebilith.yaml index b2aedd0..e34830f 100644 --- a/data/monsters/bebilith.yaml +++ b/data/monsters/bebilith.yaml @@ -7,6 +7,88 @@ ability_mods: wis_mod: 5 ac: 30 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The __drained__ condition from Abyssal rot is cumulative, to a maximum + of drained 4; **Saving Throw **DC 29 Fortitude; **Maximum Duration **6 rounds; + **Stage 1 **3d6 negative damage (1 round); **Stage 2 **3d6 negative damage and + drained 1 (1 round); **Stage 3 **3d6 negative damage and drained 2 (1 round) + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Abyssal Rot + range: null + raw_description: '**Abyssal Rot** (__disease__, __necromancy__) The __drained__ + condition from Abyssal rot is cumulative, to a maximum of drained 4; **Saving + Throw **DC 29 Fortitude; **Maximum Duration **6 rounds; **Stage 1 **3d6 negative + damage (1 round); **Stage 2 **3d6 negative damage and drained 1 (1 round); **Stage + 3 **3d6 negative damage and drained 2 (1 round)' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + - necromancy + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature hit by the bebilith's web Strike is __restrained__ and tethered + to the bebilith, preventing it from moving further away from the bebilith. The + restrained creature is also under the effects of a __dimensional anchor__ spell + (DC 29) with a duration that lasts as long as the creature remains tethered. The + bebilith can have only one creature tethered at a time. The DC to __Escape__ or + __Force Open__ the tether is 29. The tether can be severed with a Strike (AC 20, + Hardness 2, HP 20); this ends the dimensional anchor effect but does not free + the restrained creature. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Dimensional Tether + range: null + raw_description: '**Dimensional Tether** A creature hit by the bebilith''s web Strike + is __restrained__ and tethered to the bebilith, preventing it from moving further + away from the bebilith. The restrained creature is also under the effects of a + __dimensional anchor__ spell (DC 29) with a duration that lasts as long as the + creature remains tethered. The bebilith can have only one creature tethered at + a time. The DC to __Escape__ or __Force Open__ the tether is 29. The tether can + be severed with a Strike (AC 20, Hardness 2, HP 20); this ends the dimensional + anchor effect but does not free the restrained creature.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Against demons, a bebilith's Strikes count as __cold iron__ and good. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Penetrating Strike + range: null + raw_description: '**Penetrating Strike** Against demons, a bebilith''s Strikes count + as __cold iron__ and good.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -18,11 +100,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +115,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -60,14 +144,12 @@ description: 'While __demons__ control much of the __Abyss__, even they are hunt **__Recall Knowledge - Fiend__ (__Religion__)**: DC 27' hp: 200 hp_misc: null -immunities: null -items: null languages: - Abyssal -- (can't speak any languages +- (can't speak any languages) - telepathy 100 feet level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+13 @@ -93,93 +175,16 @@ melee: - reach 15 feet name: Bebilith perception: 21 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The __drained__ condition from Abyssal rot is cumulative, to a maximum - of drained 4; **Saving Throw **DC 29 Fortitude; **Maximum Duration **6 rounds; - **Stage 1 **3d6 negative damage (1 round); **Stage 2 **3d6 negative damage and - drained 1 (1 round); **Stage 3 **3d6 negative damage and drained 2 (1 round) - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Abyssal Rot - range: null - raw_description: '**Abyssal Rot** (__disease__, __necromancy__) The __drained__ - condition from Abyssal rot is cumulative, to a maximum of drained 4; **Saving - Throw **DC 29 Fortitude; **Maximum Duration **6 rounds; **Stage 1 **3d6 negative - damage (1 round); **Stage 2 **3d6 negative damage and drained 1 (1 round); **Stage - 3 **3d6 negative damage and drained 2 (1 round)' - requirements: null - success: null - traits: - - disease - - necromancy - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature hit by the bebilith's web Strike is __restrained__ and tethered - to the bebilith, preventing it from moving further away from the bebilith. The - restrained creature is also under the effects of a __dimensional anchor__ spell - (DC 29) with a duration that lasts as long as the creature remains tethered. The - bebilith can have only one creature tethered at a time. The DC to __Escape__ or - __Force Open__ the tether is 29. The tether can be severed with a Strike (AC 20, - Hardness 2, HP 20); this ends the dimensional anchor effect but does not free - the restrained creature. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Dimensional Tether - range: null - raw_description: '**Dimensional Tether** A creature hit by the bebilith''s web Strike - is __restrained__ and tethered to the bebilith, preventing it from moving further - away from the bebilith. The restrained creature is also under the effects of a - __dimensional anchor__ spell (DC 29) with a duration that lasts as long as the - creature remains tethered. The bebilith can have only one creature tethered at - a time. The DC to __Escape__ or __Force Open__ the tether is 29. The tether can - be severed with a Strike (AC 20, Hardness 2, HP 20); this ends the dimensional - anchor effect but does not free the restrained creature.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Against demons, a bebilith's Strikes count as __cold iron__ and good. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Penetrating Strike - range: null - raw_description: '**Penetrating Strike** Against demons, a bebilith''s Strikes count - as __cold iron__ and good.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action - damage: null + damage: + formula: null + type: dimensional tether name: web plus_damage: null to_hit: 23 traits: - range increment 60 feet -rarity: Common -resistances: null -ritual_lists: null saves: fort: 22 fort_misc: null @@ -194,20 +199,21 @@ sense_abilities: critical_success: null description: A bebilith can smell demons as a __precise sense__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Scent Demons range: null raw_description: '**Scent Demons** A bebilith can smell demons as a __precise sense__.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +21 - darkvision - scent demons 60 feet - scent (imprecise) 30 feet @@ -215,43 +221,44 @@ size: Huge skills: - bonus: 19 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 23 misc: null - name: 'Athletics ' + name: Athletics - bonus: 21 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 19 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 37 + page_start: '37' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 15 + misc: null type: climb spell_lists: -- dc: 29 +- attack_bonus: null + cantrips: null + constants: null + dc: 29 + focus_points: null misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 7 + spell_lists: + - level: 7 spells: - - frequency: self only + - misc: self only name: plane shift - requirement: null - to_hit: null + spells_source: Divine Innate Spells traits: -- CE -- Huge - Beast - Fiend -type: Creature weaknesses: - amount: 10 + misc: null type: good diff --git a/data/monsters/behemoth hippopotamus.yaml b/data/monsters/behemoth hippopotamus.yaml index 2a74c09..cb56e8a 100644 --- a/data/monsters/behemoth hippopotamus.yaml +++ b/data/monsters/behemoth hippopotamus.yaml @@ -7,6 +7,116 @@ ability_mods: wis_mod: 5 ac: 29 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Aquatic Ambush + range: 40 feet + raw_description: '**__Aquatic Ambush__** [One Action] 40 feet' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The behemoth hippopotamus tries to capsize an adjacent aquatic vessel + of its size or smaller. The behemoth hippopotamus must succeed at an __Athletics__ + check with a DC of 30 (reduced by 5 for each size smaller the vessel is than the + hippo) or the pilot's __Sailing Lore__ DC, whichever is higher. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Capsize + range: null + raw_description: '**Capsize** [One Action] (__attack__) The behemoth hippopotamus + tries to capsize an adjacent aquatic vessel of its size or smaller. The behemoth + hippopotamus must succeed at an __Athletics__ check with a DC of 30 (reduced by + 5 for each size smaller the vessel is than the hippo) or the pilot''s __Sailing + Lore__ DC, whichever is higher.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The behemoth hippo makes a jaws Strike targeting two creatures adjacent + to each other. Roll the attack and damage once, and apply it to each creature + separately. An Engulfing Chomp counts as two attacks for the multiple attack penalty. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Double Chomp + range: null + raw_description: '**Double Chomp** [One Action] The behemoth hippo makes a jaws + Strike targeting two creatures adjacent to each other. Roll the attack and damage + once, and apply it to each creature separately. An Engulfing Chomp counts as two + attacks for the multiple attack penalty.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Medium, 2d12+10 bludgeoning, Rupture 26. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**__Swallow Whole__** [One Action] Medium, 2d12+10 bludgeoning, + Rupture 26.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Large or smaller, foot, DC 29 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**__Trample__** [Three Actions] Large or smaller, foot, DC 29' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Behemoth hippopotamuses stand taller than elephants. They spend less @@ -19,11 +129,8 @@ description: 'Behemoth hippopotamuses stand taller than elephants. They spend le **__Recall Knowledge - Animal__ (__Nature__)**: DC 27' hp: 190 hp_misc: null -immunities: null -items: null -languages: null level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+10 @@ -46,111 +153,7 @@ melee: traits: null name: Behemoth Hippopotamus perception: 19 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 40 feet - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Aquatic Ambush - range: null - raw_description: '**__Aquatic Ambush__** 40 feet' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The behemoth hippopotamus tries to capsize an adjacent aquatic vessel - of its size or smaller. The behemoth hippopotamus must succeed at an __Athletics__ - check with a DC of 30 (reduced by 5 for each size smaller the vessel is than the - hippo) or the pilot's __Sailing Lore__ DC, whichever is higher. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Capsize - range: null - raw_description: '**Capsize** (__attack__) The behemoth hippopotamus tries to - capsize an adjacent aquatic vessel of its size or smaller. The behemoth hippopotamus - must succeed at an __Athletics__ check with a DC of 30 (reduced by 5 for each - size smaller the vessel is than the hippo) or the pilot''s __Sailing Lore__ DC, - whichever is higher.' - requirements: null - success: null - traits: - - attack - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The behemoth hippo makes a jaws Strike targeting two creatures adjacent - to each other. Roll the attack and damage once, and apply it to each creature - separately. An Engulfing Chomp counts as two attacks for the multiple attack penalty. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Double Chomp - range: null - raw_description: '**Double Chomp** The behemoth hippo makes a jaws Strike targeting - two creatures adjacent to each other. Roll the attack and damage once, and apply - it to each creature separately. An Engulfing Chomp counts as two attacks for the - multiple attack penalty.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Medium, 2d12+10 bludgeoning, Rupture 26. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**__Swallow Whole__** Medium, 2d12+10 bludgeoning, Rupture 26.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Large or smaller, foot, DC 29 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**__Trample__** [Three Actions] Large or smaller, foot, DC 29' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 22 fort_misc: null @@ -165,47 +168,46 @@ sense_abilities: critical_success: null description: The behemoth hippopotamus can hold its breath for 1 hour. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Deep Breath range: null raw_description: '**Deep Breath** The behemoth hippopotamus can hold its breath for 1 hour.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +19 - low-light vision - scent (imprecise) 30 feet size: Huge skills: - bonus: 23 misc: null - name: 'Athletics ' + name: Athletics - bonus: 18 misc: +20 in water - name: 'Stealth ' + name: Stealth - bonus: 17 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 144 + page_start: '144' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 35 + misc: null type: swim spell_lists: null traits: -- N -- Huge - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/behir.yaml b/data/monsters/behir.yaml index 083450c..7e74ece 100644 --- a/data/monsters/behir.yaml +++ b/data/monsters/behir.yaml @@ -7,49 +7,7 @@ ability_mods: wis_mod: 3 ac: 27 ac_special: null -alignment: N -automatic_abilities: null -description: 'The behir is a massive, serpentine beast with never fewer than a dozen - short legs, each ending in three hooked talons. A behir can live to 80 years, but - most perish far younger to violence. Fully grown, a behir is 40 feet long and weighs - 4,000 pounds. - - - - - **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 24' -hp: 140 -hp_misc: null -immunities: -- electricity -items: null -languages: -- Draconic -level: 8 -melee: -- action_cost: One Action - damage: - formula: 2d12+10 - type: piercing - name: jaws - plus_damage: - - formula: null - type: Grab - to_hit: 18 - traits: - - reach 15 feet -- action_cost: One Action - damage: - formula: 2d6+10 - type: slashing - name: claw - plus_damage: null - to_hit: 18 - traits: - - agile -name: Behir -perception: 17 -proactive_abilities: +active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null @@ -57,11 +15,11 @@ proactive_abilities: 60-foot line (DC 27 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Breath Weapon range: null raw_description: '**Breath Weapon** [Two Actions] (__electricity__, __evocation__, @@ -69,6 +27,8 @@ proactive_abilities: an 60-foot line (DC 27 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.' requirements: null + saving_throw: null + stages: null success: null traits: - electricity @@ -91,11 +51,11 @@ proactive_abilities: If it descends further than 60 feet, it takes damage normally from the remaining fall. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Claw Storm range: null raw_description: '**Claw Storm** [Three Actions] The behir Strides up to its Speed, @@ -111,6 +71,8 @@ proactive_abilities: taking no damage from the fall. If it descends further than 60 feet, it takes damage normally from the remaining fall.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -119,15 +81,17 @@ proactive_abilities: critical_success: null description: 2d6+7 bludgeoning, DC 27 effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Constrict range: null - raw_description: '**__Constrict__** 2d6+7 bludgeoning, DC 27' + raw_description: '**__Constrict__** [One Action] 2d6+7 bludgeoning, DC 27' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -136,16 +100,18 @@ proactive_abilities: critical_success: null description: Large, 2d12+7 bludgeoning, Rupture 21 effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Swallow Whole range: null - raw_description: '**__Swallow Whole__** (__attack__) Large, 2d12+7 bludgeoning, - Rupture 21' + raw_description: '**__Swallow Whole__** [One Action] (__attack__) Large, 2d12+7 + bludgeoning, Rupture 21' requirements: null + saving_throw: null + stages: null success: null traits: - attack @@ -154,27 +120,69 @@ proactive_abilities: critical_failure: null critical_success: null description: null - effect: The behir has a creature either __restrained__ or __grabbed__ in its jaws - effects: null + effect: The behir moves the creature into its coils, freeing its jaws. The creature + remains grabbed and takes 1d6+6 slashing damage. The behir's coils can hold as + many creatures as will fit in its space. failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Wrap in Coils range: null - raw_description: '**Wrap in Coils** **Requirements **The behir has a creature - either __restrained__ or __grabbed__ in its jaws; **Effect **The behir moves the - creature into its coils, freeing its jaws. The creature remains grabbed and takes - 1d6+6 slashing damage. The behir''s coils can hold as many creatures as will fit - in its space.' - requirements: null + raw_description: '**Wrap in Coils** [One Action] **Requirements **The behir has + a creature either __restrained__ or __grabbed__ in its jaws; **Effect **The behir + moves the creature into its coils, freeing its jaws. The creature remains grabbed + and takes 1d6+6 slashing damage. The behir''s coils can hold as many creatures + as will fit in its space.' + requirements: The behir has a creature either restrained or grabbed in its jaws + saving_throw: null + stages: null success: null traits: null trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +alignment: N +automatic_abilities: null +description: 'The behir is a massive, serpentine beast with never fewer than a dozen + short legs, each ending in three hooked talons. A behir can live to 80 years, but + most perish far younger to violence. Fully grown, a behir is 40 feet long and weighs + 4,000 pounds. + + + + + **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 24' +hp: 140 +hp_misc: null +immunities: +- electricity +languages: +- Draconic +level: 8 +melee_attacks: +- action_cost: One Action + damage: + formula: 2d12+10 + type: piercing + name: jaws + plus_damage: + - formula: null + type: Grab + to_hit: 18 + traits: + - reach 15 feet +- action_cost: One Action + damage: + formula: 2d6+10 + type: slashing + name: claw + plus_damage: null + to_hit: 18 + traits: + - agile +name: Behir +perception: 17 +ranged_attacks: null saves: fort: 19 fort_misc: null @@ -183,41 +191,37 @@ saves: ref_misc: null will: 15 will_misc: null -sense_abilities: null senses: -- Perception +17 - darkvision size: Huge skills: - bonus: 16 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 19 misc: null - name: 'Athletics ' + name: Athletics - bonus: 18 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 18 misc: null - name: 'Stealth ' + name: Stealth - bonus: 15 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 38 + page_start: '38' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 15 + misc: null type: climb spell_lists: null traits: -- N -- Huge - Beast - Electricity -type: Creature -weaknesses: null diff --git a/data/monsters/belker.yaml b/data/monsters/belker.yaml index eba044b..526afaf 100644 --- a/data/monsters/belker.yaml +++ b/data/monsters/belker.yaml @@ -7,6 +7,65 @@ ability_mods: wis_mod: 4 ac: 25 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: '**Requirement **The belker occupies the same space as a Medium or + smaller creature;' + effect: The belker attempts to flow into the creature's lungs; the creature must + attempt a DC 23 Fortitude save. On a failure, the creature partially inhales the + belker and is __immobilized__ by the pain of the smoke rasping in its throat and + lungs. The creature can attempt to exhale the belker by spending an action coughing + and succeeding at a DC 23 Fortitude save. Most of the belker remains outside the + creature, so the belker can still act normally. If the belker moves out of the + creature's space or uses Noxious Fumes again, the creature automatically exhales + it. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Noxious Fumes + range: null + raw_description: '**Noxious Fumes** [Two Actions] **Requirement **The belker occupies + the same space as a Medium or smaller creature; **Effect **The belker attempts + to flow into the creature''s lungs; the creature must attempt a DC 23 Fortitude + save. On a failure, the creature partially inhales the belker and is __immobilized__ + by the pain of the smoke rasping in its throat and lungs. The creature can attempt + to exhale the belker by spending an action coughing and succeeding at a DC 23 + Fortitude save. Most of the belker remains outside the creature, so the belker + can still act normally. If the belker moves out of the creature''s space or uses + Noxious Fumes again, the creature automatically exhales it.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement **The belker is partially inhaled by a creature;' + effect: The belker automatically deals its claw damage to the inhaling creature + by forming a claw to slash and scrape the creature from within. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Smoke Slash + range: null + raw_description: '**Smoke Slash** [One Action] **Requirement **The belker is partially + inhaled by a creature; **Effect **The belker automatically deals its claw damage + to the inhaling creature by forming a claw to slash and scrape the creature from + within.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: None @@ -14,15 +73,17 @@ automatic_abilities: critical_success: null description: The belker can occupy the same space as other creatures. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Smoke Form range: null raw_description: '**Smoke Form** The belker can occupy the same space as other creatures.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -38,15 +99,14 @@ hp: 78 hp_misc: null immunities: - bleed -- paralyzed -- poison +- paralyzed +- poison - precision -- sleep -items: null +- sleep languages: - Auran level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+5 @@ -70,55 +130,7 @@ melee: - reach 10 feet name: Belker perception: 14 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The belker occupies the same space as a Medium or smaller creature - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Noxious Fumes - range: null - raw_description: '**Noxious Fumes** [Two Actions] **Requirement **The belker occupies - the same space as a Medium or smaller creature; **Effect **The belker attempts - to flow into the creature''s lungs; the creature must attempt a DC 23 Fortitude - save. On a failure, the creature partially inhales the belker and is __immobilized__ - by the pain of the smoke rasping in its throat and lungs. The creature can attempt - to exhale the belker by spending an action coughing and succeeding at a DC 23 - Fortitude save. Most of the belker remains outside the creature, so the belker - can still act normally. If the belker moves out of the creature''s space or uses - Noxious Fumes again, the creature automatically exhales it.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The belker is partially inhaled by a creature - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Smoke Slash - range: null - raw_description: '**Smoke Slash** **Requirement **The belker is partially inhaled - by a creature; **Effect **The belker automatically deals its claw damage to the - inhaling creature by forming a claw to slash and scrape the creature from within.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 13 fort_misc: null @@ -133,45 +145,44 @@ sense_abilities: critical_success: null description: The belker ignores the __concealed__ condition from smoke. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Smoke Vision range: null raw_description: '**Smoke Vision** The belker ignores the __concealed__ condition from smoke.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +14 - darkvision - smoke vision size: Large skills: - bonus: 15 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 15 misc: +17 in smoke - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 106 + page_start: '106' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 40 + misc: null type: fly spell_lists: null traits: -- NE -- Large - Air - Elemental -type: Creature -weaknesses: null diff --git a/data/monsters/bida.yaml b/data/monsters/bida.yaml index bf05fc1..3814fd1 100644 --- a/data/monsters/bida.yaml +++ b/data/monsters/bida.yaml @@ -7,6 +7,81 @@ ability_mods: wis_mod: 3 ac: 27 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: 1d6+6 bludgeoning, DC 26 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**Constrict** [One Action] 1d6+6 bludgeoning, DC 26' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A bida can Strike with its tail even while Grabbing creatures with + it. The bida can have up to eight Medium or smaller creatures grabbed with its + tail at a time; it can also grab Large creatures, but they count as four Medium + creatures for this purpose. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Eight Coils + range: null + raw_description: '**Eight Coils** A bida can Strike with its tail even while Grabbing + creatures with it. The bida can have up to eight Medium or smaller creatures grabbed + with its tail at a time; it can also grab Large creatures, but they count as four + Medium creatures for this purpose.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: By concentrating for 4 hours, the bida hides a small settlement. This + is a 5th-level __hallucinatory terrain__ spell, except the area is a 500-foot + burst and creatures are invisible while inside structures in the area. The bida + can conceal only one settlement at a time, and must concentrate on the effect + for 10 minutes at the beginning of each day to maintain the illusion. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mask Settlement + range: null + raw_description: '**Mask Settlement** (__arcane__, __illusion__) By concentrating + for 4 hours, the bida hides a small settlement. This is a 5th-level __hallucinatory + terrain__ spell, except the area is a 500-foot burst and creatures are invisible + while inside structures in the area. The bida can conceal only one settlement + at a time, and must concentrate on the effect for 10 minutes at the beginning + of each day to maintain the illusion.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - illusion + trigger: null alignment: LE automatic_abilities: null description: 'Bidas are black-scaled dragons with long, serpentine bodies and bat-like @@ -44,13 +119,12 @@ hp_misc: null immunities: - paralyzed - sleep -items: null languages: - Common - Draconic - Mwangi level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+9 @@ -73,83 +147,15 @@ melee: - reach 15 feet name: Bida perception: 15 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 1d6+6 bludgeoning, DC 26 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**Constrict** 1d6+6 bludgeoning, DC 26' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A bida can Strike with its tail even while Grabbing creatures with - it. The bida can have up to eight Medium or smaller creatures grabbed with its - tail at a time; it can also grab Large creatures, but they count as four Medium - creatures for this purpose. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Eight Coils - range: null - raw_description: '**Eight Coils** A bida can Strike with its tail even while Grabbing - creatures with it. The bida can have up to eight Medium or smaller creatures grabbed - with its tail at a time; it can also grab Large creatures, but they count as four - Medium creatures for this purpose.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: By concentrating for 4 hours, the bida hides a small settlement. This - is a 5th-level __hallucinatory terrain__ spell, except the area is a 500-foot - burst and creatures are invisible while inside structures in the area. The bida - can conceal only one settlement at a time, and must concentrate on the effect - for 10 minutes at the beginning of each day to maintain the illusion. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mask Settlement - range: null - raw_description: '**Mask Settlement** (__arcane__, __illusion__) By concentrating - for 4 hours, the bida hides a small settlement. This is a 5th-level __hallucinatory - terrain__ spell, except the area is a 500-foot burst and creatures are invisible - while inside structures in the area. The bida can conceal only one settlement - at a time, and must concentrate on the effect for 10 minutes at the beginning - of each day to maintain the illusion.' - requirements: null - success: null - traits: - - arcane - - illusion - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 10 + misc: null type: acid - amount: 10 + misc: null type: poison -ritual_lists: null saves: fort: 18 fort_misc: null @@ -158,61 +164,56 @@ saves: ref_misc: null will: 18 will_misc: null -sense_abilities: null senses: -- Perception +15 - darkvision - scent (imprecise) 30 feet size: Huge skills: - bonus: 20 misc: null - name: 'Deception ' + name: Deception - bonus: 18 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 18 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 16 misc: null - name: 'Society ' + name: Society - bonus: 16 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: 'Pathfinder #146: Cult of Cinders' - page_start: 81 + page_start: '81' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 20 + misc: null type: climb - amount: 60 + misc: null type: fly spell_lists: -- dc: 26 +- attack_bonus: null + cantrips: null + constants: null + dc: 26 + focus_points: null misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 3 + spell_lists: + - level: 3 spells: - - frequency: null + - misc: null name: nondetection - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: null + - misc: null name: humanoid form - requirement: null - to_hit: null + spells_source: Occult Innate Spells traits: -- Uncommon -- LE -- Huge - Dragon -type: Creature -weaknesses: null diff --git a/data/monsters/biloko veteran.yaml b/data/monsters/biloko veteran.yaml index 9fc7590..0f8e645 100644 --- a/data/monsters/biloko veteran.yaml +++ b/data/monsters/biloko veteran.yaml @@ -7,6 +7,58 @@ ability_mods: wis_mod: 3 ac: 21 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: If a biloko feasts on a human corpse for 1 minute or more, they gain + a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 + hour. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Inspired Feast + range: null + raw_description: '**Inspired Feast** (__emotion__, __mental__) If a biloko feasts + on a human corpse for 1 minute or more, they gain a +1 status bonus to attack + rolls and a +2 status bonus to damage rolls for 1 hour.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - emotion + - mental + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The veteran makes a melee Strike and compares the attack roll result + to the AC of up to two foes, each of whom must be within their melee reach and + adjacent to each other. Roll damage only once and apply it to each creature hit. + A Swipe counts as two attacks for the veteran's multiple attack penalty. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swipe + range: null + raw_description: '**Swipe** [Two Actions] The veteran makes a melee Strike and + compares the attack roll result to the AC of up to two foes, each of whom must + be within their melee reach and adjacent to each other. Roll damage only once + and apply it to each creature hit. A Swipe counts as two attacks for the veteran''s + multiple attack penalty.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: Reaction @@ -18,11 +70,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +85,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -46,7 +100,6 @@ description: 'A biloko who has led a sufficient number of successful hunts garne **__Recall Knowledge - Fey__ (__Nature__)**: DC 19' hp: 58 hp_misc: null -immunities: null items: - longspear - shortbow (20 arrows) @@ -54,7 +107,7 @@ languages: - Mwangi - Sylvan level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+5 @@ -74,55 +127,7 @@ melee: - reach 10 feet name: Biloko Veteran perception: 11 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: If a biloko feasts on a human corpse for 1 minute or more, they gain - a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 - hour. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Inspired Feast - range: null - raw_description: '**Inspired Feast** (__emotion__, __mental__) If a biloko feasts - on a human corpse for 1 minute or more, they gain a +1 status bonus to attack - rolls and a +2 status bonus to damage rolls for 1 hour.' - requirements: null - success: null - traits: - - emotion - - mental - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The veteran makes a melee Strike and compares the attack roll result - to the AC of up to two foes, each of whom must be within their melee reach and - adjacent to each other. Roll damage only once and apply it to each creature hit. - A Swipe counts as two attacks for the veteran's multiple attack penalty. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swipe - range: null - raw_description: '**Swipe** [Two Actions] The veteran makes a melee Strike and - compares the attack roll result to the AC of up to two foes, each of whom must - be within their melee reach and adjacent to each other. Roll damage only once - and apply it to each creature hit. A Swipe counts as two attacks for the veteran''s - multiple attack penalty.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+3 @@ -134,11 +139,6 @@ ranged: - deadly d10 - range increment 60 feet - reload 0 -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 8 fort_misc: null @@ -147,53 +147,49 @@ saves: ref_misc: null will: 11 will_misc: null -sense_abilities: null senses: -- Perception +11 - low-light vision - scent (imprecise) 30 feet size: Small skills: - bonus: 10 misc: null - name: 'Athletics ' + name: Athletics - bonus: 10 misc: null - name: 'Crafting ' + name: Crafting - bonus: 12 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 9 misc: null - name: 'Nature ' + name: Nature - bonus: 13 misc: null - name: 'Stealth ' + name: Stealth - bonus: 11 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: 'Pathfinder #146: Cult of Cinders' - page_start: 82 + page_start: '82' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: -- dc: 21 +- attack_bonus: null + cantrips: null + constants: null + dc: 21 + focus_points: null misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 1 + spell_lists: + - level: 1 spells: - - frequency: null + - misc: null name: charm - requirement: null - to_hit: null + spells_source: Primal Innate Spells traits: -- NE -- Small - Fey -type: Creature -weaknesses: null diff --git a/data/monsters/biloko warrior.yaml b/data/monsters/biloko warrior.yaml index a93d18d..7a4ee21 100644 --- a/data/monsters/biloko warrior.yaml +++ b/data/monsters/biloko warrior.yaml @@ -8,6 +8,32 @@ ability_mods: ac: 16 ac_special: - descr: 18 with shield raised +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: If a biloko feasts on a human corpse for 1 minute or more, they gain + a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 + hour. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Inspired Feast + range: null + raw_description: '**Inspired Feast** (__emotion__, __mental__) If a biloko feasts + on a human corpse for 1 minute or more, they gain a +1 status bonus to attack + rolls and a +2 status bonus to damage rolls for 1 hour.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - emotion + - mental + trigger: null alignment: NE automatic_abilities: - action_cost: Reaction @@ -17,11 +43,11 @@ automatic_abilities: effect: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Shield Block range: null raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield @@ -30,6 +56,8 @@ automatic_abilities: of damage up to the shield''s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: While you have your shield raised, you would take damage from a physical @@ -42,7 +70,6 @@ description: 'Rank-and-file bilokos stalk the jungles in small hunting bands. **__Recall Knowledge - Fey__ (__Nature__)**: DC 15' hp: 19 hp_misc: null -immunities: null items: - spear - wooden shield (Hardness 3, 12 HP, BT 6) @@ -50,7 +77,7 @@ languages: - Mwangi - Sylvan level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+3 @@ -69,31 +96,7 @@ melee: traits: null name: Biloko Warrior perception: 7 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: If a biloko feasts on a human corpse for 1 minute or more, they gain - a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 - hour. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Inspired Feast - range: null - raw_description: '**Inspired Feast** (__emotion__, __mental__) If a biloko feasts - on a human corpse for 1 minute or more, they gain a +1 status bonus to attack - rolls and a +2 status bonus to damage rolls for 1 hour.' - requirements: null - success: null - traits: - - emotion - - mental - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+3 @@ -103,11 +106,6 @@ ranged: to_hit: 7 traits: - thrown 20 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 4 fort_misc: null @@ -116,50 +114,46 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +7 - low-light vision - scent (imprecise) 30 feet size: Small skills: - bonus: 7 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Crafting ' + name: Crafting - bonus: 5 misc: null - name: 'Nature ' + name: Nature - bonus: 6 misc: null - name: 'Stealth ' + name: Stealth - bonus: 6 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: 'Pathfinder #146: Cult of Cinders' - page_start: 82 + page_start: '82' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: -- dc: 17 +- attack_bonus: null + cantrips: null + constants: null + dc: 17 + focus_points: null misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 1 + spell_lists: + - level: 1 spells: - - frequency: null + - misc: null name: charm - requirement: null - to_hit: null + spells_source: Primal Innate Spells traits: -- NE -- Small - Fey -type: Creature -weaknesses: null diff --git a/data/monsters/binumir.yaml b/data/monsters/binumir.yaml new file mode 100644 index 0000000..3ea031e --- /dev/null +++ b/data/monsters/binumir.yaml @@ -0,0 +1,256 @@ +ability_mods: + cha_mod: 0 + con_mod: 3 + dex_mod: 4 + int_mod: 0 + str_mod: -4 + wis_mod: 1 +ac: 19 +ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The binumir unleashes a distressing cry that fills others with wrenching + sadness. Creatures within 30 feet must attempt a DC 17 Will save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Agonizing Wail + range: null + raw_description: '**Agonizing Wail** [Two Actions] (__auditory__, __concentrate__) + The binumir unleashes a distressing cry that fills others with wrenching sadness. + Creatures within 30 feet must attempt a DC 17 Will save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - concentrate + trigger: null +- action_cost: None + critical_failure: null + critical_success: The target is unaffected and is temporarily immune to Agonizing + Wail for 1 minute. + description: The target is unaffected and is temporarily immune to Agonizing Wail + for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The target is unaffected and is temporarily + immune to Agonizing Wail for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target can't use reactions for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The target can''t use reactions for 1 round.' + requirements: null + saving_throw: null + stages: null + success: The target can't use reactions for 1 round. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target is __slowed 1__ and can't use reactions for 1 minute as + it sobs uncontrollably. It can attempt a new Will save to end the effect at the + end of each of its turns. + effect: null + failure: The target is __slowed 1__ and can't use reactions for 1 minute as it sobs + uncontrollably. It can attempt a new Will save to end the effect at the end of + each of its turns. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The target is __slowed 1__ and can''t use reactions + for 1 minute as it sobs uncontrollably. It can attempt a new Will save to end + the effect at the end of each of its turns.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, but the target can't make saves to end the effect. + critical_success: null + description: As failure, but the target can't make saves to end the effect. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** As failure, but the target can''t make saves + to end the effect.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: The binumir makes four Strikes; no more than two can be against the + same target. These attacks count toward the binumir's multiple attack penalty, + but the penalty doesn't increase until after all the attacks have been made. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Dual Assault + range: null + raw_description: '**Dual Assault** [Three Actions] The binumir makes four Strikes; + no more than two can be against the same target. These attacks count toward the + binumir''s multiple attack penalty, but the penalty doesn''t increase until after + all the attacks have been made.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: LE +automatic_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The binumir's dual spirit takes longer to be affected by detrimental + effects. When the binumir is the target of an effect that imparts the __confused__, + __controlled__, __fascinated__, __frightened__, __sickened__, __slowed__, or __stunned__ + condition, the condition is automatically suppressed until the end of the binumir's + next turn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Delay Condition + range: null + raw_description: '**Delay Condition** The binumir''s dual spirit takes longer to + be affected by detrimental effects. When the binumir is the target of an effect + that imparts the __confused__, __controlled__, __fascinated__, __frightened__, + __sickened__, __slowed__, or __stunned__ condition, the condition is automatically + suppressed until the end of the binumir''s next turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +description: 'Whenever two individuals who share a strong emotional bond perish together, + they might rise as a combined spirit known as a binumir. The two individuals'' souls + partially merge into a singular entity, though each one feels a constant longing + for the other. This curse causes a binumir great distress and envy, leading the + creature to lash out and attack others. Only the destruction of the binumir will + liberate the two spirits and finally give them peace. + + + + + Binumirs commonly appear in places where people die sharing their last moments together, + such as in settlements hit by natural disasters. The two spirits of a binumir are + distinct. Each half retains the visage of the respective individual that died to + later form part of the creature. The spirits typically appear holding hands, but + they constantly search for each other. They cry and weep for their lost loved one, + unable to recognize the other''s presence right beside them. + + + + + **__Recall Knowledge - Spirit__ (__Occultism__)**: DC 18 + + + **__Recall Knowledge - Undead__ (__Religion__)**: DC 18' +hp: 25 +hp_misc: negative healing +immunities: +- death effects +- disease +- paralyzed +- poison +- precision +- unconscious +languages: +- Common +level: 3 +melee_attacks: +- action_cost: One Action + damage: + formula: 1d8+4 + type: negative + name: ghostly hand + plus_damage: null + to_hit: 12 + traits: + - agile + - finesse + - magical +name: Binumir +perception: 10 +ranged_attacks: null +resistances: +- amount: 2 + misc: null + type: all damage +saves: + fort: 9 + fort_misc: null + misc: null + ref: 12 + ref_misc: null + will: 8 + will_misc: null +senses: +- darkvision +size: Medium +skills: +- bonus: 10 + misc: null + name: Society +sources: +- abbr: 'Pathfinder #157: Devil at the Dreaming Palace' + page_start: '82' + page_stop: null +speed: +- amount: 25 + misc: null + type: fly +spell_lists: null +traits: +- Incorporeal +- Spirit +- Undead diff --git a/data/monsters/black bear.yaml b/data/monsters/black bear.yaml index 91e1a96..562c7d5 100644 --- a/data/monsters/black bear.yaml +++ b/data/monsters/black bear.yaml @@ -7,6 +7,28 @@ ability_mods: wis_mod: 1 ac: 18 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The black bear gains +1 circumstance bonus to damage rolls against + creatures it has grabbed. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mauler + range: null + raw_description: '**Mauler** The black bear gains +1 circumstance bonus to damage + rolls against creatures it has grabbed.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Contrary to the name, black bears can be cinnamon or even blond in coloration, @@ -23,11 +45,8 @@ description: 'Contrary to the name, black bears can be cinnamon or even blond in **__Recall Knowledge - Animal__ (__Nature__)**: DC 16' hp: 32 hp_misc: null -immunities: null -items: null -languages: null level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+5 @@ -49,32 +68,7 @@ melee: - agile name: Black Bear perception: 8 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The black bear gains +1 circumstance bonus to damage rolls against - creatures it has grabbed. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mauler - range: null - raw_description: '**Mauler** The black bear gains +1 circumstance bonus to damage - rolls against creatures it has grabbed.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 11 fort_misc: null @@ -83,30 +77,25 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +8 - low-light vision - scent (imprecise) 30 feet size: Large skills: - bonus: 9 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 36 + page_start: '36' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/black pudding.yaml b/data/monsters/black pudding.yaml index 9268cc4..d2dae14 100644 --- a/data/monsters/black pudding.yaml +++ b/data/monsters/black pudding.yaml @@ -7,56 +7,110 @@ ability_mods: wis_mod: 0 ac: 14 ac_special: null -alignment: N -automatic_abilities: -- action_cost: None +active_abilities: +- action_cost: One Action critical_failure: null critical_success: null - description: A creature that hits the pudding with a metal or wooden weapon must - succeed at a DC 22 Reflex save or the weapon takes 2d6 acid damage (after dealing - damage to the black pudding as normal). Thrown weapons and ammunition take this - damage automatically with no save. + description: 1d8+7 bludgeoning plus 1d6 acid, DC 26 effect: null - effects: null failure: null frequency: null full_description: null generic_description: null - name: Corrosive Mass + maximum_duration: null + name: Constrict range: null - raw_description: '**Corrosive Mass** A creature that hits the pudding with a metal - or wooden weapon must succeed at a DC 22 Reflex save or the weapon takes 2d6 acid - damage (after dealing damage to the black pudding as normal). Thrown weapons and - ammunition take this damage automatically with no save.' + raw_description: '**Constrict** [One Action] 1d8+7 bludgeoning plus 1d6 acid, DC + 26' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null - description: When the black pudding is hit by an attack that would deal slashing - or piercing damage and has 10 or more HP, it splits into two identical puddings, - each with half the original's HP. One pudding is in the same space as the original, - and the other appears in an adjacent unoccupied space. If no adjacent space is - unoccupied, it automatically pushes creatures and objects out of the way to fill - a space (the GM decides if an object or creature is too big or sturdy to push). + description: When the pudding hits a creature with its pseudopod, any acid damage + is dealt to the creature's armor or clothing as well as the creature. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null - name: Split + maximum_duration: null + name: Corrosive Touch range: null - raw_description: '**Split** When the black pudding is hit by an attack that would - deal slashing or piercing damage and has 10 or more HP, it splits into two identical - puddings, each with half the original''s HP. One pudding is in the same space - as the original, and the other appears in an adjacent unoccupied space. If no - adjacent space is unoccupied, it automatically pushes creatures and objects out - of the way to fill a space (the GM decides if an object or creature is too big - or sturdy to push).' + raw_description: '**Corrosive Touch** When the pudding hits a creature with its + pseudopod, any acid damage is dealt to the creature''s armor or clothing as well + as the creature.' requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The pudding can climb on ceilings and other inverted surfaces, though + such surfaces are difficult terrain for it. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Suction + range: null + raw_description: '**Suction** The pudding can climb on ceilings and other inverted + surfaces, though such surfaces are difficult terrain for it.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: N +automatic_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: 'A creature that hits the pudding with a metal or wooden weapon must + succeed at a DC 22 Reflex save or the weapon takes 2d6 acid damage (after dealing + damage to the black pudding as normal). Thrown weapons and ammunition take this + damage automatically with no save. + + + **Split** When the black pudding is hit by an attack that would deal slashing + or piercing damage and has 10 or more HP, it splits into two identical puddings, + each with half the original''s HP. One pudding is in the same space as the original, + and the other appears in an adjacent unoccupied space. If no adjacent space is + unoccupied, it automatically pushes creatures and objects out of the way to fill + a space (the GM decides if an object or creature is too big or sturdy to push).' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Corrosive Mass + range: null + raw_description: '**Corrosive Mass** A creature that hits the pudding with a metal + or wooden weapon must succeed at a DC 22 Reflex save or the weapon takes 2d6 acid + damage (after dealing damage to the black pudding as normal). Thrown weapons and + ammunition take this damage automatically with no save. + + + **Split** When the black pudding is hit by an attack that would deal slashing + or piercing damage and has 10 or more HP, it splits into two identical puddings, + each with half the original''s HP. One pudding is in the same space as the original, + and the other appears in an adjacent unoccupied space. If no adjacent space is + unoccupied, it automatically pushes creatures and objects out of the way to fill + a space (the GM decides if an object or creature is too big or sturdy to push).' + requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -79,18 +133,16 @@ immunities: - slashing - unconscious - visual -items: null -languages: null level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+7 type: bludgeoning name: pseudopod plus_damage: - - formula: 2d6 - type: acid + - formula: null + type: 2d6 acid - formula: null type: corrosive touch - formula: null @@ -100,67 +152,7 @@ melee: - reach 10 feet name: Black Pudding perception: 9 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 1d8+7 bludgeoning plus 1d6 acid, DC 26 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**Constrict** 1d8+7 bludgeoning plus 1d6 acid, DC 26' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the pudding hits a creature with its pseudopod, any acid damage - is dealt to the creature's armor or clothing as well as the creature. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Corrosive Touch - range: null - raw_description: '**Corrosive Touch** When the pudding hits a creature with its - pseudopod, any acid damage is dealt to the creature''s armor or clothing as well - as the creature.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The pudding can climb on ceilings and other inverted surfaces, though - such surfaces are difficult terrain for it. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Suction - range: null - raw_description: '**Suction** The pudding can climb on ceilings and other inverted - surfaces, though such surfaces are difficult terrain for it.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 18 fort_misc: null @@ -175,44 +167,44 @@ sense_abilities: critical_success: null description: A black pudding can sense nearby motion through vibration and air movement. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Motion Sense range: null raw_description: '**Motion Sense** A black pudding can sense nearby motion through vibration and air movement.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +9 - motion sense 60 feet - no vision size: Huge skills: - bonus: 18 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 255 + page_start: '255' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 20 + misc: null type: climb - amount: null + misc: null type: suction spell_lists: null traits: -- N -- Huge - Mindless - Ooze -type: Creature -weaknesses: null diff --git a/data/monsters/black scorpion.yaml b/data/monsters/black scorpion.yaml new file mode 100644 index 0000000..0f4ad07 --- /dev/null +++ b/data/monsters/black scorpion.yaml @@ -0,0 +1,147 @@ +ability_mods: + cha_mod: -4 + con_mod: 6 + dex_mod: 4 + int_mod: -5 + str_mod: 9 + wis_mod: 6 +ac: 38 +ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Black Scorpion Venom + range: null + raw_description: '**Black Scorpion Venom** (__poison__) **Saving Throw** DC 36 Fortitude; + **Maximum Duration** 6 rounds; **Stage 1** 2d12 poison damage and __clumsy 2__ + (1 round); **Stage 2** 3d12 poison damage, clumsy 2, and __slowed 1__ (1 round); + **Stage 3** 4d12 poison damage, clumsy 4, and slowed 2 (1 round)' + requirements: null + saving_throw: DC 36 Fortitude + stages: + - effect: 2d12 poison damage and __clumsy 2__ (1 round) + - effect: 3d12 poison damage, clumsy 2, and __slowed 1__ (1 round) + - effect: 4d12 poison damage, clumsy 4, and slowed 2 (1 round) + success: null + traits: + - poison + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: 2d12+12 bludgeoning, DC 36 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Greater Constrict + range: null + raw_description: '**__Greater Constrict__** [One Action] 2d12+12 bludgeoning, DC + 36' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The black scorpion makes three stinger Strikes, each against a different + target. Its multiple attack penalty applies to each attack, but the penalty increases + only after all the attacks have been made. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rapid Stinging + range: null + raw_description: '**Rapid Stinging** [Two Actions] The black scorpion makes three + stinger Strikes, each against a different target. Its multiple attack penalty + applies to each attack, but the penalty increases only after all the attacks have + been made.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: N +automatic_abilities: null +description: 'With a carapace the color of polished obsidian and a penchant for attacking + villages, this humongous scorpion is one of the desert''s most frightening predators. + A black scorpion measures 60 feet from tip to the base of its stinger. + + + + + **__Recall Knowledge - Animal__ (__Nature__)**: DC 34' +hp: 275 +hp_misc: null +level: 15 +melee_attacks: +- action_cost: One Action + damage: + formula: 3d12+15 + type: slashing + name: pincer + plus_damage: + - formula: null + type: Grab + to_hit: 30 + traits: + - agile + - reach 30 feet +- action_cost: One Action + damage: + formula: 3d8+15 + type: piercing + name: stinger + plus_damage: + - formula: null + type: black scorpion venom + to_hit: 30 + traits: + - reach 30 feet +name: Black Scorpion +perception: 27 +ranged_attacks: null +saves: + fort: 29 + fort_misc: null + misc: null + ref: 25 + ref_misc: null + will: 25 + will_misc: null +senses: +- darkvision +- tremorsense (imprecise) 90 feet +size: Gargantuan +skills: +- bonus: 30 + misc: null + name: Athletics +sources: +- abbr: Bestiary 2 + page_start: '234' + page_stop: null +speed: +- amount: 50 + misc: null + type: Land +spell_lists: null +traits: +- Animal diff --git a/data/monsters/blindheim.yaml b/data/monsters/blindheim.yaml index 8afc5e2..0fc9127 100644 --- a/data/monsters/blindheim.yaml +++ b/data/monsters/blindheim.yaml @@ -7,6 +7,113 @@ ability_mods: wis_mod: 1 ac: 18 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: Bright light shines from the blindheim's eyes in a 30-foot emanation + (also creating dim light to 60 feet). Each creature in the bright light when the + blindheim uses this action, or who enters it while the light continues, must attempt + a DC 18 Fortitude save. It is then temporarily immune for 1 hour. This light remains + until the blindheim dims its eyes by using this action again. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Spotlight + range: null + raw_description: '**Spotlight** [One Action] (__concentrate__, __light__) Bright + light shines from the blindheim''s eyes in a 30-foot emanation (also creating + dim light to 60 feet). Each creature in the bright light when the blindheim uses + this action, or who enters it while the light continues, must attempt a DC 18 + Fortitude save. It is then temporarily immune for 1 hour. This light remains until + the blindheim dims its eyes by using this action again.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - light + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success **The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __dazzled__ for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success **The creature is __dazzled__ for 1 round.' + requirements: null + saving_throw: null + stages: null + success: The creature is __dazzled__ for 1 round. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __blinded__ for 1d4 rounds. + effect: null + failure: The creature is __blinded__ for 1d4 rounds. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure **The creature is __blinded__ for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature is blinded for 1 hour. + critical_success: null + description: The creature is blinded for 1 hour. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure **The creature is blinded for 1 hour.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Inhabitants of damp, subterranean caves, blindheims resemble stubby @@ -37,7 +144,7 @@ description: 'Inhabitants of damp, subterranean caves, blindheims resemble stubb It''s not just animals that endanger blindheims. Underground peoples find the creatures useful and attempt to capture them for specialized purposes. __Duergars__ use them - as "raid frogs," placing heavy hoods over blindheims'' heads and revealing them + as “raid frogs,” placing heavy hoods over blindheims'' heads and revealing them suddenly during raids to blind their foes. They sometimes send the creatures along with their slaves that lack darkvision into the mines as a source of light. __Drow__ use them for some of these same purposes, and some nobles have been known to treat @@ -52,12 +159,10 @@ description: 'Inhabitants of damp, subterranean caves, blindheims resemble stubb hp: 27 hp_misc: null immunities: -- blinded -- light -items: null -languages: null +- blinded +- light level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d12+2 @@ -78,45 +183,7 @@ melee: - finesse name: Blindheim perception: 9 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: "Bright light shines from the blindheim's eyes in a 30-foot emanation\ - \ (also creating dim light to 60 feet). Each creature in the bright light when\ - \ the blindheim uses this action, or who enters it while the light continues,\ - \ must attempt a DC 18 Fortitude save. It is then temporarily immune for 1 hour.\ - \ This light remains until the blindheim dims its eyes by using this action again.\ - \ \n\n**Critical Success **The creature is unaffected. \n\n**Success **The creature\ - \ is __dazzled__ for 1 round. \n\n**Failure **The creature is __blinded__ for\ - \ 1d4 rounds. \n\n**Critical Failure **The creature is blinded for 1 hour." - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Spotlight - range: null - raw_description: "**Spotlight** (__concentrate__, __light__) Bright light shines\ - \ from the blindheim's eyes in a 30-foot emanation (also creating dim light to\ - \ 60 feet). Each creature in the bright light when the blindheim uses this action,\ - \ or who enters it while the light continues, must attempt a DC 18 Fortitude save.\ - \ It is then temporarily immune for 1 hour. This light remains until the blindheim\ - \ dims its eyes by using this action again. \n\n**Critical Success **The creature\ - \ is unaffected. \n\n**Success **The creature is __dazzled__ for 1 round. \n\n\ - **Failure **The creature is __blinded__ for 1d4 rounds. \n\n**Critical Failure\ - \ **The creature is blinded for 1 hour." - requirements: null - success: null - traits: - - concentrate - - light - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 9 fort_misc: null @@ -125,36 +192,33 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +9 - darkvision size: Small skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 6 misc: +9 to Leap or Swim - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 39 + page_start: '39' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 15 + misc: null type: climb - amount: 15 + misc: null type: swim spell_lists: null traits: -- N -- Small - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/blink dog.yaml b/data/monsters/blink dog.yaml index d523e1a..4eb2ae5 100644 --- a/data/monsters/blink dog.yaml +++ b/data/monsters/blink dog.yaml @@ -7,6 +7,28 @@ ability_mods: wis_mod: 4 ac: 18 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The blink dog's Strikes deal an additional 1d4 damage to creatures + within the reach of at least two of the blink dog's allies. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pack Attack + range: null + raw_description: '**Pack Attack** The blink dog''s Strikes deal an additional 1d4 + damage to creatures within the reach of at least two of the blink dog''s allies.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LG automatic_abilities: null description: 'At first glance, blink dogs seem to be little more than long-eared, @@ -56,46 +78,24 @@ description: 'At first glance, blink dogs seem to be little more than long-eared **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 18' hp: 30 hp_misc: null -immunities: null -items: null languages: - Sylvan level: 2 -melee: +melee_attacks: - action_cost: One Action - damage: null - name: jaws (agile, finesse + damage: + formula: 1d6+3 + type: piercing + name: jaws plus_damage: null - to_hit: 11< - traits: null + to_hit: 11 + traits: + - agile + - finesse name: Blink Dog perception: 8 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The blink dog's Strikes deal an additional 1d4 damage to creatures - within the reach of at least two of the blink dog's allies. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pack Attack - range: null - raw_description: '**Pack Attack** The blink dog''s Strikes deal an additional 1d4 - damage to creatures within the reach of at least two of the blink dog''s allies.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 8 fort_misc: null @@ -104,51 +104,44 @@ saves: ref_misc: null will: 11 will_misc: null -sense_abilities: null senses: -- Perception +8 - darkvision - scent (imprecise) 30 feet size: Medium skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 8 misc: null - name: 'Stealth ' + name: Stealth - bonus: 8 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 40 + page_start: '40' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: -- dc: 18 - misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: null + constants: + - level: 4 spells: - - frequency: null - name: dimension door - requirement: null - - heightened_level: 4 - level: -1 - spells: - - frequency: null + - misc: null name: blink - requirement: null - to_hit: null + dc: 18 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: dimension door + spells_source: Occult Innate Spells traits: -- Uncommon -- LG -- Medium - Beast -type: Creature -weaknesses: null diff --git a/data/monsters/blizzardborn.yaml b/data/monsters/blizzardborn.yaml index 4a179c8..7b32535 100644 --- a/data/monsters/blizzardborn.yaml +++ b/data/monsters/blizzardborn.yaml @@ -7,6 +7,30 @@ ability_mods: wis_mod: 4 ac: 24 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The blizzardborn can __Burrow__ through ice or snow with a Speed of + 20 feet. It moves at its full burrow Speed, leaving no tunnels or signs of its + passing. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ice Burrow + range: null + raw_description: '**Ice Burrow** The blizzardborn can __Burrow__ through ice or + snow with a Speed of 20 feet. It moves at its full burrow Speed, leaving no tunnels + or signs of its passing.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -17,11 +41,11 @@ automatic_abilities: sharp ice crystals and blinding snow that deals 2d6 piercing damage to opponents in a 5-foot emanation (DC 24 basic Reflex save). Anyone who fails is also __blinded__ for 1 round (or 3 rounds on a critical failure). - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Shattering Ice range: null raw_description: '**Shattering Ice [Reaction]** **Trigger** An enemy hits the blizzardborn @@ -31,9 +55,11 @@ automatic_abilities: Reflex save). Anyone who fails is also __blinded__ for 1 round (or 3 rounds on a critical failure).' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: An enemy hits the blizzardborn with an attack that deals physical damage + trigger: An enemy hits the blizzardborn with an attack that deals physical damage; description: 'Freezing and thawing in a near-constant loop, blizzardborn resemble humanoid forms composed of a mixture of partially melted snow and sleet. These elementals move with crunching strides, their bodies constantly sloshing and sloughing off @@ -49,55 +75,27 @@ hp_misc: null immunities: - bleed - cold -- paralyzed -- poison -- sleep -items: null +- paralyzed +- poison +- sleep languages: - Aquan level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+8 type: slashing name: ice claw plus_damage: - - formula: 1d6 - type: persistent cold + - formula: null + type: 1d6 persistent cold to_hit: 17 traits: - versatile bludgeoning name: Blizzardborn perception: 14 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The blizzardborn can __Burrow__ through ice or snow with a Speed of - 20 feet. It moves at its full burrow Speed, leaving no tunnels or signs of its - passing. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ice Burrow - range: null - raw_description: '**Ice Burrow** The blizzardborn can __Burrow__ through ice or - snow with a Speed of 20 feet. It moves at its full burrow Speed, leaving no tunnels - or signs of its passing.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 5 - type: fire -ritual_lists: null +ranged_attacks: null saves: fort: 16 fort_misc: null @@ -112,46 +110,49 @@ sense_abilities: critical_success: null description: The blizzardborn ignores the __concealed__ condition from falling snow. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Snow Vision range: null raw_description: '**Snow Vision** The blizzardborn ignores the __concealed__ condition from falling snow.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +14 - darkvision - snow vision size: Medium skills: - bonus: 15 misc: null - name: 'Athletics ' + name: Athletics - bonus: 14 misc: +16 in ice or snow - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 115 + page_start: '115' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 20 + misc: null type: ice burrow spell_lists: null traits: -- N -- Medium - Cold - Elemental - Water -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: fire diff --git a/data/monsters/blodeuwedd.yaml b/data/monsters/blodeuwedd.yaml index 939bea6..41fcd61 100644 --- a/data/monsters/blodeuwedd.yaml +++ b/data/monsters/blodeuwedd.yaml @@ -7,6 +7,86 @@ ability_mods: wis_mod: 2 ac: 24 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: 'talons +15, **Damage **1d3+1. + + + A blodeuwedd can return to their normal form as a free action.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [Two Actions] (__concentrate__, __polymorph__, + __primal__, __transmutation__) A blodeuwedd can take on the appearance of a single + unique humanoid or the form of a prairie owl. When in humanoid form, the blodeuwedd + loses its claw attack. In owl form, its statistics change as follows: **Size **Small; + **Speed **fly 60 feet; **Melee ** talons +15, **Damage **1d3+1. + + + A blodeuwedd can return to their normal form as a free action.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Every Stride action taken by a blodeuwedd causes small plants, grasses, + and wildflowers to sprout from the ground, though they can suppress this effect + if they desire. In a region or terrain that wouldn't normally support plant life, + these plants thrive for 1 minute before withering away. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Living Footsteps + range: null + raw_description: '**Living Footsteps** Every Stride action taken by a blodeuwedd + causes small plants, grasses, and wildflowers to sprout from the ground, though + they can suppress this effect if they desire. In a region or terrain that wouldn''t + normally support plant life, these plants thrive for 1 minute before withering + away.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: While surrounded by any field or fertile plain, a blodeuwedd can infuse + themself with borrowed life energy from nearby plants and nutrients in the ground. + The blodeuwedd gains 15 temporary Hit Points that last for 1 hour. + failure: null + frequency: once per day + full_description: null + generic_description: null + maximum_duration: null + name: Nature's Infusion + range: null + raw_description: '**Nature''s Infusion** [Two Actions] **Frequency **once per day; + **Effect **While surrounded by any field or fertile plain, a blodeuwedd can infuse + themself with borrowed life energy from nearby plants and nutrients in the ground. + The blodeuwedd gains 15 temporary Hit Points that last for 1 hour.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CN automatic_abilities: null description: 'The mysterious blodeuwedds dwell in those parts of the world where the @@ -35,7 +115,6 @@ description: 'The mysterious blodeuwedds dwell in those parts of the world where **__Recall Knowledge - Plant__ (__Nature__)**: DC 24' hp: 105 hp_misc: null -immunities: null items: - +1 sling languages: @@ -44,7 +123,7 @@ languages: - Sylvan - speak with plants level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+7 @@ -56,88 +135,7 @@ melee: - agile name: Blodeuwedd perception: 14 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 'A blodeuwedd can take on the appearance of a single unique humanoid - or the form of a prairie owl. When in humanoid form, the blodeuwedd loses its - claw attack. In owl form, its statistics change as follows: **Size **Small; **Speed - **fly 60 feet; **Melee ** talons +15, **Damage **1d3+1. - - - A blodeuwedd can return to their normal form as a free action.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__concentrate__, __polymorph__, __primal__, - __transmutation__) A blodeuwedd can take on the appearance of a single unique - humanoid or the form of a prairie owl. When in humanoid form, the blodeuwedd loses - its claw attack. In owl form, its statistics change as follows: **Size **Small; - **Speed **fly 60 feet; **Melee ** talons +15, **Damage **1d3+1. - - - A blodeuwedd can return to their normal form as a free action.' - requirements: null - success: null - traits: - - concentrate - - polymorph - - primal - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Every Stride action taken by a blodeuwedd causes small plants, grasses, - and wildflowers to sprout from the ground, though they can suppress this effect - if they desire. In a region or terrain that wouldn't normally support plant life, - these plants thrive for 1 minute before withering away. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Living Footsteps - range: null - raw_description: '**Living Footsteps** Every Stride action taken by a blodeuwedd - causes small plants, grasses, and wildflowers to sprout from the ground, though - they can suppress this effect if they desire. In a region or terrain that wouldn''t - normally support plant life, these plants thrive for 1 minute before withering - away.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: While surrounded by any field or fertile plain, a blodeuwedd can infuse - themself with borrowed life energy from nearby plants and nutrients in the ground. - The blodeuwedd gains 15 temporary Hit Points that last for 1 hour. - effects: null - failure: null - frequency: once per day - full_description: null - generic_description: null - name: Nature's Infusion - range: null - raw_description: '**Nature''s Infusion** [Two Actions] **Frequency **once per day; - **Effect **While surrounded by any field or fertile plain, a blodeuwedd can infuse - themself with borrowed life energy from nearby plants and nutrients in the ground. - The blodeuwedd gains 15 temporary Hit Points that last for 1 hour.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d6+4 @@ -149,8 +147,6 @@ ranged: - propulsive - range increment 50 feet rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 12 fort_misc: null @@ -169,11 +165,11 @@ sense_abilities: save is then temporarily immune to the allergen aura for 24 hours. A blodeuwedd can suppress this aura or activate it again as a free action. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Allergen Aura range: null raw_description: '**Allergen Aura** (__aura__, __primal__) A blodeuwedd exudes a @@ -183,6 +179,8 @@ sense_abilities: aura for 24 hours. A blodeuwedd can suppress this aura or activate it again as a free action.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -191,110 +189,93 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'The blodeuwedd can use __Diplomacy__ to __Make an Impression__ on - and make very simple __Requests__ of __animals__. - - - ' + description: The blodeuwedd can use __Diplomacy__ to __Make an Impression__ on and + make very simple __Requests__ of __animals__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Wild Empathy range: null raw_description: '**Wild Empathy** The blodeuwedd can use __Diplomacy__ to __Make - an Impression__ on and make very simple __Requests__ of __animals__. - - - ' + an Impression__ on and make very simple __Requests__ of __animals__.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +14 - low-light vision size: Medium skills: - bonus: 15 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 15 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 13 misc: null - name: 'Nature ' + name: Nature - bonus: 15 misc: null - name: 'Performance ' + name: Performance - bonus: 13 misc: +17 in grasslands - name: 'Stealth ' + name: Stealth - bonus: 11 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 41 + page_start: '41' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 25 - misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: + - level: 4 spells: - - frequency: null - name: hallucinatory terrain - requirement: null - - frequency: null - name: modify memory - requirement: null - - frequency: null - name: sleep - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: wall of thorns - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: ×3 - name: entangle - requirement: null - - heightened_level: 4 - level: 0 - spells: - - frequency: null + - misc: null name: dancing lights - requirement: null - - frequency: null + - misc: null name: tanglefoot - requirement: null - - heightened_level: 4 - level: -1 + constants: + - level: 4 spells: - - frequency: null + - misc: null name: speak with plants - requirement: null - to_hit: null + dc: 25 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: hallucinatory terrain + - misc: null + name: modify memory + - misc: null + name: sleep + - level: 3 + spells: + - misc: null + name: wall of thorns + - level: 2 + spells: + - misc: ×3 + name: entangle + spells_source: Primal Innate Spells traits: -- Uncommon -- CN -- Medium - Fey - Plant -type: Creature weaknesses: - amount: 5 + misc: null type: cold iron diff --git a/data/monsters/blood boar.yaml b/data/monsters/blood boar.yaml index 377ef57..d0df465 100644 --- a/data/monsters/blood boar.yaml +++ b/data/monsters/blood boar.yaml @@ -7,29 +7,80 @@ ability_mods: wis_mod: 2 ac: 23 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The blood boar Strides toward its quarry, ignoring difficult terrain + and gaining a +10-foot circumstance bonus to its Speed during the movement. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Chase Down + range: null + raw_description: '**Chase Down** [One Action] The blood boar Strides toward its + quarry, ignoring difficult terrain and gaining a +10-foot circumstance bonus to + its Speed during the movement.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The blood boar lets forth a hair-raising squeal. Each creature within + 30 feet must succeed at a DC 23 Will save or become __frightened 1__ (__frightened + 2__ on a critical failure). If the blood boar uses Terrifying Squeal on the same + turn after using Chase Down, the Will save DC is instead 25. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Terrifying Squeal + range: null + raw_description: '**Terrifying Squeal** [One Action] (__auditory__, __emotion__, + __fear__, __mental__) The blood boar lets forth a hair-raising squeal. Each creature + within 30 feet must succeed at a DC 23 Will save or become __frightened 1__ (__frightened + 2__ on a critical failure). If the blood boar uses Terrifying Squeal on the same + turn after using Chase Down, the Will save DC is instead 25.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - emotion + - fear + - mental + trigger: null alignment: NE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null - effect: The monster avoids being knocked out and remains at 1 HP, but its wounded - value increases by 1. When it is wounded 3, it can no longer use this ability. - effects: null + effect: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Ferocity range: null - raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to - 0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but - its wounded value increases by 1. When it is wounded 3, it can no longer use this - ability.' + raw_description: '**Ferocity** [Reaction]' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: The monster is reduced to 0 HP. + trigger: null description: 'Blood boars are fearsome swine bred in Cheliax for the singular purpose of hunting down escaped slaves. The species originated from a type of large feral boar native to Nidal''s shadowy Uskwood, and blood boars retain their predecessors'' @@ -66,11 +117,8 @@ description: 'Blood boars are fearsome swine bred in Cheliax for the singular pu **__Recall Knowledge - Animal__ (__Nature__)**: DC 22' hp: 98 hp_misc: null -immunities: null -items: null -languages: null level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+8 @@ -81,61 +129,7 @@ melee: traits: null name: Blood Boar perception: 15 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The blood boar Strides toward its quarry, ignoring difficult terrain - and gaining a +10-foot circumstance bonus to its Speed during the movement. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Chase Down - range: null - raw_description: '**Chase Down** The blood boar Strides toward its quarry, ignoring - difficult terrain and gaining a +10-foot circumstance bonus to its Speed during - the movement.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The blood boar lets forth a hair-raising squeal. Each creature within - 30 feet must succeed at a DC 23 Will save or become __frightened 1__ (__frightened - 2__ on a critical failure). If the blood boar uses Terrifying Squeal on the same - turn after using Chase Down, the Will save DC is instead 25. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Terrifying Squeal - range: null - raw_description: '**Terrifying Squeal** (__auditory__, __emotion__, __fear__, - __mental__) The blood boar lets forth a hair-raising squeal. Each creature within - 30 feet must succeed at a DC 23 Will save or become __frightened 1__ (__frightened - 2__ on a critical failure). If the blood boar uses Terrifying Squeal on the same - turn after using Chase Down, the Will save DC is instead 25.' - requirements: null - success: null - traits: - - auditory - - emotion - - fear - - mental - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 16 fort_misc: null @@ -148,44 +142,34 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: The blood boar can precisely sense bleeding creatures within 60 feet. + description: 'The blood boar can precisely sense bleeding creatures within 60 feet. + + + **Blood Quarry** On smelling a creature''s blood, the blood boar can designate + that creature as its quarry. The blood boar can smell its quarry from up to a + mile away. A blood boar can have only one quarry at a time.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Bloodsense range: null raw_description: '**Bloodsense** The blood boar can precisely sense bleeding creatures - within 60 feet.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: On smelling a creature's blood, the blood boar can designate that creature - as its quarry. The blood boar can smell its quarry from up to a mile away. A blood - boar can have only one quarry at a time. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Blood Quarry - range: null - raw_description: '**Blood Quarry** On smelling a creature''s blood, the blood boar - can designate that creature as its quarry. The blood boar can smell its quarry - from up to a mile away. A blood boar can have only one quarry at a time.' + within 60 feet. + + + **Blood Quarry** On smelling a creature''s blood, the blood boar can designate + that creature as its quarry. The blood boar can smell its quarry from up to a + mile away. A blood boar can have only one quarry at a time.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +15 - bloodsense 60 feet - low-light vision - scent (imprecise) 30 feet @@ -193,24 +177,21 @@ size: Medium skills: - bonus: 10 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 15 misc: null - name: 'Athletics ' + name: Athletics - bonus: 15 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: 'Pathfinder #147: Tomorrow Must Burn' - page_start: 76 + page_start: '76' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: null traits: -- NE -- Medium - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/blood ooze.yaml b/data/monsters/blood ooze.yaml index b860318..0205a06 100644 --- a/data/monsters/blood ooze.yaml +++ b/data/monsters/blood ooze.yaml @@ -7,6 +7,35 @@ ability_mods: wis_mod: 0 ac: 12 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The blood ooze draws forth blood from nearby creatures, causing their + flesh to break open and blood to spill out which replenishes the blood ooze. Each + living creature within 15 feet takes 3d6 slashing damage (DC 21 basic Fortitude + save). The blood ooze regains an amount of Hit Points equal to half the damage + Siphon Vitality dealt to the single creature that took the most damage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Siphon Vitality + range: null + raw_description: '**Siphon Vitality** [Two Actions] The blood ooze draws forth + blood from nearby creatures, causing their flesh to break open and blood to spill + out which replenishes the blood ooze. Each living creature within 15 feet takes + 3d6 slashing damage (DC 21 basic Fortitude save). The blood ooze regains an amount + of Hit Points equal to half the damage Siphon Vitality dealt to the single creature + that took the most damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -15,17 +44,19 @@ automatic_abilities: description: null effect: The blood ooze forms a clot around the wound, reducing the damage taken by 5 (to a minimum of 0). - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Clot range: null raw_description: '**Clot** [Reaction] **Trigger** The blood ooze is damaged by a piercing or slashing attack. **Effect** The blood ooze forms a clot around the wound, reducing the damage taken by 5 (to a minimum of 0).' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: The blood ooze is damaged by a piercing or slashing attack. @@ -35,17 +66,19 @@ automatic_abilities: description: Whenever a creature adjacent to a blood ooze takes bleed damage, the blood ooze regains an amount of Hit Points equal to the damage dealt. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Blood Pool range: null raw_description: '**Blood Pool** Whenever a creature adjacent to a blood ooze takes bleed damage, the blood ooze regains an amount of Hit Points equal to the damage dealt.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -92,54 +125,22 @@ immunities: - precision - unconscious - visual -items: null -languages: null level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d12+8 type: bludgeoning name: pseudopod plus_damage: - - formula: 1d6 - type: persistent bleed + - formula: null + type: 1d6 persistent bleed to_hit: 15 traits: - reach 10 feet name: Blood Ooze perception: 8 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The blood ooze draws forth blood from nearby creatures, causing their - flesh to break open and blood to spill out which replenishes the blood ooze. Each - living creature within 15 feet takes 3d6 slashing damage (DC 21 basic Fortitude - save). The blood ooze regains an amount of Hit Points equal to half the damage - Siphon Vitality dealt to the single creature that took the most damage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Siphon Vitality - range: null - raw_description: '**Siphon Vitality** [Two Actions] The blood ooze draws forth - blood from nearby creatures, causing their flesh to break open and blood to spill - out which replenishes the blood ooze. Each living creature within 15 feet takes - 3d6 slashing damage (DC 21 basic Fortitude save). The blood ooze regains an amount - of Hit Points equal to half the damage Siphon Vitality dealt to the single creature - that took the most damage.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 15 fort_misc: null @@ -155,45 +156,45 @@ sense_abilities: description: A blood ooze can seep into a corpse's wounds, displacing its natural blood. It can burst out of the corpse as a free action. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Infuse Corpse range: null - raw_description: '**Infuse Corpse** A blood ooze can seep into a corpse''s wounds, - displacing its natural blood. It can burst out of the corpse as a free action.' + raw_description: '**Infuse Corpse** [One Action] A blood ooze can seep into a corpse''s + wounds, displacing its natural blood. It can burst out of the corpse as a free + action.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +8 - motion sense 60 feet - no vision size: Large skills: - bonus: 13 misc: null - name: 'Athletics ' + name: Athletics - bonus: 4 misc: +12 if hiding inside a dead body - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: The Fall of Plaguestone - page_start: 63 + page_start: '63' page_stop: null speed: - amount: 10 + misc: null type: Land - amount: 10 + misc: null type: climb spell_lists: null traits: -- N -- Large - Mindless - Ooze -type: Creature -weaknesses: null diff --git a/data/monsters/bloodlash bush.yaml b/data/monsters/bloodlash bush.yaml index 2610e53..5d33ace 100644 --- a/data/monsters/bloodlash bush.yaml +++ b/data/monsters/bloodlash bush.yaml @@ -7,6 +7,84 @@ ability_mods: wis_mod: 0 ac: 16 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The tendrils of the bush reach out to siphon the blood from a victim + up to 20 feet away with persistent bleed damage, causing the victim to immediately + take that amount of bleed damage (basic Reflex DC 17). The bush regains an amount + of Hit Points equal to double the damage dealt. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Blood Siphon + range: null + raw_description: '**Blood Siphon** [Two Actions] The tendrils of the bush reach + out to siphon the blood from a victim up to 20 feet away with persistent bleed + damage, causing the victim to immediately take that amount of bleed damage (basic + Reflex DC 17). The bush regains an amount of Hit Points equal to double the damage + dealt.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: The bush spins in a circle, lashing out in all directions at once. + It makes one attack roll and compares the result to the AC of each creature within + its melee reach, rolling damage only once and applying it to each creature hit. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Spinning Strike + range: null + raw_description: '**Spinning Strike** [Three Actions] The bush spins in a circle, + lashing out in all directions at once. It makes one attack roll and compares the + result to the AC of each creature within its melee reach, rolling damage only + once and applying it to each creature hit.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A bloodlash bush's vines cause terrible lacerations that continue to + bleed. A creature hit with a vine attack takes 1 persistent bleed damage (2 on + a critical hit). Unlike other forms of persistent damage, this damage is cumulative, + to a maximum of 5 persistent bleed damage but it can be stopped like any other + persistent bleed damage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Weeping Wounds + range: null + raw_description: '**Weeping Wounds** A bloodlash bush''s vines cause terrible lacerations + that continue to bleed. A creature hit with a vine attack takes 1 persistent bleed + damage (2 on a critical hit). Unlike other forms of persistent damage, this damage + is cumulative, to a maximum of 5 persistent bleed damage but it can be stopped + like any other persistent bleed damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'What first appears to be a simple shrub suddenly stirs to life. @@ -24,11 +102,8 @@ description: 'What first appears to be a simple shrub suddenly stirs to life. **__Recall Knowledge - Plant__ (__Nature__)**: DC 16' hp: 35 hp_misc: null -immunities: null -items: null -languages: null level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+4 @@ -43,86 +118,14 @@ melee: - reach 10 feet name: Bloodlash Bush perception: 6 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The tendrils of the bush reach out to siphon the blood from a victim - up to 20 feet away with persistent bleed damage, causing the victim to immediately - take that amount of bleed damage (basic Reflex DC 17). The bush regains an amount - of Hit Points equal to double the damage dealt. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Blood Siphon - range: null - raw_description: '**Blood Siphon** [Two Actions] The tendrils of the bush reach - out to siphon the blood from a victim up to 20 feet away with persistent bleed - damage, causing the victim to immediately take that amount of bleed damage (basic - Reflex DC 17). The bush regains an amount of Hit Points equal to double the damage - dealt.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: The bush spins in a circle, lashing out in all directions at once. - It makes one attack roll and compares the result to the AC of each creature within - its melee reach, rolling damage only once and applying it to each creature hit. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Spinning Strike - range: null - raw_description: '**Spinning Strike** [Three Actions] The bush spins in a circle, - lashing out in all directions at once. It makes one attack roll and compares the - result to the AC of each creature within its melee reach, rolling damage only - once and applying it to each creature hit.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A bloodlash bush's vines cause terrible lacerations that continue to - bleed. A creature hit with a vine attack takes 1 persistent bleed damage (2 on - a critical hit). Unlike other forms of persistent damage, this damage is cumulative, - to a maximum of 5 persistent bleed damage but it can be stopped like any other - persistent bleed damage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Weeping Wounds - range: null - raw_description: '**Weeping Wounds** A bloodlash bush''s vines cause terrible lacerations - that continue to bleed. A creature hit with a vine attack takes 1 persistent bleed - damage (2 on a critical hit). Unlike other forms of persistent damage, this damage - is cumulative, to a maximum of 5 persistent bleed damage but it can be stopped - like any other persistent bleed damage.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: bludgeoning - amount: 5 + misc: null type: piercing -ritual_lists: null saves: fort: 10 fort_misc: null @@ -131,31 +134,28 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +6 - tremorsense (imprecise) 30 feet size: Small skills: - bonus: 8 misc: null - name: 'Athletics ' + name: Athletics - bonus: 6 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: The Fall of Plaguestone - page_start: 62 + page_start: '62' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: null traits: -- N -- Small - Plant -type: Creature weaknesses: - amount: 5 + misc: null type: fire diff --git a/data/monsters/bloodseeker.yaml b/data/monsters/bloodseeker.yaml index 7d87b3e..8492c0c 100644 --- a/data/monsters/bloodseeker.yaml +++ b/data/monsters/bloodseeker.yaml @@ -7,22 +7,81 @@ ability_mods: wis_mod: 1 ac: 16 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: When a bloodseeker hits a target larger than itself, its barbed legs + attach it to that creature. This is similar to grabbing the creature, but the + bloodseeker moves with that creature rather than holding it in place. The bloodseeker + is __flat-footed__ while attached. If the bloodseeker is killed or pushed away + while attached to a creature it has drained blood from, that creature takes 1 + persistent bleed damage. Escaping the attach or removing the bloodseeker in other + ways doesn't cause bleed damage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Attach + range: null + raw_description: '**Attach** When a bloodseeker hits a target larger than itself, + its barbed legs attach it to that creature. This is similar to grabbing the creature, + but the bloodseeker moves with that creature rather than holding it in place. + The bloodseeker is __flat-footed__ while attached. If the bloodseeker is killed + or pushed away while attached to a creature it has drained blood from, that creature + takes 1 persistent bleed damage. Escaping the attach or removing the bloodseeker + in other ways doesn''t cause bleed damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The bloodseeker uses its proboscis to drain blood from the creature it's + attached to. This deals 1d4 damage, and the bloodseeker gains temporary Hit Points + equal to the damage dealt. A creature that has its blood drained by a bloodseeker + is __drained 1__ until it receives healing (of any kind or amount). + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Blood Drain + range: null + raw_description: '**Blood Drain** [One Action] **Requirements** The bloodseeker + is attached to a creature. **Effect** The bloodseeker uses its proboscis to drain + blood from the creature it''s attached to. This deals 1d4 damage, and the bloodseeker + gains temporary Hit Points equal to the damage dealt. A creature that has its + blood drained by a bloodseeker is __drained 1__ until it receives healing (of + any kind or amount).' + requirements: The bloodseeker is attached to a creature. + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Scourges of swamps and damp, abandoned places, bloodseekers are ravenous blood drinkers. Farmers curse the creatures for sucking their livestock dry. It - is from such beleaguered people that the bloodseeker''s regional name "stirge," - possibly a corruption of the word "scourge," comes. Folk wisdom holds that the appearance + is from such beleaguered people that the bloodseeker''s regional name “stirge,” + possibly a corruption of the word “scourge,” comes. Folk wisdom holds that the appearance of bloodseekers in a region signals a healthy herd of livestock, but more often it means bogs or old buildings that haven''t been properly tended to. Certainly, no amount of folksy parable can assuage a farmer driven to destitution by a bloodseeker infestation. But despite their role as parasites, bloodseekers aren''t hated by all villages. In some cases, the inhabitants of remote backwoods thorps even keep - the things as pets or use them as doubtful medicinal "tools" to drain away unwanted + the things as pets or use them as doubtful medicinal “tools” to drain away unwanted humors or test for evil spirits possessing the blood. Worshippers of gods of pestilence and parasites often view bloodseekers as sacred to their faith and allow the creatures to feed freely from their bodies. In such societies, those who accidentally give - too much are considered to have been "blessed" by the village''s hungry god. + too much are considered to have been “blessed” by the village''s hungry god. @@ -61,13 +120,12 @@ description: 'Scourges of swamps and damp, abandoned places, bloodseekers are ra **__Recall Knowledge - Animal__ (__Nature__)**: DC 13' hp: 6 hp_misc: null -immunities: null -items: null -languages: null level: -1 -melee: +melee_attacks: - action_cost: One Action - damage: null + damage: + formula: null + type: attach name: barbed leg plus_damage: null to_hit: 8 @@ -75,64 +133,7 @@ melee: - finesse name: Bloodseeker perception: 6 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: When a bloodseeker hits a target larger than itself, its barbed legs - attach it to that creature. This is similar to grabbing the creature, but the - bloodseeker moves with that creature rather than holding it in place. The bloodseeker - is __flat-footed__ while attached. If the bloodseeker is killed or pushed away - while attached to a creature it has drained blood from, that creature takes 1 - persistent bleed damage. Escaping the attach or removing the bloodseeker in other - ways doesn't cause bleed damage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Attach - range: null - raw_description: '**Attach** When a bloodseeker hits a target larger than itself, - its barbed legs attach it to that creature. This is similar to grabbing the creature, - but the bloodseeker moves with that creature rather than holding it in place. - The bloodseeker is __flat-footed__ while attached. If the bloodseeker is killed - or pushed away while attached to a creature it has drained blood from, that creature - takes 1 persistent bleed damage. Escaping the attach or removing the bloodseeker - in other ways doesn''t cause bleed damage.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The bloodseeker is attached to a creature. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Blood Drain - range: null - raw_description: '**Blood Drain** **Requirements** The bloodseeker is attached - to a creature. **Effect** The bloodseeker uses its proboscis to drain blood from - the creature it''s attached to. This deals 1d4 damage, and the bloodseeker gains - temporary Hit Points equal to the damage dealt. A creature that has its blood - drained by a bloodseeker is __drained 1__ until it receives healing (of any kind - or amount).' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 5 fort_misc: null @@ -141,32 +142,28 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +6 - darkvision - scent (imprecise) 60 feet size: Tiny skills: - bonus: 6 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 6 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 42 + page_start: '42' page_stop: null speed: - amount: 10 + misc: null type: Land - amount: 30 + misc: null type: fly spell_lists: null traits: -- N -- Tiny - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/blue-ringed octopus.yaml b/data/monsters/blue-ringed octopus.yaml index 2fc6334..deb0120 100644 --- a/data/monsters/blue-ringed octopus.yaml +++ b/data/monsters/blue-ringed octopus.yaml @@ -7,6 +7,99 @@ ability_mods: wis_mod: 3 ac: 16 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Blue-Ringed Octopus Venom + range: null + raw_description: '**Blue-Ringed Octopus Venom** (__poison__) **Saving Throw** DC + 17 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage (1 + round); **Stage 2** 1d6 poison damage (1 round); **Stage 3** 1d6 poison damage + and __paralyzed__ (1 round)' + requirements: null + saving_throw: DC 17 Fortitude + stages: + - effect: 1d4 poison damage (1 round) + - effect: 1d6 poison damage (1 round) + - effect: 1d6 poison damage and __paralyzed__ (1 round) + success: null + traits: + - poison + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The blue-ringed octopus can change the color of its skin to __Hide__ + even if it doesn't have cover. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Camouflage + range: null + raw_description: '**Camouflage** The blue-ringed octopus can change the color of + its skin to __Hide__ even if it doesn''t have cover.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The blue-ringed octopus moves up to 60 feet in a straight line through + the water without triggering reactions. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Jet + range: null + raw_description: '**Jet** [Two Actions] The blue-ringed octopus moves up to 60 + feet in a straight line through the water without triggering reactions.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The blue-ringed octopus makes a beak Strike against the grabbed creature. + If it hits, it injects additional poison, causing its venom to gain the __virulent__ + trait. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Toxic Bite + range: null + raw_description: '**Toxic Bite** [One Action] **Requirements** The blue-ringed + octopus has a creature __grabbed__; **Effect** The blue-ringed octopus makes a + beak Strike against the grabbed creature. If it hits, it injects additional poison, + causing its venom to gain the __virulent__ trait.' + requirements: The blue-ringed octopus has a creature grabbed + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'While relatively small, the blue-ringed octopus is particularly venomous @@ -18,15 +111,12 @@ description: 'While relatively small, the blue-ringed octopus is particularly ve **__Recall Knowledge - Animal__ (__Nature__)**: DC 14' hp: 15 hp_misc: null -immunities: null -items: null -languages: null level: 0 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 1d6 - type: piercing + formula: null + type: 1d6 piercing name: beak plus_damage: - formula: null @@ -35,101 +125,20 @@ melee: traits: - finesse - action_cost: One Action - damage: null + damage: + formula: null + type: Grab name: arms plus_damage: null to_hit: 6 traits: null name: Blue-Ringed Octopus perception: 6 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 17 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** 1d4 poison damage (1 round); **Stage 2** 1d6 poison damage (1 round); **Stage - 3** 1d6 poison damage and __paralyzed__ (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Blue-Ringed Octopus Venom - range: null - raw_description: '**Blue-Ringed Octopus Venom** (__poison__) **Saving Throw** DC - 17 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage (1 - round); **Stage 2** 1d6 poison damage (1 round); **Stage 3** 1d6 poison damage - and __paralyzed__ (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The blue-ringed octopus can change the color of its skin to __Hide__ - even if it doesn't have cover. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Camouflage - range: null - raw_description: '**Camouflage** The blue-ringed octopus can change the color of - its skin to __Hide__ even if it doesn''t have cover.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The blue-ringed octopus moves up to 60 feet in a straight line through - the water without triggering reactions. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Jet - range: null - raw_description: '**Jet** [Two Actions] The blue-ringed octopus moves up to 60 - feet in a straight line through the water without triggering reactions.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The blue-ringed octopus has a creature __grabbed__ - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Toxic Bite - range: null - raw_description: '**Toxic Bite** **Requirements** The blue-ringed octopus has - a creature __grabbed__; **Effect** The blue-ringed octopus makes a beak Strike - against the grabbed creature. If it hits, it injects additional poison, causing - its venom to gain the __virulent__ trait.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 2 + misc: null type: cold -ritual_lists: null saves: fort: 3 fort_misc: null @@ -138,30 +147,25 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +6 - low-light vision size: Tiny skills: - bonus: 6 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 187 + page_start: '187' page_stop: null speed: - amount: 25 + misc: null type: swim spell_lists: null traits: -- N -- Tiny - Animal - Aquatic -type: Creature -weaknesses: null diff --git a/data/monsters/boar.yaml b/data/monsters/boar.yaml index 5f07ee9..06a81e8 100644 --- a/data/monsters/boar.yaml +++ b/data/monsters/boar.yaml @@ -7,29 +7,50 @@ ability_mods: wis_mod: 2 ac: 18 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The boar __Strides__ twice and then makes a tusk Strike. As long as + it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Boar Charge + range: null + raw_description: '**Boar Charge** [Two Actions] The boar __Strides__ twice and + then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 + circumstance bonus to its attack roll.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null - effect: The monster avoids being knocked out and remains at 1 HP, but its wounded - value increases by 1. When it is wounded 3, it can no longer use this ability. - effects: null + effect: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Ferocity range: null - raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to - 0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but - its wounded value increases by 1. When it is wounded 3, it can no longer use this - ability.' + raw_description: '**Ferocity** [Reaction]' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: The monster is reduced to 0 HP. + trigger: null description: 'Boars are omnivorous mammals, hunted heavily because their meat is considered a delicacy. Boars are most likely to attack humanoids either in self-defense or during their mating season in the winter months, when the males grow an extra inch @@ -44,11 +65,8 @@ description: 'Boars are omnivorous mammals, hunted heavily because their meat is **__Recall Knowledge - Animal__ (__Nature__)**: DC 16' hp: 30 hp_misc: null -immunities: null -items: null -languages: null level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+4 @@ -59,33 +77,7 @@ melee: traits: null name: Boar perception: 8 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The boar __Strides__ twice and then makes a tusk Strike. As long as - it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Boar Charge - range: null - raw_description: '**Boar Charge** [Two Actions] The boar __Strides__ twice and - then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 - circumstance bonus to its attack roll.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 10 fort_misc: null @@ -94,33 +86,28 @@ saves: ref_misc: null will: 8 will_misc: null -sense_abilities: null senses: -- Perception +8 - low-light vision - scent (imprecise) 30 feet size: Medium skills: - bonus: 5 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 8 misc: null - name: 'Athletics ' + name: Athletics - bonus: 8 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 43 + page_start: '43' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: null traits: -- N -- Medium - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/bodak.yaml b/data/monsters/bodak.yaml index 3dbd993..18b6254 100644 --- a/data/monsters/bodak.yaml +++ b/data/monsters/bodak.yaml @@ -7,6 +7,143 @@ ability_mods: wis_mod: 5 ac: 27 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: Any humanoid who dies while __drained__ or __doomed__ by a bodak rises + as an autonomous bodak 24 hours after its death. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Bodak Spawn + range: null + raw_description: '**Bodak Spawn** (__necromancy__, __occult__) Any humanoid who + dies while __drained__ or __doomed__ by a bodak rises as an autonomous bodak 24 + hours after its death.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - necromancy + - occult + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The bodak stares at a living creature within 30 feet that it can sense + with its __lifesense__. That creature must attempt a DC 26 Fortitude save. If + the target becomes __drained__, the bodak gains a number of temporary Hit Points + equal to 5 times the value of the drained condition the target gained. Multiple + exposures to this ability can increase a creature's drained condition to a maximum + of 4. If the bodak is destroyed, any __doomed__ condition a creature has gained + from Death Gaze are removed. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Death Gaze + range: null + raw_description: '**Death Gaze** [Two Actions] (__death__, __necromancy__, __occult__, + __visual__) The bodak stares at a living creature within 30 feet that it can sense + with its __lifesense__. That creature must attempt a DC 26 Fortitude save. If + the target becomes __drained__, the bodak gains a number of temporary Hit Points + equal to 5 times the value of the drained condition the target gained. Multiple + exposures to this ability can increase a creature''s drained condition to a maximum + of 4. If the bodak is destroyed, any __doomed__ condition a creature has gained + from Death Gaze are removed.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - death + - necromancy + - occult + - visual + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success **The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is drained 1. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success **The creature is drained 1.' + requirements: null + saving_throw: null + stages: null + success: The creature is drained 1. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is doomed 1 and drained 2. + effect: null + failure: The creature is doomed 1 and drained 2. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure **The creature is doomed 1 and drained 2.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature is doomed 1 and drained 4. + critical_success: null + description: The creature is doomed 1 and drained 4. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure **The creature is doomed 1 and drained 4.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: None @@ -17,11 +154,11 @@ automatic_abilities: time the bodak ends its turn in sunlight. If the bodak loses all its actions this way, it is destroyed. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Sunlight Vulnerability range: null raw_description: '**Sunlight Vulnerability** If exposed to direct sunlight, the @@ -29,6 +166,8 @@ automatic_abilities: The slowed value increases by 1 each time the bodak ends its turn in sunlight. If the bodak loses all its actions this way, it is destroyed.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -38,11 +177,11 @@ automatic_abilities: description: null effect: The target must attempt a DC 23 Fortitude save. If it fails, the bodak regains 5 Hit Points and the target becomes __drained 1__. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Draining Glance range: null raw_description: '**Draining Glance [Reaction]** (__aura__, __death__, __necromancy__, @@ -51,6 +190,8 @@ automatic_abilities: must attempt a DC 23 Fortitude save. If it fails, the bodak regains 5 Hit Points and the target becomes __drained 1__.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -58,8 +199,8 @@ automatic_abilities: - necromancy - occult - visual - trigger: A living creature within 30 feet that the bodak can perceive with its __lifesense__ - starts its turn + trigger: A living creature within 30 feet that the bodak can perceive with its lifesense + starts its turn; description: 'When a living, sentient humanoid is exposed to an extreme expression of supernatural evil, the experience can irrevocably damn the victim, crushing their mind and ripping out their soul in an appalling, unholy transformation that results @@ -95,100 +236,32 @@ description: 'When a living, sentient humanoid is exposed to an extreme expressi hp: 160 hp_misc: negative healing immunities: -- death effects -- disease -- paralyzed -- poison -- unconscious -items: null +- death effects +- disease +- paralyzed +- poison +- unconscious languages: - Abyssal - Common level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+6 type: bludgeoning name: fist plus_damage: - - formula: 1d6 - type: negative + - formula: null + type: 1d6 negative to_hit: 18 traits: - agile - finesse name: Bodak perception: 17 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: Any humanoid who dies while __drained__ or __doomed__ by a bodak rises - as an autonomous bodak 24 hours after its death. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Bodak Spawn - range: null - raw_description: '**Bodak Spawn** (__necromancy__, __occult__) Any humanoid who - dies while __drained__ or __doomed__ by a bodak rises as an autonomous bodak 24 - hours after its death.' - requirements: null - success: null - traits: - - necromancy - - occult - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: "The bodak stares at a living creature within 30 feet that it can sense\ - \ with its __lifesense__. That creature must attempt a DC 26 Fortitude save. If\ - \ the target becomes __drained__, the bodak gains a number of temporary Hit Points\ - \ equal to 5 times the value of the drained condition the target gained. Multiple\ - \ exposures to this ability can increase a creature's drained condition to a maximum\ - \ of 4. If the bodak is destroyed, any __doomed__ condition a creature has gained\ - \ from Death Gaze are removed. \n\n**Critical Success **The creature is unaffected.\ - \ \n\n**Success **The creature is drained 1. \n\n**Failure **The creature is doomed\ - \ 1 and drained 2. \n\n**Critical Failure **The creature is doomed 1 and drained\ - \ 4." - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Death Gaze - range: null - raw_description: "**Death Gaze** [Two Actions] (__death__, __necromancy__, __occult__,\ - \ __visual__) The bodak stares at a living creature within 30 feet that it can\ - \ sense with its __lifesense__. That creature must attempt a DC 26 Fortitude save.\ - \ If the target becomes __drained__, the bodak gains a number of temporary Hit\ - \ Points equal to 5 times the value of the drained condition the target gained.\ - \ Multiple exposures to this ability can increase a creature's drained condition\ - \ to a maximum of 4. If the bodak is destroyed, any __doomed__ condition a creature\ - \ has gained from Death Gaze are removed. \n\n**Critical Success **The creature\ - \ is unaffected. \n\n**Success **The creature is drained 1. \n\n**Failure **The\ - \ creature is doomed 1 and drained 2. \n\n**Critical Failure **The creature is\ - \ doomed 1 and drained 4." - requirements: null - success: null - traits: - - death - - necromancy - - occult - - visual - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: 10 - type: good -ritual_lists: null saves: fort: 13 fort_misc: null @@ -197,37 +270,35 @@ saves: ref_misc: null will: 19 will_misc: null -sense_abilities: null senses: -- Perception +17 - darkvision - lifesense 60 feet size: Medium skills: - bonus: 18 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 15 misc: null - name: 'Athletics ' + name: Athletics - bonus: 19 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 18 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 42 + page_start: '42' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: null traits: -- Uncommon -- CE -- Medium - Undead -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: good diff --git a/data/monsters/bog mummy.yaml b/data/monsters/bog mummy.yaml index 9b3d1db..19a781a 100644 --- a/data/monsters/bog mummy.yaml +++ b/data/monsters/bog mummy.yaml @@ -7,24 +7,62 @@ ability_mods: wis_mod: 1 ac: 21 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: This affliction can't be reduced below stage 1, nor can the damage + from it be healed, until it's successfully treated with __remove curse__ or a + similar effect; the affliction can then be removed as normal for a disease. A + creature killed by bog rot melts into a noxious sludge and can't be resurrected + except by a 7th-level __resurrect__ ritual or similar magic; **Saving Throw** + DC 21 Fortitude; **Stage 1** carrier with no ill effect (1 minute); **Stage 2** + 3d6 negative damage and __clumsy 1__ (1 day) + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Bog Rot + range: null + raw_description: '**Bog Rot** (__curse__, __disease__, __divine__, __necromancy__, + __negative__) This affliction can''t be reduced below stage 1, nor can the damage + from it be healed, until it''s successfully treated with __remove curse__ or a + similar effect; the affliction can then be removed as normal for a disease. A + creature killed by bog rot melts into a noxious sludge and can''t be resurrected + except by a 7th-level __resurrect__ ritual or similar magic; **Saving Throw** + DC 21 Fortitude; **Stage 1** carrier with no ill effect (1 minute); **Stage 2** + 3d6 negative damage and __clumsy 1__ (1 day)' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - disease + - divine + - necromancy + - negative + trigger: null alignment: LE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. A creature that begins its turn within the area feels as if - its lungs were filling with water and must succeed at a DC 19 Fortitude save or - be unable to speak or breathe. The creature can still hold its breath and can - attempt a new saving throw at the end of its turn. A creature that succeeds is - temporarily immune to breath of the bog for 24 hours. + description: A creature that begins its turn within the area feels as if its lungs + were filling with water and must succeed at a DC 19 Fortitude save or be unable + to speak or breathe. The creature can still hold its breath and can attempt a + new saving throw at the end of its turn. A creature that succeeds is temporarily + immune to breath of the bog for 24 hours. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Breath of the Bog - range: null + range: 30 feet raw_description: '**Breath of the Bog** (__aura__, __divine__, __enchantment__, __mental__) 30 feet. A creature that begins its turn within the area feels as if its lungs were filling with water and must succeed at a DC 19 Fortitude save @@ -32,6 +70,8 @@ automatic_abilities: attempt a new saving throw at the end of its turn. A creature that succeeds is temporarily immune to breath of the bog for 24 hours.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -43,23 +83,26 @@ automatic_abilities: critical_failure: null critical_success: null description: null - effect: Initiative has not yet been rolled - effects: null + effect: The bog mummy automatically notices the creature and __Burrows__ before + rolling initiative. failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Rise Up range: null raw_description: '**Rise Up [Reaction]** **Trigger** A creature walks on top of a bog mummy that lies buried in the mud or peat below; **Requirements** Initiative has not yet been rolled; **Effect** The bog mummy automatically notices the creature and __Burrows__ before rolling initiative.' - requirements: null + requirements: Initiative has not yet been rolled + saving_throw: null + stages: null success: null traits: null trigger: A creature walks on top of a bog mummy that lies buried in the mud or peat - below + below; Requirements Initiative has not yet been rolled; description: 'The cultural practice of mummifying the dead is not the only way a body can become preserved, nor is it the only route that gives rise to these disease-spreading undead monstrosities. @@ -89,23 +132,22 @@ description: 'The cultural practice of mummifying the dead is not the only way a therein and often alerting travelers to the potential danger that lies beneath the surface.' hp: 85 -hp_misc: negative healing +hp_misc: "negative healing\r\n" immunities: -- death effects -- disease -- paralyzed -- poison -- unconscious -items: null +- death effects +- disease +- paralyzed +- poison +- unconscious languages: - Common - Necril level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+5 - type: null + type: '' name: fist plus_damage: - formula: null @@ -114,48 +156,12 @@ melee: traits: null name: Bog Mummy perception: 12 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: "This affliction can't be reduced below stage 1, nor can the damage\ - \ from it be healed, until it's successfully treated with __remove curse__ or\ - \ a similar effect; the affliction can then be removed as normal for a disease.\ - \ A creature killed by bog rot melts into a noxious sludge and can\x81ft be resurrected\ - \ except by a 7th-level __resurrect__ ritual or similar magic; **Saving Throw**\ - \ DC 21 Fortitude; **Stage 1** carrier with no ill effect (1 minute); **Stage\ - \ 2** 3d6 negative damage and __clumsy 1__ (1 day)" - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Bog Rot - range: null - raw_description: "**Bog Rot** (__curse__, __disease__, __divine__, __necromancy__,\ - \ __negative__) This affliction can't be reduced below stage 1, nor can the damage\ - \ from it be healed, until it's successfully treated with __remove curse__ or\ - \ a similar effect; the affliction can then be removed as normal for a disease.\ - \ A creature killed by bog rot melts into a noxious sludge and can\x81ft be resurrected\ - \ except by a 7th-level __resurrect__ ritual or similar magic; **Saving Throw**\ - \ DC 21 Fortitude; **Stage 1** carrier with no ill effect (1 minute); **Stage\ - \ 2** 3d6 negative damage and __clumsy 1__ (1 day)" - requirements: null - success: null - traits: - - curse - - disease - - divine - - necromancy - - negative - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 5 + misc: null type: fire -ritual_lists: null saves: fort: 13 fort_misc: null @@ -164,35 +170,32 @@ saves: ref_misc: null will: 14 will_misc: null -sense_abilities: null senses: -- Perception +12 - darkvision - tremorsense (imprecise) 30 feet size: Medium skills: - bonus: 12 misc: null - name: 'Athletics ' + name: Athletics - bonus: 11 misc: +13 while buried in a bog - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 177 + page_start: '177' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 15 + misc: null type: burrow spell_lists: null traits: -- Uncommon -- LE -- Medium - Mummy -type: Creature weaknesses: - amount: 5 + misc: null type: cold diff --git a/data/monsters/bog strider.yaml b/data/monsters/bog strider.yaml index d963d19..14f6f94 100644 --- a/data/monsters/bog strider.yaml +++ b/data/monsters/bog strider.yaml @@ -7,35 +7,124 @@ ability_mods: wis_mod: 2 ac: 18 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The bog strider hurls their net to hamper a foe. They make a ranged Strike + (with a +10 modifier) against a Medium or smaller creature within 20 feet. On + a hit, the target is __flat-footed__ and takes a -10-foot circumstance penalty + to its Speeds. On a critical hit, the creature is instead __restrained__. The + DC to __Escape__ the net is 16. A creature adjacent to the target can __Interact__ + with the net to remove it from the target. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Hurl Net + range: null + raw_description: '**Hurl Net** [One Action] **Requirements **The bog strider is + holding a net in two hands; **Effect **The bog strider hurls their net to hamper + a foe. They make a ranged Strike (with a +10 modifier) against a Medium or smaller + creature within 20 feet. On a hit, the target is __flat-footed__ and takes a -10-foot + circumstance penalty to its Speeds. On a critical hit, the creature is instead + __restrained__. The DC to __Escape__ the net is 16. A creature adjacent to the + target can __Interact__ with the net to remove it from the target.' + requirements: The bog strider is holding a net in two hands + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: The bog strider Strides up to three times in a straight line across + smooth water. They can make a single Strike against a creature at the end of this + movement. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Water Sprint + range: null + raw_description: '**Water Sprint** [Three Actions] The bog strider Strides up to + three times in a straight line across smooth water. They can make a single Strike + against a creature at the end of this movement.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The bog strider can stand and move on the surface of water or other + liquids without falling through. The bog strider can go underwater if they wish, + but they must __Swim__ to do so. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Water Stride + range: null + raw_description: '**Water Stride** The bog strider can stand and move on the surface + of water or other liquids without falling through. The bog strider can go underwater + if they wish, but they must __Swim__ to do so.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null -description: "The insectile bog striders call themselves seshes, but they take no\ - \ offense at those who use the more common vernacular to refer to them. They resemble\ - \ upright water striders with four legs, two arms, and powerful mandibles. Bog striders\ - \ can move about on water like solid ground, chasing down prey or fleeing from predators\ - \ across the water. They rarely leave the swampy rivers and lakes they call home.\ - \ Bog striders stand 5 feet tall and weigh approximately 150 pounds. \n\n\n\nA bog\ - \ strider's diet consists almost entirely of meat, but they prefer to feed only\ - \ on animals, as they consider the consumption of the flesh of any sapient creature\ - \ a taboo.\n\n\n\nIn sesh society, each individual is expected to serve equally\ - \ in all efforts to ensure the society's survival against the more aggressive creatures\ - \ often found in or near their swampland homes. In addition, each member of the\ - \ community is expected to develop a skill that contributes to the community's prosperity,\ - \ and by extension, the continued survival of the species. Traditionally, female\ - \ bog striders are builders and artisans while males are hunters and gatherers,\ - \ but often such roles aren't limited to a single gender, as every member of a small\ - \ community pitches in to help as they can.\n\n\n\n**__Recall Knowledge - Aberration__\ - \ (__Occultism__)**: DC 18" +description: 'The insectile bog striders call themselves seshes, but they take no + offense at those who use the more common vernacular to refer to them. They resemble + upright water striders with four legs, two arms, and powerful mandibles. Bog striders + can move about on water like solid ground, chasing down prey or fleeing from predators + across the water. They rarely leave the swampy rivers and lakes they call home. + Bog striders stand 5 feet tall and weigh approximately 150 pounds. + + + + + A bog strider''s diet consists almost entirely of meat, but they prefer to feed + only on animals, as they consider the consumption of the flesh of any sapient creature + a taboo. + + + + + In sesh society, each individual is expected to serve equally in all efforts to + ensure the society''s survival against the more aggressive creatures often found + in or near their swampland homes. In addition, each member of the community is expected + to develop a skill that contributes to the community''s prosperity, and by extension, + the continued survival of the species. Traditionally, female bog striders are builders + and artisans while males are hunters and gatherers, but often such roles aren''t + limited to a single gender, as every member of a small community pitches in to help + as they can. + + + + + **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 18' hp: 30 hp_misc: null -immunities: null items: - net - spear languages: - Aquan level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+4 @@ -55,73 +144,7 @@ melee: - agile name: Bog Strider perception: 8 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The bog strider is holding a net in two hands - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Hurl Net - range: null - raw_description: '**Hurl Net** **Requirements **The bog strider is holding a net - in two hands; **Effect **The bog strider hurls their net to hamper a foe. They - make a ranged Strike (with a +10 modifier) against a Medium or smaller creature - within 20 feet. On a hit, the target is __flat-footed__ and takes a -10-foot circumstance - penalty to its Speeds. On a critical hit, the creature is instead __restrained__. - The DC to __Escape__ the net is 16. A creature adjacent to the target can __Interact__ - with the net to remove it from the target.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: The bog strider Strides up to three times in a straight line across - smooth water. They can make a single Strike against a creature at the end of this - movement. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Water Sprint - range: null - raw_description: '**Water Sprint** [Three Actions] The bog strider Strides up to - three times in a straight line across smooth water. They can make a single Strike - against a creature at the end of this movement.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The bog strider can stand and move on the surface of water or other - liquids without falling through. The bog strider can go underwater if they wish, - but they must __Swim__ to do so. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Water Stride - range: null - raw_description: '**Water Stride** The bog strider can stand and move on the surface - of water or other liquids without falling through. The bog strider can go underwater - if they wish, but they must __Swim__ to do so.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+3 @@ -132,10 +155,6 @@ ranged: traits: - thrown 20 feet rarity: Uncommon -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 8 fort_misc: null @@ -148,55 +167,47 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'A bog strider can hold their breath for 2 hours. - - - ' + description: A bog strider can hold their breath for 2 hours. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Deep Breath range: null - raw_description: '**Deep Breath** A bog strider can hold their breath for 2 hours. - - - ' + raw_description: '**Deep Breath** A bog strider can hold their breath for 2 hours.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +8 - darkvision - wavesense 120 feet size: Medium skills: - bonus: 8 misc: +10 to Leap while Water Striding or Swimming - name: 'Athletics ' + name: Athletics - bonus: 8 misc: null - name: 'Stealth ' + name: Stealth - bonus: 8 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 43 + page_start: '43' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 20 + misc: null type: swim spell_lists: null traits: -- Uncommon -- N -- Medium - Aberration -type: Creature -weaknesses: null diff --git a/data/monsters/bogey.yaml b/data/monsters/bogey.yaml index cad65e6..e6cfa4b 100644 --- a/data/monsters/bogey.yaml +++ b/data/monsters/bogey.yaml @@ -7,6 +7,60 @@ ability_mods: wis_mod: 1 ac: 20 ac_special: null +active_abilities: +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: null + effect: The bogey consumes the creature's soul. The soul is utterly destroyed—nothing + short of wish or a similar effect can restore it to life, and only after the bogey + has been slain. The bogey regains Hit Points equal to double the level of the + consumed creature. After devouring three souls within a year, the bogey transforms + into a bugaboo. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Devour Soul + range: null + raw_description: '**Devour Soul** [Three Actions] (__necromancy__, __occult__) + **Requirements** The bogey has killed a creature within the last round and is + adjacent to the creature; **Effect** The bogey consumes the creature''s soul. + The soul is utterly destroyed—nothing short of wish or a similar effect can restore + it to life, and only after the bogey has been slain. The bogey regains Hit Points + equal to double the level of the consumed creature. After devouring three souls + within a year, the bogey transforms into a bugaboo.' + requirements: The bogey has killed a creature within the last round and is adjacent + to the creature + saving_throw: null + stages: null + success: null + traits: + - necromancy + - occult + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: On the first round of combat, creatures that haven't acted yet are + __flat-footed__ to the bogey. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Surprise Attack + range: null + raw_description: '**Surprise Attack** On the first round of combat, creatures that + haven''t acted yet are __flat-footed__ to the bogey.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: null description: 'A bogey typically hunts a single creature at a time, usually a small @@ -22,12 +76,11 @@ hp: 35 hp_misc: null immunities: - fear -items: null languages: - Aklo - Sylvan level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+3 @@ -41,58 +94,8 @@ melee: - magical name: Bogey perception: 9 -proactive_abilities: -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: null - effect: The bogey has killed a creature within the last round and is adjacent to - the creature - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Devour Soul - range: null - raw_description: '**Devour Soul** [Three Actions] (__necromancy__, __occult__) - **Requirements** The bogey has killed a creature within the last round and is - adjacent to the creature; **Effect** The bogey consumes the creature''s soul. - The soul is utterly destroyed—nothing short of wish or a similar effect can restore - it to life, and only after the bogey has been slain. The bogey regains Hit Points - equal to double the level of the consumed creature. After devouring three souls - within a year, the bogey transforms into a bugaboo.' - requirements: null - success: null - traits: - - necromancy - - occult - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: On the first round of combat, creatures that haven't acted yet are - __flat-footed__ to the bogey. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Surprise Attack - range: null - raw_description: '**Surprise Attack** On the first round of combat, creatures that - haven''t acted yet are __flat-footed__ to the bogey.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: 4 - type: cold iron -ritual_lists: null saves: fort: 7 fort_misc: null @@ -101,56 +104,52 @@ saves: ref_misc: null will: 8 will_misc: null -sense_abilities: null senses: -- Perception +9 - low-light vision size: Small skills: - bonus: 10 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 10 misc: null - name: 'Deception ' + name: Deception - bonus: 8 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 10 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: 'Pathfinder #152: Legacy of the Lost God' - page_start: 78 + page_start: '78' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: -- dc: 18 - misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 1 +- attack_bonus: null + cantrips: + - level: 1 spells: - - frequency: x2 - name: fear - requirement: null - - heightened_level: 1 - level: 0 - spells: - - frequency: null + - misc: null name: ghost sound - requirement: null - - frequency: null + - misc: null name: message - requirement: null - to_hit: null + constants: null + dc: 18 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: x2 + name: fear + spells_source: Occult Innate Spells traits: -- Uncommon -- NE -- Small - Fey -type: Creature -weaknesses: null +weaknesses: +- amount: 4 + misc: null + type: cold iron diff --git a/data/monsters/bogeyman.yaml b/data/monsters/bogeyman.yaml index 9bf0330..cc13525 100644 --- a/data/monsters/bogeyman.yaml +++ b/data/monsters/bogeyman.yaml @@ -7,25 +7,223 @@ ability_mods: wis_mod: 3 ac: 30 ac_special: null +active_abilities: +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: null + effect: The bogeyman consumes the creature's soul. The soul is utterly destroyed—nothing + short of wish or a similar effect can restore it to life, and only after the bogeyman + has been slain. The bogeyman regains Hit Points equal to double the level of the + consumed creature. Each time the bogeyman consumes 10 souls, it increases its + level by 1, and its statistics improve accordingly. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Devour Soul + range: null + raw_description: '**Devour Soul** [Three Actions] (__necromancy__, __occult__) + **Requirements** The bogeyman has killed a creature within the last round and + is adjacent to the creature; **Effect** The bogeyman consumes the creature''s + soul. The soul is utterly destroyed—nothing short of wish or a similar effect + can restore it to life, and only after the bogeyman has been slain. The bogeyman + regains Hit Points equal to double the level of the consumed creature. Each time + the bogeyman consumes 10 souls, it increases its level by 1, and its statistics + improve accordingly.' + requirements: The bogeyman has killed a creature within the last round and is adjacent + to the creature + saving_throw: null + stages: null + success: null + traits: + - necromancy + - occult + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the bogeyman uses a Stride action to move half their Speed or + less, that movement does not trigger reactions. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mobility + range: null + raw_description: '**Mobility** When the bogeyman uses a Stride action to move half + their Speed or less, that movement does not trigger reactions.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The bogeyman deals 1d6 extra precision damage to __flat-footed__ creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** The bogeyman deals 1d6 extra precision damage + to __flat-footed__ creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: If a bogeyman scores a critical hit with a claw Strike, the target + must attempt a DC 29 Will save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Striking Fear + range: null + raw_description: '**Striking Fear** (__emotion__, __fear__, __mental__) If a bogeyman + scores a critical hit with a claw Strike, the target must attempt a DC 29 Will + save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - emotion + - fear + - mental + trigger: null +- action_cost: None + critical_failure: null + critical_success: The target is unaffected. + description: The target is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The target is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target is __frightened 1__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The target is __frightened 1__.' + requirements: null + saving_throw: null + stages: null + success: The target is __frightened 1__. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target is frightened 2. + effect: null + failure: The target is frightened 2. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The target is frightened 2.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The target is frightened 3 and __fleeing__ for 1 round. + critical_success: null + description: The target is frightened 3 and __fleeing__ for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The target is frightened 3 and __fleeing__ + for 1 round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: On the first round of combat, creatures that haven't acted yet are + flat-footed to the bogeyman. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Surprise Attack + range: null + raw_description: '**Surprise Attack** On the first round of combat, creatures that + haven''t acted yet are flat-footed to the bogeyman.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 60 feet. A bogeyman's aura of terror manifests as a shifting haze of - images that reflect the viewers' deepest fears. Whenever a creature ends its turn - within the aura, it must succeed at a DC 28 Will save or become __frightened 1__. - A creature's frightened condition (including from striking fear) does not reduce - as long as the creature remains in the aura. If the creature succeeds at its saving - throw, it becomes temporarily immune to the aura for 24 hours. + description: A bogeyman's aura of terror manifests as a shifting haze of images + that reflect the viewers' deepest fears. Whenever a creature ends its turn within + the aura, it must succeed at a DC 28 Will save or become __frightened 1__. A creature's + frightened condition (including from striking fear) does not reduce as long as + the creature remains in the aura. If the creature succeeds at its saving throw, + it becomes temporarily immune to the aura for 24 hours. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Deepest Fear - range: null + range: 60 feet raw_description: '**Deepest Fear** (__aura__, __emotion__, __fear__, __illusion__, __mental__, __visual__) 60 feet. A bogeyman''s aura of terror manifests as a shifting haze of images that reflect the viewers'' deepest fears. Whenever a creature ends @@ -34,6 +232,8 @@ automatic_abilities: reduce as long as the creature remains in the aura. If the creature succeeds at its saving throw, it becomes temporarily immune to the aura for 24 hours.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -57,14 +257,13 @@ hp: 175 hp_misc: fast healing 10 immunities: - fear -items: null languages: - Aklo - Common - Sylvan - tongues level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+9 @@ -80,121 +279,8 @@ melee: - magical name: Bogeyman perception: 19 -proactive_abilities: -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: null - effect: The bogeyman has killed a creature within the last round and is adjacent - to the creature - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Devour Soul - range: null - raw_description: '**Devour Soul** [Three Actions] (__necromancy__, __occult__) - **Requirements** The bogeyman has killed a creature within the last round and - is adjacent to the creature; **Effect** The bogeyman consumes the creature''s - soul. The soul is utterly destroyed—nothing short of wish or a similar effect - can restore it to life, and only after the bogeyman has been slain. The bogeyman - regains Hit Points equal to double the level of the consumed creature. Each time - the bogeyman consumes 10 souls, it increases its level by 1, and its statistics - improve accordingly.' - requirements: null - success: null - traits: - - necromancy - - occult - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the bogeyman uses a Stride action to move half their Speed or - less, that movement does not trigger reactions. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mobility - range: null - raw_description: '**Mobility** When the bogeyman uses a Stride action to move half - their Speed or less, that movement does not trigger reactions.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The bogeyman deals 1d6 extra precision damage to __flat-footed__ creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** The bogeyman deals 1d6 extra precision damage - to __flat-footed__ creatures.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: The target is frightened 3 and fleeing for 1 round. - critical_success: The target is unaffected. - description: "If a bogeyman scores a critical hit with a claw Strike, the target\ - \ must attempt a DC 29 Will save. \n\n" - effect: null - effects: null - failure: The target is frightened 2. - frequency: null - full_description: null - generic_description: null - name: Striking Fear - range: null - raw_description: "**Striking Fear** (__emotion__, __fear__, __mental__) If a bogeyman\ - \ scores a critical hit with a claw Strike, the target must attempt a DC 29 Will\ - \ save. \n\n**Critical Success** The target is unaffected.\n\n**Success** The\ - \ target is __frightened 1__.\n\n**Failure** The target is frightened 2.\n\n**Critical\ - \ Failure** The target is frightened 3 and __fleeing__ for 1 round." - requirements: null - success: The target is frightened 1. - traits: - - emotion - - fear - - mental - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: On the first round of combat, creatures that haven't acted yet are - flat-footed to the bogeyman. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Surprise Attack - range: null - raw_description: '**Surprise Attack** On the first round of combat, creatures that - haven''t acted yet are flat-footed to the bogeyman.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: 10 - type: cold iron -ritual_lists: null saves: fort: 16 fort_misc: null @@ -203,97 +289,84 @@ saves: ref_misc: null will: 19 will_misc: null -sense_abilities: null senses: -- Perception +19 - low-light vision size: Medium skills: - bonus: 23 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 19 misc: null - name: 'Athletics ' + name: Athletics - bonus: 22 misc: null - name: 'Deception ' + name: Deception - bonus: 22 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 16 misc: null - name: 'Society ' + name: Society - bonus: 23 misc: null - name: 'Stealth ' + name: Stealth - bonus: 21 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: 'Pathfinder #152: Legacy of the Lost God' - page_start: 79 + page_start: '79' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: null + misc: null type: mobility spell_lists: -- dc: 27 - misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: + - level: 4 spells: - - frequency: null - name: gaseous form - requirement: null - - frequency: null - name: invisibility - requirement: null - - frequency: null - name: nightmare - requirement: null - - frequency: null - name: phantasmal killer - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: fear - requirement: null - - frequency: null - name: mind reading - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will - name: knock - requirement: null - - heightened_level: 4 - level: 0 - spells: - - frequency: null + - misc: null name: ghost sound - requirement: null - - frequency: null + - misc: null name: message - requirement: null - - heightened_level: 4 - level: -1 + constants: + - level: 4 spells: - - frequency: null + - misc: null name: tongues - requirement: null - to_hit: null + dc: 27 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: gaseous form + - misc: null + name: invisibility + - misc: null + name: nightmare + - misc: null + name: phantasmal killer + - level: 3 + spells: + - misc: null + name: fear + - misc: null + name: mind reading + - level: 2 + spells: + - misc: at will + name: knock + spells_source: Occult Innate Spells traits: -- Uncommon -- NE -- Medium - Fey -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: cold iron diff --git a/data/monsters/boggard scout.yaml b/data/monsters/boggard scout.yaml index f56c03d..7193a72 100644 --- a/data/monsters/boggard scout.yaml +++ b/data/monsters/boggard scout.yaml @@ -7,62 +7,24 @@ ability_mods: wis_mod: 2 ac: 16 ac_special: null -alignment: CE -automatic_abilities: null -description: 'Often tasked with patrolling the borders of their lands, boggard scouts - learn to speak another language (typically Common) to make it easier to issue threats - and insults toward trespassers. - - - - - **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' -hp: 24 -hp_misc: null -immunities: null -items: -- leather armor -- morningstar -- sling (10 bullets) -languages: -- Boggard -- Common -level: 1 -melee: -- action_cost: One Action - damage: - formula: 1d6+3 - type: bludgeoning - name: Morningstar - plus_damage: null - to_hit: 8 - traits: - - versatile P -- action_cost: One Action - damage: null - name: Tongue - plus_damage: null - to_hit: 8 - traits: - - reach 10 feet -name: Boggard Scout -perception: 7 -proactive_abilities: +active_abilities: - action_cost: None critical_failure: null critical_success: null description: A boggard scout ignores difficult terrain caused by swamp terrain features. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Swamp Stride range: null raw_description: '**Swamp Stride** A boggard scout ignores difficult terrain caused by swamp terrain features.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -73,18 +35,20 @@ proactive_abilities: 30 feet becomes __frightened 1__ unless they succeed at a DC 17 Will save; those who critically succeed are temporarily immune for 1 minute. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Terrifying Croak range: null - raw_description: '**Terrifying Croak** (__auditory__, __emotion__, __fear__, __mental__) - The boggard scout unleashes a terrifying croak. Any non-boggard within 30 feet - becomes __frightened 1__ unless they succeed at a DC 17 Will save; those who critically - succeed are temporarily immune for 1 minute.' + raw_description: '**Terrifying Croak** [One Action] (__auditory__, __emotion__, + __fear__, __mental__) The boggard scout unleashes a terrifying croak. Any non-boggard + within 30 feet becomes __frightened 1__ unless they succeed at a DC 17 Will save; + those who critically succeed are temporarily immune for 1 minute.' requirements: null + saving_throw: null + stages: null success: null traits: - auditory @@ -102,11 +66,11 @@ proactive_abilities: damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Tongue Grab range: null raw_description: '**Tongue Grab** If the boggard scout hits a creature with its @@ -117,10 +81,53 @@ proactive_abilities: boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null -ranged: +alignment: CE +automatic_abilities: null +description: 'Often tasked with patrolling the borders of their lands, boggard scouts + learn to speak another language (typically Common) to make it easier to issue threats + and insults toward trespassers. + + + + + **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' +hp: 24 +hp_misc: null +items: +- leather armor +- morningstar +- sling (10 bullets) +languages: +- Boggard +- Common +level: 1 +melee_attacks: +- action_cost: One Action + damage: + formula: 1d6+3 + type: bludgeoning + name: Morningstar + plus_damage: null + to_hit: 8 + traits: + - versatile P +- action_cost: One Action + damage: + formula: null + type: Tongue Grab + name: Tongue + plus_damage: null + to_hit: 8 + traits: + - reach 10 feet +name: Boggard Scout +perception: 7 +ranged_attacks: - action_cost: One Action damage: formula: 1d6+1 @@ -132,11 +139,6 @@ ranged: - propulsive - reload 1 - range increment 50 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 9 fort_misc: null @@ -145,38 +147,35 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +7 - darkvision size: Medium skills: - bonus: 5 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 8 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: +9 in water - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 44 + page_start: '44' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 25 + misc: null type: swim - amount: null + misc: null type: swamp stride spell_lists: null traits: -- CE -- Medium - Amphibious - Boggard - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/boggard swampseer.yaml b/data/monsters/boggard swampseer.yaml index c92df48..047c9ba 100644 --- a/data/monsters/boggard swampseer.yaml +++ b/data/monsters/boggard swampseer.yaml @@ -7,46 +7,7 @@ ability_mods: wis_mod: 4 ac: 18 ac_special: null -alignment: CE -automatic_abilities: null -description: 'The boggard swampseer has been gifted with magic through its worship - of the demon lord Gogunta, and uses its power to rule a boggard village, keeping - the rest of the village in line and planning raids on nearby communities. - - - - - **__Recall Knowledge - Humanoid__ (__Society__)**: DC 18' -hp: 40 -hp_misc: null -immunities: null -items: -- staff -languages: -- Abyssal -- Boggard -- Common -level: 3 -melee: -- action_cost: One Action - damage: - formula: 1d4+6 - type: bludgeoning - name: staff - plus_damage: null - to_hit: 10 - traits: - - two-hand d8 -- action_cost: One Action - damage: null - name: Tongue - plus_damage: null - to_hit: 10 - traits: - - reach 10 feet -name: Boggard Swampseer -perception: 11 -proactive_abilities: +active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null @@ -56,11 +17,11 @@ proactive_abilities: the value of their frightened condition. The boggard can't use Destructive Croak again for 1d4 rounds effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Destructive Croak range: null raw_description: '**Destructive Croak** [Two Actions] (__sonic__) The swampseer @@ -69,6 +30,8 @@ proactive_abilities: condition takes additional sonic damage equal to twice the value of their frightened condition. The boggard can''t use Destructive Croak again for 1d4 rounds' requirements: null + saving_throw: null + stages: null success: null traits: - sonic @@ -81,11 +44,11 @@ proactive_abilities: check. It and boggard allies in the area can use the higher result of the swampseer's Performance check or their saves to resolve the effects against the __auditory__ or __sonic__ effect. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Drowning Drone range: null raw_description: '**Drowning Drone** [Reaction] (__auditory__, __mental__) **Trigger** @@ -96,28 +59,32 @@ proactive_abilities: check or their saves to resolve the effects against the __auditory__ or __sonic__ effect.' requirements: null + saving_throw: null + stages: null success: null traits: - auditory - mental trigger: The boggard swampseer or one of its allies within 60 feet attempts a saving - throw against an __auditory__ or __sonic__ effect. + throw against an auditory or sonic effect. - action_cost: None critical_failure: null critical_success: null description: A boggard swampseer ignores difficult terrain caused by swamp terrain features. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Swamp Stride range: null raw_description: '**Swamp Stride** A boggard swampseer ignores difficult terrain caused by swamp terrain features.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -128,18 +95,20 @@ proactive_abilities: within 30 feet becomes __frightened 1__ unless they succeed at a DC 19 Will save; those who critically succeed are temporarily immune for 1 minute. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Terrifying Croak range: null - raw_description: '**Terrifying Croak** (__auditory__, __emotion__, __fear__, __mental__) - The boggard swampseer unleashes a terrifying croak. Any non-boggard within 30 - feet becomes __frightened 1__ unless they succeed at a DC 19 Will save; those - who critically succeed are temporarily immune for 1 minute.' + raw_description: '**Terrifying Croak** [One Action] (__auditory__, __emotion__, + __fear__, __mental__) The boggard swampseer unleashes a terrifying croak. Any + non-boggard within 30 feet becomes __frightened 1__ unless they succeed at a DC + 19 Will save; those who critically succeed are temporarily immune for 1 minute.' requirements: null + saving_throw: null + stages: null success: null traits: - auditory @@ -157,11 +126,11 @@ proactive_abilities: damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Tongue Grab range: null raw_description: '**Tongue Grab** If the boggard swampseer hits a creature with @@ -172,15 +141,52 @@ proactive_abilities: boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +alignment: CE +automatic_abilities: null +description: 'The boggard swampseer has been gifted with magic through its worship + of the demon lord Gogunta, and uses its power to rule a boggard village, keeping + the rest of the village in line and planning raids on nearby communities. + + + + + **__Recall Knowledge - Humanoid__ (__Society__)**: DC 18' +hp: 40 +hp_misc: null +items: +- staff +languages: +- Abyssal +- Boggard +- Common +level: 3 +melee_attacks: +- action_cost: One Action + damage: + formula: 1d4+6 + type: bludgeoning + name: staff + plus_damage: null + to_hit: 10 + traits: + - two-hand d8 +- action_cost: One Action + damage: + formula: null + type: Tongue Grab + name: Tongue + plus_damage: null + to_hit: 10 + traits: + - reach 10 feet +name: Boggard Swampseer +perception: 11 +ranged_attacks: null saves: fort: 9 fort_misc: null @@ -189,88 +195,76 @@ saves: ref_misc: null will: 11 will_misc: null -sense_abilities: null senses: -- Perception +11 - darkvision size: Medium skills: - bonus: 8 misc: null - name: 'Athletics ' + name: Athletics - bonus: 8 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 9 misc: null - name: 'Medicine ' + name: Medicine - bonus: 11 misc: null - name: 'Nature ' + name: Nature - bonus: 8 misc: null - name: 'Performance ' + name: Performance - bonus: 9 misc: null - name: 'Religion ' -source: + name: Religion +sources: - abbr: Bestiary - page_start: 45 + page_start: '45' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 25 + misc: null type: swim - amount: null + misc: null type: swamp stride spell_lists: -- dc: 21 - misc: '' - name: Primal Prepared Spells - spell_groups: - - heightened_level: null - level: 2 +- attack_bonus: 11 + cantrips: + - level: 2 spells: - - frequency: null - name: acid arrow - requirement: null - - frequency: null - name: obscuring mist - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: fear - requirement: null - - frequency: null - name: jump - requirement: null - - frequency: null - name: shillelagh - requirement: null - - heightened_level: 2 - level: 0 - spells: - - frequency: null + - misc: null name: acid splash - requirement: null - - frequency: null + - misc: null name: dancing lights - requirement: null - - frequency: null + - misc: null name: ray of frost - requirement: null - - frequency: null + - misc: null name: tanglefoot - requirement: null - to_hit: 11 + constants: null + dc: 21 + focus_points: null + misc: null + spell_lists: + - level: 2 + spells: + - misc: null + name: acid arrow + - misc: null + name: obscuring mist + - level: 1 + spells: + - misc: null + name: fear + - misc: null + name: jump + - misc: null + name: shillelagh + spells_source: Primal Prepared Spells traits: -- CE -- Medium - Amphibious - Boggard - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/boggard warrior.yaml b/data/monsters/boggard warrior.yaml index f18122a..3148fce 100644 --- a/data/monsters/boggard warrior.yaml +++ b/data/monsters/boggard warrior.yaml @@ -7,61 +7,25 @@ ability_mods: wis_mod: 2 ac: 17 ac_special: null -alignment: CE -automatic_abilities: null -description: 'Boggard warriors exalt in single combat, and prefer to fight alone so - that none can contest their kills. They have been known to pursue enemies who flee - combat with a single-mindedness that seems almost supernatural. - - - - - **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' -hp: 38 -hp_misc: null -immunities: null -items: -- club -- javelin (3) -- studded leather armor -languages: -- Boggard -level: 2 -melee: -- action_cost: One Action - damage: - formula: 1d6+6 - type: bludgeoning - name: Club - plus_damage: null - to_hit: 10 - traits: null -- action_cost: One Action - damage: null - name: Tongue - plus_damage: null - to_hit: 10 - traits: - - reach 10 feet -name: Boggard Warrior -perception: 8 -proactive_abilities: +active_abilities: - action_cost: None critical_failure: null critical_success: null description: A boggard warrior ignores difficult terrain caused by swamp terrain features. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Swamp Stride range: null raw_description: '**Swamp Stride** A boggard warrior ignores difficult terrain caused by swamp terrain features.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -72,18 +36,20 @@ proactive_abilities: 30 feet becomes __frightened 1__ unless they succeed at a DC 18 Will save; those who critically succeed are temporarily immune for 1 minute. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Terrifying Croak range: null - raw_description: '**Terrifying Croak** (__auditory__, __emotion__, __fear__, __mental__) - The boggard warrior unleashes a terrifying croak. Any non-boggard within 30 feet - becomes __frightened 1__ unless they succeed at a DC 18 Will save; those who critically - succeed are temporarily immune for 1 minute.' + raw_description: '**Terrifying Croak** [One Action] (__auditory__, __emotion__, + __fear__, __mental__) The boggard warrior unleashes a terrifying croak. Any non-boggard + within 30 feet becomes __frightened 1__ unless they succeed at a DC 18 Will save; + those who critically succeed are temporarily immune for 1 minute.' requirements: null + saving_throw: null + stages: null success: null traits: - auditory @@ -101,11 +67,11 @@ proactive_abilities: damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Tongue Grab range: null raw_description: '**Tongue Grab** If the boggard warrior hits a creature with its @@ -116,10 +82,51 @@ proactive_abilities: boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null -ranged: +alignment: CE +automatic_abilities: null +description: 'Boggard warriors exalt in single combat, and prefer to fight alone so + that none can contest their kills. They have been known to pursue enemies who flee + combat with a single-mindedness that seems almost supernatural. + + + + + **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' +hp: 38 +hp_misc: null +items: +- club +- javelin (3) +- studded leather armor +languages: +- Boggard +level: 2 +melee_attacks: +- action_cost: One Action + damage: + formula: 1d6+6 + type: bludgeoning + name: Club + plus_damage: null + to_hit: 10 + traits: null +- action_cost: One Action + damage: + formula: null + type: Tongue Grab + name: Tongue + plus_damage: null + to_hit: 10 + traits: + - reach 10 feet +name: Boggard Warrior +perception: 8 +ranged_attacks: - action_cost: One Action damage: formula: 1d6+4 @@ -138,11 +145,6 @@ ranged: to_hit: 6 traits: - thrown 10 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 10 fort_misc: null @@ -151,38 +153,35 @@ saves: ref_misc: null will: 8 will_misc: null -sense_abilities: null senses: -- Perception +8 - darkvision size: Medium skills: - bonus: 8 misc: null - name: 'Athletics ' + name: Athletics - bonus: 5 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 6 misc: +8 in water - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 44 + page_start: '44' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 25 + misc: null type: swim - amount: null + misc: null type: swamp stride spell_lists: null traits: -- CE -- Medium - Amphibious - Boggard - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/bone croupier.yaml b/data/monsters/bone croupier.yaml index 8dbc345..63e0323 100644 --- a/data/monsters/bone croupier.yaml +++ b/data/monsters/bone croupier.yaml @@ -7,11 +7,70 @@ ability_mods: wis_mod: 2 ac: 22 ac_special: null +active_abilities: +- action_cost: Free Action + critical_failure: null + critical_success: null + description: null + effect: The bone croupier pulls on the threads of luck that bind all things. Instead + of rolling its check, the target automatically gets a failure. + failure: null + frequency: once per day + full_description: null + generic_description: null + maximum_duration: null + name: Change of Luck + range: null + raw_description: '**Change of Luck** [Free Action] (__divination__, __misfortune__, + __occult__) **Frequency** once per day; **Trigger** A creature within 30 feet + of the bone croupier attempts a check that uses a d20, but hasn''t rolled yet; + **Effect** The bone croupier pulls on the threads of luck that bind all things. + Instead of rolling its check, the target automatically gets a failure.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divination + - misfortune + - occult + trigger: A creature within 30 feet of the bone croupier attempts a check that uses + a d20, but hasn't rolled yet; +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The bone croupier targets an adjacent creature that is __dying__. That + creature can either increase its dying value by 1 or roll a d4. On a 4, the creature + is no longer dying and is __unconscious__ at 0 HP. On a 1, 2, or 3, however, the + creature increases its dying value by that amount. Regardless, the creature is + temporarily immune for the next 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Roll the Bones + range: null + raw_description: '**Roll the Bones** [Two Actions] (__death__, __occult__) The + bone croupier targets an adjacent creature that is __dying__. That creature can + either increase its dying value by 1 or roll a d4. On a 4, the creature is no + longer dying and is __unconscious__ at 0 HP. On a 1, 2, or 3, however, the creature + increases its dying value by that amount. Regardless, the creature is temporarily + immune for the next 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - death + - occult + trigger: null alignment: NE automatic_abilities: null description: 'For many, gambling is just fun and games, but for some, it can become a bad habit or even a life-consuming addiction. Bone croupiers take the meaning - of "life-consuming" to its literal extreme. Undead gamblers whose lust for cards + of “life-consuming” to its literal extreme. Undead gamblers whose lust for cards and dice couldn''t be sated in life, they haunt the shadowy corners of gambling halls and continue their search for that next hit of adrenaline. @@ -50,11 +109,10 @@ immunities: - paralyzed - poison - unconscious -items: null languages: - Common level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+5 @@ -67,71 +125,17 @@ melee: - finesse name: Bone Croupier perception: 11 -proactive_abilities: -- action_cost: Free Action - critical_failure: null - critical_success: null - description: null - effect: The bone croupier pulls on the threads of luck that bind all things. Instead - of rolling its check, the target automatically gets a failure. - effects: null - failure: null - frequency: once per day - full_description: null - generic_description: null - name: Change of Luck - range: null - raw_description: '**Change of Luck** [Free Action] (__divination__, __misfortune__, - __occult__) **Frequency** once per day; **Trigger** A creature within 30 feet - of the bone croupier attempts a check that uses a d20, but hasn''t rolled yet; - **Effect** The bone croupier pulls on the threads of luck that bind all things. - Instead of rolling its check, the target automatically gets a failure.' - requirements: null - success: null - traits: - - divination - - misfortune - - occult - trigger: A creature within 30 feet of the bone croupier attempts a check that uses - a d20, but hasn't rolled yet -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The bone croupier targets an adjacent creature that is __dying__. That - creature can either increase its dying value by 1 or roll a d4. On a 4, the creature - is no longer dying and is __unconscious__ at 0 HP. On a 1, 2, or 3, however, the - creature increases its dying value by that amount. Regardless, the creature is - temporarily immune for the next 24 hours. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Roll the Bones - range: null - raw_description: '**Roll the Bones** [Two Actions] (__death__, __occult__) The - bone croupier targets an adjacent creature that is __dying__. That creature can - either increase its dying value by 1 or roll a d4. On a 4, the creature is no - longer dying and is __unconscious__ at 0 HP. On a 1, 2, or 3, however, the creature - increases its dying value by that amount. Regardless, the creature is temporarily - immune for the next 24 hours.' - requirements: null - success: null - traits: - - death - - occult - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: cold - amount: 5 + misc: null type: piercing - amount: 5 + misc: null type: slashing -ritual_lists: null saves: fort: 9 fort_misc: null @@ -140,70 +144,60 @@ saves: ref_misc: null will: 14 will_misc: null -sense_abilities: null senses: -- Perception +11 - darkvision size: Medium skills: - bonus: 14 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 14 misc: null - name: 'Deception ' + name: Deception - bonus: 14 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 12 misc: null - name: 'Gambling Lore ' + name: Gambling Lore - bonus: 14 misc: null - name: 'Stealth ' + name: Stealth - bonus: 14 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: 'Pathfinder #151: The Show Must Go On' - page_start: 80 + page_start: '80' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 22 - misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: + - level: 4 spells: - - frequency: null - name: discern lies - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: mind reading - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: illusory disguise - requirement: null - - heightened_level: 4 - level: 0 - spells: - - frequency: null + - misc: null name: prestidigitation - requirement: null - to_hit: null + constants: null + dc: 22 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: discern lies + - level: 3 + spells: + - misc: null + name: mind reading + - level: 1 + spells: + - misc: null + name: illusory disguise + spells_source: Occult Innate Spells traits: -- NE -- Medium - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/bone prophet.yaml b/data/monsters/bone prophet.yaml index 80d5196..40db7a0 100644 --- a/data/monsters/bone prophet.yaml +++ b/data/monsters/bone prophet.yaml @@ -7,6 +7,69 @@ ability_mods: wis_mod: 5 ac: 27 ac_special: null +active_abilities: +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: null + effect: The bone prophet animates corpses of snakes, serpentfolk, or similar serpentine + creatures within a 30-foot emanation. Any flesh on the bodies sloughs off, and + they rise as skeletons. The bone prophet can raise one Large creature as a __skeletal + giant__ or up to three Medium creatures as __skeletal champions__; the equipment + and attacks might be different depending on the corpses' possessionsThese skeletons + have the __minion__ trait and are under the bone prophet's control; the bone prophet + can give all these minions the same command with a single action that has the + __concentrate__ trait. Any skeletal minions that still remain after 10 minutes + crumble to dust. + failure: null + frequency: once per day + full_description: null + generic_description: null + maximum_duration: null + name: Raise Serpent + range: null + raw_description: '**Raise Serpent** [Three Actions] (__divine__, __necromancy__) + **Frequency** once per day; **Effect** The bone prophet animates corpses of snakes, + serpentfolk, or similar serpentine creatures within a 30-foot emanation. Any flesh + on the bodies sloughs off, and they rise as skeletons. The bone prophet can raise + one Large creature as a __skeletal giant__ or up to three Medium creatures as + __skeletal champions__; the equipment and attacks might be different depending + on the corpses'' possessionsThese skeletons have the __minion__ trait and are + under the bone prophet''s control; the bone prophet can give all these minions + the same command with a single action that has the __concentrate__ trait. Any + skeletal minions that still remain after 10 minutes crumble to dust.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - necromancy + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Serpentfolk Venom + range: null + raw_description: '**Serpentfolk Venom** (__poison__) **Saving Throw** DC 26 Fortitude; + **Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage and __enfeebled 1__ + (1 round); **Stage 2** 2d4 poison damage and enfeebled 1 (1 round)' + requirements: null + saving_throw: DC 26 Fortitude + stages: + - effect: 1d4 poison damage and __enfeebled 1__ (1 round) + - effect: 2d4 poison damage and enfeebled 1 (1 round) + success: null + traits: + - poison + trigger: null alignment: NE automatic_abilities: null description: 'The speakers for the dead known as bone prophets hold an esteemed place @@ -21,7 +84,6 @@ description: 'The speakers for the dead known as bone prophets hold an esteemed **__Recall Knowledge - Humanoid__ (__Society__)**: DC 26' hp: 115 hp_misc: null -immunities: null items: - +1 striking staff - religious symbol of Ydersius @@ -33,7 +95,7 @@ languages: - Undercommon - telepathy 100 feet level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d4+9 @@ -57,82 +119,12 @@ melee: - finesse name: Bone Prophet perception: 15 -proactive_abilities: -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: null - effect: The bone prophet animates corpses of snakes, serpentfolk, or similar serpentine - creatures within a 30-foot emanation. Any flesh on the bodies sloughs off, and - they rise as skeletons. The bone prophet can raise one Large creature as a __skeletal - giant__ or up to three Medium creatures as __skeletal champions__; the equipment - and attacks might be different depending on the corpses' possessionsThese skeletons - have the __minion__ trait and are under the bone prophet's control; the bone prophet - can give all these minions the same command with a single action that has the - __concentrate__ trait. Any skeletal minions that still remain after 10 minutes - crumble to dust. - effects: null - failure: null - frequency: once per day - full_description: null - generic_description: null - name: Raise Serpent - range: null - raw_description: '**Raise Serpent** [Three Actions] (__divine__, __necromancy__) - **Frequency** once per day; **Effect** The bone prophet animates corpses of snakes, - serpentfolk, or similar serpentine creatures within a 30-foot emanation. Any flesh - on the bodies sloughs off, and they rise as skeletons. The bone prophet can raise - one Large creature as a __skeletal giant__ or up to three Medium creatures as - __skeletal champions__; the equipment and attacks might be different depending - on the corpses'' possessionsThese skeletons have the __minion__ trait and are - under the bone prophet''s control; the bone prophet can give all these minions - the same command with a single action that has the __concentrate__ trait. Any - skeletal minions that still remain after 10 minutes crumble to dust.' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 26 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** 1d4 poison damage and __enfeebled 1__ (1 round); **Stage 2** 2d4 poison damage - and enfeebled 1 (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Serpentfolk Venom - range: null - raw_description: '**Serpentfolk Venom** (__poison__) **Saving Throw** DC 26 Fortitude; - **Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage and __enfeebled 1__ - (1 round); **Stage 2** 2d4 poison damage and enfeebled 1 (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 10 - type: poison -ritual_lists: -- dc: 28 misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 2 - spells: - - frequency: null - name: create undead - requirement: null - to_hit: null + type: poison saves: fort: 14 fort_misc: null @@ -141,168 +133,143 @@ saves: ref_misc: null will: 19 will_misc: +4 status vs. mental -sense_abilities: null senses: -- Perception +15 - darkvision - scent (imprecise) 30 feet size: Medium skills: - bonus: 15 misc: null - name: 'Arcana ' + name: Arcana - bonus: 18 misc: null - name: 'Deception ' + name: Deception - bonus: 16 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 17 misc: null - name: 'Occultism ' + name: Occultism - bonus: 19 misc: null - name: 'Religion ' + name: Religion - bonus: 15 misc: null - name: 'Society ' + name: Society - bonus: 13 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 239 + page_start: '239' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 28 - misc: '' - name: Divine Spontaneous Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: 20 + cantrips: + - level: 4 spells: - - frequency: null - name: air walk - requirement: null - - frequency: null - name: harm - requirement: null - - frequency: null - name: read omens - requirement: null - - frequency: 3 slots - name: talking corpse - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: bind undead - requirement: null - - frequency: null - name: blindness - requirement: null - - frequency: null - name: chilling darkness - requirement: null - - frequency: 4 slots - name: vampiric touch - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: darkness - requirement: null - - frequency: null - name: death knell - requirement: null - - frequency: null - name: resist energy - requirement: null - - frequency: 4 slots - name: see invisibility - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: bane - requirement: null - - frequency: null - name: command - requirement: null - - frequency: null - name: fear - requirement: null - - frequency: 4 slots - name: ventriloquism - requirement: null - - heightened_level: 4 - level: 0 - spells: - - frequency: null + - misc: null name: chill touch - requirement: null - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: guidance - requirement: null - - frequency: null + - misc: null name: light - requirement: null - - frequency: null + - misc: null name: read aura - requirement: null - to_hit: 20 -- dc: 28 + constants: null + dc: 28 + focus_points: null misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 6 + spell_lists: + - level: 4 spells: - - frequency: null - name: dominate - requirement: null - - heightened_level: null - level: 5 + - misc: null + name: air walk + - misc: null + name: harm + - misc: null + name: read omens + - misc: 3 slots + name: talking corpse + - level: 3 spells: - - frequency: null - name: illusory scene - requirement: null - - frequency: null - name: suggestion - requirement: null - - heightened_level: null - level: 3 + - misc: null + name: bind undead + - misc: null + name: blindness + - misc: null + name: chilling darkness + - misc: 4 slots + name: vampiric touch + - level: 2 spells: - - frequency: at will - name: illusory disguise - requirement: null - - heightened_level: null - level: 2 + - misc: null + name: darkness + - misc: null + name: death knell + - misc: null + name: resist energy + - misc: 4 slots + name: see invisibility + - level: 1 spells: - - frequency: at will - name: mirror image - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will + - misc: null + name: bane + - misc: null + name: command + - misc: null + name: fear + - misc: 4 slots name: ventriloquism - requirement: null - to_hit: null + spells_source: Divine Spontaneous Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 28 + focus_points: null + misc: null + spell_lists: + - level: 6 + spells: + - misc: null + name: dominate + - level: 5 + spells: + - misc: null + name: illusory scene + - misc: null + name: suggestion + - level: 3 + spells: + - misc: at will + name: illusory disguise + - level: 2 + spells: + - misc: at will + name: mirror image + - level: 1 + spells: + - misc: at will + name: ventriloquism + spells_source: Occult Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 28 + focus_points: null + misc: null + spell_lists: + - level: 2 + spells: + - misc: null + name: create undead + spells_source: Rituals traits: -- Uncommon -- NE -- Medium - Humanoid - Serpentfolk -type: Creature -weaknesses: null diff --git a/data/monsters/bone skipper swarm.yaml b/data/monsters/bone skipper swarm.yaml new file mode 100644 index 0000000..28c674e --- /dev/null +++ b/data/monsters/bone skipper swarm.yaml @@ -0,0 +1,147 @@ +ability_mods: + cha_mod: -5 + con_mod: 4 + dex_mod: 5 + int_mod: -5 + str_mod: -4 + wis_mod: 2 +ac: 24 +ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: Marrow rot affects only creatures with a skeletal system; **Saving + Throw** DC 24 Fortitude; **Onset** 1 day; **Stage 1** __enfeebled 1__ (1 day); + **Stage 2** enfeebled 2 (1 day); **Stage 3** enfeebled 2 and __drained 1__ (1 + day) + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Marrow Rot + range: null + raw_description: '**Marrow Rot** (__disease__) Marrow rot affects only creatures + with a skeletal system; **Saving Throw** DC 24 Fortitude; **Onset** 1 day; **Stage + 1** __enfeebled 1__ (1 day); **Stage 2** enfeebled 2 (1 day); **Stage 3** enfeebled + 2 and __drained 1__ (1 day)' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Each enemy in the swarm's space takes 3d6 piercing damage (DC 24 basic + Reflex save) plus exposure to marrow rot. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swarming Bites + range: null + raw_description: '**Swarming Bites** [One Action] Each enemy in the swarm''s space + takes 3d6 piercing damage (DC 24 basic Reflex save) plus exposure to marrow rot.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: N +automatic_abilities: null +description: 'A large swarm of bone skippers can reduce a human skeleton into dry, + brittle fragments in a matter of hours. + + + + + **__Recall Knowledge - Animal__ (__Nature__)**: DC 24' +hp: 120 +hp_misc: null +immunities: +- precision +- swarm mind +level: 6 +melee_attacks: null +name: Bone Skipper Swarm +perception: 17 +ranged_attacks: null +rarity: Uncommon +resistances: +- amount: 5 + misc: null + type: bludgeoning +- amount: 9 + misc: null + type: piercing +- amount: 9 + misc: null + type: slashing +saves: + fort: 14 + fort_misc: null + misc: null + ref: 17 + ref_misc: null + will: 12 + will_misc: null +sense_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A bone skipper swarm identifies bones and creatures with a skeletal + system in the listed range. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Bonesense + range: null + raw_description: '**Bonesense** A bone skipper swarm identifies bones and creatures + with a skeletal system in the listed range.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +senses: +- darkvision +- bonesense (imprecise) 30 feet +size: Large +skills: +- bonus: 17 + misc: null + name: Acrobatics +sources: +- abbr: 'Pathfinder #158: Sixty Feet Under' + page_start: '80' + page_stop: null +speed: +- amount: 25 + misc: null + type: Land +- amount: 40 + misc: null + type: fly +spell_lists: null +traits: +- Animal +- Swarm +weaknesses: +- amount: 9 + misc: null + type: area damage +- amount: 150 + misc: null + type: ' -ritual_lists: null +ranged_attacks: null saves: fort: 6 fort_misc: null @@ -85,16 +84,18 @@ sense_abilities: description: A bottlenose dolphin can use its hearing as a __precise sense__ at the listed range, but only underwater. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Aquatic Echolocation range: null raw_description: '**Aquatic Echolocation** A bottlenose dolphin can use its hearing as a __precise sense__ at the listed range, but only underwater.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -103,39 +104,37 @@ sense_abilities: critical_success: null description: A bottlenose dolphin can hold its breath for 2 hours. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Deep Breath range: null raw_description: '**Deep Breath** A bottlenose dolphin can hold its breath for 2 hours.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +7 - aquatic echolocation 120 feet - low-light vision size: Medium skills: - bonus: 6 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 84 + page_start: '84' page_stop: null speed: - amount: 60 + misc: null type: swim spell_lists: null traits: -- N -- Medium - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/brain collector.yaml b/data/monsters/brain collector.yaml index 58b3c28..a9e2637 100644 --- a/data/monsters/brain collector.yaml +++ b/data/monsters/brain collector.yaml @@ -7,6 +7,59 @@ ability_mods: wis_mod: 4 ac: 26 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Brain Collector Venom + range: null + raw_description: '**Brain Collector Venom** (__poison__) __**Saving Throw**__ DC + 26 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and + __enfeebled 1__ (1 round); **Stage 2** 1d6 poison damage, __enfeebled 1__, and + __slowed 1__ (1 round); **Stage 3** 2d6 poison damage, __enfeebled 2__, and __slowed + 1__ (1 round)' + requirements: null + saving_throw: DC 26 Fortitude + stages: + - effect: 1d6 poison damage and __enfeebled 1__ (1 round) + - effect: 1d6 poison damage, __enfeebled 1__, and __slowed 1__ (1 round) + - effect: 2d6 poison damage, __enfeebled 2__, and __slowed 1__ (1 round) + success: null + traits: + - poison + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The brain collector collects a brain of a creature that has been dead + for no more than 1 minute. It can then use an Interact action to secure the brain + in one of its empty brain blisters + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Collect Brain + range: null + raw_description: '**Collect Brain** [One Action] (__manipulate__) The brain collector + collects a brain of a creature that has been dead for no more than 1 minute. It + can then use an Interact action to secure the brain in one of its empty brain + blisters' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - manipulate + trigger: null alignment: CE automatic_abilities: - action_cost: None @@ -16,17 +69,19 @@ automatic_abilities: to house stolen brains. A brain collector without all seven blisters full is stupefied with a value equal to the number of empty blisters. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Brain Blisters range: null raw_description: '**Brain Blisters** A brain collector has seven brain blisters on its back that it uses to house stolen brains. A brain collector without all seven blisters full is stupefied with a value equal to the number of empty blisters.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -37,17 +92,19 @@ automatic_abilities: mental damage, it must succeed at a DC 26 save (Fortitude for critical damage or Will for mental damage) or one of its brain blisters is destroyed. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Brain Loss range: null raw_description: '**Brain Loss** If a brain collector takes 30 damage from a critical hit or takes 25 mental damage, it must succeed at a DC 26 save (Fortitude for critical damage or Will for mental damage) or one of its brain blisters is destroyed.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -87,7 +144,6 @@ hp: 140 hp_misc: null immunities: - confused -items: null languages: - Abyssal - Aklo @@ -97,7 +153,7 @@ languages: - Undercommon - telepathy 100 feet level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+6 @@ -119,60 +175,8 @@ melee: - agile name: Brain Collector perception: 18 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: __**Saving Throw**__ DC 26 Fortitude; **Maximum Duration** 6 rounds; - **Stage 1** 1d6 poison damage and __enfeebled 1__ (1 round); **Stage 2** 1d6 poison - damage, __enfeebled 1__, and __slowed 1__ (1 round); **Stage 3** 2d6 poison damage, - __enfeebled 2__, and __slowed 1__ (1 round) - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Brain Collector Venom - range: null - raw_description: '**Brain Collector Venom** (__poison__) __**Saving Throw**__ DC - 26 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and - __enfeebled 1__ (1 round); **Stage 2** 1d6 poison damage, __enfeebled 1__, and - __slowed 1__ (1 round); **Stage 3** 2d6 poison damage, __enfeebled 2__, and __slowed - 1__ (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The brain collector collects a brain of a creature that has been dead - for no more than 1 minute. It can then use an Interact action to secure the brain - in one of its empty brain blisters - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Collect Brain - range: null - raw_description: '**Collect Brain** (__manipulate__) The brain collector collects - a brain of a creature that has been dead for no more than 1 minute. It can then - use an Interact action to secure the brain in one of its empty brain blisters' - requirements: null - success: null - traits: - - manipulate - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: null - type: brain loss -ritual_lists: null saves: fort: 15 fort_misc: null @@ -181,115 +185,95 @@ saves: ref_misc: null will: 18 will_misc: null -sense_abilities: null senses: -- Perception +18 - darkvision size: Large skills: - bonus: 17 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 18 misc: null - name: 'Arcana ' + name: Arcana - bonus: 16 misc: null - name: 'Athletics ' + name: Athletics - bonus: 18 misc: all subcategories - name: 'Lore ' + name: Lore - bonus: 21 misc: null - name: 'Occultism ' + name: Occultism - bonus: 17 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 46 + page_start: '46' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 30 + misc: null type: fly spell_lists: -- dc: 26 - misc: '' - name: Occult Spontaneous Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: 18 + cantrips: + - level: 4 spells: - - frequency: null - name: confusion - requirement: null - - frequency: 2 slots - name: phantasmal killer - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: dispel magic - requirement: null - - frequency: null - name: haste - requirement: null - - frequency: 3 slots - name: paralyze - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: humanoid form - requirement: null - - frequency: null - name: invisibility - requirement: null - - frequency: null - name: mirror image - requirement: null - - frequency: 4 slots - name: paranoia - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: mindlink - requirement: null - - frequency: null - name: ray of enfeeblement - requirement: null - - frequency: null - name: true strike - requirement: null - - frequency: 4 slots - name: unseen servant - requirement: null - - heightened_level: 4 - level: 0 - spells: - - frequency: null + - misc: null name: dancing lights - requirement: null - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: mage hand - requirement: null - - frequency: null + - misc: null name: prestidigitation - requirement: null - to_hit: 18 + constants: null + dc: 26 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: confusion + - misc: 2 slots + name: phantasmal killer + - level: 3 + spells: + - misc: null + name: dispel magic + - misc: null + name: haste + - misc: 3 slots + name: paralyze + - level: 2 + spells: + - misc: null + name: humanoid form + - misc: null + name: invisibility + - misc: null + name: mirror image + - misc: 4 slots + name: paranoia + - level: 1 + spells: + - misc: null + name: mindlink + - misc: null + name: ray of enfeeblement + - misc: null + name: true strike + - misc: 4 slots + name: unseen servant + spells_source: Occult Spontaneous Spells traits: -- Uncommon -- CE -- Large - Aberration -type: Creature -weaknesses: null +weaknesses: +- amount: null + misc: null + type: brain loss diff --git a/data/monsters/bralani.yaml b/data/monsters/bralani.yaml index 20707c0..71e40a9 100644 --- a/data/monsters/bralani.yaml +++ b/data/monsters/bralani.yaml @@ -7,6 +7,90 @@ ability_mods: wis_mod: 4 ac: 24 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: Once per day, a bralani can spend 1 minute to bless willing creatures + within 100 feet who are about to participate in a contest. This blessing lasts + 24 hours. If a blessed creature cheats or uses the contest to harm another, the + creature grows visibly ill, becoming __sickened 1__ and unable to remove this + condition for the duration or until they withdraw from the competition. At the + end of the contest, participants who competed fairly find it easier to negotiate + and understand their opponent's perspective. For 1 hour, they gain a +2 status + bonus to __Diplomacy__ checks and __Recall Knowledge__ checks that directly pertain + to their opponents. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Fair Competition + range: null + raw_description: '**Fair Competition** (__divine__, __enchantment__, __mental__) + Once per day, a bralani can spend 1 minute to bless willing creatures within 100 + feet who are about to participate in a contest. This blessing lasts 24 hours. + If a blessed creature cheats or uses the contest to harm another, the creature + grows visibly ill, becoming __sickened 1__ and unable to remove this condition + for the duration or until they withdraw from the competition. At the end of the + contest, participants who competed fairly find it easier to negotiate and understand + their opponent''s perspective. For 1 hour, they gain a +2 status bonus to __Diplomacy__ + checks and __Recall Knowledge__ checks that directly pertain to their opponents.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - enchantment + - mental + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The bralani generates a 20-foot line of scouring wind that deals 7d6 + bludgeoning damage (DC 24 basic Reflex save). It can't use this ability again + for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Whirlwind Blast + range: null + raw_description: '**Whirlwind Blast** [Two Actions] (__air__, __divine__, __evocation__) + The bralani generates a 20-foot line of scouring wind that deals 7d6 bludgeoning + damage (DC 24 basic Reflex save). It can''t use this ability again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - air + - divine + - evocation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A bralani flies at full Speed in __gaseous form__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Wind Form + range: null + raw_description: '**Wind Form** A bralani flies at full Speed in __gaseous form__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CG automatic_abilities: null description: 'Bralanis embody the freedom of fair competition, embracing opportunities @@ -25,7 +109,6 @@ description: 'Bralanis embody the freedom of fair competition, embracing opportu **__Recall Knowledge - Celestial__ (__Religion__)**: DC 22' hp: 120 hp_misc: null -immunities: null items: - +1 composite longbow - scimitar @@ -35,118 +118,43 @@ languages: - Infernal - tongues level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+8 type: slashing name: scimitar plus_damage: - - formula: 2d6 - type: electricity and 1d6 good + - formula: null + type: 2d6 electricity + - formula: null + type: 1d6 good to_hit: 16 traits: - forceful - sweep name: Bralani perception: 14 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: Once per day, a bralani can spend 1 minute to bless willing creatures - within 100 feet who are about to participate in a contest. This blessing lasts - 24 hours. If a blessed creature cheats or uses the contest to harm another, the - creature grows visibly ill, becoming __sickened 1__ and unable to remove this - condition for the duration or until they withdraw from the competition. At the - end of the contest, participants who competed fairly find it easier to negotiate - and understand their opponent's perspective. For 1 hour, they gain a +2 status - bonus to __Diplomacy__ checks and __Recall Knowledge__ checks that directly pertain - to their opponents. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Fair Competition - range: null - raw_description: '**Fair Competition** (__divine__, __enchantment__, __mental__) - Once per day, a bralani can spend 1 minute to bless willing creatures within 100 - feet who are about to participate in a contest. This blessing lasts 24 hours. - If a blessed creature cheats or uses the contest to harm another, the creature - grows visibly ill, becoming __sickened 1__ and unable to remove this condition - for the duration or until they withdraw from the competition. At the end of the - contest, participants who competed fairly find it easier to negotiate and understand - their opponent''s perspective. For 1 hour, they gain a +2 status bonus to __Diplomacy__ - checks and __Recall Knowledge__ checks that directly pertain to their opponents.' - requirements: null - success: null - traits: - - divine - - enchantment - - mental - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The bralani generates a 20-foot line of scouring wind that deals 7d6 - bludgeoning damage (DC 24 basic Reflex save). It can't use this ability again - for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Whirlwind Blast - range: null - raw_description: '**Whirlwind Blast** [Two Actions] (__air__, __divine__, __evocation__) - The bralani generates a 20-foot line of scouring wind that deals 7d6 bludgeoning - damage (DC 24 basic Reflex save). It can''t use this ability again for 1d4 rounds.' - requirements: null - success: null - traits: - - air - - divine - - evocation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A bralani flies at full Speed in __gaseous form__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wind Form - range: null - raw_description: '**Wind Form** A bralani flies at full Speed in __gaseous form__.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d8+6 - type: null + type: '' name: composite longbow plus_damage: - - formula: 1d6 - type: electricity and 1d6 good + - formula: null + type: 1d6 electricity + - formula: null + type: 1d6 good to_hit: 18 traits: - deadly 1d10 - reload 0 - volley 30 feet -rarity: Common resistances: - amount: 10 + misc: null type: electricity -ritual_lists: null saves: fort: 13 fort_misc: null @@ -155,86 +163,76 @@ saves: ref_misc: null will: 12 will_misc: null -sense_abilities: null senses: -- Perception +14 - darkvision size: Medium skills: - bonus: 13 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 15 misc: null - name: 'Deception ' + name: Deception - bonus: 15 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 14 misc: null - name: 'Games Lore ' + name: Games Lore - bonus: 15 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 30 + page_start: '30' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 80 + misc: null type: fly spell_lists: -- dc: 24 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: null + constants: + - level: 5 spells: - - frequency: at will - name: gaseous form - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: heal - requirement: null - - frequency: null - name: lightning bolt - requirement: null - - frequency: null - name: wall of wind - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: calm emotions - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will - name: gust of wind - requirement: null - - heightened_level: 5 - level: -1 - spells: - - frequency: null + - misc: null name: tongues - requirement: null - to_hit: null + dc: 24 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: at will + name: gaseous form + - level: 3 + spells: + - misc: null + name: heal + - misc: null + name: lightning bolt + - misc: null + name: wall of wind + - level: 2 + spells: + - misc: null + name: calm emotions + - level: 1 + spells: + - misc: at will + name: gust of wind + spells_source: Divine Innate Spells traits: -- CG -- Medium - Azata - Celestial -type: Creature weaknesses: - amount: 5 + misc: null type: cold iron - amount: 5 + misc: null type: evil diff --git a/data/monsters/brine shark.yaml b/data/monsters/brine shark.yaml index 8dbdacb..613ef2e 100644 --- a/data/monsters/brine shark.yaml +++ b/data/monsters/brine shark.yaml @@ -7,6 +7,30 @@ ability_mods: wis_mod: 1 ac: 19 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The brine shark dives straight down into the water, moving up to twice + its swim Speed in a straight vertical line. It can use this ability while grabbing + a creature. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Deep Plunge + range: null + raw_description: '**Deep Plunge** [One Action] The brine shark dives straight down + into the water, moving up to twice its swim Speed in a straight vertical line. + It can use this ability while grabbing a creature.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Brine sharks are deadly elementals that roam the endless oceans of the @@ -23,10 +47,8 @@ immunities: - paralyzed - poison - sleep -items: null -languages: null level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d12+7 @@ -39,34 +61,11 @@ melee: traits: null name: Brine Shark perception: 8 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The brine shark dives straight down into the water, moving up to twice - its swim Speed in a straight vertical line. It can use this ability while grabbing - a creature. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Deep Plunge - range: null - raw_description: '**Deep Plunge** The brine shark dives straight down into the - water, moving up to twice its swim Speed in a straight vertical line. It can use - this ability while grabbing a creature.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: fire -ritual_lists: null saves: fort: 9 fort_misc: null @@ -75,36 +74,32 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +8 - darkvision size: Medium skills: - bonus: 10 misc: null - name: 'Athletics ' + name: Athletics - bonus: 11 misc: null - name: 'Stealth ' + name: Stealth - bonus: 8 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 152 + page_start: '152' page_stop: null speed: - amount: 15 + misc: null type: Land - amount: 50 + misc: null type: swim spell_lists: null traits: -- N -- Medium - Aquatic - Elemental - Water -type: Creature -weaknesses: null diff --git a/data/monsters/brontosaurus.yaml b/data/monsters/brontosaurus.yaml index 8b3eb6a..aff1a64 100644 --- a/data/monsters/brontosaurus.yaml +++ b/data/monsters/brontosaurus.yaml @@ -7,6 +7,53 @@ ability_mods: wis_mod: 2 ac: 28 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The brontosaurus makes a tail Strike and compares the attack roll to + the AC of up to three foes, each of whom must be within its tail's melee reach + and adjacent to at least one other target. It rolls damage only once and applies + it to each creature hit. A Tail Sweep counts as two attacks for its multiple attack + penalty. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Tail Sweep + range: null + raw_description: '**Tail Sweep** [Two Actions] The brontosaurus makes a tail Strike + and compares the attack roll to the AC of up to three foes, each of whom must + be within its tail''s melee reach and adjacent to at least one other target. It + rolls damage only once and applies it to each creature hit. A Tail Sweep counts + as two attacks for its multiple attack penalty.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Huge or smaller, foot, DC 29 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**Trample** [Three Actions] Huge or smaller, foot, DC 29' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Brontosauruses are truly gigantic behemoths, plodding herbivores large @@ -39,11 +86,8 @@ description: 'Brontosauruses are truly gigantic behemoths, plodding herbivores l **__Recall Knowledge - Animal__ (__Nature__)**: DC 27' hp: 220 hp_misc: null -immunities: null -items: null -languages: null level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+13 @@ -67,55 +111,7 @@ melee: - reach 15 feet name: Brontosaurus perception: 16 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The brontosaurus makes a tail Strike and compares the attack roll to - the AC of up to three foes, each of whom must be within its tail's melee reach - and adjacent to at least one other target. It rolls damage only once and applies - it to each creature hit. A Tail Sweep counts as two attacks for its multiple attack - penalty. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Tail Sweep - range: null - raw_description: '**Tail Sweep** [Two Actions] The brontosaurus makes a tail Strike - and compares the attack roll to the AC of up to three foes, each of whom must - be within its tail''s melee reach and adjacent to at least one other target. It - rolls damage only once and applies it to each creature hit. A Tail Sweep counts - as two attacks for its multiple attack penalty.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Huge or smaller, foot, DC 29 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**Trample** [Three Actions] Huge or smaller, foot, DC 29' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 21 fort_misc: null @@ -124,28 +120,23 @@ saves: ref_misc: null will: 16 will_misc: null -sense_abilities: null senses: -- Perception +16 - low-light vision - scent (imprecise) 30 feet size: Gargantuan skills: - bonus: 23 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 100 + page_start: '100' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: null traits: -- N -- Gargantuan - Animal - Dinosaur -type: Creature -weaknesses: null diff --git a/data/monsters/brood leech swarm.yaml b/data/monsters/brood leech swarm.yaml index 7035798..6676f0f 100644 --- a/data/monsters/brood leech swarm.yaml +++ b/data/monsters/brood leech swarm.yaml @@ -7,6 +7,53 @@ ability_mods: wis_mod: 1 ac: 19 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: Each enemy in the swarm's space takes 2d6 __bleed damage__ and is exposed + to brood leech swarm venom. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Blood Draining Bites + range: null + raw_description: '**Blood Draining Bites** [One Action] Each enemy in the swarm''s + space takes 2d6 __bleed damage__ and is exposed to brood leech swarm venom.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Brood Leech Swarm Venom + range: null + raw_description: '**Brood Leech Swarm Venom** (__poison__) **Saving Throw** DC 21 + Fortitude; **Maximum Duration** 6 rounds; **Stage 1** __clumsy 1__, __sickened + 1__, and –5-foot status penalty to Speed (1 round); **Stage 2** clumsy 1, sickened + 1, and –10-foot status penalty to Speed (1 round)' + requirements: null + saving_throw: DC 21 Fortitude + stages: + - effect: __clumsy 1__, __sickened 1__, and –5-foot status penalty to Speed (1 round) + - effect: clumsy 1, sickened 1, and –10-foot status penalty to Speed (1 round) + success: null + traits: + - poison + trigger: null alignment: N automatic_abilities: null description: 'Most smaller species of leeches do not tend to swarm, but brood leeches @@ -23,66 +70,22 @@ hp: 40 hp_misc: null immunities: - precision -- swarm mind -items: null -languages: null +- swarm mind level: 4 -melee: null +melee_attacks: null name: Brood Leech Swarm perception: 9 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: Each enemy in the swarm's space takes 2d6 __bleed damage__ and is exposed - to brood leech swarm venom. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Blood Draining Bites - range: null - raw_description: '**Blood Draining Bites** Each enemy in the swarm''s space takes - 2d6 __bleed damage__ and is exposed to brood leech swarm venom.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 21 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** __clumsy 1__, __sickened 1__, and -5-foot status penalty to Speed (1 round); - **Stage 2** clumsy 1, sickened 1, and -10-foot status penalty to Speed (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Brood Leech Swarm Venom - range: null - raw_description: '**Brood Leech Swarm Venom** (__poison__) **Saving Throw** DC 21 - Fortitude; **Maximum Duration** 6 rounds; **Stage 1** __clumsy 1__, __sickened - 1__, and -5-foot status penalty to Speed (1 round); **Stage 2** clumsy 1, sickened - 1, and -10-foot status penalty to Speed (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 2 + misc: null type: bludgeoning - amount: 5 + misc: null type: piercing - amount: 5 + misc: null type: slashing -ritual_lists: null saves: fort: 12 fort_misc: null @@ -91,40 +94,39 @@ saves: ref_misc: null will: 9 will_misc: null -sense_abilities: null senses: -- Perception +9 - tremorsense 30 feet size: Large skills: - bonus: 8 misc: null - name: 'Athletics ' + name: Athletics - bonus: 11 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 156 + page_start: '156' page_stop: null speed: - amount: 5 + misc: null type: Land - amount: 20 + misc: null type: swim spell_lists: null traits: -- N -- Large - Amphibious - Animal - Swarm -type: Creature weaknesses: - amount: 5 + misc: null type: area damage - amount: 5 + misc: null type: salt -- amount: 5 - type: splash - damage +- amount: 150 + misc: null + type: cold iron +- amount: 272 + misc: null + type: charm - innate spell - full_description: null - generic_description: null - name: Psychic Sip - range: null - raw_description: '**Psychic Sip** **Requirements** Targets must have critically - failed a save against a brughadatch''s Deceitful Feast or __charm__ innate spell; - **Frequency** once per round; **Effect** The brughadatch feasts on the souls of - the creatures they''ve tricked. They target up to five creatures within 30 feet - and feast on their ambient brainpower, dealing 4d10 mental damage (DC 26 basic - Will save) to each creature. Unless a target succeeds at the Will save, this damage - does not end the charm effect or the effect of Deceitful Feast as a hostile action - normally would.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 22 fort_misc: null @@ -162,43 +226,41 @@ saves: ref_misc: null will: 20 will_misc: null -sense_abilities: null senses: -- Perception +19 - darkvision size: Medium skills: - bonus: 19 misc: null - name: 'Athletics ' + name: Athletics - bonus: 22 misc: null - name: 'Deception ' + name: Deception - bonus: 22 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 22 misc: null - name: 'Nature ' + name: Nature - bonus: 20 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: 'Pathfinder #154: Siege of the Dinosaurs' - page_start: 78 + page_start: '78' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: swim spell_lists: null traits: -- CE -- Medium - Amphibious - Fey -type: Creature weaknesses: - amount: 10 + misc: null type: cold iron diff --git a/data/monsters/bugaboo.yaml b/data/monsters/bugaboo.yaml index 0f4b3c5..c0b1b4b 100644 --- a/data/monsters/bugaboo.yaml +++ b/data/monsters/bugaboo.yaml @@ -7,6 +7,203 @@ ability_mods: wis_mod: 2 ac: 24 ac_special: null +active_abilities: +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: null + effect: The bugaboo consumes the creature's soul. The soul is utterly destroyed—nothing + short of wish or a similar effect can restore it to life, and only after the bugaboo + has been slain. The bugaboo regains Hit Points equal to double the level of the + consumed creature. After devouring six souls within a year, a bugaboo transforms + into a bogeyman. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Devour Soul + range: null + raw_description: '**Devour Soul** [Three Actions] (__necromancy__, __occult__) + **Requirements** The bugaboo has killed a creature within the last round and is + adjacent to the creature; **Effect** The bugaboo consumes the creature''s soul. + The soul is utterly destroyed—nothing short of wish or a similar effect can restore + it to life, and only after the bugaboo has been slain. The bugaboo regains Hit + Points equal to double the level of the consumed creature. After devouring six + souls within a year, a bugaboo transforms into a bogeyman.' + requirements: The bugaboo has killed a creature within the last round and is adjacent + to the creature + saving_throw: null + stages: null + success: null + traits: + - necromancy + - occult + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the bugaboo uses a Stride action to move half their Speed or less, + that movement does not trigger reactions. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mobility + range: null + raw_description: '**Mobility** When the bugaboo uses a Stride action to move half + their Speed or less, that movement does not trigger reactions.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The bugaboo deals 1d6 extra precision damage to __flat-footed__ creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** The bugaboo deals 1d6 extra precision damage + to __flat-footed__ creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: If a bugaboo scores a critical hit with a claw Strike, the target must + attempt a DC 24 Will save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Striking Fear + range: null + raw_description: '**Striking Fear** (__emotion__, __fear__, __mental__) If a bugaboo + scores a critical hit with a claw Strike, the target must attempt a DC 24 Will + save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - emotion + - fear + - mental + trigger: null +- action_cost: None + critical_failure: null + critical_success: The target is unaffected. + description: The target is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The target is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target is __frightened 1__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The target is __frightened 1__.' + requirements: null + saving_throw: null + stages: null + success: The target is __frightened 1__. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target is frightened 2. + effect: null + failure: The target is frightened 2. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The target is frightened 2.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The target is frightened 3 and __fleeing__ for 1 round. + critical_success: null + description: The target is frightened 3 and __fleeing__ for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The target is frightened 3 and __fleeing__ + for 1 round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: On the first round of combat, creatures that haven't acted yet are + flat-footed to the bugaboo. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Surprise Attack + range: null + raw_description: '**Surprise Attack** On the first round of combat, creatures that + haven''t acted yet are flat-footed to the bugaboo.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: null description: 'After devouring enough souls, a bogey transforms into the more powerful @@ -20,13 +217,12 @@ hp: 95 hp_misc: null immunities: - fear -items: null languages: - Aklo - Common - Sylvan level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+6 @@ -42,120 +238,8 @@ melee: - magical name: Bugaboo perception: 14 -proactive_abilities: -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: null - effect: The bugaboo has killed a creature within the last round and is adjacent - to the creature - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Devour Soul - range: null - raw_description: '**Devour Soul** [Three Actions] (__necromancy__, __occult__) - **Requirements** The bugaboo has killed a creature within the last round and is - adjacent to the creature; **Effect** The bugaboo consumes the creature''s soul. - The soul is utterly destroyed—nothing short of wish or a similar effect can restore - it to life, and only after the bugaboo has been slain. The bugaboo regains Hit - Points equal to double the level of the consumed creature. After devouring six - souls within a year, a bugaboo transforms into a bogeyman.' - requirements: null - success: null - traits: - - necromancy - - occult - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the bugaboo uses a Stride action to move half their Speed or less, - that movement does not trigger reactions. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mobility - range: null - raw_description: '**Mobility** When the bugaboo uses a Stride action to move half - their Speed or less, that movement does not trigger reactions.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The bugaboo deals 1d6 extra precision damage to __flat-footed__ creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** The bugaboo deals 1d6 extra precision damage - to __flat-footed__ creatures.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: The target is frightened 3 and fleeing for 1 round. - critical_success: The target is unaffected. - description: "If a bugaboo scores a critical hit with a claw Strike, the target\ - \ must attempt a DC 24 Will save. \n\n" - effect: null - effects: null - failure: The target is frightened 2. - frequency: null - full_description: null - generic_description: null - name: Striking Fear - range: null - raw_description: "**Striking Fear** (__emotion__, __fear__, __mental__) If a bugaboo\ - \ scores a critical hit with a claw Strike, the target must attempt a DC 24 Will\ - \ save. \n\n**Critical Success** The target is unaffected.\n\n**Success** The\ - \ target is __frightened 1__.\n\n**Failure** The target is frightened 2.\n\n**Critical\ - \ Failure** The target is frightened 3 and __fleeing__ for 1 round." - requirements: null - success: The target is frightened 1. - traits: - - emotion - - fear - - mental - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: On the first round of combat, creatures that haven't acted yet are - flat-footed to the bugaboo. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Surprise Attack - range: null - raw_description: '**Surprise Attack** On the first round of combat, creatures that - haven''t acted yet are flat-footed to the bugaboo.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: 6 - type: cold iron -ritual_lists: null saves: fort: 11 fort_misc: null @@ -164,73 +248,66 @@ saves: ref_misc: null will: 14 will_misc: null -sense_abilities: null senses: -- Perception +14 - low-light vision size: Medium skills: - bonus: 15 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 14 misc: null - name: 'Deception ' + name: Deception - bonus: 14 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 15 misc: null - name: 'Stealth ' + name: Stealth - bonus: 13 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: 'Pathfinder #152: Legacy of the Lost God' - page_start: 78 + page_start: '78' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: null + misc: null type: mobility spell_lists: -- dc: 22 - misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 3 +- attack_bonus: null + cantrips: + - level: 3 spells: - - frequency: null - name: fear - requirement: null - - frequency: null - name: paralyze - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: invisibility - requirement: null - - frequency: null - name: knock - requirement: null - - heightened_level: 3 - level: 0 - spells: - - frequency: null + - misc: null name: ghost sound - requirement: null - - frequency: null + - misc: null name: message - requirement: null - to_hit: null + constants: null + dc: 22 + focus_points: null + misc: null + spell_lists: + - level: 3 + spells: + - misc: null + name: fear + - misc: null + name: paralyze + - level: 2 + spells: + - misc: null + name: invisibility + - misc: null + name: knock + spells_source: Occult Innate Spells traits: -- Uncommon -- NE -- Medium - Fey -type: Creature -weaknesses: null +weaknesses: +- amount: 6 + misc: null + type: cold iron diff --git a/data/monsters/bugbear thug.yaml b/data/monsters/bugbear thug.yaml index 1928783..886e189 100644 --- a/data/monsters/bugbear thug.yaml +++ b/data/monsters/bugbear thug.yaml @@ -7,6 +7,51 @@ ability_mods: wis_mod: 1 ac: 17 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The bugbear thug __Strides__ up to 10 feet and attempts to __Grapple__ + a creature they're __undetected__ by. If they succeed, they also deal fist damage + to that creature. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Bushwhack + range: null + raw_description: '**Bushwhack** [One Action] The bugbear thug __Strides__ up to + 10 feet and attempts to __Grapple__ a creature they''re __undetected__ by. If + they succeed, they also deal fist damage to that creature.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The bugbear thug gains a +3 circumstance bonus to damage rolls against + creatures they have __grabbed__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mauler + range: null + raw_description: '**Mauler** The bugbear thug gains a +3 circumstance bonus to damage + rolls against creatures they have __grabbed__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: null description: 'The more common bugbear thug specializes in the art of lurking in the @@ -18,7 +63,6 @@ description: 'The more common bugbear thug specializes in the art of lurking in **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 34 hp_misc: null -immunities: null items: - bastard sword - javelin (3) @@ -27,7 +71,7 @@ languages: - Common - Goblin level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+4 @@ -49,48 +93,7 @@ melee: - nonlethal name: Bugbear Thug perception: 7 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The bugbear thug __Strides__ up to 10 feet and attempts to __Grapple__ - a creature they're __undetected__ by. If they succeed, they also deal fist damage - to that creature. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Bushwhack - range: null - raw_description: '**Bushwhack** The bugbear thug __Strides__ up to 10 feet and - attempts to __Grapple__ a creature they''re __undetected__ by. If they succeed, - they also deal fist damage to that creature.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The bugbear thug gains a +3 circumstance bonus to damage rolls against - creatures they have __grabbed__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mauler - range: null - raw_description: '**Mauler** The bugbear thug gains a +3 circumstance bonus to damage - rolls against creatures they have __grabbed__.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+4 @@ -100,11 +103,6 @@ ranged: to_hit: 8 traits: - thrown 30 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 9 fort_misc: null @@ -113,37 +111,32 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +7 - darkvision - scent (imprecise) 30 feet size: Medium skills: - bonus: 6 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 7 misc: null - name: 'Athletics ' + name: Athletics - bonus: 4 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 6 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 47 + page_start: '47' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- NE -- Medium - Goblin - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/bugbear tormentor.yaml b/data/monsters/bugbear tormentor.yaml index eb503b9..b32a5f2 100644 --- a/data/monsters/bugbear tormentor.yaml +++ b/data/monsters/bugbear tormentor.yaml @@ -7,6 +7,57 @@ ability_mods: wis_mod: 1 ac: 20 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The bugbear tormentor deals 1d6 extra __precision__ damage to __flat-footed__ + creatures + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** The bugbear tormentor deals 1d6 extra __precision__ + damage to __flat-footed__ creatures' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The bugbear tormentor makes a dazzling series of attacks with two weapons, + using the first attack to throw their foe off guard against a second attack at + a different angle. They make one Strike with each of their two melee weapons, + both against the same target. The target is automatically __flat-footed__ against + the second attack. Apply the bugbear tormentor's multiple attack penalty to the + Strikes normally. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Twin Feint + range: null + raw_description: '**Twin Feint** [Two Actions] The bugbear tormentor makes a dazzling + series of attacks with two weapons, using the first attack to throw their foe + off guard against a second attack at a different angle. They make one Strike with + each of their two melee weapons, both against the same target. The target is automatically + __flat-footed__ against the second attack. Apply the bugbear tormentor''s multiple + attack penalty to the Strikes normally.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: null description: 'The bugbear tormentor seeks to torture their prey as much through psychological @@ -19,7 +70,6 @@ description: 'The bugbear tormentor seeks to torture their prey as much through **__Recall Knowledge - Humanoid__ (__Society__)**: DC 18' hp: 44 hp_misc: null -immunities: null items: - chain shirt - dagger @@ -28,7 +78,7 @@ languages: - Common - Goblin level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d4+6 @@ -52,54 +102,7 @@ melee: - trip name: Bugbear Tormentor perception: 8 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The bugbear tormentor deals 1d6 extra __precision__ damage to __flat-footed__ - creatures - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** The bugbear tormentor deals 1d6 extra __precision__ - damage to __flat-footed__ creatures' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The bugbear tormentor makes a dazzling series of attacks with two weapons, - using the first attack to throw their foe off guard against a second attack at - a different angle. They make one Strike with each of their two melee weapons, - both against the same target. The target is automatically __flat-footed__ against - the second attack. Apply the bugbear tormentor's multiple attack penalty to the - Strikes normally. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Twin Feint - range: null - raw_description: '**Twin Feint** [Two Actions] The bugbear tormentor makes a dazzling - series of attacks with two weapons, using the first attack to throw their foe - off guard against a second attack at a different angle. They make one Strike with - each of their two melee weapons, both against the same target. The target is automatically - __flat-footed__ against the second attack. Apply the bugbear tormentor''s multiple - attack penalty to the Strikes normally.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d4+6 @@ -111,11 +114,6 @@ ranged: - agile - thrown 10 feet - versatile S -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 9 fort_misc: null @@ -124,40 +122,35 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +8 - darkvision - scent (imprecise) 30 feet size: Medium skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 9 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 8 misc: null - name: 'Stealth ' + name: Stealth - bonus: 8 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: Bestiary - page_start: 47 + page_start: '47' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- NE -- Medium - Goblin - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/bugul noz.yaml b/data/monsters/bugul noz.yaml index 1eac473..8cc8eba 100644 --- a/data/monsters/bugul noz.yaml +++ b/data/monsters/bugul noz.yaml @@ -7,37 +7,189 @@ ability_mods: wis_mod: 5 ac: 31 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The bugul noz swings its limbs about wildly. It makes up to three claw + Strikes, each against a different creature and each with a –2 circumstance penalty. + Its multiple attack penalty doesn't increase until after it makes all the attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Flail + range: null + raw_description: '**Flail** [One Action] The bugul noz swings its limbs about wildly. + It makes up to three claw Strikes, each against a different creature and each + with a –2 circumstance penalty. Its multiple attack penalty doesn''t increase + until after it makes all the attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The bugul noz ignores difficult terrain in forests. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Forest Jaunt + range: null + raw_description: '**Forest Jaunt** The bugul noz ignores difficult terrain in forests.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The bugul noz lets out a hair-raising keen. Other creatures within + 30 feet must attempt a DC 31 Fortitude save. The bugul noz can't use this ability + again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Haunting Wail + range: null + raw_description: '**Haunting Wail** [Two Actions] (__illusion__, __vocal__) The + bugul noz lets out a hair-raising keen. Other creatures within 30 feet must attempt + a DC 31 Fortitude save. The bugul noz can''t use this ability again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - illusion + - vocal + trigger: null +- action_cost: None + critical_failure: null + critical_success: The target is unaffected. + description: The target is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The target is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target takes 2d10 sonic damage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The target takes 2d10 sonic damage.' + requirements: null + saving_throw: null + stages: null + success: The target takes 2d10 sonic damage. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target takes 4d10 sonic damage and gains sonic weakness 10 for + 1 minute. + effect: null + failure: The target takes 4d10 sonic damage and gains sonic weakness 10 for 1 minute. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The target takes 4d10 sonic damage and gains sonic + weakness 10 for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, and the target becomes __fleeing__ for 1 round. + critical_success: null + description: As failure, and the target becomes __fleeing__ for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** As failure, and the target becomes __fleeing__ + for 1 round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CN automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 60 feet, DC 29. __Animals__ take a -2 circumstance penalty to the Will - save. + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: null - effects: null - failure: The creature is frightened 2. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 60 feet, DC 29. __Animals__ take a -2 circumstance - penalty to the Will save. A creature that first enters the area must attempt a - Will save. Regardless of the result of the saving throw, the creature is temporarily - immune to this monster''s Frightful Presence for 1 minute. + range: 60 feet + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: DC 29 + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion @@ -51,17 +203,19 @@ automatic_abilities: saving throw. On a failure, creatures are __doomed 1__ (or doomed 2 on a critical failure). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Horrid Visage range: null raw_description: '**Horrid Visage** (__visual__) Creatures that see the bugul noz must succeed at a DC 31 Fortitude saving throw. On a failure, creatures are __doomed 1__ (or doomed 2 on a critical failure).' requirements: null + saving_throw: null + stages: null success: null traits: - visual @@ -71,23 +225,25 @@ automatic_abilities: critical_success: null description: Upon seeing its own reflection in a mirror or other reflective surface, the bugul noz must succeed at a DC 34 Will save or become __confused__ and __immobilized__ - for 1d4 - 1 rounds (minimum 1 round). While confused and immobilized, the bugul + for 1d4 – 1 rounds (minimum 1 round). While confused and immobilized, the bugul noz cries and wallows in misery, making it immune to __visual__ and __auditory__ effects for the duration. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Mirror Vulnerability range: null raw_description: '**Mirror Vulnerability** Upon seeing its own reflection in a mirror or other reflective surface, the bugul noz must succeed at a DC 34 Will save or - become __confused__ and __immobilized__ for 1d4 - 1 rounds (minimum 1 round). + become __confused__ and __immobilized__ for 1d4 – 1 rounds (minimum 1 round). While confused and immobilized, the bugul noz cries and wallows in misery, making it immune to __visual__ and __auditory__ effects for the duration.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -112,13 +268,12 @@ description: 'This gangly fey humanoid wanders the overgrown paths of dark, mist hp: 200 hp_misc: null immunities: -- emotion -items: null +- emotion languages: - Common - Sylvan level: 12 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d8+6 @@ -130,86 +285,7 @@ melee: - magical name: Bugul Noz perception: 23 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The bugul noz swings its limbs about wildly. It makes up to three claw - Strikes, each against a different creature and each with a -2 circumstance penalty. - Its multiple attack penalty doesn't increase until after it makes all the attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Flail - range: null - raw_description: '**Flail** The bugul noz swings its limbs about wildly. It makes - up to three claw Strikes, each against a different creature and each with a -2 - circumstance penalty. Its multiple attack penalty doesn''t increase until after - it makes all the attacks.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The bugul noz ignores difficult terrain in forests. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Forest Jaunt - range: null - raw_description: '**Forest Jaunt** The bugul noz ignores difficult terrain in forests.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: As failure, and the target becomes fleeing for 1 round. - critical_success: The target is unaffected. - description: 'The bugul noz lets out a hair-raising keen. Other creatures within - 30 feet must attempt a DC 31 Fortitude save. The bugul noz can''t use this ability - again for 1d4 rounds. - - - ' - effect: null - effects: null - failure: The target takes 4d10 sonic damage and gains sonic weakness 10 for 1 minute. - frequency: null - full_description: null - generic_description: null - name: Haunting Wail - range: null - raw_description: '**Haunting Wail** [Two Actions] (__illusion__, __vocal__) The - bugul noz lets out a hair-raising keen. Other creatures within 30 feet must attempt - a DC 31 Fortitude save. The bugul noz can''t use this ability again for 1d4 rounds. - - - **Critical Success** The target is unaffected. - - - **Success** The target takes 2d10 sonic damage. - - - **Failure** The target takes 4d10 sonic damage and gains sonic weakness 10 for - 1 minute. - - - **Critical Failure** As failure, and the target becomes __fleeing__ for 1 round.' - requirements: null - success: The target takes 2d10 sonic damage. - traits: - - illusion - - vocal - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d8+6 @@ -220,10 +296,6 @@ ranged: traits: - range increment 30 feet rarity: Rare -resistances: -- amount: 18 - type: cold iron -ritual_lists: null saves: fort: 22 fort_misc: null @@ -232,67 +304,62 @@ saves: ref_misc: null will: 23 will_misc: null -sense_abilities: null senses: -- Perception +23 - darkvision size: Medium skills: - bonus: 21 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 19 misc: null - name: 'Athletics ' + name: Athletics - bonus: 22 misc: null - name: 'Forest Lore ' + name: Forest Lore - bonus: 25 misc: null - name: 'Nature ' + name: Nature - bonus: 25 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: 'Pathfinder #153: Life''s Long Shadow' - page_start: 76 + page_start: '76' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: null + misc: null type: forest jaunt spell_lists: -- dc: 33 - misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 3 +- attack_bonus: null + cantrips: + - level: 3 spells: - - frequency: x3 - name: blindness - requirement: null - - frequency: null - name: wanderer's guide - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: pass without trace - requirement: null - - heightened_level: 3 - level: 0 - spells: - - frequency: null + - misc: null name: dancing lights - requirement: null - to_hit: null + constants: null + dc: 33 + focus_points: null + misc: null + spell_lists: + - level: 3 + spells: + - misc: x3 + name: blindness + - misc: null + name: wanderer's guide + - level: 2 + spells: + - misc: null + name: pass without trace + spells_source: Primal Innate Spells traits: -- Rare -- CN -- Medium - Fey -type: Creature -weaknesses: null +weaknesses: +- amount: 18 + misc: null + type: cold iron diff --git a/data/monsters/bulette.yaml b/data/monsters/bulette.yaml index 83dfd4a..854ff5e 100644 --- a/data/monsters/bulette.yaml +++ b/data/monsters/bulette.yaml @@ -7,13 +7,90 @@ ability_mods: wis_mod: 2 ac: 30 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A bulette gains a +1 circumstance bonus to attack and damage rolls + with its jaws against a specific type of creature designated as its favorite food. + Unless otherwise stated, a bulette's favored prey is halflings. Elves are never + a favored prey for bulettes. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Favored Prey + range: null + raw_description: '**Favored Prey** A bulette gains a +1 circumstance bonus to attack + and damage rolls with its jaws against a specific type of creature designated + as its favorite food. Unless otherwise stated, a bulette''s favored prey is halflings. + Elves are never a favored prey for bulettes.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The bulette attempts a __High Jump__ or __Long Jump__ . If it's adjacent + to an enemy at the apex of its High Jump or at the end of its Long Jump, it can + make a claw Strike against the enemy at that moment. If the bulette jumps at least + 5 feet vertically or at least 20 feet horizontally, it can attempt two claw Strikes + instead of one. The bulette's multiple attack penalty doesn't increase until it + has made all the claw Strikes that are part of its Leaping Charge. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Leaping Charge + range: null + raw_description: '**Leaping Charge** [Two Actions] The bulette attempts a __High + Jump__ or __Long Jump__ . If it''s adjacent to an enemy at the apex of its High + Jump or at the end of its Long Jump, it can make a claw Strike against the enemy + at that moment. If the bulette jumps at least 5 feet vertically or at least 20 + feet horizontally, it can attempt two claw Strikes instead of one. The bulette''s + multiple attack penalty doesn''t increase until it has made all the claw Strikes + that are part of its Leaping Charge.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A bulette jumps 10 feet up on a successful __High Jump__, or 20 feet + up on a critical success. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Powerful Jumper + range: null + raw_description: '**Powerful Jumper** A bulette jumps 10 feet up on a successful + __High Jump__, or 20 feet up on a critical success.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Bulettes are fearsome predators that roam just beneath the surface of desolate wilderness areas. When they burrow through the ground, only the fin of their thickly armored backs protrudes above—at least until they are ready to leap out and strike their prey. Their appearance, appetite, and iconic dorsal fin have - earned the nickname "landshark." + earned the nickname “landshark.” @@ -49,11 +126,8 @@ description: 'Bulettes are fearsome predators that roam just beneath the surface **__Recall Knowledge - Animal__ (__Nature__)**: DC 24' hp: 120 hp_misc: null -immunities: null -items: null -languages: null level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+10 @@ -73,83 +147,7 @@ melee: - agile name: Bulette perception: 16 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A bulette gains a +1 circumstance bonus to attack and damage rolls - with its jaws against a specific type of creature designated as its favorite food. - Unless otherwise stated, a bulette's favored prey is halflings. Elves are never - a favored prey for bulettes. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Favored Prey - range: null - raw_description: '**Favored Prey** A bulette gains a +1 circumstance bonus to attack - and damage rolls with its jaws against a specific type of creature designated - as its favorite food. Unless otherwise stated, a bulette''s favored prey is halflings. - Elves are never a favored prey for bulettes.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The bulette attempts a __High Jump__ or __Long Jump__ . If it's adjacent - to an enemy at the apex of its High Jump or at the end of its Long Jump, it can - make a claw Strike against the enemy at that moment. If the bulette jumps at least - 5 feet vertically or at least 20 feet horizontally, it can attempt two claw Strikes - instead of one. The bulette's multiple attack penalty doesn't increase until it - has made all the claw Strikes that are part of its Leaping Charge. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Leaping Charge - range: null - raw_description: '**Leaping Charge** [Two Actions] The bulette attempts a __High - Jump__ or __Long Jump__ . If it''s adjacent to an enemy at the apex of its High - Jump or at the end of its Long Jump, it can make a claw Strike against the enemy - at that moment. If the bulette jumps at least 5 feet vertically or at least 20 - feet horizontally, it can attempt two claw Strikes instead of one. The bulette''s - multiple attack penalty doesn''t increase until it has made all the claw Strikes - that are part of its Leaping Charge.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A bulette jumps 10 feet up on a successful __High Jump__, or 20 feet - up on a critical success. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Powerful Jumper - range: null - raw_description: '**Powerful Jumper** A bulette jumps 10 feet up on a successful - __High Jump__, or 20 feet up on a critical success.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 20 fort_misc: null @@ -158,34 +156,31 @@ saves: ref_misc: null will: 14 will_misc: null -sense_abilities: null senses: -- Perception +16 - darkvision - scent (imprecise) 30 feet size: Huge skills: - bonus: 16 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 21 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 48 + page_start: '48' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 30 + misc: null type: burrow - amount: null + misc: null type: powerful jumper spell_lists: null traits: -- N -- Huge - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/bunyip.yaml b/data/monsters/bunyip.yaml index 694524b..9f3d994 100644 --- a/data/monsters/bunyip.yaml +++ b/data/monsters/bunyip.yaml @@ -7,6 +7,101 @@ ability_mods: wis_mod: 1 ac: 19 ac_special: null +active_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The bunyip flies into a frenzy that lasts 1 minute. While frenzied, the + bunyip gains a +4 status bonus to damage rolls with its jaws, gains 8 __temporary + HP__ that go away at the end of the frenzy, and takes a –2 penalty to AC. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Blood Frenzy + range: null + raw_description: '**Blood Frenzy** [Reaction] **Requirements** The bunyip is not + __fatigued__ or already in a frenzy. **Trigger** The bunyip deals __bleed damage__ + to a living creature. **Effect** The bunyip flies into a frenzy that lasts 1 minute. + While frenzied, the bunyip gains a +4 status bonus to damage rolls with its jaws, + gains 8 __temporary HP__ that go away at the end of the frenzy, and takes a –2 + penalty to AC.' + requirements: The bunyip is not fatigued or already in a frenzy. + saving_throw: null + stages: null + success: null + traits: null + trigger: The bunyip deals bleed damage to a living creature. +- action_cost: One Action + critical_failure: null + critical_success: null + description: The bunyip lets out a loud and horrifying roar. Other creatures within + 100 feet must succeed at a DC 21 Will save or become __frightened 2__ (__frightened + 3__ on a critical failure, __frightened 1__ on a success, or unaffected on a critical + success). No matter the result, the creature is temporarily immune to the effect + for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Roar + range: null + raw_description: '**Roar** [One Action] (__auditory__, __concentrate__, __emotion__, + __enchantment__, __fear__, __mental__, __primal__) The bunyip lets out a loud + and horrifying roar. Other creatures within 100 feet must succeed at a DC 21 Will + save or become __frightened 2__ (__frightened 3__ on a critical failure, __frightened + 1__ on a success, or unaffected on a critical success). No matter the result, + the creature is temporarily immune to the effect for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - concentrate + - emotion + - enchantment + - fear + - mental + - primal + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: A bunyip can alter its form slightly to gain an advantage and make + it harder to recognize. When it does, its teeth shrink and its Jaws Strike doesn't + deal the 1d6 __persistent__ __bleed damage__. It can choose to gain either a long + snake tail, granting its tail Strike reach 10 feet and Grab, or squat crocodile + legs, increasing its land Speed to 20 feet. If it uses Shift Form again, the bunyip + can return to normal or switch between a long tail or crocodile legs. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Shift Form + range: null + raw_description: '**Shift Form** [One Action] (__morph__, __primal__, __transmutation__) + A bunyip can alter its form slightly to gain an advantage and make it harder to + recognize. When it does, its teeth shrink and its Jaws Strike doesn''t deal the + 1d6 __persistent__ __bleed damage__. It can choose to gain either a long snake + tail, granting its tail Strike reach 10 feet and Grab, or squat crocodile legs, + increasing its land Speed to 20 feet. If it uses Shift Form again, the bunyip + can return to normal or switch between a long tail or crocodile legs.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - morph + - primal + - transmutation + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -15,16 +110,18 @@ automatic_abilities: description: As Attack of Opportunity, but both the bunyip and the triggering creature must be in water. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Aquatic Opportunity range: null raw_description: '**Aquatic Opportunity** [Reaction] As Attack of Opportunity, but both the bunyip and the triggering creature must be in water.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -64,19 +161,16 @@ description: 'Bunyips are dangerous aquatic predators that resemble a cross betw **__Recall Knowledge - Animal__ (__Nature__)**: DC 18' hp: 45 hp_misc: null -immunities: null -items: null -languages: null level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+4 type: piercing name: Jaws plus_damage: - - formula: 1d6 - type: persistent bleed damage + - formula: null + type: 1d6 persistent bleed damage to_hit: 11 traits: null - action_cost: One Action @@ -90,99 +184,7 @@ melee: - agile name: Bunyip perception: 10 -proactive_abilities: -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The bunyip deals __bleed damage__ to a living creature. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Blood Frenzy - range: null - raw_description: '**Blood Frenzy** [Reaction] **Requirements** The bunyip is not - __fatigued__ or already in a frenzy. **Trigger** The bunyip deals __bleed damage__ - to a living creature. **Effect** The bunyip flies into a frenzy that lasts 1 minute. - While frenzied, the bunyip gains a +4 status bonus to damage rolls with its jaws, - gains 8 __temporary HP__ that go away at the end of the frenzy, and takes a -2 - penalty to AC.' - requirements: null - success: null - traits: null - trigger: The bunyip is not __fatigued__ or already in a frenzy. -- action_cost: One Action - critical_failure: null - critical_success: null - description: The bunyip lets out a loud and horrifying roar. Other creatures within - 100 feet must succeed at a DC 21 Will save or become __frightened 2__ (__frightened - 3__ on a critical failure, __frightened 1__ on a success, or unaffected on a critical - success). No matter the result, the creature is temporarily immune to the effect - for 1 minute. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Roar - range: null - raw_description: '**Roar** (__auditory__, __concentrate__, __emotion__, __enchantment__, - __fear__, __mental__, __primal__) The bunyip lets out a loud and horrifying roar. - Other creatures within 100 feet must succeed at a DC 21 Will save or become __frightened - 2__ (__frightened 3__ on a critical failure, __frightened 1__ on a success, or - unaffected on a critical success). No matter the result, the creature is temporarily - immune to the effect for 1 minute.' - requirements: null - success: null - traits: - - auditory - - concentrate - - emotion - - enchantment - - fear - - mental - - primal - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: A bunyip can alter its form slightly to gain an advantage and make - it harder to recognize. When it does, its teeth shrink and its Jaws Strike doesn't - deal the 1d6 __persistent__ __bleed damage__. It can choose to gain either a long - snake tail, granting its tail Strike reach 10 feet and Grab, or squat crocodile - legs, increasing its land Speed to 20 feet. If it uses Shift Form again, the bunyip - can return to normal or switch between a long tail or crocodile legs. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shift Form - range: null - raw_description: '**Shift Form** (__morph__, __primal__, __transmutation__) A - bunyip can alter its form slightly to gain an advantage and make it harder to - recognize. When it does, its teeth shrink and its Jaws Strike doesn''t deal the - 1d6 __persistent__ __bleed damage__. It can choose to gain either a long snake - tail, granting its tail Strike reach 10 feet and Grab, or squat crocodile legs, - increasing its land Speed to 20 feet. If it uses Shift Form again, the bunyip - can return to normal or switch between a long tail or crocodile legs.' - requirements: null - success: null - traits: - - morph - - primal - - transmutation - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 9 fort_misc: null @@ -197,21 +199,22 @@ sense_abilities: critical_success: null description: The bunyip can smell blood in the water from up to 1 mile away. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Blood Scent range: null raw_description: '**Blood Scent** The bunyip can smell blood in the water from up to 1 mile away.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +10 - blood scent - darkvision - scent (imprecise) 100 feet @@ -219,27 +222,25 @@ size: Medium skills: - bonus: 11 misc: null - name: 'Athletics ' + name: Athletics - bonus: 10 misc: null - name: 'Stealth ' + name: Stealth - bonus: 8 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 49 + page_start: '49' page_stop: null speed: - amount: 10 + misc: null type: Land - amount: 40 + misc: null type: swim spell_lists: null traits: -- N -- Medium - Animal - Aquatic -type: Creature -weaknesses: null diff --git a/data/monsters/bythos.yaml b/data/monsters/bythos.yaml index aa258dc..6fc3eaa 100644 --- a/data/monsters/bythos.yaml +++ b/data/monsters/bythos.yaml @@ -7,147 +7,102 @@ ability_mods: wis_mod: 8 ac: 39 ac_special: null -alignment: LN -automatic_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: 30 feet. A creature that ends its turn in the aura must attempt a DC - 34 Will save. If it fails, it's __confused__ for 1 round (or 1d4 rounds on a critical - failure). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Confusing Gaze - range: null - raw_description: '**Confusing Gaze** (__aura__, __divine__, __enchantment__, __emotion__, - __incapacitation__, __mental__, __visual__) 30 feet. A creature that ends its - turn in the aura must attempt a DC 34 Will save. If it fails, it''s __confused__ - for 1 round (or 1d4 rounds on a critical failure).' - requirements: null - success: null - traits: - - aura - - divine - - enchantment - - emotion - - incapacitation - - mental - - visual - trigger: null -- action_cost: Free Action - critical_failure: null - critical_success: null - description: null - effect: The bythos rerolls the triggering check and takes the better result. - effects: null - failure: null - frequency: The bythos fails or critically fails a check - full_description: null - generic_description: null - name: Temporal Reversion - range: null - raw_description: '**Temporal Reversion** [Free Action] (__fortune__) **Trigger **The - bythos fails or critically fails a check; **Frequency **once per day; **Effect - **The bythos rerolls the triggering check and takes the better result.' - requirements: null - success: null - traits: - - fortune - trigger: once per day -description: 'The bythos is a guardian of space and time, and at all times seeks out - those who misuse planar and temporal magic. A bythos is a roughly humanoid creature - with four arms and a body made of swirling clouds and mist. Despite its appearance, - its body feels like dry stone. A bythos seeks out paradoxes caused by irresponsible - planar or dimensional travelers and repairs breaches where the barriers between - planes have become thin or damaged. If the mortals responsible remain in the area - and cannot be convinced to cease their activities, the bythos has no qualms about - removing them. Using its ability to manipulate time, a bythos might cause an opponent - to quickly die of old age as time speeds up around them, or cause a target to disappear - from time and space. - - - - - **__Recall Knowledge - Monitor__ (__Religion__)**: DC 37' -hp: 245 -hp_misc: regeneration 15 (deactivated by chaotic -immunities: null -items: null -languages: -- envisioning -level: 16 -melee: -- action_cost: One Action - damage: - formula: 2d8+16 - type: bludgeoning - name: fist - plus_damage: - - formula: 2d8 - type: cold and 2d8 lawful - to_hit: 32 - traits: - - lawful - - magical - - reach 10 feet -name: Bythos -perception: 30 -proactive_abilities: +active_abilities: - action_cost: Two Actions - critical_failure: As failure, but the creature becomes clumsy 2, drained 2, and - enfeebled 2, or increases these conditions by 2. + critical_failure: null critical_success: null - description: 'The bythos make two fist Strikes against a single target. If both - Strikes hit, the target attempts a DC 37 Fortitude save. Creatures that don''t - get weaker with age or don''t age are immune (GM''s discretion). If a creature - becomes __clumsy 4__, __drained 4__, and __enfeebled 4__ due to Aging Strikes, - it dies of old age. - - - **Success **The creature is unaffected. - - - **Failure **The creature becomes clumsy 1, drained 1, and enfeebled 1, or increases - each of these conditions by 1. This effect is cumulative with other aging strikes - from bythoses, to a maximum of clumsy 4, drained 4, and enfeebled 4. - - - ' + description: The bythos make two fist Strikes against a single target. If both Strikes + hit, the target attempts a DC 37 Fortitude save. Creatures that don't get weaker + with age or don't age are immune (GM's discretion). If a creature becomes __clumsy + 4__, __drained 4__, and __enfeebled 4__ due to Aging Strikes, it dies of old age. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Aging Strikes range: null raw_description: '**Aging Strikes** [Two Actions] (__divine__, __necromancy__) The bythos make two fist Strikes against a single target. If both Strikes hit, the target attempts a DC 37 Fortitude save. Creatures that don''t get weaker with age or don''t age are immune (GM''s discretion). If a creature becomes __clumsy - 4__, __drained 4__, and __enfeebled 4__ due to Aging Strikes, it dies of old age. - - - **Success **The creature is unaffected. - - - **Failure **The creature becomes clumsy 1, drained 1, and enfeebled 1, or increases - each of these conditions by 1. This effect is cumulative with other aging strikes - from bythoses, to a maximum of clumsy 4, drained 4, and enfeebled 4. - - - **Critical Failure** As failure, but the creature becomes clumsy 2, drained 2, - and enfeebled 2, or increases these conditions by 2.' + 4__, __drained 4__, and __enfeebled 4__ due to Aging Strikes, it dies of old age.' requirements: null + saving_throw: null + stages: null success: null traits: - divine - necromancy trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success **The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: The creature is unaffected. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature becomes clumsy 1, drained 1, and enfeebled 1, or increases + each of these conditions by 1. This effect is cumulative with other aging strikes + from bythoses, to a maximum of clumsy 4, drained 4, and enfeebled 4. + effect: null + failure: The creature becomes clumsy 1, drained 1, and enfeebled 1, or increases + each of these conditions by 1. This effect is cumulative with other aging strikes + from bythoses, to a maximum of clumsy 4, drained 4, and enfeebled 4. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure **The creature becomes clumsy 1, drained 1, and enfeebled + 1, or increases each of these conditions by 1. This effect is cumulative with + other aging strikes from bythoses, to a maximum of clumsy 4, drained 4, and enfeebled + 4.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, but the creature becomes clumsy 2, drained 2, and + enfeebled 2, or increases these conditions by 2. + critical_success: null + description: As failure, but the creature becomes clumsy 2, drained 2, and enfeebled + 2, or increases these conditions by 2. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** As failure, but the creature becomes clumsy + 2, drained 2, and enfeebled 2, or increases these conditions by 2.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null - action_cost: One Action critical_failure: null critical_success: null @@ -155,18 +110,20 @@ proactive_abilities: The target must attempt a save against the bythos's confusing gaze. A bythos can't use this ability against the same creature more than once per turn. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Focused Gaze range: null - raw_description: '**Focused Gaze** (__concentrate__) The bythos focuses its gaze - on a creature it can see within 30 feet. The target must attempt a save against - the bythos''s confusing gaze. A bythos can''t use this ability against the same - creature more than once per turn.' + raw_description: '**Focused Gaze** [One Action] (__concentrate__) The bythos focuses + its gaze on a creature it can see within 30 feet. The target must attempt a save + against the bythos''s confusing gaze. A bythos can''t use this ability against + the same creature more than once per turn.' requirements: null + saving_throw: null + stages: null success: null traits: - concentrate @@ -177,16 +134,18 @@ proactive_abilities: description: The bythos makes four fist Strikes. Its multiple attack penalty increases normally with each attack. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Temporal Flurry range: null raw_description: '**Temporal Flurry** [Two Actions] The bythos makes four fist Strikes. Its multiple attack penalty increases normally with each attack.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -194,17 +153,17 @@ proactive_abilities: critical_failure: As failure, but the target is slowed 1 for an extra 1d4 rounds after it returns. critical_success: The target is unaffected. - description: 'The bythos touches a creature or object to displace it from time. - The target attempts a DC 37 Fortitude save. - - - ' + description: The bythos touches a creature or object to displace it from time. The + target attempts a DC 37 Fortitude save. effect: null - effects: null - failure: null + failure: The target disappears from the present moment and reappears in the same + location 1d4 rounds later as if no time had passed for it. If a creature or object + occupies that space when the target returns, the target appears in the closest + available space to its original location. frequency: null full_description: null generic_description: null + maximum_duration: null name: Temporal Strike range: null raw_description: '**Temporal Strike** [Two Actions] (__divine__, __conjuration__, @@ -227,28 +186,110 @@ proactive_abilities: **Critical Failure** As failure, but the target is slowed 1 for an extra 1d4 rounds after it returns.' requirements: null - success: null + saving_throw: null + stages: null + success: Time flows around the target; the target is __slowed 1__ for 1 round. traits: - divine - conjuration - incapacitation - teleportation trigger: null -ranged: null +alignment: LN +automatic_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A creature that ends its turn in the aura must attempt a DC 34 Will + save. If it fails, it's __confused__ for 1 round (or 1d4 rounds on a critical + failure). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Confusing Gaze + range: 30 feet + raw_description: '**Confusing Gaze** (__aura__, __divine__, __enchantment__, __emotion__, + __incapacitation__, __mental__, __visual__) 30 feet. A creature that ends its + turn in the aura must attempt a DC 34 Will save. If it fails, it''s __confused__ + for 1 round (or 1d4 rounds on a critical failure).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - aura + - divine + - enchantment + - emotion + - incapacitation + - mental + - visual + trigger: null +- action_cost: Free Action + critical_failure: null + critical_success: null + description: null + effect: The bythos rerolls the triggering check and takes the better result. + failure: null + frequency: once per day + full_description: null + generic_description: null + maximum_duration: null + name: Temporal Reversion + range: null + raw_description: '**Temporal Reversion** [Free Action] (__fortune__) **Trigger **The + bythos fails or critically fails a check; **Frequency **once per day; **Effect + **The bythos rerolls the triggering check and takes the better result.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - fortune + trigger: The bythos fails or critically fails a check; +description: 'The bythos is a guardian of space and time, and at all times seeks out + those who misuse planar and temporal magic. A bythos is a roughly humanoid creature + with four arms and a body made of swirling clouds and mist. Despite its appearance, + its body feels like dry stone. A bythos seeks out paradoxes caused by irresponsible + planar or dimensional travelers and repairs breaches where the barriers between + planes have become thin or damaged. If the mortals responsible remain in the area + and cannot be convinced to cease their activities, the bythos has no qualms about + removing them. Using its ability to manipulate time, a bythos might cause an opponent + to quickly die of old age as time speeds up around them, or cause a target to disappear + from time and space. + + + + + **__Recall Knowledge - Monitor__ (__Religion__)**: DC 37' +hp: 245 +hp_misc: regeneration 15 (deactivated by chaotic) +languages: +- envisioning +level: 16 +melee_attacks: +- action_cost: One Action + damage: + formula: 2d8+16 + type: bludgeoning + name: fist + plus_damage: + - formula: null + type: 2d8 cold + - formula: null + type: 2d8 lawful + to_hit: 32 + traits: + - lawful + - magical + - reach 10 feet +name: Bythos +perception: 30 +ranged_attacks: null rarity: Uncommon -resistances: null -ritual_lists: -- dc: 37 - misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 8 - spells: - - frequency: temporal stasis only - name: imprisonment - requirement: null - to_hit: null saves: fort: 25 fort_misc: null @@ -267,11 +308,11 @@ sense_abilities: can be vague and is often mysterious. A bythos can use this ability to communicate flawlessly with any other aeon on the same plane. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Envisioning range: null raw_description: '**Envisioning** When a bythos conveys information, it does so @@ -281,94 +322,96 @@ sense_abilities: can use this ability to communicate flawlessly with any other aeon on the same plane.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +30 - darkvision size: Large skills: - bonus: 29 misc: null - name: 'Arcana ' + name: Arcana - bonus: 32 misc: null - name: 'Athletics ' + name: Athletics - bonus: 25 misc: null - name: 'Deception ' + name: Deception - bonus: 25 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 30 misc: null - name: 'Nature ' + name: Nature - bonus: 29 misc: null - name: 'Occultism ' + name: Occultism - bonus: 30 misc: null - name: 'Religion ' + name: Religion - bonus: 26 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 10 + page_start: '10' page_stop: null speed: - amount: 35 + misc: null type: fly spell_lists: -- dc: 37 +- attack_bonus: null + cantrips: null + constants: null + dc: 37 + focus_points: null misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 8 + spell_lists: + - level: 8 spells: - - frequency: at will + - misc: at will name: augury - requirement: null - - frequency: null + - misc: null name: teleport - requirement: null - - heightened_level: null - level: 7 + - level: 7 spells: - - frequency: null + - misc: null name: dimensional anchor - requirement: null - - frequency: null + - misc: null name: dimensional lock - requirement: null - - frequency: null + - misc: null name: haste - requirement: null - - frequency: null + - misc: null name: plane shift - requirement: null - - heightened_level: null - level: 6 + - level: 6 spells: - - frequency: null + - misc: null name: slow - requirement: null - - heightened_level: null - level: 4 + - level: 4 spells: - - frequency: at will + - misc: at will name: dimensional anchor - requirement: null - to_hit: null + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 37 + focus_points: null + misc: null + spell_lists: + - level: 8 + spells: + - misc: temporal stasis only + name: imprisonment + spells_source: Rituals traits: -- Uncommon -- LN -- Large - Aeon - Monitor -type: Creature weaknesses: - amount: 15 + misc: null type: chaotic diff --git a/data/monsters/cacodaemon.yaml b/data/monsters/cacodaemon.yaml index 093deef..c0f2089 100644 --- a/data/monsters/cacodaemon.yaml +++ b/data/monsters/cacodaemon.yaml @@ -7,47 +7,7 @@ ability_mods: wis_mod: 1 ac: 16 ac_special: null -alignment: NE -automatic_abilities: null -description: 'These embodiments of demented violence and spite are spawned from eddies - of angry and warped souls amid Abaddon''s mists. Cacodaemons constantly hunger for - mortal souls and yearn to create suffering. As gnashing spheres of teeth, fins, - and spines, they are the weakest of daemonkind, an amalgam of various petty forms - of death without the strength that comes from focusing on a single cause of demise. - - - - - **__Recall Knowledge - Fiend__ (__Religion__)**: DC 15' -hp: 22 -hp_misc: null -immunities: -- death effects -items: null -languages: -- Common -- Daemonic -- telepathy 100 feet -level: 1 -melee: -- action_cost: One Action - damage: - formula: 1d8 - type: piercing - name: jaws - plus_damage: - - formula: 1d4 - type: evil and cacodaemonia - to_hit: 8 - traits: - - agile - - disease - - evil - - finesse - - magical -name: Cacodaemon -perception: 6 -proactive_abilities: +active_abilities: - action_cost: None critical_failure: null critical_success: null @@ -56,11 +16,11 @@ proactive_abilities: carrier (1 day); **Stage 2** __stupefied 1__ (1 day); **Stage 3** __stupefied 2__ (1 day) effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Cacodaemonia range: null raw_description: '**Cacodaemonia** (__disease__) The cacodaemon can telepathically @@ -68,6 +28,8 @@ proactive_abilities: Throw** DC 17 Fortitude; **Stage 1** carrier (1 day); **Stage 2** __stupefied 1__ (1 day); **Stage 3** __stupefied 2__ (1 day)' requirements: null + saving_throw: null + stages: null success: null traits: - disease @@ -75,78 +37,23 @@ proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null - description: '' + description: "* **Lizard **Speed 20 feet; **Melee **jaws +8 (__agile__, __finesse__),\ + \ **Damage **1d8+1 piercing\n\n * **Octopus **size Small; Speed 20 feet, swim\ + \ 30 feet; **Melee **tentacle +8 (__finesse__), **Damage **1d8+1 bludgeoning plus\ + \ Grab; **Melee **beak +8 (__agile__, __finesse__), **Damage **1d6 piercing plus\ + \ 2 poison\n\n * **Scorpion **size Small; Speed 30 feet; **Melee **pincer +8\ + \ (__agile__, __finesse__), **Damage **1d6+1 bludgeoning plus Grab; **Melee **stinger\ + \ +8 (__agile__, __finesse__), **Damage **1d6+1 piercing plus 1d4 poison" effect: null - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: Speed 20 feet; **Melee **jaws +8 (__agile__, __finesse__), **Damage - **1d8+1 piercing - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Lizard - range: null - raw_description: '**Lizard **Speed 20 feet; **Melee **jaws +8 (__agile__, __finesse__), - **Damage **1d8+1 piercing' - requirements: null - success: null - traits: null - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: size Small; Speed 20 feet, swim 30 feet; **Melee **tentacle +8 (__finesse__), - **Damage **1d8+1 bludgeoning plus Grab; **Melee **beak +8 (__agile__, __finesse__), - **Damage **1d6 piercing plus 2 poison - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Octopus - range: null - raw_description: '**Octopus **size Small; Speed 20 feet, swim 30 feet; **Melee - **tentacle +8 (__finesse__), **Damage **1d8+1 bludgeoning plus Grab; **Melee - **beak +8 (__agile__, __finesse__), **Damage **1d6 piercing plus 2 poison' - requirements: null - success: null - traits: null - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: size Small; Speed 30 feet; **Melee **pincer +8 (__agile__, __finesse__), - **Damage **1d6+1 bludgeoning plus Grab; **Melee **stinger +8 (__agile__, __finesse__), - **Damage **1d6+1 piercing plus 1d4 poison - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Scorpion - range: null - raw_description: '**Scorpion **size Small; Speed 30 feet; **Melee **pincer +8 - (__agile__, __finesse__), **Damage **1d6+1 bludgeoning plus Grab; **Melee **stinger - +8 (__agile__, __finesse__), **Damage **1d6+1 piercing plus 1d4 poison' - requirements: null - success: null - traits: null - trigger: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Change Shape range: null - raw_description: "**Change Shape** (__concentrate__, __divine__, __polymorph__,\ - \ __transmutation__) \n\n * **Lizard **Speed 20 feet; **Melee **jaws +8 (__agile__,\ + raw_description: "**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__,\ + \ __transmutation__)\n\n * **Lizard **Speed 20 feet; **Melee **jaws +8 (__agile__,\ \ __finesse__), **Damage **1d8+1 piercing\n\n * **Octopus **size Small; Speed\ \ 20 feet, swim 30 feet; **Melee **tentacle +8 (__finesse__), **Damage **1d8+1\ \ bludgeoning plus Grab; **Melee **beak +8 (__agile__, __finesse__), **Damage\ @@ -155,6 +62,8 @@ proactive_abilities: \ Grab; **Melee **stinger +8 (__agile__, __finesse__), **Damage **1d6+1 piercing\ \ plus 1d4 poison" requirements: null + saving_throw: null + stages: null success: null traits: - concentrate @@ -178,11 +87,11 @@ proactive_abilities: By using an Interact action, a fiend can ingest a soul gem it is holding, condemning the soul to the fiend''s home plane. The fiend gains fast healing 5 for 1 minute.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Soul Lock range: null raw_description: '**Soul Lock** [Three Actions] (__death__, __divine__, __necromancy__) @@ -199,18 +108,56 @@ proactive_abilities: By using an Interact action, a fiend can ingest a soul gem it is holding, condemning the soul to the fiend''s home plane. The fiend gains fast healing 5 for 1 minute.' requirements: null + saving_throw: null + stages: null success: null traits: - death - divine - necromancy trigger: null -ranged: null -rarity: Common -resistances: -- amount: 3 - type: good -ritual_lists: null +alignment: NE +automatic_abilities: null +description: 'These embodiments of demented violence and spite are spawned from eddies + of angry and warped souls amid Abaddon''s mists. Cacodaemons constantly hunger for + mortal souls and yearn to create suffering. As gnashing spheres of teeth, fins, + and spines, they are the weakest of daemonkind, an amalgam of various petty forms + of death without the strength that comes from focusing on a single cause of demise. + + + + + **__Recall Knowledge - Fiend__ (__Religion__)**: DC 15' +hp: 22 +hp_misc: null +immunities: +- death effects +languages: +- Common +- Daemonic +- telepathy 100 feet +level: 1 +melee_attacks: +- action_cost: One Action + damage: + formula: null + type: 1d8 piercing + name: jaws + plus_damage: + - formula: null + type: 1d4 evil + - formula: null + type: cacodaemonia + to_hit: 8 + traits: + - agile + - disease + - evil + - finesse + - magical +name: Cacodaemon +perception: 6 +ranged_attacks: null saves: fort: 7 fort_misc: null @@ -219,70 +166,64 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +6 - darkvision size: Tiny skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 5 misc: null - name: 'Deception ' + name: Deception - bonus: 6 misc: null - name: 'Religion ' + name: Religion - bonus: 8 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 70 + page_start: '70' page_stop: null speed: - amount: 5 + misc: null type: Land - amount: 40 + misc: null type: fly spell_lists: -- dc: 17 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: + - level: 1 spells: - - frequency: null - name: read omens - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will, self only - name: invisibility - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will, good only - name: detect alignment - requirement: null - - frequency: null - name: fear - requirement: null - - heightened_level: 1 - level: 0 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - to_hit: null + constants: null + dc: 17 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: read omens + - level: 2 + spells: + - misc: at will; self only + name: invisibility + - level: 1 + spells: + - misc: at will; good only + name: detect alignment + - misc: null + name: fear + spells_source: Divine Innate Spells traits: -- NE -- Tiny - Daemon - Fiend -type: Creature -weaknesses: null +weaknesses: +- amount: 3 + misc: null + type: good diff --git a/data/monsters/cairn linnorm.yaml b/data/monsters/cairn linnorm.yaml index 6124d6e..c578f51 100644 --- a/data/monsters/cairn linnorm.yaml +++ b/data/monsters/cairn linnorm.yaml @@ -7,6 +7,65 @@ ability_mods: wis_mod: 6 ac: 43 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The cairn linnorm expels a 60-foot cone of negative energy–infused + acid, dealing 19d6 acid damage to creatures in the area (DC 40 basic Reflex save). + The acid also saps the life out of affected creatures. At the beginning of the + linnorm's next turn, each creature that failed the Reflex save must succeed at + a DC 40 Fortitude save or become __drained 1__ (drained 2 on a critical failure). + The cairn linnorm can't use Breath Weapon again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__acid__, __evocation__, __primal__) + The cairn linnorm expels a 60-foot cone of negative energy–infused acid, dealing + 19d6 acid damage to creatures in the area (DC 40 basic Reflex save). The acid + also saps the life out of affected creatures. At the beginning of the linnorm''s + next turn, each creature that failed the Reflex save must succeed at a DC 40 Fortitude + save or become __drained 1__ (drained 2 on a critical failure). The cairn linnorm + can''t use Breath Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - acid + - evocation + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 10 rounds + name: Cairn Linnorm Venom + range: null + raw_description: '**Cairn Linnorm Venom** (__acid__, __poison__) **Saving Throw** + DC 41 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 6d6 acid damage and + __drained 1__ (1 round); **Stage 2** 8d6 acid damage and drained 2 (1 round)' + requirements: null + saving_throw: DC 41 Fortitude + stages: + - effect: 6d6 acid damage and __drained 1__ (1 round) + - effect: 8d6 acid damage and drained 2 (1 round) + success: null + traits: + - acid + - poison + trigger: null alignment: CE automatic_abilities: - action_cost: None @@ -17,11 +76,11 @@ automatic_abilities: accelerated rate, aging 1 year every day, eventually causing it to die of old age if the curse is left untended. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Curse of the Crooked Cane range: null raw_description: '**Curse of the Crooked Cane** (__curse__, __primal__) When a creature @@ -29,6 +88,8 @@ automatic_abilities: __enfeebled 2__. In addition, the victim ages at an accelerated rate, aging 1 year every day, eventually causing it to die of old age if the curse is left untended.' requirements: null + saving_throw: null + stages: null success: null traits: - curse @@ -43,11 +104,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -58,6 +119,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -84,19 +147,18 @@ description: 'Cairn linnorms are disturbing, even by linnorm standards. They mak **__Recall Knowledge - Dragon__ (__Arcana__)**: DC 40' hp: 360 -hp_misc: regeneration 15 (deactivated by cold iron +hp_misc: regeneration 15 (deactivated by cold iron) immunities: - acid -- curse -- paralyzed -- sleep -items: null +- curse +- paralyzed +- sleep languages: - Aklo - Draconic - Sylvan level: 18 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d12+17 @@ -135,67 +197,8 @@ melee: - reach 25 feet name: Cairn Linnorm perception: 30 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The cairn linnorm expels a 60-foot cone of negative energy-infused - acid, dealing 19d6 acid damage to creatures in the area (DC 40 basic Reflex save). - The acid also saps the life out of affected creatures. At the beginning of the - linnorm's next turn, each creature that failed the Reflex save must succeed at - a DC 40 Fortitude save or become __drained 1__ (drained 2 on a critical failure). - The cairn linnorm can't use Breath Weapon again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__acid__, __evocation__, __primal__) - The cairn linnorm expels a 60-foot cone of negative energy-infused acid, dealing - 19d6 acid damage to creatures in the area (DC 40 basic Reflex save). The acid - also saps the life out of affected creatures. At the beginning of the linnorm''s - next turn, each creature that failed the Reflex save must succeed at a DC 40 Fortitude - save or become __drained 1__ (drained 2 on a critical failure). The cairn linnorm - can''t use Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - acid - - evocation - - primal - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 41 Fortitude; **Maximum Duration** 10 rounds; - **Stage 1** 6d6 acid damage and __drained 1__ (1 round); **Stage 2** 8d6 acid - damage and drained 2 (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Cairn Linnorm Venom - range: null - raw_description: '**Cairn Linnorm Venom** (__acid__, __poison__) **Saving Throw** - DC 41 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 6d6 acid damage and - __drained 1__ (1 round); **Stage 2** 8d6 acid damage and drained 2 (1 round)' - requirements: null - success: null - traits: - - acid - - poison - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: 15 - type: cold iron -ritual_lists: null saves: fort: 34 fort_misc: null @@ -204,9 +207,7 @@ saves: ref_misc: null will: 26 will_misc: null -sense_abilities: null senses: -- Perception +30 - darkvision - scent (imprecise) 60 feet - true seeing @@ -214,48 +215,50 @@ size: Gargantuan skills: - bonus: 32 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 35 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 166 + page_start: '166' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 40 + misc: null type: climb - amount: 100 + misc: null type: fly - amount: 40 - type: swim -- amount: 128 - type: freedom of - movement -spell_lists: -- dc: 40 misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: 8 - level: -1 + type: swim +- amount: null + misc: null + type: freedom of movement +spell_lists: +- attack_bonus: null + cantrips: null + constants: + - level: 8 spells: - - frequency: null + - misc: null name: freedom of movement - requirement: null - - heightened_level: 7 - level: -1 + - level: 7 spells: - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 40 + focus_points: null + misc: null + spell_lists: null + spells_source: Primal Innate Spells traits: -- Uncommon -- CE -- Gargantuan - Dragon -type: Creature -weaknesses: null +weaknesses: +- amount: 15 + misc: null + type: cold iron diff --git a/data/monsters/cairn wight.yaml b/data/monsters/cairn wight.yaml index 121bac9..38b53d5 100644 --- a/data/monsters/cairn wight.yaml +++ b/data/monsters/cairn wight.yaml @@ -7,6 +7,178 @@ ability_mods: wis_mod: 3 ac: 20 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A living humanoid slain by a cairn wight's weapon or claw Strike rises + as a spawned wight after 1d4 rounds. This spawned wight is under the command of + the cairn wight that killed it. It doesn't have drain life or cairn wight spawn + and is __clumsy 2__ for as long as it is a spawned wight. If its creator dies, + the spawned wight becomes a full-fledged, autonomous cairn wight; it regains its + free will, gains drain life and cairn wight spawn, and is no longer clumsy. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Cairn Wight Spawn + range: null + raw_description: '**Cairn Wight Spawn** (__divine__, __necromancy__) A living humanoid + slain by a cairn wight''s weapon or claw Strike rises as a spawned wight after + 1d4 rounds. This spawned wight is under the command of the cairn wight that killed + it. It doesn''t have drain life or cairn wight spawn and is __clumsy 2__ for as + long as it is a spawned wight. If its creator dies, the spawned wight becomes + a full-fledged, autonomous cairn wight; it regains its free will, gains drain + life and cairn wight spawn, and is no longer clumsy.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - necromancy + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the cairn wight damages a living creature with a melee Strike, + using an unarmed attack or its bound weapon, the cairn wight gains 5 temporary + Hit Points and the creature must succeed at a DC 18 Fortitude save or become __drained + 1__. Further damage dealt by the cairn wraith increases the drained condition + value by 1 on a failed save, to a maximum of drained 4. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Drain Life + range: null + raw_description: '**Drain Life** (__divine__, __necromancy__) When the cairn wight + damages a living creature with a melee Strike, using an unarmed attack or its + bound weapon, the cairn wight gains 5 temporary Hit Points and the creature must + succeed at a DC 18 Fortitude save or become __drained 1__. Further damage dealt + by the cairn wraith increases the drained condition value by 1 on a failed save, + to a maximum of drained 4.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - necromancy + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The cairn wight chants a low, haunting melody. Living creatures within + 50 feet must attempt a DC 21 Will save. The cairn wight can't chant a new Funereal + Dirge for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Funereal Dirge + range: null + raw_description: '**Funereal Dirge** [Two Actions] (__auditory__, __divine__, __emotion__, + __fear__, __mental__, __necromancy__) The cairn wight chants a low, haunting melody. + Living creatures within 50 feet must attempt a DC 21 Will save. The cairn wight + can''t chant a new Funereal Dirge for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - divine + - emotion + - fear + - mental + - necromancy + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __frightened 1__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is __frightened 1__.' + requirements: null + saving_throw: null + stages: null + success: The creature is __frightened 1__. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is frightened 2. + effect: null + failure: The creature is frightened 2. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is frightened 2.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature is frightened 2 and takes a –2 status penalty to + saving throws against drain life. + critical_success: null + description: The creature is frightened 2 and takes a –2 status penalty to saving + throws against drain life. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The creature is frightened 2 and takes a + –2 status penalty to saving throws against drain life.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: - action_cost: Reaction @@ -15,20 +187,22 @@ automatic_abilities: description: null effect: The cairn wight makes a Strike before being destroyed. It doesn't gain any temporary HP from drain life on this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Final Spite range: null raw_description: '**Final Spite [Reaction]** **Trigger** The cairn wight is reduced to 0 Hit Points; **Effect** The cairn wight makes a Strike before being destroyed. It doesn''t gain any temporary HP from drain life on this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: The cairn wight is reduced to 0 Hit Points + trigger: The cairn wight is reduced to 0 Hit Points; description: 'Jealous guardians of tombs, barrows, and sepulchers, cairn wights usually spawn from necromantic rituals. For those mortals who cannot abide the thought of separation from their earthly possessions, the undead existence offered by transformation @@ -55,11 +229,11 @@ description: 'Jealous guardians of tombs, barrows, and sepulchers, cairn wights hp: 67 hp_misc: null immunities: -- death effects -- disease -- paralyzed -- poison -- unconscious +- death effects +- disease +- paralyzed +- poison +- unconscious items: - longsword - studded leather armor @@ -67,7 +241,7 @@ languages: - Common - Necril level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+7 @@ -92,102 +266,8 @@ melee: - agile name: Cairn Wight perception: 11 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A living humanoid slain by a cairn wight's weapon or claw Strike rises - as a spawned wight after 1d4 rounds. This spawned wight is under the command of - the cairn wight that killed it. It doesn't have drain life or cairn wight spawn - and is __clumsy 2__ for as long as it is a spawned wight. If its creator dies, - the spawned wight becomes a full-fledged, autonomous cairn wight; it regains its - free will, gains drain life and cairn wight spawn, and is no longer clumsy. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Cairn Wight Spawn - range: null - raw_description: '**Cairn Wight Spawn** (__divine__, __necromancy__) A living humanoid - slain by a cairn wight''s weapon or claw Strike rises as a spawned wight after - 1d4 rounds. This spawned wight is under the command of the cairn wight that killed - it. It doesn''t have drain life or cairn wight spawn and is __clumsy 2__ for as - long as it is a spawned wight. If its creator dies, the spawned wight becomes - a full-fledged, autonomous cairn wight; it regains its free will, gains drain - life and cairn wight spawn, and is no longer clumsy.' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the cairn wight damages a living creature with a melee Strike, - using an unarmed attack or its bound weapon, the cairn wight gains 5 temporary - Hit Points and the creature must succeed at a DC 18 Fortitude save or become __drained - 1__. Further damage dealt by the cairn wraith increases the drained condition - value by 1 on a failed save, to a maximum of drained 4. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drain Life - range: null - raw_description: '**Drain Life** (__divine__, __necromancy__) When the cairn wight - damages a living creature with a melee Strike, using an unarmed attack or its - bound weapon, the cairn wight gains 5 temporary Hit Points and the creature must - succeed at a DC 18 Fortitude save or become __drained 1__. Further damage dealt - by the cairn wraith increases the drained condition value by 1 on a failed save, - to a maximum of drained 4.' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -- action_cost: Two Actions - critical_failure: The creature is frightened 2 and takes a -2 status penalty to - saving throws against drain life. - critical_success: The creature is unaffected. - description: "The cairn wight chants a low, haunting melody. Living creatures within\ - \ 50 feet must attempt a DC 21 Will save. The cairn wight can't chant a new Funereal\ - \ Dirge for 1d4 rounds. \n\n" - effect: null - effects: null - failure: The creature is frightened 2. - frequency: null - full_description: null - generic_description: null - name: Funereal Dirge - range: null - raw_description: "**Funereal Dirge** [Two Actions] (__auditory__, __divine__, __emotion__,\ - \ __fear__, __mental__, __necromancy__) The cairn wight chants a low, haunting\ - \ melody. Living creatures within 50 feet must attempt a DC 21 Will save. The\ - \ cairn wight can't chant a new Funereal Dirge for 1d4 rounds. \n\n**Critical\ - \ Success** The creature is unaffected. \n\n**Success** The creature is __frightened\ - \ 1__. \n\n**Failure** The creature is frightened 2. \n\n**Critical Failure**\ - \ The creature is frightened 2 and takes a -2 status penalty to saving throws\ - \ against drain life." - requirements: null - success: The creature is frightened 1. - traits: - - auditory - - divine - - emotion - - fear - - mental - - necromancy - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 12 fort_misc: null @@ -196,37 +276,31 @@ saves: ref_misc: null will: 11 will_misc: null -sense_abilities: null senses: -- Perception +11 - darkvision size: Medium skills: - bonus: 12 misc: null - name: 'Athletics ' + name: Athletics - bonus: 11 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 9 misc: null - name: 'Religion ' + name: Religion - bonus: 12 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 292 + page_start: '292' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- Uncommon -- LE -- Medium - Undead - Wight -type: Creature -weaknesses: null diff --git a/data/monsters/calathgar.yaml b/data/monsters/calathgar.yaml index 906a42d..b3b2310 100644 --- a/data/monsters/calathgar.yaml +++ b/data/monsters/calathgar.yaml @@ -7,6 +7,37 @@ ability_mods: wis_mod: 2 ac: 21 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The calathgar expels thorny, frozen seeds in a 15-foot cone, dealing + 1d6 piercing and 4d6 cold damage (DC 20 basic Reflex save). In __mild cold or + colder environments__, these seeds cling to living creatures they strike, dealing + 1d4 __persistent cold damage__. The calathgar can't use Seed Spray again for 1d4 + rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Seed Spray + range: null + raw_description: '**Seed Spray** [Two Actions] (__cold__, __evocation__, __primal__) + The calathgar expels thorny, frozen seeds in a 15-foot cone, dealing 1d6 piercing + and 4d6 cold damage (DC 20 basic Reflex save). In __mild cold or colder environments__, + these seeds cling to living creatures they strike, dealing 1d4 __persistent cold + damage__. The calathgar can''t use Seed Spray again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - cold + - evocation + - primal + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -17,11 +48,11 @@ automatic_abilities: the cold effect would have caused). In __severe cold or colder environments__, calathgars gain __fast healing 1__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Cold Healing range: null raw_description: '**Cold Healing** Calathgars are healed by cold. Anytime a calathgar @@ -29,6 +60,8 @@ automatic_abilities: of damage the cold effect would have caused). In __severe cold or colder environments__, calathgars gain __fast healing 1__.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -45,11 +78,11 @@ automatic_abilities: to cold, piercing, and slashing damage; the mold deals half its regular cold damage once it's broken). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Mold Mulch range: null raw_description: '**Mold Mulch** When a calathgar is reduced to 0 Hit Points, it @@ -62,6 +95,8 @@ automatic_abilities: 10 Hit Points, BT 5, immunity to cold, piercing, and slashing damage; the mold deals half its regular cold damage once it''s broken).' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -90,20 +125,19 @@ hp: 75 hp_misc: null immunities: - cold -items: null languages: - Sylvan - can't speak level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+4 type: bludgeoning name: flower plus_damage: - - formula: 1d6 - type: cold + - formula: null + type: 1d6 cold to_hit: 13 traits: - finesse @@ -113,51 +147,15 @@ melee: type: slashing name: tendril plus_damage: - - formula: 1d4 - type: cold + - formula: null + type: 1d4 cold to_hit: 13 traits: - agile - finesse name: Calathgar perception: 10 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The calathgar expels thorny, frozen seeds in a 15-foot cone, dealing - 1d6 piercing and 4d6 cold damage (DC 20 basic Reflex save). In __mild cold or - colder environments__, these seeds cling to living creatures they strike, dealing - 1d4 __persistent cold damage__. The calathgar can't use Seed Spray again for 1d4 - rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Seed Spray - range: null - raw_description: '**Seed Spray** [Two Actions] (__cold__, __evocation__, __primal__) - The calathgar expels thorny, frozen seeds in a 15-foot cone, dealing 1d6 piercing - and 4d6 cold damage (DC 20 basic Reflex save). In __mild cold or colder environments__, - these seeds cling to living creatures they strike, dealing 1d4 __persistent cold - damage__. The calathgar can''t use Seed Spray again for 1d4 rounds.' - requirements: null - success: null - traits: - - cold - - evocation - - primal - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 5 - type: fire -- amount: 5 - type: slashing -ritual_lists: null +ranged_attacks: null saves: fort: 10 fort_misc: null @@ -166,33 +164,36 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +10 - darkvision - scent 30 feet size: Small skills: - bonus: 13 misc: null - name: 'Stealth ' + name: Stealth - bonus: 10 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 45 + page_start: '45' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 20 + misc: null type: climb spell_lists: null traits: -- N -- Small - Cold - Plant -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: fire +- amount: 5 + misc: null + type: slashing diff --git a/data/monsters/caligni creeper.yaml b/data/monsters/caligni creeper.yaml index 3322be6..a8918bd 100644 --- a/data/monsters/caligni creeper.yaml +++ b/data/monsters/caligni creeper.yaml @@ -7,6 +7,28 @@ ability_mods: wis_mod: 2 ac: 19 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The Caligni Creeper deals 1d6 extra __precision__ damage to __flat-footed__ + creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** The Caligni Creeper deals 1d6 extra __precision__ + damage to __flat-footed__ creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CN automatic_abilities: - action_cost: None @@ -19,11 +41,11 @@ automatic_abilities: a pile where they died. As this isn't a magical effect, the light has no effect within magical darkness. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Death Flash range: null raw_description: '**Death Flash** (__light__) When the caligni creeper dies, their @@ -33,6 +55,8 @@ automatic_abilities: creeper''s gear and treasure are left in a pile where they died. As this isn''t a magical effect, the light has no effect within magical darkness.' requirements: null + saving_throw: null + stages: null success: null traits: - light @@ -45,18 +69,17 @@ description: 'The most widespread of the caligni are the mischievous caligni cre **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 30 hp_misc: death flash -immunities: null items: - black smear poison (3 doses) - dagger languages: - Caligni level: 2 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 1d4 - type: piercing + formula: null + type: 1d4 piercing name: Dagger plus_damage: - formula: null @@ -68,31 +91,11 @@ melee: - versatile S name: Caligni Creeper perception: 8 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The Caligni Creeper deals 1d6 extra __precision__ damage to __flat-footed__ - creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** The Caligni Creeper deals 1d6 extra __precision__ - damage to __flat-footed__ creatures.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 1d4 - type: piercing + formula: null + type: 1d4 piercing name: Dagger plus_damage: - formula: null @@ -102,11 +105,6 @@ ranged: - agile - thrown 10 feet - versatile S -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 9 fort_misc: null @@ -115,54 +113,48 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +8 - greater darkvision - light blindness size: Small skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 4 misc: null - name: 'Athletics ' + name: Athletics - bonus: 10 misc: null - name: 'Stealth ' + name: Stealth - bonus: 8 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: Bestiary - page_start: 50 + page_start: '50' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 15 - misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 2 +- attack_bonus: null + cantrips: + - level: 1 spells: - - frequency: at will - name: darkness - requirement: null - - heightened_level: 1 - level: 0 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - to_hit: null + constants: null + dc: 15 + focus_points: null + misc: null + spell_lists: + - level: 2 + spells: + - misc: at will + name: darkness + spells_source: Occult Innate Spells traits: -- CN -- Small - Caligni - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/caligni dancer.yaml b/data/monsters/caligni dancer.yaml index 66df75b..c658ca2 100644 --- a/data/monsters/caligni dancer.yaml +++ b/data/monsters/caligni dancer.yaml @@ -7,99 +7,7 @@ ability_mods: wis_mod: 1 ac: 17 ac_special: null -alignment: CN -automatic_abilities: -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The target ally can roll the save twice and take the better result. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Distracting Frolic - range: null - raw_description: '**Distracting Frolic** [Reaction] (__fortune__, __manipulate__) - **Trigger** An ally within 10 feet of the dancer rolls a saving throw against - a mental or illusion effect. **Effect** The target ally can roll the save twice - and take the better result.' - requirements: null - success: null - traits: - - fortune - - manipulate - trigger: An ally within 10 feet of the dancer rolls a saving throw against a mental - or illusion effect. -- action_cost: None - critical_failure: null - critical_success: null - description: When the dancer dies, their body combusts in a flare of white light. - All creatures in a 10-foot emanation must succeed at a DC 17 Fortitude save or - be dazzled for 1d4 rounds. Calignis that fail this save are also frightened 1. - The dancer's gear and treasure are left in a pile where they died. As this isn't - a magical effect, the light has no effect within magical darkness. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Death Flare - range: null - raw_description: '**Death Flare** (__light__) When the dancer dies, their body combusts - in a flare of white light. All creatures in a 10-foot emanation must succeed at - a DC 17 Fortitude save or be dazzled for 1d4 rounds. Calignis that fail this save - are also frightened 1. The dancer''s gear and treasure are left in a pile where - they died. As this isn''t a magical effect, the light has no effect within magical - darkness.' - requirements: null - success: null - traits: - - light - trigger: null -description: 'Caligni dancers serve as intermediaries between caligni clans. - - - - - **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' -hp: 18 -hp_misc: death flare -immunities: null -items: -- baton (light mace) -- dagger -languages: -- Caligni -level: 1 -melee: -- action_cost: One Action - damage: - formula: 1d4 - type: bludgeoning - name: Baton - plus_damage: null - to_hit: 9 - traits: - - agile - - finesse - - shove -- action_cost: One Action - damage: - formula: 1d4 - type: piercing - name: Dagger - plus_damage: null - to_hit: 9 - traits: - - agile - - finesse - - versatile S -name: Caligni Dancer -perception: 6 -proactive_abilities: +active_abilities: - action_cost: One Action critical_failure: null critical_success: null @@ -108,19 +16,22 @@ proactive_abilities: temporarily immune for 24 hours. These conditions persist until the curse is removed. The victim can attempt a new DC 18 Will save once per hour to end the curse. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Dancer's Curse range: null - raw_description: '**Dancer''s Curse** (__curse__, __enchantment__, __occult__, - __mental__) The caligni dancer touches a foe and curses it. If the target fails - a DC 18 Will save, it gains __clumsy 1__ and __stupefied 1__. The target is then - temporarily immune for 24 hours. These conditions persist until the curse is removed. - The victim can attempt a new DC 18 Will save once per hour to end the curse. ' + raw_description: '**Dancer''s Curse** [One Action] (__curse__, __enchantment__, + __occult__, __mental__) The caligni dancer touches a foe and curses it. If the + target fails a DC 18 Will save, it gains __clumsy 1__ and __stupefied 1__. The + target is then temporarily immune for 24 hours. These conditions persist until + the curse is removed. The victim can attempt a new DC 18 Will save once per hour + to end the curse.' requirements: null + saving_throw: null + stages: null success: null traits: - curse @@ -134,24 +45,106 @@ proactive_abilities: description: The caligni dancer deals 1d6 extra __precision__ damage to __flat-footed__ creatures. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Sneak Attack range: null raw_description: '**__Sneak Attack__** The caligni dancer deals 1d6 extra __precision__ damage to __flat-footed__ creatures.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null -ranged: +alignment: CN +automatic_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: 'The target ally can roll the save twice and take the better result. + + + **Death Flare** (__light__) When the dancer dies, their body combusts in a flare + of white light. All creatures in a 10-foot emanation must succeed at a DC 17 Fortitude + save or be dazzled for 1d4 rounds. Calignis that fail this save are also frightened + 1. The dancer''s gear and treasure are left in a pile where they died. As this + isn''t a magical effect, the light has no effect within magical darkness.' + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Distracting Frolic + range: null + raw_description: '**Distracting Frolic** [Reaction] (__fortune__, __manipulate__) + **Trigger** An ally within 10 feet of the dancer rolls a saving throw against + a mental or illusion effect. **Effect** The target ally can roll the save twice + and take the better result. + + + **Death Flare** (__light__) When the dancer dies, their body combusts in a flare + of white light. All creatures in a 10-foot emanation must succeed at a DC 17 Fortitude + save or be dazzled for 1d4 rounds. Calignis that fail this save are also frightened + 1. The dancer''s gear and treasure are left in a pile where they died. As this + isn''t a magical effect, the light has no effect within magical darkness.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - fortune + - manipulate + trigger: An ally within 10 feet of the dancer rolls a saving throw against a mental + or illusion effect. +description: 'Caligni dancers serve as intermediaries between caligni clans. + + + + + **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' +hp: 18 +hp_misc: death flare +items: +- baton (light mace) +- dagger +languages: +- Caligni +level: 1 +melee_attacks: - action_cost: One Action damage: - formula: 1d4 - type: piercing + formula: null + type: 1d4 bludgeoning + name: Baton + plus_damage: null + to_hit: 9 + traits: + - agile + - finesse + - shove +- action_cost: One Action + damage: + formula: null + type: 1d4 piercing + name: Dagger + plus_damage: null + to_hit: 9 + traits: + - agile + - finesse + - versatile S +name: Caligni Dancer +perception: 6 +ranged_attacks: +- action_cost: One Action + damage: + formula: null + type: 1d4 piercing name: Dagger plus_damage: null to_hit: 9 @@ -159,11 +152,6 @@ ranged: - agile - thrown 10 feet - versatile S -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 7 fort_misc: null @@ -172,51 +160,46 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +6 - greater darkvision - light blindness size: Small skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 6 misc: null - name: 'Performance ' + name: Performance - bonus: 7 misc: null - name: 'Stealth ' + name: Stealth - bonus: 7 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: Bestiary - page_start: 50 + page_start: '50' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 16 - misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: 1 - level: 0 +- attack_bonus: null + cantrips: + - level: 1 spells: - - frequency: visual only + - misc: visual only name: counter performance - requirement: null - - frequency: null + - misc: null name: inspire courage - requirement: null - to_hit: null + constants: null + dc: 16 + focus_points: null + misc: null + spell_lists: null + spells_source: Occult Innate Spells traits: -- CN -- Small - Caligni - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/caligni slayer.yaml b/data/monsters/caligni slayer.yaml index 7896412..a5dca76 100644 --- a/data/monsters/caligni slayer.yaml +++ b/data/monsters/caligni slayer.yaml @@ -7,6 +7,80 @@ ability_mods: wis_mod: 0 ac: 19 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: '**Saving Throw **DC 16 Fortitude; **Maximum Duration **6 rounds; **Stage + 1 **1d6 poison damage and __enfeebled 1__ (1 round); **Stage 2 **As stage 1; **Stage + 3 **1d6 poison damage and enfeebled 2 (1 round). See __here__ for full details + on this alchemical poison.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Black Smear Poison + range: null + raw_description: '**Black Smear Poison** (__poison__) **Saving Throw **DC 16 Fortitude; + **Maximum Duration **6 rounds; **Stage 1 **1d6 poison damage and __enfeebled 1__ + (1 round); **Stage 2 **As stage 1; **Stage 3 **1d6 poison damage and enfeebled + 2 (1 round). See __here__ for full details on this alchemical poison.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - poison + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: Each caligni within 30 feet gains a +2 status bonus to attack rolls + against __flat-footed__ creatures. This bonus lasts for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Call to Blood + range: null + raw_description: '**Call to Blood** [Two Actions] (__enchantment__, __mental__, + __occult__) Each caligni within 30 feet gains a +2 status bonus to attack rolls + against __flat-footed__ creatures. This bonus lasts for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - enchantment + - mental + - occult + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The caligni slayer deals an additional 2d6 negative damage to __flat-footed__ + creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Soul Harvest + range: null + raw_description: '**Soul Harvest** (__necromancy__) The caligni slayer deals an + additional 2d6 negative damage to __flat-footed__ creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - necromancy + trigger: null alignment: CE automatic_abilities: - action_cost: None @@ -17,11 +91,11 @@ automatic_abilities: area must attempt a DC 20 Fortitude save. The slayer's gear and treasure are unaffected by the implosion and are left in a pile where they died. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Death Implosion range: null raw_description: '**Death Implosion** (__sonic__) When the caligni slayer dies, @@ -30,24 +104,28 @@ automatic_abilities: The slayer''s gear and treasure are unaffected by the implosion and are left in a pile where they died.' requirements: null + saving_throw: null + stages: null success: null traits: - sonic trigger: null - action_cost: None critical_failure: null - critical_success: null + critical_success: The creature is unaffected. description: The creature is unaffected. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Critical Success range: null raw_description: '**Critical Success **The creature is unaffected.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -56,16 +134,18 @@ automatic_abilities: critical_success: null description: The creature takes half damage. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Success range: null raw_description: '**Success **The creature takes half damage.' requirements: null - success: null + saving_throw: null + stages: null + success: The creature takes half damage. traits: null trigger: null - action_cost: None @@ -73,34 +153,38 @@ automatic_abilities: critical_success: null description: The creature takes full damage and is __deafened__ for 1 minute. effect: null - effects: null - failure: null + failure: The creature takes full damage and is __deafened__ for 1 minute. frequency: null full_description: null generic_description: null + maximum_duration: null name: Failure range: null raw_description: '**Failure **The creature takes full damage and is __deafened__ for 1 minute.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null - action_cost: None - critical_failure: null + critical_failure: The creature takes double damage and is deafened for 24 hours. critical_success: null description: The creature takes double damage and is deafened for 24 hours. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Critical Failure range: null raw_description: '**Critical Failure **The creature takes double damage and is deafened for 24 hours.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -139,15 +223,14 @@ description: 'Caligni slayers possess greater occult talents than others of thei **__Recall Knowledge - Humanoid__ (__Society__)**: DC 20' hp: 45 hp_misc: death implosion -immunities: null items: -- black smear poison (2 doses, see below) +- black smear poison (2 doses; see below) - kukri languages: - Caligni - Undercommon level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+3 @@ -163,80 +246,8 @@ melee: - trip name: Caligni Slayer perception: 8 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw **DC 16 Fortitude; **Maximum Duration **6 rounds; **Stage - 1 **1d6 poison damage and __enfeebled 1__ (1 round); **Stage 2 **As stage 1; **Stage - 3 **1d6 poison damage and enfeebled 2 (1 round). See __here__ for full details - on this alchemical poison.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Black Smear Poison - range: null - raw_description: '**Black Smear Poison** (__poison__) **Saving Throw **DC 16 Fortitude; - **Maximum Duration **6 rounds; **Stage 1 **1d6 poison damage and __enfeebled 1__ - (1 round); **Stage 2 **As stage 1; **Stage 3 **1d6 poison damage and enfeebled - 2 (1 round). See __here__ for full details on this alchemical poison.' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: Each caligni within 30 feet gains a +2 status bonus to attack rolls - against __flat-footed__ creatures. This bonus lasts for 1 minute. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Call to Blood - range: null - raw_description: '**Call to Blood** [Two Actions] (__enchantment__, __mental__, - __occult__) Each caligni within 30 feet gains a +2 status bonus to attack rolls - against __flat-footed__ creatures. This bonus lasts for 1 minute.' - requirements: null - success: null - traits: - - enchantment - - mental - - occult - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The caligni slayer deals an additional 2d6 negative damage to __flat-footed__ - creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Soul Harvest - range: null - raw_description: '**Soul Harvest** (__necromancy__) The caligni slayer deals an - additional 2d6 negative damage to __flat-footed__ creatures.' - requirements: null - success: null - traits: - - necromancy - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 9 fort_misc: null @@ -249,91 +260,78 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: ' - - - ' + description: null effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Light Blindness range: null - raw_description: "**__Light Blindness__** \n\n" + raw_description: '**__Light Blindness__**' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +8 - greater darkvision size: Small skills: - bonus: 9 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 10 misc: null - name: 'Arcana ' + name: Arcana - bonus: 7 misc: null - name: 'Athletics ' + name: Athletics - bonus: 10 misc: null - name: 'Occultism ' + name: Occultism - bonus: 10 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 46 + page_start: '46' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 20 - misc: '' - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 2 +- attack_bonus: 12 + cantrips: + - level: 2 spells: - - frequency: at will - name: darkness - requirement: null - - frequency: null - name: death knell - requirement: null - - frequency: null - name: phantom pain - requirement: null - - frequency: null - name: spectral hand - requirement: null - - heightened_level: 2 - level: 0 - spells: - - frequency: null + - misc: null name: chill touch - requirement: null - - frequency: null + - misc: null name: daze - requirement: null - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: shield - requirement: null - to_hit: 12 + constants: null + dc: 20 + focus_points: null + misc: null + spell_lists: + - level: 2 + spells: + - misc: at will + name: darkness + - misc: null + name: death knell + - misc: null + name: phantom pain + - misc: null + name: spectral hand + spells_source: Occult Innate Spells traits: -- Uncommon -- CE -- Small - Caligni - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/caligni stalker.yaml b/data/monsters/caligni stalker.yaml index 5db5833..07897e0 100644 --- a/data/monsters/caligni stalker.yaml +++ b/data/monsters/caligni stalker.yaml @@ -7,6 +7,78 @@ ability_mods: wis_mod: 2 ac: 21 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The caligni stalker makes two Strikes against the same target, one + with each of their shortswords. The stalker combines the damage of any attacks + that hit and applies __precision damage__, __resistances__, and __weaknesses__ + only once. Both attacks count toward the stalker's multiple attack penalty, but + the penalty increases only after both attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Double Slice + range: null + raw_description: '**Double Slice** [Two Actions] The caligni stalker makes two + Strikes against the same target, one with each of their shortswords. The stalker + combines the damage of any attacks that hit and applies __precision damage__, + __resistances__, and __weaknesses__ only once. Both attacks count toward the stalker''s + multiple attack penalty, but the penalty increases only after both attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Each caligni creeper within 30 feet of the stalker can __Step__. Each + creeper can benefit from Encircling Command only once per round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Encircling Command + range: null + raw_description: '**Encircling Command** [One Action] (__auditory__) Each caligni + creeper within 30 feet of the stalker can __Step__. Each creeper can benefit from + Encircling Command only once per round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The Caligni Stalker deals 1d6 extra __precision__ damage to __flat-footed__ + creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** The Caligni Stalker deals 1d6 extra __precision__ + damage to __flat-footed__ creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CN automatic_abilities: - action_cost: None @@ -17,11 +89,11 @@ automatic_abilities: save). The stalker's gear and treasure are unaffected by the flames and are left in a pile where they died. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Death Flame range: null raw_description: '**Death Flame** (__light__) When the stalker dies, their body @@ -29,6 +101,8 @@ automatic_abilities: 5d6 fire damage (DC 21 basic Reflex save). The stalker''s gear and treasure are unaffected by the flames and are left in a pile where they died.' requirements: null + saving_throw: null + stages: null success: null traits: - light @@ -41,7 +115,6 @@ description: 'Caligni stalkers are often leaders of caligni enclaves. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 19' hp: 60 hp_misc: death flame -immunities: null items: - black smear poison (6 doses) - leather armor @@ -50,7 +123,7 @@ languages: - Caligni - Undercommon level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+7 @@ -66,78 +139,7 @@ melee: - versatile S name: Caligni Stalker perception: 10 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The caligni stalker makes two Strikes against the same target, one - with each of their shortswords. The stalker combines the damage of any attacks - that hit and applies __precision damage__, __resistances__, and __weaknesses__ - only once. Both attacks count toward the stalker's multiple attack penalty, but - the penalty increases only after both attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Double Slice - range: null - raw_description: '**Double Slice** [Two Actions] The caligni stalker makes two - Strikes against the same target, one with each of their shortswords. The stalker - combines the damage of any attacks that hit and applies __precision damage__, - __resistances__, and __weaknesses__ only once. Both attacks count toward the stalker''s - multiple attack penalty, but the penalty increases only after both attacks.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Each caligni creeper within 30 feet of the stalker can __Step__. Each - creeper can benefit from Encircling Command only once per round. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Encircling Command - range: null - raw_description: '**Encircling Command** (__auditory__) Each caligni creeper within - 30 feet of the stalker can __Step__. Each creeper can benefit from Encircling - Command only once per round.' - requirements: null - success: null - traits: - - auditory - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The Caligni Stalker deals 1d6 extra __precision__ damage to __flat-footed__ - creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** The Caligni Stalker deals 1d6 extra __precision__ - damage to __flat-footed__ creatures.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 10 fort_misc: null @@ -146,57 +148,50 @@ saves: ref_misc: null will: 8 will_misc: null -sense_abilities: null senses: -- Perception +10 - greater darkvision - light blindness size: Medium skills: - bonus: 13 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 8 misc: null - name: 'Athletics ' + name: Athletics - bonus: 13 misc: null - name: 'Stealth ' + name: Stealth - bonus: 11 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: Bestiary - page_start: 51 + page_start: '51' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 19 - misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 2 +- attack_bonus: null + cantrips: + - level: 2 spells: - - frequency: at will - name: darkness - requirement: null - - frequency: at will - name: obscuring mist - requirement: null - - heightened_level: 2 - level: 0 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - to_hit: null + constants: null + dc: 19 + focus_points: null + misc: null + spell_lists: + - level: 2 + spells: + - misc: at will + name: darkness + - misc: at will + name: obscuring mist + spells_source: Occult Innate Spells traits: -- CN -- Medium - Caligni - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/calikang.yaml b/data/monsters/calikang.yaml index f8ef5c7..1f5f78b 100644 --- a/data/monsters/calikang.yaml +++ b/data/monsters/calikang.yaml @@ -7,55 +7,104 @@ ability_mods: wis_mod: 2 ac: 35 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: 'The calikang breathes a blast of energy that deals 13d6 energy damage to + all creatures in a 60-foot line (DC 28 basic Reflex save). The calikang can choose + the damage type each time: acid, cold, electricity, fire, or sonic. Increase the + die size to d8 if the calikang chooses electricity.' + failure: null + frequency: once per day + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__acid__, __arcane__, __cold__, + __electricity__, __evocation__, __fire__, __sonic__) **Frequency** once per day; + **Effect** The calikang breathes a blast of energy that deals 13d6 energy damage + to all creatures in a 60-foot line (DC 28 basic Reflex save). The calikang can + choose the damage type each time: acid, cold, electricity, fire, or sonic. Increase + the die size to d8 if the calikang chooses electricity.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - acid + - arcane + - cold + - electricity + - evocation + - fire + - sonic + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The calikang makes up to six fist Strikes. Each Strike can be against + a different target. These attacks count toward its multiple attack penalty, which + doesn't increase until after all the attacks are complete. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sixfold Flurry + range: null + raw_description: '**Sixfold Flurry** [Two Actions] The calikang makes up to six + fist Strikes. Each Strike can be against a different target. These attacks count + toward its multiple attack penalty, which doesn''t increase until after all the + attacks are complete.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LN automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: A calikang gains a circumstance bonus to its AC equal to the number - of its hands that aren't wielding weapons, to a maximum of +4 (this bonus is already - factored into this calikang's stats). + description: 'A calikang gains a circumstance bonus to its AC equal to the number + of its hands that aren''t wielding weapons, to a maximum of +4 (this bonus is + already factored into this calikang''s stats). + + + **Energy Conversion** (__abjuration__, __arcane__) Whenever the calikang is hit + by an electricity spell or rolls a successful save against a spell that deals + energy damage, it absorbs the energy. This heals the calikang for an amount of + HP equal to quadruple the spell''s level, and recharges its Breath Weapon. A calikang + can''t absorb its own spells this way.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Defensive Stance range: null raw_description: '**Defensive Stance** A calikang gains a circumstance bonus to its AC equal to the number of its hands that aren''t wielding weapons, to a maximum - of +4 (this bonus is already factored into this calikang''s stats).' + of +4 (this bonus is already factored into this calikang''s stats). + + + **Energy Conversion** (__abjuration__, __arcane__) Whenever the calikang is hit + by an electricity spell or rolls a successful save against a spell that deals + energy damage, it absorbs the energy. This heals the calikang for an amount of + HP equal to quadruple the spell''s level, and recharges its Breath Weapon. A calikang + can''t absorb its own spells this way.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Whenever the calikang is hit by an electricity spell or rolls a successful - save against a spell that deals energy damage, it absorbs the energy. This heals - the calikang for an amount of HP equal to quadruple the spell's level, and recharges - its Breath Weapon. A calikang can't absorb its own spells this way. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Energy Conversion - range: null - raw_description: '**Energy Conversion** (__abjuration__, __arcane__) Whenever the - calikang is hit by an electricity spell or rolls a successful save against a spell - that deals energy damage, it absorbs the energy. This heals the calikang for an - amount of HP equal to quadruple the spell''s level, and recharges its Breath Weapon. - A calikang can''t absorb its own spells this way.' - requirements: null - success: null - traits: - - abjuration - - arcane - trigger: null description: 'The calikangs are giant blue-skinned, six-armed guardians of ancient tombs and treasuries. Their unique physiologies enable them to absorb and manipulate electrical magic, as well as other energies. A calikang can live for 200 years—though @@ -75,7 +124,7 @@ languages: - Common - Jotun level: 12 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+15 @@ -100,65 +149,8 @@ melee: - nonlethal name: Calikang perception: 20 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: 'The calikang breathes a blast of energy that deals 13d6 energy damage to - all creatures in a 60-foot line (DC 28 basic Reflex save). The calikang can choose - the damage type each time: acid, cold, electricity, fire, or sonic. Increase the - die size to d8 if the calikang chooses electricity.' - effects: null - failure: null - frequency: once per day - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__acid__, __arcane__, __cold__, - __electricity__, __evocation__, __fire__, __sonic__) **Frequency** once per day; - **Effect** The calikang breathes a blast of energy that deals 13d6 energy damage - to all creatures in a 60-foot line (DC 28 basic Reflex save). The calikang can - choose the damage type each time: acid, cold, electricity, fire, or sonic. Increase - the die size to d8 if the calikang chooses electricity.' - requirements: null - success: null - traits: - - acid - - arcane - - cold - - electricity - - evocation - - fire - - sonic - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The calikang makes up to six fist Strikes. Each Strike can be against - a different target. These attacks count toward its multiple attack penalty, which - doesn't increase until after all the attacks are complete. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sixfold Flurry - range: null - raw_description: '**Sixfold Flurry** [Two Actions] The calikang makes up to six - fist Strikes. Each Strike can be against a different target. These attacks count - toward its multiple attack penalty, which doesn''t increase until after all the - attacks are complete.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 23 fort_misc: null @@ -171,22 +163,19 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'By spending 5 minutes concentrating, the calikang can enter a state + description: By spending 5 minutes concentrating, the calikang can enter a state of suspended animation, freezing in place and becoming motionless but remaining aware of its surroundings. While in this state, the calikang gains a +4 status bonus to all Fortitude saves, does not age, and is immune to disease, inhaled toxins, poison, starvation, and thirst. The calikang can exit suspended animation as a free action. If it exits this state to attack, the calikang gains a +4 circumstance bonus to its initiative roll. - - - ' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Suspended Animation range: null raw_description: '**Suspended Animation** (__concentrate__) By spending 5 minutes @@ -195,62 +184,53 @@ sense_abilities: in this state, the calikang gains a +4 status bonus to all Fortitude saves, does not age, and is immune to disease, inhaled toxins, poison, starvation, and thirst. The calikang can exit suspended animation as a free action. If it exits this state - to attack, the calikang gains a +4 circumstance bonus to its initiative roll. - - - ' + to attack, the calikang gains a +4 circumstance bonus to its initiative roll.' requirements: null + saving_throw: null + stages: null success: null traits: - concentrate trigger: null senses: -- Perception +20 - darkvision - true seeing size: Large skills: - bonus: 25 misc: null - name: 'Athletics ' + name: Athletics - bonus: 24 misc: null - name: 'Intimidation ' -source: + name: Intimidation +sources: - abbr: 'Pathfinder #149: Against the Scarlet Triad' - page_start: 84 + page_start: '84' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: -- dc: 28 - misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 6 +- attack_bonus: null + cantrips: null + constants: + - level: 6 spells: - - frequency: null - name: chain lightning - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will - name: magic weapon - requirement: null - - heightened_level: 6 - level: -1 - spells: - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 28 + focus_points: null + misc: null + spell_lists: + - level: 6 + spells: + - misc: null + name: chain lightning + - level: 1 + spells: + - misc: at will + name: magic weapon + spells_source: Arcane Innate Spells traits: -- Uncommon -- LN -- Large - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/carbuncle.yaml b/data/monsters/carbuncle.yaml index be7957b..83cd804 100644 --- a/data/monsters/carbuncle.yaml +++ b/data/monsters/carbuncle.yaml @@ -7,6 +7,126 @@ ability_mods: wis_mod: 3 ac: 16 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The carbuncle concentrates on a creature it can see and tries to manipulate + that creature. The target must attempt a DC 18 Will save. The target then becomes + temporarily immune for 24 hours. + failure: null + frequency: three times per day + full_description: null + generic_description: null + maximum_duration: null + name: Specious Suggestion + range: null + raw_description: '**Specious Suggestion** [Two Actions] (__enchantment__, __incapacitation__, + __mental__) **Frequency **three times per day; **Effect **The carbuncle concentrates + on a creature it can see and tries to manipulate that creature. The target must + attempt a DC 18 Will save. The target then becomes temporarily immune for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - enchantment + - incapacitation + - mental + trigger: null +- action_cost: None + critical_failure: null + critical_success: The attempt backfires and bolsters the target's mind instead, + granting it a +1 status bonus to Will saving throws for 1 hour. + description: The attempt backfires and bolsters the target's mind instead, granting + it a +1 status bonus to Will saving throws for 1 hour. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success **The attempt backfires and bolsters the target''s + mind instead, granting it a +1 status bonus to Will saving throws for 1 hour.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target briefly experiences an unusual but harmless sensation like + an unexpected flavor or scent, an urge to eat something strange, or an amusing + half-forgotten memory. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success **The target briefly experiences an unusual but harmless + sensation like an unexpected flavor or scent, an urge to eat something strange, + or an amusing half-forgotten memory.' + requirements: null + saving_throw: null + stages: null + success: The target briefly experiences an unusual but harmless sensation like an + unexpected flavor or scent, an urge to eat something strange, or an amusing half-forgotten + memory. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target is compelled to spend all of its actions on its next turn + performing harmless, pointless, and usually embarrassing actions. + effect: null + failure: The target is compelled to spend all of its actions on its next turn performing + harmless, pointless, and usually embarrassing actions. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure **The target is compelled to spend all of its actions + on its next turn performing harmless, pointless, and usually embarrassing actions.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, but the compulsion persists for 1 minute. The target + can attempt a new save at the end of its turn each round to end the effect. + critical_success: null + description: As failure, but the compulsion persists for 1 minute. The target can + attempt a new save at the end of its turn each round to end the effect. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure **As failure, but the compulsion persists for + 1 minute. The target can attempt a new save at the end of its turn each round + to end the effect.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -16,11 +136,11 @@ automatic_abilities: type limitations. Against a __suggestion__ spell, a carbuncle always gets an outcome one degree of success worse than it rolled on its saving throw. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Easy to Influence range: null raw_description: '**Easy to Influence** Any __mental__ spell can affect a carbuncle, @@ -28,6 +148,8 @@ automatic_abilities: always gets an outcome one degree of success worse than it rolled on its saving throw.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -40,11 +162,11 @@ automatic_abilities: real carbuncle transports to a clear space within 30 feet that it can see, and a hollow shell remains behind. The fake body appears solid until it is touched, at which point it crumbles to dust. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Fatal Faker range: null raw_description: '**Fatal Faker [Reaction]** (__arcane__, __conjuration__, __teleportation__) @@ -54,12 +176,14 @@ automatic_abilities: space within 30 feet that it can see, and a hollow shell remains behind. The fake body appears solid until it is touched, at which point it crumbles to dust.' requirements: null + saving_throw: null + stages: null success: null traits: - arcane - conjuration - teleportation - trigger: The carbuncle takes damage + trigger: The carbuncle takes damage; description: 'Never have legend and misinformation met upon a more inauspicious brow than that of the lowly carbuncle. At first glance, carbuncles appear to be little more than ungainly reptiles. What sets them apart is their strange magical abilities @@ -74,16 +198,14 @@ description: 'Never have legend and misinformation met upon a more inauspicious **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 20' hp: 20 hp_misc: null -immunities: null -items: null languages: - carbuncle empathy 30 feet level: 1 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 1d6 - type: piercing + formula: null + type: 1d6 piercing name: jaws plus_damage: null to_hit: 5 @@ -91,47 +213,8 @@ melee: - finesse name: Carbuncle perception: 7 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: "The carbuncle concentrates on a creature it can see and tries to manipulate\ - \ that creature. The target must attempt a DC 18 Will save. The target then becomes\ - \ temporarily immune for 24 hours. \n\n" - effects: null - failure: null - frequency: three times per day - full_description: null - generic_description: null - name: Specious Suggestion - range: null - raw_description: "**Specious Suggestion** [Two Actions] (__enchantment__, __incapacitation__,\ - \ __mental__) **Frequency **three times per day; **Effect **The carbuncle concentrates\ - \ on a creature it can see and tries to manipulate that creature. The target must\ - \ attempt a DC 18 Will save. The target then becomes temporarily immune for 24\ - \ hours. \n\n**Critical Success **The attempt backfires and bolsters the target's\ - \ mind instead, granting it a +1 status bonus to Will saving throws for 1 hour.\ - \ \n\n**Success **The target briefly experiences an unusual but harmless sensation\ - \ like an unexpected flavor or scent, an urge to eat something strange, or an\ - \ amusing half-forgotten memory. \n\n**Failure **The target is compelled to spend\ - \ all of its actions on its next turn performing harmless, pointless, and usually\ - \ embarrassing actions. \n\n**Critical Failure **As failure, but the compulsion\ - \ persists for 1 minute. The target can attempt a new save at the end of its turn\ - \ each round to end the effect." - requirements: null - success: null - traits: - - enchantment - - incapacitation - - mental - trigger: null -ranged: null +ranged_attacks: null rarity: Rare -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 8 fort_misc: null @@ -149,11 +232,11 @@ sense_abilities: a target, but it might convey a feeling of dread or the scent of food cooking nearby. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Carbuncle Empathy range: null raw_description: '**Carbuncle Empathy** The carbuncle can __telepathically__ send @@ -161,55 +244,49 @@ sense_abilities: communicate in language or hinder a target, but it might convey a feeling of dread or the scent of food cooking nearby.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +7 - darkvision size: Tiny skills: - bonus: 3 misc: +7 in grass or undergrowth - name: 'Stealth ' + name: Stealth - bonus: 6 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 47 + page_start: '47' page_stop: null speed: - amount: 15 + misc: null type: Land spell_lists: -- dc: 18 - misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 3 +- attack_bonus: null + cantrips: + - level: 1 spells: - - frequency: at will, self only - name: levitate - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will - name: jump - requirement: null - - heightened_level: 1 - level: 0 - spells: - - frequency: null + - misc: null name: daze - requirement: null - to_hit: null + constants: null + dc: 18 + focus_points: null + misc: null + spell_lists: + - level: 3 + spells: + - misc: at will; self only + name: levitate + - level: 1 + spells: + - misc: at will + name: jump + spells_source: Primal Innate Spells traits: -- Rare -- N -- Tiny - Beast -type: Creature -weaknesses: null diff --git a/data/monsters/carnivorous blob.yaml b/data/monsters/carnivorous blob.yaml index 87f6223..8262ea8 100644 --- a/data/monsters/carnivorous blob.yaml +++ b/data/monsters/carnivorous blob.yaml @@ -7,6 +7,76 @@ ability_mods: wis_mod: 0 ac: 20 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A carnivorous blob's acid damages only flesh—not bone, stone, wood, + or other materials— but is nonetheless devastating. Whenever a creature takes + damage from this acid, it must succeed at a DC 33 Fortitude save or become __drained + 1__ (drained 2 on a critical failure). On each subsequent failure, the drained + condition value increases by 1 (or by 2 on a critical failure), to a maximum of + drained 4. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Carnivorous Blob Acid + range: null + raw_description: '**Carnivorous Blob Acid** A carnivorous blob''s acid damages only + flesh—not bone, stone, wood, or other materials— but is nonetheless devastating. + Whenever a creature takes damage from this acid, it must succeed at a DC 33 Fortitude + save or become __drained 1__ (drained 2 on a critical failure). On each subsequent + failure, the drained condition value increases by 1 (or by 2 on a critical failure), + to a maximum of drained 4.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: 2d12 bludgeoning plus 2d6 acid, DC 33 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 2d12 bludgeoning plus 2d6 acid, + DC 33' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: DC 33, 4d10 acid, Escape DC 33, Rupture 20 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Engulf + range: null + raw_description: '**__Engulf__** [Two Actions] DC 33, 4d10 acid, Escape DC 33, + Rupture 20' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -19,11 +89,11 @@ automatic_abilities: it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or heavy to push). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Split range: null raw_description: '**Split** When a carniverous blob that has 10 or more HP is hit @@ -33,6 +103,8 @@ automatic_abilities: is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or heavy to push).' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -43,11 +115,11 @@ automatic_abilities: effect: The blob makes a pseudopod Strike against an adjacent target. If an adjacent creature dealt the triggering damage, that creature is the target of this Reactive Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Reactive Strikes range: null raw_description: '**Reactive Strikes [Reaction]** **Trigger** The carnivorous blob @@ -55,9 +127,11 @@ automatic_abilities: an adjacent target. If an adjacent creature dealt the triggering damage, that creature is the target of this Reactive Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: The carnivorous blob takes damage from any source + trigger: The carnivorous blob takes damage from any source; description: 'Carnivorous blobs are the ravenous spawn of shattered worlds far beyond the stars, born across the galaxy in inert form until they fall like meteorites onto unsuspecting worlds. These massive beings can lie dormant for years in desolate @@ -78,97 +152,31 @@ hp_misc: null immunities: - acid - critical hits -- mental +- mental - piercing - precision - slashing - sonic -- unconscious -- visual -items: null -languages: null +- unconscious +- visual level: 13 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+12 type: bludgeoning name: pseudopod plus_damage: - - formula: 2d6 - type: acid and Grab + - formula: null + type: 2d6 acid + - formula: null + type: Grab to_hit: 26 traits: - reach 30 feet name: Carnivorous Blob perception: 23 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A carnivorous blob's acid damages only flesh—not bone, stone, wood, - or other materials— but is nonetheless devastating. Whenever a creature takes - damage from this acid, it must succeed at a DC 33 Fortitude save or become __drained - 1__ (drained 2 on a critical failure). On each subsequent failure, the drained - condition value increases by 1 (or by 2 on a critical failure), to a maximum of - drained 4. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Carnivorous Blob Acid - range: null - raw_description: '**Carnivorous Blob Acid** A carnivorous blob''s acid damages only - flesh—not bone, stone, wood, or other materials— but is nonetheless devastating. - Whenever a creature takes damage from this acid, it must succeed at a DC 33 Fortitude - save or become __drained 1__ (drained 2 on a critical failure). On each subsequent - failure, the drained condition value increases by 1 (or by 2 on a critical failure), - to a maximum of drained 4.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: 2d12 bludgeoning plus 2d6 acid, DC 33 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 2d12 bludgeoning plus 2d6 acid, DC 33' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: DC 33, 4d10 acid, Escape DC 33, Rupture 20 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Engulf - range: null - raw_description: '**__Engulf__** [Two Actions] DC 33, 4d10 acid, Escape DC 33, - Rupture 20' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 25 fort_misc: null @@ -184,44 +192,44 @@ sense_abilities: description: A carnivorous blob can sense nearby creatures through vibration and air or water movement. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Motion Sense range: null raw_description: '**Motion Sense** A carnivorous blob can sense nearby creatures through vibration and air or water movement.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +23 - motion sense 240 feet - no vision size: Gargantuan skills: - bonus: 27 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 195 + page_start: '195' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 20 + misc: null type: climb - amount: 20 + misc: null type: swim spell_lists: null traits: -- N -- Gargantuan - Mindless - Ooze -type: Creature -weaknesses: null diff --git a/data/monsters/carnivorous crystal.yaml b/data/monsters/carnivorous crystal.yaml index ca0174f..1e2d035 100644 --- a/data/monsters/carnivorous crystal.yaml +++ b/data/monsters/carnivorous crystal.yaml @@ -7,25 +7,128 @@ ability_mods: wis_mod: 0 ac: 20 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** The crystal has a creature engulfed.' + effect: The engulfed creature must succeed at a DC 28 Fortitude save or become slowed + 1 until it is no longer engulfed. If the creature is already slowed, it becomes + petrified as it is turned into crystal and expelled by the carnivorous crystal + onto the ground. In 1d4 hours, the petrified victim shatters and a new carnivorous + crystal emerges from the remains. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Crystallize + range: null + raw_description: '**Crystallize** [One Action] (__attack__) **Requirement** The + crystal has a creature engulfed. **Effect** The engulfed creature must succeed + at a DC 28 Fortitude save or become slowed 1 until it is no longer engulfed. If + the creature is already slowed, it becomes petrified as it is turned into crystal + and expelled by the carnivorous crystal onto the ground. In 1d4 hours, the petrified + victim shatters and a new carnivorous crystal emerges from the remains.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: DC 28, 2d6 slashing, Escape DC 28, Rupture 25 (bludgeoning only). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Engulf + range: null + raw_description: '**Engulf** [Two Actions] DC 28, 2d6 slashing, Escape DC 28, Rupture + 25 (bludgeoning only).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: Until the next time it acts, the carnivorous crystal appears to be + a mundane crystal formation. It has an automatic result of 40 on __Deception__ + and __Stealth__ checks and DCs to pass as a crystal formation. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Freeze + range: null + raw_description: '**Freeze** [Two Actions] (__concentrate__) Until the next time + it acts, the carnivorous crystal appears to be a mundane crystal formation. It + has an automatic result of 40 on __Deception__ and __Stealth__ checks and DCs + to pass as a crystal formation.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: If a carnivorous crystal hits with an attack and rolls a natural 19 + on the d20 roll, the attack is a critical hit. This has no effect if the 19 would + be a failure. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Razor Sharp + range: null + raw_description: '**Razor Sharp** If a carnivorous crystal hits with an attack and + rolls a natural 19 on the d20 roll, the attack is a critical hit. This has no + effect if the 19 would be a failure.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: Whenever the carnivorous crystal takes a critical hit from an attack + description: 'Whenever the carnivorous crystal takes a critical hit from an attack that deals bludgeoning or sonic damage, or it critically fails its saving throw against an effect that deals bludgeoning or sonic damage, it might split. If the carnivorous crystal has at least 15 HP remaining after taking the damage, it splits - into two identical crystals, each with half the original's Hit Points. When the + into two identical crystals, each with half the original''s Hit Points. When the carnivorous crystal splits, one crystal remains in the same space and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, the crystal automatically pushes creatures out of the way to fill a space. + + + **Subsonic Hum** (__auditory__, __aura__, __mental__) 60 feet. A creature that + enters or starts its turn within the aura must succeed at a DC 28 Will save or + become __stunned 1__.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Split range: null raw_description: '**Split** Whenever the carnivorous crystal takes a critical hit @@ -36,34 +139,18 @@ automatic_abilities: Hit Points. When the carnivorous crystal splits, one crystal remains in the same space and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, the crystal automatically pushes creatures out of the way to fill - a space.' + a space. + + + **Subsonic Hum** (__auditory__, __aura__, __mental__) 60 feet. A creature that + enters or starts its turn within the aura must succeed at a DC 28 Will save or + become __stunned 1__.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: 60 feet. A creature that enters or starts its turn within the aura - must succeed at a DC 28 Will save or become __stunned 1__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Subsonic Hum - range: null - raw_description: '**Subsonic Hum** (__auditory__, __aura__, __mental__) 60 feet. - A creature that enters or starts its turn within the aura must succeed at a DC - 28 Will save or become __stunned 1__.' - requirements: null - success: null - traits: - - auditory - - aura - - mental - trigger: null description: 'Carnivorous crystals are strange ooze creatures native to the Plane of Earth. Unlike most oozes, their bodies are not homogeneously fluid; rather, interspersed within their glassy, viscous resin are thousands of sharp mineral formations that @@ -83,10 +170,8 @@ immunities: - precision - unconscious - visual -items: null -languages: null level: 11 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d8+7 @@ -98,100 +183,14 @@ melee: - versatile S name: Carnivorous Crystal perception: 15 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The crystal has a creature engulfed. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Crystallize - range: null - raw_description: '**Crystallize** (__attack__) **Requirement** The crystal has - a creature engulfed. **Effect** The engulfed creature must succeed at a DC 28 - Fortitude save or become slowed 1 until it is no longer engulfed. If the creature - is already slowed, it becomes petrified as it is turned into crystal and expelled - by the carnivorous crystal onto the ground. In 1d4 hours, the petrified victim - shatters and a new carnivorous crystal emerges from the remains.' - requirements: null - success: null - traits: - - attack - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: DC 28, 2d6 slashing, Escape DC 28, Rupture 25 (bludgeoning only). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Engulf - range: null - raw_description: '**Engulf** [Two Actions] DC 28, 2d6 slashing, Escape DC 28, Rupture - 25 (bludgeoning only).' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: Until the next time it acts, the carnivorous crystal appears to be - a mundane crystal formation. It has an automatic result of 40 on __Deception__ - and __Stealth__ checks and DCs to pass as a crystal formation. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Freeze - range: null - raw_description: '**Freeze** [Two Actions] (__concentrate__) Until the next time - it acts, the carnivorous crystal appears to be a mundane crystal formation. It - has an automatic result of 40 on __Deception__ and __Stealth__ checks and DCs - to pass as a crystal formation.' - requirements: null - success: null - traits: - - concentrate - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: If a carnivorous crystal hits with an attack and rolls a natural 19 - on the d20 roll, the attack is a critical hit. This has no effect if the 19 would - be a failure. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Razor Sharp - range: null - raw_description: '**Razor Sharp** If a carnivorous crystal hits with an attack and - rolls a natural 19 on the d20 roll, the attack is a critical hit. This has no - effect if the 19 would be a failure.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 + misc: null type: piercing - amount: 10 + misc: null type: slashing -ritual_lists: null saves: fort: 20 fort_misc: null @@ -207,45 +206,46 @@ sense_abilities: description: A carnivorous crystal can sense nearby motion through vibration and air movement. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Motion Sense range: null raw_description: '**Motion Sense** A carnivorous crystal can sense nearby motion through vibration and air movement.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +15 - motion sense 60 feet - no vision size: Medium skills: - bonus: 24 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: 'Pathfinder #148: Fires of the Haunted City' - page_start: 76 + page_start: '76' page_stop: null speed: - amount: 10 + misc: null type: Land - amount: 10 + misc: null type: climb spell_lists: null traits: -- N -- Medium - Earth - Mindless - Ooze -type: Creature weaknesses: - amount: 10 + misc: null type: sonic diff --git a/data/monsters/carrion golem.yaml b/data/monsters/carrion golem.yaml index 40acffb..083e919 100644 --- a/data/monsters/carrion golem.yaml +++ b/data/monsters/carrion golem.yaml @@ -7,6 +7,36 @@ ability_mods: wis_mod: 0 ac: 19 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The __sickened__ and __unconscious__ conditions from filth fever can't + end or be reduced until the disease is cured.; **Saving Throw** DC 19 Fortitude; + **Stage 1** carrier with no ill effect (1d4 hours); **Stage 2** sickened 1 (1 + day); **Stage 3** sickened 1 and __slowed 1__ as long as it remains sickened (1 + day); **Stage 4** unconscious (1 day); **Stage 5** dead + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Filth Fever + range: null + raw_description: '**Filth Fever** (__disease__) The __sickened__ and __unconscious__ + conditions from filth fever can''t end or be reduced until the disease is cured.; + **Saving Throw** DC 19 Fortitude; **Stage 1** carrier with no ill effect (1d4 + hours); **Stage 2** sickened 1 (1 day); **Stage 3** sickened 1 and __slowed 1__ + as long as it remains sickened (1 day); **Stage 4** unconscious (1 day); **Stage + 5** dead' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -15,43 +45,47 @@ automatic_abilities: description: harmed by fire (4d6, 1d8 from areas or __persistent damage__); healed by electricity (area 1d6 HP); __slowed__ by cold effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Golem Antimagic range: null raw_description: '**Golem Antimagic** harmed by fire (4d6, 1d8 from areas or __persistent damage__); healed by electricity (area 1d6 HP); __slowed__ by cold' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null - description: 40 feet. A creature entering the aura or starting its turn in the aura - must succeed at a DC 19 Fortitude save or become __sickened 1__ (plus __slowed - 1__ for as long as it's sickened on a critical failure). While within the aura, - affected creatures take a -2 circumstance penalty to saves against __disease__ - and to recover from the sickened condition. A creature that succeeds at its save - is temporarily immune for 1 minute. + description: A creature entering the aura or starting its turn in the aura must + succeed at a DC 19 Fortitude save or become __sickened 1__ (plus __slowed 1__ + for as long as it's sickened on a critical failure). While within the aura, affected + creatures take a –2 circumstance penalty to saves against __disease__ and to recover + from the sickened condition. A creature that succeeds at its save is temporarily + immune for 1 minute. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Stench - range: null + range: 40 feet raw_description: '**Stench** (__aura__, __olfactory__) 40 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 19 Fortitude save or become __sickened 1__ (plus __slowed 1__ for as long as it''s sickened on a - critical failure). While within the aura, affected creatures take a -2 circumstance + critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against __disease__ and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -65,11 +99,11 @@ automatic_abilities: success, __slowed 1__ for 1d4 rounds on a success, and on a failure is __immobilized__ and slowed for 1d4 rounds. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Vulnerable to Gentle Repose range: null raw_description: '**Vulnerable to Gentle Repose** Casting a __gentle repose__ spell @@ -77,6 +111,8 @@ automatic_abilities: save. It''s unaffected on a critical success, __slowed 1__ for 1d4 rounds on a success, and on a failure is __immobilized__ and slowed for 1d4 rounds.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -84,7 +120,7 @@ description: 'Carrion golems are foul-smelling and fly-swarmed amalgams of putre parts stitched together from many different creatures. Unlike most golems, carrion golems only rarely are given a humanoid form, instead appearing more twisted and bestial in frame. As a result, some students of golem crafting claim that the carrion - golem isn''t a "true golem," but regardless of those claims these foul constructs + golem isn''t a “true golem,” but regardless of those claims these foul constructs certainly share other golem-like traits, including their significant immunities. What is true is that most who craft carrion golems don''t do so out of true interest in the technique of golem crafting, but for the golem''s ability to spread disease. @@ -99,25 +135,23 @@ hp: 60 hp_misc: null immunities: - bleed -- death effects -- disease -- doomed -- drained +- death effects +- disease +- doomed +- drained - electricity -- fatigued -- healing +- fatigued +- healing - magic (see Golem Antimagic below) -- mental -- necromancy +- mental +- necromancy - nonlethal attacks -- paralyzed -- poison -- sickened -- unconscious -items: null -languages: null +- paralyzed +- poison +- sickened +- unconscious level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+4 @@ -143,40 +177,12 @@ melee: - magical name: Carrion Golem perception: 6 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 19 Fortitude; **Stage 1** carrier with no ill - effect (1d4 hours); **Stage 2** sickened 1 (1 day); **Stage 3** sickened 1 and - __slowed 1__ as long as it remains sickened (1 day); **Stage 4** unconscious (1 - day); **Stage 5** dead' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Filth Fever - range: null - raw_description: '**Filth Fever** (__disease The __sickened__ and __unconscious__ - conditions from filth fever can''t end or be reduced until the disease is cured__) - **Saving Throw** DC 19 Fortitude; **Stage 1** carrier with no ill effect (1d4 - hours); **Stage 2** sickened 1 (1 day); **Stage 3** sickened 1 and __slowed 1__ - as long as it remains sickened (1 day); **Stage 4** unconscious (1 day); **Stage - 5** dead' - requirements: null - success: null - traits: - - disease The sickened and unconscious conditions from filth fever can't end or - be reduced until the disease is cured - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 5 - type: physical (except adamantine or slashing) -ritual_lists: null + misc: except adamantine or slashing + type: physical saves: fort: 13 fort_misc: null @@ -185,29 +191,23 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +6 - darkvision size: Medium skills: - bonus: 14 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 128 + page_start: '128' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- Uncommon -- N -- Medium - Construct - Golem - Mindless -type: Creature -weaknesses: null diff --git a/data/monsters/cassisian.yaml b/data/monsters/cassisian.yaml index eb40b3d..2a6abf7 100644 --- a/data/monsters/cassisian.yaml +++ b/data/monsters/cassisian.yaml @@ -7,130 +7,36 @@ ability_mods: wis_mod: 1 ac: 18 ac_special: null -alignment: NG -automatic_abilities: -- action_cost: None +active_abilities: +- action_cost: One Action critical_failure: null critical_success: null - description: A non-evil creature can wear a willing cassisian as a helmet. While - it does, the cassisian can take no actions, but the cassisian extends its +1 status - bonus to AC and saves against evil creatures to its wearer. At any time, the cassisian - can detach itself from its wearer as an action. + description: "A cassisian can take the appearance of a dove, a winged humanoid,\ + \ a dog, or a fish. Normally, this doesn't change its Speed or the attack and\ + \ damage bonuses for its Strikes, but it might change the damage type Strikes\ + \ deal (typically to bludgeoning). Any further changes for specific forms are\ + \ noted below.\n\n * **Dog** size Small; scent (imprecise) 30 feet, Speed 40\ + \ feet; **Melee** jaws +7, Damage 1d6+2 piercing plus __Knockdown__\n\n * **Fish**\ + \ swim Speed 30 feet" effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Transfer Protection - range: null - raw_description: '**Transfer Protection** A non-evil creature can wear a willing - cassisian as a helmet. While it does, the cassisian can take no actions, but the - cassisian extends its +1 status bonus to AC and saves against evil creatures to - its wearer. At any time, the cassisian can detach itself from its wearer as an - action.' - requirements: null - success: null - traits: null - trigger: null -description: 'The weakest of angels, cassisians usually serve as lackey messengers - for more powerful angels or as spiritual guides for mortals. Despite their limited - intellect, cassisians have a knack for precise recollection, particularly with scripture. - Most cassisians are formed from the souls of trustworthy mortals, but some arise - from fragments of greater angels destroyed in service to the celestial realms. - - - - - **__Recall Knowledge - Celestial__ (__Religion__)**: DC 15' -hp: 20 -hp_misc: null -immunities: null -items: null -languages: -- Celestial -- Common -- Draconic -- Infernal -level: 1 -melee: -- action_cost: One Action - damage: - formula: 1d6-1 - type: bludgeoning - name: headbutt - plus_damage: - - formula: 1d4 - type: good - to_hit: 6 - traits: - - agile - - finesse - - good - - magical -name: Cassisian -perception: 6 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: A cassisian can take the appearance of a dove, a winged humanoid, a - dog, or a fish. Normally, this doesn't change its Speed or the attack and damage - bonuses for its Strikes, but it might change the damage type Strikes deal (typically - to bludgeoning). Any further changes for specific forms are noted below. - effect: null - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: size Small; scent (imprecise) 30 feet, Speed 40 feet; **Melee** jaws - +7, Damage 1d6+2 piercing plus __Knockdown__ - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Dog - range: null - raw_description: '**Dog** size Small; scent (imprecise) 30 feet, Speed 40 feet; - **Melee** jaws +7, Damage 1d6+2 piercing plus __Knockdown__' - requirements: null - success: null - traits: null - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: swim Speed 30 feet - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Fish - range: null - raw_description: '**Fish** swim Speed 30 feet' - requirements: null - success: null - traits: null - trigger: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Change Shape range: null - raw_description: "**Change Shape** (__concentrate__, __divine__, __polymorph__,\ + raw_description: "**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__,\ \ __transmutation__) A cassisian can take the appearance of a dove, a winged humanoid,\ \ a dog, or a fish. Normally, this doesn't change its Speed or the attack and\ \ damage bonuses for its Strikes, but it might change the damage type Strikes\ \ deal (typically to bludgeoning). Any further changes for specific forms are\ - \ noted below. \n\n * **Dog** size Small; scent (imprecise) 30 feet, Speed 40\ + \ noted below.\n\n * **Dog** size Small; scent (imprecise) 30 feet, Speed 40\ \ feet; **Melee** jaws +7, Damage 1d6+2 piercing plus __Knockdown__\n\n * **Fish**\ \ swim Speed 30 feet" requirements: null + saving_throw: null + stages: null success: null traits: - concentrate @@ -145,11 +51,11 @@ proactive_abilities: 2d6 cold or fire damage (DC 17 basic Reflex save) to all creatures in a 15-foot line. It can't use Eye Beams again for 1d4 rounds. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Eye Beams range: null raw_description: '**Eye Beams** [Two Actions] (__concentrate__, __divine__, __evocation__) @@ -157,6 +63,8 @@ proactive_abilities: fire damage (DC 17 basic Reflex save) to all creatures in a 15-foot line. It can''t use Eye Beams again for 1d4 rounds.' requirements: null + saving_throw: null + stages: null success: null traits: - concentrate @@ -173,11 +81,11 @@ proactive_abilities: often prevents it from acting upon its knowledge, making it a better resource than agent in matters of information use. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Repository of Lore range: null raw_description: '**Repository of Lore** While the cassisian isn''t particularly @@ -187,17 +95,82 @@ proactive_abilities: limited intellect often prevents it from acting upon its knowledge, making it a better resource than agent in matters of information use.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null -ranged: null -rarity: Common +alignment: NG +automatic_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A non-evil creature can wear a willing cassisian as a helmet. While + it does, the cassisian can take no actions, but the cassisian extends its +1 status + bonus to AC and saves against evil creatures to its wearer. At any time, the cassisian + can detach itself from its wearer as an action. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Transfer Protection + range: null + raw_description: '**Transfer Protection** A non-evil creature can wear a willing + cassisian as a helmet. While it does, the cassisian can take no actions, but the + cassisian extends its +1 status bonus to AC and saves against evil creatures to + its wearer. At any time, the cassisian can detach itself from its wearer as an + action.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +description: 'The weakest of angels, cassisians usually serve as lackey messengers + for more powerful angels or as spiritual guides for mortals. Despite their limited + intellect, cassisians have a knack for precise recollection, particularly with scripture. + Most cassisians are formed from the souls of trustworthy mortals, but some arise + from fragments of greater angels destroyed in service to the celestial realms. + + + + + **__Recall Knowledge - Celestial__ (__Religion__)**: DC 15' +hp: 20 +hp_misc: null +languages: +- Celestial +- Common +- Draconic +- Infernal +level: 1 +melee_attacks: +- action_cost: One Action + damage: + formula: 1d6-1 + type: bludgeoning + name: headbutt + plus_damage: + - formula: null + type: 1d4 good + to_hit: 6 + traits: + - agile + - finesse + - good + - magical +name: Cassisian +perception: 6 +ranged_attacks: null resistances: - amount: 3 + misc: null type: cold - amount: 3 + misc: null type: fire -ritual_lists: null saves: fort: 7 fort_misc: null @@ -206,67 +179,59 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +6 - darkvision size: Tiny skills: - bonus: 6 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 6 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 6 misc: null - name: 'Religion ' + name: Religion - bonus: 6 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 16 + page_start: '16' page_stop: null speed: - amount: 40 + misc: null type: Fly spell_lists: -- dc: 16 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: + - level: 1 spells: - - frequency: null - name: read omens - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will, evil only - name: detect alignment - requirement: null - - frequency: null - name: heal - requirement: null - - heightened_level: 1 - level: 0 - spells: - - frequency: null + - misc: null name: know direction - requirement: null - - frequency: null + - misc: null name: light - requirement: null - to_hit: null + constants: null + dc: 16 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: read omens + - level: 1 + spells: + - misc: at will, evil only + name: detect alignment + - misc: null + name: heal + spells_source: Divine Innate Spells traits: -- NG -- Tiny - Angel - Celestial -type: Creature weaknesses: - amount: 3 + misc: null type: evil diff --git a/data/monsters/cat sith.yaml b/data/monsters/cat sith.yaml index 8db22c6..2dd6f4f 100644 --- a/data/monsters/cat sith.yaml +++ b/data/monsters/cat sith.yaml @@ -7,33 +7,100 @@ ability_mods: wis_mod: 2 ac: 23 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A creature hit by a cat sith's claw must succeed at a DC 23 Will save + or be cursed with misfortune. Whenever the cursed creature rolls a critical success + on a skill check or saving throw, it gets a success instead. Each day, a cursed + creature can attempt a DC 10 flat check to break the curse. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Cat Sith's Mark + range: null + raw_description: '**Cat Sith''s Mark** (__curse__, __misfortune__) A creature hit + by a cat sith''s claw must succeed at a DC 23 Will save or be cursed with misfortune. + Whenever the cursed creature rolls a critical success on a skill check or saving + throw, it gets a success instead. Each day, a cursed creature can attempt a DC + 10 flat check to break the curse.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - misfortune + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The cat sith touches a __dying__ creature or a creature that died within + the past 3 days. If the target is a dying creature, it must attempt a DC 25 Fortitude + save; on a failure, its dying value increases by 1 (or 2 on a critical failure). + If the target is dead, it receives no save and its soul is imprisoned in the cat + sith's body, becoming freed only if the cat sith is slain. While the soul is imprisoned, + the creature can't be brought back to life by any means short of a __wish__ or + __miracle__. The cat sith can hold only one soul at a time and can release a soul + as a free action. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Steal Soul + range: null + raw_description: '**Steal Soul** [Two Actions] (__necromancy__, __occult__) The + cat sith touches a __dying__ creature or a creature that died within the past + 3 days. If the target is a dying creature, it must attempt a DC 25 Fortitude save; + on a failure, its dying value increases by 1 (or 2 on a critical failure). If + the target is dead, it receives no save and its soul is imprisoned in the cat + sith''s body, becoming freed only if the cat sith is slain. While the soul is + imprisoned, the creature can''t be brought back to life by any means short of + a __wish__ or __miracle__. The cat sith can hold only one soul at a time and can + release a soul as a free action.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - necromancy + - occult + trigger: null alignment: CN automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 60 feet. Any creature within the area that can see the cat sith must - succeed at a DC 21 Will save or become struck by an ill omen. On a failure, the - creature becomes immune to __fortune__ effects as long as it remains in the aura - and for 1 minute thereafter. On a critical failure, the creature takes a -1 penalty - to attack rolls, skill checks, and saving throws while within the ill omen aura - and becomes immune to fortune effects for 1 day. + description: Any creature within the area that can see the cat sith must succeed + at a DC 21 Will save or become struck by an ill omen. On a failure, the creature + becomes immune to __fortune__ effects as long as it remains in the aura and for + 1 minute thereafter. On a critical failure, the creature takes a –1 penalty to + attack rolls, skill checks, and saving throws while within the ill omen aura and + becomes immune to fortune effects for 1 day. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Ill Omen - range: null + range: 60 feet raw_description: '**Ill Omen** (__aura__, __curse__, __misfortune__, __occult__) 60 feet. Any creature within the area that can see the cat sith must succeed at a DC 21 Will save or become struck by an ill omen. On a failure, the creature becomes immune to __fortune__ effects as long as it remains in the aura and for - 1 minute thereafter. On a critical failure, the creature takes a -1 penalty to + 1 minute thereafter. On a critical failure, the creature takes a –1 penalty to attack rolls, skill checks, and saving throws while within the ill omen aura and becomes immune to fortune effects for 1 day.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -65,13 +132,12 @@ description: 'Cat siths can easily pass for common black house cats, noteworthy hp: 110 hp_misc: null immunities: -- misfortune effects -items: null +- misfortune effects languages: - Sylvan - speak with animals level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+3 @@ -94,73 +160,8 @@ melee: - finesse name: Cat Sith perception: 14 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A creature hit by a cat sith's claw must succeed at a DC 23 Will save - or be cursed with misfortune. Whenever the cursed creature rolls a critical success - on a skill check or saving throw, it gets a success instead. Each day, a cursed - creature can attempt a DC 10 flat check to break the curse. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Cat Sith's Mark - range: null - raw_description: '**Cat Sith''s Mark** (__curse__, __misfortune__) A creature hit - by a cat sith''s claw must succeed at a DC 23 Will save or be cursed with misfortune. - Whenever the cursed creature rolls a critical success on a skill check or saving - throw, it gets a success instead. Each day, a cursed creature can attempt a DC - 10 flat check to break the curse.' - requirements: null - success: null - traits: - - curse - - misfortune - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The cat sith touches a __dying__ creature or a creature that died within - the past 3 days. If the target is a dying creature, it must attempt a DC 25 Fortitude - save; on a failure, its dying value increases by 1 (or 2 on a critical failure). - If the target is dead, it receives no save and its soul is imprisoned in the cat - sith's body, becoming freed only if the cat sith is slain. While the soul is imprisoned, - the creature can't be brought back to life by any means short of a __wish__ or - __miracle__. The cat sith can hold only one soul at a time and can release a soul - as a free action. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Steal Soul - range: null - raw_description: '**Steal Soul** [Two Actions] (__necromancy__, __occult__) The - cat sith touches a __dying__ creature or a creature that died within the past - 3 days. If the target is a dying creature, it must attempt a DC 25 Fortitude save; - on a failure, its dying value increases by 1 (or 2 on a critical failure). If - the target is dead, it receives no save and its soul is imprisoned in the cat - sith''s body, becoming freed only if the cat sith is slain. While the soul is - imprisoned, the creature can''t be brought back to life by any means short of - a __wish__ or __miracle__. The cat sith can hold only one soul at a time and can - release a soul as a free action.' - requirements: null - success: null - traits: - - necromancy - - occult - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: 5 - type: cold iron -ritual_lists: null saves: fort: 14 fort_misc: null @@ -169,50 +170,47 @@ saves: ref_misc: null will: 14 will_misc: null -sense_abilities: null senses: -- Perception +14 - low-light vision size: Tiny skills: - bonus: 15 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 15 misc: null - name: 'Deception ' + name: Deception - bonus: 15 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: 'Pathfinder #153: Life''s Long Shadow' - page_start: 77 + page_start: '77' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: -- dc: 23 +- attack_bonus: null + cantrips: null + constants: null + dc: 23 + focus_points: null misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 3 + spell_lists: + - level: 3 spells: - - frequency: at will + - misc: at will name: humanoid form - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: x2 + - misc: x2 name: paranoia - requirement: null - to_hit: null + spells_source: Occult Innate Spells traits: -- Uncommon -- CN -- Tiny - Fey -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: cold iron diff --git a/data/monsters/catfolk pouncer.yaml b/data/monsters/catfolk pouncer.yaml index aec4371..62987cf 100644 --- a/data/monsters/catfolk pouncer.yaml +++ b/data/monsters/catfolk pouncer.yaml @@ -7,6 +7,30 @@ ability_mods: wis_mod: 1 ac: 17 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The catfolk pouncer Strides up to double their Speed. If the catfolk + ends their movement within melee reach of at least one enemy, they can make a + melee Strike against that enemy. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sudden Charge + range: null + raw_description: '**Sudden Charge** [Two Actions] The catfolk pouncer Strides up + to double their Speed. If the catfolk ends their movement within melee reach of + at least one enemy, they can make a melee Strike against that enemy.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CG automatic_abilities: - action_cost: Reaction @@ -14,21 +38,23 @@ automatic_abilities: critical_success: null description: null effect: Reroll that saving throw and take the better result. - effects: null failure: null - frequency: The catfolk pouncer fails or critically fails a Reflex saving throw. + frequency: Once per day. full_description: null generic_description: null + maximum_duration: null name: Cat's Luck range: null raw_description: '**Cat''s Luck** [Reaction] (__fortune__) **Trigger** The catfolk pouncer fails or critically fails a Reflex saving throw. **Frequency** Once per day. **Effect** Reroll that saving throw and take the better result.' requirements: null + saving_throw: null + stages: null success: null traits: - fortune - trigger: Once per day. + trigger: The catfolk pouncer fails or critically fails a Reflex saving throw. description: 'Catfolk pouncers travel the world in search of new experiences. @@ -37,7 +63,6 @@ description: 'Catfolk pouncers travel the world in search of new experiences. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' hp: 19 hp_misc: null -immunities: null items: - greataxe - leather armor @@ -46,7 +71,7 @@ languages: - Amurrun - Common level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d12+3 @@ -69,29 +94,7 @@ melee: - versatile S name: Catfolk Pouncer perception: 6 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The catfolk pouncer Strides up to double their Speed. If the catfolk - ends their movement within melee reach of at least one enemy, they can make a - melee Strike against that enemy. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sudden Charge - range: null - raw_description: '**Sudden Charge** [Two Actions] The catfolk pouncer Strides up - to double their Speed. If the catfolk ends their movement within melee reach of - at least one enemy, they can make a melee Strike against that enemy.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d4+3 @@ -103,11 +106,6 @@ ranged: - agile - thrown 10 feet - versatile S -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 6 fort_misc: null @@ -116,39 +114,34 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +6 - low-light vision size: Medium skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 6 misc: null - name: 'Athletics ' + name: Athletics - bonus: 4 misc: null - name: 'Nature ' + name: Nature - bonus: 7 misc: null - name: 'Stealth ' + name: Stealth - bonus: 4 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 54 + page_start: '54' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: null traits: -- CG -- Medium - Catfolk - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/catoblepas.yaml b/data/monsters/catoblepas.yaml index 8ee6016..901744e 100644 --- a/data/monsters/catoblepas.yaml +++ b/data/monsters/catoblepas.yaml @@ -7,29 +7,78 @@ ability_mods: wis_mod: 4 ac: 33 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The catoblepas breathes a 60-foot cone of horrid fumes, dealing 13d6 + poison damage (DC 32 basic Fortitude save). The area of this cone is reduced to + 30 feet underwater. Targets that fail their saving throw also become __sickened + 1__ (sickened 2 on a critical failure). The catoblepas can't use its Breath Weapon + again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__necromancy__, __poison__, + __primal__) The catoblepas breathes a 60-foot cone of horrid fumes, dealing 13d6 + poison damage (DC 32 basic Fortitude save). The area of this cone is reduced to + 30 feet underwater. Targets that fail their saving throw also become __sickened + 1__ (sickened 2 on a critical failure). The catoblepas can''t use its Breath Weapon + again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - necromancy + - poison + - primal + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Medium or smaller, hoof, DC 32 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**Trample** [Three Actions] Medium or smaller, hoof, DC 32' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null - effect: The monster avoids being knocked out and remains at 1 HP, but its wounded - value increases by 1. When it is wounded 3, it can no longer use this ability. - effects: null + effect: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Ferocity range: null - raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to - 0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but - its wounded value increases by 1. When it is wounded 3, it can no longer use this - ability.' + raw_description: '**Ferocity [Reaction]**' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: The monster is reduced to 0 HP. + trigger: null description: 'The catoblepas is an aggressive beast at the best of times. Though it prefers swamps, the catoblepas has been know to forage in plains and forests for short periods, leaving behind hunting grounds tainted by its foul breath and noxious @@ -49,14 +98,13 @@ description: 'The catoblepas is an aggressive beast at the best of times. Though hp: 215 hp_misc: null immunities: -- disease -- poison -- olfactory -items: null +- disease +- poison +- olfactory languages: - Aklo level: 12 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+13 @@ -88,57 +136,7 @@ melee: - magical name: Catoblepas perception: 22 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The catoblepas breathes a 60-foot cone of horrid fumes, dealing 13d6 - poison damage (DC 32 basic Fortitude save). The area of this cone is reduced to - 30 feet underwater. Targets that fail their saving throw also become __sickened - 1__ (sickened 2 on a critical failure). The catoblepas can't use its Breath Weapon - again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__necromancy__, __poison__, - __primal__) The catoblepas breathes a 60-foot cone of horrid fumes, dealing 13d6 - poison damage (DC 32 basic Fortitude save). The area of this cone is reduced to - 30 feet underwater. Targets that fail their saving throw also become __sickened - 1__ (sickened 2 on a critical failure). The catoblepas can''t use its Breath Weapon - again for 1d4 rounds.' - requirements: null - success: null - traits: - - necromancy - - poison - - primal - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Medium or smaller, hoof, DC 32 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**Trample** [Three Actions] Medium or smaller, hoof, DC 32' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 24 fort_misc: null @@ -151,62 +149,61 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. A creature entering the aura or starting its turn in the aura - must succeed at a DC 30 Fortitude save or become __sickened 1__ (plus __slowed - 1__ for as long as it's sickened on a critical failure). While within the aura, - affected creatures take a -2 circumstance penalty to saves against __disease__ - and to recover from the sickened condition. A creature that succeeds at its save - is temporarily immune for 1 minute. + description: A creature entering the aura or starting its turn in the aura must + succeed at a DC 30 Fortitude save or become __sickened 1__ (plus __slowed 1__ + for as long as it's sickened on a critical failure). While within the aura, affected + creatures take a –2 circumstance penalty to saves against __disease__ and to recover + from the sickened condition. A creature that succeeds at its save is temporarily + immune for 1 minute. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Stench - range: null + range: 30 feet raw_description: '**Stench** (__aura__, __olfactory__) 30 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 30 Fortitude save or become __sickened 1__ (plus __slowed 1__ for as long as it''s sickened on a - critical failure). While within the aura, affected creatures take a -2 circumstance + critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against __disease__ and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.' requirements: null + saving_throw: null + stages: null success: null traits: - aura - olfactory trigger: null senses: -- Perception +22 - darkvision size: Large skills: - bonus: 25 misc: null - name: 'Athletics ' + name: Athletics - bonus: 20 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 22 misc: +24 in swamps - name: 'Stealth ' + name: Stealth - bonus: 20 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 48 + page_start: '48' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 20 + misc: null type: swim spell_lists: null traits: -- CE -- Large - Beast -type: Creature -weaknesses: null diff --git a/data/monsters/catrina.yaml b/data/monsters/catrina.yaml index adaf4dd..ae7963c 100644 --- a/data/monsters/catrina.yaml +++ b/data/monsters/catrina.yaml @@ -7,29 +7,191 @@ ability_mods: wis_mod: 4 ac: 22 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The catrina telepathically compels a creature within 30 feet to approach + and allow the catrina to kiss them, in preparation for using Kiss of Death. The + target must attempt a DC 22 Will save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Compel Condemned + range: null + raw_description: '**Compel Condemned** [One Action] (__divine__, __enchantment__, + __incapacitation__, __mental__) The catrina telepathically compels a creature + within 30 feet to approach and allow the catrina to kiss them, in preparation + for using Kiss of Death. The target must attempt a DC 22 Will save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - enchantment + - incapacitation + - mental + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is unaffected and is temporarily immune to Compel Condemned + for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is unaffected and is temporarily immune + to Compel Condemned for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: The creature is unaffected and is temporarily immune to Compel Condemned + for 24 hours. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature must spend each of its actions to move closer to the catrina + as quickly as possible, while avoiding obvious dangers. If the compelled creature + is adjacent to the catrina, it stays still and doesn't act. If the creature takes + any damage, the effect ends and the creature is temporarily immune to Compel Condemned + for 24 hours. This effect lasts for 1 round, but if the catrina uses this ability + again on subsequent rounds, it extend the duration by 1 round for all affected + creatures. + effect: null + failure: The creature must spend each of its actions to move closer to the catrina + as quickly as possible, while avoiding obvious dangers. If the compelled creature + is adjacent to the catrina, it stays still and doesn't act. If the creature takes + any damage, the effect ends and the creature is temporarily immune to Compel Condemned + for 24 hours. This effect lasts for 1 round, but if the catrina uses this ability + again on subsequent rounds, it extend the duration by 1 round for all affected + creatures. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature must spend each of its actions to move + closer to the catrina as quickly as possible, while avoiding obvious dangers. + If the compelled creature is adjacent to the catrina, it stays still and doesn''t + act. If the creature takes any damage, the effect ends and the creature is temporarily + immune to Compel Condemned for 24 hours. This effect lasts for 1 round, but if + the catrina uses this ability again on subsequent rounds, it extend the duration + by 1 round for all affected creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, but damage does not end the effect. + critical_success: null + description: As failure, but damage does not end the effect. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** As failure, but damage does not end the effect.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The catrina gives a long, passionate kiss to an __unconscious__ or + willing creature, dealing 3d6 negative damage. Any creature damaged by the same + catrina's Kiss of Death for 3 consecutive rounds becomes unconscious and is __dying + 1__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Kiss of Death + range: null + raw_description: '**Kiss of Death** [Two Actions] (__death__, __divine__, __manipulate__, + __necromancy__) The catrina gives a long, passionate kiss to an __unconscious__ + or willing creature, dealing 3d6 negative damage. Any creature damaged by the + same catrina''s Kiss of Death for 3 consecutive rounds becomes unconscious and + is __dying 1__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - death + - divine + - manipulate + - necromancy + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: An catrina's Strikes affect __incorporeal__ creatures with the effects + of a __ghost touch__ property rune and deal 1d6 negative damage to living creatures + and 1d6 positive damage to undead. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Spirit Touch + range: null + raw_description: '**Spirit Touch** An catrina''s Strikes affect __incorporeal__ + creatures with the effects of a __ghost touch__ property rune and deal 1d6 negative + damage to living creatures and 1d6 positive damage to undead.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: '30 feet. A + description: 'A creature that begins its turn within the area must attempt a DC 18 Will save.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Calming Presence - range: null + range: 30 feet raw_description: '**Calming Presence** (__aura__, __divine__, __emotion__, __enchantment__, __incapacitation__) 30 feet. A creature that begins its turn within the area must attempt a DC 18 Will save.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -40,39 +202,44 @@ automatic_abilities: trigger: null - action_cost: None critical_failure: null - critical_success: null + critical_success: The creature is unaffected and is temporarily immune to calming + presence for 24 hours. description: The creature is unaffected and is temporarily immune to calming presence for 24 hours. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Critical Success range: null raw_description: '**Critical Success** The creature is unaffected and is temporarily immune to calming presence for 24 hours.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null - description: The creature's attack rolls take a -1 status penalty for 1 round. + description: The creature's attack rolls take a –1 status penalty for 1 round. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Success range: null - raw_description: '**Success** The creature''s attack rolls take a -1 status penalty + raw_description: '**Success** The creature''s attack rolls take a –1 status penalty for 1 round.' requirements: null - success: null + saving_throw: null + stages: null + success: The creature's attack rolls take a –1 status penalty for 1 round. traits: null trigger: null - action_cost: None @@ -83,11 +250,14 @@ automatic_abilities: from any other creature, it ceases to be affected by calming presence and is temporarily immune to calming presence for 24 hours. effect: null - effects: null - failure: null + failure: Any __emotion__ effects that would affect the creature are suppressed and + the creature can't use hostile actions. If the creature is subjected to hostility + from any other creature, it ceases to be affected by calming presence and is temporarily + immune to calming presence for 24 hours. frequency: null full_description: null generic_description: null + maximum_duration: null name: Failure range: null raw_description: '**Failure** Any __emotion__ effects that would affect the creature @@ -95,24 +265,28 @@ automatic_abilities: subjected to hostility from any other creature, it ceases to be affected by calming presence and is temporarily immune to calming presence for 24 hours.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null - action_cost: None - critical_failure: null + critical_failure: As failure, but hostility doesn't end the effect. critical_success: null description: As failure, but hostility doesn't end the effect. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Critical Failure range: null raw_description: '**Critical Failure** As failure, but hostility doesn''t end the effect.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -138,9 +312,8 @@ description: 'Not all spirits who enter the __Boneyard__ realize they have died. hp: 75 hp_misc: null immunities: -- death effects -- disease -items: null +- death effects +- disease languages: - Abyssal - Celestial @@ -149,7 +322,7 @@ languages: - telepathy 120 feet - tongues level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+2 @@ -164,106 +337,14 @@ melee: - finesse name: Catrina perception: 13 -proactive_abilities: -- action_cost: One Action - critical_failure: As failure, but damage does not end the effect. - critical_success: null - description: "The catrina telepathically compels a creature within 30 feet to approach\ - \ and allow the catrina to kiss them, in preparation for using Kiss of Death.\ - \ The target must attempt a DC 22 Will save. \n\n" - effect: null - effects: null - failure: The creature must spend each of its actions to move closer to the catrina - as quickly as possible, while avoiding obvious dangers. If the compelled creature - is adjacent to the catrina, it stays still and doesn't act. If the creature takes - any damage, the effect ends and the creature is temporarily immune to Compel Condemned - for 24 hours. This effect lasts for 1 round, but if the catrina uses this ability - again on subsequent rounds, it extend the duration by 1 round for all affected - creatures. - frequency: null - full_description: null - generic_description: null - name: Compel Condemned - range: null - raw_description: "**Compel Condemned** (__divine__, __enchantment__, __incapacitation__,\ - \ __mental__) The catrina telepathically compels a creature within 30 feet to\ - \ approach and allow the catrina to kiss them, in preparation for using Kiss of\ - \ Death. The target must attempt a DC 22 Will save. \n\n**Success** The creature\ - \ is unaffected and is temporarily immune to Compel Condemned for 24 hours. \n\ - \n**Failure** The creature must spend each of its actions to move closer to the\ - \ catrina as quickly as possible, while avoiding obvious dangers. If the compelled\ - \ creature is adjacent to the catrina, it stays still and doesn't act. If the\ - \ creature takes any damage, the effect ends and the creature is temporarily immune\ - \ to Compel Condemned for 24 hours. This effect lasts for 1 round, but if the\ - \ catrina uses this ability again on subsequent rounds, it extend the duration\ - \ by 1 round for all affected creatures. \n\n**Critical Failure** As failure,\ - \ but damage does not end the effect." - requirements: null - success: The creature is unaffected and is temporarily immune to Compel Condemned - for 24 hours. - traits: - - divine - - enchantment - - incapacitation - - mental - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The catrina gives a long, passionate kiss to an __unconscious__ or - willing creature, dealing 3d6 negative damage. Any creature damaged by the same - catrina's Kiss of Death for 3 consecutive rounds becomes unconscious and is __dying - 1__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Kiss of Death - range: null - raw_description: '**Kiss of Death** [Two Actions] (__death__, __divine__, __manipulate__, - __necromancy__) The catrina gives a long, passionate kiss to an __unconscious__ - or willing creature, dealing 3d6 negative damage. Any creature damaged by the - same catrina''s Kiss of Death for 3 consecutive rounds becomes unconscious and - is __dying 1__.' - requirements: null - success: null - traits: - - death - - divine - - manipulate - - necromancy - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: An catrina's Strikes affect __incorporeal__ creatures with the effects - of a __ghost touch__ property rune and deal 1d6 negative damage to living creatures - and 1d6 positive damage to undead. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Spirit Touch - range: null - raw_description: '**Spirit Touch** An catrina''s Strikes affect __incorporeal__ - creatures with the effects of a __ghost touch__ property rune and deal 1d6 negative - damage to living creatures and 1d6 positive damage to undead.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: negative - amount: 5 + misc: null type: poison -ritual_lists: null saves: fort: 11 fort_misc: null @@ -272,84 +353,71 @@ saves: ref_misc: null will: 13 will_misc: null -sense_abilities: null senses: -- Perception +13 - darkvision - lifesense 60 feet size: Medium skills: - bonus: 14 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 11 misc: null - name: 'Boneyard Lore ' + name: Boneyard Lore - bonus: 14 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 14 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 12 misc: null - name: 'Medicine ' + name: Medicine - bonus: 11 misc: null - name: 'Occultism ' + name: Occultism - bonus: 12 misc: null - name: 'Religion ' -source: + name: Religion +sources: - abbr: Bestiary 2 - page_start: 209 + page_start: '209' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 22 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: + - level: 3 spells: - - frequency: null - name: dimension door - requirement: null - - frequency: at will - name: talking corpse - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: illusory disguise - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will, self only - name: invisibility - requirement: null - - heightened_level: 3 - level: 0 - spells: - - frequency: null + - misc: null name: dancing lights - requirement: null - - heightened_level: 5 - level: -1 + constants: + - level: 5 spells: - - frequency: null + - misc: null name: tongues - requirement: null - to_hit: null + dc: 22 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: dimension door + - misc: at will + name: talking corpse + - level: 3 + spells: + - misc: null + name: illusory disguise + - level: 2 + spells: + - misc: at will; self only + name: invisibility + spells_source: Divine Innate Spells traits: -- N -- Medium - Monitor - Psychopomp -type: Creature -weaknesses: null diff --git a/data/monsters/cauthooj.yaml b/data/monsters/cauthooj.yaml index 5f6a831..f89feaa 100644 --- a/data/monsters/cauthooj.yaml +++ b/data/monsters/cauthooj.yaml @@ -7,6 +7,74 @@ ability_mods: wis_mod: 2 ac: 33 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: With subtle alterations in the pitch and tone of its song, the cauthooj + directs one creature confused by its Warbling Song to make a Strike. This works + like other Strikes made by confused creatures, except that the cauthooj chooses + the target. If no target is in reach or range, or the creature is unable to Strike + for any other reason, this ability has no effect. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Staccato Strike + range: null + raw_description: '**Staccato Strike** [One Action] (__mental__, __primal__, __sonic__) + With subtle alterations in the pitch and tone of its song, the cauthooj directs + one creature confused by its Warbling Song to make a Strike. This works like other + Strikes made by confused creatures, except that the cauthooj chooses the target. + If no target is in reach or range, or the creature is unable to Strike for any + other reason, this ability has no effect.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - mental + - primal + - sonic + trigger: null +- action_cost: Two Actions + critical_failure: The target is __confused__ for 1 round and immediately attacks + itself (in the normal fashion for attacking oneself while confused). This Strike + doesn't give the creature a flat check to recover from the confusion. + critical_success: The target is unaffected and is temporarily immune for 1 minute. + description: The cauthooj gives a strange, ululating cry that causes nearby creatures + to lash out violently and without control. Each creature within 120-foot emanation + that can hear the cauthooj must attempt a DC 32 Will save to resist the effect. + effect: null + failure: The target is __confused__ for 1 round. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Warbling Song + range: null + raw_description: '**Warbling Song** [Two Actions] (__auditory__, __incapacitation__, + __mental__, __primal__) The cauthooj gives a strange, ululating cry that causes + nearby creatures to lash out violently and without control. Each creature within + 120-foot emanation that can hear the cauthooj must attempt a DC 32 Will save to + resist the effect.**Critical Success** The target is unaffected and is temporarily + immune for 1 minute.**Success** The target is unaffected.**Failure** The target + is __confused__ for 1 round.**Critical Failure** The target is __confused__ for + 1 round and immediately attacks itself (in the normal fashion for attacking oneself + while confused). This Strike doesn''t give the creature a flat check to recover + from the confusion.' + requirements: null + saving_throw: null + stages: null + success: The target is unaffected. + traits: + - auditory + - incapacitation + - mental + - primal + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -16,11 +84,11 @@ automatic_abilities: effect: The cauthooj nimbly hops aside, redirecting the triggering Strike against the adjacent enemy. The cauthooj Strides up to half its Speed, and this movement does not trigger reactions. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Hop-Dodge range: null raw_description: '**Hop-Dodge** [Reaction] (__move__) **Trigger** The cauthooj is @@ -29,6 +97,8 @@ automatic_abilities: the triggering Strike against the adjacent enemy. The cauthooj Strides up to half its Speed, and this movement does not trigger reactions.' requirements: null + saving_throw: null + stages: null success: null traits: - move @@ -70,13 +140,11 @@ description: 'These large, flightless birds are deceptively agile, considering t **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 30' hp: 215 hp_misc: null -immunities: null -items: null languages: - Sylvan - (can't speak any language) level: 12 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+12 @@ -90,86 +158,11 @@ melee: - reach 10 feet name: Cauthooj perception: 22 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: With subtle alterations in the pitch and tone of its song, the cauthooj - directs one creature confused by its Warbling Song to make a Strike. This works - like other Strikes made by confused creatures, except that the cauthooj chooses - the target. If no target is in reach or range, or the creature is unable to Strike - for any other reason, this ability has no effect. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Staccato Strike - range: null - raw_description: '**Staccato Strike** (__mental__, __primal__, __sonic__) With - subtle alterations in the pitch and tone of its song, the cauthooj directs one - creature confused by its Warbling Song to make a Strike. This works like other - Strikes made by confused creatures, except that the cauthooj chooses the target. - If no target is in reach or range, or the creature is unable to Strike for any - other reason, this ability has no effect.' - requirements: null - success: null - traits: - - mental - - primal - - sonic - trigger: null -- action_cost: Two Actions - critical_failure: The target is confused for 1 round and immediately attacks itself - (in the normal fashion for attacking oneself while confused). This Strike doesn't - give the creature a flat check to recover from the confusion. - critical_success: The target is unaffected and is temporarily immune for 1 minute.Success - The target is unaffected.Failure The target is confused for 1 round.Critical Failure - The target is confused for 1 round and immediately attacks itself (in the normal - fashion for attacking oneself while confused). This Strike doesn't give the creature - a flat check to recover from the confusion. - description: The cauthooj gives a strange, ululating cry that causes nearby creatures - to lash out violently and without control. Each creature within 120-foot emanation - that can hear the cauthooj must attempt a DC 32 Will save to resist the effect. - effect: null - effects: null - failure: The target is confused for 1 round.Critical Failure The target is confused - for 1 round and immediately attacks itself (in the normal fashion for attacking - oneself while confused). This Strike doesn't give the creature a flat check to - recover from the confusion. - frequency: null - full_description: null - generic_description: null - name: Warbling Song - range: null - raw_description: '**Warbling Song** [Two Actions] (__auditory__, __incapacitation__, - __mental__, __primal__) The cauthooj gives a strange, ululating cry that causes - nearby creatures to lash out violently and without control. Each creature within - 120-foot emanation that can hear the cauthooj must attempt a DC 32 Will save to - resist the effect.**Critical Success** The target is unaffected and is temporarily - immune for 1 minute.**Success** The target is unaffected.**Failure** The target - is __confused__ for 1 round.**Critical Failure** The target is __confused__ for - 1 round and immediately attacks itself (in the normal fashion for attacking oneself - while confused). This Strike doesn''t give the creature a flat check to recover - from the confusion.' - requirements: null - success: The target is unaffected.Failure The target is confused for 1 round.Critical - Failure The target is confused for 1 round and immediately attacks itself (in - the normal fashion for attacking oneself while confused). This Strike doesn't - give the creature a flat check to recover from the confusion. - traits: - - auditory - - incapacitation - - mental - - primal - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 15 + misc: null type: sonic -ritual_lists: null saves: fort: 25 fort_misc: null @@ -184,16 +177,18 @@ sense_abilities: critical_success: null description: The cauthooj senses a creatures mental essence at the listed ranged. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Thoughtsense range: null raw_description: '**Thoughtsense** (__divination__, __mental__, __occult__) The cauthooj senses a creatures mental essence at the listed ranged.' requirements: null + saving_throw: null + stages: null success: null traits: - divination @@ -201,27 +196,23 @@ sense_abilities: - occult trigger: null senses: -- Perception +22 - thoughtsense (imprecise) 60 feet size: Medium skills: - bonus: 24 misc: null - name: 'Athletics ' + name: Athletics - bonus: 25 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 55 + page_start: '55' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: null traits: -- N -- Medium - Beast -type: Creature -weaknesses: null diff --git a/data/monsters/cave bear.yaml b/data/monsters/cave bear.yaml index 0df3b1e..1daf6b1 100644 --- a/data/monsters/cave bear.yaml +++ b/data/monsters/cave bear.yaml @@ -7,6 +7,50 @@ ability_mods: wis_mod: 1 ac: 24 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The bear gains a +4 circumstance bonus to damage rolls against creatures + it has grabbed. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mauler + range: null + raw_description: '**Mauler** The bear gains a +4 circumstance bonus to damage rolls + against creatures it has grabbed.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The cave bear Strides and makes a Strike at the end of that movement. + During the Stride, it gains a +10-foot circumstance bonus to its Speed. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rush + range: null + raw_description: '**Rush** [Two Actions] The cave bear Strides and makes a Strike + at the end of that movement. During the Stride, it gains a +10-foot circumstance + bonus to its Speed.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Larger, stronger, and far more aggressive than its smaller cousins, @@ -26,11 +70,8 @@ description: 'Larger, stronger, and far more aggressive than its smaller cousins **__Recall Knowledge - Animal__ (__Nature__)**: DC 22' hp: 95 hp_misc: null -immunities: null -items: null -languages: null level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+6 @@ -52,52 +93,7 @@ melee: - agile name: Cave Bear perception: 13 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The bear gains a +4 circumstance bonus to damage rolls against creatures - it has grabbed. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mauler - range: null - raw_description: '**Mauler** The bear gains a +4 circumstance bonus to damage rolls - against creatures it has grabbed.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The cave bear Strides and makes a Strike at the end of that movement. - During the Stride, it gains a +10-foot circumstance bonus to its Speed. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rush - range: null - raw_description: '**Rush** [Two Actions] The cave bear Strides and makes a Strike - at the end of that movement. During the Stride, it gains a +10-foot circumstance - bonus to its Speed.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 16 fort_misc: null @@ -106,30 +102,25 @@ saves: ref_misc: null will: 13 will_misc: null -sense_abilities: null senses: -- Perception +13 - low-light vision - scent (imprecise) 30 feet size: Large skills: - bonus: 16 misc: null - name: 'Athletics ' + name: Athletics - bonus: 11 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 40 + page_start: '40' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/cave fisher.yaml b/data/monsters/cave fisher.yaml index 19dc3bf..c40b67d 100644 --- a/data/monsters/cave fisher.yaml +++ b/data/monsters/cave fisher.yaml @@ -7,6 +7,67 @@ ability_mods: wis_mod: 1 ac: 18 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The cave fisher pulls a creature __grabbed__ by its filament toward + itself, even suspending the target vertically if necessary. The cave fisher attempts + an __Athletics__ check against the creature's Fortitude DC. On a success, the + cave fisher pulls the creature 15 feet closer to it (30 feet closer on a critical + success). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pull Filament + range: null + raw_description: '**Pull Filament** [One Action] The cave fisher pulls a creature + __grabbed__ by its filament toward itself, even suspending the target vertically + if necessary. The cave fisher attempts an __Athletics__ check against the creature''s + Fortitude DC. On a success, the cave fisher pulls the creature 15 feet closer + to it (30 feet closer on a critical success).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Any creature hit by the cave fisher's sticky filament is __grabbed__. + The cave fisher can move while it has a creature grabbed with its filament, but + it automatically releases the creature if the cave fisher moves beyond the filament's + 60-foot length. The cave fisher can use only one filament at a time, and it can + sever the filament and release any creature grabbed by it as a free action. The + filament can be severed by a Strike that deals at least 10 slashing damage to + it. This doesn't deal any damage to the cave fisher itself. The filament has AC + 17, and its __Escape__ DC is 19. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sticky Filament + range: null + raw_description: '**Sticky Filament** Any creature hit by the cave fisher''s sticky + filament is __grabbed__. The cave fisher can move while it has a creature grabbed + with its filament, but it automatically releases the creature if the cave fisher + moves beyond the filament''s 60-foot length. The cave fisher can use only one + filament at a time, and it can sever the filament and release any creature grabbed + by it as a free action. The filament can be severed by a Strike that deals at + least 10 slashing damage to it. This doesn''t deal any damage to the cave fisher + itself. The filament has AC 17, and its __Escape__ DC is 19.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Cave fishers lurk in dark corners near the ceilings of caves and underground @@ -37,11 +98,8 @@ description: 'Cave fishers lurk in dark corners near the ceilings of caves and u **__Recall Knowledge - Animal__ (__Nature__)**: DC 16' hp: 30 hp_misc: null -immunities: null -items: null -languages: null level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+6 @@ -52,76 +110,16 @@ melee: traits: null name: Cave Fisher perception: 7 -proactive_abilities: +ranged_attacks: - action_cost: One Action - critical_failure: null - critical_success: null - description: The cave fisher pulls a creature __grabbed__ by its filament toward - itself, even suspending the target vertically if necessary. The cave fisher attempts - an __Athletics__ check against the creature's Fortitude DC. On a success, the - cave fisher pulls the creature 15 feet closer to it (30 feet closer on a critical - success). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pull Filament - range: null - raw_description: '**Pull Filament** The cave fisher pulls a creature __grabbed__ - by its filament toward itself, even suspending the target vertically if necessary. - The cave fisher attempts an __Athletics__ check against the creature''s Fortitude - DC. On a success, the cave fisher pulls the creature 15 feet closer to it (30 - feet closer on a critical success).' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Any creature hit by the cave fisher's sticky filament is __grabbed__. - The cave fisher can move while it has a creature grabbed with its filament, but - it automatically releases the creature if the cave fisher moves beyond the filament's - 60-foot length. The cave fisher can use only one filament at a time, and it can - sever the filament and release any creature grabbed by it as a free action. The - filament can be severed by a Strike that deals at least 10 slashing damage to - it. This doesn't deal any damage to the cave fisher itself. The filament has AC - 17, and its __Escape__ DC is 19. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sticky Filament - range: null - raw_description: '**Sticky Filament** Any creature hit by the cave fisher''s sticky - filament is __grabbed__. The cave fisher can move while it has a creature grabbed - with its filament, but it automatically releases the creature if the cave fisher - moves beyond the filament''s 60-foot length. The cave fisher can use only one - filament at a time, and it can sever the filament and release any creature grabbed - by it as a free action. The filament can be severed by a Strike that deals at - least 10 slashing damage to it. This doesn''t deal any damage to the cave fisher - itself. The filament has AC 17, and its __Escape__ DC is 19.' - requirements: null - success: null - traits: null - trigger: null -ranged: -- action_cost: One Action - damage: null + damage: + formula: null + type: sticky filament name: filament plus_damage: null to_hit: 11 traits: - range 60 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 9 fort_misc: null @@ -130,31 +128,27 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +7 - darkvision size: Medium skills: - bonus: 10 misc: null - name: 'Athletics ' + name: Athletics - bonus: 9 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 49 + page_start: '49' page_stop: null speed: - amount: 15 + misc: null type: Land - amount: 15 + misc: null type: climb spell_lists: null traits: -- N -- Medium - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/cave scorpion.yaml b/data/monsters/cave scorpion.yaml index 038e9b8..b2206ad 100644 --- a/data/monsters/cave scorpion.yaml +++ b/data/monsters/cave scorpion.yaml @@ -7,6 +7,33 @@ ability_mods: wis_mod: 2 ac: 16 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Cave Scorpion Venom + range: null + raw_description: '**Cave Scorpion Venom** (__poison__) **Saving Throw** DC 17 Fortitude; + **Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage (1 round); **Stage + 2** 1d6 poison damage and __enfeebled 1__ (1 round); **Stage 3** 1d8 poison damage + and enfeebled 2 (1 round)' + requirements: null + saving_throw: DC 17 Fortitude + stages: + - effect: 1d4 poison damage (1 round) + - effect: 1d6 poison damage and __enfeebled 1__ (1 round) + - effect: 1d8 poison damage and enfeebled 2 (1 round) + success: null + traits: + - poison + trigger: null alignment: N automatic_abilities: null description: 'Cave scorpions prefer to reside in underground lairs. Most have lost @@ -22,11 +49,8 @@ description: 'Cave scorpions prefer to reside in underground lairs. Most have lo **__Recall Knowledge - Animal__ (__Nature__)**: DC 15' hp: 20 hp_misc: null -immunities: null -items: null -languages: null level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+2 @@ -52,36 +76,7 @@ melee: - finesse name: Cave Scorpion perception: 7 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 17 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** 1d4 poison damage (1 round); **Stage 2** 1d6 poison damage and __enfeebled - 1__ (1 round); **Stage 3** 1d8 poison damage and enfeebled 2 (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Cave Scorpion Venom - range: null - raw_description: '**Cave Scorpion Venom** (__poison__) **Saving Throw** DC 17 Fortitude; - **Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage (1 round); **Stage - 2** 1d6 poison damage and __enfeebled 1__ (1 round); **Stage 3** 1d8 poison damage - and enfeebled 2 (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 6 fort_misc: null @@ -90,32 +85,28 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +7 - darkvision - tremorsense (imprecise) 30 feet size: Medium skills: - bonus: 7 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 234 + page_start: '234' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 15 + misc: null type: climb spell_lists: null traits: -- N -- Medium - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/cavern troll.yaml b/data/monsters/cavern troll.yaml index 44aec79..1c6fc0f 100644 --- a/data/monsters/cavern troll.yaml +++ b/data/monsters/cavern troll.yaml @@ -7,6 +7,66 @@ ability_mods: wis_mod: 2 ac: 22 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: claw + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rend + range: null + raw_description: '**__Rend__** [One Action] claw' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A cavern troll can burrow through solid stone at a Speed of 10 feet. + It can leave a tunnel if it desires. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rock Tunneler + range: null + raw_description: '**Rock Tunneler** A cavern troll can burrow through solid stone + at a Speed of 10 feet. It can leave a tunnel if it desires.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Throw Rock + range: null + raw_description: '**__Throw Rock__** [One Action]' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: None @@ -20,11 +80,11 @@ automatic_abilities: petrify a cavern troll, but the troll is slowed 1 for 1d4 rounds after being exposed to such an effect. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Sunlight Petrification range: null raw_description: '**Sunlight Petrification** If exposed to direct sunlight, a cavern @@ -35,6 +95,8 @@ automatic_abilities: create magical sunlight cannot petrify a cavern troll, but the troll is slowed 1 for 1d4 rounds after being exposed to such an effect.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -47,11 +109,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -62,6 +124,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -71,15 +135,17 @@ automatic_abilities: critical_success: null description: null effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Catch Rock range: null raw_description: '**__Catch Rock__ [Reaction]**' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -99,15 +165,14 @@ description: 'Insatiable scavengers stalking the eternal gloom of the Darklands, large, crystalline fangs. A typical cavern troll stands 14 feet in height and weighs about 2,000 pounds.' hp: 135 -hp_misc: regeneration 20 (deactivated by acid or sonic +hp_misc: regeneration 20 (deactivated by acid or sonic) immunities: - bleed -items: null languages: - Jotun - Undercommon level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+8 @@ -129,65 +194,7 @@ melee: - reach 10 feet name: Cavern Troll perception: 14 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: claw - effect: The monster automatically deals that Strike's damage again to the enemy. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rend - range: null - raw_description: A Rend entry lists a Strike the monster has. **Requirements** The - monster hit the same enemy with two consecutive Strikes of the listed type in - the same round. **Effect** The monster automatically deals that Strike's damage - again to the enemy. - requirements: The monster hit the same enemy with two consecutive Strikes of the - listed type in the same round. - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A cavern troll can burrow through solid stone at a Speed of 10 feet. - It can leave a tunnel if it desires. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rock Tunneler - range: null - raw_description: '**Rock Tunneler** A cavern troll can burrow through solid stone - at a Speed of 10 feet. It can leave a tunnel if it desires.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: '' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Throw Rock - range: null - raw_description: '**__Throw Rock__** ' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d12+8 @@ -199,8 +206,6 @@ ranged: - brutal - range increment 120 feet rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 18 fort_misc: null @@ -209,36 +214,32 @@ saves: ref_misc: null will: 8 will_misc: null -sense_abilities: null senses: -- Perception +14 - darkvision size: Large skills: - bonus: 16 misc: null - name: 'Athletics ' + name: Athletics - bonus: 14 misc: null - name: 'Intimidation ' -source: + name: Intimidation +sources: - abbr: Bestiary 2 - page_start: 265 + page_start: '265' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 20 + misc: null type: burrow - amount: 20 + misc: null type: climb spell_lists: null traits: -- Uncommon -- CE -- Large - Earth - Giant - Troll -type: Creature -weaknesses: null diff --git a/data/monsters/centaur.yaml b/data/monsters/centaur.yaml index 0cc4aa8..9d196eb 100644 --- a/data/monsters/centaur.yaml +++ b/data/monsters/centaur.yaml @@ -8,6 +8,26 @@ ability_mods: ac: 20 ac_special: - descr: 22 with shield raised +active_abilities: +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Medium or smaller, hoof, DC 18 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**Trample** [Three Actions] Medium or smaller, hoof, DC 18' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -17,11 +37,11 @@ automatic_abilities: effect: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Shield Block range: null raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield @@ -30,6 +50,8 @@ automatic_abilities: of damage up to the shield''s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: While you have your shield raised, you would take damage from a physical @@ -81,7 +103,6 @@ description: 'Centaurs are legendary hunters and trackers who resemble heavily m **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 18' hp: 40 hp_misc: null -immunities: null items: - breastplate - longsword @@ -92,7 +113,7 @@ languages: - Elven - Sylvan level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+4 @@ -121,25 +142,7 @@ melee: traits: null name: Centaur perception: 9 -proactive_abilities: -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Medium or smaller, hoof, DC 18 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**Trample** [Three Actions] Medium or smaller, hoof, DC 18' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+4 @@ -149,11 +152,6 @@ ranged: to_hit: 9 traits: - thrown 20 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 8 fort_misc: null @@ -162,38 +160,33 @@ saves: ref_misc: null will: 9 will_misc: null -sense_abilities: null senses: -- Perception +9 - darkvision size: Large skills: - bonus: 11 misc: null - name: 'Athletics ' + name: Athletics - bonus: 6 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 6 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 7 misc: null - name: 'Nature ' + name: Nature - bonus: 7 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 60 + page_start: '60' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: null traits: -- N -- Large - Beast -type: Creature -weaknesses: null diff --git a/data/monsters/centipede swarm.yaml b/data/monsters/centipede swarm.yaml index e3c03c6..2a6e1e0 100644 --- a/data/monsters/centipede swarm.yaml +++ b/data/monsters/centipede swarm.yaml @@ -7,6 +7,52 @@ ability_mods: wis_mod: 0 ac: 18 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Centipede Swarm Venom + range: null + raw_description: '**Centipede Swarm Venom** (__poison__) **Saving Throw** DC 20 + Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and flat-footed + (1 round); **Stage 2** 1d8 poison damage, clumsy 1, and flat-footed (1 round)' + requirements: null + saving_throw: DC 20 Fortitude + stages: + - effect: 1d6 poison damage and flat-footed (1 round) + - effect: 1d8 poison damage, clumsy 1, and flat-footed (1 round) + success: null + traits: + - poison + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Each enemy in the swarm's space takes 1d8 piercing damage (DC 20 basic + Reflex save) plus centipede swarm venom. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swarming Bites + range: null + raw_description: '**Swarming Bites** [One Action] Each enemy in the swarm''s space + takes 1d8 piercing damage (DC 20 basic Reflex save) plus centipede swarm venom.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Swarms of centipedes are dangerous indeed, ravenous carpets of skittering @@ -26,64 +72,21 @@ hp_misc: null immunities: - precision - swarm mind -items: null -languages: null level: 3 -melee: null +melee_attacks: null name: Centipede Swarm perception: 9 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 20 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** 1d6 poison damage and flat-footed (1 round); **Stage 2** 1d8 poison damage, - clumsy 1, and flat-footed (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Centipede Swarm Venom - range: null - raw_description: '**Centipede Swarm Venom** (__poison__) **Saving Throw** DC 20 - Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and flat-footed - (1 round); **Stage 2** 1d8 poison damage, clumsy 1, and flat-footed (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Each enemy in the swarm's space takes 1d8 piercing damage (DC 20 basic - Reflex save) plus centipede swarm venom. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swarming Bites - range: null - raw_description: '**Swarming Bites** Each enemy in the swarm''s space takes 1d8 - piercing damage (DC 20 basic Reflex save) plus centipede swarm venom.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: bludgeoning - amount: 5 + misc: null type: piercing - amount: 2 + misc: null type: slashing -ritual_lists: null saves: fort: 8 fort_misc: null @@ -92,40 +95,39 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +9 - darkvision - tremorsense (imprecise) 30 feet size: Large skills: - bonus: 9 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 7 misc: null - name: 'Athletics ' + name: Athletics - bonus: 9 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 61 + page_start: '61' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 30 + misc: null type: climb spell_lists: null traits: -- N -- Large - Animal - Swarm -type: Creature weaknesses: - amount: 5 + misc: null type: area damage - amount: 5 + misc: null type: splash damage diff --git a/data/monsters/ceustodaemon.yaml b/data/monsters/ceustodaemon.yaml index 8acc307..b886a07 100644 --- a/data/monsters/ceustodaemon.yaml +++ b/data/monsters/ceustodaemon.yaml @@ -7,6 +7,87 @@ ability_mods: wis_mod: 2 ac: 23 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The ceustodaemon breathes flames in a 30-foot cone. Creatures in the + cone take 7d6 fire damage (DC 24 basic Reflex save). The ceustodaemon and each + creature that fails the save catch fire, taking 2d6 persistent fire damage. The + breath weapon can't be used again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__divine__, __evocation__, __fire__) + The ceustodaemon breathes flames in a 30-foot cone. Creatures in the cone take + 7d6 fire damage (DC 24 basic Reflex save). The ceustodaemon and each creature + that fails the save catch fire, taking 2d6 persistent fire damage. The breath + weapon can''t be used again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - evocation + - fire + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When bringing a ceustodaemon to another plane with effects like a __planar + binding__ or __planar ally__ ritual, the primary and secondary skill DCs are reduced + by 5, and the ceustodaemon demands only half the normal cost for its service. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Drawn to Service + range: null + raw_description: '**Drawn to Service** When bringing a ceustodaemon to another plane + with effects like a __planar binding__ or __planar ally__ ritual, the primary + and secondary skill DCs are reduced by 5, and the ceustodaemon demands only half + the normal cost for its service.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: On a successful jaws or claw Strike, the ceustodaemon viciously tears + into its victim as similar wounds appear on its own body. The target takes an + extra 1d6 amount of damage, and the ceustodaemon takes the same extra damage. + If this extra damage to the target is doubled, due to a critical hit, the ceustodaemon + takes double damage as well. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Vicious Wounds + range: null + raw_description: '**Vicious Wounds** On a successful jaws or claw Strike, the ceustodaemon + viciously tears into its victim as similar wounds appear on its own body. The + target takes an extra 1d6 amount of damage, and the ceustodaemon takes the same + extra damage. If this extra damage to the target is doubled, due to a critical + hit, the ceustodaemon takes double damage as well.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: null description: 'Ceustodaemons are formed from the souls of vile mortals, particularly @@ -25,21 +106,22 @@ hp: 130 hp_misc: null immunities: - death effects -items: null languages: - Common - Daemonic - telepathy 100 feet level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+5 type: piercing name: jaws plus_damage: - - formula: 1d6 - type: evil and vicious wounds + - formula: null + type: 1d6 evil + - formula: null + type: vicious wounds to_hit: 16 traits: - evil @@ -50,8 +132,10 @@ melee: type: slashing name: claw plus_damage: - - formula: 1d6 - type: evil and vicious wounds + - formula: null + type: 1d6 evil + - formula: null + type: vicious wounds to_hit: 16 traits: - agile @@ -60,87 +144,7 @@ melee: - reach 10 feet name: Ceustodaemon perception: 14 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The ceustodaemon breathes flames in a 30-foot cone. Creatures in the - cone take 7d6 fire damage (DC 24 basic Reflex save). The ceustodaemon and each - creature that fails the save catch fire, taking 2d6 persistent fire damage. The - breath weapon can't be used again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__divine__, __evocation__, __fire__) - The ceustodaemon breathes flames in a 30-foot cone. Creatures in the cone take - 7d6 fire damage (DC 24 basic Reflex save). The ceustodaemon and each creature - that fails the save catch fire, taking 2d6 persistent fire damage. The breath - weapon can''t be used again for 1d4 rounds.' - requirements: null - success: null - traits: - - divine - - evocation - - fire - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When bringing a ceustodaemon to another plane with effects like a __planar - binding__ or __planar ally__ ritual, the primary and secondary skill DCs are reduced - by 5, and the ceustodaemon demands only half the normal cost for its service. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drawn to Service - range: null - raw_description: '**Drawn to Service** When bringing a ceustodaemon to another plane - with effects like a __planar binding__ or __planar ally__ ritual, the primary - and secondary skill DCs are reduced by 5, and the ceustodaemon demands only half - the normal cost for its service.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: On a successful jaws or claw Strike, the ceustodaemon viciously tears - into its victim as similar wounds appear on its own body. The target takes an - extra 1d6 amount of damage, and the ceustodaemon takes the same extra damage. - If this extra damage to the target is doubled, due to a critical hit, the ceustodaemon - takes double damage as well. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Vicious Wounds - range: null - raw_description: '**Vicious Wounds** On a successful jaws or claw Strike, the ceustodaemon - viciously tears into its victim as similar wounds appear on its own body. The - target takes an extra 1d6 amount of damage, and the ceustodaemon takes the same - extra damage. If this extra damage to the target is doubled, due to a critical - hit, the ceustodaemon takes double damage as well.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 10 - type: good -ritual_lists: null +ranged_attacks: null saves: fort: 16 fort_misc: null @@ -149,75 +153,66 @@ saves: ref_misc: null will: 12 will_misc: null -sense_abilities: null senses: -- Perception +14 - darkvision - see invisibility size: Large skills: - bonus: 15 misc: null - name: 'Deception ' + name: Deception - bonus: 13 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 12 misc: null - name: 'Stealth ' + name: Stealth - bonus: 10 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 71 + page_start: '71' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 23 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 7 +- attack_bonus: null + cantrips: null + constants: + - level: 2 spells: - - frequency: null - name: fly - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: dimension door - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: x2 - name: dispel magic - requirement: null - - frequency: null - name: paralyze - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will, good only - name: detect alignment - requirement: null - - heightened_level: 2 - level: -1 - spells: - - frequency: null + - misc: null name: see invisibility - requirement: null - to_hit: null + dc: 23 + focus_points: null + misc: null + spell_lists: + - level: 7 + spells: + - misc: null + name: fly + - level: 4 + spells: + - misc: at will + name: dimension door + - level: 3 + spells: + - misc: x2 + name: dispel magic + - misc: null + name: paralyze + - level: 1 + spells: + - misc: at will; good only + name: detect alignment + spells_source: Divine Innate Spells traits: -- NE -- Large - Daemon - Fiend -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: good diff --git a/data/monsters/changeling exile.yaml b/data/monsters/changeling exile.yaml index 927c03e..ea619ff 100644 --- a/data/monsters/changeling exile.yaml +++ b/data/monsters/changeling exile.yaml @@ -7,6 +7,7 @@ ability_mods: wis_mod: 4 ac: 19 ac_special: null +active_abilities: null alignment: CN automatic_abilities: null description: 'This changeling exile is the child of a night hag or dreamthief hag. @@ -17,7 +18,6 @@ description: 'This changeling exile is the child of a night hag or dreamthief ha **__Recall Knowledge - Humanoid__ (__Society__)**: DC 18' hp: 45 hp_misc: null -immunities: null items: - leather armor - staff @@ -25,7 +25,7 @@ languages: - Common - Druidic level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d4+4 @@ -46,13 +46,7 @@ melee: - two-hand d8 name: Changeling Exile perception: 11 -proactive_abilities: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 7 fort_misc: null @@ -61,95 +55,81 @@ saves: ref_misc: null will: 11 will_misc: null -sense_abilities: null senses: -- Perception +11 - darkvision size: Medium skills: - bonus: 9 misc: null - name: 'Deception ' + name: Deception - bonus: 9 misc: null - name: 'Medicine ' + name: Medicine - bonus: 11 misc: null - name: 'Nature ' + name: Nature - bonus: 8 misc: null - name: 'Stealth ' + name: Stealth - bonus: 9 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 62 + page_start: '62' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 21 - misc: '' - name: Primal Prepared Spells - spell_groups: - - heightened_level: null - level: 2 +- attack_bonus: 11 + cantrips: + - level: 2 spells: - - frequency: null - name: darkness - requirement: null - - frequency: null - name: humanoid form - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: burning hands - requirement: null - - frequency: null - name: shillelagh - requirement: null - - frequency: null - name: ventriloquism - requirement: null - - heightened_level: 2 - level: 0 - spells: - - frequency: null + - misc: null name: dancing lights - requirement: null - - frequency: null + - misc: null name: produce flame - requirement: null - - frequency: null + - misc: null name: read aura - requirement: null - - frequency: null + - misc: null name: tanglefoot - requirement: null - to_hit: 11 -- dc: 21 + constants: null + dc: 21 + focus_points: null misc: null - name: Druid Order Spells - spell_groups: - - heightened_level: null - level: 2 + spell_lists: + - level: 2 spells: - - frequency: null + - misc: null + name: darkness + - misc: null + name: humanoid form + - level: 1 + spells: + - misc: null + name: burning hands + - misc: null + name: shillelagh + - misc: null + name: ventriloquism + spells_source: Primal Prepared Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 21 + focus_points: 1 + misc: null + spell_lists: + - level: 2 + spells: + - misc: null name: wild morph - requirement: null - - frequency: 1 Focus Point + - misc: null name: wild shape - requirement: null - to_hit: null + spells_source: Druid Order Spells traits: -- CN -- Medium - Changeling - Human - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/charau-ka acolyte of angazhan.yaml b/data/monsters/charau-ka acolyte of angazhan.yaml index 668f295..462c6ae 100644 --- a/data/monsters/charau-ka acolyte of angazhan.yaml +++ b/data/monsters/charau-ka acolyte of angazhan.yaml @@ -7,6 +7,60 @@ ability_mods: wis_mod: 4 ac: 19 ac_special: null +active_abilities: +- action_cost: Free Action + critical_failure: null + critical_success: null + description: null + effect: The charau-ka is __quickened__ until the end of its turn, and can use the + extra action to Stride or Strike. While in the frenzy, the charau-ka can't speak + and automatically critically fails Stealth checks, due to its loud wailing. + failure: null + frequency: once per hour + full_description: null + generic_description: null + maximum_duration: null + name: Shrieking Frenzy + range: null + raw_description: '**Shrieking Frenzy** [Free Action] (__primal__, __transmutation__) + **Trigger** The charau-ka''s turn begins. **Frequency** once per hour; **Effect** + The charau-ka is __quickened__ until the end of its turn, and can use the extra + action to Stride or Strike. While in the frenzy, the charau-ka can''t speak and + automatically critically fails Stealth checks, due to its loud wailing.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - primal + - transmutation + trigger: The charau-ka's turn begins. +- action_cost: None + critical_failure: null + critical_success: null + description: Any weapon a charau-ka throws gains the __deadly d6__ weapon trait. + Furthermore, when a charau-ka throws an improvised weapon, it does not take the + –2 penalty for doing so, nor does it take a penalty for using a thrown improvised + weapon with the __nonlethal__ trait to make a lethal attack. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Thrown Weapon Mastery + range: null + raw_description: '**Thrown Weapon Mastery** Any weapon a charau-ka throws gains + the __deadly d6__ weapon trait. Furthermore, when a charau-ka throws an improvised + weapon, it does not take the –2 penalty for doing so, nor does it take a penalty + for using a thrown improvised weapon with the __nonlethal__ trait to make a lethal + attack.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: null description: 'Even with the Gorilla King''s fall, some charau-kas still worship Angazhan. @@ -17,7 +71,6 @@ description: 'Even with the Gorilla King''s fall, some charau-kas still worship **__Recall Knowledge - Humanoid__ (__Society__)**: DC 18' hp: 45 hp_misc: null -immunities: null items: - hide armor - spear @@ -26,7 +79,7 @@ languages: - Draconic - Mwangi level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+5 @@ -48,57 +101,7 @@ melee: - nonlethal name: Charau-ka Acolyte of Angazhan perception: 9 -proactive_abilities: -- action_cost: Free Action - critical_failure: null - critical_success: null - description: null - effect: The charau-ka is __quickened__ until the end of its turn, and can use the - extra action to Stride or Strike. While in the frenzy, the charau-ka can't speak - and automatically critically fails Stealth checks, due to its loud wailing. - effects: null - failure: null - frequency: The charau-ka's turn begins. - full_description: null - generic_description: null - name: Shrieking Frenzy - range: null - raw_description: '**Shrieking Frenzy** [Free Action] (__primal__, __transmutation__) - **Trigger** The charau-ka''s turn begins. **Frequency** once per hour; **Effect** - The charau-ka is __quickened__ until the end of its turn, and can use the extra - action to Stride or Strike. While in the frenzy, the charau-ka can''t speak and - automatically critically fails Stealth checks, due to its loud wailing.' - requirements: null - success: null - traits: - - primal - - transmutation - trigger: once per hour -- action_cost: None - critical_failure: null - critical_success: null - description: Any weapon a charau-ka throws gains the __deadly d6__ weapon trait. - Furthermore, when a charau-ka throws an improvised weapon, it does not take the - -2 penalty for doing so, nor does it take a penalty for using a thrown improvised - weapon with the __nonlethal__ trait to make a lethal attack. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Thrown Weapon Mastery - range: null - raw_description: '**Thrown Weapon Mastery** Any weapon a charau-ka throws gains - the __deadly d6__ weapon trait. Furthermore, when a charau-ka throws an improvised - weapon, it does not take the -2 penalty for doing so, nor does it take a penalty - for using a thrown improvised weapon with the __nonlethal__ trait to make a lethal - attack.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+5 @@ -119,11 +122,6 @@ ranged: traits: - deadly d6 - thrown 20 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 8 fort_misc: null @@ -132,86 +130,72 @@ saves: ref_misc: null will: 11 will_misc: null -sense_abilities: null senses: -- Perception +9 - darkvision - scent (imprecise) 30 feet size: Small skills: - bonus: 7 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 9 misc: null - name: 'Nature ' + name: Nature - bonus: 11 misc: null - name: 'Religion ' + name: Religion - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: 'Pathfinder #146: Cult of Cinders' - page_start: 85 + page_start: '85' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: climb spell_lists: -- dc: 21 - misc: '' - name: Divine Prepared Spells - spell_groups: - - heightened_level: null - level: 2 +- attack_bonus: 11 + cantrips: + - level: 2 spells: - - frequency: null - name: entangle - requirement: null - - frequency: null - name: sound burst - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: fear - requirement: null - - frequency: null - name: heal - requirement: null - - frequency: null - name: ray of enfeeblement - requirement: null - - heightened_level: 2 - level: 0 - spells: - - frequency: null + - misc: null name: daze - requirement: null - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: divine lance - requirement: null - - frequency: null + - misc: null name: guidance - requirement: null - - frequency: null + - misc: null name: message - requirement: null - to_hit: 11 + constants: null + dc: 21 + focus_points: null + misc: null + spell_lists: + - level: 2 + spells: + - misc: null + name: entangle + - misc: null + name: sound burst + - level: 1 + spells: + - misc: null + name: fear + - misc: null + name: heal + - misc: null + name: ray of enfeeblement + spells_source: Divine Prepared Spells traits: -- CE -- Small - Charau-ka - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/charau-ka butcher.yaml b/data/monsters/charau-ka butcher.yaml index b1ce5e2..0054368 100644 --- a/data/monsters/charau-ka butcher.yaml +++ b/data/monsters/charau-ka butcher.yaml @@ -7,6 +7,125 @@ ability_mods: wis_mod: 1 ac: 23 ac_special: null +active_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The charau-ka licks blood from its weapon, becoming furious. It regains + 5 HP and gains a +1 status bonus to attack rolls until the end of its turn. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Blood Fury + range: null + raw_description: '**Blood Fury** [Reaction] (__manipulate__) **Trigger** The charau-ka + butcher deals bleed damage to a creature. **Effect** The charau-ka licks blood + from its weapon, becoming furious. It regains 5 HP and gains a +1 status bonus + to attack rolls until the end of its turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - manipulate + trigger: The charau-ka butcher deals bleed damage to a creature. +- action_cost: None + critical_failure: null + critical_success: null + description: While the charau-ka butcher is raging, its melee Strikes deal 1d4 persistent + bleed damage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mauler + range: null + raw_description: '**Mauler** While the charau-ka butcher is raging, its melee Strikes + deal 1d4 persistent bleed damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: As the __barbarian class ability__; AC 22, +9 HP, +2 melee damage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rage + range: null + raw_description: '**Rage** [One Action] As the __barbarian class ability__; AC + 22, +9 HP, +2 melee damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Free Action + critical_failure: null + critical_success: null + description: null + effect: The charau-ka is __quickened__ until the end of its turn, and can use the + extra action to Stride or Strike. While in the frenzy, the charau-ka can't speak + and automatically critically fails Stealth checks, due to its loud wailing. + failure: null + frequency: once per hour + full_description: null + generic_description: null + maximum_duration: null + name: Shrieking Frenzy + range: null + raw_description: '**Shrieking Frenzy** [Free Action] (__primal__, __transmutation__) + **Trigger** The charau-ka''s turn begins. **Frequency** once per hour; **Effect** + The charau-ka is __quickened__ until the end of its turn, and can use the extra + action to Stride or Strike. While in the frenzy, the charau-ka can''t speak and + automatically critically fails Stealth checks, due to its loud wailing.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - primal + - transmutation + trigger: The charau-ka's turn begins. +- action_cost: None + critical_failure: null + critical_success: null + description: Any weapon a charau-ka throws gains the __deadly d6__ weapon trait. + Furthermore, when a charau-ka throws an improvised weapon, it does not take the + –2 penalty for doing so, nor does it take a penalty for using a thrown improvised + weapon with the __nonlethal__ trait to make a lethal attack. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Thrown Weapon Mastery + range: null + raw_description: '**Thrown Weapon Mastery** Any weapon a charau-ka throws gains + the __deadly d6__ weapon trait. Furthermore, when a charau-ka throws an improvised + weapon, it does not take the –2 penalty for doing so, nor does it take a penalty + for using a thrown improvised weapon with the __nonlethal__ trait to make a lethal + attack.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -18,11 +137,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +152,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -46,7 +167,6 @@ description: 'While charau-kas are well known for their brutality, some frighten **__Recall Knowledge - Humanoid__ (__Society__)**: DC 22' hp: 95 hp_misc: null -immunities: null items: - +1 striking trident - hide armor @@ -54,7 +174,7 @@ languages: - Draconic - Mwangi level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+8 @@ -76,116 +196,7 @@ melee: - nonlethal name: Charau-ka Butcher perception: 11 -proactive_abilities: -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The charau-ka licks blood from its weapon, becoming furious. It regains - 5 HP and gains a +1 status bonus to attack rolls until the end of its turn. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Blood Fury - range: null - raw_description: '**Blood Fury** [Reaction] (__manipulate__) **Trigger** The charau-ka - butcher deals bleed damage to a creature. **Effect** The charau-ka licks blood - from its weapon, becoming furious. It regains 5 HP and gains a +1 status bonus - to attack rolls until the end of its turn.' - requirements: null - success: null - traits: - - manipulate - trigger: The charau-ka butcher deals bleed damage to a creature. -- action_cost: None - critical_failure: null - critical_success: null - description: While the charau-ka butcher is raging, its melee Strikes deal 1d4 persistent - bleed damage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mauler - range: null - raw_description: '**Mauler** While the charau-ka butcher is raging, its melee Strikes - deal 1d4 persistent bleed damage.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: As the __barbarian class ability__; AC 22, +9 HP, +2 melee damage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rage - range: null - raw_description: '**Rage** As the __barbarian class ability__; AC 22, +9 HP, +2 - melee damage.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Free Action - critical_failure: null - critical_success: null - description: null - effect: The charau-ka is __quickened__ until the end of its turn, and can use the - extra action to Stride or Strike. While in the frenzy, the charau-ka can't speak - and automatically critically fails Stealth checks, due to its loud wailing. - effects: null - failure: null - frequency: The charau-ka's turn begins. - full_description: null - generic_description: null - name: Shrieking Frenzy - range: null - raw_description: '**Shrieking Frenzy** [Free Action] (__primal__, __transmutation__) - **Trigger** The charau-ka''s turn begins. **Frequency** once per hour; **Effect** - The charau-ka is __quickened__ until the end of its turn, and can use the extra - action to Stride or Strike. While in the frenzy, the charau-ka can''t speak and - automatically critically fails Stealth checks, due to its loud wailing.' - requirements: null - success: null - traits: - - primal - - transmutation - trigger: once per hour -- action_cost: None - critical_failure: null - critical_success: null - description: Any weapon a charau-ka throws gains the __deadly d6__ weapon trait. - Furthermore, when a charau-ka throws an improvised weapon, it does not take the - -2 penalty for doing so, nor does it take a penalty for using a thrown improvised - weapon with the __nonlethal__ trait to make a lethal attack. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Thrown Weapon Mastery - range: null - raw_description: '**Thrown Weapon Mastery** Any weapon a charau-ka throws gains - the __deadly d6__ weapon trait. Furthermore, when a charau-ka throws an improvised - weapon, it does not take the -2 penalty for doing so, nor does it take a penalty - for using a thrown improvised weapon with the __nonlethal__ trait to make a lethal - attack.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d8+8 @@ -207,11 +218,6 @@ ranged: traits: - deadly d6 - thrown 20 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 17 fort_misc: null @@ -220,42 +226,38 @@ saves: ref_misc: null will: 13 will_misc: null -sense_abilities: null senses: -- Perception +11 - darkvision - scent (imprecise) 30 feet size: Small skills: - bonus: 11 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 15 misc: null - name: 'Athletics ' + name: Athletics - bonus: 14 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 9 misc: null - name: 'Religion ' + name: Religion - bonus: 13 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: 'Pathfinder #146: Cult of Cinders' - page_start: 85 + page_start: '85' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: climb spell_lists: null traits: -- CE -- Small - Charau-ka - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/charau-ka warrior.yaml b/data/monsters/charau-ka warrior.yaml index 918ec0c..a2a2a37 100644 --- a/data/monsters/charau-ka warrior.yaml +++ b/data/monsters/charau-ka warrior.yaml @@ -7,6 +7,60 @@ ability_mods: wis_mod: 1 ac: 18 ac_special: null +active_abilities: +- action_cost: Free Action + critical_failure: null + critical_success: null + description: null + effect: The charau-ka is __quickened__ until the end of its turn, and can use the + extra action to Stride or Strike. While in the frenzy, the charau-ka can't speak + and automatically critically fails Stealth checks, due to its loud wailing. + failure: null + frequency: once per hour + full_description: null + generic_description: null + maximum_duration: null + name: Shrieking Frenzy + range: null + raw_description: '**Shrieking Frenzy** [Free Action] (__primal__, __transmutation__) + **Trigger** The charau-ka''s turn begins. **Frequency** once per hour; **Effect** + The charau-ka is __quickened__ until the end of its turn, and can use the extra + action to Stride or Strike. While in the frenzy, the charau-ka can''t speak and + automatically critically fails Stealth checks, due to its loud wailing.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - primal + - transmutation + trigger: The charau-ka's turn begins. +- action_cost: None + critical_failure: null + critical_success: null + description: Any weapon a charau-ka throws gains the __deadly d6__ weapon trait. + Furthermore, when a charau-ka throws an improvised weapon, it does not take the + –2 penalty for doing so, nor does it take a penalty for using a thrown improvised + weapon with the __nonlethal__ trait to make a lethal attack. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Thrown Weapon Mastery + range: null + raw_description: '**Thrown Weapon Mastery** Any weapon a charau-ka throws gains + the __deadly d6__ weapon trait. Furthermore, when a charau-ka throws an improvised + weapon, it does not take the –2 penalty for doing so, nor does it take a penalty + for using a thrown improvised weapon with the __nonlethal__ trait to make a lethal + attack.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: null description: 'A charau-ka warrior carries hatchets, daggers, and similar weaponry @@ -19,7 +73,6 @@ description: 'A charau-ka warrior carries hatchets, daggers, and similar weaponr **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' hp: 18 hp_misc: null -immunities: null items: - dagger - hatchet @@ -28,7 +81,7 @@ languages: - Draconic - Mwangi level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+3 @@ -62,57 +115,7 @@ melee: - nonlethal name: Charau-ka Warrior perception: 6 -proactive_abilities: -- action_cost: Free Action - critical_failure: null - critical_success: null - description: null - effect: The charau-ka is __quickened__ until the end of its turn, and can use the - extra action to Stride or Strike. While in the frenzy, the charau-ka can't speak - and automatically critically fails Stealth checks, due to its loud wailing. - effects: null - failure: null - frequency: The charau-ka's turn begins. - full_description: null - generic_description: null - name: Shrieking Frenzy - range: null - raw_description: '**Shrieking Frenzy** [Free Action] (__primal__, __transmutation__) - **Trigger** The charau-ka''s turn begins. **Frequency** once per hour; **Effect** - The charau-ka is __quickened__ until the end of its turn, and can use the extra - action to Stride or Strike. While in the frenzy, the charau-ka can''t speak and - automatically critically fails Stealth checks, due to its loud wailing.' - requirements: null - success: null - traits: - - primal - - transmutation - trigger: once per hour -- action_cost: None - critical_failure: null - critical_success: null - description: Any weapon a charau-ka throws gains the __deadly d6__ weapon trait. - Furthermore, when a charau-ka throws an improvised weapon, it does not take the - -2 penalty for doing so, nor does it take a penalty for using a thrown improvised - weapon with the __nonlethal__ trait to make a lethal attack. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Thrown Weapon Mastery - range: null - raw_description: '**Thrown Weapon Mastery** Any weapon a charau-ka throws gains - the __deadly d6__ weapon trait. Furthermore, when a charau-ka throws an improvised - weapon, it does not take the -2 penalty for doing so, nor does it take a penalty - for using a thrown improvised weapon with the __nonlethal__ trait to make a lethal - attack.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+3 @@ -147,11 +150,6 @@ ranged: traits: - deadly d6 - thrown 20 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 7 fort_misc: null @@ -160,36 +158,32 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +6 - darkvision - scent (imprecise) 30 feet size: Small skills: - bonus: 6 misc: null - name: 'Athletics ' + name: Athletics - bonus: 4 misc: null - name: 'Religion ' + name: Religion - bonus: 6 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: 'Pathfinder #146: Cult of Cinders' - page_start: 84 + page_start: '84' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: climb spell_lists: null traits: -- CE -- Small - Charau-ka - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/chernobue.yaml b/data/monsters/chernobue.yaml index 7822912..d3b0c70 100644 --- a/data/monsters/chernobue.yaml +++ b/data/monsters/chernobue.yaml @@ -7,27 +7,116 @@ ability_mods: wis_mod: 7 ac: 33 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: 'The chernobue''s eye pulses and its lid peels back to reveal mind-bending + awfulness. Creatures in a 30-foot emanation must attempt a DC 32 Will save, after + which they are temporarily immune to further Paralyzing Displays for 1 minute. + + + Critical Success The creature is unaffected. + + + Success The creature is __slowed 1__ for 1 round. + + + Failure The creature is __paralyzed__ for 1d4 rounds. It can attempt a new save + to end the effect at the end of each of its turns. + + + Critical Failure As failure, but paralyzed for 1 minute.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Paralyzing Display + range: null + raw_description: '**Paralyzing Display** [Two Actions] (__concentrate__, __emotion__, + __enchantment__, __fear__, __incapacitation__, __mental__, __occult__, __visual__) + The chernobue''s eye pulses and its lid peels back to reveal mind-bending awfulness. + Creatures in a 30-foot emanation must attempt a DC 32 Will save, after which they + are temporarily immune to further Paralyzing Displays for 1 minute. + + + Critical Success The creature is unaffected. + + + Success The creature is __slowed 1__ for 1 round. + + + Failure The creature is __paralyzed__ for 1d4 rounds. It can attempt a new save + to end the effect at the end of each of its turns. + + + Critical Failure As failure, but paralyzed for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - emotion + - enchantment + - fear + - incapacitation + - mental + - occult + - visual + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Rupturing Venom + range: null + raw_description: '**Rupturing Venom** (__poison__) The thick, orange venom injected + by a chernobue is semi-alive, and as it seethes in a creature''s body, it deals + poison damage in addition to bludgeoning damage as it ruptures flesh; **Saving + Throw** Fortitude DC 32; **Maximum Duration** 6 rounds; **Stage 1** 2d6 poison + and 2d6 bludgeoning (1 round); **Stage 2** 2d6 poison, 2d6 bludgeoning, and __enfeebled + 2__ (1 round)' + requirements: null + saving_throw: Fortitude DC 32 + stages: + - effect: 2d6 poison and 2d6 bludgeoning (1 round) + - effect: 2d6 poison, 2d6 bludgeoning, and __enfeebled 2__ (1 round) + success: null + traits: + - poison + trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. A lawful or good creature that begins its turn in this aura's - emanation must attempt a DC 29 Will save or become __sickened 1__ (lawful good - creatures instead become sickened 2). + description: A lawful or good creature that begins its turn in this aura's emanation + must attempt a DC 29 Will save or become __sickened 1__ (lawful good creatures + instead become sickened 2). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Aura of Order's Ruin - range: null + range: 30 feet raw_description: '**Aura of Order''s Ruin** (__aura__, __necromancy__, __occult__) 30 feet. A lawful or good creature that begins its turn in this aura''s emanation must attempt a DC 29 Will save or become __sickened 1__ (lawful good creatures instead become sickened 2).' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -40,16 +129,18 @@ automatic_abilities: description: A chernobue takes 2d10 points of fire damage each time it starts its turn in an area of bright light. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Boiled by Light range: null raw_description: '**Boiled by Light** A chernobue takes 2d10 points of fire damage each time it starts its turn in an area of bright light.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -62,11 +153,11 @@ automatic_abilities: into one of the chernobue's mouths. The poisoned creature takes 7d6 bludgeoning damage (DC 32 basic Fortitude save) as the venom exits its body, but is thereafter cured of rupturing venom, and the chernobue regains an equal number of Hit Points. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Recall Venom range: null raw_description: '**Recall Venom [Reaction]** **Trigger** A creature within 30 feet @@ -77,10 +168,12 @@ automatic_abilities: save) as the venom exits its body, but is thereafter cured of rupturing venom, and the chernobue regains an equal number of Hit Points.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within 30 feet suffers the effects from stage 2 of rupturing - venom + venom; description: 'The chernobue infects all creatures it encounters with itself, spreading pain and calamity wherever it flops and writhes. It sheds ruin and sups on anguish, but a chernobue can sometimes be persuaded to pause for a few moments of conversation @@ -96,22 +189,23 @@ description: 'The chernobue infects all creatures it encounters with itself, spr hp: 220 hp_misc: null immunities: -- controlled -- fear -items: null +- controlled +- fear languages: - Abyssal - telepathy 100 feet level: 12 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+13 type: piercing name: jaws plus_damage: - - formula: 1d6 - type: chaotic and rupturing venom + - formula: null + type: 1d6 chaotic + - formula: null + type: rupturing venom to_hit: 26 traits: - chaotic @@ -122,8 +216,8 @@ melee: type: piercing name: tentacle mouth plus_damage: - - formula: 1d6 - type: chaotic + - formula: null + type: 1d6 chaotic to_hit: 26 traits: - agile @@ -132,81 +226,15 @@ melee: - reach 15 feet name: Chernobue perception: 25 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: "The chernobue's eye pulses and its lid peels back to reveal mind-bending\ - \ awfulness. Creatures in a 30-foot emanation must attempt a DC 32 Will save,\ - \ after which they are temporarily immune to further Paralyzing Displays for 1\ - \ minute. \n\nCritical Success The creature is unaffected. \n\nSuccess The creature\ - \ is __slowed 1__ for 1 round. \n\nFailure The creature is __paralyzed__ for 1d4\ - \ rounds. It can attempt a new save to end the effect at the end of each of its\ - \ turns. \n\nCritical Failure As failure, but paralyzed for 1 minute." - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Paralyzing Display - range: null - raw_description: "**Paralyzing Display** [Two Actions] (__concentrate__, __emotion__,\ - \ __enchantment__, __fear__, __incapacitation__, __mental__, __occult__, __visual__)\ - \ The chernobue's eye pulses and its lid peels back to reveal mind-bending awfulness.\ - \ Creatures in a 30-foot emanation must attempt a DC 32 Will save, after which\ - \ they are temporarily immune to further Paralyzing Displays for 1 minute. \n\n\ - Critical Success The creature is unaffected. \n\nSuccess The creature is __slowed\ - \ 1__ for 1 round. \n\nFailure The creature is __paralyzed__ for 1d4 rounds. It\ - \ can attempt a new save to end the effect at the end of each of its turns. \n\ - \nCritical Failure As failure, but paralyzed for 1 minute." - requirements: null - success: null - traits: - - concentrate - - emotion - - enchantment - - fear - - incapacitation - - mental - - occult - - visual - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The thick, orange venom injected by a chernobue is semi-alive, and - as it seethes in a creature's body, it deals poison damage in addition to bludgeoning - damage as it ruptures flesh; **Saving Throw** Fortitude DC 32; **Maximum Duration** - 6 rounds; **Stage 1** 2d6 poison and 2d6 bludgeoning (1 round); **Stage 2** 2d6 - poison, 2d6 bludgeoning, and __enfeebled 2__ (1 round) - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rupturing Venom - range: null - raw_description: '**Rupturing Venom** (__poison__) The thick, orange venom injected - by a chernobue is semi-alive, and as it seethes in a creature''s body, it deals - poison damage in addition to bludgeoning damage as it ruptures flesh; **Saving - Throw** Fortitude DC 32; **Maximum Duration** 6 rounds; **Stage 1** 2d6 poison - and 2d6 bludgeoning (1 round); **Stage 2** 2d6 poison, 2d6 bludgeoning, and __enfeebled - 2__ (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 10 + misc: null type: mental - amount: 10 - type: physical (except cold iron) -ritual_lists: null + misc: except cold iron + type: physical saves: fort: 23 fort_misc: null @@ -215,89 +243,75 @@ saves: ref_misc: null will: 25 will_misc: null -sense_abilities: null senses: -- Perception +25 - greater darkvision - scent (imprecise) 30 feet size: Large skills: - bonus: 22 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 25 misc: null - name: 'Athletics ' + name: Athletics - bonus: 25 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 22 misc: null - name: 'Occultism ' -source: + name: Occultism +sources: - abbr: Bestiary 2 - page_start: 214 + page_start: '214' page_stop: null speed: - amount: 30 - type: Land -- amount: 6 - type: air walk -spell_lists: -- dc: 32 misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 7 + type: Land +- amount: null + misc: null + type: air walk +spell_lists: +- attack_bonus: null + cantrips: + - level: 6 spells: - - frequency: self only - name: plane shift - requirement: null - - heightened_level: null - level: 6 - spells: - - frequency: null - name: phantasmal calamity - requirement: null - - frequency: null - name: phantom pain - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: subconscious suggestion - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: darkness - requirement: null - - heightened_level: 6 - level: 0 - spells: - - frequency: null + - misc: null name: daze - requirement: null - - frequency: null + - misc: null name: detect magic - requirement: null - - heightened_level: 4 - level: -1 + constants: + - level: 4 spells: - - frequency: null + - misc: null name: air walk - requirement: null - to_hit: null + dc: 32 + focus_points: null + misc: null + spell_lists: + - level: 7 + spells: + - misc: self only + name: plane shift + - level: 6 + spells: + - misc: null + name: phantasmal calamity + - misc: null + name: phantom pain + - level: 5 + spells: + - misc: null + name: subconscious suggestion + - level: 4 + spells: + - misc: at will + name: darkness + spells_source: Occult Innate Spells traits: -- Uncommon -- CE -- Large - Fiend - Qlippoth -type: Creature weaknesses: - amount: 10 + misc: null type: lawful diff --git a/data/monsters/children of mhar.yaml b/data/monsters/children of mhar.yaml new file mode 100644 index 0000000..b5e10f6 --- /dev/null +++ b/data/monsters/children of mhar.yaml @@ -0,0 +1,244 @@ +ability_mods: + cha_mod: 4 + con_mod: 8 + dex_mod: 6 + int_mod: -1 + str_mod: 9 + wis_mod: 0 +ac: 42 +ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The creature takes 4d8+17 piercing damage. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Beak Crunch + range: null + raw_description: '**Beak Crunch** [One Action] **Requirements** The deghuun has + a creature __grabbed__ with its tentacles; **Effect** The creature takes 4d8+17 + piercing damage.' + requirements: The deghuun has a creature grabbed with its tentacles + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The deghuun vents caustic smog for 1d4 rounds. Any creature that ends + its turn within 30 feet of the deghuun during this time takes 6d6 fire damage + and is __sickened 1__ (DC 38 Fortitude save; the creature avoids the sickened + condition on a critical success, or is sickened 2 on a critical failure). While + sickened in this way, a creature takes a –2 status penalty to its saving throw + against the deghuun's __hallucination__. Any creature that's in the smog is __concealed__ + and treats other creatures as concealed. Strong winds dissipate the smog. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sulfurous Plume + range: null + raw_description: '**Sulfurous Plume** [Two Actions] (__fire__, __poison__) The + deghuun vents caustic smog for 1d4 rounds. Any creature that ends its turn within + 30 feet of the deghuun during this time takes 6d6 fire damage and is __sickened + 1__ (DC 38 Fortitude save; the creature avoids the sickened condition on a critical + success, or is sickened 2 on a critical failure). While sickened in this way, + a creature takes a –2 status penalty to its saving throw against the deghuun''s + __hallucination__. Any creature that''s in the smog is __concealed__ and treats + other creatures as concealed. Strong winds dissipate the smog.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - fire + - poison + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The deghuun makes three tentacle Strikes, each against a different + creature within reach. These attacks count toward its multiple attack penalty + as normal. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Tentacle Assault + range: null + raw_description: '**Tentacle Assault** [One Action] The deghuun makes three tentacle + Strikes, each against a different creature within reach. These attacks count toward + its multiple attack penalty as normal.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: NE +automatic_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: Anytime a deghuun attempts a Will save against an __enchantment__ spell, + the spell's caster must attempt a DC 38 Will save or become __confused__ for up + to the spell's duration. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Unfathomable Aspect + range: null + raw_description: '**Unfathomable Aspect** Anytime a deghuun attempts a Will save + against an __enchantment__ spell, the spell''s caster must attempt a DC 38 Will + save or become __confused__ for up to the spell''s duration.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +description: 'Mhar, an ancient evil deity of caverns, mountains, and volcanoes, belongs + to the pantheon of the Great Old Ones—monstrous beings of alien intellect and unfathomable + power. The so-called children of Mhar (known as deghuuns in the chaotic tongues + of Mhar''s enraptured cultists) physically resemble blue-gray octopods made of stone, + mud, and molten iron. Venthole-like craters dot the surface of a deghuun''s body, + through which the creature can gaze out with a single golden eye that it can move + from crater to crater. + + + + + **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 40' +hp: 420 +hp_misc: null +immunities: +- fire +- poison +languages: +- Aklo +- telepathy 100 feet +level: 18 +melee_attacks: +- action_cost: One Action + damage: + formula: 3d10+17 + type: bludgeoning + name: tentacle + plus_damage: + - formula: null + type: Grab + to_hit: 35 + traits: + - agile + - reach 20 feet +name: Children Of Mhar +perception: 30 +ranged_attacks: +- action_cost: One Action + damage: + formula: 4d6+17 + type: bludgeoning + name: lava ball + plus_damage: + - formula: null + type: 3d6 fire + to_hit: 34 + traits: + - brutal + - range increment 60 feet +rarity: Uncommon +resistances: +- amount: 10 + misc: except adamantine + type: physical +saves: + fort: 34 + fort_misc: null + misc: null + ref: 30 + ref_misc: null + will: 26 + will_misc: null +sense_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The deghuun ignores the __concealed__ condition from smoke or smog, + including from Sulfurous Plume. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Smoke Vision + range: null + raw_description: '**Smoke Vision** The deghuun ignores the __concealed__ condition + from smoke or smog, including from Sulfurous Plume.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +senses: +- greater darkvision +- smoke vision +size: Huge +skills: +- bonus: 37 + misc: null + name: Athletics +sources: +- abbr: 'Pathfinder #156: The Apocalypse Prophet' + page_start: '78' + page_stop: null +speed: +- amount: 40 + misc: null + type: Land +- amount: 40 + misc: null + type: climb +spell_lists: +- attack_bonus: null + cantrips: null + constants: null + dc: 38 + focus_points: null + misc: null + spell_lists: + - level: 8 + spells: + - misc: null + name: earthquake + - level: 6 + spells: + - misc: ×3 + name: earthbind + - misc: null + name: hallucination + spells_source: Divine Innate Spells +traits: +- Aberration +weaknesses: +- amount: 10 + misc: null + type: cold +- amount: 10 + misc: null + type: good diff --git a/data/monsters/chimera.yaml b/data/monsters/chimera.yaml index cb8e0d1..058e52a 100644 --- a/data/monsters/chimera.yaml +++ b/data/monsters/chimera.yaml @@ -7,83 +7,124 @@ ability_mods: wis_mod: 2 ac: 27 ac_special: null -alignment: CE -automatic_abilities: -- action_cost: None +active_abilities: +- action_cost: Two Actions critical_failure: null critical_success: null - description: Any ability that would sever a chimera's head (such as a critical hit - with a __vorpal__ weapon) severs one head at random. Losing a head doesn't kill - a chimera (as long as it has one head left), but it does prevent it from making - Strikes with the lost head or using the head's Breath Weapon. + description: "The chimera breathes a cone or line that deals 9d6 damage to all creatures\ + \ in the area (DC 26 basic save of a type indicated below). The color of the chimera's\ + \ dragon head determines the area of the Breath Weapon, the type of damage it\ + \ deals, and the type of save to avoid it. The chimera can't use Breath Weapon\ + \ again for 1d4 rounds.\n\n * **Black** 60-foot line of acid (Reflex)\n\n *\ + \ **Blue** 60-foot line of electricity (Reflex)\n\n * **Green** 30-foot cone\ + \ of poison (Fortitude)\n\n * **Red** 30-foot cone of fire (Reflex)\n\n * **White**\ + \ 30-foot cone of cold (Reflex)" effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: "**Breath Weapon** [Two Actions] (__arcane__, __evocation__) The\ + \ chimera breathes a cone or line that deals 9d6 damage to all creatures in the\ + \ area (DC 26 basic save of a type indicated below). The color of the chimera's\ + \ dragon head determines the area of the Breath Weapon, the type of damage it\ + \ deals, and the type of save to avoid it. The chimera can't use Breath Weapon\ + \ again for 1d4 rounds.\n\n * **Black** 60-foot line of acid (Reflex)\n\n *\ + \ **Blue** 60-foot line of electricity (Reflex)\n\n * **Green** 30-foot cone\ + \ of poison (Fortitude)\n\n * **Red** 30-foot cone of fire (Reflex)\n\n * **White**\ + \ 30-foot cone of cold (Reflex)" + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - evocation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A chimera's dragon head deals an extra 2d6 damage of a type matching + the dragon's color (see Breath Weapon). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Bite + range: null + raw_description: '**Draconic Bite** A chimera''s dragon head deals an extra 2d6 + damage of a type matching the dragon''s color (see Breath Weapon).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The chimera makes a Strike with its dragon jaws, lion jaws, and goat + horns, each at a –2 penalty and targeting a different creature. These Strikes + count as only one attack for the chimera's multiple attack penalty, and the penalty + doesn't increase until after it has made all three attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Three-Headed Strike + range: null + raw_description: '**Three-Headed Strike** [Two Actions] The chimera makes a Strike + with its dragon jaws, lion jaws, and goat horns, each at a –2 penalty and targeting + a different creature. These Strikes count as only one attack for the chimera''s + multiple attack penalty, and the penalty doesn''t increase until after it has + made all three attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: CE +automatic_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null name: Three Headed range: null raw_description: '**Three Headed** Any ability that would sever a chimera''s head (such as a critical hit with a __vorpal__ weapon) severs one head at random. Losing a head doesn''t kill a chimera (as long as it has one head left), but it does prevent it from making Strikes with the lost head or using the head''s Breath - Weapon.' + Weapon. + + + **Triple Opportunity** A chimera gains 2 extra reactions each round that it can + use only to make Attacks of Opportunity. It must use a different head for each + reaction, and it can''t use more than one on the same triggering action. If it + loses one of its heads, it also loses one of these extra reactions. + + + **Attack of Opportunity** [Reaction]' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A chimera gains 2 extra reactions each round that it can use only to - make Attacks of Opportunity. It must use a different head for each reaction, and - it can't use more than one on the same triggering action. If it loses one of its - heads, it also loses one of these extra reactions. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Triple Opportunity - range: null - raw_description: '**Triple Opportunity** A chimera gains 2 extra reactions each - round that it can use only to make Attacks of Opportunity. It must use a different - head for each reaction, and it can''t use more than one on the same triggering - action. If it loses one of its heads, it also loses one of these extra reactions.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: You lash out at a foe that leaves an opening. Make a melee Strike against - the triggering creature. If your attack is a critical hit and the trigger was - a manipulate action, you disrupt that action. This Strike doesn't count toward - your multiple attack penalty, and your multiple attack penalty doesn't apply to - this Strike. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Attack of Opportunity - range: null - raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within - your reach uses a manipulate action or a move action, makes a ranged attack, or - leaves a square during a move action it''s using. **Effect** You lash out at a - foe that leaves an opening. Make a melee Strike against the triggering creature. - If your attack is a critical hit and the trigger was a manipulate action, you - disrupt that action. This Strike doesn''t count toward your multiple attack penalty, - and your multiple attack penalty doesn''t apply to this Strike.' - requirements: null - success: null - traits: null - trigger: A creature within your reach uses a manipulate action or a move action, - makes a ranged attack, or leaves a square during a move action it's using. description: 'The chimera is the archetypal example of an unnatural monster made up of a monstrous mix of wildly different component creatures: in this case, a lion, a dragon, and a goat. Wild, hateful, and hungry, it tries to eat any creature it @@ -96,20 +137,18 @@ description: 'The chimera is the archetypal example of an unnatural monster made **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 26' hp: 135 hp_misc: null -immunities: null -items: null languages: - Draconic level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+9 type: piercing name: dragon jaws plus_damage: - - formula: 2d6 - type: energy damage (see draconic bite) + - formula: null + type: 2d6 energy damage (see draconic bite) to_hit: 20 traits: null - action_cost: One Action @@ -139,172 +178,8 @@ melee: - agile name: Chimera perception: 16 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The chimera breathes a cone or line that deals 9d6 damage to all creatures - in the area (DC 26 basic save of a type indicated below). The color of the chimera's - dragon head determines the area of the Breath Weapon, the type of damage it deals, - and the type of save to avoid it. The chimera can't use Breath Weapon again for - 1d4 rounds. - effect: null - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: 60-foot line of acid (Reflex) - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Black - range: null - raw_description: '**Black** 60-foot line of acid (Reflex)' - requirements: null - success: null - traits: null - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: 60-foot line of electricity (Reflex) - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Blue - range: null - raw_description: '**Blue** 60-foot line of electricity (Reflex)' - requirements: null - success: null - traits: null - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: 30-foot cone of poison (Fortitude) - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Green - range: null - raw_description: '**Green** 30-foot cone of poison (Fortitude)' - requirements: null - success: null - traits: null - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: 30-foot cone of fire (Reflex) - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Red - range: null - raw_description: '**Red** 30-foot cone of fire (Reflex)' - requirements: null - success: null - traits: null - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: 30-foot cone of cold (Reflex) - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: White - range: null - raw_description: '**White** 30-foot cone of cold (Reflex)' - requirements: null - success: null - traits: null - trigger: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: "**Breath Weapon** [Two Actions] (__arcane__, __evocation__) The\ - \ chimera breathes a cone or line that deals 9d6 damage to all creatures in the\ - \ area (DC 26 basic save of a type indicated below). The color of the chimera's\ - \ dragon head determines the area of the Breath Weapon, the type of damage it\ - \ deals, and the type of save to avoid it. The chimera can't use Breath Weapon\ - \ again for 1d4 rounds.\n\n * **Black** 60-foot line of acid (Reflex)\n\n *\ - \ **Blue** 60-foot line of electricity (Reflex)\n\n * **Green** 30-foot cone\ - \ of poison (Fortitude)\n\n * **Red** 30-foot cone of fire (Reflex)\n\n * **White**\ - \ 30-foot cone of cold (Reflex)" - requirements: null - success: null - traits: - - arcane - - evocation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A chimera's dragon head deals an extra 2d6 damage of a type matching - the dragon's color (see Breath Weapon). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Bite - range: null - raw_description: '**Draconic Bite** A chimera''s dragon head deals an extra 2d6 - damage of a type matching the dragon''s color (see Breath Weapon).' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The chimera makes a Strike with its dragon jaws, lion jaws, and goat - horns, each at a -2 penalty and targeting a different creature. These Strikes - count as only one attack for the chimera's multiple attack penalty, and the penalty - doesn't increase until after it has made all three attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Three-Headed Strike - range: null - raw_description: '**Three-Headed Strike** [Two Actions] The chimera makes a Strike - with its dragon jaws, lion jaws, and goat horns, each at a -2 penalty and targeting - a different creature. These Strikes count as only one attack for the chimera''s - multiple attack penalty, and the penalty doesn''t increase until after it has - made all three attacks.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 18 fort_misc: null @@ -313,36 +188,31 @@ saves: ref_misc: null will: 14 will_misc: null -sense_abilities: null senses: -- Perception +16 - darkvision - scent (imprecise) 30 feet size: Large skills: - bonus: 14 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 18 misc: null - name: 'Athletics ' + name: Athletics - bonus: 18 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 63 + page_start: '63' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 40 + misc: null type: fly spell_lists: null traits: -- Uncommon -- CE -- Large - Beast -type: Creature -weaknesses: null diff --git a/data/monsters/chimpanzee visitant.yaml b/data/monsters/chimpanzee visitant.yaml index 394ba7d..ea69c49 100644 --- a/data/monsters/chimpanzee visitant.yaml +++ b/data/monsters/chimpanzee visitant.yaml @@ -7,26 +7,76 @@ ability_mods: wis_mod: 1 ac: 18 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The visitant gains a +2 circumstance bonus to damage rolls against + a creature it has grabbed. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mauler + range: null + raw_description: '**Mauler** The visitant gains a +2 circumstance bonus to damage + rolls against a creature it has grabbed.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Visitants can be carriers of diseases, even if they are immune to their + effects. **Saving Throw** DC 16 Fortitude. **Stage 1** sickened 1 (1 day); **Stage + 2** sickened 2 (1 day); **Stage 3** confusion (1 day); **Stage 4** dead + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rabies + range: null + raw_description: '**Rabies** (__disease__) Visitants can be carriers of diseases, + even if they are immune to their effects. **Saving Throw** DC 16 Fortitude. **Stage + 1** sickened 1 (1 day); **Stage 2** sickened 2 (1 day); **Stage 3** confusion + (1 day); **Stage 4** dead' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + trigger: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 20 feet. A creature that starts its turn within the visitant's aura - must succeed at a DC 16 Will save or be overcome with a thirst for vengeance. - For 1d4 rounds (1 minute on a critical failure), if the affected creature was - attacked within the last round (whether or not the attack hit), the creature must - use at least 1 action per round to Strike or use a hostile action toward its last - attacker as long as the attacker is still alive. Failure to do so deals the affected - creature 1d6 mental damage, plus 1d6 for every 5 levels the visitant has. + description: 'A creature that starts its turn within the visitant''s aura must succeed + at a DC 16 Will save or be overcome with a thirst for vengeance. For 1d4 rounds + (1 minute on a critical failure), if the affected creature was attacked within + the last round (whether or not the attack hit), the creature must use at least + 1 action per round to Strike or use a hostile action toward its last attacker + as long as the attacker is still alive. Failure to do so deals the affected creature + 1d6 mental damage, plus 1d6 for every 5 levels the visitant has. + + + **Whip Vulnerability** A chimpanzee visitant takes 5 additional damage from whips.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Vengeful Presence - range: null + range: 20 feet raw_description: '**Vengeful Presence** (__aura__, __emotion__, __enchantment__, __mental__) 20 feet. A creature that starts its turn within the visitant''s aura must succeed at a DC 16 Will save or be overcome with a thirst for vengeance. @@ -34,8 +84,13 @@ automatic_abilities: attacked within the last round (whether or not the attack hit), the creature must use at least 1 action per round to Strike or use a hostile action toward its last attacker as long as the attacker is still alive. Failure to do so deals the affected - creature 1d6 mental damage, plus 1d6 for every 5 levels the visitant has.' + creature 1d6 mental damage, plus 1d6 for every 5 levels the visitant has. + + + **Whip Vulnerability** A chimpanzee visitant takes 5 additional damage from whips.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -43,24 +98,6 @@ automatic_abilities: - enchantment - mental trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A chimpanzee visitant takes 5 additional damage from whips. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Whip Vulnerability - range: null - raw_description: '**Whip Vulnerability** A chimpanzee visitant takes 5 additional - damage from whips.' - requirements: null - success: null - traits: null - trigger: null description: 'Common circus animals viewed as expendable by their caretakers are perhaps the most likely to rise as visitants. Animals that die en masse—such as in a tent fire or other disaster—can even form packs of roving undead. @@ -80,10 +117,8 @@ immunities: - paralyzed - poison - unconscious -items: null -languages: null level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+5 @@ -109,57 +144,7 @@ melee: - finesse name: Chimpanzee Visitant perception: 9 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The visitant gains a +2 circumstance bonus to damage rolls against - a creature it has grabbed. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mauler - range: null - raw_description: '**Mauler** The visitant gains a +2 circumstance bonus to damage - rolls against a creature it has grabbed.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Visitants can be carriers of diseases, even if they are immune to their - effects. **Saving Throw** DC 16 Fortitude. **Stage 1** sickened 1 (1 day); **Stage - 2** sickened 2 (1 day); **Stage 3** confusion (1 day); **Stage 4** dead - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rabies - range: null - raw_description: '**Rabies** (__disease__) Visitants can be carriers of diseases, - even if they are immune to their effects. **Saving Throw** DC 16 Fortitude. **Stage - 1** sickened 1 (1 day); **Stage 2** sickened 2 (1 day); **Stage 3** confusion - (1 day); **Stage 4** dead' - requirements: null - success: null - traits: - - disease - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 5 - type: positive -- amount: null - type: whip vulnerability -ritual_lists: null +ranged_attacks: null saves: fort: 8 fort_misc: null @@ -168,31 +153,33 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +9 - darkvision - lifesense (imprecise) 60 feet size: Small skills: - bonus: 11 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 10 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: 'Pathfinder #152: Legacy of the Lost God' - page_start: 83 + page_start: '83' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- NE -- Small - Animal - Undead -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: positive +- amount: null + misc: null + type: whip vulnerability diff --git a/data/monsters/choker.yaml b/data/monsters/choker.yaml index e88c202..dea1541 100644 --- a/data/monsters/choker.yaml +++ b/data/monsters/choker.yaml @@ -7,6 +7,75 @@ ability_mods: wis_mod: 1 ac: 18 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: 1d6+3 bludgeoning, DC 19 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 1d6+3 bludgeoning, DC 19' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: If the choker starts its turn hidden from or undetected by a creature, + that creature is __flat-footed__ against the choker's attacks until the end of + the turn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Hidden Movement + range: null + raw_description: '**Hidden Movement** If the choker starts its turn hidden from + or undetected by a creature, that creature is __flat-footed__ against the choker''s + attacks until the end of the turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Any creature hit by a choker's arm Strike is automatically __grabbed__, + and the choker begins to strangle the target. The creature is suffocating and + can't speak as long as it's strangled. This prevents it from casting spells with + a verbal component or activating items with a command component. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Strangling Fingers + range: null + raw_description: '**Strangling Fingers** Any creature hit by a choker''s arm Strike + is automatically __grabbed__, and the choker begins to strangle the target. The + creature is suffocating and can''t speak as long as it''s strangled. This prevents + it from casting spells with a verbal component or activating items with a command + component.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -25,11 +94,11 @@ automatic_abilities: a space between itself and the attacker against a ranged attack. The choker can''t use this ability to make the attacker target itself, even if it''s grabbing or restraining the attacker.' - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Yank range: null raw_description: '**Yank [Reaction]** (__manipulate__) **Trigger **An enemy targets @@ -47,10 +116,12 @@ automatic_abilities: use this ability to make the attacker target itself, even if it''s grabbing or restraining the attacker.' requirements: null + saving_throw: null + stages: null success: null traits: - manipulate - trigger: An enemy targets the choker with an attack + trigger: An enemy targets the choker with an attack; description: 'With long, cartilaginous limbs and gray skin, chokers easily hide in stony alcoves, rocky fissures, and darkened staircases to ambush their prey. The strange little aberrations prefer to pick off weak and solitary creatures, especially @@ -84,13 +155,11 @@ description: 'With long, cartilaginous limbs and gray skin, chokers easily hide **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 16' hp: 28 hp_misc: null -immunities: null -items: null languages: - Aklo - Undercommon level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+3 @@ -104,75 +173,7 @@ melee: - reach 10 feet name: Choker perception: 7 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 1d6+3 bludgeoning, DC 19 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 1d6+3 bludgeoning, DC 19' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: If the choker starts its turn hidden from or undetected by a creature, - that creature is __flat-footed__ against the choker's attacks until the end of - the turn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Hidden Movement - range: null - raw_description: '**Hidden Movement** If the choker starts its turn hidden from - or undetected by a creature, that creature is __flat-footed__ against the choker''s - attacks until the end of the turn.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Any creature hit by a choker's arm Strike is automatically __grabbed__, - and the choker begins to strangle the target. The creature is suffocating and - can't speak as long as it's strangled. This prevents it from casting spells with - a verbal component or activating items with a command component. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Strangling Fingers - range: null - raw_description: '**Strangling Fingers** Any creature hit by a choker''s arm Strike - is automatically __grabbed__, and the choker begins to strangle the target. The - creature is suffocating and can''t speak as long as it''s strangled. This prevents - it from casting spells with a verbal component or activating items with a command - component.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 7 fort_misc: null @@ -181,31 +182,27 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +7 - darkvision size: Small skills: - bonus: 9 misc: +11 to Grapple - name: 'Athletics ' + name: Athletics - bonus: 9 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 51 + page_start: '51' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 15 + misc: null type: climb spell_lists: null traits: -- CE -- Small - Aberration -type: Creature -weaknesses: null diff --git a/data/monsters/choral.yaml b/data/monsters/choral.yaml index 5a02c31..3222161 100644 --- a/data/monsters/choral.yaml +++ b/data/monsters/choral.yaml @@ -7,29 +7,82 @@ ability_mods: wis_mod: 4 ac: 24 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: On a critical hit with piercing hymn, the target is __deafened__ for + 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Deafening Aria + range: null + raw_description: '**Deafening Aria** On a critical hit with piercing hymn, the target + is __deafened__ for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The choral angel adds its harmony to a choral angel ally within its + harmonizing aura. The ally can cast __calm emotions__ or __heroism__ on its next + turn in place of its 3rd-level __sound burst__ or heighten its 3rd-level __sound + burst__ by 1 level. If five different choral angels use Harmonize on the same + choral angel ally, it can instead cast __divine decree__ in place of its 3rd-level + __sound burst__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Harmonize + range: null + raw_description: '**Harmonize** [One Action] The choral angel adds its harmony + to a choral angel ally within its harmonizing aura. The ally can cast __calm emotions__ + or __heroism__ on its next turn in place of its 3rd-level __sound burst__ or heighten + its 3rd-level __sound burst__ by 1 level. If five different choral angels use + Harmonize on the same choral angel ally, it can instead cast __divine decree__ + in place of its 3rd-level __sound burst__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NG automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 20 feet. Allies in the area gain a +2 status bonus to sonic damage - rolls and a +1 status bonus to AC and all saves against sonic and auditory effects. - Enemies in the area take a -2 status penalty to sonic damage rolls and a -1 status - penalty to AC and all saves against sonic and auditory effects. + description: Allies in the area gain a +2 status bonus to sonic damage rolls and + a +1 status bonus to AC and all saves against sonic and auditory effects. Enemies + in the area take a –2 status penalty to sonic damage rolls and a –1 status penalty + to AC and all saves against sonic and auditory effects. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Harmonizing Aura - range: null + range: 20 feet raw_description: '**Harmonizing Aura** (__aura__, __divine__, __evocation__, __sonic__) 20 feet. Allies in the area gain a +2 status bonus to sonic damage rolls and a +1 status bonus to AC and all saves against sonic and auditory effects. Enemies - in the area take a -2 status penalty to sonic damage rolls and a -1 status penalty + in the area take a –2 status penalty to sonic damage rolls and a –1 status penalty to AC and all saves against sonic and auditory effects.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -46,23 +99,21 @@ description: "Choral angels are incredible singers who \x1Ffill the halls of Nir \ 22" hp: 100 hp_misc: null -immunities: null -items: null languages: - Celestial - Draconic - Infernal - tongues level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d6+1 type: bludgeoning name: fist plus_damage: - - formula: 1d6 - type: good + - formula: null + type: 1d6 good to_hit: 14 traits: - agile @@ -71,84 +122,27 @@ melee: - magical name: Choral perception: 14 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: On a critical hit with piercing hymn, the target is __deafened__ for - 1 minute. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Deafening Aria - range: null - raw_description: '**Deafening Aria** On a critical hit with piercing hymn, the target - is __deafened__ for 1 minute.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The choral angel adds its harmony to a choral angel ally within its - harmonizing aura. The ally can cast __calm emotions__ or __heroism__ on its next - turn in place of its 3rd-level __sound burst__ or heighten its 3rd-level __sound - burst__ by 1 level. If five different choral angels use Harmonize on the same - choral angel ally, it can instead cast __divine decree__ in place of its 3rd-level - __sound burst__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Harmonize - range: null - raw_description: '**Harmonize** The choral angel adds its harmony to a choral - angel ally within its harmonizing aura. The ally can cast __calm emotions__ or - __heroism__ on its next turn in place of its 3rd-level __sound burst__ or heighten - its 3rd-level __sound burst__ by 1 level. If five different choral angels use - Harmonize on the same choral angel ally, it can instead cast __divine decree__ - in place of its 3rd-level __sound burst__.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 4d6 - type: sonic damage + formula: null + type: 4d6 sonic damage name: piercing hymn plus_damage: - - formula: 1d6 - type: good and deafening aria + - formula: null + type: 1d6 good + - formula: null + type: deafening aria to_hit: 17 traits: - good - magical - range 90 feet - sonic -rarity: Common resistances: - amount: 5 - type: sonic -ritual_lists: -- dc: 23 misc: null - name: Divine Rituals - spell_groups: - - heightened_level: null - level: 1 - spells: - - frequency: null - name: angelic messenger - requirement: null - to_hit: null + type: sonic saves: fort: 10 fort_misc: null @@ -157,96 +151,92 @@ saves: ref_misc: null will: 16 will_misc: null -sense_abilities: null senses: -- Perception +14 - darkvision size: Small skills: - bonus: 12 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 15 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 17 misc: null - name: 'Performance ' + name: Performance - bonus: 14 misc: null - name: 'Religion ' -source: + name: Religion +sources: - abbr: Bestiary - page_start: 17 + page_start: '17' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 40 + misc: null type: fly spell_lists: -- dc: 23 - misc: '' - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 3 +- attack_bonus: 13 + cantrips: + - level: 3 spells: - - frequency: null - name: heal - requirement: null - - frequency: null - name: remove curse - requirement: null - - frequency: null - name: remove disease - requirement: null - - frequency: at will - name: remove fear - requirement: null - - frequency: null - name: sound burst - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will, self only - name: invisibility - requirement: null - - frequency: at will - name: sound burst - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will - name: counter performance - requirement: null - - heightened_level: 3 - level: 0 - spells: - - frequency: null + - misc: null name: ghost sound - requirement: null - - frequency: null + - misc: null name: inspire competence - requirement: null - - frequency: null + - misc: null name: inspire courage - requirement: null - - heightened_level: 5 - level: -1 + constants: + - level: 5 spells: - - frequency: null + - misc: null name: tongues - requirement: null - to_hit: 13 + dc: 23 + focus_points: null + misc: null + spell_lists: + - level: 3 + spells: + - misc: null + name: heal + - misc: null + name: remove curse + - misc: null + name: remove disease + - misc: at will + name: remove fear + - misc: null + name: sound burst + - level: 2 + spells: + - misc: at will, self only + name: invisibility + - misc: at will + name: sound burst + - level: 1 + spells: + - misc: at will + name: counter performance + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 23 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: angelic messenger + spells_source: Divine Rituals traits: -- NG -- Small - Angel - Celestial -type: Creature weaknesses: - amount: 5 + misc: null type: evil diff --git a/data/monsters/chupacabra.yaml b/data/monsters/chupacabra.yaml index 49b526c..fa0f9c5 100644 --- a/data/monsters/chupacabra.yaml +++ b/data/monsters/chupacabra.yaml @@ -7,6 +7,58 @@ ability_mods: wis_mod: 2 ac: 20 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The chupacabra sucks blood from the grabbed creature. The chupacabra gains + the __quickened__ condition for 1 minute and can use the extra action only for + Strike and Stride actions. A chupacabra can't use Chupar again while it is quickened + in this way. A creature that has its blood drained by a chupacabra is __drained + 1__ until it receives healing (of any kind or amount). + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Chupar + range: null + raw_description: '**Chupar** [One Action] **Requirements **The chupacabra has a + creature __grabbed__; **Effect **The chupacabra sucks blood from the grabbed creature. + The chupacabra gains the __quickened__ condition for 1 minute and can use the + extra action only for Strike and Stride actions. A chupacabra can''t use Chupar + again while it is quickened in this way. A creature that has its blood drained + by a chupacabra is __drained 1__ until it receives healing (of any kind or amount).' + requirements: The chupacabra has a creature grabbed + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The chupacabra Strides and makes a Strike at the end of that movement. + If the chupacabra began this action __hidden__, it remains hidden until after + this ability's Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pounce + range: null + raw_description: '**Pounce** [One Action] The chupacabra Strides and makes a Strike + at the end of that movement. If the chupacabra began this action __hidden__, it + remains hidden until after this ability''s Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'These notorious predators have an undeniable thirst for blood. Chupacabras @@ -52,13 +104,11 @@ description: 'These notorious predators have an undeniable thirst for blood. Chu **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 18' hp: 45 hp_misc: null -immunities: null -items: null languages: - Aklo - can't speak any language level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+5 @@ -82,56 +132,7 @@ melee: - finesse name: Chupacabra perception: 9 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The chupacabra has a creature __grabbed__ - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Chupar - range: null - raw_description: '**Chupar** **Requirements **The chupacabra has a creature __grabbed__; - **Effect **The chupacabra sucks blood from the grabbed creature. The chupacabra - gains the __quickened__ condition for 1 minute and can use the extra action only - for Strike and Stride actions. A chupacabra can''t use Chupar again while it is - quickened in this way. A creature that has its blood drained by a chupacabra is - __drained 1__ until it receives healing (of any kind or amount).' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The chupacabra Strides and makes a Strike at the end of that movement. - If the chupacabra began this action __hidden__, it remains hidden until after - this ability's Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pounce - range: null - raw_description: '**Pounce** The chupacabra Strides and makes a Strike at the - end of that movement. If the chupacabra began this action __hidden__, it remains - hidden until after this ability''s Strike.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 9 fort_misc: null @@ -140,29 +141,24 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +9 - darkvision size: Small skills: - bonus: 9 misc: +11 to Leap - name: 'Acrobatics ' + name: Acrobatics - bonus: 9 misc: +11 in undergrowth or rocky areas - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 52 + page_start: '52' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- N -- Small - Beast -type: Creature -weaknesses: null diff --git a/data/monsters/chuul.yaml b/data/monsters/chuul.yaml index 8a3f6cf..f1b5e01 100644 --- a/data/monsters/chuul.yaml +++ b/data/monsters/chuul.yaml @@ -7,6 +7,99 @@ ability_mods: wis_mod: 2 ac: 28 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: 1d8+9 bludgeoning, DC 25 (grabbed by claws only) + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**Constrict** [One Action] 1d8+9 bludgeoning, DC 25 (grabbed + by claws only)' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** A creature is grabbed and paralyzed by the chuul''s + tentacles.' + effect: The creature takes 3d6 piercing damage. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mandibles + range: null + raw_description: '**Mandibles** [One Action] **Requirement** A creature is grabbed + and paralyzed by the chuul''s tentacles. **Effect** The creature takes 3d6 piercing + damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Paralytic Venom + range: null + raw_description: '**Paralytic Venom** (__incapacitation__, __poison__) **Saving + Throw** DC 25 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** paralyzed + (1 round).' + requirements: null + saving_throw: DC 25 Fortitude + stages: + - effect: paralyzed (1 round). + success: null + traits: + - incapacitation + - poison + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** The chuul has a creature grabbed.' + effect: The chuul transfers the grabbed creature from its claws to its tentacles, + or vice versa. A creature is exposed to the chuul's paralytic venom when transferred + into the tentacles and at the start of each of the chuul's turns if it remains + grabbed by the tentacles. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Tentacle Transfer + range: null + raw_description: '**Tentacle Transfer** [One Action] **Requirement** The chuul + has a creature grabbed. **Effect** The chuul transfers the grabbed creature from + its claws to its tentacles, or vice versa. A creature is exposed to the chuul''s + paralytic venom when transferred into the tentacles and at the start of each of + the chuul''s turns if it remains grabbed by the tentacles.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -18,11 +111,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +126,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -60,7 +155,7 @@ description: 'Also known as chu''ulothis, these large, armor-plated, crustacean Chuuls are capable of speech and reason, but these creatures rarely speak with those outside their species except to taunt their food. Before it begins consuming its prey, a chuul often speaks in a gurgling, nearly incomprehensible dialect about - how it will enjoy feasting on the creature''s esh. Perhaps chuuls believe that + how it will enjoy feasting on the creature''s flesh. Perhaps chuuls believe that insults and degradation lead to more tender and tastier food, but the truth will likely never be known; almost all chuuls stubbornly refuse any meaningful conversation, even when imprisoned and compelled by treats or pain. @@ -81,14 +176,12 @@ hp: 100 hp_misc: null immunities: - poison -items: null languages: - Aklo - Common -- (or Undercommon -- for Darklands variants) +- (or Undercommon, for Darklands variants) level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+9 @@ -102,89 +195,7 @@ melee: - reach 10 feet name: Chuul perception: 15 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 1d8+9 bludgeoning, DC 25 (grabbed by claws only) - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**Constrict** 1d8+9 bludgeoning, DC 25 (grabbed by claws only)' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: A creature is grabbed and paralyzed by the chuul's tentacles. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mandibles - range: null - raw_description: '**Mandibles** **Requirement** A creature is grabbed and paralyzed - by the chuul''s tentacles. **Effect** The creature takes 3d6 piercing damage.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 25 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** paralyzed (1 round).' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Paralytic Venom - range: null - raw_description: '**Paralytic Venom** (__incapacitation__, __poison__) **Saving - Throw** DC 25 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** paralyzed - (1 round).' - requirements: null - success: null - traits: - - incapacitation - - poison - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The chuul has a creature grabbed. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Tentacle Transfer - range: null - raw_description: '**Tentacle Transfer** **Requirement** The chuul has a creature - grabbed. **Effect** The chuul transfers the grabbed creature from its claws to - its tentacles, or vice versa. A creature is exposed to the chuul''s paralytic - venom when transferred into the tentacles and at the start of each of the chuul''s - turns if it remains grabbed by the tentacles.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 18 fort_misc: null @@ -193,39 +204,35 @@ saves: ref_misc: null will: 12 will_misc: null -sense_abilities: null senses: -- Perception +15 - darkvision - tremorsense (imprecise) 30 feet size: Large skills: - bonus: 17 misc: null - name: 'Athletics ' + name: Athletics - bonus: 13 misc: null - name: 'Nature ' + name: Nature - bonus: 14 misc: null - name: 'Stealth ' + name: Stealth - bonus: 13 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 64 + page_start: '64' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 25 + misc: null type: swim spell_lists: null traits: -- CE -- Large - Aberration - Amphibious -type: Creature -weaknesses: null diff --git a/data/monsters/cinder rat.yaml b/data/monsters/cinder rat.yaml index dd0ed62..ece9f2a 100644 --- a/data/monsters/cinder rat.yaml +++ b/data/monsters/cinder rat.yaml @@ -7,27 +7,30 @@ ability_mods: wis_mod: 2 ac: 18 ac_special: null +active_abilities: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 5 feet. A creature that enters the aura or begins its turn there must - succeed at a DC 22 Fortitude save or become sickened 1. Everything within the - aura, including the cinder rat, is concealed by smoke. + description: A creature that enters the aura or begins its turn there must succeed + at a DC 22 Fortitude save or become sickened 1. Everything within the aura, including + the cinder rat, is concealed by smoke. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Fetid Fumes - range: null + range: 5 feet raw_description: '**Fetid Fumes** (__aura__, __fire__) 5 feet. A creature that enters the aura or begins its turn there must succeed at a DC 22 Fortitude save or become sickened 1. Everything within the aura, including the cinder rat, is concealed by smoke.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -48,30 +51,22 @@ immunities: - paralyzed - poison - sleep -items: null -languages: null level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+4 type: fire name: jaws plus_damage: - - formula: 1d4 - type: persistent fire + - formula: null + type: 1d4 persistent fire to_hit: 10 traits: - finesse name: Cinder Rat perception: 9 -proactive_abilities: null -ranged: null -rarity: Common -resistances: -- amount: 5 - type: cold -ritual_lists: null +ranged_attacks: null saves: fort: 9 fort_misc: null @@ -86,46 +81,48 @@ sense_abilities: critical_success: null description: The cinder rat ignores the concealed condition from smoke. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Smoke Vision range: null raw_description: '**Smoke Vision** The cinder rat ignores the concealed condition from smoke.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +9 - darkvision - smoke vision size: Small skills: - bonus: 10 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 10 misc: null - name: 'Stealth ' + name: Stealth - bonus: 9 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 148 + page_start: '148' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: null traits: -- N -- Small - Elemental - Fire -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: cold diff --git a/data/monsters/clay golem.yaml b/data/monsters/clay golem.yaml index 475b677..67aa00a 100644 --- a/data/monsters/clay golem.yaml +++ b/data/monsters/clay golem.yaml @@ -7,87 +7,96 @@ ability_mods: wis_mod: 0 ac: 29 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** The golem is berserk.' + effect: The clay golem Strikes with its fist at a –1 circumstance penalty. If it + hits, it deals an additional 1d8 damage and knocks the target __prone__. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Berserk Slam + range: null + raw_description: '**Berserk Slam** [One Action] **Requirement** The golem is berserk. + **Effect** The clay golem Strikes with its fist at a –1 circumstance penalty. + If it hits, it deals an additional 1d8 damage and knocks the target __prone__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature hit by the clay golem's fist must succeed at a DC 29 Fortitude + save or be cursed until healed to its maximum HP. The cursed creature can't regain + HP except via magic, and anyone casting a spell to heal the creature must succeed + at a DC 29 counteract check or the healing has no effect. The golem's counteract + level is equal to its creature level. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Cursed Wound + range: null + raw_description: '**Cursed Wound** (__divine__, __curse__, __necromancy__) A creature + hit by the clay golem''s fist must succeed at a DC 29 Fortitude save or be cursed + until healed to its maximum HP. The cursed creature can''t regain HP except via + magic, and anyone casting a spell to heal the creature must succeed at a DC 29 + counteract check or the healing has no effect. The golem''s counteract level is + equal to its creature level.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - curse + - necromancy + trigger: null alignment: N automatic_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A severely damaged clay golem has a chance of going berserk. If it - has 50 or fewer Hit Points at the start of its turn, the golem must succeed at - a DC 5 flat check or go berserk. A berserk golem wildly attacks the nearest living - creature, or the nearest object if no creatures are nearby. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Berserk - range: null - raw_description: '**Berserk** A severely damaged clay golem has a chance of going - berserk. If it has 50 or fewer Hit Points at the start of its turn, the golem - must succeed at a DC 5 flat check or go berserk. A berserk golem wildly attacks - the nearest living creature, or the nearest object if no creatures are nearby.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: harmed by cold and water (5d10, 2d6 from areas or persistent damage); - healed by acid (area 2d6 HP); slowed by earth - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Golem Antimagic - range: null - raw_description: '**Golem Antimagic** harmed by cold and water (5d10, 2d6 from areas - or persistent damage); healed by acid (area 2d6 HP); slowed by earth' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A __disintegrate__ spell affects the golem but deals half the normal - amount of damage and causes the golem to become slowed 2 for 1 round. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Vulnerable to Disintegrate - range: null - raw_description: '**Vulnerable to Disintegrate** A __disintegrate__ spell affects - the golem but deals half the normal amount of damage and causes the golem to become - slowed 2 for 1 round.' - requirements: null - success: null - traits: null - trigger: null - action_cost: Free Action critical_failure: null critical_success: null description: null effect: The clay golem becomes quickened for 1 minute. - effects: null failure: null frequency: Once per day. full_description: null generic_description: null - name: Quicken + maximum_duration: null + name: Berserk range: null - raw_description: '**Quicken** [Free Action] (__divine__, __transmutation__) **Frequency** - Once per day. **Trigger** The clay golem''s turn begins. It can''t trigger this - free action on the first turn of combat. **Effect** The clay golem becomes quickened - for 1 minute.' + raw_description: '**Berserk** A severely damaged clay golem has a chance of going + berserk. If it has 50 or fewer Hit Points at the start of its turn, the golem + must succeed at a DC 5 flat check or go berserk. A berserk golem wildly attacks + the nearest living creature, or the nearest object if no creatures are nearby. + + + **Golem Antimagic** harmed by cold and water (5d10, 2d6 from areas or persistent + damage); healed by acid (area 2d6 HP); slowed by earth + + + **Vulnerable to Disintegrate** A __disintegrate__ spell affects the golem but + deals half the normal amount of damage and causes the golem to become slowed 2 + for 1 round. + + + **Quicken** [Free Action] (__divine__, __transmutation__) **Frequency** Once per + day. **Trigger** The clay golem''s turn begins. It can''t trigger this free action + on the first turn of combat. **Effect** The clay golem becomes quickened for 1 + minute.' requirements: null + saving_throw: null + stages: null success: null traits: - divine @@ -133,10 +142,8 @@ immunities: - poison - sickened - unconscious -items: null -languages: null level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+12 @@ -151,61 +158,12 @@ melee: - reach 10 feet name: Clay Golem perception: 16 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The golem is berserk. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Berserk Slam - range: null - raw_description: '**Berserk Slam** **Requirement** The golem is berserk. **Effect** - The clay golem Strikes with its fist at a -1 circumstance penalty. If it hits, - it deals an additional 1d8 damage and knocks the target __prone__.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature hit by the clay golem's fist must succeed at a DC 29 Fortitude - save or be cursed until healed to its maximum HP. The cursed creature can't regain - HP except via magic, and anyone casting a spell to heal the creature must succeed - at a DC 29 counteract check or the healing has no effect. The golem's counteract - level is equal to its creature level. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Cursed Wound - range: null - raw_description: '**Cursed Wound** (__divine__, __curse__, __necromancy__) A creature - hit by the clay golem''s fist must succeed at a DC 29 Fortitude save or be cursed - until healed to its maximum HP. The cursed creature can''t regain HP except via - magic, and anyone casting a spell to heal the creature must succeed at a DC 29 - counteract check or the healing has no effect. The golem''s counteract level is - equal to its creature level.' - requirements: null - success: null - traits: - - divine - - curse - - necromancy - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 10 - type: physical (except adamantine) -ritual_lists: null + misc: except adamantine + type: physical saves: fort: 23 fort_misc: null @@ -214,29 +172,23 @@ saves: ref_misc: null will: 17 will_misc: null -sense_abilities: null senses: -- Perception +16 - darkvision size: Large skills: - bonus: 24 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 186 + page_start: '186' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: null traits: -- Uncommon -- N -- Large - Construct - Golem - Mindless -type: Creature -weaknesses: null diff --git a/data/monsters/cloaker.yaml b/data/monsters/cloaker.yaml index c0922ea..d86e88a 100644 --- a/data/monsters/cloaker.yaml +++ b/data/monsters/cloaker.yaml @@ -7,6 +7,86 @@ ability_mods: wis_mod: 3 ac: 22 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The cloaker makes an attack roll with a +14 bonus against an adjacent + creature's Reflex DC. If it succeeds, it envelops the target, who is restrained. + Attacks that hit an enveloping cloaker deal half their damage to the cloaker and + half to the trapped victim. The cloaker can't Fly, and when it moves using its + land Speed it moves the enveloped creature with it. The cloaker can make only + jaws Strikes against the restrained creature but can make tail Strikes against + other creatures.A creature that voluntarily puts on the cloaker becomes engulfed + automatically. A cloaker can engulf only Large or smaller creatures, and no more + than one creature at a time. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Envelop + range: null + raw_description: '**Envelop** [One Action] (__attack__, __incapacitation__) The + cloaker makes an attack roll with a +14 bonus against an adjacent creature''s + Reflex DC. If it succeeds, it envelops the target, who is restrained. Attacks + that hit an enveloping cloaker deal half their damage to the cloaker and half + to the trapped victim. The cloaker can''t Fly, and when it moves using its land + Speed it moves the enveloped creature with it. The cloaker can make only jaws + Strikes against the restrained creature but can make tail Strikes against other + creatures.A creature that voluntarily puts on the cloaker becomes engulfed automatically. + A cloaker can engulf only Large or smaller creatures, and no more than one creature + at a time.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + - incapacitation + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: "The cloaker lets out an infrasonic moan that has one of the effects\ + \ below. A creature that succeeds at a DC 22 Will save is unaffected. Any creature\ + \ that attempts this save becomes temporarily immune for 1 hour. Because the moan\ + \ is infrasonic, most humanoids don't detect the source of their plight if they\ + \ aren't already aware of the cloaker.\n\n * **Fear** (fear, incapacitation)\ + \ Each creature within a 30-foot emanation becomes frightened 1 (or, on a critical\ + \ failure, frightened 2 and fleeing until the end of its next turn).\n\n * **Nausea**\ + \ Each creature within a 30-foot emanation falls prone and become sickened 2.\n\ + \n * **Stupor** The cloaker targets a single creature within 30 feet. The creature\ + \ becomes clumsy 1 and stupefied 1 for 1 minute." + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Infrasonic Moan + range: null + raw_description: "**Infrasonic Moan** [Two Actions] (__auditory__, __emotion__,\ + \ __mental__) The cloaker lets out an infrasonic moan that has one of the effects\ + \ below. A creature that succeeds at a DC 22 Will save is unaffected. Any creature\ + \ that attempts this save becomes temporarily immune for 1 hour. Because the moan\ + \ is infrasonic, most humanoids don't detect the source of their plight if they\ + \ aren't already aware of the cloaker.\n\n * **Fear** (fear, incapacitation)\ + \ Each creature within a 30-foot emanation becomes frightened 1 (or, on a critical\ + \ failure, frightened 2 and fleeing until the end of its next turn).\n\n * **Nausea**\ + \ Each creature within a 30-foot emanation falls prone and become sickened 2.\n\ + \n * **Stupor** The cloaker targets a single creature within 30 feet. The creature\ + \ becomes clumsy 1 and stupefied 1 for 1 minute." + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - emotion + - mental + trigger: null alignment: CN automatic_abilities: null description: 'Weird and paranoid creatures that dwell in the Darklands, cloakers resemble @@ -43,13 +123,11 @@ description: 'Weird and paranoid creatures that dwell in the Darklands, cloakers **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 20' hp: 80 hp_misc: null -immunities: null -items: null languages: - Aklo - Undercommon level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+7 @@ -70,142 +148,7 @@ melee: - reach 10 feet name: Cloaker perception: 12 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The cloaker makes an attack roll with a +14 bonus against an adjacent - creature's Reflex DC. If it succeeds, it envelops the target, who is restrained. - Attacks that hit an enveloping cloaker deal half their damage to the cloaker and - half to the trapped victim. The cloaker can't Fly, and when it moves using its - land Speed it moves the enveloped creature with it. The cloaker can make only - jaws Strikes against the restrained creature but can make tail Strikes against - other creatures.A creature that voluntarily puts on the cloaker becomes engulfed - automatically. A cloaker can engulf only Large or smaller creatures, and no more - than one creature at a time. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Envelop - range: null - raw_description: '**Envelop** (__attack__, __incapacitation__) The cloaker makes - an attack roll with a +14 bonus against an adjacent creature''s Reflex DC. If - it succeeds, it envelops the target, who is restrained. Attacks that hit an enveloping - cloaker deal half their damage to the cloaker and half to the trapped victim. - The cloaker can''t Fly, and when it moves using its land Speed it moves the enveloped - creature with it. The cloaker can make only jaws Strikes against the restrained - creature but can make tail Strikes against other creatures.A creature that voluntarily - puts on the cloaker becomes engulfed automatically. A cloaker can engulf only - Large or smaller creatures, and no more than one creature at a time.' - requirements: null - success: null - traits: - - attack - - incapacitation - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The cloaker lets out an infrasonic moan that has one of the effects - below. A creature that succeeds at a DC 22 Will save is unaffected. Any creature - that attempts this save becomes temporarily immune for 1 hour. Because the moan - is infrasonic, most humanoids don't detect the source of their plight if they - aren't already aware of the cloaker. - effect: null - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: Each creature within a 30-foot emanation becomes frightened 1 (or, - on a critical failure, frightened 2 and fleeing until the end of its next turn). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Fear - range: null - raw_description: '**Fear** (fear, incapacitation) Each creature within a 30-foot - emanation becomes frightened 1 (or, on a critical failure, frightened 2 and - fleeing until the end of its next turn).' - requirements: null - success: null - traits: - - fear - - incapacitation - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: Each creature within a 30-foot emanation falls prone and become sickened - 2. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Nausea - range: null - raw_description: '**Nausea** Each creature within a 30-foot emanation falls prone - and become sickened 2.' - requirements: null - success: null - traits: null - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: The cloaker targets a single creature within 30 feet. The creature - becomes clumsy 1 and stupefied 1 for 1 minute. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Stupor - range: null - raw_description: '**Stupor** The cloaker targets a single creature within 30 feet. - The creature becomes clumsy 1 and stupefied 1 for 1 minute.' - requirements: null - success: null - traits: null - trigger: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Infrasonic Moan - range: null - raw_description: "**Infrasonic Moan** [Two Actions] (__auditory__, __emotion__,\ - \ __mental__) The cloaker lets out an infrasonic moan that has one of the effects\ - \ below. A creature that succeeds at a DC 22 Will save is unaffected. Any creature\ - \ that attempts this save becomes temporarily immune for 1 hour. Because the moan\ - \ is infrasonic, most humanoids don't detect the source of their plight if they\ - \ aren't already aware of the cloaker.\n\n * **Fear** (fear, incapacitation)\ - \ Each creature within a 30-foot emanation becomes frightened 1 (or, on a critical\ - \ failure, frightened 2 and fleeing until the end of its next turn).\n\n * **Nausea**\ - \ Each creature within a 30-foot emanation falls prone and become sickened 2.\n\ - \n * **Stupor** The cloaker targets a single creature within 30 feet. The creature\ - \ becomes clumsy 1 and stupefied 1 for 1 minute." - requirements: null - success: null - traits: - - auditory - - emotion - - mental - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 13 fort_misc: null @@ -221,46 +164,45 @@ sense_abilities: description: Cloakers are concealed in dim light even to creatures with low-light vision and darkvision. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Shadow Shift range: null raw_description: '**Shadow Shift** Cloakers are concealed in dim light even to creatures with low-light vision and darkvision.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +12 - darkvision size: Large skills: - bonus: 14 misc: +16 to Impersonate a cloak, sheet, or ray - name: 'Deception ' + name: Deception - bonus: 12 misc: null - name: 'Religion ' + name: Religion - bonus: 14 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 65 + page_start: '65' page_stop: null speed: - amount: 10 + misc: null type: Land - amount: 30 + misc: null type: fly spell_lists: null traits: -- CN -- Large - Aberration -type: Creature -weaknesses: null diff --git a/data/monsters/cloud giant.yaml b/data/monsters/cloud giant.yaml index 582e97a..a3dc6e4 100644 --- a/data/monsters/cloud giant.yaml +++ b/data/monsters/cloud giant.yaml @@ -7,6 +7,71 @@ ability_mods: wis_mod: 3 ac: 30 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Throw Rock + range: null + raw_description: '**Throw Rock** [One Action]' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: As failure, but double damage and also knocked __prone__. + critical_success: The creature is unaffected. + description: The cloud giant Strikes a creature with its ranseur, surrounded in + a roar of rushing air. On a hit, the target takes an additional 4d8 bludgeoning + damage and is __deafened__ for 1 minute. Whether or not the Strike hits, each + non-cloud giant within a 20-foot emanation, including the target of the Strike, + is buffeted by roaring winds and must attempt a DC 30 Fortitude saving throw. + effect: null + failure: The creature takes 4d8 sonic damage and is __deafened__ until the end of + its next turn. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Wind Strike + range: null + raw_description: '**Wind Strike** [Two Actions] (__air__, __evocation__, __primal__) + The cloud giant Strikes a creature with its ranseur, surrounded in a roar of rushing + air. On a hit, the target takes an additional 4d8 bludgeoning damage and is __deafened__ + for 1 minute. Whether or not the Strike hits, each non-cloud giant within a 20-foot + emanation, including the target of the Strike, is buffeted by roaring winds and + must attempt a DC 30 Fortitude saving throw. + + + **Critical Success** The creature is unaffected. + + + **Success** The creature takes 2d8 sonic damage. + + + **Failure** The creature takes 4d8 sonic damage and is __deafened__ until the + end of its next turn. + + + **Critical Failure** As failure, but double damage and also knocked __prone__.' + requirements: null + saving_throw: null + stages: null + success: The creature takes 2d8 sonic damage. + traits: + - air + - evocation + - primal + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -18,11 +83,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,27 +98,12 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Catch Rock - range: null - raw_description: '**Catch Rock** [Reaction]' - requirements: null - success: null - traits: null - trigger: null description: 'The graceful and regal cloud giants have skin of milky white to powdery blue. Unlike most giants, cloud giants are quite morally diverse. A handful are neutral, but of the others, roughly half are good, while the other half are evil. @@ -82,7 +132,6 @@ description: 'The graceful and regal cloud giants have skin of milky white to po **__Recall Knowledge - Humanoid__ (__Society__)**: DC 28' hp: 220 hp_misc: null -immunities: null items: - +1 striking ranseur - sack with 5 rocks @@ -90,7 +139,7 @@ languages: - Common - Jotun level: 11 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+13 @@ -114,71 +163,7 @@ melee: - reach 15 feet name: Cloud Giant perception: 22 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: '' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Throw Rock - range: null - raw_description: '**Throw Rock** ' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: As failure, but double damage and also knocked prone. - critical_success: The creature is unaffected. - description: 'The cloud giant Strikes a creature with its ranseur, surrounded in - a roar of rushing air. On a hit, the target takes an additional 4d8 bludgeoning - damage and is __deafened__ for 1 minute. Whether or not the Strike hits, each - non-cloud giant within a 20-foot emanation, including the target of the Strike, - is buffeted by roaring winds and must attempt a DC 30 Fortitude saving throw. - - - ' - effect: null - effects: null - failure: The creature takes 4d8 sonic damage and is deafened until the end of its - next turn. - frequency: null - full_description: null - generic_description: null - name: Wind Strike - range: null - raw_description: '**Wind Strike** [Two Actions] (__air__, __evocation__, __primal__) - The cloud giant Strikes a creature with its ranseur, surrounded in a roar of rushing - air. On a hit, the target takes an additional 4d8 bludgeoning damage and is __deafened__ - for 1 minute. Whether or not the Strike hits, each non-cloud giant within a 20-foot - emanation, including the target of the Strike, is buffeted by roaring winds and - must attempt a DC 30 Fortitude saving throw. - - - **Critical Success** The creature is unaffected. - - - **Success** The creature takes 2d8 sonic damage. - - - **Failure** The creature takes 4d8 sonic damage and is __deafened__ until the - end of its next turn. - - - **Critical Failure** As failure, but double damage and also knocked __prone__.' - requirements: null - success: The creature takes 2d8 sonic damage. - traits: - - air - - evocation - - primal - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d10+13 @@ -189,11 +174,6 @@ ranged: traits: - brutal - range increment 120 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 25 fort_misc: null @@ -202,64 +182,56 @@ saves: ref_misc: null will: 21 will_misc: null -sense_abilities: null senses: -- Perception +22 - low-light vision - scent (imprecise) 30 feet size: Huge skills: - bonus: 26 misc: null - name: 'Athletics ' + name: Athletics - bonus: 21 misc: null - name: 'Crafting ' + name: Crafting - bonus: 24 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 26 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 21 misc: null - name: 'Performance ' -source: + name: Performance +sources: - abbr: Bestiary - page_start: 173 + page_start: '173' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: -- dc: 30 +- attack_bonus: null + cantrips: null + constants: null + dc: 30 + focus_points: null misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 4 + spell_lists: + - level: 4 spells: - - frequency: null + - misc: null name: solid fog - requirement: null - - heightened_level: null - level: 3 + - level: 3 spells: - - frequency: at will + - misc: at will name: levitate - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: at will + - misc: at will name: obscuring mist - requirement: null - to_hit: null + spells_source: Primal Innate Spells traits: -- N -- Huge - Air - Giant - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/cobbleswarm.yaml b/data/monsters/cobbleswarm.yaml new file mode 100644 index 0000000..94e228a --- /dev/null +++ b/data/monsters/cobbleswarm.yaml @@ -0,0 +1,237 @@ +ability_mods: + cha_mod: 0 + con_mod: 2 + dex_mod: 4 + int_mod: -3 + str_mod: 1 + wis_mod: 3 +ac: 17 +ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The cobbleswarm attempts an __Athletics__ check and compares the result + to the Fortitude DC of all creatures in its space. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Grasping Bites + range: null + raw_description: '**Grasping Bites** [Two Actions] (__attack__) The cobbleswarm + attempts an __Athletics__ check and compares the result to the Fortitude DC of + all creatures in its space.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature falls __prone__ and takes 1d6 bludgeoning damage, + and is __restrained__ by the cobbleswarm until the end of the cobbleswarm's next + turn. + description: The creature falls __prone__ and takes 1d6 bludgeoning damage, and + is __restrained__ by the cobbleswarm until the end of the cobbleswarm's next turn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature falls __prone__ and takes 1d6 + bludgeoning damage, and is __restrained__ by the cobbleswarm until the end of + the cobbleswarm''s next turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature falls prone, and is __grabbed__ by the cobbleswarm until + the creature until the end of the cobbleswarm's next turn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature falls prone, and is __grabbed__ by the + cobbleswarm until the creature until the end of the cobbleswarm''s next turn.' + requirements: null + saving_throw: null + stages: null + success: The creature falls prone, and is __grabbed__ by the cobbleswarm until the + creature until the end of the cobbleswarm's next turn. + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Each enemy in the cobbleswarm's space takes 2d4 bludgeoning damage + (DC 17 basic Reflex save). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pummeling Assault + range: null + raw_description: '**Pummeling Assault** [One Action] Each enemy in the cobbleswarm''s + space takes 2d4 bludgeoning damage (DC 17 basic Reflex save).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: N +automatic_abilities: null +description: 'Cobble mites look like stones or rocks with small mouths that resemble + the inside of geodes. Tiny, unassuming, and typically harmless, they reside in mountains + and cavernous regions, subsisting on scraps of food and gravel. When dozens of cobble + mites congregate, they use their collective might to overwhelm and consume small + creatures, much like a school of hungry piranhas attacking and devouring unfortunate + animals. + + + + + Cobbleswarms, also known as stone flocks or rock hives, typically live simple existences. + However, some cobble mites end up pulled from their native mountainsides or caverns. + Humanoids tend to see cobble mites as endearing little creatures and sometimes take + one as a pet. Because cobbleswarms have consistent, smooth shapes, they''re sometimes + inadvertently collected for use in road building and other construction. Other times, + cobble mites simply get lost after wandering far from their home territory. Lone + cobble mites have an uncanny knack for finding each other, especially when forming + a cobbleswarm. + + + + + Most cobbleswarms living in urban environments hide among cobbled city streets. + They consume the rocks caught in the grooves of boots and food dropped by pedestrians. + Cobble mites are tough creatures that can endure being trodden upon uninjured. Some + streets bear several cobble mites that even locals don''t suspect, as the creatures + stay well-fed enough to refrain from moving much or causing trouble. Loud explosions + frighten cobble mites, and many cobbleswarms lash out during firework displays, + mostly due to fear. + + + + + **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 16' +hp: 20 +hp_misc: null +immunities: +- precision +- swarm mind +level: 2 +melee_attacks: null +name: Cobbleswarm +perception: 9 +ranged_attacks: null +resistances: +- amount: 6 + misc: null + type: piercing +- amount: 6 + misc: null + type: slashing +saves: + fort: 10 + fort_misc: null + misc: null + ref: 12 + ref_misc: null + will: 7 + will_misc: null +sense_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The cobbleswarm's space is difficult terrain. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Clutching Cobbles + range: null + raw_description: '**Clutching Cobbles** The cobbleswarm''s space is difficult terrain.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The cobbleswarm's tremorsense is a precise sense out to 40 feet and + an imprecise sense out to 80 feet. The cobbleswarm can't sense anything beyond + the range of its tremorsense. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Precise Tremorsense + range: null + raw_description: '**Precise Tremorsense** The cobbleswarm''s tremorsense is a precise + sense out to 40 feet and an imprecise sense out to 80 feet. The cobbleswarm can''t + sense anything beyond the range of its tremorsense.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +senses: +- tremorsense (precise) 40 feet +size: Large +skills: +- bonus: 10 + misc: null + name: Athletics +- bonus: 13 + misc: null + name: Stealth +sources: +- abbr: 'Pathfinder #157: Devil at the Dreaming Palace' + page_start: '83' + page_stop: null +speed: +- amount: 20 + misc: null + type: Land +- amount: 10 + misc: null + type: burrow +spell_lists: null +traits: +- Aberration +- Earth +- Swarm +weaknesses: +- amount: 3 + misc: null + type: area damage +- amount: 150 + misc: null + type: swarm mind level: 2 -melee: null +melee_attacks: null name: Cockroach Swarm perception: 6 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: Each enemy in the swarm's space takes 1d8 piercing damage (DC 18 basic - Reflex save). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swarming Bites - range: null - raw_description: '**Swarming Bites** Each enemy in the swarm''s space takes 1d8 - piercing damage (DC 18 basic Reflex save).' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 2 + misc: null type: bludgeoning - amount: 5 + misc: null type: piercing - amount: 5 + misc: null type: slashing -ritual_lists: null saves: fort: 9 fort_misc: null @@ -71,39 +72,39 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +6 - darkvision - scent (imprecise) 60 feet size: Small skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 8 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 53 + page_start: '53' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 20 + misc: null type: climb - amount: 15 + misc: null type: fly spell_lists: null traits: -- N -- Small - Animal - Swarm -type: Creature weaknesses: - amount: 5 + misc: null type: area damage - amount: 5 + misc: null type: splash damage diff --git a/data/monsters/coil spy.yaml b/data/monsters/coil spy.yaml index a3edc99..75c51b0 100644 --- a/data/monsters/coil spy.yaml +++ b/data/monsters/coil spy.yaml @@ -7,6 +7,101 @@ ability_mods: wis_mod: 2 ac: 22 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The Coil spy Strides up to half their Speed and attempts a __Feint__, + in either order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Deceptive Reposition + range: null + raw_description: '**Deceptive Reposition** [One Action] The Coil spy Strides up + to half their Speed and attempts a __Feint__, in either order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A Coil spy can maintain an ongoing illusory disguise as long as they + are conscious without having to re-cast the spell; they need only Cast the Spell + again to reassume their illusory disguise if they wish to change their appearance + or if the active spell is dispelled. Coil spies typically seek privacy when they + need to sleep, as an ongoing illusory disguise ends an hour after they fall __unconscious__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Maintain Disguise + range: null + raw_description: '**Maintain Disguise** A Coil spy can maintain an ongoing illusory + disguise as long as they are conscious without having to re-cast the spell; they + need only Cast the Spell again to reassume their illusory disguise if they wish + to change their appearance or if the active spell is dispelled. Coil spies typically + seek privacy when they need to sleep, as an ongoing illusory disguise ends an + hour after they fall __unconscious__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Serpentfolk Venom + range: null + raw_description: '**Serpentfolk Venom** (__poison__) **Saving Throw** DC 19 Fortitude; + **Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage and __enfeebled 1__ + (1 round); **Stage 2** 2d4 poison damage and enfeebled 1 (1 round)' + requirements: null + saving_throw: DC 19 Fortitude + stages: + - effect: 1d4 poison damage and __enfeebled 1__ (1 round) + - effect: 2d4 poison damage and enfeebled 1 (1 round) + success: null + traits: + - poison + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The Coil spy's Strikes deal an extra 2d6 precision damage to __flat-footed__ + creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** The Coil spy''s Strikes deal an extra 2d6 + precision damage to __flat-footed__ creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: null description: 'Some serpentfolk undergo intense ritual training and practice to improve @@ -28,7 +123,6 @@ description: 'Some serpentfolk undergo intense ritual training and practice to i **__Recall Knowledge - Humanoid__ (__Society__)**: DC 21' hp: 48 hp_misc: null -immunities: null items: - hand crossbow (20 bolts) - hunting spider venom (2) @@ -42,7 +136,7 @@ languages: - Undercommon - telepathy 100 feet level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+5 @@ -69,94 +163,7 @@ melee: - finesse name: Coil Spy perception: 10 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The Coil spy Strides up to half their Speed and attempts a __Feint__, - in either order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Deceptive Reposition - range: null - raw_description: '**Deceptive Reposition** The Coil spy Strides up to half their - Speed and attempts a __Feint__, in either order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A Coil spy can maintain an ongoing illusory disguise as long as they - are conscious without having to re-cast the spell; they need only Cast the Spell - again to reassume their illusory disguise if they wish to change their appearance - or if the active spell is dispelled. Coil spies typically seek privacy when they - need to sleep, as an ongoing illusory disguise ends an hour after they fall __unconscious__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Maintain Disguise - range: null - raw_description: '**Maintain Disguise** A Coil spy can maintain an ongoing illusory - disguise as long as they are conscious without having to re-cast the spell; they - need only Cast the Spell again to reassume their illusory disguise if they wish - to change their appearance or if the active spell is dispelled. Coil spies typically - seek privacy when they need to sleep, as an ongoing illusory disguise ends an - hour after they fall __unconscious__.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 19 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** 1d4 poison damage and __enfeebled 1__ (1 round); **Stage 2** 2d4 poison damage - and enfeebled 1 (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Serpentfolk Venom - range: null - raw_description: '**Serpentfolk Venom** (__poison__) **Saving Throw** DC 19 Fortitude; - **Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage and __enfeebled 1__ - (1 round); **Stage 2** 2d4 poison damage and enfeebled 1 (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The Coil spy's Strikes deal an extra 2d6 precision damage to __flat-footed__ - creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** The Coil spy''s Strikes deal an extra 2d6 - precision damage to __flat-footed__ creatures.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+3 @@ -172,8 +179,8 @@ ranged: rarity: Uncommon resistances: - amount: 5 + misc: null type: poison -ritual_lists: null saves: fort: 9 fort_misc: null @@ -182,79 +189,68 @@ saves: ref_misc: null will: 10 will_misc: +4 status vs. mental -sense_abilities: null senses: -- Perception +10 - darkvision - scent (imprecise) 30 feet size: Medium skills: - bonus: 10 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 13 misc: null - name: 'Deception ' + name: Deception - bonus: 11 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 11 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 10 misc: null - name: 'Occultism ' + name: Occultism - bonus: 10 misc: null - name: 'Society ' + name: Society - bonus: 12 misc: null - name: 'Stealth ' + name: Stealth - bonus: 12 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: Bestiary 2 - page_start: 238 + page_start: '238' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 21 +- attack_bonus: null + cantrips: null + constants: null + dc: 21 + focus_points: null misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 4 + spell_lists: + - level: 4 spells: - - frequency: null + - misc: null name: suggestion - requirement: null - - heightened_level: null - level: 3 + - level: 3 spells: - - frequency: at will + - misc: at will name: illusory disguise - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: at will + - misc: at will name: mirror image - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: at will + - misc: at will name: ventriloquism - requirement: null - to_hit: null + spells_source: Occult Innate Spells traits: -- Uncommon -- NE -- Medium - Humanoid - Serpentfolk -type: Creature -weaknesses: null diff --git a/data/monsters/compsognathus.yaml b/data/monsters/compsognathus.yaml index ce3ec12..8b99878 100644 --- a/data/monsters/compsognathus.yaml +++ b/data/monsters/compsognathus.yaml @@ -7,6 +7,31 @@ ability_mods: wis_mod: 2 ac: 15 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: '**Saving Throw** DC 16 Fortitude; **Maximum Duration **4 rounds; **Stage + 1 **1d6 poison damage and __enfeebled 1__ (1 round); **Stage 2 **1d8 poison damage + and enfeebled 1 (1 round)' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Compsognathus Venom + range: null + raw_description: '**Compsognathus Venom** (__poison__) **Saving Throw** DC 16 Fortitude; + **Maximum Duration **4 rounds; **Stage 1 **1d6 poison damage and __enfeebled 1__ + (1 round); **Stage 2 **1d8 poison damage and enfeebled 1 (1 round)' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - poison + trigger: null alignment: N automatic_abilities: null description: 'The compsognathus is a small bipedal dinosaur that moves in swift, darting @@ -34,15 +59,12 @@ description: 'The compsognathus is a small bipedal dinosaur that moves in swift, **__Recall Knowledge - Animal__ (__Nature__)**: DC 13' hp: 8 hp_misc: null -immunities: null -items: null -languages: null level: -1 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 1d6 - type: piercing + formula: null + type: 1d6 piercing name: jaws plus_damage: - formula: null @@ -53,35 +75,7 @@ melee: - finesse name: Compsognathus perception: 5 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 16 Fortitude; **Maximum Duration **4 rounds; **Stage - 1 **1d6 poison damage and __enfeebled 1__ (1 round); **Stage 2 **1d8 poison damage - and enfeebled 1 (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Compsognathus Venom - range: null - raw_description: '**Compsognathus Venom** (__poison__) **Saving Throw** DC 16 Fortitude; - **Maximum Duration **4 rounds; **Stage 1 **1d6 poison damage and __enfeebled 1__ - (1 round); **Stage 2 **1d8 poison damage and enfeebled 1 (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 4 fort_misc: null @@ -90,33 +84,29 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +5 - low-light vision - scent (imprecise) 30 feet size: Tiny skills: - bonus: 6 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 6 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 80 + page_start: '80' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 15 + misc: null type: swim spell_lists: null traits: -- N -- Tiny - Animal - Dinosaur -type: Creature -weaknesses: null diff --git a/data/monsters/cornugon.yaml b/data/monsters/cornugon.yaml index ab25804..310e1ef 100644 --- a/data/monsters/cornugon.yaml +++ b/data/monsters/cornugon.yaml @@ -7,25 +7,109 @@ ability_mods: wis_mod: 6 ac: 38 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The devil pulls the creature 5 feet closer and grabs it with the spiked + chain (__Escape__ DC 42). The creature is automatically freed if the devil makes + another spiked chain attack or moves away. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Chain of Malebolge + range: null + raw_description: '**Chain of Malebolge** [One Action] **Requirements **The cornugon''s + last action was a success with a __spiked chain__ Strike; **Effect **The devil + pulls the creature 5 feet closer and grabs it with the spiked chain (__Escape__ + DC 42). The creature is automatically freed if the devil makes another spiked + chain attack or moves away.' + requirements: The cornugon's last action was a success with a spiked chain Strike + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A cornugon's tail Strike deals 4d6 __persistent bleed damage__. The + DC of the flat check to stop the bleeding starts at 20 and is reduced to 15 only + if someone successfully assists. The DC to __Administer First Aid__ to a creature + with an infernal wound increases by 10. A spellcaster or item using healing magic + on an infernally wounded creature must succeed at a DC 34 counteract check or + the magic fails to heal the creature. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Infernal Wound + range: null + raw_description: '**Infernal Wound** (__divine__, __necromancy__) A cornugon''s + tail Strike deals 4d6 __persistent bleed damage__. The DC of the flat check to + stop the bleeding starts at 20 and is reduced to 15 only if someone successfully + assists. The DC to __Administer First Aid__ to a creature with an infernal wound + increases by 10. A spellcaster or item using healing magic on an infernally wounded + creature must succeed at a DC 34 counteract check or the magic fails to heal the + creature.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - necromancy + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: If the cornugon critically hits with its __spiked chain__ Strike, the + target must succeed at a DC 34 Fortitude save or be __stunned__ for 1 round (1d4 + rounds on a critical failure). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Stunning Chain + range: null + raw_description: '**Stunning Chain** (__incapacitation__) If the cornugon critically + hits with its __spiked chain__ Strike, the target must succeed at a DC 34 Fortitude + save or be __stunned__ for 1 round (1d4 rounds on a critical failure).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - incapacitation + trigger: null alignment: LE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 10 feet. A constant __circle of protection__ against good is centered - on the cornugon. + description: A constant __circle of protection__ against good is centered on the + cornugon. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Circle of Protection - range: null + range: 10 feet raw_description: '**Circle of Protection** (__abjuration__, __aura__, __divine__, __evil__) 10 feet. A constant __circle of protection__ against good is centered on the cornugon.' requirements: null + saving_throw: null + stages: null success: null traits: - abjuration @@ -36,22 +120,24 @@ automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 100 feet. Allied evil creatures in the aura of a level lower than the - devil's gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, - and skill checks. + description: Allied evil creatures in the aura of a level lower than the devil's + gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill + checks. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Commander's Aura - range: null + range: 100 feet raw_description: '**Commander''s Aura** (__aura__, __divine__, __enchantment__) 100 feet. Allied evil creatures in the aura of a level lower than the devil''s gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -59,38 +145,41 @@ automatic_abilities: - enchantment trigger: null - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 10 feet, DC 34 + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: null - effects: null - failure: The creature is frightened 2. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 10 feet, DC 34 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + range: 10 feet + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: DC 34 + stages: null + success: The creature is __frightened 1__. traits: - aura - - divine - emotion - - enchantment - fear - mental trigger: null @@ -103,11 +192,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -118,6 +207,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -148,15 +239,17 @@ languages: - Infernal - telepathy 100 feet level: 16 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d8+16 type: slashing name: spiked chain plus_damage: - - formula: 2d6 - type: evil and stunning chain + - formula: null + type: 2d6 evil + - formula: null + type: stunning chain to_hit: 34 traits: - disarm @@ -171,8 +264,8 @@ melee: type: slashing name: claw plus_damage: - - formula: 1d6 - type: evil + - formula: null + type: 1d6 evil to_hit: 32 traits: - agile @@ -184,107 +277,24 @@ melee: type: slashing name: tail plus_damage: - - formula: 1d6 - type: evil and infernal wound + - formula: null + type: 1d6 evil + - formula: null + type: infernal wound to_hit: 32 traits: - magical - reach 10 feet name: Cornugon perception: 28 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The cornugon's last action was a success with a __spiked chain__ Strike - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Chain of Malebolge - range: null - raw_description: '**Chain of Malebolge** **Requirements **The cornugon''s last - action was a success with a __spiked chain__ Strike; **Effect **The devil pulls - the creature 5 feet closer and grabs it with the spiked chain (__Escape__ DC 42). - The creature is automatically freed if the devil makes another spiked chain attack - or moves away.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A cornugon's tail Strike deals 4d6 __persistent bleed damage__. The - DC of the flat check to stop the bleeding starts at 20 and is reduced to 15 only - if someone successfully assists. The DC to __Administer First Aid__ to a creature - with an infernal wound increases by 10. A spellcaster or item using healing magic - on an infernally wounded creature must succeed at a DC 34 counteract check or - the magic fails to heal the creature. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Infernal Wound - range: null - raw_description: '**Infernal Wound** (__divine__, __necromancy__) A cornugon''s - tail Strike deals 4d6 __persistent bleed damage__. The DC of the flat check to - stop the bleeding starts at 20 and is reduced to 15 only if someone successfully - assists. The DC to __Administer First Aid__ to a creature with an infernal wound - increases by 10. A spellcaster or item using healing magic on an infernally wounded - creature must succeed at a DC 34 counteract check or the magic fails to heal the - creature.' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: If the cornugon critically hits with its __spiked chain__ Strike, the - target must succeed at a DC 34 Fortitude save or be __stunned__ for 1 round (1d4 - rounds on a critical failure). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Stunning Chain - range: null - raw_description: '**Stunning Chain** (__incapacitation__) If the cornugon critically - hits with its __spiked chain__ Strike, the target must succeed at a DC 34 Fortitude - save or be __stunned__ for 1 round (1d4 rounds on a critical failure).' - requirements: null - success: null - traits: - - incapacitation - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 15 - type: physical (except silver) -- amount: 15 - type: poison -ritual_lists: -- dc: 36 + misc: except silver + type: physical +- amount: 126 misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 1 - spells: - - frequency: null - name: infernal pact - requirement: null - to_hit: null + type: poison level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+9 @@ -111,72 +151,7 @@ melee: - sweep name: Counteflora perception: 18 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: 'The counteflora releases a cloud of black seedpods in a 15-foot-radius - emanation. Non-counteflora creatures in the area must succeed at a Fortitude save - or breathe in the toxic seeds. (Against plants and fungi, the seeds burrow into - the creatures'' flesh rather than infiltrate their lungs.) - - - **Counteflora Toxin** (__contact__ [for plants and fungi] or __inhaled__, __poison__) - **Saving Throw** DC 30 Fortitude (DC 32 for plants and fungi); **Maximum Duration** - 6 rounds; **Stage 1** 4d6 poison damage and __enfeebled__ 1 (1 round); **Stage - 2** 6d6 poison damage, enfeebled 1, and __fascinated__ (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Black Seed Cloud - range: null - raw_description: '**Black Seed Cloud** [Two Actions] The counteflora releases a - cloud of black seedpods in a 15-foot-radius emanation. Non-counteflora creatures - in the area must succeed at a Fortitude save or breathe in the toxic seeds. (Against - plants and fungi, the seeds burrow into the creatures'' flesh rather than infiltrate - their lungs.) - - - **Counteflora Toxin** (__contact__ [for plants and fungi] or __inhaled__, __poison__) - **Saving Throw** DC 30 Fortitude (DC 32 for plants and fungi); **Maximum Duration** - 6 rounds; **Stage 1** 4d6 poison damage and __enfeebled__ 1 (1 round); **Stage - 2** 6d6 poison damage, enfeebled 1, and __fascinated__ (1 round)' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: null - effect: The counteflora's bracts are tightened - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Furious Swing - range: null - raw_description: '**Furious Swing** [Three Actions] (__attack__) **Requirements** - The counteflora''s bracts are tightened; **Effect** The counteflora makes up to - four headbutt Strikes (see Flower Headbutt), each against a different creature - within reach.' - requirements: null - success: null - traits: - - attack - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 10 - type: cold -- amount: 10 - type: fire -ritual_lists: null +ranged_attacks: null saves: fort: 22 fort_misc: null @@ -185,29 +160,31 @@ saves: ref_misc: null will: 14 will_misc: null -sense_abilities: null senses: -- Perception +18 - tremorsense (imprecise) 60 feet size: Large skills: - bonus: 23 misc: null - name: 'Athletics ' + name: Athletics - bonus: 20 misc: +24 in jungles and flower fields - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: 'Pathfinder #153: Life''s Long Shadow' - page_start: 78 + page_start: '78' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- N -- Large - Plant -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: cold +- amount: 10 + misc: null + type: fire diff --git a/data/monsters/crag linnorm.yaml b/data/monsters/crag linnorm.yaml index 0d4efe0..4ddd836 100644 --- a/data/monsters/crag linnorm.yaml +++ b/data/monsters/crag linnorm.yaml @@ -7,59 +7,123 @@ ability_mods: wis_mod: 4 ac: 37 ac_special: null -alignment: CE -automatic_abilities: -- action_cost: None +active_abilities: +- action_cost: Two Actions critical_failure: null critical_success: null - description: When a creature slays a crag linnorm, it must succeed at a DC 35 Will - save or permanently gain weakness to fire 15. + description: The crag linnorm breathes out a stream of magma in a 120-foot line + that deals 12d6 fire damage to creatures within the area (DC 34 basic Reflex save). + Any creature that fails its save also takes 4d6 persistent fire damage. The crag + linnorm can't use Breath Weapon again for 1d4 rounds. The magma remains until + the start of the linnorm's next turn. If the linnorm was on the ground, the magma + remains as a burning line on the ground directly under the line of the Breath + Weapon, and if the linnorm was airborne, the magma rains downward in a sheet 60 + feet high. Any creature that moves across or through the magma takes 6d6 fire + damage (DC 34 basic Reflex save). At the start of the linnorm's next turn, the + magma cools to a thin layer of brittle stone on the ground, or the magma rain + finishes falling and turns to harmless pebbles. The cooled magma quickly degrades + to powder and sand over the course of several hours. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null - name: Curse of Fire + maximum_duration: null + name: Breath Weapon range: null - raw_description: '**Curse of Fire** (__curse__, __fire__, __primal__) When a creature - slays a crag linnorm, it must succeed at a DC 35 Will save or permanently gain - weakness to fire 15.' + raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __fire__, __primal__) + The crag linnorm breathes out a stream of magma in a 120-foot line that deals + 12d6 fire damage to creatures within the area (DC 34 basic Reflex save). Any creature + that fails its save also takes 4d6 persistent fire damage. The crag linnorm can''t + use Breath Weapon again for 1d4 rounds. The magma remains until the start of the + linnorm''s next turn. If the linnorm was on the ground, the magma remains as a + burning line on the ground directly under the line of the Breath Weapon, and if + the linnorm was airborne, the magma rains downward in a sheet 60 feet high. Any + creature that moves across or through the magma takes 6d6 fire damage (DC 34 basic + Reflex save). At the start of the linnorm''s next turn, the magma cools to a thin + layer of brittle stone on the ground, or the magma rain finishes falling and turns + to harmless pebbles. The cooled magma quickly degrades to powder and sand over + the course of several hours.' requirements: null + saving_throw: null + stages: null success: null traits: - - curse + - evocation - fire - primal trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: 2d6+14 bludgeoning, DC 34 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 2d6+14 bludgeoning, DC 34' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 10 rounds + name: Craig Linnorm Venom + range: null + raw_description: '**Craig Linnorm Venom** (__fire__, __injury__, __poison__) **Saving + Throw** DC 34 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 4d6 fire + damage and __drained 1__; **Stage 2** 6d6 fire damage and __drained 2__.' + requirements: null + saving_throw: DC 34 Fortitude + stages: + - effect: 4d6 fire damage and __drained 1__ + - effect: 6d6 fire damage and __drained 2__. + success: null + traits: + - fire + - injury + - poison + trigger: null +alignment: CE +automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: Tail only. - effect: You lash out at a foe that leaves an opening. Make a melee Strike against - the triggering creature. If your attack is a critical hit and the trigger was - a manipulate action, you disrupt that action. This Strike doesn't count toward - your multiple attack penalty, and your multiple attack penalty doesn't apply to - this Strike. - effects: null + effect: null failure: null frequency: null full_description: null generic_description: null - name: Attack of Opportunity + maximum_duration: null + name: Curse of Fire range: null - raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within - your reach uses a manipulate action or a move action, makes a ranged attack, or - leaves a square during a move action it''s using. **Effect** You lash out at a - foe that leaves an opening. Make a melee Strike against the triggering creature. - If your attack is a critical hit and the trigger was a manipulate action, you - disrupt that action. This Strike doesn''t count toward your multiple attack penalty, - and your multiple attack penalty doesn''t apply to this Strike.' + raw_description: '**Curse of Fire** (__curse__, __fire__, __primal__) When a creature + slays a crag linnorm, it must succeed at a DC 35 Will save or permanently gain + weakness to fire 15. + + + **Attack of Opportunity** [Reaction] Tail only.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature within your reach uses a manipulate action or a move action, - makes a ranged attack, or leaves a square during a move action it's using. + trigger: null description: 'Despite being among the weakest linnorms, the crag linnorm is a devastating predator, capable of quickly cooking its foes with its magma breath. @@ -74,13 +138,12 @@ immunities: - fire - paralyzed - sleep -items: null languages: - Aklo - Draconic - Sylvan level: 14 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d12+14 @@ -117,97 +180,8 @@ melee: - magical name: Crag Linnorm perception: 26 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The crag linnorm breathes out a stream of magma in a 120-foot line - that deals 12d6 fire damage to creatures within the area (DC 34 basic Reflex save). - Any creature that fails its save also takes 4d6 persistent fire damage. The crag - linnorm can't use Breath Weapon again for 1d4 rounds. The magma remains until - the start of the linnorm's next turn. If the linnorm was on the ground, the magma - remains as a burning line on the ground directly under the line of the Breath - Weapon, and if the linnorm was airborne, the magma rains downward in a sheet 60 - feet high. Any creature that moves across or through the magma takes 6d6 fire - damage (DC 34 basic Reflex save). At the start of the linnorm's next turn, the - magma cools to a thin layer of brittle stone on the ground, or the magma rain - finishes falling and turns to harmless pebbles. The cooled magma quickly degrades - to powder and sand over the course of several hours. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __fire__, __primal__) - The crag linnorm breathes out a stream of magma in a 120-foot line that deals - 12d6 fire damage to creatures within the area (DC 34 basic Reflex save). Any creature - that fails its save also takes 4d6 persistent fire damage. The crag linnorm can''t - use Breath Weapon again for 1d4 rounds. The magma remains until the start of the - linnorm''s next turn. If the linnorm was on the ground, the magma remains as a - burning line on the ground directly under the line of the Breath Weapon, and if - the linnorm was airborne, the magma rains downward in a sheet 60 feet high. Any - creature that moves across or through the magma takes 6d6 fire damage (DC 34 basic - Reflex save). At the start of the linnorm''s next turn, the magma cools to a thin - layer of brittle stone on the ground, or the magma rain finishes falling and turns - to harmless pebbles. The cooled magma quickly degrades to powder and sand over - the course of several hours.' - requirements: null - success: null - traits: - - evocation - - fire - - primal - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: 2d6+14 bludgeoning, DC 34 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 2d6+14 bludgeoning, DC 34' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 34 Fortitude; **Maximum Duration** 10 rounds; - **Stage 1** 4d6 fire damage and __drained 1__; **Stage 2** 6d6 fire damage and - __drained 2__.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Craig Linnorm Venom - range: null - raw_description: '**Craig Linnorm Venom** (__fire__, __injury__, __poison__) **Saving - Throw** DC 34 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 4d6 fire - damage and __drained 1__; **Stage 2** 6d6 fire damage and __drained 2__.' - requirements: null - success: null - traits: - - fire - - injury - - poison - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: 10 - type: cold iron -ritual_lists: null saves: fort: 28 fort_misc: null @@ -216,9 +190,7 @@ saves: ref_misc: null will: 22 will_misc: null -sense_abilities: null senses: -- Perception +26 - darkvision - scent (imprecise) 60 feet - true seeing @@ -226,47 +198,48 @@ size: Gargantuan skills: - bonus: 22 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 28 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 224 + page_start: '224' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 100 + misc: null type: fly - amount: 60 - type: swim -- amount: 128 - type: freedom of - movement -spell_lists: -- dc: 33 misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: 6 - level: -1 + type: swim +- amount: null + misc: null + type: freedom of movement +spell_lists: +- attack_bonus: null + cantrips: null + constants: + - level: 6 spells: - - frequency: null + - misc: null name: freedom of movement - requirement: null - - heightened_level: 5 - level: -1 + - level: 5 spells: - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 33 + focus_points: null + misc: null + spell_lists: null + spells_source: Primal Innate Spells traits: -- Uncommon -- CE -- Gargantuan - Dragon - Fire -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: cold iron diff --git a/data/monsters/crawling hand.yaml b/data/monsters/crawling hand.yaml index 5c27241..e7bf604 100644 --- a/data/monsters/crawling hand.yaml +++ b/data/monsters/crawling hand.yaml @@ -7,6 +7,58 @@ ability_mods: wis_mod: 0 ac: 12 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A Medium or smaller creature that is __grabbed__ by the crawling hand + has difficulty speaking and must spend an extra action to perform any action with + the verbal trait. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Grip Throat + range: null + raw_description: '**Grip Throat** A Medium or smaller creature that is __grabbed__ + by the crawling hand has difficulty speaking and must spend an extra action to + perform any action with the verbal trait.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A crawling hand can be assigned a quarry by anointing the hand with + a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically + gains the next creature it damages as its quarry. The hand gains a +1 circumstance + bonus to Perception checks when it __Seeks__ its quarry, to __Survival__ checks + when it __Tracks__ its quarry, and damage rolls when it Strikes its quarry. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mark Quarry + range: null + raw_description: '**Mark Quarry** A crawling hand can be assigned a quarry by anointing + the hand with a drop of the intended quarry''s blood. If the hand ever has no + quarry, it automatically gains the next creature it damages as its quarry. The + hand gains a +1 circumstance bonus to Perception checks when it __Seeks__ its + quarry, to __Survival__ checks when it __Tracks__ its quarry, and damage rolls + when it Strikes its quarry.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: null description: 'A crawling hand formed from the appendage of a Medium creature is quick @@ -19,18 +71,17 @@ description: 'A crawling hand formed from the appendage of a Medium creature is hp: 8 hp_misc: negative healing immunities: -- death effects -- disease -- paralyzed -- poison -- unconscious -- visual -items: null +- death effects +- disease +- paralyzed +- poison +- unconscious +- visual languages: - Common - can't speak any language level: -1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d4+1 @@ -45,58 +96,7 @@ melee: - finesse name: Crawling Hand perception: 5 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A Medium or smaller creature that is __grabbed__ by the crawling hand - has difficulty speaking and must spend an extra action to perform any action with - the verbal trait. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Grip Throat - range: null - raw_description: '**Grip Throat** A Medium or smaller creature that is __grabbed__ - by the crawling hand has difficulty speaking and must spend an extra action to - perform any action with the verbal trait.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A crawling hand can be assigned a quarry by anointing the hand with - a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically - gains the next creature it damages as its quarry. The hand gains a +1 circumstance - bonus to Perception checks when it __Seeks__ its quarry, to __Survival__ checks - when it __Tracks__ its quarry, and damage rolls when it Strikes its quarry. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mark Quarry - range: null - raw_description: '**Mark Quarry** A crawling hand can be assigned a quarry by anointing - the hand with a drop of the intended quarry''s blood. If the hand ever has no - quarry, it automatically gains the next creature it damages as its quarry. The - hand gains a +1 circumstance bonus to Perception checks when it __Seeks__ its - quarry, to __Survival__ checks when it __Tracks__ its quarry, and damage rolls - when it Strikes its quarry.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 2 fort_misc: null @@ -105,35 +105,31 @@ saves: ref_misc: null will: 2 will_misc: null -sense_abilities: null senses: -- Perception +5 - lifesense 30 feet - tremorsense (imprecise) 30 feet size: Tiny skills: - bonus: 5 misc: null - name: 'Athletics ' + name: Athletics - bonus: 6 misc: null - name: 'Stealth ' + name: Stealth - bonus: 2 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 56 + page_start: '56' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 30 + misc: null type: climb spell_lists: null traits: -- NE -- Tiny - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/crimson worm.yaml b/data/monsters/crimson worm.yaml index 7a01d5a..eb91b42 100644 --- a/data/monsters/crimson worm.yaml +++ b/data/monsters/crimson worm.yaml @@ -7,77 +7,187 @@ ability_mods: wis_mod: -1 ac: 40 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The crimson worm breathes a blast of flame in a 60-foot cone that deals + 18d6 fire damage to all creatures in the area (DC 41 basic Reflex save). It can't + use Breath Weapon again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __fire__, __primal__) + The crimson worm breathes a blast of flame in a 60-foot cone that deals 18d6 fire + damage to all creatures in the area (DC 41 basic Reflex save). It can''t use Breath + Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - evocation + - fire + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: '**Saving Throw** DC 41 Fortitude, **Maximum Duration** 6 rounds; **Stage + 1** 1d6 poison damage and drained 1 (1 round), **Stage 2** 2d6 poison damage and + drained 1 (1 round); **Stage 3** 2d6 poison damage and drained 2 (1 round).' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Crimson Worm Venom + range: null + raw_description: '**Crimson Worm Venom** (__poison__) **Saving Throw** DC 41 Fortitude, + **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and drained 1 (1 + round), **Stage 2** 2d6 poison damage and drained 1 (1 round); **Stage 3** 2d6 + poison damage and drained 2 (1 round).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - poison + trigger: null +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The worm uses Swallow Whole. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Fast Swallow + range: null + raw_description: '**Fast Swallow** [Reaction] **Trigger** The worm Grabs a creature. + **Effect** The worm uses Swallow Whole.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: The worm Grabs a creature. +- action_cost: None + critical_failure: null + critical_success: null + description: A crimson worm can burrow through solid stone at a Speed of 20 feet. + It can leave a tunnel if it desires, and it usually does. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rock Tunneler + range: null + raw_description: '**Rock Tunneler** A crimson worm can burrow through solid stone + at a Speed of 20 feet. It can leave a tunnel if it desires, and it usually does.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Huge, 3d10+10 bludgeoning plus 2d6 fire, Rupture 36 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**Swallow Whole** [One Action] Huge, 3d10+10 bludgeoning plus + 2d6 fire, Rupture 36' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The worm makes a Strike once against each creature in its reach. It + can Strike up to once with its jaws, up to once with its stinger, and any number + of times with its body. Each attack counts toward the worm's multiple attack penalty, + but the multiple attack penalty doesn't increase until after it makes all the + attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Thrash + range: null + raw_description: '**Thrash** [Two Actions] The worm makes a Strike once against + each creature in its reach. It can Strike up to once with its jaws, up to once + with its stinger, and any number of times with its body. Each attack counts toward + the worm''s multiple attack penalty, but the multiple attack penalty doesn''t + increase until after it makes all the attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: As long as a crimson worm is in contact with a fire or body of magma - at least as large as itself, it gains fast healing 20. When struck by a magical - fire effect from anything other than itself, a crimson worm regains Hit Points - equal to half the fire damage the effect would otherwise deal. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Fire Healing - range: null - raw_description: '**Fire Healing** As long as a crimson worm is in contact with - a fire or body of magma at least as large as itself, it gains fast healing 20. - When struck by a magical fire effect from anything other than itself, a crimson - worm regains Hit Points equal to half the fire damage the effect would otherwise - deal.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The crimson worm recovers from the paralyzed, slowed, and stunned conditions - at the end of its turn. It's also immune to penalties to its Speeds and the immobilized - condition, and it ignores difficult terrain and greater difficult terrain. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Inexorable - range: null - raw_description: '**Inexorable** The crimson worm recovers from the paralyzed, slowed, - and stunned conditions at the end of its turn. It''s also immune to penalties - to its Speeds and the immobilized condition, and it ignores difficult terrain - and greater difficult terrain.' - requirements: null - success: null - traits: null - trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The crimson worm negates the triggering condition or effect. Effects from artifacts, deities, or a similarly powerful source can't be avoided in this way. - effects: null failure: null frequency: once per day full_description: null generic_description: null - name: Shake It Off + maximum_duration: null + name: Fire Healing range: null - raw_description: '**Shake It Off** [Reaction] **Frequency** once per day; **Trigger** - The crimson worm would be affected by a condition or adverse effect (such as __baleful - polymorph__). **Effect** The crimson worm negates the triggering condition or - effect. Effects from artifacts, deities, or a similarly powerful source can''t - be avoided in this way.' + raw_description: '**Fire Healing** As long as a crimson worm is in contact with + a fire or body of magma at least as large as itself, it gains fast healing 20. + When struck by a magical fire effect from anything other than itself, a crimson + worm regains Hit Points equal to half the fire damage the effect would otherwise + deal. + + + **Inexorable** The crimson worm recovers from the paralyzed, slowed, and stunned + conditions at the end of its turn. It''s also immune to penalties to its Speeds + and the immobilized condition, and it ignores difficult terrain and greater difficult + terrain. + + + **Shake It Off** [Reaction] **Frequency** once per day; **Trigger** The crimson + worm would be affected by a condition or adverse effect (such as __baleful polymorph__). + **Effect** The crimson worm negates the triggering condition or effect. Effects + from artifacts, deities, or a similarly powerful source can''t be avoided in this + way.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: The crimson worm would be affected by a condition or adverse effect (such - as __baleful polymorph__). + as baleful polymorph). description: 'Among the most dangerous cave worms are the fiery crimson worms. In addition to being even larger than azure or purple worms, the crimson worm has a penchant for burrowing through volcanic regions that, over the generations, have @@ -86,7 +196,7 @@ description: 'Among the most dangerous cave worms are the fiery crimson worms. I fields of bubbling magma found in the deepest reaches of the Darklands. Legends from ancient peoples, precursor dwarven societies, and colonists of the Elemental Planes populated moats of lava with crimson worms likely have some basis in truth, - although the methods such ancients used to keep these "moat worms" contained and + although the methods such ancients used to keep these “moat worms” contained and prevented them from chewing their way through fortress foundations must have been significant. @@ -107,18 +217,18 @@ hp: 410 hp_misc: fire healing immunities: - fire -items: null -languages: null level: 18 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+18 type: piercing name: jaws plus_damage: - - formula: 2d6 - type: fire and Improved Grab + - formula: null + type: 2d6 fire + - formula: null + type: Improved Grab to_hit: 36 traits: - deadly 3d10 @@ -130,8 +240,10 @@ melee: type: piercing name: stinger plus_damage: - - formula: 2d6 - type: fire and crimson worm venom + - formula: null + type: 2d6 fire + - formula: null + type: crimson worm venom to_hit: 36 traits: - agile @@ -144,149 +256,16 @@ melee: type: bludgeoning name: body plus_damage: - - formula: 2d6 - type: fire + - formula: null + type: 2d6 fire to_hit: 34 traits: - fire - reach 15 feet name: Crimson Worm perception: 25 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The crimson worm breathes a blast of flame in a 60-foot cone that deals - 18d6 fire damage to all creatures in the area (DC 41 basic Reflex save). It can't - use Breath Weapon again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __fire__, __primal__) - The crimson worm breathes a blast of flame in a 60-foot cone that deals 18d6 fire - damage to all creatures in the area (DC 41 basic Reflex save). It can''t use Breath - Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - evocation - - fire - - primal - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 41 Fortitude, **Maximum Duration** 6 rounds; **Stage - 1** 1d6 poison damage and drained 1 (1 round), **Stage 2** 2d6 poison damage and - drained 1 (1 round); **Stage 3** 2d6 poison damage and drained 2 (1 round).' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Crimson Worm Venom - range: null - raw_description: '**Crimson Worm Venom** (__poison__) **Saving Throw** DC 41 Fortitude, - **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and drained 1 (1 - round), **Stage 2** 2d6 poison damage and drained 1 (1 round); **Stage 3** 2d6 - poison damage and drained 2 (1 round).' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The worm uses Swallow Whole. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Fast Swallow - range: null - raw_description: '**Fast Swallow** [Reaction] **Trigger** The worm Grabs a creature. - **Effect** The worm uses Swallow Whole.' - requirements: null - success: null - traits: null - trigger: The worm Grabs a creature. -- action_cost: None - critical_failure: null - critical_success: null - description: A crimson worm can burrow through solid stone at a Speed of 20 feet. - It can leave a tunnel if it desires, and it usually does. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rock Tunneler - range: null - raw_description: '**Rock Tunneler** A crimson worm can burrow through solid stone - at a Speed of 20 feet. It can leave a tunnel if it desires, and it usually does.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Huge, 3d10+10 bludgeoning plus 2d6 fire, Rupture 36 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**Swallow Whole** Huge, 3d10+10 bludgeoning plus 2d6 fire, Rupture - 36' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The worm makes a Strike once against each creature in its reach. It - can Strike up to once with its jaws, up to once with its stinger, and any number - of times with its body. Each attack counts toward the worm's multiple attack penalty, - but the multiple attack penalty doesn't increase until after it makes all the - attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Thrash - range: null - raw_description: '**Thrash** [Two Actions] The worm makes a Strike once against - each creature in its reach. It can Strike up to once with its jaws, up to once - with its stinger, and any number of times with its body. Each attack counts toward - the worm''s multiple attack penalty, but the multiple attack penalty doesn''t - increase until after it makes all the attacks.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Rare -resistances: -- amount: 15 - type: cold -ritual_lists: null saves: fort: 36 fort_misc: null @@ -295,33 +274,33 @@ saves: ref_misc: null will: 27 will_misc: null -sense_abilities: null senses: -- Perception +25 - darkvision - tremorsense (imprecise) 100 feet size: Gargantuan skills: - bonus: 38 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 59 + page_start: '59' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 40 + misc: null type: burrow - amount: 20 + misc: null type: swim spell_lists: null traits: -- Rare -- N -- Gargantuan - Beast - Fire -type: Creature -weaknesses: null +weaknesses: +- amount: 15 + misc: null + type: cold diff --git a/data/monsters/crocodile.yaml b/data/monsters/crocodile.yaml index 9c286de..ec7e0b4 100644 --- a/data/monsters/crocodile.yaml +++ b/data/monsters/crocodile.yaml @@ -7,6 +7,73 @@ ability_mods: wis_mod: 1 ac: 18 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Aquatic Ambush + range: 35 feet + raw_description: '**Aquatic Ambush** [One Action] 35 feet' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** The crocodile must have a creature grabbed.' + effect: The crocodile tucks its legs and rolls rapidly, twisting its victim. It + makes a jaws Strike with a +2 circumstance bonus to the attack roll against the + grabbed creature. If it hits, it also knocks the creature prone. If it fails, + it releases the creature. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Death Roll + range: null + raw_description: '**Death Roll** [One Action] (__attack__) **Requirement** The + crocodile must have a creature grabbed. **Effect** The crocodile tucks its legs + and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance + bonus to the attack roll against the grabbed creature. If it hits, it also knocks + the creature prone. If it fails, it releases the creature.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The crocodile can hold its breath for about 2 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Deep Breath + range: null + raw_description: '**Deep Breath** The crocodile can hold its breath for about 2 + hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Crocodiles can be found basking on riverbanks, lurking in swamps, or @@ -22,11 +89,8 @@ description: 'Crocodiles can be found basking on riverbanks, lurking in swamps, **__Recall Knowledge - Animal__ (__Nature__)**: DC 16' hp: 30 hp_misc: null -immunities: null -items: null -languages: null level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+4 @@ -48,70 +112,7 @@ melee: - agile name: Crocodile perception: 7 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 35 feet - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Aquatic Ambush - range: null - raw_description: '**Aquatic Ambush** 35 feet' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The crocodile must have a creature grabbed. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Death Roll - range: null - raw_description: '**Death Roll** (__attack__) **Requirement** The crocodile must - have a creature grabbed. **Effect** The crocodile tucks its legs and rolls rapidly, - twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the - attack roll against the grabbed creature. If it hits, it also knocks the creature - prone. If it fails, it releases the creature.' - requirements: null - success: null - traits: - - attack - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The crocodile can hold its breath for about 2 hours. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Deep Breath - range: null - raw_description: '**Deep Breath** The crocodile can hold its breath for about 2 - hours.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 9 fort_misc: null @@ -120,31 +121,27 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +7 - low-light vision size: Large skills: - bonus: 8 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: +11 in water - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 67 + page_start: '67' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 25 + misc: null type: swim spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/crucidaemon.yaml b/data/monsters/crucidaemon.yaml index 110d942..242f325 100644 --- a/data/monsters/crucidaemon.yaml +++ b/data/monsters/crucidaemon.yaml @@ -7,6 +7,79 @@ ability_mods: wis_mod: 7 ac: 38 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: When the crucidaemon casts its innate __glyph of warding__ spell, it + can store any arcane or divine spell of an appropriate level in the glyph, even + if it can't otherwise cast the spell. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Daemonic Trap Making + range: null + raw_description: '**Daemonic Trap Making** (__divine__) When the crucidaemon casts + its innate __glyph of warding__ spell, it can store any arcane or divine spell + of an appropriate level in the glyph, even if it can''t otherwise cast the spell.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The crucidaemon makes two chained dagger Strikes against a single target. + These attacks count toward the crucidaemon's multiple attack penalty and its multiple + attack penalty doesn't increase until after both attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Flurry of Daggers + range: null + raw_description: '**Flurry of Daggers** [One Action] The crucidaemon makes two + chained dagger Strikes against a single target. These attacks count toward the + crucidaemon''s multiple attack penalty and its multiple attack penalty doesn''t + increase until after both attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The crucidaemon summons a new chained dagger to replace a destroyed + one. A crucidaemon's daggers can't be disarmed, and they become non-magical when + severed from the daemon or upon the daemon's death. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Manifest Dagger + range: null + raw_description: '**Manifest Dagger** [One Action] The crucidaemon summons a new + chained dagger to replace a destroyed one. A crucidaemon''s daggers can''t be + disarmed, and they become non-magical when severed from the daemon or upon the + daemon''s death.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: None @@ -16,17 +89,19 @@ automatic_abilities: crucidaemon rolls a saving throw against a trap hazard, its degree of success is one better than it rolled. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Trap Dodger range: null raw_description: '**Trap Dodger** Crucidaemons are all but impossible to fool with traps. Whenever a crucidaemon rolls a saving throw against a trap hazard, its degree of success is one better than it rolled.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -57,22 +132,21 @@ hp: 225 hp_misc: null immunities: - death effects -items: null languages: - Abyssal - Draconic - Infernal - telepathy 100 feet level: 15 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d4+14 type: piercing name: chained dagger plus_damage: - - formula: 2d6 - type: persistent bleed + - formula: null + type: 2d6 persistent bleed to_hit: 30 traits: - agile @@ -82,78 +156,11 @@ melee: - versatile S name: Crucidaemon perception: 26 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: When the crucidaemon casts its innate __glyph of warding__ spell, it - can store any arcane or divine spell of an appropriate level in the glyph, even - if it can't otherwise cast the spell. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Daemonic Trap Making - range: null - raw_description: '**Daemonic Trap Making** (__divine__) When the crucidaemon casts - its innate __glyph of warding__ spell, it can store any arcane or divine spell - of an appropriate level in the glyph, even if it can''t otherwise cast the spell.' - requirements: null - success: null - traits: - - divine - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The crucidaemon makes two chained dagger Strikes against a single target. - These attacks count toward the crucidaemon's multiple attack penalty and its multiple - attack penalty doesn't increase until after both attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Flurry of Daggers - range: null - raw_description: '**Flurry of Daggers** The crucidaemon makes two chained dagger - Strikes against a single target. These attacks count toward the crucidaemon''s - multiple attack penalty and its multiple attack penalty doesn''t increase until - after both attacks.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The crucidaemon summons a new chained dagger to replace a destroyed - one. A crucidaemon's daggers can't be disarmed, and they become non-magical when - severed from the daemon or upon the daemon's death. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Manifest Dagger - range: null - raw_description: '**Manifest Dagger** The crucidaemon summons a new chained dagger - to replace a destroyed one. A crucidaemon''s daggers can''t be disarmed, and they - become non-magical when severed from the daemon or upon the daemon''s death.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 - type: physical (except adamantine) -ritual_lists: null + misc: except adamantine + type: physical saves: fort: 26 fort_misc: null @@ -162,9 +169,7 @@ saves: ref_misc: null will: 26 will_misc: null -sense_abilities: null senses: -- Perception +26 - darkvision - detect alignment (good only) - lifesense 30 feet @@ -172,76 +177,69 @@ size: Medium skills: - bonus: 30 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 26 misc: null - name: 'Arcana ' + name: Arcana - bonus: 30 misc: null - name: 'Crafting ' + name: Crafting - bonus: 26 misc: null - name: 'Deception ' + name: Deception - bonus: 28 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 30 misc: null - name: 'Stealth ' + name: Stealth - bonus: 26 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: 'Pathfinder #149: Against the Scarlet Triad' - page_start: 85 + page_start: '85' page_stop: null speed: - amount: 50 + misc: null type: Land -- amount: 6 - type: air walk +- amount: null + misc: null + type: air walk spell_lists: -- dc: 32 - misc: '' - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 7 +- attack_bonus: 28 + cantrips: null + constants: + - level: 2 spells: - - frequency: x3 - name: glyph of warding - requirement: null - - frequency: null - name: paralyze - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: null - name: death knell - requirement: null - - frequency: null - name: fear - requirement: null - - frequency: at will - name: invisibility - requirement: null - - frequency: at will - name: phantom pain - requirement: null - - heightened_level: 2 - level: -1 - spells: - - frequency: good only + - misc: good only name: detect alignment - requirement: null - to_hit: 28 + dc: 32 + focus_points: null + misc: null + spell_lists: + - level: 7 + spells: + - misc: x3 + name: glyph of warding + - misc: null + name: paralyze + - level: 4 + spells: + - misc: null + name: death knell + - misc: null + name: fear + - misc: at will + name: invisibility + - misc: at will + name: phantom pain + spells_source: Divine Innate Spells traits: -- NE -- Medium - Daemon - Fiend -type: Creature weaknesses: - amount: 10 + misc: null type: good diff --git a/data/monsters/cu sith.yaml b/data/monsters/cu sith.yaml index f9e595c..3a62038 100644 --- a/data/monsters/cu sith.yaml +++ b/data/monsters/cu sith.yaml @@ -7,6 +7,156 @@ ability_mods: wis_mod: 3 ac: 24 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: Any creature within 200 feet of the cu sith that hears its Dooming + Bark must attempt a DC 24 Will save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Dooming Bark + range: null + raw_description: '**Dooming Bark** [Two Actions] (__auditory__, __concentrate__, + __fear__, __mental__, __necromancy__, __primal__) Any creature within 200 feet + of the cu sith that hears its Dooming Bark must attempt a DC 24 Will save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - concentrate + - fear + - mental + - necromancy + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected and immune to Dooming Bark for 24 hours. + description: The creature is unaffected and immune to Dooming Bark for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected and immune to + Dooming Bark for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __frightened__ 1. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is __frightened__ 1.' + requirements: null + saving_throw: null + stages: null + success: The creature is __frightened__ 1. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is frightened 2. + effect: null + failure: The creature is frightened 2. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is frightened 2.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature is frightened 3 and __fleeing__. + critical_success: null + description: 'The creature is frightened 3 and __fleeing__. + + + If a creature is already frightened when it fails a save against Dooming Bark, + its frightened value increases by 1 and it becomes __doomed__ 1. A creature in + an area that the cu sith can''t easily reach—such as a hidden burrow or enclosed + building—increases the degree of success of its saving throw against Dooming Bark + by one step.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The creature is frightened 3 and __fleeing__. + + + If a creature is already frightened when it fails a save against Dooming Bark, + its frightened value increases by 1 and it becomes __doomed__ 1. A creature in + an area that the cu sith can''t easily reach—such as a hidden burrow or enclosed + building—increases the degree of success of its saving throw against Dooming Bark + by one step.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The cu sith viciously shakes its prey. The cu sith makes a jaws Strike against + the grabbed creature with a +2 circumstance bonus to the attack roll. If the cu + sith hits, it deals jaws damage, maintains its Grab, and attempts an __Athletics__ + check to __Disarm__ its target of anything it is holding. On a miss, the cu sith + releases the creature. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Worry Prey + range: null + raw_description: '**Worry Prey** [One Action] (__attack__) **Requirements** The + cu sith has a Large or smaller creature grabbed in its jaws; **Effect** The cu + sith viciously shakes its prey. The cu sith makes a jaws Strike against the grabbed + creature with a +2 circumstance bonus to the attack roll. If the cu sith hits, + it deals jaws damage, maintains its Grab, and attempts an __Athletics__ check + to __Disarm__ its target of anything it is holding. On a miss, the cu sith releases + the creature.' + requirements: The cu sith has a Large or smaller creature grabbed in its jaws + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null alignment: N automatic_abilities: null description: 'Cu siths are hound-like doorkeepers of remote portals to other planes, @@ -34,13 +184,12 @@ description: 'Cu siths are hound-like doorkeepers of remote portals to other pla hp: 140 hp_misc: null immunities: -- fear -items: null +- fear languages: - Sylvan - can't speak any language level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+9 @@ -53,73 +202,8 @@ melee: traits: null name: Cu Sith perception: 16 -proactive_abilities: -- action_cost: Two Actions - critical_failure: The creature is frightened 3 and fleeing. - critical_success: The creature is unaffected and immune to Dooming Bark for 24 hours. - description: 'Any creature within 200 feet of the cu sith that hears its Dooming - Bark must attempt a DC 24 Will save. - - - ' - effect: null - effects: null - failure: The creature is frightened 2. - frequency: null - full_description: null - generic_description: null - name: Dooming Bark - range: null - raw_description: "**Dooming Bark** [Two Actions] (__auditory__, __concentrate__,\ - \ __fear__, __mental__, __necromancy__, __primal__) Any creature within 200 feet\ - \ of the cu sith that hears its Dooming Bark must attempt a DC 24 Will save.\n\ - \n**Critical Success** The creature is unaffected and immune to Dooming Bark for\ - \ 24 hours.\n\n**Success** The creature is __frightened__ 1.\n\n**Failure** The\ - \ creature is frightened 2.\n\n**Critical Failure** The creature is frightened\ - \ 3 and __fleeing__. \n\nIf a creature is already frightened when it fails a save\ - \ against Dooming Bark, its frightened value increases by 1 and it becomes __doomed__\ - \ 1. A creature in an area that the cu sith can't easily reach—such as a hidden\ - \ burrow or enclosed building—increases the degree of success of its saving throw\ - \ against Dooming Bark by one step." - requirements: null - success: The creature is frightened 1. - traits: - - auditory - - concentrate - - fear - - mental - - necromancy - - primal - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The cu sith has a Large or smaller creature grabbed in its jaws - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Worry Prey - range: null - raw_description: '**Worry Prey** (__attack__) **Requirements** The cu sith has - a Large or smaller creature grabbed in its jaws; **Effect** The cu sith viciously - shakes its prey. The cu sith makes a jaws Strike against the grabbed creature - with a +2 circumstance bonus to the attack roll. If the cu sith hits, it deals - jaws damage, maintains its Grab, and attempts an __Athletics__ check to __Disarm__ - its target of anything it is holding. On a miss, the cu sith releases the creature.' - requirements: null - success: null - traits: - - attack - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: 5 - type: cold iron -ritual_lists: null saves: fort: 15 fort_misc: null @@ -128,37 +212,35 @@ saves: ref_misc: null will: 16 will_misc: null -sense_abilities: null senses: -- Perception +16 - low-light vision - scent (imprecise) 30 feet size: Large skills: - bonus: 15 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 17 misc: null - name: 'Athletics ' + name: Athletics - bonus: 17 misc: null - name: 'Stealth ' + name: Stealth - bonus: 16 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: 'Pathfinder #153: Life''s Long Shadow' - page_start: 79 + page_start: '79' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: null traits: -- Uncommon -- N -- Large - Fey -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: cold iron diff --git a/data/monsters/culdewen.yaml b/data/monsters/culdewen.yaml index a83a892..2c643ab 100644 --- a/data/monsters/culdewen.yaml +++ b/data/monsters/culdewen.yaml @@ -7,11 +7,126 @@ ability_mods: wis_mod: 2 ac: 25 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A creature struck by the culdewen's fish hook is skewered, taking 1d4 + __persistent bleed damage__ as long as the hook remains stuck in it. The fish + hook can be removed only if a creature spends an __Interact__ action and succeeds + at a DC 25 __Athletics__ check to pull it free. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Hooked + range: null + raw_description: '**Hooked** A creature struck by the culdewen''s fish hook is skewered, + taking 1d4 __persistent bleed damage__ as long as the hook remains stuck in it. + The fish hook can be removed only if a creature spends an __Interact__ action + and succeeds at a DC 25 __Athletics__ check to pull it free.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The culdewen hoists the creature over their shoulder, as though it weighs + no more than a fish. Unless the creature is unable to act, the culdewen must attempt + an __Athletics__ check against the creature's Fortitude DC. On a success, the + creature is __restrained__ by the culdewen. While hoisting a creature, the culdewen + gains a +20-foot status bonus to their Speeds and is compelled to escape with + it (see culdewen's curse above). + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Land the Fish + range: null + raw_description: '**Land the Fish** [One Action] **Requirements **A creature is + hooked by the culdewen''s fish hook and adjacent to the culdewen; **Effect **The + culdewen hoists the creature over their shoulder, as though it weighs no more + than a fish. Unless the creature is unable to act, the culdewen must attempt an + __Athletics__ check against the creature''s Fortitude DC. On a success, the creature + is __restrained__ by the culdewen. While hoisting a creature, the culdewen gains + a +20-foot status bonus to their Speeds and is compelled to escape with it (see + culdewen''s curse above).' + requirements: A creature is hooked by the culdewen's fish hook and adjacent to the + culdewen + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The culdewen pulls the rope attached to their hook. If they have no + creature hooked, the fish hook returns to the culdewen's hand. If a creature is + hooked, the culdewen attempts an __Athletics__ check against the creature's Fortitude + DC, pulling it up to 30 feet closer on a success (60 feet on a critical success). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Reel In + range: null + raw_description: '**Reel In** [One Action] (__manipulate__) The culdewen pulls + the rope attached to their hook. If they have no creature hooked, the fish hook + returns to the culdewen''s hand. If a creature is hooked, the culdewen attempts + an __Athletics__ check against the creature''s Fortitude DC, pulling it up to + 30 feet closer on a success (60 feet on a critical success).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - manipulate + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The culdewen unleashes a string of invectives. Each creature that hears + them must attempt a DC 25 Will save, with the effects of __mariner's curse__ and + is then temporarily immune for 24 hours. Even on a failed save, the curse ends + automatically after 1 day. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swear + range: null + raw_description: '**Swear** [One Action] (__auditory__, __curse__, __enchantment__, + __primal__) The culdewen unleashes a string of invectives. Each creature that + hears them must attempt a DC 25 Will save, with the effects of __mariner''s curse__ + and is then temporarily immune for 24 hours. Even on a failed save, the curse + ends automatically after 1 day.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - curse + - enchantment + - primal + trigger: null alignment: CE automatic_abilities: null description: 'Perpetually cursed to hunger and failure, a culdewen plies waterways in search of appealing fish to catch—the bigger the better. Of course, this diminutive, - emaciated fey calls every living creature a "fish." Only other fey are exempt, and + emaciated fey calls every living creature a “fish.” Only other fey are exempt, and they tend to consider culdewens lost causes. A culdewen can never find satisfaction. Each time they catch a fish, a magical curse forces them to hunt for an appealing spot to dine—an island, cove, or abandoned dock or shack where they can eat in peace. @@ -23,7 +138,7 @@ description: 'Perpetually cursed to hunger and failure, a culdewen plies waterwa A foul mood hovers over a culdewen, causing them to swear colorfully, smack things with their oar, and shake their tiny fists at the sky. Conversation with a culdewen is fruitless, as they talk in circles, speaking only of fishing and the weather. - Capturing a "fish" gives a culdewen a rare moment of happiness; the culdewen capers + Capturing a “fish” gives a culdewen a rare moment of happiness; the culdewen capers and ululates, pleased with their catch, and rushes off to their boat. @@ -32,7 +147,6 @@ description: 'Perpetually cursed to hunger and failure, a culdewen plies waterwa **__Recall Knowledge - Fey__ (__Nature__)**: DC 23' hp: 105 hp_misc: null -immunities: null items: - oar (functions as mace) - fish hook @@ -41,7 +155,7 @@ languages: - Common - Sylvan level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+7 @@ -64,108 +178,7 @@ melee: - shove name: Culdewen perception: 15 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A creature struck by the culdewen's fish hook is skewered, taking 1d4 - __persistent bleed damage__ as long as the hook remains stuck in it. The fish - hook can be removed only if a creature spends an __Interact__ action and succeeds - at a DC 25 __Athletics__ check to pull it free. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Hooked - range: null - raw_description: '**Hooked** A creature struck by the culdewen''s fish hook is skewered, - taking 1d4 __persistent bleed damage__ as long as the hook remains stuck in it. - The fish hook can be removed only if a creature spends an __Interact__ action - and succeeds at a DC 25 __Athletics__ check to pull it free.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: A creature is hooked by the culdewen's fish hook and adjacent to the culdewen - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Land the Fish - range: null - raw_description: '**Land the Fish** **Requirements **A creature is hooked by the - culdewen''s fish hook and adjacent to the culdewen; **Effect **The culdewen hoists - the creature over their shoulder, as though it weighs no more than a fish. Unless - the creature is unable to act, the culdewen must attempt an __Athletics__ check - against the creature''s Fortitude DC. On a success, the creature is __restrained__ - by the culdewen. While hoisting a creature, the culdewen gains a +20-foot status - bonus to their Speeds and is compelled to escape with it (see culdewen''s curse - above).' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The culdewen pulls the rope attached to their hook. If they have no - creature hooked, the fish hook returns to the culdewen's hand. If a creature is - hooked, the culdewen attempts an __Athletics__ check against the creature's Fortitude - DC, pulling it up to 30 feet closer on a success (60 feet on a critical success). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Reel In - range: null - raw_description: '**Reel In** (__manipulate__) The culdewen pulls the rope attached - to their hook. If they have no creature hooked, the fish hook returns to the culdewen''s - hand. If a creature is hooked, the culdewen attempts an __Athletics__ check against - the creature''s Fortitude DC, pulling it up to 30 feet closer on a success (60 - feet on a critical success).' - requirements: null - success: null - traits: - - manipulate - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The culdewen unleashes a string of invectives. Each creature that hears - them must attempt a DC 25 Will save, with the effects of __mariner's curse__ and - is then temporarily immune for 24 hours. Even on a failed save, the curse ends - automatically after 1 day. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swear - range: null - raw_description: '**Swear** (__auditory__, __curse__, __enchantment__, __primal__) - The culdewen unleashes a string of invectives. Each creature that hears them must - attempt a DC 25 Will save, with the effects of __mariner''s curse__ and is then - temporarily immune for 24 hours. Even on a failed save, the curse ends automatically - after 1 day.' - requirements: null - success: null - traits: - - auditory - - curse - - enchantment - - primal - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d10+7 @@ -177,13 +190,10 @@ ranged: to_hit: 18 traits: - thrown 30 feet -rarity: Common -resistances: null -ritual_lists: null saves: fort: 14 fort_misc: null - misc: -2 status to all saves vs. curses + misc: –2 status to all saves vs. curses ref: 18 ref_misc: null will: 13 @@ -192,20 +202,17 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'A culdewen that captures a creature is compelled to immediately retreat + description: A culdewen that captures a creature is compelled to immediately retreat to a secluded place to eat, typically journeying by boat. The travel to the secluded place always takes at least 1 day. Their captive is cursed to vanish on the journey—typically being lost in the water or consumed by aquatic creatures—and can be recovered only by a __wish__ spell or similarly powerful magic. - - - ' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Culdewen's Curse range: null raw_description: '**Culdewen''s Curse** (__curse__, __enchantment__, __primal__) @@ -213,11 +220,10 @@ sense_abilities: place to eat, typically journeying by boat. The travel to the secluded place always takes at least 1 day. Their captive is cursed to vanish on the journey—typically being lost in the water or consumed by aquatic creatures—and can be recovered - only by a __wish__ spell or similarly powerful magic. - - - ' + only by a __wish__ spell or similarly powerful magic.' requirements: null + saving_throw: null + stages: null success: null traits: - curse @@ -225,47 +231,46 @@ sense_abilities: - primal trigger: null senses: -- Perception +15 - low-light vision size: Small skills: - bonus: 16 misc: null - name: 'Athletics ' + name: Athletics - bonus: 16 misc: null - name: 'Deception ' + name: Deception - bonus: 14 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 12 misc: null - name: 'Nature ' + name: Nature - bonus: 14 misc: null - name: 'Sailing Lore ' + name: Sailing Lore - bonus: 15 misc: null - name: 'Stealth ' + name: Stealth - bonus: 16 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 57 + page_start: '57' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 40 + misc: null type: swim spell_lists: null traits: -- CE -- Small - Amphibious - Fey -type: Creature weaknesses: -- amount: 5 - type: cold iron +- amount: 272 + misc: null + type: controlled +- fear languages: - Abyssal - telepathy (touch only) level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+1 type: piercing name: bite plus_damage: - - formula: 1d4 - type: chaotic and tangle spores + - formula: null + type: 1d4 chaotic + - formula: null + type: tangle spores to_hit: 8 traits: - agile @@ -47,86 +195,15 @@ melee: - magical name: Cythnigot perception: 5 -proactive_abilities: -- action_cost: One Action - critical_failure: The creature is sickened 2 and is flat-footed for as long as it's - sickened. - critical_success: The creature is unaffected. - description: "The cythnigot presents its awful appearance fully, and creatures in\ - \ a 10-foot emanation must attempt a DC 17 Will save. Once a creature attempts\ - \ this save, it's temporarily immune to further Sickening Displays for 1 minute.\ - \ \n\n" - effect: null - effects: null - failure: The creature is sickened 1, and is flat-footed for as long as it's sickened. - frequency: null - full_description: null - generic_description: null - name: Sickening Display - range: null - raw_description: "**Sickening Display** (__concentrate__, __emotion__, __enchantment__,\ - \ __fear__, __mental__, __occult__, __visual__) The cythnigot presents its awful\ - \ appearance fully, and creatures in a 10-foot emanation must attempt a DC 17\ - \ Will save. Once a creature attempts this save, it's temporarily immune to further\ - \ Sickening Displays for 1 minute. \n\n**Critical Success** The creature is unaffected.\ - \ \n\n**Success** The creature is __flat-footed__ until its next turn. \n\n**Failure**\ - \ The creature is __sickened 1__, and is flat-footed for as long as it's sickened.\ - \ \n\n**Critical Failure** The creature is sickened 2 and is flat-footed for as\ - \ long as it's sickened." - requirements: null - success: The creature is flat-footed until its next turn. - traits: - - concentrate - - emotion - - enchantment - - fear - - mental - - occult - - visual - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature bitten by a cythnigot becomes afflicted by fast-growing - spores that swiftly grow into twitching spikes and hideous pallid growths of hairlike - fibers. These growths erupt from the bite wound and writhe and wrap around the - creature's limbs. __Plant__ creatures take a -2 circumstance penalty to save against - tangle spores; **Saving Throw** DC 17 Fortitude; **Maximum Duration** 6 rounds; - **Stage 1** __clumsy 1__ (1 round); **Stage 2** clumsy 1 and __flat-footed__ (1 - round); **Stage 3** clumsy 2, flat-footed, and if you attempt a __manipulate__ - action, you must succeed at a DC 5 flat check or it's lost; roll the check after - spending the action, but before any effects are applied (1 round). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Tangle Spores - range: null - raw_description: '**Tangle Spores** (__disease__) A creature bitten by a cythnigot - becomes afflicted by fast-growing spores that swiftly grow into twitching spikes - and hideous pallid growths of hairlike fibers. These growths erupt from the bite - wound and writhe and wrap around the creature''s limbs. __Plant__ creatures take - a -2 circumstance penalty to save against tangle spores; **Saving Throw** DC 17 - Fortitude; **Maximum Duration** 6 rounds; **Stage 1** __clumsy 1__ (1 round); - **Stage 2** clumsy 1 and __flat-footed__ (1 round); **Stage 3** clumsy 2, flat-footed, - and if you attempt a __manipulate__ action, you must succeed at a DC 5 flat check - or it''s lost; roll the check after spending the action, but before any effects - are applied (1 round).' - requirements: null - success: null - traits: - - disease - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 3 + misc: null type: mental - amount: 3 - type: physical (except cold iron) -ritual_lists: null + misc: except cold iron + type: physical saves: fort: 9 fort_misc: null @@ -135,73 +212,63 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +5 - darkvision size: Tiny skills: - bonus: 6 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 7 misc: null - name: 'Occultism ' + name: Occultism - bonus: 6 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 212 + page_start: '212' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 40 + misc: null type: fly spell_lists: -- dc: 17 - misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: + - level: 1 spells: - - frequency: null - name: read omens - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will, lawful only - name: detect alignment - requirement: null - - frequency: null - name: paranoia - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: phantom pain - requirement: null - - heightened_level: 1 - level: 0 - spells: - - frequency: null + - misc: null name: daze - requirement: null - - frequency: null + - misc: null name: detect magic - requirement: null - to_hit: null + constants: null + dc: 17 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: read omens + - level: 2 + spells: + - misc: at will; lawful only + name: detect alignment + - misc: null + name: paranoia + - level: 1 + spells: + - misc: null + name: phantom pain + spells_source: Occult Innate Spells traits: -- Uncommon -- CE -- Tiny - Fiend - Qlippoth -type: Creature weaknesses: - amount: 3 + misc: null type: lawful diff --git a/data/monsters/d'ziriak.yaml b/data/monsters/d'ziriak.yaml index a68a725..27e35aa 100644 --- a/data/monsters/d'ziriak.yaml +++ b/data/monsters/d'ziriak.yaml @@ -7,28 +7,164 @@ ability_mods: wis_mod: 3 ac: 19 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The d'ziriak causes its body to flare with intense colorful light. + Non-d'ziriaks in a 20-foot emanation must attempt a DC 20 Fortitude save. After + using this ability, the d'ziriak loses its glow for 24 hours; during this time + it can't use Dazzling Burst again. A creature that attempts this save is immune + to all Dazzling Bursts for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Dazzling Burst + range: null + raw_description: '**Dazzling Burst** [Two Actions] (__light__, __visual__) The + d''ziriak causes its body to flare with intense colorful light. Non-d''ziriaks + in a 20-foot emanation must attempt a DC 20 Fortitude save. After using this ability, + the d''ziriak loses its glow for 24 hours; during this time it can''t use Dazzling + Burst again. A creature that attempts this save is immune to all Dazzling Bursts + for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - light + - visual + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success **The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __dazzled__ for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success **The creature is __dazzled__ for 1 round.' + requirements: null + saving_throw: null + stages: null + success: The creature is __dazzled__ for 1 round. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is dazzled for 1 minute. + effect: null + failure: The creature is dazzled for 1 minute. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure **The creature is dazzled for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature is __blinded__ for 1 round and dazzled for 1 minute. + critical_success: null + description: The creature is __blinded__ for 1 round and dazzled for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure **The creature is __blinded__ for 1 round and + dazzled for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The d'ziriak makes two claw Strikes. If both hit the same creature, combine + their damage for the purpose of resistances and weaknesses. This counts as two + attacks for the d'ziriak's multiple attack penalty, and the penalty doesn't increase + until after both attacks. + failure: null + frequency: once per round + full_description: null + generic_description: null + maximum_duration: null + name: Double Claw + range: null + raw_description: '**Double Claw** [One Action] **Frequency **once per round; **Effect + **The d''ziriak makes two claw Strikes. If both hit the same creature, combine + their damage for the purpose of resistances and weaknesses. This counts as two + attacks for the d''ziriak''s multiple attack penalty, and the penalty doesn''t + increase until after both attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 20 feet. The colorful runes that decorate a d'ziriak's body create - dim light. The natural bioluminescence is specially adapted to the Shadow Plane, - able to overcome magical __darkness__ as if it were magical __light__ of the d'ziriak's + description: The colorful runes that decorate a d'ziriak's body create dim light. + The natural bioluminescence is specially adapted to the Shadow Plane, able to + overcome magical __darkness__ as if it were magical __light__ of the d'ziriak's level. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Glow - range: null + range: 20 feet raw_description: '**Glow** (__aura__, __light__) 20 feet. The colorful runes that decorate a d''ziriak''s body create dim light. The natural bioluminescence is specially adapted to the Shadow Plane, able to overcome magical __darkness__ as if it were magical __light__ of the d''ziriak''s level.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -73,14 +209,12 @@ description: 'These strange creatures are native to the __Plane of Shadows__, wh **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 18' hp: 45 hp_misc: null -immunities: null -items: null languages: - D'ziriak - Shadowtongue - telepathy 100 feet level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+4 @@ -93,71 +227,7 @@ melee: - finesse name: D'ziriak perception: 10 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: "The d'ziriak causes its body to flare with intense colorful light.\ - \ Non-d'ziriaks in a 20-foot emanation must attempt a DC 20 Fortitude save. After\ - \ using this ability, the d'ziriak loses its glow for 24 hours; during this time\ - \ it can't use Dazzling Burst again. A creature that attempts this save is immune\ - \ to all Dazzling Bursts for 1 minute. \n\n**Critical Success **The creature is\ - \ unaffected. \n\n**Success **The creature is __dazzled__ for 1 round. \n\n**Failure\ - \ **The creature is dazzled for 1 minute. \n\n**Critical Failure **The creature\ - \ is __blinded__ for 1 round and dazzled for 1 minute." - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Dazzling Burst - range: null - raw_description: "**Dazzling Burst** [Two Actions] (__light__, __visual__) The\ - \ d'ziriak causes its body to flare with intense colorful light. Non-d'ziriaks\ - \ in a 20-foot emanation must attempt a DC 20 Fortitude save. After using this\ - \ ability, the d'ziriak loses its glow for 24 hours; during this time it can't\ - \ use Dazzling Burst again. A creature that attempts this save is immune to all\ - \ Dazzling Bursts for 1 minute. \n\n**Critical Success **The creature is unaffected.\ - \ \n\n**Success **The creature is __dazzled__ for 1 round. \n\n**Failure **The\ - \ creature is dazzled for 1 minute. \n\n**Critical Failure **The creature is __blinded__\ - \ for 1 round and dazzled for 1 minute." - requirements: null - success: null - traits: - - light - - visual - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The d'ziriak makes two claw Strikes. If both hit the same creature, combine - their damage for the purpose of resistances and weaknesses. This counts as two - attacks for the d'ziriak's multiple attack penalty, and the penalty doesn't increase - until after both attacks. - effects: null - failure: null - frequency: once per round - full_description: null - generic_description: null - name: Double Claw - range: null - raw_description: '**Double Claw** **Frequency **once per round; **Effect **The - d''ziriak makes two claw Strikes. If both hit the same creature, combine their - damage for the purpose of resistances and weaknesses. This counts as two attacks - for the d''ziriak''s multiple attack penalty, and the penalty doesn''t increase - until after both attacks.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 6 fort_misc: null @@ -166,51 +236,46 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +10 - darkvision size: Medium skills: - bonus: 8 misc: null - name: 'Arcana ' + name: Arcana - bonus: 6 misc: null - name: 'Athletics ' + name: Athletics - bonus: 10 misc: null - name: 'Occultism ' + name: Occultism - bonus: 10 misc: null - name: 'Stealth ' + name: Stealth - bonus: 8 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 104 + page_start: '104' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 19 +- attack_bonus: null + cantrips: null + constants: null + dc: 19 + focus_points: null misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 7 + spell_lists: + - level: 7 spells: - - frequency: self only, to Shadow - Plane only + - misc: self only; to Shadow Plane only name: plane shift - requirement: null - to_hit: null + spells_source: Occult Innate Spells traits: -- N -- Medium - Aberration - Shadow -type: Creature -weaknesses: null diff --git a/data/monsters/daeodon.yaml b/data/monsters/daeodon.yaml index 2c3b2e1..e3e90db 100644 --- a/data/monsters/daeodon.yaml +++ b/data/monsters/daeodon.yaml @@ -7,29 +7,54 @@ ability_mods: wis_mod: 2 ac: 21 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The daeodon __Strides__ twice and then makes a tusk Strike. As long + as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll. + A Medium or smaller creature struck by this attack must succeed at a DC 19 Reflex + save or be knocked __prone__ by the force of the blow. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Daeodon Charge + range: null + raw_description: '**Daeodon Charge** [Two Actions] The daeodon __Strides__ twice + and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a + +2 circumstance bonus to its attack roll. A Medium or smaller creature struck + by this attack must succeed at a DC 19 Reflex save or be knocked __prone__ by + the force of the blow.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null - effect: The monster avoids being knocked out and remains at 1 HP, but its wounded - value increases by 1. When it is wounded 3, it can no longer use this ability. - effects: null + effect: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Ferocity range: null - raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to - 0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but - its wounded value increases by 1. When it is wounded 3, it can no longer use this - ability.' + raw_description: '**Ferocity** [Reaction]' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: The monster is reduced to 0 HP. + trigger: null description: 'Where the typical boar is merely ill-tempered and generally unfriendly, the towering daeodon is legitimately hateful and ruthlessly violent. Although omnivorous, the daeodon (known in some regions simply as a giant boar) prefers to feed on flesh. @@ -51,11 +76,8 @@ description: 'Where the typical boar is merely ill-tempered and generally unfrie **__Recall Knowledge - Animal__ (__Nature__)**: DC 19' hp: 60 hp_misc: null -immunities: null -items: null -languages: null level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+6 @@ -66,37 +88,7 @@ melee: traits: null name: Daeodon perception: 12 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The daeodon __Strides__ twice and then makes a tusk Strike. As long - as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll. - A Medium or smaller creature struck by this attack must succeed at a DC 19 Reflex - save or be knocked __prone__ by the force of the blow. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Daeodon Charge - range: null - raw_description: '**Daeodon Charge** [Two Actions] The daeodon __Strides__ twice - and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a - +2 circumstance bonus to its attack roll. A Medium or smaller creature struck - by this attack must succeed at a DC 19 Reflex save or be knocked __prone__ by - the force of the blow.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 13 fort_misc: null @@ -105,33 +97,28 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +12 - low-light vision - scent (imprecise) 30 feet size: Large skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 12 misc: null - name: 'Athletics ' + name: Athletics - bonus: 10 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 43 + page_start: '43' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/dalos.yaml b/data/monsters/dalos.yaml index 402a7bd..1c1f7f7 100644 --- a/data/monsters/dalos.yaml +++ b/data/monsters/dalos.yaml @@ -7,59 +7,148 @@ ability_mods: wis_mod: 4 ac: 34 ac_special: null +active_abilities: +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: The dalos blasts smoke from its head, creating a 20-foot-radius cloud + of smoke that drifts to a location within 120 feet. This has the effects of __obscuring + mist__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Belch Smoke + range: null + raw_description: '**Belch Smoke** [Three Actions] The dalos blasts smoke from its + head, creating a 20-foot-radius cloud of smoke that drifts to a location within + 120 feet. This has the effects of __obscuring mist__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The dalos uses an Interact action to pluck a rock from its body or + the nearby environment, then uses its internal fires to heat a rock it's holding + until the rock is red hot. A heated rock that hits a target on a ranged Strike + deals an additional 4d6 fire damage. Once the dalos heats a rock, that rock retains + its heat for 2 rounds before cooling. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Heat Rock + range: null + raw_description: '**Heat Rock** [One Action] (__fire__) The dalos uses an Interact + action to pluck a rock from its body or the nearby environment, then uses its + internal fires to heat a rock it''s holding until the rock is red hot. A heated + rock that hits a target on a ranged Strike deals an additional 4d6 fire damage. + Once the dalos heats a rock, that rock retains its heat for 2 rounds before cooling.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - fire + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dalos causes a volcanic explosion to erupt from its head, lobbing + a mass of molten rock up to 100 feet. This lava bomb deals 6d8 fire damage and + 6d8 bludgeoning damage to each creature in a 20-foot radius of its impact point, + with a DC 33 basic Reflex save. The dalos can't use Lava Bomb again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Lava Bomb + range: null + raw_description: '**Lava Bomb** [Two Actions] (__earth__, __fire__) The dalos causes + a volcanic explosion to erupt from its head, lobbing a mass of molten rock up + to 100 feet. This lava bomb deals 6d8 fire damage and 6d8 bludgeoning damage to + each creature in a 20-foot radius of its impact point, with a DC 33 basic Reflex + save. The dalos can''t use Lava Bomb again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - earth + - fire + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Throw Rock + range: null + raw_description: '**Throw Rock** [One Action]' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 10 feet, 3d6 fire damage (DC 29 basic Reflex save) + description: ', 3d6 fire damage (DC 29 basic Reflex save) + + + **Magma Splash** (__fire__) Whenever the dalos takes damage from a melee Strike, + magma splashes from its open wound and sticks to nearby creatures. Each creature + in a 10-foot emanation must attempt a DC 31 Reflex save. On a failure, the creature + takes 3d6 persistent fire damage as the superheated rock sticks to them and cools. + The DC to end this persistent damage decreases by 5 each turn after the first + as the magma cools.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Volcanic Heat - range: null + range: 10 feet raw_description: '**Volcanic Heat** (__aura__, __fire__) 10 feet, 3d6 fire damage - (DC 29 basic Reflex save)' + (DC 29 basic Reflex save) + + + **Magma Splash** (__fire__) Whenever the dalos takes damage from a melee Strike, + magma splashes from its open wound and sticks to nearby creatures. Each creature + in a 10-foot emanation must attempt a DC 31 Reflex save. On a failure, the creature + takes 3d6 persistent fire damage as the superheated rock sticks to them and cools. + The DC to end this persistent damage decreases by 5 each turn after the first + as the magma cools.' requirements: null + saving_throw: null + stages: null success: null traits: - aura - fire trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Whenever the dalos takes damage from a melee Strike, magma splashes - from its open wound and sticks to nearby creatures. Each creature in a 10-foot - emanation must attempt a DC 31 Reflex save. On a failure, the creature takes 3d6 - persistent fire damage as the superheated rock sticks to them and cools. The DC - to end this persistent damage decreases by 5 each turn after the first as the - magma cools. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Magma Splash - range: null - raw_description: '**Magma Splash** (__fire__) Whenever the dalos takes damage from - a melee Strike, magma splashes from its open wound and sticks to nearby creatures. - Each creature in a 10-foot emanation must attempt a DC 31 Reflex save. On a failure, - the creature takes 3d6 persistent fire damage as the superheated rock sticks to - them and cools. The DC to end this persistent damage decreases by 5 each turn - after the first as the magma cools.' - requirements: null - success: null - traits: - - fire - trigger: null description: 'Dalos are reclusive fey that dwell within or near remote volcanoes and volcanic vents and resemble the massive calderas they call home. They more often - dwell within the superheated confines of these locales than in the "cold wastelands" + dwell within the superheated confines of these locales than in the “cold wastelands” beyond their warmth and are therefore rarely encountered outside such environments. Like most fey, dalos are capricious and vengeful. They hate being disturbed above all else and will often warn away intruders with only the throw of a red-hot boulder @@ -78,118 +167,26 @@ hp: 240 hp_misc: null immunities: - fire -items: null languages: - Ignan - Sylvan - Terran level: 13 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d8+11 type: bludgeoning name: fist plus_damage: - - formula: 2d6 - type: fire + - formula: null + type: 2d6 fire to_hit: 27 traits: - reach 15 feet name: Dalos perception: 23 -proactive_abilities: -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: The dalos blasts smoke from its head, creating a 20-foot-radius cloud - of smoke that drifts to a location within 120 feet. This has the effects of __obscuring - mist__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Belch Smoke - range: null - raw_description: '**Belch Smoke** [Three Actions] The dalos blasts smoke from its - head, creating a 20-foot-radius cloud of smoke that drifts to a location within - 120 feet. This has the effects of __obscuring mist__.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The dalos uses an Interact action to pluck a rock from its body or - the nearby environment, then uses its internal fires to heat a rock it's holding - until the rock is red hot. A heated rock that hits a target on a ranged Strike - deals an additional 4d6 fire damage. Once the dalos heats a rock, that rock retains - its heat for 2 rounds before cooling. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Heat Rock - range: null - raw_description: '**Heat Rock** (__fire__) The dalos uses an Interact action to - pluck a rock from its body or the nearby environment, then uses its internal fires - to heat a rock it''s holding until the rock is red hot. A heated rock that hits - a target on a ranged Strike deals an additional 4d6 fire damage. Once the dalos - heats a rock, that rock retains its heat for 2 rounds before cooling.' - requirements: null - success: null - traits: - - fire - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dalos causes a volcanic explosion to erupt from its head, lobbing - a mass of molten rock up to 100 feet. This lava bomb deals 6d8 fire damage and - 6d8 bludgeoning damage to each creature in a 20-foot radius of its impact point, - with a DC 33 basic Reflex save. The dalos can't use Lava Bomb again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Lava Bomb - range: null - raw_description: '**Lava Bomb** [Two Actions] (__earth__, __fire__) The dalos causes - a volcanic explosion to erupt from its head, lobbing a mass of molten rock up - to 100 feet. This lava bomb deals 6d8 fire damage and 6d8 bludgeoning damage to - each creature in a 20-foot radius of its impact point, with a DC 33 basic Reflex - save. The dalos can''t use Lava Bomb again for 1d4 rounds.' - requirements: null - success: null - traits: - - earth - - fire - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: '' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Throw Rock - range: null - raw_description: '**Throw Rock** ' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d10+11 @@ -202,8 +199,8 @@ ranged: rarity: Uncommon resistances: - amount: 15 - type: physical (except bludgeoning) -ritual_lists: null + misc: except bludgeoning + type: physical saves: fort: 27 fort_misc: null @@ -212,60 +209,58 @@ saves: ref_misc: null will: 23 will_misc: null -sense_abilities: null senses: -- Perception +23 - low-light vision size: Huge skills: - bonus: 29 misc: null - name: 'Athletics ' + name: Athletics - bonus: 23 misc: null - name: 'Nature ' + name: Nature - bonus: 23 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: 'Pathfinder #148: Fires of the Haunted City' - page_start: 77 + page_start: '77' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 20 + misc: null type: burrow - amount: 20 + misc: null type: climb spell_lists: -- dc: 31 +- attack_bonus: null + cantrips: null + constants: null + dc: 31 + focus_points: null misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 7 + spell_lists: + - level: 7 spells: - - frequency: x3 + - misc: x3 name: earthbind - requirement: null - - frequency: null + - misc: null name: slow - requirement: null - - frequency: null + - misc: null name: stinking cloud - requirement: null - to_hit: null + spells_source: Primal Innate Spells traits: -- Uncommon -- CE -- Huge - Earth - Fey - Fire -type: Creature weaknesses: - amount: 10 + misc: null type: cold - amount: 10 + misc: null type: cold iron diff --git a/data/monsters/dandasuka.yaml b/data/monsters/dandasuka.yaml index 279444f..e16ca66 100644 --- a/data/monsters/dandasuka.yaml +++ b/data/monsters/dandasuka.yaml @@ -7,9 +7,63 @@ ability_mods: wis_mod: 1 ac: 23 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The dandasuka takes on the appearance of any Small humanoid. This doesn't + change the dandasuka's Speed or its attack and damage modifiers with its Strikes, + but it might change the damage type its Strikes deal (typically to bludgeoning). + It typically loses its fangs Strike unless the humanoid form has fangs or a similar + unarmed attack. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__concentrate__, __occult__, __polymorph__, + __transmutation__) The dandasuka takes on the appearance of any Small humanoid. + This doesn''t change the dandasuka''s Speed or its attack and damage modifiers + with its Strikes, but it might change the damage type its Strikes deal (typically + to bludgeoning). It typically loses its fangs Strike unless the humanoid form + has fangs or a similar unarmed attack.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - occult + - polymorph + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dandasuka deals an extra 1d6 precision damage to __flat-footed__ + creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** The dandasuka deals an extra 1d6 precision + damage to __flat-footed__ creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: null -description: 'Known as "biters" among the more powerful rakshasa castes, dandasukas +description: 'Known as “biters” among the more powerful rakshasa castes, dandasukas serve as spies and assassins for rakshasa clans or powerful spellcasters who have found methods to bind one of these fiends to their will. Born to manipulate and murder, these half-sized terrors revel in their work and delight in the sight of @@ -36,22 +90,20 @@ description: 'Known as "biters" among the more powerful rakshasa castes, dandasu **__Recall Knowledge - Fiend__ (__Religion__)**: DC 20' hp: 60 hp_misc: null -immunities: null -items: null languages: - Common - Infernal - Undercommon level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+4 type: piercing name: fangs plus_damage: - - formula: 1d6 - type: persistent bleed + - formula: null + type: 1d6 persistent bleed to_hit: 15 traits: - finesse @@ -69,62 +121,11 @@ melee: - magical name: Dandasuka perception: 12 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The dandasuka takes on the appearance of any Small humanoid. This doesn't - change the dandasuka's Speed or its attack and damage modifiers with its Strikes, - but it might change the damage type its Strikes deal (typically to bludgeoning). - It typically loses its fangs Strike unless the humanoid form has fangs or a similar - unarmed attack. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__concentrate__, __occult__, __polymorph__, - __transmutation__) The dandasuka takes on the appearance of any Small humanoid. - This doesn''t change the dandasuka''s Speed or its attack and damage modifiers - with its Strikes, but it might change the damage type its Strikes deal (typically - to bludgeoning). It typically loses its fangs Strike unless the humanoid form - has fangs or a similar unarmed attack.' - requirements: null - success: null - traits: - - concentrate - - occult - - polymorph - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dandasuka deals an extra 1d6 precision damage to __flat-footed__ - creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** The dandasuka deals an extra 1d6 precision - damage to __flat-footed__ creatures.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 - type: physical (except piercing) -ritual_lists: null + misc: except piercing + type: physical saves: fort: 12 fort_misc: null @@ -133,92 +134,82 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +12 - darkvision size: Small skills: - bonus: 13 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 14 misc: null - name: 'Deception ' + name: Deception - bonus: 13 misc: null - name: 'Stealth ' + name: Stealth - bonus: 13 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: Bestiary - page_start: 274 + page_start: '274' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 20 + misc: null type: climb spell_lists: -- dc: 22 - misc: '' - name: Occult Spontaneous Spells - spell_groups: - - heightened_level: null - level: 1 +- attack_bonus: 15 + cantrips: + - level: 1 spells: - - frequency: null - name: charm - requirement: null - - frequency: 4 slots - name: ventriloquism - requirement: null - - heightened_level: 1 - level: 0 - spells: - - frequency: null + - misc: null name: daze - requirement: null - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: ghost sound - requirement: null - - frequency: null + - misc: null name: mage hand - requirement: null - - frequency: null + - misc: null name: sigil - requirement: null - to_hit: 15 -- dc: 19 + constants: null + dc: 22 + focus_points: null misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 4 + spell_lists: + - level: 1 spells: - - frequency: null + - misc: null + name: charm + - misc: 4 slots + name: ventriloquism + spells_source: Occult Spontaneous Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 19 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null name: clairvoyance - requirement: null - - heightened_level: null - level: 3 + - level: 3 spells: - - frequency: null + - misc: null name: clairaudience - requirement: null - - frequency: at will + - misc: at will name: mind reading - requirement: null - to_hit: null + spells_source: Occult Innate Spells traits: -- LE -- Small - Fiend - Rakshasa -type: Creature weaknesses: - amount: 5 + misc: null type: good diff --git a/data/monsters/dark naga.yaml b/data/monsters/dark naga.yaml index 49e3677..060dd84 100644 --- a/data/monsters/dark naga.yaml +++ b/data/monsters/dark naga.yaml @@ -7,6 +7,34 @@ ability_mods: wis_mod: 2 ac: 27 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 5 minutes + name: Dark Naga Venom + range: null + raw_description: '**Dark Naga Venom** (__incapacitation__, __poison__) **Saving + Throw** DC 25 Fortitude; **Maximum Duration** 5 minutes; **Stage 1** __slowed + 1__ (1 round); **Stage 2** __slowed 2__ (1 round); **Stage 3** unconscious with + no Perception check to wake up (1d4+1 minutes)' + requirements: null + saving_throw: DC 25 Fortitude + stages: + - effect: __slowed 1__ (1 round) + - effect: __slowed 2__ (1 round) + - effect: unconscious with no Perception check to wake up (1d4+1 minutes) + success: null + traits: + - incapacitation + - poison + trigger: null alignment: LE automatic_abilities: - action_cost: None @@ -14,16 +42,18 @@ automatic_abilities: critical_success: null description: Dark nagas are immune to any form of mind reading. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Guarded Thoughts range: null raw_description: '**Guarded Thoughts** (__abjuration__, __occult__) Dark nagas are immune to any form of mind reading.' requirements: null + saving_throw: null + stages: null success: null traits: - abjuration @@ -54,13 +84,11 @@ description: 'Dark nagas are wicked, jealous creatures that crave power and weal **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 25' hp: 115 hp_misc: null -immunities: null -items: null languages: - Aklo - Common level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+5 @@ -75,37 +103,8 @@ melee: - finesse name: Dark Naga perception: 15 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 25 Fortitude; **Maximum Duration** 5 minutes; - **Stage 1** __slowed 1__ (1 round); **Stage 2** __slowed 2__ (1 round); **Stage - 3** unconscious with no Perception check to wake up (1d4+1 minutes)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Dark Naga Venom - range: null - raw_description: '**Dark Naga Venom** (__incapacitation__, __poison__) **Saving - Throw** DC 25 Fortitude; **Maximum Duration** 5 minutes; **Stage 1** __slowed - 1__ (1 round); **Stage 2** __slowed 2__ (1 round); **Stage 3** unconscious with - no Perception check to wake up (1d4+1 minutes)' - requirements: null - success: null - traits: - - incapacitation - - poison - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 15 fort_misc: null @@ -114,122 +113,99 @@ saves: ref_misc: null will: 15 will_misc: null -sense_abilities: null senses: -- Perception +15 - mind reading 30 feet - darkvision size: Large skills: - bonus: 17 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 16 misc: null - name: 'Arcana ' + name: Arcana - bonus: 13 misc: null - name: 'Athletics ' + name: Athletics - bonus: 16 misc: null - name: 'Deception ' + name: Deception - bonus: 16 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 19 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 242 + page_start: '242' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: -- dc: 26 - misc: '' - name: Arcane Spontaneous Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: 18 + cantrips: + - level: 4 spells: - - frequency: null - name: blink - requirement: null - - frequency: 3 slots - name: wall of fire - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: dispel magic - requirement: null - - frequency: null - name: haste - requirement: null - - frequency: 4 slots - name: lightning bolt - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: illusory creature - requirement: null - - frequency: null - name: invisibility - requirement: null - - frequency: 4 slots - name: magic missile - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: feather fall - requirement: null - - frequency: null - name: illusory object - requirement: null - - frequency: 4 slots - name: longstrider - requirement: null - - heightened_level: 4 - level: 0 - spells: - - frequency: null + - misc: null name: daze - requirement: null - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: mage hand - requirement: null - - frequency: null + - misc: null name: read aura - requirement: null - - frequency: null + - misc: null name: shield - requirement: null - to_hit: 18 -- dc: 25 + constants: null + dc: 26 + focus_points: null misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: 3 - level: -1 + spell_lists: + - level: 4 spells: - - frequency: null + - misc: null + name: blink + - misc: 3 slots + name: wall of fire + - level: 3 + spells: + - misc: null + name: dispel magic + - misc: null + name: haste + - misc: 4 slots + name: lightning bolt + - level: 2 + spells: + - misc: null + name: illusory creature + - misc: null + name: invisibility + - misc: 4 slots + name: magic missile + - level: 1 + spells: + - misc: null + name: feather fall + - misc: null + name: illusory object + - misc: 4 slots + name: longstrider + spells_source: Arcane Spontaneous Spells +- attack_bonus: null + cantrips: null + constants: + - level: 3 + spells: + - misc: null name: mind reading - requirement: null - to_hit: null + dc: 25 + focus_points: null + misc: null + spell_lists: null + spells_source: Occult Innate Spells traits: -- Uncommon -- LE -- Large - Aberration -type: Creature -weaknesses: null diff --git a/data/monsters/deadly mantis.yaml b/data/monsters/deadly mantis.yaml index b428ff9..8247d6c 100644 --- a/data/monsters/deadly mantis.yaml +++ b/data/monsters/deadly mantis.yaml @@ -7,6 +7,103 @@ ability_mods: wis_mod: 3 ac: 31 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The deadly mantis flings a grabbed creature into the air, up to 30 + feet overhead and up to 30 feet away from the mantis (the creature takes damage + from the fall as normal). If the flung creature lands on another creature, the + creature it lands on takes the same amount of bludgeoning damage. The creature + being landed on can attempt a DC 31 basic Reflex save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Fling + range: null + raw_description: '**Fling** [One Action] The deadly mantis flings a grabbed creature + into the air, up to 30 feet overhead and up to 30 feet away from the mantis (the + creature takes damage from the fall as normal). If the flung creature lands on + another creature, the creature it lands on takes the same amount of bludgeoning + damage. The creature being landed on can attempt a DC 31 basic Reflex save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The mantis Leaps up to 40 feet vertically and 20 feet horizontally. + At any point during the jump, it can make a leg Strike. If it hits, it automatically + Grabs the target, bringing the creature along until the end of the jump. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Leaping Grab + range: null + raw_description: '**Leaping Grab** [Two Actions] The mantis Leaps up to 40 feet + vertically and 20 feet horizontally. At any point during the jump, it can make + a leg Strike. If it hits, it automatically Grabs the target, bringing the creature + along until the end of the jump.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The mantis makes a mandibles Strike against a creature it has grabbed. + If that Strike hits and the creature is wearing armor with Hardness 12 or lower, + the armor is broken. This Strike doesn't further damage armor that's already broken. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rending Mandibles + range: null + raw_description: '**Rending Mandibles** [One Action] The mantis makes a mandibles + Strike against a creature it has grabbed. If that Strike hits and the creature + is wearing armor with Hardness 12 or lower, the armor is broken. This Strike doesn''t + further damage armor that''s already broken.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: On the first round of combat, creatures that haven't acted are __flat-footed__ + to the deadly mantis. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sudden Strike + range: null + raw_description: '**Sudden Strike** On the first round of combat, creatures that + haven''t acted are __flat-footed__ to the deadly mantis.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'These gigantic mantids make their homes within deep jungles and prehistoric @@ -18,11 +115,8 @@ description: 'These gigantic mantids make their homes within deep jungles and pr **__Recall Knowledge - Animal__ (__Nature__)**: DC 28' hp: 220 hp_misc: null -immunities: null -items: null -languages: null level: 11 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+14 @@ -46,101 +140,7 @@ melee: - reach 20 feet name: Deadly Mantis perception: 20 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The deadly mantis flings a grabbed creature into the air, up to 30 - feet overhead and up to 30 feet away from the mantis (the creature takes damage - from the fall as normal). If the flung creature lands on another creature, the - creature it lands on takes the same amount of bludgeoning damage. The creature - being landed on can attempt a DC 31 basic Reflex save. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Fling - range: null - raw_description: '**Fling** The deadly mantis flings a grabbed creature into the - air, up to 30 feet overhead and up to 30 feet away from the mantis (the creature - takes damage from the fall as normal). If the flung creature lands on another - creature, the creature it lands on takes the same amount of bludgeoning damage. - The creature being landed on can attempt a DC 31 basic Reflex save.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The mantis Leaps up to 40 feet vertically and 20 feet horizontally. - At any point during the jump, it can make a leg Strike. If it hits, it automatically - Grabs the target, bringing the creature along until the end of the jump. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Leaping Grab - range: null - raw_description: '**Leaping Grab** [Two Actions] The mantis Leaps up to 40 feet - vertically and 20 feet horizontally. At any point during the jump, it can make - a leg Strike. If it hits, it automatically Grabs the target, bringing the creature - along until the end of the jump.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The mantis makes a mandibles Strike against a creature it has grabbed. - If that Strike hits and the creature is wearing armor with Hardness 12 or lower, - the armor is broken. This Strike doesn't further damage armor that's already broken. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rending Mandibles - range: null - raw_description: '**Rending Mandibles** The mantis makes a mandibles Strike against - a creature it has grabbed. If that Strike hits and the creature is wearing armor - with Hardness 12 or lower, the armor is broken. This Strike doesn''t further damage - armor that''s already broken.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: On the first round of combat, creatures that haven't acted are __flat-footed__ - to the deadly mantis. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sudden Strike - range: null - raw_description: '**Sudden Strike** On the first round of combat, creatures that - haven''t acted are __flat-footed__ to the deadly mantis.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 24 fort_misc: null @@ -149,34 +149,30 @@ saves: ref_misc: null will: 18 will_misc: null -sense_abilities: null senses: -- Perception +20 - darkvision size: Gargantuan skills: - bonus: 18 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 25 misc: null - name: 'Athletics ' + name: Athletics - bonus: 22 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 233 + page_start: '233' page_stop: null speed: - amount: 50 + misc: null type: Land - amount: 50 + misc: null type: climb spell_lists: null traits: -- N -- Gargantuan - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/deculi.yaml b/data/monsters/deculi.yaml index 63e0913..5380690 100644 --- a/data/monsters/deculi.yaml +++ b/data/monsters/deculi.yaml @@ -7,52 +7,7 @@ ability_mods: wis_mod: 1 ac: 33 ac_special: null -alignment: NE -automatic_abilities: null -description: 'These batlike monstrosities inhabit the nooks and crevices of the Darklands, - where they hang from stalactites and swoop down on unsuspecting prey. Though they - are completely sightless, deculis possess rudimentary nerves in their skulls that - allow them to detect the presence of infrared light—information they use to locate - potential food and threats. They are deadly hunters, thanks largely to their magical - ability to manipulate the ebb and flow of shadows. Deculis prefer to feed upon the - warm blood of freshly killed prey, but they can subsist on carrion if they have - to. - - - - - **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 30' -hp: 215 -hp_misc: null -immunities: -- visual -items: null -languages: -- Undercommon -- can't speak any language -level: 12 -melee: -- action_cost: One Action - damage: - formula: 3d12+11 - type: piercing - name: fangs - plus_damage: null - to_hit: 24 - traits: null -- action_cost: One Action - damage: - formula: 3d8+11 - type: bludgeoning - name: wing - plus_damage: null - to_hit: 26 - traits: - - agile - - finesse -name: Deculi -perception: 23 -proactive_abilities: +active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null @@ -82,11 +37,11 @@ proactive_abilities: the extradimensional space, the shadow sanctuary immediately ends and the deculi''s corpse is expelled. If the area is illuminated, the corpse is not expelled until the sanctuary entrance is in darkness once again.' - effects: null failure: null frequency: once per day full_description: null generic_description: null + maximum_duration: null name: Create Shadow Sanctuary range: null raw_description: '**Create Shadow Sanctuary** [Two Actions] (__conjuration__, __darkness__, @@ -117,6 +72,8 @@ proactive_abilities: corpse is expelled. If the area is illuminated, the corpse is not expelled until the sanctuary entrance is in darkness once again.' requirements: null + saving_throw: null + stages: null success: null traits: - conjuration @@ -128,19 +85,23 @@ proactive_abilities: critical_failure: null critical_success: null description: null - effect: The deculi is in its shadow sanctuary. - effects: null + effect: The deculi Dismisses its shadow sanctuary. It Strides, Climbs, or Flies + up to its Speed, then makes a fangs Strike that deals an additional 4d6 precision + damage. failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Shadow Strike range: null raw_description: '**Shadow Strike** [Two Actions] **Requirements** The deculi is in its shadow sanctuary. **Effect** The deculi Dismisses its shadow sanctuary. It Strides, Climbs, or Flies up to its Speed, then makes a fangs Strike that deals an additional 4d6 precision damage.' - requirements: null + requirements: The deculi is in its shadow sanctuary. + saving_throw: null + stages: null success: null traits: null trigger: null @@ -150,23 +111,66 @@ proactive_abilities: description: When the deculi is Hiding in darkness and Sneaks, it can move up to its full Speed instead of half its Speed. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Walk in Shadow range: null raw_description: '**Walk in Shadow** When the deculi is Hiding in darkness and Sneaks, it can move up to its full Speed instead of half its Speed.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +alignment: NE +automatic_abilities: null +description: 'These batlike monstrosities inhabit the nooks and crevices of the Darklands, + where they hang from stalactites and swoop down on unsuspecting prey. Though they + are completely sightless, deculis possess rudimentary nerves in their skulls that + allow them to detect the presence of infrared light—information they use to locate + potential food and threats. They are deadly hunters, thanks largely to their magical + ability to manipulate the ebb and flow of shadows. Deculis prefer to feed upon the + warm blood of freshly killed prey, but they can subsist on carrion if they have + to. + + + + + **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 30' +hp: 215 +hp_misc: null +immunities: +- visual +languages: +- Undercommon +- can't speak any language +level: 12 +melee_attacks: +- action_cost: One Action + damage: + formula: 3d12+11 + type: piercing + name: fangs + plus_damage: null + to_hit: 24 + traits: null +- action_cost: One Action + damage: + formula: 3d8+11 + type: bludgeoning + name: wing + plus_damage: null + to_hit: 26 + traits: + - agile + - finesse +name: Deculi +perception: 23 +ranged_attacks: null saves: fort: 21 fort_misc: null @@ -181,62 +185,64 @@ sense_abilities: critical_success: null description: A deculi can detect infrared radiation as a precise sense. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Infrared Vision range: null raw_description: '** Infrared Vision** A deculi can detect infrared radiation as a precise sense.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +23 - infrared vision 60 feet - no vision size: Large skills: - bonus: 24 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 24 misc: null - name: 'Athletics ' + name: Athletics - bonus: 26 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: 'Pathfinder #148: Fires of the Haunted City' - page_start: 78 + page_start: '78' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 30 + misc: null type: climb - amount: 50 + misc: null type: fly - amount: null + misc: null type: walk in shadow spell_lists: -- dc: 32 +- attack_bonus: null + cantrips: null + constants: null + dc: 32 + focus_points: null misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 6 + spell_lists: + - level: 6 spells: - - frequency: at will + - misc: at will name: darkness - requirement: null - to_hit: null + spells_source: Primal Innate Spells traits: -- NE -- Large - Beast -type: Creature -weaknesses: null diff --git a/data/monsters/deep gnome rockwarden.yaml b/data/monsters/deep gnome rockwarden.yaml index 428a2d9..b71f838 100644 --- a/data/monsters/deep gnome rockwarden.yaml +++ b/data/monsters/deep gnome rockwarden.yaml @@ -7,6 +7,7 @@ ability_mods: wis_mod: 5 ac: 22 ac_special: null +active_abilities: null alignment: N automatic_abilities: null description: 'Deep gnome rockwardens follow druidic teachings and commune with the @@ -20,7 +21,6 @@ description: 'Deep gnome rockwardens follow druidic teachings and commune with t **__Recall Knowledge - Humanoid__ (__Society__)**: DC 20' hp: 63 hp_misc: null -immunities: null items: - hide armor - pick @@ -32,11 +32,11 @@ languages: - Terran - Undercommon level: 5 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 1d6 - type: piercing + formula: null + type: 1d6 piercing name: pick plus_damage: null to_hit: 10 @@ -44,23 +44,17 @@ melee: - fatal d10 name: Deep Gnome Rockwarden perception: 14 -proactive_abilities: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 1d6 - type: bludgeoning + formula: null + type: 1d6 bludgeoning name: sling plus_damage: null to_hit: 11 traits: - propulsive - range increment 50 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 12 fort_misc: null @@ -69,103 +63,85 @@ saves: ref_misc: null will: 14 will_misc: null -sense_abilities: null senses: -- Perception +14 - darkvision size: Small skills: - bonus: 9 misc: null - name: 'Crafting ' + name: Crafting - bonus: 11 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 14 misc: null - name: 'Nature ' + name: Nature - bonus: 9 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 75 + page_start: '75' page_stop: null speed: - amount: 15 + misc: null type: Land spell_lists: -- dc: 21 +- attack_bonus: null + cantrips: null + constants: null + dc: 21 + focus_points: null misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 1 + spell_lists: + - level: 1 spells: - - frequency: null + - misc: null name: illusory disguise - requirement: null - to_hit: null -- dc: 24 - misc: '' - name: Primal Prepared Spells - spell_groups: - - heightened_level: null - level: 3 + spells_source: Primal Innate Spells +- attack_bonus: 14 + cantrips: + - level: 3 spells: - - frequency: null - name: blindness - requirement: null - - frequency: null - name: meld into stone - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: acid arrow - requirement: null - - frequency: null - name: deafness - requirement: null - - frequency: null - name: spider climb - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: ant haul - requirement: null - - frequency: null - name: shocking grasp - requirement: null - - frequency: null - name: ventriloquism - requirement: null - - heightened_level: 3 - level: 0 - spells: - - frequency: null + - misc: null name: acid splash - requirement: null - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: prestidigitation - requirement: null - - frequency: null + - misc: null name: produce flame - requirement: null - - frequency: null + - misc: null name: read aura - requirement: null - to_hit: 14 + constants: null + dc: 24 + focus_points: null + misc: null + spell_lists: + - level: 3 + spells: + - misc: null + name: blindness + - misc: null + name: meld into stone + - level: 2 + spells: + - misc: null + name: acid arrow + - misc: null + name: deafness + - misc: null + name: spider climb + - level: 1 + spells: + - misc: null + name: ant haul + - misc: null + name: shocking grasp + - misc: null + name: ventriloquism + spells_source: Primal Prepared Spells traits: -- N -- Small - Gnome - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/deep gnome scout.yaml b/data/monsters/deep gnome scout.yaml index af20602..45ef1d0 100644 --- a/data/monsters/deep gnome scout.yaml +++ b/data/monsters/deep gnome scout.yaml @@ -7,6 +7,30 @@ ability_mods: wis_mod: 2 ac: 17 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: If the deep gnome scout starts its turn undetected or hidden to a creature, + that creature is __flat-footed__ against the deep gnome scout's attacks until + the end of the turn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Hidden Movement + range: null + raw_description: '**Hidden Movement** If the deep gnome scout starts its turn undetected + or hidden to a creature, that creature is __flat-footed__ against the deep gnome + scout''s attacks until the end of the turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Deep gnome scouts patrol the tunnels that lead into their settlements. @@ -19,7 +43,6 @@ description: 'Deep gnome scouts patrol the tunnels that lead into their settleme **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' hp: 18 hp_misc: null -immunities: null items: - light pick - sling (20 bullets) @@ -27,7 +50,7 @@ languages: - Gnomish - Undercommon level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d4+2 @@ -40,29 +63,7 @@ melee: - fatal d8 name: Deep Gnome Scout perception: 7 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: If the deep gnome scout starts its turn undetected or hidden to a creature, - that creature is __flat-footed__ against the deep gnome scout's attacks until - the end of the turn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Hidden Movement - range: null - raw_description: '**Hidden Movement** If the deep gnome scout starts its turn undetected - or hidden to a creature, that creature is __flat-footed__ against the deep gnome - scout''s attacks until the end of the turn.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+1 @@ -74,11 +75,6 @@ ranged: - propulsive - range increment 50 feet - reload 1 -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 7 fort_misc: null @@ -87,47 +83,43 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +7 - darkvision size: Small skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 5 misc: null - name: 'Nature ' + name: Nature - bonus: 7 misc: +10 underground - name: 'Stealth ' + name: Stealth - bonus: 5 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 74 + page_start: '74' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: -- dc: 14 +- attack_bonus: null + cantrips: null + constants: null + dc: 14 + focus_points: null misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 1 + spell_lists: + - level: 1 spells: - - frequency: null + - misc: null name: illusory disguise - requirement: null - to_hit: null + spells_source: Primal Innate Spells traits: -- N -- Small - Gnome - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/deep gnome warrior.yaml b/data/monsters/deep gnome warrior.yaml index 4c69b3c..3a1d8df 100644 --- a/data/monsters/deep gnome warrior.yaml +++ b/data/monsters/deep gnome warrior.yaml @@ -8,6 +8,7 @@ ability_mods: ac: 18 ac_special: - descr: 20 with shield raised +active_abilities: null alignment: N automatic_abilities: - action_cost: Reaction @@ -19,11 +20,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -34,34 +35,12 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: You snap your shield in place to ward off a blow. Your shield prevents you - from taking an amount of damage up to the shield's Hardness. You and the shield - each take any remaining damage, possibly breaking or destroying the shield. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shield Block - range: null - raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield - raised, you would take damage from a physical attack. **Effect** You snap your - shield in place to ward off a blow. Your shield prevents you from taking an amount - of damage up to the shield''s Hardness. You and the shield each take any remaining - damage, possibly breaking or destroying the shield.' - requirements: null - success: null - traits: null - trigger: While you have your shield raised, you would take damage from a physical - attack. description: 'Deep gnome warriors are quick to charge into battle but focus on defending their kin and their homes over more aggressive tactics when a choice is available. @@ -71,7 +50,6 @@ description: 'Deep gnome warriors are quick to charge into battle but focus on d **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 34 hp_misc: null -immunities: null items: - heavy crossbow (20 bolts) - spear @@ -81,7 +59,7 @@ languages: - Gnomish - Undercommon level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+4 @@ -92,23 +70,17 @@ melee: traits: null name: Deep Gnome Warrior perception: 7 -proactive_abilities: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 1d10 - type: piercing + formula: null + type: 1d10 piercing name: heavy crossbow plus_damage: null to_hit: 8 traits: - range increment 120 feet - reload 2 -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 9 fort_misc: null @@ -117,44 +89,40 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +7 - darkvision size: Small skills: - bonus: 8 misc: null - name: 'Athletics ' + name: Athletics - bonus: 5 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 5 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 75 + page_start: '75' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: -- dc: 15 +- attack_bonus: null + cantrips: null + constants: null + dc: 15 + focus_points: null misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 1 + spell_lists: + - level: 1 spells: - - frequency: null + - misc: null name: illusory disguise - requirement: null - to_hit: null + spells_source: Primal Innate Spells traits: -- N -- Small - Gnome - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/deinonychus.yaml b/data/monsters/deinonychus.yaml index 09effda..1145e9d 100644 --- a/data/monsters/deinonychus.yaml +++ b/data/monsters/deinonychus.yaml @@ -7,6 +7,48 @@ ability_mods: wis_mod: 1 ac: 19 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The deinonychus Strides up to 10 feet and then makes a Strike, or makes + a Strike and then Strides up to 10 feet. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Darting Attack + range: null + raw_description: '**Darting Attack** [One Action] The deinonychus Strides up to + 10 feet and then makes a Strike, or makes a Strike and then Strides up to 10 feet.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Bleeding creatures are flat-footed to the deinonychus. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Predator's Advantage + range: null + raw_description: '**Predator''s Advantage** Bleeding creatures are flat-footed to + the deinonychus.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Deinonychuses are wily hunters that attack in groups of up to a dozen @@ -29,11 +71,8 @@ description: 'Deinonychuses are wily hunters that attack in groups of up to a do **__Recall Knowledge - Animal__ (__Nature__)**: DC 16' hp: 30 hp_misc: null -immunities: null -items: null -languages: null level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+3 @@ -48,57 +87,14 @@ melee: type: slashing name: talon plus_damage: - - formula: 1d4 - type: bleed + - formula: null + type: 1d4 bleed to_hit: 9 traits: - agile name: Deinonychus perception: 7 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The deinonychus Strides up to 10 feet and then makes a Strike, or makes - a Strike and then Strides up to 10 feet. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Darting Attack - range: null - raw_description: '**Darting Attack** The deinonychus Strides up to 10 feet and - then makes a Strike, or makes a Strike and then Strides up to 10 feet.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Bleeding creatures are flat-footed to the deinonychus. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Predator's Advantage - range: null - raw_description: '**Predator''s Advantage** Bleeding creatures are flat-footed to - the deinonychus.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 10 fort_misc: null @@ -107,34 +103,29 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +7 - low-light vision - scent (imprecise) 30 feet size: Medium skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 9 misc: +12 jumping - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 97 + page_start: '97' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: null traits: -- N -- Medium - Animal - Dinosaur -type: Creature -weaknesses: null diff --git a/data/monsters/deinosuchus.yaml b/data/monsters/deinosuchus.yaml index d9963de..f928640 100644 --- a/data/monsters/deinosuchus.yaml +++ b/data/monsters/deinosuchus.yaml @@ -7,6 +7,67 @@ ability_mods: wis_mod: 2 ac: 26 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Aquatic Ambush + range: 50 feet + raw_description: '**Aquatic Ambush** [One Action] 50 feet' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A deinosuchus can hold its breath for about 2 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Deep Breath + range: null + raw_description: '**Deep Breath** A deinosuchus can hold its breath for about 2 + hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Large, 2d8+7 bludgeoning, Rupture 18 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**Swallow Whole** [One Action] (__attack__) Large, 2d8+7 bludgeoning, + Rupture 18' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null alignment: N automatic_abilities: null description: 'The deinosuchus is a primeval relative of the crocodile, and is an enormous @@ -18,11 +79,8 @@ description: 'The deinosuchus is a primeval relative of the crocodile, and is an **__Recall Knowledge - Animal__ (__Nature__)**: DC 26' hp: 175 hp_misc: null -immunities: null -items: null -languages: null level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+13 @@ -46,67 +104,7 @@ melee: - reach 15 feet name: Deinosuchus perception: 17 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 50 feet - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Aquatic Ambush - range: null - raw_description: '**Aquatic Ambush** 50 feet' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A deinosuchus can hold its breath for about 2 hours. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Deep Breath - range: null - raw_description: '**Deep Breath** A deinosuchus can hold its breath for about 2 - hours.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Large, 2d8+7 bludgeoning, Rupture 18 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**Swallow Whole** (__attack__) Large, 2d8+7 bludgeoning, Rupture - 18' - requirements: null - success: null - traits: - - attack - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 20 fort_misc: null @@ -115,31 +113,27 @@ saves: ref_misc: null will: 15 will_misc: null -sense_abilities: null senses: -- Perception +17 - low-light vision size: Huge skills: - bonus: 20 misc: null - name: 'Athletics ' + name: Athletics - bonus: 16 misc: +20 in water - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 67 + page_start: '67' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 40 + misc: null type: swim spell_lists: null traits: -- N -- Huge - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/demilich.yaml b/data/monsters/demilich.yaml index 9b654fc..5197086 100644 --- a/data/monsters/demilich.yaml +++ b/data/monsters/demilich.yaml @@ -7,22 +7,179 @@ ability_mods: wis_mod: -2 ac: 38 ac_special: null -alignment: NE -automatic_abilities: +active_abilities: - action_cost: None critical_failure: null critical_success: null - description: 20 feet. Telekinetic whirlwind activates when the demilich ends torpor. - Loose debris in the area whip up into a whirling storm. This obscures vision, - making any creature in the area concealed, and causes creatures in its area (except - the demilich) to treat all creatures as concealed. Any creature other than the - demilich that enters or begins its turn in the aura takes 2d12 bludgeoning damage. + description: A demilich has gemstone eyes that glow when the demilich is active. + Each eye contains an 8th-level spell that targets one creature (usually one eye + has __maze__ and the other __polar ray__). The demilich can Activate an eye. This + uses the number of spellcasting actions the spell requires, and also requires + command and envision components. When the demilich casts a spell from a gemstone + eye, that eye stops glowing for 1d4 rounds, during which time that eye's spell + can't be used. Occasionally, one or both of the two demilich eye gems can be harvested + from a destroyed demilich as __magic items__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null + name: Demilich Eye Gems + range: null + raw_description: '**Demilich Eye Gems** (__arcane__) A demilich has gemstone eyes + that glow when the demilich is active. Each eye contains an 8th-level spell that + targets one creature (usually one eye has __maze__ and the other __polar ray__). + The demilich can Activate an eye. This uses the number of spellcasting actions + the spell requires, and also requires command and envision components. When the + demilich casts a spell from a gemstone eye, that eye stops glowing for 1d4 rounds, + during which time that eye''s spell can''t be used. Occasionally, one or both + of the two demilich eye gems can be harvested from a destroyed demilich as __magic + items__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The demilich consumes the soul. The soul is utterly destroyed, and the demilich + regains HP equal to double the creature's level. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Devour Soul + range: null + raw_description: '**Devour Soul** [One Action] (__arcane__, __necromancy__, __negative__) + **Requirements** A soul has been trapped in one of the demilich''s blight quartz + gems (see Trap Soul) for 24 hours. **Effect** The demilich consumes the soul. + The soul is utterly destroyed, and the demilich regains HP equal to double the + creature''s level.' + requirements: A soul has been trapped in one of the demilich's blight quartz gems + (see Trap Soul) for 24 hours. + saving_throw: null + stages: null + success: null + traits: + - arcane + - necromancy + - negative + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A demilich can replace all material and somatic components for casting + spells with verbal components, and can replace all Interact components for activating + magic items with envision components. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mental Magic + range: null + raw_description: '**Mental Magic** A demilich can replace all material and somatic + components for casting spells with verbal components, and can replace all Interact + components for activating magic items with envision components.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A demilich long ago absorbed the spells from a staff into gemstone + nodules embedded in its skull, with larger nodules representing higher-level spells. + It can cast any of the spells as though it were Activating the staff, and regains + 1 charge per 4 hours spent in torpor, to a maximum of 8 charges. A typical demilich + has the spells from a __greater staff of necromancy__, but it could have spells + from another staff of 8th level or lower instead. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Staff Gems + range: null + raw_description: '**Staff Gems** A demilich long ago absorbed the spells from a + staff into gemstone nodules embedded in its skull, with larger nodules representing + higher-level spells. It can cast any of the spells as though it were Activating + the staff, and regains 1 charge per 4 hours spent in torpor, to a maximum of 8 + charges. A typical demilich has the spells from a __greater staff of necromancy__, + but it could have spells from another staff of 8th level or lower instead.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: command + effect: 'Ten blight quartz gemstones on the demilich''s skull can trap the souls + of the living. The Activated gem casts __bind soul__. This __bind soul__ can target + and affect a dying creature instead of a corpse. The dying creature can attempt + a DC 38 Fortitude save; if it succeeds, it doesn''t die and its soul is not trapped + but it''s enervated 2 (or is unaffected entirely on a critical success). When + the soul of a creature gets trapped, the creature''s body swiftly turns to dust. + + + The gemstones work like the black sapphires used in __bind soul__, except that + they can hold creatures of up to 17th level and have a value of 200 gp apiece. + The demilich can Devour a Soul it has trapped.' + failure: null + frequency: once per day per gem + full_description: null + generic_description: null + maximum_duration: null + name: Trap Soul + range: null + raw_description: '**Trap Soul** [One Action] command **Frequency** once per day + per gem; **Effect** Ten blight quartz gemstones on the demilich''s skull can trap + the souls of the living. The Activated gem casts __bind soul__. This __bind soul__ + can target and affect a dying creature instead of a corpse. The dying creature + can attempt a DC 38 Fortitude save; if it succeeds, it doesn''t die and its soul + is not trapped but it''s enervated 2 (or is unaffected entirely on a critical + success). When the soul of a creature gets trapped, the creature''s body swiftly + turns to dust. + + + The gemstones work like the black sapphires used in __bind soul__, except that + they can hold creatures of up to 17th level and have a value of 200 gp apiece. + The demilich can Devour a Soul it has trapped.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: NE +automatic_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: 'The demilich ends torpor, rolls initiative, and gains the effect of its + __contingency''s__ companion spell. The __contingency__ resets after 24 hours. + + + **Countermeasures** [Free Action]' + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null name: Telekinetic Whirlwind range: null raw_description: '**Telekinetic Whirlwind** (__arcane__, __aura__, __evocation__) @@ -30,61 +187,28 @@ automatic_abilities: debris in the area whip up into a whirling storm. This obscures vision, making any creature in the area concealed, and causes creatures in its area (except the demilich) to treat all creatures as concealed. Any creature other than the demilich - that enters or begins its turn in the aura takes 2d12 bludgeoning damage.' - requirements: null - success: null - traits: - - arcane - - aura - - evocation - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The demilich ends torpor, rolls initiative, and gains the effect of its - __contingency's__ companion spell. The __contingency__ resets after 24 hours. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Contingency - range: null - raw_description: '**Contingency** [Reaction] A demilich has one permanent 8th-level - __contingency__ spell in effect with one of its arcane innate spells of 5th level - or lower as the companion spell— typically __dimension door__. **Trigger** While - the lich is in torpor, a creature disturbs the demilich''s remains, touches its - treasure, or casts a spell that would affect the demilich. **Effect** The demilich - ends torpor, rolls initiative, and gains the effect of its __contingency''s__ - companion spell. The __contingency__ resets after 24 hours.' + that enters or begins its turn in the aura takes 2d12 bludgeoning damage. + + + **Contingency** [Reaction] A demilich has one permanent 8th-level __contingency__ + spell in effect with one of its arcane innate spells of 5th level or lower as + the companion spell— typically __dimension door__. **Trigger** While the lich + is in torpor, a creature disturbs the demilich''s remains, touches its treasure, + or casts a spell that would affect the demilich. **Effect** The demilich ends + torpor, rolls initiative, and gains the effect of its __contingency''s__ companion + spell. The __contingency__ resets after 24 hours. + + + **Countermeasures** **Trigger** The demilich''s turn begins. **Effect** The demilich + casts __blink__, __fly__, __spell turning__, or __true seeing__ on itself. It + usually chooses spell turning unless it already has that spell in effect.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: While the lich is in torpor, a creature disturbs the demilich's remains, touches its treasure, or casts a spell that would affect the demilich. -- action_cost: Free Action - critical_failure: null - critical_success: null - description: null - effect: The demilich casts __blink__, __fly__, __spell turning__, or __true seeing__ - on itself. It usually chooses spell turning unless it already has that spell in - effect. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Countermeasures - range: null - raw_description: '**Countermeasures** [Free Action] **Trigger** The demilich''s - turn begins. **Effect** The demilich casts __blink__, __fly__, __spell turning__, - or __true seeing__ on itself. It usually chooses spell turning unless it already - has that spell in effect.' - requirements: null - success: null - traits: null - trigger: The demilich's turn begins. description: 'Demiliches are formed when a lich, through carelessness or by accident, loses its phylactery. As years pass, the lich''s body crumbles to dust, leaving only the skull as the seat of its necromantic power. The lich enters a sort of torpor, @@ -133,15 +257,15 @@ languages: - Necril - Undercommon level: 15 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d4-3 type: piercing name: jaws plus_damage: - - formula: 6d6 - type: negative + - formula: null + type: 6d6 negative to_hit: 27 traits: - reach 0 feet @@ -149,162 +273,21 @@ melee: - magical name: Demilich perception: 19 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A demilich has gemstone eyes that glow when the demilich is active. - Each eye contains an 8th-level spell that targets one creature (usually one eye - has __maze__ and the other __polar ray__). The demilich can Activate an eye. This - uses the number of spellcasting actions the spell requires, and also requires - command and envision components. When the demilich casts a spell from a gemstone - eye, that eye stops glowing for 1d4 rounds, during which time that eye's spell - can't be used. Occasionally, one or both of the two demilich eye gems can be harvested - from a destroyed demilich as __magic items__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Demilich Eye Gems - range: null - raw_description: '**Demilich Eye Gems** (__arcane__) A demilich has gemstone eyes - that glow when the demilich is active. Each eye contains an 8th-level spell that - targets one creature (usually one eye has __maze__ and the other __polar ray__). - The demilich can Activate an eye. This uses the number of spellcasting actions - the spell requires, and also requires command and envision components. When the - demilich casts a spell from a gemstone eye, that eye stops glowing for 1d4 rounds, - during which time that eye''s spell can''t be used. Occasionally, one or both - of the two demilich eye gems can be harvested from a destroyed demilich as __magic - items__.' - requirements: null - success: null - traits: - - arcane - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: A soul has been trapped in one of the demilich's blight quartz gems (see - Trap Soul) for 24 hours. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Devour Soul - range: null - raw_description: '**Devour Soul** (__arcane__, __necromancy__, __negative__) **Requirements** - A soul has been trapped in one of the demilich''s blight quartz gems (see Trap - Soul) for 24 hours. **Effect** The demilich consumes the soul. The soul is utterly - destroyed, and the demilich regains HP equal to double the creature''s level.' - requirements: null - success: null - traits: - - arcane - - necromancy - - negative - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A demilich can replace all material and somatic components for casting - spells with verbal components, and can replace all Interact components for activating - magic items with envision components. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mental Magic - range: null - raw_description: '**Mental Magic** A demilich can replace all material and somatic - components for casting spells with verbal components, and can replace all Interact - components for activating magic items with envision components.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A demilich long ago absorbed the spells from a staff into gemstone - nodules embedded in its skull, with larger nodules representing higher-level spells. - It can cast any of the spells as though it were Activating the staff, and regains - 1 charge per 4 hours spent in torpor, to a maximum of 8 charges. A typical demilich - has the spells from a __greater staff of necromancy__, but it could have spells - from another staff of 8th level or lower instead. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Staff Gems - range: null - raw_description: '**Staff Gems** A demilich long ago absorbed the spells from a - staff into gemstone nodules embedded in its skull, with larger nodules representing - higher-level spells. It can cast any of the spells as though it were Activating - the staff, and regains 1 charge per 4 hours spent in torpor, to a maximum of 8 - charges. A typical demilich has the spells from a __greater staff of necromancy__, - but it could have spells from another staff of 8th level or lower instead.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: 'Ten blight quartz gemstones on the demilich''s skull can trap the souls - of the living. The Activated gem casts __bind soul__. This __bind soul__ can target - and affect a dying creature instead of a corpse. The dying creature can attempt - a DC 38 Fortitude save; if it succeeds, it doesn''t die and its soul is not trapped - but it''s enervated 2 (or is unaffected entirely on a critical success). When - the soul of a creature gets trapped, the creature''s body swiftly turns to dust. - - - The gemstones work like the black sapphires used in __bind soul__, except that - they can hold creatures of up to 17th level and have a value of 200 gp apiece. - The demilich can Devour a Soul it has trapped.' - effects: null - failure: null - frequency: once per day per gem - full_description: null - generic_description: null - name: Trap Soul - range: null - raw_description: '**Trap Soul** command **Frequency** once per day per gem; **Effect** - Ten blight quartz gemstones on the demilich''s skull can trap the souls of the - living. The Activated gem casts __bind soul__. This __bind soul__ can target and - affect a dying creature instead of a corpse. The dying creature can attempt a - DC 38 Fortitude save; if it succeeds, it doesn''t die and its soul is not trapped - but it''s enervated 2 (or is unaffected entirely on a critical success). When - the soul of a creature gets trapped, the creature''s body swiftly turns to dust. - - - The gemstones work like the black sapphires used in __bind soul__, except that - they can hold creatures of up to 17th level and have a value of 200 gp apiece. - The demilich can Devour a Soul it has trapped.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Rare resistances: - amount: 5 + misc: null type: cold - amount: 5 + misc: null type: electricity - amount: 5 + misc: null type: fire - amount: 5 - type: physical (except bludgeoning) -ritual_lists: null + misc: except bludgeoning + type: physical saves: fort: 23 fort_misc: null @@ -317,109 +300,90 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'Typically, a demilich is inert when encountered and doesn''t take - actions until its __contingency__ reaction has been triggered (see below). - - - ' + description: Typically, a demilich is inert when encountered and doesn't take actions + until its __contingency__ reaction has been triggered (see below). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Torpor range: null raw_description: '**Torpor** Typically, a demilich is inert when encountered and doesn''t take actions until its __contingency__ reaction has been triggered (see - below). - - - ' + below).' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +19 - darkvision - true seeing size: Tiny skills: - bonus: 25 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 32 misc: null - name: 'Arcana ' + name: Arcana - bonus: 26 misc: null - name: 'Deception ' + name: Deception - bonus: 30 misc: null - name: 'Occultism ' + name: Occultism - bonus: 21 misc: null - name: 'Religion ' + name: Religion - bonus: 25 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 222 + page_start: '222' page_stop: null speed: - amount: 30 + misc: null type: fly spell_lists: -- dc: 40 - misc: '' - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 9 +- attack_bonus: 30 + cantrips: + - level: 8 spells: - - frequency: null - name: wail of the banshee - requirement: null - - heightened_level: null - level: 7 - spells: - - frequency: at will - name: spell turning - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: blink - requirement: null - - frequency: at will - name: dimension door - requirement: null - - frequency: at will - name: telekinetic maneuver - requirement: null - - heightened_level: 8 - level: 0 - spells: - - frequency: null + - misc: null name: mage hand - requirement: null - - frequency: null + - misc: null name: telekinetic projectile - requirement: null - - heightened_level: 6 - level: -1 + constants: + - level: 6 spells: - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: 30 + dc: 40 + focus_points: null + misc: null + spell_lists: + - level: 9 + spells: + - misc: null + name: wail of the banshee + - level: 7 + spells: + - misc: at will + name: spell turning + - level: 4 + spells: + - misc: at will + name: blink + - misc: at will + name: dimension door + - misc: at will + name: telekinetic maneuver + spells_source: Arcane Innate Spells traits: -- Rare -- NE -- Tiny - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/denizen of leng.yaml b/data/monsters/denizen of leng.yaml index ead0772..4b07dc1 100644 --- a/data/monsters/denizen of leng.yaml +++ b/data/monsters/denizen of leng.yaml @@ -7,6 +7,67 @@ ability_mods: wis_mod: 3 ac: 27 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A creature that takes damage from a denizen's bite must succeed at + a DC 27 Fortitude save or become __clumsy 1__. Each time a target fails an additional + save against this ability, the condition value increases by 1 (to a maximum of + clumsy 4). This condition value decreases by 1 every 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Debilitating Bite + range: null + raw_description: '**Debilitating Bite** (__curse__, __occult__) A creature that + takes damage from a denizen''s bite must succeed at a DC 27 Fortitude save or + become __clumsy 1__. Each time a target fails an additional save against this + ability, the condition value increases by 1 (to a maximum of clumsy 4). This condition + value decreases by 1 every 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - occult + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Many denizens of Leng carry strange rubies mined from quarries in Leng. + As long as a creature holds a Leng ruby that it willingly accepted as a gift or + payment from a denizen of Leng, any denizen of Leng can target that creature with + __outcast's curse__, __phantom pain__, or __mind reading__ at a range of 1 mile, + and the bearer uses an outcome one degree of success worse than the result of + its saving throw against outcast's curse. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Leng Ruby + range: null + raw_description: '**Leng Ruby** (__enchantment__, __occult__) Many denizens of Leng + carry strange rubies mined from quarries in Leng. As long as a creature holds + a Leng ruby that it willingly accepted as a gift or payment from a denizen of + Leng, any denizen of Leng can target that creature with __outcast''s curse__, + __phantom pain__, or __mind reading__ at a range of 1 mile, and the bearer uses + an outcome one degree of success worse than the result of its saving throw against + outcast''s curse.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - enchantment + - occult + trigger: null alignment: CE automatic_abilities: - action_cost: None @@ -14,15 +75,17 @@ automatic_abilities: critical_success: null description: Denizens of Leng don't need to breathe. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: No Breath range: null raw_description: '**No Breath** Denizens of Leng don''t need to breathe.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -36,11 +99,11 @@ automatic_abilities: reforms in Leng; they can be permanently killed only when their planar fast healing doesn't function. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Planar Fast Healing range: null raw_description: '**Planar Fast Healing** A denizen of Leng maintains a connection @@ -50,6 +113,8 @@ automatic_abilities: their equipment. A slain denizen reforms in Leng; they can be permanently killed only when their planar fast healing doesn''t function.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -73,30 +138,27 @@ description: 'Slavers and raiders from the cold, windswept dimension of Leng, th - **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 24 - - - ' + **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 24' hp: 100 hp_misc: planar fast healing 5 immunities: - cold items: - +1 striking kukri -- Leng ruby worth 30 gp +- Leng ruby worth 30 gp (2) languages: - Aklo - tongues level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+6 type: slashing name: kukri plus_damage: - - formula: 1d6 - type: persistent bleed + - formula: null + type: 1d6 persistent bleed to_hit: 18 traits: - agile @@ -117,71 +179,14 @@ melee: - finesse name: Denizen of Leng perception: 17 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A creature that takes damage from a denizen's bite must succeed at - a DC 27 Fortitude save or become __clumsy 1__. Each time a target fails an additional - save against this ability, the condition value increases by 1 (to a maximum of - clumsy 4). This condition value decreases by 1 every 24 hours. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Debilitating Bite - range: null - raw_description: '**Debilitating Bite** (__curse__, __occult__) A creature that - takes damage from a denizen''s bite must succeed at a DC 27 Fortitude save or - become __clumsy 1__. Each time a target fails an additional save against this - ability, the condition value increases by 1 (to a maximum of clumsy 4). This condition - value decreases by 1 every 24 hours.' - requirements: null - success: null - traits: - - curse - - occult - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Many denizens of Leng carry strange rubies mined from quarries in Leng. - As long as a creature holds a Leng ruby that it willingly accepted as a gift or - payment from a denizen of Leng, any denizen of Leng can target that creature with - __outcast's curse__, __phantom pain__, or __mind reading__ at a range of 1 mile, - and the bearer uses an outcome one degree of success worse than the result of - its saving throw against outcast's curse. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Leng Ruby - range: null - raw_description: '**Leng Ruby** (__enchantment__, __occult__) Many denizens of Leng - carry strange rubies mined from quarries in Leng. As long as a creature holds - a Leng ruby that it willingly accepted as a gift or payment from a denizen of - Leng, any denizen of Leng can target that creature with __outcast''s curse__, - __phantom pain__, or __mind reading__ at a range of 1 mile, and the bearer uses - an outcome one degree of success worse than the result of its saving throw against - outcast''s curse.' - requirements: null - success: null - traits: - - enchantment - - occult - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 + misc: null type: critical hits - amount: 10 + misc: null type: precision -ritual_lists: null saves: fort: 16 fort_misc: null @@ -190,107 +195,86 @@ saves: ref_misc: null will: 17 will_misc: null -sense_abilities: null senses: -- Perception +17 - darkvision size: Medium skills: - bonus: 15 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 15 misc: null - name: 'Athletics ' + name: Athletics - bonus: 19 misc: null - name: 'Deception ' + name: Deception - bonus: 18 misc: null - name: 'Occultism ' + name: Occultism - bonus: 20 misc: null - name: 'Sailing Lore ' + name: Sailing Lore - bonus: 17 misc: null - name: 'Stealth ' + name: Stealth - bonus: 17 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: Bestiary 2 - page_start: 70 + page_start: '70' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: -- dc: 27 - misc: '' - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: 19 + cantrips: + - level: 4 spells: - - frequency: null - name: outcast's curse - requirement: null - - frequency: null - name: phantom pain - requirement: null - - frequency: null - name: suggestion - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: hypnotic pattern - requirement: null - - frequency: null - name: levitate - requirement: null - - frequency: null - name: locate - requirement: null - - frequency: null - name: mind reading - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: mirror image - requirement: null - - heightened_level: 4 - level: 0 - spells: - - frequency: null + - misc: null name: chill touch - requirement: null - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: mage hand - requirement: null - - frequency: null + - misc: null name: message - requirement: null - - frequency: null + - misc: null name: read aura - requirement: null - - heightened_level: 4 - level: -1 + constants: + - level: 4 spells: - - frequency: null + - misc: null name: tongues - requirement: null - to_hit: 19 + dc: 27 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: outcast's curse + - misc: null + name: phantom pain + - misc: null + name: suggestion + - level: 3 + spells: + - misc: null + name: hypnotic pattern + - misc: null + name: levitate + - misc: null + name: locate + - misc: null + name: mind reading + - level: 2 + spells: + - misc: null + name: mirror image + spells_source: Occult Innate Spells traits: -- CE -- Medium - Aberration - Dream -type: Creature -weaknesses: null diff --git a/data/monsters/derghodaemon.yaml b/data/monsters/derghodaemon.yaml index 9f873b9..2a9e290 100644 --- a/data/monsters/derghodaemon.yaml +++ b/data/monsters/derghodaemon.yaml @@ -7,6 +7,200 @@ ability_mods: wis_mod: 6 ac: 33 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: A non-evil target must succeed at a DC 32 Will save or become __confused__ + for 1 round, or 1 minute on a critical failure. It is temporarily immune for 10 + minutes. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Derghodaemon's Stare + range: null + raw_description: '**Derghodaemon''s Stare** [One Action] (__divine__, __emotion__, + __enchantment__, __incapacitation__, __mental__, __visual__) A non-evil target + must succeed at a DC 32 Will save or become __confused__ for 1 round, or 1 minute + on a critical failure. It is temporarily immune for 10 minutes.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - emotion + - enchantment + - incapacitation + - mental + - visual + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: claw + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rend + range: null + raw_description: '**__Rend__** [One Action] claw' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The derghodaemon makes up to five claw Strikes, each against a different + target. These attacks count toward the derghodaemon's multiple attack penalty, + but the penalty doesn't increase until after all the attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Savage Assault + range: null + raw_description: '**Savage Assault** [Two Actions] The derghodaemon makes up to + five claw Strikes, each against a different target. These attacks count toward + the derghodaemon''s multiple attack penalty, but the penalty doesn''t increase + until after all the attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The derghodaemon spews a large swarm, making a swarm spit Strike against + up to two adjacent targets within range. Whether or not the targets are hit, each + must attempt a DC 31 Reflex save (at a –2 circumstance penalty if it was actually + hit by the swarm spit). __Persistent damage__ caused by the swarming infestation + ends as soon as the creature takes any amount of damage from an area effect. The + derghodaemon can't use this ability for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swarming Infestation + range: null + raw_description: '**Swarming Infestation** [Two Actions] The derghodaemon spews + a large swarm, making a swarm spit Strike against up to two adjacent targets within + range. Whether or not the targets are hit, each must attempt a DC 31 Reflex save + (at a –2 circumstance penalty if it was actually hit by the swarm spit). __Persistent + damage__ caused by the swarming infestation ends as soon as the creature takes + any amount of damage from an area effect. The derghodaemon can''t use this ability + for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: The swarm disperses as soon as it deals its swarm spit Strike + damage. + description: The swarm disperses as soon as it deals its swarm spit Strike damage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success **The swarm disperses as soon as it deals its + swarm spit Strike damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The swarm clings to the target and infests it, dealing 1d6 persistent + piercing damage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success **The swarm clings to the target and infests it, dealing + 1d6 persistent piercing damage.' + requirements: null + saving_throw: null + stages: null + success: The swarm clings to the target and infests it, dealing 1d6 persistent piercing + damage. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The swarm clings to the target and infests it, dealing 2d6 persistent + piercing damage. + effect: null + failure: The swarm clings to the target and infests it, dealing 2d6 persistent piercing + damage. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure **The swarm clings to the target and infests it, dealing + 2d6 persistent piercing damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, but the hissing sounds caused by the infestation also + cause the target to become __confused__ for 1 round; this additional effect has + the __auditory__, __emotion__, and __mental__ traits. + critical_success: null + description: As failure, but the hissing sounds caused by the infestation also cause + the target to become __confused__ for 1 round; this additional effect has the + __auditory__, __emotion__, and __mental__ traits. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure **As failure, but the hissing sounds caused + by the infestation also cause the target to become __confused__ for 1 round; this + additional effect has the __auditory__, __emotion__, and __mental__ traits.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: null description: 'Derghodaemons represent death through unfathomable violence and being @@ -39,24 +233,23 @@ description: 'Derghodaemons represent death through unfathomable violence and be hp: 240 hp_misc: null immunities: -- confusion -- death effects -- swarm attacks -items: null +- confusion +- death effects +- swarm attacks languages: - Common - Daemonic - telepathy 100 feet level: 12 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d8+10 type: slashing name: claw plus_damage: - - formula: 1d6 - type: evil + - formula: null + type: 1d6 evil to_hit: 25 traits: - deadly 1d12 @@ -65,139 +258,20 @@ melee: - reach 10 feet name: Derghodaemon perception: 24 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: A non-evil target must succeed at a DC 32 Will save or become __confused__ - for 1 round, or 1 minute on a critical failure. It is temporarily immune for 10 - minutes. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Derghodaemon's Stare - range: null - raw_description: '**Derghodaemon''s Stare** (__divine__, __emotion__, __enchantment__, - __incapacitation__, __mental__, __visual__) A non-evil target must succeed at - a DC 32 Will save or become __confused__ for 1 round, or 1 minute on a critical - failure. It is temporarily immune for 10 minutes.' - requirements: null - success: null - traits: - - divine - - emotion - - enchantment - - incapacitation - - mental - - visual - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: claw - effect: The monster automatically deals that Strike's damage again to the enemy. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rend - range: null - raw_description: A Rend entry lists a Strike the monster has. **Requirements** The - monster hit the same enemy with two consecutive Strikes of the listed type in - the same round. **Effect** The monster automatically deals that Strike's damage - again to the enemy. - requirements: The monster hit the same enemy with two consecutive Strikes of the - listed type in the same round. - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The derghodaemon makes up to five claw Strikes, each against a different - target. These attacks count toward the derghodaemon's multiple attack penalty, - but the penalty doesn't increase until after all the attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Savage Assault - range: null - raw_description: '**Savage Assault** [Two Actions] The derghodaemon makes up to - five claw Strikes, each against a different target. These attacks count toward - the derghodaemon''s multiple attack penalty, but the penalty doesn''t increase - until after all the attacks.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: "The derghodaemon spews a large swarm, making a swarm spit Strike against\ - \ up to two adjacent targets within range. Whether or not the targets are hit,\ - \ each must attempt a DC 31 Reflex save (at a -2 circumstance penalty if it was\ - \ actually hit by the swarm spit). __Persistent damage__ caused by the swarming\ - \ infestation ends as soon as the creature takes any amount of damage from an\ - \ area effect. The derghodaemon can't use this ability for 1d4 rounds. \n\n**Critical\ - \ Success **The swarm disperses as soon as it deals its swarm spit Strike damage.\ - \ \n\n**Success **The swarm clings to the target and infests it, dealing 1d6 persistent\ - \ piercing damage. \n\n**Failure **The swarm clings to the target and infests\ - \ it, dealing 2d6 persistent piercing damage. \n\n**Critical Failure **As failure,\ - \ but the hissing sounds caused by the infestation also cause the target to become\ - \ __confused__ for 1 round; this additional effect has the __auditory__, __emotion__,\ - \ and __mental__ traits." - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swarming Infestation - range: null - raw_description: "**Swarming Infestation** [Two Actions] The derghodaemon spews\ - \ a large swarm, making a swarm spit Strike against up to two adjacent targets\ - \ within range. Whether or not the targets are hit, each must attempt a DC 31\ - \ Reflex save (at a -2 circumstance penalty if it was actually hit by the swarm\ - \ spit). __Persistent damage__ caused by the swarming infestation ends as soon\ - \ as the creature takes any amount of damage from an area effect. The derghodaemon\ - \ can't use this ability for 1d4 rounds. \n\n**Critical Success **The swarm disperses\ - \ as soon as it deals its swarm spit Strike damage. \n\n**Success **The swarm\ - \ clings to the target and infests it, dealing 1d6 persistent piercing damage.\ - \ \n\n**Failure **The swarm clings to the target and infests it, dealing 2d6 persistent\ - \ piercing damage. \n\n**Critical Failure **As failure, but the hissing sounds\ - \ caused by the infestation also cause the target to become __confused__ for 1\ - \ round; this additional effect has the __auditory__, __emotion__, and __mental__\ - \ traits." - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d6+13 type: piercing name: swarm spit plus_damage: - - formula: 1d6 - type: evil + - formula: null + type: 1d6 evil to_hit: 25 traits: - evil - magical - range 60 feet -rarity: Common -resistances: -- amount: 10 - type: good -ritual_lists: null saves: fort: 21 fort_misc: null @@ -206,69 +280,62 @@ saves: ref_misc: null will: 22 will_misc: null -sense_abilities: null senses: -- Perception +24 - darkvision - scent (imprecise) 60 feet size: Large skills: - bonus: 22 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 25 misc: null - name: 'Athletics ' + name: Athletics - bonus: 24 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 24 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 59 + page_start: '59' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: -- dc: 32 +- attack_bonus: null + cantrips: null + constants: null + dc: 32 + focus_points: null misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 6 + spell_lists: + - level: 6 spells: - - frequency: null + - misc: null name: blade barrier - requirement: null - - frequency: ×3 + - misc: ×3 name: feeblemind - requirement: null - - heightened_level: null - level: 5 + - level: 5 spells: - - frequency: null + - misc: null name: dimension door - requirement: null - - heightened_level: null - level: 4 + - level: 4 spells: - - frequency: at will + - misc: at will name: dimension door - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: good only, at will + - misc: good only; at will name: detect alignment - requirement: null - to_hit: null + spells_source: Divine Innate Spells traits: -- NE -- Large - Daemon - Fiend -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: good diff --git a/data/monsters/dero magister.yaml b/data/monsters/dero magister.yaml index f17ffbf..2e9f8cb 100644 --- a/data/monsters/dero magister.yaml +++ b/data/monsters/dero magister.yaml @@ -7,6 +7,36 @@ ability_mods: wis_mod: -1 ac: 22 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The magister focuses their gaze on a creature they can see within 30 feet. + The target is __dazzled__ for 1 round and must succeed at a DC 24 Will saving + throw or be __confused__ for 1 round. + failure: null + frequency: once per round + full_description: null + generic_description: null + maximum_duration: null + name: Cytillesh Stare + range: null + raw_description: '**Cytillesh Stare** [One Action] (__concentrate__, __incapacitation__, + __mental__, __visual__) **Frequency** once per round; **Effect** The magister + focuses their gaze on a creature they can see within 30 feet. The target is __dazzled__ + for 1 round and must succeed at a DC 24 Will saving throw or be __confused__ for + 1 round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - incapacitation + - mental + - visual + trigger: null alignment: CE automatic_abilities: - action_cost: None @@ -14,16 +44,18 @@ automatic_abilities: critical_success: null description: A dero magister takes 10 damage for every hour they're exposed to sunlight. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Vulnerable to Sunlight range: null raw_description: '**Vulnerable to Sunlight** A dero magister takes 10 damage for every hour they''re exposed to sunlight.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -44,7 +76,7 @@ languages: - Aklo - Undercommon level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+3 @@ -56,35 +88,7 @@ melee: - trip name: Dero Magister perception: 8 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The magister focuses their gaze on a creature they can see within 30 feet. - The target is __dazzled__ for 1 round and must succeed at a DC 24 Will saving - throw or be __confused__ for 1 round. - effects: null - failure: null - frequency: once per round - full_description: null - generic_description: null - name: Cytillesh Stare - range: null - raw_description: '**Cytillesh Stare** (__concentrate__, __incapacitation__, __mental__, - __visual__) **Frequency** once per round; **Effect** The magister focuses their - gaze on a creature they can see within 30 feet. The target is __dazzled__ for - 1 round and must succeed at a DC 24 Will saving throw or be __confused__ for 1 - round.' - requirements: null - success: null - traits: - - concentrate - - incapacitation - - mental - - visual - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+3 @@ -97,10 +101,6 @@ ranged: - tethered - thrown 20 feet rarity: Uncommon -resistances: -- amount: null - type: vulnerable to sunlight -ritual_lists: null saves: fort: 10 fort_misc: null @@ -109,128 +109,105 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +8 - darkvision size: Small skills: - bonus: 12 misc: null - name: 'Crafting ' + name: Crafting - bonus: 8 misc: null - name: 'Medicine ' + name: Medicine - bonus: 12 misc: null - name: 'Occultism ' + name: Occultism - bonus: 11 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 85 + page_start: '85' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: -- dc: 24 - misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: + - level: 1 spells: - - frequency: null - name: modify memory - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will - name: darkness - requirement: null - - frequency: null - name: sound burst - requirement: null - - heightened_level: 1 - level: 0 - spells: - - frequency: null + - misc: null name: daze - requirement: null - - frequency: null + - misc: null name: ghost sound - requirement: null - to_hit: null -- dc: 24 + constants: null + dc: 24 + focus_points: null misc: null - name: Occult Spontaneous Spells - spell_groups: - - heightened_level: null - level: 3 + spell_lists: + - level: 4 spells: - - frequency: null - name: blindness - requirement: null - - frequency: 3 slots - name: vampiric touch - requirement: null - - heightened_level: null - level: 2 + - misc: null + name: modify memory + - level: 2 spells: - - frequency: null - name: hideous laughter - requirement: null - - frequency: null - name: paranoia - requirement: null - - frequency: null - name: spectral hand - requirement: null - - frequency: 4 slots - name: touch of idiocy - requirement: null - - heightened_level: null - level: 1 + - misc: at will + name: darkness + - misc: null + name: sound burst + spells_source: Occult Innate Spells +- attack_bonus: null + cantrips: + - level: 3 spells: - - frequency: null - name: grim tendrils - requirement: null - - frequency: null - name: magic missile - requirement: null - - frequency: null - name: phantom pain - requirement: null - - frequency: 4 slots - name: soothe - requirement: null - - heightened_level: 3 - level: 0 - spells: - - frequency: null + - misc: null name: chill touch - requirement: null - - frequency: null + - misc: null name: dancing lights - requirement: null - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: forbidding ward - requirement: null - - frequency: null + - misc: null name: message - requirement: null - to_hit: null + constants: null + dc: 24 + focus_points: null + misc: null + spell_lists: + - level: 3 + spells: + - misc: null + name: blindness + - misc: 3 slots + name: vampiric touch + - level: 2 + spells: + - misc: null + name: hideous laughter + - misc: null + name: paranoia + - misc: null + name: spectral hand + - misc: 4 slots + name: touch of idiocy + - level: 1 + spells: + - misc: null + name: grim tendrils + - misc: null + name: magic missile + - misc: null + name: phantom pain + - misc: 4 slots + name: soothe + spells_source: Occult Spontaneous Spells traits: -- Uncommon -- CE -- Small - Dero - Humanoid -type: Creature -weaknesses: null +weaknesses: +- amount: null + misc: null + type: vulnerable to sunlight diff --git a/data/monsters/dero stalker.yaml b/data/monsters/dero stalker.yaml index 76e3bac..3fff3ee 100644 --- a/data/monsters/dero stalker.yaml +++ b/data/monsters/dero stalker.yaml @@ -7,46 +7,57 @@ ability_mods: wis_mod: -1 ac: 19 ac_special: null -alignment: CE -automatic_abilities: +active_abilities: - action_cost: None critical_failure: null critical_success: null - description: A dero stalker takes 4 damage for every hour they're exposed to sunlight. + description: A dero stalker deals 1d6 extra precision damage to __flat-footed__ + creatures. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null - name: Vulnerable to Sunlight + maximum_duration: null + name: Sneak Attack range: null - raw_description: '**Vulnerable to Sunlight** A dero stalker takes 4 damage for every - hour they''re exposed to sunlight.' + raw_description: '**__Sneak Attack__** A dero stalker deals 1d6 extra precision + damage to __flat-footed__ creatures.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null +alignment: CE +automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null - effect: A creature targets the dero with an attack and the dero can see the attacker. - effects: null + effect: The dero dodges out of the way, gaining a +2 circumstance bonus to AC against + the triggering attack. failure: null frequency: null full_description: null generic_description: null - name: Nimble Dodge + maximum_duration: null + name: Vulnerable to Sunlight range: null - raw_description: '**Nimble Dodge** [Reaction] **Requirements** The dero stalker - is not encumbered. **Trigger** A creature targets the dero with an attack and - the dero can see the attacker. **Effect** The dero dodges out of the way, gaining - a +2 circumstance bonus to AC against the triggering attack.' - requirements: null + raw_description: '**Vulnerable to Sunlight** A dero stalker takes 4 damage for every + hour they''re exposed to sunlight. + + + **Nimble Dodge** [Reaction] **Requirements** The dero stalker is not encumbered. + **Trigger** A creature targets the dero with an attack and the dero can see the + attacker. **Effect** The dero dodges out of the way, gaining a +2 circumstance + bonus to AC against the triggering attack.' + requirements: The dero stalker is not encumbered. + saving_throw: null + stages: null success: null traits: null - trigger: The dero stalker is not encumbered. + trigger: A creature targets the dero with an attack and the dero can see the attacker. description: 'Dero stalkers are those charged with exploring the surface world by night and seeking out new victims to abduct. @@ -56,7 +67,6 @@ description: 'Dero stalkers are those charged with exploring the surface world b **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 30 hp_misc: null -immunities: null items: - aklys - giant centipede venom (4 doses) @@ -65,7 +75,7 @@ languages: - Aklo - Undercommon level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+2 @@ -77,27 +87,7 @@ melee: - trip name: Dero Stalker perception: 5 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A dero stalker deals 1d6 extra precision damage to __flat-footed__ - creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** A dero stalker deals 1d6 extra precision - damage to __flat-footed__ creatures.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+2 @@ -111,8 +101,8 @@ ranged: - thrown 20 feet - action_cost: One Action damage: - formula: 1d6 - type: piercing + formula: null + type: 1d6 piercing name: hand crossbow plus_damage: - formula: null @@ -121,9 +111,6 @@ ranged: traits: - range increment 60 feet - reload 1 -rarity: Common -resistances: null -ritual_lists: null saves: fort: 7 fort_misc: null @@ -132,52 +119,49 @@ saves: ref_misc: null will: 3 will_misc: null -sense_abilities: null senses: -- Perception +5 - darkvision size: Small skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 3 misc: null - name: 'Medicine ' + name: Medicine - bonus: 8 misc: null - name: 'Stealth ' + name: Stealth - bonus: 8 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: Bestiary - page_start: 84 + page_start: '84' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: -- dc: 17 - misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: 1 - level: 0 +- attack_bonus: null + cantrips: + - level: 1 spells: - - frequency: null + - misc: null name: daze - requirement: null - - frequency: null + - misc: null name: ghost sound - requirement: null - to_hit: null + constants: null + dc: 17 + focus_points: null + misc: null + spell_lists: null + spells_source: Occult Innate Spells traits: -- CE -- Small - Dero - Humanoid -type: Creature weaknesses: - amount: null + misc: null type: vulnerable to sunlight diff --git a/data/monsters/dero strangler.yaml b/data/monsters/dero strangler.yaml index c186ded..60c734f 100644 --- a/data/monsters/dero strangler.yaml +++ b/data/monsters/dero strangler.yaml @@ -7,6 +7,35 @@ ability_mods: wis_mod: -1 ac: 19 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** The dero must have two free hands, or be wielding + an aklys and have one hand free.' + effect: The dero attempts an __Athletics__ check to Grab with a +2 circumstance + bonus. On a success, the target takes 1d6+6 bludgeoning damage. Double the damage + on a critical success. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Strangle + range: null + raw_description: '**Strangle** [One Action] (__attack__, __nonlethal__) **Requirement** + The dero must have two free hands, or be wielding an aklys and have one hand free. + **Effect** The dero attempts an __Athletics__ check to Grab with a +2 circumstance + bonus. On a success, the target takes 1d6+6 bludgeoning damage. Double the damage + on a critical success.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + - nonlethal + trigger: null alignment: CE automatic_abilities: - action_cost: None @@ -14,16 +43,18 @@ automatic_abilities: critical_success: null description: A dero strangler takes 8 damage for every hour they're exposed to sunlight. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Vulnerable to Sunlight range: null raw_description: '**Vulnerable to Sunlight** A dero strangler takes 8 damage for every hour they''re exposed to sunlight.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -47,7 +78,7 @@ languages: - Aklo - Undercommon level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+6 @@ -59,32 +90,7 @@ melee: - trip name: Dero Strangler perception: 6 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The dero must have two free hands, or be wielding an aklys and have one - hand free. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Strangle - range: null - raw_description: '**Strangle** (__attack__, __nonlethal__) **Requirement** The - dero must have two free hands, or be wielding an aklys and have one hand free. - **Effect** The dero attempts an __Athletics__ check to Grab with a +2 circumstance - bonus. On a success, the target takes 1d6+6 bludgeoning damage. Double the damage - on a critical success.' - requirements: null - success: null - traits: - - attack - - nonlethal - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+6 @@ -108,11 +114,6 @@ ranged: traits: - range increment 60 feet - reload 1 -rarity: Common -resistances: -- amount: null - type: vulnerable to sunlight -ritual_lists: null saves: fort: 10 fort_misc: null @@ -121,59 +122,55 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +6 - darlvision size: Small skills: - bonus: 11 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 4 misc: null - name: 'Medicine ' + name: Medicine - bonus: 10 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 84 + page_start: '84' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: -- dc: 19 - misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 2 +- attack_bonus: null + cantrips: + - level: 2 spells: - - frequency: at will - name: darkness - requirement: null - - frequency: null - name: sound burst - requirement: null - - heightened_level: 2 - level: 0 - spells: - - frequency: null + - misc: null name: daze - requirement: null - - frequency: null + - misc: null name: ghost sound - requirement: null - to_hit: null + constants: null + dc: 19 + focus_points: null + misc: null + spell_lists: + - level: 2 + spells: + - misc: at will + name: darkness + - misc: null + name: sound burst + spells_source: Occult Innate Spells traits: -- CE -- Small - Dero - Humanoid -type: Creature -weaknesses: null +weaknesses: +- amount: null + misc: null + type: vulnerable to sunlight diff --git a/data/monsters/desert drake.yaml b/data/monsters/desert drake.yaml index 06db3c5..523eabf 100644 --- a/data/monsters/desert drake.yaml +++ b/data/monsters/desert drake.yaml @@ -7,6 +7,102 @@ ability_mods: wis_mod: 3 ac: 27 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The desert drake makes two Fangs Strikes and one Tail Strike in any + order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The desert drake makes two + Fangs Strikes and one Tail Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The desert drake spits a ball of electrically charged sand to a range + of 60 feet that explodes into a cloud with a 15-foot-radius __burst__. Creatures + in the area take 9d6 electricity damage (DC 27 basic Reflex save). The cloud remains + for 1d4 rounds, granting __concealment__ to everything within. The desert drake + can't use Sandstorm Breath again for 1d6 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sandstorm Breath + range: null + raw_description: '**Sandstorm Breath** [Two Actions] (__arcane__, __electricity__, + __evocation__) The desert drake spits a ball of electrically charged sand to a + range of 60 feet that explodes into a cloud with a 15-foot-radius __burst__. Creatures + in the area take 9d6 electricity damage (DC 27 basic Reflex save). The cloud remains + for 1d4 rounds, granting __concealment__ to everything within. The desert drake + can''t use Sandstorm Breath again for 1d6 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - electricity + - evocation + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The desert drake moves up to twice its Speed. It can do this three + times per day. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Speed Surge + range: null + raw_description: '**Speed Surge** [One Action] (__move__) The desert drake moves + up to twice its Speed. It can do this three times per day.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - move + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: On the first round of combat, creatures that haven't acted yet are + __flat-footed__ to the desert drake. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Surprise Attacker + range: null + raw_description: '**Surprise Attacker** On the first round of combat, creatures + that haven''t acted yet are __flat-footed__ to the desert drake.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: Reaction @@ -16,11 +112,11 @@ automatic_abilities: effect: The desert drake raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the desert drake is flying at the time it is attacked, it descends 10 feet after the attack is complete. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Wing Deflection range: null raw_description: '**Wing Deflection** [Reaction] **Trigger** The desert drake is @@ -29,6 +125,8 @@ automatic_abilities: is flying at the time it is attacked, it descends 10 feet after the attack is complete.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: The desert drake is targeted with an attack. @@ -56,19 +154,18 @@ hp_misc: null immunities: - paralyzed - unconscious -items: null languages: - Draconic level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+8 type: piercing name: Fangs plus_damage: - - formula: 1d6 - type: electricity + - formula: null + type: 1d6 electricity to_hit: 20 traits: null - action_cost: One Action @@ -84,100 +181,11 @@ melee: - reach 10 feet name: Desert Drake perception: 15 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The desert drake makes two Fangs Strikes and one Tail Strike in any - order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The desert drake makes two - Fangs Strikes and one Tail Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The desert drake spits a ball of electrically charged sand to a range - of 60 feet that explodes into a cloud with a 15-foot-radius __burst__. Creatures - in the area take 9d6 electricity damage (DC 27 basic Reflex save). The cloud remains - for 1d4 rounds, granting __concealment__ to everything within. The desert drake - can't use Sandstorm Breath again for 1d6 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sandstorm Breath - range: null - raw_description: '**Sandstorm Breath** [Two Actions] (__arcane__, __electricity__, - __evocation__) The desert drake spits a ball of electrically charged sand to a - range of 60 feet that explodes into a cloud with a 15-foot-radius __burst__. Creatures - in the area take 9d6 electricity damage (DC 27 basic Reflex save). The cloud remains - for 1d4 rounds, granting __concealment__ to everything within. The desert drake - can''t use Sandstorm Breath again for 1d6 rounds.' - requirements: null - success: null - traits: - - arcane - - electricity - - evocation - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The desert drake moves up to twice its Speed. It can do this three - times per day. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Speed Surge - range: null - raw_description: '**Speed Surge** (__move__) The desert drake moves up to twice - its Speed. It can do this three times per day.' - requirements: null - success: null - traits: - - move - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: On the first round of combat, creatures that haven't acted yet are - __flat-footed__ to the desert drake. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Surprise Attacker - range: null - raw_description: '**Surprise Attacker** On the first round of combat, creatures - that haven''t acted yet are __flat-footed__ to the desert drake.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 16 + misc: null type: electricity -ritual_lists: null saves: fort: 17 fort_misc: null @@ -186,44 +194,41 @@ saves: ref_misc: null will: 13 will_misc: null -sense_abilities: null senses: -- Perception +15 - darkvision - scent (imprecise) 30 feet size: Large skills: - bonus: 17 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 18 misc: null - name: 'Athletics ' + name: Athletics - bonus: 13 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 15 misc: null - name: 'Stealth ' + name: Stealth - bonus: 15 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 135 + page_start: '135' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 20 - type: burrow (sand only) + misc: sand only + type: burrow - amount: 50 + misc: null type: fly spell_lists: null traits: -- NE -- Large - Dragon - Earth -type: Creature -weaknesses: null diff --git a/data/monsters/destrachan.yaml b/data/monsters/destrachan.yaml index 2fc9379..2983baf 100644 --- a/data/monsters/destrachan.yaml +++ b/data/monsters/destrachan.yaml @@ -7,6 +7,177 @@ ability_mods: wis_mod: 6 ac: 27 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The destrachan emits a harsh sonic cry that deals 9d6 sonic damage + (DC 26 basic Reflex save) in either a 60-foot cone or a 30-foot burst. It can't + use Destructive Harmonics again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Destructive Harmonics + range: null + raw_description: '**Destructive Harmonics** [Two Actions] (__auditory__, __evocation__, + __occult__, __sonic__) The destrachan emits a harsh sonic cry that deals 9d6 sonic + damage (DC 26 basic Reflex save) in either a 60-foot cone or a 30-foot burst. + It can''t use Destructive Harmonics again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - evocation + - occult + - sonic + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The destrachan emits a sonic cry in either a 60-foot cone or a 30-foot + burst. This discordant ululation resonates along the nerves and bones of living + creatures in the area, manifesting as waves of incapacitating pain washing over + the victims. Each living creature in the area must attempt a DC 26 Fortitude save. + The destrachan can't use Painful Harmonics again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Painful Harmonics + range: null + raw_description: '**Painful Harmonics** [Two Actions] (__auditory__, __evocation__, + __incapacitation__, __occult__) The destrachan emits a sonic cry in either a 60-foot + cone or a 30-foot burst. This discordant ululation resonates along the nerves + and bones of living creatures in the area, manifesting as waves of incapacitating + pain washing over the victims. Each living creature in the area must attempt a + DC 26 Fortitude save. The destrachan can''t use Painful Harmonics again for 1d4 + rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - evocation + - incapacitation + - occult + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success **The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __sickened 1__ for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success **The creature is __sickened 1__ for 1 round.' + requirements: null + saving_throw: null + stages: null + success: The creature is __sickened 1__ for 1 round. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __deafened__ for 3 rounds and __stunned 2__. + effect: null + failure: The creature is __deafened__ for 3 rounds and __stunned 2__. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure **The creature is __deafened__ for 3 rounds and __stunned + 2__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature is deafened for 1 minute and stunned 3. + critical_success: null + description: The creature is deafened for 1 minute and stunned 3. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure **The creature is deafened for 1 minute and + stunned 3.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The destrachan focuses its harmonics against a single item within 60 + feet that is made of crystal, metal, stone, or wood. The target object takes 7d8 + sonic damage. If the item is attended, its bearer can attempt a DC 26 basic Reflex + save for the item. The destrachan can't use Shattering Harmonics again for 1d4 + rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Shattering Harmonics + range: null + raw_description: '**Shattering Harmonics** [Two Actions] (__evocation__, __occult__, + __sonic__) The destrachan focuses its harmonics against a single item within 60 + feet that is made of crystal, metal, stone, or wood. The target object takes 7d8 + sonic damage. If the item is attended, its bearer can attempt a DC 26 basic Reflex + save for the item. The destrachan can''t use Shattering Harmonics again for 1d4 + rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - evocation + - occult + - sonic + trigger: null alignment: CE automatic_abilities: null description: 'This underground reptilian horror walks on two powerful hind legs. Its @@ -33,23 +204,22 @@ description: 'This underground reptilian horror walks on two powerful hind legs. hp: 135 hp_misc: null immunities: -- blinded -- visual -items: null +- blinded +- visual languages: - Destrachan - Undercommon - can speak only Destrachan level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+10 type: piercing name: jaws plus_damage: - - formula: 1d8 - type: sonic + - formula: null + type: 1d8 sonic to_hit: 20 traits: null - action_cost: One Action @@ -63,110 +233,15 @@ melee: - agile name: Destrachan perception: 20 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The destrachan emits a harsh sonic cry that deals 9d6 sonic damage - (DC 26 basic Reflex save) in either a 60-foot cone or a 30-foot burst. It can't - use Destructive Harmonics again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Destructive Harmonics - range: null - raw_description: '**Destructive Harmonics** [Two Actions] (__auditory__, __evocation__, - __occult__, __sonic__) The destrachan emits a harsh sonic cry that deals 9d6 sonic - damage (DC 26 basic Reflex save) in either a 60-foot cone or a 30-foot burst. - It can''t use Destructive Harmonics again for 1d4 rounds.' - requirements: null - success: null - traits: - - auditory - - evocation - - occult - - sonic - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: "The destrachan emits a sonic cry in either a 60-foot cone or a 30-foot\ - \ burst. This discordant ululation resonates along the nerves and bones of living\ - \ creatures in the area, manifesting as waves of incapacitating pain washing over\ - \ the victims. Each living creature in the area must attempt a DC 26 Fortitude\ - \ save. The destrachan can't use Painful Harmonics again for 1d4 rounds. \n\n\ - **Critical Success **The creature is unaffected. \n\n**Success **The creature\ - \ is __sickened 1__ for 1 round. \n\n**Failure **The creature is __deafened__\ - \ for 3 rounds and __stunned 2__. \n\n**Critical Failure **The creature is deafened\ - \ for 1 minute and stunned 3." - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Painful Harmonics - range: null - raw_description: "**Painful Harmonics** [Two Actions] (__auditory__, __evocation__,\ - \ __incapacitation__, __occult__) The destrachan emits a sonic cry in either a\ - \ 60-foot cone or a 30-foot burst. This discordant ululation resonates along the\ - \ nerves and bones of living creatures in the area, manifesting as waves of incapacitating\ - \ pain washing over the victims. Each living creature in the area must attempt\ - \ a DC 26 Fortitude save. The destrachan can't use Painful Harmonics again for\ - \ 1d4 rounds. \n\n**Critical Success **The creature is unaffected. \n\n**Success\ - \ **The creature is __sickened 1__ for 1 round. \n\n**Failure **The creature is\ - \ __deafened__ for 3 rounds and __stunned 2__. \n\n**Critical Failure **The creature\ - \ is deafened for 1 minute and stunned 3." - requirements: null - success: null - traits: - - auditory - - evocation - - incapacitation - - occult - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The destrachan focuses its harmonics against a single item within 60 - feet that is made of crystal, metal, stone, or wood. The target object takes 7d8 - sonic damage. If the item is attended, its bearer can attempt a DC 26 basic Reflex - save for the item. The destrachan can't use Shattering Harmonics again for 1d4 - rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shattering Harmonics - range: null - raw_description: '**Shattering Harmonics** [Two Actions] (__evocation__, __occult__, - __sonic__) The destrachan focuses its harmonics against a single item within 60 - feet that is made of crystal, metal, stone, or wood. The target object takes 7d8 - sonic damage. If the item is attended, its bearer can attempt a DC 26 basic Reflex - save for the item. The destrachan can''t use Shattering Harmonics again for 1d4 - rounds.' - requirements: null - success: null - traits: - - evocation - - occult - - sonic - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 15 + misc: null type: sonic -ritual_lists: null saves: fort: 16 fort_misc: null - misc: null + misc: +4 status bonus to all saves vs. sonic ref: 13 ref_misc: null will: 18 @@ -178,45 +253,43 @@ sense_abilities: description: A destrachan can use its hearing as a __precise sense__ at the listed range. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Echolocation range: null raw_description: '**Echolocation** A destrachan can use its hearing as a __precise sense__ at the listed range.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +20 - echolocation 120 feet - no vision size: Large skills: - bonus: 18 misc: null - name: 'Athletics ' + name: Athletics - bonus: 15 misc: null - name: 'Stealth ' + name: Stealth - bonus: 18 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 71 + page_start: '71' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- CE -- Large - Aberration -type: Creature -weaknesses: null diff --git a/data/monsters/devourer.yaml b/data/monsters/devourer.yaml index 17c9358..048632d 100644 --- a/data/monsters/devourer.yaml +++ b/data/monsters/devourer.yaml @@ -7,6 +7,105 @@ ability_mods: wis_mod: 4 ac: 31 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The devourer touches a creature within reach, dealing 8d6 negative + damage (DC 31 basic Fortitude save). If a creature is slain by this attack, its + soul becomes trapped within the devourer. While its soul is trapped, a creature + can't be resurrected except by powerful magic such as a __wish__ spell. Destroying + the devourer or successfully counteracting Devour Soul (see Spell Deflection above) + releases the soul. The devourer can hold only one soul at a time. A soul has 5 + soul charges per level of the originating creature (see Soul Spells below). The + devourer can expend these charges to cast spells. If the soul is freed and the + creature returns to life, the creature is drained 1 for every 5 soul charges expended. + If reduced to 0 soul charges, the soul is consumed and can be restored to life + only by powerful magic such as wish. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Devour Soul + range: null + raw_description: '**Devour Soul** [Two Actions] (__death__, __divine__, __necromancy__) + The devourer touches a creature within reach, dealing 8d6 negative damage (DC + 31 basic Fortitude save). If a creature is slain by this attack, its soul becomes + trapped within the devourer. While its soul is trapped, a creature can''t be resurrected + except by powerful magic such as a __wish__ spell. Destroying the devourer or + successfully counteracting Devour Soul (see Spell Deflection above) releases the + soul. The devourer can hold only one soul at a time. A soul has 5 soul charges + per level of the originating creature (see Soul Spells below). The devourer can + expend these charges to cast spells. If the soul is freed and the creature returns + to life, the creature is drained 1 for every 5 soul charges expended. If reduced + to 0 soul charges, the soul is consumed and can be restored to life only by powerful + magic such as wish.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - death + - divine + - necromancy + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the devourer damages a living creature with its claw Strike, the + devourer gains 10 temporary Hit Points and the creature must succeed at a DC 24 + Fortitude save or become __drained 1__. Further damage dealt by the devourer increases + the condition value by 1 on a failed save, to a maximum of drained 4. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Drain Life + range: null + raw_description: '**Drain Life** (__divine__, __necromancy__) When the devourer + damages a living creature with its claw Strike, the devourer gains 10 temporary + Hit Points and the creature must succeed at a DC 24 Fortitude save or become __drained + 1__. Further damage dealt by the devourer increases the condition value by 1 on + a failed save, to a maximum of drained 4.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - necromancy + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A devourer casts occult innate spells, but to do so it must expend + a number of soul charges equal to the spell's level (similar to casting a spell + using charges from a staff). It can heighten any spell to a maximum of 6th level + by expending more charges as it Casts the Spell. When encountered, a devourer + typically has one trapped soul with 10 soul charges. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Soul Spells + range: null + raw_description: '**Soul Spells** A devourer casts occult innate spells, but to + do so it must expend a number of soul charges equal to the spell''s level (similar + to casting a spell using charges from a staff). It can heighten any spell to a + maximum of 6th level by expending more charges as it Casts the Spell. When encountered, + a devourer typically has one trapped soul with 10 soul charges.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: None @@ -19,11 +118,11 @@ automatic_abilities: soul is released (though the creature remains dead), and the devourer can't use any soul charges from that creature. Devourers are otherwise immune to these spells. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Spell Deflection range: null raw_description: '**Spell Deflection** (__abjuration__, __divine__) A spellcaster @@ -34,6 +133,8 @@ automatic_abilities: (though the creature remains dead), and the devourer can''t use any soul charges from that creature. Devourers are otherwise immune to these spells.' requirements: null + saving_throw: null + stages: null success: null traits: - abjuration @@ -55,13 +156,12 @@ description: 'When fiends and powerful evil spellcasters are lost beyond the far hp: 175 hp_misc: negative healing immunities: -- death effects -- disease -- paralyzed -- poison +- death effects +- disease +- paralyzed +- poison - spell deflection -- unconscious -items: null +- unconscious languages: - Abyssal - Celestial @@ -69,7 +169,7 @@ languages: - Infernal - Necril level: 11 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+13 @@ -84,114 +184,8 @@ melee: - reach 10 feet name: Devourer perception: 22 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The devourer touches a creature within reach, dealing 8d6 negative - damage (DC 31 basic Fortitude save). If a creature is slain by this attack, its - soul becomes trapped within the devourer. While its soul is trapped, a creature - can't be resurrected except by powerful magic such as a __wish__ spell. Destroying - the devourer or successfully counteracting Devour Soul (see Spell Deflection above) - releases the soul. The devourer can hold only one soul at a time. A soul has 5 - soul charges per level of the originating creature (see Soul Spells below). The - devourer can expend these charges to cast spells. If the soul is freed and the - creature returns to life, the creature is drained 1 for every 5 soul charges expended. - If reduced to 0 soul charges, the soul is consumed and can be restored to life - only by powerful magic such as wish. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Devour Soul - range: null - raw_description: '**Devour Soul** [Two Actions] (__death__, __divine__, __necromancy__) - The devourer touches a creature within reach, dealing 8d6 negative damage (DC - 31 basic Fortitude save). If a creature is slain by this attack, its soul becomes - trapped within the devourer. While its soul is trapped, a creature can''t be resurrected - except by powerful magic such as a __wish__ spell. Destroying the devourer or - successfully counteracting Devour Soul (see Spell Deflection above) releases the - soul. The devourer can hold only one soul at a time. A soul has 5 soul charges - per level of the originating creature (see Soul Spells below). The devourer can - expend these charges to cast spells. If the soul is freed and the creature returns - to life, the creature is drained 1 for every 5 soul charges expended. If reduced - to 0 soul charges, the soul is consumed and can be restored to life only by powerful - magic such as wish.' - requirements: null - success: null - traits: - - death - - divine - - necromancy - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the devourer damages a living creature with its claw Strike, the - devourer gains 10 temporary Hit Points and the creature must succeed at a DC 24 - Fortitude save or become __drained 1__. Further damage dealt by the devourer increases - the condition value by 1 on a failed save, to a maximum of drained 4. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drain Life - range: null - raw_description: '**Drain Life** (__divine__, __necromancy__) When the devourer - damages a living creature with its claw Strike, the devourer gains 10 temporary - Hit Points and the creature must succeed at a DC 24 Fortitude save or become __drained - 1__. Further damage dealt by the devourer increases the condition value by 1 on - a failed save, to a maximum of drained 4.' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A devourer casts occult innate spells, but to do so it must expend - a number of soul charges equal to the spell's level (similar to casting a spell - using charges from a staff). It can heighten any spell to a maximum of 6th level - by expending more charges as it Casts the Spell. When encountered, a devourer - typically has one trapped soul with 10 soul charges. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Soul Spells - range: null - raw_description: '**Soul Spells** A devourer casts occult innate spells, but to - do so it must expend a number of soul charges equal to the spell''s level (similar - to casting a spell using charges from a staff). It can heighten any spell to a - maximum of 6th level by expending more charges as it Casts the Spell. When encountered, - a devourer typically has one trapped soul with 10 soul charges.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: null -ritual_lists: -- dc: 31 - misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 2 - spells: - - frequency: null - name: create undead - requirement: null - to_hit: null saves: fort: 20 fort_misc: null @@ -200,85 +194,82 @@ saves: ref_misc: null will: 24 will_misc: null -sense_abilities: null senses: -- Perception +22 - darkvision size: Large skills: - bonus: 21 misc: null - name: 'Arcana ' + name: Arcana - bonus: 21 misc: null - name: 'Deception ' + name: Deception - bonus: 23 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 23 misc: null - name: 'Occultism ' + name: Occultism - bonus: 19 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 78 + page_start: '79' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 30 + misc: null type: fly spell_lists: -- dc: 31 - misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 6 +- attack_bonus: null + cantrips: null + constants: null + dc: 31 + focus_points: null + misc: see soul spells below + spell_lists: + - level: 6 spells: - - frequency: null + - misc: null name: feeblemind - requirement: null - - frequency: null + - misc: null name: true seeing - requirement: null - - heightened_level: null - level: 4 + - level: 4 spells: - - frequency: null + - misc: null name: confusion - requirement: null - - frequency: null + - misc: null name: suggestion - requirement: null - - heightened_level: null - level: 3 + - level: 3 spells: - - frequency: null + - misc: null name: bind undead - requirement: null - - frequency: null + - misc: null name: paralyze - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: null + - misc: null name: death knell - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: null + - misc: null name: harm - requirement: null - to_hit: null + spells_source: Occult Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 31 + focus_points: null + misc: null + spell_lists: + - level: 2 + spells: + - misc: null + name: create undead + spells_source: Rituals traits: -- Uncommon -- NE -- Large - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/dezullon.yaml b/data/monsters/dezullon.yaml index aae13d7..9cdb530 100644 --- a/data/monsters/dezullon.yaml +++ b/data/monsters/dezullon.yaml @@ -7,31 +7,105 @@ ability_mods: wis_mod: 2 ac: 30 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Amnesia Venom + range: null + raw_description: '**Amnesia Venom** (__mental__, __poison__) **Saving Throw** DC + 29 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** __flat-footed__ (1 round); + **Stage 2** __flat-footed__ and __clumsy 1__ (1 round); **Stage 3** __confused__, + __flat-footed__, and __clumsy 2__ (1 round).' + requirements: null + saving_throw: DC 29 Fortitude + stages: + - effect: __flat-footed__ (1 round) + - effect: __flat-footed__ and __clumsy 1__ (1 round) + - effect: __confused__, __flat-footed__, and __clumsy 2__ (1 round). + success: null + traits: + - mental + - poison + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: 2d6+2 bludgeoning + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 2d6+2 bludgeoning' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Until the next time it acts, the dezullon appears to be a normal pitcher + plant. It has an automatic result of 41 (44 in forests or swamps) on __Deception__ + checks and DCs to pass as a non-creature plant. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Root + range: null + raw_description: '**Root** [One Action] (__concentrate__) Until the next time it + acts, the dezullon appears to be a normal pitcher plant. It has an automatic result + of 41 (44 in forests or swamps) on __Deception__ checks and DCs to pass as a non-creature + plant.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. A creature entering the emanation must attempt a DC 27 Fortitude - save. On a failure, the creature is sickened 1, and on a critical failure is also - slowed 1. While within the aura, the creature takes a -2 circumstance penalty - to saves to recover from the sickened condition. A creature that succeeds at the - save is temporarily immune to this effect for 1 minute. + description: A creature entering the emanation must attempt a DC 27 Fortitude save. + On a failure, the creature is sickened 1, and on a critical failure is also slowed + 1. While within the aura, the creature takes a –2 circumstance penalty to saves + to recover from the sickened condition. A creature that succeeds at the save is + temporarily immune to this effect for 1 minute. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Stench - range: null + range: 30 feet raw_description: '**Stench** (__aura__, __olfactory__) 30 feet. A creature entering the emanation must attempt a DC 27 Fortitude save. On a failure, the creature is sickened 1, and on a critical failure is also slowed 1. While within the aura, - the creature takes a -2 circumstance penalty to saves to recover from the sickened + the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at the save is temporarily immune to this effect for 1 minute.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -72,95 +146,29 @@ description: 'Dezullons are dangerous carnivorous pitcher plants that dwell in f **__Recall Knowledge - Plant__ (__Nature__)**: DC 27' hp: 130 hp_misc: regeneration 15 (deactivated by fire) -immunities: null -items: null -languages: null level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d6+8 type: bludgeoning name: vine plus_damage: - - formula: 3d6 - type: acid and Grab + - formula: null + type: 3d6 acid + - formula: null + type: Grab to_hit: 21 traits: - acid - agile name: Dezullon perception: 18 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 29 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** __flat-footed__ (1 round); **Stage 2** __flat-footed__ and __clumsy 1__ (1 - round); **Stage 3** __confused__, __flat-footed__, and __clumsy 2__ (1 round).' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Amnesia Venom - range: null - raw_description: '**Amnesia Venom** (__mental__, __poison__) **Saving Throw** DC - 29 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** __flat-footed__ (1 round); - **Stage 2** __flat-footed__ and __clumsy 1__ (1 round); **Stage 3** __confused__, - __flat-footed__, and __clumsy 2__ (1 round).' - requirements: null - success: null - traits: - - mental - - poison - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: 2d6+2 bludgeoning - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 2d6+2 bludgeoning' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Until the next time it acts, the dezullon appears to be a normal pitcher - plant. It has an automatic result of 41 (44 in forests or swamps) on __Deception__ - checks and DCs to pass as a non-creature plant. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Root - range: null - raw_description: '**Root** (__concentrate__) Until the next time it acts, the - dezullon appears to be a normal pitcher plant. It has an automatic result of 41 - (44 in forests or swamps) on __Deception__ checks and DCs to pass as a non-creature - plant.' - requirements: null - success: null - traits: - - concentrate - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 4d8 - type: acid + formula: null + type: 4d8 acid name: acid glob plus_damage: - formula: null @@ -169,11 +177,10 @@ ranged: traits: - acid - range 30 feet -rarity: Common resistances: - amount: 20 + misc: null type: acid -ritual_lists: null saves: fort: 17 fort_misc: null @@ -182,34 +189,30 @@ saves: ref_misc: null will: 16 will_misc: null -sense_abilities: null senses: -- Perception +18 - low-light vision size: Medium skills: - bonus: 21 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 19 misc: null - name: 'Athletics ' + name: Athletics - bonus: 21 misc: +24 in forests or swamps - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 94 + page_start: '94' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 30 + misc: null type: climb spell_lists: null traits: -- N -- Medium - Plant -type: Creature -weaknesses: null diff --git a/data/monsters/dhampir wizard.yaml b/data/monsters/dhampir wizard.yaml index 920916f..720a9a3 100644 --- a/data/monsters/dhampir wizard.yaml +++ b/data/monsters/dhampir wizard.yaml @@ -7,6 +7,7 @@ ability_mods: wis_mod: 0 ac: 17 ac_special: null +active_abilities: null alignment: NE automatic_abilities: - action_cost: None @@ -15,16 +16,18 @@ automatic_abilities: description: The dhampir's penalty and Hit Point reduction from the drained condition are reduced as though the condition value were 1 lower. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Blood of the Night range: null raw_description: '**Blood of the Night** The dhampir''s penalty and Hit Point reduction from the drained condition are reduced as though the condition value were 1 lower.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -36,7 +39,6 @@ description: 'This dhampir is a svetocher, the child of a moroi vampire. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 22 hp_misc: negative healing -immunities: null items: - dagger - spellbook containing their prepared spells @@ -45,7 +47,7 @@ languages: - Common - Necril level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d4+2 @@ -79,8 +81,7 @@ melee: - nonlethal name: Dhampir Wizard perception: 4 -proactive_abilities: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d4+2 @@ -92,11 +93,6 @@ ranged: - agile - thrown 10 feet - versatile S -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 4 fort_misc: null @@ -105,81 +101,69 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +4 - darkvision size: Medium skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 8 misc: null - name: 'Arcana ' + name: Arcana - bonus: 5 misc: null - name: 'Deception ' + name: Deception - bonus: 5 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 8 misc: null - name: 'Society ' + name: Society - bonus: 7 misc: null - name: 'Stealth ' + name: Stealth - bonus: 8 misc: null - name: 'Vampire Lore ' -source: + name: Vampire Lore +sources: - abbr: Bestiary - page_start: 95 + page_start: '95' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 18 - misc: '' - name: Arcane Prepared Spells - spell_groups: - - heightened_level: null - level: 1 +- attack_bonus: 8 + cantrips: + - level: 1 spells: - - frequency: null - name: command - requirement: null - - frequency: x2 - name: grim tendrils - requirement: null - - frequency: null - name: magic missile - requirement: null - - heightened_level: 1 - level: 0 - spells: - - frequency: null + - misc: null name: chill touch - requirement: null - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: prestidigitation - requirement: null - - frequency: null + - misc: null name: ray of frost - requirement: null - - frequency: null + - misc: null name: shield - requirement: null - to_hit: 8 + constants: null + dc: 18 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: command + - misc: x2 + name: grim tendrils + - misc: null + name: magic missile + spells_source: Arcane Prepared Spells traits: -- NE -- Medium - Dhampir - Human - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/dig-widget.yaml b/data/monsters/dig-widget.yaml index 92e6896..8a51ee9 100644 --- a/data/monsters/dig-widget.yaml +++ b/data/monsters/dig-widget.yaml @@ -7,6 +7,59 @@ ability_mods: wis_mod: 0 ac: 23 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The dig-widget Leaps up 20 feet onto a creature or object and attempts + a corkscrew Strike against it. If the Strike damages the target, the dig-widget + attaches to the target (typically to the back of a creature). This is similar + to __Grabbing__ the creature, but the dig-widget moves with that creature rather + than holding it in place. While attached, the dig-widget can't use its corkscrew. + The dig-widget can be __Shoved__ off, or it can detach itself with an Interact + action. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Fastening Leap + range: null + raw_description: '**Fastening Leap** [One Action] The dig-widget Leaps up 20 feet + onto a creature or object and attempts a corkscrew Strike against it. If the Strike + damages the target, the dig-widget attaches to the target (typically to the back + of a creature). This is similar to __Grabbing__ the creature, but the dig-widget + moves with that creature rather than holding it in place. While attached, the + dig-widget can''t use its corkscrew. The dig-widget can be __Shoved__ off, or + it can detach itself with an Interact action.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A dig-widget's Strikes deal an additional 1d6 precision damage to __flat-footed__ + creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** A dig-widget''s Strikes deal an additional + 1d6 precision damage to __flat-footed__ creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -16,22 +69,24 @@ automatic_abilities: to __Disable a Device__ to damage a dig-widget. The DC is 22, and each success deals 20 damage. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Mechanical Vulnerability range: null raw_description: '**Mechanical Vulnerability** A creature with expert proficiency in __Thievery__ can attempt a check to __Disable a Device__ to damage a dig-widget. The DC is 22, and each success deals 20 damage.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null description: 'Thieves covet dig-widgets, specialized constructs built for infiltration. - Each dig.widget contains numerous simple tools, including a set of mechanical devices + Each dig-widget contains numerous simple tools, including a set of mechanical devices that function as __thieves'' tools__, two arms with drills, and two arms with corkscrews for attaching to and climbing surfaces. Once activated, these devices propel themselves forward. Though they have the full faculties typical of a construct, they usually @@ -57,31 +112,29 @@ hp: 65 hp_misc: null immunities: - bleed -- death effects -- disease -- doomed -- drained -- fatigued -- healing -- mental -- necromancy +- death effects +- disease +- doomed +- drained +- fatigued +- healing +- mental +- necromancy - nonlethal attacks -- paralyzed -- poison -- sickened -- unconscious -items: null -languages: null +- paralyzed +- poison +- sickened +- unconscious level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+4 type: piercing name: drill plus_damage: - - formula: 1d6 - type: persistent bleed + - formula: null + type: 1d6 persistent bleed to_hit: 14 traits: - fatal d10 @@ -97,63 +150,11 @@ melee: - finesse name: Dig-Widget perception: 9 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The dig-widget Leaps up 20 feet onto a creature or object and attempts - a corkscrew Strike against it. If the Strike damages the target, the dig-widget - attaches to the target (typically to the back of a creature). This is similar - to __Grabbing__ the creature, but the dig-widget moves with that creature rather - than holding it in place. While attached, the dig-widget can't use its corkscrew. - The dig-widget can be __Shoved__ off, or it can detach itself with an Interact - action. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Fastening Leap - range: null - raw_description: '**Fastening Leap** The dig-widget Leaps up 20 feet onto a creature - or object and attempts a corkscrew Strike against it. If the Strike damages the - target, the dig-widget attaches to the target (typically to the back of a creature). - This is similar to __Grabbing__ the creature, but the dig-widget moves with that - creature rather than holding it in place. While attached, the dig-widget can''t - use its corkscrew. The dig-widget can be __Shoved__ off, or it can detach itself - with an Interact action.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A dig-widget's Strikes deal an additional 1d6 precision damage to __flat-footed__ - creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** A dig-widget''s Strikes deal an additional - 1d6 precision damage to __flat-footed__ creatures.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 10 fort_misc: null - misc: +1 status to all saves vs. magic + misc: null ref: 14 ref_misc: null will: 7 @@ -166,52 +167,51 @@ sense_abilities: They can be salvaged from a destroyed dig-widget with a successful DC 20 __Crafting__ check. On a failed check, the tools are destroyed. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Infiltration Tools range: null raw_description: '**Infiltration Tools** A dig-widget''s face consists of a set of __infiltrator thieves'' tools__. They can be salvaged from a destroyed dig-widget with a successful DC 20 __Crafting__ check. On a failed check, the tools are destroyed.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +9 - darkvision - tremorsense (imprecise) 30 feet size: Small skills: - bonus: 12 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 9 misc: +12 to Leap or Climb - name: 'Athletics ' + name: Athletics - bonus: 14 misc: null - name: 'Stealth ' + name: Stealth - bonus: 15 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: Bestiary 2 - page_start: 79 + page_start: '79' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 15 + misc: null type: burrow spell_lists: null traits: -- N -- Small - Construct - Mindless -type: Creature -weaknesses: null diff --git a/data/monsters/dire wolf.yaml b/data/monsters/dire wolf.yaml index ea5946c..ab3e0b9 100644 --- a/data/monsters/dire wolf.yaml +++ b/data/monsters/dire wolf.yaml @@ -7,6 +7,52 @@ ability_mods: wis_mod: 3 ac: 18 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The dire wolf's Strikes deal 1d6 extra damage to creatures within reach + of at least two of the wolf's allies. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pack Attack + range: null + raw_description: '**Pack Attack** The dire wolf''s Strikes deal 1d6 extra damage + to creatures within reach of at least two of the wolf''s allies.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The dire wolf fiercely shakes the grabbed creature with its teeth, dealing + 1d10+2 damage (DC 20 basic Fortitude save). + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Worry + range: null + raw_description: '**Worry** [One Action] (__attack__) **Requirements** The dire + wolf has a creature grabbed with its jaws. **Effect** The dire wolf fiercely shakes + the grabbed creature with its teeth, dealing 1d10+2 damage (DC 20 basic Fortitude + save).' + requirements: The dire wolf has a creature grabbed with its jaws. + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -14,15 +60,17 @@ automatic_abilities: critical_success: null description: DC 20 effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Buck range: null raw_description: '**Buck** [Reaction] DC 20' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -37,11 +85,8 @@ description: 'Much larger and more foul-tempered than their common cousins, dire **__Recall Knowledge - Animal__ (__Nature__)**: DC 18' hp: 50 hp_misc: null -immunities: null -items: null -languages: null level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+5 @@ -55,52 +100,7 @@ melee: - reach 10 feet name: Dire Wolf perception: 10 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The dire wolf's Strikes deal 1d6 extra damage to creatures within reach - of at least two of the wolf's allies. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pack Attack - range: null - raw_description: '**Pack Attack** The dire wolf''s Strikes deal 1d6 extra damage - to creatures within reach of at least two of the wolf''s allies.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The dire wolf has a creature grabbed with its jaws. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Worry - range: null - raw_description: '**Worry** (__attack__) **Requirements** The dire wolf has a - creature grabbed with its jaws. **Effect** The dire wolf fiercely shakes the grabbed - creature with its teeth, dealing 1d10+2 damage (DC 20 basic Fortitude save).' - requirements: null - success: null - traits: - - attack - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 11 fort_misc: null @@ -109,36 +109,31 @@ saves: ref_misc: null will: 8 will_misc: null -sense_abilities: null senses: -- Perception +10 - low-light vision - scent (imprecise) 30 feet size: Large skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 12 misc: null - name: 'Athletics ' + name: Athletics - bonus: 8 misc: null - name: 'Stealth ' + name: Stealth - bonus: 10 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 334 + page_start: '334' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/djinni.yaml b/data/monsters/djinni.yaml index 1e10a1b..ae1b3d3 100644 --- a/data/monsters/djinni.yaml +++ b/data/monsters/djinni.yaml @@ -7,25 +7,59 @@ ability_mods: wis_mod: 2 ac: 22 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The djinni all creatures in its whirlwind pushes back 20 feet, or forces + all creatures in the aura to move 20 feet clockwise or counterclockwise. Each + creature must attempt a DC 21 Fortitude save. On a success, it avoids being moved, + and on a critical failure it falls __prone__ in addition to being moved. Creatures + with the __air__ trait are immune. + failure: null + frequency: Once per round. + full_description: null + generic_description: null + maximum_duration: null + name: Hurricane Blast + range: null + raw_description: '**Hurricane Blast** [One Action] (__air__, __arcane__, __evocation__) + **Frequency **Once per round. **Effect **The djinni all creatures in its whirlwind + pushes back 20 feet, or forces all creatures in the aura to move 20 feet clockwise + or counterclockwise. Each creature must attempt a DC 21 Fortitude save. On a success, + it avoids being moved, and on a critical failure it falls __prone__ in addition + to being moved. Creatures with the __air__ trait are immune.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - air + - arcane + - evocation + trigger: null alignment: CG automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 20 feet. All squares in the djinni's aura are difficult terrain for - Striding and Flying creatures. Creatures with the air trait are immune. + description: All squares in the djinni's aura are difficult terrain for Striding + and Flying creatures. Creatures with the air trait are immune. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Whirlwind - range: null + range: 20 feet raw_description: '**Whirlwind** (__air__, __arcane__, __aura__, __evocation__) 20 feet. All squares in the djinni''s aura are difficult terrain for Striding and Flying creatures. Creatures with the air trait are immune.' requirements: null + saving_throw: null + stages: null success: null traits: - air @@ -60,7 +94,7 @@ languages: - Auran - Common level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+10 @@ -87,37 +121,7 @@ melee: - reach 10 feet name: Djinni perception: 13 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The djinni all creatures in its whirlwind pushes back 20 feet, or forces - all creatures in the aura to move 20 feet clockwise or counterclockwise. Each - creature must attempt a DC 21 Fortitude save. On a success, it avoids being moved, - and on a critical failure it falls __prone__ in addition to being moved. Creatures - with the __air__ trait are immune. - effects: null - failure: null - frequency: Once per round. - full_description: null - generic_description: null - name: Hurricane Blast - range: null - raw_description: '**Hurricane Blast** (__air__, __arcane__, __evocation__) **Frequency - **Once per round. **Effect **The djinni all creatures in its whirlwind pushes - back 20 feet, or forces all creatures in the aura to move 20 feet clockwise or - counterclockwise. Each creature must attempt a DC 21 Fortitude save. On a success, - it avoids being moved, and on a critical failure it falls __prone__ in addition - to being moved. Creatures with the __air__ trait are immune.' - requirements: null - success: null - traits: - - air - - arcane - - evocation - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d8+6 @@ -133,10 +137,11 @@ ranged: rarity: Uncommon resistances: - amount: 5 + misc: null type: mental - amount: 5 + misc: null type: sonic -ritual_lists: null saves: fort: 9 fort_misc: null @@ -145,97 +150,82 @@ saves: ref_misc: null will: 11 will_misc: null -sense_abilities: null senses: -- Perception +13 - darkvision - detect magic size: Large skills: - bonus: 14 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 11 misc: null - name: 'Arcana ' + name: Arcana - bonus: 11 misc: null - name: 'Athletics ' + name: Athletics - bonus: 9 misc: null - name: 'Crafting ' + name: Crafting - bonus: 11 misc: null - name: 'Deception ' + name: Deception - bonus: 13 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 9 misc: null - name: 'Society ' + name: Society - bonus: 12 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 163 + page_start: '163' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 40 + misc: null type: fly spell_lists: -- dc: 23 - misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 7 +- attack_bonus: null + cantrips: null + constants: + - level: 3 spells: - - frequency: at will, to Astral Plane, Elemental Planes, or Material Plane only - name: plane shift - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: null - name: creation - requirement: null - - frequency: null - name: gaseous form - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: illusory creature - requirement: null - - frequency: null - name: illusory object - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will - name: enhance victuals - requirement: null - - frequency: at will, self only - name: invisibility - requirement: null - - heightened_level: 3 - level: -1 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - to_hit: null + dc: 23 + focus_points: null + misc: null + spell_lists: + - level: 7 + spells: + - misc: at will; to Astral Plane, Elemental Planes, or Material Plane only + name: plane shift + - level: 4 + spells: + - misc: null + name: creation + - misc: null + name: gaseous form + - level: 3 + spells: + - misc: null + name: illusory creature + - misc: null + name: illusory object + - level: 2 + spells: + - misc: at will + name: enhance victuals + - misc: at will; self only + name: invisibility + spells_source: Arcane Innate Spells traits: -- Uncommon -- CG -- Large - Air - Elemental - Genie -type: Creature -weaknesses: null diff --git a/data/monsters/doblagub.yaml b/data/monsters/doblagub.yaml index 8b04aaa..6cb3d5d 100644 --- a/data/monsters/doblagub.yaml +++ b/data/monsters/doblagub.yaml @@ -7,28 +7,98 @@ ability_mods: wis_mod: 5 ac: 35 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: All non-brughadatch creatures within the aura must succeed at a DC 30 Fortitude + save or be pulled 10 feet toward the doblagub. + failure: null + frequency: once per round + full_description: null + generic_description: null + maximum_duration: null + name: Etheric Tug + range: null + raw_description: '**Etheric Tug** [One Action] **Requirements** The doblagub''s + etheric fibers aura is active; **Frequency** once per round; **Effect** All non-brughadatch + creatures within the aura must succeed at a DC 30 Fortitude save or be pulled + 10 feet toward the doblagub.' + requirements: The doblagub's etheric fibers aura is active + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A doblagub can use their tongue to make spell attacks with spells that + have a range of touch. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Magical Tongue + range: null + raw_description: '**Magical Tongue** A doblagub can use their tongue to make spell + attacks with spells that have a range of touch.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Medium, 4d10+8 bludgeoning, Rupture 24 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**Swallow Whole** [One Action] (__attack__) Medium, 4d10+8 bludgeoning, + Rupture 24' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: null - effect: A doblagub has bonded with their current location by being called there - via a ritual or by remaining in one place for 10 years - effects: null + effect: The doblagub grows etheric fibers that they can use to psychically keep + prey close. Any time a creature tries to move within this aura, it must succeed + at a DC 30 Will save or the movement fails and the action is wasted. failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Etheric Fibers - range: null + range: 40 feet raw_description: '**Etheric Fibers** (__aura__, __enchantment__, __mental__) 40 feet. **Requirements** A doblagub has bonded with their current location by being called there via a ritual or by remaining in one place for 10 years; **Effect** The doblagub grows etheric fibers that they can use to psychically keep prey close. Any time a creature tries to move within this aura, it must succeed at a DC 30 Will save or the movement fails and the action is wasted.' - requirements: null + requirements: A doblagub has bonded with their current location by being called + there via a ritual or by remaining in one place for 10 years + saving_throw: null + stages: null success: null traits: - aura @@ -44,13 +114,11 @@ description: 'Elder brughadatches command groups of fellow brughadatches, who pl **__Recall Knowledge - Fey__ (__Nature__)**: DC 31' hp: 250 hp_misc: null -immunities: null -items: null languages: - Common - Sylvan level: 13 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d8+14 @@ -63,7 +131,9 @@ melee: traits: - reach 10 feet - action_cost: One Action - damage: null + damage: + formula: null + type: Grab and Pull 10 feet name: tongue plus_damage: null to_hit: 27 @@ -71,69 +141,7 @@ melee: - reach 15 feet name: Doblagub perception: 26 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: once per round - effects: null - failure: null - frequency: The doblagub's etheric fibers aura is active - full_description: null - generic_description: null - name: Etheric Tug - range: null - raw_description: '**Etheric Tug** **Requirements** The doblagub''s etheric fibers - aura is active; **Frequency** once per round; **Effect** All non-brughadatch creatures - within the aura must succeed at a DC 30 Fortitude save or be pulled 10 feet toward - the doblagub.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A doblagub can use their tongue to make spell attacks with spells that - have a range of touch. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Magical Tongue - range: null - raw_description: '**Magical Tongue** A doblagub can use their tongue to make spell - attacks with spells that have a range of touch.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Medium, 4d10+8 bludgeoning, Rupture 24 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**Swallow Whole** (__attack__) Medium, 4d10+8 bludgeoning, Rupture - 24' - requirements: null - success: null - traits: - - attack - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 23 fort_misc: null @@ -142,112 +150,92 @@ saves: ref_misc: null will: 26 will_misc: null -sense_abilities: null senses: -- Perception +26 - darkvision - true seeing size: Large skills: - bonus: 25 misc: null - name: 'Athletics ' + name: Athletics - bonus: 28 misc: null - name: 'Deception ' + name: Deception - bonus: 28 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 26 misc: null - name: 'Nature ' + name: Nature - bonus: 24 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: 'Pathfinder #154: Siege of the Dinosaurs' - page_start: 79 + page_start: '79' page_stop: null speed: - amount: 10 + misc: null type: Land - amount: 10 + misc: null type: swim spell_lists: -- dc: 33 - misc: '' - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 6 +- attack_bonus: 27 + cantrips: + - level: 6 spells: - - frequency: null - name: crushing despair - requirement: null - - frequency: null - name: dominate - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: confusion - requirement: null - - frequency: x2 - name: enthrall - requirement: null - - frequency: at will - name: illusory scene - requirement: null - - frequency: null - name: wall of stone - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: charm - requirement: null - - frequency: x2 - name: lightning bolt - requirement: null - - frequency: x3 - name: paralyze - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: x2 - name: faerie fire - requirement: null - - frequency: at will - name: fear - requirement: null - - frequency: null - name: hideous laughter - requirement: null - - heightened_level: 6 - level: 0 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: produce flame - requirement: null - - heightened_level: 6 - level: -1 + constants: + - level: 6 spells: - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: 27 + dc: 33 + focus_points: null + misc: null + spell_lists: + - level: 6 + spells: + - misc: null + name: crushing despair + - misc: null + name: dominate + - level: 5 + spells: + - misc: null + name: confusion + - misc: x2 + name: enthrall + - misc: at will + name: illusory scene + - misc: null + name: wall of stone + - level: 4 + spells: + - misc: at will + name: charm + - misc: x2 + name: lightning bolt + - misc: x3 + name: paralyze + - level: 3 + spells: + - misc: x2 + name: faerie fire + - misc: at will + name: fear + - misc: null + name: hideous laughter + spells_source: Primal Innate Spells traits: -- CE -- Large - Amphibious - Fey -type: Creature weaknesses: - amount: 15 + misc: null type: cold iron diff --git a/data/monsters/doorwarden.yaml b/data/monsters/doorwarden.yaml index 846a671..aab769e 100644 --- a/data/monsters/doorwarden.yaml +++ b/data/monsters/doorwarden.yaml @@ -8,22 +8,73 @@ ability_mods: ac: 22 ac_special: - descr: 24 with shield raised +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: Until the next time it acts, the doorwarden appears to be a door. It + has an automatic result of 31 on __Deception__ checks and DCs to pass as a door. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Imitate Door + range: null + raw_description: '**Imitate Door** [One Action] (__concentrate__) Until the next + time it acts, the doorwarden appears to be a door. It has an automatic result + of 31 on __Deception__ checks and DCs to pass as a door.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The door opens and slams its doors, making two door Strikes against + one creature. If both hit, the creature is __grabbed__—stuck between the doors. + The doorwarden's multiple attack penalty doesn't increase until it has finished + both attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Slam Doors + range: null + raw_description: '**Slam Doors** [Two Actions] (__concentrate__) The door opens + and slams its doors, making two door Strikes against one creature. If both hit, + the creature is __grabbed__—stuck between the doors. The doorwarden''s multiple + attack penalty doesn''t increase until it has finished both attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + trigger: null alignment: LN automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null - description: null + description: When the doorwarden uses Shield Block against a melee attack from a + creature within 5 feet, it can also push the creature 5 feet. effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -34,59 +85,16 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The doorwarden can Raise its Shield and gain its shield's benefit to AC - against the triggering attack. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Reactive Shield - range: null - raw_description: '**Reactive Shield** [Reaction] **Trigger** An enemy hits the doorwarden - with a melee Strike. **Effect** The doorwarden can Raise its Shield and gain its - shield''s benefit to AC against the triggering attack.' - requirements: null - success: null - traits: null - trigger: An enemy hits the doorwarden with a melee Strike. -- action_cost: Reaction - critical_failure: null - critical_success: null - description: When the doorwarden uses Shield Block against a melee attack from a - creature within 5 feet, it can also push the creature 5 feet. - effect: You snap your shield in place to ward off a blow. Your shield prevents you - from taking an amount of damage up to the shield's Hardness. You and the shield - each take any remaining damage, possibly breaking or destroying the shield. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shield Block - range: null - raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield - raised, you would take damage from a physical attack. **Effect** You snap your - shield in place to ward off a blow. Your shield prevents you from taking an amount - of damage up to the shield''s Hardness. You and the shield each take any remaining - damage, possibly breaking or destroying the shield.' - requirements: null - success: null - traits: null - trigger: While you have your shield raised, you would take damage from a physical - attack. description: 'Doorwardens are constructs originally invented by elves. Upon first glance, these guardians resemble ornate doors made entirely of steel or even mithral, but when trespassers try to force their way past, the doorwarden transforms into - a skilled and sturdy soldier bearing its "door" like a towering shield. + a skilled and sturdy soldier bearing its “door” like a towering shield. @@ -133,7 +141,7 @@ items: languages: - Common level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+9 @@ -162,58 +170,12 @@ melee: traits: null name: Doorwarden perception: 13 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: Until the next time it acts, the doorwarden appears to be a door. It - has an automatic result of 31 on __Deception__ checks and DCs to pass as a door. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Imitate Door - range: null - raw_description: '**Imitate Door** (__concentrate__) Until the next time it acts, - the doorwarden appears to be a door. It has an automatic result of 31 on __Deception__ - checks and DCs to pass as a door.' - requirements: null - success: null - traits: - - concentrate - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The door opens and slams its doors, making two door Strikes against - one creature. If both hit, the creature is __grabbed__—stuck between the doors. - The doorwarden's multiple attack penalty doesn't increase until it has finished - both attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Slam Doors - range: null - raw_description: '**Slam Doors** [Two Actions] (__concentrate__) The door opens - and slams its doors, making two door Strikes against one creature. If both hit, - the creature is __grabbed__—stuck between the doors. The doorwarden''s multiple - attack penalty doesn''t increase until it has finished both attacks.' - requirements: null - success: null - traits: - - concentrate - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 5 - type: physical (except bludgeoning) -ritual_lists: null + misc: except bludgeoning + type: physical saves: fort: 12 fort_misc: null @@ -222,42 +184,36 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +13 - low-light vision -- see invisibility size: Large skills: - bonus: 13 misc: null - name: 'Athletics ' + name: Athletics - bonus: 11 misc: null - name: 'Intimidation ' -source: + name: Intimidation +sources: - abbr: 'Pathfinder #145: Hellknight Hill' - page_start: 86 + page_start: '86' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: -- dc: 19 +- attack_bonus: null + cantrips: null + constants: null + dc: 19 + focus_points: null misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 2 + spell_lists: + - level: 2 spells: - - frequency: null + - misc: null name: see invisibility - requirement: null - to_hit: null + spells_source: Arcane Innate Spells traits: -- Uncommon -- LN -- Large - Construct -type: Creature -weaknesses: null diff --git a/data/monsters/doppelganger.yaml b/data/monsters/doppelganger.yaml index d2b194a..a109345 100644 --- a/data/monsters/doppelganger.yaml +++ b/data/monsters/doppelganger.yaml @@ -7,6 +7,37 @@ ability_mods: wis_mod: 2 ac: 18 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The doppelganger takes on the specific appearance of any Small or Medium + humanoid who it has seen and whose appearance it remembers. This doesn't change + the doppelganger's Speed or its attack and damage bonuses with its Strikes but + might change the damage type its Strikes deal (typically to bludgeoning). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__arcane__, __concentrate__, __polymorph__, + __transmutation__) The doppelganger takes on the specific appearance of any Small + or Medium humanoid who it has seen and whose appearance it remembers. This doesn''t + change the doppelganger''s Speed or its attack and damage bonuses with its Strikes + but might change the damage type its Strikes deal (typically to bludgeoning).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - concentrate + - polymorph + - transmutation + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -16,11 +47,11 @@ automatic_abilities: effect: The doppelganger reverts to its natural form and can make a Strike against the triggering creature. If the creature was unaware the doppelganger was in disguise, that creature is flat-footed against this attack. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: End the Charade range: null raw_description: '**End the Charade** [Reaction] (__attack__); **Trigger** The doppelganger @@ -30,6 +61,8 @@ automatic_abilities: was unaware the doppelganger was in disguise, that creature is flat-footed against this attack.' requirements: null + saving_throw: null + stages: null success: null traits: - attack @@ -93,13 +126,11 @@ description: 'In their natural forms, doppelgangers are humanoid creatures with **__Recall Knowledge - Humanoid__ (__Society__)**: DC 20' hp: 50 hp_misc: null -immunities: null -items: null languages: - Common - two other languages level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+5 @@ -111,41 +142,8 @@ melee: - agile name: Doppelganger perception: 7 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The doppelganger takes on the specific appearance of any Small or Medium - humanoid who it has seen and whose appearance it remembers. This doesn't change - the doppelganger's Speed or its attack and damage bonuses with its Strikes but - might change the damage type its Strikes deal (typically to bludgeoning). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__arcane__, __concentrate__, __polymorph__, - __transmutation__) The doppelganger takes on the specific appearance of any Small - or Medium humanoid who it has seen and whose appearance it remembers. This doesn''t - change the doppelganger''s Speed or its attack and damage bonuses with its Strikes - but might change the damage type its Strikes deal (typically to bludgeoning).' - requirements: null - success: null - traits: - - arcane - - concentrate - - polymorph - - transmutation - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 5 fort_misc: null @@ -154,47 +152,42 @@ saves: ref_misc: null will: 11 will_misc: null -sense_abilities: null senses: -- Perception +7 - darkvision size: Medium skills: - bonus: 11 misc: null - name: 'Deception ' + name: Deception - bonus: 11 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 8 misc: null - name: 'Society ' + name: Society - bonus: 8 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 103 + page_start: '103' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 21 +- attack_bonus: null + cantrips: null + constants: null + dc: 21 + focus_points: null misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 3 + spell_lists: + - level: 3 spells: - - frequency: at will + - misc: at will name: mind reading - requirement: null - to_hit: null + spells_source: Arcane Innate Spells traits: -- Uncommon -- N -- Medium - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/doprillu.yaml b/data/monsters/doprillu.yaml index c84aa31..3e25494 100644 --- a/data/monsters/doprillu.yaml +++ b/data/monsters/doprillu.yaml @@ -7,6 +7,60 @@ ability_mods: wis_mod: 4 ac: 36 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The doprillu swings the grabbed creature as a weapon. This Strike has a + +30 attack modifier and deals 3d8+16 bludgeoning damage. The Strike is magical + and has a reach of 10 feet. On a hit, the grabbed creature takes half the damage + dealt to the target. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Body Strike + range: null + raw_description: '**Body Strike** [One Action] **Requirements **The doprillu has + a creature __grabbed__; **Effect **The doprillu swings the grabbed creature as + a weapon. This Strike has a +30 attack modifier and deals 3d8+16 bludgeoning damage. + The Strike is magical and has a reach of 10 feet. On a hit, the grabbed creature + takes half the damage dealt to the target.' + requirements: The doprillu has a creature grabbed + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The doprillu whirls the grabbed creature about, making a Body Strike against + each creature in reach. After that Strike, the doprillu can hurl the grabbed creature + up to 50 feet as a ranged Strike. This Strike has the same attack modifier and + damage as Body Strike, but has the __thrown 20 feet__ weapon trait. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Whirlwind Throw + range: null + raw_description: '**Whirlwind Throw** [Two Actions] **Requirements **The doprillu + has a creature __grabbed__; **Effect **The doprillu whirls the grabbed creature + about, making a Body Strike against each creature in reach. After that Strike, + the doprillu can hurl the grabbed creature up to 50 feet as a ranged Strike. This + Strike has the same attack modifier and damage as Body Strike, but has the __thrown + 20 feet__ weapon trait.' + requirements: The doprillu has a creature grabbed + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: None @@ -20,11 +74,11 @@ automatic_abilities: loses the enfeebled condition. A creature can pull off the mask with a successful DC 34 __Athletics__ check to __Force Open__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Mask of Power range: null raw_description: '**Mask of Power** A doprillu''s unique wooden mask is the source @@ -35,6 +89,8 @@ automatic_abilities: abilities and loses the enfeebled condition. A creature can pull off the mask with a successful DC 34 __Athletics__ check to __Force Open__.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -44,17 +100,19 @@ automatic_abilities: description: Fiery magma runs through the doprillu's veins. A creature that starts its turn __grabbed__ by the doprillu takes 7d6 fire damage. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Volcanic Veins range: null raw_description: '**Volcanic Veins** (__fire__) Fiery magma runs through the doprillu''s veins. A creature that starts its turn __grabbed__ by the doprillu takes 7d6 fire damage.' requirements: null + saving_throw: null + stages: null success: null traits: - fire @@ -63,23 +121,28 @@ automatic_abilities: critical_failure: null critical_success: null description: null - effect: The doprillu is aware of the attack, isn't __flat-footed__ against it, and - has a hand free - effects: null + effect: The doprillu gains a +4 circumstance bonus to its AC against the triggering + attack. failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Deflect Arrow range: null raw_description: '**Deflect Arrow [Reaction]** **Trigger **The doprillu is the target of a physical ranged attack; **Requirements **The doprillu is aware of the attack, isn''t __flat-footed__ against it, and has a hand free; **Effect **The doprillu gains a +4 circumstance bonus to its AC against the triggering attack.' - requirements: null + requirements: The doprillu is aware of the attack, isn't flat-footed against it, + and has a hand free + saving_throw: null + stages: null success: null traits: null - trigger: The doprillu is the target of a physical ranged attack + trigger: The doprillu is the target of a physical ranged attack; Requirements The + doprillu is aware of the attack, isn't flat-footed against it, and has a hand + free; description: 'The aberrations known as doprillus are hulks with banded muscles who wear ornate masks at all times that fill their wearers with magical strength and fighting spirit. Doprillus love to battle, especially by grappling, and are eager @@ -93,81 +156,39 @@ description: 'The aberrations known as doprillus are hulks with banded muscles w **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 32' hp: 260 -hp_misc: regeneration 20 (deactivated by cold +hp_misc: regeneration 20 (deactivated by cold) immunities: -- enfeebled (while wearing its mask) -- slowed (while wearing its mask) -items: null +- enfeebled + (while wearing its mask) +- slowed (while + wearing its mask) languages: - Aklo - Common - Undercommon level: 14 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d8+16 - type: null + type: '' name: fist plus_damage: - - formula: 2d6 - type: fire and Improved Grab + - formula: null + type: 2d6 fire + - formula: null + type: Improved Grab to_hit: 30 traits: - agile - magical name: Doprillu perception: 22 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The doprillu has a creature __grabbed__ - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Body Strike - range: null - raw_description: '**Body Strike** **Requirements **The doprillu has a creature - __grabbed__; **Effect **The doprillu swings the grabbed creature as a weapon. - This Strike has a +30 attack modifier and deals 3d8+16 bludgeoning damage. The - Strike is magical and has a reach of 10 feet. On a hit, the grabbed creature takes - half the damage dealt to the target.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The doprillu has a creature __grabbed__ - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Whirlwind Throw - range: null - raw_description: '**Whirlwind Throw** [Two Actions] **Requirements **The doprillu - has a creature __grabbed__; **Effect **The doprillu whirls the grabbed creature - about, making a Body Strike against each creature in reach. After that Strike, - the doprillu can hurl the grabbed creature up to 50 feet as a ranged Strike. This - Strike has the same attack modifier and damage as Body Strike, but has the __thrown - 20 feet__ weapon trait.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 15 + misc: null type: fire -ritual_lists: null saves: fort: 27 fort_misc: null @@ -176,49 +197,46 @@ saves: ref_misc: null will: 24 will_misc: null -sense_abilities: null senses: -- Perception +22 - darkvision - see invisibility size: Medium skills: - bonus: 26 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 30 misc: null - name: 'Athletics ' + name: Athletics - bonus: 22 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 24 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 85 + page_start: '85' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 40 + misc: null type: climb spell_lists: -- dc: 28 - misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: 6 - level: -1 +- attack_bonus: null + cantrips: null + constants: + - level: 6 spells: - - frequency: null + - misc: null name: see invisibility - requirement: null - to_hit: null + dc: 28 + focus_points: null + misc: null + spell_lists: null + spells_source: Occult Innate Spells traits: -- NE -- Medium - Aberration -type: Creature -weaknesses: null diff --git a/data/monsters/dracolisk.yaml b/data/monsters/dracolisk.yaml index 2946da3..b9fe147 100644 --- a/data/monsters/dracolisk.yaml +++ b/data/monsters/dracolisk.yaml @@ -7,6 +7,207 @@ ability_mods: wis_mod: 5 ac: 28 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dracolisk breathes a gout of energy based on its draconic heritage, + as noted below. This breath weapon deals 6d10 damage of the appropriate type, + with a DC 28 basic save of a type indicated in parenthesis below. The dracolisk + can't use Breath Weapon again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __evocation__) The + dracolisk breathes a gout of energy based on its draconic heritage, as noted below. + This breath weapon deals 6d10 damage of the appropriate type, with a DC 28 basic + save of a type indicated in parenthesis below. The dracolisk can''t use Breath + Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - evocation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: 60-foot line of acid (Reflex) + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Black + range: null + raw_description: '**Black **(acid) 60-foot line of acid (Reflex)' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - acid + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: 60-foot line of electricity (Reflex) + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Blue + range: null + raw_description: '**Blue **(electricity) 60-foot line of electricity (Reflex)' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - electricity + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: 30-foot cone of poison (Fortitude) + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Green + range: null + raw_description: '**Green **(poison) 30-foot cone of poison (Fortitude)' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - poison + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: 30-foot cone of fire (Reflex) + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Red + range: null + raw_description: '**Red **(fire) 30-foot cone of fire (Reflex)' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - fire + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: 30-foot cone of cold (Reflex) + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: White + range: null + raw_description: '**White **(cold) 30-foot cone of cold (Reflex)' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - cold + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: 'The dracolisk stares at a creature it can see within 30 feet. That + creature must attempt a DC 28 Fortitude save. If it fails and has not already + been slowed by Petrifying Glance or this ability, it becomes __slowed 1__. If + the creature already was slowed by this ability or Petrifying Glance, a failed + save causes the creature to be __petrified__ permanently. + + + + + A creature petrified in this manner can be instantly restored to flesh by being + coated (not just splashed) with fresh dracolisk or basilisk blood no more than + 1 hour old. A single dracolisk contains enough blood to coat 1d4+2 Medium creatures + in this manner.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Petrifying Gaze + range: null + raw_description: '**Petrifying Gaze** [Two Actions] (__arcane__, __concentrate__, + __incapacitation__, __transmutation__, __visual__) The dracolisk stares at a creature + it can see within 30 feet. That creature must attempt a DC 28 Fortitude save. + If it fails and has not already been slowed by Petrifying Glance or this ability, + it becomes __slowed 1__. If the creature already was slowed by this ability or + Petrifying Glance, a failed save causes the creature to be __petrified__ permanently. + + + + + A creature petrified in this manner can be instantly restored to flesh by being + coated (not just splashed) with fresh dracolisk or basilisk blood no more than + 1 hour old. A single dracolisk contains enough blood to coat 1d4+2 Medium creatures + in this manner.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - concentrate + - incapacitation + - transmutation + - visual + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dracolisk makes a single Strike with its jaws. If the attack hits, + it deals 4d12+16 piercing damage (__versatile S__). This counts as two attacks + for its multiple attack penalty. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Savage Jaws + range: null + raw_description: '**Savage Jaws** [Two Actions] The dracolisk makes a single Strike + with its jaws. If the attack hits, it deals 4d12+16 piercing damage (__versatile + S__). This counts as two attacks for its multiple attack penalty.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -15,16 +216,18 @@ automatic_abilities: description: A dracolisk has resistance 10 to the type of damage it produces with its breath weapon (see below). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Draconic Resistance range: null raw_description: '**Draconic Resistance** A dracolisk has resistance 10 to the type of damage it produces with its breath weapon (see below).' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -34,11 +237,11 @@ automatic_abilities: description: null effect: The target must attempt a DC 26 Fortitude save. If it fails, it becomes __slowed 1__ for 1 minute as its body stiffens. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Petrifying Glance range: null raw_description: '**Petrifying Glance [Reaction]** (__arcane__, __aura__, __transmutation__, @@ -46,13 +249,15 @@ automatic_abilities: its turn; **Effect **The target must attempt a DC 26 Fortitude save. If it fails, it becomes __slowed 1__ for 1 minute as its body stiffens.' requirements: null + saving_throw: null + stages: null success: null traits: - arcane - aura - transmutation - visual - trigger: A creature within 30 feet that the dracolisk can see starts its turn + trigger: A creature within 30 feet that the dracolisk can see starts its turn; description: 'Dracolisks are rare magical crossbreeds of chromatic dragons and __basilisks__. None now know how they first came to be, but they have proven viable and can breed with one another as well as with basilisks. While a dracolisk appears much like @@ -71,13 +276,11 @@ description: 'Dracolisks are rare magical crossbreeds of chromatic dragons and _ hp: 155 hp_misc: null immunities: -- paralyzed -- petrified +- paralyzed +- petrified - sleep -items: null -languages: null level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+8 @@ -97,113 +300,12 @@ melee: - agile name: Dracolisk perception: 18 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: "The dracolisk breathes a gout of energy based on its draconic heritage,\ - \ as noted below. This breath weapon deals 6d10 damage of the appropriate type,\ - \ with a DC 28 basic save of a type indicated in parenthesis below. The dracolisk\ - \ can't use Breath Weapon again for 1d4 rounds. \n\n**Black **(acid) 60-foot line\ - \ of acid (Reflex) \n\n**Blue **(electricity) 60-foot line of electricity (Reflex)\ - \ \n\n**Green **(poison) 30-foot cone of poison (Fortitude) \n\n**Red **(fire)\ - \ 30-foot cone of fire (Reflex) \n\n**White **(cold) 30-foot cone of cold (Reflex)" - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: "**Breath Weapon** [Two Actions] (__arcane__, __evocation__) The\ - \ dracolisk breathes a gout of energy based on its draconic heritage, as noted\ - \ below. This breath weapon deals 6d10 damage of the appropriate type, with a\ - \ DC 28 basic save of a type indicated in parenthesis below. The dracolisk can't\ - \ use Breath Weapon again for 1d4 rounds. \n\n**Black **(acid) 60-foot line of\ - \ acid (Reflex) \n\n**Blue **(electricity) 60-foot line of electricity (Reflex)\ - \ \n\n**Green **(poison) 30-foot cone of poison (Fortitude) \n\n**Red **(fire)\ - \ 30-foot cone of fire (Reflex) \n\n**White **(cold) 30-foot cone of cold (Reflex)" - requirements: null - success: null - traits: - - arcane - - evocation - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: 'The dracolisk stares at a creature it can see within 30 feet. That - creature must attempt a DC 28 Fortitude save. If it fails and has not already - been slowed by Petrifying Glance or this ability, it becomes __slowed 1__. If - the creature already was slowed by this ability or Petrifying Glance, a failed - save causes the creature to be __petrified__ permanently. - - - - - A creature petrified in this manner can be instantly restored to flesh by being - coated (not just splashed) with fresh dracolisk or basilisk blood no more than - 1 hour old. A single dracolisk contains enough blood to coat 1d4+2 Medium creatures - in this manner.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Petrifying Gaze - range: null - raw_description: '**Petrifying Gaze** [Two Actions] (__arcane__, __concentrate__, - __incapacitation__, __transmutation__, __visual__) The dracolisk stares at a creature - it can see within 30 feet. That creature must attempt a DC 28 Fortitude save. - If it fails and has not already been slowed by Petrifying Glance or this ability, - it becomes __slowed 1__. If the creature already was slowed by this ability or - Petrifying Glance, a failed save causes the creature to be __petrified__ permanently. - - - - - A creature petrified in this manner can be instantly restored to flesh by being - coated (not just splashed) with fresh dracolisk or basilisk blood no more than - 1 hour old. A single dracolisk contains enough blood to coat 1d4+2 Medium creatures - in this manner.' - requirements: null - success: null - traits: - - arcane - - concentrate - - incapacitation - - transmutation - - visual - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dracolisk makes a single Strike with its jaws. If the attack hits, - it deals 4d12+16 piercing damage (__versatile S__) . This counts as two attacks - for its multiple attack penalty. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Savage Jaws - range: null - raw_description: '**Savage Jaws** [Two Actions] The dracolisk makes a single Strike - with its jaws. If the attack hits, it deals 4d12+16 piercing damage (__versatile - S__) . This counts as two attacks for its multiple attack penalty.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 10 + misc: null type: draconic resistance -ritual_lists: null saves: fort: 20 fort_misc: null @@ -212,40 +314,35 @@ saves: ref_misc: null will: 18 will_misc: null -sense_abilities: null senses: -- Perception +18 - darkvision - tremorsense (imprecise) 30 feet size: Large skills: - bonus: 17 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 21 misc: null - name: 'Athletics ' + name: Athletics - bonus: 17 misc: null - name: 'Stealth ' + name: Stealth - bonus: 20 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 35 + page_start: '35' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 40 + misc: null type: fly spell_lists: null traits: -- Uncommon -- N -- Large - Beast - Dragon -type: Creature -weaknesses: null diff --git a/data/monsters/dragon turtle.yaml b/data/monsters/dragon turtle.yaml index e569f9e..a1ce76a 100644 --- a/data/monsters/dragon turtle.yaml +++ b/data/monsters/dragon turtle.yaml @@ -7,6 +7,85 @@ ability_mods: wis_mod: 3 ac: 29 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon turtle breathes a massive blast of steam that deals 10d6 + fire damage to creatures within a 50-foot __cone__ (DC 27 basic Reflex save). + This steam blast affects creatures within the water, as well as outside. The dragon + turtle can't use its Breath Weapon again for 1d4 rounds or until it takes a critical + hit (whichever comes first). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__air__, __fire__, __primal__) + The dragon turtle breathes a massive blast of steam that deals 10d6 fire damage + to creatures within a 50-foot __cone__ (DC 27 basic Reflex save). This steam blast + affects creatures within the water, as well as outside. The dragon turtle can''t + use its Breath Weapon again for 1d4 rounds or until it takes a critical hit (whichever + comes first).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - air + - fire + - primal + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The dragon turtle tries to capsize an adjacent aquatic vessel of its + size or smaller. The dragon turtle must succeed at an __Athletics__ check with + a DC of 30 or the pilot's __Sailing Lore__ DC, whichever is higher. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Capsize + range: null + raw_description: '**Capsize** [One Action] (__attack__, __move__) The dragon turtle + tries to capsize an adjacent aquatic vessel of its size or smaller. The dragon + turtle must succeed at an __Athletics__ check with a DC of 30 or the pilot''s + __Sailing Lore__ DC, whichever is higher.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + - move + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon turtle makes two Claw Strikes and one Jaws Strike in any + order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon turtle makes two + Claw Strikes and one Jaws Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -15,11 +94,11 @@ automatic_abilities: description: null effect: The dragon turtle rolls its shell toward the triggering creature, gaining a +2 circumstance bonus to its AC against the triggering attack. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Shell Block range: null raw_description: '**Shell Block **[Reaction] **Trigger** A creature adjacent to @@ -27,6 +106,8 @@ automatic_abilities: rolls its shell toward the triggering creature, gaining a +2 circumstance bonus to its AC against the triggering attack.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature adjacent to the dragon turtle targets it with a melee attack. @@ -65,13 +146,12 @@ immunities: - fire - paralyzed - sleep -items: null languages: - Aquan - Common - Draconic level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+9 @@ -92,83 +172,7 @@ melee: - agile name: Dragon Turtle perception: 18 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon turtle breathes a massive blast of steam that deals 10d6 - fire damage to creatures within a 50-foot __cone__ (DC 27 basic Reflex save). - This steam blast affects creatures within the water, as well as outside. The dragon - turtle can't use its Breath Weapon again for 1d4 rounds or until it takes a critical - hit (whichever comes first). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__air__, __fire__, __primal__) - The dragon turtle breathes a massive blast of steam that deals 10d6 fire damage - to creatures within a 50-foot __cone__ (DC 27 basic Reflex save). This steam blast - affects creatures within the water, as well as outside. The dragon turtle can''t - use its Breath Weapon again for 1d4 rounds or until it takes a critical hit (whichever - comes first).' - requirements: null - success: null - traits: - - air - - fire - - primal - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The dragon turtle tries to capsize an adjacent aquatic vessel of its - size or smaller. The dragon turtle must succeed at an __Athletics__ check with - a DC of 30 or the pilot's __Sailing Lore__ DC, whichever is higher. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Capsize - range: null - raw_description: '**Capsize** (__attack__, __move__) The dragon turtle tries to - capsize an adjacent aquatic vessel of its size or smaller. The dragon turtle must - succeed at an __Athletics__ check with a DC of 30 or the pilot''s __Sailing Lore__ - DC, whichever is higher. ' - requirements: null - success: null - traits: - - attack - - move - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon turtle makes two Claw Strikes and one Jaws Strike in any - order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon turtle makes two - Claw Strikes and one Jaws Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 19 fort_misc: null @@ -177,41 +181,37 @@ saves: ref_misc: null will: 16 will_misc: null -sense_abilities: null senses: -- Perception +18 - darkvision size: Huge skills: - bonus: 21 misc: null - name: 'Athletics ' + name: Athletics - bonus: 16 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 18 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 13 misc: null - name: 'Stealth ' + name: Stealth - bonus: 17 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 128 + page_start: '128' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 30 + misc: null type: swim spell_lists: null traits: -- N -- Huge - Amphibious - Dragon -type: Creature -weaknesses: null diff --git a/data/monsters/dragonscarred dead.yaml b/data/monsters/dragonscarred dead.yaml index 800d625..69fb6b0 100644 --- a/data/monsters/dragonscarred dead.yaml +++ b/data/monsters/dragonscarred dead.yaml @@ -7,36 +7,107 @@ ability_mods: wis_mod: 1 ac: 33 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The dragonscarred dead's weapon is magically scorched by a dragon's + breath. When wielded by the dragonscarred dead who carried it in life, the sword + deals an extra 2d6 negative damage and 3d6 fire damage. In the hands of any other + creature, it is merely a broken greatsword. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath-Seared Sword + range: null + raw_description: '**Breath-Seared Sword** The dragonscarred dead''s weapon is magically + scorched by a dragon''s breath. When wielded by the dragonscarred dead who carried + it in life, the sword deals an extra 2d6 negative damage and 3d6 fire damage. + In the hands of any other creature, it is merely a broken greatsword.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: The creature is stunned for 1d4 rounds and is fatigued. + critical_success: The creature is unaffected. + description: The dragonscarred dead focuses its boundless frustration in a gaze + targeting one creature it can see within 30 feet. That creature must attempt a + DC 30 Will save. + effect: null + failure: The creature is stunned for 1 round. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Glare of Rage + range: null + raw_description: '**Glare of Rage** [Two Actions] (__arcane__, __enchantment__, + __mental__, __visual__) The dragonscarred dead focuses its boundless frustration + in a gaze targeting one creature it can see within 30 feet. That creature must + attempt a DC 30 Will save. + + + **Critical Success** The creature is unaffected. + + + **Success** The creature is __stunned 1__. + + + **Failure** The creature is stunned for 1 round. + + + **Critical Failure** The creature is stunned for 1d4 rounds and is fatigued.' + requirements: null + saving_throw: null + stages: null + success: The creature is __stunned 1__. + traits: + - arcane + - enchantment + - mental + - visual + trigger: null alignment: NE automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 60 feet, DC 29 + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: null - effects: null - failure: The creature is frightened 2. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 60 feet, DC 29 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + range: 60 feet + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: DC 29 + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion @@ -65,7 +136,7 @@ description: 'Not all would-be dragonslayers who die a valiant death rest peacef **__Recall Knowledge - Undead__ (__Religion__)**: DC 33' hp: 210 -hp_misc: regeneration 20 (deactivated by cold +hp_misc: regeneration 20 (deactivated by cold) immunities: - death effects - disease @@ -80,94 +151,23 @@ languages: - Draconic - Necril level: 13 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d12+9 type: slashing name: breath-seared greatsword plus_damage: - - formula: 2d6 - type: negative + - formula: null + type: 2d6 negative to_hit: 27 traits: - magical - versatile P name: Dragonscarred Dead perception: 24 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The dragonscarred dead's weapon is magically scorched by a dragon's - breath. When wielded by the dragonscarred dead who carried it in life, the sword - deals an extra 2d6 negative damage and 3d6 fire damage. In the hands of any other - creature, it is merely a broken greatsword. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath-Seared Sword - range: null - raw_description: '**Breath-Seared Sword** The dragonscarred dead''s weapon is magically - scorched by a dragon''s breath. When wielded by the dragonscarred dead who carried - it in life, the sword deals an extra 2d6 negative damage and 3d6 fire damage. - In the hands of any other creature, it is merely a broken greatsword.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: The creature is stunned for 1d4 rounds and is fatigued. - critical_success: The creature is unaffected. - description: 'The dragonscarred dead focuses its boundless frustration in a gaze - targeting one creature it can see within 30 feet. That creature must attempt a - DC 30 Will save. - - - ' - effect: null - effects: null - failure: The creature is stunned for 1 round. - frequency: null - full_description: null - generic_description: null - name: Glare of Rage - range: null - raw_description: '**Glare of Rage** [Two Actions] (__arcane__, __enchantment__, - __mental__, __visual__) The dragonscarred dead focuses its boundless frustration - in a gaze targeting one creature it can see within 30 feet. That creature must - attempt a DC 30 Will save. - - - **Critical Success** The creature is unaffected. - - - **Success** The creature is __stunned 1__. - - - **Failure** The creature is stunned for 1 round. - - - **Critical Failure** The creature is stunned for 1d4 rounds and is fatigued.' - requirements: null - success: The creature is stunned 1. - traits: - - arcane - - enchantment - - mental - - visual - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: 10 - type: cold -- amount: 10 - type: good -ritual_lists: null saves: fort: 25 fort_misc: null @@ -180,30 +180,26 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'The dragonscarred dead is immediately aware of any intruder that enters + description: The dragonscarred dead is immediately aware of any intruder that enters the lair of its creator dragon. It does not know the exact location of the intruder - but remains aware of the intruder''s presence until the intruder either leaves + but remains aware of the intruder's presence until the intruder either leaves or is destroyed. - - - ' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Guardian Sense range: null raw_description: '**Guardian Sense** (__arcane__, __detection__, __divination__) The dragonscarred dead is immediately aware of any intruder that enters the lair of its creator dragon. It does not know the exact location of the intruder but remains aware of the intruder''s presence until the intruder either leaves or - is destroyed. - - - ' + is destroyed.' requirements: null + saving_throw: null + stages: null success: null traits: - arcane @@ -211,33 +207,35 @@ sense_abilities: - divination trigger: null senses: -- Perception +24 - darkvision - guardian sense size: Medium skills: - bonus: 25 misc: null - name: 'Athletics ' + name: Athletics - bonus: 22 misc: null - name: 'Dragon Lore ' + name: Dragon Lore - bonus: 21 misc: null - name: 'Intimidation ' -source: + name: Intimidation +sources: - abbr: 'Pathfinder #148: Fires of the Haunted City' - page_start: 82 + page_start: '82' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- Uncommon -- NE -- Medium - Fire - Undead -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: cold +- amount: 10 + misc: null + type: good diff --git a/data/monsters/dragonshard guardian.yaml b/data/monsters/dragonshard guardian.yaml index 04ba7ac..8fed0a6 100644 --- a/data/monsters/dragonshard guardian.yaml +++ b/data/monsters/dragonshard guardian.yaml @@ -7,46 +7,49 @@ ability_mods: wis_mod: 7 ac: 48 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: The creature is __enfeebled 8__. + critical_success: The creature is unaffected. + description: "The construct breathes in one of two ways, then can't use Breath Weapon\ + \ again for 1d4 rounds.\n\n * **Flame** (__arcane__, __evocation__, __fire__)\ + \ A blast of flame deals 15d10 fire damage to all creatures in a 60-foot cone\ + \ (DC 45 basic Reflex save). This fire damage does not harm objects or constructs.\n\ + \n * **Weakening Gas** (__arcane__, __necromancy__) A cloud of gold-flecked gas\ + \ forces each creature in a 60-foot cone to attempt a DC 45 Fortitude save; the\ + \ effect lasts 1 minute." + effect: null + failure: The creature is __enfeebled 5__. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: "**Breath Weapon** [Two Actions] The construct breathes in one\ + \ of two ways, then can't use Breath Weapon again for 1d4 rounds.\n\n * **Flame**\ + \ (__arcane__, __evocation__, __fire__) A blast of flame deals 15d10 fire damage\ + \ to all creatures in a 60-foot cone (DC 45 basic Reflex save). This fire damage\ + \ does not harm objects or constructs.\n\n * **Weakening Gas** (__arcane__, __necromancy__)\ + \ A cloud of gold-flecked gas forces each creature in a 60-foot cone to attempt\ + \ a DC 45 Fortitude save; the effect lasts 1 minute.\n\n**Critical Success** The\ + \ creature is unaffected.\n\n**Success** The creature is __enfeebled 2__.\n\n\ + **Failure** The creature is __enfeebled 5__.\n\n**Critical Failure** The creature\ + \ is __enfeebled 8__." + requirements: null + saving_throw: null + stages: null + success: The creature is __enfeebled 2__. + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 42 - effect: null - effects: null - failure: The creature is frightened 2. - frequency: null - full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. - name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 90 feet, DC 42 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. - - Critical Success The creature is unaffected by the presence. - - Success The creature is frightened 1. - - Failure The creature is frightened 2. - - Critical Success The creature is frightened 4.' - requirements: null - success: The creature is frightened 1. - traits: - - aura - - emotion - - fear - - mental - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: The dragonshard guardian's body absorbs the energy entirely, preventing the damage from harming the construct. Its body reverberates and transforms the absorbed energy before projecting it outward in a 60-foot burst. Each creature @@ -54,30 +57,39 @@ automatic_abilities: damage absorbed by the triggering attack, including any damage resisted by the guardian's resistances and additional damage from its weakness (DC 45 basic Reflex save). This fire damage doesn't harm objects or constructs. - effects: null - failure: null + failure: The creature is __frightened 2__. frequency: null full_description: null generic_description: null - name: Reverberating Revenge + maximum_duration: null + name: Frightful Presence range: null - raw_description: '**Reverberating Revenge** [Reaction] (__arcane__, __fire__) **Trigger** - The dragonshard guardian takes cold, fire, electricity, or sonic damage from a - non-dragonshard guardian source; **Effect** The dragonshard guardian''s body absorbs - the energy entirely, preventing the damage from harming the construct. Its body - reverberates and transforms the absorbed energy before projecting it outward in - a 60-foot burst. Each creature within the burst takes an amount of fire damage - equal to the amount of energy damage absorbed by the triggering attack, including - any damage resisted by the guardian''s resistances and additional damage from - its weakness (DC 45 basic Reflex save). This fire damage doesn''t harm objects - or constructs.' + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. + + + **Critical Success** The creature is unaffected by the presence. + + + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: null + saving_throw: null + stages: null + success: The creature is __frightened 1__. traits: - - arcane - - fire + - aura + - emotion + - fear + - mental trigger: The dragonshard guardian takes cold, fire, electricity, or sonic damage - from a non-dragonshard guardian source + from a non-dragonshard guardian source; description: 'Created by Mengkare and powered by a shard of the Orb of Gold Dragonkind, this construct is made of sculpted crystal draped in a beautiful gold filigree frame. @@ -102,18 +114,16 @@ immunities: - poison - sickened - unconscious -items: null -languages: null level: 22 -melee: +melee_attacks: - action_cost: One Action damage: formula: 6d10+8 type: piercing name: jaws plus_damage: - - formula: 2d10 - type: persistent bleed + - formula: null + type: 2d10 persistent bleed to_hit: 41 traits: - magical @@ -131,102 +141,15 @@ melee: - reach 10 feet name: Dragonshard Guardian perception: 39 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The construct breathes in one of two ways, then can't use Breath Weapon - again for 1d4 rounds. - effect: null - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: A blast of flame deals 15d10 fire damage to all creatures in a 60-foot - cone (DC 45 basic Reflex save). This fire damage does not harm objects or constructs. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Flame - range: null - raw_description: '**Flame** (__arcane__, __evocation__, __fire__) A blast of flame - deals 15d10 fire damage to all creatures in a 60-foot cone (DC 45 basic Reflex - save). This fire damage does not harm objects or constructs.' - requirements: null - success: null - traits: - - arcane - - evocation - - fire - trigger: null - - action_cost: None - critical_failure: The creature is enfeebled 8. - critical_success: The creature is unaffected. - description: 'A cloud of gold-flecked gas forces each creature in a 60-foot cone - to attempt a DC 45 Fortitude save; the effect lasts 1 minute. - - - ' - effect: null - effects: null - failure: The creature is enfeebled 5. - frequency: null - full_description: null - generic_description: null - name: Weakening Gas - range: null - raw_description: '**Weakening Gas** (__arcane__, __necromancy__) A cloud of gold-flecked - gas forces each creature in a 60-foot cone to attempt a DC 45 Fortitude save; - the effect lasts 1 minute. - - - **Critical Success** The creature is unaffected. - - - **Success** The creature is __enfeebled 2__. - - - **Failure** The creature is __enfeebled 5__. - - - **Critical Failure** The creature is __enfeebled 8__.' - requirements: null - success: The creature is enfeebled 2. - traits: - - arcane - - necromancy - trigger: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: "**Breath Weapon** [Two Actions] The construct breathes in one\ - \ of two ways, then can't use Breath Weapon again for 1d4 rounds. \n\n * **Flame**\ - \ (__arcane__, __evocation__, __fire__) A blast of flame deals 15d10 fire damage\ - \ to all creatures in a 60-foot cone (DC 45 basic Reflex save). This fire damage\ - \ does not harm objects or constructs.\n\n * **Weakening Gas** (__arcane__, __necromancy__)\ - \ A cloud of gold-flecked gas forces each creature in a 60-foot cone to attempt\ - \ a DC 45 Fortitude save; the effect lasts 1 minute.\n\n**Critical Success** The\ - \ creature is unaffected.\n\n**Success** The creature is __enfeebled 2__.\n\n\ - **Failure** The creature is __enfeebled 5__.\n\n**Critical Failure** The creature\ - \ is __enfeebled 8__." - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Rare +ranged_attacks: null +rarity: Unique resistances: - amount: 24 + misc: null type: fire - amount: 24 - type: physical (except bludgeoning adamantine) -ritual_lists: null + misc: except bludgeoning adamantine + type: physical saves: fort: 39 fort_misc: null @@ -235,30 +158,26 @@ saves: ref_misc: null will: 33 will_misc: null -sense_abilities: null senses: -- Perception +39 - darkvision - true seeing size: Large skills: - bonus: 30 misc: null - name: 'Arcana ' -source: + name: Arcana +sources: - abbr: 'Pathfinder #150: Broken Promises' - page_start: 79 + page_start: '79' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: null traits: -- Rare -- N -- Large - Construct -type: Creature weaknesses: - amount: 24 + misc: null type: sonic diff --git a/data/monsters/drainberry bush.yaml b/data/monsters/drainberry bush.yaml index 312f176..78bcd79 100644 --- a/data/monsters/drainberry bush.yaml +++ b/data/monsters/drainberry bush.yaml @@ -7,6 +7,123 @@ ability_mods: wis_mod: 4 ac: 23 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: 'The drainberry bush must drain blood from living creatures for sustenance. + This causes clusters of bright red berries to grow among its branches. Each cluster + of berries lasts for 1 day, and a drainberry bush typically has 1d6+3 clusters + when encountered. When consumed, a cluster restores 2d8+10 Hit Points. This effect + has the __healing__, __necromancy__, and __primal__ traits. + + + A creature can pluck a cluster of berries with a successful unarmed Strike or + Thievery check against the bush''s AC.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Blood Berries + range: null + raw_description: '**Blood Berries** The drainberry bush must drain blood from living + creatures for sustenance. This causes clusters of bright red berries to grow among + its branches. Each cluster of berries lasts for 1 day, and a drainberry bush typically + has 1d6+3 clusters when encountered. When consumed, a cluster restores 2d8+10 + Hit Points. This effect has the __healing__, __necromancy__, and __primal__ traits. + + + A creature can pluck a cluster of berries with a successful unarmed Strike or + Thievery check against the bush''s AC.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The bush draws nourishment from one cluster of blood berries, regaining + 2d8+10 HP. That berry cluster wrinkles and dies. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Consume Berries + range: null + raw_description: '**Consume Berries** [One Action] (__healing__, __necromancy__, + __positive__, __primal__) The bush draws nourishment from one cluster of blood + berries, regaining 2d8+10 HP. That berry cluster wrinkles and dies.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - healing + - necromancy + - positive + - primal + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The bush's hollow thorns siphon blood from creatures it has grabbed. Each + creature must succeed at a DC 25 Fortitude save or take 2d8+10 damage and become + __drained 1__ (double damage and drained 2 on a critical failure). For every creature + damaged this way, a cluster of blood berries (see above) immediately grows along + the bush's branches. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Drain Blood + range: null + raw_description: '**Drain Blood** [One Action] **Requirements **The drainberry + bush has at least one living creature __grabbed__ with one of its vines; **Effect + **The bush''s hollow thorns siphon blood from creatures it has grabbed. Each creature + must succeed at a DC 25 Fortitude save or take 2d8+10 damage and become __drained + 1__ (double damage and drained 2 on a critical failure). For every creature damaged + this way, a cluster of blood berries (see above) immediately grows along the bush''s + branches.' + requirements: The drainberry bush has at least one living creature grabbed with + one of its vines + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The drainberry bush makes up to four vine Strikes, each against a different + target. These attacks count toward the bush's multiple attack penalty, but the + multiple attack penalty doesn't increase until after the bush makes all these + attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Storm of Vines + range: null + raw_description: '**Storm of Vines** [Two Actions] The drainberry bush makes up + to four vine Strikes, each against a different target. These attacks count toward + the bush''s multiple attack penalty, but the multiple attack penalty doesn''t + increase until after the bush makes all these attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Drainberry bushes are floating bushes that originate from the __First @@ -21,9 +138,9 @@ description: 'Drainberry bushes are floating bushes that originate from the __Fi Drainberry bushes exhibit unusually high intelligence and have an astute sense of value. They typically become insulted when creatures attempt to harvest their berries. Creatures that attempt to converse with drainberry bushes finds the plants telepathically - convey only short and simple phrases: most commonly, "Money please," "Deal good," - "Deal no good," "Want that," (with a gesture toward an item it covets), "Thank you, - customer," and if necessary, "No refunds." Though a drainberry bush considers the + convey only short and simple phrases: most commonly, “Money please,” “Deal good,” + “Deal no good,” “Want that,” (with a gesture toward an item it covets), “Thank you, + customer,” and if necessary, “No refunds.” Though a drainberry bush considers the market value of its berries to be 25 gp, it greatly prefers interesting art objects as payment—even ones of significantly lower value. @@ -33,14 +150,14 @@ description: 'Drainberry bushes are floating bushes that originate from the __Fi **__Recall Knowledge - Plant__ (__Nature__)**: DC 23' hp: 135 hp_misc: null -immunities: null -items: null languages: - Aklo - Common +- Sylvan +- can't speak any language - telepathy 100 feet level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+10 @@ -54,112 +171,11 @@ melee: - reach 20 feet name: Drainberry Bush perception: 16 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: "The drainberry bush must drain blood from living creatures for sustenance.\ - \ This causes clusters of bright red berries to grow among its branches. Each\ - \ cluster of berries lasts for 1 day, and a drainberry bush typically has 1d6+3\ - \ clusters when encountered. When consumed, a cluster restores 2d8+10 Hit Points.\ - \ This effect has the __healing__, __necromancy__, and __primal__ traits. \n\n\ - A creature can pluck a cluster of berries with a successful unarmed Strike or\ - \ Thievery check against the bush's AC." - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Blood Berries - range: null - raw_description: "**Blood Berries** The drainberry bush must drain blood from living\ - \ creatures for sustenance. This causes clusters of bright red berries to grow\ - \ among its branches. Each cluster of berries lasts for 1 day, and a drainberry\ - \ bush typically has 1d6+3 clusters when encountered. When consumed, a cluster\ - \ restores 2d8+10 Hit Points. This effect has the __healing__, __necromancy__,\ - \ and __primal__ traits. \n\nA creature can pluck a cluster of berries with a\ - \ successful unarmed Strike or Thievery check against the bush's AC." - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The bush draws nourishment from one cluster of blood berries, regaining - 2d8+10 HP. That berry cluster wrinkles and dies. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Consume Berries - range: null - raw_description: '**Consume Berries** (__healing__, __necromancy__, __positive__, - __primal__) The bush draws nourishment from one cluster of blood berries, regaining - 2d8+10 HP. That berry cluster wrinkles and dies.' - requirements: null - success: null - traits: - - healing - - necromancy - - positive - - primal - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The drainberry bush has at least one living creature __grabbed__ with one - of its vines - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drain Blood - range: null - raw_description: '**Drain Blood** **Requirements **The drainberry bush has at - least one living creature __grabbed__ with one of its vines; **Effect **The bush''s - hollow thorns siphon blood from creatures it has grabbed. Each creature must succeed - at a DC 25 Fortitude save or take 2d8+10 damage and become __drained 1__ (double - damage and drained 2 on a critical failure). For every creature damaged this way, - a cluster of blood berries (see above) immediately grows along the bush''s branches.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The drainberry bush makes up to four vine Strikes, each against a different - target. These attacks count toward the bush's multiple attack penalty, but the - multiple attack penalty doesn't increase until after the bush makes all these - attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Storm of Vines - range: null - raw_description: '**Storm of Vines** [Two Actions] The drainberry bush makes up - to four vine Strikes, each against a different target. These attacks count toward - the bush''s multiple attack penalty, but the multiple attack penalty doesn''t - increase until after the bush makes all these attacks.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 + misc: null type: negative -ritual_lists: null saves: fort: 17 fort_misc: null @@ -175,55 +191,56 @@ sense_abilities: description: The drainberry bush can use __Diplomacy__ to __Make an Impression__ on and make very simple __Requests__ of animals and plant creatures. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Nature Empathy range: null raw_description: '**Nature Empathy** The drainberry bush can use __Diplomacy__ to __Make an Impression__ on and make very simple __Requests__ of animals and plant creatures.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +16 - lifesense 120 feet size: Large skills: - bonus: 11 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 17 misc: null - name: 'Athletics ' + name: Athletics - bonus: 13 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 17 misc: null - name: 'Nature ' + name: Nature - bonus: 11 misc: +15 to appear as a bush - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 99 + page_start: '99' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 20 + misc: null type: climb spell_lists: null traits: -- N -- Large - Plant -type: Creature weaknesses: - amount: 5 + misc: null type: fire diff --git a/data/monsters/drakauthix.yaml b/data/monsters/drakauthix.yaml index c3918e5..04e6a78 100644 --- a/data/monsters/drakauthix.yaml +++ b/data/monsters/drakauthix.yaml @@ -7,6 +7,76 @@ ability_mods: wis_mod: 2 ac: 25 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The drakauthix pulls all creatures it has __grabbed__ 15 feet closer + to itself. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Reel In + range: null + raw_description: '**Reel In** [One Action] The drakauthix pulls all creatures it + has __grabbed__ 15 feet closer to itself.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The tendrils that cover the drakauthix's body reach out and infest + adjacent creatures, dealing 4d6 poison damage and 1d6 __persistent__ poison damage. + A creature can attempt a basic DC 27 Reflex save to reduce this damage, but one + __grabbed__ by the drakauthix takes a –4 circumstance penalty to this save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Spore Tendrils + range: null + raw_description: '**Spore Tendrils** [One Action] The tendrils that cover the drakauthix''s + body reach out and infest adjacent creatures, dealing 4d6 poison damage and 1d6 + __persistent__ poison damage. A creature can attempt a basic DC 27 Reflex save + to reduce this damage, but one __grabbed__ by the drakauthix takes a –4 circumstance + penalty to this save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The drakauthix whirls, whipping creatures around it. The drakauthix + makes a tentacle Strike against every creature within its reach. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Whirlwind of Hooks + range: null + raw_description: '**Whirlwind of Hooks** [Two Actions] The drakauthix whirls, whipping + creatures around it. The drakauthix makes a tentacle Strike against every creature + within its reach.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -17,11 +87,11 @@ automatic_abilities: around the drakauthix. This cloud of spores does not move with the drakauthix, nor is it displaced by its movement. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Obscuring Spores range: null raw_description: '**Obscuring Spores** Whenever the drakauthix takes at least 10 @@ -29,6 +99,8 @@ automatic_abilities: mist for 1 minute, centered around the drakauthix. This cloud of spores does not move with the drakauthix, nor is it displaced by its movement.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -70,11 +142,8 @@ description: 'The drakauthix is a massive fungus that floats through the heights **__Recall Knowledge - Fungus__ (__Nature__)**: DC 26' hp: 190 hp_misc: null -immunities: null -items: null -languages: null level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d8+9 @@ -88,74 +157,7 @@ melee: - reach 30 feet name: Drakauthix perception: 17 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The drakauthix pulls all creatures it has __grabbed__ 15 feet closer - to itself. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Reel In - range: null - raw_description: '**Reel In** The drakauthix pulls all creatures it has __grabbed__ - 15 feet closer to itself.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The tendrils that cover the drakauthix's body reach out and infest - adjacent creatures, dealing 4d6 poison damage and 1d6 __persistent__ poison damage. - A creature can attempt a basic DC 27 Reflex save to reduce this damage, but one - __grabbed__ by the drakauthix takes a -4 circumstance penalty to this save. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Spore Tendrils - range: null - raw_description: '**Spore Tendrils** The tendrils that cover the drakauthix''s - body reach out and infest adjacent creatures, dealing 4d6 poison damage and 1d6 - __persistent__ poison damage. A creature can attempt a basic DC 27 Reflex save - to reduce this damage, but one __grabbed__ by the drakauthix takes a -4 circumstance - penalty to this save.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The drakauthix whirls, whipping creatures around it. The drakauthix - makes a tentacle Strike against every creature within its reach. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Whirlwind of Hooks - range: null - raw_description: '**Whirlwind of Hooks** [Two Actions] The drakauthix whirls, whipping - creatures around it. The drakauthix makes a tentacle Strike against every creature - within its reach.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 21 fort_misc: null @@ -172,50 +174,51 @@ sense_abilities: an imprecise sense that functions only in areas without strong wind currents. Sporesight does not function underwater. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Sporesight range: null raw_description: '**Sporesight** The drakauthix exudes a cloud of spores that it uses to see. This is an imprecise sense that functions only in areas without strong wind currents. Sporesight does not function underwater.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +17 - darkvision - sporesight (imprecise) 60 feet size: Huge skills: - bonus: 15 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 20 misc: null - name: 'Athletics ' + name: Athletics - bonus: 17 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 129 + page_start: '129' page_stop: null speed: - amount: 20 + misc: null type: fly spell_lists: null traits: -- N -- Huge - Fungus -type: Creature weaknesses: - amount: 10 + misc: null type: fire - amount: 10 + misc: null type: slashing diff --git a/data/monsters/draugr.yaml b/data/monsters/draugr.yaml index 521d9a3..561339e 100644 --- a/data/monsters/draugr.yaml +++ b/data/monsters/draugr.yaml @@ -7,6 +7,58 @@ ability_mods: wis_mod: 1 ac: 17 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A draugr's attacks spatter their targets with rancid flesh and rotting + seaweed. A creature damaged by a draugr's Strike must succeed at a DC 15 Fortitude + save or become __sickened 1__ (sickened 2 on a critical failure). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Grotesque Gift + range: null + raw_description: '**Grotesque Gift** (__olfactory__) A draugr''s attacks spatter + their targets with rancid flesh and rotting seaweed. A creature damaged by a draugr''s + Strike must succeed at a DC 15 Fortitude save or become __sickened 1__ (sickened + 2 on a critical failure).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - olfactory + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The draugr makes a melee Strike and compares the attack roll result + to the AC of up to two foes, each of whom must be within its melee reach and adjacent + to each other. Roll damage only once and apply it to each creature hit. A Swipe + counts as two attacks for the draugr's multiple attack penalty. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swipe + range: null + raw_description: '**Swipe** [Two Actions] The draugr makes a melee Strike and compares + the attack roll result to the AC of up to two foes, each of whom must be within + its melee reach and adjacent to each other. Roll damage only once and apply it + to each creature hit. A Swipe counts as two attacks for the draugr''s multiple + attack penalty.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: None @@ -16,11 +68,11 @@ automatic_abilities: spell with a save DC of 17. The curse ends if the draugr is buried in a calm sea or after 1 week passes. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: The Sea's Revenge range: null raw_description: '**The Sea''s Revenge** (__curse__, __divine__, __necromancy__) @@ -28,6 +80,8 @@ automatic_abilities: a save DC of 17. The curse ends if the draugr is buried in a calm sea or after 1 week passes.' requirements: null + saving_throw: null + stages: null success: null traits: - curse @@ -79,11 +133,11 @@ description: 'Risen corpses of sailors who died at sea, draugr reek of the rot a hp: 35 hp_misc: negative healing immunities: -- death effects -- disease -- paralyzed -- poison -- unconscious +- death effects +- disease +- paralyzed +- poison +- unconscious items: - greataxe - leather armor @@ -91,7 +145,7 @@ languages: - Common - can't speak any language level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d12+4 @@ -116,60 +170,11 @@ melee: - agile name: Draugr perception: 7 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A draugr's attacks spatter their targets with rancid flesh and rotting - seaweed. A creature damaged by a draugr's Strike must succeed at a DC 15 Fortitude - save or become __sickened 1__ (sickened 2 on a critical failure). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Grotesque Gift - range: null - raw_description: '**Grotesque Gift** (__olfactory__) A draugr''s attacks spatter - their targets with rancid flesh and rotting seaweed. A creature damaged by a draugr''s - Strike must succeed at a DC 15 Fortitude save or become __sickened 1__ (sickened - 2 on a critical failure).' - requirements: null - success: null - traits: - - olfactory - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The draugr makes a melee Strike and compares the attack roll result - to the AC of up to two foes, each of whom must be within its melee reach and adjacent - to each other. Roll damage only once and apply it to each creature hit. A Swipe - counts as two attacks for the draugr's multiple attack penalty. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swipe - range: null - raw_description: '**Swipe** [Two Actions] The draugr makes a melee Strike and compares - the attack roll result to the AC of up to two foes, each of whom must be within - its melee reach and adjacent to each other. Roll damage only once and apply it - to each creature hit. A Swipe counts as two attacks for the draugr''s multiple - attack penalty.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 3 + misc: null type: fire -ritual_lists: null saves: fort: 11 fort_misc: null @@ -178,34 +183,32 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +7 - darkvision size: Medium skills: - bonus: 10 misc: null - name: 'Athletics ' + name: Athletics - bonus: 8 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 102 + page_start: '102' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: swim spell_lists: null traits: -- CE -- Medium - Undead - Water -type: Creature weaknesses: - amount: 5 + misc: null type: positive diff --git a/data/monsters/dread wraith.yaml b/data/monsters/dread wraith.yaml index db9548e..88040e1 100644 --- a/data/monsters/dread wraith.yaml +++ b/data/monsters/dread wraith.yaml @@ -7,24 +7,117 @@ ability_mods: wis_mod: 4 ac: 28 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dread wraith extends its hand toward another __wraith__ creature + within 100 feet. The target wraith dissolves and streaks toward the dread wraith + in a straight line, dealing 6d10 negative damage to each creature along the line + (DC 28 basic Fortitude save). The dread wraith absorbs the essence of the target + wraith, becoming __quickened__ and gaining a +10-foot status bonus to its fly + Speed for a number of rounds equal to the level of the absorbed wraith. It can + use its extra action only to Fly or Strike. An unwilling target can attempt a + DC 28 Will save to resist being absorbed. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Absorb Wraith + range: null + raw_description: '**Absorb Wraith** [Two Actions] The dread wraith extends its + hand toward another __wraith__ creature within 100 feet. The target wraith dissolves + and streaks toward the dread wraith in a straight line, dealing 6d10 negative + damage to each creature along the line (DC 28 basic Fortitude save). The dread + wraith absorbs the essence of the target wraith, becoming __quickened__ and gaining + a +10-foot status bonus to its fly Speed for a number of rounds equal to the level + of the absorbed wraith. It can use its extra action only to Fly or Strike. An + unwilling target can attempt a DC 28 Will save to resist being absorbed.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the dread wraith damages a living creature with its spectral hand + Strike, the wraith gains 10 temporary Hit Points and the target must succeed at + a DC 28 Fortitude save or become __drained 1__. Further damage dealt by the wraith + increases the drained condition value by 1 on a failed save, to a maximum of drained + 4. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Drain Life + range: null + raw_description: '**Drain Life** (__divine__, __necromancy__) When the dread wraith + damages a living creature with its spectral hand Strike, the wraith gains 10 temporary + Hit Points and the target must succeed at a DC 28 Fortitude save or become __drained + 1__. Further damage dealt by the wraith increases the drained condition value + by 1 on a failed save, to a maximum of drained 4.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - necromancy + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A living __humanoid__ slain by a wraith's spectral hand Strike rises + as a wraith spawn after 1d4 rounds. This wraith spawn is under the command of + the dread wraith that killed it. It doesn't have drain life or wraith spawn. If + the creator of the wraith spawn dies, the wraith spawn becomes a full-fledged, + autonomous wraith; it regains its free will and gains drain life and wraith spawn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Wraith Spawn + range: null + raw_description: '**Wraith Spawn** (__divine__, __necromancy__) A living __humanoid__ + slain by a wraith''s spectral hand Strike rises as a wraith spawn after 1d4 rounds. + This wraith spawn is under the command of the dread wraith that killed it. It + doesn''t have drain life or wraith spawn. If the creator of the wraith spawn dies, + the wraith spawn becomes a full-fledged, autonomous wraith; it regains its free + will and gains drain life and wraith spawn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - necromancy + trigger: null alignment: LE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 10 feet. A creature entering the aura must succeed at a DC 26 Fortitude - save or become __drained 1__. It recovers after it has been out of the aura for - 1 minute. This drained condition value is cumulative with the drained value caused - by drain life, but not with multiple draining presence auras. A creature that - succeeds at its save is temporarily immune to draining presence for 24 hours. + description: A creature entering the aura must succeed at a DC 26 Fortitude save + or become __drained 1__. It recovers after it has been out of the aura for 1 minute. + This drained condition value is cumulative with the drained value caused by drain + life, but not with multiple draining presence auras. A creature that succeeds + at its save is temporarily immune to draining presence for 24 hours. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Draining Presence - range: null + range: 10 feet raw_description: '**Draining Presence** (__aura__, __negative__) 10 feet. A creature entering the aura must succeed at a DC 26 Fortitude save or become __drained 1__. It recovers after it has been out of the aura for 1 minute. This drained condition @@ -32,6 +125,8 @@ automatic_abilities: multiple draining presence auras. A creature that succeeds at its save is temporarily immune to draining presence for 24 hours.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -42,16 +137,18 @@ automatic_abilities: critical_success: null description: A dread wraith caught in sunlight is __stunned 2__ and __clumsy 2__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Sunlight Powerlessness range: null raw_description: '**Sunlight Powerlessness** A dread wraith caught in sunlight is __stunned 2__ and __clumsy 2__.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -64,11 +161,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -79,6 +176,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -99,20 +198,19 @@ description: 'These menacing spiritual remnants of wicked warlords or bloodthirs **__Recall Knowledge - Undead__ (__Religion__)**: DC 26' hp: 130 -hp_misc: negative healingnegative healing +hp_misc: negative healing immunities: -- death effects -- disease -- paralyzed -- poison +- death effects +- disease +- paralyzed +- poison - precision -- unconscious -items: null +- unconscious languages: - Common - Necril level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+7 @@ -127,103 +225,11 @@ melee: - reach 10 feet name: Dread Wraith perception: 19 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dread wraith extends its hand toward another __wraith__ creature - within 100 feet. The target wraith dissolves and streaks toward the dread wraith - in a straight line, dealing 6d10 negative damage to each creature along the line - (DC 28 basic Fortitude save). The dread wraith absorbs the essence of the target - wraith, becoming __quickened__ and gaining a +10-foot status bonus to its fly - Speed for a number of rounds equal to the level of the absorbed wraith. It can - use its extra action only to Fly or Strike. An unwilling target can attempt a - DC 28 Will save to resist being absorbed. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Absorb Wraith - range: null - raw_description: '**Absorb Wraith** [Two Actions] The dread wraith extends its - hand toward another __wraith__ creature within 100 feet. The target wraith dissolves - and streaks toward the dread wraith in a straight line, dealing 6d10 negative - damage to each creature along the line (DC 28 basic Fortitude save). The dread - wraith absorbs the essence of the target wraith, becoming __quickened__ and gaining - a +10-foot status bonus to its fly Speed for a number of rounds equal to the level - of the absorbed wraith. It can use its extra action only to Fly or Strike. An - unwilling target can attempt a DC 28 Will save to resist being absorbed.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the dread wraith damages a living creature with its spectral hand - Strike, the wraith gains 10 temporary Hit Points and the target must succeed at - a DC 28 Fortitude save or become __drained 1__. Further damage dealt by the wraith - increases the drained condition value by 1 on a failed save, to a maximum of drained - 4. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drain Life - range: null - raw_description: '**Drain Life** (__divine__, __necromancy__) When the dread wraith - damages a living creature with its spectral hand Strike, the wraith gains 10 temporary - Hit Points and the target must succeed at a DC 28 Fortitude save or become __drained - 1__. Further damage dealt by the wraith increases the drained condition value - by 1 on a failed save, to a maximum of drained 4.' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A living __humanoid__ slain by a wraith's spectral hand Strike rises - as a wraith spawn after 1d4 rounds. This wraith spawn is under the command of - the dread wraith that killed it. It doesn't have drain life or wraith spawn. If - the creator of the wraith spawn dies, the wraith spawn becomes a full-fledged, - autonomous wraith; it regains its free will and gains drain life and wraith spawn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wraith Spawn - range: null - raw_description: '**Wraith Spawn** (__divine__, __necromancy__) A living __humanoid__ - slain by a wraith''s spectral hand Strike rises as a wraith spawn after 1d4 rounds. - This wraith spawn is under the command of the dread wraith that killed it. It - doesn''t have drain life or wraith spawn. If the creator of the wraith spawn dies, - the wraith spawn becomes a full-fledged, autonomous wraith; it regains its free - will and gains drain life and wraith spawn.' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 - type: all (except force -- amount: null - type: ghost touch -- amount: null - type: or positive -ritual_lists: null + misc: null + type: all saves: fort: 16 fort_misc: null @@ -232,35 +238,30 @@ saves: ref_misc: null will: 21 will_misc: null -sense_abilities: null senses: -- Perception +19 - darkvision - lifesense 60 feet size: Large skills: - bonus: 19 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 21 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 19 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 298 + page_start: '298' page_stop: null speed: - amount: 60 + misc: null type: fly spell_lists: null traits: -- LE -- Large - Incorporeal - Undead - Wraith -type: Creature -weaknesses: null diff --git a/data/monsters/dreadsong dancer.yaml b/data/monsters/dreadsong dancer.yaml new file mode 100644 index 0000000..24d1653 --- /dev/null +++ b/data/monsters/dreadsong dancer.yaml @@ -0,0 +1,323 @@ +ability_mods: + cha_mod: 6 + con_mod: 3 + dex_mod: 6 + int_mod: 4 + str_mod: 4 + wis_mod: 3 +ac: 27 +ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dreadsong dancer whirls their howling songblades and cloaks themself + in illusion magic. Each non-fiend creature in a 30-foot emanation from the dreadsong + dancer must attempt a DC 29 Will save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Dreadsong + range: null + raw_description: '**Dreadsong** [Two Actions] (__auditory__, __concentrate__, __fear__, + __illusion__, __mental__) The dreadsong dancer whirls their howling songblades + and cloaks themself in illusion magic. Each non-fiend creature in a 30-foot emanation + from the dreadsong dancer must attempt a DC 29 Will save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - concentrate + - fear + - illusion + - mental + trigger: null +- action_cost: None + critical_failure: null + critical_success: No effect, and the creature is temporarily immune for 24 hours. + The dreadsong dancer is affected by their performance anxiety. + description: No effect, and the creature is temporarily immune for 24 hours. The + dreadsong dancer is affected by their performance anxiety. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** No effect, and the creature is temporarily + immune for 24 hours. The dreadsong dancer is affected by their performance anxiety.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __frightened 1__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is __frightened 1__.' + requirements: null + saving_throw: null + stages: null + success: The creature is __frightened 1__. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is frightened 2, and the dreadsong dancer is __undetected__ + by the creature for 1 minute. The creature can't use __Seek__ to find the dreadsong + dancer. + effect: null + failure: The creature is frightened 2, and the dreadsong dancer is __undetected__ + by the creature for 1 minute. The creature can't use __Seek__ to find the dreadsong + dancer. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is frightened 2, and the dreadsong dancer + is __undetected__ by the creature for 1 minute. The creature can''t use __Seek__ + to find the dreadsong dancer.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, but the creature can't reduce its frightened condition + below 2 for 1 minute. In addition, the dreadsong dancer is affected by its performance + anxiety. + critical_success: null + description: As failure, but the creature can't reduce its frightened condition + below 2 for 1 minute. In addition, the dreadsong dancer is affected by its performance + anxiety. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** As failure, but the creature can''t reduce + its frightened condition below 2 for 1 minute. In addition, the dreadsong dancer + is affected by its performance anxiety.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: songblade + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rend + range: null + raw_description: '**__Rend__** [One Action] songblade' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: LE +automatic_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A dreadsong dancer is __stunned 1__ if they see or hear a creature + critically succeed at a __Performance__ check or at a saving throw against their + Dreadsong. The dreadsong dancer is __quickened 1__ for 1 round if they see or + hear a creature critically fail at a Performance check or a saving throw against + their Dreadsong. They can use the extra action only to Stride or Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Performance Anxiety + range: null + raw_description: '**Performance Anxiety** A dreadsong dancer is __stunned 1__ if + they see or hear a creature critically succeed at a __Performance__ check or at + a saving throw against their Dreadsong. The dreadsong dancer is __quickened 1__ + for 1 round if they see or hear a creature critically fail at a Performance check + or a saving throw against their Dreadsong. They can use the extra action only + to Stride or Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The dreadsong dancer Strides up to 20 feet and makes a songblade Strike + against the triggering creature. If the Strike hits, the spell is disrupted. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Jealous Musician + range: null + raw_description: '**Jealous Musician [Reaction]** **Trigger** A creature plays an + instrument while Casting a Spell or casts a __composition__ spell within 20 feet + of the dreadsong dancer; **Effect** The dreadsong dancer Strides up to 20 feet + and makes a songblade Strike against the triggering creature. If the Strike hits, + the spell is disrupted.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: A creature plays an instrument while Casting a Spell or casts a composition + spell within 20 feet of the dreadsong dancer; +description: 'Dreadsong dancers are shaped from the souls of bards, dancers, and musicians + who pledged themselves to __Hell__ in exchange for enhanced artistic ability. Fiendish + flesh-sculptors twist these forfeited souls so they cannot perform the art that + drove them in life—sewing their mouths shut, mutilating their limbs, and grafting + serrated scythe-like appendages called songblades. Devils send these warped creatures + to torment artists who seem likely to break their infernal contracts, both to mete + out punishment and, perversely, to give mortals a glimpse of the fate that awaits + their damned souls. + + + + + **__Recall Knowledge - Fiend__ (__Religion__)**: DC 29' +hp: 160 +hp_misc: null +immunities: +- disease +- poison +languages: +- Common +- Infernal +- (can't speak any language) +level: 8 +melee_attacks: +- action_cost: One Action + damage: + formula: 2d10+6 + type: slashing + name: claw + plus_damage: null + to_hit: 18 + traits: + - agile + - finesse +- action_cost: One Action + damage: + formula: 2d10+8 + type: slashing + name: songblade + plus_damage: null + to_hit: 20 + traits: + - agile + - deadly d10 + - finesse + - magical + - trip +name: Dreadsong Dancer +perception: 13 +ranged_attacks: null +rarity: Rare +saves: + fort: 13 + fort_misc: null + misc: +2 status to all saves vs. composition + spells + ref: 19 + ref_misc: null + will: 16 + will_misc: null +senses: +- darkvision +size: Medium +skills: +- bonus: 18 + misc: null + name: Acrobatics +- bonus: 16 + misc: null + name: Athletics +- bonus: 18 + misc: null + name: Deception +- bonus: 14 + misc: null + name: Occultism +- bonus: 18 + misc: null + name: Performance +- bonus: 18 + misc: null + name: Stealth +sources: +- abbr: 'Pathfinder #158: Sixty Feet Under' + page_start: '81' + page_stop: null +speed: +- amount: 25 + misc: null + type: Land +spell_lists: +- attack_bonus: null + cantrips: null + constants: null + dc: 23 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: dimension door + - level: 2 + spells: + - misc: null + name: invisibility + - misc: null + name: silence + - level: 1 + spells: + - misc: ×3 + name: true strike + spells_source: Occult Innate Spells +traits: +- Fiend +weaknesses: +- amount: 10 + misc: null + type: good diff --git a/data/monsters/dream spider.yaml b/data/monsters/dream spider.yaml index f4151c5..f8704a9 100644 --- a/data/monsters/dream spider.yaml +++ b/data/monsters/dream spider.yaml @@ -7,6 +7,52 @@ ability_mods: wis_mod: 0 ac: 16 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 4 rounds + name: Dream Spider Venom + range: null + raw_description: '**Dream Spider Venom** (__poison__) **Saving Throw** DC 16 Fortitude; + **Maximum Duration** 4 rounds; **Stage 1** __stupefied 1__ (1 round); **Stage + 2** 1d6 poison damage plus stupefied 1 (1 round)' + requirements: null + saving_throw: DC 16 Fortitude + stages: + - effect: __stupefied 1__ (1 round) + - effect: 1d6 poison damage plus stupefied 1 (1 round) + success: null + traits: + - poison + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature hit by the dream spider's web attack is __immobilized__ + and stuck to the nearest surface until it __Escapes__ (DC 16). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Web Trap + range: null + raw_description: '**Web Trap** A creature hit by the dream spider''s web attack + is __immobilized__ and stuck to the nearest surface until it __Escapes__ (DC 16).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'A dream spider''s webs have an iridescent hue and are infused with the @@ -21,15 +67,12 @@ description: 'A dream spider''s webs have an iridescent hue and are infused with **__Recall Knowledge - Animal__ (__Nature__)**: DC 14' hp: 15 hp_misc: null -immunities: null -items: null -languages: null level: 0 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 1d6 - type: null + formula: null + type: 1d6 piercing name: bite plus_damage: - formula: null @@ -39,61 +82,18 @@ melee: - finesse name: Dream Spider perception: 6 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 16 Fortitude; **Maximum Duration** 4 rounds; **Stage - 1** __stupefied 1__ (1 round); **Stage 2** 1d6 poison damage plus stupefied 1 - (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Dream Spider Venom - range: null - raw_description: '**Dream Spider Venom** (__poison__) **Saving Throw** DC 16 Fortitude; - **Maximum Duration** 4 rounds; **Stage 1** __stupefied 1__ (1 round); **Stage - 2** 1d6 poison damage plus stupefied 1 (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature hit by the dream spider's web attack is __immobilized__ - and stuck to the nearest surface until it __Escapes__ (DC 16). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Web Trap - range: null - raw_description: '**Web Trap** A creature hit by the dream spider''s web attack - is __immobilized__ and stuck to the nearest surface until it __Escapes__ (DC 16).' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action - damage: null + damage: + formula: null + type: web trap name: web - plus_damage: null + plus_damage: + - formula: null + type: dream spider venom to_hit: 7 traits: - range increment 10 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 5 fort_misc: null @@ -109,47 +109,46 @@ sense_abilities: description: The dream spider has __imprecise tremorsense__ to detect the vibrations of creatures touching its web. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Web Sense range: null raw_description: '**Web Sense** The dream spider has __imprecise tremorsense__ to detect the vibrations of creatures touching its web.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +6 - darkvision - web sense size: Small skills: - bonus: 5 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 2 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 249 + page_start: '249' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: climb spell_lists: null traits: -- N -- Small - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/drider.yaml b/data/monsters/drider.yaml index d33b4e1..91402cc 100644 --- a/data/monsters/drider.yaml +++ b/data/monsters/drider.yaml @@ -7,6 +7,51 @@ ability_mods: wis_mod: 3 ac: 24 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Drider Venom + range: null + raw_description: '**Drider Venom** (__poison__) **Saving Throw** DC 23 Fortitude; + **Maximum Duration** 6 rounds; **Stage 1** 1d8 poison damage and __enfeebled 1__ + (1 round)' + requirements: null + saving_throw: DC 23 Fortitude + stages: + - effect: 1d8 poison damage and __enfeebled 1__ (1 round) + success: null + traits: + - poison + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature hit by a drider's web attack is __immobilized__ and stuck + to the nearest surface (Escape DC 21). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Web Trap + range: null + raw_description: '**Web Trap** A creature hit by a drider''s web attack is __immobilized__ + and stuck to the nearest surface (Escape DC 21).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: null description: 'The first fleshwarping process mastered by the drow remains both their @@ -56,7 +101,7 @@ languages: - Elven - Undercommon level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+10 @@ -80,48 +125,7 @@ melee: traits: null name: Drider perception: 13 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 23 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** 1d8 poison damage and __enfeebled 1__ (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drider Venom - range: null - raw_description: '**Drider Venom** (__poison__) **Saving Throw** DC 23 Fortitude; - **Maximum Duration** 6 rounds; **Stage 1** 1d8 poison damage and __enfeebled 1__ - (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature hit by a drider's web attack is __immobilized__ and stuck - to the nearest surface (Escape DC 21). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Web Trap - range: null - raw_description: '**Web Trap** A creature hit by a drider''s web attack is __immobilized__ - and stuck to the nearest surface (Escape DC 21).' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d8+8 @@ -137,15 +141,14 @@ ranged: - reload 0 - volley 50 feet - action_cost: One Action - damage: null + damage: + formula: null + type: web trap name: web plus_damage: null to_hit: 15 traits: - range increment 30 feet -rarity: Common -resistances: null -ritual_lists: null saves: fort: 13 fort_misc: null @@ -154,125 +157,102 @@ saves: ref_misc: null will: 15 will_misc: null -sense_abilities: null senses: -- Perception +13 - darkvision size: Large skills: - bonus: 14 misc: null - name: 'Arcana ' + name: Arcana - bonus: 12 misc: null - name: 'Athletics ' + name: Athletics - bonus: 14 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 13 misc: null - name: 'Religion ' + name: Religion - bonus: 15 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 159 + page_start: '159' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 20 + misc: null type: climb spell_lists: -- dc: 20 - misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: + - level: 3 spells: - - frequency: null - name: clairvoyance - requirement: null - - frequency: null - name: suggestion - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: clairaudience - requirement: null - - frequency: null - name: dispel magic - requirement: null - - frequency: null - name: levitate - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will - name: darkness - requirement: null - - frequency: at will - name: faerie fire - requirement: null - - heightened_level: 3 - level: 0 - spells: - - frequency: null + - misc: null name: dancing lights - requirement: null - - frequency: null + - misc: null name: detect magic - requirement: null - to_hit: null -- dc: 24 - misc: '' - name: Arcane Prepared Spells - spell_groups: - - heightened_level: null - level: 3 + constants: null + dc: 20 + focus_points: null + misc: null + spell_lists: + - level: 4 spells: - - frequency: null - name: fireball - requirement: null - - heightened_level: null - level: 2 + - misc: null + name: clairvoyance + - misc: null + name: suggestion + - level: 3 spells: - - frequency: null - name: acid arrow - requirement: null - - frequency: null - name: invisibility - requirement: null - - heightened_level: null - level: 1 + - misc: null + name: clairaudience + - misc: null + name: dispel magic + - misc: null + name: levitate + - level: 2 spells: - - frequency: x2 - name: magic missile - requirement: null - - frequency: null - name: ray of enfeeblement - requirement: null - - heightened_level: 3 - level: 0 + - misc: at will + name: darkness + - misc: at will + name: faerie fire + spells_source: Arcane Innate Spells +- attack_bonus: 17 + cantrips: + - level: 3 spells: - - frequency: null + - misc: null name: ghost sound - requirement: null - - frequency: null + - misc: null name: mage hand - requirement: null - - frequency: null + - misc: null name: ray of frost - requirement: null - to_hit: 17 + constants: null + dc: 24 + focus_points: null + misc: null + spell_lists: + - level: 3 + spells: + - misc: null + name: fireball + - level: 2 + spells: + - misc: null + name: acid arrow + - misc: null + name: invisibility + - level: 1 + spells: + - misc: x2 + name: magic missile + - misc: null + name: ray of enfeeblement + spells_source: Arcane Prepared Spells traits: -- CE -- Large - Aberration -type: Creature -weaknesses: null diff --git a/data/monsters/drow fighter.yaml b/data/monsters/drow fighter.yaml index 8d6b540..48f5256 100644 --- a/data/monsters/drow fighter.yaml +++ b/data/monsters/drow fighter.yaml @@ -7,6 +7,51 @@ ability_mods: wis_mod: 1 ac: 18 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The drow fighter draws a weapon using the __Interact__ action, then + Strikes with that weapon. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Quick Draw + range: null + raw_description: '**Quick Draw** [One Action] The drow fighter draws a weapon using + the __Interact__ action, then Strikes with that weapon.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The drow fighter Strikes with its rapier, and gains a +1 circumstance + bonus to the attack roll. A creature damaged by the attack takes 1d6 __persistent__ + __bleed damage__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Skewer + range: null + raw_description: '**Skewer** [Two Actions] The drow fighter Strikes with its rapier, + and gains a +1 circumstance bonus to the attack roll. A creature damaged by the + attack takes 1d6 __persistent__ __bleed damage__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -18,11 +63,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +78,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -57,7 +104,7 @@ languages: - Elven - Undercommon level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+2 @@ -84,48 +131,7 @@ melee: - versatile S name: Drow Fighter perception: 6 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The drow fighter draws a weapon using the __Interact__ action, then - Strikes with that weapon. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Quick Draw - range: null - raw_description: '**Quick Draw** The drow fighter draws a weapon using the __Interact__ - action, then Strikes with that weapon.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The drow fighter Strikes with its rapier, and gains a +1 circumstance - bonus to the attack roll. A creature damaged by the attack takes 1d6 __persistent__ - __bleed damage__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Skewer - range: null - raw_description: '**Skewer** [Two Actions] The drow fighter Strikes with its rapier, - and gains a +1 circumstance bonus to the attack roll. A creature damaged by the - attack takes 1d6 __persistent__ __bleed damage__.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+1 @@ -138,9 +144,6 @@ ranged: traits: - range increment 60 feet - reload 1 -rarity: Common -resistances: null -ritual_lists: null saves: fort: 7 fort_misc: null @@ -153,76 +156,66 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: ' - - - ' + description: null effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Light Blindness range: null - raw_description: '**Light Blindness** - - - ' + raw_description: '**Light Blindness**' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +6 - darkvision size: Medium skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 5 misc: null - name: 'Athletics ' + name: Athletics - bonus: 3 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 136 + page_start: '136' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: -- dc: 14 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 2 +- attack_bonus: null + cantrips: + - level: 2 spells: - - frequency: at will - name: darkness - requirement: null - - frequency: at will - name: faerie fire - requirement: null - - heightened_level: 2 - level: 0 - spells: - - frequency: null + - misc: null name: dancing lights - requirement: null - to_hit: null + constants: null + dc: 14 + focus_points: null + misc: null + spell_lists: + - level: 2 + spells: + - misc: at will + name: darkness + - misc: at will + name: faerie fire + spells_source: Divine Innate Spells traits: -- CE -- Medium - Drow - Elf - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/drow priestess.yaml b/data/monsters/drow priestess.yaml index 5a36f59..1c68ffb 100644 --- a/data/monsters/drow priestess.yaml +++ b/data/monsters/drow priestess.yaml @@ -8,6 +8,7 @@ ability_mods: ac: 20 ac_special: - descr: 22 with shield raised +active_abilities: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -17,11 +18,11 @@ automatic_abilities: effect: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Shield Block range: null raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield @@ -30,6 +31,8 @@ automatic_abilities: of damage up to the shield''s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: While you have your shield raised, you would take damage from a physical @@ -56,7 +59,7 @@ languages: - Elven - Undercommon level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+2 @@ -70,12 +73,11 @@ melee: - finesse name: Drow Priestess perception: 9 -proactive_abilities: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 1d6 - type: piercing + formula: null + type: 1d6 piercing name: Hand Crossbow plus_damage: - formula: null @@ -84,9 +86,6 @@ ranged: traits: - range increment 60 feet - reload 1 -rarity: Common -resistances: null -ritual_lists: null saves: fort: 8 fort_misc: null @@ -99,147 +98,119 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: ' - - - ' + description: null effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Light Blindness range: null - raw_description: '**Light Blindness** - - - ' + raw_description: '**Light Blindness**' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +9 - darkvision size: Medium skills: - bonus: 8 misc: null - name: 'Deception ' + name: Deception - bonus: 8 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 9 misc: null - name: 'Religion ' + name: Religion - bonus: 5 misc: null - name: 'Society ' + name: Society - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 137 + page_start: '137' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: -- dc: 21 - misc: null - name: Divine Prepared Spells - spell_groups: - - heightened_level: null - level: 2 +- attack_bonus: null + cantrips: + - level: 2 spells: - - frequency: x3 - name: harm - requirement: null - - frequency: null - name: silence - requirement: null - - frequency: null - name: spiritual weapon - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: bless - requirement: null - - frequency: null - name: command - requirement: null - - frequency: null - name: fear - requirement: null - - heightened_level: 2 - level: 0 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: guidance - requirement: null - - frequency: null + - misc: null name: know direction - requirement: null - - frequency: null + - misc: null name: read aura - requirement: null - - frequency: null + - misc: null name: stabilize - requirement: null - to_hit: null -- dc: 17 + constants: null + dc: 21 + focus_points: null misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 4 + spell_lists: + - level: 2 spells: - - frequency: null - name: darkness - requirement: null - - heightened_level: null - level: 3 + - misc: x3 + name: harm + - misc: null + name: silence + - misc: null + name: spiritual weapon + - level: 1 spells: - - frequency: null - name: dispel magic - requirement: null - - frequency: x3 - name: levitate - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will - name: darkness - requirement: null - - frequency: at will - name: faerie fire - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will + - misc: null + name: bless + - misc: null name: command - requirement: null - - heightened_level: 4 - level: 0 + - misc: null + name: fear + spells_source: Divine Prepared Spells +- attack_bonus: null + cantrips: + - level: 4 spells: - - frequency: null + - misc: null name: dancing lights - requirement: null - to_hit: null + constants: null + dc: 17 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: darkness + - level: 3 + spells: + - misc: null + name: dispel magic + - misc: x3 + name: levitate + - level: 2 + spells: + - misc: at will + name: darkness + - misc: at will + name: faerie fire + - level: 1 + spells: + - misc: at will + name: command + spells_source: Divine Innate Spells traits: -- CE -- Medium - Drow - Elf - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/drow rogue.yaml b/data/monsters/drow rogue.yaml index 145e23d..b009c86 100644 --- a/data/monsters/drow rogue.yaml +++ b/data/monsters/drow rogue.yaml @@ -7,19 +7,62 @@ ability_mods: wis_mod: 0 ac: 19 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The drow rogue draws a weapon using the __Interact__ action, then Strikes + with that weapon. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Quick Draw + range: null + raw_description: '**Quick Draw** [One Action] The drow rogue draws a weapon using + the __Interact__ action, then Strikes with that weapon.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The drow rogue deals 1d6 extra __precision damage__ to __flat-footed__ + creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** The drow rogue deals 1d6 extra __precision + damage__ to __flat-footed__ creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null - description: null - effect: The drow rogue is hit or critically hit by an attack made by a creature - the drow rogue can see. - effects: null + description: '**Requirement** A drow rogue can''t use this reaction while encumbered.' + effect: The drow rogue gains a +2 circumstance bonus to their Armor Class against + the triggering attack. failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Nimble Dodge range: null raw_description: '**Nimble Dodge** [Reaction] **Requirement** A drow rogue can''t @@ -28,9 +71,12 @@ automatic_abilities: rogue gains a +2 circumstance bonus to their Armor Class against the triggering attack.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A drow rogue can't use this reaction while encumbered. + trigger: The drow rogue is hit or critically hit by an attack made by a creature + the drow rogue can see. description: 'Loners at heart, drow rogues trust no one—least of all fellow slayers. These drow rely on awareness and adaptation to survive the cutthroat nature of their society. @@ -52,7 +98,7 @@ languages: - Elven - Undercommon level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+4 @@ -66,8 +112,8 @@ melee: - versatile S - action_cost: One Action damage: - formula: 1d6 - type: piercing + formula: null + type: 1d6 piercing name: Hand Crossbow plus_damage: - formula: null @@ -78,49 +124,7 @@ melee: - reload 1 name: Drow Rogue perception: 6 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The drow rogue draws a weapon using the __Interact__ action, then Strikes - with that weapon. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Quick Draw - range: null - raw_description: '**Quick Draw** The drow rogue draws a weapon using the __Interact__ - action, then Strikes with that weapon.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The drow rogue deals 1d6 extra __precision damage__ to __flat-footed__ - creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** The drow rogue deals 1d6 extra __precision - damage__ to __flat-footed__ creatures.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 6 fort_misc: null @@ -133,79 +137,69 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: ' - - - ' + description: null effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Light Blindness range: null - raw_description: '**Light Blindness** - - - ' + raw_description: '**Light Blindness**' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +6 - darkvision size: Medium skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 7 misc: null - name: 'Deception ' + name: Deception - bonus: 4 misc: null - name: 'Society ' + name: Society - bonus: 10 misc: null - name: 'Stealth ' + name: Stealth - bonus: 8 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: Bestiary - page_start: 137 + page_start: '137' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: -- dc: 16 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 2 +- attack_bonus: null + cantrips: + - level: 2 spells: - - frequency: at will - name: darkness - requirement: null - - frequency: at will - name: faerie fire - requirement: null - - heightened_level: 2 - level: 0 - spells: - - frequency: null + - misc: null name: dancing lights - requirement: null - to_hit: null + constants: null + dc: 16 + focus_points: null + misc: null + spell_lists: + - level: 2 + spells: + - misc: at will + name: darkness + - misc: at will + name: faerie fire + spells_source: Divine Innate Spells traits: -- CE -- Medium - Drow - Elf - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/dryad queen.yaml b/data/monsters/dryad queen.yaml index 1ceaa2c..2562967 100644 --- a/data/monsters/dryad queen.yaml +++ b/data/monsters/dryad queen.yaml @@ -7,85 +7,23 @@ ability_mods: wis_mod: 4 ac: 35 ac_special: null -alignment: CG -automatic_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: DC 30. On a failed save, the target is immobilized in awe for 1 minute. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Nymph's Beauty - range: null - raw_description: '**Nymph''s Beauty** (__aura__, __emotion__, __enchantment__, __incapacitation__, - __mental__, __primal__, __visual__) DC 30. On a failed save, the target is immobilized - in awe for 1 minute.' - requirements: null - success: null - traits: - - aura - - emotion - - enchantment - - incapacitation - - mental - - primal - - visual - trigger: null -description: 'Hamadryads rule over an entire forest, or a portion of an incredibly - large forest, leading and protecting all dryads within. Hamadryads often have strange - relationships with powerful and deadly fey, working together in a dualistic way - despite their differences, with the hamadryad representing nature''s wonders and - the other fey representing nature''s wrath. - - - - - **__Recall Knowledge - Fey__ (__Nature__)**: DC 33 - - - **__Recall Knowledge - Plant__ (__Nature__)**: DC 33' -hp: 220 -hp_misc: null -immunities: null -items: null -languages: -- Common -- Elven -- Sylvan -- speak with plants -level: 13 -melee: -- action_cost: One Action - damage: - formula: 3d12+8 - type: bludgeoning - name: branch - plus_damage: null - to_hit: 27 - traits: - - finesse - - magical -name: Dryad Queen -perception: 25 -proactive_abilities: +active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: null effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Change Shape range: null - raw_description: '**Change Shape** (__polymorph__, __primal__, __transmutation__)' + raw_description: '**Change Shape** [One Action] (__polymorph__, __primal__, __transmutation__)' requirements: null + saving_throw: null + stages: null success: null traits: - polymorph @@ -98,18 +36,20 @@ proactive_abilities: description: On a failed save, if the target was already affected by the dryad queen's beauty, the target suffers the effects of a failed save against __charm__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Focus Beauty range: null - raw_description: '**Focus Beauty** (__emotion__, __enchantment__, __incapacitation__, - __mental__, __primal__, __visual__) On a failed save, if the target was already - affected by the dryad queen''s beauty, the target suffers the effects of a failed - save against __charm__.' + raw_description: '**Focus Beauty** [One Action] (__emotion__, __enchantment__, + __incapacitation__, __mental__, __primal__, __visual__) On a failed save, if the + target was already affected by the dryad queen''s beauty, the target suffers the + effects of a failed save against __charm__.' requirements: null + saving_throw: null + stages: null success: null traits: - emotion @@ -124,16 +64,18 @@ proactive_abilities: critical_success: null description: null effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Inspiration range: null raw_description: '**Inspiration** [Three Actions] (__emotion__, __enchantment__, __mental__, __primal__)' requirements: null + saving_throw: null + stages: null success: null traits: - emotion @@ -163,11 +105,11 @@ proactive_abilities: within her bonded tree. The hamadryad can still be expelled from this space as above.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Tree Meld range: null raw_description: '**Tree Meld** [Two Actions] (__primal__, __transmutation__) The @@ -189,12 +131,78 @@ proactive_abilities: within her bonded tree. The hamadryad can still be expelled from this space as above.' requirements: null + saving_throw: null + stages: null success: null traits: - primal - transmutation trigger: null -ranged: +alignment: CG +automatic_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: DC 30. On a failed save, the target is immobilized in awe for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Nymph's Beauty + range: null + raw_description: '**Nymph''s Beauty** (__aura__, __emotion__, __enchantment__, __incapacitation__, + __mental__, __primal__, __visual__) DC 30. On a failed save, the target is immobilized + in awe for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - aura + - emotion + - enchantment + - incapacitation + - mental + - primal + - visual + trigger: null +description: 'Hamadryads rule over an entire forest, or a portion of an incredibly + large forest, leading and protecting all dryads within. Hamadryads often have strange + relationships with powerful and deadly fey, working together in a dualistic way + despite their differences, with the hamadryad representing nature''s wonders and + the other fey representing nature''s wrath. + + + + + **__Recall Knowledge - Fey__ (__Nature__)**: DC 33 + + + **__Recall Knowledge - Plant__ (__Nature__)**: DC 33' +hp: 220 +hp_misc: null +languages: +- Common +- Elven +- Sylvan +- speak with plants +level: 13 +melee_attacks: +- action_cost: One Action + damage: + formula: 3d12+8 + type: bludgeoning + name: branch + plus_damage: null + to_hit: 27 + traits: + - finesse + - magical +name: Dryad Queen +perception: 25 +ranged_attacks: - action_cost: One Action damage: formula: 3d8+6 @@ -208,8 +216,6 @@ ranged: - primal - range increment 60 feet rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 24 fort_misc: null @@ -222,252 +228,197 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: The dryad can use Diplomacy to Make an Impression on and make very + description: 'The dryad can use Diplomacy to Make an Impression on and make very simple Requests of animals and plants. + + + **Tied to the Land**' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Nature Empathy range: null raw_description: '**Nature Empathy** The dryad can use Diplomacy to Make an Impression - on and make very simple Requests of animals and plants.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: null - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Tied to the Land - range: null - raw_description: '**Tied to the Land**' + on and make very simple Requests of animals and plants. + + + **Tied to the Land**' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +25 - low-light vision size: Medium skills: - bonus: 25 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 19 misc: null - name: 'Athletics ' + name: Athletics - bonus: 23 misc: +25 woodworking - name: 'Crafting ' + name: Crafting - bonus: 30 misc: null - name: 'Deception ' + name: Deception - bonus: 30 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 27 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 24 misc: null - name: 'Nature ' + name: Nature - bonus: 28 misc: null - name: 'Performance ' + name: Performance - bonus: 25 misc: null - name: 'Stealth ' + name: Stealth - bonus: 24 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 249 + page_start: '249' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: -- dc: 35 - misc: '' - name: Primal Prepared Spells - spell_groups: - - heightened_level: null - level: 7 +- attack_bonus: 25 + cantrips: + - level: 7 spells: - - frequency: null - name: regenerate - requirement: null - - frequency: null - name: summon plant or fungus - requirement: null - - heightened_level: null - level: 6 - spells: - - frequency: null - name: baleful polymorph - requirement: null - - frequency: null - name: chain lightning - requirement: null - - frequency: null - name: tangling creepers - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: cone of cold - requirement: null - - frequency: null - name: death ward - requirement: null - - frequency: null - name: heal - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: null - name: fly - requirement: null - - frequency: null - name: resist energy - requirement: null - - frequency: null - name: stoneskin - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: earthbind - requirement: null - - frequency: null - name: haste - requirement: null - - frequency: null - name: wall of thorns - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: animal messenger - requirement: null - - frequency: null - name: faerie fire - requirement: null - - frequency: null - name: remove fear - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: fleet step - requirement: null - - frequency: null - name: gust of wind - requirement: null - - frequency: null - name: negate aroma - requirement: null - - heightened_level: 7 - level: 0 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: guidance - requirement: null - - frequency: null + - misc: null name: light - requirement: null - - frequency: null + - misc: null name: ray of frost - requirement: null - - frequency: null + - misc: null name: stabilize - requirement: null - to_hit: 25 -- dc: 35 - misc: '' - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 8 + constants: null + dc: 35 + focus_points: null + misc: null + spell_lists: + - level: 7 spells: - - frequency: null - name: impaling briars - requirement: null - - heightened_level: null - level: 5 + - misc: null + name: regenerate + - misc: null + name: summon plant or fungus + - level: 6 spells: - - frequency: x3 - name: tree stride - requirement: null - - heightened_level: null - level: 4 + - misc: null + name: baleful polymorph + - misc: null + name: chain lightning + - misc: null + name: tangling creepers + - level: 5 spells: - - frequency: at will - name: charm - requirement: null - - frequency: at will - name: suggestion - requirement: null - - heightened_level: null - level: 3 + - misc: null + name: cone of cold + - misc: null + name: death ward + - misc: null + name: heal + - level: 4 spells: - - frequency: at will - name: entangle - requirement: null - - frequency: at will - name: sleep - requirement: null - - heightened_level: null - level: 2 + - misc: null + name: fly + - misc: null + name: resist energy + - misc: null + name: stoneskin + - level: 3 spells: - - frequency: at will - name: shape wood - requirement: null - - frequency: at will - name: tree shape - requirement: null - - heightened_level: 5 - level: 0 + - misc: null + name: earthbind + - misc: null + name: haste + - misc: null + name: wall of thorns + - level: 2 spells: - - frequency: null + - misc: null + name: animal messenger + - misc: null + name: faerie fire + - misc: null + name: remove fear + - level: 1 + spells: + - misc: null + name: fleet step + - misc: null + name: gust of wind + - misc: null + name: negate aroma + spells_source: Primal Prepared Spells +- attack_bonus: 25 + cantrips: + - level: 5 + spells: + - misc: null name: tanglefoot - requirement: null - - heightened_level: 4 - level: -1 + constants: + - level: 4 spells: - - frequency: null + - misc: null name: speak with plants - requirement: null - to_hit: 25 + dc: 35 + focus_points: null + misc: null + spell_lists: + - level: 8 + spells: + - misc: null + name: impaling briars + - level: 5 + spells: + - misc: x3 + name: tree stride + - level: 4 + spells: + - misc: at will + name: charm + - misc: at will + name: suggestion + - level: 3 + spells: + - misc: at will + name: entangle + - misc: at will + name: sleep + - level: 2 + spells: + - misc: at will + name: shape wood + - misc: at will + name: tree shape + spells_source: Primal Innate Spells traits: -- Uncommon -- CG -- Medium - Fey - Nymph - Plant -type: Creature weaknesses: - amount: 10 + misc: null type: cold iron - amount: 10 + misc: null type: fire diff --git a/data/monsters/dryad.yaml b/data/monsters/dryad.yaml index 0885fef..06f55b0 100644 --- a/data/monsters/dryad.yaml +++ b/data/monsters/dryad.yaml @@ -7,6 +7,55 @@ ability_mods: wis_mod: 3 ac: 19 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: 'The dryad touches a tree of enough volume to contain her and merges + into it for as long as she wishes. She can Cast a Spell while inside as long as + the spell doesn''t require a line of effect outside the tree. She can hear, but + not see, what''s going on outside the tree. She can Dismiss this effect. + + + Significant physical damage dealt to the tree expels the dryad from the tree and + deals 3d6 damage to her. __Passwall__ expels the dryad without dealing damage. + + + If a dryad uses this ability on her bonded tree, she instead enters an extradimensional + living space within the tree; Tree Meld gains the __extradimensional__ trait. + A dryad can bring up to two other creatures with her when entering her home within + her bonded tree. The dryad can still be expelled from this space as above.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Tree Meld + range: null + raw_description: '**Tree Meld** [Two Actions] (__primal__, __transmutation__) The + dryad touches a tree of enough volume to contain her and merges into it for as + long as she wishes. She can Cast a Spell while inside as long as the spell doesn''t + require a line of effect outside the tree. She can hear, but not see, what''s + going on outside the tree. She can Dismiss this effect. + + + Significant physical damage dealt to the tree expels the dryad from the tree and + deals 3d6 damage to her. __Passwall__ expels the dryad without dealing damage. + + + If a dryad uses this ability on her bonded tree, she instead enters an extradimensional + living space within the tree; Tree Meld gains the __extradimensional__ trait. + A dryad can bring up to two other creatures with her when entering her home within + her bonded tree. The dryad can still be expelled from this space as above.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - primal + - transmutation + trigger: null alignment: CG automatic_abilities: - action_cost: None @@ -19,11 +68,11 @@ automatic_abilities: she becomes drained 1, with this value increasing by 1 every additional 24 hours. A dryad can perform a 24-hour ritual to bond herself to a new tree. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Tree Dependent range: null raw_description: '**Tree Dependent** A dryad is mystically bonded to a single great @@ -34,6 +83,8 @@ automatic_abilities: additional 24 hours. A dryad can perform a 24-hour ritual to bond herself to a new tree.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -62,15 +113,13 @@ description: 'Dryads are fey guardians of the trees and creatures who dwell in w **__Recall Knowledge - Plant__ (__Nature__)**: DC 18' hp: 55 hp_misc: null -immunities: null -items: null languages: - Common - Elven - Sylvan - speak with plants level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d12+2 @@ -83,57 +132,7 @@ melee: - magical name: Dryad perception: 10 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: 'The dryad touches a tree of enough volume to contain her and merges - into it for as long as she wishes. She can Cast a Spell while inside as long as - the spell doesn''t require a line of effect outside the tree. She can hear, but - not see, what''s going on outside the tree. She can Dismiss this effect. - - - Significant physical damage dealt to the tree expels the dryad from the tree and - deals 3d6 damage to her. __Passwall__ expels the dryad without dealing damage. - - - If a dryad uses this ability on her bonded tree, she instead enters an extradimensional - living space within the tree; Tree Meld gains the __extradimensional__ trait. - A dryad can bring up to two other creatures with her when entering her home within - her bonded tree. The dryad can still be expelled from this space as above.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Tree Meld - range: null - raw_description: '**Tree Meld** [Two Actions] (__primal__, __transmutation__) The - dryad touches a tree of enough volume to contain her and merges into it for as - long as she wishes. She can Cast a Spell while inside as long as the spell doesn''t - require a line of effect outside the tree. She can hear, but not see, what''s - going on outside the tree. She can Dismiss this effect. - - - Significant physical damage dealt to the tree expels the dryad from the tree and - deals 3d6 damage to her. __Passwall__ expels the dryad without dealing damage. - - - If a dryad uses this ability on her bonded tree, she instead enters an extradimensional - living space within the tree; Tree Meld gains the __extradimensional__ trait. - A dryad can bring up to two other creatures with her when entering her home within - her bonded tree. The dryad can still be expelled from this space as above.' - requirements: null - success: null - traits: - - primal - - transmutation - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 6 fort_misc: null @@ -149,109 +148,99 @@ sense_abilities: description: The dryad can use Diplomacy to Make an Impression on and make very simple Requests of animals and plants. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Nature Empathy range: null raw_description: '**Nature Empathy** The dryad can use Diplomacy to Make an Impression on and make very simple Requests of animals and plants.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +10 - low-light vision size: Medium skills: - bonus: 9 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 5 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: +9 woodworking - name: 'Crafting ' + name: Crafting - bonus: 9 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 13 misc: null - name: 'Nature ' + name: Nature - bonus: 9 misc: null - name: 'Stealth ' + name: Stealth - bonus: 12 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 246 + page_start: '246' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 21 - misc: '' - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 5 +- attack_bonus: 11 + cantrips: + - level: 2 spells: - - frequency: x2 - name: tree stride - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: x3 - name: charm - requirement: null - - frequency: null - name: suggestion - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: sleep - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will - name: entangle - requirement: null - - frequency: at will - name: tree shape - requirement: null - - heightened_level: 2 - level: 0 - spells: - - frequency: null + - misc: null name: tanglefoot - requirement: null - - heightened_level: 4 - level: -1 + constants: + - level: 4 spells: - - frequency: null + - misc: null name: speak with plants - requirement: null - to_hit: 11 + dc: 21 + focus_points: null + misc: null + spell_lists: + - level: 5 + spells: + - misc: x2 + name: tree stride + - level: 4 + spells: + - misc: x3 + name: charm + - misc: null + name: suggestion + - level: 3 + spells: + - misc: null + name: sleep + - level: 2 + spells: + - misc: at will + name: entangle + - misc: at will + name: tree shape + spells_source: Primal Innate Spells traits: -- CG -- Medium - Fey - Nymph - Plant -type: Creature weaknesses: - amount: 5 + misc: null type: cold iron - amount: 5 + misc: null type: fire diff --git a/data/monsters/duergar bombardier.yaml b/data/monsters/duergar bombardier.yaml index 116a6af..ef260f0 100644 --- a/data/monsters/duergar bombardier.yaml +++ b/data/monsters/duergar bombardier.yaml @@ -7,6 +7,93 @@ ability_mods: wis_mod: 1 ac: 18 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: '**(1st)** __lesser acid flask__, __lesser alchemist fire__, __lesser + tanglefoot bag__' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Alchemical Formulas + range: null + raw_description: '**Alchemical Formulas** **(1st)** __lesser acid flask__, __lesser + alchemist fire__, __lesser tanglefoot bag__' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The duergar bombardier has a range increment of 30 feet with their + bombs instead of 20 feet. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Far Lobber + range: null + raw_description: '**Far Lobber** The duergar bombardier has a range increment of + 30 feet with their bombs instead of 20 feet.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The duergar bombardier creates a single alchemical item from their + formula book (see Alchemical Formulas). This item has the __infused__ trait, but + it remains potent only until the start of the duergar bombardier's next turn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Quick Alchemy + range: null + raw_description: '**Quick Alchemy** [One Action] The duergar bombardier creates + a single alchemical item from their formula book (see Alchemical Formulas). This + item has the __infused__ trait, but it remains potent only until the start of + the duergar bombardier''s next turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The duergar can use Interact to draw a bomb, then Strike with it. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Quick Bomber + range: null + raw_description: '**Quick Bomber** [One Action] The duergar can use Interact to + draw a bomb, then Strike with it.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: - action_cost: None @@ -14,15 +101,17 @@ automatic_abilities: critical_success: null description: null effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Light Blindness range: null raw_description: '**Light Blindness**' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -40,7 +129,6 @@ description: 'Alchemy intrigues many duergars, and their cruel traditions often **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' hp: 20 hp_misc: null -immunities: null items: - alchemist's tools - infused lesser acid flask (2) @@ -53,7 +141,7 @@ languages: - Dwarven - Undercommon level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+1 @@ -65,99 +153,17 @@ melee: - shove name: Duergar Bombardier perception: 4 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**(1st)** __lesser acid flask__, __lesser alchemist fire__, __lesser - tanglefoot bag__' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Alchemical Formulas - range: null - raw_description: '**Alchemical Formulas** **(1st)** __lesser acid flask__, __lesser - alchemist fire__, __lesser tanglefoot bag__' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The duergar bombardier has a range increment of 30 feet with their - bombs instead of 20 feet. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Far Lobber - range: null - raw_description: '**Far Lobber** The duergar bombardier has a range increment of - 30 feet with their bombs instead of 20 feet.' - requirements: null - success: null - traits: null - trigger: null +ranged_attacks: - action_cost: One Action - critical_failure: null - critical_success: null - description: The duergar bombardier creates a single alchemical item from their - formula book (see Alchemical Formulas). This item has the __infused__ trait, but - it remains potent only until the start of the duergar bombardier's next turn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Quick Alchemy - range: null - raw_description: '**Quick Alchemy** The duergar bombardier creates a single alchemical - item from their formula book (see Alchemical Formulas). This item has the __infused__ - trait, but it remains potent only until the start of the duergar bombardier''s - next turn.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The duergar can use Interact to draw a bomb, then Strike with it. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Quick Bomber - range: null - raw_description: '**Quick Bomber** The duergar can use Interact to draw a bomb, - then Strike with it.' - requirements: null - success: null - traits: null - trigger: null -ranged: -- action_cost: One Action - damage: null + damage: + formula: null + type: varies by bomb name: Bomb plus_damage: null to_hit: 8 traits: - range increment 30 feet - splash -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 7 fort_misc: null @@ -170,75 +176,67 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'A duergar bombardier''s items listed as infused last for 24 hours, - or until the next time they make their daily preparations. - - - ' + description: A duergar bombardier's items listed as infused last for 24 hours, or + until the next time they make their daily preparations. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Infused Items range: null raw_description: '**Infused Items** A duergar bombardier''s items listed as infused - last for 24 hours, or until the next time they make their daily preparations. - - - ' + last for 24 hours, or until the next time they make their daily preparations.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +4 - darkvision size: Medium skills: - bonus: 6 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 6 misc: null - name: 'Crafting ' + name: Crafting - bonus: 6 misc: null - name: 'Occultism ' + name: Occultism - bonus: 6 misc: null - name: 'Stealth ' + name: Stealth - bonus: 4 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 139 + page_start: '139' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: -- dc: 17 +- attack_bonus: null + cantrips: null + constants: null + dc: 17 + focus_points: null misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 2 + spell_lists: + - level: 2 spells: - - frequency: self only + - misc: self only name: enlarge - requirement: null - - frequency: self only + - misc: self only name: invisibility - requirement: null - to_hit: null + spells_source: Occult Innate Spells traits: -- LE -- Medium - Duergar - Dwarf - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/duergar sharpshooter.yaml b/data/monsters/duergar sharpshooter.yaml index 9a64519..a2916e5 100644 --- a/data/monsters/duergar sharpshooter.yaml +++ b/data/monsters/duergar sharpshooter.yaml @@ -7,6 +7,32 @@ ability_mods: wis_mod: 2 ac: 17 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: This shot deals no damage, but on a hit, the target must succeed at + a DC 16 Reflex save or be knocked __prone__ and __immobilized__ until it is freed + with a successful DC 15 check to __Escape__. This check can be attempted either + by the target or a creature adjacent to the target. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Bola Bolt + range: null + raw_description: '**Bola Bolt** This shot deals no damage, but on a hit, the target + must succeed at a DC 16 Reflex save or be knocked __prone__ and __immobilized__ + until it is freed with a successful DC 15 check to __Escape__. This check can + be attempted either by the target or a creature adjacent to the target.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: - action_cost: None @@ -14,15 +40,17 @@ automatic_abilities: critical_success: null description: null effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Light Blindness range: null raw_description: '**Light Blindness**' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -38,7 +66,6 @@ description: 'Duergar sharpshooters serve both as ranged support for slaver part **__Recall Knowledge - Humanoid__ (__Society__)**: DC 14' hp: 16 hp_misc: null -immunities: null items: - chain shirt - crossbow (3 bola bolts and 10 bolts) @@ -48,7 +75,7 @@ languages: - Dwarven - Undercommon level: 0 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d4+1 @@ -62,8 +89,8 @@ melee: - shove - action_cost: One Action damage: - formula: 1d8 - type: piercing or bola bolt + formula: null + type: 1d8 piercing or bola bolt name: Crossbow plus_damage: null to_hit: 7 @@ -72,36 +99,7 @@ melee: - reload 1 name: Duergar Sharpshooter perception: 4 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: This shot deals no damage, but on a hit, the target must succeed at - a DC 16 Reflex save or be knocked __prone__ and __immobilized__ until it is freed - with a successful DC 15 check to __Escape__. This check can be attempted either - by the target or a creature adjacent to the target. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Bola Bolt - range: null - raw_description: '**Bola Bolt** This shot deals no damage, but on a hit, the target - must succeed at a DC 16 Reflex save or be knocked __prone__ and __immobilized__ - until it is freed with a successful DC 15 check to __Escape__. This check can - be attempted either by the target or a creature adjacent to the target.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 7 fort_misc: null @@ -110,45 +108,40 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +4 - darkvision size: Medium skills: - bonus: 3 misc: null - name: 'Athletics ' + name: Athletics - bonus: 5 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 138 + page_start: '138' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: -- dc: 12 +- attack_bonus: null + cantrips: null + constants: null + dc: 12 + focus_points: null misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 2 + spell_lists: + - level: 2 spells: - - frequency: self only + - misc: self only name: enlarge - requirement: null - - frequency: self only + - misc: self only name: invisibility - requirement: null - to_hit: null + spells_source: Occult Innate Spells traits: -- LE -- Medium - Duergar - Dwarf - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/duergar taskmaster.yaml b/data/monsters/duergar taskmaster.yaml index 32746b5..d3668ac 100644 --- a/data/monsters/duergar taskmaster.yaml +++ b/data/monsters/duergar taskmaster.yaml @@ -7,41 +7,60 @@ ability_mods: wis_mod: 2 ac: 18 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The duergar taskmaster smashes their maul into the ground and invokes + Droskar's name to rally their allies to action. All allied duergars of equal or + lower __level__ that are within 20 feet of the duergar taskmaster gain a +1 status + bonus to attack rolls and damage rolls until the end of the duergar taskmaster's + next turn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Take Them Down! + range: null + raw_description: '**Take Them Down!** [One Action] The duergar taskmaster smashes + their maul into the ground and invokes Droskar''s name to rally their allies to + action. All allied duergars of equal or lower __level__ that are within 20 feet + of the duergar taskmaster gain a +1 status bonus to attack rolls and damage rolls + until the end of the duergar taskmaster''s next turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: Duergar taskmasters automatically disbelieve all illusions of 1st level - or lower. + description: 'Duergar taskmasters automatically disbelieve all illusions of 1st + level or lower. + + + **Light Blindness**' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Iron Mind range: null raw_description: '**Iron Mind** Duergar taskmasters automatically disbelieve all - illusions of 1st level or lower.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: null - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Light Blindness - range: null - raw_description: '**Light Blindness**' + illusions of 1st level or lower. + + + **Light Blindness**' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -58,7 +77,6 @@ description: 'Duergar priests of the taskmaster god Droskar often assume leaders **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 30 hp_misc: null -immunities: null items: - chain mail - maul @@ -68,7 +86,7 @@ languages: - Dwarven - Undercommon level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d12+2 @@ -80,38 +98,7 @@ melee: - shove name: Duergar Taskmaster perception: 8 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The duergar taskmaster smashes their maul into the ground and invokes - Droskar's name to rally their allies to action. All allied duergars of equal or - lower __level__ that are within 20 feet of the duergar taskmaster gain a +1 status - bonus to attack rolls and damage rolls until the end of the duergar taskmaster's - next turn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Take Them Down! - range: null - raw_description: '**Take Them Down!** The duergar taskmaster smashes their maul - into the ground and invokes Droskar''s name to rally their allies to action. All - allied duergars of equal or lower __level__ that are within 20 feet of the duergar - taskmaster gain a +1 status bonus to attack rolls and damage rolls until the end - of the duergar taskmaster''s next turn.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 8 fort_misc: null @@ -120,83 +107,74 @@ saves: ref_misc: null will: 8 will_misc: null -sense_abilities: null senses: -- Perception +8 - darkvision size: Medium skills: - bonus: 7 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Deception ' + name: Deception - bonus: 7 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 5 misc: null - name: 'Occultism ' + name: Occultism - bonus: 6 misc: null - name: 'Religion ' + name: Religion - bonus: 6 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 139 + page_start: '139' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: -- dc: 18 - misc: null - name: Divine Prepared Spells - spell_groups: - - heightened_level: null - level: 1 +- attack_bonus: null + cantrips: + - level: 1 spells: - - frequency: null - name: fear - requirement: null - - frequency: null - name: harm - requirement: null - - frequency: null - name: magic weapon - requirement: null - - heightened_level: 1 - level: 0 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: shield - requirement: null - to_hit: null -- dc: 18 + constants: null + dc: 18 + focus_points: null misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 2 + spell_lists: + - level: 1 spells: - - frequency: self only + - misc: null + name: fear + - misc: null + name: harm + - misc: null + name: magic weapon + spells_source: Divine Prepared Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 18 + focus_points: null + misc: null + spell_lists: + - level: 2 + spells: + - misc: self only name: enlarge - requirement: null - - frequency: self only + - misc: self only name: invisibility - requirement: null - to_hit: null + spells_source: Occult Innate Spells traits: -- LE -- Medium - Duergar - Dwarf - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/dullahan.yaml b/data/monsters/dullahan.yaml index 0b44cee..b5f7391 100644 --- a/data/monsters/dullahan.yaml +++ b/data/monsters/dullahan.yaml @@ -7,70 +7,121 @@ ability_mods: wis_mod: 3 ac: 28 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: Any slashing weapon a dullahan wields becomes __keen__, and any hatchet + it wields becomes __returning__. If the dullahan kills a creature with a critical + hit using a slashing weapon, the target is decapitated as though the dullahan + had used Reap on the target. These effects remain only while the dullahan holds + the weapon. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Head Hunter + range: null + raw_description: '**Head Hunter** Any slashing weapon a dullahan wields becomes + __keen__, and any hatchet it wields becomes __returning__. If the dullahan kills + a creature with a critical hit using a slashing weapon, the target is decapitated + as though the dullahan had used Reap on the target. These effects remain only + while the dullahan holds the weapon.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dullahan removes the head of a dead creature within reach. Each + creature within the area of the dullahan's frightful presence must attempt a new + save, even if they are temporarily immune. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Reap + range: null + raw_description: '**Reap** [Two Actions] The dullahan removes the head of a dead + creature within reach. Each creature within the area of the dullahan''s frightful + presence must attempt a new save, even if they are temporarily immune.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dullahan summons a __warhorse__ with elite adjustments and the + fiend trait. This steed remains until it is slain, the dullahan Dismisses it, + or the dullahan summons another steed. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Summon Steed + range: null + raw_description: '**Summon Steed** [Two Actions] The dullahan summons a __warhorse__ + with elite adjustments and the fiend trait. This steed remains until it is slain, + the dullahan Dismisses it, or the dullahan summons another steed.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 30 feet, DC 23 + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: null - effects: null - failure: The creature is frightened 2. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence range: null - raw_description: '**Frightful Presence** 30 feet, DC 23 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: null + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: You lash out at a foe that leaves an opening. Make a melee Strike against - the triggering creature. If your attack is a critical hit and the trigger was - a manipulate action, you disrupt that action. This Strike doesn't count toward - your multiple attack penalty, and your multiple attack penalty doesn't apply to - this Strike. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Attack of Opportunity - range: null - raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within - your reach uses a manipulate action or a move action, makes a ranged attack, or - leaves a square during a move action it''s using. **Effect** You lash out at a - foe that leaves an opening. Make a melee Strike against the triggering creature. - If your attack is a critical hit and the trigger was a manipulate action, you - disrupt that action. This Strike doesn''t count toward your multiple attack penalty, - and your multiple attack penalty doesn''t apply to this Strike.' - requirements: null - success: null - traits: null - trigger: A creature within your reach uses a manipulate action or a move action, - makes a ranged attack, or leaves a square during a move action it's using. description: 'Riding on a horse as black as night, the headless hunter known as the dullahan tracks down and takes the heads of those it deems unfit to continue living. When closing in for the kill, the dullahan first whispers its victim''s name, then @@ -128,7 +179,7 @@ languages: - Common - Necril level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+10 @@ -161,75 +212,7 @@ melee: - nonlethal name: Dullahan perception: 14 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: Any slashing weapon a dullahan wields becomes __keen__, and any hatchet - it wields becomes __returning__. If the dullahan kills a creature with a critical - hit using a slashing weapon, the target is decapitated as though the dullahan - had used Reap on the target. These effects remain only while the dullahan holds - the weapon. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Head Hunter - range: null - raw_description: '**Head Hunter** Any slashing weapon a dullahan wields becomes - __keen__, and any hatchet it wields becomes __returning__. If the dullahan kills - a creature with a critical hit using a slashing weapon, the target is decapitated - as though the dullahan had used Reap on the target. These effects remain only - while the dullahan holds the weapon.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dullahan removes the head of a dead creature within reach. Each - creature within the area of the dullahan's frightful presence must attempt a new - save, even if they are temporarily immune. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Reap - range: null - raw_description: '**Reap** [Two Actions] The dullahan removes the head of a dead - creature within reach. Each creature within the area of the dullahan''s frightful - presence must attempt a new save, even if they are temporarily immune.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dullahan summons a __warhorse__ with elite adjustments and the - fiend trait. This steed remains until it is slain, the dullahan Dismisses it, - or the dullahan summons another steed. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Summon Steed - range: null - raw_description: '**Summon Steed** [Two Actions] The dullahan summons a __warhorse__ - with elite adjustments and the fiend trait. This steed remains until it is slain, - the dullahan Dismisses it, or the dullahan summons another steed.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d8+10 @@ -241,10 +224,6 @@ ranged: - agile - thrown 10 feet rarity: Uncommon -resistances: -- amount: 5 - type: good -ritual_lists: null saves: fort: 13 fort_misc: null @@ -253,36 +232,34 @@ saves: ref_misc: null will: 17 will_misc: null -sense_abilities: null senses: -- Perception +14 - lifesense 60 feet size: Medium skills: - bonus: 15 misc: null - name: 'Athletics ' + name: Athletics - bonus: 17 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 13 misc: null - name: 'Stealth ' + name: Stealth - bonus: 15 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 140 + page_start: '140' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: null traits: -- Uncommon -- LE -- Medium - Undead -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: good diff --git a/data/monsters/duneshaker solifugid.yaml b/data/monsters/duneshaker solifugid.yaml index b58d856..4fbe548 100644 --- a/data/monsters/duneshaker solifugid.yaml +++ b/data/monsters/duneshaker solifugid.yaml @@ -7,6 +7,80 @@ ability_mods: wis_mod: 4 ac: 42 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: ; The duneshaker solifugid Strides and makes a Strike at the end of + that movement. If the duneshaker solifugid began this action __hidden__, it remains + hidden until after this ability's Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Earth Shaker + range: null + raw_description: '**Earth Shaker** Each turn, the first time the duneshaker solifugid + is adjacent to a Large or smaller creature during a __move__ action it''s using, + that creature must succeed at a DC 39 Reflex save or fall __prone__. Pounce [One + Action]; The duneshaker solifugid Strides and makes a Strike at the end of that + movement. If the duneshaker solifugid began this action __hidden__, it remains + hidden until after this ability''s Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: claw + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rend + range: null + raw_description: '**__Rend__** [One Action] claw' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The duneshaker solifugid spews toxic barbs at all creatures in a 30-foot + cone. Each creature within the area takes 10d6 poison damage (DC 39 basic Fortitude + save). A creature that fails its saving throw is __blinded__ for 1d6 rounds (or + permanently on a critical failure). The duneshaker solifugid can't use Venom Spray + again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Venom Spray + range: null + raw_description: '**Venom Spray** [Two Actions] (__poison__) The duneshaker solifugid + spews toxic barbs at all creatures in a 30-foot cone. Each creature within the + area takes 10d6 poison damage (DC 39 basic Fortitude save). A creature that fails + its saving throw is __blinded__ for 1d6 rounds (or permanently on a critical failure). + The duneshaker solifugid can''t use Venom Spray again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - poison + trigger: null alignment: N automatic_abilities: null description: 'The largest solifugids, duneshakers, are so immense that their movements @@ -19,11 +93,8 @@ description: 'The largest solifugids, duneshakers, are so immense that their mov **__Recall Knowledge - Animal__ (__Nature__)**: DC 38' hp: 340 hp_misc: null -immunities: null -items: null -languages: null level: 18 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d10+17 @@ -45,86 +116,7 @@ melee: - reach 20 feet name: Duneshaker Solifugid perception: 30 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: Each turn, the first time the duneshaker solifugid is adjacent to a - Large or smaller creature during a __move__ action it's using, that creature must - succeed at a DC 39 Reflex save or fall __prone__. Pounce ; The duneshaker solifugid - Strides and makes a Strike at the end of that movement. If the duneshaker solifugid - began this action __hidden__, it remains hidden until after this ability's Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Earth Shaker - range: null - raw_description: '**Earth Shaker** Each turn, the first time the duneshaker solifugid - is adjacent to a Large or smaller creature during a __move__ action it''s using, - that creature must succeed at a DC 39 Reflex save or fall __prone__. Pounce ; - The duneshaker solifugid Strides and makes a Strike at the end of that movement. - If the duneshaker solifugid began this action __hidden__, it remains hidden until - after this ability''s Strike.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: claw - effect: The monster automatically deals that Strike's damage again to the enemy. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rend - range: null - raw_description: A Rend entry lists a Strike the monster has. **Requirements** The - monster hit the same enemy with two consecutive Strikes of the listed type in - the same round. **Effect** The monster automatically deals that Strike's damage - again to the enemy. - requirements: The monster hit the same enemy with two consecutive Strikes of the - listed type in the same round. - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The duneshaker solifugid spews toxic barbs at all creatures in a 30-foot - cone. Each creature within the area takes 10d6 poison damage (DC 39 basic Fortitude - save). A creature that fails its saving throw is __blinded__ for 1d6 rounds (or - permanently on a critical failure). The duneshaker solifugid can't use Venom Spray - again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Venom Spray - range: null - raw_description: '**Venom Spray** [Two Actions] (__poison__) The duneshaker solifugid - spews toxic barbs at all creatures in a 30-foot cone. Each creature within the - area takes 10d6 poison damage (DC 39 basic Fortitude save). A creature that fails - its saving throw is __blinded__ for 1d6 rounds (or permanently on a critical failure). - The duneshaker solifugid can''t use Venom Spray again for 1d4 rounds.' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 31 fort_misc: null @@ -133,37 +125,34 @@ saves: ref_misc: null will: 28 will_misc: null -sense_abilities: null senses: -- Perception +30 - darkvision - tremorsense (imprecise) 30 feet size: Gargantuan skills: - bonus: 33 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 35 misc: null - name: 'Athletics ' + name: Athletics - bonus: 33 misc: +37 in deserts - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 246 + page_start: '89' page_stop: null speed: - amount: 50 + misc: null type: Land - amount: 25 + misc: null type: burrow - amount: 25 + misc: null type: climb spell_lists: null traits: -- N -- Gargantuan - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/duskwalker ghost hunter.yaml b/data/monsters/duskwalker ghost hunter.yaml index 24c7cd9..b0bc2a8 100644 --- a/data/monsters/duskwalker ghost hunter.yaml +++ b/data/monsters/duskwalker ghost hunter.yaml @@ -7,7 +7,91 @@ ability_mods: wis_mod: 2 ac: 21 ac_special: -- descr: 22 against prey; see Hunt Prey +- descr: 22 against prey +- descr: see Hunt Prey +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The duskwalker's weapons have the benefits of the __ghost touch__ property + rune on attacks against incorporeal undead. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ghost Hunter + range: null + raw_description: '**Ghost Hunter** The duskwalker''s weapons have the benefits of + the __ghost touch__ property rune on attacks against incorporeal undead.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: 'The duskwalker designates as its prey a single creature that it can + see and hear or that it is Tracking. It gains a +2 circumstance bonus to Perception + checks when it Seeks its prey and a +2 circumstance bonus to __Survival__ checks + when it Tracks its prey. It also ignores the penalty for making ranged attacks + within its second range increment against its prey. + + + Lastly, it gains a +2 circumstance bonus to __Deception__ checks, __Intimidation__ + checks, and __Stealth__ checks against its prey and to any check to Recall Knowledge + about its prey, as well as a +1 circumstance bonus to AC against its prey''s attacks. + The duskwalker can have only one prey designated at a time.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Hunt Prey + range: null + raw_description: '**Hunt Prey** [One Action] The duskwalker designates as its prey + a single creature that it can see and hear or that it is Tracking. It gains a + +2 circumstance bonus to Perception checks when it Seeks its prey and a +2 circumstance + bonus to __Survival__ checks when it Tracks its prey. It also ignores the penalty + for making ranged attacks within its second range increment against its prey. + + + Lastly, it gains a +2 circumstance bonus to __Deception__ checks, __Intimidation__ + checks, and __Stealth__ checks against its prey and to any check to Recall Knowledge + about its prey, as well as a +1 circumstance bonus to AC against its prey''s attacks. + The duskwalker can have only one prey designated at a time.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The duskwalker makes two longbow Strikes against its hunted prey. If both + Strikes hit, combine their damage for the purpose of resistances and weaknesses. + failure: null + frequency: Once per round + full_description: null + generic_description: null + maximum_duration: null + name: Hunted Shot + range: null + raw_description: '**Hunted Shot** [One Action] **Frequency** Once per round; **Effect** + The duskwalker makes two longbow Strikes against its hunted prey. If both Strikes + hit, combine their damage for the purpose of resistances and weaknesses.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Duskwalkers are infused with the same energies as psychopomps. These @@ -30,7 +114,7 @@ languages: - Common - Necril level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+5 @@ -43,84 +127,7 @@ melee: - sweep name: Duskwalker Ghost Hunter perception: 10 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The duskwalker's weapons have the benefits of the __ghost touch__ property - rune on attacks against incorporeal undead. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ghost Hunter - range: null - raw_description: '**Ghost Hunter** The duskwalker''s weapons have the benefits of - the __ghost touch__ property rune on attacks against incorporeal undead.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: 'The duskwalker designates as its prey a single creature that it can - see and hear or that it is Tracking. It gains a +2 circumstance bonus to Perception - checks when it Seeks its prey and a +2 circumstance bonus to __Survival__ checks - when it Tracks its prey. It also ignores the penalty for making ranged attacks - within its second range increment against its prey. - - - Lastly, it gains a +2 circumstance bonus to __Deception__ checks, __Intimidation__ - checks, and __Stealth__ checks against its prey and to any check to Recall Knowledge - about its prey, as well as a +1 circumstance bonus to AC against its prey''s attacks. - The duskwalker can have only one prey designated at a time.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Hunt Prey - range: null - raw_description: '**Hunt Prey** The duskwalker designates as its prey a single - creature that it can see and hear or that it is Tracking. It gains a +2 circumstance - bonus to Perception checks when it Seeks its prey and a +2 circumstance bonus - to __Survival__ checks when it Tracks its prey. It also ignores the penalty for - making ranged attacks within its second range increment against its prey. - - - Lastly, it gains a +2 circumstance bonus to __Deception__ checks, __Intimidation__ - checks, and __Stealth__ checks against its prey and to any check to Recall Knowledge - about its prey, as well as a +1 circumstance bonus to AC against its prey''s attacks. - The duskwalker can have only one prey designated at a time.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The duskwalker makes two longbow Strikes against its hunted prey. If both - Strikes hit, combine their damage for the purpose of resistances and weaknesses. - effects: null - failure: null - frequency: Once per round - full_description: null - generic_description: null - name: Hunted Shot - range: null - raw_description: '**Hunted Shot** **Frequency** Once per round; **Effect** The - duskwalker makes two longbow Strikes against its hunted prey. If both Strikes - hit, combine their damage for the purpose of resistances and weaknesses.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d8+4 @@ -145,11 +152,10 @@ ranged: - agile - sweep - thrown 10 feet -rarity: Common resistances: - amount: 2 + misc: null type: negative energy -ritual_lists: null saves: fort: 9 fort_misc: null @@ -158,46 +164,41 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +10 - darkvision size: Medium skills: - bonus: 10 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 8 misc: null - name: 'Athletics ' + name: Athletics - bonus: 6 misc: null - name: 'Deception ' + name: Deception - bonus: 6 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 8 misc: null - name: 'Nature ' + name: Nature - bonus: 12 misc: null - name: 'Stealth ' + name: Stealth - bonus: 8 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 262 + page_start: '262' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- N -- Medium - Duskwalker - Human - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/dust mephit.yaml b/data/monsters/dust mephit.yaml index e7b51c6..f4d5790 100644 --- a/data/monsters/dust mephit.yaml +++ b/data/monsters/dust mephit.yaml @@ -7,6 +7,34 @@ ability_mods: wis_mod: 0 ac: 17 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dust mephit breathes a cloud of dust in a 15-foot cone that deals + 2d6 slashing damage to each creature within the area (DC 17 basic Reflex save). + The dust mephit can't use Breath Weapon again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__air__, __arcane__, __earth__) + The dust mephit breathes a cloud of dust in a 15-foot cone that deals 2d6 slashing + damage to each creature within the area (DC 17 basic Reflex save). The dust mephit + can''t use Breath Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - air + - arcane + - earth + trigger: null alignment: N automatic_abilities: null description: 'Whining and self-important creatures, dust mephits are known for their @@ -23,15 +51,14 @@ hp: 16 hp_misc: fast healing 2 (in dust or sand) immunities: - bleed -- paralyzed -- poison -- sleep -items: null +- paralyzed +- poison +- sleep languages: - Auran - Terran level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+1 @@ -44,36 +71,8 @@ melee: - finesse name: Dust Mephit perception: 3 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dust mephit breathes a cloud of dust in a 15-foot cone that deals - 2d6 slashing damage to each creature within the area (DC 17 basic Reflex save). - The dust mephit can't use Breath Weapon again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__air__, __arcane__, __earth__) - The dust mephit breathes a cloud of dust in a 15-foot cone that deals 2d6 slashing - damage to each creature within the area (DC 17 basic Reflex save). The dust mephit - can''t use Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - air - - arcane - - earth - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 6 fort_misc: null @@ -82,45 +81,41 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +3 - darkvision size: Small skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 112 + page_start: '112' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 35 + misc: null type: fly spell_lists: -- dc: 17 +- attack_bonus: null + cantrips: null + constants: null + dc: 17 + focus_points: null misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 2 + spell_lists: + - level: 2 spells: - - frequency: null + - misc: null name: glitterdust - requirement: null - to_hit: null + spells_source: Arcane Innate Spells traits: -- Uncommon -- N -- Small - Air - Earth - Elemental -type: Creature -weaknesses: null diff --git a/data/monsters/dweomercat.yaml b/data/monsters/dweomercat.yaml index da6dbf2..4fa357e 100644 --- a/data/monsters/dweomercat.yaml +++ b/data/monsters/dweomercat.yaml @@ -7,6 +7,63 @@ ability_mods: wis_mod: 4 ac: 25 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: '**Prerequisites **The dweomercat has at least one __dimension door__ + spell remaining;' + effect: The dweomercat casts dimension door, then can make a melee Strike against + one creature adjacent to it at the end of its teleport. If the dweomercat ends + its teleport adjacent to a creature under an ongoing spell effect or who cast + a spell since the dweomercat's last turn, this does not expend a casting of dimension + door. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Dweomer Leap + range: null + raw_description: '**Dweomer Leap** [Two Actions] (__arcane__, __conjuration__, + __teleportation__) **Prerequisites **The dweomercat has at least one __dimension + door__ spell remaining; **Effect **The dweomercat casts dimension door, then can + make a melee Strike against one creature adjacent to it at the end of its teleport. + If the dweomercat ends its teleport adjacent to a creature under an ongoing spell + effect or who cast a spell since the dweomercat''s last turn, this does not expend + a casting of dimension door.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - conjuration + - teleportation + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The dweomercat Strides and makes a Strike at the end of that movement. + If the dweomercat began this action __hidden__, it remains hidden until after + this ability's Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pounce + range: null + raw_description: '**Pounce** [One Action] The dweomercat Strides and makes a Strike + at the end of that movement. If the dweomercat began this action __hidden__, it + remains hidden until after this ability''s Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CN automatic_abilities: - action_cost: Reaction @@ -17,11 +74,11 @@ automatic_abilities: This effect occurs before the dweomercat is affected by the triggering spell. The effect lasts for 1 minute, until the dweomercat uses this ability again, or until the dweomercat Dismisses the effect, whichever comes first. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Alter Dweomer range: null raw_description: '**Alter Dweomer [Reaction]** (__abjuration__, __arcane__) **Trigger @@ -31,26 +88,30 @@ automatic_abilities: triggering spell. The effect lasts for 1 minute, until the dweomercat uses this ability again, or until the dweomercat Dismisses the effect, whichever comes first.' requirements: null + saving_throw: null + stages: null success: null traits: - abjuration - arcane trigger: The dweomercat is targeted by a spell or is within the area of a spell - as it is cast + as it is cast; - action_cost: None critical_failure: null critical_success: null description: The dweomercat gains a +1 status bonus to AC. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Abjuration range: null raw_description: '**Abjuration **The dweomercat gains a +1 status bonus to AC.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -60,16 +121,18 @@ automatic_abilities: description: A cloud of fog appears in a 5-foot burst centered on a corner of the dweomercat's space. Anything in the cloud is __concealed__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Conjuration range: null raw_description: '**Conjuration **A cloud of fog appears in a 5-foot burst centered on a corner of the dweomercat''s space. Anything in the cloud is __concealed__.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -78,16 +141,18 @@ automatic_abilities: critical_success: null description: The dweomercat gains a +1 status bonus to all skill checks. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Divination range: null raw_description: '**Divination **The dweomercat gains a +1 status bonus to all skill checks.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -96,16 +161,18 @@ automatic_abilities: critical_success: null description: The dweomercat gains a +1 status bonus to all saves. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Enchantment range: null raw_description: '**Enchantment **The dweomercat gains a +1 status bonus to all saves.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -115,16 +182,18 @@ automatic_abilities: description: Magical feedback deals 4d6 force damage to the triggering spellcaster (DC 22 basic Reflex save). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Evocation range: null raw_description: '**Evocation **Magical feedback deals 4d6 force damage to the triggering spellcaster (DC 22 basic Reflex save).' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -134,16 +203,18 @@ automatic_abilities: description: The dweomercat becomes __invisible__. This effect ends if the dweomercat uses a hostile action, in addition to the normal end conditions. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Illusion range: null raw_description: '**Illusion **The dweomercat becomes __invisible__. This effect ends if the dweomercat uses a hostile action, in addition to the normal end conditions.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -152,15 +223,17 @@ automatic_abilities: critical_success: null description: The dweomercat gains 10 temporary HP. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Necromancy range: null raw_description: '**Necromancy **The dweomercat gains 10 temporary HP.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -169,16 +242,18 @@ automatic_abilities: critical_success: null description: The dweomercat gains a +1 status bonus to all attack rolls. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Transmutation range: null raw_description: '**Transmutation **The dweomercat gains a +1 status bonus to all attack rolls.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -196,13 +271,11 @@ description: 'Dweomercats are magically gifted felines from the First World, whe **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 25' hp: 100 hp_misc: null -immunities: null -items: null languages: - Common - Sylvan level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+7 @@ -226,60 +299,8 @@ melee: - magical name: Dweomercat perception: 15 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The dweomercat has at least one __dimension door__ spell remaining - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Dweomer Leap - range: null - raw_description: '**Dweomer Leap** [Two Actions] (__arcane__, __conjuration__, - __teleportation__) **Prerequisites **The dweomercat has at least one __dimension - door__ spell remaining; **Effect **The dweomercat casts dimension door, then can - make a melee Strike against one creature adjacent to it at the end of its teleport. - If the dweomercat ends its teleport adjacent to a creature under an ongoing spell - effect or who cast a spell since the dweomercat''s last turn, this does not expend - a casting of dimension door.' - requirements: null - success: null - traits: - - arcane - - conjuration - - teleportation - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The dweomercat Strides and makes a Strike at the end of that movement. - If the dweomercat began this action __hidden__, it remains hidden until after - this ability's Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pounce - range: null - raw_description: '**Pounce** The dweomercat Strides and makes a Strike at the - end of that movement. If the dweomercat began this action __hidden__, it remains - hidden until after this ability''s Strike.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 12 fort_misc: null @@ -288,9 +309,7 @@ saves: ref_misc: null will: 17 will_misc: null -sense_abilities: null senses: -- Perception +15 - darkvision - detect magic - scent (imprecise) 30 feet @@ -298,54 +317,47 @@ size: Medium skills: - bonus: 17 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 16 misc: null - name: 'Arcana ' + name: Arcana - bonus: 15 misc: null - name: 'Nature ' + name: Nature - bonus: 17 misc: null - name: 'Stealth ' + name: Stealth - bonus: 15 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 103 + page_start: '103' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: -- dc: 26 - misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: null + constants: + - level: 4 spells: - - frequency: ×3 - name: dimension door - requirement: null - - frequency: at will - name: dispel magic - requirement: null - - frequency: null - name: globe of invulnerability - requirement: null - - heightened_level: 4 - level: -1 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - to_hit: null + dc: 26 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: ×3 + name: dimension door + - misc: at will + name: dispel magic + - misc: null + name: globe of invulnerability + spells_source: Arcane Innate Spells traits: -- Uncommon -- CN -- Medium - Beast -type: Creature -weaknesses: null diff --git a/data/monsters/eagle.yaml b/data/monsters/eagle.yaml index b1d7362..b1934cf 100644 --- a/data/monsters/eagle.yaml +++ b/data/monsters/eagle.yaml @@ -7,6 +7,29 @@ ability_mods: wis_mod: 1 ac: 16 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The eagle Flies up to double its fly Speed in a straight line, descending + at least 10 feet, and then makes a talon Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Eagle Dive + range: null + raw_description: '**Eagle Dive** [Two Actions] The eagle Flies up to double its + fly Speed in a straight line, descending at least 10 feet, and then makes a talon + Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'These large birds of prey swoop down from incredible heights to snatch @@ -21,15 +44,12 @@ description: 'These large birds of prey swoop down from incredible heights to sn **__Recall Knowledge - Animal__ (__Nature__)**: DC 13' hp: 6 hp_misc: null -immunities: null -items: null -languages: null level: -1 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 1d6 - type: piercing + formula: null + type: 1d6 piercing name: beak plus_damage: null to_hit: 6 @@ -37,8 +57,8 @@ melee: - finesse - action_cost: One Action damage: - formula: 1d4 - type: slashing + formula: null + type: 1d4 slashing name: talon plus_damage: null to_hit: 6 @@ -47,33 +67,7 @@ melee: - finesse name: Eagle perception: 6 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The eagle Flies up to double its fly Speed in a straight line, descending - at least 10 feet, and then makes a talon Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Eagle Dive - range: null - raw_description: '**Eagle Dive** [Two Actions] The eagle Flies up to double its - fly Speed in a straight line, descending at least 10 feet, and then makes a talon - Strike.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 4 fort_misc: null @@ -82,28 +76,24 @@ saves: ref_misc: null will: 2 will_misc: null -sense_abilities: null senses: -- Perception +6 - low-light vision size: Small skills: - bonus: 6 misc: null - name: 'Acrobatics ' -source: + name: Acrobatics +sources: - abbr: Bestiary - page_start: 141 + page_start: '141' page_stop: null speed: - amount: 10 + misc: null type: Land - amount: 60 + misc: null type: fly spell_lists: null traits: -- N -- Small - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/earth mephit.yaml b/data/monsters/earth mephit.yaml index 6724c25..d7ee3f2 100644 --- a/data/monsters/earth mephit.yaml +++ b/data/monsters/earth mephit.yaml @@ -7,6 +7,33 @@ ability_mods: wis_mod: 0 ac: 15 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The earth mephit breathes rocks in a 15-foot cone that deals 2d6 bludgeoning + damage to each creature within the area (DC 17 basic Reflex save). The earth mephit + can't use Breath Weapon again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __earth__) The earth + mephit breathes rocks in a 15-foot cone that deals 2d6 bludgeoning damage to each + creature within the area (DC 17 basic Reflex save). The earth mephit can''t use + Breath Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - earth + trigger: null alignment: N automatic_abilities: null description: 'Earth mephits are humorless and trudge about their tasks with little @@ -26,11 +53,10 @@ immunities: - paralyzed - poison - sleep -items: null languages: - Terran level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+3 @@ -41,35 +67,7 @@ melee: traits: null name: Earth Mephit perception: 3 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The earth mephit breathes rocks in a 15-foot cone that deals 2d6 bludgeoning - damage to each creature within the area (DC 17 basic Reflex save). The earth mephit - can't use Breath Weapon again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __earth__) The earth - mephit breathes rocks in a 15-foot cone that deals 2d6 bludgeoning damage to each - creature within the area (DC 17 basic Reflex save). The earth mephit can''t use - Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - arcane - - earth - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 8 fort_misc: null @@ -78,52 +76,48 @@ saves: ref_misc: null will: 3 will_misc: null -sense_abilities: null senses: -- Perception +3 - darkvision - tremorsense (imprecise) 30 feet size: Small skills: - bonus: 6 misc: null - name: 'Athletics ' + name: Athletics - bonus: 2 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 150 + page_start: '150' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 20 + misc: null type: burrow - amount: 15 + misc: null type: fly spell_lists: -- dc: 17 +- attack_bonus: null + cantrips: null + constants: null + dc: 17 + focus_points: null misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 3 + spell_lists: + - level: 3 spells: - - frequency: null + - misc: null name: meld into stone - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: self only + - misc: self only name: enlarge - requirement: null - to_hit: null + spells_source: Arcane Innate Spells traits: -- N -- Small - Earth - Elemental -type: Creature -weaknesses: null diff --git a/data/monsters/earthen destrier.yaml b/data/monsters/earthen destrier.yaml index b35f1eb..4ba7164 100644 --- a/data/monsters/earthen destrier.yaml +++ b/data/monsters/earthen destrier.yaml @@ -7,6 +7,92 @@ ability_mods: wis_mod: 3 ac: 20 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: An earthen destrier can __Burrow__ through earthen matter, including + rock. When it does so, it moves at its full burrow Speed, leaving no tunnels or + signs of its passing. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Earth Glide + range: null + raw_description: '**Earth Glide** An earthen destrier can __Burrow__ through earthen + matter, including rock. When it does so, it moves at its full burrow Speed, leaving + no tunnels or signs of its passing.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: If the destrier moved at least 10 feet directly before its lance arm + Strike, it gains a +2 circumstance bonus to its damage roll. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Lancing Charge + range: null + raw_description: '**Lancing Charge** If the destrier moved at least 10 feet directly + before its lance arm Strike, it gains a +2 circumstance bonus to its damage roll.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The earthen destrier makes a lance arm Strike against the creature it's + trampling at a –5 penalty. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Tilting Strike + range: null + raw_description: '**Tilting Strike** [Reaction] **Trigger **The earthen destrier + tramples a creature; **Effect **The earthen destrier makes a lance arm Strike + against the creature it''s trampling at a –5 penalty.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: The earthen destrier tramples a creature; +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Medium or smaller, hoof, DC 20 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**__Trample__** [Three Actions] Medium or smaller, hoof, DC 20' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'This wave of dirt takes the crude likeness of the melded forequarters @@ -20,14 +106,13 @@ hp: 72 hp_misc: null immunities: - bleed -- paralyzed -- poison -- sleep -items: null +- paralyzed +- poison +- sleep languages: - Terran level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+6 @@ -48,88 +133,7 @@ melee: traits: null name: Earthen Destrier perception: 10 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: An earthen destrier can __Burrow__ through earthen matter, including - rock. When it does so, it moves at its full burrow Speed, leaving no tunnels or - signs of its passing. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Earth Glide - range: null - raw_description: '**Earth Glide** An earthen destrier can __Burrow__ through earthen - matter, including rock. When it does so, it moves at its full burrow Speed, leaving - no tunnels or signs of its passing.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: If the destrier moved at least 10 feet directly before its lance arm - Strike, it gains a +2 circumstance bonus to its damage roll. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Lancing Charge - range: null - raw_description: '**Lancing Charge** If the destrier moved at least 10 feet directly - before its lance arm Strike, it gains a +2 circumstance bonus to its damage roll.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The earthen destrier makes a lance arm Strike against the creature it's - trampling at a -5 penalty. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Tilting Strike - range: null - raw_description: '**Tilting Strike** [Reaction] **Trigger **The earthen destrier - tramples a creature; **Effect **The earthen destrier makes a lance arm Strike - against the creature it''s trampling at a -5 penalty.' - requirements: null - success: null - traits: null - trigger: The earthen destrier tramples a creature -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Medium or smaller, hoof, DC 20 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**__Trample__** [Three Actions] Medium or smaller, hoof, DC 20' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 14 fort_misc: null @@ -138,32 +142,29 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +10 - darkvision - tremorsense (imprecise) 60 feet size: Large skills: - bonus: 12 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 108 + page_start: '108' page_stop: null speed: - amount: 50 + misc: null type: Land - amount: 30 + misc: null type: burrow - amount: null + misc: null type: earth glide spell_lists: null traits: -- N -- Large - Earth - Elemental -type: Creature -weaknesses: null diff --git a/data/monsters/efreeti.yaml b/data/monsters/efreeti.yaml index 412b227..2e71f03 100644 --- a/data/monsters/efreeti.yaml +++ b/data/monsters/efreeti.yaml @@ -7,6 +7,81 @@ ability_mods: wis_mod: 2 ac: 28 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: When the efreeti grabs a creature, that creature takes 2d6 fire damage, + and takes 2d6 fire damage at the end of each of its turns as long as it remains + grabbed. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Burning Grasp + range: null + raw_description: '**Burning Grasp** (__fire__) When the efreeti grabs a creature, + that creature takes 2d6 fire damage, and takes 2d6 fire damage at the end of each + of its turns as long as it remains grabbed.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - fire + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The efreeti changes a creature's size. This works as a 4th-level __enlarge__ + or __shrink__ spell but can target an unwilling creature (DC 29 Fortitude save + negates). + failure: null + frequency: Once per day. + full_description: null + generic_description: null + maximum_duration: null + name: Change Size + range: null + raw_description: '**Change Size** [Two Actions] (__arcane__, __concentrate__, __polymorph__, + __transmutation__) **Frequency** Once per day. **Effect** The efreeti changes + a creature''s size. This works as a 4th-level __enlarge__ or __shrink__ spell + but can target an unwilling creature (DC 29 Fortitude save negates).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - concentrate + - polymorph + - transmutation + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The efreeti makes a melee Strike while keeping one hand free. If the Strike + hits, the target is grabbed in the efreeti's free hand. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Combat Grab + range: null + raw_description: '**Combat Grab** [One Action] **Requirements** The efreeti has + one hand free. **Effect** The efreeti makes a melee Strike while keeping one hand + free. If the Strike hits, the target is grabbed in the efreeti''s free hand.' + requirements: The efreeti has one hand free. + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: null description: 'The efreet are hateful and merciless genies from the Plane of Fire, @@ -37,15 +112,15 @@ languages: - Common - Ignan level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+11 type: slashing name: scimitar plus_damage: - - formula: 2d6 - type: fire + - formula: null + type: 2d6 fire to_hit: 21 traits: - fire @@ -59,8 +134,8 @@ melee: type: bludgeoning name: fist plus_damage: - - formula: 2d6 - type: fire + - formula: null + type: 2d6 fire to_hit: 20 traits: - agile @@ -68,80 +143,8 @@ melee: - reach 10 feet name: Efreeti perception: 17 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: When the efreeti grabs a creature, that creature takes 2d6 fire damage, - and takes 2d6 fire damage at the end of each of its turns as long as it remains - grabbed. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Burning Grasp - range: null - raw_description: '**Burning Grasp** (__fire__) When the efreeti grabs a creature, - that creature takes 2d6 fire damage, and takes 2d6 fire damage at the end of each - of its turns as long as it remains grabbed.' - requirements: null - success: null - traits: - - fire - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The efreeti changes a creature's size. This works as a 4th-level __enlarge__ - or __shrink__ spell but can target an unwilling creature (DC 29 Fortitude save - negates). - effects: null - failure: null - frequency: Once per day. - full_description: null - generic_description: null - name: Change Size - range: null - raw_description: '**Change Size** [Two Actions] (__arcane__, __concentrate__, __polymorph__, - __transmutation__) **Frequency** Once per day. **Effect** The efreeti changes - a creature''s size. This works as a 4th-level __enlarge__ or __shrink__ spell - but can target an unwilling creature (DC 29 Fortitude save negates).' - requirements: null - success: null - traits: - - arcane - - concentrate - - polymorph - - transmutation - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The efreeti has one hand free. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Combat Grab - range: null - raw_description: '**Combat Grab** **Requirements** The efreeti has one hand free. - **Effect** The efreeti makes a melee Strike while keeping one hand free. If the - Strike hits, the target is grabbed in the efreeti''s free hand.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: 10 - type: cold -ritual_lists: null saves: fort: 18 fort_misc: null @@ -150,88 +153,79 @@ saves: ref_misc: null will: 20 will_misc: null -sense_abilities: null senses: -- Perception +17 - darkvision - detect magic size: Large skills: - bonus: 14 misc: null - name: 'Arcana ' + name: Arcana - bonus: 22 misc: null - name: 'Athletics ' + name: Athletics - bonus: 14 misc: null - name: 'Crafting ' + name: Crafting - bonus: 19 misc: null - name: 'Deception ' + name: Deception - bonus: 17 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 19 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 14 misc: null - name: 'Society ' -source: + name: Society +sources: - abbr: Bestiary - page_start: 164 + page_start: '164' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 35 + misc: null type: fly spell_lists: -- dc: 29 - misc: '' - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 7 +- attack_bonus: 19 + cantrips: + - level: 5 spells: - - frequency: at will, to Astral Plane, Elemental Planes, or Material Plane only - name: plane shift - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: illusory object - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: null - name: gaseous form - requirement: null - - frequency: x2 - name: invisibility - requirement: null - - heightened_level: 5 - level: 0 - spells: - - frequency: null + - misc: null name: produce flame - requirement: null - - heightened_level: 5 - level: -1 + constants: + - level: 5 spells: - - frequency: null + - misc: null name: detect magic - requirement: null - to_hit: 19 + dc: 29 + focus_points: null + misc: null + spell_lists: + - level: 7 + spells: + - misc: at will; to Astral Plane, Elemental Planes, or Material Plane only + name: plane shift + - level: 5 + spells: + - misc: null + name: illusory object + - level: 4 + spells: + - misc: null + name: gaseous form + - misc: x2 + name: invisibility + spells_source: Arcane Innate Spells traits: -- Uncommon -- LE -- Large - Elemental - Fire - Genie -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: cold diff --git a/data/monsters/elananx.yaml b/data/monsters/elananx.yaml index 5dc51ba..d8160a2 100644 --- a/data/monsters/elananx.yaml +++ b/data/monsters/elananx.yaml @@ -7,6 +7,50 @@ ability_mods: wis_mod: 2 ac: 24 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The elananx's Strikes deal an extra 1d6 damage to creatures within + the reach of at least two of its allies. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pack Attack + range: null + raw_description: '**Pack Attack** The elananx''s Strikes deal an extra 1d6 damage + to creatures within the reach of at least two of its allies.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The elananx Strides and makes a Strike at the end of that movement. + If the elananx began this action hidden, it remains hidden until after the attack. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pounce + range: null + raw_description: '**Pounce** [One Action] The elananx Strides and makes a Strike + at the end of that movement. If the elananx began this action hidden, it remains + hidden until after the attack.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: Reaction @@ -21,11 +65,11 @@ automatic_abilities: If the elananx Strikes a creature using its first action after returning to its normal form, the target is flat-footed and the Strike deals an extra 1d6 fire damage. - effects: null failure: null frequency: once per day. full_description: null generic_description: null + maximum_duration: null name: Cinder Dispersal range: null raw_description: '**Cinder Dispersal** [Reaction] (__fire__, __primal__, __transmutation__); @@ -39,6 +83,8 @@ automatic_abilities: normal form, the target is flat-footed and the Strike deals an extra 1d6 fire damage.' requirements: null + saving_throw: null + stages: null success: null traits: - fire @@ -57,7 +103,7 @@ description: 'These strange, fey felines resemble large, broad bobcats from a di Elananxes typically hunt alone, but sometimes these cunning and malicious hunters - of the First World roam in packs called "billows" to take down large prey. Like + of the First World roam in packs called “billows” to take down large prey. Like many house cats, elananxes are not content to merely track and devour prey, but prefer to toy with their victims, drawing joy and excitement from the fear and pain of those they capture. To this end, elananxes rarely use their cinder dispersal @@ -94,12 +140,11 @@ hp: 95 hp_misc: null immunities: - fire -items: null languages: - Sylvan - (can't speak any language) level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+8 @@ -120,52 +165,7 @@ melee: - agile name: Elananx perception: 14 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The elananx's Strikes deal an extra 1d6 damage to creatures within - the reach of at least two of its allies. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pack Attack - range: null - raw_description: '**Pack Attack** The elananx''s Strikes deal an extra 1d6 damage - to creatures within the reach of at least two of its allies.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The elananx Strides and makes a Strike at the end of that movement. - If the elananx began this action hidden, it remains hidden until after the attack. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pounce - range: null - raw_description: '**Pounce** The elananx Strides and makes a Strike at the end - of that movement. If the elananx began this action hidden, it remains hidden until - after the attack.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 5 - type: cold iron -ritual_lists: null +ranged_attacks: null saves: fort: 12 fort_misc: null @@ -174,33 +174,32 @@ saves: ref_misc: null will: 12 will_misc: null -sense_abilities: null senses: -- Perception +14 - darkvision size: Medium skills: - bonus: 14 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 14 misc: null - name: 'Athletics ' + name: Athletics - bonus: 14 misc: +17 to Track - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 143 + page_start: '143' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: null traits: -- NE -- Medium - Fey - Fire -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: cold iron diff --git a/data/monsters/elasmosaurus.yaml b/data/monsters/elasmosaurus.yaml index da1e374..284945b 100644 --- a/data/monsters/elasmosaurus.yaml +++ b/data/monsters/elasmosaurus.yaml @@ -7,6 +7,60 @@ ability_mods: wis_mod: 5 ac: 25 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The elasmosaurus attempts an __Athletics__ check against a __grabbed__ + foe's Fortitude DC. If the elasmosaurus succeeds, the foe is forcibly moved 5 + feet toward the elasmosaurus's body. If the elasmosaurus critically succeeds, + the foe is moved 10 feet towards the elasmosaurus's body. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Drag Below + range: null + raw_description: '**Drag Below** [One Action] (__attack__) The elasmosaurus attempts + an __Athletics__ check against a __grabbed__ foe''s Fortitude DC. If the elasmosaurus + succeeds, the foe is forcibly moved 5 feet toward the elasmosaurus''s body. If + the elasmosaurus critically succeeds, the foe is moved 10 feet towards the elasmosaurus''s + body.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: A swimming elasmosaurus thrashes the area around it as it attempts + to flee. It makes two paddle Strikes, each of which must be against separate targets, + and each of which takes the normal multiple attack penalty. It then __Swims__ + up to its swim Speed. This Swim does not trigger reactions based on movement. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Thrashing Retreat + range: null + raw_description: '**Thrashing Retreat** [Two Actions] A swimming elasmosaurus thrashes + the area around it as it attempts to flee. It makes two paddle Strikes, each of + which must be against separate targets, and each of which takes the normal multiple + attack penalty. It then __Swims__ up to its swim Speed. This Swim does not trigger + reactions based on movement.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -18,11 +72,11 @@ automatic_abilities: gains __cover__ against attacks made against creatures who are above the water's surface while it is underwater, even if its head is above the surface. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Long Neck range: null raw_description: '**Long Neck** An elasmosaurus''s long neck allows it to interact @@ -32,6 +86,8 @@ automatic_abilities: who are above the water''s surface while it is underwater, even if its head is above the surface.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -44,11 +100,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -59,6 +115,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -99,11 +157,8 @@ description: 'Elasmosauruses are long-necked, primeval reptiles that dwell in de **__Recall Knowledge - Animal__ (__Nature__)**: DC 23' hp: 125 hp_misc: null -immunities: null -items: null -languages: null level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+10 @@ -125,61 +180,7 @@ melee: traits: null name: Elasmosaurus perception: 16 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The elasmosaurus attempts an __Athletics__ check against a __grabbed__ - foe's Fortitude DC. If the elasmosaurus succeeds, the foe is forcibly moved 5 - feet toward the elasmosaurus's body. If the elasmosaurus critically succeeds, - the foe is moved 10 feet towards the elasmosaurus's body. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drag Below - range: null - raw_description: '**Drag Below** (__attack__) The elasmosaurus attempts an __Athletics__ - check against a __grabbed__ foe''s Fortitude DC. If the elasmosaurus succeeds, - the foe is forcibly moved 5 feet toward the elasmosaurus''s body. If the elasmosaurus - critically succeeds, the foe is moved 10 feet towards the elasmosaurus''s body.' - requirements: null - success: null - traits: - - attack - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: A swimming elasmosaurus thrashes the area around it as it attempts - to flee. It makes two paddle Strikes, each of which must be against separate targets, - and each of which takes the normal multiple attack penalty. It then __Swims__ - up to its swim Speed. This Swim does not trigger reactions based on movement. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Thrashing Retreat - range: null - raw_description: '**Thrashing Retreat** [Two Actions] A swimming elasmosaurus thrashes - the area around it as it attempts to flee. It makes two paddle Strikes, each of - which must be against separate targets, and each of which takes the normal multiple - attack penalty. It then __Swims__ up to its swim Speed. This Swim does not trigger - reactions based on movement.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 17 fort_misc: null @@ -194,40 +195,39 @@ sense_abilities: critical_success: null description: The elasmosaurus can hold its breath for 2 hours. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Deep Breath range: null raw_description: '**Deep Breath** The elasmosaurus can hold its breath for 2 hours.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +16 - low-light vision - scent (imprecise) 30 feet size: Huge skills: - bonus: 17 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 105 + page_start: '105' page_stop: null speed: - amount: 5 + misc: null type: Land - amount: 35 + misc: null type: swim spell_lists: null traits: -- N -- Huge - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/elder wyrmwraith.yaml b/data/monsters/elder wyrmwraith.yaml index ae4acfe..007f9c9 100644 --- a/data/monsters/elder wyrmwraith.yaml +++ b/data/monsters/elder wyrmwraith.yaml @@ -7,137 +7,7 @@ ability_mods: wis_mod: 9 ac: 49 ac_special: null -alignment: CE -automatic_abilities: -- action_cost: None - critical_failure: The creature is frightened 4. - critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 46 - effect: null - effects: null - failure: The creature is frightened 2. - frequency: null - full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. - name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 90 feet, DC 46 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. - - Critical Success The creature is unaffected by the presence. - - Success The creature is frightened 1. - - Failure The creature is frightened 2. - - Critical Success The creature is frightened 4.' - requirements: null - success: The creature is frightened 1. - traits: - - aura - - emotion - - fear - - mental - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A wyrmwraith in sunlight is __clumsy 2__ and __stunned 2__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sunlight Powerlessness - range: null - raw_description: '**Sunlight Powerlessness** A wyrmwraith in sunlight is __clumsy - 2__ and __stunned 2__.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The wyrmwraith transfers all positive damage from the effect to a single - undead creature of its choice that it controls within 120 feet. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Positive Energy Transfer - range: null - raw_description: '**Positive Energy Transfer** [Reaction] (__divine__, __conjuration__) - **Trigger** The wyrmwraith succeeds at a saving throw to resist positive damage, - but still takes damage from that effect; **Effect** The wyrmwraith transfers all - positive damage from the effect to a single undead creature of its choice that - it controls within 120 feet.' - requirements: null - success: null - traits: - - divine - - conjuration - trigger: The wyrmwraith succeeds at a saving throw to resist positive damage, but - still takes damage from that effect -description: 'Wyrmwraiths rise from the souls of dragons who refuse to accept death - or have an irrational fear of the afterlife. - - - - - **__Recall Knowledge - Dragon__ (__Arcana__)**: DC 51 - - - **__Recall Knowledge - Undead__ (__Religion__)**: DC 51' -hp: 450 -hp_misc: negative healing -immunities: -- death effects -- disease -- paralyzed -- poison -- precision -- unconscious -items: null -languages: -- Common -- Draconic -- Necril -level: 23 -melee: -- action_cost: One Action - damage: - formula: 9d8+8 - type: negative - name: spectral jaws - plus_damage: - - formula: null - type: drain life - to_hit: 42 - traits: - - reach 20 feet -- action_cost: One Action - damage: - formula: 9d6+8 - type: negative - name: spectral claw - plus_damage: - - formula: null - type: divine dispelling and drain life - to_hit: 42 - traits: - - agile - - reach 15 feet -name: Elder Wyrmwraith -perception: 40 -proactive_abilities: +active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null @@ -145,11 +15,11 @@ proactive_abilities: 24d6 negative damage to all creatures in a 90-foot cone (DC 46 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Breath Weapon range: null raw_description: '**Breath Weapon** [Two Actions] (__divine__, __necromancy__, @@ -157,6 +27,8 @@ proactive_abilities: 24d6 negative damage to all creatures in a 90-foot cone (DC 46 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.' requirements: null + saving_throw: null + stages: null success: null traits: - divine @@ -167,18 +39,15 @@ proactive_abilities: critical_failure: The creature is slain. As long as the wyrmwraith still exists, the slain creature cannot be returned to life through any means. critical_success: The creature is unaffected. - description: 'The elder wyrmwraith inhales sharply, sucking in the souls of nearby + description: The elder wyrmwraith inhales sharply, sucking in the souls of nearby creatures. Each creature in a 60-foot cone must attempt a DC 46 Will save. The - elder wyrmwraith can''t Consume Souls again for 1d4 rounds. - - - ' + elder wyrmwraith can't Consume Souls again for 1d4 rounds. effect: null - effects: null - failure: The creature gains doomed 2 and takes 100 negative damage. + failure: The creature gains __doomed 2__ and takes 100 negative damage. frequency: null full_description: null generic_description: null + maximum_duration: null name: Consume Souls range: null raw_description: '**Consume Souls** [Two Actions] (__divine__, __death__, __necromancy__) @@ -199,7 +68,9 @@ proactive_abilities: **Critical Failure** The creature is slain. As long as the wyrmwraith still exists, the slain creature cannot be returned to life through any means.' requirements: null - success: The creature gains doomed 1. + saving_throw: null + stages: null + success: The creature gains __doomed 1__. traits: - divine - death @@ -213,11 +84,11 @@ proactive_abilities: a Religion check to counteract an ongoing divine spell effect (of spell level 8th or lower) on the creature. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Divine Dispelling range: null raw_description: '**Divine Dispelling** (__abjuration__, __divine__) An elder wyrmwraith''s @@ -225,6 +96,8 @@ proactive_abilities: of its spectral claws, the elder wyrmwraith can attempt a Religion check to counteract an ongoing divine spell effect (of spell level 8th or lower) on the creature.' requirements: null + saving_throw: null + stages: null success: null traits: - abjuration @@ -240,11 +113,11 @@ proactive_abilities: Strikes increases the value of the drained condition by 2 on a failed save, to a maximum of __drained 14__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Drain Life range: null raw_description: '**Drain Life** (__divine__, __necromancy__) When an elder wyrmwraith @@ -254,6 +127,8 @@ proactive_abilities: elder wyrmwraith''s spectral jaws or spectral claws Strikes increases the value of the drained condition by 2 on a failed save, to a maximum of __drained 14__.' requirements: null + saving_throw: null + stages: null success: null traits: - divine @@ -265,16 +140,18 @@ proactive_abilities: description: The elder wyrmwraith makes two claw Strikes and one jaws Strike in any order. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Draconic Frenzy range: null raw_description: '**Draconic Frenzy** [Two Actions] The elder wyrmwraith makes two claw Strikes and one jaws Strike in any order.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -291,23 +168,26 @@ proactive_abilities: and jaws Strikes deal slashing and piercing damage, respectively, instead of negative damage. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Ectoplasmic Form range: null - raw_description: '**Ectoplasmic Form** (__divine__, __necromancy__) An elder wyrmwraith - can push through the ectoplasmic veil to temporarily assume a physical form made - of ectoplasm. The elder wyrmwraith loses the incorporeal trait for 1d4 rounds, - though it can return to its incorporeal form as a free action before then. Once - this ability ends, the elder wyrmwraith can''t use this ability again for 1d4 - rounds. While in ectoplasmic form, the elder wyrmwraith''s AC increases to 52 - and it gains 125 temporary Hit Points. It loses its immunity to non-magical attacks - and precision damage, as well as its resistance to all damage. Its claw and jaws - Strikes deal slashing and piercing damage, respectively, instead of negative damage.' + raw_description: '**Ectoplasmic Form** [One Action] (__divine__, __necromancy__) + An elder wyrmwraith can push through the ectoplasmic veil to temporarily assume + a physical form made of ectoplasm. The elder wyrmwraith loses the incorporeal + trait for 1d4 rounds, though it can return to its incorporeal form as a free action + before then. Once this ability ends, the elder wyrmwraith can''t use this ability + again for 1d4 rounds. While in ectoplasmic form, the elder wyrmwraith''s AC increases + to 52 and it gains 125 temporary Hit Points. It loses its immunity to non-magical + attacks and precision damage, as well as its resistance to all damage. Its claw + and jaws Strikes deal slashing and piercing damage, respectively, instead of negative + damage.' requirements: null + saving_throw: null + stages: null success: null traits: - divine @@ -317,51 +197,131 @@ proactive_abilities: critical_failure: null critical_success: null description: null - effect: The elder wyrmwraith is in ectoplasmic form - effects: null + effect: As the Stride action, but the elder wyrmwraith can pass through walls or + material obstacles as though it were incorporeal. It must begin and end its movement + outside of any physical obstacles, and passing through solid material is difficult + terrain. failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Phase Lurch range: null - raw_description: '**Phase Lurch** (__divine__, __move__) **Requirements** The - elder wyrmwraith is in ectoplasmic form; **Effect** As the Stride action, but - the elder wyrmwraith can pass through walls or material obstacles as though it - were incorporeal. It must begin and end its movement outside of any physical obstacles, - and passing through solid material is difficult terrain.' - requirements: null + raw_description: '**Phase Lurch** [One Action] (__divine__, __move__) **Requirements** + The elder wyrmwraith is in ectoplasmic form; **Effect** As the Stride action, + but the elder wyrmwraith can pass through walls or material obstacles as though + it were incorporeal. It must begin and end its movement outside of any physical + obstacles, and passing through solid material is difficult terrain.' + requirements: The elder wyrmwraith is in ectoplasmic form + saving_throw: null + stages: null success: null traits: - divine - move trigger: null -ranged: null +alignment: CE +automatic_abilities: +- action_cost: None + critical_failure: The creature is __frightened 4__. + critical_success: The creature is unaffected by the presence. + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. + effect: The wyrmwraith transfers all positive damage from the effect to a single + undead creature of its choice that it controls within 120 feet. + failure: The creature is __frightened 2__. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Frightful Presence + range: null + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. + + + **Critical Success** The creature is unaffected by the presence. + + + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' + requirements: null + saving_throw: null + stages: null + success: The creature is __frightened 1__. + traits: + - aura + - emotion + - fear + - mental + trigger: The wyrmwraith succeeds at a saving throw to resist positive damage, but + still takes damage from that effect; +description: 'Wyrmwraiths rise from the souls of dragons who refuse to accept death + or have an irrational fear of the afterlife. + + + + + **__Recall Knowledge - Dragon__ (__Arcana__)**: DC 51 + + + **__Recall Knowledge - Undead__ (__Religion__)**: DC 51' +hp: 450 +hp_misc: negative healing +immunities: +- death effects +- disease +- paralyzed +- poison +- precision +- unconscious +languages: +- Common +- Draconic +- Necril +level: 23 +melee_attacks: +- action_cost: One Action + damage: + formula: 9d8+8 + type: negative + name: spectral jaws + plus_damage: + - formula: null + type: drain life + to_hit: 42 + traits: + - reach 20 feet +- action_cost: One Action + damage: + formula: 9d6+8 + type: negative + name: spectral claw + plus_damage: + - formula: null + type: divine dispelling + - formula: null + type: drain life + to_hit: 42 + traits: + - agile + - reach 15 feet +name: Elder Wyrmwraith +perception: 40 +ranged_attacks: null rarity: Rare resistances: - amount: 25 - type: all (except force -- amount: null - type: ghost touch -- amount: null - type: or positive -- amount: null - type: double resistance vs. non-magical) -ritual_lists: -- dc: 46 misc: null - name: Divine Rituals - spell_groups: - - heightened_level: null - level: 10 - spells: - - frequency: null - name: create undead - requirement: null - - frequency: null - name: imprisonment - requirement: null - to_hit: null + type: all saves: fort: 32 fort_misc: null @@ -370,92 +330,90 @@ saves: ref_misc: null will: 42 will_misc: null -sense_abilities: null senses: -- Perception +40 - darkvision - lifesense 120 feet size: Gargantuan skills: - bonus: 38 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 38 misc: null - name: 'Arcana ' + name: Arcana - bonus: 43 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 43 misc: null - name: 'Religion ' + name: Religion - bonus: 43 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: 'Pathfinder #150: Broken Promises' - page_start: 85 + page_start: '85' page_stop: null speed: - amount: 50 + misc: null type: Land - amount: 100 + misc: null type: fly spell_lists: -- dc: 46 - misc: '' - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 10 +- attack_bonus: 42 + cantrips: null + constants: null + dc: 46 + focus_points: null + misc: null + spell_lists: + - level: 10 spells: - - frequency: null + - misc: null name: miracle - requirement: null - - heightened_level: null - level: 8 + - level: 8 spells: - - frequency: undead targets only + - misc: undead targets only name: charm - requirement: null - - heightened_level: null - level: 7 + - level: 7 spells: - - frequency: x3 + - misc: x3 name: divine wrath - requirement: null - - frequency: null + - misc: null name: finger of death - requirement: null - - heightened_level: null - level: 6 + - level: 6 spells: - - frequency: null + - misc: null name: vampiric exsanguination - requirement: null - - heightened_level: null - level: 4 + - level: 4 spells: - - frequency: x3, undead targets only + - misc: x3; undead targets only name: charm - requirement: null - - frequency: null + - misc: null name: darkness - requirement: null - - heightened_level: null - level: 3 + - level: 3 spells: - - frequency: at will + - misc: at will name: bind undead - requirement: null - to_hit: 42 + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 46 + focus_points: null + misc: null + spell_lists: + - level: 10 + spells: + - misc: null + name: create undead + - misc: null + name: imprisonment + spells_source: Divine Rituals traits: -- Rare -- CE -- Gargantuan - Dragon - Incorporeal - Undead - Wraith -type: Creature -weaknesses: null diff --git a/data/monsters/electric eel.yaml b/data/monsters/electric eel.yaml index de79606..9c3aa07 100644 --- a/data/monsters/electric eel.yaml +++ b/data/monsters/electric eel.yaml @@ -7,59 +7,18 @@ ability_mods: wis_mod: 1 ac: 16 ac_special: null -alignment: N -automatic_abilities: null -description: 'Usually found in freshwater rivers and lakes, an electric eel is not - particularly aggressive, but its ability to stun predators and prey alike can be - dangerous to larger creatures searching for their next meals. - - - - - **__Recall Knowledge - Animal__ (__Nature__)**: DC 15' -hp: 18 -hp_misc: null -immunities: null -items: null -languages: null -level: 1 -melee: -- action_cost: One Action - damage: - formula: 1d6+3 - type: piercing - name: jaws - plus_damage: null - to_hit: 6 - traits: null -- action_cost: One Action - damage: - formula: 1d4+1 - type: bludgeoning - name: tail - plus_damage: - - formula: 1d4 - type: electricity and stunning shock - to_hit: 6 - traits: - - agile -name: Electric Eel -perception: 4 -proactive_abilities: +active_abilities: - action_cost: None - critical_failure: The creature is stunned 3. + critical_failure: The creature is __stunned 3__. critical_success: The creature is unaffected. - description: 'A creature critically hit by the electric eel''s tail must attempt - a DC 17 Fortitude save. - - - ' + description: A creature critically hit by the electric eel's tail must attempt a + DC 17 Fortitude save. effect: null - effects: null - failure: The creature is stunned 2. + failure: The creature is __stunned 2__. frequency: null full_description: null generic_description: null + maximum_duration: null name: Stunning Shock range: null raw_description: '**Stunning Shock** (__incapacitation__) A creature critically @@ -77,16 +36,54 @@ proactive_abilities: **Critical Failure** The creature is __stunned 3__.' requirements: null - success: The creature is stunned 1. + saving_throw: null + stages: null + success: The creature is __stunned 1__. traits: - incapacitation trigger: null -ranged: null -rarity: Common +alignment: N +automatic_abilities: null +description: 'Usually found in freshwater rivers and lakes, an electric eel is not + particularly aggressive, but its ability to stun predators and prey alike can be + dangerous to larger creatures searching for their next meals. + + + + + **__Recall Knowledge - Animal__ (__Nature__)**: DC 15' +hp: 18 +hp_misc: null +level: 1 +melee_attacks: +- action_cost: One Action + damage: + formula: 1d6+3 + type: piercing + name: jaws + plus_damage: null + to_hit: 6 + traits: null +- action_cost: One Action + damage: + formula: 1d4+1 + type: bludgeoning + name: tail + plus_damage: + - formula: null + type: 1d4 electricity + - formula: null + type: stunning shock + to_hit: 6 + traits: + - agile +name: Electric Eel +perception: 4 +ranged_attacks: null resistances: - amount: 7 + misc: null type: electricity -ritual_lists: null saves: fort: 7 fort_misc: null @@ -95,32 +92,28 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +4 - low-light vision size: Small skills: - bonus: 6 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 142 + page_start: '142' page_stop: null speed: - amount: 5 + misc: null type: Land - amount: 30 + misc: null type: swim spell_lists: null traits: -- N -- Small - Animal - Aquatic -type: Creature -weaknesses: null diff --git a/data/monsters/elemental avalanche.yaml b/data/monsters/elemental avalanche.yaml index ffd712a..bb6e6e4 100644 --- a/data/monsters/elemental avalanche.yaml +++ b/data/monsters/elemental avalanche.yaml @@ -7,24 +7,63 @@ ability_mods: wis_mod: 3 ac: 32 ac_special: null -alignment: N -automatic_abilities: +active_abilities: - action_cost: None critical_failure: null critical_success: null - description: 10 feet. Spikes of rock rise up from all stone surfaces in the emanation, - creating difficult terrain. A creature moving in the terrain takes 2d8 piercing - damage for each square of spikes it moves into (a Large or larger creature takes - damage only once for each square it moves, even if its space covers multiple squares - of spikes). Creatures with the __earth__ trait ignore all effects within the area. - The elemental avalanche can disable or activate spike stones as a single action, - which has the __concentrate__ trait + description: The elemental avalanche can Burrow through any earthen matter, including + rock. When it does so, the elemental avalanche moves at its full burrow Speed, + leaving no tunnels or signs of its passing. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null + name: Earth Glide + range: null + raw_description: '**Earth Glide** The elemental avalanche can Burrow through any + earthen matter, including rock. When it does so, the elemental avalanche moves + at its full burrow Speed, leaving no tunnels or signs of its passing.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Large or smaller, fist, DC 30 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**Trample** [Three Actions] Large or smaller, fist, DC 30' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: N +automatic_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The elemental avalanche crumbles into the ground, Burrowing down 10 feet. + This Burrowing does not trigger reactions. The elemental avalanche can't Crumble + again for 1d4 rounds. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null name: Spike Stones range: null raw_description: '**Spike Stones** (__aura__, __earth__, __primal__, __transmutation__) @@ -34,34 +73,16 @@ automatic_abilities: only once for each square it moves, even if its space covers multiple squares of spikes). Creatures with the __earth__ trait ignore all effects within the area. The elemental avalanche can disable or activate spike stones as a single action, - which has the __concentrate__ trait' - requirements: null - success: null - traits: - - aura - - earth - - primal - - transmutation - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The elemental avalanche crumbles into the ground, Burrowing down 10 feet. - This Burrowing does not trigger reactions. The elemental avalanche can't Crumble - again for 1d4 rounds. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Crumble - range: null - raw_description: '**Crumble** [Reaction] **Trigger** The elemental avalanche takes - damage from a hostile source while atop rock or earth. **Effect** The elemental - avalanche crumbles into the ground, Burrowing down 10 feet. This Burrowing does - not trigger reactions. The elemental avalanche can''t Crumble again for 1d4 rounds.' + which has the __concentrate__ trait + + + **Crumble** [Reaction] **Trigger** The elemental avalanche takes damage from a + hostile source while atop rock or earth. **Effect** The elemental avalanche crumbles + into the ground, Burrowing down 10 feet. This Burrowing does not trigger reactions. + The elemental avalanche can''t Crumble again for 1d4 rounds.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: The elemental avalanche takes damage from a hostile source while atop rock @@ -80,11 +101,10 @@ immunities: - paralyzed - poison - sleep -items: null languages: - Terran level: 11 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+11 @@ -96,46 +116,7 @@ melee: - reach 20 feet name: Elemental Avalanche perception: 20 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The elemental avalanche can Burrow through any earthen matter, including - rock. When it does so, the elemental avalanche moves at its full burrow Speed, - leaving no tunnels or signs of its passing. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Earth Glide - range: null - raw_description: '**Earth Glide** The elemental avalanche can Burrow through any - earthen matter, including rock. When it does so, the elemental avalanche moves - at its full burrow Speed, leaving no tunnels or signs of its passing.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Large or smaller, fist, DC 30 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**Trample** [Three Actions] Large or smaller, fist, DC 30' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d12+7 @@ -146,9 +127,6 @@ ranged: traits: - brutal - range increment 80 feet -rarity: Common -resistances: null -ritual_lists: null saves: fort: 26 fort_misc: null @@ -164,47 +142,47 @@ sense_abilities: description: When not touching solid ground, the elemental avalanche is slowed 1, can't use reactions, and can't Trample. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Earthbound range: null raw_description: '**Earthbound** When not touching solid ground, the elemental avalanche is slowed 1, can''t use reactions, and can''t Trample.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +20 - darkvision - tremorsense (imprecise) 90 feet size: Huge skills: - bonus: 24 misc: null - name: 'Athletics ' + name: Athletics - bonus: 14 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 147 + page_start: '147' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: burrow - amount: null + misc: null type: earth glide spell_lists: null traits: -- N -- Huge - Earth - Elemental -type: Creature -weaknesses: null diff --git a/data/monsters/elemental hurricane.yaml b/data/monsters/elemental hurricane.yaml index e72b587..79e6449 100644 --- a/data/monsters/elemental hurricane.yaml +++ b/data/monsters/elemental hurricane.yaml @@ -7,84 +7,20 @@ ability_mods: wis_mod: 3 ac: 32 ac_special: null -alignment: N -automatic_abilities: -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The elemental hurricane takes damage from a hostile action. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: High Winds - range: null - raw_description: "**High Winds** (__air__, __aura__) 40 feet. Air within the emanation\ - \ is difficult terrain for Flying creatures that do not have the air trait.\n\n\ - \ **Disperse** [Reaction] **Trigger** The elemental hurricane takes damage from\ - \ a hostile action. **Effect** The elemental hurricane disperses. Until the end\ - \ of the current turn, it can't be attacked or targeted, doesn't take up space,\ - \ and any auras or emanations it has are suppressed. At the end of the turn, the\ - \ elemental hurricane reforms in any space in which it can fit within 100 feet\ - \ of where it dispersed and any auras or emanations it has are restored as long\ - \ as their duration didn't run out while it was dispersed." - requirements: null - success: null - traits: - - air - - aura - trigger: '[Reaction]' -description: 'Elemental hurricanes embody the ferocity of violent windstorms. - - - - - **__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 28' -hp: 140 -hp_misc: null -immunities: -- bleed -- paralyzed -- poison -- sleep -items: null -languages: -- Auran -level: 11 -melee: -- action_cost: One Action - damage: - formula: 2d10+12 - type: bludgeoning - name: gust - plus_damage: - - formula: null - type: Push 10 feet - to_hit: 24 - traits: - - finesse - - reach 20 feet -name: Elemental Hurricane -perception: 20 -proactive_abilities: +active_abilities: - action_cost: Two Actions critical_failure: The creature is Pushed 40 feet and knocked prone. critical_success: The creature is unaffected. - description: 'The elemental breathes a 30-foot cone of air. Creatures in the cone + description: The elemental breathes a 30-foot cone of air. Creatures in the cone must succeed at a DC 29 Fortitude save or be knocked away from the elemental. A creature knocked into a solid object stops moving and takes 10d6 bludgeoning - damage. The elemental hurricane can''t use Breath Weapon again for 1d4 rounds. - - - ' + damage. The elemental hurricane can't use Breath Weapon again for 1d4 rounds. effect: null - effects: null failure: The creature is Pushed 40 feet. frequency: null full_description: null generic_description: null + maximum_duration: null name: Breath Weapon range: null raw_description: '**Breath Weapon** [Two Actions] (__air__) The elemental breathes @@ -105,6 +41,8 @@ proactive_abilities: **Critical Failure** The creature is Pushed 40 feet and knocked prone.' requirements: null + saving_throw: null + stages: null success: The creature is Pushed 20 feet. traits: - air @@ -114,19 +52,86 @@ proactive_abilities: critical_success: null description: The elemental's movement doesn't trigger reactions. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Swiftness range: null raw_description: '**Swiftness** The elemental''s movement doesn''t trigger reactions.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null -ranged: +alignment: N +automatic_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The elemental hurricane disperses. Until the end of the current turn, it + can't be attacked or targeted, doesn't take up space, and any auras or emanations + it has are suppressed. At the end of the turn, the elemental hurricane reforms + in any space in which it can fit within 100 feet of where it dispersed and any + auras or emanations it has are restored as long as their duration didn't run out + while it was dispersed. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: High Winds + range: null + raw_description: "**High Winds** (__air__, __aura__) 40 feet. Air within the emanation\ + \ is difficult terrain for Flying creatures that do not have the air trait.\n\n\ + \ **Disperse** [Reaction] **Trigger** The elemental hurricane takes damage from\ + \ a hostile action. **Effect** The elemental hurricane disperses. Until the end\ + \ of the current turn, it can't be attacked or targeted, doesn't take up space,\ + \ and any auras or emanations it has are suppressed. At the end of the turn, the\ + \ elemental hurricane reforms in any space in which it can fit within 100 feet\ + \ of where it dispersed and any auras or emanations it has are restored as long\ + \ as their duration didn't run out while it was dispersed." + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: The elemental hurricane takes damage from a hostile action. +description: 'Elemental hurricanes embody the ferocity of violent windstorms. + + + + + **__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 28' +hp: 140 +hp_misc: null +immunities: +- bleed +- paralyzed +- poison +- sleep +languages: +- Auran +level: 11 +melee_attacks: +- action_cost: One Action + damage: + formula: 2d10+12 + type: bludgeoning + name: gust + plus_damage: + - formula: null + type: Push 10 feet + to_hit: 24 + traits: + - finesse + - reach 20 feet +name: Elemental Hurricane +perception: 20 +ranged_attacks: - action_cost: One Action damage: formula: 2d12+6 @@ -136,9 +141,6 @@ ranged: to_hit: 24 traits: - range increment 75 feet -rarity: Common -resistances: null -ritual_lists: null saves: fort: 19 fort_misc: null @@ -147,32 +149,28 @@ saves: ref_misc: null will: 18 will_misc: null -sense_abilities: null senses: -- Perception +20 - darkvision size: Huge skills: - bonus: 24 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 22 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 145 + page_start: '145' page_stop: null speed: - amount: 100 + misc: null type: fly - amount: null + misc: null type: swiftness spell_lists: null traits: -- N -- Huge - Air - Elemental -type: Creature -weaknesses: null diff --git a/data/monsters/elemental inferno.yaml b/data/monsters/elemental inferno.yaml index b5becdd..271fc02 100644 --- a/data/monsters/elemental inferno.yaml +++ b/data/monsters/elemental inferno.yaml @@ -7,49 +7,91 @@ ability_mods: wis_mod: 3 ac: 31 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: When the elemental inferno scores a critical hit, its body surges with + blue flames, increasing the damage of its intense heat and Inferno Leap by 3d6 + until the start of its next turn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Blue Flames + range: null + raw_description: '**Blue Flames** When the elemental inferno scores a critical hit, + its body surges with blue flames, increasing the damage of its intense heat and + Inferno Leap by 3d6 until the start of its next turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The elemental inferno jumps horizontally and vertically with a maximum + height and distance each equal to its Speed. Its intense heat is suppressed until + the end of the jump. At any point during the jump, flames explode from the elemental + in a 30-foot emanation, dealing 12d6 fire damage to each creature within the area + (DC 30 basic Reflex save). The elemental inferno can't Inferno Leap again for + 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Inferno Leap + range: null + raw_description: '**Inferno Leap** [Two Actions] (__fire__) The elemental inferno + jumps horizontally and vertically with a maximum height and distance each equal + to its Speed. Its intense heat is suppressed until the end of the jump. At any + point during the jump, flames explode from the elemental in a 30-foot emanation, + dealing 12d6 fire damage to each creature within the area (DC 30 basic Reflex + save). The elemental inferno can''t Inferno Leap again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - fire + trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: When the elemental inferno dies, it explodes, dealing 7d6 fire damage + description: 'When the elemental inferno dies, it explodes, dealing 7d6 fire damage to each creature in a 10-foot emanation (DC 30 basic Reflex save). + + + **Intense Heat** (__aura__, __fire__) 10 feet, 7d6 fire, DC 28 basic Reflex.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Explosion range: null raw_description: '**Explosion** (__fire__) When the elemental inferno dies, it explodes, dealing 7d6 fire damage to each creature in a 10-foot emanation (DC 30 basic Reflex - save).' + save). + + + **Intense Heat** (__aura__, __fire__) 10 feet, 7d6 fire, DC 28 basic Reflex.' requirements: null + saving_throw: null + stages: null success: null traits: - fire trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: 10 feet, 7d6 fire, DC 28 basic Reflex. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Intense Heat - range: null - raw_description: '**Intense Heat** (__aura__, __fire__) 10 feet, 7d6 fire, DC 28 - basic Reflex.' - requirements: null - success: null - traits: - - aura - - fire - trigger: null description: 'Walking conflagrations of unimaginably hot fire, elemental infernos are harbingers of destruction and heedless chaos. @@ -65,75 +107,24 @@ immunities: - paralyzed - poison - sleep -items: null languages: - Ignan level: 11 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+12 type: fire name: tendril plus_damage: - - formula: 3d8 - type: persistent fire + - formula: null + type: 3d8 persistent fire to_hit: 24 traits: - reach 15 feet name: Elemental Inferno perception: 20 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: When the elemental inferno scores a critical hit, its body surges with - blue flames, increasing the damage of its intense heat and Inferno Leap by 3d6 - until the start of its next turn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Blue Flames - range: null - raw_description: '**Blue Flames** When the elemental inferno scores a critical hit, - its body surges with blue flames, increasing the damage of its intense heat and - Inferno Leap by 3d6 until the start of its next turn.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The elemental inferno jumps horizontally and vertically with a maximum - height and distance each equal to its Speed. Its intense heat is suppressed until - the end of the jump. At any point during the jump, flames explode from the elemental - in a 30-foot emanation, dealing 12d6 fire damage to each creature within the area - (DC 30 basic Reflex save). The elemental inferno can't Inferno Leap again for - 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Inferno Leap - range: null - raw_description: '**Inferno Leap** [Two Actions] (__fire__) The elemental inferno - jumps horizontally and vertically with a maximum height and distance each equal - to its Speed. Its intense heat is suppressed until the end of the jump. At any - point during the jump, flames explode from the elemental in a 30-foot emanation, - dealing 12d6 fire damage to each creature within the area (DC 30 basic Reflex - save). The elemental inferno can''t Inferno Leap again for 1d4 rounds.' - requirements: null - success: null - traits: - - fire - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d10+6 @@ -143,11 +134,6 @@ ranged: to_hit: 24 traits: - range increment 60 feet -rarity: Common -resistances: -- amount: 15 - type: cold -ritual_lists: null saves: fort: 21 fort_misc: null @@ -162,40 +148,42 @@ sense_abilities: critical_success: null description: The elemental inferno ignores the concealed condition from smoke. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Smoke Vision range: null raw_description: '**Smoke Vision** The elemental inferno ignores the concealed condition from smoke.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +20 - darkvision - smoke vision size: Huge skills: - bonus: 21 misc: null - name: 'Acrobatics ' -source: + name: Acrobatics +sources: - abbr: Bestiary - page_start: 149 + page_start: '149' page_stop: null speed: - amount: 70 + misc: null type: Land spell_lists: null traits: -- N -- Huge - Elemental - Fire -type: Creature -weaknesses: null +weaknesses: +- amount: 15 + misc: null + type: cold diff --git a/data/monsters/elemental tsunami.yaml b/data/monsters/elemental tsunami.yaml index 3c60daa..45d1e6e 100644 --- a/data/monsters/elemental tsunami.yaml +++ b/data/monsters/elemental tsunami.yaml @@ -7,26 +7,82 @@ ability_mods: wis_mod: 3 ac: 31 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The elemental puts out all fires in a 20-foot emanation. It extinguishes + all non-magical fires automatically and attempts to counteract magical fires (+20 + counteract modifier). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Drench + range: null + raw_description: '**Drench** [One Action] (__abjuration__, __primal__, __water__) + The elemental puts out all fires in a 20-foot emanation. It extinguishes all non-magical + fires automatically and attempts to counteract magical fires (+20 counteract modifier).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - abjuration + - primal + - water + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The elemental tsunami quickly expands its space to fill the area of + its vortex. Creatures within the vortex's emanation take 5d12+6 bludgeoning damage + (DC 31 basic Fortitude save). A creature that fails this save is Pushed 20 feet. + The elemental tsunami then retracts to its former space. The elemental tsunami + can't Surge again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Surge + range: null + raw_description: '**Surge** [Two Actions] The elemental tsunami quickly expands + its space to fill the area of its vortex. Creatures within the vortex''s emanation + take 5d12+6 bludgeoning damage (DC 31 basic Fortitude save). A creature that fails + this save is Pushed 20 feet. The elemental tsunami then retracts to its former + space. The elemental tsunami can''t Surge again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 50 feet. Water in the area that is in the same body of water as the - elemental tsunami is difficult terrain for Swimming creatures that don't have - the water trait. + description: Water in the area that is in the same body of water as the elemental + tsunami is difficult terrain for Swimming creatures that don't have the water + trait. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Vortex - range: null + range: 50 feet raw_description: '**Vortex** (__aura__, __water__) 50 feet. Water in the area that is in the same body of water as the elemental tsunami is difficult terrain for Swimming creatures that don''t have the water trait.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -45,11 +101,10 @@ immunities: - paralyzed - poison - sleep -items: null languages: - Aquan level: 11 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+12 @@ -63,62 +118,11 @@ melee: - reach 20 feet name: Elemental Tsunami perception: 22 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The elemental puts out all fires in a 20-foot emanation. It extinguishes - all non-magical fires automatically and attempts to counteract magical fires (+20 - counteract modifier). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drench - range: null - raw_description: '**Drench** (__abjuration__, __primal__, __water__) The elemental - puts out all fires in a 20-foot emanation. It extinguishes all non-magical fires - automatically and attempts to counteract magical fires (+20 counteract modifier).' - requirements: null - success: null - traits: - - abjuration - - primal - - water - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The elemental tsunami quickly expands its space to fill the area of - its vortex. Creatures within the vortex's emanation take 5d12+6 bludgeoning damage - (DC 31 basic Fortitude save). A creature that fails this save is Pushed 20 feet. - The elemental tsunami then retracts to its former space. The elemental tsunami - can't Surge again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Surge - range: null - raw_description: '**Surge** [Two Actions] The elemental tsunami quickly expands - its space to fill the area of its vortex. Creatures within the vortex''s emanation - take 5d12+6 bludgeoning damage (DC 31 basic Fortitude save). A creature that fails - this save is Pushed 20 feet. The elemental tsunami then retracts to its former - space. The elemental tsunami can''t Surge again for 1d4 rounds.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 + misc: null type: fire -ritual_lists: null saves: fort: 21 fort_misc: null @@ -134,45 +138,44 @@ sense_abilities: description: When not touching water, the elemental tsunami is slowed 1 and can't use reactions. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Water-Bound range: null raw_description: '**Water-Bound** When not touching water, the elemental tsunami is slowed 1 and can''t use reactions.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +22 - darkvision size: Huge skills: - bonus: 23 misc: null - name: 'Athletics ' + name: Athletics - bonus: 23 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 153 + page_start: '153' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 100 + misc: null type: swim spell_lists: null traits: -- N -- Huge - Aquatic - Elemental - Water -type: Creature -weaknesses: null diff --git a/data/monsters/elephant.yaml b/data/monsters/elephant.yaml index e8318d2..1ce3e3a 100644 --- a/data/monsters/elephant.yaml +++ b/data/monsters/elephant.yaml @@ -7,6 +7,48 @@ ability_mods: wis_mod: 2 ac: 23 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A Medium or smaller creature hit by the elephant's trunk is __grabbed__. + If the elephant moves, it can bring the __grabbed__ creature along with it. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Grabbing Trunk + range: null + raw_description: '**Grabbing Trunk** A Medium or smaller creature hit by the elephant''s + trunk is __grabbed__. If the elephant moves, it can bring the __grabbed__ creature + along with it.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Large or smaller, foot, DC 24 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**Trample** [Three Actions] Large or smaller, foot, DC 24' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Those who live near elephants have learned to be wary of angering the @@ -21,11 +63,8 @@ description: 'Those who live near elephants have learned to be wary of angering **__Recall Knowledge - Animal__ (__Nature__)**: DC 23' hp: 130 hp_misc: null -immunities: null -items: null -languages: null level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d8+9 @@ -36,7 +75,9 @@ melee: traits: - reach 10 feet - action_cost: One Action - damage: null + damage: + formula: null + type: grabbing trunk name: trunk plus_damage: null to_hit: 18 @@ -53,50 +94,7 @@ melee: - reach 10 feet name: Elephant perception: 13 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A Medium or smaller creature hit by the elephant's trunk is __grabbed__. - If the elephant moves, it can bring the __grabbed__ creature along with it. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Grabbing Trunk - range: null - raw_description: '**Grabbing Trunk** A Medium or smaller creature hit by the elephant''s - trunk is __grabbed__. If the elephant moves, it can bring the __grabbed__ creature - along with it.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Large or smaller, foot, DC 24 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**Trample** [Three Actions] Large or smaller, foot, DC 24' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 18 fort_misc: null @@ -105,30 +103,25 @@ saves: ref_misc: null will: 13 will_misc: null -sense_abilities: null senses: -- Perception +13 - low-light vision - scent (imprecise) 30 feet size: Huge skills: - bonus: 17 misc: null - name: 'Athletics ' + name: Athletics - bonus: 15 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 154 + page_start: '154' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: null traits: -- N -- Huge - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/eloko.yaml b/data/monsters/eloko.yaml index 3f0e8d5..5bb88e5 100644 --- a/data/monsters/eloko.yaml +++ b/data/monsters/eloko.yaml @@ -7,6 +7,77 @@ ability_mods: wis_mod: 4 ac: 25 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: If a biloko feasts on a human corpse for 1 minute or more, they gain + a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 + hour. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Inspired Feast + range: null + raw_description: '**Inspired Feast** (__emotion__, __mental__) If a biloko feasts + on a human corpse for 1 minute or more, they gain a +1 status bonus to attack + rolls and a +2 status bonus to damage rolls for 1 hour.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - emotion + - mental + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The eloko is affected by a 4th-level __enlarge__ spell. This lasts + for 1 minute, and the eloko can Dismiss the Spell. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Size Alteration + range: null + raw_description: '**Size Alteration** [Two Actions] (__polymorph__, __primal__, + __transmutation__) The eloko is affected by a 4th-level __enlarge__ spell. This + lasts for 1 minute, and the eloko can Dismiss the Spell.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - polymorph + - primal + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The eloko deals 2d6 extra precision damage to __flat-footed__ creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** The eloko deals 2d6 extra precision damage + to __flat-footed__ creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: null description: 'If a biloko is lucky enough to consume several spellcasters or other @@ -21,7 +92,6 @@ description: 'If a biloko is lucky enough to consume several spellcasters or oth **__Recall Knowledge - Fey__ (__Nature__)**: DC 23' hp: 115 hp_misc: null -immunities: null items: - +1 dagger - blowgun (10 poisoned darts) @@ -30,7 +100,7 @@ languages: - Mwangi - Sylvan level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+8 @@ -52,76 +122,15 @@ melee: - versatile S name: Eloko perception: 15 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: If a biloko feasts on a human corpse for 1 minute or more, they gain - a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 - hour. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Inspired Feast - range: null - raw_description: '**Inspired Feast** (__emotion__, __mental__) If a biloko feasts - on a human corpse for 1 minute or more, they gain a +1 status bonus to attack - rolls and a +2 status bonus to damage rolls for 1 hour.' - requirements: null - success: null - traits: - - emotion - - mental - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The eloko is affected by a 4th-level __enlarge__ spell. This lasts - for 1 minute, and the eloko can Dismiss the Spell. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Size Alteration - range: null - raw_description: '**Size Alteration** [Two Actions] (__polymorph__, __primal__, - __transmutation__) The eloko is affected by a 4th-level __enlarge__ spell. This - lasts for 1 minute, and the eloko can Dismiss the Spell.' - requirements: null - success: null - traits: - - polymorph - - primal - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The eloko deals 2d6 extra precision damage to __flat-footed__ creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** The eloko deals 2d6 extra precision damage - to __flat-footed__ creatures.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action - damage: null + damage: + formula: null + type: 1 piercing name: blowgun - plus_damage: null + plus_damage: + - formula: null + type: 2d4 persistent poison to_hit: 17 traits: - agile @@ -140,11 +149,6 @@ ranged: - magical - thrown 10 feet - versatile S -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 12 fort_misc: null @@ -153,53 +157,49 @@ saves: ref_misc: null will: 15 will_misc: null -sense_abilities: null senses: -- Perception +15 - low-light vision - scent (imprecise) 30 feet size: Small skills: - bonus: 18 misc: null - name: 'Athletics ' + name: Athletics - bonus: 13 misc: null - name: 'Crafting ' + name: Crafting - bonus: 15 misc: null - name: 'Deception ' + name: Deception - bonus: 13 misc: null - name: 'Nature ' + name: Nature - bonus: 16 misc: null - name: 'Stealth ' + name: Stealth - bonus: 13 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: 'Pathfinder #146: Cult of Cinders' - page_start: 83 + page_start: '83' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: -- dc: 22 +- attack_bonus: null + cantrips: null + constants: null + dc: 22 + focus_points: null misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 1 + spell_lists: + - level: 1 spells: - - frequency: null + - misc: null name: charm - requirement: null - to_hit: null + spells_source: Primal Innate Spells traits: -- NE -- Small - Fey -type: Creature -weaknesses: null diff --git a/data/monsters/elysian titan.yaml b/data/monsters/elysian titan.yaml new file mode 100644 index 0000000..b011415 --- /dev/null +++ b/data/monsters/elysian titan.yaml @@ -0,0 +1,266 @@ +ability_mods: + cha_mod: 6 + con_mod: 8 + dex_mod: 7 + int_mod: 6 + str_mod: 10 + wis_mod: 8 +ac: 46 +ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Throw Rock + range: null + raw_description: '**__Throw Rock__** [One Action]' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The titan makes a fist Strike against a creature affected by their + Impossible Stature, even if it's outside of the titan's normal reach. On a hit, + the titan automatically __Grabs__ the creature and, if out of their reach, pulls + it within reach. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Titanic Grasp + range: null + raw_description: '**Titanic Grasp** [One Action] The titan makes a fist Strike + against a creature affected by their Impossible Stature, even if it''s outside + of the titan''s normal reach. On a hit, the titan automatically __Grabs__ the + creature and, if out of their reach, pulls it within reach.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The titan makes a melee weapon Strike against each foe within their + reach. This counts as three attacks for the titan's multiple attack penalty. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Wide Cleave + range: null + raw_description: '**Wide Cleave** [Two Actions] The titan makes a melee weapon + Strike against each foe within their reach. This counts as three attacks for the + titan''s multiple attack penalty.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: CG +automatic_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: Titans warp perception and distance around them to seem even larger + and more imposing. A creature that enters or begins its turn within the emanation + must succeed at a DC 44 Will save or its movement toward the titan is movement + over difficult terrain (greater difficult terrain on a critical failure) for 1 + round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Impossible Stature + range: 100 feet + raw_description: '**Impossible Stature** (__aura__, __divine__, __illusion__, __mental__) + 100 feet. Titans warp perception and distance around them to seem even larger + and more imposing. A creature that enters or begins its turn within the emanation + must succeed at a DC 44 Will save or its movement toward the titan is movement + over difficult terrain (greater difficult terrain on a critical failure) for 1 + round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - aura + - divine + - illusion + - mental + trigger: null +description: 'Those titans who remained true to their creators earned their freedom. + Many train aspiring champions of freedom, sacrifice, and selflessness. + + + + + **__Recall Knowledge - Humanoid__ (__Society__)**: DC 47' +hp: 400 +hp_misc: null +immunities: +- death effects +- disease +items: +- +3 greater striking greatpick +- +2 greater resilient breastplate +languages: +- Abyssal +- Celestial +- Common +- telepathy 100 feet +level: 21 +melee_attacks: +- action_cost: One Action + damage: + formula: 4d10+20 + type: piercing + name: greatpick + plus_damage: null + to_hit: 41 + traits: + - fatal d12 + - magical + - reach 30 feet +- action_cost: One Action + damage: + formula: 4d8+20 + type: bludgeoning + name: fist + plus_damage: null + to_hit: 38 + traits: + - agile + - reach 30 feet +name: Elysian Titan +perception: 36 +ranged_attacks: +- action_cost: One Action + damage: + formula: 3d12+20 + type: bludgeoning + name: rock + plus_damage: null + to_hit: 38 + traits: + - brutal + - range increment 200 feet +rarity: Rare +saves: + fort: 37 + fort_misc: null + misc: +4 status to all saves vs. mental + ref: 34 + ref_misc: null + will: 35 + will_misc: null +senses: +- darkvision +- true seeing +size: Gargantuan +skills: +- bonus: 36 + misc: null + name: Acrobatics +- bonus: 43 + misc: null + name: Athletics +- bonus: 37 + misc: null + name: Crafting +- bonus: 37 + misc: null + name: Diplomacy +- bonus: 35 + misc: null + name: Intimidation +- bonus: 37 + misc: null + name: Religion +- bonus: 37 + misc: null + name: Survival +sources: +- abbr: 'Pathfinder #156: The Apocalypse Prophet' + page_start: '82' + page_stop: null +speed: +- amount: 40 + misc: null + type: Land +- amount: null + misc: null + type: air walk +spell_lists: +- attack_bonus: null + cantrips: null + constants: + - level: 10 + spells: + - misc: null + name: air walk + - misc: null + name: true seeing + dc: 44 + focus_points: null + misc: null + spell_lists: + - level: 10 + spells: + - misc: null + name: meteor swarm + - misc: null + name: revival + - level: 8 + spells: + - misc: at will + name: dispel magic + - misc: at will + name: freedom of movement + - level: 7 + spells: + - misc: at will + name: plane shift + - level: 6 + spells: + - misc: ×3 + name: scrying + - level: 5 + spells: + - misc: ×3 + name: sending + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 44 + focus_points: null + misc: null + spell_lists: + - level: 8 + spells: + - misc: null + name: freedom + spells_source: Divine Rituals +traits: +- Humanoid +- Titan diff --git a/data/monsters/ember fox.yaml b/data/monsters/ember fox.yaml index f217129..eb1510b 100644 --- a/data/monsters/ember fox.yaml +++ b/data/monsters/ember fox.yaml @@ -7,6 +7,7 @@ ability_mods: wis_mod: 2 ac: 18 ac_special: null +active_abilities: null alignment: NG automatic_abilities: - action_cost: Reaction @@ -15,11 +16,11 @@ automatic_abilities: description: null effect: The ember fox drapes itself across its ally, granting the ally fire resistance 10 against the incoming attack. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Cloak in Embers range: null raw_description: '**Cloak in Embers [Reaction]** **Trigger **An adjacent ally is @@ -27,9 +28,11 @@ automatic_abilities: itself across its ally, granting the ally fire resistance 10 against the incoming attack.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: An adjacent ally is targeted by an effect that deals fire damage + trigger: An adjacent ally is targeted by an effect that deals fire damage; description: 'Ember foxes resemble their canid namesakes, save for the flames that make their fur and the tips of their long whiskers flicker and glow. @@ -42,36 +45,29 @@ hp_misc: null immunities: - bleed - fire -- paralyzed -- poison -- sleep -items: null +- paralyzed +- poison +- sleep languages: - Ignan - can't speak any language level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d4+3 type: piercing name: jaws plus_damage: - - formula: 1d4 - type: persistent fire + - formula: null + type: 1d4 persistent fire to_hit: 10 traits: - agile - finesse name: Ember Fox perception: 8 -proactive_abilities: null -ranged: null -rarity: Common -resistances: -- amount: 5 - type: cold -ritual_lists: null +ranged_attacks: null saves: fort: 6 fort_misc: null @@ -80,33 +76,32 @@ saves: ref_misc: null will: 8 will_misc: null -sense_abilities: null senses: -- Perception +8 - darkvision size: Small skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 5 misc: null - name: 'Athletics ' + name: Athletics - bonus: 8 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 110 + page_start: '110' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: null traits: -- NG -- Small - Elemental - Fire -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: cold diff --git a/data/monsters/emperor bird.yaml b/data/monsters/emperor bird.yaml index f47e58d..84ead5c 100644 --- a/data/monsters/emperor bird.yaml +++ b/data/monsters/emperor bird.yaml @@ -7,6 +7,68 @@ ability_mods: wis_mod: 1 ac: 18 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: The creature is __confused__ for 1d4 rounds. + critical_success: The creature is unaffected. + description: The emperor bird flaps its mesmerizing wings. Each creature within + 15 feet that can see the emperor bird must attempt a DC 19 Will save. + effect: null + failure: The creature is __dazzled__ for 1d4 rounds. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Dazzling Display + range: null + raw_description: '**Dazzling Display** [Two Actions] (__enchantment__, __mental__, + __primal__, __visual__) The emperor bird flaps its mesmerizing wings. Each creature + within 15 feet that can see the emperor bird must attempt a DC 19 Will save. + + + **Critical Success** The creature is unaffected. + + + **Success** The creature is __dazzled__ for 1 round. + + + **Failure** The creature is __dazzled__ for 1d4 rounds. + + + **Critical Failure** The creature is __confused__ for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: The creature is __dazzled__ for 1 round. + traits: + - enchantment + - mental + - primal + - visual + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The emperor bird makes tail Strikes against two different creatures + within reach. The emperor bird's multiple attack penalty does not increase until + it has finished both attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Tail Lash + range: null + raw_description: '**Tail Lash** [Two Actions] The emperor bird makes tail Strikes + against two different creatures within reach. The emperor bird''s multiple attack + penalty does not increase until it has finished both attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'The emperor bird is native to the jungles of the Mwangi Expanse and @@ -54,11 +116,8 @@ description: 'The emperor bird is native to the jungles of the Mwangi Expanse an **__Recall Knowledge - Animal__ (__Nature__)**: DC 18' hp: 27 hp_misc: null -immunities: null -items: null -languages: null level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+2 @@ -79,73 +138,8 @@ melee: - reach 10 feet name: Emperor Bird perception: 8 -proactive_abilities: -- action_cost: Two Actions - critical_failure: The creature is confused for 1d4 rounds. - critical_success: The creature is unaffected. - description: 'The emperor bird flaps its mesmerizing wings. Each creature within - 15 feet that can see the emperor bird must attempt a DC 19 Will save. - - - ' - effect: null - effects: null - failure: The creature is dazzled for 1d4 rounds. - frequency: null - full_description: null - generic_description: null - name: Dazzling Display - range: null - raw_description: '**Dazzling Display** [Two Actions] (__enchantment__, __mental__, - __primal__, __visual__) The emperor bird flaps its mesmerizing wings. Each creature - within 15 feet that can see the emperor bird must attempt a DC 19 Will save. - - - **Critical Success** The creature is unaffected. - - - **Success** The creature is __dazzled__ for 1 round. - - - **Failure** The creature is __dazzled__ for 1d4 rounds. - - - **Critical Failure** The creature is __confused__ for 1d4 rounds.' - requirements: null - success: The creature is dazzled for 1 round. - traits: - - enchantment - - mental - - primal - - visual - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The emperor bird makes tail Strikes against two different creatures - within reach. The emperor bird's multiple attack penalty does not increase until - it has finished both attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Tail Lash - range: null - raw_description: '**Tail Lash** [Two Actions] The emperor bird makes tail Strikes - against two different creatures within reach. The emperor bird''s multiple attack - penalty does not increase until it has finished both attacks.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 6 fort_misc: null @@ -154,34 +148,28 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null -senses: -- Perception +8 size: Medium skills: - bonus: 9 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 7 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 7 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: 'Pathfinder #145: Hellknight Hill' - page_start: 87 + page_start: '87' page_stop: null speed: - amount: 15 + misc: null type: Land - amount: 20 + misc: null type: fly spell_lists: null traits: -- Uncommon -- N -- Medium - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/emperor cobra.yaml b/data/monsters/emperor cobra.yaml index 2bd4127..41fb514 100644 --- a/data/monsters/emperor cobra.yaml +++ b/data/monsters/emperor cobra.yaml @@ -7,6 +7,135 @@ ability_mods: wis_mod: 2 ac: 22 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: '**Saving Throw** DC 22 Fortitude' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Emperor Cobra Venom + range: null + raw_description: '**Emperor Cobra Venom** (__poison__) **Saving Throw** DC 22 Fortitude + + , **Maximum Duration** 6 rounds; **Stage 1** 1d8 poison damage (1 round); **Stage + 2** 1d8 poison damage and __drained 1__ (1 round); **Stage 3** 2d6 poison damage + and drained 2 (1 round)' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - poison + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The emperor cobra flares its hood. Each non–emperor cobra creature + within a 20-foot emanation must attempt a DC 22 Will save. The creature is then + temporarily immune for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Flare Hood + range: null + raw_description: '**Flare Hood** [One Action] (__emotion__, __fear__, __mental__, + __visual__) The emperor cobra flares its hood. Each non–emperor cobra creature + within a 20-foot emanation must attempt a DC 22 Will save. The creature is then + temporarily immune for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - emotion + - fear + - mental + - visual + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __frightened 1__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is __frightened 1__.' + requirements: null + saving_throw: null + stages: null + success: The creature is __frightened 1__. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is frightened 2. + effect: null + failure: The creature is frightened 2. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is frightened 2.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature is frightened 3. + critical_success: null + description: The creature is frightened 3. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The creature is frightened 3.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'These aggressive serpents infest bogs and lowlands. Despite a length @@ -19,11 +148,8 @@ description: 'These aggressive serpents infest bogs and lowlands. Despite a leng **__Recall Knowledge - Animal__ (__Nature__)**: DC 20' hp: 80 hp_misc: null -immunities: null -items: null -languages: null level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+8 @@ -37,64 +163,7 @@ melee: - reach 10 feet name: Emperor Cobra perception: 13 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Maximum Duration** 6 rounds; **Stage 1** 1d8 poison damage (1 round); - **Stage 2** 1d8 poison damage and __drained 1__ (1 round); **Stage 3** 2d6 poison - damage and drained 2 (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Emperor Cobra Venom - range: null - raw_description: '**Emperor Cobra Venom** (__poison **Saving Throw** DC 22 Fortitude__) - **Maximum Duration** 6 rounds; **Stage 1** 1d8 poison damage (1 round); **Stage - 2** 1d8 poison damage and __drained 1__ (1 round); **Stage 3** 2d6 poison damage - and drained 2 (1 round)' - requirements: null - success: null - traits: - - poison Saving Throw DC 22 Fortitude - trigger: null -- action_cost: One Action - critical_failure: The creature is frightened 3. - critical_success: The creature is unaffected. - description: "The emperor cobra flares its hood. Each non-emperor cobra creature\ - \ within a 20-foot emanation must attempt a DC 22 Will save. The creature is then\ - \ temporarily immune for 1 minute. \n\n" - effect: null - effects: null - failure: The creature is frightened 2. - frequency: null - full_description: null - generic_description: null - name: Flare Hood - range: null - raw_description: "**Flare Hood** (__emotion__, __fear__, __mental__, __visual__)\ - \ The emperor cobra flares its hood. Each non-emperor cobra creature within a\ - \ 20-foot emanation must attempt a DC 22 Will save. The creature is then temporarily\ - \ immune for 1 minute. \n\n**Critical Success** The creature is unaffected. \n\ - \n**Success** The creature is __frightened 1__. \n\n**Failure** The creature is\ - \ frightened 2. \n\n**Critical Failure** The creature is frightened 3." - requirements: null - success: The creature is frightened 1. - traits: - - emotion - - fear - - mental - - visual - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 15 fort_misc: null @@ -103,37 +172,34 @@ saves: ref_misc: null will: 9 will_misc: null -sense_abilities: null senses: -- Perception +13 - low-light vision - scent (imprecise) 30 feet size: Large skills: - bonus: 11 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 13 misc: null - name: 'Athletics ' + name: Athletics - bonus: 11 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 245 + page_start: '245' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: climb - amount: 25 + misc: null type: swim spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/eremite.yaml b/data/monsters/eremite.yaml index 220c96a..5000425 100644 --- a/data/monsters/eremite.yaml +++ b/data/monsters/eremite.yaml @@ -7,6 +7,141 @@ ability_mods: wis_mod: 6 ac: 45 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The eremite excises flesh or bone from a creature it has grabbed. The target + takes 6d10 __persistent bleed damage__. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Evisceration + range: null + raw_description: '**Evisceration** [One Action] (__attack__) **Requirements** The + eremite has a creature __grabbed__; **Effect** The eremite excises flesh or bone + from a creature it has grabbed. The target takes 6d10 __persistent bleed damage__.' + requirements: The eremite has a creature grabbed + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: An eremite's knowledge of pressure points and pain centers is unsurpassed. + A creature hit by an eremite's melee Strikes must succeed at a DC 40 Fortitude + save or be __stunned 2__ (stunned 4 on a critical failure). A creature that critically + succeeds is temporarily immune for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Exquisite Pain + range: null + raw_description: '**Exquisite Pain** An eremite''s knowledge of pressure points + and pain centers is unsurpassed. A creature hit by an eremite''s melee Strikes + must succeed at a DC 40 Fortitude save or be __stunned 2__ (stunned 4 on a critical + failure). A creature that critically succeeds is temporarily immune for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The eremite stares at a creature they can see within 30 feet. The creature + must immediately attempt a Will save against Paralytic Perfection. In addition, + if the creature was already __paralyzed__, on a failed save, its unnatural longing + causes it to become __doomed 1__. After attempting this save, the creature is + then temporarily immune until the start of the eremite's next turn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Focus Gaze + range: null + raw_description: '**Focus Gaze** [One Action] (__concentrate__, __divine__, __enchantment__, + __fear__, __mental__, __visual__) The eremite stares at a creature they can see + within 30 feet. The creature must immediately attempt a Will save against Paralytic + Perfection. In addition, if the creature was already __paralyzed__, on a failed + save, its unnatural longing causes it to become __doomed 1__. After attempting + this save, the creature is then temporarily immune until the start of the eremite''s + next turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - enchantment + - fear + - mental + - visual + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** The eremite holds a piece of flesh they collected + via Evisceration;' + effect: The eremite attaches the stolen flesh to themself. They either regain 100 + Hit Points; reduce the value of their __clumsy__, __drained__, __enfeebled__, + or __stupefied__ condition by 3; or reduce the stage of any affliction affecting + them by 3. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Graft Flesh + range: null + raw_description: '**Graft Flesh** [One Action] **Requirement** The eremite holds + a piece of flesh they collected via Evisceration; **Effect** The eremite attaches + the stolen flesh to themself. They either regain 100 Hit Points; reduce the value + of their __clumsy__, __drained__, __enfeebled__, or __stupefied__ condition by + 3; or reduce the stage of any affliction affecting them by 3.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When an eremite uses __plane shift__ or __shadow walk__, they arrive + at exactly their intended destination. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Shadow Traveler + range: null + raw_description: '**Shadow Traveler** (__divine__, __divination__) When an eremite + uses __plane shift__ or __shadow walk__, they arrive at exactly their intended + destination.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - divination + trigger: null alignment: LE automatic_abilities: - action_cost: None @@ -15,39 +150,43 @@ automatic_abilities: description: An eremite's actions can't be disrupted due to damage or Strikes (such as __Attack of Opportunity__). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Ignore Pain range: null raw_description: '**Ignore Pain** An eremite''s actions can''t be disrupted due to damage or Strikes (such as __Attack of Opportunity__).' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null - description: 30 feet. When a creature ends its turn in the aura, it feels compelled - to offer pieces of its own flesh to the eremite. The creature must succeed at - a DC 40 Will save or become __paralyzed__ for 1 round. + description: When a creature ends its turn in the aura, it feels compelled to offer + pieces of its own flesh to the eremite. The creature must succeed at a DC 40 Will + save or become __paralyzed__ for 1 round. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Paralytic Perfection - range: null + range: 30 feet raw_description: '**Paralytic Perfection** (__aura__, __divine__, __enchantment__, __fear__, __incapacitation__, __mental__, __visual__) 30 feet. When a creature ends its turn in the aura, it feels compelled to offer pieces of its own flesh to the eremite. The creature must succeed at a DC 40 Will save or become __paralyzed__ for 1 round.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -62,7 +201,7 @@ description: 'Eremites roam the planes to seek out ideal portions of other creat such as a hero''s sword-arm or an angel''s pinions. Eremites capture these specimens to clinically test their true limits, then harvest specimens and add them to their own bodies. An eremite might attach tongues to their hand as extra fingers or a - fist to the back of their neck in a horrid "improvement." Eremites average 7 feet + fist to the back of their neck in a horrid “improvement.” Eremites average 7 feet tall and weigh approximately 200 pounds. @@ -70,27 +209,28 @@ description: 'Eremites roam the planes to seek out ideal portions of other creat **__Recall Knowledge - Fiend__ (__Religion__)**: DC 40' hp: 375 -hp_misc: regeneration 25 (deactivated by good or silver +hp_misc: regeneration 25 (deactivated by good or silver) immunities: - cold -- fear +- fear - nonlethal -items: null languages: - Common - Infernal - Shadowtongue - telepathy 100 feet level: 20 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d8+19 type: piercing name: jaws plus_damage: - - formula: 2d6 - type: persistent bleed and exquisite pain + - formula: null + type: 2d6 persistent bleed + - formula: null + type: exquisite pain to_hit: 39 traits: - evil @@ -101,8 +241,8 @@ melee: type: slashing name: claw plus_damage: - - formula: 2d6 - type: persistent bleed + - formula: null + type: 2d6 persistent bleed - formula: null type: exquisite pain - formula: null @@ -114,145 +254,7 @@ melee: - magical name: Eremite perception: 34 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The eremite has a creature __grabbed__ - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Evisceration - range: null - raw_description: '**Evisceration** (__attack__) **Requirements** The eremite has - a creature __grabbed__; **Effect** The eremite excises flesh or bone from a creature - it has grabbed. The target takes 6d10 __persistent bleed damage__.' - requirements: null - success: null - traits: - - attack - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: An eremite's knowledge of pressure points and pain centers is unsurpassed. - A creature hit by an eremite's melee Strikes must succeed at a DC 40 Fortitude - save or be __stunned 2__ (stunned 4 on a critical failure). A creature that critically - succeeds is temporarily immune for 24 hours. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Exquisite Pain - range: null - raw_description: '**Exquisite Pain** An eremite''s knowledge of pressure points - and pain centers is unsurpassed. A creature hit by an eremite''s melee Strikes - must succeed at a DC 40 Fortitude save or be __stunned 2__ (stunned 4 on a critical - failure). A creature that critically succeeds is temporarily immune for 24 hours.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The eremite stares at a creature they can see within 30 feet. The creature - must immediately attempt a Will save against Paralytic Perfection. In addition, - if the creature was already __paralyzed__, on a failed save, its unnatural longing - causes it to become __doomed 1__. After attempting this save, the creature is - then temporarily immune until the start of the eremite's next turn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Focus Gaze - range: null - raw_description: '**Focus Gaze** (__concentrate__, __divine__, __enchantment__, - __fear__, __mental__, __visual__) The eremite stares at a creature they can see - within 30 feet. The creature must immediately attempt a Will save against Paralytic - Perfection. In addition, if the creature was already __paralyzed__, on a failed - save, its unnatural longing causes it to become __doomed 1__. After attempting - this save, the creature is then temporarily immune until the start of the eremite''s - next turn.' - requirements: null - success: null - traits: - - concentrate - - divine - - enchantment - - fear - - mental - - visual - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The eremite holds a piece of flesh they collected via Evisceration - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Graft Flesh - range: null - raw_description: '**Graft Flesh** **Requirement** The eremite holds a piece of - flesh they collected via Evisceration; **Effect** The eremite attaches the stolen - flesh to themself. They either regain 100 Hit Points; reduce the value of their - __clumsy__, __drained__, __enfeebled__, or __stupefied__ condition by 3; or reduce - the stage of any affliction affecting them by 3.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When an eremite uses __plane shift__ or __shadow walk__, they arrive - at exactly their intended destination. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shadow Traveler - range: null - raw_description: '**Shadow Traveler** (__divine__, __divination__) When an eremite - uses __plane shift__ or __shadow walk__, they arrive at exactly their intended - destination.' - requirements: null - success: null - traits: - - divine - - divination - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 20 - type: good -- amount: 20 - type: silver -ritual_lists: -- dc: 42 - misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 8 - spells: - - frequency: null - name: imprisonment - requirement: null - to_hit: null +ranged_attacks: null saves: fort: 37 fort_misc: null @@ -269,24 +271,25 @@ sense_abilities: the __doomed__, __dying__, and __wounded__ conditions, as well as the value of those conditions. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Painsight range: null raw_description: '**Painsight** (__divination__, __divine__) A velstrac automatically knows whether a creature it sees has any of the __doomed__, __dying__, and __wounded__ conditions, as well as the value of those conditions.' requirements: null + saving_throw: null + stages: null success: null traits: - divination - divine trigger: null senses: -- Perception +34 - greater darkvision - painsight - true seeing @@ -294,99 +297,101 @@ size: Medium skills: - bonus: 35 misc: null - name: 'Athletics ' + name: Athletics - bonus: 38 misc: null - name: 'Deception ' + name: Deception - bonus: 36 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 40 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 36 misc: null - name: 'Medicine ' + name: Medicine - bonus: 34 misc: null - name: 'Religion ' + name: Religion - bonus: 36 misc: null - name: 'Stealth ' + name: Stealth - bonus: 36 misc: null - name: 'Torture Lore ' -source: + name: Torture Lore +sources: - abbr: Bestiary 2 - page_start: 285 + page_start: '285' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 50 + misc: null type: fly spell_lists: -- dc: 42 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 9 +- attack_bonus: null + cantrips: + - level: 9 spells: - - frequency: null - name: bind soul - requirement: null - - frequency: null - name: blade barrier - requirement: null - - frequency: ×2 - name: harm - requirement: null - - frequency: ×2 - name: heal - requirement: null - - frequency: null - name: shadow blast - requirement: null - - frequency: at will - name: shadow walk - requirement: null - - heightened_level: null - level: 7 - spells: - - frequency: at will - name: dimension door - requirement: null - - frequency: null - name: dimensional lock - requirement: null - - frequency: to Material Plane or Shadow - Plane only - name: plane shift - requirement: null - - frequency: at will - name: shadow siphon - requirement: null - - frequency: null - name: warp mind - requirement: null - - heightened_level: 9 - level: 0 - spells: - - frequency: null + - misc: null name: stabilize - requirement: null - - heightened_level: 9 - level: -1 + constants: + - level: 9 spells: - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 42 + focus_points: null + misc: null + spell_lists: + - level: 9 + spells: + - misc: null + name: bind soul + - misc: null + name: blade barrier + - misc: ×2 + name: harm + - misc: ×2 + name: heal + - misc: null + name: shadow blast + - misc: at will + name: shadow walk + - level: 7 + spells: + - misc: at will + name: dimension door + - misc: null + name: dimensional lock + - misc: to Material Plane or Shadow Plane only + name: plane shift + - misc: at will + name: shadow siphon + - misc: null + name: warp mind + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 42 + focus_points: null + misc: null + spell_lists: + - level: 8 + spells: + - misc: null + name: imprisonment + spells_source: Rituals traits: -- LE -- Medium - Fiend - Velstrac -type: Creature -weaknesses: null +weaknesses: +- amount: 20 + misc: null + type: good +- amount: 20 + misc: null + type: silver diff --git a/data/monsters/erinys.yaml b/data/monsters/erinys.yaml index 5014de4..85e2b01 100644 --- a/data/monsters/erinys.yaml +++ b/data/monsters/erinys.yaml @@ -7,6 +7,83 @@ ability_mods: wis_mod: 4 ac: 27 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: Any weapon an erinys holds gains the effects of a __flaming__ rune + while they hold it. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Flames of Fury + range: null + raw_description: '**Flames of Fury** Any weapon an erinys holds gains the effects + of a __flaming__ rune while they hold it.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: The erinys hovers in place if they are flying and fires one arrow at + any number of creatures in a 30-foot cone. Each attack is rolled separately. This + counts as one attack for the purpose of the erinys's multiple attack penalty. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Furious Fusillade + range: null + raw_description: '**Furious Fusillade** [Three Actions] The erinys hovers in place + if they are flying and fires one arrow at any number of creatures in a 30-foot + cone. Each attack is rolled separately. This counts as one attack for the purpose + of the erinys''s multiple attack penalty.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: An erinys carries a coil of rope woven of their hair (use the statistics + for rope) that animates in their hands. When a creature is hit by the erinys's + rope, a segment of the rope tears loose and wraps itself around the creature, + imposing a 10–foot circumstance penalty to Speed. The piece that tears off is + 10 feet long for a Medium or smaller creature, and doubles in length for each + size larger than Medium. When a creature Escapes the effect (DC 26), the detached + segment of rope withers away into useless black sludge. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rope Snare + range: null + raw_description: '**Rope Snare** An erinys carries a coil of rope woven of their + hair (use the statistics for rope) that animates in their hands. When a creature + is hit by the erinys''s rope, a segment of the rope tears loose and wraps itself + around the creature, imposing a 10–foot circumstance penalty to Speed. The piece + that tears off is 10 feet long for a Medium or smaller creature, and doubles in + length for each size larger than Medium. When a creature Escapes the effect (DC + 26), the detached segment of rope withers away into useless black sludge.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: null description: 'Erinyes exact vengeance and bloody justice for a creature''s crimes, @@ -39,15 +116,17 @@ languages: - Infernal - telepathy 100 feet level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+8 type: slashing name: flaming longsword plus_damage: - - formula: 1d6 - type: evil and 1d6 fire + - formula: null + type: 1d6 evil + - formula: null + type: 1d6 fire to_hit: 19 traits: - evil @@ -56,86 +135,17 @@ melee: - versatile P name: Erinys perception: 18 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: Any weapon an erinys holds gains the effects of a __flaming__ rune - while they hold it. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Flames of Fury - range: null - raw_description: '**Flames of Fury** Any weapon an erinys holds gains the effects - of a __flaming__ rune while they hold it.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: The erinys hovers in place if they are flying and fires one arrow at - any number of creatures in a 30-foot cone. Each attack is rolled separately. This - counts as one attack for the purpose of the erinys's multiple attack penalty. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Furious Fusillade - range: null - raw_description: '**Furious Fusillade** [Three Actions] The erinys hovers in place - if they are flying and fires one arrow at any number of creatures in a 30-foot - cone. Each attack is rolled separately. This counts as one attack for the purpose - of the erinys''s multiple attack penalty.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: An erinys carries a coil of rope woven of their hair (use the statistics - for rope) that animates in their hands. When a creature is hit by the erinys's - rope, a segment of the rope tears loose and wraps itself around the creature, - imposing a 10-foot circumstance penalty to Speed. The piece that tears off is - 10 feet long for a Medium or smaller creature, and doubles in length for each - size larger than Medium. When a creature Escapes the effect (DC 26), the detached - segment of rope withers away into useless black sludge. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rope Snare - range: null - raw_description: '**Rope Snare** An erinys carries a coil of rope woven of their - hair (use the statistics for rope) that animates in their hands. When a creature - is hit by the erinys''s rope, a segment of the rope tears loose and wraps itself - around the creature, imposing a 10-foot circumstance penalty to Speed. The piece - that tears off is 10 feet long for a Medium or smaller creature, and doubles in - length for each size larger than Medium. When a creature Escapes the effect (DC - 26), the detached segment of rope withers away into useless black sludge.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d8+4 type: piercing name: flaming composite longbow plus_damage: - - formula: 1d6 - type: evil and 1d6 fire + - formula: null + type: 1d6 evil + - formula: null + type: 1d6 fire to_hit: 20 traits: - deadly 1d10 @@ -146,31 +156,22 @@ ranged: - reload 0 - volley 30 feet - action_cost: One Action - damage: null + damage: + formula: null + type: rope snare name: rope plus_damage: null to_hit: 19 traits: - magical - range increment 30 feet -rarity: Common resistances: - amount: 5 - type: physical (except silver) + misc: except silver + type: physical - amount: 10 - type: poison -ritual_lists: -- dc: 26 misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 1 - spells: - - frequency: null - name: infernal pact - requirement: null - to_hit: null + type: poison saves: fort: 17 fort_misc: null @@ -179,94 +180,94 @@ saves: ref_misc: null will: 16 will_misc: null -sense_abilities: null senses: -- Perception +18 - greater darkvision - true seeing size: Medium skills: - bonus: 17 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 14 misc: null - name: 'Crafting ' + name: Crafting - bonus: 19 misc: null - name: 'Deception ' + name: Deception - bonus: 15 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 19 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 16 misc: null - name: 'Religion ' + name: Religion - bonus: 17 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 89 + page_start: '89' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 40 + misc: null type: fly spell_lists: -- dc: 26 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 5 +- attack_bonus: null + cantrips: null + constants: + - level: 6 spells: - - frequency: null - name: dimension door - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: dimension door - requirement: null - - frequency: null - name: divine wrath - requirement: null - - frequency: null - name: retributive pain - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: at will - name: fear - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will - name: illusory disguise - requirement: null - - frequency: null - name: illusory object - requirement: null - - heightened_level: 6 - level: -1 - spells: - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 26 + focus_points: null + misc: null + spell_lists: + - level: 5 + spells: + - misc: null + name: dimension door + - level: 4 + spells: + - misc: at will + name: dimension door + - misc: null + name: divine wrath + - misc: null + name: retributive pain + - level: 3 + spells: + - misc: at will + name: fear + - level: 2 + spells: + - misc: at will + name: illusory disguise + - misc: null + name: illusory object + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 26 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: infernal pact + spells_source: Rituals traits: -- LE -- Medium - Devil - Fiend -type: Creature weaknesses: - amount: 5 + misc: null type: good diff --git a/data/monsters/esobok.yaml b/data/monsters/esobok.yaml index 7d017b5..5cbd918 100644 --- a/data/monsters/esobok.yaml +++ b/data/monsters/esobok.yaml @@ -7,6 +7,178 @@ ability_mods: wis_mod: 3 ac: 18 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The esobok Strides and then makes a Strike. If it began this action + __hidden__, it remains hidden until after the Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pounce + range: null + raw_description: '**Pounce** [One Action] The esobok Strides and then makes a Strike. + If it began this action __hidden__, it remains hidden until after the Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: An esobok's Strikes affect __incorporeal__ creatures with the effects + of a __ghost touch__ property rune and deal 1d6 negative damage to living creatures + and 1d6 positive damage to undead. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Spirit Touch + range: null + raw_description: '**Spirit Touch** An esobok''s Strikes affect __incorporeal__ creatures + with the effects of a __ghost touch__ property rune and deal 1d6 negative damage + to living creatures and 1d6 positive damage to undead.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** A creature is __grabbed__ by the esobok''s jaws;' + effect: The esobok releases the target from the Grab but wrenches its spirit free + as it does so. The creature must attempt a DC 20 Will save. Creatures without + souls (such as most __constructs__) and creatures whose bodies and souls are one + (such as most __celestials__, __fiends__, and __monitors__) that roll a failure + or critical failure on the save get a success instead. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Wrench Spirit + range: null + raw_description: '**Wrench Spirit** [One Action] (__attack__, __divine__, __incapacitation__, + __necromancy__) **Requirement** A creature is __grabbed__ by the esobok''s jaws; + **Effect** The esobok releases the target from the Grab but wrenches its spirit + free as it does so. The creature must attempt a DC 20 Will save. Creatures without + souls (such as most __constructs__) and creatures whose bodies and souls are one + (such as most __celestials__, __fiends__, and __monitors__) that roll a failure + or critical failure on the save get a success instead.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + - divine + - incapacitation + - necromancy + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target is __stunned 1__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The target is __stunned 1__.' + requirements: null + saving_throw: null + stages: null + success: The target is __stunned 1__. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The esobok wrenches the target's soul from its body into its jaws. + __Mindless__ __undead__ creatures of level 2 or lower are destroyed, other undead + creatures are stunned for 1 round, and all other creatures are __paralyzed__. + At the end of each of its turns, a creature paralyzed by this effect can attempt + a new save to end the effect. The paralysis ends automatically if the esobok attempts + a jaws Strike or speaks. + effect: null + failure: The esobok wrenches the target's soul from its body into its jaws. __Mindless__ + __undead__ creatures of level 2 or lower are destroyed, other undead creatures + are stunned for 1 round, and all other creatures are __paralyzed__. At the end + of each of its turns, a creature paralyzed by this effect can attempt a new save + to end the effect. The paralysis ends automatically if the esobok attempts a jaws + Strike or speaks. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The esobok wrenches the target''s soul from its body + into its jaws. __Mindless__ __undead__ creatures of level 2 or lower are destroyed, + other undead creatures are stunned for 1 round, and all other creatures are __paralyzed__. + At the end of each of its turns, a creature paralyzed by this effect can attempt + a new save to end the effect. The paralysis ends automatically if the esobok attempts + a jaws Strike or speaks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, but as long as a creature is stunned or paralyzed, + it is also __stupefied 2__. + critical_success: null + description: As failure, but as long as a creature is stunned or paralyzed, it is + also __stupefied 2__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** As failure, but as long as a creature is + stunned or paralyzed, it is also __stupefied 2__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Esoboks are brute hunters and pugnacious sentinels that serve as the @@ -25,16 +197,15 @@ description: 'Esoboks are brute hunters and pugnacious sentinels that serve as t hp: 55 hp_misc: null immunities: -- death effects -- disease -items: null +- death effects +- disease languages: - Abyssal - Celestial - Infernal - Requian level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+3 @@ -42,7 +213,9 @@ melee: name: jaws plus_damage: - formula: null - type: Grab and spirit touch + type: Grab + - formula: null + type: spirit touch to_hit: 12 traits: - magical @@ -60,97 +233,14 @@ melee: - magical name: Esobok perception: 12 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The esobok Strides and then makes a Strike. If it began this action - __hidden__, it remains hidden until after the Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pounce - range: null - raw_description: '**Pounce** The esobok Strides and then makes a Strike. If it - began this action __hidden__, it remains hidden until after the Strike.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: An esobok's Strikes affect __incorporeal__ creatures with the effects - of a __ghost touch__ property rune and deal 1d6 negative damage to living creatures - and 1d6 positive damage to undead. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Spirit Touch - range: null - raw_description: '**Spirit Touch** An esobok''s Strikes affect __incorporeal__ creatures - with the effects of a __ghost touch__ property rune and deal 1d6 negative damage - to living creatures and 1d6 positive damage to undead.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: As failure, but as long as a creature is stunned or paralyzed, - it is also stupefied 2. - critical_success: The creature is unaffected. - description: null - effect: A creature is __grabbed__ by the esobok's jaws - effects: null - failure: The esobok wrenches the target's soul from its body into its jaws. Mindless - undead creatures of level 2 or lower are destroyed, other undead creatures are - stunned for 1 round, and all other creatures are paralyzed. At the end of each - of its turns, a creature paralyzed by this effect can attempt a new save to end - the effect. The paralysis ends automatically if the esobok attempts a jaws Strike - or speaks. - frequency: null - full_description: null - generic_description: null - name: Wrench Spirit - range: null - raw_description: "**Wrench Spirit** (__attack__, __divine__, __incapacitation__,\ - \ __necromancy__) **Requirement** A creature is __grabbed__ by the esobok's jaws;\ - \ **Effect** The esobok releases the target from the Grab but wrenches its spirit\ - \ free as it does so. The creature must attempt a DC 20 Will save. Creatures without\ - \ souls (such as most __constructs__) and creatures whose bodies and souls are\ - \ one (such as most __celestials__, __fiends__, and __monitors__) that roll a\ - \ failure or critical failure on the save get a success instead. \n\n**Critical\ - \ Success** The creature is unaffected. \n\n**Success** The target is __stunned\ - \ 1__. \n\n**Failure** The esobok wrenches the target's soul from its body into\ - \ its jaws. __Mindless__ __undead__ creatures of level 2 or lower are destroyed,\ - \ other undead creatures are stunned for 1 round, and all other creatures are\ - \ __paralyzed__. At the end of each of its turns, a creature paralyzed by this\ - \ effect can attempt a new save to end the effect. The paralysis ends automatically\ - \ if the esobok attempts a jaws Strike or speaks. \n\n**Critical Failure** As\ - \ failure, but as long as a creature is stunned or paralyzed, it is also __stupefied\ - \ 2__." - requirements: null - success: The target is stunned 1. - traits: - - attack - - divine - - incapacitation - - necromancy - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: negative - amount: 5 + misc: null type: poison -ritual_lists: null saves: fort: 11 fort_misc: null @@ -159,9 +249,7 @@ saves: ref_misc: null will: 8 will_misc: null -sense_abilities: null senses: -- Perception +12 - darkvision - lifesense 60 feet - scent (imprecise) 60 feet @@ -169,45 +257,43 @@ size: Medium skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 10 misc: null - name: 'Athletics ' + name: Athletics - bonus: 9 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 4 misc: null - name: 'Religion ' + name: Religion - bonus: 8 misc: null - name: 'Stealth ' + name: Stealth - bonus: 10 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 208 + page_start: '208' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: -- dc: 17 +- attack_bonus: null + cantrips: null + constants: null + dc: 17 + focus_points: null misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 2 + spell_lists: + - level: 2 spells: - - frequency: ×3, self only + - misc: ×3; self only name: invisibility - requirement: null - to_hit: null + spells_source: Divine Innate Spells traits: -- N -- Medium - Monitor - Psychopomp -type: Creature -weaknesses: null diff --git a/data/monsters/ether spider.yaml b/data/monsters/ether spider.yaml index 15af309..33b835b 100644 --- a/data/monsters/ether spider.yaml +++ b/data/monsters/ether spider.yaml @@ -7,6 +7,107 @@ ability_mods: wis_mod: 1 ac: 21 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Ether Spider Venom + range: null + raw_description: '**Ether Spider Venom** (__poison__) **Saving Throw** DC 22 Fortitude; + **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and __clumsy 1__ + (1 round); **Stage 2** 2d6 poison damage, __clumsy 2__ and __slowed 1__ (1 round); + **Stage 3** 3d6 poison damage, __clumsy 3__ and __slowed 2__ (1 round)' + requirements: null + saving_throw: DC 22 Fortitude + stages: + - effect: 1d6 poison damage and __clumsy 1__ (1 round) + - effect: 2d6 poison damage, __clumsy 2__ and __slowed 1__ (1 round) + - effect: 3d6 poison damage, __clumsy 3__ and __slowed 2__ (1 round) + success: null + traits: + - poison + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The ether spider shifts to either the Ethereal Plane or the Material + Plane. The ether spider can remain on the Ethereal Plane indefinitely without + ill effect. While there, it can see clearly onto the Material Plane with a range + of 60 feet. On its first round in an encounter, the ether spider can use this + ability once as a free action. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ethereal Step + range: null + raw_description: '**Ethereal Step** [One Action] The ether spider shifts to either + the Ethereal Plane or the Material Plane. The ether spider can remain on the Ethereal + Plane indefinitely without ill effect. While there, it can see clearly onto the + Material Plane with a range of 60 feet. On its first round in an encounter, the + ether spider can use this ability once as a free action.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature hit by the ether spider's web attack is __immobilized__ + and stuck to the nearest surface (Escape DC 22). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ethereal Web Trap + range: null + raw_description: '**Ethereal Web Trap** A creature hit by the ether spider''s web + attack is __immobilized__ and stuck to the nearest surface (Escape DC 22).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The ether spider flings a gout of stored webs in a 30-foot cone. These webs + can pass between the Material Plane and the Ethereal Plane. Each creature in the + area is __immobilized__, as ethereal web trap, unless it succeeds at a DC 22 Reflex + save. + failure: null + frequency: once per day + full_description: null + generic_description: null + maximum_duration: null + name: Web Burst + range: null + raw_description: '**Web Burst** [Two Actions] **Frequency** once per day; **Effect** + The ether spider flings a gout of stored webs in a 30-foot cone. These webs can + pass between the Material Plane and the Ethereal Plane. Each creature in the area + is __immobilized__, as ethereal web trap, unless it succeeds at a DC 22 Reflex + save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Ether spiders are deadly predators from the Ethereal Plane resembling @@ -57,12 +158,10 @@ description: 'Ether spiders are deadly predators from the Ethereal Plane resembl **__Recall Knowledge - Ethereal__ (__Occultism__)**: DC 20' hp: 75 hp_misc: null -immunities: null -items: null languages: - Aklo level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+7 @@ -70,119 +169,25 @@ melee: name: fangs plus_damage: - formula: null - type: ether spider venom and Grab + type: ether spider venom + - formula: null + type: Grab to_hit: 15 traits: - magical name: Ether Spider perception: 12 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 22 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** 1d6 poison damage and __clumsy 1__ (1 round); **Stage 2** 2d6 poison damage, - __clumsy 2__ and __slowed 1__ (1 round); **Stage 3** 3d6 poison damage, __clumsy - 3__ and __slowed 2__ (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ether Spider Venom - range: null - raw_description: '**Ether Spider Venom** (__poison__) **Saving Throw** DC 22 Fortitude; - **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and __clumsy 1__ - (1 round); **Stage 2** 2d6 poison damage, __clumsy 2__ and __slowed 1__ (1 round); - **Stage 3** 3d6 poison damage, __clumsy 3__ and __slowed 2__ (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null +ranged_attacks: - action_cost: One Action - critical_failure: null - critical_success: null - description: The ether spider shifts to either the Ethereal Plane or the Material - Plane. The ether spider can remain on the Ethereal Plane indefinitely without - ill effect. While there, it can see clearly onto the Material Plane with a range - of 60 feet. On its first round in an encounter, the ether spider can use this - ability once as a free action. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ethereal Step - range: null - raw_description: '**Ethereal Step** The ether spider shifts to either the Ethereal - Plane or the Material Plane. The ether spider can remain on the Ethereal Plane - indefinitely without ill effect. While there, it can see clearly onto the Material - Plane with a range of 60 feet. On its first round in an encounter, the ether spider - can use this ability once as a free action.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature hit by the ether spider's web attack is __immobilized__ - and stuck to the nearest surface (Escape DC 22). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ethereal Web Trap - range: null - raw_description: '**Ethereal Web Trap** A creature hit by the ether spider''s web - attack is __immobilized__ and stuck to the nearest surface (Escape DC 22).' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The ether spider flings a gout of stored webs in a 30-foot cone. These webs - can pass between the Material Plane and the Ethereal Plane. Each creature in the - area is __immobilized__, as ethereal web trap, unless it succeeds at a DC 22 Reflex - save. - effects: null - failure: null - frequency: once per day - full_description: null - generic_description: null - name: Web Burst - range: null - raw_description: '**Web Burst** [Two Actions] **Frequency** once per day; **Effect** - The ether spider flings a gout of stored webs in a 30-foot cone. These webs can - pass between the Material Plane and the Ethereal Plane. Each creature in the area - is __immobilized__, as ethereal web trap, unless it succeeds at a DC 22 Reflex - save.' - requirements: null - success: null - traits: null - trigger: null -ranged: -- action_cost: One Action - damage: null + damage: + formula: null + type: ethereal web trap name: web plus_damage: null to_hit: 14 traits: - magical - range increment 30 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 12 fort_misc: null @@ -191,32 +196,28 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +12 - darkvision size: Large skills: - bonus: 12 misc: null - name: 'Athletics ' + name: Athletics - bonus: 15 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 155 + page_start: '155' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 20 + misc: null type: climb spell_lists: null traits: -- N -- Large - Beast - Ethereal -type: Creature -weaknesses: null diff --git a/data/monsters/ettin.yaml b/data/monsters/ettin.yaml index bfe75f2..fcfc406 100644 --- a/data/monsters/ettin.yaml +++ b/data/monsters/ettin.yaml @@ -7,6 +7,7 @@ ability_mods: wis_mod: 2 ac: 21 ac_special: null +active_abilities: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -18,11 +19,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +34,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -79,7 +82,6 @@ description: 'Two heads aren''t always better than one. The slovenly, violent gi **__Recall Knowledge - Humanoid__ (__Society__)**: DC 22' hp: 110 hp_misc: null -immunities: null items: - flail (2) languages: @@ -87,7 +89,7 @@ languages: - Jotun - and Orcish level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+10 @@ -112,13 +114,7 @@ melee: - reach 10 feet name: Ettin perception: 16 -proactive_abilities: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 16 fort_misc: null @@ -131,23 +127,19 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'Each of an ettin''s heads rolls its own initiative and has its own - turn. Neither head can Delay. At the start of a head''s turn, that head gets 2 - actions and 1 reaction. Each brain controls one of the ettin''s arms, but both - can move the legs. Any ability that would sever an ettin''s head (such as the - __vorpal__ weapon property) doesn''t cause the ettin to die if it still has its - other head, but does cause it to lose the turns, actions, and reactions of the - severed head. Mental effects that target a single creature affect only one of - the ettin''s heads. - - - ' + description: Each of an ettin's heads rolls its own initiative and has its own turn. + Neither head can Delay. At the start of a head's turn, that head gets 2 actions + and 1 reaction. Each brain controls one of the ettin's arms, but both can move + the legs. Any ability that would sever an ettin's head (such as the __vorpal__ + weapon property) doesn't cause the ettin to die if it still has its other head, + but does cause it to lose the turns, actions, and reactions of the severed head. + Mental effects that target a single creature affect only one of the ettin's heads. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Independent Brains range: null raw_description: '**Independent Brains** Each of an ettin''s heads rolls its own @@ -157,37 +149,32 @@ sense_abilities: head (such as the __vorpal__ weapon property) doesn''t cause the ettin to die if it still has its other head, but does cause it to lose the turns, actions, and reactions of the severed head. Mental effects that target a single creature - affect only one of the ettin''s heads. - - - ' + affect only one of the ettin''s heads.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +16 - low-light vision size: Large skills: - bonus: 16 misc: null - name: 'Athletics ' + name: Athletics - bonus: 10 misc: null - name: 'Intimidation ' -source: + name: Intimidation +sources: - abbr: Bestiary - page_start: 156 + page_start: '156' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: null traits: -- CE -- Large - Giant - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/evangelist.yaml b/data/monsters/evangelist.yaml index c429ab9..ea580d2 100644 --- a/data/monsters/evangelist.yaml +++ b/data/monsters/evangelist.yaml @@ -7,28 +7,120 @@ ability_mods: wis_mod: 1 ac: 24 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: Chains in the evangelist's vicinity sprout barbs and writhe menacingly. + The evangelist can make chain Strikes against any creature that is adjacent to + an unattended chain within 20 feet, in addition to those within the reach of the + evangelist's chain Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Animate Chains + range: null + raw_description: '**Animate Chains** (__divine__, __transmutation__) Chains in the + evangelist''s vicinity sprout barbs and writhe menacingly. The evangelist can + make chain Strikes against any creature that is adjacent to an unattended chain + within 20 feet, in addition to those within the reach of the evangelist''s chain + Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - transmutation + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The evangelist stares at a creature they can see within 30 feet. The + target must immediately attempt a Will save against Unnerving gaze. In addition, + if the creature was already __frightened__, on a failed save, the evangelist is + __concealed__ from the creature for as long as the creature remains frightened. + After attempting this save, the creature is then temporarily immune until the + start of the evangelist's next turn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Focus Gaze + range: null + raw_description: '**Focus Gaze** [One Action] (__concentrate__, __divine__, __enchantment__, + __fear__, __mental__, __visual__) The evangelist stares at a creature they can + see within 30 feet. The target must immediately attempt a Will save against Unnerving + gaze. In addition, if the creature was already __frightened__, on a failed save, + the evangelist is __concealed__ from the creature for as long as the creature + remains frightened. After attempting this save, the creature is then temporarily + immune until the start of the evangelist''s next turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - enchantment + - fear + - mental + - visual + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the evangelist critically hits with a chain Strike, the target + is impaled and anchored in place, becoming __grabbed__ by the chain. The creature + is unable to recover from __persistent bleed__ damage until it gets free (DC 25 + __Escape__). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Impaling Chain + range: null + raw_description: '**Impaling Chain** When the evangelist critically hits with a + chain Strike, the target is impaled and anchored in place, becoming __grabbed__ + by the chain. The creature is unable to recover from __persistent bleed__ damage + until it gets free (DC 25 __Escape__).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. When a creature ends its turn in the aura, it sees the face - of a departed loved one in place of the evangelist's face. The creature must succeed - at a DC 21 Will save or become __frightened 2__ (frightened 3 on a critical failure). + description: When a creature ends its turn in the aura, it sees the face of a departed + loved one in place of the evangelist's face. The creature must succeed at a DC + 21 Will save or become __frightened 2__ (frightened 3 on a critical failure). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Unnerving Gaze - range: null + range: 30 feet raw_description: '**Unnerving Gaze** (__aura__, __divine__, __enchantment__, __fear__, __mental__, __visual__) 30 feet. When a creature ends its turn in the aura, it sees the face of a departed loved one in place of the evangelist''s face. The creature must succeed at a DC 21 Will save or become __frightened 2__ (frightened 3 on a critical failure).' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -47,11 +139,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -62,6 +154,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -81,24 +175,25 @@ description: 'Evangelists, the velstracs'' unofficial ambassadors, roam the fart **__Recall Knowledge - Fiend__ (__Religion__)**: DC 22' hp: 90 -hp_misc: regeneration 10 (deactivated by good or silver +hp_misc: regeneration 10 (deactivated by good or silver) immunities: - cold -items: null languages: - Common - Infernal - Shadowtongue level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+7 type: piercing name: chain plus_damage: - - formula: 1d6 - type: persistent bleed and impaling chain + - formula: null + type: 1d6 persistent bleed + - formula: null + type: impaling chain to_hit: 17 traits: - disarm @@ -108,98 +203,7 @@ melee: - trip name: Evangelist perception: 13 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: Chains in the evangelist's vicinity sprout barbs and writhe menacingly. - The evangelist can make chain Strikes against any creature that is adjacent to - an unattended chain within 20 feet, in addition to those within the reach of the - evangelist's chain Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Animate Chains - range: null - raw_description: '**Animate Chains** (__divine__, __transmutation__) Chains in the - evangelist''s vicinity sprout barbs and writhe menacingly. The evangelist can - make chain Strikes against any creature that is adjacent to an unattended chain - within 20 feet, in addition to those within the reach of the evangelist''s chain - Strike.' - requirements: null - success: null - traits: - - divine - - transmutation - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The evangelist stares at a creature they can see within 30 feet. The - target must immediately attempt a Will save against Unnerving gaze. In addition, - if the creature was already __frightened__, on a failed save, the evangelist is - __concealed__ from the creature for as long as the creature remains frightened. - After attempting this save, the creature is then temporarily immune until the - start of the evangelist's next turn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Focus Gaze - range: null - raw_description: '**Focus Gaze** (__concentrate__, __divine__, __enchantment__, - __fear__, __mental__, __visual__) The evangelist stares at a creature they can - see within 30 feet. The target must immediately attempt a Will save against Unnerving - gaze. In addition, if the creature was already __frightened__, on a failed save, - the evangelist is __concealed__ from the creature for as long as the creature - remains frightened. After attempting this save, the creature is then temporarily - immune until the start of the evangelist''s next turn.' - requirements: null - success: null - traits: - - concentrate - - divine - - enchantment - - fear - - mental - - visual - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the evangelist critically hits with a chain Strike, the target - is impaled and anchored in place, becoming __grabbed__ by the chain. The creature - is unable to recover from __persistent bleed__ damage until it gets free (DC 25 - __Escape__). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Impaling Chain - range: null - raw_description: '**Impaling Chain** When the evangelist critically hits with a - chain Strike, the target is impaled and anchored in place, becoming __grabbed__ - by the chain. The creature is unable to recover from __persistent bleed__ damage - until it gets free (DC 25 __Escape__).' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 5 - type: good -- amount: 5 - type: silver -ritual_lists: null +ranged_attacks: null saves: fort: 15 fort_misc: null @@ -216,58 +220,63 @@ sense_abilities: the __doomed__, __dying__, and __wounded__ conditions, as well as the value of those conditions effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Painsight range: null raw_description: '**Painsight** (__divination__, __divine__) A velstrac automatically knows whether a creature it sees has any of the __doomed__, __dying__, and __wounded__ conditions, as well as the value of those conditions' requirements: null + saving_throw: null + stages: null success: null traits: - divination - divine trigger: null senses: -- Perception +13 - greater darkvision - painsight size: Medium skills: - bonus: 13 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 15 misc: null - name: 'Athletics ' + name: Athletics - bonus: 10 misc: null - name: 'Crafting ' + name: Crafting - bonus: 15 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 11 misc: null - name: 'Religion ' + name: Religion - bonus: 12 misc: null - name: 'Torture Lore ' -source: + name: Torture Lore +sources: - abbr: Bestiary 2 - page_start: 282 + page_start: '83' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- LE -- Medium - Fiend - Velstrac -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: good +- amount: 5 + misc: null + type: silver diff --git a/data/monsters/excorion.yaml b/data/monsters/excorion.yaml new file mode 100644 index 0000000..76aa8dd --- /dev/null +++ b/data/monsters/excorion.yaml @@ -0,0 +1,221 @@ +ability_mods: + cha_mod: 0 + con_mod: 4 + dex_mod: 5 + int_mod: -3 + str_mod: 4 + wis_mod: 1 +ac: 24 +ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The excorion plants a magical handprint on the target, marking them + as chosen for death. The excorion makes a fist Strike against an adjacent creature; + this does not count toward the excorion's multiple attack penalty. On a hit, the + attack does no damage, but the creature becomes __observed__ to every excorion + within 60 feet, even if an excorion's line of sight would be blocked by a wall + or other obstacle. This effect lasts until the handprint is washed off, which + requires water and spending 3 actions to fully clean off. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Bloody Handprint + range: null + raw_description: '**Bloody Handprint** [One Action] The excorion plants a magical + handprint on the target, marking them as chosen for death. The excorion makes + a fist Strike against an adjacent creature; this does not count toward the excorion''s + multiple attack penalty. On a hit, the attack does no damage, but the creature + becomes __observed__ to every excorion within 60 feet, even if an excorion''s + line of sight would be blocked by a wall or other obstacle. This effect lasts + until the handprint is washed off, which requires water and spending 3 actions + to fully clean off.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The excorion sacrifices itself and transfers its bloody, vital energy to + a willing living creature within 30 feet. The excorion is immediately destroyed, + and the targeted living creature heals a number of HP equal to half the excorion's + remaining HP at the time that it used this ability. The living creature is __slowed + 1__ during its next turn as its body adjusts to the newly transfused blood and + vital energy; the living creature also counts as an excorion for 1 minute for + the purpose of seeing other excorions' Bloody Handprint marks. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Vital Transfusion + range: null + raw_description: '**Vital Transfusion** [Two Actions] **Requirements** The excorion + has at least 70 Hit Points; **Effect** The excorion sacrifices itself and transfers + its bloody, vital energy to a willing living creature within 30 feet. The excorion + is immediately destroyed, and the targeted living creature heals a number of HP + equal to half the excorion''s remaining HP at the time that it used this ability. + The living creature is __slowed 1__ during its next turn as its body adjusts to + the newly transfused blood and vital energy; the living creature also counts as + an excorion for 1 minute for the purpose of seeing other excorions'' Bloody Handprint + marks.' + requirements: The excorion has at least 70 Hit Points + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The excorion spews necrotic blood all over a foe it has __grabbed__. + The grabbed creature must succeed at a DC 25 Fortitude save or become __sickened + 2__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Vomit Blood + range: null + raw_description: '**Vomit Blood** [One Action] The excorion spews necrotic blood + all over a foe it has __grabbed__. The grabbed creature must succeed at a DC 25 + Fortitude save or become __sickened 2__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: NE +automatic_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The excorion moves about by way of hundreds of pulsating blood vessels, + which stretch from its body in dozens of tight, ropy bundles and anchor it to + the ground. An excorion cannot be __Tripped__, __Shoved__, or otherwise forcibly + moved except by magic, and the excorion ignores difficult terrain (but not greater + difficult terrain). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Vein Walker + range: null + raw_description: '**Vein Walker** The excorion moves about by way of hundreds of + pulsating blood vessels, which stretch from its body in dozens of tight, ropy + bundles and anchor it to the ground. An excorion cannot be __Tripped__, __Shoved__, + or otherwise forcibly moved except by magic, and the excorion ignores difficult + terrain (but not greater difficult terrain).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +description: 'These hideous undead creatures result from an exquisitely painful necromantic + process where flayed humanoids are animated through their exposed blood vessels. + Cults of undeath typically punish apostates and renegades with this cruel method + of reanimation, though sacrificial victims or unfortunate prisoners might suffer + a similar fate. Excorions have supernaturally strong, pulsing veins that extend + outward from their bodies like thousands of tiny, bloody cilia. + + + + + Excorions move their bulks not with their dead muscles, but with heaving contractions + of their blood vessels that pull them along in a swift but jerky manner. Excorions + can shift their magical blood easily throughout their bodies, allowing them to squirt + blood from their gaping, skinless mouths or to messily mark their foes. + + + + + **__Recall Knowledge - Undead__ (__Religion__)**: DC 25' +hp: 160 +hp_misc: negative healing +immunities: +- death effects +- disease +- mental +- paralyzed +- poison +- unconscious +level: 7 +melee_attacks: +- action_cost: One Action + damage: + formula: 2d8+8 + type: bludgeoning + name: fist + plus_damage: + - formula: null + type: Grab + to_hit: 18 + traits: + - agile + - finesse +name: Excorion +perception: 18 +ranged_attacks: +- action_cost: One Action + damage: + formula: 3d6+4 + type: bludgeoning and dazzled for 1 round + name: bloody spew + plus_damage: null + to_hit: 18 + traits: + - range 20 feet +rarity: Uncommon +saves: + fort: 17 + fort_misc: null + misc: null + ref: 18 + ref_misc: null + will: 14 + will_misc: null +senses: +- darkvision +size: Medium +skills: +- bonus: 16 + misc: null + name: Acrobatics +- bonus: 17 + misc: null + name: Athletics +- bonus: 16 + misc: null + name: Stealth +sources: +- abbr: 'Pathfinder #158: Sixty Feet Under' + page_start: '82' + page_stop: null +speed: +- amount: 35 + misc: null + type: Land +spell_lists: null +traits: +- Undead +weaknesses: +- amount: 10 + misc: null + type: positive +- amount: 5 + misc: null + type: slashing diff --git a/data/monsters/faceless butcher.yaml b/data/monsters/faceless butcher.yaml index 70b5337..b099da0 100644 --- a/data/monsters/faceless butcher.yaml +++ b/data/monsters/faceless butcher.yaml @@ -7,37 +7,135 @@ ability_mods: wis_mod: 3 ac: 31 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The faceless butcher can take on the exact form of any Small, Medium, + or Large humanoid whose face they carry in their bag of faces, changing their + shape and physical features to precisely match that of the victim whose face they + wear. This doesn't change the butcher's Speed or attack or damage bonuses with + their Strikes. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__concentrate__, __occult__, __polymorph__, + __transmutation__) The faceless butcher can take on the exact form of any Small, + Medium, or Large humanoid whose face they carry in their bag of faces, changing + their shape and physical features to precisely match that of the victim whose + face they wear. This doesn''t change the butcher''s Speed or attack or damage + bonuses with their Strikes.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - occult + - polymorph + - transmutation + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The faceless butcher attempts a cleaver Strike or an __Athletics__ check + against the creature's Fortitude DC. On a success, the faceless butcher deals + damage as if they had made a successful cleaver Strike against the creature and + removes the creature's face. On a critical success, the damage doubles and the + creature takes 4d6 __persistent bleed damage__. Once its face is removed, the + creature takes a permanent –4 status penalty to Charisma checks and Charisma-based + skill checks. This penalty can be removed only if the victim recovers its face + from the faceless butcher and has a __restoration__ spell cast on it. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Remove Face + range: null + raw_description: '**Remove Face** [Two Actions] (__attack__) **Requirements** The + faceless butcher is within reach of a __dying__, __immobilized__, or __unconscious__ + creature; **Effect** The faceless butcher attempts a cleaver Strike or an __Athletics__ + check against the creature''s Fortitude DC. On a success, the faceless butcher + deals damage as if they had made a successful cleaver Strike against the creature + and removes the creature''s face. On a critical success, the damage doubles and + the creature takes 4d6 __persistent bleed damage__. Once its face is removed, + the creature takes a permanent –4 status penalty to Charisma checks and Charisma-based + skill checks. This penalty can be removed only if the victim recovers its face + from the faceless butcher and has a __restoration__ spell cast on it.' + requirements: The faceless butcher is within reach of a dying, immobilized, or unconscious + creature + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The faceless butcher Strides once and makes two cleaver Strikes against + the target. During the Stride, they gain a +10-foot circumstance bonus to their + Speed. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sudden Slices + range: null + raw_description: '**Sudden Slices** [Two Actions] **Requirements** The faceless + butcher is __undetected__ by their target; **Effect** The faceless butcher Strides + once and makes two cleaver Strikes against the target. During the Stride, they + gain a +10-foot circumstance bonus to their Speed.' + requirements: The faceless butcher is undetected by their target + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 10 feet, DC 26. This aura is suppressed if the faceless butcher is - using Change Shape. + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: null - effects: null - failure: The creature is frightened 2. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 10 feet, DC 26. This aura is suppressed - if the faceless butcher is using Change Shape. A creature that first enters the - area must attempt a Will save. Regardless of the result of the saving throw, the - creature is temporarily immune to this monster''s Frightful Presence for 1 minute. + range: 10 feet + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: DC 26 + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion @@ -53,11 +151,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -68,6 +166,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -86,7 +186,6 @@ description: 'The deformed flesh on this humanoid horror''s head bears grim hole **__Recall Knowledge - Humanoid__ (__Society__)**: DC 30' hp: 175 hp_misc: null -immunities: null items: - bag of faces - cleaver @@ -94,7 +193,7 @@ languages: - Common - one regional language (can't speak any language) level: 11 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+7 @@ -117,86 +216,7 @@ melee: - nonlethal name: Faceless Butcher perception: 21 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The faceless butcher can take on the exact form of any Small, Medium, - or Large humanoid whose face they carry in their bag of faces, changing their - shape and physical features to precisely match that of the victim whose face they - wear. This doesn't change the butcher's Speed or attack or damage bonuses with - their Strikes. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__concentrate__, __occult__, __polymorph__, - __transmutation__) The faceless butcher can take on the exact form of any Small, - Medium, or Large humanoid whose face they carry in their bag of faces, changing - their shape and physical features to precisely match that of the victim whose - face they wear. This doesn''t change the butcher''s Speed or attack or damage - bonuses with their Strikes.' - requirements: null - success: null - traits: - - concentrate - - occult - - polymorph - - transmutation - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The faceless butcher is within reach of a __dying__, __immobilized__, or - __unconscious__ creature - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Remove Face - range: null - raw_description: '**Remove Face** [Two Actions] (__attack__) **Requirements** The - faceless butcher is within reach of a __dying__, __immobilized__, or __unconscious__ - creature; **Effect** The faceless butcher attempts a cleaver Strike or an __Athletics__ - check against the creature''s Fortitude DC. On a success, the faceless butcher - deals damage as if they had made a successful cleaver Strike against the creature - and removes the creature''s face. On a critical success, the damage doubles and - the creature takes 4d6 __persistent bleed damage__. Once its face is removed, - the creature takes a permanent -4 status penalty to Charisma checks and Charisma-based - skill checks. This penalty can be removed only if the victim recovers its face - from the faceless butcher and has a __restoration__ spell cast on it.' - requirements: null - success: null - traits: - - attack - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The faceless butcher is __undetected__ by their target - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sudden Slices - range: null - raw_description: '**Sudden Slices** [Two Actions] **Requirements** The faceless - butcher is __undetected__ by their target; **Effect** The faceless butcher Strides - once and makes two cleaver Strikes against the target. During the Stride, they - gain a +10-foot circumstance bonus to their Speed.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d12+7 @@ -209,8 +229,8 @@ ranged: rarity: Uncommon resistances: - amount: 8 + misc: null type: bludgeoning -ritual_lists: null saves: fort: 23 fort_misc: null @@ -223,61 +243,52 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'When using their Change Shape ability, the faceless butcher loses - their alignment aura and thus cannot be detected by spells such as __detect alignment__. - - - ' + description: When using their Change Shape ability, the faceless butcher loses their + alignment aura and thus cannot be detected by spells such as __detect alignment__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Suppressed Alignment range: null raw_description: '**Suppressed Alignment** When using their Change Shape ability, the faceless butcher loses their alignment aura and thus cannot be detected by - spells such as __detect alignment__. - - - ' + spells such as __detect alignment__.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +21 - darkvision size: Medium skills: - bonus: 22 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 24 misc: null - name: 'Athletics ' + name: Athletics - bonus: 24 misc: null - name: 'Deception ' + name: Deception - bonus: 22 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 24 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: 'Pathfinder #154: Siege of the Dinosaurs' - page_start: 80 + page_start: '80' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- Uncommon -- NE -- Medium - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/faceless stalker.yaml b/data/monsters/faceless stalker.yaml index 25acf63..d44daaa 100644 --- a/data/monsters/faceless stalker.yaml +++ b/data/monsters/faceless stalker.yaml @@ -7,6 +7,126 @@ ability_mods: wis_mod: 2 ac: 21 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The faceless stalker spends 10 minutes reshaping its appearance to + take on the shape of any Small or Medium humanoid. It gains a +4 circumstance + bonus to Deception checks to pass as that creature. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Assume Form + range: null + raw_description: '**Assume Form** (__concentrate__, __occult__, __polymorph__, __transmutation__) + The faceless stalker spends 10 minutes reshaping its appearance to take on the + shape of any Small or Medium humanoid. It gains a +4 circumstance bonus to Deception + checks to pass as that creature.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - occult + - polymorph + - transmutation + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The faceless stalker uses its three-pronged tongue to drink the blood + of an adjacent restrained or unconscious creature. The creature gains drained + 1. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Blood Nourishment + range: null + raw_description: '**Blood Nourishment** [One Action] The faceless stalker uses + its three-pronged tongue to drink the blood of an adjacent restrained or unconscious + creature. The creature gains drained 1.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the faceless stalker successfully Squeezes, it moves through the + tight space at full speed. Narrow confines are not difficult terrain for a faceless + stalker. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Compression + range: null + raw_description: '**Compression** When the faceless stalker successfully Squeezes, + it moves through the tight space at full speed. Narrow confines are not difficult + terrain for a faceless stalker.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Free Action + critical_failure: null + critical_success: null + description: null + effect: The faceless stalker resumes its true form. Until the start of its next + turn, it gains a +2 status bonus to attack rolls, damage rolls, saving throws, + and skill checks. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Revert Form + range: null + raw_description: '**Revert Form** [Free Action] **Requirements** The faceless stalker + is in an assumed form. **Effect** The faceless stalker resumes its true form. + Until the start of its next turn, it gains a +2 status bonus to attack rolls, + damage rolls, saving throws, and skill checks.' + requirements: The faceless stalker is in an assumed form. + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The faceless stalker deals 1d6 extra precision damage to flat-footed + creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** The faceless stalker deals 1d6 extra precision + damage to flat-footed creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: null description: 'Among the subtler of the alghollthu creations were the ugothols—also @@ -46,7 +166,6 @@ description: 'Among the subtler of the alghollthu creations were the ugothols— **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 19' hp: 60 hp_misc: null -immunities: null items: - longsword - studded leather armor @@ -56,7 +175,7 @@ languages: - Common - tongues level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+6 @@ -79,120 +198,11 @@ melee: - agile name: Faceless Stalker perception: 10 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The faceless stalker spends 10 minutes reshaping its appearance to - take on the shape of any Small or Medium humanoid. It gains a +4 circumstance - bonus to Deception checks to pass as that creature. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Assume Form - range: null - raw_description: '**Assume Form** (__concentrate__, __occult__, __polymorph__, __transmutation__) - The faceless stalker spends 10 minutes reshaping its appearance to take on the - shape of any Small or Medium humanoid. It gains a +4 circumstance bonus to Deception - checks to pass as that creature.' - requirements: null - success: null - traits: - - concentrate - - occult - - polymorph - - transmutation - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The faceless stalker uses its three-pronged tongue to drink the blood - of an adjacent restrained or unconscious creature. The creature gains drained - 1. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Blood Nourishment - range: null - raw_description: '**Blood Nourishment** The faceless stalker uses its three-pronged - tongue to drink the blood of an adjacent restrained or unconscious creature. The - creature gains drained 1.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the faceless stalker successfully Squeezes, it moves through the - tight space at full speed. Narrow confines are not difficult terrain for a faceless - stalker. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Compression - range: null - raw_description: '**Compression** When the faceless stalker successfully Squeezes, - it moves through the tight space at full speed. Narrow confines are not difficult - terrain for a faceless stalker.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Free Action - critical_failure: null - critical_success: null - description: null - effect: The faceless stalker is in an assumed form. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Revert Form - range: null - raw_description: '**Revert Form** [Free Action] **Requirements** The faceless stalker - is in an assumed form. **Effect** The faceless stalker resumes its true form. - Until the start of its next turn, it gains a +2 status bonus to attack rolls, - damage rolls, saving throws, and skill checks.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The faceless stalker deals 1d6 extra precision damage to flat-footed - creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** The faceless stalker deals 1d6 extra precision - damage to flat-footed creatures.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: bludgeoning -ritual_lists: null saves: fort: 9 fort_misc: null @@ -201,49 +211,45 @@ saves: ref_misc: null will: 12 will_misc: null -sense_abilities: null senses: -- Perception +10 - darkvision size: Medium skills: - bonus: 12 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 12 misc: null - name: 'Athletics ' + name: Athletics - bonus: 13 misc: null - name: 'Deception ' + name: Deception - bonus: 13 misc: null - name: 'Stealth ' + name: Stealth - bonus: 9 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: Bestiary - page_start: 13 + page_start: '13' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 19 - misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: 5 - level: -1 +- attack_bonus: null + cantrips: null + constants: + - level: 5 spells: - - frequency: null + - misc: null name: tongues - requirement: null - to_hit: null + dc: 19 + focus_points: null + misc: null + spell_lists: null + spells_source: Occult Innate Spells traits: -- CE -- Medium - Aberration -type: Creature -weaknesses: null diff --git a/data/monsters/faerie dragon.yaml b/data/monsters/faerie dragon.yaml index 9cc2a55..6d398b8 100644 --- a/data/monsters/faerie dragon.yaml +++ b/data/monsters/faerie dragon.yaml @@ -7,6 +7,36 @@ ability_mods: wis_mod: 0 ac: 18 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon breathes euphoric gas in a 10-foot cone. Each creature in + the area must succeed at a DC 18 Fortitude save or become __stupefied 2__ and + __slowed 1__ for 1d4 rounds; on a critical failure, the duration is 1 minute. + The faerie dragon can't use Breath Weapon again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __evocation__, __poison__) + The dragon breathes euphoric gas in a 10-foot cone. Each creature in the area + must succeed at a DC 18 Fortitude save or become __stupefied 2__ and __slowed + 1__ for 1d4 rounds; on a critical failure, the duration is 1 minute. The faerie + dragon can''t use Breath Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - evocation + - poison + trigger: null alignment: CG automatic_abilities: null description: 'Although they are much smaller than their larger dragon cousins, faerie @@ -62,18 +92,17 @@ hp_misc: null immunities: - paralyzed - sleep -items: null languages: - Common - Draconic - Sylvan - telepathy 100 feet level: 2 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 1d4 - type: piercing + formula: null + type: 1d4 piercing name: jaws plus_damage: null to_hit: 10 @@ -82,38 +111,8 @@ melee: - finesse name: Faerie Dragon perception: 16 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon breathes euphoric gas in a 10-foot cone. Each creature in - the area must succeed at a DC 18 Fortitude save or become __stupefied 2__ and - __slowed 1__ for 1d4 rounds; on a critical failure, the duration is 1 minute. - The faerie dragon can't use Breath Weapon again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __evocation__, __poison__) - The dragon breathes euphoric gas in a 10-foot cone. Each creature in the area - must succeed at a DC 18 Fortitude save or become __stupefied 2__ and __slowed - 1__ for 1d4 rounds; on a critical failure, the duration is 1 minute. The faerie - dragon can''t use Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - arcane - - evocation - - poison - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 5 fort_misc: null @@ -122,89 +121,79 @@ saves: ref_misc: null will: 11 will_misc: null -sense_abilities: null senses: -- Perception +16 - darkvision size: Tiny skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 8 misc: null - name: 'Deception ' + name: Deception - bonus: 8 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 4 misc: null - name: 'Nature ' + name: Nature - bonus: 10 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 157 + page_start: '157' page_stop: null speed: - amount: 15 + misc: null type: Land - amount: 40 + misc: null type: fly - amount: 20 + misc: null type: swim spell_lists: -- dc: 21 +- attack_bonus: null + cantrips: null + constants: null + dc: 21 + focus_points: null misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 4 + spell_lists: + - level: 4 spells: - - frequency: self only + - misc: self only name: invisibility - requirement: null - to_hit: null -- dc: 18 - misc: '' - name: Arcane Spontaneous Spells - spell_groups: - - heightened_level: null - level: 1 + spells_source: Arcane Innate Spells +- attack_bonus: 10 + cantrips: + - level: 1 spells: - - frequency: null - name: grease - requirement: null - - frequency: null - name: illusory object - requirement: null - - frequency: 4 slots - name: sleep - requirement: null - - heightened_level: 1 - level: 0 - spells: - - frequency: null + - misc: null name: dancing lights - requirement: null - - frequency: null + - misc: null name: ghost sound - requirement: null - - frequency: null + - misc: null name: prestidigitation - requirement: null - - frequency: null + - misc: null name: tanglefoot - requirement: null - - frequency: null + - misc: null name: telekinetic projectile - requirement: null - to_hit: 10 + constants: null + dc: 18 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: grease + - misc: null + name: illusory object + - misc: 4 slots + name: sleep + spells_source: Arcane Spontaneous Spells traits: -- Uncommon -- CG -- Tiny - Dragon -type: Creature -weaknesses: null diff --git a/data/monsters/fen mosquito swarm.yaml b/data/monsters/fen mosquito swarm.yaml index bb1fce2..5dd1087 100644 --- a/data/monsters/fen mosquito swarm.yaml +++ b/data/monsters/fen mosquito swarm.yaml @@ -7,6 +7,58 @@ ability_mods: wis_mod: 0 ac: 19 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The victim can't reduce its __sickened__ condition while it's affected + by pyrexic malaria; **Saving Throw** DC 20 Fortitude; **Onset** 4 days; **Stage + 1** sickened 1 (1 day); **Stage 2** __enfeebled 1__ and sickened 1 (1 day); **Stage + 3** as stage 2 (1 day); Stage 4 __unconscious__ (1 day); Stage 5 dead + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pyrexic Malaria + range: null + raw_description: '**Pyrexic Malaria** (__disease__) The victim can''t reduce its + __sickened__ condition while it''s affected by pyrexic malaria; **Saving Throw** + DC 20 Fortitude; **Onset** 4 days; **Stage 1** sickened 1 (1 day); **Stage 2** + __enfeebled 1__ and sickened 1 (1 day); **Stage 3** as stage 2 (1 day); Stage + 4 __unconscious__ (1 day); Stage 5 dead' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Each enemy in the swarm's space takes 1d6 piercing damage (DC 20 basic + Reflex save) and is exposed to pyrexic malaria. Creatures that fail the saving + throw also take 1d4 __persistent bleed damage__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swarming Bites + range: null + raw_description: '**Swarming Bites** [One Action] Each enemy in the swarm''s space + takes 1d6 piercing damage (DC 20 basic Reflex save) and is exposed to pyrexic + malaria. Creatures that fail the saving throw also take 1d4 __persistent bleed + damage__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'When deadly fen mosquitoes gather in large numbers, they form into lethal @@ -23,70 +75,22 @@ hp: 25 hp_misc: null immunities: - precision -- swarm mind -items: null -languages: null +- swarm mind level: 3 -melee: null +melee_attacks: null name: Fen Mosquito Swarm perception: 8 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The victim can't reduce its __sickened__ condition while it's affected - by pyrexic malaria; **Saving Throw** DC 20 Fortitude; **Onset** 4 days; **Stage - 1** sickened 1 (1 day); **Stage 2** __enfeebled 1__ and sickened 1 (1 day); **Stage - 3** as stage 2 (1 day); Stage 4 __unconscious__ (1 day); Stage 5 dead - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pyrexic Malaria - range: null - raw_description: '**Pyrexic Malaria** (__disease__) The victim can''t reduce its - __sickened__ condition while it''s affected by pyrexic malaria; **Saving Throw** - DC 20 Fortitude; **Onset** 4 days; **Stage 1** sickened 1 (1 day); **Stage 2** - __enfeebled 1__ and sickened 1 (1 day); **Stage 3** as stage 2 (1 day); Stage - 4 __unconscious__ (1 day); Stage 5 dead' - requirements: null - success: null - traits: - - disease - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Each enemy in the swarm's space takes 1d6 piercing damage (DC 20 basic - Reflex save) and is exposed to pyrexic malaria. Creatures that fail the saving - throw also take 1d4 __persistent bleed damage__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swarming Bites - range: null - raw_description: '**Swarming Bites** Each enemy in the swarm''s space takes 1d6 - piercing damage (DC 20 basic Reflex save) and is exposed to pyrexic malaria. Creatures - that fail the saving throw also take 1d4 __persistent bleed damage__.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 2 + misc: null type: bludgeoning - amount: 5 + misc: null type: piercing - amount: 5 + misc: null type: slashing -ritual_lists: null saves: fort: 8 fort_misc: null @@ -95,37 +99,35 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +8 - darkvision size: Large skills: - bonus: 6 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 8 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 175 + page_start: '175' page_stop: null speed: - amount: 5 + misc: null type: Land - amount: 25 + misc: null type: fly spell_lists: null traits: -- N -- Large - Animal - Swarm -type: Creature weaknesses: - amount: 5 + misc: null type: area damage -- amount: 5 - type: splash - damage +- amount: 150 + misc: null + type: paralyzed +- poison +- sleep languages: - Ignan - can't speak any language level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+3 type: bludgeoning name: burning lash plus_damage: - - formula: 1d6 - type: persistent fire + - formula: null + type: 1d6 persistent fire to_hit: 13 traits: - finesse name: Filth Fire perception: 11 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: "Toxic materials and churning rubbish within the filth fire's body\ - \ explode in one of three ways. The filth fire chooses the effect, but it can't\ - \ make the same choice twice in a row. \n\n * Fiery Beam (__evocation__, __fire__,\ - \ __primal__) The filth fire expels a 30-foot line of flame that deals 3d6 fire\ - \ damage with a DC 21 basic Reflex save.\n\n * Shrapnel Blast (__evocation__,\ - \ __primal__) The filth fire shoots jagged rubbish out in a 5-foot emanation that\ - \ deals 2d12 piercing damage with a DC 21 basic Reflex save.\n\n * Toxic Fumes\ - \ (__evocation__, __poison__, __primal__) The filth fire belches a 15-foot cone\ - \ of toxic smoke that deals 2d6 poison damage (DC 21 basic Fortitude save). A\ - \ creature that fails is also __sickened 1__ (or sickened 2 on a critical failure)." - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Noxious Burst - range: null - raw_description: "**Noxious Burst** [Two Actions] Toxic materials and churning\ - \ rubbish within the filth fire's body explode in one of three ways. The filth\ - \ fire chooses the effect, but it can't make the same choice twice in a row. \n\ - \n * Fiery Beam (__evocation__, __fire__, __primal__) The filth fire expels a\ - \ 30-foot line of flame that deals 3d6 fire damage with a DC 21 basic Reflex save.\n\ - \n * Shrapnel Blast (__evocation__, __primal__) The filth fire shoots jagged\ - \ rubbish out in a 5-foot emanation that deals 2d12 piercing damage with a DC\ - \ 21 basic Reflex save.\n\n * Toxic Fumes (__evocation__, __poison__, __primal__)\ - \ The filth fire belches a 15-foot cone of toxic smoke that deals 2d6 poison damage\ - \ (DC 21 basic Fortitude save). A creature that fails is also __sickened 1__ (or\ - \ sickened 2 on a critical failure)." - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+3 type: bludgeoning name: ember ball plus_damage: - - formula: 1d6 - type: persistent fire + - formula: null + type: 1d6 persistent fire to_hit: 13 traits: - fire - range increment 20 feet -rarity: Common -resistances: -- amount: 5 - type: cold -ritual_lists: null saves: fort: 12 fort_misc: null @@ -113,43 +109,45 @@ sense_abilities: critical_success: null description: The filth fire ignores the __concealed__ condition from smoke. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Smoke Vision range: null raw_description: '**Smoke Vision** The filth fire ignores the __concealed__ condition from smoke.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +11 - darkvision - smoke vision size: Medium skills: - bonus: 13 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 9 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 110 + page_start: '110' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- NE -- Medium - Elemental - Fire -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: cold diff --git a/data/monsters/fire giant.yaml b/data/monsters/fire giant.yaml index 3c569c5..1ae7b71 100644 --- a/data/monsters/fire giant.yaml +++ b/data/monsters/fire giant.yaml @@ -7,6 +7,60 @@ ability_mods: wis_mod: 2 ac: 31 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The fire giant imbues its blade with flames and makes a greatsword + Strike with a –2 circumstance penalty against each creature in a 15-foot line. + It makes only one attack roll and compares the result to each creature's AC. This + Strike deals an additional 1d6 fire damage and counts as one attack for the fire + giant's multiple attack penalty. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Flaming Stroke + range: null + raw_description: '**Flaming Stroke** [Two Actions] (__evocation__, __fire__, __primal__) + The fire giant imbues its blade with flames and makes a greatsword Strike with + a –2 circumstance penalty against each creature in a 15-foot line. It makes only + one attack roll and compares the result to each creature''s AC. This Strike deals + an additional 1d6 fire damage and counts as one attack for the fire giant''s multiple + attack penalty.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - evocation + - fire + - primal + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: A rock thrown by a fire giant deals an additional 1d6 fire damage on + a hit. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Throw Rock + range: null + raw_description: '**Throw Rock** [One Action] (__fire__) A rock thrown by a fire + giant deals an additional 1d6 fire damage on a hit.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - fire + trigger: null alignment: LE automatic_abilities: - action_cost: Reaction @@ -18,11 +72,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,27 +87,12 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Catch Rock - range: null - raw_description: '**Catch Rock** [Reaction]' - requirements: null - success: null - traits: null - trigger: null description: 'The most militaristic of all giants, fire giants focus obsessively on learning combat techniques, mastering the arts of forging weapons and armor, and finding new ways to dominate their enemies. As a result, their social and political @@ -94,7 +133,7 @@ languages: - Common - Jotun level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+13 @@ -118,74 +157,19 @@ melee: - reach 10 feet name: Fire Giant perception: 18 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The fire giant imbues its blade with flames and makes a greatsword - Strike with a -2 circumstance penalty against each creature in a 15-foot line. - It makes only one attack roll and compares the result to each creature's AC. This - Strike deals an additional 1d6 fire damage and counts as one attack for the fire - giant's multiple attack penalty. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Flaming Stroke - range: null - raw_description: '**Flaming Stroke** [Two Actions] (__evocation__, __fire__, __primal__) - The fire giant imbues its blade with flames and makes a greatsword Strike with - a -2 circumstance penalty against each creature in a 15-foot line. It makes only - one attack roll and compares the result to each creature''s AC. This Strike deals - an additional 1d6 fire damage and counts as one attack for the fire giant''s multiple - attack penalty.' - requirements: null - success: null - traits: - - evocation - - fire - - primal - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: A rock thrown by a fire giant deals an additional 1d6 fire damage on - a hit. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Throw Rock - range: null - raw_description: '**Throw Rock** (__fire__) A rock thrown by a fire giant deals - an additional 1d6 fire damage on a hit.' - requirements: null - success: null - traits: - - fire - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d8+13 type: bludgeoning name: rock plus_damage: - - formula: 1d6 - type: fire + - formula: null + type: 1d6 fire to_hit: 23 traits: - brutal - range increment 120 feet -rarity: Common -resistances: -- amount: 10 - type: cold -ritual_lists: null saves: fort: 23 fort_misc: null @@ -194,34 +178,33 @@ saves: ref_misc: null will: 18 will_misc: null -sense_abilities: null senses: -- Perception +18 - low-light vision size: Large skills: - bonus: 25 misc: null - name: 'Athletics ' + name: Athletics - bonus: 22 misc: null - name: 'Crafting ' + name: Crafting - bonus: 23 misc: null - name: 'Intimidation ' -source: + name: Intimidation +sources: - abbr: Bestiary - page_start: 172 + page_start: '172' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- LE -- Large - Fire - Giant - Humanoid -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: cold diff --git a/data/monsters/fire jellyfish swarm.yaml b/data/monsters/fire jellyfish swarm.yaml index 7b35ff8..93b9b34 100644 --- a/data/monsters/fire jellyfish swarm.yaml +++ b/data/monsters/fire jellyfish swarm.yaml @@ -7,6 +7,75 @@ ability_mods: wis_mod: 0 ac: 13 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: Fire jellyfish swarms use __Acrobatics__ to __Swim__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Agile Swimmer + range: null + raw_description: '**Agile Swimmer** Fire jellyfish swarms use __Acrobatics__ to + __Swim__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Each enemy in the swarm's space takes 3d8 poison damage (DC 24 basic + Reflex save) and is exposed to fire jelly venom. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Burning Swarm + range: null + raw_description: '**Burning Swarm** [One Action] (__poison__) Each enemy in the + swarm''s space takes 3d8 poison damage (DC 24 basic Reflex save) and is exposed + to fire jelly venom.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - poison + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Fire Jelly Venom + range: null + raw_description: '**Fire Jelly Venom** (__poison__) **Saving Throw** DC 24 Fortitude; + **Maximum Duration** 6 rounds; **Stage 1** __clumsy 1__ (1 round); **Stage 2** + clumsy 2 (1 round); **Stage 3** clumsy 3 (1 round)' + requirements: null + saving_throw: DC 24 Fortitude + stages: + - effect: __clumsy 1__ (1 round) + - effect: clumsy 2 (1 round) + - effect: clumsy 3 (1 round) + success: null + traits: + - poison + trigger: null alignment: N automatic_abilities: null description: 'While individually one of these fist-sized jellyfish is merely a nuisance, @@ -22,89 +91,27 @@ description: 'While individually one of these fist-sized jellyfish is merely a n hp: 155 hp_misc: null immunities: -- mental +- mental - precision -- swarm mind -items: null -languages: null +- swarm mind level: 6 -melee: null +melee_attacks: null name: Fire Jellyfish Swarm perception: 10 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: Fire jellyfish swarms use __Acrobatics__ to __Swim__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Agile Swimmer - range: null - raw_description: '**Agile Swimmer** Fire jellyfish swarms use __Acrobatics__ to - __Swim__.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Each enemy in the swarm's space takes 3d8 poison damage (DC 24 basic - Reflex save) and is exposed to fire jelly venom. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Burning Swarm - range: null - raw_description: '**Burning Swarm** (__poison__) Each enemy in the swarm''s space - takes 3d8 poison damage (DC 24 basic Reflex save) and is exposed to fire jelly - venom.' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 24 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** __clumsy 1__ (1 round); **Stage 2** clumsy 2 (1 round); **Stage 3** clumsy - 3 (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Fire Jelly Venom - range: null - raw_description: '**Fire Jelly Venom** (__poison__) **Saving Throw** DC 24 Fortitude; - **Maximum Duration** 6 rounds; **Stage 1** __clumsy 1__ (1 round); **Stage 2** - clumsy 2 (1 round); **Stage 3** clumsy 3 (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 9 + misc: null type: bludgeoning - amount: 9 + misc: null type: piercing - amount: 10 + misc: null type: poison - amount: 5 + misc: null type: slashing -ritual_lists: null saves: fort: 16 fort_misc: null @@ -113,34 +120,31 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +10 - low-light vision size: Large skills: - bonus: 15 misc: null - name: 'Acrobatics ' -source: + name: Acrobatics +sources: - abbr: Bestiary 2 - page_start: 152 + page_start: '152' page_stop: null speed: - amount: 20 + misc: null type: swim spell_lists: null traits: -- N -- Large - Animal - Aquatic - Mindless - Swarm -type: Creature weaknesses: - amount: 7 + misc: null type: area damage -- amount: 7 - type: splash - damage +- amount: 150 + misc: null + type: curse +- paralyzed +- sleep languages: - Aklo - Draconic - Sylvan level: 16 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d12+17 @@ -128,67 +190,8 @@ melee: - reach 25 feet name: Fjord Linnorm perception: 28 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The fjord linnorm expels a 120-foot line of icy bile, dealing 17d6 - cold damage to creatures within the area (DC 37 basic Reflex save). Any creature - that fails its save is covered by the ice, which freezes and fuses with the creature's - skin, giving it a -10-foot penalty to Speed. A creature can __Escape__ or __Force - Open__ the ice (DC 34) to free itself; otherwise, the ice remains for 1 minute. - The fjord linnorm can't use Breath Weapon again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__cold__, __evocation__, __primal__) - The fjord linnorm expels a 120-foot line of icy bile, dealing 17d6 cold damage - to creatures within the area (DC 37 basic Reflex save). Any creature that fails - its save is covered by the ice, which freezes and fuses with the creature''s skin, - giving it a -10-foot penalty to Speed. A creature can __Escape__ or __Force Open__ - the ice (DC 34) to free itself; otherwise, the ice remains for 1 minute. The fjord - linnorm can''t use Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - cold - - evocation - - primal - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 37 Fortitude; **Maximum Duration** 10 rounds; - **Stage 1** 4d6 cold damage and __clumsy 1__ (1 round); **Stage 2** 6d6 cold damage - and clumsy 2 (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Fjord Linnorm Venom - range: null - raw_description: '**Fjord Linnorm Venom** (__cold__, __poison__) **Saving Throw** - DC 37 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 4d6 cold damage and - __clumsy 1__ (1 round); **Stage 2** 6d6 cold damage and clumsy 2 (1 round)' - requirements: null - success: null - traits: - - cold - - poison - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: 15 - type: cold iron -ritual_lists: null saves: fort: 30 fort_misc: null @@ -197,9 +200,7 @@ saves: ref_misc: null will: 24 will_misc: null -sense_abilities: null senses: -- Perception +28 - darkvision - scent (imprecise) 60 feet - true seeing @@ -207,50 +208,51 @@ size: Gargantuan skills: - bonus: 27 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 33 misc: null - name: 'Athletics ' + name: Athletics - bonus: 29 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 165 + page_start: '165' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 75 + misc: null type: fly - amount: 50 - type: swim -- amount: 128 - type: freedom of - movement -spell_lists: -- dc: 37 misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: 7 - level: -1 + type: swim +- amount: null + misc: null + type: freedom of movement +spell_lists: +- attack_bonus: null + cantrips: null + constants: + - level: 7 spells: - - frequency: null + - misc: null name: freedom of movement - requirement: null - - heightened_level: 6 - level: -1 + - level: 6 spells: - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 37 + focus_points: null + misc: null + spell_lists: null + spells_source: Primal Innate Spells traits: -- Uncommon -- CE -- Gargantuan - Amphibious - Dragon -type: Creature -weaknesses: null +weaknesses: +- amount: 15 + misc: null + type: cold iron diff --git a/data/monsters/flame drake.yaml b/data/monsters/flame drake.yaml index dd5e7d4..56657b2 100644 --- a/data/monsters/flame drake.yaml +++ b/data/monsters/flame drake.yaml @@ -7,6 +7,78 @@ ability_mods: wis_mod: 3 ac: 22 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The flame drake makes two Fangs Strikes and one Tail Strike in any + order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The flame drake makes two Fangs + Strikes and one Tail Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The flame drake expels a ball of flame to a range of 180 feet that + explodes in a 20-foot __burst__. Creatures in the burst take 6d6 fire damage (DC + 22 basic Reflex save). The flame drake can't use Fireball Breath again for 1d6 + rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Fireball Breath + range: null + raw_description: '**Fireball Breath** [Two Actions] (__arcane__, __evocation__, + __fire__) The flame drake expels a ball of flame to a range of 180 feet that explodes + in a 20-foot __burst__. Creatures in the burst take 6d6 fire damage (DC 22 basic + Reflex save). The flame drake can''t use Fireball Breath again for 1d6 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - evocation + - fire + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The fire drake moves up to twice its Speed. It can do this three times + per day. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Speed Surge + range: null + raw_description: '**Speed Surge** [One Action] (__move__) The fire drake moves + up to twice its Speed. It can do this three times per day.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - move + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -18,11 +90,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +105,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -54,19 +128,18 @@ immunities: - fire - paralyzed - unconscious -items: null languages: - Draconic level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+5 type: piercing name: Fangs plus_damage: - - formula: 1d6 - type: fire + - formula: null + type: 1d6 fire to_hit: 14 traits: null - action_cost: One Action @@ -80,78 +153,7 @@ melee: - reach 10 feet name: Flame Drake perception: 12 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The flame drake makes two Fangs Strikes and one Tail Strike in any - order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The flame drake makes two Fangs - Strikes and one Tail Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The flame drake expels a ball of flame to a range of 180 feet that - explodes in a 20-foot __burst__. Creatures in the burst take 6d6 fire damage (DC - 22 basic Reflex save). The flame drake can't use Fireball Breath again for 1d6 - rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Fireball Breath - range: null - raw_description: '**Fireball Breath** [Two Actions] (__arcane__, __evocation__, - __fire__) The flame drake expels a ball of flame to a range of 180 feet that explodes - in a 20-foot __burst__. Creatures in the burst take 6d6 fire damage (DC 22 basic - Reflex save). The flame drake can''t use Fireball Breath again for 1d6 rounds.' - requirements: null - success: null - traits: - - arcane - - evocation - - fire - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The fire drake moves up to twice its Speed. It can do this three times - per day. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Speed Surge - range: null - raw_description: '**Speed Surge** (__move__) The fire drake moves up to twice - its Speed. It can do this three times per day.' - requirements: null - success: null - traits: - - move - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 10 - type: cold -ritual_lists: null +ranged_attacks: null saves: fort: 12 fort_misc: null @@ -167,21 +169,22 @@ sense_abilities: description: Smoke doesn't impair a flame drake's vision; it ignores concealment from smoke. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Smoke Vision range: null raw_description: '**Smoke Vision** Smoke doesn''t impair a flame drake''s vision; it ignores concealment from smoke.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +12 - darkvision - scent (imprecise) 30 feet - smoke vision @@ -189,30 +192,32 @@ size: Large skills: - bonus: 10 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 12 misc: null - name: 'Athletics ' + name: Athletics - bonus: 9 misc: null - name: 'Stealth ' + name: Stealth - bonus: 10 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 131 + page_start: '131' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 50 + misc: null type: fly spell_lists: null traits: -- CE -- Large - Dragon - Fire -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: cold diff --git a/data/monsters/flash beetle.yaml b/data/monsters/flash beetle.yaml index d17bb30..fd16413 100644 --- a/data/monsters/flash beetle.yaml +++ b/data/monsters/flash beetle.yaml @@ -7,24 +7,55 @@ ability_mods: wis_mod: 1 ac: 16 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The flash beetle creates a brilliant flash of light. All creatures + in its luminescent aura must succeed at a DC 17 Fortitude save or be __dazzled__ + for 1 minute. The flash beetle's glow then goes out, disabling its aura for 24 + hours, during which time it cannot use Light Flash. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Light Flash + range: null + raw_description: '**Light Flash** [One Action] (__concentrate__, __light__) The + flash beetle creates a brilliant flash of light. All creatures in its luminescent + aura must succeed at a DC 17 Fortitude save or be __dazzled__ for 1 minute. The + flash beetle''s glow then goes out, disabling its aura for 24 hours, during which + time it cannot use Light Flash.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - light + trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 10 feet. The flash beetle's bioluminescent organs fill the area with - bright light. + description: The flash beetle's bioluminescent organs fill the area with bright + light. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Luminescent Aura - range: null + range: 10 feet raw_description: '**Luminescent Aura** (__aura__, __light__) 10 feet. The flash beetle''s bioluminescent organs fill the area with bright light.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -44,11 +75,8 @@ description: 'These 3-foot-long insects boast a pair of glowing organs on the ba **__Recall Knowledge - Animal__ (__Nature__)**: DC 13' hp: 6 hp_misc: null -immunities: null -items: null -languages: null level: -1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d4+1 @@ -61,39 +89,7 @@ melee: - finesse name: Flash Beetle perception: 6 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The flash beetle creates a brilliant flash of light. All creatures - in its luminescent aura must succeed at a DC 17 Fortitude save or be __dazzled__ - for 1 minute. The flash beetle's glow then goes out, disabling its aura for 24 - hours, during which time it cannot use Light Flash. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Light Flash - range: null - raw_description: '**Light Flash** (__concentrate__, __light__) The flash beetle - creates a brilliant flash of light. All creatures in its luminescent aura must - succeed at a DC 17 Fortitude save or be __dazzled__ for 1 minute. The flash beetle''s - glow then goes out, disabling its aura for 24 hours, during which time it cannot - use Light Flash.' - requirements: null - success: null - traits: - - concentrate - - light - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 5 fort_misc: null @@ -102,31 +98,27 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +6 - low-light vision size: Small skills: - bonus: 6 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 4 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 41 + page_start: '41' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 15 + misc: null type: fly spell_lists: null traits: -- N -- Small - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/flea swarm.yaml b/data/monsters/flea swarm.yaml index 9069a8e..dacab30 100644 --- a/data/monsters/flea swarm.yaml +++ b/data/monsters/flea swarm.yaml @@ -7,6 +7,82 @@ ability_mods: wis_mod: 1 ac: 18 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: Drain from flea fever can't be reduced or recovered from naturally + until the disease is cured. **Saving Throw** DC 19 Fortitude; **Stage 1** __drained + 1__ (1d4 hours), **Stage 2** drained 1 and __sickened 1__ (1 day), **Stage 3** + drained 2 and sickened 1 (1 day), **Stage 4** drained 3 and sickened 1 (1 day), + **Stage 5** dead + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Flea Fever + range: null + raw_description: '**Flea Fever** (__disease__) Drain from flea fever can''t be reduced + or recovered from naturally until the disease is cured. **Saving Throw** DC 19 + Fortitude; **Stage 1** __drained 1__ (1d4 hours), **Stage 2** drained 1 and __sickened + 1__ (1 day), **Stage 3** drained 2 and sickened 1 (1 day), **Stage 4** drained + 3 and sickened 1 (1 day), **Stage 5** dead' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The flea swarm drinks the creatures' blood. Each victim becomes drained + 1 and the swarm regains 3 HP for each victim drained. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Suck Blood + range: null + raw_description: '**Suck Blood** [One Action] **Requirements** The flea swarm''s + last action was Swarming Bites, and it dealt damage to at least one enemy; **Effect** + The flea swarm drinks the creatures'' blood. Each victim becomes drained 1 and + the swarm regains 3 HP for each victim drained.' + requirements: The flea swarm's last action was Swarming Bites, and it dealt damage + to at least one enemy + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Each enemy in the swarm's space takes 2d4+7 piercing damage and must + attempt a DC 22 basic Reflex save. A creature that fails its save is exposed to + flea fever. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swarming Bites + range: null + raw_description: '**Swarming Bites** [One Action] Each enemy in the swarm''s space + takes 2d4+7 piercing damage and must attempt a DC 22 basic Reflex save. A creature + that fails its save is exposed to flea fever.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Flea swarms roil across city streets and rural hinterlands in a hissing, @@ -23,87 +99,15 @@ immunities: - disease - precision - swarm mind -items: null -languages: null level: 5 -melee: null +melee_attacks: null name: Flea Swarm perception: 13 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: Drain from flea fever can't be reduced or recovered from naturally - until the disease is cured. **Saving Throw** DC 19 Fortitude; **Stage 1** __drained - 1__ (1d4 hours), **Stage 2** drained 1 and __sickened 1__ (1 day), **Stage 3** - drained 2 and sickened 1 (1 day), **Stage 4** drained 3 and sickened 1 (1 day), - **Stage 5** dead - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Flea Fever - range: null - raw_description: '**Flea Fever** (__disease__) Drain from flea fever can''t be reduced - or recovered from naturally until the disease is cured. **Saving Throw** DC 19 - Fortitude; **Stage 1** __drained 1__ (1d4 hours), **Stage 2** drained 1 and __sickened - 1__ (1 day), **Stage 3** drained 2 and sickened 1 (1 day), **Stage 4** drained - 3 and sickened 1 (1 day), **Stage 5** dead' - requirements: null - success: null - traits: - - disease - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The flea swarm's last action was Swarming Bites, and it dealt damage to - at least one enemy - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Suck Blood - range: null - raw_description: '**Suck Blood** **Requirements** The flea swarm''s last action - was Swarming Bites, and it dealt damage to at least one enemy; **Effect** The - flea swarm drinks the creatures'' blood. Each victim becomes drained 1 and the - swarm regains 3 HP for each victim drained.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Each enemy in the swarm's space takes 2d4+7 piercing damage and must - attempt a DC 22 basic Reflex save. A creature that fails its save is exposed to - flea fever. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swarming Bites - range: null - raw_description: '**Swarming Bites** Each enemy in the swarm''s space takes 2d4+7 - piercing damage and must attempt a DC 22 basic Reflex save. A creature that fails - its save is exposed to flea fever.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 8 - type: physical (except bludgeoning) -ritual_lists: null + misc: except bludgeoning + type: physical saves: fort: 15 fort_misc: null @@ -112,35 +116,33 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +13 - low-light vision - scent (imprecise) 30 feet size: Large skills: - bonus: 14 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 9 misc: +13 to Jump - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: 'Pathfinder #151: The Show Must Go On' - page_start: 83 + page_start: '83' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: null traits: -- N -- Large - Animal - Swarm -type: Creature weaknesses: - amount: 4 + misc: null type: area damage - amount: 4 + misc: null type: splash damage diff --git a/data/monsters/flesh golem.yaml b/data/monsters/flesh golem.yaml index 75c4edd..dc5b928 100644 --- a/data/monsters/flesh golem.yaml +++ b/data/monsters/flesh golem.yaml @@ -7,69 +7,31 @@ ability_mods: wis_mod: 0 ac: 26 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** The flesh golem is berserk.' + effect: The flesh golem Strikes with its fist at a –1 circumstance penalty. If it + hits, it deals 1d6 extra damage and knocks the target __prone__. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Berserk Slam + range: null + raw_description: '**Berserk Slam** [One Action] **Requirement** The flesh golem + is berserk. **Effect** The flesh golem Strikes with its fist at a –1 circumstance + penalty. If it hits, it deals 1d6 extra damage and knocks the target __prone__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A severely damaged flesh golem has a chance of going berserk. If it - has 40 or fewer HP at the start of its turn, the golem must succeed at a DC 5 - flat check or go berserk. A berserk golem wildly attacks the nearest living creature, - or the nearest object if no creatures are nearby. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Berserk - range: null - raw_description: '**Berserk** A severely damaged flesh golem has a chance of going - berserk. If it has 40 or fewer HP at the start of its turn, the golem must succeed - at a DC 5 flat check or go berserk. A berserk golem wildly attacks the nearest - living creature, or the nearest object if no creatures are nearby.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: harmed by fire (5d8, 3d4 from areas or persistent damage); healed by - electricity (area 2d4 HP); slowed by cold - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Golem Antimagic - range: null - raw_description: '**Golem Antimagic** harmed by fire (5d8, 3d4 from areas or persistent - damage); healed by electricity (area 2d4 HP); slowed by cold' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Casting a flesh to stone spell on the flesh golem affects the golem - normally. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Vulnerable to Flesh to Stone - range: null - raw_description: '**Vulnerable to Flesh to Stone** Casting a flesh to stone spell - on the flesh golem affects the golem normally.' - requirements: null - success: null - traits: null - trigger: null - action_cost: Reaction critical_failure: null critical_success: null @@ -77,19 +39,35 @@ automatic_abilities: effect: The golem lashes out and tries to grab a nearby creature. The golem attempts an Athletics check to Grapple an adjacent creature. The creature also takes 3d6 electricity damage on a success, or 6d6 electricity damage on a critical success. - effects: null failure: null frequency: null full_description: null generic_description: null - name: Electric Reflexes + maximum_duration: null + name: Berserk range: null - raw_description: '**Electric Reflexes** [Reaction] **Trigger** The golem takes electricity - damage and a creature is adjacent to it. **Effect** The golem lashes out and tries - to grab a nearby creature. The golem attempts an Athletics check to Grapple an - adjacent creature. The creature also takes 3d6 electricity damage on a success, - or 6d6 electricity damage on a critical success.' + raw_description: '**Berserk** A severely damaged flesh golem has a chance of going + berserk. If it has 40 or fewer HP at the start of its turn, the golem must succeed + at a DC 5 flat check or go berserk. A berserk golem wildly attacks the nearest + living creature, or the nearest object if no creatures are nearby. + + + **Golem Antimagic** harmed by fire (5d8, 3d4 from areas or persistent damage); + healed by electricity (area 2d4 HP); slowed by cold + + + **Vulnerable to Flesh to Stone** Casting a flesh to stone spell on the flesh golem + affects the golem normally. + + + **Electric Reflexes** [Reaction] **Trigger** The golem takes electricity damage + and a creature is adjacent to it. **Effect** The golem lashes out and tries to + grab a nearby creature. The golem attempts an Athletics check to Grapple an adjacent + creature. The creature also takes 3d6 electricity damage on a success, or 6d6 + electricity damage on a critical success.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: The golem takes electricity damage and a creature is adjacent to it. @@ -126,10 +104,8 @@ immunities: - poison - sickened - unconscious -items: null -languages: null level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+7 @@ -142,32 +118,12 @@ melee: - reach 10 feet name: Flesh Golem perception: 12 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The flesh golem is berserk. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Berserk Slam - range: null - raw_description: '**Berserk Slam** **Requirement** The flesh golem is berserk. - **Effect** The flesh golem Strikes with its fist at a -1 circumstance penalty. - If it hits, it deals 1d6 extra damage and knocks the target __prone__.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 5 - type: physical (except adamantine) -ritual_lists: null + misc: except adamantine + type: physical saves: fort: 18 fort_misc: null @@ -176,29 +132,23 @@ saves: ref_misc: null will: 15 will_misc: null -sense_abilities: null senses: -- Perception +12 - darkvision size: Large skills: - bonus: 19 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 185 + page_start: '185' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- Uncommon -- N -- Large - Construct - Golem - Mindless -type: Creature -weaknesses: null diff --git a/data/monsters/flytrap leshy.yaml b/data/monsters/flytrap leshy.yaml index 9c72834..cdf3f7e 100644 --- a/data/monsters/flytrap leshy.yaml +++ b/data/monsters/flytrap leshy.yaml @@ -7,29 +7,116 @@ ability_mods: wis_mod: 3 ac: 20 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: A flytrap leshy can combine itself with an adjacent and willing flytrap + leshy that is not currently affected by Amalgam. The leshy using Amalgam physically + merges with the target, restoring 3d8 Hit Points to the target. The leshy can + Sustain a Spell to continue Amalgam, but once they stop, the target leshy takes + 3d8 damage. If the target leshy dies, Amalgam ends at once and the original leshy + gains the __dying__ condition or increases their dying condition value by 1 if + they were already dying. As long as Amalgam is sustained, the target leshy gains + a +1 status bonus to attack rolls and saving throws, its AC increases to 21, and + it gains an additional reaction at the start of each turn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Amalgam + range: null + raw_description: '**Amalgam** [One Action] (__polymorph__, __primal__, __transmutation__) + A flytrap leshy can combine itself with an adjacent and willing flytrap leshy + that is not currently affected by Amalgam. The leshy using Amalgam physically + merges with the target, restoring 3d8 Hit Points to the target. The leshy can + Sustain a Spell to continue Amalgam, but once they stop, the target leshy takes + 3d8 damage. If the target leshy dies, Amalgam ends at once and the original leshy + gains the __dying__ condition or increases their dying condition value by 1 if + they were already dying. As long as Amalgam is sustained, the target leshy gains + a +1 status bonus to attack rolls and saving throws, its AC increases to 21, and + it gains an additional reaction at the start of each turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - polymorph + - primal + - transmutation + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The flytrap leshy transforms into a Small flytrap. This ability otherwise + uses the effects of __tree shape__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**__Change Shape__** [One Action] (__concentrate__, __polymorph__, + __primal__, __transmutation__) The flytrap leshy transforms into a Small flytrap. + This ability otherwise uses the effects of __tree shape__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - polymorph + - primal + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Flytrap Toxin + range: null + raw_description: '**Flytrap Toxin** (__poison__) **Saving Throw** DC 19 Fortitude; + **Maximum Duration** 6 rounds; **Stage 1** __sickened 1__ (1 round), **Stage 2** + sickened 2 (1 round)' + requirements: null + saving_throw: DC 19 Fortitude + stages: + - effect: __sickened 1__ (1 round), + - effect: sickened 2 (1 round) + success: null + traits: + - poison + trigger: null alignment: N automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null - description: ' - - - Verdant Burst (healing) When a flytrap leshy dies, a burst of primal energy explodes - from its body, restoring 3d6 Hit Points to each __plant__ creature in a 30-foot - emanation. This area immediately fills with flytraps, becoming difficult terrain. - If the terrain is not a viable environment for these flytraps, they wither after - 24 hours.' + description: Verdant Burst (healing) When a flytrap leshy dies, a burst of primal + energy explodes from its body, restoring 3d6 Hit Points to each __plant__ creature + in a 30-foot emanation. This area immediately fills with flytraps, becoming difficult + terrain. If the terrain is not a viable environment for these flytraps, they wither + after 24 hours. effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -40,6 +127,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -65,23 +154,23 @@ description: 'While often seen as unfriendly by non-leshys, flytrap leshys get a **__Recall Knowledge - Plant__ (__Nature__)**: DC 19' hp: 72 hp_misc: null -immunities: null -items: null languages: - Common - Druidic - Sylvan - speak with plants (carnivorous plants only) level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+6 type: piercing name: flytrap mouth plus_damage: - - formula: 1d6 - type: acid and flytrap toxin + - formula: null + type: 1d6 acid + - formula: null + type: flytrap toxin to_hit: 13 traits: - versatile S @@ -91,98 +180,17 @@ melee: type: piercing name: flytrap hand plus_damage: - - formula: 1d6 - type: acid and flytrap toxin + - formula: null + type: 1d6 acid + - formula: null + type: flytrap toxin to_hit: 13 traits: - agile - versatile S name: Flytrap Leshy perception: 11 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: A flytrap leshy can combine itself with an adjacent and willing flytrap - leshy that is not currently affected by Amalgam. The leshy using Amalgam physically - merges with the target, restoring 3d8 Hit Points to the target. The leshy can - Sustain a Spell to continue Amalgam, but once they stop, the target leshy takes - 3d8 damage. If the target leshy dies, Amalgam ends at once and the original leshy - gains the __dying__ condition or increases their dying condition value by 1 if - they were already dying. As long as Amalgam is sustained, the target leshy gains - a +1 status bonus to attack rolls and saving throws, its AC increases to 21, and - it gains an additional reaction at the start of each turn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Amalgam - range: null - raw_description: '**Amalgam** (__polymorph__, __primal__, __transmutation__) A - flytrap leshy can combine itself with an adjacent and willing flytrap leshy that - is not currently affected by Amalgam. The leshy using Amalgam physically merges - with the target, restoring 3d8 Hit Points to the target. The leshy can Sustain - a Spell to continue Amalgam, but once they stop, the target leshy takes 3d8 damage. - If the target leshy dies, Amalgam ends at once and the original leshy gains the - __dying__ condition or increases their dying condition value by 1 if they were - already dying. As long as Amalgam is sustained, the target leshy gains a +1 status - bonus to attack rolls and saving throws, its AC increases to 21, and it gains - an additional reaction at the start of each turn.' - requirements: null - success: null - traits: - - polymorph - - primal - - transmutation - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The flytrap leshy transforms into a Small flytrap. This ability otherwise - uses the effects of __tree shape__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**__Change Shape__** (__concentrate__, __polymorph__, __primal__, - __transmutation__) The flytrap leshy transforms into a Small flytrap. This ability - otherwise uses the effects of __tree shape__.' - requirements: null - success: null - traits: - - concentrate - - polymorph - - primal - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 19 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** __sickened 1__ (1 round), **Stage 2** sickened 2 (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Flytrap Toxin - range: null - raw_description: '**Flytrap Toxin** (__poison__) **Saving Throw** DC 19 Fortitude; - **Maximum Duration** 6 rounds; **Stage 1** __sickened 1__ (1 round), **Stage 2** - sickened 2 (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+6 @@ -195,11 +203,10 @@ ranged: traits: - acid - range increment 10 feet -rarity: Common resistances: - amount: 5 + misc: null type: acid -ritual_lists: null saves: fort: 9 fort_misc: null @@ -208,50 +215,44 @@ saves: ref_misc: null will: 13 will_misc: null -sense_abilities: null senses: -- Perception +11 - darkvision size: Small skills: - bonus: 12 misc: null - name: 'Athletics ' + name: Athletics - bonus: 10 misc: null - name: 'Nature ' + name: Nature - bonus: 12 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 161 + page_start: '161' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 21 +- attack_bonus: null + cantrips: null + constants: null + dc: 21 + focus_points: null misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 4 + spell_lists: + - level: 4 spells: - - frequency: null + - misc: null name: speak with plants - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: null + - misc: null name: pass without trace - requirement: null - to_hit: null + spells_source: Primal Innate Spells traits: -- N -- Small - Leshy - Plant -type: Creature -weaknesses: null diff --git a/data/monsters/forge-spurned.yaml b/data/monsters/forge-spurned.yaml index 5f89692..81e89f4 100644 --- a/data/monsters/forge-spurned.yaml +++ b/data/monsters/forge-spurned.yaml @@ -7,53 +7,132 @@ ability_mods: wis_mod: 2 ac: 22 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The forge-spurned breathes a cloud of stinging soot, ash, and glowing + embers. This can affect either a 30-foot cone or a 20-foot burst centered on the + forge-spurned and persists for 1d4 rounds. Each creature that moves into or starts + their turn in the area takes 6d6 fire damage, with a DC 21 basic Reflex save. + A creature that fails its save is also blinded for 1 minute. Creatures within + the cloud are concealed, though not from the forge-spurned. The forge-spurned + can't use Forge Breath again until it has used Inflate Bellows. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Forge Breath + range: null + raw_description: '**Forge Breath** [Two Actions] (__divine__, __evocation__, __fire__) + The forge-spurned breathes a cloud of stinging soot, ash, and glowing embers. + This can affect either a 30-foot cone or a 20-foot burst centered on the forge-spurned + and persists for 1d4 rounds. Each creature that moves into or starts their turn + in the area takes 6d6 fire damage, with a DC 21 basic Reflex save. A creature + that fails its save is also blinded for 1 minute. Creatures within the cloud are + concealed, though not from the forge-spurned. The forge-spurned can''t use Forge + Breath again until it has used Inflate Bellows.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - evocation + - fire + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: '**Requirement** The forgespurned has used Forge Breath.' + effect: The forge-spurned draws a massive breath to refill its emptied lungs, enabling + it to use Forge Breath again. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Inflate Bellows + range: null + raw_description: '**Inflate Bellows** [Two Actions] **Requirement** The forgespurned + has used Forge Breath. **Effect** The forge-spurned draws a massive breath to + refill its emptied lungs, enabling it to use Forge Breath again.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: If a creature is slain by an attack from the soul chain and the forge-spurned + is able to retain the creature's corpse, it can bind the creature's soul into + the soul chain (as __bind soul__) with a day of work at a forge and a successful + DC 20 __Crafting__ check. An individual whose soul is bound in this way can't + be resurrected unless the soul chain is destroyed (Hardness 5, HP 20, BT 10). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Soul Chain + range: null + raw_description: '**Soul Chain** (__divine__, __fire__, __necromancy__) If a creature + is slain by an attack from the soul chain and the forge-spurned is able to retain + the creature''s corpse, it can bind the creature''s soul into the soul chain (as + __bind soul__) with a day of work at a forge and a successful DC 20 __Crafting__ + check. An individual whose soul is bound in this way can''t be resurrected unless + the soul chain is destroyed (Hardness 5, HP 20, BT 10).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - fire + - necromancy + trigger: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: As long as its soul chain remains intact, a forge-spurned can't be + description: 'As long as its soul chain remains intact, a forge-spurned can''t be truly destroyed. It rises again fully healed at the next sundown, even if its physical body was destroyed. + + + **Searing Heat** (__fire__) A creature that touches a forge-spurned (including + by Grappling it or hitting it with an unarmed attack) takes 2d6 fire damage with + a DC 21 basic Reflex save.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Eternal Damnation range: null raw_description: '**Eternal Damnation** (__divine__, __necromancy__) As long as its soul chain remains intact, a forge-spurned can''t be truly destroyed. It rises - again fully healed at the next sundown, even if its physical body was destroyed.' + again fully healed at the next sundown, even if its physical body was destroyed. + + + **Searing Heat** (__fire__) A creature that touches a forge-spurned (including + by Grappling it or hitting it with an unarmed attack) takes 2d6 fire damage with + a DC 21 basic Reflex save.' requirements: null + saving_throw: null + stages: null success: null traits: - divine - necromancy trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature that touches a forge-spurned (including by Grappling it - or hitting it with an unarmed attack) takes 2d6 fire damage with a DC 21 basic - Reflex save. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Searing Heat - range: null - raw_description: '**Searing Heat** (__fire__) A creature that touches a forge-spurned - (including by Grappling it or hitting it with an unarmed attack) takes 2d6 fire - damage with a DC 21 basic Reflex save.' - requirements: null - success: null - traits: - - fire - trigger: null description: 'Evil dwarves who die having failed to live up to the exacting standards of the duergar god Droskar are sometimes forced to return to the material world as undead abominations known as forge-spurned. @@ -79,15 +158,15 @@ languages: - Dwarven - Undercommon level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+5 type: slashing name: soul chain plus_damage: - - formula: 1d6 - type: fire + - formula: null + type: 1d6 fire to_hit: 15 traits: - disarm @@ -103,94 +182,8 @@ melee: - shove name: Forge-Spurned perception: 11 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The forge-spurned breathes a cloud of stinging soot, ash, and glowing - embers. This can affect either a 30-foot cone or a 20-foot burst centered on the - forge-spurned and persists for 1d4 rounds. Each creature that moves into or starts - their turn in the area takes 6d6 fire damage, with a DC 21 basic Reflex save. - A creature that fails its save is also blinded for 1 minute. Creatures within - the cloud are concealed, though not from the forge-spurned. The forge-spurned - can't use Forge Breath again until it has used Inflate Bellows. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Forge Breath - range: null - raw_description: '**Forge Breath** [Two Actions] (__divine__, __evocation__, __fire__) - The forge-spurned breathes a cloud of stinging soot, ash, and glowing embers. - This can affect either a 30-foot cone or a 20-foot burst centered on the forge-spurned - and persists for 1d4 rounds. Each creature that moves into or starts their turn - in the area takes 6d6 fire damage, with a DC 21 basic Reflex save. A creature - that fails its save is also blinded for 1 minute. Creatures within the cloud are - concealed, though not from the forge-spurned. The forge-spurned can''t use Forge - Breath again until it has used Inflate Bellows.' - requirements: null - success: null - traits: - - divine - - evocation - - fire - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The forgespurned has used Forge Breath. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Inflate Bellows - range: null - raw_description: '**Inflate Bellows** [Two Actions] **Requirement** The forgespurned - has used Forge Breath. **Effect** The forge-spurned draws a massive breath to - refill its emptied lungs, enabling it to use Forge Breath again.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: If a creature is slain by an attack from the soul chain and the forge-spurned - is able to retain the creature's corpse, it can bind the creature's soul into - the soul chain (as __bind soul__) with a day of work at a forge and a successful - DC 20 __Crafting__ check. An individual whose soul is bound in this way can't - be resurrected unless the soul chain is destroyed (Hardness 5, HP 20, BT 10). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Soul Chain - range: null - raw_description: '**Soul Chain** (__divine__, __fire__, __necromancy__) If a creature - is slain by an attack from the soul chain and the forge-spurned is able to retain - the creature''s corpse, it can bind the creature''s soul into the soul chain (as - __bind soul__) with a day of work at a forge and a successful DC 20 __Crafting__ - check. An individual whose soul is bound in this way can''t be resurrected unless - the soul chain is destroyed (Hardness 5, HP 20, BT 10).' - requirements: null - success: null - traits: - - divine - - fire - - necromancy - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: 5 - type: cold -ritual_lists: null saves: fort: 15 fort_misc: null @@ -199,34 +192,32 @@ saves: ref_misc: null will: 11 will_misc: null -sense_abilities: null senses: -- Perception +11 - darkvision size: Medium skills: - bonus: 14 misc: null - name: 'Athletics ' + name: Athletics - bonus: 14 misc: null - name: 'Crafting ' + name: Crafting - bonus: 12 misc: null - name: 'Droskar Lore ' -source: + name: Droskar Lore +sources: - abbr: 'Pathfinder #148: Fires of the Haunted City' - page_start: 83 + page_start: '83' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: null traits: -- Uncommon -- NE -- Medium - Fire - Undead -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: cold diff --git a/data/monsters/froghemoth.yaml b/data/monsters/froghemoth.yaml index 5ea6fba..0f6a5ef 100644 --- a/data/monsters/froghemoth.yaml +++ b/data/monsters/froghemoth.yaml @@ -7,6 +7,146 @@ ability_mods: wis_mod: 6 ac: 32 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Aquatic Ambush + range: null + raw_description: '**__Aquatic Ambush__** [One Action]' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature hit by the froghemoth's tongue becomes __grabbed__ by the + froghemoth. The creature isn't __immobilized__, but it can't move beyond the reach + of the froghemoth's tongue. A creature can sever the tongue with a successful + Strike against AC 31 that deals at least 15 slashing damage. This deals no damage + to the froghemoth but prevents it from using its tongue Strike until it regrows + its tongue, which takes 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Barbed Tongue + range: null + raw_description: '**Barbed Tongue** A creature hit by the froghemoth''s tongue becomes + __grabbed__ by the froghemoth. The creature isn''t __immobilized__, but it can''t + move beyond the reach of the froghemoth''s tongue. A creature can sever the tongue + with a successful Strike against AC 31 that deals at least 15 slashing damage. + This deals no damage to the froghemoth but prevents it from using its tongue Strike + until it regrows its tongue, which takes 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The froghemoth makes up to four tentacle Strikes, each against a different + target. These count toward the froghemoth's multiple attack penalty, but the multiple + attack penalty doesn't increase until after all the attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Flailing Tentacles + range: null + raw_description: '**Flailing Tentacles** [Two Actions] The froghemoth makes up + to four tentacle Strikes, each against a different target. These count toward + the froghemoth''s multiple attack penalty, but the multiple attack penalty doesn''t + increase until after all the attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: 3d6+12, DC 33 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Greater Constrict + range: null + raw_description: '**__Greater Constrict__** [One Action] 3d6+12, DC 33' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The froghemoth pulls a creature grabbed by its tongue toward itself. + The froghemoth rolls an __Athletics__ check against the creature's Fortitude DC. + On a success, the froghemoth pulls the creature into an adjacent space, and if + it critically succeeds it can also make a bite Strike against the creature after + the pull. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Retract Tongue + range: null + raw_description: '**Retract Tongue** [Two Actions] The froghemoth pulls a creature + grabbed by its tongue toward itself. The froghemoth rolls an __Athletics__ check + against the creature''s Fortitude DC. On a success, the froghemoth pulls the creature + into an adjacent space, and if it critically succeeds it can also make a bite + Strike against the creature after the pull.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Large, 3d6+9 bludgeoning, Rupture 24 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**__Swallow Whole__** [One Action] (__attack__) Large, 3d6+9 + bludgeoning, Rupture 24' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -15,17 +155,19 @@ automatic_abilities: description: Though a froghemoth is immune to electricity damage, it is __slowed 1__ for 1 round whenever it would have otherwise taken electricity damage. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Electric Torpor range: null raw_description: '**Electric Torpor** Though a froghemoth is immune to electricity damage, it is __slowed 1__ for 1 round whenever it would have otherwise taken electricity damage.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -43,10 +185,8 @@ hp: 285 hp_misc: null immunities: - electricity -items: null -languages: null level: 13 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d12+14 @@ -84,138 +224,8 @@ melee: - reach 30 feet name: Froghemoth perception: 25 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: '' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Aquatic Ambush - range: null - raw_description: '**__Aquatic Ambush__** ' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature hit by the froghemoth's tongue becomes __grabbed__ by the - froghemoth. The creature isn't __immobilized__, but it can't move beyond the reach - of the froghemoth's tongue. A creature can sever the tongue with a successful - Strike against AC 31 that deals at least 15 slashing damage. This deals no damage - to the froghemoth but prevents it from using its tongue Strike until it regrows - its tongue, which takes 1 minute. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Barbed Tongue - range: null - raw_description: '**Barbed Tongue** A creature hit by the froghemoth''s tongue becomes - __grabbed__ by the froghemoth. The creature isn''t __immobilized__, but it can''t - move beyond the reach of the froghemoth''s tongue. A creature can sever the tongue - with a successful Strike against AC 31 that deals at least 15 slashing damage. - This deals no damage to the froghemoth but prevents it from using its tongue Strike - until it regrows its tongue, which takes 1 minute.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The froghemoth makes up to four tentacle Strikes, each against a different - target. These count toward the froghemoth's multiple attack penalty, but the multiple - attack penalty doesn't increase until after all the attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Flailing Tentacles - range: null - raw_description: '**Flailing Tentacles** [Two Actions] The froghemoth makes up - to four tentacle Strikes, each against a different target. These count toward - the froghemoth''s multiple attack penalty, but the multiple attack penalty doesn''t - increase until after all the attacks.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: 3d6+12, DC 33 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Greater Constrict - range: null - raw_description: '**__Greater Constrict__** 3d6+12, DC 33' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The froghemoth pulls a creature grabbed by its tongue toward itself. - The froghemoth rolls an __Athletics__ check against the creature's Fortitude DC. - On a success, the froghemoth pulls the creature into an adjacent space, and if - it critically succeeds it can also make a bite Strike against the creature after - the pull. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Retract Tongue - range: null - raw_description: '**Retract Tongue** [Two Actions] The froghemoth pulls a creature - grabbed by its tongue toward itself. The froghemoth rolls an __Athletics__ check - against the creature''s Fortitude DC. On a success, the froghemoth pulls the creature - into an adjacent space, and if it critically succeeds it can also make a bite - Strike against the creature after the pull.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Large, 3d6+9 bludgeoning, Rupture 24 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**__Swallow Whole__** (__attack__) Large, 3d6+9 bludgeoning, - Rupture 24' - requirements: null - success: null - traits: - - attack - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 26 fort_misc: null @@ -234,11 +244,11 @@ sense_abilities: also sees through and is unaffected by illusions with the __visual__ trait if they are within 30 feet. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Otherworldly Vision range: null raw_description: '**Otherworldly Vision** A froghemoth''s alien eyes allow it to @@ -247,39 +257,37 @@ sense_abilities: DC 38 in such cases. It also sees through and is unaffected by illusions with the __visual__ trait if they are within 30 feet.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +25 - darkvision - otherworldly vision 30 feet size: Huge skills: - bonus: 23 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 27 misc: null - name: 'Athletics ' + name: Athletics - bonus: 27 misc: +30 in swamps - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 122 + page_start: '122' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 30 + misc: null type: swim spell_lists: null traits: -- Uncommon -- N -- Huge - Aberration - Amphibious -type: Creature -weaknesses: null diff --git a/data/monsters/frost drake.yaml b/data/monsters/frost drake.yaml index 8ac3de4..332a489 100644 --- a/data/monsters/frost drake.yaml +++ b/data/monsters/frost drake.yaml @@ -7,6 +7,104 @@ ability_mods: wis_mod: 3 ac: 25 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The frost drake makes two Fangs Strikes and one Tail Strike in any + order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The frost drake makes two Fangs + Strikes and one Tail Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The frost drake spits a ball of liquid up to 60 feet that explodes + into a 20-foot __burst__ cloud of freezing mist. Those in the burst take 8d6 cold + damage (DC 25 basic Reflex save). The mist cakes all surfaces in the area with + a sheet of slippery ice that turns the area into __difficult terrain__ for 2d4 + rounds. It can't use Freezing Mist Breath again for 1d6 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Freezing Mist Breath + range: null + raw_description: '**Freezing Mist Breath** [Two Actions] (__arcane__, __cold__, + __evocation__) The frost drake spits a ball of liquid up to 60 feet that explodes + into a 20-foot __burst__ cloud of freezing mist. Those in the burst take 8d6 cold + damage (DC 25 basic Reflex save). The mist cakes all surfaces in the area with + a sheet of slippery ice that turns the area into __difficult terrain__ for 2d4 + rounds. It can''t use Freezing Mist Breath again for 1d6 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - cold + - evocation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A frost drake can climb on ice as though it had the listed climb Speed. + It ignores __difficult terrain__ and __greater difficult terrain__ from ice and + snow and doesn't risk falling when crossing ice. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ice Climb + range: null + raw_description: '**Ice Climb** A frost drake can climb on ice as though it had + the listed climb Speed. It ignores __difficult terrain__ and __greater difficult + terrain__ from ice and snow and doesn''t risk falling when crossing ice.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The frost drake moves up to twice its Speed. It can do this three times + per day. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Speed Surge + range: null + raw_description: '**Speed Surge** [One Action] (__move__) The frost drake moves + up to twice its Speed. It can do this three times per day.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - move + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -15,11 +113,11 @@ automatic_abilities: description: null effect: The frost drake attempts to Strike with its tail. If the Strike hits, it deals an additional 1d6 damage. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Retaliatory Strike range: null raw_description: '**Retaliatory Strike** [Reaction] **Trigger** A creature within @@ -27,6 +125,8 @@ automatic_abilities: **Effect** The frost drake attempts to Strike with its tail. If the Strike hits, it deals an additional 1d6 damage.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within reach of the frost drake's tail successfully damages @@ -66,19 +166,18 @@ immunities: - cold - paralyzed - unconscious -items: null languages: - Draconic level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+8 type: piercing name: Fangs plus_damage: - - formula: 1d6 - type: cold + - formula: null + type: 1d6 cold to_hit: 17 traits: null - action_cost: One Action @@ -92,102 +191,7 @@ melee: - reach 10 feet name: Frost Drake perception: 14 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The frost drake makes two Fangs Strikes and one Tail Strike in any - order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The frost drake makes two Fangs - Strikes and one Tail Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The frost drake spits a ball of liquid up to 60 feet that explodes - into a 20-foot __burst__ cloud of freezing mist. Those in the burst take 8d6 cold - damage (DC 25 basic Reflex save). The mist cakes all surfaces in the area with - a sheet of slippery ice that turns the area into __difficult terrain__ for 2d4 - rounds. It can't use Freezing Mist Breath again for 1d6 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Freezing Mist Breath - range: null - raw_description: '**Freezing Mist Breath** [Two Actions] (__arcane__, __cold__, - __evocation__) The frost drake spits a ball of liquid up to 60 feet that explodes - into a 20-foot __burst__ cloud of freezing mist. Those in the burst take 8d6 cold - damage (DC 25 basic Reflex save). The mist cakes all surfaces in the area with - a sheet of slippery ice that turns the area into __difficult terrain__ for 2d4 - rounds. It can''t use Freezing Mist Breath again for 1d6 rounds.' - requirements: null - success: null - traits: - - arcane - - cold - - evocation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A frost drake can climb on ice as though it had the listed climb Speed. - It ignores __difficult terrain__ and __greater difficult terrain__ from ice and - snow and doesn't risk falling when crossing ice. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ice Climb - range: null - raw_description: '**Ice Climb** A frost drake can climb on ice as though it had - the listed climb Speed. It ignores __difficult terrain__ and __greater difficult - terrain__ from ice and snow and doesn''t risk falling when crossing ice.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The frost drake moves up to twice its Speed. It can do this three times - per day. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Speed Surge - range: null - raw_description: '**Speed Surge** (__move__) The frost drake moves up to twice - its Speed. It can do this three times per day.' - requirements: null - success: null - traits: - - move - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 10 - type: fire -ritual_lists: null +ranged_attacks: null saves: fort: 17 fort_misc: null @@ -203,21 +207,22 @@ sense_abilities: description: Snow doesn't impair a frost drake's vision; it ignores concealment from snowfall. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Snow Vision range: null raw_description: '**Snow Vision** Snow doesn''t impair a frost drake''s vision; it ignores concealment from snowfall.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +14 - darkvision - scent (imprecise) 30 feet - snow vision @@ -225,34 +230,38 @@ size: Large skills: - bonus: 15 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 17 misc: null - name: 'Athletics ' + name: Athletics - bonus: 14 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 15 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 134 + page_start: '134' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 20 - type: burrow (snow only) + misc: snow only + type: burrow - amount: 50 + misc: null type: fly - amount: 20 + misc: null type: ice climb spell_lists: null traits: -- CE -- Large - Cold - Dragon -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: fire diff --git a/data/monsters/frost giant.yaml b/data/monsters/frost giant.yaml index 021d19a..cad2b40 100644 --- a/data/monsters/frost giant.yaml +++ b/data/monsters/frost giant.yaml @@ -7,6 +7,103 @@ ability_mods: wis_mod: 2 ac: 29 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The frost giant breathes out a 15-foot cone of freezing moisture that + quickly condenses into ice, dealing 4d6 cold damage. Each creature in the cone + must attempt a DC 28 basic Reflex save. A creature that fails its save is also + __immobilized__ and takes 2d6 cold damage at the end of each of its turns until + it gets free (Escape DC 28). The giant can't use Chill Breath again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Chill Breath + range: null + raw_description: '**Chill Breath** [One Action] (__cold__, __evocation__, __primal__) + The frost giant breathes out a 15-foot cone of freezing moisture that quickly + condenses into ice, dealing 4d6 cold damage. Each creature in the cone must attempt + a DC 28 basic Reflex save. A creature that fails its save is also __immobilized__ + and takes 2d6 cold damage at the end of each of its turns until it gets free (Escape + DC 28). The giant can''t use Chill Breath again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - cold + - evocation + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A frost giant isn't impeded by difficult terrain caused by snow or + ice, nor does it need to attempt __Acrobatics__ checks to keep from falling on + slippery ice. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ice Stride + range: null + raw_description: '**Ice Stride** A frost giant isn''t impeded by difficult terrain + caused by snow or ice, nor does it need to attempt __Acrobatics__ checks to keep + from falling on slippery ice.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Throw Rock + range: null + raw_description: '**Throw Rock** [One Action]' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The frost giant makes a single greataxe Strike and compares the attack + roll result to the ACs of up to two foes within its reach. This counts as two + attacks for the frost giant's multiple attack penalty. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Wide Swing + range: null + raw_description: '**Wide Swing** [One Action] The frost giant makes a single greataxe + Strike and compares the attack roll result to the ACs of up to two foes within + its reach. This counts as two attacks for the frost giant''s multiple attack penalty.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -14,15 +111,17 @@ automatic_abilities: critical_success: null description: null effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Catch Rock range: null raw_description: '**Catch Rock** [Reaction]' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -69,7 +168,7 @@ languages: - Common - Jotun level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+12 @@ -93,96 +192,7 @@ melee: - reach 10 feet name: Frost Giant perception: 17 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The frost giant breathes out a 15-foot cone of freezing moisture that - quickly condenses into ice, dealing 4d6 cold damage. Each creature in the cone - must attempt a DC 28 basic Reflex save. A creature that fails its save is also - __immobilized__ and takes 2d6 cold damage at the end of each of its turns until - it gets free (Escape DC 28). The giant can't use Chill Breath again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Chill Breath - range: null - raw_description: '**Chill Breath** (__cold__, __evocation__, __primal__) The frost - giant breathes out a 15-foot cone of freezing moisture that quickly condenses - into ice, dealing 4d6 cold damage. Each creature in the cone must attempt a DC - 28 basic Reflex save. A creature that fails its save is also __immobilized__ and - takes 2d6 cold damage at the end of each of its turns until it gets free (Escape - DC 28). The giant can''t use Chill Breath again for 1d4 rounds.' - requirements: null - success: null - traits: - - cold - - evocation - - primal - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A frost giant isn't impeded by difficult terrain caused by snow or - ice, nor does it need to attempt __Acrobatics__ checks to keep from falling on - slippery ice. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ice Stride - range: null - raw_description: '**Ice Stride** A frost giant isn''t impeded by difficult terrain - caused by snow or ice, nor does it need to attempt __Acrobatics__ checks to keep - from falling on slippery ice.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: '' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Throw Rock - range: null - raw_description: '**Throw Rock** ' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The frost giant makes a single greataxe Strike and compares the attack - roll result to the ACs of up to two foes within its reach. This counts as two - attacks for the frost giant's multiple attack penalty. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wide Swing - range: null - raw_description: '**Wide Swing** The frost giant makes a single greataxe Strike - and compares the attack roll result to the ACs of up to two foes within its reach. - This counts as two attacks for the frost giant''s multiple attack penalty.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d10+9 @@ -193,11 +203,6 @@ ranged: traits: - brutal - range increment 120 feet -rarity: Common -resistances: -- amount: 10 - type: fire -ritual_lists: null saves: fort: 23 fort_misc: null @@ -206,39 +211,39 @@ saves: ref_misc: null will: 16 will_misc: null -sense_abilities: null senses: -- Perception +17 - low-light vision size: Large skills: - bonus: 23 misc: null - name: 'Athletics ' + name: Athletics - bonus: 18 misc: null - name: 'Crafting ' + name: Crafting - bonus: 18 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 17 misc: +21 in snow - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 171 + page_start: '171' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: null + misc: null type: ice stride spell_lists: null traits: -- CE -- Large - Cold - Giant - Humanoid -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: fire diff --git a/data/monsters/frost troll.yaml b/data/monsters/frost troll.yaml index ba425fe..e3f527c 100644 --- a/data/monsters/frost troll.yaml +++ b/data/monsters/frost troll.yaml @@ -7,6 +7,49 @@ ability_mods: wis_mod: 2 ac: 19 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A frost troll isn't impeded by difficult terrain caused by snow or + ice, nor do they need to attempt __Acrobatics__ checks to keep from falling on + slippery ice. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ice Stride + range: null + raw_description: '**Ice Stride** A frost troll isn''t impeded by difficult terrain + caused by snow or ice, nor do they need to attempt __Acrobatics__ checks to keep + from falling on slippery ice.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: claw + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rend + range: null + raw_description: '**__Rend__** [One Action] claw' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -18,11 +61,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +76,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -47,7 +92,7 @@ description: Frost trolls are nightmarish frozen monsters of rime-stained claws Their sickly, cracked flesh is of an icy, cerulean pallor. Frost trolls often adorn themselves with trophies of bone and hide flayed from their kills. hp: 90 -hp_misc: regeneration 15 (deactivated by acid or fire +hp_misc: regeneration 15 (deactivated by acid or fire) immunities: - cold items: @@ -56,7 +101,7 @@ languages: - Common - Jotun level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+7 @@ -89,50 +134,7 @@ melee: - reach 10 feet name: Frost Troll perception: 12 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A frost troll isn't impeded by difficult terrain caused by snow or - ice, nor do they need to attempt __Acrobatics__ checks to keep from falling on - slippery ice. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ice Stride - range: null - raw_description: '**Ice Stride** A frost troll isn''t impeded by difficult terrain - caused by snow or ice, nor do they need to attempt __Acrobatics__ checks to keep - from falling on slippery ice.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: claw - effect: The monster automatically deals that Strike's damage again to the enemy. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rend - range: null - raw_description: A Rend entry lists a Strike the monster has. **Requirements** The - monster hit the same enemy with two consecutive Strikes of the listed type in - the same round. **Effect** The monster automatically deals that Strike's damage - again to the enemy. - requirements: The monster hit the same enemy with two consecutive Strikes of the - listed type in the same round. - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d6+7 @@ -145,10 +147,6 @@ ranged: - sweep - thrown 10 feet rarity: Uncommon -resistances: -- amount: 10 - type: fire -ritual_lists: null saves: fort: 13 fort_misc: null @@ -157,37 +155,36 @@ saves: ref_misc: null will: 8 will_misc: null -sense_abilities: null senses: -- Perception +12 - darkvision size: Large skills: - bonus: 13 misc: null - name: 'Athletics ' + name: Athletics - bonus: 10 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 10 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 264 + page_start: '264' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: null + misc: null type: ice stride spell_lists: null traits: -- Uncommon -- CE -- Large - Cold - Giant - Troll -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: fire diff --git a/data/monsters/frost worm.yaml b/data/monsters/frost worm.yaml index 51433b3..479ceab 100644 --- a/data/monsters/frost worm.yaml +++ b/data/monsters/frost worm.yaml @@ -7,6 +7,126 @@ ability_mods: wis_mod: 4 ac: 33 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The frost worm exhales a blast of frost, dealing 13d6 cold damage to + creatures in a 50-foot cone (DC 32 basic Reflex save). It can't use Breath Weapon + again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__cold__, __evocation__, __primal__) + The frost worm exhales a blast of frost, dealing 13d6 cold damage to creatures + in a 50-foot cone (DC 32 basic Reflex save). It can''t use Breath Weapon again + for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - cold + - evocation + - primal + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The frost worm emits a hypnotic trill. Each non–frost worm creature + within 100 feet must attempt a DC 32 Will save. The effects of Worm Trill last + for 1 round, but if the frost worm uses this ability again on subsequent rounds, + it extends this duration by 1 round for any creature already affected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Worm Trill + range: null + raw_description: '**Worm Trill** [One Action] (__auditory__, __concentrate__, __enchantment__, + __mental__, __primal__) The frost worm emits a hypnotic trill. Each non–frost + worm creature within 100 feet must attempt a DC 32 Will save. The effects of Worm + Trill last for 1 round, but if the frost worm uses this ability again on subsequent + rounds, it extends this duration by 1 round for any creature already affected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - concentrate + - enchantment + - mental + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is unaffected and is immune to Worm Trill for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is unaffected and is immune to Worm Trill + for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: The creature is unaffected and is immune to Worm Trill for 24 hours. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __fascinated__ by the frost worm. + effect: null + failure: The creature is __fascinated__ by the frost worm. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is __fascinated__ by the frost worm.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, but the fascinated condition doesn't end if the frost + worm uses hostile actions against the creature. + critical_success: null + description: As failure, but the fascinated condition doesn't end if the frost worm + uses hostile actions against the creature. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure **As failure, but the fascinated condition + doesn''t end if the frost worm uses hostile actions against the creature.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -16,17 +136,19 @@ automatic_abilities: cold blood. All creatures and objects in range take 10d8 cold damage (DC 29 basic Reflex save). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Death Throes range: null raw_description: '**Death Throes** (__cold__, __evocation__, __primal__) When a frost worm dies, it explodes in a 100-foot burst of searing cold blood. All creatures and objects in range take 10d8 cold damage (DC 29 basic Reflex save).' requirements: null + saving_throw: null + stages: null success: null traits: - cold @@ -36,20 +158,22 @@ automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 5 feet. A creature that enters or begins its turn in the emanation - takes 3d6 cold damage (DC 29 basic Reflex save). + description: A creature that enters or begins its turn in the emanation takes 3d6 + cold damage (DC 29 basic Reflex save). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Worm Chill - range: null + range: 5 feet raw_description: '**Worm Chill** (__aura__, __cold__, __evocation__, __primal__) 5 feet. A creature that enters or begins its turn in the emanation takes 3d6 cold damage (DC 29 basic Reflex save).' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -64,11 +188,11 @@ automatic_abilities: effect: The frost worm's freezing blood sprays out on a random creature within 10 feet of the frost worm. That creature takes 7d6 cold damage (DC 29 basic Reflex save). - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Freezing Blood range: null raw_description: '**Freezing Blood [Reaction]** (__cold__) **Trigger **The frost @@ -76,10 +200,12 @@ automatic_abilities: blood sprays out on a random creature within 10 feet of the frost worm. That creature takes 7d6 cold damage (DC 29 basic Reflex save).' requirements: null + saving_throw: null + stages: null success: null traits: - cold - trigger: The frost worm takes piercing or slashing damage + trigger: The frost worm takes piercing or slashing damage; description: 'The frost worm''s single round, red eye gleams prominently at the head of its monstrous mass, white as a winter snowfall. What appears to be a bifurcated lower jaw is actually two spiky parapodia that the worm uses to shovel food into @@ -112,67 +238,21 @@ hp: 225 hp_misc: null immunities: - cold -items: null -languages: null level: 12 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d8+10 type: piercing name: jaws plus_damage: - - formula: 2d6 - type: persistent cold + - formula: null + type: 2d6 persistent cold to_hit: 25 traits: null name: Frost Worm perception: 22 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: "The frost worm exhales a blast of frost, dealing 13d6 cold damage\ - \ to creatures in a 50-foot cone (DC 32 basic Reflex save). It can't use Breath\ - \ Weapon again for 1d4 rounds. Worm Trill (auditory, concentrate, enchantment,\ - \ mental, primal); The frost worm emits a hypnotic trill. Each non-frost worm\ - \ creature within 100 feet must attempt a DC 32 Will save. The effects of Worm\ - \ Trill last for 1 round, but if the frost worm uses this ability again on subsequent\ - \ rounds, it extends this duration by 1 round for any creature already affected.\ - \ \n\n" - effect: null - effects: null - failure: The creature is fascinated by the frost worm. - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: "**Breath Weapon** (__cold__, __evocation__, __primal__) The\ - \ frost worm exhales a blast of frost, dealing 13d6 cold damage to creatures in\ - \ a 50-foot cone (DC 32 basic Reflex save). It can't use Breath Weapon again for\ - \ 1d4 rounds. Worm Trill (auditory, concentrate, enchantment, mental, primal);\ - \ The frost worm emits a hypnotic trill. Each non-frost worm creature within 100\ - \ feet must attempt a DC 32 Will save. The effects of Worm Trill last for 1 round,\ - \ but if the frost worm uses this ability again on subsequent rounds, it extends\ - \ this duration by 1 round for any creature already affected. \n\n**Success**\ - \ The creature is unaffected and is immune to Worm Trill for 24 hours. \n\n**Failure**\ - \ The creature is __fascinated__ by the frost worm. \n\n**Critical Failure **As\ - \ failure, but the fascinated condition doesn't end if the frost worm uses hostile\ - \ actions against the creature." - requirements: null - success: The creature is unaffected and is immune to Worm Trill for 24 hours. - traits: - - cold - - evocation - - primal - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 15 - type: fire -ritual_lists: null +ranged_attacks: null saves: fort: 24 fort_misc: null @@ -181,32 +261,32 @@ saves: ref_misc: null will: 20 will_misc: null -sense_abilities: null senses: -- Perception +22 - darkvision size: Huge skills: - bonus: 25 misc: null - name: 'Athletics ' + name: Athletics - bonus: 20 misc: +24 in ice and snow - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 123 + page_start: '123' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 10 + misc: null type: burrow spell_lists: null traits: -- N -- Huge - Animal - Cold -type: Creature -weaknesses: null +weaknesses: +- amount: 15 + misc: null + type: fire diff --git a/data/monsters/frost yai.yaml b/data/monsters/frost yai.yaml index e01d43b..34bc894 100644 --- a/data/monsters/frost yai.yaml +++ b/data/monsters/frost yai.yaml @@ -7,6 +7,151 @@ ability_mods: wis_mod: 5 ac: 34 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The frost yai takes on the appearance of a frost giant. This doesn't + change their Speed or Strike attack and damage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**__Change Shape__** [One Action] (__concentrate__, __polymorph__, + __primal__, __transmutation__) The frost yai takes on the appearance of a frost + giant. This doesn''t change their Speed or Strike attack and damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - polymorph + - primal + - transmutation + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The ice yai makes two fist Strikes. + failure: null + frequency: once per round + full_description: null + generic_description: null + maximum_duration: null + name: Double Punch + range: null + raw_description: '**Double Punch** [One Action] **Frequency** once per round; **Effect** + The ice yai makes two fist Strikes.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: On a critical hit with a fist Strike or a hit with an ice missile Strike, + the target creature must attempt a DC 33 Fortitude save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Frozen Strike + range: null + raw_description: '**Frozen Strike** On a critical hit with a fist Strike or a hit + with an ice missile Strike, the target creature must attempt a DC 33 Fortitude + save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is slowed 1 for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is slowed 1 for 1 round.' + requirements: null + saving_throw: null + stages: null + success: The creature is slowed 1 for 1 round. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is slowed 2 for 1 round. + effect: null + failure: The creature is slowed 2 for 1 round. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is slowed 2 for 1 round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature is slowed 3 for 1 round. + critical_success: null + description: The creature is slowed 3 for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The creature is slowed 3 for 1 round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -18,11 +163,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +178,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -45,11 +192,11 @@ automatic_abilities: bonus to AC against the triggering attack roll. If the attack misses, the ice yai redirects the attack to another creature within 20 feet of the yai. The attacker rerolls the attack roll against the new target. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Icy Deflection range: null raw_description: '**Icy Deflection [Reaction]** **Trigger** The ice yai is targeted @@ -59,10 +206,12 @@ automatic_abilities: yai redirects the attack to another creature within 20 feet of the yai. The attacker rerolls the attack roll against the new target.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: The ice yai is targeted by a ranged Strike or spell attack roll that doesn't - have the __fire__ trait + have the fire trait; description: 'Ice yai combine the brutality of __frost giants__ with the grace of martial artists. More than any other oni, ice yai delight not in the pleasures of the flesh, but in flesh itself—rather than indulging in oft-destructive mortal vices @@ -79,23 +228,24 @@ description: 'Ice yai combine the brutality of __frost giants__ with the grace o **__Recall Knowledge - Humanoid__ (__Society__)**: DC 31' hp: 230 -hp_misc: regeneration 15 (deactivated by acid or fire +hp_misc: regeneration 15 (deactivated by acid or fire) immunities: - cold -items: null languages: - Common - Jotun level: 13 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+16 type: bludgeoning name: fist plus_damage: - - formula: 2d6 - type: cold and frozen strike + - formula: null + type: 2d6 cold + - formula: null + type: frozen strike to_hit: 27 traits: - agile @@ -104,72 +254,7 @@ melee: - reach 10 feet name: Frost Yai perception: 26 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The frost yai takes on the appearance of a frost giant. This doesn't - change their Speed or Strike attack and damage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**__Change Shape__** (__concentrate__, __polymorph__, __primal__, - __transmutation__) The frost yai takes on the appearance of a frost giant. This - doesn''t change their Speed or Strike attack and damage.' - requirements: null - success: null - traits: - - concentrate - - polymorph - - primal - - transmutation - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The ice yai makes two fist Strikes. - effects: null - failure: null - frequency: once per round - full_description: null - generic_description: null - name: Double Punch - range: null - raw_description: '**Double Punch** **Frequency** once per round; **Effect** The - ice yai makes two fist Strikes.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: The creature is slowed 3 for 1 round. - critical_success: The creature is unaffected. - description: "On a critical hit with a fist Strike or a hit with an ice missile\ - \ Strike, the target creature must attempt a DC 33 Fortitude save. \n\n" - effect: null - effects: null - failure: The creature is slowed 2 for 1 round. - frequency: null - full_description: null - generic_description: null - name: Frozen Strike - range: null - raw_description: "**Frozen Strike** On a critical hit with a fist Strike or a hit\ - \ with an ice missile Strike, the target creature must attempt a DC 33 Fortitude\ - \ save. \n\n**Critical Success** The creature is unaffected. \n\n**Success** The\ - \ creature is slowed 1 for 1 round. \n\n**Failure** The creature is slowed 2 for\ - \ 1 round. \n\n**Critical Failure** The creature is slowed 3 for 1 round." - requirements: null - success: The creature is slowed 1 for 1 round. - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d10+12 @@ -182,11 +267,6 @@ ranged: - evil - magical - range increment 60 feet -rarity: Common -resistances: -- amount: 15 - type: fire -ritual_lists: null saves: fort: 21 fort_misc: null @@ -195,91 +275,82 @@ saves: ref_misc: null will: 23 will_misc: null -sense_abilities: null senses: -- Perception +26 - greater darkvision size: Large skills: - bonus: 24 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 23 misc: null - name: 'Arcana ' + name: Arcana - bonus: 25 misc: null - name: 'Athletics ' + name: Athletics - bonus: 27 misc: null - name: 'Deception ' + name: Deception - bonus: 27 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 24 misc: null - name: 'Nature ' + name: Nature - bonus: 26 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 189 + page_start: '189' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 40 + misc: null type: fly spell_lists: -- dc: 33 +- attack_bonus: null + cantrips: null + constants: null + dc: 33 + focus_points: null misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 7 + spell_lists: + - level: 7 spells: - - frequency: null + - misc: null name: cone of cold - requirement: null - - frequency: null + - misc: null name: wall of ice - requirement: null - - heightened_level: null - level: 6 + - level: 6 spells: - - frequency: ×3 + - misc: ×3 name: cone of cold - requirement: null - - heightened_level: null - level: 4 + - level: 4 spells: - - frequency: ×3 + - misc: ×3 name: charm - requirement: null - - frequency: null + - misc: null name: darkness - requirement: null - - frequency: null + - misc: null name: gaseous form - requirement: null - - frequency: null + - misc: null name: solid fog - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: at will, self only + - misc: at will, self only name: invisibility - requirement: null - to_hit: null + spells_source: Primal Innate Spells traits: -- CE -- Large - Cold - Fiend - Giant - Humanoid - Oni -type: Creature -weaknesses: null +weaknesses: +- amount: 15 + misc: null + type: fire diff --git a/data/monsters/fuming sludge.yaml b/data/monsters/fuming sludge.yaml new file mode 100644 index 0000000..4eb52a9 --- /dev/null +++ b/data/monsters/fuming sludge.yaml @@ -0,0 +1,246 @@ +ability_mods: + cha_mod: -5 + con_mod: 5 + dex_mod: -3 + int_mod: -5 + str_mod: 6 + wis_mod: 0 +ac: 16 +ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: 1d8+6 bludgeoning plus 1d8 persistent fire, DC 24 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 1d8+6 bludgeoning plus 1d8 persistent + fire, DC 24' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A fuming sludge's ejected globs cling to targets. A creature hit by + an ejected glob Strike is __encumbered__ for 1 round. If the attack was a critical + hit, the creature is instead __restrained__ for 1 round (__Escape__ DC 24). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Cooling Glob + range: null + raw_description: '**Cooling Glob** A fuming sludge''s ejected globs cling to targets. + A creature hit by an ejected glob Strike is __encumbered__ for 1 round. If the + attack was a critical hit, the creature is instead __restrained__ for 1 round + (__Escape__ DC 24).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: N +automatic_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: You lash out at a foe that leaves an opening. Make a melee Strike against + the triggering creature. If your attack is a critical hit and the trigger was + a manipulate action, you disrupt that action. This Strike doesn't count toward + your multiple attack penalty, and your multiple attack penalty doesn't apply to + this Strike. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Attack of Opportunity + range: null + raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within + your reach uses a manipulate action or a move action, makes a ranged attack, or + leaves a square during a move action it''s using. **Effect** You lash out at a + foe that leaves an opening. Make a melee Strike against the triggering creature. + If your attack is a critical hit and the trigger was a manipulate action, you + disrupt that action. This Strike doesn''t count toward your multiple attack penalty, + and your multiple attack penalty doesn''t apply to this Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: A creature within your reach uses a manipulate action or a move action, + makes a ranged attack, or leaves a square during a move action it's using. +description: 'The slurry from alchemical experiments is often as flammable as it is + toxic. In especially volatile cases, a fuming sludge can form from ignited pools + of unstable alchemical runoff. It resembles a charcoal-colored slurry studded with + tiny embers, and it continually emits a thin haze of accelerant that amplifies the + fires it starts. + + + + + A fuming sludge must consume the base chemicals of living creatures to survive and + can instinctively identify the complex molecules found in most animate creatures. + The first meal of many a fuming sludge is its accidental creator, but it soon moves + on to hunt in lush forests or densely populated settlements. A fuming sludge can + extrude a powerful pseudopod to strike its victims, but it can also eject portions + of its body with peristaltic contractions. These rapidly-cooling globs of goo slow + down fleeing prey, but the cold, crusty residue can also alert canny explorers to + their presence. + + + + + **__Recall Knowledge - Ooze__ (__Occultism__)**: DC 25' +hp: 160 +hp_misc: null +immunities: +- critical hits +- fire +- mental +- piercing +- precision +- slashing +- unconscious +- visual +level: 7 +melee_attacks: +- action_cost: One Action + damage: + formula: 2d10+6 + type: bludgeoning + name: pseudopod + plus_damage: + - formula: null + type: 1d8 persistent fire + - formula: null + type: Grab + to_hit: 17 + traits: null +name: Fuming Sludge +perception: 11 +ranged_attacks: +- action_cost: One Action + damage: + formula: 3d6+6 + type: bludgeoning + name: ejected glob + plus_damage: + - formula: null + type: 1d8 persistent fire + - formula: null + type: cooling glob + to_hit: 17 + traits: + - brutal + - range increment 20 feet +rarity: Uncommon +saves: + fort: 18 + fort_misc: null + misc: null + ref: 8 + ref_misc: null + will: 11 + will_misc: null +sense_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A fuming sludge detects nearby living and __undead__ creatures by their + complex chemical compositions, but it can't detect __elementals__ or other creatures + composed of a single element. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Chemical Sense + range: null + raw_description: '**Chemical Sense** A fuming sludge detects nearby living and __undead__ + creatures by their complex chemical compositions, but it can''t detect __elementals__ + or other creatures composed of a single element.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The fuming sludge constantly emits incendiary smoke that creates __concealment__ + around it. The smoke doesn't impair the fuming sludge's chemical sense. A creature + that enters the aura or begins its turn in the aura becomes __sickened 1__ (DC + 25 Fortitude negates) and cannot recover from __persistent fire damage__ for 1 + round. It is then temporarily immune to the sickening effect of the smoldering + haze for 1 minute. A creature that is currently holding its breath, that doesn't + need to breathe, or that's immune to __poison__ is immune to the aura's sickened + effect but not the concealment or inability to recover from persistent fire damage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Smoldering Haze + range: 15 feet + raw_description: '**Smoldering Haze** (__aura__, __fire__) 15 feet. The fuming sludge + constantly emits incendiary smoke that creates __concealment__ around it. The + smoke doesn''t impair the fuming sludge''s chemical sense. A creature that enters + the aura or begins its turn in the aura becomes __sickened 1__ (DC 25 Fortitude + negates) and cannot recover from __persistent fire damage__ for 1 round. It is + then temporarily immune to the sickening effect of the smoldering haze for 1 minute. + A creature that is currently holding its breath, that doesn''t need to breathe, + or that''s immune to __poison__ is immune to the aura''s sickened effect but not + the concealment or inability to recover from persistent fire damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - aura + - fire + trigger: null +senses: +- chemical sense 60 feet +- no vision +size: Medium +skills: +- bonus: 19 + misc: null + name: Athletics +sources: +- abbr: The Slithering + page_start: '63' + page_stop: null +speed: +- amount: 20 + misc: null + type: Land +- amount: 20 + misc: null + type: climb +spell_lists: null +traits: +- Mindless +- Ooze +weaknesses: +- amount: 5 + misc: null + type: cold diff --git a/data/monsters/fungus leshy.yaml b/data/monsters/fungus leshy.yaml index 9e6c4bb..a2c5c3a 100644 --- a/data/monsters/fungus leshy.yaml +++ b/data/monsters/fungus leshy.yaml @@ -7,82 +7,27 @@ ability_mods: wis_mod: 2 ac: 19 ac_special: null -alignment: N -automatic_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: When a fungus leshy dies, a burst of primal energy explodes from its - body, restoring 2d8 Hit Points to each fungi creature in a 30-foot emanation. - This area is filled with fungi, becoming difficult terrain. If the terrain is - not a viable environment for this fungi, they wither after 24 hours. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Verdant Burst - range: null - raw_description: '**Verdant Burst** (__healing__) When a fungus leshy dies, a burst - of primal energy explodes from its body, restoring 2d8 Hit Points to each fungi - creature in a 30-foot emanation. This area is filled with fungi, becoming difficult - terrain. If the terrain is not a viable environment for this fungi, they wither - after 24 hours.' - requirements: null - success: null - traits: - - healing - trigger: null -description: 'Fungus leshys guard caves, bogs, and damp, dark places. Their fungus - gardens are bizarre by most standards, but fungus leshys are extremely proud of - their works. - - - - - **__Recall Knowledge - Fungus__ (__Nature__)**: DC 16' -hp: 30 -hp_misc: null -immunities: null -items: null -languages: -- Common -- Druidic -- Sylvan -- speak with plants (fungi only) -level: 2 -melee: -- action_cost: One Action - damage: - formula: 1d6+2 - type: bludgeoning - name: fist - plus_damage: null - to_hit: 10 - traits: - - agile - - finesse -name: Fungus Leshy -perception: 6 -proactive_abilities: +active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The fungus leshy transforms into a Small giant mushroom or patch of fungi. This ability otherwise uses the effects of __tree shape__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Change Shape range: null - raw_description: '**Change Shape** (__concentrate__, __polymorph__, __primal__, - __transmutation__) The fungus leshy transforms into a Small giant mushroom or - patch of fungi. This ability otherwise uses the effects of __tree shape__.' + raw_description: '**Change Shape** [One Action] (__concentrate__, __polymorph__, + __primal__, __transmutation__) The fungus leshy transforms into a Small giant + mushroom or patch of fungi. This ability otherwise uses the effects of __tree + shape__.' requirements: null + saving_throw: null + stages: null success: null traits: - concentrate @@ -99,11 +44,11 @@ proactive_abilities: has its vision reduced as long as the persistent damage continues and can see only within 20 feet (or 10 feet, on a critical failure). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Spore Cloud range: null raw_description: '**Spore Cloud** [Two Actions] (__poison__) A fungus leshy can @@ -113,6 +58,8 @@ proactive_abilities: the persistent damage continues and can see only within 20 feet (or 10 feet, on a critical failure).' requirements: null + saving_throw: null + stages: null success: null traits: - poison @@ -123,21 +70,81 @@ proactive_abilities: description: A creature that takes damage from a fungus leshy's spore pod Strike must attempt a saving throw with the same DC and effect as its Spore Cloud ability effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Spores range: null raw_description: '**Spores** A creature that takes damage from a fungus leshy''s spore pod Strike must attempt a saving throw with the same DC and effect as its Spore Cloud ability' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null -ranged: +alignment: N +automatic_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: When a fungus leshy dies, a burst of primal energy explodes from its + body, restoring 2d8 Hit Points to each fungi creature in a 30-foot emanation. + This area is filled with fungi, becoming difficult terrain. If the terrain is + not a viable environment for this fungi, they wither after 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Verdant Burst + range: null + raw_description: '**Verdant Burst** (__healing__) When a fungus leshy dies, a burst + of primal energy explodes from its body, restoring 2d8 Hit Points to each fungi + creature in a 30-foot emanation. This area is filled with fungi, becoming difficult + terrain. If the terrain is not a viable environment for this fungi, they wither + after 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - healing + trigger: null +description: 'Fungus leshys guard caves, bogs, and damp, dark places. Their fungus + gardens are bizarre by most standards, but fungus leshys are extremely proud of + their works. + + + + + **__Recall Knowledge - Fungus__ (__Nature__)**: DC 16' +hp: 30 +hp_misc: null +languages: +- Common +- Druidic +- Sylvan +- speak with plants (fungi only) +level: 2 +melee_attacks: +- action_cost: One Action + damage: + formula: 1d6+2 + type: bludgeoning + name: fist + plus_damage: null + to_hit: 10 + traits: + - agile + - finesse +name: Fungus Leshy +perception: 6 +ranged_attacks: - action_cost: One Action damage: formula: 1d6+2 @@ -149,11 +156,6 @@ ranged: to_hit: 10 traits: - range increment 30 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 8 fort_misc: null @@ -162,44 +164,40 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +6 - darkvision size: Small skills: - bonus: 6 misc: null - name: 'Athletics ' + name: Athletics - bonus: 6 misc: null - name: 'Nature ' + name: Nature - bonus: 8 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 219 + page_start: '219' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 16 +- attack_bonus: null + cantrips: null + constants: null + dc: 16 + focus_points: null misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 4 + spell_lists: + - level: 4 spells: - - frequency: null + - misc: null name: speak with plants - requirement: null - to_hit: null + spells_source: Primal Innate Spells traits: -- N -- Small - Fungus - Leshy -type: Creature -weaknesses: null diff --git a/data/monsters/gahlepod.yaml b/data/monsters/gahlepod.yaml index 46e6a5e..384162f 100644 --- a/data/monsters/gahlepod.yaml +++ b/data/monsters/gahlepod.yaml @@ -7,6 +7,7 @@ ability_mods: wis_mod: 1 ac: 24 ac_special: null +active_abilities: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -16,11 +17,11 @@ automatic_abilities: effect: The gahlepod is spurred into a frenzy by the others. For the rest of the round, their jaws Strike deals 1d6 persistent bleed damage in addition to the listed damage. - effects: null failure: null - frequency: The gahlepod becomes adjacent to at least one other gahlepod + frequency: once per round full_description: null generic_description: null + maximum_duration: null name: Churning Frenzy range: null raw_description: '**Churning Frenzy** [Reaction] **Trigger** The gahlepod becomes @@ -29,9 +30,11 @@ automatic_abilities: their jaws Strike deals 1d6 persistent bleed damage in addition to the listed damage.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: once per round + trigger: The gahlepod becomes adjacent to at least one other gahlepod; description: 'The youngest brughadatches resemble overlarge tadpoles about 2 feet long. @@ -41,13 +44,11 @@ description: 'The youngest brughadatches resemble overlarge tadpoles about 2 fee **__Recall Knowledge - Fey__ (__Nature__)**: DC 23' hp: 140 hp_misc: null -immunities: null -items: null languages: - Sylvan - (can't speak any languages) level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+7 @@ -58,11 +59,7 @@ melee: traits: null name: Gahlepod perception: 13 -proactive_abilities: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 17 fort_misc: null @@ -71,35 +68,33 @@ saves: ref_misc: null will: 14 will_misc: null -sense_abilities: null senses: -- Perception +13 - darkvision - scent (imprecise) 30 feet size: Small skills: - bonus: 17 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 14 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: 'Pathfinder #154: Siege of the Dinosaurs' - page_start: 78 + page_start: '78' page_stop: null speed: - amount: 10 + misc: null type: Land - amount: 35 + misc: null type: swim spell_lists: null traits: -- CE -- Small - Amphibious - Fey -type: Creature weaknesses: - amount: 5 + misc: null type: cold iron diff --git a/data/monsters/gancanagh.yaml b/data/monsters/gancanagh.yaml index 8c8050e..3704fd6 100644 --- a/data/monsters/gancanagh.yaml +++ b/data/monsters/gancanagh.yaml @@ -7,25 +7,89 @@ ability_mods: wis_mod: 1 ac: 21 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The gancanagh can take on the appearance of any Small or Medium humanoid. + This doesn't change their Speed or their attack and damage bonuses with their + Strikes, but might change the damage type their Strikes deal (typically to bludgeoning). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__, + __transmutation__) The gancanagh can take on the appearance of any Small or Medium + humanoid. This doesn''t change their Speed or their attack and damage bonuses + with their Strikes, but might change the damage type their Strikes deal (typically + to bludgeoning).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - polymorph + - transmutation + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The gancanagh embraces or kisses a willing creature, infusing that + creature with their invigorating passion. The creature gains a +1 status bonus + to attack rolls and 10 temporary Hit Points for 10 minutes. After that time, the + target becomes fatigued for 10 minutes unless they succeed at a DC 21 Fortitude + save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Invigorating Passion + range: null + raw_description: '**Invigorating Passion** [Two Actions] (__divine__, __emotion__, + __enchantment__, __mental__) The gancanagh embraces or kisses a willing creature, + infusing that creature with their invigorating passion. The creature gains a +1 + status bonus to attack rolls and 10 temporary Hit Points for 10 minutes. After + that time, the target becomes fatigued for 10 minutes unless they succeed at a + DC 21 Fortitude save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - emotion + - enchantment + - mental + trigger: null alignment: CG automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: A gancanagh's lungs can't tolerate smoke. They take a -2 circumstance + description: A gancanagh's lungs can't tolerate smoke. They take a –2 circumstance penalty to saving throws against effects that create some form of smoke. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Vulnerable to Smoke range: null raw_description: '**Vulnerable to Smoke** A gancanagh''s lungs can''t tolerate smoke. - They take a -2 circumstance penalty to saving throws against effects that create + They take a –2 circumstance penalty to saving throws against effects that create some form of smoke.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -66,7 +130,6 @@ description: 'Gancanaghs are lovers, revelers, and dashing duelists of Elysium. **__Recall Knowledge - Celestial__ (__Religion__)**: DC 19' hp: 75 hp_misc: null -immunities: null items: - silver rapier - silver virtuoso flute @@ -76,15 +139,15 @@ languages: - Infernal - tongues level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+7 type: piercing name: silver rapier plus_damage: - - formula: 1d4 - type: good + - formula: null + type: 1d4 good to_hit: 13 traits: - deadly 1d10 @@ -94,68 +157,7 @@ melee: - magical name: Gancanagh perception: 11 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The gancanagh can take on the appearance of any Small or Medium humanoid. - This doesn't change their Speed or their attack and damage bonuses with their - Strikes, but might change the damage type their Strikes deal (typically to bludgeoning). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__concentrate__, __divine__, __polymorph__, - __transmutation__) The gancanagh can take on the appearance of any Small or Medium - humanoid. This doesn''t change their Speed or their attack and damage bonuses - with their Strikes, but might change the damage type their Strikes deal (typically - to bludgeoning).' - requirements: null - success: null - traits: - - concentrate - - divine - - polymorph - - transmutation - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The gancanagh embraces or kisses a willing creature, infusing that - creature with their invigorating passion. The creature gains a +1 status bonus - to attack rolls and 10 temporary Hit Points for 10 minutes. After that time, the - target becomes fatigued for 10 minutes unless they succeed at a DC 21 Fortitude - save. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Invigorating Passion - range: null - raw_description: '**Invigorating Passion** [Two Actions] (__divine__, __emotion__, - __enchantment__, __mental__) The gancanagh embraces or kisses a willing creature, - infusing that creature with their invigorating passion. The creature gains a +1 - status bonus to attack rolls and 10 temporary Hit Points for 10 minutes. After - that time, the target becomes fatigued for 10 minutes unless they succeed at a - DC 21 Fortitude save.' - requirements: null - success: null - traits: - - divine - - emotion - - enchantment - - mental - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 9 fort_misc: null @@ -164,84 +166,74 @@ saves: ref_misc: null will: 11 will_misc: null -sense_abilities: null senses: -- Perception +11 - darkvision size: Medium skills: - bonus: 9 misc: null - name: 'Athletics ' + name: Athletics - bonus: 13 misc: null - name: 'Deception ' + name: Deception - bonus: 13 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 14 misc: null - name: 'Performance ' + name: Performance - bonus: 9 misc: null - name: 'Religion ' + name: Religion - bonus: 11 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 31 + page_start: '31' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: -- dc: 23 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: null + constants: + - level: 5 spells: - - frequency: null - name: suggestion - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: heroism - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: heal - requirement: null - - frequency: at will - name: mirror image - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will - name: charm - requirement: null - - heightened_level: 5 - level: -1 - spells: - - frequency: null + - misc: null name: tongues - requirement: null - to_hit: null + dc: 23 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: suggestion + - level: 3 + spells: + - misc: null + name: heroism + - level: 2 + spells: + - misc: null + name: heal + - misc: at will + name: mirror image + - level: 1 + spells: + - misc: at will + name: charm + spells_source: Divine Innate Spells traits: -- CG -- Medium - Azata - Celestial -type: Creature weaknesses: - amount: 5 + misc: null type: cold iron - amount: 5 + misc: null type: evil diff --git a/data/monsters/gargoyle.yaml b/data/monsters/gargoyle.yaml index b6388c1..f8ce92d 100644 --- a/data/monsters/gargoyle.yaml +++ b/data/monsters/gargoyle.yaml @@ -7,6 +7,30 @@ ability_mods: wis_mod: 2 ac: 21 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: Until the next time it acts, the gargoyle appears to be a statue. It + has an automatic result of 32 on __Deception__ checks and DCs to pass as a statue. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Statue + range: null + raw_description: '**Statue** [One Action] (__concentrate__) Until the next time + it acts, the gargoyle appears to be a statue. It has an automatic result of 32 + on __Deception__ checks and DCs to pass as a statue.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -14,59 +38,54 @@ automatic_abilities: critical_success: null description: null effect: The gargoyle makes a claw Strike against the triggering creature. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Clawed Feet range: null raw_description: '**Clawed Feet** [Reaction] (__attack__) ; **Trigger** The gargoyle is Flying, and a creature moves into an adjacent square below it. **Effect** The gargoyle makes a claw Strike against the triggering creature.' requirements: null + saving_throw: null + stages: null success: null traits: - attack trigger: The gargoyle is Flying, and a creature moves into an adjacent square below it. -description: "Gargoyles are monstrous hunters made of elemental stone. They use their\ - \ resemblance to decorative statues to hide in plain sight in cities during the\ - \ day and descend upon unlucky pedestrians at night. Their most common form is that\ - \ of a horned humanoid with bat-like wings, but individual gargoyles show a great\ - \ deal of variation, with some appearing more or less humanoid and others resembling\ - \ no known creature. A gargoyle's features are not flxed; city-dwelling gargoyles\ - \ who remain in the same locale long enough slowly morph, day by day, to match the\ - \ style of the local architecture. These patient monsters can stay disguised for\ - \ long stretches of time as they patiently await an opportunity to strike.\n\n\n\ - \nGargoyles tend to be lone hunters, though sometimes they band into fearsome tribes\ - \ called \"wings\" for protection or sport. On rare occasions, wings become relatively\ - \ stable communities, and gargoyles in wings may even ally with other creatures\ - \ such as demons and intelligent aberrations, though these alliances exist on a\ - \ razor's edge. The majority of gargoyles are treacherous, vindictive, and petty—traits\ - \ that preclude lasting partnerships. Many tend to be obsessive and compulsive.\ - \ Some are collectors, focusing on anything from books to grim trophies, while others\ - \ are ritualistic or overly passionate about niche intellectual subjects or certain\ - \ artistic motifs. These tendencies often contribute to the dissolution of wings\ - \ as individuals' obsessions and compulsions clash. \n\n## Kapoacinth\n\n Kapoacinths\ - \ dwell not amid cliffs or rooftops, but beneath the sea, using their wings to swim.\ - \ These water-dwelling gargoyles often dwell in shallow coastal regions and shamble\ - \ forth from the sea to attack prey. Kapoacinths are less individualistic and tend\ - \ to create more stable wings for longer periods of time. Kapoacinths have the same\ - \ abilities as the gargoyle presented below, but with the following adjustments:\ - \ they have the aquatic trait, they have a swim Speed of 40 feet instead of a fly\ - \ Speed, and their Clawed Feat reaction triggers when they are Swimming instead\ - \ of Flying.\n\n\n\n**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC\ - \ 19" +description: 'Gargoyles are monstrous hunters made of elemental stone. They use their + resemblance to decorative statues to hide in plain sight in cities during the day + and descend upon unlucky pedestrians at night. Their most common form is that of + a horned humanoid with bat-like wings, but individual gargoyles show a great deal + of variation, with some appearing more or less humanoid and others resembling no + known creature. A gargoyle''s features are not flxed; city-dwelling gargoyles who + remain in the same locale long enough slowly morph, day by day, to match the style + of the local architecture. These patient monsters can stay disguised for long stretches + of time as they patiently await an opportunity to strike. + + + + + Gargoyles tend to be lone hunters, though sometimes they band into fearsome tribes + called “wings” for protection or sport. On rare occasions, wings become relatively + stable communities, and gargoyles in wings may even ally with other creatures such + as demons and intelligent aberrations, though these alliances exist on a razor''s + edge. The majority of gargoyles are treacherous, vindictive, and petty—traits that + preclude lasting partnerships. Many tend to be obsessive and compulsive. Some are + collectors, focusing on anything from books to grim trophies, while others are ritualistic + or overly passionate about niche intellectual subjects or certain artistic motifs. + These tendencies often contribute to the dissolution of wings as individuals'' obsessions + and compulsions clash.' hp: 40 hp_misc: null -immunities: null -items: null languages: - Common - Terran level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+3 @@ -86,34 +105,11 @@ melee: - agile name: Gargoyle perception: 10 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: Until the next time it acts, the gargoyle appears to be a statue. It - has an automatic result of 32 on __Deception__ checks and DCs to pass as a statue. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Statue - range: null - raw_description: '**Statue** (__concentrate__) Until the next time it acts, the - gargoyle appears to be a statue. It has an automatic result of 32 on __Deception__ - checks and DCs to pass as a statue.' - requirements: null - success: null - traits: - - concentrate - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 - type: physical (except adamantine) -ritual_lists: null + misc: except adamantine + type: physical saves: fort: 13 fort_misc: null @@ -122,35 +118,31 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +10 - darkvision size: Medium skills: - bonus: 10 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 9 misc: null - name: 'Athletics ' + name: Athletics - bonus: 12 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 161 + page_start: '161' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 40 + misc: null type: fly spell_lists: null traits: -- CE -- Medium - Beast - Earth -type: Creature -weaknesses: null diff --git a/data/monsters/gashadokuro.yaml b/data/monsters/gashadokuro.yaml index 222b927..c1d4a6a 100644 --- a/data/monsters/gashadokuro.yaml +++ b/data/monsters/gashadokuro.yaml @@ -7,30 +7,107 @@ ability_mods: wis_mod: 3 ac: 33 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The gashadokuro breathes a spray of bone shards in a 30-foot cone. + Each creature in the area takes 8d12 piercing damage (DC 34 basic Reflex save). + It can't use Breath Weapon again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__divine__, __necromancy__) + The gashadokuro breathes a spray of bone shards in a 30-foot cone. Each creature + in the area takes 8d12 piercing damage (DC 34 basic Reflex save). It can''t use + Breath Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - necromancy + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: If the gashadokuro kills a creature with Swallow Whole, it immediately + regains Hit Points equal to the swallowed creature's level. As long as the gashadokuro + still exists, creatures consumed in this way can't be resurrected except by __wish__ + or a similarly powerful effect. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Corpse Consumption + range: null + raw_description: '**Corpse Consumption** (__divine__, __necromancy__) If the gashadokuro + kills a creature with Swallow Whole, it immediately regains Hit Points equal to + the swallowed creature''s level. As long as the gashadokuro still exists, creatures + consumed in this way can''t be resurrected except by __wish__ or a similarly powerful + effect.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - necromancy + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Large, 3d6+8 bludgeoning, Rupture 24 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**Swallow Whole** [One Action] (__attack__) Large, 3d6+8 bludgeoning, + Rupture 24' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 60 feet. Any creature that ends its turn in the aura feels the intense - pain of starvation and must attempt a DC 30 Fortitude save. On a failure, the - creature becomes fatigued and takes 6d6 damage. Damage and fatigue a creature - takes from this aura can't be healed until the affected creature has eaten a full - meal. + description: Any creature that ends its turn in the aura feels the intense pain + of starvation and must attempt a DC 30 Fortitude save. On a failure, the creature + becomes fatigued and takes 6d6 damage. Damage and fatigue a creature takes from + this aura can't be healed until the affected creature has eaten a full meal. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Starvation Aura - range: null + range: 60 feet raw_description: '**Starvation Aura** (__aura__, __divine__, __mental__, __necromancy__) 60 feet. Any creature that ends its turn in the aura feels the intense pain of starvation and must attempt a DC 30 Fortitude save. On a failure, the creature becomes fatigued and takes 6d6 damage. Damage and fatigue a creature takes from this aura can''t be healed until the affected creature has eaten a full meal.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -66,12 +143,11 @@ immunities: - paralyzed - poison - unconscious -items: null languages: - Common - can't speak any language level: 13 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d12+14 @@ -95,90 +171,24 @@ melee: - reach 15 feet name: Gashadokuro perception: 24 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The gashadokuro breathes a spray of bone shards in a 30-foot cone. - Each creature in the area takes 8d12 piercing damage (DC 34 basic Reflex save). - It can't use Breath Weapon again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__divine__, __necromancy__) - The gashadokuro breathes a spray of bone shards in a 30-foot cone. Each creature - in the area takes 8d12 piercing damage (DC 34 basic Reflex save). It can''t use - Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: If the gashadokuro kills a creature with Swallow Whole, it immediately - regains Hit Points equal to the swallowed creature's level. As long as the gashadokuro - still exists, creatures consumed in this way can't be resurrected except by __wish__ - or a similarly powerful effect. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Corpse Consumption - range: null - raw_description: '**Corpse Consumption** (__divine__, __necromancy__) If the gashadokuro - kills a creature with Swallow Whole, it immediately regains Hit Points equal to - the swallowed creature''s level. As long as the gashadokuro still exists, creatures - consumed in this way can''t be resurrected except by __wish__ or a similarly powerful - effect.' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Large, 3d6+8 bludgeoning, Rupture 24 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**Swallow Whole** (__attack__) Large, 3d6+8 bludgeoning, Rupture - 24' - requirements: null - success: null - traits: - - attack - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 10 + misc: null type: cold - amount: 10 + misc: null type: electricity - amount: 10 + misc: null type: fire - amount: 10 + misc: null type: piercing - amount: 10 + misc: null type: slashing -ritual_lists: null saves: fort: 26 fort_misc: null @@ -187,30 +197,24 @@ saves: ref_misc: null will: 24 will_misc: null -sense_abilities: null senses: -- Perception +24 - darkvision size: Huge skills: - bonus: 27 misc: null - name: 'Athletics ' + name: Athletics - bonus: 24 misc: null - name: 'Intimidation ' -source: + name: Intimidation +sources: - abbr: 'Pathfinder #148: Fires of the Haunted City' - page_start: 84 + page_start: '84' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- Uncommon -- NE -- Huge - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/gelatinous cube.yaml b/data/monsters/gelatinous cube.yaml index ea0da8c..2da229a 100644 --- a/data/monsters/gelatinous cube.yaml +++ b/data/monsters/gelatinous cube.yaml @@ -7,6 +7,74 @@ ability_mods: wis_mod: 0 ac: 10 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: DC 19, 2d6 acid, Escape DC 19, Rupture 7. A creature Engulfed by the + gelatinous cube must also attempt a saving throw against paralysis. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Engulf + range: null + raw_description: '**Engulf** [Two Actions] DC 19, 2d6 acid, Escape DC 19, Rupture + 7. A creature Engulfed by the gelatinous cube must also attempt a saving throw + against paralysis.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature Engulfed by the cube or hit by its attack is paralyzed unless + it succeeds at a DC 20 Fortitude save. A victim can attempt a new save to recover + at the end of each of its turns. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Paralysis + range: null + raw_description: '**Paralysis** (__incapacitation__) A creature Engulfed by the + cube or hit by its attack is paralyzed unless it succeeds at a DC 20 Fortitude + save. A victim can attempt a new save to recover at the end of each of its turns.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - incapacitation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A gelatinous cube's acid damages only organic material—not metal, stone, + or other inorganic substances. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Weak Acid + range: null + raw_description: '**Weak Acid** A gelatinous cube''s acid damages only organic material—not + metal, stone, or other inorganic substances.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Found underground or in dungeons, these quivering cubes of slime continuously @@ -27,14 +95,12 @@ immunities: - precision - unconscious - visual -items: null -languages: null level: 3 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 1d6 - type: acid + formula: null + type: 1d6 acid name: cube face plus_damage: - formula: null @@ -43,74 +109,11 @@ melee: traits: null name: Gelatinous Cube perception: 5 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: DC 19, 2d6 acid, Escape DC 19, Rupture 7. A creature Engulfed by the - gelatinous cube must also attempt a saving throw against paralysis. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Engulf - range: null - raw_description: '**Engulf** [Two Actions] DC 19, 2d6 acid, Escape DC 19, Rupture - 7. A creature Engulfed by the gelatinous cube must also attempt a saving throw - against paralysis.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature Engulfed by the cube or hit by its attack is paralyzed unless - it succeeds at a DC 20 Fortitude save. A victim can attempt a new save to recover - at the end of each of its turns. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Paralysis - range: null - raw_description: '**Paralysis** (__incapacitation__) A creature Engulfed by the - cube or hit by its attack is paralyzed unless it succeeds at a DC 20 Fortitude - save. A victim can attempt a new save to recover at the end of each of its turns.' - requirements: null - success: null - traits: - - incapacitation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A gelatinous cube's acid damages only organic material—not metal, stone, - or other inorganic substances. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Weak Acid - range: null - raw_description: '**Weak Acid** A gelatinous cube''s acid damages only organic material—not - metal, stone, or other inorganic substances.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: electricity -ritual_lists: null saves: fort: 12 fort_misc: null @@ -123,67 +126,53 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: A gelatinous cube can sense nearby motion through vibration and air + description: 'A gelatinous cube can sense nearby motion through vibration and air movement. + + + **Transparent** A gelatinous cube is so clear that it''s difficult to spot. A + successful DC 23 Perception check is required to notice a stationary cube, and + a creature must be Searching to attempt this check. A creature that walks into + the cube is automatically Engulfed (this usually causes the GM to call for initiative).' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Motion Sense range: null raw_description: '**Motion Sense** A gelatinous cube can sense nearby motion through - vibration and air movement.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A gelatinous cube is so clear that it's difficult to spot. A successful - DC 23 Perception check is required to notice a stationary cube, and a creature - must be Searching to attempt this check. A creature that walks into the cube is - automatically Engulfed (this usually causes the GM to call for initiative). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Transparent - range: null - raw_description: '**Transparent** A gelatinous cube is so clear that it''s difficult - to spot. A successful DC 23 Perception check is required to notice a stationary - cube, and a creature must be Searching to attempt this check. A creature that - walks into the cube is automatically Engulfed (this usually causes the GM to call - for initiative).' + vibration and air movement. + + + **Transparent** A gelatinous cube is so clear that it''s difficult to spot. A + successful DC 23 Perception check is required to notice a stationary cube, and + a creature must be Searching to attempt this check. A creature that walks into + the cube is automatically Engulfed (this usually causes the GM to call for initiative).' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +5 - motion sense 60 feet - no vision size: Large skills: - bonus: 11 misc: +13 to Shove - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 254 + page_start: '254' page_stop: null speed: - amount: 15 + misc: null type: Land spell_lists: null traits: -- N -- Large - Mindless - Ooze -type: Creature -weaknesses: null diff --git a/data/monsters/gelugon.yaml b/data/monsters/gelugon.yaml index cd6115c..f3f4722 100644 --- a/data/monsters/gelugon.yaml +++ b/data/monsters/gelugon.yaml @@ -7,72 +7,109 @@ ability_mods: wis_mod: 5 ac: 34 ac_special: null -alignment: LE -automatic_abilities: +active_abilities: - action_cost: None - critical_failure: The creature is frightened 4. - critical_success: The creature is unaffected by the presence. - description: 10 feet, DC 31 - effect: null - effects: null - failure: The creature is frightened 2. - frequency: null - full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. - name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 10 feet, DC 31 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. - - Critical Success The creature is unaffected by the presence. - - Success The creature is frightened 1. - - Failure The creature is frightened 2. - - Critical Success The creature is frightened 4.' - requirements: null - success: The creature is frightened 1. - traits: - - aura - - divine - - emotion - - enchantment - - fear - - mental - trigger: null -- action_cost: Reaction critical_failure: null critical_success: null - description: null - effect: You lash out at a foe that leaves an opening. Make a melee Strike against - the triggering creature. If your attack is a critical hit and the trigger was - a manipulate action, you disrupt that action. This Strike doesn't count toward - your multiple attack penalty, and your multiple attack penalty doesn't apply to - this Strike. - effects: null + description: The ice devil channels the extreme cold of its body through its appendages + and weapons. A creature hit by an ice devil's weapon or unarmed attack in melee + must attempt a DC 32 Fortitude save or be __slowed 1__ for 1d4 rounds. A weapon + used by an ice devil gains the effects of a __frost rune__ while the gelugon holds + it, and the ice devil can throw any such weapon with a 20-foot range increment, + trailing motes of frost. + effect: null failure: null frequency: null full_description: null generic_description: null - name: Attack of Opportunity + maximum_duration: null + name: Slowing Frost range: null - raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within - your reach uses a manipulate action or a move action, makes a ranged attack, or - leaves a square during a move action it''s using. **Effect** You lash out at a - foe that leaves an opening. Make a melee Strike against the triggering creature. - If your attack is a critical hit and the trigger was a manipulate action, you - disrupt that action. This Strike doesn''t count toward your multiple attack penalty, - and your multiple attack penalty doesn''t apply to this Strike.' + raw_description: '**Slowing Frost** (__cold__, __divine__, __evocation__) The ice + devil channels the extreme cold of its body through its appendages and weapons. + A creature hit by an ice devil''s weapon or unarmed attack in melee must attempt + a DC 32 Fortitude save or be __slowed 1__ for 1d4 rounds. A weapon used by an + ice devil gains the effects of a __frost rune__ while the gelugon holds it, and + the ice devil can throw any such weapon with a 20-foot range increment, trailing + motes of frost.' requirements: null + saving_throw: null + stages: null success: null - traits: null - trigger: A creature within your reach uses a manipulate action or a move action, - makes a ranged attack, or leaves a square during a move action it's using. + traits: + - cold + - divine + - evocation + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: An ice devil's logical mind devises genius tactics from its perfect + memory. It can telepathically send a tactical repositioning to its allies, allowing + all commanded or allied evil creatures in the range of its telepathy to immediately + Stride (or Burrow, Climb, Fly, or Swim, if the creature has the corresponding + Speed). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Tactician of Cocytus + range: null + raw_description: '**Tactician of Cocytus** [One Action] (__concentrate__) An ice + devil''s logical mind devises genius tactics from its perfect memory. It can telepathically + send a tactical repositioning to its allies, allowing all commanded or allied + evil creatures in the range of its telepathy to immediately Stride (or Burrow, + Climb, Fly, or Swim, if the creature has the corresponding Speed).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + trigger: null +alignment: LE +automatic_abilities: +- action_cost: None + critical_failure: The creature is __frightened 4__. + critical_success: The creature is unaffected by the presence. + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. + effect: null + failure: The creature is __frightened 2__. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Frightful Presence + range: null + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. + + + **Critical Success** The creature is unaffected by the presence. + + + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' + requirements: null + saving_throw: null + stages: null + success: The creature is __frightened 1__. + traits: + - aura + - emotion + - fear + - mental + trigger: null description: 'Insectile ice devils are strategists and masterminds in Hell''s armies, using their superior intellect to strike against their enemies and spread Hell''s influence throughout the planes. An ice devil rarely breaks their solitary contemplation @@ -102,17 +139,17 @@ languages: - Infernal - telepathy 100 feet level: 13 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+12 type: piercing name: frost longspear plus_damage: - - formula: 1d6 - type: cold - - formula: 1d6 - type: evil + - formula: null + type: 1d6 cold + - formula: null + type: 1d6 evil - formula: null type: slowing frost to_hit: 28 @@ -127,10 +164,10 @@ melee: type: bludgeoning name: tail plus_damage: - - formula: 2d6 - type: cold - - formula: 1d6 - type: evil + - formula: null + type: 2d6 cold + - formula: null + type: 1d6 evil - formula: null type: slowing frost to_hit: 25 @@ -142,96 +179,27 @@ melee: - reach 10 feet name: Gelugon perception: 26 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The ice devil channels the extreme cold of its body through its appendages - and weapons. A creature hit by an ice devil's weapon or unarmed attack in melee - must attempt a DC 32 Fortitude save or be __slowed 1__ for 1d4 rounds. A weapon - used by an ice devil gains the effects of a __frost rune__ while the gelugon holds - it, and the ice devil can throw any such weapon with a 20-foot range increment, - trailing motes of frost. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Slowing Frost - range: null - raw_description: '**Slowing Frost** (__cold__, __divine__, __evocation__) The ice - devil channels the extreme cold of its body through its appendages and weapons. - A creature hit by an ice devil''s weapon or unarmed attack in melee must attempt - a DC 32 Fortitude save or be __slowed 1__ for 1d4 rounds. A weapon used by an - ice devil gains the effects of a __frost rune__ while the gelugon holds it, and - the ice devil can throw any such weapon with a 20-foot range increment, trailing - motes of frost.' - requirements: null - success: null - traits: - - cold - - divine - - evocation - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: An ice devil's logical mind devises genius tactics from its perfect - memory. It can telepathically send a tactical repositioning to its allies, allowing - all commanded or allied evil creatures in the range of its telepathy to immediately - Stride (or Burrow, Climb, Fly, or Swim, if the creature has the corresponding - Speed). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Tactician of Cocytus - range: null - raw_description: '**Tactician of Cocytus** (__concentrate__) An ice devil''s logical - mind devises genius tactics from its perfect memory. It can telepathically send - a tactical repositioning to its allies, allowing all commanded or allied evil - creatures in the range of its telepathy to immediately Stride (or Burrow, Climb, - Fly, or Swim, if the creature has the corresponding Speed).' - requirements: null - success: null - traits: - - concentrate - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d8+12 type: piercing name: frost longspear plus_damage: - - formula: 1d6 - type: cold + - formula: null + type: 1d6 cold to_hit: 27 traits: - cold - magical - thrown 20 feet -rarity: Common resistances: - amount: 10 - type: physical (except silver) + misc: except silver + type: physical - amount: 10 - type: poison -ritual_lists: -- dc: 33 misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 1 - spells: - - frequency: null - name: infernal pact - requirement: null - to_hit: null + type: poison saves: fort: 24 fort_misc: null @@ -240,99 +208,99 @@ saves: ref_misc: null will: 26 will_misc: null -sense_abilities: null senses: -- Perception +26 - greater darkvision size: Large skills: - bonus: 22 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 23 misc: null - name: 'Athletics ' + name: Athletics - bonus: 25 misc: null - name: 'Deception ' + name: Deception - bonus: 25 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 23 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 26 misc: null - name: 'Religion ' + name: Religion - bonus: 25 misc: null - name: 'Society ' + name: Society - bonus: 22 misc: null - name: 'Stealth ' + name: Stealth - bonus: 30 misc: null - name: 'Warfare Lore ' -source: + name: Warfare Lore +sources: - abbr: Bestiary - page_start: 91 + page_start: '91' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 35 - type: fly (from fly) + misc: from fly + type: fly spell_lists: -- dc: 33 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 7 +- attack_bonus: null + cantrips: + - level: 7 spells: - - frequency: x2 - name: cone of cold - requirement: null - - heightened_level: null - level: 6 - spells: - - frequency: null - name: illusory scene - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: dimension door - requirement: null - - frequency: x3 - name: wall of ice - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: dimension door - requirement: null - - heightened_level: 7 - level: 0 - spells: - - frequency: null + - misc: null name: ray of frost - requirement: null - - heightened_level: 4 - level: -1 + constants: + - level: 4 spells: - - frequency: null + - misc: null name: fly - requirement: null - to_hit: null + dc: 33 + focus_points: null + misc: null + spell_lists: + - level: 7 + spells: + - misc: x2 + name: cone of cold + - level: 6 + spells: + - misc: null + name: illusory scene + - level: 5 + spells: + - misc: null + name: dimension door + - misc: x3 + name: wall of ice + - level: 4 + spells: + - misc: at will + name: dimension door + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 33 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: infernal pact + spells_source: Rituals traits: -- LE -- Large - Devil - Fiend -type: Creature weaknesses: - amount: 10 + misc: null type: good diff --git a/data/monsters/ghaele.yaml b/data/monsters/ghaele.yaml index 44901f2..b9af1d9 100644 --- a/data/monsters/ghaele.yaml +++ b/data/monsters/ghaele.yaml @@ -7,6 +7,92 @@ ability_mods: wis_mod: 4 ac: 34 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: A ghaele attempts to Recall Knowledge about a foe it is facing. If + successful, it can change the elemental damage dealt by its greatsword and light + ray to acid, cold, electricity, fire, or sonic, usually to match the a foe's weakness. + It can also change its energy resistance to any of these energy types (this can + be a different type than for its attacks). The choices remain until it next uses + Choose Weakness. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Choose Weakness + range: null + raw_description: '**Choose Weakness** [One Action] (__concentrate__, __divination__, + __divine__, __evocation__, __manipulate__) A ghaele attempts to Recall Knowledge + about a foe it is facing. If successful, it can change the elemental damage dealt + by its greatsword and light ray to acid, cold, electricity, fire, or sonic, usually + to match the a foe''s weakness. It can also change its energy resistance to any + of these energy types (this can be a different type than for its attacks). The + choices remain until it next uses Choose Weakness.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divination + - divine + - evocation + - manipulate + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: When a ghaele fixes its gaze upon a non-good creature, the creature + suffers the effects of __divine decree__ (DC 33 Will save). If it survives, the + creature is temporarily immune to Ghaele's Gaze for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ghaele's Gaze + range: null + raw_description: '**Ghaele''s Gaze** [One Action] (__divine__, __evocation__, __visual__) + When a ghaele fixes its gaze upon a non-good creature, the creature suffers the + effects of __divine decree__ (DC 33 Will save). If it survives, the creature is + temporarily immune to Ghaele''s Gaze for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - evocation + - visual + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Any weapon becomes a +2 __holy__ __striking__ weapon while the ghaele + wields it. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Holy Blade + range: null + raw_description: '**Holy Blade** (__divine__, __evocation__) Any weapon becomes + a +2 __holy__ __striking__ weapon while the ghaele wields it.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - evocation + trigger: null alignment: CG automatic_abilities: - action_cost: Free Action @@ -17,12 +103,15 @@ automatic_abilities: can overpower any eflect that would interfere with its swordplay. The ghaele attempts to counteract each effect that prevents it from making a greatsword Strike, gives it a penalty to its greatsword Strike, or prevents it from acting. The ghaele - can use this ability even if it's otherwise unable to act. - effects: null + can use this ability even if it's otherwise unable to act.**Light Form** A ghaele's + body is partially corporeal and partially composed of light, with a color corresponding + to the elemental energy currently residing in its blade (see Choose Weakness). + It can move through solid objects but can't end its action within a solid object. failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Free Blade range: null raw_description: '**Free Blade** [Free Action] **Trigger** The ghaele ends its turn @@ -37,6 +126,8 @@ automatic_abilities: in its blade (see Choose Weakness). It can move through solid objects but can''t end its action within a solid object.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: The ghaele ends its turn while unable to act or attempts a greatsword Strike @@ -57,7 +148,6 @@ description: 'Ghaeles are fiend-hunting knights of Elysium and champions of the **__Recall Knowledge - Celestial__ (__Religion__)**: DC 31' hp: 235 hp_misc: null -immunities: null items: - +1 greatsword languages: @@ -66,15 +156,17 @@ languages: - Infernal - tongues level: 13 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+13 type: slashing name: holy greatsword plus_damage: - - formula: 1d6 - type: good and 1d6 other (see Choose Weakness) + - formula: null + type: 1d6 good + - formula: null + type: 1d6 other (see Choose Weakness) to_hit: 28 traits: - good @@ -82,117 +174,25 @@ melee: - versatile P name: Ghaele perception: 25 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: A ghaele attempts to Recall Knowledge about a foe it is facing. If - successful, it can change the elemental damage dealt by its greatsword and light - ray to acid, cold, electricity, fire, or sonic, usually to match the a foe's weakness. - It can also change its energy resistance to any of these energy types (this can - be a different type than for its attacks). The choices remain until it next uses - Choose Weakness. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Choose Weakness - range: null - raw_description: '**Choose Weakness** (__concentrate__, __divination__, __divine__, - __evocation__, __manipulate__) A ghaele attempts to Recall Knowledge about a foe - it is facing. If successful, it can change the elemental damage dealt by its greatsword - and light ray to acid, cold, electricity, fire, or sonic, usually to match the - a foe''s weakness. It can also change its energy resistance to any of these energy - types (this can be a different type than for its attacks). The choices remain - until it next uses Choose Weakness.' - requirements: null - success: null - traits: - - concentrate - - divination - - divine - - evocation - - manipulate - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: When a ghaele fixes its gaze upon a non-good creature, the creature - suffers the effects of __divine decree__ (DC 33 Will save). If it survives, the - creature is temporarily immune to Ghaele's Gaze for 1 minute. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ghaele's Gaze - range: null - raw_description: '**Ghaele''s Gaze** (__divine__, __evocation__, __visual__) When - a ghaele fixes its gaze upon a non-good creature, the creature suffers the effects - of __divine decree__ (DC 33 Will save). If it survives, the creature is temporarily - immune to Ghaele''s Gaze for 1 minute.' - requirements: null - success: null - traits: - - divine - - evocation - - visual - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Any weapon becomes a +2 __holy__ __striking__ weapon while the ghaele - wields it. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Holy Blade - range: null - raw_description: '**Holy Blade** (__divine__, __evocation__) Any weapon becomes - a +2 __holy__ __striking__ weapon while the ghaele wields it.' - requirements: null - success: null - traits: - - divine - - evocation - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 1d12 - type: chaotic + formula: null + type: 1d12 chaotic name: light ray plus_damage: - - formula: 1d12 - type: good + - formula: null + type: 1d12 good to_hit: 25 traits: - chaotic - good - light - range 300 feet -rarity: Common resistances: - amount: 15 - type: energy (see Choose Weakness) -ritual_lists: -- dc: 33 - misc: null - name: Divine Rituals - spell_groups: - - heightened_level: null - level: 5 - spells: - - frequency: null - name: resurrect - requirement: null - to_hit: null + misc: see Choose Weakness + type: energy saves: fort: 26 fort_misc: null @@ -201,147 +201,131 @@ saves: ref_misc: null will: 23 will_misc: null -sense_abilities: null senses: -- Perception +25 - darkvision - see invisibility size: Medium skills: - bonus: 27 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 26 misc: null - name: 'Athletics ' + name: Athletics - bonus: 26 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 23 misc: null - name: 'Nature ' + name: Nature - bonus: 23 misc: null - name: 'Religion ' + name: Religion - bonus: 21 misc: null - name: 'Stealth ' + name: Stealth - bonus: 26 misc: null - name: 'Warfare Lore ' -source: + name: Warfare Lore +sources: - abbr: Bestiary - page_start: 33 + page_start: '33' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 100 + misc: null type: fly spell_lists: -- dc: 33 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 7 +- attack_bonus: null + cantrips: + - level: 7 spells: - - frequency: null - name: chromatic wall - requirement: null - - frequency: null - name: dispel magic - requirement: null - - frequency: null - name: heal - requirement: null - - frequency: null - name: prismatic spray - requirement: null - - heightened_level: null - level: 6 - spells: - - frequency: null - name: illusory scene - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: banishment - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: x4 - name: heal - requirement: null - - frequency: at will, self only - name: invisibility - requirement: null - - frequency: null - name: restoration - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: mind reading - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will - name: continual flame - requirement: null - - frequency: at will - name: dispel magic - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: charm - requirement: null - - frequency: at will, evil only - name: detect alignment - requirement: null - - frequency: at will - name: illusory disguise - requirement: null - - heightened_level: 7 - level: 0 - spells: - - frequency: null + - misc: null name: dancing lights - requirement: null - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: light - requirement: null - - heightened_level: 7 - level: -1 + constants: + - level: 7 spells: - - frequency: null + - misc: null name: see invisibility - requirement: null - - heightened_level: 5 - level: -1 + - level: 5 spells: - - frequency: null + - misc: null name: tongues - requirement: null - to_hit: null + dc: 33 + focus_points: null + misc: null + spell_lists: + - level: 7 + spells: + - misc: null + name: chromatic wall + - misc: null + name: dispel magic + - misc: null + name: heal + - misc: null + name: prismatic spray + - level: 6 + spells: + - misc: null + name: illusory scene + - level: 5 + spells: + - misc: null + name: banishment + - level: 4 + spells: + - misc: x4 + name: heal + - misc: at will; self only + name: invisibility + - misc: null + name: restoration + - level: 3 + spells: + - misc: null + name: mind reading + - level: 2 + spells: + - misc: at will + name: continual flame + - misc: at will + name: dispel magic + - level: 1 + spells: + - misc: null + name: charm + - misc: at will; evil only + name: detect alignment + - misc: at will + name: illusory disguise + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 33 + focus_points: null + misc: null + spell_lists: + - level: 5 + spells: + - misc: null + name: resurrect + spells_source: Divine Rituals traits: -- CG -- Medium - Azata - Celestial -type: Creature weaknesses: - amount: 15 + misc: null type: cold iron - amount: 15 + misc: null type: evil diff --git a/data/monsters/ghast.yaml b/data/monsters/ghast.yaml index 84caf29..01500f4 100644 --- a/data/monsters/ghast.yaml +++ b/data/monsters/ghast.yaml @@ -7,32 +7,140 @@ ability_mods: wis_mod: 2 ac: 18 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The ghast devours a chunk of the corpse and regains 3d6 Hit Points. It can + regain Hit Points from any given corpse only once. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Consume Flesh + range: null + raw_description: '**Consume Flesh** [One Action] (__manipulate__) **Requirements** + The ghast is adjacent to the corpse of a creature that died within the last hour. + **Effect** The ghast devours a chunk of the corpse and regains 3d6 Hit Points. + It can regain Hit Points from any given corpse only once.' + requirements: The ghast is adjacent to the corpse of a creature that died within + the last hour. + saving_throw: null + stages: null + success: null + traits: + - manipulate + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: '**Saving Throw** Fortitude DC 16; **Stage 1** carrier with no ill + effect (1 day); **Stage 2** 3d8 negative damage and regains half as many Hit Points + from all healing (1 day); **Stage 3** as stage 2 (1 day); **Stage 4** 3d8 negative + damage and gains no benefit from healing (1 day); **Stage 5** as stage 4 (1 day); + **Stage 6** dead, and rises as a ghast the next midnight' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ghast Fever + range: null + raw_description: '**Ghast Fever** (__disease__) **Saving Throw** Fortitude DC 16; + **Stage 1** carrier with no ill effect (1 day); **Stage 2** 3d8 negative damage + and regains half as many Hit Points from all healing (1 day); **Stage 3** as stage + 2 (1 day); **Stage 4** 3d8 negative damage and gains no benefit from healing (1 + day); **Stage 5** as stage 4 (1 day); **Stage 6** dead, and rises as a ghast the + next midnight' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Any living creature (including elves) hit by a ghast's attack must + succeed at a DC 16 Fortitude save or become __paralyzed__. It can attempt a new + save at the end of each of its turns, and the DC cumulatively decreases by 1 on + each such save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Paralysis + range: null + raw_description: '**Paralysis** (__incapacitation__, __occult__, __necromancy__) + Any living creature (including elves) hit by a ghast''s attack must succeed at + a DC 16 Fortitude save or become __paralyzed__. It can attempt a new save at the + end of each of its turns, and the DC cumulatively decreases by 1 on each such + save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - incapacitation + - occult + - necromancy + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The ghast jumps up to half its Speed. This movement doesn't trigger + reactions. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swift Leap + range: null + raw_description: '**Swift Leap** [One Action] (__move__) The ghast jumps up to + half its Speed. This movement doesn''t trigger reactions.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - move + trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 10 feet. A creature entering the aura or starting its turn in the aura - must succeed at a DC 16 Fortitude save or become __sickened 1__ (plus __slowed - 1__ as long as it's sickened on a critical failure). While within the aura, the - creature takes a -2 circumstance penalty to saves against disease and to recover - from the sickened condition. A creature that succeeds at its save is temporarily - immune for 1 minute. + description: A creature entering the aura or starting its turn in the aura must + succeed at a DC 16 Fortitude save or become __sickened 1__ (plus __slowed 1__ + as long as it's sickened on a critical failure). While within the aura, the creature + takes a –2 circumstance penalty to saves against disease and to recover from the + sickened condition. A creature that succeeds at its save is temporarily immune + for 1 minute. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Stench - range: null + range: 10 feet raw_description: '**Stench** (__aura__, __olfactory__) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 16 Fortitude save or become __sickened 1__ (plus __slowed 1__ as long as it''s sickened on a critical - failure). While within the aura, the creature takes a -2 circumstance penalty + failure). While within the aura, the creature takes a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -53,12 +161,11 @@ immunities: - paralyzed - poison - unconscious -items: null languages: - Common - Necril level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+5 @@ -66,7 +173,9 @@ melee: name: jaws plus_damage: - formula: null - type: ghast fever and paralysis + type: ghast fever + - formula: null + type: paralysis to_hit: 11 traits: - finesse @@ -84,107 +193,7 @@ melee: - finesse name: Ghast perception: 8 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The ghast is adjacent to the corpse of a creature that died within the last - hour. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Consume Flesh - range: null - raw_description: '**Consume Flesh** (__manipulate__) **Requirements** The ghast - is adjacent to the corpse of a creature that died within the last hour. **Effect** - The ghast devours a chunk of the corpse and regains 3d6 Hit Points. It can regain - Hit Points from any given corpse only once.' - requirements: null - success: null - traits: - - manipulate - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** Fortitude DC 16; **Stage 1** carrier with no ill - effect (1 day); **Stage 2** 3d8 negative damage and regains half as many Hit Points - from all healing (1 day); **Stage 3** as stage 2 (1 day); **Stage 4** 3d8 negative - damage and gains no benefit from healing (1 day); **Stage 5** as stage 4 (1 day); - **Stage 6** dead, and rises as a ghast the next midnight' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ghast Fever - range: null - raw_description: '**Ghast Fever** (__disease__) **Saving Throw** Fortitude DC 16; - **Stage 1** carrier with no ill effect (1 day); **Stage 2** 3d8 negative damage - and regains half as many Hit Points from all healing (1 day); **Stage 3** as stage - 2 (1 day); **Stage 4** 3d8 negative damage and gains no benefit from healing (1 - day); **Stage 5** as stage 4 (1 day); **Stage 6** dead, and rises as a ghast the - next midnight' - requirements: null - success: null - traits: - - disease - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Any living creature (including elves) hit by a ghast's attack must - succeed at a DC 16 Fortitude save or become __paralyzed__. It can attempt a new - save at the end of each of its turns, and the DC cumulatively decreases by 1 on - each such save. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Paralysis - range: null - raw_description: '**Paralysis** (__incapacitation__, __occult__, __necromancy__) - Any living creature (including elves) hit by a ghast''s attack must succeed at - a DC 16 Fortitude save or become __paralyzed__. It can attempt a new save at the - end of each of its turns, and the DC cumulatively decreases by 1 on each such - save.' - requirements: null - success: null - traits: - - incapacitation - - occult - - necromancy - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The ghast jumps up to half its Speed. This movement doesn't trigger - reactions. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swift Leap - range: null - raw_description: '**Swift Leap** (__move__) The ghast jumps up to half its Speed. - This movement doesn''t trigger reactions.' - requirements: null - success: null - traits: - - move - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 6 fort_misc: null @@ -193,38 +202,34 @@ saves: ref_misc: null will: 8 will_misc: null -sense_abilities: null senses: -- Perception +8 - darkvision size: Medium skills: - bonus: 10 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 7 misc: null - name: 'Athletics ' + name: Athletics - bonus: 10 misc: null - name: 'Stealth ' + name: Stealth - bonus: 8 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 169 + page_start: '169' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 5 + misc: null type: burrow spell_lists: null traits: -- CE -- Medium - Ghoul - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/ghonhatine.yaml b/data/monsters/ghonhatine.yaml index c15c172..fa5b864 100644 --- a/data/monsters/ghonhatine.yaml +++ b/data/monsters/ghonhatine.yaml @@ -7,32 +7,94 @@ ability_mods: wis_mod: 5 ac: 30 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** The ghonhatine is adjacent to the corpse of a creature + that died within the last hour;' + effect: The ghonhatine devours a chunk of the corpse. For 1 minute, the ghonhatine + gains fast healing 5 and a +2 status bonus to damage rolls. It can gain these + benefits from any given corpse only once. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Feed + range: null + raw_description: '**Feed** [One Action] (__manipulate__) **Requirement** The ghonhatine + is adjacent to the corpse of a creature that died within the last hour; **Effect** + The ghonhatine devours a chunk of the corpse. For 1 minute, the ghonhatine gains + fast healing 5 and a +2 status bonus to damage rolls. It can gain these benefits + from any given corpse only once.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - manipulate + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A ghonhatine's vomit carries an awful disease that, over time, can + cause a suffering creature's flesh to develop painful boils that eventually slough + away, leaving gaping wounds; **Saving Throw** DC 28 Fortitude; **Stage 1** carrier + with no ill effect (1d4 hours); **Stage 2** __enfeebled 1__ and __drained 1__ + (1 day); **Stage 3** enfeebled 2 and drained 2 (1 day); **Stage 4** enfeebled + 2 and drained 3 (1 day); **Stage 5** drained 4, enfeebled 2, and __unconscious__ + (1 day); **Stage 6** dead + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Fleshgout + range: null + raw_description: '**Fleshgout** (__disease__) A ghonhatine''s vomit carries an awful + disease that, over time, can cause a suffering creature''s flesh to develop painful + boils that eventually slough away, leaving gaping wounds; **Saving Throw** DC + 28 Fortitude; **Stage 1** carrier with no ill effect (1d4 hours); **Stage 2** + __enfeebled 1__ and __drained 1__ (1 day); **Stage 3** enfeebled 2 and drained + 2 (1 day); **Stage 4** enfeebled 2 and drained 3 (1 day); **Stage 5** drained + 4, enfeebled 2, and __unconscious__ (1 day); **Stage 6** dead' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. A creature entering the aura or starting its turn in the aura - must succeed at a DC 26 Fortitude save or become __sickened 1__ (plus __slowed - 1__ for as long as it's sickened on a critical failure). While within the aura, - affected creatures take a -2 circumstance penalty to saves against __disease__ - and to recover from the sickened condition. A creature that succeeds at its save - is temporarily immune for 1 minute. + description: A creature entering the aura or starting its turn in the aura must + succeed at a DC 26 Fortitude save or become __sickened 1__ (plus __slowed 1__ + for as long as it's sickened on a critical failure). While within the aura, affected + creatures take a –2 circumstance penalty to saves against __disease__ and to recover + from the sickened condition. A creature that succeeds at its save is temporarily + immune for 1 minute. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Stench - range: null + range: 30 feet raw_description: '**Stench** (__aura__, __olfactory__) 30 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 26 Fortitude save or become __sickened 1__ (plus __slowed 1__ for as long as it''s sickened on a - critical failure). While within the aura, affected creatures take a -2 circumstance + critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against __disease__ and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -50,20 +112,19 @@ description: 'In transforming __xulgaths__, __drow__ fleshwarpers sought not to hp: 175 hp_misc: null immunities: -- disease -items: null +- disease languages: - Undercommon level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+10 type: piercing name: jaws plus_damage: - - formula: 1d6 - type: persistent acid + - formula: null + type: 1d6 persistent acid to_hit: 23 traits: - reach 10 feet @@ -79,65 +140,11 @@ melee: - reach 10 feet name: Ghonhatine perception: 19 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The ghonhatine is adjacent to the corpse of a creature that died within - the last hour - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Feed - range: null - raw_description: '**Feed** (__manipulate__) **Requirement** The ghonhatine is - adjacent to the corpse of a creature that died within the last hour; **Effect** - The ghonhatine devours a chunk of the corpse. For 1 minute, the ghonhatine gains - fast healing 5 and a +2 status bonus to damage rolls. It can gain these benefits - from any given corpse only once.' - requirements: null - success: null - traits: - - manipulate - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A ghonhatine's vomit carries an awful disease that, over time, can - cause a suffering creature's flesh to develop painful boils that eventually slough - away, leaving gaping wounds; **Saving Throw** DC 28 Fortitude; **Stage 1** carrier - with no ill effect (1d4 hours); **Stage 2** __enfeebled 1__ and __drained 1__ - (1 day); **Stage 3** enfeebled 2 and drained 2 (1 day); **Stage 4** enfeebled - 2 and drained 3 (1 day); **Stage 5** drained 4, enfeebled 2, and __unconscious__ - (1 day); **Stage 6** dead - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Fleshgout - range: null - raw_description: '**Fleshgout** (__disease__) A ghonhatine''s vomit carries an awful - disease that, over time, can cause a suffering creature''s flesh to develop painful - boils that eventually slough away, leaving gaping wounds; **Saving Throw** DC - 28 Fortitude; **Stage 1** carrier with no ill effect (1d4 hours); **Stage 2** - __enfeebled 1__ and __drained 1__ (1 day); **Stage 3** enfeebled 2 and drained - 2 (1 day); **Stage 4** enfeebled 2 and drained 3 (1 day); **Stage 5** drained - 4, enfeebled 2, and __unconscious__ (1 day); **Stage 6** dead' - requirements: null - success: null - traits: - - disease - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 5d6 - type: acid + formula: null + type: 5d6 acid name: vomit plus_damage: - formula: null @@ -146,11 +153,10 @@ ranged: traits: - acid - range increment 20 feet -rarity: Common resistances: - amount: 10 + misc: null type: acid -ritual_lists: null saves: fort: 22 fort_misc: null @@ -159,33 +165,28 @@ saves: ref_misc: null will: 19 will_misc: null -sense_abilities: null senses: -- Perception +19 - darkvision - scent (imprecise) 30 feet size: Large skills: - bonus: 21 misc: null - name: 'Athletics ' + name: Athletics - bonus: 19 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 19 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 119 + page_start: '119' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: null traits: -- CE -- Large - Aberration -type: Creature -weaknesses: null diff --git a/data/monsters/ghost commoner.yaml b/data/monsters/ghost commoner.yaml index 327e7f7..59b305b 100644 --- a/data/monsters/ghost commoner.yaml +++ b/data/monsters/ghost commoner.yaml @@ -7,24 +7,75 @@ ability_mods: wis_mod: 2 ac: 20 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The ghost laments its fate, forcing each living creature within 30 + feet to attempt a DC 21 Will save. On a failure, a creature becomes __frightened + 2__ (or frightened 3 on a critical failure). On a success, a creature is temporarily + immune to this ghost's frightful moan for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Frightful Moan + range: null + raw_description: '**Frightful Moan** [One Action] (__auditory__, __divine__, __emotion__, + __enchantment__, __fear__, __mental__) The ghost laments its fate, forcing each + living creature within 30 feet to attempt a DC 21 Will save. On a failure, a creature + becomes __frightened 2__ (or frightened 3 on a critical failure). On a success, + a creature is temporarily immune to this ghost''s frightful moan for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - divine + - emotion + - enchantment + - fear + - mental + trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: Setting right the injustice that led to the commoner's death allows - it to move on to the afterlife. + description: 'When a ghost is destroyed, it re-forms after 2d4 days within the location + it''s bound to, fully healed. A ghost can be permanently destroyed only if someone + determines the reason for its existence and sets right whatever prevents the spirit + from resting. + + + + + Setting right the injustice that led to the commoner''s death allows it to move + on to the afterlife.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Rejuvenation range: null - raw_description: '**Rejuvenation** (__divine__, __necromancy__) Setting right the - injustice that led to the commoner''s death allows it to move on to the afterlife.' + raw_description: '**Rejuvenation** (__divine__, __necromancy__) When a ghost is + destroyed, it re-forms after 2d4 days within the location it''s bound to, fully + healed. A ghost can be permanently destroyed only if someone determines the reason + for its existence and sets right whatever prevents the spirit from resting. + + + + + Setting right the injustice that led to the commoner''s death allows it to move + on to the afterlife.' requirements: null + saving_throw: null + stages: null success: null traits: - divine @@ -49,11 +100,10 @@ immunities: - poison - precision - unconscious -items: null languages: - Common level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+2 @@ -67,43 +117,11 @@ melee: - magical name: Ghost Commoner perception: 10 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: DC 21 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Frightful Moan - range: null - raw_description: '**Frightful Moan** (__auditory__, __divine__, __emotion__, __enchantment__, - __fear__, __mental__) DC 21' - requirements: null - success: null - traits: - - auditory - - divine - - emotion - - enchantment - - fear - - mental - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 - type: all damage (except force -- amount: null - type: ghost touch -- amount: null - type: or positive -- amount: null - type: double resistance vs. non-magical) -ritual_lists: null + misc: null + type: all damage saves: fort: 8 fort_misc: null @@ -116,45 +134,48 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: null + description: A typical ghost can stray only a short distance from where it was killed + or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound + to a room, building, item, or creature that was special to it rather than a location. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Site Bound range: null - raw_description: '**Site Bound**' + raw_description: '**Site Bound** A typical ghost can stray only a short distance + from where it was killed or the place it haunts. A typical limit is 120 feet. + Some ghosts are instead bound to a room, building, item, or creature that was + special to it rather than a location.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +10 - darkvision size: Medium skills: - bonus: 10 misc: applies to the place the ghost is bound to - name: 'Dwelling Lore ' + name: Dwelling Lore - bonus: 12 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 167 + page_start: '167' page_stop: null speed: - amount: 25 + misc: null type: fly spell_lists: null traits: -- CE -- Medium - Ghost - Incorporeal - Spirit - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/ghost mage.yaml b/data/monsters/ghost mage.yaml index 9be46ad..906a65a 100644 --- a/data/monsters/ghost mage.yaml +++ b/data/monsters/ghost mage.yaml @@ -7,23 +7,99 @@ ability_mods: wis_mod: 3 ac: 27 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The ghost laments its fate, forcing each living creature within 30 + feet to attempt a DC 29 Will save. On a failure, a creature becomes __frightened + 2__ (or frightened 3 on a critical failure). On a success, a creature is temporarily + immune to this ghost's frightful moan for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Frightful Moan + range: null + raw_description: '**Frightful Moan** [One Action] (__auditory__, __divine__, __emotion__, + __enchantment__, __fear__, __mental__) The ghost laments its fate, forcing each + living creature within 30 feet to attempt a DC 29 Will save. On a failure, a creature + becomes __frightened 2__ (or frightened 3 on a critical failure). On a success, + a creature is temporarily immune to this ghost''s frightful moan for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - divine + - emotion + - enchantment + - fear + - mental + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The ghost cries out in pain and anguish as small objects and debris + fly about in a 30-foot emanation. Creatures in this area take 6d6 bludgeoning + damage, subject to a basic Reflex save (DC 29). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Telekinetic Assault + range: null + raw_description: '**Telekinetic Assault** [Two Actions] (__divine__, __evocation__) + The ghost cries out in pain and anguish as small objects and debris fly about + in a 30-foot emanation. Creatures in this area take 6d6 bludgeoning damage, subject + to a basic Reflex save (DC 29).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - evocation + trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: Completing the ghost mage's project allows it to move on to the afterlife. + description: 'When a ghost is destroyed, it re-forms after 2d4 days within the location + it''s bound to, fully healed. A ghost can be permanently destroyed only if someone + determines the reason for its existence and sets right whatever prevents the spirit + from resting. + + + + + Completing the ghost mage''s project allows it to move on to the afterlife.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Rejuvenation range: null - raw_description: '**Rejuvenation** (__divine__, __necromancy__) Completing the ghost - mage''s project allows it to move on to the afterlife.' + raw_description: '**Rejuvenation** (__divine__, __necromancy__) When a ghost is + destroyed, it re-forms after 2d4 days within the location it''s bound to, fully + healed. A ghost can be permanently destroyed only if someone determines the reason + for its existence and sets right whatever prevents the spirit from resting. + + + + + Completing the ghost mage''s project allows it to move on to the afterlife.' requirements: null + saving_throw: null + stages: null success: null traits: - divine @@ -48,12 +124,11 @@ immunities: - poison - precision - unconscious -items: null languages: - Common - Draconic level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+12 @@ -67,63 +142,11 @@ melee: - magical name: Ghost Mage perception: 17 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: DC 29 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Frightful Moan - range: null - raw_description: '**Frightful Moan** (__auditory__, __divine__, __emotion__, __enchantment__, - __fear__, __mental__) DC 29' - requirements: null - success: null - traits: - - auditory - - divine - - emotion - - enchantment - - fear - - mental - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: 6d6 bludgeoning, DC 29 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Telekinetic Assault - range: null - raw_description: '**Telekinetic Assault** [Two Actions] (__divine__, __evocation__) - 6d6 bludgeoning, DC 29' - requirements: null - success: null - traits: - - divine - - evocation - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 - type: all damage (except force -- amount: null - type: ghost touch -- amount: null - type: or positive -- amount: null - type: double resistance vs. non-magical) -ritual_lists: null + misc: null + type: all damage saves: fort: 16 fort_misc: null @@ -136,110 +159,97 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: null + description: A typical ghost can stray only a short distance from where it was killed + or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound + to a room, building, item, or creature that was special to it rather than a location. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Site Bound range: null - raw_description: '**Site Bound**' + raw_description: '**Site Bound** A typical ghost can stray only a short distance + from where it was killed or the place it haunts. A typical limit is 120 feet. + Some ghosts are instead bound to a room, building, item, or creature that was + special to it rather than a location.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +17 - darkvision size: Medium skills: - bonus: 22 misc: null - name: 'Arcana ' + name: Arcana - bonus: 22 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 21 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 167 + page_start: '167' page_stop: null speed: - amount: 25 + misc: null type: fly spell_lists: -- dc: 29 - misc: '' - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 5 +- attack_bonus: 23 + cantrips: + - level: 5 spells: - - frequency: null - name: cone of cold - requirement: null - - frequency: null - name: hallucination - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: null - name: phantasmal killer - requirement: null - - frequency: null - name: suggestion - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: blindness - requirement: null - - frequency: null - name: dispel magic - requirement: null - - frequency: null - name: nondetection - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: x2 - name: telekinetic maneuver - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: x2 - name: ray of enfeeblement - requirement: null - - heightened_level: 5 - level: 0 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: ghost sound - requirement: null - - frequency: null + - misc: null name: mage hand - requirement: null - - frequency: null + - misc: null name: prestidigitation - requirement: null - to_hit: 23 + constants: null + dc: 29 + focus_points: null + misc: null + spell_lists: + - level: 5 + spells: + - misc: null + name: cone of cold + - misc: null + name: hallucination + - level: 4 + spells: + - misc: null + name: phantasmal killer + - misc: null + name: suggestion + - level: 3 + spells: + - misc: null + name: blindness + - misc: null + name: dispel magic + - misc: null + name: nondetection + - level: 2 + spells: + - misc: x2 + name: telekinetic maneuver + - level: 1 + spells: + - misc: x2 + name: ray of enfeeblement + spells_source: Arcane Innate Spells traits: -- CE -- Medium - Ghost - Incorporeal - Spirit - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/ghoul.yaml b/data/monsters/ghoul.yaml index f1da28b..0b0260a 100644 --- a/data/monsters/ghoul.yaml +++ b/data/monsters/ghoul.yaml @@ -7,6 +7,111 @@ ability_mods: wis_mod: 2 ac: 16 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The ghoul devours a chunk of the corpse and regains 1d6 Hit Points. It can + regain Hit Points from any given corpse only once. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Consume Flesh + range: null + raw_description: '**Consume Flesh** [One Action] (__manipulate__) **Requirements** + The ghoul is adjacent to the corpse of a creature that died within the last hour. + **Effect** The ghoul devours a chunk of the corpse and regains 1d6 Hit Points. + It can regain Hit Points from any given corpse only once.' + requirements: The ghoul is adjacent to the corpse of a creature that died within + the last hour. + saving_throw: null + stages: null + success: null + traits: + - manipulate + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: '**Saving Throw** Fortitude DC 15; **Stage 1** carrier with no ill + effect (1 day); **Stage 2** 2d6 negative damage and regains half as many Hit Points + from all healing (1 day); **Stage 3** as stage 2 (1 day); **Stage 4** 2d6 negative + damage and gains no benefit from healing (1 day); **Stage 5** as stage 4 (1 day); + **Stage 6** dead, and rises as a ghoul the next midnight.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ghoul Fever + range: null + raw_description: '**Ghoul Fever** (__disease__) **Saving Throw** Fortitude DC 15; + **Stage 1** carrier with no ill effect (1 day); **Stage 2** 2d6 negative damage + and regains half as many Hit Points from all healing (1 day); **Stage 3** as stage + 2 (1 day); **Stage 4** 2d6 negative damage and gains no benefit from healing (1 + day); **Stage 5** as stage 4 (1 day); **Stage 6** dead, and rises as a ghoul the + next midnight.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Any living, non-elf creature hit by a ghoul's attack must succeed at + a DC 15 Fortitude save or become __paralyzed__. It can attempt a new save at the + end of each of its turns, and the DC cumulatively decreases by 1 on each such + save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Paralysis + range: null + raw_description: '**Paralysis** (__incapacitation__, __occult__, __necromancy__) + Any living, non-elf creature hit by a ghoul''s attack must succeed at a DC 15 + Fortitude save or become __paralyzed__. It can attempt a new save at the end of + each of its turns, and the DC cumulatively decreases by 1 on each such save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - incapacitation + - occult + - necromancy + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The ghoul jumps up to half its Speed. This movement doesn't trigger + reactions. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swift Leap + range: null + raw_description: '**Swift Leap** [One Action] (__move__) The ghoul jumps up to + half its Speed. This movement doesn''t trigger reactions.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - move + trigger: null alignment: CE automatic_abilities: null description: 'Ghouls are ravenous undead who haunt graveyards and eat corpses. @@ -23,12 +128,11 @@ immunities: - paralyzed - poison - unconscious -items: null languages: - Common - Necril level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+1 @@ -36,7 +140,9 @@ melee: name: jaws plus_damage: - formula: null - type: ghoul fever and paralysis + type: ghoul fever + - formula: null + type: paralysis to_hit: 9 traits: - finesse @@ -54,106 +160,7 @@ melee: - finesse name: Ghoul perception: 7 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The ghoul is adjacent to the corpse of a creature that died within the last - hour. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Consume Flesh - range: null - raw_description: '**Consume Flesh** (__manipulate__) **Requirements** The ghoul - is adjacent to the corpse of a creature that died within the last hour. **Effect** - The ghoul devours a chunk of the corpse and regains 1d6 Hit Points. It can regain - Hit Points from any given corpse only once.' - requirements: null - success: null - traits: - - manipulate - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** Fortitude DC 15; **Stage 1** carrier with no ill - effect (1 day); **Stage 2** 2d6 negative damage and regains half as many Hit Points - from all healing (1 day); **Stage 3** as stage 2 (1 day); **Stage 4** 2d6 negative - damage and gains no benefit from healing (1 day); **Stage 5** as stage 4 (1 day); - **Stage 6** dead, and rises as a ghoul the next midnight.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ghoul Fever - range: null - raw_description: '**Ghoul Fever** (__disease__) **Saving Throw** Fortitude DC 15; - **Stage 1** carrier with no ill effect (1 day); **Stage 2** 2d6 negative damage - and regains half as many Hit Points from all healing (1 day); **Stage 3** as stage - 2 (1 day); **Stage 4** 2d6 negative damage and gains no benefit from healing (1 - day); **Stage 5** as stage 4 (1 day); **Stage 6** dead, and rises as a ghoul the - next midnight.' - requirements: null - success: null - traits: - - disease - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Any living, non-elf creature hit by a ghoul's attack must succeed at - a DC 15 Fortitude save or become __paralyzed__. It can attempt a new save at the - end of each of its turns, and the DC cumulatively decreases by 1 on each such - save. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Paralysis - range: null - raw_description: '**Paralysis** (__incapacitation__, __occult__, __necromancy__) - Any living, non-elf creature hit by a ghoul''s attack must succeed at a DC 15 - Fortitude save or become __paralyzed__. It can attempt a new save at the end of - each of its turns, and the DC cumulatively decreases by 1 on each such save.' - requirements: null - success: null - traits: - - incapacitation - - occult - - necromancy - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The ghoul jumps up to half its Speed. This movement doesn't trigger - reactions. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swift Leap - range: null - raw_description: '**Swift Leap** (__move__) The ghoul jumps up to half its Speed. - This movement doesn''t trigger reactions.' - requirements: null - success: null - traits: - - move - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 4 fort_misc: null @@ -162,38 +169,34 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +7 - darkvision size: Medium skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 4 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Stealth ' + name: Stealth - bonus: 5 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 169 + page_start: '169' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 5 + misc: null type: burrow spell_lists: null traits: -- CE -- Medium - Ghoul - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/giant amoeba.yaml b/data/monsters/giant amoeba.yaml index 7e70186..284147b 100644 --- a/data/monsters/giant amoeba.yaml +++ b/data/monsters/giant amoeba.yaml @@ -7,6 +7,76 @@ ability_mods: wis_mod: 0 ac: 8 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: 1d4 bludgeoning plus 1d4 acid, DC 17 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 1d4 bludgeoning plus 1d4 acid, + DC 17' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: null + effect: The giant amoeba maintains the __Grab__ and extends pseudopods to surround + the creature and pull it inside the amoeba's body. This thereafter has the same + effect as if the amoeba had __Engulfed__ the creature (DC 17, 1d6 acid, Escape + DC 17, Rupture 3). + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Envelop + range: null + raw_description: '**Envelop** [Three Actions] **Requirements** The giant amoeba + begins its turn with a target its size or smaller __grabbed__; **Effect** The + giant amoeba maintains the __Grab__ and extends pseudopods to surround the creature + and pull it inside the amoeba''s body. This thereafter has the same effect as + if the amoeba had __Engulfed__ the creature (DC 17, 1d6 acid, Escape DC 17, Rupture + 3).' + requirements: The giant amoeba begins its turn with a target its size or smaller + grabbed + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A giant amoeba's acid damages only organic material—not metal, stone, + or other inorganic substances. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Weak Acid + range: null + raw_description: '**Weak Acid** A giant amoeba''s acid damages only organic material—not + metal, stone, or other inorganic substances.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'These blobs of nearly transparent protoplasm are identical in form and @@ -27,18 +97,16 @@ hp_misc: null immunities: - acid - critical hits -- mental +- mental - precision -- unconscious -- visual -items: null -languages: null +- unconscious +- visual level: 1 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 1d6 - type: acid + formula: null + type: 1d6 acid name: pseudopod plus_damage: - formula: null @@ -47,71 +115,7 @@ melee: traits: null name: Giant Amoeba perception: 4 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 1d4 bludgeoning plus 1d4 acid, DC 17 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 1d4 bludgeoning plus 1d4 acid, DC 17' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: null - effect: The giant amoeba begins its turn with a target its size or smaller __grabbed__ - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Envelop - range: null - raw_description: '**Envelop** [Three Actions] **Requirements** The giant amoeba - begins its turn with a target its size or smaller __grabbed__; **Effect** The - giant amoeba maintains the __Grab__ and extends pseudopods to surround the creature - and pull it inside the amoeba''s body. This thereafter has the same effect as - if the amoeba had __Engulfed__ the creature (DC 17, 1d6 acid, Escape DC 17, Rupture - 3).' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A giant amoeba's acid damages only organic material—not metal, stone, - or other inorganic substances. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Weak Acid - range: null - raw_description: '**Weak Acid** A giant amoeba''s acid damages only organic material—not - metal, stone, or other inorganic substances.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 5 - type: slashing -ritual_lists: null +ranged_attacks: null saves: fort: 7 fort_misc: null @@ -127,48 +131,52 @@ sense_abilities: description: A giant amoeba can sense nearby creatures through vibration and air or water movement. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Motion Sense range: null raw_description: '**Motion Sense** A giant amoeba can sense nearby creatures through vibration and air or water movement.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +4 - motion sense 60 feet - no vision size: Small skills: - bonus: 6 misc: null - name: 'Athletics ' + name: Athletics - bonus: 3 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 192 + page_start: '192' page_stop: null speed: - amount: 10 + misc: null type: Land - amount: 10 + misc: null type: climb - amount: 10 + misc: null type: swim spell_lists: null traits: -- N -- Small - Amphibious - Mindless - Ooze -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: slashing diff --git a/data/monsters/giant anaconda.yaml b/data/monsters/giant anaconda.yaml index 5ec9678..7db5a34 100644 --- a/data/monsters/giant anaconda.yaml +++ b/data/monsters/giant anaconda.yaml @@ -7,6 +7,95 @@ ability_mods: wis_mod: 3 ac: 25 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: 1d10+7 bludgeoning, DC 26 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Greater Constrict + range: null + raw_description: '**Greater Constrict** [One Action] 1d10+7 bludgeoning, DC 26' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The giant anaconda Strides, Climbs, or Swims up to half its Speed, + pulling any creatures it has grabbed with it. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Slither + range: null + raw_description: '**Slither** [One Action] The giant anaconda Strides, Climbs, + or Swims up to half its Speed, pulling any creatures it has grabbed with it.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Large, 1d10+7 bludgeoning, Rupture 21 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**Swallow Whole** [One Action] (__attack__) Large, 1d10+7 bludgeoning, + Rupture 21' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** A Large or smaller creature is grabbed or restrained + in the giant anaconda''s jaws.' + effect: The giant anaconda moves the creature into its coils, freeing its jaws to + make attacks, then uses Greater Constrict against the creature. The giant anaconda's + coils can hold as many creatures as will fit in its space. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Wrap in Coils + range: null + raw_description: '**Wrap in Coils** [One Action] (__attack__) **Requirement** A + Large or smaller creature is grabbed or restrained in the giant anaconda''s jaws. + **Effect** The giant anaconda moves the creature into its coils, freeing its jaws + to make attacks, then uses Greater Constrict against the creature. The giant anaconda''s + coils can hold as many creatures as will fit in its space.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -14,17 +103,19 @@ automatic_abilities: critical_success: null description: null effect: The DC of the Escape check is increased by 2. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Tighten Coils range: null raw_description: '**Tighten Coils** [Reaction] **Trigger** A creature grabbed or restrained by the giant anaconda attempts to Escape. **Effect** The DC of the Escape check is increased by 2.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature grabbed or restrained by the giant anaconda attempts to Escape. @@ -40,11 +131,8 @@ description: 'The monstrous giant anaconda is capable of swallowing whole creatu **__Recall Knowledge - Animal__ (__Nature__)**: DC 24' hp: 175 hp_misc: null -immunities: null -items: null -languages: null level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+7 @@ -70,91 +158,7 @@ melee: - reach 15 feet name: Giant Anaconda perception: 17 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 1d10+7 bludgeoning, DC 26 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Greater Constrict - range: null - raw_description: '**Greater Constrict** 1d10+7 bludgeoning, DC 26' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The giant anaconda Strides, Climbs, or Swims up to half its Speed, - pulling any creatures it has grabbed with it. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Slither - range: null - raw_description: '**Slither** The giant anaconda Strides, Climbs, or Swims up - to half its Speed, pulling any creatures it has grabbed with it.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Large, 1d10+7 bludgeoning, Rupture 21 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**Swallow Whole** (__attack__) Large, 1d10+7 bludgeoning, Rupture - 21' - requirements: null - success: null - traits: - - attack - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: A Large or smaller creature is grabbed or restrained in the giant anaconda's - jaws. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wrap in Coils - range: null - raw_description: '**Wrap in Coils** (__attack__) **Requirement** A Large or smaller - creature is grabbed or restrained in the giant anaconda''s jaws. **Effect** The - giant anaconda moves the creature into its coils, freeing its jaws to make attacks, - then uses Greater Constrict against the creature. The giant anaconda''s coils - can hold as many creatures as will fit in its space.' - requirements: null - success: null - traits: - - attack - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 20 fort_misc: null @@ -163,40 +167,37 @@ saves: ref_misc: null will: 15 will_misc: null -sense_abilities: null senses: -- Perception +17 - low-light vision - scent (imprecise) 60 feet size: Huge skills: - bonus: 15 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 21 misc: null - name: 'Athletics ' + name: Athletics - bonus: 15 misc: null - name: 'Stealth ' + name: Stealth - bonus: 15 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 303 + page_start: '303' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 30 + misc: null type: climb - amount: 30 + misc: null type: swim spell_lists: null traits: -- N -- Huge - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/giant animated statue.yaml b/data/monsters/giant animated statue.yaml index 36422d8..2d5bedf 100644 --- a/data/monsters/giant animated statue.yaml +++ b/data/monsters/giant animated statue.yaml @@ -7,7 +7,64 @@ ability_mods: wis_mod: 0 ac: 26 ac_special: -- descr: 22 when broken +- descr: 22 when broken) +- descr: construct armor +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The statue carries a wide brazier full of hot coals. To make flaming + coal Strikes or use Burn Alive, the statue must have the brazier held in one hand + or otherwise have it within reach. Instead of targeting the statue with an attack, + a creature can target the brazier directly. The brazier has the same AC and saves + as the statue. Dealing 15 cold damage to the brazier or dousing it with at least + 2 gallons of water extinguishes the coals. This prevents the statue from using + Burn Alive and causes its ranged attacks to no longer deal 2d8 fire damage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Brazier + range: null + raw_description: '**Brazier** The statue carries a wide brazier full of hot coals. + To make flaming coal Strikes or use Burn Alive, the statue must have the brazier + held in one hand or otherwise have it within reach. Instead of targeting the statue + with an attack, a creature can target the brazier directly. The brazier has the + same AC and saves as the statue. Dealing 15 cold damage to the brazier or dousing + it with at least 2 gallons of water extinguishes the coals. This prevents the + statue from using Burn Alive and causes its ranged attacks to no longer deal 2d8 + fire damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The statue grinds a creature it has grabbed into the red-hot coals + of its brazier. The target takes 3d8 fire damage and 1d8 persistent fire damage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Burn Alive + range: null + raw_description: '**Burn Alive** [One Action] (__fire__) The statue grinds a creature + it has grabbed into the red-hot coals of its brazier. The target takes 3d8 fire + damage and 1d8 persistent fire damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - fire + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -19,11 +76,11 @@ automatic_abilities: being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 22. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Construct Armor range: null raw_description: '**Construct Armor** Like normal objects, an giant animated statue @@ -32,6 +89,8 @@ automatic_abilities: Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 22.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -63,10 +122,8 @@ immunities: - poison - sickened - unconscious -items: null -languages: null level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+6 @@ -80,59 +137,7 @@ melee: - magical name: Giant Animated Statue perception: 13 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The statue carries a wide brazier full of hot coals. To make flaming - coal Strikes or use Burn Alive, the statue must have the brazier held in one hand - or otherwise have it within reach. Instead of targeting the statue with an attack, - a creature can target the brazier directly. The brazier has the same AC and saves - as the statue. Dealing 15 cold damage to the brazier or dousing it with at least - 2 gallons of water extinguishes the coals. This prevents the statue from using - Burn Alive and causes its ranged attacks to no longer deal 2d8 fire damage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Brazier - range: null - raw_description: '**Brazier** The statue carries a wide brazier full of hot coals. - To make flaming coal Strikes or use Burn Alive, the statue must have the brazier - held in one hand or otherwise have it within reach. Instead of targeting the statue - with an attack, a creature can target the brazier directly. The brazier has the - same AC and saves as the statue. Dealing 15 cold damage to the brazier or dousing - it with at least 2 gallons of water extinguishes the coals. This prevents the - statue from using Burn Alive and causes its ranged attacks to no longer deal 2d8 - fire damage.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The statue grinds a creature it has grabbed into the red-hot coals - of its brazier. The target takes 3d8 fire damage and 1d8 persistent fire damage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Burn Alive - range: null - raw_description: '**Burn Alive** (__fire__) The statue grinds a creature it has - grabbed into the red-hot coals of its brazier. The target takes 3d8 fire damage - and 1d8 persistent fire damage.' - requirements: null - success: null - traits: - - fire - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d6+6 @@ -144,9 +149,6 @@ ranged: - fire - magical - range increment 80 feet -rarity: Common -resistances: null -ritual_lists: null saves: fort: 17 fort_misc: null @@ -155,28 +157,23 @@ saves: ref_misc: null will: 9 will_misc: null -sense_abilities: null senses: -- Perception +13 - darkvision size: Huge skills: - bonus: 17 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 21 + page_start: '21' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: null traits: -- N -- Huge - Construct - Earth - Mindless -type: Creature -weaknesses: null diff --git a/data/monsters/giant ant.yaml b/data/monsters/giant ant.yaml index a5c72af..8046b66 100644 --- a/data/monsters/giant ant.yaml +++ b/data/monsters/giant ant.yaml @@ -7,6 +7,56 @@ ability_mods: wis_mod: 1 ac: 18 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 4 rounds + name: Giant Ant Venom + range: null + raw_description: '**Giant Ant Venom** (__poison__) **Saving Throw** DC 18 Fortitude; + **Maximum Duration** 4 rounds; **Stage 1** 1d8 poison and __enfeebled 1__ (1 round); + **Stage 2** 1d10 poison and enfeebled 2 (1 round); **Stage 3** 1d12 poison and + enfeebled 3 (1 round)' + requirements: null + saving_throw: DC 18 Fortitude + stages: + - effect: 1d8 poison and __enfeebled 1__ (1 round) + - effect: 1d10 poison and enfeebled 2 (1 round) + - effect: 1d12 poison and enfeebled 3 (1 round) + success: null + traits: + - poison + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The giant ant Strides up to its full Speed, carrying the grabbed creature + with it. It is __encumbered__ if the grabbed creature is Medium or larger. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Haul Away + range: null + raw_description: '**Haul Away** [One Action] **Requirements** The giant ant has + a Large or smaller creature grabbed; **Effect** The giant ant Strides up to its + full Speed, carrying the grabbed creature with it. It is __encumbered__ if the + grabbed creature is Medium or larger.' + requirements: The giant ant has a Large or smaller creature grabbed + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Giant ants are much like their smaller kin in their industrious habits, @@ -18,11 +68,8 @@ description: 'Giant ants are much like their smaller kin in their industrious ha **__Recall Knowledge - Animal__ (__Nature__)**: DC 16' hp: 30 hp_misc: null -immunities: null -items: null -languages: null level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+4 @@ -46,56 +93,7 @@ melee: - agile name: Giant Ant perception: 7 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 18 Fortitude; **Maximum Duration** 4 rounds; **Stage - 1** 1d8 poison and __enfeebled 1__ (1 round); **Stage 2** 1d10 poison and enfeebled - 2 (1 round); **Stage 3** 1d12 poison and enfeebled 3 (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Giant Ant Venom - range: null - raw_description: '**Giant Ant Venom** (__poison__) **Saving Throw** DC 18 Fortitude; - **Maximum Duration** 4 rounds; **Stage 1** 1d8 poison and __enfeebled 1__ (1 round); - **Stage 2** 1d10 poison and enfeebled 2 (1 round); **Stage 3** 1d12 poison and - enfeebled 3 (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The giant ant has a Large or smaller creature grabbed - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Haul Away - range: null - raw_description: '**Haul Away** **Requirements** The giant ant has a Large or - smaller creature grabbed; **Effect** The giant ant Strides up to its full Speed, - carrying the grabbed creature with it. It is __encumbered__ if the grabbed creature - is Medium or larger.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 10 fort_misc: null @@ -104,32 +102,28 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +7 - darkvision - scent (imprecise) 30 feet size: Medium skills: - bonus: 8 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 20 + page_start: '20' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 20 + misc: null type: climb spell_lists: null traits: -- N -- Medium - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/giant aukashungi.yaml b/data/monsters/giant aukashungi.yaml index 6fd83bb..c89a44d 100644 --- a/data/monsters/giant aukashungi.yaml +++ b/data/monsters/giant aukashungi.yaml @@ -7,6 +7,86 @@ ability_mods: wis_mod: 3 ac: 36 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The giant aukashungi releases an acidic gas from its ventral glands + in a 30-foot burst. Each creature that starts its turn in the area takes 10d8 + acid damage plus 2d8 __persistent acid damage__ (DC 32 basic Fortitude save). + The gas moves 10 feet away from the giant aukashungi each round and lasts for + 1 minute. The giant aukashungi can't use Acidic Effluence again for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Acidic Effluence + range: null + raw_description: '**Acidic Effluence** [Two Actions] (__acid__) The giant aukashungi + releases an acidic gas from its ventral glands in a 30-foot burst. Each creature + that starts its turn in the area takes 10d8 acid damage plus 2d8 __persistent + acid damage__ (DC 32 basic Fortitude save). The gas moves 10 feet away from the + giant aukashungi each round and lasts for 1 minute. The giant aukashungi can''t + use Acidic Effluence again for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - acid + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The aukashungi protects its soft underbelly by rolling into a tight + ball. The aukashungi gains a +2 circumstance bonus to AC while Rolled Up, but + it cannot Stride or Strike, and it rolls downhill if on a slope. If the aukashungi + is grappling a creature when it Rolls Up, that creature must succeed at a DC 35 + Fortitude save or become Swallowed Whole. The aukashungi can unroll with a single + action (this action has the __move__ trait). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Roll Up + range: null + raw_description: '**Roll Up** [Two Actions] The aukashungi protects its soft underbelly + by rolling into a tight ball. The aukashungi gains a +2 circumstance bonus to + AC while Rolled Up, but it cannot Stride or Strike, and it rolls downhill if on + a slope. If the aukashungi is grappling a creature when it Rolls Up, that creature + must succeed at a DC 35 Fortitude save or become Swallowed Whole. The aukashungi + can unroll with a single action (this action has the __move__ trait).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Large, 15d6+6 bludgeoning, Rupture 27 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**Swallow Whole** [One Action] (__attack__) Large, 15d6+6 bludgeoning, + Rupture 27' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null alignment: CE automatic_abilities: - action_cost: None @@ -17,16 +97,16 @@ automatic_abilities: attack roll to Strike a giant aukashungi, the attacking creature can forgo the bonus damage to flip over the giant aukashungi (all other critical hit effects apply normally, such as critical specialization effects). While flipped over, - the giant aukashungi can't use reactions, can't Stride or Strike, takes a -2 circumstance + the giant aukashungi can't use reactions, can't Stride or Strike, takes a –2 circumstance penalty to AC and saving throws, loses its resistances, and gains weakness 10 to physical damage. The aukashungi can right itself by using the Roll Up activity and then using an action to unroll. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Flippable range: null raw_description: '**Flippable** When flipped on its back, a giant aukashungi can''t @@ -35,10 +115,12 @@ automatic_abilities: forgo the bonus damage to flip over the giant aukashungi (all other critical hit effects apply normally, such as critical specialization effects). While flipped over, the giant aukashungi can''t use reactions, can''t Stride or Strike, takes - a -2 circumstance penalty to AC and saving throws, loses its resistances, and + a –2 circumstance penalty to AC and saving throws, loses its resistances, and gains weakness 10 to physical damage. The aukashungi can right itself by using the Roll Up activity and then using an action to unroll.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -52,11 +134,8 @@ description: 'The strongest individual in an aukashungi swarm eventually grows t **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 34' hp: 300 hp_misc: null -immunities: null -items: null -languages: null level: 14 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d12+13 @@ -80,90 +159,18 @@ melee: - reach 15 feet name: Giant Aukashungi perception: 24 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The giant aukashungi releases an acidic gas from its ventral glands - in a 30-foot burst. Each creature that starts its turn in the area takes 10d8 - acid damage plus 2d8 __persistent acid damage__ (DC 32 basic Fortitude save). - The gas moves 10 feet away from the giant aukashungi each round and lasts for - 1 minute. The giant aukashungi can't use Acidic Effluence again for 1 minute. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Acidic Effluence - range: null - raw_description: '**Acidic Effluence** [Two Actions] (__acid__) The giant aukashungi - releases an acidic gas from its ventral glands in a 30-foot burst. Each creature - that starts its turn in the area takes 10d8 acid damage plus 2d8 __persistent - acid damage__ (DC 32 basic Fortitude save). The gas moves 10 feet away from the - giant aukashungi each round and lasts for 1 minute. The giant aukashungi can''t - use Acidic Effluence again for 1 minute.' - requirements: null - success: null - traits: - - acid - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The aukashungi protects its soft underbelly by rolling into a tight - ball. The aukashungi gains a +2 circumstance bonus to AC while Rolled Up, but - it cannot Stride or Strike, and it rolls downhill if on a slope. If the aukashungi - is grappling a creature when it Rolls Up, that creature must succeed at a DC 35 - Fortitude save or become Swallowed Whole. The aukashungi can unroll with a single - action (this action has the __move__ trait). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Roll Up - range: null - raw_description: '**Roll Up** [Two Actions] The aukashungi protects its soft underbelly - by rolling into a tight ball. The aukashungi gains a +2 circumstance bonus to - AC while Rolled Up, but it cannot Stride or Strike, and it rolls downhill if on - a slope. If the aukashungi is grappling a creature when it Rolls Up, that creature - must succeed at a DC 35 Fortitude save or become Swallowed Whole. The aukashungi - can unroll with a single action (this action has the __move__ trait).' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Large, 15d6+6 bludgeoning, Rupture 27 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**Swallow Whole** (__attack__) Large, 15d6+6 bludgeoning, Rupture - 27' - requirements: null - success: null - traits: - - attack - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 10 + misc: null type: bludgeoning - amount: 15 + misc: null type: piercing - amount: 15 + misc: null type: slashing -ritual_lists: null saves: fort: 28 fort_misc: null @@ -172,30 +179,25 @@ saves: ref_misc: null will: 21 will_misc: null -sense_abilities: null senses: -- Perception +24 - greater darkvision size: Huge skills: - bonus: 29 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: 'Pathfinder #154: Siege of the Dinosaurs' - page_start: 77 + page_start: '77' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: burrow spell_lists: null traits: -- Uncommon -- CE -- Huge - Aberration - Amphibious -type: Creature -weaknesses: null diff --git a/data/monsters/giant badger.yaml b/data/monsters/giant badger.yaml index 91cd1ef..9385a31 100644 --- a/data/monsters/giant badger.yaml +++ b/data/monsters/giant badger.yaml @@ -7,29 +7,62 @@ ability_mods: wis_mod: 3 ac: 18 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The giant badger enters a state of pure rage that lasts for 1 minute, + until there are no enemies it can perceive, or until it falls __unconscious__, + whichever comes first. While raging, the giant badger has AC 17, its jaws Strike + deals 1d8+8 damage, and its claw Strike deals 1d6+6 damage. While raging, the + giant badger also can't use actions that have the __concentrate__ trait except + for __Seek__. After it has stopped raging, a giant badger can't use Badger Rage + again for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Badger Rage + range: null + raw_description: '**Badger Rage** [One Action] (__concentrate__, __emotion__, __mental__) + The giant badger enters a state of pure rage that lasts for 1 minute, until there + are no enemies it can perceive, or until it falls __unconscious__, whichever comes + first. While raging, the giant badger has AC 17, its jaws Strike deals 1d8+8 damage, + and its claw Strike deals 1d6+6 damage. While raging, the giant badger also can''t + use actions that have the __concentrate__ trait except for __Seek__. After it + has stopped raging, a giant badger can''t use Badger Rage again for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - emotion + - mental + trigger: null alignment: N automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null - effect: The monster avoids being knocked out and remains at 1 HP, but its wounded - value increases by 1. When it is wounded 3, it can no longer use this ability. - effects: null + effect: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Ferocity range: null - raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to - 0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but - its wounded value increases by 1. When it is wounded 3, it can no longer use this - ability.' + raw_description: '**__Ferocity__ [Reaction]**' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: The monster is reduced to 0 HP. + trigger: null description: 'The violent, territorial giant badger is a relentless predator. An obligate carnivore, its prey ranges from rabbits to deer, livestock, and even the occasional traveler or adventurer. A giant badger''s claws are sharp and strong enough to carve @@ -42,11 +75,8 @@ description: 'The violent, territorial giant badger is a relentless predator. An **__Recall Knowledge - Animal__ (__Nature__)**: DC 16' hp: 30 hp_misc: null -immunities: null -items: null -languages: null level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+4 @@ -66,45 +96,7 @@ melee: - agile name: Giant Badger perception: 8 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The giant badger enters a state of pure rage that lasts for 1 minute, - until there are no enemies it can perceive, or until it falls __unconscious__, - whichever comes first. While raging, the giant badger has AC 17, its jaws Strike - deals 1d8+8 damage, and its claw Strike deals 1d6+6 damage. While raging, the - giant badger also can't use actions that have the __concentrate__ trait except - for __Seek__. After it has stopped raging, a giant badger can't use Badger Rage - again for 1 minute. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Badger Rage - range: null - raw_description: '**Badger Rage** (__concentrate__, __emotion__, __mental__) The - giant badger enters a state of pure rage that lasts for 1 minute, until there - are no enemies it can perceive, or until it falls __unconscious__, whichever comes - first. While raging, the giant badger has AC 17, its jaws Strike deals 1d8+8 damage, - and its claw Strike deals 1d6+6 damage. While raging, the giant badger also can''t - use actions that have the __concentrate__ trait except for __Seek__. After it - has stopped raging, a giant badger can''t use Badger Rage again for 1 minute.' - requirements: null - success: null - traits: - - concentrate - - emotion - - mental - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 10 fort_misc: null @@ -113,32 +105,28 @@ saves: ref_misc: null will: 8 will_misc: null -sense_abilities: null senses: -- Perception +8 - low-light vision - scent (imprecise) 30 feet size: Medium skills: - bonus: 8 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 32 + page_start: '32' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 10 + misc: null type: burrow spell_lists: null traits: -- N -- Medium - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/giant bat.yaml b/data/monsters/giant bat.yaml index 6cd54e2..ffce78c 100644 --- a/data/monsters/giant bat.yaml +++ b/data/monsters/giant bat.yaml @@ -7,6 +7,7 @@ ability_mods: wis_mod: 3 ac: 18 ac_special: null +active_abilities: null alignment: N automatic_abilities: - action_cost: Reaction @@ -15,17 +16,19 @@ automatic_abilities: description: null effect: The bat makes one or two wing Strikes—one against the triggering creature and one against another adjacent creature. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Wing Thrash range: null raw_description: '**Wing Thrash** [Reaction] **Trigger** An adjacent enemy damages the giant bat. **Effect** The bat makes one or two wing Strikes—one against the triggering creature and one against another adjacent creature.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: An adjacent enemy damages the giant bat. @@ -45,11 +48,8 @@ description: 'While big bats are certainly not uncommon in dark caves and abando **__Recall Knowledge - Animal__ (__Nature__)**: DC 16' hp: 30 hp_misc: null -immunities: null -items: null -languages: null level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+4 @@ -69,13 +69,7 @@ melee: - agile name: Giant Bat perception: 11 -proactive_abilities: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 9 fort_misc: null @@ -90,47 +84,46 @@ sense_abilities: critical_success: null description: A bat can use its hearing as a precise sense at the listed range. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Echolocation range: null raw_description: '**Echolocation** A bat can use its hearing as a precise sense at the listed range.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +11 - echolocation (precise) 40 feet - low-light vision size: Large skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 8 misc: null - name: 'Athletics ' + name: Athletics - bonus: 8 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 39 + page_start: '39' page_stop: null speed: - amount: 15 + misc: null type: Land - amount: 30 + misc: null type: fly spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/giant bone skipper.yaml b/data/monsters/giant bone skipper.yaml new file mode 100644 index 0000000..c66d73c --- /dev/null +++ b/data/monsters/giant bone skipper.yaml @@ -0,0 +1,143 @@ +ability_mods: + cha_mod: -5 + con_mod: 4 + dex_mod: 6 + int_mod: -5 + str_mod: 4 + wis_mod: 2 +ac: 25 +ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The giant bone skipper __Leaps__ up to 20 feet. It then makes a mandibles + Strike, gaining a +1 circumstance bonus to its attack roll. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Leaping Charge + range: null + raw_description: '**Leaping Charge** [One Action] The giant bone skipper __Leaps__ + up to 20 feet. It then makes a mandibles Strike, gaining a +1 circumstance bonus + to its attack roll.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Marrow rot affects only creatures with a skeletal system; **Saving + Throw** DC 25 Fortitude; **Onset** 1 day; **Stage 1** __enfeebled 1__ (1 day); + **Stage 2** enfeebled 2 (1 day); **Stage 3** enfeebled 2 and __drained 1__ (1 + day) + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Marrow Rot + range: null + raw_description: '**Marrow Rot** (__disease__) Marrow rot affects only creatures + with a skeletal system; **Saving Throw** DC 25 Fortitude; **Onset** 1 day; **Stage + 1** __enfeebled 1__ (1 day); **Stage 2** enfeebled 2 (1 day); **Stage 3** enfeebled + 2 and __drained 1__ (1 day)' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + trigger: null +alignment: N +automatic_abilities: null +description: 'While less common than the smaller variety, giant bone skippers are + the stuff of nightmares for morticians and graveyard keepers. + + + + + **__Recall Knowledge - Animal__ (__Nature__)**: DC 25' +hp: 115 +hp_misc: null +level: 7 +melee_attacks: +- action_cost: One Action + damage: + formula: 2d10+6 + type: piercing + name: mandibles + plus_damage: + - formula: null + type: marrow rot + to_hit: 18 + traits: null +name: Giant Bone Skipper +perception: 17 +ranged_attacks: null +rarity: Uncommon +saves: + fort: 15 + fort_misc: null + misc: null + ref: 17 + ref_misc: null + will: 15 + will_misc: null +sense_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A giant bone skipper identifies bones and creatures with a skeletal + system in the listed range. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Bonesense + range: null + raw_description: '**Bonesense** A giant bone skipper identifies bones and creatures + with a skeletal system in the listed range.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +senses: +- darkvision +- bonesense (imprecise) 30 feet +size: Large +skills: +- bonus: 19 + misc: null + name: Acrobatics +- bonus: 15 + misc: null + name: Athletics +- bonus: 15 + misc: null + name: Stealth +sources: +- abbr: 'Pathfinder #158: Sixty Feet Under' + page_start: '80' + page_stop: null +speed: +- amount: 25 + misc: null + type: Land +- amount: 40 + misc: null + type: fly +spell_lists: null +traits: +- Animal diff --git a/data/monsters/giant centipede.yaml b/data/monsters/giant centipede.yaml index fe09136..337363b 100644 --- a/data/monsters/giant centipede.yaml +++ b/data/monsters/giant centipede.yaml @@ -7,6 +7,33 @@ ability_mods: wis_mod: 1 ac: 15 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Giant Centipede Venom + range: null + raw_description: '**Giant Centipede Venom** (__poison__) **Saving Throw** DC 14 + Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage (1 round); + **Stage 2** 1d8 poison damage and flat-footed (1 round) **Stage 3** 1d12 poison + damage, clumsy 1, and flat-footed (1 round)' + requirements: null + saving_throw: DC 14 Fortitude + stages: + - effect: 1d6 poison damage (1 round) + - effect: 1d8 poison damage and flat-footed (1 round) + - effect: 1d12 poison damage, clumsy 1, and flat-footed (1 round) + success: null + traits: + - poison + trigger: null alignment: N automatic_abilities: null description: 'Most giant centipedes (known as sewer centipedes when found in cities) @@ -24,11 +51,8 @@ description: 'Most giant centipedes (known as sewer centipedes when found in cit **__Recall Knowledge - Animal__ (__Nature__)**: DC 13' hp: 8 hp_misc: null -immunities: null -items: null -languages: null level: -1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d4-1 @@ -42,36 +66,7 @@ melee: - finesse name: Giant Centipede perception: 6 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 14 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** 1d6 poison damage (1 round); **Stage 2** 1d8 poison damage and flat-footed - (1 round) **Stage 3** 1d12 poison damage, clumsy 1, and flat-footed (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Giant Centipede Venom - range: null - raw_description: '**Giant Centipede Venom** (__poison__) **Saving Throw** DC 14 - Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage (1 round); - **Stage 2** 1d8 poison damage and flat-footed (1 round) **Stage 3** 1d12 poison - damage, clumsy 1, and flat-footed (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 7 fort_misc: null @@ -80,34 +75,30 @@ saves: ref_misc: null will: 2 will_misc: null -sense_abilities: null senses: -- Perception +6 - darkvision size: Medium skills: - bonus: 6 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 2 misc: null - name: 'Athletics ' + name: Athletics - bonus: 6 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 61 + page_start: '61' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 30 + misc: null type: climb spell_lists: null traits: -- N -- Medium - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/giant chameleon.yaml b/data/monsters/giant chameleon.yaml index 574f917..27df19c 100644 --- a/data/monsters/giant chameleon.yaml +++ b/data/monsters/giant chameleon.yaml @@ -7,6 +7,37 @@ ability_mods: wis_mod: 3 ac: 18 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: If the giant chameleon hits a creature with a tongue Strike, that creature + becomes __grabbed__ by the giant chameleon. The target isn't __immobilized__, + but it can't move beyond the reach of the giant chameleon's tongue. A creature + can sever the tongue with an attack that hits AC 15 and deals at least 4 slashing + damage. Though this doesn't deal any damage to the giant chameleon, it prevents + it from using its tongue Strike until it regrows its tongue, which takes a week. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Tongue Grab + range: null + raw_description: '**Tongue Grab** If the giant chameleon hits a creature with a + tongue Strike, that creature becomes __grabbed__ by the giant chameleon. The target + isn''t __immobilized__, but it can''t move beyond the reach of the giant chameleon''s + tongue. A creature can sever the tongue with an attack that hits AC 15 and deals + at least 4 slashing damage. Though this doesn''t deal any damage to the giant + chameleon, it prevents it from using its tongue Strike until it regrows its tongue, + which takes a week.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Giant chameleons are legendary for their ability to change their skin @@ -20,11 +51,8 @@ description: 'Giant chameleons are legendary for their ability to change their s **__Recall Knowledge - Animal__ (__Nature__)**: DC 18' hp: 60 hp_misc: null -immunities: null -items: null -languages: null level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+7 @@ -35,7 +63,9 @@ melee: traits: - reach 10 feet - action_cost: One Action - damage: null + damage: + formula: null + type: tongue grab name: tongue plus_damage: null to_hit: 12 @@ -44,41 +74,7 @@ melee: - reach 15 feet name: Giant Chameleon perception: 10 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: If the giant chameleon hits a creature with a tongue Strike, that creature - becomes __grabbed__ by the giant chameleon. The target isn't __immobilized__, - but it can't move beyond the reach of the giant chameleon's tongue. A creature - can sever the tongue with an attack that hits AC 15 and deals at least 4 slashing - damage. Though this doesn't deal any damage to the giant chameleon, it prevents - it from using its tongue Strike until it regrows its tongue, which takes a week. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Tongue Grab - range: null - raw_description: '**Tongue Grab** If the giant chameleon hits a creature with a - tongue Strike, that creature becomes __grabbed__ by the giant chameleon. The target - isn''t __immobilized__, but it can''t move beyond the reach of the giant chameleon''s - tongue. A creature can sever the tongue with an attack that hits AC 15 and deals - at least 4 slashing damage. Though this doesn''t deal any damage to the giant - chameleon, it prevents it from using its tongue Strike until it regrows its tongue, - which takes a week.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 8 fort_misc: null @@ -94,44 +90,43 @@ sense_abilities: description: The giant chameleon can change its coloration to match its surroundings. It doesn't need cover to attempt to __Hide__ with a __Stealth__ check. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Camouflage range: null raw_description: '**Camouflage** The giant chameleon can change its coloration to match its surroundings. It doesn''t need cover to attempt to __Hide__ with a __Stealth__ check.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +10 - low-light vision size: Large skills: - bonus: 10 misc: null - name: 'Athletics ' + name: Athletics - bonus: 10 misc: +13 to Hide - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 168 + page_start: '168' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 20 + misc: null type: climb spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/giant cockroach.yaml b/data/monsters/giant cockroach.yaml index 3cb2e57..f0c189f 100644 --- a/data/monsters/giant cockroach.yaml +++ b/data/monsters/giant cockroach.yaml @@ -7,6 +7,7 @@ ability_mods: wis_mod: 1 ac: 16 ac_special: null +active_abilities: null alignment: N automatic_abilities: - action_cost: Reaction @@ -16,11 +17,11 @@ automatic_abilities: effect: The giant cockroach gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves, the cockroach Strides, __Climbs__, or __Flies__ up to 10 feet. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Scurry range: null raw_description: '**Scurry [Reaction]** **Trigger **The giant cockroach is targeted @@ -28,9 +29,11 @@ automatic_abilities: to AC against the triggering attack. After the attack resolves, the cockroach Strides, __Climbs__, or __Flies__ up to 10 feet.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: The giant cockroach is targeted by a melee attack + trigger: The giant cockroach is targeted by a melee attack; description: 'Cockroaches are communal creatures, rarely setting out on their own unless they are searching for food. If an adventurer encounters a single giant cockroach while exploring, they had best take precautions against others, as there is likely @@ -42,11 +45,8 @@ description: 'Cockroaches are communal creatures, rarely setting out on their ow **__Recall Knowledge - Animal__ (__Nature__)**: DC 15' hp: 20 hp_misc: null -immunities: null -items: null -languages: null level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+1 @@ -59,13 +59,7 @@ melee: - finesse name: Giant Cockroach perception: 6 -proactive_abilities: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 6 fort_misc: null @@ -74,34 +68,31 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +6 - darkvision - scent (imprecise) 60 feet size: Small skills: - bonus: 6 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 8 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 53 + page_start: '53' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: climb - amount: 15 + misc: null type: fly spell_lists: null traits: -- N -- Small - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/giant crab.yaml b/data/monsters/giant crab.yaml index ed082d3..269d568 100644 --- a/data/monsters/giant crab.yaml +++ b/data/monsters/giant crab.yaml @@ -7,6 +7,26 @@ ability_mods: wis_mod: 2 ac: 19 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: 1d6+4 bludgeoning, DC 18 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 1d6+4 bludgeoning, DC 18' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -15,23 +35,25 @@ automatic_abilities: description: If a creature critically succeeds on a check to __Trip__ the giant crab, the crab is flipped over onto its back in addition to the usual effects. A giant crab that is flipped onto its back has a particularly hard time defending - itself; instead of taking the normal -2 circumstance penalty to AC for being __flat-footed__, - it takes a -4 circumstance penalty to AC. + itself; instead of taking the normal –2 circumstance penalty to AC for being __flat-footed__, + it takes a –4 circumstance penalty to AC. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Vulnerable to Prone range: null raw_description: '**Vulnerable to __Prone__** If a creature critically succeeds on a check to __Trip__ the giant crab, the crab is flipped over onto its back in addition to the usual effects. A giant crab that is flipped onto its back has - a particularly hard time defending itself; instead of taking the normal -2 circumstance - penalty to AC for being __flat-footed__, it takes a -4 circumstance penalty to + a particularly hard time defending itself; instead of taking the normal –2 circumstance + penalty to AC for being __flat-footed__, it takes a –4 circumstance penalty to AC.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -42,11 +64,11 @@ automatic_abilities: effect: The giant crab scuttles to the side and gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves, the crab can Stride up to its speed in a straight line as part of the reaction. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Scuttle range: null raw_description: '**Scuttle [Reaction]** **Trigger **A creature that the giant crab @@ -55,9 +77,11 @@ automatic_abilities: After the attack resolves, the crab can Stride up to its speed in a straight line as part of the reaction.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature that the giant crab can see targets the crab with an attack + trigger: A creature that the giant crab can see targets the crab with an attack; description: 'Crabs are scavenging crustaceans known for their hard shells and iconic sideways gait. They use their claws to defend themselves, hunt, and fight other crabs for territory. When confronted with threats from outside their species, most @@ -85,11 +109,8 @@ description: 'Crabs are scavenging crustaceans known for their hard shells and i **__Recall Knowledge - Animal__ (__Nature__)**: DC 16' hp: 24 hp_misc: null -immunities: null -items: null -languages: null level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+4 @@ -102,30 +123,11 @@ melee: traits: null name: Giant Crab perception: 8 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 1d6+4 bludgeoning, DC 18 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 1d6+4 bludgeoning, DC 18' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 3 - type: physical (except bludgeoning) -ritual_lists: null + misc: except bludgeoning + type: physical saves: fort: 7 fort_misc: null @@ -134,35 +136,31 @@ saves: ref_misc: null will: 8 will_misc: null -sense_abilities: null senses: -- Perception +8 - darkvision size: Medium skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 8 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 55 + page_start: '55' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 15 + misc: null type: swim spell_lists: null traits: -- N -- Medium - Animal - Aquatic -type: Creature -weaknesses: null diff --git a/data/monsters/giant crawling hand.yaml b/data/monsters/giant crawling hand.yaml index 5125e72..d620471 100644 --- a/data/monsters/giant crawling hand.yaml +++ b/data/monsters/giant crawling hand.yaml @@ -7,6 +7,35 @@ ability_mods: wis_mod: 3 ac: 22 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A crawling hand can be assigned a quarry by anointing the hand with + a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically + gains the next creature it damages as its quarry. The hand gains a +1 circumstance + bonus to Perception checks when it __Seeks__ its quarry, to __Survival__ checks + when it __Tracks__ its quarry, and damage rolls when it Strikes its quarry. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mark Quarry + range: null + raw_description: '**Mark Quarry** A crawling hand can be assigned a quarry by anointing + the hand with a drop of the intended quarry''s blood. If the hand ever has no + quarry, it automatically gains the next creature it damages as its quarry. The + hand gains a +1 circumstance bonus to Perception checks when it __Seeks__ its + quarry, to __Survival__ checks when it __Tracks__ its quarry, and damage rolls + when it Strikes its quarry.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: Reaction @@ -16,11 +45,11 @@ automatic_abilities: effect: A random creature adjacent to the giant crawling hand is sprayed with vile pus that deals 4d6 negative damage. The affected creature must attempt a DC 21 Reflex save. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Pus Burst range: null raw_description: '**Pus Burst [Reaction]** **Trigger **The giant crawling hand takes @@ -28,23 +57,27 @@ automatic_abilities: crawling hand is sprayed with vile pus that deals 4d6 negative damage. The affected creature must attempt a DC 21 Reflex save.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: The giant crawling hand takes piercing or slashing damage + trigger: The giant crawling hand takes piercing or slashing damage; - action_cost: None critical_failure: null - critical_success: null + critical_success: The creature takes no damage. description: The creature takes no damage. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Critical Success range: null raw_description: '**Critical Success **The creature takes no damage.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -53,17 +86,19 @@ automatic_abilities: critical_success: null description: The creature takes half damage and becomes __sickened 1__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Success range: null raw_description: '**Success **The creature takes half damage and becomes __sickened 1__.' requirements: null - success: null + saving_throw: null + stages: null + success: The creature takes half damage and becomes __sickened 1__. traits: null trigger: null - action_cost: None @@ -71,34 +106,38 @@ automatic_abilities: critical_success: null description: The creature takes full damage and becomes sickened 2. effect: null - effects: null - failure: null + failure: The creature takes full damage and becomes sickened 2. frequency: null full_description: null generic_description: null + maximum_duration: null name: Failure range: null raw_description: '**Failure **The creature takes full damage and becomes sickened 2.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null - action_cost: None - critical_failure: null + critical_failure: The creature takes double damage and becomes sickened 3. critical_success: null description: The creature takes double damage and becomes sickened 3. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Critical Failure range: null raw_description: '**Critical Failure **The creature takes double damage and becomes sickened 3.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -112,18 +151,17 @@ description: 'A giant crawling hand is the appendage of a very large creature, s hp: 75 hp_misc: negative healing immunities: -- death effects -- disease -- paralyzed -- poison -- unconscious -- visual -items: null +- death effects +- disease +- paralyzed +- poison +- unconscious +- visual languages: - Common - can't speak any language level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+7 @@ -136,37 +174,7 @@ melee: traits: null name: Giant Crawling Hand perception: 12 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A crawling hand can be assigned a quarry by anointing the hand with - a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically - gains the next creature it damages as its quarry. The hand gains a +1 circumstance - bonus to Perception checks when it __Seeks__ its quarry, to __Survival__ checks - when it __Tracks__ its quarry, and damage rolls when it Strikes its quarry. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mark Quarry - range: null - raw_description: '**Mark Quarry** A crawling hand can be assigned a quarry by anointing - the hand with a drop of the intended quarry''s blood. If the hand ever has no - quarry, it automatically gains the next creature it damages as its quarry. The - hand gains a +1 circumstance bonus to Perception checks when it __Seeks__ its - quarry, to __Survival__ checks when it __Tracks__ its quarry, and damage rolls - when it Strikes its quarry.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 13 fort_misc: null @@ -175,33 +183,28 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +12 - lifesense 30 feet - tremorsense (imprecise) 30 feet size: Medium skills: - bonus: 13 misc: null - name: 'Athletics ' + name: Athletics - bonus: 11 misc: null - name: 'Stealth ' + name: Stealth - bonus: 12 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 56 + page_start: '56' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: null traits: -- NE -- Medium - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/giant dragonfly nymph.yaml b/data/monsters/giant dragonfly nymph.yaml index 9279004..212b40d 100644 --- a/data/monsters/giant dragonfly nymph.yaml +++ b/data/monsters/giant dragonfly nymph.yaml @@ -7,6 +7,30 @@ ability_mods: wis_mod: 1 ac: 19 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The giant dragonfly nymph extends its jaws to a surprising distance. + The dragonfly nymph makes a mandibles Strike with a reach of 10 feet, but the + mandibles lose the __agile__ trait for this Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Extend Mandibles + range: null + raw_description: '**Extend Mandibles** [One Action] The giant dragonfly nymph extends + its jaws to a surprising distance. The dragonfly nymph makes a mandibles Strike + with a reach of 10 feet, but the mandibles lose the __agile__ trait for this Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'The aquatic, wingless offspring of dragonflies are called dragonfly @@ -21,11 +45,8 @@ description: 'The aquatic, wingless offspring of dragonflies are called dragonfl **__Recall Knowledge - Animal__ (__Nature__)**: DC 18' hp: 46 hp_misc: null -immunities: null -items: null -languages: null level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+6 @@ -37,34 +58,7 @@ melee: - agile name: Giant Dragonfly Nymph perception: 8 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The giant dragonfly nymph extends its jaws to a surprising distance. - The dragonfly nymph makes a mandibles Strike with a reach of 10 feet, but the - mandibles lose the __agile__ trait for this Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Extend Mandibles - range: null - raw_description: '**Extend Mandibles** The giant dragonfly nymph extends its jaws - to a surprising distance. The dragonfly nymph makes a mandibles Strike with a - reach of 10 feet, but the mandibles lose the __agile__ trait for this Strike.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 11 fort_misc: null @@ -73,33 +67,29 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +8 - low-light vision - wavesense (imprecise) 30 feet size: Small skills: - bonus: 10 misc: null - name: 'Athletics ' + name: Athletics - bonus: 9 misc: +11 in water - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 98 + page_start: '98' page_stop: null speed: - amount: 10 + misc: null type: Land - amount: 30 + misc: null type: swim spell_lists: null traits: -- N -- Small - Animal - Aquatic -type: Creature -weaknesses: null diff --git a/data/monsters/giant dragonfly.yaml b/data/monsters/giant dragonfly.yaml index acda43d..2864238 100644 --- a/data/monsters/giant dragonfly.yaml +++ b/data/monsters/giant dragonfly.yaml @@ -7,6 +7,80 @@ ability_mods: wis_mod: 3 ac: 21 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The dragonfly tries to transfer the grabbed creature to be clutched by its + legs. The giant dragonfly attempts an __Athletics__ check against the creature's + Reflex DC. On a success, it transfers the creature (which remains grabbed) to + its legs, freeing its mandibles to attack. The dragonfly can have only one creature + clutched at a time. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Clutch + range: null + raw_description: '**Clutch** [One Action] **Requirements **The giant dragonfly + has a Medium or smaller creature __grabbed__ in its mandibles; **Effect **The + dragonfly tries to transfer the grabbed creature to be clutched by its legs. The + giant dragonfly attempts an __Athletics__ check against the creature''s Reflex + DC. On a success, it transfers the creature (which remains grabbed) to its legs, + freeing its mandibles to attack. The dragonfly can have only one creature clutched + at a time.' + requirements: The giant dragonfly has a Medium or smaller creature grabbed in its + mandibles + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The giant dragonfly can Fly at half Speed while it has a creature __grabbed__ + or __restrained__ by Clutch, carrying that creature along with it. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Snatch + range: null + raw_description: '**Snatch** The giant dragonfly can Fly at half Speed while it + has a creature __grabbed__ or __restrained__ by Clutch, carrying that creature + along with it.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The giant dragonfly Flies up to its Speed and makes one mandible Strike + at any point during that movement. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swoop + range: null + raw_description: '**Swoop** [Two Actions] The giant dragonfly Flies up to its Speed + and makes one mandible Strike at any point during that movement.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'These buzzing insects are the size of a small horse. They are ambush @@ -19,11 +93,8 @@ description: 'These buzzing insects are the size of a small horse. They are ambu **__Recall Knowledge - Animal__ (__Nature__)**: DC 19' hp: 60 hp_misc: null -immunities: null -items: null -languages: null level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d12+7 @@ -36,75 +107,7 @@ melee: traits: null name: Giant Dragonfly perception: 11 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The giant dragonfly has a Medium or smaller creature __grabbed__ in its - mandibles - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Clutch - range: null - raw_description: '**Clutch** **Requirements **The giant dragonfly has a Medium - or smaller creature __grabbed__ in its mandibles; **Effect **The dragonfly tries - to transfer the grabbed creature to be clutched by its legs. The giant dragonfly - attempts an __Athletics__ check against the creature''s Reflex DC. On a success, - it transfers the creature (which remains grabbed) to its legs, freeing its mandibles - to attack. The dragonfly can have only one creature clutched at a time.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The giant dragonfly can Fly at half Speed while it has a creature __grabbed__ - or __restrained__ by Clutch, carrying that creature along with it. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Snatch - range: null - raw_description: '**Snatch** The giant dragonfly can Fly at half Speed while it - has a creature __grabbed__ or __restrained__ by Clutch, carrying that creature - along with it.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The giant dragonfly Flies up to its Speed and makes one mandible Strike - at any point during that movement. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swoop - range: null - raw_description: '**Swoop** [Two Actions] The giant dragonfly Flies up to its Speed - and makes one mandible Strike at any point during that movement.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 12 fort_misc: null @@ -113,35 +116,31 @@ saves: ref_misc: null will: 9 will_misc: null -sense_abilities: null senses: -- Perception +11 - darkvision - wavesense (imprecise) 30 feet size: Medium skills: - bonus: 10 misc: +12 to Maneuver in Flight - name: 'Acrobatics ' + name: Acrobatics - bonus: 12 misc: null - name: 'Athletics ' + name: Athletics - bonus: 12 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 98 + page_start: '98' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 60 + misc: null type: fly spell_lists: null traits: -- N -- Medium - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/giant eagle.yaml b/data/monsters/giant eagle.yaml index f6e3dfd..1b339a2 100644 --- a/data/monsters/giant eagle.yaml +++ b/data/monsters/giant eagle.yaml @@ -7,6 +7,51 @@ ability_mods: wis_mod: 2 ac: 19 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The giant eagle Flies up to double its fly Speed in a straight line, + descending at least 10 feet, and then makes a talon Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Eagle Dive + range: null + raw_description: '**Eagle Dive** [Two Actions] The giant eagle Flies up to double + its fly Speed in a straight line, descending at least 10 feet, and then makes + a talon Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A giant eagle can Fly at half Speed while it has a creature grabbed + or restrained in its talons, carrying that creature along with it. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Snatch + range: null + raw_description: '**Snatch** A giant eagle can Fly at half Speed while it has a + creature grabbed or restrained in its talons, carrying that creature along with + it.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NG automatic_abilities: - action_cost: None @@ -15,16 +60,18 @@ automatic_abilities: description: When a giant eagle rolls a success on a Reflex save, it gets a critical success instead. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Evasion range: null raw_description: '**Evasion** When a giant eagle rolls a success on a Reflex save, it gets a critical success instead.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -51,14 +98,12 @@ description: 'No mere animals, giant eagles have a keen intellect and a strong s **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 18' hp: 45 hp_misc: null -immunities: null -items: null languages: - Auran - Sylvan - (can't speak any language) level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+5 @@ -80,53 +125,7 @@ melee: - agile name: Giant Eagle perception: 11 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The giant eagle Flies up to double its fly Speed in a straight line, - descending at least 10 feet, and then makes a talon Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Eagle Dive - range: null - raw_description: '**Eagle Dive** [Two Actions] The giant eagle Flies up to double - its fly Speed in a straight line, descending at least 10 feet, and then makes - a talon Strike.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A giant eagle can Fly at half Speed while it has a creature grabbed - or restrained in its talons, carrying that creature along with it. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Snatch - range: null - raw_description: '**Snatch** A giant eagle can Fly at half Speed while it has a - creature grabbed or restrained in its talons, carrying that creature along with - it.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 6 fort_misc: null @@ -135,31 +134,27 @@ saves: ref_misc: null will: 9 will_misc: null -sense_abilities: null senses: -- Perception +11 - low-light vision size: Large skills: - bonus: 11 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 8 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 141 + page_start: '141' page_stop: null speed: - amount: 10 + misc: null type: Land - amount: 60 + misc: null type: fly spell_lists: null traits: -- NG -- Large - Beast -type: Creature -weaknesses: null diff --git a/data/monsters/giant flea.yaml b/data/monsters/giant flea.yaml index d9b4eba..47ea7c2 100644 --- a/data/monsters/giant flea.yaml +++ b/data/monsters/giant flea.yaml @@ -7,6 +7,57 @@ ability_mods: wis_mod: 1 ac: 19 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: Drain from flea fever can't be reduced or recovered from naturally + until the disease is cured. **Saving Throw** DC 18 Fortitude; **Stage 1** __drained + 1__ (1d4 hours), **Stage 2** drained 1 and __sickened 1__ (1 day), **Stage 3** + drained 2 and sickened 1 (1 day), **Stage 4** drained 3 and sickened 1 (1 day), + **Stage 5** dead + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Flea Fever + range: null + raw_description: '**Flea Fever** (__disease__) Drain from flea fever can''t be reduced + or recovered from naturally until the disease is cured. **Saving Throw** DC 18 + Fortitude; **Stage 1** __drained 1__ (1d4 hours), **Stage 2** drained 1 and __sickened + 1__ (1 day), **Stage 3** drained 2 and sickened 1 (1 day), **Stage 4** drained + 3 and sickened 1 (1 day), **Stage 5** dead' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The giant flea drinks the creature's blood. The victim becomes drained 1 + and the flea regains 5 HP. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Suck Blood + range: null + raw_description: '**Suck Blood** [One Action] **Requirements** The giant flea''s + last action was a successful proboscis Strike; **Effect** The giant flea drinks + the creature''s blood. The victim becomes drained 1 and the flea regains 5 HP.' + requirements: The giant flea's last action was a successful proboscis Strike + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Giant fleas are commonly found in areas containing hardy megafauna, @@ -21,10 +72,8 @@ hp: 50 hp_misc: null immunities: - disease -items: null -languages: null level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+4 @@ -32,61 +81,14 @@ melee: name: proboscis plus_damage: - formula: null - type: Suck Blood and flea fever + type: Suck Blood + - formula: null + type: flea fever to_hit: 12 traits: null name: Giant Flea perception: 10 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: Drain from flea fever can't be reduced or recovered from naturally - until the disease is cured. **Saving Throw** DC 18 Fortitude; **Stage 1** __drained - 1__ (1d4 hours), **Stage 2** drained 1 and __sickened 1__ (1 day), **Stage 3** - drained 2 and sickened 1 (1 day), **Stage 4** drained 3 and sickened 1 (1 day), - **Stage 5** dead - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Flea Fever - range: null - raw_description: '**Flea Fever** (__disease__) Drain from flea fever can''t be reduced - or recovered from naturally until the disease is cured. **Saving Throw** DC 18 - Fortitude; **Stage 1** __drained 1__ (1d4 hours), **Stage 2** drained 1 and __sickened - 1__ (1 day), **Stage 3** drained 2 and sickened 1 (1 day), **Stage 4** drained - 3 and sickened 1 (1 day), **Stage 5** dead' - requirements: null - success: null - traits: - - disease - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The giant flea's last action was a successful proboscis Strike - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Suck Blood - range: null - raw_description: '**Suck Blood** **Requirements** The giant flea''s last action - was a successful proboscis Strike; **Effect** The giant flea drinks the creature''s - blood. The victim becomes drained 1 and the flea regains 5 HP.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 12 fort_misc: null @@ -95,30 +97,25 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +10 - low-light vision - scent (imprecise) 30 feet size: Large skills: - bonus: 10 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 9 misc: +15 to Jump - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: 'Pathfinder #151: The Show Must Go On' - page_start: 83 + page_start: '83' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/giant fly.yaml b/data/monsters/giant fly.yaml index d98a135..c9ff557 100644 --- a/data/monsters/giant fly.yaml +++ b/data/monsters/giant fly.yaml @@ -7,6 +7,37 @@ ability_mods: wis_mod: 3 ac: 17 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A giant fly could carry any disease, but most transmit a virulent but + not fatal infection called Fly Pox with their bite; **Saving Throw** DC 16 Fortitude; + **Onset** 1 day; **Stage 1** __enfeebled 1__ (1 day); **Stage 2** as stage 1 (1 + day); **Stage 3** enfeebled 2 (1 day); **Stage 4** as stage 3; **Stage 5** enfeebled + 2 and __fatigued__ (1 day) + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Fly Pox + range: null + raw_description: '**Fly Pox** (__disease__, __virulent__) A giant fly could carry + any disease, but most transmit a virulent but not fatal infection called Fly Pox + with their bite; **Saving Throw** DC 16 Fortitude; **Onset** 1 day; **Stage 1** + __enfeebled 1__ (1 day); **Stage 2** as stage 1 (1 day); **Stage 3** enfeebled + 2 (1 day); **Stage 4** as stage 3; **Stage 5** enfeebled 2 and __fatigued__ (1 + day)' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + - virulent + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -15,11 +46,11 @@ automatic_abilities: description: null effect: The giant fly gains a +2 circumstance bonus against the triggering attack. If the attack misses, the giant insect can Fly up to its fly Speed. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Avoid the Swat range: null raw_description: '**Avoid the Swat [Reaction]** **Trigger** The giant fly is targeted @@ -27,10 +58,12 @@ automatic_abilities: fly gains a +2 circumstance bonus against the triggering attack. If the attack misses, the giant insect can Fly up to its fly Speed.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: The giant fly is targeted with a melee or ranged attack by an attacker - it can see + it can see; description: 'This pony-sized fly''s twitching limbs seem to never stop moving as it constantly cleans itself and scoops anything edible into its mouthparts. While primarily carrion eaters, giant flies sometimes prey on livestock or other animals @@ -42,11 +75,8 @@ description: 'This pony-sized fly''s twitching limbs seem to never stop moving a **__Recall Knowledge - Animal__ (__Nature__)**: DC 15' hp: 20 hp_misc: null -immunities: null -items: null -languages: null level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+3 @@ -59,41 +89,7 @@ melee: traits: null name: Giant Fly perception: 8 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A giant fly could carry any disease, but most transmit a virulent but - not fatal infection called Fly Pox with their bite; **Saving Throw** DC 16 Fortitude; - **Onset** 1 day; **Stage 1** __enfeebled 1__ (1 day); **Stage 2** as stage 1 (1 - day); **Stage 3** enfeebled 2 (1 day); **Stage 4** as stage 3; **Stage 5** enfeebled - 2 and __fatigued__ (1 day) - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Fly Pox - range: null - raw_description: '**Fly Pox** (__disease__, __virulent__) A giant fly could carry - any disease, but most transmit a virulent but not fatal infection called Fly Pox - with their bite; **Saving Throw** DC 16 Fortitude; **Onset** 1 day; **Stage 1** - __enfeebled 1__ (1 day); **Stage 2** as stage 1 (1 day); **Stage 3** enfeebled - 2 (1 day); **Stage 4** as stage 3; **Stage 5** enfeebled 2 and __fatigued__ (1 - day)' - requirements: null - success: null - traits: - - disease - - virulent - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 6 fort_misc: null @@ -102,34 +98,31 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +8 - darkvision - tremorsense (imprecise) 30 feet size: Medium skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 6 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 120 + page_start: '120' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 20 + misc: null type: climb - amount: 40 + misc: null type: fly spell_lists: null traits: -- N -- Medium - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/giant flytrap.yaml b/data/monsters/giant flytrap.yaml index adac6f3..568e3ec 100644 --- a/data/monsters/giant flytrap.yaml +++ b/data/monsters/giant flytrap.yaml @@ -7,6 +7,84 @@ ability_mods: wis_mod: 3 ac: 29 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The flytrap attacks a single target with all four of its leaves. The + flytrap makes one leaf Strike. On a success, the flytrap deals the damage from + one leaf Strike plus an additional 1d8 damage for every leaf beyond the first. + On a failure, the flytrap deals the damage from one leaf Strike, but it can't + use Improved Grab. It deals no damage on a critical failure. This counts toward + the flytrap's multiple attack penalty as a number of attacks equal to the number + of leaves the flytrap has. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Focused Assault + range: null + raw_description: '**Focused Assault** [Two Actions] The flytrap attacks a single + target with all four of its leaves. The flytrap makes one leaf Strike. On a success, + the flytrap deals the damage from one leaf Strike plus an additional 1d8 damage + for every leaf beyond the first. On a failure, the flytrap deals the damage from + one leaf Strike, but it can''t use Improved Grab. It deals no damage on a critical + failure. This counts toward the flytrap''s multiple attack penalty as a number + of attacks equal to the number of leaves the flytrap has.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The flytrap makes four leaf Strikes at a –2 penalty, each against a + different target. These attacks count toward the flytrap's multiple attack penalty, + but the multiple attack penalty doesn't increase until after it makes all its + attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Hungry Flurry + range: null + raw_description: '**Hungry Flurry** [Two Actions] The flytrap makes four leaf Strikes + at a –2 penalty, each against a different target. These attacks count toward the + flytrap''s multiple attack penalty, but the multiple attack penalty doesn''t increase + until after it makes all its attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Large, 2d8+3 bludgeoning plus 2d6 acid, Rupture 17 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**Swallow Whole** [One Action] (__attack__) Large, 2d8+3 bludgeoning + plus 2d6 acid, Rupture 17' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -15,17 +93,19 @@ automatic_abilities: description: null effect: The flytrap makes a leaf Strike against the triggering creature. If it hits, the creature is grabbed in that leaf. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Quick Capture range: null raw_description: '**Quick Capture** [Reaction] **Trigger** A creature hits or touches the flytrap. **Effect** The flytrap makes a leaf Strike against the triggering creature. If it hits, the creature is grabbed in that leaf.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature hits or touches the flytrap. @@ -41,101 +121,28 @@ hp: 185 hp_misc: null immunities: - mental -items: null -languages: null level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+7 type: piercing name: leaf plus_damage: - - formula: 2d6 - type: acid and Improved Grab + - formula: null + type: 2d6 acid + - formula: null + type: Improved Grab to_hit: 23 traits: - reach 15 feet name: Giant Flytrap perception: 17 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The flytrap attacks a single target with all four of its leaves. The - flytrap makes one leaf Strike. On a success, the flytrap deals the damage from - one leaf Strike plus an additional 1d8 damage for every leaf beyond the first. - On a failure, the flytrap deals the damage from one leaf Strike, but it can't - use Improved Grab. It deals no damage on a critical failure. This counts toward - the flytrap's multiple attack penalty as a number of attacks equal to the number - of leaves the flytrap has. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Focused Assault - range: null - raw_description: '**Focused Assault** [Two Actions] The flytrap attacks a single - target with all four of its leaves. The flytrap makes one leaf Strike. On a success, - the flytrap deals the damage from one leaf Strike plus an additional 1d8 damage - for every leaf beyond the first. On a failure, the flytrap deals the damage from - one leaf Strike, but it can''t use Improved Grab. It deals no damage on a critical - failure. This counts toward the flytrap''s multiple attack penalty as a number - of attacks equal to the number of leaves the flytrap has.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The flytrap makes four leaf Strikes at a -2 penalty, each against a - different target. These attacks count toward the flytrap's multiple attack penalty, - but the multiple attack penalty doesn't increase until after it makes all its - attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Hungry Flurry - range: null - raw_description: '**Hungry Flurry** [Two Actions] The flytrap makes four leaf Strikes - at a -2 penalty, each against a different target. These attacks count toward the - flytrap''s multiple attack penalty, but the multiple attack penalty doesn''t increase - until after it makes all its attacks.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Large, 2d8+3 bludgeoning plus 2d6 acid, Rupture 17 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**Swallow Whole** (__attack__) Large, 2d8+3 bludgeoning plus - 2d6 acid, Rupture 17' - requirements: null - success: null - traits: - - attack - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 + misc: null type: acid -ritual_lists: null saves: fort: 21 fort_misc: null @@ -144,32 +151,29 @@ saves: ref_misc: null will: 15 will_misc: null -sense_abilities: null senses: -- Perception +17 - tremorsense (imprecise) 60 feet size: Huge skills: - bonus: 23 misc: null - name: 'Athletics ' + name: Athletics - bonus: 21 misc: +24 in undergrowth - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 160 + page_start: '160' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- N -- Huge - Mindless - Plant -type: Creature weaknesses: - amount: 10 + misc: null type: fire diff --git a/data/monsters/giant frilled lizard.yaml b/data/monsters/giant frilled lizard.yaml index 6794749..1cd6f37 100644 --- a/data/monsters/giant frilled lizard.yaml +++ b/data/monsters/giant frilled lizard.yaml @@ -7,6 +7,41 @@ ability_mods: wis_mod: 2 ac: 22 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The giant frilled lizard Strides. If it ends that Stride adjacent to + at least one other creature, it suddenly displays its colorful neck frills and + issues a frightening hiss. Each adjacent creature must succeed at a DC 21 Will + save or become __frightened 2__ (or __frightened 3__ on a critical failure). The + creature is then temporarily immune to Intimidating Display for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Intimidating Display + range: null + raw_description: '**Intimidating Display** [Two Actions] (__auditory__, __emotion__, + __fear__, __mental__, __visual__) The giant frilled lizard Strides. If it ends + that Stride adjacent to at least one other creature, it suddenly displays its + colorful neck frills and issues a frightening hiss. Each adjacent creature must + succeed at a DC 21 Will save or become __frightened 2__ (or __frightened 3__ on + a critical failure). The creature is then temporarily immune to Intimidating Display + for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - emotion + - fear + - mental + - visual + trigger: null alignment: N automatic_abilities: null description: 'Found in warm and tropical forests and savannas, these immense lizards @@ -32,11 +67,8 @@ description: 'Found in warm and tropical forests and savannas, these immense liz **__Recall Knowledge - Animal__ (__Nature__)**: DC 20' hp: 75 hp_misc: null -immunities: null -items: null -languages: null level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+7 @@ -58,45 +90,7 @@ melee: - reach 10 feet name: Giant Frilled Lizard perception: 11 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The giant frilled lizard Strides. If it ends that Stride adjacent to - at least one other creature, it suddenly displays its colorful neck frills and - issues a frightening hiss. Each adjacent creature must succeed at a DC 21 Will - save or become __frightened 2__ (or __frightened 3__ on a critical failure). The - creature is then temporarily immune to Intimidating Display for 1 minute. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Intimidating Display - range: null - raw_description: '**Intimidating Display** [Two Actions] (__auditory__, __emotion__, - __fear__, __mental__, __visual__) The giant frilled lizard Strides. If it ends - that Stride adjacent to at least one other creature, it suddenly displays its - colorful neck frills and issues a frightening hiss. Each adjacent creature must - succeed at a DC 21 Will save or become __frightened 2__ (or __frightened 3__ on - a critical failure). The creature is then temporarily immune to Intimidating Display - for 1 minute.' - requirements: null - success: null - traits: - - auditory - - emotion - - fear - - mental - - visual - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 13 fort_misc: null @@ -105,35 +99,31 @@ saves: ref_misc: null will: 9 will_misc: null -sense_abilities: null senses: -- Perception +11 - low-light vision - scent (imprecise) 30 feet size: Large skills: - bonus: 10 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 14 misc: null - name: 'Athletics ' + name: Athletics - bonus: 10 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 229 + page_start: '229' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 30 + misc: null type: climb spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/giant frog.yaml b/data/monsters/giant frog.yaml index 95e1d01..d323750 100644 --- a/data/monsters/giant frog.yaml +++ b/data/monsters/giant frog.yaml @@ -7,58 +7,25 @@ ability_mods: wis_mod: 2 ac: 15 ac_special: null -alignment: N -automatic_abilities: null -description: 'Giant frogs can grow up to 6 feet long and weigh over 200 pounds, with - rows of razor-sharp teeth lining their gaping mouths. - - - - - **__Recall Knowledge - Animal__ (__Nature__)**: DC 15' -hp: 30 -hp_misc: null -immunities: null -items: null -languages: null -level: 1 -melee: -- action_cost: One Action - damage: - formula: 1d6+3 - type: piercing - name: jaws - plus_damage: - - formula: null - type: Grab - to_hit: 8 - traits: null -- action_cost: One Action - damage: null - name: tongue - plus_damage: null - to_hit: 8 - traits: - - reach 15 feet -name: Giant Frog -perception: 7 -proactive_abilities: +active_abilities: - action_cost: None critical_failure: null critical_success: null description: Giant frogs are not flat-footed when __Balancing__ on a narrow surface, and they gain a +4 bonus to Reflex saves to avoid falling. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Sticky Feet range: null raw_description: '**Sticky Feet** Giant frogs are not flat-footed when __Balancing__ on a narrow surface, and they gain a +4 bonus to Reflex saves to avoid falling.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -72,11 +39,11 @@ proactive_abilities: prevents it from using its tongue Strike until it regrows its tongue, which takes a week. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Tongue Grab range: null raw_description: '**Tongue Grab** A creature hit by the giant frog''s tongue becomes @@ -86,15 +53,46 @@ proactive_abilities: to the frog but prevents it from using its tongue Strike until it regrows its tongue, which takes a week.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +alignment: N +automatic_abilities: null +description: 'Giant frogs can grow up to 6 feet long and weigh over 200 pounds, with + rows of razor-sharp teeth lining their gaping mouths. + + + + + **__Recall Knowledge - Animal__ (__Nature__)**: DC 15' +hp: 30 +hp_misc: null +level: 1 +melee_attacks: +- action_cost: One Action + damage: + formula: 1d6+3 + type: piercing + name: jaws + plus_damage: + - formula: null + type: Grab + to_hit: 8 + traits: null +- action_cost: One Action + damage: + formula: null + type: tongue grab + name: tongue + plus_damage: null + to_hit: 8 + traits: + - reach 15 feet +name: Giant Frog +perception: 7 +ranged_attacks: null saves: fort: 8 fort_misc: null @@ -103,34 +101,30 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +7 - low-light vision size: Medium skills: - bonus: 5 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 6 misc: +10 to High Jump or Long Jump - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 121 + page_start: '121' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: swim spell_lists: null traits: -- N -- Medium - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/giant gecko.yaml b/data/monsters/giant gecko.yaml index d0ba6f2..aed9950 100644 --- a/data/monsters/giant gecko.yaml +++ b/data/monsters/giant gecko.yaml @@ -7,6 +7,7 @@ ability_mods: wis_mod: 2 ac: 16 ac_special: null +active_abilities: null alignment: N automatic_abilities: null description: 'These roughly human-sized reptiles have amazing feet capable of clinging @@ -34,11 +35,8 @@ description: 'These roughly human-sized reptiles have amazing feet capable of cl **__Recall Knowledge - Animal__ (__Nature__)**: DC 15' hp: 20 hp_misc: null -immunities: null -items: null -languages: null level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+2 @@ -49,13 +47,7 @@ melee: traits: null name: Giant Gecko perception: 7 -proactive_abilities: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 6 fort_misc: null @@ -72,47 +64,46 @@ sense_abilities: how slick or sheer. If a giant gecko attempts an Athletics check to climb and critically fails, it gets a failure instead. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Uncanny Climber range: null raw_description: '**Uncanny Climber** A giant gecko''s feet allow it to climb virtually any surface, no matter how slick or sheer. If a giant gecko attempts an Athletics check to climb and critically fails, it gets a failure instead.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +7 - low-light vision size: Medium skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 5 misc: +9 to Climb - name: 'Athletics ' + name: Athletics - bonus: 6 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 228 + page_start: '228' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 30 + misc: null type: climb spell_lists: null traits: -- N -- Medium - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/giant hippocampus.yaml b/data/monsters/giant hippocampus.yaml index 8ddc5cb..488703f 100644 --- a/data/monsters/giant hippocampus.yaml +++ b/data/monsters/giant hippocampus.yaml @@ -7,6 +7,30 @@ ability_mods: wis_mod: 4 ac: 27 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The giant hippocampus makes a tail Strike, then __Swims__ with a +10-foot + circumstance bonus to its swim Speed. It gains a +2 circumstance bonus to AC against + reactions triggered by this movement. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sudden Retreat + range: null + raw_description: '**Sudden Retreat** [Two Actions] The giant hippocampus makes + a tail Strike, then __Swims__ with a +10-foot circumstance bonus to its swim Speed. + It gains a +2 circumstance bonus to AC against reactions triggered by this movement.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -14,15 +38,17 @@ automatic_abilities: critical_success: null description: DC 28 effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Buck range: null raw_description: '**__Buck__ [Reaction]** DC 28' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -35,11 +61,8 @@ description: 'Living in the deepest reaches of the ocean, giant hippocampi haven **__Recall Knowledge - Animal__ (__Nature__)**: DC 26' hp: 170 hp_misc: null -immunities: null -items: null -languages: null level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+10 @@ -51,34 +74,8 @@ melee: - reach 15 feet name: Giant Hippocampus perception: 16 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The giant hippocampus makes a tail Strike, then __Swims__ with a +10-foot - circumstance bonus to its swim Speed. It gains a +2 circumstance bonus to AC against - reactions triggered by this movement. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sudden Retreat - range: null - raw_description: '**Sudden Retreat** [Two Actions] The giant hippocampus makes - a tail Strike, then __Swims__ with a +10-foot circumstance bonus to its swim Speed. - It gains a +2 circumstance bonus to AC against reactions triggered by this movement.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 18 fort_misc: null @@ -87,34 +84,29 @@ saves: ref_misc: null will: 14 will_misc: null -sense_abilities: null senses: -- Perception +16 - darkvision - scent (imprecise) 30 feet size: Huge skills: - bonus: 14 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 20 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 142 + page_start: '142' page_stop: null speed: - amount: 10 + misc: null type: Land - amount: 80 + misc: null type: swim spell_lists: null traits: -- Uncommon -- N -- Huge - Animal - Aquatic -type: Creature -weaknesses: null diff --git a/data/monsters/giant jellyfish.yaml b/data/monsters/giant jellyfish.yaml index 971247d..96df6f6 100644 --- a/data/monsters/giant jellyfish.yaml +++ b/data/monsters/giant jellyfish.yaml @@ -7,6 +7,54 @@ ability_mods: wis_mod: 0 ac: 15 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Jellyfish Venom + range: null + raw_description: '**Jellyfish Venom** (__poison__) **Saving Throw** DC 25 Fortitude; + **Maximum Duration** 6 rounds; **Stage 1** 2d8 poison damage and __clumsy 1__ + (1 round); **Stage 2** 3d6 poison damage and clumsy 2 (1 round); **Stage 3** 2d10 + poison damage and __paralyzed__ (1 round)' + requirements: null + saving_throw: DC 25 Fortitude + stages: + - effect: 2d8 poison damage and __clumsy 1__ (1 round) + - effect: 3d6 poison damage and clumsy 2 (1 round) + - effect: 2d10 poison damage and __paralyzed__ (1 round) + success: null + traits: + - poison + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A giant jellyfish can fit into tight spaces as if it were a Medium + creature. It can move at its full Speed while __Squeezing__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Squeeze + range: null + raw_description: '**Squeeze** A giant jellyfish can fit into tight spaces as if + it were a Medium creature. It can move at its full Speed while __Squeezing__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Unlike its smaller cousins, the giant jellyfish is an active predator @@ -21,12 +69,10 @@ description: 'Unlike its smaller cousins, the giant jellyfish is an active preda hp: 165 hp_misc: null immunities: -- mental +- mental - precision -items: null -languages: null level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+8 @@ -41,57 +87,14 @@ melee: - reach 20 feet name: Giant Jellyfish perception: 12 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 25 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** 2d8 poison damage and __clumsy 1__ (1 round); **Stage 2** 3d6 poison damage - and clumsy 2 (1 round); **Stage 3** 2d10 poison damage and __paralyzed__ (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Jellyfish Venom - range: null - raw_description: '**Jellyfish Venom** (__poison__) **Saving Throw** DC 25 Fortitude; - **Maximum Duration** 6 rounds; **Stage 1** 2d8 poison damage and __clumsy 1__ - (1 round); **Stage 2** 3d6 poison damage and clumsy 2 (1 round); **Stage 3** 2d10 - poison damage and __paralyzed__ (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A giant jellyfish can fit into tight spaces as if it were a Medium - creature. It can move at its full Speed while __Squeezing__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Squeeze - range: null - raw_description: '**Squeeze** A giant jellyfish can fit into tight spaces as if - it were a Medium creature. It can move at its full Speed while __Squeezing__.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 + misc: null type: bludgeoning - amount: 10 + misc: null type: poison -ritual_lists: null saves: fort: 17 fort_misc: null @@ -100,38 +103,36 @@ saves: ref_misc: null will: 1 will_misc: null -sense_abilities: null senses: -- Perception +12 - darkvision size: Large skills: - bonus: 15 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 17 misc: null - name: 'Athletics ' + name: Athletics - bonus: 15 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 152 + page_start: '152' page_stop: null speed: - amount: 20 + misc: null type: swim spell_lists: null traits: -- N -- Large - Animal - Aquatic - Mindless -type: Creature weaknesses: - amount: 5 + misc: null type: piercing - amount: 5 + misc: null type: slashing diff --git a/data/monsters/giant leech.yaml b/data/monsters/giant leech.yaml index 98243be..3e3b210 100644 --- a/data/monsters/giant leech.yaml +++ b/data/monsters/giant leech.yaml @@ -7,6 +7,32 @@ ability_mods: wis_mod: 1 ac: 17 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The giant leech drains blood from the creature it has grabbed. This deals + 2d4 damage. A creature that has its blood drained by a giant leech is __drained + 1__ until it receives any kind or amount of healing. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Blood Drain + range: null + raw_description: '**Blood Drain** [One Action] **Requirements** The giant leech + has a creature __grabbed__ or __restrained__; **Effect** The giant leech drains + blood from the creature it has grabbed. This deals 2d4 damage. A creature that + has its blood drained by a giant leech is __drained 1__ until it receives any + kind or amount of healing.' + requirements: The giant leech has a creature grabbed or restrained + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Capable of growing to lengths of nearly 5 feet, giant leeches have circular @@ -21,11 +47,8 @@ description: 'Capable of growing to lengths of nearly 5 feet, giant leeches have **__Recall Knowledge - Animal__ (__Nature__)**: DC 16' hp: 32 hp_misc: null -immunities: null -items: null -languages: null level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d4+6 @@ -38,32 +61,7 @@ melee: traits: null name: Giant Leech perception: 5 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The giant leech has a creature __grabbed__ or __restrained__ - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Blood Drain - range: null - raw_description: '**Blood Drain** **Requirements** The giant leech has a creature - __grabbed__ or __restrained__; **Effect** The giant leech drains blood from the - creature it has grabbed. This deals 2d4 damage. A creature that has its blood - drained by a giant leech is __drained 1__ until it receives any kind or amount - of healing.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 9 fort_misc: null @@ -72,34 +70,32 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +5 - tremorsense 30 feet size: Medium skills: - bonus: 8 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 156 + page_start: '156' page_stop: null speed: - amount: 5 + misc: null type: Land - amount: 20 + misc: null type: swim spell_lists: null traits: -- N -- Medium - Amphibious - Animal -type: Creature weaknesses: - amount: 5 + misc: null type: salt diff --git a/data/monsters/giant maggot.yaml b/data/monsters/giant maggot.yaml index 6c9686e..d5a84d4 100644 --- a/data/monsters/giant maggot.yaml +++ b/data/monsters/giant maggot.yaml @@ -7,6 +7,30 @@ ability_mods: wis_mod: 1 ac: 13 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** The giant maggot has __Grabbed__ a creature;' + effect: The giant maggot deals 1d8+2 slashing damage to the grabbed creature as + it chews the creature's flesh (DC 19 basic Reflex save). + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Gnaw Flesh + range: null + raw_description: '**Gnaw Flesh** [One Action] **Requirement** The giant maggot + has __Grabbed__ a creature; **Effect** The giant maggot deals 1d8+2 slashing damage + to the grabbed creature as it chews the creature''s flesh (DC 19 basic Reflex + save).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -17,11 +41,11 @@ automatic_abilities: 5-foot emanation must succeed at a DC 16 Fortitude save or become __sickened 1__ (or sickened 2 on a critical failure). The giant maggot can't use Regurgitation again until it spends at least an hour feeding on a corpse. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Regurgitation range: null raw_description: '**Regurgitation [Reaction]** **Trigger **The giant maggot takes @@ -30,9 +54,11 @@ automatic_abilities: 1__ (or sickened 2 on a critical failure). The giant maggot can''t use Regurgitation again until it spends at least an hour feeding on a corpse.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: The giant maggot takes damage + trigger: The giant maggot takes damage; description: 'Giant flies lay their eggs on the bodies of larger monsters or livestock. When they hatch, these eggs release squirming maggots the size of human children, ravenous young who voraciously consume any flesh in the immediate vicinity—typically @@ -44,11 +70,10 @@ description: 'Giant flies lay their eggs on the bodies of larger monsters or liv **__Recall Knowledge - Animal__ (__Nature__)**: DC 14' hp: 18 hp_misc: null -immunities: null -items: null -languages: null +immunities: +- visual level: 0 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+2 @@ -61,32 +86,7 @@ melee: traits: null name: Giant Maggot perception: 3 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The giant maggot has __Grabbed__ a creature - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Gnaw Flesh - range: null - raw_description: '**Gnaw Flesh** **Requirement** The giant maggot has __Grabbed__ - a creature; **Effect** The giant maggot deals 1d8+2 slashing damage to the grabbed - creature as it chews the creature''s flesh (DC 19 basic Reflex save).' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 9 fort_misc: null @@ -95,27 +95,22 @@ saves: ref_misc: null will: 3 will_misc: null -sense_abilities: null senses: -- Perception +3 - no vision - tremorsense 30 feet size: Medium skills: - bonus: 4 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 120 + page_start: '120' page_stop: null speed: - amount: 10 + misc: null type: Land spell_lists: null traits: -- N -- Medium - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/giant mantis.yaml b/data/monsters/giant mantis.yaml index 0d56eb6..66b75d0 100644 --- a/data/monsters/giant mantis.yaml +++ b/data/monsters/giant mantis.yaml @@ -7,6 +7,71 @@ ability_mods: wis_mod: 2 ac: 20 ac_special: null +active_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The mantis pulls the creature adjacent to it, then makes a mandibles Strike + against the creature. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Deadly Mandibles + range: null + raw_description: '**Deadly Mandibles** [Reaction] **Trigger** The giant mantis + Grabs a creature with its leg. **Effect** The mantis pulls the creature adjacent + to it, then makes a mandibles Strike against the creature.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: The giant mantis Grabs a creature with its leg. +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The giant mantis lunges forward, making a leg Strike with an extended + reach of 20 feet. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Lunging Strike + range: null + raw_description: '**Lunging Strike** [Two Actions] The giant mantis lunges forward, + making a leg Strike with an extended reach of 20 feet.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: On the first round of combat, creatures that haven't acted are __flat-footed__ + to the giant mantis. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sudden Strike + range: null + raw_description: '**Sudden Strike** On the first round of combat, creatures that + haven''t acted are __flat-footed__ to the giant mantis.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'These massive cousins of normal praying mantises stand taller than an @@ -18,11 +83,8 @@ description: 'These massive cousins of normal praying mantises stand taller than **__Recall Knowledge - Animal__ (__Nature__)**: DC 18' hp: 40 hp_misc: null -immunities: null -items: null -languages: null level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+5 @@ -45,71 +107,7 @@ melee: traits: null name: Giant Mantis perception: 9 -proactive_abilities: -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The mantis pulls the creature adjacent to it, then makes a mandibles Strike - against the creature. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Deadly Mandibles - range: null - raw_description: '**Deadly Mandibles** [Reaction] **Trigger** The giant mantis - Grabs a creature with its leg. **Effect** The mantis pulls the creature adjacent - to it, then makes a mandibles Strike against the creature.' - requirements: null - success: null - traits: null - trigger: The giant mantis Grabs a creature with its leg. -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The giant mantis lunges forward, making a leg Strike with an extended - reach of 20 feet. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Lunging Strike - range: null - raw_description: '**Lunging Strike** [Two Actions] The giant mantis lunges forward, - making a leg Strike with an extended reach of 20 feet.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: On the first round of combat, creatures that haven't acted are __flat-footed__ - to the giant mantis. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sudden Strike - range: null - raw_description: '**Sudden Strike** On the first round of combat, creatures that - haven''t acted are __flat-footed__ to the giant mantis.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 10 fort_misc: null @@ -118,36 +116,33 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +9 - darkvision size: Large skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 12 misc: null - name: 'Athletics ' + name: Athletics - bonus: 12 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 233 + page_start: '233' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: climb - amount: 20 + misc: null type: fly spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/giant monitor lizard.yaml b/data/monsters/giant monitor lizard.yaml index 37ad789..9340aa3 100644 --- a/data/monsters/giant monitor lizard.yaml +++ b/data/monsters/giant monitor lizard.yaml @@ -7,6 +7,54 @@ ability_mods: wis_mod: 1 ac: 18 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The giant monitor lizard Strides twice and then makes a jaws Strike. + If the lizard moved at least 20 feet away from its starting position, it gains + a +2 circumstance bonus to this attack roll. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Lurching Charge + range: null + raw_description: '**Lurching Charge** [Two Actions] The giant monitor lizard Strides + twice and then makes a jaws Strike. If the lizard moved at least 20 feet away + from its starting position, it gains a +2 circumstance bonus to this attack roll.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Monitor Lizard Venom + range: null + raw_description: '**Monitor Lizard Venom** (__poison__) **Saving Throw** DC 17 Fortitude; + **Maximum Duration** 6 rounds; **Stage 1** __enfeebled 1__ (1 round); **Stage + 2** 1d6 poison damage and __enfeebled 2__ (1 round)' + requirements: null + saving_throw: DC 17 Fortitude + stages: + - effect: __enfeebled 1__ (1 round) + - effect: 1d6 poison damage and __enfeebled 2__ (1 round) + success: null + traits: + - poison + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -14,11 +62,11 @@ automatic_abilities: critical_success: null description: null effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Gnashing Grip range: null raw_description: '**Gnashing Grip** [Reaction] **Trigger** A creature grabbed by @@ -26,10 +74,13 @@ automatic_abilities: monitor lizard''s jaws deal 1d6 piercing damage and the triggering creature is exposed to monitor lizard venom.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature grabbed by the giant monitor lizard's jaws fails a check to - Escape. + Escape. Eflect The giant monitor lizard's jaws deal 1d6 piercing damage and the + triggering creature is exposed to monitor lizard venom. description: 'Large and seemingly ponderous, a monitor lizard is a deceptively swift and ruthless predator. It ambushes its prey by rushing out from cover and biting the target with its powerful jaws. A giant monitor lizard''s saliva is venomous, @@ -48,11 +99,8 @@ description: 'Large and seemingly ponderous, a monitor lizard is a deceptively s **__Recall Knowledge - Animal__ (__Nature__)**: DC 16' hp: 30 hp_misc: null -immunities: null -items: null -languages: null level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+3 @@ -60,61 +108,14 @@ melee: name: jaws plus_damage: - formula: null - type: Grab and monitor lizard venom + type: Grab + - formula: null + type: monitor lizard venom to_hit: 11 traits: null name: Giant Monitor Lizard perception: 7 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The giant monitor lizard Strides twice and then makes a jaws Strike. - If the lizard moved at least 20 feet away from its starting position, it gains - a +2 circumstance bonus to this attack roll. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Lurching Charge - range: null - raw_description: '**Lurching Charge** [Two Actions] The giant monitor lizard Strides - twice and then makes a jaws Strike. If the lizard moved at least 20 feet away - from its starting position, it gains a +2 circumstance bonus to this attack roll.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 17 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** __enfeebled 1__ (1 round); **Stage 2** 1d6 poison damage and __enfeebled 2__ - (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Monitor Lizard Venom - range: null - raw_description: '**Monitor Lizard Venom** (__poison__) **Saving Throw** DC 17 Fortitude; - **Maximum Duration** 6 rounds; **Stage 1** __enfeebled 1__ (1 round); **Stage - 2** 1d6 poison damage and __enfeebled 2__ (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 9 fort_misc: null @@ -123,35 +124,31 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +7 - low-light vision - scent (imprecise) 30 feet size: Medium skills: - bonus: 6 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 9 misc: null - name: 'Athletics ' + name: Athletics - bonus: 6 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 229 + page_start: '229' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 30 + misc: null type: swim spell_lists: null traits: -- N -- Medium - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/giant moray eel.yaml b/data/monsters/giant moray eel.yaml index ad50053..1d096ef 100644 --- a/data/monsters/giant moray eel.yaml +++ b/data/monsters/giant moray eel.yaml @@ -7,6 +7,56 @@ ability_mods: wis_mod: 2 ac: 21 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The giant moray eel uses its second set of jaws to pull the prey into its + gullet. The eel deals 1d6+4 piercing damage to the grabbed creature and gains + a +2 circumstance bonus to its Swallow Whole attempts and to the DC for the creature + to Escape. This effect ends if the target Escapes or the giant moray eel Swallows + it Whole. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pharyngeal Jaws + range: null + raw_description: '**Pharyngeal Jaws** [Two Actions] **Requirements** The giant + moray eel has a creature grabbed in its jaws. **Effect** The giant moray eel uses + its second set of jaws to pull the prey into its gullet. The eel deals 1d6+4 piercing + damage to the grabbed creature and gains a +2 circumstance bonus to its Swallow + Whole attempts and to the DC for the creature to Escape. This effect ends if the + target Escapes or the giant moray eel Swallows it Whole.' + requirements: The giant moray eel has a creature grabbed in its jaws. + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Small, 1d6+6 bludgeoning, Rupture 12 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**Swallow Whole** [One Action] (__attack__) Small, 1d6+6 bludgeoning, + Rupture 12' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -16,11 +66,11 @@ automatic_abilities: effect: The giant moray eel lunges out of its hiding place, Swims directly toward the triggering creature, and makes a jaws Strike against it. The target creature is flat-footed to this attack. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Ambush range: null raw_description: '**Ambush** [Reaction] **Trigger** A target creature passes within @@ -29,6 +79,8 @@ automatic_abilities: directly toward the triggering creature, and makes a jaws Strike against it. The target creature is flat-footed to this attack.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A target creature passes within 20 feet of the giant moray eel's hiding @@ -44,11 +96,8 @@ description: 'Giant moray eels dwell in warm, tropical waters and build lairs in **__Recall Knowledge - Animal__ (__Nature__)**: DC 20' hp: 65 hp_misc: null -immunities: null -items: null -languages: null level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+8 @@ -62,56 +111,14 @@ melee: - reach 10 feet name: Giant Moray Eel perception: 11 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The giant moray eel has a creature grabbed in its jaws. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pharyngeal Jaws - range: null - raw_description: '**Pharyngeal Jaws** [Two Actions] **Requirements** The giant - moray eel has a creature grabbed in its jaws. **Effect** The giant moray eel uses - its second set of jaws to pull the prey into its gullet. The eel deals 1d6+4 piercing - damage to the grabbed creature and gains a +2 circumstance bonus to its Swallow - Whole attempts and to the DC for the creature to Escape. This effect ends if the - target Escapes or the giant moray eel Swallows it Whole.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Small, 1d6+6 bludgeoning, Rupture 12 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**Swallow Whole** (__attack__) Small, 1d6+6 bludgeoning, Rupture - 12' - requirements: null - success: null - traits: - - attack - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: bludgeoning - amount: 5 + misc: null type: piercing -ritual_lists: null saves: fort: 14 fort_misc: null @@ -120,36 +127,32 @@ saves: ref_misc: null will: 9 will_misc: null -sense_abilities: null senses: -- Perception +11 - low-light vision - scent (imprecise) 30 feet size: Large skills: - bonus: 9 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 13 misc: null - name: 'Athletics ' + name: Athletics - bonus: 13 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 142 + page_start: '142' page_stop: null speed: - amount: 10 + misc: null type: Land - amount: 40 + misc: null type: swim spell_lists: null traits: -- N -- Large - Animal - Aquatic -type: Creature -weaknesses: null diff --git a/data/monsters/giant mosquito.yaml b/data/monsters/giant mosquito.yaml index 5a23eab..a9ecf86 100644 --- a/data/monsters/giant mosquito.yaml +++ b/data/monsters/giant mosquito.yaml @@ -7,6 +7,63 @@ ability_mods: wis_mod: 2 ac: 24 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The giant mosquito uses its proboscis to drain blood from the grabbed creature. + This deals 3d6 damage, and the giant mosquito gains temporary Hit Points equal + to the damage dealt. A creature that has its blood drained by a giant mosquito + is __drained 1__ until it receives healing of any kind or amount. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Blood Drain + range: null + raw_description: '**Blood Drain** [One Action] **Requirements** The giant mosquito + has a creature grabbed; **Effect** The giant mosquito uses its proboscis to drain + blood from the grabbed creature. This deals 3d6 damage, and the giant mosquito + gains temporary Hit Points equal to the damage dealt. A creature that has its + blood drained by a giant mosquito is __drained 1__ until it receives healing of + any kind or amount.' + requirements: The giant mosquito has a creature grabbed + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The victim can't reduce its __sickened__ condition while it's affected + by septic malaria; **Saving Throw** DC 24 Fortitude; **Onset** 1 day; **Stage + 1** sickened 1 (1 day); **Stage 2** __drained 1__ and sickened 1 (1 day); **Stage + 3** as stage 2 (1 day); **Stage 4** __unconscious__ (1 day); **Stage 5** dead + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Septic Malaria + range: null + raw_description: '**Septic Malaria** (__disease The victim can''t reduce its __sickened__ + condition while it''s affected by septic malaria__) The victim can''t reduce + its __sickened__ condition while it''s affected by septic malaria; **Saving Throw** + DC 24 Fortitude; **Onset** 1 day; **Stage 1** sickened 1 (1 day); **Stage 2** + __drained 1__ and sickened 1 (1 day); **Stage 3** as stage 2 (1 day); **Stage + 4** __unconscious__ (1 day); **Stage 5** dead' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease The victim can't reduce its sickened condition while it's affected by + septic malaria + trigger: null alignment: N automatic_abilities: null description: 'These horrifically enlarged versions of the common mosquito often prey @@ -19,11 +76,8 @@ description: 'These horrifically enlarged versions of the common mosquito often **__Recall Knowledge - Animal__ (__Nature__)**: DC 22' hp: 80 hp_misc: null -immunities: null -items: null -languages: null level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+7 @@ -31,65 +85,15 @@ melee: name: proboscis plus_damage: - formula: null - type: Grab and septic malaria + type: Grab + - formula: null + type: septic malaria to_hit: 17 traits: - finesse name: Giant Mosquito perception: 17 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The giant mosquito has a creature grabbed - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Blood Drain - range: null - raw_description: '**Blood Drain** **Requirements** The giant mosquito has a creature - grabbed; **Effect** The giant mosquito uses its proboscis to drain blood from - the grabbed creature. This deals 3d6 damage, and the giant mosquito gains temporary - Hit Points equal to the damage dealt. A creature that has its blood drained by - a giant mosquito is __drained 1__ until it receives healing of any kind or amount.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 24 Fortitude; **Onset** 1 day; **Stage 1** sickened - 1 (1 day); **Stage 2** __drained 1__ and sickened 1 (1 day); **Stage 3** as stage - 2 (1 day); **Stage 4** __unconscious__ (1 day); **Stage 5** dead' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Septic Malaria - range: null - raw_description: '**Septic Malaria** (__disease The victim can''t reduce its __sickened__ - condition while it''s affected by septic malaria__) **Saving Throw** DC 24 Fortitude; - **Onset** 1 day; **Stage 1** sickened 1 (1 day); **Stage 2** __drained 1__ and - sickened 1 (1 day); **Stage 3** as stage 2 (1 day); **Stage 4** __unconscious__ - (1 day); **Stage 5** dead' - requirements: null - success: null - traits: - - disease The victim can't reduce its sickened condition while it's affected by - septic malaria - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 14 fort_misc: null @@ -98,32 +102,28 @@ saves: ref_misc: null will: 12 will_misc: null -sense_abilities: null senses: -- Perception +17 - darkvision - scent (imprecise) 60 feet size: Medium skills: - bonus: 13 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 13 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 175 + page_start: '175' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 50 + misc: null type: fly spell_lists: null traits: -- N -- Medium - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/giant octopus.yaml b/data/monsters/giant octopus.yaml index 369fd4d..a536cb9 100644 --- a/data/monsters/giant octopus.yaml +++ b/data/monsters/giant octopus.yaml @@ -7,6 +7,148 @@ ability_mods: wis_mod: 3 ac: 27 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A giant octopus can move through a gap at least 2 feet wide without + Squeezing, and can Squeeze through a gap at least 1 foot wide. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Compression + range: null + raw_description: '**Compression** A giant octopus can move through a gap at least + 2 feet wide without Squeezing, and can Squeeze through a gap at least 1 foot wide.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: 1d8+9 bludgeoning + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 1d8+9 bludgeoning' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Giant Octopus Venom + range: null + raw_description: '**Giant Octopus Venom** (__poison__) **Saving Throw** DC 26 Fortitude; + **Maximum Duration** 6 rounds; **Stage 1** 2d6 poison damage and flat-footed (1 + round); **Stage 2** 2d6 poison damage, __clumsy 1__, and __flat-footed__ (1 round); + **Stage 3** 2d6 poison damage, __clumsy 2__, and __flat-footed__ (1 round)' + requirements: null + saving_throw: DC 26 Fortitude + stages: + - effect: 2d6 poison damage and flat-footed (1 round) + - effect: 2d6 poison damage, __clumsy 1__, and __flat-footed__ (1 round) + - effect: 2d6 poison damage, __clumsy 2__, and __flat-footed__ (1 round) + success: null + traits: + - poison + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The octopus emits a cloud of black ink in a 30-foot emanation. This + cloud has no effect outside of water. Creatures inside the cloud are undetected + and can't use their sense of smell. The cloud dissipates after 1 minute. The octopus + can't use Ink Cloud again for 2d6 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ink Cloud + range: null + raw_description: '**Ink Cloud** [One Action] The octopus emits a cloud of black + ink in a 30-foot emanation. This cloud has no effect outside of water. Creatures + inside the cloud are undetected and can''t use their sense of smell. The cloud + dissipates after 1 minute. The octopus can''t use Ink Cloud again for 2d6 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The octopus moves up to 200 feet in a straight line through the water + without triggering reactions. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Jet + range: null + raw_description: '**Jet** [Two Actions] (__move__) The octopus moves up to 200 + feet in a straight line through the water without triggering reactions.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - move + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The giant octopus makes up to four Strikes with different arms, each + against a different target. Each attack counts separately for the octopus's multiple + attack penalty, but the penalty doesn't increase the penalty until the octopus + has made all the attacks. If the octopus subsequently uses the Grab action, it + can Grab any number of creatures it hit with Writhing Arms. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Writhing Arms + range: null + raw_description: '**Writhing Arms** [Two Actions] The giant octopus makes up to + four Strikes with different arms, each against a different target. Each attack + counts separately for the octopus''s multiple attack penalty, but the penalty + doesn''t increase the penalty until the octopus has made all the attacks. If the + octopus subsequently uses the Grab action, it can Grab any number of creatures + it hit with Writhing Arms.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Giant octopuses are found in the heart of deep, dark oceans. @@ -17,11 +159,8 @@ description: 'Giant octopuses are found in the heart of deep, dark oceans. **__Recall Knowledge - Animal__ (__Nature__)**: DC 24' hp: 135 hp_misc: null -immunities: null -items: null -languages: null level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+9 @@ -46,142 +185,11 @@ melee: traits: null name: Giant Octopus perception: 15 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A giant octopus can move through a gap at least 2 feet wide without - Squeezing, and can Squeeze through a gap at least 1 foot wide. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Compression - range: null - raw_description: '**Compression** A giant octopus can move through a gap at least - 2 feet wide without Squeezing, and can Squeeze through a gap at least 1 foot wide.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: 1d8+9 bludgeoning - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 1d8+9 bludgeoning' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 26 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** 2d6 poison damage and flat-footed (1 round); **Stage 2** 2d6 poison damage, - __clumsy 1__, and __flat-footed__ (1 round); **Stage 3** 2d6 poison damage, __clumsy - 2__, and __flat-footed__ (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Giant Octopus Venom - range: null - raw_description: '**Giant Octopus Venom** (__poison__) **Saving Throw** DC 26 Fortitude; - **Maximum Duration** 6 rounds; **Stage 1** 2d6 poison damage and flat-footed (1 - round); **Stage 2** 2d6 poison damage, __clumsy 1__, and __flat-footed__ (1 round); - **Stage 3** 2d6 poison damage, __clumsy 2__, and __flat-footed__ (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The octopus emits a cloud of black ink in a 30-foot emanation. This - cloud has no effect outside of water. Creatures inside the cloud are undetected - and can't use their sense of smell. The cloud dissipates after 1 minute. The octopus - can't use Ink Cloud again for 2d6 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ink Cloud - range: null - raw_description: '**Ink Cloud** The octopus emits a cloud of black ink in a 30-foot - emanation. This cloud has no effect outside of water. Creatures inside the cloud - are undetected and can''t use their sense of smell. The cloud dissipates after - 1 minute. The octopus can''t use Ink Cloud again for 2d6 rounds.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The octopus moves up to 200 feet in a straight line through the water - without triggering reactions. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Jet - range: null - raw_description: '**Jet** [Two Actions] (__move__) The octopus moves up to 200 - feet in a straight line through the water without triggering reactions.' - requirements: null - success: null - traits: - - move - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The giant octopus makes up to four Strikes with different arms, each - against a different target. Each attack counts separately for the octopus's multiple - attack penalty, but the penalty doesn't increase the penalty until the octopus - has made all the attacks. If the octopus subsequently uses the Grab action, it - can Grab any number of creatures it hit with Writhing Arms. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Writhing Arms - range: null - raw_description: '**Writhing Arms** [Two Actions] The giant octopus makes up to - four Strikes with different arms, each against a different target. Each attack - counts separately for the octopus''s multiple attack penalty, but the penalty - doesn''t increase the penalty until the octopus has made all the attacks. If the - octopus subsequently uses the Grab action, it can Grab any number of creatures - it hit with Writhing Arms.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 + misc: null type: cold -ritual_lists: null saves: fort: 16 fort_misc: null @@ -190,37 +198,34 @@ saves: ref_misc: null will: 15 will_misc: null -sense_abilities: null senses: -- Perception +15 - low-light vision size: Huge skills: - bonus: 17 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 20 misc: null - name: 'Athletics ' + name: Athletics - bonus: 17 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 250 + page_start: '250' page_stop: null speed: - amount: 15 + misc: null type: Land - amount: 40 + misc: null type: swim - amount: null + misc: null type: compression spell_lists: null traits: -- N -- Huge - Animal - Aquatic -type: Creature -weaknesses: null diff --git a/data/monsters/giant rat.yaml b/data/monsters/giant rat.yaml index 1feb8d5..80aafbe 100644 --- a/data/monsters/giant rat.yaml +++ b/data/monsters/giant rat.yaml @@ -7,6 +7,35 @@ ability_mods: wis_mod: 1 ac: 15 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The __sickened__ and __unconscious__ conditions from filth fever don't + improve on their own until the disease is cured. **Saving Throw** DC 14 Fortitude; + **Stage 1** carrier with no ill effect (1d4 hours), **Stage 2** __sickened 1__ + (1 day), **Stage 3** __sickened 1__ and __slowed 1__ (1 day), **Stage 4** __unconscious__ + (1 day), **Stage 5** dead + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Filth Fever + range: null + raw_description: '**Filth Fever** (__disease__) The __sickened__ and __unconscious__ + conditions from filth fever don''t improve on their own until the disease is cured. + **Saving Throw** DC 14 Fortitude; **Stage 1** carrier with no ill effect (1d4 + hours), **Stage 2** __sickened 1__ (1 day), **Stage 3** __sickened 1__ and __slowed + 1__ (1 day), **Stage 4** __unconscious__ (1 day), **Stage 5** dead' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + trigger: null alignment: N automatic_abilities: null description: 'Giant rats are enormous versions of the common vermin. They are typically @@ -30,11 +59,8 @@ description: 'Giant rats are enormous versions of the common vermin. They are ty **__Recall Knowledge - Animal__ (__Nature__)**: DC 13' hp: 8 hp_misc: null -immunities: null -items: null -languages: null level: -1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+1 @@ -49,39 +75,7 @@ melee: - finesse name: Giant Rat perception: 5 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The __sickened__ and __unconscious__ conditions from filth fever don't - improve on their own until the disease is cured. **Saving Throw** DC 14 Fortitude; - **Stage 1** carrier with no ill effect (1d4 hours), **Stage 2** __sickened 1__ - (1 day), **Stage 3** __sickened 1__ and __slowed 1__ (1 day), **Stage 4** __unconscious__ - (1 day), **Stage 5** dead - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Filth Fever - range: null - raw_description: '**Filth Fever** (__disease__) The __sickened__ and __unconscious__ - conditions from filth fever don''t improve on their own until the disease is cured. - **Saving Throw** DC 14 Fortitude; **Stage 1** carrier with no ill effect (1d4 - hours), **Stage 2** __sickened 1__ (1 day), **Stage 3** __sickened 1__ and __slowed - 1__ (1 day), **Stage 4** __unconscious__ (1 day), **Stage 5** dead' - requirements: null - success: null - traits: - - disease - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 6 fort_misc: null @@ -90,35 +84,31 @@ saves: ref_misc: null will: 3 will_misc: null -sense_abilities: null senses: -- Perception +5 - low-light vision - scent (imprecise) 30 feet size: Small skills: - bonus: 5 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 2 misc: +4 to Climb or Swim - name: 'Athletics ' + name: Athletics - bonus: 5 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 276 + page_start: '276' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 10 + misc: null type: climb spell_lists: null traits: -- N -- Small - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/giant scorpion.yaml b/data/monsters/giant scorpion.yaml index a72656d..43a59e8 100644 --- a/data/monsters/giant scorpion.yaml +++ b/data/monsters/giant scorpion.yaml @@ -7,6 +7,52 @@ ability_mods: wis_mod: 2 ac: 19 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: 1d6+4 bludgeoning, DC 20 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 1d6+4 bludgeoning, DC 20' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Giant Scorpion Venom + range: null + raw_description: '**Giant Scorpion Venom** (__poison__) **Saving Throw** DC 18 Fortitude; + **Maximum Duration** 6 rounds; **Stage 1** 1d10 poison damage and __enfeebled + 1__ (1 round); **Stage 2** 2d10 poison damage and __enfeebled 1__ (1 round); **Stage + 3** 2d10 poison damage and __enfeebled 2__ (1 round)' + requirements: null + saving_throw: DC 18 Fortitude + stages: + - effect: 1d10 poison damage and __enfeebled 1__ (1 round) + - effect: 2d10 poison damage and __enfeebled 1__ (1 round) + - effect: 2d10 poison damage and __enfeebled 2__ (1 round) + success: null + traits: + - poison + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -18,11 +64,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +79,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -50,11 +98,8 @@ description: 'These massive, terrifying arachnids are typically 8 feet long from **__Recall Knowledge - Animal__ (__Nature__)**: DC 18' hp: 45 hp_misc: null -immunities: null -items: null -languages: null level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+6 @@ -80,54 +125,7 @@ melee: - reach 10 feet name: Giant Scorpion perception: 9 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 1d6+4 bludgeoning, DC 20 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 1d6+4 bludgeoning, DC 20' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 18 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** 1d10 poison damage and __enfeebled 1__ (1 round); **Stage 2** 2d10 poison - damage and __enfeebled 1__ (1 round); **Stage 3** 2d10 poison damage and __enfeebled - 2__ (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Giant Scorpion Venom - range: null - raw_description: '**Giant Scorpion Venom** (__poison__) **Saving Throw** DC 18 Fortitude; - **Maximum Duration** 6 rounds; **Stage 1** 1d10 poison damage and __enfeebled - 1__ (1 round); **Stage 2** 2d10 poison damage and __enfeebled 1__ (1 round); **Stage - 3** 2d10 poison damage and __enfeebled 2__ (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 12 fort_misc: null @@ -136,30 +134,25 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +9 - darkvision - tremorsense (imprecise) 60 feet size: Large skills: - bonus: 11 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 285 + page_start: '285' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/giant slug.yaml b/data/monsters/giant slug.yaml index 37135a6..310b783 100644 --- a/data/monsters/giant slug.yaml +++ b/data/monsters/giant slug.yaml @@ -7,6 +7,100 @@ ability_mods: wis_mod: 2 ac: 25 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The giant slug can fit through tight spaces as if it were a Large creature. + While __Squeezing__, it can move at its full Speed. It can Squeeze through spaces + that typically fit only a Medium creature, but it does so at the usual Speed for + Squeezing. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Malleable + range: null + raw_description: '**Malleable** The giant slug can fit through tight spaces as if + it were a Large creature. While __Squeezing__, it can move at its full Speed. + It can Squeeze through spaces that typically fit only a Medium creature, but it + does so at the usual Speed for Squeezing.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Any creature hit by the giant slug or that moves into its mucus trail + is coated in sticky, caustic mucus. It takes 1d4 __persistent acid damage__ and + takes a –5-foot status penalty to its Speeds while the damage persists. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mucus + range: null + raw_description: '**Mucus** Any creature hit by the giant slug or that moves into + its mucus trail is coated in sticky, caustic mucus. It takes 1d4 __persistent + acid damage__ and takes a –5-foot status penalty to its Speeds while the damage + persists.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Any square the giant slug moves into is coated in mucus. These spaces + are difficult terrain, and any creature that moves into one or ends its turn in + one is subjected to the slug's mucus. After an hour, the mucus dries and the area + is no longer difficult terrain. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mucus Trail + range: null + raw_description: '**Mucus Trail** Any square the giant slug moves into is coated + in mucus. These spaces are difficult terrain, and any creature that moves into + one or ends its turn in one is subjected to the slug''s mucus. After an hour, + the mucus dries and the area is no longer difficult terrain.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Large or smaller, foot, DC 27 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**__Trample__** [Three Actions] Large or smaller, foot, DC 27' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'These massive, primeval relatives of ordinary slugs squirm slowly through @@ -43,11 +137,8 @@ description: 'These massive, primeval relatives of ordinary slugs squirm slowly **__Recall Knowledge - Animal__ (__Nature__)**: DC 24' hp: 165 hp_misc: null -immunities: null -items: null -languages: null level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+10 @@ -72,111 +163,26 @@ melee: - reach 10 feet name: Giant Slug perception: 14 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The giant slug can fit through tight spaces as if it were a Large creature. - While __Squeezing__, it can move at its full Speed. It can Squeeze through spaces - that typically fit only a Medium creature, but it does so at the usual Speed for - Squeezing. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Malleable - range: null - raw_description: '**Malleable** The giant slug can fit through tight spaces as if - it were a Large creature. While __Squeezing__, it can move at its full Speed. - It can Squeeze through spaces that typically fit only a Medium creature, but it - does so at the usual Speed for Squeezing.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Any creature hit by the giant slug or that moves into its mucus trail - is coated in sticky, caustic mucus. It takes 1d4 __persistent acid damage__ and - takes a -5-foot status penalty to its Speeds while the damage persists. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mucus - range: null - raw_description: '**Mucus** Any creature hit by the giant slug or that moves into - its mucus trail is coated in sticky, caustic mucus. It takes 1d4 __persistent - acid damage__ and takes a -5-foot status penalty to its Speeds while the damage - persists.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Any square the giant slug moves into is coated in mucus. These spaces - are difficult terrain, and any creature that moves into one or ends its turn in - one is subjected to the slug's mucus. After an hour, the mucus dries and the area - is no longer difficult terrain. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mucus Trail - range: null - raw_description: '**Mucus Trail** Any square the giant slug moves into is coated - in mucus. These spaces are difficult terrain, and any creature that moves into - one or ends its turn in one is subjected to the slug''s mucus. After an hour, - the mucus dries and the area is no longer difficult terrain.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Large or smaller, foot, DC 27 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**__Trample__** [Three Actions] Large or smaller, foot, DC 27' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 3d6 - type: acid damage + formula: null + type: 3d6 acid damage name: disgorged mucus plus_damage: - formula: null - type: mucus and 1d6 acid splash damage + type: mucus + - formula: null + type: 1d6 acid splash damage to_hit: 17 traits: - brutal - range increment 50 feet - splash -rarity: Common resistances: - amount: 10 + misc: null type: acid -ritual_lists: null saves: fort: 21 fort_misc: null @@ -185,31 +191,29 @@ saves: ref_misc: null will: 14 will_misc: null -sense_abilities: null senses: -- Perception +14 - no hearing - scent (imprecise) 60 feet size: Huge skills: - bonus: 19 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 244 + page_start: '244' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 15 + misc: null type: climb spell_lists: null traits: -- N -- Huge - Animal -type: Creature weaknesses: - amount: 5 + misc: null type: salt diff --git a/data/monsters/giant snapping turtle.yaml b/data/monsters/giant snapping turtle.yaml index 8e1a52b..4a098cc 100644 --- a/data/monsters/giant snapping turtle.yaml +++ b/data/monsters/giant snapping turtle.yaml @@ -7,6 +7,77 @@ ability_mods: wis_mod: 4 ac: 28 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The turtle tries to capsize an adjacent aquatic vessel of its size + or smaller. The turtle must succeed at a DC 35 __Athletics__ check (reduced by + 5 for each size smaller the vessel is than the turtle) or the pilot's __Sailing + Lore__ DC, whichever is higher. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Capsize + range: null + raw_description: '**Capsize** [One Action] (__attack__, __move__) The turtle tries + to capsize an adjacent aquatic vessel of its size or smaller. The turtle must + succeed at a DC 35 __Athletics__ check (reduced by 5 for each size smaller the + vessel is than the turtle) or the pilot''s __Sailing Lore__ DC, whichever is higher.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + - move + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The giant snapping turtle retracts its limbs and head into its shell + and ends its turn. This increases its AC to 30, but it can't act except to reemerge, + which it can do as a single action. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Shell Defense + range: null + raw_description: '**Shell Defense** [One Action] The giant snapping turtle retracts + its limbs and head into its shell and ends its turn. This increases its AC to + 30, but it can''t act except to reemerge, which it can do as a single action.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Large, 2d12+7 bludgeoning, Rupture 30 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**__Swallow Whole__** [One Action] Large, 2d12+7 bludgeoning, + Rupture 30' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'If the regular-sized snapping turtle is foul-tempered, then the giant @@ -25,11 +96,8 @@ description: 'If the regular-sized snapping turtle is foul-tempered, then the gi **__Recall Knowledge - Animal__ (__Nature__)**: DC 26' hp: 170 hp_misc: null -immunities: null -items: null -languages: null level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+10 @@ -42,76 +110,7 @@ melee: traits: null name: Giant Snapping Turtle perception: 17 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The turtle tries to capsize an adjacent aquatic vessel of its size - or smaller. The turtle must succeed at a DC 35 __Athletics__ check (reduced by - 5 for each size smaller the vessel is than the turtle) or the pilot's __Sailing - Lore__ DC, whichever is higher. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Capsize - range: null - raw_description: '**Capsize** (__attack__, __move__) The turtle tries to capsize - an adjacent aquatic vessel of its size or smaller. The turtle must succeed at - a DC 35 __Athletics__ check (reduced by 5 for each size smaller the vessel is - than the turtle) or the pilot''s __Sailing Lore__ DC, whichever is higher.' - requirements: null - success: null - traits: - - attack - - move - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The giant snapping turtle retracts its limbs and head into its shell - and ends its turn. This increases its AC to 30, but it can't act except to reemerge, - which it can do as a single action. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shell Defense - range: null - raw_description: '**Shell Defense** The giant snapping turtle retracts its limbs - and head into its shell and ends its turn. This increases its AC to 30, but it - can''t act except to reemerge, which it can do as a single action.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Large, 2d12+7 bludgeoning, Rupture 30 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**__Swallow Whole__** Large, 2d12+7 bludgeoning, Rupture 30' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 19 fort_misc: null @@ -126,41 +125,40 @@ sense_abilities: critical_success: null description: The giant snapping turtle can hold its breath for 2 hours. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Deep Breath range: null raw_description: '**Deep Breath** The giant snapping turtle can hold its breath for 2 hours.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +17 - low-light vision - scent (imprecise) 30 feet size: Gargantuan skills: - bonus: 20 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 269 + page_start: '269' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 40 + misc: null type: swim spell_lists: null traits: -- N -- Gargantuan - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/giant solifugid.yaml b/data/monsters/giant solifugid.yaml index 746d278..80d279c 100644 --- a/data/monsters/giant solifugid.yaml +++ b/data/monsters/giant solifugid.yaml @@ -7,6 +7,49 @@ ability_mods: wis_mod: 1 ac: 16 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The giant solifugid Strides and makes a Strike at the end of that movement. + If the giant solifugid began this action __hidden__, it remains hidden until after + this ability's Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pounce + range: null + raw_description: '**Pounce** [One Action] The giant solifugid Strides and makes + a Strike at the end of that movement. If the giant solifugid began this action + __hidden__, it remains hidden until after this ability''s Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: claw + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rend + range: null + raw_description: '**__Rend__** [One Action] claw' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'The smallest of giant solifugids are still large enough to harry desert @@ -18,11 +61,8 @@ description: 'The smallest of giant solifugids are still large enough to harry d **__Recall Knowledge - Animal__ (__Nature__)**: DC 15' hp: 20 hp_misc: null -immunities: null -items: null -languages: null level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+1 @@ -43,55 +83,7 @@ melee: - reach 10 feet name: Giant Solifugid perception: 7 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The giant solifugid Strides and makes a Strike at the end of that movement. - If the giant solifugid began this action __hidden__, it remains hidden until after - this ability's Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pounce - range: null - raw_description: '**Pounce** The giant solifugid Strides and makes a Strike at - the end of that movement. If the giant solifugid began this action __hidden__, - it remains hidden until after this ability''s Strike.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: claw - effect: The monster automatically deals that Strike's damage again to the enemy. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rend - range: null - raw_description: A Rend entry lists a Strike the monster has. **Requirements** The - monster hit the same enemy with two consecutive Strikes of the listed type in - the same round. **Effect** The monster automatically deals that Strike's damage - again to the enemy. - requirements: The monster hit the same enemy with two consecutive Strikes of the - listed type in the same round. - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 6 fort_misc: null @@ -100,34 +92,30 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +7 - darkvision size: Large skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 6 misc: null - name: 'Athletics ' + name: Athletics - bonus: 6 misc: +10 in deserts - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 246 + page_start: '89' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 25 + misc: null type: climb spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/giant squid.yaml b/data/monsters/giant squid.yaml index ddc4ad3..e0372e4 100644 --- a/data/monsters/giant squid.yaml +++ b/data/monsters/giant squid.yaml @@ -7,6 +7,77 @@ ability_mods: wis_mod: 6 ac: 28 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: 1d10+10 bludgeoning, DC 25 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 1d10+10 bludgeoning, DC 25' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The giant squid moves up to 200 feet in a straight line through the + water without triggering any reactions. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Jet + range: null + raw_description: '**Jet** [Two Actions] (__move__) The giant squid moves up to + 200 feet in a straight line through the water without triggering any reactions.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - move + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The giant squid makes up to four arm Strikes, each with a different + arm and against a different target. The giant squid then makes a beak Strike against + one creature that it __grabbed__ during Ravenous Embrace. Each arm Strike counts + separately for the squid's multiple attack penalty, but the penalty doesn't increase + until the squid has made all of its arm Strikes; the beak Strike uses the multiple + attack penalty as normal. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ravenous Embrace + range: null + raw_description: '**Ravenous Embrace** [Two Actions] The giant squid makes up to + four arm Strikes, each with a different arm and against a different target. The + giant squid then makes a beak Strike against one creature that it __grabbed__ + during Ravenous Embrace. Each arm Strike counts separately for the squid''s multiple + attack penalty, but the penalty doesn''t increase until the squid has made all + of its arm Strikes; the beak Strike uses the multiple attack penalty as normal.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Dwelling deep within the oceans, this huge cephalopod grows up to 45 @@ -19,11 +90,8 @@ description: 'Dwelling deep within the oceans, this huge cephalopod grows up to **__Recall Knowledge - Animal__ (__Nature__)**: DC 26' hp: 155 hp_misc: null -immunities: null -items: null -languages: null level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+11 @@ -58,77 +126,11 @@ melee: - reach 10 feet name: Giant Squid perception: 21 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 1d10+10 bludgeoning, DC 25 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 1d10+10 bludgeoning, DC 25' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The giant squid moves up to 200 feet in a straight line through the - water without triggering any reactions. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Jet - range: null - raw_description: '**Jet** [Two Actions] (__move__) The giant squid moves up to - 200 feet in a straight line through the water without triggering any reactions.' - requirements: null - success: null - traits: - - move - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The giant squid makes up to four arm Strikes, each with a different - arm and against a different target. The giant squid then makes a beak Strike against - one creature that it __grabbed__ during Ravenous Embrace. Each arm Strike counts - separately for the squid's multiple attack penalty, but the penalty doesn't increase - until the squid has made all of its arm Strikes; the beak Strike uses the multiple - attack penalty as normal. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ravenous Embrace - range: null - raw_description: '**Ravenous Embrace** [Two Actions] The giant squid makes up to - four arm Strikes, each with a different arm and against a different target. The - giant squid then makes a beak Strike against one creature that it __grabbed__ - during Ravenous Embrace. Each arm Strike counts separately for the squid''s multiple - attack penalty, but the penalty doesn''t increase until the squid has made all - of its arm Strikes; the beak Strike uses the multiple attack penalty as normal.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 + misc: null type: cold -ritual_lists: null saves: fort: 15 fort_misc: null @@ -137,30 +139,25 @@ saves: ref_misc: null will: 21 will_misc: null -sense_abilities: null senses: -- Perception +21 - darkvision size: Huge skills: - bonus: 20 misc: null - name: 'Athletics ' + name: Athletics - bonus: 18 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 254 + page_start: '254' page_stop: null speed: - amount: 40 + misc: null type: swim spell_lists: null traits: -- N -- Huge - Animal - Aquatic -type: Creature -weaknesses: null diff --git a/data/monsters/giant stag beetle.yaml b/data/monsters/giant stag beetle.yaml index 7c5841a..f8d280c 100644 --- a/data/monsters/giant stag beetle.yaml +++ b/data/monsters/giant stag beetle.yaml @@ -7,6 +7,26 @@ ability_mods: wis_mod: 2 ac: 22 ac_special: null +active_abilities: +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Medium or smaller, foot, DC 21 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**Trample** [Three Actions] Medium or smaller, foot, DC 21' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'The giant stag beetle is larger than a horse, and the sight of one flying @@ -30,11 +50,8 @@ description: 'The giant stag beetle is larger than a horse, and the sight of one **__Recall Knowledge - Animal__ (__Nature__)**: DC 19' hp: 55 hp_misc: null -immunities: null -items: null -languages: null level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+5 @@ -53,30 +70,7 @@ melee: traits: null name: Giant Stag Beetle perception: 10 -proactive_abilities: -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Medium or smaller, foot, DC 21 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**Trample** [Three Actions] Medium or smaller, foot, DC 21' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 13 fort_misc: null @@ -85,31 +79,27 @@ saves: ref_misc: null will: 8 will_misc: null -sense_abilities: null senses: -- Perception +10 - darkvision size: Large skills: - bonus: 9 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 13 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 41 + page_start: '41' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 20 + misc: null type: fly spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/giant tarantula.yaml b/data/monsters/giant tarantula.yaml index 03f0c5e..8c68b88 100644 --- a/data/monsters/giant tarantula.yaml +++ b/data/monsters/giant tarantula.yaml @@ -7,6 +7,56 @@ ability_mods: wis_mod: 2 ac: 21 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 8 rounds + name: Giant Tarantula Venom + range: null + raw_description: '**Giant Tarantula Venom** (__poison__) **Saving Throw** Fortitude + DC 23; **Maximum Duration** 8 rounds; **Stage 1** 1d6 poison (1 round); **Stage + 2** 1d6 poison, flat-footed, and clumsy 1 (1 round); **Stage 3** 1d6 poison, flat-footed, + and clumsy 2; **Stage 4** 1d6 poison and paralyzed (1 round).' + requirements: null + saving_throw: Fortitude DC 23 + stages: + - effect: 1d6 poison (1 round) + - effect: 1d6 poison, flat-footed, and clumsy 1 (1 round) + - effect: 1d6 poison, flat-footed, and clumsy 2 + - effect: 1d6 poison and paralyzed (1 round). + success: null + traits: + - poison + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The tarantula flicks its legs, flinging spiky hairs in a 15-foot cone. + This deals 4d6 piercing damage with a DC 25 basic Reflex save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Hair Barrage + range: null + raw_description: '**Hair Barrage** [Two Actions] The tarantula flicks its legs, + flinging spiky hairs in a 15-foot cone. This deals 4d6 piercing damage with a + DC 25 basic Reflex save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Tarantulas are ambush predators, but will attack prey in the open. @@ -17,11 +67,8 @@ description: 'Tarantulas are ambush predators, but will attack prey in the open. **__Recall Knowledge - Animal__ (__Nature__)**: DC 22' hp: 135 hp_misc: null -immunities: null -items: null -languages: null level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+8 @@ -45,57 +92,7 @@ melee: - reach 10 feet name: Giant Tarantula perception: 14 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** Fortitude DC 23; **Maximum Duration** 8 rounds; **Stage - 1** 1d6 poison (1 round); **Stage 2** 1d6 poison, flat-footed, and clumsy 1 (1 - round); **Stage 3** 1d6 poison, flat-footed, and clumsy 2; **Stage 4** 1d6 poison - and paralyzed (1 round).' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Giant Tarantula Venom - range: null - raw_description: '**Giant Tarantula Venom** (__poison__) **Saving Throw** Fortitude - DC 23; **Maximum Duration** 8 rounds; **Stage 1** 1d6 poison (1 round); **Stage - 2** 1d6 poison, flat-footed, and clumsy 1 (1 round); **Stage 3** 1d6 poison, flat-footed, - and clumsy 2; **Stage 4** 1d6 poison and paralyzed (1 round).' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The tarantula flicks its legs, flinging spiky hairs in a 15-foot cone. - This deals 4d6 piercing damage with a DC 25 basic Reflex save. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Hair Barrage - range: null - raw_description: '**Hair Barrage** [Two Actions] The tarantula flicks its legs, - flinging spiky hairs in a 15-foot cone. This deals 4d6 piercing damage with a - DC 25 basic Reflex save.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 15 fort_misc: null @@ -104,34 +101,30 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +14 - darkvision size: Large skills: - bonus: 9 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 16 misc: null - name: 'Athletics ' + name: Athletics - bonus: 11 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 307 + page_start: '307' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 30 + misc: null type: climb spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/giant tick.yaml b/data/monsters/giant tick.yaml index 79b1b4d..b7f8752 100644 --- a/data/monsters/giant tick.yaml +++ b/data/monsters/giant tick.yaml @@ -7,36 +7,7 @@ ability_mods: wis_mod: 1 ac: 16 ac_special: null -alignment: N -automatic_abilities: null -description: 'This grotesque tick is the size of a dog and scurries with surprising - speed. - - - - - **__Recall Knowledge - Animal__ (__Nature__)**: DC 15' -hp: 20 -hp_misc: null -immunities: null -items: null -languages: null -level: 1 -melee: -- action_cost: One Action - damage: - formula: 1d6+1 - type: null - name: hypostome - plus_damage: - - formula: null - type: attach and tick fever - to_hit: 8 - traits: - - finesse -name: Giant Tick -perception: 6 -proactive_abilities: +active_abilities: - action_cost: None critical_failure: null critical_success: null @@ -48,11 +19,11 @@ proactive_abilities: takes 1 __persistent bleed damage__. Escaping the attachment or removing the giant tick in other ways doesn't cause bleed damage. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attach range: null raw_description: '**Attach** When the giant tick Strikes a creature larger than @@ -63,6 +34,8 @@ proactive_abilities: it has used Blood Drain, that creature takes 1 __persistent bleed damage__. Escaping the attachment or removing the giant tick in other ways doesn''t cause bleed damage.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -70,21 +43,26 @@ proactive_abilities: critical_failure: null critical_success: null description: null - effect: The giant tick is attached to a creature - effects: null + effect: The giant tick uses its hypostome to drain blood from the creature it's + attached to. This deals 1d4 damage, and the giant tick gains temporary Hit Points + equal to the damage dealt. A creature that has its blood drained by a giant tick + is __drained 1__ until it receives healing (of any kind or amount). failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Blood Drain range: null - raw_description: '**Blood Drain** **Requirements** The giant tick is attached - to a creature; **Effect** The giant tick uses its hypostome to drain blood from - the creature it''s attached to. This deals 1d4 damage, and the giant tick gains - temporary Hit Points equal to the damage dealt. A creature that has its blood - drained by a giant tick is __drained 1__ until it receives healing (of any kind - or amount).' - requirements: null + raw_description: '**Blood Drain** [One Action] **Requirements** The giant tick + is attached to a creature; **Effect** The giant tick uses its hypostome to drain + blood from the creature it''s attached to. This deals 1d4 damage, and the giant + tick gains temporary Hit Points equal to the damage dealt. A creature that has + its blood drained by a giant tick is __drained 1__ until it receives healing (of + any kind or amount).' + requirements: The giant tick is attached to a creature + saving_throw: null + stages: null success: null traits: null trigger: null @@ -94,27 +72,52 @@ proactive_abilities: description: '**Saving Throw** DC 17 Fortitude; **Onset** 1 day; **Stage 1** __enfeebled__ (1 day); **Stage 2** enfeebled 2 (1 day).' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Tick Fever range: null raw_description: '**Tick Fever** (__disease__) **Saving Throw** DC 17 Fortitude; **Onset** 1 day; **Stage 1** __enfeebled__ (1 day); **Stage 2** enfeebled 2 (1 day).' requirements: null + saving_throw: null + stages: null success: null traits: - disease trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +alignment: N +automatic_abilities: null +description: 'This grotesque tick is the size of a dog and scurries with surprising + speed. + + + + + **__Recall Knowledge - Animal__ (__Nature__)**: DC 15' +hp: 20 +hp_misc: null +level: 1 +melee_attacks: +- action_cost: One Action + damage: + formula: 1d6+1 + type: '' + name: hypostome + plus_damage: + - formula: null + type: attach + - formula: null + type: tick fever + to_hit: 8 + traits: + - finesse +name: Giant Tick +perception: 6 +ranged_attacks: null saves: fort: 9 fort_misc: null @@ -123,31 +126,27 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +6 - darkvision size: Small skills: - bonus: 6 misc: null - name: 'Athletics ' + name: Athletics - bonus: 6 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 260 + page_start: '260' page_stop: null speed: - amount: 15 + misc: null type: Land - amount: 15 + misc: null type: climb spell_lists: null traits: -- N -- Small - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/giant toad.yaml b/data/monsters/giant toad.yaml index 6cab824..ef9c328 100644 --- a/data/monsters/giant toad.yaml +++ b/data/monsters/giant toad.yaml @@ -7,6 +7,81 @@ ability_mods: wis_mod: 2 ac: 17 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Giant Toad Poison + range: null + raw_description: '**Giant Toad Poison** (__poison__) **Saving Throw** DC 19 Fortitude; + **Maximum Duration** 6 rounds; **Stage 1** __stupefied 1__ (1 round); **Stage + 2** stupefied 1 and __confused__ (1 round)' + requirements: null + saving_throw: DC 19 Fortitude + stages: + - effect: __stupefied 1__ (1 round) + - effect: stupefied 1 and __confused__ (1 round) + success: null + traits: + - poison + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Medium, 1d8+2 bludgeoning, Rupture 8 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**__Swallow Whole__** [One Action] (__attack__) Medium, 1d8+2 + bludgeoning, Rupture 8' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature hit by the giant toad's tongue becomes __grabbed__ by the + giant toad. The creature isn't __immobilized__, but it can't move beyond the reach + of the toad's tongue. A creature can sever the tongue with a successful Strike + against AC 15 that deals at least 6 slashing damage. This deals no damage to the + toad but prevents it from using its tongue Strike until it regrows its tongue, + which takes a week. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Tongue Grab + range: null + raw_description: '**Tongue Grab** A creature hit by the giant toad''s tongue becomes + __grabbed__ by the giant toad. The creature isn''t __immobilized__, but it can''t + move beyond the reach of the toad''s tongue. A creature can sever the tongue with + a successful Strike against AC 15 that deals at least 6 slashing damage. This + deals no damage to the toad but prevents it from using its tongue Strike until + it regrows its tongue, which takes a week.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -15,16 +90,18 @@ automatic_abilities: description: Any creature that hits the giant toad with an unarmed Strike or otherwise touches the toad is exposed to giant toad poison. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Poisonous Warts range: null raw_description: '**Poisonous Warts** Any creature that hits the giant toad with an unarmed Strike or otherwise touches the toad is exposed to giant toad poison.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -43,11 +120,8 @@ description: 'Most giant toads live in dry environments, particularly deserts, a **__Recall Knowledge - Animal__ (__Nature__)**: DC 16' hp: 36 hp_misc: null -immunities: null -items: null -languages: null level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+5 @@ -59,7 +133,9 @@ melee: to_hit: 11 traits: null - action_cost: One Action - damage: null + damage: + formula: null + type: tongue grab name: tongue plus_damage: null to_hit: 11 @@ -67,80 +143,7 @@ melee: - reach 10 feet name: Giant Toad perception: 8 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 19 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** __stupefied 1__ (1 round); **Stage 2** stupefied 1 and __confused__ (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Giant Toad Poison - range: null - raw_description: '**Giant Toad Poison** (__poison__) **Saving Throw** DC 19 Fortitude; - **Maximum Duration** 6 rounds; **Stage 1** __stupefied 1__ (1 round); **Stage - 2** stupefied 1 and __confused__ (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Medium, 1d8+2 bludgeoning, Rupture 8 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**__Swallow Whole__** (__attack__) Medium, 1d8+2 bludgeoning, - Rupture 8' - requirements: null - success: null - traits: - - attack - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature hit by the giant toad's tongue becomes __grabbed__ by the - giant toad. The creature isn't __immobilized__, but it can't move beyond the reach - of the toad's tongue. A creature can sever the tongue with a successful Strike - against AC 15 that deals at least 6 slashing damage. This deals no damage to the - toad but prevents it from using its tongue Strike until it regrows its tongue, - which takes a week. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Tongue Grab - range: null - raw_description: '**Tongue Grab** A creature hit by the giant toad''s tongue becomes - __grabbed__ by the giant toad. The creature isn''t __immobilized__, but it can''t - move beyond the reach of the toad''s tongue. A creature can sever the tongue with - a successful Strike against AC 15 that deals at least 6 slashing damage. This - deals no damage to the toad but prevents it from using its tongue Strike until - it regrows its tongue, which takes a week.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 9 fort_misc: null @@ -149,30 +152,25 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +8 - low-light vision - scent (imprecise) 30 feet size: Large skills: - bonus: 9 misc: +11 to High Jump or Long Jump - name: 'Athletics ' + name: Athletics - bonus: 6 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 261 + page_start: '261' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/giant viper.yaml b/data/monsters/giant viper.yaml index da656aa..b48bcfb 100644 --- a/data/monsters/giant viper.yaml +++ b/data/monsters/giant viper.yaml @@ -7,6 +7,54 @@ ability_mods: wis_mod: 1 ac: 19 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The giant viper uses an action to coil itself, increasing its reach + with its fangs from 5 to 10 feet. After the giant viper Strikes with its fangs, + it becomes uncoiled. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Coil + range: null + raw_description: '**Coil** [One Action] The giant viper uses an action to coil + itself, increasing its reach with its fangs from 5 to 10 feet. After the giant + viper Strikes with its fangs, it becomes uncoiled.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Giant Viper Venom + range: null + raw_description: '**Giant Viper Venom** (__poison__) **Saving Throw** DC 17 Fortitude; + **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison (1 round); **Stage 2** 1d6 + poison and drained 1.' + requirements: null + saving_throw: DC 17 Fortitude + stages: + - effect: 1d6 poison (1 round) + - effect: 1d6 poison and drained 1. + success: null + traits: + - poison + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -15,16 +63,18 @@ automatic_abilities: description: As Attack of Opportunity, but the snake can use this reaction only if it's Coiled. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Coiled Opportunity range: null raw_description: '**Coiled Opportunity** [Reaction] As Attack of Opportunity, but the snake can use this reaction only if it''s Coiled.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -38,11 +88,8 @@ description: 'The giant viper''s fangs are a frightening sight, with injection t **__Recall Knowledge - Animal__ (__Nature__)**: DC 16' hp: 26 hp_misc: null -immunities: null -items: null -languages: null level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+3 @@ -56,55 +103,7 @@ melee: - finesse name: Giant Viper perception: 7 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The giant viper uses an action to coil itself, increasing its reach - with its fangs from 5 to 10 feet. After the giant viper Strikes with its fangs, - it becomes uncoiled. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Coil - range: null - raw_description: '**Coil** The giant viper uses an action to coil itself, increasing - its reach with its fangs from 5 to 10 feet. After the giant viper Strikes with - its fangs, it becomes uncoiled.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 17 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** 1d6 poison (1 round); **Stage 2** 1d6 poison and drained 1.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Giant Viper Venom - range: null - raw_description: '**Giant Viper Venom** (__poison__) **Saving Throw** DC 17 Fortitude; - **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison (1 round); **Stage 2** 1d6 - poison and drained 1.' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 8 fort_misc: null @@ -113,40 +112,37 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +7 - low-light vision - scent (imprecise) 30 feet size: Medium skills: - bonus: 9 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 8 misc: null - name: 'Athletics ' + name: Athletics - bonus: 8 misc: null - name: 'Stealth ' + name: Stealth - bonus: 6 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 303 + page_start: '303' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 20 + misc: null type: climb - amount: 20 + misc: null type: swim spell_lists: null traits: -- N -- Medium - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/giant wasp.yaml b/data/monsters/giant wasp.yaml index 2abd9b5..8a98754 100644 --- a/data/monsters/giant wasp.yaml +++ b/data/monsters/giant wasp.yaml @@ -7,6 +7,79 @@ ability_mods: wis_mod: 1 ac: 19 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Giant Wasp Venom + range: null + raw_description: '**Giant Wasp Venom** (__incapacitation__, __poison__) **Saving + Throw** Fortitude DC 19; **Maximum Duration** 6 rounds; **Stage 1** no effect + (1 round); **Stage 2** clumsy 2 (1 round); **Stage 3** paralyzed (1 round)' + requirements: null + saving_throw: Fortitude DC 19 + stages: + - effect: no effect (1 round) + - effect: clumsy 2 (1 round) + - effect: paralyzed (1 round) + success: null + traits: + - incapacitation + - poison + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The giant wasp lays eggs in an adjacent creature that is paralyzed + or unconscious, exposing it to the wasp larva disease. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Implant Eggs + range: null + raw_description: '**Implant Eggs** [One Action] The giant wasp lays eggs in an + adjacent creature that is paralyzed or unconscious, exposing it to the wasp larva + disease.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: '**Saving Throw** Fortitude DC 21; **Stage 1** carrier with no ill + effect (1d6 days); **Stage 2** drained 1 (1d3 days); **Stage 3** 5d6 damage, larva + emerges (disease ends)' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Wasp Larva + range: null + raw_description: '**Wasp Larva** (__disease__) **Saving Throw** Fortitude DC 21; + **Stage 1** carrier with no ill effect (1d6 days); **Stage 2** drained 1 (1d3 + days); **Stage 3** 5d6 damage, larva emerges (disease ends)' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + trigger: null alignment: N automatic_abilities: null description: 'Giant wasps are much more dangerous but less common than their smaller @@ -18,11 +91,8 @@ description: 'Giant wasps are much more dangerous but less common than their sma **__Recall Knowledge - Animal__ (__Nature__)**: DC 18' hp: 45 hp_misc: null -immunities: null -items: null -languages: null level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d12+4 @@ -36,77 +106,7 @@ melee: - poison name: Giant Wasp perception: 8 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** Fortitude DC 19; **Maximum Duration** 6 rounds; **Stage - 1** no effect (1 round); **Stage 2** clumsy 2 (1 round); **Stage 3** paralyzed - (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Giant Wasp Venom - range: null - raw_description: '**Giant Wasp Venom** (__incapacitation__, __poison__) **Saving - Throw** Fortitude DC 19; **Maximum Duration** 6 rounds; **Stage 1** no effect - (1 round); **Stage 2** clumsy 2 (1 round); **Stage 3** paralyzed (1 round)' - requirements: null - success: null - traits: - - incapacitation - - poison - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The giant wasp lays eggs in an adjacent creature that is paralyzed - or unconscious, exposing it to the wasp larva disease. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Implant Eggs - range: null - raw_description: '**Implant Eggs** The giant wasp lays eggs in an adjacent creature - that is paralyzed or unconscious, exposing it to the wasp larva disease.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** Fortitude DC 21; **Stage 1** carrier with no ill - effect (1d6 days); **Stage 2** drained 1 (1d3 days); **Stage 3** 5d6 damage, larva - emerges (disease ends)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wasp Larva - range: null - raw_description: '**Wasp Larva** (__disease__) **Saving Throw** Fortitude DC 21; - **Stage 1** carrier with no ill effect (1d6 days); **Stage 2** drained 1 (1d3 - days); **Stage 3** 5d6 damage, larva emerges (disease ends)' - requirements: null - success: null - traits: - - disease - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 9 fort_misc: null @@ -115,31 +115,27 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +8 - darkvision size: Large skills: - bonus: 11 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 9 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 324 + page_start: '324' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 40 + misc: null type: fly spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/giant whiptail centipede.yaml b/data/monsters/giant whiptail centipede.yaml index 6071c5d..23ddb8e 100644 --- a/data/monsters/giant whiptail centipede.yaml +++ b/data/monsters/giant whiptail centipede.yaml @@ -7,6 +7,54 @@ ability_mods: wis_mod: 2 ac: 19 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The giant whiptail centipede Strides or Steps. During this movement, + it can pass through spaces as narrow as 5 feet without __Squeezing__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Undulate + range: null + raw_description: '**Undulate** [One Action] The giant whiptail centipede Strides + or Steps. During this movement, it can pass through spaces as narrow as 5 feet + without __Squeezing__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: '**Saving Throw **DC 19 Fortitude; **Maximum Duration **6 rounds; **Stage + 1** 1d10 poison damage and __clumsy 1__ (1 round); **Stage 2** 2d10 poison damage + and clumsy 1 (1 round); **Stage 3** 2d10 poison damage and clumsy 2 (1 round)' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Whiptail Centipede Venom + range: null + raw_description: '**Whiptail Centipede Venom** (__poison__) **Saving Throw **DC + 19 Fortitude; **Maximum Duration **6 rounds; **Stage 1** 1d10 poison damage and + __clumsy 1__ (1 round); **Stage 2** 2d10 poison damage and clumsy 1 (1 round); + **Stage 3** 2d10 poison damage and clumsy 2 (1 round)' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - poison + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -18,11 +66,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +81,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -45,11 +95,8 @@ description: 'Whiptail centipedes are sleek and swift tunnel predators. **__Recall Knowledge - Animal__ (__Nature__)**: DC 18' hp: 45 hp_misc: null -immunities: null -items: null -languages: null level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+6 @@ -75,55 +122,7 @@ melee: - reach 15 feet name: Giant Whiptail Centipede perception: 9 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The giant whiptail centipede Strides or Steps. During this movement, - it can pass through spaces as narrow as 5 feet without __Squeezing__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Undulate - range: null - raw_description: '**Undulate** The giant whiptail centipede Strides or Steps. - During this movement, it can pass through spaces as narrow as 5 feet without __Squeezing__.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw **DC 19 Fortitude; **Maximum Duration **6 rounds; **Stage - 1** 1d10 poison damage and __clumsy 1__ (1 round); **Stage 2** 2d10 poison damage - and clumsy 1 (1 round); **Stage 3** 2d10 poison damage and clumsy 2 (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Whiptail Centipede Venom - range: null - raw_description: '**Whiptail Centipede Venom** (__poison__) **Saving Throw **DC - 19 Fortitude; **Maximum Duration **6 rounds; **Stage 1** 1d10 poison damage and - __clumsy 1__ (1 round); **Stage 2** 2d10 poison damage and clumsy 1 (1 round); - **Stage 3** 2d10 poison damage and clumsy 2 (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 11 fort_misc: null @@ -132,34 +131,30 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +9 - darkvision size: Huge skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 10 misc: null - name: 'Athletics ' + name: Athletics - bonus: 8 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 50 + page_start: '50' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 30 + misc: null type: climb spell_lists: null traits: -- N -- Huge - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/giant wolverine.yaml b/data/monsters/giant wolverine.yaml index 9386840..0f289b1 100644 --- a/data/monsters/giant wolverine.yaml +++ b/data/monsters/giant wolverine.yaml @@ -7,6 +7,104 @@ ability_mods: wis_mod: 3 ac: 21 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The wolverine chews violently on the creature, dealing 2d6 piercing damage + (DC 21 basic Fortitude save). A creature that fails its save also takes 2d6 __persistent + bleed damage__. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Gnaw + range: null + raw_description: '**Gnaw** [One Action] **Requirements** The wolverine has a creature + grabbed from its jaws Strike; **Effect** The wolverine chews violently on the + creature, dealing 2d6 piercing damage (DC 21 basic Fortitude save). A creature + that fails its save also takes 2d6 __persistent bleed damage__.' + requirements: The wolverine has a creature grabbed from its jaws Strike + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The giant wolverine Strides and makes a Strike at the end of that movement. + If the giant wolverine begins this action __hidden__, it remains hidden until + after the attack. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pounce + range: null + raw_description: '**Pounce** [One Action] The giant wolverine Strides and makes + a Strike at the end of that movement. If the giant wolverine begins this action + __hidden__, it remains hidden until after the attack.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: claw + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rend + range: null + raw_description: '**__Rend__** [One Action] claw' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The giant wolverine enters a state of pure rage that lasts either for + 1 minute, until there are no enemies it can perceive, or until it falls __unconscious__, + whichever comes first. While raging, the giant wolverine has AC 20, its jaws Strike + deals 2d6+11 damage, and its claw Strike deals 2d4+11 damage. While raging, the + giant wolverine can't use actions that have the __concentrate__ trait, except + for Seek. After it's stopped raging, a giant wolverine can't use Wolverine Rage + again for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Wolverine Rage + range: null + raw_description: '**Wolverine Rage** [One Action] The giant wolverine enters a + state of pure rage that lasts either for 1 minute, until there are no enemies + it can perceive, or until it falls __unconscious__, whichever comes first. While + raging, the giant wolverine has AC 20, its jaws Strike deals 2d6+11 damage, and + its claw Strike deals 2d4+11 damage. While raging, the giant wolverine can''t + use actions that have the __concentrate__ trait, except for Seek. After it''s + stopped raging, a giant wolverine can''t use Wolverine Rage again for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Giant wolverines grow to the approximate size of horses and claim even @@ -20,11 +118,8 @@ description: 'Giant wolverines grow to the approximate size of horses and claim **__Recall Knowledge - Animal__ (__Nature__)**: DC 19' hp: 65 hp_misc: null -immunities: null -items: null -languages: null level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+8 @@ -46,104 +141,7 @@ melee: - agile name: Giant Wolverine perception: 9 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The wolverine has a creature grabbed from its jaws Strike - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Gnaw - range: null - raw_description: '**Gnaw** **Requirements** The wolverine has a creature grabbed - from its jaws Strike; **Effect** The wolverine chews violently on the creature, - dealing 2d6 piercing damage (DC 21 basic Fortitude save). A creature that fails - its save also takes 2d6 __persistent bleed damage__.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The giant wolverine Strides and makes a Strike at the end of that movement. - If the giant wolverine begins this action __hidden__, it remains hidden until - after the attack. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pounce - range: null - raw_description: '**Pounce** The giant wolverine Strides and makes a Strike at - the end of that movement. If the giant wolverine begins this action __hidden__, - it remains hidden until after the attack.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: claw - effect: The monster automatically deals that Strike's damage again to the enemy. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rend - range: null - raw_description: A Rend entry lists a Strike the monster has. **Requirements** The - monster hit the same enemy with two consecutive Strikes of the listed type in - the same round. **Effect** The monster automatically deals that Strike's damage - again to the enemy. - requirements: The monster hit the same enemy with two consecutive Strikes of the - listed type in the same round. - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The giant wolverine enters a state of pure rage that lasts either for - 1 minute, until there are no enemies it can perceive, or until it falls __unconscious__, - whichever comes first. While raging, the giant wolverine has AC 20, its jaws Strike - deals 2d6+11 damage, and its claw Strike deals 2d4+11 damage. While raging, the - giant wolverine can't use actions that have the __concentrate__ trait, except - for Seek. After it's stopped raging, a giant wolverine can't use Wolverine Rage - again for 1 minute. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wolverine Rage - range: null - raw_description: '**Wolverine Rage** The giant wolverine enters a state of pure - rage that lasts either for 1 minute, until there are no enemies it can perceive, - or until it falls __unconscious__, whichever comes first. While raging, the giant - wolverine has AC 20, its jaws Strike deals 2d6+11 damage, and its claw Strike - deals 2d4+11 damage. While raging, the giant wolverine can''t use actions that - have the __concentrate__ trait, except for Seek. After it''s stopped raging, a - giant wolverine can''t use Wolverine Rage again for 1 minute.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 13 fort_misc: null @@ -152,32 +150,28 @@ saves: ref_misc: null will: 9 will_misc: null -sense_abilities: null senses: -- Perception +9 - low-light vision - scent (imprecise) 30 feet size: Large skills: - bonus: 12 misc: null - name: 'Athletics ' + name: Athletics - bonus: 11 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 295 + page_start: '295' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 10 + misc: null type: climb spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/gibbering mouther.yaml b/data/monsters/gibbering mouther.yaml index ff04a04..9e0520d 100644 --- a/data/monsters/gibbering mouther.yaml +++ b/data/monsters/gibbering mouther.yaml @@ -7,72 +7,109 @@ ability_mods: wis_mod: 3 ac: 21 ac_special: null -alignment: N -automatic_abilities: +active_abilities: - action_cost: None critical_failure: null critical_success: null - description: Each creature that begins its turn within 60 feet of a gibbering mouther - must attempt a DC 19 Will save. On a failure, they are confused for 1 round. On - a success, they are temporarily immune for 1 minute. + description: A creature that takes damage from a gibbering mouther's spittle must + succeed at a DC 22 Fortitude save or be __dazzled__ for 1 round (or __blinded__ + for 1 round on a critical failure). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null - name: Gibbering + maximum_duration: null + name: Burn Eyes range: null - raw_description: '**Gibbering** (__auditory__, __aura__, __emotion__, __enchantment__, - __incapacitation__, __mental__, __occult__) Each creature that begins its turn - within 60 feet of a gibbering mouther must attempt a DC 19 Will save. On a failure, - they are confused for 1 round. On a success, they are temporarily immune for 1 - minute.' - requirements: null - success: null - traits: - - auditory - - aura - - emotion - - enchantment - - incapacitation - - mental - - occult - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: null - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: All-Around Vision - range: null - raw_description: '**All-Around Vision**' + raw_description: '**Burn Eyes** A creature that takes damage from a gibbering mouther''s + spittle must succeed at a DC 22 Fortitude save or be __dazzled__ for 1 round (or + __blinded__ for 1 round on a critical failure).' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: DC 22, 3d8 piercing, Escape DC 22, Rupture 8 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Engulf + range: null + raw_description: '**Engulf** [One Action] DC 22, 3d8 piercing, Escape DC 22, Rupture + 8' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The gibbering mouther causes stone and earth under its body to grow + soft and muddy, remaining so for 1 minute after the mouther moves off the location. + A gibbering mouther can move through these areas with ease, but other creatures + treat them as difficult terrain. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ground Manipulation + range: null + raw_description: '**Ground Manipulation** [Two Actions] (__occult__, __transmutation__) + The gibbering mouther causes stone and earth under its body to grow soft and muddy, + remaining so for 1 minute after the mouther moves off the location. A gibbering + mouther can move through these areas with ease, but other creatures treat them + as difficult terrain.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - occult + - transmutation + trigger: null +alignment: N +automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The gibbering mouther's wound opens into another maw. It makes a jaws Strike against the triggering creature. - effects: null failure: null frequency: null full_description: null generic_description: null - name: Reactive Gnaw + maximum_duration: null + name: Gibbering range: null - raw_description: '**Reactive Gnaw** [Reaction] **Trigger** An adjacent creature - deals the gibbering mouther slashing damage. **Effect** The gibbering mouther''s - wound opens into another maw. It makes a jaws Strike against the triggering creature.' + raw_description: '**Gibbering** (__auditory__, __aura__, __emotion__, __enchantment__, + __incapacitation__, __mental__, __occult__) Each creature that begins its turn + within 60 feet of a gibbering mouther must attempt a DC 19 Will save. On a failure, + they are confused for 1 round. On a success, they are temporarily immune for 1 + minute. + + + **All-Around Vision** + + + **Reactive Gnaw** [Reaction] **Trigger** An adjacent creature deals the gibbering + mouther slashing damage. **Effect** The gibbering mouther''s wound opens into + another maw. It makes a jaws Strike against the triggering creature.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: An adjacent creature deals the gibbering mouther slashing damage. @@ -114,103 +151,35 @@ description: 'Amorphous blobs of yammering mouths and oozing, fleshy sludge, gib **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 20' hp: 120 hp_misc: null -immunities: null -items: null languages: - Aklo level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+5 type: piercing name: jaws plus_damage: - - formula: 1d4 - type: persistent bleed damage and Grab + - formula: null + type: 1d4 persistent bleed damage + - formula: null + type: Grab to_hit: 14 traits: - finesse name: Gibbering Mouther perception: 15 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A creature that takes damage from a gibbering mouther's spittle must - succeed at a DC 22 Fortitude save or be __dazzled__ for 1 round (or __blinded__ - for 1 round on a critical failure). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Burn Eyes - range: null - raw_description: '**Burn Eyes** A creature that takes damage from a gibbering mouther''s - spittle must succeed at a DC 22 Fortitude save or be __dazzled__ for 1 round (or - __blinded__ for 1 round on a critical failure).' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: DC 22, 3d8 piercing, Escape DC 22, Rupture 8 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Engulf - range: null - raw_description: '**Engulf** DC 22, 3d8 piercing, Escape DC 22, Rupture 8' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The gibbering mouther causes stone and earth under its body to grow - soft and muddy, remaining so for 1 minute after the mouther moves off the location. - A gibbering mouther can move through these areas with ease, but other creatures - treat them as difficult terrain. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ground Manipulation - range: null - raw_description: '**Ground Manipulation** [Two Actions] (__occult__, __transmutation__) - The gibbering mouther causes stone and earth under its body to grow soft and muddy, - remaining so for 1 minute after the mouther moves off the location. A gibbering - mouther can move through these areas with ease, but other creatures treat them - as difficult terrain.' - requirements: null - success: null - traits: - - occult - - transmutation - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 4d6 - type: acid and burn eyes + formula: null + type: 4d6 acid and burn eyes name: spittle plus_damage: null to_hit: 14 traits: - range 30 feet -rarity: Common -resistances: null -ritual_lists: null saves: fort: 15 fort_misc: null @@ -219,33 +188,31 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +15 - darkvision size: Medium skills: - bonus: 12 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 13 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 176 + page_start: '176' page_stop: null speed: - amount: 10 + misc: null type: Land - amount: 20 + misc: null type: swim spell_lists: null traits: -- N -- Medium - Aberration -type: Creature weaknesses: - amount: 5 + misc: null type: bludgeoning diff --git a/data/monsters/gimmerling.yaml b/data/monsters/gimmerling.yaml index 50f5296..be6b308 100644 --- a/data/monsters/gimmerling.yaml +++ b/data/monsters/gimmerling.yaml @@ -7,123 +7,148 @@ ability_mods: wis_mod: 3 ac: 34 ac_special: null -alignment: LE -automatic_abilities: -- action_cost: None +active_abilities: +- action_cost: One Action critical_failure: null critical_success: null - description: 15 feet. Tangled roots, jagged divots, sharp rocks and other hazards - appear on surfaces in the aura, creating difficult terrain. + description: The gimmerling changes into its natural form or that of any humanoid. + In humanoid form, it loses its treacherous aura, and its equipment appears to + be trinkets or toys. As a humanoid that lacks claws or fangs, it loses the matching + Strike. If it loses its claw Strike, it gains a fist Strike that is identical + except that it deals bludgeoning damage. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__concentrate__, __polymorph__, + __primal__, __transmutation__) The gimmerling changes into its natural form or + that of any humanoid. In humanoid form, it loses its treacherous aura, and its + equipment appears to be trinkets or toys. As a humanoid that lacks claws or fangs, + it loses the matching Strike. If it loses its claw Strike, it gains a fist Strike + that is identical except that it deals bludgeoning damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - polymorph + - primal + - transmutation + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: '**Requirement** The gimmerling''s last action was a success with a + Strike that has Disarm in its damage entry.' + effect: The gimmerling knocks a held or carried weapon to the ground in the target's + space. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Disarm + range: null + raw_description: '**Disarm** [Two Actions] **Requirement** The gimmerling''s last + action was a success with a Strike that has Disarm in its damage entry. **Effect** + The gimmerling knocks a held or carried weapon to the ground in the target''s + space.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The gimmerling deals 2d6 extra precision damage to __flat-footed__ + creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** The gimmerling deals 2d6 extra precision + damage to __flat-footed__ creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The gimmerling ignores difficult terrain and doesn't trigger traps + with its movement. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trickster's Step + range: null + raw_description: '**Trickster''s Step** The gimmerling ignores difficult terrain + and doesn''t trigger traps with its movement.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: LE +automatic_abilities: +- action_cost: Reaction + critical_failure: As failure, and the target is knocked prone. + critical_success: The target is unaffected. + description: null + effect: The triggering creature must attempt a DC 32 Reflex save. + failure: The target takes 2d10 bludgeoning damage and is flat-footed until the start + of its next turn. + frequency: null + full_description: null + generic_description: null + maximum_duration: null name: Treacherous Aura range: null raw_description: '**Treacherous Aura** (__aura__, __primal__, __transmutation__) 15 feet. Tangled roots, jagged divots, sharp rocks and other hazards appear on - surfaces in the aura, creating difficult terrain.' + surfaces in the aura, creating difficult terrain. + + + **Trip Up** [Reaction] **Trigger** A creature critically fails a melee attack + to hit the gimmerling or moves into a space within the gimmerling''s treacherous + aura. **Effect** The triggering creature must attempt a DC 32 Reflex save. + + + **Critical Success** The target is unaffected. + + + **Success** The target is flat-footed until the start of its next turn. + + + **Failure** The target takes 2d10 bludgeoning damage and is flat-footed until + the start of its next turn. + + + **Critical Failure** As failure, and the target is knocked prone.' requirements: null - success: null - traits: - - aura - - primal - - transmutation - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The triggering creature must attempt a DC 32 Reflex save. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trip Up - range: null - raw_description: '**Trip Up** [Reaction] **Trigger** A creature critically fails - a melee attack to hit the gimmerling or moves into a space within the gimmerling''s - treacherous aura. **Effect** The triggering creature must attempt a DC 32 Reflex - save.' - requirements: null - success: null + saving_throw: null + stages: null + success: The target is flat-footed until the start of its next turn. traits: null trigger: A creature critically fails a melee attack to hit the gimmerling or moves into a space within the gimmerling's treacherous aura. -- action_cost: None - critical_failure: null - critical_success: null - description: The target is unaffected. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Critical Success - range: null - raw_description: '**Critical Success** The target is unaffected.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The target is flat-footed until the start of its next turn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Success - range: null - raw_description: '**Success** The target is flat-footed until the start of its next - turn.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The target takes 2d10 bludgeoning damage and is flat-footed until the - start of its next turn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Failure - range: null - raw_description: '**Failure** The target takes 2d10 bludgeoning damage and is flat-footed - until the start of its next turn.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: As failure, and the target is knocked prone. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Critical Failure - range: null - raw_description: '**Critical Failure** As failure, and the target is knocked prone.' - requirements: null - success: null - traits: null - trigger: null description: 'Gimmerlings are small, shapeshifting fey who stage ambushes to sate their endless hunger and childish greed. These cruelly curious fey obsess over finding and making unusual traps and sadistic weapons, and their favorite amusement is se @@ -155,7 +180,6 @@ description: 'Gimmerlings are small, shapeshifting fey who stage ambushes to sat **__Recall Knowledge - Fey__ (__Nature__)**: DC 32' hp: 235 hp_misc: null -immunities: null items: - +1 striking hand crossbow (20 bolts) languages: @@ -163,7 +187,7 @@ languages: - Common - Sylvan level: 12 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+7 @@ -182,119 +206,27 @@ melee: type: piercing name: jaws plus_damage: - - formula: 2d6 - type: poison + - formula: null + type: 2d6 poison to_hit: 26 traits: - finesse name: Gimmerling perception: 21 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The gimmerling changes into its natural form or that of any humanoid. - In humanoid form, it loses its treacherous aura, and its equipment appears to - be trinkets or toys. As a humanoid that lacks claws or fangs, it loses the matching - Strike. If it loses its claw Strike, it gains a fist Strike that is identical - except that it deals bludgeoning damage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__concentrate__, __polymorph__, __primal__, - __transmutation__) The gimmerling changes into its natural form or that of any - humanoid. In humanoid form, it loses its treacherous aura, and its equipment appears - to be trinkets or toys. As a humanoid that lacks claws or fangs, it loses the - matching Strike. If it loses its claw Strike, it gains a fist Strike that is identical - except that it deals bludgeoning damage.' - requirements: null - success: null - traits: - - concentrate - - polymorph - - primal - - transmutation - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The gimmerling's last action was a success with a Strike that has Disarm - in its damage entry. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Disarm - range: null - raw_description: '**Disarm** [Two Actions] **Requirement** The gimmerling''s last - action was a success with a Strike that has Disarm in its damage entry. **Effect** - The gimmerling knocks a held or carried weapon to the ground in the target''s - space.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The gimmerling deals 2d6 extra precision damage to __flat-footed__ - creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** The gimmerling deals 2d6 extra precision - damage to __flat-footed__ creatures.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The gimmerling ignores difficult terrain and doesn't trigger traps - with its movement. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trickster's Step - range: null - raw_description: '**Trickster''s Step** The gimmerling ignores difficult terrain - and doesn''t trigger traps with its movement.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d6+3 type: piercing name: hand crossbow plus_damage: - - formula: 2d6 - type: poison + - formula: null + type: 2d6 poison to_hit: 28 traits: - range increment 60 feet - reload 1 rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 22 fort_misc: null @@ -307,65 +239,59 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'Hungersense allows the gimmerling to sense creatures that require - food to live. - - - ' + description: Hungersense allows the gimmerling to sense creatures that require food + to live. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Hungersense range: null raw_description: '**Hungersense** Hungersense allows the gimmerling to sense creatures - that require food to live. - - - ' + that require food to live.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +21 - hungersense (imprecise) 30 feet - low-light vision size: Small skills: - bonus: 23 misc: null - name: 'Crafting ' + name: Crafting - bonus: 25 misc: null - name: 'Deception ' + name: Deception - bonus: 21 misc: null - name: 'Nature ' + name: Nature - bonus: 25 misc: null - name: 'Stealth ' + name: Stealth - bonus: 25 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: Bestiary - page_start: 177 + page_start: '177' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: null + misc: null type: trickster's step spell_lists: null traits: -- Uncommon -- LE -- Small - Fey -type: Creature weaknesses: - amount: 10 + misc: null type: cold iron diff --git a/data/monsters/glabrezu.yaml b/data/monsters/glabrezu.yaml index 3f429a2..2087105 100644 --- a/data/monsters/glabrezu.yaml +++ b/data/monsters/glabrezu.yaml @@ -7,6 +7,127 @@ ability_mods: wis_mod: 3 ac: 34 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The glabrezu pulls the grabbed creature up to 5 feet closer, then makes + two claw Strikes against it. Those Strikes count as one attack when determining + a treachery demon's multiple attack penalty, and the penalty doesn't increase + until after both Strikes. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Captive Rake + range: null + raw_description: '**Captive Rake** [One Action] **Requirements** A creature is + grabbed in the glabrezu''s pincer. **Effect** The glabrezu pulls the grabbed creature + up to 5 feet closer, then makes two claw Strikes against it. Those Strikes count + as one attack when determining a treachery demon''s multiple attack penalty, and + the penalty doesn''t increase until after both Strikes.' + requirements: A creature is grabbed in the glabrezu's pincer. + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When a reaction would disrupt a glabrezu's spell, the demon can attempt + a DC 15 flat check, avoiding the disruption on a success. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Steady Spellcasting + range: null + raw_description: '**Steady Spellcasting** When a reaction would disrupt a glabrezu''s + spell, the demon can attempt a DC 15 flat check, avoiding the disruption on a + success.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A glabrezu can always use __Deception__ when rolling initiative as + long as they're aware of at least one opponent before initiative is rolled. When + using __Deception__ for initiative, the demon gains a +2 circumstance bonus to + __Deception__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sudden Betrayal + range: null + raw_description: '**Sudden Betrayal** A glabrezu can always use __Deception__ when + rolling initiative as long as they''re aware of at least one opponent before initiative + is rolled. When using __Deception__ for initiative, the demon gains a +2 circumstance + bonus to __Deception__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A glabrezu's __illusory disguise__ can allow it to appear as a creature + of any size. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Treacherous Veil + range: null + raw_description: '**Treacherous Veil** A glabrezu''s __illusory disguise__ can allow + it to appear as a creature of any size.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Once per month, a glabrezu can grant a mortal humanoid the effects + of a __miracle__ spell granted by an Abyssal patron, though the glabrezu always + perverts the __miracle__ according to their own treacherous nature. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Twisted Desires + range: null + raw_description: '**Twisted Desires** (__divination__, __divine__) Once per month, + a glabrezu can grant a mortal humanoid the effects of a __miracle__ spell granted + by an Abyssal patron, though the glabrezu always perverts the __miracle__ according + to their own treacherous nature.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divination + - divine + trigger: null alignment: CE automatic_abilities: - action_cost: None @@ -19,11 +140,11 @@ automatic_abilities: per effect, even if the effect reveals multiple illusions or prevents multiple lies. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Truth Vulnerability range: null raw_description: '**Truth Vulnerability** A glabrezu''s lies sustain them, and the @@ -33,6 +154,8 @@ automatic_abilities: damage. They take this damage only once per effect, even if the effect reveals multiple illusions or prevents multiple lies.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -44,7 +167,7 @@ description: 'Glabrezus are looming behemoths who revel in the act of twisting m struggling weapon smith might wish for fame and skill at their craft, only to find that their best patron is a cruel and sadistic murderer who uses the weapons in bloody sprees. Or a lonely widower might have his desire granted in the form of - a lost love returned to "life" as a vampire. Glabrezus are nothing if not creative + a lost love returned to “life” as a vampire. Glabrezus are nothing if not creative in addressing a mortal''s needs. @@ -61,8 +184,6 @@ description: 'Glabrezus are looming behemoths who revel in the act of twisting m **__Recall Knowledge - Fiend__ (__Religion__)**: DC 31' hp: 280 hp_misc: null -immunities: null -items: null languages: - Abyssal - Celestial @@ -70,15 +191,17 @@ languages: - telepathy 100 feet - tongues level: 13 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+13 type: bludgeoning name: pincer plus_damage: - - formula: 1d6 - type: evil and Grab + - formula: null + type: 1d6 evil + - formula: null + type: Grab to_hit: 27 traits: - deadly 2d10 @@ -91,8 +214,8 @@ melee: type: slashing name: claw plus_damage: - - formula: 1d6 - type: evil + - formula: null + type: 1d6 evil to_hit: 27 traits: - agile @@ -105,8 +228,8 @@ melee: type: piercing name: jaws plus_damage: - - formula: 1d6 - type: evil + - formula: null + type: 1d6 evil to_hit: 27 traits: - evil @@ -114,129 +237,7 @@ melee: - reach 10 feet name: Glabrezu perception: 24 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: A creature is grabbed in the glabrezu's pincer. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Captive Rake - range: null - raw_description: '**Captive Rake** **Requirements** A creature is grabbed in the - glabrezu''s pincer. **Effect** The glabrezu pulls the grabbed creature up to 5 - feet closer, then makes two claw Strikes against it. Those Strikes count as one - attack when determining a treachery demon''s multiple attack penalty, and the - penalty doesn''t increase until after both Strikes.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When a reaction would disrupt a glabrezu's spell, the demon can attempt - a DC 15 flat check, avoiding the disruption on a success. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Steady Spellcasting - range: null - raw_description: '**Steady Spellcasting** When a reaction would disrupt a glabrezu''s - spell, the demon can attempt a DC 15 flat check, avoiding the disruption on a - success.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A glabrezu can always use __Deception__ when rolling initiative as - long as they're aware of at least one opponent before initiative is rolled. When - using __Deception__ for initiative, the demon gains a +2 circumstance bonus to - __Deception__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sudden Betrayal - range: null - raw_description: '**Sudden Betrayal** A glabrezu can always use __Deception__ when - rolling initiative as long as they''re aware of at least one opponent before initiative - is rolled. When using __Deception__ for initiative, the demon gains a +2 circumstance - bonus to __Deception__.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A glabrezu's __illusory disguise__ can allow it to appear as a creature - of any size. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Treacherous Veil - range: null - raw_description: '**Treacherous Veil** A glabrezu''s __illusory disguise__ can allow - it to appear as a creature of any size.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Once per month, a glabrezu can grant a mortal humanoid the effects - of a __miracle__ spell granted by an Abyssal patron, though the glabrezu always - perverts the __miracle__ according to their own treacherous nature. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Twisted Desires - range: null - raw_description: '**Twisted Desires** (__divination__, __divine__) Once per month, - a glabrezu can grant a mortal humanoid the effects of a __miracle__ spell granted - by an Abyssal patron, though the glabrezu always perverts the __miracle__ according - to their own treacherous nature.' - requirements: null - success: null - traits: - - divination - - divine - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: -- dc: 34 - misc: null - name: Divine Rituals - spell_groups: - - heightened_level: null - level: 1 - spells: - - frequency: null - name: abyssal pact - requirement: null - to_hit: null +ranged_attacks: null saves: fort: 26 fort_misc: null @@ -245,106 +246,101 @@ saves: ref_misc: null will: 24 will_misc: null -sense_abilities: null senses: -- Perception +24 - darkvision - true seeing size: Huge skills: - bonus: 28 misc: null - name: 'Deception ' + name: Deception - bonus: 26 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 26 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 22 misc: null - name: 'Religion ' + name: Religion - bonus: 22 misc: null - name: 'Society ' + name: Society - bonus: 21 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 79 + page_start: '79' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: -- dc: 34 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 7 +- attack_bonus: null + cantrips: + - level: 7 spells: - - frequency: at will - name: illusory disguise - requirement: null - - frequency: null - name: reverse gravity - requirement: null - - heightened_level: null - level: 6 - spells: - - frequency: at will - name: dispel magic - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: dimension door - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: confusion - requirement: null - - frequency: at will - name: dimension door - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will - name: mirror image - requirement: null - - heightened_level: 7 - level: 0 - spells: - - frequency: null + - misc: null name: telekinetic projectile - requirement: null - - heightened_level: 6 - level: -1 + constants: + - level: 6 spells: - - frequency: null + - misc: null name: true seeing - requirement: null - - heightened_level: 5 - level: -1 + - level: 5 spells: - - frequency: null + - misc: null name: tongues - requirement: null - to_hit: null + dc: 34 + focus_points: null + misc: null + spell_lists: + - level: 7 + spells: + - misc: at will + name: illusory disguise + - misc: null + name: reverse gravity + - level: 6 + spells: + - misc: at will + name: dispel magic + - level: 5 + spells: + - misc: null + name: dimension door + - level: 4 + spells: + - misc: at will + name: confusion + - misc: at will + name: dimension door + - level: 2 + spells: + - misc: at will + name: mirror image + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 34 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: abyssal pact + spells_source: Divine Rituals traits: -- CE -- Huge - Demon - Fiend -type: Creature weaknesses: - amount: 10 + misc: null type: cold iron - amount: 10 + misc: null type: good diff --git a/data/monsters/glass golem.yaml b/data/monsters/glass golem.yaml index 9a9f77f..d491d58 100644 --- a/data/monsters/glass golem.yaml +++ b/data/monsters/glass golem.yaml @@ -7,6 +7,98 @@ ability_mods: wis_mod: 0 ac: 26 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The glass golem creates waves of scintillating luminosity that cast + bright light in a 60-foot emanation (and dim light for the next 60 feet). The + light lasts until the start of the glass golem's next turn, after which the glass + golem can't use Dazzling Brilliance for 1d4 rounds. A creature within the bright + light or that enters the bright light must attempt a DC 23 Will save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Dazzling Brilliance + range: null + raw_description: '**Dazzling Brilliance** [Two Actions] (__evocation__, __light__, + __visual__) The glass golem creates waves of scintillating luminosity that cast + bright light in a 60-foot emanation (and dim light for the next 60 feet). The + light lasts until the start of the glass golem''s next turn, after which the glass + golem can''t use Dazzling Brilliance for 1d4 rounds. A creature within the bright + light or that enters the bright light must attempt a DC 23 Will save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - evocation + - light + - visual + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: The creature is unaffected. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __dazzled__ for 1 round. + effect: null + failure: The creature is __dazzled__ for 1 round. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is __dazzled__ for 1 round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature is __blinded__ for 1 round and then dazzled for an + additional 4 rounds. + critical_success: null + description: The creature is __blinded__ for 1 round and then dazzled for an additional + 4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The creature is __blinded__ for 1 round and + then dazzled for an additional 4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -15,16 +107,18 @@ automatic_abilities: description: harmed by sonic (6d6, 2d6 from areas or __persistent damage__); healed by fire (area 2d6 HP); __slowed__ by cold effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Golem Antimagic range: null raw_description: '**Golem Antimagic** harmed by sonic (6d6, 2d6 from areas or __persistent damage__); healed by fire (area 2d6 HP); __slowed__ by cold' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -34,16 +128,18 @@ automatic_abilities: description: A glass golem is affected by the __shatter__ spell as though the golem were an unattended object. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Vulnerable to Shatter range: null raw_description: '**Vulnerable to Shatter** A glass golem is affected by the __shatter__ spell as though the golem were an unattended object.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -52,28 +148,30 @@ automatic_abilities: critical_success: null description: null effect: The glass golem positions its magical, reflective surfaces to turn the spell - back on the caster. It tries to counteract the spell by attempting an __Acrobatics__ - check for its counteract check. If it successfully counteract the spell, the effect - is turned back on the caster. - effects: null + back on the caster. It tries to __counteract__ the spell by attempting an __Acrobatics__ + check for its counteract check. If it successfully counteracts the spell, the + effect is turned back on the caster. failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Spell Reflection range: null raw_description: '**Spell Reflection [Reaction]** (__abjuration__, __arcane__) **Trigger** The glass golem is targeted by a spell; **Effect** The glass golem positions its magical, reflective surfaces to turn the spell back on the caster. It tries to - counteract the spell by attempting an __Acrobatics__ check for its counteract - check. If it successfully counteract the spell, the effect is turned back on the - caster.' + __counteract__ the spell by attempting an __Acrobatics__ check for its counteract + check. If it successfully counteracts the spell, the effect is turned back on + the caster.' requirements: null + saving_throw: null + stages: null success: null traits: - abjuration - arcane - trigger: The glass golem is targeted by a spell + trigger: The glass golem is targeted by a spell; description: 'Crafted of hardened glass and held together by magically treated lead, glass golems are both deadly guardians and works of exquisite art. Glass golems most often protect grand cathedrals or opulent palaces—testaments to the wealth @@ -98,32 +196,30 @@ hp: 135 hp_misc: null immunities: - bleed -- death effects -- disease -- doomed -- drained -- fatigued -- healing +- death effects +- disease +- doomed +- drained +- fatigued +- healing - magic (see Golem Antimagic below) -- mental -- necromancy +- mental +- necromancy - nonlethal attacks -- paralyzed -- poison -- sickened -- unconscious -items: null -languages: null +- paralyzed +- poison +- sickened +- unconscious level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+8 type: slashing name: bladed limb plus_damage: - - formula: 1d6 - type: bleed + - formula: null + type: 1d6 bleed to_hit: 20 traits: - agile @@ -131,47 +227,12 @@ melee: - versatile P name: Glass Golem perception: 14 -proactive_abilities: -- action_cost: Two Actions - critical_failure: The creature is blinded for 1 round and then dazzled for an additional - 4 rounds. - critical_success: null - description: "The glass golem creates waves of scintillating luminosity that cast\ - \ bright light in a 60-foot emanation (and dim light for the next 60 feet). The\ - \ light lasts until the start of the glass golem's next turn, after which the\ - \ glass golem can't use Dazzling Brilliance for 1d4 rounds. A creature within\ - \ the bright light or that enters the bright light must attempt a DC 23 Will save.\ - \ \n\n" - effect: null - effects: null - failure: The creature is dazzled for 1 round. - frequency: null - full_description: null - generic_description: null - name: Dazzling Brilliance - range: null - raw_description: "**Dazzling Brilliance** [Two Actions] (__evocation__, __light__,\ - \ __visual__) The glass golem creates waves of scintillating luminosity that cast\ - \ bright light in a 60-foot emanation (and dim light for the next 60 feet). The\ - \ light lasts until the start of the glass golem's next turn, after which the\ - \ glass golem can't use Dazzling Brilliance for 1d4 rounds. A creature within\ - \ the bright light or that enters the bright light must attempt a DC 23 Will save.\ - \ \n\n**Success** The creature is unaffected. \n\n**Failure** The creature is\ - \ __dazzled__ for 1 round. \n\n**Critical Failure** The creature is __blinded__\ - \ for 1 round and then dazzled for an additional 4 rounds." - requirements: null - success: The creature is unaffected. - traits: - - evocation - - light - - visual - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 10 - type: physical (except adamantine or bludgeoning) -ritual_lists: null + misc: except adamantine or bludgeoning + type: physical saves: fort: 17 fort_misc: null @@ -180,35 +241,29 @@ saves: ref_misc: null will: 14 will_misc: null -sense_abilities: null senses: -- Perception +14 - darkvision size: Large skills: - bonus: 16 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 19 misc: null - name: 'Athletics ' + name: Athletics - bonus: 14 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 131 + page_start: '131' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- Uncommon -- N -- Large - Construct - Golem - Mindless -type: Creature -weaknesses: null diff --git a/data/monsters/gnoll cultist.yaml b/data/monsters/gnoll cultist.yaml index 3069919..aeb8a0a 100644 --- a/data/monsters/gnoll cultist.yaml +++ b/data/monsters/gnoll cultist.yaml @@ -7,6 +7,49 @@ ability_mods: wis_mod: 3 ac: 19 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A gnoll cultist deals 1d4 extra damage to any creature that's within + reach of at least two of the gnoll cultist's allies. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pack Attack + range: null + raw_description: '**Pack Attack** A gnoll cultist deals 1d4 extra damage to any + creature that''s within reach of at least two of the gnoll cultist''s allies.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A gnoll ignores the first square of difficult terrain it moves into + each time it Steps or Strides. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rugged Travel + range: null + raw_description: '**Rugged Travel** A gnoll ignores the first square of difficult + terrain it moves into each time it Steps or Strides.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: null description: 'Gnoll cultists serve as their clans'' spiritual guides and conduits @@ -22,7 +65,6 @@ description: 'Gnoll cultists serve as their clans'' spiritual guides and conduit **__Recall Knowledge - Humanoid__ (__Society__)**: DC 18' hp: 45 hp_misc: null -immunities: null items: - falchion - hide armor @@ -32,7 +74,7 @@ languages: - Common - Gnoll level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+3 @@ -54,51 +96,7 @@ melee: - agile name: Gnoll Cultist perception: 8 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A gnoll cultist deals 1d4 extra damage to any creature that's within - reach of at least two of the gnoll cultist's allies. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pack Attack - range: null - raw_description: '**Pack Attack** A gnoll cultist deals 1d4 extra damage to any - creature that''s within reach of at least two of the gnoll cultist''s allies.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A gnoll ignores the first square of difficult terrain it moves into - each time it Steps or Strides. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rugged Travel - range: null - raw_description: '**Rugged Travel** A gnoll ignores the first square of difficult - terrain it moves into each time it Steps or Strides.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 8 fort_misc: null @@ -107,86 +105,70 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +8 - darkvision size: Medium skills: - bonus: 7 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 7 misc: null - name: 'Medicine ' + name: Medicine - bonus: 10 misc: null - name: 'Religion ' + name: Religion - bonus: 7 misc: null - name: 'Stealth ' + name: Stealth - bonus: 8 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 179 + page_start: '179' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 22 - misc: null - name: Divine Prepared Spells - spell_groups: - - heightened_level: null - level: 2 +- attack_bonus: null + cantrips: + - level: 2 spells: - - frequency: null - name: darkness - requirement: null - - frequency: x4 - name: harm - requirement: null - - frequency: null - name: spiritual weapon - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: command - requirement: null - - frequency: null - name: fear - requirement: null - - frequency: null - name: magic weapon - requirement: null - - heightened_level: 2 - level: 0 - spells: - - frequency: null + - misc: null name: daze - requirement: null - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: light - requirement: null - - frequency: null + - misc: null name: read aura - requirement: null - - frequency: null + - misc: null name: sigil - requirement: null - to_hit: null + constants: null + dc: 22 + focus_points: null + misc: spell attack +10 + spell_lists: + - level: 2 + spells: + - misc: null + name: darkness + - misc: x4 + name: harm + - misc: null + name: spiritual weapon + - level: 1 + spells: + - misc: null + name: command + - misc: null + name: fear + - misc: null + name: magic weapon + spells_source: Divine Prepared Spells traits: -- CE -- Medium - Gnoll - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/gnoll hunter.yaml b/data/monsters/gnoll hunter.yaml index 6db8cc1..d4f065e 100644 --- a/data/monsters/gnoll hunter.yaml +++ b/data/monsters/gnoll hunter.yaml @@ -7,6 +7,49 @@ ability_mods: wis_mod: 1 ac: 18 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A gnoll hunter deals 1d4 extra damage to any creature that's within + reach of at least two of the gnoll hunter's allies. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pack Attack + range: null + raw_description: '**Pack Attack** A gnoll hunter deals 1d4 extra damage to any creature + that''s within reach of at least two of the gnoll hunter''s allies.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A gnoll ignores the first square of difficult terrain it moves into + each time it Steps or Strides. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rugged Travel + range: null + raw_description: '**Rugged Travel** A gnoll ignores the first square of difficult + terrain it moves into each time it Steps or Strides.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: null description: 'Gnoll hunters serve their clans by hunting for food in the wilds, marauding @@ -18,7 +61,6 @@ description: 'Gnoll hunters serve their clans by hunting for food in the wilds, **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 29 hp_misc: null -immunities: null items: - battle axe - leather armor @@ -26,7 +68,7 @@ items: languages: - Gnoll level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+4 @@ -47,61 +89,17 @@ melee: - agile name: Gnoll Hunter perception: 7 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A gnoll hunter deals 1d4 extra damage to any creature that's within - reach of at least two of the gnoll hunter's allies. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pack Attack - range: null - raw_description: '**Pack Attack** A gnoll hunter deals 1d4 extra damage to any creature - that''s within reach of at least two of the gnoll hunter''s allies.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A gnoll ignores the first square of difficult terrain it moves into - each time it Steps or Strides. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rugged Travel - range: null - raw_description: '**Rugged Travel** A gnoll ignores the first square of difficult - terrain it moves into each time it Steps or Strides.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 1d6 - type: piercing + formula: null + type: 1d6 piercing name: shortbow plus_damage: null to_hit: 10 traits: - deadly 1d10 - range increment 60 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 8 fort_misc: null @@ -110,39 +108,34 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +7 - darkvision size: Medium skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 8 misc: null - name: 'Athletics ' + name: Athletics - bonus: 4 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 7 misc: null - name: 'Stealth ' + name: Stealth - bonus: 5 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 178 + page_start: '178' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- CE -- Medium - Gnoll - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/gnoll sergeant.yaml b/data/monsters/gnoll sergeant.yaml index 174c884..218cb00 100644 --- a/data/monsters/gnoll sergeant.yaml +++ b/data/monsters/gnoll sergeant.yaml @@ -7,6 +7,73 @@ ability_mods: wis_mod: 1 ac: 21 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The gnoll sergeant commands its allies to reposition. Any allies who + hear and understand this order can use a reaction to Step. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Bark Orders + range: null + raw_description: '**Bark Orders** [One Action] (__auditory__, __linguistic__) The + gnoll sergeant commands its allies to reposition. Any allies who hear and understand + this order can use a reaction to Step.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - linguistic + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A gnoll sergeant deals 1d4 extra damage to any creature that's within + reach of at least two of the gnoll sergeant's allies. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pack Attack + range: null + raw_description: '**Pack Attack** A gnoll sergeant deals 1d4 extra damage to any + creature that''s within reach of at least two of the gnoll sergeant''s allies.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A gnoll ignores the first square of difficult terrain it moves into + each time it Steps or Strides. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rugged Travel + range: null + raw_description: '**Rugged Travel** A gnoll ignores the first square of difficult + terrain it moves into each time it Steps or Strides.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -18,11 +85,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +100,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -50,7 +119,6 @@ description: 'When gnolls band together to form hunting or raiding parties, the **__Recall Knowledge - Humanoid__ (__Society__)**: DC 19' hp: 60 hp_misc: null -immunities: null items: - composite shortbow (20 arrows) - hide armor @@ -59,7 +127,7 @@ languages: - Common - Gnoll level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+7 @@ -81,68 +149,7 @@ melee: - agile name: Gnoll Sergeant perception: 10 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The gnoll sergeant commands its allies to reposition. Any allies who - hear and understand this order can use a reaction to Step. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Bark Orders - range: null - raw_description: '**Bark Orders** (__auditory__, __linguistic__) The gnoll sergeant - commands its allies to reposition. Any allies who hear and understand this order - can use a reaction to Step.' - requirements: null - success: null - traits: - - auditory - - linguistic - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A gnoll sergeant deals 1d4 extra damage to any creature that's within - reach of at least two of the gnoll sergeant's allies. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pack Attack - range: null - raw_description: '**Pack Attack** A gnoll sergeant deals 1d4 extra damage to any - creature that''s within reach of at least two of the gnoll sergeant''s allies.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A gnoll ignores the first square of difficult terrain it moves into - each time it Steps or Strides. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rugged Travel - range: null - raw_description: '**Rugged Travel** A gnoll ignores the first square of difficult - terrain it moves into each time it Steps or Strides.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+4 @@ -155,11 +162,6 @@ ranged: - propulsive - range increment 60 feet - reload 0 -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 12 fort_misc: null @@ -168,36 +170,31 @@ saves: ref_misc: null will: 8 will_misc: null -sense_abilities: null senses: -- Perception +10 - darkvision size: Medium skills: - bonus: 13 misc: null - name: 'Athletics ' + name: Athletics - bonus: 9 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 11 misc: null - name: 'Stealth ' + name: Stealth - bonus: 10 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 179 + page_start: '179' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- CE -- Medium - Gnoll - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/goblin commando.yaml b/data/monsters/goblin commando.yaml index a55df63..15b3902 100644 --- a/data/monsters/goblin commando.yaml +++ b/data/monsters/goblin commando.yaml @@ -7,6 +7,7 @@ ability_mods: wis_mod: 0 ac: 17 ac_special: null +active_abilities: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -14,16 +15,18 @@ automatic_abilities: critical_success: null description: null effect: The goblin commando Steps. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Goblin Scuttle range: null raw_description: '**Goblin Scuttle** [Reaction] **Trigger** A goblin ally ends a move action adjacent to the commando. **Effect** The goblin commando Steps.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A goblin ally ends a move action adjacent to the commando. @@ -38,7 +41,6 @@ description: 'The theoretical leaders of goblin raids are called goblin commando **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' hp: 18 hp_misc: null -immunities: null items: - horsechopper - leather armor @@ -47,7 +49,7 @@ languages: - Common - Goblin level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+3 @@ -61,12 +63,11 @@ melee: - versatile P name: Goblin Commando perception: 5 -proactive_abilities: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 1d6 - type: piercing + formula: null + type: 1d6 piercing name: shortbow plus_damage: null to_hit: 8 @@ -74,11 +75,6 @@ ranged: - deadly 1d10 - range increment 60 feet - reload 0 -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 7 fort_misc: null @@ -87,39 +83,34 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +5 - darkvision size: Small skills: - bonus: 6 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 6 misc: null - name: 'Athletics ' + name: Athletics - bonus: 5 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 5 misc: null - name: 'Nature ' + name: Nature - bonus: 6 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 180 + page_start: '180' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- CE -- Small - Goblin - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/goblin dog.yaml b/data/monsters/goblin dog.yaml index 9b2cdec..4602e19 100644 --- a/data/monsters/goblin dog.yaml +++ b/data/monsters/goblin dog.yaml @@ -7,64 +7,85 @@ ability_mods: wis_mod: 1 ac: 17 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: Goblins and goblin dogs are immune to goblin pox. **Saving Throw** + DC 17 Fortitude; **Stage 1** __sickened__ 1 (1 round); **Stage 2** sickened 1 + and __slowed__ 1 (1 round); **Stage 3** sickened 2 and can't reduce its sickened + value below 1 (1 day). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Goblin Pox + range: null + raw_description: '**Goblin Pox** (__disease__) Goblins and goblin dogs are immune + to goblin pox. **Saving Throw** DC 17 Fortitude; **Stage 1** __sickened__ 1 (1 + round); **Stage 2** sickened 1 and __slowed__ 1 (1 round); **Stage 3** sickened + 2 and can''t reduce its sickened value below 1 (1 day).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The goblin dog vigorously scratches itself, exposing all adjacent creatures + to goblin pox. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Scratch + range: null + raw_description: '**Scratch** [Two Actions] (__manipulate__) The goblin dog vigorously + scratches itself, exposing all adjacent creatures to goblin pox.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - manipulate + trigger: null alignment: N automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null - description: DC 17 - effect: null - effects: null + description: '**Requirement** A creature must be mounted on the goblin dog.' + effect: The goblin dog Steps before following the command. failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Buck range: null - raw_description: '**Buck** [Reaction] DC 17' + raw_description: '**Buck** [Reaction] DC 17 + + + **Irritating Dander** A creature that hits the goblin dog with an unarmed attack, + tries to Grapple it, or otherwise touches it is exposed to goblin pox. + + + **Juke** **Requirement** A creature must be mounted on the goblin dog. **Trigger** + The rider issues a command to the goblin dog. **Effect** The goblin dog Steps + before following the command.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature that hits the goblin dog with an unarmed attack, tries to - Grapple it, or otherwise touches it is exposed to goblin pox. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Irritating Dander - range: null - raw_description: '**Irritating Dander** A creature that hits the goblin dog with - an unarmed attack, tries to Grapple it, or otherwise touches it is exposed to - goblin pox.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The rider issues a command to the goblin dog. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Juke - range: null - raw_description: '**Juke** [Reaction] **Requirement** A creature must be mounted - on the goblin dog. **Trigger** The rider issues a command to the goblin dog. **Effect** - The goblin dog Steps before following the command.' - requirements: null - success: null - traits: null - trigger: A creature must be mounted on the goblin dog. + trigger: The rider issues a command to the goblin dog. description: 'Goblins'' eponymous pets aren''t true canines at all, but rather large, blunt-nosed rodents with thin bodies and long legs. As cowardly as they are ugly, goblin dogs prefer to lurk behind bushes or in deep shadows, pouncing upon lone @@ -84,7 +105,7 @@ description: 'Goblins'' eponymous pets aren''t true canines at all, but rather l Even the most pampered goblin dogs have itchy mange and prolific dander that tenaciously - affects those who come in contact with them. This "goblin pox" causes itchy hives + affects those who come in contact with them. This “goblin pox” causes itchy hives and festering sores that are as unsightly as they are irritating and distracting. Goblin dog dander causes allergic reactions in nearly all other creatures that don''t share the goblin dogs'' terrible hygiene—with the notable exception, of course, @@ -98,10 +119,10 @@ description: 'Goblins'' eponymous pets aren''t true canines at all, but rather l subsist on whatever organic material they can scavenge, and they particularly enjoy fresh carrion. Although goblins are far from picky eaters, they value goblin dogs as pets because the noisome animals will consume food that even goblins won''t dare - to eat. "Will it eat?" is one of several games goblins enjoy playing with their + to eat. “Will it eat?” is one of several games goblins enjoy playing with their goblin dog pets, where a wide range of mouth-sized morsels (not always edible or - safe to consume) are dangled before a goblin dog''s snout. "Will it die?" is often - a game played after "Will it eat?" Goblin dogs who survive the second game earn + safe to consume) are dangled before a goblin dog''s snout. “Will it die?” is often + a game played after “Will it eat?” Goblin dogs who survive the second game earn renown for their digestive prowess and often become favored tribal pets treated better than most of the rank-and-file goblins. @@ -111,11 +132,8 @@ description: 'Goblins'' eponymous pets aren''t true canines at all, but rather l **__Recall Knowledge - Animal__ (__Nature__)**: DC 15' hp: 17 hp_misc: null -immunities: null -items: null -languages: null level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+3 @@ -128,57 +146,7 @@ melee: traits: null name: Goblin Dog perception: 6 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: Goblins and goblin dogs are immune to goblin pox. **Saving Throw** - DC 17 Fortitude; **Stage 1** __sickened__ 1 (1 round); **Stage 2** sickened 1 - and __slowed__ 1 (1 round); **Stage 3** sickened 2 and can't reduce its sickened - value below 1 (1 day). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Goblin Pox - range: null - raw_description: '**Goblin Pox** (__disease__) Goblins and goblin dogs are immune - to goblin pox. **Saving Throw** DC 17 Fortitude; **Stage 1** __sickened__ 1 (1 - round); **Stage 2** sickened 1 and __slowed__ 1 (1 round); **Stage 3** sickened - 2 and can''t reduce its sickened value below 1 (1 day).' - requirements: null - success: null - traits: - - disease - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The goblin dog vigorously scratches itself, exposing all adjacent creatures - to goblin pox. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Scratch - range: null - raw_description: '**Scratch** [Two Actions] (__manipulate__) The goblin dog vigorously - scratches itself, exposing all adjacent creatures to goblin pox.' - requirements: null - success: null - traits: - - manipulate - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 8 fort_misc: null @@ -187,30 +155,25 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +6 - low-light vision - scent (imprecise) 30 feet size: Medium skills: - bonus: 6 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 182 + page_start: '182' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: null traits: -- N -- Medium - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/goblin pyro.yaml b/data/monsters/goblin pyro.yaml index af3ae49..e48b508 100644 --- a/data/monsters/goblin pyro.yaml +++ b/data/monsters/goblin pyro.yaml @@ -7,6 +7,7 @@ ability_mods: wis_mod: -1 ac: 17 ac_special: null +active_abilities: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -14,16 +15,18 @@ automatic_abilities: critical_success: null description: null effect: The goblin pyro Steps. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Goblin Scuttle range: null raw_description: '**Goblin Scuttle** [Reaction] **Trigger** A goblin ally ends a move action adjacent to the pyro. **Effect** The goblin pyro Steps.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A goblin ally ends a move action adjacent to the pyro. @@ -40,34 +43,27 @@ description: 'Some goblins take their people''s admiration of fire fully into th **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' hp: 15 hp_misc: null -immunities: null items: - torch languages: - Common - Goblin level: 1 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 1d4 - type: bludgeoning + formula: null + type: 1d4 bludgeoning name: torch plus_damage: - - formula: 1 - type: fire + - formula: null + type: 1 fire to_hit: 7 traits: - fire name: Goblin Pyro perception: 4 -proactive_abilities: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 5 fort_misc: null @@ -76,62 +72,52 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +4 - darkvision size: Small skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 7 misc: null - name: 'Fire Lore ' + name: Fire Lore - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 181 + page_start: '181' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 16 - misc: '' - name: Arcane Spontaneous Spells - spell_groups: - - heightened_level: null - level: 1 +- attack_bonus: 6 + cantrips: + - level: 1 spells: - - frequency: null - name: burning hands - requirement: null - - frequency: 3 slots - name: grease - requirement: null - - heightened_level: 1 - level: 0 - spells: - - frequency: null + - misc: null name: light - requirement: null - - frequency: null + - misc: null name: mage hand - requirement: null - - frequency: null + - misc: null name: produce flame - requirement: null - - frequency: null + - misc: null name: tanglefoot - requirement: null - to_hit: 6 + constants: null + dc: 16 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: burning hands + - misc: 3 slots + name: grease + spells_source: Arcane Spontaneous Spells traits: -- CE -- Small - Goblin - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/goblin war chanter.yaml b/data/monsters/goblin war chanter.yaml index bd6f2b0..99534e5 100644 --- a/data/monsters/goblin war chanter.yaml +++ b/data/monsters/goblin war chanter.yaml @@ -7,6 +7,38 @@ ability_mods: wis_mod: 0 ac: 17 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: The target is temporarily immune to Goblin Song for 1 hour. + critical_success: The target takes a -1 status penalty to __Perception__ checks + and Will saves for 1 minute. + description: The war chanter sings annoying goblin songs, distracting foes with + silly and repetitive lyrics. The chanter attempts a __Performance__ check against + the Will DCs of up to two enemies within 30 feet. This has the usual traits and + restrictions for a Performance check. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Goblin Song + range: null + raw_description: '**Goblin Song** [One Action] (__concentrate__) The war chanter + sings annoying goblin songs, distracting foes with silly and repetitive lyrics. + The chanter attempts a __Performance__ check against the Will DCs of up to two + enemies within 30 feet. This has the usual traits and restrictions for a Performance + check.**Critical Success** The target takes a -1 status penalty to __Perception__ + checks and Will saves for 1 minute.**Success** As critical success, but the target + is affected for only one round.**Critical Failure** The target is temporarily + immune to Goblin Song for 1 hour.' + requirements: null + saving_throw: null + stages: null + success: As critical success, but the target is affected for only one round. + traits: + - concentrate + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -14,16 +46,18 @@ automatic_abilities: critical_success: null description: null effect: The goblin war chanter Steps. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Goblin Scuttle range: null raw_description: '**Goblin Scuttle** [Reaction] **Trigger** A goblin ally ends a move action adjacent to the war chanter. **Effect** The goblin war chanter Steps.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A goblin ally ends a move action adjacent to the war chanter. @@ -37,7 +71,6 @@ description: 'While all goblins enjoy singing, goblin war chanters pride themsel **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' hp: 16 hp_misc: null -immunities: null items: - dogslicer - leather armor @@ -46,7 +79,7 @@ languages: - Common - Goblin level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+2 @@ -60,44 +93,11 @@ melee: - finesse name: Goblin War Chanter perception: 5 -proactive_abilities: -- action_cost: One Action - critical_failure: The target is temporarily immune to Goblin Song for 1 hour. - critical_success: The target takes a -1 status penalty to Perception checks and - Will saves for 1 minute.Success As critical success, but the target is affected - for only one round.Critical Failure The target is temporarily immune to Goblin - Song for 1 hour. - description: The war chanter sings annoying goblin songs, distracting foes with - silly and repetitive lyrics. The chanter attempts a __Performance__ check against - the Will DCs of up to two enemies within 30 feet. This has the usual traits and - restrictions for a Performance check. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Goblin Song - range: null - raw_description: '**Goblin Song** (__concentrate__) The war chanter sings annoying - goblin songs, distracting foes with silly and repetitive lyrics. The chanter attempts - a __Performance__ check against the Will DCs of up to two enemies within 30 feet. - This has the usual traits and restrictions for a Performance check.**Critical - Success** The target takes a -1 status penalty to __Perception__ checks and Will - saves for 1 minute.**Success** As critical success, but the target is affected - for only one round.**Critical Failure** The target is temporarily immune to Goblin - Song for 1 hour.' - requirements: null - success: As critical success, but the target is affected for only one round.Critical - Failure The target is temporarily immune to Goblin Song for 1 hour. - traits: - - concentrate - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 1d6 - type: piercing + formula: null + type: 1d6 piercing name: shortbow plus_damage: null to_hit: 8 @@ -105,11 +105,6 @@ ranged: - deadly 1d10 - range increment 60 feet - reload 0 -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 7 fort_misc: null @@ -118,71 +113,60 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +5 - darkvision size: Small skills: - bonus: 6 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 7 misc: null - name: 'Deception ' + name: Deception - bonus: 4 misc: null - name: 'Occultism ' + name: Occultism - bonus: 7 misc: null - name: 'Performance ' + name: Performance - bonus: 6 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 181 + page_start: '181' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 17 - misc: '' - name: Occult Spontaneous Spells - spell_groups: - - heightened_level: null - level: 1 +- attack_bonus: 7 + cantrips: + - level: 1 spells: - - frequency: null - name: bless - requirement: null - - frequency: 2 slots - name: soothe - requirement: null - - heightened_level: 1 - level: 0 - spells: - - frequency: null + - misc: null name: ghost sound - requirement: null - - frequency: null + - misc: null name: inspire courage - requirement: null - - frequency: null + - misc: null name: mage hand - requirement: null - - frequency: null + - misc: null name: message - requirement: null - - frequency: null + - misc: null name: telekinetic projectile - requirement: null - to_hit: 7 + constants: null + dc: 17 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: bless + - misc: 2 slots + name: soothe + spells_source: Occult Spontaneous Spells traits: -- CE -- Small - Goblin - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/goblin warrior.yaml b/data/monsters/goblin warrior.yaml index aec5c1c..83abe3f 100644 --- a/data/monsters/goblin warrior.yaml +++ b/data/monsters/goblin warrior.yaml @@ -7,6 +7,7 @@ ability_mods: wis_mod: -1 ac: 16 ac_special: null +active_abilities: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -14,16 +15,18 @@ automatic_abilities: critical_success: null description: null effect: The goblin warrior Steps. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Goblin Scuttle range: null raw_description: '**Goblin Scuttle** [Reaction] **Trigger** A goblin ally ends a move action adjacent to the warrior. **Effect** The goblin warrior Steps.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A goblin ally ends a move action adjacent to the warrior. @@ -36,7 +39,6 @@ description: 'The frontline fighters of goblin tribes prefer to fight in large g **__Recall Knowledge - Humanoid__ (__Society__)**: DC 13' hp: 6 hp_misc: null -immunities: null items: - dogslicer - leather armor @@ -44,11 +46,11 @@ items: languages: - Goblin level: -1 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 1d6 - type: slashing + formula: null + type: 1d6 slashing name: dogslicer plus_damage: null to_hit: 8 @@ -58,12 +60,11 @@ melee: - finesse name: Goblin Warrior perception: 2 -proactive_abilities: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 1d6 - type: piercing + formula: null + type: 1d6 piercing name: shortbow plus_damage: null to_hit: 8 @@ -71,11 +72,6 @@ ranged: - deadly 1d10 - range increment 60 feet - reload 0 -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 5 fort_misc: null @@ -84,36 +80,31 @@ saves: ref_misc: null will: 3 will_misc: null -sense_abilities: null senses: -- Perception +2 - darkvision size: Small skills: - bonus: 5 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 2 misc: null - name: 'Athletics ' + name: Athletics - bonus: 1 misc: null - name: 'Nature ' + name: Nature - bonus: 5 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 180 + page_start: '180' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- CE -- Small - Goblin - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/gogiteth.yaml b/data/monsters/gogiteth.yaml index a56c534..ed52a11 100644 --- a/data/monsters/gogiteth.yaml +++ b/data/monsters/gogiteth.yaml @@ -7,6 +7,75 @@ ability_mods: wis_mod: 1 ac: 31 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The gogiteth can move at its full Speed while it has a creature grabbed + in its jaws, bringing the grabbed creature along. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Carry Off Prey + range: null + raw_description: '**Carry Off Prey** The gogiteth can move at its full Speed while + it has a creature grabbed in its jaws, bringing the grabbed creature along.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: 3d6+12 bludgeoning, DC 32 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 3d6+12 bludgeoning, DC 32' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The gogiteth Strides three times. Once per Stride, it can attempt a + leg Strike against a creature in its reach at any point during the Stride; it + must make each attack against a different creature, but it doesn't apply its multiple + attack penalty until after making all its Strikes. If any of the Strikes result + in a critical failure, Skittering Assault ends. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Skittering Assault + range: null + raw_description: '**Skittering Assault** [Two Actions] The gogiteth Strides three + times. Once per Stride, it can attempt a leg Strike against a creature in its + reach at any point during the Stride; it must make each attack against a different + creature, but it doesn''t apply its multiple attack penalty until after making + all its Strikes. If any of the Strikes result in a critical failure, Skittering + Assault ends.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -14,17 +83,19 @@ automatic_abilities: critical_success: null description: null effect: The gogiteth moves 10 feet. This does not trigger reactions. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Skittering Reposition range: null raw_description: '**Skittering Reposition** [Reaction] (__move__) **Trigger** A creature that starts its move outside the gogiteth''s reach moves into its reach. **Effect** The gogiteth moves 10 feet. This does not trigger reactions.' requirements: null + saving_throw: null + stages: null success: null traits: - move @@ -75,13 +146,11 @@ description: 'A gogiteth is a slavering nightmare of teeth, eyes, and hairy spid **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 30' hp: 250 hp_misc: null -immunities: null -items: null languages: - Undercommon - (can't speak) level: 12 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+12 @@ -104,75 +173,11 @@ melee: - reach 10 feet name: Gogiteth perception: 21 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The gogiteth can move at its full Speed while it has a creature grabbed - in its jaws, bringing the grabbed creature along. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Carry Off Prey - range: null - raw_description: '**Carry Off Prey** The gogiteth can move at its full Speed while - it has a creature grabbed in its jaws, bringing the grabbed creature along.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: 3d6+12 bludgeoning, DC 32 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 3d6+12 bludgeoning, DC 32' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The gogiteth Strides three times. Once per Stride, it can attempt a - leg Strike against a creature in its reach at any point during the Stride; it - must make each attack against a different creature, but it doesn't apply its multiple - attack penalty until after making all its Strikes. If any of the Strikes result - in a critical failure, Skittering Assault ends. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Skittering Assault - range: null - raw_description: '**Skittering Assault** [Two Actions] The gogiteth Strides three - times. Once per Stride, it can attempt a leg Strike against a creature in its - reach at any point during the Stride; it must make each attack against a different - creature, but it doesn''t apply its multiple attack penalty until after making - all its Strikes. If any of the Strikes result in a critical failure, Skittering - Assault ends.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 + misc: null type: poison -ritual_lists: null saves: fort: 25 fort_misc: null @@ -181,37 +186,33 @@ saves: ref_misc: null will: 20 will_misc: null -sense_abilities: null senses: -- Perception +21 - darkvision size: Large skills: - bonus: 19 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 24 misc: null - name: 'Athletics ' + name: Athletics - bonus: 21 misc: null - name: 'Stealth ' + name: Stealth - bonus: 17 misc: +24 to Track - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 183 + page_start: '183' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 30 + misc: null type: climb spell_lists: null traits: -- CE -- Large - Aberration -type: Creature -weaknesses: null diff --git a/data/monsters/goliath spider.yaml b/data/monsters/goliath spider.yaml index c6fb26a..a24741b 100644 --- a/data/monsters/goliath spider.yaml +++ b/data/monsters/goliath spider.yaml @@ -7,58 +7,7 @@ ability_mods: wis_mod: 3 ac: 30 ac_special: null -alignment: N -automatic_abilities: -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: A creature touches the hunting spider's web while the spider is on it. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Spring Upon Prey - range: null - raw_description: '**Spring Upon Prey** [Reaction] (__attack__); **Requirement** - Initiative has not yet been rolled. **Trigger** A creature touches the hunting - spider''s web while the spider is on it. **Effect** The hunting spider automatically - notices the creature and Strides, Climbs, or Descends on a Web before it rolls - initiative.' - requirements: null - success: null - traits: - - attack - trigger: Initiative has not yet been rolled. -description: 'Goliath spiders dwell in the deepest jungles, where they build webs - as big as temples and feast on prey as large as hippopotami. - - - - - **__Recall Knowledge - Animal__ (__Nature__)**: DC 28' -hp: 220 -hp_misc: null -immunities: null -items: null -languages: null -level: 11 -melee: -- action_cost: One Action - damage: - formula: 2d12+12 - type: piercing - name: fangs - plus_damage: - - formula: null - type: goliath spider venom - to_hit: 24 - traits: - - reach 10 feet -name: Goliath Spider -perception: 22 -proactive_abilities: +active_abilities: - action_cost: One Action critical_failure: null critical_success: null @@ -67,19 +16,21 @@ proactive_abilities: a Web doesn't count for falling damage. A creature that successfully Strikes the web (AC 20, Hardness 5, 20 HP) severs it, causing the spider to fall. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Descend on a Web range: null - raw_description: '**Descend on a Web** (__move__) The goliath spider moves straight - down up to 120 feet, suspended by a web line. It can hang from the web or drop - off. The distance it Descends on a Web doesn''t count for falling damage. A creature - that successfully Strikes the web (AC 20, Hardness 5, 20 HP) severs it, causing - the spider to fall.' + raw_description: '**Descend on a Web** [One Action] (__move__) The goliath spider + moves straight down up to 120 feet, suspended by a web line. It can hang from + the web or drop off. The distance it Descends on a Web doesn''t count for falling + damage. A creature that successfully Strikes the web (AC 20, Hardness 5, 20 HP) + severs it, causing the spider to fall.' requirements: null + saving_throw: null + stages: null success: null traits: - move @@ -87,15 +38,13 @@ proactive_abilities: - action_cost: None critical_failure: null critical_success: null - description: '**Saving Throw** Fortitude DC 30; **Maximum Duration** 6 rounds; **Stage - 1** 2d6 poison and slowed 1 (1 round); **Stage 2** 2d6 poison and slowed 2 (1 - round); **Stage 3** paralyzed for 2d4 hours.' + description: null effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: 6 rounds name: Goliath Spider Venom range: null raw_description: '**Goliath Spider Venom** (__incapacitation__, __poison__) **Saving @@ -103,6 +52,11 @@ proactive_abilities: and slowed 1 (1 round); **Stage 2** 2d6 poison and slowed 2 (1 round); **Stage 3** paralyzed for 2d4 hours.' requirements: null + saving_throw: Fortitude DC 30 + stages: + - effect: 2d6 poison and slowed 1 (1 round) + - effect: 2d6 poison and slowed 2 (1 round) + - effect: paralyzed for 2d4 hours. success: null traits: - incapacitation @@ -117,11 +71,11 @@ proactive_abilities: is 30. The tether can be severed with a Strike (AC 20, Hardness 5, HP 20), but this doesn't free the restrained creature. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Web Tether range: null raw_description: '**Web Tether** A creature hit by the spider''s web Strike is restrained @@ -130,22 +84,72 @@ proactive_abilities: Open the web is 30. The tether can be severed with a Strike (AC 20, Hardness 5, HP 20), but this doesn''t free the restrained creature.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null -ranged: +alignment: N +automatic_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: ; **Requirement** Initiative has not yet been rolled. + effect: The hunting spider automatically notices the creature and Strides, Climbs, + or Descends on a Web before it rolls initiative. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Spring Upon Prey + range: null + raw_description: '**Spring Upon Prey** [Reaction] (__attack__); **Requirement** + Initiative has not yet been rolled. **Trigger** A creature touches the hunting + spider''s web while the spider is on it. **Effect** The hunting spider automatically + notices the creature and Strides, Climbs, or Descends on a Web before it rolls + initiative.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: A creature touches the hunting spider's web while the spider is on it. +description: 'Goliath spiders dwell in the deepest jungles, where they build webs + as big as temples and feast on prey as large as hippopotami. + + + + + **__Recall Knowledge - Animal__ (__Nature__)**: DC 28' +hp: 220 +hp_misc: null +level: 11 +melee_attacks: - action_cost: One Action - damage: null + damage: + formula: 2d12+12 + type: piercing + name: fangs + plus_damage: + - formula: null + type: goliath spider venom + to_hit: 24 + traits: + - reach 10 feet +name: Goliath Spider +perception: 22 +ranged_attacks: +- action_cost: One Action + damage: + formula: null + type: web tether name: web plus_damage: null to_hit: 22 traits: - range increment 60 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 25 fort_misc: null @@ -161,47 +165,46 @@ sense_abilities: description: The goliath spider has imprecise tremorsense to detect the vibrations of creatures touching its web. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Web Sense range: null raw_description: '**Web Sense** The goliath spider has imprecise tremorsense to detect the vibrations of creatures touching its web.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +22 - darkvision - web sense size: Gargantuan skills: - bonus: 18 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 23 misc: null - name: 'Athletics ' + name: Athletics - bonus: 22 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 307 + page_start: '307' page_stop: null speed: - amount: 45 + misc: null type: Land - amount: 30 + misc: null type: climb spell_lists: null traits: -- N -- Gargantuan - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/gorgon.yaml b/data/monsters/gorgon.yaml new file mode 100644 index 0000000..b44f8a8 --- /dev/null +++ b/data/monsters/gorgon.yaml @@ -0,0 +1,251 @@ +ability_mods: + cha_mod: 3 + con_mod: 6 + dex_mod: 3 + int_mod: -4 + str_mod: 7 + wis_mod: 5 +ac: 28 +ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The gorgon breathes a 60-foot cone of green gas. Each creature in the + area must attempt a DC 25 Fortitude save. The gorgon can't use Breath Weapon again + for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__earth__, __incapacitation__, + __primal__, __transmutation__) The gorgon breathes a 60-foot cone of green gas. + Each creature in the area must attempt a DC 25 Fortitude save. The gorgon can''t + use Breath Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - earth + - incapacitation + - primal + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature's body hardens and stiffens, causing it to become __slowed + 1__ for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature''s body hardens and stiffens, causing + it to become __slowed 1__ for 1 round.' + requirements: null + saving_throw: null + stages: null + success: The creature's body hardens and stiffens, causing it to become __slowed + 1__ for 1 round. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature becomes __petrified__ for 1 minute. It can attempt a new + save at the end of each of its turns. + effect: null + failure: The creature becomes __petrified__ for 1 minute. It can attempt a new save + at the end of each of its turns. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature becomes __petrified__ for 1 minute. It + can attempt a new save at the end of each of its turns.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature becomes petrified permanently. + critical_success: null + description: The creature becomes petrified permanently. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The creature becomes petrified permanently.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The gorgon Strides twice, then makes a horn Strike. If it moved at + least 20 feet from its starting position, the Strike's damage is increased to + 3d12+12. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Powerful Charge + range: null + raw_description: '**Powerful Charge** [Two Actions] The gorgon Strides twice, then + makes a horn Strike. If it moved at least 20 feet from its starting position, + the Strike''s damage is increased to 3d12+12.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Medium or smaller, hoof, DC 26 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**__Trample__** [Three Actions] Medium or smaller, hoof, DC 26' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: N +automatic_abilities: null +description: 'Though they may resemble constructs to the untrained eye due to their + metallic, interlocking armor plates that look and feel like polished stone, gorgons + are a creature of flesh and bone. These ill-tempered beasts greet interlopers with + a charge or trample accompanied with belches of petrifying breath. Gorgons are dangerous + on their own, and when they band together in herds, they become especially deadly. + + + + + Gorgons typically subsist on petrified flesh or fossils. These supernatural beasts + can gain sustenance from natural stone if they must, though they find raw stone + flavorless, so it''s not a preferred food source. In battle, gorgons use their petrifying + breath to turn their prey into stone. They break up the resulting statues with their + hooves or horns and swallow the stony chunks with loud chewing bites. Gorgons cannot + digest unpetrified organic material, and if they try, they experience sickness and + great gastrointestinal peril. Such discomforts are not life threatening to gorgons, + but they do make the creatures even more ill tempered than usual—much to the chagrin + of anyone they subsequently encounter. + + + + + Gorgon flesh tastes vaguely like beef, but with a gritty, earthy texture and aftertaste + that most meat connoisseurs find off-putting. Creatures with a close association + to earth and stone are more likely to find the flavor appetizing; stone giants in + particular consider gorgon steaks to be delicacies. Some cultures, notably dwarven + cultures, consider the preparation of gorgon for meals as both a physical and a + culinary challenge. Chefs who work with gorgon flesh can find renown for their skill + in creating palatable dishes from such naturally unpalatable meat. + + + + + **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 26' +hp: 135 +hp_misc: null +immunities: +- petrification +level: 8 +melee_attacks: +- action_cost: One Action + damage: + formula: 2d12+10 + type: piercing + name: horn + plus_damage: null + to_hit: 20 + traits: null +- action_cost: One Action + damage: + formula: 2d6+10 + type: bludgeoning + name: hoof + plus_damage: null + to_hit: 18 + traits: null +name: Gorgon +perception: 19 +ranged_attacks: null +rarity: Uncommon +saves: + fort: 18 + fort_misc: null + misc: null + ref: 13 + ref_misc: null + will: 17 + will_misc: null +senses: +- darkvision +- scent (imprecise) 30 feet +size: Large +skills: +- bonus: 19 + misc: null + name: Athletics +sources: +- abbr: Bestiary 2 + page_start: '132' + page_stop: null +speed: +- amount: 25 + misc: null + type: Land +spell_lists: null +traits: +- Beast diff --git a/data/monsters/gorilla.yaml b/data/monsters/gorilla.yaml index 39f93b6..6bdec4f 100644 --- a/data/monsters/gorilla.yaml +++ b/data/monsters/gorilla.yaml @@ -7,6 +7,111 @@ ability_mods: wis_mod: 1 ac: 19 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The gorilla beats its chest in a terrifying display. Creatures within + 30 feet must attempt a DC 20 Will save. While a creature is __frightened__ by + this ability, it is __flat-footed__ to the gorilla. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Frightening Display + range: null + raw_description: '**Frightening Display** [Two Actions] (__auditory__, __emotion__, + __fear__, __mental__) The gorilla beats its chest in a terrifying display. Creatures + within 30 feet must attempt a DC 20 Will save. While a creature is __frightened__ + by this ability, it is __flat-footed__ to the gorilla.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - emotion + - fear + - mental + trigger: null +- action_cost: None + critical_failure: null + critical_success: No effect and temporarily immune for 1 minute. + description: No effect and temporarily immune for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** No effect and temporarily immune for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: The creature is unaffected. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __frightened 1__. + effect: null + failure: The creature is __frightened 1__. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is __frightened 1__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature is __frightened 2__. + critical_success: null + description: The creature is __frightened 2__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The creature is __frightened 2__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Gorillas can be territorial creatures, particularly if provoked by hunters @@ -19,11 +124,8 @@ description: 'Gorillas can be territorial creatures, particularly if provoked by **__Recall Knowledge - Animal__ (__Nature__)**: DC 18' hp: 45 hp_misc: null -immunities: null -items: null -languages: null level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+4 @@ -45,54 +147,7 @@ melee: - reach 5 feet name: Gorilla perception: 8 -proactive_abilities: -- action_cost: Two Actions - critical_failure: The creature is frightened 2. - critical_success: No effect and temporarily immune for 1 minute. - description: 'The gorilla beats its chest in a terrifying display. Creatures within - 30 feet must attempt a DC 20 Will save. While a creature is __frightened__ by - this ability, it is __flat-footed__ to the gorilla. - - - ' - effect: null - effects: null - failure: The creature is frightened 1. - frequency: null - full_description: null - generic_description: null - name: Frightening Display - range: null - raw_description: '**Frightening Display** [Two Actions] (__auditory__, __emotion__, - __fear__, __mental__) The gorilla beats its chest in a terrifying display. Creatures - within 30 feet must attempt a DC 20 Will save. While a creature is __frightened__ - by this ability, it is __flat-footed__ to the gorilla. - - - **Critical Success** No effect and temporarily immune for 1 minute. - - - **Success** The creature is unaffected. - - - **Failure** The creature is __frightened 1__. - - - **Critical Failure** The creature is __frightened 2__.' - requirements: null - success: The creature is unaffected. - traits: - - auditory - - emotion - - fear - - mental - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 12 fort_misc: null @@ -101,35 +156,31 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +8 - low-light vision - scent (imprecise) 30 feet size: Large skills: - bonus: 9 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 11 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 23 + page_start: '23' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 30 + misc: null type: climb spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/gosreg.yaml b/data/monsters/gosreg.yaml index 1a60cca..6c2cac2 100644 --- a/data/monsters/gosreg.yaml +++ b/data/monsters/gosreg.yaml @@ -7,27 +7,88 @@ ability_mods: wis_mod: 5 ac: 31 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The gosreg takes on the appearance of any Small or Medium humanoid. + This doesn't change its Speed or its attack and damage modifiers with its Strikes, + but it might change the damage type its Strikes deal (typically to bludgeoning). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**__Change Shape__** [One Action] (__concentrate__, __occult__, + __polymorph__, __transmutation__) The gosreg takes on the appearance of any Small + or Medium humanoid. This doesn''t change its Speed or its attack and damage modifiers + with its Strikes, but it might change the damage type its Strikes deal (typically + to bludgeoning).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - occult + - polymorph + - transmutation + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: A gosreg concentrates its field of discordant mental energy and projects + it into the mind of an enemy within 60 feet. The target takes 6d6 mental damage + (DC 30 basic Will save). On a critical failure, the creature is also __confused__ + for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mind Bolt + range: null + raw_description: '**Mind Bolt** [Two Actions] (__illusion__, __mental__, __occult__) + A gosreg concentrates its field of discordant mental energy and projects it into + the mind of an enemy within 60 feet. The target takes 6d6 mental damage (DC 30 + basic Will save). On a critical failure, the creature is also __confused__ for + 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - illusion + - mental + - occult + trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. Gosregs project a field of discordant energy that unsettles - the minds of thinking creatures. Any non-__mindless__ creature within 30 feet - of a gosreg takes a -1 status penalty to Will saves. + description: Gosregs project a field of discordant energy that unsettles the minds + of thinking creatures. Any non-__mindless__ creature within 30 feet of a gosreg + takes a –1 status penalty to Will saves. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Unsettled Aura - range: null + range: 30 feet raw_description: '**Unsettled Aura** (__aura__, __mental__, __occult__) 30 feet. Gosregs project a field of discordant energy that unsettles the minds of thinking - creatures. Any non-__mindless__ creature within 30 feet of a gosreg takes a -1 + creatures. Any non-__mindless__ creature within 30 feet of a gosreg takes a –1 status penalty to Will saves.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -56,23 +117,22 @@ description: 'Gosregs are agents of the Dominion of the Black that insinuate the hp: 195 hp_misc: null immunities: -- confused -items: null +- confused languages: - Aklo - Common - Undercommon - telepathy 100 feet level: 11 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+7 type: piercing name: jaws plus_damage: - - formula: 1d10 - type: mental + - formula: null + type: 1d10 mental to_hit: 21 traits: - finesse @@ -88,66 +148,12 @@ melee: - finesse name: Gosreg perception: 21 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The gosreg takes on the appearance of any Small or Medium humanoid. - This doesn't change its Speed or its attack and damage modifiers with its Strikes, - but it might change the damage type its Strikes deal (typically to bludgeoning). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**__Change Shape__** (__concentrate__, __occult__, __polymorph__, - __transmutation__) The gosreg takes on the appearance of any Small or Medium humanoid. - This doesn''t change its Speed or its attack and damage modifiers with its Strikes, - but it might change the damage type its Strikes deal (typically to bludgeoning).' - requirements: null - success: null - traits: - - concentrate - - occult - - polymorph - - transmutation - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: A gosreg concentrates its field of discordant mental energy and projects - it into the mind of an enemy within 60 feet. The target takes 6d6 mental damage - (DC 30 basic Will save). On a critical failure, the creature is also __confused__ - for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mind Bolt - range: null - raw_description: '**Mind Bolt** [Two Actions] (__illusion__, __mental__, __occult__) - A gosreg concentrates its field of discordant mental energy and projects it into - the mind of an enemy within 60 feet. The target takes 6d6 mental damage (DC 30 - basic Will save). On a critical failure, the creature is also __confused__ for - 1d4 rounds.' - requirements: null - success: null - traits: - - illusion - - mental - - occult - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 10 + misc: null type: mental -ritual_lists: null saves: fort: 18 fort_misc: null @@ -163,17 +169,19 @@ sense_abilities: description: The gosreg senses a creature's mental essence as a precise sense with the listed range; it cannot sense __mindless__ creatures with thoughtsense. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Thoughtsense range: null raw_description: '**Thoughtsense** (__divination__, __mental__, __occult__) The gosreg senses a creature''s mental essence as a precise sense with the listed range; it cannot sense __mindless__ creatures with thoughtsense.' requirements: null + saving_throw: null + stages: null success: null traits: - divination @@ -181,91 +189,73 @@ sense_abilities: - occult trigger: null senses: -- Perception +21 - darkvision - thoughtsense 60 feet size: Medium skills: - bonus: 24 misc: null - name: 'Deception ' + name: Deception - bonus: 22 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 23 misc: null - name: 'Occultism ' + name: Occultism - bonus: 19 misc: null - name: 'Society ' + name: Society - bonus: 23 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 133 + page_start: '133' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 30 - misc: '' - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 6 +- attack_bonus: 22 + cantrips: + - level: 6 spells: - - frequency: null - name: phantasmal calamity - requirement: null - - frequency: null - name: phantom pain - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: mind probe - requirement: null - - frequency: null - name: sending - requirement: null - - frequency: null - name: subconscious suggestion - requirement: null - - frequency: null - name: synaptic pulse - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: null - name: nightmare - requirement: null - - frequency: ×3 - name: suggestion - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: undetectable alignment - requirement: null - - heightened_level: 6 - level: 0 - spells: - - frequency: null + - misc: null name: mage hand - requirement: null - - frequency: null + - misc: null name: telekinetic projectile - requirement: null - to_hit: 22 + constants: null + dc: 30 + focus_points: null + misc: null + spell_lists: + - level: 6 + spells: + - misc: null + name: phantasmal calamity + - misc: null + name: phantom pain + - level: 5 + spells: + - misc: null + name: mind probe + - misc: null + name: sending + - misc: null + name: subconscious suggestion + - misc: null + name: synaptic pulse + - level: 4 + spells: + - misc: null + name: nightmare + - misc: ×3 + name: suggestion + - level: 2 + spells: + - misc: null + name: undetectable alignment + spells_source: Occult Innate Spells traits: -- Uncommon -- CE -- Medium - Aberration -type: Creature -weaknesses: null diff --git a/data/monsters/gourd leshy.yaml b/data/monsters/gourd leshy.yaml index 1f1b448..257aff7 100644 --- a/data/monsters/gourd leshy.yaml +++ b/data/monsters/gourd leshy.yaml @@ -7,6 +7,60 @@ ability_mods: wis_mod: 2 ac: 17 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The gourd leshy transforms into a Small gourd-bearing plant. This ability + otherwise uses the effects of __tree shape__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__concentrate__, __polymorph__, + __primal__, __transmutation__) The gourd leshy transforms into a Small gourd-bearing + plant. This ability otherwise uses the effects of __tree shape__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - polymorph + - primal + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the gourd leshy damages a creature with a fist or seed Strike, + vines lash out from the leshy (or seed) and wrap around the target's limbs. The + target must attempt a DC 17 Reflex save. On a failure, the target takes a –10-foot + status penalty to its Speed for 1 round; on a critical failure, the target is + __immobilized__ for 1 round and the penalty to Speed lasts for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ensnare + range: null + raw_description: '**Ensnare** When the gourd leshy damages a creature with a fist + or seed Strike, vines lash out from the leshy (or seed) and wrap around the target''s + limbs. The target must attempt a DC 17 Reflex save. On a failure, the target takes + a –10-foot status penalty to its Speed for 1 round; on a critical failure, the + target is __immobilized__ for 1 round and the penalty to Speed lasts for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -17,11 +71,11 @@ automatic_abilities: This area is filled with gourds, becoming difficult terrain. If the terrain is not a viable environment for these gourds, they wither after 24 hours. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Verdant Burst range: null raw_description: '**Verdant Burst** (__healing__) When a gourd leshy dies, a burst @@ -30,6 +84,8 @@ automatic_abilities: terrain. If the terrain is not a viable environment for these gourds, they wither after 24 hours.' requirements: null + saving_throw: null + stages: null success: null traits: - healing @@ -43,15 +99,13 @@ description: 'Gourd leshys are guardians of fields, gardens, and farms. Many vil **__Recall Knowledge - Plant__ (__Nature__)**: DC 15' hp: 20 hp_misc: null -immunities: null -items: null languages: - Common - Druidic - Sylvan - speak with plants (gourds only) level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d4+2 @@ -66,57 +120,7 @@ melee: - finesse name: Gourd Leshy perception: 5 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The gourd leshy transforms into a Small gourd-bearing plant. This ability - otherwise uses the effects of __tree shape__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__concentrate__, __polymorph__, __primal__, - __transmutation__) The gourd leshy transforms into a Small gourd-bearing plant. - This ability otherwise uses the effects of __tree shape__.' - requirements: null - success: null - traits: - - concentrate - - polymorph - - primal - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the gourd leshy damages a creature with a fist or seed Strike, - vines lash out from the leshy (or seed) and wrap around the target's limbs. The - target must attempt a DC 17 Reflex save. On a failure, the target takes a -10-foot - status penalty to its Speed for 1 round; on a critical failure, the target is - __immobilized__ for 1 round and the penalty to Speed lasts for 1 minute. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ensnare - range: null - raw_description: '**Ensnare** When the gourd leshy damages a creature with a fist - or seed Strike, vines lash out from the leshy (or seed) and wrap around the target''s - limbs. The target must attempt a DC 17 Reflex save. On a failure, the target takes - a -10-foot status penalty to its Speed for 1 round; on a critical failure, the - target is __immobilized__ for 1 round and the penalty to Speed lasts for 1 minute.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+2 @@ -128,11 +132,6 @@ ranged: to_hit: 9 traits: - range increment 30 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 5 fort_misc: null @@ -148,56 +147,55 @@ sense_abilities: description: The leshy can store an item of light Bulk or less in its head, concealing it as __nondetection__. If stored for 24 hours, the item benefits from __mending__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Keepsake range: null raw_description: '**Keepsake** (__abjuration__, __primal__) The leshy can store an item of light Bulk or less in its head, concealing it as __nondetection__. If stored for 24 hours, the item benefits from __mending__.' requirements: null + saving_throw: null + stages: null success: null traits: - abjuration - primal trigger: null senses: -- Perception +5 - low-light vision size: Small skills: - bonus: 5 misc: null - name: 'Nature ' + name: Nature - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 218 + page_start: '218' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 15 +- attack_bonus: null + cantrips: null + constants: null + dc: 15 + focus_points: null misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 4 + spell_lists: + - level: 4 spells: - - frequency: null + - misc: null name: speak with plants - requirement: null - to_hit: null + spells_source: Primal Innate Spells traits: -- N -- Small - Leshy - Plant -type: Creature -weaknesses: null diff --git a/data/monsters/granite glyptodont.yaml b/data/monsters/granite glyptodont.yaml index 0f1c002..4223a77 100644 --- a/data/monsters/granite glyptodont.yaml +++ b/data/monsters/granite glyptodont.yaml @@ -7,6 +7,85 @@ ability_mods: wis_mod: 5 ac: 28 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: 'A blow from a granite glyptodont''s tail hardens the flesh of the + creature struck. The target must succeed at a DC 26 Fortitude saving throw or + become __slowed 1__ (or slowed 2 on a critical failure). Further failed saves + against calcification increase the value of the slowed condition. Once a creature''s + actions are reduced to 0 by calcification, that creature becomes __petrified__. + If the creature isn''t petrified, the slowed conditions end once 1 minute passes + without the creature failing a save against calcification. + + + + + Every 24 hours after it was petrified, the creature can attempt a DC 26 Fortitude + save to recover. On a success, it becomes flesh again, but is slowed 1 for the + next 24 hours. On a critical success, the creature recovers and isn''t slowed. + On a failure, the creature remains petrified, but can try again in 24 hours. On + a critical failure, the petrification is permanent, and the creature can''t attempt + any more saves.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Calcification + range: null + raw_description: '**Calcification** (__incapacitation__, __primal__, __transmutation__) + A blow from a granite glyptodont''s tail hardens the flesh of the creature struck. + The target must succeed at a DC 26 Fortitude saving throw or become __slowed 1__ + (or slowed 2 on a critical failure). Further failed saves against calcification + increase the value of the slowed condition. Once a creature''s actions are reduced + to 0 by calcification, that creature becomes __petrified__. If the creature isn''t + petrified, the slowed conditions end once 1 minute passes without the creature + failing a save against calcification. + + + + + Every 24 hours after it was petrified, the creature can attempt a DC 26 Fortitude + save to recover. On a success, it becomes flesh again, but is slowed 1 for the + next 24 hours. On a critical success, the creature recovers and isn''t slowed. + On a failure, the creature remains petrified, but can try again in 24 hours. On + a critical failure, the petrification is permanent, and the creature can''t attempt + any more saves.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - incapacitation + - primal + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A granite glyptodont can __Burrow__ through earthen matter, including + rock. When it does so, it moves at its full burrow Speed, leaving no tunnels or + signs of its passing. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Earth Glide + range: null + raw_description: '**Earth Glide** A granite glyptodont can __Burrow__ through earthen + matter, including rock. When it does so, it moves at its full burrow Speed, leaving + no tunnels or signs of its passing.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'This squat and stony creature looks like an armadillo with a large raised @@ -23,13 +102,11 @@ hp: 145 hp_misc: null immunities: - bleed -- paralyzed -- poison -- sleep -items: null -languages: null +- paralyzed +- poison +- sleep level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+9 @@ -45,77 +122,7 @@ melee: - versatile piercing name: Granite Glyptodont perception: 17 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: "A blow from a granite glyptodont's tail hardens the flesh of the creature\ - \ struck. The target must succeed at a DC 26 Fortitude saving throw or become\ - \ __slowed 1__ (or slowed 2 on a critical failure). Further failed saves against\ - \ calcification increase the value of the slowed condition. Once a creature's\ - \ actions are reduced to 0 by calcification, that creature becomes __petrified__.\ - \ If the creature isn't petrified, the slowed conditions end once 1 minute passes\ - \ without the creature failing a save against calcification. \n\n\n\nEvery 24\ - \ hours after it was petrified, the creature can attempt a DC 26 Fortitude save\ - \ to recover. On a success, it becomes flesh again, but is slowed 1 for the next\ - \ 24 hours. On a critical success, the creature recovers and isn't slowed. On\ - \ a failure, the creature remains petrified, but can try again in 24 hours. On\ - \ a critical failure, the petrification is permanent, and the creature can't attempt\ - \ any more saves." - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Calcification - range: null - raw_description: "**Calcification** (__incapacitation__, __primal__, __transmutation__)\ - \ A blow from a granite glyptodont's tail hardens the flesh of the creature struck.\ - \ The target must succeed at a DC 26 Fortitude saving throw or become __slowed\ - \ 1__ (or slowed 2 on a critical failure). Further failed saves against calcification\ - \ increase the value of the slowed condition. Once a creature's actions are reduced\ - \ to 0 by calcification, that creature becomes __petrified__. If the creature\ - \ isn't petrified, the slowed conditions end once 1 minute passes without the\ - \ creature failing a save against calcification. \n\n\n\nEvery 24 hours after\ - \ it was petrified, the creature can attempt a DC 26 Fortitude save to recover.\ - \ On a success, it becomes flesh again, but is slowed 1 for the next 24 hours.\ - \ On a critical success, the creature recovers and isn't slowed. On a failure,\ - \ the creature remains petrified, but can try again in 24 hours. On a critical\ - \ failure, the petrification is permanent, and the creature can't attempt any\ - \ more saves." - requirements: null - success: null - traits: - - incapacitation - - primal - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A granite glyptodont can __Burrow__ through earthen matter, including - rock. When it does so, it moves at its full burrow Speed, leaving no tunnels or - signs of its passing. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Earth Glide - range: null - raw_description: '**Earth Glide** A granite glyptodont can __Burrow__ through earthen - matter, including rock. When it does so, it moves at its full burrow Speed, leaving - no tunnels or signs of its passing.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 18 fort_misc: null @@ -124,32 +131,29 @@ saves: ref_misc: null will: 17 will_misc: null -sense_abilities: null senses: -- Perception +17 - darkvision - tremorsense (imprecise) 90 feet size: Large skills: - bonus: 18 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 109 + page_start: '109' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 20 + misc: null type: burrow - amount: null + misc: null type: earth glide spell_lists: null traits: -- N -- Large - Earth - Elemental -type: Creature -weaknesses: null diff --git a/data/monsters/grauladon.yaml b/data/monsters/grauladon.yaml index c2eb0f0..a18e52b 100644 --- a/data/monsters/grauladon.yaml +++ b/data/monsters/grauladon.yaml @@ -7,6 +7,78 @@ ability_mods: wis_mod: 1 ac: 17 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The grauladon swings its tail at each adjacent enemy and attempts to Trip + each creature adjacent to it. It rolls only a single __Athletics__ check and compares + the result to the Fortitude DC of each target. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Body Slam + range: null + raw_description: '**Body Slam** [One Action] **Requirements** More than one enemy + is adjacent to the grauladon. **Effect** The grauladon swings its tail at each + adjacent enemy and attempts to Trip each creature adjacent to it. It rolls only + a single __Athletics__ check and compares the result to the Fortitude DC of each + target.' + requirements: More than one enemy is adjacent to the grauladon. + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A grauladon can hold its breath for 225 rounds (22-1/2 minutes). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Deep Breath + range: null + raw_description: '**Deep Breath** A grauladon can hold its breath for 225 rounds + (22-1/2 minutes).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The grauladon hisses and unleashes a nauseating cloud of halitosis + in a 15-foot cone. Each creature in the area must succeed at a DC 18 Fortitude + saving throw or be __sickened 1__ (__sickened 2__ on a critical failure). The + grauladon can't use Noxious Breath or Reactive Breath again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Noxious Breath + range: null + raw_description: '**Noxious Breath** [One Action] The grauladon hisses and unleashes + a nauseating cloud of halitosis in a 15-foot cone. Each creature in the area must + succeed at a DC 18 Fortitude saving throw or be __sickened 1__ (__sickened 2__ + on a critical failure). The grauladon can''t use Noxious Breath or Reactive Breath + again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -15,17 +87,19 @@ automatic_abilities: description: null effect: The grauladon uses Noxious Breath, including the triggering creature in the area. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Reactive Breath range: null raw_description: '**Reactive Breath** [Reaction] **Trigger** The grauladon takes damage from an adjacent creature. **Effect** The grauladon uses Noxious Breath, including the triggering creature in the area.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: The grauladon takes damage from an adjacent creature. @@ -45,7 +119,7 @@ description: 'Grauladons are vicious predators that appear crocodilian in form, A grauladon''s stench may seem supernaturally disgusting, but it is simply the result of the creature''s fetid habitat and diet of rotting, waterlogged meat. As grauladons'' exhalations bear a passing resemblance to dragons'' breath, they have earned the - nickname "mud drakes" from rural folk. + nickname “mud drakes” from rural folk. @@ -64,12 +138,11 @@ hp_misc: null immunities: - paralyzed - sleep -items: null languages: - Draconic - can't speak any language level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d12+4 @@ -89,73 +162,8 @@ melee: - agile name: Grauladon perception: 7 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: More than one enemy is adjacent to the grauladon. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Body Slam - range: null - raw_description: '**Body Slam** **Requirements** More than one enemy is adjacent - to the grauladon. **Effect** The grauladon swings its tail at each adjacent enemy - and attempts to Trip each creature adjacent to it. It rolls only a single __Athletics__ - check and compares the result to the Fortitude DC of each target.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A grauladon can hold its breath for 225 rounds (22-1/2 minutes). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Deep Breath - range: null - raw_description: '**Deep Breath** A grauladon can hold its breath for 225 rounds - (22-1/2 minutes).' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The grauladon hisses and unleashes a nauseating cloud of halitosis - in a 15-foot cone. Each creature in the area must succeed at a DC 18 Fortitude - saving throw or be __sickened 1__ (__sickened 2__ on a critical failure). The - grauladon can't use Noxious Breath or Reactive Breath again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Noxious Breath - range: null - raw_description: '**Noxious Breath** The grauladon hisses and unleashes a nauseating - cloud of halitosis in a 15-foot cone. Each creature in the area must succeed at - a DC 18 Fortitude saving throw or be __sickened 1__ (__sickened 2__ on a critical - failure). The grauladon can''t use Noxious Breath or Reactive Breath again for - 1d4 rounds.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 12 fort_misc: null @@ -164,36 +172,31 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +7 - darkvision - scent (imprecise) 30 feet size: Large skills: - bonus: 10 misc: null - name: 'Athletics ' + name: Athletics - bonus: 6 misc: null - name: 'Stealth ' + name: Stealth - bonus: 5 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: 'Pathfinder #145: Hellknight Hill' - page_start: 88 + page_start: '88' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 30 + misc: null type: swim spell_lists: null traits: -- Uncommon -- N -- Large - Dragon -type: Creature -weaknesses: null diff --git a/data/monsters/graveknight.yaml b/data/monsters/graveknight.yaml index a5d48f1..5f17210 100644 --- a/data/monsters/graveknight.yaml +++ b/data/monsters/graveknight.yaml @@ -7,53 +7,144 @@ ability_mods: wis_mod: 3 ac: 31 ac_special: null -alignment: LE -automatic_abilities: -- action_cost: None +active_abilities: +- action_cost: Two Actions critical_failure: null critical_success: null - description: 30 feet. +17 + description: The graveknight unleashes a 30-foot cone of energy. Creatures in the + area take 6d12 cold damage (DC 29 basic Reflex save). The graveknight can use + this ability once every 1d4 rounds. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null - name: Sacrilegious Aura + maximum_duration: null + name: Devastating Blast range: null - raw_description: '**Sacrilegious Aura** 30 feet. +17' + raw_description: '**Devastating Blast** [Two Actions] (__arcane__, __cold__, __evocation__) + The graveknight unleashes a 30-foot cone of energy. Creatures in the area take + 6d12 cold damage (DC 29 basic Reflex save). The graveknight can use this ability + once every 1d4 rounds.' requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - cold + - evocation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: This curse affects anyone who wears a graveknight's armor for at least + 1 hour. **Saving Throw** DC 33 Will save; **Onset** 1 hour; **Stage 1** doomed + 1 and cannot remove the armor (1 day); **Stage 2** doomed 2, hampered 10, and + cannot remove the armor (1 day); **Stage 3** dies and transforms into the armor's + graveknight. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Graveknight's Curse + range: null + raw_description: '**Graveknight''s Curse** This curse affects anyone who wears a + graveknight''s armor for at least 1 hour. **Saving Throw** DC 33 Will save; **Onset** + 1 hour; **Stage 1** doomed 1 and cannot remove the armor (1 day); **Stage 2** + doomed 2, hampered 10, and cannot remove the armor (1 day); **Stage 3** dies and + transforms into the armor''s graveknight.' + requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: The graveknight summons a supernatural mount as per __phantom steed__, + heightened to a level equal to half the graveknight's level. Unlike phantom steed, + the steed's AC and saving throw bonuses are all 4 lower than the graveknight's, + and the steed has one-third the graveknight's Hit Points (rounded down). If the + steed is destroyed, the graveknight must wait 1 hour before using this ability + again. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Phantom Mount + range: null + raw_description: '**Phantom Mount** [Three Actions] (__arcane__, __conjuration__) + The graveknight summons a supernatural mount as per __phantom steed__, heightened + to a level equal to half the graveknight''s level. Unlike phantom steed, the steed''s + AC and saving throw bonuses are all 4 lower than the graveknight''s, and the steed + has one-third the graveknight''s Hit Points (rounded down). If the steed is destroyed, + the graveknight must wait 1 hour before using this ability again. + + + + HP 58; AC 27, Fort +17, Ref +15, Will +14.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - conjuration + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The graveknight has access to the critical specialization effects of + any weapons it wields. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Weapon Master + range: null + raw_description: '**Weapon Master** The graveknight has access to the critical specialization + effects of any weapons it wields.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: LE +automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null - effect: You lash out at a foe that leaves an opening. Make a melee Strike against - the triggering creature. If your attack is a critical hit and the trigger was - a manipulate action, you disrupt that action. This Strike doesn't count toward - your multiple attack penalty, and your multiple attack penalty doesn't apply to - this Strike. - effects: null + effect: null failure: null frequency: null full_description: null generic_description: null - name: Attack of Opportunity + maximum_duration: null + name: Sacrilegious Aura range: null - raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within - your reach uses a manipulate action or a move action, makes a ranged attack, or - leaves a square during a move action it''s using. **Effect** You lash out at a - foe that leaves an opening. Make a melee Strike against the triggering creature. - If your attack is a critical hit and the trigger was a manipulate action, you - disrupt that action. This Strike doesn''t count toward your multiple attack penalty, - and your multiple attack penalty doesn''t apply to this Strike.' + raw_description: '**Sacrilegious Aura** (__abjuration__, __aura__, __divine__, __evil__) + 30 feet. When a creature in the aura uses a __positive__ spell or ability, the + graveknight automatically attempts to __counteract__ it, with a +17 counteract + modifier. + + + **Attack of Opportunity** [Reaction]' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature within your reach uses a manipulate action or a move action, - makes a ranged attack, or leaves a square during a move action it's using. + trigger: null description: 'Graveknights are undead warriors granted unlife by a cursed suit of armor. @@ -78,15 +169,15 @@ languages: - Common - Necril level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+10 type: slashing name: frost greatsword plus_damage: - - formula: 1d6 - type: cold + - formula: null + type: 1d6 cold to_hit: 24 traits: - cold @@ -98,99 +189,23 @@ melee: type: bludgeoning name: fist plus_damage: - - formula: 1d6 - type: cold + - formula: null + type: 1d6 cold to_hit: 23 traits: - agile - cold name: Graveknight perception: 19 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: 6d12 cold, DC 29 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Devastating Blast - range: null - raw_description: '**Devastating Blast** [Two Actions] (__arcane__, __cold__, __evocation__) - 6d12 cold, DC 29' - requirements: null - success: null - traits: - - arcane - - cold - - evocation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: DC 33 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Graveknight's Curse - range: null - raw_description: '**Graveknight''s Curse** DC 33' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: HP 58; AC 27, Fort +17, Ref +15, Will +14. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Phantom Mount - range: null - raw_description: '**Phantom Mount** [Three Actions] (__arcane__, __conjuration__) - HP 58; AC 27, Fort +17, Ref +15, Will +14.' - requirements: null - success: null - traits: - - arcane - - conjuration - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: null - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Weapon Master - range: null - raw_description: '**Weapon Master**' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d8+6 type: piercing name: frost composite longbow plus_damage: - - formula: 1d6 - type: cold + - formula: null + type: 1d6 cold to_hit: 21 traits: - cold @@ -199,9 +214,6 @@ ranged: - range increment 100 feet - reload 0 - volley 30 feet -rarity: Common -resistances: null -ritual_lists: null saves: fort: 21 fort_misc: null @@ -210,35 +222,30 @@ saves: ref_misc: null will: 18 will_misc: null -sense_abilities: null senses: -- Perception +19 - darkvision size: Medium skills: - bonus: 23 misc: null - name: 'Athletics ' + name: Athletics - bonus: 22 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 19 misc: null - name: 'Religion ' + name: Religion - bonus: 20 misc: null - name: 'Warfare Lore ' -source: + name: Warfare Lore +sources: - abbr: Bestiary - page_start: 191 + page_start: '191' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- LE -- Medium - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/graveshell.yaml b/data/monsters/graveshell.yaml index 997b4a0..9be498f 100644 --- a/data/monsters/graveshell.yaml +++ b/data/monsters/graveshell.yaml @@ -8,6 +8,53 @@ ability_mods: ac: 17 ac_special: - descr: 19 while withdrawn into its shell +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The graveshell can hold its breath for 200 rounds (20 minutes). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Deep Breath + range: null + raw_description: '**Deep Breath** The graveshell can hold its breath for 200 rounds + (20 minutes).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The graveshell withdraws into its shell, gaining a +2 circumstance + bonus to AC and allowing it to use Shell Block. This lasts until the graveshell + moves or attacks with any attack other than its shell spikes. The graveshell can't + take this action or get any benefit from it if its shell is broken. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Shell Game + range: null + raw_description: '**Shell Game** [One Action] The graveshell withdraws into its + shell, gaining a +2 circumstance bonus to AC and allowing it to use Shell Block. + This lasts until the graveshell moves or attacks with any attack other than its + shell spikes. The graveshell can''t take this action or get any benefit from it + if its shell is broken.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -20,11 +67,11 @@ automatic_abilities: with shell spikes, nor can it use Shell Game. If the shell is destroyed, the graveshell's AC is reduced to 16. As long as a graveshell is alive, its shell naturally repairs itself after a week. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Shell Block range: null raw_description: '**Shell Block** [Reaction] **Trigger** The graveshell takes damage @@ -36,6 +83,8 @@ automatic_abilities: AC is reduced to 16. As long as a graveshell is alive, its shell naturally repairs itself after a week.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: The graveshell takes damage from a physical attack while withdrawn into @@ -63,13 +112,11 @@ description: 'The graveshell is a dangerous predator that draws scavengers and e **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 17' hp: 20 hp_misc: null -immunities: null -items: null languages: - Common - Undercommon level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+3 @@ -97,55 +144,8 @@ melee: traits: null name: Graveshell perception: 4 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The graveshell can hold its breath for 200 rounds (20 minutes). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Deep Breath - range: null - raw_description: '**Deep Breath** The graveshell can hold its breath for 200 rounds - (20 minutes).' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The graveshell withdraws into its shell, gaining a +2 circumstance - bonus to AC and allowing it to use Shell Block. This lasts until the graveshell - moves or attacks with any attack other than its shell spikes. The graveshell can't - take this action or get any benefit from it if its shell is broken. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shell Game - range: null - raw_description: '**Shell Game** The graveshell withdraws into its shell, gaining - a +2 circumstance bonus to AC and allowing it to use Shell Block. This lasts until - the graveshell moves or attacks with any attack other than its shell spikes. The - graveshell can''t take this action or get any benefit from it if its shell is - broken.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 8 fort_misc: null @@ -163,11 +163,11 @@ sense_abilities: submerging itself in water. It has an automatic result of 22 on Deception checks and DCs to pass as a corpse floating in the water. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Corpse Disguise range: null raw_description: '**Corpse Disguise** (__exploration__) The graveshell conceals @@ -176,36 +176,34 @@ sense_abilities: an automatic result of 22 on Deception checks and DCs to pass as a corpse floating in the water.' requirements: null + saving_throw: null + stages: null success: null traits: - exploration trigger: null senses: -- Perception +4 - darkvision - wavesense (imprecise) 30 feet size: Large skills: - bonus: 6 misc: null - name: 'Athletics ' + name: Athletics - bonus: 4 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: 'Pathfinder #145: Hellknight Hill' - page_start: 89 + page_start: '89' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 20 + misc: null type: swim spell_lists: null traits: -- Uncommon -- N -- Large - Beast -type: Creature -weaknesses: null diff --git a/data/monsters/gray ooze.yaml b/data/monsters/gray ooze.yaml index 9eff9a3..4e32096 100644 --- a/data/monsters/gray ooze.yaml +++ b/data/monsters/gray ooze.yaml @@ -7,6 +7,47 @@ ability_mods: wis_mod: 0 ac: 14 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: 1d6 bludgeoning plus 1d6 acid, DC 21 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 1d6 bludgeoning plus 1d6 acid, + DC 21' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A gray ooze's acid damages only metal and organic materials, not stone. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Gray Ooze Acid + range: null + raw_description: '**Gray Ooze Acid** A gray ooze''s acid damages only metal and + organic materials, not stone.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'These dangerous oozes are the bane of any who travel through swamps, @@ -24,71 +65,35 @@ hp_misc: null immunities: - acid - critical hits -- mental +- mental - precision -- unconscious -- visual -items: null -languages: null +- unconscious +- visual level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+5 type: bludgeoning name: pseudopod plus_damage: - - formula: 1d6 - type: acid and Grab + - formula: null + type: 1d6 acid + - formula: null + type: Grab to_hit: 13 traits: - agile name: Gray Ooze perception: 8 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 1d6 bludgeoning plus 1d6 acid, DC 21 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 1d6 bludgeoning plus 1d6 acid, DC 21' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A gray ooze's acid damages only metal and organic materials, not stone. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Gray Ooze Acid - range: null - raw_description: '**Gray Ooze Acid** A gray ooze''s acid damages only metal and - organic materials, not stone.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: slashing - amount: 5 + misc: null type: piercing -ritual_lists: null saves: fort: 12 fort_misc: null @@ -104,16 +109,18 @@ sense_abilities: description: A gray ooze can sense nearby creatures through vibration and air or water movement. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Motion Sense range: null raw_description: '**Motion Sense** A gray ooze can sense nearby creatures through vibration and air or water movement.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -121,48 +128,49 @@ sense_abilities: critical_failure: null critical_success: null description: null - effect: Initiative has not yet been rolled - effects: null + effect: The gray ooze automatically notices the creature, then makes a pseudopod + Strike against one creature adjacent to itself before rolling initiative. failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Puddled Ambush range: null raw_description: '**Puddled Ambush [Reaction]** **Trigger** A creature enters a space occupied by a gray ooze; **Requirements** Initiative has not yet been rolled; **Effect** The gray ooze automatically notices the creature, then makes a pseudopod Strike against one creature adjacent to itself before rolling initiative.' - requirements: null + requirements: Initiative has not yet been rolled + saving_throw: null + stages: null success: null traits: null - trigger: A creature enters a space occupied by a gray ooze + trigger: A creature enters a space occupied by a gray ooze; Requirements Initiative + has not yet been rolled; senses: -- Perception +8 - motion sense 60 feet - no vision size: Medium skills: - bonus: 11 misc: null - name: 'Athletics ' + name: Athletics - bonus: 10 misc: +12 in moist environments - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 194 + page_start: '194' page_stop: null speed: - amount: 10 + misc: null type: Land - amount: 10 + misc: null type: climb spell_lists: null traits: -- N -- Medium - Mindless - Ooze -type: Creature -weaknesses: null diff --git a/data/monsters/great cyclops.yaml b/data/monsters/great cyclops.yaml index 29ddd43..ac99567 100644 --- a/data/monsters/great cyclops.yaml +++ b/data/monsters/great cyclops.yaml @@ -7,6 +7,49 @@ ability_mods: wis_mod: 4 ac: 32 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The great cyclops Strides twice and makes a horn Strike. If it moved + at least 20 feet away from its starting position, the Strike's damage is increased + to 3d10+20. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Powerful Charge + range: null + raw_description: '**Powerful Charge** [Two Actions] The great cyclops Strides twice + and makes a horn Strike. If it moved at least 20 feet away from its starting position, + the Strike''s damage is increased to 3d10+20.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Throw Rock + range: null + raw_description: '**Throw Rock** [One Action]' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -14,15 +57,17 @@ automatic_abilities: critical_success: null description: null effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Catch Rock range: null raw_description: '**Catch Rock** [Reaction]' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -30,33 +75,31 @@ automatic_abilities: critical_failure: null critical_success: null description: null - effect: The monster avoids being knocked out and remains at 1 HP, but its wounded - value increases by 1. When it is wounded 3, it can no longer use this ability. - effects: null + effect: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Ferocity range: null - raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to - 0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but - its wounded value increases by 1. When it is wounded 3, it can no longer use this - ability.' + raw_description: '**Ferocity** [Reaction]' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: The monster is reduced to 0 HP. + trigger: null - action_cost: Free Action critical_failure: null critical_success: null description: null effect: The attack becomes a critical success. - effects: null failure: null frequency: once per day, and recharges when the great cyclops uses Ferocity full_description: null generic_description: null + maximum_duration: null name: Flash of Brutality range: null raw_description: '**Flash of Brutality** [Free Action] (__divination__, __fortune__, @@ -64,6 +107,8 @@ automatic_abilities: Ferocity; **Trigger** The great cyclops succeeds at an attack roll. **Effect** The attack becomes a critical success.' requirements: null + saving_throw: null + stages: null success: null traits: - divination @@ -100,7 +145,6 @@ description: 'Gigantic, dim-witted loners, the great cyclopes embody their lesse **__Recall Knowledge - Humanoid__ (__Society__)**: DC 32' hp: 235 hp_misc: null -immunities: null items: - greatclub - hide armor @@ -109,7 +153,7 @@ languages: - Cyclops - Jotun level: 12 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+13 @@ -142,46 +186,7 @@ melee: - reach 15 feet name: Great Cyclops perception: 22 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The great cyclops Strides twice and makes a horn Strike. If it moved - at least 20 feet away from its starting position, the Strike's damage is increased - to 3d10+20. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Powerful Charge - range: null - raw_description: '**Powerful Charge** [Two Actions] The great cyclops Strides twice - and makes a horn Strike. If it moved at least 20 feet away from its starting position, - the Strike''s damage is increased to 3d10+20.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: '' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Throw Rock - range: null - raw_description: '**Throw Rock** ' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 4d6+7 @@ -193,10 +198,6 @@ ranged: - brutal - range increment 120 feet rarity: Uncommon -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 25 fort_misc: null @@ -205,35 +206,29 @@ saves: ref_misc: null will: 22 will_misc: null -sense_abilities: null senses: -- Perception +22 - low-light vision size: Huge skills: - bonus: 18 misc: null - name: 'any one Lore ' + name: any one Lore - bonus: 25 misc: null - name: 'Athletics ' + name: Athletics - bonus: 22 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 69 + page_start: '69' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: null traits: -- Uncommon -- CE -- Huge - Giant - Humanoid - Mutant -type: Creature -weaknesses: null diff --git a/data/monsters/great white shark.yaml b/data/monsters/great white shark.yaml index 99d9e4b..a96ad44 100644 --- a/data/monsters/great white shark.yaml +++ b/data/monsters/great white shark.yaml @@ -7,6 +7,77 @@ ability_mods: wis_mod: 1 ac: 21 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The shark Swims up to its swim Speed, then Leaps vertically out of + the water up to 25 feet high, making a Strike against a creature at any point + during the jump (this lets it attack a creature within 30 feet of the water's + surface). After the Strike, the shark splashes back down into the water. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breach + range: null + raw_description: '**Breach** [Two Actions] The shark Swims up to its swim Speed, + then Leaps vertically out of the water up to 25 feet high, making a Strike against + a creature at any point during the jump (this lets it attack a creature within + 30 feet of the water''s surface). After the Strike, the shark splashes back down + into the water.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** The shark hit with a jaws Strike on its most recent + action this turn.' + effect: The creature the shark hit takes 1d12 slashing damage. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Savage + range: null + raw_description: '**Savage** [One Action] **Requirement** The shark hit with a + jaws Strike on its most recent action this turn. **Effect** The creature the shark + hit takes 1d12 slashing damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The shark Swims up to half its swim Speed, makes a jaws Strike, and + then Swims up to half its Speed further. The Strike deals half damage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Strafing Chomp + range: null + raw_description: '**Strafing Chomp** [One Action] The shark Swims up to half its + swim Speed, makes a jaws Strike, and then Swims up to half its Speed further. + The Strike deals half damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'An apex predator among the coastal surface waters where it hunts, the @@ -19,11 +90,8 @@ description: 'An apex predator among the coastal surface waters where it hunts, **__Recall Knowledge - Animal__ (__Nature__)**: DC 19' hp: 60 hp_misc: null -immunities: null -items: null -languages: null level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d12+8 @@ -34,76 +102,7 @@ melee: traits: null name: Great White Shark perception: 11 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The shark Swims up to its swim Speed, then Leaps vertically out of - the water up to 25 feet high, making a Strike against a creature at any point - during the jump (this lets it attack a creature within 30 feet of the water's - surface). After the Strike, the shark splashes back down into the water. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breach - range: null - raw_description: '**Breach** [Two Actions] The shark Swims up to its swim Speed, - then Leaps vertically out of the water up to 25 feet high, making a Strike against - a creature at any point during the jump (this lets it attack a creature within - 30 feet of the water''s surface). After the Strike, the shark splashes back down - into the water.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The shark hit with a jaws Strike on its most recent action this turn. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Savage - range: null - raw_description: '**Savage** **Requirement** The shark hit with a jaws Strike - on its most recent action this turn. **Effect** The creature the shark hit takes - 1d12 slashing damage.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The shark Swims up to half its swim Speed, makes a jaws Strike, and - then Swims up to half its Speed further. The Strike deals half damage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Strafing Chomp - range: null - raw_description: '**Strafing Chomp** The shark Swims up to half its swim Speed, - makes a jaws Strike, and then Swims up to half its Speed further. The Strike deals - half damage.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 12 fort_misc: null @@ -118,46 +117,44 @@ sense_abilities: critical_success: null description: The shark can smell blood in the water from up to 1 mile away. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Blood Scent range: null raw_description: '**Blood Scent** The shark can smell blood in the water from up to 1 mile away.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +11 - blood scent - scent (imprecise) 100 feet size: Huge skills: - bonus: 14 misc: null - name: 'Athletics ' + name: Athletics - bonus: 12 misc: null - name: 'Stealth ' + name: Stealth - bonus: 9 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 291 + page_start: '291' page_stop: null speed: - amount: 40 + misc: null type: swim spell_lists: null traits: -- N -- Huge - Animal - Aquatic -type: Creature -weaknesses: null diff --git a/data/monsters/greater barghest.yaml b/data/monsters/greater barghest.yaml index ff3fef7..82d07e2 100644 --- a/data/monsters/greater barghest.yaml +++ b/data/monsters/greater barghest.yaml @@ -7,6 +7,76 @@ ability_mods: wis_mod: 3 ac: 25 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The barghest takes on the shape of a goblinoid (a goblin, hobgoblin, + or bugbear) or a wolf, or it transforms back into its true form. When the barghest + is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is + a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed + changes to 40 feet and its jaws gain Knockdown. Each individual barghest has only + one goblinoid form and one wolf form. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__, + __transmutation__) The barghest takes on the shape of a goblinoid (a goblin, hobgoblin, + or bugbear) or a wolf, or it transforms back into its true form. When the barghest + is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is + a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed + changes to 40 feet and its jaws gain Knockdown. Each individual barghest has only + one goblinoid form and one wolf form.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - polymorph + - transmutation + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: "The barghest makes a claw Strike with a shriveled third arm hanging from\ + \ its torso. This attack doesn't count for the barghest's multiple attack penalty,\ + \ nor does that penalty apply on the attack.\n\n * **Wings** The barghest has\ + \ malformed wings extending from its back. It gains a fly Speed of 25 feet." + failure: null + frequency: once per round + full_description: null + generic_description: null + maximum_duration: null + name: Mutations + range: null + raw_description: "**Mutations** The process of consuming corpses to evolve into\ + \ a greater barghest results in odd and unpredictable physiological changes. A\ + \ greater barghest has one mutation, typically chosen from the following options.\n\ + \n * **Fangs** (__poison__) The barghest grows elongated fangs that seep poison.\ + \ Its jaws deal 1d6 additional poison damage and 1d6 persistent poison damage.\n\ + \n * **Toxic Breath** [Two Actions] (__divine__, __evocation__, __poison__) The\ + \ barghest breathes a cloud of toxic gas that deals 8d6 poison damage to all creatures\ + \ in a 30-foot cone (DC 25 basic Fortitude save). It can't use Toxic Breath again\ + \ for 1d4 rounds.\n\n * **Vestigial Arm Strike** **Frequency **once per round;\ + \ **Trigger **The barghest completes a Strike. **Effect **The barghest makes a\ + \ claw Strike with a shriveled third arm hanging from its torso. This attack doesn't\ + \ count for the barghest's multiple attack penalty, nor does that penalty apply\ + \ on the attack.\n\n * **Wings** The barghest has malformed wings extending from\ + \ its back. It gains a fly Speed of 25 feet." + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: The barghest completes a Strike. alignment: CE automatic_abilities: - action_cost: Reaction @@ -18,11 +88,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +103,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -66,14 +138,12 @@ description: 'Once a barghest has eaten enough to grow into a greater barghest, **__Recall Knowledge - Fiend__ (__Religion__)**: DC 25' hp: 105 hp_misc: null -immunities: null -items: null languages: - Abyssal - Common - Goblin level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+6 @@ -93,167 +163,15 @@ melee: - agile name: Greater Barghest perception: 16 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The barghest takes on the shape of a goblinoid (a goblin, hobgoblin, - or bugbear) or a wolf, or it transforms back into its true form. When the barghest - is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is - a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed - changes to 40 feet and its jaws gain Knockdown. Each individual barghest has only - one goblinoid form and one wolf form. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__concentrate__, __divine__, __polymorph__, - __transmutation__) The barghest takes on the shape of a goblinoid (a goblin, hobgoblin, - or bugbear) or a wolf, or it transforms back into its true form. When the barghest - is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is - a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed - changes to 40 feet and its jaws gain Knockdown. Each individual barghest has only - one goblinoid form and one wolf form.' - requirements: null - success: null - traits: - - concentrate - - divine - - polymorph - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The process of consuming corpses to evolve into a greater barghest - results in odd and unpredictable physiological changes. A greater barghest has - one mutation, typically chosen from the following options. - effect: null - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: The barghest grows elongated fangs that seep poison. Its jaws deal - 1d6 additional poison damage and 1d6 persistent poison damage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Fangs - range: null - raw_description: '**Fangs** (__poison__) The barghest grows elongated fangs that - seep poison. Its jaws deal 1d6 additional poison damage and 1d6 persistent poison - damage.' - requirements: null - success: null - traits: - - poison - trigger: null - - action_cost: Two Actions - critical_failure: null - critical_success: null - description: The barghest breathes a cloud of toxic gas that deals 8d6 poison - damage to all creatures in a 30-foot cone (DC 25 basic Fortitude save). It can't - use Toxic Breath again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Toxic Breath - range: null - raw_description: '**Toxic Breath** [Two Actions] (__divine__, __evocation__, __poison__) - The barghest breathes a cloud of toxic gas that deals 8d6 poison damage to all - creatures in a 30-foot cone (DC 25 basic Fortitude save). It can''t use Toxic - Breath again for 1d4 rounds.' - requirements: null - success: null - traits: - - divine - - evocation - - poison - trigger: null - - action_cost: Free Action - critical_failure: null - critical_success: null - description: null - effect: The barghest makes a claw Strike with a shriveled third arm hanging from - its torso. This attack doesn't count for the barghest's multiple attack penalty, - nor does that penalty apply on the attack. - effects: null - failure: null - frequency: once per round - full_description: null - generic_description: null - name: Vestigial Arm Strike - range: null - raw_description: '**Vestigial Arm Strike** [Free Action] **Frequency **once per - round; **Trigger **The barghest completes a Strike. **Effect **The barghest - makes a claw Strike with a shriveled third arm hanging from its torso. This - attack doesn''t count for the barghest''s multiple attack penalty, nor does - that penalty apply on the attack.' - requirements: null - success: null - traits: null - trigger: The barghest completes a Strike. - - action_cost: None - critical_failure: null - critical_success: null - description: The barghest has malformed wings extending from its back. It gains - a fly Speed of 25 feet. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wings - range: null - raw_description: '**Wings** The barghest has malformed wings extending from its - back. It gains a fly Speed of 25 feet.' - requirements: null - success: null - traits: null - trigger: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mutations - range: null - raw_description: "**Mutations** The process of consuming corpses to evolve into\ - \ a greater barghest results in odd and unpredictable physiological changes. A\ - \ greater barghest has one mutation, typically chosen from the following options.\ - \ \n\n * **Fangs** (__poison__) The barghest grows elongated fangs that seep\ - \ poison. Its jaws deal 1d6 additional poison damage and 1d6 persistent poison\ - \ damage.\n\n * **Toxic Breath** (__divine__, __evocation__, __poison__) The\ - \ barghest breathes a cloud of toxic gas that deals 8d6 poison damage to all creatures\ - \ in a 30-foot cone (DC 25 basic Fortitude save). It can't use Toxic Breath again\ - \ for 1d4 rounds.\n\n * **Vestigial Arm Strike** [Free Action] **Frequency **once\ - \ per round; **Trigger **The barghest completes a Strike. **Effect **The barghest\ - \ makes a claw Strike with a shriveled third arm hanging from its torso. This\ - \ attack doesn't count for the barghest's multiple attack penalty, nor does that\ - \ penalty apply on the attack.\n\n * **Wings** The barghest has malformed wings\ - \ extending from its back. It gains a fly Speed of 25 feet." - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 10 + misc: null type: fire - amount: 10 - type: physical (except magical) -ritual_lists: null + misc: except magical + type: physical saves: fort: 17 fort_misc: null @@ -262,89 +180,78 @@ saves: ref_misc: null will: 12 will_misc: null -sense_abilities: null senses: -- Perception +16 - darkvision - scent (imprecise) 30 feet size: Large skills: - bonus: 15 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 15 misc: null - name: 'Athletics ' + name: Athletics - bonus: 18 misc: null - name: 'Deception ' + name: Deception - bonus: 14 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 16 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 15 misc: null - name: 'Stealth ' + name: Stealth - bonus: 14 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 37 + page_start: '37' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: -- dc: 25 +- attack_bonus: null + cantrips: null + constants: null + dc: 25 + focus_points: null misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 4 + spell_lists: + - level: 4 spells: - - frequency: at will + - misc: at will name: blink - requirement: null - - frequency: null + - misc: null name: confusion - requirement: null - - frequency: null + - misc: null name: dimension door - requirement: null - - frequency: null + - misc: null name: enlarge - requirement: null - - heightened_level: null - level: 3 + - level: 3 spells: - - frequency: at will + - misc: at will name: levitate - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: at will + - misc: at will name: invisibility - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: null + - misc: null name: charm - requirement: null - to_hit: null + spells_source: Divine Innate Spells traits: -- Uncommon -- CE -- Large - Fiend - Mutant -type: Creature weaknesses: - amount: 5 + misc: null type: good - amount: 5 + misc: null type: lawful diff --git a/data/monsters/greater nightmare.yaml b/data/monsters/greater nightmare.yaml index fdc34aa..4931f6d 100644 --- a/data/monsters/greater nightmare.yaml +++ b/data/monsters/greater nightmare.yaml @@ -7,6 +7,53 @@ ability_mods: wis_mod: 5 ac: 31 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The greater nightmare Strides or Flies up to triple its Speed. Its + hooves burst with intense flame, dealing 6d6 fire damage (DC 30 basic Reflex save) + once to each creature other than the greater nightmare's rider that the greater + nightmare moves adjacent to during its gallop. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Flaming Gallop + range: null + raw_description: '**Flaming Gallop** [Two Actions] (__fire__) The greater nightmare + Strides or Flies up to triple its Speed. Its hooves burst with intense flame, + dealing 6d6 fire damage (DC 30 basic Reflex save) once to each creature other + than the greater nightmare''s rider that the greater nightmare moves adjacent + to during its gallop.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - fire + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Large or smaller, hoof, DC 30 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**Trample** [Three Actions] Large or smaller, hoof, DC 30' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: null description: 'The enormous greater nightmare is a more dangerous variety of nightmare, @@ -21,22 +68,20 @@ description: 'The enormous greater nightmare is a more dangerous variety of nigh **__Recall Knowledge - Fiend__ (__Religion__)**: DC 28' hp: 200 hp_misc: null -immunities: null -items: null languages: - Abyssal - Daemonic - Infernal level: 11 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+11 type: piercing name: jaws plus_damage: - - formula: 1d6 - type: evil + - formula: null + type: 1d6 evil to_hit: 24 traits: - evil @@ -47,8 +92,10 @@ melee: type: bludgeoning name: hoof plus_damage: - - formula: 1d6 - type: evil and 2d8 fire + - formula: null + type: 1d6 evil + - formula: null + type: 2d8 fire to_hit: 24 traits: - agile @@ -57,55 +104,11 @@ melee: - magical name: Greater Nightmare perception: 22 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The greater nightmare Strides or Flies up to triple its Speed. Its - hooves burst with intense flame, dealing 6d6 fire damage (DC 30 basic Reflex save) - once to each creature other than the greater nightmare's rider that the greater - nightmare moves adjacent to during its gallop. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Flaming Gallop - range: null - raw_description: '**Flaming Gallop** [Two Actions] (__fire__) The greater nightmare - Strides or Flies up to triple its Speed. Its hooves burst with intense flame, - dealing 6d6 fire damage (DC 30 basic Reflex save) once to each creature other - than the greater nightmare''s rider that the greater nightmare moves adjacent - to during its gallop.' - requirements: null - success: null - traits: - - fire - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Large or smaller, hoof, DC 30 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**Trample** [Three Actions] Large or smaller, hoof, DC 30' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 15 + misc: null type: fire -ritual_lists: null saves: fort: 25 fort_misc: null @@ -118,21 +121,21 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 20 feet. The nightmare continually exhales black smoke that creates - concealment in an aura around it. Nightmares and their riders can see through - this smoke. A creature that begins its turn in the area becomes sickened 2 (DC - 28 Fortitude negates) and is then temporarily immune sickness from the smoke for - 1 minute. The nightmare, its rider, any creature currently holding its breath - (or that does not need to breathe), and any creature immune to poison are immune - to the aura's sickened effect but not the concealment. + description: The nightmare continually exhales black smoke that creates concealment + in an aura around it. Nightmares and their riders can see through this smoke. + A creature that begins its turn in the area becomes sickened 2 (DC 28 Fortitude + negates) and is then temporarily immune sickness from the smoke for 1 minute. + The nightmare, its rider, any creature currently holding its breath (or that does + not need to breathe), and any creature immune to poison are immune to the aura's + sickened effect but not the concealment. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Smoke - range: null + range: 20 feet raw_description: '**Smoke** (__aura__) 20 feet. The nightmare continually exhales black smoke that creates concealment in an aura around it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area @@ -141,55 +144,54 @@ sense_abilities: holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura''s sickened effect but not the concealment.' requirements: null + saving_throw: null + stages: null success: null traits: - aura trigger: null senses: -- Perception +22 - darkvision size: Huge skills: - bonus: 23 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 24 misc: null - name: 'Athletics ' + name: Athletics - bonus: 22 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 20 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 244 + page_start: '244' page_stop: null speed: - amount: 60 + misc: null type: Land - amount: 120 + misc: null type: fly spell_lists: -- dc: 30 +- attack_bonus: null + cantrips: null + constants: null + dc: 30 + focus_points: null misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 7 + spell_lists: + - level: 7 spells: - - frequency: self and rider only + - misc: self and rider only name: ethereal jaunt - requirement: null - - frequency: self and rider only + - misc: self and rider only name: plane shift - requirement: null - to_hit: null + spells_source: Divine Innate Spells traits: -- NE -- Huge - Beast - Fiend -type: Creature -weaknesses: null diff --git a/data/monsters/greater shadow.yaml b/data/monsters/greater shadow.yaml index 4d27f09..444db29 100644 --- a/data/monsters/greater shadow.yaml +++ b/data/monsters/greater shadow.yaml @@ -7,6 +7,91 @@ ability_mods: wis_mod: 2 ac: 24 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: When a creature's shadow is pulled free by Steal Shadow, it becomes + a shadow spawn under the command of the greater shadow that created it. This shadow + spawn doesn't have Steal Shadow. If the creature the shadow spawn was pulled from + dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature + recovers from its enfeeblement, its shadow returns to it and the shadow spawn + is extinguished. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Shadow Spawn + range: null + raw_description: '**Shadow Spawn** When a creature''s shadow is pulled free by Steal + Shadow, it becomes a shadow spawn under the command of the greater shadow that + created it. This shadow spawn doesn''t have Steal Shadow. If the creature the + shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous + shadow. If the creature recovers from its enfeeblement, its shadow returns to + it and the shadow spawn is extinguished.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The greater shadow can Hide or end its Sneak in a creature's or object's + shadow. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Slink in Shadows + range: null + raw_description: '**Slink in Shadows** The greater shadow can Hide or end its Sneak + in a creature''s or object''s shadow.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** The greater shadow hit a living creature with a shadow + hand Strike on its previous action.' + effect: The greater shadow pulls at the target's shadow, making the creature __enfeebled + 2__ (or __enfeebled 3__ on a critical hit). This is cumulative with other __enfeebled__ + conditions from shadows, to a maximum of __enfeebled 4__. If this increases a + creature's __enfeebled__ value to 3 or more, the target's shadow is separated + from its body (see shadow spawn). __Enfeebled__ from Steal Shadow decreases by + 1 every hour. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Steal Shadow + range: null + raw_description: '**Steal Shadow** [One Action] (__divine__, __necromancy__) **Requirement** + The greater shadow hit a living creature with a shadow hand Strike on its previous + action. **Effect** The greater shadow pulls at the target''s shadow, making the + creature __enfeebled 2__ (or __enfeebled 3__ on a critical hit). This is cumulative + with other __enfeebled__ conditions from shadows, to a maximum of __enfeebled + 4__. If this increases a creature''s __enfeebled__ value to 3 or more, the target''s + shadow is separated from its body (see shadow spawn). __Enfeebled__ from Steal + Shadow decreases by 1 every hour.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - necromancy + trigger: null alignment: CE automatic_abilities: - action_cost: None @@ -15,16 +100,18 @@ automatic_abilities: description: An object shedding magical light (such as from the light spell) is treated as magical when used to attack the shadow. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Light Vulnerability range: null raw_description: '**Light Vulnerability** An object shedding magical light (such as from the light spell) is treated as magical when used to attack the shadow.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -44,11 +131,10 @@ immunities: - poison - precision - unconscious -items: null languages: - Necril level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+6 @@ -61,92 +147,11 @@ melee: - magical name: Greater Shadow perception: 14 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: When a creature's shadow is pulled free by Steal Shadow, it becomes - a shadow spawn under the command of the greater shadow that created it. This shadow - spawn doesn't have Steal Shadow. If the creature the shadow spawn was pulled from - dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature - recovers from its enfeeblement, its shadow returns to it and the shadow spawn - is extinguished. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shadow Spawn - range: null - raw_description: '**Shadow Spawn** When a creature''s shadow is pulled free by Steal - Shadow, it becomes a shadow spawn under the command of the greater shadow that - created it. This shadow spawn doesn''t have Steal Shadow. If the creature the - shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous - shadow. If the creature recovers from its enfeeblement, its shadow returns to - it and the shadow spawn is extinguished.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The greater shadow can Hide or end its Sneak in a creature's or object's - shadow. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Slink in Shadows - range: null - raw_description: '**Slink in Shadows** The greater shadow can Hide or end its Sneak - in a creature''s or object''s shadow.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The greater shadow hit a living creature with a shadow hand Strike on its - previous action. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Steal Shadow - range: null - raw_description: '**Steal Shadow** (__divine__, __necromancy__) **Requirement** - The greater shadow hit a living creature with a shadow hand Strike on its previous - action. **Effect** The greater shadow pulls at the target''s shadow, making the - creature __enfeebled 2__ (or __enfeebled 3__ on a critical hit). This is cumulative - with other __enfeebled__ conditions from shadows, to a maximum of __enfeebled - 4__. If this increases a creature''s __enfeebled__ value to 3 or more, the target''s - shadow is separated from its body (see shadow spawn). __Enfeebled__ from Steal - Shadow decreases by 1 every hour.' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 - type: all (except force -- amount: null - type: ghost touch -- amount: null - type: or positive -- amount: null - type: double resistance against non-magical) -ritual_lists: null + misc: null + type: all saves: fort: 11 fort_misc: null @@ -155,43 +160,41 @@ saves: ref_misc: null will: 15 will_misc: null -sense_abilities: null senses: -- Perception +14 - darkvision size: Medium skills: - bonus: 16 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 20 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 289 + page_start: '289' page_stop: null speed: - amount: 30 + misc: null type: fly spell_lists: -- dc: 25 +- attack_bonus: null + cantrips: null + constants: null + dc: 25 + focus_points: null misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 2 + spell_lists: + - level: 2 spells: - - frequency: at will + - misc: at will name: darkness - requirement: null - to_hit: null + spells_source: Divine Innate Spells traits: -- CE -- Medium - Incorporeal - Undead -type: Creature weaknesses: - amount: null + misc: null type: light vulnerability diff --git a/data/monsters/green hag.yaml b/data/monsters/green hag.yaml index b2df0d9..0af34db 100644 --- a/data/monsters/green hag.yaml +++ b/data/monsters/green hag.yaml @@ -7,6 +7,111 @@ ability_mods: wis_mod: 2 ac: 21 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The green hag touches a creature that doesn't realize the hag is an + enemy. The betrayed creature is affected by the hag's enfeebling humors and takes + a –4 circumstance penalty to their saving throw against that effect. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Betraying Touch + range: null + raw_description: '**Betraying Touch** [One Action] The green hag touches a creature + that doesn''t realize the hag is an enemy. The betrayed creature is affected by + the hag''s enfeebling humors and takes a –4 circumstance penalty to their saving + throw against that effect.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The green hag can take on the appearance of any Medium humanoid woman. + This doesn't change her Speed or her attack and damage bonuses with her Strikes, + but might change the damage type her Strikes deal (typically to bludgeoning). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__concentrate__, __occult__, __polymorph__, + __transmutation__) The green hag can take on the appearance of any Medium humanoid + woman. This doesn''t change her Speed or her attack and damage bonuses with her + Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - occult + - polymorph + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature damaged by a hag's claw must succeed at a DC 20 Fortitude + save or be __enfeebled 1__ for 1 day. On a critical failure, or if it gets hit + again and fails its save a second time, it's enfeebled 2 for 1 day. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Enfeebling Humors + range: null + raw_description: '**Enfeebling Humors** (__necromancy__, __occult__) A creature + damaged by a hag''s claw must succeed at a DC 20 Fortitude save or be __enfeebled + 1__ for 1 day. On a critical failure, or if it gets hit again and fails its save + a second time, it''s enfeebled 2 for 1 day.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - necromancy + - occult + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The green hag exhales a miasma of green vapors. Each living creature + in a 15-foot cone is affected by her enfeebling humors (attempting a save as normal). + She can't use Exhale Miasma again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Exhale Miasma + range: null + raw_description: '**Exhale Miasma** [Two Actions] (__necromancy__, __occult__) + The green hag exhales a miasma of green vapors. Each living creature in a 15-foot + cone is affected by her enfeebling humors (attempting a save as normal). She can''t + use Exhale Miasma again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - necromancy + - occult + trigger: null alignment: CE automatic_abilities: - action_cost: None @@ -16,17 +121,19 @@ automatic_abilities: sounds of any animal found near her lair. She has a +4 circumstance bonus to this check. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Sound Imitation range: null raw_description: '**Sound Imitation** A green hag who succeeds at a Deception check to Lie can mimic the sounds of any animal found near her lair. She has a +4 circumstance bonus to this check.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -44,15 +151,13 @@ description: 'Green hags hate beauty and purity, so they use disguises and treac **__Recall Knowledge - Humanoid__ (__Society__)**: DC 19' hp: 70 hp_misc: null -immunities: null -items: null languages: - Aklo - Common - Jotun - tongues level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+5 @@ -67,107 +172,7 @@ melee: - magical name: Green Hag perception: 10 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The green hag touches a creature that doesn't realize the hag is an - enemy. The betrayed creature is affected by the hag's enfeebling humors and takes - a -4 circumstance penalty to their saving throw against that effect. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Betraying Touch - range: null - raw_description: '**Betraying Touch** The green hag touches a creature that doesn''t - realize the hag is an enemy. The betrayed creature is affected by the hag''s enfeebling - humors and takes a -4 circumstance penalty to their saving throw against that - effect.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The green hag can take on the appearance of any Medium humanoid woman. - This doesn't change her Speed or her attack and damage bonuses with her Strikes, - but might change the damage type her Strikes deal (typically to bludgeoning). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__concentrate__, __occult__, __polymorph__, - __transmutation__) The green hag can take on the appearance of any Medium humanoid - woman. This doesn''t change her Speed or her attack and damage bonuses with her - Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).' - requirements: null - success: null - traits: - - concentrate - - occult - - polymorph - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature damaged by a hag's claw must succeed at a DC 20 Fortitude - save or be __enfeebled 1__ for 1 day. On a critical failure, or if it gets hit - again and fails its save a second time, it's enfeebled 2 for 1 day. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Enfeebling Humors - range: null - raw_description: '**Enfeebling Humors** (__necromancy__, __occult__) A creature - damaged by a hag''s claw must succeed at a DC 20 Fortitude save or be __enfeebled - 1__ for 1 day. On a critical failure, or if it gets hit again and fails its save - a second time, it''s enfeebled 2 for 1 day.' - requirements: null - success: null - traits: - - necromancy - - occult - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The green hag exhales a miasma of green vapors. Each living creature - in a 15-foot cone is affected by her enfeebling humors (attempting a save as normal). - She can't use Exhale Miasma again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Exhale Miasma - range: null - raw_description: '**Exhale Miasma** [Two Actions] (__necromancy__, __occult__) - The green hag exhales a miasma of green vapors. Each living creature in a 15-foot - cone is affected by her enfeebling humors (attempting a save as normal). She can''t - use Exhale Miasma again for 1d4 rounds.' - requirements: null - success: null - traits: - - necromancy - - occult - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 11 fort_misc: null @@ -183,105 +188,95 @@ sense_abilities: description: A green hag adds __entangle__, __outcast's curse__, and __wall of thorns__ to her coven's spells. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Coven range: null raw_description: '**Coven** A green hag adds __entangle__, __outcast''s curse__, and __wall of thorns__ to her coven''s spells.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +10 - darkvision size: Medium skills: - bonus: 9 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 11 misc: null - name: 'Athletics ' + name: Athletics - bonus: 10 misc: null - name: 'Deception ' + name: Deception - bonus: 8 misc: null - name: 'Nature ' + name: Nature - bonus: 8 misc: null - name: 'Occultism ' + name: Occultism - bonus: 9 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 201 + page_start: '201' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: swim spell_lists: -- dc: 20 - misc: '' - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 2 +- attack_bonus: 14 + cantrips: + - level: 2 spells: - - frequency: at will - name: invisibility - requirement: null - - frequency: at will - name: tree shape - requirement: null - - heightened_level: 2 - level: 0 - spells: - - frequency: null + - misc: null name: acid splash - requirement: null - - frequency: null + - misc: null name: dancing lights - requirement: null - - frequency: null + - misc: null name: ghost sound - requirement: null - - frequency: null + - misc: null name: message - requirement: null - - heightened_level: 5 - level: -1 + constants: + - level: 5 spells: - - frequency: null + - misc: null name: tongues - requirement: null - - heightened_level: 2 - level: -1 + - level: 2 spells: - - frequency: null + - misc: null name: water breathing - requirement: null - - heightened_level: 1 - level: -1 + - level: 1 spells: - - frequency: null + - misc: null name: pass without trace - requirement: null - to_hit: 14 + dc: 20 + focus_points: null + misc: null + spell_lists: + - level: 2 + spells: + - misc: at will + name: invisibility + - misc: at will + name: tree shape + spells_source: Occult Innate Spells traits: -- CE -- Medium - Hag - Humanoid -type: Creature weaknesses: - amount: 5 + misc: null type: cold iron diff --git a/data/monsters/grendel.yaml b/data/monsters/grendel.yaml index 431ebf7..cfdebd0 100644 --- a/data/monsters/grendel.yaml +++ b/data/monsters/grendel.yaml @@ -7,36 +7,112 @@ ability_mods: wis_mod: 6 ac: 44 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: Grendel's fist Strikes deal 18 bludgeoning damage on a failure (but + no damage on a critical failure). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Hands of the Murderer + range: null + raw_description: '**Hands of the Murderer** Grendel''s fist Strikes deal 18 bludgeoning + damage on a failure (but no damage on a critical failure).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: Grendel makes a bludgeoning jaws Strike against the creature he's grabbing. + On a hit, the creature also takes 2d6 __persistent bleed damage__ and becomes + __wounded 1__, or increases its wounded value by 1 if already wounded. On a critical + hit, the creature instead becomes wounded 2, or increases its wounded value by + 2 if already wounded. If a creature dies from Tooth Grind, Grendel regains 40 + HP; this is a __healing__ effect. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Tooth Grind + range: null + raw_description: '**Tooth Grind** [One Action] **Requirements** Grendel is grabbing + a creature; **Effect** Grendel makes a bludgeoning jaws Strike against the creature + he''s grabbing. On a hit, the creature also takes 2d6 __persistent bleed damage__ + and becomes __wounded 1__, or increases its wounded value by 1 if already wounded. + On a critical hit, the creature instead becomes wounded 2, or increases its wounded + value by 2 if already wounded. If a creature dies from Tooth Grind, Grendel regains + 40 HP; this is a __healing__ effect.' + requirements: Grendel is grabbing a creature + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Throw Rock + range: null + raw_description: '**__Throw Rock__** [One Action]' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 60 feet, DC 38. + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: null - effects: null - failure: The creature is frightened 2. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 60 feet, DC 38. A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + range: 60 feet + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: DC 38 + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion @@ -54,11 +130,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -69,6 +145,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -77,34 +155,32 @@ automatic_abilities: critical_failure: null critical_success: null description: null - effect: The monster avoids being knocked out and remains at 1 HP, but its wounded - value increases by 1. When it is wounded 3, it can no longer use this ability. - effects: null + effect: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Ferocity range: null - raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to - 0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but - its wounded value increases by 1. When it is wounded 3, it can no longer use this - ability.' + raw_description: '**__Ferocity__** [Reaction]' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: The monster is reduced to 0 HP. + trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The persistent damage or condition from the triggering effect doesn't affect Grendel. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Unstoppable range: null raw_description: '**Unstoppable [Reaction]** **Trigger** Grendel would take __persistent @@ -114,13 +190,14 @@ automatic_abilities: __sickened__, __slowed__, __stunned__, or __stupefied__; **Effect** The persistent damage or condition from the triggering effect doesn''t affect Grendel.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: 'Grendel would take __persistent damage__ or gain one of the following - conditions: __blinded__, __clumsy__, __confused__, __controlled__, __dazzled__, - __deafened__, __doomed__, __drained__, __enfeebled__, __fascinated__, __fatigued__, - __fleeing__, __frightened__, __paralyzed__, __petrified__, __sickened__, __slowed__, - __stunned__, or __stupefied__' + trigger: 'Grendel would take persistent damage or gain one of the following conditions: + blinded, clumsy, confused, controlled, dazzled, deafened, doomed, drained, enfeebled, + fascinated, fatigued, fleeing, frightened, paralyzed, petrified, sickened, slowed, + stunned, or stupefied;' description: 'This reaver of the cold marsh is not just a monster; he is a force of nature. Where there is peace and prosperity in the world, Grendel strikes, eager to prove that tranquility is transitory and death is the only constant. He stalks @@ -143,12 +220,10 @@ description: 'This reaver of the cold marsh is not just a monster; he is a force **__Recall Knowledge - Humanoid__ (__Society__)**: DC 49' hp: 360 hp_misc: null -immunities: null -items: null languages: - Common level: 19 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d8+18 @@ -175,67 +250,7 @@ melee: - versatile B name: Grendel perception: 35 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: Grendel's fist Strikes deal 18 bludgeoning damage on a failure (but - no damage on a critical failure). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Hands of the Murderer - range: null - raw_description: '**Hands of the Murderer** Grendel''s fist Strikes deal 18 bludgeoning - damage on a failure (but no damage on a critical failure).' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: Grendel is grabbing a creature - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Tooth Grind - range: null - raw_description: '**Tooth Grind** **Requirements** Grendel is grabbing a creature; - **Effect** Grendel makes a bludgeoning jaws Strike against the creature he''s - grabbing. On a hit, the creature also takes 2d6 __persistent bleed damage__ and - becomes __wounded 1__, or increases its wounded value by 1 if already wounded. - On a critical hit, the creature instead becomes wounded 2, or increases its wounded - value by 2 if already wounded. If a creature dies from Tooth Grind, Grendel regains - 40 HP; this is a __healing__ effect.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: '' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Throw Rock - range: null - raw_description: '**__Throw Rock__** ' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d12+18 @@ -246,11 +261,11 @@ ranged: traits: - brutal - range increment 150 feet -rarity: Rare +rarity: Unique resistances: - amount: 15 - type: all (except unarmed attacks) -ritual_lists: null + misc: except unarmed attacks + type: all saves: fort: 36 fort_misc: null @@ -265,52 +280,49 @@ sense_abilities: critical_success: null description: Grendel's hearing is a precise sense to a range of 120 feet. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Keen Hearing range: null raw_description: '**Keen Hearing** Grendel''s hearing is a precise sense to a range of 120 feet.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +35 - darkvision - keen hearing 120 feet size: Large skills: - bonus: 34 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 39 misc: null - name: 'Athletics ' + name: Athletics - bonus: 34 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 34 misc: null - name: 'Stealth ' + name: Stealth - bonus: 33 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 136 + page_start: '136' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: null traits: -- Rare -- CE -- Large - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/griffon.yaml b/data/monsters/griffon.yaml index 6d23cd9..a420b64 100644 --- a/data/monsters/griffon.yaml +++ b/data/monsters/griffon.yaml @@ -7,6 +7,53 @@ ability_mods: wis_mod: 1 ac: 21 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The griffon Flies up to its fly Speed and makes two talon Strikes at + any point during that movement. Each Strike must target a different creature. + The attacks take the normal multiple attack penalty. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Flying Strafe + range: null + raw_description: '**Flying Strafe** [Two Actions] The griffon Flies up to its fly + Speed and makes two talon Strikes at any point during that movement. Each Strike + must target a different creature. The attacks take the normal multiple attack + penalty.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The griffon Strides and makes a talon Strike at the end of that movement. + If the griffon began this action hidden, it remains hidden until after the attack. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pounce + range: null + raw_description: '**Pounce** [One Action] The griffon Strides and makes a talon + Strike at the end of that movement. If the griffon began this action hidden, it + remains hidden until after the attack.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Griffons are regal beasts revered as symbols of freedom and strength @@ -54,11 +101,8 @@ description: 'Griffons are regal beasts revered as symbols of freedom and streng **__Recall Knowledge - Animal__ (__Nature__)**: DC 19' hp: 60 hp_misc: null -immunities: null -items: null -languages: null level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+4 @@ -88,55 +132,7 @@ melee: - reach 10 feet name: Griffon perception: 11 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The griffon Flies up to its fly Speed and makes two talon Strikes at - any point during that movement. Each Strike must target a different creature. - The attacks take the normal multiple attack penalty. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Flying Strafe - range: null - raw_description: '**Flying Strafe** [Two Actions] The griffon Flies up to its fly - Speed and makes two talon Strikes at any point during that movement. Each Strike - must target a different creature. The attacks take the normal multiple attack - penalty.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The griffon Strides and makes a talon Strike at the end of that movement. - If the griffon began this action hidden, it remains hidden until after the attack. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pounce - range: null - raw_description: '**Pounce** The griffon Strides and makes a talon Strike at the - end of that movement. If the griffon began this action hidden, it remains hidden - until after the attack.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 13 fort_misc: null @@ -145,35 +141,31 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +11 - darkvision - scent (imprecise) 60 feet size: Large skills: - bonus: 11 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 12 misc: null - name: 'Athletics ' + name: Athletics - bonus: 9 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 194 + page_start: '194' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 60 + misc: null type: fly spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/grig.yaml b/data/monsters/grig.yaml index 4a9f4ae..e82e176 100644 --- a/data/monsters/grig.yaml +++ b/data/monsters/grig.yaml @@ -7,6 +7,41 @@ ability_mods: wis_mod: 2 ac: 17 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: As failure, and also slowed 1. + critical_success: null + description: A grig can rub its legs together to create a catchy fiddling tune that + compels others within 30 feet to dance about, with varying effects depending on + a DC 18 Will save. A listener is temporarily immune for 10 minutes on a success, + but otherwise, if the grig continues to Fiddle each round, the creature receives + no additional saves. + effect: null + failure: Flat-footed and –10-foot status penalty to Speeds. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Fiddle + range: null + raw_description: '**Fiddle** [One Action] (__auditory__, __emotion__, __enchantment__, + __mental__, __primal__) A grig can rub its legs together to create a catchy fiddling + tune that compels others within 30 feet to dance about, with varying effects depending + on a DC 18 Will save. A listener is temporarily immune for 10 minutes on a success, + but otherwise, if the grig continues to Fiddle each round, the creature receives + no additional saves.**Success** No effect.**Failure** Flat-footed and –10-foot + status penalty to Speeds.**Critical Failure** As failure, and also slowed 1.' + requirements: null + saving_throw: null + stages: null + success: No effect. + traits: + - auditory + - emotion + - enchantment + - mental + - primal + trigger: null alignment: CN automatic_abilities: null description: 'Grigs are kindly musicians of the fey, often getting themselves into @@ -21,17 +56,15 @@ description: 'Grigs are kindly musicians of the fey, often getting themselves in **__Recall Knowledge - Fey__ (__Nature__)**: DC 15' hp: 20 hp_misc: null -immunities: null -items: null languages: - Common - Sylvan level: 1 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 1d4-2 - type: bludgeoning + formula: null + type: 1d4–2 bludgeoning name: fist plus_damage: null to_hit: 9 @@ -41,46 +74,11 @@ melee: - magical name: Grig perception: 7 -proactive_abilities: -- action_cost: One Action - critical_failure: As failure, and also slowed 1. - critical_success: null - description: A grig can rub its legs together to create a catchy fiddling tune that - compels others within 30 feet to dance about, with varying effects depending on - a DC 18 Will save. A listener is temporarily immune for 10 minutes on a success, - but otherwise, if the grig continues to Fiddle each round, the creature receives - no additional saves. - effect: null - effects: null - failure: Flat-footed and -10-foot status penalty to Speeds.Critical Failure As failure, - and also slowed 1. - frequency: null - full_description: null - generic_description: null - name: Fiddle - range: null - raw_description: '**Fiddle** (__auditory__, __emotion__, __enchantment__, __mental__, - __primal__) A grig can rub its legs together to create a catchy fiddling tune - that compels others within 30 feet to dance about, with varying effects depending - on a DC 18 Will save. A listener is temporarily immune for 10 minutes on a success, - but otherwise, if the grig continues to Fiddle each round, the creature receives - no additional saves.**Success** No effect.**Failure** Flat-footed and -10-foot - status penalty to Speeds.**Critical Failure** As failure, and also slowed 1.' - requirements: null - success: No effect.Failure Flat-footed and -10-foot status penalty to Speeds.Critical - Failure As failure, and also slowed 1. - traits: - - auditory - - emotion - - enchantment - - mental - - primal - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 1d8 - type: sonic + formula: null + type: 1d8 sonic name: dissonant note plus_damage: null to_hit: 9 @@ -89,9 +87,6 @@ ranged: - magical - range 30 feet - sonic -rarity: Common -resistances: null -ritual_lists: null saves: fort: 6 fort_misc: null @@ -100,66 +95,60 @@ saves: ref_misc: null will: 9 will_misc: null -sense_abilities: null senses: -- Perception +7 - low-light vision size: Tiny skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 2 misc: 6 to High Jump or Long Jump - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Performance ' + name: Performance - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 308 + page_start: '308' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 30 + misc: null type: fly spell_lists: -- dc: 18 - misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 2 +- attack_bonus: null + cantrips: + - level: 2 spells: - - frequency: null - name: glitterdust - requirement: null - - frequency: self only - name: invisibility - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: illusory disguise - requirement: null - - heightened_level: 2 - level: 0 - spells: - - frequency: null + - misc: null name: ghost sound - requirement: null - to_hit: null + constants: null + dc: 18 + focus_points: null + misc: null + spell_lists: + - level: 2 + spells: + - misc: null + name: glitterdust + - misc: self only + name: invisibility + - level: 1 + spells: + - misc: null + name: illusory disguise + spells_source: Primal Innate Spells traits: -- CN -- Tiny - Fey - Sprite -type: Creature weaknesses: - amount: 5 + misc: null type: cold iron diff --git a/data/monsters/grikkitog.yaml b/data/monsters/grikkitog.yaml index 66a022d..b8bd109 100644 --- a/data/monsters/grikkitog.yaml +++ b/data/monsters/grikkitog.yaml @@ -7,28 +7,79 @@ ability_mods: wis_mod: 5 ac: 36 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: Upon Striking a creature with its jaws, the grikkitog can extend its + barbed teeth, immobilizing the target unless it succeeds at a DC 34 Reflex save. + While __immobilized__, the victim takes 3d8 persistent bleed damage and the grikkitog + feeds upon its flesh. The creature is immobilized until the grikkitog ends the + effect as a free action or the target succeeds at a DC 38 check to Escape. The + grikkitog can immobilize any number of creatures with these maws. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Barbed Maw + range: null + raw_description: '**Barbed Maw** Upon Striking a creature with its jaws, the grikkitog + can extend its barbed teeth, immobilizing the target unless it succeeds at a DC + 34 Reflex save. While __immobilized__, the victim takes 3d8 persistent bleed damage + and the grikkitog feeds upon its flesh. The creature is immobilized until the + grikkitog ends the effect as a free action or the target succeeds at a DC 38 check + to Escape. The grikkitog can immobilize any number of creatures with these maws.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The grikkitog can Burrow through dirt and stone at its full burrow + Speed, leaving no tunnels or signs of its passing. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Earth Glide + range: null + raw_description: '**Earth Glide** The grikkitog can Burrow through dirt and stone + at its full burrow Speed, leaving no tunnels or signs of its passing.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 120 feet. While its core is implanted, a grikkitog infests all earth - and stone within 120 feet, as long as there is a contiguous physical connection - between the earth, including stone objects touching on the ground. This effect - spreads even if the grikkitog does not have line of effect, though it can affect - earth or stone on the surface and exposed to the air only if at least part of - its core is exposed as well. Within the aura, it can grow maws and eyes everywhere. - It can make jaws attacks against any creature, originating from any earth or stone + description: While its core is implanted, a grikkitog infests all earth and stone + within 120 feet, as long as there is a contiguous physical connection between + the earth, including stone objects touching on the ground. This effect spreads + even if the grikkitog does not have line of effect, though it can affect earth + or stone on the surface and exposed to the air only if at least part of its core + is exposed as well. Within the aura, it can grow maws and eyes everywhere. It + can make jaws attacks against any creature, originating from any earth or stone in the aura adjacent to that creature. Determine cover from the origin point of the attack, not from the grikkitog's core. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Infestation Aura - range: null + range: 120 feet raw_description: '**Infestation Aura** (__aura__, __earth__, __occult__) 120 feet. While its core is implanted, a grikkitog infests all earth and stone within 120 feet, as long as there is a contiguous physical connection between the earth, @@ -40,13 +91,15 @@ automatic_abilities: adjacent to that creature. Determine cover from the origin point of the attack, not from the grikkitog''s core.' requirements: null + saving_throw: null + stages: null success: null traits: - aura - earth - occult trigger: null -description: 'Grikkitogs, also known as "hungry earth," are strange parasites from +description: 'Grikkitogs, also known as “hungry earth,” are strange parasites from the Plane of Earth that infest and possess earth, rock, and stone in order to feed their endless hunger. A young grikkitog is a formless apparition until it corrupts an earth elemental host, forming the grikkitog''s core. A grikkitog can then infest @@ -61,12 +114,10 @@ description: 'Grikkitogs, also known as "hungry earth," are strange parasites fr **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 32' hp: 200 hp_misc: null -immunities: null -items: null languages: - Terran level: 14 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d12+14 @@ -80,59 +131,11 @@ melee: - magical name: Grikkitog perception: 29 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: Upon Striking a creature with its jaws, the grikkitog can extend its - barbed teeth, immobilizing the target unless it succeeds at a DC 34 Reflex save. - While __immobilized__, the victim takes 3d8 persistent bleed damage and the grikkitog - feeds upon its flesh. The creature is immobilized until the grikkitog ends the - effect as a free action or the target succeeds at a DC 38 check to Escape. The - grikkitog can immobilize any number of creatures with these maws. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Barbed Maw - range: null - raw_description: '**Barbed Maw** Upon Striking a creature with its jaws, the grikkitog - can extend its barbed teeth, immobilizing the target unless it succeeds at a DC - 34 Reflex save. While __immobilized__, the victim takes 3d8 persistent bleed damage - and the grikkitog feeds upon its flesh. The creature is immobilized until the - grikkitog ends the effect as a free action or the target succeeds at a DC 38 check - to Escape. The grikkitog can immobilize any number of creatures with these maws.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The grikkitog can Burrow through dirt and stone at its full burrow - Speed, leaving no tunnels or signs of its passing. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Earth Glide - range: null - raw_description: '**Earth Glide** The grikkitog can Burrow through dirt and stone - at its full burrow Speed, leaving no tunnels or signs of its passing.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 - type: (except adamantine) -ritual_lists: null + misc: except adamantine + type: null saves: fort: 28 fort_misc: null @@ -145,19 +148,24 @@ sense_abilities: - action_cost: Three Actions critical_failure: null critical_success: null - description: The grikkitog implants its core into an adjacent section of earth or - stone, melding seamlessly and changing its visual appearance to match the surrounding - rock. It's immobilized but automatically succeeds at its Deception check to Impersonate + description: 'The grikkitog implants its core into an adjacent section of earth + or stone, melding seamlessly and changing its visual appearance to match the surrounding + rock. It''s immobilized but automatically succeeds at its Deception check to Impersonate the stone around it; creatures actively searching for it can still attempt Perception checks against its Deception DC as normal. A grikkitog can release its implantation - as a free action, which has the manipulate trait. A grikkitog's infestation aura + as a free action, which has the manipulate trait. A grikkitog''s infestation aura and manifold vision are only active while implanted. + + + **Manifold Vision** While its core is implanted, the grikkitog can see through + the eyes it creates throughout the area of its infestation aura, gaining the benefits + of all-around vision.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Implant Core range: null raw_description: '**Implant Core** [Three Actions] (__manipulate__) The grikkitog @@ -167,35 +175,20 @@ sense_abilities: it; creatures actively searching for it can still attempt Perception checks against its Deception DC as normal. A grikkitog can release its implantation as a free action, which has the manipulate trait. A grikkitog''s infestation aura and manifold - vision are only active while implanted.' + vision are only active while implanted. + + + **Manifold Vision** While its core is implanted, the grikkitog can see through + the eyes it creates throughout the area of its infestation aura, gaining the benefits + of all-around vision.' requirements: null + saving_throw: null + stages: null success: null traits: - manipulate trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: While its core is implanted, the grikkitog can see through the eyes - it creates throughout the area of its infestation aura, gaining the benefits of - all-around vision. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Manifold Vision - range: null - raw_description: '**Manifold Vision** While its core is implanted, the grikkitog - can see through the eyes it creates throughout the area of its infestation aura, - gaining the benefits of all-around vision.' - requirements: null - success: null - traits: null - trigger: null senses: -- Perception +29 - darkvision - manifold vision - tremorsense (imprecise) 30 feet @@ -203,27 +196,25 @@ size: Huge skills: - bonus: 28 misc: null - name: 'Athletics ' + name: Athletics - bonus: 27 misc: +31 to imitate stone - name: 'Deception ' + name: Deception - bonus: 25 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 195 + page_start: '195' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 20 + misc: null type: burrow spell_lists: null traits: -- NE -- Huge - Aberration - Earth -type: Creature -weaknesses: null diff --git a/data/monsters/grim reaper.yaml b/data/monsters/grim reaper.yaml index 878d2bc..f514116 100644 --- a/data/monsters/grim reaper.yaml +++ b/data/monsters/grim reaper.yaml @@ -7,50 +7,107 @@ ability_mods: wis_mod: 7 ac: 47 ac_special: null -alignment: NE -automatic_abilities: +active_abilities: - action_cost: None critical_failure: null critical_success: null - description: 20 feet. Living creatures in the aura must roll twice on all d20 rolls - and use the lower result. + description: A creature critically hit by any of the grim reaper's attacks or that + critically fails against any of its spells must succeed at a DC 47 Fortitude save + or die. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null - name: Aura of Misfortune + maximum_duration: null + name: Death Strike range: null - raw_description: '**Aura of Misfortune** (__aura__, __divination__, __divine__, - __misfortune__) 20 feet. Living creatures in the aura must roll twice on all d20 - rolls and use the lower result.' + raw_description: '**Death Strike** (__death__) A creature critically hit by any + of the grim reaper''s attacks or that critically fails against any of its spells + must succeed at a DC 47 Fortitude save or die.' requirements: null + saving_throw: null + stages: null success: null traits: - - aura - - divination - - divine - - misfortune + - death trigger: null - action_cost: None critical_failure: null critical_success: null - description: The grim reaper can choose whether or not it takes positive damage. + description: When the grim reaper hits and deals damage with its scythe, it regains + 20 Hit Points, and the target must succeed at a DC 43 Fortitude save or become + __doomed 1__. If the target is already doomed, the doomed value increases by 1 + (to a maximum of doomed 3). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null - name: Negative Healing + maximum_duration: null + name: Energy Drain range: null - raw_description: '**Negative Healing** The grim reaper can choose whether or not - it takes positive damage.' + raw_description: '**Energy Drain** When the grim reaper hits and deals damage with + its scythe, it regains 20 Hit Points, and the target must succeed at a DC 43 Fortitude + save or become __doomed 1__. If the target is already doomed, the doomed value + increases by 1 (to a maximum of doomed 3).' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature killed by the grim reaper can't be brought back to life + by any means short of divine intervention. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Final Death + range: null + raw_description: '**Final Death** A creature killed by the grim reaper can''t be + brought back to life by any means short of divine intervention.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Any scythe gains the __agile__ trait, can't be disarmed, and becomes + a +3 __major striking__ __keen__ scythe while the grim reaper wields it. If the + grim reaper Strikes a creature with a weakness to any specific type of damage, + the scythe's damage counts as that type of damage, in addition to slashing. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Infuse Weapon + range: null + raw_description: '**Infuse Weapon** (__divine__, __evocation__) Any scythe gains + the __agile__ trait, can''t be disarmed, and becomes a +3 __major striking__ __keen__ + scythe while the grim reaper wields it. If the grim reaper Strikes a creature + with a weakness to any specific type of damage, the scythe''s damage counts as + that type of damage, in addition to slashing.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - evocation + trigger: null +alignment: NE +automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null @@ -58,19 +115,30 @@ automatic_abilities: effect: The grim reaper teleports to a square adjacent to the triggering creature and makes a melee Strike against it. If the Strike hits, the grim reaper disrupts the triggering action. - effects: null failure: null frequency: null full_description: null generic_description: null - name: Lurking Death + maximum_duration: null + name: Aura of Misfortune range: null - raw_description: '**Lurking Death** [Reaction] (__teleportation__); **Trigger** - A creature within 100 feet makes a ranged attack or uses an action that has the - concentrate, manipulate, or move trait. **Effect** The grim reaper teleports to - a square adjacent to the triggering creature and makes a melee Strike against - it. If the Strike hits, the grim reaper disrupts the triggering action.' + raw_description: '**Aura of Misfortune** (__aura__, __divination__, __divine__, + __misfortune__) 20 feet. Living creatures in the aura must roll twice on all d20 + rolls and use the lower result. + + + **Negative Healing** The grim reaper can choose whether or not it takes positive + damage. + + + **Lurking Death** [Reaction] (__teleportation__); **Trigger** A creature within + 100 feet makes a ranged attack or uses an action that has the concentrate, manipulate, + or move trait. **Effect** The grim reaper teleports to a square adjacent to the + triggering creature and makes a melee Strike against it. If the Strike hits, the + grim reaper disrupts the triggering action.' requirements: null + saving_throw: null + stages: null success: null traits: - teleportation @@ -135,7 +203,7 @@ languages: - Common - Necril level: 21 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d10+23 @@ -143,7 +211,9 @@ melee: name: keen scythe plus_damage: - formula: null - type: death strike and energy drain + type: death strike + - formula: null + type: energy drain to_hit: 40 traits: - agile @@ -153,103 +223,12 @@ melee: - trip name: Grim Reaper perception: 41 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A creature critically hit by any of the grim reaper's attacks or that - critically fails against any of its spells must succeed at a DC 47 Fortitude save - or die. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Death Strike - range: null - raw_description: '**Death Strike** (__death__) A creature critically hit by any - of the grim reaper''s attacks or that critically fails against any of its spells - must succeed at a DC 47 Fortitude save or die.' - requirements: null - success: null - traits: - - death - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the grim reaper hits and deals damage with its scythe, it regains - 20 Hit Points, and the target must succeed at a DC 43 Fortitude save or become - __doomed 1__. If the target is already doomed, the doomed value increases by 1 - (to a maximum of doomed 3). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Energy Drain - range: null - raw_description: '**Energy Drain** When the grim reaper hits and deals damage with - its scythe, it regains 20 Hit Points, and the target must succeed at a DC 43 Fortitude - save or become __doomed 1__. If the target is already doomed, the doomed value - increases by 1 (to a maximum of doomed 3).' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature killed by the grim reaper can't be brought back to life - by any means short of divine intervention. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Final Death - range: null - raw_description: '**Final Death** A creature killed by the grim reaper can''t be - brought back to life by any means short of divine intervention.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Any scythe gains the __agile__ trait, can't be disarmed, and becomes - a +3 __major striking__ __keen__ scythe while the grim reaper wields it. If the - grim reaper Strikes a creature with a weakness to any specific type of damage, - the scythe's damage counts as that type of damage, in addition to slashing. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Infuse Weapon - range: null - raw_description: '**Infuse Weapon** (__divine__, __evocation__) Any scythe gains - the __agile__ trait, can''t be disarmed, and becomes a +3 __major striking__ __keen__ - scythe while the grim reaper wields it. If the grim reaper Strikes a creature - with a weakness to any specific type of damage, the scythe''s damage counts as - that type of damage, in addition to slashing.' - requirements: null - success: null - traits: - - divine - - evocation - trigger: null -ranged: null -rarity: Rare +ranged_attacks: null +rarity: Unique resistances: - amount: 15 + misc: null type: all damage -ritual_lists: null saves: fort: 37 fort_misc: null @@ -262,51 +241,35 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: The grim reaper can choose whether or not it counts as undead for effects - that affect undead differently. Even if it does not count as undead, the grim - reaper still never counts as a living creature. + description: 'The grim reaper can choose whether or not it counts as undead for + effects that affect undead differently. Even if it does not count as undead, the + grim reaper still never counts as a living creature. + + + **Status Sight** The grim reaper automatically knows the Hit Points, conditions, + afflictions, and emotions of all creatures it can see.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Death's Grace range: null raw_description: '**Death''s Grace** The grim reaper can choose whether or not it counts as undead for effects that affect undead differently. Even if it does not - count as undead, the grim reaper still never counts as a living creature.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: 'The grim reaper automatically knows the Hit Points, conditions, afflictions, - and emotions of all creatures it can see. - - - ' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Status Sight - range: null - raw_description: '**Status Sight** The grim reaper automatically knows the Hit Points, - conditions, afflictions, and emotions of all creatures it can see. - - - ' + count as undead, the grim reaper still never counts as a living creature. + + + **Status Sight** The grim reaper automatically knows the Hit Points, conditions, + afflictions, and emotions of all creatures it can see.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +41 - darkvision - see invisibility - status sight @@ -315,74 +278,64 @@ size: Medium skills: - bonus: 43 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 38 misc: null - name: 'Athletics ' + name: Athletics - bonus: 40 misc: null - name: 'Deception ' + name: Deception - bonus: 43 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 39 misc: null - name: 'Religion ' + name: Religion - bonus: 36 misc: null - name: 'Society ' + name: Society - bonus: 43 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 196 + page_start: '196' page_stop: null speed: - amount: 50 + misc: null type: Land - amount: 75 + misc: null type: fly spell_lists: -- dc: 47 - misc: '' - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 10 +- attack_bonus: 37 + cantrips: null + constants: + - level: 6 spells: - - frequency: x4 - name: finger of death - requirement: null - - heightened_level: null - level: 7 - spells: - - frequency: null - name: plane shift - requirement: null - - heightened_level: 6 - level: -1 - spells: - - frequency: null + - misc: null name: true seeing - requirement: null - - heightened_level: 3 - level: -1 + - level: 3 spells: - - frequency: null + - misc: null name: haste - requirement: null - - heightened_level: 2 - level: -1 + - level: 2 spells: - - frequency: null + - misc: null name: see invisibility - requirement: null - to_hit: 37 + dc: 47 + focus_points: null + misc: null + spell_lists: + - level: 10 + spells: + - misc: x4 + name: finger of death + - level: 7 + spells: + - misc: null + name: plane shift + spells_source: Divine Innate Spells traits: -- Rare -- NE -- Medium - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/grimstalker.yaml b/data/monsters/grimstalker.yaml index ab37b8a..0da26f8 100644 --- a/data/monsters/grimstalker.yaml +++ b/data/monsters/grimstalker.yaml @@ -7,6 +7,57 @@ ability_mods: wis_mod: 3 ac: 22 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Grimstalker Sap + range: null + raw_description: '**Grimstalker Sap** (__poison__) **Saving Throw** DC 22 Fortitude; + **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage (1 round); **Stage + 2** 1d6 poison damage and __clumsy 1__ (1 round), **Stage 3** 2d6 poison damage + and clumsy 2 (1 round)' + requirements: null + saving_throw: DC 22 Fortitude + stages: + - effect: 1d6 poison damage (1 round) + - effect: 1d6 poison damage and __clumsy 1__ (1 round), + - effect: 2d6 poison damage and clumsy 2 (1 round) + success: null + traits: + - poison + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A grimstalker can always find a path, almost as if foliage parts before + it. A grimstalker ignores difficult terrain caused by plants, such as bushes, + vines, and undergrowth. Even plants manipulated by magic don't impede its progress. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Woodland Stride + range: null + raw_description: '**Woodland Stride** A grimstalker can always find a path, almost + as if foliage parts before it. A grimstalker ignores difficult terrain caused + by plants, such as bushes, vines, and undergrowth. Even plants manipulated by + magic don''t impede its progress.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: null description: 'These violently murderous fey have one purpose: to stealthily hunt down @@ -27,7 +78,7 @@ description: 'These violently murderous fey have one purpose: to stealthily hunt stringing them up in the surrounding trees, a practice that often lures dangerous scavengers into their lands. Carnivorous and thorny plants are often found in wilds where grimstalkers dwell, filling roles that pets might in human society, though - grimstalkers tend to treat these "pets" poorly at best. + grimstalkers tend to treat these “pets” poorly at best. @@ -57,13 +108,11 @@ description: 'These violently murderous fey have one purpose: to stealthily hunt **__Recall Knowledge - Fey__ (__Nature__)**: DC 20' hp: 60 hp_misc: null -immunities: null -items: null languages: - Aklo - Common level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+7 @@ -77,56 +126,7 @@ melee: - agile name: Grimstalker perception: 12 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 22 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** 1d6 poison damage (1 round); **Stage 2** 1d6 poison damage and __clumsy 1__ - (1 round), **Stage 3** 2d6 poison damage and clumsy 2 (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Grimstalker Sap - range: null - raw_description: '**Grimstalker Sap** (__poison__) **Saving Throw** DC 22 Fortitude; - **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage (1 round); **Stage - 2** 1d6 poison damage and __clumsy 1__ (1 round), **Stage 3** 2d6 poison damage - and clumsy 2 (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A grimstalker can always find a path, almost as if foliage parts before - it. A grimstalker ignores difficult terrain caused by plants, such as bushes, - vines, and undergrowth. Even plants manipulated by magic don't impede its progress. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Woodland Stride - range: null - raw_description: '**Woodland Stride** A grimstalker can always find a path, almost - as if foliage parts before it. A grimstalker ignores difficult terrain caused - by plants, such as bushes, vines, and undergrowth. Even plants manipulated by - magic don''t impede its progress.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 9 fort_misc: null @@ -142,88 +142,84 @@ sense_abilities: description: A grimstalker can __Hide__ in natural environments, even if it doesn't have cover. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Camouflage range: null raw_description: '**Camouflage** A grimstalker can __Hide__ in natural environments, even if it doesn''t have cover.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +12 - low-light vision size: Medium skills: - bonus: 13 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 13 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 11 misc: null - name: 'Nature ' + name: Nature - bonus: 13 misc: null - name: 'Stealth ' + name: Stealth - bonus: 12 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 137 + page_start: '137' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 20 + misc: null type: climb - amount: null + misc: null type: woodland stride spell_lists: -- dc: 22 - misc: '' - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 3 +- attack_bonus: 14 + cantrips: + - level: 3 spells: - - frequency: null - name: earthbind - requirement: null - - frequency: null - name: wall of thorns - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: entangle - requirement: null - - frequency: null - name: pass without trace - requirement: null - - frequency: null - name: tree shape - requirement: null - - heightened_level: 3 - level: 0 - spells: - - frequency: null + - misc: null name: tanglefoot - requirement: null - to_hit: 14 + constants: null + dc: 22 + focus_points: null + misc: null + spell_lists: + - level: 3 + spells: + - misc: null + name: earthbind + - misc: null + name: wall of thorns + - level: 2 + spells: + - misc: null + name: entangle + - misc: null + name: pass without trace + - misc: null + name: tree shape + spells_source: Primal Innate Spells traits: -- CE -- Medium - Fey -type: Creature weaknesses: - amount: 5 + misc: null type: cold iron diff --git a/data/monsters/grindylow.yaml b/data/monsters/grindylow.yaml index 899bfb0..b459907 100644 --- a/data/monsters/grindylow.yaml +++ b/data/monsters/grindylow.yaml @@ -7,6 +7,56 @@ ability_mods: wis_mod: 3 ac: 15 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: When a grindylow __Grabs__ a creature larger than itself, it attaches + to that creature. The __grabbed__ creature is not __immobilized__, but if it moves, + the grindylow moves with it. If the creature is Medium or smaller, it takes a + –5-foot status penalty to its Speeds while the grindylow is attached. The grindylow + is flat-footed while it is attached to a creature. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Clinging Suckers + range: null + raw_description: '**Clinging Suckers** When a grindylow __Grabs__ a creature larger + than itself, it attaches to that creature. The __grabbed__ creature is not __immobilized__, + but if it moves, the grindylow moves with it. If the creature is Medium or smaller, + it takes a –5-foot status penalty to its Speeds while the grindylow is attached. + The grindylow is flat-footed while it is attached to a creature.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The grindylow moves up to 60 feet in a straight line through the water + without triggering reactions. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Jet + range: null + raw_description: '**Jet** [Two Actions] (__move__) The grindylow moves up to 60 + feet in a straight line through the water without triggering reactions.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - move + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -20,11 +70,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -35,6 +85,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -75,13 +127,12 @@ description: 'The top half of a grindylow looks vaguely like that of a goblin, b **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 14' hp: 14 hp_misc: null -immunities: null items: - spear languages: - Aquan level: 0 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+1 @@ -114,53 +165,7 @@ melee: traits: null name: Grindylow perception: 5 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: When a grindylow __Grabs__ a creature larger than itself, it attaches - to that creature. The __grabbed__ creature is not __immobilized__, but if it moves, - the grindylow moves with it. If the creature is Medium or smaller, it takes a - -5-foot status penalty to its Speeds while the grindylow is attached. The grindylow - is flat-footed while it is attached to a creature. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Clinging Suckers - range: null - raw_description: '**Clinging Suckers** When a grindylow __Grabs__ a creature larger - than itself, it attaches to that creature. The __grabbed__ creature is not __immobilized__, - but if it moves, the grindylow moves with it. If the creature is Medium or smaller, - it takes a -5-foot status penalty to its Speeds while the grindylow is attached. - The grindylow is flat-footed while it is attached to a creature.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The grindylow moves up to 60 feet in a straight line through the water - without triggering reactions. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Jet - range: null - raw_description: '**Jet** [Two Actions] (__move__) The grindylow moves up to 60 - feet in a straight line through the water without triggering reactions.' - requirements: null - success: null - traits: - - move - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+1 @@ -170,11 +175,6 @@ ranged: to_hit: 7 traits: - thrown 20 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 6 fort_misc: null @@ -183,35 +183,31 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +5 - darkvision size: Small skills: - bonus: 5 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Stealth ' + name: Stealth - bonus: 5 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 138 + page_start: '138' page_stop: null speed: - amount: 10 + misc: null type: Land - amount: 25 + misc: null type: swim spell_lists: null traits: -- CE -- Small - Aberration - Amphibious -type: Creature -weaknesses: null diff --git a/data/monsters/grippli archer.yaml b/data/monsters/grippli archer.yaml index b62c012..013d379 100644 --- a/data/monsters/grippli archer.yaml +++ b/data/monsters/grippli archer.yaml @@ -7,6 +7,50 @@ ability_mods: wis_mod: 3 ac: 20 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The grippli archer makes three ranged Strikes with their shortbow, + all against a single target. Combine the damage of any Strikes that hit for the + purpose of resistances and weaknesses. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Hail of Arrows + range: null + raw_description: '**Hail of Arrows** [Two Actions] The grippli archer makes three + ranged Strikes with their shortbow, all against a single target. Combine the damage + of any Strikes that hit for the purpose of resistances and weaknesses.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A grippli ignores difficult terrain in forests and jungles. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Jungle Stride + range: null + raw_description: '**Jungle Stride** A grippli ignores difficult terrain in forests + and jungles.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'These sharpshooters are renowned for their patience and their accuracy. @@ -17,7 +61,6 @@ description: 'These sharpshooters are renowned for their patience and their accu **__Recall Knowledge - Humanoid__ (__Society__)**: DC 18' hp: 44 hp_misc: null -immunities: null items: - leather armor - shortbow (30 arrows) @@ -26,7 +69,7 @@ languages: - Common - Grippli level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+3 @@ -40,47 +83,7 @@ melee: - versatile S name: Grippli Archer perception: 10 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The grippli archer makes three ranged Strikes with their shortbow, - all against a single target. Combine the damage of any Strikes that hit for the - purpose of resistances and weaknesses. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Hail of Arrows - range: null - raw_description: '**Hail of Arrows** [Two Actions] The grippli archer makes three - ranged Strikes with their shortbow, all against a single target. Combine the damage - of any Strikes that hit for the purpose of resistances and weaknesses.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A grippli ignores difficult terrain in forests and jungles. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Jungle Stride - range: null - raw_description: '**Jungle Stride** A grippli ignores difficult terrain in forests - and jungles.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+2 @@ -92,11 +95,6 @@ ranged: - deadly 1d10 - range increment 60 feet - reload 0 -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 9 fort_misc: null @@ -105,41 +103,37 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +10 - darkvision size: Small skills: - bonus: 9 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 6 misc: null - name: 'Athletics ' + name: Athletics - bonus: 8 misc: null - name: 'Nature ' + name: Nature - bonus: 11 misc: +13 in forests - name: 'Stealth ' + name: Stealth - bonus: 8 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: 'Pathfinder #146: Cult of Cinders' - page_start: 87 + page_start: '87' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 20 + misc: null type: climb spell_lists: null traits: -- N -- Small - Grippli - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/grippli greenspeaker.yaml b/data/monsters/grippli greenspeaker.yaml index 3a9c28c..2b31e3d 100644 --- a/data/monsters/grippli greenspeaker.yaml +++ b/data/monsters/grippli greenspeaker.yaml @@ -7,6 +7,27 @@ ability_mods: wis_mod: 4 ac: 21 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A grippli ignores difficult terrain in forests and jungles. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Jungle Stride + range: null + raw_description: '**Jungle Stride** A grippli ignores difficult terrain in forests + and jungles.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'The unofficial healers of gripplikind are known as greenspeakers. @@ -17,7 +38,6 @@ description: 'The unofficial healers of gripplikind are known as greenspeakers. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 20' hp: 71 hp_misc: null -immunities: null items: - dart (4) - staff @@ -25,7 +45,7 @@ languages: - Common - Grippli level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d4+4 @@ -37,26 +57,7 @@ melee: - two-hand d8 name: Grippli Greenspeaker perception: 13 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A grippli ignores difficult terrain in forests and jungles. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Jungle Stride - range: null - raw_description: '**Jungle Stride** A grippli ignores difficult terrain in forests - and jungles.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d4+4 @@ -67,11 +68,6 @@ ranged: traits: - agile - thrown 20 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 10 fort_misc: null @@ -84,127 +80,106 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'The greenspeaker can use __Diplomacy__ to Make an Impression on and + description: The greenspeaker can use __Diplomacy__ to Make an Impression on and make very simple Requests of plants and fungi. - - - ' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Green Empathy range: null raw_description: '**Green Empathy** The greenspeaker can use __Diplomacy__ to Make - an Impression on and make very simple Requests of plants and fungi. - - - ' + an Impression on and make very simple Requests of plants and fungi.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +13 - darkvision size: Small skills: - bonus: 11 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 9 misc: null - name: 'Athletics ' + name: Athletics - bonus: 10 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 11 misc: null - name: 'Medicine ' + name: Medicine - bonus: 14 misc: null - name: 'Nature ' + name: Nature - bonus: 11 misc: null - name: 'Religion ' + name: Religion - bonus: 11 misc: null - name: 'Stealth ' + name: Stealth - bonus: 11 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: 'Pathfinder #146: Cult of Cinders' - page_start: 87 + page_start: '87' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 20 + misc: null type: climb spell_lists: -- dc: 23 - misc: '' - name: Primal Prepared Spells - spell_groups: - - heightened_level: null - level: 3 +- attack_bonus: 13 + cantrips: + - level: 3 spells: - - frequency: null - name: animal form - requirement: null - - frequency: null - name: summon plant or fungus - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: barkskin - requirement: null - - frequency: null - name: entangle - requirement: null - - frequency: null - name: speak with animals - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: jump - requirement: null - - frequency: null - name: pass without trace - requirement: null - - frequency: null - name: shillelagh - requirement: null - - heightened_level: 3 - level: 0 - spells: - - frequency: null + - misc: null name: acid splash - requirement: null - - frequency: null + - misc: null name: guidance - requirement: null - - frequency: null + - misc: null name: know direction - requirement: null - - frequency: null + - misc: null name: produce flame - requirement: null - - frequency: null + - misc: null name: tanglefoot - requirement: null - to_hit: 13 + constants: null + dc: 23 + focus_points: null + misc: null + spell_lists: + - level: 3 + spells: + - misc: null + name: animal form + - misc: null + name: summon plant or fungus + - level: 2 + spells: + - misc: null + name: barkskin + - misc: null + name: entangle + - misc: null + name: speak with animals + - level: 1 + spells: + - misc: null + name: jump + - misc: null + name: pass without trace + - misc: null + name: shillelagh + spells_source: Primal Prepared Spells traits: -- N -- Small - Grippli - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/grippli scout.yaml b/data/monsters/grippli scout.yaml index 8097e17..41d69d8 100644 --- a/data/monsters/grippli scout.yaml +++ b/data/monsters/grippli scout.yaml @@ -7,6 +7,55 @@ ability_mods: wis_mod: 3 ac: 18 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The grippli makes a ranged Strike (with a +9 modifier) against a Medium + or smaller creature within 20 feet. On a hit, the target is __flat-footed__ and + takes a –10-foot circumstance penalty to its Speeds. On a critical hit, the creature + is __restrained__ instead. The DC to __Escape__ the net is 16. A creature adjacent + to the target can Interact with the net to remove it. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Hurl Net + range: null + raw_description: '**Hurl Net** [One Action] **Requirements** The grippli is wielding + a net in two hands; **Effect** The grippli makes a ranged Strike (with a +9 modifier) + against a Medium or smaller creature within 20 feet. On a hit, the target is __flat-footed__ + and takes a –10-foot circumstance penalty to its Speeds. On a critical hit, the + creature is __restrained__ instead. The DC to __Escape__ the net is 16. A creature + adjacent to the target can Interact with the net to remove it.' + requirements: The grippli is wielding a net in two hands + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Gripplis ignore difficult terrain in forests and jungles. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Jungle Stride + range: null + raw_description: '**Jungle Stride** Gripplis ignore difficult terrain in forests + and jungles.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Gripplis make their homes in the treetops of tropical jungles and forests. @@ -55,7 +104,6 @@ description: 'Gripplis make their homes in the treetops of tropical jungles and **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' hp: 20 hp_misc: null -immunities: null items: - dart (5) - leather armor @@ -65,7 +113,7 @@ languages: - Common - Grippli level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d4+1 @@ -79,48 +127,7 @@ melee: - trip name: Grippli Scout perception: 8 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The grippli is wielding a net in two hands - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Hurl Net - range: null - raw_description: '**Hurl Net** **Requirements** The grippli is wielding a net - in two hands; **Effect** The grippli makes a ranged Strike (with a +9 modifier) - against a Medium or smaller creature within 20 feet. On a hit, the target is __flat-footed__ - and takes a -10-foot circumstance penalty to its Speeds. On a critical hit, the - creature is __restrained__ instead. The DC to __Escape__ the net is 16. A creature - adjacent to the target can Interact with the net to remove it.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Gripplis ignore difficult terrain in forests and jungles. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Jungle Stride - range: null - raw_description: '**Jungle Stride** Gripplis ignore difficult terrain in forests - and jungles.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d4+1 @@ -131,11 +138,6 @@ ranged: traits: - agile - thrown 20 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 7 fort_misc: null @@ -144,43 +146,40 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +8 - darkvision size: Small skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 4 misc: null - name: 'Athletics ' + name: Athletics - bonus: 6 misc: null - name: 'Nature ' + name: Nature - bonus: 7 misc: +9 in forests - name: 'Stealth ' + name: Stealth - bonus: 6 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 139 + page_start: '86' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 20 + misc: null type: climb - amount: null + misc: null type: jungle stride spell_lists: null traits: -- N -- Small - Grippli - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/grizzly bear.yaml b/data/monsters/grizzly bear.yaml index b68ab23..c656bf6 100644 --- a/data/monsters/grizzly bear.yaml +++ b/data/monsters/grizzly bear.yaml @@ -7,6 +7,51 @@ ability_mods: wis_mod: 1 ac: 19 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The grizzly bear gains a +2 circumstance bonus to damage rolls against + creatures it has grabbed. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mauler + range: null + raw_description: '**Mauler** The grizzly bear gains a +2 circumstance bonus to damage + rolls against creatures it has grabbed.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The grizzly bear Strides and makes a Strike at the end of that movement. + During the Stride, the grizzly bear gains a +10-foot circumstance bonus to its + Speed. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rush + range: null + raw_description: '**Rush** [Two Actions] The grizzly bear Strides and makes a Strike + at the end of that movement. During the Stride, the grizzly bear gains a +10-foot + circumstance bonus to its Speed.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'This large and powerful omnivore inhabits forested hills. While it typically @@ -23,11 +68,8 @@ description: 'This large and powerful omnivore inhabits forested hills. While it **__Recall Knowledge - Animal__ (__Nature__)**: DC 18' hp: 45 hp_misc: null -immunities: null -items: null -languages: null level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+4 @@ -49,53 +91,7 @@ melee: - agile name: Grizzly Bear perception: 10 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The grizzly bear gains a +2 circumstance bonus to damage rolls against - creatures it has grabbed. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mauler - range: null - raw_description: '**Mauler** The grizzly bear gains a +2 circumstance bonus to damage - rolls against creatures it has grabbed.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The grizzly bear Strides and makes a Strike at the end of that movement. - During the Stride, the grizzly bear gains a +10-foot circumstance bonus to its - Speed. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rush - range: null - raw_description: '**Rush** [Two Actions] The grizzly bear Strides and makes a Strike - at the end of that movement. During the Stride, the grizzly bear gains a +10-foot - circumstance bonus to its Speed.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 12 fort_misc: null @@ -104,30 +100,25 @@ saves: ref_misc: null will: 8 will_misc: null -sense_abilities: null senses: -- Perception +10 - low-light vision - scent (imprecise) 30 feet size: Large skills: - bonus: 11 misc: null - name: 'Athletics ' + name: Athletics - bonus: 8 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 40 + page_start: '40' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/grodair.yaml b/data/monsters/grodair.yaml index 240de18..a705bbb 100644 --- a/data/monsters/grodair.yaml +++ b/data/monsters/grodair.yaml @@ -7,6 +7,64 @@ ability_mods: wis_mod: 2 ac: 20 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The grodair transforms all soil, sand, or similar sediment in a 10-foot + emanation into mud for 1 round. This mud is difficult terrain for creatures other + than grodairs. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Muddy Field + range: null + raw_description: '**Muddy Field** [One Action] (__primal__, __transmutation__, + __water__) The grodair transforms all soil, sand, or similar sediment in a 10-foot + emanation into mud for 1 round. This mud is difficult terrain for creatures other + than grodairs.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - primal + - transmutation + - water + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The grodair causes water to pour from a magical sac on its spine, either + a stream of water at a rate of 1 gallon per round, or a fountain in a 5-foot-long + stream at a rate of 5 gallons per round. It can stop the flow of water as a single + action. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Organ of Endless Water + range: null + raw_description: '**Organ of Endless Water** [One Action] (__conjuration__, __manipulate__, + __primal__, __water__) The grodair causes water to pour from a magical sac on + its spine, either a stream of water at a rate of 1 gallon per round, or a fountain + in a 5-foot-long stream at a rate of 5 gallons per round. It can stop the flow + of water as a single action.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - conjuration + - manipulate + - primal + - water + trigger: null alignment: CN automatic_abilities: - action_cost: None @@ -17,11 +75,11 @@ automatic_abilities: 22 basic Reflex save). A creature that fails its save is pushed 5 feet (or 10 feet on a critical failure). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Death Flood range: null raw_description: '**Death Flood** (__conjuration__, __primal__, __water__) When @@ -30,6 +88,8 @@ automatic_abilities: save). A creature that fails its save is pushed 5 feet (or 10 feet on a critical failure).' requirements: null + saving_throw: null + stages: null success: null traits: - conjuration @@ -75,13 +135,11 @@ description: 'Grodairs are bizarre fishlike creature native to the First World. **__Recall Knowledge - Fey__ (__Nature__)**: DC 20' hp: 88 hp_misc: null -immunities: null -items: null languages: - Aquan - Sylvan level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+7 @@ -102,64 +160,11 @@ melee: traits: null name: Grodair perception: 13 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The grodair transforms all soil, sand, or similar sediment in a 10-foot - emanation into mud for 1 round. This mud is difficult terrain for creatures other - than grodairs. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Muddy Field - range: null - raw_description: '**Muddy Field** (__primal__, __transmutation__, __water__) The - grodair transforms all soil, sand, or similar sediment in a 10-foot emanation - into mud for 1 round. This mud is difficult terrain for creatures other than grodairs.' - requirements: null - success: null - traits: - - primal - - transmutation - - water - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The grodair causes water to pour from a magical sac on its spine, either - a stream of water at a rate of 1 gallon per round, or a fountain in a 5-foot-long - stream at a rate of 5 gallons per round. It can stop the flow of water as a single - action. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Organ of Endless Water - range: null - raw_description: '**Organ of Endless Water** (__conjuration__, __manipulate__, - __primal__, __water__) The grodair causes water to pour from a magical sac on - its spine, either a stream of water at a rate of 1 gallon per round, or a fountain - in a 5-foot-long stream at a rate of 5 gallons per round. It can stop the flow - of water as a single action.' - requirements: null - success: null - traits: - - conjuration - - manipulate - - primal - - water - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 3d6 - type: bludgeoning + formula: null + type: 3d6 bludgeoning name: water jet plus_damage: - formula: null @@ -167,11 +172,6 @@ ranged: to_hit: 13 traits: - range increment 60 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 15 fort_misc: null @@ -180,48 +180,45 @@ saves: ref_misc: null will: 11 will_misc: null -sense_abilities: null senses: -- Perception +13 - darkvision size: Medium skills: - bonus: 13 misc: null - name: 'Athletics ' + name: Athletics - bonus: 13 misc: null - name: 'Nature ' + name: Nature - bonus: 11 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 140 + page_start: '140' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 50 + misc: null type: swim spell_lists: -- dc: 22 +- attack_bonus: null + cantrips: null + constants: null + dc: 22 + focus_points: null misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 5 + spell_lists: + - level: 5 spells: - - frequency: null + - misc: null name: control water - requirement: null - to_hit: null + spells_source: Primal Innate Spells traits: -- CN -- Medium - Amphibious - Beast - Fey - Water -type: Creature -weaknesses: null diff --git a/data/monsters/grothlut.yaml b/data/monsters/grothlut.yaml index 427a60d..6eeca40 100644 --- a/data/monsters/grothlut.yaml +++ b/data/monsters/grothlut.yaml @@ -7,70 +7,58 @@ ability_mods: wis_mod: 0 ac: 19 ac_special: null +active_abilities: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: When the grothlut is reduced to 0 Hit Points, its digestive organs + description: 'When the grothlut is reduced to 0 Hit Points, its digestive organs rupture, unleashing alchemical acid and poison upon all creatures in a 30-foot emanation. Each creature in the area must succeed at a DC 19 Fortitude save or take 2d6 acid damage and become sickened 1 (double damage and sickened 2 on a critical failure). + + + **Piteous Moan** (__aura__, __auditory__, __emotion__, __mental__, __occult__) + 60 feet. Each non-grothlut creature that enters or starts its turn within the + area must succeed at a DC 17 Will saving throw or become sickened 1 (sickened + 2 on a critical failure). The creature then becomes temporarily immune for 1 minute. + The grothlut can activate or deactivate the aura by using a single free action + that has the concentrate trait. A grothlut usually does not begin moaning until + it senses the presence of a non-grothlut creature, and it usually stops once it + doesn''t sense any more such creatures.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Disgusting Demise range: null raw_description: '**Disgusting Demise** (__acid__, __poison__) When the grothlut is reduced to 0 Hit Points, its digestive organs rupture, unleashing alchemical acid and poison upon all creatures in a 30-foot emanation. Each creature in the area must succeed at a DC 19 Fortitude save or take 2d6 acid damage and become - sickened 1 (double damage and sickened 2 on a critical failure).' + sickened 1 (double damage and sickened 2 on a critical failure). + + + **Piteous Moan** (__aura__, __auditory__, __emotion__, __mental__, __occult__) + 60 feet. Each non-grothlut creature that enters or starts its turn within the + area must succeed at a DC 17 Will saving throw or become sickened 1 (sickened + 2 on a critical failure). The creature then becomes temporarily immune for 1 minute. + The grothlut can activate or deactivate the aura by using a single free action + that has the concentrate trait. A grothlut usually does not begin moaning until + it senses the presence of a non-grothlut creature, and it usually stops once it + doesn''t sense any more such creatures.' requirements: null + saving_throw: null + stages: null success: null traits: - acid - poison trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: 60 feet. Each non-grothlut creature that enters or starts its turn - within the area must succeed at a DC 17 Will saving throw or become sickened 1 - (sickened 2 on a critical failure). The creature then becomes temporarily immune - for 1 minute. The grothlut can activate or deactivate the aura by using a single - free action that has the concentrate trait. A grothlut usually does not begin - moaning until it senses the presence of a non-grothlut creature, and it usually - stops once it doesn't sense any more such creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Piteous Moan - range: null - raw_description: '**Piteous Moan** (__aura__, __auditory__, __emotion__, __mental__, - __occult__) 60 feet. Each non-grothlut creature that enters or starts its turn - within the area must succeed at a DC 17 Will saving throw or become sickened 1 - (sickened 2 on a critical failure). The creature then becomes temporarily immune - for 1 minute. The grothlut can activate or deactivate the aura by using a single - free action that has the concentrate trait. A grothlut usually does not begin - moaning until it senses the presence of a non-grothlut creature, and it usually - stops once it doesn''t sense any more such creatures.' - requirements: null - success: null - traits: - - aura - - auditory - - emotion - - mental - - occult - trigger: null description: 'Sluglike abominations, grothluts are fleshwarps that were once humans. While their head and torsos are vaguely human, their arms are rubbery and move awkwardly at their sides. Wretched creatures, they moan piteously when other creatures are @@ -98,10 +86,8 @@ hp_misc: null immunities: - acid - mental -items: null -languages: null level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+8 @@ -113,24 +99,20 @@ melee: - agile name: Grothlut perception: 5 -proactive_abilities: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 2d6 - type: acid damage + formula: null + type: 2d6 acid damage name: digestive spew plus_damage: - - formula: 1d6 - type: splash acid damage + - formula: null + type: 1d6 splash acid damage to_hit: 7 traits: - acid - range increment 15 feet - splash -rarity: Common -resistances: null -ritual_lists: null saves: fort: 11 fort_misc: null @@ -139,27 +121,22 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +5 - darkvision size: Medium skills: - bonus: 11 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 158 + page_start: '158' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: null traits: -- N -- Medium - Aberration - Mindless -type: Creature -weaknesses: null diff --git a/data/monsters/guard dog.yaml b/data/monsters/guard dog.yaml index 1b2767c..e4d5d1c 100644 --- a/data/monsters/guard dog.yaml +++ b/data/monsters/guard dog.yaml @@ -7,6 +7,28 @@ ability_mods: wis_mod: 1 ac: 15 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The dog's Strikes deal 1d4 extra damage to creatures within the __reach__ + of at least two of the dog's allies. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pack Attack + range: null + raw_description: '**Pack Attack** The dog''s Strikes deal 1d4 extra damage to creatures + within the __reach__ of at least two of the dog''s allies.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'The typical guard dog is loyal to and beloved by many communities. Often @@ -24,11 +46,8 @@ description: 'The typical guard dog is loyal to and beloved by many communities. **__Recall Knowledge - Animal__ (__Nature__)**: DC 13' hp: 8 hp_misc: null -immunities: null -items: null -languages: null level: -1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d4+1 @@ -39,32 +58,7 @@ melee: traits: null name: Guard Dog perception: 6 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The dog's Strikes deal 1d4 extra damage to creatures within the __reach__ - of at least two of the dog's allies. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pack Attack - range: null - raw_description: '**Pack Attack** The dog''s Strikes deal 1d4 extra damage to creatures - within the __reach__ of at least two of the dog''s allies.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 5 fort_misc: null @@ -73,36 +67,31 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +6 - low-light vision - scent (imprecise) 30 feet size: Small skills: - bonus: 5 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 4 misc: null - name: 'Athletics ' + name: Athletics - bonus: 5 misc: null - name: 'Stealth ' + name: Stealth - bonus: 4 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 102 + page_start: '102' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: null traits: -- N -- Small - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/guardian naga.yaml b/data/monsters/guardian naga.yaml index 0a600d7..f49ad61 100644 --- a/data/monsters/guardian naga.yaml +++ b/data/monsters/guardian naga.yaml @@ -7,6 +7,31 @@ ability_mods: wis_mod: 5 ac: 31 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Guardian Naga Venom + range: null + raw_description: '**Guardian Naga Venom** (__poison__) **Saving Throw** DC 29 Fortitude; + **Maximum Duration** 6 rounds; **Stage 1** 3d6 poison (1 round); **Stage 2** 3d6 + poison and __drained 1__ (1 round)' + requirements: null + saving_throw: DC 29 Fortitude + stages: + - effect: 3d6 poison (1 round) + - effect: 3d6 poison and __drained 1__ (1 round) + success: null + traits: + - poison + trigger: null alignment: LG automatic_abilities: null description: 'The opposite of dark nagas in many ways, guardian nagas are benevolent @@ -43,13 +68,11 @@ description: 'The opposite of dark nagas in many ways, guardian nagas are benevo **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 29' hp: 175 hp_misc: null -immunities: null -items: null languages: - Celestial - Common level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+8 @@ -64,31 +87,11 @@ melee: - finesse name: Guardian Naga perception: 22 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 29 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** 3d6 poison (1 round); **Stage 2** 3d6 poison and __drained 1__ (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Guardian Naga Venom - range: null - raw_description: '**Guardian Naga Venom** (__poison__) **Saving Throw** DC 29 Fortitude; - **Maximum Duration** 6 rounds; **Stage 1** 3d6 poison (1 round); **Stage 2** 3d6 - poison and __drained 1__ (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: +ranged_attacks: - action_cost: One Action - damage: null + damage: + formula: null + type: guardian naga venom name: spit plus_damage: null to_hit: 22 @@ -97,10 +100,6 @@ ranged: - poison - range increment 30 feet rarity: Uncommon -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 20 fort_misc: null @@ -109,143 +108,107 @@ saves: ref_misc: null will: 22 will_misc: null -sense_abilities: null senses: -- Perception +22 - darkvision size: Large skills: - bonus: 22 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 18 misc: null - name: 'Deception ' + name: Deception - bonus: 21 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 21 misc: null - name: 'Heaven Lore ' + name: Heaven Lore - bonus: 20 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 243 + page_start: '243' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 29 - misc: '' - name: Divine Spontaneous Spells - spell_groups: - - heightened_level: null - level: 5 +- attack_bonus: 21 + cantrips: + - level: 5 spells: - - frequency: null - name: breath of life - requirement: null - - frequency: null - name: death ward - requirement: null - - frequency: null - name: flame strike - requirement: null - - frequency: 4 slots - name: heal - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: null - name: air walk - requirement: null - - frequency: null - name: freedom of movement - requirement: null - - frequency: null - name: remove curse - requirement: null - - frequency: 4 slots - name: restoration - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: dispel magic - requirement: null - - frequency: null - name: neutralize poison - requirement: null - - frequency: null - name: remove disease - requirement: null - - frequency: 4 slots - name: searing light - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: calm emotions - requirement: null - - frequency: null - name: restoration - requirement: null - - frequency: null - name: see invisibility - requirement: null - - frequency: 4 slots - name: sound burst - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: bless - requirement: null - - frequency: null - name: heal - requirement: null - - frequency: null - name: protection - requirement: null - - frequency: 4 slots - name: spirit link - requirement: null - - heightened_level: 5 - level: 0 - spells: - - frequency: null + - misc: null name: daze - requirement: null - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: light - requirement: null - - frequency: null + - misc: null name: mage hand - requirement: null - - frequency: null + - misc: null name: ray of frost - requirement: null - - frequency: null + - misc: null name: read aura - requirement: null - - frequency: null + - misc: null name: stabilize - requirement: null - to_hit: 21 + constants: null + dc: 29 + focus_points: null + misc: null + spell_lists: + - level: 5 + spells: + - misc: null + name: breath of life + - misc: null + name: death ward + - misc: null + name: flame strike + - misc: 4 slots + name: heal + - level: 4 + spells: + - misc: null + name: air walk + - misc: null + name: freedom of movement + - misc: null + name: remove curse + - misc: 4 slots + name: restoration + - level: 3 + spells: + - misc: null + name: dispel magic + - misc: null + name: neutralize poison + - misc: null + name: remove disease + - misc: 4 slots + name: searing light + - level: 2 + spells: + - misc: null + name: calm emotions + - misc: null + name: restoration + - misc: null + name: see invisibility + - misc: 4 slots + name: sound burst + - level: 1 + spells: + - misc: null + name: bless + - misc: null + name: heal + - misc: null + name: protection + - misc: 4 slots + name: spirit link + spells_source: Divine Spontaneous Spells traits: -- Uncommon -- LG -- Large - Aberration -type: Creature -weaknesses: null diff --git a/data/monsters/gug.yaml b/data/monsters/gug.yaml index c26aa2e..15e63ae 100644 --- a/data/monsters/gug.yaml +++ b/data/monsters/gug.yaml @@ -7,6 +7,73 @@ ability_mods: wis_mod: 3 ac: 30 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: Despite its size, the gug's multiple joints allow it to fit through + tight spaces as if it were a Medium creature. While Squeezing, it can move at + its full Speed. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Eerie Flexibility + range: null + raw_description: '**Eerie Flexibility** Despite its size, the gug''s multiple joints + allow it to fit through tight spaces as if it were a Medium creature. While Squeezing, + it can move at its full Speed.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The gug makes up to four claw Strikes, each against a different target. + These attacks all count toward the gug's multiple attack penalty, but the penalty + doesn't increase until after the gug makes all its attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Furious Claws + range: null + raw_description: '**Furious Claws** [Two Actions] The gug makes up to four claw + Strikes, each against a different target. These attacks all count toward the gug''s + multiple attack penalty, but the penalty doesn''t increase until after the gug + makes all its attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: claw + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rend + range: null + raw_description: '**Rend** [One Action] claw' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -18,11 +85,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +100,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -89,12 +158,10 @@ description: 'A gug''s most horrid feature is its barrel-shaped head, which spli **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 27' hp: 175 hp_misc: null -immunities: null -items: null languages: - Undercommon level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+13 @@ -116,77 +183,7 @@ melee: - reach 15 feet name: Gug perception: 19 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: Despite its size, the gug's multiple joints allow it to fit through - tight spaces as if it were a Medium creature. While Squeezing, it can move at - its full Speed. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Eerie Flexibility - range: null - raw_description: '**Eerie Flexibility** Despite its size, the gug''s multiple joints - allow it to fit through tight spaces as if it were a Medium creature. While Squeezing, - it can move at its full Speed.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The gug makes up to four claw Strikes, each against a different target. - These attacks all count toward the gug's multiple attack penalty, but the penalty - doesn't increase until after the gug makes all its attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Furious Claws - range: null - raw_description: '**Furious Claws** [Two Actions] The gug makes up to four claw - Strikes, each against a different target. These attacks all count toward the gug''s - multiple attack penalty, but the penalty doesn''t increase until after the gug - makes all its attacks.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: claw - effect: The monster automatically deals that Strike's damage again to the enemy. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rend - range: null - raw_description: A Rend entry lists a Strike the monster has. **Requirements** The - monster hit the same enemy with two consecutive Strikes of the listed type in - the same round. **Effect** The monster automatically deals that Strike's damage - again to the enemy. - requirements: The monster hit the same enemy with two consecutive Strikes of the - listed type in the same round. - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 22 fort_misc: null @@ -195,37 +192,33 @@ saves: ref_misc: null will: 19 will_misc: null -sense_abilities: null senses: -- Perception +19 - darkvision size: Large skills: - bonus: 19 misc: +23 to Squeeze - name: 'Acrobatics ' + name: Acrobatics - bonus: 23 misc: null - name: 'Athletics ' + name: Athletics - bonus: 19 misc: null - name: 'Stealth ' + name: Stealth - bonus: 17 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 198 + page_start: '198' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 20 + misc: null type: climb spell_lists: null traits: -- CE -- Large - Aberration -type: Creature -weaknesses: null diff --git a/data/monsters/guthallath.yaml b/data/monsters/guthallath.yaml index ac8b396..ad7ff6e 100644 --- a/data/monsters/guthallath.yaml +++ b/data/monsters/guthallath.yaml @@ -7,53 +7,139 @@ ability_mods: wis_mod: 0 ac: 43 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: A guthallath releases two beams of destruction from its eyes. Each + beam is a 120-foot line. Everything in either line takes the effect of a hit from + a 10th-level __disintegrate__ spell (DC 41 Fortitude). There is no additional + effect on creatures in any area where the beams overlap. The guthallath can't + use this ability again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Annihilation Beams + range: null + raw_description: '**Annihilation Beams** [Two Actions] A guthallath releases two + beams of destruction from its eyes. Each beam is a 120-foot line. Everything in + either line takes the effect of a hit from a 10th-level __disintegrate__ spell + (DC 41 Fortitude). There is no additional effect on creatures in any area where + the beams overlap. The guthallath can''t use this ability again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The guthallath throws the creature into the air, 100 feet high and 50 feet + away. If the flung creature lands on another creature, the creature it lands on + takes the same amount of bludgeoning damage. The creature being landed on can + attempt a DC 41 basic Reflex save. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Deadly Throw + range: null + raw_description: '**Deadly Throw** [One Action] **Requirements** The guthallath + has a creature grabbed. **Effect** The guthallath throws the creature into the + air, 100 feet high and 50 feet away. If the flung creature lands on another creature, + the creature it lands on takes the same amount of bludgeoning damage. The creature + being landed on can attempt a DC 41 basic Reflex save.' + requirements: The guthallath has a creature grabbed. + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: If a guthallath hits with an attack and rolls a natural 19 on the d20 + roll, the attack is a critical hit. This has no effect if the 19 would be a failure. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Powerful Blows + range: null + raw_description: '**Powerful Blows** If a guthallath hits with an attack and rolls + a natural 19 on the d20 roll, the attack is a critical hit. This has no effect + if the 19 would be a failure.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Huge or smaller, foot, DC 45 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**Trample** [Three Actions] Huge or smaller, foot, DC 45' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 120 feet. The guthallath erodes away the physical integrity of all - around it. Creatures and objects in the emanation other than the guthallath have - their hardness and resistances reduced by 10. At the start of its turn, a creature - in the erosion aura's area takes 6d6 bludgeoning damage (basic Fortitude DC 39). + description: 'The guthallath erodes away the physical integrity of all around it. + Creatures and objects in the emanation other than the guthallath have their hardness + and resistances reduced by 10. At the start of its turn, a creature in the erosion + aura''s area takes 6d6 bludgeoning damage (basic Fortitude DC 39). + + + **Immunity to Magic** The guthallath is immune to spells of lower than 7th level + and the activated effects of magic items of lower than 14th level.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Erosion Aura - range: null + range: 120 feet raw_description: '**Erosion Aura** (__aura__, __primal__) 120 feet. The guthallath erodes away the physical integrity of all around it. Creatures and objects in the emanation other than the guthallath have their hardness and resistances reduced by 10. At the start of its turn, a creature in the erosion aura''s area takes - 6d6 bludgeoning damage (basic Fortitude DC 39).' + 6d6 bludgeoning damage (basic Fortitude DC 39). + + + **Immunity to Magic** The guthallath is immune to spells of lower than 7th level + and the activated effects of magic items of lower than 14th level.' requirements: null + saving_throw: null + stages: null success: null traits: - aura - primal trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The guthallath is immune to spells of lower than 7th level and the - activated effects of magic items of lower than 14th level. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Immunity to Magic - range: null - raw_description: '**Immunity to Magic** The guthallath is immune to spells of lower - than 7th level and the activated effects of magic items of lower than 14th level.' - requirements: null - success: null - traits: null - trigger: null description: 'A guthallath is an enormous construct created long ago by some unknown empire, probably as a war machine. Nearly 100 feet tall, this massive stone statue typically resembles a stalwart warrior wearing only a loincloth and skullcap. Few @@ -92,10 +178,8 @@ immunities: - poison - sickened - unconscious -items: null -languages: null level: 19 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d12+18 @@ -124,96 +208,12 @@ melee: - reach 20 feet name: Guthallath perception: 30 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: A guthallath releases two beams of destruction from its eyes. Each - beam is a 120-foot line. Everything in either line takes the effect of a hit from - a 10th-level __disintegrate__ spell (DC 41 Fortitude). There is no additional - effect on creatures in any area where the beams overlap. The guthallath can't - use this ability again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Annihilation Beams - range: null - raw_description: '**Annihilation Beams** [Two Actions] A guthallath releases two - beams of destruction from its eyes. Each beam is a 120-foot line. Everything in - either line takes the effect of a hit from a 10th-level __disintegrate__ spell - (DC 41 Fortitude). There is no additional effect on creatures in any area where - the beams overlap. The guthallath can''t use this ability again for 1d4 rounds.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The guthallath has a creature grabbed. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Deadly Throw - range: null - raw_description: '**Deadly Throw** **Requirements** The guthallath has a creature - grabbed. **Effect** The guthallath throws the creature into the air, 100 feet - high and 50 feet away. If the flung creature lands on another creature, the creature - it lands on takes the same amount of bludgeoning damage. The creature being landed - on can attempt a DC 41 basic Reflex save.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: If a guthallath hits with an attack and rolls a natural 19 on the d20 - roll, the attack is a critical hit. This has no effect if the 19 would be a failure. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Powerful Blows - range: null - raw_description: '**Powerful Blows** If a guthallath hits with an attack and rolls - a natural 19 on the d20 roll, the attack is a critical hit. This has no effect - if the 19 would be a failure.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Huge or smaller, foot, DC 45 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**Trample** [Three Actions] Huge or smaller, foot, DC 45' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Rare resistances: - amount: 15 - type: physical (except adamantine) -ritual_lists: null + misc: except adamantine + type: physical saves: fort: 38 fort_misc: null @@ -222,50 +222,44 @@ saves: ref_misc: null will: 30 will_misc: null -sense_abilities: null senses: -- Perception +30 - darkvision - true seeing size: Gargantuan skills: - bonus: 25 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 40 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 199 + page_start: '199' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 50 + misc: null type: burrow spell_lists: -- dc: 37 - misc: null - name: Innate Primal Spells - spell_groups: - - heightened_level: 8 - level: -1 +- attack_bonus: null + cantrips: null + constants: + - level: 8 spells: - - frequency: null + - misc: null name: true seeing - requirement: null - - heightened_level: 3 - level: -1 + - level: 3 spells: - - frequency: null + - misc: null name: haste - requirement: null - to_hit: null + dc: 37 + focus_points: null + misc: null + spell_lists: null + spells_source: Innate Primal Spells traits: -- Rare -- N -- Gargantuan - Construct -type: Creature -weaknesses: null diff --git a/data/monsters/gylou.yaml b/data/monsters/gylou.yaml index 12cbee1..aa756f7 100644 --- a/data/monsters/gylou.yaml +++ b/data/monsters/gylou.yaml @@ -7,6 +7,94 @@ ability_mods: wis_mod: 6 ac: 36 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The gylou adopts the appearance of any Small or Medium __humanoid__. + This doesn't change their Speed or the attack and damage modifiers of their Strikes, + but it might change the damage type their Strikes deal (typically to bludgeoning). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__, + __transmutation__) The gylou adopts the appearance of any Small or Medium __humanoid__. + This doesn''t change their Speed or the attack and damage modifiers of their Strikes, + but it might change the damage type their Strikes deal (typically to bludgeoning).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - polymorph + - transmutation + trigger: null +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The gylou demonstrates a preternatural ability for the task at hand. They + use their __Deception__ modifier for the triggering check and for all skill checks + using the same skill thereafter until the next time the gylou uses this ability + or until 24 hours have passed, whichever happens first. + failure: null + frequency: once per day + full_description: null + generic_description: null + maximum_duration: null + name: Indispensable Savvy + range: null + raw_description: '**Indispensable Savvy** [Reaction] **Frequency **once per day; + **Trigger **The gylou attempts a skill check but hasn''t rolled yet; **Effect + **The gylou demonstrates a preternatural ability for the task at hand. They use + their __Deception__ modifier for the triggering check and for all skill checks + using the same skill thereafter until the next time the gylou uses this ability + or until 24 hours have passed, whichever happens first.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: The gylou attempts a skill check but hasn't rolled yet; +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The gylou transfers the grabbed creature into their lower body's net of + encaging tentacles, freeing their limbs and tentacles to make Strikes. This has + the same effects as __Swallow Whole__ (Medium, 2d12+12 bludgeoning, Rupture 30), + except the encaged creature is not at risk of suffocation, and the gylou can bring + the encaged creature with them when they cast __dimension door__. A gylou can + have only one creature encaged at a time. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Tentacle Encage + range: null + raw_description: '**Tentacle Encage** [One Action] (__attack__) **Requirements + **The gylou has a Medium or smaller creature __grabbed__; **Effect **The gylou + transfers the grabbed creature into their lower body''s net of encaging tentacles, + freeing their limbs and tentacles to make Strikes. This has the same effects as + __Swallow Whole__ (Medium, 2d12+12 bludgeoning, Rupture 30), except the encaged + creature is not at risk of suffocation, and the gylou can bring the encaged creature + with them when they cast __dimension door__. A gylou can have only one creature + encaged at a time.' + requirements: The gylou has a Medium or smaller creature grabbed + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null alignment: LE automatic_abilities: - action_cost: Reaction @@ -17,11 +105,11 @@ automatic_abilities: creature. If the triggering Strike was with a melee weapon, the attacking creature can __Release__ the weapon to cause the gylou to automatically fail the __Athletics__ check. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Reflexive Grab range: null raw_description: '**Reflexive Grab [Reaction]** **Trigger **A creature leaves a @@ -31,10 +119,12 @@ automatic_abilities: weapon, the attacking creature can __Release__ the weapon to cause the gylou to automatically fail the __Athletics__ check.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature leaves a square within the gylou's reach using a __move__ action - or attempts a melee Strike against the gylou + trigger: A creature leaves a square within the gylou's reach using a move action + or attempts a melee Strike against the gylou; description: 'Though gylous are deeply entrenched in the expansive and complex machinations of __Hell__, they are highly skilled agents capable of nuanced diplomacy, masterful deception, physical finesse, and nearly any other tasks they set their minds to. @@ -43,7 +133,7 @@ description: 'Though gylous are deeply entrenched in the expansive and complex m plots and schemes. Their allegiance is no secret, but their skills are so great that powerful devils employ one or more gylous regardless. While most gylous have a feminine form (combined with their role, this is the source of their common moniker - of "handmaiden"), some have other gender presentations, and nearly all gylous take + of “handmaiden”), some have other gender presentations, and nearly all gylous take on carefully cultivated illusions to best suit the roles they fill. More often than not, gylous arise when lesser devils who have demonstrated exceptional utility and invaluable skills are uplifted into a new form, though on rare occasions they are @@ -58,7 +148,6 @@ hp: 240 hp_misc: null immunities: - fire -items: null languages: - Celestial - Common @@ -66,15 +155,15 @@ languages: - Infernal - telepathy 100 feet level: 14 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d8+12 type: slashing name: claw plus_damage: - - formula: 1d6 - type: evil + - formula: null + type: 1d6 evil to_hit: 30 traits: - agile @@ -96,100 +185,11 @@ melee: - reach 10 feet name: Gylou perception: 28 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The gylou adopts the appearance of any Small or Medium __humanoid__. - This doesn't change their Speed or the attack and damage modifiers of their Strikes, - but it might change the damage type their Strikes deal (typically to bludgeoning). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__concentrate__, __divine__, __polymorph__, - __transmutation__) The gylou adopts the appearance of any Small or Medium __humanoid__. - This doesn''t change their Speed or the attack and damage modifiers of their Strikes, - but it might change the damage type their Strikes deal (typically to bludgeoning).' - requirements: null - success: null - traits: - - concentrate - - divine - - polymorph - - transmutation - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The gylou demonstrates a preternatural ability for the task at hand. They - use their __Deception__ modifier for the triggering check and for all skill checks - using the same skill thereafter until the next time the gylou uses this ability - or until 24 hours have passed, whichever happens first. - effects: null - failure: null - frequency: once per day - full_description: null - generic_description: null - name: Indispensable Savvy - range: null - raw_description: '**Indispensable Savvy** [Reaction] **Frequency **once per day; - **Trigger **The gylou attempts a skill check but hasn''t rolled yet; **Effect - **The gylou demonstrates a preternatural ability for the task at hand. They use - their __Deception__ modifier for the triggering check and for all skill checks - using the same skill thereafter until the next time the gylou uses this ability - or until 24 hours have passed, whichever happens first.' - requirements: null - success: null - traits: null - trigger: The gylou attempts a skill check but hasn't rolled yet -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The gylou has a Medium or smaller creature __grabbed__ - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Tentacle Encage - range: null - raw_description: '**Tentacle Encage** (__attack__) **Requirements **The gylou - has a Medium or smaller creature __grabbed__; **Effect **The gylou transfers the - grabbed creature into their lower body''s net of encaging tentacles, freeing their - limbs and tentacles to make Strikes. This has the same effects as __Swallow Whole__ - (Medium, 2d12+12 bludgeoning, Rupture 30), except the encaged creature is not - at risk of suffocation, and the gylou can bring the encaged creature with them - when they cast __dimension door__. A gylou can have only one creature encaged - at a time.' - requirements: null - success: null - traits: - - attack - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 - type: physical (except silver) -ritual_lists: -- dc: 36 - misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 1 - spells: - - frequency: null - name: infernal pact - requirement: null - to_hit: null + misc: except silver + type: physical saves: fort: 22 fort_misc: null @@ -198,94 +198,94 @@ saves: ref_misc: null will: 28 will_misc: null -sense_abilities: null senses: -- Perception +28 - greater darkvision - true seeing size: Medium skills: - bonus: 27 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 25 misc: null - name: 'Arcana ' + name: Arcana - bonus: 28 misc: null - name: 'Athletics ' + name: Athletics - bonus: 30 misc: null - name: 'Deception ' + name: Deception - bonus: 28 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 26 misc: null - name: 'Religion ' + name: Religion - bonus: 27 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 75 + page_start: '75' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 35 + misc: null type: climb spell_lists: -- dc: 36 - misc: '' - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 7 +- attack_bonus: 28 + cantrips: null + constants: + - level: 7 spells: - - frequency: null - name: dispel magic - requirement: null - - frequency: null - name: dominate - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: black tentacles - requirement: null - - frequency: null - name: dimension door - requirement: null - - frequency: at will - name: illusory object - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: ×3 - name: charm - requirement: null - - frequency: at will - name: dimension door - requirement: null - - frequency: at will - name: enthrall - requirement: null - - heightened_level: 7 - level: -1 - spells: - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: 28 + dc: 36 + focus_points: null + misc: null + spell_lists: + - level: 7 + spells: + - misc: null + name: dispel magic + - misc: null + name: dominate + - level: 5 + spells: + - misc: null + name: black tentacles + - misc: null + name: dimension door + - misc: at will + name: illusory object + - level: 4 + spells: + - misc: ×3 + name: charm + - misc: at will + name: dimension door + - misc: at will + name: enthrall + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 36 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: infernal pact + spells_source: Rituals traits: -- LE -- Medium - Devil - Fiend -type: Creature weaknesses: - amount: 10 + misc: null type: good diff --git a/data/monsters/hadrosaurid.yaml b/data/monsters/hadrosaurid.yaml index 9932b7a..e8d01c7 100644 --- a/data/monsters/hadrosaurid.yaml +++ b/data/monsters/hadrosaurid.yaml @@ -7,11 +7,53 @@ ability_mods: wis_mod: 1 ac: 21 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The hadrosaurid Strides twice. It has a +20-foot circumstance bonus to its + Speed during these Strides. + failure: null + frequency: once per minute + full_description: null + generic_description: null + maximum_duration: null + name: Sprint + range: null + raw_description: '**Sprint** [Two Actions] **Frequency **once per minute; **Effect + **The hadrosaurid Strides twice. It has a +20-foot circumstance bonus to its Speed + during these Strides.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Large or smaller, foot, DC 21 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**__Trample__** [Three Actions] Large or smaller, foot, DC 21' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Hadrosaurids are a broad grouping of herbivorous dinosaurs that share characteristic flat snouts filled with rows of grinding teeth well suited for feeding - on vegetation. Also known as "duck-billed dinosaurs" due to the unusual shape of + on vegetation. Also known as “duck-billed dinosaurs” due to the unusual shape of their jaws, hadrosaurids are lumbering creatures that can rival an elephant for size, although they tend to be much less aggressive and are prone to flight when confronted with danger rather than stubbornly standing their ground. Many species @@ -40,11 +82,8 @@ description: 'Hadrosaurids are a broad grouping of herbivorous dinosaurs that sh **__Recall Knowledge - Animal__ (__Nature__)**: DC 19' hp: 60 hp_misc: null -immunities: null -items: null -languages: null level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+8 @@ -65,50 +104,7 @@ melee: - reach 15 feet name: Hadrosaurid perception: 13 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The hadrosaurid Strides twice. It has a +20-foot circumstance bonus to its - Speed during these Strides. - effects: null - failure: null - frequency: once per minute - full_description: null - generic_description: null - name: Sprint - range: null - raw_description: '**Sprint** [Two Actions] **Frequency **once per minute; **Effect - **The hadrosaurid Strides twice. It has a +20-foot circumstance bonus to its Speed - during these Strides.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Large or smaller, foot, DC 21 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**__Trample__** [Three Actions] Large or smaller, foot, DC 21' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 12 fort_misc: null @@ -117,31 +113,26 @@ saves: ref_misc: null will: 11 will_misc: null -sense_abilities: null senses: -- Perception +13 - low-light vision - scent (imprecise) 30 feet size: Huge skills: - bonus: 12 misc: null - name: 'Athletics ' + name: Athletics - bonus: 10 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 81 + page_start: '81' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: null traits: -- N -- Huge - Animal - Dinosaur -type: Creature -weaknesses: null diff --git a/data/monsters/hamatula.yaml b/data/monsters/hamatula.yaml index 66541b0..8faae43 100644 --- a/data/monsters/hamatula.yaml +++ b/data/monsters/hamatula.yaml @@ -7,6 +7,110 @@ ability_mods: wis_mod: 5 ac: 31 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: On a critical hit, the hamatula's barbs deal 3d6 __persistent bleed + damage__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Bloodletting + range: null + raw_description: '**Bloodletting** On a critical hit, the hamatula''s barbs deal + 3d6 __persistent bleed damage__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Free Action + critical_failure: null + critical_success: null + description: null + effect: The creature struck must succeed at a DC 27 Will save or become __frightened + 2__ (or frightened 3 on a critical failure). Regardless of the result of its saving + throw, the creature is then temporarily immune to Frightful Strike for 24 hours. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Frightful Strike + range: null + raw_description: '**Frightful Strike** [Free Action] (__divine__, __emotion__, + __enchantment__, __fear__, __mental__) **Trigger **The hamatula hits a creature + with a barb Strike; **Effect **The creature struck must succeed at a DC 27 Will + save or become __frightened 2__ (or frightened 3 on a critical failure). Regardless + of the result of its saving throw, the creature is then temporarily immune to + Frightful Strike for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - emotion + - enchantment + - fear + - mental + trigger: The hamatula hits a creature with a barb Strike; +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The hamatula makes a barb Strike, then Strides up to half its Speed + without triggering reactions. If the Strike hits, the hamatula impales the target + with one of its barbs and snaps the barb free as it moves away from the target. + This deals an additional 2d8 piercing damage to the target and pins it to an adjacent + surface, rendering it __immobilized__ (__Escape__ DC 29). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Impaling Barb + range: null + raw_description: '**Impaling Barb** [Two Actions] The hamatula makes a barb Strike, + then Strides up to half its Speed without triggering reactions. If the Strike + hits, the hamatula impales the target with one of its barbs and snaps the barb + free as it moves away from the target. This deals an additional 2d8 piercing damage + to the target and pins it to an adjacent surface, rendering it __immobilized__ + (__Escape__ DC 29).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A hamatula's __glyph of warding__ innate spell can contain any common + spell from the Core Rulebook that meets the criteria in glyph of warding; the + hamatula doesn't need to provide the spell. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Warden of Erebus + range: null + raw_description: '**Warden of Erebus** A hamatula''s __glyph of warding__ innate + spell can contain any common spell from the Core Rulebook that meets the criteria + in glyph of warding; the hamatula doesn''t need to provide the spell.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: - action_cost: Reaction @@ -23,11 +127,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -38,6 +142,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -58,156 +164,52 @@ hp: 165 hp_misc: null immunities: - fire -items: null languages: - Celestial - Draconic - Infernal - telepathy 100 feet level: 11 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d8+13 type: piercing name: barb plus_damage: - - formula: 1d6 - type: evil and bloodletting + - formula: null + type: 1d6 evil + - formula: null + type: bloodletting to_hit: 24 traits: - evil - magical name: Hamatula perception: 24 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: On a critical hit, the hamatula's barbs deal 3d6 __persistent bleed - damage__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Bloodletting - range: null - raw_description: '**Bloodletting** On a critical hit, the hamatula''s barbs deal - 3d6 __persistent bleed damage__.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Free Action - critical_failure: null - critical_success: null - description: null - effect: The creature struck must succeed at a DC 27 Will save or become __frightened - 2__ (or frightened 3 on a critical failure). Regardless of the result of its saving - throw, the creature is then temporarily immune to Frightful Strike for 24 hours. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Frightful Strike - range: null - raw_description: '**Frightful Strike** [Free Action] (__divine__, __emotion__, - __enchantment__, __fear__, __mental__) **Trigger **The hamatula hits a creature - with a barb Strike; **Effect **The creature struck must succeed at a DC 27 Will - save or become __frightened 2__ (or frightened 3 on a critical failure). Regardless - of the result of its saving throw, the creature is then temporarily immune to - Frightful Strike for 24 hours.' - requirements: null - success: null - traits: - - divine - - emotion - - enchantment - - fear - - mental - trigger: The hamatula hits a creature with a barb Strike -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The hamatula makes a barb Strike, then Strides up to half its Speed - without triggering reactions. If the Strike hits, the hamatula impales the target - with one of its barbs and snaps the barb free as it moves away from the target. - This deals an additional 2d8 piercing damage to the target and pins it to an adjacent - surface, rendering it __immobilized__ (__Escape__ DC 29). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Impaling Barb - range: null - raw_description: '**Impaling Barb** [Two Actions] The hamatula makes a barb Strike, - then Strides up to half its Speed without triggering reactions. If the Strike - hits, the hamatula impales the target with one of its barbs and snaps the barb - free as it moves away from the target. This deals an additional 2d8 piercing damage - to the target and pins it to an adjacent surface, rendering it __immobilized__ - (__Escape__ DC 29).' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A hamatula's __glyph of warding__ innate spell can contain any common - spell from the Core Rulebook that meets the criteria in glyph of warding; the - hamatula doesn't need to provide the spell. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Warden of Erebus - range: null - raw_description: '**Warden of Erebus** A hamatula''s __glyph of warding__ innate - spell can contain any common spell from the Core Rulebook that meets the criteria - in glyph of warding; the hamatula doesn''t need to provide the spell.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d8+13 type: piercing name: hurled barb plus_damage: - - formula: 1d6 - type: evil and bloodletting + - formula: null + type: 1d6 evil + - formula: null + type: bloodletting to_hit: 23 traits: - evil - magical - range increment 60 feet -rarity: Common resistances: - amount: 10 - type: physical (except silver) + misc: except silver + type: physical - amount: 10 - type: poison -ritual_lists: -- dc: 27 misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 1 - spells: - - frequency: null - name: infernal pact - requirement: null - to_hit: null + type: poison saves: fort: 23 fort_misc: null @@ -216,81 +218,84 @@ saves: ref_misc: null will: 20 will_misc: null -sense_abilities: null senses: -- Perception +24 - greater darkvision size: Medium skills: - bonus: 23 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 18 misc: null - name: 'Arcana ' + name: Arcana - bonus: 21 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 20 misc: null - name: 'Religion ' + name: Religion - bonus: 23 misc: null - name: 'Stealth ' + name: Stealth - bonus: 22 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 74 + page_start: '74' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 30 + misc: null type: fly spell_lists: -- dc: 27 - misc: '' - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 5 +- attack_bonus: 21 + cantrips: + - level: 5 spells: - - frequency: null - name: dimension door - requirement: null - - frequency: at will - name: glyph of warding - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: dimension door - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: harm - requirement: null - - frequency: ×2 - name: paralyze - requirement: null - - heightened_level: 5 - level: 0 - spells: - - frequency: null + - misc: null name: produce flame - requirement: null - to_hit: 21 + constants: null + dc: 27 + focus_points: null + misc: null + spell_lists: + - level: 5 + spells: + - misc: null + name: dimension door + - misc: at will + name: glyph of warding + - level: 4 + spells: + - misc: at will + name: dimension door + - level: 3 + spells: + - misc: null + name: harm + - misc: ×2 + name: paralyze + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 27 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: infernal pact + spells_source: Rituals traits: -- LE -- Medium - Devil - Fiend -type: Creature weaknesses: - amount: 10 + misc: null type: good diff --git a/data/monsters/harpy.yaml b/data/monsters/harpy.yaml index e8d4a32..06ff47d 100644 --- a/data/monsters/harpy.yaml +++ b/data/monsters/harpy.yaml @@ -7,6 +7,65 @@ ability_mods: wis_mod: 1 ac: 22 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: As failure, but if attacked by the harpy, the creature can attempt + a new save at the start of its next turn, rather than being freed at the end of + the harpy's turn. + critical_success: null + description: The harpy cries out an eerie, compelling melody. Each non-harpy creature + within a 300-foot aura must attempt a DC 21 Will save to avoid becoming captivated + by the harpy's song. The effect lasts for 1 round, but if the harpy uses this + ability again on subsequent rounds, it extends the duration by 1 round for all + affected creatures. Once a creature succeeds at any save against Captivating Song, + that creature is temporarily immune to Captivating Songs for 24 hours. + effect: null + failure: The creature is __fascinated__, and it must spend each of its actions to + move closer to the harpy as expediently as possible, while avoiding obvious dangers. + If a captivated creature is adjacent to the harpy, it stays still and doesn't + act. If attacked by the harpy, the creature is freed from captivation at the end + of the harpy's turn. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Captivating Song + range: null + raw_description: '**Captivating Song** [One Action] (__auditory__, __concentrate__, + __enchantment__, __incapacitation__, __mental__, __primal__) The harpy cries out + an eerie, compelling melody. Each non-harpy creature within a 300-foot aura must + attempt a DC 21 Will save to avoid becoming captivated by the harpy''s song. The + effect lasts for 1 round, but if the harpy uses this ability again on subsequent + rounds, it extends the duration by 1 round for all affected creatures. Once a + creature succeeds at any save against Captivating Song, that creature is temporarily + immune to Captivating Songs for 24 hours. + + + **Success** The creature is unaffected. + + + **Failure** The creature is __fascinated__, and it must spend each of its actions + to move closer to the harpy as expediently as possible, while avoiding obvious + dangers. If a captivated creature is adjacent to the harpy, it stays still and + doesn''t act. If attacked by the harpy, the creature is freed from captivation + at the end of the harpy''s turn. + + + **Critical Failure** As failure, but if attacked by the harpy, the creature can + attempt a new save at the start of its next turn, rather than being freed at the + end of the harpy''s turn.' + requirements: null + saving_throw: null + stages: null + success: The creature is unaffected. + traits: + - auditory + - concentrate + - enchantment + - incapacitation + - mental + - primal + trigger: null alignment: CE automatic_abilities: null description: 'Harpies are filthy amalgamations of human and bird, resembling feral @@ -38,13 +97,12 @@ description: 'Harpies are filthy amalgamations of human and bird, resembling fer **__Recall Knowledge - Humanoid__ (__Society__)**: DC 20' hp: 68 hp_misc: null -immunities: null items: - club languages: - Common level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+4 @@ -65,67 +123,7 @@ melee: - finesse name: Harpy perception: 12 -proactive_abilities: -- action_cost: One Action - critical_failure: As failure, but if attacked by the harpy, the creature can attempt - a new save at the start of its next turn, rather than being freed at the end of - the harpy's turn. - critical_success: null - description: 'The harpy cries out an eerie, compelling melody. Each non-harpy creature - within a 300-foot aura must attempt a DC 21 Will save to avoid becoming captivated - by the harpy''s song. The effect lasts for 1 round, but if the harpy uses this - ability again on subsequent rounds, it extends the duration by 1 round for all - affected creatures. Once a creature succeeds at any save against Captivating Song, - that creature is temporarily immune to Captivating Songs for 24 hours. - - - ' - effect: null - effects: null - failure: The creature is fascinated, and it must spend each of its actions to move - closer to the harpy as expediently as possible, while avoiding obvious dangers. - If a captivated creature is adjacent to the harpy, it stays still and doesn't - act. If attacked by the harpy, the creature is freed from captivation at the end - of the harpy's turn. - frequency: null - full_description: null - generic_description: null - name: Captivating Song - range: null - raw_description: '**Captivating Song** (__auditory__, __concentrate__, __enchantment__, - __incapacitation__, __mental__, __primal__) The harpy cries out an eerie, compelling - melody. Each non-harpy creature within a 300-foot aura must attempt a DC 21 Will - save to avoid becoming captivated by the harpy''s song. The effect lasts for 1 - round, but if the harpy uses this ability again on subsequent rounds, it extends - the duration by 1 round for all affected creatures. Once a creature succeeds at - any save against Captivating Song, that creature is temporarily immune to Captivating - Songs for 24 hours. - - - **Success** The creature is unaffected. - - - **Failure** The creature is __fascinated__, and it must spend each of its actions - to move closer to the harpy as expediently as possible, while avoiding obvious - dangers. If a captivated creature is adjacent to the harpy, it stays still and - doesn''t act. If attacked by the harpy, the creature is freed from captivation - at the end of the harpy''s turn. - - - **Critical Failure** As failure, but if attacked by the harpy, the creature can - attempt a new save at the start of its next turn, rather than being freed at the - end of the harpy''s turn.' - requirements: null - success: The creature is unaffected. - traits: - - auditory - - concentrate - - enchantment - - incapacitation - - mental - - primal - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+4 @@ -135,11 +133,6 @@ ranged: to_hit: 15 traits: - thrown 10 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 9 fort_misc: null @@ -148,37 +141,33 @@ saves: ref_misc: null will: 12 will_misc: null -sense_abilities: null senses: -- Perception +12 - darkvision size: Medium skills: - bonus: 13 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 13 misc: null - name: 'Deception ' + name: Deception - bonus: 11 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 14 misc: +16 singing - name: 'Performance ' -source: + name: Performance +sources: - abbr: Bestiary - page_start: 204 + page_start: '204' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 60 + misc: null type: fly spell_lists: null traits: -- CE -- Medium - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/harrow doll.yaml b/data/monsters/harrow doll.yaml index b1546fa..1b8ebeb 100644 --- a/data/monsters/harrow doll.yaml +++ b/data/monsters/harrow doll.yaml @@ -7,6 +7,45 @@ ability_mods: wis_mod: 5 ac: 26 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: 'A creature struck by one of the harrow doll''s cards must attempt + a DC 25 Will save or be cursed with misfortune, which forces the creature to roll + twice and take the lower result on its next roll of a specific type, determined + by the card''s suit (roll 1d6 to randomly determine the suit). A creature can + be cursed with only one effect from harrowing misfortune at a time, with a new + curse overriding any previous curse. The curse ends after 1 minute or after the + specified roll is made, whichever comes first. The suits and their effects are: + Hammers (melee attack roll), Keys (Reflex save), Shields (Fortitude save), Books + (skill check), Stars (Will save), and Crowns (spell attack roll).' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Harrowing Misfortune + range: null + raw_description: '**Harrowing Misfortune** (__curse__, __misfortune__) A creature + struck by one of the harrow doll''s cards must attempt a DC 25 Will save or be + cursed with misfortune, which forces the creature to roll twice and take the lower + result on its next roll of a specific type, determined by the card''s suit (roll + 1d6 to randomly determine the suit). A creature can be cursed with only one effect + from harrowing misfortune at a time, with a new curse overriding any previous + curse. The curse ends after 1 minute or after the specified roll is made, whichever + comes first. The suits and their effects are: Hammers (melee attack roll), Keys + (Reflex save), Shields (Fortitude save), Books (skill check), Stars (Will save), + and Crowns (spell attack roll).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - misfortune + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -19,11 +58,11 @@ automatic_abilities: If the suit of its latest harrow reading is unknown, roll 1d6 at the beginning of combat to randomly determine it.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Fortune's Favor range: null raw_description: '**Fortune''s Favor** (__fortune__) Whenever the harrow doll attempts @@ -33,6 +72,8 @@ automatic_abilities: (Keys or Books), or Will (Stars or Crowns). If the suit of its latest harrow reading is unknown, roll 1d6 at the beginning of combat to randomly determine it.' requirements: null + saving_throw: null + stages: null success: null traits: - fortune @@ -70,7 +111,7 @@ items: languages: - Common level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+6 @@ -85,44 +126,7 @@ melee: - magical name: Harrow Doll perception: 14 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: 'A creature struck by one of the harrow doll''s cards must attempt - a DC 25 Will save or be cursed with misfortune, which forces the creature to roll - twice and take the lower result on its next roll of a specific type, determined - by the card''s suit (roll 1d6 to randomly determine the suit). A creature can - be cursed with only one effect from harrowing misfortune at a time, with a new - curse overriding any previous curse. The curse ends after 1 minute or after the - specified roll is made, whichever comes first. The suits and their effects are: - Hammers (melee attack roll), Keys (Reflex save), Shields (Fortitude save), Books - (skill check), Stars (Will save), and Crowns (spell attack roll).' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Harrowing Misfortune - range: null - raw_description: '**Harrowing Misfortune** (__curse__, __misfortune__) A creature - struck by one of the harrow doll''s cards must attempt a DC 25 Will save or be - cursed with misfortune, which forces the creature to roll twice and take the lower - result on its next roll of a specific type, determined by the card''s suit (roll - 1d6 to randomly determine the suit). A creature can be cursed with only one effect - from harrowing misfortune at a time, with a new curse overriding any previous - curse. The curse ends after 1 minute or after the specified roll is made, whichever - comes first. The suits and their effects are: Hammers (melee attack roll), Keys - (Reflex save), Shields (Fortitude save), Books (skill check), Stars (Will save), - and Crowns (spell attack roll).' - requirements: null - success: null - traits: - - curse - - misfortune - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d8+6 @@ -138,8 +142,8 @@ ranged: rarity: Uncommon resistances: - amount: 5 - type: physical (except adamantine) -ritual_lists: null + misc: except adamantine + type: physical saves: fort: 16 fort_misc: null @@ -152,80 +156,69 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'A harrow doll can cast __augury__ as part of a harrow reading, which - takes the usual 10 minutes. When casting __locate__, the harrow doll doesn''t - need to have previously observed a specific object to learn its direction, but - instead can detail the direction only vaguely, using such phrases as "beside a - weeping mound" or "beneath the lost sky." When the harrow doll casts __mind reading__, + description: A harrow doll can cast __augury__ as part of a harrow reading, which + takes the usual 10 minutes. When casting __locate__, the harrow doll doesn't need + to have previously observed a specific object to learn its direction, but instead + can detail the direction only vaguely, using such phrases as “beside a weeping + mound” or “beneath the lost sky.” When the harrow doll casts __mind reading__, there is no effect if the target critically succeeds its save. Each time a harrow doll makes a harrow reading, it also changes which saving throw is affected by - its fortune''s favor ability. - - - ' + its fortune's favor ability. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Uncanny Divination range: null raw_description: '**Uncanny Divination** A harrow doll can cast __augury__ as part of a harrow reading, which takes the usual 10 minutes. When casting __locate__, the harrow doll doesn''t need to have previously observed a specific object to learn its direction, but instead can detail the direction only vaguely, using - such phrases as "beside a weeping mound" or "beneath the lost sky." When the harrow + such phrases as “beside a weeping mound” or “beneath the lost sky.” When the harrow doll casts __mind reading__, there is no effect if the target critically succeeds its save. Each time a harrow doll makes a harrow reading, it also changes which - saving throw is affected by its fortune''s favor ability. - - - ' + saving throw is affected by its fortune''s favor ability.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +14 - darkvision size: Large skills: - bonus: 16 misc: null - name: 'Fortune-Telling Lore ' -source: + name: Fortune-Telling Lore +sources: - abbr: 'Pathfinder #154: Siege of the Dinosaurs' - page_start: 81 + page_start: '81' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 27 +- attack_bonus: null + cantrips: null + constants: null + dc: 27 + focus_points: null misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 3 + spell_lists: + - level: 3 spells: - - frequency: null + - misc: null name: locate - requirement: null - - frequency: null + - misc: null name: mind reading - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: at will + - misc: at will name: augury - requirement: null - to_hit: null + spells_source: Arcane Innate Spells traits: -- Uncommon -- N -- Large - Construct -type: Creature -weaknesses: null diff --git a/data/monsters/hell hound.yaml b/data/monsters/hell hound.yaml index 0d0503f..5fd26dd 100644 --- a/data/monsters/hell hound.yaml +++ b/data/monsters/hell hound.yaml @@ -7,11 +7,41 @@ ability_mods: wis_mod: 2 ac: 19 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The hell hound breathes flames that deal 4d6 fire damage to all creatures + in a 15-foot cone (DC 19 basic Reflex save). The hell hound can't use Breath Weapon + again for 1d4 rounds. If the hell hound would take fire damage or be targeted + by a fire effect, its Breath Weapon recharges. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [One Action] (__divine__, __evocation__, __fire__) + The hell hound breathes flames that deal 4d6 fire damage to all creatures in a + 15-foot cone (DC 19 basic Reflex save). The hell hound can''t use Breath Weapon + again for 1d4 rounds. If the hell hound would take fire damage or be targeted + by a fire effect, its Breath Weapon recharges.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - evocation + - fire + trigger: null alignment: LE automatic_abilities: null description: 'A hell hound''s appearance dismisses any doubts as to its infernal origins—flesh the color of burning pitch, teeth as sharp as any fiend''s pitchfork, and a shroud - of ever-burning hell re are all trademark features. + of ever-burning hell are are all trademark features. @@ -24,59 +54,27 @@ hp: 40 hp_misc: null immunities: - fire -items: null languages: - Infernal - (can't speak any language) level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+4 type: piercing name: jaws plus_damage: - - formula: 1d6 - type: evil and 1d6 fire + - formula: null + type: 1d6 evil + - formula: null + type: 1d6 fire to_hit: 13 traits: - magical name: Hell Hound perception: 9 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The hell hound breathes flames that deal 4d6 fire damage to all creatures - in a 15-foot cone (DC 19 basic Reflex save). The hell hound can't use Breath Weapon - again for 1d4 rounds. If the hell hound would take fire damage or be targeted - by a fire effect, its Breath Weapon recharges. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** (__divine__, __evocation__, __fire__) The - hell hound breathes flames that deal 4d6 fire damage to all creatures in a 15-foot - cone (DC 19 basic Reflex save). The hell hound can''t use Breath Weapon again - for 1d4 rounds. If the hell hound would take fire damage or be targeted by a fire - effect, its Breath Weapon recharges.' - requirements: null - success: null - traits: - - divine - - evocation - - fire - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 5 - type: cold -ritual_lists: null +ranged_attacks: null saves: fort: 9 fort_misc: null @@ -85,38 +83,37 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +9 - darkvision - scent (imprecise) 60 feet size: Medium skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 9 misc: null - name: 'Athletics ' + name: Athletics - bonus: 8 misc: null - name: 'Stealth ' + name: Stealth - bonus: 9 misc: +11 to Track - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 205 + page_start: '205' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: null traits: -- LE -- Medium - Beast - Fiend - Fire -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: cold diff --git a/data/monsters/hellcat.yaml b/data/monsters/hellcat.yaml index 2792493..833e440 100644 --- a/data/monsters/hellcat.yaml +++ b/data/monsters/hellcat.yaml @@ -7,6 +7,187 @@ ability_mods: wis_mod: 3 ac: 25 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The hellcat deals an additional 1d6 precision damage to __frightened__ + creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Fearful Attack + range: null + raw_description: '**Fearful Attack** The hellcat deals an additional 1d6 precision + damage to __frightened__ creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The hellcat telepathically link its senses to all other hellcats within + 100 feet for 10 minutes. It loses this contact with any hellcat that moves out + of a 100-foot radius. While linked to at least one ally, the hellcat can't be + flanked and gains a +2 status bonus to Will saving throws. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Infernal Mindlink + range: null + raw_description: '**Infernal Mindlink** [One Action] (__concentrate__, __divine__, + __divination__) The hellcat telepathically link its senses to all other hellcats + within 100 feet for 10 minutes. It loses this contact with any hellcat that moves + out of a 100-foot radius. While linked to at least one ally, the hellcat can''t + be flanked and gains a +2 status bonus to Will saving throws.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - divination + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The hellcat produces a low growl to disorient and frighten foes. The + hellcat can cause this vocalization to originate from somewhere else within 30 + feet. Non-__fiends__ in a 15-foot burst must attempt a DC 25 Will save. The hellcat + can't issue another Menacing Growl for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Menacing Growl + range: null + raw_description: '**Menacing Growl** [Two Actions] (__auditory__, __emotion__, + __fear__, __mental__) The hellcat produces a low growl to disorient and frighten + foes. The hellcat can cause this vocalization to originate from somewhere else + within 30 feet. Non-__fiends__ in a 15-foot burst must attempt a DC 25 Will save. + The hellcat can''t issue another Menacing Growl for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - emotion + - fear + - mental + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected and is temporarily immune for 24 hours. + description: The creature is unaffected and is temporarily immune for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected and is temporarily + immune for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __frightened 1__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is __frightened 1__.' + requirements: null + saving_throw: null + stages: null + success: The creature is __frightened 1__. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is frightened 2. + effect: null + failure: The creature is frightened 2. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is frightened 2.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature is frightened 4. + critical_success: null + description: The creature is frightened 4. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The creature is frightened 4.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The hellcat Strides and makes a Strike at the end of that movement. + If the hellcat began this action __hidden__, it remains hidden until after the + ability's Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pounce + range: null + raw_description: '**Pounce** [One Action] The hellcat Strides and makes a Strike + at the end of that movement. If the hellcat began this action __hidden__, it remains + hidden until after the ability''s Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: - action_cost: Reaction @@ -16,11 +197,11 @@ automatic_abilities: effect: The hellcat becomes __invisible__ until its no longer in bright light. If the hellcat uses a hostile action, the invisibility ends after that hostile action is completed. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Fade into the Light range: null raw_description: '**Fade into the Light [Reaction]** (__divine__, __illusion__) @@ -28,11 +209,13 @@ automatic_abilities: becomes __invisible__ until its no longer in bright light. If the hellcat uses a hostile action, the invisibility ends after that hostile action is completed.' requirements: null + saving_throw: null + stages: null success: null traits: - divine - illusion - trigger: The hellcat begins its turn in bright light + trigger: The hellcat begins its turn in bright light; description: 'Hellcats are devious predators native to the fiery pits of Hell. While the fiendish creatures appears as skeletal smilodons, their bones smoking with heat and dripping with boiling blood, they are not undead. They are living hellspawn @@ -74,14 +257,12 @@ description: 'Hellcats are devious predators native to the fiery pits of Hell. W **__Recall Knowledge - Fiend__ (__Religion__)**: DC 23' hp: 110 hp_misc: null -immunities: null -items: null languages: - Infernal - can't speak any language - telepathy 100 feet level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+7 @@ -101,113 +282,14 @@ melee: - agile name: Hellcat perception: 16 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The hellcat deals an additional 1d6 precision damage to __frightened__ - creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Fearful Attack - range: null - raw_description: '**Fearful Attack** The hellcat deals an additional 1d6 precision - damage to __frightened__ creatures.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The hellcat telepathically link its senses to all other hellcats within - 100 feet for 10 minutes. It loses this contact with any hellcat that moves out - of a 100-foot radius. While linked to at least one ally, the hellcat can't be - flanked and gains a +2 status bonus to Will saving throws. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Infernal Mindlink - range: null - raw_description: '**Infernal Mindlink** (__concentrate__, __divine__, __divination__) - The hellcat telepathically link its senses to all other hellcats within 100 feet - for 10 minutes. It loses this contact with any hellcat that moves out of a 100-foot - radius. While linked to at least one ally, the hellcat can''t be flanked and gains - a +2 status bonus to Will saving throws.' - requirements: null - success: null - traits: - - concentrate - - divine - - divination - trigger: null -- action_cost: Two Actions - critical_failure: The creature is frightened 4. - critical_success: The creature is unaffected and is temporarily immune for 24 hours. - description: "The hellcat produces a low growl to disorient and frighten foes. The\ - \ hellcat can cause this vocalization to originate from somewhere else within\ - \ 30 feet. Non-__fiends__ in a 15-foot burst must attempt a DC 25 Will save. The\ - \ hellcat can't issue another Menacing Growl for 1d4 rounds. \n\n" - effect: null - effects: null - failure: The creature is frightened 2. - frequency: null - full_description: null - generic_description: null - name: Menacing Growl - range: null - raw_description: "**Menacing Growl** [Two Actions] (__auditory__, __emotion__,\ - \ __fear__, __mental__) The hellcat produces a low growl to disorient and frighten\ - \ foes. The hellcat can cause this vocalization to originate from somewhere else\ - \ within 30 feet. Non-__fiends__ in a 15-foot burst must attempt a DC 25 Will\ - \ save. The hellcat can't issue another Menacing Growl for 1d4 rounds. \n\n**Critical\ - \ Success** The creature is unaffected and is temporarily immune for 24 hours.\ - \ \n\n**Success** The creature is __frightened 1__. \n\n**Failure** The creature\ - \ is frightened 2. \n\n**Critical Failure** The creature is frightened 4." - requirements: null - success: The creature is frightened 1. - traits: - - auditory - - emotion - - fear - - mental - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The hellcat Strides and makes a Strike at the end of that movement. - If the hellcat began this action __hidden__, it remains hidden until after the - ability's Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pounce - range: null - raw_description: '**Pounce** The hellcat Strides and makes a Strike at the end - of that movement. If the hellcat began this action __hidden__, it remains hidden - until after the ability''s Strike.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 + misc: null type: fire - amount: 5 - type: physical (except silver) -ritual_lists: null + misc: except silver + type: physical saves: fort: 15 fort_misc: null @@ -216,42 +298,39 @@ saves: ref_misc: null will: 12 will_misc: null -sense_abilities: null senses: -- Perception +16 - darkvision - scent (imprecise) 30 feet size: Large skills: - bonus: 17 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 17 misc: null - name: 'Athletics ' + name: Athletics - bonus: 14 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 17 misc: null - name: 'Stealth ' + name: Stealth - bonus: 14 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 141 + page_start: '141' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: null traits: -- LE -- Large - Beast - Fiend -type: Creature weaknesses: - amount: 5 + misc: null type: good diff --git a/data/monsters/hellcrown.yaml b/data/monsters/hellcrown.yaml index 3fd4de2..1b80d81 100644 --- a/data/monsters/hellcrown.yaml +++ b/data/monsters/hellcrown.yaml @@ -7,6 +7,70 @@ ability_mods: wis_mod: 1 ac: 16 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: If the hellcrown hits with a nail Strike, the target must attempt a + DC 16 Fortitude save. On a failure, the nail is embedded in the creature, making + it __enfeebled 1__ for 1 minute and giving it 1 persistent bleed damage (__enfeebled + 2__ and 1d4 persistent bleed damage on a critical failure). Each additional embedded + nail increases the __enfeebled__ value by 1 (to a maximum of __enfeebled 4__) + and the bleed damage by 1. A creature can remove a nail with an Interact action + to reduce the __enfeeblement__ and amount of bleed damage. Pulling out the last + nail removes both conditions. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Bleeding Nail + range: null + raw_description: '**Bleeding Nail** If the hellcrown hits with a nail Strike, the + target must attempt a DC 16 Fortitude save. On a failure, the nail is embedded + in the creature, making it __enfeebled 1__ for 1 minute and giving it 1 persistent + bleed damage (__enfeebled 2__ and 1d4 persistent bleed damage on a critical failure). + Each additional embedded nail increases the __enfeebled__ value by 1 (to a maximum + of __enfeebled 4__) and the bleed damage by 1. A creature can remove a nail with + an Interact action to reduce the __enfeeblement__ and amount of bleed damage. + Pulling out the last nail removes both conditions.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: All creatures that can see the hellcrown and are suffering from its + bleeding nail must attempt a DC 16 Will saving throw. A creature that fails is + __frightened 1__, and on a critical failure becomes fleeing for as long as it's + __frightened__. Any creature that attempts a save is then temporarily immune for + 10 minutes. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Terrifying Stare + range: null + raw_description: '**Terrifying Stare** [One Action] (__fear__, __mental__, __visual__) + All creatures that can see the hellcrown and are suffering from its bleeding nail + must attempt a DC 16 Will saving throw. A creature that fails is __frightened + 1__, and on a critical failure becomes fleeing for as long as it''s __frightened__. + Any creature that attempts a save is then temporarily immune for 10 minutes.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - fear + - mental + - visual + trigger: null alignment: LE automatic_abilities: null description: 'The life of a Hellknight is bloody, brutal, and often short. Many who @@ -47,74 +111,13 @@ immunities: - paralyzed - poison - unconscious -items: null languages: - Common level: 1 -melee: null +melee_attacks: null name: Hellcrown perception: 10 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: If the hellcrown hits with a nail Strike, the target must attempt a - DC 16 Fortitude save. On a failure, the nail is embedded in the creature, making - it __enfeebled 1__ for 1 minute and giving it 1 persistent bleed damage (__enfeebled - 2__ and 1d4 persistent bleed damage on a critical failure). Each additional embedded - nail increases the __enfeebled__ value by 1 (to a maximum of __enfeebled 4__) - and the bleed damage by 1. A creature can remove a nail with an Interact action - to reduce the __enfeeblement__ and amount of bleed damage. Pulling out the last - nail removes both conditions. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Bleeding Nail - range: null - raw_description: '**Bleeding Nail** If the hellcrown hits with a nail Strike, the - target must attempt a DC 16 Fortitude save. On a failure, the nail is embedded - in the creature, making it __enfeebled 1__ for 1 minute and giving it 1 persistent - bleed damage (__enfeebled 2__ and 1d4 persistent bleed damage on a critical failure). - Each additional embedded nail increases the __enfeebled__ value by 1 (to a maximum - of __enfeebled 4__) and the bleed damage by 1. A creature can remove a nail with - an Interact action to reduce the __enfeeblement__ and amount of bleed damage. - Pulling out the last nail removes both conditions.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: All creatures that can see the hellcrown and are suffering from its - bleeding nail must attempt a DC 16 Will saving throw. A creature that fails is - __frightened 1__, and on a critical failure becomes fleeing for as long as it's - __frightened__. Any creature that attempts a save is then temporarily immune for - 10 minutes. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Terrifying Stare - range: null - raw_description: '**Terrifying Stare** (__fear__, __mental__, __visual__) All - creatures that can see the hellcrown and are suffering from its bleeding nail - must attempt a DC 16 Will saving throw. A creature that fails is __frightened - 1__, and on a critical failure becomes fleeing for as long as it''s __frightened__. - Any creature that attempts a save is then temporarily immune for 10 minutes.' - requirements: null - success: null - traits: - - fear - - mental - - visual - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d4+2 @@ -127,8 +130,6 @@ ranged: traits: - range increment 20 feet rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 4 fort_misc: null @@ -137,30 +138,24 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +10 - darkvision size: Tiny skills: - bonus: 8 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: 'Pathfinder #145: Hellknight Hill' - page_start: 90 + page_start: '90' page_stop: null speed: - amount: 25 + misc: null type: fly spell_lists: null traits: -- Uncommon -- LE -- Tiny - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/herecite of zevgavizeb.yaml b/data/monsters/herecite of zevgavizeb.yaml index e8f394f..7908e91 100644 --- a/data/monsters/herecite of zevgavizeb.yaml +++ b/data/monsters/herecite of zevgavizeb.yaml @@ -7,6 +7,117 @@ ability_mods: wis_mod: 4 ac: 30 ac_special: null +active_abilities: +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: null + effect: The herecite casts __bind soul__, __spirit blast__, or __spiritual epidemic__ + (DC 31). Once a herecite has used this ability (whether or not it was successful), + the cabal must wait 24 hours before one of its members can use Assault the Soul + again. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Assault the Soul + range: null + raw_description: '**Assault the Soul** [Three Actions] (__concentrate__, __divine__, + __evil__, __necromancy__) **Requirements** The herecite is in a cabal of three + or more members, two of which are within 60 feet and have used Cabal Communion + within the last round; **Effect** The herecite casts __bind soul__, __spirit blast__, + or __spiritual epidemic__ (DC 31). Once a herecite has used this ability (whether + or not it was successful), the cabal must wait 24 hours before one of its members + can use Assault the Soul again.' + requirements: The herecite is in a cabal of three or more members, two of which + are within 60 feet and have used Cabal Communion within the last round + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - evil + - necromancy + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: With murmurs and chants, the herecite casts its consciousness toward + the other members of its cabal. For 1 round, it senses what other members are + sensing, knows their thoughts, and knows their exact location. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Cabal Communion + range: null + raw_description: '**Cabal Communion** [Two Actions] (__auditory__, __concentrate__) + With murmurs and chants, the herecite casts its consciousness toward the other + members of its cabal. For 1 round, it senses what other members are sensing, knows + their thoughts, and knows their exact location.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - concentrate + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: Recalling the cruelty of the foul ritual that birthed it, the herecite + curses an enemy with a fragment of its blasphemy. The herecite targets one creature + within 30 feet, which must attempt a DC 29 Will save. On a failure, the creature + is cursed. As long as the creature is cursed, any art object, symbol, or implement + of religious significance in the creature's possession—such as a divine spellcasting + focus, holy text, fetish, or rendering of a deity—becomes physically corrupted + in a way that debases the deity's tenets (a depiction of __Shelyn's__ songbird, + for example, might lose its beautiful plumage to reveal a hideous skeletal form + beneath). While these items continue to function normally, the cursed creature + is __stupefied__ 2 as long as it possesses an object corrupted in this fashion. + The creature can cast off its corrupted objects to remove the stupefied condition, + but any new religious objects it takes into its possession become similarly corrupted. + The curse can be lifted by a __remove curse__ spell or by an __atone__ ritual. + After a creature is targeted with this ability, regardless of whether it was affected, + it becomes immune to herecites' Curse of Defiled Idols for 1 day. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Curse of Defiled Idols + range: null + raw_description: '**Curse of Defiled Idols** [Two Actions] (__curse__, __divine__, + __evil__) Recalling the cruelty of the foul ritual that birthed it, the herecite + curses an enemy with a fragment of its blasphemy. The herecite targets one creature + within 30 feet, which must attempt a DC 29 Will save. On a failure, the creature + is cursed. As long as the creature is cursed, any art object, symbol, or implement + of religious significance in the creature''s possession—such as a divine spellcasting + focus, holy text, fetish, or rendering of a deity—becomes physically corrupted + in a way that debases the deity''s tenets (a depiction of __Shelyn''s__ songbird, + for example, might lose its beautiful plumage to reveal a hideous skeletal form + beneath). While these items continue to function normally, the cursed creature + is __stupefied__ 2 as long as it possesses an object corrupted in this fashion. + The creature can cast off its corrupted objects to remove the stupefied condition, + but any new religious objects it takes into its possession become similarly corrupted. + The curse can be lifted by a __remove curse__ spell or by an __atone__ ritual. + After a creature is targeted with this ability, regardless of whether it was affected, + it becomes immune to herecites'' Curse of Defiled Idols for 1 day.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - divine + - evil + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -16,11 +127,11 @@ automatic_abilities: effect: The herecite warps the caster's prayers into a sacrilegious echo praising the evils of its own deity. The triggering caster must succeed at a DC 29 Will saving throw or their spell is disrupted and their action wasted. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Perverse Prayer range: null raw_description: '**Perverse Prayer** [Reaction] (__auditory__, __divine__, __evil__) @@ -30,13 +141,15 @@ automatic_abilities: echo praising the evils of its own deity. The triggering caster must succeed at a DC 29 Will saving throw or their spell is disrupted and their action wasted.' requirements: null + saving_throw: null + stages: null success: null traits: - auditory - divine - evil trigger: A creature within 30 feet uses the Sustain a Spell action to sustain a - divine spell or the Cast a Spell action to cast a divine spell with a verbal component + divine spell or the Cast a Spell action to cast a divine spell with a verbal component; description: 'Secreted away in the dark corners of unnamed libraries, necromancer''s dens, and heretical scriptoriums, obscure texts describe a horrifying ritual that combines sacrifice and suffering to create a powerful undead being known as a herecite. @@ -79,7 +192,6 @@ description: 'Secreted away in the dark corners of unnamed libraries, necromance **__Recall Knowledge - Undead__ (__Religion__)**: DC 29' hp: 200 hp_misc: negative healing -immunities: null items: - +1 striking spiked gauntlet languages: @@ -87,138 +199,23 @@ languages: - Draconic - Infernal level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d4+10 type: piercing name: unholy spiked gauntlet plus_damage: - - formula: 1d6 - type: evil + - formula: null + type: 1d6 evil to_hit: 22 traits: - agile - free-hand name: Herecite of Zevgavizeb perception: 20 -proactive_abilities: -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: null - effect: The herecite is in a cabal of three or more members, two of which are within - 60 feet and have used Cabal Communion within the last round - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Assault the Soul - range: null - raw_description: '**Assault the Soul** [Three Actions] (__concentrate__, __divine__, - __evil__, __necromancy__) **Requirements** The herecite is in a cabal of three - or more members, two of which are within 60 feet and have used Cabal Communion - within the last round; **Effect** The herecite casts __bind soul__, __spirit blast__, - or __spiritual epidemic__ (DC 31). Once a herecite has used this ability (whether - or not it was successful), the cabal must wait 24 hours before one of its members - can use Assault the Soul again.' - requirements: null - success: null - traits: - - concentrate - - divine - - evil - - necromancy - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: With murmurs and chants, the herecite casts its consciousness toward - the other members of its cabal. For 1 round, it senses what other members are - sensing, knows their thoughts, and knows their exact location. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Cabal Communion - range: null - raw_description: '**Cabal Communion** [Two Actions] (__auditory__, __concentrate__) - With murmurs and chants, the herecite casts its consciousness toward the other - members of its cabal. For 1 round, it senses what other members are sensing, knows - their thoughts, and knows their exact location.' - requirements: null - success: null - traits: - - auditory - - concentrate - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: Recalling the cruelty of the foul ritual that birthed it, the herecite - curses an enemy with a fragment of its blasphemy. The herecite targets one creature - within 30 feet, which must attempt a DC 29 Will save. On a failure, the creature - is cursed. As long as the creature is cursed, any art object, symbol, or implement - of religious significance in the creature's possession—such as a divine spellcasting - focus, holy text, fetish, or rendering of a deity—becomes physically corrupted - in a way that debases the deity's tenets (a depiction of __Shelyn's__ songbird, - for example, might lose its beautiful plumage to reveal a hideous skeletal form - beneath). While these items continue to function normally, the cursed creature - is __stupefied__ 2 as long as it possesses an object corrupted in this fashion. - The creature can cast off its corrupted objects to remove the stupefied condition, - but any new religious objects it takes into its possession become similarly corrupted. - The curse can be lifted by a __remove curse__ spell or by an __atone__ ritual. - After a creature is targeted with this ability, regardless of whether it was affected, - it becomes immune to herecites' Curse of Defiled Idols for 1 day. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Curse of Defiled Idols - range: null - raw_description: '**Curse of Defiled Idols** [Two Actions] (__curse__, __divine__, - __evil__) Recalling the cruelty of the foul ritual that birthed it, the herecite - curses an enemy with a fragment of its blasphemy. The herecite targets one creature - within 30 feet, which must attempt a DC 29 Will save. On a failure, the creature - is cursed. As long as the creature is cursed, any art object, symbol, or implement - of religious significance in the creature''s possession—such as a divine spellcasting - focus, holy text, fetish, or rendering of a deity—becomes physically corrupted - in a way that debases the deity''s tenets (a depiction of __Shelyn''s__ songbird, - for example, might lose its beautiful plumage to reveal a hideous skeletal form - beneath). While these items continue to function normally, the cursed creature - is __stupefied__ 2 as long as it possesses an object corrupted in this fashion. - The creature can cast off its corrupted objects to remove the stupefied condition, - but any new religious objects it takes into its possession become similarly corrupted. - The curse can be lifted by a __remove curse__ spell or by an __atone__ ritual. - After a creature is targeted with this ability, regardless of whether it was affected, - it becomes immune to herecites'' Curse of Defiled Idols for 1 day.' - requirements: null - success: null - traits: - - curse - - divine - - evil - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: null -ritual_lists: -- dc: 28 - misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 2 - spells: - - frequency: null - name: consecrate - requirement: null - to_hit: null saves: fort: 19 fort_misc: null @@ -231,22 +228,31 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: Multiple herecites can form a cabal to gain increased magical abilities + description: 'Multiple herecites can form a cabal to gain increased magical abilities and defenses. A cabal consists of two to five herecites. The ritual to form a cabal (or to welcome new herecites into an existing cabal) requires 24 hours of worship, prayer, and vile sacrifice, after which point the herecites become magically bound to one another. All herecites in a cabal gain the cleric domain spells granted - by each individual herecite's deity, and each herecite's focus pool increases + by each individual herecite''s deity, and each herecite''s focus pool increases to 3 Focus Points. As long as the cabal exists, herecites in the cabal gain a +2 status bonus to Perception checks and fast healing 10. These benefits persist as long as the cabal consists of two or more herecites that remain within 1 mile of one another. + + + **Herecite Deity** A herecite is associated with one evil god and is always of + the same alignment as that god. Whenever it wields its deity''s favored weapon, + that weapon gains the __unholy__ rune. The herecite''s creators select two domains + from their deity; the herecite can cast the domain spells and the advanced domain + spells from those domains as cleric focus spells. The herecite can cast the deity''s + other granted cleric spells as divine innate spells. Most herecites have 2 Focus + Points in their focus pool. The herecite presented here is a herecite of __Zevgavizeb__.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Cabal range: null raw_description: '**Cabal** Multiple herecites can form a cabal to gain increased @@ -258,143 +264,115 @@ sense_abilities: focus pool increases to 3 Focus Points. As long as the cabal exists, herecites in the cabal gain a +2 status bonus to Perception checks and fast healing 10. These benefits persist as long as the cabal consists of two or more herecites - that remain within 1 mile of one another.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: 'A herecite is associated with one evil god and is always of the same - alignment as that god. Whenever it wields its deity''s favored weapon, that weapon - gains the __unholy__ rune. The herecite''s creators select two domains from their - deity; the herecite can cast the domain spells and the advanced domain spells - from those domains as cleric focus spells. The herecite can cast the deity''s + that remain within 1 mile of one another. + + + **Herecite Deity** A herecite is associated with one evil god and is always of + the same alignment as that god. Whenever it wields its deity''s favored weapon, + that weapon gains the __unholy__ rune. The herecite''s creators select two domains + from their deity; the herecite can cast the domain spells and the advanced domain + spells from those domains as cleric focus spells. The herecite can cast the deity''s other granted cleric spells as divine innate spells. Most herecites have 2 Focus - Points in their focus pool. The herecite presented here is a herecite of __Zevgavizeb__. - - - ' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Herecite Deity - range: null - raw_description: '**Herecite Deity** A herecite is associated with one evil god - and is always of the same alignment as that god. Whenever it wields its deity''s - favored weapon, that weapon gains the __unholy__ rune. The herecite''s creators - select two domains from their deity; the herecite can cast the domain spells and - the advanced domain spells from those domains as cleric focus spells. The herecite - can cast the deity''s other granted cleric spells as divine innate spells. Most - herecites have 2 Focus Points in their focus pool. The herecite presented here - is a herecite of __Zevgavizeb__. - - - ' + Points in their focus pool. The herecite presented here is a herecite of __Zevgavizeb__.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +20 - darkvision - detect alignment (good only) size: Medium skills: - bonus: 20 misc: null - name: 'Athletics ' + name: Athletics - bonus: 23 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 22 misc: null - name: 'Religion ' + name: Religion - bonus: 19 misc: null - name: 'Zevgavizeb Lore ' -source: + name: Zevgavizeb Lore +sources: - abbr: 'Pathfinder #153: Life''s Long Shadow' - page_start: 80 + page_start: '80' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: -- dc: 28 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 5 +- attack_bonus: null + cantrips: null + constants: + - level: 5 spells: - - frequency: null - name: ravening maw - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: crisis of faith - requirement: null - - frequency: at will - name: harm - requirement: null - - frequency: null - name: meld into stone - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: x3 - name: darkness - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: ray of enfeeblement - requirement: null - - heightened_level: 5 - level: -1 - spells: - - frequency: good only + - misc: good only name: detect alignment - requirement: null - to_hit: null -- dc: 28 + dc: 28 + focus_points: null misc: null - name: Cleric Focus Spells - spell_groups: - - heightened_level: null - level: 4 + spell_lists: + - level: 5 spells: - - frequency: null + - misc: null + name: ravening maw + - level: 3 + spells: + - misc: null + name: crisis of faith + - misc: at will + name: harm + - misc: null + name: meld into stone + - level: 2 + spells: + - misc: x3 + name: darkness + - level: 1 + spells: + - misc: null + name: ray of enfeeblement + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 28 + focus_points: 2 + misc: null + spell_lists: + - level: 4 + spells: + - misc: null name: enduring might - requirement: null - - frequency: null + - misc: null name: nature's bounty - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: null + - misc: null name: athletic rush - requirement: null - - frequency: null + - misc: null name: vibrant thorns - requirement: null - to_hit: null + spells_source: Cleric Focus Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 28 + focus_points: null + misc: null + spell_lists: + - level: 2 + spells: + - misc: null + name: consecrate + spells_source: Rituals traits: -- Uncommon -- CE -- Medium - Undead -type: Creature weaknesses: - amount: 10 + misc: null type: good diff --git a/data/monsters/hezrou.yaml b/data/monsters/hezrou.yaml index 5a1f11f..4ce9d4a 100644 --- a/data/monsters/hezrou.yaml +++ b/data/monsters/hezrou.yaml @@ -7,6 +7,32 @@ ability_mods: wis_mod: 5 ac: 31 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement **The hezrou is grappling a creature;' + effect: Toxic fluids spurt from burst boils and weeping wens on the hezrou's body. + A creature __grabbed__ or __restrained__ by the hezrou takes 2d12+6 poison damage + (DC 30 basic Fortitude save). + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Poisonous Pustules + range: null + raw_description: '**Poisonous Pustules** [One Action] (__poison__) **Requirement + **The hezrou is grappling a creature; **Effect **Toxic fluids spurt from burst + boils and weeping wens on the hezrou''s body. A creature __grabbed__ or __restrained__ + by the hezrou takes 2d12+6 poison damage (DC 30 basic Fortitude save).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - poison + trigger: null alignment: CE automatic_abilities: - action_cost: None @@ -18,11 +44,11 @@ automatic_abilities: as via __neutralize poison__) within 30 feet of a hezrou, the demon takes 6d6 __mental__ damage. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Purity Vulnerability range: null raw_description: '**Purity Vulnerability** A hezrou revels in the foulness it exudes @@ -31,120 +57,101 @@ automatic_abilities: toxin is neutralized (such as via __neutralize poison__) within 30 feet of a hezrou, the demon takes 6d6 __mental__ damage.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null - description: 30 feet. A creature entering the aura or starting its turn in the aura - must succeed at a DC 27 Fortitude save or become __sickened 1__ (plus __slowed - 1__ for as long as it's sickened on a critical failure). While within the aura, - affected creatures take a -2 circumstance penalty to saves against __disease__ - and to recover from the sickened condition. A creature that succeeds at its save - is temporarily immune for 1 minute. + description: A creature entering the aura or starting its turn in the aura must + succeed at a DC 27 Fortitude save or become __sickened 1__ (plus __slowed 1__ + for as long as it's sickened on a critical failure). While within the aura, affected + creatures take a –2 circumstance penalty to saves against __disease__ and to recover + from the sickened condition. A creature that succeeds at its save is temporarily + immune for 1 minute. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Stench - range: null + range: 30 feet raw_description: '**Stench** (__aura__, __olfactory__) 30 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 27 Fortitude save or become __sickened 1__ (plus __slowed 1__ for as long as it''s sickened on a - critical failure). While within the aura, affected creatures take a -2 circumstance + critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against __disease__ and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.' requirements: null + saving_throw: null + stages: null success: null traits: - aura - olfactory trigger: null -description: "Hezrous dwell in the vast and endless Abyssal swamps, mires, and waterways\ - \ and are equally at home on land and in the water. A hezrou's presence has an obvious\ - \ effect on nearby flora and water, causing plant life to twist and knot and infusing\ - \ water with a foul odor and brackish taste—signs much easier to spot on the Material\ - \ Plane than in the Abyss. Long exposure to this corruption can cause vile transformations\ - \ and hideous mutations, and entire miserable communities of corrupted creatures\ - \ sometimes rise in swamplands where a hezrou dwells. Hezrous themselves prefer\ - \ simple pleasures, and they often waste their considerable intellect in the pursuit\ - \ of comfortable places to slumber, squealing meals to eat, or objects of beauty\ - \ to deface. They do not seek out cults to fawn over them but will not turn away\ - \ those who seek to worship on their own. Hezrous form from the souls of those who\ - \ abused and polluted their environs or neighbors, either through the introduction\ - \ of toxins to the region or the insidious spread of drugs and poisons through a\ - \ society. \n\n\n\n**__Recall Knowledge - Fiend__ (__Religion__)**: DC 28" +description: 'Hezrous dwell in the vast and endless Abyssal swamps, mires, and waterways + and are equally at home on land and in the water. A hezrou''s presence has an obvious + effect on nearby flora and water, causing plant life to twist and knot and infusing + water with a foul odor and brackish taste—signs much easier to spot on the Material + Plane than in the Abyss. Long exposure to this corruption can cause vile transformations + and hideous mutations, and entire miserable communities of corrupted creatures sometimes + rise in swamplands where a hezrou dwells. Hezrous themselves prefer simple pleasures, + and they often waste their considerable intellect in the pursuit of comfortable + places to slumber, squealing meals to eat, or objects of beauty to deface. They + do not seek out cults to fawn over them but will not turn away those who seek to + worship on their own. Hezrous form from the souls of those who abused and polluted + their environs or neighbors, either through the introduction of toxins to the region + or the insidious spread of drugs and poisons through a society. + + + + + **__Recall Knowledge - Fiend__ (__Religion__)**: DC 28' hp: 245 hp_misc: null -immunities: null -items: null languages: - Abyssal - Celestial - Draconic - telepathy 100 feet level: 11 -melee: +melee_attacks: - action_cost: One Action - damage: null - name: jaws (evil, magical, reach 10 feet - plus_damage: null - to_hit: 24< - traits: null + damage: + formula: 2d12+13 + type: piercing + name: jaws + plus_damage: + - formula: null + type: 1d6 evil + - formula: null + type: Grab + to_hit: 24 + traits: + - evil + - magical + - reach 10 feet - action_cost: One Action - damage: null - name: claw (agile, evil, magical, reach 10 feet - plus_damage: null - to_hit: 24< - traits: null + damage: + formula: 2d8+13 + type: slashing + name: claw + plus_damage: + - formula: null + type: 1d6 evil + to_hit: 24 + traits: + - agile + - evil + - magical + - reach 10 feet name: Hezrou perception: 21 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The hezrou is grappling a creature - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Poisonous Pustules - range: null - raw_description: '**Poisonous Pustules** (__poison__) **Requirement **The hezrou - is grappling a creature; **Effect **Toxic fluids spurt from burst boils and weeping - wens on the hezrou''s body. A creature __grabbed__ or __restrained__ by the hezrou - takes 2d12+6 poison damage (DC 30 basic Fortitude save).' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: -- dc: 27 - misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 4 - spells: - - frequency: null - name: blight - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: abyssal pact - requirement: null - to_hit: null +ranged_attacks: null saves: fort: 23 fort_misc: null @@ -153,78 +160,86 @@ saves: ref_misc: null will: 22 will_misc: null -sense_abilities: null senses: -- Perception +21 - darkvision size: Large skills: - bonus: 21 misc: null - name: 'Arcana ' + name: Arcana - bonus: 24 misc: null - name: 'Athletics ' + name: Athletics - bonus: 23 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 20 misc: +24 in swamps - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 67 + page_start: '67' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 30 + misc: null type: swim spell_lists: -- dc: 27 +- attack_bonus: null + cantrips: null + constants: null + dc: 27 + focus_points: null misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 6 + spell_lists: + - level: 6 spells: - - frequency: null + - misc: null name: divine wrath - requirement: null - - frequency: null + - misc: null name: paranoia - requirement: null - - heightened_level: null - level: 5 + - level: 5 spells: - - frequency: null + - misc: null name: abyssal plague - requirement: null - - frequency: null + - misc: null name: dimension door - requirement: null - - heightened_level: null - level: 4 + - level: 4 spells: - - frequency: at will + - misc: at will name: dimension door - requirement: null - - frequency: at will + - misc: at will name: divine wrath - requirement: null - - frequency: null + - misc: null name: gaseous form - requirement: null - to_hit: null + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 27 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: blight + - level: 1 + spells: + - misc: null + name: abyssal pact + spells_source: Rituals traits: -- CE -- Large - Amphibious - Demon - Fiend -type: Creature weaknesses: +- amount: 272 + misc: null + type: cold iron -- amount: 10 + misc: null type: good diff --git a/data/monsters/hill giant.yaml b/data/monsters/hill giant.yaml index 8ba8b13..382bea5 100644 --- a/data/monsters/hill giant.yaml +++ b/data/monsters/hill giant.yaml @@ -7,6 +7,49 @@ ability_mods: wis_mod: 2 ac: 24 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Throw Rock + range: null + raw_description: '**Throw Rock** [One Action]' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The hill giant makes a single greatclub Strike and compares the attack + roll result to the ACs of up to two foes within its reach. This counts as two + attacks for the hill giant's multiple attack penalty. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Wide Swing + range: null + raw_description: '**Wide Swing** [One Action] The hill giant makes a single greatclub + Strike and compares the attack roll result to the ACs of up to two foes within + its reach. This counts as two attacks for the hill giant''s multiple attack penalty.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -14,15 +57,17 @@ automatic_abilities: critical_success: null description: null effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Catch Rock range: null raw_description: '**Catch Rock** [Reaction]' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -40,7 +85,6 @@ description: 'Selfish and crude, these rough-skinned raiders are bullies and ult **__Recall Knowledge - Humanoid__ (__Society__)**: DC 23' hp: 140 hp_misc: null -immunities: null items: - greatpick - hide armor @@ -49,7 +93,7 @@ languages: - Common - Jotun level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+14 @@ -73,46 +117,7 @@ melee: - reach 10 feet name: Hill Giant perception: 13 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: '' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Throw Rock - range: null - raw_description: '**Throw Rock** ' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The hill giant makes a single greatclub Strike and compares the attack - roll result to the ACs of up to two foes within its reach. This counts as two - attacks for the hill giant's multiple attack penalty. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wide Swing - range: null - raw_description: '**Wide Swing** The hill giant makes a single greatclub Strike - and compares the attack roll result to the ACs of up to two foes within its reach. - This counts as two attacks for the hill giant''s multiple attack penalty.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d8+14 @@ -123,11 +128,6 @@ ranged: traits: - brutal - range increment 120 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 17 fort_misc: null @@ -136,31 +136,26 @@ saves: ref_misc: null will: 13 will_misc: null -sense_abilities: null senses: -- Perception +13 - low-light vision size: Large skills: - bonus: 19 misc: null - name: 'Athletics ' + name: Athletics - bonus: 11 misc: null - name: 'Intimidation ' -source: + name: Intimidation +sources: - abbr: Bestiary - page_start: 170 + page_start: '170' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: null traits: -- CE -- Large - Earth - Giant - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/hippocampus.yaml b/data/monsters/hippocampus.yaml index 75bc60b..dd522c4 100644 --- a/data/monsters/hippocampus.yaml +++ b/data/monsters/hippocampus.yaml @@ -7,6 +7,30 @@ ability_mods: wis_mod: 3 ac: 16 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The hippocampus makes a tail Strike, then __Swims__ with a +10-foot + circumstance bonus to its swim Speed. It gains a +2 circumstance bonus to AC against + reactions triggered by this movement. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sudden Retreat + range: null + raw_description: '**Sudden Retreat** [Two Actions] The hippocampus makes a tail + Strike, then __Swims__ with a +10-foot circumstance bonus to its swim Speed. It + gains a +2 circumstance bonus to AC against reactions triggered by this movement.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -14,15 +38,17 @@ automatic_abilities: critical_success: null description: DC 17 effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Buck range: null raw_description: '**__Buck__ [Reaction]** DC 17' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -35,11 +61,8 @@ description: 'Hippocampi serve as steeds for aquatic humanoids or roam wild in t **__Recall Knowledge - Animal__ (__Nature__)**: DC 15' hp: 24 hp_misc: null -immunities: null -items: null -languages: null level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+4 @@ -51,34 +74,7 @@ melee: - reach 10 feet name: Hippocampus perception: 6 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The hippocampus makes a tail Strike, then __Swims__ with a +10-foot - circumstance bonus to its swim Speed. It gains a +2 circumstance bonus to AC against - reactions triggered by this movement. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sudden Retreat - range: null - raw_description: '**Sudden Retreat** [Two Actions] The hippocampus makes a tail - Strike, then __Swims__ with a +10-foot circumstance bonus to its swim Speed. It - gains a +2 circumstance bonus to AC against reactions triggered by this movement.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 9 fort_misc: null @@ -87,33 +83,29 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +6 - darkvision - scent (imprecise) 30 feet size: Large skills: - bonus: 4 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 7 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 142 + page_start: '142' page_stop: null speed: - amount: 5 + misc: null type: Land - amount: 40 + misc: null type: swim spell_lists: null traits: -- N -- Large - Animal - Aquatic -type: Creature -weaknesses: null diff --git a/data/monsters/hippogriff.yaml b/data/monsters/hippogriff.yaml index f6eab1a..d44487f 100644 --- a/data/monsters/hippogriff.yaml +++ b/data/monsters/hippogriff.yaml @@ -7,6 +7,31 @@ ability_mods: wis_mod: 2 ac: 18 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The hippogriff __Flies__ up to its fly speed and makes two talon Strikes + at any point during that movement. Each Strike must target a different creature. + The attacks take the normal multiple attack penalty. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Flying Strafe + range: null + raw_description: '**Flying Strafe** [Two Actions] The hippogriff __Flies__ up to + its fly speed and makes two talon Strikes at any point during that movement. Each + Strike must target a different creature. The attacks take the normal multiple + attack penalty.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -14,15 +39,17 @@ automatic_abilities: critical_success: null description: DC 17 effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Buck range: null raw_description: '**__Buck__ [Reaction]** DC 17' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -83,11 +110,8 @@ description: 'With the proud bearing of a great raptor and the magnificence of a **__Recall Knowledge - Animal__ (__Nature__)**: DC 16' hp: 32 hp_misc: null -immunities: null -items: null -languages: null level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+3 @@ -116,35 +140,7 @@ melee: - reach 10 feet name: Hippogriff perception: 8 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The hippogriff __Flies__ up to its fly speed and makes two talon Strikes - at any point during that movement. Each Strike must target a different creature. - The attacks take the normal multiple attack penalty. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Flying Strafe - range: null - raw_description: '**Flying Strafe** [Two Actions] The hippogriff __Flies__ up to - its fly speed and makes two talon Strikes at any point during that movement. Each - Strike must target a different creature. The attacks take the normal multiple - attack penalty.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 8 fort_misc: null @@ -153,35 +149,31 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +8 - darkvision - scent (imprecise) 30 feet size: Large skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 7 misc: null - name: 'Athletics ' + name: Athletics - bonus: 6 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 143 + page_start: '143' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 65 + misc: null type: fly spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/hippopotamus.yaml b/data/monsters/hippopotamus.yaml index 39949a7..e12c4b0 100644 --- a/data/monsters/hippopotamus.yaml +++ b/data/monsters/hippopotamus.yaml @@ -7,6 +7,72 @@ ability_mods: wis_mod: 4 ac: 21 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Aquatic Ambush + range: 30 feet + raw_description: '**__Aquatic Ambush__** [One Action] 30 feet' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The hippopotamus tries to capsize an adjacent aquatic vessel of its + size or smaller. The hippopotamus must succeed at an __Athletics__ check with + a DC of 25 (reduced by 5 for each size smaller the vessel is than the hippo) or + the pilot's __Sailing Lore__ DC, whichever is higher. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Capsize + range: null + raw_description: '**Capsize** [One Action] (__attack__) The hippopotamus tries + to capsize an adjacent aquatic vessel of its size or smaller. The hippopotamus + must succeed at an __Athletics__ check with a DC of 25 (reduced by 5 for each + size smaller the vessel is than the hippo) or the pilot''s __Sailing Lore__ DC, + whichever is higher.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Medium or smaller, foot, DC 23 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**__Trample__** [Three Actions] Medium or smaller, foot, DC 23' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Typical adult hippos move quickly on land and attack stealthily in the @@ -18,11 +84,8 @@ description: 'Typical adult hippos move quickly on land and attack stealthily in **__Recall Knowledge - Animal__ (__Nature__)**: DC 20' hp: 85 hp_misc: null -immunities: null -items: null -languages: null level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+8 @@ -42,72 +105,7 @@ melee: traits: null name: Hippopotamus perception: 11 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 30 feet - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Aquatic Ambush - range: null - raw_description: '**__Aquatic Ambush__** 30 feet' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The hippopotamus tries to capsize an adjacent aquatic vessel of its - size or smaller. The hippopotamus must succeed at an __Athletics__ check with - a DC of 25 (reduced by 5 for each size smaller the vessel is than the hippo) or - the pilot's __Sailing Lore__ DC, whichever is higher. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Capsize - range: null - raw_description: '**Capsize** (__attack__) The hippopotamus tries to capsize an - adjacent aquatic vessel of its size or smaller. The hippopotamus must succeed - at an __Athletics__ check with a DC of 25 (reduced by 5 for each size smaller - the vessel is than the hippo) or the pilot''s __Sailing Lore__ DC, whichever is - higher.' - requirements: null - success: null - traits: - - attack - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Medium or smaller, foot, DC 23 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**__Trample__** [Three Actions] Medium or smaller, foot, DC 23' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 15 fort_misc: null @@ -122,46 +120,45 @@ sense_abilities: critical_success: null description: The hippopotamus can hold its breath for 5 minutes. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Deep Breath range: null raw_description: '**Deep Breath** The hippopotamus can hold its breath for 5 minutes.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +11 - low-light vision - scent (imprecise) 30 feet size: Large skills: - bonus: 13 misc: null - name: 'Athletics ' + name: Athletics - bonus: 11 misc: +13 in water - name: 'Stealth ' + name: Stealth - bonus: 11 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 144 + page_start: '144' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 20 + misc: null type: swim spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/hive mother.yaml b/data/monsters/hive mother.yaml index ba5d1cd..9d98d25 100644 --- a/data/monsters/hive mother.yaml +++ b/data/monsters/hive mother.yaml @@ -7,6 +7,79 @@ ability_mods: wis_mod: 2 ac: 29 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The hive mother makes a mandibles Strike; if the Strike hits, the target's + armor takes the damage and the acid damage bypasses the armor's Hardness. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Armor-Rending Bite + range: null + raw_description: '**Armor-Rending Bite** [Two Actions] The hive mother makes a + mandibles Strike; if the Strike hits, the target''s armor takes the damage and + the acid damage bypasses the armor''s Hardness.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The hive mother unleashes a pheromone that causes all other ankhravs + within a 100-foot emanation to become quickened 1 until the start of the hive + mother's next turn, and they can use the extra action only for Burrow, Stride, + or Strike actions. The hive mother can't unleash the pheromone again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Frenzy Pheromone + range: null + raw_description: '**Frenzy Pheromone** [Two Actions] The hive mother unleashes + a pheromone that causes all other ankhravs within a 100-foot emanation to become + quickened 1 until the start of the hive mother''s next turn, and they can use + the extra action only for Burrow, Stride, or Strike actions. The hive mother can''t + unleash the pheromone again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The hive mother spews acid in a 60-foot cone, dealing 8d6 acid damage + and 1d6 persistent acid damage (DC 26 basic Reflex save). It can't spew acid again + for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Spray Acid + range: null + raw_description: '**Spray Acid** [Two Actions] (__acid__) The hive mother spews + acid in a 60-foot cone, dealing 8d6 acid damage and 1d6 persistent acid damage + (DC 26 basic Reflex save). It can''t spew acid again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - acid + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -18,11 +91,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +106,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -47,96 +122,26 @@ description: 'Ankhrav hive mothers are fearsome predators that one can easily di **__Recall Knowledge - Animal__ (__Nature__)**: DC 26' hp: 120 hp_misc: null -immunities: null -items: null -languages: null level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+6 type: piercing name: mandibles plus_damage: - - formula: 2d6 - type: acid + - formula: null + type: 2d6 acid to_hit: 20 traits: - acid name: Hive Mother perception: 16 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The hive mother makes a mandibles Strike; if the Strike hits, the target's - armor takes the damage and the acid damage bypasses the armor's Hardness. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Armor-Rending Bite - range: null - raw_description: '**Armor-Rending Bite** [Two Actions] The hive mother makes a - mandibles Strike; if the Strike hits, the target''s armor takes the damage and - the acid damage bypasses the armor''s Hardness.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The hive mother unleashes a pheromone that causes all other ankhravs - within a 100-foot emanation to become quickened 1 until the start of the hive - mother's next turn, and they can use the extra action only for Burrow, Stride, - or Strike actions. The hive mother can't unleash the pheromone again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Frenzy Pheromone - range: null - raw_description: '**Frenzy Pheromone** [Two Actions] The hive mother unleashes - a pheromone that causes all other ankhravs within a 100-foot emanation to become - quickened 1 until the start of the hive mother''s next turn, and they can use - the extra action only for Burrow, Stride, or Strike actions. The hive mother can''t - unleash the pheromone again for 1d4 rounds.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The hive mother spews acid in a 60-foot cone, dealing 8d6 acid damage - and 1d6 persistent acid damage (DC 26 basic Reflex save). It can't spew acid again - for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Spray Acid - range: null - raw_description: '**Spray Acid** [Two Actions] (__acid__) The hive mother spews - acid in a 60-foot cone, dealing 8d6 acid damage and 1d6 persistent acid damage - (DC 26 basic Reflex save). It can''t spew acid again for 1d4 rounds.' - requirements: null - success: null - traits: - - acid - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 5d6 - type: acid + formula: null + type: 5d6 acid name: acid spit plus_damage: null to_hit: 17 @@ -144,10 +149,6 @@ ranged: - acid - range 30 feet rarity: Uncommon -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 18 fort_misc: null @@ -156,39 +157,34 @@ saves: ref_misc: null will: 14 will_misc: null -sense_abilities: null senses: -- Perception +16 - darkvision - tremorsense (imprecise) 90 feet size: Huge skills: - bonus: 13 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 20 misc: null - name: 'Athletics ' + name: Athletics - bonus: 11 misc: null - name: 'Stealth ' + name: Stealth - bonus: 16 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 22 + page_start: '22' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 20 + misc: null type: burrow spell_lists: null traits: -- Uncommon -- N -- Huge - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/hobgoblin archer.yaml b/data/monsters/hobgoblin archer.yaml index b17b3cc..3c72e51 100644 --- a/data/monsters/hobgoblin archer.yaml +++ b/data/monsters/hobgoblin archer.yaml @@ -7,6 +7,71 @@ ability_mods: wis_mod: 2 ac: 23 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The first time the archer hits with a crossbow attack in a round, it + deals 1d8 extra precision damage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Crossbow Precision + range: null + raw_description: '**Crossbow Precision** The first time the archer hits with a crossbow + attack in a round, it deals 1d8 extra precision damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The hobgoblin archer ignores the concealed condition. Their targets + don't benefit from lesser cover, and they reduce the AC bonus from standard cover + by 2 against the hobgoblin archer's attack. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Perfect Aim + range: null + raw_description: '**Perfect Aim** The hobgoblin archer ignores the concealed condition. + Their targets don''t benefit from lesser cover, and they reduce the AC bonus from + standard cover by 2 against the hobgoblin archer''s attack.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The archer Strides, Steps, or Sneaks, then Interacts to reload. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Running Reload + range: null + raw_description: '**Running Reload** [One Action] The archer Strides, Steps, or + Sneaks, then Interacts to reload.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: - action_cost: None @@ -16,17 +81,19 @@ automatic_abilities: gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Formation range: null raw_description: '**Formation** When it''s adjacent to at least two other allies, the hobgoblin archer gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -40,7 +107,6 @@ description: 'Bands of hobgoblin soldiers typically have at least one archer amo **__Recall Knowledge - Humanoid__ (__Society__)**: DC 19' hp: 50 hp_misc: null -immunities: null items: - crossbow (20 bolts) - scale mail @@ -49,7 +115,7 @@ languages: - Common - Goblin level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+4 @@ -62,66 +128,7 @@ melee: - versatile S name: Hobgoblin Archer perception: 10 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The first time the archer hits with a crossbow attack in a round, it - deals 1d8 extra precision damage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Crossbow Precision - range: null - raw_description: '**Crossbow Precision** The first time the archer hits with a crossbow - attack in a round, it deals 1d8 extra precision damage.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The hobgoblin archer ignores the concealed condition. Their targets - don't benefit from lesser cover, and they reduce the AC bonus from standard cover - by 2 against the hobgoblin archer's attack. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Perfect Aim - range: null - raw_description: '**Perfect Aim** The hobgoblin archer ignores the concealed condition. - Their targets don''t benefit from lesser cover, and they reduce the AC bonus from - standard cover by 2 against the hobgoblin archer''s attack.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The archer Strides, Steps, or Sneaks, then Interacts to reload. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Running Reload - range: null - raw_description: '**Running Reload** The archer Strides, Steps, or Sneaks, then - Interacts to reload.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d8+2 @@ -134,11 +141,6 @@ ranged: traits: - range increment 120 feet - reload 1 -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 10 fort_misc: null @@ -147,33 +149,28 @@ saves: ref_misc: null will: 8 will_misc: null -sense_abilities: null senses: -- Perception +10 - darkvision size: Medium skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 8 misc: null - name: 'Athletics ' + name: Athletics - bonus: 10 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 207 + page_start: '207' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- LE -- Medium - Goblin - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/hobgoblin general.yaml b/data/monsters/hobgoblin general.yaml index 79fc4b0..9ce64e1 100644 --- a/data/monsters/hobgoblin general.yaml +++ b/data/monsters/hobgoblin general.yaml @@ -7,6 +7,29 @@ ability_mods: wis_mod: 1 ac: 25 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: On a critical hit, the target of the critical hit is moved 5 feet in + a direction of the hobgoblin general's choice. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Polearm Critical Specialization + range: null + raw_description: '**Polearm Critical Specialization** On a critical hit, the target + of the critical hit is moved 5 feet in a direction of the hobgoblin general''s + choice.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: - action_cost: None @@ -16,17 +39,19 @@ automatic_abilities: gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Formation range: null raw_description: '**Formation** When it''s adjacent to at least two other allies, the hobgoblin general gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -42,7 +67,6 @@ description: 'Hobgoblin generals serve as leaders of entire armies and rulers of **__Recall Knowledge - Humanoid__ (__Society__)**: DC 22' hp: 90 hp_misc: null -immunities: null items: - +1 glaive - composite shortbow (20 arrows) @@ -51,7 +75,7 @@ languages: - Common - Goblin level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+10 @@ -65,28 +89,7 @@ melee: - reach name: Hobgoblin General perception: 13 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: On a critical hit, the target of the critical hit is moved 5 feet in - a direction of the hobgoblin general's choice. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Polearm Critical Specialization - range: null - raw_description: '**Polearm Critical Specialization** On a critical hit, the target - of the critical hit is moved 5 feet in a direction of the hobgoblin general''s - choice.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+8 @@ -100,11 +103,6 @@ ranged: - propulsive - range increment 60 feet - reload 0 -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 12 fort_misc: null @@ -117,20 +115,17 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'When a hobgoblin general rolls initiative, as long as they can perceive + description: When a hobgoblin general rolls initiative, as long as they can perceive at least one foe, they can yell a mighty battle cry. The hobgoblin general attempts an Intimidate check to Demoralize a single foe within 60 feet as a free action. If successful, any ally with the goblin trait can, as its first action on its first turn of the combat, Stride up to double its speed as a single action. - - - ' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: General's Cry range: null raw_description: '**General''s Cry** When a hobgoblin general rolls initiative, @@ -138,43 +133,38 @@ sense_abilities: The hobgoblin general attempts an Intimidate check to Demoralize a single foe within 60 feet as a free action. If successful, any ally with the goblin trait can, as its first action on its first turn of the combat, Stride up to double - its speed as a single action. - - - ' + its speed as a single action.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +13 - darkvision size: Medium skills: - bonus: 12 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 15 misc: null - name: 'Athletics ' + name: Athletics - bonus: 14 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 12 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 207 + page_start: '207' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- LE -- Medium - Goblin - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/hobgoblin soldier.yaml b/data/monsters/hobgoblin soldier.yaml index 8dd6a04..2b12924 100644 --- a/data/monsters/hobgoblin soldier.yaml +++ b/data/monsters/hobgoblin soldier.yaml @@ -8,22 +8,25 @@ ability_mods: ac: 18 ac_special: - descr: 20 with shield raised +active_abilities: null alignment: LE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null - description: null + description: '**Formation** When it''s adjacent to at least two other allies, the + hobgoblin soldier gains a +1 circumstance bonus to AC and saving throws. This + bonus increases to +2 to Reflex saves against area effects.' effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -34,55 +37,12 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: You snap your shield in place to ward off a blow. Your shield prevents you - from taking an amount of damage up to the shield's Hardness. You and the shield - each take any remaining damage, possibly breaking or destroying the shield. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shield Block - range: null - raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield - raised, you would take damage from a physical attack. **Effect** You snap your - shield in place to ward off a blow. Your shield prevents you from taking an amount - of damage up to the shield''s Hardness. You and the shield each take any remaining - damage, possibly breaking or destroying the shield.' - requirements: null - success: null - traits: null - trigger: While you have your shield raised, you would take damage from a physical - attack. -- action_cost: None - critical_failure: null - critical_success: null - description: When it's adjacent to at least two other allies, the hobgoblin soldier - gains a +1 circumstance bonus to AC and saving throws. This bonus increases to - +2 to Reflex saves against area effects. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Formation - range: null - raw_description: '**Formation** When it''s adjacent to at least two other allies, - the hobgoblin soldier gains a +1 circumstance bonus to AC and saving throws. This - bonus increases to +2 to Reflex saves against area effects.' - requirements: null - success: null - traits: null - trigger: null description: 'Soldiers make up the bulk of hobgoblin society, whether that society is a village or a military unit. @@ -92,7 +52,6 @@ description: 'Soldiers make up the bulk of hobgoblin society, whether that socie **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' hp: 20 hp_misc: null -immunities: null items: - hide armor - longsword @@ -102,7 +61,7 @@ languages: - Common - Goblin level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+3 @@ -114,12 +73,11 @@ melee: - versatile P name: Hobgoblin Soldier perception: 7 -proactive_abilities: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 1d6 - type: piercing + formula: null + type: 1d6 piercing name: shortbow plus_damage: null to_hit: 8 @@ -127,11 +85,6 @@ ranged: - deadly 1d10 - range increment 60 feet - reload 0 -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 5 fort_misc: null @@ -140,30 +93,25 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +7 - darkvision size: Medium skills: - bonus: 6 misc: null - name: 'Athletics ' + name: Athletics - bonus: 6 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 206 + page_start: '206' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- LE -- Medium - Goblin - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/hodag.yaml b/data/monsters/hodag.yaml index 12c0848..ad0e701 100644 --- a/data/monsters/hodag.yaml +++ b/data/monsters/hodag.yaml @@ -7,29 +7,83 @@ ability_mods: wis_mod: 4 ac: 24 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The hodag makes two claw Strikes and one jaws Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rip and Tear + range: null + raw_description: '**Rip and Tear** [Two Actions] The hodag makes two claw Strikes + and one jaws Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The hodag Strides, then makes a Strike against a target in reach. If + it moves at least 20 feet and succeeds at its Strike, the hodag deals damage normally + and then attempts an __Athletics__ check against the creature's Fortitude DC to + toss the enemy into the air. On a success, the tossed creature is thrown 10 feet + in a straight line in the direction of the hodag's choice and then lands __prone__. + If the creature is knocked into a solid object, it takes 1d6 bludgeoning damage + as well before landing prone. The hodag can instead toss a creature straight up + in the air. The creature lands in the same square where it started, takes 1d6 + bludgeoning damage, and lands prone. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Toss + range: null + raw_description: '**Toss** [Two Actions] The hodag Strides, then makes a Strike + against a target in reach. If it moves at least 20 feet and succeeds at its Strike, + the hodag deals damage normally and then attempts an __Athletics__ check against + the creature''s Fortitude DC to toss the enemy into the air. On a success, the + tossed creature is thrown 10 feet in a straight line in the direction of the hodag''s + choice and then lands __prone__. If the creature is knocked into a solid object, + it takes 1d6 bludgeoning damage as well before landing prone. The hodag can instead + toss a creature straight up in the air. The creature lands in the same square + where it started, takes 1d6 bludgeoning damage, and lands prone.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null - effect: The monster avoids being knocked out and remains at 1 HP, but its wounded - value increases by 1. When it is wounded 3, it can no longer use this ability. - effects: null + effect: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Ferocity range: null - raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to - 0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but - its wounded value increases by 1. When it is wounded 3, it can no longer use this - ability.' + raw_description: '**__Ferocity__** [Reaction]' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: The monster is reduced to 0 HP. + trigger: null description: 'Because they are often described only in drunken retellings of loggers'' or miners'' tales, hodags are considered by many to exist only in the local folklore of remote areas. However, some individuals have actually encountered these dangerous @@ -63,13 +117,11 @@ description: 'Because they are often described only in drunken retellings of log **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 24' hp: 90 hp_misc: null -immunities: null -items: null languages: - Common - can't speak any language level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+8 @@ -101,64 +153,8 @@ melee: - versatile P name: Hodag perception: 14 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The hodag makes two claw Strikes and one jaws Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rip and Tear - range: null - raw_description: '**Rip and Tear** [Two Actions] The hodag makes two claw Strikes - and one jaws Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The hodag Strides, then makes a Strike against a target in reach. If - it moves at least 20 feet and succeeds at its Strike, the hodag deals damage normally - and then attempts an __Athletics__ check against the creature's Fortitude DC to - toss the enemy into the air. On a success, the tossed creature is thrown 10 feet - in a straight line in the direction of the hodag's choice and then lands __prone__. - If the creature is knocked into a solid object, it takes 1d6 bludgeoning damage - as well before landing prone. The hodag can instead toss a creature straight up - in the air. The creature lands in the same square where it started, takes 1d6 - bludgeoning damage, and lands prone. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Toss - range: null - raw_description: '**Toss** [Two Actions] The hodag Strides, then makes a Strike - against a target in reach. If it moves at least 20 feet and succeeds at its Strike, - the hodag deals damage normally and then attempts an __Athletics__ check against - the creature''s Fortitude DC to toss the enemy into the air. On a success, the - tossed creature is thrown 10 feet in a straight line in the direction of the hodag''s - choice and then lands __prone__. If the creature is knocked into a solid object, - it takes 1d6 bludgeoning damage as well before landing prone. The hodag can instead - toss a creature straight up in the air. The creature lands in the same square - where it started, takes 1d6 bludgeoning damage, and lands prone.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 17 fort_misc: null @@ -174,49 +170,47 @@ sense_abilities: description: A hodag sweeps the ground behind it with its tail as it moves, obscuring its tracks. The DCs of checks to __Track__ a hodag are increased by 10. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Trackless range: null raw_description: '**Trackless** A hodag sweeps the ground behind it with its tail as it moves, obscuring its tracks. The DCs of checks to __Track__ a hodag are increased by 10.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +14 - darkvision - scent (imprecise) 30 feet size: Large skills: - bonus: 15 misc: null - name: 'Athletics ' + name: Athletics - bonus: 14 misc: +16 in forests - name: 'Stealth ' + name: Stealth - bonus: 12 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 145 + page_start: '145' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 15 + misc: null type: burrow spell_lists: null traits: -- Uncommon -- N -- Large - Beast -type: Creature -weaknesses: null diff --git a/data/monsters/homunculus.yaml b/data/monsters/homunculus.yaml index 313283f..8563adb 100644 --- a/data/monsters/homunculus.yaml +++ b/data/monsters/homunculus.yaml @@ -7,6 +7,31 @@ ability_mods: wis_mod: 1 ac: 17 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Homunculus Poison + range: null + raw_description: '**Homunculus Poison** (__poison__) A homunculus has one dose of + poison in a reservoir in its head. It can refill this poison from its reserves + with an Interact action. **Saving Throw** DC 15 Fortitude; **Maximum Duration** + 6 rounds; **Stage 1** 1d6 poison and __enfeebled 1__ (1 round)' + requirements: null + saving_throw: DC 15 Fortitude + stages: + - effect: 1d6 poison and __enfeebled 1__ (1 round) + success: null + traits: + - poison + trigger: null alignment: N automatic_abilities: null description: 'A homunculus is a tiny servitor construct created by a crafter to serve @@ -28,11 +53,11 @@ description: 'A homunculus is a tiny servitor construct created by a crafter to its deceased creator''s child or successor and attempting to further its creator''s legacy as best it can. In such cases, and if the homunculus was in close proximity to its master upon that creature''s death, a portion of the dead master''s soul - "infects" the surviving homunculus as it passes on to the afterlife. This doesn''t + “infects” the surviving homunculus as it passes on to the afterlife. This doesn''t result in a truly soulbound homunculus (see sidebar), since only a fragment of the soul is left behind, but this is still enough to grant the homunculus a greater personality, free will of its own, and perhaps most importantly, the ability to - speak. Over time, a few of these "awakened" homunculi even go so far as to become + speak. Over time, a few of these “awakened” homunculi even go so far as to become convinced that they are the reincarnation of their prior masters, although their actual personalities never quite reach the depth and complexity of a truly living creature. They are, at best, caricatures of the master, and at worst they become @@ -67,17 +92,16 @@ immunities: - poison - sickened - unconscious -items: null languages: - Common - (can't speak any language) - master link level: 0 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 1d4 - type: piercing + formula: null + type: 1d4 piercing name: jaws plus_damage: - formula: null @@ -88,35 +112,7 @@ melee: - magical name: Homunculus perception: 3 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A homunculus has one dose of poison in a reservoir in its head. It - can refill this poison from its reserves with an Interact action. **Saving Throw** - DC 15 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison and __enfeebled - 1__ (1 round) - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Homunculus Poison - range: null - raw_description: '**Homunculus Poison** (__poison__) A homunculus has one dose of - poison in a reservoir in its head. It can refill this poison from its reserves - with an Interact action. **Saving Throw** DC 15 Fortitude; **Maximum Duration** - 6 rounds; **Stage 1** 1d6 poison and __enfeebled 1__ (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 2 fort_misc: null @@ -137,11 +133,11 @@ sense_abilities: homunculus becomes mindless, claims its current location as its lair, and instinctively attacks anyone who comes near. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Master Link range: null raw_description: '**Master Link** (__arcane__, __divination__, __mental__) A homunculus @@ -153,6 +149,8 @@ sense_abilities: claims its current location as its lair, and instinctively attacks anyone who comes near.' requirements: null + saving_throw: null + stages: null success: null traits: - arcane @@ -160,29 +158,26 @@ sense_abilities: - mental trigger: null senses: -- Perception +3 - darkvision size: Tiny skills: - bonus: 5 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 5 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 208 + page_start: '208' page_stop: null speed: - amount: 15 + misc: null type: Land - amount: 40 + misc: null type: fly spell_lists: null traits: -- N -- Tiny - Construct -type: Creature -weaknesses: null diff --git a/data/monsters/horned archon.yaml b/data/monsters/horned archon.yaml index cdc7dfc..c1620a9 100644 --- a/data/monsters/horned archon.yaml +++ b/data/monsters/horned archon.yaml @@ -7,30 +7,87 @@ ability_mods: wis_mod: 3 ac: 22 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: Once per day, if an archon sees another creature cast __dimension door__, + it can cast an innate __dimension door__ (heightened to 5th level) within 1 round + to attempt to follow that creature to the maximum distance of the archon's __dimension + door__. If the archon's __dimension door__ has enough distance, the archon appears + the same distance and direction from the creature as before either used __dimension + door__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Archon's Door + range: null + raw_description: '**Archon''s Door** Once per day, if an archon sees another creature + cast __dimension door__, it can cast an innate __dimension door__ (heightened + to 5th level) within 1 round to attempt to follow that creature to the maximum + distance of the archon''s __dimension door__. If the archon''s __dimension door__ + has enough distance, the archon appears the same distance and direction from the + creature as before either used __dimension door__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: A horned archon can touch another creature to take on that creature's + wounds, transferring up to 30 of the horned archon's HP to the touched creature. + The horned archon can't transfer more HP than it currently has. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Touch of Charity + range: null + raw_description: '**Touch of Charity** [One Action] (__healing__, __manipulate__, + __necromancy__) A horned archon can touch another creature to take on that creature''s + wounds, transferring up to 30 of the horned archon''s HP to the touched creature. + The horned archon can''t transfer more HP than it currently has.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - healing + - manipulate + - necromancy + trigger: null alignment: LG automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. Enemies that start their turn in the area or enter it must - attempt a DC 19 Will save. On a failure, they take a -1 status penalty to attack - rolls, spell rolls, and damage rolls against any other target while in the aura - for 24 hours or until they damage the archon, whichever comes first. On a critical - failure, they can't use hostile actions against any other target while in the - area for 24 hours or until they damage the archon, whichever comes first. Regardless - of the result, a creature is then temporarily immune to further menacing guardian + description: Enemies that start their turn in the area or enter it must attempt + a DC 19 Will save. On a failure, they take a –1 status penalty to attack rolls, + spell rolls, and damage rolls against any other target while in the aura for 24 + hours or until they damage the archon, whichever comes first. On a critical failure, + they can't use hostile actions against any other target while in the area for + 24 hours or until they damage the archon, whichever comes first. Regardless of + the result, a creature is then temporarily immune to further menacing guardian auras for 24 hours. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Menacing Guardian - range: null + range: 30 feet raw_description: '**Menacing Guardian** (__aura__, __divine__, __enchantment__) 30 feet. Enemies that start their turn in the area or enter it must attempt a - DC 19 Will save. On a failure, they take a -1 status penalty to attack rolls, + DC 19 Will save. On a failure, they take a –1 status penalty to attack rolls, spell rolls, and damage rolls against any other target while in the aura for 24 hours or until they damage the archon, whichever comes first. On a critical failure, they can''t use hostile actions against any other target while in the area for @@ -38,6 +95,8 @@ automatic_abilities: the result, a creature is then temporarily immune to further menacing guardian auras for 24 hours.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -50,16 +109,18 @@ automatic_abilities: description: A horned archon can also make a Retributive Strike with its composite longbow. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Retributive Strike range: null raw_description: '**Retributive Strike** [Reaction] A horned archon can also make a Retributive Strike with its composite longbow.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -79,7 +140,6 @@ description: 'Horned archons are secretive and tireless sentinels and scouts, pa **__Recall Knowledge - Celestial__ (__Religion__)**: DC 19' hp: 65 hp_misc: null -immunities: null items: - composite longbow (20 arrows) languages: @@ -88,82 +148,31 @@ languages: - Infernal - tongues level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+3 type: piercing name: horn plus_damage: - - formula: 1d6 - type: good and Push + - formula: null + type: 1d6 good + - formula: null + type: Push to_hit: 11 traits: - magical name: Horned Archon perception: 11 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: Once per day, if an archon sees another creature cast __dimension door__, - it can cast an innate __dimension door__ (heightened to 5th level) within 1 round - to attempt to follow that creature to the maximum distance of the archon's __dimension - door__. If the archon's __dimension door__ has enough distance, the archon appears - the same distance and direction from the creature as before either used __dimension - door__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Archon's Door - range: null - raw_description: '**Archon''s Door** Once per day, if an archon sees another creature - cast __dimension door__, it can cast an innate __dimension door__ (heightened - to 5th level) within 1 round to attempt to follow that creature to the maximum - distance of the archon''s __dimension door__. If the archon''s __dimension door__ - has enough distance, the archon appears the same distance and direction from the - creature as before either used __dimension door__.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: A horned archon can touch another creature to take on that creature's - wounds, transferring up to 30 of the horned archon's HP to the touched creature. - The horned archon can't transfer more HP than it currently has. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Touch of Charity - range: null - raw_description: '**Touch of Charity** (__healing__, __manipulate__, __necromancy__) - A horned archon can touch another creature to take on that creature''s wounds, - transferring up to 30 of the horned archon''s HP to the touched creature. The - horned archon can''t transfer more HP than it currently has.' - requirements: null - success: null - traits: - - healing - - manipulate - - necromancy - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d8+4 type: piercing name: composite longbow plus_damage: - - formula: 1d6 - type: good + - formula: null + type: 1d6 good to_hit: 14 traits: - deadly 1d10 @@ -171,9 +180,6 @@ ranged: - range increment 100 feet - reload 0 - volley -rarity: Common -resistances: null -ritual_lists: null saves: fort: 11 fort_misc: null @@ -182,79 +188,68 @@ saves: ref_misc: null will: 11 will_misc: null -sense_abilities: null senses: -- Perception +11 - darkvision size: Medium skills: - bonus: 12 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 11 misc: null - name: 'Nature ' + name: Nature - bonus: 9 misc: null - name: 'Religion ' + name: Religion - bonus: 10 misc: null - name: 'Stealth ' + name: Stealth - bonus: 11 misc: +15 to Track - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 27 + page_start: '27' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: -- dc: 21 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: + - level: 2 spells: - - frequency: x3 - name: dimension door - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: x3 - name: animal messenger - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: animals only, x3 - name: charm - requirement: null - - frequency: x3 - name: true strike - requirement: null - - heightened_level: 2 - level: 0 - spells: - - frequency: null + - misc: null name: dancing lights - requirement: null - - heightened_level: 5 - level: -1 + constants: + - level: 5 spells: - - frequency: null + - misc: null name: tongues - requirement: null - to_hit: null + dc: 21 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: x3 + name: dimension door + - level: 2 + spells: + - misc: x3 + name: animal messenger + - level: 1 + spells: + - misc: animals only; x3 + name: charm + - misc: x3 + name: true strike + spells_source: Divine Innate Spells traits: -- LG -- Medium - Archon - Celestial -type: Creature weaknesses: - amount: 5 + misc: null type: evil diff --git a/data/monsters/hound archon.yaml b/data/monsters/hound archon.yaml index bf0ca37..bd4e3fd 100644 --- a/data/monsters/hound archon.yaml +++ b/data/monsters/hound archon.yaml @@ -7,6 +7,93 @@ ability_mods: wis_mod: 3 ac: 22 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: Once per day, if an archon sees another creature cast __dimension door__, + the archon can use dimension door (heightened to 5th level) within 1 round to + attempt to follow that creature to the maximum distance of the archon's dimension + door. If the archon's dimension door has enough distance, the archon appears the + same distance and direction from the creature as before either creature used dimension + door. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Archon's Door + range: null + raw_description: '**Archon''s Door** Once per day, if an archon sees another creature + cast __dimension door__, the archon can use dimension door (heightened to 5th + level) within 1 round to attempt to follow that creature to the maximum distance + of the archon''s dimension door. If the archon''s dimension door has enough distance, + the archon appears the same distance and direction from the creature as before + either creature used dimension door.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: A hound archon can take the appearance of any canid __animal__ of Small + to Large size. This doesn't change their Speed or the attack and damage bonuses + for their Strikes, but if the canid's bite attack has the __Knockdown__ ability, + then the hound archon's bite attack gains that ability while they are in that + form. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__, + __transmutation__) A hound archon can take the appearance of any canid __animal__ + of Small to Large size. This doesn''t change their Speed or the attack and damage + bonuses for their Strikes, but if the canid''s bite attack has the __Knockdown__ + ability, then the hound archon''s bite attack gains that ability while they are + in that form.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - polymorph + - transmutation + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The hound archon carefully makes one greatsword Strike and one jaws + Strike in any order. These attacks count toward the hound archon's multiple attack + penalty, but the multiple attack penalty doesn't increase until after all the + attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Diligent Assault + range: null + raw_description: '**Diligent Assault** [Two Actions] The hound archon carefully + makes one greatsword Strike and one jaws Strike in any order. These attacks count + toward the hound archon''s multiple attack penalty, but the multiple attack penalty + doesn''t increase until after all the attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LG automatic_abilities: - action_cost: Reaction @@ -14,15 +101,17 @@ automatic_abilities: critical_success: null description: null effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Retributive Strike range: null raw_description: '**__Retributive Strike__ [Reaction]**' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -40,7 +129,6 @@ description: 'Among the rank-and-file soldiers of Heaven''s armies, few individu **__Recall Knowledge - Celestial__ (__Religion__)**: DC 19' hp: 70 hp_misc: null -immunities: null items: - full plate - greatsword @@ -50,15 +138,15 @@ languages: - Infernal - tongues level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d12+6 type: slashing name: greatsword plus_damage: - - formula: 1d6 - type: good + - formula: null + type: 1d6 good to_hit: 14 traits: - good @@ -70,8 +158,8 @@ melee: type: piercing name: jaws plus_damage: - - formula: 1d6 - type: good + - formula: null + type: 1d6 good to_hit: 14 traits: - agile @@ -79,91 +167,7 @@ melee: - magical name: Hound Archon perception: 13 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: Once per day, if an archon sees another creature cast __dimension door__, - the archon can use dimension door (heightened to 5th level) within 1 round to - attempt to follow that creature to the maximum distance of the archon's dimension - door. If the archon's dimension door has enough distance, the archon appears the - same distance and direction from the creature as before either creature used dimension - door. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Archon's Door - range: null - raw_description: '**Archon''s Door** Once per day, if an archon sees another creature - cast __dimension door__, the archon can use dimension door (heightened to 5th - level) within 1 round to attempt to follow that creature to the maximum distance - of the archon''s dimension door. If the archon''s dimension door has enough distance, - the archon appears the same distance and direction from the creature as before - either creature used dimension door.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: A hound archon can take the appearance of any canid __animal__ of Small - to Large size. This doesn't change their Speed or the attack and damage bonuses - for their Strikes, but if the canid's bite attack has the __Knockdown__ ability, - then the hound archon's bite attack gains that ability while they are in that - form. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__concentrate__, __divine__, __polymorph__, - __transmutation__) A hound archon can take the appearance of any canid __animal__ - of Small to Large size. This doesn''t change their Speed or the attack and damage - bonuses for their Strikes, but if the canid''s bite attack has the __Knockdown__ - ability, then the hound archon''s bite attack gains that ability while they are - in that form.' - requirements: null - success: null - traits: - - concentrate - - divine - - polymorph - - transmutation - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The hound archon carefully makes one greatsword Strike and one jaws - Strike in any order. These attacks count toward the hound archon's multiple attack - penalty, but the multiple attack penalty doesn't increase until after all the - attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Diligent Assault - range: null - raw_description: '**Diligent Assault** [Two Actions] The hound archon carefully - makes one greatsword Strike and one jaws Strike in any order. These attacks count - toward the hound archon''s multiple attack penalty, but the multiple attack penalty - doesn''t increase until after all the attacks.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 14 fort_misc: null @@ -172,61 +176,55 @@ saves: ref_misc: null will: 11 will_misc: null -sense_abilities: null senses: -- Perception +13 - darkvision size: Medium skills: - bonus: 12 misc: null - name: 'Athletics ' + name: Athletics - bonus: 10 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 9 misc: null - name: 'Religion ' + name: Religion - bonus: 10 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 22 + page_start: '22' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: -- dc: 19 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: + - level: 2 spells: - - frequency: null - name: dimension door - requirement: null - - heightened_level: 2 - level: 0 - spells: - - frequency: null + - misc: null name: message - requirement: null - - heightened_level: 5 - level: -1 + constants: + - level: 5 spells: - - frequency: null + - misc: null name: tongues - requirement: null - to_hit: null + dc: 19 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: dimension door + spells_source: Divine Innate Spells traits: -- LG -- Medium - Archon - Celestial -type: Creature weaknesses: - amount: 5 + misc: null type: evil diff --git a/data/monsters/hound of tindalos.yaml b/data/monsters/hound of tindalos.yaml index 90fc4ad..986500c 100644 --- a/data/monsters/hound of tindalos.yaml +++ b/data/monsters/hound of tindalos.yaml @@ -7,6 +7,45 @@ ability_mods: wis_mod: 4 ac: 25 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: 'The hound of Tindalos casts a 4th-level __dimension door__ spell, + but it must transport itself into a space adjacent to an angle of 90º (or more + acute) in the structure or environment around it. For example, it could teleport + to a space adjacent to a wall (using the angle between the wall and floor) or + a corner in a room, or adjacent to a sizable tree growing straight up out of the + ground, but not to a flat plain or a room with only curved corners and edges. + + + Once per day, the hound can use this ability to plane shift to or from the __Dimension + of Time__, with the same restrictions on what angles it can appear next to.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Angled Entry + range: null + raw_description: '**Angled Entry** [One Action] The hound of Tindalos casts a 4th-level + __dimension door__ spell, but it must transport itself into a space adjacent to + an angle of 90º (or more acute) in the structure or environment around it. For + example, it could teleport to a space adjacent to a wall (using the angle between + the wall and floor) or a corner in a room, or adjacent to a sizable tree growing + straight up out of the ground, but not to a flat plain or a room with only curved + corners and edges. + + + Once per day, the hound can use this ability to plane shift to or from the __Dimension + of Time__, with the same restrictions on what angles it can appear next to.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: None @@ -21,11 +60,11 @@ automatic_abilities: also becomes __confused__ for 1d4 rounds.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Otherworldly Mind range: null raw_description: '**Otherworldly Mind** (__mental__) Whenever a creature targets @@ -38,6 +77,8 @@ automatic_abilities: also becomes __confused__ for 1d4 rounds.' requirements: null + saving_throw: null + stages: null success: null traits: - mental @@ -45,19 +86,19 @@ automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. The hound of Tindalos's eyes glow balefully, causing painful - but bloodless wounds to rip open in the body of a creature that meets its awful - gaze. When a creature ends its turn in the aura's emanation, it takes 4d6 slashing - damage (DC 25 basic Fortitude save). A creature that critically succeeds at its - save is temporarily immune for 24 hours. + description: The hound of Tindalos's eyes glow balefully, causing painful but bloodless + wounds to rip open in the body of a creature that meets its awful gaze. When a + creature ends its turn in the aura's emanation, it takes 4d6 slashing damage (DC + 25 basic Fortitude save). A creature that critically succeeds at its save is temporarily + immune for 24 hours. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Ripping Gaze - range: null + range: 30 feet raw_description: '**Ripping Gaze** (__aura__, __evocation__, __occult__, __visual__) 30 feet. The hound of Tindalos''s eyes glow balefully, causing painful but bloodless wounds to rip open in the body of a creature that meets its awful gaze. When a @@ -65,6 +106,8 @@ automatic_abilities: (DC 25 basic Fortitude save). A creature that critically succeeds at its save is temporarily immune for 24 hours.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -80,11 +123,11 @@ automatic_abilities: __sickened 1__. It can't recover from this sickened condition, but the condition ends automatically once the hound is again adjacent to a suitable angle. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Vulnerable to Curved Space range: null raw_description: '**Vulnerable to Curved Space** When a hound of Tindalos is not @@ -93,6 +136,8 @@ automatic_abilities: sickened condition, but the condition ends automatically once the hound is again adjacent to a suitable angle.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -116,20 +161,16 @@ description: 'Lean and athirst, the hounds of Tindalos are drawn to those who ta - **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 28 - - - ' + **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 28' hp: 90 hp_misc: null immunities: -- controlled -- emotion -items: null +- controlled +- emotion languages: - Aklo level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+7 @@ -149,53 +190,18 @@ melee: - agile name: Hound Of Tindalos perception: 17 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 'The hound of Tindalos casts a 4th-level __dimension door__ spell, - but it must transport itself into a space adjacent to an angle of 90º (or more - acute) in the structure or environment around it. For example, it could teleport - to a space adjacent to a wall (using the angle between the wall and floor) or - a corner in a room, or adjacent to a sizable tree growing straight up out of the - ground, but not to a flat plain or a room with only curved corners and edges. - - - Once per day, the hound can use this ability to plane shift to or from the __Dimension - of Time__, with the same restrictions on what angles it can appear next to.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Angled Entry - range: null - raw_description: '**Angled Entry** The hound of Tindalos casts a 4th-level __dimension - door__ spell, but it must transport itself into a space adjacent to an angle of - 90º (or more acute) in the structure or environment around it. For example, it - could teleport to a space adjacent to a wall (using the angle between the wall - and floor) or a corner in a room, or adjacent to a sizable tree growing straight - up out of the ground, but not to a flat plain or a room with only curved corners - and edges. - - - Once per day, the hound can use this ability to plane shift to or from the __Dimension - of Time__, with the same restrictions on what angles it can appear next to.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Rare resistances: - amount: 10 + misc: null type: mental - amount: 10 + misc: null type: poison - amount: 10 + misc: null type: physical -ritual_lists: null saves: fort: 13 fort_misc: null @@ -204,74 +210,63 @@ saves: ref_misc: null will: 15 will_misc: null -sense_abilities: null senses: -- Perception +17 - greater darkvision size: Medium skills: - bonus: 17 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 15 misc: null - name: 'Athletics ' + name: Athletics - bonus: 17 misc: null - name: 'Occultism ' + name: Occultism - bonus: 17 misc: null - name: 'Stealth ' + name: Stealth - bonus: 13 misc: +17 to Track - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 146 + page_start: '146' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 30 + misc: null type: fly spell_lists: -- dc: 21 +- attack_bonus: null + cantrips: null + constants: null + dc: 21 + focus_points: null misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 8 + spell_lists: + - level: 8 spells: - - frequency: null + - misc: null name: discern location - requirement: null - - heightened_level: null - level: 4 + - level: 4 spells: - - frequency: null + - misc: null name: dimensional anchor - requirement: null - - heightened_level: null - level: 3 + - level: 3 spells: - - frequency: null + - misc: null name: haste - requirement: null - - frequency: null + - misc: null name: slow - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: self only + - misc: self only name: invisibility - requirement: null - to_hit: null + spells_source: Occult Innate Spells traits: -- Rare -- NE -- Medium - Aberration - Time -type: Creature -weaknesses: null diff --git a/data/monsters/hunting spider.yaml b/data/monsters/hunting spider.yaml index 44e85b1..cb4bd46 100644 --- a/data/monsters/hunting spider.yaml +++ b/data/monsters/hunting spider.yaml @@ -7,18 +7,94 @@ ability_mods: wis_mod: 2 ac: 17 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The hunting spider moves straight down up to 40 feet, suspended by + a web line. It can hang from the web or drop off. The distance it Descends on + a Web doesn't count for falling damage. A creature that successfully Strikes the + web (AC 20, Hardness 3, 5 HP) severs it, causing the spider to fall. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Descend on a Web + range: null + raw_description: '**Descend on a Web** [One Action] (__move__) The hunting spider + moves straight down up to 40 feet, suspended by a web line. It can hang from the + web or drop off. The distance it Descends on a Web doesn''t count for falling + damage. A creature that successfully Strikes the web (AC 20, Hardness 3, 5 HP) + severs it, causing the spider to fall.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - move + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Hunting Spider Venom + range: null + raw_description: '**Hunting Spider Venom** (__poison__) **Saving Throw** Fortitude + DC 16; **Maximum Duration** 6 rounds; **Stage 1** 1d10 poison and flat-footed + (1 round); **Stage 2** 1d12 poison, clumsy 1, and flat-footed (1 round); **Stage + 3** 2d6 poison, clumsy 2, and flat-footed (1 round).' + requirements: null + saving_throw: Fortitude DC 16 + stages: + - effect: 1d10 poison and flat-footed (1 round) + - effect: 1d12 poison, clumsy 1, and flat-footed (1 round) + - effect: 2d6 poison, clumsy 2, and flat-footed (1 round). + success: null + traits: + - poison + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature hit by the hunting spider's web attack is immobilized and + stuck to the nearest surface until it Escapes (DC 17). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Web Trap + range: null + raw_description: '**Web Trap** A creature hit by the hunting spider''s web attack + is immobilized and stuck to the nearest surface until it Escapes (DC 17).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null - description: null - effect: A creature touches the hunting spider's web while the spider is on it. - effects: null + description: ; **Requirement** Initiative has not yet been rolled. + effect: The hunting spider automatically notices the creature and Strides, Climbs, + or Descends on a Web before it rolls initiative. failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Spring Upon Prey range: null raw_description: '**Spring Upon Prey** [Reaction] (__attack__); **Requirement** @@ -27,10 +103,12 @@ automatic_abilities: notices the creature and Strides, Climbs, or Descends on a Web before it rolls initiative.' requirements: null + saving_throw: null + stages: null success: null traits: - attack - trigger: Initiative has not yet been rolled. + trigger: A creature touches the hunting spider's web while the spider is on it. description: 'Hunting spiders are the most common type of giant spider, though not the largest. @@ -40,11 +118,8 @@ description: 'Hunting spiders are the most common type of giant spider, though n **__Recall Knowledge - Animal__ (__Nature__)**: DC 15' hp: 16 hp_misc: null -immunities: null -items: null -languages: null level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+2 @@ -58,88 +133,16 @@ melee: - finesse name: Hunting Spider perception: 7 -proactive_abilities: +ranged_attacks: - action_cost: One Action - critical_failure: null - critical_success: null - description: The hunting spider moves straight down up to 40 feet, suspended by - a web line. It can hang from the web or drop off. The distance it Descends on - a Web doesn't count for falling damage. A creature that successfully Strikes the - web (AC 20, Hardness 3, 5 HP) severs it, causing the spider to fall. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Descend on a Web - range: null - raw_description: '**Descend on a Web** (__move__) The hunting spider moves straight - down up to 40 feet, suspended by a web line. It can hang from the web or drop - off. The distance it Descends on a Web doesn''t count for falling damage. A creature - that successfully Strikes the web (AC 20, Hardness 3, 5 HP) severs it, causing - the spider to fall.' - requirements: null - success: null - traits: - - move - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** Fortitude DC 16; **Maximum Duration** 6 rounds; **Stage - 1** 1d10 poison and flat-footed (1 round); **Stage 2** 1d12 poison, clumsy 1, - and flat-footed (1 round); **Stage 3** 2d6 poison, clumsy 2, and flat-footed (1 - round).' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Hunting Spider Venom - range: null - raw_description: '**Hunting Spider Venom** (__poison__) **Saving Throw** Fortitude - DC 16; **Maximum Duration** 6 rounds; **Stage 1** 1d10 poison and flat-footed - (1 round); **Stage 2** 1d12 poison, clumsy 1, and flat-footed (1 round); **Stage - 3** 2d6 poison, clumsy 2, and flat-footed (1 round).' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature hit by the hunting spider's web attack is immobilized and - stuck to the nearest surface until it Escapes (DC 17). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Web Trap - range: null - raw_description: '**Web Trap** A creature hit by the hunting spider''s web attack - is immobilized and stuck to the nearest surface until it Escapes (DC 17).' - requirements: null - success: null - traits: null - trigger: null -ranged: -- action_cost: One Action - damage: null + damage: + formula: null + type: web trap name: web plus_damage: null to_hit: 7 traits: - range increment 30 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 6 fort_misc: null @@ -155,47 +158,46 @@ sense_abilities: description: The hunting spider has imprecise tremorsense to detect the vibrations of creatures touching its web. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Web Sense range: null raw_description: '**Web Sense** The hunting spider has imprecise tremorsense to detect the vibrations of creatures touching its web.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +7 - darkvision - web sense size: Medium skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 5 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 306 + page_start: '306' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: climb spell_lists: null traits: -- N -- Medium - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/hyaenodon.yaml b/data/monsters/hyaenodon.yaml index e1b9fba..b467943 100644 --- a/data/monsters/hyaenodon.yaml +++ b/data/monsters/hyaenodon.yaml @@ -7,6 +7,74 @@ ability_mods: wis_mod: 2 ac: 19 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A creature that is critically hit by a hyaenodon must succeed at a + DC 20 Fortitude save or become __wounded 1__ as the creature's bones or cartilage + are crushed by the beast's jaws. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Bonecrunching Bite + range: null + raw_description: '**Bonecrunching Bite** A creature that is critically hit by a + hyaenodon must succeed at a DC 20 Fortitude save or become __wounded 1__ as the + creature''s bones or cartilage are crushed by the beast''s jaws.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The hyaenodon makes a jaws Strike against a __prone__ enemy. If it + hits, in addition to dealing damage, the hyaenodon Strides up to 10 feet, dragging + the enemy along. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Drag + range: null + raw_description: '**Drag** [One Action] The hyaenodon makes a jaws Strike against + a __prone__ enemy. If it hits, in addition to dealing damage, the hyaenodon Strides + up to 10 feet, dragging the enemy along.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The hyaenodon deals an extra 1d6 damage to any creature within reach + of at least two of the hyaenodon's allies. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pack Attack + range: null + raw_description: '**Pack Attack** The hyaenodon deals an extra 1d6 damage to any + creature within reach of at least two of the hyaenodon''s allies.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Hyaenodons are the ferocious primeval cousins of the smaller hyena. @@ -20,11 +88,8 @@ description: 'Hyaenodons are the ferocious primeval cousins of the smaller hyena **__Recall Knowledge - Animal__ (__Nature__)**: DC 18' hp: 45 hp_misc: null -immunities: null -items: null -languages: null level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+5 @@ -32,79 +97,14 @@ melee: name: jaws plus_damage: - formula: null - type: Knockdown and bonecrunching bite + type: Knockdown + - formula: null + type: bonecrunching bite to_hit: 12 traits: null name: Hyaenodon perception: 9 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A creature that is critically hit by a hyaenodon must succeed at a - DC 20 Fortitude save or become __wounded 1__ as the creature's bones or cartilage - are crushed by the beast's jaws. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Bonecrunching Bite - range: null - raw_description: '**Bonecrunching Bite** A creature that is critically hit by a - hyaenodon must succeed at a DC 20 Fortitude save or become __wounded 1__ as the - creature''s bones or cartilage are crushed by the beast''s jaws.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The hyaenodon makes a jaws Strike against a __prone__ enemy. If it - hits, in addition to dealing damage, the hyaenodon Strides up to 10 feet, dragging - the enemy along. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drag - range: null - raw_description: '**Drag** The hyaenodon makes a jaws Strike against a __prone__ - enemy. If it hits, in addition to dealing damage, the hyaenodon Strides up to - 10 feet, dragging the enemy along.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The hyaenodon deals an extra 1d6 damage to any creature within reach - of at least two of the hyaenodon's allies. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pack Attack - range: null - raw_description: '**Pack Attack** The hyaenodon deals an extra 1d6 damage to any - creature within reach of at least two of the hyaenodon''s allies.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 10 fort_misc: null @@ -113,33 +113,28 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +9 - low-light vision - scent (imprecise) 30 feet size: Large skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 12 misc: null - name: 'Athletics ' + name: Athletics - bonus: 8 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 211 + page_start: '211' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/hydra.yaml b/data/monsters/hydra.yaml index 19ec811..0296db5 100644 --- a/data/monsters/hydra.yaml +++ b/data/monsters/hydra.yaml @@ -7,162 +7,7 @@ ability_mods: wis_mod: 2 ac: 23 ac_special: null -alignment: N -automatic_abilities: -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: You lash out at a foe that leaves an opening. Make a melee Strike against - the triggering creature. If your attack is a critical hit and the trigger was - a manipulate action, you disrupt that action. This Strike doesn't count toward - your multiple attack penalty, and your multiple attack penalty doesn't apply to - this Strike. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Attack of Opportunity - range: null - raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within - your reach uses a manipulate action or a move action, makes a ranged attack, or - leaves a square during a move action it''s using. **Effect** You lash out at a - foe that leaves an opening. Make a melee Strike against the triggering creature. - If your attack is a critical hit and the trigger was a manipulate action, you - disrupt that action. This Strike doesn''t count toward your multiple attack penalty, - and your multiple attack penalty doesn''t apply to this Strike.' - requirements: null - success: null - traits: null - trigger: A creature within your reach uses a manipulate action or a move action, - makes a ranged attack, or leaves a square during a move action it's using. -- action_cost: None - critical_failure: null - critical_success: null - description: 'A hydra ordinarily has five heads. A creature can attempt to sever - one of the hydra''s heads by specifically targeting it and dealing damage equal - to the head''s Hit Points. A head that is not completely severed returns to full - Hit Points at the end of any creature''s turn. - - - A hydra can regrow a severed head using Hydra Regeneration. A creature can prevent - this regrowth by dealing acid or fire damage to the stump, cauterizing it. Single-target - acid or fire effects need to be targeted at a specific stump, but effects that - deal splash damage or affect areas covering the hydra''s whole space cauterize - all stumps if they deal acid or fire damage. If the attack that severs a head - deals any acid or fire damage, the stump is cauterized instantly. If all five - heads are cauterized, the hydra dies.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Head Regrowth - range: null - raw_description: '**Head Regrowth** A hydra ordinarily has five heads. A creature - can attempt to sever one of the hydra''s heads by specifically targeting it and - dealing damage equal to the head''s Hit Points. A head that is not completely - severed returns to full Hit Points at the end of any creature''s turn. - - - A hydra can regrow a severed head using Hydra Regeneration. A creature can prevent - this regrowth by dealing acid or fire damage to the stump, cauterizing it. Single-target - acid or fire effects need to be targeted at a specific stump, but effects that - deal splash damage or affect areas covering the hydra''s whole space cauterize - all stumps if they deal acid or fire damage. If the attack that severs a head - deals any acid or fire damage, the stump is cauterized instantly. If all five - heads are cauterized, the hydra dies.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The hydra has regeneration equal to 3 x the number of heads it has. - If a hydra's body is missing any heads and the remaining stumps have not been - cauterized, the hydra attempts a DC 25 Fortitude save after it regains Hit Points - from regeneration. On a success, one uncauterized stump regrows two heads; on - a critical success, two uncauterized stumps regrow into two heads each. The hydra - can never grow more than double the number of heads it ordinarily has. The hydra's - regeneration only fully deactivates if all its heads are severed and all stumps - are cauterized, at which point it dies. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Hydra Regeneration - range: null - raw_description: '**Hydra Regeneration** The hydra has regeneration equal to 3 x - the number of heads it has. If a hydra''s body is missing any heads and the remaining - stumps have not been cauterized, the hydra attempts a DC 25 Fortitude save after - it regains Hit Points from regeneration. On a success, one uncauterized stump - regrows two heads; on a critical success, two uncauterized stumps regrow into - two heads each. The hydra can never grow more than double the number of heads - it ordinarily has. The hydra''s regeneration only fully deactivates if all its - heads are severed and all stumps are cauterized, at which point it dies.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A hydra gains an extra reaction per round for each of its heads beyond - the first, which it can use only to make Attacks of Opportunity. It can't use - more than 1 reaction on the same triggering action, even if a creature leaves - several squares within its reach, and the hydra must use a different head for - each Attack of Opportunity it makes. Whenever one of the hydra's heads is severed, - the hydra loses 1 of its extra reactions per round. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Multiple Opportunities - range: null - raw_description: '**Multiple Opportunities** A hydra gains an extra reaction per - round for each of its heads beyond the first, which it can use only to make Attacks - of Opportunity. It can''t use more than 1 reaction on the same triggering action, - even if a creature leaves several squares within its reach, and the hydra must - use a different head for each Attack of Opportunity it makes. Whenever one of - the hydra''s heads is severed, the hydra loses 1 of its extra reactions per round.' - requirements: null - success: null - traits: null - trigger: null -description: 'Hydras are multiheaded, foul-tempered serpentine beasts with voracious - appetites, widely feared for their regeneration abilities. - - - - - **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 22' -hp: 90 -hp_misc: (body), hydra regeneration -immunities: -- area damage -items: null -languages: null -level: 6 -melee: -- action_cost: One Action - damage: - formula: 2d6+7 - type: piercing - name: fangs - plus_damage: null - to_hit: 16 - traits: - - reach 10 feet -name: Hydra -perception: 17 -proactive_abilities: +active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null @@ -175,11 +20,11 @@ proactive_abilities: failure. This counts toward the hydra's multiple attack penalty as a number of attacks equal to the number of heads the hydra has. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Focused Assault range: null raw_description: '**Focused Assault** [Two Actions] The hydra attacks a single @@ -192,6 +37,8 @@ proactive_abilities: multiple attack penalty as a number of attacks equal to the number of heads the hydra has.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -203,11 +50,11 @@ proactive_abilities: penalty, but the multiple attack penalty doesn't increase until after the hydra makes all its attacks. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Storm of Jaws range: null raw_description: '**Storm of Jaws** [Two Actions] The hydra makes a number of Strikes @@ -215,15 +62,119 @@ proactive_abilities: toward the hydra''s multiple attack penalty, but the multiple attack penalty doesn''t increase until after the hydra makes all its attacks.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null -ranged: null -rarity: Common -resistances: -- amount: 5 - type: slashing -ritual_lists: null +alignment: N +automatic_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: 15 ((head), head regrowth); **Immunities** area damage; **Weaknesses** + slashing 5 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: HP + range: null + raw_description: '**HP** 15 ((head), head regrowth); **Immunities** area damage; + **Weaknesses** slashing 5' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Reaction + critical_failure: null + critical_success: null + description: '**Head Regrowth** A hydra ordinarily has five heads. A creature can + attempt to sever one of the hydra''s heads by specifically targeting it and dealing + damage equal to the head''s Hit Points. A head that is not completely severed + returns to full Hit Points at the end of any creature''s turn. + + + A hydra can regrow a severed head using Hydra Regeneration. A creature can prevent + this regrowth by dealing acid or fire damage to the stump, cauterizing it. Single-target + acid or fire effects need to be targeted at a specific stump, but effects that + deal splash damage or affect areas covering the hydra''s whole space cauterize + all stumps if they deal acid or fire damage. If the attack that severs a head + deals any acid or fire damage, the stump is cauterized instantly. If all five + heads are cauterized, the hydra dies. + + + **Hydra Regeneration** The hydra has regeneration equal to 3 x the number of heads + it has. If a hydra''s body is missing any heads and the remaining stumps have + not been cauterized, the hydra attempts a DC 25 Fortitude save after it regains + Hit Points from regeneration. On a success, one uncauterized stump regrows two + heads; on a critical success, two uncauterized stumps regrow into two heads each. + The hydra can never grow more than double the number of heads it ordinarily has. + The hydra''s regeneration only fully deactivates if all its heads are severed + and all stumps are cauterized, at which point it dies. + + + **Multiple Opportunities** A hydra gains an extra reaction per round for each + of its heads beyond the first, which it can use only to make Attacks of Opportunity. + It can''t use more than 1 reaction on the same triggering action, even if a creature + leaves several squares within its reach, and the hydra must use a different head + for each Attack of Opportunity it makes. Whenever one of the hydra''s heads is + severed, the hydra loses 1 of its extra reactions per round.' + effect: You lash out at a foe that leaves an opening. Make a melee Strike against + the triggering creature. If your attack is a critical hit and the trigger was + a manipulate action, you disrupt that action. This Strike doesn't count toward + your multiple attack penalty, and your multiple attack penalty doesn't apply to + this Strike. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Attack of Opportunity + range: null + raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within + your reach uses a manipulate action or a move action, makes a ranged attack, or + leaves a square during a move action it''s using. **Effect** You lash out at a + foe that leaves an opening. Make a melee Strike against the triggering creature. + If your attack is a critical hit and the trigger was a manipulate action, you + disrupt that action. This Strike doesn''t count toward your multiple attack penalty, + and your multiple attack penalty doesn''t apply to this Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: A creature within your reach uses a manipulate action or a move action, + makes a ranged attack, or leaves a square during a move action it's using. +description: 'Hydras are multiheaded, foul-tempered serpentine beasts with voracious + appetites, widely feared for their regeneration abilities. + + + + + **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 22' +hp: 90 +hp_misc: (body), hydra regeneration +immunities: +- area damage +level: 6 +melee_attacks: +- action_cost: One Action + damage: + formula: 2d6+7 + type: piercing + name: fangs + plus_damage: null + to_hit: 16 + traits: + - reach 10 feet +name: Hydra +perception: 17 +ranged_attacks: null saves: fort: 15 fort_misc: null @@ -232,32 +183,32 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +17 - low-light vision - scent (imprecise) 30 feet size: Huge skills: - bonus: 17 misc: null - name: 'Athletics ' + name: Athletics - bonus: 12 misc: +15 in water - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 210 + page_start: '210' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: swim spell_lists: null traits: -- N -- Huge - Beast -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: slashing diff --git a/data/monsters/hyena.yaml b/data/monsters/hyena.yaml index aa70bbf..f634cff 100644 --- a/data/monsters/hyena.yaml +++ b/data/monsters/hyena.yaml @@ -7,6 +7,51 @@ ability_mods: wis_mod: 1 ac: 16 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The hyena makes a jaws Strike against a __prone__ enemy. If it hits, + in addition to dealing damage, the hyena Strides up to 10 feet, dragging the enemy + along. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Drag + range: null + raw_description: '**Drag** [One Action] The hyena makes a jaws Strike against a + __prone__ enemy. If it hits, in addition to dealing damage, the hyena Strides + up to 10 feet, dragging the enemy along.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The hyena deals an extra 1d4 damage to any creature that's within reach + of at least two of the hyena's allies. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pack Attack + range: null + raw_description: '**Pack Attack** The hyena deals an extra 1d4 damage to any creature + that''s within reach of at least two of the hyena''s allies.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Hyenas are cunning, powerfully built carnivores that bear a heavy resemblance @@ -23,11 +68,8 @@ description: 'Hyenas are cunning, powerfully built carnivores that bear a heavy **__Recall Knowledge - Animal__ (__Nature__)**: DC 15' hp: 20 hp_misc: null -immunities: null -items: null -languages: null level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+3 @@ -40,53 +82,7 @@ melee: traits: null name: Hyena perception: 6 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The hyena makes a jaws Strike against a __prone__ enemy. If it hits, - in addition to dealing damage, the hyena Strides up to 10 feet, dragging the enemy - along. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drag - range: null - raw_description: '**Drag** The hyena makes a jaws Strike against a __prone__ enemy. - If it hits, in addition to dealing damage, the hyena Strides up to 10 feet, dragging - the enemy along.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The hyena deals an extra 1d4 damage to any creature that's within reach - of at least two of the hyena's allies. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pack Attack - range: null - raw_description: '**Pack Attack** The hyena deals an extra 1d4 damage to any creature - that''s within reach of at least two of the hyena''s allies.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 7 fort_misc: null @@ -95,33 +91,28 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +6 - low-light vision - scent (imprecise) 30 feet size: Medium skills: - bonus: 6 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 7 misc: null - name: 'Athletics ' + name: Athletics - bonus: 6 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 211 + page_start: '211' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: null traits: -- N -- Medium - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/ice golem.yaml b/data/monsters/ice golem.yaml index 0091261..6449453 100644 --- a/data/monsters/ice golem.yaml +++ b/data/monsters/ice golem.yaml @@ -7,6 +7,59 @@ ability_mods: wis_mod: 0 ac: 21 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The ice golem exhales a blast of freezing mist that deals 6d6 cold + damage in a 30-foot cone (DC 22 basic Reflex save). It can't use Breath Weapon + again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __cold__, __evocation__) + The ice golem exhales a blast of freezing mist that deals 6d6 cold damage in a + 30-foot cone (DC 22 basic Reflex save). It can''t use Breath Weapon again for + 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - cold + - evocation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the ice golem gets a critical hit with a fist Strike, the target + also takes 2d6 __persistent cold damage__ and is __slowed 1__ for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Creeping Cold + range: null + raw_description: '**Creeping Cold** (__arcane__, __cold__, __evocation__) When the + ice golem gets a critical hit with a fist Strike, the target also takes 2d6 __persistent + cold damage__ and is __slowed 1__ for 1 round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - cold + - evocation + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -15,16 +68,18 @@ automatic_abilities: description: harmed by fire (4d6, 1d10 from areas or __persistent damage__); healed by cold (area 1d6 HP); __slowed__ by water effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Golem Antimagic range: null raw_description: '**Golem Antimagic** harmed by fire (4d6, 1d10 from areas or __persistent damage__); healed by cold (area 1d6 HP); __slowed__ by water' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -35,11 +90,11 @@ automatic_abilities: air and razor-sharp ice, dealing 2d6 slashing damage and 2d6 cold damage to creatures in a 20-foot emanation, with a DC 19 basic Reflex save. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Icy Demise range: null raw_description: '**Icy Demise** (__arcane__, __cold__, __evocation__) When an ice @@ -47,6 +102,8 @@ automatic_abilities: ice, dealing 2d6 slashing damage and 2d6 cold damage to creatures in a 20-foot emanation, with a DC 19 basic Reflex save.' requirements: null + saving_throw: null + stages: null success: null traits: - arcane @@ -60,11 +117,11 @@ automatic_abilities: not willing. If it is targeted, for 1 round it can't use Breath Weapon or benefit from creeping cold, and its fist attack doesn't deal cold damage. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Vulnerable to Endure Elements range: null raw_description: '**Vulnerable to Endure Elements** An ice golem can be targeted @@ -72,6 +129,8 @@ automatic_abilities: it can''t use Breath Weapon or benefit from creeping cold, and its fist attack doesn''t deal cold damage.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -103,94 +162,43 @@ hp_misc: null immunities: - bleed - cold -- death effects -- disease -- doomed -- drained +- death effects +- disease +- doomed +- drained - electricity -- fatigued -- healing +- fatigued +- healing - magic (see Golem Antimagic below) -- mental -- necromancy +- mental +- necromancy - nonlethal attacks -- paralyzed -- poison -- sickened -- unconscious -items: null -languages: null +- paralyzed +- poison +- sickened +- unconscious level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+7 type: bludgeoning name: fist plus_damage: - - formula: 1d6 - type: cold + - formula: null + type: 1d6 cold to_hit: 15 traits: - magical - versatile P name: Ice Golem perception: 9 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The ice golem exhales a blast of freezing mist that deals 6d6 cold - damage in a 30-foot cone (DC 22 basic Reflex save). It can't use Breath Weapon - again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __cold__, __evocation__) - The ice golem exhales a blast of freezing mist that deals 6d6 cold damage in a - 30-foot cone (DC 22 basic Reflex save). It can''t use Breath Weapon again for - 1d4 rounds.' - requirements: null - success: null - traits: - - arcane - - cold - - evocation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the ice golem gets a critical hit with a fist Strike, the target - also takes 2d6 __persistent cold damage__ and is __slowed 1__ for 1 round. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Creeping Cold - range: null - raw_description: '**Creeping Cold** (__arcane__, __cold__, __evocation__) When the - ice golem gets a critical hit with a fist Strike, the target also takes 2d6 __persistent - cold damage__ and is __slowed 1__ for 1 round.' - requirements: null - success: null - traits: - - arcane - - cold - - evocation - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 5 - type: physical (except adamantine and bludgeoning) -ritual_lists: null + misc: except adamantine and bludgeoning + type: physical saves: fort: 15 fort_misc: null @@ -199,30 +207,24 @@ saves: ref_misc: null will: 9 will_misc: null -sense_abilities: null senses: -- Perception +9 - darkvision size: Medium skills: - bonus: 15 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 129 + page_start: '129' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- Uncommon -- N -- Medium - Cold - Construct - Golem - Mindless -type: Creature -weaknesses: null diff --git a/data/monsters/ice linnorm.yaml b/data/monsters/ice linnorm.yaml index 6148940..cee5778 100644 --- a/data/monsters/ice linnorm.yaml +++ b/data/monsters/ice linnorm.yaml @@ -7,59 +7,123 @@ ability_mods: wis_mod: 6 ac: 41 ac_special: null -alignment: CE -automatic_abilities: -- action_cost: None +active_abilities: +- action_cost: Two Actions critical_failure: null critical_success: null - description: When a creature slays an ice linnorm, it must succeed at a DC 40 Will - save or permanently gain weakness to cold 15. + description: The ice linnorm spews out a blast of freezing, viscous ooze in a 60-foot + cone that deals 15d6 cold damage to creatures within the area (DC 38 basic Reflex + save). The freezing ooze clings to those struck and hardens into thick sheets + of ice. A creature that fails the saving throw is __immobilized__ by the ice until + it succeeds at a check to Escape or it or an ally Forces Open the ice (DC 34 for + either case). At the start of its turn, a creature still immobilized by the ice + takes 4d6 cold damage. Another creature can free a frozen target by dealing a + total of 20 fire damage to the frozen target. Left unattended, the ice crumbles + away in 1 minute on its own. Creatures with the fire trait can't be frozen in + place by this breath weapon. Flying creatures fall if frozen, and swimming creatures + that are frozen rise toward the surface of the water at a speed of 60 feet per + round. An ice linnorm can't use Breath Weapon again for 1d4 rounds. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null - name: Curse of Frost + maximum_duration: null + name: Breath Weapon range: null - raw_description: '**Curse of Frost** (__cold__, __curse__, __primal__) When a creature - slays an ice linnorm, it must succeed at a DC 40 Will save or permanently gain - weakness to cold 15.' + raw_description: '**Breath Weapon** [Two Actions] (__cold__, __evocation__, __primal__) + The ice linnorm spews out a blast of freezing, viscous ooze in a 60-foot cone + that deals 15d6 cold damage to creatures within the area (DC 38 basic Reflex save). + The freezing ooze clings to those struck and hardens into thick sheets of ice. + A creature that fails the saving throw is __immobilized__ by the ice until it + succeeds at a check to Escape or it or an ally Forces Open the ice (DC 34 for + either case). At the start of its turn, a creature still immobilized by the ice + takes 4d6 cold damage. Another creature can free a frozen target by dealing a + total of 20 fire damage to the frozen target. Left unattended, the ice crumbles + away in 1 minute on its own. Creatures with the fire trait can''t be frozen in + place by this breath weapon. Flying creatures fall if frozen, and swimming creatures + that are frozen rise toward the surface of the water at a speed of 60 feet per + round. An ice linnorm can''t use Breath Weapon again for 1d4 rounds.' requirements: null + saving_throw: null + stages: null success: null traits: - cold - - curse + - evocation - primal trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: 2d6+18 bludgeoning, DC 38 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 2d6+18 bludgeoning, DC 38' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 10 rounds + name: Ice Linnorm Venom + range: null + raw_description: '**Ice Linnorm Venom** (__cold__, __injury__, __poison__) **Saving + Throw** DC 38 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 5d6 cold + damage and __drained 1__; **Stage 2** 7d6 cold damage and __drained 2__.' + requirements: null + saving_throw: DC 38 Fortitude + stages: + - effect: 5d6 cold damage and __drained 1__ + - effect: 7d6 cold damage and __drained 2__. + success: null + traits: + - cold + - injury + - poison + trigger: null +alignment: CE +automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: Tail only. - effect: You lash out at a foe that leaves an opening. Make a melee Strike against - the triggering creature. If your attack is a critical hit and the trigger was - a manipulate action, you disrupt that action. This Strike doesn't count toward - your multiple attack penalty, and your multiple attack penalty doesn't apply to - this Strike. - effects: null + effect: null failure: null frequency: null full_description: null generic_description: null - name: Attack of Opportunity + maximum_duration: null + name: Curse of Frost range: null - raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within - your reach uses a manipulate action or a move action, makes a ranged attack, or - leaves a square during a move action it''s using. **Effect** You lash out at a - foe that leaves an opening. Make a melee Strike against the triggering creature. - If your attack is a critical hit and the trigger was a manipulate action, you - disrupt that action. This Strike doesn''t count toward your multiple attack penalty, - and your multiple attack penalty doesn''t apply to this Strike.' + raw_description: '**Curse of Frost** (__cold__, __curse__, __primal__) When a creature + slays an ice linnorm, it must succeed at a DC 40 Will save or permanently gain + weakness to cold 15. + + + **Attack of Opportunity** [Reaction] Tail only.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature within your reach uses a manipulate action or a move action, - makes a ranged attack, or leaves a square during a move action it's using. + trigger: null description: 'The ice linnorm dwells amid glacial crevasses, atop wind-blasted mountain peaks, or within glittering caverns carved from the hearts of the mightiest of icebergs. @@ -74,13 +138,12 @@ immunities: - curse - paralyzed - sleep -items: null languages: - Aklo - Draconic - Sylvan level: 17 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d12+17 @@ -119,99 +182,8 @@ melee: - magical name: Ice Linnorm perception: 29 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The ice linnorm spews out a blast of freezing, viscous ooze in a 60-foot - cone that deals 15d6 cold damage to creatures within the area (DC 38 basic Reflex - save). The freezing ooze clings to those struck and hardens into thick sheets - of ice. A creature that fails the saving throw is __immobilized__ by the ice until - it succeeds at a check to Escape or it or an ally Forces Open the ice (DC 34 for - either case). At the start of its turn, a creature still immobilized by the ice - takes 4d6 cold damage. Another creature can free a frozen target by dealing a - total of 20 fire damage to the frozen target. Left unattended, the ice crumbles - away in 1 minute on its own. Creatures with the fire trait can't be frozen in - place by this breath weapon. Flying creatures fall if frozen, and swimming creatures - that are frozen rise toward the surface of the water at a speed of 60 feet per - round. An ice linnorm can't use Breath Weapon again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__cold__, __evocation__, __primal__) - The ice linnorm spews out a blast of freezing, viscous ooze in a 60-foot cone - that deals 15d6 cold damage to creatures within the area (DC 38 basic Reflex save). - The freezing ooze clings to those struck and hardens into thick sheets of ice. - A creature that fails the saving throw is __immobilized__ by the ice until it - succeeds at a check to Escape or it or an ally Forces Open the ice (DC 34 for - either case). At the start of its turn, a creature still immobilized by the ice - takes 4d6 cold damage. Another creature can free a frozen target by dealing a - total of 20 fire damage to the frozen target. Left unattended, the ice crumbles - away in 1 minute on its own. Creatures with the fire trait can''t be frozen in - place by this breath weapon. Flying creatures fall if frozen, and swimming creatures - that are frozen rise toward the surface of the water at a speed of 60 feet per - round. An ice linnorm can''t use Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - cold - - evocation - - primal - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: 2d6+18 bludgeoning, DC 38 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 2d6+18 bludgeoning, DC 38' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 38 Fortitude; **Maximum Duration** 10 rounds; - **Stage 1** 5d6 cold damage and __drained 1__; **Stage 2** 7d6 cold damage and - __drained 2__.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ice Linnorm Venom - range: null - raw_description: '**Ice Linnorm Venom** (__cold__, __injury__, __poison__) **Saving - Throw** DC 38 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 5d6 cold - damage and __drained 1__; **Stage 2** 7d6 cold damage and __drained 2__.' - requirements: null - success: null - traits: - - cold - - injury - - poison - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: 15 - type: cold iron -- amount: 10 - type: fire -ritual_lists: null saves: fort: 32 fort_misc: null @@ -220,9 +192,7 @@ saves: ref_misc: null will: 27 will_misc: null -sense_abilities: null senses: -- Perception +29 - darkvision - scent (imprecise) 60 feet - true seeing @@ -230,47 +200,51 @@ size: Gargantuan skills: - bonus: 28 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 32 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 225 + page_start: '225' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 100 + misc: null type: fly - amount: 40 - type: swim -- amount: 128 - type: freedom of - movement -spell_lists: -- dc: 38 misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: 8 - level: -1 + type: swim +- amount: null + misc: null + type: freedom of movement +spell_lists: +- attack_bonus: null + cantrips: null + constants: + - level: 8 spells: - - frequency: null + - misc: null name: freedom of movement - requirement: null - - heightened_level: 7 - level: -1 + - level: 7 spells: - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 38 + focus_points: null + misc: null + spell_lists: null + spells_source: Primal Innate Spells traits: -- Uncommon -- CE -- Gargantuan - Cold - Dragon -type: Creature -weaknesses: null +weaknesses: +- amount: 15 + misc: null + type: cold iron +- amount: 10 + misc: null + type: fire diff --git a/data/monsters/ice mephit.yaml b/data/monsters/ice mephit.yaml index 958ba6f..2b8b29c 100644 --- a/data/monsters/ice mephit.yaml +++ b/data/monsters/ice mephit.yaml @@ -7,6 +7,33 @@ ability_mods: wis_mod: 0 ac: 17 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The ice mephit breathes shards of ice in a 15-foot cone that deals + 1d6 cold damage and 1d6 piercing damage to each creature within the area (DC 17 + basic Reflex save). The ice mephit can't use Breath Weapon again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __cold__) The ice + mephit breathes shards of ice in a 15-foot cone that deals 1d6 cold damage and + 1d6 piercing damage to each creature within the area (DC 17 basic Reflex save). + The ice mephit can''t use Breath Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - cold + trigger: null alignment: N automatic_abilities: null description: 'Though capable of the same depths of cruelty as their fire mephit kin, @@ -25,19 +52,18 @@ hp_misc: fast healing 2 (when touching ice or snow) immunities: - bleed - cold -- paralyzed -- poison -- sleep -items: null +- paralyzed +- poison +- sleep languages: - Aquan - Auran level: 1 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 1d4 - type: slashing and 1d4 cold + formula: null + type: 1d4 slashing and 1d4 cold name: claw plus_damage: null to_hit: 9 @@ -46,37 +72,8 @@ melee: - finesse name: Ice Mephit perception: 3 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The ice mephit breathes shards of ice in a 15-foot cone that deals - 1d6 cold damage and 1d6 piercing damage to each creature within the area (DC 17 - basic Reflex save). The ice mephit can't use Breath Weapon again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __cold__) The ice - mephit breathes shards of ice in a 15-foot cone that deals 1d6 cold damage and - 1d6 piercing damage to each creature within the area (DC 17 basic Reflex save). - The ice mephit can''t use Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - arcane - - cold - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: 3 - type: fire -ritual_lists: null saves: fort: 5 fort_misc: null @@ -85,48 +82,47 @@ saves: ref_misc: null will: 3 will_misc: null -sense_abilities: null senses: -- Perception +3 - darkvision size: Small skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 5 misc: null - name: 'Intimidation ' -source: + name: Intimidation +sources: - abbr: Bestiary 2 - page_start: 112 + page_start: '112' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 25 + misc: null type: fly spell_lists: -- dc: 17 - misc: '' - name: Arcane Innate Spells - spell_groups: - - heightened_level: 1 - level: 0 +- attack_bonus: 9 + cantrips: + - level: 1 spells: - - frequency: null + - misc: null name: chill touch - requirement: null - - frequency: null + - misc: null name: ray of frost - requirement: null - to_hit: 9 + constants: null + dc: 17 + focus_points: null + misc: null + spell_lists: null + spells_source: Arcane Innate Spells traits: -- Uncommon -- N -- Small - Air - Elemental - Water -type: Creature -weaknesses: null +weaknesses: +- amount: 3 + misc: null + type: fire diff --git a/data/monsters/icewyrm.yaml b/data/monsters/icewyrm.yaml index 7707f96..bb53b73 100644 --- a/data/monsters/icewyrm.yaml +++ b/data/monsters/icewyrm.yaml @@ -7,6 +7,57 @@ ability_mods: wis_mod: 5 ac: 30 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The icewyrm breathes a 60-foot line of freezing shards of razor-sharp + ice, dealing 3d12 cold damage and 3d12 piercing damage to every creature in the + line (DC 29 basic Reflex save). The icewyrm can't use Breath Weapon again for + 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__cold__, __evocation__, __primal__) + The icewyrm breathes a 60-foot line of freezing shards of razor-sharp ice, dealing + 3d12 cold damage and 3d12 piercing damage to every creature in the line (DC 29 + basic Reflex save). The icewyrm can''t use Breath Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - cold + - evocation + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The Icewyrm can Burrow through ice or snow with a Speed of 20 feet. + It moves at its full burrow Speed, leaving no tunnels or signs of its passing. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ice Burrow + range: null + raw_description: '**Ice Burrow** The Icewyrm can Burrow through ice or snow with + a Speed of 20 feet. It moves at its full burrow Speed, leaving no tunnels or signs + of its passing.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -15,16 +66,18 @@ automatic_abilities: description: When the icewyrm dies, it explodes, dealing 8d6 cold damage to each creature in a 10-foot emanation (DC 27 basic Reflex save). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Explosion range: null raw_description: '**Explosion** (__cold__) When the icewyrm dies, it explodes, dealing 8d6 cold damage to each creature in a 10-foot emanation (DC 27 basic Reflex save).' requirements: null + saving_throw: null + stages: null success: null traits: - cold @@ -38,20 +91,19 @@ description: 'Resembling wingless, serpentine dragons formed of jagged ice and s - **__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 24' + **__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 27' hp: 185 hp_misc: null immunities: - bleed - cold -- paralyzed -- poison -- sleep -items: null +- paralyzed +- poison +- sleep languages: - Aquan -level: 8 -melee: +level: 10 +melee_attacks: - action_cost: One Action damage: formula: 2d12+13 @@ -67,78 +119,26 @@ melee: type: slashing name: tail plus_damage: - - formula: 1d6 - type: persistent cold + - formula: null + type: 1d6 persistent cold to_hit: 23 traits: - agile - reach 15 feet name: Icewyrm perception: 19 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The icewyrm breathes a 60-foot line of freezing shards of razor-sharp - ice, dealing 3d12 cold damage and 3d12 piercing damage to every creature in the - line (DC 29 basic Reflex save). The icewyrm can't use Breath Weapon again for - 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__cold__, __evocation__, __primal__) - The icewyrm breathes a 60-foot line of freezing shards of razor-sharp ice, dealing - 3d12 cold damage and 3d12 piercing damage to every creature in the line (DC 29 - basic Reflex save). The icewyrm can''t use Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - cold - - evocation - - primal - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The Icewyrm can Burrow through ice or snow with a Speed of 20 feet. - It moves at its full burrow Speed, leaving no tunnels or signs of its passing. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ice Burrow - range: null - raw_description: '**Ice Burrow** The Icewyrm can Burrow through ice or snow with - a Speed of 20 feet. It moves at its full burrow Speed, leaving no tunnels or signs - of its passing.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+13 type: piercing name: ice shard plus_damage: - - formula: 1d6 - type: persistent cold + - formula: null + type: 1d6 persistent cold to_hit: 23 traits: - range increment 60 feet -rarity: Common -resistances: -- amount: 10 - type: fire -ritual_lists: null saves: fort: 20 fort_misc: null @@ -147,33 +147,34 @@ saves: ref_misc: null will: 17 will_misc: null -sense_abilities: null senses: -- Perception +19 - darkvision size: Huge skills: - bonus: 21 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 115 + page_start: '115' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 20 + misc: null type: ice burrow - amount: 60 + misc: null type: swim spell_lists: null traits: -- N -- Huge - Amphibious - Cold - Elemental - Water -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: fire diff --git a/data/monsters/icicle snake.yaml b/data/monsters/icicle snake.yaml index 552ae6f..cfd52b4 100644 --- a/data/monsters/icicle snake.yaml +++ b/data/monsters/icicle snake.yaml @@ -7,6 +7,31 @@ ability_mods: wis_mod: 1 ac: 18 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: Until the next time it acts, the icicle snake appears to be an unassuming + icicle. It has an automatic result of 27 on __Deception__ checks and DCs to pass + as an icicle. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Icicle + range: null + raw_description: '**Icicle** [One Action] (__concentrate__) Until the next time + it acts, the icicle snake appears to be an unassuming icicle. It has an automatic + result of 27 on __Deception__ checks and DCs to pass as an icicle.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + trigger: null alignment: N automatic_abilities: null description: 'Translucent and capable of hanging suspended and near motionless, icicle @@ -22,55 +47,25 @@ hp_misc: null immunities: - bleed - cold -- paralyzed -- poison -- sleep -items: null -languages: null +- paralyzed +- poison +- sleep level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+1 type: piercing name: jaws plus_damage: - - formula: 1d6 - type: persistent cold + - formula: null + type: 1d6 persistent cold to_hit: 9 traits: - finesse name: Icicle Snake perception: 7 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: Until the next time it acts, the icicle snake appears to be an unassuming - icicle. It has an automatic result of 27 on __Deception__ checks and DCs to pass - as an icicle. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Icicle - range: null - raw_description: '**Icicle** (__concentrate__) Until the next time it acts, the - icicle snake appears to be an unassuming icicle. It has an automatic result of - 27 on __Deception__ checks and DCs to pass as an icicle.' - requirements: null - success: null - traits: - - concentrate - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 5 - type: fire -ritual_lists: null +ranged_attacks: null saves: fort: 8 fort_misc: null @@ -79,33 +74,33 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +7 - darkvision size: Small skills: - bonus: 7 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 114 + page_start: '114' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 20 + misc: null type: climb spell_lists: null traits: -- N -- Small - Cold - Elemental - Water -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: fire diff --git a/data/monsters/iffdahsil.yaml b/data/monsters/iffdahsil.yaml index 05444e3..70a60f1 100644 --- a/data/monsters/iffdahsil.yaml +++ b/data/monsters/iffdahsil.yaml @@ -7,24 +7,111 @@ ability_mods: wis_mod: 8 ac: 43 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: 3d10+17 piercing + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 3d10+17 piercing' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature that begins its turn inside Iffdahsil takes 10d6 negative + damage. Iffdahsil gains temporary HP for 1 minute equal to half the damage dealt. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Eat Away + range: null + raw_description: '**Eat Away** A creature that begins its turn inside Iffdahsil + takes 10d6 negative damage. Iffdahsil gains temporary HP for 1 minute equal to + half the damage dealt.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: DC 43, 10d6 negative, Escape DC 43, Rupture 45 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Engulf + range: null + raw_description: '**__Engulf__** [Two Actions] DC 43, 10d6 negative, Escape DC + 43, Rupture 45' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: Iffdahsil deals 8d8 piercing damage to each creature in a 10-foot emanation + (DC 43 basic Reflex save) and can also attempt to __Grab__ any creatures who critically + fail their save as a free action. Iffdahsil is then __flat-footed__ until the + start of its next turn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Tentacular Burst + range: null + raw_description: '**Tentacular Burst** [Two Actions] Iffdahsil deals 8d8 piercing + damage to each creature in a 10-foot emanation (DC 43 basic Reflex save) and can + also attempt to __Grab__ any creatures who critically fail their save as a free + action. Iffdahsil is then __flat-footed__ until the start of its next turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 60 feet, DC 45. A creature entering or starting its turn in the aura - that fails at a Fortitude save becomes __doomed 1__ and __drained 1__. If the - target was already doomed or drained, the values of these conditions increase - by 1, to a maximum of doomed 3 and drained 3. A creature that dies while doomed - 3 and drained 3 in this way disintegrates into black sand. + description: . A creature entering or starting its turn in the aura that fails at + a Fortitude save becomes __doomed 1__ and __drained 1__. If the target was already + doomed or drained, the values of these conditions increase by 1, to a maximum + of doomed 3 and drained 3. A creature that dies while doomed 3 and drained 3 in + this way disintegrates into black sand. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Aura of Annihilation - range: null + range: 60 feet raw_description: '**Aura of Annihilation** (__aura__, __necromancy__, __occult__) 60 feet, DC 45. A creature entering or starting its turn in the aura that fails at a Fortitude save becomes __doomed 1__ and __drained 1__. If the target was @@ -32,6 +119,8 @@ automatic_abilities: maximum of doomed 3 and drained 3. A creature that dies while doomed 3 and drained 3 in this way disintegrates into black sand.' requirements: null + saving_throw: DC 45 + stages: null success: null traits: - aura @@ -48,11 +137,11 @@ automatic_abilities: exposing it to direct sunlight (or a 10th-level __sunburst__ spell) and casting a __miracle__ or __wish__ spell (or similar magic) directed at destroying it. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Unkillable range: null raw_description: '**Unkillable** (__necromancy__, __occult__) Unlike most undead, @@ -63,6 +152,8 @@ automatic_abilities: (or a 10th-level __sunburst__ spell) and casting a __miracle__ or __wish__ spell (or similar magic) directed at destroying it.' requirements: null + saving_throw: null + stages: null success: null traits: - necromancy @@ -82,23 +173,22 @@ description: 'The slithering horror known as Iffdahsil is an undead __shoggoth__ hp: 380 hp_misc: fast healing 30, negative healing immunities: -- blinded -- controlled +- blinded +- controlled - critical hits -- deafened -- death effects -- disease -- paralyze -- poison +- deafened +- death effects +- disease +- paralyze +- poison - precision -- sleep -- unconscious -items: null +- sleep +- unconscious languages: - Aklo - Necril level: 21 -melee: +melee_attacks: - action_cost: One Action damage: formula: 5d10+21 @@ -113,97 +203,21 @@ melee: - reach 30 feet name: Iffdahsil perception: 38 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 3d10+17 piercing - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 3d10+17 piercing' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature that begins its turn inside Iffdahsil takes 10d6 negative - damage. Iffdahsil gains temporary HP for 1 minute equal to half the damage dealt. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Eat Away - range: null - raw_description: '**Eat Away** A creature that begins its turn inside Iffdahsil - takes 10d6 negative damage. Iffdahsil gains temporary HP for 1 minute equal to - half the damage dealt.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: DC 43, 10d6 negative, Escape DC 43, Rupture 45 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Engulf - range: null - raw_description: '**__Engulf__** [Two Actions] DC 43, 10d6 negative, Escape DC - 43, Rupture 45' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: Iffdahsil deals 8d8 piercing damage to each creature in a 10-foot emanation - (DC 43 basic Reflex save) and can also attempt to __Grab__ any creatures who critically - fail their save as a free action. Iffdahsil is then __flat-footed__ until the - start of its next turn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Tentacular Burst - range: null - raw_description: '**Tentacular Burst** [Two Actions] Iffdahsil deals 8d8 piercing - damage to each creature in a 10-foot emanation (DC 43 basic Reflex save) and can - also attempt to __Grab__ any creatures who critically fail their save as a free - action. Iffdahsil is then __flat-footed__ until the start of its next turn.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Rare +ranged_attacks: null +rarity: Unique resistances: - amount: 20 + misc: null type: acid - amount: 20 + misc: null type: cold - amount: 15 - type: physical (except magical silver) + misc: except magical silver + type: physical - amount: 20 + misc: null type: sonic -ritual_lists: null saves: fort: 39 fort_misc: null @@ -212,9 +226,7 @@ saves: ref_misc: null will: 35 will_misc: null -sense_abilities: null senses: -- Perception +38 - darkvision - lifesense (imprecise) 60 feet - scent (imprecise) 60 feet @@ -223,55 +235,51 @@ size: Gargantuan skills: - bonus: 40 misc: null - name: 'Athletics ' + name: Athletics - bonus: 36 misc: null - name: 'Intimidation ' -source: + name: Intimidation +sources: - abbr: 'Pathfinder #155: Lord of the Black Sands' - page_start: 81 + page_start: '81' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 40 + misc: null type: burrow - amount: 25 + misc: null type: climb spell_lists: -- dc: 42 +- attack_bonus: null + cantrips: null + constants: null + dc: 42 + focus_points: null misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 9 + spell_lists: + - level: 9 spells: - - frequency: null + - misc: null name: overwhelming presence - requirement: null - - heightened_level: null - level: 8 + - level: 8 spells: - - frequency: at will, self only + - misc: at will; self only name: disappearance - requirement: null - - frequency: null + - misc: null name: hallucination - requirement: null - - heightened_level: null - level: 7 + - level: 7 spells: - - frequency: null + - misc: null name: hallucinatory terrain - requirement: null - to_hit: null + spells_source: Occult Innate Spells traits: -- Rare -- CE -- Gargantuan - Aberration - Undead -type: Creature weaknesses: - amount: 20 + misc: null type: good diff --git a/data/monsters/ifrit pyrochemist.yaml b/data/monsters/ifrit pyrochemist.yaml index 52dd491..7247075 100644 --- a/data/monsters/ifrit pyrochemist.yaml +++ b/data/monsters/ifrit pyrochemist.yaml @@ -7,6 +7,28 @@ ability_mods: wis_mod: 0 ac: 18 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The ifrit pyrochemist draws an alchemical bomb with an Interact action + and throws it as a ranged Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Quick Bomber + range: null + raw_description: '**Quick Bomber** [One Action] The ifrit pyrochemist draws an + alchemical bomb with an Interact action and throws it as a ranged Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: null description: 'Ifrits'' blood blazes with elemental fire. Most ifrits are second-class @@ -37,7 +59,6 @@ description: 'Ifrits'' blood blazes with elemental fire. Most ifrits are second- **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' hp: 18 hp_misc: null -immunities: null items: - formula book - alchemist's tools @@ -48,11 +69,11 @@ languages: - Common - Ignan level: 1 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 1d4 - type: piercing + formula: null + type: 1d4 piercing name: dagger plus_damage: null to_hit: 8 @@ -63,43 +84,24 @@ melee: - versatile S name: Ifrit Pyrochemist perception: 3 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The ifrit pyrochemist draws an alchemical bomb with an Interact action - and throws it as a ranged Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Quick Bomber - range: null - raw_description: '**Quick Bomber** The ifrit pyrochemist draws an alchemical bomb - with an Interact action and throws it as a ranged Strike.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 1d8 - type: fire + formula: null + type: 1d8 fire name: lesser alchemist's fire plus_damage: - - formula: 1 - type: persistent fire damage and 1 fire splash damage + - formula: null + type: 1 persistent fire damage + - formula: null + type: 1 fire splash damage to_hit: 8 traits: - range increment 30 feet -rarity: Common resistances: - amount: 1 + misc: null type: fire -ritual_lists: null saves: fort: 5 fort_misc: null @@ -114,75 +116,67 @@ sense_abilities: critical_success: null description: 'An ifrit pyrochemist carries the following infused items, which last for 24 hours or until the next time the pyrochemist makes their daily preparations: - __lesser alchemist''s fire__ (5), __lesser elixir of life__ (2), __lesser smokestick.__ - - - ' + __lesser alchemist''s fire__ (5), __lesser elixir of life__ (2), __lesser smokestick.__' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Infused Items range: null raw_description: '**Infused Items** An ifrit pyrochemist carries the following infused items, which last for 24 hours or until the next time the pyrochemist makes their daily preparations: __lesser alchemist''s fire__ (5), __lesser elixir of life__ - (2), __lesser smokestick.__ - - - ' + (2), __lesser smokestick.__' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null -senses: -- Perception +3 size: Medium skills: - bonus: 6 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 6 misc: null - name: 'Crafting ' + name: Crafting - bonus: 4 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 3 misc: null - name: 'Nature ' + name: Nature - bonus: 3 misc: null - name: 'Survival ' + name: Survival - bonus: 6 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: Bestiary 2 - page_start: 200 + page_start: '200' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 16 - misc: '' - name: Primal Innate Spells - spell_groups: - - heightened_level: 1 - level: 0 +- attack_bonus: 8 + cantrips: + - level: 1 spells: - - frequency: null + - misc: null name: produce flame - requirement: null - to_hit: 8 + constants: null + dc: 16 + focus_points: null + misc: null + spell_lists: null + spells_source: Primal Innate Spells traits: -- LE -- Medium - Human - Humanoid - Ifrit -type: Creature -weaknesses: null diff --git a/data/monsters/iguanodon.yaml b/data/monsters/iguanodon.yaml index 3adcff9..bf38328 100644 --- a/data/monsters/iguanodon.yaml +++ b/data/monsters/iguanodon.yaml @@ -7,6 +7,36 @@ ability_mods: wis_mod: 4 ac: 24 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The iguanodon makes a thumb spike Strike at an adjacent foe and then + Strides up to 15 feet, dragging its thumb spike across the foe to gouge out a + brutal wound. If this Strike hits, it deals an extra 1d8 points of slashing damage + and the following Stride does not trigger reactions from the creature struck. + This thumb spike Strike counts as two attacks when calculating the iguanodon's + multiple attack penalty. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Gouging Lunge + range: null + raw_description: '**Gouging Lunge** [Two Actions] The iguanodon makes a thumb spike + Strike at an adjacent foe and then Strides up to 15 feet, dragging its thumb spike + across the foe to gouge out a brutal wound. If this Strike hits, it deals an extra + 1d8 points of slashing damage and the following Stride does not trigger reactions + from the creature struck. This thumb spike Strike counts as two attacks when calculating + the iguanodon''s multiple attack penalty.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Iguanodons are large, herbivorous dinosaurs that inhabit swamps and @@ -19,7 +49,7 @@ description: 'Iguanodons are large, herbivorous dinosaurs that inhabit swamps an Although iguanodons are herbivores, they are notoriously quick to anger. Their thumb - spikes make their claws particularly devastating weapons. A well.placed blow from + spikes make their claws particularly devastating weapons. A well-placed blow from one of these claws can turn a hungry predator into a cowering beast with one swift strike. Iguanodons are 30 feet long and weigh 6,000 pounds. @@ -29,11 +59,8 @@ description: 'Iguanodons are large, herbivorous dinosaurs that inhabit swamps an **__Recall Knowledge - Animal__ (__Nature__)**: DC 22' hp: 95 hp_misc: null -immunities: null -items: null -languages: null level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+9 @@ -55,40 +82,7 @@ melee: - reach 15 feet name: Iguanodon perception: 14 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The iguanodon makes a thumb spike Strike at an adjacent foe and then - Strides up to 15 feet, dragging its thumb spike across the foe to gouge out a - brutal wound. If this Strike hits, it deals an extra 1d8 points of slashing damage - and the following Stride does not trigger reactions from the creature struck. - This thumb spike Strike counts as two attacks when calculating the iguanodon's - multiple attack penalty. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Gouging Lunge - range: null - raw_description: '**Gouging Lunge** [Two Actions] The iguanodon makes a thumb spike - Strike at an adjacent foe and then Strides up to 15 feet, dragging its thumb spike - across the foe to gouge out a brutal wound. If this Strike hits, it deals an extra - 1d8 points of slashing damage and the following Stride does not trigger reactions - from the creature struck. This thumb spike Strike counts as two attacks when calculating - the iguanodon''s multiple attack penalty.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 16 fort_misc: null @@ -97,28 +91,23 @@ saves: ref_misc: null will: 14 will_misc: null -sense_abilities: null senses: -- Perception +14 - low-light vision - scent (imprecise) 30 feet size: Huge skills: - bonus: 15 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 82 + page_start: '82' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- N -- Huge - Animal - Dinosaur -type: Creature -weaknesses: null diff --git a/data/monsters/imentesh.yaml b/data/monsters/imentesh.yaml index 44e174f..5d4bda1 100644 --- a/data/monsters/imentesh.yaml +++ b/data/monsters/imentesh.yaml @@ -7,6 +7,123 @@ ability_mods: wis_mod: 3 ac: 30 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The imentesh takes the appearance of any Large or smaller creature. + This doesn't change its Speed or its attack and damage bonuses with its Strikes, + but might change the damage type its Strikes deal. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**__Change Shape__** [One Action] (__concentrate__, __divine__, + __polymorph__, __transmutation__) The imentesh takes the appearance of any Large + or smaller creature. This doesn''t change its Speed or its attack and damage bonuses + with its Strikes, but might change the damage type its Strikes deal.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - polymorph + - transmutation + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: 1d10+11 bludgeoning, DC 29 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 1d10+11 bludgeoning, DC 29' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: An imentesh inflicts a warpwave on a creature within 100 feet DC 29 + Fortitude save to resist). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Inflict Warpwave + range: null + raw_description: '**Inflict Warpwave** [One Action] (__divine__, __transmutation__) + An imentesh inflicts a warpwave on a creature within 100 feet DC 29 Fortitude + save to resist).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: An imentesh's Strikes deal an additional 2d6 precision damage to __flat-footed__ + targets. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** An imentesh''s Strikes deal an additional + 2d6 precision damage to __flat-footed__ targets.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Any creature struck and damaged by an imentesh's jaws Strike must succeed + at a DC 29 Fortitude save or be subject to a warpwave. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Warpwave Strike + range: null + raw_description: '**Warpwave Strike** (__divine__, __transmutation__) Any creature + struck and damaged by an imentesh''s jaws Strike must succeed at a DC 29 Fortitude + save or be subject to a warpwave.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - transmutation + trigger: null alignment: CN automatic_abilities: - action_cost: None @@ -23,11 +140,11 @@ automatic_abilities: If __blinded__ or __deafened__, the imentesh automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Protean Anatomy range: null raw_description: '**Protean Anatomy** (__divine__, __transmutation__) An imentesh''s @@ -42,6 +159,8 @@ automatic_abilities: If __blinded__ or __deafened__, the imentesh automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.' requirements: null + saving_throw: null + stages: null success: null traits: - divine @@ -60,23 +179,23 @@ description: 'The loquacious proteans known as imenteshes serve as missionaries, **__Recall Knowledge - Monitor__ (__Religion__)**: DC 27' hp: 175 hp_misc: fast healing 5 -immunities: null -items: null languages: - Abyssal - Celestial - Protean - tongues level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+11 type: piercing name: jaws plus_damage: - - formula: 1d6 - type: chaotic and warpwave strike + - formula: null + type: 1d6 chaotic + - formula: null + type: warpwave strike to_hit: 23 traits: - chaotic @@ -88,8 +207,8 @@ melee: type: slashing name: claw plus_damage: - - formula: 1d6 - type: chaotic + - formula: null + type: 1d6 chaotic to_hit: 23 traits: - agile @@ -102,8 +221,10 @@ melee: type: bludgeoning name: tail plus_damage: - - formula: 1d6 - type: chaotic and Grab + - formula: null + type: 1d6 chaotic + - formula: null + type: Grab to_hit: 23 traits: - chaotic @@ -111,120 +232,14 @@ melee: - reach 15 feet name: Imentesh perception: 19 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The imentesh takes the appearance of any Large or smaller creature. - This doesn't change its Speed or its attack and damage bonuses with its Strikes, - but might change the damage type its Strikes deal. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**__Change Shape__** (__concentrate__, __divine__, __polymorph__, - __transmutation__) The imentesh takes the appearance of any Large or smaller creature. - This doesn''t change its Speed or its attack and damage bonuses with its Strikes, - but might change the damage type its Strikes deal.' - requirements: null - success: null - traits: - - concentrate - - divine - - polymorph - - transmutation - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: 1d10+11 bludgeoning, DC 29 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 1d10+11 bludgeoning, DC 29' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: An imentesh inflicts a warpwave on a creature within 100 feet DC 29 - Fortitude save to resist). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Inflict Warpwave - range: null - raw_description: '**Inflict Warpwave** (__divine__, __transmutation__) An imentesh - inflicts a warpwave on a creature within 100 feet DC 29 Fortitude save to resist).' - requirements: null - success: null - traits: - - divine - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: An imentesh's Strikes deal an additional 2d6 precision damage to __flat-footed__ - targets. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** An imentesh''s Strikes deal an additional - 2d6 precision damage to __flat-footed__ targets.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Any creature struck and damaged by an imentesh's jaws Strike must succeed - at a DC 29 Fortitude save or be subject to a warpwave. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Warpwave Strike - range: null - raw_description: '**Warpwave Strike** (__divine__, __transmutation__) Any creature - struck and damaged by an imentesh''s jaws Strike must succeed at a DC 29 Fortitude - save or be subject to a warpwave.' - requirements: null - success: null - traits: - - divine - - transmutation - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 + misc: null type: precision - amount: 15 + misc: null type: protean anatomy -ritual_lists: null saves: fort: 21 fort_misc: null @@ -243,11 +258,11 @@ sense_abilities: A creature under the effects of __nondetection__ or that is otherwise shielded from __divinations__ and __predictions__ cannot be noticed via entropy sense. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Entropy Sense range: null raw_description: '**Entropy Sense** (__divination__, __divine__, __prediction__) @@ -257,6 +272,8 @@ sense_abilities: creature under the effects of __nondetection__ or that is otherwise shielded from __divinations__ and __predictions__ cannot be noticed via entropy sense.' requirements: null + saving_throw: null + stages: null success: null traits: - divination @@ -264,118 +281,101 @@ sense_abilities: - prediction trigger: null senses: -- Perception +19 - darkvision - entropy sense (imprecise) 60 feet size: Large skills: - bonus: 17 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 19 misc: null - name: 'Athletics ' + name: Athletics - bonus: 21 misc: null - name: 'Deception ' + name: Deception - bonus: 19 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 21 misc: null - name: 'Performance ' + name: Performance - bonus: 21 misc: null - name: 'Stealth ' + name: Stealth - bonus: 17 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: Bestiary 2 - page_start: 207 + page_start: '207' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: fly - amount: 25 - type: swim -- amount: 128 - type: freedom of - movement -spell_lists: -- dc: 29 misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 5 + type: swim +- amount: null + misc: null + type: freedom of movement +spell_lists: +- attack_bonus: null + cantrips: null + constants: + - level: 5 spells: - - frequency: null - name: dimension door - requirement: null - - frequency: null - name: dispel magic - requirement: null - - frequency: chaotic - name: divine wrath - requirement: null - - frequency: null - name: sending - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: null - name: creation - requirement: null - - frequency: at will - name: dimension door - requirement: null - - frequency: null - name: shatter - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: haste - requirement: null - - frequency: null - name: mending - requirement: null - - frequency: null - name: shrink item - requirement: null - - frequency: null - name: slow - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will, lawful only - name: detect alignment - requirement: null - - heightened_level: 5 - level: -1 - spells: - - frequency: null + - misc: null name: tongues - requirement: null - - heightened_level: 4 - level: -1 + - level: 4 spells: - - frequency: null + - misc: null name: freedom of movement - requirement: null - to_hit: null + dc: 29 + focus_points: null + misc: null + spell_lists: + - level: 5 + spells: + - misc: null + name: dimension door + - misc: null + name: dispel magic + - misc: chaotic + name: divine wrath + - misc: null + name: sending + - level: 4 + spells: + - misc: null + name: creation + - misc: at will + name: dimension door + - misc: null + name: shatter + - level: 3 + spells: + - misc: null + name: haste + - misc: null + name: mending + - misc: null + name: shrink item + - misc: null + name: slow + - level: 1 + spells: + - misc: at will; lawful only + name: detect alignment + spells_source: Divine Innate Spells traits: -- CN -- Large - Monitor - Protean -type: Creature weaknesses: - amount: 10 + misc: null type: lawful diff --git a/data/monsters/immortal ichor.yaml b/data/monsters/immortal ichor.yaml index 4523adf..25ffc51 100644 --- a/data/monsters/immortal ichor.yaml +++ b/data/monsters/immortal ichor.yaml @@ -7,67 +7,7 @@ ability_mods: wis_mod: 6 ac: 26 ac_special: null -alignment: NE -automatic_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The immortal ichor doesn't age, nor does it need to eat or breathe. - It can die only as a result of violence. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Immortality - range: null - raw_description: '**Immortality** The immortal ichor doesn''t age, nor does it need - to eat or breathe. It can die only as a result of violence.' - requirements: null - success: null - traits: null - trigger: null -description: 'An immortal ichor is an intelligent mass of blood from a dead evil deity. - The cultists who perform the ritual to create immortal ichor typically seal up the - sentient ooze in an underground or remote chamber that blocks its magical abilities, - but over time these seals break or weaken, freeing the unholy monster. - - - - - **__Recall Knowledge - Ooze__ (__Occultism__)**: DC 39' -hp: 350 -hp_misc: regeneration 15 (deactivated by good -immunities: -- acid -- critical hits -- mental -- precision -- unconscious -- visual -items: null -languages: -- Abyssal -- Aklo -- Infernal -- Undercommon -- telepathy 100 feet -level: 15 -melee: -- action_cost: One Action - damage: - formula: 3d8+12 - type: bludgeoning - name: pseudopod - plus_damage: - - formula: null - type: mental erosion - to_hit: 27 - traits: null -name: Immortal Ichor -perception: 20 -proactive_abilities: +active_abilities: - action_cost: None critical_failure: null critical_success: null @@ -80,11 +20,11 @@ proactive_abilities: round as a __zombie__ (of the GM's choice) under the ichor's control. If the ichor is killed, these zombies are destroyed. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Corrupt Ally range: null raw_description: '**Corrupt Ally** (__divine__, __enchantment__, __mental__) A creature @@ -97,6 +37,8 @@ proactive_abilities: (of the GM''s choice) under the ichor''s control. If the ichor is killed, these zombies are destroyed.' requirements: null + saving_throw: null + stages: null success: null traits: - divine @@ -110,17 +52,19 @@ proactive_abilities: a __domain__ that belonged to the dead deity from which the ichor arose (the domain spells presented here are from the __destruction__ domain). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Dead Spells range: null raw_description: '**Dead Spells** An immortal ichor can cast an initial and advanced domain spell of a __domain__ that belonged to the dead deity from which the ichor arose (the domain spells presented here are from the __destruction__ domain).' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -130,16 +74,18 @@ proactive_abilities: description: A creature hit by the ichor's pseudopod is __stupefied 2__ for 1 day unless it succeeds at a DC 35 Will save. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Mental Erosion range: null raw_description: '**Mental Erosion** A creature hit by the ichor''s pseudopod is __stupefied 2__ for 1 day unless it succeeds at a DC 35 Will save.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -152,11 +98,11 @@ proactive_abilities: dealt. A creature that fails its save is also __drained 1__ (or drained 2 on a critical failure). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Resanguinate range: null raw_description: '**Resanguinate** [Three Actions] (__divine__, __healing__, __necromancy__) @@ -165,18 +111,81 @@ proactive_abilities: save). The immortal ichor regains HP equal to the total damage dealt. A creature that fails its save is also __drained 1__ (or drained 2 on a critical failure).' requirements: null + saving_throw: null + stages: null success: null traits: - divine - healing - necromancy trigger: null -ranged: null +alignment: NE +automatic_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The immortal ichor doesn't age, nor does it need to eat or breathe. + It can die only as a result of violence. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Immortality + range: null + raw_description: '**Immortality** The immortal ichor doesn''t age, nor does it need + to eat or breathe. It can die only as a result of violence.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +description: 'An immortal ichor is an intelligent mass of blood from a dead evil deity. + The cultists who perform the ritual to create immortal ichor typically seal up the + sentient ooze in an underground or remote chamber that blocks its magical abilities, + but over time these seals break or weaken, freeing the unholy monster. + + + + + **__Recall Knowledge - Ooze__ (__Occultism__)**: DC 39' +hp: 350 +hp_misc: regeneration 15 (deactivated by good) +immunities: +- acid +- critical hits +- mental +- precision +- unconscious +- visual +languages: +- Abyssal +- Aklo +- Infernal +- Undercommon +- telepathy 100 feet +level: 15 +melee_attacks: +- action_cost: One Action + damage: + formula: 3d8+12 + type: bludgeoning + name: pseudopod + plus_damage: + - formula: null + type: mental erosion + to_hit: 27 + traits: null +name: Immortal Ichor +perception: 20 +ranged_attacks: null rarity: Rare resistances: - amount: 15 + misc: null type: physical -ritual_lists: null saves: fort: 30 fort_misc: null @@ -185,106 +194,87 @@ saves: ref_misc: null will: 29 will_misc: null -sense_abilities: null senses: -- Perception +20 - motion sense 60 feet - no vision size: Medium skills: - bonus: 30 misc: null - name: 'Ancient History Lore ' + name: Ancient History Lore - bonus: 30 misc: null - name: 'Arcana ' + name: Arcana - bonus: 29 misc: null - name: 'Religion ' -source: + name: Religion +sources: - abbr: 'Pathfinder #149: Against the Scarlet Triad' - page_start: 88 + page_start: '88' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 20 + misc: null type: fly spell_lists: -- dc: 37 - misc: '' - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 7 +- attack_bonus: 31 + cantrips: + - level: 7 spells: - - frequency: x3 - name: charm - requirement: null - - frequency: null - name: feeblemind - requirement: null - - frequency: null - name: possession - requirement: null - - frequency: null - name: suggestion - requirement: null - - heightened_level: null - level: 6 - spells: - - frequency: null - name: crisis of faith - requirement: null - - frequency: at will - name: telekinetic haul - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: at will - name: mind reading - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will - name: telekinetic maneuver - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will - name: charm - requirement: null - - frequency: at will - name: command - requirement: null - - heightened_level: 7 - level: 0 - spells: - - frequency: null + - misc: null name: telekinetic projectile - requirement: null - to_hit: 31 -- dc: 37 - misc: ', 3 Focus Points' - name: Cleric Domain Spells - spell_groups: - - heightened_level: null - level: 8 + constants: null + dc: 37 + focus_points: null + misc: null + spell_lists: + - level: 7 spells: - - frequency: null + - misc: x3 + name: charm + - misc: null + name: feeblemind + - misc: null + name: possession + - misc: null + name: suggestion + - level: 6 + spells: + - misc: null + name: crisis of faith + - misc: at will + name: telekinetic haul + - level: 3 + spells: + - misc: at will + name: mind reading + - level: 2 + spells: + - misc: at will + name: telekinetic maneuver + - level: 1 + spells: + - misc: at will + name: charm + - misc: at will + name: command + spells_source: Divine Innate Spells +- attack_bonus: 31 + cantrips: null + constants: null + dc: 37 + focus_points: 3 + misc: null + spell_lists: + - level: 8 + spells: + - misc: null name: cry of destruction - requirement: null - - frequency: null + - misc: null name: destructive aura - requirement: null - to_hit: 31 + spells_source: Cleric Domain Spells traits: -- Rare -- NE -- Medium - Ooze -type: Creature -weaknesses: null diff --git a/data/monsters/imp.yaml b/data/monsters/imp.yaml index fa81929..821efe9 100644 --- a/data/monsters/imp.yaml +++ b/data/monsters/imp.yaml @@ -7,6 +7,128 @@ ability_mods: wis_mod: 2 ac: 17 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: "* **Boar **size Medium; scent (imprecise) 30 feet; **Speed **40 feet;\ + \ **Melee **tusk +9 (__finesse__), **Damage **1d10–1 piercing\n\n * **Giant Spider**\ + \ size Medium; **Speed **25 feet, climb 25 feet; **Melee **fangs +9 (__finesse__,\ + \ __poison__), **Damage **1d6–1 piercing plus 1d4 poison\n\n * **Rat **scent;\ + \ **Speed **20 feet; **Melee **jaws +9 (__agile__, __finesse__), **Damage **1\ + \ piercing\n\n * **Raven **scent; **Speed **10 feet, fly 40 feet; **Melee **beak\ + \ +9 (__finesse__), **Damage **1 piercing" + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: "**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__,\ + \ __transmutation__)\n\n * **Boar **size Medium; scent (imprecise) 30 feet; **Speed\ + \ **40 feet; **Melee **tusk +9 (__finesse__), **Damage **1d10–1 piercing\n\n \ + \ * **Giant Spider** size Medium; **Speed **25 feet, climb 25 feet; **Melee **fangs\ + \ +9 (__finesse__, __poison__), **Damage **1d6–1 piercing plus 1d4 poison\n\n\ + \ * **Rat **scent; **Speed **20 feet; **Melee **jaws +9 (__agile__, __finesse__),\ + \ **Damage **1 piercing\n\n * **Raven **scent; **Speed **10 feet, fly 40 feet;\ + \ **Melee **beak +9 (__finesse__), **Damage **1 piercing" + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - polymorph + - transmutation + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The imp regains 1d6 Hit Points. + failure: null + frequency: once per round. + full_description: null + generic_description: null + maximum_duration: null + name: Diabolic Healing + range: null + raw_description: '**Diabolic Healing** [One Action] (__concentrate__, __divine__, + __healing__, __necromancy__) **Frequency** once per round. **Effect** The imp + regains 1d6 Hit Points.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - healing + - necromancy + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Imp Venom + range: null + raw_description: '**Imp Venom** (__poison__) **Saving Throw** DC 16 Fortitude; **Maximum + Duration** 6 rounds; **Stage 1** 1d6 poison and __clumsy 1__ (1 round); **Stage + 2** 1d6 poison damage, __clumsy 1__, and __slowed 1__ (1 round)' + requirements: null + saving_throw: DC 16 Fortitude + stages: + - effect: 1d6 poison and __clumsy 1__ (1 round) + - effect: 1d6 poison damage, __clumsy 1__, and __slowed 1__ (1 round) + success: null + traits: + - poison + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The imp offers a non-fiend within 15 feet a bargain, granting a boon of + good luck if the creature accepts. The boon lasts for 1 hour once accepted. If + the creature dies while the boon is in place, its soul travels to Hell, where + it is bound for eternity and unable to be raised or resurrected except by __wish__ + or similar magic. Once during the hour, the creature can roll an attack roll or + saving throw twice and use the higher result. + failure: null + frequency: once per day. + full_description: null + generic_description: null + maximum_duration: null + name: Infernal Temptation + range: null + raw_description: '**Infernal Temptation** [One Action] (__divine__, __concentrate__, + __enchantment__, __evil__, __fortune__) **Frequency** once per day. **Effect** + The imp offers a non-fiend within 15 feet a bargain, granting a boon of good luck + if the creature accepts. The boon lasts for 1 hour once accepted. If the creature + dies while the boon is in place, its soul travels to Hell, where it is bound for + eternity and unable to be raised or resurrected except by __wish__ or similar + magic. Once during the hour, the creature can roll an attack roll or saving throw + twice and use the higher result.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - concentrate + - enchantment + - evil + - fortune + trigger: null alignment: LE automatic_abilities: null description: 'Imps are infiltrators and corruptors who, despite their diminutive stature, @@ -27,21 +149,22 @@ hp: 15 hp_misc: null immunities: - fire -items: null languages: - Common - Infernal - telepathy (touch) level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d4-1 type: piercing name: stinger plus_damage: - - formula: 1d4 - type: evil and imp venom + - formula: null + type: 1d4 evil + - formula: null + type: imp venom to_hit: 9 traits: - agile @@ -50,199 +173,14 @@ melee: - magical name: Imp perception: 7 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: '' - effect: null - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: size Medium; scent (imprecise) 30 feet; **Speed **40 feet; **Melee - **tusk +9 (__finesse__), **Damage **1d10-1 piercing - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Boar - range: null - raw_description: '**Boar **size Medium; scent (imprecise) 30 feet; **Speed **40 - feet; **Melee **tusk +9 (__finesse__), **Damage **1d10-1 piercing' - requirements: null - success: null - traits: null - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: size Medium; **Speed **25 feet, climb 25 feet; **Melee **fangs +9 - (__finesse__, __poison__), **Damage **1d6-1 piercing plus 1d4 poison - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Giant Spider - range: null - raw_description: '**Giant Spider** size Medium; **Speed **25 feet, climb 25 feet; - **Melee **fangs +9 (__finesse__, __poison__), **Damage **1d6-1 piercing plus - 1d4 poison' - requirements: null - success: null - traits: null - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: scent; **Speed **20 feet; **Melee **jaws +9 (__agile__, __finesse__), - **Damage **1 piercing - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rat - range: null - raw_description: '**Rat **scent; **Speed **20 feet; **Melee **jaws +9 (__agile__, - __finesse__), **Damage **1 piercing' - requirements: null - success: null - traits: null - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: scent; **Speed **10 feet, fly 40 feet; **Melee **beak +9 (__finesse__), - **Damage **1 piercing - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Raven - range: null - raw_description: '**Raven **scent; **Speed **10 feet, fly 40 feet; **Melee **beak - +9 (__finesse__), **Damage **1 piercing' - requirements: null - success: null - traits: null - trigger: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: "**Change Shape** (__concentrate__, __divine__, __polymorph__,\ - \ __transmutation__) \n\n * **Boar **size Medium; scent (imprecise) 30 feet;\ - \ **Speed **40 feet; **Melee **tusk +9 (__finesse__), **Damage **1d10-1 piercing\n\ - \n * **Giant Spider** size Medium; **Speed **25 feet, climb 25 feet; **Melee\ - \ **fangs +9 (__finesse__, __poison__), **Damage **1d6-1 piercing plus 1d4 poison\n\ - \n * **Rat **scent; **Speed **20 feet; **Melee **jaws +9 (__agile__, __finesse__),\ - \ **Damage **1 piercing\n\n * **Raven **scent; **Speed **10 feet, fly 40 feet;\ - \ **Melee **beak +9 (__finesse__), **Damage **1 piercing" - requirements: null - success: null - traits: - - concentrate - - divine - - polymorph - - transmutation - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The imp regains 1d6 Hit Points. - effects: null - failure: null - frequency: once per round. - full_description: null - generic_description: null - name: Diabolic Healing - range: null - raw_description: '**Diabolic Healing** (__concentrate__, __divine__, __healing__, - __necromancy__) **Frequency** once per round. **Effect** The imp regains 1d6 Hit - Points.' - requirements: null - success: null - traits: - - concentrate - - divine - - healing - - necromancy - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 16 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** 1d6 poison and __clumsy 1__ (1 round); **Stage 2** 1d6 poison damage, __clumsy - 1__, and __slowed 1__ (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Imp Venom - range: null - raw_description: '**Imp Venom** (__poison__) **Saving Throw** DC 16 Fortitude; **Maximum - Duration** 6 rounds; **Stage 1** 1d6 poison and __clumsy 1__ (1 round); **Stage - 2** 1d6 poison damage, __clumsy 1__, and __slowed 1__ (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The imp offers a non-fiend within 15 feet a bargain, granting a boon of - good luck if the creature accepts. The boon lasts for 1 hour once accepted. If - the creature dies while the boon is in place, its soul travels to Hell, where - it is bound for eternity and unable to be raised or resurrected except by __wish__ - or similar magic. Once during the hour, the creature can roll an attack roll or - saving throw twice and use the higher result. - effects: null - failure: null - frequency: once per day. - full_description: null - generic_description: null - name: Infernal Temptation - range: null - raw_description: '**Infernal Temptation** (__divine__, __concentrate__, __enchantment__, - __evil__, __fortune__) **Frequency** once per day. **Effect** The imp offers a - non-fiend within 15 feet a bargain, granting a boon of good luck if the creature - accepts. The boon lasts for 1 hour once accepted. If the creature dies while the - boon is in place, its soul travels to Hell, where it is bound for eternity and - unable to be raised or resurrected except by __wish__ or similar magic. Once during - the hour, the creature can roll an attack roll or saving throw twice and use the - higher result.' - requirements: null - success: null - traits: - - divine - - concentrate - - enchantment - - evil - - fortune - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 3 - type: physical (except silver) + misc: except silver + type: physical - amount: 5 + misc: null type: poison -ritual_lists: null saves: fort: 5 fort_misc: null @@ -251,72 +189,64 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +7 - greater darkvision size: Tiny skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 6 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Deception ' + name: Deception - bonus: 5 misc: null - name: 'Religion ' -source: + name: Religion +sources: - abbr: Bestiary - page_start: 87 + page_start: '87' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 30 + misc: null type: fly spell_lists: -- dc: 17 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: null + constants: + - level: 1 spells: - - frequency: null - name: read omens - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will, self only - name: invisibility - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: charm - requirement: null - - frequency: at will, good only - name: detect alignment - requirement: null - - heightened_level: 1 - level: -1 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - to_hit: null + dc: 17 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: read omens + - level: 2 + spells: + - misc: at will, self only + name: invisibility + - level: 1 + spells: + - misc: null + name: charm + - misc: at will, good only + name: detect alignment + spells_source: Divine Innate Spells traits: -- LE -- Tiny - Devil - Fiend -type: Creature weaknesses: - amount: 3 + misc: null type: good diff --git a/data/monsters/intellect devourer.yaml b/data/monsters/intellect devourer.yaml index 9d1c386..fedef1c 100644 --- a/data/monsters/intellect devourer.yaml +++ b/data/monsters/intellect devourer.yaml @@ -7,6 +7,126 @@ ability_mods: wis_mod: 4 ac: 26 ac_special: null +active_abilities: +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: The intellect devourer reduces in size and burrows into the brain of + a creature dead for no longer than 1 day. At the start of the intellect devourer's + next turn, the body revives at its maximum Hit Points, controlled by the devourer. + The intellect devourer is conscious and can sense everything the possessed body + could. Any effect that ends the possession kills the host body with the same effects + as Exit Body. The intellect devourer can't use any of the host creature's spells + with Body Thief but can use its own spells. The host body slowly decays while + inhabited by the intellect devourer, becoming uninhabitable after 7 days unless + preserved with __gentle repose__ or a similar effect. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Body Thief + range: null + raw_description: '**Body Thief** [Three Actions] (__manipulate__, __necromancy__, + __occult__, __possession__) The intellect devourer reduces in size and burrows + into the brain of a creature dead for no longer than 1 day. At the start of the + intellect devourer''s next turn, the body revives at its maximum Hit Points, controlled + by the devourer. The intellect devourer is conscious and can sense everything + the possessed body could. Any effect that ends the possession kills the host body + with the same effects as Exit Body. The intellect devourer can''t use any of the + host creature''s spells with Body Thief but can use its own spells. The host body + slowly decays while inhabited by the intellect devourer, becoming uninhabitable + after 7 days unless preserved with __gentle repose__ or a similar effect.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - manipulate + - necromancy + - occult + - possession + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The intellect devourer leaves its host body, which dies instantly and is + no longer a suitable host for any Body Thief ability. The intellect devourer appears + at full size in an adjacent space. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Exit Body + range: null + raw_description: '**Exit Body** [One Action] (__move__) **Requirements** The intellect + devourer is controlling a body with Body Thief; **Effect** The intellect devourer + leaves its host body, which dies instantly and is no longer a suitable host for + any Body Thief ability. The intellect devourer appears at full size in an adjacent + space.' + requirements: The intellect devourer is controlling a body with Body Thief + saving_throw: null + stages: null + success: null + traits: + - move + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: The intellect devourer makes two talon Strikes against a __paralyzed__, + __restrained__, or __unconscious__ creature, using the same attack modifier as + its highest attack modifier. These Strikes gain the __death__ trait. If Ravage + kills the target, the intellect devourer may use Body Thief against it as a free + action. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ravage + range: null + raw_description: '**Ravage** [Three Actions] The intellect devourer makes two talon + Strikes against a __paralyzed__, __restrained__, or __unconscious__ creature, + using the same attack modifier as its highest attack modifier. These Strikes gain + the __death__ trait. If Ravage kills the target, the intellect devourer may use + Body Thief against it as a free action.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: While an intellect devourer uses Body Thief, it gains the ability to + understand and speak all languages known by the host, as well as knowledge of + the host body's abilities, identity, role in society, and personality. However, + it does not gain the specific memories or knowledge of the host body. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Stolen Identity + range: null + raw_description: '**Stolen Identity** While an intellect devourer uses Body Thief, + it gains the ability to understand and speak all languages known by the host, + as well as knowledge of the host body''s abilities, identity, role in society, + and personality. However, it does not gain the specific memories or knowledge + of the host body.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: null description: 'Intellect devourers serve as advance scouts and infiltrators for the @@ -27,11 +147,10 @@ description: 'Intellect devourers serve as advance scouts and infiltrators for t hp: 130 hp_misc: null immunities: -- blinded -- controlled -- emotion -- possession -items: null +- blinded +- controlled +- emotion +- possession languages: - Aklo - Common @@ -39,7 +158,7 @@ languages: - can't speak any languages - telepathy 100 feet level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+5 @@ -52,119 +171,8 @@ melee: - finesse name: Intellect Devourer perception: 16 -proactive_abilities: -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: The intellect devourer reduces in size and burrows into the brain of - a creature dead for no longer than 1 day. At the start of the intellect devourer's - next turn, the body revives at its maximum Hit Points, controlled by the devourer. - The intellect devourer is conscious and can sense everything the possessed body - could. Any effect that ends the possession kills the host body with the same effects - as Exit Body. The intellect devourer can't use any of the host creature's spells - with Body Thief but can use its own spells. The host body slowly decays while - inhabited by the intellect devourer, becoming uninhabitable after 7 days unless - preserved with __gentle repose__ or a similar effect. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Body Thief - range: null - raw_description: '**Body Thief** [Three Actions] (__manipulate__, __necromancy__, - __occult__, __possession__) The intellect devourer reduces in size and burrows - into the brain of a creature dead for no longer than 1 day. At the start of the - intellect devourer''s next turn, the body revives at its maximum Hit Points, controlled - by the devourer. The intellect devourer is conscious and can sense everything - the possessed body could. Any effect that ends the possession kills the host body - with the same effects as Exit Body. The intellect devourer can''t use any of the - host creature''s spells with Body Thief but can use its own spells. The host body - slowly decays while inhabited by the intellect devourer, becoming uninhabitable - after 7 days unless preserved with __gentle repose__ or a similar effect.' - requirements: null - success: null - traits: - - manipulate - - necromancy - - occult - - possession - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The intellect devourer is controlling a body with Body Thief - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Exit Body - range: null - raw_description: '**Exit Body** (__move__) **Requirements** The intellect devourer - is controlling a body with Body Thief; **Effect** The intellect devourer leaves - its host body, which dies instantly and is no longer a suitable host for any Body - Thief ability. The intellect devourer appears at full size in an adjacent space.' - requirements: null - success: null - traits: - - move - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: The intellect devourer makes two talon Strikes against a __paralyzed__, - __restrained__, or __unconscious__ creature, using the same attack modifier as - its highest attack modifier. These Strikes gain the __death__ trait. If Ravage - kills the target, the intellect devourer may use Body Thief against it as a free - action. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ravage - range: null - raw_description: '**Ravage** [Three Actions] The intellect devourer makes two talon - Strikes against a __paralyzed__, __restrained__, or __unconscious__ creature, - using the same attack modifier as its highest attack modifier. These Strikes gain - the __death__ trait. If Ravage kills the target, the intellect devourer may use - Body Thief against it as a free action.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: While an intellect devourer uses Body Thief, it gains the ability to - understand and speak all languages known by the host, as well as knowledge of - the host body's abilities, identity, role in society, and personality. However, - it does not gain the specific memories or knowledge of the host body. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Stolen Identity - range: null - raw_description: '**Stolen Identity** While an intellect devourer uses Body Thief, - it gains the ability to understand and speak all languages known by the host, - as well as knowledge of the host body''s abilities, identity, role in society, - and personality. However, it does not gain the specific memories or knowledge - of the host body.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 14 fort_misc: null @@ -173,87 +181,71 @@ saves: ref_misc: null will: 18 will_misc: null -sense_abilities: null senses: -- Perception +16 - darkvision - lifesense 60 feet size: Small skills: - bonus: 14 misc: null - name: 'Athletics ' + name: Athletics - bonus: 20 misc: null - name: 'Deception ' + name: Deception - bonus: 16 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 17 misc: null - name: 'Occultism ' + name: Occultism - bonus: 17 misc: null - name: 'Society ' + name: Society - bonus: 18 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 147 + page_start: '147' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: -- dc: 27 - misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: + - level: 4 spells: - - frequency: null - name: confusion - requirement: null - - frequency: null - name: globe of invulnerability - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: ×3 - name: soothe - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: gentle repose - requirement: null - - frequency: at will, self only - name: invisibility - requirement: null - - frequency: at will - name: paranoia - requirement: null - - heightened_level: 4 - level: 0 - spells: - - frequency: null + - misc: null name: daze - requirement: null - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: read aura - requirement: null - to_hit: null + constants: null + dc: 27 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: confusion + - misc: null + name: globe of invulnerability + - level: 3 + spells: + - misc: ×3 + name: soothe + - level: 2 + spells: + - misc: null + name: gentle repose + - misc: at will; self only + name: invisibility + - misc: at will + name: paranoia + spells_source: Occult Innate Spells traits: -- Uncommon -- CE -- Small - Aberration -type: Creature -weaknesses: null diff --git a/data/monsters/interlocutor.yaml b/data/monsters/interlocutor.yaml index f214813..302e2e2 100644 --- a/data/monsters/interlocutor.yaml +++ b/data/monsters/interlocutor.yaml @@ -7,12 +7,75 @@ ability_mods: wis_mod: 6 ac: 33 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The interlocutor stares at a creature they can see within 30 feet. + The creature must immediately attempt a Will save against Glimpse of Stolen Flesh. + In addition, if the creature was already __stunned__, on a failed save, it feels + its internal organs twist and writhe, and is __clumsy 2__ for 1 minute. After + attempting this save, the creature is then temporarily immune until the start + of the interlocutor's next turn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Focus Gaze + range: null + raw_description: '**Focus Gaze** [One Action] (__concentrate__, __divine__, __enchantment__, + __fear__, __mental__, __visual__) The interlocutor stares at a creature they can + see within 30 feet. The creature must immediately attempt a Will save against + Glimpse of Stolen Flesh. In addition, if the creature was already __stunned__, + on a failed save, it feels its internal organs twist and writhe, and is __clumsy + 2__ for 1 minute. After attempting this save, the creature is then temporarily + immune until the start of the interlocutor''s next turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - enchantment + - fear + - mental + - visual + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: This functions as the __Rend__ ability, dealing claw damage. In addition, + if the target is a living creature with organs and muscle, the interlocutor opens + a precise wound. Until the creature is restored to its maximum Hit Points, thus + closing the wound, Strikes against the creature deal 1d6 extra precision damage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Surgical Rend + range: null + raw_description: '**Surgical Rend** [One Action] This functions as the __Rend__ + ability, dealing claw damage. In addition, if the target is a living creature + with organs and muscle, the interlocutor opens a precise wound. Until the creature + is restored to its maximum Hit Points, thus closing the wound, Strikes against + the creature deal 1d6 extra precision damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: '30 feet. When a + description: 'When a creature ends its turn in the aura, it sees pieces of its own body amid the interlocutor''s @@ -20,13 +83,13 @@ automatic_abilities: form. The creature must succeed at a DC 29 Will save or become __stunned 1__.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Glimpse of Stolen Flesh - range: null + range: 30 feet raw_description: '**Glimpse of Stolen Flesh** (__aura__, __divine__, __enchantment__, __fear__, __mental__, __visual__) 30 feet. When a @@ -36,6 +99,8 @@ automatic_abilities: form. The creature must succeed at a DC 29 Will save or become __stunned 1__.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -54,11 +119,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -69,6 +134,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -87,24 +154,23 @@ description: 'Interlocutors are the most talented surgeon-sculptors of the velst **__Recall Knowledge - Fiend__ (__Religion__)**: DC 30' hp: 215 -hp_misc: regeneration 20 (deactivated by good or silver +hp_misc: regeneration 20 (deactivated by good or silver) immunities: - cold -items: null languages: - Common - Infernal - Shadowtongue level: 12 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+13 type: slashing name: claw plus_damage: - - formula: 2d6 - type: persistent bleed + - formula: null + type: 2d6 persistent bleed to_hit: 25 traits: - deadly 2d10 @@ -113,73 +179,7 @@ melee: - reach 10 feet name: Interlocutor perception: 24 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The interlocutor stares at a creature they can see within 30 feet. - The creature must immediately attempt a Will save against Glimpse of Stolen Flesh. - In addition, if the creature was already __stunned__, on a failed save, it feels - its internal organs twist and writhe, and is __clumsy 2__ for 1 minute. After - attempting this save, the creature is then temporarily immune until the start - of the interlocutor's next turn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Focus Gaze - range: null - raw_description: '**Focus Gaze** (__concentrate__, __divine__, __enchantment__, - __fear__, __mental__, __visual__) The interlocutor stares at a creature they can - see within 30 feet. The creature must immediately attempt a Will save against - Glimpse of Stolen Flesh. In addition, if the creature was already __stunned__, - on a failed save, it feels its internal organs twist and writhe, and is __clumsy - 2__ for 1 minute. After attempting this save, the creature is then temporarily - immune until the start of the interlocutor''s next turn.' - requirements: null - success: null - traits: - - concentrate - - divine - - enchantment - - fear - - mental - - visual - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: This functions as the __Rend__ ability, dealing claw damage. In addition, - if the target is a living creature with organs and muscle, the interlocutor opens - a precise wound. Until the creature is restored to its maximum Hit Points, thus - closing the wound, Strikes against the creature deal 1d6 extra precision damage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Surgical Rend - range: null - raw_description: '**Surgical Rend** This functions as the __Rend__ ability, dealing - claw damage. In addition, if the target is a living creature with organs and muscle, - the interlocutor opens a precise wound. Until the creature is restored to its - maximum Hit Points, thus closing the wound, Strikes against the creature deal - 1d6 extra precision damage.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 15 - type: good -- amount: 15 - type: silver -ritual_lists: null +ranged_attacks: null saves: fort: 23 fort_misc: null @@ -196,94 +196,92 @@ sense_abilities: the __doomed__, __dying__, and __wounded__ conditions, as well as the value of those conditions. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Painsight range: null raw_description: '**Painsight** (divination, divine) A velstrac automatically knows whether a creature it sees has any of the __doomed__, __dying__, and __wounded__ conditions, as well as the value of those conditions.' requirements: null + saving_throw: null + stages: null success: null traits: - divination - divine trigger: null senses: -- Perception +24 - greater darkvision - painsight size: Large skills: - bonus: 25 misc: null - name: 'Athletics ' + name: Athletics - bonus: 22 misc: +24 sculpting flesh - name: 'Crafting ' + name: Crafting - bonus: 25 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 26 misc: null - name: 'Medicine ' + name: Medicine - bonus: 22 misc: null - name: 'Religion ' + name: Religion - bonus: 19 misc: null - name: 'Stealth ' + name: Stealth - bonus: 20 misc: null - name: 'Torture Lore ' -source: + name: Torture Lore +sources: - abbr: Bestiary 2 - page_start: 285 + page_start: '84' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: -- dc: 33 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 7 +- attack_bonus: null + cantrips: + - level: 6 spells: - - frequency: self only, to the Material Plane or Shadow Plane only - name: plane shift - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: breath of life - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: ×2 - name: heal - requirement: null - - frequency: ×2 - name: restoration - requirement: null - - heightened_level: 6 - level: 0 - spells: - - frequency: null + - misc: null name: stabilize - requirement: null - to_hit: null + constants: null + dc: 33 + focus_points: null + misc: null + spell_lists: + - level: 7 + spells: + - misc: self only; to the Material Plane or Shadow Plane only + name: plane shift + - level: 5 + spells: + - misc: null + name: breath of life + - level: 4 + spells: + - misc: ×2 + name: heal + - misc: ×2 + name: restoration + spells_source: Divine Innate Spells traits: -- LE -- Large - Fiend - Velstrac -type: Creature -weaknesses: null +weaknesses: +- amount: 15 + misc: null + type: good +- amount: 15 + misc: null + type: silver diff --git a/data/monsters/invidiak.yaml b/data/monsters/invidiak.yaml index 0c10b00..6b4849a 100644 --- a/data/monsters/invidiak.yaml +++ b/data/monsters/invidiak.yaml @@ -7,66 +7,7 @@ ability_mods: wis_mod: 2 ac: 22 ac_special: null -alignment: CE -automatic_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: If an invidiak attempts to possess a creature and the creature rolls - a critical success on its saving throw to resist __possession__, or if an invidiak's - possession of a creature is ended prematurely, such as via a successful dispel - magic, the invidiak takes 6d6 mental damage and cannot use possession for 24 hours. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Exorcism Vulnerability - range: null - raw_description: '**Exorcism Vulnerability** If an invidiak attempts to possess - a creature and the creature rolls a critical success on its saving throw to resist - __possession__, or if an invidiak''s possession of a creature is ended prematurely, - such as via a successful dispel magic, the invidiak takes 6d6 mental damage and - cannot use possession for 24 hours.' - requirements: null - success: null - traits: null - trigger: null -description: "For most demons, possessing a creature requires a ritual, magic item,\ - \ or condition, but for invidiaks, who lack a body, possession is akin to donning\ - \ a suit of clothing. Known also as shadow demons, invidiaks are formed from envious\ - \ mortal souls. \n\n\n\n**__Recall Knowledge - Fiend__ (__Religion__)**: DC 23" -hp: 90 -hp_misc: null -immunities: -- disease -- poison -- precision -items: null -languages: -- Abyssal -- Common -- telepathy 100 feet -level: 7 -melee: -- action_cost: One Action - damage: - formula: 2d8 - type: cold - name: claw - plus_damage: - - formula: 2d6 - type: evil - to_hit: 13 - traits: - - agile - - evil - - finesse - - magical -name: Invidiak -perception: 15 -proactive_abilities: +active_abilities: - action_cost: None critical_failure: null critical_success: null @@ -77,11 +18,11 @@ proactive_abilities: of possession increases to unlimited, and the effect lasts until dispelled or until the invidiak dismisses it.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Favored Host range: null raw_description: '**Favored Host** Each invidiak has a particular type of creature @@ -91,6 +32,8 @@ proactive_abilities: host, the duration of possession increases to unlimited, and the effect lasts until dispelled or until the invidiak dismisses it.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -101,11 +44,11 @@ proactive_abilities: their movement in an area of dim light, they become hidden as long as they don't move and the lighting in the area they're in doesn't grow brighter than dim light. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Shadow Blend range: null raw_description: '**Shadow Blend** [Two Actions] (__divine__, __illusion__) The @@ -113,6 +56,8 @@ proactive_abilities: in an area of dim light, they become hidden as long as they don''t move and the lighting in the area they''re in doesn''t grow brighter than dim light.' requirements: null + saving_throw: null + stages: null success: null traits: - divine @@ -123,40 +68,91 @@ proactive_abilities: critical_success: null description: An invidiak leaves no body behind when using __possession__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Unbodied Possession range: null raw_description: '**Unbodied Possession** An invidiak leaves no body behind when using __possession__.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null -ranged: null -rarity: Common +alignment: CE +automatic_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: If an invidiak attempts to possess a creature and the creature rolls + a critical success on its saving throw to resist __possession__, or if an invidiak's + possession of a creature is ended prematurely, such as via a successful dispel + magic, the invidiak takes 6d6 mental damage and cannot use possession for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Exorcism Vulnerability + range: null + raw_description: '**Exorcism Vulnerability** If an invidiak attempts to possess + a creature and the creature rolls a critical success on its saving throw to resist + __possession__, or if an invidiak''s possession of a creature is ended prematurely, + such as via a successful dispel magic, the invidiak takes 6d6 mental damage and + cannot use possession for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +description: 'For most demons, possessing a creature requires a ritual, magic item, + or condition, but for invidiaks, who lack a body, possession is akin to donning + a suit of clothing. Known also as shadow demons, invidiaks are formed from envious + mortal souls. + + + + + **__Recall Knowledge - Fiend__ (__Religion__)**: DC 23' +hp: 90 +hp_misc: null +immunities: +- disease +- poison +- precision +languages: +- Abyssal +- Common +- telepathy 100 feet +level: 7 +melee_attacks: +- action_cost: One Action + damage: + formula: null + type: 2d8 cold + name: claw + plus_damage: + - formula: null + type: 2d6 evil + to_hit: 13 + traits: + - agile + - evil + - finesse + - magical +name: Invidiak +perception: 15 +ranged_attacks: null resistances: - amount: 5 - type: all (except force -- amount: null - type: ghost touch -- amount: null - type: or positive -ritual_lists: -- dc: 26 misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 1 - spells: - - frequency: null - name: abyssal pact - requirement: null - to_hit: null + type: all saves: fort: 15 fort_misc: null @@ -165,85 +161,86 @@ saves: ref_misc: null will: 13 will_misc: null -sense_abilities: null senses: -- Perception +15 - darkvision size: Medium skills: - bonus: 15 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 18 misc: null - name: 'Deception ' + name: Deception - bonus: 13 misc: null - name: 'Religion ' + name: Religion - bonus: 15 misc: null - name: 'Society ' + name: Society - bonus: 17 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 65 + page_start: '65' page_stop: null speed: - amount: 30 + misc: null type: fly spell_lists: -- dc: 26 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 7 +- attack_bonus: null + cantrips: + - level: 4 spells: - - frequency: range touch - name: possession - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: dimension door - requirement: null - - frequency: null - name: shadow blast - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: null - name: darkness - requirement: null - - frequency: at will - name: dimension door - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: fear - requirement: null - - heightened_level: 4 - level: 0 - spells: - - frequency: null + - misc: null name: telekinetic projectile - requirement: null - to_hit: null + constants: null + dc: 26 + focus_points: null + misc: null + spell_lists: + - level: 7 + spells: + - misc: range touch + name: possession + - level: 5 + spells: + - misc: null + name: dimension door + - misc: null + name: shadow blast + - level: 4 + spells: + - misc: null + name: darkness + - misc: at will + name: dimension door + - level: 3 + spells: + - misc: null + name: fear + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 26 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: abyssal pact + spells_source: Rituals traits: -- CE -- Medium - Demon - Fiend - Incorporeal -type: Creature weaknesses: +- amount: 272 + misc: null + type: cold iron -- amount: 5 + misc: null type: good diff --git a/data/monsters/invisible stalker.yaml b/data/monsters/invisible stalker.yaml index 4ed2b6a..542cff7 100644 --- a/data/monsters/invisible stalker.yaml +++ b/data/monsters/invisible stalker.yaml @@ -7,6 +7,48 @@ ability_mods: wis_mod: 2 ac: 26 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The invisible stalker deals 2d6 extra precision damage to __flat-footed__ + creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** The invisible stalker deals 2d6 extra precision + damage to __flat-footed__ creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The invisible stalker moves at full Speed while Tracking. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swift Tracker + range: null + raw_description: '**Swift Tracker** The invisible stalker moves at full Speed while + Tracking.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -17,11 +59,11 @@ automatic_abilities: of its next turn, as the vague outline of its humanoid form is faintly visible for a short period of time. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Naturally Invisible range: null raw_description: '**Naturally Invisible** The invisible stalker is invisible at @@ -29,6 +71,8 @@ automatic_abilities: of undetected until the start of its next turn, as the vague outline of its humanoid form is faintly visible for a short period of time.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -47,11 +91,10 @@ immunities: - paralyzed - poison - sleep -items: null languages: - Auran level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+5 @@ -64,48 +107,7 @@ melee: - finesse name: Invisible Stalker perception: 16 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The invisible stalker deals 2d6 extra precision damage to __flat-footed__ - creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** The invisible stalker deals 2d6 extra precision - damage to __flat-footed__ creatures.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The invisible stalker moves at full Speed while Tracking. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swift Tracker - range: null - raw_description: '**Swift Tracker** The invisible stalker moves at full Speed while - Tracking.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 14 fort_misc: null @@ -114,35 +116,31 @@ saves: ref_misc: null will: 11 will_misc: null -sense_abilities: null senses: -- Perception +16 - darkvision size: Medium skills: - bonus: 16 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 18 misc: null - name: 'Stealth ' + name: Stealth - bonus: 15 misc: +19 to Track - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 144 + page_start: '144' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: fly spell_lists: null traits: -- N -- Medium - Air - Elemental -type: Creature -weaknesses: null diff --git a/data/monsters/iridescent elephant.yaml b/data/monsters/iridescent elephant.yaml index 47f25d8..44b3712 100644 --- a/data/monsters/iridescent elephant.yaml +++ b/data/monsters/iridescent elephant.yaml @@ -7,6 +7,176 @@ ability_mods: wis_mod: 2 ac: 21 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: When the iridescent elephant stomps its foot, a bright, disorienting + burst of light pulses through its leg. Each creatures adjacent to the iridescent + elephant when it makes a foot Strike (regardless of whether or not it hit) must + succeed at a DC 24 Will save or be __flat-footed__ until the beginning of the + elephant's next turn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Color Splash + range: null + raw_description: '**Color Splash** (__visual__) When the iridescent elephant stomps + its foot, a bright, disorienting burst of light pulses through its leg. Each creatures + adjacent to the iridescent elephant when it makes a foot Strike (regardless of + whether or not it hit) must succeed at a DC 24 Will save or be __flat-footed__ + until the beginning of the elephant''s next turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - visual + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A Medium or smaller creature hit by the elephant's trunk is __grabbed__. + If the elephant moves, it can bring the grabbed creature along with it. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Grabbing Trunk + range: null + raw_description: '**Grabbing Trunk** A Medium or smaller creature hit by the elephant''s + trunk is __grabbed__. If the elephant moves, it can bring the grabbed creature + along with it.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Large or smaller, foot, DC 22 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**Trample** [Three Actions] Large or smaller, foot, DC 22' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: The iridescent elephant blasts a beam of light from its trunk in a 30-foot + line. Each creature in the area must attempt a DC 22 Fortitude save. + failure: null + frequency: once per day + full_description: null + generic_description: null + maximum_duration: null + name: Trunk Beam + range: null + raw_description: '**Trunk Beam** (__visual__, __light__) **Frequency** once per + day; **Effect** The iridescent elephant blasts a beam of light from its trunk + in a 30-foot line. Each creature in the area must attempt a DC 22 Fortitude save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - visual + - light + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __dazzled__ for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is __dazzled__ for 1 round.' + requirements: null + saving_throw: null + stages: null + success: The creature is __dazzled__ for 1 round. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __blinded__ for 1 minute. + effect: null + failure: The creature is __blinded__ for 1 minute. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is __blinded__ for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature is blinded permanently. + critical_success: null + description: The creature is blinded permanently. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The creature is blinded permanently.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -17,11 +187,11 @@ automatic_abilities: single action, which has the __concentrate__ trait. The color of the light is determined by the iridescent animal's creator. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Glowing Bones range: null raw_description: '**Glowing Bones** An iridescent animal emits phosphorescent bright @@ -29,6 +199,8 @@ automatic_abilities: its next turn as a single action, which has the __concentrate__ trait. The color of the light is determined by the iridescent animal''s creator.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -52,11 +224,8 @@ description: 'An iridescent animal is a wild or domesticated animal that has und **__Recall Knowledge - Animal__ (__Nature__)**: DC 25' hp: 110 hp_misc: null -immunities: null -items: null -languages: null level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d8+7 @@ -67,7 +236,9 @@ melee: traits: - reach 10 feet - action_cost: One Action - damage: null + damage: + formula: null + type: grabbing trunk name: trunk plus_damage: null to_hit: 16 @@ -86,101 +257,8 @@ melee: - reach 10 feet name: Iridescent Elephant perception: 11 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: When the iridescent elephant stomps its foot, a bright, disorienting - burst of light pulses through its leg. Each creatures adjacent to the iridescent - elephant when it makes a foot Strike (regardless of whether or not it hit) must - succeed at a DC 24 Will save or be __flat-footed__ until the beginning of the - elephant's next turn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Color Splash - range: null - raw_description: '**Color Splash** (__visual__) When the iridescent elephant stomps - its foot, a bright, disorienting burst of light pulses through its leg. Each creatures - adjacent to the iridescent elephant when it makes a foot Strike (regardless of - whether or not it hit) must succeed at a DC 24 Will save or be __flat-footed__ - until the beginning of the elephant''s next turn.' - requirements: null - success: null - traits: - - visual - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A Medium or smaller creature hit by the elephant's trunk is __grabbed__. - If the elephant moves, it can bring the grabbed creature along with it. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Grabbing Trunk - range: null - raw_description: '**Grabbing Trunk** A Medium or smaller creature hit by the elephant''s - trunk is __grabbed__. If the elephant moves, it can bring the grabbed creature - along with it.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Large or smaller, foot, DC 22 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**Trample** [Three Actions] Large or smaller, foot, DC 22' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: The creature is blinded permanently. - critical_success: The creature is unaffected. - description: null - effect: "The iridescent elephant blasts a beam of light from its trunk in a 30-foot\ - \ line. Each creature in the area must attempt a DC 22 Fortitude save. \n\n" - effects: null - failure: The creature is blinded for 1 minute. - frequency: once per day - full_description: null - generic_description: null - name: Trunk Beam - range: null - raw_description: "**Trunk Beam** (__visual__, __light__) **Frequency** once per\ - \ day; **Effect** The iridescent elephant blasts a beam of light from its trunk\ - \ in a 30-foot line. Each creature in the area must attempt a DC 22 Fortitude\ - \ save. \n\n**Critical Success** The creature is unaffected.\n\n**Success** The\ - \ creature is __dazzled__ for 1 round.\n\n**Failure** The creature is __blinded__\ - \ for 1 minute.\n\n**Critical Failure** The creature is blinded permanently." - requirements: null - success: The creature is dazzled for 1 round. - traits: - - visual - - light - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 16 fort_misc: null @@ -189,30 +267,24 @@ saves: ref_misc: null will: 14 will_misc: null -sense_abilities: null senses: -- Perception +11 - scent (imprecise) 30 feet size: Huge skills: - bonus: 15 misc: null - name: 'Athletics ' + name: Athletics - bonus: 13 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: 'Pathfinder #152: Legacy of the Lost God' - page_start: 80 + page_start: '80' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: null traits: -- Uncommon -- N -- Huge - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/irlgaunt.yaml b/data/monsters/irlgaunt.yaml index dff1f66..87212ef 100644 --- a/data/monsters/irlgaunt.yaml +++ b/data/monsters/irlgaunt.yaml @@ -7,6 +7,58 @@ ability_mods: wis_mod: 5 ac: 34 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The irlgaunt violently regurgitates a melonsized clot of brittle stone + supernaturally infused with digestive enzymes. The stone and acid explode on impact + within a range of 30 feet, dealing 7d6 piercing damage and 7d6 acid damage to + creatures in a 20-foot burst (DC 33 basic Reflex save). The irlgaunt can't Regurgitate + Gastroliths for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Regurgitate Gastrolith + range: null + raw_description: '**Regurgitate Gastrolith** [Two Actions] (__acid__, __evocation__, + __primal__) The irlgaunt violently regurgitates a melonsized clot of brittle stone + supernaturally infused with digestive enzymes. The stone and acid explode on impact + within a range of 30 feet, dealing 7d6 piercing damage and 7d6 acid damage to + creatures in a 20-foot burst (DC 33 basic Reflex save). The irlgaunt can''t Regurgitate + Gastroliths for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - acid + - evocation + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The irlgaunt ignores difficult terrain composed of rocks and stone. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Stone Step + range: null + raw_description: '**Stone Step** The irlgaunt ignores difficult terrain composed + of rocks and stone.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: null description: 'Irlgaunts resemble titanic spiders or crabs, but with cephalopod-like @@ -46,23 +98,21 @@ description: 'Irlgaunts resemble titanic spiders or crabs, but with cephalopod-l **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 31' hp: 265 hp_misc: null -immunities: null -items: null languages: - Aklo - Common - Jotun - Terran level: 13 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d8+13 type: piercing name: jaws plus_damage: - - formula: 2d6 - type: acid + - formula: null + type: 2d6 acid to_hit: 26 traits: null - action_cost: One Action @@ -76,58 +126,7 @@ melee: - agile name: Irlgaunt perception: 24 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The irlgaunt violently regurgitates a melonsized clot of brittle stone - supernaturally infused with digestive enzymes. The stone and acid explode on impact - within a range of 30 feet, dealing 7d6 piercing damage and 7d6 acid damage to - creatures in a 20-foot burst (DC 33 basic Reflex save). The irlgaunt can't Regurgitate - Gastroliths for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Regurgitate Gastrolith - range: null - raw_description: '**Regurgitate Gastrolith** [Two Actions] (__acid__, __evocation__, - __primal__) The irlgaunt violently regurgitates a melonsized clot of brittle stone - supernaturally infused with digestive enzymes. The stone and acid explode on impact - within a range of 30 feet, dealing 7d6 piercing damage and 7d6 acid damage to - creatures in a 20-foot burst (DC 33 basic Reflex save). The irlgaunt can''t Regurgitate - Gastroliths for 1d4 rounds.' - requirements: null - success: null - traits: - - acid - - evocation - - primal - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The irlgaunt ignores difficult terrain composed of rocks and stone. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Stone Step - range: null - raw_description: '**Stone Step** The irlgaunt ignores difficult terrain composed - of rocks and stone.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 22 fort_misc: null @@ -136,65 +135,62 @@ saves: ref_misc: null will: 24 will_misc: null -sense_abilities: null senses: -- Perception +24 - darkvision size: Large skills: - bonus: 25 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 26 misc: null - name: 'Athletics ' + name: Athletics - bonus: 23 misc: null - name: 'Deception ' + name: Deception - bonus: 27 misc: null - name: 'Stealth ' + name: Stealth - bonus: 22 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 148 + page_start: '148' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 30 + misc: null type: climb - amount: null + misc: null type: stone step spell_lists: -- dc: 31 +- attack_bonus: null + cantrips: null + constants: null + dc: 31 + focus_points: null misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 6 + spell_lists: + - level: 6 spells: - - frequency: null + - misc: null name: stone tell - requirement: null - - heightened_level: null - level: 4 + - level: 4 spells: - - frequency: at will + - misc: at will name: meld into stone - requirement: null - - frequency: at will + - misc: at will name: shape stone - requirement: null - to_hit: null + spells_source: Primal Innate Spells traits: -- NE -- Large - Aberration - Earth -type: Creature weaknesses: - amount: 10 + misc: null type: bludgeoning diff --git a/data/monsters/irnakurse.yaml b/data/monsters/irnakurse.yaml index 88ff189..32027ac 100644 --- a/data/monsters/irnakurse.yaml +++ b/data/monsters/irnakurse.yaml @@ -7,25 +7,223 @@ ability_mods: wis_mod: 3 ac: 28 ac_special: null -alignment: CE -automatic_abilities: +active_abilities: - action_cost: None critical_failure: null critical_success: null - description: '[reaction]' + description: A non-evil creature hit by an irnakurse's tentacle is overwhelmed with + corrupted images of a ruined life and must succeed at a DC 28 Will save or be + __stunned 2__ (or stunned 4 on a critical failure). After attempting this save, + a creature is temporarily immune to Mind Lash for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mind Lash + range: null + raw_description: '**Mind Lash** (__emotion__, __enchantment__, __mental__, __occult__) + A non-evil creature hit by an irnakurse''s tentacle is overwhelmed with corrupted + images of a ruined life and must succeed at a DC 28 Will save or be __stunned + 2__ (or stunned 4 on a critical failure). After attempting this save, a creature + is temporarily immune to Mind Lash for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - emotion + - enchantment + - mental + - occult + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: tentacle + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rend + range: null + raw_description: '**__Rend__** [One Action] tentacle' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The irnakurse unleashes an alien shriek of nightmarish horror and pain. + All non-evil creatures within a 10-foot emanation must attempt a DC 28 Will save. + The irnakurse can Sustain Soul Scream for up to 6 rounds; each time it does, it + repeats the effect. + failure: null + frequency: once per day + full_description: null + generic_description: null + maximum_duration: null + name: Soul Scream + range: null + raw_description: '**Soul Scream** [Two Actions] (__auditory__, __concentrate__, + __emotion__, __enchantment__, __mental__, __occult__) **Frequency** once per day; + **Effect** The irnakurse unleashes an alien shriek of nightmarish horror and pain. + All non-evil creatures within a 10-foot emanation must attempt a DC 28 Will save. + The irnakurse can Sustain Soul Scream for up to 6 rounds; each time it does, it + repeats the effect.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - concentrate + - emotion + - enchantment + - mental + - occult + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected, and is temporarily immune to Soul + Scream for 24 hours. + description: The creature is unaffected, and is temporarily immune to Soul Scream + for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected, and is temporarily + immune to Soul Scream for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __stupefied 1__ for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success **The creature is __stupefied 1__ for 1 round.' + requirements: null + saving_throw: null + stages: null + success: The creature is __stupefied 1__ for 1 round. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is stupefied 1. Further failed saves against Soul Scream + increase the condition value by 1, to a maximum of stupefied 4. Each time the + character gets a full night's rest, the stupefied condition gained from Soul Scream + decreases by 1. + effect: null + failure: The creature is stupefied 1. Further failed saves against Soul Scream increase + the condition value by 1, to a maximum of stupefied 4. Each time the character + gets a full night's rest, the stupefied condition gained from Soul Scream decreases + by 1. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure **The creature is stupefied 1. Further failed saves + against Soul Scream increase the condition value by 1, to a maximum of stupefied + 4. Each time the character gets a full night''s rest, the stupefied condition + gained from Soul Scream decreases by 1.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, except the stupefied value increases by 2 instead + of by 1. + critical_success: null + description: As failure, except the stupefied value increases by 2 instead of by + 1. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure **As failure, except the stupefied value increases + by 2 instead of by 1.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The irnakurse makes up to four tentacle Strikes, each against a different + target. These attacks count toward the irnakurse's multiple attack penalty, but + the multiple attack penalty doesn't increase until after it makes all of its attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Storm of Tentacles + range: null + raw_description: '**Storm of Tentacles** [Two Actions] The irnakurse makes up to + four tentacle Strikes, each against a different target. These attacks count toward + the irnakurse''s multiple attack penalty, but the multiple attack penalty doesn''t + increase until after it makes all of its attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: CE +automatic_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null - raw_description: '**Attack of Opportunity** [None] **Trigger** A creature within + raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. @@ -33,6 +231,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -52,15 +252,13 @@ description: 'Irnakurse are surface elves who __drow__ have subjected to particu **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 26' hp: 152 hp_misc: null -immunities: null -items: null languages: - Abyssal - Elven - Undercommon - can't speak any language level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+11 @@ -84,123 +282,7 @@ melee: - reach 20 feet name: Irnakurse perception: 18 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A non-evil creature hit by an irnakurse's tentacle is overwhelmed with - corrupted images of a ruined life and must succeed at a DC 28 Will save or be - __stunned 2__ (or stunned 4 on a critical failure). After attempting this save, - a creature is temporarily immune to Mind Lash for 24 hours. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mind Lash - range: null - raw_description: '**Mind Lash** (__emotion__, __enchantment__, __mental__, __occult__) - A non-evil creature hit by an irnakurse''s tentacle is overwhelmed with corrupted - images of a ruined life and must succeed at a DC 28 Will save or be __stunned - 2__ (or stunned 4 on a critical failure). After attempting this save, a creature - is temporarily immune to Mind Lash for 24 hours.' - requirements: null - success: null - traits: - - emotion - - enchantment - - mental - - occult - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: tentacle - effect: The monster automatically deals that Strike's damage again to the enemy. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rend - range: null - raw_description: A Rend entry lists a Strike the monster has. **Requirements** The - monster hit the same enemy with two consecutive Strikes of the listed type in - the same round. **Effect** The monster automatically deals that Strike's damage - again to the enemy. - requirements: The monster hit the same enemy with two consecutive Strikes of the - listed type in the same round. - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: The creature is unaffected, and is temporarily immune to Soul - Scream for 24 hours. - description: null - effect: "The irnakurse unleashes an alien shriek of nightmarish horror and pain.\ - \ All non-evil creatures within a 10-foot emanation must attempt a DC 28 Will\ - \ save. The irnakurse can Sustain Soul Scream for up to 6 rounds; each time it\ - \ does, it repeats the effect. \n\n" - effects: null - failure: null - frequency: once per day - full_description: null - generic_description: null - name: Soul Scream - range: null - raw_description: "**Soul Scream** [Two Actions] (__auditory__, __concentrate__,\ - \ __emotion__, __enchantment__, __mental__, __occult__) **Frequency** once per\ - \ day; **Effect** The irnakurse unleashes an alien shriek of nightmarish horror\ - \ and pain. All non-evil creatures within a 10-foot emanation must attempt a DC\ - \ 28 Will save. The irnakurse can Sustain Soul Scream for up to 6 rounds; each\ - \ time it does, it repeats the effect. \n\n**Critical Success** The creature is\ - \ unaffected, and is temporarily immune to Soul Scream for 24 hours. \n\n**Success\ - \ **The creature is __stupefied 1__ for 1 round. \n\n**Failure **The creature\ - \ is stupefied 1. Further failed saves against Soul Scream increase the condition\ - \ value by 1, to a maximum of stupefied 4. Each time the character gets a full\ - \ night's rest, the stupefied condition gained from Soul Scream decreases by 1.\ - \ \n\n**Critical Failure **As failure, except the stupefied value increases by\ - \ 2 instead of by 1." - requirements: null - success: null - traits: - - auditory - - concentrate - - emotion - - enchantment - - mental - - occult - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The irnakurse makes up to four tentacle Strikes, each against a different - target. These attacks count toward the irnakurse's multiple attack penalty, but - the multiple attack penalty doesn't increase until after it makes all of its attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Storm of Tentacles - range: null - raw_description: '**Storm of Tentacles** [Two Actions] The irnakurse makes up to - four tentacle Strikes, each against a different target. These attacks count toward - the irnakurse''s multiple attack penalty, but the multiple attack penalty doesn''t - increase until after it makes all of its attacks.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 20 fort_misc: null @@ -209,32 +291,27 @@ saves: ref_misc: null will: 16 will_misc: null -sense_abilities: null senses: -- Perception +18 - darkvision size: Large skills: - bonus: 20 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 20 misc: null - name: 'Athletics ' + name: Athletics - bonus: 20 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 118 + page_start: '118' page_stop: null speed: - amount: 15 + misc: null type: Land spell_lists: null traits: -- CE -- Large - Aberration -type: Creature -weaknesses: null diff --git a/data/monsters/iron golem.yaml b/data/monsters/iron golem.yaml index 523675d..9c761c3 100644 --- a/data/monsters/iron golem.yaml +++ b/data/monsters/iron golem.yaml @@ -7,62 +7,126 @@ ability_mods: wis_mod: 0 ac: 34 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The iron golem exhales poisonous gas in a 10-foot radius centered on + the corner of one of the iron golem's squares. The gas persists for 1 round. Any + creature in the area (or that later enters the area) is exposed to the iron golem's + poison. The golem can't use its Breath Weapon again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __necromancy__, + __poison__) The iron golem exhales poisonous gas in a 10-foot radius centered + on the corner of one of the iron golem''s squares. The gas persists for 1 round. + Any creature in the area (or that later enters the area) is exposed to the iron + golem''s poison. The golem can''t use its Breath Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - necromancy + - poison + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The iron golem Strides up to its Speed, pushing back each creature + whose space it moves into and damaging them if they try to stop its movement. + A creature can attempt to bar the way by succeeding at a DC 37 Fortitude save. + On a critical success, the resisting creature takes no damage; otherwise, it is + damaged as if hit by the golem's fist. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Inexorable March + range: null + raw_description: '**Inexorable March** [One Action] The iron golem Strides up to + its Speed, pushing back each creature whose space it moves into and damaging them + if they try to stop its movement. A creature can attempt to bar the way by succeeding + at a DC 37 Fortitude save. On a critical success, the resisting creature takes + no damage; otherwise, it is damaged as if hit by the golem''s fist.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 4 rounds + name: Iron Golem Poison + range: null + raw_description: '**Iron Golem Poison** (__poison__) Any __drained__ value from + this poison is reduced by 1 every hour. **Saving Throw** DC 33 Fortitude; **Maximum + Duration** 4 rounds; **Stage 1** 2d6 poison and __drained 1__ (1 round); **Stage + 2** 4d6 poison and __drained 2__ (1 round); **Stage 3** 8d6 poison and __drained + 3__ (1 round).' + requirements: null + saving_throw: DC 33 Fortitude + stages: + - effect: 2d6 poison and __drained 1__ (1 round) + - effect: 4d6 poison and __drained 2__ (1 round) + - effect: 8d6 poison and __drained 3__ (1 round). + success: null + traits: + - poison + trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: harmed by acid (6d10, 2d8 from areas and persistent damage); healed + description: 'harmed by acid (6d10, 2d8 from areas and persistent damage); healed by fire (area 2d8 HP); slowed by electricity + + + **Vulnerable to Neutralize Poison** Casting __neutralize poison__ on the golem + deactivates its Breath Weapon for 1 minute. + + + **Vulnerable to Rust** Magical rusting effects, like a rust monster''s antennae, + affect the iron golem normally.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Golem Antimagic range: null raw_description: '**Golem Antimagic** harmed by acid (6d10, 2d8 from areas and persistent - damage); healed by fire (area 2d8 HP); slowed by electricity' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Casting __neutralize poison__ on the golem deactivates its Breath Weapon - for 1 minute. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Vulnerable to Neutralize Poison - range: null - raw_description: '**Vulnerable to Neutralize Poison** Casting __neutralize poison__ - on the golem deactivates its Breath Weapon for 1 minute.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Magical rusting effects, like a rust monster's antennae, affect the - iron golem normally. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Vulnerable to Rust - range: null - raw_description: '**Vulnerable to Rust** Magical rusting effects, like a rust monster''s - antennae, affect the iron golem normally.' + damage); healed by fire (area 2d8 HP); slowed by electricity + + + **Vulnerable to Neutralize Poison** Casting __neutralize poison__ on the golem + deactivates its Breath Weapon for 1 minute. + + + **Vulnerable to Rust** Magical rusting effects, like a rust monster''s antennae, + affect the iron golem normally.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -98,10 +162,8 @@ immunities: - poison - sickened - unconscious -items: null -languages: null level: 13 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+12 @@ -114,90 +176,12 @@ melee: - reach 10 feet name: Iron Golem perception: 21 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The iron golem exhales poisonous gas in a 10-foot radius centered on - the corner of one of the iron golem's squares. The gas persists for 1 round. Any - creature in the area (or that later enters the area) is exposed to the iron golem's - poison. The golem can't use its Breath Weapon again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __necromancy__, - __poison__) The iron golem exhales poisonous gas in a 10-foot radius centered - on the corner of one of the iron golem''s squares. The gas persists for 1 round. - Any creature in the area (or that later enters the area) is exposed to the iron - golem''s poison. The golem can''t use its Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - arcane - - necromancy - - poison - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The iron golem Strides up to its Speed, pushing back each creature - whose space it moves into and damaging them if they try to stop its movement. - A creature can attempt to bar the way by succeeding at a DC 37 Fortitude save. - On a critical success, the resisting creature takes no damage; otherwise, it is - damaged as if hit by the golem's fist. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Inexorable March - range: null - raw_description: '**Inexorable March** The iron golem Strides up to its Speed, - pushing back each creature whose space it moves into and damaging them if they - try to stop its movement. A creature can attempt to bar the way by succeeding - at a DC 37 Fortitude save. On a critical success, the resisting creature takes - no damage; otherwise, it is damaged as if hit by the golem''s fist.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Any __drained__ value from this poison is reduced by 1 every hour. - **Saving Throw** DC 33 Fortitude; **Maximum Duration** 4 rounds; **Stage 1** 2d6 - poison and __drained 1__ (1 round); **Stage 2** 4d6 poison and __drained 2__ (1 - round); **Stage 3** 8d6 poison and __drained 3__ (1 round). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Iron Golem Poison - range: null - raw_description: '**Iron Golem Poison** (__poison__) Any __drained__ value from - this poison is reduced by 1 every hour. **Saving Throw** DC 33 Fortitude; **Maximum - Duration** 4 rounds; **Stage 1** 2d6 poison and __drained 1__ (1 round); **Stage - 2** 4d6 poison and __drained 2__ (1 round); **Stage 3** 8d6 poison and __drained - 3__ (1 round).' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 15 - type: physical (except adamantine) -ritual_lists: null + misc: except adamantine + type: physical saves: fort: 26 fort_misc: null @@ -206,29 +190,23 @@ saves: ref_misc: null will: 22 will_misc: null -sense_abilities: null senses: -- Perception +21 - darkvision size: Large skills: - bonus: 30 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 188 + page_start: '188' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: null traits: -- Uncommon -- N -- Large - Construct - Golem - Mindless -type: Creature -weaknesses: null diff --git a/data/monsters/isqulug.yaml b/data/monsters/isqulug.yaml index f73c8f3..0a4d37c 100644 --- a/data/monsters/isqulug.yaml +++ b/data/monsters/isqulug.yaml @@ -7,44 +7,7 @@ ability_mods: wis_mod: 7 ac: 31 ac_special: null -alignment: NE -automatic_abilities: null -description: 'The isqulug''s appearance, though unsettling, might be its least awful - aspect. The creature resembles a bipedal amphibian with tentacles instead of arms - and a head composed of an undulant mass of what appear to be shifting, slimy transparent - eggs filled with writhing larvae. In truth, these larvae constitute the mind and - consciousness of the isqulug—its "body" is little more than an organic suit manufactured - from the flesh of those it has consumed, analogous to the complex web of a spider - or the hive of a colony of bees, but fully capable of movement and violence. - - - - - **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 30' -hp: 230 -hp_misc: regeneration 10 (deactivated by cold -immunities: -- swarm mind -items: null -languages: -- Aklo -level: 11 -melee: -- action_cost: One Action - damage: - formula: 2d12+11 - type: bludgeoning - name: tentacle - plus_damage: - - formula: null - type: isqulugia - to_hit: 22 - traits: - - agile - - reach 10 feet -name: Isqulug -perception: 24 -proactive_abilities: +active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null @@ -54,11 +17,11 @@ proactive_abilities: isqulugia. The isqulug becomes __stupefied 1__ for 1d4 rounds, during which it can't Expel Infestation. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Expel Infestation range: null raw_description: '**Expel Infestation** [Two Actions] The isqulug expels larvae @@ -67,6 +30,8 @@ proactive_abilities: creature that takes damage is exposed to isqulugia. The isqulug becomes __stupefied 1__ for 1d4 rounds, during which it can''t Expel Infestation.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -81,11 +46,11 @@ proactive_abilities: similar magic, or a 9th-level __resurrect__ ritual can return the victim to life. The new isqulug remains even if the victim is brought back to life. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Isqulugia range: null raw_description: '**Isqulugia** (__disease__, __incapacitation__, __primal__, __transmutation__, @@ -97,6 +62,8 @@ proactive_abilities: similar magic, or a 9th-level __resurrect__ ritual can return the victim to life. The new isqulug remains even if the victim is brought back to life.' requirements: null + saving_throw: null + stages: null success: null traits: - disease @@ -113,11 +80,11 @@ proactive_abilities: Squeeze through spaces that typically fit only a Tiny creature, but does so at the standard speed for Squeezing. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Malleability range: null raw_description: '**Malleability** The isqulug can __Squeeze__ through tight spaces @@ -125,6 +92,8 @@ proactive_abilities: The isqulug can even Squeeze through spaces that typically fit only a Tiny creature, but does so at the standard speed for Squeezing.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -134,25 +103,63 @@ proactive_abilities: description: An isqulug ignores difficult terrain that's caused by typical features of swamps. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Swamp Stride range: null raw_description: '**Swamp Stride** An isqulug ignores difficult terrain that''s caused by typical features of swamps.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null -ranged: null +alignment: NE +automatic_abilities: null +description: 'The isqulug''s appearance, though unsettling, might be its least awful + aspect. The creature resembles a bipedal amphibian with tentacles instead of arms + and a head composed of an undulant mass of what appear to be shifting, slimy transparent + eggs filled with writhing larvae. In truth, these larvae constitute the mind and + consciousness of the isqulug—its “body” is little more than an organic suit manufactured + from the flesh of those it has consumed, analogous to the complex web of a spider + or the hive of a colony of bees, but fully capable of movement and violence. + + + + + **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 30' +hp: 230 +hp_misc: regeneration 10 (deactivated by cold) +immunities: +- swarm mind +languages: +- Aklo +level: 11 +melee_attacks: +- action_cost: One Action + damage: + formula: 2d12+11 + type: bludgeoning + name: tentacle + plus_damage: + - formula: null + type: isqulugia + to_hit: 22 + traits: + - agile + - reach 10 feet +name: Isqulug +perception: 24 +ranged_attacks: null rarity: Uncommon resistances: - amount: 10 + misc: null type: fire -ritual_lists: null saves: fort: 24 fort_misc: null @@ -168,94 +175,87 @@ sense_abilities: description: An isqulug can precisely sense any creature infected with isqulugia within 30 feet, and knows the current stage of the disease. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Host Scent range: null raw_description: '**Host Scent** An isqulug can precisely sense any creature infected with isqulugia within 30 feet, and knows the current stage of the disease.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +24 - greater darkvision - host scent 30 feet size: Medium skills: - bonus: 22 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 24 misc: null - name: 'Athletics ' + name: Athletics - bonus: 22 misc: null - name: 'Nature ' + name: Nature - bonus: 22 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 149 + page_start: '149' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: swim - amount: null + misc: null type: swamp stride spell_lists: -- dc: 30 - misc: '' - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 6 +- attack_bonus: 22 + cantrips: + - level: 5 spells: - - frequency: null - name: tangling creepers - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: control water - requirement: null - - frequency: at will - name: entangle - requirement: null - - frequency: null - name: hallucinatory terrain - requirement: null - - frequency: at will - name: obscuring mist - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: null - name: fly - requirement: null - - heightened_level: 5 - level: 0 - spells: - - frequency: null + - misc: null name: dancing lights - requirement: null - to_hit: 22 + constants: null + dc: 30 + focus_points: null + misc: null + spell_lists: + - level: 6 + spells: + - misc: null + name: tangling creepers + - level: 5 + spells: + - misc: null + name: control water + - misc: at will + name: entangle + - misc: null + name: hallucinatory terrain + - misc: at will + name: obscuring mist + - level: 4 + spells: + - misc: null + name: fly + spells_source: Primal Innate Spells traits: -- Uncommon -- NE -- Medium - Aberration - Amphibious -type: Creature weaknesses: - amount: 10 + misc: null type: cold diff --git a/data/monsters/jabberwock.yaml b/data/monsters/jabberwock.yaml index 43662c8..f3acebd 100644 --- a/data/monsters/jabberwock.yaml +++ b/data/monsters/jabberwock.yaml @@ -7,36 +7,133 @@ ability_mods: wis_mod: 9 ac: 49 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: "The jabberwock creates a blast of strange noises and shouted nonsense\ + \ in the various languages it knows (and invariably some languages it doesn't\ + \ know), creating one of two effects. The jabberwock can't Burble again for 1d4\ + \ rounds.\n\n * **Confusion **(__aura__, __emotion__, __enchantment__, __mental__,\ + \ __primal__) 60 feet. Each creature in the emanation must succeed at a DC 46\ + \ Will save or become __confused__ for 1d4 rounds.\n\n * **Sonic Beam **(__evocation__,\ + \ __primal__, __sonic__) The jabberwock focuses its Burbling into a 60.foot line\ + \ of sonic energy that deals 24d6 sonic damage to creatures in the area (DC 46\ + \ basic Reflex save)." + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Burble + range: null + raw_description: "**Burble** [Two Actions] The jabberwock creates a blast of strange\ + \ noises and shouted nonsense in the various languages it knows (and invariably\ + \ some languages it doesn't know), creating one of two effects. The jabberwock\ + \ can't Burble again for 1d4 rounds.\n\n * **Confusion **(__aura__, __emotion__,\ + \ __enchantment__, __mental__, __primal__) 60 feet. Each creature in the emanation\ + \ must succeed at a DC 46 Will save or become __confused__ for 1d4 rounds.\n\n\ + \ * **Sonic Beam **(__evocation__, __primal__, __sonic__) The jabberwock focuses\ + \ its Burbling into a 60.foot line of sonic energy that deals 24d6 sonic damage\ + \ to creatures in the area (DC 46 basic Reflex save)." + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: If the jabberwock makes a jaws attack and rolls a natural 19 on the + d20 roll, the attack is a critical hit. This has no effect if the 19 would be + a failure. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Jaws That Bite + range: null + raw_description: '**Jaws That Bite** If the jabberwock makes a jaws attack and rolls + a natural 19 on the d20 roll, the attack is a critical hit. This has no effect + if the 19 would be a failure.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The jabberwock's wings whiffle, creating __severe winds__ within a 30-foot + emanation. These winds move outward from the jabberwock, and they persist until + the start of the jabberwock's next turn. During this time, flight of any kind + in the emanation requires a successful DC 43 __Acrobatics__ check to __Maneuver + in Flight__, and creatures flying toward the jabberwock are moving through greater + difficult terrain. Creatures on the ground in the emanation must succeed at a + DC 43 __Athletics__ check to approach the jabberwock. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Whiffling + range: null + raw_description: '**Whiffling** [Reaction] (__aura__) **Trigger **The jabberwock + Flies or makes a wing Strike; **Effect **The jabberwock''s wings whiffle, creating + __severe winds__ within a 30-foot emanation. These winds move outward from the + jabberwock, and they persist until the start of the jabberwock''s next turn. During + this time, flight of any kind in the emanation requires a successful DC 43 __Acrobatics__ + check to __Maneuver in Flight__, and creatures flying toward the jabberwock are + moving through greater difficult terrain. Creatures on the ground in the emanation + must succeed at a DC 43 __Athletics__ check to approach the jabberwock.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - aura + trigger: The jabberwock Flies or makes a wing Strike; alignment: CE automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 100 feet, DC 43 + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: null - effects: null - failure: The creature is frightened 2. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 100 feet, DC 43 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + range: 100 feet + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: DC 43 + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion @@ -49,16 +146,18 @@ automatic_abilities: description: A jabberwock damaged by a vorpal weapon becomes __frightened 2__ (or frightened 4 on a critical hit). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Vorpal Fear range: null raw_description: '**Vorpal Fear** A jabberwock damaged by a vorpal weapon becomes __frightened 2__ (or frightened 4 on a critical hit).' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -68,11 +167,11 @@ automatic_abilities: description: null effect: The jabberwock makes a claw Strike against the triggering creature. If the Strike hits, the jabberwock disrupts the triggering action. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Claws That Catch range: null raw_description: '**Claws That Catch [Reaction]** **Trigger **A creature within @@ -81,61 +180,62 @@ automatic_abilities: action; **Effect **The jabberwock makes a claw Strike against the triggering creature. If the Strike hits, the jabberwock disrupts the triggering action.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature within the jabberwock's reach uses a __manipulate__ action or - a __move__ action, leaves a square during a move action, makes a ranged attack, - or uses a __concentrate__ action -description: "Few beasts have inspired as many legends, poems, songs, and myths in\ - \ as many cultures, as this bizarre draconic creature. The jabberwock hails from\ - \ the fey realm of the First World and is part of a group of powerful __First World__\ - \ creatures known collectively as the Tane.\n\n\n\nLike all members of the Tane,\ - \ jabberwocks are living creatures that age, eat, drink, and sleep, but do not reproduce\ - \ normally. Instead, they are created directly by the godlike Eldest who rule the\ - \ First World, and they serve at the pleasure (or frustration) of these capricious\ - \ and mysterious entities. Believed to be the most powerful of all the Tane, jabberwocks\ - \ are typically only ever created with one purpose: to wreak destruction and havoc\ - \ upon the Material Plane. One of the Eldest might send a jabberwock to devastate\ - \ a country, continent, or even entire world in order to get revenge for some slight\ - \ made against them by a single mortal. Sometimes, no specific insult or injury\ - \ is required, as some of the Eldest resent the very existence of the Material Plane\ - \ and periodically create jabberwocks simply to express the wrath of the First World\ - \ against its younger and less chaotic sibling.\n\n\n\nOnce a jabberwock arrives\ - \ on the Material Plane, its first order of business is to seek out a lair. It prefers\ - \ dwelling in remote forest locations about a day's flight from civilization—the\ - \ more dangerous the woodland is to those who might eventually come hunting it,\ - \ the better! \n\n\n\nThe relationship between jabberwocks and __vorpal__ weapons\ - \ is the subject of much debate and speculation among scholars, and the various\ - \ poems, songs, and legends about the jabberwock do little to clarify the issue,\ - \ conflicting and diverging on this point. Some believe that vorpal weapons were\ - \ first created specifically to combat jabberwocks, but others take the story one\ - \ step further. They cite evidence in certain ancient myths that there may once\ - \ have been only a single, unique jabberwock, so powerful that nothing could so\ - \ much as scratch it—nothing, that is, except for the first vorpal sword, crafted\ - \ for that very purpose. So epic was the resulting battle that it created strange\ - \ echoes throughout reality, and as a result, these echoes, in the form of vorpal\ - \ weapons, can now be found on many worlds. Those who subscribe to this belief claim\ - \ that the jabberwocks seen today are but pale imitations of this proto-jabberwock,\ - \ and they speculate that only the combined efforts of several Eldest would be sufficient\ - \ to create such a creature again.\n\n\n\n\n\n## Variant Jabberwocks\n\nThe Eldest\ - \ have sometimes altered certain aspects of the jabberwocks they create. Some of\ - \ the more notorious or legendary variant jabberwocks include the following.\n\n\ - \n\n**Frumious Jabberwock**: Frumious jabberwocks have two heads. They are level\ - \ 24 and gain an extra action on each of their turns they can use only to make a\ - \ jaws Strike.\n\n\n\n**Mimsy Jabberwock**: Typically hailing from wintry regions\ - \ of the First World, mimsy jabberwocks have glowing blue-white scales, resist cold\ - \ instead of fire, and have eyes that burn with blue flames that deal cold damage\ - \ instead of fire damage.\n\n\n\n**Slithy Jabberwock**: Wreaking destruction beneath\ - \ the waves, these sinuous and slimy jabberwocks are amphibious, have a swim Speed\ - \ of 80 feet instead of the normal fly Speed, and do not have a wing Strike. A slithy\ - \ jabberwock's whiffling aura is activated whenever it swims, makes a tail Strike,\ - \ or Burbles.\n\n\n\n**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 51" + trigger: A creature within the jabberwock's reach uses a manipulate action or a + move action, leaves a square during a move action, makes a ranged attack, or uses + a concentrate action; +description: 'Few beasts have inspired as many legends, poems, songs, and myths in + as many cultures, as this bizarre draconic creature. The jabberwock hails from the + fey realm of the First World and is part of a group of powerful __First World__ + creatures known collectively as the Tane. + + + + + Like all members of the Tane, jabberwocks are living creatures that age, eat, drink, + and sleep, but do not reproduce normally. Instead, they are created directly by + the godlike Eldest who rule the First World, and they serve at the pleasure (or + frustration) of these capricious and mysterious entities. Believed to be the most + powerful of all the Tane, jabberwocks are typically only ever created with one purpose: + to wreak destruction and havoc upon the Material Plane. One of the Eldest might + send a jabberwock to devastate a country, continent, or even entire world in order + to get revenge for some slight made against them by a single mortal. Sometimes, + no specific insult or injury is required, as some of the Eldest resent the very + existence of the Material Plane and periodically create jabberwocks simply to express + the wrath of the First World against its younger and less chaotic sibling. + + + + + Once a jabberwock arrives on the Material Plane, its first order of business is + to seek out a lair. It prefers dwelling in remote forest locations about a day''s + flight from civilization—the more dangerous the woodland is to those who might eventually + come hunting it, the better! + + + + + The relationship between jabberwocks and __vorpal__ weapons is the subject of much + debate and speculation among scholars, and the various poems, songs, and legends + about the jabberwock do little to clarify the issue, conflicting and diverging on + this point. Some believe that vorpal weapons were first created specifically to + combat jabberwocks, but others take the story one step further. They cite evidence + in certain ancient myths that there may once have been only a single, unique jabberwock, + so powerful that nothing could so much as scratch it—nothing, that is, except for + the first vorpal sword, crafted for that very purpose. So epic was the resulting + battle that it created strange echoes throughout reality, and as a result, these + echoes, in the form of vorpal weapons, can now be found on many worlds. Those who + subscribe to this belief claim that the jabberwocks seen today are but pale imitations + of this proto-jabberwock, and they speculate that only the combined efforts of several + Eldest would be sufficient to create such a creature again.' hp: 500 -hp_misc: regeneration 25 (deactivated by vorpal weapons +hp_misc: regeneration 25 (deactivated by vorpal weapons) immunities: -- paralyzed -- sleep -items: null +- paralyzed +- sleep languages: - Aklo - Common @@ -143,7 +243,7 @@ languages: - Gnomish - Sylvan level: 23 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d12+19 @@ -193,140 +293,15 @@ melee: - reach 15 feet name: Jabberwock perception: 40 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The jabberwock creates a blast of strange noises and shouted nonsense - in the various languages it knows (and invariably some languages it doesn't know), - creating one of two effects. The jabberwock can't Burble again for 1d4 rounds. - effect: null - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: 60 feet. Each creature in the emanation must succeed at a DC 46 Will - save or become __confused__ for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Confusion - range: null - raw_description: '**Confusion **(__aura__, __emotion__, __enchantment__, __mental__, - __primal__) 60 feet. Each creature in the emanation must succeed at a DC 46 - Will save or become __confused__ for 1d4 rounds.' - requirements: null - success: null - traits: - - aura - - emotion - - enchantment - - mental - - primal - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: The jabberwock focuses its Burbling into a 60.foot line of sonic - energy that deals 24d6 sonic damage to creatures in the area (DC 46 basic Reflex - save). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sonic Beam - range: null - raw_description: '**Sonic Beam **(__evocation__, __primal__, __sonic__) The jabberwock - focuses its Burbling into a 60.foot line of sonic energy that deals 24d6 sonic - damage to creatures in the area (DC 46 basic Reflex save).' - requirements: null - success: null - traits: - - evocation - - primal - - sonic - trigger: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Burble - range: null - raw_description: "**Burble** [Two Actions] The jabberwock creates a blast of strange\ - \ noises and shouted nonsense in the various languages it knows (and invariably\ - \ some languages it doesn't know), creating one of two effects. The jabberwock\ - \ can't Burble again for 1d4 rounds.\n\n * **Confusion **(__aura__, __emotion__,\ - \ __enchantment__, __mental__, __primal__) 60 feet. Each creature in the emanation\ - \ must succeed at a DC 46 Will save or become __confused__ for 1d4 rounds.\n\n\ - \ * **Sonic Beam **(__evocation__, __primal__, __sonic__) The jabberwock focuses\ - \ its Burbling into a 60.foot line of sonic energy that deals 24d6 sonic damage\ - \ to creatures in the area (DC 46 basic Reflex save). " - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: If the jabberwock makes a jaws attack and rolls a natural 19 on the - d20 roll, the attack is a critical hit. This has no effect if the 19 would be - a failure. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Jaws That Bite - range: null - raw_description: '**Jaws That Bite** If the jabberwock makes a jaws attack and rolls - a natural 19 on the d20 roll, the attack is a critical hit. This has no effect - if the 19 would be a failure.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The jabberwock's wings whiffle, creating __severe winds__ within a 30-foot - emanation. These winds move outward from the jabberwock, and they persist until - the start of the jabberwock's next turn. During this time, flight of any kind - in the emanation requires a successful DC 43 __Acrobatics__ check to __Maneuver - in Flight__, and creatures flying toward the jabberwock are moving through greater - difficult terrain. Creatures on the ground in the emanation must succeed at a - DC 43 __Athletics__ check to approach the jabberwock. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Whiffling - range: null - raw_description: '**Whiffling** [Reaction] (__aura__) **Trigger **The jabberwock - Flies or makes a wing Strike; **Effect **The jabberwock''s wings whiffle, creating - __severe winds__ within a 30-foot emanation. These winds move outward from the - jabberwock, and they persist until the start of the jabberwock''s next turn. During - this time, flight of any kind in the emanation requires a successful DC 43 __Acrobatics__ - check to __Maneuver in Flight__, and creatures flying toward the jabberwock are - moving through greater difficult terrain. Creatures on the ground in the emanation - must succeed at a DC 43 __Athletics__ check to approach the jabberwock.' - requirements: null - success: null - traits: - - aura - trigger: The jabberwock Flies or makes a wing Strike -ranged: +ranged_attacks: - action_cost: One Action - damage: null + damage: + formula: null + type: 10d6 fire name: eyes of flame - plus_damage: null + plus_damage: + - formula: null + type: 4d6 persistent fire to_hit: 42 traits: - fire @@ -335,8 +310,8 @@ ranged: rarity: Rare resistances: - amount: 20 + misc: null type: fire -ritual_lists: null saves: fort: 39 fort_misc: null @@ -352,21 +327,22 @@ sense_abilities: description: The jabberwock always treats the plane it is currently located on as its home plane. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Planar Acclimation range: null raw_description: '**Planar Acclimation** The jabberwock always treats the plane it is currently located on as its home plane.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +40 - darkvision - scent 120 feet - true seeing @@ -374,49 +350,50 @@ size: Huge skills: - bonus: 40 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 44 misc: null - name: 'Athletics ' + name: Athletics - bonus: 41 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 38 misc: null - name: 'Nature ' + name: Nature - bonus: 40 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 150 + page_start: '150' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 60 + misc: null type: fly spell_lists: -- dc: 43 - misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: 10 - level: -1 +- attack_bonus: null + cantrips: null + constants: + - level: 10 spells: - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 43 + focus_points: null + misc: null + spell_lists: null + spells_source: Primal Innate Spells traits: -- Rare -- CE -- Huge - Dragon - Tane -type: Creature weaknesses: - amount: 20 + misc: null type: vorpal weapons - amount: null + misc: null type: vorpal fear diff --git a/data/monsters/janni.yaml b/data/monsters/janni.yaml index b3bbe97..513caef 100644 --- a/data/monsters/janni.yaml +++ b/data/monsters/janni.yaml @@ -7,6 +7,35 @@ ability_mods: wis_mod: 3 ac: 20 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The janni changes a creature's size. This works as a 4th-level __enlarge__ + or __shrink__ spell but can target an unwilling creature (DC 21 Fortitude save + negates). + failure: null + frequency: Once per day. + full_description: null + generic_description: null + maximum_duration: null + name: Change Size + range: null + raw_description: '**Change Size** [Two Actions] (__arcane__, __concentrate__, __polymorph__, + __transmutation__) **Frequency** Once per day. **Effect** The janni changes a + creature''s size. This works as a 4th-level __enlarge__ or __shrink__ spell but + can target an unwilling creature (DC 21 Fortitude save negates).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - concentrate + - polymorph + - transmutation + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -15,17 +44,19 @@ automatic_abilities: description: A janni can survive on any Elemental Plane for up to 48 hours, after which it takes 1 damage per hour until it leaves or dies. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Elemental Endurance range: null raw_description: '**Elemental Endurance** A janni can survive on any Elemental Plane for up to 48 hours, after which it takes 1 damage per hour until it leaves or dies.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -42,22 +73,16 @@ description: 'Jann are genies composed of all four elements, meaning they are no **__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 19' hp: 60 hp_misc: null -immunities: null items: - composite shortbow (20 arrows) - scimitar languages: - Common -- one elemental language (Aquan -- Auran -- Ignan -- or Terran) -- one planar language (Abyssal -- Celestial -- or Infernal) +- one elemental language (Aquan, Auran, Ignan, or Terran) +- one planar language (Abyssal, Celestial, or Infernal) - telepathy 100 feet level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+10 @@ -81,34 +106,7 @@ melee: - nonlethal name: Janni perception: 11 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The janni changes a creature's size. This works as a 4th-level __enlarge__ - or __shrink__ spell but can target an unwilling creature (DC 21 Fortitude save - negates). - effects: null - failure: null - frequency: Once per day. - full_description: null - generic_description: null - name: Change Size - range: null - raw_description: '**Change Size** [Two Actions] (__arcane__, __concentrate__, __polymorph__, - __transmutation__) **Frequency** Once per day. **Effect** The janni changes a - creature''s size. This works as a 4th-level __enlarge__ or __shrink__ spell but - can target an unwilling creature (DC 21 Fortitude save negates).' - requirements: null - success: null - traits: - - arcane - - concentrate - - polymorph - - transmutation - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+5 @@ -121,11 +119,10 @@ ranged: - propulsive - range increment 60 feet - reload 0 -rarity: Common resistances: - amount: 5 + misc: null type: fire -ritual_lists: null saves: fort: 12 fort_misc: null @@ -134,70 +131,61 @@ saves: ref_misc: null will: 11 will_misc: null -sense_abilities: null senses: -- Perception +11 - darkvision size: Medium skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 10 misc: null - name: 'Arcana ' + name: Arcana - bonus: 8 misc: null - name: 'Crafting ' + name: Crafting - bonus: 7 misc: null - name: 'Deception ' + name: Deception - bonus: 11 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 162 + page_start: '162' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 15 + misc: null type: fly spell_lists: -- dc: 21 +- attack_bonus: null + cantrips: null + constants: null + dc: 21 + focus_points: null misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 7 + spell_lists: + - level: 7 spells: - - frequency: to Astral Plane, Elemental Planes, or Material Plane only + - misc: to Astral Plane, Elemental Planes, or Material Plane only name: plane shift - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: null + - misc: null name: create food - requirement: null - - frequency: x3 + - misc: x3 name: invisibility - requirement: null - - frequency: null + - misc: null name: speak with animals - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: null + - misc: null name: create water - requirement: null - to_hit: null + spells_source: Arcane Innate Spells traits: -- N -- Medium - Elemental - Genie -type: Creature -weaknesses: null diff --git a/data/monsters/jinkin.yaml b/data/monsters/jinkin.yaml index bc97359..b9aa19a 100644 --- a/data/monsters/jinkin.yaml +++ b/data/monsters/jinkin.yaml @@ -7,6 +7,60 @@ ability_mods: wis_mod: 2 ac: 17 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The jinkin deals 1d6 extra precision damage to __flat-footed__ creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** The jinkin deals 1d6 extra precision damage + to __flat-footed__ creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A group of six jinkins can work together for an hour to imbue an item + with a curse at a range of 60 feet. While this process is lengthy, it's also unobtrusive + and can be performed while Hiding. Jinkins prefer to use this ability on magic + items. The curse makes the item unreliable (DC 5 flat check or waste any action + to Interact with or Activate the item), adds a bizarre requirement to use the + item, or imparts some other curse of a similar caliber. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Tinker + range: null + raw_description: '**Tinker** (__curse__, __primal__, __transmutation__) A group + of six jinkins can work together for an hour to imbue an item with a curse at + a range of 60 feet. While this process is lengthy, it''s also unobtrusive and + can be performed while Hiding. Jinkins prefer to use this ability on magic items. + The curse makes the item unreliable (DC 5 flat check or waste any action to Interact + with or Activate the item), adds a bizarre requirement to use the item, or imparts + some other curse of a similar caliber.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - primal + - transmutation + trigger: null alignment: CE automatic_abilities: null description: 'Jinkins are sadistic tinkers who steal and sabotage items and take great @@ -24,13 +78,12 @@ description: 'Jinkins are sadistic tinkers who steal and sabotage items and take **__Recall Knowledge - Fey__ (__Nature__)**: DC 15' hp: 19 hp_misc: null -immunities: null items: - shortsword languages: - Undercommon level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6-2 @@ -45,60 +98,7 @@ melee: - versatile S name: Jinkin perception: 7 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The jinkin deals 1d6 extra precision damage to __flat-footed__ creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** The jinkin deals 1d6 extra precision damage - to __flat-footed__ creatures.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A group of six jinkins can work together for an hour to imbue an item - with a curse at a range of 60 feet. While this process is lengthy, it's also unobtrusive - and can be performed while Hiding. Jinkins prefer to use this ability on magic - items. The curse makes the item unreliable (DC 5 flat check or waste any action - to Interact with or Activate the item), adds a bizarre requirement to use the - item, or imparts some other curse of a similar caliber. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Tinker - range: null - raw_description: '**Tinker** (__curse__, __primal__, __transmutation__) A group - of six jinkins can work together for an hour to imbue an item with a curse at - a range of 60 feet. While this process is lengthy, it''s also unobtrusive and - can be performed while Hiding. Jinkins prefer to use this ability on magic items. - The curse makes the item unreliable (DC 5 flat check or waste any action to Interact - with or Activate the item), adds a bizarre requirement to use the item, or imparts - some other curse of a similar caliber.' - requirements: null - success: null - traits: - - curse - - primal - - transmutation - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 6 fort_misc: null @@ -107,55 +107,53 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +7 - darkvision size: Tiny skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 5 misc: +7 traps - name: 'Crafting ' + name: Crafting - bonus: 5 misc: null - name: 'Deception ' + name: Deception - bonus: 5 misc: null - name: 'Nature ' + name: Nature - bonus: 7 misc: null - name: 'Stealth ' + name: Stealth - bonus: 7 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: Bestiary - page_start: 193 + page_start: '193' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: -- dc: 17 - misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: 1 - level: 0 +- attack_bonus: null + cantrips: + - level: 1 spells: - - frequency: null + - misc: null name: prestidigitation - requirement: null - to_hit: null + constants: null + dc: 17 + focus_points: null + misc: null + spell_lists: null + spells_source: Primal Innate Spells traits: -- CE -- Tiny - Fey - Gremlin -type: Creature weaknesses: - amount: 2 + misc: null type: cold iron diff --git a/data/monsters/jotund troll.yaml b/data/monsters/jotund troll.yaml index b6c988c..dbb250a 100644 --- a/data/monsters/jotund troll.yaml +++ b/data/monsters/jotund troll.yaml @@ -7,6 +7,222 @@ ability_mods: wis_mod: 6 ac: 35 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The jotund troll emits a cacophonous roar from all their heads with + a mystical power that distorts the listener's mind. Each non-troll creature within + 100 feet must attempt a DC 34 Will save. The jotund troll can't use Cacophonous + Roar for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Cacophonous Roar + range: null + raw_description: '**Cacophonous Roar** [Two Actions] (__auditory__, __emotion__, + __enchantment__, __incapacitation__, __mental__, __primal__) The jotund troll + emits a cacophonous roar from all their heads with a mystical power that distorts + the listener''s mind. Each non-troll creature within 100 feet must attempt a DC + 34 Will save. The jotund troll can''t use Cacophonous Roar for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - emotion + - enchantment + - incapacitation + - mental + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected and is temporarily immune to Cacophonous + Roar for 24 hours. + description: The creature is unaffected and is temporarily immune to Cacophonous + Roar for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected and is temporarily + immune to Cacophonous Roar for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __stupefied 1__ for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is __stupefied 1__ for 1 round.' + requirements: null + saving_throw: null + stages: null + success: The creature is __stupefied 1__ for 1 round. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __confused__ for 1 round. + effect: null + failure: The creature is __confused__ for 1 round. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is __confused__ for 1 round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature is confused for 1d4 rounds. + critical_success: null + description: The creature is confused for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The creature is confused for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The troll uses Swallow Whole. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Fast Swallow + range: null + raw_description: '**Fast Swallow** [Reaction] **Trigger** The jotund troll __Grabs__ + a creature with their jaws; **Effect** The troll uses Swallow Whole.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: The jotund troll Grabs a creature with their jaws; +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The jotund troll makes a number of jaws Strikes up to their number + of heads, each against a different target. These attacks count toward the troll's + multiple attack penalty, but the penalty doesn't increase until after the jotund + troll makes all of these attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ravenous Jaws + range: null + raw_description: '**Ravenous Jaws** [Two Actions] The jotund troll makes a number + of jaws Strikes up to their number of heads, each against a different target. + These attacks count toward the troll''s multiple attack penalty, but the penalty + doesn''t increase until after the jotund troll makes all of these attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: claw + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rend + range: null + raw_description: '**__Rend__** [One Action] claw' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Medium, 3d12+8 bludgeoning, Rupture 36 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**__Swallow Whole__** [One Action] (__attack__) Medium, 3d12+8 + bludgeoning, Rupture 36' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Throw Rock + range: null + raw_description: '**__Throw Rock__** [One Action]' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: None @@ -19,11 +235,11 @@ automatic_abilities: two missing heads are fully restored. If a jotund troll loses their last remaining head, they die immediately. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Head Regrowth range: null raw_description: '**Head Regrowth** A jotund troll ordinarily has nine heads, and @@ -33,6 +249,8 @@ automatic_abilities: on a critical success, two missing heads are fully restored. If a jotund troll loses their last remaining head, they die immediately.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -47,11 +265,11 @@ automatic_abilities: they make. Whenever one of the jotund troll's heads is severed, the troll loses 1 of their extra reactions per round. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Multiple Opportunities range: null raw_description: '**Multiple Opportunities** A jotund troll gains an extra reaction @@ -62,6 +280,8 @@ automatic_abilities: head for each Attack of Opportunity they make. Whenever one of the jotund troll''s heads is severed, the troll loses 1 of their extra reactions per round.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -74,11 +294,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -89,6 +309,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -98,15 +320,17 @@ automatic_abilities: critical_success: null description: null effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Catch Rock range: null raw_description: '**__Catch Rock__ [Reaction]**' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -129,13 +353,11 @@ description: 'Jotund trolls are gigantic, nine-headed horrors who prowl frigid m Plane as punishment or challenge, or if it''s merely an evocative legend told by scholars, is unknown. In any case, the jotund trolls themselves likely care little.' hp: 360 -hp_misc: regeneration 40 (deactivated by acid or fire -immunities: null -items: null +hp_misc: regeneration 40 (deactivated by acid or fire) languages: - Jotun level: 15 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d12+14 @@ -157,141 +379,7 @@ melee: - reach 15 feet name: Jotund Troll perception: 29 -proactive_abilities: -- action_cost: Two Actions - critical_failure: The creature is confused for 1d4 rounds. - critical_success: The creature is unaffected and is temporarily immune to Cacophonous - Roar for 24 hours. - description: "The jotund troll emits a cacophonous roar from all their heads with\ - \ a mystical power that distorts the listener's mind. Each non-troll creature\ - \ within 100 feet must attempt a DC 34 Will save. The jotund troll can't use Cacophonous\ - \ Roar for 1d4 rounds. \n\n" - effect: null - effects: null - failure: The creature is confused for 1 round. - frequency: null - full_description: null - generic_description: null - name: Cacophonous Roar - range: null - raw_description: "**Cacophonous Roar** [Two Actions] (__auditory__, __emotion__,\ - \ __enchantment__, __incapacitation__, __mental__, __primal__) The jotund troll\ - \ emits a cacophonous roar from all their heads with a mystical power that distorts\ - \ the listener's mind. Each non-troll creature within 100 feet must attempt a\ - \ DC 34 Will save. The jotund troll can't use Cacophonous Roar for 1d4 rounds.\ - \ \n\n**Critical Success** The creature is unaffected and is temporarily immune\ - \ to Cacophonous Roar for 24 hours. \n\n**Success** The creature is __stupefied\ - \ 1__ for 1 round. \n\n**Failure** The creature is __confused__ for 1 round. \n\ - \n**Critical Failure** The creature is confused for 1d4 rounds." - requirements: null - success: The creature is stupefied 1 for 1 round. - traits: - - auditory - - emotion - - enchantment - - incapacitation - - mental - - primal - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The troll uses Swallow Whole. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Fast Swallow - range: null - raw_description: '**Fast Swallow** [Reaction] **Trigger** The jotund troll __Grabs__ - a creature with their jaws; **Effect** The troll uses Swallow Whole.' - requirements: null - success: null - traits: null - trigger: The jotund troll __Grabs__ a creature with their jaws -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The jotund troll makes a number of jaws Strikes up to their number - of heads, each against a different target. These attacks count toward the troll's - multiple attack penalty, but the penalty doesn't increase until after the jotund - troll makes all of these attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ravenous Jaws - range: null - raw_description: '**Ravenous Jaws** [Two Actions] The jotund troll makes a number - of jaws Strikes up to their number of heads, each against a different target. - These attacks count toward the troll''s multiple attack penalty, but the penalty - doesn''t increase until after the jotund troll makes all of these attacks.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: claw - effect: The monster automatically deals that Strike's damage again to the enemy. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rend - range: null - raw_description: A Rend entry lists a Strike the monster has. **Requirements** The - monster hit the same enemy with two consecutive Strikes of the listed type in - the same round. **Effect** The monster automatically deals that Strike's damage - again to the enemy. - requirements: The monster hit the same enemy with two consecutive Strikes of the - listed type in the same round. - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Medium, 3d12+8 bludgeoning, Rupture 36 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**__Swallow Whole__** (__attack__) Medium, 3d12+8 bludgeoning, - Rupture 36' - requirements: null - success: null - traits: - - attack - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: '' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Throw Rock - range: null - raw_description: '**__Throw Rock__** ' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d12+14 @@ -303,8 +391,6 @@ ranged: - brutal - range increment 120 feet rarity: Rare -resistances: null -ritual_lists: null saves: fort: 31 fort_misc: null @@ -313,36 +399,33 @@ saves: ref_misc: null will: 23 will_misc: null -sense_abilities: null senses: -- Perception +29 - darkvision size: Huge skills: - bonus: 29 misc: null - name: 'Athletics ' + name: Athletics - bonus: 27 misc: null - name: 'Intimidation ' -source: + name: Intimidation +sources: - abbr: Bestiary 2 - page_start: 267 + page_start: '267' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 20 + misc: null type: climb spell_lists: null traits: -- Rare -- CE -- Huge - Giant - Mutant - Troll -type: Creature weaknesses: - amount: 10 + misc: null type: fire diff --git a/data/monsters/jungle drake.yaml b/data/monsters/jungle drake.yaml index e8f0101..3c67a5d 100644 --- a/data/monsters/jungle drake.yaml +++ b/data/monsters/jungle drake.yaml @@ -7,6 +7,145 @@ ability_mods: wis_mod: 1 ac: 23 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The jungle drake makes one Fangs Strike and two Stinger Strikes in + any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The jungle drake makes one + Fangs Strike and two Stinger Strikes in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Jungle Drake Venom + range: null + raw_description: '**Jungle Drake Venom** (__poison__) **Saving Throw** Fortitude + DC 24; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and __enfeebled + 1__ (1 round); **Stage 2** 1d6 poison damage and __enfeebled 2__ (1 round)' + requirements: null + saving_throw: Fortitude DC 24 + stages: + - effect: 1d6 poison damage and __enfeebled 1__ (1 round) + - effect: 1d6 poison damage and __enfeebled 2__ (1 round) + success: null + traits: + - poison + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: As Grab, but the jungle drake's Grab does not end if it moves away. + Instead, it carries the grabbed creature with it. A jungle drake can't Fly while + grabbing a creature unless that creature can also Fly. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Predatory Grab + range: null + raw_description: '**Predatory Grab** As Grab, but the jungle drake''s Grab does + not end if it moves away. Instead, it carries the grabbed creature with it. A + jungle drake can''t Fly while grabbing a creature unless that creature can also + Fly.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The jungle drake moves up to twice its Speed. It can do this three + times per day. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Speed Surge + range: null + raw_description: '**Speed Surge** [One Action] (__move__) The jungle drake moves + up to twice its Speed. It can do this three times per day.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - move + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: A jungle drake can spit a sticky glob of its venom to a range of 50 + feet that explodes in a 10-foot __burst__. Those in the burst must succeed at + a DC 24 Reflex save or be exposed to jungle drake venom. The jungle drake can't + use Spit Venom again for 1d6 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Spit Venom + range: null + raw_description: '**Spit Venom** [Two Actions] (__poison__) A jungle drake can + spit a sticky glob of its venom to a range of 50 feet that explodes in a 10-foot + __burst__. Those in the burst must succeed at a DC 24 Reflex save or be exposed + to jungle drake venom. The jungle drake can''t use Spit Venom again for 1d6 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - poison + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The jungle drake ignores __difficult terrain__ and __greater difficult + terrain__ from non-magical foliage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Woodland Stride + range: null + raw_description: '**Woodland Stride** The jungle drake ignores __difficult terrain__ + and __greater difficult terrain__ from non-magical foliage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: Reaction @@ -15,11 +154,11 @@ automatic_abilities: description: null effect: The jungle drake Strikes the target with its stinger. If it hits, the jungle drake disrupts the creature's action. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Twisting Tail range: null raw_description: '**Twisting Tail** [Reaction] **Trigger** A creature within reach @@ -27,6 +166,8 @@ automatic_abilities: move action it''s using. **Effect** The jungle drake Strikes the target with its stinger. If it hits, the jungle drake disrupts the creature''s action.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within reach of the jungle drake's stinger uses a move action @@ -50,11 +191,10 @@ immunities: - paralyzed - poison - unconscious -items: null languages: - Draconic level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+7 @@ -78,137 +218,7 @@ melee: - reach 10 feet name: Jungle Drake perception: 13 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The jungle drake makes one Fangs Strike and two Stinger Strikes in - any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The jungle drake makes one - Fangs Strike and two Stinger Strikes in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** Fortitude DC 24; **Maximum Duration** 6 rounds; **Stage - 1** 1d6 poison damage and __enfeebled 1__ (1 round); **Stage 2** 1d6 poison damage - and __enfeebled 2__ (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Jungle Drake Venom - range: null - raw_description: '**Jungle Drake Venom** (__poison__) **Saving Throw** Fortitude - DC 24; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and __enfeebled - 1__ (1 round); **Stage 2** 1d6 poison damage and __enfeebled 2__ (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: As Grab, but the jungle drake's Grab does not end if it moves away. - Instead, it carries the grabbed creature with it. A jungle drake can't Fly while - grabbing a creature unless that creature can also Fly. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Predatory Grab - range: null - raw_description: '**Predatory Grab** As Grab, but the jungle drake''s Grab does - not end if it moves away. Instead, it carries the grabbed creature with it. A - jungle drake can''t Fly while grabbing a creature unless that creature can also - Fly.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The jungle drake moves up to twice its Speed. It can do this three - times per day. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Speed Surge - range: null - raw_description: '**Speed Surge** (__move__) The jungle drake moves up to twice - its Speed. It can do this three times per day.' - requirements: null - success: null - traits: - - move - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: A jungle drake can spit a sticky glob of its venom to a range of 50 - feet that explodes in a 10-foot __burst__. Those in the burst must succeed at - a DC 24 Reflex save or be exposed to jungle drake venom. The jungle drake can't - use Spit Venom again for 1d6 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Spit Venom - range: null - raw_description: '**Spit Venom** [Two Actions] (__poison__) A jungle drake can - spit a sticky glob of its venom to a range of 50 feet that explodes in a 10-foot - __burst__. Those in the burst must succeed at a DC 24 Reflex save or be exposed - to jungle drake venom. The jungle drake can''t use Spit Venom again for 1d6 rounds.' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The jungle drake ignores __difficult terrain__ and __greater difficult - terrain__ from non-magical foliage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Woodland Stride - range: null - raw_description: '**Woodland Stride** The jungle drake ignores __difficult terrain__ - and __greater difficult terrain__ from non-magical foliage.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 17 fort_misc: null @@ -217,41 +227,38 @@ saves: ref_misc: null will: 11 will_misc: null -sense_abilities: null senses: -- Perception +13 - darkvision - scent (imprecise) 30 feet size: Large skills: - bonus: 15 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 13 misc: null - name: 'Athletics ' + name: Athletics - bonus: 13 misc: null - name: 'Stealth ' + name: Stealth - bonus: 11 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 132 + page_start: '132' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 50 + misc: null type: fly - amount: null + misc: null type: woodland stride spell_lists: null traits: -- NE -- Large - Dragon - Earth -type: Creature -weaknesses: null diff --git a/data/monsters/jyoti.yaml b/data/monsters/jyoti.yaml index c7bc11b..0acf892 100644 --- a/data/monsters/jyoti.yaml +++ b/data/monsters/jyoti.yaml @@ -7,6 +7,58 @@ ability_mods: wis_mod: 6 ac: 28 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The jyoti breathes a blast of searing flame infused with positive energy + in a 40-foot cone that deals 8d6 fire damage plus 4d6 positive damage to creatures + in the area (DC 28 basic Reflex save). The jyoti can't use Breath Weapon again + for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** (__evocation__, __fire__, __occult__) The jyoti + breathes a blast of searing flame infused with positive energy in a 40-foot cone + that deals 8d6 fire damage plus 4d6 positive damage to creatures in the area (DC + 28 basic Reflex save). The jyoti can''t use Breath Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - evocation + - fire + - occult + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Any weapon a jyoti wields becomes a __flaming__ __ghost touch__ weapon + while the jyoti holds it. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Infuse Weapons + range: null + raw_description: '**Infuse Weapons** (__occult__, __evocation__) Any weapon a jyoti + wields becomes a __flaming__ __ghost touch__ weapon while the jyoti holds it.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - occult + - evocation + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -16,21 +68,23 @@ automatic_abilities: amount. It doesn't gain the automatic Hit Points or temporary Hit Points from being on a plane with the positive planar essence. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Positive Energy Affinity range: null raw_description: '**Positive Energy Affinity** Positive __healing__ effects always heal the jyoti for the maximum amount. It doesn''t gain the automatic Hit Points or temporary Hit Points from being on a plane with the positive planar essence.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null -description: 'Jyotis are sometimes called "false phoenixes" (a term they find insulting) +description: 'Jyotis are sometimes called “false phoenixes” (a term they find insulting) by the ignorant or willful. These avian humanoids are native to the __Positive Energy Plane__. They rarely leave this enigmatic realm and view visitors from other planes as stains on the purity of their home. Jyotis particularly distrust divine spellcasters @@ -54,31 +108,28 @@ description: 'Jyotis are sometimes called "false phoenixes" (a term they find in - **__Recall Knowledge - Humanoid__ (__Society__)**: DC 26 - - - ' + **__Recall Knowledge - Humanoid__ (__Society__)**: DC 26' hp: 155 hp_misc: null immunities: -- death effects -- disease -- poison +- death effects +- disease +- poison items: - +1 striking longspear languages: - Common - Jyoti level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+6 type: piercing name: flaming ghost touch longspear plus_damage: - - formula: 1d6 - type: fire + - formula: null + type: 1d6 fire to_hit: 20 traits: - magical @@ -89,8 +140,8 @@ melee: type: piercing name: beak plus_damage: - - formula: 1d6 - type: fire + - formula: null + type: 1d6 fire to_hit: 21 traits: - finesse @@ -100,70 +151,22 @@ melee: type: slashing name: talon plus_damage: - - formula: 1d6 - type: fire + - formula: null + type: 1d6 fire to_hit: 21 traits: - agile - finesse name: Jyoti perception: 21 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The jyoti breathes a blast of searing flame infused with positive energy - in a 40-foot cone that deals 8d6 fire damage plus 4d6 positive damage to creatures - in the area (DC 28 basic Reflex save). The jyoti can't use Breath Weapon again - for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** (__evocation__, __fire__, __occult__) The jyoti - breathes a blast of searing flame infused with positive energy in a 40-foot cone - that deals 8d6 fire damage plus 4d6 positive damage to creatures in the area (DC - 28 basic Reflex save). The jyoti can''t use Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - evocation - - fire - - occult - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Any weapon a jyoti wields becomes a __flaming__ __ghost touch__ weapon - while the jyoti holds it. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Infuse Weapons - range: null - raw_description: '**Infuse Weapons** (__occult__, __evocation__) Any weapon a jyoti - wields becomes a __flaming__ __ghost touch__ weapon while the jyoti holds it.' - requirements: null - success: null - traits: - - occult - - evocation - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 + misc: null type: fire - amount: 10 + misc: null type: negative -ritual_lists: null saves: fort: 15 fort_misc: null @@ -171,87 +174,72 @@ saves: ref: 18 ref_misc: null will: 21 - will_misc: +2 vs. divine magic -sense_abilities: null + will_misc: null senses: -- Perception +21 - darkvision size: Medium skills: - bonus: 20 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 18 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 20 misc: null - name: 'Occultism ' + name: Occultism - bonus: 18 misc: null - name: 'Society ' -source: + name: Society +sources: - abbr: Bestiary 2 - page_start: 153 + page_start: '153' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 60 + misc: null type: fly spell_lists: -- dc: 28 - misc: '' - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 5 +- attack_bonus: 20 + cantrips: + - level: 5 spells: - - frequency: null - name: banishment - requirement: null - - frequency: null - name: breath of life - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: null - name: dimension door - requirement: null - - frequency: null - name: heal - requirement: null - - frequency: null - name: searing light - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: ×3 - name: heal - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: ×3 - name: restoration - requirement: null - - heightened_level: 5 - level: 0 - spells: - - frequency: null + - misc: null name: disrupt undead - requirement: null - - frequency: null + - misc: null name: light - requirement: null - to_hit: 20 + constants: null + dc: 28 + focus_points: null + misc: null + spell_lists: + - level: 5 + spells: + - misc: null + name: banishment + - misc: null + name: breath of life + - level: 4 + spells: + - misc: null + name: dimension door + - misc: null + name: heal + - misc: null + name: searing light + - level: 3 + spells: + - misc: ×3 + name: heal + - level: 2 + spells: + - misc: ×3 + name: restoration + spells_source: Occult Innate Spells traits: -- N -- Medium - Fire - Humanoid - Positive -type: Creature -weaknesses: null diff --git a/data/monsters/kalavakus.yaml b/data/monsters/kalavakus.yaml index 3569ed4..8d9544e 100644 --- a/data/monsters/kalavakus.yaml +++ b/data/monsters/kalavakus.yaml @@ -7,83 +7,110 @@ ability_mods: wis_mod: 3 ac: 30 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: As failure, and the target also suffers the effects of a failed + saving throw against __dominate__. + critical_success: null + description: The demon enslaves the soul of a living creature within 60 feet. The + target can attempt to resist this enslavement with a DC 29 Will save. A slaver + demon can have only one living soul enslaved with this ability at a time, and + no more than one slaver demon can enslave the same soul. If a slaver demon kills + a creature whose soul it has enslaved, the demon regains 20 HP and the soul is + consigned to an eternity of toil in the Abyss, adding to the slaver demon's tally + of souls and allowing the demon to enslave another. + effect: null + failure: The target is enslaved and is __enfeebled 2__ for 24 hours or until the + slaver demon is slain, whichever comes first. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Enslave Soul + range: null + raw_description: '**Enslave Soul** [Two Actions] (__arcane__, __enchantment__, + __mental__) The demon enslaves the soul of a living creature within 60 feet. The + target can attempt to resist this enslavement with a DC 29 Will save. A slaver + demon can have only one living soul enslaved with this ability at a time, and + no more than one slaver demon can enslave the same soul. If a slaver demon kills + a creature whose soul it has enslaved, the demon regains 20 HP and the soul is + consigned to an eternity of toil in the Abyss, adding to the slaver demon''s tally + of souls and allowing the demon to enslave another. + + + **Success** The target avoids being enslaved and is temporarily immune for 24 + hours. + + + **Failure** The target is enslaved and is __enfeebled 2__ for 24 hours or until + the slaver demon is slain, whichever comes first. + + + **Critical Failure** As failure, and the target also suffers the effects of a + failed saving throw against __dominate__.' + requirements: null + saving_throw: null + stages: null + success: The target avoids being enslaved and is temporarily immune for 24 hours. + traits: + - arcane + - enchantment + - mental + trigger: null alignment: CE automatic_abilities: -- action_cost: None +- action_cost: Reaction critical_failure: null critical_success: null - description: The first time each round that a creature escapes from the slaver demon's - Enslave Soul or the slaver demon witnesses a creature being freed from captivity - or mental enslavement, the demon takes 3d6 mental damage. + description: null effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Liberation Vulnerability range: null raw_description: '**Liberation Vulnerability** The first time each round that a creature escapes from the slaver demon''s Enslave Soul or the slaver demon witnesses a creature being freed from captivity or mental enslavement, the demon takes 3d6 - mental damage.' + mental damage. + + + **Attack of Opportunity** [Reaction]' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: You lash out at a foe that leaves an opening. Make a melee Strike against - the triggering creature. If your attack is a critical hit and the trigger was - a manipulate action, you disrupt that action. This Strike doesn't count toward - your multiple attack penalty, and your multiple attack penalty doesn't apply to - this Strike. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Attack of Opportunity - range: null - raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within - your reach uses a manipulate action or a move action, makes a ranged attack, or - leaves a square during a move action it''s using. **Effect** You lash out at a - foe that leaves an opening. Make a melee Strike against the triggering creature. - If your attack is a critical hit and the trigger was a manipulate action, you - disrupt that action. This Strike doesn''t count toward your multiple attack penalty, - and your multiple attack penalty doesn''t apply to this Strike.' - requirements: null - success: null - traits: null - trigger: A creature within your reach uses a manipulate action or a move action, - makes a ranged attack, or leaves a square during a move action it's using. - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The slaver demon attempts to __Disarm__ the weapon used in the triggering - Strike with a -2 penalty. If it rolls a success, it gets a critical success instead. + Strike with a –2 penalty. If it rolls a success, it gets a critical success instead. The demon doesn't need a free hand to use this ability. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Horn Snare range: null raw_description: '**Horn Snare** [Reaction] **Trigger** A creature misses the slaver demon with a melee weapon Strike. **Effect** The slaver demon attempts to __Disarm__ - the weapon used in the triggering Strike with a -2 penalty. If it rolls a success, + the weapon used in the triggering Strike with a –2 penalty. If it rolls a success, it gets a critical success instead. The demon doesn''t need a free hand to use this ability.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature misses the slaver demon with a melee weapon Strike. description: 'Kalavakuses work as slavers in the Abyss, earning them the alternate - moniker of "slaver demons"; these fiends round up captured victims and sell them + moniker of “slaver demons”; these fiends round up captured victims and sell them to other fiends or unscrupulous mortals. Pleas for freedom or clemency fall on deaf ears, as slaver demons consider anyone they can catch and hold to be their rightful property and theirs to sell. Kalavakuses know more than just physical means of restraining @@ -96,15 +123,13 @@ description: 'Kalavakuses work as slavers in the Abyss, earning them the alterna **__Recall Knowledge - Fiend__ (__Religion__)**: DC 27' hp: 200 hp_misc: null -immunities: null -items: null languages: - Abyssal - Celestial - Draconic - telepathy 100 feet level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+13 @@ -133,72 +158,7 @@ melee: traits: null name: Kalavakus perception: 19 -proactive_abilities: -- action_cost: Two Actions - critical_failure: As failure, and the target also suffers the effects of a failed - saving throw against dominate. - critical_success: null - description: 'The demon enslaves the soul of a living creature within 60 feet. The - target can attempt to resist this enslavement with a DC 29 Will save. A slaver - demon can have only one living soul enslaved with this ability at a time, and - no more than one slaver demon can enslave the same soul. If a slaver demon kills - a creature whose soul it has enslaved, the demon regains 20 HP and the soul is - consigned to an eternity of toil in the Abyss, adding to the slaver demon''s tally - of souls and allowing the demon to enslave another. - - - ' - effect: null - effects: null - failure: The target is enslaved and is enfeebled 2 for 24 hours or until the slaver - demon is slain, whichever comes first. - frequency: null - full_description: null - generic_description: null - name: Enslave Soul - range: null - raw_description: '**Enslave Soul** [Two Actions] (__arcane__, __enchantment__, - __mental__) The demon enslaves the soul of a living creature within 60 feet. The - target can attempt to resist this enslavement with a DC 29 Will save. A slaver - demon can have only one living soul enslaved with this ability at a time, and - no more than one slaver demon can enslave the same soul. If a slaver demon kills - a creature whose soul it has enslaved, the demon regains 20 HP and the soul is - consigned to an eternity of toil in the Abyss, adding to the slaver demon''s tally - of souls and allowing the demon to enslave another. - - - **Success** The target avoids being enslaved and is temporarily immune for 24 - hours. - - - **Failure** The target is enslaved and is __enfeebled 2__ for 24 hours or until - the slaver demon is slain, whichever comes first. - - - **Critical Failure** As failure, and the target also suffers the effects of a - failed saving throw against __dominate__.' - requirements: null - success: The target avoids being enslaved and is temporarily immune for 24 hours. - traits: - - arcane - - enchantment - - mental - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: -- dc: 27 - misc: null - name: Divine Rituals - spell_groups: - - heightened_level: null - level: 1 - spells: - - frequency: null - name: abyssal pact - requirement: null - to_hit: null +ranged_attacks: null saves: fort: 21 fort_misc: null @@ -207,77 +167,82 @@ saves: ref_misc: null will: 19 will_misc: null -sense_abilities: null senses: -- Perception +19 - darkvision size: Medium skills: - bonus: 15 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 23 misc: null - name: 'Athletics ' + name: Athletics - bonus: 22 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 17 misc: null - name: 'Religion ' + name: Religion - bonus: 19 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: 'Pathfinder #147: Tomorrow Must Burn' - page_start: 77 + page_start: '77' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 27 +- attack_bonus: null + cantrips: null + constants: null + dc: 27 + focus_points: null misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 5 + spell_lists: + - level: 5 spells: - - frequency: null + - misc: null name: dimension door - requirement: null - - heightened_level: null - level: 4 + - level: 4 spells: - - frequency: x2 + - misc: x2 name: air walk - requirement: null - - frequency: at will + - misc: at will name: dimension door - requirement: null - - heightened_level: null - level: 3 + - level: 3 spells: - - frequency: null + - misc: null name: haste - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: at will + - misc: at will name: command - requirement: null - to_hit: null + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 27 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: abyssal pact + spells_source: Divine Rituals traits: -- CE -- Medium - Demon - Fiend -type: Creature weaknesses: - amount: 10 + misc: null type: cold iron - amount: 10 + misc: null type: good - amount: null + misc: null type: liberation vulnerability diff --git a/data/monsters/keketar.yaml b/data/monsters/keketar.yaml index 3148e20..d40a682 100644 --- a/data/monsters/keketar.yaml +++ b/data/monsters/keketar.yaml @@ -7,27 +7,121 @@ ability_mods: wis_mod: 7 ac: 40 ac_special: null -alignment: CN -automatic_abilities: -- action_cost: None +active_abilities: +- action_cost: One Action critical_failure: null critical_success: null - description: 'A keketar''s vital organs shift and change shape and position constantly. - Immediately after the keketar takes acid, electricity, or sonic damage, it gains - the listed amount of resistance to that damage type. This lasts for 1 hour or - until the next time the protean takes damage of one of the other types (in which - case its resistance changes to match that type), whichever comes first. - - - The keketar is immune to polymorph effects unless it is a willing target. If blinded - or deafened, the keketar automatically recovers at the end of its next turn as - new sensory organs grow to replace the compromised ones.' + description: The keketar can take the appearance of any Huge or smaller creature. + This doesn't change its Speed or its attack and damage bonuses with its Strikes, + but might change the damage type its Strikes deal. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__, + __transmutation__) The keketar can take the appearance of any Huge or smaller + creature. This doesn''t change its Speed or its attack and damage bonuses with + its Strikes, but might change the damage type its Strikes deal.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - polymorph + - transmutation + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: 1d10+15 bludgeoning, DC 42 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 1d10+15 bludgeoning, DC 42' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the keketar casts __hallucinatory terrain__, it infuses the illusion + with quasi-real substance. Creatures that do not disbelieve the illusion treat + structures and terrain created through the spell as though they were real, ascending + illusory stairs, becoming trapped by illusory quicksand, and so on. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Reshape Reality + range: null + raw_description: '**Reshape Reality** (__concentrate__, __divine__, __polymorph__, + __transmutation__) When the keketar casts __hallucinatory terrain__, it infuses + the illusion with quasi-real substance. Creatures that do not disbelieve the illusion + treat structures and terrain created through the spell as though they were real, + ascending illusory stairs, becoming trapped by illusory quicksand, and so on.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - polymorph + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature struck by a keketar's jaws or claw Strike must succeed at + a DC 36 Fortitude save or be subject to a warpwave. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Warpwave Strike + range: null + raw_description: '**Warpwave Strike** (__divine__, __polymorph__, __transmutation__) + A creature struck by a keketar''s jaws or claw Strike must succeed at a DC 36 + Fortitude save or be subject to a warpwave.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - polymorph + - transmutation + trigger: null +alignment: CN +automatic_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null name: Protean Anatomy range: null raw_description: '**Protean Anatomy** (__divine__, __transmutation__) A keketar''s @@ -40,70 +134,24 @@ automatic_abilities: The keketar is immune to polymorph effects unless it is a willing target. If blinded or deafened, the keketar automatically recovers at the end of its next turn as - new sensory organs grow to replace the compromised ones.' - requirements: null - success: null - traits: - - divine - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: 30 feet. A creature using a teleportation ability within the aura or - arriving in it via teleportation must succeed at a DC 38 Fortitude save or wink - out of existence for 1d4 rounds before completing the teleport. The creature can't - act, sense anything, or be targeted. On a successful save, the creature completes - the teleport normally but is stunned 1. Keketars are immune to this effect. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Spatial Riptide - range: null - raw_description: '**Spatial Riptide** (__aura__, __divine__, __transmutation__) - 30 feet. A creature using a teleportation ability within the aura or arriving - in it via teleportation must succeed at a DC 38 Fortitude save or wink out of - existence for 1d4 rounds before completing the teleport. The creature can''t act, - sense anything, or be targeted. On a successful save, the creature completes the - teleport normally but is stunned 1. Keketars are immune to this effect.' - requirements: null - success: null - traits: - - aura - - divine - - transmutation - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: You lash out at a foe that leaves an opening. Make a melee Strike against - the triggering creature. If your attack is a critical hit and the trigger was - a manipulate action, you disrupt that action. This Strike doesn't count toward - your multiple attack penalty, and your multiple attack penalty doesn't apply to - this Strike. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Attack of Opportunity - range: null - raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within - your reach uses a manipulate action or a move action, makes a ranged attack, or - leaves a square during a move action it''s using. **Effect** You lash out at a - foe that leaves an opening. Make a melee Strike against the triggering creature. - If your attack is a critical hit and the trigger was a manipulate action, you - disrupt that action. This Strike doesn''t count toward your multiple attack penalty, - and your multiple attack penalty doesn''t apply to this Strike.' + new sensory organs grow to replace the compromised ones. + + + **Spatial Riptide** (__aura__, __divine__, __transmutation__) 30 feet. A creature + using a teleportation ability within the aura or arriving in it via teleportation + must succeed at a DC 38 Fortitude save or wink out of existence for 1d4 rounds + before completing the teleport. The creature can''t act, sense anything, or be + targeted. On a successful save, the creature completes the teleport normally but + is stunned 1. Keketars are immune to this effect. + + + **Attack of Opportunity** [Reaction]' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature within your reach uses a manipulate action or a move action, - makes a ranged attack, or leaves a square during a move action it's using. + trigger: null description: 'The ruling caste of the proteans, keketars orchestrate attacks against the bastions of law and adjudicate protean disputes confidently and capriciously. A keketar resembles a shimmering, serpentine creature with spines, claws, and a @@ -134,8 +182,6 @@ description: 'The ruling caste of the proteans, keketars orchestrate attacks aga **__Recall Knowledge - Monitor__ (__Religion__)**: DC 36' hp: 290 hp_misc: fast healing 10 -immunities: null -items: null languages: - Abyssal - Celestial @@ -143,15 +189,17 @@ languages: - telepathy 100 feet - tongues level: 17 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+15 type: piercing name: jaws plus_damage: - - formula: 1d6 - type: chaotic and warpwave strike + - formula: null + type: 1d6 chaotic + - formula: null + type: warpwave strike to_hit: 33 traits: - chaotic @@ -163,8 +211,10 @@ melee: type: slashing name: claw plus_damage: - - formula: 1d6 - type: chaotic and warpwave strike + - formula: null + type: 1d6 chaotic + - formula: null + type: warpwave strike to_hit: 33 traits: - agile @@ -184,109 +234,14 @@ melee: - reach 15 feet name: Keketar perception: 30 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The keketar can take the appearance of any Huge or smaller creature. - This doesn't change its Speed or its attack and damage bonuses with its Strikes, - but might change the damage type its Strikes deal. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__concentrate__, __divine__, __polymorph__, - __transmutation__) The keketar can take the appearance of any Huge or smaller - creature. This doesn''t change its Speed or its attack and damage bonuses with - its Strikes, but might change the damage type its Strikes deal.' - requirements: null - success: null - traits: - - concentrate - - divine - - polymorph - - transmutation - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: 1d10+15 bludgeoning, DC 42 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 1d10+15 bludgeoning, DC 42' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the keketar casts __hallucinatory terrain__, it infuses the illusion - with quasi-real substance. Creatures that do not disbelieve the illusion treat - structures and terrain created through the spell as though they were real, ascending - illusory stairs, becoming trapped by illusory quicksand, and so on. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Reshape Reality - range: null - raw_description: '**Reshape Reality** (__concentrate__, __divine__, __polymorph__, - __transmutation__) When the keketar casts __hallucinatory terrain__, it infuses - the illusion with quasi-real substance. Creatures that do not disbelieve the illusion - treat structures and terrain created through the spell as though they were real, - ascending illusory stairs, becoming trapped by illusory quicksand, and so on.' - requirements: null - success: null - traits: - - concentrate - - divine - - polymorph - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature struck by a keketar's jaws or claw Strike must succeed at - a DC 36 Fortitude save or be subject to a warpwave. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Warpwave Strike - range: null - raw_description: '**Warpwave Strike** (__divine__, __polymorph__, __transmutation__) - A creature struck by a keketar''s jaws or claw Strike must succeed at a DC 36 - Fortitude save or be subject to a warpwave.' - requirements: null - success: null - traits: - - divine - - polymorph - - transmutation - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 + misc: null type: precision - amount: 25 + misc: null type: protean anatomy -ritual_lists: null saves: fort: 30 fort_misc: null @@ -305,11 +260,11 @@ sense_abilities: of __nondetection__ or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Entropy Sense range: null raw_description: '**Entropy Sense** (__divination__, __divine__, __prediction__) @@ -319,6 +274,8 @@ sense_abilities: or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.' requirements: null + saving_throw: null + stages: null success: null traits: - divination @@ -326,136 +283,113 @@ sense_abilities: - prediction trigger: null senses: -- Perception +30 - entropy sense (imprecise) 60 feet - darkvision size: Large skills: - bonus: 26 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 30 misc: null - name: 'Athletics ' + name: Athletics - bonus: 33 misc: null - name: 'Deception ' + name: Deception - bonus: 35 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 35 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 30 misc: null - name: 'Religion ' + name: Religion - bonus: 28 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 269 + page_start: '269' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 50 + misc: null type: fly - amount: 40 + misc: null type: swim -- amount: 128 - type: freedom of - movement +- amount: null + misc: null + type: freedom of movement spell_lists: -- dc: 42 - misc: '' - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 9 +- attack_bonus: 32 + cantrips: null + constants: + - level: 5 spells: - - frequency: chaotic only - name: divine wrath - requirement: null - - frequency: null - name: prismatic sphere - requirement: null - - heightened_level: null - level: 8 - spells: - - frequency: null - name: baleful polymorph - requirement: null - - frequency: null - name: confusion - requirement: null - - heightened_level: null - level: 7 - spells: - - frequency: null - name: disintegrate - requirement: null - - frequency: at will - name: dispel magic - requirement: null - - frequency: at will - name: shatter - requirement: null - - frequency: x3 - name: warp mind - requirement: null - - heightened_level: null - level: 6 - spells: - - frequency: at will, self only - name: teleport - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: at will - name: creation - requirement: null - - frequency: null - name: dimension door - requirement: null - - frequency: x2, see reshape reality - name: hallucinatory terrain - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: confusion - requirement: null - - frequency: at will - name: dimension door - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will, lawful only - name: detect alignment - requirement: null - - heightened_level: 5 - level: -1 - spells: - - frequency: null + - misc: null name: tongues - requirement: null - - heightened_level: 4 - level: -1 + - level: 4 spells: - - frequency: null + - misc: null name: freedom of movement - requirement: null - to_hit: 32 + dc: 42 + focus_points: null + misc: null + spell_lists: + - level: 9 + spells: + - misc: chaotic only + name: divine wrath + - misc: null + name: prismatic sphere + - level: 8 + spells: + - misc: null + name: baleful polymorph + - misc: null + name: confusion + - level: 7 + spells: + - misc: null + name: disintegrate + - misc: at will + name: dispel magic + - misc: at will + name: shatter + - misc: x3 + name: warp mind + - level: 6 + spells: + - misc: at will; self only + name: teleport + - level: 5 + spells: + - misc: at will + name: creation + - misc: null + name: dimension door + - misc: x2; see reshape reality + name: hallucinatory terrain + - level: 4 + spells: + - misc: at will + name: confusion + - misc: at will + name: dimension door + - level: 2 + spells: + - misc: at will; lawful only + name: detect alignment + spells_source: Divine Innate Spells traits: -- CN -- Large - Monitor - Protean -type: Creature weaknesses: - amount: 15 + misc: null type: lawful diff --git a/data/monsters/kelpie.yaml b/data/monsters/kelpie.yaml index ea30e78..a714395 100644 --- a/data/monsters/kelpie.yaml +++ b/data/monsters/kelpie.yaml @@ -7,6 +7,179 @@ ability_mods: wis_mod: 3 ac: 21 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The kelpie instills an overwhelming attraction to itself within the + mind of a single creature within 60 feet. The target perceives the kelpie as a + desirable person (if the kelpie is in humanoid form) or a valuable steed (if the + kelpie is in equine form) and must attempt a DC 23 Will saving throw. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Captivating Lure + range: null + raw_description: '**Captivating Lure** [Two Actions] (__concentrate__, __emotion__, + __enchantment__, __incapacitation__, __mental__, __primal__) The kelpie instills + an overwhelming attraction to itself within the mind of a single creature within + 60 feet. The target perceives the kelpie as a desirable person (if the kelpie + is in humanoid form) or a valuable steed (if the kelpie is in equine form) and + must attempt a DC 23 Will saving throw.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - emotion + - enchantment + - incapacitation + - mental + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected and is temporarily immune to Captivating + Lure for 24 hours. + description: The creature is unaffected and is temporarily immune to Captivating + Lure for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected and is temporarily + immune to Captivating Lure for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __stupefied 1__ for 1 round and is then temporarily + immune to Captivating Lure for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is __stupefied 1__ for 1 round and is + then temporarily immune to Captivating Lure for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: The creature is __stupefied 1__ for 1 round and is then temporarily immune + to Captivating Lure for 24 hours. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __fascinated__, and it must spend each of its actions + to move closer to the kelpie as expediently as possible while avoiding obvious + dangers. If a captivated creature is adjacent to the kelpie, it either attempts + to mount the kelpie (if the kelpie is in equine form) or stays still and doesn't + act. If the creature is attacked by the kelpie, or if it can't breathe water and + enters an area of water, the creature is freed from captivation at the end of + the kelpie's turn. + effect: null + failure: The creature is __fascinated__, and it must spend each of its actions to + move closer to the kelpie as expediently as possible while avoiding obvious dangers. + If a captivated creature is adjacent to the kelpie, it either attempts to mount + the kelpie (if the kelpie is in equine form) or stays still and doesn't act. If + the creature is attacked by the kelpie, or if it can't breathe water and enters + an area of water, the creature is freed from captivation at the end of the kelpie's + turn. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is __fascinated__, and it must spend + each of its actions to move closer to the kelpie as expediently as possible while + avoiding obvious dangers. If a captivated creature is adjacent to the kelpie, + it either attempts to mount the kelpie (if the kelpie is in equine form) or stays + still and doesn''t act. If the creature is attacked by the kelpie, or if it can''t + breathe water and enters an area of water, the creature is freed from captivation + at the end of the kelpie''s turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, but the target doesn't consider water a danger and + will enter an area of water even if it can't swim or breathe water. If it is attacked + by the kelpie or starts to drown, it can attempt a new save at the start of its + next turn, but it isn't freed automatically. + critical_success: null + description: As failure, but the target doesn't consider water a danger and will + enter an area of water even if it can't swim or breathe water. If it is attacked + by the kelpie or starts to drown, it can attempt a new save at the start of its + next turn, but it isn't freed automatically. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** As failure, but the target doesn''t consider + water a danger and will enter an area of water even if it can''t swim or breathe + water. If it is attacked by the kelpie or starts to drown, it can attempt a new + save at the start of its next turn, but it isn''t freed automatically.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The kelpie can take on the appearance of any Medium or Large animal + of an equine nature (such as a horse, __hippocampus__, or pony), or any Small + or Medium humanoid. This doesn't change its Speeds or its attack and damage modifiers + with its Strikes. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**__Change Shape__** [One Action] (__concentrate__, __polymorph__, + __primal__, __transmutation__) The kelpie can take on the appearance of any Medium + or Large animal of an equine nature (such as a horse, __hippocampus__, or pony), + or any Small or Medium humanoid. This doesn''t change its Speeds or its attack + and damage modifiers with its Strikes.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - polymorph + - primal + - transmutation + trigger: null alignment: NE automatic_abilities: null description: 'Kelpies are malevolent amphibious fey shapechangers intent on luring @@ -23,14 +196,12 @@ description: 'Kelpies are malevolent amphibious fey shapechangers intent on luri **__Recall Knowledge - Fey__ (__Nature__)**: DC 19' hp: 60 hp_misc: null -immunities: null -items: null languages: - Aquan - Common - Sylvan level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+7 @@ -43,97 +214,11 @@ melee: traits: null name: Kelpie perception: 11 -proactive_abilities: -- action_cost: Two Actions - critical_failure: As failure, but the target doesn't consider water a danger and - will enter an area of water even if it can't swim or breathe water. If it is attacked - by the kelpie or starts to drown, it can attempt a new save at the start of its - next turn, but it isn't freed automatically. - critical_success: The creature is unaffected and is temporarily immune to Captivating - Lure for 24 hours. - description: "The kelpie instills an overwhelming attraction to itself within the\ - \ mind of a single creature within 60 feet. The target perceives the kelpie as\ - \ a desirable person (if the kelpie is in humanoid form) or a valuable steed (if\ - \ the kelpie is in equine form) and must attempt a DC 23 Will saving throw. \n\ - \n" - effect: null - effects: null - failure: The creature is fascinated, and it must spend each of its actions to move - closer to the kelpie as expediently as possible while avoiding obvious dangers. - If a captivated creature is adjacent to the kelpie, it either attempts to mount - the kelpie (if the kelpie is in equine form) or stays still and doesn't act. If - the creature is attacked by the kelpie, or if it can't breathe water and enters - an area of water, the creature is freed from captivation at the end of the kelpie's - turn. - frequency: null - full_description: null - generic_description: null - name: Captivating Lure - range: null - raw_description: "**Captivating Lure** [Two Actions] (__concentrate__, __emotion__,\ - \ __enchantment__, __incapacitation__, __mental__, __primal__) The kelpie instills\ - \ an overwhelming attraction to itself within the mind of a single creature within\ - \ 60 feet. The target perceives the kelpie as a desirable person (if the kelpie\ - \ is in humanoid form) or a valuable steed (if the kelpie is in equine form) and\ - \ must attempt a DC 23 Will saving throw. \n\n**Critical Success** The creature\ - \ is unaffected and is temporarily immune to Captivating Lure for 24 hours. \n\ - \n**Success** The creature is __stupefied 1__ for 1 round and is then temporarily\ - \ immune to Captivating Lure for 24 hours. \n\n**Failure** The creature is __fascinated__,\ - \ and it must spend each of its actions to move closer to the kelpie as expediently\ - \ as possible while avoiding obvious dangers. If a captivated creature is adjacent\ - \ to the kelpie, it either attempts to mount the kelpie (if the kelpie is in equine\ - \ form) or stays still and doesn't act. If the creature is attacked by the kelpie,\ - \ or if it can't breathe water and enters an area of water, the creature is freed\ - \ from captivation at the end of the kelpie's turn. \n\n**Critical Failure** As\ - \ failure, but the target doesn't consider water a danger and will enter an area\ - \ of water even if it can't swim or breathe water. If it is attacked by the kelpie\ - \ or starts to drown, it can attempt a new save at the start of its next turn,\ - \ but it isn't freed automatically." - requirements: null - success: The creature is stupefied 1 for 1 round and is then temporarily immune - to Captivating Lure for 24 hours. - traits: - - concentrate - - emotion - - enchantment - - incapacitation - - mental - - primal - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The kelpie can take on the appearance of any Medium or Large animal - of an equine nature (such as a horse, __hippocampus__, or pony), or any Small - or Medium humanoid. This doesn't change its Speeds or its attack and damage modifiers - with its Strikes. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**__Change Shape__** (__concentrate__, __polymorph__, __primal__, - __transmutation__) The kelpie can take on the appearance of any Medium or Large - animal of an equine nature (such as a horse, __hippocampus__, or pony), or any - Small or Medium humanoid. This doesn''t change its Speeds or its attack and damage - modifiers with its Strikes.' - requirements: null - success: null - traits: - - concentrate - - polymorph - - primal - - transmutation - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: fire -ritual_lists: null saves: fort: 11 fort_misc: null @@ -142,37 +227,35 @@ saves: ref_misc: null will: 14 will_misc: null -sense_abilities: null senses: -- Perception +11 - low-light vision size: Large skills: - bonus: 11 misc: null - name: 'Athletics ' + name: Athletics - bonus: 14 misc: null - name: 'Deception ' + name: Deception - bonus: 10 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 154 + page_start: '154' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 35 + misc: null type: swim spell_lists: null traits: -- NE -- Large - Amphibious - Fey -type: Creature weaknesses: - amount: 5 + misc: null type: cold iron diff --git a/data/monsters/kishi.yaml b/data/monsters/kishi.yaml index 96e56ea..ec45297 100644 --- a/data/monsters/kishi.yaml +++ b/data/monsters/kishi.yaml @@ -7,6 +7,97 @@ ability_mods: wis_mod: 2 ac: 25 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: 1d10+9 piercing, DC 26 (grabbed by jaws only) + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**Constrict** [One Action] 1d10+9 piercing, DC 26 (grabbed by + jaws only)' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Free Action + critical_failure: null + critical_success: null + description: The kishi switches between showing its attractive human face and its + snarling hyena face. A kishi can use its innate spell and its __Deception__ and + __Diplomacy__ skills only when its human face is showing, and it can use its jaws + Strike only when its hyena face is showing. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Head Spin + range: null + raw_description: '**Head Spin** [Free Action] The kishi switches between showing + its attractive human face and its snarling hyena face. A kishi can use its innate + spell and its __Deception__ and __Diplomacy__ skills only when its human face + is showing, and it can use its jaws Strike only when its hyena face is showing.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The kishi Strides twice. If it ends its movement within melee reach + of at least one enemy, it can make a melee Strike against that enemy. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sudden Charge + range: null + raw_description: '**Sudden Charge** [Two Actions] The kishi Strides twice. If it + ends its movement within melee reach of at least one enemy, it can make a melee + Strike against that enemy.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature grabbed in the kishi's jaws can't speak, including providing + verbal components for spells. In addition, the creature takes a –2 circumstance + penalty to Escape. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Vice-Like Jaws + range: null + raw_description: '**Vice-Like Jaws** A creature grabbed in the kishi''s jaws can''t + speak, including providing verbal components for spells. In addition, the creature + takes a –2 circumstance penalty to Escape.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: null description: 'Kishi are duplicitous and murderous fey who dwell on the edges of Golarion''s @@ -47,13 +138,11 @@ description: 'Kishi are duplicitous and murderous fey who dwell on the edges of **__Recall Knowledge - Fey__ (__Nature__)**: DC 24' hp: 138 hp_misc: null -immunities: null -items: null languages: - Common - Sylvan level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+9 @@ -75,94 +164,11 @@ melee: - agile name: Kishi perception: 14 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 1d10+9 piercing, DC 26 (grabbed by jaws only) - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**Constrict** 1d10+9 piercing, DC 26 (grabbed by jaws only)' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Free Action - critical_failure: null - critical_success: null - description: The kishi switches between showing its attractive human face and its - snarling hyena face. A kishi can use its innate spell and its __Deception__ and - __Diplomacy__ skills only when its human face is showing, and it can use its jaws - Strike only when its hyena face is showing. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Head Spin - range: null - raw_description: '**Head Spin** [Free Action] The kishi switches between showing - its attractive human face and its snarling hyena face. A kishi can use its innate - spell and its __Deception__ and __Diplomacy__ skills only when its human face - is showing, and it can use its jaws Strike only when its hyena face is showing.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The kishi Strides twice. If it ends its movement within melee reach - of at least one enemy, it can make a melee Strike against that enemy. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sudden Charge - range: null - raw_description: '**Sudden Charge** [Two Actions] The kishi Strides twice. If it - ends its movement within melee reach of at least one enemy, it can make a melee - Strike against that enemy.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature grabbed in the kishi's jaws can't speak, including providing - verbal components for spells. In addition, the creature takes a -2 circumstance - penalty to Escape. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Vice-Like Jaws - range: null - raw_description: '**Vice-Like Jaws** A creature grabbed in the kishi''s jaws can''t - speak, including providing verbal components for spells. In addition, the creature - takes a -2 circumstance penalty to Escape.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 + misc: null type: piercing -ritual_lists: null saves: fort: 13 fort_misc: null @@ -171,51 +177,49 @@ saves: ref_misc: null will: 17 will_misc: null -sense_abilities: null senses: -- Perception +14 - low-light vision size: Medium skills: - bonus: 20 misc: null - name: 'Athletics ' + name: Athletics - bonus: 20 misc: null - name: 'Deception ' + name: Deception - bonus: 19 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 15 misc: null - name: 'Society ' + name: Society - bonus: 18 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: 'Pathfinder #146: Cult of Cinders' - page_start: 88 + page_start: '88' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 27 +- attack_bonus: null + cantrips: null + constants: null + dc: 27 + focus_points: null misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 1 + spell_lists: + - level: 1 spells: - - frequency: at will + - misc: at will name: charm - requirement: null - to_hit: null + spells_source: Arcane Innate Spells traits: -- NE -- Medium - Fey -type: Creature weaknesses: - amount: 10 + misc: null type: cold iron diff --git a/data/monsters/kobold dragon mage.yaml b/data/monsters/kobold dragon mage.yaml index d27a61c..f0fa45f 100644 --- a/data/monsters/kobold dragon mage.yaml +++ b/data/monsters/kobold dragon mage.yaml @@ -7,6 +7,62 @@ ability_mods: wis_mod: 1 ac: 17 ac_special: null +active_abilities: +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: null + effect: The dragon mage creates an illusion of itself in its square and then becomes + invisible (with the effects of a 2nd-level __invisibility__ spell) for 1d4 rounds. + The dragon mage can move up to half its Speed, but it must end its movement in + a space that's not adjacent to any enemeies. This is a 1st-level spell that requires + a somatic component. + failure: null + frequency: once per hour; Requirements The kobold dragon mage is adjacent to at + least one enemy. + full_description: null + generic_description: null + maximum_duration: null + name: Illusory Retreat + range: null + raw_description: '**Illusory Retreat** [Three Actions] (__arcane__, __illusion__, + __manipulate__, __move__) **Frequency** once per hour; **Requirements** The kobold + dragon mage is adjacent to at least one enemy. **Effect** The dragon mage creates + an illusion of itself in its square and then becomes invisible (with the effects + of a 2nd-level __invisibility__ spell) for 1d4 rounds. The dragon mage can move + up to half its Speed, but it must end its movement in a space that''s not adjacent + to any enemeies. This is a 1st-level spell that requires a somatic component.' + requirements: The kobold dragon mage is adjacent to at least one enemy. + saving_throw: null + stages: null + success: null + traits: + - arcane + - illusion + - manipulate + - move + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dragon mage deals an extra 1d6 precision damage to flat-footed + creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** The dragon mage deals an extra 1d6 precision + damage to flat-footed creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: - action_cost: None @@ -16,17 +72,19 @@ automatic_abilities: **Black** acid 5, **Blue** electricity 5, **Green** poison 5, **Red** fire 5, **White** cold 5.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Dragonscaled range: null raw_description: '**Dragonscaled** A kobold dragon mage''s resistance depends on the color of its scales: **Black** acid 5, **Blue** electricity 5, **Green** poison 5, **Red** fire 5, **White** cold 5.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -40,14 +98,13 @@ description: 'Kobold dragon mages use magic to carry out their secret schemes. T **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 25 hp_misc: null -immunities: null items: - staff languages: - Common - Draconic level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6-1 @@ -69,59 +126,11 @@ melee: - two-hand d8 name: Kobold Dragon Mage perception: 5 -proactive_abilities: -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: null - effect: The kobold dragon mage is adjacent to at least one enemy. - effects: null - failure: null - frequency: once per hour - full_description: null - generic_description: null - name: Illusory Retreat - range: null - raw_description: '**Illusory Retreat** [Three Actions] (__arcane__, __illusion__, - __manipulate__, __move__) **Frequency** once per hour; **Requirements** The kobold - dragon mage is adjacent to at least one enemy. **Effect** The dragon mage creates - an illusion of itself in its square and then becomes invisible (with the effects - of a 2nd-level __invisibility__ spell) for 1d4 rounds. The dragon mage can move - up to half its Speed, but it must end its movement in a space that''s not adjacent - to any enemeies. This is a 1st-level spell that requires a somatic component.' - requirements: null - success: null - traits: - - arcane - - illusion - - manipulate - - move - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon mage deals an extra 1d6 precision damage to flat-footed - creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** The dragon mage deals an extra 1d6 precision - damage to flat-footed creatures.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 - type: poison (see dragonscaled) -ritual_lists: null + misc: see dragonscaled + type: poison saves: fort: 4 fort_misc: null @@ -130,77 +139,65 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +5 - darkvision size: Small skills: - bonus: 6 misc: null - name: 'Arcana ' + name: Arcana - bonus: 8 misc: null - name: 'Deception ' + name: Deception - bonus: 8 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 10 misc: null - name: 'Dragon Lore ' + name: Dragon Lore - bonus: 8 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 213 + page_start: '213' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 20 - misc: null - name: Arcane Spontaneous Spells - spell_groups: - - heightened_level: null - level: 1 +- attack_bonus: null + cantrips: + - level: 1 spells: - - frequency: null - name: fear - requirement: null - - frequency: null - name: illusory object - requirement: null - - frequency: 4 slots - name: magic missile - requirement: null - - heightened_level: 1 - level: 0 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: electric arc - requirement: null - - frequency: null + - misc: null name: ghost sound - requirement: null - - frequency: null + - misc: null name: mage hand - requirement: null - - frequency: null + - misc: null name: tanglefoot - requirement: null - to_hit: null + constants: null + dc: 20 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: fear + - misc: null + name: illusory object + - misc: 4 slots + name: magic missile + spells_source: Arcane Spontaneous Spells traits: -- LE -- Small - Humanoid - Kobold -type: Creature -weaknesses: null diff --git a/data/monsters/kobold scout.yaml b/data/monsters/kobold scout.yaml index 67b259e..05961a9 100644 --- a/data/monsters/kobold scout.yaml +++ b/data/monsters/kobold scout.yaml @@ -7,6 +7,53 @@ ability_mods: wis_mod: 3 ac: 18 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The kobold scout Strides up to its Speed plus 5 feet and gains a +2 circumstance + bonus to AC against reactions triggered by this movement. It must end this movement + in a space that's not adjacent to any enemy. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Hurried Retreat + range: null + raw_description: '**Hurried Retreat** [One Action] **Requirements** The kobold + scout is adjacent to at least one enemy. **Effect** The kobold scout Strides up + to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions + triggered by this movement. It must end this movement in a space that''s not adjacent + to any enemy.' + requirements: The kobold scout is adjacent to at least one enemy. + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The kobold scout deals an extra 1d6 precision damage to flat-footed + creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** The kobold scout deals an extra 1d6 precision + damage to flat-footed creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: null description: 'Most kobolds encountered outside of a well-defended warren or lair are @@ -18,7 +65,6 @@ description: 'Most kobolds encountered outside of a well-defended warren or lair **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' hp: 16 hp_misc: null -immunities: null items: - crossbow (20 bolts) - leather armor @@ -28,11 +74,11 @@ languages: - Common - Draconic level: 1 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 1d6 - type: piercing + formula: null + type: 1d6 piercing name: shortsword plus_damage: null to_hit: 9 @@ -42,63 +88,17 @@ melee: - versatile S name: Kobold Scout perception: 8 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The kobold scout is adjacent to at least one enemy. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Hurried Retreat - range: null - raw_description: '**Hurried Retreat** **Requirements** The kobold scout is adjacent - to at least one enemy. **Effect** The kobold scout Strides up to its Speed plus - 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by - this movement. It must end this movement in a space that''s not adjacent to any - enemy. ' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The kobold scout deals an extra 1d6 precision damage to flat-footed - creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** The kobold scout deals an extra 1d6 precision - damage to flat-footed creatures.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 1d8 - type: piercing + formula: null + type: 1d8 piercing name: crossbow plus_damage: null to_hit: 9 traits: - range increment 120 feet - reload 1 -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 5 fort_misc: null @@ -107,39 +107,34 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +8 - darkvision size: Small skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 3 misc: +5 traps - name: 'Crafting ' + name: Crafting - bonus: 6 misc: null - name: 'Nature ' + name: Nature - bonus: 7 misc: null - name: 'Stealth ' + name: Stealth - bonus: 6 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 213 + page_start: '213' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- LE -- Small - Humanoid - Kobold -type: Creature -weaknesses: null diff --git a/data/monsters/kobold warrior.yaml b/data/monsters/kobold warrior.yaml index e36a427..429c29f 100644 --- a/data/monsters/kobold warrior.yaml +++ b/data/monsters/kobold warrior.yaml @@ -7,6 +7,53 @@ ability_mods: wis_mod: 1 ac: 16 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The kobold warrior Strides up to its Speed plus 5 feet and gains a +2 circumstance + bonus to AC against reactions triggered by this movement. It must end this movement + in a space that's not adjacent to any enemy. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Hurried Retreat + range: null + raw_description: '**Hurried Retreat** [One Action] **Requirements** The kobold + warrior is adjacent to at least one enemy. **Effect** The kobold warrior Strides + up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions + triggered by this movement. It must end this movement in a space that''s not adjacent + to any enemy.' + requirements: The kobold warrior is adjacent to at least one enemy. + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The kobold warrior deals an extra 1d4 precision damage to flat-footed + creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** The kobold warrior deals an extra 1d4 precision + damage to flat-footed creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: null description: 'The typical kobold trains with agile weaponry, favoring the light pick @@ -21,7 +68,6 @@ description: 'The typical kobold trains with agile weaponry, favoring the light **__Recall Knowledge - Humanoid__ (__Society__)**: DC 13' hp: 8 hp_misc: null -immunities: null items: - leather armor - sling (20 bullets) @@ -29,7 +75,7 @@ items: languages: - Draconic level: -1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+1 @@ -40,52 +86,11 @@ melee: traits: null name: Kobold Warrior perception: 3 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The kobold warrior is adjacent to at least one enemy. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Hurried Retreat - range: null - raw_description: '**Hurried Retreat** **Requirements** The kobold warrior is adjacent - to at least one enemy. **Effect** The kobold warrior Strides up to its Speed plus - 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by - this movement. It must end this movement in a space that''s not adjacent to any - enemy. ' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The kobold warrior deals an extra 1d4 precision damage to flat-footed - creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** The kobold warrior deals an extra 1d4 precision - damage to flat-footed creatures. ' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 1d4 - type: bludgeoning + formula: null + type: 1d4 bludgeoning name: sling plus_damage: null to_hit: 5 @@ -102,11 +107,6 @@ ranged: to_hit: 5 traits: - thrown 20 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 4 fort_misc: null @@ -115,33 +115,28 @@ saves: ref_misc: null will: 3 will_misc: null -sense_abilities: null senses: -- Perception +3 - darkvision size: Small skills: - bonus: 5 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 2 misc: +4 traps - name: 'Crafting ' + name: Crafting - bonus: 5 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 212 + page_start: '212' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- LE -- Small - Humanoid - Kobold -type: Creature -weaknesses: null diff --git a/data/monsters/kolyarut.yaml b/data/monsters/kolyarut.yaml index 7c7c3b9..1b0c8b8 100644 --- a/data/monsters/kolyarut.yaml +++ b/data/monsters/kolyarut.yaml @@ -7,6 +7,7 @@ ability_mods: wis_mod: 4 ac: 34 ac_special: null +active_abilities: null alignment: LN automatic_abilities: null description: 'Kolyarut inevitables are enforcers of bargains and punishers of those @@ -22,7 +23,7 @@ description: 'Kolyarut inevitables are enforcers of bargains and punishers of th **__Recall Knowledge - Monitor__ (__Religion__)**: DC 30' hp: 215 -hp_misc: regeneration 15 (deactivated by chaotic +hp_misc: regeneration 15 (deactivated by chaotic) immunities: - death effects - disease @@ -37,15 +38,15 @@ languages: - Utopian - truespeech level: 12 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+13 type: slashing name: bastard sword plus_damage: - - formula: 1d6 - type: lawful + - formula: null + type: 1d6 lawful to_hit: 26 traits: - lawful @@ -57,8 +58,8 @@ melee: type: bludgeoning name: fist plus_damage: - - formula: 1d6 - type: lawful + - formula: null + type: 1d6 lawful to_hit: 23 traits: - agile @@ -66,24 +67,7 @@ melee: - magical name: Kolyarut perception: 23 -proactive_abilities: null -ranged: null -rarity: Common -resistances: -- amount: 15 - type: chaotic -ritual_lists: -- dc: 32 - misc: null - name: Divine Rituals - spell_groups: - - heightened_level: null - level: 3 - spells: - - frequency: null - name: geas - requirement: null - to_hit: null +ranged_attacks: null saves: fort: 23 fort_misc: null @@ -96,108 +80,105 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'A kolyarut can speak with and understand any creature that has a language. - - - ' + description: A kolyarut can speak with and understand any creature that has a language. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Truespeech range: null raw_description: '**Truespeech** A kolyarut can speak with and understand any creature - that has a language. - - - ' + that has a language.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +23 - (+27 to detect lies) -- darkvision size: Medium skills: - bonus: 22 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 27 misc: null - name: 'Athletics ' + name: Athletics - bonus: 22 misc: null - name: 'Axis Lore ' + name: Axis Lore - bonus: 20 misc: null - name: 'Deception ' + name: Deception - bonus: 20 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 22 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 10 + page_start: '10' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 32 +- attack_bonus: null + cantrips: null + constants: null + dc: 32 + focus_points: null misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 8 + spell_lists: + - level: 8 spells: - - frequency: null + - misc: null name: discern location - requirement: null - - heightened_level: null - level: 5 + - level: 5 spells: - - frequency: null + - misc: null name: command - requirement: null - - heightened_level: null - level: 4 + - level: 4 spells: - - frequency: at will + - misc: at will name: illusory disguise - requirement: null - - frequency: x2 + - misc: x2 name: suggestion - requirement: null - - heightened_level: null - level: 3 + - level: 3 spells: - - frequency: x2 + - misc: x2 name: paralyze - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: self only + - misc: self only name: invisibility - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: at will + - misc: at will name: command - requirement: null - to_hit: null + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 32 + focus_points: null + misc: null + spell_lists: + - level: 3 + spells: + - misc: null + name: geas + spells_source: Divine Rituals traits: -- LN -- Medium - Aeon - Inevitable - Monitor -type: Creature -weaknesses: null +weaknesses: +- amount: 15 + misc: null + type: chaotic diff --git a/data/monsters/korred.yaml b/data/monsters/korred.yaml index e5a3119..538f359 100644 --- a/data/monsters/korred.yaml +++ b/data/monsters/korred.yaml @@ -7,24 +7,206 @@ ability_mods: wis_mod: 2 ac: 21 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The korred causes a long, tangled length of their hair to detach from + their body and snake out to coil around an adjacent creature. The creature must + attempt a DC 21 Reflex save. The korred cannot use Hair Snare again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Hair Snare + range: null + raw_description: '**Hair Snare** [One Action] (__incapacitation__, __primal__, + __transmutation__) The korred causes a long, tangled length of their hair to detach + from their body and snake out to coil around an adjacent creature. The creature + must attempt a DC 21 Reflex save. The korred cannot use Hair Snare again for 1d4 + rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - incapacitation + - primal + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: The creature is unaffected. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The hair wraps around the creature. The creature takes a –10-foot circumstance + penalty to all of its Speeds until it Escapes (DC 21) or until the korred uses + Hair Snare again (at which point the previous snare drops to the ground, no longer + animated). + effect: null + failure: The hair wraps around the creature. The creature takes a –10-foot circumstance + penalty to all of its Speeds until it Escapes (DC 21) or until the korred uses + Hair Snare again (at which point the previous snare drops to the ground, no longer + animated). + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The hair wraps around the creature. The creature takes + a –10-foot circumstance penalty to all of its Speeds until it Escapes (DC 21) + or until the korred uses Hair Snare again (at which point the previous snare drops + to the ground, no longer animated).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature is __immobilized__ until it Escapes (DC 21) or the + korred uses Hair Snare again. + critical_success: null + description: The creature is __immobilized__ until it Escapes (DC 21) or the korred + uses Hair Snare again. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The creature is __immobilized__ until it + Escapes (DC 21) or the korred uses Hair Snare again.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The korred unleashes an otherworldly laugh. Each non-__fey__ creature within + a 30-foot burst must attempt a DC 21 Fortitude save. On a failure, the creature + is __slowed 1__ for 1 round (or __stunned 1__ on a critical failure). + failure: null + frequency: three times per day + full_description: null + generic_description: null + maximum_duration: null + name: Otherworldly Laugh + range: null + raw_description: '**Otherworldly Laugh** [Two Actions] (__auditory__, __evocation__, + __incapacitation__, __primal__, __sonic__) **Frequency** three times per day; + **Effect** The korred unleashes an otherworldly laugh. Each non-__fey__ creature + within a 30-foot burst must attempt a DC 21 Fortitude save. On a failure, the + creature is __slowed 1__ for 1 round (or __stunned 1__ on a critical failure).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - evocation + - incapacitation + - primal + - sonic + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The korred steps into a block of stone large enough for them to fit + inside and instantly teleports to any other stone within 30 feet that has the + same minimum size. Once the korred enters the stone, they instantly know the rough + locations of other sufficiently large stones within 30 feet. They can exit from + the original stone, if they prefer. They can't carry extradimensional spaces with + them when they Stone Stride; if the korred attempts to do so, Stone Stride fails. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Stone Stride + range: null + raw_description: '**Stone Stride** [Two Actions] (__conjuration__, __earth__, __primal__, + __teleportation__) The korred steps into a block of stone large enough for them + to fit inside and instantly teleports to any other stone within 30 feet that has + the same minimum size. Once the korred enters the stone, they instantly know the + rough locations of other sufficiently large stones within 30 feet. They can exit + from the original stone, if they prefer. They can''t carry extradimensional spaces + with them when they Stone Stride; if the korred attempts to do so, Stone Stride + fails.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - conjuration + - earth + - primal + - teleportation + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Throw Rock + range: null + raw_description: '**__Throw Rock__** [One Action]' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CN automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 5 feet. The korred's long, animated hair reaches out and interferes - with creatures in the area. The korred can select which targets are affected by - their animated hair. An affected creature that ends its turn in the emanation - must succeed at a DC 18 Reflex save or become __clumsy 1__(clumsy 2 on a critical - failure) as long as it remains in the aura. + description: The korred's long, animated hair reaches out and interferes with creatures + in the area. The korred can select which targets are affected by their animated + hair. An affected creature that ends its turn in the emanation must succeed at + a DC 18 Reflex save or become __clumsy 1__(clumsy 2 on a critical failure) as + long as it remains in the aura. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Animated Hair - range: null + range: 5 feet raw_description: '**Animated Hair** (__aura__, __primal__, __transmutation__) 5 feet. The korred''s long, animated hair reaches out and interferes with creatures in the area. The korred can select which targets are affected by their animated @@ -32,6 +214,8 @@ automatic_abilities: a DC 18 Reflex save or become __clumsy 1__(clumsy 2 on a critical failure) as long as it remains in the aura.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -54,7 +238,6 @@ description: 'Korreds are reclusive fey in the form of small, hirsute individual **__Recall Knowledge - Fey__ (__Nature__)**: DC 21' hp: 65 hp_misc: null -immunities: null items: - club - pouch with 5 rocks @@ -62,7 +245,7 @@ languages: - Common - Sylvan level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+7 @@ -73,122 +256,7 @@ melee: traits: null name: Korred perception: 12 -proactive_abilities: -- action_cost: One Action - critical_failure: The creature is immobilized until it Escapes (DC 21) or the korred - uses Hair Snare again. - critical_success: null - description: "The korred causes a long, tangled length of their hair to detach from\ - \ their body and snake out to coil around an adjacent creature. The creature must\ - \ attempt a DC 21 Reflex save. The korred cannot use Hair Snare again for 1d4\ - \ rounds. \n\n" - effect: null - effects: null - failure: The hair wraps around the creature. The creature takes a -10-foot circumstance - penalty to all of its Speeds until it Escapes (DC 21) or until the korred uses - Hair Snare again (at which point the previous snare drops to the ground, no longer - animated). - frequency: null - full_description: null - generic_description: null - name: Hair Snare - range: null - raw_description: "**Hair Snare** (__incapacitation__, __primal__, __transmutation__)\ - \ The korred causes a long, tangled length of their hair to detach from their\ - \ body and snake out to coil around an adjacent creature. The creature must attempt\ - \ a DC 21 Reflex save. The korred cannot use Hair Snare again for 1d4 rounds.\ - \ \n\n**Success** The creature is unaffected. \n\n**Failure** The hair wraps around\ - \ the creature. The creature takes a -10-foot circumstance penalty to all of its\ - \ Speeds until it Escapes (DC 21) or until the korred uses Hair Snare again (at\ - \ which point the previous snare drops to the ground, no longer animated). \n\n\ - **Critical Failure** The creature is __immobilized__ until it Escapes (DC 21)\ - \ or the korred uses Hair Snare again." - requirements: null - success: The creature is unaffected. - traits: - - incapacitation - - primal - - transmutation - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The korred unleashes an otherworldly laugh. Each non-__fey__ creature within - a 30-foot burst must attempt a DC 21 Fortitude save. On a failure, the creature - is __slowed 1__ for 1 round (or __stunned 1__ on a critical failure). - effects: null - failure: null - frequency: three times per day - full_description: null - generic_description: null - name: Otherworldly Laugh - range: null - raw_description: '**Otherworldly Laugh** [Two Actions] (__auditory__, __evocation__, - __incapacitation__, __primal__, __sonic__) **Frequency** three times per day; - **Effect** The korred unleashes an otherworldly laugh. Each non-__fey__ creature - within a 30-foot burst must attempt a DC 21 Fortitude save. On a failure, the - creature is __slowed 1__ for 1 round (or __stunned 1__ on a critical failure).' - requirements: null - success: null - traits: - - auditory - - evocation - - incapacitation - - primal - - sonic - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The korred steps into a block of stone large enough for them to fit - inside and instantly teleports to any other stone within 30 feet that has the - same minimum size. Once the korred enters the stone, they instantly know the rough - locations of other sufficiently large stones within 30 feet. They can exit from - the original stone, if they prefer. They can't carry extradimensional spaces with - them when they Stone Stride; if the korred attempts to do so, Stone Stride fails. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Stone Stride - range: null - raw_description: '**Stone Stride** [Two Actions] (__conjuration__, __earth__, __primal__, - __teleportation__) The korred steps into a block of stone large enough for them - to fit inside and instantly teleports to any other stone within 30 feet that has - the same minimum size. Once the korred enters the stone, they instantly know the - rough locations of other sufficiently large stones within 30 feet. They can exit - from the original stone, if they prefer. They can''t carry extradimensional spaces - with them when they Stone Stride; if the korred attempts to do so, Stone Stride - fails.' - requirements: null - success: null - traits: - - conjuration - - earth - - primal - - teleportation - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: '' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Throw Rock - range: null - raw_description: '**__Throw Rock__** ' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+7 @@ -209,8 +277,6 @@ ranged: traits: - thrown 10 feet rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 10 fort_misc: null @@ -219,61 +285,55 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +12 - low-light vision size: Small skills: - bonus: 11 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 11 misc: null - name: 'Crafting ' + name: Crafting - bonus: 13 misc: null - name: 'Deception ' + name: Deception - bonus: 13 misc: null - name: 'Performance ' + name: Performance - bonus: 11 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 155 + page_start: '155' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 21 +- attack_bonus: null + cantrips: null + constants: null + dc: 21 + focus_points: null misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 6 + spell_lists: + - level: 6 spells: - - frequency: null + - misc: null name: stone tell - requirement: null - - heightened_level: null - level: 4 + - level: 4 spells: - - frequency: at will + - misc: at will name: shape stone - requirement: null - - frequency: at will + - misc: at will name: shatter - requirement: null - to_hit: null + spells_source: Primal Innate Spells traits: -- Uncommon -- CN -- Small - Fey -type: Creature weaknesses: - amount: 5 + misc: null type: cold iron diff --git a/data/monsters/kraken.yaml b/data/monsters/kraken.yaml index b156c75..d573cea 100644 --- a/data/monsters/kraken.yaml +++ b/data/monsters/kraken.yaml @@ -7,6 +7,130 @@ ability_mods: wis_mod: 6 ac: 42 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: 2d10+17 bludgeoning, DC 40. On a failed save, a creature that is holding + its breath loses 1d4 rounds worth of air. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 2d10+17 bludgeoning, DC 40. On + a failed save, a creature that is holding its breath loses 1d4 rounds worth of + air.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The kraken makes two Strikes with two different arms or tentacles, + each limb targeting a different creature. Double Attack counts as two attacks + toward the kraken's multiple attack penalty for further actions, but the penalty + doesn't increase until after both attacks are made. If the kraken subsequently + uses the Grab action, it Grabs any number of creatures it hit with Double Attack. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Double Attack + range: null + raw_description: '**Double Attack** [One Action] The kraken makes two Strikes with + two different arms or tentacles, each limb targeting a different creature. Double + Attack counts as two attacks toward the kraken''s multiple attack penalty for + further actions, but the penalty doesn''t increase until after both attacks are + made. If the kraken subsequently uses the Grab action, it Grabs any number of + creatures it hit with Double Attack.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The kraken emits a cloud of black, venomous ink in an 80-foot emanation. + This cloud has no effect outside water. Creatures inside the ink cloud are exposed + to kraken ink poison and are undetected while inside the cloud. The kraken can't + use Ink Cloud again for 2d6 rounds, and the cloud dissipates after 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ink Cloud + range: null + raw_description: '**Ink Cloud** [One Action] The kraken emits a cloud of black, + venomous ink in an 80-foot emanation. This cloud has no effect outside water. + Creatures inside the ink cloud are exposed to kraken ink poison and are undetected + while inside the cloud. The kraken can''t use Ink Cloud again for 2d6 rounds, + and the cloud dissipates after 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The kraken moves through the water up to 280 feet in a straight line + without triggering reactions. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Jet + range: null + raw_description: '**Jet** [One Action] (__move__) The kraken moves through the + water up to 280 feet in a straight line without triggering reactions.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - move + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 10 rounds + name: Kraken Ink + range: null + raw_description: '**Kraken Ink** (__poison__) Krakens are immune to this poison. + **Saving Throw** DC 39 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** + 3d6 poison damage and __sickened 1__ (1 round); **Stage 2** 4d6 poison damage + and __sickened 2__ (1 round).' + requirements: null + saving_throw: DC 39 Fortitude + stages: + - effect: 3d6 poison damage and __sickened 1__ (1 round) + - effect: 4d6 poison damage and __sickened 2__ (1 round). + success: null + traits: + - poison + trigger: null alignment: NE automatic_abilities: - action_cost: None @@ -17,11 +141,11 @@ automatic_abilities: state, at the GM's discretion. If the kraken dies, the weather returns to normal immediately. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Altered Weather range: null raw_description: '**Altered Weather** (__aura__, __evocation__, __primal__) A kraken @@ -29,6 +153,8 @@ automatic_abilities: ritual centered on the kraken and based on its emotional state, at the GM''s discretion. If the kraken dies, the weather returns to normal immediately.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -49,12 +175,11 @@ hp_misc: null immunities: - controlled - emotion -items: null languages: - Aquan - Common level: 18 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d10+17 @@ -92,127 +217,15 @@ melee: - magical name: Kraken perception: 34 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 2d10+17 bludgeoning, DC 40. On a failed save, a creature that is holding - its breath loses 1d4 rounds worth of air. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 2d10+17 bludgeoning, DC 40. On a failed save, - a creature that is holding its breath loses 1d4 rounds worth of air.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The kraken makes two Strikes with two different arms or tentacles, - each limb targeting a different creature. Double Attack counts as two attacks - toward the kraken's multiple attack penalty for further actions, but the penalty - doesn't increase until after both attacks are made. If the kraken subsequently - uses the Grab action, it Grabs any number of creatures it hit with Double Attack. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Double Attack - range: null - raw_description: '**Double Attack** The kraken makes two Strikes with two different - arms or tentacles, each limb targeting a different creature. Double Attack counts - as two attacks toward the kraken''s multiple attack penalty for further actions, - but the penalty doesn''t increase until after both attacks are made. If the kraken - subsequently uses the Grab action, it Grabs any number of creatures it hit with - Double Attack.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The kraken emits a cloud of black, venomous ink in an 80-foot emanation. - This cloud has no effect outside water. Creatures inside the ink cloud are exposed - to kraken ink poison and are undetected while inside the cloud. The kraken can't - use Ink Cloud again for 2d6 rounds, and the cloud dissipates after 1 minute. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ink Cloud - range: null - raw_description: '**Ink Cloud** The kraken emits a cloud of black, venomous ink - in an 80-foot emanation. This cloud has no effect outside water. Creatures inside - the ink cloud are exposed to kraken ink poison and are undetected while inside - the cloud. The kraken can''t use Ink Cloud again for 2d6 rounds, and the cloud - dissipates after 1 minute.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The kraken moves through the water up to 280 feet in a straight line - without triggering reactions. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Jet - range: null - raw_description: '**Jet** (__move__) The kraken moves through the water up to - 280 feet in a straight line without triggering reactions.' - requirements: null - success: null - traits: - - move - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Krakens are immune to this poison. **Saving Throw** DC 39 Fortitude; - **Maximum Duration** 10 rounds; **Stage 1** 3d6 poison damage and __sickened 1__ - (1 round); **Stage 2** 4d6 poison damage and __sickened 2__ (1 round). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Kraken Ink - range: null - raw_description: '**Kraken Ink** (__poison__) Krakens are immune to this poison. - **Saving Throw** DC 39 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** - 3d6 poison damage and __sickened 1__ (1 round); **Stage 2** 4d6 poison damage - and __sickened 2__ (1 round).' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 10 + misc: null type: cold - amount: 20 + misc: null type: poison -ritual_lists: null saves: fort: 35 fort_misc: null @@ -221,62 +234,54 @@ saves: ref_misc: null will: 32 will_misc: null -sense_abilities: null senses: -- Perception +34 - darkvision size: Gargantuan skills: - bonus: 38 misc: null - name: 'Athletics ' + name: Athletics - bonus: 32 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 35 misc: null - name: 'Nature ' + name: Nature - bonus: 33 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 214 + page_start: '214' page_stop: null speed: - amount: 10 + misc: null type: Land - amount: 40 + misc: null type: swim spell_lists: -- dc: 40 +- attack_bonus: null + cantrips: null + constants: null + dc: 40 + focus_points: null misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 10 + spell_lists: + - level: 10 spells: - - frequency: animals only + - misc: animals only name: dominate - requirement: null - - heightened_level: null - level: 8 + - level: 8 spells: - - frequency: null + - misc: null name: punishing winds - requirement: null - - heightened_level: null - level: 7 + - level: 7 spells: - - frequency: null + - misc: null name: resist energy - requirement: null - to_hit: null + spells_source: Primal Innate Spells traits: -- Uncommon -- NE -- Gargantuan - Aquatic - Beast -type: Creature -weaknesses: null diff --git a/data/monsters/krooth.yaml b/data/monsters/krooth.yaml index b2af370..35f58bf 100644 --- a/data/monsters/krooth.yaml +++ b/data/monsters/krooth.yaml @@ -7,22 +7,78 @@ ability_mods: wis_mod: 2 ac: 26 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Aquatic Ambush + range: null + raw_description: '**Aquatic Ambush** [One Action]' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The krooth snaps off one of its teeth in the creature it hit. The creature + takes 1d6 persistent bleed damage and is __drained 1__. Neither can be healed + while the tooth remains. Removing the tooth safely requires a successful DC 26 + check to Administer First Aid. Instead of ending bleeding or stabilizing, this + removes the drained condition, but it doesn't automatically end the bleed damage. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Poison Tooth + range: null + raw_description: '**Poison Tooth** [One Action] (__poison__) **Requirements** The + krooth damaged a creature with its jaws on its most recent action this turn. **Effect** + The krooth snaps off one of its teeth in the creature it hit. The creature takes + 1d6 persistent bleed damage and is __drained 1__. Neither can be healed while + the tooth remains. Removing the tooth safely requires a successful DC 26 check + to Administer First Aid. Instead of ending bleeding or stabilizing, this removes + the drained condition, but it doesn''t automatically end the bleed damage.' + requirements: The krooth damaged a creature with its jaws on its most recent action + this turn. + saving_throw: null + stages: null + success: null + traits: + - poison + trigger: null alignment: N automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null - description: Tail only. + description: 'Tail only. + + + **Pain Frenzy** Whenever the krooth is damaged by a critical hit, it gains a +2 + status bonus to attack and damage rolls until the end of its next turn. It can''t + use reactions while this frenzy lasts.' effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,31 +89,12 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. -- action_cost: None - critical_failure: null - critical_success: null - description: Whenever the krooth is damaged by a critical hit, it gains a +2 status - bonus to attack and damage rolls until the end of its next turn. It can't use - reactions while this frenzy lasts. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pain Frenzy - range: null - raw_description: '**Pain Frenzy** Whenever the krooth is damaged by a critical hit, - it gains a +2 status bonus to attack and damage rolls until the end of its next - turn. It can''t use reactions while this frenzy lasts.' - requirements: null - success: null - traits: null - trigger: null description: 'Krooths, sometimes called crocodile eaters, are fast and vicious hunters of bogs and wetlands. While they are known to hunt and eat crocodiles, alligators, and virtually any creature with flesh, their favorite prey are lizardfolk, boggards, @@ -96,11 +133,8 @@ description: 'Krooths, sometimes called crocodile eaters, are fast and vicious h **__Recall Knowledge - Animal__ (__Nature__)**: DC 24' hp: 150 hp_misc: null -immunities: null -items: null -languages: null level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+9 @@ -134,55 +168,7 @@ melee: - reach 15 feet name: Krooth perception: 16 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: '' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Aquatic Ambush - range: null - raw_description: '**Aquatic Ambush** ' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The krooth damaged a creature with its jaws on its most recent action this - turn. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Poison Tooth - range: null - raw_description: '**Poison Tooth** (__poison__) **Requirements** The krooth damaged - a creature with its jaws on its most recent action this turn. **Effect** The krooth - snaps off one of its teeth in the creature it hit. The creature takes 1d6 persistent - bleed damage and is __drained 1__. Neither can be healed while the tooth remains. - Removing the tooth safely requires a successful DC 26 check to Administer First - Aid. Instead of ending bleeding or stabilizing, this removes the drained condition, - but it doesn''t automatically end the bleed damage.' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 20 fort_misc: null @@ -191,36 +177,32 @@ saves: ref_misc: null will: 14 will_misc: null -sense_abilities: null senses: -- Perception +16 - low-light vision - scent (imprecise) 60 feet size: Large skills: - bonus: 18 misc: null - name: 'Athletics ' + name: Athletics - bonus: 18 misc: +20 in water - name: 'Stealth ' + name: Stealth - bonus: 17 misc: +20 to Track a bleeding creature - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 215 + page_start: '215' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 30 + misc: null type: swim spell_lists: null traits: -- N -- Large - Amphibious - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/lamia matriarch.yaml b/data/monsters/lamia matriarch.yaml index 04c52a0..be08768 100644 --- a/data/monsters/lamia matriarch.yaml +++ b/data/monsters/lamia matriarch.yaml @@ -7,6 +7,98 @@ ability_mods: wis_mod: 3 ac: 27 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The lamia matriarch can take on the appearance of a Medium humanoid. + This doesn't change their Speed or their attack and damage modifiers with their + Strikes, but it does prevent them from using their cursed touch. Each lamia matriarch + has a fixed humanoid form—they cannot adopt a different appearance each time they + use this ability, and the appearance resembles that of their upper torso when + in their true form. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__concentrate__, __occult__, __polymorph__, + __transmutation__) The lamia matriarch can take on the appearance of a Medium + humanoid. This doesn''t change their Speed or their attack and damage modifiers + with their Strikes, but it does prevent them from using their cursed touch. Each + lamia matriarch has a fixed humanoid form—they cannot adopt a different appearance + each time they use this ability, and the appearance resembles that of their upper + torso when in their true form.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - occult + - polymorph + - transmutation + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: The lamia matriarch makes a scimitar attack against each enemy within + reach. Each attack counts toward their multiple attack penalty, but the penalty + does not increase until after all the attacks. The first enemy she damages is + subject to matriarch's caress. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Dervish Strike + range: null + raw_description: '**Dervish Strike** [Three Actions] The lamia matriarch makes + a scimitar attack against each enemy within reach. Each attack counts toward their + multiple attack penalty, but the penalty does not increase until after all the + attacks. The first enemy she damages is subject to matriarch''s caress.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The lamia touches a creature, who must succeed at a DC 28 Will save + or become __stupefied 1__ (__stupefied 2__ if critically failed). If the target + fails additional saves against this ability, the condition value increases by + 1 if failed or 2 if critically failed (to a maximum of stupefied 4). This condition + value decreases by 1 every 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Matriarch's Caress + range: null + raw_description: '**Matriarch''s Caress** [Two Actions] (__curse__, __enchantment__, + __mental__, __occult__) The lamia touches a creature, who must succeed at a DC + 28 Will save or become __stupefied 1__ (__stupefied 2__ if critically failed). + If the target fails additional saves against this ability, the condition value + increases by 1 if failed or 2 if critically failed (to a maximum of stupefied + 4). This condition value decreases by 1 every 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - enchantment + - mental + - occult + trigger: null alignment: CE automatic_abilities: null description: 'The brilliant and powerful lamia matriarchs possess boundless ambition, @@ -35,7 +127,7 @@ languages: - Common - Draconic level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+10 @@ -48,98 +140,11 @@ melee: - sweep name: Lamia Matriarch perception: 15 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The lamia matriarch can take on the appearance of a Medium humanoid. - This doesn't change their Speed or their attack and damage modifiers with their - Strikes, but it does prevent them from using their cursed touch. Each lamia matriarch - has a fixed humanoid form—they cannot adopt a different appearance each time they - use this ability, and the appearance resembles that of their upper torso when - in their true form. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__concentrate__, __occult__, __polymorph__, - __transmutation__) The lamia matriarch can take on the appearance of a Medium - humanoid. This doesn''t change their Speed or their attack and damage modifiers - with their Strikes, but it does prevent them from using their cursed touch. Each - lamia matriarch has a fixed humanoid form—they cannot adopt a different appearance - each time they use this ability, and the appearance resembles that of their upper - torso when in their true form.' - requirements: null - success: null - traits: - - concentrate - - occult - - polymorph - - transmutation - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: The lamia matriarch makes a scimitar attack against each enemy within - reach. Each attack counts toward their multiple attack penalty, but the penalty - does not increase until after all the attacks. The first enemy she damages is - subject to matriarch's caress. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Dervish Strike - range: null - raw_description: '**Dervish Strike** [Three Actions] The lamia matriarch makes - a scimitar attack against each enemy within reach. Each attack counts toward their - multiple attack penalty, but the penalty does not increase until after all the - attacks. The first enemy she damages is subject to matriarch''s caress.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The lamia touches a creature, who must succeed at a DC 28 Will save - or become __stupefied 1__ (__stupefied 2__ if critically failed). If the target - fails additional saves against this ability, the condition value increases by - 1 if failed or 2 if critically failed (to a maximum of stupefied 4). This condition - value decreases by 1 every 24 hours. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Matriarch's Caress - range: null - raw_description: '**Matriarch''s Caress** [Two Actions] (__curse__, __enchantment__, - __mental__, __occult__) The lamia touches a creature, who must succeed at a DC - 28 Will save or become __stupefied 1__ (__stupefied 2__ if critically failed). - If the target fails additional saves against this ability, the condition value - increases by 1 if failed or 2 if critically failed (to a maximum of stupefied - 4). This condition value decreases by 1 every 24 hours.' - requirements: null - success: null - traits: - - curse - - enchantment - - mental - - occult - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 + misc: null type: mental -ritual_lists: null saves: fort: 13 fort_misc: null @@ -148,157 +153,128 @@ saves: ref_misc: null will: 17 will_misc: null -sense_abilities: null senses: -- Perception +15 - darkvision size: Large skills: - bonus: 18 misc: null - name: 'Arcana ' + name: Arcana - bonus: 15 misc: null - name: 'Cult Lore ' + name: Cult Lore - bonus: 20 misc: null - name: 'Deception ' + name: Deception - bonus: 20 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 18 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 17 misc: null - name: 'Occultism ' + name: Occultism - bonus: 16 misc: null - name: 'Stealth ' + name: Stealth - bonus: 13 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 217 + page_start: '217' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 30 + misc: null type: climb - amount: 30 + misc: null type: swim spell_lists: -- dc: 28 - misc: null - name: Occult Spontaneous Spells - spell_groups: - - heightened_level: null - level: 3 +- attack_bonus: null + cantrips: + - level: 3 spells: - - frequency: null - name: dispel magic - requirement: null - - frequency: null - name: enthrall - requirement: null - - frequency: null - name: haste - requirement: null - - frequency: 4 slots - name: mind reading - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: blur - requirement: null - - frequency: null - name: death knell - requirement: null - - frequency: null - name: illusory creature - requirement: null - - frequency: 4 slots - name: invisibility - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: bless - requirement: null - - frequency: null - name: magic missile - requirement: null - - frequency: null - name: phantom pain - requirement: null - - frequency: 4 slots - name: soothe - requirement: null - - heightened_level: 3 - level: 0 - spells: - - frequency: null + - misc: null name: daze - requirement: null - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: mage hand - requirement: null - - frequency: null + - misc: null name: prestidigitation - requirement: null - - frequency: null + - misc: null name: read aura - requirement: null - to_hit: null -- dc: 28 + constants: null + dc: 28 + focus_points: null misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 4 + spell_lists: + - level: 3 spells: - - frequency: x3 + - misc: null + name: dispel magic + - misc: null + name: enthrall + - misc: null + name: haste + - misc: 4 slots + name: mind reading + - level: 2 + spells: + - misc: null + name: blur + - misc: null + name: death knell + - misc: null + name: illusory creature + - misc: 4 slots + name: invisibility + - level: 1 + spells: + - misc: null + name: bless + - misc: null + name: magic missile + - misc: null + name: phantom pain + - misc: 4 slots + name: soothe + spells_source: Occult Spontaneous Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 28 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: x3 name: charm - requirement: null - - frequency: x3 + - misc: x3 name: suggestion - requirement: null - - heightened_level: null - level: 3 + - level: 3 spells: - - frequency: null + - misc: null name: sleep - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: at will + - misc: at will name: illusory disguise - requirement: null - - frequency: at will + - misc: at will name: illusory object - requirement: null - - frequency: null + - misc: null name: mirror image - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: at will + - misc: at will name: ventriloquism - requirement: null - to_hit: null + spells_source: Occult Innate Spells traits: -- CE -- Large - Beast -type: Creature -weaknesses: null diff --git a/data/monsters/lamia.yaml b/data/monsters/lamia.yaml index fb58df5..bb17046 100644 --- a/data/monsters/lamia.yaml +++ b/data/monsters/lamia.yaml @@ -7,6 +7,37 @@ ability_mods: wis_mod: 3 ac: 24 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The lamia touches a creature, who must succeed at a DC 23 Will save + or become __stupefied 1__. If the target fails additional saves against this ability, + the condition value increases by 1 (to a maximum of stupefied 4). This condition + value decreases by 1 every 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Lamia's Caress + range: null + raw_description: '**Lamia''s Caress** [Two Actions] (__curse__, __enchantment__, + __mental__, __occult__) The lamia touches a creature, who must succeed at a DC + 23 Will save or become __stupefied 1__. If the target fails additional saves against + this ability, the condition value increases by 1 (to a maximum of stupefied 4). + This condition value decreases by 1 every 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - enchantment + - mental + - occult + trigger: null alignment: CE automatic_abilities: null description: 'Just as they were cursed long ago, lamias can curse those they touch, @@ -56,7 +87,6 @@ description: 'Just as they were cursed long ago, lamias can curse those they tou **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 22' hp: 95 hp_misc: null -immunities: null items: - +1 spear - javelin (2) @@ -64,7 +94,7 @@ languages: - Abyssal - Common level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+8 @@ -86,36 +116,7 @@ melee: - agile name: Lamia perception: 13 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The lamia touches a creature, who must succeed at a DC 23 Will save - or become __stupefied 1__. If the target fails additional saves against this ability, - the condition value increases by 1 (to a maximum of stupefied 4). This condition - value decreases by 1 every 24 hours. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Lamia's Caress - range: null - raw_description: '**Lamia''s Caress** [Two Actions] (__curse__, __enchantment__, - __mental__, __occult__) The lamia touches a creature, who must succeed at a DC - 23 Will save or become __stupefied 1__. If the target fails additional saves against - this ability, the condition value increases by 1 (to a maximum of stupefied 4). - This condition value decreases by 1 every 24 hours.' - requirements: null - success: null - traits: - - curse - - enchantment - - mental - - occult - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d4+8 @@ -135,11 +136,6 @@ ranged: to_hit: 15 traits: - thrown 30 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 12 fort_misc: null @@ -148,82 +144,68 @@ saves: ref_misc: null will: 15 will_misc: null -sense_abilities: null senses: -- Perception +13 - darkvision size: Large skills: - bonus: 11 misc: null - name: 'Cult Lore ' + name: Cult Lore - bonus: 15 misc: null - name: 'Deception ' + name: Deception - bonus: 11 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 13 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 15 misc: null - name: 'Stealth ' + name: Stealth - bonus: 11 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 216 + page_start: '216' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: -- dc: 25 +- attack_bonus: null + cantrips: null + constants: null + dc: 25 + focus_points: null misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 4 + spell_lists: + - level: 4 spells: - - frequency: x3 + - misc: x3 name: charm - requirement: null - - frequency: null + - misc: null name: suggestion - requirement: null - - heightened_level: null - level: 3 + - level: 3 spells: - - frequency: null + - misc: null name: sleep - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: at will + - misc: at will name: humanoid form - requirement: null - - frequency: null + - misc: null name: mirror image - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: at will + - misc: at will name: illusory disguise - requirement: null - - frequency: at will + - misc: at will name: illusory object - requirement: null - - frequency: at will + - misc: at will name: ventriloquism - requirement: null - to_hit: null + spells_source: Occult Innate Spells traits: -- CE -- Large - Beast -type: Creature -weaknesses: null diff --git a/data/monsters/lantern archon.yaml b/data/monsters/lantern archon.yaml index a0ef801..2802b44 100644 --- a/data/monsters/lantern archon.yaml +++ b/data/monsters/lantern archon.yaml @@ -7,6 +7,74 @@ ability_mods: wis_mod: 1 ac: 16 ac_special: null +active_abilities: +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Nine lantern archons can use this activity, all within 1 round of the + first, to merge together to form a composite being for 7 rounds that appears as + a glowing warrior of light. The gestalt has the base statistics of a legion archon + (AC, saving throws, attacks, skills, Speeds, and so on) but the spells and special + abilities of a lantern archon. Additionally, it has a ranged light ray Strike + (+18 attack, **Damage** 3d4 fire and 3d4 good), and the bonus from its Lantern + of Hope increases to +3. When the gestalt separates, its remaining Hit Points + are divided evenly among the lantern archons, and if the gestalt had fewer than + 9 HP, some of the lantern archons die. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Gestalt + range: null + raw_description: '**Gestalt** [Three Actions] (__concentrate__, __divine__, __transmutation__) + Nine lantern archons can use this activity, all within 1 round of the first, to + merge together to form a composite being for 7 rounds that appears as a glowing + warrior of light. The gestalt has the base statistics of a legion archon (AC, + saving throws, attacks, skills, Speeds, and so on) but the spells and special + abilities of a lantern archon. Additionally, it has a ranged light ray Strike + (+18 attack, **Damage** 3d4 fire and 3d4 good), and the bonus from its Lantern + of Hope increases to +3. When the gestalt separates, its remaining Hit Points + are divided evenly among the lantern archons, and if the gestalt had fewer than + 9 HP, some of the lantern archons die.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - transmutation + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The lantern archon shines as a beacon of hope. Good allies within 30 + feet gain a +1 status bonus to damage rolls and to saving throws against __crushing + despair__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Lantern of Hope + range: null + raw_description: '**Lantern of Hope** [One Action] (__concentrate__, __divine__, + __enchantment__, __mental__) The lantern archon shines as a beacon of hope. Good + allies within 30 feet gain a +1 status bonus to damage rolls and to saving throws + against __crushing despair__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - enchantment + - mental + trigger: null alignment: LG automatic_abilities: - action_cost: Reaction @@ -15,16 +83,18 @@ automatic_abilities: description: A lantern archon can also make a Retributive Strike with its light ray. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Retributive Strike range: null raw_description: '**Retributive Strike** [Reaction] A lantern archon can also make a Retributive Strike with its light ray.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -42,89 +112,23 @@ description: "Friendly, curious, and eternally optimistic, lantern archons embod \ DC 15" hp: 20 hp_misc: null -immunities: null -items: null languages: - Celestial - Draconic - Infernal level: 1 -melee: null +melee_attacks: null name: Lantern Archon perception: 6 -proactive_abilities: -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Nine lantern archons can use this activity, all within 1 round of the - first, to merge together to form a composite being for 7 rounds that appears as - a glowing warrior of light. The gestalt has the base statistics of a legion archon - (AC, saving throws, attacks, skills, Speeds, and so on) but the spells and special - abilities of a lantern archon. Additionally, it has a ranged light ray Strike - (+18 attack, **Damage** 3d4 fire and 3d4 good), and the bonus from its Lantern - of Hope increases to +3. When the gestalt separates, its remaining Hit Points - are divided evenly among the lantern archons, and if the gestalt had fewer than - 9 HP, some of the lantern archons die. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Gestalt - range: null - raw_description: '**Gestalt** [Three Actions] (__concentrate__, __divine__, __transmutation__) - Nine lantern archons can use this activity, all within 1 round of the first, to - merge together to form a composite being for 7 rounds that appears as a glowing - warrior of light. The gestalt has the base statistics of a legion archon (AC, - saving throws, attacks, skills, Speeds, and so on) but the spells and special - abilities of a lantern archon. Additionally, it has a ranged light ray Strike - (+18 attack, **Damage** 3d4 fire and 3d4 good), and the bonus from its Lantern - of Hope increases to +3. When the gestalt separates, its remaining Hit Points - are divided evenly among the lantern archons, and if the gestalt had fewer than - 9 HP, some of the lantern archons die.' - requirements: null - success: null - traits: - - concentrate - - divine - - transmutation - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The lantern archon shines as a beacon of hope. Good allies within 30 - feet gain a +1 status bonus to damage rolls and to saving throws against __crushing - despair__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Lantern of Hope - range: null - raw_description: '**Lantern of Hope** (__concentrate__, __divine__, __enchantment__, - __mental__) The lantern archon shines as a beacon of hope. Good allies within - 30 feet gain a +1 status bonus to damage rolls and to saving throws against __crushing - despair__.' - requirements: null - success: null - traits: - - concentrate - - divine - - enchantment - - mental - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 1d4 - type: fire + formula: null + type: 1d4 fire name: light ray plus_damage: - - formula: 1d4 - type: good + - formula: null + type: 1d4 good to_hit: 8 traits: - agile @@ -132,11 +136,10 @@ ranged: - fire - magical - range 30 feet -rarity: Common resistances: - amount: 3 + misc: null type: fire -ritual_lists: null saves: fort: 6 fort_misc: null @@ -145,61 +148,54 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +6 - darkvision size: Small skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 6 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 6 misc: null - name: 'Religion ' -source: + name: Religion +sources: - abbr: Bestiary - page_start: 26 + page_start: '26' page_stop: null speed: - amount: 40 + misc: null type: fly spell_lists: -- dc: 17 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: + - level: 1 spells: - - frequency: null - name: read omens - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will, evil only - name: detect alignment - requirement: null - - frequency: null - name: heal - requirement: null - - heightened_level: 1 - level: 0 - spells: - - frequency: null + - misc: null name: light - requirement: null - to_hit: null + constants: null + dc: 17 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: read omens + - level: 1 + spells: + - misc: at will; evil only + name: detect alignment + - misc: null + name: heal + spells_source: Divine Innate Spells traits: -- LG -- Small - Archon - Celestial -type: Creature weaknesses: - amount: 3 + misc: null type: evil diff --git a/data/monsters/leaf leshy.yaml b/data/monsters/leaf leshy.yaml index d6000cf..55a8430 100644 --- a/data/monsters/leaf leshy.yaml +++ b/data/monsters/leaf leshy.yaml @@ -7,82 +7,26 @@ ability_mods: wis_mod: 2 ac: 18 ac_special: null -alignment: N -automatic_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: When a leaf leshy dies, a burst of primal energy explodes from its - body, restoring 1d4 Hit Points to each plant creature in a 30-foot emanation. - This area is filled with tree saplings, becoming difficult terrain. If the terrain - is not a viable environment for these trees, they wither after 24 hours. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Verdant Burst - range: null - raw_description: '**Verdant Burst** (__healing__) When a leaf leshy dies, a burst - of primal energy explodes from its body, restoring 1d4 Hit Points to each plant - creature in a 30-foot emanation. This area is filled with tree saplings, becoming - difficult terrain. If the terrain is not a viable environment for these trees, - they wither after 24 hours.' - requirements: null - success: null - traits: - - healing - trigger: null -description: 'Leaf leshys are diminutive protectors of forests clad in pine cone armor - and hats of fruit, flowers, or leaves. They enjoy mock battles but act cautiously - in real ones. - - - - - **__Recall Knowledge - Plant__ (__Nature__)**: DC 14' -hp: 15 -hp_misc: null -immunities: null -items: -- longspear -languages: -- Common -- Druidic -- Sylvan -- speak with plants (trees only) -level: 0 -melee: -- action_cost: One Action - damage: - formula: 1d8-1 - type: piercing - name: longspear - plus_damage: null - to_hit: 3 - traits: - - reach 10 feet -name: Leaf Leshy -perception: 4 -proactive_abilities: +active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The leaf leshy transforms into a Small tree. This ability otherwise uses the effects of __tree shape__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Change Shape range: null - raw_description: '**Change Shape** (__concentrate__, __polymorph__, __primal__, - __transmutation__) The leaf leshy transforms into a Small tree. This ability otherwise - uses the effects of __tree shape__.' + raw_description: '**Change Shape** [One Action] (__concentrate__, __polymorph__, + __primal__, __transmutation__) The leaf leshy transforms into a Small tree. This + ability otherwise uses the effects of __tree shape__.' requirements: null + saving_throw: null + stages: null success: null traits: - concentrate @@ -91,19 +35,16 @@ proactive_abilities: - transmutation trigger: null - action_cost: None - critical_failure: The target is deafened for 1 minute. + critical_failure: The target is __deafened__ for 1 minute. critical_success: The target is unaffected and temporarily immune for 24 hours. - description: 'When a leaf leshy hits with its seedpod Strike, the target must attempt + description: When a leaf leshy hits with its seedpod Strike, the target must attempt a DC 16 Fortitude save. - - - ' effect: null - effects: null - failure: The target is deafened for 1 round. + failure: The target is __deafened__ for 1 round. frequency: null full_description: null generic_description: null + maximum_duration: null name: Deafening Blow range: null raw_description: '**Deafening Blow** When a leaf leshy hits with its seedpod Strike, @@ -121,6 +62,8 @@ proactive_abilities: **Critical Failure** The target is __deafened__ for 1 minute.' requirements: null + saving_throw: null + stages: null success: The target is unaffected. traits: null trigger: null @@ -133,28 +76,89 @@ proactive_abilities: determining damage from falls, a leaf leshy always treats falls as if they were 20 feet shorter. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Glide range: null - raw_description: '**Glide** (__move__) The leshy glides gently through the air, - moving 5 feet toward the ground and up to 25 feet forward. As long as the leshy - spends at least 1 action gliding each round, it remains in the air at the end - of each turn. For the purpose of determining damage from falls, a leaf leshy always - treats falls as if they were 20 feet shorter.' + raw_description: '**Glide** [One Action] (__move__) The leshy glides gently through + the air, moving 5 feet toward the ground and up to 25 feet forward. As long as + the leshy spends at least 1 action gliding each round, it remains in the air at + the end of each turn. For the purpose of determining damage from falls, a leaf + leshy always treats falls as if they were 20 feet shorter.' requirements: null + saving_throw: null + stages: null success: null traits: - move trigger: null -ranged: +alignment: N +automatic_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: When a leaf leshy dies, a burst of primal energy explodes from its + body, restoring 1d4 Hit Points to each plant creature in a 30-foot emanation. + This area is filled with tree saplings, becoming difficult terrain. If the terrain + is not a viable environment for these trees, they wither after 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Verdant Burst + range: null + raw_description: '**Verdant Burst** (__healing__) When a leaf leshy dies, a burst + of primal energy explodes from its body, restoring 1d4 Hit Points to each plant + creature in a 30-foot emanation. This area is filled with tree saplings, becoming + difficult terrain. If the terrain is not a viable environment for these trees, + they wither after 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - healing + trigger: null +description: 'Leaf leshys are diminutive protectors of forests clad in pine cone armor + and hats of fruit, flowers, or leaves. They enjoy mock battles but act cautiously + in real ones. + + + + + **__Recall Knowledge - Plant__ (__Nature__)**: DC 14' +hp: 15 +hp_misc: null +items: +- longspear +languages: +- Common +- Druidic +- Sylvan +- speak with plants (trees only) +level: 0 +melee_attacks: - action_cost: One Action damage: - formula: 1d6 - type: bludgeoning + formula: null + type: 1d8–1 piercing + name: longspear + plus_damage: null + to_hit: 3 + traits: + - reach 10 feet +name: Leaf Leshy +perception: 4 +ranged_attacks: +- action_cost: One Action + damage: + formula: null + type: 1d6 bludgeoning name: seedpod plus_damage: - formula: null @@ -162,9 +166,6 @@ ranged: to_hit: 6 traits: - range increment 30 feet -rarity: Common -resistances: null -ritual_lists: null saves: fort: 6 fort_misc: null @@ -173,48 +174,47 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +4 - low-light vision size: Small skills: - bonus: 4 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 4 misc: null - name: 'Nature ' + name: Nature - bonus: 4 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 218 + page_start: '218' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: null + misc: null type: glide spell_lists: -- dc: 14 +- attack_bonus: null + cantrips: null + constants: null + dc: 14 + focus_points: null misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 4 + spell_lists: + - level: 4 spells: - - frequency: null + - misc: null name: speak with plants - requirement: null - to_hit: null + spells_source: Primal Innate Spells traits: -- N -- Small - Leshy - Plant -type: Creature weaknesses: - amount: 2 + misc: null type: fire diff --git a/data/monsters/legion archon.yaml b/data/monsters/legion archon.yaml index 67cb37d..a05543b 100644 --- a/data/monsters/legion archon.yaml +++ b/data/monsters/legion archon.yaml @@ -7,30 +7,94 @@ ability_mods: wis_mod: 2 ac: 27 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: Once per day, if an archon sees another creature cast __dimension door__, + it can cast an innate __dimension door__ (heightened to 5th level) within 1 round + to attempt to follow that creature to the maximum distance of the archon's __dimension + door__. If the archon's __dimension door__ has enough distance, the archon appears + the same distance and direction from the creature as before either used __dimension + door__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Archon's Door + range: null + raw_description: '**Archon''s Door** Once per day, if an archon sees another creature + cast __dimension door__, it can cast an innate __dimension door__ (heightened + to 5th level) within 1 round to attempt to follow that creature to the maximum + distance of the archon''s __dimension door__. If the archon''s __dimension door__ + has enough distance, the archon appears the same distance and direction from the + creature as before either used __dimension door__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A legion archon's spirit of righteousness manifests in its hands as + a mighty two-handed sword called the flame of justice. A legion archon can throw + its flame of justice as a ranged weapon. If disarmed or thrown, the flame of justice + vanishes after landing or dealing damage and reappears in the legion archon's + hands again instantly. On a critical hit, the fire damage from the flame of justice + deals maximum damage (6 on the d6) before being doubled for the critical hit, + and the target takes 1d10 persistent fire damage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Flame of Justice + range: null + raw_description: '**Flame of Justice** (__divine__, __evocation__) A legion archon''s + spirit of righteousness manifests in its hands as a mighty two-handed sword called + the flame of justice. A legion archon can throw its flame of justice as a ranged + weapon. If disarmed or thrown, the flame of justice vanishes after landing or + dealing damage and reappears in the legion archon''s hands again instantly. On + a critical hit, the fire damage from the flame of justice deals maximum damage + (6 on the d6) before being doubled for the critical hit, and the target takes + 1d10 persistent fire damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - evocation + trigger: null alignment: LG automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. Enemies that start their turn in the area or enter it must - attempt a DC 23 Will save. On a failure, they take a -1 status penalty to attack - rolls, spell rolls, and damage rolls against any other target while in the aura - for 24 hours or until they damage the archon, whichever comes first. On a critical - failure, they can't use hostile actions against any other target while in the - area for 24 hours or until they damage the archon, whichever comes first. Regardless - of the result, a creature is then temporarily immune to further menacing guardian + description: Enemies that start their turn in the area or enter it must attempt + a DC 23 Will save. On a failure, they take a –1 status penalty to attack rolls, + spell rolls, and damage rolls against any other target while in the aura for 24 + hours or until they damage the archon, whichever comes first. On a critical failure, + they can't use hostile actions against any other target while in the area for + 24 hours or until they damage the archon, whichever comes first. Regardless of + the result, a creature is then temporarily immune to further menacing guardian auras for 24 hours. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Menacing Guardian - range: null + range: 30 feet raw_description: '**Menacing Guardian** (__aura__, __divine__, __enchantment__) 30 feet. Enemies that start their turn in the area or enter it must attempt a - DC 23 Will save. On a failure, they take a -1 status penalty to attack rolls, + DC 23 Will save. On a failure, they take a –1 status penalty to attack rolls, spell rolls, and damage rolls against any other target while in the aura for 24 hours or until they damage the archon, whichever comes first. On a critical failure, they can''t use hostile actions against any other target while in the area for @@ -38,6 +102,8 @@ automatic_abilities: the result, a creature is then temporarily immune to further menacing guardian auras for 24 hours.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -50,16 +116,18 @@ automatic_abilities: description: A legion archon can also make a Retributive Strike by throwing its flame of justice. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Retributive Strike range: null raw_description: '**Retributive Strike** [Reaction] A legion archon can also make a Retributive Strike by throwing its flame of justice.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -75,7 +143,6 @@ description: 'Despite their flaming blades and heavy armor, legion archons are t **__Recall Knowledge - Celestial__ (__Religion__)**: DC 23' hp: 100 hp_misc: null -immunities: null items: - full plate languages: @@ -84,100 +151,43 @@ languages: - Infernal - tongues level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+5 type: slashing name: flame of justice plus_damage: - - formula: 1d6 - type: fire and 1d6 good + - formula: null + type: 1d6 fire + - formula: null + type: 1d6 good to_hit: 18 traits: - magical - versatile P name: Legion Archon perception: 15 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: Once per day, if an archon sees another creature cast __dimension door__, - it can cast an innate __dimension door__ (heightened to 5th level) within 1 round - to attempt to follow that creature to the maximum distance of the archon's __dimension - door__. If the archon's __dimension door__ has enough distance, the archon appears - the same distance and direction from the creature as before either used __dimension - door__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Archon's Door - range: null - raw_description: '**Archon''s Door** Once per day, if an archon sees another creature - cast __dimension door__, it can cast an innate __dimension door__ (heightened - to 5th level) within 1 round to attempt to follow that creature to the maximum - distance of the archon''s __dimension door__. If the archon''s __dimension door__ - has enough distance, the archon appears the same distance and direction from the - creature as before either used __dimension door__.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A legion archon's spirit of righteousness manifests in its hands as - a mighty two-handed sword called the flame of justice. A legion archon can throw - its flame of justice as a ranged weapon. If disarmed or thrown, the flame of justice - vanishes after landing or dealing damage and reappears in the legion archon's - hands again instantly. On a critical hit, the fire damage from the flame of justice - deals maximum damage (6 on the d6) before being doubled for the critical hit, - and the target takes 1d10 persistent fire damage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Flame of Justice - range: null - raw_description: '**Flame of Justice** (__divine__, __evocation__) A legion archon''s - spirit of righteousness manifests in its hands as a mighty two-handed sword called - the flame of justice. A legion archon can throw its flame of justice as a ranged - weapon. If disarmed or thrown, the flame of justice vanishes after landing or - dealing damage and reappears in the legion archon''s hands again instantly. On - a critical hit, the fire damage from the flame of justice deals maximum damage - (6 on the d6) before being doubled for the critical hit, and the target takes - 1d10 persistent fire damage.' - requirements: null - success: null - traits: - - divine - - evocation - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d10+5 type: slashing name: flame of justice plus_damage: - - formula: 1d6 - type: fire and 1d6 good + - formula: null + type: 1d6 fire + - formula: null + type: 1d6 good to_hit: 15 traits: - magical - range increment 30 feet - versatile P -rarity: Common resistances: - amount: 15 + misc: null type: fire -ritual_lists: null saves: fort: 17 fort_misc: null @@ -186,78 +196,70 @@ saves: ref_misc: null will: 15 will_misc: null -sense_abilities: null senses: -- Perception +15 - darkvision size: Medium skills: - bonus: 13 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 14 misc: null - name: 'Athletics ' + name: Athletics - bonus: 16 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 16 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 13 misc: null - name: 'Religion ' + name: Religion - bonus: 14 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 28 + page_start: '28' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 60 + misc: null type: fly spell_lists: -- dc: 24 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: + - level: 4 spells: - - frequency: at will - name: dimension door - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: x3 - name: true strike - requirement: null - - heightened_level: 4 - level: 0 - spells: - - frequency: null + - misc: null name: light - requirement: null - - frequency: null + - misc: null name: message - requirement: null - - heightened_level: 5 - level: -1 + constants: + - level: 5 spells: - - frequency: null + - misc: null name: tongues - requirement: null - to_hit: null + dc: 24 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: at will + name: dimension door + - level: 1 + spells: + - misc: x3 + name: true strike + spells_source: Divine Innate Spells traits: -- LG -- Medium - Archon - Celestial -type: Creature weaknesses: - amount: 10 + misc: null type: evil diff --git a/data/monsters/lemure.yaml b/data/monsters/lemure.yaml index fffc22b..ee1ae4c 100644 --- a/data/monsters/lemure.yaml +++ b/data/monsters/lemure.yaml @@ -7,6 +7,52 @@ ability_mods: wis_mod: 0 ac: 13 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: "Lemures have little drive of their own, but other devils can take\ + \ command of them. A non-lemure devil can issue a command to all lemures within\ + \ 60 feet of it with a single action, which has the __auditory__ and __concentrate__\ + \ traits. The devil picks one of the following orders lemures can understand,\ + \ and the lemures follow that order. The command and its effects end once the\ + \ commander is out of the lemure's sight, a new command is issued by the same\ + \ or another devil, or the lemure dies.\n\n * **Kill **The lemure attacks one\ + \ target the commander singles out and gains a +1 circumstance bonus to attack\ + \ rolls against the target.\n\n * **Defend **The lemure circles the commander\ + \ and attacks any creature that comes near. It gains a +1 circumstance bonus to\ + \ AC and saves.\n\n * **Fetch **The lemure gains a +10–foot circumstance bonus\ + \ to its Speed and attempts to get an object or person the commander singles out.\ + \ It attacks anyone and anything that gets in the way.\n\n * **Work **The lemure\ + \ performs drudge work dictated by the commander." + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Subservience + range: null + raw_description: "**Subservience** Lemures have little drive of their own, but other\ + \ devils can take command of them. A non-lemure devil can issue a command to all\ + \ lemures within 60 feet of it with a single action, which has the __auditory__\ + \ and __concentrate__ traits. The devil picks one of the following orders lemures\ + \ can understand, and the lemures follow that order. The command and its effects\ + \ end once the commander is out of the lemure's sight, a new command is issued\ + \ by the same or another devil, or the lemure dies.\n\n * **Kill **The lemure\ + \ attacks one target the commander singles out and gains a +1 circumstance bonus\ + \ to attack rolls against the target.\n\n * **Defend **The lemure circles the\ + \ commander and attacks any creature that comes near. It gains a +1 circumstance\ + \ bonus to AC and saves.\n\n * **Fetch **The lemure gains a +10–foot circumstance\ + \ bonus to its Speed and attempts to get an object or person the commander singles\ + \ out. It attacks anyone and anything that gets in the way.\n\n * **Work **The\ + \ lemure performs drudge work dictated by the commander." + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: null description: 'These shapeless masses of quivering flesh are the least of devilkind. @@ -24,145 +70,30 @@ hp_misc: null immunities: - fire - mental -items: null -languages: null level: 0 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d4+2 type: slashing name: claw plus_damage: - - formula: 1 - type: evil + - formula: null + type: 1 evil to_hit: 7 traits: - evil - magical name: Lemure perception: 0 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: Lemures have little drive of their own, but other devils can take command - of them. A non-lemure devil can issue a command to all lemures within 60 feet - of it with a single action, which has the __auditory__ and __concentrate__ traits. - The devil picks one of the following orders lemures can understand, and the lemures - follow that order. The command and its effects end once the commander is out of - the lemure's sight, a new command is issued by the same or another devil, or the - lemure dies. - effect: null - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: The lemure attacks one target the commander singles out and gains - a +1 circumstance bonus to attack rolls against the target. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Kill - range: null - raw_description: '**Kill **The lemure attacks one target the commander singles - out and gains a +1 circumstance bonus to attack rolls against the target.' - requirements: null - success: null - traits: null - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: The lemure circles the commander and attacks any creature that comes - near. It gains a +1 circumstance bonus to AC and saves. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Defend - range: null - raw_description: '**Defend **The lemure circles the commander and attacks any - creature that comes near. It gains a +1 circumstance bonus to AC and saves.' - requirements: null - success: null - traits: null - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: The lemure gains a +10-foot circumstance bonus to its Speed and attempts - to get an object or person the commander singles out. It attacks anyone and - anything that gets in the way. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Fetch - range: null - raw_description: '**Fetch **The lemure gains a +10-foot circumstance bonus to - its Speed and attempts to get an object or person the commander singles out. - It attacks anyone and anything that gets in the way.' - requirements: null - success: null - traits: null - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: The lemure performs drudge work dictated by the commander. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Work - range: null - raw_description: '**Work **The lemure performs drudge work dictated by the commander.' - requirements: null - success: null - traits: null - trigger: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Subservience - range: null - raw_description: "**Subservience** Lemures have little drive of their own, but other\ - \ devils can take command of them. A non-lemure devil can issue a command to all\ - \ lemures within 60 feet of it with a single action, which has the __auditory__\ - \ and __concentrate__ traits. The devil picks one of the following orders lemures\ - \ can understand, and the lemures follow that order. The command and its effects\ - \ end once the commander is out of the lemure's sight, a new command is issued\ - \ by the same or another devil, or the lemure dies. \n\n * **Kill **The lemure\ - \ attacks one target the commander singles out and gains a +1 circumstance bonus\ - \ to attack rolls against the target.\n\n * **Defend **The lemure circles the\ - \ commander and attacks any creature that comes near. It gains a +1 circumstance\ - \ bonus to AC and saves.\n\n * **Fetch **The lemure gains a +10-foot circumstance\ - \ bonus to its Speed and attempts to get an object or person the commander singles\ - \ out. It attacks anyone and anything that gets in the way.\n\n * **Work **The\ - \ lemure performs drudge work dictated by the commander." - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 3 - type: physical (except silver) + misc: except silver + type: physical - amount: 5 + misc: null type: poison -ritual_lists: null saves: fort: 10 fort_misc: null @@ -171,30 +102,27 @@ saves: ref_misc: null will: 3 will_misc: null -sense_abilities: null senses: -- Perception +0 - greater darkvision size: Medium skills: - bonus: 5 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 86 + page_start: '86' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: null traits: -- LE -- Medium - Devil - Fiend - Mindless -type: Creature weaknesses: - amount: 3 + misc: null type: good diff --git a/data/monsters/leng spider.yaml b/data/monsters/leng spider.yaml index 6af6c5d..f31b39e 100644 --- a/data/monsters/leng spider.yaml +++ b/data/monsters/leng spider.yaml @@ -7,6 +7,138 @@ ability_mods: wis_mod: 5 ac: 34 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The Leng spider creates a weapon by applying a cord of webbing to heavy + objects, such as rocks or chunks of metal, either attaching two heavy objects + together to create a web __bola__ or fastening one to its leg to create a web + __war flail__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Create Web Weaponry + range: null + raw_description: '**Create Web Weaponry** [One Action] (__manipulate__) The Leng + spider creates a weapon by applying a cord of webbing to heavy objects, such as + rocks or chunks of metal, either attaching two heavy objects together to create + a web __bola__ or fastening one to its leg to create a web __war flail__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - manipulate + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The Leng spider moves straight down up to 120 feet, suspended by a + web line. It can hang from the web or drop off. The distance it Descends on a + Web doesn't count when calculating falling damage. The web can be severed by a + Strike that deals slashing damage (AC 30, Hardness 15, 25 HP), causing the Leng + spider to fall. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Descend on a Web + range: null + raw_description: '**Descend on a Web** [One Action] (__move__) The Leng spider + moves straight down up to 120 feet, suspended by a web line. It can hang from + the web or drop off. The distance it Descends on a Web doesn''t count when calculating + falling damage. The web can be severed by a Strike that deals slashing damage + (AC 30, Hardness 15, 25 HP), causing the Leng spider to fall.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - move + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The Leng spider spins a web within 20 feet of itself to create a __grasping + snare__, __stunning snare__, or __warning snare__. The Leng spider's web provides + all the raw materials it needs. All save and __Escape__ DCs associated with web + traps use the Leng spider's __Crafting__ DC for traps (DC 36). A web trap decays + after 24 hours. + failure: null + frequency: three times per day + full_description: null + generic_description: null + maximum_duration: null + name: Lay Web Trap + range: null + raw_description: '**Lay Web Trap** [One Action] (__manipulate__) **Frequency** + three times per day; **Effect** The Leng spider spins a web within 20 feet of + itself to create a __grasping snare__, __stunning snare__, or __warning snare__. + The Leng spider''s web provides all the raw materials it needs. All save and __Escape__ + DCs associated with web traps use the Leng spider''s __Crafting__ DC for traps + (DC 36). A web trap decays after 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - manipulate + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Leng Spider Venom + range: null + raw_description: '**Leng Spider Venom** (__poison__) **Saving Throw** DC 33 Fortitude; + **Maximum Duration** 6 rounds; **Stage 1** 2d6 poison damage and __drained 1__ + (1 round); **Stage 2** 2d6 poison damage, __confused__, and drained 2 (1 round); + the confused effect has the __emotion__ and __mental__ traits.' + requirements: null + saving_throw: DC 33 Fortitude + stages: + - effect: 2d6 poison damage and __drained 1__ (1 round) + - effect: 2d6 poison damage, __confused__, and drained 2 (1 round) + success: null + traits: + - poison + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A Leng spider can use a web bola to __Trip__ a target with the __Athletics__ + skill. The skill check takes a –2 circumstance penalty. A web bola deals no damage + when used to Trip. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ranged Trip + range: null + raw_description: '**Ranged Trip** A Leng spider can use a web bola to __Trip__ a + target with the __Athletics__ skill. The skill check takes a –2 circumstance penalty. + A web bola deals no damage when used to Trip.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: null description: 'The monstrous, bloated spiders from the windswept realm of Leng build @@ -16,21 +148,17 @@ description: 'The monstrous, bloated spiders from the windswept realm of Leng bu - **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 33 - - - ' + **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 33' hp: 235 hp_misc: fast healing 10 immunities: - cold -- confused -items: null +- confused languages: - Aklo - tongues level: 13 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+14 @@ -67,130 +195,7 @@ melee: - reach 10 feet name: Leng Spider perception: 24 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The Leng spider creates a weapon by applying a cord of webbing to heavy - objects, such as rocks or chunks of metal, either attaching two heavy objects - together to create a web __bola__ or fastening one to its leg to create a web - __war flail__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Create Web Weaponry - range: null - raw_description: '**Create Web Weaponry** (__manipulate__) The Leng spider creates - a weapon by applying a cord of webbing to heavy objects, such as rocks or chunks - of metal, either attaching two heavy objects together to create a web __bola__ - or fastening one to its leg to create a web __war flail__.' - requirements: null - success: null - traits: - - manipulate - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The Leng spider moves straight down up to 120 feet, suspended by a - web line. It can hang from the web or drop off. The distance it Descends on a - Web doesn't count when calculating falling damage. The web can be severed by a - Strike that deals slashing damage (AC 30, Hardness 15, 25 HP), causing the Leng - spider to fall. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Descend on a Web - range: null - raw_description: '**Descend on a Web** (__move__) The Leng spider moves straight - down up to 120 feet, suspended by a web line. It can hang from the web or drop - off. The distance it Descends on a Web doesn''t count when calculating falling - damage. The web can be severed by a Strike that deals slashing damage (AC 30, - Hardness 15, 25 HP), causing the Leng spider to fall.' - requirements: null - success: null - traits: - - move - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The Leng spider spins a web within 20 feet of itself to create a __grasping - snare__, __stunning snare__, or __warning snare__. The Leng spider's web provides - all the raw materials it needs. All save and __Escape__ DCs associated with web - traps use the Leng spider's __Crafting__ DC for traps (DC 36). A web trap decays - after 24 hours. - effects: null - failure: null - frequency: three times per day - full_description: null - generic_description: null - name: Lay Web Trap - range: null - raw_description: '**Lay Web Trap** (__manipulate__) **Frequency** three times - per day; **Effect** The Leng spider spins a web within 20 feet of itself to create - a __grasping snare__, __stunning snare__, or __warning snare__. The Leng spider''s - web provides all the raw materials it needs. All save and __Escape__ DCs associated - with web traps use the Leng spider''s __Crafting__ DC for traps (DC 36). A web - trap decays after 24 hours.' - requirements: null - success: null - traits: - - manipulate - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 33 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** 2d6 poison damage and __drained 1__ (1 round); **Stage 2** 2d6 poison damage, - __confused__, and drained 2 (1 round); the confused effect has the __emotion__ - and __mental__ traits.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Leng Spider Venom - range: null - raw_description: '**Leng Spider Venom** (__poison__) **Saving Throw** DC 33 Fortitude; - **Maximum Duration** 6 rounds; **Stage 1** 2d6 poison damage and __drained 1__ - (1 round); **Stage 2** 2d6 poison damage, __confused__, and drained 2 (1 round); - the confused effect has the __emotion__ and __mental__ traits.' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A Leng spider can use a web bola to __Trip__ a target with the __Athletics__ - skill. The skill check takes a -2 circumstance penalty. A web bola deals no damage - when used to Trip. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ranged Trip - range: null - raw_description: '**Ranged Trip** A Leng spider can use a web bola to __Trip__ a - target with the __Athletics__ skill. The skill check takes a -2 circumstance penalty. - A web bola deals no damage when used to Trip.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d6+14 @@ -206,10 +211,11 @@ ranged: rarity: Uncommon resistances: - amount: 15 + misc: null type: poison - amount: 15 + misc: null type: sonic -ritual_lists: null saves: fort: 22 fort_misc: null @@ -225,22 +231,23 @@ sense_abilities: description: While touching its webs, the Leng spider has precise __tremorsense__ to detect the vibrations of creatures touching its web. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Greater Web Sense range: null raw_description: '**Greater Web Sense** While touching its webs, the Leng spider has precise __tremorsense__ to detect the vibrations of creatures touching its web.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +24 - darkvision - detect magic - greater web sense @@ -248,92 +255,78 @@ size: Huge skills: - bonus: 24 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 27 misc: null - name: 'Athletics ' + name: Athletics - bonus: 22 misc: +26 to make traps - name: 'Crafting ' + name: Crafting - bonus: 22 misc: null - name: 'Deception ' + name: Deception - bonus: 26 misc: null - name: 'Occultism ' + name: Occultism - bonus: 24 misc: null - name: 'Religion ' + name: Religion - bonus: 26 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 157 + page_start: '157' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 40 - type: climb -- amount: 6 - type: air walk -spell_lists: -- dc: 33 misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 7 + type: climb +- amount: null + misc: null + type: air walk +spell_lists: +- attack_bonus: null + cantrips: + - level: 7 spells: - - frequency: null - name: dispel magic - requirement: null - - frequency: null - name: veil - requirement: null - - frequency: null - name: warp mind - requirement: null - - heightened_level: null - level: 6 - spells: - - frequency: null - name: illusory scene - requirement: null - - frequency: null - name: mislead - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: ×3 - name: charm - requirement: null - - frequency: null - name: freedom of movement - requirement: null - - heightened_level: 7 - level: 0 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - - heightened_level: 7 - level: -1 + constants: + - level: 7 spells: - - frequency: null + - misc: null name: air walk - requirement: null - - frequency: null + - misc: null name: tongues - requirement: null - to_hit: null + dc: 33 + focus_points: null + misc: null + spell_lists: + - level: 7 + spells: + - misc: null + name: dispel magic + - misc: null + name: veil + - misc: null + name: warp mind + - level: 6 + spells: + - misc: null + name: illusory scene + - misc: null + name: mislead + - level: 4 + spells: + - misc: ×3 + name: charm + - misc: null + name: freedom of movement + spells_source: Occult Innate Spells traits: -- Uncommon -- CE -- Huge - Aberration - Dream -type: Creature -weaknesses: null diff --git a/data/monsters/leopard.yaml b/data/monsters/leopard.yaml index ffadfbe..e8be2d4 100644 --- a/data/monsters/leopard.yaml +++ b/data/monsters/leopard.yaml @@ -7,6 +7,73 @@ ability_mods: wis_mod: 1 ac: 18 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The leopard makes two claw Strikes against a creature it has grabbed. + Both count toward its multiple attack penalty, but the penalty increases only + after both attacks are made. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Maul + range: null + raw_description: '**Maul** [One Action] The leopard makes two claw Strikes against + a creature it has grabbed. Both count toward its multiple attack penalty, but + the penalty increases only after both attacks are made.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The leopard Strides and makes a Strike at the end of that movement. + If the leopard began this action hidden, it remains hidden until after this ability's + Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pounce + range: null + raw_description: '**Pounce** [One Action] The leopard Strides and makes a Strike + at the end of that movement. If the leopard began this action hidden, it remains + hidden until after this ability''s Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The leopard deals 1d4 extra precision damage to flat-footed creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** The leopard deals 1d4 extra precision damage + to flat-footed creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Leopards are among the smallest of the big cats, yet they are still @@ -19,11 +86,8 @@ description: 'Leopards are among the smallest of the big cats, yet they are stil **__Recall Knowledge - Animal__ (__Nature__)**: DC 16' hp: 30 hp_misc: null -immunities: null -items: null -languages: null level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+3 @@ -47,73 +111,7 @@ melee: - finesse name: Leopard perception: 7 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The leopard makes two claw Strikes against a creature it has grabbed. - Both count toward its multiple attack penalty, but the penalty increases only - after both attacks are made. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Maul - range: null - raw_description: '**Maul** The leopard makes two claw Strikes against a creature - it has grabbed. Both count toward its multiple attack penalty, but the penalty - increases only after both attacks are made.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The leopard Strides and makes a Strike at the end of that movement. - If the leopard began this action hidden, it remains hidden until after this ability's - Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pounce - range: null - raw_description: '**Pounce** The leopard Strides and makes a Strike at the end - of that movement. If the leopard began this action hidden, it remains hidden until - after this ability''s Strike.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The leopard deals 1d4 extra precision damage to flat-footed creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** The leopard deals 1d4 extra precision damage - to flat-footed creatures.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 8 fort_misc: null @@ -122,35 +120,31 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +7 - low-light vision - scent (imprecise) 30 feet size: Medium skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 7 misc: null - name: 'Athletics ' + name: Athletics - bonus: 8 misc: +11 in undergrowth - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 52 + page_start: '52' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 20 + misc: null type: climb spell_lists: null traits: -- N -- Medium - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/leprechaun.yaml b/data/monsters/leprechaun.yaml index 0c1ad7a..ad1c8bb 100644 --- a/data/monsters/leprechaun.yaml +++ b/data/monsters/leprechaun.yaml @@ -7,6 +7,67 @@ ability_mods: wis_mod: 3 ac: 18 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The leprechaun produces an item out of their hat, from behind their jacket, + from within a hole in a tree stump, or from any other unexpected location. This + conjured item must be no more than 1 Bulk and must be made of relatively commonplace + material (such as cloth, wood, stone, or even low-value metal like iron or lead). + It can't rely on intricate artistry or complex moving parts, never fulfills a + Cost or the like, and can't be made of precious materials or materials with a + rarity of __uncommon__ or higher. The created object is temporary and lasts for + 1 hour or until the leprechaun creates a new item, whichever comes first. + failure: null + frequency: three times per day + full_description: null + generic_description: null + maximum_duration: null + name: Create Object + range: null + raw_description: '**Create Object** [Two Actions] (__conjuration__, __manipulate__, + __primal__) **Frequency** three times per day; **Effect** The leprechaun produces + an item out of their hat, from behind their jacket, from within a hole in a tree + stump, or from any other unexpected location. This conjured item must be no more + than 1 Bulk and must be made of relatively commonplace material (such as cloth, + wood, stone, or even low-value metal like iron or lead). It can''t rely on intricate + artistry or complex moving parts, never fulfills a Cost or the like, and can''t + be made of precious materials or materials with a rarity of __uncommon__ or higher. + The created object is temporary and lasts for 1 hour or until the leprechaun creates + a new item, whichever comes first.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - conjuration + - manipulate + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When a leprechaun uses their innate spells to deceive, trick, or humiliate + a creature, the spell DC increases to 20 and the attack modifier to +11. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Leprechaun Magic + range: null + raw_description: '**Leprechaun Magic** When a leprechaun uses their innate spells + to deceive, trick, or humiliate a creature, the spell DC increases to 20 and the + attack modifier to +11.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CN automatic_abilities: null description: 'Leprechauns are mostly jovial tricksters who prefer mischief over conflict. @@ -44,13 +105,11 @@ description: 'Leprechauns are mostly jovial tricksters who prefer mischief over **__Recall Knowledge - Fey__ (__Nature__)**: DC 16' hp: 25 hp_misc: null -immunities: null -items: null languages: - Common - Sylvan level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+3 @@ -61,69 +120,7 @@ melee: traits: null name: Leprechaun perception: 11 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The leprechaun produces an item out of their hat, from behind their jacket, - from within a hole in a tree stump, or from any other unexpected location. This - conjured item must be no more than 1 Bulk and must be made of relatively commonplace - material (such as cloth, wood, stone, or even low-value metal like iron or lead). - It can't rely on intricate artistry or complex moving parts, never fulfills a - Cost or the like, and can't be made of precious materials or materials with a - rarity of __uncommon__ or higher. The created object is temporary and lasts for - 1 hour or until the leprechaun creates a new item, whichever comes first. - effects: null - failure: null - frequency: three times per day - full_description: null - generic_description: null - name: Create Object - range: null - raw_description: '**Create Object** [Two Actions] (__conjuration__, __manipulate__, - __primal__) **Frequency** three times per day; **Effect** The leprechaun produces - an item out of their hat, from behind their jacket, from within a hole in a tree - stump, or from any other unexpected location. This conjured item must be no more - than 1 Bulk and must be made of relatively commonplace material (such as cloth, - wood, stone, or even low-value metal like iron or lead). It can''t rely on intricate - artistry or complex moving parts, never fulfills a Cost or the like, and can''t - be made of precious materials or materials with a rarity of __uncommon__ or higher. - The created object is temporary and lasts for 1 hour or until the leprechaun creates - a new item, whichever comes first.' - requirements: null - success: null - traits: - - conjuration - - manipulate - - primal - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When a leprechaun uses their innate spells to deceive, trick, or humiliate - a creature, the spell DC increases to 20 and the attack modifier to +11. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Leprechaun Magic - range: null - raw_description: '**Leprechaun Magic** When a leprechaun uses their innate spells - to deceive, trick, or humiliate a creature, the spell DC increases to 20 and the - attack modifier to +11.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 8 fort_misc: null @@ -132,88 +129,72 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +11 - low-light vision size: Small skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 9 misc: null - name: 'Deception ' + name: Deception - bonus: 7 misc: null - name: 'Gold Lore ' + name: Gold Lore - bonus: 7 misc: null - name: 'Nature ' + name: Nature - bonus: 9 misc: null - name: 'Performance ' + name: Performance - bonus: 8 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: Bestiary 2 - page_start: 158 + page_start: '158' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: -- dc: 18 - misc: '' - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 2 +- attack_bonus: 10 + cantrips: + - level: 2 spells: - - frequency: null - name: illusory creature - requirement: null - - frequency: null - name: illusory object - requirement: null - - frequency: self only - name: invisibility - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: color spray - requirement: null - - frequency: null - name: shillelagh - requirement: null - - frequency: null - name: ventriloquism - requirement: null - - heightened_level: 2 - level: 0 - spells: - - frequency: null + - misc: null name: dancing lights - requirement: null - - frequency: null + - misc: null name: ghost sound - requirement: null - - frequency: null + - misc: null name: mage hand - requirement: null - - frequency: null + - misc: null name: prestidigitation - requirement: null - - frequency: null + - misc: null name: telekinetic projectile - requirement: null - to_hit: 10 + constants: null + dc: 18 + focus_points: null + misc: null + spell_lists: + - level: 2 + spells: + - misc: null + name: illusory creature + - misc: null + name: illusory object + - misc: self only + name: invisibility + - level: 1 + spells: + - misc: null + name: color spray + - misc: null + name: shillelagh + - misc: null + name: ventriloquism + spells_source: Primal Innate Spells traits: -- CN -- Small - Fey -type: Creature -weaknesses: null diff --git a/data/monsters/lerritan.yaml b/data/monsters/lerritan.yaml index d071452..7c23c11 100644 --- a/data/monsters/lerritan.yaml +++ b/data/monsters/lerritan.yaml @@ -7,29 +7,153 @@ ability_mods: wis_mod: 7 ac: 46 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: ; The volcano on the lerritan's back erupts and sends lava bombs raining + down in a 30-foot emanation, dealing 12d12 fire damage. Each creature in the area + must attempt a DC 46 Reflex saving throw. The lava globules quickly cool into + heavy stones, transforming the area into greater difficult terrain for non-lerritans. + The lerritan can't use Volcanic Eruption for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Throw Rock + range: null + raw_description: '**__Throw Rock__** [Two Actions] A lerritan can break stony scales + off its body to throw; these scales reform at the end of each round, so the lerritan + is never without a supply of rocks to hurl. __Volcanic Eruption__ (earth, evocation, + fire, primal); The volcano on the lerritan''s back erupts and sends lava bombs + raining down in a 30-foot emanation, dealing 12d12 fire damage. Each creature + in the area must attempt a DC 46 Reflex saving throw. The lava globules quickly + cool into heavy stones, transforming the area into greater difficult terrain for + non-lerritans. The lerritan can''t use Volcanic Eruption for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - earth + - evocation + - fire + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature takes half damage and is __encumbered__ for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature takes half damage and is __encumbered__ + for 1 round.' + requirements: null + saving_throw: null + stages: null + success: The creature takes half damage and is __encumbered__ for 1 round. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature takes full damage and is __immobilized__ (Escape DC 46). + effect: null + failure: The creature takes full damage and is __immobilized__ (Escape DC 46). + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature takes full damage and is __immobilized__ + (Escape DC 46).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature takes double damage and is encased in a rocky crust + with lava on the inside. The creature is __restrained__ (Escape DC 46), can't + breathe, takes 3d12 __persistent fire damage__, and can't recover from this persistent + fire damage until freed. + critical_success: null + description: The creature takes double damage and is encased in a rocky crust with + lava on the inside. The creature is __restrained__ (Escape DC 46), can't breathe, + takes 3d12 __persistent fire damage__, and can't recover from this persistent + fire damage until freed. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The creature takes double damage and is encased + in a rocky crust with lava on the inside. The creature is __restrained__ (Escape + DC 46), can''t breathe, takes 3d12 __persistent fire damage__, and can''t recover + from this persistent fire damage until freed.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: '100 feet. Creatures in the emanation + description: 'Creatures in the emanation cannot recover from __persistent fire damage__.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Tenacious Flames - range: null + range: 100 feet raw_description: '**Tenacious Flames** (__aura__, __evocation__, __fire__, __primal__) 100 feet. Creatures in the emanation cannot recover from __persistent fire damage__.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -46,11 +170,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -61,6 +185,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -80,9 +206,9 @@ hp: 490 hp_misc: null immunities: - fire -- paralyzed -- poison -- sleep +- paralyzed +- poison +- sleep items: - +3 greater striking warhammer languages: @@ -91,15 +217,15 @@ languages: - Jotun - Terran level: 21 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d12+18 type: bludgeoning name: warhammer plus_damage: - - formula: 2d6 - type: persistent fire damage + - formula: null + type: 2d6 persistent fire damage to_hit: 40 traits: - magical @@ -111,76 +237,34 @@ melee: type: piercing name: jaws plus_damage: - - formula: 2d6 - type: persistent fire damage + - formula: null + type: 2d6 persistent fire damage to_hit: 39 traits: - agile - reach 25 feet name: Lerritan perception: 35 -proactive_abilities: -- action_cost: One Action - critical_failure: The creature takes double damage and is encased in a rocky crust - with lava on the inside. The creature is restrained (Escape DC 46), can't breathe, - takes 3d12 persistent fire damage, and can't recover from this persistent fire - damage until freed. - critical_success: The creature is unaffected. - description: "A lerritan can break stony scales off its body to throw; these scales\ - \ reform at the end of each round, so the lerritan is never without a supply of\ - \ rocks to hurl. __Volcanic Eruption__ [Two Actions] (earth, evocation, fire,\ - \ primal); The volcano on the lerritan's back erupts and sends lava bombs raining\ - \ down in a 30-foot emanation, dealing 12d12 fire damage. Each creature in the\ - \ area must attempt a DC 46 Reflex saving throw. The lava globules quickly cool\ - \ into heavy stones, transforming the area into greater difficult terrain for\ - \ non-lerritans. The lerritan can't use Volcanic Eruption for 1d4 rounds. \n\n" - effect: null - effects: null - failure: The creature takes full damage and is immobilized (Escape DC 46). - frequency: null - full_description: null - generic_description: null - name: Throw Rock - range: null - raw_description: "**__Throw Rock__** A lerritan can break stony scales off its\ - \ body to throw; these scales reform at the end of each round, so the lerritan\ - \ is never without a supply of rocks to hurl. __Volcanic Eruption__ (earth, evocation,\ - \ fire, primal); The volcano on the lerritan's back erupts and sends lava bombs\ - \ raining down in a 30-foot emanation, dealing 12d12 fire damage. Each creature\ - \ in the area must attempt a DC 46 Reflex saving throw. The lava globules quickly\ - \ cool into heavy stones, transforming the area into greater difficult terrain\ - \ for non-lerritans. The lerritan can't use Volcanic Eruption for 1d4 rounds.\ - \ \n\n**Critical Success** The creature is unaffected. \n\n**Success** The creature\ - \ takes half damage and is __encumbered__ for 1 round. \n\n**Failure** The creature\ - \ takes full damage and is __immobilized__ (Escape DC 46). \n\n**Critical Failure**\ - \ The creature takes double damage and is encased in a rocky crust with lava on\ - \ the inside. The creature is __restrained__ (Escape DC 46), can't breathe, takes\ - \ 3d12 __persistent fire damage__, and can't recover from this persistent fire\ - \ damage until freed." - requirements: null - success: The creature takes half damage and is encumbered for 1 round. - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 4d6+18 type: bludgeoning name: rock plus_damage: - - formula: 2d6 - type: persistent fire + - formula: null + type: 2d6 persistent fire to_hit: 39 traits: - brutal - range increment 120 feet -rarity: Common resistances: - amount: 20 + misc: null type: piercing - amount: 20 + misc: null type: slashing -ritual_lists: null saves: fort: 38 fort_misc: null @@ -189,82 +273,69 @@ saves: ref_misc: null will: 36 will_misc: null -sense_abilities: null senses: -- Perception +35 - low-light vision size: Gargantuan skills: - bonus: 41 misc: null - name: 'Athletics ' + name: Athletics - bonus: 33 misc: null - name: 'Crafting ' + name: Crafting - bonus: 35 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 36 misc: null - name: 'Religion ' + name: Religion - bonus: 38 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 159 + page_start: '159' page_stop: null speed: - amount: 50 + misc: null type: Land spell_lists: -- dc: 46 - misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 10 +- attack_bonus: null + cantrips: + - level: 10 spells: - - frequency: null - name: cataclysm - requirement: null - - heightened_level: null - level: 9 - spells: - - frequency: null - name: fireball - requirement: null - - frequency: null - name: meteor swarm - requirement: null - - heightened_level: null - level: 8 - spells: - - frequency: null - name: earthquake - requirement: null - - heightened_level: null - level: 7 - spells: - - frequency: to the Material Plane, Plane - of Fire, or Plane - of Earth only - name: plane shift - requirement: null - - heightened_level: 10 - level: 0 - spells: - - frequency: null + - misc: null name: produce flame - requirement: null - to_hit: null + constants: null + dc: 46 + focus_points: null + misc: null + spell_lists: + - level: 10 + spells: + - misc: null + name: cataclysm + - level: 9 + spells: + - misc: null + name: fireball + - misc: null + name: meteor swarm + - level: 8 + spells: + - misc: null + name: earthquake + - level: 7 + spells: + - misc: to the Material Plane, Plane of Fire, or Plane of Earth only + name: plane shift + spells_source: Primal Innate Spells traits: -- NE -- Gargantuan - Earth - Elemental - Fire -type: Creature weaknesses: - amount: 20 + misc: null type: cold diff --git a/data/monsters/lesser death.yaml b/data/monsters/lesser death.yaml index 46b0968..60cb9e2 100644 --- a/data/monsters/lesser death.yaml +++ b/data/monsters/lesser death.yaml @@ -7,50 +7,33 @@ ability_mods: wis_mod: 6 ac: 39 ac_special: null -alignment: NE -automatic_abilities: +active_abilities: - action_cost: None critical_failure: null critical_success: null - description: 20 feet. Living creatures in the aura must roll twice on all d20 rolls - and use the lower result. + description: Any scythe gains the __agile__ trait, can't be disarmed, and becomes + a __+2 greater striking__ __keen__ scythe while the lesser death wields it. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null - name: Aura of Misfortune + maximum_duration: null + name: Infuse Weapon range: null - raw_description: '**Aura of Misfortune** (__aura__, __divination__, __divine__, - __misfortune__) 20 feet. Living creatures in the aura must roll twice on all d20 - rolls and use the lower result.' + raw_description: '**Infuse Weapon** (__divine__, __evocation__) Any scythe gains + the __agile__ trait, can''t be disarmed, and becomes a __+2 greater striking__ + __keen__ scythe while the lesser death wields it.' requirements: null + saving_throw: null + stages: null success: null traits: - - aura - - divination - divine - - misfortune - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The lesser death can choose whether or not it takes positive damage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Negative Healing - range: null - raw_description: '**Negative Healing** The lesser death can choose whether or not - it takes positive damage.' - requirements: null - success: null - traits: null + - evocation trigger: null +alignment: NE +automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null @@ -58,19 +41,30 @@ automatic_abilities: effect: The lesser death teleports to a square adjacent to the triggering creature and makes a melee Strike against it. If the Strike hits, the lesser death disrupts the triggering action. - effects: null failure: null frequency: null full_description: null generic_description: null - name: Lurking Death + maximum_duration: null + name: Aura of Misfortune range: null - raw_description: '**Lurking Death** [Reaction] (__teleportation__); **Trigger** - A creature within 60 feet makes a ranged attack or uses an action that has the - concentrate, manipulate, or move trait. **Effect** The lesser death teleports - to a square adjacent to the triggering creature and makes a melee Strike against - it. If the Strike hits, the lesser death disrupts the triggering action.' + raw_description: '**Aura of Misfortune** (__aura__, __divination__, __divine__, + __misfortune__) 20 feet. Living creatures in the aura must roll twice on all d20 + rolls and use the lower result. + + + **Negative Healing** The lesser death can choose whether or not it takes positive + damage. + + + **Lurking Death** [Reaction] (__teleportation__); **Trigger** A creature within + 60 feet makes a ranged attack or uses an action that has the concentrate, manipulate, + or move trait. **Effect** The lesser death teleports to a square adjacent to the + triggering creature and makes a melee Strike against it. If the Strike hits, the + lesser death disrupts the triggering action.' requirements: null + saving_throw: null + stages: null success: null traits: - teleportation @@ -103,15 +97,15 @@ languages: - Common - Necril level: 16 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+14 type: slashing name: keen scythe plus_damage: - - formula: 1d12 - type: negative + - formula: null + type: 1d12 negative to_hit: 32 traits: - agile @@ -121,33 +115,8 @@ melee: - trip name: Lesser Death perception: 32 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: Any scythe gains the __agile__ trait, can't be disarmed, and becomes - a __+2 greater striking__ __keen__ scythe while the lesser death wields it. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Infuse Weapon - range: null - raw_description: '**Infuse Weapon** (__divine__, __evocation__) Any scythe gains - the __agile__ trait, can''t be disarmed, and becomes a __+2 greater striking__ - __keen__ scythe while the lesser death wields it.' - requirements: null - success: null - traits: - - divine - - evocation - trigger: null -ranged: null +ranged_attacks: null rarity: Rare -resistances: null -ritual_lists: null saves: fort: 30 fort_misc: null @@ -160,51 +129,35 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: The lesser death can choose whether or not it counts as undead for + description: 'The lesser death can choose whether or not it counts as undead for effects that affect undead differently. Even if it does not count as undead, the lesser death still never counts as a living creature. + + + **Status Sight** The lesser death automatically knows the Hit Points, conditions, + afflictions, and emotions of all creatures it can see.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Death's Grace range: null raw_description: '**Death''s Grace** The lesser death can choose whether or not it counts as undead for effects that affect undead differently. Even if it does - not count as undead, the lesser death still never counts as a living creature.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: 'The lesser death automatically knows the Hit Points, conditions, afflictions, - and emotions of all creatures it can see. - - - ' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Status Sight - range: null - raw_description: '**Status Sight** The lesser death automatically knows the Hit - Points, conditions, afflictions, and emotions of all creatures it can see. - - - ' + not count as undead, the lesser death still never counts as a living creature. + + + **Status Sight** The lesser death automatically knows the Hit Points, conditions, + afflictions, and emotions of all creatures it can see.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +32 - darkvision - see invisibility - status sight @@ -213,62 +166,56 @@ size: Medium skills: - bonus: 33 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 28 misc: null - name: 'Athletics ' + name: Athletics - bonus: 30 misc: null - name: 'Deception ' + name: Deception - bonus: 32 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 30 misc: null - name: 'Religion ' + name: Religion - bonus: 26 misc: null - name: 'Society ' + name: Society - bonus: 35 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 197 + page_start: '197' page_stop: null speed: - amount: 50 + misc: null type: Land - amount: 40 + misc: null type: fly spell_lists: -- dc: 38 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: 6 - level: -1 +- attack_bonus: null + cantrips: null + constants: + - level: 6 spells: - - frequency: null + - misc: null name: true seeing - requirement: null - - heightened_level: 3 - level: -1 + - level: 3 spells: - - frequency: null + - misc: null name: haste - requirement: null - - heightened_level: 2 - level: -1 + - level: 2 spells: - - frequency: null + - misc: null name: see invisibility - requirement: null - to_hit: null + dc: 38 + focus_points: null + misc: null + spell_lists: null + spells_source: Divine Innate Spells traits: -- Rare -- NE -- Medium - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/leucrotta.yaml b/data/monsters/leucrotta.yaml index 144989d..0646d92 100644 --- a/data/monsters/leucrotta.yaml +++ b/data/monsters/leucrotta.yaml @@ -7,62 +7,27 @@ ability_mods: wis_mod: 2 ac: 21 ac_special: null -alignment: CE -automatic_abilities: null -description: 'The vile and vicious offspring of a demon lord and a monstrous species - of hyenas, leucrottas are intelligent and cruel beasts. They use their astounding - vocal mimicry to lure unsuspecting creatures near so that they can first torment - and then devour them. Leucrottas measure 5 feet at the shoulder and weigh 800 pounds, - and they are perpetually filthy. A leucrotta''s oversized jaws are lined with rows - of jagged, hardened bony ridges rather than teeth, and it can shear through flesh, - bone, and even steel with ease. - - - - - **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 20' -hp: 85 -hp_misc: null -immunities: null -items: null -languages: -- Common -- one additional language (usually Gnoll) -level: 5 -melee: -- action_cost: One Action - damage: - formula: 2d8+8 - type: slashing - name: jagged jaws - plus_damage: null - to_hit: 15 - traits: - - fatal d10 -- action_cost: One Action - damage: - formula: 2d4+8 - type: bludgeoning - name: hoof - plus_damage: null - to_hit: 13 - traits: - - agile -name: Leucrotta -perception: 11 -proactive_abilities: +active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: null - effect: The leucrotta's last action was Sound Mimicry - effects: null + effect: The leucrotta utters a plaintive cry to draw its prey closer. Each creature + within the emanation that was deceived by Sound Mimicry must succeed at a DC 19 + Will save or become **fascinated** and compelled to move toward the sound of the + leucrotta's voice on their turn. Fascinated creatures are also **flat-footed**. + If the leucrotta attacks, the fascinated condition ends only for the creature + that is attacked. If the leucrotta speaks a creature's name while using its Luring + Cry, that creature takes a –2 circumstance penalty to their saving throw to resist + the ability. On a successful save, a creature is temporarily immune to Luring + Cry for 24 hours. failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Luring Cry - range: null + range: 60 feet raw_description: '**Luring Cry** [Two Actions] (__aura__, __enchantment__, __incapacitation__, __linguistic__, __mental__, __primal__) 60 feet; **Requirements** The leucrotta''s last action was Sound Mimicry; **Effect** The leucrotta utters a plaintive cry @@ -71,10 +36,12 @@ proactive_abilities: compelled to move toward the sound of the leucrotta''s voice on their turn. Fascinated creatures are also **flat-footed**. If the leucrotta attacks, the fascinated condition ends only for the creature that is attacked. If the leucrotta speaks a creature''s - name while using its Luring Cry, that creature takes a -2 circumstance penalty + name while using its Luring Cry, that creature takes a –2 circumstance penalty to their saving throw to resist the ability. On a successful save, a creature is temporarily immune to Luring Cry for 24 hours.' - requirements: null + requirements: The leucrotta's last action was Sound Mimicry + saving_throw: null + stages: null success: null traits: - aura @@ -96,31 +63,69 @@ proactive_abilities: to voice commands. The leucrotta can't imitate speech in languages it doesn't know. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Sound Mimicry range: null - raw_description: '**Sound Mimicry** The leucrotta perfectly imitates voices and - speech and attempts a __Deception__ check against listeners'' Will DC to fool - them. The leucrotta gains a +4 bonus to this Deception check if it has listened - to the creature it''s imitating for at least 10 minutes at any point in the last - 24 hours. The leucrotta can''t duplicate voice-based abilities or spells, though - it can perfectly mimic the sound of verbal spellcasting and can attempt to deceive - __constructs__ or __undead__ that respond to voice commands. The leucrotta can''t - imitate speech in languages it doesn''t know.' + raw_description: '**Sound Mimicry** [One Action] The leucrotta perfectly imitates + voices and speech and attempts a __Deception__ check against listeners'' Will + DC to fool them. The leucrotta gains a +4 bonus to this Deception check if it + has listened to the creature it''s imitating for at least 10 minutes at any point + in the last 24 hours. The leucrotta can''t duplicate voice-based abilities or + spells, though it can perfectly mimic the sound of verbal spellcasting and can + attempt to deceive __constructs__ or __undead__ that respond to voice commands. + The leucrotta can''t imitate speech in languages it doesn''t know.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +alignment: CE +automatic_abilities: null +description: 'The vile and vicious offspring of a demon lord and a monstrous species + of hyenas, leucrottas are intelligent and cruel beasts. They use their astounding + vocal mimicry to lure unsuspecting creatures near so that they can first torment + and then devour them. Leucrottas measure 5 feet at the shoulder and weigh 800 pounds, + and they are perpetually filthy. A leucrotta''s oversized jaws are lined with rows + of jagged, hardened bony ridges rather than teeth, and it can shear through flesh, + bone, and even steel with ease. + + + + + **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 20' +hp: 85 +hp_misc: null +languages: +- Common +- one additional language (usually Gnoll) +level: 5 +melee_attacks: +- action_cost: One Action + damage: + formula: 2d8+8 + type: slashing + name: jagged jaws + plus_damage: null + to_hit: 15 + traits: + - fatal d10 +- action_cost: One Action + damage: + formula: 2d4+8 + type: bludgeoning + name: hoof + plus_damage: null + to_hit: 13 + traits: + - agile +name: Leucrotta +perception: 11 +ranged_attacks: null saves: fort: 15 fort_misc: null @@ -138,11 +143,11 @@ sense_abilities: learned using this ability. Typically, a leucrotta knows Gnoll as the language granted by this ability. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Language Adaptation range: null raw_description: '**Language Adaptation** A leucrotta can learn any language it @@ -150,37 +155,36 @@ sense_abilities: the language it previously learned using this ability. Typically, a leucrotta knows Gnoll as the language granted by this ability.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +11 - darkvision - scent (imprecise) 30 feet size: Large skills: - bonus: 13 misc: null - name: 'Athletics ' + name: Athletics - bonus: 13 misc: null - name: 'Deception ' + name: Deception - bonus: 11 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 162 + page_start: '162' page_stop: null speed: - amount: 50 + misc: null type: Land - amount: 25 + misc: null type: climb spell_lists: null traits: -- CE -- Large - Beast -type: Creature -weaknesses: null diff --git a/data/monsters/leukodaemon.yaml b/data/monsters/leukodaemon.yaml index 925bff0..481e699 100644 --- a/data/monsters/leukodaemon.yaml +++ b/data/monsters/leukodaemon.yaml @@ -7,29 +7,117 @@ ability_mods: wis_mod: 5 ac: 28 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The leukodaemon exhales a cloud of corpse-bloated, biting black flies + in a 20-foot cone. Creatures within the cone take 4d8 piercing damage (DC 28 basic + Reflex save). A creature that fails the save becomes __sickened 1__ (or __sickened + 2__ on a critical failure). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __divine__) The + leukodaemon exhales a cloud of corpse-bloated, biting black flies in a 20-foot + cone. Creatures within the cone take 4d8 piercing damage (DC 28 basic Reflex save). + A creature that fails the save becomes __sickened 1__ (or __sickened 2__ on a + critical failure).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - evocation + - divine + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The leukodaemon can telepathically communicate with the afflicted creature + at any distance on the same plane; **Saving Throw** DC 28 Fortitude; **Stage 1** + carrier (1 day); **Stage 2** __drained 1__ (1 day); **Stage 3** __drained 2__ + (1 day); **Stage 4** __drained 2__ (1 day); **Stage 5** __drained 3__ (1 week); + **Stage 6** dead + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Daemonic Pestilence + range: null + raw_description: '**Daemonic Pestilence** (__disease__) The leukodaemon can telepathically + communicate with the afflicted creature at any distance on the same plane; **Saving + Throw** DC 28 Fortitude; **Stage 1** carrier (1 day); **Stage 2** __drained 1__ + (1 day); **Stage 3** __drained 2__ (1 day); **Stage 4** __drained 2__ (1 day); + **Stage 5** __drained 3__ (1 week); **Stage 6** dead' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The leukodaemon coaxes a disease into full bloom. It chooses a target + in its aura of pestilence that's currently affected by a disease. That creature + must attempt a Fortitude save against the disease as if the interval for the disease's + current stage had passed. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Quicken Pestilence + range: null + raw_description: '**Quicken Pestilence** [One Action] (__divine__, __manipulate__, + __necromancy__) The leukodaemon coaxes a disease into full bloom. It chooses a + target in its aura of pestilence that''s currently affected by a disease. That + creature must attempt a Fortitude save against the disease as if the interval + for the disease''s current stage had passed.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - manipulate + - necromancy + trigger: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. Leukodaemons radiate infection. All creatures within 30 feet - of a leukodaemon take a -2 status penalty to saves against disease effects. If - a creature within range contracts or progresses a disease, all adjacent creatures - are exposed to the same disease, at the same DC. + description: Leukodaemons radiate infection. All creatures within 30 feet of a leukodaemon + take a –2 status penalty to saves against disease effects. If a creature within + range contracts or progresses a disease, all adjacent creatures are exposed to + the same disease, at the same DC. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Infectious Aura - range: null + range: 30 feet raw_description: '**Infectious Aura** (__aura__, __disease__) 30 feet. Leukodaemons - radiate infection. All creatures within 30 feet of a leukodaemon take a -2 status + radiate infection. All creatures within 30 feet of a leukodaemon take a –2 status penalty to saves against disease effects. If a creature within range contracts or progresses a disease, all adjacent creatures are exposed to the same disease, at the same DC.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -58,15 +146,17 @@ languages: - Daemonic - telepathy 100 feet level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+9 type: piercing name: jaws plus_damage: - - formula: 1d6 - type: evil and daemonic pestilence + - formula: null + type: 1d6 evil + - formula: null + type: daemonic pestilence to_hit: 21 traits: - disease @@ -79,8 +169,10 @@ melee: type: slashing name: claw plus_damage: - - formula: 1d6 - type: evil and daemonic pestilence + - formula: null + type: 1d6 evil + - formula: null + type: daemonic pestilence to_hit: 21 traits: - agile @@ -90,95 +182,17 @@ melee: - reach 10 feet name: Leukodaemon perception: 20 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The leukodaemon exhales a cloud of corpse-bloated, biting black flies - in a 20-foot cone. Creatures within the cone take 4d8 piercing damage (DC 28 basic - Reflex save). A creature that fails the save becomes __sickened 1__ (or __sickened - 2__ on a critical failure). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __divine__) The - leukodaemon exhales a cloud of corpse-bloated, biting black flies in a 20-foot - cone. Creatures within the cone take 4d8 piercing damage (DC 28 basic Reflex save). - A creature that fails the save becomes __sickened 1__ (or __sickened 2__ on a - critical failure).' - requirements: null - success: null - traits: - - evocation - - divine - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The leukodaemon can telepathically communicate with the afflicted creature - at any distance on the same plane; **Saving Throw** DC 28 Fortitude; **Stage 1** - carrier (1 day); **Stage 2** __drained 1__ (1 day); **Stage 3** __drained 2__ - (1 day); **Stage 4** __drained 2__ (1 day); **Stage 5** __drained 3__ (1 week); - **Stage 6** dead - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Daemonic Pestilence - range: null - raw_description: '**Daemonic Pestilence** (__disease__) The leukodaemon can telepathically - communicate with the afflicted creature at any distance on the same plane; **Saving - Throw** DC 28 Fortitude; **Stage 1** carrier (1 day); **Stage 2** __drained 1__ - (1 day); **Stage 3** __drained 2__ (1 day); **Stage 4** __drained 2__ (1 day); - **Stage 5** __drained 3__ (1 week); **Stage 6** dead' - requirements: null - success: null - traits: - - disease - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The leukodaemon coaxes a disease into full bloom. It chooses a target - in its aura of pestilence that's currently affected by a disease. That creature - must attempt a Fortitude save against the disease as if the interval for the disease's - current stage had passed. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Quicken Pestilence - range: null - raw_description: '**Quicken Pestilence** (__divine__, __manipulate__, __necromancy__) - The leukodaemon coaxes a disease into full bloom. It chooses a target in its aura - of pestilence that''s currently affected by a disease. That creature must attempt - a Fortitude save against the disease as if the interval for the disease''s current - stage had passed.' - requirements: null - success: null - traits: - - divine - - manipulate - - necromancy - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d8+9 type: piercing name: composite longbow plus_damage: - - formula: 1d6 - type: evil and daemonic pestilence + - formula: null + type: 1d6 evil + - formula: null + type: daemonic pestilence to_hit: 21 traits: - deadly 1d10 @@ -189,11 +203,6 @@ ranged: - range increment 100 feet - reload 0 - volley 30 feet -rarity: Common -resistances: -- amount: 10 - type: good -ritual_lists: null saves: fort: 15 fort_misc: null @@ -206,93 +215,86 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'A leukodaemon senses any creature with a disease, and it knows the + description: A leukodaemon senses any creature with a disease, and it knows the type and current stage of all diseases carried by any creature within range. - - - ' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Plaguesense range: null raw_description: '**Plaguesense** A leukodaemon senses any creature with a disease, and it knows the type and current stage of all diseases carried by any creature - within range. - - - ' + within range.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +20 - darkvision - plaguesense 60 feet size: Large skills: - bonus: 18 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 18 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 20 misc: null - name: 'Medicine ' + name: Medicine - bonus: 20 misc: null - name: 'Religion ' + name: Religion - bonus: 18 misc: null - name: 'Stealth ' + name: Stealth - bonus: 16 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 72 + page_start: '72' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 40 + misc: null type: fly spell_lists: -- dc: 26 +- attack_bonus: null + cantrips: null + constants: null + dc: 26 + focus_points: null misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 5 + spell_lists: + - level: 5 spells: - - frequency: null + - misc: null name: dimension door - requirement: null - - heightened_level: null - level: 4 + - level: 4 spells: - - frequency: at will + - misc: at will name: dimension door - requirement: null - - frequency: x2 + - misc: x2 name: dispel magic - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: at will, good only + - misc: at will; good only name: detect alignment - requirement: null - to_hit: null + spells_source: Divine Innate Spells traits: -- NE -- Large - Daemon - Fiend -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: good diff --git a/data/monsters/leydroth.yaml b/data/monsters/leydroth.yaml index e8528ee..0927067 100644 --- a/data/monsters/leydroth.yaml +++ b/data/monsters/leydroth.yaml @@ -7,6 +7,92 @@ ability_mods: wis_mod: 5 ac: 40 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The leydroth unleashes a bestial roar that reverberates within a 30-foot + emanation. It rolls an __Intimidation__ check and compares the result to the Will + DC of each creature in the area, with the effects of __Demoralize__. It also uses + this result to attempt to counteract each spell or magical effect in the area, + plus one item or effect on each creature in the area, with the effects of __dispel + magic__. The leydroth can't use Dispelling Roar again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Dispelling Roar + range: null + raw_description: '**Dispelling Roar** [Two Actions] (__abjuration__, __auditory__, + __emotion__, __fear__, __mental__, __primal__) The leydroth unleashes a bestial + roar that reverberates within a 30-foot emanation. It rolls an __Intimidation__ + check and compares the result to the Will DC of each creature in the area, with + the effects of __Demoralize__. It also uses this result to attempt to counteract + each spell or magical effect in the area, plus one item or effect on each creature + in the area, with the effects of __dispel magic__. The leydroth can''t use Dispelling + Roar again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - abjuration + - auditory + - emotion + - fear + - mental + - primal + trigger: null +- action_cost: Free Action + critical_failure: null + critical_success: null + description: null + effect: The leydroth casts its innate __dispel magic__, targeting one effect on + the creature struck. + failure: null + frequency: once per round + full_description: null + generic_description: null + maximum_duration: null + name: Dispelling Strike + range: null + raw_description: '**Dispelling Strike** [Free Action] (__abjuration__, __primal__) + **Frequency** once per round; **Trigger** The leydroth hits a creature, object, + or spell effect with a Strike; **Effect** The leydroth casts its innate __dispel + magic__, targeting one effect on the creature struck.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - abjuration + - primal + trigger: The leydroth hits a creature, object, or spell effect with a Strike; +- action_cost: None + critical_failure: null + critical_success: null + description: Any time a leydroth counteracts a spell or item, the spell's caster + or the creature holding the item takes 8d6 mental damage (DC 38 basic Will save). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Spell Feedback + range: null + raw_description: '**Spell Feedback** (__primal__) Any time a leydroth counteracts + a spell or item, the spell''s caster or the creature holding the item takes 8d6 + mental damage (DC 38 basic Will save).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - primal + trigger: null alignment: NE automatic_abilities: - action_cost: Reaction @@ -15,22 +101,24 @@ automatic_abilities: description: null effect: The leydroth attempts an __Intimidation__ check to counteract the triggering spell. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Menace to Magic range: null raw_description: '**Menace to Magic [Reaction]** (__abjuration__, __primal__) **Trigger** A creature within 60 feet Casts a Spell; **Effect** The leydroth attempts an __Intimidation__ check to counteract the triggering spell.' requirements: null + saving_throw: null + stages: null success: null traits: - abjuration - primal - trigger: A creature within 60 feet Casts a Spell + trigger: A creature within 60 feet Casts a Spell; description: 'In ancient times, a cabal of primalists imbued an amalgam of beasts with both supernatural might and a hatred of magic itself, hoping to achieve a potent weapon for use against arcane spellcasters. Effective beyond expectation, the first @@ -49,20 +137,18 @@ description: 'In ancient times, a cabal of primalists imbued an amalgam of beast **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 38' hp: 315 hp_misc: null -immunities: null -items: null languages: - Aklo level: 17 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+16 type: piercing name: jaws plus_damage: - - formula: 1d10 - type: persistent bleed + - formula: null + type: 1d10 persistent bleed to_hit: 33 traits: - magical @@ -92,92 +178,12 @@ melee: - versatile P name: Leydroth perception: 30 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The leydroth unleashes a bestial roar that reverberates within a 30-foot - emanation. It rolls an __Intimidation__ check and compares the result to the Will - DC of each creature in the area, with the effects of __Demoralize__. It also uses - this result to attempt to counteract each spell or magical effect in the area, - plus one item or effect on each creature in the area, with the effects of __dispel - magic__. The leydroth can't use Dispelling Roar again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Dispelling Roar - range: null - raw_description: '**Dispelling Roar** [Two Actions] (__abjuration__, __auditory__, - __emotion__, __fear__, __mental__, __primal__) The leydroth unleashes a bestial - roar that reverberates within a 30-foot emanation. It rolls an __Intimidation__ - check and compares the result to the Will DC of each creature in the area, with - the effects of __Demoralize__. It also uses this result to attempt to counteract - each spell or magical effect in the area, plus one item or effect on each creature - in the area, with the effects of __dispel magic__. The leydroth can''t use Dispelling - Roar again for 1d4 rounds.' - requirements: null - success: null - traits: - - abjuration - - auditory - - emotion - - fear - - mental - - primal - trigger: null -- action_cost: Free Action - critical_failure: null - critical_success: null - description: null - effect: The leydroth casts its innate __dispel magic__, targeting one effect on - the creature struck. - effects: null - failure: null - frequency: once per round - full_description: null - generic_description: null - name: Dispelling Strike - range: null - raw_description: '**Dispelling Strike** [Free Action] (__abjuration__, __primal__) - **Frequency** once per round; **Trigger** The leydroth hits a creature, object, - or spell effect with a Strike; **Effect** The leydroth casts its innate __dispel - magic__, targeting one effect on the creature struck.' - requirements: null - success: null - traits: - - abjuration - - primal - trigger: The leydroth hits a creature, object, or spell effect with a Strike -- action_cost: None - critical_failure: null - critical_success: null - description: Any time a leydroth counteracts a spell or item, the spell's caster - or the creature holding the item takes 8d6 mental damage (DC 38 basic Will save). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Spell Feedback - range: null - raw_description: '**Spell Feedback** (__primal__) Any time a leydroth counteracts - a spell or item, the spell''s caster or the creature holding the item takes 8d6 - mental damage (DC 38 basic Will save).' - requirements: null - success: null - traits: - - primal - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 15 - type: all (except non-magical) -ritual_lists: null + misc: except non-magical + type: all saves: fort: 32 fort_misc: null @@ -193,73 +199,69 @@ sense_abilities: description: The leydroth detects the source and school of each source of magic within 60 feet as an imprecise sense. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Magic Sense range: null raw_description: '**Magic Sense** (__primal__) The leydroth detects the source and school of each source of magic within 60 feet as an imprecise sense.' requirements: null + saving_throw: null + stages: null success: null traits: - primal trigger: null senses: -- Perception +30 - darkvision - magic sense (imprecise) 60 feet size: Large skills: - bonus: 32 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 33 misc: null - name: 'Athletics ' + name: Athletics - bonus: 28 misc: null - name: 'Deception ' + name: Deception - bonus: 28 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 32 misc: null - name: 'Stealth ' + name: Stealth - bonus: 30 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 163 + page_start: '163' page_stop: null speed: - amount: 50 + misc: null type: Land spell_lists: -- dc: 38 +- attack_bonus: null + cantrips: null + constants: null + dc: 38 + focus_points: null misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 9 + spell_lists: + - level: 9 spells: - - frequency: ×2 + - misc: ×2 name: disjunction - requirement: null - - heightened_level: null - level: 7 + - level: 7 spells: - - frequency: at will + - misc: at will name: dispel magic - requirement: null - to_hit: null + spells_source: Primal Innate Spells traits: -- Uncommon -- NE -- Large - Beast -type: Creature -weaknesses: null diff --git a/data/monsters/lich.yaml b/data/monsters/lich.yaml index bd63c44..9ba66bf 100644 --- a/data/monsters/lich.yaml +++ b/data/monsters/lich.yaml @@ -7,64 +7,129 @@ ability_mods: wis_mod: 4 ac: 31 ac_special: null +active_abilities: +- action_cost: Free Action + critical_failure: null + critical_success: null + description: null + effect: The lich taps into its phylactery's power to cast any arcane spell up to + the highest level the lich can cast, even if the spell being cast is not one of + the lich's prepared spells. The lich's phylactery doesn't need to be present for + the lich to use this ability. + failure: null + frequency: once per day + full_description: null + generic_description: null + maximum_duration: null + name: Drain Phylactery + range: null + raw_description: '**Drain Phylactery** [Free Action] **Frequency** once per day; + **Effect** The lich taps into its phylactery''s power to cast any arcane spell + up to the highest level the lich can cast, even if the spell being cast is not + one of the lich''s prepared spells. The lich''s phylactery doesn''t need to be + present for the lich to use this ability.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: (__arcane__, __curse__, __incapacitation__, __necromancy__) A creature + damaged by the lich's hand Strike must succeed at a DC 32 Fortitude save. The + creature becomes paralyzed for 1 round on a failure. On a critical failure, the + creature is paralyzed permanently, falls prone, and seems dead. A DC 25 Medicine + check reveals the victim is alive. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Paralyzing Touch + range: null + raw_description: '**Paralyzing Touch** (__arcane__, __curse__, __incapacitation__, + __necromancy__) (__arcane__, __curse__, __incapacitation__, __necromancy__) A + creature damaged by the lich''s hand Strike must succeed at a DC 32 Fortitude + save. The creature becomes paralyzed for 1 round on a failure. On a critical failure, + the creature is paralyzed permanently, falls prone, and seems dead. A DC 25 Medicine + check reveals the victim is alive.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - curse + - incapacitation + - necromancy + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: If a reaction would disrupt the lich's spellcasting action, the lich + attempts a DC 15 flat check. On a success, the action isn't disrupted. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Steady Spellcasting + range: null + raw_description: '**Steady Spellcasting** If a reaction would disrupt the lich''s + spellcasting action, the lich attempts a DC 15 flat check. On a success, the action + isn''t disrupted.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 60 feet, DC 29 - effect: null - effects: null - failure: The creature is frightened 2. + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. + effect: The lich expends a prepared spell to counter the triggering creature's casting + of that same spell. The lich loses its spell slot as if it had cast the triggering + spell. The lich then attempts to counteract the triggering spell. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence range: null - raw_description: '**Frightful Presence** 60 feet, DC 29 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: null + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The lich expends a prepared spell to counter the triggering creature's casting - of that same spell. The lich loses its spell slot as if it had cast the triggering - spell. The lich then attempts to counteract the triggering spell. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Counterspell - range: null - raw_description: '**Counterspell** [Reaction] **Trigger** A creature casts a spell - the lich has prepared. **Effect** The lich expends a prepared spell to counter - the triggering creature''s casting of that same spell. The lich loses its spell - slot as if it had cast the triggering spell. The lich then attempts to counteract - the triggering spell.' - requirements: null - success: null - traits: null trigger: A creature casts a spell the lich has prepared. description: 'A wizard whose insatiable desire for arcane power eclipsed their mortal life, the lich is a truly devious and versatile spellcaster. @@ -95,11 +160,11 @@ languages: - Necril - Undercommon level: 12 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 4d8 - type: negative + formula: null + type: 4d8 negative name: hand plus_damage: - formula: null @@ -110,74 +175,15 @@ melee: - magical name: Lich perception: 20 -proactive_abilities: -- action_cost: Free Action - critical_failure: null - critical_success: null - description: 6th level - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drain Phylactery - range: null - raw_description: '**Drain Phylactery** [Free Action] 6th level' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: DC 32 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Paralyzing Touch - range: null - raw_description: '**Paralyzing Touch** (__arcane__, __curse__, __incapacitation__, - __necromancy__) DC 32' - requirements: null - success: null - traits: - - arcane - - curse - - incapacitation - - necromancy - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: If a reaction would disrupt the lich's spellcasting action, the lich - attempts a DC 15 flat check. On a success, the action isn't disrupted. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Steady Spellcasting - range: null - raw_description: '**Steady Spellcasting** If a reaction would disrupt the lich''s - spellcasting action, the lich attempts a DC 15 flat check. On a success, the action - isn''t disrupted.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Rare resistances: - amount: 10 + misc: null type: cold - amount: 10 - type: physical (except magic bludgeoning) -ritual_lists: null + misc: except magic bludgeoning + type: physical saves: fort: 17 fort_misc: null @@ -186,146 +192,110 @@ saves: ref_misc: null will: 23 will_misc: null -sense_abilities: null senses: -- Perception +20 - darkvision size: Medium skills: - bonus: 28 misc: null - name: 'Arcana ' + name: Arcana - bonus: 24 misc: can craft magic items - name: 'Crafting ' + name: Crafting - bonus: 17 misc: null - name: 'Deception ' + name: Deception - bonus: 19 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 22 misc: null - name: 'Religion ' + name: Religion - bonus: 20 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 221 + page_start: '221' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 36 - misc: '' - name: Arcane Prepared Spells - spell_groups: - - heightened_level: null - level: 6 +- attack_bonus: 26 + cantrips: + - level: 6 spells: - - frequency: null - name: chain lightning - requirement: null - - frequency: null - name: dominate - requirement: null - - frequency: null - name: vampiric exsanguination - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: cloudkill - requirement: null - - frequency: x2 - name: cone of cold - requirement: null - - frequency: null - name: wall of ice - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: null - name: dimension door - requirement: null - - frequency: null - name: dispel magic - requirement: null - - frequency: null - name: fire shield - requirement: null - - frequency: null - name: fly - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: blindness - requirement: null - - frequency: null - name: locate - requirement: null - - frequency: null - name: magic missile - requirement: null - - frequency: null - name: vampiric touch - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: false life - requirement: null - - frequency: null - name: mirror image - requirement: null - - frequency: null - name: resist energy - requirement: null - - frequency: null - name: see invisibility - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: fleet step - requirement: null - - frequency: x2 - name: ray of enfeeblement - requirement: null - - frequency: null - name: true strike - requirement: null - - heightened_level: 6 - level: 0 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: mage hand - requirement: null - - frequency: null + - misc: null name: message - requirement: null - - frequency: null + - misc: null name: ray of frost - requirement: null - - frequency: null + - misc: null name: shield - requirement: null - to_hit: 26 + constants: null + dc: 36 + focus_points: null + misc: null + spell_lists: + - level: 6 + spells: + - misc: null + name: chain lightning + - misc: null + name: dominate + - misc: null + name: vampiric exsanguination + - level: 5 + spells: + - misc: null + name: cloudkill + - misc: x2 + name: cone of cold + - misc: null + name: wall of ice + - level: 4 + spells: + - misc: null + name: dimension door + - misc: null + name: dispel magic + - misc: null + name: fire shield + - misc: null + name: fly + - level: 3 + spells: + - misc: null + name: blindness + - misc: null + name: locate + - misc: null + name: magic missile + - misc: null + name: vampiric touch + - level: 2 + spells: + - misc: null + name: false life + - misc: null + name: mirror image + - misc: null + name: resist energy + - misc: null + name: see invisibility + - level: 1 + spells: + - misc: null + name: fleet step + - misc: x2 + name: ray of enfeeblement + - misc: null + name: true strike + spells_source: Arcane Prepared Spells traits: -- Rare -- NE -- Medium - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/lillend.yaml b/data/monsters/lillend.yaml index 464de3a..2e71422 100644 --- a/data/monsters/lillend.yaml +++ b/data/monsters/lillend.yaml @@ -7,6 +7,7 @@ ability_mods: wis_mod: 3 ac: 25 ac_special: null +active_abilities: null alignment: CG automatic_abilities: - action_cost: None @@ -17,11 +18,11 @@ automatic_abilities: freely, such as silence. She can also spend an action, which has concentrate trait, to speak forcefully and counteract such effects. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Free Expression range: null raw_description: '**Free Expression** A lillend''s auditory and sonic effects attempt @@ -29,6 +30,8 @@ automatic_abilities: from expressing themself freely, such as silence. She can also spend an action, which has concentrate trait, to speak forcefully and counteract such effects.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -40,7 +43,7 @@ description: 'Lillends are tale-tellers, chroniclers, and champions of freedom o the adventures of mortal heroes to record their stories as epic poems and songs, which they then perform in the packed mead halls of Elysium. When pursuing such goals, lillends take pains to use their innate spells to remain in hiding, as they - would rather observe and record events without "polluting" them with their own intervention. + would rather observe and record events without “polluting” them with their own intervention. Nevertheless, a lillend who sees their charge faced with certain death often cannot resist the urge to intervene and save the day. Inevitably, this brings a close to the lillend''s chronicles, as their relationship with their subject invariably shifts @@ -57,7 +60,6 @@ description: 'Lillends are tale-tellers, chroniclers, and champions of freedom o **__Recall Knowledge - Celestial__ (__Religion__)**: DC 23' hp: 145 hp_misc: null -immunities: null items: - +1 longsword - virtuoso harp @@ -69,15 +71,17 @@ languages: - speak with plants - tongues level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+10 type: slashing name: longsword plus_damage: - - formula: 1d6 - type: chaotic and 1d6 good + - formula: null + type: 1d6 chaotic + - formula: null + type: 1d6 good to_hit: 18 traits: - chaotic @@ -89,10 +93,10 @@ melee: type: bludgeoning name: tail plus_damage: - - formula: 1d6 - type: chaotic - - formula: 1d6 - type: good + - formula: null + type: 1d6 chaotic + - formula: null + type: 1d6 good - formula: null type: Grab to_hit: 18 @@ -102,11 +106,7 @@ melee: - reach 10 feet name: Lillend perception: 16 -proactive_abilities: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 14 fort_misc: null @@ -115,137 +115,112 @@ saves: ref_misc: null will: 16 will_misc: null -sense_abilities: null senses: -- Perception +16 - darkvision size: Large skills: - bonus: 14 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 16 misc: null - name: 'Deception ' + name: Deception - bonus: 18 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 14 misc: null - name: 'Nature ' + name: Nature - bonus: 20 misc: null - name: 'Performance ' + name: Performance - bonus: 14 misc: null - name: 'Religion ' + name: Religion - bonus: 12 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 32 + page_start: '32' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 45 + misc: null type: fly spell_lists: -- dc: 26 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: + - level: 4 spells: - - frequency: null - name: counter performance - requirement: null - - frequency: null - name: hallucinatory terrain - requirement: null - - frequency: null - name: heal - requirement: null - - frequency: null - name: inspire heroics - requirement: null - - frequency: null - name: sound burst - requirement: null - - frequency: null - name: suggestion - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: sleep - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: darkness - requirement: null - - frequency: null - name: invisibility - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: charm - requirement: null - - heightened_level: 4 - level: 0 - spells: - - frequency: null + - misc: null name: daze - requirement: null - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: ghost sound - requirement: null - - frequency: null + - misc: null name: inspire competence - requirement: null - - frequency: null + - misc: null name: inspire courage - requirement: null - - frequency: null + - misc: null name: light - requirement: null - - heightened_level: 5 - level: -1 + constants: + - level: 5 spells: - - frequency: null + - misc: null name: tongues - requirement: null - - heightened_level: 4 - level: -1 + - level: 4 spells: - - frequency: null + - misc: null name: speak with plants - requirement: null - - heightened_level: 2 - level: -1 + - level: 2 spells: - - frequency: null + - misc: null name: speak with animals - requirement: null - to_hit: null + dc: 26 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: counter performance + - misc: null + name: hallucinatory terrain + - misc: null + name: heal + - misc: null + name: inspire heroics + - misc: null + name: sound burst + - misc: null + name: suggestion + - level: 3 + spells: + - misc: null + name: sleep + - level: 2 + spells: + - misc: null + name: darkness + - misc: null + name: invisibility + - level: 1 + spells: + - misc: null + name: charm + spells_source: Divine Innate Spells traits: -- CG -- Large - Azata - Celestial -type: Creature weaknesses: - amount: 10 + misc: null type: cold iron - amount: 10 + misc: null type: evil diff --git a/data/monsters/lion visitant.yaml b/data/monsters/lion visitant.yaml index 35e4740..12d5acc 100644 --- a/data/monsters/lion visitant.yaml +++ b/data/monsters/lion visitant.yaml @@ -7,6 +7,170 @@ ability_mods: wis_mod: 2 ac: 22 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The visitant deals an extra 1d4 damage to any creature that's within + reach of at least two of the visitant's allies. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pack Attack + range: null + raw_description: '**Pack Attack** The visitant deals an extra 1d4 damage to any + creature that''s within reach of at least two of the visitant''s allies.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The visitant Strides and makes a Strike at the end of that movement. + If the visitant began this action hidden, it remains hidden until after the ability's + Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pounce + range: null + raw_description: '**Pounce** [One Action] The visitant Strides and makes a Strike + at the end of that movement. If the visitant began this action hidden, it remains + hidden until after the ability''s Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The visitant lets out a loud and horrifying roar. Each creature within + 100 feet must attempt at a Will save. No matter the result, affected creatures + are then temporarily immune to the effect for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Roar + range: null + raw_description: '**Roar** [One Action] The visitant lets out a loud and horrifying + roar. Each creature within 100 feet must attempt at a Will save. No matter the + result, affected creatures are then temporarily immune to the effect for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is frightened 1. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is frightened 1.' + requirements: null + saving_throw: null + stages: null + success: The creature is frightened 1. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is frightened 2. + effect: null + failure: The creature is frightened 2. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is frightened 2.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature is frightened 3. + critical_success: null + description: The creature is frightened 3. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The creature is frightened 3.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The visitant deals an extra 1d8 precision damage to flat-footed creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** The visitant deals an extra 1d8 precision + damage to flat-footed creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: None @@ -14,16 +178,18 @@ automatic_abilities: critical_success: null description: A lion visitant takes 7 additional damage from whips. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Whip Vulnerability range: null raw_description: '**Whip Vulnerability** A lion visitant takes 7 additional damage from whips.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -45,10 +211,8 @@ immunities: - paralyzed - poison - unconscious -items: null -languages: null level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+8 @@ -70,97 +234,7 @@ melee: - agile name: Lion Visitant perception: 13 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The visitant deals an extra 1d4 damage to any creature that's within - reach of at least two of the visitant's allies. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pack Attack - range: null - raw_description: '**Pack Attack** The visitant deals an extra 1d4 damage to any - creature that''s within reach of at least two of the visitant''s allies.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The visitant Strides and makes a Strike at the end of that movement. - If the visitant began this action hidden, it remains hidden until after the ability's - Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pounce - range: null - raw_description: '**Pounce** The visitant Strides and makes a Strike at the end - of that movement. If the visitant began this action hidden, it remains hidden - until after the ability''s Strike.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: The creature is frightened 3. - critical_success: The creature is unaffected. - description: "The visitant lets out a loud and horrifying roar. Each creature within\ - \ 100 feet must attempt at a Will save. No matter the result, affected creatures\ - \ are then temporarily immune to the effect for 1 minute. \n\n" - effect: null - effects: null - failure: The creature is frightened 2. - frequency: null - full_description: null - generic_description: null - name: Roar - range: null - raw_description: "**Roar** The visitant lets out a loud and horrifying roar. Each\ - \ creature within 100 feet must attempt at a Will save. No matter the result,\ - \ affected creatures are then temporarily immune to the effect for 1 minute. \n\ - \n**Critical Success** The creature is unaffected.\n\n**Success** The creature\ - \ is frightened 1.\n\n**Failure** The creature is frightened 2.\n\n**Critical\ - \ Failure** The creature is frightened 3." - requirements: null - success: The creature is frightened 1. - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The visitant deals an extra 1d8 precision damage to flat-footed creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** The visitant deals an extra 1d8 precision - damage to flat-footed creatures.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 7 - type: positive -- amount: null - type: whip vulnerability -ritual_lists: null +ranged_attacks: null saves: fort: 9 fort_misc: null @@ -169,34 +243,36 @@ saves: ref_misc: null will: 15 will_misc: null -sense_abilities: null senses: -- Perception +13 - darkvision - lifesense (imprecise) 60 feet size: Large skills: - bonus: 13 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 13 misc: null - name: 'Athletics ' + name: Athletics - bonus: 13 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: 'Pathfinder #152: Legacy of the Lost God' - page_start: 83 + page_start: '83' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: null traits: -- NE -- Large - Animal - Undead -type: Creature -weaknesses: null +weaknesses: +- amount: 7 + misc: null + type: positive +- amount: null + misc: null + type: whip vulnerability diff --git a/data/monsters/lion.yaml b/data/monsters/lion.yaml index 7eed26e..9967ce8 100644 --- a/data/monsters/lion.yaml +++ b/data/monsters/lion.yaml @@ -7,6 +7,71 @@ ability_mods: wis_mod: 2 ac: 19 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The lion deals 1d4 extra damage to any creature that's within reach + of at least two of the lion's allies + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pack Attack + range: null + raw_description: '**Pack Attack** The lion deals 1d4 extra damage to any creature + that''s within reach of at least two of the lion''s allies' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The lion Strides and makes a Strike at the end of that movement. If + the lion began this action hidden, it remains hidden until after this ability's + Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pounce + range: null + raw_description: '**Pounce** [One Action] The lion Strides and makes a Strike at + the end of that movement. If the lion began this action hidden, it remains hidden + until after this ability''s Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The lion deals 1d6 extra precision damage to flat-footed creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** The lion deals 1d6 extra precision damage + to flat-footed creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Lions are cooperative hunters, ambushing dangerous prey in groups of @@ -19,11 +84,8 @@ description: 'Lions are cooperative hunters, ambushing dangerous prey in groups **__Recall Knowledge - Animal__ (__Nature__)**: DC 18' hp: 45 hp_misc: null -immunities: null -items: null -languages: null level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+6 @@ -45,71 +107,7 @@ melee: - agile name: Lion perception: 9 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The lion deals 1d4 extra damage to any creature that's within reach - of at least two of the lion's allies - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pack Attack - range: null - raw_description: '**Pack Attack** The lion deals 1d4 extra damage to any creature - that''s within reach of at least two of the lion''s allies' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The lion Strides and makes a Strike at the end of that movement. If - the lion began this action hidden, it remains hidden until after this ability's - Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pounce - range: null - raw_description: '**Pounce** The lion Strides and makes a Strike at the end of - that movement. If the lion began this action hidden, it remains hidden until after - this ability''s Strike.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The lion deals 1d6 extra precision damage to flat-footed creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** The lion deals 1d6 extra precision damage - to flat-footed creatures.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 9 fort_misc: null @@ -118,33 +116,28 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +9 - low-light vision - scent (imprecise) 30 feet size: Large skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 11 misc: null - name: 'Athletics ' + name: Athletics - bonus: 10 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 52 + page_start: '52' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/living boulder.yaml b/data/monsters/living boulder.yaml index 5d34293..db514e9 100644 --- a/data/monsters/living boulder.yaml +++ b/data/monsters/living boulder.yaml @@ -7,6 +7,51 @@ ability_mods: wis_mod: 2 ac: 17 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A living boulder can __Burrow__ through earthen matter, including rock. + When it does so, it moves at its full burrow Speed, leaving no tunnels or signs + of its passing. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Earth Glide + range: null + raw_description: '**Earth Glide** A living boulder can __Burrow__ through earthen + matter, including rock. When it does so, it moves at its full burrow Speed, leaving + no tunnels or signs of its passing.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The living boulder Strides twice, and can then make a Strike with its + jaws. This jaws Strike gains __Knockdown__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rolling Charge + range: null + raw_description: '**Rolling Charge** [Two Actions] The living boulder Strides twice, + and can then make a Strike with its jaws. This jaws Strike gains __Knockdown__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Living boulders roll and glide through the Plane of Earth, gathering @@ -23,13 +68,11 @@ hp: 36 hp_misc: null immunities: - bleed -- paralyzed -- poison -- sleep -items: null -languages: null +- paralyzed +- poison +- sleep level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+6 @@ -40,51 +83,7 @@ melee: traits: null name: Living Boulder perception: 6 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A living boulder can __Burrow__ through earthen matter, including rock. - When it does so, it moves at its full burrow Speed, leaving no tunnels or signs - of its passing. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Earth Glide - range: null - raw_description: '**Earth Glide** A living boulder can __Burrow__ through earthen - matter, including rock. When it does so, it moves at its full burrow Speed, leaving - no tunnels or signs of its passing.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The living boulder Strides twice, and can then make a Strike with its - jaws. This jaws Strike gains __Knockdown__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rolling Charge - range: null - raw_description: '**Rolling Charge** [Two Actions] The living boulder Strides twice, - and can then make a Strike with its jaws. This jaws Strike gains __Knockdown__.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 10 fort_misc: null @@ -93,35 +92,32 @@ saves: ref_misc: null will: 8 will_misc: null -sense_abilities: null senses: -- Perception +6 - darkvision - tremorsense 30 feet size: Small skills: - bonus: 8 misc: null - name: 'Athletics ' + name: Athletics - bonus: 5 misc: +7 in rocky areas - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 108 + page_start: '108' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 20 + misc: null type: burrow - amount: null + misc: null type: earth glide spell_lists: null traits: -- N -- Small - Earth - Elemental -type: Creature -weaknesses: null diff --git a/data/monsters/living graffiti.yaml b/data/monsters/living graffiti.yaml index bfd4feb..3f174c8 100644 --- a/data/monsters/living graffiti.yaml +++ b/data/monsters/living graffiti.yaml @@ -7,81 +7,55 @@ ability_mods: wis_mod: 2 ac: 19 ac_special: null +active_abilities: null alignment: CN automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: When a creature attempts to Strike a living graffiti and critically + description: 'When a creature attempts to Strike a living graffiti and critically misses, the attacker hits the surface (a wall, canvas, or so on) behind the living graffiti. This may damage or break the weapon or surface. + + + **Surface-Bound** A living graffiti can move only along flat surfaces such as + floors and walls. If the surface it''s on is destroyed (such as a portrait hit + by a __fireball__ spell or a puddle being splashed), the graffiti takes 2d6 damage + and is shunted to the nearest flat surface. If there is no flat surface within + 5 feet, the living graffiti is destroyed.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Backdrop range: null raw_description: '**Backdrop** When a creature attempts to Strike a living graffiti and critically misses, the attacker hits the surface (a wall, canvas, or so on) - behind the living graffiti. This may damage or break the weapon or surface.' + behind the living graffiti. This may damage or break the weapon or surface. + + + **Surface-Bound** A living graffiti can move only along flat surfaces such as + floors and walls. If the surface it''s on is destroyed (such as a portrait hit + by a __fireball__ spell or a puddle being splashed), the graffiti takes 2d6 damage + and is shunted to the nearest flat surface. If there is no flat surface within + 5 feet, the living graffiti is destroyed.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A living graffiti can move only along flat surfaces such as floors - and walls. If the surface it's on is destroyed (such as a portrait hit by a __fireball__ - spell or a puddle being splashed), the graffiti takes 2d6 damage and is shunted - to the nearest flat surface. If there is no flat surface within 5 feet, the living - graffiti is destroyed. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Surface-Bound - range: null - raw_description: '**Surface-Bound** A living graffiti can move only along flat surfaces - such as floors and walls. If the surface it''s on is destroyed (such as a portrait - hit by a __fireball__ spell or a puddle being splashed), the graffiti takes 2d6 - damage and is shunted to the nearest flat surface. If there is no flat surface - within 5 feet, the living graffiti is destroyed.' - requirements: null - success: null - traits: null - trigger: null -description: "A living graffiti is a painting or drawing that has come to life by\ - \ way of strange magic. It typically looks like a cartoonish humanoid made of wet\ - \ oil paint. These two-dimensional beings are unbound from the canvases on which\ - \ they were originally drawn and can move along any flat surface they touch, including\ - \ walls, floors, furniture, doors, and even bodies of still water. They cannot exist\ - \ apart from the surfaces they traverse except in brief bursts, which they typically\ - \ use to harass or attack nearby creatures. Although they are not incredibly intelligent,\ - \ living graffiti exhibit a mischievous spitefulness and seeming desire to make\ - \ the real world as much of a caricature as their own two-dimensional domain. \n\ - \n## Variant Living Graffiti\n\n The living graffiti below is but one type of this\ - \ strange creature. Other living graffiti exist, made from media like chalk, pastels,\ - \ ink, or tempera, or even more archaic materials like mud, beeswax, or blood. The\ - \ following are a few examples of the kinds of abilities such a variant living graffiti\ - \ might have. \n\n\n\n**Blood**: The living graffiti gains the following ability.\n\ - \n**Absorb Blood** Anytime a creature within 5 feet of the living graffiti takes\ - \ slashing, piercing, or __persistent bleed__ damage, the graffiti gains a number\ - \ of temporary HP equal to half the damage dealt to the adjacent creature. \n\n\n\ - \n**Chalk**: The living graffiti gains the following ability. \n\n**Cone of Chalk**\ - \ [Two Actions] The living graffiti expels a 15-foot cone of chalk. Creatures in\ - \ the area must succeed at a DC 20 Reflex save or be blinded for 1 round. The living\ - \ graffiti can't use Cone of Chalk again for 1d4 rounds. \n\n\n\n**Ink**: The living\ - \ graffiti's HP increases to 60 and its splatter Strike deals 2d6 damage (in addition\ - \ to blinding for 1 round), but it gains the following weakness.\n\n**Water Weakness**\ - \ When the living graffiti is doused with water or starts its turn in water (either\ - \ through a spell or some other effect, such as pouring a bucket of water over it),\ - \ it takes 2d6 damage.\n\n\n\n**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**:\ - \ DC 18" +description: A living graffiti is a painting or drawing that has come to life by way + of strange magic. It typically looks like a cartoonish humanoid made of wet oil + paint. These two-dimensional beings are unbound from the canvases on which they + were originally drawn and can move along any flat surface they touch, including + walls, floors, furniture, doors, and even bodies of still water. They cannot exist + apart from the surfaces they traverse except in brief bursts, which they typically + use to harass or attack nearby creatures. Although they are not incredibly intelligent, + living graffiti exhibit a mischievous spitefulness and seeming desire to make the + real world as much of a caricature as their own two-dimensional domain. hp: 50 hp_misc: null immunities: @@ -98,12 +72,11 @@ immunities: - poison - sickened - unconscious -items: null languages: - Common - (can't speak any language) level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d4+4 @@ -116,12 +89,11 @@ melee: - finesse name: Living Graffiti perception: 9 -proactive_abilities: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d4+4 - type: null + type: '' name: splatter plus_damage: - formula: null @@ -130,9 +102,6 @@ ranged: traits: - nonlethal - range increment 20 feet -rarity: Common -resistances: null -ritual_lists: null saves: fort: 8 fort_misc: null @@ -141,35 +110,30 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +9 - darkvision size: Medium skills: - bonus: 11 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 5 misc: null - name: 'Crafting ' + name: Crafting - bonus: 10 misc: null - name: 'Deception ' + name: Deception - bonus: 11 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: 'Pathfinder #151: The Show Must Go On' - page_start: 84 + page_start: '84' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- CN -- Medium - Construct -type: Creature -weaknesses: null diff --git a/data/monsters/living landslide.yaml b/data/monsters/living landslide.yaml index 776e0f9..98f1f9a 100644 --- a/data/monsters/living landslide.yaml +++ b/data/monsters/living landslide.yaml @@ -7,6 +7,30 @@ ability_mods: wis_mod: 1 ac: 21 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The living landslide can Burrow through any earthen matter, including + rock. When it does so, the living landslide moves at its full burrow Speed, leaving + no tunnels or signs of its passing. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Earth Glide + range: null + raw_description: '**Earth Glide** The living landslide can Burrow through any earthen + matter, including rock. When it does so, the living landslide moves at its full + burrow Speed, leaving no tunnels or signs of its passing.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -16,11 +40,11 @@ automatic_abilities: effect: The living landslide crumbles into the ground, Burrowing down 10 feet. This Burrowing does not trigger reactions. The living landslide can't Crumble again for 1d4 rounds. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Crumble range: null raw_description: '**Crumble** [Reaction] **Trigger** The living landslide takes @@ -28,6 +52,8 @@ automatic_abilities: crumbles into the ground, Burrowing down 10 feet. This Burrowing does not trigger reactions. The living landslide can''t Crumble again for 1d4 rounds.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: The living landslide takes damage from a hostile source while atop rock @@ -45,11 +71,10 @@ immunities: - paralyzed - poison - sleep -items: null languages: - Terran level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+8 @@ -61,32 +86,7 @@ melee: - reach 10 feet name: Living Landslide perception: 12 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The living landslide can Burrow through any earthen matter, including - rock. When it does so, the living landslide moves at its full burrow Speed, leaving - no tunnels or signs of its passing. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Earth Glide - range: null - raw_description: '**Earth Glide** The living landslide can Burrow through any earthen - matter, including rock. When it does so, the living landslide moves at its full - burrow Speed, leaving no tunnels or signs of its passing.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 15 fort_misc: null @@ -102,47 +102,47 @@ sense_abilities: description: When not touching solid ground, the living landslide is slowed 1 and can't use reactions. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Earthbound range: null raw_description: '**Earthbound** When not touching solid ground, the living landslide is slowed 1 and can''t use reactions.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +12 - darkvision - tremorsense (imprecise) 60 feet size: Medium skills: - bonus: 14 misc: null - name: 'Athletics ' + name: Athletics - bonus: 8 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 146 + page_start: '146' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: burrow - amount: null + misc: null type: earth glide spell_lists: null traits: -- N -- Medium - Earth - Elemental -type: Creature -weaknesses: null diff --git a/data/monsters/living sap.yaml b/data/monsters/living sap.yaml index 8132e6a..4abff22 100644 --- a/data/monsters/living sap.yaml +++ b/data/monsters/living sap.yaml @@ -7,6 +7,50 @@ ability_mods: wis_mod: -5 ac: 13 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: DC 22, 2d6 acid, Escape DC 24, Rupture 10 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Engulf + range: null + raw_description: '**Engulf** [Two Actions] DC 22, 2d6 acid, Escape DC 24, Rupture + 10' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature hit by a living sap's pseudopod Strike must succeed at a + DC 24 Reflex save or become __grabbed__ until the end of the living sap's next + turn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Entangling Residue + range: null + raw_description: '**Entangling Residue** A creature hit by a living sap''s pseudopod + Strike must succeed at a DC 24 Reflex save or become __grabbed__ until the end + of the living sap''s next turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -18,11 +62,11 @@ automatic_abilities: sap with an unarmed attack must succeed at a DC 24 Reflex save or become __grabbed__ by the living sap until the end of its next turn. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Adhesive Body range: null raw_description: '**Adhesive Body** A creature that Strikes a living sap with a @@ -32,6 +76,8 @@ automatic_abilities: 24 Reflex save or become __grabbed__ by the living sap until the end of its next turn.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -39,7 +85,7 @@ description: 'The tall sharinga trees of the Mwangi Expanse leak golden sap from swollen, bulbous trunks, which coagulates when exposed to air. The toxic resin, which has a bitter taste, protects the tree from herbivorous insects and other animals, but in rare cases—usually in areas awash in positive energy or the influence of - the First World—the sap gains a life of its own. Such "living sap" is a mindless + the First World—the sap gains a life of its own. Such “living sap” is a mindless ooze that attempts to smother and engulf just about anything that moves, from the bugs and small beasts that feed on its sharinga tree to larger creatures unlucky enough to stumble upon it. Due to its immunities to most forms of physical damage @@ -74,10 +120,8 @@ immunities: - slashing - unconscious - visual -items: null -languages: null level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+8 @@ -90,52 +134,8 @@ melee: traits: null name: Living Sap perception: 7 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: DC 22, 2d6 acid, Escape DC 24, Rupture 10 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Engulf - range: null - raw_description: '**Engulf** [Two Actions] DC 22, 2d6 acid, Escape DC 24, Rupture - 10' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature hit by a living sap's pseudopod Strike must succeed at a - DC 24 Reflex save or become __grabbed__ until the end of the living sap's next - turn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Entangling Residue - range: null - raw_description: '**Entangling Residue** A creature hit by a living sap''s pseudopod - Strike must succeed at a DC 24 Reflex save or become __grabbed__ until the end - of the living sap''s next turn.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: 10 - type: cold -ritual_lists: null saves: fort: 18 fort_misc: null @@ -150,46 +150,48 @@ sense_abilities: critical_success: null description: Living sap can sense nearby motion through vibration and air movement. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Motion Sense range: null raw_description: '**Motion Sense** Living sap can sense nearby motion through vibration and air movement.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +7 - motion sense 60 feet - no vision size: Medium skills: - bonus: 17 misc: null - name: 'Athletics ' + name: Athletics - bonus: 10 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: 'Pathfinder #146: Cult of Cinders' - page_start: 89 + page_start: '89' page_stop: null speed: - amount: 10 + misc: null type: Land - amount: 10 + misc: null type: climb spell_lists: null traits: -- Uncommon -- N -- Medium - Mindless - Ooze -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: cold diff --git a/data/monsters/living thunderclap.yaml b/data/monsters/living thunderclap.yaml index b824ce1..d063009 100644 --- a/data/monsters/living thunderclap.yaml +++ b/data/monsters/living thunderclap.yaml @@ -7,6 +7,61 @@ ability_mods: wis_mod: 1 ac: 22 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The living thunderclap doesn't trigger reactions when it moves. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swiftness + range: null + raw_description: '**Swiftness** The living thunderclap doesn''t trigger reactions + when it moves.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The living thunderclap emits a bolt of lightning that crashes with + deafening thunder. The living thunderclap makes a lightning bolt Strike that deals + 1d12 electricity damage. If it hits, the target and any creatures within a 15-foot + emanation around the target take 2d6 sonic damage and must attempt a DC 18 basic + Fortitude save. Any creature that fails its save is also __deafened__ for 1d4 + rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Thunderbolt + range: null + raw_description: '**Thunderbolt** [Two Actions] (__electricity__, __evocation__, + __primal__, __sonic__) The living thunderclap emits a bolt of lightning that crashes + with deafening thunder. The living thunderclap makes a lightning bolt Strike that + deals 1d12 electricity damage. If it hits, the target and any creatures within + a 15-foot emanation around the target take 2d6 sonic damage and must attempt a + DC 18 basic Fortitude save. Any creature that fails its save is also __deafened__ + for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - electricity + - evocation + - primal + - sonic + trigger: null alignment: N automatic_abilities: null description: 'A living thunderclap is a humanoid-shaped storm cloud that cracks and @@ -20,15 +75,14 @@ hp: 50 hp_misc: null immunities: - bleed -- paralyzed -- poison -- sleep +- paralyzed +- poison +- sleep - sonic -items: null languages: - Auran level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+6 @@ -43,82 +97,17 @@ melee: - finesse name: Living Thunderclap perception: 9 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The living thunderclap doesn't trigger reactions when it moves. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swiftness - range: null - raw_description: '**Swiftness** The living thunderclap doesn''t trigger reactions - when it moves.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The living thunderclap emits a bolt of lightning that crashes with - deafening thunder. The living thunderclap makes a lightning bolt Strike that deals - 1d12 electricity damage. If it hits, the target and any creatures within a 15-foot - emanation around the target take 2d6 sonic damage and must attempt a DC 18 basic - Fortitude save. Any creature that fails its save is also __deafened__ for 1d4 - rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Thunderbolt - range: null - raw_description: '**Thunderbolt** [Two Actions] (__electricity__, __evocation__, - __primal__, __sonic__) The living thunderclap emits a bolt of lightning that crashes - with deafening thunder. The living thunderclap makes a lightning bolt Strike that - deals 1d12 electricity damage. If it hits, the target and any creatures within - a 15-foot emanation around the target take 2d6 sonic damage and must attempt a - DC 18 basic Fortitude save. Any creature that fails its save is also __deafened__ - for 1d4 rounds.' - requirements: null - success: null - traits: - - electricity - - evocation - - primal - - sonic - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 2d12 - type: electricity + formula: null + type: 2d12 electricity name: lightning bolt plus_damage: null to_hit: 14 traits: - electricity - range increment 50 feet -rarity: Common -resistances: null -ritual_lists: -- dc: 42 - misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 2 - spells: - - frequency: shadows only - name: create undead - requirement: null - to_hit: null saves: fort: 10 fort_misc: null @@ -127,64 +116,28 @@ saves: ref_misc: null will: 9 will_misc: null -sense_abilities: null senses: -- Perception +9 - darkvision size: Medium skills: - bonus: 12 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 12 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 106 + page_start: '106' page_stop: null speed: - amount: 50 + misc: null type: fly - amount: null - type: swiftness -spell_lists: -- dc: 42 misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 10 - spells: - - frequency: null - name: massacre - requirement: null - - heightened_level: null - level: 9 - spells: - - frequency: at will - name: darkness - requirement: null - - frequency: null - name: finger of death - requirement: null - - heightened_level: null - level: 8 - spells: - - frequency: at will - name: vampiric exsanguination - requirement: null - - heightened_level: 10 - level: 0 - spells: - - frequency: null - name: detect magic - requirement: null - to_hit: null + type: swiftness +spell_lists: null traits: -- N -- Medium - Air - Elemental -type: Creature -weaknesses: null diff --git a/data/monsters/living waterfall.yaml b/data/monsters/living waterfall.yaml index 2f39d1f..a6786f6 100644 --- a/data/monsters/living waterfall.yaml +++ b/data/monsters/living waterfall.yaml @@ -7,26 +7,54 @@ ability_mods: wis_mod: 1 ac: 20 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The elemental puts out all fires in a 5-foot emanation. It extinguishes + all non-magical fires automatically and attempts to counteract magical fires (+14 + counteract modifier). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Drench + range: null + raw_description: '**Drench** [One Action] (__abjuration__, __primal__, __water__) + The elemental puts out all fires in a 5-foot emanation. It extinguishes all non-magical + fires automatically and attempts to counteract magical fires (+14 counteract modifier).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - abjuration + - primal + - water + trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. Water in the area that is in the same body of water as the - living waterfall is difficult terrain for Swimming creatures that don't have the - water trait. + description: Water in the area that is in the same body of water as the living waterfall + is difficult terrain for Swimming creatures that don't have the water trait. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Vortex - range: null + range: 30 feet raw_description: '**Vortex** (__aura__, __water__) 30 feet. Water in the area that is in the same body of water as the living waterfall is difficult terrain for Swimming creatures that don''t have the water trait.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -45,11 +73,10 @@ immunities: - paralyzed - poison - sleep -items: null languages: - Aquan level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+7 @@ -63,37 +90,11 @@ melee: - reach 10 feet name: Living Waterfall perception: 10 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The elemental puts out all fires in a 5-foot emanation. It extinguishes - all non-magical fires automatically and attempts to counteract magical fires (+14 - counteract modifier). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drench - range: null - raw_description: '**Drench** (__abjuration__, __primal__, __water__) The elemental - puts out all fires in a 5-foot emanation. It extinguishes all non-magical fires - automatically and attempts to counteract magical fires (+14 counteract modifier).' - requirements: null - success: null - traits: - - abjuration - - primal - - water - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: fire -ritual_lists: null saves: fort: 14 fort_misc: null @@ -109,45 +110,44 @@ sense_abilities: description: When not touching water, the living waterfall is slowed 1 and can't use reactions. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Water-Bound range: null raw_description: '**Water-Bound** When not touching water, the living waterfall is slowed 1 and can''t use reactions.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +10 - darkvision size: Large skills: - bonus: 13 misc: null - name: 'Athletics ' + name: Athletics - bonus: 12 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 152 + page_start: '152' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 60 + misc: null type: swim spell_lists: null traits: -- N -- Large - Aquatic - Elemental - Water -type: Creature -weaknesses: null diff --git a/data/monsters/living whirlwind.yaml b/data/monsters/living whirlwind.yaml index 014e5b2..a845e39 100644 --- a/data/monsters/living whirlwind.yaml +++ b/data/monsters/living whirlwind.yaml @@ -7,6 +7,27 @@ ability_mods: wis_mod: 1 ac: 24 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The living whirlwind's movement doesn't trigger reactions. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swiftness + range: null + raw_description: '**Swiftness** The living whirlwind''s movement doesn''t trigger + reactions.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -19,11 +40,11 @@ automatic_abilities: space in which it can fit within 25 feet of where it dispersed and any auras or emanations it has are restored as long as their duration didn't run out while it was dispersed. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Disperse range: null raw_description: '**Disperse** [Reaction] **Trigger** The living whirlwind takes @@ -34,6 +55,8 @@ automatic_abilities: feet of where it dispersed and any auras or emanations it has are restored as long as their duration didn''t run out while it was dispersed.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: The living whirlwind takes damage from a hostile action. @@ -50,11 +73,10 @@ immunities: - paralyzed - poison - sleep -items: null languages: - Auran level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+7 @@ -69,29 +91,7 @@ melee: - reach 10 feet name: Living Whirlwind perception: 10 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The living whirlwind's movement doesn't trigger reactions. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swiftness - range: null - raw_description: '**Swiftness** The living whirlwind''s movement doesn''t trigger - reactions.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 9 fort_misc: null @@ -100,32 +100,28 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +10 - darkvision size: Medium skills: - bonus: 16 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 14 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 144 + page_start: '144' page_stop: null speed: - amount: 50 + misc: null type: fly - amount: null + misc: null type: swiftness spell_lists: null traits: -- N -- Medium - Air - Elemental -type: Creature -weaknesses: null diff --git a/data/monsters/living wildfire.yaml b/data/monsters/living wildfire.yaml index 8841727..27d092d 100644 --- a/data/monsters/living wildfire.yaml +++ b/data/monsters/living wildfire.yaml @@ -7,6 +7,7 @@ ability_mods: wis_mod: 3 ac: 22 ac_special: null +active_abilities: null alignment: N automatic_abilities: - action_cost: None @@ -15,17 +16,19 @@ automatic_abilities: description: When the living wild fire dies, it explodes, dealing 3d6 fire damage to each creature in a 10-foot emanation (DC 19 basic Reflex save). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Explosion range: null raw_description: '**Explosion** (__fire__) When the living wild fire dies, it explodes, dealing 3d6 fire damage to each creature in a 10-foot emanation (DC 19 basic Reflex save).' requirements: null + saving_throw: null + stages: null success: null traits: - fire @@ -44,19 +47,18 @@ immunities: - paralyzed - poison - sleep -items: null languages: - Ignan level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+6 type: fire name: tendril plus_damage: - - formula: 2d4 - type: persistent fire + - formula: null + type: 2d4 persistent fire to_hit: 15 traits: - agile @@ -64,8 +66,7 @@ melee: - reach 10 feet name: Living Wildfire perception: 10 -proactive_abilities: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d6+3 @@ -75,11 +76,6 @@ ranged: to_hit: 15 traits: - range increment 60 feet -rarity: Common -resistances: -- amount: 5 - type: cold -ritual_lists: null saves: fort: 11 fort_misc: null @@ -94,40 +90,42 @@ sense_abilities: critical_success: null description: The living wildfire ignores the concealed condition from smoke. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Smoke Vision range: null raw_description: '**Smoke Vision** The living wildfire ignores the concealed condition from smoke.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +10 - darkvision - smoke vision size: Medium skills: - bonus: 13 misc: null - name: 'Acrobatics ' -source: + name: Acrobatics +sources: - abbr: Bestiary - page_start: 148 + page_start: '148' page_stop: null speed: - amount: 50 + misc: null type: Land spell_lists: null traits: -- N -- Medium - Elemental - Fire -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: cold diff --git a/data/monsters/lizardfolk defender.yaml b/data/monsters/lizardfolk defender.yaml index 54990f9..773d2a0 100644 --- a/data/monsters/lizardfolk defender.yaml +++ b/data/monsters/lizardfolk defender.yaml @@ -8,6 +8,51 @@ ability_mods: ac: 16 ac_special: - descr: 18 with shield raised +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A lizardfolk defender can hold their breath for 175 rounds (17-1/2 + minutes). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Deep Breath + range: null + raw_description: '**Deep Breath** A lizardfolk defender can hold their breath for + 175 rounds (17-1/2 minutes).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures + that are in water and lack a swim Speed are __flat-footed__ to the lizardfolk + defender. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Terrain Advantage + range: null + raw_description: '**Terrain Advantage** Non-lizardfolk creatures in difficult terrain + and non-lizardfolk creatures that are in water and lack a swim Speed are __flat-footed__ + to the lizardfolk defender.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -19,11 +64,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -34,34 +79,12 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: You snap your shield in place to ward off a blow. Your shield prevents you - from taking an amount of damage up to the shield's Hardness. You and the shield - each take any remaining damage, possibly breaking or destroying the shield. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shield Block - range: null - raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield - raised, you would take damage from a physical attack. **Effect** You snap your - shield in place to ward off a blow. Your shield prevents you from taking an amount - of damage up to the shield''s Hardness. You and the shield each take any remaining - damage, possibly breaking or destroying the shield.' - requirements: null - success: null - traits: null - trigger: While you have your shield raised, you would take damage from a physical - attack. description: 'The lizardfolk defender serves as a protector of the young, guardian of the settlement, and when no other options are available, soldier in time of war. They eagerly rise to the defense of their kin but do not revel in battle. An iruxi @@ -76,7 +99,6 @@ description: 'The lizardfolk defender serves as a protector of the young, guardi **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' hp: 21 hp_misc: null -immunities: null items: - flail - javelin (3) @@ -85,7 +107,7 @@ languages: - Draconic - Iruxi level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+3 @@ -125,53 +147,7 @@ melee: - thrown 30 feet name: Lizardfolk Defender perception: 7 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A lizardfolk defender can hold their breath for 175 rounds (17-1/2 - minutes). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Deep Breath - range: null - raw_description: '**Deep Breath** A lizardfolk defender can hold their breath for - 175 rounds (17-1/2 minutes).' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures - that are in water and lack a swim Speed are __flat-footed__ to the lizardfolk - defender. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Terrain Advantage - range: null - raw_description: '**Terrain Advantage** Non-lizardfolk creatures in difficult terrain - and non-lizardfolk creatures that are in water and lack a swim Speed are __flat-footed__ - to the lizardfolk defender.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 8 fort_misc: null @@ -180,34 +156,29 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null -senses: -- Perception +7 size: Medium skills: - bonus: 5 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 6 misc: null - name: 'Athletics ' + name: Athletics - bonus: 5 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 230 + page_start: '230' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 15 + misc: null type: swim spell_lists: null traits: -- N -- Medium - Humanoid - Lizardfolk -type: Creature -weaknesses: null diff --git a/data/monsters/lizardfolk scout.yaml b/data/monsters/lizardfolk scout.yaml index 7f44e0d..2453dd8 100644 --- a/data/monsters/lizardfolk scout.yaml +++ b/data/monsters/lizardfolk scout.yaml @@ -7,6 +7,120 @@ ability_mods: wis_mod: 3 ac: 17 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A lizardfolk scout can hold their breath for 150 rounds (15 minutes). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Deep Breath + range: null + raw_description: '**Deep Breath** A lizardfolk scout can hold their breath for 150 + rounds (15 minutes).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Giant Centipede Venom + range: null + raw_description: '**Giant Centipede Venom** (__poison__) **Saving Throw** DC 17 + Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage (1 round); + **Stage 2** 1d8 poison damage and __flat-footed__ (1 round); **Stage 3** 1d12 + poison damage, __clumsy 1__, and __flat-footed__ (1 round)' + requirements: null + saving_throw: DC 17 Fortitude + stages: + - effect: 1d6 poison damage (1 round) + - effect: 1d8 poison damage and __flat-footed__ (1 round) + - effect: 1d12 poison damage, __clumsy 1__, and __flat-footed__ (1 round) + success: null + traits: + - poison + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: If the lizardfolk scout starts its turn undetected by a creature or + hidden from it, that creature is __flat-footed__ against the scout's attacks until + the end of the scout's turn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Hidden Movement + range: null + raw_description: '**Hidden Movement** If the lizardfolk scout starts its turn undetected + by a creature or hidden from it, that creature is __flat-footed__ against the + scout''s attacks until the end of the scout''s turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The lizardfolk scout deals an extra 1d6 precision damage to __flat-footed__ + creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** The lizardfolk scout deals an extra 1d6 precision + damage to __flat-footed__ creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures + that are in water and lack a swim Speed are __flat-footed__ to the lizardfolk + scout. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Terrain Advantage + range: null + raw_description: '**Terrain Advantage** Non-lizardfolk creatures in difficult terrain + and non-lizardfolk creatures that are in water and lack a swim Speed are __flat-footed__ + to the lizardfolk scout.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Iruxi scouts are the lizardfolk most often encountered by adventurers, @@ -22,7 +136,6 @@ description: 'Iruxi scouts are the lizardfolk most often encountered by adventur **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' hp: 17 hp_misc: null -immunities: null items: - blowgun (10 darts, 1 of which is coated with giant centipede venom) languages: @@ -30,7 +143,7 @@ languages: - Draconic - Iruxi level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+2 @@ -51,126 +164,21 @@ melee: - finesse name: Lizardfolk Scout perception: 8 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A lizardfolk scout can hold their breath for 150 rounds (15 minutes). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Deep Breath - range: null - raw_description: '**Deep Breath** A lizardfolk scout can hold their breath for 150 - rounds (15 minutes).' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 17 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** 1d6 poison damage (1 round); **Stage 2** 1d8 poison damage and __flat-footed__ - (1 round); **Stage 3** 1d12 poison damage, __clumsy 1__, and __flat-footed__ (1 - round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Giant Centipede Venom - range: null - raw_description: '**Giant Centipede Venom** (__poison__) **Saving Throw** DC 17 - Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage (1 round); - **Stage 2** 1d8 poison damage and __flat-footed__ (1 round); **Stage 3** 1d12 - poison damage, __clumsy 1__, and __flat-footed__ (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: If the lizardfolk scout starts its turn undetected by a creature or - hidden from it, that creature is __flat-footed__ against the scout's attacks until - the end of the scout's turn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Hidden Movement - range: null - raw_description: '**Hidden Movement** If the lizardfolk scout starts its turn undetected - by a creature or hidden from it, that creature is __flat-footed__ against the - scout''s attacks until the end of the scout''s turn.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The lizardfolk scout deals an extra 1d6 precision damage to __flat-footed__ - creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** The lizardfolk scout deals an extra 1d6 precision - damage to __flat-footed__ creatures.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures - that are in water and lack a swim Speed are __flat-footed__ to the lizardfolk - scout. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Terrain Advantage - range: null - raw_description: '**Terrain Advantage** Non-lizardfolk creatures in difficult terrain - and non-lizardfolk creatures that are in water and lack a swim Speed are __flat-footed__ - to the lizardfolk scout.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action - damage: null + damage: + formula: null + type: 1 piercing name: blowgun - plus_damage: null + plus_damage: + - formula: null + type: giant centipede venom to_hit: 8 traits: - agile - nonlethal - range increment 20 feet - reload 1 -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 6 fort_misc: null @@ -179,43 +187,38 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null -senses: -- Perception +8 size: Medium skills: - bonus: 6 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 5 misc: null - name: 'Athletics ' + name: Athletics - bonus: 4 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 6 misc: null - name: 'Nature ' + name: Nature - bonus: 6 misc: null - name: 'Stealth ' + name: Stealth - bonus: 8 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 231 + page_start: '231' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 20 + misc: null type: swim spell_lists: null traits: -- N -- Medium - Humanoid - Lizardfolk -type: Creature -weaknesses: null diff --git a/data/monsters/lizardfolk stargazer.yaml b/data/monsters/lizardfolk stargazer.yaml index 700e770..75fae65 100644 --- a/data/monsters/lizardfolk stargazer.yaml +++ b/data/monsters/lizardfolk stargazer.yaml @@ -7,6 +7,27 @@ ability_mods: wis_mod: 4 ac: 17 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A lizardfolk stargazer can hold their breath for 200 rounds (20 minutes). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Deep Breath + range: null + raw_description: '**Deep Breath** A lizardfolk stargazer can hold their breath for + 200 rounds (20 minutes).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'The tradition of astrology and looking to the stars for both navigation @@ -21,14 +42,13 @@ description: 'The tradition of astrology and looking to the stars for both navig **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 30 hp_misc: null -immunities: null items: - staff languages: - Draconic - Iruxi level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+2 @@ -58,31 +78,7 @@ melee: - finesse name: Lizardfolk Stargazer perception: 8 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A lizardfolk stargazer can hold their breath for 200 rounds (20 minutes). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Deep Breath - range: null - raw_description: '**Deep Breath** A lizardfolk stargazer can hold their breath for - 200 rounds (20 minutes).' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 7 fort_misc: null @@ -91,78 +87,65 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null -senses: -- Perception +8 size: Medium skills: - bonus: 4 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 6 misc: null - name: 'Iruxi Lore ' + name: Iruxi Lore - bonus: 8 misc: null - name: 'Nature ' + name: Nature - bonus: 6 misc: null - name: 'Stealth ' + name: Stealth - bonus: 8 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 231 + page_start: '231' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 20 + misc: null type: swim spell_lists: -- dc: 20 - misc: '' - name: Primal Prepared Spells - spell_groups: - - heightened_level: null - level: 1 +- attack_bonus: 10 + cantrips: + - level: 1 spells: - - frequency: null - name: charm - requirement: null - - frequency: null - name: heal - requirement: null - - frequency: null - name: magic fang - requirement: null - - frequency: null - name: shillelagh - requirement: null - - frequency: null - name: summon animal - requirement: null - - heightened_level: 1 - level: 0 - spells: - - frequency: null + - misc: null name: guidance - requirement: null - - frequency: null + - misc: null name: know direction - requirement: null - - frequency: null + - misc: null name: produce flame - requirement: null - - frequency: null + - misc: null name: stabilize - requirement: null - to_hit: 10 + constants: null + dc: 20 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: charm + - misc: null + name: heal + - misc: null + name: magic fang + - misc: null + name: shillelagh + - misc: null + name: summon animal + spells_source: Primal Prepared Spells traits: -- N -- Medium - Humanoid - Lizardfolk -type: Creature -weaknesses: null diff --git a/data/monsters/luminous ooze.yaml b/data/monsters/luminous ooze.yaml index e125e03..4285191 100644 --- a/data/monsters/luminous ooze.yaml +++ b/data/monsters/luminous ooze.yaml @@ -7,57 +7,152 @@ ability_mods: wis_mod: 0 ac: 11 ac_special: null -alignment: N -automatic_abilities: -- action_cost: None +active_abilities: +- action_cost: Two Actions critical_failure: null critical_success: null - description: 5 feet. A luminous ooze constantly sheds distracting multicolored light. - A creature that ends its turn within the aura must attempt a DC 21 Fortitude save - or become __dazzled__ until the end of its next turn. On a critical failure, it - instead becomes __blinded__ until the end of its next turn. + description: The ooze glows with blinding brightness. All creatures within a 30-foot + emanation must attempt a DC 21 Fortitude save. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null - name: Bedazzling + maximum_duration: null + name: Light Up range: null - raw_description: '**Bedazzling** (__aura__, __light__, __visual__) 5 feet. A luminous - ooze constantly sheds distracting multicolored light. A creature that ends its - turn within the aura must attempt a DC 21 Fortitude save or become __dazzled__ - until the end of its next turn. On a critical failure, it instead becomes __blinded__ - until the end of its next turn.' + raw_description: '**Light Up** [Two Actions] (__light__, __visual__) The ooze glows + with blinding brightness. All creatures within a 30-foot emanation must attempt + a DC 21 Fortitude save.' requirements: null + saving_throw: null + stages: null success: null traits: - - aura - light - visual trigger: null - action_cost: None critical_failure: null - critical_success: null - description: Whenever the luminous ooze's electricity immunity prevents it from - taking damage, it gains 8 temporary HP. Until the end of its next turn, the luminous - ooze's pseudopod Strike deals an additional 1d6 points of electricity damage. + critical_success: The creature is unaffected + description: The creature is unaffected effect: null - effects: null failure: null frequency: null full_description: null generic_description: null - name: Lightning Catcher + maximum_duration: null + name: Critical Success range: null - raw_description: '**Lightning Catcher** Whenever the luminous ooze''s electricity - immunity prevents it from taking damage, it gains 8 temporary HP. Until the end - of its next turn, the luminous ooze''s pseudopod Strike deals an additional 1d6 - points of electricity damage.' + raw_description: '**Critical Success** The creature is unaffected' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __dazzled__ until the end of its next turn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is __dazzled__ until the end of its next + turn.' + requirements: null + saving_throw: null + stages: null + success: The creature is __dazzled__ until the end of its next turn. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __blinded__ until the end of its next turn. + effect: null + failure: The creature is __blinded__ until the end of its next turn. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is __blinded__ until the end of its next + turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature is blinded for 1 minute. + critical_success: null + description: The creature is blinded for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The creature is blinded for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: N +automatic_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: 'A luminous ooze constantly sheds distracting multicolored light. A + creature that ends its turn within the aura must attempt a DC 21 Fortitude save + or become __dazzled__ until the end of its next turn. On a critical failure, it + instead becomes __blinded__ until the end of its next turn. + + + **Lightning Catcher** Whenever the luminous ooze''s electricity immunity prevents + it from taking damage, it gains 8 temporary HP. Until the end of its next turn, + the luminous ooze''s pseudopod Strike deals an additional 1d6 points of electricity + damage.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Bedazzling + range: 5 feet + raw_description: '**Bedazzling** (__aura__, __light__, __visual__) 5 feet. A luminous + ooze constantly sheds distracting multicolored light. A creature that ends its + turn within the aura must attempt a DC 21 Fortitude save or become __dazzled__ + until the end of its next turn. On a critical failure, it instead becomes __blinded__ + until the end of its next turn. + + + **Lightning Catcher** Whenever the luminous ooze''s electricity immunity prevents + it from taking damage, it gains 8 temporary HP. Until the end of its next turn, + the luminous ooze''s pseudopod Strike deals an additional 1d6 points of electricity + damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - aura + - light + - visual + trigger: null description: 'Luminous oozes are strange globular creatures that glow with brilliant multicolored light. Unlike many oozes, which rely on camouflage and stealth to attack their prey, luminous oozes attract victims with their impressive light displays @@ -96,10 +191,8 @@ immunities: - precision - unconscious - visual -items: null -languages: null level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+5 @@ -110,48 +203,7 @@ melee: traits: null name: Luminous Ooze perception: 6 -proactive_abilities: -- action_cost: Two Actions - critical_failure: The creature is blinded for 1 minute. - critical_success: The creature is unaffected - description: 'The ooze glows with blinding brightness. All creatures within a 30-foot - emanation must attempt a DC 21 Fortitude save. - - - ' - effect: null - effects: null - failure: The creature is blinded until the end of its next turn. - frequency: null - full_description: null - generic_description: null - name: Light Up - range: null - raw_description: '**Light Up** [Two Actions] (__light__, __visual__) The ooze glows - with blinding brightness. All creatures within a 30-foot emanation must attempt - a DC 21 Fortitude save. - - - **Critical Success** The creature is unaffected - - - **Success** The creature is __dazzled__ until the end of its next turn. - - - **Failure** The creature is __blinded__ until the end of its next turn. - - - **Critical Failure** The creature is blinded for 1 minute.' - requirements: null - success: The creature is dazzled until the end of its next turn. - traits: - - light - - visual - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 11 fort_misc: null @@ -166,42 +218,41 @@ sense_abilities: critical_success: null description: A luminous ooze can sense nearby motion through vibration and air movement. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Motion Sense range: null raw_description: '**Motion Sense** A luminous ooze can sense nearby motion through vibration and air movement.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +6 - motion sense 60 feet - no vision size: Small skills: - bonus: 11 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: 'Pathfinder #151: The Show Must Go On' - page_start: 85 + page_start: '85' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 15 + misc: null type: climb spell_lists: null traits: -- N -- Small - Mindless - Ooze -type: Creature -weaknesses: null diff --git a/data/monsters/lunar naga.yaml b/data/monsters/lunar naga.yaml index 2207e99..8d1935f 100644 --- a/data/monsters/lunar naga.yaml +++ b/data/monsters/lunar naga.yaml @@ -7,6 +7,82 @@ ability_mods: wis_mod: 4 ac: 24 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The lunar naga twists the coils of their serpentine body, causing the starlike + motes on their scales to shift and move as they glow brighter, creating a mesmerizing + swirl of light and darkness. All creatures within a 30.foot emanation must succeed + at a DC 21 Will save or become __fascinated__ until the end of the naga's next + turn (on a critical failure, fascinated creatures drop whatever items they are + carrying as well). The lunar naga can Sustain a Spell on Hypnosis. If the naga + moves, affected creatures are compelled to remain within 30 feet of the naga and + must spend each of its actions moving closer to the naga as expediently as possible + on its next turn. If a creature is unable to end its turn within 30 feet of the + naga, the effect ends for that creature. + failure: null + frequency: once per day + full_description: null + generic_description: null + maximum_duration: null + name: Hypnosis + range: null + raw_description: '**Hypnosis** [Two Actions] (__concentrate__, __enchantment__, + __incapacitation__, __mental__, __primal__, __visual__) **Frequency** once per + day; **Effect** The lunar naga twists the coils of their serpentine body, causing + the starlike motes on their scales to shift and move as they glow brighter, creating + a mesmerizing swirl of light and darkness. All creatures within a 30.foot emanation + must succeed at a DC 21 Will save or become __fascinated__ until the end of the + naga''s next turn (on a critical failure, fascinated creatures drop whatever items + they are carrying as well). The lunar naga can Sustain a Spell on Hypnosis. If + the naga moves, affected creatures are compelled to remain within 30 feet of the + naga and must spend each of its actions moving closer to the naga as expediently + as possible on its next turn. If a creature is unable to end its turn within 30 + feet of the naga, the effect ends for that creature.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - enchantment + - incapacitation + - mental + - primal + - visual + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Lunar Naga Venom + range: null + raw_description: '**Lunar Naga Venom** (__poison__, __sleep__) **Saving Throw** + DC 24; **Maximum Duration** 6 rounds; **Stage 1** __stupefied 1__ (1 round); **Stage + 2** as stage 1 (1 round); **Stage 3** __stupefied 2__ (1 round); **Stage 4** __unconscious__ + (1 round). Once a creature falls unconscious from lunar naga venom, they remain + asleep for 1d8 hours unless woken.' + requirements: null + saving_throw: DC 24 + stages: + - effect: __stupefied 1__ (1 round) + - effect: as stage 1 (1 round) + - effect: __stupefied 2__ (1 round) + - effect: __unconscious__ (1 round). Once a creature falls unconscious from lunar + naga venom, they remain asleep for 1d8 hours unless woken. + success: null + traits: + - poison + - sleep + trigger: null alignment: N automatic_abilities: null description: 'Lunar nagas are skilled diviners and astrologers whose dark scales and @@ -45,14 +121,12 @@ description: 'Lunar nagas are skilled diviners and astrologers whose dark scales **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 24' hp: 100 hp_misc: null -immunities: null -items: null languages: - Aklo - Celestial - Common level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+8 @@ -67,113 +141,8 @@ melee: - finesse name: Lunar Naga perception: 16 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: 'DC 24, attack +16; **3rd** __heal__, __lightning bolt__, __slow__ - (4 slots); **2nd** __glitterdust__, __humanoid form__, __invisibility__, __web__ - (4 slots); **1st** __charm__, __fleet step__, __heal__, __spider sting__ (4 slots); - **Cantrips** **(3rd)** __dancing lights__, __daze__, __detect magic__, __mage - hand__, __read aura__ - - - ' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Primal Spontaneous Spells - range: null - raw_description: '**Primal Spontaneous Spells** DC 24, attack +16; **3rd** __heal__, - __lightning bolt__, __slow__ (4 slots); **2nd** __glitterdust__, __humanoid form__, - __invisibility__, __web__ (4 slots); **1st** __charm__, __fleet step__, __heal__, - __spider sting__ (4 slots); **Cantrips** **(3rd)** __dancing lights__, __daze__, - __detect magic__, __mage hand__, __read aura__ - - - ' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: "The lunar naga twists the coils of their serpentine body, causing the starlike\ - \ motes on their scales to shift and move as they glow brighter, creating a mesmerizing\ - \ swirl of light and darkness. All creatures within a 30.foot emanation must succeed\ - \ at a DC 21 Will save or become __fascinated__ until the end of the naga\x81\ - fs next turn (on a critical failure, fascinated creatures drop whatever items\ - \ they are carrying as well). The lunar naga can Sustain a Spell on Hypnosis.\ - \ If the naga moves, affected creatures are compelled to remain within 30 feet\ - \ of the naga and must spend each of its actions moving closer to the naga as\ - \ expediently as possible on its next turn. If a creature is unable to end its\ - \ turn within 30 feet of the naga, the effect ends for that creature." - effects: null - failure: null - frequency: once per day - full_description: null - generic_description: null - name: Hypnosis - range: null - raw_description: "**Hypnosis** [Two Actions] (__concentrate__, __enchantment__,\ - \ __incapacitation__, __mental__, __primal__, __visual__) **Frequency** once per\ - \ day; **Effect** The lunar naga twists the coils of their serpentine body, causing\ - \ the starlike motes on their scales to shift and move as they glow brighter,\ - \ creating a mesmerizing swirl of light and darkness. All creatures within a 30.foot\ - \ emanation must succeed at a DC 21 Will save or become __fascinated__ until the\ - \ end of the naga\x81fs next turn (on a critical failure, fascinated creatures\ - \ drop whatever items they are carrying as well). The lunar naga can Sustain a\ - \ Spell on Hypnosis. If the naga moves, affected creatures are compelled to remain\ - \ within 30 feet of the naga and must spend each of its actions moving closer\ - \ to the naga as expediently as possible on its next turn. If a creature is unable\ - \ to end its turn within 30 feet of the naga, the effect ends for that creature." - requirements: null - success: null - traits: - - concentrate - - enchantment - - incapacitation - - mental - - primal - - visual - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 24; **Maximum Duration** 6 rounds; **Stage 1** - __stupefied 1__ (1 round); **Stage 2** as stage 1 (1 round); **Stage 3** __stupefied - 2__ (1 round); **Stage 4** __unconscious__ (1 round). Once a creature falls unconscious - from lunar naga venom, they remain asleep for 1d8 hours unless woken.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Lunar Naga Venom - range: null - raw_description: '**Lunar Naga Venom** (__poison__, __sleep__) **Saving Throw** - DC 24; **Maximum Duration** 6 rounds; **Stage 1** __stupefied 1__ (1 round); **Stage - 2** as stage 1 (1 round); **Stage 3** __stupefied 2__ (1 round); **Stage 4** __unconscious__ - (1 round). Once a creature falls unconscious from lunar naga venom, they remain - asleep for 1d8 hours unless woken.' - requirements: null - success: null - traits: - - poison - - sleep - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 15 fort_misc: null @@ -182,42 +151,84 @@ saves: ref_misc: null will: 17 will_misc: null -sense_abilities: null senses: -- Perception +16 - darkvision size: Large skills: - bonus: 14 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 11 misc: null - name: 'Astronomy Lore ' + name: Astronomy Lore - bonus: 15 misc: null - name: 'Deception ' + name: Deception - bonus: 15 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 13 misc: null - name: 'Nature ' + name: Nature - bonus: 14 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 178 + page_start: '178' page_stop: null speed: - amount: 25 + misc: null type: Land -spell_lists: null +spell_lists: +- attack_bonus: 16 + cantrips: + - level: 3 + spells: + - misc: null + name: dancing lights + - misc: null + name: daze + - misc: null + name: detect magic + - misc: null + name: mage hand + - misc: null + name: read aura + constants: null + dc: 24 + focus_points: null + misc: null + spell_lists: + - level: 3 + spells: + - misc: null + name: heal + - misc: null + name: lightning bolt + - misc: 4 slots + name: slow + - level: 2 + spells: + - misc: null + name: glitterdust + - misc: null + name: humanoid form + - misc: null + name: invisibility + - misc: 4 slots + name: web + - level: 1 + spells: + - misc: null + name: charm + - misc: null + name: fleet step + - misc: null + name: heal + - misc: 4 slots + name: spider sting + spells_source: Primal Spontaneous Spells traits: -- Uncommon -- N -- Large - Aberration -type: Creature -weaknesses: null diff --git a/data/monsters/lurker in light.yaml b/data/monsters/lurker in light.yaml index 56b3cc4..2e01a76 100644 --- a/data/monsters/lurker in light.yaml +++ b/data/monsters/lurker in light.yaml @@ -7,6 +7,182 @@ ability_mods: wis_mod: 4 ac: 22 ac_special: null +active_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The lurker in light becomes __invisible__ until it enters an area of dim + light or darkness, or until it uses a hostile action. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Blend with Light + range: null + raw_description: '**Blend with Light** [Reaction] **Trigger** The lurker in light + uses a __move__ action; **Requirements** The lurker in light is in an area of + bright light; **Effect** The lurker in light becomes __invisible__ until it enters + an area of dim light or darkness, or until it uses a hostile action.' + requirements: The lurker in light is in an area of bright light + saving_throw: null + stages: null + success: null + traits: null + trigger: The lurker in light uses a move action; Requirements The lurker in light + is in an area of bright light; +- action_cost: None + critical_failure: null + critical_success: null + description: A creature that takes damage from a lurker in light's mote of light + must attempt a DC 22 Will save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Lurker's Glow + range: null + raw_description: '**Lurker''s Glow** (__evocation__, __light__, __primal__) A creature + that takes damage from a lurker in light''s mote of light must attempt a DC 22 + Will save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - evocation + - light + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is unaffected and is temporarily immune to lurker's glow + for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is unaffected and is temporarily immune + to lurker''s glow for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: The creature is unaffected and is temporarily immune to lurker's glow for + 24 hours. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is lined in golden light for 1 minute and can't be __concealed__ + during this time. If the creature becomes __invisible__, it is concealed rather + than being __undetected__. + effect: null + failure: The creature is lined in golden light for 1 minute and can't be __concealed__ + during this time. If the creature becomes __invisible__, it is concealed rather + than being __undetected__. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is lined in golden light for 1 minute + and can''t be __concealed__ during this time. If the creature becomes __invisible__, + it is concealed rather than being __undetected__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, but the creature sheds bright light in a 20-foot emanation + for the duration of the effect. In addition, the creature is __dazzled__ on its + first turn after failing this save. + critical_success: null + description: As failure, but the creature sheds bright light in a 20-foot emanation + for the duration of the effect. In addition, the creature is __dazzled__ on its + first turn after failing this save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** As failure, but the creature sheds bright + light in a 20-foot emanation for the duration of the effect. In addition, the + creature is __dazzled__ on its first turn after failing this save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The lurker in light casts summon fey with only a verbal component, using + the act of slaughter to replace the normal material and somatic components for + the spell. If the fey creature summoned has the same alignment as the lurker in + light, the lurker in light can sustain the summon fey spell for up to 1 hour instead + of 1 minute. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ritual Gate + range: null + raw_description: '**Ritual Gate** [One Action] (__conjuration__, __primal__) **Requirements** + The lurker in light has reduced a living creature to 0 Hit Points on this turn + or its previous turn and has a __summon fey__ innate spell available; **Effect** + The lurker in light casts summon fey with only a verbal component, using the act + of slaughter to replace the normal material and somatic components for the spell. + If the fey creature summoned has the same alignment as the lurker in light, the + lurker in light can sustain the summon fey spell for up to 1 hour instead of 1 + minute.' + requirements: The lurker in light has reduced a living creature to 0 Hit Points + on this turn or its previous turn and has a summon fey innate spell available + saving_throw: null + stages: null + success: null + traits: + - conjuration + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A lurker in light's Strikes deal an additional 2d6 precision damage + to __flat-footed__ creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** A lurker in light''s Strikes deal an additional + 2d6 precision damage to __flat-footed__ creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: null description: 'These malicious and strange fey appear as fairies about 2 feet tall, @@ -32,14 +208,13 @@ description: 'These malicious and strange fey appear as fairies about 2 feet tal hp: 72 hp_misc: null immunities: -- blinded -items: null +- blinded languages: - Aklo - Common - Sylvan level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+2 @@ -52,108 +227,7 @@ melee: - finesse name: Lurker In Light perception: 13 -proactive_abilities: -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The lurker in light is in an area of bright light - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Blend with Light - range: null - raw_description: '**Blend with Light** [Reaction] **Trigger** The lurker in light - uses a __move__ action; **Requirements** The lurker in light is in an area of - bright light; **Effect** The lurker in light becomes __invisible__ until it enters - an area of dim light or darkness, or until it uses a hostile action.' - requirements: null - success: null - traits: null - trigger: The lurker in light uses a __move__ action -- action_cost: None - critical_failure: As failure, but the creature sheds bright light in a 20-foot emanation - for the duration of the effect. In addition, the creature is dazzled on its first - turn after failing this save. - critical_success: null - description: "A creature that takes damage from a lurker in light's mote of light\ - \ must attempt a DC 22 Will save. \n\n" - effect: null - effects: null - failure: The creature is lined in golden light for 1 minute and can't be concealed - during this time. If the creature becomes invisible, it is concealed rather than - being undetected. - frequency: null - full_description: null - generic_description: null - name: Lurker's Glow - range: null - raw_description: "**Lurker's Glow** (__evocation__, __light__, __primal__) A creature\ - \ that takes damage from a lurker in light's mote of light must attempt a DC 22\ - \ Will save. \n\n**Success** The creature is unaffected and is temporarily immune\ - \ to lurker's glow for 24 hours. \n\n**Failure** The creature is lined in golden\ - \ light for 1 minute and can't be __concealed__ during this time. If the creature\ - \ becomes __invisible__, it is concealed rather than being __undetected__. \n\n\ - **Critical Failure** As failure, but the creature sheds bright light in a 20-foot\ - \ emanation for the duration of the effect. In addition, the creature is __dazzled__\ - \ on its first turn after failing this save." - requirements: null - success: The creature is unaffected and is temporarily immune to lurker's glow for - 24 hours. - traits: - - evocation - - light - - primal - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The lurker in light has reduced a living creature to 0 Hit Points on this - turn or its previous turn and has a __summon fey__ innate spell available - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ritual Gate - range: null - raw_description: '**Ritual Gate** (__conjuration__, __primal__) **Requirements** - The lurker in light has reduced a living creature to 0 Hit Points on this turn - or its previous turn and has a __summon fey__ innate spell available; **Effect** - The lurker in light casts summon fey with only a verbal component, using the act - of slaughter to replace the normal material and somatic components for the spell. - If the fey creature summoned has the same alignment as the lurker in light, the - lurker in light can sustain the summon fey spell for up to 1 hour instead of 1 - minute.' - requirements: null - success: null - traits: - - conjuration - - primal - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A lurker in light's Strikes deal an additional 2d6 precision damage - to __flat-footed__ creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** A lurker in light''s Strikes deal an additional - 2d6 precision damage to __flat-footed__ creatures.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d4+2 @@ -167,11 +241,6 @@ ranged: - agile - magical - range increment 10 feet -rarity: Common -resistances: -- amount: 5 - type: cold iron -ritual_lists: null saves: fort: 9 fort_misc: null @@ -180,81 +249,72 @@ saves: ref_misc: null will: 13 will_misc: null -sense_abilities: null senses: -- Perception +13 - low-light vision size: Small skills: - bonus: 14 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 11 misc: null - name: 'Nature ' + name: Nature - bonus: 11 misc: null - name: 'Occultism ' + name: Occultism - bonus: 14 misc: null - name: 'Stealth ' + name: Stealth - bonus: 13 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 169 + page_start: '169' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: fly spell_lists: -- dc: 22 - misc: '' - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: 14 + cantrips: + - level: 3 spells: - - frequency: only when in bright light, and only to an area in bright light - name: dimension door - requirement: null - - frequency: null - name: summon fey - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: blindness - requirement: null - - frequency: null - name: searing light - requirement: null - - frequency: null - name: summon fey - requirement: null - - heightened_level: 3 - level: 0 - spells: - - frequency: null + - misc: null name: dancing lights - requirement: null - - frequency: null + - misc: null name: ghost sound - requirement: null - - frequency: null + - misc: null name: light - requirement: null - - frequency: null + - misc: null name: mage hand - requirement: null - to_hit: 14 + constants: null + dc: 22 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: only when in bright light, and only to an area in bright light + name: dimension door + - misc: null + name: summon fey + - level: 3 + spells: + - misc: null + name: blindness + - misc: null + name: searing light + - misc: null + name: summon fey + spells_source: Primal Innate Spells traits: -- NE -- Small - Fey -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: cold iron diff --git a/data/monsters/lyrakien.yaml b/data/monsters/lyrakien.yaml index 4a5f5ca..2046e40 100644 --- a/data/monsters/lyrakien.yaml +++ b/data/monsters/lyrakien.yaml @@ -7,15 +7,45 @@ ability_mods: wis_mod: 3 ac: 17 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The lyrakien unleashes a blast of holy starlight in a 5-foot burst + centered on itself. Creatures in the area take 1d6 chaotic damage and 1d6 good + damage (DC 17 basic Reflex save). The lyrakien can't use Starlight Blast or its + starlight ray ranged attack for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Starlight Blast + range: null + raw_description: '**Starlight Blast** [Two Actions] (__chaotic__, __good__, __light__) + The lyrakien unleashes a blast of holy starlight in a 5-foot burst centered on + itself. Creatures in the area take 1d6 chaotic damage and 1d6 good damage (DC + 17 basic Reflex save). The lyrakien can''t use Starlight Blast or its starlight + ray ranged attack for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - chaotic + - good + - light + trigger: null alignment: CG automatic_abilities: null description: 'Lyrakiens are musical messengers and embodiments of free travel. They - serve Desna and other deities and empyreal lords of Elysium, but are quite fond - of the concept of free time and are always on the hunt for opportunities to pause - in their duties to enjoy music or appreciate a moment of beauty. They love contests, - stories, and songs, and they often challenge mortals to musical contests or pester - them to share grand tales of their exploits. Lyrakiens rely on their agility to - avoid conflicts, but they do their best to defend places of great natural beauty, + serve __Desna__ and other deities and empyreal lords of __Elysium__, but are quite + fond of the concept of free time and are always on the hunt for opportunities to + pause in their duties to enjoy music or appreciate a moment of beauty. They love + contests, stories, and songs, and they often challenge mortals to musical contests + or pester them to share grand tales of their exploits. Lyrakiens rely on their agility + to avoid conflicts, but they do their best to defend places of great natural beauty, especially against lawful or evil foes they can damage with their starlight. Lyrakiens have an innate wanderlust and rarely stay in the same place for very long. Some travel alongside adventurers, ofter writing songs about their quests and feats of @@ -25,11 +55,11 @@ description: 'Lyrakiens are musical messengers and embodiments of free travel. T Though light-hearted creatures, lyrakiens don''t let their whimsical personalities - get in the way of protecting breathtaking natural locations. Often called "glistenwings" - by gnomes and halflings, they are frequently mistaken for sprites or similar fey, - a bit of confusion that many lyrakiens dind amusing and fertile ground for shenanigans - involving those they deem deserving of a bit of unexpected fun and discord in their - lives. + get in the way of protecting breathtaking natural locations. Often called “glistenwings” + by __gnomes__ and __halflings__, they are frequently mistaken for __sprites__ or + similar fey, a bit of confusion that many lyrakiens find amusing and fertile ground + for shenanigans involving those they deem deserving of a bit of unexpected fun and + discord in their lives. @@ -37,23 +67,23 @@ description: 'Lyrakiens are musical messengers and embodiments of free travel. T **__Recall Knowledge - Celestial__ (__Religion__)**: DC 15' hp: 25 hp_misc: null -immunities: null -items: null languages: - Celestial - Common - Draconic - Infernal level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d4-2 type: bludgeoning name: fist plus_damage: - - formula: 1 - type: chaotic and 1 good + - formula: null + type: 1 chaotic + - formula: null + type: 1 good to_hit: 9 traits: - agile @@ -63,39 +93,11 @@ melee: - magical name: Lyrakien perception: 8 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The lyrakien unleashes a blast of holy starlight in a 5-foot burst - centered on itself. Creatures in the area take 1d6 chaotic damage and 1d6 good - damage (DC 17 basic Reflex save). The lyrakien can't use Starlight Blast or its - starlight ray ranged attack for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Starlight Blast - range: null - raw_description: '**Starlight Blast** [Two Actions] (__chaotic__, __good__, __light__) - The lyrakien unleashes a blast of holy starlight in a 5-foot burst centered on - itself. Creatures in the area take 1d6 chaotic damage and 1d6 good damage (DC - 17 basic Reflex save). The lyrakien can''t use Starlight Blast or its starlight - ray ranged attack for 1d4 rounds.' - requirements: null - success: null - traits: - - chaotic - - good - - light - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 1d4 - type: chaotic and 1d4 good + formula: null + type: 1d4 chaotic and 1d4 good name: starlight ray plus_damage: null to_hit: 9 @@ -104,9 +106,6 @@ ranged: - good - light - range 10 feet -rarity: Common -resistances: null -ritual_lists: null saves: fort: 4 fort_misc: null @@ -115,86 +114,76 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +8 - darkvision size: Tiny skills: - bonus: 9 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 6 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 8 misc: null - name: 'Performance ' + name: Performance - bonus: 6 misc: null - name: 'Religion ' + name: Religion - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 30 + page_start: '30' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 50 + misc: null type: fly spell_lists: -- dc: 17 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: + - level: 1 spells: - - frequency: null - name: read omens - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will, evil only - name: detect alignment - requirement: null - - frequency: null - name: heal - requirement: null - - frequency: null - name: illusory object - requirement: null - - heightened_level: 1 - level: 0 - spells: - - frequency: null + - misc: null name: dancing lights - requirement: null - - frequency: null + - misc: null name: daze - requirement: null - - frequency: null + - misc: null name: detect magic - requirement: null - - heightened_level: 4 - level: -1 + constants: + - level: 4 spells: - - frequency: null + - misc: null name: freedom of movement - requirement: null - to_hit: null + dc: 17 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: read omens + - level: 1 + spells: + - misc: at will; evil only + name: detect alignment + - misc: null + name: heal + - misc: null + name: illusory object + spells_source: Divine Innate Spells traits: -- CG -- Tiny - Azata - Celestial -type: Creature weaknesses: - amount: 3 + misc: null type: cold iron - amount: 3 + misc: null type: evil diff --git a/data/monsters/magma scorpion.yaml b/data/monsters/magma scorpion.yaml index ef5244a..bd3fc6c 100644 --- a/data/monsters/magma scorpion.yaml +++ b/data/monsters/magma scorpion.yaml @@ -7,6 +7,34 @@ ability_mods: wis_mod: 4 ac: 28 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Magma Scorpion Venom + range: null + raw_description: '**Magma Scorpion Venom** (__fire__, __injury__, __poison__) **Saving + Throw** DC 26 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 2d6 fire damage + (1 round) and __enfeebled 1__; **Stage 2** 3d6 fire damage and enfeebled 2 (1 + round)' + requirements: null + saving_throw: DC 26 Fortitude + stages: + - effect: 2d6 fire damage (1 round) and __enfeebled 1__ + - effect: 3d6 fire damage and enfeebled 2 (1 round) + success: null + traits: + - fire + - injury + - poison + trigger: null alignment: N automatic_abilities: null description: 'Whether skittering through Abyssal wastelands or basking in the searing @@ -22,21 +50,21 @@ hp_misc: null immunities: - bleed - fire -- paralyzed -- poison -- sleep -items: null -languages: null +- paralyzed +- poison +- sleep level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+9 type: bludgeoning name: pincer plus_damage: - - formula: 1d6 - type: persistent fire and Grab + - formula: null + type: 1d6 persistent fire + - formula: null + type: Grab to_hit: 20 traits: - agile @@ -47,57 +75,28 @@ melee: type: piercing name: tail sting plus_damage: - - formula: 1d6 - type: persistent fire and magma scorpion venom + - formula: null + type: 1d6 persistent fire + - formula: null + type: magma scorpion venom to_hit: 20 traits: - reach 10 feet name: Magma Scorpion perception: 18 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 26 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** 2d6 fire damage (1 round) and __enfeebled 1__; **Stage 2** 3d6 fire damage - and enfeebled 2 (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Magma Scorpion Venom - range: null - raw_description: '**Magma Scorpion Venom** (__fire__, __injury__, __poison__) **Saving - Throw** DC 26 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 2d6 fire damage - (1 round) and __enfeebled 1__; **Stage 2** 3d6 fire damage and enfeebled 2 (1 - round)' - requirements: null - success: null - traits: - - fire - - injury - - poison - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+9 type: fire name: magma spit plus_damage: - - formula: 1d6 - type: persistent fire + - formula: null + type: 1d6 persistent fire to_hit: 17 traits: - fire - range increment 40 feet -rarity: Common -resistances: -- amount: 10 - type: cold -ritual_lists: null saves: fort: 19 fort_misc: null @@ -112,42 +111,45 @@ sense_abilities: critical_success: null description: The magma scorpion ignores the __concealed__ condition from smoke. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Smoke Vision range: null raw_description: '**Smoke Vision** The magma scorpion ignores the __concealed__ condition from smoke.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +18 - darkvision - smoke vision size: Large skills: - bonus: 18 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 111 + page_start: '111' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 30 + misc: null type: climb spell_lists: null traits: -- N -- Large - Elemental - Fire -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: cold diff --git a/data/monsters/mammoth.yaml b/data/monsters/mammoth.yaml index 83c86de..e2e2222 100644 --- a/data/monsters/mammoth.yaml +++ b/data/monsters/mammoth.yaml @@ -7,6 +7,71 @@ ability_mods: wis_mod: 1 ac: 29 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The mammoth makes two tusk Strikes, each against a different creature. + This counts as one attack for the mammoth's multiple attack penalty, and the penalty + doesn't increase until after both attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Dual Tusks + range: null + raw_description: '**Dual Tusks** [One Action] The mammoth makes two tusk Strikes, + each against a different creature. This counts as one attack for the mammoth''s + multiple attack penalty, and the penalty doesn''t increase until after both attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A Medium or smaller creature hit by the mammoth's trunk is __grabbed__. + If the mammoth moves, it can bring the __grabbed__ creature along with it. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Grabbing Trunk + range: null + raw_description: '**Grabbing Trunk** A Medium or smaller creature hit by the mammoth''s + trunk is __grabbed__. If the mammoth moves, it can bring the __grabbed__ creature + along with it.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Large or smaller, foot, DC 28 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**Trample** [Three Actions] Large or smaller, foot, DC 28' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -15,16 +80,18 @@ automatic_abilities: description: The mammoth reduces the effects it suffers from cold environments by one step. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Cold Adaptation range: null raw_description: '**Cold Adaptation** The mammoth reduces the effects it suffers from cold environments by one step.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -39,11 +106,8 @@ description: 'Found mostly in colder climates, mammoths are accustomed to dealin **__Recall Knowledge - Animal__ (__Nature__)**: DC 27' hp: 190 hp_misc: null -immunities: null -items: null -languages: null level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d8+12 @@ -54,7 +118,9 @@ melee: traits: - reach 15 feet - action_cost: One Action - damage: null + damage: + formula: null + type: grabbing trunk name: trunk plus_damage: null to_hit: 22 @@ -71,71 +137,7 @@ melee: - reach 10 feet name: Mammoth perception: 18 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The mammoth makes two tusk Strikes, each against a different creature. - This counts as one attack for the mammoth's multiple attack penalty, and the penalty - doesn't increase until after both attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Dual Tusks - range: null - raw_description: '**Dual Tusks** The mammoth makes two tusk Strikes, each against - a different creature. This counts as one attack for the mammoth''s multiple attack - penalty, and the penalty doesn''t increase until after both attacks.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A Medium or smaller creature hit by the mammoth's trunk is __grabbed__. - If the mammoth moves, it can bring the __grabbed__ creature along with it. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Grabbing Trunk - range: null - raw_description: '**Grabbing Trunk** A Medium or smaller creature hit by the mammoth''s - trunk is __grabbed__. If the mammoth moves, it can bring the __grabbed__ creature - along with it.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Large or smaller, foot, DC 28 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**Trample** [Three Actions] Large or smaller, foot, DC 28' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 21 fort_misc: null @@ -144,30 +146,25 @@ saves: ref_misc: null will: 18 will_misc: null -sense_abilities: null senses: -- Perception +18 - low-light vision - scent (imprecise) 30 feet size: Huge skills: - bonus: 22 misc: null - name: 'Athletics ' + name: Athletics - bonus: 19 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 154 + page_start: '154' page_stop: null speed: - amount: 45 + misc: null type: Land spell_lists: null traits: -- N -- Huge - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/mandragora.yaml b/data/monsters/mandragora.yaml index 5e07abb..dd05cf5 100644 --- a/data/monsters/mandragora.yaml +++ b/data/monsters/mandragora.yaml @@ -7,6 +7,168 @@ ability_mods: wis_mod: 2 ac: 21 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The mandragora drains blood from the creature it has grabbed, dealing 2d6 + damage. If the creature is a __demon__, __fey__, or __sorcerer__, the mandragora + gains temporary Hit Points equal to the damage dealt. A creature that has its + blood drained by a mandragora is __drained 1__ until it receives healing of any + kind or amount. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Blood Drain + range: null + raw_description: '**Blood Drain** [One Action] **Requirements** The mandragora + has a creature __grabbed__; **Effect** The mandragora drains blood from the creature + it has grabbed, dealing 2d6 damage. If the creature is a __demon__, __fey__, or + __sorcerer__, the mandragora gains temporary Hit Points equal to the damage dealt. + A creature that has its blood drained by a mandragora is __drained 1__ until it + receives healing of any kind or amount.' + requirements: The mandragora has a creature grabbed + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Mandragora Venom + range: null + raw_description: '**Mandragora Venom** (__poison__) **Saving Throw** DC 21 Fortitude; + **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and __stupefied 1__ + (1 round); **Stage 2** 1d6 poison damage, __confused__, and stupefied 1 (1 round); + **Stage 3** 2d6 poison damage, confused, and stupefied 1 (1 round)' + requirements: null + saving_throw: DC 21 Fortitude + stages: + - effect: 1d6 poison damage and __stupefied 1__ (1 round) + - effect: 1d6 poison damage, __confused__, and stupefied 1 (1 round) + - effect: 2d6 poison damage, confused, and stupefied 1 (1 round) + success: null + traits: + - poison + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The mandragora emits an unsettling shriek. Each non-mandragora creature + within 30 feet must attempt a DC 25 Will save. + failure: null + frequency: once per day + full_description: null + generic_description: null + maximum_duration: null + name: Piercing Shriek + range: null + raw_description: '**Piercing Shriek** [One Action] (__auditory__, __evocation__, + __mental__, __primal__) **Frequency** once per day; **Effect** The mandragora + emits an unsettling shriek. Each non-mandragora creature within 30 feet must attempt + a DC 25 Will save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - evocation + - mental + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __sickened 1__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is __sickened 1__.' + requirements: null + saving_throw: null + stages: null + success: The creature is __sickened 1__. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is sickened 2. + effect: null + failure: The creature is sickened 2. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is sickened 2.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature is sickened 2 and __slowed 1__. As long as the creature + remains sickened, this slowed condition value can't be reduced below 1. + critical_success: null + description: The creature is sickened 2 and __slowed 1__. As long as the creature + remains sickened, this slowed condition value can't be reduced below 1. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The creature is sickened 2 and __slowed 1__. + As long as the creature remains sickened, this slowed condition value can''t be + reduced below 1.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: None @@ -15,16 +177,18 @@ automatic_abilities: description: Whenever a mandragora begins its turn in an area of magical darkness, it is __slowed 1__ on that turn. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Vulnerability to Supernatural Darkness range: null raw_description: '**Vulnerability to Supernatural Darkness** Whenever a mandragora begins its turn in an area of magical darkness, it is __slowed 1__ on that turn.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -59,13 +223,11 @@ description: 'A mandragora looks like a freshly pulled tuber that has grown into **__Recall Knowledge - Plant__ (__Nature__)**: DC 19' hp: 60 hp_misc: null -immunities: null -items: null languages: - Abyssal - Common level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+4 @@ -92,91 +254,14 @@ melee: - reach 10 feet name: Mandragora perception: 11 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The mandragora has a creature __grabbed__ - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Blood Drain - range: null - raw_description: '**Blood Drain** **Requirements** The mandragora has a creature - __grabbed__; **Effect** The mandragora drains blood from the creature it has grabbed, - dealing 2d6 damage. If the creature is a __demon__, __fey__, or __sorcerer__, - the mandragora gains temporary Hit Points equal to the damage dealt. A creature - that has its blood drained by a mandragora is __drained 1__ until it receives - healing of any kind or amount.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 21 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** 1d6 poison damage and __stupefied 1__ (1 round); **Stage 2** 1d6 poison damage, - __confused__, and stupefied 1 (1 round); **Stage 3** 2d6 poison damage, confused, - and stupefied 1 (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mandragora Venom - range: null - raw_description: '**Mandragora Venom** (__poison__) **Saving Throw** DC 21 Fortitude; - **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and __stupefied 1__ - (1 round); **Stage 2** 1d6 poison damage, __confused__, and stupefied 1 (1 round); - **Stage 3** 2d6 poison damage, confused, and stupefied 1 (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: One Action - critical_failure: The creature is sickened 2 and slowed 1. As long as the creature - remains sickened, this slowed condition value can't be reduced below 1. - critical_success: The creature is unaffected. - description: null - effect: "The mandragora emits an unsettling shriek. Each non-mandragora creature\ - \ within 30 feet must attempt a DC 25 Will save. \n\n" - effects: null - failure: The creature is sickened 2. - frequency: once per day - full_description: null - generic_description: null - name: Piercing Shriek - range: null - raw_description: "**Piercing Shriek** (__auditory__, __evocation__, __mental__,\ - \ __primal__) **Frequency** once per day; **Effect** The mandragora emits an unsettling\ - \ shriek. Each non-mandragora creature within 30 feet must attempt a DC 25 Will\ - \ save. \n\n**Critical Success** The creature is unaffected. \n\n**Success** The\ - \ creature is __sickened 1__. \n\n**Failure** The creature is sickened 2. \n\n\ - **Critical Failure** The creature is sickened 2 and __slowed 1__. As long as the\ - \ creature remains sickened, this slowed condition value can't be reduced below\ - \ 1." - requirements: null - success: The creature is sickened 1. - traits: - - auditory - - evocation - - mental - - primal - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: bludgeoning - amount: 5 + misc: null type: electricity -ritual_lists: null saves: fort: 11 fort_misc: null @@ -193,52 +278,54 @@ sense_abilities: a range of 30 feet, and it can smell __demons__, __fey__, and __sorcerers__ with blood as a precise sense at a range of 30 feet. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Blood Scent range: null raw_description: '**Blood Scent** A mandragora can smell creatures with blood as an imprecise sense at a range of 30 feet, and it can smell __demons__, __fey__, and __sorcerers__ with blood as a precise sense at a range of 30 feet.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +11 - blood scent - low-light vision size: Small skills: - bonus: 10 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 10 misc: null - name: 'Athletics ' + name: Athletics - bonus: 12 misc: +20 in vegetation - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 170 + page_start: '170' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 10 + misc: null type: burrow - amount: 30 + misc: null type: climb spell_lists: null traits: -- CE -- Small - Plant -type: Creature weaknesses: - amount: 5 + misc: null type: fire diff --git a/data/monsters/manta ray.yaml b/data/monsters/manta ray.yaml index f747946..aec0147 100644 --- a/data/monsters/manta ray.yaml +++ b/data/monsters/manta ray.yaml @@ -7,6 +7,49 @@ ability_mods: wis_mod: 1 ac: 16 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The manta ray Swims, making one tail Strike at any point along the + way. The Strike deals half damage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Strafing Rush + range: null + raw_description: '**Strafing Rush** [One Action] The manta ray Swims, making one + tail Strike at any point along the way. The Strike deals half damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The manta ray Swims twice. It has a +10-foot circumstance bonus to + its Speed during these actions. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swift Swimmer + range: null + raw_description: '**Swift Swimmer** [Two Actions] The manta ray Swims twice. It + has a +10-foot circumstance bonus to its Speed during these actions.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'While manta rays might appear daunting, they are generally docile. Manta @@ -24,11 +67,8 @@ description: 'While manta rays might appear daunting, they are generally docile. **__Recall Knowledge - Animal__ (__Nature__)**: DC 15' hp: 24 hp_misc: null -immunities: null -items: null -languages: null level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+3 @@ -40,51 +80,7 @@ melee: - agile name: Manta Ray perception: 6 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The manta ray Swims, making one tail Strike at any point along the - way. The Strike deals half damage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Strafing Rush - range: null - raw_description: '**Strafing Rush** The manta ray Swims, making one tail Strike - at any point along the way. The Strike deals half damage.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The manta ray Swims twice. It has a +10-foot circumstance bonus to - its Speed during these actions. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swift Swimmer - range: null - raw_description: '**Swift Swimmer** [Two Actions] The manta ray Swims twice. It - has a +10-foot circumstance bonus to its Speed during these actions.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 6 fort_misc: null @@ -101,41 +97,39 @@ sense_abilities: at the listed range to detect living creatures that are in the same body of water as itself. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Electrolocation range: null raw_description: '**Electrolocation** A manta ray in water can use its electrolocation as an imprecise sense at the listed range to detect living creatures that are in the same body of water as itself.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +6 - electrolocation (imprecise) 30 feet - low-light vision size: Large skills: - bonus: 8 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 226 + page_start: '226' page_stop: null speed: - amount: 40 + misc: null type: swim spell_lists: null traits: -- N -- Large - Animal - Aquatic -type: Creature -weaknesses: null diff --git a/data/monsters/manticore.yaml b/data/monsters/manticore.yaml index 2eab8bb..941e707 100644 --- a/data/monsters/manticore.yaml +++ b/data/monsters/manticore.yaml @@ -7,6 +7,49 @@ ability_mods: wis_mod: 2 ac: 23 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: 'The manticore flings up to two spikes from its tail, targeting either + two different creatures or a single creature. If the manticore targets two different + creatures, these creatures must be within 20 feet of one another, and the manticore + makes a separate Strike against each; this counts as only one Strike for the manticore''s + multiple attack penalty, and the penalty doesn''t increase until after both attacks. + If the manticore fires both spikes at the same creature, it makes a single Strike. + If the attack hits, it deals the damage of a single spike, but the target is pinned + in place, Rendering it immobilized. A creature that succeeds at a DC 23 __Athletics__ + check (attempted as a single action) can pull the spike free. + + + A manticore can hurl no more than 12 spikes in 24 hours.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Spike Volley + range: null + raw_description: '**Spike Volley** [One Action] The manticore flings up to two + spikes from its tail, targeting either two different creatures or a single creature. + If the manticore targets two different creatures, these creatures must be within + 20 feet of one another, and the manticore makes a separate Strike against each; + this counts as only one Strike for the manticore''s multiple attack penalty, and + the penalty doesn''t increase until after both attacks. If the manticore fires + both spikes at the same creature, it makes a single Strike. If the attack hits, + it deals the damage of a single spike, but the target is pinned in place, Rendering + it immobilized. A creature that succeeds at a DC 23 __Athletics__ check (attempted + as a single action) can pull the spike free. + + + A manticore can hurl no more than 12 spikes in 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: null description: 'The manticore is a monstrous amalgamation of lion, dragon, and human @@ -36,12 +79,10 @@ description: 'The manticore is a monstrous amalgamation of lion, dragon, and hum **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 22' hp: 90 hp_misc: null -immunities: null -items: null languages: - Common level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+8 @@ -61,48 +102,7 @@ melee: - agile name: Manticore perception: 14 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 'The manticore flings up to two spikes from its tail, targeting either - two different creatures or a single creature. If the manticore targets two different - creatures, these creatures must be within 20 feet of one another, and the manticore - makes a separate Strike against each; this counts as only one Strike for the manticore''s - multiple attack penalty, and the penalty doesn''t increase until after both attacks. - If the manticore fires both spikes at the same creature, it makes a single Strike. - If the attack hits, it deals the damage of a single spike, but the target is pinned - in place, Rendering it immobilized. A creature that succeeds at a DC 23 __Athletics__ - check (attempted as a single action) can pull the spike free. - - - A manticore can hurl no more than 12 spikes in 24 hours.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Spike Volley - range: null - raw_description: '**Spike Volley** The manticore flings up to two spikes from - its tail, targeting either two different creatures or a single creature. If the - manticore targets two different creatures, these creatures must be within 20 feet - of one another, and the manticore makes a separate Strike against each; this counts - as only one Strike for the manticore''s multiple attack penalty, and the penalty - doesn''t increase until after both attacks. If the manticore fires both spikes - at the same creature, it makes a single Strike. If the attack hits, it deals the - damage of a single spike, but the target is pinned in place, Rendering it immobilized. - A creature that succeeds at a DC 23 __Athletics__ check (attempted as a single - action) can pull the spike free. - - - A manticore can hurl no more than 12 spikes in 24 hours.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d10+5 @@ -112,11 +112,6 @@ ranged: to_hit: 14 traits: - range increment 40 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 16 fort_misc: null @@ -125,38 +120,34 @@ saves: ref_misc: null will: 12 will_misc: null -sense_abilities: null senses: -- Perception +14 - darkvision - scent (imprecise) 30 feet size: Large skills: - bonus: 10 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 15 misc: null - name: 'Athletics ' + name: Athletics - bonus: 11 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 12 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 232 + page_start: '232' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 40 + misc: null type: fly spell_lists: null traits: -- LE -- Large - Beast -type: Creature -weaknesses: null diff --git a/data/monsters/marid.yaml b/data/monsters/marid.yaml index a86d814..6392f1f 100644 --- a/data/monsters/marid.yaml +++ b/data/monsters/marid.yaml @@ -7,26 +7,107 @@ ability_mods: wis_mod: 3 ac: 28 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The marid can take on the appearance of any water elemental or humanoid. + This ability doesn't change the marid's Speed or its attack and damage bonuses + with its Strikes. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__arcane__, __concentrate__, __polymorph__, + __transmutation__) The marid can take on the appearance of any water elemental + or humanoid. This ability doesn''t change the marid''s Speed or its attack and + damage bonuses with its Strikes.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - concentrate + - polymorph + - transmutation + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The marid releases a jet of water in a 60-foot line, dealing 9d6 bludgeoning + damage (DC 28 basic Reflex save). A creature that fails its save is also pushed + 10 feet (20 feet on a critical failure). The marid can't use Rush of Water again + for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rush of Water + range: null + raw_description: '**Rush of Water** [Two Actions] (__arcane__, __evocation__, __water__) + The marid releases a jet of water in a 60-foot line, dealing 9d6 bludgeoning damage + (DC 28 basic Reflex save). A creature that fails its save is also pushed 10 feet + (20 feet on a critical failure). The marid can''t use Rush of Water again for + 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - evocation + - water + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The marid makes a trident Strike, dealing an extra 2d6 persistent bleed + damage on a hit (4d6 on a critical hit). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Skewer + range: null + raw_description: '**Skewer** [One Action] The marid makes a trident Strike, dealing + an extra 2d6 persistent bleed damage on a hit (4d6 on a critical hit).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CN automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 40 feet. Water in the aura that is also in the same body of water as - the marid is difficult terrain for Swimming creatures. Creatures with the water - trait are immune. + description: Water in the aura that is also in the same body of water as the marid + is difficult terrain for Swimming creatures. Creatures with the water trait are + immune. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Vortex - range: null + range: 40 feet raw_description: '**Vortex** (__aura__, __water__) 40 feet. Water in the aura that is also in the same body of water as the marid is difficult terrain for Swimming creatures. Creatures with the water trait are immune.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -50,14 +131,13 @@ description: 'Marids are capricious but powerful genies from the Plane of Water; **__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 28' hp: 145 hp_misc: null -immunities: null items: - +1 striking trident languages: - Aquan - Common level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+11 @@ -82,80 +162,7 @@ melee: - reach 10 feet name: Marid perception: 18 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The marid can take on the appearance of any water elemental or humanoid. - This ability doesn't change the marid's Speed or its attack and damage bonuses - with its Strikes. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__arcane__, __concentrate__, __polymorph__, - __transmutation__) The marid can take on the appearance of any water elemental - or humanoid. This ability doesn''t change the marid''s Speed or its attack and - damage bonuses with its Strikes.' - requirements: null - success: null - traits: - - arcane - - concentrate - - polymorph - - transmutation - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The marid releases a jet of water in a 60-foot line, dealing 9d6 bludgeoning - damage (DC 28 basic Reflex save). A creature that fails its save is also pushed - 10 feet (20 feet on a critical failure). The marid can't use Rush of Water again - for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rush of Water - range: null - raw_description: '**Rush of Water** [Two Actions] (__arcane__, __evocation__, __water__) - The marid releases a jet of water in a 60-foot line, dealing 9d6 bludgeoning damage - (DC 28 basic Reflex save). A creature that fails its save is also pushed 10 feet - (20 feet on a critical failure). The marid can''t use Rush of Water again for - 1d4 rounds.' - requirements: null - success: null - traits: - - arcane - - evocation - - water - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The marid makes a trident Strike, dealing an extra 2d6 persistent bleed - damage on a hit (4d6 on a critical hit). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Skewer - range: null - raw_description: '**Skewer** The marid makes a trident Strike, dealing an extra - 2d6 persistent bleed damage on a hit (4d6 on a critical hit).' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d8+11 @@ -169,8 +176,8 @@ ranged: rarity: Uncommon resistances: - amount: 10 + misc: null type: fire -ritual_lists: null saves: fort: 18 fort_misc: null @@ -179,9 +186,7 @@ saves: ref_misc: null will: 17 will_misc: null -sense_abilities: null senses: -- Perception +18 - darkvision - detect alignment - detect magic @@ -190,94 +195,78 @@ size: Large skills: - bonus: 20 misc: +24 to swim - name: 'Athletics ' + name: Athletics - bonus: 16 misc: null - name: 'Crafting ' + name: Crafting - bonus: 19 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 18 misc: null - name: 'Nature ' + name: Nature - bonus: 16 misc: null - name: 'Performance ' + name: Performance - bonus: 14 misc: null - name: 'Society ' + name: Society - bonus: 18 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 165 + page_start: '165' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 40 + misc: null type: swim spell_lists: -- dc: 28 - misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 7 +- attack_bonus: null + cantrips: null + constants: + - level: 5 spells: - - frequency: at will, to Astral Plane, Elemental Planes, or Material Plane only - name: plane shift - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: at will - name: control water - requirement: null - - frequency: null - name: hallucinatory terrain - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: hydraulic push - requirement: null - - frequency: null - name: hydraulic torrent - requirement: null - - frequency: null - name: solid fog - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will - name: blur - requirement: null - - frequency: null - name: illusory object - requirement: null - - heightened_level: 5 - level: -1 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - - heightened_level: 1 - level: -1 + - level: 1 spells: - - frequency: evil or good only + - misc: evil or good only name: detect alignment - requirement: null - to_hit: null + dc: 28 + focus_points: null + misc: null + spell_lists: + - level: 7 + spells: + - misc: at will; to Astral Plane, Elemental Planes, or Material Plane only + name: plane shift + - level: 5 + spells: + - misc: at will + name: control water + - misc: null + name: hallucinatory terrain + - level: 4 + spells: + - misc: at will + name: hydraulic push + - misc: null + name: hydraulic torrent + - misc: null + name: solid fog + - level: 2 + spells: + - misc: at will + name: blur + - misc: null + name: illusory object + spells_source: Arcane Innate Spells traits: -- Uncommon -- CN -- Large - Elemental - Genie - Water -type: Creature -weaknesses: null diff --git a/data/monsters/marilith.yaml b/data/monsters/marilith.yaml index 30716bb..291c18e 100644 --- a/data/monsters/marilith.yaml +++ b/data/monsters/marilith.yaml @@ -7,58 +7,140 @@ ability_mods: wis_mod: 4 ac: 40 ac_special: null -alignment: CE -automatic_abilities: -- action_cost: None +active_abilities: +- action_cost: Two Actions critical_failure: null critical_success: null - description: 100 feet. Commanded or allied evil creatures in the aura of lower level - than the marilith gain a +1 circumstance bonus to attack rolls, damage rolls, - AC, saves, and skill checks. + description: The marilith makes up to six longsword Strikes, each against a different + target. These attacks count toward the marilith's multiple attack penalty, but + the multiple attack penalty doesn't increase until after all the attacks. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null - name: Commander's Aura + maximum_duration: null + name: Bladestorm range: null - raw_description: '**Commander''s Aura** (__aura__, __divine__, __enchantment__) - 100 feet. Commanded or allied evil creatures in the aura of lower level than the - marilith gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, - and skill checks.' - requirements: null - success: null - traits: - - aura - - divine - - enchantment - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A marilith's pride feeds their strength, so the sting of failure wounds - them. If the marilith uses a damaging spell or makes a Strike on their turn but - doesn't deal any damage that turn, they take 3d6+10 mental damage at the end of - their turn and their commander's aura deactivates until the end of their next - turn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Failure Vulnerability - range: null - raw_description: '**Failure Vulnerability** A marilith''s pride feeds their strength, - so the sting of failure wounds them. If the marilith uses a damaging spell or - makes a Strike on their turn but doesn''t deal any damage that turn, they take - 3d6+10 mental damage at the end of their turn and their commander''s aura deactivates - until the end of their next turn.' + raw_description: '**Bladestorm** [Two Actions] The marilith makes up to six longsword + Strikes, each against a different target. These attacks count toward the marilith''s + multiple attack penalty, but the multiple attack penalty doesn''t increase until + after all the attacks.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The marilith makes two Strikes, each with a different weapon, and they + use the remaining weapons for protection. The demon gains a circumstance bonus + to AC for 1 round equal to the number of weapons not used for attacks. If the + marilith later uses any of those weapons to attack (including for an Attack of + Opportunity), the bonus to AC decreases by 1 for each weapon used. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Defensive Assault + range: null + raw_description: '**Defensive Assault** [Two Actions] The marilith makes two Strikes, + each with a different weapon, and they use the remaining weapons for protection. + The demon gains a circumstance bonus to AC for 1 round equal to the number of + weapons not used for attacks. If the marilith later uses any of those weapons + to attack (including for an Attack of Opportunity), the bonus to AC decreases + by 1 for each weapon used.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The marilith attacks a single target with all the weapons they wield + in their arms, overwhelming the target with multiple attacks and leaving almost + nowhere to dodge. The demon makes a longsword Strike. On a successful attack, + the marilith deals longsword damage to the target, plus an additional 1d8 damage + for every longsword they wield beyond the first (typically 5d8 extra damage). + Even on a failed attack, the marilith deals the damage from one longsword to the + target, though they still miss completely on a critical failure. This counts toward + the marilith's multiple attack penalty as a number of attacks equal to the number + of longswords the pride demon wields. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Focused Assault + range: null + raw_description: '**Focused Assault** [Two Actions] The marilith attacks a single + target with all the weapons they wield in their arms, overwhelming the target + with multiple attacks and leaving almost nowhere to dodge. The demon makes a longsword + Strike. On a successful attack, the marilith deals longsword damage to the target, + plus an additional 1d8 damage for every longsword they wield beyond the first + (typically 5d8 extra damage). Even on a failed attack, the marilith deals the + damage from one longsword to the target, though they still miss completely on + a critical failure. This counts toward the marilith''s multiple attack penalty + as a number of attacks equal to the number of longswords the pride demon wields.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: 2d12+13 bludgeoning, DC 39 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Greater Constrict + range: null + raw_description: '**Greater Constrict** [One Action] 2d12+13 bludgeoning, DC 39' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Any weapon becomes a +2 __greater striking__ weapon made of cold iron + and silver while a marilith wields it. The marilith can change its evil damage + to chaotic whenever it attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Infuse Weapons + range: null + raw_description: '**Infuse Weapons** (__divine__, __evocation__) Any weapon becomes + a +2 __greater striking__ weapon made of cold iron and silver while a marilith + wields it. The marilith can change its evil damage to chaotic whenever it attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - evocation + trigger: null +alignment: CE +automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null @@ -66,30 +148,38 @@ automatic_abilities: to make Attacks of Opportunity. The demon can't use more than one on the same triggering action, even if a creature leaves several squares in the marilith's reach, and the marilith must use a different weapon for each Attack of Opportunity. - effect: You lash out at a foe that leaves an opening. Make a melee Strike against - the triggering creature. If your attack is a critical hit and the trigger was - a manipulate action, you disrupt that action. This Strike doesn't count toward - your multiple attack penalty, and your multiple attack penalty doesn't apply to - this Strike. - effects: null + effect: null failure: null frequency: null full_description: null generic_description: null - name: Attack of Opportunity + maximum_duration: null + name: Commander's Aura range: null - raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within - your reach uses a manipulate action or a move action, makes a ranged attack, or - leaves a square during a move action it''s using. **Effect** You lash out at a - foe that leaves an opening. Make a melee Strike against the triggering creature. - If your attack is a critical hit and the trigger was a manipulate action, you - disrupt that action. This Strike doesn''t count toward your multiple attack penalty, - and your multiple attack penalty doesn''t apply to this Strike.' + raw_description: '**Commander''s Aura** (__aura__, __divine__, __enchantment__) + 100 feet. Commanded or allied evil creatures in the aura of lower level than the + marilith gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, + and skill checks. + + + **Failure Vulnerability** A marilith''s pride feeds their strength, so the sting + of failure wounds them. If the marilith uses a damaging spell or makes a Strike + on their turn but doesn''t deal any damage that turn, they take 3d6+10 mental + damage at the end of their turn and their commander''s aura deactivates until + the end of their next turn. + + + **Attack of Opportunity** [Reaction] A marilith gains 5 extra reactions per round + that they can use only to make Attacks of Opportunity. The demon can''t use more + than one on the same triggering action, even if a creature leaves several squares + in the marilith''s reach, and the marilith must use a different weapon for each + Attack of Opportunity.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature within your reach uses a manipulate action or a move action, - makes a ranged attack, or leaves a square during a move action it's using. + trigger: null description: 'Mariliths are the generals of the Abyss, formed from the souls of proud evil mortals, often warlords and despots. They appear as tall and powerfully built humans from the waist up with snake tails and six arms. Because of Lamashtu''s prominence @@ -112,7 +202,6 @@ description: 'Mariliths are the generals of the Abyss, formed from the souls of **__Recall Knowledge - Fiend__ (__Religion__)**: DC 36' hp: 380 hp_misc: null -immunities: null items: - longsword (6) languages: @@ -121,15 +210,15 @@ languages: - Draconic - telepathy 100 feet level: 17 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d8+16 type: slashing name: cold iron silver longsword plus_damage: - - formula: 1d6 - type: evil + - formula: null + type: 1d6 evil to_hit: 35 traits: - evil @@ -142,8 +231,10 @@ melee: type: bludgeoning name: tail plus_damage: - - formula: 1d6 - type: evil and Grab + - formula: null + type: 1d6 evil + - formula: null + type: Grab to_hit: 33 traits: - evil @@ -151,143 +242,7 @@ melee: - reach 10 feet name: Marilith perception: 30 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The marilith makes up to six longsword Strikes, each against a different - target. These attacks count toward the marilith's multiple attack penalty, but - the multiple attack penalty doesn't increase until after all the attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Bladestorm - range: null - raw_description: '**Bladestorm** [Two Actions] The marilith makes up to six longsword - Strikes, each against a different target. These attacks count toward the marilith''s - multiple attack penalty, but the multiple attack penalty doesn''t increase until - after all the attacks.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The marilith makes two Strikes, each with a different weapon, and they - use the remaining weapons for protection. The demon gains a circumstance bonus - to AC for 1 round equal to the number of weapons not used for attacks. If the - marilith later uses any of those weapons to attack (including for an Attack of - Opportunity), the bonus to AC decreases by 1 for each weapon used. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Defensive Assault - range: null - raw_description: '**Defensive Assault** [Two Actions] The marilith makes two Strikes, - each with a different weapon, and they use the remaining weapons for protection. - The demon gains a circumstance bonus to AC for 1 round equal to the number of - weapons not used for attacks. If the marilith later uses any of those weapons - to attack (including for an Attack of Opportunity), the bonus to AC decreases - by 1 for each weapon used.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The marilith attacks a single target with all the weapons they wield - in their arms, overwhelming the target with multiple attacks and leaving almost - nowhere to dodge. The demon makes a longsword Strike. On a successful attack, - the marilith deals longsword damage to the target, plus an additional 1d8 damage - for every longsword they wield beyond the first (typically 5d8 extra damage). - Even on a failed attack, the marilith deals the damage from one longsword to the - target, though they still miss completely on a critical failure. This counts toward - the marilith's multiple attack penalty as a number of attacks equal to the number - of longswords the pride demon wields. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Focused Assault - range: null - raw_description: '**Focused Assault** [Two Actions] The marilith attacks a single - target with all the weapons they wield in their arms, overwhelming the target - with multiple attacks and leaving almost nowhere to dodge. The demon makes a longsword - Strike. On a successful attack, the marilith deals longsword damage to the target, - plus an additional 1d8 damage for every longsword they wield beyond the first - (typically 5d8 extra damage). Even on a failed attack, the marilith deals the - damage from one longsword to the target, though they still miss completely on - a critical failure. This counts toward the marilith''s multiple attack penalty - as a number of attacks equal to the number of longswords the pride demon wields.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: 2d12+13 bludgeoning, DC 39 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Greater Constrict - range: null - raw_description: '**Greater Constrict** 2d12+13 bludgeoning, DC 39' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Any weapon becomes a +2 __greater striking__ weapon made of cold iron - and silver while a marilith wields it. The marilith can change its evil damage - to chaotic whenever it attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Infuse Weapons - range: null - raw_description: '**Infuse Weapons** (__divine__, __evocation__) Any weapon becomes - a +2 __greater striking__ weapon made of cold iron and silver while a marilith - wields it. The marilith can change its evil damage to chaotic whenever it attacks.' - requirements: null - success: null - traits: - - divine - - evocation - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: -- dc: 38 - misc: null - name: Divine Rituals - spell_groups: - - heightened_level: null - level: 1 - spells: - - frequency: null - name: abyssal pact - requirement: null - to_hit: null +ranged_attacks: null saves: fort: 31 fort_misc: null @@ -296,90 +251,93 @@ saves: ref_misc: null will: 27 will_misc: null -sense_abilities: null senses: -- Perception +30 - darkvision - true seeing size: Large skills: - bonus: 33 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 30 misc: null - name: 'Deception ' + name: Deception - bonus: 30 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 32 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 29 misc: null - name: 'Religion ' + name: Religion - bonus: 29 misc: null - name: 'Stealth ' + name: Stealth - bonus: 31 misc: null - name: 'Warfare Lore ' -source: + name: Warfare Lore +sources: - abbr: Bestiary - page_start: 81 + page_start: '81' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 40 - type: fly (from fly) + misc: from fly + type: fly spell_lists: -- dc: 38 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 9 +- attack_bonus: null + cantrips: null + constants: + - level: 6 spells: - - frequency: x2 - name: blade barrier - requirement: null - - frequency: x2 - name: weapon storm - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: dimension door - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: dimension door - requirement: null - - heightened_level: 6 - level: -1 - spells: - - frequency: null + - misc: null name: true seeing - requirement: null - - heightened_level: 4 - level: -1 + - level: 4 spells: - - frequency: null + - misc: null name: fly - requirement: null - to_hit: null + dc: 38 + focus_points: null + misc: null + spell_lists: + - level: 9 + spells: + - misc: x2 + name: blade barrier + - misc: x2 + name: weapon storm + - level: 5 + spells: + - misc: null + name: dimension door + - level: 4 + spells: + - misc: at will + name: dimension door + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 38 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: abyssal pact + spells_source: Divine Rituals traits: -- CE -- Large - Demon - Fiend -type: Creature weaknesses: - amount: 15 + misc: null type: cold iron - amount: 15 + misc: null type: good diff --git a/data/monsters/marrmora.yaml b/data/monsters/marrmora.yaml index 4137715..3c24804 100644 --- a/data/monsters/marrmora.yaml +++ b/data/monsters/marrmora.yaml @@ -7,27 +7,53 @@ ability_mods: wis_mod: 6 ac: 37 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** The marrmora is not under the effect of __fire shield__;' + effect: The marrmora makes a claw Strike. If it hits, it can immediately cast one + of its available fire shield innate spells as a free action. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Igniting Assault + range: null + raw_description: '**Igniting Assault** [One Action] **Requirement** The marrmora + is not under the effect of __fire shield__; **Effect** The marrmora makes a claw + Strike. If it hits, it can immediately cast one of its available fire shield innate + spells as a free action.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. A creature that enters or begins its turn in this aura's emanation + description: A creature that enters or begins its turn in this aura's emanation must attempt a DC 33 Will save. Regardless of the result of the saving throw, the creature is temporarily immune for 1 minute. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Fascination of Flame - range: null + range: 30 feet raw_description: '**Fascination of Flame** (__aura__, __emotion__, __enchantment__, __mental__, __primal__) 30 feet. A creature that enters or begins its turn in this aura''s emanation must attempt a DC 33 Will save. Regardless of the result of the saving throw, the creature is temporarily immune for 1 minute.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -38,18 +64,20 @@ automatic_abilities: trigger: null - action_cost: None critical_failure: null - critical_success: null + critical_success: The creature is unaffected. description: The creature is unaffected. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Critical Success range: null raw_description: '**Critical Success** The creature is unaffected.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -58,16 +86,18 @@ automatic_abilities: critical_success: null description: The creature loses any resistance to fire for 1 round. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Success range: null raw_description: '**Success** The creature loses any resistance to fire for 1 round.' requirements: null - success: null + saving_throw: null + stages: null + success: The creature loses any resistance to fire for 1 round. traits: null trigger: null - action_cost: None @@ -75,34 +105,39 @@ automatic_abilities: critical_success: null description: The creature loses any resistance to fire for 1 hour. effect: null - effects: null - failure: null + failure: The creature loses any resistance to fire for 1 hour. frequency: null full_description: null generic_description: null + maximum_duration: null name: Failure range: null raw_description: '**Failure** The creature loses any resistance to fire for 1 hour.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null - action_cost: None - critical_failure: null + critical_failure: The creature loses any resistance to fire for 1 hour and gains + weakness 15 to fire for the same duration. critical_success: null description: The creature loses any resistance to fire for 1 hour and gains weakness 15 to fire for the same duration. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Critical Failure range: null raw_description: '**Critical Failure** The creature loses any resistance to fire for 1 hour and gains weakness 15 to fire for the same duration.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -112,11 +147,11 @@ automatic_abilities: description: null effect: The marrmora is healed by the fire damage, regaining Hit Points equal to half the damage the fire effect would have dealt. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Absorb Flame range: null raw_description: '**Absorb Flame [Reaction]** **Trigger** The marrmora is targeted @@ -124,10 +159,12 @@ automatic_abilities: The marrmora is healed by the fire damage, regaining Hit Points equal to half the damage the fire effect would have dealt.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: The marrmora is targeted by a __fire__ spell or effect, or is in the area - of a fire effect + trigger: The marrmora is targeted by a fire spell or effect, or is in the area of + a fire effect; description: 'On the __First World__, marrmoras dwell in ruined wildlands perpetually scourged by fire and rarely, if ever, travel elsewhere. When a wildfire devastates a wilderness region on the Material Plane and results in the death of other fey, @@ -160,64 +197,43 @@ hp: 280 hp_misc: null immunities: - fire -items: null languages: - Common - Elven - Sylvan level: 15 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d6+14 type: slashing name: claw plus_damage: - - formula: 3d6 - type: fire and 1d6 persistent fire + - formula: null + type: 3d6 fire + - formula: null + type: 1d6 persistent fire to_hit: 29 traits: null name: Marrmora perception: 27 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The marrmora is not under the effect of __fire shield__ - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Igniting Assault - range: null - raw_description: '**Igniting Assault** **Requirement** The marrmora is not under - the effect of __fire shield__; **Effect** The marrmora makes a claw Strike. If - it hits, it can immediately cast one of its available fire shield innate spells - as a free action.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 6d6 - type: fire + formula: null + type: 6d6 fire name: flame jet plus_damage: - - formula: 2d6 - type: persistent fire + - formula: null + type: 2d6 persistent fire to_hit: 29 traits: - fire - range increment 40 feet -rarity: Common resistances: - amount: 10 - type: physical (except slashing) -ritual_lists: null + misc: except slashing + type: physical saves: fort: 29 fort_misc: null @@ -226,94 +242,81 @@ saves: ref_misc: null will: 27 will_misc: null -sense_abilities: null senses: -- Perception +27 - low-light vision size: Medium skills: - bonus: 25 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 25 misc: null - name: 'Athletics ' + name: Athletics - bonus: 30 misc: null - name: 'Deception ' + name: Deception - bonus: 30 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 30 misc: null - name: 'Nature ' + name: Nature - bonus: 27 misc: null - name: 'Stealth ' + name: Stealth - bonus: 27 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 171 + page_start: '171' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 30 + misc: null type: fly spell_lists: -- dc: 36 - misc: '' - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 8 +- attack_bonus: 28 + cantrips: + - level: 8 spells: - - frequency: null - name: fire shield - requirement: null - - frequency: null - name: fireball - requirement: null - - heightened_level: null - level: 7 - spells: - - frequency: fire - elemental only - name: elemental form - requirement: null - - frequency: null - name: volcanic eruption - requirement: null - - frequency: null - name: wall of fire - requirement: null - - heightened_level: null - level: 6 - spells: - - frequency: x3 - name: fire shield - requirement: null - - frequency: x3 - name: fireball - requirement: null - - frequency: at will, appears as a burnt, dead tree - name: tree shape - requirement: null - - heightened_level: 8 - level: 0 - spells: - - frequency: null + - misc: null name: produce flame - requirement: null - to_hit: 28 + constants: null + dc: 36 + focus_points: null + misc: null + spell_lists: + - level: 8 + spells: + - misc: null + name: fire shield + - misc: null + name: fireball + - level: 7 + spells: + - misc: fire elemental only + name: elemental form + - misc: null + name: volcanic eruption + - misc: null + name: wall of fire + - level: 6 + spells: + - misc: x3 + name: fire shield + - misc: x3 + name: fireball + - misc: at will; appears as a burnt, dead tree + name: tree shape + spells_source: Primal Innate Spells traits: -- NE -- Medium - Fey - Fire -type: Creature weaknesses: - amount: 15 + misc: null type: cold iron diff --git a/data/monsters/marsh giant.yaml b/data/monsters/marsh giant.yaml index ac9997a..492735c 100644 --- a/data/monsters/marsh giant.yaml +++ b/data/monsters/marsh giant.yaml @@ -7,6 +7,157 @@ ability_mods: wis_mod: 3 ac: 27 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The marsh giant uses its gaff to shake the creature back and forth and hold + it underwater. The giant attempts an __Athletics__ check against the target's + Fortitude DC. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Hook Shake + range: null + raw_description: '**Hook Shake** [One Action] **Requirements** A creature adjacent + to the marsh giant is __prone__ in water at least 1 foot deep; **Effect** The + marsh giant uses its gaff to shake the creature back and forth and hold it underwater. + The giant attempts an __Athletics__ check against the target''s Fortitude DC.' + requirements: A creature adjacent to the marsh giant is prone in water at least + 1 foot deep + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: The target takes 6d6+14 piercing damage and loses 5 rounds' worth + of air if they were __holding their breath__. + description: The target takes 6d6+14 piercing damage and loses 5 rounds' worth of + air if they were __holding their breath__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The target takes 6d6+14 piercing damage and + loses 5 rounds'' worth of air if they were __holding their breath__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target takes 3d6+14 piercing damage and loses 3 rounds' worth of + air if they were holding their breath. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The target takes 3d6+14 piercing damage and loses + 3 rounds'' worth of air if they were holding their breath.' + requirements: null + saving_throw: null + stages: null + success: The target takes 3d6+14 piercing damage and loses 3 rounds' worth of air + if they were holding their breath. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target is unaffected. + effect: null + failure: The target is unaffected. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The target is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, but the giant drops its gaff as well. + critical_success: null + description: As failure, but the giant drops its gaff as well. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** As failure, but the giant drops its gaff + as well.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Throw Rock + range: null + raw_description: '**__Throw Rock__** [One Action]' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The marsh giant makes a melee Strike with its gaff. If it hits, it + twists and yanks the gaff to create an awful wound, dealing 3d6 __persistent bleed + damage__ to the creature. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Twist the Hook + range: null + raw_description: '**Twist the Hook** [Two Actions] The marsh giant makes a melee + Strike with its gaff. If it hits, it twists and yanks the gaff to create an awful + wound, dealing 3d6 __persistent bleed damage__ to the creature.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -14,15 +165,17 @@ automatic_abilities: critical_success: null description: null effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Catch Rock range: null raw_description: '**__Catch Rock__** [Reaction]' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -66,7 +219,6 @@ description: 'Dwellers of brackish coastal salt marshes and fetid bogs and swamp **__Recall Knowledge - Humanoid__ (__Society__)**: DC 24' hp: 150 hp_misc: null -immunities: null items: - +1 striking gaff - sack with 5 rocks @@ -75,7 +227,7 @@ languages: - Common - Jotun level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+14 @@ -100,74 +252,7 @@ melee: - reach 10 feet name: Marsh Giant perception: 16 -proactive_abilities: -- action_cost: One Action - critical_failure: As failure, but the giant drops its gaff as well. - critical_success: The target takes 6d6+14 piercing damage and loses 5 rounds' worth - of air if they were holding their breath. - description: null - effect: A creature adjacent to the marsh giant is __prone__ in water at least 1 - foot deep - effects: null - failure: The target is unaffected. - frequency: null - full_description: null - generic_description: null - name: Hook Shake - range: null - raw_description: "**Hook Shake** **Requirements** A creature adjacent to the marsh\ - \ giant is __prone__ in water at least 1 foot deep; **Effect** The marsh giant\ - \ uses its gaff to shake the creature back and forth and hold it underwater. The\ - \ giant attempts an __Athletics__ check against the target's Fortitude DC. \n\n\ - **Critical Success** The target takes 6d6+14 piercing damage and loses 5 rounds'\ - \ worth of air if they were __holding their breath__. \n\n**Success** The target\ - \ takes 3d6+14 piercing damage and loses 3 rounds' worth of air if they were holding\ - \ their breath. \n\n**Failure** The target is unaffected. \n\n**Critical Failure**\ - \ As failure, but the giant drops its gaff as well." - requirements: null - success: The target takes 3d6+14 piercing damage and loses 3 rounds' worth of air - if they were holding their breath. - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: '' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Throw Rock - range: null - raw_description: '**__Throw Rock__** ' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The marsh giant makes a melee Strike with its gaff. If it hits, it - twists and yanks the gaff to create an awful wound, dealing 3d6 __persistent bleed - damage__ to the creature. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Twist the Hook - range: null - raw_description: '**Twist the Hook** [Two Actions] The marsh giant makes a melee - Strike with its gaff. If it hits, it twists and yanks the gaff to create an awful - wound, dealing 3d6 __persistent bleed damage__ to the creature.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d6+14 @@ -178,11 +263,6 @@ ranged: traits: - brutal - range increment 120 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 18 fort_misc: null @@ -191,56 +271,50 @@ saves: ref_misc: null will: 17 will_misc: null -sense_abilities: null senses: -- Perception +16 - low-light vision size: Large skills: - bonus: 18 misc: null - name: 'Athletics ' + name: Athletics - bonus: 15 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 17 misc: null - name: 'Religion ' -source: + name: Religion +sources: - abbr: Bestiary 2 - page_start: 125 + page_start: '125' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 20 + misc: null type: swim spell_lists: -- dc: 23 +- attack_bonus: null + cantrips: null + constants: null + dc: 23 + focus_points: null misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 5 + spell_lists: + - level: 5 spells: - - frequency: null + - misc: null name: mariner's curse - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: null + - misc: null name: augury - requirement: null - - frequency: null + - misc: null name: obscuring mist - requirement: null - to_hit: null + spells_source: Occult Innate Spells traits: -- CE -- Large - Amphibious - Giant - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/marut.yaml b/data/monsters/marut.yaml index cae9490..6360291 100644 --- a/data/monsters/marut.yaml +++ b/data/monsters/marut.yaml @@ -7,22 +7,82 @@ ability_mods: wis_mod: 5 ac: 37 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The marut is anathema to beings that unnaturally extend their existence, + including undead. Its fists bypass such creatures' resistances to damage and apply + the creatures' highest weakness to damage. If a marut kills a creature that rejuvenates, + like a lich or ghost, it always knows that the creature isn't fully defeated. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Final End + range: null + raw_description: '**Final End** The marut is anathema to beings that unnaturally + extend their existence, including undead. Its fists bypass such creatures'' resistances + to damage and apply the creatures'' highest weakness to damage. If a marut kills + a creature that rejuvenates, like a lich or ghost, it always knows that the creature + isn''t fully defeated.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Each time the marut makes a fist Strike, it chooses either lightning + or thunder. If it chooses lightning, the attack deals an additional 2d12 electricity + damage and the target must succeed at a DC 33 Fortitude save or be __blinded__ + for 1 minute. If it chooses thunder, the attack deals an additional 3d8 sonic + damage and the target must succeed at a DC 36 Fortitude save or be __deafened__ + for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Fists of Thunder and Lightning + range: null + raw_description: '**Fists of Thunder and Lightning** (__divine__, __evocation__, + __incapacitation__) Each time the marut makes a fist Strike, it chooses either + lightning or thunder. If it chooses lightning, the attack deals an additional + 2d12 electricity damage and the target must succeed at a DC 33 Fortitude save + or be __blinded__ for 1 minute. If it chooses thunder, the attack deals an additional + 3d8 sonic damage and the target must succeed at a DC 36 Fortitude save or be __deafened__ + for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - evocation + - incapacitation + trigger: null alignment: LN automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null - description: ' [Reaction]' + description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +93,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -57,29 +119,30 @@ description: 'A marut is tasked with hunting mortals who cheat death by artifici **__Recall Knowledge - Monitor__ (__Religion__)**: DC 34' hp: 230 -hp_misc: regeneration 15 (deactivated by chaotic +hp_misc: regeneration 15 (deactivated by chaotic) immunities: - death effects - disease - emotion - poison - unconscious -items: null languages: - Celestial - Infernal - Utopian - truespeech level: 15 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d8+11 type: bludgeoning name: fist plus_damage: - - formula: 1d6 - type: lawful and fists of thunder and lightning + - formula: null + type: 1d6 lawful + - formula: null + type: fists of thunder and lightning to_hit: 30 traits: - lawful @@ -87,79 +150,7 @@ melee: - reach 10 feet name: Marut perception: 26 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The marut is anathema to beings that unnaturally extend their existence, - including undead. Its fists bypass such creatures' resistances to damage and apply - the creatures' highest weakness to damage. If a marut kills a creature that rejuvenates, - like a lich or ghost, it always knows that the creature isn't fully defeated. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Final End - range: null - raw_description: '**Final End** The marut is anathema to beings that unnaturally - extend their existence, including undead. Its fists bypass such creatures'' resistances - to damage and apply the creatures'' highest weakness to damage. If a marut kills - a creature that rejuvenates, like a lich or ghost, it always knows that the creature - isn''t fully defeated.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Each time the marut makes a fist Strike, it chooses either lightning - or thunder. If it chooses lightning, the attack deals an additional 2d12 electricity - damage and the target must succeed at a DC 33 Fortitude save or be __blinded__ - for 1 minute. If it chooses thunder, the attack deals an additional 3d8 sonic - damage and the target must succeed at a DC 36 Fortitude save or be __deafened__ - for 1 minute. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Fists of Thunder and Lightning - range: null - raw_description: '**Fists of Thunder and Lightning** (__divine__, __evocation__, - __incapacitation__) Each time the marut makes a fist Strike, it chooses either - lightning or thunder. If it chooses lightning, the attack deals an additional - 2d12 electricity damage and the target must succeed at a DC 33 Fortitude save - or be __blinded__ for 1 minute. If it chooses thunder, the attack deals an additional - 3d8 sonic damage and the target must succeed at a DC 36 Fortitude save or be __deafened__ - for 1 minute.' - requirements: null - success: null - traits: - - divine - - evocation - - incapacitation - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 15 - type: chaotic -ritual_lists: -- dc: 36 - misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 3 - spells: - - frequency: null - name: geas - requirement: null - to_hit: null +ranged_attacks: null saves: fort: 27 fort_misc: null @@ -174,114 +165,115 @@ sense_abilities: critical_success: null description: A marut can speak with and understand any creature with a language. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Truespeech range: null raw_description: '**Truespeech** A marut can speak with and understand any creature with a language.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +26 - darkvision - true seeing size: Large skills: - bonus: 31 misc: null - name: 'Athletics ' + name: Athletics - bonus: 22 misc: null - name: 'Axis Lore ' + name: Axis Lore - bonus: 27 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 29 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 26 misc: null - name: 'Religion ' + name: Religion - bonus: 28 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 10 + page_start: '10' page_stop: null speed: - amount: 25 - type: Land -- amount: 6 - type: air walk -spell_lists: -- dc: 37 misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 8 + type: Land +- amount: null + misc: null + type: air walk +spell_lists: +- attack_bonus: null + cantrips: null + constants: + - level: 8 spells: - - frequency: null - name: chain lightning - requirement: null - - frequency: null - name: dispel magic - requirement: null - - frequency: null - name: earthquake - requirement: null - - frequency: null - name: harm - requirement: null - - heightened_level: null - level: 7 - spells: - - frequency: null - name: fear - requirement: null - - frequency: null - name: plane shift - requirement: null - - frequency: null - name: wall of force - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: command - requirement: null - - frequency: null - name: locate - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: dimension door - requirement: null - - heightened_level: 8 - level: -1 - spells: - - frequency: null + - misc: null name: air walk - requirement: null - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 37 + focus_points: null + misc: null + spell_lists: + - level: 8 + spells: + - misc: null + name: chain lightning + - misc: null + name: dispel magic + - misc: null + name: earthquake + - misc: null + name: harm + - level: 7 + spells: + - misc: null + name: fear + - misc: null + name: plane shift + - misc: null + name: wall of force + - level: 5 + spells: + - misc: null + name: command + - misc: null + name: locate + - level: 4 + spells: + - misc: at will + name: dimension door + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 36 + focus_points: null + misc: null + spell_lists: + - level: 3 + spells: + - misc: null + name: geas + spells_source: Rituals traits: -- LN -- Large - Aeon - Inevitable - Monitor -type: Creature -weaknesses: null +weaknesses: +- amount: 15 + misc: null + type: chaotic diff --git a/data/monsters/mastodon.yaml b/data/monsters/mastodon.yaml index 97580c5..a8490b1 100644 --- a/data/monsters/mastodon.yaml +++ b/data/monsters/mastodon.yaml @@ -7,6 +7,71 @@ ability_mods: wis_mod: 2 ac: 26 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The mastodon makes two tusk Strikes, each against a different creature. + This counts as one attack for the mastodon's multiple attack penalty, and the + penalty doesn't increase until after both attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Dual Tusks + range: null + raw_description: '**Dual Tusks** [One Action] The mastodon makes two tusk Strikes, + each against a different creature. This counts as one attack for the mastodon''s + multiple attack penalty, and the penalty doesn''t increase until after both attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A Medium or smaller creature hit by the mastodon's trunk is __grabbed__. + If the mastodon moves, it can bring the grabbed creature along with it. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Grabbing Trunk + range: null + raw_description: '**Grabbing Trunk** A Medium or smaller creature hit by the mastodon''s + trunk is __grabbed__. If the mastodon moves, it can bring the grabbed creature + along with it.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Large or smaller, foot, DC 27 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**__Trample__** [Three Actions] Large or smaller, foot, DC 27' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Not to be confused with the larger mammoth, mastodons are primeval elephants @@ -19,11 +84,8 @@ description: 'Not to be confused with the larger mammoth, mastodons are primeval **__Recall Knowledge - Animal__ (__Nature__)**: DC 26' hp: 175 hp_misc: null -immunities: null -items: null -languages: null level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d8+12 @@ -34,7 +96,9 @@ melee: traits: - reach 15 feet - action_cost: One Action - damage: null + damage: + formula: null + type: grabbing trunk name: trunk plus_damage: null to_hit: 21 @@ -51,71 +115,7 @@ melee: - reach 10 feet name: Mastodon perception: 17 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The mastodon makes two tusk Strikes, each against a different creature. - This counts as one attack for the mastodon's multiple attack penalty, and the - penalty doesn't increase until after both attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Dual Tusks - range: null - raw_description: '**Dual Tusks** The mastodon makes two tusk Strikes, each against - a different creature. This counts as one attack for the mastodon''s multiple attack - penalty, and the penalty doesn''t increase until after both attacks.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A Medium or smaller creature hit by the mastodon's trunk is __grabbed__. - If the mastodon moves, it can bring the grabbed creature along with it. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Grabbing Trunk - range: null - raw_description: '**Grabbing Trunk** A Medium or smaller creature hit by the mastodon''s - trunk is __grabbed__. If the mastodon moves, it can bring the grabbed creature - along with it.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Large or smaller, foot, DC 27 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**__Trample__** [Three Actions] Large or smaller, foot, DC 27' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 20 fort_misc: null @@ -124,30 +124,25 @@ saves: ref_misc: null will: 17 will_misc: null -sense_abilities: null senses: -- Perception +17 - low-light vision - scent (imprecise) 30 feet size: Huge skills: - bonus: 21 misc: null - name: 'Athletics ' + name: Athletics - bonus: 17 misc: null - name: 'Survival ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 116 + page_start: '116' page_stop: null speed: - amount: 45 + misc: null type: Land spell_lists: null traits: -- N -- Huge - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/mechanical carny.yaml b/data/monsters/mechanical carny.yaml index 9ebbb46..5d25067 100644 --- a/data/monsters/mechanical carny.yaml +++ b/data/monsters/mechanical carny.yaml @@ -7,6 +7,7 @@ ability_mods: wis_mod: 0 ac: 17 ac_special: null +active_abilities: null alignment: N automatic_abilities: - action_cost: None @@ -16,50 +17,36 @@ automatic_abilities: If a mechanical carny has 15 or fewer Hit Points at the start of its turn, it must succeed at a DC 5 flat check or go haywire. A haywire mechanical carny wildly attacks the nearest living creature, or the nearest object if no creatures are - nearby. It takes a -1 circumstance penalty to Strikes but deals an additional + nearby. It takes a –1 circumstance penalty to Strikes but deals an additional 1d6 bludgeoning damage plus __Knockdown__. This effect lasts 10 minutes or until the mechanical carny is destroyed. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Haywire range: null raw_description: '**Haywire** A severely damaged mechanical carny has a chance of malfunctioning. If a mechanical carny has 15 or fewer Hit Points at the start of its turn, it must succeed at a DC 5 flat check or go haywire. A haywire mechanical carny wildly attacks the nearest living creature, or the nearest object if no - creatures are nearby. It takes a -1 circumstance penalty to Strikes but deals + creatures are nearby. It takes a –1 circumstance penalty to Strikes but deals an additional 1d6 bludgeoning damage plus __Knockdown__. This effect lasts 10 minutes or until the mechanical carny is destroyed.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null -description: "Mechanical carnies are constructs manufactured to serve as entertainers,\ - \ cleaners, and guards at carnivals and circuses. The first of these constructs\ - \ was created by a gnome inventor who yearned for a tireless companion who could\ - \ make her laugh and smile. Her invention was so successful that it has spawned\ - \ countless imitations and knockoffs throughout the Inner Sea, and mechanical carnies\ - \ of some form or another are a staple throughout metropolitan lands in both Avistan\ - \ and Garund. \n\n## Other Mechanical Carnies\n\n The statistics here represent\ - \ a relatively simple mechanical carny; the extravagance and range of a mechanical\ - \ carny's abilities are limited only by the skill and imagination of its creator.\ - \ To represent other kinds of mechanical carnies, you can swap out the mechanical\ - \ carny's Berserk and Berserk Slam abilities with one of the following.\n\n\n\n\ - **Bounce Back** [Reaction] **Requirement** The mechanical carny takes damage from\ - \ a melee attack; **Effect** The mechanical carny wobbles violently to and fro,\ - \ making two headbutt Strikes: the first against the creature (if any) on the opposite\ - \ side of itself from the creature that triggered this reaction and the second against\ - \ the creature that triggered this reaction.\n\n\n\n**Spring-Loaded Jump** (__move__)\ - \ The mechanical carny leaps up to 25 feet into the air and lands within 25 feet\ - \ (or a distance equal to the height of the carny's jump, if fewer) of where it\ - \ started, taking no falling damage.\n\n\n\n**Water Cannon** (__water__) The mechanical\ - \ carny sprays a 15-foot cone of water, dealing 2d6+4 nonlethal bludgeoning to creatures\ - \ in the area (DC 18 basic Reflex save) and extinguishing any non-magical fires.\n\ - \n\n\n**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 16" +description: Mechanical carnies are constructs manufactured to serve as entertainers, + cleaners, and guards at carnivals and circuses. The first of these constructs was + created by a gnome inventor who yearned for a tireless companion who could make + her laugh and smile. Her invention was so successful that it has spawned countless + imitations and knockoffs throughout the Inner Sea, and mechanical carnies of some + form or another are a staple throughout metropolitan lands in both Avistan and Garund. hp: 33 hp_misc: null immunities: @@ -77,12 +64,11 @@ immunities: - poison - sickened - unconscious -items: null languages: - Common - (can speak pre-recorded phrases only) level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d4+4 @@ -103,13 +89,11 @@ melee: traits: null name: Mechanical Carny perception: 6 -proactive_abilities: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 3 - type: physical (except adamantine) -ritual_lists: null + misc: except adamantine + type: physical saves: fort: 8 fort_misc: null @@ -118,35 +102,32 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +6 - low-light vision size: Medium skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 9 misc: null - name: 'Athletics ' + name: Athletics - bonus: 6 misc: null - name: 'Performance ' -source: + name: Performance +sources: - abbr: 'Pathfinder #151: The Show Must Go On' - page_start: 86 + page_start: '86' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- N -- Medium - Construct - Mindless -type: Creature weaknesses: - amount: 6 + misc: null type: electricity diff --git a/data/monsters/medusa.yaml b/data/monsters/medusa.yaml index 5a7276a..4825c6c 100644 --- a/data/monsters/medusa.yaml +++ b/data/monsters/medusa.yaml @@ -7,52 +7,92 @@ ability_mods: wis_mod: 1 ac: 25 ac_special: null -alignment: LE -automatic_abilities: -- action_cost: None +active_abilities: +- action_cost: One Action critical_failure: null critical_success: null - description: 30 feet. When a creature ends its turn in the aura, it must attempt - a DC 25 Fortitude save. If the creature fails, it becomes slowed 1 for 1 minute. - The medusa can deactivate or activate this aura by using a single action, which - has the concentrate trait. + description: The medusa fixes their glare at a creature they can see within 30 feet. + The target must immediately attempt a Fortitude save against the medusa's petrifying + gaze. If the creature was already slowed by petrifying gaze before attempting + its save, a failed save causes it to be __petrified__ permanently. After attempting + its save, the creature is then temporarily immune until the start of the medusa's + next turn. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null + name: Focus Gaze + range: null + raw_description: '**Focus Gaze** [One Action] (__arcane__, __concentrate__, __incapacitation__, + __transmutation__, __visual__) The medusa fixes their glare at a creature they + can see within 30 feet. The target must immediately attempt a Fortitude save against + the medusa''s petrifying gaze. If the creature was already slowed by petrifying + gaze before attempting its save, a failed save causes it to be __petrified__ permanently. + After attempting its save, the creature is then temporarily immune until the start + of the medusa''s next turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - concentrate + - incapacitation + - transmutation + - visual + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Serpent Venom + range: null + raw_description: '**Serpent Venom** (__poison__) **Saving Throw** DC 25 Fortitude; + **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and __enfeebled 1__ + (1 round); **Stage 2** 2d6 poison damage and __enfeebled 2__ (1 round)' + requirements: null + saving_throw: DC 25 Fortitude + stages: + - effect: 1d6 poison damage and __enfeebled 1__ (1 round) + - effect: 2d6 poison damage and __enfeebled 2__ (1 round) + success: null + traits: + - poison + trigger: null +alignment: LE +automatic_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The medusa makes a snake fangs Strike against the creature. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null name: Petrifying Gaze range: null raw_description: '**Petrifying Gaze** (__arcane__, __aura__, __transmutation__, __visual__) 30 feet. When a creature ends its turn in the aura, it must attempt a DC 25 Fortitude save. If the creature fails, it becomes slowed 1 for 1 minute. The medusa can deactivate or activate this aura by using a single action, which - has the concentrate trait.' - requirements: null - success: null - traits: - - arcane - - aura - - transmutation - - visual - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The medusa makes a snake fangs Strike against the creature. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Biting Snakes - range: null - raw_description: '**Biting Snakes** [Reaction] **Trigger** A creature ends its turn - adjacent to the medusa. **Effect** The medusa makes a snake fangs Strike against - the creature.' + has the concentrate trait. + + + **Biting Snakes** [Reaction] **Trigger** A creature ends its turn adjacent to + the medusa. **Effect** The medusa makes a snake fangs Strike against the creature.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature ends its turn adjacent to the medusa. @@ -86,14 +126,13 @@ description: 'Monstrous humanoids that resemble humans with snakes instead of ha **__Recall Knowledge - Humanoid__ (__Society__)**: DC 23' hp: 105 hp_misc: null -immunities: null items: - +1 composite shortbow (60 arrows) - shortsword languages: - Common level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+8 @@ -121,63 +160,7 @@ melee: - finesse name: Medusa perception: 16 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The medusa fixes their glare at a creature they can see within 30 feet. - The target must immediately attempt a Fortitude save against the medusa's petrifying - gaze. If the creature was already slowed by petrifying gaze before attempting - its save, a failed save causes it to be __petrified__ permanently. After attempting - its save, the creature is then temporarily immune until the start of the medusa's - next turn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Focus Gaze - range: null - raw_description: '**Focus Gaze** (__arcane__, __concentrate__, __incapacitation__, - __transmutation__, __visual__) The medusa fixes their glare at a creature they - can see within 30 feet. The target must immediately attempt a Fortitude save against - the medusa''s petrifying gaze. If the creature was already slowed by petrifying - gaze before attempting its save, a failed save causes it to be __petrified__ permanently. - After attempting its save, the creature is then temporarily immune until the start - of the medusa''s next turn.' - requirements: null - success: null - traits: - - arcane - - concentrate - - incapacitation - - transmutation - - visual - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 25 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** 1d6 poison damage and __enfeebled 1__ (1 round); **Stage 2** 2d6 poison damage - and __enfeebled 2__ (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Serpent Venom - range: null - raw_description: '**Serpent Venom** (__poison__) **Saving Throw** DC 25 Fortitude; - **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and __enfeebled 1__ - (1 round); **Stage 2** 2d6 poison damage and __enfeebled 2__ (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+7 @@ -193,11 +176,6 @@ ranged: - propulsive - range increment 60 feet - reload 0 -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 15 fort_misc: null @@ -206,32 +184,27 @@ saves: ref_misc: null will: 14 will_misc: null -sense_abilities: null senses: -- Perception +16 - darkvision size: Medium skills: - bonus: 16 misc: null - name: 'Deception ' + name: Deception - bonus: 14 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 16 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 234 + page_start: '234' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- LE -- Medium - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/megalania.yaml b/data/monsters/megalania.yaml index d3f57a0..c5be2bb 100644 --- a/data/monsters/megalania.yaml +++ b/data/monsters/megalania.yaml @@ -7,6 +7,54 @@ ability_mods: wis_mod: 2 ac: 25 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Megalania Venom + range: null + raw_description: '**Megalania Venom** (__poison__) **Saving Throw** DC 25 Fortitude; + **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and __clumsy 1__ + (1 round); **Stage 2** 2d6 poison damage, clumsy 2, and __flat-footed__ (1 round); + **Stage 3** 2d6 poison damage, clumsy 3, and flat-footed (1 round)' + requirements: null + saving_throw: DC 25 Fortitude + stages: + - effect: 1d6 poison damage and __clumsy 1__ (1 round) + - effect: 2d6 poison damage, clumsy 2, and __flat-footed__ (1 round) + - effect: 2d6 poison damage, clumsy 3, and flat-footed (1 round) + success: null + traits: + - poison + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Large, 2d10+7 bludgeoning, Rupture 16 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**__Swallow Whole__** (__attack__) Large, 2d10+7 bludgeoning, + Rupture 16' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null alignment: N automatic_abilities: null description: 'Megalanias, like their smaller cousins the giant monitor lizards, strike @@ -19,11 +67,8 @@ description: 'Megalanias, like their smaller cousins the giant monitor lizards, **__Recall Knowledge - Animal__ (__Nature__)**: DC 23' hp: 125 hp_misc: null -immunities: null -items: null -languages: null level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+9 @@ -31,62 +76,15 @@ melee: name: jaws plus_damage: - formula: null - type: Grab and megalania venom + type: Grab + - formula: null + type: megalania venom to_hit: 18 traits: - reach 10 feet name: Megalania perception: 15 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 25 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** 1d6 poison damage and __clumsy 1__ (1 round); **Stage 2** 2d6 poison damage, - clumsy 2, and __flat-footed__ (1 round); **Stage 3** 2d6 poison damage, clumsy - 3, and flat-footed (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Megalania Venom - range: null - raw_description: '**Megalania Venom** (__poison__) **Saving Throw** DC 25 Fortitude; - **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and __clumsy 1__ - (1 round); **Stage 2** 2d6 poison damage, clumsy 2, and __flat-footed__ (1 round); - **Stage 3** 2d6 poison damage, clumsy 3, and flat-footed (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Large, 2d10+7 bludgeoning, Rupture 16 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**__Swallow Whole__** (__attack__) Large, 2d10+7 bludgeoning, - Rupture 16' - requirements: null - success: null - traits: - - attack - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 17 fort_misc: null @@ -95,32 +93,28 @@ saves: ref_misc: null will: 13 will_misc: null -sense_abilities: null senses: -- Perception +15 - low-light vision - scent (imprecise) 60 feet size: Huge skills: - bonus: 18 misc: null - name: 'Athletics ' + name: Athletics - bonus: 15 misc: +17 in undergrowth - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 168 + page_start: '168' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: swim spell_lists: null traits: -- N -- Huge - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/megalodon.yaml b/data/monsters/megalodon.yaml index 6cc4ee2..8aad48b 100644 --- a/data/monsters/megalodon.yaml +++ b/data/monsters/megalodon.yaml @@ -7,6 +7,79 @@ ability_mods: wis_mod: 3 ac: 27 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The shark Swims up to its swim Speed, then Leaps vertically out of + the water up to 25 feet high, making a Strike against a creature at any point + during the jump (this lets it attack a creature within 35 feet of the water's + surface or 40 feet with its tail). After the Strike, the shark splashes back down + into the water. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breach + range: null + raw_description: '**Breach** [One Action] (__attack__, __move__) The shark Swims + up to its swim Speed, then Leaps vertically out of the water up to 25 feet high, + making a Strike against a creature at any point during the jump (this lets it + attack a creature within 35 feet of the water''s surface or 40 feet with its tail). + After the Strike, the shark splashes back down into the water.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + - move + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** The shark hit with a jaws Strike on its most recent + action this turn.' + effect: The creature the shark hit takes 2d12 slashing damage. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Savage + range: null + raw_description: '**Savage** [One Action] **Requirement** The shark hit with a + jaws Strike on its most recent action this turn. **Effect** The creature the shark + hit takes 2d12 slashing damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Huge, 2d8+5 bludgeoning, Rupture 20 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**Swallow Whole** [One Action] (__attack__) Huge, 2d8+5 bludgeoning, + Rupture 20' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null alignment: N automatic_abilities: null description: 'Prehistoric sharks of incredible size, strength, and ferocity, megalodons @@ -19,11 +92,8 @@ description: 'Prehistoric sharks of incredible size, strength, and ferocity, meg **__Recall Knowledge - Animal__ (__Nature__)**: DC 28' hp: 180 hp_misc: null -immunities: null -items: null -languages: null level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+10 @@ -49,78 +119,8 @@ melee: - reach 15 feet name: Megalodon perception: 20 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The shark Swims up to its swim Speed, then Leaps vertically out of - the water up to 25 feet high, making a Strike against a creature at any point - during the jump (this lets it attack a creature within 35 feet of the water's - surface or 40 feet with its tail). After the Strike, the shark splashes back down - into the water. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breach - range: null - raw_description: '**Breach** (__attack__, __move__) The shark Swims up to its - swim Speed, then Leaps vertically out of the water up to 25 feet high, making - a Strike against a creature at any point during the jump (this lets it attack - a creature within 35 feet of the water''s surface or 40 feet with its tail). After - the Strike, the shark splashes back down into the water.' - requirements: null - success: null - traits: - - attack - - move - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The shark hit with a jaws Strike on its most recent action this turn. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Savage - range: null - raw_description: '**Savage** **Requirement** The shark hit with a jaws Strike - on its most recent action this turn. **Effect** The creature the shark hit takes - 2d12 slashing damage.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Huge, 2d8+5 bludgeoning, Rupture 20 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**Swallow Whole** (__attack__) Huge, 2d8+5 bludgeoning, Rupture - 20' - requirements: null - success: null - traits: - - attack - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 21 fort_misc: null @@ -135,47 +135,44 @@ sense_abilities: critical_success: null description: The shark can smell blood in the water from up to 1 mile away. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Blood Scent range: null raw_description: '**Blood Scent** The shark can smell blood in the water from up to 1 mile away.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +20 - blood scent - scent (imprecise) 100 feet size: Gargantuan skills: - bonus: 21 misc: null - name: 'Athletics ' + name: Athletics - bonus: 19 misc: null - name: 'Stealth ' + name: Stealth - bonus: 16 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 291 + page_start: '291' page_stop: null speed: - amount: 80 + misc: null type: swim spell_lists: null traits: -- Uncommon -- N -- Gargantuan - Animal - Aquatic -type: Creature -weaknesses: null diff --git a/data/monsters/megaprimatus.yaml b/data/monsters/megaprimatus.yaml index a3482fa..5634ca3 100644 --- a/data/monsters/megaprimatus.yaml +++ b/data/monsters/megaprimatus.yaml @@ -7,6 +7,74 @@ ability_mods: wis_mod: 1 ac: 26 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: A megaprimatus makes two fist Strikes against the same target. If both + hit, the attack deals an additional 2d6 bludgeoning damage, the target is __flat-footed__, + and the target takes a –20-foot status penalty to all Speeds until the end of + its next turn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mangling Rend + range: null + raw_description: '**Mangling Rend** [Two Actions] A megaprimatus makes two fist + Strikes against the same target. If both hit, the attack deals an additional 2d6 + bludgeoning damage, the target is __flat-footed__, and the target takes a –20-foot + status penalty to all Speeds until the end of its next turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: The creature is __frightened 2__ and fleeing until the end of + its next turn. + critical_success: No effect and temporarily immune for 1 minute. + description: The megaprimatus beats its chest in a terrifying display. Creatures + within 50 feet must attempt a DC 27 Will save. While a creature is __frightened__ + by this ability, it is __flat-footed__ to the megaprimatus and to gorillas. + effect: null + failure: The creature is __frightened 1__. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Terrifying Display + range: null + raw_description: '**Terrifying Display** [Two Actions] (__auditory__, __emotion__, + __fear__, __mental__) The megaprimatus beats its chest in a terrifying display. + Creatures within 50 feet must attempt a DC 27 Will save. While a creature is __frightened__ + by this ability, it is __flat-footed__ to the megaprimatus and to gorillas. + + + **Critical Success** No effect and temporarily immune for 1 minute. + + + **Success** The creature is unaffected. + + + **Failure** The creature is __frightened 1__. + + + **Critical Failure** The creature is __frightened 2__ and fleeing until the end + of its next turn.' + requirements: null + saving_throw: null + stages: null + success: The creature is unaffected. + traits: + - auditory + - emotion + - fear + - mental + trigger: null alignment: N automatic_abilities: null description: 'The megaprimatus is among the mightiest of apes, quick to confront any @@ -19,11 +87,8 @@ description: 'The megaprimatus is among the mightiest of apes, quick to confront **__Recall Knowledge - Animal__ (__Nature__)**: DC 24' hp: 150 hp_misc: null -immunities: null -items: null -languages: null level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+10 @@ -45,79 +110,7 @@ melee: - reach 10 feet name: Megaprimatus perception: 15 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: A megaprimatus makes two fist Strikes against the same target. If both - hit, the attack deals an additional 2d6 bludgeoning damage, the target is __flat-footed__, - and the target takes a -20-foot status penalty to all Speeds until the end of - its next turn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mangling Rend - range: null - raw_description: '**Mangling Rend** [Two Actions] A megaprimatus makes two fist - Strikes against the same target. If both hit, the attack deals an additional 2d6 - bludgeoning damage, the target is __flat-footed__, and the target takes a -20-foot - status penalty to all Speeds until the end of its next turn.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: The creature is frightened 2 and fleeing until the end of its - next turn. - critical_success: No effect and temporarily immune for 1 minute. - description: 'The megaprimatus beats its chest in a terrifying display. Creatures - within 50 feet must attempt a DC 27 Will save. While a creature is __frightened__ - by this ability, it is __flat-footed__ to the megaprimatus and to gorillas. - - - ' - effect: null - effects: null - failure: The creature is frightened 1. - frequency: null - full_description: null - generic_description: null - name: Terrifying Display - range: null - raw_description: '**Terrifying Display** [Two Actions] (__auditory__, __emotion__, - __fear__, __mental__) The megaprimatus beats its chest in a terrifying display. - Creatures within 50 feet must attempt a DC 27 Will save. While a creature is __frightened__ - by this ability, it is __flat-footed__ to the megaprimatus and to gorillas. - - - **Critical Success** No effect and temporarily immune for 1 minute. - - - **Success** The creature is unaffected. - - - **Failure** The creature is __frightened 1__. - - - **Critical Failure** The creature is __frightened 2__ and fleeing until the end - of its next turn.' - requirements: null - success: The creature is unaffected. - traits: - - auditory - - emotion - - fear - - mental - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 19 fort_misc: null @@ -126,32 +119,28 @@ saves: ref_misc: null will: 13 will_misc: null -sense_abilities: null senses: -- Perception +15 - low-light vision - scent (imprecise) 30 feet size: Gargantuan skills: - bonus: 14 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 19 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 23 + page_start: '23' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 30 + misc: null type: climb spell_lists: null traits: -- N -- Gargantuan - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/meladaemon.yaml b/data/monsters/meladaemon.yaml index c2de86d..b3545c3 100644 --- a/data/monsters/meladaemon.yaml +++ b/data/monsters/meladaemon.yaml @@ -7,29 +7,86 @@ ability_mods: wis_mod: 4 ac: 31 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: '**Saving Throw **DC 29 Fortitude; **Stage 1 **carrier (1 day); **Stage + 2 **__enfeebled 1__ (1 day); **Stage 3 **enfeebled 2 (1 day); **Stage 4 **as stage + 3; **Stage 5 **enfeebled 3 (1 week); **Stage 6 **dead' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Daemonic Famine + range: null + raw_description: '**Daemonic Famine** (__disease__) **Saving Throw **DC 29 Fortitude; + **Stage 1 **carrier (1 day); **Stage 2 **__enfeebled 1__ (1 day); **Stage 3 **enfeebled + 2 (1 day); **Stage 4 **as stage 3; **Stage 5 **enfeebled 3 (1 week); **Stage 6 + **dead' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the meladaemon hits with a claw Strike or a creature begins its + turn grabbed by the meladaemon, the creature must attempt a DC 30 Fortitude save. + On a failure, the creature takes 1d6 negative damage and becomes __fatigued__. + This fatigue ends when the creature drinks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Withering Touch + range: null + raw_description: '**Withering Touch** (__divine__, __evil__, __necromancy__) When + the meladaemon hits with a claw Strike or a creature begins its turn grabbed by + the meladaemon, the creature must attempt a DC 30 Fortitude save. On a failure, + the creature takes 1d6 negative damage and becomes __fatigued__. This fatigue + ends when the creature drinks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - evil + - necromancy + trigger: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 20 feet. A meladaemon emanates an aura of intense hunger. Each round - a creature begins its turn in the aura, it must attempt a DC 27 Fortitude save. - On a failure, the creature takes 1d6 negative damage (2d6 on a critical failure) - and becomes __fatigued__. This fatigue ends as soon as the creature eats any food. + description: A meladaemon emanates an aura of intense hunger. Each round a creature + begins its turn in the aura, it must attempt a DC 27 Fortitude save. On a failure, + the creature takes 1d6 negative damage (2d6 on a critical failure) and becomes + __fatigued__. This fatigue ends as soon as the creature eats any food. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Consumptive Aura - range: null + range: 20 feet raw_description: '**Consumptive Aura** (__aura__, __divine__) 20 feet. A meladaemon emanates an aura of intense hunger. Each round a creature begins its turn in the aura, it must attempt a DC 27 Fortitude save. On a failure, the creature takes 1d6 negative damage (2d6 on a critical failure) and becomes __fatigued__. This fatigue ends as soon as the creature eats any food.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -41,11 +98,11 @@ automatic_abilities: description: null effect: The meladaemon swipes at the triggering creature, which must immediately attempt a save against the meladaemon's withering touch. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Withering Opportunity range: null raw_description: '**Withering Opportunity [Reaction]** **Trigger **The meladaemon @@ -53,9 +110,11 @@ automatic_abilities: swipes at the triggering creature, which must immediately attempt a save against the meladaemon''s withering touch.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: The meladaemon is attacked by an adjacent creature and the attack misses + trigger: The meladaemon is attacked by an adjacent creature and the attack misses; description: 'Meladaemons personify death by starvation and thirst, and revel in spreading the same despair that brought about their mortal demise. When they aren''t blighting fields, massacring livestock, or tainting water supplies, they experiment on prisoners @@ -71,22 +130,23 @@ description: 'Meladaemons personify death by starvation and thirst, and revel in hp: 225 hp_misc: null immunities: -- death effects -items: null +- death effects languages: - Common - Daemonic - telepathy 100 feet level: 11 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+13 - type: null + type: '' name: bite plus_damage: - - formula: 1d6 - type: evil and daemonic famine + - formula: null + type: 1d6 evil + - formula: null + type: daemonic famine to_hit: 24 traits: - evil @@ -98,8 +158,8 @@ melee: type: slashing name: claw plus_damage: - - formula: 1d6 - type: evil + - formula: null + type: 1d6 evil - formula: null type: Grab - formula: null @@ -112,74 +172,7 @@ melee: - reach 10 feet name: Meladaemon perception: 21 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw **DC 29 Fortitude; **Stage 1 **carrier (1 day); **Stage - 2 **__enfeebled 1__ (1 day); **Stage 3 **enfeebled 2 (1 day); **Stage 4 **as stage - 3; **Stage 5 **enfeebled 3 (1 week); **Stage 6 **dead' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Daemonic Famine - range: null - raw_description: '**Daemonic Famine** (__disease__) **Saving Throw **DC 29 Fortitude; - **Stage 1 **carrier (1 day); **Stage 2 **__enfeebled 1__ (1 day); **Stage 3 **enfeebled - 2 (1 day); **Stage 4 **as stage 3; **Stage 5 **enfeebled 3 (1 week); **Stage 6 - **dead' - requirements: null - success: null - traits: - - disease - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the meladaemon hits with a claw Strike or a creature begins its - turn grabbed by the meladaemon, the creature must attempt a DC 30 Fortitude save. - On a failure, the creature takes 1d6 negative damage and becomes __fatigued__. - This fatigue ends when the creature drinks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Withering Touch - range: null - raw_description: '**Withering Touch** (__divine__, __evil__, __necromancy__) When - the meladaemon hits with a claw Strike or a creature begins its turn grabbed by - the meladaemon, the creature must attempt a DC 30 Fortitude save. On a failure, - the creature takes 1d6 negative damage and becomes __fatigued__. This fatigue - ends when the creature drinks.' - requirements: null - success: null - traits: - - divine - - evil - - necromancy - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 10 - type: good -ritual_lists: -- dc: 31 - misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 4 - spells: - - frequency: null - name: blight - requirement: null - to_hit: null +ranged_attacks: null saves: fort: 23 fort_misc: null @@ -188,80 +181,85 @@ saves: ref_misc: null will: 19 will_misc: null -sense_abilities: null senses: -- Perception +21 - darkvision - lifesense (imprecise) 30 feet size: Large skills: - bonus: 20 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 23 misc: null - name: 'Deception ' + name: Deception - bonus: 23 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 20 misc: null - name: 'Religion ' + name: Religion - bonus: 23 misc: null - name: 'Stealth ' + name: Stealth - bonus: 19 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 58 + page_start: '58' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 50 + misc: null type: fly spell_lists: -- dc: 31 +- attack_bonus: null + cantrips: null + constants: null + dc: 31 + focus_points: null misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 6 + spell_lists: + - level: 6 spells: - - frequency: null + - misc: null name: phantom pain - requirement: null - - heightened_level: null - level: 5 + - level: 5 spells: - - frequency: null + - misc: null name: dimension door - requirement: null - - frequency: null + - misc: null name: fear - requirement: null - - frequency: at will + - misc: at will name: magic missile - requirement: null - - heightened_level: null - level: 4 + - level: 4 spells: - - frequency: at will + - misc: at will name: dimension door - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: good only, at will + - misc: good only; at will name: detect alignment - requirement: null - to_hit: null + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 31 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: blight + spells_source: Rituals traits: -- NE -- Large - Daemon - Fiend -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: good diff --git a/data/monsters/melody on the wind.yaml b/data/monsters/melody on the wind.yaml index a345459..9e92c55 100644 --- a/data/monsters/melody on the wind.yaml +++ b/data/monsters/melody on the wind.yaml @@ -7,6 +7,115 @@ ability_mods: wis_mod: 5 ac: 30 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The melody on the wind sings in a sonorous chorus. Any creature in + a 30-foot emanation must attempt a DC 30 Will save to resist becoming fascinated + by the melody on the wind. A creature that succeeds at its save is temporarily + immune for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mesmerizing Melody + range: null + raw_description: '**Mesmerizing Melody** [One Action] (__auditory__, __concentrate__, + __enchantment__, __mental__, __primal__) The melody on the wind sings in a sonorous + chorus. Any creature in a 30-foot emanation must attempt a DC 30 Will save to + resist becoming fascinated by the melody on the wind. A creature that succeeds + at its save is temporarily immune for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - concentrate + - enchantment + - mental + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success **The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __fascinated__ for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success **The creature is __fascinated__ for 1 round.' + requirements: null + saving_throw: null + stages: null + success: The creature is __fascinated__ for 1 round. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is fascinated for 1d4 rounds. + effect: null + failure: The creature is fascinated for 1d4 rounds. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure **The creature is fascinated for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The melody on the wind's movement doesn't trigger reactions. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swiftness + range: null + raw_description: '**Swiftness** The melody on the wind''s movement doesn''t trigger + reactions.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -15,11 +124,11 @@ automatic_abilities: description: null effect: The melody on the wind recreates the auditory effect, gaining the bonuses for itself and its allies as long as the original effect persists. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Hostile Duet range: null raw_description: '**Hostile Duet [Reaction]** **Trigger **A hostile creature within @@ -28,10 +137,12 @@ automatic_abilities: effect, gaining the bonuses for itself and its allies as long as the original effect persists.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A hostile creature within 30 feet creates an effect with the __auditory__ - trait that provides bonuses to itself or its allies + trigger: A hostile creature within 30 feet creates an effect with the auditory trait + that provides bonuses to itself or its allies; - action_cost: Reaction critical_failure: null critical_success: null @@ -40,11 +151,11 @@ automatic_abilities: the spell effect is caught in a blast of wind that sweeps it back to its origin, affecting the caster. Targets of the triggering effect other than the melody on the wind are still affected normally. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Retune range: null raw_description: '**Retune [Reaction]** **Trigger **The melody on the wind is targeted @@ -53,9 +164,11 @@ automatic_abilities: of wind that sweeps it back to its origin, affecting the caster. Targets of the triggering effect other than the melody on the wind are still affected normally.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: The melody on the wind is targeted by a spell with the __auditory__ trait + trigger: The melody on the wind is targeted by a spell with the auditory trait; description: 'This cloud of song and sound has been caught by the wind and carried across the air. While the melody on the wind (known by some as a song elemental, despite the fact that no such place as a plane of song exists in the known multiverse) @@ -69,14 +182,13 @@ hp: 170 hp_misc: null immunities: - bleed -- paralyzed -- poison -- sleep -items: null +- paralyzed +- poison +- sleep languages: - Auran level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+10 @@ -91,59 +203,7 @@ melee: - finesse name: Melody On The Wind perception: 21 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: "The melody on the wind sings in a sonorous chorus. Any creature in\ - \ a 30-foot emanation must attempt a DC 30 Will save to resist becoming fascinated\ - \ by the melody on the wind. A creature that succeeds at its save is temporarily\ - \ immune for 24 hours. \n\n**Critical Success **The creature is unaffected. \n\ - \n**Success **The creature is __fascinated__ for 1 round. \n\n**Failure **The\ - \ creature is fascinated for 1d4 rounds." - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mesmerizing Melody - range: null - raw_description: "**Mesmerizing Melody** (__auditory__, __concentrate__, __enchantment__,\ - \ __mental__, __primal__) The melody on the wind sings in a sonorous chorus. Any\ - \ creature in a 30-foot emanation must attempt a DC 30 Will save to resist becoming\ - \ fascinated by the melody on the wind. A creature that succeeds at its save is\ - \ temporarily immune for 24 hours. \n\n**Critical Success **The creature is unaffected.\ - \ \n\n**Success **The creature is __fascinated__ for 1 round. \n\n**Failure **The\ - \ creature is fascinated for 1d4 rounds." - requirements: null - success: null - traits: - - auditory - - concentrate - - enchantment - - mental - - primal - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The melody on the wind's movement doesn't trigger reactions. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swiftness - range: null - raw_description: '**Swiftness** The melody on the wind''s movement doesn''t trigger - reactions.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d8+10 @@ -153,9 +213,6 @@ ranged: to_hit: 23 traits: - range increment 70 feet -rarity: Common -resistances: null -ritual_lists: null saves: fort: 16 fort_misc: null @@ -164,35 +221,31 @@ saves: ref_misc: null will: 19 will_misc: null -sense_abilities: null senses: -- Perception +21 - darkvision size: Huge skills: - bonus: 22 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 22 misc: null - name: 'Performance ' + name: Performance - bonus: 22 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 107 + page_start: '107' page_stop: null speed: - amount: 100 + misc: null type: fly - amount: null + misc: null type: swiftness spell_lists: null traits: -- N -- Huge - Air - Elemental -type: Creature -weaknesses: null diff --git a/data/monsters/merfolk warrior.yaml b/data/monsters/merfolk warrior.yaml index 21f8949..afe727a 100644 --- a/data/monsters/merfolk warrior.yaml +++ b/data/monsters/merfolk warrior.yaml @@ -7,6 +7,31 @@ ability_mods: wis_mod: 1 ac: 18 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The merfolk warrior swims and attacks in one of two patterns. They + either Swim twice and Strike one opponent at the end of their movement, or Swim + once and Strike at any point during their movement. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Aquatic Dash + range: null + raw_description: '**Aquatic Dash** [Two Actions] The merfolk warrior swims and + attacks in one of two patterns. They either Swim twice and Strike one opponent + at the end of their movement, or Swim once and Strike at any point during their + movement.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Merfolk warriors form the bulk of the militias of their vast underwater @@ -18,14 +43,13 @@ description: 'Merfolk warriors form the bulk of the militias of their vast under **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' hp: 19 hp_misc: null -immunities: null items: - trident (2) languages: - Aquan - Common level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+2 @@ -36,30 +60,7 @@ melee: traits: null name: Merfolk Warrior perception: 6 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The merfolk warrior swims and attacks in one of two patterns. They - either Swim twice and Strike one opponent at the end of their movement, or Swim - once and Strike at any point during their movement. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Aquatic Dash - range: null - raw_description: '**Aquatic Dash** [Two Actions] The merfolk warrior swims and - attacks in one of two patterns. They either Swim twice and Strike one opponent - at the end of their movement, or Swim once and Strike at any point during their - movement.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d8+2 @@ -69,11 +70,6 @@ ranged: to_hit: 9 traits: - thrown 20 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 6 fort_misc: null @@ -82,33 +78,29 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +6 - low-light vision size: Medium skills: - bonus: 5 misc: +7 to Swim - name: 'Athletics ' + name: Athletics - bonus: 4 misc: null - name: 'Medicine ' -source: + name: Medicine +sources: - abbr: Bestiary - page_start: 235 + page_start: '235' page_stop: null speed: - amount: 5 + misc: null type: Land - amount: 30 + misc: null type: swim spell_lists: null traits: -- N -- Medium - Aquatic - Humanoid - Merfolk -type: Creature -weaknesses: null diff --git a/data/monsters/merfolk wavecaller.yaml b/data/monsters/merfolk wavecaller.yaml index 3e74ba4..81fca49 100644 --- a/data/monsters/merfolk wavecaller.yaml +++ b/data/monsters/merfolk wavecaller.yaml @@ -7,6 +7,39 @@ ability_mods: wis_mod: 4 ac: 17 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** The target is fully submerged in water, within 30 + feet of the merfolk wavecaller, and holding its breath.' + effect: The merfolk wavecaller commands the tides to crush their foe's throat, rooting + the target in place and forcing it to choke up precious air. The target must succeed + at a DC 18 Fortitude save or become immobilized for 1 round and immediately lose + 1d4 actions' worth of air (or twice that on a critical failure). + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Hydraulic Asphyxiation + range: null + raw_description: '**Hydraulic Asphyxiation** [One Action] (__divine__, __evocation__, + __water__) **Requirement** The target is fully submerged in water, within 30 feet + of the merfolk wavecaller, and holding its breath. **Effect** The merfolk wavecaller + commands the tides to crush their foe''s throat, rooting the target in place and + forcing it to choke up precious air. The target must succeed at a DC 18 Fortitude + save or become immobilized for 1 round and immediately lose 1d4 actions'' worth + of air (or twice that on a critical failure).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - evocation + - water + trigger: null alignment: N automatic_abilities: null description: 'Merfolk wavecallers use their primal power to call forth allies and @@ -18,14 +51,13 @@ description: 'Merfolk wavecallers use their primal power to call forth allies an **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 30 hp_misc: null -immunities: null items: - dagger languages: - Aquan - Common level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d4+3 @@ -38,35 +70,7 @@ melee: - versatile S name: Merfolk Wavecaller perception: 8 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The target is fully submerged in water, within 30 feet of the merfolk wavecaller, - and holding its breath. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Hydraulic Asphyxiation - range: null - raw_description: '**Hydraulic Asphyxiation** (__divine__, __evocation__, __water__) - **Requirement** The target is fully submerged in water, within 30 feet of the - merfolk wavecaller, and holding its breath. **Effect** The merfolk wavecaller - commands the tides to crush their foe''s throat, rooting the target in place and - forcing it to choke up precious air. The target must succeed at a DC 18 Fortitude - save or become immobilized for 1 round and immediately lose 1d4 actions'' worth - of air (or twice that on a critical failure).' - requirements: null - success: null - traits: - - divine - - evocation - - water - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d4+3 @@ -78,11 +82,6 @@ ranged: - agile - thrown 10 feet - versatile S -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 7 fort_misc: null @@ -91,74 +90,63 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +8 - low-light vision size: Medium skills: - bonus: 7 misc: +9 to Swim - name: 'Athletics ' + name: Athletics - bonus: 6 misc: null - name: 'Deception ' + name: Deception - bonus: 8 misc: null - name: 'Nature ' + name: Nature - bonus: 8 misc: null - name: 'Religion ' -source: + name: Religion +sources: - abbr: Bestiary - page_start: 235 + page_start: '235' page_stop: null speed: - amount: 5 + misc: null type: Land - amount: 30 + misc: null type: swim spell_lists: -- dc: 18 - misc: '' - name: Primal Prepared Spells - spell_groups: - - heightened_level: null - level: 1 +- attack_bonus: 10 + cantrips: + - level: 1 spells: - - frequency: null - name: charm - requirement: null - - frequency: null - name: heal - requirement: null - - frequency: null - name: hydraulic push - requirement: null - - heightened_level: 1 - level: 0 - spells: - - frequency: null + - misc: null name: dancing lights - requirement: null - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: electric arc - requirement: null - - frequency: null + - misc: null name: ray of frost - requirement: null - - frequency: null + - misc: null name: stabilize - requirement: null - to_hit: 10 + constants: null + dc: 18 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: charm + - misc: null + name: heal + - misc: null + name: hydraulic push + spells_source: Primal Prepared Spells traits: -- N -- Medium - Aquatic - Humanoid - Merfolk -type: Creature -weaknesses: null diff --git a/data/monsters/mimic.yaml b/data/monsters/mimic.yaml index 5fbbd7d..9c5e239 100644 --- a/data/monsters/mimic.yaml +++ b/data/monsters/mimic.yaml @@ -7,25 +7,50 @@ ability_mods: wis_mod: 1 ac: 20 ac_special: null -alignment: N -automatic_abilities: -- action_cost: None +active_abilities: +- action_cost: One Action critical_failure: null critical_success: null - description: The mimic is coated in an adhesive slime. Any creature that hits the - mimic, is hit by the mimic, or otherwise touches the mimic must succeed at a DC - 23 Reflex save or become grabbed (Escape DC 23). A weapon that hits the mimic - is stuck to the mimic and can be removed with a successful DC 23 Athletics check - (made as a single action). A mimic can have any number of objects or creatures - stuck to it at a time. The mimic can release a stuck creature or object by using - a single action, and the adhesive dissolves 1 minute after the mimic dies, releasing - all stuck objects and creatures. + description: The mimic assumes the shape of any Medium object. This doesn't change + the mimic's texture or overall size but can alter its coloration and visual appearance. + It has an automatic result of 28 on Deception checks and DCs to pass as the object + that it's mimicking. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null + name: Mimic Object + range: null + raw_description: '**Mimic Object** [One Action] (__concentrate__, __polymorph__) + The mimic assumes the shape of any Medium object. This doesn''t change the mimic''s + texture or overall size but can alter its coloration and visual appearance. It + has an automatic result of 28 on Deception checks and DCs to pass as the object + that it''s mimicking.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - polymorph + trigger: null +alignment: N +automatic_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The triggering creature is automatically stuck by the mimic's adhesive (it + receives no save). The mimic then makes a pseudopod Strike against any creature + adjacent to the mimic. Object Lesson can't be used again until the mimic escapes + and takes on a new disguise. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null name: Adhesive range: null raw_description: '**Adhesive** The mimic is coated in an adhesive slime. Any creature @@ -35,33 +60,18 @@ automatic_abilities: Athletics check (made as a single action). A mimic can have any number of objects or creatures stuck to it at a time. The mimic can release a stuck creature or object by using a single action, and the adhesive dissolves 1 minute after the - mimic dies, releasing all stuck objects and creatures.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The triggering creature is automatically stuck by the mimic's adhesive (it - receives no save). The mimic then makes a pseudopod Strike against any creature - adjacent to the mimic. Object Lesson can't be used again until the mimic escapes - and takes on a new disguise. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Object Lesson - range: null - raw_description: '**Object Lesson** [Reaction] **Trigger** A creature touches or - physically interacts with the mimic while the mimic is transformed using Mimic - Object. **Effect** The triggering creature is automatically stuck by the mimic''s - adhesive (it receives no save). The mimic then makes a pseudopod Strike against - any creature adjacent to the mimic. Object Lesson can''t be used again until the - mimic escapes and takes on a new disguise.' + mimic dies, releasing all stuck objects and creatures. + + + **Object Lesson** [Reaction] **Trigger** A creature touches or physically interacts + with the mimic while the mimic is transformed using Mimic Object. **Effect** The + triggering creature is automatically stuck by the mimic''s adhesive (it receives + no save). The mimic then makes a pseudopod Strike against any creature adjacent + to the mimic. Object Lesson can''t be used again until the mimic escapes and takes + on a new disguise.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature touches or physically interacts with the mimic while the mimic @@ -90,57 +100,23 @@ description: 'Thought to be the result of a failed experiment meant to animate o **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 19' hp: 75 hp_misc: null -immunities: null -items: null languages: - Common level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+4 type: bludgeoning - name: pseudopod + name: pseudopod + 14 [ plus_damage: - formula: null type: adhesive - to_hit: '' + to_hit: 9 traits: null name: Mimic perception: 9 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The mimic assumes the shape of any Medium object. This doesn't change - the mimic's texture or overall size but can alter its coloration and visual appearance. - It has an automatic result of 28 on Deception checks and DCs to pass as the object - that it's mimicking. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mimic Object - range: null - raw_description: '**Mimic Object** (__concentrate__, __polymorph__) The mimic - assumes the shape of any Medium object. This doesn''t change the mimic''s texture - or overall size but can alter its coloration and visual appearance. It has an - automatic result of 28 on Deception checks and DCs to pass as the object that - it''s mimicking.' - requirements: null - success: null - traits: - - concentrate - - polymorph - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 11 fort_misc: null @@ -149,32 +125,27 @@ saves: ref_misc: null will: 9 will_misc: null -sense_abilities: null senses: -- Perception +9 - darkvision size: Medium skills: - bonus: 12 misc: null - name: 'Athletics ' + name: Athletics - bonus: 8 misc: null - name: 'Deception ' + name: Deception - bonus: 10 misc: applies only to the dungeon it lives in - name: 'Dwelling Lore ' -source: + name: Dwelling Lore +sources: - abbr: Bestiary - page_start: 236 + page_start: '236' page_stop: null speed: - amount: 10 + misc: null type: Land spell_lists: null traits: -- N -- Medium - Aberration -type: Creature -weaknesses: null diff --git a/data/monsters/minotaur.yaml b/data/monsters/minotaur.yaml index 592486a..859a373 100644 --- a/data/monsters/minotaur.yaml +++ b/data/monsters/minotaur.yaml @@ -7,6 +7,89 @@ ability_mods: wis_mod: 2 ac: 20 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The minotaur swings its axe in a wide arc, making greataxe Strikes + against any two foes who are adjacent to each other and within the minotaur's + reach. The multiple attack penalty does not increase until after both attacks + are resolved. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Axe Swipe + range: null + raw_description: '**Axe Swipe** [Two Actions] The minotaur swings its axe in a + wide arc, making greataxe Strikes against any two foes who are adjacent to each + other and within the minotaur''s reach. The multiple attack penalty does not increase + until after both attacks are resolved.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The minotaur snorts and clomps as it hunts its prey, inspiring terror. + The minotaur makes an Intimidation check to Demoralize all living creatures within + 60 feet that can hear the minotaur but not see it. Roll once and apply the result + to all creatures. If the targets are in a maze or similarly difficult-to-navigate + structure, the minotaur gains a +4 circumstance bonus to this check. Creatures + that become frightened as a result also take a -2 circumstance penalty to Survival + checks to avoid getting lost for 1 minute. This use of Demoralize doesn't have + the visual trait. Each target is temporarily immune for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Hunted Fear + range: null + raw_description: '**Hunted Fear** [One Action] The minotaur snorts and clomps as + it hunts its prey, inspiring terror. The minotaur makes an Intimidation check + to Demoralize all living creatures within 60 feet that can hear the minotaur but + not see it. Roll once and apply the result to all creatures. If the targets are + in a maze or similarly difficult-to-navigate structure, the minotaur gains a +4 + circumstance bonus to this check. Creatures that become frightened as a result + also take a -2 circumstance penalty to Survival checks to avoid getting lost for + 1 minute. This use of Demoralize doesn''t have the visual trait. Each target is + temporarily immune for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The minotaur Strides twice, then makes a horn Strike. If it moved at + least 20 feet from its starting position, the Strike's damage is increased to + 2d8+10. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Powerful Charge + range: null + raw_description: '**Powerful Charge** [Two Actions] The minotaur Strides twice, + then makes a horn Strike. If it moved at least 20 feet from its starting position, + the Strike''s damage is increased to 2d8+10.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: null description: 'Minotaurs are master hunters that dwell in cunning labyrinths or tangles @@ -31,13 +114,12 @@ description: 'Minotaurs are master hunters that dwell in cunning labyrinths or t **__Recall Knowledge - Humanoid__ (__Society__)**: DC 19' hp: 70 hp_misc: null -immunities: null items: - greataxe languages: - Jotun level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d12+8 @@ -58,89 +140,7 @@ melee: traits: null name: Minotaur perception: 12 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The minotaur swings its axe in a wide arc, making greataxe Strikes - against any two foes who are adjacent to each other and within the minotaur's - reach. The multiple attack penalty does not increase until after both attacks - are resolved. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Axe Swipe - range: null - raw_description: '**Axe Swipe** [Two Actions] The minotaur swings its axe in a - wide arc, making greataxe Strikes against any two foes who are adjacent to each - other and within the minotaur''s reach. The multiple attack penalty does not increase - until after both attacks are resolved.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The minotaur snorts and clomps as it hunts its prey, inspiring terror. - The minotaur makes an Intimidation check to Demoralize all living creatures within - 60 feet that can hear the minotaur but not see it. Roll once and apply the result - to all creatures. If the targets are in a maze or similarly difficult-to-navigate - structure, the minotaur gains a +4 circumstance bonus to this check. Creatures - that become frightened as a result also take a -2 circumstance penalty to Survival - checks to avoid getting lost for 1 minute. This use of Demoralize doesn't have - the visual trait. Each target is temporarily immune for 1 minute. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Hunted Fear - range: null - raw_description: '**Hunted Fear** The minotaur snorts and clomps as it hunts its - prey, inspiring terror. The minotaur makes an Intimidation check to Demoralize - all living creatures within 60 feet that can hear the minotaur but not see it. - Roll once and apply the result to all creatures. If the targets are in a maze - or similarly difficult-to-navigate structure, the minotaur gains a +4 circumstance - bonus to this check. Creatures that become frightened as a result also take a - -2 circumstance penalty to Survival checks to avoid getting lost for 1 minute. - This use of Demoralize doesn''t have the visual trait. Each target is temporarily - immune for 1 minute.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The minotaur Strides twice, then makes a horn Strike. If it moved at - least 20 feet from its starting position, the Strike's damage is increased to - 2d8+10. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Powerful Charge - range: null - raw_description: '**Powerful Charge** [Two Actions] The minotaur Strides twice, - then makes a horn Strike. If it moved at least 20 feet from its starting position, - the Strike''s damage is increased to 2d8+10.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 13 fort_misc: null @@ -153,54 +153,46 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'A minotaur automatically critically succeeds at Survival checks to + description: A minotaur automatically critically succeeds at Survival checks to avoid becoming lost or to find its way, including those from the __maze__ spell. - - - ' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Natural Cunning range: null raw_description: '**Natural Cunning** A minotaur automatically critically succeeds at Survival checks to avoid becoming lost or to find its way, including those - from the __maze__ spell. - - - ' + from the __maze__ spell.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +12 - darkvision size: Large skills: - bonus: 14 misc: null - name: 'Athletics ' + name: Athletics - bonus: 9 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 12 misc: natural cunning - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 237 + page_start: '237' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- CE -- Large - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/mist stalker.yaml b/data/monsters/mist stalker.yaml index d768e0c..4a59e80 100644 --- a/data/monsters/mist stalker.yaml +++ b/data/monsters/mist stalker.yaml @@ -7,6 +7,59 @@ ability_mods: wis_mod: 5 ac: 20 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: 1d8+4 bludgeoning, DC 21 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**Constrict** [One Action] 1d8+4 bludgeoning, DC 21' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The mist stalker makes its mist cloud congeal, causing the aura to + be difficult terrain until the start of the mist stalker's next turn. In addition, + the mist stalker can make the mist even thicker around a single Medium or smaller + creature within the cloud. The creature must succeed at a DC 20 Reflex save or + become __immobilized__ until it __Escapes__ or it is no longer in the mist cloud's + emanation. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Solidify Mist + range: null + raw_description: '**Solidify Mist** [One Action] (__primal__, __transmutation__, + __water__) The mist stalker makes its mist cloud congeal, causing the aura to + be difficult terrain until the start of the mist stalker''s next turn. In addition, + the mist stalker can make the mist even thicker around a single Medium or smaller + creature within the cloud. The creature must succeed at a DC 20 Reflex save or + become __immobilized__ until it __Escapes__ or it is no longer in the mist cloud''s + emanation.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - primal + - transmutation + - water + trigger: null alignment: N automatic_abilities: null description: 'The tentacled mist stalker shrouds itself in a cloak of mist through @@ -21,14 +74,13 @@ hp: 58 hp_misc: null immunities: - bleed -- paralyzed -- poison -- sleep -items: null +- paralyzed +- poison +- sleep languages: - Aquan level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+4 @@ -44,58 +96,7 @@ melee: - reach 10 feet name: Mist Stalker perception: 13 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 1d8+4 bludgeoning, DC 21 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**Constrict** 1d8+4 bludgeoning, DC 21' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The mist stalker makes its mist cloud congeal, causing the aura to - be difficult terrain until the start of the mist stalker's next turn. In addition, - the mist stalker can make the mist even thicker around a single Medium or smaller - creature within the cloud. The creature must succeed at a DC 20 Reflex save or - become __immobilized__ until it __Escapes__ or it is no longer in the mist cloud's - emanation. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Solidify Mist - range: null - raw_description: '**Solidify Mist** (__primal__, __transmutation__, __water__) - The mist stalker makes its mist cloud congeal, causing the aura to be difficult - terrain until the start of the mist stalker''s next turn. In addition, the mist - stalker can make the mist even thicker around a single Medium or smaller creature - within the cloud. The creature must succeed at a DC 20 Reflex save or become __immobilized__ - until it __Escapes__ or it is no longer in the mist cloud''s emanation.' - requirements: null - success: null - traits: - - primal - - transmutation - - water - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 10 fort_misc: null @@ -108,22 +109,24 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 15 feet. The mist stalker is surrounded by mist. Creatures in the aura - are __concealed__. If wind disperses the aura, it returns automatically at the - start of the mist stalker's turn. This cloud is suppressed in water. + description: The mist stalker is surrounded by mist. Creatures in the aura are __concealed__. + If wind disperses the aura, it returns automatically at the start of the mist + stalker's turn. This cloud is suppressed in water. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Mist Cloud - range: null + range: 15 feet raw_description: '**Mist Cloud** (__aura__, __conjuration__, __primal__, __water__) 15 feet. The mist stalker is surrounded by mist. Creatures in the aura are __concealed__. If wind disperses the aura, it returns automatically at the start of the mist stalker''s turn. This cloud is suppressed in water.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -137,48 +140,48 @@ sense_abilities: description: The mist stalker ignores the __concealed__ condition from mist and fog. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Mist Vision range: null raw_description: '**Mist Vision** The mist stalker ignores the __concealed__ condition from mist and fog.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +13 - darkvision - mist vision size: Medium skills: - bonus: 11 misc: null - name: 'Athletics ' + name: Athletics - bonus: 12 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 114 + page_start: '114' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 20 + misc: null type: climb - amount: 30 + misc: null type: swim spell_lists: null traits: -- N -- Medium - Amphibious - Elemental - Water -type: Creature -weaknesses: null diff --git a/data/monsters/mitflit.yaml b/data/monsters/mitflit.yaml index c9e24af..d5faa9e 100644 --- a/data/monsters/mitflit.yaml +++ b/data/monsters/mitflit.yaml @@ -7,6 +7,31 @@ ability_mods: wis_mod: 1 ac: 15 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: As long as it isn't __frightened__, a mitflit gains a +2 status bonus + to damage rolls against a creature that has previously damaged or tormented it. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Vengeful Anger + range: null + raw_description: '**Vengeful Anger** (__emotion__, __mental__) As long as it isn''t + __frightened__, a mitflit gains a +2 status bonus to damage rolls against a creature + that has previously damaged or tormented it.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - emotion + - mental + trigger: null alignment: LE automatic_abilities: null description: 'Mitflits, also known as mites, are self-loathing and pitiful cowards, @@ -25,14 +50,13 @@ description: 'Mitflits, also known as mites, are self-loathing and pitiful cowar **__Recall Knowledge - Fey__ (__Nature__)**: DC 13' hp: 10 hp_misc: null -immunities: null items: - dart (10) - shortsword languages: - Undercommon level: -1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6-1 @@ -46,30 +70,7 @@ melee: - versatile S name: Mitflit perception: 4 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: As long as it isn't __frightened__, a mitflit gains a +2 status bonus - to damage rolls against a creature that has previously damaged or tormented it. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Vengeful Anger - range: null - raw_description: '**Vengeful Anger** (__emotion__, __mental__) As long as it isn''t - __frightened__, a mitflit gains a +2 status bonus to damage rolls against a creature - that has previously damaged or tormented it.' - requirements: null - success: null - traits: - - emotion - - mental - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d4-1 @@ -81,9 +82,6 @@ ranged: - agile - range increment 20 feet - thrown -rarity: Common -resistances: null -ritual_lists: null saves: fort: 2 fort_misc: null @@ -96,114 +94,94 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: A mitflit's self-loathing makes it easy to influence. It takes a -4 - penalty to its Will DC against checks to Coerce, Demoralize, Make an Impression, + description: 'A mitflit''s self-loathing makes it easy to influence. It takes a + –4 penalty to its Will DC against checks to Coerce, Demoralize, Make an Impression, and Request. + + + **Vermin Empathy** Mitflits can use Diplomacy to Make an Impression on and Request + things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate + animals). Most arthropods have a starting attitude of indifferent to mitflits.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Self-Loathing range: null raw_description: '**Self-Loathing** (__emotion__, __mental__) A mitflit''s self-loathing - makes it easy to influence. It takes a -4 penalty to its Will DC against checks - to Coerce, Demoralize, Make an Impression, and Request.' + makes it easy to influence. It takes a –4 penalty to its Will DC against checks + to Coerce, Demoralize, Make an Impression, and Request. + + + **Vermin Empathy** Mitflits can use Diplomacy to Make an Impression on and Request + things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate + animals). Most arthropods have a starting attitude of indifferent to mitflits.' requirements: null + saving_throw: null + stages: null success: null traits: - emotion - mental trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: 'Mitflits can use Diplomacy to Make an Impression on and Request things - of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). - Most arthropods have a starting attitude of indifferent to mitflits. - - - ' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Vermin Empathy - range: null - raw_description: '**Vermin Empathy** Mitflits can use Diplomacy to Make an Impression - on and Request things of arthropods (insects, spiders, scorpions, crabs, and similar - invertebrate animals). Most arthropods have a starting attitude of indifferent - to mitflits. - - - ' - requirements: null - success: null - traits: null - trigger: null senses: -- Perception +4 - darkvision - scent (imprecise) 30 feet size: Small skills: - bonus: 5 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 1 misc: +7 vs. arthropods - name: 'Diplomacy ' + name: Diplomacy - bonus: 3 misc: null - name: 'Nature ' + name: Nature - bonus: 5 misc: null - name: 'Stealth ' + name: Stealth - bonus: 5 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: Bestiary - page_start: 192 + page_start: '192' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 20 + misc: null type: climb spell_lists: -- dc: 16 - misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 2 +- attack_bonus: null + cantrips: + - level: 1 spells: - - frequency: at will, arthropods only - name: speak with animals - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: bane - requirement: null - - heightened_level: 1 - level: 0 - spells: - - frequency: null + - misc: null name: prestidigitation - requirement: null - to_hit: null + constants: null + dc: 16 + focus_points: null + misc: null + spell_lists: + - level: 2 + spells: + - misc: at will; arthropods only + name: speak with animals + - level: 1 + spells: + - misc: null + name: bane + spells_source: Primal Innate Spells traits: -- LE -- Small - Fey - Gremlin -type: Creature weaknesses: - amount: 2 + misc: null type: cold iron diff --git a/data/monsters/mohrg.yaml b/data/monsters/mohrg.yaml index 0ce1ed9..de8696c 100644 --- a/data/monsters/mohrg.yaml +++ b/data/monsters/mohrg.yaml @@ -7,6 +7,35 @@ ability_mods: wis_mod: 3 ac: 28 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A living creature hit by a mohrg's tongue Strike must succeed at a + DC 26 Fortitude save or become __paralyzed__. The creature can attempt a new save + at the end of each of its turns, and the DC cumulatively decreases by 1 on each + attempt. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Paralysis + range: null + raw_description: '**Paralysis** (__occult__, __incapacitation__, __necromancy__) + A living creature hit by a mohrg''s tongue Strike must succeed at a DC 26 Fortitude + save or become __paralyzed__. The creature can attempt a new save at the end of + each of its turns, and the DC cumulatively decreases by 1 on each attempt.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - occult + - incapacitation + - necromancy + trigger: null alignment: CE automatic_abilities: - action_cost: None @@ -14,15 +43,17 @@ automatic_abilities: critical_success: null description: Resistances piercing 10, slashing 5 effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: unconscious range: null raw_description: '**__unconscious__** Resistances piercing 10, slashing 5' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -35,11 +66,11 @@ automatic_abilities: is destroyed, the mohrg spawn is destroyed as well, immediately collapsing into a pile of decayed flesh and bones. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Mohrg Spawn range: null raw_description: '**Mohrg Spawn** (__occult__, __necromancy__) A living creature @@ -49,55 +80,55 @@ automatic_abilities: is destroyed as well, immediately collapsing into a pile of decayed flesh and bones.' requirements: null + saving_throw: null + stages: null success: null traits: - occult - necromancy trigger: null -description: "The weight of murder wears heavy on the soul. With souls marked by a\ - \ lifetime of dealing death, these killers, whether mass murderers, bloodthirsty\ - \ soldiers, or sadistic executioners, sometimes do not let judgment and lawful execution\ - \ stanch their slaying sprees. When such individuals are brought to justice, they\ - \ may rise after death as mohrgs to continue their ruinous work.\n\n\n\nDrawn to\ - \ others of their kind, mohrgs prefer to hunt in small groups, occasionally in partnership\ - \ with weaker free-willed undead such as shadows and wights. They seek out weak\ - \ prey and revel in causing drawn-out suffering. Some mohrgs haunt locations they\ - \ favored in life, reenacting old crimes on new victims. They may even skulk about\ - \ in public, wearing rags, cloaks, or freshly harvested skins to hide their nature.\ - \ The most dangerous mohrgs are those who grow powerful enough to no longer fear\ - \ being struck down again and openly assault settlements in an attempt to turn living\ - \ towns into mass graves.\n\n\n\nSince those slain by a mohrg rise soon thereafter\ - \ as mohrg spawn, the murders of a mohrg rarely go unnoticed for long, even when\ - \ they take extra care to prey only on a society's dregs. Since mohrg spawn remain\ - \ under a mohrg's control, a canny mohrg might order its spawn to remain in hiding\ - \ to keep its presence secret until a point where it feels confident unleashing\ - \ its undead army upon a doomed settlement. Mohrgs retain a twisted sentimentality\ - \ for the crimes of their mortal life, seeking out trinkets that remind them of\ - \ favorite murders. When not out hunting, mohrgs arrange their mementos into disturbing\ - \ shrines. Often, these trinkets are valuable objects, and might even provide important\ - \ clues to ongoing mysteries.\n\n\n\n\n\n## Mohrg Spawn\n\n When a creature returns\ - \ after death as a mohrg spawn, its flesh decays away save for its entrails, and\ - \ it grows a long, awful tongue. The creature gains the undead trait and becomes\ - \ chaotic evil, and it loses any abilities that come from it being a living creature.\ - \ It gains __darkvision__, __negative healing__, and the mohrg's immunities and\ - \ resistances. If the creature had hands, it gains a claw Strike (an unarmed attack\ - \ that deals slashing damage). The creature also gains a tongue Strike, an __agile__\ - \ attack that causes paralysis, as the mohrg ability; the Fortitude save uses the\ - \ DC for the __mohrg spawn's level__. Mohrg spawn cannot create mohrg spawn of their\ - \ own.\n\n\n\n**__Recall Knowledge - Undead__ (__Religion__)**: DC 24" +description: 'The weight of murder wears heavy on the soul. With souls marked by a + lifetime of dealing death, these killers, whether mass murderers, bloodthirsty soldiers, + or sadistic executioners, sometimes do not let judgment and lawful execution stanch + their slaying sprees. When such individuals are brought to justice, they may rise + after death as mohrgs to continue their ruinous work. + + + + + Drawn to others of their kind, mohrgs prefer to hunt in small groups, occasionally + in partnership with weaker free-willed undead such as shadows and wights. They seek + out weak prey and revel in causing drawn-out suffering. Some mohrgs haunt locations + they favored in life, reenacting old crimes on new victims. They may even skulk + about in public, wearing rags, cloaks, or freshly harvested skins to hide their + nature. The most dangerous mohrgs are those who grow powerful enough to no longer + fear being struck down again and openly assault settlements in an attempt to turn + living towns into mass graves. + + + + + Since those slain by a mohrg rise soon thereafter as mohrg spawn, the murders of + a mohrg rarely go unnoticed for long, even when they take extra care to prey only + on a society''s dregs. Since mohrg spawn remain under a mohrg''s control, a canny + mohrg might order its spawn to remain in hiding to keep its presence secret until + a point where it feels confident unleashing its undead army upon a doomed settlement. + Mohrgs retain a twisted sentimentality for the crimes of their mortal life, seeking + out trinkets that remind them of favorite murders. When not out hunting, mohrgs + arrange their mementos into disturbing shrines. Often, these trinkets are valuable + objects, and might even provide important clues to ongoing mysteries.' hp: 120 -hp_misc: negative healing +hp_misc: "negative healing\r\n" immunities: -- death effects -- disease -- paralyzed -- poison -items: null +- death effects +- disease +- paralyzed +- poison languages: - Common - Necril level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+9 @@ -109,7 +140,9 @@ melee: to_hit: 20 traits: null - action_cost: One Action - damage: null + damage: + formula: null + type: paralysis name: tongue plus_damage: null to_hit: 20 @@ -117,37 +150,7 @@ melee: - agile name: Mohrg perception: 17 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A living creature hit by a mohrg's tongue Strike must succeed at a - DC 26 Fortitude save or become __paralyzed__. The creature can attempt a new save - at the end of each of its turns, and the DC cumulatively decreases by 1 on each - attempt. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Paralysis - range: null - raw_description: '**Paralysis** (__occult__, __incapacitation__, __necromancy__) - A living creature hit by a mohrg''s tongue Strike must succeed at a DC 26 Fortitude - save or become __paralyzed__. The creature can attempt a new save at the end of - each of its turns, and the DC cumulatively decreases by 1 on each attempt.' - requirements: null - success: null - traits: - - occult - - incapacitation - - necromancy - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 18 fort_misc: null @@ -156,38 +159,33 @@ saves: ref_misc: null will: 13 will_misc: null -sense_abilities: null senses: -- Perception +17 - darkvision size: Medium skills: - bonus: 16 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 18 misc: null - name: 'Athletics ' + name: Athletics - bonus: 19 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 15 misc: null - name: 'Society ' + name: Society - bonus: 18 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 172 + page_start: '172' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- CE -- Medium - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/mokele-mbembe.yaml b/data/monsters/mokele-mbembe.yaml index 62da71e..e2d340b 100644 --- a/data/monsters/mokele-mbembe.yaml +++ b/data/monsters/mokele-mbembe.yaml @@ -7,6 +7,63 @@ ability_mods: wis_mod: 2 ac: 27 ac_special: null +active_abilities: +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Large or smaller, foot, DC 28 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**Trample** [Three Actions] Large or smaller, foot, DC 28' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: The creature is __stunned 3__. + critical_success: The creature is unaffected. + description: The mokele-mbembe cracks its tail, creating a sonic boom in a 5-foot + burst centered on a corner within reach of its tail Strike. Each creature in the + burst's area must attempt a DC 28 Fortitude save. Mokele-mbembes are immune. + effect: null + failure: The creature is __stunned 2__. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Whip Tail + range: null + raw_description: '**Whip Tail** [Two Actions] (__sonic__) The mokele-mbembe cracks + its tail, creating a sonic boom in a 5-foot burst centered on a corner within + reach of its tail Strike. Each creature in the burst''s area must attempt a DC + 28 Fortitude save. Mokele-mbembes are immune. + + + **Critical Success** The creature is unaffected. + + + **Success** The creature is __stunned 1__. + + + **Failure** The creature is __stunned 2__. + + + **Critical Failure** The creature is __stunned 3__.' + requirements: null + saving_throw: null + stages: null + success: The creature is __stunned 1__. + traits: + - sonic + trigger: null alignment: N automatic_abilities: null description: 'Mokele-mbembes are large, reptilian predators found deep within Golarion''s @@ -20,11 +77,8 @@ description: 'Mokele-mbembes are large, reptilian predators found deep within Go **__Recall Knowledge - Animal__ (__Nature__)**: DC 28' hp: 172 hp_misc: null -immunities: null -items: null -languages: null level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+10 @@ -54,71 +108,8 @@ melee: - reach 10 feet name: Mokele-Mbembe perception: 15 -proactive_abilities: -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Large or smaller, foot, DC 28 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**Trample** [Three Actions] Large or smaller, foot, DC 28' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: The creature is stunned 3. - critical_success: The creature is unaffected. - description: 'The mokele-mbembe cracks its tail, creating a sonic boom in a 5-foot - burst centered on a corner within reach of its tail Strike. Each creature in the - burst''s area must attempt a DC 28 Fortitude save. Mokele-mbembes are immune. - - - ' - effect: null - effects: null - failure: The creature is stunned 2. - frequency: null - full_description: null - generic_description: null - name: Whip Tail - range: null - raw_description: '**Whip Tail** [Two Actions] (__sonic__) The mokele-mbembe cracks - its tail, creating a sonic boom in a 5-foot burst centered on a corner within - reach of its tail Strike. Each creature in the burst''s area must attempt a DC - 28 Fortitude save. Mokele-mbembes are immune. - - - **Critical Success** The creature is unaffected. - - - **Success** The creature is __stunned 1__. - - - **Failure** The creature is __stunned 2__. - - - **Critical Failure** The creature is __stunned 3__. - - - ' - requirements: null - success: The creature is stunned 1. - traits: - - sonic - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 21 fort_misc: null @@ -127,36 +118,31 @@ saves: ref_misc: null will: 17 will_misc: null -sense_abilities: null senses: -- Perception +15 - darkvision - scent (imprecise) 30 feet size: Huge skills: - bonus: 20 misc: null - name: 'Athletics ' + name: Athletics - bonus: 19 misc: null - name: 'Stealth ' + name: Stealth - bonus: 17 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: 'Pathfinder #146: Cult of Cinders' - page_start: 90 + page_start: '90' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 30 + misc: null type: swim spell_lists: null traits: -- Uncommon -- N -- Huge - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/monadic deva.yaml b/data/monsters/monadic deva.yaml index 48d977f..500c0c1 100644 --- a/data/monsters/monadic deva.yaml +++ b/data/monsters/monadic deva.yaml @@ -7,25 +7,187 @@ ability_mods: wis_mod: 4 ac: 33 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: Any weapon gains the effect of a __holy__ property rune while a monadic + deva wields it. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Holy Armaments + range: null + raw_description: '**Holy Armaments** (__divine__, __evocation__) Any weapon gains + the effect of a __holy__ property rune while a monadic deva wields it.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - evocation + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The monadic deva speaks a word to cause a creature's soul to recoil + at its sins or an undead creature to recoil at its lack of a soul. One non-good + living or undead target within 40 feet takes 5d10 good damage and must attempt + a DC 32 Fortitude save. Regardless of the outcome, the target is then temporarily + immune for 10 minutes. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rebuke Soul + range: null + raw_description: '**Rebuke Soul** [One Action] (__auditory__, __divine__, __enchantment__, + __good__, __incapacitation__) The monadic deva speaks a word to cause a creature''s + soul to recoil at its sins or an undead creature to recoil at its lack of a soul. + One non-good living or undead target within 40 feet takes 5d10 good damage and + must attempt a DC 32 Fortitude save. Regardless of the outcome, the target is + then temporarily immune for 10 minutes.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - divine + - enchantment + - good + - incapacitation + trigger: null +- action_cost: None + critical_failure: null + critical_success: The target is unaffected. + description: The target is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success **The target is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target takes half damage and is __stunned 1__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success **The target takes half damage and is __stunned 1__.' + requirements: null + saving_throw: null + stages: null + success: The target takes half damage and is __stunned 1__. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target takes full damage and is stunned 2. + effect: null + failure: The target takes full damage and is stunned 2. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure **The target takes full damage and is stunned 2.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The target takes double damage and is stunned 4. + critical_success: null + description: The target takes double damage and is stunned 4. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure **The target takes double damage and is stunned + 4.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When a monadic deva hits a target for the second time during its turn + with its mace, it deals an additional 2d12 force damage as its weapon shimmers + with ripples of power. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Solid Blow + range: null + raw_description: '**Solid Blow** (__divine__, __evocation__, __force__) When a monadic + deva hits a target for the second time during its turn with its mace, it deals + an additional 2d12 force damage as its weapon shimmers with ripples of power.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - evocation + - force + trigger: null alignment: NG automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 20 feet. Allies in the aura gain a +2 status bonus to saving throws - against __death__ effects and effects that target or manipulate their souls. + description: Allies in the aura gain a +2 status bonus to saving throws against + __death__ effects and effects that target or manipulate their souls. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Spiritual Warden - range: null + range: 20 feet raw_description: '**Spiritual Warden** (__abjuration__, __aura__, __divine__) 20 feet. Allies in the aura gain a +2 status bonus to saving throws against __death__ effects and effects that target or manipulate their souls.' requirements: null + saving_throw: null + stages: null success: null traits: - abjuration @@ -58,15 +220,17 @@ languages: - Infernal - tongues level: 12 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+15 type: bludgeoning name: holy mace plus_damage: - - formula: 1d6 - type: force and 1d6 good + - formula: null + type: 1d6 force + - formula: null + type: 1d6 good to_hit: 28 traits: - good @@ -74,106 +238,7 @@ melee: - shove name: Monadic Deva perception: 25 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: Any weapon gains the effect of a __holy__ property rune while a monadic - deva wields it. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Holy Armaments - range: null - raw_description: '**Holy Armaments** (__divine__, __evocation__) Any weapon gains - the effect of a __holy__ property rune while a monadic deva wields it.' - requirements: null - success: null - traits: - - divine - - evocation - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: "The monadic deva speaks a word to cause a creature's soul to recoil\ - \ at its sins or an undead creature to recoil at its lack of a soul. One non-good\ - \ living or undead target within 40 feet takes 5d10 good damage and must attempt\ - \ a DC 32 Fortitude save. Regardless of the outcome, the target is then temporarily\ - \ immune for 10 minutes. \n\n**Critical Success **The target is unaffected. \n\ - \n**Success **The target takes half damage and is __stunned 1__. \n\n**Failure\ - \ **The target takes full damage and is stunned 2. \n\n**Critical Failure **The\ - \ target takes double damage and is stunned 4." - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rebuke Soul - range: null - raw_description: "**Rebuke Soul** (__auditory__, __divine__, __enchantment__,\ - \ __good__, __incapacitation__) The monadic deva speaks a word to cause a creature's\ - \ soul to recoil at its sins or an undead creature to recoil at its lack of a\ - \ soul. One non-good living or undead target within 40 feet takes 5d10 good damage\ - \ and must attempt a DC 32 Fortitude save. Regardless of the outcome, the target\ - \ is then temporarily immune for 10 minutes. \n\n**Critical Success **The target\ - \ is unaffected. \n\n**Success **The target takes half damage and is __stunned\ - \ 1__. \n\n**Failure **The target takes full damage and is stunned 2. \n\n**Critical\ - \ Failure **The target takes double damage and is stunned 4." - requirements: null - success: null - traits: - - auditory - - divine - - enchantment - - good - - incapacitation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When a monadic deva hits a target for the second time during its turn - with its mace, it deals an additional 2d12 force damage as its weapon shimmers - with ripples of power. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Solid Blow - range: null - raw_description: '**Solid Blow** (__divine__, __evocation__, __force__) When a monadic - deva hits a target for the second time during its turn with its mace, it deals - an additional 2d12 force damage as its weapon shimmers with ripples of power.' - requirements: null - success: null - traits: - - divine - - evocation - - force - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 10 - type: evil -ritual_lists: -- dc: 32 - misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 1 - spells: - - frequency: null - name: angelic messenger - requirement: null - to_hit: null +ranged_attacks: null saves: fort: 24 fort_misc: null @@ -182,100 +247,98 @@ saves: ref_misc: null will: 20 will_misc: null -sense_abilities: null senses: -- Perception +25 - darkvision size: Medium skills: - bonus: 25 misc: null - name: 'Arcana ' + name: Arcana - bonus: 24 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 22 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 20 misc: null - name: 'Occultism ' + name: Occultism - bonus: 25 misc: null - name: 'Religion ' + name: Religion - bonus: 22 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 15 + page_start: '15' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 60 + misc: null type: fly spell_lists: -- dc: 31 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 6 +- attack_bonus: null + cantrips: null + constants: + - level: 5 spells: - - frequency: null - name: divine wrath - requirement: null - - frequency: null - name: heal - requirement: null - - frequency: null - name: paralyze - requirement: null - - frequency: null - name: remove curse - requirement: null - - frequency: null - name: remove disease - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: creation - requirement: null - - frequency: null - name: remove fear - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: null - name: charm - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will, self only - name: invisibility - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will, evil only - name: detect alignment - requirement: null - - heightened_level: 5 - level: -1 - spells: - - frequency: null + - misc: null name: tongues - requirement: null - to_hit: null + dc: 31 + focus_points: null + misc: null + spell_lists: + - level: 6 + spells: + - misc: null + name: divine wrath + - misc: null + name: heal + - misc: null + name: paralyze + - misc: null + name: remove curse + - misc: null + name: remove disease + - level: 5 + spells: + - misc: null + name: creation + - misc: null + name: remove fear + - level: 4 + spells: + - misc: null + name: charm + - level: 2 + spells: + - misc: at will; self only + name: invisibility + - level: 1 + spells: + - misc: at will; evil only + name: detect alignment + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 32 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: angelic messenger + spells_source: Rituals traits: -- NG -- Medium - Angel - Celestial -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: evil diff --git a/data/monsters/moonflower.yaml b/data/monsters/moonflower.yaml index 04c6c1a..c02e7c9 100644 --- a/data/monsters/moonflower.yaml +++ b/data/monsters/moonflower.yaml @@ -7,6 +7,171 @@ ability_mods: wis_mod: 4 ac: 24 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The moonflower releases a pulse of bright light. Each non-moonflower + creature in the emanation must attempt a DC 23 Fortitude save. The moonflower + can't use Light Pulse again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Light Pulse + range: 50 feet + raw_description: '**Light Pulse** [Two Actions] (__evocation__, __light__, __primal__, + __visual__) 50 feet. The moonflower releases a pulse of bright light. Each non-moonflower + creature in the emanation must attempt a DC 23 Fortitude save. The moonflower + can''t use Light Pulse again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - evocation + - light + - primal + - visual + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: The creature is unaffected. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __dazzled__ for 1d4 rounds. + effect: null + failure: The creature is __dazzled__ for 1d4 rounds. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is __dazzled__ for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature is __blinded__ for 1d4 rounds. + critical_success: null + description: The creature is __blinded__ for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The creature is __blinded__ for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The swallowed creature is wrapped in a tight cocoon and extruded from the + moonflower's body into an adjacent square. The creature continues to be Swallowed + Whole. It can't use __Acrobatics__ to __Escape__ a pod, but other creatures can + attempt to Rupture the pod. The cocooned creature takes half damage from any damage + dealt to the cocoon. Once the cocoon is Ruptured, it deflates and decays. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pod Prison + range: null + raw_description: '**Pod Prison** [Reaction] **Trigger** The moonflower has swallowed + a creature; **Effect** The swallowed creature is wrapped in a tight cocoon and + extruded from the moonflower''s body into an adjacent square. The creature continues + to be Swallowed Whole. It can''t use __Acrobatics__ to __Escape__ a pod, but other + creatures can attempt to Rupture the pod. The cocooned creature takes half damage + from any damage dealt to the cocoon. Once the cocoon is Ruptured, it deflates + and decays.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: The moonflower has swallowed a creature; +- action_cost: None + critical_failure: null + critical_success: null + description: Should a Small or larger creature die within a pod prison, the pod + transforms into an adult moonflower with full Hit Points after 1d4 hours of growth. + The newly formed moonflower has its own consciousness, but some aspect of its + trunk or blossoms resembles the creature that died within. The dead creature's + equipment remains inside the new moonflower and can be retrieved if the moonflower + is slain. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pod Spawn + range: null + raw_description: '**Pod Spawn** Should a Small or larger creature die within a pod + prison, the pod transforms into an adult moonflower with full Hit Points after + 1d4 hours of growth. The newly formed moonflower has its own consciousness, but + some aspect of its trunk or blossoms resembles the creature that died within. + The dead creature''s equipment remains inside the new moonflower and can be retrieved + if the moonflower is slain.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Large, 2d10+10 bludgeoning and 2d6 acid, Rupture 21 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**__Swallow Whole__** [One Action] (__attack__) Large, 2d10+10 + bludgeoning and 2d6 acid, Rupture 21' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null alignment: N automatic_abilities: null description: 'These enormous plants have thick, knotted trunks festooned with fanged @@ -41,11 +206,10 @@ hp: 120 hp_misc: fast healing 10 immunities: - electricity -items: null languages: - telepathy 1 mile (other moonflowers only) level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+10 @@ -69,114 +233,12 @@ melee: - reach 15 feet name: Moonflower perception: 16 -proactive_abilities: -- action_cost: Two Actions - critical_failure: The creature is blinded for 1d4 rounds. - critical_success: null - description: "50 feet. The moonflower releases a pulse of bright light. Each non-moonflower\ - \ creature in the emanation must attempt a DC 23 Fortitude save. The moonflower\ - \ can't use Light Pulse again for 1d4 rounds. \n\n" - effect: null - effects: null - failure: The creature is dazzled for 1d4 rounds. - frequency: null - full_description: null - generic_description: null - name: Light Pulse - range: null - raw_description: "**Light Pulse** [Two Actions] (__evocation__, __light__, __primal__,\ - \ __visual__) 50 feet. The moonflower releases a pulse of bright light. Each non-moonflower\ - \ creature in the emanation must attempt a DC 23 Fortitude save. The moonflower\ - \ can't use Light Pulse again for 1d4 rounds. \n\n**Success** The creature is\ - \ unaffected. \n\n**Failure** The creature is __dazzled__ for 1d4 rounds. \n\n\ - **Critical Failure** The creature is __blinded__ for 1d4 rounds." - requirements: null - success: The creature is unaffected. - traits: - - evocation - - light - - primal - - visual - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The swallowed creature is wrapped in a tight cocoon and extruded from the - moonflower's body into an adjacent square. The creature continues to be Swallowed - Whole. It can't use __Acrobatics__ to __Escape__ a pod, but other creatures can - attempt to Rupture the pod. The cocooned creature takes half damage from any damage - dealt to the cocoon. Once the cocoon is Ruptured, it deflates and decays. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pod Prison - range: null - raw_description: '**Pod Prison** [Reaction] **Trigger** The moonflower has swallowed - a creature; **Effect** The swallowed creature is wrapped in a tight cocoon and - extruded from the moonflower''s body into an adjacent square. The creature continues - to be Swallowed Whole. It can''t use __Acrobatics__ to __Escape__ a pod, but other - creatures can attempt to Rupture the pod. The cocooned creature takes half damage - from any damage dealt to the cocoon. Once the cocoon is Ruptured, it deflates - and decays.' - requirements: null - success: null - traits: null - trigger: The moonflower has swallowed a creature -- action_cost: None - critical_failure: null - critical_success: null - description: "Should a Small or larger creature die within a pod prison, the pod\ - \ transforms into an adult moonflower with full Hit Points after 1d4 hours of\ - \ growth. The newly formed moonflower has its own consciousness, but some aspect\ - \ of its trunk or blossoms resembles the creature that died within. The dead creature\x81\ - fs equipment remains inside the new moonflower and can be retrieved if the moonflower\ - \ is slain." - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pod Spawn - range: null - raw_description: "**Pod Spawn** Should a Small or larger creature die within a pod\ - \ prison, the pod transforms into an adult moonflower with full Hit Points after\ - \ 1d4 hours of growth. The newly formed moonflower has its own consciousness,\ - \ but some aspect of its trunk or blossoms resembles the creature that died within.\ - \ The dead creature\x81fs equipment remains inside the new moonflower and can\ - \ be retrieved if the moonflower is slain." - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Large, 2d10+10 bludgeoning and 2d6 acid, Rupture 21 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**__Swallow Whole__** (__attack__) Large, 2d10+10 bludgeoning - and 2d6 acid, Rupture 21' - requirements: null - success: null - traits: - - attack - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 10 - type: physical (except slashing) -ritual_lists: null + misc: except slashing + type: physical saves: fort: 18 fort_misc: null @@ -185,32 +247,28 @@ saves: ref_misc: null will: 16 will_misc: null -sense_abilities: null senses: -- Perception +16 - darkvision size: Huge skills: - bonus: 19 misc: can't Jump or Swim - name: 'Athletics ' + name: Athletics - bonus: 14 misc: +18 in thick vegetation - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 173 + page_start: '173' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: null traits: -- Uncommon -- N -- Huge - Plant -type: Creature weaknesses: - amount: 10 + misc: null type: fire diff --git a/data/monsters/morlock.yaml b/data/monsters/morlock.yaml index a5c84d8..92c123e 100644 --- a/data/monsters/morlock.yaml +++ b/data/monsters/morlock.yaml @@ -7,6 +7,164 @@ ability_mods: wis_mod: 3 ac: 17 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The morlock tinkers with an adjacent construct or mechanical hazard. + They attempt a __Crafting__ check against the construct's or hazard's Fortitude + DC. The morlock can't succeed if the target's level is more than double the morlock's. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Instinctual Tinker + range: null + raw_description: '**Instinctual Tinker** [Two Actions] The morlock tinkers with + an adjacent construct or mechanical hazard. They attempt a __Crafting__ check + against the construct''s or hazard''s Fortitude DC. The morlock can''t succeed + if the target''s level is more than double the morlock''s.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: The target gains 4d6 HP and a +1 circumstance bonus to attack + rolls for 1 minute. + description: The target gains 4d6 HP and a +1 circumstance bonus to attack rolls + for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The target gains 4d6 HP and a +1 circumstance + bonus to attack rolls for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target gains 2d6 HP. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The target gains 2d6 HP.' + requirements: null + saving_throw: null + stages: null + success: The target gains 2d6 HP. + traits: null + trigger: null +- action_cost: None + critical_failure: The morlock injures itself, taking 2d6 damage (typically bludgeoning, + piercing, or slashing, but potentially a different type at the GM's discretion). + critical_success: null + description: The morlock injures itself, taking 2d6 damage (typically bludgeoning, + piercing, or slashing, but potentially a different type at the GM's discretion). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The morlock injures itself, taking 2d6 damage + (typically bludgeoning, piercing, or slashing, but potentially a different type + at the GM''s discretion).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The morlock Strides up to twice its Speed, during which it attempts + a __High Jump__ or a __Long Jump__. At any point during its movement, the morlock + can make a melee Strike against an enemy in its reach. The morlock then can't + use Leap Attack for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Leap Attack + range: null + raw_description: '**Leap Attack** [Two Actions] The morlock Strides up to twice + its Speed, during which it attempts a __High Jump__ or a __Long Jump__. At any + point during its movement, the morlock can make a melee Strike against an enemy + in its reach. The morlock then can''t use Leap Attack for 1 round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A morlock's Strikes deal an extra 1d6 precision damage to __flat-footed__ + creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** A morlock''s Strikes deal an extra 1d6 precision + damage to __flat-footed__ creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A morlock can share the same space as another morlock, but no more + than two morlocks can occupy the same space. When morlocks share the same space, + they gain a +1 circumstance bonus to attack rolls. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swarming Stance + range: null + raw_description: '**Swarming Stance** A morlock can share the same space as another + morlock, but no more than two morlocks can occupy the same space. When morlocks + share the same space, they gain a +1 circumstance bonus to attack rolls.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: null description: 'Originating from humans long lost from the world of light, morlocks @@ -36,13 +194,12 @@ description: 'Originating from humans long lost from the world of light, morlock **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 38 hp_misc: null -immunities: null items: - club languages: - Undercommon level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+4 @@ -62,100 +219,7 @@ melee: - agile name: Morlock perception: 7 -proactive_abilities: -- action_cost: Two Actions - critical_failure: "The morlock injures itself, taking 2d6 damage (typically bludgeoning,\ - \ piercing, or slashing, but potentially a different type at the GM\x81fs discretion)." - critical_success: The target gains 4d6 HP and a +1 circumstance bonus to attack - rolls for 1 minute. - description: "The morlock tinkers with an adjacent construct or mechanical hazard.\ - \ They attempt a __Crafting__ check against the construct's or hazard's Fortitude\ - \ DC. The morlock can't succeed if the target's level is more than double the\ - \ morlock's. \n\n" - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Instinctual Tinker - range: null - raw_description: "**Instinctual Tinker** [Two Actions] The morlock tinkers with\ - \ an adjacent construct or mechanical hazard. They attempt a __Crafting__ check\ - \ against the construct's or hazard's Fortitude DC. The morlock can't succeed\ - \ if the target's level is more than double the morlock's. \n\n**Critical Success**\ - \ The target gains 4d6 HP and a +1 circumstance bonus to attack rolls for 1 minute.\ - \ \n\n**Success** The target gains 2d6 HP. \n\n**Critical Failure** The morlock\ - \ injures itself, taking 2d6 damage (typically bludgeoning, piercing, or slashing,\ - \ but potentially a different type at the GM\x81fs discretion)." - requirements: null - success: The target gains 2d6 HP. - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The morlock Strides up to twice its Speed, during which it attempts - a __High Jump__ or a __Long Jump__. At any point during its movement, the morlock - can make a melee Strike against an enemy in its reach. The morlock then can't - use Leap Attack for 1 round. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Leap Attack - range: null - raw_description: '**Leap Attack** [Two Actions] The morlock Strides up to twice - its Speed, during which it attempts a __High Jump__ or a __Long Jump__. At any - point during its movement, the morlock can make a melee Strike against an enemy - in its reach. The morlock then can''t use Leap Attack for 1 round.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: "A morlock\x81fs Strikes deal an extra 1d6 precision damage to __flat-footed__\ - \ creatures." - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: "**__Sneak Attack__** A morlock\x81fs Strikes deal an extra 1d6\ - \ precision damage to __flat-footed__ creatures." - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A morlock can share the same space as another morlock, but no more - than two morlocks can occupy the same space. When morlocks share the same space, - they gain a +1 circumstance bonus to attack rolls. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swarming Stance - range: null - raw_description: '**Swarming Stance** A morlock can share the same space as another - morlock, but no more than two morlocks can occupy the same space. When morlocks - share the same space, they gain a +1 circumstance bonus to attack rolls.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+4 @@ -165,11 +229,6 @@ ranged: to_hit: 8 traits: - range increment 10 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 7 fort_misc: null @@ -183,53 +242,49 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: ' - - - ' + description: null effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Light Blindness range: null - raw_description: "**__Light Blindness__** \n\n" + raw_description: '**__Light Blindness__**' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +7 - darkvision size: Medium skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 8 misc: +11 Climbing - name: 'Athletics ' + name: Athletics - bonus: 8 misc: Repair only - name: 'Crafting ' + name: Crafting - bonus: 9 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 174 + page_start: '174' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 20 + misc: null type: climb spell_lists: null traits: -- CE -- Medium - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/morrigna.yaml b/data/monsters/morrigna.yaml index 33ddf09..934bdeb 100644 --- a/data/monsters/morrigna.yaml +++ b/data/monsters/morrigna.yaml @@ -7,6 +7,94 @@ ability_mods: wis_mod: 6 ac: 38 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: A morrigna can take the appearance of any Small or Medium animal or + humanoid. This doesn't change their Speed or their attack and damage modifiers + with their Strikes, but it might change the damage type their Strikes deal. Unless + they choose to manifest their web wrappings in their new form, they cannot make + web wrappings Strikes. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__, + __transmutation__) A morrigna can take the appearance of any Small or Medium animal + or humanoid. This doesn''t change their Speed or their attack and damage modifiers + with their Strikes, but it might change the damage type their Strikes deal. Unless + they choose to manifest their web wrappings in their new form, they cannot make + web wrappings Strikes.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - polymorph + - transmutation + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: The morrigna summons a __giant tarantula__ or __spider swarm__. These + spiders have the __summoned__ trait and remain for 10 minutes or until reduced + to 0 Hit Points, whichever comes first. The morrigna does not need to Sustain + the Spell to direct these summoned creatures, and the morrigna can have any number + of summoned spiders in existence at once. The morrigna can see through the eyes + of any of their summoned spiders at any time. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Spider Minions + range: null + raw_description: '**Spider Minions** [Three Actions] (__conjuration__, __divine__) + The morrigna summons a __giant tarantula__ or __spider swarm__. These spiders + have the __summoned__ trait and remain for 10 minutes or until reduced to 0 Hit + Points, whichever comes first. The morrigna does not need to Sustain the Spell + to direct these summoned creatures, and the morrigna can have any number of summoned + spiders in existence at once. The morrigna can see through the eyes of any of + their summoned spiders at any time.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - conjuration + - divine + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A morrigna's Strikes affect incorporeal creatures as though etched + with a __ghost touch__ property rune and deal 4d6 negative damage to living creatures + or 4d6 positive damage to undead. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Spirit Touch + range: null + raw_description: '**Spirit Touch** A morrigna''s Strikes affect incorporeal creatures + as though etched with a __ghost touch__ property rune and deal 4d6 negative damage + to living creatures or 4d6 positive damage to undead.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -15,11 +103,11 @@ automatic_abilities: description: null effect: The morrigna makes a web wrappings Strike against the triggering creature. If the strike is a critical hit, the triggering action is disrupted. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Wrappings Lash range: null raw_description: '**Wrappings Lash** [Reaction] **Trigger** A creature within reach @@ -27,6 +115,8 @@ automatic_abilities: **Effect** The morrigna makes a web wrappings Strike against the triggering creature. If the strike is a critical hit, the triggering action is disrupted.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within reach of the morrigna's web wrappings uses an action @@ -56,7 +146,7 @@ languages: - speak with animals - tongues level: 15 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+14 @@ -78,114 +168,23 @@ melee: name: web wrappings plus_damage: - formula: null - type: Grab and spirit touch + type: Grab + - formula: null + type: spirit touch to_hit: 29 traits: - magical - reach 10 feet name: Morrigna perception: 28 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: A morrigna can take the appearance of any Small or Medium animal or - humanoid. This doesn't change their Speed or their attack and damage modifiers - with their Strikes, but it might change the damage type their Strikes deal. Unless - they choose to manifest their web wrappings in their new form, they cannot make - web wrappings Strikes. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__concentrate__, __divine__, __polymorph__, - __transmutation__) A morrigna can take the appearance of any Small or Medium animal - or humanoid. This doesn''t change their Speed or their attack and damage modifiers - with their Strikes, but it might change the damage type their Strikes deal. Unless - they choose to manifest their web wrappings in their new form, they cannot make - web wrappings Strikes.' - requirements: null - success: null - traits: - - concentrate - - divine - - polymorph - - transmutation - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: The morrigna summons a __giant tarantula__ or __spider swarm__. These - spiders have the __summoned__ trait and remain for 10 minutes or until reduced - to 0 Hit Points, whichever comes first. The morrigna does not need to Sustain - the Spell to direct these summoned creatures, and the morrigna can have any number - of summoned spiders in existence at once. The morrigna can see through the eyes - of any of their summoned spiders at any time. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Spider Minions - range: null - raw_description: '**Spider Minions** [Three Actions] (__conjuration__, __divine__) - The morrigna summons a __giant tarantula__ or __spider swarm__. These spiders - have the __summoned__ trait and remain for 10 minutes or until reduced to 0 Hit - Points, whichever comes first. The morrigna does not need to Sustain the Spell - to direct these summoned creatures, and the morrigna can have any number of summoned - spiders in existence at once. The morrigna can see through the eyes of any of - their summoned spiders at any time.' - requirements: null - success: null - traits: - - conjuration - - divine - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A morrigna's Strikes affect incorporeal creatures as though etched - with a __ghost touch__ property rune and deal 4d6 negative damage to living creatures - or 4d6 positive damage to undead. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Spirit Touch - range: null - raw_description: '**Spirit Touch** A morrigna''s Strikes affect incorporeal creatures - as though etched with a __ghost touch__ property rune and deal 4d6 negative damage - to living creatures or 4d6 positive damage to undead.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 15 + misc: null type: negative - amount: 15 - type: poison -ritual_lists: -- dc: 37 misc: null - name: Divine Rituals - spell_groups: - - heightened_level: null - level: 5 - spells: - - frequency: null - name: call spirit - requirement: null - to_hit: null + type: poison saves: fort: 25 fort_misc: null @@ -198,193 +197,166 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'A psychopomp senses the vital essence of living and undead creatures + description: A psychopomp senses the vital essence of living and undead creatures within the listed range. - - - ' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Lifesense range: null raw_description: '**Lifesense** (__divination__, __divine__) A psychopomp senses - the vital essence of living and undead creatures within the listed range. - - - ' + the vital essence of living and undead creatures within the listed range.' requirements: null + saving_throw: null + stages: null success: null traits: - divination - divine trigger: null senses: -- Perception +28 - darkvision - lifesense 60 feet size: Medium skills: - bonus: 27 misc: null - name: 'Athletics ' + name: Athletics - bonus: 28 misc: null - name: 'Boneyard Lore ' + name: Boneyard Lore - bonus: 27 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 29 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 29 misc: null - name: 'Religion ' + name: Religion - bonus: 24 misc: null - name: 'Society ' + name: Society - bonus: 27 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 271 + page_start: '271' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 30 - type: climb (spider - climb) + misc: spider climb + type: climb spell_lists: -- dc: 35 - misc: '' - name: Divine Spontaneous Spells - spell_groups: - - heightened_level: null - level: 6 +- attack_bonus: 30 + cantrips: + - level: 8 spells: - - frequency: null - name: field of life - requirement: null - - frequency: null - name: heal - requirement: null - - frequency: 4 slots - name: spirit blast - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: death ward - requirement: null - - frequency: null - name: dispel magic - requirement: null - - frequency: 4 slots - name: sending - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: null - name: freedom of movement - requirement: null - - frequency: null - name: read omens - requirement: null - - frequency: 4 slots - name: spell immunity - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: blindness - requirement: null - - frequency: null - name: crisis of faith - requirement: null - - frequency: 4 slots - name: dream message - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: calm emotions - requirement: null - - frequency: null - name: see invisibility - requirement: null - - frequency: 4 slots - name: silence - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: bane - requirement: null - - frequency: null - name: bless - requirement: null - - frequency: 4 slots - name: ray of enfeeblement - requirement: null - - heightened_level: 8 - level: 0 - spells: - - frequency: null + - misc: null name: chill touch - requirement: null - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: disrupt undead - requirement: null - - frequency: null + - misc: null name: read aura - requirement: null - - frequency: null + - misc: null name: stabilize - requirement: null - to_hit: 30 -- dc: 37 + constants: null + dc: 35 + focus_points: null misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 4 + spell_lists: + - level: 6 spells: - - frequency: null - name: talking corpse - requirement: null - - heightened_level: 5 - level: -1 + - misc: null + name: field of life + - misc: null + name: heal + - misc: 4 slots + name: spirit blast + - level: 5 spells: - - frequency: null + - misc: null + name: death ward + - misc: null + name: dispel magic + - misc: 4 slots + name: sending + - level: 4 + spells: + - misc: null + name: freedom of movement + - misc: null + name: read omens + - misc: 4 slots + name: spell immunity + - level: 3 + spells: + - misc: null + name: blindness + - misc: null + name: crisis of faith + - misc: 4 slots + name: dream message + - level: 2 + spells: + - misc: null + name: calm emotions + - misc: null + name: see invisibility + - misc: 4 slots + name: silence + - level: 1 + spells: + - misc: null + name: bane + - misc: null + name: bless + - misc: 4 slots + name: ray of enfeeblement + spells_source: Divine Spontaneous Spells +- attack_bonus: null + cantrips: null + constants: + - level: 5 + spells: + - misc: null name: tongues - requirement: null - - heightened_level: 2 - level: -1 + - level: 2 spells: - - frequency: null + - misc: null name: speak with animals - requirement: null - - frequency: null + - misc: null name: spider climb - requirement: null - to_hit: null + dc: 37 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: talking corpse + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 37 + focus_points: null + misc: null + spell_lists: + - level: 5 + spells: + - misc: null + name: call spirit + spells_source: Divine Rituals traits: -- N -- Medium - Monitor - Psychopomp -type: Creature -weaknesses: null diff --git a/data/monsters/movanic deva.yaml b/data/monsters/movanic deva.yaml index 44d5d34..82c1f13 100644 --- a/data/monsters/movanic deva.yaml +++ b/data/monsters/movanic deva.yaml @@ -7,24 +7,78 @@ ability_mods: wis_mod: 5 ac: 30 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The movanic deva attempts to unravel unwelcome magic effects on allies within + its aura of vitality to protect them from malevolent forces. The movanic deva + attempts a counteract check against as many spell effects affecting allies in + the area as it wishes with a +19 counteract modifier and a counteract level of + 4, rolling once for the selected effects. + failure: null + frequency: once per day + full_description: null + generic_description: null + maximum_duration: null + name: Dispelling Field + range: null + raw_description: '**Dispelling Field** [Two Actions] (__divine__, __transmutation__) + **Frequency **once per day; **Effect **The movanic deva attempts to unravel unwelcome + magic effects on allies within its aura of vitality to protect them from malevolent + forces. The movanic deva attempts a counteract check against as many spell effects + affecting allies in the area as it wishes with a +19 counteract modifier and a + counteract level of 4, rolling once for the selected effects.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When a movanic deva wields a weapon, that weapon gains the effect of + a __flaming__ rune. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Flaming Armaments + range: null + raw_description: '**Flaming Armaments** (__divine__, __transmutation__) When a movanic + deva wields a weapon, that weapon gains the effect of a __flaming__ rune.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - transmutation + trigger: null alignment: NG automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 20 feet. Allies in the movanic deva's aura gain a +1 status bonus to - all saving throws, resistance 10 to positive and negative damage, and are unharmed - by the effects of a plane's __positive__ and __negative__ traits. Animals in the - aura of 12th level or lower don't attack the movanic deva or the deva's allies - unless they are controlled or otherwise forced to attack. + description: Allies in the movanic deva's aura gain a +1 status bonus to all saving + throws, resistance 10 to positive and negative damage, and are unharmed by the + effects of a plane's __positive__ and __negative__ traits. Animals in the aura + of 12th level or lower don't attack the movanic deva or the deva's allies unless + they are controlled or otherwise forced to attack. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Aura of Vitality - range: null + range: 20 feet raw_description: '**Aura of Vitality** (__abjuration__, __aura__, __divine__) 20 feet. Allies in the movanic deva''s aura gain a +1 status bonus to all saving throws, resistance 10 to positive and negative damage, and are unharmed by the @@ -32,6 +86,8 @@ automatic_abilities: of 12th level or lower don''t attack the movanic deva or the deva''s allies unless they are controlled or otherwise forced to attack.' requirements: null + saving_throw: null + stages: null success: null traits: - abjuration @@ -67,15 +123,17 @@ languages: - Infernal - tongues level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+9 type: slashing name: flaming bastard sword plus_damage: - - formula: 1d6 - type: fire and 1d6 good + - formula: null + type: 1d6 fire + - formula: null + type: 1d6 good to_hit: 23 traits: - good @@ -83,79 +141,7 @@ melee: - two-hand d12 name: Movanic Deva perception: 22 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The movanic deva attempts to unravel unwelcome magic effects on allies within - its aura of vitality to protect them from malevolent forces. The movanic deva - attempts a counteract check against as many spell effects affecting allies in - the area as it wishes with a +19 counteract modifier and a counteract level of - 4, rolling once for the selected effects. - effects: null - failure: null - frequency: once per day - full_description: null - generic_description: null - name: Dispelling Field - range: null - raw_description: '**Dispelling Field** [Two Actions] (__divine__, __transmutation__) - **Frequency **once per day; **Effect **The movanic deva attempts to unravel unwelcome - magic effects on allies within its aura of vitality to protect them from malevolent - forces. The movanic deva attempts a counteract check against as many spell effects - affecting allies in the area as it wishes with a +19 counteract modifier and a - counteract level of 4, rolling once for the selected effects.' - requirements: null - success: null - traits: - - divine - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When a movanic deva wields a weapon, that weapon gains the effect of - a __flaming__ rune. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Flaming Armaments - range: null - raw_description: '**Flaming Armaments** (__divine__, __transmutation__) When a movanic - deva wields a weapon, that weapon gains the effect of a __flaming__ rune.' - requirements: null - success: null - traits: - - divine - - transmutation - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 10 - type: evil -ritual_lists: -- dc: 29 - misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 6 - spells: - - frequency: null - name: awaken animal - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: angelic messenger - requirement: null - to_hit: null +ranged_attacks: null saves: fort: 21 fort_misc: null @@ -164,94 +150,99 @@ saves: ref_misc: null will: 19 will_misc: null -sense_abilities: null senses: -- Perception +22 - darkvision size: Medium skills: - bonus: 20 misc: null - name: 'Athletics ' + name: Athletics - bonus: 22 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 22 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 22 misc: null - name: 'Nature ' + name: Nature - bonus: 19 misc: null - name: 'Religion ' + name: Religion - bonus: 17 misc: null - name: 'Stealth ' + name: Stealth - bonus: 17 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 14 + page_start: '14' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 40 + misc: null type: fly spell_lists: -- dc: 29 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 5 +- attack_bonus: null + cantrips: null + constants: + - level: 5 spells: - - frequency: null - name: divine wrath - requirement: null - - frequency: null - name: remove curse - requirement: null - - frequency: null - name: remove disease - requirement: null - - frequency: null - name: remove fear - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: null - name: create food - requirement: null - - frequency: ×3 - name: heal - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will, self only - name: invisibility - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will, evil only - name: detect alignment - requirement: null - - heightened_level: 5 - level: -1 - spells: - - frequency: null + - misc: null name: tongues - requirement: null - to_hit: null + dc: 29 + focus_points: null + misc: null + spell_lists: + - level: 5 + spells: + - misc: null + name: divine wrath + - misc: null + name: remove curse + - misc: null + name: remove disease + - misc: null + name: remove fear + - level: 4 + spells: + - misc: null + name: create food + - misc: ×3 + name: heal + - level: 2 + spells: + - misc: at will; self only + name: invisibility + - level: 1 + spells: + - misc: at will; evil only + name: detect alignment + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 29 + focus_points: null + misc: null + spell_lists: + - level: 6 + spells: + - misc: null + name: awaken animal + - level: 1 + spells: + - misc: null + name: angelic messenger + spells_source: Rituals traits: -- NG -- Medium - Angel - Celestial -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: evil diff --git a/data/monsters/mu spore.yaml b/data/monsters/mu spore.yaml index a4fd9c8..e234866 100644 --- a/data/monsters/mu spore.yaml +++ b/data/monsters/mu spore.yaml @@ -7,68 +7,172 @@ ability_mods: wis_mod: 9 ac: 45 ac_special: null -alignment: CN -automatic_abilities: -- action_cost: None +active_abilities: +- action_cost: Two Actions critical_failure: null critical_success: null - description: A mu spore is a massive creature and takes up a space of 10 squares - by 10 squares (50 feet by 50 feet). + description: The mu spore releases a cloud of burrowing spores in a 400-foot cone. + The spores deal 22d6 piercing damage to all creatures, objects, and wooden structures + in the area, but not to plants or fungi (DC 46 basic Reflex save). The mu spore + can't use this ability again for 1d4 rounds. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null - name: Enormous + maximum_duration: null + name: Cough Spores range: null - raw_description: '**Enormous** A mu spore is a massive creature and takes up a space - of 10 squares by 10 squares (50 feet by 50 feet).' + raw_description: '**Cough Spores** [Two Actions] The mu spore releases a cloud + of burrowing spores in a 400-foot cone. The spores deal 22d6 piercing damage to + all creatures, objects, and wooden structures in the area, but not to plants or + fungi (DC 46 basic Reflex save). The mu spore can''t use this ability again for + 1d4 rounds.' requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The mu spore pulls all creatures and objects in a 400-foot cone 400 + feet towards it's mouth. A successful DC 43 Fortitude save halves the distance, + or avoids the pull on a critical success. The mu spore automatically attempts + to Swallow Whole each creature adjacent to it at the end of the inhalation. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Enormous Inhalation + range: null + raw_description: '**Enormous Inhalation** [Two Actions] The mu spore pulls all + creatures and objects in a 400-foot cone 400 feet towards it''s mouth. A successful + DC 43 Fortitude save halves the distance, or avoids the pull on a critical success. + The mu spore automatically attempts to Swallow Whole each creature adjacent to + it at the end of the inhalation.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The spore uses Swallow Whole. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Fast Swallow + range: null + raw_description: '**Fast Swallow** [Reaction] **Trigger** The mu spore Grabs a + creature with its jaws. **Effect** The spore uses Swallow Whole.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: The mu spore Grabs a creature with its jaws. +- action_cost: One Action + critical_failure: null + critical_success: null + description: 15 bludgeoning, DC 45. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Greater Constrict + range: null + raw_description: '**Greater Constrict** [One Action] 15 bludgeoning, DC 45.' + requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null - description: 60 feet. A living creature that enters the area or ends its turn within - it is corrupted by spores. It must succeed at a DC 42 Fortitude save or be clumsy - 1, enfeebled 1, and slowed 1 for 1 round. Fungi and plants are immune. + description: The mu spore still deals 18 piercing damage if its jaws Strike is a + failure (but not on critical failure) effect: null - effects: null failure: null frequency: null full_description: null generic_description: null - name: Spores + maximum_duration: null + name: Overpowering Jaws range: null - raw_description: '**Spores** (__aura__) 60 feet. A living creature that enters the - area or ends its turn within it is corrupted by spores. It must succeed at a DC - 42 Fortitude save or be clumsy 1, enfeebled 1, and slowed 1 for 1 round. Fungi - and plants are immune.' + raw_description: '**Overpowering Jaws** The mu spore still deals 18 piercing damage + if its jaws Strike is a failure (but not on critical failure)' requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Gargantuan, 20d6+9 acid, Rupture 37. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**Swallow Whole** [One Action] (__attack__) Gargantuan, 20d6+9 + acid, Rupture 37.' + requirements: null + saving_throw: null + stages: null success: null traits: - - aura + - attack trigger: null +alignment: CN +automatic_abilities: - action_cost: Free Action critical_failure: null critical_success: null description: null effect: The spore uses Grab on the triggering creature. There is no limit to how many creatures it can grab with the sticky tendrils that cover its body. - effects: null failure: null frequency: null full_description: null generic_description: null - name: Grasping Tendrils + maximum_duration: null + name: Enormous range: null - raw_description: '**Grasping Tendrils** [Free Action] **Trigger** A creature within - 10 feet of the mu spore moves or attacks the mu spore. **Effect** The spore uses - Grab on the triggering creature. There is no limit to how many creatures it can - grab with the sticky tendrils that cover its body.' + raw_description: '**Enormous** A mu spore is a massive creature and takes up a space + of 10 squares by 10 squares (50 feet by 50 feet). + + + **Spores** (__aura__) 60 feet. A living creature that enters the area or ends + its turn within it is corrupted by spores. It must succeed at a DC 42 Fortitude + save or be clumsy 1, enfeebled 1, and slowed 1 for 1 round. Fungi and plants are + immune. + + + **Grasping Tendrils** [Free Action] **Trigger** A creature within 10 feet of the + mu spore moves or attacks the mu spore. **Effect** The spore uses Grab on the + triggering creature. There is no limit to how many creatures it can grab with + the sticky tendrils that cover its body.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within 10 feet of the mu spore moves or attacks the mu spore. @@ -95,15 +199,13 @@ description: 'A mu spore is a thankfully rare fungoid monstrosity of vast power **__Recall Knowledge - Fungus__ (__Nature__)**: DC 42' hp: 350 hp_misc: regeneration 50 (deactivated by sonic) -immunities: null -items: null languages: - Aklo - Common - Terran - Undercommon level: 21 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d12+18 @@ -118,136 +220,14 @@ melee: - reach 30 feet name: Mu Spore perception: 36 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The mu spore releases a cloud of burrowing spores in a 400-foot cone. - The spores deal 22d6 piercing damage to all creatures, objects, and wooden structures - in the area, but not to plants or fungi (DC 46 basic Reflex save). The mu spore - can't use this ability again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Cough Spores - range: null - raw_description: '**Cough Spores** [Two Actions] The mu spore releases a cloud - of burrowing spores in a 400-foot cone. The spores deal 22d6 piercing damage to - all creatures, objects, and wooden structures in the area, but not to plants or - fungi (DC 46 basic Reflex save). The mu spore can''t use this ability again for - 1d4 rounds.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The mu spore pulls all creatures and objects in a 400-foot cone 400 - feet towards it's mouth. A successful DC 43 Fortitude save halves the distance, - or avoids the pull on a critical success. The mu spore automatically attempts - to Swallow Whole each creature adjacent to it at the end of the inhalation. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Enormous Inhalation - range: null - raw_description: '**Enormous Inhalation** [Two Actions] The mu spore pulls all - creatures and objects in a 400-foot cone 400 feet towards it''s mouth. A successful - DC 43 Fortitude save halves the distance, or avoids the pull on a critical success. - The mu spore automatically attempts to Swallow Whole each creature adjacent to - it at the end of the inhalation.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The spore uses Swallow Whole. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Fast Swallow - range: null - raw_description: '**Fast Swallow** [Reaction] **Trigger** The mu spore Grabs a - creature with its jaws. **Effect** The spore uses Swallow Whole.' - requirements: null - success: null - traits: null - trigger: The mu spore Grabs a creature with its jaws. -- action_cost: One Action - critical_failure: null - critical_success: null - description: 15 bludgeoning, DC 45. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Greater Constrict - range: null - raw_description: '**Greater Constrict** 15 bludgeoning, DC 45.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The mu spore still deals 18 piercing damage if its jaws Strike is a - failure (but not on critical failure) - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Overpowering Jaws - range: null - raw_description: '**Overpowering Jaws** The mu spore still deals 18 piercing damage - if its jaws Strike is a failure (but not on critical failure)' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Gargantuan, 20d6+9 acid, Rupture 37. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**Swallow Whole** (__attack__) Gargantuan, 20d6+9 acid, Rupture - 37.' - requirements: null - success: null - traits: - - attack - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 20 + misc: null type: acid - amount: 10 + misc: except sonic type: all (except sonic) -ritual_lists: null saves: fort: 38 fort_misc: null @@ -262,50 +242,49 @@ sense_abilities: critical_success: null description: The mu spore senses vibrations in the air through its aerial spores. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Windsense range: null raw_description: '**Windsense** The mu spore senses vibrations in the air through its aerial spores.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +36 - low-light vision - windsense 240 feet size: Gargantuan skills: - bonus: 26 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 41 misc: null - name: 'Athletics ' + name: Athletics - bonus: 38 misc: null - name: 'Nature ' + name: Nature - bonus: 36 misc: null - name: 'Occultism ' -source: + name: Occultism +sources: - abbr: Bestiary - page_start: 238 + page_start: '238' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 50 + misc: null type: fly spell_lists: null traits: -- CN -- Gargantuan - Fungus -type: Creature -weaknesses: null diff --git a/data/monsters/mudwretch.yaml b/data/monsters/mudwretch.yaml index 7a696f4..d577c0c 100644 --- a/data/monsters/mudwretch.yaml +++ b/data/monsters/mudwretch.yaml @@ -7,6 +7,105 @@ ability_mods: wis_mod: 3 ac: 16 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: 1d8+2 bludgeoning, DC 18 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 1d8+2 bludgeoning, DC 18' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The mudwretch squeezes harder, dealing 1d6 __persistent bleed damage__ to + the target. The mudwretch absorbs this blood, removing any penalties it had as + a result of being dehydrated. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Gory Hydration + range: null + raw_description: '**Gory Hydration** [Reaction] **Requirements** The mudwretch + is dehydrated; **Trigger** The mudwretch deals Constrict damage to a living creature + that has blood; **Effect** The mudwretch squeezes harder, dealing 1d6 __persistent + bleed damage__ to the target. The mudwretch absorbs this blood, removing any penalties + it had as a result of being dehydrated.' + requirements: The mudwretch is dehydrated + saving_throw: null + stages: null + success: null + traits: null + trigger: The mudwretch deals Constrict damage to a living creature that has blood; +- action_cost: One Action + critical_failure: null + critical_success: null + description: Until it next acts, the mudwretch appears to be an ordinary puddle + of mud. It has an automatic result of 20 on __Deception__ checks to pass as a + mud puddle and can make a fist Strike against a creature that walks onto the mud + puddle as a reaction. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mud Puddle + range: null + raw_description: '**Mud Puddle** [One Action] (__concentrate__) Until it next acts, + the mudwretch appears to be an ordinary puddle of mud. It has an automatic result + of 20 on __Deception__ checks to pass as a mud puddle and can make a fist Strike + against a creature that walks onto the mud puddle as a reaction.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The mudwretch spews a 20-foot line of pressurized mud that deals 2d10 + bludgeoning damage (DC 18 basic Reflex save). On a critical failure, a creature + also takes a –10-foot status penalty to its Speeds for 1 round. The mudwretch + can't Spew Mud again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Spew Mud + range: null + raw_description: '**Spew Mud** [Two Actions] (__conjuration__, __primal__) The + mudwretch spews a 20-foot line of pressurized mud that deals 2d10 bludgeoning + damage (DC 18 basic Reflex save). On a critical failure, a creature also takes + a –10-foot status penalty to its Speeds for 1 round. The mudwretch can''t Spew + Mud again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - conjuration + - primal + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -20,11 +119,11 @@ automatic_abilities: in water, spends 1 minute in the rain, or rehydrates in another way (such as via Gory Hydration). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Susceptible to Desiccation range: null raw_description: '**Susceptible to Desiccation** If a mudwretch takes any damage @@ -35,6 +134,8 @@ automatic_abilities: 1__ until it either fully immerses in water, spends 1 minute in the rain, or rehydrates in another way (such as via Gory Hydration).' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -63,14 +164,13 @@ hp_misc: null immunities: - bleed - critical hits -- paralyzed -- poison -- sleep -items: null +- paralyzed +- poison +- sleep languages: - Terran level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+4 @@ -84,103 +184,14 @@ melee: - agile name: Mudwretch perception: 9 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 1d8+2 bludgeoning, DC 18 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 1d8+2 bludgeoning, DC 18' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The mudwretch deals Constrict damage to a living creature that has blood - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Gory Hydration - range: null - raw_description: '**Gory Hydration** [Reaction] **Requirements** The mudwretch - is dehydrated; **Trigger** The mudwretch deals Constrict damage to a living creature - that has blood; **Effect** The mudwretch squeezes harder, dealing 1d6 __persistent - bleed damage__ to the target. The mudwretch absorbs this blood, removing any penalties - it had as a result of being dehydrated.' - requirements: null - success: null - traits: null - trigger: The mudwretch is dehydrated -- action_cost: One Action - critical_failure: null - critical_success: null - description: Until it next acts, the mudwretch appears to be an ordinary puddle - of mud. It has an automatic result of 20 on __Deception__ checks to pass as a - mud puddle and can make a fist Strike against a creature that walks onto the mud - puddle as a reaction. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mud Puddle - range: null - raw_description: '**Mud Puddle** (__concentrate__) Until it next acts, the mudwretch - appears to be an ordinary puddle of mud. It has an automatic result of 20 on __Deception__ - checks to pass as a mud puddle and can make a fist Strike against a creature that - walks onto the mud puddle as a reaction.' - requirements: null - success: null - traits: - - concentrate - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The mudwretch spews a 20-foot line of pressurized mud that deals 2d10 - bludgeoning damage (DC 18 basic Reflex save). On a critical failure, a creature - also takes a -10-foot status penalty to its Speeds for 1 round. The mudwretch - can't Spew Mud again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Spew Mud - range: null - raw_description: '**Spew Mud** [Two Actions] (__conjuration__, __primal__) The - mudwretch spews a 20-foot line of pressurized mud that deals 2d10 bludgeoning - damage (DC 18 basic Reflex save). On a critical failure, a creature also takes - a -10-foot status penalty to its Speeds for 1 round. The mudwretch can''t Spew - Mud again for 1d4 rounds.' - requirements: null - success: null - traits: - - conjuration - - primal - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 3 + misc: null type: acid - amount: 3 - type: physical (except bludgeoning) -ritual_lists: null + misc: except bludgeoning + type: physical saves: fort: 11 fort_misc: null @@ -193,51 +204,51 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 10 feet. The ground in the area is difficult terrain for all non-mudwretch - creatures. + description: The ground in the area is difficult terrain for all non-mudwretch creatures. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Muddy Field - range: null + range: 10 feet raw_description: '**Muddy Field** (__aura__) 10 feet. The ground in the area is difficult terrain for all non-mudwretch creatures.' requirements: null + saving_throw: null + stages: null success: null traits: - aura trigger: null senses: -- Perception +9 - darkvision size: Medium skills: - bonus: 8 misc: null - name: 'Athletics ' + name: Athletics - bonus: 6 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 176 + page_start: '176' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 20 + misc: null type: swim spell_lists: null traits: -- N -- Medium - Earth - Elemental - Water -type: Creature weaknesses: - amount: 5 + misc: null type: fire diff --git a/data/monsters/mukradi.yaml b/data/monsters/mukradi.yaml index e0aefa1..f99084a 100644 --- a/data/monsters/mukradi.yaml +++ b/data/monsters/mukradi.yaml @@ -7,55 +7,152 @@ ability_mods: wis_mod: 3 ac: 37 ac_special: null -alignment: N -automatic_abilities: -- action_cost: Free Action +active_abilities: +- action_cost: Two Actions critical_failure: null critical_success: null - description: null - effect: The mukradi confines the debilitating effect to a certain portion of its - nervous system, ignoring the effect but causing a maw of its choice to go dormant - for the effect's duration. That maw can't be used for a Strike or Breath Weapon - during that time. This ability can't be used if all the mukradi's heads are dormant. - effects: null + description: "The mukradi breathes a blast of energy from one of its three heads;\ + \ each creature in the area must attempt a DC 36 basic Reflex save. The mukradi\ + \ can't use Breath Weapon again for 1d4 rounds.\n\n * **Acid Maw** (__acid__)\ + \ 10-foot-wide, 60-foot line of acid dealing 16d6 acid damage.\n\n * **Flame\ + \ Maw** (__fire__) 60-foot cone of fire dealing 16d6 fire damage.\n\n * **Shock\ + \ Maw** (__electricity__) 120-foot line of electricity dealing 16d6 electricity\ + \ damage." + effect: null failure: null frequency: null full_description: null generic_description: null - name: Partitioned Anatomy + maximum_duration: null + name: Breath Weapon range: null - raw_description: '**Partitioned Anatomy** [Free Action] **Trigger** The mukradi - would be confused, paralyzed, slowed, or stunned. **Effect** The mukradi confines - the debilitating effect to a certain portion of its nervous system, ignoring the - effect but causing a maw of its choice to go dormant for the effect''s duration. - That maw can''t be used for a Strike or Breath Weapon during that time. This ability - can''t be used if all the mukradi''s heads are dormant.' + raw_description: "**Breath Weapon** [Two Actions] (__evocation__, __primal__) The\ + \ mukradi breathes a blast of energy from one of its three heads; each creature\ + \ in the area must attempt a DC 36 basic Reflex save. The mukradi can't use Breath\ + \ Weapon again for 1d4 rounds.\n\n * **Acid Maw** (__acid__) 10-foot-wide, 60-foot\ + \ line of acid dealing 16d6 acid damage.\n\n * **Flame Maw** (__fire__) 60-foot\ + \ cone of fire dealing 16d6 fire damage.\n\n * **Shock Maw** (__electricity__)\ + \ 120-foot line of electricity dealing 16d6 electricity damage." requirements: null + saving_throw: null + stages: null + success: null + traits: + - evocation + - primal + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The mukradi makes two Strikes with different maws against the same + target. If both hit, the target takes an extra 2d12+13 slashing damage, with a + DC 36 basic Fortitude save. On a critical failure, the creature is torn to pieces + and dies. The mukradi's multiple attack penalty increases only after all the attacks + are made. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pull Apart + range: null + raw_description: '**Pull Apart** [Two Actions] The mukradi makes two Strikes with + different maws against the same target. If both hit, the target takes an extra + 2d12+13 slashing damage, with a DC 36 basic Fortitude save. On a critical failure, + the creature is torn to pieces and dies. The mukradi''s multiple attack penalty + increases only after all the attacks are made.' + requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: The mukradi would be confused, paralyzed, slowed, or stunned. + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The mukradi Strikes once against each creature in its reach. It can + Strike up to once with each maw, once with its tail lash, and any number of times + with its legs. Each attack takes a –2 circumstance penalty and counts toward the + mukradi's multiple attack penalty, but the multiple attack penalty doesn't increase + until after all the attacks are made. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Thrash + range: null + raw_description: '**Thrash** [Two Actions] The mukradi Strikes once against each + creature in its reach. It can Strike up to once with each maw, once with its tail + lash, and any number of times with its legs. Each attack takes a –2 circumstance + penalty and counts toward the mukradi''s multiple attack penalty, but the multiple + attack penalty doesn''t increase until after all the attacks are made.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Huge or smaller, leg, DC 36 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**Trample** [Three Actions] Huge or smaller, leg, DC 36' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: N +automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null - effect: The mukradi's Breath Weapon recharges. It can use its Breath Weapon immediately - as part of this reaction. It can't use this reaction again until it recharges - its Breath Weapon naturally. - effects: null + effect: 'The mukradi confines the debilitating effect to a certain portion of its + nervous system, ignoring the effect but causing a maw of its choice to go dormant + for the effect''s duration. That maw can''t be used for a Strike or Breath Weapon + during that time. This ability can''t be used if all the mukradi''s heads are + dormant. + + + **Spitting Rage** [Reaction]' failure: null frequency: null full_description: null generic_description: null - name: Spitting Rage + maximum_duration: null + name: Partitioned Anatomy range: null - raw_description: '**Spitting Rage** [Reaction] **Trigger** A creature scores a critical - hit on the mukradi. **Effect** The mukradi''s Breath Weapon recharges. It can - use its Breath Weapon immediately as part of this reaction. It can''t use this - reaction again until it recharges its Breath Weapon naturally.' + raw_description: '**Partitioned Anatomy** [Reaction] **Trigger** The mukradi would + be confused, paralyzed, slowed, or stunned. **Effect** The mukradi confines the + debilitating effect to a certain portion of its nervous system, ignoring the effect + but causing a maw of its choice to go dormant for the effect''s duration. That + maw can''t be used for a Strike or Breath Weapon during that time. This ability + can''t be used if all the mukradi''s heads are dormant. + + + **Spitting Rage** **Trigger** A creature scores a critical hit on the mukradi. + **Effect** The mukradi''s Breath Weapon recharges. It can use its Breath Weapon + immediately as part of this reaction. It can''t use this reaction again until + it recharges its Breath Weapon naturally.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature scores a critical hit on the mukradi. + trigger: The mukradi would be confused, paralyzed, slowed, or stunned. description: 'Fearsome centipede-like creatures, mukradis are three-headed predators with a devastating array of breath weapons. A Darklands version of the mukradi is rumored to exist. It''s said these variant mukradis have black scales, and all of @@ -68,19 +165,16 @@ description: 'Fearsome centipede-like creatures, mukradis are three-headed preda **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 34' hp: 300 hp_misc: null -immunities: null -items: null -languages: null level: 15 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+17 type: piercing name: acid maw plus_damage: - - formula: 3d6 - type: acid + - formula: null + type: 3d6 acid to_hit: 32 traits: - magical @@ -91,8 +185,8 @@ melee: type: piercing name: flame maw plus_damage: - - formula: 3d6 - type: fire + - formula: null + type: 3d6 fire to_hit: 32 traits: - magical @@ -103,8 +197,8 @@ melee: type: piercing name: shock maw plus_damage: - - formula: 3d6 - type: electricity + - formula: null + type: 3d6 electricity to_hit: 32 traits: - magical @@ -134,168 +228,17 @@ melee: - reach 30 feet name: Mukradi perception: 24 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The mukradi breathes a blast of energy from one of its three heads; - each creature in the area must attempt a DC 36 basic Reflex save. The mukradi - can't use Breath Weapon again for 1d4 rounds. - effect: null - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: 10-foot-wide, 60-foot line of acid dealing 16d6 acid damage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Acid Maw - range: null - raw_description: '**Acid Maw** (__acid__) 10-foot-wide, 60-foot line of acid dealing - 16d6 acid damage.' - requirements: null - success: null - traits: - - acid - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: 60-foot cone of fire dealing 16d6 fire damage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Flame Maw - range: null - raw_description: '**Flame Maw** (__fire__) 60-foot cone of fire dealing 16d6 fire - damage.' - requirements: null - success: null - traits: - - fire - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: 120-foot line of electricity dealing 16d6 electricity damage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shock Maw - range: null - raw_description: '**Shock Maw** (__electricity__) 120-foot line of electricity - dealing 16d6 electricity damage.' - requirements: null - success: null - traits: - - electricity - trigger: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: "**Breath Weapon** [Two Actions] (__evocation__, __primal__) The\ - \ mukradi breathes a blast of energy from one of its three heads; each creature\ - \ in the area must attempt a DC 36 basic Reflex save. The mukradi can't use Breath\ - \ Weapon again for 1d4 rounds. \n\n * **Acid Maw** (__acid__) 10-foot-wide, 60-foot\ - \ line of acid dealing 16d6 acid damage.\n\n * **Flame Maw** (__fire__) 60-foot\ - \ cone of fire dealing 16d6 fire damage.\n\n * **Shock Maw** (__electricity__)\ - \ 120-foot line of electricity dealing 16d6 electricity damage." - requirements: null - success: null - traits: - - evocation - - primal - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The mukradi makes two Strikes with different maws against the same - target. If both hit, the target takes an extra 2d12+13 slashing damage, with a - DC 36 basic Fortitude save. On a critical failure, the creature is torn to pieces - and dies. The mukradi's multiple attack penalty increases only after all the attacks - are made. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pull Apart - range: null - raw_description: '**Pull Apart** [Two Actions] The mukradi makes two Strikes with - different maws against the same target. If both hit, the target takes an extra - 2d12+13 slashing damage, with a DC 36 basic Fortitude save. On a critical failure, - the creature is torn to pieces and dies. The mukradi''s multiple attack penalty - increases only after all the attacks are made.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The mukradi Strikes once against each creature in its reach. It can - Strike up to once with each maw, once with its tail lash, and any number of times - with its legs. Each attack takes a -2 circumstance penalty and counts toward the - mukradi's multiple attack penalty, but the multiple attack penalty doesn't increase - until after all the attacks are made. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Thrash - range: null - raw_description: '**Thrash** [Two Actions] The mukradi Strikes once against each - creature in its reach. It can Strike up to once with each maw, once with its tail - lash, and any number of times with its legs. Each attack takes a -2 circumstance - penalty and counts toward the mukradi''s multiple attack penalty, but the multiple - attack penalty doesn''t increase until after all the attacks are made.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Huge or smaller, leg, DC 36 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**Trample** [Three Actions] Huge or smaller, leg, DC 36' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 20 + misc: null type: acid - amount: 20 + misc: null type: electricity - amount: 20 + misc: null type: fire -ritual_lists: null saves: fort: 32 fort_misc: null @@ -304,31 +247,28 @@ saves: ref_misc: null will: 26 will_misc: null -sense_abilities: null senses: -- Perception +24 - darkvision - tremorsense (imprecise) 60 feet size: Gargantuan skills: - bonus: 32 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 239 + page_start: '239' page_stop: null speed: - amount: 60 + misc: null type: Land - amount: 60 + misc: null type: burrow - amount: 60 + misc: null type: climb spell_lists: null traits: -- N -- Gargantuan - Beast -type: Creature -weaknesses: null diff --git a/data/monsters/mummy guardian.yaml b/data/monsters/mummy guardian.yaml index 072b0fc..84ecf80 100644 --- a/data/monsters/mummy guardian.yaml +++ b/data/monsters/mummy guardian.yaml @@ -7,24 +7,58 @@ ability_mods: wis_mod: 4 ac: 23 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: This disease and any damage from it can't be healed until this curse + is removed. A creature killed by mummy rot turns to dust and can't be resurrected + except by a 7th-level __resurrect__ ritual or similar magic. **Saving Throw** + DC 22 Fortitude; **Stage 1** carrier with no ill effect (1 minute); **Stage 2** + 4d6 negative damage and __stupefied 1__ (1 day) + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mummy Rot + range: null + raw_description: '**Mummy Rot** (__curse__, __disease__, __divine__, __necromancy__, + __negative__) This disease and any damage from it can''t be healed until this + curse is removed. A creature killed by mummy rot turns to dust and can''t be resurrected + except by a 7th-level __resurrect__ ritual or similar magic. **Saving Throw** + DC 22 Fortitude; **Stage 1** carrier with no ill effect (1 minute); **Stage 2** + 4d6 negative damage and __stupefied 1__ (1 day)' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - disease + - divine + - necromancy + - negative + trigger: null alignment: LE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. Living creatures are frightened 1 while in a mummy guardian's - despair aura. They can't naturally recover from this fear while in the area but - recover instantly once they leave the area. When a creature first enters the area, - it must succeed at a DC 22 Will save (after taking the penalty from being frightened) + description: Living creatures are frightened 1 while in a mummy guardian's despair + aura. They can't naturally recover from this fear while in the area but recover + instantly once they leave the area. When a creature first enters the area, it + must succeed at a DC 22 Will save (after taking the penalty from being frightened) or be paralyzed for 1 round. The creature is then temporarily immune for 24 hours. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Despair - range: null + range: 30 feet raw_description: '**Despair** (__aura__, __divine__, __emotion__, __enchantment__, __fear__, __incapacitation__, __mental__) 30 feet. Living creatures are frightened 1 while in a mummy guardian''s despair aura. They can''t naturally recover from @@ -33,6 +67,8 @@ automatic_abilities: taking the penalty from being frightened) or be paralyzed for 1 round. The creature is then temporarily immune for 24 hours.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -80,12 +116,11 @@ immunities: - paralyzed - poison - unconscious -items: null languages: - Necril - plus any one ancient language level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+7 @@ -98,44 +133,7 @@ melee: traits: null name: Mummy Guardian perception: 16 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: This disease and any damage from it can't be healed until this curse - is removed. A creature killed by mummy rot turns to dust and can't be resurrected - except by a 7th-level __resurrect__ ritual or similar magic. **Saving Throw** - DC 22 Fortitude; **Stage 1** carrier with no ill effect (1 minute); **Stage 2** - 4d6 negative damage and __stupefied 1__ (1 day) - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mummy Rot - range: null - raw_description: '**Mummy Rot** (__curse__, __disease__, __divine__, __necromancy__, - __negative__) This disease and any damage from it can''t be healed until this - curse is removed. A creature killed by mummy rot turns to dust and can''t be resurrected - except by a 7th-level __resurrect__ ritual or similar magic. **Saving Throw** - DC 22 Fortitude; **Stage 1** carrier with no ill effect (1 minute); **Stage 2** - 4d6 negative damage and __stupefied 1__ (1 day)' - requirements: null - success: null - traits: - - curse - - disease - - divine - - necromancy - - negative - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 5 - type: fire -ritual_lists: null +ranged_attacks: null saves: fort: 14 fort_misc: null @@ -144,30 +142,29 @@ saves: ref_misc: null will: 16 will_misc: null -sense_abilities: null senses: -- Perception +16 - darkvision size: Medium skills: - bonus: 15 misc: null - name: 'Athletics ' + name: Athletics - bonus: 11 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 240 + page_start: '240' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: null traits: -- LE -- Medium - Mummy - Undead -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: fire diff --git a/data/monsters/mummy pharaoh.yaml b/data/monsters/mummy pharaoh.yaml index 8aa6337..181a26b 100644 --- a/data/monsters/mummy pharaoh.yaml +++ b/data/monsters/mummy pharaoh.yaml @@ -7,23 +7,105 @@ ability_mods: wis_mod: 5 ac: 27 ac_special: null -alignment: LE -automatic_abilities: +active_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. Living creatures are frightened 1 while in a mummy guardian's - despair aura. They can't naturally recover from this fear while in the area but - recover instantly once they leave the area. When a creature first enters the area, - it must succeed at a DC 26 Will save (after taking the penalty from being frightened) - or be paralyzed for 1d4 rounds. The creature is then temporarily immune for 24 - hours. + description: The mummy pharaoh can deliver insidious mummy rot through melee weapons + it wields. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null + name: Channel Rot + range: null + raw_description: '**Channel Rot** (__divine__, __necromancy__) The mummy pharaoh + can deliver insidious mummy rot through melee weapons it wields.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - necromancy + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: This disease and any damage from it can't be healed until this curse + is removed. A creature killed by insidious mummy rot turns to sand and can't be + resurrected except by a 7th-level __resurrect__ ritual or similar magic. **Saving + Throw** DC 26 Fortitude; **Stage 1** carrier with no ill effect (1 minute); **Stage + 2** 8d6 negative damage and __stupefied 2__ (1 day) + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Insidious Mummy Rot + range: null + raw_description: '**Insidious Mummy Rot** (__curse__, __disease__, __divine__, __necromancy__) + This disease and any damage from it can''t be healed until this curse is removed. + A creature killed by insidious mummy rot turns to sand and can''t be resurrected + except by a 7th-level __resurrect__ ritual or similar magic. **Saving Throw** + DC 26 Fortitude; **Stage 1** carrier with no ill effect (1 minute); **Stage 2** + 8d6 negative damage and __stupefied 2__ (1 day)' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - disease + - divine + - necromancy + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The mummy pharaoh exhales a 60-foot cone of superheated sand that deals + 5d6 fire and 5d6 slashing damage (DC 28 basic Reflex save). The mummy pharaoh + can't use Sandstorm Wrath again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sandstorm Wrath + range: null + raw_description: '**Sandstorm Wrath** [Two Actions] (__concentrate__, __divine__, + __evocation__, __fire__) The mummy pharaoh exhales a 60-foot cone of superheated + sand that deals 5d6 fire and 5d6 slashing damage (DC 28 basic Reflex save). The + mummy pharaoh can''t use Sandstorm Wrath again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - evocation + - fire + trigger: null +alignment: LE +automatic_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: The mummy pharaoh can use Attack of Opportunity when a creature within + its reach uses a concentrate action, in addition to its normal trigger. It can + disrupt triggering concentrate actions, and it disrupts actions on any hit, not + just a critical hit. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null name: Great Despair range: null raw_description: '**Great Despair** (__aura__, __divine__, __emotion__, __enchantment__, @@ -32,99 +114,30 @@ automatic_abilities: this fear while in the area but recover instantly once they leave the area. When a creature first enters the area, it must succeed at a DC 26 Will save (after taking the penalty from being frightened) or be paralyzed for 1d4 rounds. The - creature is then temporarily immune for 24 hours.' - requirements: null - success: null - traits: - - aura - - divine - - emotion - - enchantment - - fear - - incapacitation - - mental - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When a mummy pharaoh is destroyed, necromantic energies rebuild its - body in its tomb over 1d10 days. If the re-forming body is destroyed during that - time, the process starts anew. A slain mummy pharaoh can be destroyed for good - with a __consecrate__ ritual. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rejuvenation - range: null - raw_description: '**Rejuvenation** (__divine__, __necromancy__) When a mummy pharaoh - is destroyed, necromantic energies rebuild its body in its tomb over 1d10 days. - If the re-forming body is destroyed during that time, the process starts anew. - A slain mummy pharaoh can be destroyed for good with a __consecrate__ ritual.' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: 100 feet. Commanded or allied undead in the aura that have a lower - level than the mummy pharaoh gain a +1 circumstance bonus to attack rolls, damage - rolls, AC, saves, and skill checks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Undead Mastery - range: null - raw_description: '**Undead Mastery** (__aura__, __divine__, __necromancy__) 100 - feet. Commanded or allied undead in the aura that have a lower level than the - mummy pharaoh gain a +1 circumstance bonus to attack rolls, damage rolls, AC, - saves, and skill checks.' - requirements: null - success: null - traits: - - aura - - divine - - necromancy - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: The mummy pharaoh can use Attack of Opportunity when a creature within - its reach uses a concentrate action, in addition to its normal trigger. It can - disrupt triggering concentrate actions, and it disrupts actions on any hit, not - just a critical hit. - effect: You lash out at a foe that leaves an opening. Make a melee Strike against - the triggering creature. If your attack is a critical hit and the trigger was - a manipulate action, you disrupt that action. This Strike doesn't count toward - your multiple attack penalty, and your multiple attack penalty doesn't apply to - this Strike. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Attack of Opportunity - range: null - raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within - your reach uses a manipulate action or a move action, makes a ranged attack, or - leaves a square during a move action it''s using. **Effect** You lash out at a - foe that leaves an opening. Make a melee Strike against the triggering creature. - If your attack is a critical hit and the trigger was a manipulate action, you - disrupt that action. This Strike doesn''t count toward your multiple attack penalty, - and your multiple attack penalty doesn''t apply to this Strike.' + creature is then temporarily immune for 24 hours. + + + **Rejuvenation** (__divine__, __necromancy__) When a mummy pharaoh is destroyed, + necromantic energies rebuild its body in its tomb over 1d10 days. If the re-forming + body is destroyed during that time, the process starts anew. A slain mummy pharaoh + can be destroyed for good with a __consecrate__ ritual. + + + **Undead Mastery** (__aura__, __divine__, __necromancy__) 100 feet. Commanded + or allied undead in the aura that have a lower level than the mummy pharaoh gain + a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks. + + + **Attack of Opportunity** [Reaction] The mummy pharaoh can use Attack of Opportunity + when a creature within its reach uses a concentrate action, in addition to its + normal trigger. It can disrupt triggering concentrate actions, and it disrupts + actions on any hit, not just a critical hit.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature within your reach uses a manipulate action or a move action, - makes a ranged attack, or leaves a square during a move action it's using. + trigger: null description: 'While mummy guardians are undead crafted from the corpses of sacrificed—usually unwilling victims—and retain only fragments of their memories, a mummy pharaoh is the result of a deliberate embrace of undeath by a sadistic and cruel ruler. The @@ -159,7 +172,7 @@ languages: - Necril - plus any two ancient languages level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+11 @@ -185,90 +198,8 @@ melee: - reach 10 feet name: Mummy Pharaoh perception: 20 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The mummy pharaoh can deliver insidious mummy rot through melee weapons - it wields. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Channel Rot - range: null - raw_description: '**Channel Rot** (__divine__, __necromancy__) The mummy pharaoh - can deliver insidious mummy rot through melee weapons it wields.' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: This disease and any damage from it can't be healed until this curse - is removed. A creature killed by insidious mummy rot turns to sand and can't be - resurrected except by a 7th-level __resurrect__ ritual or similar magic. **Saving - Throw** DC 26 Fortitude; **Stage 1** carrier with no ill effect (1 minute); **Stage - 2** 8d6 negative damage and __stupefied 2__ (1 day) - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Insidious Mummy Rot - range: null - raw_description: '**Insidious Mummy Rot** (__curse__, __disease__, __divine__, __necromancy__) - This disease and any damage from it can''t be healed until this curse is removed. - A creature killed by insidious mummy rot turns to sand and can''t be resurrected - except by a 7th-level __resurrect__ ritual or similar magic. **Saving Throw** - DC 26 Fortitude; **Stage 1** carrier with no ill effect (1 minute); **Stage 2** - 8d6 negative damage and __stupefied 2__ (1 day)' - requirements: null - success: null - traits: - - curse - - disease - - divine - - necromancy - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The mummy pharaoh exhales a 60-foot cone of superheated sand that deals - 5d6 fire and 5d6 slashing damage (DC 28 basic Reflex save). The mummy pharaoh - can't use Sandstorm Wrath again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sandstorm Wrath - range: null - raw_description: '**Sandstorm Wrath** [Two Actions] (__concentrate__, __divine__, - __evocation__, __fire__) The mummy pharaoh exhales a 60-foot cone of superheated - sand that deals 5d6 fire and 5d6 slashing damage (DC 28 basic Reflex save). The - mummy pharaoh can''t use Sandstorm Wrath again for 1d4 rounds.' - requirements: null - success: null - traits: - - concentrate - - divine - - evocation - - fire - trigger: null -ranged: null +ranged_attacks: null rarity: Rare -resistances: -- amount: 10 - type: fire -ritual_lists: null saves: fort: 19 fort_misc: null @@ -277,40 +208,38 @@ saves: ref_misc: null will: 20 will_misc: null -sense_abilities: null senses: -- Perception +20 - darkvision size: Medium skills: - bonus: 18 misc: null - name: 'Deception ' + name: Deception - bonus: 20 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 15 misc: null - name: 'Occultism ' + name: Occultism - bonus: 20 misc: null - name: 'Religion ' + name: Religion - bonus: 13 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 241 + page_start: '241' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: null traits: -- Rare -- LE -- Medium - Mummy - Undead -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: fire diff --git a/data/monsters/muse phantom.yaml b/data/monsters/muse phantom.yaml index b4fa40f..2e82604 100644 --- a/data/monsters/muse phantom.yaml +++ b/data/monsters/muse phantom.yaml @@ -7,6 +7,63 @@ ability_mods: wis_mod: 3 ac: 21 ac_special: null +active_abilities: +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: null + effect: The muse ceases its thespian aura and deals 4d8 mental damage to creatures + in a 30-foot burst, including the creature it is possessing, if any (DC 22 basic + Will save). Creatures that fail their Will saves are __fascinated__ by the muse + phantom for 1 minute. The muse phantom can't use Grand Finale again for 1d4 rounds. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Grand Finale + range: null + raw_description: '**Grand Finale** [Three Actions] (__mental__, __occult__) **Requirements** + The muse phantom''s thespian aura is active; **Effect** The muse ceases its thespian + aura and deals 4d8 mental damage to creatures in a 30-foot burst, including the + creature it is possessing, if any (DC 22 basic Will save). Creatures that fail + their Will saves are __fascinated__ by the muse phantom for 1 minute. The muse + phantom can''t use Grand Finale again for 1d4 rounds.' + requirements: The muse phantom's thespian aura is active + saving_throw: null + stages: null + success: null + traits: + - mental + - occult + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The phantom muse attempts to possess an adjacent corporeal creature. + This has the same effect as the possession spell (DC 20), except the duration + is 1d4 hours, and since the phantom muse doesn't have a physical body, it is unaffected + by that restriction of the spell. If the target is at least trained in __Performance__, + the DC of this ability is 24. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Muse Possession + range: null + raw_description: '**Muse Possession** [Two Actions] The phantom muse attempts to + possess an adjacent corporeal creature. This has the same effect as the possession + spell (DC 20), except the duration is 1d4 hours, and since the phantom muse doesn''t + have a physical body, it is unaffected by that restriction of the spell. If the + target is at least trained in __Performance__, the DC of this ability is 24.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: null description: 'For performers who die before their time and whose love of the theater @@ -41,12 +98,11 @@ immunities: - poison - precision - unconscious -items: null languages: - Common - Necril level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+5 @@ -60,57 +116,7 @@ melee: - magical name: Muse Phantom perception: 10 -proactive_abilities: -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: null - effect: The muse phantom's thespian aura is active - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Grand Finale - range: null - raw_description: '**Grand Finale** [Three Actions] (__mental__, __occult__) **Requirements** - The muse phantom''s thespian aura is active; **Effect** The muse ceases its thespian - aura and deals 4d8 mental damage to creatures in a 30-foot burst, including the - creature it is possessing, if any (DC 22 basic Will save). Creatures that fail - their Will saves are __fascinated__ by the muse phantom for 1 minute. The muse - phantom can''t use Grand Finale again for 1d4 rounds.' - requirements: null - success: null - traits: - - mental - - occult - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The phantom muse attempts to possess an adjacent corporeal creature. - This has the same effect as the possession spell (DC 20), except the duration - is 1d4 hours, and since the phantom muse doesn't have a physical body, it is unaffected - by that restriction of the spell. If the target is at least trained in __Performance__, - the DC of this ability is 24. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Muse Possession - range: null - raw_description: '**Muse Possession** [Two Actions] The phantom muse attempts to - possess an adjacent corporeal creature. This has the same effect as the possession - spell (DC 20), except the duration is 1d4 hours, and since the phantom muse doesn''t - have a physical body, it is unaffected by that restriction of the spell. If the - target is at least trained in __Performance__, the DC of this ability is 24.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d4+5 @@ -125,14 +131,8 @@ ranged: rarity: Uncommon resistances: - amount: 5 - type: all damage (except force -- amount: null - type: ghost touch -- amount: null - type: or positive -- amount: null - type: double resistance vs. non-magical) -ritual_lists: null + misc: null + type: all damage saves: fort: 9 fort_misc: null @@ -145,7 +145,7 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: '30 feet. The muse phantom inspires a supernatural emotional response—either + description: 'The muse phantom inspires a supernatural emotional response—either comedy or drama. Each creature that begins its turn in the aura must attempt a DC 20 Will save; on a failure, the creature is affected as long as it remains within the aura. If the muse phantom is emitting a comedic aura, affected creatures @@ -157,13 +157,13 @@ sense_abilities: cease or activate this aura, by spending a single action, which has the __concentrate__ trait. A creature possessed by a muse phantom is immune to this aura.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Thespian Aura - range: null + range: 30 feet raw_description: '**Thespian Aura** (__aura__, __emotion__, __mental__, __occult__) 30 feet. The muse phantom inspires a supernatural emotional response—either comedy or drama. Each creature that begins its turn in the aura must attempt a DC 20 @@ -177,6 +177,8 @@ sense_abilities: cease or activate this aura, by spending a single action, which has the __concentrate__ trait. A creature possessed by a muse phantom is immune to this aura.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -185,74 +187,62 @@ sense_abilities: - occult trigger: null senses: -- Perception +10 - darkvision size: Medium skills: - bonus: 14 misc: null - name: 'Deception ' + name: Deception - bonus: 14 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 13 misc: null - name: 'Occultism ' + name: Occultism - bonus: 16 misc: null - name: 'Performance ' + name: Performance - bonus: 11 misc: null - name: 'Theater Lore ' -source: + name: Theater Lore +sources: - abbr: 'Pathfinder #152: Legacy of the Lost God' - page_start: 81 + page_start: '81' page_stop: null speed: - amount: 25 + misc: null type: fly spell_lists: -- dc: 22 - misc: '' - name: Occult Spontaneous Spells - spell_groups: - - heightened_level: null - level: 2 +- attack_bonus: 14 + cantrips: + - level: 2 spells: - - frequency: null - name: hideous laughter - requirement: null - - frequency: at will, self only - name: invisibility - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: charm - requirement: null - - frequency: null - name: fear - requirement: null - - frequency: null - name: mindlink - requirement: null - - heightened_level: 2 - level: 0 - spells: - - frequency: null + - misc: null name: ghost sound - requirement: null - - frequency: null + - misc: null name: telekinetic projectile - requirement: null - to_hit: 14 + constants: null + dc: 22 + focus_points: null + misc: null + spell_lists: + - level: 2 + spells: + - misc: null + name: hideous laughter + - misc: at will; self only + name: invisibility + - level: 1 + spells: + - misc: null + name: charm + - misc: null + name: fear + - misc: null + name: mindlink + spells_source: Occult Spontaneous Spells traits: -- Uncommon -- CE -- Medium - Incorporeal - Spirit - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/muurfeli.yaml b/data/monsters/muurfeli.yaml index 7f3993a..a8b0932 100644 --- a/data/monsters/muurfeli.yaml +++ b/data/monsters/muurfeli.yaml @@ -7,26 +7,59 @@ ability_mods: wis_mod: 3 ac: 39 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The muurfeli can take on the form of an owl. The owl form always looks + the same, but the muurfeli can choose to become either Tiny or Small in this form. + This transformation doesn't change their Speed or the attack and damage bonuses + of their Strikes, but might change the damage type their Strikes deal (typically + to slashing). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**__Change Shape__** [One Action] (__arcane__, __concentrate__, + __polymorph__, __transmutation__) The muurfeli can take on the form of an owl. + The owl form always looks the same, but the muurfeli can choose to become either + Tiny or Small in this form. This transformation doesn''t change their Speed or + the attack and damage bonuses of their Strikes, but might change the damage type + their Strikes deal (typically to slashing).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - concentrate + - polymorph + - transmutation + trigger: null alignment: CN automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet, DC 33. Swirling winds of noxious, flammable gas surround a - muurfeli. An open flame, spark, or similar fire effect in the area causes an explosion - that deals 20d6 fire damage to all creatures in the aura (including the muurfeli) - and temporarily disables the aura for 1 minute. When the muurfeli takes damage - from an ability with the __water__ trait or fails a saving throw against a water - effect, their firedamp winds aura is disabled for 1 minute. A creature that enters - or begins its turn in the aura must attempt a Fortitude save. + description: . Swirling winds of noxious, flammable gas surround a muurfeli. An + open flame, spark, or similar fire effect in the area causes an explosion that + deals 20d6 fire damage to all creatures in the aura (including the muurfeli) and + temporarily disables the aura for 1 minute. When the muurfeli takes damage from + an ability with the __water__ trait or fails a saving throw against a water effect, + their firedamp winds aura is disabled for 1 minute. A creature that enters or + begins its turn in the aura must attempt a Fortitude save. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Firedamp Winds - range: null + range: 30 feet raw_description: '**Firedamp Winds** (__air__, __aura__) 30 feet, DC 33. Swirling winds of noxious, flammable gas surround a muurfeli. An open flame, spark, or similar fire effect in the area causes an explosion that deals 20d6 fire damage @@ -36,6 +69,8 @@ automatic_abilities: winds aura is disabled for 1 minute. A creature that enters or begins its turn in the aura must attempt a Fortitude save.' requirements: null + saving_throw: DC 33 + stages: null success: null traits: - air @@ -43,18 +78,20 @@ automatic_abilities: trigger: null - action_cost: None critical_failure: null - critical_success: null + critical_success: The creature is unaffected. description: The creature is unaffected. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Critical Success range: null raw_description: '**Critical Success** The creature is unaffected.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -63,16 +100,18 @@ automatic_abilities: critical_success: null description: The creature is __sickened 1__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Success range: null raw_description: '**Success** The creature is __sickened 1__.' requirements: null - success: null + saving_throw: null + stages: null + success: The creature is __sickened 1__. traits: null trigger: null - action_cost: None @@ -80,32 +119,36 @@ automatic_abilities: critical_success: null description: The creature is sickened 2. effect: null - effects: null - failure: null + failure: The creature is sickened 2. frequency: null full_description: null generic_description: null + maximum_duration: null name: Failure range: null raw_description: '**Failure** The creature is sickened 2.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null - action_cost: None - critical_failure: null + critical_failure: The creature is sickened 2 and __fatigued__. critical_success: null description: The creature is sickened 2 and __fatigued__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Critical Failure range: null raw_description: '**Critical Failure** The creature is sickened 2 and __fatigued__.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -119,22 +162,21 @@ description: 'Whereas typical __djinn__ can cleanse or clear areas with their ar **__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 40' hp: 300 hp_misc: null -immunities: null items: - +2 greater striking scimitar languages: - Auran - Undercommon level: 16 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+15 type: bludgeoning name: fist plus_damage: - - formula: 2d6 - type: poison + - formula: null + type: 2d6 poison to_hit: 29 traits: - agile @@ -148,8 +190,8 @@ melee: type: slashing name: scimitar plus_damage: - - formula: 2d6 - type: poison + - formula: null + type: 2d6 poison to_hit: 31 traits: - forceful @@ -158,38 +200,7 @@ melee: - sweep name: Muurfeli perception: 30 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The muurfeli can take on the form of an owl. The owl form always looks - the same, but the muurfeli can choose to become either Tiny or Small in this form. - This transformation doesn't change their Speed or the attack and damage bonuses - of their Strikes, but might change the damage type their Strikes deal (typically - to slashing). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**__Change Shape__** (__arcane__, __concentrate__, __polymorph__, - __transmutation__) The muurfeli can take on the form of an owl. The owl form always - looks the same, but the muurfeli can choose to become either Tiny or Small in - this form. This transformation doesn''t change their Speed or the attack and damage - bonuses of their Strikes, but might change the damage type their Strikes deal - (typically to slashing).' - requirements: null - success: null - traits: - - arcane - - concentrate - - polymorph - - transmutation - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d8+7 @@ -208,10 +219,11 @@ ranged: rarity: Rare resistances: - amount: 15 + misc: null type: fire - amount: 15 + misc: null type: poison -ritual_lists: null saves: fort: 25 fort_misc: null @@ -220,87 +232,75 @@ saves: ref_misc: null will: 27 will_misc: null -sense_abilities: null senses: -- Perception +30 - darkvision - detect magic size: Large skills: - bonus: 33 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 27 misc: null - name: 'Arcana ' + name: Arcana - bonus: 31 misc: null - name: 'Athletics ' + name: Athletics - bonus: 28 misc: null - name: 'Deception ' + name: Deception - bonus: 31 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: 'Pathfinder #155: Lord of the Black Sands' - page_start: 78 + page_start: '78' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 50 + misc: null type: fly spell_lists: -- dc: 36 - misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 7 +- attack_bonus: null + cantrips: null + constants: + - level: 4 spells: - - frequency: null - name: cloudkill - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: illusory creature - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: burning hands - requirement: null - - frequency: null - name: gaseous form - requirement: null - - frequency: at will, self only - name: invisibility - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will - name: enhance victuals - requirement: null - - heightened_level: 4 - level: -1 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - to_hit: null + dc: 36 + focus_points: null + misc: null + spell_lists: + - level: 7 + spells: + - misc: null + name: cloudkill + - level: 5 + spells: + - misc: null + name: illusory creature + - level: 4 + spells: + - misc: at will + name: burning hands + - misc: null + name: gaseous form + - misc: at will; self only + name: invisibility + - level: 2 + spells: + - misc: at will + name: enhance victuals + spells_source: Arcane Innate Spells traits: -- Rare -- CN -- Large - Air - Elemental - Genie -type: Creature weaknesses: - amount: 10 + misc: null type: cold diff --git a/data/monsters/nabasu.yaml b/data/monsters/nabasu.yaml index 3cff143..0bf4fc0 100644 --- a/data/monsters/nabasu.yaml +++ b/data/monsters/nabasu.yaml @@ -7,25 +7,169 @@ ability_mods: wis_mod: 3 ac: 27 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The nabasu focuses their death-stealing gaze upon a single target they + can see within 30 feet. The target must immediately attempt a Fortitude save against + death-stealing gaze. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Consume Death + range: null + raw_description: '**Consume Death** [One Action] (__concentrate__, __divine__, + __necromancy__, __visual__) The nabasu focuses their death-stealing gaze upon + a single target they can see within 30 feet. The target must immediately attempt + a Fortitude save against death-stealing gaze.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - necromancy + - visual + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected and the nabasu suffers starvation vulnerability. + description: The creature is unaffected and the nabasu suffers starvation vulnerability. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success **The creature is unaffected and the nabasu + suffers starvation vulnerability.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success **The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: The creature is unaffected. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is affected by death-stealing gaze and becomes __drained + 1__. If the creature was already drained 1 by the death-stealing gaze before attempting + the save, a failed save increases the value of the drained condition by 1, to + a maximum of drained 4. The nabasu gains 10 temporary Hit Points, and the drained + creature is temporarily immune until the start of the nabasu's next turn. + effect: null + failure: The creature is affected by death-stealing gaze and becomes __drained 1__. + If the creature was already drained 1 by the death-stealing gaze before attempting + the save, a failed save increases the value of the drained condition by 1, to + a maximum of drained 4. The nabasu gains 10 temporary Hit Points, and the drained + creature is temporarily immune until the start of the nabasu's next turn. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure **The creature is affected by death-stealing gaze and + becomes __drained 1__. If the creature was already drained 1 by the death-stealing + gaze before attempting the save, a failed save increases the value of the drained + condition by 1, to a maximum of drained 4. The nabasu gains 10 temporary Hit Points, + and the drained creature is temporarily immune until the start of the nabasu''s + next turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, but the creature increases the amount of drain by + 2. + critical_success: null + description: As failure, but the creature increases the amount of drain by 2. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure **As failure, but the creature increases the + amount of drain by 2.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature that dies while suffering drain from a nabasu's death-stealing + gaze rises as a __ghoul__ the next midnight. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Stolen Death + range: null + raw_description: '**Stolen Death** A creature that dies while suffering drain from + a nabasu''s death-stealing gaze rises as a __ghoul__ the next midnight.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. When a non-demon ends its turn in the aura, it must attempt - a DC 23 Fortitude save. If it fails, it becomes __drained 1__. + description: When a non-demon ends its turn in the aura, it must attempt a DC 23 + Fortitude save. If it fails, it becomes __drained 1__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Death-Stealing Gaze - range: null + range: 30 feet raw_description: '**Death-Stealing Gaze** (__aura__, __divine__, __necromancy__, __visual__) 30 feet. When a non-demon ends its turn in the aura, it must attempt a DC 23 Fortitude save. If it fails, it becomes __drained 1__.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -41,11 +185,11 @@ automatic_abilities: (such as by a fighter using __Disruptive Stance__) or a creature resists the effect with a critical success, the nabasu takes 4d6 __mental__ damage. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Starvation Vulnerability range: null raw_description: '**Starvation Vulnerability** A nabasu denied food suffers painful @@ -54,6 +198,8 @@ automatic_abilities: Stance__) or a creature resists the effect with a critical success, the nabasu takes 4d6 __mental__ damage.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -77,23 +223,21 @@ description: 'Nabasus are birthed directly into the Material Plane from the __Ab **__Recall Knowledge - Fiend__ (__Religion__)**: DC 24' hp: 165 hp_misc: null -immunities: null -items: null languages: - Abyssal - Celestial - Draconic - telepathy 100 feet level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+9 type: piercing name: jaws plus_damage: - - formula: 1d6 - type: evil + - formula: null + type: 1d6 evil to_hit: 20 traits: - evil @@ -104,8 +248,8 @@ melee: type: slashing name: claw plus_damage: - - formula: 1d6 - type: evil + - formula: null + type: 1d6 evil to_hit: 20 traits: - agile @@ -113,83 +257,7 @@ melee: - magical name: Nabasu perception: 17 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: "The nabasu focuses their death-stealing gaze upon a single target\ - \ they can see within 30 feet. The target must immediately attempt a Fortitude\ - \ save against death-stealing gaze. \n\n**Critical Success **The creature is unaffected\ - \ and the nabasu suffers starvation vulnerability. \n\n**Success **The creature\ - \ is unaffected. \n\n**Failure **The creature is affected by deathstealing gaze\ - \ and becomes __drained 1__. If the creature was already drained 1 by the death-stealing\ - \ gaze before attempting the save, a failed save increases the value of the drained\ - \ condition by 1, to a maximum of drained 4. The nabasu gains 10 temporary Hit\ - \ Points, and the drained creature is temporarily immune until the start of the\ - \ nabasu's next turn. \n\n**Critical Failure **As failure, but the creature increases\ - \ the amount of drain by 2." - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Consume Death - range: null - raw_description: "**Consume Death** (__concentrate__, __divine__, __necromancy__,\ - \ __visual__) The nabasu focuses their death-stealing gaze upon a single target\ - \ they can see within 30 feet. The target must immediately attempt a Fortitude\ - \ save against death-stealing gaze. \n\n**Critical Success **The creature is unaffected\ - \ and the nabasu suffers starvation vulnerability. \n\n**Success **The creature\ - \ is unaffected. \n\n**Failure **The creature is affected by deathstealing gaze\ - \ and becomes __drained 1__. If the creature was already drained 1 by the death-stealing\ - \ gaze before attempting the save, a failed save increases the value of the drained\ - \ condition by 1, to a maximum of drained 4. The nabasu gains 10 temporary Hit\ - \ Points, and the drained creature is temporarily immune until the start of the\ - \ nabasu's next turn. \n\n**Critical Failure **As failure, but the creature increases\ - \ the amount of drain by 2." - requirements: null - success: null - traits: - - concentrate - - divine - - necromancy - - visual - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature that dies while suffering drain from a nabasu's death-stealing - gaze rises as a __ghoul__ the next midnight. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Stolen Death - range: null - raw_description: '**Stolen Death** A creature that dies while suffering drain from - a nabasu''s death-stealing gaze rises as a __ghoul__ the next midnight.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: -- dc: 26 - misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 1 - spells: - - frequency: null - name: abyssal pact - requirement: null - to_hit: null +ranged_attacks: null saves: fort: 19 fort_misc: null @@ -198,71 +266,78 @@ saves: ref_misc: null will: 16 will_misc: null -sense_abilities: null senses: -- Perception +17 - darkvision size: Medium skills: - bonus: 18 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 16 misc: null - name: 'Arcana ' + name: Arcana - bonus: 16 misc: null - name: 'Religion ' + name: Religion - bonus: 18 misc: null - name: 'Stealth ' + name: Stealth - bonus: 17 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 66 + page_start: '66' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 50 + misc: null type: fly spell_lists: -- dc: 26 +- attack_bonus: null + cantrips: null + constants: null + dc: 26 + focus_points: null misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 5 + spell_lists: + - level: 5 spells: - - frequency: null + - misc: null name: dimension door - requirement: null - - heightened_level: null - level: 4 + - level: 4 spells: - - frequency: at will + - misc: at will name: dimension door - requirement: null - - frequency: null + - misc: null name: grim tendrils - requirement: null - - frequency: null + - misc: null name: paralyze - requirement: null - - frequency: null + - misc: null name: vampiric touch - requirement: null - to_hit: null + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 26 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: abyssal pact + spells_source: Rituals traits: -- CE -- Medium - Demon - Fiend -type: Creature weaknesses: +- amount: 272 + misc: null + type: cold iron -- amount: 5 + misc: null type: good diff --git a/data/monsters/naiad queen.yaml b/data/monsters/naiad queen.yaml index 109db5f..0dddb41 100644 --- a/data/monsters/naiad queen.yaml +++ b/data/monsters/naiad queen.yaml @@ -7,27 +7,137 @@ ability_mods: wis_mod: 4 ac: 26 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__polymorph__, __primal__, __transmutation__)' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - polymorph + - primal + - transmutation + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: On a failed save, if the target was already affected by the naiad queen's + beauty, the image of the queen sears into the creature's mind, allowing no further + sight and effectively blinding the creature until restored via restore senses + or a similar effect, or until the naiad queen chooses to remove the effect using + a single action, which has the __concentrate__ trait. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Focus Beauty + range: null + raw_description: '**Focus Beauty** [One Action] (__emotion__, __enchantment__, + __incapacitation__, __mental__, __primal__, __visual__) On a failed save, if the + target was already affected by the naiad queen''s beauty, the image of the queen + sears into the creature''s mind, allowing no further sight and effectively blinding + the creature until restored via restore senses or a similar effect, or until the + naiad queen chooses to remove the effect using a single action, which has the + __concentrate__ trait.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - emotion + - enchantment + - incapacitation + - mental + - primal + - visual + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Inspiration + range: null + raw_description: '**Inspiration** [Three Actions] (__emotion__, __enchantment__, + __mental__, __primal__)' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - emotion + - enchantment + - mental + - primal + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: While within any body of water in her domain, the naiad queen heals + 28 Hit Points every 10 minutes. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Water Healing + range: null + raw_description: '**Water Healing** [Two Actions] (__concentrate__, __healing__, + __necromancy__, __primal__) While within any body of water in her domain, the + naiad queen heals 28 Hit Points every 10 minutes.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - healing + - necromancy + - primal + trigger: null alignment: CG automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. DC 23. On a failed save, the target is stunned 1 for this - turn and whenever it begins its turn within 30 feet of the naiad queen for the - next 24 hours, even if it can't see her on subsequent turns. + description: DC 23. On a failed save, the target is stunned 1 for this turn and + whenever it begins its turn within 30 feet of the naiad queen for the next 24 + hours, even if it can't see her on subsequent turns. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Nymph's Beauty - range: null + range: 30 feet raw_description: '**Nymph''s Beauty** (__aura__, __emotion__, __enchantment__, __mental__, __primal__, __visual__) 30 feet. DC 23. On a failed save, the target is stunned 1 for this turn and whenever it begins its turn within 30 feet of the naiad queen for the next 24 hours, even if it can''t see her on subsequent turns.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -55,14 +165,12 @@ description: 'Naiad queens rule over pristine wildernesses centered on untouched **__Recall Knowledge - Fey__ (__Nature__)**: DC 25' hp: 100 hp_misc: null -immunities: null -items: null languages: - Common - Elven - Sylvan level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+6 @@ -77,111 +185,12 @@ melee: - water name: Naiad Queen perception: 18 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__polymorph__, __primal__, __transmutation__)' - requirements: null - success: null - traits: - - polymorph - - primal - - transmutation - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: On a failed save, if the target was already affected by the naiad queen's - beauty, the image of the queen sears into the creature's mind, allowing no further - sight and effectively blinding the creature until restored via restore senses - or a similar effect, or until the naiad queen chooses to remove the effect using - a single action, which has the __concentrate__ trait. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Focus Beauty - range: null - raw_description: '**Focus Beauty** (__emotion__, __enchantment__, __incapacitation__, - __mental__, __primal__, __visual__) On a failed save, if the target was already - affected by the naiad queen''s beauty, the image of the queen sears into the creature''s - mind, allowing no further sight and effectively blinding the creature until restored - via restore senses or a similar effect, or until the naiad queen chooses to remove - the effect using a single action, which has the __concentrate__ trait.' - requirements: null - success: null - traits: - - emotion - - enchantment - - incapacitation - - mental - - primal - - visual - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: null - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Inspiration - range: null - raw_description: '**Inspiration** [Three Actions] (__emotion__, __enchantment__, - __mental__, __primal__)' - requirements: null - success: null - traits: - - emotion - - enchantment - - mental - - primal - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: While within any body of water in her domain, the naiad queen heals - 28 Hit Points every 10 minutes. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Water Healing - range: null - raw_description: '**Water Healing** [Two Actions] (__concentrate__, __healing__, - __necromancy__, __primal__) While within any body of water in her domain, the - naiad queen heals 28 Hit Points every 10 minutes.' - requirements: null - success: null - traits: - - concentrate - - healing - - necromancy - - primal - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 10 + misc: null type: fire -ritual_lists: null saves: fort: 15 fort_misc: null @@ -194,176 +203,142 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: null + description: '**Wild Empathy** The naiad can use Diplomacy to Make an Impression + on and make very simple Requests of animals.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Tied to the Land range: null - raw_description: '**Tied to the Land**' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The naiad can use Diplomacy to Make an Impression on and make very - simple Requests of animals. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wild Empathy - range: null - raw_description: '**Wild Empathy** The naiad can use Diplomacy to Make an Impression - on and make very simple Requests of animals.' + raw_description: '**Tied to the Land** + + + **Wild Empathy** The naiad can use Diplomacy to Make an Impression on and make + very simple Requests of animals.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +18 - low-light vision - speak with animals size: Medium skills: - bonus: 16 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 9 misc: +13 to Swim - name: 'Athletics ' + name: Athletics - bonus: 20 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 15 misc: null - name: 'Medicine ' + name: Medicine - bonus: 15 misc: null - name: 'Nature ' + name: Nature - bonus: 20 misc: null - name: 'Performance ' + name: Performance - bonus: 14 misc: null - name: 'Stealth ' + name: Stealth - bonus: 15 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 248 + page_start: '248' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: swim spell_lists: -- dc: 28 - misc: '' - name: Primal Prepared Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: 18 + cantrips: + - level: 4 spells: - - frequency: null - name: heal - requirement: null - - frequency: null - name: summon animal - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: earthbind - requirement: null - - frequency: null - name: haste - requirement: null - - frequency: null - name: heal - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: animal messenger - requirement: null - - frequency: null - name: faerie fire - requirement: null - - frequency: null - name: tree shape - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: fleet step - requirement: null - - frequency: null - name: gust of wind - requirement: null - - frequency: null - name: negate aroma - requirement: null - - heightened_level: 4 - level: 0 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: guidance - requirement: null - - frequency: null + - misc: null name: light - requirement: null - - frequency: null + - misc: null name: ray of frost - requirement: null - - frequency: null + - misc: null name: stabilize - requirement: null - to_hit: 18 -- dc: 28 + constants: null + dc: 28 + focus_points: null misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 4 + spell_lists: + - level: 4 spells: - - frequency: at will + - misc: null + name: heal + - misc: null + name: summon animal + - level: 3 + spells: + - misc: null + name: earthbind + - misc: null + name: haste + - misc: null + name: heal + - level: 2 + spells: + - misc: null + name: animal messenger + - misc: null + name: faerie fire + - misc: null + name: tree shape + - level: 1 + spells: + - misc: null + name: fleet step + - misc: null + name: gust of wind + - misc: null + name: negate aroma + spells_source: Primal Prepared Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 28 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: at will name: tidal surge - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: null + - misc: null name: charm - requirement: null - - frequency: null + - misc: null name: create water - requirement: null - to_hit: null + spells_source: Primal Innate Spells traits: -- Uncommon -- CG -- Medium - Amphibious - Fey - Nymph - Water -type: Creature weaknesses: - amount: 10 + misc: null type: cold iron diff --git a/data/monsters/naiad.yaml b/data/monsters/naiad.yaml index 4ce81c0..177b821 100644 --- a/data/monsters/naiad.yaml +++ b/data/monsters/naiad.yaml @@ -7,6 +7,33 @@ ability_mods: wis_mod: 1 ac: 16 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: While within her bonded body of water (see water dependent above), + the naiad heals 1 Hit Point every 10 minutes. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Water Healing + range: null + raw_description: '**Water Healing** [Two Actions] (__concentrate__, __healing__, + __necromancy__, __primal__) While within her bonded body of water (see water dependent + above), the naiad heals 1 Hit Point every 10 minutes.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - healing + - necromancy + - primal + trigger: null alignment: CG automatic_abilities: - action_cost: None @@ -19,11 +46,11 @@ automatic_abilities: from being apart from her bonded body of water. A naiad can perform a 24-hour ritual to bond herself to a new body of water. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Water Dependent range: null raw_description: '**Water Dependent** A naiad bonds to a spring, pool, pond, or @@ -33,6 +60,8 @@ automatic_abilities: nymphs, she doesn''t suffer penalties from being apart from her bonded body of water. A naiad can perform a 24-hour ritual to bond herself to a new body of water.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -52,19 +81,17 @@ description: 'Naiads protect streams, ponds, springs, and other natural bodies o **__Recall Knowledge - Fey__ (__Nature__)**: DC 15' hp: 20 hp_misc: null -immunities: null -items: null languages: - Common - Elven - Sylvan - speak with animals level: 1 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 1d6 - type: bludgeoning + formula: null + type: 1d6 bludgeoning name: aqueous fist plus_damage: null to_hit: 8 @@ -75,37 +102,11 @@ melee: - water name: Naiad perception: 6 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: While within her bonded body of water (see water dependent above), - the naiad heals 1 Hit Point every 10 minutes. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Water Healing - range: null - raw_description: '**Water Healing** [Two Actions] (__concentrate__, __healing__, - __necromancy__, __primal__) While within her bonded body of water (see water dependent - above), the naiad heals 1 Hit Point every 10 minutes.' - requirements: null - success: null - traits: - - concentrate - - healing - - necromancy - - primal - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 3 + misc: null type: fire -ritual_lists: null saves: fort: 3 fort_misc: null @@ -121,83 +122,81 @@ sense_abilities: description: The naiad can use Diplomacy to Make an Impression on and make very simple Requests of animals. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Wild Empathy range: null raw_description: '**Wild Empathy** The naiad can use Diplomacy to Make an Impression on and make very simple Requests of animals.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +6 - low-light vision size: Medium skills: - bonus: 6 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 3 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 6 misc: null - name: 'Nature ' + name: Nature - bonus: 6 misc: null - name: 'Stealth ' + name: Stealth - bonus: 4 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 246 + page_start: '246' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: swim spell_lists: -- dc: 17 - misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 1 +- attack_bonus: null + cantrips: null + constants: + - level: 2 spells: - - frequency: null - name: charm - requirement: null - - frequency: null - name: create water - requirement: null - - frequency: null - name: tidal surge - requirement: null - - heightened_level: 2 - level: -1 - spells: - - frequency: null + - misc: null name: speak with animals - requirement: null - to_hit: null + dc: 17 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: charm + - misc: null + name: create water + - misc: null + name: tidal surge + spells_source: Primal Innate Spells traits: -- CG -- Medium - Amphibious - Fey - Nymph - Water -type: Creature weaknesses: - amount: 3 + misc: null type: cold iron diff --git a/data/monsters/najra lizard.yaml b/data/monsters/najra lizard.yaml new file mode 100644 index 0000000..8c03177 --- /dev/null +++ b/data/monsters/najra lizard.yaml @@ -0,0 +1,186 @@ +ability_mods: + cha_mod: 2 + con_mod: 2 + dex_mod: 4 + int_mod: -1 + str_mod: -1 + wis_mod: 3 +ac: 21 +ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 4 hours + name: Najra Lizard Venom + range: null + raw_description: '**Najra Lizard Venom** The creature is extremely thirsty and can''t + quench its thirst while poisoned; **Saving Throw** DC 21 Fortitude; **Maximum + Duration** 4 hours; **Stage 1** 1d4 poison damage, __fatigued__, and 1d4 damage + that can''t be recovered until the creature quenches its thirst (1 round); **Stage + 2** as stage 1 (1 hour)' + requirements: null + saving_throw: DC 21 Fortitude + stages: + - effect: 1d4 poison damage, __fatigued__, and 1d4 damage that can't be recovered + until the creature quenches its thirst (1 round) + - effect: as stage 1 (1 hour) + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The najra lizard's melee Strikes deal 1d6 precision damage to creatures + sharing a square with more than one najra lizard. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Najra Swarm Attack + range: null + raw_description: '**Najra Swarm Attack** The najra lizard''s melee Strikes deal + 1d6 precision damage to creatures sharing a square with more than one najra lizard.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: CN +automatic_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The najra lizard automatically successfully Creates a Diversion against + the same targets. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Shared Diversion + range: null + raw_description: '**Shared Diversion [Reaction]** **Trigger** Another creature in + the najra lizard''s square succeeds at a __Deception__ check to __Create a Diversion__; + **Effect** The najra lizard automatically successfully Creates a Diversion against + the same targets.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: Another creature in the najra lizard's square succeeds at a Deception check + to Create a Diversion; +description: 'Among the smallest breeds of dragon on Golarion, these savage, cunning + hunters dwell near the oases that dot the inhospitable Narhari Desert in Vudra. + Land-bound, they scamper across the badlands on four short limbs, their speckled + brown and yellow bodies blending into the terrain. + + + + + Though najra lizards live and sleep alone or in mated pairs near their hunting grounds, + groups of up to two dozen work in unison to hunt. The lowest-ranked members of a + najra lizard swarm leave their hidden dens to target prey with their parching spit. + Once the unquenchable thirst caused by their venom drives the creature to the nearby + watering hole, the entire swarm attacks. Even when unable to overwhelm foes with + sheer numbers, najra lizards have little interest in fighting fairly. They often + use their tails to rustle nearby desert scrub, hurl small stones, or otherwise divert + attention so they can sneak away or attack from hiding. + + + + + Najra lizards dislike humanoids and humanoid civilization, and they are particularly + rankled by being called mere “lizards.” They refer to themselves by a __Draconic__ + word that translates roughly to “swarm dragon.” Like almost all dragons, najra lizards + covet shiny metals and glittering gems. They typically hide accumulated treasures + in small holes near where they sleep, and arguments over such caches are one of + the few things that engender violence among members of the same pack. + + + + + **__Recall Knowledge - Dragon__ (__Arcana__)**: DC 21' +hp: 60 +hp_misc: null +immunities: +- paralyzed +- sleep +languages: +- Draconic +level: 4 +melee_attacks: +- action_cost: One Action + damage: + formula: null + type: 2d6 piercing + name: jaws + plus_damage: + - formula: null + type: najra lizard venom + to_hit: 14 + traits: null +name: Najra Lizard +perception: 11 +ranged_attacks: +- action_cost: One Action + damage: + formula: null + type: 1d4 poison + name: venomous spit + plus_damage: + - formula: null + type: najra lizard venom + to_hit: 14 + traits: + - agile + - poison + - range increment 20 feet +rarity: Uncommon +saves: + fort: 10 + fort_misc: null + misc: null + ref: 12 + ref_misc: null + will: 11 + will_misc: null +senses: +- darkvision +- scent (imprecise) 30 feet +size: Tiny +skills: +- bonus: 14 + misc: null + name: Acrobatics +- bonus: 10 + misc: +12 to Create a Diversion + name: Deception +- bonus: 12 + misc: null + name: Stealth +- bonus: 12 + misc: null + name: Survival +sources: +- abbr: 'Pathfinder #158: Sixty Feet Under' + page_start: '83' + page_stop: null +speed: +- amount: 30 + misc: null + type: Land +spell_lists: null +traits: +- Dragon diff --git a/data/monsters/nalfeshnee.yaml b/data/monsters/nalfeshnee.yaml index ac1f863..14c8a0e 100644 --- a/data/monsters/nalfeshnee.yaml +++ b/data/monsters/nalfeshnee.yaml @@ -7,6 +7,80 @@ ability_mods: wis_mod: 5 ac: 34 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The nalfeshnee steals all unattended items glowing with its Light of + Avarice into an extradimensional space. The demon can __Interact__ to regurgitate + any number of these items into their hand or onto the ground. If the demon dies, + is affected by a __teleportation__ effect, or consumes an extradimensional space + (such as a __bag of holding__), they vomit up all the items. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Claim Wealth + range: null + raw_description: '**Claim Wealth** [One Action] (__conjuration__, __divine__, __extradimensional__) + The nalfeshnee steals all unattended items glowing with its Light of Avarice into + an extradimensional space. The demon can __Interact__ to regurgitate any number + of these items into their hand or onto the ground. If the demon dies, is affected + by a __teleportation__ effect, or consumes an extradimensional space (such as + a __bag of holding__), they vomit up all the items.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - conjuration + - divine + - extradimensional + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: Beams of unholy light shoot from the nalfeshnee toward four items within + 60 feet. If someone is holding or wearing a targeted item, they can keep it from + being affected with a successful DC 34 Reflex save. For 1 minute, the affected + items glow in nauseating colors. Any non-demon is __sickened 2__ and __slowed + 1__ as long as it holds, wears, or touches a glowing item. Recovering from the + sickness requires a successful DC 29 Will save instead of a Fortitude save. Ending + the sickness this way ends the slowed condition and makes the creature temporarily + immune to Light of Avarice for 24 hours. If the creature removes or drops the + item, both conditions end immediately but the creature doesn't become immune to + Light of Avarice. + failure: null + frequency: once per hour + full_description: null + generic_description: null + maximum_duration: null + name: Light of Avarice + range: null + raw_description: '**Light of Avarice** [Two Actions] (__divine__, __enchantment__, + __light__, __mental__) **Frequency **once per hour; **Effect **Beams of unholy + light shoot from the nalfeshnee toward four items within 60 feet. If someone is + holding or wearing a targeted item, they can keep it from being affected with + a successful DC 34 Reflex save. For 1 minute, the affected items glow in nauseating + colors. Any non-demon is __sickened 2__ and __slowed 1__ as long as it holds, + wears, or touches a glowing item. Recovering from the sickness requires a successful + DC 29 Will save instead of a Fortitude save. Ending the sickness this way ends + the slowed condition and makes the creature temporarily immune to Light of Avarice + for 24 hours. If the creature removes or drops the item, both conditions end immediately + but the creature doesn''t become immune to Light of Avarice.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - enchantment + - light + - mental + trigger: null alignment: CE automatic_abilities: - action_cost: None @@ -15,17 +89,19 @@ automatic_abilities: description: A nalfeshnee's greed is such that losing possessions causes them harm. If an item is stolen from a nalfeshnee, the demon takes 3d6+10 __mental__ damage. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Forfeiture Aversion range: null raw_description: '**Forfeiture Aversion** A nalfeshnee''s greed is such that losing possessions causes them harm. If an item is stolen from a nalfeshnee, the demon takes 3d6+10 __mental__ damage.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -34,22 +110,24 @@ automatic_abilities: critical_success: null description: null effect: The nalfeshnee attempts to __Disarm__ the weapon used in the triggering - Strike at a -2 circumstance penalty. On a success, the nalfeshnee steals the weapon. - effects: null + Strike at a –2 circumstance penalty. On a success, the nalfeshnee steals the weapon. failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Greedy Grab range: null raw_description: '**Greedy Grab [Reaction]** **Trigger **A creature critically fails a weapon Strike against the nalfeshnee; **Effect **The nalfeshnee attempts to - __Disarm__ the weapon used in the triggering Strike at a -2 circumstance penalty. + __Disarm__ the weapon used in the triggering Strike at a –2 circumstance penalty. On a success, the nalfeshnee steals the weapon.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature critically fails a weapon Strike against the nalfeshnee + trigger: A creature critically fails a weapon Strike against the nalfeshnee; description: 'Nalfeshnees are huge, corpulent, boar-headed demons that hoard treasures and knowledge alike and form from the souls of avaricious mortals. Few demons understand the inner workings of the __Abyss__ itself like nalfeshnees, and it''s not unusual @@ -66,15 +144,13 @@ description: 'Nalfeshnees are huge, corpulent, boar-headed demons that hoard tre **__Recall Knowledge - Fiend__ (__Religion__)**: DC 32' hp: 365 hp_misc: null -immunities: null -items: null languages: - Abyssal - Celestial - Draconic - telepathy 100 feet level: 14 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d12+14 @@ -98,91 +174,7 @@ melee: - reach 15 feet name: Nalfeshnee perception: 25 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The nalfeshnee steals all unattended items glowing with its Light of - Avarice into an extradimensional space. The demon can __Interact__ to regurgitate - any number of these items into their hand or onto the ground. If the demon dies, - is affected by a __teleportation__ effect, or consumes an extradimensional space - (such as a __bag of holding__), they vomit up all the items. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Claim Wealth - range: null - raw_description: '**Claim Wealth** (__conjuration__, __divine__, __extradimensional__) - The nalfeshnee steals all unattended items glowing with its Light of Avarice into - an extradimensional space. The demon can __Interact__ to regurgitate any number - of these items into their hand or onto the ground. If the demon dies, is affected - by a __teleportation__ effect, or consumes an extradimensional space (such as - a __bag of holding__), they vomit up all the items.' - requirements: null - success: null - traits: - - conjuration - - divine - - extradimensional - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: Beams of unholy light shoot from the nalfeshnee toward four items within - 60 feet. If someone is holding or wearing a targeted item, they can keep it from - being affected with a successful DC 34 Reflex save. For 1 minute, the affected - items glow in nauseating colors. Any non-demon is __sickened 2__ and __slowed - 1__ as long as it holds, wears, or touches a glowing item. Recovering from the - sickness requires a successful DC 29 Will save instead of a Fortitude save. Ending - the sickness this way ends the slowed condition and makes the creature temporarily - immune to Light of Avarice for 24 hours. If the creature removes or drops the - item, both conditions end immediately but the creature doesn't become immune to - Light of Avarice. - effects: null - failure: null - frequency: once per hour - full_description: null - generic_description: null - name: Light of Avarice - range: null - raw_description: '**Light of Avarice** [Two Actions] (__divine__, __enchantment__, - __light__, __mental__) **Frequency **once per hour; **Effect **Beams of unholy - light shoot from the nalfeshnee toward four items within 60 feet. If someone is - holding or wearing a targeted item, they can keep it from being affected with - a successful DC 34 Reflex save. For 1 minute, the affected items glow in nauseating - colors. Any non-demon is __sickened 2__ and __slowed 1__ as long as it holds, - wears, or touches a glowing item. Recovering from the sickness requires a successful - DC 29 Will save instead of a Fortitude save. Ending the sickness this way ends - the slowed condition and makes the creature temporarily immune to Light of Avarice - for 24 hours. If the creature removes or drops the item, both conditions end immediately - but the creature doesn''t become immune to Light of Avarice.' - requirements: null - success: null - traits: - - divine - - enchantment - - light - - mental - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: -- dc: 34 - misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 1 - spells: - - frequency: null - name: abyssal pact - requirement: null - to_hit: null +ranged_attacks: null saves: fort: 28 fort_misc: null @@ -191,87 +183,91 @@ saves: ref_misc: null will: 23 will_misc: null -sense_abilities: null senses: -- Perception +25 - darkvision - true seeing size: Huge skills: - bonus: 25 misc: null - name: 'Abyss Lore ' + name: Abyss Lore - bonus: 25 misc: null - name: 'Arcana ' + name: Arcana - bonus: 28 misc: null - name: 'Athletics ' + name: Athletics - bonus: 26 misc: null - name: 'Deception ' + name: Deception - bonus: 24 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 28 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 25 misc: null - name: 'Religion ' -source: + name: Religion +sources: - abbr: Bestiary 2 - page_start: 68 + page_start: '86' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 40 + misc: null type: fly spell_lists: -- dc: 34 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 6 +- attack_bonus: null + cantrips: null + constants: + - level: 6 spells: - - frequency: at will - name: dispel magic - requirement: null - - frequency: at will - name: divine wrath - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: dimension door - requirement: null - - frequency: at will - name: illusory object - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: dimension door - requirement: null - - heightened_level: 6 - level: -1 - spells: - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 34 + focus_points: null + misc: null + spell_lists: + - level: 6 + spells: + - misc: at will + name: dispel magic + - misc: at will + name: divine wrath + - level: 5 + spells: + - misc: null + name: dimension door + - misc: at will + name: illusory object + - level: 4 + spells: + - misc: at will + name: dimension door + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 34 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: abyssal pact + spells_source: Rituals traits: -- CE -- Huge - Demon - Fiend -type: Creature weaknesses: +- amount: 272 + misc: null + type: cold iron -- amount: 15 + misc: null type: good diff --git a/data/monsters/naunet.yaml b/data/monsters/naunet.yaml index 6c185df..f99fc7d 100644 --- a/data/monsters/naunet.yaml +++ b/data/monsters/naunet.yaml @@ -7,6 +7,110 @@ ability_mods: wis_mod: 3 ac: 24 ac_special: null +active_abilities: +- action_cost: Free Action + critical_failure: null + critical_success: null + description: The naunet chooses adamantine, cold iron, or silver; its melee Strikes + count as that type for 1 minute or until it uses Adaptive Strike again. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Adaptive Strike + range: null + raw_description: '**Adaptive Strike** [Free Action] (__divine__, __polymorph__, + __transmutation__) The naunet chooses adamantine, cold iron, or silver; its melee + Strikes count as that type for 1 minute or until it uses Adaptive Strike again.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - polymorph + - transmutation + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The naunet can take the appearance of any Small, Medium, or Large animal, + beast, or humanoid. This doesn't change its Speed or its attack and damage bonuses + with its Strikes but might change the damage type its Strikes deal. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__, + __transmutation__) The naunet can take the appearance of any Small, Medium, or + Large animal, beast, or humanoid. This doesn''t change its Speed or its attack + and damage bonuses with its Strikes but might change the damage type its Strikes + deal.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - polymorph + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature hit by the naunet's tentacle Strike is __stupefied 2__ for + 1d4 rounds (DC 24 Will negates). If the creature was already stupefied in this + way, the duration extends by 1 round instead. A chaotic creature is only __stupefied + 1__ instead. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Confounding Slam + range: null + raw_description: '**Confounding Slam** (__divine__, __emotion__, __enchantment__, + __mental__) A creature hit by the naunet''s tentacle Strike is __stupefied 2__ + for 1d4 rounds (DC 24 Will negates). If the creature was already stupefied in + this way, the duration extends by 1 round instead. A chaotic creature is only + __stupefied 1__ instead.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - emotion + - enchantment + - mental + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: 1d8+8 bludgeoning, DC 26 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 1d8+8 bludgeoning, DC 26' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CN automatic_abilities: - action_cost: None @@ -23,11 +127,11 @@ automatic_abilities: or deafened, the naunet automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Protean Anatomy range: null raw_description: '**Protean Anatomy** (__divine__, __transmutation__) A naunet''s @@ -42,6 +146,8 @@ automatic_abilities: or deafened, the naunet automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.' requirements: null + saving_throw: null + stages: null success: null traits: - divine @@ -67,22 +173,20 @@ description: 'Pugnacious and powerfully muscled, naunets serve as scouts and ran **__Recall Knowledge - Monitor__ (__Religion__)**: DC 23' hp: 120 hp_misc: fast healing 2 -immunities: null -items: null languages: - Abyssal - Celestial - Protean level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+8 type: piercing name: jaws plus_damage: - - formula: 1d6 - type: chaotic + - formula: null + type: 1d6 chaotic to_hit: 18 traits: - chaotic @@ -94,8 +198,10 @@ melee: type: bludgeoning name: tail plus_damage: - - formula: 1d6 - type: chaotic and Grab + - formula: null + type: 1d6 chaotic + - formula: null + type: Grab to_hit: 18 traits: - chaotic @@ -107,8 +213,10 @@ melee: type: piercing name: tentacle plus_damage: - - formula: 1d6 - type: chaotic and confounding slam + - formula: null + type: 1d6 chaotic + - formula: null + type: confounding slam to_hit: 18 traits: - agile @@ -117,110 +225,14 @@ melee: - reach 10 feet name: Naunet perception: 14 -proactive_abilities: -- action_cost: Free Action - critical_failure: null - critical_success: null - description: The naunet chooses adamantine, cold iron, or silver; its melee Strikes - count as that type for 1 minute or until it uses Adaptive Strike again. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Adaptive Strike - range: null - raw_description: '**Adaptive Strike** [Free Action] (__divine__, __polymorph__, - __transmutation__) The naunet chooses adamantine, cold iron, or silver; its melee - Strikes count as that type for 1 minute or until it uses Adaptive Strike again.' - requirements: null - success: null - traits: - - divine - - polymorph - - transmutation - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The naunet can take the appearance of any Small, Medium, or Large animal, - beast, or humanoid. This doesn't change its Speed or its attack and damage bonuses - with its Strikes but might change the damage type its Strikes deal. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__concentrate__, __divine__, __polymorph__, - __transmutation__) The naunet can take the appearance of any Small, Medium, or - Large animal, beast, or humanoid. This doesn''t change its Speed or its attack - and damage bonuses with its Strikes but might change the damage type its Strikes - deal.' - requirements: null - success: null - traits: - - concentrate - - divine - - polymorph - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature hit by the naunet's tentacle Strike is __stupefied 2__ for - 1d4 rounds (DC 24 Will negates). If the creature was already stupefied in this - way, the duration extends by 1 round instead. A chaotic creature is only __stupefied - 1__ instead. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Confounding Slam - range: null - raw_description: '**Confounding Slam** (__divine__, __emotion__, __enchantment__, - __mental__) A creature hit by the naunet''s tentacle Strike is __stupefied 2__ - for 1d4 rounds (DC 24 Will negates). If the creature was already stupefied in - this way, the duration extends by 1 round instead. A chaotic creature is only - __stupefied 1__ instead.' - requirements: null - success: null - traits: - - divine - - emotion - - enchantment - - mental - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: 1d8+8 bludgeoning, DC 26 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 1d8+8 bludgeoning, DC 26' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: precision - amount: 10 + misc: null type: protean anatomy -ritual_lists: null saves: fort: 18 fort_misc: null @@ -239,11 +251,11 @@ sense_abilities: of __nondetection__ or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Entropy Sense range: null raw_description: '**Entropy Sense** (__divination__, __divine__, __prediction__) @@ -253,6 +265,8 @@ sense_abilities: or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.' requirements: null + saving_throw: null + stages: null success: null traits: - divination @@ -260,91 +274,81 @@ sense_abilities: - prediction trigger: null senses: -- Perception +14 - entropy sense (imprecise) 30 feet - darkvision size: Large skills: - bonus: 14 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 16 misc: null - name: 'Athletics ' + name: Athletics - bonus: 16 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 14 misc: null - name: 'Stealth ' + name: Stealth - bonus: 12 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 267 + page_start: '267' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 30 + misc: null type: fly - amount: 25 + misc: null type: swim -- amount: 128 - type: freedom of - movement +- amount: null + misc: null + type: freedom of movement spell_lists: -- dc: 26 - misc: '' - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 5 +- attack_bonus: 16 + cantrips: null + constants: + - level: 4 spells: - - frequency: null - name: dimension door - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: null - name: acid arrow - requirement: null - - frequency: null - name: solid fog - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: at will - name: shatter - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will - name: obscuring mist - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will, lawful only - name: detect alignment - requirement: null - - heightened_level: 4 - level: -1 - spells: - - frequency: null + - misc: null name: freedom of movement - requirement: null - to_hit: 16 + dc: 26 + focus_points: null + misc: null + spell_lists: + - level: 5 + spells: + - misc: null + name: dimension door + - level: 4 + spells: + - misc: null + name: acid arrow + - misc: null + name: solid fog + - level: 3 + spells: + - misc: at will + name: shatter + - level: 2 + spells: + - misc: at will + name: obscuring mist + - level: 1 + spells: + - misc: at will; lawful only + name: detect alignment + spells_source: Divine Innate Spells traits: -- CN -- Large - Monitor - Protean -type: Creature weaknesses: - amount: 5 + misc: null type: lawful diff --git a/data/monsters/necrophidius.yaml b/data/monsters/necrophidius.yaml index fa1fdc5..97a8e1a 100644 --- a/data/monsters/necrophidius.yaml +++ b/data/monsters/necrophidius.yaml @@ -7,6 +7,150 @@ ability_mods: wis_mod: 2 ac: 19 ac_special: null +active_abilities: +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: The necrophidius sways, its serpentine form undulating and clattering + in a hypnotic rhythm. Each creature that witnesses the dance must attempt a DC + 18 Will save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Dance of Death + range: null + raw_description: '**Dance of Death** [Three Actions] (__enchantment__, __mental__, + __occult__, __visual__) The necrophidius sways, its serpentine form undulating + and clattering in a hypnotic rhythm. Each creature that witnesses the dance must + attempt a DC 18 Will save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - enchantment + - mental + - occult + - visual + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected and is temporarily immune for 24 hours. + description: The creature is unaffected and is temporarily immune for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected and is temporarily + immune for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is unnerved by the swaying and becomes __flat-footed__ + until the end of the necrophidius's next turn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is unnerved by the swaying and becomes + __flat-footed__ until the end of the necrophidius''s next turn.' + requirements: null + saving_throw: null + stages: null + success: The creature is unnerved by the swaying and becomes __flat-footed__ until + the end of the necrophidius's next turn. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is distracted by the swaying, becoming __stunned 1__. + After it recovers, it is flat-footed until the end of the necrophidius's next + turn. + effect: null + failure: The creature is distracted by the swaying, becoming __stunned 1__. After + it recovers, it is flat-footed until the end of the necrophidius's next turn. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is distracted by the swaying, becoming + __stunned 1__. After it recovers, it is flat-footed until the end of the necrophidius''s + next turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, but stunned 3. + critical_success: null + description: As failure, but stunned 3. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** As failure, but stunned 3.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A living creature bitten by a necrophidius must succeed at a DC 20 + Fortitude save or become __paralyzed__. It can attempt a new save at the end of + each of its turns, and the DC cumulatively decreases by 1 for each save attempted. + A creature that succeeds at this save is temporarily immune to necrophidic paralysis + for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Necrophidic Paralysis + range: null + raw_description: '**Necrophidic Paralysis** (__incapacitation__, __occult__, __necromancy__) + A living creature bitten by a necrophidius must succeed at a DC 20 Fortitude save + or become __paralyzed__. It can attempt a new save at the end of each of its turns, + and the DC cumulatively decreases by 1 for each save attempted. A creature that + succeeds at this save is temporarily immune to necrophidic paralysis for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - incapacitation + - occult + - necromancy + trigger: null alignment: N automatic_abilities: null description: 'Although the necrophidius is a mindless construct with no particular @@ -45,23 +189,21 @@ hp: 50 hp_misc: null immunities: - bleed -- death effects -- disease -- doomed -- drained -- fatigued -- healing -- mental -- necromancy +- death effects +- disease +- doomed +- drained +- fatigued +- healing +- mental +- necromancy - nonlethal attacks -- paralyzed -- poison -- sickened -- unconscious -items: null -languages: null +- paralyzed +- poison +- sickened +- unconscious level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+3 @@ -76,74 +218,7 @@ melee: - finesse name: Necrophidius perception: 9 -proactive_abilities: -- action_cost: Three Actions - critical_failure: As failure, but stunned 3. - critical_success: The creature is unaffected and is temporarily immune for 24 hours. - description: "The necrophidius sways, its serpentine form undulating and clattering\ - \ in a hypnotic rhythm. Each creature that witnesses the dance must attempt a\ - \ DC 18 Will save. \n\n" - effect: null - effects: null - failure: The creature is distracted by the swaying, becoming stunned 1. After it - recovers, it is flat-footed until the end of the necrophidius's next turn. - frequency: null - full_description: null - generic_description: null - name: Dance of Death - range: null - raw_description: "**Dance of Death** [Three Actions] (__enchantment__, __mental__,\ - \ __occult__, __visual__) The necrophidius sways, its serpentine form undulating\ - \ and clattering in a hypnotic rhythm. Each creature that witnesses the dance\ - \ must attempt a DC 18 Will save. \n\n**Critical Success** The creature is unaffected\ - \ and is temporarily immune for 24 hours. \n\n**Success** The creature is unnerved\ - \ by the swaying and becomes __flat-footed__ until the end of the necrophidius's\ - \ next turn. \n\n**Failure** The creature is distracted by the swaying, becoming\ - \ __stunned 1__. After it recovers, it is flat-footed until the end of the necrophidius's\ - \ next turn. \n\n**Critical Failure** As failure, but stunned 3." - requirements: null - success: The creature is unnerved by the swaying and becomes flat-footed until the - end of the necrophidius's next turn. - traits: - - enchantment - - mental - - occult - - visual - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A living creature bitten by a necrophidius must succeed at a DC 20 - Fortitude save or become __paralyzed__. It can attempt a new save at the end of - each of its turns, and the DC cumulatively decreases by 1 for each save attempted. - A creature that succeeds at this save is temporarily immune to necrophidic paralysis - for 24 hours. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Necrophidic Paralysis - range: null - raw_description: '**Necrophidic Paralysis** (__incapacitation__, __occult__, __necromancy__) - A living creature bitten by a necrophidius must succeed at a DC 20 Fortitude save - or become __paralyzed__. It can attempt a new save at the end of each of its turns, - and the DC cumulatively decreases by 1 for each save attempted. A creature that - succeeds at this save is temporarily immune to necrophidic paralysis for 24 hours.' - requirements: null - success: null - traits: - - incapacitation - - occult - - necromancy - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 5 - type: bludgeoning -ritual_lists: null +ranged_attacks: null saves: fort: 7 fort_misc: null @@ -152,33 +227,32 @@ saves: ref_misc: null will: 9 will_misc: null -sense_abilities: null senses: -- Perception +9 - darkvision size: Medium skills: - bonus: 9 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 10 misc: null - name: 'Athletics ' + name: Athletics - bonus: 9 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 180 + page_start: '180' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- N -- Medium - Construct - Mindless -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: bludgeoning diff --git a/data/monsters/neothelid.yaml b/data/monsters/neothelid.yaml index 306ee47..becddeb 100644 --- a/data/monsters/neothelid.yaml +++ b/data/monsters/neothelid.yaml @@ -7,6 +7,103 @@ ability_mods: wis_mod: 6 ac: 37 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The neothelid breathes a spray of acid that deals 16d6 acid damage + in a 60-foot cone (DC 38 basic Reflex save). The neothelid can't use Breath Weapon + again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__acid__, __evocation__, __occult__) + The neothelid breathes a spray of acid that deals 16d6 acid damage in a 60-foot + cone (DC 38 basic Reflex save). The neothelid can''t use Breath Weapon again for + 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - acid + - evocation + - occult + trigger: null +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The neothelid casts a __suggestion__ spell it has available on the creature + that failed its Will save. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Instant Suggestion + range: null + raw_description: '**Instant Suggestion** [Reaction] **Trigger** A creature fails + a Will save against a spell or effect created by the neothelid; **Effect** The + neothelid casts a __suggestion__ spell it has available on the creature that failed + its Will save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: A creature fails a Will save against a spell or effect created by the neothelid; +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The neothelid's four tongues lash out in a frenzy at several targets. + It makes up to four rasping tongue Strikes, each against a different target. These + attacks count toward the neothelid's multiple attack penalty, but the multiple + attack penalty doesn't increase until after the neothelid makes all of its attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Lashing Tongues + range: null + raw_description: '**Lashing Tongues** [Two Actions] The neothelid''s four tongues + lash out in a frenzy at several targets. It makes up to four rasping tongue Strikes, + each against a different target. These attacks count toward the neothelid''s multiple + attack penalty, but the multiple attack penalty doesn''t increase until after + the neothelid makes all of its attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Large, 2d12 bludgeoning plus 2d12 acid, Rupture 27 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**Swallow Whole** [One Action] Large, 2d12 bludgeoning plus 2d12 + acid, Rupture 27' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -17,11 +114,11 @@ automatic_abilities: initial location that persists for up to 1 minute. If the neothelid moves into the wormhole's space, the neothelid teleports to the same destination as the triggering creature. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Dimensional Wormhole range: null raw_description: '**Dimensional Wormhole [Reaction]** (__conjuration__, __occult__, @@ -31,12 +128,14 @@ automatic_abilities: moves into the wormhole''s space, the neothelid teleports to the same destination as the triggering creature.' requirements: null + saving_throw: null + stages: null success: null traits: - conjuration - occult - teleportation - trigger: A creature the neothelid is aware of uses a __teleportation__ effect + trigger: A creature the neothelid is aware of uses a teleportation effect; description: 'This gigantic, mauve worm has a hooked mouth with multiple circular bands of teeth and four barbed tongues. A wielder of terrible occult powers and a vast alien intellect, the neothelid serves the ageless horrors that dwell in strange @@ -53,14 +152,13 @@ hp: 345 hp_misc: null immunities: - acid -items: null languages: - Aklo - Alghollthu - Undercommon - telepathy 100 feet level: 15 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d12+13 @@ -85,118 +183,12 @@ melee: - reach 25 feet name: Neothelid perception: 29 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The neothelid breathes a spray of acid that deals 16d6 acid damage - in a 60-foot cone (DC 38 basic Reflex save). The neothelid can't use Breath Weapon - again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__acid__, __evocation__, __occult__) - The neothelid breathes a spray of acid that deals 16d6 acid damage in a 60-foot - cone (DC 38 basic Reflex save). The neothelid can''t use Breath Weapon again for - 1d4 rounds.' - requirements: null - success: null - traits: - - acid - - evocation - - occult - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The neothelid casts a __suggestion__ spell it has available on the creature - that failed its Will save. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Instant Suggestion - range: null - raw_description: '**Instant Suggestion** [Reaction] **Trigger** A creature fails - a Will save against a spell or effect created by the neothelid; **Effect** The - neothelid casts a __suggestion__ spell it has available on the creature that failed - its Will save.' - requirements: null - success: null - traits: null - trigger: A creature fails a Will save against a spell or effect created by the neothelid -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The neothelid's four tongues lash out in a frenzy at several targets. - It makes up to four rasping tongue Strikes, each against a different target. These - attacks count toward the neothelid's multiple attack penalty, but the multiple - attack penalty doesn't increase until after the neothelid makes all of its attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Lashing Tongues - range: null - raw_description: '**Lashing Tongues** [Two Actions] The neothelid''s four tongues - lash out in a frenzy at several targets. It makes up to four rasping tongue Strikes, - each against a different target. These attacks count toward the neothelid''s multiple - attack penalty, but the multiple attack penalty doesn''t increase until after - the neothelid makes all of its attacks.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Large, 2d12 bludgeoning plus 2d12 acid, Rupture 27 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**Swallow Whole** Large, 2d12 bludgeoning plus 2d12 acid, Rupture - 27' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 15 - type: mental -ritual_lists: -- dc: 38 misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 3 - spells: - - frequency: null - name: geas - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: inveigle - requirement: null - to_hit: null + type: mental saves: fort: 27 fort_misc: null @@ -212,17 +204,19 @@ sense_abilities: description: The neothelid uses its mind as a precise sense at the listed range to notice all non-__mindless__ creatures. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Thoughtsense range: null raw_description: '**Thoughtsense** (__divination__, __mental__, __occult__) The neothelid uses its mind as a precise sense at the listed range to notice all non-__mindless__ creatures.' requirements: null + saving_throw: null + stages: null success: null traits: - divination @@ -230,104 +224,103 @@ sense_abilities: - occult trigger: null senses: -- Perception +29 - greater darkvision - thoughtsense 100 feet size: Gargantuan skills: - bonus: 25 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 28 misc: null - name: 'Athletics ' + name: Athletics - bonus: 29 misc: null - name: 'Deception ' + name: Deception - bonus: 27 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 29 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 29 misc: null - name: 'Occultism ' -source: + name: Occultism +sources: - abbr: Bestiary 2 - page_start: 181 + page_start: '181' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 50 + misc: null type: fly spell_lists: -- dc: 38 - misc: '' - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 8 +- attack_bonus: 30 + cantrips: + - level: 8 spells: - - frequency: null - name: charm - requirement: null - - frequency: null - name: suggestion - requirement: null - - frequency: null - name: summon entity - requirement: null - - heightened_level: null - level: 7 - spells: - - frequency: null - name: phantasmal calamity - requirement: null - - frequency: null - name: teleport - requirement: null - - heightened_level: null - level: 6 - spells: - - frequency: ×3 - name: scrying - requirement: null - - frequency: at will - name: suggestion - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: at will - name: mind probe - requirement: null - - frequency: at will - name: telekinetic haul - requirement: null - - heightened_level: 8 - level: 0 - spells: - - frequency: null + - misc: null name: daze - requirement: null - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: mage hand - requirement: null - - frequency: null + - misc: null name: telekinetic projectile - requirement: null - to_hit: 30 + constants: null + dc: 38 + focus_points: null + misc: null + spell_lists: + - level: 8 + spells: + - misc: null + name: charm + - misc: null + name: suggestion + - misc: null + name: summon entity + - level: 7 + spells: + - misc: null + name: phantasmal calamity + - misc: null + name: teleport + - level: 6 + spells: + - misc: ×3 + name: scrying + - misc: at will + name: suggestion + - level: 5 + spells: + - misc: at will + name: mind probe + - misc: at will + name: telekinetic haul + spells_source: Occult Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 38 + focus_points: null + misc: null + spell_lists: + - level: 3 + spells: + - misc: null + name: geas + - level: 2 + spells: + - misc: null + name: inveigle + spells_source: Rituals traits: -- Uncommon -- CE -- Gargantuan - Aberration -type: Creature weaknesses: - amount: 15 + misc: null type: cold iron diff --git a/data/monsters/nereid.yaml b/data/monsters/nereid.yaml index 6523bcc..45e2bde 100644 --- a/data/monsters/nereid.yaml +++ b/data/monsters/nereid.yaml @@ -7,6 +7,135 @@ ability_mods: wis_mod: 5 ac: 30 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The nereid touches a creature and causes water from its own body to + flow into the creature's lungs. If the creature cannot breathe water, it must + attempt a DC 29 Fortitude save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Drowning Touch + range: null + raw_description: '**Drowning Touch** [Two Actions] (__conjuration__, __incapacitation__, + __primal__, __water__) The nereid touches a creature and causes water from its + own body to flow into the creature''s lungs. If the creature cannot breathe water, + it must attempt a DC 29 Fortitude save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - conjuration + - incapacitation + - primal + - water + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is unaffected and is temporarily immune to Drowning Touch + for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is unaffected and is temporarily immune + to Drowning Touch for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: The creature is unaffected and is temporarily immune to Drowning Touch + for 24 hours. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature becomes __sickened 3__ as it chokes on the water. + effect: null + failure: The creature becomes __sickened 3__ as it chokes on the water. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature becomes __sickened 3__ as it chokes on + the water.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature chokes on the water and runs out of air. It falls + unconscious and starts __drowning__. If the creature is above water, it recovers + from drowning as soon as it succeeds at a saving throw against suffocation. + critical_success: null + description: The creature chokes on the water and runs out of air. It falls unconscious + and starts __drowning__. If the creature is above water, it recovers from drowning + as soon as it succeeds at a saving throw against suffocation. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The creature chokes on the water and runs + out of air. It falls unconscious and starts __drowning__. If the creature is above + water, it recovers from drowning as soon as it succeeds at a saving throw against + suffocation.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: The nereid divests themself of part of their connection to the __First + World__ and imbues this essence into a flowing shawl that enables them to function + on land. The nereid can Dismiss this effect as long as they are touching the shawl. + As long as the shawl exists, the nereid gains the __amphibious__ trait. A nonnereid + who carries the shawl also gains the amphibious trait. If a nereid's shawl is + destroyed rather than Dismissed, the nereid can't Manifest a Shawl for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Manifest Shawl + range: null + raw_description: '**Manifest Shawl** [Three Actions] (__conjuration__, __primal__) + The nereid divests themself of part of their connection to the __First World__ + and imbues this essence into a flowing shawl that enables them to function on + land. The nereid can Dismiss this effect as long as they are touching the shawl. + As long as the shawl exists, the nereid gains the __amphibious__ trait. A nonnereid + who carries the shawl also gains the amphibious trait. If a nereid''s shawl is + destroyed rather than Dismissed, the nereid can''t Manifest a Shawl for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - conjuration + - primal + trigger: null alignment: CN automatic_abilities: - action_cost: None @@ -16,17 +145,19 @@ automatic_abilities: dismiss or resume this transparency as an action that has the __concentrate__ trait. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Watery Transparency range: null raw_description: '**Watery Transparency** (__primal__, __transmutation__, __water__) When underwater, the nereid''s body is __invisible__. The nereid can dismiss or resume this transparency as an action that has the __concentrate__ trait.' requirements: null + saving_throw: null + stages: null success: null traits: - primal @@ -50,8 +181,8 @@ description: 'Nereids are aquatic fey with deep ties to water. They share some s - Often, ignorant sailors lump all water-dwelling fey into a single category of "aquatic - tempters," regardless of the fey''s type or gender, using these creatures'' names + Often, ignorant sailors lump all water-dwelling fey into a single category of “aquatic + tempters,” regardless of the fey''s type or gender, using these creatures'' names interchangeably to represent the concept of a beautiful figure who exists to lure mortals to a drowning death. Whereas naiads have more patience and often seek to educate the ignorant regarding the harm that stereotypes can cause, nereids and @@ -77,17 +208,16 @@ hp: 175 hp_misc: null immunities: - poison -items: null languages: - Aquan - Common - Sylvan level: 10 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 6d6 - type: poison + formula: null + type: 6d6 poison name: poisonous touch plus_damage: null to_hit: 23 @@ -97,77 +227,7 @@ melee: - magical name: Nereid perception: 20 -proactive_abilities: -- action_cost: Two Actions - critical_failure: The creature chokes on the water and runs out of air. It falls - unconscious and starts drowning. If the creature is above water, it recovers from - drowning as soon as it succeeds at a saving throw against suffocation. - critical_success: null - description: "The nereid touches a creature and causes water from its own body to\ - \ flow into the creature's lungs. If the creature cannot breathe water, it must\ - \ attempt a DC 29 Fortitude save. \n\n" - effect: null - effects: null - failure: The creature becomes sickened 3 as it chokes on the water. - frequency: null - full_description: null - generic_description: null - name: Drowning Touch - range: null - raw_description: "**Drowning Touch** [Two Actions] (__conjuration__, __incapacitation__,\ - \ __primal__, __water__) The nereid touches a creature and causes water from its\ - \ own body to flow into the creature's lungs. If the creature cannot breathe water,\ - \ it must attempt a DC 29 Fortitude save. \n\n**Success** The creature is unaffected\ - \ and is temporarily immune to Drowning Touch for 24 hours. \n\n**Failure** The\ - \ creature becomes __sickened 3__ as it chokes on the water. \n\n**Critical Failure**\ - \ The creature chokes on the water and runs out of air. It falls unconscious and\ - \ starts __drowning__. If the creature is above water, it recovers from drowning\ - \ as soon as it succeeds at a saving throw against suffocation." - requirements: null - success: The creature is unaffected and is temporarily immune to Drowning Touch - for 24 hours. - traits: - - conjuration - - incapacitation - - primal - - water - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: The nereid divests themself of part of their connection to the __First - World__ and imbues this essence into a flowing shawl that enables them to function - on land. The nereid can Dismiss this effect as long as they are touching the shawl. - As long as the shawl exists, the nereid gains the __amphibious__ trait. A nonnereid - who carries the shawl also gains the amphibious trait. If a nereid's shawl is - destroyed rather than Dismissed, the nereid can't Manifest a Shawl for 24 hours. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Manifest Shawl - range: null - raw_description: '**Manifest Shawl** [Three Actions] (__conjuration__, __primal__) - The nereid divests themself of part of their connection to the __First World__ - and imbues this essence into a flowing shawl that enables them to function on - land. The nereid can Dismiss this effect as long as they are touching the shawl. - As long as the shawl exists, the nereid gains the __amphibious__ trait. A nonnereid - who carries the shawl also gains the amphibious trait. If a nereid''s shawl is - destroyed rather than Dismissed, the nereid can''t Manifest a Shawl for 24 hours.' - requirements: null - success: null - traits: - - conjuration - - primal - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 10 - type: cold iron -ritual_lists: null +ranged_attacks: null saves: fort: 16 fort_misc: null @@ -176,60 +236,57 @@ saves: ref_misc: null will: 18 will_misc: null -sense_abilities: null senses: -- Perception +20 - low-light vision size: Medium skills: - bonus: 12 misc: +18 to Swim - name: 'Athletics ' + name: Athletics - bonus: 20 misc: null - name: 'Deception ' + name: Deception - bonus: 22 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 22 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 182 + page_start: '182' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 50 + misc: null type: swim spell_lists: -- dc: 29 +- attack_bonus: null + cantrips: null + constants: null + dc: 29 + focus_points: null misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 6 + spell_lists: + - level: 6 spells: - - frequency: water - elementals only + - misc: water elementals only name: summon elemental - requirement: null - - heightened_level: null - level: 5 + - level: 5 spells: - - frequency: null + - misc: null name: control water - requirement: null - - frequency: ×3, water only 4th suggestion + - misc: ×3; water only 4th suggestion name: elemental form - requirement: null - to_hit: null + spells_source: Primal Innate Spells traits: -- CN -- Medium - Aquatic - Fey - Water -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: cold iron diff --git a/data/monsters/nessian warhound.yaml b/data/monsters/nessian warhound.yaml index 96d53ed..6edf976 100644 --- a/data/monsters/nessian warhound.yaml +++ b/data/monsters/nessian warhound.yaml @@ -7,6 +7,36 @@ ability_mods: wis_mod: 4 ac: 28 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The warhound breathes flames that deal 10d6 fire damage to all creatures + in a 15-foot cone (DC 28 basic Reflex save.) The warhound can't use Breath Weapon + again for 1d4 rounds. If the Nessian warhound would take fire damage or be targeted + by a fire effect, its Breath Weapon recharges. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [One Action] (__divine__, __evocation__, __fire__) + The warhound breathes flames that deal 10d6 fire damage to all creatures in a + 15-foot cone (DC 28 basic Reflex save.) The warhound can''t use Breath Weapon + again for 1d4 rounds. If the Nessian warhound would take fire damage or be targeted + by a fire effect, its Breath Weapon recharges.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - evocation + - fire + trigger: null alignment: LE automatic_abilities: - action_cost: Reaction @@ -15,17 +45,19 @@ automatic_abilities: description: null effect: The Nessian warhound's Breath Weapon recharges. It can immediately use it as part of this reaction. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Hellish Revenge range: null raw_description: '**Hellish Revenge** [Reaction] **Trigger** The Nessian warhound is critically hit by any Strike. **Effect** The Nessian warhound''s Breath Weapon recharges. It can immediately use it as part of this reaction.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: The Nessian warhound is critically hit by any Strike. @@ -45,59 +77,27 @@ hp: 150 hp_misc: null immunities: - fire -items: null languages: - Infernal - (can't speak any language) level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+6 type: piercing name: jaws plus_damage: - - formula: 1d6 - type: evil and 2d6 fire + - formula: null + type: 1d6 evil + - formula: null + type: 2d6 fire to_hit: 21 traits: - magical name: Nessian Warhound perception: 19 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The warhound breathes flames that deal 10d6 fire damage to all creatures - in a 15-foot cone (DC 28 basic Reflex save.) The warhound can't use Breath Weapon - again for 1d4 rounds. If the Nessian warhound would take fire damage or be targeted - by a fire effect, its Breath Weapon recharges. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** (__divine__, __evocation__, __fire__) The - warhound breathes flames that deal 10d6 fire damage to all creatures in a 15-foot - cone (DC 28 basic Reflex save.) The warhound can''t use Breath Weapon again for - 1d4 rounds. If the Nessian warhound would take fire damage or be targeted by a - fire effect, its Breath Weapon recharges.' - requirements: null - success: null - traits: - - divine - - evocation - - fire - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 10 - type: cold -ritual_lists: null +ranged_attacks: null saves: fort: 21 fort_misc: null @@ -106,38 +106,37 @@ saves: ref_misc: null will: 16 will_misc: null -sense_abilities: null senses: -- Perception +19 - darkvision - scent (imprecise) 120 feet size: Large skills: - bonus: 18 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 19 misc: null - name: 'Athletics ' + name: Athletics - bonus: 18 misc: null - name: 'Stealth ' + name: Stealth - bonus: 20 misc: +22 to Track - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 205 + page_start: '205' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: null traits: -- LE -- Large - Beast - Fiend - Fire -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: cold diff --git a/data/monsters/night hag.yaml b/data/monsters/night hag.yaml index 65632ee..0a26d00 100644 --- a/data/monsters/night hag.yaml +++ b/data/monsters/night hag.yaml @@ -7,6 +7,111 @@ ability_mods: wis_mod: 5 ac: 28 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A creature can't recover from drained until abyssal plague is cured. + **Saving Throw** DC 28 Fortitude; **Stage 1** __Drained 1__ (1 day); **Stage 2** + __Drained__ increases by 2 (1 day) + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Abyssal Plague + range: null + raw_description: '**Abyssal Plague** (__disease__) A creature can''t recover from + drained until abyssal plague is cured. **Saving Throw** DC 28 Fortitude; **Stage + 1** __Drained 1__ (1 day); **Stage 2** __Drained__ increases by 2 (1 day)' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The night hag can take on the appearance of any Medium female humanoid. + This doesn't change her Speed or her attack and damage bonuses with her Strikes, + but might change the damage type her Strikes deal (typically to bludgeoning). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__concentrate__, __occult__, __polymorph__, + __transmutation__) The night hag can take on the appearance of any Medium female + humanoid. This doesn''t change her Speed or her attack and damage bonuses with + her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - occult + - polymorph + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: If a night hag is ethereal and hovering over a sleeping chaotic or + evil creature, she can ride the victim's back until dawn. The creature endures + tormenting dreams as the hag casts __nightmare__ on it, and is exposed to abyssal + plague. Any drained caused by dream haunting is cumulative. Only an ethereal being + can confront the night hag and stop her dream haunting. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Dream Haunting + range: null + raw_description: '**Dream Haunting** (__enchantment__, __occult__, __mental__) If + a night hag is ethereal and hovering over a sleeping chaotic or evil creature, + she can ride the victim''s back until dawn. The creature endures tormenting dreams + as the hag casts __nightmare__ on it, and is exposed to abyssal plague. Any drained + caused by dream haunting is cumulative. Only an ethereal being can confront the + night hag and stop her dream haunting.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - enchantment + - occult + - mental + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature __flat-footed__ to the night hag takes a –2 circumstance + penalty to checks and DCs to defend against her spells. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Spell Ambush + range: null + raw_description: '**Spell Ambush** A creature __flat-footed__ to the night hag takes + a –2 circumstance penalty to checks and DCs to defend against her spells.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: null description: 'Night hags are thieves and merchants of mortal souls. These foul creatures @@ -50,15 +155,17 @@ languages: - Common - Infernal level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+8 type: piercing name: jaws plus_damage: - - formula: 1d6 - type: evil and Abyssal plague + - formula: null + type: 1d6 evil + - formula: null + type: Abyssal plague to_hit: 20 traits: - magical @@ -68,121 +175,23 @@ melee: type: slashing name: claw plus_damage: - - formula: 1d6 - type: evil + - formula: null + type: 1d6 evil to_hit: 20 traits: - agile - magical name: Night Hag perception: 18 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A creature can't recover from drained until abyssal plague is cured. - **Saving Throw** DC 28 Fortitude; **Stage 1** __Drained 1__ (1 day); **Stage 2** - __Drained__ increases by 2 (1 day) - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Abyssal Plague - range: null - raw_description: '**Abyssal Plague** (__disease__) A creature can''t recover from - drained until abyssal plague is cured. **Saving Throw** DC 28 Fortitude; **Stage - 1** __Drained 1__ (1 day); **Stage 2** __Drained__ increases by 2 (1 day)' - requirements: null - success: null - traits: - - disease - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The night hag can take on the appearance of any Medium female humanoid. - This doesn't change her Speed or her attack and damage bonuses with her Strikes, - but might change the damage type her Strikes deal (typically to bludgeoning). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__concentrate__, __occult__, __polymorph__, - __transmutation__) The night hag can take on the appearance of any Medium female - humanoid. This doesn''t change her Speed or her attack and damage bonuses with - her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).' - requirements: null - success: null - traits: - - concentrate - - occult - - polymorph - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: If a night hag is ethereal and hovering over a sleeping chaotic or - evil creature, she can ride the victim's back until dawn. The creature endures - tormenting dreams as the hag casts __nightmare__ on it, and is exposed to abyssal - plague. Any drained caused by dream haunting is cumulative. Only an ethereal being - can confront the night hag and stop her dream haunting. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Dream Haunting - range: null - raw_description: '**Dream Haunting** (__enchantment__, __occult__, __mental__) If - a night hag is ethereal and hovering over a sleeping chaotic or evil creature, - she can ride the victim''s back until dawn. The creature endures tormenting dreams - as the hag casts __nightmare__ on it, and is exposed to abyssal plague. Any drained - caused by dream haunting is cumulative. Only an ethereal being can confront the - night hag and stop her dream haunting.' - requirements: null - success: null - traits: - - enchantment - - occult - - mental - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature __flat-footed__ to the night hag takes a -2 circumstance - penalty to checks and DCs to defend against her spells. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Spell Ambush - range: null - raw_description: '**Spell Ambush** A creature __flat-footed__ to the night hag takes - a -2 circumstance penalty to checks and DCs to defend against her spells.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 + misc: null type: mental -ritual_lists: null saves: fort: 19 fort_misc: null - misc: +2 status to all saves vs. magic, -2 to all saves if the night hag does not + misc: +2 status to all saves vs. magic, –2 to all saves if the night hag does not have her heartstone ref: 17 ref_misc: null @@ -195,150 +204,129 @@ sense_abilities: description: A night hag adds __dominate__, __nightmare__, __scrying__, and __spellwrack__ to her coven's spells. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Coven range: null raw_description: '**Coven** A night hag adds __dominate__, __nightmare__, __scrying__, and __spellwrack__ to her coven''s spells.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null - description: 'When a night hag rides a nightmare, the nightmare also gains the night - hag''s status bonus to saves against magic, and both the hag and rider benefit - when the night hag uses her heartstone''s __ethereal jaunt__ innate spell. - - - ' + description: When a night hag rides a nightmare, the nightmare also gains the night + hag's status bonus to saves against magic, and both the hag and rider benefit + when the night hag uses her heartstone's __ethereal jaunt__ innate spell. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Nightmare Rider range: null raw_description: '**Nightmare Rider** When a night hag rides a nightmare, the nightmare also gains the night hag''s status bonus to saves against magic, and both the hag and rider benefit when the night hag uses her heartstone''s __ethereal jaunt__ - innate spell. - - - ' + innate spell.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +18 - darkvision size: Medium skills: - bonus: 18 misc: null - name: 'Arcana ' + name: Arcana - bonus: 18 misc: null - name: 'Deception ' + name: Deception - bonus: 18 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 14 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 20 misc: null - name: 'Occultism ' + name: Occultism - bonus: 20 misc: null - name: 'Religion ' -source: + name: Religion +sources: - abbr: Bestiary - page_start: 202 + page_start: '202' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 28 - misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 9 +- attack_bonus: null + cantrips: null + constants: + - level: 3 spells: - - frequency: at will, from heartstone - name: bind soul - requirement: null - - frequency: at will, from heartstone - name: ethereal jaunt - requirement: null - - heightened_level: null - level: 8 - spells: - - frequency: null - name: dream council - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: nightmare - requirement: null - - frequency: x2, from heartstone - name: shadow blast - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: at will - name: dream message - requirement: null - - frequency: at will - name: magic missile - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will - name: invisibility - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will - name: ray of enfeeblement - requirement: null - - frequency: at will - name: sleep - requirement: null - - heightened_level: 3 - level: -1 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - - heightened_level: 2 - level: -1 + - level: 2 spells: - - frequency: all alignments simultaneously + - misc: all alignments simultaneously name: detect alignment - requirement: null - to_hit: null + dc: 28 + focus_points: null + misc: null + spell_lists: + - level: 9 + spells: + - misc: at will; from heartstone + name: bind soul + - misc: at will; from heartstone + name: ethereal jaunt + - level: 8 + spells: + - misc: null + name: dream council + - level: 5 + spells: + - misc: null + name: nightmare + - misc: x2, from heartstone + name: shadow blast + - level: 3 + spells: + - misc: at will + name: dream message + - misc: at will + name: magic missile + - level: 2 + spells: + - misc: at will + name: invisibility + - level: 1 + spells: + - misc: at will + name: ray of enfeeblement + - misc: at will + name: sleep + spells_source: Occult Innate Spells traits: -- NE -- Medium - Fiend - Hag - Humanoid -type: Creature weaknesses: - amount: 10 + misc: null type: cold iron diff --git a/data/monsters/nightmare.yaml b/data/monsters/nightmare.yaml index defc733..df0fd58 100644 --- a/data/monsters/nightmare.yaml +++ b/data/monsters/nightmare.yaml @@ -7,6 +7,33 @@ ability_mods: wis_mod: 4 ac: 24 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The nightmare Strides or Flies up to triple its Speed. Its hooves burst + with intense flame, dealing 3d6 fire damage (DC 24 basic Reflex save) once to + each creature other than the nightmare's rider that the nightmare moves adjacent + to during its gallop. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Flaming Gallop + range: null + raw_description: '**Flaming Gallop** [Two Actions] (__fire__) The nightmare Strides + or Flies up to triple its Speed. Its hooves burst with intense flame, dealing + 3d6 fire damage (DC 24 basic Reflex save) once to each creature other than the + nightmare''s rider that the nightmare moves adjacent to during its gallop.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - fire + trigger: null alignment: NE automatic_abilities: null description: 'Nightmares are flaming equine harbingers of death. @@ -20,22 +47,20 @@ description: 'Nightmares are flaming equine harbingers of death. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 22' hp: 100 hp_misc: null -immunities: null -items: null languages: - Abyssal - Daemonic - Infernal level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+6 type: piercing name: jaws plus_damage: - - formula: 1d6 - type: evil + - formula: null + type: 1d6 evil to_hit: 16 traits: - evil @@ -46,8 +71,10 @@ melee: type: bludgeoning name: hoof plus_damage: - - formula: 1d6 - type: evil and 1d8 fire + - formula: null + type: 1d6 evil + - formula: null + type: 1d8 fire to_hit: 16 traits: - agile @@ -56,37 +83,11 @@ melee: - magical name: Nightmare perception: 14 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The nightmare Strides or Flies up to triple its Speed. Its hooves burst - with intense flame, dealing 3d6 fire damage (DC 24 basic Reflex save) once to - each creature other than the nightmare's rider that the nightmare moves adjacent - to during its gallop. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Flaming Gallop - range: null - raw_description: '**Flaming Gallop** [Two Actions] (__fire__) The nightmare Strides - or Flies up to triple its Speed. Its hooves burst with intense flame, dealing - 3d6 fire damage (DC 24 basic Reflex save) once to each creature other than the - nightmare''s rider that the nightmare moves adjacent to during its gallop.' - requirements: null - success: null - traits: - - fire - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 + misc: null type: fire -ritual_lists: null saves: fort: 15 fort_misc: null @@ -99,21 +100,21 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 15 feet. The nightmare continually exhales black smoke that creates - concealment in an aura around it. Nightmares and their riders can see through - this smoke. A creature that begins its turn in the area becomes sickened 2 (DC - 23 Fortitude negates) and is then temporarily immune sickness from the smoke for - 1 minute. The nightmare, its rider, any creature currently holding its breath - (or that does not need to breathe), and any creature immune to poison are immune - to the aura's sickened effect but not the concealment. + description: The nightmare continually exhales black smoke that creates concealment + in an aura around it. Nightmares and their riders can see through this smoke. + A creature that begins its turn in the area becomes sickened 2 (DC 23 Fortitude + negates) and is then temporarily immune sickness from the smoke for 1 minute. + The nightmare, its rider, any creature currently holding its breath (or that does + not need to breathe), and any creature immune to poison are immune to the aura's + sickened effect but not the concealment. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Smoke - range: null + range: 15 feet raw_description: '**Smoke** (__aura__) 15 feet. The nightmare continually exhales black smoke that creates concealment in an aura around it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area @@ -122,52 +123,52 @@ sense_abilities: holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura''s sickened effect but not the concealment.' requirements: null + saving_throw: null + stages: null success: null traits: - aura trigger: null senses: -- Perception +14 - darkvision size: Large skills: - bonus: 13 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 16 misc: null - name: 'Athletics ' + name: Athletics - bonus: 14 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 12 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 244 + page_start: '244' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 90 + misc: null type: fly spell_lists: -- dc: 24 +- attack_bonus: null + cantrips: null + constants: null + dc: 24 + focus_points: null misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 7 + spell_lists: + - level: 7 spells: - - frequency: self and rider only + - misc: self and rider only name: plane shift - requirement: null - to_hit: null + spells_source: Divine Innate Spells traits: -- NE -- Large - Beast - Fiend -type: Creature -weaknesses: null diff --git a/data/monsters/nilith.yaml b/data/monsters/nilith.yaml index 74466d1..3d93ccf 100644 --- a/data/monsters/nilith.yaml +++ b/data/monsters/nilith.yaml @@ -7,6 +7,38 @@ ability_mods: wis_mod: 3 ac: 32 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The nilith reaches into the mind of the grabbed creature and implants disjointed + images of the victim's worst fears and nightmares. The grabbed creature takes + 6d6 mental damage (DC 31 basic Will save). On a critical failure, the target is + also affected as though by __feeblemind__, and it must attempt a second Will save + against that effect. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mind Crush + range: null + raw_description: '**Mind Crush** [One Action] (__enchantment__, __mental__, __occult__) + **Requirements** The nilith has a creature grabbed. **Effect** The nilith reaches + into the mind of the grabbed creature and implants disjointed images of the victim''s + worst fears and nightmares. The grabbed creature takes 6d6 mental damage (DC 31 + basic Will save). On a critical failure, the target is also affected as though + by __feeblemind__, and it must attempt a second Will save against that effect.' + requirements: The nilith has a creature grabbed. + saving_throw: null + stages: null + success: null + traits: + - enchantment + - mental + - occult + trigger: null alignment: NE automatic_abilities: null description: 'The sleek, dark niliths resemble hairless, emaciated tree sloths. These @@ -48,14 +80,12 @@ description: 'The sleek, dark niliths resemble hairless, emaciated tree sloths. **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 27' hp: 150 hp_misc: null -immunities: null -items: null languages: - Aklo - Common - telepathy 30 feet level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+9 @@ -81,40 +111,14 @@ melee: - magical name: Nilith perception: 19 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The nilith has a creature grabbed. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mind Crush - range: null - raw_description: '**Mind Crush** (__enchantment__, __mental__, __occult__) **Requirements** - The nilith has a creature grabbed. **Effect** The nilith reaches into the mind - of the grabbed creature and implants disjointed images of the victim''s worst - fears and nightmares. The grabbed creature takes 6d6 mental damage (DC 31 basic - Will save). On a critical failure, the target is also affected as though by __feeblemind__, - and it must attempt a second Will save against that effect.' - requirements: null - success: null - traits: - - enchantment - - mental - - occult - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 + misc: null type: mental - amount: 5 - type: physical (except silver) -ritual_lists: null + misc: except silver + type: physical saves: fort: 17 fort_misc: null @@ -123,99 +127,81 @@ saves: ref_misc: null will: 20 will_misc: null -sense_abilities: null senses: -- Perception +19 - darkvision size: Medium skills: - bonus: 21 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 17 misc: null - name: 'Athletics ' + name: Athletics - bonus: 23 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 19 misc: null - name: 'Occultism ' + name: Occultism - bonus: 21 misc: null - name: 'Stealth ' + name: Stealth - bonus: 17 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 245 + page_start: '245' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 30 + misc: null type: climb spell_lists: -- dc: 29 - misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 5 +- attack_bonus: null + cantrips: + - level: 5 spells: - - frequency: null - name: hallucination - requirement: null - - frequency: null - name: mind probe - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: null - name: blink - requirement: null - - frequency: null - name: confusion - requirement: null - - frequency: null - name: crushing despair - requirement: null - - frequency: null - name: dream message - requirement: null - - frequency: at will, self only - name: invisibility - requirement: null - - frequency: null - name: nightmare - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: at will - name: mind reading - requirement: null - - heightened_level: 5 - level: 0 - spells: - - frequency: null + - misc: null name: mage hand - requirement: null - - frequency: null + - misc: null name: message - requirement: null - - frequency: null + - misc: null name: read aura - requirement: null - - frequency: null + - misc: null name: shield - requirement: null - to_hit: null + constants: null + dc: 29 + focus_points: null + misc: null + spell_lists: + - level: 5 + spells: + - misc: null + name: hallucination + - misc: null + name: mind probe + - level: 4 + spells: + - misc: null + name: blink + - misc: null + name: confusion + - misc: null + name: crushing despair + - misc: null + name: dream message + - misc: at will, self only + name: invisibility + - misc: null + name: nightmare + - level: 3 + spells: + - misc: at will + name: mind reading + spells_source: Occult Innate Spells traits: -- NE -- Medium - Aberration -type: Creature -weaknesses: null diff --git a/data/monsters/nixie.yaml b/data/monsters/nixie.yaml index 1a8dff0..1f719fa 100644 --- a/data/monsters/nixie.yaml +++ b/data/monsters/nixie.yaml @@ -7,6 +7,36 @@ ability_mods: wis_mod: 1 ac: 16 ac_special: null +active_abilities: +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: null + effect: The nixie can duplicate any 1st-level spell or produce any effect with a + power level in line with a 1st-level spell, but only in response to the request + or desire of a non-fey creature. The creature whose desire is granted can never + again benefit from that particular nixie's Grant Desire ability. + failure: null + frequency: once per day + full_description: null + generic_description: null + maximum_duration: null + name: Grant Desire + range: null + raw_description: '**Grant Desire** [Three Actions] (__divination__, __primal__) + **Frequency** once per day; **Effect** The nixie can duplicate any 1st-level spell + or produce any effect with a power level in line with a 1st-level spell, but only + in response to the request or desire of a non-fey creature. The creature whose + desire is granted can never again benefit from that particular nixie''s Grant + Desire ability.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divination + - primal + trigger: null alignment: N automatic_abilities: null description: 'These aquatic fey often guard ponds, rivers, lakes, and springs, protecting @@ -54,17 +84,15 @@ description: 'These aquatic fey often guard ponds, rivers, lakes, and springs, p **__Recall Knowledge - Fey__ (__Nature__)**: DC 15' hp: 25 hp_misc: null -immunities: null -items: null languages: - Aquan - Sylvan level: 1 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 1d6 - type: slashing + formula: null + type: 1d6 slashing name: claw plus_damage: null to_hit: 7 @@ -73,38 +101,7 @@ melee: - finesse name: Nixie perception: 6 -proactive_abilities: -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: null - effect: The nixie can duplicate any 1st-level spell or produce any effect with a - power level in line with a 1st-level spell, but only in response to the request - or desire of a non-fey creature. The creature whose desire is granted can never - again benefit from that particular nixie's Grant Desire ability. - effects: null - failure: null - frequency: once per day - full_description: null - generic_description: null - name: Grant Desire - range: null - raw_description: '**Grant Desire** [Three Actions] (__divination__, __primal__) - **Frequency** once per day; **Effect** The nixie can duplicate any 1st-level spell - or produce any effect with a power level in line with a 1st-level spell, but only - in response to the request or desire of a non-fey creature. The creature whose - desire is granted can never again benefit from that particular nixie''s Grant - Desire ability.' - requirements: null - success: null - traits: - - divination - - primal - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 6 fort_misc: null @@ -120,70 +117,69 @@ sense_abilities: description: The nixie can use __Diplomacy__ to __Make an Impression__ on and make very simple Requests of __aquatic__ or __amphibious__ animals. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Wild Empathy range: null raw_description: '**Wild Empathy** The nixie can use __Diplomacy__ to __Make an Impression__ on and make very simple Requests of __aquatic__ or __amphibious__ animals.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +6 - low-light vision size: Small skills: - bonus: 6 misc: null - name: 'Athletics ' + name: Athletics - bonus: 5 misc: null - name: 'Nature ' + name: Nature - bonus: 8 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 183 + page_start: '183' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 30 + misc: null type: swim spell_lists: -- dc: 17 - misc: '' - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 2 +- attack_bonus: 9 + cantrips: null + constants: null + dc: 17 + focus_points: null + misc: null + spell_lists: + - level: 2 spells: - - frequency: null + - misc: null name: water breathing - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: ×3 + - misc: ×3 name: charm - requirement: null - - frequency: null + - misc: null name: hydraulic push - requirement: null - to_hit: 9 + spells_source: Primal Innate Spells traits: -- N -- Small - Aquatic - Fey -type: Creature weaknesses: - amount: 3 + misc: null type: cold iron diff --git a/data/monsters/norn.yaml b/data/monsters/norn.yaml index 3938fd3..261406b 100644 --- a/data/monsters/norn.yaml +++ b/data/monsters/norn.yaml @@ -7,64 +7,199 @@ ability_mods: wis_mod: 10 ac: 46 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: When a creature is subject to a __fortune__ effect from a norn and + a __misfortune__ effect from any source other than a norn (or vice versa), the + norn's effect automatically counteracts the other effect and then takes place + normally, rather than the two effects canceling each other out. If both the fortune + and misfortune effect are from a norn, then the two cancel each other out as normal. + At the GM's discretion, powerful entities related to fate or luck, like __Desna__, + __Magdh__, or __Pharasma__, count as a norn for the purpose of this ability. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Fated + range: null + raw_description: '**Fated** When a creature is subject to a __fortune__ effect from + a norn and a __misfortune__ effect from any source other than a norn (or vice + versa), the norn''s effect automatically counteracts the other effect and then + takes place normally, rather than the two effects canceling each other out. If + both the fortune and misfortune effect are from a norn, then the two cancel each + other out as normal. At the GM''s discretion, powerful entities related to fate + or luck, like __Desna__, __Magdh__, or __Pharasma__, count as a norn for the purpose + of this ability.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When a norn deals negative damage with a Strike, she regains 10 Hit + Points. The target must succeed at a DC 39 Fortitude save or become __drained + 1__ (drained 2 on a critical failure). Further negative damage dealt by the norn + increases the drained condition value by 1 on a failed save (or by 2 on a critical + failure), to a maximum of drained 4. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sever Fate + range: null + raw_description: '**Sever Fate** (__necromancy__, __occult__) When a norn deals + negative damage with a Strike, she regains 10 Hit Points. The target must succeed + at a DC 39 Fortitude save or become __drained 1__ (drained 2 on a critical failure). + Further negative damage dealt by the norn increases the drained condition value + by 1 on a failed save (or by 2 on a critical failure), to a maximum of drained + 4.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - necromancy + - occult + trigger: null +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The creature rolls the saving throw twice, and then the norn decides which + result applies. If the norn chooses the lower roll, this is a __misfortune__ effect; + if she chooses the higher roll, it's a __fortune__ effect; if they're the same, + she decides which trait to apply. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Shift Fate + range: null + raw_description: '**Shift Fate** [Reaction] (__divination__, __occult__) **Trigger** + A creature within 120 feet attempts a saving throw; **Effect** The creature rolls + the saving throw twice, and then the norn decides which result applies. If the + norn chooses the lower roll, this is a __misfortune__ effect; if she chooses the + higher roll, it''s a __fortune__ effect; if they''re the same, she decides which + trait to apply.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divination + - occult + trigger: A creature within 120 feet attempts a saving throw; +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The norn produces a golden thread linked to the fate of a creature within + 100 feet of her, then snips it short with her shears. The target takes 100 negative + damage (DC 42 basic Fortitude save). If the target is reduced to 0 Hit Points + from this damage, the thread is completely severed and the creature dies immediately. + A creature slain by Snip Thread can't be restored to life except by __miracle__, + __wish__, or similarly powerful magic; or by divine intervention. Regardless of + the outcome of their saving throw, a creature targeted by Snip Thread then becomes + temporarily immune for 24 hours. The norn can't use Snip Thread again for 1d4 + rounds. + failure: null + frequency: three times per day + full_description: null + generic_description: null + maximum_duration: null + name: Snip Thread + range: null + raw_description: '**Snip Thread** [Two Actions] (__death__, __manipulate__, __necromancy__, + __occult__) **Frequency** three times per day; **Effect** The norn produces a + golden thread linked to the fate of a creature within 100 feet of her, then snips + it short with her shears. The target takes 100 negative damage (DC 42 basic Fortitude + save). If the target is reduced to 0 Hit Points from this damage, the thread is + completely severed and the creature dies immediately. A creature slain by Snip + Thread can''t be restored to life except by __miracle__, __wish__, or similarly + powerful magic; or by divine intervention. Regardless of the outcome of their + saving throw, a creature targeted by Snip Thread then becomes temporarily immune + for 24 hours. The norn can''t use Snip Thread again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - death + - manipulate + - necromancy + - occult + trigger: null alignment: LN automatic_abilities: null -description: "Ancient beyond imagining, norns are powerful fey women who hold in their\ - \ hands the physical manifestation of fate and destiny in the form of golden thread.\ - \ They watch over all life, intervening with reluctance when called upon—or with\ - \ a vengeance when the strands of fate are twisted and abused by lesser beings.\n\ - \n\n\nNorns' relationship with the Eldest of the First World is complex. Many among\ - \ norns serve __Magdh__ the Three, the triune Eldest who some norns believe to be\ - \ the first norn triumvirate bound together into one entity, as Magdh has three\ - \ bodies: a Maiden, a Mother, and a Matriarch. Magdh claims to be watching the threads\ - \ of fate for some ominous prophesied cataclysm, and in addition to assisting in\ - \ her divinations, Magdh expects the norns who serve her to follow her cryptic commands\ - \ to help nudge the future away from the brink. However, norns are powerful beings\ - \ in their own right, themselves capable of granting divine power, and many balk\ - \ at serving the enigmatic demigod. These norns find the other Eldest even more\ - \ alien and challenging to interact with, for they believe that while the Eldest\ - \ wield great power, even these powerful beings should not be granted leave to meddle\ - \ with fate as much as they desire.\n\n\n\nWhile even the weakest of the Eldest\ - \ could destroy an unaffiliated norn with ease, they tend to obey the proclamations\ - \ and judgments of norns when they are spoken. These norns, for their part, use\ - \ their perceived neutrality judiciously. They know better than to issue too many\ - \ demands to the Eldest, lest the capricious demigods grow frustrated and tired\ - \ of norns' interference. And so the balance of power remains tenuous between unaffiliated\ - \ norns and the Eldest, as it has for eons. However, norns know that it's merely\ - \ a matter of time before the Eldest lose their respect for this tradition and start\ - \ acting entirely as they please, despite norns' best efforts to rein in their most\ - \ disruptive actions.\n\n\n\nA norn stands 14 feet tall and weighs 800 pounds.\n\ - \n\n\n\n\n## Worshipping Norns\n\n On the Material Plane, some mortals worship norns\ - \ as deities, while others, especially witches and bards, admire them as patrons\ - \ or muses. Those who uphold norns as deities are known as __Followers of Fate__.\ - \ Norns do little to discourage this veneration, but neither do they go out of their\ - \ way to support such worship. Clerics who venerate norns might worship a specific\ - \ norn or norn triumvirate, or all norns as a whole, but they gain the same benefits\ - \ regardless of their choice. The religious symbol of Followers of Fate is a pair\ - \ of shears cutting a golden thread, and their areas of concern are destiny, fate,\ - \ and the aging process.\n\n\n\n**__Recall Knowledge - Fey__ (__Nature__)**: DC\ - \ 45" +description: 'Ancient beyond imagining, norns are powerful fey women who hold in their + hands the physical manifestation of fate and destiny in the form of golden thread. + They watch over all life, intervening with reluctance when called upon—or with a + vengeance when the strands of fate are twisted and abused by lesser beings. + + + + + Norns'' relationship with the Eldest of the First World is complex. Many among norns + serve __Magdh__ the Three, the triune Eldest who some norns believe to be the first + norn triumvirate bound together into one entity, as Magdh has three bodies: a Maiden, + a Mother, and a Matriarch. Magdh claims to be watching the threads of fate for some + ominous prophesied cataclysm, and in addition to assisting in her divinations, Magdh + expects the norns who serve her to follow her cryptic commands to help nudge the + future away from the brink. However, norns are powerful beings in their own right, + themselves capable of granting divine power, and many balk at serving the enigmatic + demigod. These norns find the other Eldest even more alien and challenging to interact + with, for they believe that while the Eldest wield great power, even these powerful + beings should not be granted leave to meddle with fate as much as they desire. + + + + + While even the weakest of the Eldest could destroy an unaffiliated norn with ease, + they tend to obey the proclamations and judgments of norns when they are spoken. + These norns, for their part, use their perceived neutrality judiciously. They know + better than to issue too many demands to the Eldest, lest the capricious demigods + grow frustrated and tired of norns'' interference. And so the balance of power remains + tenuous between unaffiliated norns and the Eldest, as it has for eons. However, + norns know that it''s merely a matter of time before the Eldest lose their respect + for this tradition and start acting entirely as they please, despite norns'' best + efforts to rein in their most disruptive actions. + + + + + A norn stands 14 feet tall and weighs 800 pounds.' hp: 375 -hp_misc: regeneration 20 (deactivated by cold iron +hp_misc: regeneration 20 (deactivated by cold iron) immunities: -- flat-footed +- flat-footed - negative -items: null languages: - Common - Jotun - Sylvan - tongues level: 20 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d6+15 type: slashing name: norn shears plus_damage: - - formula: 5d6 - type: negative and sever fate + - formula: null + type: 5d6 negative + - formula: null + type: sever fate to_hit: 38 traits: - deadly 2d12 @@ -86,153 +221,8 @@ melee: - reach 10 feet name: Norn perception: 41 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: When a creature is subject to a __fortune__ effect from a norn and - a __misfortune__ effect from any source other than a norn (or vice versa), the - norn's effect automatically counteracts the other effect and then takes place - normally, rather than the two effects canceling each other out. If both the fortune - and misfortune effect are from a norn, then the two cancel each other out as normal. - At the GM's discretion, powerful entities related to fate or luck, like __Desna__, - __Magdh__, or __Pharasma__, count as a norn for the purpose of this ability. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Fated - range: null - raw_description: '**Fated** When a creature is subject to a __fortune__ effect from - a norn and a __misfortune__ effect from any source other than a norn (or vice - versa), the norn''s effect automatically counteracts the other effect and then - takes place normally, rather than the two effects canceling each other out. If - both the fortune and misfortune effect are from a norn, then the two cancel each - other out as normal. At the GM''s discretion, powerful entities related to fate - or luck, like __Desna__, __Magdh__, or __Pharasma__, count as a norn for the purpose - of this ability.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When a norn deals negative damage with a Strike, she regains 10 Hit - Points. The target must succeed at a DC 39 Fortitude save or become __drained - 1__ (drained 2 on a critical failure). Further negative damage dealt by the norn - increases the drained condition value by 1 on a failed save (or by 2 on a critical - failure), to a maximum of drained 4. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sever Fate - range: null - raw_description: '**Sever Fate** (__necromancy__, __occult__) When a norn deals - negative damage with a Strike, she regains 10 Hit Points. The target must succeed - at a DC 39 Fortitude save or become __drained 1__ (drained 2 on a critical failure). - Further negative damage dealt by the norn increases the drained condition value - by 1 on a failed save (or by 2 on a critical failure), to a maximum of drained - 4.' - requirements: null - success: null - traits: - - necromancy - - occult - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The creature rolls the saving throw twice, and then the norn decides which - result applies. If the norn chooses the lower roll, this is a __misfortune__ effect; - if she chooses the higher roll, it's a __fortune__ effect; if they're the same, - she decides which trait to apply. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shift Fate - range: null - raw_description: '**Shift Fate** [Reaction] (__divination__, __occult__) **Trigger** - A creature within 120 feet attempts a saving throw; **Effect** The creature rolls - the saving throw twice, and then the norn decides which result applies. If the - norn chooses the lower roll, this is a __misfortune__ effect; if she chooses the - higher roll, it''s a __fortune__ effect; if they''re the same, she decides which - trait to apply.' - requirements: null - success: null - traits: - - divination - - occult - trigger: A creature within 120 feet attempts a saving throw -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The norn produces a golden thread linked to the fate of a creature within - 100 feet of her, then snips it short with her shears. The target takes 100 negative - damage (DC 42 basic Fortitude save). If the target is reduced to 0 Hit Points - from this damage, the thread is completely severed and the creature dies immediately. - A creature slain by Snip Thread can't be restored to life except by __miracle__, - __wish__, or similarly powerful magic; or by divine intervention. Regardless of - the outcome of their saving throw, a creature targeted by Snip Thread then becomes - temporarily immune for 24 hours. The norn can't use Snip Thread again for 1d4 - rounds. - effects: null - failure: null - frequency: three times per day - full_description: null - generic_description: null - name: Snip Thread - range: null - raw_description: '**Snip Thread** [Two Actions] (__death__, __manipulate__, __necromancy__, - __occult__) **Frequency** three times per day; **Effect** The norn produces a - golden thread linked to the fate of a creature within 100 feet of her, then snips - it short with her shears. The target takes 100 negative damage (DC 42 basic Fortitude - save). If the target is reduced to 0 Hit Points from this damage, the thread is - completely severed and the creature dies immediately. A creature slain by Snip - Thread can''t be restored to life except by __miracle__, __wish__, or similarly - powerful magic; or by divine intervention. Regardless of the outcome of their - saving throw, a creature targeted by Snip Thread then becomes temporarily immune - for 24 hours. The norn can''t use Snip Thread again for 1d4 rounds.' - requirements: null - success: null - traits: - - death - - manipulate - - necromancy - - occult - trigger: null -ranged: null +ranged_attacks: null rarity: Rare -resistances: -- amount: 20 - type: cold iron -ritual_lists: -- dc: 42 - misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 7 - spells: - - frequency: null - name: legend lore - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: geas - requirement: null - to_hit: null saves: fort: 34 fort_misc: null @@ -247,16 +237,18 @@ sense_abilities: critical_success: null description: A norn automatically rolls a 20 when she rolls initiative. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Sense Fate range: null raw_description: '**Sense Fate** (__fortune__) A norn automatically rolls a 20 when she rolls initiative.' requirements: null + saving_throw: null + stages: null success: null traits: - fortune @@ -269,11 +261,11 @@ sense_abilities: the triumvirate. A triumvirate grants the following spells: __alter reality__ (once per day), __cataclysm__, __discern location__, __foresight__, and __revival__.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Triumvirate range: null raw_description: '**Triumvirate** This functions as the __coven__ ability, except @@ -282,11 +274,12 @@ sense_abilities: __alter reality__ (once per day), __cataclysm__, __discern location__, __foresight__, and __revival__.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +41 - detect magic - greater darkvision - lifesense 120 feet @@ -295,101 +288,103 @@ size: Large skills: - bonus: 36 misc: null - name: 'Crafting ' + name: Crafting - bonus: 35 misc: null - name: 'Deception ' + name: Deception - bonus: 37 misc: null - name: 'Intimidation ' -- bonus: 28 + name: Intimidation +- bonus: .nan misc: all - name: ' ' + name: Lore - bonus: 38 misc: null - name: 'Medicine ' + name: Medicine - bonus: 34 misc: null - name: 'Occultism ' + name: Occultism - bonus: 31 misc: null - name: 'Performance ' + name: Performance - bonus: 34 misc: null - name: 'Religion ' -source: + name: Religion +sources: - abbr: Bestiary 2 - page_start: 184 + page_start: '184' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 35 + misc: null type: fly spell_lists: -- dc: 42 - misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 10 +- attack_bonus: null + cantrips: null + constants: + - level: 10 spells: - - frequency: null - name: time stop - requirement: null - - heightened_level: null - level: 9 - spells: - - frequency: null - name: power word kill - requirement: null - - frequency: null - name: retrocognition - requirement: null - - frequency: null - name: weird - requirement: null - - heightened_level: null - level: 8 - spells: - - frequency: null - name: maze - requirement: null - - frequency: null - name: wind walk - requirement: null - - heightened_level: null - level: 7 - spells: - - frequency: at will - name: dispel magic - requirement: null - - frequency: at will - name: read omens - requirement: null - - frequency: at will - name: spellwrack - requirement: null - - heightened_level: 10 - level: -1 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: mind blank - requirement: null - - frequency: null + - misc: null name: tongues - requirement: null - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 42 + focus_points: null + misc: null + spell_lists: + - level: 10 + spells: + - misc: null + name: time stop + - level: 9 + spells: + - misc: null + name: power word kill + - misc: null + name: retrocognition + - misc: null + name: weird + - level: 8 + spells: + - misc: null + name: maze + - misc: null + name: wind walk + - level: 7 + spells: + - misc: at will + name: dispel magic + - misc: at will + name: read omens + - misc: at will + name: spellwrack + spells_source: Occult Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 42 + focus_points: null + misc: null + spell_lists: + - level: 7 + spells: + - misc: null + name: legend lore + - level: 3 + spells: + - misc: null + name: geas + spells_source: Rituals traits: -- Rare -- LN -- Large - Fey -type: Creature -weaknesses: null +weaknesses: +- amount: 20 + misc: null + type: cold iron diff --git a/data/monsters/nosoi.yaml b/data/monsters/nosoi.yaml index b91b5da..765d14e 100644 --- a/data/monsters/nosoi.yaml +++ b/data/monsters/nosoi.yaml @@ -7,6 +7,105 @@ ability_mods: wis_mod: 1 ac: 16 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The nosoi takes the appearance of a raven or songbird. This doesn't + change its Speed or its attack and damage modifiers with its Strikes. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__, + __transmutation__) The nosoi takes the appearance of a raven or songbird. This + doesn''t change its Speed or its attack and damage modifiers with its Strikes.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - polymorph + - transmutation + trigger: null +- action_cost: One Action + critical_failure: As failure, and the creature must spend each of its actions on + its turn to move closer to the nosoi as expediently as possible while avoiding + obvious dangers. If a __fascinated__ creature is adjacent to the nosoi, it stays + still and doesn't act. If the creature is attacked, the fascination ends. + critical_success: null + description: The nosoi croons an entrancing song. Each living or undead creature + within a 60-foot emanation must attempt a DC 18 Will save. The effect lasts for + 1 round, but a nosoi can use this ability again on subsequent rounds to extend + the duration by 1 round for all affected creatures. A creature that succeeds at + any save is temporarily immune for 24 hours. Despite being a mental effect, this + ability affects mindless undead. Psychopomps are immune to this ability. + effect: null + failure: The creature is __fascinated__. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Haunting Melody + range: null + raw_description: '**Haunting Melody** [One Action] (__auditory__, __concentrate__, + __divine__, __enchantment__, __incapacitation__, __mental__) The nosoi croons + an entrancing song. Each living or undead creature within a 60-foot emanation + must attempt a DC 18 Will save. The effect lasts for 1 round, but a nosoi can + use this ability again on subsequent rounds to extend the duration by 1 round + for all affected creatures. A creature that succeeds at any save is temporarily + immune for 24 hours. Despite being a mental effect, this ability affects mindless + undead. Psychopomps are immune to this ability. + + + **Failure** The creature is __fascinated__. + + + **Critical Failure** As failure, and the creature must spend each of its actions + on its turn to move closer to the nosoi as expediently as possible while avoiding + obvious dangers. If a __fascinated__ creature is adjacent to the nosoi, it stays + still and doesn''t act. If the creature is attacked, the fascination ends.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - concentrate + - divine + - enchantment + - incapacitation + - mental + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A nosoi's Strikes affect incorporeal creatures as though etched with + a __ghost touch__ property rune and deal 1d6 negative damage to living creatures + or 1d6 positive damage to undead. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Spirit Touch + range: null + raw_description: '**Spirit Touch** A nosoi''s Strikes affect incorporeal creatures + as though etched with a __ghost touch__ property rune and deal 1d6 negative damage + to living creatures or 1d6 positive damage to undead.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'A nosoi resembles a whippoorwill, sparrow, or other small bird wearing @@ -25,14 +124,13 @@ hp_misc: null immunities: - death effects - disease -items: null languages: - Abyssal - Celestial - Infernal - Requian level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d4-1 @@ -47,110 +145,14 @@ melee: - magical name: Nosoi perception: 6 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The nosoi takes the appearance of a raven or songbird. This doesn't - change its Speed or its attack and damage modifiers with its Strikes. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__concentrate__, __divine__, __polymorph__, - __transmutation__) The nosoi takes the appearance of a raven or songbird. This - doesn''t change its Speed or its attack and damage modifiers with its Strikes.' - requirements: null - success: null - traits: - - concentrate - - divine - - polymorph - - transmutation - trigger: null -- action_cost: One Action - critical_failure: As failure, and the creature must spend each of its actions on - its turn to move closer to the nosoi as expediently as possible while avoiding - obvious dangers. If a fascinated creature is adjacent to the nosoi, it stays still - and doesn't act. If the creature is attacked, the fascination ends. - critical_success: null - description: 'The nosoi croons an entrancing song. Each living or undead creature - within a 60-foot emanation must attempt a DC 18 Will save. The effect lasts for - 1 round, but a nosoi can use this ability again on subsequent rounds to extend - the duration by 1 round for all affected creatures. A creature that succeeds at - any save is temporarily immune for 24 hours. Despite being a mental effect, this - ability affects mindless undead. Psychopomps are immune to this ability. - - - ' - effect: null - effects: null - failure: The creature is fascinated. - frequency: null - full_description: null - generic_description: null - name: Haunting Melody - range: null - raw_description: '**Haunting Melody** (__auditory__, __concentrate__, __divine__, - __enchantment__, __incapacitation__, __mental__) The nosoi croons an entrancing - song. Each living or undead creature within a 60-foot emanation must attempt a - DC 18 Will save. The effect lasts for 1 round, but a nosoi can use this ability - again on subsequent rounds to extend the duration by 1 round for all affected - creatures. A creature that succeeds at any save is temporarily immune for 24 hours. - Despite being a mental effect, this ability affects mindless undead. Psychopomps - are immune to this ability. - - - **Failure** The creature is __fascinated__. - - - **Critical Failure** As failure, and the creature must spend each of its actions - on its turn to move closer to the nosoi as expediently as possible while avoiding - obvious dangers. If a __fascinated__ creature is adjacent to the nosoi, it stays - still and doesn''t act. If the creature is attacked, the fascination ends.' - requirements: null - success: null - traits: - - auditory - - concentrate - - divine - - enchantment - - incapacitation - - mental - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A nosoi's Strikes affect incorporeal creatures as though etched with - a __ghost touch__ property rune and deal 1d6 negative damage to living creatures - or 1d6 positive damage to undead. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Spirit Touch - range: null - raw_description: '**Spirit Touch** A nosoi''s Strikes affect incorporeal creatures - as though etched with a __ghost touch__ property rune and deal 1d6 negative damage - to living creatures or 1d6 positive damage to undead.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 3 + misc: null type: negative - amount: 3 + misc: null type: poison -ritual_lists: null saves: fort: 4 fort_misc: null @@ -166,85 +168,81 @@ sense_abilities: description: A psychopomp senses the vital essence of living and undead creatures within the listed range. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Lifesense range: null raw_description: '**Lifesense** (__divination__, __divine__) A psychopomp senses the vital essence of living and undead creatures within the listed range.' requirements: null + saving_throw: null + stages: null success: null traits: - divination - divine trigger: null senses: -- Perception +6 - darkvision - lifesense 60 feet size: Tiny skills: - bonus: 6 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 8 misc: null - name: 'Boneyard Lore ' + name: Boneyard Lore - bonus: 8 misc: null - name: 'Library Lore ' + name: Library Lore - bonus: 6 misc: null - name: 'Performance ' + name: Performance - bonus: 6 misc: null - name: 'Religion ' + name: Religion - bonus: 2 misc: null - name: 'Society ' + name: Society - bonus: 6 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 270 + page_start: '270' page_stop: null speed: - amount: 15 + misc: null type: Land - amount: 40 + misc: null type: fly spell_lists: -- dc: 16 +- attack_bonus: null + cantrips: null + constants: null + dc: 16 + focus_points: null misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 4 + spell_lists: + - level: 4 spells: - - frequency: null + - misc: null name: read omens - requirement: null - - frequency: null + - misc: null name: talking corpse - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: at will, self only + - misc: at will; self only name: invisibility - requirement: null - - frequency: null + - misc: null name: sound burst - requirement: null - to_hit: null + spells_source: Divine Innate Spells traits: -- N -- Tiny - Monitor - Psychopomp -type: Creature -weaknesses: null diff --git a/data/monsters/nuckelavee.yaml b/data/monsters/nuckelavee.yaml index 66b1fdf..997a191 100644 --- a/data/monsters/nuckelavee.yaml +++ b/data/monsters/nuckelavee.yaml @@ -7,36 +7,120 @@ ability_mods: wis_mod: 3 ac: 28 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The nuckelavee breathes a 30-foot cone of foulness, dealing 8d6 negative + damage (DC 28 basic Fortitude save) to living creatures in the area. A creature + that fails also takes 2d6 __persistent bleed damage__. The nuckelavee can't use + Breath Weapon again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__disease__, __necromancy__, + __poison__, __primal__) The nuckelavee breathes a 30-foot cone of foulness, dealing + 8d6 negative damage (DC 28 basic Fortitude save) to living creatures in the area. + A creature that fails also takes 2d6 __persistent bleed damage__. The nuckelavee + can''t use Breath Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + - necromancy + - poison + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target can't recover from the __fatigued__ condition caused by + mortasheen until the disease is cured. Mortasheen gains the __virulent__ trait + against __animals__ and __plants__; **Saving Throw** DC 28 Fortitude; **Stage + 1** Carrier with no ill effect (1 day); **Stage 2** __drained 1__ and fatigued + (1 day); **Stage 3** drained 2 and fatigued (1 day); **Stage 4** dead + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mortasheen + range: null + raw_description: '**Mortasheen** (__disease__) The target can''t recover from the + __fatigued__ condition caused by mortasheen until the disease is cured. Mortasheen + gains the __virulent__ trait against __animals__ and __plants__; **Saving Throw** + DC 28 Fortitude; **Stage 1** Carrier with no ill effect (1 day); **Stage 2** __drained + 1__ and fatigued (1 day); **Stage 3** drained 2 and fatigued (1 day); **Stage + 4** dead' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Medium or smaller, hoof, DC 28 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**__Trample__** [Three Actions] Medium or smaller, hoof, DC 28' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 30 feet, DC 25 + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: null - effects: null - failure: The creature is frightened 2. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 30 feet, DC 25 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + range: 30 feet + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: DC 25 + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion @@ -50,11 +134,11 @@ automatic_abilities: to it and causing it to be __sickened 2__. A nuckelavee can't heal from damage when it's in an area that isn't polluted (subject to GM discretion). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Purity Vulnerability range: null raw_description: '**Purity Vulnerability** Unpolluted fresh water burns a nuckelavee @@ -62,6 +146,8 @@ automatic_abilities: can''t heal from damage when it''s in an area that isn''t polluted (subject to GM discretion).' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -74,11 +160,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -89,6 +175,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -116,8 +204,8 @@ description: 'When pollution despoils a natural waterway, it draws the dreaded n hp: 190 hp_misc: null immunities: -- disease -- poison +- disease +- poison items: - +1 striking bastard sword languages: @@ -125,15 +213,17 @@ languages: - Common - Sylvan level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+12 type: slashing name: bastard sword plus_damage: - - formula: 1d6 - type: poison and mortasheen + - formula: null + type: 1d6 poison + - formula: null + type: mortasheen to_hit: 21 traits: - magical @@ -145,8 +235,10 @@ melee: type: piercing name: jaws plus_damage: - - formula: 1d6 - type: poison and mortasheen + - formula: null + type: 1d6 poison + - formula: null + type: mortasheen to_hit: 20 traits: - agile @@ -162,96 +254,7 @@ melee: traits: null name: Nuckelavee perception: 16 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The nuckelavee breathes a 30-foot cone of foulness, dealing 8d6 negative - damage (DC 28 basic Fortitude save) to living creatures in the area. A creature - that fails also takes 2d6 __persistent bleed damage__. The nuckelavee can't use - Breath Weapon again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__disease__, __necromancy__, - __poison__, __primal__) The nuckelavee breathes a 30-foot cone of foulness, dealing - 8d6 negative damage (DC 28 basic Fortitude save) to living creatures in the area. - A creature that fails also takes 2d6 __persistent bleed damage__. The nuckelavee - can''t use Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - disease - - necromancy - - poison - - primal - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The target can't recover from the __fatigued__ condition caused by - mortasheen until the disease is cured. Mortasheen gains the __virulent__ trait - against __animals__ and __plants__; **Saving Throw** DC 28 Fortitude; **Stage - 1** Carrier with no ill effect (1 day); **Stage 2** __drained 1__ and fatigued - (1 day); **Stage 3** drained 2 and fatigued (1 day); **Stage 4** dead - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mortasheen - range: null - raw_description: '**Mortasheen** (__disease__) The target can''t recover from the - __fatigued__ condition caused by mortasheen until the disease is cured. Mortasheen - gains the __virulent__ trait against __animals__ and __plants__; **Saving Throw** - DC 28 Fortitude; **Stage 1** Carrier with no ill effect (1 day); **Stage 2** __drained - 1__ and fatigued (1 day); **Stage 3** drained 2 and fatigued (1 day); **Stage - 4** dead' - requirements: null - success: null - traits: - - disease - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Medium or smaller, hoof, DC 28 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**__Trample__** [Three Actions] Medium or smaller, hoof, DC 28' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 10 - type: cold iron -ritual_lists: -- dc: 28 - misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 4 - spells: - - frequency: null - name: blight - requirement: null - to_hit: null +ranged_attacks: null saves: fort: 19 fort_misc: null @@ -260,58 +263,69 @@ saves: ref_misc: null will: 20 will_misc: null -sense_abilities: null senses: -- Perception +16 - low-light vision size: Large skills: - bonus: 19 misc: null - name: 'Athletics ' + name: Athletics - bonus: 19 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 16 misc: null - name: 'Nature ' + name: Nature - bonus: 18 misc: null - name: 'Stealth ' + name: Stealth - bonus: 16 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 186 + page_start: '186' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 40 + misc: null type: swim spell_lists: -- dc: 28 +- attack_bonus: null + cantrips: null + constants: null + dc: 28 + focus_points: null misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 5 + spell_lists: + - level: 5 spells: - - frequency: null + - misc: null name: control water - requirement: null - - heightened_level: null - level: 3 + - level: 3 spells: - - frequency: null + - misc: null name: stinking cloud - requirement: null - to_hit: null + spells_source: Primal Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 28 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: blight + spells_source: Rituals traits: -- NE -- Large - Amphibious - Fey -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: cold iron diff --git a/data/monsters/nuglub.yaml b/data/monsters/nuglub.yaml index f281ae1..f6424bc 100644 --- a/data/monsters/nuglub.yaml +++ b/data/monsters/nuglub.yaml @@ -7,6 +7,28 @@ ability_mods: wis_mod: -1 ac: 18 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A nuglub's Strikes deal an additional 1d6 precision damage to __flat-footed__ + targets, or 1d10 if the target is __prone__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** A nuglub''s Strikes deal an additional 1d6 + precision damage to __flat-footed__ targets, or 1d10 if the target is __prone__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -16,11 +38,11 @@ automatic_abilities: effect: The nuglub lashes out at the triggering creature's knees and tries to knock them __prone__. The nuglub makes an Acrobatics check against the creature's Reflex DC. On a success, the target falls and lands prone. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Kneecapper range: null raw_description: '**Kneecapper [Reaction]** **Trigger** A Medium creature within @@ -29,10 +51,12 @@ automatic_abilities: __prone__. The nuglub makes an Acrobatics check against the creature''s Reflex DC. On a success, the target falls and lands prone.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A Medium creature within the nuglub's reach leaves a square during its - __move__ action + move action; description: 'The "towering" hunchbacked nuglubs are among the largest gremlins, though they''re not quite three feet tall. Nuglubs have three glowing blue eyes and black, oily hair on their head and back that covers them like a cloak. Nuglubs enjoy killing @@ -65,12 +89,10 @@ description: 'The "towering" hunchbacked nuglubs are among the largest gremlins, **__Recall Knowledge - Fey__ (__Nature__)**: DC 16' hp: 34 hp_misc: null -immunities: null -items: null languages: - Undercommon level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+1 @@ -94,30 +116,7 @@ melee: - finesse name: Nuglub perception: 5 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A nuglub's Strikes deal an additional 1d6 precision damage to __flat-footed__ - targets, or 1d10 if the target is __prone__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** A nuglub''s Strikes deal an additional 1d6 - precision damage to __flat-footed__ targets, or 1d10 if the target is __prone__.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 9 fort_misc: null @@ -126,66 +125,60 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +5 - darkvision size: Small skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 5 misc: +7 traps - name: 'Crafting ' + name: Crafting - bonus: 7 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 8 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 135 + page_start: '135' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 20 + misc: null type: climb spell_lists: -- dc: 18 - misc: '' - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 2 +- attack_bonus: 8 + cantrips: + - level: 1 spells: - - frequency: null - name: shatter - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: grease - requirement: null - - frequency: null - name: shocking grasp - requirement: null - - heightened_level: 1 - level: 0 - spells: - - frequency: null + - misc: null name: prestidigitation - requirement: null - to_hit: 8 + constants: null + dc: 18 + focus_points: null + misc: null + spell_lists: + - level: 2 + spells: + - misc: null + name: shatter + - level: 1 + spells: + - misc: null + name: grease + - misc: null + name: shocking grasp + spells_source: Primal Innate Spells traits: -- CE -- Small - Fey - Gremlin -type: Creature weaknesses: - amount: 2 + misc: null type: cold iron diff --git a/data/monsters/nyogoth.yaml b/data/monsters/nyogoth.yaml index b47603f..21e6019 100644 --- a/data/monsters/nyogoth.yaml +++ b/data/monsters/nyogoth.yaml @@ -7,6 +7,140 @@ ability_mods: wis_mod: 5 ac: 29 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** The nyogoth has __grabbed__ a creature;' + effect: The nyogoth slavers and chews at the grabbed creature, dealing 2d6+7 slashing + and 1d6 acid damage (DC 29 basic Fortitude save). + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Feeding Frenzy + range: null + raw_description: '**Feeding Frenzy** [One Action] **Requirement** The nyogoth has + __grabbed__ a creature; **Effect** The nyogoth slavers and chews at the grabbed + creature, dealing 2d6+7 slashing and 1d6 acid damage (DC 29 basic Fortitude save).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The nyogoth untangles its tentacles and prolapses its many mouths, + turning itself inside out in a truly nauseating display. Creatures in a 30-foot + emanation must attempt a DC 29 Will save, after which they are temporarily immune + to further Nauseating Displays for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Nauseating Display + range: null + raw_description: '**Nauseating Display** [Two Actions] (__concentrate__, __emotion__, + __enchantment__, __fear__, __incapacitation__, __mental__, __occult__, __visual__) + The nyogoth untangles its tentacles and prolapses its many mouths, turning itself + inside out in a truly nauseating display. Creatures in a 30-foot emanation must + attempt a DC 29 Will save, after which they are temporarily immune to further + Nauseating Displays for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - emotion + - enchantment + - fear + - incapacitation + - mental + - occult + - visual + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Success The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical + range: null + raw_description: '**Critical** Success The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __sickened 1__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is __sickened 1__.' + requirements: null + saving_throw: null + stages: null + success: The creature is __sickened 1__. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __stunned 3__ and sickened 1. + effect: null + failure: The creature is __stunned 3__ and sickened 1. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is __stunned 3__ and sickened 1.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature is stunned 5 and sickened 2. + critical_success: null + description: The creature is stunned 5 and sickened 2. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The creature is stunned 5 and sickened 2.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -15,20 +149,22 @@ automatic_abilities: description: null effect: The nyogoth sprays its acidic blood on adjacent creatures, dealing 6d6 acid damage (DC 29 basic Reflex save). - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Caustic Blood range: null raw_description: '**Caustic Blood [Reaction]** **Trigger** The nyogoth takes piercing or slashing damage; **Effect** The nyogoth sprays its acidic blood on adjacent creatures, dealing 6d6 acid damage (DC 29 basic Reflex save).' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: The nyogoth takes piercing or slashing damage + trigger: The nyogoth takes piercing or slashing damage; description: 'Little more than a coiled mass of intestines encircling a massive gaping maw, this qlippoth is an __Abyssal__ scavenger, subsisting on the filth and leftovers of __demons__ and qlippoth alike, although it relishes any opportunity to consume @@ -44,24 +180,23 @@ hp: 175 hp_misc: null immunities: - acid -- controlled -- fear -items: null +- controlled +- fear languages: - Abyssal - telepathy 100 ft. level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+13 type: piercing name: jaws plus_damage: - - formula: 2d6 - type: acid - - formula: 1d6 - type: chaotic + - formula: null + type: 2d6 acid + - formula: null + type: 1d6 chaotic - formula: null type: Grab to_hit: 23 @@ -74,10 +209,10 @@ melee: type: piercing name: tentacle mouth plus_damage: - - formula: 1d6 - type: acid - - formula: 1d6 - type: chaotic + - formula: null + type: 1d6 acid + - formula: null + type: 1d6 chaotic - formula: null type: Grab to_hit: 23 @@ -88,69 +223,15 @@ melee: - reach 10 feet name: Nyogoth perception: 19 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The nyogoth has __grabbed__ a creature - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Feeding Frenzy - range: null - raw_description: '**Feeding Frenzy** **Requirement** The nyogoth has __grabbed__ - a creature; **Effect** The nyogoth slavers and chews at the grabbed creature, - dealing 2d6+7 slashing and 1d6 acid damage (DC 29 basic Fortitude save).' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: The creature is stunned 5 and sickened 2. - critical_success: null - description: "The nyogoth untangles its tentacles and prolapses its many mouths,\ - \ turning itself inside out in a truly nauseating display. Creatures in a 30-foot\ - \ emanation must attempt a DC 29 Will save, after which they are temporarily immune\ - \ to further Nauseating Displays for 1 minute. \n\n**Critical** Success The creature\ - \ is unaffected. \n\n" - effect: null - effects: null - failure: The creature is stunned 3 and sickened 1. - frequency: null - full_description: null - generic_description: null - name: Nauseating Display - range: null - raw_description: "**Nauseating Display** [Two Actions] (__concentrate__, __emotion__,\ - \ __enchantment__, __fear__, __incapacitation__, __mental__, __occult__, __visual__)\ - \ The nyogoth untangles its tentacles and prolapses its many mouths, turning itself\ - \ inside out in a truly nauseating display. Creatures in a 30-foot emanation must\ - \ attempt a DC 29 Will save, after which they are temporarily immune to further\ - \ Nauseating Displays for 1 minute. \n\n**Critical** Success The creature is unaffected.\ - \ \n\n**Success** The creature is __sickened 1__. \n\n**Failure** The creature\ - \ is __stunned 3__ and sickened 1. \n\n**Critical Failure** The creature is stunned\ - \ 5 and sickened 2." - requirements: null - success: The creature is sickened 1. - traits: - - concentrate - - emotion - - enchantment - - fear - - incapacitation - - mental - - occult - - visual - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 10 + misc: null type: mental -ritual_lists: null +- amount: 10 + misc: except cold iron + type: physical saves: fort: 20 fort_misc: null @@ -159,72 +240,63 @@ saves: ref_misc: null will: 16 will_misc: null -sense_abilities: null senses: -- Perception +19 - darkvision size: Medium skills: - bonus: 21 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 21 misc: null - name: 'Athletics ' + name: Athletics - bonus: 19 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 16 misc: null - name: 'Occultism ' + name: Occultism - bonus: 21 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 214 + page_start: '214' page_stop: null speed: - amount: 5 + misc: null type: Land - amount: 25 + misc: null type: fly spell_lists: -- dc: 26 - misc: '' - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 5 +- attack_bonus: 20 + cantrips: null + constants: null + dc: 26 + focus_points: null + misc: null + spell_lists: + - level: 5 spells: - - frequency: null + - misc: null name: cloudkill - requirement: null - - heightened_level: null - level: 4 + - level: 4 spells: - - frequency: at will + - misc: at will name: acid arrow - requirement: null - - frequency: null + - misc: null name: dimension door - requirement: null - - heightened_level: null - level: 3 + - level: 3 spells: - - frequency: at will + - misc: at will name: fear - requirement: null - to_hit: 20 + spells_source: Occult Innate Spells traits: -- Uncommon -- CE -- Medium - Fiend - Qlippoth -type: Creature weaknesses: - amount: 10 + misc: null type: lawful -- amount: 10 - type: physical (except cold iron) diff --git a/data/monsters/obsidian golem.yaml b/data/monsters/obsidian golem.yaml index 70332ed..3fa5926 100644 --- a/data/monsters/obsidian golem.yaml +++ b/data/monsters/obsidian golem.yaml @@ -7,6 +7,54 @@ ability_mods: wis_mod: 0 ac: 40 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The obsidian golem slings razor-sharp shards of itself in a 15-foot + cone. Creatures in the area take 4d8+9 slashing damage (DC 37 basic Reflex save). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Fling Shards + range: null + raw_description: '**Fling Shards** [One Action] The obsidian golem slings razor-sharp + shards of itself in a 15-foot cone. Creatures in the area take 4d8+9 slashing + damage (DC 37 basic Reflex save).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: An obsidian golem's body is so sharp that it tears through armor like + a knife through butter. Whenever the golem scores a critical hit with a fist Strike + against a creature wearing non-__adamantine armor__, the creature's armor becomes + __broken__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Shred Armor + range: null + raw_description: '**Shred Armor** An obsidian golem''s body is so sharp that it + tears through armor like a knife through butter. Whenever the golem scores a critical + hit with a fist Strike against a creature wearing non-__adamantine armor__, the + creature''s armor becomes __broken__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -16,17 +64,19 @@ automatic_abilities: from it, and for as long as it remains submerged, it becomes __slowed 2__ and gains __fast healing 15__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Assimilate Lava range: null raw_description: '**Assimilate Lava** An obsidian golem that submerges itself in lava or magma takes no damage from it, and for as long as it remains submerged, it becomes __slowed 2__ and gains __fast healing 15__.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -36,16 +86,18 @@ automatic_abilities: description: harmed by sonic (8d10, 2d10 from area or persistent damage); healed by cold (area 2d10 HP); __slowed__ by fire effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Golem Antimagic range: null raw_description: '**Golem Antimagic** harmed by sonic (8d10, 2d10 from area or persistent damage); healed by cold (area 2d10 HP); __slowed__ by fire' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -57,11 +109,11 @@ automatic_abilities: squares on which the golem was standing (or the squares below it, if it was flying) become difficult terrain. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Vulnerable to Shatter range: null raw_description: '**Vulnerable to Shatter** Casting a __shatter__ spell on an obsidian @@ -69,6 +121,8 @@ automatic_abilities: flake off its body. The squares on which the golem was standing (or the squares below it, if it was flying) become difficult terrain.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -88,25 +142,23 @@ hp: 230 hp_misc: null immunities: - bleed -- death effects -- disease -- doomed -- drained -- fatigued +- death effects +- disease +- doomed +- drained +- fatigued - fire (see below) -- healing +- healing - magic (see below) -- mental -- necromancy +- mental +- necromancy - nonlethal attacks -- paralyzed -- poison -- sickened -- unconscious -items: null -languages: null +- paralyzed +- poison +- sickened +- unconscious level: 16 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d10+15 @@ -134,51 +186,7 @@ melee: - versatile S name: Obsidian Golem perception: 28 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The obsidian golem slings razor-sharp shards of itself in a 15-foot - cone. Creatures in the area take 4d8+9 slashing damage (DC 37 basic Reflex save). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Fling Shards - range: null - raw_description: '**Fling Shards** The obsidian golem slings razor-sharp shards - of itself in a 15-foot cone. Creatures in the area take 4d8+9 slashing damage - (DC 37 basic Reflex save).' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: An obsidian golem's body is so sharp that it tears through armor like - a knife through butter. Whenever the golem scores a critical hit with a fist Strike - against a creature wearing non-__adamantine armor__, the creature's armor becomes - __broken__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shred Armor - range: null - raw_description: '**Shred Armor** An obsidian golem''s body is so sharp that it - tears through armor like a knife through butter. Whenever the golem scores a critical - hit with a fist Strike against a creature wearing non-__adamantine armor__, the - creature''s armor becomes __broken__.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 4d8+15 @@ -194,8 +202,8 @@ ranged: rarity: Uncommon resistances: - amount: 15 - type: physical (except adamantine or bludgeoning) -ritual_lists: null + misc: except adamantine or bludgeoning + type: physical saves: fort: 29 fort_misc: null @@ -204,31 +212,26 @@ saves: ref_misc: null will: 26 will_misc: null -sense_abilities: null senses: -- Perception +28 - darkvision size: Large skills: - bonus: 33 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: 'Pathfinder #155: Lord of the Black Sands' - page_start: 80 + page_start: '80' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: fly spell_lists: null traits: -- Uncommon -- N -- Large - Construct - Golem - Mindless -type: Creature -weaknesses: null diff --git a/data/monsters/ochre jelly.yaml b/data/monsters/ochre jelly.yaml index 02b8c96..1f3e9ef 100644 --- a/data/monsters/ochre jelly.yaml +++ b/data/monsters/ochre jelly.yaml @@ -7,6 +7,48 @@ ability_mods: wis_mod: 0 ac: 12 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: 1d8+3 bludgeoning plus 1d4 acid, DC 23 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**Constrict** [One Action] 1d8+3 bludgeoning plus 1d4 acid, DC + 23' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: An ochre jelly's acid damages only flesh—not bone, stone, wood, or + other materials. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ochre Acid + range: null + raw_description: '**Ochre Acid** An ochre jelly''s acid damages only flesh—not bone, + stone, wood, or other materials.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -20,11 +62,11 @@ automatic_abilities: creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or sturdy to push). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Split range: null raw_description: '**Split** Whenever an ochre jelly is hit by an attack or effect @@ -35,6 +77,8 @@ automatic_abilities: automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or sturdy to push).' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -60,63 +104,23 @@ immunities: - slashing - unconscious - visual -items: null -languages: null level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+7 type: bludgeoning name: pseudopod plus_damage: - - formula: 2d4 - type: acid and Grab + - formula: null + type: 2d4 acid + - formula: null + type: Grab to_hit: 15 traits: null name: Ochre Jelly perception: 7 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 1d8+3 bludgeoning plus 1d4 acid, DC 23 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**Constrict** 1d8+3 bludgeoning plus 1d4 acid, DC 23' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: An ochre jelly's acid damages only flesh—not bone, stone, wood, or - other materials. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ochre Acid - range: null - raw_description: '**Ochre Acid** An ochre jelly''s acid damages only flesh—not bone, - stone, wood, or other materials.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 15 fort_misc: null @@ -131,42 +135,41 @@ sense_abilities: critical_success: null description: A ochre jelly can sense nearby motion through vibration and air movement. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Motion Sense range: null raw_description: '**Motion Sense** A ochre jelly can sense nearby motion through vibration and air movement.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +7 - motion sense 60 feet - no vision size: Large skills: - bonus: 13 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 255 + page_start: '255' page_stop: null speed: - amount: 15 + misc: null type: Land - amount: 10 + misc: null type: climb spell_lists: null traits: -- N -- Large - Mindless - Ooze -type: Creature -weaknesses: null diff --git a/data/monsters/ofalth.yaml b/data/monsters/ofalth.yaml index 6af8043..640dafa 100644 --- a/data/monsters/ofalth.yaml +++ b/data/monsters/ofalth.yaml @@ -7,56 +7,73 @@ ability_mods: wis_mod: 2 ac: 31 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: '**Saving Throw** DC 26 Fortitude; **Stage 1** carrier with no ill + effect (1 day); **Stage 2** 2d8 persistent bleed damage every hour and __enfeebled + 1__ (1 day); **Stage 3** 2d8 persistent bleed damage every hour and __enfeebled + 2__ (1 day)' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Wretched Weeps + range: null + raw_description: '**Wretched Weeps** (__disease__) **Saving Throw** DC 26 Fortitude; + **Stage 1** carrier with no ill effect (1 day); **Stage 2** 2d8 persistent bleed + damage every hour and __enfeebled 1__ (1 day); **Stage 3** 2d8 persistent bleed + damage every hour and __enfeebled 2__ (1 day)' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. A creature entering the aura must succeed at a DC 28 Fortitude - save or become sickened 1 until the end of its turn (plus slowed 1 for as long - as it is sickened on a critical failure). While within the aura, an affected creature - takes a -2 circumstance penalty to saves against disease and to recover from the + description: 'A creature entering the aura must succeed at a DC 28 Fortitude save + or become sickened 1 until the end of its turn (plus slowed 1 for as long as it + is sickened on a critical failure). While within the aura, an affected creature + takes a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute. + + + **Filth Wallow** A ofalth gains fast healing 2 when in an area with a high concentration + of debris, junk, or excrement, such as a refuse heap or sewer.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Putrid Stench - range: null + range: 30 feet raw_description: '**Putrid Stench** (__aura__) 30 feet. A creature entering the aura must succeed at a DC 28 Fortitude save or become sickened 1 until the end of its turn (plus slowed 1 for as long as it is sickened on a critical failure). - While within the aura, an affected creature takes a -2 circumstance penalty to + While within the aura, an affected creature takes a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that - succeeds at its save is temporarily immune for 1 minute.' + succeeds at its save is temporarily immune for 1 minute. + + + **Filth Wallow** A ofalth gains fast healing 2 when in an area with a high concentration + of debris, junk, or excrement, such as a refuse heap or sewer.' requirements: null + saving_throw: null + stages: null success: null traits: - aura trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A ofalth gains fast healing 2 when in an area with a high concentration - of debris, junk, or excrement, such as a refuse heap or sewer. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Filth Wallow - range: null - raw_description: '**Filth Wallow** A ofalth gains fast healing 2 when in an area - with a high concentration of debris, junk, or excrement, such as a refuse heap - or sewer.' - requirements: null - success: null - traits: null - trigger: null description: 'Found in castle dung heaps, city dumps, and sewers, ofalths are thought to be cousins of shamblers. But whereas shamblers are living heaps of soggy vegetation, ofalths are living heaps of matter from an altogether more unpleasant source: these @@ -95,12 +112,11 @@ hp_misc: fllth wallow immunities: - disease - poison -items: null languages: - Common - (can't speak any language) level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+13 @@ -114,32 +130,7 @@ melee: - reach 10 feet name: Ofalth perception: 18 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 26 Fortitude; **Stage 1** carrier with no ill - effect (1 day); **Stage 2** 2d8 persistent bleed damage every hour and __enfeebled - 1__ (1 day); **Stage 3** 2d8 persistent bleed damage every hour and __enfeebled - 2__ (1 day)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wretched Weeps - range: null - raw_description: '**Wretched Weeps** (__disease__) **Saving Throw** DC 26 Fortitude; - **Stage 1** carrier with no ill effect (1 day); **Stage 2** 2d8 persistent bleed - damage every hour and __enfeebled 1__ (1 day); **Stage 3** 2d8 persistent bleed - damage every hour and __enfeebled 2__ (1 day)' - requirements: null - success: null - traits: - - disease - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d10+7 @@ -151,9 +142,6 @@ ranged: to_hit: 19 traits: - range increment 30 feet -rarity: Common -resistances: null -ritual_lists: null saves: fort: 22 fort_misc: null @@ -173,11 +161,11 @@ sense_abilities: attempt a save against the ofalth's putrid stench and wretched weeps disease. An ofalth can leave this form using a single action. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Refuse Pile range: null raw_description: '**Refuse Pile** When it''s not in danger, an ofalth can spend @@ -187,31 +175,29 @@ sense_abilities: or interacts with it must attempt a save against the ofalth''s putrid stench and wretched weeps disease. An ofalth can leave this form using a single action.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +18 - darkvision size: Large skills: - bonus: 23 misc: null - name: 'Athletics ' + name: Athletics - bonus: 19 misc: +23 in trash and rubbish - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 251 + page_start: '251' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: null traits: -- CE -- Large - Aberration -type: Creature -weaknesses: null diff --git a/data/monsters/ogre boss.yaml b/data/monsters/ogre boss.yaml index b9704f6..0347446 100644 --- a/data/monsters/ogre boss.yaml +++ b/data/monsters/ogre boss.yaml @@ -7,6 +7,55 @@ ability_mods: wis_mod: 1 ac: 25 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The ogre boss issues a command to hasten their fellows. Each ogre ally + who hears and understands this command becomes quickened until the end of that + ally's next turn, but can use the extra action only to Step or Stride. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Bellowing Command + range: null + raw_description: '**Bellowing Command** [One Action] (__auditory__, __fear__, __linguistic__) + The ogre boss issues a command to hasten their fellows. Each ogre ally who hears + and understands this command becomes quickened until the end of that ally''s next + turn, but can use the extra action only to Step or Stride.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - fear + - linguistic + trigger: null +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The ogre boss makes an ogre hook Strike against the creature they tripped. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sweeping Hook + range: null + raw_description: '**Sweeping Hook** [Reaction] **Trigger** The ogre boss successfully + Trips a creature using an ogre hook. **Effect** The ogre boss makes an ogre hook + Strike against the creature they tripped.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: The ogre boss successfully Trips a creature using an ogre hook. alignment: CE automatic_abilities: - action_cost: Reaction @@ -18,11 +67,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +82,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -51,7 +102,6 @@ description: 'In ogre society, might makes more than right—it makes the rules. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 23' hp: 130 hp_misc: null -immunities: null items: - +1 ogre hook - breastplate @@ -60,7 +110,7 @@ languages: - Common - Jotun level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+11 @@ -74,52 +124,7 @@ melee: - trip name: Ogre Boss perception: 12 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The ogre boss issues a command to hasten their fellows. Each ogre ally - who hears and understands this command becomes quickened until the end of that - ally's next turn, but can use the extra action only to Step or Stride. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Bellowing Command - range: null - raw_description: '**Bellowing Command** (__auditory__, __fear__, __linguistic__) - The ogre boss issues a command to hasten their fellows. Each ogre ally who hears - and understands this command becomes quickened until the end of that ally''s next - turn, but can use the extra action only to Step or Stride.' - requirements: null - success: null - traits: - - auditory - - fear - - linguistic - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The ogre boss makes an ogre hook Strike against the creature they tripped. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sweeping Hook - range: null - raw_description: '**Sweeping Hook** [Reaction] **Trigger** The ogre boss successfully - Trips a creature using an ogre hook. **Effect** The ogre boss makes an ogre hook - Strike against the creature they tripped.' - requirements: null - success: null - traits: null - trigger: The ogre boss successfully Trips a creature using an ogre hook. -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+11 @@ -129,11 +134,6 @@ ranged: to_hit: 12 traits: - thrown 30 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 17 fort_misc: null @@ -142,33 +142,28 @@ saves: ref_misc: null will: 15 will_misc: null -sense_abilities: null senses: -- Perception +12 - darkvision size: Large skills: - bonus: 16 misc: null - name: 'Athletics ' + name: Athletics - bonus: 16 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 11 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 253 + page_start: '253' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- CE -- Large - Giant - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/ogre glutton.yaml b/data/monsters/ogre glutton.yaml index dbaedee..019eb74 100644 --- a/data/monsters/ogre glutton.yaml +++ b/data/monsters/ogre glutton.yaml @@ -7,6 +7,72 @@ ability_mods: wis_mod: 0 ac: 18 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: If the ogre glutton damages a living creature with their jaws Strike, + they gain 1d4 temporary Hit Points for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Glutton's Feast + range: null + raw_description: '**Glutton''s Feast** If the ogre glutton damages a living creature + with their jaws Strike, they gain 1d4 temporary Hit Points for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The ogre glutton Strides twice and makes a jaws Strike. If they damage + a living creature with this Strike, the temporary Hit Points they receive from + Glutton's Feast is increased to 2d4. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Glutton's Rush + range: null + raw_description: '**Glutton''s Rush** [Two Actions] The ogre glutton Strides twice + and makes a jaws Strike. If they damage a living creature with this Strike, the + temporary Hit Points they receive from Glutton''s Feast is increased to 2d4.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Small, 2d4+4 bludgeoning, Rupture 14 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**Swallow Whole** [One Action] (__attack__) Small, 2d4+4 bludgeoning, + Rupture 14' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null alignment: CE automatic_abilities: null description: 'Ogre gluttons take the act of feeding to a horrific extreme, capable @@ -15,7 +81,7 @@ description: 'Ogre gluttons take the act of feeding to a horrific extreme, capab filled with poisoned meat are common, but such tales are of little consolation to those who have been gobbled down whole by these ravenous giants. In addition to their sadistic table manners, ogre gluttons have a disturbing knack for coming up - with violent "games" that are little more than drawn-out torments, yet those who + with violent “games” that are little more than drawn-out torments, yet those who somehow manage to beat a glutton at the rules of its own game can often enrage and frustrate the ogre enough that the resulting tantrum is more than enough distraction to afford a last-ditch escape from doom. @@ -28,14 +94,13 @@ description: 'Ogre gluttons take the act of feeding to a horrific extreme, capab **__Recall Knowledge - Humanoid__ (__Society__)**: DC 19' hp: 70 hp_misc: null -immunities: null items: - greataxe - leather armor languages: - Jotun level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d12+8 @@ -53,77 +118,14 @@ melee: name: jaws plus_damage: - formula: null - type: Grab and Glutton's Feast + type: Grab + - formula: null + type: Glutton's Feast to_hit: 14 traits: null name: Ogre Glutton perception: 6 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: If the ogre glutton damages a living creature with their jaws Strike, - they gain 1d4 temporary Hit Points for 1 minute. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Glutton's Feast - range: null - raw_description: '**Glutton''s Feast** If the ogre glutton damages a living creature - with their jaws Strike, they gain 1d4 temporary Hit Points for 1 minute.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The ogre glutton Strides twice and makes a jaws Strike. If they damage - a living creature with this Strike, the temporary Hit Points they receive from - Glutton's Feast is increased to 2d4. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Glutton's Rush - range: null - raw_description: '**Glutton''s Rush** [Two Actions] The ogre glutton Strides twice - and makes a jaws Strike. If they damage a living creature with this Strike, the - temporary Hit Points they receive from Glutton''s Feast is increased to 2d4.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Small, 2d4+4 bludgeoning, Rupture 14 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**Swallow Whole** (__attack__) Small, 2d4+4 bludgeoning, Rupture - 14' - requirements: null - success: null - traits: - - attack - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 14 fort_misc: null @@ -132,33 +134,28 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +6 - darkvision size: Large skills: - bonus: 12 misc: null - name: 'Athletics ' + name: Athletics - bonus: 10 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 6 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 253 + page_start: '253' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: null traits: -- CE -- Large - Giant - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/ogre spider.yaml b/data/monsters/ogre spider.yaml index 1d0d9c3..9e60164 100644 --- a/data/monsters/ogre spider.yaml +++ b/data/monsters/ogre spider.yaml @@ -7,6 +7,77 @@ ability_mods: wis_mod: 2 ac: 23 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: An ogre spider can fit through tight spaces as if it were a Large creature. + While __Squeezing__, it can move at its full speed. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Eerie Flexibility + range: null + raw_description: '**Eerie Flexibility** An ogre spider can fit through tight spaces + as if it were a Large creature. While __Squeezing__, it can move at its full speed.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Ogre Spider Venom + range: null + raw_description: '**Ogre Spider Venom** (__poison__) **Saving Throw** Fortitude + DC 22; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage (1 round); + **Stage 2** 1d6 poison damage, __clumsy 1__, and __enfeebled 1__ (1 round); **Stage + 3** 2d6 poison damage, clumsy 1, and enfeebled 1 (1 round); **Stage 4** 2d6 poison + damage, clumsy 2, and enfeebled 2 (1 round)' + requirements: null + saving_throw: Fortitude DC 22 + stages: + - effect: 1d6 poison damage (1 round) + - effect: 1d6 poison damage, __clumsy 1__, and __enfeebled 1__ (1 round) + - effect: 2d6 poison damage, clumsy 1, and enfeebled 1 (1 round) + - effect: 2d6 poison damage, clumsy 2, and enfeebled 2 (1 round) + success: null + traits: + - poison + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature hit by the ogre spider's web attack is __immobilized__ and + stuck to the nearest surface until it __Escapes__ (DC 22). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Web Trap + range: null + raw_description: '**Web Trap** A creature hit by the ogre spider''s web attack is + __immobilized__ and stuck to the nearest surface until it __Escapes__ (DC 22).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'These terrifying creatures grow as large as elephants. The placement @@ -21,15 +92,12 @@ description: 'These terrifying creatures grow as large as elephants. The placeme **__Recall Knowledge - Animal__ (__Nature__)**: DC 20' hp: 70 hp_misc: null -immunities: null -items: null -languages: null level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+8 - type: null + type: piercing name: bite plus_damage: - formula: null @@ -38,83 +106,16 @@ melee: traits: null name: Ogre Spider perception: 13 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: An ogre spider can fit through tight spaces as if it were a Large creature. - While __Squeezing__, it can move at its full speed. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Eerie Flexibility - range: null - raw_description: '**Eerie Flexibility** An ogre spider can fit through tight spaces - as if it were a Large creature. While __Squeezing__, it can move at its full speed.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** Fortitude DC 22; **Maximum Duration** 6 rounds; **Stage - 1** 1d6 poison damage (1 round); **Stage 2** 1d6 poison damage, __clumsy 1__, - and __enfeebled 1__ (1 round); **Stage 3** 2d6 poison damage, clumsy 1, and enfeebled - 1 (1 round); **Stage 4** 2d6 poison damage, clumsy 2, and enfeebled 2 (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ogre Spider Venom - range: null - raw_description: '**Ogre Spider Venom** (__poison__) **Saving Throw** Fortitude - DC 22; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage (1 round); - **Stage 2** 1d6 poison damage, __clumsy 1__, and __enfeebled 1__ (1 round); **Stage - 3** 2d6 poison damage, clumsy 1, and enfeebled 1 (1 round); **Stage 4** 2d6 poison - damage, clumsy 2, and enfeebled 2 (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature hit by the ogre spider's web attack is __immobilized__ and - stuck to the nearest surface until it __Escapes__ (DC 22). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Web Trap - range: null - raw_description: '**Web Trap** A creature hit by the ogre spider''s web attack is - __immobilized__ and stuck to the nearest surface until it __Escapes__ (DC 22).' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action - damage: null + damage: + formula: null + type: web trap name: web plus_damage: null to_hit: 13 traits: - range increment 30 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 15 fort_misc: null @@ -130,44 +131,43 @@ sense_abilities: description: The ogre spider has __imprecise tremorsense__ to detect the vibrations of creatures touching its web. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Web Sense range: null raw_description: '**Web Sense** The ogre spider has __imprecise tremorsense__ to detect the vibrations of creatures touching its web.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +13 - darkvision - web sense size: Huge skills: - bonus: 13 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 13 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 249 + page_start: '249' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 30 + misc: null type: climb spell_lists: null traits: -- N -- Huge - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/ogre warrior.yaml b/data/monsters/ogre warrior.yaml index 80252e7..8fe12e5 100644 --- a/data/monsters/ogre warrior.yaml +++ b/data/monsters/ogre warrior.yaml @@ -7,6 +7,7 @@ ability_mods: wis_mod: 0 ac: 17 ac_special: null +active_abilities: null alignment: CE automatic_abilities: null description: 'The simplest of ogres are slabs of muscle with hatefully beady eyes, @@ -23,7 +24,6 @@ description: 'The simplest of ogres are slabs of muscle with hatefully beady eye **__Recall Knowledge - Humanoid__ (__Society__)**: DC 18' hp: 50 hp_misc: null -immunities: null items: - hide armor - javelin (6) @@ -31,7 +31,7 @@ items: languages: - Jotun level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+7 @@ -45,8 +45,7 @@ melee: - trip name: Ogre Warrior perception: 5 -proactive_abilities: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+7 @@ -56,11 +55,6 @@ ranged: to_hit: 6 traits: - thrown 30 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 11 fort_misc: null @@ -69,30 +63,25 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +5 - darkvision size: Large skills: - bonus: 12 misc: null - name: 'Athletics ' + name: Athletics - bonus: 9 misc: null - name: 'Intimidation ' -source: + name: Intimidation +sources: - abbr: Bestiary - page_start: 252 + page_start: '252' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- CE -- Large - Giant - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/olethrodaemon.yaml b/data/monsters/olethrodaemon.yaml index 91debc3..3a5a107 100644 --- a/data/monsters/olethrodaemon.yaml +++ b/data/monsters/olethrodaemon.yaml @@ -7,25 +7,111 @@ ability_mods: wis_mod: 6 ac: 44 ac_special: null +active_abilities: +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: The daemon expels a shrieking black cloud of smoke from its mouth in + a 120-foot line or a 60-foot cone (or both a line and a cone in the same direction + if it spends 3 actions). Living creatures in the area take 24d6 negative damage + (DC 45 basic Reflex save). The olethrodaemon can't use Apocalypse Breath again + for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Apocalypse Breath + range: null + raw_description: '**Apocalypse Breath** [Three Actions] or (__divine__, __negative__) + The daemon expels a shrieking black cloud of smoke from its mouth in a 120-foot + line or a 60-foot cone (or both a line and a cone in the same direction if it + spends 3 actions). Living creatures in the area take 24d6 negative damage (DC + 45 basic Reflex save). The olethrodaemon can''t use Apocalypse Breath again for + 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - negative + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: '**Requirement **The olethrodaemon has a soul gem;' + effect: The olethrodaemon crushes the soul gem in one hand and regains the use of + Apocalypse Breath or any one of its innate spells. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Soul Crush + range: null + raw_description: '**Soul Crush** [Two Actions] (__manipulate__) **Requirement **The + olethrodaemon has a soul gem; **Effect **The olethrodaemon crushes the soul gem + in one hand and regains the use of Apocalypse Breath or any one of its innate + spells.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - manipulate + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Huge, 4d10+10 bludgeoning and __drained 2__, Rupture 43. An olethrodaemon + has numerous stomachs connected by labyrinthine digestive organs. Swallowed creatures + cannot __Escape__, but can attempt to cut their way out with a 1d6 roll. On a + roll of 1–3, the creature cuts into yet another stomach. On a roll of 4–6, the + creature manages to cut its way out of the olethrodaemon. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**__Swallow Whole__** [One Action] (__attack__) Huge, 4d10+10 + bludgeoning and __drained 2__, Rupture 43. An olethrodaemon has numerous stomachs + connected by labyrinthine digestive organs. Swallowed creatures cannot __Escape__, + but can attempt to cut their way out with a 1d6 roll. On a roll of 1–3, the creature + cuts into yet another stomach. On a roll of 4–6, the creature manages to cut its + way out of the olethrodaemon.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 60 feet. Any creature that begins its turn in the aura is __doomed - 1__ for as long as it remains in the aura and for 1 hour thereafter. + description: Any creature that begins its turn in the aura is __doomed 1__ for as + long as it remains in the aura and for 1 hour thereafter. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Aura of Doom - range: null + range: 60 feet raw_description: '**Aura of Doom** (__aura__, __death__, __divine__) 60 feet. Any creature that begins its turn in the aura is __doomed 1__ for as long as it remains in the aura and for 1 hour thereafter.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -54,23 +140,25 @@ description: 'Even daemons fear the most massive and terrifying of their kind, o hp: 450 hp_misc: null immunities: -- death effects +- death effects items: -- soul gem +- soul gem (4) languages: - Common - Daemonic - telepathy 100 feet level: 20 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d12+17 type: piercing name: jaws plus_damage: - - formula: 1d6 - type: evil and Grab + - formula: null + type: 1d6 evil + - formula: null + type: Grab to_hit: 38 traits: - evil @@ -82,8 +170,10 @@ melee: type: slashing name: claw plus_damage: - - formula: 1d6 - type: evil and Grab + - formula: null + type: 1d6 evil + - formula: null + type: Grab to_hit: 38 traits: - agile @@ -92,98 +182,7 @@ melee: - reach 15 feet name: Olethrodaemon perception: 33 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: or [Three Actions] (__divine__, __negative__) The daemon expels a - shrieking black cloud of smoke from its mouth in a 120-foot line or a 60-foot - cone. (or both a line and a cone in the same direction if it spends 3 actions). - Living creatures in the area take 24d6 negative damage (DC 45 basic Reflex save). - The olethrodaemon can't use Apocalypse Breath again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Apocalypse Breath - range: null - raw_description: '**Apocalypse Breath** [Two Actions] or (__divine__, __negative__) - The daemon expels a shrieking black cloud of smoke from its mouth in a 120-foot - line or a 60-foot cone. (or both a line and a cone in the same direction if it - spends 3 actions). Living creatures in the area take 24d6 negative damage (DC - 45 basic Reflex save). The olethrodaemon can''t use Apocalypse Breath again for - 1d4 rounds.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The olethrodaemon has a soul gem - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Soul Crush - range: null - raw_description: '**Soul Crush** [Two Actions] (__manipulate__) **Requirement **The - olethrodaemon has a soul gem; **Effect **The olethrodaemon crushes the soul gem - in one hand and regains the use of Apocalypse Breath or any one of its innate - spells.' - requirements: null - success: null - traits: - - manipulate - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Huge, 4d10+10 bludgeoning and __drained 2__, Rupture 43. An olethrodaemon - has numerous stomachs connected by labyrinthine digestive organs. Swallowed creatures - cannot __Escape__, but can attempt to cut their way out with a 1d6 roll. On a - roll of 1-3, the creature cuts into yet another stomach. On a roll of 4-6, the - creature manages to cut its way out of the olethrodaemon. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**__Swallow Whole__** (__attack__) Huge, 4d10+10 bludgeoning - and __drained 2__, Rupture 43. An olethrodaemon has numerous stomachs connected - by labyrinthine digestive organs. Swallowed creatures cannot __Escape__, but can - attempt to cut their way out with a 1d6 roll. On a roll of 1-3, the creature cuts - into yet another stomach. On a roll of 4-6, the creature manages to cut its way - out of the olethrodaemon.' - requirements: null - success: null - traits: - - attack - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 20 - type: good -ritual_lists: -- dc: 42 - misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 8 - spells: - - frequency: 9th - name: control weather - requirement: null - to_hit: null +ranged_attacks: null saves: fort: 35 fort_misc: null @@ -192,9 +191,7 @@ saves: ref_misc: null will: 34 will_misc: null -sense_abilities: null senses: -- Perception +33 - darkvision - tremorsense (imprecise) 120 feet - true seeing @@ -202,79 +199,82 @@ size: Gargantuan skills: - bonus: 40 misc: null - name: 'Athletics ' + name: Athletics - bonus: 38 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 34 misc: null - name: 'Religion ' -source: + name: Religion +sources: - abbr: Bestiary 2 - page_start: 63 + page_start: '63' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 35 + misc: null type: burrow - amount: 40 + misc: null type: fly spell_lists: -- dc: 42 - misc: '' - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 10 +- attack_bonus: 34 + cantrips: null + constants: + - level: 10 spells: - - frequency: null - name: cataclysm - requirement: null - - frequency: null - name: massacre - requirement: null - - heightened_level: null - level: 9 - spells: - - frequency: ×3 - name: disintegrate - requirement: null - - frequency: null - name: disjunction - requirement: null - - frequency: null - name: wail of the banshee - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: dimension door - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: dimension door - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: good only, at will - name: detect alignment - requirement: null - - heightened_level: 10 - level: -1 - spells: - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: 34 + dc: 42 + focus_points: null + misc: null + spell_lists: + - level: 10 + spells: + - misc: null + name: cataclysm + - misc: null + name: massacre + - level: 9 + spells: + - misc: ×3 + name: disintegrate + - misc: null + name: disjunction + - misc: null + name: wail of the banshee + - level: 5 + spells: + - misc: null + name: dimension door + - level: 4 + spells: + - misc: at will + name: dimension door + - level: 1 + spells: + - misc: good only; at will + name: detect alignment + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 42 + focus_points: null + misc: null + spell_lists: + - level: 8 + spells: + - misc: 9th + name: control weather + spells_source: Rituals traits: -- NE -- Gargantuan - Daemon - Fiend -type: Creature -weaknesses: null +weaknesses: +- amount: 20 + misc: null + type: good diff --git a/data/monsters/onidoshi.yaml b/data/monsters/onidoshi.yaml index 833cc54..4b7e137 100644 --- a/data/monsters/onidoshi.yaml +++ b/data/monsters/onidoshi.yaml @@ -7,6 +7,33 @@ ability_mods: wis_mod: 3 ac: 27 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The onidoshi takes on the appearance of an __ogre__. This doesn't change + their Speed or Strike attack and damage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**__Change Shape__** [One Action] (__concentrate__, __polymorph__, + __primal__, __transmutation__) The onidoshi takes on the appearance of an __ogre__. + This doesn''t change their Speed or Strike attack and damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - polymorph + - primal + - transmutation + trigger: null alignment: LE automatic_abilities: - action_cost: Reaction @@ -18,11 +45,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +60,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -55,8 +84,7 @@ description: 'Onidoshi, or ogre mages, are oni with the material form of an __og **__Recall Knowledge - Humanoid__ (__Society__)**: DC 24' hp: 125 -hp_misc: regeneration 7 (deactivated by acid or fire -immunities: null +hp_misc: regeneration 7 (deactivated by acid or fire) items: - +1 striking falchion - breastplate @@ -65,7 +93,7 @@ languages: - Common - Jotun level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+9 @@ -92,32 +120,7 @@ melee: - reach 10 feet name: Onidoshi perception: 17 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The onidoshi takes on the appearance of an __ogre__. This doesn't change - their Speed or Strike attack and damage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**__Change Shape__** (__concentrate__, __polymorph__, __primal__, - __transmutation__) The onidoshi takes on the appearance of an __ogre__. This doesn''t - change their Speed or Strike attack and damage.' - requirements: null - success: null - traits: - - concentrate - - polymorph - - primal - - transmutation - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d6+9 @@ -129,11 +132,6 @@ ranged: - deadly 1d10 - range increment 100 feet - reload 0 -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 18 fort_misc: null @@ -142,84 +140,72 @@ saves: ref_misc: null will: 15 will_misc: null -sense_abilities: null senses: -- Perception +17 - darkvision size: Large skills: - bonus: 15 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 13 misc: null - name: 'Arcana ' + name: Arcana - bonus: 16 misc: null - name: 'Athletics ' + name: Athletics - bonus: 18 misc: null - name: 'Deception ' + name: Deception - bonus: 18 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 17 misc: null - name: 'Nature ' -source: + name: Nature +sources: - abbr: Bestiary 2 - page_start: 188 + page_start: '188' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 30 + misc: null type: fly spell_lists: -- dc: 24 +- attack_bonus: null + cantrips: null + constants: null + dc: 24 + focus_points: null misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 5 + spell_lists: + - level: 5 spells: - - frequency: null + - misc: null name: cone of cold - requirement: null - - heightened_level: null - level: 4 + - level: 4 spells: - - frequency: null + - misc: null name: charm - requirement: null - - frequency: null + - misc: null name: gaseous form - requirement: null - - frequency: null + - misc: null name: sleep - requirement: null - - heightened_level: null - level: 3 + - level: 3 spells: - - frequency: null + - misc: null name: fear - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: null + - misc: null name: darkness - requirement: null - - frequency: at will, self only + - misc: at will, self only name: invisibility - requirement: null - to_hit: null + spells_source: Primal Innate Spells traits: -- LE -- Large - Fiend - Giant - Humanoid - Oni -type: Creature -weaknesses: null diff --git a/data/monsters/ooze mephit.yaml b/data/monsters/ooze mephit.yaml index 5d06d6d..8fc7d03 100644 --- a/data/monsters/ooze mephit.yaml +++ b/data/monsters/ooze mephit.yaml @@ -7,6 +7,33 @@ ability_mods: wis_mod: 0 ac: 14 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The ooze mephit spits toxic slime in a 15-foot cone that deals 2d6 + poison damage to each creature within the area (DC 17 basic Reflex save). The + ooze mephit can't use Breath Weapon again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __poison__) The + ooze mephit spits toxic slime in a 15-foot cone that deals 2d6 poison damage to + each creature within the area (DC 17 basic Reflex save). The ooze mephit can''t + use Breath Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - poison + trigger: null alignment: N automatic_abilities: null description: 'Slick in every sense of the word, ooze mephits are unapologetic sycophants, @@ -24,15 +51,14 @@ hp: 24 hp_misc: fast healing 2 (when touching mud or slime) immunities: - bleed -- paralyzed -- poison -- sleep -items: null +- paralyzed +- poison +- sleep languages: - Aquan - Terran level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+3 @@ -43,35 +69,8 @@ melee: traits: null name: Ooze Mephit perception: 3 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The ooze mephit spits toxic slime in a 15-foot cone that deals 2d6 - poison damage to each creature within the area (DC 17 basic Reflex save). The - ooze mephit can't use Breath Weapon again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __poison__) The - ooze mephit spits toxic slime in a 15-foot cone that deals 2d6 poison damage to - each creature within the area (DC 17 basic Reflex save). The ooze mephit can''t - use Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - arcane - - poison - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 7 fort_misc: null @@ -80,45 +79,41 @@ saves: ref_misc: null will: 3 will_misc: null -sense_abilities: null senses: -- Perception +3 - darkvision size: Small skills: - bonus: 6 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Diplomacy ' -source: + name: Diplomacy +sources: - abbr: Bestiary 2 - page_start: 113 + page_start: '113' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 20 + misc: null type: fly spell_lists: -- dc: 17 +- attack_bonus: null + cantrips: null + constants: null + dc: 17 + focus_points: null misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 1 + spell_lists: + - level: 1 spells: - - frequency: null + - misc: null name: grease - requirement: null - to_hit: null + spells_source: Arcane Innate Spells traits: -- Uncommon -- N -- Small - Earth - Elemental - Water -type: Creature -weaknesses: null diff --git a/data/monsters/orc brute.yaml b/data/monsters/orc brute.yaml index 740d79f..530a137 100644 --- a/data/monsters/orc brute.yaml +++ b/data/monsters/orc brute.yaml @@ -7,29 +7,28 @@ ability_mods: wis_mod: 1 ac: 15 ac_special: null +active_abilities: null alignment: CE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null - effect: The monster avoids being knocked out and remains at 1 HP, but its wounded - value increases by 1. When it is wounded 3, it can no longer use this ability. - effects: null + effect: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Ferocity range: null - raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to - 0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but - its wounded value increases by 1. When it is wounded 3, it can no longer use this - ability.' + raw_description: '**Ferocity** [Reaction]' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: The monster is reduced to 0 HP. + trigger: null description: 'If orc armies are rarely well organized, this shortcoming can likely be traced to the furious and undisciplined rank-and-file brutes who make up the bulk of an orc warband. @@ -40,7 +39,6 @@ description: 'If orc armies are rarely well organized, this shortcoming can like **__Recall Knowledge - Humanoid__ (__Society__)**: DC 14' hp: 15 hp_misc: null -immunities: null items: - javelin (3) - orc knuckle dagger (2) @@ -48,7 +46,7 @@ items: languages: - Orcish level: 0 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+3 @@ -71,8 +69,7 @@ melee: - nonlethal name: Orc Brute perception: 5 -proactive_abilities: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+3 @@ -82,11 +79,6 @@ ranged: to_hit: 4 traits: - thrown 30 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 6 fort_misc: null @@ -95,30 +87,25 @@ saves: ref_misc: null will: 2 will_misc: null -sense_abilities: null senses: -- Perception +5 - darkvision size: Medium skills: - bonus: 5 misc: null - name: 'Athletics ' + name: Athletics - bonus: 2 misc: null - name: 'Intimidation ' -source: + name: Intimidation +sources: - abbr: Bestiary - page_start: 256 + page_start: '256' page_stop: null speed: - amount: 25 + misc: null type: Speed spell_lists: null traits: -- CE -- Medium - Humanoid - Orc -type: Creature -weaknesses: null diff --git a/data/monsters/orc warchief.yaml b/data/monsters/orc warchief.yaml index 2158b05..37bd6a5 100644 --- a/data/monsters/orc warchief.yaml +++ b/data/monsters/orc warchief.yaml @@ -7,6 +7,35 @@ ability_mods: wis_mod: 1 ac: 19 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: Bellowing mightily, the warchief gives themself and all orc allies + within 60 feet a +1 status bonus to attack and damage rolls until the start of + the orc warchief's next turn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Battle Cry + range: null + raw_description: '**Battle Cry** [One Action] (__auditory__, __concentrate__, __emotion__, + __mental__) Bellowing mightily, the warchief gives themself and all orc allies + within 60 feet a +1 status bonus to attack and damage rolls until the start of + the orc warchief''s next turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - concentrate + - emotion + - mental + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -18,11 +47,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,31 +62,12 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The monster avoids being knocked out and remains at 1 HP, but its wounded - value increases by 1. When it is wounded 3, it can no longer use this ability. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ferocity - range: null - raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to - 0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but - its wounded value increases by 1. When it is wounded 3, it can no longer use this - ability.' - requirements: null - success: null - traits: null - trigger: The monster is reduced to 0 HP. description: 'When orcs raid, the strongest is chosen as the leader, backed up by brothers, sisters, and other immediate family. @@ -67,7 +77,6 @@ description: 'When orcs raid, the strongest is chosen as the leader, backed up b **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 32 hp_misc: null -immunities: null items: - greatclub - hide armor @@ -76,7 +85,7 @@ languages: - Common - Orcish level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+4 @@ -99,34 +108,7 @@ melee: - nonlethal name: Orc Warchief perception: 11 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: Bellowing mightily, the warchief gives themself and all orc allies - within 60 feet a +1 status bonus to attack and damage rolls until the start of - the orc warchief's next turn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Battle Cry - range: null - raw_description: '**Battle Cry** (__auditory__, __concentrate__, __emotion__, - __mental__) Bellowing mightily, the warchief gives themself and all orc allies - within 60 feet a +1 status bonus to attack and damage rolls until the start of - the orc warchief''s next turn.' - requirements: null - success: null - traits: - - auditory - - concentrate - - emotion - - mental - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+4 @@ -136,11 +118,6 @@ ranged: to_hit: 8 traits: - thrown 30 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 7 fort_misc: null @@ -149,33 +126,28 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +11 - darkvision size: Medium skills: - bonus: 8 misc: null - name: 'Athletics ' + name: Athletics - bonus: 6 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 5 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 257 + page_start: '257' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- CE -- Medium - Humanoid - Orc -type: Creature -weaknesses: null diff --git a/data/monsters/orc warrior.yaml b/data/monsters/orc warrior.yaml index e350f49..996a534 100644 --- a/data/monsters/orc warrior.yaml +++ b/data/monsters/orc warrior.yaml @@ -7,6 +7,7 @@ ability_mods: wis_mod: 1 ac: 18 ac_special: null +active_abilities: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -18,11 +19,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,31 +34,12 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The monster avoids being knocked out and remains at 1 HP, but its wounded - value increases by 1. When it is wounded 3, it can no longer use this ability. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ferocity - range: null - raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to - 0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but - its wounded value increases by 1. When it is wounded 3, it can no longer use this - ability.' - requirements: null - success: null - traits: null - trigger: The monster is reduced to 0 HP. description: 'The typical orc warrior is a violent combatant familiar to many adventurers. Orc warriors fight for their clan, for riches, and— perhaps most of all—for personal glory. @@ -68,7 +50,6 @@ description: 'The typical orc warrior is a violent combatant familiar to many ad **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' hp: 23 hp_misc: null -immunities: null items: - breastplate - javelin (4) @@ -77,7 +58,7 @@ items: languages: - Orcish level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+4 @@ -110,8 +91,7 @@ melee: - nonlethal name: Orc Warrior perception: 6 -proactive_abilities: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+4 @@ -121,11 +101,6 @@ ranged: to_hit: 5 traits: - thrown 30 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 8 fort_misc: null @@ -134,33 +109,28 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +6 - darkvision size: Medium skills: - bonus: 7 misc: null - name: 'Athletics ' + name: Athletics - bonus: 4 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 4 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 257 + page_start: '257' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- CE -- Medium - Humanoid - Orc -type: Creature -weaknesses: null diff --git a/data/monsters/orca.yaml b/data/monsters/orca.yaml index 25adf1e..f74aec1 100644 --- a/data/monsters/orca.yaml +++ b/data/monsters/orca.yaml @@ -7,12 +7,62 @@ ability_mods: wis_mod: 3 ac: 21 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: An orca can travel no further than 5 feet onto land as part of an Aquatic + Ambush. After it does so, it is __prone__ until it __Crawls__ to return to the + water. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Aquatic Ambush + range: 30 feet + raw_description: '**__Aquatic Ambush__** [One Action] 30 feet. An orca can travel + no further than 5 feet onto land as part of an Aquatic Ambush. After it does so, + it is __prone__ until it __Crawls__ to return to the water.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The orca __Swims__ up to its swim Speed, then __Leaps__ vertically + out of the water up to 25 feet in the air, making a Strike against a creature + at any point during the jump (this lets it attack a creature within 30 feet of + the water's surface). After the Strike, the orca splashes back down into the water. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breach + range: null + raw_description: '**Breach** [Two Actions] The orca __Swims__ up to its swim Speed, + then __Leaps__ vertically out of the water up to 25 feet in the air, making a + Strike against a creature at any point during the jump (this lets it attack a + creature within 30 feet of the water''s surface). After the Strike, the orca splashes + back down into the water.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null -description: 'While many know orcas as "killer whales," they are actually the largest +description: 'While many know orcas as “killer whales,” they are actually the largest species of dolphin. These powerful animals hunt together in pods to take down seals, - sharks, and even true whales. Adult orcas are typically 15-25 feet long and weigh - 8,000-12,000 pounds. + sharks, and even true whales. Adult orcas are typically 15–25 feet long and weigh + 8,000–12,000 pounds. @@ -20,11 +70,8 @@ description: 'While many know orcas as "killer whales," they are actually the la **__Recall Knowledge - Animal__ (__Nature__)**: DC 20' hp: 75 hp_misc: null -immunities: null -items: null -languages: null level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+9 @@ -37,58 +84,7 @@ melee: traits: null name: Orca perception: 12 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 30 feet. An orca can travel no further than 5 feet onto land as part - of an Aquatic Ambush. After it does so, it is __prone__ until it __Crawls__ to - return to the water. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Aquatic Ambush - range: null - raw_description: '**__Aquatic Ambush__** 30 feet. An orca can travel no further - than 5 feet onto land as part of an Aquatic Ambush. After it does so, it is __prone__ - until it __Crawls__ to return to the water.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The orca __Swims__ up to its swim Speed, then __Leaps__ vertically - out of the water up to 25 feet in the air, making a Strike against a creature - at any point during the jump (this lets it attack a creature within 30 feet of - the water's surface). After the Strike, the orca splashes back down into the water. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breach - range: null - raw_description: '**Breach** [Two Actions] The orca __Swims__ up to its swim Speed, - then __Leaps__ vertically out of the water up to 25 feet in the air, making a - Strike against a creature at any point during the jump (this lets it attack a - creature within 30 feet of the water''s surface). After the Strike, the orca splashes - back down into the water.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 14 fort_misc: null @@ -104,16 +100,18 @@ sense_abilities: description: An orca can use its hearing as a __precise sense__ at the listed range, but only underwater. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Aquatic Echolocation range: null raw_description: '**Aquatic Echolocation** An orca can use its hearing as a __precise sense__ at the listed range, but only underwater.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -122,41 +120,39 @@ sense_abilities: critical_success: null description: An orca can hold its breath for 2 hours. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Deep Breath range: null raw_description: '**Deep Breath** An orca can hold its breath for 2 hours.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +12 - aquatic echolocation 120 feet - low-light vision size: Huge skills: - bonus: 14 misc: null - name: 'Athletics ' + name: Athletics - bonus: 13 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 84 + page_start: '84' page_stop: null speed: - amount: 60 + misc: null type: swim spell_lists: null traits: -- N -- Huge - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/oread guard.yaml b/data/monsters/oread guard.yaml index 54777e7..e4270ac 100644 --- a/data/monsters/oread guard.yaml +++ b/data/monsters/oread guard.yaml @@ -8,6 +8,31 @@ ability_mods: ac: 19 ac_special: - descr: 21 with shield raised +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The guard makes a melee Strike. This counts as two attacks when calculating + the guard's multiple attack penalty. If this Strike hits, the guard deals an extra + die of weapon damage. + failure: null + frequency: once per round + full_description: null + generic_description: null + maximum_duration: null + name: Power Attack + range: null + raw_description: '**Power Attack** [Two Actions] **Frequency** once per round; + **Effect** The guard makes a melee Strike. This counts as two attacks when calculating + the guard''s multiple attack penalty. If this Strike hits, the guard deals an + extra die of weapon damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LN automatic_abilities: - action_cost: Reaction @@ -19,11 +44,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -34,6 +59,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -45,11 +72,11 @@ automatic_abilities: effect: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Shield Block range: null raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield @@ -58,6 +85,8 @@ automatic_abilities: of damage up to the shield''s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: While you have your shield raised, you would take damage from a physical @@ -94,7 +123,6 @@ description: 'Elemental earth laces through the bones of oreads, who appear simi **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' hp: 20 hp_misc: null -immunities: null items: - bastard sword - full plate @@ -104,7 +132,7 @@ languages: - Common - Terran level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+4 @@ -116,30 +144,7 @@ melee: - two-hand d12 name: Oread Guard perception: 7 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The guard makes a melee Strike. This counts as two attacks when calculating - the guard's multiple attack penalty. If this Strike hits, the guard deals an extra - die of weapon damage. - effects: null - failure: null - frequency: once per round - full_description: null - generic_description: null - name: Power Attack - range: null - raw_description: '**Power Attack** [Two Actions] **Frequency** once per round; - **Effect** The guard makes a melee Strike. This counts as two attacks when calculating - the guard''s multiple attack penalty. If this Strike hits, the guard deals an - extra die of weapon damage.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+4 @@ -150,11 +155,6 @@ ranged: traits: - agile - thrown 20 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 7 fort_misc: null @@ -163,39 +163,33 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null -senses: -- Perception +7 size: Medium skills: - bonus: 7 misc: null - name: 'Athletics ' + name: Athletics - bonus: 3 misc: null - name: 'Crafting ' + name: Crafting - bonus: 5 misc: null - name: 'Medicine ' + name: Medicine - bonus: 3 misc: null - name: 'Society ' + name: Society - bonus: 5 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 201 + page_start: '201' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: null traits: -- LN -- Medium - Human - Humanoid - Oread -type: Creature -weaknesses: null diff --git a/data/monsters/ostiarius.yaml b/data/monsters/ostiarius.yaml index 7c469a8..c82cc6b 100644 --- a/data/monsters/ostiarius.yaml +++ b/data/monsters/ostiarius.yaml @@ -7,27 +7,107 @@ ability_mods: wis_mod: 4 ac: 21 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The ostiarius inspires their willing allies and themself by whispering + words of courage from their wounds. The ostiarius and their allies in a 50-foot + emanation gain a +1 status bonus to attack rolls, damage rolls, and saves against + fear effects. The ostiarius can Sustain Compel Courage. Non-velstracs who accept + this compelled courage find bleeding wounds opening on their own bodies to whisper + in thanks. They take 1 __persistent bleed damage__ and can't attempt a flat check + to end this damage as long as they're compelled. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Compel Courage + range: null + raw_description: '**Compel Courage** [One Action] (__auditory__, __divine__, __emotion__, + __enchantment__, __linguistic__, __mental__) The ostiarius inspires their willing + allies and themself by whispering words of courage from their wounds. The ostiarius + and their allies in a 50-foot emanation gain a +1 status bonus to attack rolls, + damage rolls, and saves against fear effects. The ostiarius can Sustain Compel + Courage. Non-velstracs who accept this compelled courage find bleeding wounds + opening on their own bodies to whisper in thanks. They take 1 __persistent bleed + damage__ and can''t attempt a flat check to end this damage as long as they''re + compelled.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - divine + - emotion + - enchantment + - linguistic + - mental + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The ostiarius stares at a creature they can see within 30 feet. The + creature must immediately attempt a Will save against Whispering Wounds. In addition, + if the creature was already __sickened__ and fails its save, the creature is __fascinated__ + by the ostiarius and can't use hostile actions. This fascination lasts for 1 round + or until the ostiarius takes any hostile action against the creature or the creature's + allies. Whether the creature succeeds at or fails the save, it is temporarily + immune for 1 hour. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Focus Gaze + range: null + raw_description: '**Focus Gaze** [One Action] (__concentrate__, __divine__, __enchantment__, + __fear__, __mental__, __visual__) The ostiarius stares at a creature they can + see within 30 feet. The creature must immediately attempt a Will save against + Whispering Wounds. In addition, if the creature was already __sickened__ and fails + its save, the creature is __fascinated__ by the ostiarius and can''t use hostile + actions. This fascination lasts for 1 round or until the ostiarius takes any hostile + action against the creature or the creature''s allies. Whether the creature succeeds + at or fails the save, it is temporarily immune for 1 hour.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - enchantment + - fear + - mental + - visual + trigger: null alignment: LE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. When a creature ends its turn in the aura, it hears the wounds - on the ostiarius's body whisper obscene truths. The creature must succeed at a - DC 21 Will save or become __sickened 1__. + description: When a creature ends its turn in the aura, it hears the wounds on the + ostiarius's body whisper obscene truths. The creature must succeed at a DC 21 + Will save or become __sickened 1__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Whispering Wounds - range: null + range: 30 feet raw_description: '**Whispering Wounds** (__aura__, __divine__, __enchantment__, __mental__, __visual__) 30 feet. When a creature ends its turn in the aura, it hears the wounds on the ostiarius''s body whisper obscene truths. The creature must succeed at a DC 21 Will save or become __sickened 1__.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -50,25 +130,24 @@ description: 'Ostiariuses, as emissaries of the velstracs, tend to the portals b **__Recall Knowledge - Fiend__ (__Religion__)**: DC 20' hp: 67 -hp_misc: regeneration 5 (deactivated by good or silver +hp_misc: regeneration 5 (deactivated by good or silver) immunities: - cold -items: null languages: - Common - Infernal - Shadowtongue - telepathy 100 feet level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+2 type: slashing name: claw plus_damage: - - formula: 2d6 - type: persistent bleed + - formula: null + type: 2d6 persistent bleed to_hit: 13 traits: - agile @@ -77,98 +156,7 @@ melee: - magical name: Ostiarius perception: 15 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The ostiarius inspires their willing allies and themself by whispering - words of courage from their wounds. The ostiarius and their allies in a 50-foot - emanation gain a +1 status bonus to attack rolls, damage rolls, and saves against - fear effects. The ostiarius can Sustain Compel Courage. Non-velstracs who accept - this compelled courage find bleeding wounds opening on their own bodies to whisper - in thanks. They take 1 __persistent bleed damage__ and can't attempt a flat check - to end this damage as long as they're compelled. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Compel Courage - range: null - raw_description: '**Compel Courage** (__auditory__, __divine__, __emotion__, __enchantment__, - __linguistic__, __mental__) The ostiarius inspires their willing allies and themself - by whispering words of courage from their wounds. The ostiarius and their allies - in a 50-foot emanation gain a +1 status bonus to attack rolls, damage rolls, and - saves against fear effects. The ostiarius can Sustain Compel Courage. Non-velstracs - who accept this compelled courage find bleeding wounds opening on their own bodies - to whisper in thanks. They take 1 __persistent bleed damage__ and can''t attempt - a flat check to end this damage as long as they''re compelled.' - requirements: null - success: null - traits: - - auditory - - divine - - emotion - - enchantment - - linguistic - - mental - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The ostiarius stares at a creature they can see within 30 feet. The - creature must immediately attempt a Will save against Whispering Wounds. In addition, - if the creature was already __sickened__ and fails its save, the creature is __fascinated__ - by the ostiarius and can't use hostile actions. This fascination lasts for 1 round - or until the ostiarius takes any hostile action against the creature or the creature's - allies. Whether the creature succeeds at or fails the save, it is temporarily - immune for 1 hour. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Focus Gaze - range: null - raw_description: '**Focus Gaze** (__concentrate__, __divine__, __enchantment__, - __fear__, __mental__, __visual__) The ostiarius stares at a creature they can - see within 30 feet. The creature must immediately attempt a Will save against - Whispering Wounds. In addition, if the creature was already __sickened__ and fails - its save, the creature is __fascinated__ by the ostiarius and can''t use hostile - actions. This fascination lasts for 1 round or until the ostiarius takes any hostile - action against the creature or the creature''s allies. Whether the creature succeeds - at or fails the save, it is temporarily immune for 1 hour.' - requirements: null - success: null - traits: - - concentrate - - divine - - enchantment - - fear - - mental - - visual - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 5 - type: good -- amount: 5 - type: silver -ritual_lists: -- dc: 22 - misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 2 - spells: - - frequency: null - name: inveigle - requirement: null - to_hit: null +ranged_attacks: null saves: fort: 9 fort_misc: null @@ -185,17 +173,19 @@ sense_abilities: the __doomed__, __dying__, and __wounded__ conditions, as well as the value of those conditions effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Painsight range: null raw_description: '**Painsight** (__divination__, __divine__) A velstrac automatically knows whether a creature it sees has any of the __doomed__, __dying__, and __wounded__ conditions, as well as the value of those conditions' requirements: null + saving_throw: null + stages: null success: null traits: - divination @@ -208,24 +198,25 @@ sense_abilities: portal between the __Shadow Plane__ and the Material Plane. This sense functions only on these two planes. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Sense Portal range: null raw_description: '**Sense Portal** (__divination__, __divine__) The ostiarius always knows the direction and distance to the closest portal between the __Shadow Plane__ and the Material Plane. This sense functions only on these two planes.' requirements: null + saving_throw: null + stages: null success: null traits: - divination - divine trigger: null senses: -- Perception +15 - greater darkvision - painsight - sense portal @@ -233,66 +224,76 @@ size: Medium skills: - bonus: 13 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 12 misc: null - name: 'Deception ' + name: Deception - bonus: 12 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 16 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 11 misc: null - name: 'Religion ' + name: Religion - bonus: 11 misc: null - name: 'Torture Lore ' -source: + name: Torture Lore +sources: - abbr: Bestiary 2 - page_start: 281 + page_start: '281' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 24 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 3 +- attack_bonus: null + cantrips: + - level: 3 spells: - - frequency: null - name: enthrall - requirement: null - - frequency: null - name: wanderer's guide - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will - name: calm emotions - requirement: null - - frequency: null - name: darkness - requirement: null - - frequency: null - name: silence - requirement: null - - heightened_level: 3 - level: 0 - spells: - - frequency: null + - misc: null name: shield - requirement: null - to_hit: null + constants: null + dc: 24 + focus_points: null + misc: null + spell_lists: + - level: 3 + spells: + - misc: null + name: enthrall + - misc: null + name: wanderer's guide + - level: 2 + spells: + - misc: at will + name: calm emotions + - misc: null + name: darkness + - misc: null + name: silence + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 22 + focus_points: null + misc: null + spell_lists: + - level: 2 + spells: + - misc: null + name: inveigle + spells_source: Rituals traits: -- LE -- Medium - Fiend - Velstrac -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: good +- amount: 5 + misc: null + type: silver diff --git a/data/monsters/osyluth.yaml b/data/monsters/osyluth.yaml index 1712c7e..c1f63eb 100644 --- a/data/monsters/osyluth.yaml +++ b/data/monsters/osyluth.yaml @@ -7,6 +7,125 @@ ability_mods: wis_mod: 4 ac: 28 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: '**Saving Throw **DC 25 Fortitude; **Maximum Duration **6 rounds; **Stage + 1 **2d6 poison damage, __enfeebled 1__ (1 round); **Stage 2 **3d6 poison damage + and enfeebled 1 (1 round); **Stage 3 **3d6 poison damage and enfeebled 2 (1 round). + Once a creature reaches stage 3, it takes a –4 status penalty to Will saves against + attempts to __Coerce__ it for 1 hour (this is a mental effect).' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Osyluth Venom + range: null + raw_description: '**Osyluth Venom** (__poison__) **Saving Throw **DC 25 Fortitude; + **Maximum Duration **6 rounds; **Stage 1 **2d6 poison damage, __enfeebled 1__ + (1 round); **Stage 2 **3d6 poison damage and enfeebled 1 (1 round); **Stage 3 + **3d6 poison damage and enfeebled 2 (1 round). Once a creature reaches stage 3, + it takes a –4 status penalty to Will saves against attempts to __Coerce__ it for + 1 hour (this is a mental effect).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - poison + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The osyluth can cast innate __invisibility__ using only 1 action. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Quick Invisibility + range: null + raw_description: '**Quick Invisibility** The osyluth can cast innate __invisibility__ + using only 1 action.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: An osyluth deals an extra 2d6 damage whenever they Strike an __enfeebled__, + __frightened__, or __prone__ creature. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sadistic Strike + range: null + raw_description: '**Sadistic Strike** An osyluth deals an extra 2d6 damage whenever + they Strike an __enfeebled__, __frightened__, or __prone__ creature.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The osyluth telepathically questions a creature affected by zone of + truth. After 1 round, if the creature intentionally refuses to answer the question, + it takes 2d6 __mental__ damage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Stygian Inquisitor + range: null + raw_description: '**Stygian Inquisitor** [One Action] (__linguistic__, __mental__) + The osyluth telepathically questions a creature affected by zone of truth. After + 1 round, if the creature intentionally refuses to answer the question, it takes + 2d6 __mental__ damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - linguistic + - mental + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The osyluth sweeps their tail in a 15-foot cone. Each creature in the + cone must succeed at a DC 26 Reflex save or be knocked __prone__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Tail Sweep + range: null + raw_description: '**Tail Sweep** [One Action] The osyluth sweeps their tail in + a 15-foot cone. Each creature in the cone must succeed at a DC 26 Reflex save + or be knocked __prone__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: null description: 'An osyluth is an unparalleled inquisitor that revels in the sadism and @@ -26,22 +145,21 @@ hp: 135 hp_misc: null immunities: - fire -items: null languages: - Celestial - Draconic - Infernal - telepathy 100 feet level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+11 type: piercing name: jaws plus_damage: - - formula: 1d6 - type: evil + - formula: null + type: 1d6 evil to_hit: 21 traits: - evil @@ -52,8 +170,8 @@ melee: type: slashing name: claw plus_damage: - - formula: 1d6 - type: evil + - formula: null + type: 1d6 evil to_hit: 21 traits: - agile @@ -66,8 +184,10 @@ melee: type: piercing name: stinger plus_damage: - - formula: 1d6 - type: evil and osyluth venom + - formula: null + type: 1d6 evil + - formula: null + type: osyluth venom to_hit: 21 traits: - evil @@ -75,115 +195,7 @@ melee: - reach 15 feet name: Osyluth perception: 21 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw **DC 25 Fortitude; **Maximum Duration **6 rounds; **Stage - 1 **2d6 poison damage, __enfeebled 1__ (1 round); **Stage 2 **3d6 poison damage - and enfeebled 1 (1 round); **Stage 3 **3d6 poison damage and enfeebled 2 (1 round). - Once a creature reaches stage 3, it takes a -4 status penalty to Will saves against - attempts to __Coerce__ it for 1 hour (this is a mental effect).' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Osyluth Venom - range: null - raw_description: '**Osyluth Venom** (__poison__) **Saving Throw **DC 25 Fortitude; - **Maximum Duration **6 rounds; **Stage 1 **2d6 poison damage, __enfeebled 1__ - (1 round); **Stage 2 **3d6 poison damage and enfeebled 1 (1 round); **Stage 3 - **3d6 poison damage and enfeebled 2 (1 round). Once a creature reaches stage 3, - it takes a -4 status penalty to Will saves against attempts to __Coerce__ it for - 1 hour (this is a mental effect).' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The osyluth can cast innate __invisibility__ using only 1 action. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Quick Invisibility - range: null - raw_description: '**Quick Invisibility** The osyluth can cast innate __invisibility__ - using only 1 action.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: An osyluth deals an extra 2d6 damage whenever they Strike an __enfeebled__, - __frightened__, or __prone__ creature. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sadistic Strike - range: null - raw_description: '**Sadistic Strike** An osyluth deals an extra 2d6 damage whenever - they Strike an __enfeebled__, __frightened__, or __prone__ creature.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The osyluth telepathically questions a creature affected by zone of - truth. After 1 round, if the creature intentionally refuses to answer the question, - it takes 2d6 __mental__ damage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Stygian Inquisitor - range: null - raw_description: '**Stygian Inquisitor** (__linguistic__, __mental__) The osyluth - telepathically questions a creature affected by zone of truth. After 1 round, - if the creature intentionally refuses to answer the question, it takes 2d6 __mental__ - damage.' - requirements: null - success: null - traits: - - linguistic - - mental - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The osyluth sweeps their tail in a 15-foot cone. Each creature in the - cone must succeed at a DC 26 Reflex save or be knocked __prone__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Tail Sweep - range: null - raw_description: '**Tail Sweep** The osyluth sweeps their tail in a 15-foot cone. - Each creature in the cone must succeed at a DC 26 Reflex save or be knocked __prone__.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d6+8 @@ -195,24 +207,13 @@ ranged: - evil - magical - range increment 30 feet -rarity: Common resistances: - amount: 10 - type: physical (except silver) + misc: except silver + type: physical - amount: 10 - type: poison -ritual_lists: -- dc: 25 misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 1 - spells: - - frequency: null - name: infernal pact - requirement: null - to_hit: null + type: poison saves: fort: 17 fort_misc: null @@ -221,78 +222,81 @@ saves: ref_misc: null will: 17 will_misc: null -sense_abilities: null senses: -- Perception +21 - greater darkvision size: Large skills: - bonus: 18 misc: null - name: 'Arcana ' + name: Arcana - bonus: 19 misc: null - name: 'Deception ' + name: Deception - bonus: 21 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 17 misc: null - name: 'Religion ' + name: Religion - bonus: 20 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 73 + page_start: '78' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 30 + misc: null type: fly spell_lists: -- dc: 25 +- attack_bonus: null + cantrips: null + constants: null + dc: 25 + focus_points: null misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 5 + spell_lists: + - level: 5 spells: - - frequency: null + - misc: null name: dimension door - requirement: null - - frequency: null + - misc: null name: phantom pain - requirement: null - - heightened_level: null - level: 4 + - level: 4 spells: - - frequency: at will + - misc: at will name: dimension door - requirement: null - - frequency: ×2 + - misc: ×2 name: dimensional anchor - requirement: null - - frequency: null + - misc: null name: discern lies - requirement: null - - frequency: null + - misc: null name: zone of truth - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: at will, self only + - misc: at will; self only name: invisibility - requirement: null - to_hit: null + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 25 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: infernal pact + spells_source: Rituals traits: -- LE -- Large - Devil - Fiend -type: Creature weaknesses: - amount: 10 + misc: null type: good diff --git a/data/monsters/otyugh.yaml b/data/monsters/otyugh.yaml index 9daee85..89ab319 100644 --- a/data/monsters/otyugh.yaml +++ b/data/monsters/otyugh.yaml @@ -7,38 +7,116 @@ ability_mods: wis_mod: 2 ac: 20 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: 1d6+6 bludgeoning, DC 22 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 1d6+6 bludgeoning, DC 22' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The __sickened__ and __unconscious__ conditions from filth fever don't + improve on their own until the disease is cured. **Saving Throw** DC 20 Fortitude; + **Stage 1** carrier with no ill effect (1d4 hours); **Stage 2** __sickened 1__ + (1 day); **Stage 3** __sickened 1__ and __slowed 1__ as long as it remains __sickened__ + (1 day); **Stage 4** __unconscious__ (1 day); **Stage 5** dead + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Filth Fever + range: null + raw_description: '**Filth Fever** (__disease__) The __sickened__ and __unconscious__ + conditions from filth fever don''t improve on their own until the disease is cured. + **Saving Throw** DC 20 Fortitude; **Stage 1** carrier with no ill effect (1d4 + hours); **Stage 2** __sickened 1__ (1 day); **Stage 3** __sickened 1__ and __slowed + 1__ as long as it remains __sickened__ (1 day); **Stage 4** __unconscious__ (1 + day); **Stage 5** dead' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The otyugh attempts to move all creatures that it has grabbed into + other spaces within the reach of its tentacles, rolling a single __Athletics__ + check and comparing the result against each creature's Fortitude DC. On a failure, + the creature remains in place, and on a critical failure, the creature is no longer + grabbed. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Reposition + range: null + raw_description: '**Reposition** [One Action] The otyugh attempts to move all creatures + that it has grabbed into other spaces within the reach of its tentacles, rolling + a single __Athletics__ check and comparing the result against each creature''s + Fortitude DC. On a failure, the creature remains in place, and on a critical failure, + the creature is no longer grabbed.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 40 feet. A creature entering the aura must succeed at a DC 20 Fortitude - save or be sickened 1 (plus slowed 1 for the same duration on a critical failure). + description: A creature entering the aura must succeed at a DC 20 Fortitude save + or be sickened 1 (plus slowed 1 for the same duration on a critical failure). On a success, the creature is temporarily immune to the sickened and slowed effects of this stench for 1 hour. Regardless of the save, while within the aura, creatures - take a -2 circumstance penalty to saves against diseases. An otyugh's stench is + take a –2 circumstance penalty to saves against diseases. An otyugh's stench is due to the offal and refuse that it wallows in, so cleaning the creature thoroughly (with __create water__ and sufficient scrubbing, for example) deactivates the aura, while a sufficiently plugged nose allows an individual to avoid exposure to the stench. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Stench - range: null + range: 40 feet raw_description: '**Stench** (__aura__, __olfactory__) 40 feet. A creature entering the aura must succeed at a DC 20 Fortitude save or be sickened 1 (plus slowed 1 for the same duration on a critical failure). On a success, the creature is temporarily immune to the sickened and slowed effects of this stench for 1 hour. - Regardless of the save, while within the aura, creatures take a -2 circumstance + Regardless of the save, while within the aura, creatures take a –2 circumstance penalty to saves against diseases. An otyugh''s stench is due to the offal and refuse that it wallows in, so cleaning the creature thoroughly (with __create water__ and sufficient scrubbing, for example) deactivates the aura, while a sufficiently plugged nose allows an individual to avoid exposure to the stench.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -58,7 +136,7 @@ description: 'Lords of sewers, ditches, and landfllls, otyughs are lthy monstr encroached on their natural habitats. True or not, they are now one of the larger predators in those dank environs. Otyughs are territorial, but they have been known to form loose collectives, even giving each other important-sounding titles like - "king of offal" and "duchess of slime" to indicate their rank and station in their + “king of offal” and “duchess of slime” to indicate their rank and station in their sludgy underworld beneath the streets. @@ -76,11 +154,10 @@ hp: 70 hp_misc: null immunities: - disease -items: null languages: - Common level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+6 @@ -105,80 +182,7 @@ melee: - reach 10 feet name: Otyugh perception: 10 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 1d6+6 bludgeoning, DC 22 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 1d6+6 bludgeoning, DC 22' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The __sickened__ and __unconscious__ conditions from filth fever don't - improve on their own until the disease is cured. **Saving Throw** DC 20 Fortitude; - **Stage 1** carrier with no ill effect (1d4 hours); **Stage 2** __sickened 1__ - (1 day); **Stage 3** __sickened 1__ and __slowed 1__ as long as it remains __sickened__ - (1 day); **Stage 4** __unconscious__ (1 day); **Stage 5** dead - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Filth Fever - range: null - raw_description: '**Filth Fever** (__disease__) The __sickened__ and __unconscious__ - conditions from filth fever don''t improve on their own until the disease is cured. - **Saving Throw** DC 20 Fortitude; **Stage 1** carrier with no ill effect (1d4 - hours); **Stage 2** __sickened 1__ (1 day); **Stage 3** __sickened 1__ and __slowed - 1__ as long as it remains __sickened__ (1 day); **Stage 4** __unconscious__ (1 - day); **Stage 5** dead' - requirements: null - success: null - traits: - - disease - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The otyugh attempts to move all creatures that it has grabbed into - other spaces within the reach of its tentacles, rolling a single __Athletics__ - check and comparing the result against each creature's Fortitude DC. On a failure, - the creature remains in place, and on a critical failure, the creature is no longer - grabbed. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Reposition - range: null - raw_description: '**Reposition** The otyugh attempts to move all creatures that - it has grabbed into other spaces within the reach of its tentacles, rolling a - single __Athletics__ check and comparing the result against each creature''s Fortitude - DC. On a failure, the creature remains in place, and on a critical failure, the - creature is no longer grabbed.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 12 fort_misc: null @@ -187,33 +191,28 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +10 - darkvision - scent (imprecise) 30 feet size: Large skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 14 misc: null - name: 'Athletics ' + name: Athletics - bonus: 8 misc: +11 in lair - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 258 + page_start: '258' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: null traits: -- N -- Large - Aberration -type: Creature -weaknesses: null diff --git a/data/monsters/owlbear.yaml b/data/monsters/owlbear.yaml index d0a9ee4..483c832 100644 --- a/data/monsters/owlbear.yaml +++ b/data/monsters/owlbear.yaml @@ -7,6 +7,107 @@ ability_mods: wis_mod: 3 ac: 21 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: The creature is fleeing for 1 round and __frightened 3__. + critical_success: The creature is unaffected. + description: The owlbear unleashes a loud screech that terrifies its prey. Each + creature in an 80-foot emanation must attempt a DC 20 Will save. Regardless of + the result, creatures are temporarily immune for 1 minute. + effect: null + failure: The creature is __frightened 2__. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Bloodcurdling Screech + range: null + raw_description: '**Bloodcurdling Screech** [One Action] (__auditory__, __emotion__, + __fear__, __mental__) The owlbear unleashes a loud screech that terrifies its + prey. Each creature in an 80-foot emanation must attempt a DC 20 Will save. Regardless + of the result, creatures are temporarily immune for 1 minute. + + + **Critical Success** The creature is unaffected. + + + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is fleeing for 1 round and __frightened 3__.' + requirements: null + saving_throw: null + stages: null + success: The creature is __frightened 1__. + traits: + - auditory + - emotion + - fear + - mental + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: The target is unaffected. + description: null + effect: The owlbear attempts to disembowel the creature with a beak Strike. If the + Strike hits, the target must attempt a DC 22 Will save. + failure: The target is __sickened 1__ and __slowed 1__ as long as it remains __sickened__. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Gnaw + range: null + raw_description: '**Gnaw** [One Action] **Requirements** The owlbear has a creature + grabbed with its talons. **Effect** The owlbear attempts to disembowel the creature + with a beak Strike. If the Strike hits, the target must attempt a DC 22 Will save. + + + **Critical Success** The target is unaffected. + + + **Success** The target is __sickened 1__. + + + **Failure** The target is __sickened 1__ and __slowed 1__ as long as it remains + __sickened__.' + requirements: The owlbear has a creature grabbed with its talons. + saving_throw: null + stages: null + success: The target is __sickened 1__. + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The owlbear makes a Bloodcurdling Screech and Strides twice. All creatures + within 80 feet of the owlbear at any point during this movement are subjected + to the effects of Bloodcurdling Screech. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Screeching Advance + range: null + raw_description: '**Screeching Advance** [Two Actions] (__auditory__, __emotion__, + __fear__, __mental__) The owlbear makes a Bloodcurdling Screech and Strides twice. + All creatures within 80 feet of the owlbear at any point during this movement + are subjected to the effects of Bloodcurdling Screech.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - emotion + - fear + - mental + trigger: null alignment: N automatic_abilities: null description: 'With the body of a powerful brown bear and the keen senses of an owl, @@ -43,11 +144,8 @@ description: 'With the body of a powerful brown bear and the keen senses of an o **__Recall Knowledge - Animal__ (__Nature__)**: DC 19' hp: 70 hp_misc: null -immunities: null -items: null -languages: null level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+6 @@ -69,109 +167,7 @@ melee: traits: null name: Owlbear perception: 13 -proactive_abilities: -- action_cost: One Action - critical_failure: The creature is fleeing for 1 round and frightened 3. - critical_success: The creature is unaffected. - description: 'The owlbear unleashes a loud screech that terrifies its prey. Each - creature in an 80-foot emanation must attempt a DC 20 Will save. Regardless of - the result, creatures are temporarily immune for 1 minute. - - - ' - effect: null - effects: null - failure: The creature is frightened 2. - frequency: null - full_description: null - generic_description: null - name: Bloodcurdling Screech - range: null - raw_description: '**Bloodcurdling Screech** (__auditory__, __emotion__, __fear__, - __mental__) The owlbear unleashes a loud screech that terrifies its prey. Each - creature in an 80-foot emanation must attempt a DC 20 Will save. Regardless of - the result, creatures are temporarily immune for 1 minute. - - - **Critical Success** The creature is unaffected. - - - **Success** The creature is __frightened 1__. - - - **Failure** The creature is __frightened 2__. - - - **Critical Failure** The creature is fleeing for 1 round and __frightened 3__.' - requirements: null - success: The creature is frightened 1. - traits: - - auditory - - emotion - - fear - - mental - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: The target is unaffected. - description: null - effect: The owlbear has a creature grabbed with its talons. - effects: null - failure: The target is sickened 1 and slowed 1 as long as it remains sickened. - frequency: null - full_description: null - generic_description: null - name: Gnaw - range: null - raw_description: '**Gnaw** **Requirements** The owlbear has a creature grabbed - with its talons. **Effect** The owlbear attempts to disembowel the creature with - a beak Strike. If the Strike hits, the target must attempt a DC 22 Will save. - - - **Critical Success** The target is unaffected. - - - **Success** The target is __sickened 1__. - - - **Failure** The target is __sickened 1__ and __slowed 1__ as long as it remains - __sickened__.' - requirements: null - success: The target is sickened 1. - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The owlbear makes a Bloodcurdling Screech and Strides twice. All creatures - within 80 feet of the owlbear at any point during this movement are subjected - to the effects of Bloodcurdling Screech. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Screeching Advance - range: null - raw_description: '**Screeching Advance** [Two Actions] (__auditory__, __emotion__, - __fear__, __mental__) The owlbear makes a Bloodcurdling Screech and Strides twice. - All creatures within 80 feet of the owlbear at any point during this movement - are subjected to the effects of Bloodcurdling Screech.' - requirements: null - success: null - traits: - - auditory - - emotion - - fear - - mental - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 13 fort_misc: null @@ -180,33 +176,28 @@ saves: ref_misc: null will: 11 will_misc: null -sense_abilities: null senses: -- Perception +13 - low-light vision - scent (imprecise) 30 feet size: Large skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 14 misc: null - name: 'Athletics ' + name: Athletics - bonus: 10 misc: null - name: 'Intimidation ' -source: + name: Intimidation +sources: - abbr: Bestiary - page_start: 259 + page_start: '259' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/pachycephalosaurus.yaml b/data/monsters/pachycephalosaurus.yaml index 57dce55..f710bc7 100644 --- a/data/monsters/pachycephalosaurus.yaml +++ b/data/monsters/pachycephalosaurus.yaml @@ -7,6 +7,139 @@ ability_mods: wis_mod: 3 ac: 19 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The pachycephalosaurus Strides up to its Speed. If it ends its movement + within melee reach of a target, it can make a skull Strike against that target. + If the pachycephalosaurus critically hits with this Strike, the creature hit is + __stunned 1__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Clobbering Charge + range: null + raw_description: '**Clobbering Charge** [Two Actions] The pachycephalosaurus Strides + up to its Speed. If it ends its movement within melee reach of a target, it can + make a skull Strike against that target. If the pachycephalosaurus critically + hits with this Strike, the creature hit is __stunned 1__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The pachycephalosaurus digs in and flings its head up, shoving its foe away. + It attempts an __Athletics__ check against the target's Fortitude DC. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sudden Shove + range: null + raw_description: '**Sudden Shove** [Reaction] (__attack__) **Trigger **The pachycephalosaurus + damages a Medium or smaller foe with its skull Strike; **Effect **The pachycephalosaurus + digs in and flings its head up, shoving its foe away. It attempts an __Athletics__ + check against the target''s Fortitude DC.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: The pachycephalosaurus damages a Medium or smaller foe with its skull Strike; +- action_cost: None + critical_failure: null + critical_success: The pachycephalosaurus pushes the opponent up to 10 feet away + from itself and knocks the target __prone__. + description: The pachycephalosaurus pushes the opponent up to 10 feet away from + itself and knocks the target __prone__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success **The pachycephalosaurus pushes the opponent + up to 10 feet away from itself and knocks the target __prone__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The pachycephalosaurus pushes the opponent back 5 feet. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success **The pachycephalosaurus pushes the opponent back 5 + feet.' + requirements: null + saving_throw: null + stages: null + success: The pachycephalosaurus pushes the opponent back 5 feet. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The pachycephalosaurus fails to push the opponent. + effect: null + failure: The pachycephalosaurus fails to push the opponent. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure **The pachycephalosaurus fails to push the opponent.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, but the failed attempt leaves the pachycephalosaurus + __flat-footed__ for 1 round. + critical_success: null + description: As failure, but the failed attempt leaves the pachycephalosaurus __flat-footed__ + for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure **As failure, but the failed attempt leaves + the pachycephalosaurus __flat-footed__ for 1 round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Pachycephalosauruses are normally peaceful herbivorous dinosaurs, but @@ -34,11 +167,8 @@ description: 'Pachycephalosauruses are normally peaceful herbivorous dinosaurs, **__Recall Knowledge - Animal__ (__Nature__)**: DC 18' hp: 65 hp_misc: null -immunities: null -items: null -languages: null level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+6 @@ -51,64 +181,7 @@ melee: - reach 10 feet name: Pachycephalosaurus perception: 10 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The pachycephalosaurus Strides up to its Speed. If it ends its movement - within melee reach of a target, it can make a skull Strike against that target. - If the pachycephalosaurus critically hits with this Strike, the creature hit is - __stunned 1__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Clobbering Charge - range: null - raw_description: '**Clobbering Charge** [Two Actions] The pachycephalosaurus Strides - up to its Speed. If it ends its movement within melee reach of a target, it can - make a skull Strike against that target. If the pachycephalosaurus critically - hits with this Strike, the creature hit is __stunned 1__.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: "The pachycephalosaurus digs in and flings its head up, shoving its foe\ - \ away. It attempts an __Athletics__ check against the target's Fortitude DC.\ - \ \n\n" - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sudden Shove - range: null - raw_description: "**Sudden Shove** [Reaction] (__attack__) **Trigger **The pachycephalosaurus\ - \ damages a Medium or smaller foe with its skull Strike; **Effect **The pachycephalosaurus\ - \ digs in and flings its head up, shoving its foe away. It attempts an __Athletics__\ - \ check against the target's Fortitude DC. \n\n**Critical Success **The pachycephalosaurus\ - \ pushes the opponent up to 10 feet away from itself and knocks the target __prone__.\ - \ \n\n**Success **The pachycephalosaurus pushes the opponent back 5 feet. \n\n\ - **Failure **The pachycephalosaurus fails to push the opponent. \n\n**Critical\ - \ Failure **As failure, but the failed attempt leaves the pachycephalosaurus __flat-footed__\ - \ for 1 round." - requirements: null - success: null - traits: - - attack - trigger: The pachycephalosaurus damages a Medium or smaller foe with its skull Strike -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 12 fort_misc: null @@ -117,31 +190,26 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +10 - low-light vision - scent (imprecise) 30 feet size: Large skills: - bonus: 11 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Intimidation ' -source: + name: Intimidation +sources: - abbr: Bestiary 2 - page_start: 80 + page_start: '80' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: null traits: -- N -- Large - Animal - Dinosaur -type: Creature -weaknesses: null diff --git a/data/monsters/pegasus.yaml b/data/monsters/pegasus.yaml index f2c674a..a249b56 100644 --- a/data/monsters/pegasus.yaml +++ b/data/monsters/pegasus.yaml @@ -7,6 +7,52 @@ ability_mods: wis_mod: 2 ac: 19 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** The pegasus is Flying without a rider.' + effect: The pegasus Flies. At any point during the movement, it can allow a willing + adjacent creature to Mount it. That creature must use a reaction to do so. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Assisted Mount + range: null + raw_description: '**Assisted Mount** [One Action] **Requirement** The pegasus is + Flying without a rider. **Effect** The pegasus Flies. At any point during the + movement, it can allow a willing adjacent creature to Mount it. That creature + must use a reaction to do so.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The pegasus uses 2 move actions, each of which can be either Stride + or Fly. It gains a +20-foot circumstance bonus to its Speeds during a Gallop. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Gallop + range: null + raw_description: '**Gallop** [Two Actions] The pegasus uses 2 move actions, each + of which can be either Stride or Fly. It gains a +20-foot circumstance bonus to + its Speeds during a Gallop.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NG automatic_abilities: - action_cost: Reaction @@ -14,15 +60,17 @@ automatic_abilities: critical_success: null description: DC 19 effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Buck range: null raw_description: '**Buck** [Reaction] DC 19' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -67,13 +115,11 @@ description: 'The pegasus is a winged horse prized for its capacity to serve as **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 18' hp: 55 hp_misc: null -immunities: null -items: null languages: - Common - (can't speak any language) level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+5 @@ -93,53 +139,7 @@ melee: - agile name: Pegasus perception: 12 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The pegasus is Flying without a rider. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Assisted Mount - range: null - raw_description: '**Assisted Mount** **Requirement** The pegasus is Flying without - a rider. **Effect** The pegasus Flies. At any point during the movement, it can - allow a willing adjacent creature to Mount it. That creature must use a reaction - to do so.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The pegasus uses 2 move actions, each of which can be either Stride - or Fly. It gains a +20-foot circumstance bonus to its Speeds during a Gallop. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Gallop - range: null - raw_description: '**Gallop** [Two Actions] The pegasus uses 2 move actions, each - of which can be either Stride or Fly. It gains a +20-foot circumstance bonus to - its Speeds during a Gallop.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 9 fort_misc: null @@ -148,32 +148,28 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +12 - darkvision - scent (imprecise) 30 feet size: Large skills: - bonus: 11 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 10 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 260 + page_start: '260' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 80 + misc: null type: fly spell_lists: null traits: -- NG -- Large - Beast -type: Creature -weaknesses: null diff --git a/data/monsters/peluda.yaml b/data/monsters/peluda.yaml index bea78c0..e003d5c 100644 --- a/data/monsters/peluda.yaml +++ b/data/monsters/peluda.yaml @@ -7,6 +7,86 @@ ability_mods: wis_mod: 5 ac: 30 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The peluda breathes a torrent of flames that deals 7d10 fire damage + in a 60-foot line (DC 29 basic Reflex save). They can't use their Breath Weapon + again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __fire__, __primal__) + The peluda breathes a torrent of flames that deals 7d10 fire damage in a 60-foot + line (DC 29 basic Reflex save). They can''t use their Breath Weapon again for + 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - evocation + - fire + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Peluda Venom + range: null + raw_description: '**Peluda Venom** (__poison__) **Saving Throw** DC 29 Fortitude; + **Maximum Duration** 6 rounds; **Stage 1** 2d6 poison and __flat-footed__ (1 round); + **Stage 2** 2d6 poison, __enfeebled 1__, and flat-footed (1 round); **Stage 3** + 2d6 poison, enfeebled 2, and flat-footed (1 round)' + requirements: null + saving_throw: DC 29 Fortitude + stages: + - effect: 2d6 poison and __flat-footed__ (1 round) + - effect: 2d6 poison, __enfeebled 1__, and flat-footed (1 round) + - effect: 2d6 poison, enfeebled 2, and flat-footed (1 round) + success: null + traits: + - poison + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The peluda bristles their quills and shakes, sending dozens of spear-like + barbs in every direction. All creatures within 30 feet take 11d6 piercing damage + (DC 29 basic Reflex save) and are exposed to peluda venom if they take any damage. + The peluda can't use Quill Barrage again for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Quill Barrage + range: null + raw_description: '**Quill Barrage** [Two Actions] The peluda bristles their quills + and shakes, sending dozens of spear-like barbs in every direction. All creatures + within 30 feet take 11d6 piercing damage (DC 29 basic Reflex save) and are exposed + to peluda venom if they take any damage. The peluda can''t use Quill Barrage again + for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: - action_cost: None @@ -16,11 +96,11 @@ automatic_abilities: the attacker severs the peluda's tail. The peluda takes 2d6 __persistent bleed damage__ and can't make tail attacks until their tail grows back (in about 1 week). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Vulnerable Tail range: null raw_description: '**Vulnerable Tail** If the peluda takes 30 or more slashing damage @@ -28,6 +108,8 @@ automatic_abilities: 2d6 __persistent bleed damage__ and can''t make tail attacks until their tail grows back (in about 1 week).' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -38,11 +120,11 @@ automatic_abilities: effect: The peluda shifts their position and makes a quill Strike against the attacking creature. This Strike doesn't count toward the peluda's multiple attack penalty, and the peluda's multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Quill Thrust range: null raw_description: '**Quill Thrust [Reaction]** **Trigger** A creature within 10 feet @@ -51,9 +133,11 @@ automatic_abilities: doesn''t count toward the peluda''s multiple attack penalty, and the peluda''s multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature within 10 feet attempts a melee Strike against the peluda + trigger: A creature within 10 feet attempts a melee Strike against the peluda; description: 'Peludas are wild and savage dragons that favor reedy marshlands, sparsely forested bogs, and river valleys for lairs. A single peluda typically claims a stretch of waterways a few miles in length, then systematically drives off any potential @@ -81,13 +165,12 @@ hp: 170 hp_misc: null immunities: - fire -- paralyzed -- sleep -items: null +- paralyzed +- sleep languages: - Draconic level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+13 @@ -99,8 +182,8 @@ melee: - reach 10 feet - action_cost: One Action damage: - formula: 2d6 - type: piercing + formula: null + type: 2d6 piercing name: quill plus_damage: - formula: null @@ -123,84 +206,7 @@ melee: - versatile piercing name: Peluda perception: 21 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The peluda breathes a torrent of flames that deals 7d10 fire damage - in a 60-foot line (DC 29 basic Reflex save). They can't use their Breath Weapon - again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __fire__, __primal__) - The peluda breathes a torrent of flames that deals 7d10 fire damage in a 60-foot - line (DC 29 basic Reflex save). They can''t use their Breath Weapon again for - 1d4 rounds.' - requirements: null - success: null - traits: - - evocation - - fire - - primal - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 29 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** 2d6 poison and __flat-footed__ (1 round); **Stage 2** 2d6 poison, __enfeebled - 1__, and flat-footed (1 round); **Stage 3** 2d6 poison, enfeebled 2, and flat-footed - (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Peluda Venom - range: null - raw_description: '**Peluda Venom** (__poison__) **Saving Throw** DC 29 Fortitude; - **Maximum Duration** 6 rounds; **Stage 1** 2d6 poison and __flat-footed__ (1 round); - **Stage 2** 2d6 poison, __enfeebled 1__, and flat-footed (1 round); **Stage 3** - 2d6 poison, enfeebled 2, and flat-footed (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The peluda bristles their quills and shakes, sending dozens of spear-like - barbs in every direction. All creatures within 30 feet take 11d6 piercing damage - (DC 29 basic Reflex save) and are exposed to peluda venom if they take any damage. - The peluda can't use Quill Barrage again for 1 minute. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Quill Barrage - range: null - raw_description: '**Quill Barrage** [Two Actions] The peluda bristles their quills - and shakes, sending dozens of spear-like barbs in every direction. All creatures - within 30 feet take 11d6 piercing damage (DC 29 basic Reflex save) and are exposed - to peluda venom if they take any damage. The peluda can''t use Quill Barrage again - for 1 minute.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 21 fort_misc: null @@ -209,32 +215,28 @@ saves: ref_misc: null will: 19 will_misc: null -sense_abilities: null senses: -- Perception +21 - darkvision size: Large skills: - bonus: 23 misc: null - name: 'Athletics ' + name: Athletics - bonus: 19 misc: null - name: 'Intimidation ' -source: + name: Intimidation +sources: - abbr: Bestiary 2 - page_start: 196 + page_start: '196' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 30 + misc: null type: swim spell_lists: null traits: -- LE -- Large - Dragon - Fire -type: Creature -weaknesses: null diff --git a/data/monsters/peryton.yaml b/data/monsters/peryton.yaml index 978486b..836194a 100644 --- a/data/monsters/peryton.yaml +++ b/data/monsters/peryton.yaml @@ -7,6 +7,79 @@ ability_mods: wis_mod: 5 ac: 21 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The peryton rips out the heart of an adjacent corpse with their jaws. + The creature must have died in the last minute. As the peryton rips the heart + free and swallows it whole, they regain 2d6 HP, and any non-peryton that witnesses + this event must succeed at a DC 21 Will save or become __frightened 1__ (or frightened + 2 on a critical failure). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Heart Ripper + range: null + raw_description: '**Heart Ripper** [One Action] (__attack__, __emotion__, __fear__, + __visual__) The peryton rips out the heart of an adjacent corpse with their jaws. + The creature must have died in the last minute. As the peryton rips the heart + free and swallows it whole, they regain 2d6 HP, and any non-peryton that witnesses + this event must succeed at a DC 21 Will save or become __frightened 1__ (or frightened + 2 on a critical failure).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + - emotion + - fear + - visual + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The peryton Flies, going no higher than 20 feet over the target creature. + The target creature must succeed at a DC 21 Will save or the peryton's shadow + changes to match that cast by the target creature. With their shadow so transformed, + the peryton gains a +2 status bonus to attack and damage rolls against that creature. + In addition, each time the peryton successfully Strikes that creature, the creature + must succeed at a DC 21 Will save or become __frightened 1__, or increase its + frightened condition by 1 if it's already frightened. This is an __emotion__ and + __fear__ effect. The shadow remains transformed for 1 hour or until the peryton + Mimics a Shadow again, whichever comes first. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mimic Shadow + range: null + raw_description: '**Mimic Shadow** [One Action] (__necromancy__, __occult__, __shadow__) + **Requirements** The target must be casting a shadow; **Effect** The peryton Flies, + going no higher than 20 feet over the target creature. The target creature must + succeed at a DC 21 Will save or the peryton''s shadow changes to match that cast + by the target creature. With their shadow so transformed, the peryton gains a + +2 status bonus to attack and damage rolls against that creature. In addition, + each time the peryton successfully Strikes that creature, the creature must succeed + at a DC 21 Will save or become __frightened 1__, or increase its frightened condition + by 1 if it''s already frightened. This is an __emotion__ and __fear__ effect. + The shadow remains transformed for 1 hour or until the peryton Mimics a Shadow + again, whichever comes first.' + requirements: The target must be casting a shadow + saving_throw: null + stages: null + success: null + traits: + - necromancy + - occult + - shadow + trigger: null alignment: CE automatic_abilities: null description: 'The peryton is an amalgam of horror, merging the features of a stag, @@ -47,12 +120,10 @@ description: 'The peryton is an amalgam of horror, merging the features of a sta **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 19' hp: 60 hp_misc: null -immunities: null -items: null languages: - Common level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d12+7 @@ -73,73 +144,7 @@ melee: - agile name: Peryton perception: 13 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The peryton rips out the heart of an adjacent corpse with their jaws. - The creature must have died in the last minute. As the peryton rips the heart - free and swallows it whole, they regain 2d6 HP, and any non-peryton that witnesses - this event must succeed at a DC 21 Will save or become __frightened 1__ (or frightened - 2 on a critical failure). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Heart Ripper - range: null - raw_description: '**Heart Ripper** (__attack__, __emotion__, __fear__, __visual__) - The peryton rips out the heart of an adjacent corpse with their jaws. The creature - must have died in the last minute. As the peryton rips the heart free and swallows - it whole, they regain 2d6 HP, and any non-peryton that witnesses this event must - succeed at a DC 21 Will save or become __frightened 1__ (or frightened 2 on a - critical failure).' - requirements: null - success: null - traits: - - attack - - emotion - - fear - - visual - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The target must be casting a shadow - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mimic Shadow - range: null - raw_description: '**Mimic Shadow** (__necromancy__, __occult__, __shadow__) **Requirements** - The target must be casting a shadow; **Effect** The peryton Flies, going no higher - than 20 feet over the target creature. The target creature must succeed at a DC - 21 Will save or the peryton''s shadow changes to match that cast by the target - creature. With their shadow so transformed, the peryton gains a +2 status bonus - to attack and damage rolls against that creature. In addition, each time the peryton - successfully Strikes that creature, the creature must succeed at a DC 21 Will - save or become __frightened 1__, or increase its frightened condition by 1 if - it''s already frightened. This is an __emotion__ and __fear__ effect. The shadow - remains transformed for 1 hour or until the peryton Mimics a Shadow again, whichever - comes first.' - requirements: null - success: null - traits: - - necromancy - - occult - - shadow - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 8 fort_misc: null @@ -148,34 +153,30 @@ saves: ref_misc: null will: 13 will_misc: null -sense_abilities: null senses: -- Perception +13 - darkvision size: Medium skills: - bonus: 11 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 11 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 11 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 197 + page_start: '197' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 50 + misc: null type: fly spell_lists: null traits: -- CE -- Medium - Beast -type: Creature -weaknesses: null diff --git a/data/monsters/petitioner.yaml b/data/monsters/petitioner.yaml index 81c1ae8..aae7a0a 100644 --- a/data/monsters/petitioner.yaml +++ b/data/monsters/petitioner.yaml @@ -7,6 +7,515 @@ ability_mods: wis_mod: 2 ac: 15 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: All petitioners are formed from and personify the nature of the plane + on which they manifest, and their statistics are adjusted as summarized below. + They also gain any trait associated with creatures from their plane. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Planar Incarnation + range: null + raw_description: '**Planar Incarnation** All petitioners are formed from and personify + the nature of the plane on which they manifest, and their statistics are adjusted + as summarized below. They also gain any trait associated with creatures from their + plane.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The hunted appear as Medium sized versions of themselves from their + prior lives, and they exist to be pursued and consumed by daemons; **Alignment** + NE; **Language** __Daemonic__; **Additional Ability** __fast healing 5__; **Melee** + fist +7, **Damage** 1d8+2 bludgeoning + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Abaddon (the Hunted) + range: null + raw_description: '**__Abaddon__ (the Hunted)** The hunted appear as Medium sized + versions of themselves from their prior lives, and they exist to be pursued and + consumed by daemons; **Alignment** NE; **Language** __Daemonic__; **Additional + Ability** __fast healing 5__; **Melee** fist +7, **Damage** 1d8+2 bludgeoning' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The larvae appear as maggot-like grubs with the face the petitioners + had in life; **Alignment** CE; **Language** __Abyssal__; **Additional Ability** + immune to __disease__ and __poison__; **Melee** jaws +7, **Damage** 1d8+2 piercing + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Abyss (the Larvae) + range: null + raw_description: '**__Abyss__ (the Larvae)** The larvae appear as maggot-like grubs + with the face the petitioners had in life; **Alignment** CE; **Language** __Abyssal__; + **Additional Ability** immune to __disease__ and __poison__; **Melee** jaws +7, + **Damage** 1d8+2 piercing' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The untethered appear as astrally projected versions of their mortal + forms, yet they lack a silver cord; **Alignment** any; **Language** any one spoken + in life (such as __Common__); **Additional Ability** fly Speed 20 feet; **Melee** + fist +7, **Damage** 1d8+2 bludgeoning + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Astral Plane (the Untethered) + range: null + raw_description: '**__Astral Plane__ (the Untethered)** The untethered appear as + astrally projected versions of their mortal forms, yet they lack a silver cord; + **Alignment** any; **Language** any one spoken in life (such as __Common__); **Additional + Ability** fly Speed 20 feet; **Melee** fist +7, **Damage** 1d8+2 bludgeoning' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The unmade appear as parchment-skinned humanoids covered in lines of + close black script; **Alignment** LN; **Language** __Utopian__; **Additional Ability** + immune to __emotion__ and __fear__; **Melee** fist +7, **Damage** 1d8+2 bludgeoning + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Axis (the Unmade) + range: null + raw_description: '**__Axis__ (the Unmade)** The unmade appear as parchment-skinned + humanoids covered in lines of close black script; **Alignment** LN; **Language** + __Utopian__; **Additional Ability** immune to __emotion__ and __fear__; **Melee** + fist +7, **Damage** 1d8+2 bludgeoning' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dead appear as animated skeletons of the type of creature they + were when they were alive; **Alignment** N; **Language** __Requian__; **Additional + Ability** resist piercing and slashing 3; Melee claw +7, Damage 1d8+2 slashing + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Boneyard (the Dead) + range: null + raw_description: '**__Boneyard__ (the Dead)** The dead appear as animated skeletons + of the type of creature they were when they were alive; **Alignment** N; **Language** + __Requian__; **Additional Ability** resist piercing and slashing 3; Melee claw + +7, Damage 1d8+2 slashing' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: bite; **Melee** bite +7, **Damage** 1d8+2 piercing + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Dead Vault (the Caged) + range: null + raw_description: '**Dead Vault (the Caged)** The caged are sent to __Rovagug''s__ + prison plane, the Dead Vault; they appear as chained versions of their mortal + bodies, save that their faces are hideous insectile visages; **Alignment** CE; + **Language** __Abyssal__; **Additional Ability** __Rend__ [One Action] bite; **Melee** + bite +7, **Damage** 1d8+2 piercing' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dreamers appear as their ideal appearance, age, and gender from + their mortal bodies; **Alignment** any; **Language** __Aklo__; **Additional Ability** + +1 circumstance bonus on all saving throws; **Melee** fist +7, **Damage** 1d8+2 + bludgeoning + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Dimension of Dreams (the Dreamers) + range: null + raw_description: '**__Dimension of Dreams__ (the Dreamers)** The dreamers appear + as their ideal appearance, age, and gender from their mortal bodies; **Alignment** + any; **Language** __Aklo__; **Additional Ability** +1 circumstance bonus on all + saving throws; **Melee** fist +7, **Damage** 1d8+2 bludgeoning' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The chosen appear as idealized versions of their mortal selves with + glowing eyes; **Alignment** CG; **Language** __Celestial__; **Additional Ability** + immune to __blindness__ and __dazzled__; **Melee** fist +7, **Damage** 1d8+2 bludgeoning + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Elysium (the Chosen) + range: null + raw_description: '**__Elysium__ (the Chosen)** The chosen appear as idealized versions + of their mortal selves with glowing eyes; **Alignment** CG; **Language** __Celestial__; + **Additional Ability** immune to __blindness__ and __dazzled__; **Melee** fist + +7, **Damage** 1d8+2 bludgeoning' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The terrorized appear as sickly, haunted-looking versions of their + mortal selves; **Alignment** any; **Language** any one spoken in life (such as + __Common__); **Additional Ability** immune to bleed and __death__ effects; **Melee** + fist +7, **Damage** 1d8+2 bludgeoning + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ethereal Plane (the Terrorized) + range: null + raw_description: '**__Ethereal Plane__ (the Terrorized)** The terrorized appear + as sickly, haunted-looking versions of their mortal selves; **Alignment** any; + **Language** any one spoken in life (such as __Common__); **Additional Ability** + immune to bleed and __death__ effects; **Melee** fist +7, **Damage** 1d8+2 bludgeoning' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The elect have golden halos and ghostly wings, but they otherwise appear + as their mortal forms; **Alignment** LG; **Language** __Celestial__; **Additional + Ability** fly Speed 20 feet; **Melee** wing +7, **Damage** 1d8+2 bludgeoning + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Heaven (the Elect) + range: null + raw_description: '**__Heaven__ (the Elect)** The elect have golden halos and ghostly + wings, but they otherwise appear as their mortal forms; **Alignment** LG; **Language** + __Celestial__; **Additional Ability** fly Speed 20 feet; **Melee** wing +7, **Damage** + 1d8+2 bludgeoning' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The damned look like terribly scarred or mutilated versions of their + mortal selves; **Alignment** LE; **Language** __Infernal__; **Additional Ability** + immune to fire; **Melee** jaws +7, **Damage** 1d8+2 piercing + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Hell (the Damned) + range: null + raw_description: '**__Hell__ (the Damned)** The damned look like terribly scarred + or mutilated versions of their mortal selves; **Alignment** LE; **Language** __Infernal__; + **Additional Ability** immune to fire; **Melee** jaws +7, **Damage** 1d8+2 piercing' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The shapeless appear as half-melted reflections of their former mortal + selves; **Alignment** CN; **Language** __Protean__; **Additional Ability** immune + to critical hits and precision; **Melee** fist +7, **Damage** 1d8+2 bludgeoning + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Maelstrom (the Shapeless) + range: null + raw_description: '**__Maelstrom__ (the Shapeless)** The shapeless appear as half-melted + reflections of their former mortal selves; **Alignment** CN; **Language** __Protean__; + **Additional Ability** immune to critical hits and precision; **Melee** fist +7, + **Damage** 1d8+2 bludgeoning' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The remnants are among the rarest of petitioners; they appear as plain, + bland versions of the ancestry of their mortal lives; **Alignment** any; **Language** + any one spoken in life (such as __Common__); **Additional Ability** __ferocity__; + **Melee** fist +7, **Damage** 1d8+2 bludgeoning + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Material Plane (the Remnants) + range: null + raw_description: '**Material Plane (the Remnants)** The remnants are among the rarest + of petitioners; they appear as plain, bland versions of the ancestry of their + mortal lives; **Alignment** any; **Language** any one spoken in life (such as + __Common__); **Additional Ability** __ferocity__; **Melee** fist +7, **Damage** + 1d8+2 bludgeoning' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The cleansed take on animal forms that match their personalities in + life; **Alignment** NG; **Language** __Celestial__; **Additional Ability** speed + 35 feet; **Melee** claw +7, **Damage** 1d8+2 slashing + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Nirvana (the Cleansed) + range: null + raw_description: '**__Nirvana__ (the Cleansed)** The cleansed take on animal forms + that match their personalities in life; **Alignment** NG; **Language** __Celestial__; + **Additional Ability** speed 35 feet; **Melee** claw +7, **Damage** 1d8+2 slashing' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Air pneuma appear as versions of their mortal selves composed of air; + **Alignment** any; **Language** __Auran__; **Additional Ability** fly Speed 20 + feet; **Melee** gust +7 (air), **Damage** 1d8+2 bludgeoning + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Plane of Air (the Air Pneuma) + range: null + raw_description: '**__Plane of Air__ (the Air Pneuma)** Air pneuma appear as versions + of their mortal selves composed of air; **Alignment** any; **Language** __Auran__; + **Additional Ability** fly Speed 20 feet; **Melee** gust +7 (air), **Damage** + 1d8+2 bludgeoning' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Earth pneuma appear as versions of their mortal selves built of earth + or stone; **Alignment** any; **Language** __Terran__; **Additional Ability** burrow + Speed 20 feet; **Melee** fist +7 (earth), **Damage** 1d8+2 bludgeoning + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Plane of Earth (the Earth Pneuma) + range: null + raw_description: '**__Plane of Earth__ (the Earth Pneuma)** Earth pneuma appear + as versions of their mortal selves built of earth or stone; **Alignment** any; + **Language** __Terran__; **Additional Ability** burrow Speed 20 feet; **Melee** + fist +7 (earth), **Damage** 1d8+2 bludgeoning' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Fire pneuma appear as versions of their mortal selves shaped from flame; + **Alignment** any; **Language** __Ignan__; **Additional Ability** immunity to + fire; **Melee** cinder +7 (fire), **Damage** 1d8+2 fire + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Plane of Fire (the Fire Pneuma) + range: null + raw_description: '**__Plane of Fire__ (the Fire Pneuma)** Fire pneuma appear as + versions of their mortal selves shaped from flame; **Alignment** any; **Language** + __Ignan__; **Additional Ability** immunity to fire; **Melee** cinder +7 (fire), + **Damage** 1d8+2 fire' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Water pneuma appear as versions of their mortal selves formed of flowing + water; **Alignment** any; **Language** __Aquan__; **Additional Ability** __amphibious__, + swim Speed 20 feet; **Melee** current +7 (water), **Damage** 1d8+2 bludgeoning + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Plane of Water (the Water Pneuma) + range: null + raw_description: '**__Plane of Water__ (the Water Pneuma)** Water pneuma appear + as versions of their mortal selves formed of flowing water; **Alignment** any; + **Language** __Aquan__; **Additional Ability** __amphibious__, swim Speed 20 feet; + **Melee** current +7 (water), **Damage** 1d8+2 bludgeoning' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The enlightened appear as diaphanous, radiant versions of their mortal + selves; **Alignment** any good; **Language** __Jyoti__; **Additional Ability** + __fast healing 5__; **Melee** glowing touch +7, **Damage** 1d8+2 positive + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Positive Energy Plane (the Enlightened) + range: null + raw_description: '**__Positive Energy Plane__ (the Enlightened)** The enlightened + appear as diaphanous, radiant versions of their mortal selves; **Alignment** any + good; **Language** __Jyoti__; **Additional Ability** __fast healing 5__; **Melee** + glowing touch +7, **Damage** 1d8+2 positive' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The mutilated appear as they did in their mortal lives, yet are covered + in wounds or partially adorned or wrapped in chains; **Alignment** any evil; **Language** + __Shadowtongue__; **Additional Ability** immune to bleed and __fear__; **Melee** + chain +7, **Damage** 1d8+2 bludgeoning + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Shadow Plane (the Mutilated) + range: null + raw_description: '**__Shadow Plane__ (the Mutilated)** The mutilated appear as they + did in their mortal lives, yet are covered in wounds or partially adorned or wrapped + in chains; **Alignment** any evil; **Language** __Shadowtongue__; **Additional + Ability** immune to bleed and __fear__; **Melee** chain +7, **Damage** 1d8+2 bludgeoning' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: Any automatic_abilities: null description: 'When a mortal dies, their soul travels to the __Boneyard__ in the Outer @@ -35,184 +544,13 @@ description: 'When a mortal dies, their soul travels to the __Boneyard__ in the new souls.' hp: 22 hp_misc: null -immunities: null -items: null languages: - see Planar Incarnation level: 1 -melee: null +melee_attacks: null name: Petitioner perception: 7 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: "All petitioners are formed from and personify the nature of the plane\ - \ on which they manifest, and their statistics are adjusted as summarized below.\ - \ They also gain any trait associated with creatures from their plane. \n\n**__Abaddon__\ - \ (the Hunted)** The hunted appear as Medium sized versions of themselves from\ - \ their prior lives, and they exist to be pursued and consumed by daemons; **Alignment**\ - \ NE; **Language** __Daemonic__; **Additional Ability** __fast healing 5__; **Melee**\ - \ fist +7, **Damage** 1d8+2 bludgeoning \n\n**__Abyss__ (the Larvae)** The larvae\ - \ appear as maggot-like grubs with the face the petitioners had in life; **Alignment**\ - \ CE; **Language** __Abyssal__; **Additional Ability** immune to __disease__ and\ - \ __poison__; **Melee** jaws +7, **Damage** 1d8+2 piercing \n\n**__Astral Plane__\ - \ (the Untethered)** The untethered appear as astrally projected versions of their\ - \ mortal forms, yet they lack a silver cord; **Alignment** any; **Language** any\ - \ one spoken in life (such as __Common__); **Additional Ability** fly Speed 20\ - \ feet; **Melee** fist +7, **Damage** 1d8+2 bludgeoning \n\n**__Axis__ (the Unmade)**\ - \ The unmade appear as parchment-skinned humanoids covered in lines of close black\ - \ script; **Alignment** LN; **Language** __Utopian__; **Additional Ability** immune\ - \ to __emotion__ and __fear__; **Melee** fist +7, **Damage** 1d8+2 bludgeoning\ - \ \n\n**__Boneyard__ (the Dead)** The dead appear as animated skeletons of the\ - \ type of creature they were when they were alive; **Alignment** N; **Language**\ - \ __Requian__; **Additional Ability** resist piercing and slashing 3; Melee claw\ - \ +7, Damage 1d8+2 slashing \n\n**Dead Vault (the Caged)** The caged are sent\ - \ to __Rovagug's__ prison plane, the Dead Vault; they appear as chained versions\ - \ of their mortal bodies, save that their faces are hideous insectile visages;\ - \ **Alignment** CE; **Language** __Abyssal__; **Additional Ability** __Rend__\ - \ bite; **Melee** bite +7, **Damage** 1d8+2 piercing \n\n**__Dimension of Dreams__\ - \ (the Dreamers)** The dreamers appear as their ideal appearance, age, and gender\ - \ from their mortal bodies; **Alignment** any; **Language** __Aklo__; **Additional\ - \ Ability** +1 circumstance bonus on all saving throws; **Melee** fist +7, **Damage**\ - \ 1d8+2 bludgeoning \n\n**__Elysium__ (the Chosen)** The chosen appear as idealized\ - \ versions of their mortal selves with glowing eyes; **Alignment** CG; **Language**\ - \ __Celestial__; **Additional Ability** immune to __blindness__ and __dazzled__;\ - \ **Melee** fist +7, **Damage** 1d8+2 bludgeoning \n\n**__Ethereal Plane__ (the\ - \ Terrorized)** The terrorized appear as sickly, haunted-looking versions of their\ - \ mortal selves; **Alignment** any; **Language** any one spoken in life (such\ - \ as __Common__); **Additional Ability** immune to bleed and __death__ effects;\ - \ **Melee** fist +7, **Damage** 1d8+2 bludgeoning \n\n**__Heaven__ (the Elect)**\ - \ The elect have golden halos and ghostly wings, but they otherwise appear as\ - \ their mortal forms; **Alignment** LG; **Language** __Celestial__; **Additional\ - \ Ability** fly Speed 20 feet; **Melee** wing +7, **Damage** 1d8+2 bludgeoning\ - \ \n\n**__Hell__ (the Damned)** The damned look like terribly scarred or mutilated\ - \ versions of their mortal selves; **Alignment** LE; **Language** __Infernal__;\ - \ **Additional Ability** immune to fire; **Melee** jaws +7, **Damage** 1d8+2 piercing\ - \ \n\n**__Maelstrom__ (the Shapeless)** The shapeless appear as half-melted reflections\ - \ of their former mortal selves; **Alignment** CN; **Language** __Protean__; **Additional\ - \ Ability** immune to critical hits and precision; **Melee** fist +7, **Damage**\ - \ 1d8+2 bludgeoning \n\n**Material Plane (the Remnants)** The remnants are among\ - \ the rarest of petitioners; they appear as plain, bland versions of the ancestry\ - \ of their mortal lives; **Alignment** any; **Language** any one spoken in life\ - \ (such as __Common__); **Additional Ability** __ferocity__; **Melee** fist +7,\ - \ **Damage** 1d8+2 bludgeoning \n\n**__Nirvana__ (the Cleansed)** The cleansed\ - \ take on animal forms that match their personalities in life; **Alignment** NG;\ - \ **Language** __Celestial__; **Additional Ability** speed 35 feet; **Melee**\ - \ claw +7, **Damage** 1d8+2 slashing \n\n**__Plane of Air__ (the Air Pneuma)**\ - \ Air pneuma appear as versions of their mortal selves composed of air; **Alignment**\ - \ any; **Language** __Auran__; **Additional Ability** fly Speed 20 feet; **Melee**\ - \ gust +7 (air), **Damage** 1d8+2 bludgeoning \n\n**__Plane of Earth__ (the Earth\ - \ Pneuma)** Earth pneuma appear as versions of their mortal selves built of earth\ - \ or stone; **Alignment** any; **Language** __Terran__; **Additional Ability**\ - \ burrow Speed 20 feet; **Melee** fist +7 (earth), **Damage** 1d8+2 bludgeoning\ - \ \n\n**__Plane of Fire__ (the Fire Pneuma)** Fire pneuma appear as versions of\ - \ their mortal selves shaped from flame; **Alignment** any; **Language** __Ignan__;\ - \ **Additional Ability** immunity to fire; **Melee** cinder +7 (fire), **Damage**\ - \ 1d8+2 fire \n\n**__Plane of Water__ (the Water Pneuma)** Water pneuma appear\ - \ as versions of their mortal selves formed of flowing water; **Alignment** any;\ - \ **Language** __Aquan__; **Additional Ability** __amphibious__, swim Speed 20\ - \ feet; **Melee** current +7 (water), **Damage** 1d8+2 bludgeoning \n\n**__Positive\ - \ Energy Plane__ (the Enlightened)** The enlightened appear as diaphanous, radiant\ - \ versions of their mortal selves; **Alignment** any good; **Language** __Jyoti__;\ - \ **Additional Ability** __fast healing 5__; **Melee** glowing touch +7, **Damage**\ - \ 1d8+2 positive \n\n**__Shadow Plane__ (the Mutilated)** The mutilated appear\ - \ as they did in their mortal lives, yet are covered in wounds or partially adorned\ - \ or wrapped in chains; **Alignment** any evil; **Language** __Shadowtongue__;\ - \ **Additional Ability** immune to bleed and __fear__; **Melee** chain +7, **Damage**\ - \ 1d8+2 bludgeoning" - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Planar Incarnation - range: null - raw_description: "**Planar Incarnation** All petitioners are formed from and personify\ - \ the nature of the plane on which they manifest, and their statistics are adjusted\ - \ as summarized below. They also gain any trait associated with creatures from\ - \ their plane. \n\n**__Abaddon__ (the Hunted)** The hunted appear as Medium sized\ - \ versions of themselves from their prior lives, and they exist to be pursued\ - \ and consumed by daemons; **Alignment** NE; **Language** __Daemonic__; **Additional\ - \ Ability** __fast healing 5__; **Melee** fist +7, **Damage** 1d8+2 bludgeoning\ - \ \n\n**__Abyss__ (the Larvae)** The larvae appear as maggot-like grubs with the\ - \ face the petitioners had in life; **Alignment** CE; **Language** __Abyssal__;\ - \ **Additional Ability** immune to __disease__ and __poison__; **Melee** jaws\ - \ +7, **Damage** 1d8+2 piercing \n\n**__Astral Plane__ (the Untethered)** The\ - \ untethered appear as astrally projected versions of their mortal forms, yet\ - \ they lack a silver cord; **Alignment** any; **Language** any one spoken in life\ - \ (such as __Common__); **Additional Ability** fly Speed 20 feet; **Melee** fist\ - \ +7, **Damage** 1d8+2 bludgeoning \n\n**__Axis__ (the Unmade)** The unmade appear\ - \ as parchment-skinned humanoids covered in lines of close black script; **Alignment**\ - \ LN; **Language** __Utopian__; **Additional Ability** immune to __emotion__ and\ - \ __fear__; **Melee** fist +7, **Damage** 1d8+2 bludgeoning \n\n**__Boneyard__\ - \ (the Dead)** The dead appear as animated skeletons of the type of creature they\ - \ were when they were alive; **Alignment** N; **Language** __Requian__; **Additional\ - \ Ability** resist piercing and slashing 3; Melee claw +7, Damage 1d8+2 slashing\ - \ \n\n**Dead Vault (the Caged)** The caged are sent to __Rovagug's__ prison plane,\ - \ the Dead Vault; they appear as chained versions of their mortal bodies, save\ - \ that their faces are hideous insectile visages; **Alignment** CE; **Language**\ - \ __Abyssal__; **Additional Ability** __Rend__ bite; **Melee** bite +7, **Damage**\ - \ 1d8+2 piercing \n\n**__Dimension of Dreams__ (the Dreamers)** The dreamers appear\ - \ as their ideal appearance, age, and gender from their mortal bodies; **Alignment**\ - \ any; **Language** __Aklo__; **Additional Ability** +1 circumstance bonus on\ - \ all saving throws; **Melee** fist +7, **Damage** 1d8+2 bludgeoning \n\n**__Elysium__\ - \ (the Chosen)** The chosen appear as idealized versions of their mortal selves\ - \ with glowing eyes; **Alignment** CG; **Language** __Celestial__; **Additional\ - \ Ability** immune to __blindness__ and __dazzled__; **Melee** fist +7, **Damage**\ - \ 1d8+2 bludgeoning \n\n**__Ethereal Plane__ (the Terrorized)** The terrorized\ - \ appear as sickly, haunted-looking versions of their mortal selves; **Alignment**\ - \ any; **Language** any one spoken in life (such as __Common__); **Additional\ - \ Ability** immune to bleed and __death__ effects; **Melee** fist +7, **Damage**\ - \ 1d8+2 bludgeoning \n\n**__Heaven__ (the Elect)** The elect have golden halos\ - \ and ghostly wings, but they otherwise appear as their mortal forms; **Alignment**\ - \ LG; **Language** __Celestial__; **Additional Ability** fly Speed 20 feet; **Melee**\ - \ wing +7, **Damage** 1d8+2 bludgeoning \n\n**__Hell__ (the Damned)** The damned\ - \ look like terribly scarred or mutilated versions of their mortal selves; **Alignment**\ - \ LE; **Language** __Infernal__; **Additional Ability** immune to fire; **Melee**\ - \ jaws +7, **Damage** 1d8+2 piercing \n\n**__Maelstrom__ (the Shapeless)** The\ - \ shapeless appear as half-melted reflections of their former mortal selves; **Alignment**\ - \ CN; **Language** __Protean__; **Additional Ability** immune to critical hits\ - \ and precision; **Melee** fist +7, **Damage** 1d8+2 bludgeoning \n\n**Material\ - \ Plane (the Remnants)** The remnants are among the rarest of petitioners; they\ - \ appear as plain, bland versions of the ancestry of their mortal lives; **Alignment**\ - \ any; **Language** any one spoken in life (such as __Common__); **Additional\ - \ Ability** __ferocity__; **Melee** fist +7, **Damage** 1d8+2 bludgeoning \n\n\ - **__Nirvana__ (the Cleansed)** The cleansed take on animal forms that match their\ - \ personalities in life; **Alignment** NG; **Language** __Celestial__; **Additional\ - \ Ability** speed 35 feet; **Melee** claw +7, **Damage** 1d8+2 slashing \n\n**__Plane\ - \ of Air__ (the Air Pneuma)** Air pneuma appear as versions of their mortal selves\ - \ composed of air; **Alignment** any; **Language** __Auran__; **Additional Ability**\ - \ fly Speed 20 feet; **Melee** gust +7 (air), **Damage** 1d8+2 bludgeoning \n\n\ - **__Plane of Earth__ (the Earth Pneuma)** Earth pneuma appear as versions of their\ - \ mortal selves built of earth or stone; **Alignment** any; **Language** __Terran__;\ - \ **Additional Ability** burrow Speed 20 feet; **Melee** fist +7 (earth), **Damage**\ - \ 1d8+2 bludgeoning \n\n**__Plane of Fire__ (the Fire Pneuma)** Fire pneuma appear\ - \ as versions of their mortal selves shaped from flame; **Alignment** any; **Language**\ - \ __Ignan__; **Additional Ability** immunity to fire; **Melee** cinder +7 (fire),\ - \ **Damage** 1d8+2 fire \n\n**__Plane of Water__ (the Water Pneuma)** Water pneuma\ - \ appear as versions of their mortal selves formed of flowing water; **Alignment**\ - \ any; **Language** __Aquan__; **Additional Ability** __amphibious__, swim Speed\ - \ 20 feet; **Melee** current +7 (water), **Damage** 1d8+2 bludgeoning \n\n**__Positive\ - \ Energy Plane__ (the Enlightened)** The enlightened appear as diaphanous, radiant\ - \ versions of their mortal selves; **Alignment** any good; **Language** __Jyoti__;\ - \ **Additional Ability** __fast healing 5__; **Melee** glowing touch +7, **Damage**\ - \ 1d8+2 positive \n\n**__Shadow Plane__ (the Mutilated)** The mutilated appear\ - \ as they did in their mortal lives, yet are covered in wounds or partially adorned\ - \ or wrapped in chains; **Alignment** any evil; **Language** __Shadowtongue__;\ - \ **Additional Ability** immune to bleed and __fear__; **Melee** chain +7, **Damage**\ - \ 1d8+2 bludgeoning" - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 7 fort_misc: null @@ -221,29 +559,24 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +7 - darkvision size: Medium skills: - bonus: 7 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Planar Lore ' -source: + name: Planar Lore +sources: - abbr: Bestiary 2 - page_start: 198 + page_start: '198' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- Any -- Medium - Petitioner -type: Creature -weaknesses: null diff --git a/data/monsters/phistophilus.yaml b/data/monsters/phistophilus.yaml index 48ba9b0..4081389 100644 --- a/data/monsters/phistophilus.yaml +++ b/data/monsters/phistophilus.yaml @@ -7,6 +7,118 @@ ability_mods: wis_mod: 5 ac: 30 ac_special: null +active_abilities: +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: 'The contract devil produces an infernal contract for a single living + mortal. This contract can grant a wide range of abilities and effects, akin to + the power of a __wish__ spell but fulfilled to the letter by the contract devil. + To receive any of those benefits, the mortal must willingly sign its true name + to the contract. At that point, the mortal''s soul is bound to the contract devil + and Hell. + + + While the contract is in effect, the victim can''t be restored to life except + by __wish__ or similar magic. If the mortal is restored to life by those means, + the contract devil knows which mortal came to life and can locate the creature + or creatures who restored the mortal to life for 1 year, gaining the effects of + a __locate__ spell with unlimited range. Avoiding the terms of an infernal contract + is difficult and often dangerous.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draft Contract + range: null + raw_description: '**Draft Contract** [Three Actions] (__conjuration__, __divine__, + __manipulate__) The contract devil produces an infernal contract for a single + living mortal. This contract can grant a wide range of abilities and effects, + akin to the power of a __wish__ spell but fulfilled to the letter by the contract + devil. To receive any of those benefits, the mortal must willingly sign its true + name to the contract. At that point, the mortal''s soul is bound to the contract + devil and Hell. + + + While the contract is in effect, the victim can''t be restored to life except + by __wish__ or similar magic. If the mortal is restored to life by those means, + the contract devil knows which mortal came to life and can locate the creature + or creatures who restored the mortal to life for 1 year, gaining the effects of + a __locate__ spell with unlimited range. Avoiding the terms of an infernal contract + is difficult and often dangerous.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - conjuration + - divine + - manipulate + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A contract devil can cast a 10th-level innate __scrying__ spell at + will, but only to target a creature with which it has a contract. The target automatically + critically fails its save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Infernal Investment + range: null + raw_description: '**Infernal Investment** A contract devil can cast a 10th-level + innate __scrying__ spell at will, but only to target a creature with which it + has a contract. The target automatically critically fails its save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: 'A contract devil''s Strikes also deal 3d6 persistent bleed damage + that resist attempts to heal it. The flat check to stop the bleeding starts at + DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully + assists with the recovery. + + + The DC to Administer First Aid to a creature with an infernal wound is increased + by 5. A spellcaster or item attempting to use healing magic on a creature suffering + from an infernal wound must succeed at a DC 29 counteract check or the magic fails + to heal the creature.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Infernal Wound + range: null + raw_description: '**Infernal Wound** (__divine__, __necromancy__) A contract devil''s + Strikes also deal 3d6 persistent bleed damage that resist attempts to heal it. + The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only + if the bleeding creature or an ally successfully assists with the recovery. + + + The DC to Administer First Aid to a creature with an infernal wound is increased + by 5. A spellcaster or item attempting to use healing magic on a creature suffering + from an infernal wound must succeed at a DC 29 counteract check or the magic fails + to heal the creature.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - necromancy + trigger: null alignment: LE automatic_abilities: - action_cost: None @@ -17,11 +129,11 @@ automatic_abilities: devil. A contract devil is immune to mental effects that would make it destroy, nullify, or alter a contract. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Ward Contract range: null raw_description: '**Ward Contract** A signed contract carried by a living contract @@ -29,6 +141,8 @@ automatic_abilities: other than that contract devil. A contract devil is immune to mental effects that would make it destroy, nullify, or alter a contract.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -51,7 +165,6 @@ hp_misc: null immunities: - fire - ward contract -items: null languages: - Abyssal - Aklo @@ -63,15 +176,15 @@ languages: - telepathy 100 feet - tongues level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d6+11 type: slashing name: binding contract plus_damage: - - formula: 1d6 - type: evil + - formula: null + type: 1d6 evil - formula: null type: Grab - formula: null @@ -95,131 +208,14 @@ melee: - magical name: Phistophilus perception: 21 -proactive_abilities: -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: 'The contract devil produces an infernal contract for a single living - mortal. This contract can grant a wide range of abilities and effects, akin to - the power of a __wish__ spell but fulfilled to the letter by the contract devil. - To receive any of those benefits, the mortal must willingly sign its true name - to the contract. At that point, the mortal''s soul is bound to the contract devil - and Hell. - - - While the contract is in effect, the victim can''t be restored to life except - by __wish__ or similar magic. If the mortal is restored to life by those means, - the contract devil knows which mortal came to life and can locate the creature - or creatures who restored the mortal to life for 1 year, gaining the effects of - a __locate__ spell with unlimited range. Avoiding the terms of an infernal contract - is difficult and often dangerous.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draft Contract - range: null - raw_description: '**Draft Contract** [Three Actions] (__conjuration__, __divine__, - __manipulate__) The contract devil produces an infernal contract for a single - living mortal. This contract can grant a wide range of abilities and effects, - akin to the power of a __wish__ spell but fulfilled to the letter by the contract - devil. To receive any of those benefits, the mortal must willingly sign its true - name to the contract. At that point, the mortal''s soul is bound to the contract - devil and Hell. - - - While the contract is in effect, the victim can''t be restored to life except - by __wish__ or similar magic. If the mortal is restored to life by those means, - the contract devil knows which mortal came to life and can locate the creature - or creatures who restored the mortal to life for 1 year, gaining the effects of - a __locate__ spell with unlimited range. Avoiding the terms of an infernal contract - is difficult and often dangerous.' - requirements: null - success: null - traits: - - conjuration - - divine - - manipulate - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A contract devil can cast a 10th-level innate __scrying__ spell at - will, but only to target a creature with which it has a contract. The target automatically - critically fails its save. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Infernal Investment - range: null - raw_description: '**Infernal Investment** A contract devil can cast a 10th-level - innate __scrying__ spell at will, but only to target a creature with which it - has a contract. The target automatically critically fails its save.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: 'A contract devil''s Strikes also deal 3d6 persistent bleed damage - that resist attempts to heal it. The flat check to stop the bleeding starts at - DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully - assists with the recovery. - - - The DC to Administer First Aid to a creature with an infernal wound is increased - by 5. A spellcaster or item attempting to use healing magic on a creature suffering - from an infernal wound must succeed at a DC 29 counteract check or the magic fails - to heal the creature.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Infernal Wound - range: null - raw_description: '**Infernal Wound** (__divine__, __necromancy__) A contract devil''s - Strikes also deal 3d6 persistent bleed damage that resist attempts to heal it. - The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only - if the bleeding creature or an ally successfully assists with the recovery. - - - The DC to Administer First Aid to a creature with an infernal wound is increased - by 5. A spellcaster or item attempting to use healing magic on a creature suffering - from an infernal wound must succeed at a DC 29 counteract check or the magic fails - to heal the creature.' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 - type: physical (except silver) + misc: except silver + type: physical - amount: 10 - type: poison -ritual_lists: -- dc: 31 misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 1 - spells: - - frequency: null - name: infernal pact - requirement: null - to_hit: null + type: poison saves: fort: 18 fort_misc: null @@ -228,121 +224,111 @@ saves: ref_misc: null will: 23 will_misc: null -sense_abilities: null senses: -- Perception +21 - greater darkvision size: Medium skills: - bonus: 19 misc: null - name: 'Arcana ' + name: Arcana - bonus: 23 misc: null - name: 'Deception ' + name: Deception - bonus: 21 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 21 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 25 misc: null - name: 'Legal Lore ' + name: Legal Lore - bonus: 19 misc: null - name: 'Religion ' + name: Religion - bonus: 19 misc: null - name: 'Society ' + name: Society - bonus: 18 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 90 + page_start: '90' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 31 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 10 +- attack_bonus: null + cantrips: + - level: 7 spells: - - frequency: at will, see infernal investment - name: scrying - requirement: null - - heightened_level: null - level: 7 - spells: - - frequency: null - name: plane shift - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: dimension door - requirement: null - - frequency: null - name: fireball - requirement: null - - frequency: null - name: illusory scene - requirement: null - - frequency: null - name: lightning bolt - requirement: null - - frequency: at will - name: locate - requirement: null - - frequency: null - name: mind probe - requirement: null - - frequency: at will - name: sending - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: dimension door - requirement: null - - frequency: null - name: private sanctum - requirement: null - - frequency: null - name: silence - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: at will - name: mind reading - requirement: null - - heightened_level: 7 - level: 0 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - - heightened_level: 5 - level: -1 + constants: + - level: 5 spells: - - frequency: null + - misc: null name: tongues - requirement: null - to_hit: null + dc: 31 + focus_points: null + misc: null + spell_lists: + - level: 10 + spells: + - misc: at will, see infernal investment + name: scrying + - level: 7 + spells: + - misc: null + name: plane shift + - level: 5 + spells: + - misc: null + name: dimension door + - misc: null + name: fireball + - misc: null + name: illusory scene + - misc: null + name: lightning bolt + - misc: at will + name: locate + - misc: null + name: mind probe + - misc: at will + name: sending + - level: 4 + spells: + - misc: at will + name: dimension door + - misc: null + name: private sanctum + - misc: null + name: silence + - level: 3 + spells: + - misc: at will + name: mind reading + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 31 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: infernal pact + spells_source: Rituals traits: -- LE -- Medium - Devil - Fiend -type: Creature weaknesses: - amount: 10 + misc: null type: good diff --git a/data/monsters/phoenix.yaml b/data/monsters/phoenix.yaml index 5038d0a..d97f131 100644 --- a/data/monsters/phoenix.yaml +++ b/data/monsters/phoenix.yaml @@ -7,24 +7,59 @@ ability_mods: wis_mod: 6 ac: 36 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The phoenix blazes with superheated flame and Flies up to its Speed. + It deals 6d6 fire damage to each creature within 20 feet of each square it moves + through (DC 37 basic Reflex save). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Flaming Strafe + range: null + raw_description: '**Flaming Strafe** [One Action] (__evocation__, __fire__, __primal__) + The phoenix blazes with superheated flame and Flies up to its Speed. It deals + 6d6 fire damage to each creature within 20 feet of each square it moves through + (DC 37 basic Reflex save).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - evocation + - fire + - primal + trigger: null alignment: NG automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: When a phoenix dies, it collapses into a pile of smoldering ashes before - returning to life fully healed 1d4 rounds later, as if subject to a 7th-level + description: 'When a phoenix dies, it collapses into a pile of smoldering ashes + before returning to life fully healed 1d4 rounds later, as if subject to a 7th-level __resurrect__ ritual. Self-resurrection happens only if there are some remains - to resurrect; for instance, a phoenix killed by a __disintegrate__ spell can't + to resurrect; for instance, a phoenix killed by a __disintegrate__ spell can''t use this ability. A phoenix whose remains rest within an area devoted to an evil - deity by __consecrate__ can't self-resurrect until its remains are no longer in - that area. A phoenix can self-resurrect only once per year. + deity by __consecrate__ can''t self-resurrect until its remains are no longer + in that area. A phoenix can self-resurrect only once per year. + + + **Shroud of Flame** (__aura__, __evocation__, __fire__, __primal__) 20 feet. 4d6 + fire, DC 37 basic Reflex save. While this aura is active, any adjacent creature + that hits the phoenix with a melee attack or otherwise touches it takes 2d6 fire + damage. The phoenix can activate or deactivate the aura with a single action, + which has the concentrate trait.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Self-Resurrection range: null raw_description: '**Self-Resurrection** (__healing__, __necromancy__, __primal__) @@ -34,42 +69,23 @@ automatic_abilities: for instance, a phoenix killed by a __disintegrate__ spell can''t use this ability. A phoenix whose remains rest within an area devoted to an evil deity by __consecrate__ can''t self-resurrect until its remains are no longer in that area. A phoenix - can self-resurrect only once per year.' + can self-resurrect only once per year. + + + **Shroud of Flame** (__aura__, __evocation__, __fire__, __primal__) 20 feet. 4d6 + fire, DC 37 basic Reflex save. While this aura is active, any adjacent creature + that hits the phoenix with a melee attack or otherwise touches it takes 2d6 fire + damage. The phoenix can activate or deactivate the aura with a single action, + which has the concentrate trait.' requirements: null + saving_throw: null + stages: null success: null traits: - healing - necromancy - primal trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: 20 feet. 4d6 fire, DC 37 basic Reflex save. While this aura is active, - any adjacent creature that hits the phoenix with a melee attack or otherwise touches - it takes 2d6 fire damage. The phoenix can activate or deactivate the aura with - a single action, which has the concentrate trait. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shroud of Flame - range: null - raw_description: '**Shroud of Flame** (__aura__, __evocation__, __fire__, __primal__) - 20 feet. 4d6 fire, DC 37 basic Reflex save. While this aura is active, any adjacent - creature that hits the phoenix with a melee attack or otherwise touches it takes - 2d6 fire damage. The phoenix can activate or deactivate the aura with a single - action, which has the concentrate trait.' - requirements: null - success: null - traits: - - aura - - evocation - - fire - - primal - trigger: null description: 'The phoenix is a primordial bird made of heat and flame that dwells in the most inhospitable regions of the desert. Though highly intelligent and brimming with compassion, the phoenix is best-known for its iconic ability to resurrect itself @@ -101,22 +117,23 @@ hp: 300 hp_misc: regeneration 20 (deactivated by cold or evil), self-resurrection immunities: - fire -items: null languages: - Auran - Celestial - Common - Ignan level: 15 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d12+9 type: piercing name: beak plus_damage: - - formula: 3d8 - type: fire and 2d10 persistent fire + - formula: null + type: 3d8 fire + - formula: null + type: 2d10 persistent fire to_hit: 30 traits: - finesse @@ -129,8 +146,10 @@ melee: type: piercing name: talon plus_damage: - - formula: 3d8 - type: fire and 2d10 persistent fire + - formula: null + type: 3d8 fire + - formula: null + type: 2d10 persistent fire to_hit: 30 traits: - agile @@ -140,52 +159,20 @@ melee: - reach 20 feet name: Phoenix perception: 27 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The phoenix blazes with superheated flame and Flies up to its Speed. - It deals 6d6 fire damage to each creature within 20 feet of each square it moves - through (DC 37 basic Reflex save). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Flaming Strafe - range: null - raw_description: '**Flaming Strafe** (__evocation__, __fire__, __primal__) The - phoenix blazes with superheated flame and Flies up to its Speed. It deals 6d6 - fire damage to each creature within 20 feet of each square it moves through (DC - 37 basic Reflex save).' - requirements: null - success: null - traits: - - evocation - - fire - - primal - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 6d6 - type: fire + formula: null + type: 6d6 fire name: flame jet plus_damage: - - formula: 2d10 - type: persistent fire + - formula: null + type: 2d10 persistent fire to_hit: 30 traits: - fire - range increment 40 feet rarity: Rare -resistances: -- amount: 10 - type: cold -- amount: 10 - type: evil -ritual_lists: null saves: fort: 27 fort_misc: null @@ -194,9 +181,7 @@ saves: ref_misc: null will: 28 will_misc: null -sense_abilities: null senses: -- Perception +27 - darkvision - detect magic - see invisibility @@ -204,90 +189,80 @@ size: Gargantuan skills: - bonus: 30 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 27 misc: null - name: 'Athletics ' + name: Athletics - bonus: 31 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 27 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 25 misc: null - name: 'Nature ' -source: + name: Nature +sources: - abbr: Bestiary - page_start: 261 + page_start: '261' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 70 + misc: null type: fly spell_lists: -- dc: 39 - misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 8 +- attack_bonus: null + cantrips: + - level: 8 spells: - - frequency: at will - name: continual flame - requirement: null - - frequency: x3 - name: dispel magic - requirement: null - - frequency: null - name: flame strike - requirement: null - - frequency: x3 - name: heal - requirement: null - - frequency: null - name: remove curse - requirement: null - - frequency: x3 - name: wall of fire - requirement: null - - heightened_level: null - level: 7 - spells: - - frequency: at will - name: dispel magic - requirement: null - - heightened_level: null - level: 6 - spells: - - frequency: x3 - name: restoration - requirement: null - - heightened_level: 8 - level: 0 - spells: - - frequency: null + - misc: null name: light - requirement: null - - heightened_level: 8 - level: -1 + constants: + - level: 8 spells: - - frequency: null + - misc: null name: detect magic - requirement: null - - heightened_level: 6 - level: -1 + - level: 6 spells: - - frequency: null + - misc: null name: see invisibility - requirement: null - to_hit: null + dc: 39 + focus_points: null + misc: null + spell_lists: + - level: 8 + spells: + - misc: at will + name: continual flame + - misc: x3 + name: dispel magic + - misc: null + name: flame strike + - misc: x3 + name: heal + - misc: null + name: remove curse + - misc: x3 + name: wall of fire + - level: 7 + spells: + - misc: at will + name: dispel magic + - level: 6 + spells: + - misc: x3 + name: restoration + spells_source: Primal Innate Spells traits: -- Rare -- NG -- Gargantuan - Beast - Fire -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: cold +- amount: 10 + misc: null + type: evil diff --git a/data/monsters/piscodaemon.yaml b/data/monsters/piscodaemon.yaml index 2b4aad6..5c0c0ca 100644 --- a/data/monsters/piscodaemon.yaml +++ b/data/monsters/piscodaemon.yaml @@ -7,6 +7,74 @@ ability_mods: wis_mod: 3 ac: 28 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: 2d10+6 bludgeoning, DC 30 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**Constrict** [One Action] 2d10+6 bludgeoning, DC 30' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The piscodaemon makes two claw Strikes against the same creature. If + both hit, the creature takes 2d10 __persistent bleed damage__ and is exposed to + piscovenom. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Gory Rend + range: null + raw_description: '**Gory Rend** [Two Actions] The piscodaemon makes two claw Strikes + against the same creature. If both hit, the creature takes 2d10 __persistent bleed + damage__ and is exposed to piscovenom.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: '**Saving Throw **DC 30 Fortitude; **Maximum Duration **6 rounds; **Stage + 1** 1d8 poison and __enfeebled 1__ (1 round); **Stage 2 **2d8 poison and enfeebled + 1 (1 round); **Stage 3 **4d8 poison and enfeebled 2 (1 round)' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Piscovenom + range: null + raw_description: '**Piscovenom** (__poison__) **Saving Throw **DC 30 Fortitude; + **Maximum Duration **6 rounds; **Stage 1** 1d8 poison and __enfeebled 1__ (1 round); + **Stage 2 **2d8 poison and enfeebled 1 (1 round); **Stage 3 **4d8 poison and enfeebled + 2 (1 round)' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - poison + trigger: null alignment: NE automatic_abilities: - action_cost: Reaction @@ -18,11 +86,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +101,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -43,11 +113,11 @@ automatic_abilities: description: null effect: The creature takes an additional 2d8 poison damage even if it succeeds at its save. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Enhance Venom range: null raw_description: '**Enhance Venom [Reaction]** (__divine__, __misfortune__, __necromancy__, @@ -55,13 +125,15 @@ automatic_abilities: piscovenom; **Effect **The creature takes an additional 2d8 poison damage even if it succeeds at its save.' requirements: null + saving_throw: null + stages: null success: null traits: - divine - misfortune - necromancy - poison - trigger: A creature within 30 feet attempts a saving throw against piscovenom + trigger: A creature within 30 feet attempts a saving throw against piscovenom; description: 'Scions of death by poisoning, piscodaemons are cruel even by daemonic standards, delighting in slow and painful suffering. To a piscodaemon, death is but the icing on a putrescent cake—its true pleasure comes from watching, hearing, @@ -85,23 +157,24 @@ description: 'Scions of death by poisoning, piscodaemons are cruel even by daemo hp: 200 hp_misc: null immunities: -- death effects -- poison -items: null +- death effects +- poison languages: - Common - Daemonic - telepathy 100 feet level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+12 type: slashing name: claw plus_damage: - - formula: 1d6 - type: evil and Grab + - formula: null + type: 1d6 evil + - formula: null + type: Grab to_hit: 23 traits: - evil @@ -112,8 +185,10 @@ melee: type: bludgeoning name: tentacle plus_damage: - - formula: 1d6 - type: evil and piscovenom + - formula: null + type: 1d6 evil + - formula: null + type: piscovenom to_hit: 23 traits: - agile @@ -121,74 +196,7 @@ melee: - magical name: Piscodaemon perception: 19 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 2d10+6 bludgeoning, DC 30 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**Constrict** 2d10+6 bludgeoning, DC 30' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The piscodaemon makes two claw Strikes against the same creature. If - both hit, the creature takes 2d10 __persistent bleed damage__ and is exposed to - piscovenom. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Gory Rend - range: null - raw_description: '**Gory Rend** [Two Actions] The piscodaemon makes two claw Strikes - against the same creature. If both hit, the creature takes 2d10 __persistent bleed - damage__ and is exposed to piscovenom.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw **DC 30 Fortitude; **Maximum Duration **6 rounds; **Stage - 1** 1d8 poison and __enfeebled 1__ (1 round); **Stage 2 **2d8 poison and enfeebled - 1 (1 round); **Stage 3 **4d8 poison and enfeebled 2 (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Piscovenom - range: null - raw_description: '**Piscovenom** (__poison__) **Saving Throw **DC 30 Fortitude; - **Maximum Duration **6 rounds; **Stage 1** 1d8 poison and __enfeebled 1__ (1 round); - **Stage 2 **2d8 poison and enfeebled 1 (1 round); **Stage 3 **4d8 poison and enfeebled - 2 (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 10 - type: good -ritual_lists: null +ranged_attacks: null saves: fort: 22 fort_misc: null @@ -197,78 +205,71 @@ saves: ref_misc: null will: 19 will_misc: null -sense_abilities: null senses: -- Perception +19 - darkvision - see invisibility size: Medium skills: - bonus: 22 misc: null - name: 'Athletics ' + name: Athletics - bonus: 19 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 17 misc: null - name: 'Medicine ' + name: Medicine - bonus: 22 misc: null - name: 'Stealth ' + name: Stealth - bonus: 19 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 58 + page_start: '58' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 40 + misc: null type: swim spell_lists: -- dc: 29 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 5 +- attack_bonus: null + cantrips: null + constants: + - level: 2 spells: - - frequency: null - name: dimension door - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: dimension door - requirement: null - - frequency: ×3 - name: stinking cloud - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will, good only - name: detect alignment - requirement: null - - frequency: at will - name: detect poison - requirement: null - - heightened_level: 2 - level: -1 - spells: - - frequency: null + - misc: null name: see invisibility - requirement: null - to_hit: null + dc: 29 + focus_points: null + misc: null + spell_lists: + - level: 5 + spells: + - misc: null + name: dimension door + - level: 4 + spells: + - misc: at will + name: dimension door + - misc: ×3 + name: stinking cloud + - level: 1 + spells: + - misc: at will; good only + name: detect alignment + - misc: at will + name: detect poison + spells_source: Divine Innate Spells traits: -- NE -- Medium - Amphibious - Daemon - Fiend -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: good diff --git a/data/monsters/pit fiend.yaml b/data/monsters/pit fiend.yaml index 93e1aac..54f96d0 100644 --- a/data/monsters/pit fiend.yaml +++ b/data/monsters/pit fiend.yaml @@ -7,214 +7,24 @@ ability_mods: wis_mod: 9 ac: 46 ac_special: null -alignment: LE -automatic_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: 100 feet. Commanded or allied evil creatures in the aura of lower level - than the pit fiend gain a +1 circumstance bonus to attack rolls, damage rolls, - AC, saves, and skill checks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Commander's Aura - range: null - raw_description: '**Commander''s Aura** (__aura__, __divine__, __enchantment__) - 100 feet. Commanded or allied evil creatures in the aura of lower level than the - pit fiend gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, - and skill checks.' - requirements: null - success: null - traits: - - aura - - divine - - enchantment - trigger: null -- action_cost: None - critical_failure: The creature is frightened 4. - critical_success: The creature is unaffected by the presence. - description: 20 feet, DC 42 - effect: null - effects: null - failure: The creature is frightened 2. - frequency: null - full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. - name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 20 feet, DC 42 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. - - Critical Success The creature is unaffected by the presence. - - Success The creature is frightened 1. - - Failure The creature is frightened 2. - - Critical Success The creature is frightened 4.' - requirements: null - success: The creature is frightened 1. - traits: - - aura - - divine - - emotion - - enchantment - - fear - - mental - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: The pit fiend can make an Attack of Opportunity when a creature within - reach uses a concentrate action, in addition to the usual trigger. The devil can - disrupt triggering concentrate actions, and they disrupt actions on any hit, not - only a critical hit. - effect: You lash out at a foe that leaves an opening. Make a melee Strike against - the triggering creature. If your attack is a critical hit and the trigger was - a manipulate action, you disrupt that action. This Strike doesn't count toward - your multiple attack penalty, and your multiple attack penalty doesn't apply to - this Strike. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Attack of Opportunity - range: null - raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within - your reach uses a manipulate action or a move action, makes a ranged attack, or - leaves a square during a move action it''s using. **Effect** You lash out at a - foe that leaves an opening. Make a melee Strike against the triggering creature. - If your attack is a critical hit and the trigger was a manipulate action, you - disrupt that action. This Strike doesn''t count toward your multiple attack penalty, - and your multiple attack penalty doesn''t apply to this Strike.' - requirements: null - success: null - traits: null - trigger: A creature within your reach uses a manipulate action or a move action, - makes a ranged attack, or leaves a square during a move action it's using. -description: "When an army of devils invades to bathe a region in bloodshed and hellfire,\ - \ it is likely that one of Hell's most powerful and diabolical generals, the pit\ - \ fiend, masterminded the incursion. Cunning, powerful, and ruthless, pit fiends\ - \ often serve the archdevils directly. They rule infernal duchies, subjugate mortal\ - \ worlds, and usurp infernal rivals using unparalleled despotism and calculated\ - \ ferocity. To realize their tyrannical machinations, pit fiends claim mortal souls\ - \ that they corrupt into lemure servants, which can then be shaped and transformed\ - \ through infernal manipulation into the terrifying devils that form Hell's formidable\ - \ legions. They often select the most wicked and vicious lemures for their armies,\ - \ drawing upon these lesser devils' depravity during powerful magical ceremonies\ - \ to create hideous and terrifying abominations that can cow and eviscerate the\ - \ pit fiend's enemies.\n\n\n\nPit fiends themselves are crafted deep within the\ - \ nightmarish bowels of Nessus, the ninth layer of Hell, to serve the whims of archdevils\ - \ and infernal dukes. Those pit fiends that don't leave Nessus to command infernal\ - \ legions in the upper layers of Hell often form the courts of Hell's elite, gathering\ - \ cabals and sects that shape Hell's political landscape through subterfuge and\ - \ manipulation. But many pit fiends see themselves as living embodiments of hellfire,\ - \ the all-encompassing wrath of Hell, and thus prefer to dwell in realms consumed\ - \ by fire. In Avernus, Dis, Malebolge, Nessus, and Phlegethon, pit fiends build\ - \ vast citadels of brimstone wreathed in flame to lord over.\n\n\n\nPit fiends tower\ - \ over other devils, standing at least 16 feet tall, weighing over 1,000 pounds,\ - \ and brandishing wingspans in excess of 20 feet. \n\n## Infernal Dukes\n\n Elite\ - \ members of Hell's political infrastructure and leadership hierarchy, the dukes\ - \ of Hell are chosen from among the most tyrannical, oppressive, and conniving devils.\ - \ While not all infernal dukes are pit fiends, a pit fiend's natural disposition\ - \ toward conquest and oppression often make it an ideal candidate for this position.\ - \ To create an infernal duke, adjust the pit fiend to be between 21st and 25th level.\ - \ Because of their physical prowess, manipulative nature, and powerful spellcasting\ - \ abilities, infernal dukes make excellent villains for long-running campaigns.\n\ - \n\n\n**__Recall Knowledge - Fiend__ (__Religion__)**: DC 40" -hp: 335 -hp_misc: regeneration 30 (deactivated by good) -immunities: -- fire -items: null -languages: -- Celestial -- Common -- Draconic -- Infernal -- telepathy 100 feet -level: 20 -melee: -- action_cost: One Action - damage: - formula: 4d10+17 - type: piercing - name: jaws - plus_damage: - - formula: 2d6 - type: evil and pit fiend venom - to_hit: 40 - traits: - - evil - - magical - - poison - - reach 10 feet -- action_cost: One Action - damage: - formula: 4d6+17 - type: slashing - name: claw - plus_damage: - - formula: 2d6 - type: evil - to_hit: 38 - traits: - - agile - - evil - - magical - - reach 10 feet -- action_cost: One Action - damage: - formula: 4d10+17 - type: bludgeoning - name: tail - plus_damage: - - formula: 2d6 - type: evil and Improved Grab - to_hit: 36 - traits: - - evil - - magical - - reach 10 feet -- action_cost: One Action - damage: - formula: 4d6+17 - type: slashing - name: wing - plus_damage: - - formula: 2d6 - type: evil - to_hit: 36 - traits: - - evil - - magical - - reach 15 feet -name: Pit Fiend -perception: 37 -proactive_abilities: +active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: 2d10+17 bludgeoning plus 2d6 evil, DC 43 effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Constrict range: null - raw_description: '**__Constrict__** 2d10+17 bludgeoning plus 2d6 evil, DC 43' + raw_description: '**__Constrict__** [One Action] 2d10+17 bludgeoning plus 2d6 evil, + DC 43' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -223,24 +33,21 @@ proactive_abilities: archdevil for its waste of resources. critical_success: The pit fiend shapes two devils from the massed lemures instead of one. - description: 'The pit fiend reshapes a large number of lemures within a 600-foot - radius into more powerful devils to swell Hell''s legions. The pit fiend must - have available the number of lemures listed on the table in the sidebar. The pit - fiend can shape 100 lemures per day, to a maximum of 1,100 lemures in 11 days. - Devils created in this way are in thrall to the pit fiend and follow its orders, - with the exception of created pit fiends or other devils of similar power, which - are always independent. As a result, few pit fiends choose to create peers. At - the end of the Devil Shaping activity, the pit fiend attempts an incredibly hard - Religion check of the desired devil''s level, with results as follows. - - - ' + description: The pit fiend reshapes a large number of lemures within a 600-foot + radius into more powerful devils to swell Hell's legions. The pit fiend must have + available the number of lemures listed on the table in the sidebar. The pit fiend + can shape 100 lemures per day, to a maximum of 1,100 lemures in 11 days. Devils + created in this way are in thrall to the pit fiend and follow its orders, with + the exception of created pit fiends or other devils of similar power, which are + always independent. As a result, few pit fiends choose to create peers. At the + end of the Devil Shaping activity, the pit fiend attempts an incredibly hard Religion + check of the desired devil's level, with results as follows. effect: null - effects: null failure: The devil shaped from the lemures is 2 levels lower than the intended devil. frequency: null full_description: null generic_description: null + maximum_duration: null name: Devil Shaping range: null raw_description: '**Devil Shaping** (__divine__, __downtime__, __transmutation__) @@ -269,6 +76,8 @@ proactive_abilities: **Critical Failure** The pit fiend fails to shape any devils and draws the ire of an archdevil for its waste of resources.' requirements: null + saving_throw: null + stages: null success: The pit fiend shapes a devil of the desired type and level. traits: - divine @@ -281,16 +90,18 @@ proactive_abilities: description: The pit fiend Flies and makes a wing Strike at any point during its movement. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Fast Swoop range: null - raw_description: '**Fast Swoop** The pit fiend Flies and makes a wing Strike at - any point during its movement.' + raw_description: '**Fast Swoop** [One Action] The pit fiend Flies and makes a wing + Strike at any point during its movement.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -300,11 +111,11 @@ proactive_abilities: description: null effect: If the pit fiend's next action is to cast an 8th-level or lower innate spell, reduce the number of actions to cast it by 1 (minimum 1 action). - effects: null failure: null frequency: once per round. full_description: null generic_description: null + maximum_duration: null name: Masterful Quickened Casting range: null raw_description: '**Masterful Quickened Casting** [Free Action] (__concentrate__) @@ -312,6 +123,8 @@ proactive_abilities: cast an 8th-level or lower innate spell, reduce the number of actions to cast it by 1 (minimum 1 action).' requirements: null + saving_throw: null + stages: null success: null traits: - concentrate @@ -319,16 +132,13 @@ proactive_abilities: - action_cost: None critical_failure: null critical_success: null - description: '**Saving Throw** DC 43 Fortitude; **Maximum Duration** 10 rounds; - **Stage 1** 6d6 poison damage and __drained 1__ (1 round); **Stage 2** 7d6 poison - damage and __drained 2__ (1 round); **Stage 3** 8d6 poison damage and __drained - 3__ (1 round)' + description: null effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: 10 rounds name: Pit Fiend Venom range: null raw_description: '**Pit Fiend Venom** (__poison__) **Saving Throw** DC 43 Fortitude; @@ -336,29 +146,162 @@ proactive_abilities: (1 round); **Stage 2** 7d6 poison damage and __drained 2__ (1 round); **Stage 3** 8d6 poison damage and __drained 3__ (1 round)' requirements: null + saving_throw: DC 43 Fortitude + stages: + - effect: 6d6 poison damage and __drained 1__ (1 round) + - effect: 7d6 poison damage and __drained 2__ (1 round) + - effect: 8d6 poison damage and __drained 3__ (1 round) success: null traits: - poison trigger: null -ranged: null -rarity: Common +alignment: LE +automatic_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: The pit fiend can make an Attack of Opportunity when a creature within + reach uses a concentrate action, in addition to the usual trigger. The devil can + disrupt triggering concentrate actions, and they disrupt actions on any hit, not + only a critical hit. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Commander's Aura + range: null + raw_description: '**Commander''s Aura** (__aura__, __divine__, __enchantment__) + 100 feet. Commanded or allied evil creatures in the aura of lower level than the + pit fiend gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, + and skill checks. + + + **Frightful Presence** (__aura__, __divine__, __emotion__, __enchantment__, __fear__, + __mental__) 20 feet, DC 42 + + + **Attack of Opportunity** [Reaction] The pit fiend can make an Attack of Opportunity + when a creature within reach uses a concentrate action, in addition to the usual + trigger. The devil can disrupt triggering concentrate actions, and they disrupt + actions on any hit, not only a critical hit.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +description: 'When an army of devils invades to bathe a region in bloodshed and hellfire, + it is likely that one of Hell''s most powerful and diabolical generals, the pit + fiend, masterminded the incursion. Cunning, powerful, and ruthless, pit fiends often + serve the archdevils directly. They rule infernal duchies, subjugate mortal worlds, + and usurp infernal rivals using unparalleled despotism and calculated ferocity. + To realize their tyrannical machinations, pit fiends claim mortal souls that they + corrupt into lemure servants, which can then be shaped and transformed through infernal + manipulation into the terrifying devils that form Hell''s formidable legions. They + often select the most wicked and vicious lemures for their armies, drawing upon + these lesser devils'' depravity during powerful magical ceremonies to create hideous + and terrifying abominations that can cow and eviscerate the pit fiend''s enemies. + + + + + Pit fiends themselves are crafted deep within the nightmarish bowels of Nessus, + the ninth layer of Hell, to serve the whims of archdevils and infernal dukes. Those + pit fiends that don''t leave Nessus to command infernal legions in the upper layers + of Hell often form the courts of Hell''s elite, gathering cabals and sects that + shape Hell''s political landscape through subterfuge and manipulation. But many + pit fiends see themselves as living embodiments of hellfire, the all-encompassing + wrath of Hell, and thus prefer to dwell in realms consumed by fire. In Avernus, + Dis, Malebolge, Nessus, and Phlegethon, pit fiends build vast citadels of brimstone + wreathed in flame to lord over. + + + + + Pit fiends tower over other devils, standing at least 16 feet tall, weighing over + 1,000 pounds, and brandishing wingspans in excess of 20 feet.' +hp: 335 +hp_misc: regeneration 30 (deactivated by good) +immunities: +- fire +languages: +- Celestial +- Common +- Draconic +- Infernal +- telepathy 100 feet +level: 20 +melee_attacks: +- action_cost: One Action + damage: + formula: 4d10+17 + type: piercing + name: jaws + plus_damage: + - formula: null + type: 2d6 evil + - formula: null + type: pit fiend venom + to_hit: 40 + traits: + - evil + - magical + - poison + - reach 10 feet +- action_cost: One Action + damage: + formula: 4d6+17 + type: slashing + name: claw + plus_damage: + - formula: null + type: 2d6 evil + to_hit: 38 + traits: + - agile + - evil + - magical + - reach 10 feet +- action_cost: One Action + damage: + formula: 4d10+17 + type: bludgeoning + name: tail + plus_damage: + - formula: null + type: 2d6 evil + - formula: null + type: Improved Grab + to_hit: 36 + traits: + - evil + - magical + - reach 10 feet +- action_cost: One Action + damage: + formula: 4d6+17 + type: slashing + name: wing + plus_damage: + - formula: null + type: 2d6 evil + to_hit: 36 + traits: + - evil + - magical + - reach 15 feet +name: Pit Fiend +perception: 37 +ranged_attacks: null resistances: - amount: 15 - type: physical (except silver) + misc: except silver + type: physical - amount: 15 - type: poison -ritual_lists: -- dc: 42 misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 1 - spells: - - frequency: null - name: infernal pact - requirement: null - to_hit: null + type: poison saves: fort: 37 fort_misc: null @@ -367,115 +310,110 @@ saves: ref_misc: null will: 35 will_misc: null -sense_abilities: null senses: -- Perception +37 - greater darkvision - true seeing size: Large skills: - bonus: 34 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 32 misc: null - name: 'Arcana ' + name: Arcana - bonus: 33 misc: null - name: 'Athletics ' + name: Athletics - bonus: 39 misc: null - name: 'Deception ' + name: Deception - bonus: 34 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 39 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 37 misc: null - name: 'Religion ' + name: Religion - bonus: 36 misc: null - name: 'Society ' + name: Society - bonus: 34 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 92 + page_start: '92' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 50 + misc: null type: fly spell_lists: -- dc: 42 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 10 +- attack_bonus: null + cantrips: null + constants: + - level: 8 spells: - - frequency: null - name: meteor swarm - requirement: null - - frequency: once per year - name: miracle - requirement: null - - frequency: null - name: power word stun - requirement: null - - heightened_level: null - level: 9 - spells: - - frequency: at will - name: bind soul - requirement: null - - heightened_level: null - level: 8 - spells: - - frequency: at will - name: dispel magic - requirement: null - - frequency: at will - name: divine decree - requirement: null - - frequency: at will - name: fireball - requirement: null - - frequency: null - name: scrying - requirement: null - - frequency: at will - name: wall of fire - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: dimension door - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: dimension door - requirement: null - - heightened_level: 8 - level: -1 - spells: - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 42 + focus_points: null + misc: null + spell_lists: + - level: 10 + spells: + - misc: null + name: meteor swarm + - misc: once per year + name: miracle + - misc: null + name: power word stun + - level: 9 + spells: + - misc: at will + name: bind soul + - level: 8 + spells: + - misc: at will + name: dispel magic + - misc: at will + name: divine decree + - misc: at will + name: fireball + - misc: null + name: scrying + - misc: at will + name: wall of fire + - level: 5 + spells: + - misc: null + name: dimension door + - level: 4 + spells: + - misc: at will + name: dimension door + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 42 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: infernal pact + spells_source: Rituals traits: -- LE -- Large - Devil - Fiend -type: Creature weaknesses: - amount: 15 + misc: null type: good diff --git a/data/monsters/pixie.yaml b/data/monsters/pixie.yaml index d9f4bda..8cd4484 100644 --- a/data/monsters/pixie.yaml +++ b/data/monsters/pixie.yaml @@ -7,6 +7,52 @@ ability_mods: wis_mod: 2 ac: 23 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: "The pixie sprinkles pixie dust onto one of its arrows. If the pixie\ + \ hits a creature with that arrow before the pixie's next turn, the arrow inflicts\ + \ one of the following special effects instead of dealing damage. Each effect\ + \ depends on the target's DC 21 Will save. On a critical hit, the target treats\ + \ its save result as one degree worse.\n\n * **Charm** (emotion, enchantment,\ + \ incapacitation, mental) The target suffers the effects of a charm spell, except\ + \ it doesn't gain a bonus to its save if the only hostile act was the pixie firing\ + \ its bow, and the pixie can choose to direct the target's adoration toward another\ + \ creature rather than itself.\n\n * **Memory Loss** (divination, mental) On\ + \ a failed Will save, the target loses the last 5 minutes of its memory.\n\n \ + \ * **Sleep** (enchantment, incapacitation, mental, sleep) The target suffers\ + \ the effects of a 3rd-level sleep spell.\n\n * **Subdual** (enchantment, mental,\ + \ nonlethal) The target takes 4d6 mental damage, depending on its basic Will save." + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sprinkle Pixie Dust + range: null + raw_description: "**Sprinkle Pixie Dust** [One Action] (__manipulate__) The pixie\ + \ sprinkles pixie dust onto one of its arrows. If the pixie hits a creature with\ + \ that arrow before the pixie's next turn, the arrow inflicts one of the following\ + \ special effects instead of dealing damage. Each effect depends on the target's\ + \ DC 21 Will save. On a critical hit, the target treats its save result as one\ + \ degree worse.\n\n * **Charm** (emotion, enchantment, incapacitation, mental)\ + \ The target suffers the effects of a charm spell, except it doesn't gain a bonus\ + \ to its save if the only hostile act was the pixie firing its bow, and the pixie\ + \ can choose to direct the target's adoration toward another creature rather than\ + \ itself.\n\n * **Memory Loss** (divination, mental) On a failed Will save, the\ + \ target loses the last 5 minutes of its memory.\n\n * **Sleep** (enchantment,\ + \ incapacitation, mental, sleep) The target suffers the effects of a 3rd-level\ + \ sleep spell.\n\n * **Subdual** (enchantment, mental, nonlethal) The target\ + \ takes 4d6 mental damage, depending on its basic Will save." + requirements: null + saving_throw: null + stages: null + success: null + traits: + - manipulate + trigger: null alignment: CN automatic_abilities: null description: 'Insatiably curious, overly excitable, and just a bit puckish, pixies @@ -20,7 +66,6 @@ description: 'Insatiably curious, overly excitable, and just a bit puckish, pixi **__Recall Knowledge - Fey__ (__Nature__)**: DC 19' hp: 40 hp_misc: null -immunities: null items: - longbow (60 arrows) - shortsword @@ -28,7 +73,7 @@ languages: - Common - Sylvan level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+4 @@ -43,135 +88,7 @@ melee: - versatile S name: Pixie perception: 12 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The pixie sprinkles pixie dust onto one of its arrows. If the pixie - hits a creature with that arrow before the pixie's next turn, the arrow inflicts - one of the following special effects instead of dealing damage. Each effect depends - on the target's DC 21 Will save. On a critical hit, the target treats its save - result as one degree worse. - effect: null - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: The target suffers the effects of a charm spell, except it doesn't - gain a bonus to its save if the only hostile act was the pixie firing its bow, - and the pixie can choose to direct the target's adoration toward another creature - rather than itself. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Charm - range: null - raw_description: '**Charm** (emotion, enchantment, incapacitation, mental) The - target suffers the effects of a charm spell, except it doesn''t gain a bonus - to its save if the only hostile act was the pixie firing its bow, and the pixie - can choose to direct the target''s adoration toward another creature rather - than itself.' - requirements: null - success: null - traits: - - emotion - - enchantment - - incapacitation - - mental - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: On a failed Will save, the target loses the last 5 minutes of its - memory. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Memory Loss - range: null - raw_description: '**Memory Loss** (divination, mental) On a failed Will save, - the target loses the last 5 minutes of its memory.' - requirements: null - success: null - traits: - - divination - - mental - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: The target suffers the effects of a 3rd-level sleep spell. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sleep - range: null - raw_description: '**Sleep** (enchantment, incapacitation, mental, sleep) The target - suffers the effects of a 3rd-level sleep spell.' - requirements: null - success: null - traits: - - enchantment - - incapacitation - - mental - - sleep - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: The target takes 4d6 mental damage, depending on its basic Will save. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Subdual - range: null - raw_description: '**Subdual** (enchantment, mental, nonlethal) The target takes - 4d6 mental damage, depending on its basic Will save.' - requirements: null - success: null - traits: - - enchantment - - mental - - nonlethal - trigger: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sprinkle Pixie Dust - range: null - raw_description: "**Sprinkle Pixie Dust** (__manipulate__) The pixie sprinkles\ - \ pixie dust onto one of its arrows. If the pixie hits a creature with that arrow\ - \ before the pixie's next turn, the arrow inflicts one of the following special\ - \ effects instead of dealing damage. Each effect depends on the target's DC 21\ - \ Will save. On a critical hit, the target treats its save result as one degree\ - \ worse.\n\n * **Charm** (emotion, enchantment, incapacitation, mental) The target\ - \ suffers the effects of a charm spell, except it doesn't gain a bonus to its\ - \ save if the only hostile act was the pixie firing its bow, and the pixie can\ - \ choose to direct the target's adoration toward another creature rather than\ - \ itself.\n\n * **Memory Loss** (divination, mental) On a failed Will save, the\ - \ target loses the last 5 minutes of its memory.\n\n * **Sleep** (enchantment,\ - \ incapacitation, mental, sleep) The target suffers the effects of a 3rd-level\ - \ sleep spell.\n\n * **Subdual** (enchantment, mental, nonlethal) The target\ - \ takes 4d6 mental damage, depending on its basic Will save." - requirements: null - success: null - traits: - - manipulate - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d8+4 @@ -185,9 +102,6 @@ ranged: - range increment 100 feet - reload 0 - volley 20 feet -rarity: Common -resistances: null -ritual_lists: null saves: fort: 8 fort_misc: null @@ -196,87 +110,74 @@ saves: ref_misc: null will: 12 will_misc: null -sense_abilities: null senses: -- Perception +12 - low-light vision size: Small skills: - bonus: 13 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 11 misc: null - name: 'Deception ' + name: Deception - bonus: 10 misc: null - name: 'Nature ' + name: Nature - bonus: 11 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 309 + page_start: '309' page_stop: null speed: - amount: 15 + misc: null type: Land - amount: 45 + misc: null type: fly spell_lists: -- dc: 21 - misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: + - level: 2 spells: - - frequency: at will, self only - name: invisibility - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: dispel magic - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: entangle - requirement: null - - frequency: null - name: faerie fire - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: illusory disguise - requirement: null - - heightened_level: 2 - level: 0 - spells: - - frequency: null + - misc: null name: dancing lights - requirement: null - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: ghost sound - requirement: null - - frequency: null + - misc: null name: shield - requirement: null - to_hit: null + constants: null + dc: 21 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: at will; self only + name: invisibility + - level: 3 + spells: + - misc: null + name: dispel magic + - level: 2 + spells: + - misc: null + name: entangle + - misc: null + name: faerie fire + - level: 1 + spells: + - misc: null + name: illusory disguise + spells_source: Primal Innate Spells traits: -- CN -- Small - Fey - Sprite -type: Creature weaknesses: - amount: 5 + misc: null type: cold iron diff --git a/data/monsters/plague zombie.yaml b/data/monsters/plague zombie.yaml index 6da0362..66df395 100644 --- a/data/monsters/plague zombie.yaml +++ b/data/monsters/plague zombie.yaml @@ -7,6 +7,63 @@ ability_mods: wis_mod: 0 ac: 13 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** The plague zombie has a creature grabbed or restrained.' + effect: The plague zombie makes a jaws unarmed melee Strike against the grabbed + or restrained creature with an attack modifier of +9 that deals 1d12+4 piercing + damage. A creature damaged by the jaws is exposed to zombie rot. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Jaws + range: null + raw_description: '**Jaws** [One Action] (__attack__) **Requirement** The plague + zombie has a creature grabbed or restrained. **Effect** The plague zombie makes + a jaws unarmed melee Strike against the grabbed or restrained creature with an + attack modifier of +9 that deals 1d12+4 piercing damage. A creature damaged by + the jaws is exposed to zombie rot.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: An infected creature can't heal damage it takes from zombie rot until + it has been cured of the disease. **Saving Throw** DC 18 Fortitude; **Stage 1** + carrier with no ill effect (1 day); **Stage 2** 1d6 negative damage (1 day); **Stage + 3** 1d6 negative damage (1 day); **Stage 4** 1d6 negative damage (1 day); **Stage + 5** dead, rising as a plague zombie immediately + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Zombie Rot + range: null + raw_description: '**Zombie Rot** (__disease__, __necromancy__) An infected creature + can''t heal damage it takes from zombie rot until it has been cured of the disease. + **Saving Throw** DC 18 Fortitude; **Stage 1** carrier with no ill effect (1 day); + **Stage 2** 1d6 negative damage (1 day); **Stage 3** 1d6 negative damage (1 day); + **Stage 4** 1d6 negative damage (1 day); **Stage 5** dead, rising as a plague + zombie immediately' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + - necromancy + trigger: null alignment: NE automatic_abilities: null description: 'Plague zombies are infested with hideous contagions. @@ -24,10 +81,8 @@ immunities: - paralyzed - poison - unconscious -items: null -languages: null level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+4 @@ -35,70 +90,14 @@ melee: name: fist plus_damage: - formula: null - type: Grab and zombie rot + type: Grab + - formula: null + type: zombie rot to_hit: 9 traits: null name: Plague Zombie perception: 3 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The plague zombie has a creature grabbed or restrained. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Jaws - range: null - raw_description: '**Jaws** (__attack__) **Requirement** The plague zombie has - a creature grabbed or restrained. **Effect** The plague zombie makes a jaws unarmed - melee Strike against the grabbed or restrained creature with an attack modifier - of +9 that deals 1d12+4 piercing damage. A creature damaged by the jaws is exposed - to zombie rot.' - requirements: null - success: null - traits: - - attack - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: An infected creature can't heal damage it takes from zombie rot until - it has been cured of the disease. **Saving Throw** DC 18 Fortitude; **Stage 1** - carrier with no ill effect (1 day); **Stage 2** 1d6 negative damage (1 day); **Stage - 3** 1d6 negative damage (1 day); **Stage 4** 1d6 negative damage (1 day); **Stage - 5** dead, rising as a plague zombie immediately - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Zombie Rot - range: null - raw_description: '**Zombie Rot** (__disease__, __necromancy__) An infected creature - can''t heal damage it takes from zombie rot until it has been cured of the disease. - **Saving Throw** DC 18 Fortitude; **Stage 1** carrier with no ill effect (1 day); - **Stage 2** 1d6 negative damage (1 day); **Stage 3** 1d6 negative damage (1 day); - **Stage 4** 1d6 negative damage (1 day); **Stage 5** dead, rising as a plague - zombie immediately' - requirements: null - success: null - traits: - - disease - - necromancy - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 10 - type: positive -- amount: 10 - type: slashing -ritual_lists: null +ranged_attacks: null saves: fort: 6 fort_misc: null @@ -113,39 +112,44 @@ sense_abilities: critical_success: null description: A zombie is permanently slowed 1 and can't use reactions. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Slow range: null raw_description: '**Slow** A zombie is permanently slowed 1 and can''t use reactions.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +3 - darkvision size: Medium skills: - bonus: 7 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 340 + page_start: '340' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- NE -- Medium - Mindless - Undead - Zombie -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: positive +- amount: 10 + misc: null + type: slashing diff --git a/data/monsters/planetar.yaml b/data/monsters/planetar.yaml index 7d1af7b..05a03eb 100644 --- a/data/monsters/planetar.yaml +++ b/data/monsters/planetar.yaml @@ -7,27 +7,105 @@ ability_mods: wis_mod: 6 ac: 39 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The planetar makes a greatsword Strike against a target it detects + as evil. If the target is evil, the Strike deals three extra weapon damage dice + and deals 1d6 __persistent__ good damage to the target. The planetar can convert + all the physical damage from the attack into good damage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Blade of Justice + range: null + raw_description: '**Blade of Justice** [Two Actions] The planetar makes a greatsword + Strike against a target it detects as evil. If the target is evil, the Strike + deals three extra weapon damage dice and deals 1d6 __persistent__ good damage + to the target. The planetar can convert all the physical damage from the attack + into good damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The planetar can take on the appearance of any Small or Medium humanoid. + This doesn't change their Speed or Strikes. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__, + __transmutation__) The planetar can take on the appearance of any Small or Medium + humanoid. This doesn''t change their Speed or Strikes.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - polymorph + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Any weapon gains the effect of a __holy__ property rune while a planetar + wields it. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Holy Armaments + range: null + raw_description: '**Holy Armaments** (__divine__, __evocation__) Any weapon gains + the effect of a __holy__ property rune while a planetar wields it.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - evocation + trigger: null alignment: NG automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 20 feet. Allies in the planetar's aura gain a +2 status bonus to AC - against evil creatures and a +2 status bonus to damage rolls against evil creatures. - The area in the aura is difficult terrain for evil creatures. + description: Allies in the planetar's aura gain a +2 status bonus to AC against + evil creatures and a +2 status bonus to damage rolls against evil creatures. The + area in the aura is difficult terrain for evil creatures. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Aura of Righteousness - range: null + range: 20 feet raw_description: '**Aura of Righteousness** (__aura__, __divine__, __evocation__) 20 feet. Allies in the planetar''s aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to damage rolls against evil creatures. The area in the aura is difficult terrain for evil creatures.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -47,8 +125,7 @@ description: 'The beings of righteous fury known as planetars are known to be th **__Recall Knowledge - Celestial__ (__Religion__)**: DC 37' hp: 300 -hp_misc: regeneration 15 (deactivated by evil -immunities: null +hp_misc: regeneration 15 (deactivated by evil) items: - +2 greater striking greatsword languages: @@ -57,15 +134,15 @@ languages: - Infernal - tongues level: 16 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d12+16 type: slashing name: holy greatsword plus_damage: - - formula: 1d6 - type: good + - formula: null + type: 1d6 good to_hit: 32 traits: - good @@ -73,100 +150,8 @@ melee: - versatile P name: Planetar perception: 28 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The planetar makes a greatsword Strike against a target it detects - as evil. If the target is evil, the Strike deals three extra weapon damage dice - and deals 1d6 __persistent__ good damage to the target. The planetar can convert - all the physical damage from the attack into good damage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Blade of Justice - range: null - raw_description: '**Blade of Justice** [Two Actions] The planetar makes a greatsword - Strike against a target it detects as evil. If the target is evil, the Strike - deals three extra weapon damage dice and deals 1d6 __persistent__ good damage - to the target. The planetar can convert all the physical damage from the attack - into good damage.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The planetar can take on the appearance of any Small or Medium humanoid. - This doesn't change their Speed or Strikes. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__concentrate__, __divine__, __polymorph__, - __transmutation__) The planetar can take on the appearance of any Small or Medium - humanoid. This doesn''t change their Speed or Strikes.' - requirements: null - success: null - traits: - - concentrate - - divine - - polymorph - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Any weapon gains the effect of a __holy__ property rune while a planetar - wields it. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Holy Armaments - range: null - raw_description: '**Holy Armaments** (__divine__, __evocation__) Any weapon gains - the effect of a __holy__ property rune while a planetar wields it.' - requirements: null - success: null - traits: - - divine - - evocation - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: null -ritual_lists: -- dc: 37 - misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 5 - spells: - - frequency: null - name: call spirit - requirement: null - - frequency: null - name: resurrect - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: angelic messenger - requirement: null - to_hit: null saves: fort: 28 fort_misc: null @@ -175,125 +160,116 @@ saves: ref_misc: null will: 28 will_misc: null -sense_abilities: null senses: -- Perception +28 - (32 to detect illusions) darkvision - true seeing size: Large skills: - bonus: 32 misc: null - name: 'Athletics ' + name: Athletics - bonus: 32 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 32 misc: null - name: 'Religion ' -source: + name: Religion +sources: - abbr: Bestiary 2 - page_start: 15 + page_start: '15' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 60 + misc: null type: fly spell_lists: -- dc: 37 - misc: '' - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 8 +- attack_bonus: 29 + cantrips: null + constants: + - level: 5 spells: - - frequency: null - name: dispel magic - requirement: null - - frequency: null - name: divine wrath - requirement: null - - frequency: null - name: earthquake - requirement: null - - frequency: null - name: heal - requirement: null - - frequency: null - name: power word stun - requirement: null - - frequency: null - name: sunburst - requirement: null - - heightened_level: null - level: 7 - spells: - - frequency: null - name: charm - requirement: null - - frequency: null - name: plane shift - requirement: null - - frequency: null - name: power word blind - requirement: null - - frequency: at will - name: remove fear - requirement: null - - heightened_level: null - level: 6 - spells: - - frequency: null - name: blade barrier - requirement: null - - frequency: at will - name: dispel magic - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: breath of life - requirement: null - - frequency: null - name: death ward - requirement: null - - frequency: null - name: freedom of movement - requirement: null - - frequency: ×3 - name: restoration - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will, self only - name: invisibility - requirement: null - - frequency: null - name: remove paralysis - requirement: null - - heightened_level: 5 - level: -1 - spells: - - frequency: evil only + - misc: evil only name: detect alignment - requirement: null - - frequency: null + - misc: null name: tongues - requirement: null - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: 29 + dc: 37 + focus_points: null + misc: null + spell_lists: + - level: 8 + spells: + - misc: null + name: dispel magic + - misc: null + name: divine wrath + - misc: null + name: earthquake + - misc: null + name: heal + - misc: null + name: power word stun + - misc: null + name: sunburst + - level: 7 + spells: + - misc: null + name: charm + - misc: null + name: plane shift + - misc: null + name: power word blind + - misc: at will + name: remove fear + - level: 6 + spells: + - misc: null + name: blade barrier + - misc: at will + name: dispel magic + - level: 5 + spells: + - misc: null + name: breath of life + - misc: null + name: death ward + - misc: null + name: freedom of movement + - misc: ×3 + name: restoration + - level: 2 + spells: + - misc: at will; self only + name: invisibility + - misc: null + name: remove paralysis + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 37 + focus_points: null + misc: null + spell_lists: + - level: 5 + spells: + - misc: null + name: call spirit + - misc: null + name: resurrect + - level: 1 + spells: + - misc: null + name: angelic messenger + spells_source: Rituals traits: -- Uncommon -- NG -- Large - Angel - Celestial -type: Creature weaknesses: - amount: 15 + misc: null type: evil diff --git a/data/monsters/pleroma.yaml b/data/monsters/pleroma.yaml index 36d6a09..98f2690 100644 --- a/data/monsters/pleroma.yaml +++ b/data/monsters/pleroma.yaml @@ -7,86 +7,25 @@ ability_mods: wis_mod: 9 ac: 45 ac_special: null -alignment: LN -automatic_abilities: -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The critical failure becomes a normal failure. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Reality Twist - range: null - raw_description: '**Reality Twist** [Reaction] **Trigger** The pleroma critically - fails the saving throw. **Effect** The critical failure becomes a normal failure.' - requirements: null - success: null - traits: null - trigger: The pleroma critically fails the saving throw. -description: 'Among the most powerful of all the true aeons, pleromas are a manifestation - of the duality of creation and destruction. Their physical manifestation is a constant - state of flux between these two poles, their forms a shifting cloak of black where - galaxies and other celestial objects flit in and out of existence, as if depicting - the constant life, death, and rebirth of a miniature, self-contained universe. - - - - - Pleromas see the multiverse as both eternal and cyclical, doomed and malleable, - ending only if these cycles ever become unbalanced. They believe the current Convergence - is necessary to obtain this essential balance, and act to ensure that the grand - design of the Monad is carried out to the smallest detail. - - - - - **__Recall Knowledge - Monitor__ (__Religion__)**: DC 40' -hp: 335 -hp_misc: regeneration 20 (deactivated by chaotic -immunities: -- negative -- positive -items: null -languages: -- envisioning -level: 20 -melee: -- action_cost: One Action - damage: - formula: 5d8+18 - type: positive or negative damage - name: energy touch - plus_damage: - - formula: 1d6 - type: lawful - to_hit: 36 - traits: - - agile - - lawful - - magical -name: Pleroma -perception: 37 -proactive_abilities: +active_abilities: - action_cost: None critical_failure: null critical_success: null description: A pleroma's touch deals its choice of positive or negative damage, but neither energy can be used to heal a creature. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Energy Touch range: null raw_description: '**Energy Touch** A pleroma''s touch deals its choice of positive or negative damage, but neither energy can be used to heal a creature.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -112,11 +51,11 @@ proactive_abilities: after 1d4 minutes. All creatures within 30 feet of the sphere of creation when it vanishes must succeed at a DC 43 Fortitude save or be permanently __blinded__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Sphere of Creation range: null raw_description: '**Sphere of Creation** [Two Actions] (__incapacitation__, __magical__) @@ -139,6 +78,8 @@ proactive_abilities: after 1d4 minutes. All creatures within 30 feet of the sphere of creation when it vanishes must succeed at a DC 43 Fortitude save or be permanently __blinded__.' requirements: null + saving_throw: null + stages: null success: null traits: - incapacitation @@ -161,11 +102,11 @@ proactive_abilities: into material. Such a destroyed creature can be restored only by a 10th-level spell. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Sphere of Oblivion range: null raw_description: '**Sphere of Oblivion** [Two Actions] (__incapacitation__, __magical__) @@ -182,24 +123,87 @@ proactive_abilities: a failure and annihilates rather than incorporating the creature into material. Such a destroyed creature can be restored only by a 10th-level spell.' requirements: null + saving_throw: null + stages: null success: null traits: - incapacitation - magical trigger: null -ranged: +alignment: LN +automatic_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The critical failure becomes a normal failure. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Reality Twist + range: null + raw_description: '**Reality Twist** [Reaction] **Trigger** The pleroma critically + fails the saving throw. **Effect** The critical failure becomes a normal failure.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: The pleroma critically fails the saving throw. +description: 'Among the most powerful of all the true aeons, pleromas are a manifestation + of the duality of creation and destruction. Their physical manifestation is a constant + state of flux between these two poles, their forms a shifting cloak of black where + galaxies and other celestial objects flit in and out of existence, as if depicting + the constant life, death, and rebirth of a miniature, self-contained universe. + + + + + Pleromas see the multiverse as both eternal and cyclical, doomed and malleable, + ending only if these cycles ever become unbalanced. They believe the current Convergence + is necessary to obtain this essential balance, and act to ensure that the grand + design of the Monad is carried out to the smallest detail. + + + + + **__Recall Knowledge - Monitor__ (__Religion__)**: DC 40' +hp: 335 +hp_misc: regeneration 20 (deactivated by chaotic) +immunities: +- negative +- positive +languages: +- envisioning +level: 20 +melee_attacks: - action_cost: One Action - damage: null + damage: + formula: 5d8+18 + type: positive or negative damage + name: energy touch + plus_damage: + - formula: null + type: 1d6 lawful + to_hit: 36 + traits: + - agile + - lawful + - magical +name: Pleroma +perception: 37 +ranged_attacks: +- action_cost: One Action + damage: + formula: null + type: see Sphere of Oblivion name: Sphere of Oblivion plus_damage: null to_hit: 37 traits: - magical -rarity: Common -resistances: -- amount: 20 - type: chaotic -ritual_lists: null saves: fort: 32 fort_misc: null @@ -219,11 +223,11 @@ sense_abilities: meaning to non-aeons can be vague and is often mysterious. An aeon can use this ability to communicate flawlessly with any other aeon on the same plane as itself. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Envisioning range: null raw_description: '**Envisioning** Pleromas care little for communication with other @@ -234,11 +238,12 @@ sense_abilities: An aeon can use this ability to communicate flawlessly with any other aeon on the same plane as itself.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +37 - darkvision - lifesense 120 feet - true seeing @@ -246,132 +251,107 @@ size: Large skills: - bonus: 33 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 38 misc: null - name: 'Arcana ' + name: Arcana - bonus: 34 misc: null - name: 'Deception ' + name: Deception - bonus: 34 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 38 misc: null - name: 'Occultism ' + name: Occultism - bonus: 39 misc: null - name: 'Religion ' + name: Religion - bonus: 35 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 10 + page_start: '10' page_stop: null speed: - amount: 40 + misc: null type: fly -- amount: 128 - type: freedom of - movement +- amount: null + misc: null + type: freedom of movement spell_lists: -- dc: 47 - misc: '' - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 10 +- attack_bonus: 37 + cantrips: null + constants: + - level: 8 spells: - - frequency: null - name: alter reality - requirement: null - - heightened_level: null - level: 9 - spells: - - frequency: null - name: banishment - requirement: null - - frequency: null - name: blade barrier - requirement: null - - frequency: null - name: disjunction - requirement: null - - frequency: null - name: overwhelming presence - requirement: null - - heightened_level: null - level: 8 - spells: - - frequency: x2 - name: disintegrate - requirement: null - - frequency: null - name: unrelenting observation - requirement: null - - heightened_level: null - level: 7 - spells: - - frequency: null - name: plane shift - requirement: null - - frequency: null - name: retrocognition - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: at will - name: creation - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: create food - requirement: null - - frequency: at will - name: shape stone - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: at will - name: hypercognition - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will - name: detect alignment - requirement: null - - frequency: at will - name: shape wood - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will - name: create water - requirement: null - - heightened_level: 8 - level: -1 - spells: - - frequency: null + - misc: null name: true seeing - requirement: null - - heightened_level: 4 - level: -1 + - level: 4 spells: - - frequency: null + - misc: null name: freedom of movement - requirement: null - to_hit: 37 + dc: 47 + focus_points: null + misc: null + spell_lists: + - level: 10 + spells: + - misc: null + name: alter reality + - level: 9 + spells: + - misc: null + name: banishment + - misc: null + name: blade barrier + - misc: null + name: disjunction + - misc: null + name: overwhelming presence + - level: 8 + spells: + - misc: x2 + name: disintegrate + - misc: null + name: unrelenting observation + - level: 7 + spells: + - misc: null + name: plane shift + - misc: null + name: retrocognition + - level: 5 + spells: + - misc: at will + name: creation + - level: 4 + spells: + - misc: at will + name: create food + - misc: at will + name: shape stone + - level: 3 + spells: + - misc: at will + name: hypercognition + - level: 2 + spells: + - misc: at will + name: detect alignment + - misc: at will + name: shape wood + - level: 1 + spells: + - misc: at will + name: create water + spells_source: Divine Innate Spells traits: -- LN -- Large - Aeon - Monitor -type: Creature -weaknesses: null +weaknesses: +- amount: 20 + misc: null + type: chaotic diff --git a/data/monsters/polar bear.yaml b/data/monsters/polar bear.yaml index 7c93f84..3d24d54 100644 --- a/data/monsters/polar bear.yaml +++ b/data/monsters/polar bear.yaml @@ -7,6 +7,49 @@ ability_mods: wis_mod: 1 ac: 22 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The polar bear gains a +3 circumstance bonus to damage rolls against + creatures it has __grabbed__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mauler + range: null + raw_description: '**Mauler** The polar bear gains a +3 circumstance bonus to damage + rolls against creatures it has __grabbed__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The polar bear's Strikes deal an additional 1d6 precision damage to + __flat-footed__ creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** The polar bear''s Strikes deal an additional + 1d6 precision damage to __flat-footed__ creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Polar bears are known for their pale fur, with black eyes, lips, and @@ -21,11 +64,8 @@ description: 'Polar bears are known for their pale fur, with black eyes, lips, a **__Recall Knowledge - Animal__ (__Nature__)**: DC 20' hp: 73 hp_misc: null -immunities: null -items: null -languages: null level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+7 @@ -47,51 +87,7 @@ melee: - agile name: Polar Bear perception: 12 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The polar bear gains a +3 circumstance bonus to damage rolls against - creatures it has __grabbed__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mauler - range: null - raw_description: '**Mauler** The polar bear gains a +3 circumstance bonus to damage - rolls against creatures it has __grabbed__.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The polar bear's Strikes deal an additional 1d6 precision damage to - __flat-footed__ creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** The polar bear''s Strikes deal an additional - 1d6 precision damage to __flat-footed__ creatures.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 14 fort_misc: null @@ -100,35 +96,31 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +12 - low-light vision - scent (imprecise) 60 feet size: Large skills: - bonus: 14 misc: null - name: 'Athletics ' + name: Athletics - bonus: 10 misc: +14 in icy or snowy areas - name: 'Stealth ' + name: Stealth - bonus: 10 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 36 + page_start: '36' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 15 + misc: null type: swim spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/poltergeist.yaml b/data/monsters/poltergeist.yaml index 570b164..e3e3190 100644 --- a/data/monsters/poltergeist.yaml +++ b/data/monsters/poltergeist.yaml @@ -7,69 +7,114 @@ ability_mods: wis_mod: 2 ac: 22 ac_special: null -alignment: LE -automatic_abilities: -- action_cost: None +active_abilities: +- action_cost: One Action critical_failure: null critical_success: null - description: A poltergeist is naturally invisible. It becomes visible only when - it uses Frighten. - effect: null - effects: null + description: '**Requirement** The poltergeist must be invisible.' + effect: The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. + Each creature within 30 feet must attempt a DC 21 Will save, becoming __frightened + 2__ on a failure. On a critical failure, it's also fleeing for as long as it's + __frightened__. On a success, the creature is temporarily immune for 1 minute. + At the start of its next turn, the poltergeist becomes invisible again. failure: null frequency: null full_description: null generic_description: null - name: Natural Invisibility + maximum_duration: null + name: Frighten range: null - raw_description: '**Natural Invisibility** A poltergeist is naturally invisible. - It becomes visible only when it uses Frighten.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When a poltergeist is destroyed, it re-forms, fully healed, where it - was destroyed after 2d4 days. A poltergeist can be permanently destroyed only - if someone determines the reason for its existence and sets right whatever prevents - the spirit from resting. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rejuvenation - range: null - raw_description: '**Rejuvenation** (__necromancy__, __occult__) When a poltergeist - is destroyed, it re-forms, fully healed, where it was destroyed after 2d4 days. - A poltergeist can be permanently destroyed only if someone determines the reason - for its existence and sets right whatever prevents the spirit from resting.' + raw_description: '**Frighten** [One Action] (__concentrate__, __emotion__, __fear__, + __incapacitation__, __mental__) **Requirement** The poltergeist must be invisible. + **Effect** The poltergeist becomes visible, appearing as a skeletal, ghostlike + humanoid. Each creature within 30 feet must attempt a DC 21 Will save, becoming + __frightened 2__ on a failure. On a critical failure, it''s also fleeing for as + long as it''s __frightened__. On a success, the creature is temporarily immune + for 1 minute. At the start of its next turn, the poltergeist becomes invisible + again.' requirements: null + saving_throw: null + stages: null success: null traits: - - necromancy + - concentrate + - emotion + - fear + - incapacitation + - mental + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: "The poltergeist telekinetically throws numerous small objects, such\ + \ as dozens of pieces of silverware or books, either spreading them out among\ + \ multiple foes or directing them at one target.\n\n * When this effect is spread\ + \ out among multiple foes, the poltergeist makes a telekinetic object Strike at\ + \ a –2 penalty against each creature within 30 feet. These count as one attack\ + \ for the poltergeist's multiple attack penalty, and the penalty doesn't increase\ + \ until after all the attacks.\n\n * When this effect has only one target, the\ + \ poltergeist makes a telekinetic object Strike against the target, and the damage\ + \ increases to 3d12. It deals 1d12 damage on a failure, and no damage on a critical\ + \ failure." + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Telekinetic Storm + range: null + raw_description: "**Telekinetic Storm** [Two Actions] (__concentrate__, __evocation__,\ + \ __occult__) The poltergeist telekinetically throws numerous small objects, such\ + \ as dozens of pieces of silverware or books, either spreading them out among\ + \ multiple foes or directing them at one target.\n\n * When this effect is spread\ + \ out among multiple foes, the poltergeist makes a telekinetic object Strike at\ + \ a –2 penalty against each creature within 30 feet. These count as one attack\ + \ for the poltergeist's multiple attack penalty, and the penalty doesn't increase\ + \ until after all the attacks.\n\n * When this effect has only one target, the\ + \ poltergeist makes a telekinetic object Strike against the target, and the damage\ + \ increases to 3d12. It deals 1d12 damage on a failure, and no damage on a critical\ + \ failure." + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - evocation - occult trigger: null +alignment: LE +automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The poltergeist makes a telekinetic object Strike against the triggering creature. - effects: null failure: null frequency: null full_description: null generic_description: null - name: Telekinetic Defense + maximum_duration: null + name: Natural Invisibility range: null - raw_description: '**Telekinetic Defense** [Reaction] **Trigger** A creature approaches - within 10 feet of the poltergeist. **Effect** The poltergeist makes a telekinetic - object Strike against the triggering creature.' + raw_description: '**Natural Invisibility** A poltergeist is naturally invisible. + It becomes visible only when it uses Frighten. + + + **Rejuvenation** (__necromancy__, __occult__) When a poltergeist is destroyed, + it re-forms, fully healed, where it was destroyed after 2d4 days. A poltergeist + can be permanently destroyed only if someone determines the reason for its existence + and sets right whatever prevents the spirit from resting. + + + **Telekinetic Defense** [Reaction] **Trigger** A creature approaches within 10 + feet of the poltergeist. **Effect** The poltergeist makes a telekinetic object + Strike against the triggering creature.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature approaches within 10 feet of the poltergeist. @@ -95,86 +140,17 @@ immunities: - poison - precision - unconscious -items: null languages: - Common level: 5 -melee: null +melee_attacks: null name: Poltergeist perception: 11 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The poltergeist must be invisible. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Frighten - range: null - raw_description: '**Frighten** (__concentrate__, __emotion__, __fear__, __incapacitation__, - __mental__) **Requirement** The poltergeist must be invisible. **Effect** The - poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each - creature within 30 feet must attempt a DC 21 Will save, becoming __frightened - 2__ on a failure. On a critical failure, it''s also fleeing for as long as it''s - __frightened__. On a success, the creature is temporarily immune for 1 minute. - At the start of its next turn, the poltergeist becomes invisible again.' - requirements: null - success: null - traits: - - concentrate - - emotion - - fear - - incapacitation - - mental - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: "The poltergeist telekinetically throws numerous small objects, such\ - \ as dozens of pieces of silverware or books, either spreading them out among\ - \ multiple foes or directing them at one target. \n\n * When this effect is spread\ - \ out among multiple foes, the poltergeist makes a telekinetic object Strike at\ - \ a -2 penalty against each creature within 30 feet. These count as one attack\ - \ for the poltergeist's multiple attack penalty, and the penalty doesn't increase\ - \ until after all the attacks.\n\n * When this effect has only one target, the\ - \ poltergeist makes a telekinetic object Strike against the target, and the damage\ - \ increases to 3d12. It deals 1d12 damage on a failure, and no damage on a critical\ - \ failure." - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Telekinetic Storm - range: null - raw_description: "**Telekinetic Storm** [Two Actions] (__concentrate__, __evocation__,\ - \ __occult__) The poltergeist telekinetically throws numerous small objects, such\ - \ as dozens of pieces of silverware or books, either spreading them out among\ - \ multiple foes or directing them at one target. \n\n * When this effect is spread\ - \ out among multiple foes, the poltergeist makes a telekinetic object Strike at\ - \ a -2 penalty against each creature within 30 feet. These count as one attack\ - \ for the poltergeist's multiple attack penalty, and the penalty doesn't increase\ - \ until after all the attacks.\n\n * When this effect has only one target, the\ - \ poltergeist makes a telekinetic object Strike against the target, and the damage\ - \ increases to 3d12. It deals 1d12 damage on a failure, and no damage on a critical\ - \ failure." - requirements: null - success: null - traits: - - concentrate - - evocation - - occult - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 2d12 - type: bludgeoning, piercing, or slashing (depending on object) + formula: null + type: 2d12 bludgeoning, piercing, or slashing (depending on object) name: telekinetic object plus_damage: null to_hit: 13 @@ -183,17 +159,10 @@ ranged: - magical - occult - range increment 60 feet -rarity: Common resistances: - amount: 5 - type: all damage (except force -- amount: null - type: ghost touch -- amount: null - type: or positive -- amount: null - type: double resistance against non-magical) -ritual_lists: null + misc: null + type: all damage saves: fort: 9 fort_misc: null @@ -210,64 +179,61 @@ sense_abilities: feet from the place where it was created or formed. Some poltergeists are instead bound to a specific room, building, or similar area effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Site Bound range: null raw_description: '**Site Bound** A poltergeist is tied to a location and can''t travel more than 120 feet from the place where it was created or formed. Some poltergeists are instead bound to a specific room, building, or similar area' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +11 - darkvision size: Medium skills: - bonus: 14 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 15 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 14 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 264 + page_start: '264' page_stop: null speed: - amount: 20 + misc: null type: fly spell_lists: -- dc: 23 - misc: '' - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 3 +- attack_bonus: 13 + cantrips: + - level: 3 spells: - - frequency: at will - name: telekinetic maneuver - requirement: null - - heightened_level: 3 - level: 0 - spells: - - frequency: null + - misc: null name: mage hand - requirement: null - to_hit: 13 + constants: null + dc: 23 + focus_points: null + misc: null + spell_lists: + - level: 3 + spells: + - misc: at will + name: telekinetic maneuver + spells_source: Occult Innate Spells traits: -- LE -- Medium - Incorporeal - Spirit - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/poracha.yaml b/data/monsters/poracha.yaml index 9a65313..d5a6c61 100644 --- a/data/monsters/poracha.yaml +++ b/data/monsters/poracha.yaml @@ -7,6 +7,66 @@ ability_mods: wis_mod: 2 ac: 23 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The poracha teleports up to 40 feet. It must have line of sight to + the space it teleports to. It can't use Jaunt again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Jaunt + range: null + raw_description: '**Jaunt** [One Action] (__conjuration__, __move__, __primal__, + __teleportation__) The poracha teleports up to 40 feet. It must have line of sight + to the space it teleports to. It can''t use Jaunt again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - conjuration + - move + - primal + - teleportation + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The poracha touches an adjacent object of enough volume to contain + it. It merges into the object indefinitely, and while it's inside, time moves + exceptionally slowly for it and it has only limited perception of the outside + world. The poracha can sense what's going on outside the object only using tremorsense. + The poracha can use only mental actions or Jaunt; if it Jaunts, it leaves the + object and appears where it chooses. If a creature Strikes the object, the poracha + is expelled unharmed. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Object Meld + range: null + raw_description: '**Object Meld** [Two Actions] (__primal__, __transmutation__) + The poracha touches an adjacent object of enough volume to contain it. It merges + into the object indefinitely, and while it''s inside, time moves exceptionally + slowly for it and it has only limited perception of the outside world. The poracha + can sense what''s going on outside the object only using tremorsense. The poracha + can use only mental actions or Jaunt; if it Jaunts, it leaves the object and appears + where it chooses. If a creature Strikes the object, the poracha is expelled unharmed.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - primal + - transmutation + trigger: null alignment: N automatic_abilities: null description: 'Porachas are feline beasts native to the mystical Forest of Spirits @@ -54,13 +114,11 @@ description: 'Porachas are feline beasts native to the mystical Forest of Spirit **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 21' hp: 50 hp_misc: null -immunities: null -items: null languages: - Common - Sylvan level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+7 @@ -84,66 +142,8 @@ melee: - magical name: Poracha perception: 10 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The poracha teleports up to 40 feet. It must have line of sight to - the space it teleports to. It can't use Jaunt again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Jaunt - range: null - raw_description: '**Jaunt** (__conjuration__, __move__, __primal__, __teleportation__) - The poracha teleports up to 40 feet. It must have line of sight to the space it - teleports to. It can''t use Jaunt again for 1d4 rounds.' - requirements: null - success: null - traits: - - conjuration - - move - - primal - - teleportation - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The poracha touches an adjacent object of enough volume to contain - it. It merges into the object indefinitely, and while it's inside, time moves - exceptionally slowly for it and it has only limited perception of the outside - world. The poracha can sense what's going on outside the object only using tremorsense. - The poracha can use only mental actions or Jaunt; if it Jaunts, it leaves the - object and appears where it chooses. If a creature Strikes the object, the poracha - is expelled unharmed. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Object Meld - range: null - raw_description: '**Object Meld** [Two Actions] (__primal__, __transmutation__) - The poracha touches an adjacent object of enough volume to contain it. It merges - into the object indefinitely, and while it''s inside, time moves exceptionally - slowly for it and it has only limited perception of the outside world. The poracha - can sense what''s going on outside the object only using tremorsense. The poracha - can use only mental actions or Jaunt; if it Jaunts, it leaves the object and appears - where it chooses. If a creature Strikes the object, the poracha is expelled unharmed.' - requirements: null - success: null - traits: - - primal - - transmutation - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 9 fort_misc: null @@ -152,45 +152,41 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +10 - tremorsense (imprecise) 10 feet - darkvision size: Medium skills: - bonus: 13 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 9 misc: null - name: 'Athletics ' + name: Athletics - bonus: 11 misc: null - name: 'Deception ' + name: Deception - bonus: 11 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 13 misc: null - name: 'Stealth ' + name: Stealth - bonus: 10 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 265 + page_start: '265' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: null traits: -- Uncommon -- N -- Medium - Beast -type: Creature weaknesses: - amount: 5 + misc: null type: sonic diff --git a/data/monsters/precentor.yaml b/data/monsters/precentor.yaml index 90e1fc3..9d32009 100644 --- a/data/monsters/precentor.yaml +++ b/data/monsters/precentor.yaml @@ -7,67 +7,7 @@ ability_mods: wis_mod: 6 ac: 39 ac_special: null -alignment: LE -automatic_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: 30 feet. When a creature ends its turn in the aura, it must succeed - at a DC 38 Will save or become __doomed 1__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Unnerving Gaze - range: null - raw_description: '**Unnerving Gaze** (__aura__, __divine__, __enchantment__, __mental__, - __visual__) 30 feet. When a creature ends its turn in the aura, it must succeed - at a DC 38 Will save or become __doomed 1__.' - requirements: null - success: null - traits: - - aura - - divine - - enchantment - - mental - - visual - trigger: null -description: 'Velstrac storytellers and historians are known as precentors. Trailed - by horrific choirs, precentors perform in the courts of the velstrac demagogues. - - - - - **__Recall Knowledge - Fiend__ (__Religion__)**: DC 37' -hp: 295 -hp_misc: regeneration 25 (deactivated by good or silver -immunities: -- cold -items: null -languages: -- Common -- Infernal -- Shadowtongue -level: 16 -melee: -- action_cost: One Action - damage: - formula: 4d10+6 - type: slashing - name: claw - plus_damage: - - formula: 1d6 - type: persistent bleed - to_hit: 31 - traits: - - agile - - finesse - - reach 10 feet -name: Precentor -perception: 32 -proactive_abilities: +active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null @@ -80,11 +20,11 @@ proactive_abilities: divine spell, it can cause the effect to originate from any member of its choir instead of itself, using the precentor's saving throw DC and attack bonus. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Assemble Choir range: null raw_description: '**Assemble Choir** [Two Actions] The precentor adds a creature @@ -97,6 +37,8 @@ proactive_abilities: to originate from any member of its choir instead of itself, using the precentor''s saving throw DC and attack bonus.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -110,21 +52,23 @@ proactive_abilities: __doomed__. After attempting this save, the creature is then temporarily immune until the start of the precentor's next turn. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Focus Gaze range: null - raw_description: '**Focus Gaze** (__concentrate__, __divine__, __enchantment__, + raw_description: '**Focus Gaze** [One Action] (__concentrate__, __divine__, __enchantment__, __mental__, __visual__) The precentor stares at a creature it can see within 30 feet. The target must immediately attempt a Will save against the precentor''s unnerving gaze. In addition, if the creature was already __doomed__, on a failed save, it sees the skin of its own body peel back, making it __confused__ for as long as it remains __doomed__. After attempting this save, the creature is then - temporarily immune until the start of the precentor''s next turn. ' + temporarily immune until the start of the precentor''s next turn.' requirements: null + saving_throw: null + stages: null success: null traits: - concentrate @@ -134,7 +78,7 @@ proactive_abilities: - visual trigger: null - action_cost: One Action - critical_failure: The target is stupefied 4. + critical_failure: The target is __stupefied 4__. critical_success: The target is unaffected. description: 'The precentor touches a creature within 10 feet, causing it to constantly scream in agony. The target must attempt a DC 38 Will save. While the target is @@ -142,16 +86,26 @@ proactive_abilities: fail Stealth checks. - ' + + + + + + + + + The target can attempt a new Will save at the start of each of its turns, reducing + the __stupefied__ condition by 1 on each successful save. If the target reduces + its __stupefied__ condition to 0 in this way, the target is no longer affected.' effect: null - effects: null - failure: The target is stupefied 3. + failure: The target is __stupefied 3__. frequency: null full_description: null generic_description: null + maximum_duration: null name: Tormenting Touch range: null - raw_description: '**Tormenting Touch** (__divine__, __emotion__, __enchantment__, + raw_description: '**Tormenting Touch** [One Action] (__divine__, __emotion__, __enchantment__, __mental__) The precentor touches a creature within 10 feet, causing it to constantly scream in agony. The target must attempt a DC 38 Will save. While the target is __stupefied__ by this effect, its continual screams cause it to automatically @@ -174,21 +128,78 @@ proactive_abilities: the __stupefied__ condition by 1 on each successful save. If the target reduces its __stupefied__ condition to 0 in this way, the target is no longer affected.' requirements: null - success: The target is stupefied 1. + saving_throw: null + stages: null + success: The target is __stupefied 1__. traits: - divine - emotion - enchantment - mental trigger: null -ranged: null +alignment: LE +automatic_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: When a creature ends its turn in the aura, it must succeed at a DC + 38 Will save or become __doomed 1__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Unnerving Gaze + range: 30 feet + raw_description: '**Unnerving Gaze** (__aura__, __divine__, __enchantment__, __mental__, + __visual__) 30 feet. When a creature ends its turn in the aura, it must succeed + at a DC 38 Will save or become __doomed 1__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - aura + - divine + - enchantment + - mental + - visual + trigger: null +description: 'Velstrac storytellers and historians are known as precentors. Trailed + by horrific choirs, precentors perform in the courts of the velstrac demagogues. + + + + + **__Recall Knowledge - Fiend__ (__Religion__)**: DC 37' +hp: 295 +hp_misc: regeneration 25 (deactivated by good or silver) +immunities: +- cold +languages: +- Common +- Infernal +- Shadowtongue +level: 16 +melee_attacks: +- action_cost: One Action + damage: + formula: 4d10+6 + type: slashing + name: claw + plus_damage: + - formula: null + type: 1d6 persistent bleed + to_hit: 31 + traits: + - agile + - finesse + - reach 10 feet +name: Precentor +perception: 32 +ranged_attacks: null rarity: Uncommon -resistances: -- amount: 20 - type: good -- amount: 20 - type: silver -ritual_lists: null saves: fort: 25 fort_misc: null @@ -205,24 +216,25 @@ sense_abilities: of the __doomed__, __dying__, and __wounded__ conditions, as well as the value of those conditions. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Painsight range: null raw_description: '**Painsight** (__divination__, __divine__) A precentor automatically knows whether a creature it sees has any of the __doomed__, __dying__, and __wounded__ conditions, as well as the value of those conditions.' requirements: null + saving_throw: null + stages: null success: null traits: - divination - divine trigger: null senses: -- Perception +32 - darkvision - detect magic - painsight @@ -231,102 +243,92 @@ size: Medium skills: - bonus: 27 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 28 misc: null - name: 'Athletics ' + name: Athletics - bonus: 32 misc: null - name: 'Deception ' + name: Deception - bonus: 34 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 32 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 34 misc: null - name: 'Performance ' + name: Performance - bonus: 30 misc: null - name: 'Religion ' + name: Religion - bonus: 29 misc: null - name: 'Stealth ' + name: Stealth - bonus: 26 misc: null - name: 'Torture Lore ' -source: + name: Torture Lore +sources: - abbr: 'Pathfinder #147: Tomorrow Must Burn' - page_start: 85 + page_start: '85' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 30 - type: fly (from fly) + misc: from fly + type: fly spell_lists: -- dc: 38 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 9 +- attack_bonus: null + cantrips: + - level: 8 spells: - - frequency: null - name: wail of the banshee - requirement: null - - heightened_level: null - level: 8 - spells: - - frequency: null - name: harm - requirement: null - - frequency: at will, self only, to the Material or Shadow Plane only - name: plane shift - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: at will - name: sound burst - requirement: null - - frequency: at will - name: synesthesia - requirement: null - - heightened_level: 8 - level: 0 - spells: - - frequency: null + - misc: null name: daze - requirement: null - - frequency: null + - misc: null name: sigil - requirement: null - - heightened_level: 8 - level: -1 + constants: + - level: 8 spells: - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: mind blank - requirement: null - - heightened_level: 6 - level: -1 + - level: 6 spells: - - frequency: null + - misc: null name: fly - requirement: null - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 38 + focus_points: null + misc: null + spell_lists: + - level: 9 + spells: + - misc: null + name: wail of the banshee + - level: 8 + spells: + - misc: null + name: harm + - misc: at will, self only, to the Material or Shadow Plane only + name: plane shift + - level: 5 + spells: + - misc: at will + name: sound burst + - misc: at will + name: synesthesia + spells_source: Divine Innate Spells traits: -- Uncommon -- LE -- Medium - Fiend - Velstrac -type: Creature -weaknesses: null +weaknesses: +- amount: 20 + misc: null + type: good +- amount: 20 + misc: null + type: silver diff --git a/data/monsters/pteranodon.yaml b/data/monsters/pteranodon.yaml index 8cfd9b5..5b3bd8c 100644 --- a/data/monsters/pteranodon.yaml +++ b/data/monsters/pteranodon.yaml @@ -7,6 +7,28 @@ ability_mods: wis_mod: 2 ac: 18 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The pteranodon Flies up to its Speed and makes one beak Strike at any + point during that movement. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swoop + range: null + raw_description: '**Swoop** [Two Actions] The pteranodon Flies up to its Speed + and makes one beak Strike at any point during that movement.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Pteranodons are quick and agile reptiles with 20-foot wingspans that @@ -19,11 +41,8 @@ description: 'Pteranodons are quick and agile reptiles with 20-foot wingspans th **__Recall Knowledge - Animal__ (__Nature__)**: DC 16' hp: 35 hp_misc: null -immunities: null -items: null -languages: null level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+3 @@ -34,32 +53,7 @@ melee: traits: null name: Pteranodon perception: 8 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The pteranodon Flies up to its Speed and makes one beak Strike at any - point during that movement. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swoop - range: null - raw_description: '**Swoop** [Two Actions] The pteranodon Flies up to its Speed - and makes one beak Strike at any point during that movement.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 7 fort_misc: null @@ -68,32 +62,28 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +8 - low-light vision - scent (imprecise) 30 feet size: Large skills: - bonus: 10 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 7 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 272 + page_start: '272' page_stop: null speed: - amount: 10 + misc: null type: Land - amount: 40 + misc: null type: fly spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/pugwampi.yaml b/data/monsters/pugwampi.yaml index 43f6d03..34450f5 100644 --- a/data/monsters/pugwampi.yaml +++ b/data/monsters/pugwampi.yaml @@ -7,25 +7,25 @@ ability_mods: wis_mod: 2 ac: 16 ac_special: null +active_abilities: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 20 feet. Creatures other than animals, gremlins, and gnolls in the - aura become extremely unlucky (DC 16 Will save; creature must roll this Will save - twice and take the worse result). On a successful save, the creature is temporarily - immune to pugwampi unluck auras for 24 hours. On a failure, the creature must - roll twice and take the worse result on all checks as long as it is within the - aura. + description: Creatures other than animals, gremlins, and gnolls in the aura become + extremely unlucky (DC 16 Will save; creature must roll this Will save twice and + take the worse result). On a successful save, the creature is temporarily immune + to pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice + and take the worse result on all checks as long as it is within the aura. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Unluck Aura - range: null + range: 20 feet raw_description: '**Unluck Aura** (__aura__, __divination__, __mental__, __misfortune__, __primal__) 20 feet. Creatures other than animals, gremlins, and gnolls in the aura become extremely unlucky (DC 16 Will save; creature must roll this Will save @@ -34,6 +34,8 @@ automatic_abilities: roll twice and take the worse result on all checks as long as it is within the aura.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -56,7 +58,6 @@ description: 'Mean, dog-faced, and craven, pugwampis take disproportionate enjoy **__Recall Knowledge - Fey__ (__Nature__)**: DC 14' hp: 17 hp_misc: null -immunities: null items: - shortbow (60 arrows) - shortsword @@ -64,7 +65,7 @@ languages: - Gnoll - Undercommon level: 0 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6-3 @@ -79,12 +80,11 @@ melee: - versatile S name: Pugwampi perception: 6 -proactive_abilities: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 1d6 - type: piercing + formula: null + type: 1d6 piercing name: shortbow plus_damage: null to_hit: 8 @@ -93,9 +93,6 @@ ranged: - magical - range increment 60 feet - reload 0 -rarity: Common -resistances: null -ritual_lists: null saves: fort: 5 fort_misc: null @@ -104,59 +101,54 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +6 -- (-2 to hear things) -- darkvision +- (–2 to hear things) size: Tiny skills: - bonus: 2 misc: null - name: 'Crafting ' + name: Crafting - bonus: 2 misc: null - name: 'Deception ' + name: Deception - bonus: 4 misc: null - name: 'Nature ' + name: Nature - bonus: 5 misc: null - name: 'Stealth ' + name: Stealth - bonus: 5 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: Bestiary - page_start: 193 + page_start: '193' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 16 - misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 2 +- attack_bonus: null + cantrips: + - level: 1 spells: - - frequency: at will - name: speak with animals - requirement: null - - heightened_level: 1 - level: 0 - spells: - - frequency: null + - misc: null name: prestidigitation - requirement: null - to_hit: null + constants: null + dc: 16 + focus_points: null + misc: null + spell_lists: + - level: 2 + spells: + - misc: at will + name: speak with animals + spells_source: Primal Innate Spells traits: -- NE -- Tiny - Fey - Gremlin -type: Creature weaknesses: - amount: 2 + misc: null type: cold iron diff --git a/data/monsters/purple worm.yaml b/data/monsters/purple worm.yaml index cee9841..a114aab 100644 --- a/data/monsters/purple worm.yaml +++ b/data/monsters/purple worm.yaml @@ -7,53 +7,186 @@ ability_mods: wis_mod: -1 ac: 32 ac_special: null -alignment: N -automatic_abilities: -- action_cost: None +active_abilities: +- action_cost: Reaction critical_failure: null critical_success: null - description: The purple worm recovers from the paralyzed, slowed, and stunned conditions - at the end of its turn. It's also immune to penalties to its Speeds and the immobilized - condition, and it ignores difficult terrain and greater difficult terrain. - effect: null - effects: null + description: null + effect: The worm uses Swallow Whole. failure: null frequency: null full_description: null generic_description: null - name: Inexorable + maximum_duration: null + name: Fast Swallow range: null - raw_description: '**Inexorable** The purple worm recovers from the paralyzed, slowed, - and stunned conditions at the end of its turn. It''s also immune to penalties - to its Speeds and the immobilized condition, and it ignores difficult terrain - and greater difficult terrain.' + raw_description: '**Fast Swallow** [Reaction] **Trigger** The purple worm Grabs + a creature. **Effect** The worm uses Swallow Whole.' requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: The purple worm Grabs a creature. +- action_cost: None + critical_failure: null + critical_success: null + description: '**Saving Throw** DC 32 Fortitude, **Maximum Duration** 6 rounds; **Stage + 1** 5d6 poison damage and enfeebled 2 (1 round), **Stage 2** 6d6 poison damage, + and enfeebled 2 (1 round); **Stage 3** 8d6 poison damage and enfeebled 2 (1 round).' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Purple Worm Venom + range: null + raw_description: '**Purple Worm Venom** (__poison__) **Saving Throw** DC 32 Fortitude, + **Maximum Duration** 6 rounds; **Stage 1** 5d6 poison damage and enfeebled 2 (1 + round), **Stage 2** 6d6 poison damage, and enfeebled 2 (1 round); **Stage 3** + 8d6 poison damage and enfeebled 2 (1 round).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - poison + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: 'The purple worm can violently regurgitate a creature or boulder it + has swallowed to make a ranged Strike. The Strike deals bludgeoning damage depending + on the size of the projectile: Tiny deals 2d6+13, Small 3d6+13, Medium 4d6+13, + Large 5d6+13, and Huge 6d6+13. A regurgitated creature takes falling damage from + the height of the target or from 20 feet, whichever is greater.Boulders occupy + space in the worm''s stomach as a creature of equivalent size, and purple worms + often have several boulders swallowed. A purple worm can use a single action to + swallow a new boulder.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Regurgitate + range: null + raw_description: '**Regurgitate** The purple worm can violently regurgitate a creature + or boulder it has swallowed to make a ranged Strike. The Strike deals bludgeoning + damage depending on the size of the projectile: Tiny deals 2d6+13, Small 3d6+13, + Medium 4d6+13, Large 5d6+13, and Huge 6d6+13. A regurgitated creature takes falling + damage from the height of the target or from 20 feet, whichever is greater.Boulders + occupy space in the worm''s stomach as a creature of equivalent size, and purple + worms often have several boulders swallowed. A purple worm can use a single action + to swallow a new boulder.' + requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A purple worm can burrow through solid stone at a Speed of 20 feet. + It can leave a tunnel if it desires, and it usually does. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rock Tunneler + range: null + raw_description: '**Rock Tunneler** A purple worm can burrow through solid stone + at a Speed of 20 feet. It can leave a tunnel if it desires, and it usually does.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Huge, 3d6+9 bludgeoning, Rupture 24 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**Swallow Whole** [One Action] Huge, 3d6+9 bludgeoning, Rupture + 24' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The worm makes a Strike once against each creature in its reach. It + can Strike up to once with its jaws, up to once with its stinger, and any number + of times with its body. Each attack counts toward the worm's multiple attack penalty, + but the multiple attack penalty doesn't increase until after it makes all the + attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Thrash + range: null + raw_description: '**Thrash** [Two Actions] The worm makes a Strike once against + each creature in its reach. It can Strike up to once with its jaws, up to once + with its stinger, and any number of times with its body. Each attack counts toward + the worm''s multiple attack penalty, but the multiple attack penalty doesn''t + increase until after it makes all the attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: N +automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The purple worm negates the triggering condition or effect. Effects from artifacts, deities, or a similarly powerful source can't be avoided in this way. - effects: null failure: null frequency: once per day full_description: null generic_description: null - name: Shake It Off + maximum_duration: null + name: Inexorable range: null - raw_description: '**Shake It Off** [Reaction] **Frequency** once per day; **Trigger** - The purple worm would be affected by a condition or adverse effect (such as __baleful - polymorph__). **Effect** The purple worm negates the triggering condition or effect. - Effects from artifacts, deities, or a similarly powerful source can''t be avoided - in this way.' + raw_description: '**Inexorable** The purple worm recovers from the paralyzed, slowed, + and stunned conditions at the end of its turn. It''s also immune to penalties + to its Speeds and the immobilized condition, and it ignores difficult terrain + and greater difficult terrain. + + + **Shake It Off** [Reaction] **Frequency** once per day; **Trigger** The purple + worm would be affected by a condition or adverse effect (such as __baleful polymorph__). + **Effect** The purple worm negates the triggering condition or effect. Effects + from artifacts, deities, or a similarly powerful source can''t be avoided in this + way.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: The purple worm would be affected by a condition or adverse effect (such - as __baleful polymorph__). + as baleful polymorph). description: 'The purple worm is the most common and infamous of the cave worms, a much-feared monster wandering the twisting tunnels of the Darklands that is capable of carving out entire cave systems. Tunnels bored by a purple worm don''t always @@ -68,11 +201,8 @@ description: 'The purple worm is the most common and infamous of the cave worms, **__Recall Knowledge - Animal__ (__Nature__)**: DC 31' hp: 270 hp_misc: null -immunities: null -items: null -languages: null level: 13 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+15 @@ -109,154 +239,17 @@ melee: - reach 15 feet name: Purple Worm perception: 20 -proactive_abilities: -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The worm uses Swallow Whole. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Fast Swallow - range: null - raw_description: '**Fast Swallow** [Reaction] **Trigger** The purple worm Grabs - a creature. **Effect** The worm uses Swallow Whole.' - requirements: null - success: null - traits: null - trigger: The purple worm Grabs a creature. -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 32 Fortitude, **Maximum Duration** 6 rounds; **Stage - 1** 5d6 poison damage and enfeebled 2 (1 round), **Stage 2** 6d6 poison damage, - and enfeebled 2 (1 round); **Stage 3** 8d6 poison damage and enfeebled 2 (1 round).' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Purple Worm Venom - range: null - raw_description: '**Purple Worm Venom** (__poison__) **Saving Throw** DC 32 Fortitude, - **Maximum Duration** 6 rounds; **Stage 1** 5d6 poison damage and enfeebled 2 (1 - round), **Stage 2** 6d6 poison damage, and enfeebled 2 (1 round); **Stage 3** - 8d6 poison damage and enfeebled 2 (1 round).' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: 'The purple worm can violently regurgitate a creature or boulder it - has swallowed to make a ranged Strike. The Strike deals bludgeoning damage depending - on the size of the projectile: Tiny deals 2d6+13, Small 3d6+13, Medium 4d6+13, - Large 5d6+13, and Huge 6d6+13. A regurgitated creature takes falling damage from - the height of the target or from 20 feet, whichever is greater.Boulders occupy - space in the worm''s stomach as a creature of equivalent size, and purple worms - often have several boulders swallowed. A purple worm can use a single action to - swallow a new boulder.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Regurgitate - range: null - raw_description: '**Regurgitate** The purple worm can violently regurgitate a creature - or boulder it has swallowed to make a ranged Strike. The Strike deals bludgeoning - damage depending on the size of the projectile: Tiny deals 2d6+13, Small 3d6+13, - Medium 4d6+13, Large 5d6+13, and Huge 6d6+13. A regurgitated creature takes falling - damage from the height of the target or from 20 feet, whichever is greater.Boulders - occupy space in the worm''s stomach as a creature of equivalent size, and purple - worms often have several boulders swallowed. A purple worm can use a single action - to swallow a new boulder.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A purple worm can burrow through solid stone at a Speed of 20 feet. - It can leave a tunnel if it desires, and it usually does. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rock Tunneler - range: null - raw_description: '**Rock Tunneler** A purple worm can burrow through solid stone - at a Speed of 20 feet. It can leave a tunnel if it desires, and it usually does.' - requirements: null - success: null - traits: null - trigger: null +ranged_attacks: - action_cost: One Action - critical_failure: null - critical_success: null - description: Huge, 3d6+9 bludgeoning, Rupture 24 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**Swallow Whole** Huge, 3d6+9 bludgeoning, Rupture 24' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The worm makes a Strike once against each creature in its reach. It - can Strike up to once with its jaws, up to once with its stinger, and any number - of times with its body. Each attack counts toward the worm's multiple attack penalty, - but the multiple attack penalty doesn't increase until after it makes all the - attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Thrash - range: null - raw_description: '**Thrash** [Two Actions] The worm makes a Strike once against - each creature in its reach. It can Strike up to once with its jaws, up to once - with its stinger, and any number of times with its body. Each attack counts toward - the worm''s multiple attack penalty, but the multiple attack penalty doesn''t - increase until after it makes all the attacks.' - requirements: null - success: null - traits: null - trigger: null -ranged: -- action_cost: One Action - damage: null + damage: + formula: null + type: varies (see ability) name: regurgitate plus_damage: null to_hit: 26 traits: - brutal - range increment 60 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 28 fort_misc: null @@ -265,31 +258,28 @@ saves: ref_misc: null will: 21 will_misc: null -sense_abilities: null senses: -- Perception +20 - darkvision - tremorsense (imprecise) 100 feet size: Gargantuan skills: - bonus: 30 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 56 + page_start: '56' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 40 + misc: null type: burrow - amount: 20 + misc: null type: swim spell_lists: null traits: -- N -- Gargantuan - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/purrodaemon.yaml b/data/monsters/purrodaemon.yaml index c8a7641..6a4cebd 100644 --- a/data/monsters/purrodaemon.yaml +++ b/data/monsters/purrodaemon.yaml @@ -7,53 +7,7 @@ ability_mods: wis_mod: 7 ac: 43 ac_special: null -alignment: NE -automatic_abilities: null -description: 'Few creatures embody war''s sheer amount of bloodshed and loss of life - as deeply as the purrodaemons, deacons of war. These giant humanoid daemons are - bedecked in black, unholy armor, with weapons piercing their flesh at every opening. - Far from wounds, however, these weapons are the purrodaemon''s arsenal. A purrodaemon - can, with frightening swiftness and nauseating ease, extract a weapon from its own - flesh as though drawing a sword from a sheath, and their blood is so tainted with - evil that weapons steeped in it become powerful tools of war. - - - - - **__Recall Knowledge - Fiend__ (__Religion__)**: DC 38' -hp: 335 -hp_misc: null -immunities: -- bleed -- death effects -items: -- +2 greater striking glaive -- soul gem -- steeped weapon -languages: -- Common -- Daemonic -- telepathy 100 feet -level: 18 -melee: -- action_cost: One Action - damage: - formula: 3d8+17 - type: slashing - name: glaive - plus_damage: - - formula: 2d6 - type: evil and 4d6 persistent bleed - to_hit: 37 - traits: - - deadly d8 - - evil - - forceful - - magical - - reach 15 feet -name: Purrodaemon -perception: 33 -proactive_abilities: +active_abilities: - action_cost: One Action critical_failure: null critical_success: null @@ -61,18 +15,20 @@ proactive_abilities: Steep Weapon) to telekinetically launch from their flesh. The purrodaemon makes a hurled weapon Strike without using their hands. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Hurl Weapon range: null - raw_description: '**Hurl Weapon** (__divine__, __evocation__) The purrodaemon - causes a weapon that has steeped in their flesh (see Steep Weapon) to telekinetically - launch from their flesh. The purrodaemon makes a hurled weapon Strike without - using their hands.' + raw_description: '**Hurl Weapon** [One Action] (__divine__, __evocation__) The + purrodaemon causes a weapon that has steeped in their flesh (see Steep Weapon) + to telekinetically launch from their flesh. The purrodaemon makes a hurled weapon + Strike without using their hands.' requirements: null + saving_throw: null + stages: null success: null traits: - divine @@ -82,22 +38,27 @@ proactive_abilities: critical_failure: null critical_success: null description: null - effect: A steeped weapon that's no longer sheathed in the purrodaemon's body is - within 120 feet of the daemon - effects: null + effect: The steeped weapon swiftly flies through the air to resheath itself in the + purrodaemon's body. If a creature is along this flight path, the purrodaemon can + make a hurled weapon Strike against the target; if it hits, the weapon drops to + the ground in a square adjacent to the creature. failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Recall Weapon range: null - raw_description: '**Recall Weapon** (__evocation__) **Requirements **A steeped - weapon that''s no longer sheathed in the purrodaemon''s body is within 120 feet - of the daemon; **Effect **The steeped weapon swiftly flies through the air to - resheath itself in the purrodaemon''s body. If a creature is along this flight - path, the purrodaemon can make a hurled weapon Strike against the target; if it - hits, the weapon drops to the ground in a square adjacent to the creature.' - requirements: null + raw_description: '**Recall Weapon** [One Action] (__evocation__) **Requirements + **A steeped weapon that''s no longer sheathed in the purrodaemon''s body is within + 120 feet of the daemon; **Effect **The steeped weapon swiftly flies through the + air to resheath itself in the purrodaemon''s body. If a creature is along this + flight path, the purrodaemon can make a hurled weapon Strike against the target; + if it hits, the weapon drops to the ground in a square adjacent to the creature.' + requirements: A steeped weapon that's no longer sheathed in the purrodaemon's body + is within 120 feet of the daemon + saving_throw: null + stages: null success: null traits: - evocation @@ -117,17 +78,17 @@ proactive_abilities: and an extra d10 of damage). This magical quality fades 24 hours after it ceases being sheathed in the daemon''s living body. A steeped weapon can be __Disarmed__.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Steep Weapon range: null - raw_description: '**Steep Weapon** (__manipulate__) The purrodaemon sheathes a - weapon in their own flesh. This deals no damage to the purrodaemon, which can - have up to 10 weapons sheathed in their body at a time. A steeped weapon must - be one that deals piercing or slashing damage. + raw_description: '**Steep Weapon** [One Action] (__manipulate__) The purrodaemon + sheathes a weapon in their own flesh. This deals no damage to the purrodaemon, + which can have up to 10 weapons sheathed in their body at a time. A steeped weapon + must be one that deals piercing or slashing damage. If a purrodaemon __Interacts__ to crush a soul gem, one weapon of their choice @@ -137,6 +98,8 @@ proactive_abilities: and an extra d10 of damage). This magical quality fades 24 hours after it ceases being sheathed in the daemon''s living body. A steeped weapon can be __Disarmed__.' requirements: null + saving_throw: null + stages: null success: null traits: - manipulate @@ -145,12 +108,15 @@ proactive_abilities: critical_failure: null critical_success: null description: null - effect: The purrodaemon is hit with a weapon that deals piercing damage - effects: null + effect: The purrodaemon seizes the triggering weapon. The weapon's wielder must + attempt a DC 40 Reflex save. On a failure, the weapon is disarmed and falls to + an adjacent square. On a critical failure, the weapon is sheathed in the purrodaemon's + body as though the daemon had used Steep Weapon. failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Twist the Blade range: null raw_description: '**Twist the Blade** [Reaction] **Requirements **The purrodaemon @@ -160,19 +126,71 @@ proactive_abilities: On a failure, the weapon is disarmed and falls to an adjacent square. On a critical failure, the weapon is sheathed in the purrodaemon''s body as though the daemon had used Steep Weapon.' - requirements: null + requirements: The purrodaemon has fewer than 10 weapons sheathed in their body + saving_throw: null + stages: null success: null traits: null - trigger: The purrodaemon has fewer than 10 weapons sheathed in their body -ranged: + trigger: The purrodaemon is hit with a weapon that deals piercing damage; +alignment: NE +automatic_abilities: null +description: 'Few creatures embody war''s sheer amount of bloodshed and loss of life + as deeply as the purrodaemons, deacons of war. These giant humanoid daemons are + bedecked in black, unholy armor, with weapons piercing their flesh at every opening. + Far from wounds, however, these weapons are the purrodaemon''s arsenal. A purrodaemon + can, with frightening swiftness and nauseating ease, extract a weapon from its own + flesh as though drawing a sword from a sheath, and their blood is so tainted with + evil that weapons steeped in it become powerful tools of war. + + + + + **__Recall Knowledge - Fiend__ (__Religion__)**: DC 38' +hp: 335 +hp_misc: null +immunities: +- bleed +- death effects +items: +- +2 greater striking glaive +- soul gem (2) +- steeped weapon (7-10) +languages: +- Common +- Daemonic +- telepathy 100 feet +level: 18 +melee_attacks: +- action_cost: One Action + damage: + formula: 3d8+17 + type: slashing + name: glaive + plus_damage: + - formula: null + type: 2d6 evil + - formula: null + type: 4d6 persistent bleed + to_hit: 37 + traits: + - deadly d8 + - evil + - forceful + - magical + - reach 15 feet +name: Purrodaemon +perception: 33 +ranged_attacks: - action_cost: One Action damage: formula: 2d10+12 type: piercing name: hurled weapon plus_damage: - - formula: 1d6 - type: evil and 4d6 persistent bleed + - formula: null + type: 1d6 evil + - formula: null + type: 4d6 persistent bleed to_hit: 35 traits: - deadly 1d10 @@ -180,11 +198,10 @@ ranged: - magical - propulsive - range 120 feet -rarity: Common resistances: - amount: 15 + misc: null type: piercing -ritual_lists: null saves: fort: 33 fort_misc: null @@ -193,97 +210,83 @@ saves: ref_misc: null will: 29 will_misc: null -sense_abilities: null senses: -- Perception +33 - darkvision - true seeing size: Large skills: - bonus: 37 misc: null - name: 'Athletics ' + name: Athletics - bonus: 35 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 30 misc: null - name: 'Religion ' + name: Religion - bonus: 34 misc: null - name: 'Stealth ' + name: Stealth - bonus: 33 misc: null - name: 'Survival ' + name: Survival - bonus: 32 misc: null - name: 'Warfare Lore ' -source: + name: Warfare Lore +sources: - abbr: Bestiary 2 - page_start: 61 + page_start: '61' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 50 + misc: null type: fly spell_lists: -- dc: 37 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 9 +- attack_bonus: null + cantrips: null + constants: + - level: 6 spells: - - frequency: null - name: bind soul - requirement: null - - frequency: null - name: blade barrier - requirement: null - - frequency: null - name: chain lightning - requirement: null - - heightened_level: null - level: 7 - spells: - - frequency: null - name: flame strike - requirement: null - - frequency: null - name: teleport - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: dimension door - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: dimension door - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: good only, at will - name: detect alignment - requirement: null - - heightened_level: 6 - level: -1 - spells: - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 37 + focus_points: null + misc: null + spell_lists: + - level: 9 + spells: + - misc: null + name: bind soul + - misc: null + name: blade barrier + - misc: null + name: chain lightning + - level: 7 + spells: + - misc: null + name: flame strike + - misc: null + name: teleport + - level: 5 + spells: + - misc: null + name: dimension door + - level: 4 + spells: + - misc: at will + name: dimension door + - level: 1 + spells: + - misc: good only; at will + name: detect alignment + spells_source: Divine Innate Spells traits: -- NE -- Large - Daemon - Fiend -type: Creature weaknesses: - amount: 15 + misc: null type: good diff --git a/data/monsters/quasit.yaml b/data/monsters/quasit.yaml index 04e698f..76e4107 100644 --- a/data/monsters/quasit.yaml +++ b/data/monsters/quasit.yaml @@ -7,6 +7,93 @@ ability_mods: wis_mod: 2 ac: 17 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The quasit restores 1d6 HP to itself. + failure: null + frequency: once per round + full_description: null + generic_description: null + maximum_duration: null + name: Abyssal Healing + range: null + raw_description: '**Abyssal Healing** [One Action] (__concentrate__, __divine__, + __healing__, __necromancy__) **Frequency** once per round; **Effect** The quasit + restores 1d6 HP to itself.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - healing + - necromancy + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: "* **Bat **echolocation 40 feet; Speed 15 feet, fly Speed 30 feet;\ + \ **Melee **fangs +7, **Damage **1d4–1 piercing; **Melee **wing +7 (agile), **Damage\ + \ **1d4–1 bludgeoning\n\n * **Centipede **Speed 10 feet, climb 10 feet; **Melee\ + \ **mandibles +7 (poison), **Damage **1 piercing plus 1d4 poison\n\n * **Toad\ + \ **scent (imprecise) 30 feet; Speed 5 feet; **Melee **jaws +7, **Damage **1 bludgeoning\n\ + \n * **Wolf **size Medium; scent (imprecise) 30 feet; Speed 40 feet, climb 10\ + \ feet; **Melee **jaws +7, **Damage **1d10–1 piercing plus Knockdown" + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: "**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__,\ + \ __transmutation__)\n\n * **Bat **echolocation 40 feet; Speed 15 feet, fly Speed\ + \ 30 feet; **Melee **fangs +7, **Damage **1d4–1 piercing; **Melee **wing +7 (agile),\ + \ **Damage **1d4–1 bludgeoning\n\n * **Centipede **Speed 10 feet, climb 10 feet;\ + \ **Melee **mandibles +7 (poison), **Damage **1 piercing plus 1d4 poison\n\n \ + \ * **Toad **scent (imprecise) 30 feet; Speed 5 feet; **Melee **jaws +7, **Damage\ + \ **1 bludgeoning\n\n * **Wolf **size Medium; scent (imprecise) 30 feet; Speed\ + \ 40 feet, climb 10 feet; **Melee **jaws +7, **Damage **1d10–1 piercing plus Knockdown" + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - polymorph + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Quasit Venom + range: null + raw_description: '**Quasit Venom** (__poison__) **Saving Throw** DC 17 Fortitude; + **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison (1 round); **Stage 2** As + stage 1; **Stage 3** 1d6 poison and __slowed 1__ (1 round)' + requirements: null + saving_throw: DC 17 Fortitude + stages: + - effect: 1d6 poison (1 round) + - effect: As stage 1 + - effect: 1d6 poison and __slowed 1__ (1 round) + success: null + traits: + - poison + trigger: null alignment: CE automatic_abilities: - action_cost: None @@ -17,11 +104,11 @@ automatic_abilities: virtuous or good in the life of the quasit's creator (such as a beloved daughter's doll) as an Interact action to automatically deal the quasit 2d6 mental damage. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Virtue Aversion range: null raw_description: '**Virtue Aversion** The quasit''s link to a mortal soul gave it @@ -30,6 +117,8 @@ automatic_abilities: (such as a beloved daughter''s doll) as an Interact action to automatically deal the quasit 2d6 mental damage.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -47,22 +136,22 @@ description: 'Unlike other demons, quasits are formed when a mortal spellcaster **__Recall Knowledge - Fiend__ (__Religion__)**: DC 15' hp: 25 hp_misc: null -immunities: null -items: null languages: - Abyssal - Common - telepathy (touch) level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6-1 type: slashing name: claw plus_damage: - - formula: 1d4 - type: evil and quasit venom + - formula: null + type: 1d4 evil + - formula: null + type: quasit venom to_hit: 9 traits: - agile @@ -72,162 +161,7 @@ melee: - poison name: Quasit perception: 7 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The quasit restores 1d6 HP to itself. - effects: null - failure: null - frequency: once per round - full_description: null - generic_description: null - name: Abyssal Healing - range: null - raw_description: '**Abyssal Healing** (__concentrate__, __divine__, __healing__, - __necromancy__) **Frequency** once per round; **Effect** The quasit restores 1d6 - HP to itself.' - requirements: null - success: null - traits: - - concentrate - - divine - - healing - - necromancy - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: '' - effect: null - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: echolocation 40 feet; Speed 15 feet, fly Speed 30 feet; **Melee **fangs - +7, **Damage **1d4-1 piercing; **Melee **wing +7 (agile), **Damage **1d4-1 bludgeoning - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Bat - range: null - raw_description: '**Bat **echolocation 40 feet; Speed 15 feet, fly Speed 30 feet; - **Melee **fangs +7, **Damage **1d4-1 piercing; **Melee **wing +7 (agile), **Damage - **1d4-1 bludgeoning' - requirements: null - success: null - traits: null - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: Speed 10 feet, climb 10 feet; **Melee **mandibles +7 (poison), **Damage - **1 piercing plus 1d4 poison - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Centipede - range: null - raw_description: '**Centipede **Speed 10 feet, climb 10 feet; **Melee **mandibles - +7 (poison), **Damage **1 piercing plus 1d4 poison' - requirements: null - success: null - traits: null - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: scent (imprecise) 30 feet; Speed 5 feet; **Melee **jaws +7, **Damage - **1 bludgeoning - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Toad - range: null - raw_description: '**Toad **scent (imprecise) 30 feet; Speed 5 feet; **Melee **jaws - +7, **Damage **1 bludgeoning' - requirements: null - success: null - traits: null - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: size Medium; scent (imprecise) 30 feet; Speed 40 feet, climb 10 feet; - **Melee **jaws +7, **Damage **1d10-1 piercing plus Knockdown - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wolf - range: null - raw_description: '**Wolf **size Medium; scent (imprecise) 30 feet; Speed 40 feet, - climb 10 feet; **Melee **jaws +7, **Damage **1d10-1 piercing plus Knockdown' - requirements: null - success: null - traits: null - trigger: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: "**Change Shape** (__concentrate__, __divine__, __polymorph__,\ - \ __transmutation__) \n\n * **Bat **echolocation 40 feet; Speed 15 feet, fly\ - \ Speed 30 feet; **Melee **fangs +7, **Damage **1d4-1 piercing; **Melee **wing\ - \ +7 (agile), **Damage **1d4-1 bludgeoning\n\n * **Centipede **Speed 10 feet,\ - \ climb 10 feet; **Melee **mandibles +7 (poison), **Damage **1 piercing plus 1d4\ - \ poison\n\n * **Toad **scent (imprecise) 30 feet; Speed 5 feet; **Melee **jaws\ - \ +7, **Damage **1 bludgeoning\n\n * **Wolf **size Medium; scent (imprecise)\ - \ 30 feet; Speed 40 feet, climb 10 feet; **Melee **jaws +7, **Damage **1d10-1\ - \ piercing plus Knockdown" - requirements: null - success: null - traits: - - concentrate - - divine - - polymorph - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 17 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** 1d6 poison (1 round); **Stage 2** As stage 1; **Stage 3** 1d6 poison and __slowed - 1__ (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Quasit Venom - range: null - raw_description: '**Quasit Venom** (__poison__) **Saving Throw** DC 17 Fortitude; - **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison (1 round); **Stage 2** As - stage 1; **Stage 3** 1d6 poison and __slowed 1__ (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 4 fort_misc: null @@ -244,93 +178,89 @@ sense_abilities: critical success result on any success and gets the critical failure result on any failure. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Abyssal Knowledge range: null raw_description: '**Abyssal Knowledge** When a quasit offers Aid for an Arcana or Religion check, it gets the critical success result on any success and gets the critical failure result on any failure.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +7 - darkvision size: Tiny skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 4 misc: null - name: 'Arcana ' + name: Arcana - bonus: 7 misc: null - name: 'Deception ' + name: Deception - bonus: 5 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 5 misc: null - name: 'Religion ' + name: Religion - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 76 + page_start: '76' page_stop: null speed: - amount: 15 + misc: null type: Land - amount: 35 + misc: null type: fly spell_lists: -- dc: 17 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: + - level: 1 spells: - - frequency: null - name: read omens - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will, good only - name: detect alignment - requirement: null - - frequency: at will, self only - name: invisibility - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: fear - requirement: null - - heightened_level: 1 - level: 0 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - to_hit: null + constants: null + dc: 17 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: read omens + - level: 2 + spells: + - misc: at will; good only + name: detect alignment + - misc: at will, self only + name: invisibility + - level: 1 + spells: + - misc: null + name: fear + spells_source: Divine Innate Spells traits: -- CE -- Tiny - Demon - Fiend -type: Creature weaknesses: - amount: 3 + misc: null type: cold iron - amount: 3 + misc: null type: good diff --git a/data/monsters/quatoid.yaml b/data/monsters/quatoid.yaml index d243159..8813f22 100644 --- a/data/monsters/quatoid.yaml +++ b/data/monsters/quatoid.yaml @@ -7,29 +7,50 @@ ability_mods: wis_mod: 3 ac: 25 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: 1d12+6 bludgeoning, DC 25 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 1d12+6 bludgeoning, DC 25' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LN automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. The aura sheds dim light. Creatures in the emanation gain - a +2 circumstance bonus to saving throws against emotion effects. The quatoid - can activate or deactivate its calming bioluminescence as a single action, which - has the concentrate trait. + description: The aura sheds dim light. Creatures in the emanation gain a +2 circumstance + bonus to saving throws against emotion effects. The quatoid can activate or deactivate + its calming bioluminescence as a single action, which has the concentrate trait. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Calming Bioluminescence - range: null + range: 30 feet raw_description: '**Calming Bioluminescence** (__aura__, __emotion__, __mental__, __visual__) 30 feet. The aura sheds dim light. Creatures in the emanation gain a +2 circumstance bonus to saving throws against emotion effects. The quatoid can activate or deactivate its calming bioluminescence as a single action, which has the concentrate trait.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -52,12 +73,11 @@ immunities: - paralyzed - poison - sleep -items: null languages: - Aquan - Common level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+6 @@ -71,32 +91,14 @@ melee: - reach 10 feet name: Quatoid perception: 18 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 1d12+6 bludgeoning, DC 25 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 1d12+6 bludgeoning, DC 25' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: bludgeoning - amount: 5 + misc: null type: fire -ritual_lists: null saves: fort: 13 fort_misc: null @@ -105,56 +107,53 @@ saves: ref_misc: null will: 18 will_misc: null -sense_abilities: null senses: -- Perception +18 - darkvision size: Small skills: - bonus: 15 misc: null - name: 'Athletics ' + name: Athletics - bonus: 12 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 17 misc: null - name: 'Elemental Lore ' + name: Elemental Lore - bonus: 17 misc: null - name: 'Occultism ' + name: Occultism - bonus: 17 misc: null - name: 'Society ' + name: Society - bonus: 13 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 153 + page_start: '153' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: swim spell_lists: -- dc: 27 - misc: '' - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 2 +- attack_bonus: 17 + cantrips: null + constants: null + dc: 27 + focus_points: null + misc: null + spell_lists: + - level: 2 spells: - - frequency: at will + - misc: at will name: hydraulic push - requirement: null - to_hit: 17 + spells_source: Primal Innate Spells traits: -- LN -- Small - Aquatic - Elemental - Water -type: Creature -weaknesses: null diff --git a/data/monsters/quelaunt.yaml b/data/monsters/quelaunt.yaml index bda0c2f..83de11c 100644 --- a/data/monsters/quelaunt.yaml +++ b/data/monsters/quelaunt.yaml @@ -7,6 +7,140 @@ ability_mods: wis_mod: 6 ac: 36 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: 'The quelaunt can cast the following cleric domain spells as 8th-level + occult innate spells at will without spending Focus Points: __blind ambition__, + __captivating adoration__, and __delusional pride__.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Emotional Focus + range: null + raw_description: '**Emotional Focus** The quelaunt can cast the following cleric + domain spells as 8th-level occult innate spells at will without spending Focus + Points: __blind ambition__, __captivating adoration__, and __delusional pride__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: The quelaunt casts up to three spells chosen from its at-will innate + spells and its emotional focus spells. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Emotional Frenzy + range: null + raw_description: '**Emotional Frenzy** [Three Actions] The quelaunt casts up to + three spells chosen from its at-will innate spells and its emotional focus spells.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The quelaunt feeds on the emotional unrest of a single creature within 30 + feet that's under a harmful emotion effect. The target must succeed at a DC 37 + Will save or take 4d10 mental damage and be stunned for 1 round. If the target + fails its saving throw, the quelaunt regains the same number of Hit Points and + Feed on Emotion does not cost the quelaunt an action, allowing it to use another + action this turn. + failure: null + frequency: once per round + full_description: null + generic_description: null + maximum_duration: null + name: Feed on Emotion + range: null + raw_description: '**Feed on Emotion** [One Action] (__attack__, __emotion__, __incapacitation__, + __mental__) **Frequency** once per round; **Effect** The quelaunt feeds on the + emotional unrest of a single creature within 30 feet that''s under a harmful emotion + effect. The target must succeed at a DC 37 Will save or take 4d10 mental damage + and be stunned for 1 round. If the target fails its saving throw, the quelaunt + regains the same number of Hit Points and Feed on Emotion does not cost the quelaunt + an action, allowing it to use another action this turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + - emotion + - incapacitation + - mental + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The quelaunt makes three melee Strikes, each against a different target + within reach. The multiple attack penalty applies to each attack, but increases + only after all the attacks have been made. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rapid Strikes + range: null + raw_description: '**Rapid Strikes** [Two Actions] (__attack__) The quelaunt makes + three melee Strikes, each against a different target within reach. The multiple + attack penalty applies to each attack, but increases only after all the attacks + have been made.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null +- action_cost: Free Action + critical_failure: null + critical_success: null + description: null + effect: As the quelaunt invades the triggering creature's mind and plants the seeds + of negative emotions, it also strips away the target's feelings of hope or positivity. + The quelaunt can immediately end a single __emotion__ effect from which the triggering + creature is benefiting. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Spiral of Despair + range: null + raw_description: '**Spiral of Despair** [Free Action] (__emotion__, __mental__) + **Trigger** A creature fails a saving throw to resist one of the quelaunt''s innate + spells or emotional focus spells. **Effect** As the quelaunt invades the triggering + creature''s mind and plants the seeds of negative emotions, it also strips away + the target''s feelings of hope or positivity. The quelaunt can immediately end + a single __emotion__ effect from which the triggering creature is benefiting.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - emotion + - mental + trigger: A creature fails a saving throw to resist one of the quelaunt's innate + spells or emotional focus spells. alignment: CE automatic_abilities: null description: 'This three-armed, three-legged monster has no discernible eyes, nose, @@ -39,14 +173,12 @@ description: 'This three-armed, three-legged monster has no discernible eyes, no **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 34' hp: 305 hp_misc: null -immunities: null -items: null languages: - Aklo - (can't speak any language) - telepathy 100 feet level: 15 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d8+12 @@ -60,136 +192,11 @@ melee: - reach 10 feet name: Quelaunt perception: 29 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: 'The quelaunt can cast the following cleric domain spells as 8th-level - occult innate spells at will without spending Focus Points: __blind ambition__, - __captivating adoration__, and __delusional pride__.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Emotional Focus - range: null - raw_description: '**Emotional Focus** The quelaunt can cast the following cleric - domain spells as 8th-level occult innate spells at will without spending Focus - Points: __blind ambition__, __captivating adoration__, and __delusional pride__.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: The quelaunt casts up to three spells chosen from its at-will innate - spells and its emotional focus spells. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Emotional Frenzy - range: null - raw_description: '**Emotional Frenzy** [Three Actions] The quelaunt casts up to - three spells chosen from its at-will innate spells and its emotional focus spells.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The quelaunt feeds on the emotional unrest of a single creature within 30 - feet that's under a harmful emotion effect. The target must succeed at a DC 37 - Will save or take 4d10 mental damage and be stunned for 1 round. If the target - fails its saving throw, the quelaunt regains the same number of Hit Points and - Feed on Emotion does not cost the quelaunt an action, allowing it to use another - action this turn. - effects: null - failure: null - frequency: once per round - full_description: null - generic_description: null - name: Feed on Emotion - range: null - raw_description: '**Feed on Emotion** (__attack__, __emotion__, __incapacitation__, - __mental__) **Frequency** once per round; **Effect** The quelaunt feeds on the - emotional unrest of a single creature within 30 feet that''s under a harmful emotion - effect. The target must succeed at a DC 37 Will save or take 4d10 mental damage - and be stunned for 1 round. If the target fails its saving throw, the quelaunt - regains the same number of Hit Points and Feed on Emotion does not cost the quelaunt - an action, allowing it to use another action this turn.' - requirements: null - success: null - traits: - - attack - - emotion - - incapacitation - - mental - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The quelaunt makes three melee Strikes, each against a different target - within reach. The multiple attack penalty applies to each attack, but increases - only after all the attacks have been made. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rapid Strikes - range: null - raw_description: '**Rapid Strikes** [Two Actions] (__attack__) The quelaunt makes - three melee Strikes, each against a different target within reach. The multiple - attack penalty applies to each attack, but increases only after all the attacks - have been made.' - requirements: null - success: null - traits: - - attack - trigger: null -- action_cost: Free Action - critical_failure: null - critical_success: null - description: null - effect: As the quelaunt invades the triggering creature's mind and plants the seeds - of negative emotions, it also strips away the target's feelings of hope or positivity. - The quelaunt can immediately end a single __emotion__ effect from which the triggering - creature is benefiting. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Spiral of Despair - range: null - raw_description: '**Spiral of Despair** [Free Action] (__emotion__, __mental__) - **Trigger** A creature fails a saving throw to resist one of the quelaunt''s innate - spells or emotional focus spells. **Effect** As the quelaunt invades the triggering - creature''s mind and plants the seeds of negative emotions, it also strips away - the target''s feelings of hope or positivity. The quelaunt can immediately end - a single __emotion__ effect from which the triggering creature is benefiting. ' - requirements: null - success: null - traits: - - emotion - - mental - trigger: A creature fails a saving throw to resist one of the quelaunt's innate - spells or emotional focus spells. -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 15 + misc: null type: mental -ritual_lists: null saves: fort: 27 fort_misc: null @@ -198,63 +205,54 @@ saves: ref_misc: null will: 31 will_misc: +33 vs. emotion -sense_abilities: null senses: -- Perception +29 - tremorsense (imprecise) 60 feet size: Large skills: - bonus: 30 misc: null - name: 'Deception ' + name: Deception - bonus: 30 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 27 misc: null - name: 'Occultism ' -source: + name: Occultism +sources: - abbr: Bestiary - page_start: 273 + page_start: '273' page_stop: null speed: - amount: 40 - type: Land -- amount: 6 - type: air walk -spell_lists: -- dc: 39 misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 7 + type: Land +- amount: null + misc: null + type: air walk +spell_lists: +- attack_bonus: null + cantrips: null + constants: + - level: 4 spells: - - frequency: x3 - name: crushing despair - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: at will - name: fear - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: hideous laughter - requirement: null - - heightened_level: 4 - level: -1 - spells: - - frequency: null + - misc: null name: air walk - requirement: null - to_hit: null + dc: 39 + focus_points: null + misc: null + spell_lists: + - level: 7 + spells: + - misc: x3 + name: crushing despair + - level: 3 + spells: + - misc: at will + name: fear + - level: 2 + spells: + - misc: null + name: hideous laughter + spells_source: Occult Innate Spells traits: -- CE -- Large - Aberration -type: Creature -weaknesses: null diff --git a/data/monsters/quetz couatl.yaml b/data/monsters/quetz couatl.yaml index e32f8d8..1b9bd5f 100644 --- a/data/monsters/quetz couatl.yaml +++ b/data/monsters/quetz couatl.yaml @@ -7,6 +7,190 @@ ability_mods: wis_mod: 5 ac: 30 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: 2d10+7 bludgeoning, DC 29 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Greater Constrict + range: null + raw_description: '**__Greater Constrict__** [One Action] 2d10+7 bludgeoning, DC + 29' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A quetz couatl's venom deals good damage rather than poison damage + to fiends; **Saving Throw **DC 29 Fortitude; **Maximum Duration **6 rounds; **Stage + 1 **2d6 poison damage and __enfeebled 1__ (1 round); **Stage 2 **2d8 poison damage, + enfeebled 1, and __flat-footed__ (1 round); **Stage 3 **2d10 poison damage, enfeebled + 2, and flat-footed (1 round) + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Quetz Couatl Venom + range: null + raw_description: '**Quetz Couatl Venom** (__poison__) A quetz couatl''s venom deals + good damage rather than poison damage to fiends; **Saving Throw **DC 29 Fortitude; + **Maximum Duration **6 rounds; **Stage 1 **2d6 poison damage and __enfeebled 1__ + (1 round); **Stage 2 **2d8 poison damage, enfeebled 1, and __flat-footed__ (1 + round); **Stage 3 **2d10 poison damage, enfeebled 2, and flat-footed (1 round)' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - poison + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The quetz couatl spreads its multicolored wings and radiant plumage. + Each enemy within 30 feet must attempt a DC 29 Will save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Radiant Wings + range: null + raw_description: '**Radiant Wings** [Two Actions] (__divine__, __enchantment__, + __incapacitation__, __mental__, __visual__) The quetz couatl spreads its multicolored + wings and radiant plumage. Each enemy within 30 feet must attempt a DC 29 Will + save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - enchantment + - incapacitation + - mental + - visual + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected and is temporarily immune to Radiant + Wings for 24 hours. + description: The creature is unaffected and is temporarily immune to Radiant Wings + for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success **The creature is unaffected and is temporarily + immune to Radiant Wings for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __dazzled__ for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success **The creature is __dazzled__ for 1 round.' + requirements: null + saving_throw: null + stages: null + success: The creature is __dazzled__ for 1 round. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is dazzled for 1 minute. + effect: null + failure: The creature is dazzled for 1 minute. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure **The creature is dazzled for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, but if the creature is evil, it is also __stunned + 3__. + critical_success: null + description: As failure, but if the creature is evil, it is also __stunned 3__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure **As failure, but if the creature is evil, + it is also __stunned 3__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The quetz couatl moves the creature into its coils, freeing its fangs to + make attacks, then uses __Greater Constrict__ against the creature. The quetz + couatl can hold as many creatures in its coils as will fit in its space. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Wrap in Coils + range: null + raw_description: '**Wrap in Coils** [One Action] **Requirements **The quetz couatl + has a Medium or smaller creature __grabbed__ or __restrained__ in its jaws; **Effect + **The quetz couatl moves the creature into its coils, freeing its fangs to make + attacks, then uses __Greater Constrict__ against the creature. The quetz couatl + can hold as many creatures in its coils as will fit in its space.' + requirements: The quetz couatl has a Medium or smaller creature grabbed or restrained + in its jaws + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LG automatic_abilities: null description: 'These sacred feathered serpents tirelessly serve the powers of law and @@ -31,15 +215,13 @@ description: 'These sacred feathered serpents tirelessly serve the powers of law **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 29' hp: 175 hp_misc: null -immunities: null -items: null languages: - Celestial - Common - Draconic - telepathy 100 feet level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+13 @@ -47,117 +229,16 @@ melee: name: jaws plus_damage: - formula: null - type: quetz couatl venom and Grab + type: quetz couatl venom + - formula: null + type: Grab to_hit: 23 traits: - magical name: Quetz Couatl perception: 21 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 2d10+7 bludgeoning, DC 29 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Greater Constrict - range: null - raw_description: '**__Greater Constrict__** 2d10+7 bludgeoning, DC 29' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A quetz couatl's venom deals good damage rather than poison damage - to fiends; **Saving Throw **DC 29 Fortitude; **Maximum Duration **6 rounds; **Stage - 1 **2d6 poison damage and __enfeebled 1__ (1 round); **Stage 2 **2d8 poison damage, - enfeebled 1, and __flat-footed__ (1 round); **Stage 3 **2d10 poison damage, enfeebled - 2, and flat-footed (1 round) - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Quetz Couatl Venom - range: null - raw_description: '**Quetz Couatl Venom** (__poison__) A quetz couatl''s venom deals - good damage rather than poison damage to fiends; **Saving Throw **DC 29 Fortitude; - **Maximum Duration **6 rounds; **Stage 1 **2d6 poison damage and __enfeebled 1__ - (1 round); **Stage 2 **2d8 poison damage, enfeebled 1, and __flat-footed__ (1 - round); **Stage 3 **2d10 poison damage, enfeebled 2, and flat-footed (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: "The quetz couatl spreads its multicolored wings and radiant plumage.\ - \ Each enemy within 30 feet must attempt a DC 29 Will save. \n\n**Critical Success\ - \ **The creature is unaffected and is temporarily immune to Radiant Wings for\ - \ 24 hours. \n\n**Success **The creature is __dazzled__ for 1 round. \n\n**Failure\ - \ **The creature is dazzled for 1 minute. \n\n**Critical Failure **As failure,\ - \ but if the creature is evil, it is also __stunned 3__." - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Radiant Wings - range: null - raw_description: "**Radiant Wings** [Two Actions] (__divine__, __enchantment__,\ - \ __incapacitation__, __mental__, __visual__) The quetz couatl spreads its multicolored\ - \ wings and radiant plumage. Each enemy within 30 feet must attempt a DC 29 Will\ - \ save. \n\n**Critical Success **The creature is unaffected and is temporarily\ - \ immune to Radiant Wings for 24 hours. \n\n**Success **The creature is __dazzled__\ - \ for 1 round. \n\n**Failure **The creature is dazzled for 1 minute. \n\n**Critical\ - \ Failure **As failure, but if the creature is evil, it is also __stunned 3__." - requirements: null - success: null - traits: - - divine - - enchantment - - incapacitation - - mental - - visual - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The quetz couatl has a Medium or smaller creature __grabbed__ or __restrained__ - in its jaws - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wrap in Coils - range: null - raw_description: '**Wrap in Coils** **Requirements **The quetz couatl has a Medium - or smaller creature __grabbed__ or __restrained__ in its jaws; **Effect **The - quetz couatl moves the creature into its coils, freeing its fangs to make attacks, - then uses __Greater Constrict__ against the creature. The quetz couatl can hold - as many creatures in its coils as will fit in its space.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 19 fort_misc: null @@ -166,111 +247,90 @@ saves: ref_misc: null will: 21 will_misc: null -sense_abilities: null senses: -- Perception +21 - darkvision - detect alignment size: Large skills: - bonus: 16 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 19 misc: null - name: 'Arcana ' + name: Arcana - bonus: 22 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 22 misc: null - name: 'Nature ' + name: Nature - bonus: 19 misc: null - name: 'Occultism ' + name: Occultism - bonus: 22 misc: null - name: 'Religion ' + name: Religion - bonus: 16 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 54 + page_start: '54' page_stop: null speed: - amount: 15 + misc: null type: Land - amount: 50 + misc: null type: fly spell_lists: -- dc: 29 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 7 +- attack_bonus: null + cantrips: + - level: 5 spells: - - frequency: at will - name: ethereal jaunt - requirement: null - - frequency: self only - name: plane shift - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: breath of life - requirement: null - - frequency: null - name: divine wrath - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: null - name: charm - requirement: null - - frequency: null - name: gaseous form - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: at will - name: mind reading - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: self only, at will - name: invisibility - requirement: null - - heightened_level: 5 - level: 0 - spells: - - frequency: null + - misc: null name: disrupt undead - requirement: null - - frequency: null + - misc: null name: light - requirement: null - - frequency: null + - misc: null name: mage hand - requirement: null - - heightened_level: 5 - level: -1 + constants: + - level: 5 spells: - - frequency: all alignments simultaneously + - misc: all alignments simultaneously name: detect alignment - requirement: null - to_hit: null + dc: 29 + focus_points: null + misc: null + spell_lists: + - level: 7 + spells: + - misc: at will + name: ethereal jaunt + - misc: self only + name: plane shift + - level: 5 + spells: + - misc: null + name: breath of life + - misc: null + name: divine wrath + - level: 4 + spells: + - misc: null + name: charm + - misc: null + name: gaseous form + - level: 3 + spells: + - misc: at will + name: mind reading + - level: 2 + spells: + - misc: self only; at will + name: invisibility + spells_source: Divine Innate Spells traits: -- Uncommon -- LG -- Large - Beast - Couatl -type: Creature -weaknesses: null diff --git a/data/monsters/quetzalcoatlus.yaml b/data/monsters/quetzalcoatlus.yaml index f5763c6..38f6b5a 100644 --- a/data/monsters/quetzalcoatlus.yaml +++ b/data/monsters/quetzalcoatlus.yaml @@ -7,6 +7,50 @@ ability_mods: wis_mod: 2 ac: 25 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A quetzalcoatlus can move at half Speed while it has a single creature + grabbed or restrained. Both its talons are occupied while it does this. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Snatch + range: null + raw_description: '**Snatch** A quetzalcoatlus can move at half Speed while it has + a single creature grabbed or restrained. Both its talons are occupied while it + does this.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The quetzacoaltus Flies up to its Speed and makes one beak or talon + Strike at any point during that movement. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swoop + range: null + raw_description: '**Swoop** [Two Actions] The quetzacoaltus Flies up to its Speed + and makes one beak or talon Strike at any point during that movement.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Quetzalcoatlus are the largest flying members of the pterosaur family @@ -24,19 +68,16 @@ description: 'Quetzalcoatlus are the largest flying members of the pterosaur fam **__Recall Knowledge - Animal__ (__Nature__)**: DC 23' hp: 110 hp_misc: null -immunities: null -items: null -languages: null level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+10 type: piercing name: beak plus_damage: - - formula: 1d8 - type: persistent bleed + - formula: null + type: 1d8 persistent bleed to_hit: 17 traits: - deadly 1d10 @@ -53,52 +94,7 @@ melee: traits: null name: Quetzalcoatlus perception: 15 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A quetzalcoatlus can move at half Speed while it has a single creature - grabbed or restrained. Both its talons are occupied while it does this. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Snatch - range: null - raw_description: '**Snatch** A quetzalcoatlus can move at half Speed while it has - a single creature grabbed or restrained. Both its talons are occupied while it - does this.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The quetzacoaltus Flies up to its Speed and makes one beak or talon - Strike at any point during that movement. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swoop - range: null - raw_description: '**Swoop** [Two Actions] The quetzacoaltus Flies up to its Speed - and makes one beak or talon Strike at any point during that movement.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 16 fort_misc: null @@ -107,32 +103,28 @@ saves: ref_misc: null will: 12 will_misc: null -sense_abilities: null senses: -- Perception +15 - low-light vision - scent (imprecise) 30 feet size: Huge skills: - bonus: 14 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 17 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 272 + page_start: '272' page_stop: null speed: - amount: 15 + misc: null type: Land - amount: 50 + misc: null type: fly spell_lists: null traits: -- N -- Huge - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/quickling.yaml b/data/monsters/quickling.yaml index f0d8e1b..243ebf3 100644 --- a/data/monsters/quickling.yaml +++ b/data/monsters/quickling.yaml @@ -7,30 +7,109 @@ ability_mods: wis_mod: 1 ac: 22 ac_special: null +active_abilities: +- action_cost: Free Action + critical_failure: null + critical_success: null + description: null + effect: The quickling becomes __invisible__ until it uses an attack, manipulate, + or move action. The quickling can't use Fade from View again for 1d4 rounds. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Fade from View + range: null + raw_description: '**Fade from View** [Free Action] **Requirements** The quickling + used no __attack__, __manipulate__, or __move__ actions in the previous round; + **Effect** The quickling becomes __invisible__ until it uses an attack, manipulate, + or move action. The quickling can''t use Fade from View again for 1d4 rounds.' + requirements: The quickling used no attack, manipulate, or move actions in the previous + round + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The quickling's Strikes deal an extra 1d6 precision damage to __flat-footed__ + creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** The quickling''s Strikes deal an extra 1d6 + precision damage to __flat-footed__ creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The quickling's speed, combined with nearly instantaneous acceleration + and deceleration, enables them to move in astonishing ways. As long as they have + a firm surface to travel across, they can Stride their full movement vertically + or horizontally. They can even run across unstable surfaces, such as water, in + the same way, although dangerous surfaces (acid, lava, etc.) harm them as normal. + They must end their movement on a horizontal surface capable of bearing their + weight or else they fall. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Supernatural Speed + range: null + raw_description: '**Supernatural Speed** The quickling''s speed, combined with nearly + instantaneous acceleration and deceleration, enables them to move in astonishing + ways. As long as they have a firm surface to travel across, they can Stride their + full movement vertically or horizontally. They can even run across unstable surfaces, + such as water, in the same way, although dangerous surfaces (acid, lava, etc.) + harm them as normal. They must end their movement on a horizontal surface capable + of bearing their weight or else they fall.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: The quickling takes a -2 status penalty to saving throws against effects + description: The quickling takes a –2 status penalty to saving throws against effects that cause the __slowed__ condition. If the quickling ever becomes slowed, they lose their supernatural speed, can't Fade from View, and become __sickened 1__ for the duration of the slow. They also can't reduce this sickened condition for the duration of the slowed effect. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Slow Susceptibility range: null - raw_description: '**Slow Susceptibility** The quickling takes a -2 status penalty + raw_description: '**Slow Susceptibility** The quickling takes a –2 status penalty to saving throws against effects that cause the __slowed__ condition. If the quickling ever becomes slowed, they lose their supernatural speed, can''t Fade from View, and become __sickened 1__ for the duration of the slow. They also can''t reduce this sickened condition for the duration of the slowed effect.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -40,20 +119,22 @@ automatic_abilities: description: null effect: The quickling darts aside, gaining a +2 circumstance bonus to AC, then Strides up to half their Speed after the Strike resolves. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Can't Catch Me range: null raw_description: '**Can''t Catch Me [Reaction]** **Trigger** The quickling is targeted by a Strike; **Effect** The quickling darts aside, gaining a +2 circumstance bonus to AC, then Strides up to half their Speed after the Strike resolves.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: The quickling is targeted by a Strike + trigger: The quickling is targeted by a Strike; description: 'Few creatures can match a quickling''s speed. These malicious fey creatures delight in striking with blinding speed and accuracy, racing in to stab and slash at foes before scampering away for cover with maddening— even frightening—swiftness. @@ -63,7 +144,7 @@ description: 'Few creatures can match a quickling''s speed. These malicious fey - Quicklings actively hate the "slow-paced dullards" they encounter every day, delighting + Quicklings actively hate the “slow-paced dullards” they encounter every day, delighting in inflicting suffering and pain on creatures they deem too sluggish to matter. While they are related to kinder fey such as __brownies__ and __pixies__, quicklings care only for their own merriment. They see their own cruel pranks as the height @@ -78,7 +159,6 @@ description: 'Few creatures can match a quickling''s speed. These malicious fey **__Recall Knowledge - Fey__ (__Nature__)**: DC 20' hp: 25 hp_misc: null -immunities: null items: - lethargy poison (3 doses) - shortsword @@ -87,7 +167,7 @@ languages: - Common - Sylvan level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+2 @@ -103,80 +183,8 @@ melee: - versatile S name: Quickling perception: 9 -proactive_abilities: -- action_cost: Free Action - critical_failure: null - critical_success: null - description: null - effect: The quickling used no __attack__, __manipulate__, or __move__ actions in - the previous round - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Fade from View - range: null - raw_description: '**Fade from View** [Free Action] **Requirements** The quickling - used no __attack__, __manipulate__, or __move__ actions in the previous round; - **Effect** The quickling becomes __invisible__ until it uses an attack, manipulate, - or move action. The quickling can''t use Fade from View again for 1d4 rounds.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The quickling's Strikes deal an extra 1d6 precision damage to __flat-footed__ - creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** The quickling''s Strikes deal an extra 1d6 - precision damage to __flat-footed__ creatures.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The quickling's speed, combined with nearly instantaneous acceleration - and deceleration, enables them to move in astonishing ways. As long as they have - a firm surface to travel across, they can Stride their full movement vertically - or horizontally. They can even run across unstable surfaces, such as water, in - the same way, although dangerous surfaces (acid, lava, etc.) harm them as normal. - They must end their movement on a horizontal surface capable of bearing their - weight or else they fall. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Supernatural Speed - range: null - raw_description: '**Supernatural Speed** The quickling''s speed, combined with nearly - instantaneous acceleration and deceleration, enables them to move in astonishing - ways. As long as they have a firm surface to travel across, they can Stride their - full movement vertically or horizontally. They can even run across unstable surfaces, - such as water, in the same way, although dangerous surfaces (acid, lava, etc.) - harm them as normal. They must end their movement on a horizontal surface capable - of bearing their weight or else they fall.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 6 fort_misc: null @@ -185,73 +193,65 @@ saves: ref_misc: null will: 8 will_misc: null -sense_abilities: null senses: -- Perception +9 - low-light vision size: Small skills: - bonus: 13 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 8 misc: null - name: 'Crafting ' + name: Crafting - bonus: 8 misc: null - name: 'Deception ' + name: Deception - bonus: 8 misc: null - name: 'Nature ' + name: Nature - bonus: 11 misc: null - name: 'Stealth ' + name: Stealth - bonus: 6 misc: null - name: 'Survival ' + name: Survival - bonus: 11 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: Bestiary 2 - page_start: 218 + page_start: '218' page_stop: null speed: - amount: 100 + misc: null type: Land spell_lists: -- dc: 20 - misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 2 +- attack_bonus: null + cantrips: + - level: 2 spells: - - frequency: null - name: shatter - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: ventriloquism - requirement: null - - heightened_level: 2 - level: 0 - spells: - - frequency: null + - misc: null name: dancing lights - requirement: null - - frequency: null + - misc: null name: prestidigitation - requirement: null - to_hit: null + constants: null + dc: 20 + focus_points: null + misc: null + spell_lists: + - level: 2 + spells: + - misc: null + name: shatter + - level: 1 + spells: + - misc: null + name: ventriloquism + spells_source: Primal Innate Spells traits: -- Uncommon -- CE -- Small - Fey -type: Creature weaknesses: - amount: 5 + misc: null type: cold iron diff --git a/data/monsters/quoppopak.yaml b/data/monsters/quoppopak.yaml index 67f345d..4571e75 100644 --- a/data/monsters/quoppopak.yaml +++ b/data/monsters/quoppopak.yaml @@ -7,6 +7,84 @@ ability_mods: wis_mod: 5 ac: 31 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The quoppopak uses Tentacle Stab against a creature within reach; if either + of these Strikes hits, the creature must attempt a DC 30 Reflex save. On a failed + save, the quoppopak shoots water through its tentacles into the creature, dealing + 2d6+5 bludgeoning damage and making the creature __sickened 1__ as its internal + organs fill with water (double damage and sickened 2 on a critical failure). + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Flooding Thrust + range: null + raw_description: '**Flooding Thrust** [Two Actions] **Requirements** The quoppopak''s + ventral tube is in water; **Effect** The quoppopak uses Tentacle Stab against + a creature within reach; if either of these Strikes hits, the creature must attempt + a DC 30 Reflex save. On a failed save, the quoppopak shoots water through its + tentacles into the creature, dealing 2d6+5 bludgeoning damage and making the creature + __sickened 1__ as its internal organs fill with water (double damage and sickened + 2 on a critical failure).' + requirements: The quoppopak's ventral tube is in water + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The quoppopak makes two tentacle Strikes against the same creature. These + Strikes deal piercing damage instead of bludgeoning, and the quoppopak can't __Grab__ + with them. Its multiple attack penalty doesn't increase until after both attacks. + failure: null + frequency: once per round + full_description: null + generic_description: null + maximum_duration: null + name: Tentacle Stab + range: null + raw_description: '**Tentacle Stab** [One Action] **Frequency** once per round; + **Effect** The quoppopak makes two tentacle Strikes against the same creature. + These Strikes deal piercing damage instead of bludgeoning, and the quoppopak can''t + __Grab__ with them. Its multiple attack penalty doesn''t increase until after + both attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The quoppopak can stand and move on the surface of water or other liquids + without falling through. It can go underwater if it wishes, but it must __Swim__ + to do so. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Water Glide + range: null + raw_description: '**Water Glide** The quoppopak can stand and move on the surface + of water or other liquids without falling through. It can go underwater if it + wishes, but it must __Swim__ to do so.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: Reaction @@ -18,11 +96,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +111,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -58,12 +138,10 @@ description: 'Quoppopaks combine the most terrifying aspects of water striders, **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 28' hp: 195 hp_misc: null -immunities: null -items: null languages: - Aquan level: 11 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d8+13 @@ -91,81 +169,14 @@ melee: type: slashing name: ventral tube plus_damage: - - formula: 1d6 - type: persistent bleed + - formula: null + type: 1d6 persistent bleed to_hit: 24 traits: - reach 10 feet name: Quoppopak perception: 22 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The quoppopak's ventral tube is in water - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Flooding Thrust - range: null - raw_description: '**Flooding Thrust** [Two Actions] **Requirements** The quoppopak''s - ventral tube is in water; **Effect** The quoppopak uses Tentacle Stab against - a creature within reach; if either of these Strikes hits, the creature must attempt - a DC 30 Reflex save. On a failed save, the quoppopak shoots water through its - tentacles into the creature, dealing 2d6+5 bludgeoning damage and making the creature - __sickened 1__ as its internal organs fill with water (double damage and sickened - 2 on a critical failure).' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The quoppopak makes two tentacle Strikes against the same creature. These - Strikes deal piercing damage instead of bludgeoning, and the quoppopak can't __Grab__ - with them. Its multiple attack penalty doesn't increase until after both attacks. - effects: null - failure: null - frequency: once per round - full_description: null - generic_description: null - name: Tentacle Stab - range: null - raw_description: '**Tentacle Stab** **Frequency** once per round; **Effect** The - quoppopak makes two tentacle Strikes against the same creature. These Strikes - deal piercing damage instead of bludgeoning, and the quoppopak can''t __Grab__ - with them. Its multiple attack penalty doesn''t increase until after both attacks.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The quoppopak can stand and move on the surface of water or other liquids - without falling through. It can go underwater if it wishes, but it must __Swim__ - to do so. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Water Glide - range: null - raw_description: '**Water Glide** The quoppopak can stand and move on the surface - of water or other liquids without falling through. It can go underwater if it - wishes, but it must __Swim__ to do so.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d6+13 @@ -178,11 +189,6 @@ ranged: traits: - range 100 feet - water -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 22 fort_misc: null @@ -191,37 +197,34 @@ saves: ref_misc: null will: 18 will_misc: null -sense_abilities: null senses: -- Perception +22 - low-light vision size: Large skills: - bonus: 23 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 22 misc: null - name: 'Athletics ' + name: Athletics - bonus: 23 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 219 + page_start: '219' page_stop: null speed: - amount: 15 + misc: null type: Land - amount: 40 + misc: null type: swim - amount: 30 + misc: null type: water glide spell_lists: null traits: -- NE -- Large - Aberration - Aquatic -type: Creature -weaknesses: null diff --git a/data/monsters/qurashith.yaml b/data/monsters/qurashith.yaml index dd144c9..8ae6755 100644 --- a/data/monsters/qurashith.yaml +++ b/data/monsters/qurashith.yaml @@ -7,6 +7,79 @@ ability_mods: wis_mod: 5 ac: 40 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A creature that takes damage from a qurashith's jaws or spittle must + succeed at a DC 39 Fortitude save or be __slowed 1__ for 1d4 rounds (slowed 2 + on a critical failure). If a creature is already slowed when it fails its save, + it becomes __paralyzed__ for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Paralytic Spittle + range: null + raw_description: '**Paralytic Spittle** A creature that takes damage from a qurashith''s + jaws or spittle must succeed at a DC 39 Fortitude save or be __slowed 1__ for + 1d4 rounds (slowed 2 on a critical failure). If a creature is already slowed when + it fails its save, it becomes __paralyzed__ for 1 round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The qurashith unleashes a debilitating psionic scream. Creatures in + a 60-foot cone must succeed at a DC 35 Will save or become __stupefied__ 2 (stupefied + 4 on a critical failure) for 1 minute. A creature that critically succeeds at + its Will save is immune to the qurashith's Psychic Howl for 24 hours. The qurashith + can't use Psychic Howl again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Psychic Howl + range: null + raw_description: '**Psychic Howl** [Two Actions] The qurashith unleashes a debilitating + psionic scream. Creatures in a 60-foot cone must succeed at a DC 35 Will save + or become __stupefied__ 2 (stupefied 4 on a critical failure) for 1 minute. A + creature that critically succeeds at its Will save is immune to the qurashith''s + Psychic Howl for 24 hours. The qurashith can''t use Psychic Howl again for 1d4 + rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: claw + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rend + range: null + raw_description: '**Rend** [One Action] claw' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: None @@ -27,11 +100,11 @@ automatic_abilities: __**Frightful Presence**__ (__aura__, __emotion__, __fear__, __mental__) 90 feet, DC 33' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Adhesive Body range: null raw_description: '**Adhesive Body** Any creature that Strikes the qurashith with @@ -49,10 +122,12 @@ automatic_abilities: __**Frightful Presence**__ (__aura__, __emotion__, __fear__, __mental__) 90 feet, DC 33' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null -description: 'Qurashith—or "gluttonwings" in the Common tongue—are fearsome, bat-like +description: 'Qurashith—or “gluttonwings” in the Common tongue—are fearsome, bat-like predators that haunt the upper reaches of Gluttondark''s cavern-worlds. These monstrosities are no mere beasts. A qurashith does not simply devour its victims; once it kills its prey, it physically subsumes the creature into its own body, metabolizing the @@ -72,14 +147,12 @@ description: 'Qurashith—or "gluttonwings" in the Common tongue—are fearsome, **__Recall Knowledge - Fiend__ (__Religion__)**: DC 41' hp: 340 hp_misc: null -immunities: null -items: null languages: - Abyssal - telepathy 120 feet - tongues level: 17 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d12+17 @@ -109,82 +182,11 @@ melee: - reach 15 feet name: Qurashith perception: 33 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A creature that takes damage from a qurashith's jaws or spittle must - succeed at a DC 39 Fortitude save or be __slowed 1__ for 1d4 rounds (slowed 2 - on a critical failure). If a creature is already slowed when it fails its save, - it becomes __paralyzed__ for 1 round. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Paralytic Spittle - range: null - raw_description: '**Paralytic Spittle** A creature that takes damage from a qurashith''s - jaws or spittle must succeed at a DC 39 Fortitude save or be __slowed 1__ for - 1d4 rounds (slowed 2 on a critical failure). If a creature is already slowed when - it fails its save, it becomes __paralyzed__ for 1 round.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The qurashith unleashes a debilitating psionic scream. Creatures in - a 60-foot cone must succeed at a DC 35 Will save or become __stupefied__ 2 (stupefied - 4 on a critical failure) for 1 minute. A creature that critically succeeds at - its Will save is immune to the qurashith's Psychic Howl for 24 hours. The qurashith - can't use Psychic Howl again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Psychic Howl - range: null - raw_description: '**Psychic Howl** [Two Actions] The qurashith unleashes a debilitating - psionic scream. Creatures in a 60-foot cone must succeed at a DC 35 Will save - or become __stupefied__ 2 (stupefied 4 on a critical failure) for 1 minute. A - creature that critically succeeds at its Will save is immune to the qurashith''s - Psychic Howl for 24 hours. The qurashith can''t use Psychic Howl again for 1d4 - rounds.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: claw - effect: The monster automatically deals that Strike's damage again to the enemy. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rend - range: null - raw_description: A Rend entry lists a Strike the monster has. **Requirements** The - monster hit the same enemy with two consecutive Strikes of the listed type in - the same round. **Effect** The monster automatically deals that Strike's damage - again to the enemy. - requirements: The monster hit the same enemy with two consecutive Strikes of the - listed type in the same round. - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 6d6 - type: acid and paralytic saliva + formula: null + type: 6d6 acid and paralytic saliva name: spittle plus_damage: null to_hit: 30 @@ -193,8 +195,8 @@ ranged: rarity: Rare resistances: - amount: 15 + misc: null type: acid -ritual_lists: null saves: fort: 29 fort_misc: null @@ -203,9 +205,7 @@ saves: ref_misc: null will: 28 will_misc: null -sense_abilities: null senses: -- Perception +33 - greater darkvision - scent (imprecise) 60 feet - true seeing @@ -213,55 +213,54 @@ size: Huge skills: - bonus: 30 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 32 misc: null - name: 'Athletics ' + name: Athletics - bonus: 29 misc: null - name: 'Deception ' + name: Deception - bonus: 32 misc: null - name: 'Stealth ' + name: Stealth - bonus: 28 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: 'Pathfinder #154: Siege of the Dinosaurs' - page_start: 82 + page_start: '82' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 60 + misc: null type: fly spell_lists: -- dc: 35 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 6 +- attack_bonus: null + cantrips: null + constants: + - level: 6 spells: - - frequency: at will, self only - name: teleport - requirement: null - - heightened_level: 6 - level: -1 - spells: - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 35 + focus_points: null + misc: null + spell_lists: + - level: 6 + spells: + - misc: at will, self only + name: teleport + spells_source: Divine Innate Spells traits: -- Rare -- CE -- Huge - Aberration - Fiend -type: Creature weaknesses: - amount: 15 + misc: null type: good - amount: 15 + misc: null type: lawful diff --git a/data/monsters/radiant warden.yaml b/data/monsters/radiant warden.yaml index 0daea74..d28b481 100644 --- a/data/monsters/radiant warden.yaml +++ b/data/monsters/radiant warden.yaml @@ -7,24 +7,104 @@ ability_mods: wis_mod: 5 ac: 40 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: Until it acts, the radiant warden appears to be an orrery (or similar + large mechanical contraption, such as a telescope). It has an automatic result + of 53 on __Deception__ checks and DCs to convincingly pass as such a machine. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Orrery + range: null + raw_description: '**Orrery** [One Action] (__concentrate__) Until it acts, the + radiant warden appears to be an orrery (or similar large mechanical contraption, + such as a telescope). It has an automatic result of 53 on __Deception__ checks + and DCs to convincingly pass as such a machine.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The radiant warden releases a 50-foot cone of bright energy that deals + 10d12 force damage (DC 38 basic Reflex save). The radiant warden can't use Radiant + Blast for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Radiant Blast + range: null + raw_description: '**Radiant Blast** [Two Actions] (__evocation__, __force__, __occult__) + The radiant warden releases a 50-foot cone of bright energy that deals 10d12 force + damage (DC 38 basic Reflex save). The radiant warden can''t use Radiant Blast + for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - evocation + - force + - occult + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When a creature is hit by the radiant warden's hammer Strike, a flash + of radiant energy attempts to anchor the creature in place. The creature must + attempt a DC 38 Will save; on a failure, the creature can't use any __teleportation__ + effects for 1 minute. On a critical failure, the creature is also permanently + __blinded__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Radiant Blow + range: null + raw_description: '**Radiant Blow** When a creature is hit by the radiant warden''s + hammer Strike, a flash of radiant energy attempts to anchor the creature in place. + The creature must attempt a DC 38 Will save; on a failure, the creature can''t + use any __teleportation__ effects for 1 minute. On a critical failure, the creature + is also permanently __blinded__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 60 feet. A creature that uses a __teleportation__ ability within the - aura's emanation or enters it via a teleportation ability must succeed a DC 38 - Will save or become __sickened 1__ and have its destination changed to a point - of the radiant warden's choosing within the emanation. On a successful save, the - creature arrives as intended but is still sickened 1. + description: A creature that uses a __teleportation__ ability within the aura's + emanation or enters it via a teleportation ability must succeed a DC 38 Will save + or become __sickened 1__ and have its destination changed to a point of the radiant + warden's choosing within the emanation. On a successful save, the creature arrives + as intended but is still sickened 1. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Gatekeeper Aura - range: null + range: 60 feet raw_description: '**Gatekeeper Aura** (__abjuration__, __aura__, __occult__) 60 feet. A creature that uses a __teleportation__ ability within the aura''s emanation or enters it via a teleportation ability must succeed a DC 38 Will save or become @@ -32,6 +112,8 @@ automatic_abilities: choosing within the emanation. On a successful save, the creature arrives as intended but is still sickened 1.' requirements: null + saving_throw: null + stages: null success: null traits: - abjuration @@ -59,22 +141,21 @@ hp: 300 hp_misc: null immunities: - bleed -- death effects -- disease -- doomed -- drained -- fatigued -- necromancy +- death effects +- disease +- doomed +- drained +- fatigued +- necromancy - nonlethal attacks -- paralyzed -- poison -- sickened -- unconscious -items: null +- paralyzed +- poison +- sickened +- unconscious languages: - any one ancient language (such as Jistkan) level: 17 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d12+15 @@ -90,85 +171,11 @@ melee: - shove name: Radiant Warden perception: 30 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: Until it acts, the radiant warden appears to be an orrery (or similar - large mechanical contraption, such as a telescope). It has an automatic result - of 53 on __Deception__ checks and DCs to convincingly pass as such a machine. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Orrery - range: null - raw_description: '**Orrery** (__concentrate__) Until it acts, the radiant warden - appears to be an orrery (or similar large mechanical contraption, such as a telescope). - It has an automatic result of 53 on __Deception__ checks and DCs to convincingly - pass as such a machine.' - requirements: null - success: null - traits: - - concentrate - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The radiant warden releases a 50-foot cone of bright energy that deals - 10d12 force damage (DC 38 basic Reflex save). The radiant warden can't use Radiant - Blast for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Radiant Blast - range: null - raw_description: '**Radiant Blast** [Two Actions] (__evocation__, __force__, __occult__) - The radiant warden releases a 50-foot cone of bright energy that deals 10d12 force - damage (DC 38 basic Reflex save). The radiant warden can''t use Radiant Blast - for 1d4 rounds.' - requirements: null - success: null - traits: - - evocation - - force - - occult - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When a creature is hit by the radiant warden's hammer Strike, a flash - of radiant energy attempts to anchor the creature in place. The creature must - attempt a DC 38 Will save; on a failure, the creature can't use any __teleportation__ - effects for 1 minute. On a critical failure, the creature is also permanently - __blinded__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Radiant Blow - range: null - raw_description: '**Radiant Blow** When a creature is hit by the radiant warden''s - hammer Strike, a flash of radiant energy attempts to anchor the creature in place. - The creature must attempt a DC 38 Will save; on a failure, the creature can''t - use any __teleportation__ effects for 1 minute. On a critical failure, the creature - is also permanently __blinded__.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 4d10 - type: force + formula: null + type: 4d10 force name: radiant beam plus_damage: null to_hit: 32 @@ -178,10 +185,11 @@ ranged: rarity: Uncommon resistances: - amount: 15 + misc: null type: mental - amount: 15 - type: physical (except adamantine) -ritual_lists: null + misc: except adamantine + type: physical saves: fort: 32 fort_misc: null @@ -190,73 +198,61 @@ saves: ref_misc: null will: 28 will_misc: null -sense_abilities: null senses: -- Perception +30 - darkvision size: Gargantuan skills: - bonus: 32 misc: null - name: 'Arcana ' + name: Arcana - bonus: 36 misc: null - name: 'Astronomy Lore ' + name: Astronomy Lore - bonus: 33 misc: null - name: 'Athletics ' + name: Athletics - bonus: 32 misc: null - name: 'Occultism ' -source: + name: Occultism +sources: - abbr: Bestiary 2 - page_start: 220 + page_start: '220' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 30 + misc: null type: fly spell_lists: -- dc: 38 +- attack_bonus: null + cantrips: null + constants: null + dc: 38 + focus_points: null misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 9 + spell_lists: + - level: 9 spells: - - frequency: null + - misc: null name: teleport - requirement: null - - heightened_level: null - level: 8 + - level: 8 spells: - - frequency: ×3 + - misc: ×3 name: collective transposition - requirement: null - - frequency: null + - misc: null name: scintillating pattern - requirement: null - - heightened_level: null - level: 7 + - level: 7 spells: - - frequency: null + - misc: null name: dimensional lock - requirement: null - - frequency: null + - misc: null name: prismatic spray - requirement: null - - heightened_level: null - level: 5 + - level: 5 spells: - - frequency: at will + - misc: at will name: dimension door - requirement: null - to_hit: null + spells_source: Occult Innate Spells traits: -- Uncommon -- N -- Gargantuan - Construct -type: Creature -weaknesses: null diff --git a/data/monsters/raja rakshasa.yaml b/data/monsters/raja rakshasa.yaml index 9813a0f..0f9dcb8 100644 --- a/data/monsters/raja rakshasa.yaml +++ b/data/monsters/raja rakshasa.yaml @@ -7,19 +7,91 @@ ability_mods: wis_mod: 1 ac: 30 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The raja rakshasa takes on the appearance of any Medium humanoid. This + doesn't change the raja rakshasa's Speed or its attack and damage modifiers with + its Strikes but might change the damage type its Strikes deal (typically to bludgeoning). + It typically loses its fangs Strike unless the humanoid form has fangs or a similar + unarmed attack. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__concentrate__, __occult__, __polymorph__, + __transmutation__) The raja rakshasa takes on the appearance of any Medium humanoid. + This doesn''t change the raja rakshasa''s Speed or its attack and damage modifiers + with its Strikes but might change the damage type its Strikes deal (typically + to bludgeoning). It typically loses its fangs Strike unless the humanoid form + has fangs or a similar unarmed attack.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - occult + - polymorph + - transmutation + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The raja rakshasa's eyes flash green as it projects a telepathic wave + in a 30-foot emanation. All creatures in the area are assailed by a vision of + evil decadence from one of the rakshasa's past lives. Each non-evil creature in + the area must succeed at a DC 29 Will save or become __sickened 1__ (and __stunned + 1__ on a critical failure). The visions last 1d4 rounds, and while they do, the + raja rakshasa and all evil creatures in the area gain a +1 status bonus to all + checks. The raja rakshasa can use this ability again only once the previous visions + end. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Disturbing Vision + range: null + raw_description: '**Disturbing Vision** [One Action] (__concentrate__, __enchantment__, + __mental__, __occult__) The raja rakshasa''s eyes flash green as it projects a + telepathic wave in a 30-foot emanation. All creatures in the area are assailed + by a vision of evil decadence from one of the rakshasa''s past lives. Each non-evil + creature in the area must succeed at a DC 29 Will save or become __sickened 1__ + (and __stunned 1__ on a critical failure). The visions last 1d4 rounds, and while + they do, the raja rakshasa and all evil creatures in the area gain a +1 status + bonus to all checks. The raja rakshasa can use this ability again only once the + previous visions end.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - enchantment + - mental + - occult + trigger: null alignment: LE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null - effect: The raja rakshasa has an unexpended spell slot that can be used to cast - __dispel magic__. - effects: null + effect: The raja rakshasa expends a spell slot that could be used to cast dispel + magic and attempts to counteract the triggering spell or ability. The raja rakshasa + can't Scoff at the Divine for 1d4 rounds. failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Scoff at the Divine range: null raw_description: '**Scoff at the Divine** [Reaction] **Trigger** A creature within @@ -28,10 +100,15 @@ automatic_abilities: **Effect** The raja rakshasa expends a spell slot that could be used to cast dispel magic and attempts to counteract the triggering spell or ability. The raja rakshasa can''t Scoff at the Divine for 1d4 rounds.' - requirements: null + requirements: The raja rakshasa has an unexpended spell slot that can be used to + cast dispel magic. + saving_throw: null + stages: null success: null traits: null trigger: A creature within 30 feet casts a divine spell or uses a divine ability. + Requirements The raja rakshasa has an unexpended spell slot that can be used to + cast dispel magic. description: 'When not disguised as a humanoid, the raja rakshasa has the head of an animal. The hands of a raja rakshasa are more subtly unsettling, for the fingers of these fiends bend outward, away from the palms. @@ -55,7 +132,6 @@ description: 'When not disguised as a humanoid, the raja rakshasa has the head o **__Recall Knowledge - Fiend__ (__Religion__)**: DC 27' hp: 155 hp_misc: null -immunities: null items: - +1 striking kukri languages: @@ -63,7 +139,7 @@ languages: - Infernal - Undercommon level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+10 @@ -99,79 +175,11 @@ melee: - magical name: Raja Rakshasa perception: 19 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The raja rakshasa takes on the appearance of any Medium humanoid. This - doesn't change the raja rakshasa's Speed or its attack and damage modifiers with - its Strikes but might change the damage type its Strikes deal (typically to bludgeoning). - It typically loses its fangs Strike unless the humanoid form has fangs or a similar - unarmed attack. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__concentrate__, __occult__, __polymorph__, - __transmutation__) The raja rakshasa takes on the appearance of any Medium humanoid. - This doesn''t change the raja rakshasa''s Speed or its attack and damage modifiers - with its Strikes but might change the damage type its Strikes deal (typically - to bludgeoning). It typically loses its fangs Strike unless the humanoid form - has fangs or a similar unarmed attack.' - requirements: null - success: null - traits: - - concentrate - - occult - - polymorph - - transmutation - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The raja rakshasa's eyes flash green as it projects a telepathic wave - in a 30-foot emanation. All creatures in the area are assailed by a vision of - evil decadence from one of the rakshasa's past lives. Each non-evil creature in - the area must succeed at a DC 29 Will save or become __sickened 1__ (and __stunned - 1__ on a critical failure). The visions last 1d4 rounds, and while they do, the - raja rakshasa and all evil creatures in the area gain a +1 status bonus to all - checks. The raja rakshasa can use this ability again only once the previous visions - end. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Disturbing Vision - range: null - raw_description: '**Disturbing Vision** (__concentrate__, __enchantment__, __mental__, - __occult__) The raja rakshasa''s eyes flash green as it projects a telepathic - wave in a 30-foot emanation. All creatures in the area are assailed by a vision - of evil decadence from one of the rakshasa''s past lives. Each non-evil creature - in the area must succeed at a DC 29 Will save or become __sickened 1__ (and __stunned - 1__ on a critical failure). The visions last 1d4 rounds, and while they do, the - raja rakshasa and all evil creatures in the area gain a +1 status bonus to all - checks. The raja rakshasa can use this ability again only once the previous visions - end.' - requirements: null - success: null - traits: - - concentrate - - enchantment - - mental - - occult - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 - type: physical (except piercing) -ritual_lists: null + misc: except piercing + type: physical saves: fort: 19 fort_misc: null @@ -180,144 +188,117 @@ saves: ref_misc: null will: 18 will_misc: null -sense_abilities: null senses: -- Perception +19 - darkvision size: Medium skills: - bonus: 23 misc: null - name: 'Deception ' + name: Deception - bonus: 21 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 21 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 18 misc: null - name: 'Occultism ' + name: Occultism - bonus: 19 misc: null - name: 'Performance ' + name: Performance - bonus: 20 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 275 + page_start: '275' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: -- dc: 31 - misc: null - name: Occult Spontaneous Spells - spell_groups: - - heightened_level: null - level: 5 +- attack_bonus: null + cantrips: + - level: 5 spells: - - frequency: null - name: dispel magic - requirement: null - - frequency: null - name: hallucination - requirement: null - - frequency: 3 slots - name: shadow blast - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: null - name: clairvoyance - requirement: null - - frequency: null - name: dispel magic - requirement: null - - frequency: null - name: fly - requirement: null - - frequency: 4 slots - name: suggestion - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: clairaudience - requirement: null - - frequency: null - name: dispel magic - requirement: null - - frequency: null - name: nondetection - requirement: null - - frequency: 4 slots - name: vampiric touch - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: blur - requirement: null - - frequency: null - name: hideous laughter - requirement: null - - frequency: 4 slots - name: invisibility - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: charm - requirement: null - - frequency: null - name: illusory object - requirement: null - - frequency: 4 slots - name: item facade - requirement: null - - heightened_level: 5 - level: 0 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: ghost sound - requirement: null - - frequency: null + - misc: null name: mage hand - requirement: null - - frequency: null + - misc: null name: read aura - requirement: null - - frequency: null + - misc: null name: sigil - requirement: null - to_hit: null -- dc: 31 + constants: null + dc: 31 + focus_points: null misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 3 + spell_lists: + - level: 5 spells: - - frequency: at will + - misc: null + name: dispel magic + - misc: null + name: hallucination + - misc: 3 slots + name: shadow blast + - level: 4 + spells: + - misc: null + name: clairvoyance + - misc: null + name: dispel magic + - misc: null + name: fly + - misc: 4 slots + name: suggestion + - level: 3 + spells: + - misc: null + name: clairaudience + - misc: null + name: dispel magic + - misc: null + name: nondetection + - misc: 4 slots + name: vampiric touch + - level: 2 + spells: + - misc: null + name: blur + - misc: null + name: hideous laughter + - misc: 4 slots + name: invisibility + - level: 1 + spells: + - misc: null + name: charm + - misc: null + name: illusory object + - misc: 4 slots + name: item facade + spells_source: Occult Spontaneous Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 31 + focus_points: null + misc: null + spell_lists: + - level: 3 + spells: + - misc: at will name: mind reading - requirement: null - to_hit: null + spells_source: Occult Innate Spells traits: -- LE -- Medium - Fiend - Rakshasa -type: Creature weaknesses: - amount: 10 + misc: null type: good diff --git a/data/monsters/rat swarm.yaml b/data/monsters/rat swarm.yaml index 0f2d6da..5efc5ea 100644 --- a/data/monsters/rat swarm.yaml +++ b/data/monsters/rat swarm.yaml @@ -7,6 +7,58 @@ ability_mods: wis_mod: 1 ac: 14 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The __sickened__ and __unconscious__ conditions from filth fever don't + improve on their own until the disease is cured. **Saving Throw** DC 14 Fortitude; + **Stage 1** carrier with no ill effect (1d4 hours), **Stage 2** __sickened 1__ + (1 day), **Stage 3** __sickened 1__ and __slowed 1__ (1 day), **Stage 4** __unconscious__ + (1 day), **Stage 5** dead + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Filth Fever + range: null + raw_description: '**Filth Fever** (__disease__) The __sickened__ and __unconscious__ + conditions from filth fever don''t improve on their own until the disease is cured. + **Saving Throw** DC 14 Fortitude; **Stage 1** carrier with no ill effect (1d4 + hours), **Stage 2** __sickened 1__ (1 day), **Stage 3** __sickened 1__ and __slowed + 1__ (1 day), **Stage 4** __unconscious__ (1 day), **Stage 5** dead' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Each enemy in the swarm's space takes 1d6 piercing damage and must + attempt a DC 17 basic Reflex save. A creature that fails its save is exposed to + filth fever. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swarming Bites + range: null + raw_description: '**Swarming Bites** [One Action] Each enemy in the swarm''s space + takes 1d6 piercing damage and must attempt a DC 17 basic Reflex save. A creature + that fails its save is exposed to filth fever.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'A swarm of rats can cause total chaos within a household or business. @@ -23,66 +75,15 @@ hp_misc: null immunities: - precision - swarm mind -items: null -languages: null level: 1 -melee: null +melee_attacks: null name: Rat Swarm perception: 5 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The __sickened__ and __unconscious__ conditions from filth fever don't - improve on their own until the disease is cured. **Saving Throw** DC 14 Fortitude; - **Stage 1** carrier with no ill effect (1d4 hours), **Stage 2** __sickened 1__ - (1 day), **Stage 3** __sickened 1__ and __slowed 1__ (1 day), **Stage 4** __unconscious__ - (1 day), **Stage 5** dead - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Filth Fever - range: null - raw_description: '**Filth Fever** (__disease__) The __sickened__ and __unconscious__ - conditions from filth fever don''t improve on their own until the disease is cured. - **Saving Throw** DC 14 Fortitude; **Stage 1** carrier with no ill effect (1d4 - hours), **Stage 2** __sickened 1__ (1 day), **Stage 3** __sickened 1__ and __slowed - 1__ (1 day), **Stage 4** __unconscious__ (1 day), **Stage 5** dead' - requirements: null - success: null - traits: - - disease - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Each enemy in the swarm's space takes 1d6 piercing damage and must - attempt a DC 17 basic Reflex save. A creature that fails its save is exposed to - filth fever. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swarming Bites - range: null - raw_description: '**Swarming Bites** Each enemy in the swarm''s space takes 1d6 - piercing damage and must attempt a DC 17 basic Reflex save. A creature that fails - its save is exposed to filth fever.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 6 - type: physical (except bludgeoning) -ritual_lists: null + misc: except bludgeoning + type: physical saves: fort: 2 fort_misc: null @@ -91,40 +92,39 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +5 - low-light vision - scent (imprecise) 30 feet size: Large skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 4 misc: +6 to Climb or Swim - name: 'Athletics ' + name: Athletics - bonus: 6 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 276 + page_start: '276' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 10 + misc: null type: climb spell_lists: null traits: -- N -- Large - Animal - Swarm -type: Creature weaknesses: - amount: 3 + misc: null type: area damage - amount: 3 + misc: null type: splash damage diff --git a/data/monsters/ratfolk grenadier.yaml b/data/monsters/ratfolk grenadier.yaml index ae34350..a6acaa2 100644 --- a/data/monsters/ratfolk grenadier.yaml +++ b/data/monsters/ratfolk grenadier.yaml @@ -7,6 +7,98 @@ ability_mods: wis_mod: 2 ac: 21 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A ratfolk grenadier has stretchy cheek pouches that can store up to + 1 cubic foot of objects (though no more than 4 light items). The ratfolk can remove + or store an item using the Interact action. As long as the ratfolk has at least + one object in its cheek pouches, its speech is noticeably difficult to understand. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Cheek Pouches + range: null + raw_description: '**Cheek Pouches** A ratfolk grenadier has stretchy cheek pouches + that can store up to 1 cubic foot of objects (though no more than 4 light items). + The ratfolk can remove or store an item using the Interact action. As long as + the ratfolk has at least one object in its cheek pouches, its speech is noticeably + difficult to understand.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The ratfolk grenadier draws an alchemical bomb with an Interact action + and throws it as a ranged Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Quick Bomber + range: null + raw_description: '**Quick Bomber** [One Action] The ratfolk grenadier draws an + alchemical bomb with an Interact action and throws it as a ranged Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Free Action + critical_failure: null + critical_success: null + description: null + effect: The ratfolk grenadier stores one held item of light or negligible Bulk in + its cheek pouches. + failure: null + frequency: once per round. + full_description: null + generic_description: null + maximum_duration: null + name: Quick Stow + range: null + raw_description: '**Quick Stow** [Free Action] **Frequency** once per round. **Effect** + The ratfolk grenadier stores one held item of light or negligible Bulk in its + cheek pouches.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A ratfolk grenadier can end its movement in the same square as an ally + that also has this ability. Only two such creatures can share the same space. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swarming + range: null + raw_description: '**Swarming** A ratfolk grenadier can end its movement in the same + square as an ally that also has this ability. Only two such creatures can share + the same space.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LN automatic_abilities: null description: 'Ratfolk grenadiers use alchemy and stealth to defend their communities. @@ -17,7 +109,6 @@ description: 'Ratfolk grenadiers use alchemy and stealth to defend their communi **__Recall Knowledge - Humanoid__ (__Society__)**: DC 19' hp: 60 hp_misc: null -immunities: null items: - alchemist's tools - hand crossbow (20 bolts) @@ -25,11 +116,11 @@ items: languages: - Common level: 4 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 1d4 - type: piercing + formula: null + type: 1d4 piercing name: fangs plus_damage: null to_hit: 12 @@ -38,95 +129,11 @@ melee: - finesse name: Ratfolk Grenadier perception: 10 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A ratfolk grenadier has stretchy cheek pouches that can store up to - 1 cubic foot of objects (though no more than 4 light items). The ratfolk can remove - or store an item using the Interact action. As long as the ratfolk has at least - one object in its cheek pouches, its speech is noticeably difficult to understand. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Cheek Pouches - range: null - raw_description: '**Cheek Pouches** A ratfolk grenadier has stretchy cheek pouches - that can store up to 1 cubic foot of objects (though no more than 4 light items). - The ratfolk can remove or store an item using the Interact action. As long as - the ratfolk has at least one object in its cheek pouches, its speech is noticeably - difficult to understand.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The ratfolk grenadier draws an alchemical bomb with an Interact action - and throws it as a ranged Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Quick Bomber - range: null - raw_description: '**Quick Bomber** The ratfolk grenadier draws an alchemical bomb - with an Interact action and throws it as a ranged Strike.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Free Action - critical_failure: null - critical_success: null - description: null - effect: The ratfolk grenadier stores one held item of light or negligible Bulk in - its cheek pouches. - effects: null - failure: null - frequency: once per round. - full_description: null - generic_description: null - name: Quick Stow - range: null - raw_description: '**Quick Stow** [Free Action] **Frequency** once per round. **Effect** - The ratfolk grenadier stores one held item of light or negligible Bulk in its - cheek pouches.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A ratfolk grenadier can end its movement in the same square as an ally - that also has this ability. Only two such creatures can share the same space. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swarming - range: null - raw_description: '**Swarming** A ratfolk grenadier can end its movement in the same - square as an ally that also has this ability. Only two such creatures can share - the same space.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 1d6 - type: piercing + formula: null + type: 1d6 piercing name: hand crossbow plus_damage: null to_hit: 12 @@ -134,18 +141,15 @@ ranged: - range increment 60 feet - reload 1 - action_cost: One Action - damage: null + damage: + formula: null + type: varies by bomb name: alchemical bomb plus_damage: null to_hit: 13 traits: - range increment 20 feet - splash -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 11 fort_misc: null @@ -158,66 +162,58 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'A ratfolk grenadier carries 2 infused moderate acid flasks, 2 infused - moderate alchemist''s fires, and 2 infused moderate frost vials. These items last + description: A ratfolk grenadier carries 2 infused moderate acid flasks, 2 infused + moderate alchemist's fires, and 2 infused moderate frost vials. These items last for 24 hours, or until the next time they make their daily preparations. - - - ' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Infused Items range: null raw_description: '**Infused Items** A ratfolk grenadier carries 2 infused moderate acid flasks, 2 infused moderate alchemist''s fires, and 2 infused moderate frost vials. These items last for 24 hours, or until the next time they make their daily - preparations. - - - ' + preparations.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +10 - darkvision size: Small skills: - bonus: 9 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 12 misc: null - name: 'Crafting ' + name: Crafting - bonus: 7 misc: null - name: 'Deception ' + name: Deception - bonus: 10 misc: null - name: 'Society ' + name: Society - bonus: 12 misc: null - name: 'Stealth ' + name: Stealth - bonus: 9 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: Bestiary - page_start: 277 + page_start: '277' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- LN -- Small - Humanoid - Ratfolk -type: Creature -weaknesses: null diff --git a/data/monsters/raven swarm.yaml b/data/monsters/raven swarm.yaml index e03a096..e18beb0 100644 --- a/data/monsters/raven swarm.yaml +++ b/data/monsters/raven swarm.yaml @@ -7,6 +7,61 @@ ability_mods: wis_mod: 4 ac: 19 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: There are few things as dangerously persistent in the natural world + as an angry unkindness of ravens. A raven swarm can hound its prey through most + barriers. Simple latches, unsecured chimney flues, loosely shuttered windows, + and similar obstacles rarely keep an unkindness away. A raven swarm attempts a + __Thievery__ check to bypass many of these simple obstructions, typically against + DC 20. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Enraged Cunning + range: null + raw_description: '**Enraged Cunning** There are few things as dangerously persistent + in the natural world as an angry unkindness of ravens. A raven swarm can hound + its prey through most barriers. Simple latches, unsecured chimney flues, loosely + shuttered windows, and similar obstacles rarely keep an unkindness away. A raven + swarm attempts a __Thievery__ check to bypass many of these simple obstructions, + typically against DC 20.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The ravens' angry pecking deals 1d8 piercing damage to each enemy in + the swarm's space (DC 20 basic Reflex save). A creature that critically fails + its save is __blinded__ for 1d4 rounds as the ravens focus their attacks on the + target's vulnerable face. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swarming Beaks + range: null + raw_description: '**Swarming Beaks** [One Action] The ravens'' angry pecking deals + 1d8 piercing damage to each enemy in the swarm''s space (DC 20 basic Reflex save). + A creature that critically fails its save is __blinded__ for 1d4 rounds as the + ravens focus their attacks on the target''s vulnerable face.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'A flock of ravens is known as an unkindness. Certainly the name lives @@ -23,74 +78,22 @@ hp: 30 hp_misc: null immunities: - precision -- swarm mind -items: null -languages: null +- swarm mind level: 3 -melee: null +melee_attacks: null name: Raven Swarm perception: 9 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: There are few things as dangerously persistent in the natural world - as an angry unkindness of ravens. A raven swarm can hound its prey through most - barriers. Simple latches, unsecured chimney flues, loosely shuttered windows, - and similar obstacles rarely keep an unkindness away. A raven swarm attempts a - __Thievery__ check to bypass many of these simple obstructions, typically against - DC 20. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Enraged Cunning - range: null - raw_description: '**Enraged Cunning** There are few things as dangerously persistent - in the natural world as an angry unkindness of ravens. A raven swarm can hound - its prey through most barriers. Simple latches, unsecured chimney flues, loosely - shuttered windows, and similar obstacles rarely keep an unkindness away. A raven - swarm attempts a __Thievery__ check to bypass many of these simple obstructions, - typically against DC 20.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The ravens' angry pecking deals 1d8 piercing damage to each enemy in - the swarm's space (DC 20 basic Reflex save). A creature that critically fails - its save is __blinded__ for 1d4 rounds as the ravens focus their attacks on the - target's vulnerable face. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swarming Beaks - range: null - raw_description: '**Swarming Beaks** The ravens'' angry pecking deals 1d8 piercing - damage to each enemy in the swarm''s space (DC 20 basic Reflex save). A creature - that critically fails its save is __blinded__ for 1d4 rounds as the ravens focus - their attacks on the target''s vulnerable face.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 2 + misc: null type: bludgeoning - amount: 5 + misc: null type: piercing - amount: 5 + misc: null type: slashing -ritual_lists: null saves: fort: 7 fort_misc: null @@ -99,37 +102,35 @@ saves: ref_misc: null will: 9 will_misc: null -sense_abilities: null senses: -- Perception +9 - low-light vision size: Large skills: - bonus: 10 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 10 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: Bestiary 2 - page_start: 221 + page_start: '221' page_stop: null speed: - amount: 10 + misc: null type: Land - amount: 40 + misc: null type: fly spell_lists: null traits: -- N -- Large - Animal - Swarm -type: Creature weaknesses: - amount: 5 + misc: null type: area damage -- amount: 5 - type: splash - damage +- amount: 150 + misc: null + type: death effects +- disease +- paralyzed +- poison +- sleep level: 14 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d8+16 type: piercing name: jaws plus_damage: - - formula: 2d6 - type: negative + - formula: null + type: 2d6 negative to_hit: 30 traits: - magical @@ -109,8 +171,8 @@ melee: type: slashing name: claw plus_damage: - - formula: 2d6 - type: negative + - formula: null + type: 2d6 negative to_hit: 30 traits: - agile @@ -118,65 +180,8 @@ melee: - reach 10 feet name: Ravener Husk perception: 26 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The ravener husk breathes a torrent of negative energy that deals 16d6 - negative damage in a 40-foot cone (DC 34 basic Reflex save). They can't use Breath - Weapon again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__divine__, __evocation__, __negative__) - The ravener husk breathes a torrent of negative energy that deals 16d6 negative - damage in a 40-foot cone (DC 34 basic Reflex save). They can''t use Breath Weapon - again for 1d4 rounds.' - requirements: null - success: null - traits: - - divine - - evocation - - negative - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: null - effect: The ravener husk makes a jaws Strike against a deceased creature that has - been dead no longer than 1 minute, was good aligned, and was at least level 15 - in life. The ravener attempts a DC 5 flat check; if successful, they transform - back into a ravener with 1 Hit Point in their soul ward. - effects: null - failure: null - frequency: once per day - full_description: null - generic_description: null - name: Ravenous Repast - range: null - raw_description: '**Ravenous Repast** [Three Actions] (__divine__, __necromancy__) - **Frequency** once per day; **Effect** The ravener husk makes a jaws Strike against - a deceased creature that has been dead no longer than 1 minute, was good aligned, - and was at least level 15 in life. The ravener attempts a DC 5 flat check; if - successful, they transform back into a ravener with 1 Hit Point in their soul - ward.' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -ranged: null +ranged_attacks: null rarity: Rare -resistances: -- amount: 10 - type: good -ritual_lists: null saves: fort: 28 fort_misc: null @@ -185,34 +190,33 @@ saves: ref_misc: null will: 26 will_misc: null -sense_abilities: null senses: -- Perception +26 - darkvision - soulsense 60 feet size: Gargantuan skills: - bonus: 22 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 28 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 224 + page_start: '224' page_stop: null speed: - amount: 60 + misc: null type: Land - amount: 180 + misc: null type: fly spell_lists: null traits: -- Rare -- CE -- Gargantuan - Dragon - Undead -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: good diff --git a/data/monsters/ravener.yaml b/data/monsters/ravener.yaml index b1c07c6..ba7199e 100644 --- a/data/monsters/ravener.yaml +++ b/data/monsters/ravener.yaml @@ -7,236 +7,130 @@ ability_mods: wis_mod: 6 ac: 47 ac_special: null -alignment: CE -automatic_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: 90 feet, DC 42. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Cowering Fear - range: null - raw_description: '**Cowering Fear** (__aura__, __emotion__, __fear__, __mental__) - 90 feet, DC 42.' - requirements: null - success: null - traits: - - aura - - emotion - - fear - - mental - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: 10 feet, 4d6 fire damage (DC 41 basic Reflex save) - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Dragon Heat - range: null - raw_description: '**Dragon Heat** (__arcane__, __aura__, __evocation__, __fire__) - 10 feet, 4d6 fire damage (DC 41 basic Reflex save)' - requirements: null - success: null - traits: - - arcane - - aura - - evocation - - fire - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: 200 HP - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Soul Ward - range: null - raw_description: '**Soul Ward** 200 HP' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: Jaws only. - effect: You lash out at a foe that leaves an opening. Make a melee Strike against - the triggering creature. If your attack is a critical hit and the trigger was - a manipulate action, you disrupt that action. This Strike doesn't count toward - your multiple attack penalty, and your multiple attack penalty doesn't apply to - this Strike. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Attack of Opportunity - range: null - raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within - your reach uses a manipulate action or a move action, makes a ranged attack, or - leaves a square during a move action it''s using. **Effect** You lash out at a - foe that leaves an opening. Make a melee Strike against the triggering creature. - If your attack is a critical hit and the trigger was a manipulate action, you - disrupt that action. This Strike doesn''t count toward your multiple attack penalty, - and your multiple attack penalty doesn''t apply to this Strike.' - requirements: null - success: null - traits: null - trigger: A creature within your reach uses a manipulate action or a move action, - makes a ranged attack, or leaves a square during a move action it's using. +active_abilities: - action_cost: Free Action critical_failure: null critical_success: null description: null - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Discorporate - range: null - raw_description: '**Discorporate [Free Action]**' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The ravener makes all the choices to determine the targets, destination, - and other effects of the spell, as though they were the caster. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Redirect Fire - range: null - raw_description: '**Redirect Fire [Reaction]** (__abjuration__, __arcane__) **Trigger** - A creature within 100 feet casts a __fire__ spell, or a fire spell otherwise comes - into effect from a source within 100 feet; **Effect** The ravener makes all the - choices to determine the targets, destination, and other effects of the spell, - as though they were the caster.' - requirements: null - success: null - traits: - - abjuration - - arcane - trigger: A creature within 100 feet casts a __fire__ spell, or a fire spell otherwise - comes into effect from a source within 100 feet -description: 'The ravener presented here was once an __ancient red dragon__. - - - - - **__Recall Knowledge - Dragon__ (__Arcana__)**: DC 47 - - - **__Recall Knowledge - Undead__ (__Religion__)**: DC 47' -hp: 500 -hp_misc: null -immunities: -- death effects -- disease -- fire -- paralyzed -- poison -- sleep -items: null -languages: -- Abyssal -- Common -- Draconic -- Dwarven -- Jotun -- Necril -- Orcish -level: 21 -melee: -- action_cost: One Action - damage: - formula: 4d10+17 - type: piercing - name: jaws - plus_damage: - - formula: 3d6 - type: fire and 2d6 negative - to_hit: 39 - traits: - - fire - - magical - - reach 20 feet -- action_cost: One Action - damage: - formula: 4d8+17 - type: slashing - name: claw - plus_damage: - - formula: 2d6 - type: negative - to_hit: 39 - traits: - - agile - - magical - - reach 15 feet -- action_cost: One Action - damage: - formula: 4d10+15 - type: slashing - name: tail - plus_damage: - - formula: 2d6 - type: negative - to_hit: 37 - traits: - - magical - - reach 25 feet -- action_cost: One Action - damage: - formula: 3d8+15 - type: slashing - name: wing - plus_damage: - - formula: 2d6 - type: negative - to_hit: 37 - traits: - - agile - - magical - - reach 20 feet -name: Ravener -perception: 37 -proactive_abilities: -- action_cost: Free Action - critical_failure: null - critical_success: null - description: DC 44 - effect: null - effects: null + effect: The ravener tears the creature's soul from its body with their maw and gulps + it down. The dying creature must attempt a DC 44 Fortitude save. failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Consume Soul range: null - raw_description: '**Consume Soul** [Free Action] DC 44' + raw_description: '**Consume Soul** [Free Action] (__death__, __divine__, __necromancy__) + **Trigger** A living creature within 30 feet of the ravener dies; **Effect** The + ravener tears the creature''s soul from its body with their maw and gulps it down. + The dying creature must attempt a DC 44 Fortitude save.' requirements: null + saving_throw: null + stages: null + success: null + traits: + - death + - divine + - necromancy + trigger: A living creature within 30 feet of the ravener dies; +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The ravener tears off a small chunk of the creature's soul. If the + victim is restored to life, they are __drained 1__ in addition to any other side + effects of returning to life. The ravener adds a number of Hit Points to their + soul ward equal to half the creature's level. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The ravener tears off a small chunk of the creature''s + soul. If the victim is restored to life, they are __drained 1__ in addition to + any other side effects of returning to life. The ravener adds a number of Hit + Points to their soul ward equal to half the creature''s level.' + requirements: null + saving_throw: null + stages: null + success: The ravener tears off a small chunk of the creature's soul. If the victim + is restored to life, they are __drained 1__ in addition to any other side effects + of returning to life. The ravener adds a number of Hit Points to their soul ward + equal to half the creature's level. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: As success, but the creature's soul is ravaged. The creature is drained + 3 and the ravener adds a number of Hit Points to their soul ward equal to the + creature's level. + effect: null + failure: As success, but the creature's soul is ravaged. The creature is drained + 3 and the ravener adds a number of Hit Points to their soul ward equal to the + creature's level. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** As success, but the creature''s soul is ravaged. The + creature is drained 3 and the ravener adds a number of Hit Points to their soul + ward equal to the creature''s level.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, but the ravener devours the entire soul. The victim + can't be restored to life as long as the ravener exists except via a 10th-level + effect such as __miracle__ or __wish__, and the ravener adds a number of Hit Points + to their soul ward equal to twice the creature's level. + critical_success: null + description: As failure, but the ravener devours the entire soul. The victim can't + be restored to life as long as the ravener exists except via a 10th-level effect + such as __miracle__ or __wish__, and the ravener adds a number of Hit Points to + their soul ward equal to twice the creature's level. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** As failure, but the ravener devours the entire + soul. The victim can''t be restored to life as long as the ravener exists except + via a 10th-level effect such as __miracle__ or __wish__, and the ravener adds + a number of Hit Points to their soul ward equal to twice the creature''s level.' + requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -250,21 +144,23 @@ proactive_abilities: the ravener having Sustained the Spell with the action (if applicable). The ravener can choose to end the spell instead of taking control, if they choose. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Manipulate Flames range: null - raw_description: '**Manipulate Flames** (__arcane__, __concentrate__, __transmutation__) - The ravener attempts to take control of a magical __fire__ or a fire spell within - 100 feet. If it succeeds at a __counteract__ check (counteract level 10, counteract - modifier +34), the original caster loses control of the spell or magical fire, - control is transferred to the ravener, and this action counts as the ravener having - Sustained the Spell with the action (if applicable). The ravener can choose to - end the spell instead of taking control, if they choose.' + raw_description: '**Manipulate Flames** [One Action] (__arcane__, __concentrate__, + __transmutation__) The ravener attempts to take control of a magical __fire__ + or a fire spell within 100 feet. If it succeeds at a __counteract__ check (counteract + level 10, counteract modifier +34), the original caster loses control of the spell + or magical fire, control is transferred to the ravener, and this action counts + as the ravener having Sustained the Spell with the action (if applicable). The + ravener can choose to end the spell instead of taking control, if they choose.' requirements: null + saving_throw: null + stages: null success: null traits: - arcane @@ -280,11 +176,11 @@ proactive_abilities: a creature is drained by the ravener's Ravenous Breath Weapon, the ravener's soul ward gains 5 HP. The ravener can't use Breath Weapon again for 1d4 rounds. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Ravenous Breath Weapon range: null raw_description: '**Ravenous Breath Weapon** [Two Actions] (__arcane__, __evocation__, @@ -294,6 +190,8 @@ proactive_abilities: a creature is drained by the ravener''s Ravenous Breath Weapon, the ravener''s soul ward gains 5 HP. The ravener can''t use Breath Weapon again for 1d4 rounds.' requirements: null + saving_throw: null + stages: null success: null traits: - arcane @@ -303,28 +201,297 @@ proactive_abilities: - action_cost: None critical_failure: null critical_success: null - description: '' + description: The ravener treats an attack roll as a critical hit on a roll of 19 + or 20, as long as the attack roll was a success. Additionally, whenever the ravener + makes a critical hit with one of their Strikes, the target must succeed on a Fortitude + save or gain the __drained 1__ condition. If the target already has a drained + value of greater than 0, their drained value instead increases by 1, to a maximum + of drained 4. Whenever the ravener applies drain to a creature in this way, their + soul ward gains 5 Hit Points. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Vicious Criticals range: null - raw_description: '**Vicious Criticals** ' + raw_description: '**Vicious Criticals** The ravener treats an attack roll as a critical + hit on a roll of 19 or 20, as long as the attack roll was a success. Additionally, + whenever the ravener makes a critical hit with one of their Strikes, the target + must succeed on a Fortitude save or gain the __drained 1__ condition. If the target + already has a drained value of greater than 0, their drained value instead increases + by 1, to a maximum of drained 4. Whenever the ravener applies drain to a creature + in this way, their soul ward gains 5 Hit Points.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null -ranged: null +alignment: CE +automatic_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: . + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Cowering Fear + range: 90 feet + raw_description: '**Cowering Fear** (__aura__, __emotion__, __fear__, __mental__) + 90 feet, DC 42.' + requirements: null + saving_throw: DC 42 + stages: null + success: null + traits: + - aura + - emotion + - fear + - mental + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: ', 4d6 fire damage (DC 41 basic Reflex save)' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Dragon Heat + range: 10 feet + raw_description: '**Dragon Heat** (__arcane__, __aura__, __evocation__, __fire__) + 10 feet, 4d6 fire damage (DC 41 basic Reflex save)' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - aura + - evocation + - fire + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: 200 HP. An intangible field of necromantic energy protects a ravener + from total destruction. A soul ward has 150 maximum Hit Points, or 200 if the + ravener is level 21 or higher. Whenever a ravener would be reduced below 1 Hit + Point, all damage in excess of what would reduce them to 1 Hit Point is instead + dealt to their soul ward. If this damage reduces the soul ward to fewer than 0 + Hit Points, the ravener is destroyed. A soul ward's Hit Points can be restored + only via specific ravener abilities such as Consume Soul, ravenous breath, or + vicious criticals. A ravener who goes more than a week without successfully using + Consume Soul to feed on a dying creature starves, and their soul ward loses 1d4 + Hit Points each day until they feed. If the ravener's soul ward loses all its + Hit Points while the ravener still has more than 1 HP, they become a ravener husk. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Soul Ward + range: null + raw_description: '**Soul Ward** 200 HP. An intangible field of necromantic energy + protects a ravener from total destruction. A soul ward has 150 maximum Hit Points, + or 200 if the ravener is level 21 or higher. Whenever a ravener would be reduced + below 1 Hit Point, all damage in excess of what would reduce them to 1 Hit Point + is instead dealt to their soul ward. If this damage reduces the soul ward to fewer + than 0 Hit Points, the ravener is destroyed. A soul ward''s Hit Points can be + restored only via specific ravener abilities such as Consume Soul, ravenous breath, + or vicious criticals. A ravener who goes more than a week without successfully + using Consume Soul to feed on a dying creature starves, and their soul ward loses + 1d4 Hit Points each day until they feed. If the ravener''s soul ward loses all + its Hit Points while the ravener still has more than 1 HP, they become a ravener + husk.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Reaction + critical_failure: null + critical_success: null + description: Jaws only. + effect: You lash out at a foe that leaves an opening. Make a melee Strike against + the triggering creature. If your attack is a critical hit and the trigger was + a manipulate action, you disrupt that action. This Strike doesn't count toward + your multiple attack penalty, and your multiple attack penalty doesn't apply to + this Strike. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Attack of Opportunity + range: null + raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within + your reach uses a manipulate action or a move action, makes a ranged attack, or + leaves a square during a move action it''s using. **Effect** You lash out at a + foe that leaves an opening. Make a melee Strike against the triggering creature. + If your attack is a critical hit and the trigger was a manipulate action, you + disrupt that action. This Strike doesn''t count toward your multiple attack penalty, + and your multiple attack penalty doesn''t apply to this Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: A creature within your reach uses a manipulate action or a move action, + makes a ranged attack, or leaves a square during a move action it's using. +- action_cost: Free Action + critical_failure: null + critical_success: null + description: null + effect: The ravener draws deeply into their soul ward, discorporating their body + into soul energy in order to escape. They take 50 damage to their soul ward and + their physical body vanishes, reappearing 1d4 hours later in a random location + within 1 mile from the location where they used Discorporate. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Discorporate + range: null + raw_description: '**Discorporate [Free Action]** (__divine__, __necromancy__) **Trigger** + The ravener takes excess damage to their soul ward but still has at least 51 Hit + Points in their soul ward; **Effect** The ravener draws deeply into their soul + ward, discorporating their body into soul energy in order to escape. They take + 50 damage to their soul ward and their physical body vanishes, reappearing 1d4 + hours later in a random location within 1 mile from the location where they used + Discorporate.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - necromancy + trigger: The ravener takes excess damage to their soul ward but still has at least + 51 Hit Points in their soul ward; +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The ravener makes all the choices to determine the targets, destination, + and other effects of the spell, as though they were the caster. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Redirect Fire + range: null + raw_description: '**Redirect Fire [Reaction]** (__abjuration__, __arcane__) **Trigger** + A creature within 100 feet casts a __fire__ spell, or a fire spell otherwise comes + into effect from a source within 100 feet; **Effect** The ravener makes all the + choices to determine the targets, destination, and other effects of the spell, + as though they were the caster.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - abjuration + - arcane + trigger: A creature within 100 feet casts a fire spell, or a fire spell otherwise + comes into effect from a source within 100 feet; +description: 'The ravener presented here was once an __ancient red dragon__. + + + + + **__Recall Knowledge - Dragon__ (__Arcana__)**: DC 47 + + + **__Recall Knowledge - Undead__ (__Religion__)**: DC 47' +hp: 500 +hp_misc: null +immunities: +- death effects +- disease +- fire +- paralyzed +- poison +- sleep +languages: +- Abyssal +- Common +- Draconic +- Dwarven +- Jotun +- Necril +- Orcish +level: 21 +melee_attacks: +- action_cost: One Action + damage: + formula: 4d10+17 + type: piercing + name: jaws + plus_damage: + - formula: null + type: 3d6 fire + - formula: null + type: 2d6 negative + to_hit: 39 + traits: + - fire + - magical + - reach 20 feet +- action_cost: One Action + damage: + formula: 4d8+17 + type: slashing + name: claw + plus_damage: + - formula: null + type: 2d6 negative + to_hit: 39 + traits: + - agile + - magical + - reach 15 feet +- action_cost: One Action + damage: + formula: 4d10+15 + type: slashing + name: tail + plus_damage: + - formula: null + type: 2d6 negative + to_hit: 37 + traits: + - magical + - reach 25 feet +- action_cost: One Action + damage: + formula: 3d8+15 + type: slashing + name: wing + plus_damage: + - formula: null + type: 2d6 negative + to_hit: 37 + traits: + - agile + - magical + - reach 20 feet +name: Ravener +perception: 37 +ranged_attacks: null rarity: Rare -resistances: -- amount: 20 - type: cold -- amount: 20 - type: good -ritual_lists: null saves: fort: 38 fort_misc: null @@ -340,21 +507,22 @@ sense_abilities: description: Smoke doesn't impair an ancient red ravener's vision; it ignores the __concealed__ condition from smoke. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Smoke Vision range: null raw_description: '**Smoke Vision** Smoke doesn''t impair an ancient red ravener''s vision; it ignores the __concealed__ condition from smoke.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +37 - darkvision - scent (imprecise) 60 feet - smoke vision @@ -363,67 +531,67 @@ size: Gargantuan skills: - bonus: 32 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 37 misc: null - name: 'Arcana ' + name: Arcana - bonus: 39 misc: null - name: 'Athletics ' + name: Athletics - bonus: 38 misc: null - name: 'Deception ' + name: Deception - bonus: 38 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 40 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 35 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 224 + page_start: '224' page_stop: null speed: - amount: 60 + misc: null type: Land - amount: 180 + misc: null type: fly spell_lists: -- dc: 44 - misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 8 +- attack_bonus: null + cantrips: + - level: 9 spells: - - frequency: at will - name: wall of fire - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: suggestion - requirement: null - - heightened_level: 9 - level: 0 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: read aura - requirement: null - to_hit: null + constants: null + dc: 44 + focus_points: null + misc: null + spell_lists: + - level: 8 + spells: + - misc: at will + name: wall of fire + - level: 4 + spells: + - misc: at will + name: suggestion + spells_source: Arcane Innate Spells traits: -- Rare -- CE -- Gargantuan - Dragon - Fire - Undead -type: Creature -weaknesses: null +weaknesses: +- amount: 20 + misc: null + type: cold +- amount: 20 + misc: null + type: good diff --git a/data/monsters/redcap.yaml b/data/monsters/redcap.yaml index e59e4dd..7573e13 100644 --- a/data/monsters/redcap.yaml +++ b/data/monsters/redcap.yaml @@ -7,88 +7,121 @@ ability_mods: wis_mod: 1 ac: 21 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The redcap dips its cap in the blood of a slain foe. The foe must have + died in the last minute, and the redcap must have helped kill it. The redcap gains + a +4 status bonus to damage rolls for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Blood Soak + range: null + raw_description: '**Blood Soak** [One Action] (__manipulate__) The redcap dips + its cap in the blood of a slain foe. The foe must have died in the last minute, + and the redcap must have helped kill it. The redcap gains a +4 status bonus to + damage rolls for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - manipulate + trigger: null +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The redcap makes another scythe Strike against a different creature, using + the same multiple attack penalty as the scythe Strike that triggered this reaction. + This counts toward its multiple attack penalty. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Deadly Cleave + range: null + raw_description: '**Deadly Cleave** [Reaction] **Trigger** The redcap reduces a + creature to 0 Hit Points with a scythe Strike. **Effect** The redcap makes another + scythe Strike against a different creature, using the same multiple attack penalty + as the scythe Strike that triggered this reaction. This counts toward its multiple + attack penalty.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: The redcap reduces a creature to 0 Hit Points with a scythe Strike. +- action_cost: One Action + critical_failure: null + critical_success: null + description: The redcap Strides up to half its Speed and makes a boot Strike at + any point during that movement. If the boot Strike hits a __prone__ creature, + it deals an extra 2d6 persistent bleed damage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Stomp + range: null + raw_description: '**Stomp** [One Action] The redcap Strides up to half its Speed + and makes a boot Strike at any point during that movement. If the boot Strike + hits a __prone__ creature, it deals an extra 2d6 persistent bleed damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null - critical_success: null + critical_success: The redcap is unaffected. description: If a redcap sees a creature brandish a religious symbol of a good deity (which requires an interact action by that creature) or use one to cast a divine spell, the redcap must attempt a DC 19 Will save. It then becomes temporarily immune to all brandished religious symbols for 10 minutes. effect: null - effects: null - failure: null + failure: The redcap gains the fleeing condition for 1 round and is frightened 4. frequency: null full_description: null generic_description: null + maximum_duration: null name: Divine Revulsion range: null raw_description: '**Divine Revulsion** (__emotion__, __fear__, __mental__) If a redcap sees a creature brandish a religious symbol of a good deity (which requires an interact action by that creature) or use one to cast a divine spell, the redcap must attempt a DC 19 Will save. It then becomes temporarily immune to all brandished - religious symbols for 10 minutes.' + religious symbols for 10 minutes. + + + **Critical Success** The redcap is unaffected. + + + **Success** The redcap is frightened 2. + + + **Failure** The redcap gains the fleeing condition for 1 round and is frightened + 4.' requirements: null - success: null + saving_throw: null + stages: null + success: The redcap is frightened 2. traits: - emotion - fear - mental trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The redcap is unaffected. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Critical Success - range: null - raw_description: '**Critical Success** The redcap is unaffected.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The redcap is frightened 2. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Success - range: null - raw_description: '**Success** The redcap is frightened 2.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The redcap gains the fleeing condition for 1 round and is frightened - 4. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Failure - range: null - raw_description: '**Failure** The redcap gains the fleeing condition for 1 round - and is frightened 4.' - requirements: null - success: null - traits: null - trigger: null description: 'Redcaps are sadistic and capricious fey who thrill in bloodletting and murder. While they are most famous for appearing as wizened, bearded men, redcap women are no less fearsome or cruel. Redcaps are ultimately craven bullies, cowed @@ -107,7 +140,6 @@ description: 'Redcaps are sadistic and capricious fey who thrill in bloodletting **__Recall Knowledge - Fey__ (__Nature__)**: DC 20' hp: 60 hp_misc: fast healing 10 -immunities: null items: - iron boots - red cap @@ -116,7 +148,7 @@ languages: - Common - Sylvan level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+10 @@ -139,78 +171,7 @@ melee: - versatile B name: Redcap perception: 12 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The redcap dips its cap in the blood of a slain foe. The foe must have - died in the last minute, and the redcap must have helped kill it. The redcap gains - a +4 status bonus to damage rolls for 1 minute. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Blood Soak - range: null - raw_description: '**Blood Soak** (__manipulate__) The redcap dips its cap in the - blood of a slain foe. The foe must have died in the last minute, and the redcap - must have helped kill it. The redcap gains a +4 status bonus to damage rolls for - 1 minute.' - requirements: null - success: null - traits: - - manipulate - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The redcap makes another scythe Strike against a different creature, using - the same multiple attack penalty as the scythe Strike that triggered this reaction. - This counts toward its multiple attack penalty. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Deadly Cleave - range: null - raw_description: '**Deadly Cleave** [Reaction] **Trigger** The redcap reduces a - creature to 0 Hit Points with a scythe Strike. **Effect** The redcap makes another - scythe Strike against a different creature, using the same multiple attack penalty - as the scythe Strike that triggered this reaction. This counts toward its multiple - attack penalty.' - requirements: null - success: null - traits: null - trigger: The redcap reduces a creature to 0 Hit Points with a scythe Strike. -- action_cost: One Action - critical_failure: null - critical_success: null - description: The redcap Strides up to half its Speed and makes a boot Strike at - any point during that movement. If the boot Strike hits a __prone__ creature, - it deals an extra 2d6 persistent bleed damage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Stomp - range: null - raw_description: '**Stomp** The redcap Strides up to half its Speed and makes - a boot Strike at any point during that movement. If the boot Strike hits a __prone__ - creature, it deals an extra 2d6 persistent bleed damage.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 11 fort_misc: null @@ -223,75 +184,70 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'A redcap''s woolen hat is dyed with the blood of its victims. If the - redcap loses its cap, it no longer benefits from fast healing and takes a -4 status + description: A redcap's woolen hat is dyed with the blood of its victims. If the + redcap loses its cap, it no longer benefits from fast healing and takes a –4 status penalty to its damage rolls. It can create a new cap in 10 minutes, but that cap - doesn''t grant its powers until the redcap has turned it red with Blood Soak. - A cap has no benefit for creatures other than the redcap who made it. - - - ' + doesn't grant its powers until the redcap has turned it red with Blood Soak. A + cap has no benefit for creatures other than the redcap who made it. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Red Cap range: null raw_description: '**Red Cap** (__necromancy__, __primal__) A redcap''s woolen hat is dyed with the blood of its victims. If the redcap loses its cap, it no longer - benefits from fast healing and takes a -4 status penalty to its damage rolls. + benefits from fast healing and takes a –4 status penalty to its damage rolls. It can create a new cap in 10 minutes, but that cap doesn''t grant its powers until the redcap has turned it red with Blood Soak. A cap has no benefit for creatures - other than the redcap who made it. - - - ' + other than the redcap who made it.' requirements: null + saving_throw: null + stages: null success: null traits: - necromancy - primal trigger: null senses: -- Perception +12 - low-light vision size: Small skills: - bonus: 13 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 15 misc: null - name: 'Athletics ' + name: Athletics - bonus: 11 misc: null - name: 'Deception ' + name: Deception - bonus: 13 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 10 misc: null - name: 'Nature ' + name: Nature - bonus: 13 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 278 + page_start: '278' page_stop: null speed: - amount: 50 + misc: null type: Land spell_lists: null traits: -- CE -- Small - Fey -type: Creature weaknesses: - amount: 5 + misc: null type: cold iron - amount: null + misc: null type: divine revulsion diff --git a/data/monsters/reef octopus.yaml b/data/monsters/reef octopus.yaml index eea16e7..e1310b7 100644 --- a/data/monsters/reef octopus.yaml +++ b/data/monsters/reef octopus.yaml @@ -7,6 +7,126 @@ ability_mods: wis_mod: 1 ac: 17 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The reef octopus can change the color of its skin to __Hide__ even + if it doesn't have cover. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Camouflage + range: null + raw_description: '**Camouflage** The reef octopus can change the color of its skin + to __Hide__ even if it doesn''t have cover.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The reef octopus emits a cloud of dark-brown ink in a 10-foot emanation. + This cloud has no effect outside of water. Creatures inside the cloud are __hidden__ + and can't use their sense of smell. The cloud dissipates after 1 minute. The octopus + can't use Ink Cloud again for 2d6 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ink Cloud + range: null + raw_description: '**Ink Cloud** [One Action] The reef octopus emits a cloud of + dark-brown ink in a 10-foot emanation. This cloud has no effect outside of water. + Creatures inside the cloud are __hidden__ and can''t use their sense of smell. + The cloud dissipates after 1 minute. The octopus can''t use Ink Cloud again for + 2d6 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The reef octopus moves up to 80 feet in a straight line through the + water without triggering reactions. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Jet + range: null + raw_description: '**Jet** [Two Actions] The reef octopus moves up to 80 feet in + a straight line through the water without triggering reactions.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Reef Octopus Venom + range: null + raw_description: '**Reef Octopus Venom** (__poison__) **Saving Throw** DC 17 Fortitude; + **Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage and __flat-footed__ + (1 round); **Stage 2** 1d6 poison damage and flat-footed (1 round); **Stage 3** + 1d8 poison damage and flat-footed (1 round)' + requirements: null + saving_throw: DC 17 Fortitude + stages: + - effect: 1d4 poison damage and __flat-footed__ (1 round) + - effect: 1d6 poison damage and flat-footed (1 round) + - effect: 1d8 poison damage and flat-footed (1 round) + success: null + traits: + - poison + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The reef octopus makes up to four arm Strikes with different arms, + each against a different target. These attacks count toward the octopus's multiple + attack penalty, but the multiple attack penalty doesn't increase until after it + makes all of its attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Writhing Arms + range: null + raw_description: '**Writhing Arms** [Two Actions] The reef octopus makes up to + four arm Strikes with different arms, each against a different target. These attacks + count toward the octopus''s multiple attack penalty, but the multiple attack penalty + doesn''t increase until after it makes all of its attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'The common reef octopus is a risky but valuable catch for coastal fishers. @@ -17,11 +137,8 @@ description: 'The common reef octopus is a risky but valuable catch for coastal **__Recall Knowledge - Animal__ (__Nature__)**: DC 15' hp: 20 hp_misc: null -immunities: null -items: null -languages: null level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+1 @@ -47,120 +164,11 @@ melee: - finesse name: Reef Octopus perception: 7 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The reef octopus can change the color of its skin to __Hide__ even - if it doesn't have cover. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Camouflage - range: null - raw_description: '**Camouflage** The reef octopus can change the color of its skin - to __Hide__ even if it doesn''t have cover.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The reef octopus emits a cloud of dark-brown ink in a 10-foot emanation. - This cloud has no effect outside of water. Creatures inside the cloud are __hidden__ - and can't use their sense of smell. The cloud dissipates after 1 minute. The octopus - can't use Ink Cloud again for 2d6 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ink Cloud - range: null - raw_description: '**Ink Cloud** The reef octopus emits a cloud of dark-brown ink - in a 10-foot emanation. This cloud has no effect outside of water. Creatures inside - the cloud are __hidden__ and can''t use their sense of smell. The cloud dissipates - after 1 minute. The octopus can''t use Ink Cloud again for 2d6 rounds.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The reef octopus moves up to 80 feet in a straight line through the - water without triggering reactions. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Jet - range: null - raw_description: '**Jet** [Two Actions] The reef octopus moves up to 80 feet in - a straight line through the water without triggering reactions.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 17 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** 1d4 poison damage and __flat-footed__ (1 round); **Stage 2** 1d6 poison damage - and flat-footed (1 round); **Stage 3** 1d8 poison damage and flat-footed (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Reef Octopus Venom - range: null - raw_description: '**Reef Octopus Venom** (__poison__) **Saving Throw** DC 17 Fortitude; - **Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage and __flat-footed__ - (1 round); **Stage 2** 1d6 poison damage and flat-footed (1 round); **Stage 3** - 1d8 poison damage and flat-footed (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The reef octopus makes up to four arm Strikes with different arms, - each against a different target. These attacks count toward the octopus's multiple - attack penalty, but the multiple attack penalty doesn't increase until after it - makes all of its attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Writhing Arms - range: null - raw_description: '**Writhing Arms** [Two Actions] The reef octopus makes up to - four arm Strikes with different arms, each against a different target. These attacks - count toward the octopus''s multiple attack penalty, but the multiple attack penalty - doesn''t increase until after it makes all of its attacks.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 3 + misc: null type: cold -ritual_lists: null saves: fort: 6 fort_misc: null @@ -169,32 +177,28 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +7 - low-light vision size: Small skills: - bonus: 6 misc: null - name: 'Athletics ' + name: Athletics - bonus: 9 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 187 + page_start: '187' page_stop: null speed: - amount: 10 + misc: null type: Land - amount: 30 + misc: null type: swim spell_lists: null traits: -- N -- Small - Animal - Aquatic -type: Creature -weaknesses: null diff --git a/data/monsters/reefclaw.yaml b/data/monsters/reefclaw.yaml index 8f50844..9f34a29 100644 --- a/data/monsters/reefclaw.yaml +++ b/data/monsters/reefclaw.yaml @@ -7,6 +7,50 @@ ability_mods: wis_mod: 1 ac: 20 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: 1d6 bludgeoning, DC 17 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 1d6 bludgeoning, DC 17' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 4 rounds + name: Reefclaw Venom + range: null + raw_description: '**Reefclaw Venom** (__poison__) **Saving Throw** DC 17 Fortitude; + **Maximum Duration** 4 rounds; **Stage 1** 1d6 poison damage and __enfeebled 1__ + (1 round), **Stage 2** 1d6 poison damage and __enfeebled 2__ (1 round).' + requirements: null + saving_throw: DC 17 Fortitude + stages: + - effect: 1d6 poison damage and __enfeebled 1__ (1 round), + - effect: 1d6 poison damage and __enfeebled 2__ (1 round). + success: null + traits: + - poison + trigger: null alignment: CN automatic_abilities: - action_cost: Reaction @@ -14,16 +58,18 @@ automatic_abilities: critical_success: null description: null effect: The reefclaw makes a claw Strike before dying. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Death Frenzy range: null raw_description: '**Death Frenzy** [Reaction] **Trigger** The reefclaw is reduced to 0 Hit Points. **Effect** The reefclaw makes a claw Strike before dying.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: The reefclaw is reduced to 0 Hit Points. @@ -77,13 +123,11 @@ description: 'Reefclaws are aquatic monsters that resemble huge shrimp or lobste **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 15' hp: 17 hp_misc: null -immunities: null -items: null languages: - Common - (can't speak any language) level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+1 @@ -91,58 +135,15 @@ melee: name: claw plus_damage: - formula: null - type: reefclaw venom and Grab + type: reefclaw venom + - formula: null + type: Grab to_hit: 9 traits: - finesse name: Reefclaw perception: 8 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 1d6 bludgeoning, DC 17 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 1d6 bludgeoning, DC 17' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 17 Fortitude; **Maximum Duration** 4 rounds; **Stage - 1** 1d6 poison damage and __enfeebled 1__ (1 round), **Stage 2** 1d6 poison damage - and __enfeebled 2__ (1 round).' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Reefclaw Venom - range: null - raw_description: '**Reefclaw Venom** (__poison__) **Saving Throw** DC 17 Fortitude; - **Maximum Duration** 4 rounds; **Stage 1** 1d6 poison damage and __enfeebled 1__ - (1 round), **Stage 2** 1d6 poison damage and __enfeebled 2__ (1 round).' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 7 fort_misc: null @@ -151,32 +152,28 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +8 - darkvision size: Small skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 4 misc: +8 to Swim - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 279 + page_start: '279' page_stop: null speed: - amount: 5 + misc: null type: Land - amount: 30 + misc: null type: swim spell_lists: null traits: -- CN -- Small - Aberration - Aquatic -type: Creature -weaknesses: null diff --git a/data/monsters/remnant of barzillai.yaml b/data/monsters/remnant of barzillai.yaml index 26349c4..62cc3f8 100644 --- a/data/monsters/remnant of barzillai.yaml +++ b/data/monsters/remnant of barzillai.yaml @@ -7,6 +7,36 @@ ability_mods: wis_mod: 7 ac: 29 ac_special: null +active_abilities: +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: null + effect: The remnant of Barzillai stirs up and amplifies unsettled spirits in the + area to create a single haunt of 6th level or lower at his present location. This + haunt is permanent until it is disabled or the remnant of Barzillai is destroyed. + failure: null + frequency: three times per day; Requirements The remnant of Barzillai is within + Ravounel. + full_description: null + generic_description: null + maximum_duration: null + name: Create Haunt + range: null + raw_description: '**Create Haunt** [Three Actions] (__divine__, __necromancy__) + **Frequency** three times per day; **Requirements** The remnant of Barzillai is + within Ravounel. **Effect** The remnant of Barzillai stirs up and amplifies unsettled + spirits in the area to create a single haunt of 6th level or lower at his present + location. This haunt is permanent until it is disabled or the remnant of Barzillai + is destroyed.' + requirements: The remnant of Barzillai is within Ravounel. + saving_throw: null + stages: null + success: null + traits: + - divine + - necromancy + trigger: null alignment: LE automatic_abilities: - action_cost: None @@ -17,11 +47,11 @@ automatic_abilities: he's within 60 feet of a haunt. When a haunt within 60 feet of Barzillai is disabled, he takes 20 force damage from the backlash. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Haunted Form range: null raw_description: '**Haunted Form** (__divine__, __necromancy__) The remnant of Barzillai @@ -29,6 +59,8 @@ automatic_abilities: to all damage increases to 12 while he''s within 60 feet of a haunt. When a haunt within 60 feet of Barzillai is disabled, he takes 20 force damage from the backlash.' requirements: null + saving_throw: null + stages: null success: null traits: - divine @@ -55,7 +87,7 @@ description: 'Though the Silver Ravens defeated the evil tyrant Barzillai Thrune While a remnant of Barzillai can draw power from any haunt it is associated with, - remnants tend to do so with specific haunts. The haunts presented on pages 27-28 + remnants tend to do so with specific haunts. The haunts presented on pages 27–28 are commonly associated with remnants of Barzillai. These are far from the only haunts Barzillai can create, however; the Silver Ravens'' records mention many phenomena associated with the undead being, some of which deal with themes of various birds, @@ -74,7 +106,6 @@ immunities: - poison - precision - unconscious -items: null languages: - Aklo - Azlanti @@ -89,15 +120,15 @@ languages: - Strix - Varisian level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+8 type: bludgeoning name: burning mace plus_damage: - - formula: 2d6 - type: fire + - formula: null + type: 2d6 fire to_hit: 22 traits: - magical @@ -105,45 +136,12 @@ melee: - shove name: Remnant of Barzillai perception: 22 -proactive_abilities: -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: null - effect: The remnant of Barzillai is within Ravounel. - effects: null - failure: null - frequency: three times per day - full_description: null - generic_description: null - name: Create Haunt - range: null - raw_description: '**Create Haunt** [Three Actions] (__divine__, __necromancy__) - **Frequency** three times per day; **Requirements** The remnant of Barzillai is - within Ravounel. **Effect** The remnant of Barzillai stirs up and amplifies unsettled - spirits in the area to create a single haunt of 6th level or lower at his present - location. This haunt is permanent until it is disabled or the remnant of Barzillai - is destroyed.' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -ranged: null +ranged_attacks: null rarity: Rare resistances: - amount: 8 - type: all damage (except force -- amount: null - type: ghost touch -- amount: null - type: or positive -- amount: null - type: double resistance vs. non-magical) -- amount: null - type: haunted form -ritual_lists: null + misc: null + type: all damage saves: fort: 14 fort_misc: null @@ -152,40 +150,34 @@ saves: ref_misc: null will: 23 will_misc: null -sense_abilities: null senses: -- Perception +22 - darkvision size: Medium skills: - bonus: 21 misc: null - name: 'Arcana ' + name: Arcana - bonus: 23 misc: null - name: 'Deception ' + name: Deception - bonus: 21 misc: null - name: 'Religion ' + name: Religion - bonus: 19 misc: null - name: 'Society ' + name: Society - bonus: 21 misc: null - name: 'Torture Lore ' -source: + name: Torture Lore +sources: - abbr: 'Pathfinder #147: Tomorrow Must Burn' - page_start: 80 + page_start: '80' page_stop: null speed: - amount: 25 + misc: null type: fly spell_lists: null traits: -- Rare -- LE -- Medium - Incorporeal - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/remorhaz.yaml b/data/monsters/remorhaz.yaml index 28e2879..e4f7e0a 100644 --- a/data/monsters/remorhaz.yaml +++ b/data/monsters/remorhaz.yaml @@ -7,30 +7,125 @@ ability_mods: wis_mod: 1 ac: 25 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The remorhaz unleashes a gout of flame that deals 8d6 fire damage in + a 30-foot cone (DC 26 basic Reflex save). It can't use Breath Weapon again for + 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __fire__, __primal__) + The remorhaz unleashes a gout of flame that deals 8d6 fire damage in a 30-foot + cone (DC 26 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - evocation + - fire + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A remorhaz can leave a tunnel when it burrows through ice or snow, + and it usually does. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ice Tunneler + range: null + raw_description: '**Ice Tunneler** A remorhaz can leave a tunnel when it burrows + through ice or snow, and it usually does.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Large, 2d8+5 bludgeoning plus 2d6 fire, Rupture 12 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**Swallow Whole** [One Action] Large, 2d8+5 bludgeoning plus + 2d6 fire, Rupture 12' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The remorhaz Strikes once with its jaws and once with its tail, each + targeting a different creature. Each attack counts toward the remorhaz's multiple + attack penalty, but the multiple attack penalty doesn't increase until after all + the attacks have been made. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Thrash + range: null + raw_description: '**Thrash** [Two Actions] The remorhaz Strikes once with its jaws + and once with its tail, each targeting a different creature. Each attack counts + toward the remorhaz''s multiple attack penalty, but the multiple attack penalty + doesn''t increase until after all the attacks have been made.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 5 feet. A creature that starts its turn in the aura takes 1d6 fire - damage. Whenever the remorhaz takes damage from an enemy, this damage increases - to 2d6 until the start of its next turn. Any creature that hits a remorhaz with - an unarmed Strike takes 2d6 fire damage, and a weapon that hits a remorhaz takes - 2d6 fire damage. + description: A creature that starts its turn in the aura takes 1d6 fire damage. + Whenever the remorhaz takes damage from an enemy, this damage increases to 2d6 + until the start of its next turn. Any creature that hits a remorhaz with an unarmed + Strike takes 2d6 fire damage, and a weapon that hits a remorhaz takes 2d6 fire + damage. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Heat - range: null + range: 5 feet raw_description: '**Heat** (__aura__, __evocation__, __fire__, __primal__) 5 feet. A creature that starts its turn in the aura takes 1d6 fire damage. Whenever the remorhaz takes damage from an enemy, this damage increases to 2d6 until the start of its next turn. Any creature that hits a remorhaz with an unarmed Strike takes 2d6 fire damage, and a weapon that hits a remorhaz takes 2d6 fire damage.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -77,12 +172,11 @@ hp_misc: null immunities: - cold - fire -items: null languages: - Jotun - (can't speak any language) level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+9 @@ -100,103 +194,16 @@ melee: type: bludgeoning name: tail plus_damage: - - formula: 2d6 - type: fire + - formula: null + type: 2d6 fire to_hit: 18 traits: - fire - reach 15 feet name: Remorhaz perception: 14 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The remorhaz unleashes a gout of flame that deals 8d6 fire damage in - a 30-foot cone (DC 26 basic Reflex save). It can't use Breath Weapon again for - 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __fire__, __primal__) - The remorhaz unleashes a gout of flame that deals 8d6 fire damage in a 30-foot - cone (DC 26 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - evocation - - fire - - primal - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A remorhaz can leave a tunnel when it burrows through ice or snow, - and it usually does. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ice Tunneler - range: null - raw_description: '**Ice Tunneler** A remorhaz can leave a tunnel when it burrows - through ice or snow, and it usually does.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Large, 2d8+5 bludgeoning plus 2d6 fire, Rupture 12 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**Swallow Whole** Large, 2d8+5 bludgeoning plus 2d6 fire, Rupture - 12' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The remorhaz Strikes once with its jaws and once with its tail, each - targeting a different creature. Each attack counts toward the remorhaz's multiple - attack penalty, but the multiple attack penalty doesn't increase until after all - the attacks have been made. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Thrash - range: null - raw_description: '**Thrash** [Two Actions] The remorhaz Strikes once with its jaws - and once with its tail, each targeting a different creature. Each attack counts - toward the remorhaz''s multiple attack penalty, but the multiple attack penalty - doesn''t increase until after all the attacks have been made.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 18 fort_misc: null @@ -205,33 +212,28 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +14 - darkvision - tremorsense (imprecise) 60 feet size: Huge skills: - bonus: 18 misc: null - name: 'Athletics ' + name: Athletics - bonus: 13 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 280 + page_start: '280' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 30 + misc: null type: burrow spell_lists: null traits: -- Uncommon -- N -- Huge - Beast -type: Creature -weaknesses: null diff --git a/data/monsters/revenant.yaml b/data/monsters/revenant.yaml index a8f457d..cf08f51 100644 --- a/data/monsters/revenant.yaml +++ b/data/monsters/revenant.yaml @@ -7,6 +7,138 @@ ability_mods: wis_mod: 3 ac: 23 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The revenant wails horribly. Each creature within a 60-foot burst must + attempt a DC 23 Will save. Regardless of the outcome of their saving throw, affected + creatures are then immune to Baleful Shriek for 1 hour. The revenant's murderer + never improves their degree of success due to this ability's incapacitation trait. + The revenant can't use Baleful Shriek again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Baleful Shriek + range: null + raw_description: '**Baleful Shriek** [Two Actions] (__auditory__, __emotion__, + __fear__, __incapacitation__, __mental__) The revenant wails horribly. Each creature + within a 60-foot burst must attempt a DC 23 Will save. Regardless of the outcome + of their saving throw, affected creatures are then immune to Baleful Shriek for + 1 hour. The revenant''s murderer never improves their degree of success due to + this ability''s incapacitation trait. The revenant can''t use Baleful Shriek again + for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - emotion + - fear + - incapacitation + - mental + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __frightened 2__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is __frightened 2__.' + requirements: null + saving_throw: null + stages: null + success: The creature is __frightened 2__. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is frightened 2 and __paralyzed__ for 1 round. + effect: null + failure: The creature is frightened 2 and __paralyzed__ for 1 round. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is frightened 2 and __paralyzed__ for + 1 round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature is frightened 3 and paralyzed for 1d4 rounds. + critical_success: null + description: The creature is frightened 3 and paralyzed for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The creature is frightened 3 and paralyzed + for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: 2d6+5 bludgeoning, DC 24 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 2d6+5 bludgeoning, DC 24' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LN automatic_abilities: - action_cost: None @@ -15,17 +147,19 @@ automatic_abilities: description: If a revenant sees their own reflection or any object that was important to them in life, they must attempt a DC 25 Will save. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Self-Loathing range: null raw_description: '**Self-Loathing** (__emotion__, __mental__, __visual__) If a revenant sees their own reflection or any object that was important to them in life, they must attempt a DC 25 Will save.' requirements: null + saving_throw: null + stages: null success: null traits: - emotion @@ -34,20 +168,23 @@ automatic_abilities: trigger: null - action_cost: None critical_failure: null - critical_success: null + critical_success: The revenant is unaffected and can no longer be affected by that + reflection or object in this way. description: The revenant is unaffected and can no longer be affected by that reflection or object in this way. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Critical Success range: null raw_description: '**Critical Success** The revenant is unaffected and can no longer be affected by that reflection or object in this way.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -57,17 +194,20 @@ automatic_abilities: description: The revenant is distracted by self-loathing and becomes __slowed 1__ for 1 round. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Success range: null raw_description: '**Success** The revenant is distracted by self-loathing and becomes __slowed 1__ for 1 round.' requirements: null - success: null + saving_throw: null + stages: null + success: The revenant is distracted by self-loathing and becomes __slowed 1__ for + 1 round. traits: null trigger: null - action_cost: None @@ -77,37 +217,45 @@ automatic_abilities: self-loathing and does everything they can to destroy it until the end of the revenant's next turn. effect: null - effects: null - failure: null + failure: The revenant becomes __fascinated__ by the source that triggered their + self-loathing and does everything they can to destroy it until the end of the + revenant's next turn. frequency: null full_description: null generic_description: null + maximum_duration: null name: Failure range: null raw_description: '**Failure** The revenant becomes __fascinated__ by the source that triggered their self-loathing and does everything they can to destroy it until the end of the revenant''s next turn.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null - action_cost: None - critical_failure: null + critical_failure: The revenant becomes __immobilized__ as long as the source of + their self-loathing is apparent, until they're attacked, or until they see their + murderer. critical_success: null description: The revenant becomes __immobilized__ as long as the source of their self-loathing is apparent, until they're attacked, or until they see their murderer. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Critical Failure range: null raw_description: '**Critical Failure** The revenant becomes __immobilized__ as long as the source of their self-loathing is apparent, until they''re attacked, or until they see their murderer.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -121,11 +269,11 @@ automatic_abilities: not trigger the revenant's destruction until the murderer is finally destroyed. The revenant gains a +2 status bonus to checks and DCs against their murderer. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Undying Vendetta range: null raw_description: '**Undying Vendetta** (__emotion__, __necromancy__, __occult__) @@ -136,6 +284,8 @@ automatic_abilities: the revenant''s destruction until the murderer is finally destroyed. The revenant gains a +2 status bonus to checks and DCs against their murderer.' requirements: null + saving_throw: null + stages: null success: null traits: - emotion @@ -148,7 +298,7 @@ description: 'Revenants are obsessed, undead stalkers who arise from their own m abandoned to die a grueling death, but even then such victims might not rise from their graves. In other cases, revenants might even rise from what might legitimately be considered an accident if the revenant doesn''t understand the full circumstances - of their demise. In such cases, it doesn''t matter that the "murderer" may not have + of their demise. In such cases, it doesn''t matter that the “murderer” may not have intended to kill, for revenants understands no pity and can never forgive. Revenants have little memory of their lives other than anything they might need to recall in order to achieve their goal of vengeance. @@ -156,23 +306,19 @@ description: 'Revenants are obsessed, undead stalkers who arise from their own m - **__Recall Knowledge - Animal__ (__Nature__)**: DC 22 - - **__Recall Knowledge - Undead__ (__Religion__)**: DC 22' hp: 115 hp_misc: null immunities: -- death effects -- disease -- paralyzed -- poison -- sleep -items: null +- death effects +- disease +- paralyzed +- poison +- sleep languages: - any one spoken in life by their murderer (typically Common) level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+5 @@ -186,65 +332,11 @@ melee: - agile name: Revenant perception: 14 -proactive_abilities: -- action_cost: Two Actions - critical_failure: The creature is frightened 3 and paralyzed for 1d4 rounds. - critical_success: The creature is unaffected. - description: "The revenant wails horribly. Each creature within a 60-foot burst\ - \ must attempt a DC 23 Will save. Regardless of the outcome of their saving throw,\ - \ affected creatures are then immune to Baleful Shriek for 1 hour. The revenant's\ - \ murderer never improves their degree of success due to this ability's incapacitation\ - \ trait. The revenant can't use Baleful Shriek again for 1d4 rounds. \n\n" - effect: null - effects: null - failure: The creature is frightened 2 and paralyzed for 1 round. - frequency: null - full_description: null - generic_description: null - name: Baleful Shriek - range: null - raw_description: "**Baleful Shriek** [Two Actions] (__auditory__, __emotion__,\ - \ __fear__, __incapacitation__, __mental__) The revenant wails horribly. Each\ - \ creature within a 60-foot burst must attempt a DC 23 Will save. Regardless of\ - \ the outcome of their saving throw, affected creatures are then immune to Baleful\ - \ Shriek for 1 hour. The revenant's murderer never improves their degree of success\ - \ due to this ability's incapacitation trait. The revenant can't use Baleful Shriek\ - \ again for 1d4 rounds. \n\n**Critical Success** The creature is unaffected. \n\ - \n**Success** The creature is __frightened 2__. \n\n**Failure** The creature is\ - \ frightened 2 and __paralyzed__ for 1 round. \n\n**Critical Failure** The creature\ - \ is frightened 3 and paralyzed for 1d4 rounds." - requirements: null - success: The creature is frightened 2. - traits: - - auditory - - emotion - - fear - - incapacitation - - mental - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: 2d6+5 bludgeoning, DC 24 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 2d6+5 bludgeoning, DC 24' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 - type: physical (except slashing) -ritual_lists: null + misc: except slashing + type: physical saves: fort: 14 fort_misc: null @@ -260,17 +352,19 @@ sense_abilities: description: A revenant knows the direction of their murderer (as long as both are on the same plane), but not the distance. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Sense Murderer range: null raw_description: '**Sense Murderer** (__divination__, __occult__, __scrying__) A revenant knows the direction of their murderer (as long as both are on the same plane), but not the distance.' requirements: null + saving_throw: null + stages: null success: null traits: - divination @@ -278,29 +372,24 @@ sense_abilities: - scrying trigger: null senses: -- Perception +14 - darkvision - sense murderer size: Medium skills: - bonus: 15 misc: null - name: 'Athletics ' + name: Athletics - bonus: 14 misc: null - name: 'Intimidation ' -source: + name: Intimidation +sources: - abbr: Bestiary 2 - page_start: 227 + page_start: '227' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- LN -- Medium -- Animal - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/rhinoceros.yaml b/data/monsters/rhinoceros.yaml index 5dd9d3d..569a47c 100644 --- a/data/monsters/rhinoceros.yaml +++ b/data/monsters/rhinoceros.yaml @@ -7,6 +7,53 @@ ability_mods: wis_mod: 3 ac: 22 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The rhinoceros Strides twice, then makes a horn Strike. As long as + the rhinoceros moved at least 20 feet, the Strike's damage increases to 3d8+6. + A Medium or smaller creature struck by this attack must succeed at a DC 21 Reflex + save or be automatically __Shoved__ back 5 feet and knocked __prone__ by the force + of the blow. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rhinoceros Charge + range: null + raw_description: '**Rhinoceros Charge** [Two Actions] The rhinoceros Strides twice, + then makes a horn Strike. As long as the rhinoceros moved at least 20 feet, the + Strike''s damage increases to 3d8+6. A Medium or smaller creature struck by this + attack must succeed at a DC 21 Reflex save or be automatically __Shoved__ back + 5 feet and knocked __prone__ by the force of the blow.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Medium or smaller, foot, DC 18 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**__Trample__** [Three Actions] Medium or smaller, foot, DC 18' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Rhinoceroses are short-tempered, territorial, and easily startled, and @@ -21,11 +68,8 @@ description: 'Rhinoceroses are short-tempered, territorial, and easily startled, **__Recall Knowledge - Animal__ (__Nature__)**: DC 19' hp: 70 hp_misc: null -immunities: null -items: null -languages: null level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+6 @@ -44,55 +88,7 @@ melee: traits: null name: Rhinoceros perception: 9 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The rhinoceros Strides twice, then makes a horn Strike. As long as - the rhinoceros moved at least 20 feet, the Strike's damage increases to 3d8+6. - A Medium or smaller creature struck by this attack must succeed at a DC 21 Reflex - save or be automatically __Shoved__ back 5 feet and knocked __prone__ by the force - of the blow. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rhinoceros Charge - range: null - raw_description: '**Rhinoceros Charge** [Two Actions] The rhinoceros Strides twice, - then makes a horn Strike. As long as the rhinoceros moved at least 20 feet, the - Strike''s damage increases to 3d8+6. A Medium or smaller creature struck by this - attack must succeed at a DC 21 Reflex save or be automatically __Shoved__ back - 5 feet and knocked __prone__ by the force of the blow.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Medium or smaller, foot, DC 18 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**__Trample__** [Three Actions] Medium or smaller, foot, DC 18' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 14 fort_misc: null @@ -101,29 +97,24 @@ saves: ref_misc: null will: 11 will_misc: null -sense_abilities: null senses: -- Perception +9 - scent (imprecise) 30 feet size: Large skills: - bonus: 12 misc: null - name: 'Athletics ' + name: Athletics - bonus: 10 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 228 + page_start: '228' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/riding dog.yaml b/data/monsters/riding dog.yaml index 08ffa7e..fecb437 100644 --- a/data/monsters/riding dog.yaml +++ b/data/monsters/riding dog.yaml @@ -7,6 +7,28 @@ ability_mods: wis_mod: 2 ac: 16 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The dog's Strikes deal 1d4 extra damage to creatures within the __reach__ + of at least two of the dog's allies. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pack Attack + range: null + raw_description: '**Pack Attack** The dog''s Strikes deal 1d4 extra damage to creatures + within the __reach__ of at least two of the dog''s allies.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -14,15 +36,17 @@ automatic_abilities: critical_success: null description: DC 17 effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Buck range: null raw_description: '**Buck** [Reaction] DC 17' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -39,11 +63,8 @@ description: 'Riding dogs types include larger dogs, such as mastiffs, wolfhound **__Recall Knowledge - Animal__ (__Nature__)**: DC 15' hp: 20 hp_misc: null -immunities: null -items: null -languages: null level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+2 @@ -54,32 +75,7 @@ melee: traits: null name: Riding Dog perception: 7 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The dog's Strikes deal 1d4 extra damage to creatures within the __reach__ - of at least two of the dog's allies. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pack Attack - range: null - raw_description: '**Pack Attack** The dog''s Strikes deal 1d4 extra damage to creatures - within the __reach__ of at least two of the dog''s allies.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 7 fort_misc: null @@ -88,33 +84,28 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +7 - low-light vision - scent (imprecise) 30 feet size: Medium skills: - bonus: 5 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 7 misc: null - name: 'Athletics ' + name: Athletics - bonus: 5 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 102 + page_start: '102' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: null traits: -- N -- Medium - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/riding horse.yaml b/data/monsters/riding horse.yaml index 3dadcc9..6e90afa 100644 --- a/data/monsters/riding horse.yaml +++ b/data/monsters/riding horse.yaml @@ -7,6 +7,28 @@ ability_mods: wis_mod: 2 ac: 16 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The riding horse Strides twice. It has a +10-foot circumstance bonus + to its Speed during these Strides. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Gallop + range: null + raw_description: '**Gallop** [Two Actions] The riding horse Strides twice. It has + a +10-foot circumstance bonus to its Speed during these Strides.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -14,24 +36,21 @@ automatic_abilities: critical_success: null description: DC 16 effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Buck range: null raw_description: '**Buck** [Reaction] DC 16' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null -description: 'Horses serve as mounts and beasts of burden in many societies. They - are loyal and typically gentle creatures, and they are invaluable to those looking - to travel long distances. Smaller folk, like gnomes and halflings, often utilize - ponies as mounts, while horses are the favored steeds for humans and other Medium - humanoids. Most horses that the average humanoid encounters are domesticated, though - large herds of these powerful animals can be found in the wild. +description: 'This entry did not have a separate description for the creature. @@ -39,11 +58,8 @@ description: 'Horses serve as mounts and beasts of burden in many societies. The **__Recall Knowledge - Animal__ (__Nature__)**: DC 15' hp: 22 hp_misc: null -immunities: null -items: null -languages: null level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+4 @@ -54,32 +70,7 @@ melee: traits: null name: Riding Horse perception: 5 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The riding horse Strides twice. It has a +10-foot circumstance bonus - to its Speed during these Strides. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Gallop - range: null - raw_description: '**Gallop** [Two Actions] The riding horse Strides twice. It has - a +10-foot circumstance bonus to its Speed during these Strides.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 9 fort_misc: null @@ -88,30 +79,25 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +5 - low-light vision - scent (imprecise) 30 feet size: Large skills: - bonus: 6 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 7 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 209 + page_start: '209' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/riding pony.yaml b/data/monsters/riding pony.yaml index 87c24ea..fa6d56c 100644 --- a/data/monsters/riding pony.yaml +++ b/data/monsters/riding pony.yaml @@ -7,6 +7,28 @@ ability_mods: wis_mod: 2 ac: 14 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The riding pony Strides twice. It has a +10-foot circumstance bonus + to its Speed during these Strides. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Gallop + range: null + raw_description: '**Gallop** [Two Actions] The riding pony Strides twice. It has + a +10-foot circumstance bonus to its Speed during these Strides.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -14,24 +36,21 @@ automatic_abilities: critical_success: null description: DC 15 effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Buck range: null raw_description: '**Buck** [Reaction] DC 15' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null -description: 'Horses serve as mounts and beasts of burden in many societies. They - are loyal and typically gentle creatures, and they are invaluable to those looking - to travel long distances. Smaller folk, like gnomes and halflings, often utilize - ponies as mounts, while horses are the favored steeds for humans and other Medium - humanoids. Most horses that the average humanoid encounters are domesticated, though - large herds of these powerful animals can be found in the wild. +description: 'This entry did not have a separate description for the creature. @@ -39,11 +58,8 @@ description: 'Horses serve as mounts and beasts of burden in many societies. The **__Recall Knowledge - Animal__ (__Nature__)**: DC 14' hp: 16 hp_misc: null -immunities: null -items: null -languages: null level: 0 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d4+3 @@ -54,32 +70,7 @@ melee: traits: null name: Riding Pony perception: 4 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The riding pony Strides twice. It has a +10-foot circumstance bonus - to its Speed during these Strides. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Gallop - range: null - raw_description: '**Gallop** [Two Actions] The riding pony Strides twice. It has - a +10-foot circumstance bonus to its Speed during these Strides.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 7 fort_misc: null @@ -88,30 +79,25 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +4 - low-light vision - scent (imprecise) 30 feet size: Medium skills: - bonus: 4 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 7 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 209 + page_start: '209' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: null traits: -- N -- Medium - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/river drake.yaml b/data/monsters/river drake.yaml index 6334197..7b1467d 100644 --- a/data/monsters/river drake.yaml +++ b/data/monsters/river drake.yaml @@ -7,6 +7,83 @@ ability_mods: wis_mod: 2 ac: 19 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The river drake spits a ball of caustic mucus up to a range of 50 feet + that explodes in a 10-foot __burst__. Creatures within the burst take 4d6 acid + damage (DC 19 basic Reflex save). Those that fail this save also take 1d6 __persistent__ + acid damage and take a –5-foot status penalty to their Speed. This Speed reduction + ends with the persistent acid damage. The river drake can't use Caustic Mucus + again for 1d6 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Caustic Mucus + range: null + raw_description: '**Caustic Mucus** [Two Actions] (__acid__, __arcane__, __evocation__) + The river drake spits a ball of caustic mucus up to a range of 50 feet that explodes + in a 10-foot __burst__. Creatures within the burst take 4d6 acid damage (DC 19 + basic Reflex save). Those that fail this save also take 1d6 __persistent__ acid + damage and take a –5-foot status penalty to their Speed. This Speed reduction + ends with the persistent acid damage. The river drake can''t use Caustic Mucus + again for 1d6 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - acid + - arcane + - evocation + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The river drake makes one Fangs Strike and two Tail Strikes in any + order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The river drake makes one Fangs + Strike and two Tail Strikes in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The river drake moves up to twice its Speed. It can do this three times + per day + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Speed Surge + range: null + raw_description: '**Speed Surge** [One Action] (__move__) The river drake moves + up to twice its Speed. It can do this three times per day' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - move + trigger: null alignment: NE automatic_abilities: - action_cost: Reaction @@ -14,19 +91,21 @@ automatic_abilities: critical_success: null description: null effect: The river drake attempts to Strike the triggering creature with its tail. - If it hits, the creature takes a -2 circumstance penalty to the triggering roll. - effects: null + If it hits, the creature takes a –2 circumstance penalty to the triggering roll. failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Tail Lash range: null raw_description: '**Tail Lash** [Reaction] **Trigger** A creature within reach of the river drake''s tail uses an action to Strike or attempt a skill check. **Effect** The river drake attempts to Strike the triggering creature with its tail. If it - hits, the creature takes a -2 circumstance penalty to the triggering roll.' + hits, the creature takes a –2 circumstance penalty to the triggering roll.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within reach of the river drake's tail uses an action to Strike @@ -47,11 +126,10 @@ hp_misc: null immunities: - paralyzed - unconscious -items: null languages: - Draconic level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+3 @@ -71,83 +149,11 @@ melee: - reach 10 feet name: River Drake perception: 9 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The river drake spits a ball of caustic mucus up to a range of 50 feet - that explodes in a 10-foot __burst__. Creatures within the burst take 4d6 acid - damage (DC 19 basic Reflex save). Those that fail this save also take 1d6 __persistent__ - acid damage and take a -5-foot status penalty to their Speed. This Speed reduction - ends with the persistent acid damage. The river drake can't use Caustic Mucus - again for 1d6 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Caustic Mucus - range: null - raw_description: '**Caustic Mucus** [Two Actions] (__acid__, __arcane__, __evocation__) - The river drake spits a ball of caustic mucus up to a range of 50 feet that explodes - in a 10-foot __burst__. Creatures within the burst take 4d6 acid damage (DC 19 - basic Reflex save). Those that fail this save also take 1d6 __persistent__ acid - damage and take a -5-foot status penalty to their Speed. This Speed reduction - ends with the persistent acid damage. The river drake can''t use Caustic Mucus - again for 1d6 rounds.' - requirements: null - success: null - traits: - - acid - - arcane - - evocation - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The river drake makes one Fangs Strike and two Tail Strikes in any - order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The river drake makes one Fangs - Strike and two Tail Strikes in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The river drake moves up to twice its Speed. It can do this three times - per day - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Speed Surge - range: null - raw_description: '**Speed Surge** (__move__) The river drake moves up to twice - its Speed. It can do this three times per day' - requirements: null - success: null - traits: - - move - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 + misc: null type: acid -ritual_lists: null saves: fort: 11 fort_misc: null @@ -156,45 +162,42 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +9 - darkvision - scent (imprecise) 30 feet size: Medium skills: - bonus: 11 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 10 misc: null - name: 'Athletics ' + name: Athletics - bonus: 6 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 9 misc: null - name: 'Stealth ' + name: Stealth - bonus: 7 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 131 + page_start: '131' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 50 + misc: null type: fly - amount: 30 + misc: null type: swim spell_lists: null traits: -- NE -- Medium - Amphibious - Dragon - Water -type: Creature -weaknesses: null diff --git a/data/monsters/roc.yaml b/data/monsters/roc.yaml index 44b65ea..888e2e7 100644 --- a/data/monsters/roc.yaml +++ b/data/monsters/roc.yaml @@ -7,6 +7,74 @@ ability_mods: wis_mod: 1 ac: 27 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The roc Flies up to its Speed and makes two talon Strikes at any point + during that movement. Each Strike must target a different creature. Each attack + takes the normal multiple attack penalty. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Flying Strafe + range: null + raw_description: '**Flying Strafe** [Two Actions] The roc Flies up to its Speed + and makes two talon Strikes at any point during that movement. Each Strike must + target a different creature. Each attack takes the normal multiple attack penalty.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A roc gains a +2 circumstance bonus to hit with its beak Strike if + the target is grabbed or restrained in its talon. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Snack + range: null + raw_description: '**Snack** A roc gains a +2 circumstance bonus to hit with its + beak Strike if the target is grabbed or restrained in its talon.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A roc can Fly at half Speed while it has a creature __grabbed__ or + __restrained__ in either or both of its talons, carrying that creature along with + it. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Snatch + range: null + raw_description: '**Snatch** A roc can Fly at half Speed while it has a creature + __grabbed__ or __restrained__ in either or both of its talons, carrying that creature + along with it.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -15,11 +83,11 @@ automatic_abilities: description: null effect: The roc makes a wing Strike against the triggering creature. If the roc Pushes the creature, it disrupts the triggering move action. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Wing Rebuff range: null raw_description: '**Wing Rebuff** [Reaction] **Trigger** A creature moves from beyond @@ -27,6 +95,8 @@ automatic_abilities: The roc makes a wing Strike against the triggering creature. If the roc Pushes the creature, it disrupts the triggering move action.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature moves from beyond the reach of the roc's wing to within the @@ -68,11 +138,8 @@ description: 'Legendarily massive raptors capable of carrying off elephants as p **__Recall Knowledge - Animal__ (__Nature__)**: DC 26' hp: 180 hp_misc: null -immunities: null -items: null -languages: null level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+12 @@ -108,74 +175,7 @@ melee: - reach 30 feet name: Roc perception: 18 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The roc Flies up to its Speed and makes two talon Strikes at any point - during that movement. Each Strike must target a different creature. Each attack - takes the normal multiple attack penalty. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Flying Strafe - range: null - raw_description: '**Flying Strafe** [Two Actions] The roc Flies up to its Speed - and makes two talon Strikes at any point during that movement. Each Strike must - target a different creature. Each attack takes the normal multiple attack penalty.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A roc gains a +2 circumstance bonus to hit with its beak Strike if - the target is grabbed or restrained in its talon. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Snack - range: null - raw_description: '**Snack** A roc gains a +2 circumstance bonus to hit with its - beak Strike if the target is grabbed or restrained in its talon.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A roc can Fly at half Speed while it has a creature __grabbed__ or - __restrained__ in either or both of its talons, carrying that creature along with - it. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Snatch - range: null - raw_description: '**Snatch** A roc can Fly at half Speed while it has a creature - __grabbed__ or __restrained__ in either or both of its talons, carrying that creature - along with it.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 20 fort_misc: null @@ -184,31 +184,27 @@ saves: ref_misc: null will: 16 will_misc: null -sense_abilities: null senses: -- Perception +18 - low-light vision size: Gargantuan skills: - bonus: 15 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 21 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 281 + page_start: '281' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 60 + misc: null type: fly spell_lists: null traits: -- N -- Gargantuan - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/roper.yaml b/data/monsters/roper.yaml index d4a6f02..4e78c0a 100644 --- a/data/monsters/roper.yaml +++ b/data/monsters/roper.yaml @@ -7,6 +7,119 @@ ability_mods: wis_mod: 3 ac: 29 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The roper extends or retracts six thin, sticky tendrils from its body. + While the strands are extended, the roper takes a –4 circumstance penalty to __Stealth__ + checks, and while they're retracted, it can't use its strand Strikes. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Extend Strands + range: null + raw_description: '**Extend Strands** [One Action] The roper extends or retracts + six thin, sticky tendrils from its body. While the strands are extended, the roper + takes a –4 circumstance penalty to __Stealth__ checks, and while they''re retracted, + it can''t use its strand Strikes.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The roper makes a strand Strike with each of its strands (except those + that are immobilizing creatures). Each attack must be against a different target. + These attacks count toward the roper's multiple attack penalty, but its multiple + attack penalty doesn't increase until after all the attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Flurry of Strands + range: null + raw_description: '**Flurry of Strands** [One Action] The roper makes a strand Strike + with each of its strands (except those that are immobilizing creatures). Each + attack must be against a different target. These attacks count toward the roper''s + multiple attack penalty, but its multiple attack penalty doesn''t increase until + after all the attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The roper pulls every creature grabbed by its strands toward itself. + The roper rolls a single __Athletics__ check and compares the result to each immobilized + creature's Fortitude DC. The roper pulls each creature it succeeds against up + to 25 feet closer and each creature it critically succeeds against up to 50 feet + closer. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pull the Strands + range: null + raw_description: '**Pull the Strands** [Two Actions] The roper pulls every creature + grabbed by its strands toward itself. The roper rolls a single __Athletics__ check + and compares the result to each immobilized creature''s Fortitude DC. The roper + pulls each creature it succeeds against up to 25 feet closer and each creature + it critically succeeds against up to 50 feet closer.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Any creature hit by a roper's strand is __enfeebled 1__ and __grabbed__. + Each additional hit from a strand increases the enfeebled condition value by 1 + (to a maximum of __enfeebled 4__). This enfeebled value decreases by 1 every 8 + hours. The roper can move while it has a creature grabbed with a strand, but it + automatically releases the creature if it moves beyond the strand's reach. The + roper can release an grabbed creature as a free action. A creature can sever a + strand with a target attack that hits AC 27 and deals at least 18 slashing damage. + This doesn't deal any damage to the roper itself, though it can no longer attack + with a severed strand. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sticky Strand + range: null + raw_description: '**Sticky Strand** Any creature hit by a roper''s strand is __enfeebled + 1__ and __grabbed__. Each additional hit from a strand increases the enfeebled + condition value by 1 (to a maximum of __enfeebled 4__). This enfeebled value decreases + by 1 every 8 hours. The roper can move while it has a creature grabbed with a + strand, but it automatically releases the creature if it moves beyond the strand''s + reach. The roper can release an grabbed creature as a free action. A creature + can sever a strand with a target attack that hits AC 27 and deals at least 18 + slashing damage. This doesn''t deal any damage to the roper itself, though it + can no longer attack with a severed strand.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -14,17 +127,19 @@ automatic_abilities: critical_success: null description: null effect: The roper makes a strand Strike against the triggering creature. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Reactive Lash range: null raw_description: '**Reactive Lash** [Reaction] **Trigger** A creature within reach of the roper''s strand leaves a square during a move action it''s using. **Effect** The roper makes a strand Strike against the triggering creature.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within reach of the roper's strand leaves a square during a @@ -56,13 +171,11 @@ description: 'To all but the most sharp-eyed underground explorers, a roper appe **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 29' hp: 215 hp_misc: null -immunities: null -items: null languages: - Aklo - Undercommon level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+12 @@ -72,7 +185,9 @@ melee: to_hit: 21 traits: null - action_cost: One Action - damage: null + damage: + formula: null + type: sticky strand name: strand plus_damage: null to_hit: 23 @@ -80,117 +195,12 @@ melee: - reach 50 feet name: Roper perception: 21 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The roper extends or retracts six thin, sticky tendrils from its body. - While the strands are extended, the roper takes a -4 circumstance penalty to __Stealth__ - checks, and while they're retracted, it can't use its strand Strikes. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Extend Strands - range: null - raw_description: '**Extend Strands** The roper extends or retracts six thin, sticky - tendrils from its body. While the strands are extended, the roper takes a -4 circumstance - penalty to __Stealth__ checks, and while they''re retracted, it can''t use its - strand Strikes.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The roper makes a strand Strike with each of its strands (except those - that are immobilizing creatures). Each attack must be against a different target. - These attacks count toward the roper's multiple attack penalty, but its multiple - attack penalty doesn't increase until after all the attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Flurry of Strands - range: null - raw_description: '**Flurry of Strands** The roper makes a strand Strike with each - of its strands (except those that are immobilizing creatures). Each attack must - be against a different target. These attacks count toward the roper''s multiple - attack penalty, but its multiple attack penalty doesn''t increase until after - all the attacks.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The roper pulls every creature grabbed by its strands toward itself. - The roper rolls a single __Athletics__ check and compares the result to each immobilized - creature's Fortitude DC. The roper pulls each creature it succeeds against up - to 25 feet closer and each creature it critically succeeds against up to 50 feet - closer. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pull the Strands - range: null - raw_description: '**Pull the Strands** [Two Actions] The roper pulls every creature - grabbed by its strands toward itself. The roper rolls a single __Athletics__ check - and compares the result to each immobilized creature''s Fortitude DC. The roper - pulls each creature it succeeds against up to 25 feet closer and each creature - it critically succeeds against up to 50 feet closer.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Any creature hit by a roper's strand is __enfeebled 1__ and __grabbed__. - Each additional hit from a strand increases the enfeebled condition value by 1 - (to a maximum of __enfeebled 4__). This enfeebled value decreases by 1 every 8 - hours. The roper can move while it has a creature grabbed with a strand, but it - automatically releases the creature if it moves beyond the strand's reach. The - roper can release an grabbed creature as a free action. A creature can sever a - strand with a target attack that hits AC 27 and deals at least 18 slashing damage. - This doesn't deal any damage to the roper itself, though it can no longer attack - with a severed strand. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sticky Strand - range: null - raw_description: '**Sticky Strand** Any creature hit by a roper''s strand is __enfeebled - 1__ and __grabbed__. Each additional hit from a strand increases the enfeebled - condition value by 1 (to a maximum of __enfeebled 4__). This enfeebled value decreases - by 1 every 8 hours. The roper can move while it has a creature grabbed with a - strand, but it automatically releases the creature if it moves beyond the strand''s - reach. The roper can release an grabbed creature as a free action. A creature - can sever a strand with a target attack that hits AC 27 and deals at least 18 - slashing damage. This doesn''t deal any damage to the roper itself, though it - can no longer attack with a severed strand.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 10 + misc: null type: electricity -ritual_lists: null saves: fort: 20 fort_misc: null @@ -199,40 +209,37 @@ saves: ref_misc: null will: 21 will_misc: null -sense_abilities: null senses: -- Perception +21 - darkvision size: Large skills: - bonus: 22 misc: null - name: 'Athletics ' + name: Athletics - bonus: 17 misc: +21 about caves - name: 'Nature ' + name: Nature - bonus: 19 misc: null - name: 'Religion ' + name: Religion - bonus: 17 misc: +25 in stony or icy areas - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 282 + page_start: '282' page_stop: null speed: - amount: 10 + misc: null type: Land - amount: 10 + misc: null type: climb spell_lists: null traits: -- Uncommon -- CE -- Large - Aberration -type: Creature weaknesses: - amount: 10 + misc: null type: fire diff --git a/data/monsters/rune giant.yaml b/data/monsters/rune giant.yaml index d37f961..a1253c1 100644 --- a/data/monsters/rune giant.yaml +++ b/data/monsters/rune giant.yaml @@ -7,23 +7,195 @@ ability_mods: wis_mod: 6 ac: 38 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: When a rune giant casts a mental spell against another giant, the DC + is 39, rather than 35. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Command Giants + range: null + raw_description: '**Command Giants** When a rune giant casts a mental spell against + another giant, the DC is 39, rather than 35.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Free Action + critical_failure: null + critical_success: null + description: When a rune giant casts its innate __sending__ spell, it can also cast + __suggestion__ on the target. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Demand + range: null + raw_description: '**Demand** [Free Action] (__arcane__, __enchantment__, __mental__) + When a rune giant casts its innate __sending__ spell, it can also cast __suggestion__ + on the target.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - enchantment + - mental + trigger: null +- action_cost: Free Action + critical_failure: null + critical_success: The creature is unaffected. + description: null + effect: The runes on the giant's body flash as they produce magical energy. Each + creature within a 10-foot emanation must attempt a DC 35 Fortitude save. + failure: The creature is __blinded__ for 1 round. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Flashing Runes + range: null + raw_description: '**Flashing Runes** [Free Action] (__arcane__, __evocation__, + __light__) **Trigger** The rune giant uses an arcane ability or casts an arcane + spell. **Effect** The runes on the giant''s body flash as they produce magical + energy. Each creature within a 10-foot emanation must attempt a DC 35 Fortitude + save. + + + **Critical Success** The creature is unaffected. + + + **Success** The creature is __dazzled__ for 1 round. + + + **Failure** The creature is __blinded__ for 1 round.' + requirements: null + saving_throw: null + stages: null + success: The creature is __dazzled__ for 1 round. + traits: + - arcane + - evocation + - light + trigger: The rune giant uses an arcane ability or casts an arcane spell. +- action_cost: One Action + critical_failure: null + critical_success: null + description: "The rune giant invokes one of the runes on its body, causing the rune\ + \ to spray forth a 30-foot cone of sparks that deals 6d12 electricity damage to\ + \ all creatures in the cone (DC 37 basic Reflex save).\n\nA glowing copy of the\ + \ invoked rune appears on a single weapon the giant holds, granting the weapon\ + \ one effect listed below of the giant's choice. The giant can't use Invoke Rune\ + \ again for 1d4 rounds. The effect on the weapon lasts for 1 minute. If the giant\ + \ places a new rune on a weapon, any previously placed rune immediately vanishes,\ + \ ending its effect.\n\n * **Rune of Destruction** The weapon gains the __deadly__\ + \ trait with three weapon damage dice of the same die size as for the base weapon,\ + \ and a creature hit with the weapon is drained 1 unless it succeeds at a DC 35\ + \ Fortitude save.\n\n * **Rune of Flames** The weapon deals an additional 3d6\ + \ fire damage on all attacks.\n\n * **Rune of Smiting** When the weapon hits,\ + \ the giant can Push the target back 10 feet, or 20 feet on a critical hit." + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Invoke Rune + range: null + raw_description: "**Invoke Rune** [One Action] (__arcane__, __concentrate__, __electricity__,\ + \ __evocation__) The rune giant invokes one of the runes on its body, causing\ + \ the rune to spray forth a 30-foot cone of sparks that deals 6d12 electricity\ + \ damage to all creatures in the cone (DC 37 basic Reflex save).\n\nA glowing\ + \ copy of the invoked rune appears on a single weapon the giant holds, granting\ + \ the weapon one effect listed below of the giant's choice. The giant can't use\ + \ Invoke Rune again for 1d4 rounds. The effect on the weapon lasts for 1 minute.\ + \ If the giant places a new rune on a weapon, any previously placed rune immediately\ + \ vanishes, ending its effect.\n\n * **Rune of Destruction** The weapon gains\ + \ the __deadly__ trait with three weapon damage dice of the same die size as for\ + \ the base weapon, and a creature hit with the weapon is drained 1 unless it succeeds\ + \ at a DC 35 Fortitude save.\n\n * **Rune of Flames** The weapon deals an additional\ + \ 3d6 fire damage on all attacks.\n\n * **Rune of Smiting** When the weapon hits,\ + \ the giant can Push the target back 10 feet, or 20 feet on a critical hit." + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - concentrate + - electricity + - evocation + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Throw Rock + range: null + raw_description: '**Throw Rock** [One Action]' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The rune giant makes a single greatsword Strike and compares the attack + roll result to the ACs of up to two foes within its reach. This counts as two + attacks for the giant's multiple attack penalty. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Wide Swing + range: null + raw_description: '**Wide Swing** [One Action] The rune giant makes a single greatsword + Strike and compares the attack roll result to the ACs of up to two foes within + its reach. This counts as two attacks for the giant''s multiple attack penalty.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null - description: The rune giant gains an additional reaction at the beginning of each - of its turns that it can only use for an Attack of Opportunity. + description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -34,27 +206,12 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Catch Rock - range: null - raw_description: '**Catch Rock** [Reaction]' - requirements: null - success: null - traits: null - trigger: null description: 'Magically crafted and bred by ancient wizards, rune giants are anathema to and tyrants among their own kind, who were given power to command and magically control other giants. The rune giants themselves served even more powerful masters—potent @@ -92,7 +249,7 @@ languages: - Jotun - Terran level: 16 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d12+17 @@ -126,227 +283,7 @@ melee: - reach 20 feet name: Rune Giant perception: 28 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: When a rune giant casts a mental spell against another giant, the DC - is 39, rather than 35. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Command Giants - range: null - raw_description: '**Command Giants** When a rune giant casts a mental spell against - another giant, the DC is 39, rather than 35.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Free Action - critical_failure: null - critical_success: null - description: When a rune giant casts its innate __sending__ spell, it can also cast - __suggestion__ on the target. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Demand - range: null - raw_description: '**Demand** [Free Action] (__arcane__, __enchantment__, __mental__) - When a rune giant casts its innate __sending__ spell, it can also cast __suggestion__ - on the target.' - requirements: null - success: null - traits: - - arcane - - enchantment - - mental - trigger: null -- action_cost: Free Action - critical_failure: null - critical_success: The creature is unaffected. - description: null - effect: 'The runes on the giant''s body flash as they produce magical energy. Each - creature within a 10-foot emanation must attempt a DC 35 Fortitude save. - - - ' - effects: null - failure: The creature is blinded for 1 round. - frequency: null - full_description: null - generic_description: null - name: Flashing Runes - range: null - raw_description: '**Flashing Runes** [Free Action] (__arcane__, __evocation__, - __light__) **Trigger** The rune giant uses an arcane ability or casts an arcane - spell. **Effect** The runes on the giant''s body flash as they produce magical - energy. Each creature within a 10-foot emanation must attempt a DC 35 Fortitude - save. - - - **Critical Success** The creature is unaffected. - - - **Success** The creature is __dazzled__ for 1 round. - - - **Failure** The creature is __blinded__ for 1 round.' - requirements: null - success: The creature is dazzled for 1 round. - traits: - - arcane - - evocation - - light - trigger: The rune giant uses an arcane ability or casts an arcane spell. -- action_cost: One Action - critical_failure: null - critical_success: null - description: 'The rune giant invokes one of the runes on its body, causing the rune - to spray forth a 30-foot cone of sparks that deals 6d12 electricity damage to - all creatures in the cone (DC 37 basic Reflex save). - - - A glowing copy of the invoked rune appears on a single weapon the giant holds, - granting the weapon one effect listed below of the giant''s choice. The giant - can''t use Invoke Rune again for 1d4 rounds. The effect on the weapon lasts for - 1 minute. If the giant places a new rune on a weapon, any previously placed rune - immediately vanishes, ending its effect.' - effect: null - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: The weapon gains the __deadly__ trait with three weapon damage dice - of the same die size as for the base weapon, and a creature hit with the weapon - is drained 1 unless it succeeds at a DC 35 Fortitude save. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rune of Destruction - range: null - raw_description: '**Rune of Destruction** The weapon gains the __deadly__ trait - with three weapon damage dice of the same die size as for the base weapon, and - a creature hit with the weapon is drained 1 unless it succeeds at a DC 35 Fortitude - save.' - requirements: null - success: null - traits: null - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: The weapon deals an additional 3d6 fire damage on all attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rune of Flames - range: null - raw_description: '**Rune of Flames** The weapon deals an additional 3d6 fire damage - on all attacks.' - requirements: null - success: null - traits: null - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: When the weapon hits, the giant can Push the target back 10 feet, - or 20 feet on a critical hit. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rune of Smiting - range: null - raw_description: '**Rune of Smiting** When the weapon hits, the giant can Push - the target back 10 feet, or 20 feet on a critical hit.' - requirements: null - success: null - traits: null - trigger: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Invoke Rune - range: null - raw_description: "**Invoke Rune** (__arcane__, __concentrate__, __electricity__,\ - \ __evocation__) The rune giant invokes one of the runes on its body, causing\ - \ the rune to spray forth a 30-foot cone of sparks that deals 6d12 electricity\ - \ damage to all creatures in the cone (DC 37 basic Reflex save).\n\nA glowing\ - \ copy of the invoked rune appears on a single weapon the giant holds, granting\ - \ the weapon one effect listed below of the giant's choice. The giant can't use\ - \ Invoke Rune again for 1d4 rounds. The effect on the weapon lasts for 1 minute.\ - \ If the giant places a new rune on a weapon, any previously placed rune immediately\ - \ vanishes, ending its effect. \n\n * **Rune of Destruction** The weapon gains\ - \ the __deadly__ trait with three weapon damage dice of the same die size as for\ - \ the base weapon, and a creature hit with the weapon is drained 1 unless it succeeds\ - \ at a DC 35 Fortitude save.\n\n * **Rune of Flames** The weapon deals an additional\ - \ 3d6 fire damage on all attacks.\n\n * **Rune of Smiting** When the weapon hits,\ - \ the giant can Push the target back 10 feet, or 20 feet on a critical hit." - requirements: null - success: null - traits: - - arcane - - concentrate - - electricity - - evocation - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: '' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Throw Rock - range: null - raw_description: '**Throw Rock** ' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The rune giant makes a single greatsword Strike and compares the attack - roll result to the ACs of up to two foes within its reach. This counts as two - attacks for the giant's multiple attack penalty. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wide Swing - range: null - raw_description: '**Wide Swing** The rune giant makes a single greatsword Strike - and compares the attack roll result to the ACs of up to two foes within its reach. - This counts as two attacks for the giant''s multiple attack penalty.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d12+17 @@ -358,8 +295,6 @@ ranged: - brutal - range increment 120 feet rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 33 fort_misc: null @@ -368,87 +303,72 @@ saves: ref_misc: null will: 28 will_misc: null -sense_abilities: null senses: -- Perception +28 - low-light vision size: Gargantuan skills: - bonus: 28 misc: null - name: 'Arcana ' + name: Arcana - bonus: 32 misc: null - name: 'Athletics ' + name: Athletics - bonus: 28 misc: null - name: 'Crafting ' + name: Crafting - bonus: 28 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 27 misc: null - name: 'Society ' -source: + name: Society +sources: - abbr: Bestiary - page_start: 175 + page_start: '175' page_stop: null speed: - amount: 45 - type: Land -- amount: 6 - type: air walk -spell_lists: -- dc: 35 misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 8 + type: Land +- amount: null + misc: null + type: air walk +spell_lists: +- attack_bonus: null + cantrips: null + constants: + - level: 4 spells: - - frequency: null - name: charm - requirement: null - - frequency: null - name: suggestion - requirement: null - - heightened_level: null - level: 6 - spells: - - frequency: x3 - name: dominate - requirement: null - - frequency: null - name: true seeing - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: sending - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: charm - requirement: null - - frequency: at will - name: suggestion - requirement: null - - heightened_level: 4 - level: -1 - spells: - - frequency: null + - misc: null name: air walk - requirement: null - to_hit: null + dc: 35 + focus_points: null + misc: null + spell_lists: + - level: 8 + spells: + - misc: null + name: charm + - misc: null + name: suggestion + - level: 6 + spells: + - misc: x3 + name: dominate + - misc: null + name: true seeing + - level: 5 + spells: + - misc: null + name: sending + - level: 4 + spells: + - misc: at will + name: charm + - misc: at will + name: suggestion + spells_source: Arcane Innate Spells traits: -- Uncommon -- LE -- Gargantuan - Evil - Giant - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/rusalka.yaml b/data/monsters/rusalka.yaml index 4aa3ccf..df69168 100644 --- a/data/monsters/rusalka.yaml +++ b/data/monsters/rusalka.yaml @@ -7,6 +7,288 @@ ability_mods: wis_mod: 3 ac: 33 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The rusalka cries out a compelling invitation. Each non-fey creature + within a 300-foot emanation must attempt a DC 27 Will save. The effect lasts for + 1 round, but if the rusalka uses Beckoning Call again on subsequent rounds, the + duration extends by 1 round for all affected creatures. Once a creature succeeds + at any save against Beckoning Call, that creature is temporarily immune for 24 + hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Beckoning Call + range: null + raw_description: '**Beckoning Call** [One Action] (__auditory__, __concentrate__, + __enchantment__, __incapacitation__, __mental__, __primal__) The rusalka cries + out a compelling invitation. Each non-fey creature within a 300-foot emanation + must attempt a DC 27 Will save. The effect lasts for 1 round, but if the rusalka + uses Beckoning Call again on subsequent rounds, the duration extends by 1 round + for all affected creatures. Once a creature succeeds at any save against Beckoning + Call, that creature is temporarily immune for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - concentrate + - enchantment + - incapacitation + - mental + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: The creature is unaffected. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __fascinated__ and must spend each of its actions to + move closer to the rusalka, avoiding obvious dangers. If a beckoned creature is + adjacent to the rusalka, it stays still and doesn't act. If attacked by the rusalka, + the creature is freed from captivation at the end of the rusalka's turn. + effect: null + failure: The creature is __fascinated__ and must spend each of its actions to move + closer to the rusalka, avoiding obvious dangers. If a beckoned creature is adjacent + to the rusalka, it stays still and doesn't act. If attacked by the rusalka, the + creature is freed from captivation at the end of the rusalka's turn. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is __fascinated__ and must spend each + of its actions to move closer to the rusalka, avoiding obvious dangers. If a beckoned + creature is adjacent to the rusalka, it stays still and doesn''t act. If attacked + by the rusalka, the creature is freed from captivation at the end of the rusalka''s + turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, but if attacked by the rusalka, the creature can attempt + a new save only at the start of its next turn, rather than being freed at the + end of the rusalka's turn. + critical_success: null + description: As failure, but if attacked by the rusalka, the creature can attempt + a new save only at the start of its next turn, rather than being freed at the + end of the rusalka's turn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** As failure, but if attacked by the rusalka, + the creature can attempt a new save only at the start of its next turn, rather + than being freed at the end of the rusalka''s turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: 2d8+10 bludgeoning, DC 32 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 2d8+10 bludgeoning, DC 32' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A rusalka can have up to eight creatures grabbed within their tresses + at a time. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Entangling Tresses + range: null + raw_description: '**Entangling Tresses** A rusalka can have up to eight creatures + grabbed within their tresses at a time.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The rusalka attempts an __Athletics__ check against each grabbed creature's + Fortitude DC. The rusalka moves each creature they succeed against up to 10 feet + and each creature they critically succeed against up to 20 feet. This movement + must all be within reach of its tresses. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Flowing Hair + range: null + raw_description: '**Flowing Hair** [One Action] The rusalka attempts an __Athletics__ + check against each grabbed creature''s Fortitude DC. The rusalka moves each creature + they succeed against up to 10 feet and each creature they critically succeed against + up to 20 feet. This movement must all be within reach of its tresses.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The rusalka touches a creature within 5 feet using their hand, stirring + up memories of regret and shame. The target must attempt a DC 35 Will save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Shameful Touch + range: null + raw_description: '**Shameful Touch** [One Action] (__emotion__, __enchantment__, + __mental__, __primal__) The rusalka touches a creature within 5 feet using their + hand, stirring up memories of regret and shame. The target must attempt a DC 35 + Will save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - emotion + - enchantment + - mental + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: The target is unaffected. + description: The target is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The target is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target is __sickened 1__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The target is __sickened 1__.' + requirements: null + saving_throw: null + stages: null + success: The target is __sickened 1__. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is sickened 1 and __stunned 1__. + effect: null + failure: The creature is sickened 1 and __stunned 1__. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is sickened 1 and __stunned 1__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature is sickened 1 and stunned 1, and it must use its + first action on its next turn to Strike itself, automatically hitting. + critical_success: null + description: The creature is sickened 1 and stunned 1, and it must use its first + action on its next turn to Strike itself, automatically hitting. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The creature is sickened 1 and stunned 1, + and it must use its first action on its next turn to Strike itself, automatically + hitting.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: None @@ -14,15 +296,17 @@ automatic_abilities: critical_success: null description: A rusalka is __concealed__ while underwater. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Blurred Form range: null raw_description: '**Blurred Form** A rusalka is __concealed__ while underwater.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -38,13 +322,11 @@ description: 'These androgynous, river-dwelling fey delight in manipulating the **__Recall Knowledge - Fey__ (__Nature__)**: DC 30' hp: 230 hp_misc: null -immunities: null -items: null languages: - Common - Sylvan level: 12 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d8+10 @@ -60,149 +342,11 @@ melee: - reach 15 feet name: Rusalka perception: 22 -proactive_abilities: -- action_cost: One Action - critical_failure: As failure, but if attacked by the rusalka, the creature can attempt - a new save only at the start of its next turn, rather than being freed at the - end of the rusalka's turn. - critical_success: null - description: "The rusalka cries out a compelling invitation. Each non-fey creature\ - \ within a 300-foot emanation must attempt a DC 27 Will save. The effect lasts\ - \ for 1 round, but if the rusalka uses Beckoning Call again on subsequent rounds,\ - \ the duration extends by 1 round for all affected creatures. Once a creature\ - \ succeeds at any save against Beckoning Call, that creature is temporarily immune\ - \ for 24 hours. \n\n" - effect: null - effects: null - failure: The creature is fascinated and must spend each of its actions to move closer - to the rusalka, avoiding obvious dangers. If a beckoned creature is adjacent to - the rusalka, it stays still and doesn't act. If attacked by the rusalka, the creature - is freed from captivation at the end of the rusalka's turn. - frequency: null - full_description: null - generic_description: null - name: Beckoning Call - range: null - raw_description: "**Beckoning Call** (__auditory__, __concentrate__, __enchantment__,\ - \ __incapacitation__, __mental__, __primal__) The rusalka cries out a compelling\ - \ invitation. Each non-fey creature within a 300-foot emanation must attempt a\ - \ DC 27 Will save. The effect lasts for 1 round, but if the rusalka uses Beckoning\ - \ Call again on subsequent rounds, the duration extends by 1 round for all affected\ - \ creatures. Once a creature succeeds at any save against Beckoning Call, that\ - \ creature is temporarily immune for 24 hours. \n\n**Success** The creature is\ - \ unaffected. \n\n**Failure** The creature is __fascinated__ and must spend each\ - \ of its actions to move closer to the rusalka, avoiding obvious dangers. If a\ - \ beckoned creature is adjacent to the rusalka, it stays still and doesn't act.\ - \ If attacked by the rusalka, the creature is freed from captivation at the end\ - \ of the rusalka's turn. \n\n**Critical Failure** As failure, but if attacked\ - \ by the rusalka, the creature can attempt a new save only at the start of its\ - \ next turn, rather than being freed at the end of the rusalka's turn." - requirements: null - success: The creature is unaffected. - traits: - - auditory - - concentrate - - enchantment - - incapacitation - - mental - - primal - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: 2d8+10 bludgeoning, DC 32 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 2d8+10 bludgeoning, DC 32' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A rusalka can have up to eight creatures grabbed within their tresses - at a time. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Entangling Tresses - range: null - raw_description: '**Entangling Tresses** A rusalka can have up to eight creatures - grabbed within their tresses at a time.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The rusalka attempts an __Athletics__ check against each grabbed creature's - Fortitude DC. The rusalka moves each creature they succeed against up to 10 feet - and each creature they critically succeed against up to 20 feet. This movement - must all be within reach of its tresses. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Flowing Hair - range: null - raw_description: '**Flowing Hair** The rusalka attempts an __Athletics__ check - against each grabbed creature''s Fortitude DC. The rusalka moves each creature - they succeed against up to 10 feet and each creature they critically succeed against - up to 20 feet. This movement must all be within reach of its tresses.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: The creature is sickened 1 and stunned 1, and it must use its - first action on its next turn to Strike itself, automatically hitting. - critical_success: The target is unaffected. - description: "The rusalka touches a creature within 5 feet using their hand, stirring\ - \ up memories of regret and shame. The target must attempt a DC 35 Will save.\ - \ \n\n" - effect: null - effects: null - failure: The creature is sickened 1 and stunned 1. - frequency: null - full_description: null - generic_description: null - name: Shameful Touch - range: null - raw_description: "**Shameful Touch** (__emotion__, __enchantment__, __mental__,\ - \ __primal__) The rusalka touches a creature within 5 feet using their hand, stirring\ - \ up memories of regret and shame. The target must attempt a DC 35 Will save.\ - \ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\ - \ is __sickened 1__. \n\n**Failure** The creature is sickened 1 and __stunned\ - \ 1__. \n\n**Critical Failure** The creature is sickened 1 and stunned 1, and\ - \ it must use its first action on its next turn to Strike itself, automatically\ - \ hitting." - requirements: null - success: The target is sickened 1. - traits: - - emotion - - enchantment - - mental - - primal - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 + misc: null type: fire -ritual_lists: null saves: fort: 21 fort_misc: null @@ -211,81 +355,75 @@ saves: ref_misc: null will: 21 will_misc: null -sense_abilities: null senses: -- Perception +22 - low-light vision size: Medium skills: - bonus: 21 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 22 misc: null - name: 'Athletics ' + name: Athletics - bonus: 25 misc: null - name: 'Deception ' + name: Deception - bonus: 21 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 21 misc: null - name: 'Nature ' + name: Nature - bonus: 23 misc: +25 to sing - name: 'Performance ' + name: Performance - bonus: 25 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 229 + page_start: '81' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 50 - type: swim -- amount: 371 - type: water walk -spell_lists: -- dc: 35 misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 5 + type: swim +- amount: null + misc: null + type: water walk +spell_lists: +- attack_bonus: null + cantrips: null + constants: + - level: 6 spells: - - frequency: at will - name: charm - requirement: null - - frequency: at will - name: control water - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will - name: invisibility - requirement: null - - frequency: at will - name: obscuring mist - requirement: null - - heightened_level: 6 - level: -1 - spells: - - frequency: null + - misc: null name: water walk - requirement: null - to_hit: null + dc: 35 + focus_points: null + misc: null + spell_lists: + - level: 5 + spells: + - misc: at will + name: charm + - misc: at will + name: control water + - level: 2 + spells: + - misc: at will + name: invisibility + - misc: at will + name: obscuring mist + spells_source: Primal Innate Spells traits: -- NE -- Medium - Aquatic - Fey - Water -type: Creature weaknesses: - amount: 15 + misc: null type: cold iron diff --git a/data/monsters/rust monster.yaml b/data/monsters/rust monster.yaml index d704c35..092385c 100644 --- a/data/monsters/rust monster.yaml +++ b/data/monsters/rust monster.yaml @@ -7,6 +7,66 @@ ability_mods: wis_mod: 1 ac: 19 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The rust monster attempts to Disarm a metal item a creature is holding + using its antenna (with the same modifier as an antenna Strike). On a success, + the item is subject to the rust monster's rust ability (see below) in addition + to the effects of the Disarm, and if the check to Disarm is a critical success, + the rust monster drops the item on the ground in its own space. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Antenna Disarm + range: null + raw_description: '**Antenna Disarm** [One Action] The rust monster attempts to + Disarm a metal item a creature is holding using its antenna (with the same modifier + as an antenna Strike). On a success, the item is subject to the rust monster''s + rust ability (see below) in addition to the effects of the Disarm, and if the + check to Disarm is a critical success, the rust monster drops the item on the + ground in its own space.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A rust monster's antenna causes metal to rapidly rust and corrode. + If it succeeds at an antenna Strike or Disarm attempt with its antenna, the rust + monster deals 2d6 damage (doubled on a critical hit) to a metal item the target + is wearing or holding, ignoring its Hardness. If the rust monster hits an unattended + metal item, the item takes this damage automatically. If a creature uses the Shield + Block reaction with a metal shield against an antenna attack, the shield is automatically + broken, but no other item is rusted on that attack. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rust + range: null + raw_description: '**Rust** A rust monster''s antenna causes metal to rapidly rust + and corrode. If it succeeds at an antenna Strike or Disarm attempt with its antenna, + the rust monster deals 2d6 damage (doubled on a critical hit) to a metal item + the target is wearing or holding, ignoring its Hardness. If the rust monster hits + an unattended metal item, the item takes this damage automatically. If a creature + uses the Shield Block reaction with a metal shield against an antenna attack, + the shield is automatically broken, but no other item is rusted on that attack.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -14,17 +74,19 @@ automatic_abilities: critical_success: null description: null effect: The rust monster makes a tail Strike against the triggering creature. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Tail Trip range: null raw_description: '**Tail Trip** [Reaction] **Trigger** A creature carrying a metal item attempts to move out of a square within reach of the rust monster''s tail. **Effect** The rust monster makes a tail Strike against the triggering creature.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature carrying a metal item attempts to move out of a square within @@ -61,13 +123,12 @@ description: 'Found in lost dungeons, deep caves, and abandoned mines, rust mons **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 18' hp: 40 hp_misc: null -immunities: null -items: null -languages: null level: 3 -melee: +melee_attacks: - action_cost: One Action - damage: null + damage: + formula: null + type: rust name: antenna plus_damage: null to_hit: 10 @@ -95,68 +156,7 @@ melee: - finesse name: Rust Monster perception: 8 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The rust monster attempts to Disarm a metal item a creature is holding - using its antenna (with the same modifier as an antenna Strike). On a success, - the item is subject to the rust monster's rust ability (see below) in addition - to the effects of the Disarm, and if the check to Disarm is a critical success, - the rust monster drops the item on the ground in its own space. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Antenna Disarm - range: null - raw_description: '**Antenna Disarm** The rust monster attempts to Disarm a metal - item a creature is holding using its antenna (with the same modifier as an antenna - Strike). On a success, the item is subject to the rust monster''s rust ability - (see below) in addition to the effects of the Disarm, and if the check to Disarm - is a critical success, the rust monster drops the item on the ground in its own - space.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A rust monster's antenna causes metal to rapidly rust and corrode. - If it succeeds at an antenna Strike or Disarm attempt with its antenna, the rust - monster deals 2d6 damage (doubled on a critical hit) to a metal item the target - is wearing or holding, ignoring its Hardness. If the rust monster hits an unattended - metal item, the item takes this damage automatically. If a creature uses the Shield - Block reaction with a metal shield against an antenna attack, the shield is automatically - broken, but no other item is rusted on that attack. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rust - range: null - raw_description: '**Rust** A rust monster''s antenna causes metal to rapidly rust - and corrode. If it succeeds at an antenna Strike or Disarm attempt with its antenna, - the rust monster deals 2d6 damage (doubled on a critical hit) to a metal item - the target is wearing or holding, ignoring its Hardness. If the rust monster hits - an unattended metal item, the item takes this damage automatically. If a creature - uses the Shield Block reaction with a metal shield against an antenna attack, - the shield is automatically broken, but no other item is rusted on that attack.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 8 fort_misc: null @@ -171,40 +171,39 @@ sense_abilities: critical_success: null description: A rust monster can smell metal as a precise sense. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Metal Scent range: null raw_description: '**Metal Scent** A rust monster can smell metal as a precise sense.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +8 - darkvision - metal scent 30 feet size: Medium skills: - bonus: 7 misc: +13 to Disarm a metal item - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 283 + page_start: '283' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 10 + misc: null type: climb spell_lists: null traits: -- N -- Medium - Aberration -type: Creature -weaknesses: null diff --git a/data/monsters/sabosan.yaml b/data/monsters/sabosan.yaml index ab6c010..3f343dd 100644 --- a/data/monsters/sabosan.yaml +++ b/data/monsters/sabosan.yaml @@ -7,6 +7,79 @@ ability_mods: wis_mod: 1 ac: 22 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** The sabosan has a creature grabbed.' + effect: The sabosan drains blood from the creature. The creature must succeed at + a DC 23 Fortitude save or become __drained 1__. The sabosan gains a number of + temporary Hit Points equal to the number of Hit Points lost by the creature. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Drain Blood + range: null + raw_description: '**Drain Blood** [One Action] **Requirement** The sabosan has + a creature grabbed. **Effect** The sabosan drains blood from the creature. The + creature must succeed at a DC 23 Fortitude save or become __drained 1__. The sabosan + gains a number of temporary Hit Points equal to the number of Hit Points lost + by the creature.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The sabosan emits a deafening cry in a 30-foot cone. Non-sabosan creatures + in this area must each succeed at a DC 23 Fortitude save or be __deafened__ for + 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Fell Shriek + range: null + raw_description: '**Fell Shriek** [Two Actions] (__auditory__) The sabosan emits + a deafening cry in a 30-foot cone. Non-sabosan creatures in this area must each + succeed at a DC 23 Fortitude save or be __deafened__ for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The sabosan Strides up to double its Speed and then makes a claw Strike. + If the sabosan moved at least 20 feet, it deals an additional 1d6 damage on a + hit. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Powerful Charge + range: null + raw_description: '**Powerful Charge** [Two Actions] The sabosan Strides up to double + its Speed and then makes a claw Strike. If the sabosan moved at least 20 feet, + it deals an additional 1d6 damage on a hit.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: null description: "Sabosans are evil, intelligent, bat-like humanoids who live in warm\ @@ -31,22 +104,21 @@ description: "Sabosans are evil, intelligent, bat-like humanoids who live in war \ of blood).\n\n\n\n**__Recall Knowledge - Humanoid__ (__Society__)**: DC 20" hp: 78 hp_misc: null -immunities: null items: - spear languages: - Abyssal - Mwangi level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+4 type: piercing name: jaws plus_damage: - - formula: 1 - type: persistent bleed + - formula: null + type: 1 persistent bleed to_hit: 14 traits: null - action_cost: One Action @@ -71,71 +143,7 @@ melee: traits: null name: Sabosan perception: 10 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The sabosan has a creature grabbed. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drain Blood - range: null - raw_description: '**Drain Blood** **Requirement** The sabosan has a creature grabbed. - **Effect** The sabosan drains blood from the creature. The creature must succeed - at a DC 23 Fortitude save or become __drained 1__. The sabosan gains a number - of temporary Hit Points equal to the number of Hit Points lost by the creature.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The sabosan emits a deafening cry in a 30-foot cone. Non-sabosan creatures - in this area must each succeed at a DC 23 Fortitude save or be __deafened__ for - 1 minute. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Fell Shriek - range: null - raw_description: '**Fell Shriek** [Two Actions] (__auditory__) The sabosan emits - a deafening cry in a 30-foot cone. Non-sabosan creatures in this area must each - succeed at a DC 23 Fortitude save or be __deafened__ for 1 minute.' - requirements: null - success: null - traits: - - auditory - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The sabosan Strides up to double its Speed and then makes a claw Strike. - If the sabosan moved at least 20 feet, it deals an additional 1d6 damage on a - hit. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Powerful Charge - range: null - raw_description: '**Powerful Charge** [Two Actions] The sabosan Strides up to double - its Speed and then makes a claw Strike. If the sabosan moved at least 20 feet, - it deals an additional 1d6 damage on a hit.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+4 @@ -145,11 +153,6 @@ ranged: to_hit: 14 traits: - thrown 20 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 11 fort_misc: null @@ -158,9 +161,7 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +10 - echolocation 20 feet - low-light vision - scent (imprecise) 30 feet @@ -168,26 +169,24 @@ size: Medium skills: - bonus: 16 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 11 misc: null - name: 'Athletics ' + name: Athletics - bonus: 16 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: 'Pathfinder #146: Cult of Cinders' - page_start: 91 + page_start: '91' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: fly spell_lists: null traits: -- NE -- Medium - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/sacristan.yaml b/data/monsters/sacristan.yaml index 856ad63..0fb3fb0 100644 --- a/data/monsters/sacristan.yaml +++ b/data/monsters/sacristan.yaml @@ -7,12 +7,169 @@ ability_mods: wis_mod: 3 ac: 30 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The sacristan stares at a creature they can see within 30 feet. The + creature must immediately attempt a Will save against Staggering Servitude. In + addition, if the creature was already __stunned__, on a failed save its revulsion + toward the sacristan's presence causes it to be __stupefied 2__ for 1 minute. + After attempting this save, the creature is then temporarily immune until the + start of the sacristan's next turn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Focus Gaze + range: null + raw_description: '**Focus Gaze** [One Action] (__concentrate__, __divine__, __enchantment__, + __fear__, __mental__, __visual__) The sacristan stares at a creature they can + see within 30 feet. The creature must immediately attempt a Will save against + Staggering Servitude. In addition, if the creature was already __stunned__, on + a failed save its revulsion toward the sacristan''s presence causes it to be __stupefied + 2__ for 1 minute. After attempting this save, the creature is then temporarily + immune until the start of the sacristan''s next turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - enchantment + - fear + - mental + - visual + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: null + effect: The sacristan opens their mouth to unloose the wailing howls and mind-twisting + darkness of the __Shadow Plane__. This creates a 30-foot emanation of darkness + and wailing sounds around the sacristan. Creatures with __darkvision__ can't see + through this darkness. The sacristan can Sustain Shadow Scream for up to 1 minute. + Non-velstrac creatures in the area when the ability is used, as well as those + who enter or start their turn in the area, must attempt a DC 28 Will save. + failure: null + frequency: once per hour + full_description: null + generic_description: null + maximum_duration: null + name: Shadow Scream + range: null + raw_description: '**Shadow Scream** [Three Actions] (__aura__, __concentrate__, + __darkness__, __divine__, __evocation__, __mental__, __sonic__) **Frequency** + once per hour; **Effect** The sacristan opens their mouth to unloose the wailing + howls and mind-twisting darkness of the __Shadow Plane__. This creates a 30-foot + emanation of darkness and wailing sounds around the sacristan. Creatures with + __darkvision__ can''t see through this darkness. The sacristan can Sustain Shadow + Scream for up to 1 minute. Non-velstrac creatures in the area when the ability + is used, as well as those who enter or start their turn in the area, must attempt + a DC 28 Will save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - aura + - concentrate + - darkness + - divine + - evocation + - mental + - sonic + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected and is then temporarily immune for + 24 hours. + description: The creature is unaffected and is then temporarily immune for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected and is then temporarily + immune for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __deafened__ for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is __deafened__ for 1 round.' + requirements: null + saving_throw: null + stages: null + success: The creature is __deafened__ for 1 round. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __confused__ and deafened for 1 round. + effect: null + failure: The creature is __confused__ and deafened for 1 round. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is __confused__ and deafened for 1 round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature takes 20 mental damage, and is confused and deafened + for 1 round. + critical_success: null + description: The creature takes 20 mental damage, and is confused and deafened for + 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The creature takes 20 mental damage, and + is confused and deafened for 1 round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: '30 feet. When a + description: 'When a creature ends its turn in the aura, it sees a vision of the sacristan groveling @@ -22,13 +179,13 @@ automatic_abilities: servitude. The creature must succeed at a DC 27 Will save or become __stunned 1__.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Staggering Servitude - range: null + range: 30 feet raw_description: '**Staggering Servitude** (__aura__, __divine__, __enchantment__, __fear__, __mental__, __visual__) 30 feet. When a @@ -40,6 +197,8 @@ automatic_abilities: servitude. The creature must succeed at a DC 27 Will save or become __stunned 1__.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -58,11 +217,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -73,6 +232,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -91,24 +252,25 @@ description: 'Sacristans are failures among the velstracs, creatures whose bodie **__Recall Knowledge - Fiend__ (__Religion__)**: DC 27' hp: 175 -hp_misc: regeneration 10 (deactivated by good or silver +hp_misc: regeneration 10 (deactivated by good or silver) immunities: - cold -items: null languages: - Common - Infernal - Shadowtongue level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+9 type: piercing name: barbed chain plus_damage: - - formula: 1d6 - type: evil and 2d6 persistent bleed + - formula: null + type: 1d6 evil + - formula: null + type: 2d6 persistent bleed to_hit: 22 traits: - evil @@ -118,93 +280,7 @@ melee: - versatile S name: Sacristan perception: 19 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The sacristan stares at a creature they can see within 30 feet. The - creature must immediately attempt a Will save against Staggering Servitude. In - addition, if the creature was already __stunned__, on a failed save its revulsion - toward the sacristan's presence causes it to be __stupefied 2__ for 1 minute. - After attempting this save, the creature is then temporarily immune until the - start of the sacristan's next turn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Focus Gaze - range: null - raw_description: '**Focus Gaze** (__concentrate__, __divine__, __enchantment__, - __fear__, __mental__, __visual__) The sacristan stares at a creature they can - see within 30 feet. The creature must immediately attempt a Will save against - Staggering Servitude. In addition, if the creature was already __stunned__, on - a failed save its revulsion toward the sacristan''s presence causes it to be __stupefied - 2__ for 1 minute. After attempting this save, the creature is then temporarily - immune until the start of the sacristan''s next turn.' - requirements: null - success: null - traits: - - concentrate - - divine - - enchantment - - fear - - mental - - visual - trigger: null -- action_cost: Three Actions - critical_failure: The creature takes 20 mental damage, and is confused and deafened - for 1 round. - critical_success: The creature is unaffected and is then temporarily immune for - 24 hours. - description: null - effect: "The sacristan opens their mouth to unloose the wailing howls and mind-twisting\ - \ darkness of the __Shadow Plane__. This creates a 30-foot emanation of darkness\ - \ and wailing sounds around the sacristan. Creatures with __darkvision__ can't\ - \ see through this darkness. The sacristan can Sustain Shadow Scream for up to\ - \ 1 minute. Non-velstrac creatures in the area when the ability is used, as well\ - \ as those who enter or start their turn in the area, must attempt a DC 28 Will\ - \ save. \n\n" - effects: null - failure: The creature is confused and deafened for 1 round. - frequency: once per hour - full_description: null - generic_description: null - name: Shadow Scream - range: null - raw_description: "**Shadow Scream** [Three Actions] (__aura__, __concentrate__,\ - \ __darkness__, __divine__, __evocation__, __mental__, __sonic__) **Frequency**\ - \ once per hour; **Effect** The sacristan opens their mouth to unloose the wailing\ - \ howls and mind-twisting darkness of the __Shadow Plane__. This creates a 30-foot\ - \ emanation of darkness and wailing sounds around the sacristan. Creatures with\ - \ __darkvision__ can't see through this darkness. The sacristan can Sustain Shadow\ - \ Scream for up to 1 minute. Non-velstrac creatures in the area when the ability\ - \ is used, as well as those who enter or start their turn in the area, must attempt\ - \ a DC 28 Will save. \n\n**Critical Success** The creature is unaffected and is\ - \ then temporarily immune for 24 hours. \n\n**Success** The creature is __deafened__\ - \ for 1 round. \n\n**Failure** The creature is __confused__ and deafened for 1\ - \ round. \n\n**Critical Failure** The creature takes 20 mental damage, and is\ - \ confused and deafened for 1 round." - requirements: null - success: The creature is deafened for 1 round. - traits: - - aura - - concentrate - - darkness - - divine - - evocation - - mental - - sonic - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 10 - type: good -- amount: 10 - type: silver -ritual_lists: null +ranged_attacks: null saves: fort: 22 fort_misc: null @@ -221,72 +297,76 @@ sense_abilities: the __doomed__, __dying__, and __wounded__ conditions, as well as the value of those conditions effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Painsight range: null raw_description: '**Painsight** (__divination__, __divine__) A velstrac automatically knows whether a creature it sees has any of the __doomed__, __dying__, and __wounded__ conditions, as well as the value of those conditions' requirements: null + saving_throw: null + stages: null success: null traits: - divination - divine trigger: null senses: -- Perception +19 - greater darkvision - painsight size: Medium skills: - bonus: 19 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 22 misc: null - name: 'Athletics ' + name: Athletics - bonus: 18 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 21 misc: null - name: 'Stealth ' + name: Stealth - bonus: 16 misc: null - name: 'Torture Lore ' -source: + name: Torture Lore +sources: - abbr: Bestiary 2 - page_start: 283 + page_start: '283' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 29 +- attack_bonus: null + cantrips: null + constants: null + dc: 29 + focus_points: null misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 5 + spell_lists: + - level: 5 spells: - - frequency: null + - misc: null name: chilling darkness - requirement: null - - heightened_level: null - level: 3 + - level: 3 spells: - - frequency: null + - misc: null name: fear - requirement: null - to_hit: null + spells_source: Divine Innate Spells traits: -- LE -- Medium - Fiend - Velstrac -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: good +- amount: 10 + misc: null + type: silver diff --git a/data/monsters/salamander.yaml b/data/monsters/salamander.yaml index 72e9f01..1e6f247 100644 --- a/data/monsters/salamander.yaml +++ b/data/monsters/salamander.yaml @@ -7,6 +7,53 @@ ability_mods: wis_mod: 2 ac: 26 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The salamander stokes its internal flames. Until the start of its next + turn, it gains a +2 circumstance bonus to AC, and when an adjacent creature touches + it or hits it with a physical attack, that creature takes 2d6 persistent fire + damage unless it succeeds at a DC 25 Reflex save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Armor of Flames + range: null + raw_description: '**Armor of Flames** [One Action] The salamander stokes its internal + flames. Until the start of its next turn, it gains a +2 circumstance bonus to + AC, and when an adjacent creature touches it or hits it with a physical attack, + that creature takes 2d6 persistent fire damage unless it succeeds at a DC 25 Reflex + save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: 1d8+4 bludgeoning plus 1d6 fire, DC 25 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 1d8+4 bludgeoning plus 1d6 fire, + DC 25' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -18,11 +65,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +80,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -59,7 +108,7 @@ languages: - Common - Ignan level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+7 @@ -77,61 +126,17 @@ melee: type: bludgeoning name: tail plus_damage: - - formula: 1d6 - type: fire and Grab + - formula: null + type: 1d6 fire + - formula: null + type: Grab to_hit: 17 traits: - agile - reach 10 feet name: Salamander perception: 15 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The salamander stokes its internal flames. Until the start of its next - turn, it gains a +2 circumstance bonus to AC, and when an adjacent creature touches - it or hits it with a physical attack, that creature takes 2d6 persistent fire - damage unless it succeeds at a DC 25 Reflex save. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Armor of Flames - range: null - raw_description: '**Armor of Flames** The salamander stokes its internal flames. - Until the start of its next turn, it gains a +2 circumstance bonus to AC, and - when an adjacent creature touches it or hits it with a physical attack, that creature - takes 2d6 persistent fire damage unless it succeeds at a DC 25 Reflex save.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: 1d8+4 bludgeoning plus 1d6 fire, DC 25 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 1d8+4 bludgeoning plus 1d6 fire, DC 25' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 10 - type: cold -ritual_lists: null +ranged_attacks: null saves: fort: 15 fort_misc: null @@ -140,42 +145,41 @@ saves: ref_misc: null will: 13 will_misc: null -sense_abilities: null senses: -- Perception +15 - darkvision size: Medium skills: - bonus: 12 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 17 misc: null - name: 'Athletics ' + name: Athletics - bonus: 15 misc: +17 for blacksmithing - name: 'Crafting ' + name: Crafting - bonus: 12 misc: null - name: 'Deception ' + name: Deception - bonus: 14 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 13 misc: null - name: 'Society ' -source: + name: Society +sources: - abbr: Bestiary - page_start: 148 + page_start: '148' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: null traits: -- CE -- Medium - Elemental - Fire -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: cold diff --git a/data/monsters/sand sentry.yaml b/data/monsters/sand sentry.yaml index f8eefa1..b0e3df4 100644 --- a/data/monsters/sand sentry.yaml +++ b/data/monsters/sand sentry.yaml @@ -7,6 +7,51 @@ ability_mods: wis_mod: 2 ac: 24 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: When the sand sentry critically hits with a fist Strike, the target + is blinded for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Blinding Sand + range: null + raw_description: '**Blinding Sand** When the sand sentry critically hits with a + fist Strike, the target is blinded for 1 round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A sand sentry can __Burrow__ through earthen matter, including rock. + When it does so, it moves at its full burrow Speed, leaving no tunnels or signs + of its passing. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Earth Glide + range: null + raw_description: '**Earth Glide** A sand sentry can __Burrow__ through earthen matter, + including rock. When it does so, it moves at its full burrow Speed, leaving no + tunnels or signs of its passing.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -18,11 +63,11 @@ automatic_abilities: force, piercing, and slashing damage. A sand sentry can't use earth glide while glass armor is active. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Glass Armor range: null raw_description: '**Glass Armor** When the sand sentry takes fire or lightning damage, @@ -31,6 +76,8 @@ automatic_abilities: electricity, fire, force, piercing, and slashing damage. A sand sentry can''t use earth glide while glass armor is active.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -48,14 +95,13 @@ hp: 94 hp_misc: null immunities: - bleed -- paralyzed -- poison -- sleep -items: null +- paralyzed +- poison +- sleep languages: - Terran level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+8 @@ -68,51 +114,7 @@ melee: traits: null name: Sand Sentry perception: 14 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: When the sand sentry critically hits with a fist Strike, the target - is blinded for 1 round. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Blinding Sand - range: null - raw_description: '**Blinding Sand** When the sand sentry critically hits with a - fist Strike, the target is blinded for 1 round.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A sand sentry can __Burrow__ through earthen matter, including rock. - When it does so, it moves at its full burrow Speed, leaving no tunnels or signs - of its passing. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Earth Glide - range: null - raw_description: '**Earth Glide** A sand sentry can __Burrow__ through earthen matter, - including rock. When it does so, it moves at its full burrow Speed, leaving no - tunnels or signs of its passing.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 16 fort_misc: null @@ -121,35 +123,32 @@ saves: ref_misc: null will: 14 will_misc: null -sense_abilities: null senses: -- Perception +14 - darkvision - tremorsense (imprecise) 60 feet size: Medium skills: - bonus: 14 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 14 misc: +17 in sand - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 109 + page_start: '109' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 50 + misc: null type: burrow - amount: null + misc: null type: earth glide spell_lists: null traits: -- N -- Medium - Earth - Elemental -type: Creature -weaknesses: null diff --git a/data/monsters/sandpoint devil.yaml b/data/monsters/sandpoint devil.yaml index e10ede3..89b61ac 100644 --- a/data/monsters/sandpoint devil.yaml +++ b/data/monsters/sandpoint devil.yaml @@ -7,6 +7,122 @@ ability_mods: wis_mod: 4 ac: 27 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: 'The Sandpoint Devil breathes a 30-foot cone of flame that deals 6d10 + fire damage. Each creature in the area must attempt a DC 26 Reflex save. The Sandpoint + Devil can''t use Accursed Breath for 1d4 rounds. + + + Critical Success The creature is unaffected. + + + Success The creature takes half damage. + + + Failure The creature takes full damage and is __sickened 2__ by the agonizing + pain of its burns. + + + Critical Failure The creature takes full damage and is cursed. The victim''s flesh + appears charred and burned, and the pain of being burned alive never fully vanishes. + The cursed creature takes a –2 status penalty to all checks from the constant + pain. Healing doesn''t alter the appearance of the burns or lessen the penalty, + but removing the curse does.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Accursed Breath + range: null + raw_description: '**Accursed Breath** [Two Actions] (__curse__, __evocation__, + __fire__, __occult__) The Sandpoint Devil breathes a 30-foot cone of flame that + deals 6d10 fire damage. Each creature in the area must attempt a DC 26 Reflex + save. The Sandpoint Devil can''t use Accursed Breath for 1d4 rounds. + + + Critical Success The creature is unaffected. + + + Success The creature takes half damage. + + + Failure The creature takes full damage and is __sickened 2__ by the agonizing + pain of its burns. + + + Critical Failure The creature takes full damage and is cursed. The victim''s flesh + appears charred and burned, and the pain of being burned alive never fully vanishes. + The cursed creature takes a –2 status penalty to all checks from the constant + pain. Healing doesn''t alter the appearance of the burns or lessen the penalty, + but removing the curse does.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - evocation + - fire + - occult + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The Sandpoint Devil unleashes a bloodcurdling howl that can be heard + for miles. Each creature within a 100-foot emanation must succeed at a DC 26 Will + save or become __frightened 2__ (frightened 3 and __fleeing__ as long as it remains + frightened on a critical failure). Creatures that attempt this Will save are then + immune to Devil's Howl for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Devil's Howl + range: null + raw_description: '**Devil''s Howl** [Two Actions] (__auditory__, __emotion__, __enchantment__, + __fear__, __mental__, __occult__) The Sandpoint Devil unleashes a bloodcurdling + howl that can be heard for miles. Each creature within a 100-foot emanation must + succeed at a DC 26 Will save or become __frightened 2__ (frightened 3 and __fleeing__ + as long as it remains frightened on a critical failure). Creatures that attempt + this Will save are then immune to Devil''s Howl for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - emotion + - enchantment + - fear + - mental + - occult + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Medium or smaller, hoof, DC 23 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**__Trample__** [Three Actions] Medium or smaller, hoof, DC 23' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: Reaction @@ -18,11 +134,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +149,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -62,13 +180,12 @@ hp: 165 hp_misc: null immunities: - fire -- fear -items: null +- fear languages: - Abyssal - Varisian level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+12 @@ -89,102 +206,8 @@ melee: - versatile S name: Sandpoint Devil perception: 16 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: "The Sandpoint Devil breathes a 30-foot cone of flame that deals 6d10\ - \ fire damage. Each creature in the area must attempt a DC 26 Reflex save. The\ - \ Sandpoint Devil can't use Accursed Breath for 1d4 rounds. \n\nCritical Success\ - \ The creature is unaffected. \n\nSuccess The creature takes half damage. \n\n\ - Failure The creature takes full damage and is __sickened 2__ by the agonizing\ - \ pain of its burns. \n\nCritical Failure The creature takes full damage and is\ - \ cursed. The victim's flesh appears charred and burned, and the pain of being\ - \ burned alive never fully vanishes. The cursed creature takes a -2 status penalty\ - \ to all checks from the constant pain. Healing doesn't alter the appearance of\ - \ the burns or lessen the penalty, but removing the curse does." - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Accursed Breath - range: null - raw_description: "**Accursed Breath** [Two Actions] (__curse__, __evocation__,\ - \ __fire__, __occult__) The Sandpoint Devil breathes a 30-foot cone of flame that\ - \ deals 6d10 fire damage. Each creature in the area must attempt a DC 26 Reflex\ - \ save. The Sandpoint Devil can't use Accursed Breath for 1d4 rounds. \n\nCritical\ - \ Success The creature is unaffected. \n\nSuccess The creature takes half damage.\ - \ \n\nFailure The creature takes full damage and is __sickened 2__ by the agonizing\ - \ pain of its burns. \n\nCritical Failure The creature takes full damage and is\ - \ cursed. The victim's flesh appears charred and burned, and the pain of being\ - \ burned alive never fully vanishes. The cursed creature takes a -2 status penalty\ - \ to all checks from the constant pain. Healing doesn't alter the appearance of\ - \ the burns or lessen the penalty, but removing the curse does." - requirements: null - success: null - traits: - - curse - - evocation - - fire - - occult - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The Sandpoint Devil unleashes a bloodcurdling howl that can be heard - for miles. Each creature within a 100-foot emanation must succeed at a DC 26 Will - save or become __frightened 2__ (frightened 3 and __fleeing__ as long as it remains - frightened on a critical failure). Creatures that attempt this Will save are then - immune to Devil's Howl for 24 hours. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Devil's Howl - range: null - raw_description: '**Devil''s Howl** [Two Actions] (__auditory__, __emotion__, __enchantment__, - __fear__, __mental__, __occult__) The Sandpoint Devil unleashes a bloodcurdling - howl that can be heard for miles. Each creature within a 100-foot emanation must - succeed at a DC 26 Will save or become __frightened 2__ (frightened 3 and __fleeing__ - as long as it remains frightened on a critical failure). Creatures that attempt - this Will save are then immune to Devil''s Howl for 24 hours.' - requirements: null - success: null - traits: - - auditory - - emotion - - enchantment - - fear - - mental - - occult - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Medium or smaller, hoof, DC 23 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**__Trample__** [Three Actions] Medium or smaller, hoof, DC 23' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Rare -resistances: -- amount: 5 - type: cold iron -ritual_lists: null +ranged_attacks: null +rarity: Unique saves: fort: 19 fort_misc: null @@ -193,81 +216,72 @@ saves: ref_misc: null will: 16 will_misc: null -sense_abilities: null senses: -- Perception +16 - greater darkvision - scent (imprecise) 30 feet size: Large skills: - bonus: 16 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 18 misc: null - name: 'Athletics ' + name: Athletics - bonus: 18 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 18 misc: null - name: 'Stealth ' + name: Stealth - bonus: 16 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 230 + page_start: '230' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 50 + misc: null type: fly spell_lists: -- dc: 23 - misc: '' - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: 15 + cantrips: + - level: 4 spells: - - frequency: null - name: dimension door - requirement: null - - frequency: null - name: phantasmal killer - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: stinking cloud - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: obscuring mist - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will - name: gust of wind - requirement: null - - heightened_level: 4 - level: 0 - spells: - - frequency: null + - misc: null name: produce flame - requirement: null - to_hit: 15 + constants: null + dc: 23 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: dimension door + - misc: null + name: phantasmal killer + - level: 3 + spells: + - misc: null + name: stinking cloud + - level: 2 + spells: + - misc: null + name: obscuring mist + - level: 1 + spells: + - misc: at will + name: gust of wind + spells_source: Occult Innate Spells traits: -- Rare -- NE -- Large - Beast - Fiend -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: cold iron diff --git a/data/monsters/sard.yaml b/data/monsters/sard.yaml index deb2197..edd9816 100644 --- a/data/monsters/sard.yaml +++ b/data/monsters/sard.yaml @@ -7,6 +7,108 @@ ability_mods: wis_mod: 6 ac: 43 ac_special: null +active_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: An instant before the target takes the electricity damage from the triggering + event, the sard's electrical sparks glow red. The target must succeed at a DC + 41 Will save or lose any electricity resistance it has until this curse is lifted. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Lightning-Struck Curse + range: null + raw_description: '**Lightning-Struck Curse** [Reaction] (__curse__, __necromancy__, + __primal__) **Trigger** The sard is about to damage a creature that has electricity + resistance; **Effect** An instant before the target takes the electricity damage + from the triggering event, the sard''s electrical sparks glow red. The target + must succeed at a DC 41 Will save or lose any electricity resistance it has until + this curse is lifted.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - necromancy + - primal + trigger: The sard is about to damage a creature that has electricity resistance; +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 10 rounds + name: Sard Venom + range: null + raw_description: '**Sard Venom** (__poison__, __primal__, __virulent__) **Saving + Throw** DC 41 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 2d6 electricity + damage, 2d6 poison damage, and __clumsy 2__ (1 round); **Stage 2** 3d6 electricity + damage, 3d6 poison damage, clumsy 2, and __slowed 1__ (1 round); **Stage 3** 4d6 + electricity damage, 4d6 poison damage, clumsy 2, and slowed 2 (1 round)' + requirements: null + saving_throw: DC 41 Fortitude + stages: + - effect: 2d6 electricity damage, 2d6 poison damage, and __clumsy 2__ (1 round) + - effect: 3d6 electricity damage, 3d6 poison damage, clumsy 2, and __slowed 1__ + (1 round) + - effect: 4d6 electricity damage, 4d6 poison damage, clumsy 2, and slowed 2 (1 round) + success: null + traits: + - poison + - primal + - virulent + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The sard makes up to four thorn Strikes, each against a different target. + The sard's multiple attack penalty doesn't increase until after all the attacks + have been made. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Thorn Volley + range: null + raw_description: '**Thorn Volley** [Two Actions] The sard makes up to four thorn + Strikes, each against a different target. The sard''s multiple attack penalty + doesn''t increase until after all the attacks have been made.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Huge or smaller, root, DC 39 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**__Trample__** [Three Actions] Huge or smaller, root, DC 39' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: None @@ -17,11 +119,11 @@ automatic_abilities: Reflex save). Any creature that takes piercing damage is also exposed to sard venom. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Splintering Death range: null raw_description: '**Splintering Death** (__electricity__, __evocation__, __primal__) @@ -29,6 +131,8 @@ automatic_abilities: the area take 10d6 electricity damage and 10d6 piercing damage (DC 43 basic Reflex save). Any creature that takes piercing damage is also exposed to sard venom.' requirements: null + saving_throw: null + stages: null success: null traits: - electricity @@ -49,22 +153,21 @@ hp: 400 hp_misc: null immunities: - electricity -items: null languages: - Aklo - Arboreal - Common - Sylvan level: 19 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d6+18 type: bludgeoning name: trunk plus_damage: - - formula: 3d6 - type: persistent electricity + - formula: null + type: 3d6 persistent electricity to_hit: 37 traits: - fatal d12 @@ -87,108 +190,14 @@ melee: type: bludgeoning name: root plus_damage: - - formula: 1d6 - type: electricity + - formula: null + type: 1d6 electricity to_hit: 37 traits: - reach 10 feet name: Sard perception: 35 -proactive_abilities: -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: An instant before the target takes the electricity damage from the triggering - event, the sard's electrical sparks glow red. The target must succeed at a DC - 41 Will save or lose any electricity resistance it has until this curse is lifted. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Lightning-Struck Curse - range: null - raw_description: '**Lightning-Struck Curse** [Reaction] (__curse__, __necromancy__, - __primal__) **Trigger** The sard is about to damage a creature that has electricity - resistance; **Effect** An instant before the target takes the electricity damage - from the triggering event, the sard''s electrical sparks glow red. The target - must succeed at a DC 41 Will save or lose any electricity resistance it has until - this curse is lifted.' - requirements: null - success: null - traits: - - curse - - necromancy - - primal - trigger: The sard is about to damage a creature that has electricity resistance -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 41 Fortitude; **Maximum Duration** 10 rounds; - **Stage 1** 2d6 electricity damage, 2d6 poison damage, and __clumsy 2__ (1 round); - **Stage 2** 3d6 electricity damage, 3d6 poison damage, clumsy 2, and __slowed - 1__ (1 round); **Stage 3** 4d6 electricity damage, 4d6 poison damage, clumsy 2, - and slowed 2 (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sard Venom - range: null - raw_description: '**Sard Venom** (__poison__, __primal__, __virulent__) **Saving - Throw** DC 41 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 2d6 electricity - damage, 2d6 poison damage, and __clumsy 2__ (1 round); **Stage 2** 3d6 electricity - damage, 3d6 poison damage, clumsy 2, and __slowed 1__ (1 round); **Stage 3** 4d6 - electricity damage, 4d6 poison damage, clumsy 2, and slowed 2 (1 round)' - requirements: null - success: null - traits: - - poison - - primal - - virulent - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The sard makes up to four thorn Strikes, each against a different target. - The sard's multiple attack penalty doesn't increase until after all the attacks - have been made. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Thorn Volley - range: null - raw_description: '**Thorn Volley** [Two Actions] The sard makes up to four thorn - Strikes, each against a different target. The sard''s multiple attack penalty - doesn''t increase until after all the attacks have been made.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Huge or smaller, root, DC 39 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**__Trample__** [Three Actions] Huge or smaller, root, DC 39' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 4d4+16 @@ -206,21 +215,11 @@ ranged: rarity: Rare resistances: - amount: 15 + misc: null type: fire - amount: 15 - type: physical (except slashing) -ritual_lists: -- dc: 39 - misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 8 - spells: - - frequency: doesn't require secondary casters - name: control weather - requirement: null - to_hit: null + misc: except slashing + type: physical saves: fort: 35 fort_misc: null @@ -235,78 +234,86 @@ sense_abilities: critical_success: null description: The sard treats the plane it is located on as its home plane. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Planar Acclimation range: null raw_description: '**Planar Acclimation** The sard treats the plane it is located on as its home plane.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +35 - low-light vision - tremorsense 120 feet size: Gargantuan skills: - bonus: 33 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 37 misc: null - name: 'Athletics ' + name: Athletics - bonus: 31 misc: null - name: 'Nature ' -source: + name: Nature +sources: - abbr: Bestiary 2 - page_start: 231 + page_start: '231' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 25 + misc: null type: climb spell_lists: -- dc: 41 +- attack_bonus: null + cantrips: null + constants: null + dc: 41 + focus_points: null misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 9 + spell_lists: + - level: 9 spells: - - frequency: null + - misc: null name: storm of vengeance - requirement: null - - heightened_level: null - level: 8 + - level: 8 spells: - - frequency: null + - misc: null name: punishing winds - requirement: null - - frequency: null + - misc: null name: tree stride - requirement: null - - heightened_level: null - level: 7 + - level: 7 spells: - - frequency: ×3 + - misc: ×3 name: chain lightning - requirement: null - to_hit: null + spells_source: Primal Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 39 + focus_points: null + misc: null + spell_lists: + - level: 8 + spells: + - misc: doesn't require secondary casters + name: control weather + spells_source: Rituals traits: -- Rare -- CE -- Gargantuan - Electricity - Plant - Tane -type: Creature weaknesses: - amount: 15 + misc: null type: cold iron diff --git a/data/monsters/sarglagon.yaml b/data/monsters/sarglagon.yaml index 3429c94..3cefa0b 100644 --- a/data/monsters/sarglagon.yaml +++ b/data/monsters/sarglagon.yaml @@ -7,25 +7,165 @@ ability_mods: wis_mod: 4 ac: 27 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The sarglagon conjures murky water to fill the lungs of a creature + that can't breathe water within 30 feet. The target must attempt a DC 26 Fortitude + save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Drown + range: null + raw_description: '**Drown** [Two Actions] (__conjuration__, __divine__, __incapacitation__) + The sarglagon conjures murky water to fill the lungs of a creature that can''t + breathe water within 30 feet. The target must attempt a DC 26 Fortitude save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - conjuration + - divine + - incapacitation + trigger: null +- action_cost: None + critical_failure: null + critical_success: The target is unaffected. + description: The target is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success **The target is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target coughs up water and is __sickened 1__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success **The target coughs up water and is __sickened 1__.' + requirements: null + saving_throw: null + stages: null + success: The target coughs up water and is __sickened 1__. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target is __holding its breath__. The only action it can take is + to attempt a Fortitude save against Drown to expel the water, which is a single + action. + effect: null + failure: The target is __holding its breath__. The only action it can take is to + attempt a Fortitude save against Drown to expel the water, which is a single action. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure **The target is __holding its breath__. The only action + it can take is to attempt a Fortitude save against Drown to expel the water, which + is a single action.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The target falls __unconscious__ and begins suffocating. If the + target succeeds at its Fortitude save while suffocating, it coughs up the water + and can breathe again. + critical_success: null + description: The target falls __unconscious__ and begins suffocating. If the target + succeeds at its Fortitude save while suffocating, it coughs up the water and can + breathe again. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure **The target falls __unconscious__ and begins + suffocating. If the target succeeds at its Fortitude save while suffocating, it + coughs up the water and can breathe again.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: '**Saving Throw **DC 26 Fortitude; **Maximum Duration **6 rounds; **Stage + 1 **2d6 poison damage and __clumsy 1__ (1 round); **Stage 2 **3d6 poison damage + and clumsy 2 (1 round)' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sarglagon Venom + range: null + raw_description: '**Sarglagon Venom** (__poison__) **Saving Throw **DC 26 Fortitude; + **Maximum Duration **6 rounds; **Stage 1 **2d6 poison damage and __clumsy 1__ + (1 round); **Stage 2 **3d6 poison damage and clumsy 2 (1 round)' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - poison + trigger: null alignment: LE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 10 feet. A creature that enters the heavy aura must attempt a DC 23 - Will save. It is then temporarily immune for 10 minutes. + description: A creature that enters the heavy aura must attempt a DC 23 Will save. + It is then temporarily immune for 10 minutes. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Heavy Aura - range: null + range: 10 feet raw_description: '**Heavy Aura** (__aura__, __divine__, __incapacitation__, __transmutation__) 10 feet. A creature that enters the heavy aura must attempt a DC 23 Will save. It is then temporarily immune for 10 minutes.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -38,16 +178,18 @@ automatic_abilities: critical_success: null description: The creature is unaffected. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Success range: null raw_description: '**Success **The creature is unaffected.' requirements: null - success: null + saving_throw: null + stages: null + success: The creature is unaffected. traits: null trigger: null - action_cost: None @@ -57,36 +199,42 @@ automatic_abilities: creature is already encumbered, it is __immobilized__ while it remains within the aura. effect: null - effects: null - failure: null + failure: The creature is __encumbered__ while it remains in the area. If the creature + is already encumbered, it is __immobilized__ while it remains within the aura. frequency: null full_description: null generic_description: null + maximum_duration: null name: Failure range: null raw_description: '**Failure **The creature is __encumbered__ while it remains in the area. If the creature is already encumbered, it is __immobilized__ while it remains within the aura.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null - action_cost: None - critical_failure: null + critical_failure: As failure, but the effect persists for 3 rounds after leaving + the aura. critical_success: null description: As failure, but the effect persists for 3 rounds after leaving the aura. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Critical Failure range: null raw_description: '**Critical Failure **As failure, but the effect persists for 3 rounds after leaving the aura.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -97,11 +245,11 @@ automatic_abilities: effect: The sarglagon interposes themself, giving the creature or object standard cover against the attack (+2 circumstance bonus to AC), or greater cover (+4 circumstance bonus to AC) if the sarglagon was already granting it lesser cover. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Stygian Guardian range: null raw_description: '**Stygian Guardian [Reaction]** **Trigger **A creature or object @@ -110,9 +258,11 @@ automatic_abilities: attack (+2 circumstance bonus to AC), or greater cover (+4 circumstance bonus to AC) if the sarglagon was already granting it lesser cover.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature or object within the sarglagon's reach is targeted by an attack + trigger: A creature or object within the sarglagon's reach is targeted by an attack; description: 'Sarglagons dwell in __Hell''s__ myriad waterways, lakes, and oceans. They serve as guardians of the Academy of Lies—the repository of secrets in Stygia, the fifth layer of Hell. Sarglagons breathe water and air with equal ease, and can @@ -135,21 +285,20 @@ hp: 120 hp_misc: null immunities: - fire -items: null languages: - Celestial - Infernal - telepathy 100 feet level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+9 type: piercing name: fangs plus_damage: - - formula: 1d6 - type: evil + - formula: null + type: 1d6 evil to_hit: 20 traits: - evil @@ -160,8 +309,10 @@ melee: type: bludgeoning name: tentacle arm plus_damage: - - formula: 1d6 - type: evil and sarglagon venom + - formula: null + type: 1d6 evil + - formula: null + type: sarglagon venom to_hit: 20 traits: - agile @@ -169,85 +320,14 @@ melee: - magical name: Sarglagon perception: 18 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: "The sarglagon conjures murky water to fill the lungs of a creature\ - \ that can't breathe water within 30 feet. The target must attempt a DC 26 Fortitude\ - \ save. \n\n**Critical Success **The target is unaffected. \n\n**Success **The\ - \ target coughs up water and is __sickened 1__. \n\n**Failure **The target is\ - \ __holding its breath__. The only action it can take is to attempt a Fortitude\ - \ save against Drown to expel the water, which is a single action. \n\n**Critical\ - \ Failure **The target falls __unconscious__ and begins suffocating. If the target\ - \ succeeds at its Fortitude save while suffocating, it coughs up the water and\ - \ can breathe again." - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drown - range: null - raw_description: "**Drown** [Two Actions] (__conjuration__, __divine__, __incapacitation__)\ - \ The sarglagon conjures murky water to fill the lungs of a creature that can't\ - \ breathe water within 30 feet. The target must attempt a DC 26 Fortitude save.\ - \ \n\n**Critical Success **The target is unaffected. \n\n**Success **The target\ - \ coughs up water and is __sickened 1__. \n\n**Failure **The target is __holding\ - \ its breath__. The only action it can take is to attempt a Fortitude save against\ - \ Drown to expel the water, which is a single action. \n\n**Critical Failure **The\ - \ target falls __unconscious__ and begins suffocating. If the target succeeds\ - \ at its Fortitude save while suffocating, it coughs up the water and can breathe\ - \ again." - requirements: null - success: null - traits: - - conjuration - - divine - - incapacitation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw **DC 26 Fortitude; **Maximum Duration **6 rounds; **Stage - 1 **2d6 poison damage and __clumsy 1__ (1 round); **Stage 2 **3d6 poison damage - and clumsy 2 (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sarglagon Venom - range: null - raw_description: '**Sarglagon Venom** (__poison__) **Saving Throw **DC 26 Fortitude; - **Maximum Duration **6 rounds; **Stage 1 **2d6 poison damage and __clumsy 1__ - (1 round); **Stage 2 **3d6 poison damage and clumsy 2 (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 - type: physical (except silver) + misc: except silver + type: physical - amount: 10 - type: poison -ritual_lists: -- dc: 23 misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 1 - spells: - - frequency: null - name: infernal pact - requirement: null - to_hit: null + type: poison saves: fort: 18 fort_misc: null @@ -256,82 +336,87 @@ saves: ref_misc: null will: 16 will_misc: null -sense_abilities: null senses: -- Perception +18 - greater darkvision - see invisibility size: Large skills: - bonus: 14 misc: null - name: 'Arcana ' + name: Arcana - bonus: 18 misc: null - name: 'Athletics ' + name: Athletics - bonus: 15 misc: null - name: 'Deception ' + name: Deception - bonus: 15 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 17 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 15 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 72 + page_start: '72' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: fly - amount: 30 + misc: null type: swim spell_lists: -- dc: 23 - misc: '' - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 5 +- attack_bonus: 18 + cantrips: null + constants: + - level: 2 spells: - - frequency: null - name: control water - requirement: null - - frequency: null - name: dimension door - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: dimension door - requirement: null - - frequency: null - name: freedom of movement - requirement: null - - frequency: null - name: hydraulic torrent - requirement: null - - heightened_level: 2 - level: -1 - spells: - - frequency: null + - misc: null name: see invisibility - requirement: null - to_hit: 18 + dc: 23 + focus_points: null + misc: null + spell_lists: + - level: 5 + spells: + - misc: null + name: control water + - misc: null + name: dimension door + - level: 4 + spells: + - misc: at will + name: dimension door + - misc: null + name: freedom of movement + - misc: null + name: hydraulic torrent + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 23 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: infernal pact + spells_source: Rituals traits: -- LE -- Large - Amphibious - Devil - Fiend -type: Creature weaknesses: - amount: 5 + misc: null type: good diff --git a/data/monsters/satyr.yaml b/data/monsters/satyr.yaml index 22286f7..97b8f57 100644 --- a/data/monsters/satyr.yaml +++ b/data/monsters/satyr.yaml @@ -7,6 +7,63 @@ ability_mods: wis_mod: 2 ac: 19 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: When the satyr Plays the Pipes to cast a spell, he can Step or Stride + as part of the activity. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Fleet Performer + range: null + raw_description: '**Fleet Performer** When the satyr Plays the Pipes to cast a spell, + he can Step or Stride as part of the activity.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: null + effect: The satyr plays a melody on his instrument to cast __charm__, __fear__, + __sleep__, or __suggestion__ without expending the spell slot and using his music + in place of providing the spell's component actions. The spell gains the __auditory__ + trait and targets all creatures in a 60-foot emanation instead of its usual targets. + A creature that succeeds at its Will save against any spell is then temporarily + immune from spells played from that satyr's pipes for 1 minute. Satyrs are immune + to this music. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Play the Pipes + range: null + raw_description: '**Play the Pipes** [Three Actions] (__auditory__, __primal__) + **Requirements** The satyr is holding a musical instrument. **Effect** The satyr + plays a melody on his instrument to cast __charm__, __fear__, __sleep__, or __suggestion__ + without expending the spell slot and using his music in place of providing the + spell''s component actions. The spell gains the __auditory__ trait and targets + all creatures in a 60-foot emanation instead of its usual targets. A creature + that succeeds at its Will save against any spell is then temporarily immune from + spells played from that satyr''s pipes for 1 minute. Satyrs are immune to this + music.' + requirements: The satyr is holding a musical instrument. + saving_throw: null + stages: null + success: null + traits: + - auditory + - primal + trigger: null alignment: CN automatic_abilities: null description: 'To a satyr, life is a party and everyone is invited. Notorious for their @@ -48,7 +105,6 @@ description: 'To a satyr, life is a party and everyone is invited. Notorious for **__Recall Knowledge - Fey__ (__Nature__)**: DC 19' hp: 80 hp_misc: null -immunities: null items: - dagger - panpipes @@ -58,7 +114,7 @@ languages: - Common - Sylvan level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d4+6 @@ -72,54 +128,7 @@ melee: - versatile S name: Satyr perception: 10 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: When the satyr Plays the Pipes to cast a spell, he can Step or Stride - as part of the activity. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Fleet Performer - range: null - raw_description: '**Fleet Performer** When the satyr Plays the Pipes to cast a spell, - he can Step or Stride as part of the activity.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: null - effect: The satyr is holding a musical instrument. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Play the Pipes - range: null - raw_description: '**Play the Pipes** [Three Actions] (__auditory__, __primal__) - **Requirements** The satyr is holding a musical instrument. **Effect** The satyr - plays a melody on his instrument to cast __charm__, __fear__, __sleep__, or __suggestion__ - without expending the spell slot and using his music in place of providing the - spell''s component actions. The spell gains the __auditory__ trait and targets - all creatures in a 60-foot emanation instead of its usual targets. A creature - that succeeds at its Will save against any spell is then temporarily immune from - spells played from that satyr''s pipes for 1 minute. Satyrs are immune to this - music.' - requirements: null - success: null - traits: - - auditory - - primal - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+3 @@ -142,9 +151,6 @@ ranged: - agile - thrown 10 feet - versatile S -rarity: Common -resistances: null -ritual_lists: null saves: fort: 9 fort_misc: null @@ -157,20 +163,17 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'A satyr''s wineskin magically enchants any alcohol inside. With an - Interact action, a living creature can imbibe the alcohol and gain a +1 item bonus - to Will saves and a +3 item bonus to Will saves against fear effects for the following - hour. When the wineskin is removed from a satyr''s person, the magic remains only + description: A satyr's wineskin magically enchants any alcohol inside. With an Interact + action, a living creature can imbibe the alcohol and gain a +1 item bonus to Will + saves and a +3 item bonus to Will saves against fear effects for the following + hour. When the wineskin is removed from a satyr's person, the magic remains only until the wine spoils. The wineskin holds up to eight drafts of wine. - - - ' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Sylvan Wine range: null raw_description: '**Sylvan Wine** (__enchantment__, __mental__, __primal__) A satyr''s @@ -178,11 +181,10 @@ sense_abilities: creature can imbibe the alcohol and gain a +1 item bonus to Will saves and a +3 item bonus to Will saves against fear effects for the following hour. When the wineskin is removed from a satyr''s person, the magic remains only until the wine - spoils. The wineskin holds up to eight drafts of wine. - - - ' + spoils. The wineskin holds up to eight drafts of wine.' requirements: null + saving_throw: null + stages: null success: null traits: - enchantment @@ -190,85 +192,75 @@ sense_abilities: - primal trigger: null senses: -- Perception +10 - low-light vision size: Medium skills: - bonus: 8 misc: null - name: 'Athletics ' + name: Athletics - bonus: 13 misc: null - name: 'Deception ' + name: Deception - bonus: 13 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 11 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 9 misc: null - name: 'Nature ' + name: Nature - bonus: 13 misc: null - name: 'Performance ' + name: Performance - bonus: 11 misc: null - name: 'Stealth ' + name: Stealth - bonus: 8 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 284 + page_start: '284' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: -- dc: 21 - misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: + - level: 2 spells: - - frequency: null - name: charm - requirement: null - - frequency: null - name: fear - requirement: null - - frequency: null - name: sleep - requirement: null - - frequency: null - name: suggestion - requirement: null - - heightened_level: 2 - level: 0 - spells: - - frequency: null + - misc: null name: dancing lights - requirement: null - - frequency: null + - misc: null name: ghost sound - requirement: null - - frequency: null + - misc: null name: inspire competence - requirement: null - - frequency: null + - misc: null name: inspire courage - requirement: null - - frequency: null + - misc: null name: triple time - requirement: null - to_hit: null + constants: null + dc: 21 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: charm + - misc: null + name: fear + - misc: null + name: sleep + - misc: null + name: suggestion + spells_source: Primal Innate Spells traits: -- CN -- Medium - Fey -type: Creature weaknesses: - amount: 5 + misc: null type: cold iron diff --git a/data/monsters/saurian warmonger.yaml b/data/monsters/saurian warmonger.yaml new file mode 100644 index 0000000..82ff628 --- /dev/null +++ b/data/monsters/saurian warmonger.yaml @@ -0,0 +1,254 @@ +ability_mods: + cha_mod: 4 + con_mod: 6 + dex_mod: 5 + int_mod: 4 + str_mod: 8 + wis_mod: 6 +ac: 39 +ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The saurian warmonger bellows, evoking the power of the primordial + world. Non-__dinosaur__ creatures within 30 feet take 10d6 sonic damage (DC 34 + basic Fortitude save). On a failed save, a creature is also __slowed 2__ for 1 + round (stunned 1d4 on a critical failure). The saurian can't use Boneshaking Roar + again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Boneshaking Roar + range: null + raw_description: '**Boneshaking Roar** [Two Actions] (__incapacitation__, __sonic__) + The saurian warmonger bellows, evoking the power of the primordial world. Non-__dinosaur__ + creatures within 30 feet take 10d6 sonic damage (DC 34 basic Fortitude save). + On a failed save, a creature is also __slowed 2__ for 1 round (stunned 1d4 on + a critical failure). The saurian can''t use Boneshaking Roar again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - incapacitation + - sonic + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A warmonger wields their mancatcher in one hand. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Primordial Balance + range: null + raw_description: '**Primordial Balance** A warmonger wields their mancatcher in + one hand.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the warmonger makes a successful mancatcher Strike, their target + must succeed at a DC 34 Reflex save or become __grabbed__ until the end of the + warmonger's next turn. Each time the creature fails an attempt to __Escape__ the + warmonger, it takes 2d6 piercing damage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Restrain + range: null + raw_description: '**Restrain** When the warmonger makes a successful mancatcher + Strike, their target must succeed at a DC 34 Reflex save or become __grabbed__ + until the end of the warmonger''s next turn. Each time the creature fails an attempt + to __Escape__ the warmonger, it takes 2d6 piercing damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: 'The saurian warmonger makes three Strikes: one Strike each with the + weapons in their hands and one Strike with their tail. They can perform these + attacks in any order, though each counts toward their multiple attack penalty + as normal. After making a Three-Limbed Lunge, the warmonger is __flat-footed__ + until the beginning of their next turn.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Three-Limbed Lunge + range: null + raw_description: '**Three-Limbed Lunge** [One Action] The saurian warmonger makes + three Strikes: one Strike each with the weapons in their hands and one Strike + with their tail. They can perform these attacks in any order, though each counts + toward their multiple attack penalty as normal. After making a Three-Limbed Lunge, + the warmonger is __flat-footed__ until the beginning of their next turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: NE +automatic_abilities: null +description: 'These saurians adopt warfare as their primary role and greatest calling. + They particularly excel at taking slaves. + + + + + **__Recall Knowledge - Humanoid__ (__Society__)**: DC 37' +hp: 340 +hp_misc: null +items: +- +1 striking mancatcher +- +2 greater striking spear +- leather armor +languages: +- Common +- Ignan +- Sylvan +- speak with animals +level: 16 +melee_attacks: +- action_cost: One Action + damage: + formula: 3d6+16 + type: piercing + name: spear + plus_damage: null + to_hit: 32 + traits: + - magical + - reach 15 feet +- action_cost: One Action + damage: + formula: 2d6+16 + type: slashing + name: mancatcher + plus_damage: + - formula: null + type: restrain + to_hit: 31 + traits: + - magical + - reach 20 feet +- action_cost: One Action + damage: + formula: 3d10+16 + type: piercing + name: jaws + plus_damage: null + to_hit: 30 + traits: + - deadly d12 + - reach 15 feet +- action_cost: One Action + damage: + formula: 3d6+16 + type: bludgeoning + name: tail + plus_damage: null + to_hit: 30 + traits: + - agile + - finesse + - reach 10 feet + - trip +name: Saurian Warmonger +perception: 31 +ranged_attacks: +- action_cost: One Action + damage: + formula: 3d6+16 + type: piercing + name: spear + plus_damage: null + to_hit: 32 + traits: + - magical + - thrown 20 feet +rarity: Uncommon +resistances: +- amount: 10 + misc: null + type: fire +saves: + fort: 26 + fort_misc: null + misc: null + ref: 25 + ref_misc: null + will: 28 + will_misc: null +senses: +- darkvision +size: Huge +skills: +- bonus: 32 + misc: null + name: Athletics +- bonus: 28 + misc: null + name: Crafting +- bonus: 28 + misc: null + name: Intimidation +- bonus: 30 + misc: null + name: Nature +- bonus: 30 + misc: null + name: Survival +sources: +- abbr: 'Pathfinder #156: The Apocalypse Prophet' + page_start: '80' + page_stop: null +speed: +- amount: 40 + misc: null + type: Land +spell_lists: +- attack_bonus: null + cantrips: null + constants: + - level: 2 + spells: + - misc: null + name: speak with animals + dc: 37 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: air walk + - level: 3 + spells: + - misc: at will; dinosaurs only + name: animal vision + spells_source: Primal Innate Spells +traits: +- Dinosaur +- Humanoid diff --git a/data/monsters/saurian worldwatcher.yaml b/data/monsters/saurian worldwatcher.yaml new file mode 100644 index 0000000..a90d166 --- /dev/null +++ b/data/monsters/saurian worldwatcher.yaml @@ -0,0 +1,260 @@ +ability_mods: + cha_mod: 6 + con_mod: 6 + dex_mod: 9 + int_mod: 5 + str_mod: 7 + wis_mod: 8 +ac: 43 +ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The saurian worldwatcher bellows, evoking the power of the primordial + world. Non-__dinosaur__ creatures within 30 feet take 10d6 sonic damage (DC 38 + basic Fortitude save). On a failed save, a creature is also __slowed 2__ for 1 + round (stunned 1d4 on a critical failure). The saurian can't use Boneshaking Roar + again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Boneshaking Roar + range: null + raw_description: '**Boneshaking Roar** [Two Actions] (__incapacitation__, __sonic__) + The saurian worldwatcher bellows, evoking the power of the primordial world. Non-__dinosaur__ + creatures within 30 feet take 10d6 sonic damage (DC 38 basic Fortitude save). + On a failed save, a creature is also __slowed 2__ for 1 round (stunned 1d4 on + a critical failure). The saurian can''t use Boneshaking Roar again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - incapacitation + - sonic + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Whenever the worldwatcher hits a creature with their fist or naginata + Strike, that creature must succeed at a DC 39 Fortitude save or be __stunned 1__ + (stunned 3 on a critical hit). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Stunning Blow + range: null + raw_description: '**Stunning Blow** (__incapacitation__) Whenever the worldwatcher + hits a creature with their fist or naginata Strike, that creature must succeed + at a DC 39 Fortitude save or be __stunned 1__ (stunned 3 on a critical hit).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - incapacitation + trigger: null +alignment: NE +automatic_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The worldwatcher breaks the triggering creature's limb or weapon. If the + triggering Strike was an unarmed attack, the triggering creature takes 6d6 bludgeoning + damage and becomes __clumsy 1__ until the limb is reset (an Interact action with + the __manipulate__ trait). If the triggering Strike was a weapon Strike, the weapon + takes 6d6 bludgeoning damage. + failure: null + frequency: once per round + full_description: null + generic_description: null + maximum_duration: null + name: Raptor Jaw Disarm + range: null + raw_description: '**Raptor Jaw Disarm [Reaction]** **Frequency** once per round; + **Trigger** A creature makes a melee Strike against the worldwatcher but misses; + **Effect** The worldwatcher breaks the triggering creature''s limb or weapon. + If the triggering Strike was an unarmed attack, the triggering creature takes + 6d6 bludgeoning damage and becomes __clumsy 1__ until the limb is reset (an Interact + action with the __manipulate__ trait). If the triggering Strike was a weapon Strike, + the weapon takes 6d6 bludgeoning damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: A creature makes a melee Strike against the worldwatcher but misses; +description: 'The longest-lived saurians favor introspection and take the long view + of things—though this thoughtfulness should not be mistaken for weakness. Other + saurians defer to worldwatchers'' experience. + + + + + **__Recall Knowledge - Humanoid__ (__Society__)**: DC 40' +hp: 330 +hp_misc: null +items: +- +2 greater striking naginata +- javelins (2) +languages: +- Common +- Ignan +- Sylvan +- speak with animals +level: 18 +melee_attacks: +- action_cost: One Action + damage: + formula: 3d8+19 + type: slashing + name: naginata + plus_damage: + - formula: null + type: stunning blow + to_hit: 35 + traits: + - deadly d8 + - magical + - reach 20 feet + - versatile P +- action_cost: One Action + damage: + formula: 3d10+17 + type: piercing + name: jaws + plus_damage: null + to_hit: 33 + traits: + - deadly d12 + - magical + - reach 15 feet +- action_cost: One Action + damage: + formula: 4d10+19 + type: bludgeoning + name: fist + plus_damage: + - formula: null + type: stunning blow + to_hit: 35 + traits: + - agile + - finesse + - magical + - reach 10 feet +- action_cost: One Action + damage: + formula: 3d6+19 + type: bludgeoning + name: tail + plus_damage: null + to_hit: 35 + traits: + - agile + - finesse + - magical + - reach 10 feet + - trip +name: Saurian Worldwatcher +perception: 34 +ranged_attacks: +- action_cost: One Action + damage: + formula: 1d6+19 + type: piercing + name: javelin + plus_damage: null + to_hit: 35 + traits: + - thrown 30 feet +rarity: Uncommon +resistances: +- amount: 15 + misc: null + type: fire +saves: + fort: 30 + fort_misc: null + misc: null + ref: 33 + ref_misc: null + will: 32 + will_misc: null +senses: +- darkvision +size: Huge +skills: +- bonus: 35 + misc: null + name: Acrobatics +- bonus: 33 + misc: null + name: Athletics +- bonus: 32 + misc: null + name: Diplomacy +- bonus: 32 + misc: null + name: Intimidation +- bonus: 34 + misc: null + name: Nature +- bonus: 35 + misc: null + name: Stealth +- bonus: 34 + misc: null + name: Survival +sources: +- abbr: 'Pathfinder #156: The Apocalypse Prophet' + page_start: '81' + page_stop: null +speed: +- amount: 40 + misc: null + type: Land +spell_lists: +- attack_bonus: null + cantrips: null + constants: + - level: 2 + spells: + - misc: null + name: speak with animals + dc: 40 + focus_points: null + misc: null + spell_lists: + - level: 9 + spells: + - misc: null + name: fiery body + - misc: dinosaur only + name: summon animal + - misc: null + name: volcanic eruption + - level: 4 + spells: + - misc: null + name: air walk + - level: 3 + spells: + - misc: at will; dinosaurs only + name: animal vision + - level: 2 + spells: + - misc: null + name: animal messenger + spells_source: Primal Innate Spells +traits: +- Dinosaur +- Humanoid diff --git a/data/monsters/scarecrow.yaml b/data/monsters/scarecrow.yaml index 6229bbd..476d58e 100644 --- a/data/monsters/scarecrow.yaml +++ b/data/monsters/scarecrow.yaml @@ -7,31 +7,115 @@ ability_mods: wis_mod: 3 ac: 19 ac_special: null +active_abilities: +- action_cost: Free Action + critical_failure: null + critical_success: null + description: The scarecrow's head bursts into ghostly, heatless flame that sheds + bright light in a 20-foot emanation (and dim light to the next 20 feet). If the + scarecrow uses this ability on the first round of combat, any creature that has + not acted yet is startled and becomes __flat-footed__ against the scarecrow for + 1 round. It can suppress the light by using this action again. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Baleful Glow + range: null + raw_description: '**Baleful Glow** [Free Action] (__concentrate__, __mental__, + __occult__) The scarecrow''s head bursts into ghostly, heatless flame that sheds + bright light in a 20-foot emanation (and dim light to the next 20 feet). If the + scarecrow uses this ability on the first round of combat, any creature that has + not acted yet is startled and becomes __flat-footed__ against the scarecrow for + 1 round. It can suppress the light by using this action again.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - mental + - occult + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The scarecrow's strikes deal an additional 1d6 mental damage to __frightened__ + creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Clawing Fear + range: null + raw_description: '**Clawing Fear** The scarecrow''s strikes deal an additional 1d6 + mental damage to __frightened__ creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Until it acts, the scarecrow resembles an ordinary scarecrow. It has + an automatic result of 32 on __Deception__ checks and DCs to pass as an ordinary + scarecrow. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mundane Appearance + range: null + raw_description: '**Mundane Appearance** [One Action] (__concentrate__) Until it + acts, the scarecrow resembles an ordinary scarecrow. It has an automatic result + of 32 on __Deception__ checks and DCs to pass as an ordinary scarecrow.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: "40 feet. The scarecrow's eyes flicker with an unnerving glow. A creature\ - \ can't reduce its __frightened__ condition below 1 as long as it is in the aura's\ - \ emanation. \n\nWhen a creature enters or starts its turn in the aura, it must\ - \ attempt a DC 18 Will save. Birds and other avian creatures take a -2 circumstance\ - \ penalty to this save." + description: 'The scarecrow''s eyes flicker with an unnerving glow. A creature can''t + reduce its __frightened__ condition below 1 as long as it is in the aura''s emanation. + + + When a creature enters or starts its turn in the aura, it must attempt a DC 18 + Will save. Birds and other avian creatures take a –2 circumstance penalty to this + save.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Scarecrow's Leer - range: null - raw_description: "**Scarecrow's Leer** (__aura__, __emotion__, __fear__, __mental__,\ - \ __occult__, __visual__) 40 feet. The scarecrow's eyes flicker with an unnerving\ - \ glow. A creature can't reduce its __frightened__ condition below 1 as long as\ - \ it is in the aura's emanation. \n\nWhen a creature enters or starts its turn\ - \ in the aura, it must attempt a DC 18 Will save. Birds and other avian creatures\ - \ take a -2 circumstance penalty to this save." + range: 40 feet + raw_description: '**Scarecrow''s Leer** (__aura__, __emotion__, __fear__, __mental__, + __occult__, __visual__) 40 feet. The scarecrow''s eyes flicker with an unnerving + glow. A creature can''t reduce its __frightened__ condition below 1 as long as + it is in the aura''s emanation. + + + When a creature enters or starts its turn in the aura, it must attempt a DC 18 + Will save. Birds and other avian creatures take a –2 circumstance penalty to this + save.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -43,19 +127,22 @@ automatic_abilities: trigger: null - action_cost: None critical_failure: null - critical_success: null + critical_success: The creature is unaffected and is then temporarily immune for + 24 hours. description: The creature is unaffected and is then temporarily immune for 24 hours. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Critical Success range: null raw_description: '**Critical Success** The creature is unaffected and is then temporarily immune for 24 hours.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -64,16 +151,18 @@ automatic_abilities: critical_success: null description: The creature is frightened 1. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Success range: null raw_description: '**Success** The creature is frightened 1.' requirements: null - success: null + saving_throw: null + stages: null + success: The creature is frightened 1. traits: null trigger: null - action_cost: None @@ -82,33 +171,38 @@ automatic_abilities: description: The creature is frightened 2 and is __fascinated__ by the scarecrow until the end of its next turn. effect: null - effects: null - failure: null + failure: The creature is frightened 2 and is __fascinated__ by the scarecrow until + the end of its next turn. frequency: null full_description: null generic_description: null + maximum_duration: null name: Failure range: null raw_description: '**Failure** The creature is frightened 2 and is __fascinated__ by the scarecrow until the end of its next turn.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null - action_cost: None - critical_failure: null + critical_failure: As failure, but frightened 3. critical_success: null description: As failure, but frightened 3. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Critical Failure range: null raw_description: '**Critical Failure** As failure, but frightened 3.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -142,23 +236,21 @@ hp: 60 hp_misc: null immunities: - bleed -- death effects -- disease -- doomed -- drained -- fatigued -- healing -- mental -- necromancy +- death effects +- disease +- doomed +- drained +- fatigued +- healing +- mental +- necromancy - nonlethal attacks -- paralyzed -- poison -- sickened -- unconscious -items: null -languages: null +- paralyzed +- poison +- sickened +- unconscious level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+7 @@ -172,83 +264,11 @@ melee: - versatile S name: Scarecrow perception: 11 -proactive_abilities: -- action_cost: Free Action - critical_failure: null - critical_success: null - description: The scarecrow's head bursts into ghostly, heatless flame that sheds - bright light in a 20-foot emanation (and dim light to the next 20 feet). If the - scarecrow uses this ability on the first round of combat, any creature that has - not acted yet is startled and becomes __flat-footed__ against the scarecrow for - 1 round. It can suppress the light by using this action again. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Baleful Glow - range: null - raw_description: '**Baleful Glow** [Free Action] (__concentrate__, __mental__, - __occult__) The scarecrow''s head bursts into ghostly, heatless flame that sheds - bright light in a 20-foot emanation (and dim light to the next 20 feet). If the - scarecrow uses this ability on the first round of combat, any creature that has - not acted yet is startled and becomes __flat-footed__ against the scarecrow for - 1 round. It can suppress the light by using this action again.' - requirements: null - success: null - traits: - - concentrate - - mental - - occult - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The scarecrow's strikes deal an additional 1d6 mental damage to __frightened__ - creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Clawing Fear - range: null - raw_description: '**Clawing Fear** The scarecrow''s strikes deal an additional 1d6 - mental damage to __frightened__ creatures.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Until it acts, the scarecrow resembles an ordinary scarecrow. It has - an automatic result of 32 on __Deception__ checks and DCs to pass as an ordinary - scarecrow. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mundane Appearance - range: null - raw_description: '**Mundane Appearance** (__concentrate__) Until it acts, the - scarecrow resembles an ordinary scarecrow. It has an automatic result of 32 on - __Deception__ checks and DCs to pass as an ordinary scarecrow.' - requirements: null - success: null - traits: - - concentrate - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 - type: physical (except slashing) -ritual_lists: null + misc: except slashing + type: physical saves: fort: 13 fort_misc: null @@ -257,28 +277,25 @@ saves: ref_misc: null will: 11 will_misc: null -sense_abilities: null senses: -- Perception +11 - darkvision size: Medium skills: - bonus: 12 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 232 + page_start: '232' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: null traits: -- N -- Medium - Construct -type: Creature weaknesses: - amount: 5 + misc: null type: fire diff --git a/data/monsters/sceaduinar.yaml b/data/monsters/sceaduinar.yaml index b078295..9fa9e22 100644 --- a/data/monsters/sceaduinar.yaml +++ b/data/monsters/sceaduinar.yaml @@ -7,6 +7,61 @@ ability_mods: wis_mod: 4 ac: 25 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: When the sceaduinar damages a living creature with its jaws Strike, + the sceaduinar gains 5 temporary Hit Points and the creature must succeed at a + DC 25 Fortitude save or become __drained 1__. Further damage dealt to the creature + by the sceaduinar increases the drained value by 1 on a failed save, to a maximum + of drained 4. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Drain Life + range: null + raw_description: '**Drain Life** (__necromancy__, __occult__) When the sceaduinar + damages a living creature with its jaws Strike, the sceaduinar gains 5 temporary + Hit Points and the creature must succeed at a DC 25 Fortitude save or become __drained + 1__. Further damage dealt to the creature by the sceaduinar increases the drained + value by 1 on a failed save, to a maximum of drained 4.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - necromancy + - occult + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Negative damage dealt by a sceaduinar damages __undead__ and creatures + with negative healing as if it were positive damage. The sceaduinar's melee Strikes + have the benefits of the __ghost touch__ property rune on attacks against __incorporeal__ + undead. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Entropic Touch + range: null + raw_description: '**Entropic Touch** Negative damage dealt by a sceaduinar damages + __undead__ and creatures with negative healing as if it were positive damage. + The sceaduinar''s melee Strikes have the benefits of the __ghost touch__ property + rune on attacks against __incorporeal__ undead.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: None @@ -17,11 +72,11 @@ automatic_abilities: or that require knowledge of a creature's identity (such as __scrying__), and critically fails __Crafting__ checks. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Void Child range: null raw_description: '**Void Child** Sceaduinars have neither souls nor the ability @@ -29,6 +84,8 @@ automatic_abilities: soul__ or __resurrect__) or that require knowledge of a creature''s identity (such as __scrying__), and critically fails __Crafting__ checks.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -39,11 +96,11 @@ automatic_abilities: effect: The sceaduinar flexes its wings to emit a brief pulse of negative energy that deals 4d6 negative damage to the triggering creature (DC 22 basic Reflex save). - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Wing Flash range: null raw_description: '**Wing Flash [Reaction]** **Trigger** A creature attempts a melee @@ -52,10 +109,12 @@ automatic_abilities: pulse of negative energy that deals 4d6 negative damage to the triggering creature (DC 22 basic Reflex save).' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature attempts a melee attack against a sceaduinar or an __Acrobatics__ - check to __Tumble Through__ the sceaduinar's space + trigger: A creature attempts a melee attack against a sceaduinar or an Acrobatics + check to Tumble Through the sceaduinar's space; description: 'Strange creatures born from jagged crystals in the heart of the __Negative Energy Plane__, sceaduinar are fueled by its negative energy and driven to extinguish all life. Resembling crystalline gargoyles with serrated limbs and sharp, bat-like @@ -84,28 +143,26 @@ description: 'Strange creatures born from jagged crystals in the heart of the __ - **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 28 - - - ' + **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 28' hp: 100 hp_misc: negative healing immunities: -- death effects -- drained -items: null +- death effects +- drained languages: - Aklo level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+4 type: piercing name: jaws plus_damage: - - formula: 2d6 - type: negative and drain life + - formula: null + type: 2d6 negative + - formula: null + type: drain life to_hit: 18 traits: - agile @@ -117,8 +174,8 @@ melee: type: slashing name: wing plus_damage: - - formula: 2d6 - type: negative + - formula: null + type: 2d6 negative to_hit: 18 traits: - agile @@ -127,65 +184,12 @@ melee: - reach 10 feet name: Sceaduinar perception: 15 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: When the sceaduinar damages a living creature with its jaws Strike, - the sceaduinar gains 5 temporary Hit Points and the creature must succeed at a - DC 25 Fortitude save or become __drained 1__. Further damage dealt to the creature - by the sceaduinar increases the drained value by 1 on a failed save, to a maximum - of drained 4. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drain Life - range: null - raw_description: '**Drain Life** (__necromancy__, __occult__) When the sceaduinar - damages a living creature with its jaws Strike, the sceaduinar gains 5 temporary - Hit Points and the creature must succeed at a DC 25 Fortitude save or become __drained - 1__. Further damage dealt to the creature by the sceaduinar increases the drained - value by 1 on a failed save, to a maximum of drained 4.' - requirements: null - success: null - traits: - - necromancy - - occult - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Negative damage dealt by a sceaduinar damages __undead__ and creatures - with negative healing as if it were positive damage. The sceaduinar's melee Strikes - have the benefits of the __ghost touch__ property rune on attacks against __incorporeal__ - undead. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Entropic Touch - range: null - raw_description: '**Entropic Touch** Negative damage dealt by a sceaduinar damages - __undead__ and creatures with negative healing as if it were positive damage. - The sceaduinar''s melee Strikes have the benefits of the __ghost touch__ property - rune on attacks against __incorporeal__ undead.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Rare resistances: -- amount: 10 - type: good - amount: 5 - type: Resistances physical (except adamantine) -ritual_lists: null + misc: except adamantine + type: physical saves: fort: 16 fort_misc: null @@ -194,84 +198,74 @@ saves: ref_misc: null will: 14 will_misc: null -sense_abilities: null senses: -- Perception +15 - greater darkvision - lifesense 120 feet size: Medium skills: - bonus: 17 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 13 misc: null - name: 'Athletics ' + name: Athletics - bonus: 13 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 15 misc: null - name: 'Occultism ' + name: Occultism - bonus: 17 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 233 + page_start: '233' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 60 + misc: null type: fly spell_lists: -- dc: 25 - misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: + - level: 4 spells: - - frequency: null - name: darkness - requirement: null - - frequency: null - name: dimension door - requirement: null - - frequency: null - name: dispel magic - requirement: null - - frequency: null - name: harm - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: grim tendrils - requirement: null - - frequency: ×3 - name: harm - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: silence - requirement: null - - heightened_level: 4 - level: 0 - spells: - - frequency: null + - misc: null name: chill touch - requirement: null - to_hit: null + constants: null + dc: 25 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: darkness + - misc: null + name: dimension door + - misc: null + name: dispel magic + - misc: null + name: harm + - level: 3 + spells: + - misc: null + name: grim tendrils + - misc: ×3 + name: harm + - level: 2 + spells: + - misc: null + name: silence + spells_source: Occult Innate Spells traits: -- Rare -- NE -- Medium - Aberration - Negative -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: good diff --git a/data/monsters/scorpion swarm.yaml b/data/monsters/scorpion swarm.yaml index 135a843..b2079aa 100644 --- a/data/monsters/scorpion swarm.yaml +++ b/data/monsters/scorpion swarm.yaml @@ -7,6 +7,53 @@ ability_mods: wis_mod: 0 ac: 21 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Scorpion Venom + range: null + raw_description: '**Scorpion Venom** (__poison__) **Saving Throw** DC 18 Fortitude; + **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage (1 round); **Stage + 2** 1d6 poison damage and __enfeebled 1__ (1 round)' + requirements: null + saving_throw: DC 18 Fortitude + stages: + - effect: 1d6 poison damage (1 round) + - effect: 1d6 poison damage and __enfeebled 1__ (1 round) + success: null + traits: + - poison + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Each enemy in the swarm's space takes 2d8 piercing damage (DC 21 basic + Reflex save) and is exposed to scorpion venom. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swarming Stings + range: null + raw_description: '**Swarming Stings** [One Action] Each enemy in the swarm''s space + takes 2d8 piercing damage (DC 21 basic Reflex save) and is exposed to scorpion + venom.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'While a single scorpion is itself a menace, swarms of these vermin can @@ -22,64 +69,21 @@ hp_misc: null immunities: - precision - swarm mind -items: null -languages: null level: 4 -melee: null +melee_attacks: null name: Scorpion Swarm perception: 11 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 18 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** 1d6 poison damage (1 round); **Stage 2** 1d6 poison damage and __enfeebled - 1__ (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Scorpion Venom - range: null - raw_description: '**Scorpion Venom** (__poison__) **Saving Throw** DC 18 Fortitude; - **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage (1 round); **Stage - 2** 1d6 poison damage and __enfeebled 1__ (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Each enemy in the swarm's space takes 2d8 piercing damage (DC 21 basic - Reflex save) and is exposed to scorpion venom. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swarming Stings - range: null - raw_description: '**Swarming Stings** Each enemy in the swarm''s space takes 2d8 - piercing damage (DC 21 basic Reflex save) and is exposed to scorpion venom.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 3 + misc: null type: bludgeoning - amount: 7 + misc: null type: piercing - amount: 7 + misc: null type: slashing -ritual_lists: null saves: fort: 10 fort_misc: null @@ -88,37 +92,35 @@ saves: ref_misc: null will: 8 will_misc: null -sense_abilities: null senses: -- Perception +11 - darkvision size: Large skills: - bonus: 11 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 6 misc: null - name: 'Athletics ' + name: Athletics - bonus: 11 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 285 + page_start: '285' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- N -- Large - Animal - Swarm -type: Creature weaknesses: - amount: 5 + misc: null type: area damage - amount: 5 + misc: null type: splash damage diff --git a/data/monsters/scythe tree.yaml b/data/monsters/scythe tree.yaml index 6e92c31..0d0192f 100644 --- a/data/monsters/scythe tree.yaml +++ b/data/monsters/scythe tree.yaml @@ -7,6 +7,57 @@ ability_mods: wis_mod: 2 ac: 24 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: Until the scythe tree acts, it appears to be a dead tree. It has an + automatic result of 35 on __Deception__ checks and DCs to pass as a dead tree. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Dead Tree + range: null + raw_description: '**Dead Tree** [One Action] (__concentrate__) Until the scythe + tree acts, it appears to be a dead tree. It has an automatic result of 35 on __Deception__ + checks and DCs to pass as a dead tree.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The scythe tree Strides up to 25 feet toward the triggering creature. Once + the creature is in reach, the scythe tree makes a scythe branch Strike against + it. The creature is __flat-footed__ against this Strike. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Woodland Ambush + range: null + raw_description: '**Woodland Ambush** [One Action] **Requirements** The scythe + tree is using Dead Tree in forested terrain, and a creature that hasn''t detected + it is within 30 feet; **Effect** The scythe tree Strides up to 25 feet toward + the triggering creature. Once the creature is in reach, the scythe tree makes + a scythe branch Strike against it. The creature is __flat-footed__ against this + Strike.' + requirements: The scythe tree is using Dead Tree in forested terrain, and a creature + that hasn't detected it is within 30 feet + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: None @@ -14,16 +65,18 @@ automatic_abilities: critical_success: null description: A scythe tree takes 5 additional damage from __axes__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Axe Vulnerability range: null raw_description: '**Axe Vulnerability** A scythe tree takes 5 additional damage from __axes__.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -32,21 +85,23 @@ automatic_abilities: critical_success: null description: null effect: The scythe tree attempts to __Disarm__ the creature. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Ripping Disarm range: null raw_description: '**Ripping Disarm [Reaction]** **Trigger** A creature rolls a critical failure on a melee weapon Strike against the scythe tree; **Effect** The scythe tree attempts to __Disarm__ the creature.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature rolls a critical failure on a melee weapon Strike against the - scythe tree + scythe tree; description: 'Malevolent, vicious, and cruel, scythe trees pose as normal trees near deep forest paths, where they wait to slaughter passersby. Instead of drawing sustenance from light and soil, scythe trees gorge themselves on the flesh, blood, and bone @@ -84,14 +139,12 @@ description: 'Malevolent, vicious, and cruel, scythe trees pose as normal trees **__Recall Knowledge - Plant__ (__Nature__)**: DC 22' hp: 105 hp_misc: null -immunities: null -items: null languages: - Aklo - Arboreal - Sylvan level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+9 @@ -105,58 +158,14 @@ melee: - reach 15 feet name: Scythe Tree perception: 14 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: Until the scythe tree acts, it appears to be a dead tree. It has an - automatic result of 35 on __Deception__ checks and DCs to pass as a dead tree. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Dead Tree - range: null - raw_description: '**Dead Tree** (__concentrate__) Until the scythe tree acts, - it appears to be a dead tree. It has an automatic result of 35 on __Deception__ - checks and DCs to pass as a dead tree.' - requirements: null - success: null - traits: - - concentrate - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The scythe tree is using Dead Tree in forested terrain, and a creature that - hasn't detected it is within 30 feet - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Woodland Ambush - range: null - raw_description: '**Woodland Ambush** **Requirements** The scythe tree is using - Dead Tree in forested terrain, and a creature that hasn''t detected it is within - 30 feet; **Effect** The scythe tree Strides up to 25 feet toward the triggering - creature. Once the creature is in reach, the scythe tree makes a scythe branch - Strike against it. The creature is __flat-footed__ against this Strike.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: bludgeoning - amount: 5 + misc: null type: piercing -ritual_lists: null saves: fort: 17 fort_misc: null @@ -165,30 +174,25 @@ saves: ref_misc: null will: 9 will_misc: null -sense_abilities: null senses: -- Perception +14 - lifesense 30 feet - low-light vision size: Huge skills: - bonus: 15 misc: null - name: 'Athletics ' + name: Athletics - bonus: 12 misc: +14 in forests - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 235 + page_start: '235' page_stop: null speed: - amount: 15 + misc: null type: Land spell_lists: null traits: -- CE -- Huge - Plant -type: Creature -weaknesses: null diff --git a/data/monsters/sea devil baron.yaml b/data/monsters/sea devil baron.yaml index d087401..7eda4ef 100644 --- a/data/monsters/sea devil baron.yaml +++ b/data/monsters/sea devil baron.yaml @@ -7,6 +7,85 @@ ability_mods: wis_mod: 3 ac: 24 ac_special: null +active_abilities: +- action_cost: Free Action + critical_failure: null + critical_success: null + description: null + effect: The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the + sea devil gains a +1 status bonus to attack rolls with its claws and jaws, gains + a +4 status bonus to damage rolls with its claws and jaws, gains 15 temporary + HP until the end of the frenzy, and takes a -2 status penalty to AC. The sea devil + can't voluntarily stop its frenzy. After its frenzy, the sea devil is __fatigued__. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Blood Frenzy + range: null + raw_description: '**Blood Frenzy** [Free Action] (__rage__) **Requirements** The + sea devil is not __fatigued__ or already in a frenzy. **Trigger** The sea devil + deals bleed damage to a living creature. **Effect** The sea devil flies into a + frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus + to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls + with its claws and jaws, gains 15 temporary HP until the end of the frenzy, and + takes a -2 status penalty to AC. The sea devil can''t voluntarily stop its frenzy. + After its frenzy, the sea devil is __fatigued__.' + requirements: The sea devil is not fatigued or already in a frenzy. + saving_throw: null + stages: null + success: null + traits: + - rage + trigger: The sea devil deals bleed damage to a living creature. +- action_cost: None + critical_failure: null + critical_success: null + description: When the sea devil deals piercing or slashing damage, it also deals + 1d4 persistent bleed damage if the target was __flat-footed__ or if the attack + was a critical hit. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Bloodletting + range: null + raw_description: '**Bloodletting** When the sea devil deals piercing or slashing + damage, it also deals 1d4 persistent bleed damage if the target was __flat-footed__ + or if the attack was a critical hit.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: '**Requirement** The sea devil baron is in a blood frenzy.' + effect: The sea devil baron unleashes a whirlwind of attacks against its foes, making + a single melee Strike with its claws or jaws against each opponent within reach. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Hateful Tide + range: null + raw_description: '**Hateful Tide** [Two Actions] (__rage__) **Requirement** The + sea devil baron is in a blood frenzy. **Effect** The sea devil baron unleashes + a whirlwind of attacks against its foes, making a single melee Strike with its + claws or jaws against each opponent within reach.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - rage + trigger: null alignment: LE automatic_abilities: null description: 'Unlike in many cultures, the highest-ranking sea devils are expected @@ -19,7 +98,6 @@ description: 'Unlike in many cultures, the highest-ranking sea devils are expect **__Recall Knowledge - Humanoid__ (__Society__)**: DC 22' hp: 95 hp_misc: null -immunities: null items: - longspear - spear (2) @@ -27,7 +105,7 @@ languages: - Aquan - shark commune 150 feet level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+11 @@ -56,75 +134,7 @@ melee: traits: null name: Sea Devil Baron perception: 13 -proactive_abilities: -- action_cost: Free Action - critical_failure: null - critical_success: null - description: null - effect: The sea devil deals bleed damage to a living creature. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Blood Frenzy - range: null - raw_description: '**Blood Frenzy** [Free Action] (__rage__) **Requirements** The - sea devil is not __fatigued__ or already in a frenzy. **Trigger** The sea devil - deals bleed damage to a living creature. **Effect** The sea devil flies into a - frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus - to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls - with its claws and jaws, gains 15 temporary HP until the end of the frenzy, and - takes a -2 status penalty to AC. The sea devil can''t voluntarily stop its frenzy. - After its frenzy, the sea devil is __fatigued__.' - requirements: null - success: null - traits: - - rage - trigger: The sea devil is not __fatigued__ or already in a frenzy. -- action_cost: None - critical_failure: null - critical_success: null - description: When the sea devil deals piercing or slashing damage, it also deals - 1d4 persistent bleed damage if the target was __flat-footed__ or if the attack - was a critical hit. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Bloodletting - range: null - raw_description: '**Bloodletting** When the sea devil deals piercing or slashing - damage, it also deals 1d4 persistent bleed damage if the target was __flat-footed__ - or if the attack was a critical hit.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The sea devil baron is in a blood frenzy. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Hateful Tide - range: null - raw_description: '**Hateful Tide** [Two Actions] (__rage__) **Requirement** The - sea devil baron is in a blood frenzy. **Effect** The sea devil baron unleashes - a whirlwind of attacks against its foes, making a single melee Strike with its - claws or jaws against each opponent within reach.' - requirements: null - success: null - traits: - - rage - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d8+11 @@ -134,11 +144,6 @@ ranged: to_hit: 17 traits: - thrown 20 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 16 fort_misc: null @@ -151,65 +156,58 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'The sea devil can communicate telepathically with sharks within range. - It can communicate only simple concepts like "come," "guard," or "attack." - - - ' + description: The sea devil can communicate telepathically with sharks within range. + It can communicate only simple concepts like “come,” “guard,” or “attack.” effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Shark Commune range: null raw_description: '**Shark Commune** (__mental__, __telepathy__) The sea devil can communicate telepathically with sharks within range. It can communicate only simple - concepts like "come," "guard," or "attack." - - - ' + concepts like “come,” “guard,” or “attack.”' requirements: null + saving_throw: null + stages: null success: null traits: - mental - telepathy trigger: null senses: -- Perception +13 - darkvision - wavesense 30 feet size: Medium skills: - bonus: 15 misc: +18 to Swim - name: 'Athletics ' + name: Athletics - bonus: 12 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 12 misc: null - name: 'Stealth ' + name: Stealth - bonus: 11 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 287 + page_start: '287' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 35 + misc: null type: swim spell_lists: null traits: -- LE -- Medium - Amphibious - Humanoid - Mutant - Sea Devil -type: Creature -weaknesses: null diff --git a/data/monsters/sea devil brute.yaml b/data/monsters/sea devil brute.yaml index 2868c84..32eddc4 100644 --- a/data/monsters/sea devil brute.yaml +++ b/data/monsters/sea devil brute.yaml @@ -7,6 +7,82 @@ ability_mods: wis_mod: 1 ac: 21 ac_special: null +active_abilities: +- action_cost: Free Action + critical_failure: null + critical_success: null + description: null + effect: The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the + sea devil gains a +1 status bonus to attack rolls with its claws and jaws, gains + a +4 status bonus to damage rolls with its claws and jaws, gains 11 temporary + HP until the end of the frenzy, and takes a -2 status penalty to AC. The sea devil + can't voluntarily stop its frenzy. After its frenzy, the sea devil is __fatigued__. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Blood Frenzy + range: null + raw_description: '**Blood Frenzy** [Free Action] (__rage__) **Requirements** The + sea devil is not __fatigued__ or already in a frenzy. **Trigger** The sea devil + deals bleed damage to a living creature. **Effect** The sea devil flies into a + frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus + to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls + with its claws and jaws, gains 11 temporary HP until the end of the frenzy, and + takes a -2 status penalty to AC. The sea devil can''t voluntarily stop its frenzy. + After its frenzy, the sea devil is __fatigued__.' + requirements: The sea devil is not fatigued or already in a frenzy. + saving_throw: null + stages: null + success: null + traits: + - rage + trigger: The sea devil deals bleed damage to a living creature. +- action_cost: None + critical_failure: null + critical_success: null + description: When the sea devil deals piercing or slashing damage, it also deals + 1d4 persistent bleed damage if the target was __flat-footed__ or if the attack + was a critical hit. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Bloodletting + range: null + raw_description: '**Bloodletting** When the sea devil deals piercing or slashing + damage, it also deals 1d4 persistent bleed damage if the target was __flat-footed__ + or if the attack was a critical hit.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A sea devil brute can use thrown ranged weapons underwater with no + penalty due to range increment. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Unimpeded Throw + range: null + raw_description: '**Unimpeded Throw** A sea devil brute can use thrown ranged weapons + underwater with no penalty due to range increment.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: null description: 'Physically imposing sea devils are equipped with some of the best weaponry @@ -19,14 +95,13 @@ description: 'Physically imposing sea devils are equipped with some of the best **__Recall Knowledge - Humanoid__ (__Society__)**: DC 19' hp: 60 hp_misc: null -immunities: null items: - trident languages: - Aquan - shark commune 150 feet level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+8 @@ -54,73 +129,7 @@ melee: traits: null name: Sea Devil Brute perception: 7 -proactive_abilities: -- action_cost: Free Action - critical_failure: null - critical_success: null - description: null - effect: The sea devil deals bleed damage to a living creature. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Blood Frenzy - range: null - raw_description: '**Blood Frenzy** [Free Action] (__rage__) **Requirements** The - sea devil is not __fatigued__ or already in a frenzy. **Trigger** The sea devil - deals bleed damage to a living creature. **Effect** The sea devil flies into a - frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus - to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls - with its claws and jaws, gains 11 temporary HP until the end of the frenzy, and - takes a -2 status penalty to AC. The sea devil can''t voluntarily stop its frenzy. - After its frenzy, the sea devil is __fatigued__.' - requirements: null - success: null - traits: - - rage - trigger: The sea devil is not __fatigued__ or already in a frenzy. -- action_cost: None - critical_failure: null - critical_success: null - description: When the sea devil deals piercing or slashing damage, it also deals - 1d4 persistent bleed damage if the target was __flat-footed__ or if the attack - was a critical hit. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Bloodletting - range: null - raw_description: '**Bloodletting** When the sea devil deals piercing or slashing - damage, it also deals 1d4 persistent bleed damage if the target was __flat-footed__ - or if the attack was a critical hit.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A sea devil brute can use thrown ranged weapons underwater with no - penalty due to range increment. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Unimpeded Throw - range: null - raw_description: '**Unimpeded Throw** A sea devil brute can use thrown ranged weapons - underwater with no penalty due to range increment.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d8+8 @@ -130,11 +139,6 @@ ranged: to_hit: 11 traits: - thrown 20 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 13 fort_misc: null @@ -147,61 +151,54 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'The sea devil can communicate telepathically with sharks within range. - It can communicate only simple concepts like "come," "guard," or "attack." - - - ' + description: The sea devil can communicate telepathically with sharks within range. + It can communicate only simple concepts like “come,” “guard,” or “attack.” effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Shark Commune range: null raw_description: '**Shark Commune** (__mental__, __telepathy__) The sea devil can communicate telepathically with sharks within range. It can communicate only simple - concepts like "come," "guard," or "attack." - - - ' + concepts like “come,” “guard,” or “attack.”' requirements: null + saving_throw: null + stages: null success: null traits: - mental - telepathy trigger: null senses: -- Perception +7 - darkvision - wavesense 30 feet size: Medium skills: - bonus: 12 misc: +15 to Swim - name: 'Athletics ' + name: Athletics - bonus: 9 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 9 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 287 + page_start: '287' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 35 + misc: null type: swim spell_lists: null traits: -- LE -- Medium - Amphibious - Humanoid - Sea Devil -type: Creature -weaknesses: null diff --git a/data/monsters/sea devil scout.yaml b/data/monsters/sea devil scout.yaml index 76c4926..c5f769b 100644 --- a/data/monsters/sea devil scout.yaml +++ b/data/monsters/sea devil scout.yaml @@ -7,6 +7,61 @@ ability_mods: wis_mod: 3 ac: 18 ac_special: null +active_abilities: +- action_cost: Free Action + critical_failure: null + critical_success: null + description: null + effect: The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the + sea devil gains a +1 status bonus to attack rolls with its claws and jaws, gains + a +4 status bonus to damage rolls with its claws and jaws, gains 7 temporary HP + until the end of the frenzy, and takes a –2 status penalty to AC. The sea devil + can't voluntarily stop its frenzy. After its frenzy, the sea devil is __fatigued__. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Blood Frenzy + range: null + raw_description: '**Blood Frenzy** [Free Action] (__rage__) **Requirements** The + sea devil is not __fatigued__ or already in a frenzy. **Trigger** The sea devil + deals bleed damage to a living creature. **Effect** The sea devil flies into a + frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus + to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls + with its claws and jaws, gains 7 temporary HP until the end of the frenzy, and + takes a –2 status penalty to AC. The sea devil can''t voluntarily stop its frenzy. + After its frenzy, the sea devil is __fatigued__.' + requirements: The sea devil is not fatigued or already in a frenzy. + saving_throw: null + stages: null + success: null + traits: + - rage + trigger: The sea devil deals bleed damage to a living creature. +- action_cost: None + critical_failure: null + critical_success: null + description: When the sea devil deals piercing or slashing damage, it also deals + 1d4 persistent bleed damage if the target was __flat-footed__ or if the attack + was a critical hit. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Bloodletting + range: null + raw_description: '**Bloodletting** When the sea devil deals piercing or slashing + damage, it also deals 1d4 persistent bleed damage if the target was __flat-footed__ + or if the attack was a critical hit.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: null description: 'Scouts, among the lowliest (and most disposable) of sea devils, ply @@ -20,7 +75,6 @@ description: 'Scouts, among the lowliest (and most disposable) of sea devils, pl **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 30 hp_misc: null -immunities: null items: - longspear - spear @@ -28,7 +82,7 @@ languages: - Aquan - shark commune 150 feet level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+3 @@ -57,54 +111,7 @@ melee: traits: null name: Sea Devil Scout perception: 9 -proactive_abilities: -- action_cost: Free Action - critical_failure: null - critical_success: null - description: null - effect: The sea devil deals bleed damage to a living creature. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Blood Frenzy - range: null - raw_description: '**Blood Frenzy** [Free Action] (__rage__) **Requirements** The - sea devil is not __fatigued__ or already in a frenzy. **Trigger** The sea devil - deals bleed damage to a living creature. **Effect** The sea devil flies into a - frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus - to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls - with its claws and jaws, gains 7 temporary HP until the end of the frenzy, and - takes a -2 status penalty to AC. The sea devil can''t voluntarily stop its frenzy. - After its frenzy, the sea devil is __fatigued__.' - requirements: null - success: null - traits: - - rage - trigger: The sea devil is not __fatigued__ or already in a frenzy. -- action_cost: None - critical_failure: null - critical_success: null - description: When the sea devil deals piercing or slashing damage, it also deals - 1d4 persistent bleed damage if the target was __flat-footed__ or if the attack - was a critical hit. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Bloodletting - range: null - raw_description: '**Bloodletting** When the sea devil deals piercing or slashing - damage, it also deals 1d4 persistent bleed damage if the target was __flat-footed__ - or if the attack was a critical hit.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+3 @@ -114,11 +121,6 @@ ranged: to_hit: 12 traits: - thrown 20 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 7 fort_misc: null @@ -131,64 +133,57 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'The sea devil can communicate telepathically with sharks within range. - It can communicate only simple concepts like "come," "guard," or "attack." - - - ' + description: The sea devil can communicate telepathically with sharks within range. + It can communicate only simple concepts like “come,” “guard,” or “attack.” effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Shark Commune range: null raw_description: '**Shark Commune** (__mental__, __telepathy__) The sea devil can communicate telepathically with sharks within range. It can communicate only simple - concepts like "come," "guard," or "attack." - - - ' + concepts like “come,” “guard,” or “attack.”' requirements: null + saving_throw: null + stages: null success: null traits: - mental - telepathy trigger: null senses: -- Perception +9 - darkvision - wavesense 30 feet size: Medium skills: - bonus: 9 misc: +11 to Swim - name: 'Athletics ' + name: Athletics - bonus: 5 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 8 misc: null - name: 'Stealth ' + name: Stealth - bonus: 7 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 286 + page_start: '286' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 35 + misc: null type: swim spell_lists: null traits: -- LE -- Medium - Amphibious - Humanoid - Sea Devil -type: Creature -weaknesses: null diff --git a/data/monsters/sea drake.yaml b/data/monsters/sea drake.yaml index 6cbf732..bb0726d 100644 --- a/data/monsters/sea drake.yaml +++ b/data/monsters/sea drake.yaml @@ -7,6 +7,210 @@ ability_mods: wis_mod: 2 ac: 24 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The sea drake spews a ball of electricity that strikes a primary target + within 100 feet, dealing 7d6 electricity damage (DC 24 basic Reflex save). The + lightning then arcs to up to three secondary targets within 30 feet of the primary + target, striking the closest available targets first. The secondary bolts each + strike one secondary target and deal the same rolled damage value as the primary + bolt (DC 22 basic Reflex save). The sea drake can't use Ball Lightning Breath + again for 1d6 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ball Lightning Breath + range: null + raw_description: '**Ball Lightning Breath** [Two Actions] (__arcane__, __electricity__, + __evocation__) The sea drake spews a ball of electricity that strikes a primary + target within 100 feet, dealing 7d6 electricity damage (DC 24 basic Reflex save). + The lightning then arcs to up to three secondary targets within 30 feet of the + primary target, striking the closest available targets first. The secondary bolts + each strike one secondary target and deal the same rolled damage value as the + primary bolt (DC 22 basic Reflex save). The sea drake can''t use Ball Lightning + Breath again for 1d6 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - electricity + - evocation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A sea drake's saliva carries a large quantity of salt, making its bite + wounds even more painful. When a creature takes damage from a sea drake's jaws + Strike, the creature must attempt a DC 24 Fortitude save; the creature is then + temporarily immune to briny wound for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Briny Wound + range: null + raw_description: '**Briny Wound** A sea drake''s saliva carries a large quantity + of salt, making its bite wounds even more painful. When a creature takes damage + from a sea drake''s jaws Strike, the creature must attempt a DC 24 Fortitude save; + the creature is then temporarily immune to briny wound for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success **The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __sickened 1__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success **The creature is __sickened 1__.' + requirements: null + saving_throw: null + stages: null + success: The creature is __sickened 1__. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is sickened 2. + effect: null + failure: The creature is sickened 2. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure **The creature is sickened 2.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature is sickened 2 and slowed 1 as long as it's sickened. + critical_success: null + description: The creature is sickened 2 and slowed 1 as long as it's sickened. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure **The creature is sickened 2 and slowed 1 as + long as it''s sickened.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The drake tries to capsize an adjacent aquatic vessel of its size or + smaller. The drake must succeed at an __Athletics__ check with a DC of 25 (reduced + by 5 for each size smaller the vessel is than the drake) or the pilot's __Sailing + Lore__ DC, whichever is higher. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Capsize + range: null + raw_description: '**Capsize** [One Action] (__attack__) The drake tries to capsize + an adjacent aquatic vessel of its size or smaller. The drake must succeed at an + __Athletics__ check with a DC of 25 (reduced by 5 for each size smaller the vessel + is than the drake) or the pilot''s __Sailing Lore__ DC, whichever is higher.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The sea drake makes one jaws Strike and two tail Strikes in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The sea drake makes one jaws + Strike and two tail Strikes in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The sea drake Strides, __Flies__, or __Swims__ twice. + failure: null + frequency: three times per day + full_description: null + generic_description: null + maximum_duration: null + name: Speed Surge + range: null + raw_description: '**Speed Surge** [One Action] **Frequency **three times per day; + **Effect **The sea drake Strides, __Flies__, or __Swims__ twice.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: Reaction @@ -15,11 +219,11 @@ automatic_abilities: description: null effect: An arc of electricity courses through the sea drake's blood. The triggering creature takes 1d6 electricity damage. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Electrified Blood range: null raw_description: '**Electrified Blood [Reaction]** (__electricity__) **Trigger **An @@ -27,10 +231,12 @@ automatic_abilities: **An arc of electricity courses through the sea drake''s blood. The triggering creature takes 1d6 electricity damage.' requirements: null + saving_throw: null + stages: null success: null traits: - electricity - trigger: An adjacent creature deals piercing or slashing damage to the sea drake + trigger: An adjacent creature deals piercing or slashing damage to the sea drake; description: 'Long and slender, sea drakes have fins down the length of their backs and webbing between their talons, making them just as adapted for gliding through ocean waves as the skies above. More solitary than most drakes, they hunt and live @@ -46,13 +252,12 @@ hp: 95 hp_misc: null immunities: - electricity -- paralyzed -- sleep -items: null +- paralyzed +- sleep languages: - Draconic level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+9 @@ -75,133 +280,7 @@ melee: - reach 10 feet name: Sea Drake perception: 14 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The sea drake spews a ball of electricity that strikes a primary target - within 100 feet, dealing 7d6 electricity damage (DC 24 basic Reflex save). The - lightning then arcs to up to three secondary targets within 30 feet of the primary - target, striking the closest available targets first. The secondary bolts each - strike one secondary target and deal the same rolled damage value as the primary - bolt (DC 22 basic Reflex save). The sea drake can't use Ball Lightning Breath - again for 1d6 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ball Lightning Breath - range: null - raw_description: '**Ball Lightning Breath** [Two Actions] (__arcane__, __electricity__, - __evocation__) The sea drake spews a ball of electricity that strikes a primary - target within 100 feet, dealing 7d6 electricity damage (DC 24 basic Reflex save). - The lightning then arcs to up to three secondary targets within 30 feet of the - primary target, striking the closest available targets first. The secondary bolts - each strike one secondary target and deal the same rolled damage value as the - primary bolt (DC 22 basic Reflex save). The sea drake can''t use Ball Lightning - Breath again for 1d6 rounds.' - requirements: null - success: null - traits: - - arcane - - electricity - - evocation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: "A sea drake's saliva carries a large quantity of salt, making its\ - \ bite wounds even more painful. When a creature takes damage from a sea drake's\ - \ jaws Strike, the creature must attempt a DC 24 Fortitude save; the creature\ - \ is then temporarily immune to briny wound for 1 minute. \n\n**Critical Success\ - \ **The creature is unaffected. \n\n**Success **The creature is __sickened 1__.\ - \ \n\n**Failure **The creature is sickened 2. \n\n**Critical Failure **The creature\ - \ is sickened 2 and slowed 1 as long as it's sickened." - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Briny Wound - range: null - raw_description: "**Briny Wound** A sea drake's saliva carries a large quantity\ - \ of salt, making its bite wounds even more painful. When a creature takes damage\ - \ from a sea drake's jaws Strike, the creature must attempt a DC 24 Fortitude\ - \ save; the creature is then temporarily immune to briny wound for 1 minute. \n\ - \n**Critical Success **The creature is unaffected. \n\n**Success **The creature\ - \ is __sickened 1__. \n\n**Failure **The creature is sickened 2. \n\n**Critical\ - \ Failure **The creature is sickened 2 and slowed 1 as long as it's sickened." - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The drake tries to capsize an adjacent aquatic vessel of its size or - smaller. The drake must succeed at an __Athletics__ check with a DC of 25 (reduced - by 5 for each size smaller the vessel is than the drake) or the pilot's __Sailing - Lore__ DC, whichever is higher. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Capsize - range: null - raw_description: '**Capsize** (__attack__) The drake tries to capsize an adjacent - aquatic vessel of its size or smaller. The drake must succeed at an __Athletics__ - check with a DC of 25 (reduced by 5 for each size smaller the vessel is than the - drake) or the pilot''s __Sailing Lore__ DC, whichever is higher.' - requirements: null - success: null - traits: - - attack - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The sea drake makes one jaws Strike and two tail Strikes in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The sea drake makes one jaws - Strike and two tail Strikes in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The sea drake Strides, __Flies__, or __Swims__ twice. - effects: null - failure: null - frequency: three times per day - full_description: null - generic_description: null - name: Speed Surge - range: null - raw_description: '**Speed Surge** **Frequency **three times per day; **Effect - **The sea drake Strides, __Flies__, or __Swims__ twice.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 16 fort_misc: null @@ -210,39 +289,36 @@ saves: ref_misc: null will: 12 will_misc: null -sense_abilities: null senses: -- Perception +14 - darkvision - scent (imprecise) 30 feet size: Large skills: - bonus: 14 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 16 misc: null - name: 'Athletics ' + name: Athletics - bonus: 12 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 101 + page_start: '101' page_stop: null speed: - amount: 15 + misc: null type: Land - amount: 40 + misc: null type: fly - amount: 50 + misc: null type: swim spell_lists: null traits: -- NE -- Large - Amphibious - Dragon - Water -type: Creature -weaknesses: null diff --git a/data/monsters/sea hag.yaml b/data/monsters/sea hag.yaml index eb66c23..f5127f1 100644 --- a/data/monsters/sea hag.yaml +++ b/data/monsters/sea hag.yaml @@ -7,69 +7,23 @@ ability_mods: wis_mod: 3 ac: 19 ac_special: null -alignment: CE -automatic_abilities: null -description: 'Sea hags kill and eat fishers and sailors who come near their lairs, - torment coastal dwellers with dark promises and vague threats, and enjoy the act - of causing distress and discord in small towns. They generally avoid making their - lairs too close to civilization, however, to avoid drawing enemies to their homes. - Sea hags are known for tempting desperate victims into tragic and inescapable bargains, - deals which the hag has already secretly stacked in her favor. Despite their voracious - appetites, sea hags appear hideously emaciated, and unlike more powerful hags, they - lack the ability to magically disguise their form. - - - - - Sea hags can join covens, but their aquatic nature often prevents them from joining - mixed covens with other kinds of hags. - - - - - **__Recall Knowledge - Humanoid__ (__Society__)**: DC 18' -hp: 45 -hp_misc: null -immunities: null -items: null -languages: -- Aklo -- Common -- Jotun -level: 3 -melee: -- action_cost: One Action - damage: - formula: 1d10+4 - type: slashing - name: claw - plus_damage: null - to_hit: 12 - traits: - - agile - - magical -name: Sea Hag -perception: 10 -proactive_abilities: +active_abilities: - action_cost: Two Actions - critical_failure: Frightened 2 and slowed 1 for 1 minute. If the target was dying, - it remains unconscious for 1 day. At the end of the day, it must attempt a Fortitude - save against the same DC; if it fails, it dies. + critical_failure: __Frightened 2__ and __slowed 1__ for 1 minute. If the target + was dying, it remains unconscious for 1 day. At the end of the day, it must attempt + a Fortitude save against the same DC; if it fails, it dies. critical_success: No effect. - description: 'The hag gazes upon a creature, afflicting it with intense distress + description: The hag gazes upon a creature, afflicting it with intense distress and a gnawing sense of impending doom, with a result depending on its Will save (DC 20). The target does not need to be able to see the sea hag. - - - ' effect: null - effects: null - failure: Frightened 1 and slowed 1 for 1 round. If the target was dying, it remains - unconscious for 1 day. At the end of the day, it must attempt a Fortitude save - against the same DC; if it fails, it dies. + failure: __Frightened 1__ and __slowed 1__ for 1 round. If the target was dying, + it remains unconscious for 1 day. At the end of the day, it must attempt a Fortitude + save against the same DC; if it fails, it dies. frequency: null full_description: null generic_description: null + maximum_duration: null name: Dread Gaze range: null raw_description: '**Dread Gaze** [Two Actions] (__curse__, __emotion__, __fear__, @@ -93,7 +47,9 @@ proactive_abilities: was dying, it remains unconscious for 1 day. At the end of the day, it must attempt a Fortitude save against the same DC; if it fails, it dies.' requirements: null - success: Frightened 1. + saving_throw: null + stages: null + success: __Frightened 1__. traits: - curse - emotion @@ -101,10 +57,48 @@ proactive_abilities: - mental - occult trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +alignment: CE +automatic_abilities: null +description: 'Sea hags kill and eat fishers and sailors who come near their lairs, + torment coastal dwellers with dark promises and vague threats, and enjoy the act + of causing distress and discord in small towns. They generally avoid making their + lairs too close to civilization, however, to avoid drawing enemies to their homes. + Sea hags are known for tempting desperate victims into tragic and inescapable bargains, + deals which the hag has already secretly stacked in her favor. Despite their voracious + appetites, sea hags appear hideously emaciated, and unlike more powerful hags, they + lack the ability to magically disguise their form. + + + + + Sea hags can join covens, but their aquatic nature often prevents them from joining + mixed covens with other kinds of hags. + + + + + **__Recall Knowledge - Humanoid__ (__Society__)**: DC 18' +hp: 45 +hp_misc: null +languages: +- Aklo +- Common +- Jotun +level: 3 +melee_attacks: +- action_cost: One Action + damage: + formula: 1d10+4 + type: slashing + name: claw + plus_damage: null + to_hit: 12 + traits: + - agile + - magical +name: Sea Hag +perception: 10 +ranged_attacks: null saves: fort: 11 fort_misc: null @@ -117,88 +111,76 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: A sea hag adds __acid arrow__, __mariner's curse__, and __water walk__ - to her __Coven__'s spells. + description: 'A sea hag adds __acid arrow__, __mariner''s curse__, and __water walk__ + to her __Coven__''s spells. + + + **Sea Hag''s Bargain** (__necromancy__, __occult__) The sea hag can make a bargain + with a willing creature, who must be of sound mind. The creature gives away a + special or cherished quality—such as its courage, its beauty, or its voice—in + exchange for a boon or a promise from the sea hag. As long as the sea hag keeps + her end of the bargain, the only way to restore the lost quality is to defeat + the sea hag or make another bargain for its return.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Coven range: null raw_description: '**__Coven__** A sea hag adds __acid arrow__, __mariner''s curse__, - and __water walk__ to her __Coven__''s spells.' + and __water walk__ to her __Coven__''s spells. + + + **Sea Hag''s Bargain** (__necromancy__, __occult__) The sea hag can make a bargain + with a willing creature, who must be of sound mind. The creature gives away a + special or cherished quality—such as its courage, its beauty, or its voice—in + exchange for a boon or a promise from the sea hag. As long as the sea hag keeps + her end of the bargain, the only way to restore the lost quality is to defeat + the sea hag or make another bargain for its return.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The sea hag can make a bargain with a willing creature, who must be - of sound mind. The creature gives away a special or cherished quality—such as - its courage, its beauty, or its voice—in exchange for a boon or a promise from - the sea hag. As long as the sea hag keeps her end of the bargain, the only way - to restore the lost quality is to defeat the sea hag or make another bargain for - its return. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sea Hag's Bargain - range: null - raw_description: '**Sea Hag''s Bargain** (__necromancy__, __occult__) The sea hag - can make a bargain with a willing creature, who must be of sound mind. The creature - gives away a special or cherished quality—such as its courage, its beauty, or - its voice—in exchange for a boon or a promise from the sea hag. As long as the - sea hag keeps her end of the bargain, the only way to restore the lost quality - is to defeat the sea hag or make another bargain for its return.' - requirements: null - success: null - traits: - - necromancy - - occult - trigger: null senses: -- Perception +10 - darkvision size: Medium skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 11 misc: null - name: 'Athletics ' + name: Athletics - bonus: 10 misc: null - name: 'Deception ' + name: Deception - bonus: 8 misc: null - name: 'Occultism ' + name: Occultism - bonus: 8 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 200 + page_start: '200' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 35 + misc: null type: swim spell_lists: null traits: -- CE -- Medium - Amphibious - Hag - Humanoid -type: Creature weaknesses: - amount: 3 + misc: null type: cold iron diff --git a/data/monsters/sea serpent.yaml b/data/monsters/sea serpent.yaml index e916db2..76479bc 100644 --- a/data/monsters/sea serpent.yaml +++ b/data/monsters/sea serpent.yaml @@ -7,6 +7,128 @@ ability_mods: wis_mod: 2 ac: 35 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The sea serpent attempts to capsize an aquatic vessel of its size or + smaller that it's adjacent to. It must succeed at an __Athletics__ check with + a DC of 35 or the pilot's __Sailing Lore__ DC, whichever is higher. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Capsize + range: null + raw_description: '**Capsize** [One Action] (__attack__) The sea serpent attempts + to capsize an aquatic vessel of its size or smaller that it''s adjacent to. It + must succeed at an __Athletics__ check with a DC of 35 or the pilot''s __Sailing + Lore__ DC, whichever is higher.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: 1d10+14 bludgeoning + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 1d10+14 bludgeoning' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Sea Serpent Algae + range: null + raw_description: '**Sea Serpent Algae** (__incapacitation__, __poison__) The water + in the ballast organs around the sea serpent''s neck is full of psychotropic algae. + **Saving Throw** DC 34 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** __confused__ + and, if flying, spends its first action each turn to descend 20 feet (1 round); + **Stage 2** __confused__ and, if flying, descends until reaching the ground or + water below (1 round).' + requirements: null + saving_throw: DC 34 Fortitude + stages: + - effect: __confused__ and, if flying, spends its first action each turn to descend + 20 feet (1 round) + - effect: __confused__ and, if flying, descends until reaching the ground or water + below (1 round). + success: null + traits: + - incapacitation + - poison + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The sea serpent extends the spines along its back and Swims or Strides. + Each creature the serpent is adjacent to at any point during its movement takes + 4d6+8 slashing damage (DC 32 basic Reflex save). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Spine Rake + range: null + raw_description: '**Spine Rake** [Two Actions] (__attack__, __move__) The sea serpent + extends the spines along its back and Swims or Strides. Each creature the serpent + is adjacent to at any point during its movement takes 4d6+8 slashing damage (DC + 32 basic Reflex save).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + - move + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Huge, 2d10+6 bludgeoning, Rupture 20 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**Swallow Whole** [One Action] (__attack__) Huge, 2d10+6 bludgeoning, + Rupture 20' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null alignment: N automatic_abilities: null description: 'These fabled beasts resemble massive snakes with long rows of finned @@ -29,11 +151,8 @@ description: 'These fabled beasts resemble massive snakes with long rows of finn **__Recall Knowledge - Animal__ (__Nature__)**: DC 32' hp: 210 hp_misc: null -immunities: null -items: null -languages: null level: 12 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+14 @@ -59,119 +178,7 @@ melee: - reach 30 feet name: Sea Serpent perception: 22 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The sea serpent attempts to capsize an aquatic vessel of its size or - smaller that it's adjacent to. It must succeed at an __Athletics__ check with - a DC of 35 or the pilot's __Sailing Lore__ DC, whichever is higher. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Capsize - range: null - raw_description: '**Capsize** (__attack__) The sea serpent attempts to capsize - an aquatic vessel of its size or smaller that it''s adjacent to. It must succeed - at an __Athletics__ check with a DC of 35 or the pilot''s __Sailing Lore__ DC, - whichever is higher.' - requirements: null - success: null - traits: - - attack - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: 1d10+14 bludgeoning - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 1d10+14 bludgeoning' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The water in the ballast organs around the sea serpent's neck is full - of psychotropic algae. **Saving Throw** DC 34 Fortitude; **Maximum Duration** - 6 rounds; **Stage 1** __confused__ and, if flying, spends its first action each - turn to descend 20 feet (1 round); **Stage 2** __confused__ and, if flying, descends - until reaching the ground or water below (1 round). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sea Serpent Algae - range: null - raw_description: '**Sea Serpent Algae** (__incapacitation__, __poison__) The water - in the ballast organs around the sea serpent''s neck is full of psychotropic algae. - **Saving Throw** DC 34 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** __confused__ - and, if flying, spends its first action each turn to descend 20 feet (1 round); - **Stage 2** __confused__ and, if flying, descends until reaching the ground or - water below (1 round).' - requirements: null - success: null - traits: - - incapacitation - - poison - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The sea serpent extends the spines along its back and Swims or Strides. - Each creature the serpent is adjacent to at any point during its movement takes - 4d6+8 slashing damage (DC 32 basic Reflex save). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Spine Rake - range: null - raw_description: '**Spine Rake** [Two Actions] (__attack__, __move__) The sea serpent - extends the spines along its back and Swims or Strides. Each creature the serpent - is adjacent to at any point during its movement takes 4d6+8 slashing damage (DC - 32 basic Reflex save).' - requirements: null - success: null - traits: - - attack - - move - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Huge, 2d10+6 bludgeoning, Rupture 20 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**Swallow Whole** (__attack__) Huge, 2d10+6 bludgeoning, Rupture - 20' - requirements: null - success: null - traits: - - attack - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d6+12 @@ -186,10 +193,6 @@ ranged: - range increment 100 feet - water rarity: Uncommon -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 25 fort_misc: null @@ -206,50 +209,48 @@ sense_abilities: or scrying divination attempted against it, using its Stealth modifler for its counteract modifier. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Undetectable range: null raw_description: '**Undetectable** (__abjuration__, __primal__) A sea serpent automatically tries to counteract any detection, revelation, or scrying divination attempted against it, using its Stealth modifler for its counteract modifier.' requirements: null + saving_throw: null + stages: null success: null traits: - abjuration - primal trigger: null senses: -- Perception +22 - darkvision size: Gargantuan skills: - bonus: 18 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 26 misc: +28 to Swim - name: 'Athletics ' + name: Athletics - bonus: 28 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 288 + page_start: '288' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 60 + misc: null type: swim spell_lists: null traits: -- Uncommon -- N -- Gargantuan - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/sea snake.yaml b/data/monsters/sea snake.yaml index b308ebe..4dd9cc0 100644 --- a/data/monsters/sea snake.yaml +++ b/data/monsters/sea snake.yaml @@ -7,6 +7,31 @@ ability_mods: wis_mod: 1 ac: 16 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 4 rounds + name: Sea Snake Venom + range: null + raw_description: '**Sea Snake Venom** (__poison__) **Saving Throw** DC 16 Fortitude; + **Maximum Duration** 4 rounds; **Stage 1** 1d6 poison damage (1 round); **Stage + 2** 1d6 poison damage and __enfeebled 1__ (1 round)' + requirements: null + saving_throw: DC 16 Fortitude + stages: + - effect: 1d6 poison damage (1 round) + - effect: 1d6 poison damage and __enfeebled 1__ (1 round) + success: null + traits: + - poison + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -14,20 +39,22 @@ automatic_abilities: critical_success: null description: null effect: The sea snake makes a bite Strike against the attacker. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Lash Out range: null raw_description: '**Lash Out [Reaction]** **Trigger** A creature within the sea snake''s reach uses a __move__ action; **Effect** The sea snake makes a bite Strike against the attacker.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature within the sea snake's reach uses a __move__ action + trigger: A creature within the sea snake's reach uses a move action; description: 'These lithe snakes like to frequent the shallow waters of tropical seas. Their 4-foot-long, blue-green bodies easily blend into the water where they lurk to ambush prey. Tales speak of massive sea snakes that swim in deeper waters and @@ -40,15 +67,12 @@ description: 'These lithe snakes like to frequent the shallow waters of tropical **__Recall Knowledge - Animal__ (__Nature__)**: DC 14' hp: 15 hp_misc: null -immunities: null -items: null -languages: null level: 0 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 1d8 - type: piercing + formula: null + type: 1d8 piercing name: fangs plus_damage: - formula: null @@ -59,35 +83,7 @@ melee: - finesse name: Sea Snake perception: 5 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 16 Fortitude; **Maximum Duration** 4 rounds; **Stage - 1** 1d6 poison damage (1 round); **Stage 2** 1d6 poison damage and __enfeebled - 1__ (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sea Snake Venom - range: null - raw_description: '**Sea Snake Venom** (__poison__) **Saving Throw** DC 16 Fortitude; - **Maximum Duration** 4 rounds; **Stage 1** 1d6 poison damage (1 round); **Stage - 2** 1d6 poison damage and __enfeebled 1__ (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 5 fort_misc: null @@ -102,47 +98,46 @@ sense_abilities: critical_success: null description: The sea snake can hold its breath for about an hour. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Deep Breath range: null raw_description: '**Deep Breath** The sea snake can hold its breath for about an hour.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +5 - low-light vision - scent (imprecise) 30 feet size: Small skills: - bonus: 2 misc: +6 to Swim - name: 'Athletics ' + name: Athletics - bonus: 5 misc: null - name: 'Stealth ' + name: Stealth - bonus: 5 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 245 + page_start: '245' page_stop: null speed: - amount: 15 + misc: null type: Land - amount: 25 + misc: null type: swim spell_lists: null traits: -- N -- Small - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/sewer ooze.yaml b/data/monsters/sewer ooze.yaml index dd0e7f7..038c97e 100644 --- a/data/monsters/sewer ooze.yaml +++ b/data/monsters/sewer ooze.yaml @@ -7,6 +7,36 @@ ability_mods: wis_mod: 0 ac: 8 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The sewer ooze unleashes a wave of filth, covering all creatures within + a 20-foot emanation. Each creature in the area must succeed at a DC 17 Reflex + save or take 1d4 acid damage and take a -10-foot penalty to its Speeds for 1 minute + (on a critical failure, the creature also falls prone). A creature can spend and + Interact action to clean someone off, decreasing the Speed penalty by 5 feet with + each action. + failure: null + frequency: once per minute + full_description: null + generic_description: null + maximum_duration: null + name: Filth Wave + range: null + raw_description: '**Filth Wave** [One Action] **Frequency** once per minute; **Effect** + The sewer ooze unleashes a wave of filth, covering all creatures within a 20-foot + emanation. Each creature in the area must succeed at a DC 17 Reflex save or take + 1d4 acid damage and take a -10-foot penalty to its Speeds for 1 minute (on a critical + failure, the creature also falls prone). A creature can spend and Interact action + to clean someone off, decreasing the Speed penalty by 5 feet with each action.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'These amorphous masses of sewage and other detritus make their way through @@ -25,54 +55,21 @@ immunities: - precision - unconscious - visual -items: null -languages: null level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+1 type: bludgeoning name: pseudopod plus_damage: - - formula: 1d4 - type: acid + - formula: null + type: 1d4 acid to_hit: 9 traits: null name: Sewer Ooze perception: 3 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The sewer ooze unleashes a wave of filth, covering all creatures within - a 20-foot emanation. Each creature in the area must succeed at a DC 17 Reflex - save or take 1d4 acid damage and take a -10-foot penalty to its Speeds for 1 minute - (on a critical failure, the creature also falls prone). A creature can spend and - Interact action to clean someone off, decreasing the Speed penalty by 5 feet with - each action. - effects: null - failure: null - frequency: once per minute - full_description: null - generic_description: null - name: Filth Wave - range: null - raw_description: '**Filth Wave** **Frequency** once per minute; **Effect** The - sewer ooze unleashes a wave of filth, covering all creatures within a 20-foot - emanation. Each creature in the area must succeed at a DC 17 Reflex save or take - 1d4 acid damage and take a -10-foot penalty to its Speeds for 1 minute (on a critical - failure, the creature also falls prone). A creature can spend and Interact action - to clean someone off, decreasing the Speed penalty by 5 feet with each action.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 9 fort_misc: null @@ -87,40 +84,38 @@ sense_abilities: critical_success: null description: A sewer ooze can sense nearby motion through vibration and air movement. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Motion Sense range: null raw_description: '**Motion Sense** A sewer ooze can sense nearby motion through vibration and air movement.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +3 - motion sense 60 feet - no vision size: Medium skills: - bonus: 1 misc: +4 in sewers - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 254 + page_start: '254' page_stop: null speed: - amount: 10 + misc: null type: Land spell_lists: null traits: -- N -- Medium - Mindless - Ooze -type: Creature -weaknesses: null diff --git a/data/monsters/shadow drake.yaml b/data/monsters/shadow drake.yaml index 8426b70..15a5206 100644 --- a/data/monsters/shadow drake.yaml +++ b/data/monsters/shadow drake.yaml @@ -7,6 +7,82 @@ ability_mods: wis_mod: 0 ac: 17 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The shadow drake makes one bite Strike and two tail Strikes in any + order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The shadow drake makes one + bite Strike and two tail Strikes in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: A shadow drake spits a ball of black liquid that explodes into a cloud + of frigid black shadow. This attack has a range of 40 feet and explodes in a 5-foot-radius + burst. Creatures within the burst take 3d6 cold damage (DC 18 basic Reflex save). + The explosion of shadow also snuffs out mundane light sources the size of a torch, + lantern, or smaller, and attempts to counteract magical light with a +10 counteract + modifier. The shadow drake can't use Shadow Breath again for 1d6 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Shadow Breath + range: null + raw_description: '**Shadow Breath** [Two Actions] (__arcane__, __cold__, __evocation__, + __shadow__) A shadow drake spits a ball of black liquid that explodes into a cloud + of frigid black shadow. This attack has a range of 40 feet and explodes in a 5-foot-radius + burst. Creatures within the burst take 3d6 cold damage (DC 18 basic Reflex save). + The explosion of shadow also snuffs out mundane light sources the size of a torch, + lantern, or smaller, and attempts to counteract magical light with a +10 counteract + modifier. The shadow drake can''t use Shadow Breath again for 1d6 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - cold + - evocation + - shadow + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The shadow drake Strides or __Flies__ twice. + failure: null + frequency: three times per day + full_description: null + generic_description: null + maximum_duration: null + name: Speed Surge + range: null + raw_description: '**Speed Surge** [One Action] **Frequency **three times per day; + **Effect **The shadow drake Strides or __Flies__ twice.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: null description: 'Shadow drakes are typically among the smallest and least powerful of @@ -24,13 +100,12 @@ description: 'Shadow drakes are typically among the smallest and least powerful hp: 28 hp_misc: null immunities: -- paralyzed -- sleep -items: null +- paralyzed +- sleep languages: - Draconic level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+3 @@ -52,82 +127,7 @@ melee: - finesse name: Shadow Drake perception: 6 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The shadow drake makes one bite Strike and two tail Strikes in any - order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The shadow drake makes one - bite Strike and two tail Strikes in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: A shadow drake spits a ball of black liquid that explodes into a cloud - of frigid black shadow. This attack has a range of 40 feet and explodes in a 5-foot-radius - burst. Creatures within the burst take 3d6 cold damage (DC 18 basic Reflex save). - The explosion of shadow also snuffs out mundane light sources the size of a torch, - lantern, or smaller, and attempts to counteract magical light with a +10 counteract - modifier. The shadow drake can't use Shadow Breath again for 1d6 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shadow Breath - range: null - raw_description: '**Shadow Breath** [Two Actions] (__arcane__, __cold__, __evocation__, - __shadow__) A shadow drake spits a ball of black liquid that explodes into a cloud - of frigid black shadow. This attack has a range of 40 feet and explodes in a 5-foot-radius - burst. Creatures within the burst take 3d6 cold damage (DC 18 basic Reflex save). - The explosion of shadow also snuffs out mundane light sources the size of a torch, - lantern, or smaller, and attempts to counteract magical light with a +10 counteract - modifier. The shadow drake can''t use Shadow Breath again for 1d6 rounds.' - requirements: null - success: null - traits: - - arcane - - cold - - evocation - - shadow - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The shadow drake Strides or __Flies__ twice. - effects: null - failure: null - frequency: three times per day - full_description: null - generic_description: null - name: Speed Surge - range: null - raw_description: '**Speed Surge** **Frequency **three times per day; **Effect - **The shadow drake Strides or __Flies__ twice.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 5 - type: fire -ritual_lists: null +ranged_attacks: null saves: fort: 7 fort_misc: null @@ -142,15 +142,17 @@ sense_abilities: critical_success: null description: null effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Light Blindness range: null raw_description: '**__Light Blindness__**' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -161,17 +163,19 @@ sense_abilities: shadows. A shadow drake gains an additional reaction each round, but it can use this reaction only for Shadow Evade. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Shadow Blend range: null raw_description: '**Shadow Blend** The shadow drake''s form shifts and blends reflexively with surrounding shadows. A shadow drake gains an additional reaction each round, but it can use this reaction only for Shadow Evade.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -182,11 +186,11 @@ sense_abilities: effect: The shadow drake further obscures its position. The attacker must succeed at a DC 11 flat check in order to affect the shadow drake, as if the drake were __Hidden__ for the triggering attack. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Shadow Evade range: null raw_description: '**Shadow Evade [Reaction]** **Trigger **A creature attacks the @@ -195,38 +199,41 @@ sense_abilities: in order to affect the shadow drake, as if the drake were __Hidden__ for the triggering attack.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature attacks the shadow drake while it is in an area of dim light + trigger: A creature attacks the shadow drake while it is in an area of dim light; senses: -- Perception +6 - darkvision - scent (imprecise) 30 feet size: Tiny skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 8 misc: null - name: 'Stealth ' + name: Stealth - bonus: 8 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: Bestiary 2 - page_start: 100 + page_start: '100' page_stop: null speed: - amount: 15 + misc: null type: Land - amount: 60 + misc: null type: fly spell_lists: null traits: -- CE -- Tiny - Dragon - Shadow -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: fire diff --git a/data/monsters/shadow giant.yaml b/data/monsters/shadow giant.yaml index 6832545..0a382af 100644 --- a/data/monsters/shadow giant.yaml +++ b/data/monsters/shadow giant.yaml @@ -7,6 +7,84 @@ ability_mods: wis_mod: 1 ac: 33 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: When a shadow giant hits with a melee Strike, the target must succeed + at a DC 30 Fortitude save or become __drained 1__ and take a –1 status penalty + to Perception checks involving sight as long as they remain drained. On a critical + failure, this condition doesn't heal naturally and can be removed only with magic. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pall of Shadow + range: null + raw_description: '**Pall of Shadow** (__divine__, __necromancy__, __shadow__) When + a shadow giant hits with a melee Strike, the target must succeed at a DC 30 Fortitude + save or become __drained 1__ and take a –1 status penalty to Perception checks + involving sight as long as they remain drained. On a critical failure, this condition + doesn''t heal naturally and can be removed only with magic.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - necromancy + - shadow + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The shadow giant becomes shrouded in shadows and becomes __concealed__. + As the nature of this effect leaves the giant's location obvious, it can't use + this concealment to __Hide__ or __Sneak__. This effect lasts for 1 minute or until + it is exposed to direct sunlight, whichever comes first. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Shadowcloak + range: null + raw_description: '**Shadowcloak** [One Action] (__divine__, __illusion__, __shadow__) + The shadow giant becomes shrouded in shadows and becomes __concealed__. As the + nature of this effect leaves the giant''s location obvious, it can''t use this + concealment to __Hide__ or __Sneak__. This effect lasts for 1 minute or until + it is exposed to direct sunlight, whichever comes first.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - illusion + - shadow + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Throw Rock + range: null + raw_description: '**__Throw Rock__** [One Action]' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: - action_cost: Reaction @@ -18,11 +96,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +111,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -42,15 +122,17 @@ automatic_abilities: critical_success: null description: null effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Catch Rock range: null raw_description: '**__Catch Rock__** [Reaction]' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -86,7 +168,6 @@ description: 'Shadow giants are fierce natives of the __Shadow Plane__, where th **__Recall Knowledge - Humanoid__ (__Society__)**: DC 31' hp: 275 hp_misc: null -immunities: null items: - +1 striking spiked chain - +1 resilient breastplate @@ -96,7 +177,7 @@ languages: - Jotun - Shadowtongue level: 13 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d8+18 @@ -124,79 +205,7 @@ melee: - reach 10 feet name: Shadow Giant perception: 20 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: When a shadow giant hits with a melee Strike, the target must succeed - at a DC 30 Fortitude save or become __drained 1__ and take a -1 status penalty - to Perception checks involving sight as long as they remain drained. On a critical - failure, this condition doesn't heal naturally and can be removed only with magic. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pall of Shadow - range: null - raw_description: '**Pall of Shadow** (__divine__, __necromancy__, __shadow__) When - a shadow giant hits with a melee Strike, the target must succeed at a DC 30 Fortitude - save or become __drained 1__ and take a -1 status penalty to Perception checks - involving sight as long as they remain drained. On a critical failure, this condition - doesn''t heal naturally and can be removed only with magic.' - requirements: null - success: null - traits: - - divine - - necromancy - - shadow - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The shadow giant becomes shrouded in shadows and becomes __concealed__. - As the nature of this effect leaves the giant's location obvious, it can't use - this concealment to __Hide__ or __Sneak__. This effect lasts for 1 minute or until - it is exposed to direct sunlight, whichever comes first. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shadowcloak - range: null - raw_description: '**Shadowcloak** (__divine__, __illusion__, __shadow__) The shadow - giant becomes shrouded in shadows and becomes __concealed__. As the nature of - this effect leaves the giant''s location obvious, it can''t use this concealment - to __Hide__ or __Sneak__. This effect lasts for 1 minute or until it is exposed - to direct sunlight, whichever comes first.' - requirements: null - success: null - traits: - - divine - - illusion - - shadow - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: '' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Throw Rock - range: null - raw_description: '**__Throw Rock__** ' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d8+18 @@ -207,11 +216,6 @@ ranged: traits: - brutal - range increment 120 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 25 fort_misc: null @@ -220,34 +224,29 @@ saves: ref_misc: null will: 23 will_misc: null -sense_abilities: null senses: -- Perception +20 - darkvision size: Large skills: - bonus: 27 misc: null - name: 'Athletics ' + name: Athletics - bonus: 22 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 21 misc: +23 to Hide in dim light - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 127 + page_start: '79' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: null traits: -- LE -- Large - Giant - Humanoid - Shadow -type: Creature -weaknesses: null diff --git a/data/monsters/shadow.yaml b/data/monsters/shadow.yaml index f1e3179..014af12 100644 --- a/data/monsters/shadow.yaml +++ b/data/monsters/shadow.yaml @@ -7,6 +7,88 @@ ability_mods: wis_mod: 2 ac: 20 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: When a creature's shadow is pulled free by Steal Shadow, it becomes + a shadow spawn under the command of the shadow that created it. This shadow spawn + doesn't have Steal Shadow and is perpetually and incurably __clumsy 2__. If the + creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, + autonomous shadow. If the creature recovers from its enfeeblement, its shadow + returns to it and the shadow spawn is extinguished. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Shadow Spawn + range: null + raw_description: '**Shadow Spawn** When a creature''s shadow is pulled free by Steal + Shadow, it becomes a shadow spawn under the command of the shadow that created + it. This shadow spawn doesn''t have Steal Shadow and is perpetually and incurably + __clumsy 2__. If the creature the shadow spawn was pulled from dies, the shadow + spawn becomes a full-fledged, autonomous shadow. If the creature recovers from + its enfeeblement, its shadow returns to it and the shadow spawn is extinguished.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The shadow can Hide or end its Sneak in a creature's or object's shadow. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Slink in Shadows + range: null + raw_description: '**Slink in Shadows** The shadow can Hide or end its Sneak in a + creature''s or object''s shadow.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** The shadow hit a living creature with a shadow hand + Strike on its previous action.' + effect: The shadow pulls at the target's shadow, making the creature __enfeebled + 1__. This is cumulative with other __enfeebled__ conditions from shadows, to a + maximum of __enfeebled 4__. If this increases a creature's __enfeebled__ value + to 3 or more, the target's shadow is separated from its body (see shadow spawn). + __Enfeebled__ from Steal Shadow decreases by 1 every hour. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Steal Shadow + range: null + raw_description: '**Steal Shadow** [One Action] (__divine__, __necromancy__) **Requirement** + The shadow hit a living creature with a shadow hand Strike on its previous action. + **Effect** The shadow pulls at the target''s shadow, making the creature __enfeebled + 1__. This is cumulative with other __enfeebled__ conditions from shadows, to a + maximum of __enfeebled 4__. If this increases a creature''s __enfeebled__ value + to 3 or more, the target''s shadow is separated from its body (see shadow spawn). + __Enfeebled__ from Steal Shadow decreases by 1 every hour.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - necromancy + trigger: null alignment: CE automatic_abilities: - action_cost: None @@ -15,16 +97,18 @@ automatic_abilities: description: An object shedding magical light (such as from the light spell) is treated as magical when used to attack the shadow. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Light Vulnerability range: null raw_description: '**Light Vulnerability** An object shedding magical light (such as from the light spell) is treated as magical when used to attack the shadow.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -46,11 +130,10 @@ immunities: - poison - precision - unconscious -items: null languages: - Necril level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+3 @@ -63,90 +146,11 @@ melee: - magical name: Shadow perception: 10 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: When a creature's shadow is pulled free by Steal Shadow, it becomes - a shadow spawn under the command of the shadow that created it. This shadow spawn - doesn't have Steal Shadow and is perpetually and incurably __clumsy 2__. If the - creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, - autonomous shadow. If the creature recovers from its enfeeblement, its shadow - returns to it and the shadow spawn is extinguished. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shadow Spawn - range: null - raw_description: '**Shadow Spawn** When a creature''s shadow is pulled free by Steal - Shadow, it becomes a shadow spawn under the command of the shadow that created - it. This shadow spawn doesn''t have Steal Shadow and is perpetually and incurably - __clumsy 2__. If the creature the shadow spawn was pulled from dies, the shadow - spawn becomes a full-fledged, autonomous shadow. If the creature recovers from - its enfeeblement, its shadow returns to it and the shadow spawn is extinguished.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The shadow can Hide or end its Sneak in a creature's or object's shadow. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Slink in Shadows - range: null - raw_description: '**Slink in Shadows** The shadow can Hide or end its Sneak in a - creature''s or object''s shadow.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The shadow hit a living creature with a shadow hand Strike on its previous - action. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Steal Shadow - range: null - raw_description: '**Steal Shadow** (__divine__, __necromancy__) **Requirement** - The shadow hit a living creature with a shadow hand Strike on its previous action. - **Effect** The shadow pulls at the target''s shadow, making the creature __enfeebled - 1__. This is cumulative with other __enfeebled__ conditions from shadows, to a - maximum of __enfeebled 4__. If this increases a creature''s __enfeebled__ value - to 3 or more, the target''s shadow is separated from its body (see shadow spawn). - __Enfeebled__ from Steal Shadow decreases by 1 every hour.' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 - type: all (except force -- amount: null - type: ghost touch -- amount: null - type: or positive -- amount: null - type: double resistance against non-magical) -ritual_lists: null + misc: null + type: all saves: fort: 8 fort_misc: null @@ -155,32 +159,29 @@ saves: ref_misc: null will: 12 will_misc: null -sense_abilities: null senses: -- Perception +10 - darkvision size: Medium skills: - bonus: 10 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 14 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 289 + page_start: '289' page_stop: null speed: - amount: 30 + misc: null type: fly spell_lists: null traits: -- CE -- Medium - Incorporeal - Undead -type: Creature weaknesses: - amount: null + misc: null type: light vulnerability diff --git a/data/monsters/shaitan.yaml b/data/monsters/shaitan.yaml index 4455458..8a7c93f 100644 --- a/data/monsters/shaitan.yaml +++ b/data/monsters/shaitan.yaml @@ -7,6 +7,55 @@ ability_mods: wis_mod: 2 ac: 25 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The shaitan can Burrow through dirt and stone at its full burrow Speed, + leaving no tunnels or signs of its passing. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Earth Glide + range: null + raw_description: '**Earth Glide** The shaitan can Burrow through dirt and stone + at its full burrow Speed, leaving no tunnels or signs of its passing.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the shaitan Pushes a creature into a stone barrier, the target + must succeed at a DC 22 Reflex save or become merged with the barrier (as __meld + with stone__). The victim can attempt to Escape (DC 28). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Shove into Stone + range: null + raw_description: '**Shove into Stone** (__arcane__, __earth__, __transmutation__) + When the shaitan Pushes a creature into a stone barrier, the target must succeed + at a DC 22 Reflex save or become merged with the barrier (as __meld with stone__). + The victim can attempt to Escape (DC 28).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - earth + - transmutation + trigger: null alignment: LN automatic_abilities: null description: 'Hailing from the Plane of Earth, shaitans are proud and brazen genies. @@ -21,14 +70,13 @@ description: 'Hailing from the Plane of Earth, shaitans are proud and brazen gen **__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 25' hp: 110 hp_misc: null -immunities: null items: - +1 falchion languages: - Common - Terran level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+12 @@ -48,7 +96,9 @@ melee: name: fist plus_damage: - formula: null - type: Push 10 feet and shove into stone + type: Push 10 feet + - formula: null + type: shove into stone to_hit: 19 traits: - agile @@ -57,57 +107,12 @@ melee: - reach 10 feet name: Shaitan perception: 15 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The shaitan can Burrow through dirt and stone at its full burrow Speed, - leaving no tunnels or signs of its passing. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Earth Glide - range: null - raw_description: '**Earth Glide** The shaitan can Burrow through dirt and stone - at its full burrow Speed, leaving no tunnels or signs of its passing.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the shaitan Pushes a creature into a stone barrier, the target - must succeed at a DC 22 Reflex save or become merged with the barrier (as __meld - with stone__). The victim can attempt to Escape (DC 28). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shove into Stone - range: null - raw_description: '**Shove into Stone** (__arcane__, __earth__, __transmutation__) - When the shaitan Pushes a creature into a stone barrier, the target must succeed - at a DC 22 Reflex save or become merged with the barrier (as __meld with stone__). - The victim can attempt to Escape (DC 28).' - requirements: null - success: null - traits: - - arcane - - earth - - transmutation - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 10 + misc: null type: electricity -ritual_lists: null saves: fort: 18 fort_misc: null @@ -116,9 +121,7 @@ saves: ref_misc: null will: 15 will_misc: null -sense_abilities: null senses: -- Perception +15 - darkvision - detect magic - tremorsense (imprecise) 60 feet @@ -126,77 +129,68 @@ size: Large skills: - bonus: 19 misc: null - name: 'Athletics ' + name: Athletics - bonus: 14 misc: null - name: 'Crafting ' + name: Crafting - bonus: 16 misc: null - name: 'Deception ' + name: Deception - bonus: 15 misc: null - name: 'Nature ' + name: Nature - bonus: 14 misc: null - name: 'Society ' -source: + name: Society +sources: - abbr: Bestiary - page_start: 164 + page_start: '164' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 45 + misc: null type: burrow - amount: 20 + misc: null type: climb - amount: null + misc: null type: earth glide spell_lists: -- dc: 24 - misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 7 +- attack_bonus: null + cantrips: null + constants: + - level: 4 spells: - - frequency: to Astral Plane, Elemental Planes, or Material Plane only - name: plane shift - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: self only - name: veil - requirement: null - - frequency: null - name: wall of stone - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: shape stone - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: x2 - name: glitterdust - requirement: null - - heightened_level: 4 - level: -1 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - to_hit: null + dc: 24 + focus_points: null + misc: null + spell_lists: + - level: 7 + spells: + - misc: to Astral Plane, Elemental Planes, or Material Plane only + name: plane shift + - level: 5 + spells: + - misc: self only + name: veil + - misc: null + name: wall of stone + - level: 4 + spells: + - misc: at will + name: shape stone + - level: 2 + spells: + - misc: x2 + name: glitterdust + spells_source: Arcane Innate Spells traits: -- Uncommon -- LN -- Large - Earth - Elemental - Genie -type: Creature -weaknesses: null diff --git a/data/monsters/shambler.yaml b/data/monsters/shambler.yaml index 32a7876..3972009 100644 --- a/data/monsters/shambler.yaml +++ b/data/monsters/shambler.yaml @@ -7,6 +7,29 @@ ability_mods: wis_mod: 2 ac: 22 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The shambler makes a vine Strike against each creature within reach. + Its multiple attack penalty increases only after all the attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Vine Lash + range: null + raw_description: '**Vine Lash** [Two Actions] The shambler makes a vine Strike + against each creature within reach. Its multiple attack penalty increases only + after all the attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -16,11 +39,11 @@ automatic_abilities: with an electricity effect, it gains 12 temporary HP and is quickened until the end of its next turn. It can use its extra action to Stride, Strike, or Swim. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Electric Surge range: null raw_description: '**Electric Surge** Whenever the shambler would take electricity @@ -28,6 +51,8 @@ automatic_abilities: is quickened until the end of its next turn. It can use its extra action to Stride, Strike, or Swim.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -35,27 +60,29 @@ automatic_abilities: critical_failure: null critical_success: null description: null - effect: A creature unaware of the shambler's true nature comes within 10 feet. - effects: null + effect: The shambler makes a vine Strike against the creature. Then roll initiative. failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Shamble range: null raw_description: '**Shamble** [Reaction] **Requirements** The shambler is in mound form. **Trigger** A creature unaware of the shambler''s true nature comes within 10 feet. **Effect** The shambler makes a vine Strike against the creature. Then roll initiative.' - requirements: null + requirements: The shambler is in mound form. + saving_throw: null + stages: null success: null traits: null - trigger: The shambler is in mound form. + trigger: A creature unaware of the shambler's true nature comes within 10 feet. description: 'Shamblers are cunning carnivorous plants that resemble heaps of wet, rotting vegetation. Even when standing erect on their stumpy legs, shamblers don''t have much in the way of identifiable anatomy; they are tangles of parasitic vines that lash out at prey with their longest creepers, entwined together to deliver - powerful blows. Sometimes called "shambling mounds," these ambush predators have + powerful blows. Sometimes called “shambling mounds,” these ambush predators have a particular fondness for flesh, and are most well known for their ability to hunker down and hide in plain sight. A shambler can draw nutrients from plant matter or soil, but won''t do so if it suspects meat might soon wander near, and indeed may @@ -81,7 +108,7 @@ description: 'Shamblers are cunning carnivorous plants that resemble heaps of we Other types of shamblers exist, including those composed not of plant matter but - fungal growth. These creatures, known as "spore mounds," discharge clouds of toxic + fungal growth. These creatures, known as “spore mounds,” discharge clouds of toxic spores from their bodies when struck in combat. In semiarid deserts, shambler-like plants called tanglethorns dwell amid sagebrush and rock formations; they resemble bunches of tumbleweeds and cacti and in ict deep, bloody lacerations with their @@ -95,14 +122,13 @@ hp: 120 hp_misc: null immunities: - electricity -items: null languages: - Common - Elven - Sylvan - (can't speak any language) level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+8 @@ -116,33 +142,11 @@ melee: - reach 10 feet name: Shambler perception: 12 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The shambler makes a vine Strike against each creature within reach. - Its multiple attack penalty increases only after all the attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Vine Lash - range: null - raw_description: '**Vine Lash** [Two Actions] The shambler makes a vine Strike - against each creature within reach. Its multiple attack penalty increases only - after all the attacks.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: fire -ritual_lists: null saves: fort: 17 fort_misc: null @@ -160,11 +164,11 @@ sense_abilities: must actively Seek and succeed at a DC 22 Perception check (DC 28 in forests or swamps) to detect the shambler's true nature. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Mound range: null raw_description: '**Mound** When it''s not in danger, the shambler spends 1 minute @@ -172,33 +176,32 @@ sense_abilities: this form, creatures must actively Seek and succeed at a DC 22 Perception check (DC 28 in forests or swamps) to detect the shambler''s true nature.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +12 - darkvision size: Large skills: - bonus: 16 misc: null - name: 'Athletics ' + name: Athletics - bonus: 12 misc: +18 in forests or swamps - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 290 + page_start: '290' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 20 + misc: null type: swim spell_lists: null traits: -- N -- Large - Plant -type: Creature -weaknesses: null diff --git a/data/monsters/shemhazian.yaml b/data/monsters/shemhazian.yaml index 6708dd1..cb3a254 100644 --- a/data/monsters/shemhazian.yaml +++ b/data/monsters/shemhazian.yaml @@ -7,56 +7,89 @@ ability_mods: wis_mod: 6 ac: 39 ac_special: null -alignment: CE -automatic_abilities: +active_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. A non-evil creature that ends its turn in the aura must attempt - a DC 35 Fortitude save. If it fails, it's slowed 1 for 1 round, and if it critically - fails, it is instead paralyzed for 1 round. + description: If the shemhazian's jaws Strike damages a creature, the target is __enfeebled + 3__. The target can attempt a DC 37 Fortitude save to reduce this to __enfeebled + 1__ (or be unaffected on a critical success). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null - name: Paralyzing Gaze + maximum_duration: null + name: Enfeebling Bite range: null - raw_description: '**Paralyzing Gaze** (__aura__, __divine__, __enchantment__, __visual__) - 30 feet. A non-evil creature that ends its turn in the aura must attempt a DC - 35 Fortitude save. If it fails, it''s slowed 1 for 1 round, and if it critically - fails, it is instead paralyzed for 1 round.' + raw_description: '**Enfeebling Bite** (__divine__, __necromancy__) If the shemhazian''s + jaws Strike damages a creature, the target is __enfeebled 3__. The target can + attempt a DC 37 Fortitude save to reduce this to __enfeebled 1__ (or be unaffected + on a critical success).' requirements: null + saving_throw: null + stages: null success: null traits: - - aura - divine - - enchantment - - visual + - necromancy trigger: null -- action_cost: None +- action_cost: One Action critical_failure: null critical_success: null - description: A shemhazian's mutilation is a part of them, and they can't bear to - see it reversed. The first time each round that a creature heals from damage the - shemhazian dealt on their last turn, the demon takes 3d6 mental damage. + description: The shemhazian focuses their gaze on a non-evil creature they can see + within 30 feet. If that creature isn't already slowed by the shemhazian's paralyzing + gaze, it must attempt a save against the shemhazian's paralyzing gaze. If that + creature is __slowed__, it must succeed at a DC 35 Fortitude save or be __paralyzed__ + for 1 round. A shemhazian can't use this ability against the same creature more + than once per round. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null - name: Succor Vulnerability + maximum_duration: null + name: Focused Gaze range: null - raw_description: '**Succor Vulnerability** A shemhazian''s mutilation is a part - of them, and they can''t bear to see it reversed. The first time each round that - a creature heals from damage the shemhazian dealt on their last turn, the demon - takes 3d6 mental damage.' + raw_description: '**Focused Gaze** [One Action] (__concentrate__, __divine__, __enchantment__, + __incapacitation__, __visual__) The shemhazian focuses their gaze on a non-evil + creature they can see within 30 feet. If that creature isn''t already slowed by + the shemhazian''s paralyzing gaze, it must attempt a save against the shemhazian''s + paralyzing gaze. If that creature is __slowed__, it must succeed at a DC 35 Fortitude + save or be __paralyzed__ for 1 round. A shemhazian can''t use this ability against + the same creature more than once per round.' requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - enchantment + - incapacitation + - visual + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: claw + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rend + range: null + raw_description: '**Rend** [One Action] claw' + requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null +alignment: CE +automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null @@ -64,19 +97,33 @@ automatic_abilities: effect: The shemhazian attempts to Trip the triggering creature. On a success, the creature also takes damage as if the shemhazian had hit with a tail Strike, and if the creature was flying, it falls 30 feet. - effects: null failure: null frequency: null full_description: null generic_description: null - name: Tail Whip + maximum_duration: null + name: Paralyzing Gaze range: null - raw_description: '**Tail Whip** [Reaction] **Trigger** A creature within reach of - the shemhazian''s tail leaves a square during a move action it''s using. **Effect** - The shemhazian attempts to Trip the triggering creature. On a success, the creature - also takes damage as if the shemhazian had hit with a tail Strike, and if the - creature was flying, it falls 30 feet.' + raw_description: '**Paralyzing Gaze** (__aura__, __divine__, __enchantment__, __visual__) + 30 feet. A non-evil creature that ends its turn in the aura must attempt a DC + 35 Fortitude save. If it fails, it''s slowed 1 for 1 round, and if it critically + fails, it is instead paralyzed for 1 round. + + + **Succor Vulnerability** A shemhazian''s mutilation is a part of them, and they + can''t bear to see it reversed. The first time each round that a creature heals + from damage the shemhazian dealt on their last turn, the demon takes 3d6 mental + damage. + + + **Tail Whip** [Reaction] **Trigger** A creature within reach of the shemhazian''s + tail leaves a square during a move action it''s using. **Effect** The shemhazian + attempts to Trip the triggering creature. On a success, the creature also takes + damage as if the shemhazian had hit with a tail Strike, and if the creature was + flying, it falls 30 feet.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within reach of the shemhazian's tail leaves a square during @@ -102,23 +149,23 @@ description: 'Shemhazians rise from the souls of torturers and those who reveled **__Recall Knowledge - Fiend__ (__Religion__)**: DC 35' hp: 350 hp_misc: null -immunities: null -items: null languages: - Abyssal - Celestial - Draconic - telepathy 100 feet level: 16 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d12+17 type: piercing name: jaws plus_damage: - - formula: 1d6 - type: evil and enfeebling bite + - formula: null + type: 1d6 evil + - formula: null + type: enfeebling bite to_hit: 33 traits: - evil @@ -130,8 +177,8 @@ melee: type: slashing name: claw plus_damage: - - formula: 1d6 - type: evil + - formula: null + type: 1d6 evil to_hit: 33 traits: - agile @@ -144,8 +191,10 @@ melee: type: bludgeoning name: pincer plus_damage: - - formula: 1d6 - type: evil and Improved Grab + - formula: null + type: 1d6 evil + - formula: null + type: Improved Grab to_hit: 33 traits: - evil @@ -157,8 +206,8 @@ melee: type: slashing name: tail plus_damage: - - formula: 1d6 - type: evil + - formula: null + type: 1d6 evil to_hit: 33 traits: - evil @@ -166,100 +215,7 @@ melee: - reach 30 feet name: Shemhazian perception: 30 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: If the shemhazian's jaws Strike damages a creature, the target is __enfeebled - 3__. The target can attempt a DC 37 Fortitude save to reduce this to __enfeebled - 1__ (or be unaffected on a critical success). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Enfeebling Bite - range: null - raw_description: '**Enfeebling Bite** (__divine__, __necromancy__) If the shemhazian''s - jaws Strike damages a creature, the target is __enfeebled 3__. The target can - attempt a DC 37 Fortitude save to reduce this to __enfeebled 1__ (or be unaffected - on a critical success).' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The shemhazian focuses their gaze on a non-evil creature they can see - within 30 feet. If that creature isn't already slowed by the shemhazian's paralyzing - gaze, it must attempt a save against the shemhazian's paralyzing gaze. If that - creature is __slowed__, it must succeed at a DC 35 Fortitude save or be __paralyzed__ - for 1 round. A shemhazian can't use this ability against the same creature more - than once per round. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Focused Gaze - range: null - raw_description: '**Focused Gaze** (__concentrate__, __divine__, __enchantment__, - __incapacitation__, __visual__) The shemhazian focuses their gaze on a non-evil - creature they can see within 30 feet. If that creature isn''t already slowed by - the shemhazian''s paralyzing gaze, it must attempt a save against the shemhazian''s - paralyzing gaze. If that creature is __slowed__, it must succeed at a DC 35 Fortitude - save or be __paralyzed__ for 1 round. A shemhazian can''t use this ability against - the same creature more than once per round.' - requirements: null - success: null - traits: - - concentrate - - divine - - enchantment - - incapacitation - - visual - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: claw - effect: The monster automatically deals that Strike's damage again to the enemy. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rend - range: null - raw_description: A Rend entry lists a Strike the monster has. **Requirements** The - monster hit the same enemy with two consecutive Strikes of the listed type in - the same round. **Effect** The monster automatically deals that Strike's damage - again to the enemy. - requirements: The monster hit the same enemy with two consecutive Strikes of the - listed type in the same round. - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: -- dc: 36 - misc: null - name: Divine Rituals - spell_groups: - - heightened_level: null - level: 1 - spells: - - frequency: null - name: abyssal pact - requirement: null - to_hit: null +ranged_attacks: null saves: fort: 32 fort_misc: null @@ -268,9 +224,7 @@ saves: ref_misc: null will: 27 will_misc: null -sense_abilities: null senses: -- Perception +30 - darkvision - scent (imprecise) 60 feet - true seeing @@ -278,83 +232,87 @@ size: Gargantuan skills: - bonus: 31 misc: null - name: 'Athletics ' + name: Athletics - bonus: 25 misc: null - name: 'Deception ' + name: Deception - bonus: 27 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 28 misc: null - name: 'Medicine ' + name: Medicine - bonus: 30 misc: null - name: 'Religion ' -source: + name: Religion +sources: - abbr: Bestiary - page_start: 80 + page_start: '80' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 20 + misc: null type: climb - amount: 35 - type: fly (from fly) + misc: from fly + type: fly spell_lists: -- dc: 37 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 8 +- attack_bonus: null + cantrips: null + constants: + - level: 7 spells: - - frequency: evil only - name: divine decree - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: dimension door - requirement: null - - frequency: x3 - name: prying eye - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: x3 - name: clairvoyance - requirement: null - - frequency: at will - name: dimension door - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will - name: invisibility - requirement: null - - heightened_level: 7 - level: -1 - spells: - - frequency: null + - misc: null name: fly - requirement: null - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 37 + focus_points: null + misc: null + spell_lists: + - level: 8 + spells: + - misc: evil only + name: divine decree + - level: 5 + spells: + - misc: null + name: dimension door + - misc: x3 + name: prying eye + - level: 4 + spells: + - misc: x3 + name: clairvoyance + - misc: at will + name: dimension door + - level: 2 + spells: + - misc: at will + name: invisibility + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 36 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: abyssal pact + spells_source: Divine Rituals traits: -- CE -- Gargantuan - Demon - Fiend -type: Creature weaknesses: - amount: 15 + misc: null type: cold iron - amount: 15 + misc: null type: good diff --git a/data/monsters/shield archon.yaml b/data/monsters/shield archon.yaml index 65bfdcc..93a58da 100644 --- a/data/monsters/shield archon.yaml +++ b/data/monsters/shield archon.yaml @@ -8,31 +8,74 @@ ability_mods: ac: 31 ac_special: - descr: 33 with shield raised +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: Once per day, if an archon sees another creature cast __dimension door__, + it can cast an innate __dimension door__ (heightened to 5th level) within 1 round + to attempt to follow that creature to the maximum distance of the archon's __dimension + door__. If the archon's __dimension door__ has enough distance, the archon appears + the same distance and direction from the creature as before either used __dimension + door__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Archon's Door + range: null + raw_description: '**Archon''s Door** Once per day, if an archon sees another creature + cast __dimension door__, it can cast an innate __dimension door__ (heightened + to 5th level) within 1 round to attempt to follow that creature to the maximum + distance of the archon''s __dimension door__. If the archon''s __dimension door__ + has enough distance, the archon appears the same distance and direction from the + creature as before either used __dimension door__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When a shield archon uses its __dimension door__ innate spell, it can + choose to move into the space of a willing ally it can see within range. If it + does so, the ally switches places with the archon, appearing in the space the + archon just vacated, as if it too had cast __dimension door__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Courageous Switch + range: null + raw_description: '**Courageous Switch** When a shield archon uses its __dimension + door__ innate spell, it can choose to move into the space of a willing ally it + can see within range. If it does so, the ally switches places with the archon, + appearing in the space the archon just vacated, as if it too had cast __dimension + door__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LG automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null - description: A shield archon's shield is the focal point of its courage and soul. - It always has its shield raised without needing to Raise a Shield, and it can - use Shield Block as a free action instead of a reaction (Hardness 10, HP 80). - A shield archon can trigger its Shield Block free action when an ally within 10 - feet is the target of an attack, reducing damage to that ally instead of itself - but otherwise following the normal rules of Shield Block.**Menacing Guardian** - (__aura__, __divine__, __enchantment__) 30 feet. Enemies that start their turn - in the area or enter it must attempt a DC 27 Will save. On a failure, they take - a -1 status penalty to attack rolls, spell rolls, and damage rolls against any - other target while in the aura for 24 hours or until they damage the archon, whichever - comes first. On a critical failure, they can't use hostile actions against any - other target while in the area for 24 hours or until they damage the archon, whichever - comes first. Regardless of the result, a creature is then temporarily immune to - further menacing guardian auras for 24 hours.**Retributive Strike** [Reaction] + description: null effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Living Shield range: null raw_description: '**Living Shield** A shield archon''s shield is the focal point @@ -43,7 +86,7 @@ automatic_abilities: of itself but otherwise following the normal rules of Shield Block.**Menacing Guardian** (__aura__, __divine__, __enchantment__) 30 feet. Enemies that start their turn in the area or enter it must attempt a DC 27 Will save. On a failure, - they take a -1 status penalty to attack rolls, spell rolls, and damage rolls against + they take a –1 status penalty to attack rolls, spell rolls, and damage rolls against any other target while in the aura for 24 hours or until they damage the archon, whichever comes first. On a critical failure, they can''t use hostile actions against any other target while in the area for 24 hours or until they damage the @@ -51,6 +94,8 @@ automatic_abilities: immune to further menacing guardian auras for 24 hours.**Retributive Strike** [Reaction]' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -67,7 +112,6 @@ description: 'Shield archons defend the fortresses of Heaven against fiendish in **__Recall Knowledge - Celestial__ (__Religion__)**: DC 27' hp: 125 hp_misc: null -immunities: null items: - +1 full plate languages: @@ -76,77 +120,22 @@ languages: - Infernal - tongues level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+10 type: piercing name: holy striking spear plus_damage: - - formula: 1d6 - type: good + - formula: null + type: 1d6 good to_hit: 22 traits: - magical - reach 10 feet name: Shield Archon perception: 19 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: Once per day, if an archon sees another creature cast __dimension door__, - it can cast an innate __dimension door__ (heightened to 5th level) within 1 round - to attempt to follow that creature to the maximum distance of the archon's __dimension - door__. If the archon's __dimension door__ has enough distance, the archon appears - the same distance and direction from the creature as before either used __dimension - door__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Archon's Door - range: null - raw_description: '**Archon''s Door** Once per day, if an archon sees another creature - cast __dimension door__, it can cast an innate __dimension door__ (heightened - to 5th level) within 1 round to attempt to follow that creature to the maximum - distance of the archon''s __dimension door__. If the archon''s __dimension door__ - has enough distance, the archon appears the same distance and direction from the - creature as before either used __dimension door__.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When a shield archon uses its __dimension door__ innate spell, it can - choose to move into the space of a willing ally it can see within range. If it - does so, the ally switches places with the archon, appearing in the space the - archon just vacated, as if it too had cast __dimension door__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Courageous Switch - range: null - raw_description: '**Courageous Switch** When a shield archon uses its __dimension - door__ innate spell, it can choose to move into the space of a willing ally it - can see within range. If it does so, the ally switches places with the archon, - appearing in the space the archon just vacated, as if it too had cast __dimension - door__.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 23 fort_misc: null @@ -159,110 +148,98 @@ sense_abilities: - action_cost: One Action critical_failure: null critical_success: null - description: 'A shield archon''s hands can change into a +1 __holy__ __striking__ + description: A shield archon's hands can change into a +1 __holy__ __striking__ __spear__ and a __lesser sturdy shield__ or back into hands. Transforming does not restore any HP to the items, and if either the weapon or shield is fully destroyed, the archon loses that hand until it receives a __regenerate__ spell or similar magic. If a shield archon is slain, its weapon and shield can be taken, but they fade into nothingness after 24 hours. - - - ' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Morphic Hands range: null - raw_description: '**Morphic Hands** (divine, transmutation) A shield archon''s - hands can change into a +1 __holy__ __striking__ __spear__ and a __lesser sturdy - shield__ or back into hands. Transforming does not restore any HP to the items, - and if either the weapon or shield is fully destroyed, the archon loses that hand - until it receives a __regenerate__ spell or similar magic. If a shield archon - is slain, its weapon and shield can be taken, but they fade into nothingness after - 24 hours. - - - ' + raw_description: '**Morphic Hands** [One Action] (divine, transmutation) A shield + archon''s hands can change into a +1 __holy__ __striking__ __spear__ and a __lesser + sturdy shield__ or back into hands. Transforming does not restore any HP to the + items, and if either the weapon or shield is fully destroyed, the archon loses + that hand until it receives a __regenerate__ spell or similar magic. If a shield + archon is slain, its weapon and shield can be taken, but they fade into nothingness + after 24 hours.' requirements: null + saving_throw: null + stages: null success: null traits: - divine - transmutation trigger: null senses: -- Perception +19 - darkvision size: Large skills: - bonus: 21 misc: null - name: 'Athletics ' + name: Athletics - bonus: 19 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 19 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 19 misc: null - name: 'Religion ' + name: Religion - bonus: 17 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 29 + page_start: '29' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 60 + misc: null type: fly spell_lists: -- dc: 27 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: + - level: 5 spells: - - frequency: at will - name: dimension door - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: x3 - name: shield other - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: x3 - name: true strike - requirement: null - - heightened_level: 5 - level: 0 - spells: - - frequency: null + - misc: null name: message - requirement: null - - heightened_level: 5 - level: -1 + constants: + - level: 5 spells: - - frequency: null + - misc: null name: tongues - requirement: null - to_hit: null + dc: 27 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: at will + name: dimension door + - level: 2 + spells: + - misc: x3 + name: shield other + - level: 1 + spells: + - misc: x3 + name: true strike + spells_source: Divine Innate Spells traits: -- LG -- Large - Archon - Celestial -type: Creature weaknesses: - amount: 10 + misc: null type: evil diff --git a/data/monsters/shining child.yaml b/data/monsters/shining child.yaml index 3c32eff..0f635a6 100644 --- a/data/monsters/shining child.yaml +++ b/data/monsters/shining child.yaml @@ -7,55 +7,36 @@ ability_mods: wis_mod: 5 ac: 33 ac_special: null +active_abilities: null alignment: CE automatic_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: 60 feet. The shining child sheds bright light. Any creature that starts - its turn in the aura must succeed at a Fortitude DC 29 save. If it fails, it is - blinded for 1 minute, and if it critically fails, it's permanently blinded. A - creature that succeeds at its save is temporarily immune to this effect for 24 - hours. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Blinding Aura - range: null - raw_description: '**Blinding Aura** (__arcane__, __aura__, __incapacitation__, __light__) - 60 feet. The shining child sheds bright light. Any creature that starts its turn - in the aura must succeed at a Fortitude DC 29 save. If it fails, it is blinded - for 1 minute, and if it critically fails, it''s permanently blinded. A creature - that succeeds at its save is temporarily immune to this effect for 24 hours.' - requirements: null - success: null - traits: - - arcane - - aura - - incapacitation - - light - trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The shining child attempts to counteract the magical darkness (as a 7th-level spell). - effects: null failure: null frequency: null full_description: null generic_description: null - name: Overwhelming Light + maximum_duration: null + name: Blinding Aura range: null - raw_description: '**Overwhelming Light** [Reaction] (__light__) **Trigger** The - shining child enters an area of magical darkness or begins its turn in an area - of magical darkness. **Effect** The shining child attempts to counteract the magical - darkness (as a 7th-level spell).' + raw_description: '**Blinding Aura** (__arcane__, __aura__, __incapacitation__, __light__) + 60 feet. The shining child sheds bright light. Any creature that starts its turn + in the aura must succeed at a Fortitude DC 29 save. If it fails, it is blinded + for 1 minute, and if it critically fails, it''s permanently blinded. A creature + that succeeds at its save is temporarily immune to this effect for 24 hours. + + + **Overwhelming Light** [Reaction] (__light__) **Trigger** The shining child enters + an area of magical darkness or begins its turn in an area of magical darkness. + **Effect** The shining child attempts to counteract the magical darkness (as a + 7th-level spell).' requirements: null + saving_throw: null + stages: null success: null traits: - light @@ -87,7 +68,7 @@ description: 'Shining children are wicked, enigmatic monsters that roam remote p During this tumultuous process, sparks of living light sometimes shear off the newly formed planes, and these sparks of raw planar energy somehow transform into shining children. Every newly formed demiplane leaves a different mental imprint on its - shining "offspring," making it easy for shining children to telepathically recognize + shining “offspring,” making it easy for shining children to telepathically recognize their brothers and sisters. Forever trapped in apparently adolescent bodies, shining children dedicate themselves to scholarship and violence with equal measure in a futile effort to understand their roles in the multiverse and the burning injustice @@ -109,20 +90,21 @@ immunities: - blinded - dazzled - fire -items: null languages: - Aklo - telepathy 120 feet level: 12 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d4+5 type: bludgeoning name: fist plus_damage: - - formula: 4d6 - type: fire and 2d4 persistent fire + - formula: null + type: 4d6 fire + - formula: null + type: 2d4 persistent fire to_hit: 25 traits: - agile @@ -134,8 +116,8 @@ melee: type: fire, name: fire ray plus_damage: - - formula: 2d10 - type: positive damage if the target is undead + - formula: null + type: 2d10 positive damage if the target is undead to_hit: 25 traits: - arcane @@ -144,11 +126,7 @@ melee: - range 100 feet name: Shining Child perception: 23 -proactive_abilities: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 22 fort_misc: null @@ -163,108 +141,93 @@ sense_abilities: critical_success: null description: The shining child is flat-footed while in areas of darkness. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Radiance Dependence range: null raw_description: '**Radiance Dependence** The shining child is flat-footed while in areas of darkness.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +23 - darkvision size: Medium skills: - bonus: 18 misc: null - name: 'Arcana ' + name: Arcana - bonus: 23 misc: null - name: 'Deception ' + name: Deception - bonus: 21 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 21 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 18 misc: null - name: 'Occultism ' -source: + name: Occultism +sources: - abbr: Bestiary - page_start: 292 + page_start: '292' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 50 + misc: null type: fly spell_lists: -- dc: 33 - misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 7 +- attack_bonus: null + cantrips: + - level: 6 spells: - - frequency: null - name: spell turning - requirement: null - - frequency: null - name: sunburst - requirement: null - - heightened_level: null - level: 6 - spells: - - frequency: null - name: dispel magic - requirement: null - - frequency: null - name: vibrant pattern - requirement: null - - frequency: null - name: wall of force - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: dimension door - requirement: null - - frequency: null - name: false vision - requirement: null - - frequency: null - name: hallucinatory terrain - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will, self only - name: dimension door - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will - name: illusory object - requirement: null - - heightened_level: 6 - level: 0 - spells: - - frequency: null + - misc: null name: light - requirement: null - to_hit: null + constants: null + dc: 33 + focus_points: null + misc: null + spell_lists: + - level: 7 + spells: + - misc: null + name: spell turning + - misc: null + name: sunburst + - level: 6 + spells: + - misc: null + name: dispel magic + - misc: null + name: vibrant pattern + - misc: null + name: wall of force + - level: 5 + spells: + - misc: null + name: dimension door + - misc: null + name: false vision + - misc: null + name: hallucinatory terrain + - level: 4 + spells: + - misc: at will; self only + name: dimension door + - level: 2 + spells: + - misc: at will + name: illusory object + spells_source: Occult Innate Spells traits: -- CE -- Medium - Astral -type: Creature -weaknesses: null diff --git a/data/monsters/shoal linnorm.yaml b/data/monsters/shoal linnorm.yaml index edc150c..be0ce50 100644 --- a/data/monsters/shoal linnorm.yaml +++ b/data/monsters/shoal linnorm.yaml @@ -7,6 +7,70 @@ ability_mods: wis_mod: 6 ac: 38 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The shoal linnorm exhales scalding steam that deals 12d8 fire damage + in a 60-foot cone (DC 36 basic Reflex save). The steam lingers until the end of + the linnorm's next turn; anyone who enters the area or begins their turn in the + area takes 6d8 fire damage (DC 36 Reflex save negates). During this time, the + steam is so thick that it impedes movement as well as sight, turning the area + into difficult terrain. All creatures in the steam become __concealed__, and all + creatures outside the steam become concealed to creatures within it. The shoal + linnorm can't use Breath Weapon again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __fire__, __primal__, + __water__) The shoal linnorm exhales scalding steam that deals 12d8 fire damage + in a 60-foot cone (DC 36 basic Reflex save). The steam lingers until the end of + the linnorm''s next turn; anyone who enters the area or begins their turn in the + area takes 6d8 fire damage (DC 36 Reflex save negates). During this time, the + steam is so thick that it impedes movement as well as sight, turning the area + into difficult terrain. All creatures in the steam become __concealed__, and all + creatures outside the steam become concealed to creatures within it. The shoal + linnorm can''t use Breath Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - evocation + - fire + - primal + - water + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 10 rounds + name: Shoal Linnorm Venom + range: null + raw_description: '**Shoal Linnorm Venom** (__fire__, __poison__) **Saving Throw** + DC 36 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 4d6 fire damage and + __enfeebled 1__ (1 round); **Stage 2** 6d6 fire damage and enfeebled 2 (1 round)' + requirements: null + saving_throw: DC 36 Fortitude + stages: + - effect: 4d6 fire damage and __enfeebled 1__ (1 round) + - effect: 6d6 fire damage and enfeebled 2 (1 round) + success: null + traits: + - fire + - poison + trigger: null alignment: CE automatic_abilities: - action_cost: None @@ -18,11 +82,11 @@ automatic_abilities: causes the victim to begin __drowning__, immediately running out of air and falling unconscious. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Curse of Drowning range: null raw_description: '**Curse of Drowning** (__curse__, __primal__, __water__) When @@ -31,6 +95,8 @@ automatic_abilities: actions when drinking any liquid. Attempting to drink liquid faster causes the victim to begin __drowning__, immediately running out of air and falling unconscious.' requirements: null + saving_throw: null + stages: null success: null traits: - curse @@ -46,11 +112,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -61,6 +127,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -78,19 +146,18 @@ description: 'Shoal linnorms occupy rocky shoreline shallows and slither along l **__Recall Knowledge - Dragon__ (__Arcana__)**: DC 36' hp: 295 -hp_misc: regeneration 10 (deactivated by cold iron +hp_misc: regeneration 10 (deactivated by cold iron) immunities: -- curse +- curse - fire -- paralyzed -- sleep -items: null +- paralyzed +- sleep languages: - Aklo - Draconic - Sylvan level: 15 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d12+16 @@ -128,72 +195,8 @@ melee: - reach 25 feet name: Shoal Linnorm perception: 27 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The shoal linnorm exhales scalding steam that deals 12d8 fire damage - in a 60-foot cone (DC 36 basic Reflex save). The steam lingers until the end of - the linnorm's next turn; anyone who enters the area or begins their turn in the - area takes 6d8 fire damage (DC 36 Reflex save negates). During this time, the - steam is so thick that it impedes movement as well as sight, turning the area - into difficult terrain. All creatures in the steam become __concealed__, and all - creatures outside the steam become concealed to creatures within it. The shoal - linnorm can't use Breath Weapon again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __fire__, __primal__, - __water__) The shoal linnorm exhales scalding steam that deals 12d8 fire damage - in a 60-foot cone (DC 36 basic Reflex save). The steam lingers until the end of - the linnorm''s next turn; anyone who enters the area or begins their turn in the - area takes 6d8 fire damage (DC 36 Reflex save negates). During this time, the - steam is so thick that it impedes movement as well as sight, turning the area - into difficult terrain. All creatures in the steam become __concealed__, and all - creatures outside the steam become concealed to creatures within it. The shoal - linnorm can''t use Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - evocation - - fire - - primal - - water - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 36 Fortitude; **Maximum Duration** 10 rounds; - **Stage 1** 4d6 fire damage and __enfeebled 1__ (1 round); **Stage 2** 6d6 fire - damage and enfeebled 2 (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shoal Linnorm Venom - range: null - raw_description: '**Shoal Linnorm Venom** (__fire__, __poison__) **Saving Throw** - DC 36 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 4d6 fire damage and - __enfeebled 1__ (1 round); **Stage 2** 6d6 fire damage and enfeebled 2 (1 round)' - requirements: null - success: null - traits: - - fire - - poison - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: 10 - type: cold iron -ritual_lists: null saves: fort: 29 fort_misc: null @@ -202,9 +205,7 @@ saves: ref_misc: null will: 22 will_misc: null -sense_abilities: null senses: -- Perception +27 - darkvision - scent (imprecise) 60 feet - true seeing @@ -212,50 +213,51 @@ size: Gargantuan skills: - bonus: 28 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 31 misc: null - name: 'Athletics ' + name: Athletics - bonus: 28 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 164 + page_start: '164' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 100 + misc: null type: fly - amount: 100 - type: swim -- amount: 128 - type: freedom of - movement -spell_lists: -- dc: 36 misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: 7 - level: -1 + type: swim +- amount: null + misc: null + type: freedom of movement +spell_lists: +- attack_bonus: null + cantrips: null + constants: + - level: 7 spells: - - frequency: null + - misc: null name: freedom of movement - requirement: null - - heightened_level: 6 - level: -1 + - level: 6 spells: - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 36 + focus_points: null + misc: null + spell_lists: null + spells_source: Primal Innate Spells traits: -- Uncommon -- CE -- Gargantuan - Amphibious - Dragon -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: cold iron diff --git a/data/monsters/shocker lizard.yaml b/data/monsters/shocker lizard.yaml index 269f33b..0943226 100644 --- a/data/monsters/shocker lizard.yaml +++ b/data/monsters/shocker lizard.yaml @@ -7,6 +7,104 @@ ability_mods: wis_mod: 3 ac: 18 ac_special: null +active_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The shocker lizard lends some of its electrical power to the nearby lizard. + This either causes the other lizard's shock Strike to lose the __nonlethal__ trait + or increases the DC of its Discharge to 20. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Amplify Voltage + range: null + raw_description: '**Amplify Voltage** [Reaction] **Trigger** A shocker lizard within + 20 feet makes a shock Strike or uses Discharge; **Effect** The shocker lizard + lends some of its electrical power to the nearby lizard. This either causes the + other lizard''s shock Strike to lose the __nonlethal__ trait or increases the + DC of its Discharge to 20.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: A shocker lizard within 20 feet makes a shock Strike or uses Discharge; +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The shocker lizard releases a blast of lightning from its body. Creatures + within a 10-foot emanation take 3d6 electricity damage (DC 18 basic Reflex save). + The shocker lizard can't use Discharge for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Discharge + range: null + raw_description: '**Discharge** [Two Actions] (__electricity__) The shocker lizard + releases a blast of lightning from its body. Creatures within a 10-foot emanation + take 3d6 electricity damage (DC 18 basic Reflex save). The shocker lizard can''t + use Discharge for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - electricity + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: 'The shocker lizard hunkers down and begins to spark with electricity, + which it releases in a 10-foot emanation that deals 3d8 electricity damage (DC + 18 basic Reflex save). The shocker lizard can''t use Shocking Burst again for + 1 minute. + + + Up to four shocker lizards can combine their Shocking Bursts. In this case, the + lizards can delay the release of their electricity until any other shocker lizard + within 30 feet completes its Shocking Burst. The combined Shocking Bursts create + an emanation with the combined area from all participating shocker lizards. For + each additional shocker lizard that joins the burst, the damage increases by 3d8 + and the save DC increases by 1 (to a maximum of four lizards dealing 12d8 damage + with a DC 21 save).' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Shocking Burst + range: null + raw_description: '**Shocking Burst** [Three Actions] (__electricity__, __evocation__, + __primal__) The shocker lizard hunkers down and begins to spark with electricity, + which it releases in a 10-foot emanation that deals 3d8 electricity damage (DC + 18 basic Reflex save). The shocker lizard can''t use Shocking Burst again for + 1 minute. + + + Up to four shocker lizards can combine their Shocking Bursts. In this case, the + lizards can delay the release of their electricity until any other shocker lizard + within 30 feet completes its Shocking Burst. The combined Shocking Bursts create + an emanation with the combined area from all participating shocker lizards. For + each additional shocker lizard that joins the burst, the damage increases by 3d8 + and the save DC increases by 1 (to a maximum of four lizards dealing 12d8 damage + with a DC 21 save).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - electricity + - evocation + - primal + trigger: null alignment: N automatic_abilities: null description: 'These brightly colored reptiles share the rough size and pack mentality @@ -32,10 +130,8 @@ hp: 32 hp_misc: null immunities: - electricity -items: null -languages: null level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+3 @@ -48,112 +144,17 @@ melee: - finesse name: Shocker Lizard perception: 7 -proactive_abilities: -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The shocker lizard lends some of its electrical power to the nearby lizard. - This either causes the other lizard's shock Strike to lose the __nonlethal__ trait - or increases the DC of its Discharge to 20. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Amplify Voltage - range: null - raw_description: '**Amplify Voltage** [Reaction] **Trigger** A shocker lizard within - 20 feet makes a shock Strike or uses Discharge; **Effect** The shocker lizard - lends some of its electrical power to the nearby lizard. This either causes the - other lizard''s shock Strike to lose the __nonlethal__ trait or increases the - DC of its Discharge to 20.' - requirements: null - success: null - traits: null - trigger: A shocker lizard within 20 feet makes a shock Strike or uses Discharge -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The shocker lizard releases a blast of lightning from its body. Creatures - within a 10-foot emanation take 3d6 electricity damage (DC 18 basic Reflex save). - The shocker lizard can't use Discharge for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Discharge - range: null - raw_description: '**Discharge** [Two Actions] (__electricity__) The shocker lizard - releases a blast of lightning from its body. Creatures within a 10-foot emanation - take 3d6 electricity damage (DC 18 basic Reflex save). The shocker lizard can''t - use Discharge for 1d4 rounds.' - requirements: null - success: null - traits: - - electricity - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: 'The shocker lizard hunkers down and begins to spark with electricity, - which it releases in a 10-foot emanation that deals 3d8 electricity damage (DC - 18 basic Reflex save). The shocker lizard can''t use Shocking Burst again for - 1 minute. - - - Up to four shocker lizards can combine their Shocking Bursts. In this case, the - lizards can delay the release of their electricity until any other shocker lizard - within 30 feet completes its Shocking Burst. The combined Shocking Bursts create - an emanation with the combined area from all participating shocker lizards. For - each additional shocker lizard that joins the burst, the damage increases by 3d8 - and the save DC increases by 1 (to a maximum of four lizards dealing 12d8 damage - with a DC 21 save).' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shocking Burst - range: null - raw_description: '**Shocking Burst** [Three Actions] (__electricity__, __evocation__, - __primal__) The shocker lizard hunkers down and begins to spark with electricity, - which it releases in a 10-foot emanation that deals 3d8 electricity damage (DC - 18 basic Reflex save). The shocker lizard can''t use Shocking Burst again for - 1 minute. - - - Up to four shocker lizards can combine their Shocking Bursts. In this case, the - lizards can delay the release of their electricity until any other shocker lizard - within 30 feet completes its Shocking Burst. The combined Shocking Bursts create - an emanation with the combined area from all participating shocker lizards. For - each additional shocker lizard that joins the burst, the damage increases by 3d8 - and the save DC increases by 1 (to a maximum of four lizards dealing 12d8 damage - with a DC 21 save).' - requirements: null - success: null - traits: - - electricity - - evocation - - primal - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 2d6 - type: electricity + formula: null + type: 2d6 electricity name: shock plus_damage: null to_hit: 10 traits: - nonlethal - range increment 5 feet -rarity: Common -resistances: null -ritual_lists: null saves: fort: 7 fort_misc: null @@ -171,11 +172,11 @@ sense_abilities: to 100 feet against any creature that has used an __electricity__ effect within the last minute. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Greater Electrolocation range: null raw_description: '**Greater Electrolocation** A shocker lizard can sense minute @@ -183,39 +184,39 @@ sense_abilities: a range of 20 feet. This distance increases to 100 feet against any creature that has used an __electricity__ effect within the last minute.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +7 - low-light vision - greater electrolocation 20 feet size: Small skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 5 misc: null - name: 'Athletics ' + name: Athletics - bonus: 8 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 240 + page_start: '240' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 15 + misc: null type: climb - amount: 15 + misc: null type: swim spell_lists: null traits: -- N -- Small - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/shoggoth.yaml b/data/monsters/shoggoth.yaml index 929c192..3ef22ea 100644 --- a/data/monsters/shoggoth.yaml +++ b/data/monsters/shoggoth.yaml @@ -7,24 +7,85 @@ ability_mods: wis_mod: 6 ac: 39 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: 2d10+15 bludgeoning + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 2d10+15 bludgeoning' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature that begins its turn inside the shoggoth takes 9d6 acid + damage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Eat Away + range: null + raw_description: '**Eat Away** A creature that begins its turn inside the shoggoth + takes 9d6 acid damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: DC 40, 6d6 acid, Escape DC 40, Rupture 40 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Engulf + range: null + raw_description: '**Engulf** [Two Actions] DC 40, 6d6 acid, Escape DC 40, Rupture + 40' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CN automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 60 feet. A shoggoth constantly voices syllables and mutterings that - mortals were not meant to hear. A creature entering the aura or starting its turn - in the aura must succeed at a DC 38 Will save or become confused for 1 round (2d4 - rounds on a critical failure). A creature that successfully saves is temporarily - immune for 24 hours. + description: A shoggoth constantly voices syllables and mutterings that mortals + were not meant to hear. A creature entering the aura or starting its turn in the + aura must succeed at a DC 38 Will save or become confused for 1 round (2d4 rounds + on a critical failure). A creature that successfully saves is temporarily immune + for 24 hours. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Maddening Cacophony - range: null + range: 60 feet raw_description: '**Maddening Cacophony** (__auditory__, __aura__, __incapacitation__, __mental__) 60 feet. A shoggoth constantly voices syllables and mutterings that mortals were not meant to hear. A creature entering the aura or starting its turn @@ -32,6 +93,8 @@ automatic_abilities: rounds on a critical failure). A creature that successfully saves is temporarily immune for 24 hours.' requirements: null + saving_throw: null + stages: null success: null traits: - auditory @@ -88,11 +151,10 @@ immunities: - deafened - precision - sleep -items: null languages: - Aklo level: 18 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d10+18 @@ -107,71 +169,18 @@ melee: - reach 30 feet name: Shoggoth perception: 34 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 2d10+15 bludgeoning - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 2d10+15 bludgeoning' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature that begins its turn inside the shoggoth takes 9d6 acid - damage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Eat Away - range: null - raw_description: '**Eat Away** A creature that begins its turn inside the shoggoth - takes 9d6 acid damage.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: DC 40, 6d6 acid, Escape DC 40, Rupture 40 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Engulf - range: null - raw_description: '**Engulf** [Two Actions] DC 40, 6d6 acid, Escape DC 40, Rupture - 40' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Rare resistances: - amount: 20 + misc: null type: acid - amount: 20 + misc: null type: cold - amount: 20 + misc: null type: sonic -ritual_lists: null saves: fort: 33 fort_misc: null @@ -180,9 +189,7 @@ saves: ref_misc: null will: 30 will_misc: null -sense_abilities: null senses: -- Perception +34 - darkvision - scent (imprecise) 60 feet - tremorsense (imprecise) 60 feet @@ -190,27 +197,25 @@ size: Huge skills: - bonus: 36 misc: null - name: 'Athletics ' + name: Athletics - bonus: 29 misc: null - name: 'Intimidation ' -source: + name: Intimidation +sources: - abbr: Bestiary - page_start: 293 + page_start: '293' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 25 + misc: null type: climb - amount: 50 + misc: null type: swim spell_lists: null traits: -- Rare -- CN -- Huge - Aberration - Amphibious -type: Creature -weaknesses: null diff --git a/data/monsters/shoggti.yaml b/data/monsters/shoggti.yaml index e9bc68b..c6d2f4a 100644 --- a/data/monsters/shoggti.yaml +++ b/data/monsters/shoggti.yaml @@ -7,6 +7,120 @@ ability_mods: wis_mod: 2 ac: 25 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The shoggti caresses a creature with a tentacle and supernaturally + erodes the creature's capability for thought as it does so. The target must succeed + at a DC 25 Will save or become __stupefied 2__, with an unlimited duration. The + target can attempt the save to remove the stupefied condition again once per day + when it makes its daily preparations. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Braincloud + range: null + raw_description: '**Braincloud** [One Action] (__attack__, __enchantment__, __mental__, + __occult__, __open__) The shoggti caresses a creature with a tentacle and supernaturally + erodes the creature''s capability for thought as it does so. The target must succeed + at a DC 25 Will save or become __stupefied 2__, with an unlimited duration. The + target can attempt the save to remove the stupefied condition again once per day + when it makes its daily preparations.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + - enchantment + - mental + - occult + - open + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: 1d10+8 bludgeoning, DC 25 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 1d10+8 bludgeoning, DC 25' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: 'The shoggti writhes its tentacles and shifts its coloration to put + on an unnaturally fascinating hypnotic display. Creatures in a 30-foot emanation + must attempt a DC 25 Will save, after which they are temporarily immune to further + Fascinating Displays for 1 minute. + + + Critical Success The creature is unaffected. + + + Success The creature is __sickened 1__. + + + Failure The creature is __fascinated__ for 1 minute. Once the fascination effect + ends, the creature is sickened 1. + + + Critical Failure The creature is fascinated for 1 minute, can''t use reactions + while fascinated, and is sickened 2 once the fascination ends.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Fascinating Display + range: null + raw_description: '**Fascinating Display** [Two Actions] (__concentrate__, __emotion__, + __enchantment__, __fear__, __mental__, __occult__, __visual__) The shoggti writhes + its tentacles and shifts its coloration to put on an unnaturally fascinating hypnotic + display. Creatures in a 30-foot emanation must attempt a DC 25 Will save, after + which they are temporarily immune to further Fascinating Displays for 1 minute. + + + Critical Success The creature is unaffected. + + + Success The creature is __sickened 1__. + + + Failure The creature is __fascinated__ for 1 minute. Once the fascination effect + ends, the creature is sickened 1. + + + Critical Failure The creature is fascinated for 1 minute, can''t use reactions + while fascinated, and is sickened 2 once the fascination ends.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - emotion + - enchantment + - fear + - mental + - occult + - visual + trigger: null alignment: CE automatic_abilities: null description: 'Shoggti travel to other planes in roving bands to capture and charm @@ -23,22 +137,21 @@ description: 'Shoggti travel to other planes in roving bands to capture and char hp: 105 hp_misc: null immunities: -- controlled -- fear -items: null +- controlled +- fear languages: - Abyssal - telepathy 100 feet level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+8 type: piercing name: bite plus_damage: - - formula: 1d6 - type: chaotic + - formula: null + type: 1d6 chaotic to_hit: 18 traits: - chaotic @@ -50,8 +163,10 @@ melee: type: slashing name: pincer plus_damage: - - formula: 1d6 - type: chaotic and Grab + - formula: null + type: 1d6 chaotic + - formula: null + type: Grab to_hit: 18 traits: - agile @@ -61,103 +176,15 @@ melee: - versatile B name: Shoggti perception: 13 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The shoggti caresses a creature with a tentacle and supernaturally - erodes the creature's capability for thought as it does so. The target must succeed - at a DC 25 Will save or become __stupefied 2__, with an unlimited duration. The - target can attempt the save to remove the stupefied condition again once per day - when it makes its daily preparations. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Braincloud - range: null - raw_description: '**Braincloud** (__attack__, __enchantment__, __mental__, __occult__, - __open__) The shoggti caresses a creature with a tentacle and supernaturally erodes - the creature''s capability for thought as it does so. The target must succeed - at a DC 25 Will save or become __stupefied 2__, with an unlimited duration. The - target can attempt the save to remove the stupefied condition again once per day - when it makes its daily preparations.' - requirements: null - success: null - traits: - - attack - - enchantment - - mental - - occult - - open - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: 1d10+8 bludgeoning, DC 25 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 1d10+8 bludgeoning, DC 25' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: "The shoggti writhes its tentacles and shifts its coloration to put\ - \ on an unnaturally fascinating hypnotic display. Creatures in a 30-foot emanation\ - \ must attempt a DC 25 Will save, after which they are temporarily immune to further\ - \ Fascinating Displays for 1 minute. \n\nCritical Success The creature is unaffected.\ - \ \n\nSuccess The creature is __sickened 1__. \n\nFailure The creature is __fascinated__\ - \ for 1 minute. Once the fascination effect ends, the creature is sickened 1.\ - \ \n\nCritical Failure The creature is fascinated for 1 minute, can't use reactions\ - \ while fascinated, and is sickened 2 once the fascination ends." - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Fascinating Display - range: null - raw_description: "**Fascinating Display** [Two Actions] (__concentrate__, __emotion__,\ - \ __enchantment__, __fear__, __mental__, __occult__, __visual__) The shoggti writhes\ - \ its tentacles and shifts its coloration to put on an unnaturally fascinating\ - \ hypnotic display. Creatures in a 30-foot emanation must attempt a DC 25 Will\ - \ save, after which they are temporarily immune to further Fascinating Displays\ - \ for 1 minute. \n\nCritical Success The creature is unaffected. \n\nSuccess The\ - \ creature is __sickened 1__. \n\nFailure The creature is __fascinated__ for 1\ - \ minute. Once the fascination effect ends, the creature is sickened 1. \n\nCritical\ - \ Failure The creature is fascinated for 1 minute, can't use reactions while fascinated,\ - \ and is sickened 2 once the fascination ends." - requirements: null - success: null - traits: - - concentrate - - emotion - - enchantment - - fear - - mental - - occult - - visual - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 5 + misc: null type: mental - amount: 5 - type: physical (except cold iron) -ritual_lists: null + misc: except cold iron + type: physical saves: fort: 16 fort_misc: null @@ -166,77 +193,67 @@ saves: ref_misc: null will: 14 will_misc: null -sense_abilities: null senses: -- Perception +13 - darkvision size: Large skills: - bonus: 17 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 17 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 15 misc: null - name: 'Occultism ' + name: Occultism - bonus: 15 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 213 + page_start: '213' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: swim spell_lists: -- dc: 23 - misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: + - level: 4 spells: - - frequency: null - name: charm - requirement: null - - frequency: null - name: dimension door - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: paranoia - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: ×3 - name: charm - requirement: null - - heightened_level: 4 - level: 0 - spells: - - frequency: null + - misc: null name: daze - requirement: null - - frequency: null + - misc: null name: detect magic - requirement: null - to_hit: null + constants: null + dc: 23 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: charm + - misc: null + name: dimension door + - level: 2 + spells: + - misc: null + name: paranoia + - level: 1 + spells: + - misc: ×3 + name: charm + spells_source: Occult Innate Spells traits: -- Uncommon -- CE -- Large - Amphibious - Fiend - Qlippoth -type: Creature weaknesses: - amount: 5 + misc: null type: lawful diff --git a/data/monsters/shoony hierarch.yaml b/data/monsters/shoony hierarch.yaml index d875854..9e8f90b 100644 --- a/data/monsters/shoony hierarch.yaml +++ b/data/monsters/shoony hierarch.yaml @@ -7,6 +7,34 @@ ability_mods: wis_mod: 3 ac: 19 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The shoony hierarch sparks and launches an alchemically treated arrow + that creates a bright light high in the sky. A signal arrow cannot be used to + deal damage. Hierarchs carry a number of different arrows that signal different + things; a red signal arrow might mean retreat, whereas a green arrow might be + a call to gather in the village commons. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Signal Arrow + range: null + raw_description: '**Signal Arrow** [Two Actions] The shoony hierarch sparks and + launches an alchemically treated arrow that creates a bright light high in the + sky. A signal arrow cannot be used to deal damage. Hierarchs carry a number of + different arrows that signal different things; a red signal arrow might mean retreat, + whereas a green arrow might be a call to gather in the village commons.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NG automatic_abilities: null description: 'For all their advancement in agriculture, horticulture, and animal husbandry, @@ -25,7 +53,6 @@ description: 'For all their advancement in agriculture, horticulture, and animal **__Recall Knowledge - Humanoid__ (__Society__)**: DC 24' hp: 60 hp_misc: null -immunities: null items: - longbow (20 arrows and 5 signal arrows) - staff @@ -33,11 +60,11 @@ languages: - Common - Shoony level: 4 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 1d4 - type: bludgeoning + formula: null + type: 1d4 bludgeoning name: staff plus_damage: null to_hit: 9 @@ -45,33 +72,7 @@ melee: - two-hand d8 name: Shoony Hierarch perception: 12 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The shoony hierarch sparks and launches an alchemically treated arrow - that creates a bright light high in the sky. A signal arrow cannot be used to - deal damage. Hierarchs carry a number of different arrows that signal different - things; a red signal arrow might mean retreat, whereas a green arrow might be - a call to gather in the village commons. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Signal Arrow - range: null - raw_description: '**Signal Arrow** [Two Actions] The shoony hierarch sparks and - launches an alchemically treated arrow that creates a bright light high in the - sky. A signal arrow cannot be used to deal damage. Hierarchs carry a number of - different arrows that signal different things; a red signal arrow might mean retreat, - whereas a green arrow might be a call to gather in the village commons.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d8+2 @@ -84,10 +85,6 @@ ranged: - range 100 feet - volley 30 feet rarity: Rare -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 9 fort_misc: null @@ -101,43 +98,38 @@ saves: ref: 10 ref_misc: null will: 13 - will_misc: such as inhaled poisons -sense_abilities: null + will_misc: null senses: -- Perception +12 - low-light vision size: Small skills: - bonus: 11 misc: null - name: 'Crafting ' + name: Crafting - bonus: 12 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 13 misc: null - name: 'Shoony Lore ' + name: Shoony Lore - bonus: 13 misc: null - name: 'Society ' + name: Society - bonus: 11 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: 'Pathfinder #153: Life''s Long Shadow' - page_start: 83 + page_start: '83' page_stop: null speed: - amount: 25 + misc: null type: Land -- amount: 56 - type: paddler +- amount: null + misc: null + type: paddler spell_lists: null traits: -- Rare -- NG -- Small - Humanoid - Shoony -type: Creature -weaknesses: null diff --git a/data/monsters/shoony militia member.yaml b/data/monsters/shoony militia member.yaml index 3f95504..c27750c 100644 --- a/data/monsters/shoony militia member.yaml +++ b/data/monsters/shoony militia member.yaml @@ -7,6 +7,7 @@ ability_mods: wis_mod: 2 ac: 17 ac_special: null +active_abilities: null alignment: LG automatic_abilities: null description: 'If shoonies had their way, war would cease to exist altogether, but @@ -23,7 +24,6 @@ description: 'If shoonies had their way, war would cease to exist altogether, bu **__Recall Knowledge - Humanoid__ (__Society__)**: DC 21' hp: 40 hp_misc: null -immunities: null items: - hide armor - javelin (2) @@ -32,7 +32,7 @@ languages: - Common - Shoony level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+4 @@ -44,8 +44,7 @@ melee: - versatile P name: Shoony Militia Member perception: 8 -proactive_abilities: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+4 @@ -57,10 +56,6 @@ ranged: - range increment 30 feet - thrown rarity: Rare -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 9 fort_misc: null @@ -74,42 +69,36 @@ saves: ref: 6 ref_misc: null will: 8 - will_misc: such as inhaled poisons -sense_abilities: null + will_misc: null senses: -- Perception +8 - low-light vision - scent (imprecise) 30 feet size: Small skills: - bonus: 8 misc: +9 to Tumble Through spaces of Medium or larger creatures - name: 'Acrobatics ' + name: Acrobatics - bonus: 10 misc: null - name: 'Athletics ' + name: Athletics - bonus: 4 misc: null - name: 'Crafting ' + name: Crafting - bonus: 6 misc: null - name: 'Society ' + name: Society - bonus: 6 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: 'Pathfinder #153: Life''s Long Shadow' - page_start: 82 + page_start: '82' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: null traits: -- Rare -- LG -- Small - Humanoid - Shoony -type: Creature -weaknesses: null diff --git a/data/monsters/shoony tiller.yaml b/data/monsters/shoony tiller.yaml index 12aef3b..5b59460 100644 --- a/data/monsters/shoony tiller.yaml +++ b/data/monsters/shoony tiller.yaml @@ -7,51 +7,23 @@ ability_mods: wis_mod: 2 ac: 15 ac_special: null -alignment: NG -automatic_abilities: null -description: 'Nearly all shoonies in a given settlement are farmers, fishers, or foragers. - Shoonies are not expected to fight to protect their settlements; most agree it is - better to live in cowardice than to die with that foolish, intangible principle - taller races call "honor." Many shoonies hone their skill with tools rather than - arms in the knowledge that whatever is lost to violence can be rebuilt. When cornered, - a shoony may put up a fight with whatever they have on hand; the average shoony - can wield a simple shovel or pick in melee as well as most humans can wield a sword. - - - - - **__Recall Knowledge - Humanoid__ (__Society__)**: DC 19' -hp: 16 -hp_misc: null -immunities: null -items: -- hoe -languages: -- Common -- Shoony -level: 0 -melee: -- action_cost: One Action - damage: - formula: 1d4+3 - type: bludgeoning - name: hoe - plus_damage: null - to_hit: 6 - traits: null -name: Shoony Tiller -perception: 6 -proactive_abilities: +active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: null - effect: You are standing on dirt, sand, snow, or similar particulate material. - effects: null + effect: Your hands work as effectively as shovels when you need to dig a quick hole. + You dig a shallow pit in the square you currently occupy, turning the square into + difficult terrain (including for you). In addition, you also kick up a cloud of + grit in a direction of your choice. The cloud extinguishes small, unattended, + non-magical fires and helps smother the flames on burning creatures located within + the cone; creatures in this cone that are taking __persistent fire damage__ can + immediately attempt an additional flat DC 15 check to end the persistent damage. failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Dig Quickly range: null raw_description: '**Dig Quickly** [Two Actions] (__manipulate__) **Requirements** @@ -63,14 +35,51 @@ proactive_abilities: non-magical fires and helps smother the flames on burning creatures located within the cone; creatures in this cone that are taking __persistent fire damage__ can immediately attempt an additional flat DC 15 check to end the persistent damage.' - requirements: null + requirements: You are standing on dirt, sand, snow, or similar particulate material. + saving_throw: null + stages: null success: null traits: - manipulate trigger: null -ranged: +alignment: NG +automatic_abilities: null +description: 'Nearly all shoonies in a given settlement are farmers, fishers, or foragers. + Shoonies are not expected to fight to protect their settlements; most agree it is + better to live in cowardice than to die with that foolish, intangible principle + taller races call “honor.” Many shoonies hone their skill with tools rather than + arms in the knowledge that whatever is lost to violence can be rebuilt. When cornered, + a shoony may put up a fight with whatever they have on hand; the average shoony + can wield a simple shovel or pick in melee as well as most humans can wield a sword. + + + + + **__Recall Knowledge - Humanoid__ (__Society__)**: DC 19' +hp: 16 +hp_misc: null +items: +- hoe +languages: +- Common +- Shoony +level: 0 +melee_attacks: - action_cost: One Action - damage: null + damage: + formula: 1d4+3 + type: bludgeoning + name: hoe + plus_damage: null + to_hit: 6 + traits: null +name: Shoony Tiller +perception: 6 +ranged_attacks: +- action_cost: One Action + damage: + formula: null + type: 1 nonlethal name: dirt clod plus_damage: null to_hit: 4 @@ -78,10 +87,6 @@ ranged: - range increment 10 feet - thrown rarity: Rare -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 5 fort_misc: null @@ -95,44 +100,38 @@ saves: ref: 3 ref_misc: null will: 6 - will_misc: such as inhaled poisons -sense_abilities: null + will_misc: null senses: -- Perception +6 - low-light vision size: Small skills: - bonus: 7 misc: null - name: 'Athletics ' + name: Athletics - bonus: 1 misc: null - name: 'Crafting ' + name: Crafting - bonus: 4 misc: null - name: 'Deception ' + name: Deception - bonus: 3 misc: null - name: 'Farming Lore ' + name: Farming Lore - bonus: 1 misc: null - name: 'Society ' + name: Society - bonus: 4 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: 'Pathfinder #153: Life''s Long Shadow' - page_start: 82 + page_start: '82' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- Rare -- NG -- Small - Humanoid - Shoony -type: Creature -weaknesses: null diff --git a/data/monsters/shuln.yaml b/data/monsters/shuln.yaml index 6e8d9a2..953f9b8 100644 --- a/data/monsters/shuln.yaml +++ b/data/monsters/shuln.yaml @@ -7,6 +7,82 @@ ability_mods: wis_mod: 4 ac: 33 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: Any time the shuln scores a critical hit with a melee Strike, it also + deals the same amount of damage to the target's armor, bypassing any Hardness + lower than 10, like __adamantine__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Armor-Rending + range: null + raw_description: '**Armor-Rending** Any time the shuln scores a critical hit with + a melee Strike, it also deals the same amount of damage to the target''s armor, + bypassing any Hardness lower than 10, like __adamantine__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Shuln Saliva + range: null + raw_description: '**Shuln Saliva** (__incapacitation__, __poison__) **Saving Throw** + DC 32 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 2d6 poison damage + and __slowed 1__ (1 round); **Stage 2** 3d6 poison damage, and __slowed 1__ (1 + round); **Stage 3** 4d6 poison damage and __paralyzed__ for 2d6 hours. Shuln saliva + overcomes the inexorable ability.' + requirements: null + saving_throw: DC 32 Fortitude + stages: + - effect: 2d6 poison damage and __slowed 1__ (1 round) + - effect: 3d6 poison damage, and __slowed 1__ (1 round) + - effect: 4d6 poison damage and __paralyzed__ for 2d6 hours. Shuln saliva overcomes + the inexorable ability. + success: null + traits: + - incapacitation + - poison + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Shulns can burrow into solid rock and any metal with a hardness less + than that of __adamantine__ like it is soil or loose rubble, leaving a tunnel + 10 feet in diameter. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Unstoppable Burrow + range: null + raw_description: '**Unstoppable Burrow** Shulns can burrow into solid rock and any + metal with a hardness less than that of __adamantine__ like it is soil or loose + rubble, leaving a tunnel 10 feet in diameter.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Scourges of the upper Darklands, these enormous, mole-like monstrosities @@ -51,11 +127,8 @@ description: 'Scourges of the upper Darklands, these enormous, mole-like monstro **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 35' hp: 195 hp_misc: null -immunities: null -items: null -languages: null level: 12 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d8+10 @@ -79,83 +152,15 @@ melee: - reach 15 feet name: Shuln perception: 20 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: Any time the shuln scores a critical hit with a melee Strike, it also - deals the same amount of damage to the target's armor, bypassing any Hardness - lower than 10, like __adamantine__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Armor-Rending - range: null - raw_description: '**Armor-Rending** Any time the shuln scores a critical hit with - a melee Strike, it also deals the same amount of damage to the target''s armor, - bypassing any Hardness lower than 10, like __adamantine__.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 32 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** 2d6 poison damage and __slowed 1__ (1 round); **Stage 2** 3d6 poison damage, - and __slowed 1__ (1 round); **Stage 3** 4d6 poison damage and __paralyzed__ for - 2d6 hours. Shuln saliva overcomes the inexorable ability.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shuln Saliva - range: null - raw_description: '**Shuln Saliva** (__incapacitation__, __poison__) **Saving Throw** - DC 32 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 2d6 poison damage - and __slowed 1__ (1 round); **Stage 2** 3d6 poison damage, and __slowed 1__ (1 - round); **Stage 3** 4d6 poison damage and __paralyzed__ for 2d6 hours. Shuln saliva - overcomes the inexorable ability.' - requirements: null - success: null - traits: - - incapacitation - - poison - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Shulns can burrow into solid rock and any metal with a hardness less - than that of __adamantine__ like it is soil or loose rubble, leaving a tunnel - 10 feet in diameter. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Unstoppable Burrow - range: null - raw_description: '**Unstoppable Burrow** Shulns can burrow into solid rock and any - metal with a hardness less than that of __adamantine__ like it is soil or loose - rubble, leaving a tunnel 10 feet in diameter.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Rare resistances: - amount: 10 - type: physical (except adamantine or bludgeoning) + misc: except adamantine or bludgeoning + type: physical - amount: 15 + misc: null type: poison -ritual_lists: null saves: fort: 25 fort_misc: null @@ -164,35 +169,31 @@ saves: ref_misc: null will: 21 will_misc: null -sense_abilities: null senses: -- Perception +20 - scent 30 feet - tremorsense (imprecise) 60 feet size: Huge skills: - bonus: 25 misc: null - name: 'Athletics ' + name: Athletics - bonus: 22 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 294 + page_start: '294' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 20 + misc: null type: burrow - amount: null + misc: null type: unstoppable burrow spell_lists: null traits: -- Rare -- N -- Huge - Beast -type: Creature -weaknesses: null diff --git a/data/monsters/siege shard.yaml b/data/monsters/siege shard.yaml new file mode 100644 index 0000000..7ec7386 --- /dev/null +++ b/data/monsters/siege shard.yaml @@ -0,0 +1,200 @@ +ability_mods: + cha_mod: -4 + con_mod: 2 + dex_mod: 3 + int_mod: -4 + str_mod: 2 + wis_mod: 2 +ac: 19 +ac_special: +- descr: 15 when broken +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The siege shard emits a disorienting psychic blast. All creatures within + a 15 feet take 4d6 mental damage (DC 20 basic Will save). + failure: null + frequency: once per minute + full_description: null + generic_description: null + maximum_duration: null + name: Overwhelming Anguish + range: null + raw_description: '**Overwhelming Anguish** [Two Actions] (__emotion__, __enchantment__, + __mental__, __occult__) **Frequency** once per minute; **Effect** The siege shard + emits a disorienting psychic blast. All creatures within a 15 feet take 4d6 mental + damage (DC 20 basic Will save).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - emotion + - enchantment + - mental + - occult + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When a siege shard is destroyed within 100 feet of a structure, it + reforms after 2d4 days within the nearest structure, fully healed. A siege shard + within a structure can be permanently destroyed by the Prove Peace activity. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rejuvenation + range: null + raw_description: '**Rejuvenation** (__abjuration__, __occult__) When a siege shard + is destroyed within 100 feet of a structure, it reforms after 2d4 days within + the nearest structure, fully healed. A siege shard within a structure can be permanently + destroyed by the Prove Peace activity.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - abjuration + - occult + trigger: null +alignment: N +automatic_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: Mental damage ignores a siege shard's hardness. Additionally, proving + the siege shard's generative conflict is over with the Prove Peace activity reverts + the creature to ordinary stone. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Exorcism + range: null + raw_description: '**Exorcism** Mental damage ignores a siege shard''s hardness. + Additionally, proving the siege shard''s generative conflict is over with the + Prove Peace activity reverts the creature to ordinary stone.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: While a siege shard is embedded within a structure while using __meld + into stone__, the structure and all objects within it take twice as long to repair. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Surreptitious Siege + range: null + raw_description: '**Surreptitious Siege** While a siege shard is embedded within + a structure while using __meld into stone__, the structure and all objects within + it take twice as long to repair.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +description: Sieges provoke lingering feelings of confinement and desperation. These + emotions can coalesce as a psychic presence that animates broken battlements as + quasi-intelligent constructs dubbed siege shards. The shard's surface depicts the + conflicts that created it, which hold the key to dispersing its psychic presence. + A successful DC 18 check to __Recall Knowledge__ is sufficient to identify the conflict + that engendered the construct. A creature aware of a shard's generative conflict + can attempt the following activity. +hp: 37 +hp_misc: null +immunities: +- bleed +- death effects +- disease +- doomed +- drained +- fatigued +- healing +- necromancy +- nonlethal attacks +- paralyzed +- poison +- sickened +- unconscious +level: 3 +melee_attacks: +- action_cost: One Action + damage: + formula: 1d8+4 + type: bludgeoning + name: slam + plus_damage: null + to_hit: 11 + traits: null +name: Siege Shard +perception: 9 +ranged_attacks: null +rarity: Uncommon +saves: + fort: 12 + fort_misc: null + misc: null + ref: 6 + ref_misc: null + will: 9 + will_misc: null +senses: +- darkvision +size: Tiny +skills: +- bonus: 9 + misc: null + name: Athletics +- bonus: 10 + misc: null + name: Stealth +sources: +- abbr: 'Pathfinder #157: Devil at the Dreaming Palace' + page_start: '84' + page_stop: null +speed: +- amount: 25 + misc: null + type: fly +spell_lists: +- attack_bonus: 12 + cantrips: + - level: 2 + spells: + - misc: null + name: mage hand + - misc: null + name: telekinetic projectile + constants: null + dc: 20 + focus_points: null + misc: null + spell_lists: + - level: 3 + spells: + - misc: at will + name: meld into stone + - level: 2 + spells: + - misc: null + name: telekinetic maneuver + spells_source: Occult Innate Spells +traits: +- Concentrate +- Manipulate diff --git a/data/monsters/simurgh.yaml b/data/monsters/simurgh.yaml index 477a1c8..d0c7949 100644 --- a/data/monsters/simurgh.yaml +++ b/data/monsters/simurgh.yaml @@ -7,64 +7,84 @@ ability_mods: wis_mod: 6 ac: 41 ac_special: null -alignment: NG -automatic_abilities: +active_abilities: - action_cost: None critical_failure: null critical_success: null - description: 50 feet. A creature that starts its turn in the aura must attempt a - DC 37 Will save or be affected by calm emotions. Creatures that successfully save - are unaffected, but must attempt another save each turn they start in the aura. + description: If a creature hit by the simurgh's tail Strike is not currently on + its home plane, it must succeed at a DC 42 Will save or be affected by __banishment__, + except that if the creature critically succeeds its save the simurgh is not stunned. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null + name: Banishing Swipe + range: null + raw_description: '**Banishing Swipe** If a creature hit by the simurgh''s tail Strike + is not currently on its home plane, it must succeed at a DC 42 Will save or be + affected by __banishment__, except that if the creature critically succeeds its + save the simurgh is not stunned.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The simurgh fans out its glimmering tail feathers and blasts its foes with + a 100-foot cone of radiant light. Aside from the size of the cone, this effect + is identical to __prismatic spray__ (DC 42). + failure: null + frequency: Once per day. + full_description: null + generic_description: null + maximum_duration: null + name: Radiant Feathers + range: null + raw_description: '**Radiant Feathers** [Two Actions] (__attack__) **Frequency** + Once per day. **Effect** The simurgh fans out its glimmering tail feathers and + blasts its foes with a 100-foot cone of radiant light. Aside from the size of + the cone, this effect is identical to __prismatic spray__ (DC 42).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null +alignment: NG +automatic_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null name: Aura of Peace range: null raw_description: '**Aura of Peace** (__divine__, __emotion__, __enchantment__, __incapacitation__, __mental__) 50 feet. A creature that starts its turn in the aura must attempt a DC 37 Will save or be affected by calm emotions. Creatures that successfully save are unaffected, but must attempt another save each turn they start in the - aura.' - requirements: null - success: null - traits: - - divine - - emotion - - enchantment - - incapacitation - - mental - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: You lash out at a foe that leaves an opening. Make a melee Strike against - the triggering creature. If your attack is a critical hit and the trigger was - a manipulate action, you disrupt that action. This Strike doesn't count toward - your multiple attack penalty, and your multiple attack penalty doesn't apply to - this Strike. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Attack of Opportunity - range: null - raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within - your reach uses a manipulate action or a move action, makes a ranged attack, or - leaves a square during a move action it''s using. **Effect** You lash out at a - foe that leaves an opening. Make a melee Strike against the triggering creature. - If your attack is a critical hit and the trigger was a manipulate action, you - disrupt that action. This Strike doesn''t count toward your multiple attack penalty, - and your multiple attack penalty doesn''t apply to this Strike.' + aura. + + + **Attack of Opportunity** [Reaction]' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature within your reach uses a manipulate action or a move action, - makes a ranged attack, or leaves a square during a move action it's using. + trigger: null description: 'Desert-dwelling people consider the sight of a simurgh a herald to a lifetime''s worth of luck, and those who are unfamiliar with the majestic beast might mistake it for the avatar of a deity. Beautiful, graceful, and truly gargantuan, @@ -95,14 +115,13 @@ immunities: - fire - negative energy - sleep -items: null languages: - Celestial - Common - Draconic - tongues level: 18 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d12+12 @@ -138,55 +157,11 @@ melee: - reach 20 feet name: Simurgh perception: 32 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: If a creature hit by the simurgh's tail Strike is not currently on - its home plane, it must succeed at a DC 42 Will save or be affected by __banishment__, - except that if the creature critically succeeds its save the simurgh is not stunned. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Banishing Swipe - range: null - raw_description: '**Banishing Swipe** If a creature hit by the simurgh''s tail Strike - is not currently on its home plane, it must succeed at a DC 42 Will save or be - affected by __banishment__, except that if the creature critically succeeds its - save the simurgh is not stunned.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The simurgh fans out its glimmering tail feathers and blasts its foes with - a 100-foot cone of radiant light. Aside from the size of the cone, this effect - is identical to __prismatic spray__ (DC 42). - effects: null - failure: null - frequency: Once per day. - full_description: null - generic_description: null - name: Radiant Feathers - range: null - raw_description: '**Radiant Feathers** [Two Actions] (__attack__) **Frequency** - Once per day. **Effect** The simurgh fans out its glimmering tail feathers and - blasts its foes with a 100-foot cone of radiant light. Aside from the size of - the cone, this effect is identical to __prismatic spray__ (DC 42).' - requirements: null - success: null - traits: - - attack - trigger: null -ranged: +ranged_attacks: - action_cost: One Action - damage: null + damage: + formula: null + type: 10d6 fire name: glaring ray plus_damage: null to_hit: 34 @@ -194,8 +169,6 @@ ranged: - magical - range 100 feet rarity: Rare -resistances: null -ritual_lists: null saves: fort: 30 fort_misc: null @@ -204,97 +177,81 @@ saves: ref_misc: null will: 32 will_misc: null -sense_abilities: null senses: -- Perception +32 - darkvision size: Gargantuan skills: - bonus: 27 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 28 misc: null - name: 'Arcana ' + name: Arcana - bonus: 32 misc: null - name: 'Athletics ' + name: Athletics - bonus: 34 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 35 misc: null - name: 'Medicine ' + name: Medicine - bonus: 28 misc: null - name: 'Performance ' + name: Performance - bonus: 35 misc: null - name: 'Religion ' + name: Religion - bonus: 32 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 295 + page_start: '295' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 90 + misc: null type: fly spell_lists: -- dc: 42 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 9 +- attack_bonus: null + cantrips: + - level: 9 spells: - - frequency: null - name: flame strike - requirement: null - - frequency: null - name: heal - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: at will - name: zone of truth - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: evil only, at will - name: detect alignment - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: dazzling flash - requirement: null - - heightened_level: 9 - level: 0 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: light - requirement: null - - heightened_level: 5 - level: -1 + constants: + - level: 5 spells: - - frequency: null + - misc: null name: tongues - requirement: null - to_hit: null + dc: 42 + focus_points: null + misc: null + spell_lists: + - level: 9 + spells: + - misc: null + name: flame strike + - misc: null + name: heal + - level: 3 + spells: + - misc: at will + name: zone of truth + - level: 2 + spells: + - misc: evil only; at will + name: detect alignment + - level: 1 + spells: + - misc: null + name: dazzling flash + spells_source: Divine Innate Spells traits: -- Rare -- NG -- Gargantuan - Beast -type: Creature -weaknesses: null diff --git a/data/monsters/sinspawn.yaml b/data/monsters/sinspawn.yaml index 4806c17..0f533c7 100644 --- a/data/monsters/sinspawn.yaml +++ b/data/monsters/sinspawn.yaml @@ -7,6 +7,71 @@ ability_mods: wis_mod: 2 ac: 18 ac_special: null +active_abilities: +- action_cost: None + critical_failure: __Sickened 2__ plus an additional penalty, determined by the sinspawn's + sin, while it remains sickened. + critical_success: Unaffected. + description: A creature hit by the jaws of a sinspawn must attempt a DC 18 Will + save as it is assailed by sinful thoughts. + effect: null + failure: __Sickened 2__. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sinful Bite + range: null + raw_description: '**Sinful Bite** (__arcane__, __emotion__, __mental__) A creature + hit by the jaws of a sinspawn must attempt a DC 18 Will save as it is assailed + by sinful thoughts. + + + **Critical Success** Unaffected. + + + **Success** __Sickened 1__. + + + **Failure** __Sickened 2__. + + + **Critical Failure** __Sickened 2__ plus an additional penalty, determined by + the sinspawn''s sin, while it remains sickened.' + requirements: null + saving_throw: null + stages: null + success: __Sickened 1__. + traits: + - arcane + - emotion + - mental + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A sinspawn gains an additional skill based on its sin, as well as a + weapon that reflects the preferences of its kinds' ancient creators. The seven + sins and the benefits they confer upon a sinspawn are noted in the Sinspawn Sins + section. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sin + range: null + raw_description: '**Sin** A sinspawn gains an additional skill based on its sin, + as well as a weapon that reflects the preferences of its kinds'' ancient creators. + The seven sins and the benefits they confer upon a sinspawn are noted in the Sinspawn + Sins section.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: Reaction @@ -18,11 +83,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,67 +98,30 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. -description: "Sinspawn were created by one of seven ancient wizards known collectively\ - \ as runelords—each of whom embraced and embodied one of seven sins. The first sinspawn\ - \ was created by the Runelord of Wrath, utilizing techniques that have since gone\ - \ on to influence fleshwarping practices. It wasn't long before the technique used\ - \ to create sinspawn fell into the hands of the other runelords, and while each\ - \ tried their own hand at crafting variants of their own design, today sinspawn\ - \ of wrath remain the most numerous and notorious of their kind. Bearing only a\ - \ vague resemblance to the humanoids from whose flesh they were formed, sinspawn\ - \ generally appear horrifically emaciated and have unnaturally long arms and digitigrade\ - \ legs, each with a trio of stubby, taloned digits. Veins bulge across sinspawn's\ - \ bodies in sanguine patterns that suspiciously resemble twisted runes, and their\ - \ flesh is pale and hairless. Their heads are elongated, bearing only slits for\ - \ a nose, red eyes, and disturbing lower jaws that split in half at the chin, revealing\ - \ pedipalps that end in tiny, three-fingered hands and framing a long, lolling tongue.\ - \ Sinspawn stand 6-1/2 feet tall and typically weigh as much as an emaciated human\ - \ of their size. They behave in a manner consistent with their associated sin and\ - \ have physical characteristics that hint at these qualities. For example, greedspawn's\ - \ veins appear to run with gold while envyspawn appear even more wasted than the\ - \ rest of their kin.\n\n## Sinspawn Sins\n\n When a sinspawn is created, it becomes\ - \ associated with one of the seven sins: envoy, gluttony, greed, lust, pride, sloth,\ - \ or wrath. A sinspawn's sin is determined by the runewell that spawned it or by\ - \ its creator's preferred sin, and cannot be changed. Each sin grants sinspawn associated\ - \ with it additional benefits and abilities beyond those described by the sinspawn\ - \ stat block, as detailed below.\n\n## Envyspawn\n\n An envyspawn has Deception\ - \ +7 and typically carries a halberd. They tend to be shorter and thinner than other\ - \ sinspawn.\n\n**Melee** halberd +10 (__reach 10 feet__, __versatile S__), **Damage**\ - \ 1d10+4 piercing\n\n**Sinful Bite** Creatures that critically fail their saves\ - \ against an envyspawn's sinful bite are enfeebled 2 for 1 minute. \n\n## Gluttonyspawn\n\ - \n A gluttonyspawn has Survival +10 and usually carries a scythe. They are obese,\ - \ but hardy and strong.\n\n**Melee** scythe +10 (__deadly d10__, __trip__), **Damage**\ - \ 1d10+4 slashing\n\n**Sinful Bite** Creatures that critically fail their saves\ - \ against a gluttonyspawn's sinful bite are drained 1. \n\n## Greedspawn\n\n A greedspawn\ - \ has Thievery +9 and typically wields a glaive. They are the tallest of sinspawn,\ - \ often 7 feet in height, and with gold-tinged veins.\n\n**Melee** glaive +10 (__deadly\ - \ d8__, __forceful__, __reach 10 feet__), **Damage** 1d8+4 slashing\n\n**Sinful\ - \ Bite** Creatures that critically fail their saves against a greedspawn's sinful\ - \ bite are clumsy 2 for 1 minute. \n\n## Lustspawn\n\n A lustspawn has Diplomacy\ - \ +7 and usually carries a guisarme. They have attractive bodies, but hideous faces.\n\ - \n**Melee** guisarme +10 (__reach 10 feet__, __trip__), **Damage** 1d10+4 slashing\n\ - \n**Sinful Bite** Creatures that critically fail their saves against a lustspawn's\ - \ sinful bite are stupefied 2 for 1 minute. \n\n## Pridespawn\n\n A pridespawn has\ - \ Intimidation +7 and often wields a maul. They are nearly skeletal in their gauntness,\ - \ and often seek out fine clothes or jewelry to wear, taking strange pleasure in\ - \ appearing elegant and regal.\n\n**Melee** maul +10 (__shove__), **Damage** 1d12+4\ - \ bludgeoning\n\n**Sinful Bite** Creatures that critically fail their saves against\ - \ a pridespawn's sinful bite are clumsy 1 and enfeebled 1 for 1 minute. \n\n## Slothspawn\n\ - \n A slothspawn has Society +6 and usually carries a longspear. Thick rolls of excess\ - \ skin drape the slothspawn's hunched frame.\n\n**Melee** longspear +10 (__reach\ - \ 10 feet__), **Damage** 1d8+4 piercing\n\n**Sinful Bite** Creatures that critically\ - \ fail their saves against a slothspawn's sinful bite take a -10-foot status penalty\ - \ to their Speeds for 1 minute. \n\n## Wrathspawn\n\n The most commonly encountered\ - \ of the sinspawn, a wrathspawn has Athletics +12 and typically wields a ranseur.\ - \ These sinspawn are the bulkiest looking of their kind.\n\n**Melee** ranseur +\ - \ 10 (__disarm__, __reach 10 feet__), **Damage** 1d10+4 piercing\n\n**Sinful Bite**\ - \ Creatures that critically fail their saves against a wrathspawn's sinful bite\ - \ are drained 1 as well as enfeebled 1 for 1 minute.\n\n\n\n**__Recall Knowledge\ - \ - Aberration__ (__Occultism__)**: DC 16" +description: Sinspawn were created by one of seven ancient wizards known collectively + as runelords—each of whom embraced and embodied one of seven sins. The first sinspawn + was created by the Runelord of Wrath, utilizing techniques that have since gone + on to influence fleshwarping practices. It wasn't long before the technique used + to create sinspawn fell into the hands of the other runelords, and while each tried + their own hand at crafting variants of their own design, today sinspawn of wrath + remain the most numerous and notorious of their kind. Bearing only a vague resemblance + to the humanoids from whose flesh they were formed, sinspawn generally appear horrifically + emaciated and have unnaturally long arms and digitigrade legs, each with a trio + of stubby, taloned digits. Veins bulge across sinspawn's bodies in sanguine patterns + that suspiciously resemble twisted runes, and their flesh is pale and hairless. + Their heads are elongated, bearing only slits for a nose, red eyes, and disturbing + lower jaws that split in half at the chin, revealing pedipalps that end in tiny, + three-fingered hands and framing a long, lolling tongue. Sinspawn stand 6-1/2 feet + tall and typically weigh as much as an emaciated human of their size. They behave + in a manner consistent with their associated sin and have physical characteristics + that hint at these qualities. For example, greedspawn's veins appear to run with + gold while envyspawn appear even more wasted than the rest of their kin. hp: 30 hp_misc: null immunities: @@ -103,7 +131,7 @@ items: languages: - Aklo level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+4 @@ -125,76 +153,11 @@ melee: traits: null name: Sinspawn perception: 10 -proactive_abilities: -- action_cost: None - critical_failure: Sickened 2 plus an additional penalty, determined by the sinspawn's - sin, while it remains sickened. - critical_success: Unaffected. - description: 'A creature hit by the jaws of a sinspawn must attempt a DC 18 Will - save as it is assailed by sinful thoughts. - - - ' - effect: null - effects: null - failure: Sickened 2. - frequency: null - full_description: null - generic_description: null - name: Sinful Bite - range: null - raw_description: '**Sinful Bite** (__arcane__, __emotion__, __mental__) A creature - hit by the jaws of a sinspawn must attempt a DC 18 Will save as it is assailed - by sinful thoughts. - - - **Critical Success** Unaffected. - - - **Success** __Sickened 1__. - - - **Failure** __Sickened 2__. - - - **Critical Failure** __Sickened 2__ plus an additional penalty, determined by - the sinspawn''s sin, while it remains sickened.' - requirements: null - success: Sickened 1. - traits: - - arcane - - emotion - - mental - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A sinspawn gains an additional skill based on its sin, as well as a - weapon that reflects the preferences of its kinds' ancient creators. The seven - sins and the benefits they confer upon a sinspawn are noted in the Sinspawn Sins - section. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sin - range: null - raw_description: '**Sin** A sinspawn gains an additional skill based on its sin, - as well as a weapon that reflects the preferences of its kinds'' ancient creators. - The seven sins and the benefits they confer upon a sinspawn are noted in the Sinspawn - Sins section.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: mental -ritual_lists: null saves: fort: 10 fort_misc: null @@ -207,58 +170,50 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'A sinspawn can smell creatures that reflect its sin, as the scent - ability. The GM determines which creatures are appropriately sinful. - - - ' + description: A sinspawn can smell creatures that reflect its sin, as the scent ability. + The GM determines which creatures are appropriately sinful. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Sin Scent range: null raw_description: '**Sin Scent** A sinspawn can smell creatures that reflect its sin, as the scent ability. The GM determines which creatures are appropriately - sinful. - - - ' + sinful.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +10 - darkvision - sin scent (imprecise) 30 feet size: Medium skills: - bonus: 9 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 8 misc: null - name: 'Athletics ' + name: Athletics - bonus: 9 misc: null - name: 'Stealth ' + name: Stealth - bonus: 6 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 297 + page_start: '297' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: null traits: -- NE -- Medium - Aberration -type: Creature -weaknesses: null diff --git a/data/monsters/skaveling.yaml b/data/monsters/skaveling.yaml index 925f84b..a3aca0e 100644 --- a/data/monsters/skaveling.yaml +++ b/data/monsters/skaveling.yaml @@ -7,6 +7,234 @@ ability_mods: wis_mod: 6 ac: 22 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The skaveling unleashes a horrifying screech that chills the very bones + of those close enough to feel it. The screech can be heard for miles, but each + creature in a 20-foot emanation must also attempt a DC 22 Will save. The skaveling + can't use Bone-Chilling Screech again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Bone-Chilling Screech + range: null + raw_description: '**Bone-Chilling Screech** [Two Actions] (__auditory__, __emotion__, + __fear__, __mental__, __necromancy__, __occult__) The skaveling unleashes a horrifying + screech that chills the very bones of those close enough to feel it. The screech + can be heard for miles, but each creature in a 20-foot emanation must also attempt + a DC 22 Will save. The skaveling can''t use Bone-Chilling Screech again for 1d4 + rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - emotion + - fear + - mental + - necromancy + - occult + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected and is temporarily immune to Bone- + Chilling Screech for 24 hours. + description: The creature is unaffected and is temporarily immune to Bone- Chilling + Screech for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected and is temporarily + immune to Bone- Chilling Screech for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __frightened 1__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is __frightened 1__.' + requirements: null + saving_throw: null + stages: null + success: The creature is __frightened 1__. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is frightened 2. + effect: null + failure: The creature is frightened 2. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is frightened 2.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature is frightened 2 and __stunned 1__ by fear. + critical_success: null + description: The creature is frightened 2 and __stunned 1__ by fear. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The creature is frightened 2 and __stunned + 1__ by fear.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: '**Saving Throw** DC 22 Fortitude; **Stage 1** carrier with no ill + effect (1 day); **Stage 2** 2d6 negative damage and regains half as many Hit Points + from all healing (1 day); **Stage 3** as stage 2 (1 day); **Stage 4** 2d6 negative + damage and gains no benefit from healing (1 day); **Stage 5** as stage 4 (1 day); + **Stage 6** dead, and rises as a __ghoul__ the next midnight' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ghoul Fever + range: null + raw_description: '**Ghoul Fever** (__disease__) **Saving Throw** DC 22 Fortitude; + **Stage 1** carrier with no ill effect (1 day); **Stage 2** 2d6 negative damage + and regains half as many Hit Points from all healing (1 day); **Stage 3** as stage + 2 (1 day); **Stage 4** 2d6 negative damage and gains no benefit from healing (1 + day); **Stage 5** as stage 4 (1 day); **Stage 6** dead, and rises as a __ghoul__ + the next midnight' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Any creature hit by the skaveling's Strikes must attempt a DC 22 Fortitude + save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Paralysis + range: null + raw_description: '**Paralysis** (__incapacitation__, __occult__, __necromancy__) + Any creature hit by the skaveling''s Strikes must attempt a DC 22 Fortitude save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - incapacitation + - occult + - necromancy + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __slowed 1__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is __slowed 1__.' + requirements: null + saving_throw: null + stages: null + success: The creature is __slowed 1__. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __paralyzed__. It can attempt a new save at the end + of each of its turns, and the DC cumulatively decreases by 1 on each save. + effect: null + failure: The creature is __paralyzed__. It can attempt a new save at the end of + each of its turns, and the DC cumulatively decreases by 1 on each save. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is __paralyzed__. It can attempt a new + save at the end of each of its turns, and the DC cumulatively decreases by 1 on + each save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Hideous necromantic rituals give rise to skavelings, or ghoul bats, @@ -36,25 +264,24 @@ description: 'Hideous necromantic rituals give rise to skavelings, or ghoul bats **__Recall Knowledge - Undead__ (__Religion__)**: DC 20' hp: 80 hp_misc: null -immunities: null -items: null -languages: null level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+8 - type: null + type: '' name: fangs plus_damage: - formula: null - type: ghoul fever and paralysis + type: ghoul fever + - formula: null + type: paralysis to_hit: 15 traits: null - action_cost: One Action damage: formula: 2d4+8 - type: null + type: '' name: wing plus_damage: - formula: null @@ -64,103 +291,7 @@ melee: - agile name: Skaveling perception: 15 -proactive_abilities: -- action_cost: Two Actions - critical_failure: The creature is frightened 2 and stunned 1 by fear. - critical_success: The creature is unaffected and is temporarily immune to Bone- - Chilling Screech for 24 hours. - description: "The skaveling unleashes a horrifying screech that chills the very\ - \ bones of those close enough to feel it. The screech can be heard for miles,\ - \ but each creature in a 20-foot emanation must also attempt a DC 22 Will save.\ - \ The skaveling can't use Bone-Chilling Screech again for 1d4 rounds. \n\n" - effect: null - effects: null - failure: The creature is frightened 2. - frequency: null - full_description: null - generic_description: null - name: Bone-Chilling Screech - range: null - raw_description: "**Bone-Chilling Screech** [Two Actions] (__auditory__, __emotion__,\ - \ __fear__, __mental__, __necromancy__, __occult__) The skaveling unleashes a\ - \ horrifying screech that chills the very bones of those close enough to feel\ - \ it. The screech can be heard for miles, but each creature in a 20-foot emanation\ - \ must also attempt a DC 22 Will save. The skaveling can't use Bone-Chilling Screech\ - \ again for 1d4 rounds. \n\n**Critical Success** The creature is unaffected and\ - \ is temporarily immune to Bone- Chilling Screech for 24 hours. \n\n**Success**\ - \ The creature is __frightened 1__. \n\n**Failure** The creature is frightened\ - \ 2. \n\n**Critical Failure** The creature is frightened 2 and __stunned 1__ by\ - \ fear." - requirements: null - success: The creature is frightened 1. - traits: - - auditory - - emotion - - fear - - mental - - necromancy - - occult - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 22 Fortitude; **Stage 1** carrier with no ill - effect (1 day); **Stage 2** 2d6 negative damage and regains half as many Hit Points - from all healing (1 day); **Stage 3** as stage 2 (1 day); **Stage 4** 2d6 negative - damage and gains no benefit from healing (1 day); **Stage 5** as stage 4 (1 day); - **Stage 6** dead, and rises as a __ghoul__ the next midnight' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ghoul Fever - range: null - raw_description: '**Ghoul Fever** (__disease__) **Saving Throw** DC 22 Fortitude; - **Stage 1** carrier with no ill effect (1 day); **Stage 2** 2d6 negative damage - and regains half as many Hit Points from all healing (1 day); **Stage 3** as stage - 2 (1 day); **Stage 4** 2d6 negative damage and gains no benefit from healing (1 - day); **Stage 5** as stage 4 (1 day); **Stage 6** dead, and rises as a __ghoul__ - the next midnight' - requirements: null - success: null - traits: - - disease - trigger: null -- action_cost: None - critical_failure: null - critical_success: The creature is unaffected. - description: "Any creature hit by the skaveling's Strikes must attempt a DC 22 Fortitude\ - \ save. \n\n" - effect: null - effects: null - failure: The creature is paralyzed. It can attempt a new save at the end of each - of its turns, and the DC cumulatively decreases by 1 on each save. - frequency: null - full_description: null - generic_description: null - name: Paralysis - range: null - raw_description: "**Paralysis** (__incapacitation__, __occult__, __necromancy__)\ - \ Any creature hit by the skaveling's Strikes must attempt a DC 22 Fortitude save.\ - \ \n\n**Critical Success** The creature is unaffected. \n\n**Success** The creature\ - \ is __slowed 1__. \n\n**Failure** The creature is __paralyzed__. It can attempt\ - \ a new save at the end of each of its turns, and the DC cumulatively decreases\ - \ by 1 on each save." - requirements: null - success: The creature is slowed 1. - traits: - - incapacitation - - occult - - necromancy - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 11 fort_misc: null @@ -175,47 +306,46 @@ sense_abilities: critical_success: null description: A skaveling can use its hearing as a precise sense at the listed range effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Echolocation range: null raw_description: '**Echolocation** A skaveling can use its hearing as a precise sense at the listed range' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +15 - darkvision - echolocation 40 feet size: Large skills: - bonus: 13 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 13 misc: null - name: 'Athletics ' + name: Athletics - bonus: 11 misc: null - name: 'Intimidation ' -source: + name: Intimidation +sources: - abbr: Bestiary 2 - page_start: 241 + page_start: '241' page_stop: null speed: - amount: 15 + misc: null type: Land - amount: 30 + misc: null type: fly spell_lists: null traits: -- N -- Large - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/skeletal champion.yaml b/data/monsters/skeletal champion.yaml index 580a4c9..8495057 100644 --- a/data/monsters/skeletal champion.yaml +++ b/data/monsters/skeletal champion.yaml @@ -8,6 +8,7 @@ ability_mods: ac: 19 ac_special: - descr: 21 with shield raised +active_abilities: null alignment: NE automatic_abilities: - action_cost: Reaction @@ -19,11 +20,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -34,34 +35,12 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: You snap your shield in place to ward off a blow. Your shield prevents you - from taking an amount of damage up to the shield's Hardness. You and the shield - each take any remaining damage, possibly breaking or destroying the shield. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shield Block - range: null - raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield - raised, you would take damage from a physical attack. **Effect** You snap your - shield in place to ward off a blow. Your shield prevents you from taking an amount - of damage up to the shield''s Hardness. You and the shield each take any remaining - damage, possibly breaking or destroying the shield.' - requirements: null - success: null - traits: null - trigger: While you have your shield raised, you would take damage from a physical - attack. description: 'These skeletons retain the cunning they possessed in life. @@ -85,7 +64,7 @@ languages: - Common - Necril level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+4 @@ -117,21 +96,23 @@ melee: - reach 10 feet name: Skeletal Champion perception: 8 -proactive_abilities: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: cold - amount: 5 + misc: null type: electricity - amount: 5 + misc: null type: fire - amount: 5 + misc: null type: piercing - amount: 5 + misc: null type: slashing -ritual_lists: null saves: fort: 7 fort_misc: null @@ -140,33 +121,28 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +8 - darkvision size: Medium skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 8 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Intimidation ' -source: + name: Intimidation +sources: - abbr: Bestiary - page_start: 298 + page_start: '298' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- NE -- Medium - Skeleton - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/skeletal giant.yaml b/data/monsters/skeletal giant.yaml index e9a7aad..5a7649f 100644 --- a/data/monsters/skeletal giant.yaml +++ b/data/monsters/skeletal giant.yaml @@ -7,6 +7,52 @@ ability_mods: wis_mod: 0 ac: 17 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The giant makes two Strikes with its glaive against two adjacent foes, + both of whom are within its reach. The multiple attack penalty does not increase + until after both attacks are resolved. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Broad Swipe + range: null + raw_description: '**Broad Swipe** [Two Actions] The giant makes two Strikes with + its glaive against two adjacent foes, both of whom are within its reach. The multiple + attack penalty does not increase until after both attacks are resolved.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The giant Strides and makes a horns Strike with a +4 circumstance bonus + to damage. If the strike hits, the giant attempts to Demoralize the target. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Terrifying Charge + range: null + raw_description: '**Terrifying Charge** [Two Actions] The giant Strides and makes + a horns Strike with a +4 circumstance bonus to damage. If the strike hits, the + giant attempts to Demoralize the target.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: null description: 'The reanimated bones of giants make excellent necromantic thralls. @@ -27,9 +73,8 @@ immunities: items: - glaive - half plate -languages: null level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+7 @@ -52,62 +97,23 @@ melee: - agile name: Skeletal Giant perception: 7 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The giant makes two Strikes with its glaive against two adjacent foes, - both of whom are within its reach. The multiple attack penalty does not increase - until after both attacks are resolved. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Broad Swipe - range: null - raw_description: '**Broad Swipe** [Two Actions] The giant makes two Strikes with - its glaive against two adjacent foes, both of whom are within its reach. The multiple - attack penalty does not increase until after both attacks are resolved.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The giant Strides and makes a horns Strike with a +4 circumstance bonus - to damage. If the strike hits, the giant attempts to Demoralize the target. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Terrifying Charge - range: null - raw_description: '**Terrifying Charge** [Two Actions] The giant Strides and makes - a horns Strike with a +4 circumstance bonus to damage. If the strike hits, the - giant attempts to Demoralize the target.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: cold - amount: 5 + misc: null type: electricity - amount: 5 + misc: null type: fire - amount: 5 + misc: null type: piercing - amount: 5 + misc: null type: slashing -ritual_lists: null saves: fort: 10 fort_misc: null @@ -116,31 +122,26 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +7 - darkvision size: Large skills: - bonus: 12 misc: null - name: 'Athletics ' + name: Athletics - bonus: 9 misc: null - name: 'Intimidation ' -source: + name: Intimidation +sources: - abbr: Bestiary - page_start: 299 + page_start: '299' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: null traits: -- NE -- Large - Mindless - Skeleton - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/skeletal horse.yaml b/data/monsters/skeletal horse.yaml index a518c89..ae12aaf 100644 --- a/data/monsters/skeletal horse.yaml +++ b/data/monsters/skeletal horse.yaml @@ -7,6 +7,48 @@ ability_mods: wis_mod: 2 ac: 16 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The horse Strides twice, with its Speed increased by 10 feet. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Gallop + range: null + raw_description: '**Gallop** [Two Actions] The horse Strides twice, with its Speed + increased by 10 feet.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Undead and creatures allied with them can Command a skeletal steed + without needing to attempt a skill check. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Undead Steed + range: null + raw_description: '**Undead Steed** Undead and creatures allied with them can Command + a skeletal steed without needing to attempt a skill check.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: null description: 'Skeletal horses are sometimes used as mounts by other undead or monsters. @@ -24,10 +66,8 @@ immunities: - paralyzed - poison - unconscious -items: null -languages: null level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+5 @@ -38,58 +78,23 @@ melee: traits: null name: Skeletal Horse perception: 8 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The horse Strides twice, with its Speed increased by 10 feet. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Gallop - range: null - raw_description: '**Gallop** [Two Actions] The horse Strides twice, with its Speed - increased by 10 feet.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Undead and creatures allied with them can Command a skeletal steed - without needing to attempt a skill check. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Undead Steed - range: null - raw_description: '**Undead Steed** Undead and creatures allied with them can Command - a skeletal steed without needing to attempt a skill check.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: cold - amount: 5 + misc: null type: electricity - amount: 5 + misc: null type: fire - amount: 5 + misc: null type: piercing - amount: 5 + misc: null type: slashing -ritual_lists: null saves: fort: 6 fort_misc: null @@ -98,31 +103,26 @@ saves: ref_misc: null will: 8 will_misc: null -sense_abilities: null senses: -- Perception +8 - darkvision size: Large skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 9 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 299 + page_start: '299' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: null traits: -- NE -- Large - Mindless - Skeleton - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/skeletal hulk.yaml b/data/monsters/skeletal hulk.yaml index f968357..37204aa 100644 --- a/data/monsters/skeletal hulk.yaml +++ b/data/monsters/skeletal hulk.yaml @@ -7,6 +7,52 @@ ability_mods: wis_mod: 2 ac: 25 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The hulk makes two Strikes with its claw against two adjacent foes, + both of whom are within its reach. The multiple attack penalty does not increase + until after both attacks are resolved. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Broad Swipe + range: null + raw_description: '**Broad Swipe** [Two Actions] The hulk makes two Strikes with + its claw against two adjacent foes, both of whom are within its reach. The multiple + attack penalty does not increase until after both attacks are resolved.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The hulk Strides and makes a claw Strike with a +4 circumstance bonus + to damage. If the strike hits, the hulk automatically Shoves the target 10 feet. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Massive Rush + range: null + raw_description: '**Massive Rush** [Two Actions] The hulk Strides and makes a claw + Strike with a +4 circumstance bonus to damage. If the strike hits, the hulk automatically + Shoves the target 10 feet.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: null description: 'Huge giants and other enormous creatures make powerful skeletons. @@ -24,10 +70,8 @@ immunities: - paralyzed - poison - unconscious -items: null -languages: null level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+11 @@ -40,62 +84,23 @@ melee: - reach 10 feet name: Skeletal Hulk perception: 16 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The hulk makes two Strikes with its claw against two adjacent foes, - both of whom are within its reach. The multiple attack penalty does not increase - until after both attacks are resolved. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Broad Swipe - range: null - raw_description: '**Broad Swipe** [Two Actions] The hulk makes two Strikes with - its claw against two adjacent foes, both of whom are within its reach. The multiple - attack penalty does not increase until after both attacks are resolved.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The hulk Strides and makes a claw Strike with a +4 circumstance bonus - to damage. If the strike hits, the hulk automatically Shoves the target 10 feet. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Massive Rush - range: null - raw_description: '**Massive Rush** [Two Actions] The hulk Strides and makes a claw - Strike with a +4 circumstance bonus to damage. If the strike hits, the hulk automatically - Shoves the target 10 feet.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: cold - amount: 5 + misc: null type: electricity - amount: 5 + misc: null type: fire - amount: 5 + misc: null type: piercing - amount: 5 + misc: null type: slashing -ritual_lists: null saves: fort: 15 fort_misc: null @@ -104,31 +109,26 @@ saves: ref_misc: null will: 13 will_misc: null -sense_abilities: null senses: -- Perception +16 - darkvision size: Huge skills: - bonus: 20 misc: null - name: 'Athletics ' + name: Athletics - bonus: 15 misc: null - name: 'Intimidation ' -source: + name: Intimidation +sources: - abbr: Bestiary - page_start: 299 + page_start: '299' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: null traits: -- NE -- Huge - Mindless - Skeleton - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/skeleton guard.yaml b/data/monsters/skeleton guard.yaml index d22d588..950415c 100644 --- a/data/monsters/skeleton guard.yaml +++ b/data/monsters/skeleton guard.yaml @@ -7,6 +7,7 @@ ability_mods: wis_mod: 0 ac: 16 ac_special: null +active_abilities: null alignment: NE automatic_abilities: null description: 'The most common skeletal minions are mere guardians. @@ -27,9 +28,8 @@ immunities: items: - scimitar - shortbow (20 arrows) -languages: null level: -1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+2 @@ -52,12 +52,11 @@ melee: - finesse name: Skeleton Guard perception: 2 -proactive_abilities: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 1d6 - type: piercing + formula: null + type: 1d6 piercing name: shortbow plus_damage: null to_hit: 6 @@ -65,19 +64,22 @@ ranged: - deadly 1d10 - range increment 60 feet - reload 0 -rarity: Common resistances: - amount: 5 + misc: null type: cold - amount: 5 + misc: null type: electricity - amount: 5 + misc: null type: fire - amount: 5 + misc: null type: piercing - amount: 5 + misc: null type: slashing -ritual_lists: null saves: fort: 2 fort_misc: null @@ -86,31 +88,26 @@ saves: ref_misc: null will: 2 will_misc: null -sense_abilities: null senses: -- Perception +2 - darkvision size: Medium skills: - bonus: 6 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 3 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 298 + page_start: '298' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- NE -- Medium - Mindless - Skeleton - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/skinstitch.yaml b/data/monsters/skinstitch.yaml new file mode 100644 index 0000000..31def84 --- /dev/null +++ b/data/monsters/skinstitch.yaml @@ -0,0 +1,191 @@ +ability_mods: + cha_mod: 0 + con_mod: 5 + dex_mod: 3 + int_mod: -5 + str_mod: 6 + wis_mod: 0 +ac: 22 +ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The skinstitch makes a blade Strike against an __animal__ or __humanoid__. + On a success, the skinstitch slices a long strip of flesh from the target; if + the skinstitch dealt damage, it deals an additional 1d6 __persistent bleed damage__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Flay + range: null + raw_description: '**Flay** [Two Actions] The skinstitch makes a blade Strike against + an __animal__ or __humanoid__. On a success, the skinstitch slices a long strip + of flesh from the target; if the skinstitch dealt damage, it deals an additional + 1d6 __persistent bleed damage__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The skinstitch sews flayed flesh to its body to seal tears and rents. The + skinstitch regains 8 Hit Points. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Stitch Skin + range: null + raw_description: '**Stitch Skin** [One Action] (__manipulate__) **Requirements** + The skinstitch hasn''t used this ability since the last time it successfully used + its Flay ability; **Effect** The skinstitch sews flayed flesh to its body to seal + tears and rents. The skinstitch regains 8 Hit Points.' + requirements: The skinstitch hasn't used this ability since the last time it successfully + used its Flay ability + saving_throw: null + stages: null + success: null + traits: + - manipulate + trigger: null +alignment: NE +automatic_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The rotting hides and molding straw stuffing of skinstitches are ideal + nesting grounds for vermin and insect swarms. Any __animal__ __swarm__ sharing + a space with a skinstitch gains fast healing 3. Additionally, if a creature deals + at least 10 piercing or slashing damage to the skinstitch, the swarm can use its + swarming bites Strike (or similar attack) against the attacker as a reaction. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pest Haven + range: null + raw_description: '**Pest Haven** The rotting hides and molding straw stuffing of + skinstitches are ideal nesting grounds for vermin and insect swarms. Any __animal__ + __swarm__ sharing a space with a skinstitch gains fast healing 3. Additionally, + if a creature deals at least 10 piercing or slashing damage to the skinstitch, + the swarm can use its swarming bites Strike (or similar attack) against the attacker + as a reaction.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +description: 'Skinstitches'' hulking frames are made from flayed humanoid skin stuffed + with straw and poisonous insects. The dark god __Norgorber__ grants the secrets + for creating these monstrosities in disturbing dreams to select followers, informally + referred to as skinstitchers. + + + + + While most skinstitches have vaguely humanoid shapes, they often appear monstrous + due to various modifications their creators have made to their bodies. Some skinstitches'' + arms, for instance, may bear jagged metal blades or blunt iron rods. The most talented + skinstitchers rarely bother with the humanoid form at all and instead opt to craft + skinstitches that resemble other creatures sacred to Norgorber, such as scorpions, + centipedes, or especially spiders. There are rumors of skinstitchers who can build + skinstitches using exotic materials such as steel, __daemon__ flesh, or even magical + shadows. + + + + + The rotting materials used to build skinstitches tend to attract vermin, which may + in turn make a hive or nest within the skinstitches'' bodies. Skinstitchers consider + such occurrences as a sure sign of Norgorber''s approval. + + + + + **__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 22' +hp: 95 +hp_misc: null +immunities: +- bleed +- death effects +- disease +- doomed +- drained +- fatigued +- healing +- mental +- necromancy +- nonlethal attacks +- paralyzed +- poison +- sickened +- unconscious +level: 5 +melee_attacks: +- action_cost: One Action + damage: + formula: 2d4+8 + type: slashing + name: blade + plus_damage: null + to_hit: 15 + traits: + - agile + - sweep +- action_cost: One Action + damage: + formula: 2d8+8 + type: bludgeoning + name: cudgel + plus_damage: null + to_hit: 15 + traits: + - forceful + - reach 10 feet +name: Skinstitch +perception: 12 +ranged_attacks: null +rarity: Uncommon +saves: + fort: 16 + fort_misc: null + misc: null + ref: 14 + ref_misc: null + will: 7 + will_misc: null +senses: +- darkvision +size: Large +skills: +- bonus: 15 + misc: null + name: Athletics +sources: +- abbr: 'Pathfinder #158: Sixty Feet Under' + page_start: '84' + page_stop: null +speed: +- amount: 25 + misc: null + type: Land +spell_lists: null +traits: +- Construct +- Mindless +weaknesses: +- amount: 5 + misc: null + type: fire diff --git a/data/monsters/skrik nettle.yaml b/data/monsters/skrik nettle.yaml index fa39751..a81a7bd 100644 --- a/data/monsters/skrik nettle.yaml +++ b/data/monsters/skrik nettle.yaml @@ -7,6 +7,76 @@ ability_mods: wis_mod: 4 ac: 22 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The skrik nettle attempts to __counteract__ (with a modifier of +17) + a single effect currently levitating a creature it can detect with its motionsense. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Negate Levitation + range: null + raw_description: '**Negate Levitation** [One Action] (__evocation__, __primal__) + The skrik nettle attempts to __counteract__ (with a modifier of +17) a single + effect currently levitating a creature it can detect with its motionsense.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - evocation + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Skrik Nettle Venom + range: null + raw_description: '**Skrik Nettle Venom** (__evocation__, __poison__, __primal__) + **Saving Throw** DC 27 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** __clumsy + 1__ and levitate upward 5 feet (1 round); **Stage 2** clumsy 2 and levitate upward + 10 feet (1 round) + + + A levitating creature takes a –2 circumstance penalty to attack rolls. It can + spend an Interact action to stabilize itself and negate this penalty for the remainder + of its turn. If it''s adjacent to a fixed object or stable terrain, it can move + across the surface by climbing (if the surface is vertical) or crawling (if the + surface is horizontal, such as a ceiling). A flying creature can move normally + but still increases its altitude as appropriate from the venom. A creature that + can''t fly falls as soon as it recovers from skrik nettle venom.' + requirements: null + saving_throw: DC 27 Fortitude + stages: + - effect: __clumsy 1__ and levitate upward 5 feet (1 round) + - effect: 'clumsy 2 and levitate upward 10 feet (1 round) + + + A levitating creature takes a –2 circumstance penalty to attack rolls. It can + spend an Interact action to stabilize itself and negate this penalty for the + remainder of its turn. If it''s adjacent to a fixed object or stable terrain, + it can move across the surface by climbing (if the surface is vertical) or crawling + (if the surface is horizontal, such as a ceiling). A flying creature can move + normally but still increases its altitude as appropriate from the venom. A creature + that can''t fly falls as soon as it recovers from skrik nettle venom.' + success: null + traits: + - evocation + - poison + - primal + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -15,20 +85,22 @@ automatic_abilities: description: null effect: The skrik nettle ejects its venom onto an adjacent creature. That creature is exposed to skrik nettle venom. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Spill Venom range: null raw_description: '**Spill Venom [Reaction]** **Trigger** The skrik nettle takes piercing or slashing damage; **Effect** The skrik nettle ejects its venom onto an adjacent creature. That creature is exposed to skrik nettle venom.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: The skrik nettle takes piercing or slashing damage + trigger: The skrik nettle takes piercing or slashing damage; description: 'The expansive skies of the __First World__ are home to skrik nettles—delicate, bizarre-looking creatures that resemble large jellyfishes. A fringe of brightly colored feathers circles their bodies, and long tendrils trail from their center, @@ -63,11 +135,8 @@ description: 'The expansive skies of the __First World__ are home to skrik nettl **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 22' hp: 130 hp_misc: fast healing 5 -immunities: null -items: null -languages: null level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+6 @@ -83,76 +152,7 @@ melee: - reach 10 feet name: Skrik Nettle perception: 16 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The skrik nettle attempts to __counteract__ (with a modifier of +17) - a single effect currently levitating a creature it can detect with its motionsense. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Negate Levitation - range: null - raw_description: '**Negate Levitation** (__evocation__, __primal__) The skrik - nettle attempts to __counteract__ (with a modifier of +17) a single effect currently - levitating a creature it can detect with its motionsense.' - requirements: null - success: null - traits: - - evocation - - primal - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 27 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** __clumsy 1__ and levitate upward 5 feet (1 round); **Stage 2** clumsy 2 and - levitate upward 10 feet (1 round) - - - A levitating creature takes a -2 circumstance penalty to attack rolls. It can - spend an Interact action to stabilize itself and negate this penalty for the remainder - of its turn. If it''s adjacent to a fixed object or stable terrain, it can move - across the surface by climbing (if the surface is vertical) or crawling (if the - surface is horizontal, such as a ceiling). A flying creature can move normally - but still increases its altitude as appropriate from the venom. A creature that - can''t fly falls as soon as it recovers from skrik nettle venom.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Skrik Nettle Venom - range: null - raw_description: '**Skrik Nettle Venom** (__evocation__, __poison__, __primal__) - **Saving Throw** DC 27 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** __clumsy - 1__ and levitate upward 5 feet (1 round); **Stage 2** clumsy 2 and levitate upward - 10 feet (1 round) - - - A levitating creature takes a -2 circumstance penalty to attack rolls. It can - spend an Interact action to stabilize itself and negate this penalty for the remainder - of its turn. If it''s adjacent to a fixed object or stable terrain, it can move - across the surface by climbing (if the surface is vertical) or crawling (if the - surface is horizontal, such as a ceiling). A flying creature can move normally - but still increases its altitude as appropriate from the venom. A creature that - can''t fly falls as soon as it recovers from skrik nettle venom.' - requirements: null - success: null - traits: - - evocation - - poison - - primal - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 10 fort_misc: null @@ -170,11 +170,11 @@ sense_abilities: sense at the listed range, but it works only against creatures and objects that moved through air in the previous round. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Motionsense range: null raw_description: '**Motionsense** A flying skrik nettle can detect the movement @@ -182,34 +182,36 @@ sense_abilities: This is a precise sense at the listed range, but it works only against creatures and objects that moved through air in the previous round.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +16 - motionsense 30 feet size: Large skills: - bonus: 16 misc: null - name: 'Acrobatics ' -source: + name: Acrobatics +sources: - abbr: Bestiary 2 - page_start: 242 + page_start: '242' page_stop: null speed: - amount: 10 + misc: null type: Land - amount: 25 + misc: null type: fly spell_lists: null traits: -- N -- Large - Aberration -type: Creature weaknesses: - amount: 5 + misc: null type: piercing - amount: 5 + misc: null type: slashing diff --git a/data/monsters/skulk.yaml b/data/monsters/skulk.yaml index 06250c1..e7225d5 100644 --- a/data/monsters/skulk.yaml +++ b/data/monsters/skulk.yaml @@ -7,6 +7,28 @@ ability_mods: wis_mod: 2 ac: 16 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A skulk's Strikes deal an extra 1d6 precision damage to __flat-footed__ + creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** A skulk''s Strikes deal an extra 1d6 precision + damage to __flat-footed__ creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: null description: 'The cowardly and lazy skulks live on the fringes of organized societies @@ -56,14 +78,13 @@ description: 'The cowardly and lazy skulks live on the fringes of organized soci **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' hp: 21 hp_misc: null -immunities: null items: - dagger (2) - shortsword languages: - Common level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+2 @@ -77,27 +98,7 @@ melee: - versatile S name: Skulk perception: 5 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A skulk's Strikes deal an extra 1d6 precision damage to __flat-footed__ - creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** A skulk''s Strikes deal an extra 1d6 precision - damage to __flat-footed__ creatures.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d4+2 @@ -109,11 +110,6 @@ ranged: - agile - thrown 10 feet - versatile S -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 7 fort_misc: null @@ -129,78 +125,72 @@ sense_abilities: description: The skulk gains the benefit of the __Cover Tracks__ action in forests and subterranean settings without moving at half Speed. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Camouflaged Step range: null raw_description: '**Camouflaged Step** The skulk gains the benefit of the __Cover Tracks__ action in forests and subterranean settings without moving at half Speed.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null - description: 'The skulk''s skin shifts and changes to match the surroundings. As - long as most of their body is not covered by clothing or armor, the skulk gains - a +2 circumstance bonus to __Stealth__ checks to __Hide__. - - - ' + description: The skulk's skin shifts and changes to match the surroundings. As long + as most of their body is not covered by clothing or armor, the skulk gains a +2 + circumstance bonus to __Stealth__ checks to __Hide__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Chameleon Skin range: null raw_description: '**Chameleon Skin** The skulk''s skin shifts and changes to match the surroundings. As long as most of their body is not covered by clothing or - armor, the skulk gains a +2 circumstance bonus to __Stealth__ checks to __Hide__. - - - ' + armor, the skulk gains a +2 circumstance bonus to __Stealth__ checks to __Hide__.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +5 - low-light vision size: Medium skills: - bonus: 6 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 6 misc: null - name: 'Deception ' + name: Deception - bonus: 4 misc: null - name: 'Society ' + name: Society - bonus: 8 misc: null - name: 'Stealth ' + name: Stealth - bonus: 6 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: Bestiary 2 - page_start: 243 + page_start: '243' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- CE -- Medium - Humanoid - Skulk -type: Creature -weaknesses: null diff --git a/data/monsters/skulltaker.yaml b/data/monsters/skulltaker.yaml index 58e192c..d1bc1fb 100644 --- a/data/monsters/skulltaker.yaml +++ b/data/monsters/skulltaker.yaml @@ -7,24 +7,112 @@ ability_mods: wis_mod: 8 ac: 42 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: Whenever a creature dies within 60 feet of a skulltaker, the skulltaker + draws a portion of the creature's bones into its shard storm. The creature must + succeed at a DC 40 Will save or rise as a __skeletal champion__ in 1d4 rounds. + These skeletal champions are controlled by the skulltaker. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Bonetaker + range: null + raw_description: '**Bonetaker** (__divine__, __necromancy__) Whenever a creature + dies within 60 feet of a skulltaker, the skulltaker draws a portion of the creature''s + bones into its shard storm. The creature must succeed at a DC 40 Will save or + rise as a __skeletal champion__ in 1d4 rounds. These skeletal champions are controlled + by the skulltaker.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - necromancy + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When a skulltaker hits with a melee Strike, the target must succeed + at a DC 40 Fortitude save or become drained 2 and doomed 1. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Energy Drain + range: null + raw_description: '**Energy Drain** (__divine__, __necromancy__) When a skulltaker + hits with a melee Strike, the target must succeed at a DC 40 Fortitude save or + become drained 2 and doomed 1.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - necromancy + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The skulltaker causes splintered bones to erupt from all solid surfaces + in a 100-foot emanation, except for surfaces of worked stone. A creature moving + through the bones takes 10 piercing damage and 10 negative damage for every 5 + feet of movement. The first time each round a creature takes piercing damage from + these splintered bones, it must succeed at a Reflex save or take a –10-foot circumstance + penalty to all Speeds for 10 minutes, or a –15-foot circumstance penalty for 24 + hours on a critical failure. The bones remain in place until the skulltaker uses + this action again or the bones are manually removed, which takes 10 minutes for + each 5-foot square. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Splintered Ground + range: null + raw_description: '**Splintered Ground** [One Action] The skulltaker causes splintered + bones to erupt from all solid surfaces in a 100-foot emanation, except for surfaces + of worked stone. A creature moving through the bones takes 10 piercing damage + and 10 negative damage for every 5 feet of movement. The first time each round + a creature takes piercing damage from these splintered bones, it must succeed + at a Reflex save or take a –10-foot circumstance penalty to all Speeds for 10 + minutes, or a –15-foot circumstance penalty for 24 hours on a critical failure. + The bones remain in place until the skulltaker uses this action again or the bones + are manually removed, which takes 10 minutes for each 5-foot square.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 10 feet. A cloud of bone shards surrounds the skulltaker. When a creature - moves into the emanation or begins its turn there, shard storm attempts to counteract + description: A cloud of bone shards surrounds the skulltaker. When a creature moves + into the emanation or begins its turn there, shard storm attempts to counteract any death ward effect on the creature (+30 counteract modifier) and then deals 4d6 slashing damage and 4d6 negative damage to the creature, with a DC 40 basic Reflex save. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Shard Storm - range: null + range: 10 feet raw_description: '**Shard Storm** (__air__, __aura__, __divine__, __necromancy__) 10 feet. A cloud of bone shards surrounds the skulltaker. When a creature moves into the emanation or begins its turn there, shard storm attempts to counteract @@ -32,6 +120,8 @@ automatic_abilities: 4d6 slashing damage and 4d6 negative damage to the creature, with a DC 40 basic Reflex save.' requirements: null + saving_throw: null + stages: null success: null traits: - air @@ -57,20 +147,21 @@ immunities: - paralyzed - poison - unconscious -items: null languages: - Necril - Skeletal Lore languages level: 18 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+14 type: piercing name: jaws plus_damage: - - formula: 3d6 - type: negative and energy drain + - formula: null + type: 3d6 negative + - formula: null + type: energy drain to_hit: 35 traits: - deadly 2d12 @@ -82,8 +173,10 @@ melee: type: slashing name: claw plus_damage: - - formula: 3d6 - type: negative and energy drain + - formula: null + type: 3d6 negative + - formula: null + type: energy drain to_hit: 35 traits: - agile @@ -92,97 +185,15 @@ melee: - reach 15 feet name: Skulltaker perception: 33 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: Whenever a creature dies within 60 feet of a skulltaker, the skulltaker - draws a portion of the creature's bones into its shard storm. The creature must - succeed at a DC 40 Will save or rise as a __skeletal champion__ in 1d4 rounds. - These skeletal champions are controlled by the skulltaker. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Bonetaker - range: null - raw_description: '**Bonetaker** (__divine__, __necromancy__) Whenever a creature - dies within 60 feet of a skulltaker, the skulltaker draws a portion of the creature''s - bones into its shard storm. The creature must succeed at a DC 40 Will save or - rise as a __skeletal champion__ in 1d4 rounds. These skeletal champions are controlled - by the skulltaker.' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When a skulltaker hits with a melee Strike, the target must succeed - at a DC 40 Fortitude save or become drained 2 and doomed 1. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Energy Drain - range: null - raw_description: '**Energy Drain** (__divine__, __necromancy__) When a skulltaker - hits with a melee Strike, the target must succeed at a DC 40 Fortitude save or - become drained 2 and doomed 1.' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The skulltaker causes splintered bones to erupt from all solid surfaces - in a 100-foot emanation, except for surfaces of worked stone. A creature moving - through the bones takes 10 piercing damage and 10 negative damage for every 5 - feet of movement. The first time each round a creature takes piercing damage from - these splintered bones, it must succeed at a Reflex save or take a -10-foot circumstance - penalty to all Speeds for 10 minutes, or a -15-foot circumstance penalty for 24 - hours on a critical failure. The bones remain in place until the skulltaker uses - this action again or the bones are manually removed, which takes 10 minutes for - each 5-foot square. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Splintered Ground - range: null - raw_description: '**Splintered Ground** The skulltaker causes splintered bones - to erupt from all solid surfaces in a 100-foot emanation, except for surfaces - of worked stone. A creature moving through the bones takes 10 piercing damage - and 10 negative damage for every 5 feet of movement. The first time each round - a creature takes piercing damage from these splintered bones, it must succeed - at a Reflex save or take a -10-foot circumstance penalty to all Speeds for 10 - minutes, or a -15-foot circumstance penalty for 24 hours on a critical failure. - The bones remain in place until the skulltaker uses this action again or the bones - are manually removed, which takes 10 minutes for each 5-foot square.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 3d8+6 type: piercing name: bone javelin plus_damage: - - formula: 3d6 - type: negative + - formula: null + type: 3d6 negative to_hit: 33 traits: - magical @@ -190,21 +201,11 @@ ranged: rarity: Uncommon resistances: - amount: 15 + misc: null type: piercing - amount: 15 - type: slashing -ritual_lists: -- dc: 40 misc: null - name: Divine Rituals - spell_groups: - - heightened_level: null - level: 7 - spells: - - frequency: null - name: legend lore - requirement: null - to_hit: null + type: slashing saves: fort: 31 fort_misc: null @@ -225,11 +226,11 @@ sense_abilities: use Skeletal Lore as the primary skill check for the legend lore ritual, and it can cast legend lore without secondary casters. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Skeletal Lore range: null raw_description: '**Skeletal Lore** (__divination__, __divine__) A skulltaker taps @@ -241,69 +242,76 @@ sense_abilities: primary skill check for the legend lore ritual, and it can cast legend lore without secondary casters.' requirements: null + saving_throw: null + stages: null success: null traits: - divination - divine trigger: null senses: -- Perception +33 - darkvision - true seeing size: Huge skills: - bonus: 34 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 35 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 30 misc: null - name: 'Religion ' + name: Religion - bonus: 30 misc: null - name: 'Skeletal Lore ' + name: Skeletal Lore - bonus: 32 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 300 + page_start: '300' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 60 + misc: null type: fly spell_lists: -- dc: 40 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 8 +- attack_bonus: null + cantrips: null + constants: + - level: 6 spells: - - frequency: x2 - name: finger of death - requirement: null - - frequency: x2 - name: horrid wilting - requirement: null - - frequency: x2 - name: punishing winds - requirement: null - - heightened_level: 6 - level: -1 - spells: - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 40 + focus_points: null + misc: null + spell_lists: + - level: 8 + spells: + - misc: x2 + name: finger of death + - misc: x2 + name: horrid wilting + - misc: x2 + name: punishing winds + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 40 + focus_points: null + misc: null + spell_lists: + - level: 7 + spells: + - misc: null + name: legend lore + spells_source: Divine Rituals traits: -- Uncommon -- NE -- Huge - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/skum.yaml b/data/monsters/skum.yaml index 9e19dc3..76b558c 100644 --- a/data/monsters/skum.yaml +++ b/data/monsters/skum.yaml @@ -7,6 +7,7 @@ ability_mods: wis_mod: 0 ac: 16 ac_special: null +active_abilities: null alignment: LE automatic_abilities: null description: 'The most numerous of the alghollthus are the ulat-kinis, a servitor @@ -18,7 +19,7 @@ description: 'The most numerous of the alghollthus are the ulat-kinis, a servito defeats and purposeful exterminations enacted by their enemies. Ulat-kini society degenerated, so that now only a few enclaves exist in the depths of the earth or along isolated coastlines. Few remember their own species'' name, instead using - the epithet their foes gave them: "skum." + the epithet their foes gave them: “skum.” @@ -26,14 +27,13 @@ description: 'The most numerous of the alghollthus are the ulat-kinis, a servito **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 40 hp_misc: null -immunities: null items: - trident languages: - Alghollthu - Undercommon level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+4 @@ -61,8 +61,7 @@ melee: traits: null name: Skum perception: 6 -proactive_abilities: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d8+3 @@ -72,11 +71,10 @@ ranged: to_hit: 7 traits: - thrown 20 feet -rarity: Common resistances: - amount: 5 + misc: null type: cold -ritual_lists: null saves: fort: 7 fort_misc: null @@ -85,35 +83,31 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +6 - darkvision size: Medium skills: - bonus: 8 misc: null - name: 'Athletics ' + name: Athletics - bonus: 4 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 12 + page_start: '12' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 40 + misc: null type: swim spell_lists: null traits: -- LE -- Medium - Amphibious - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/slime mold.yaml b/data/monsters/slime mold.yaml index 2790601..7d5d560 100644 --- a/data/monsters/slime mold.yaml +++ b/data/monsters/slime mold.yaml @@ -7,6 +7,36 @@ ability_mods: wis_mod: 0 ac: 12 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: '**Saving Throw** DC 18 Fortitude; **Onset** 1d4 days; **Stage 1** + __enfeebled 1__ and __sickened 1__ (1 day); **Stage 2** as stage 1 (1 day); **Stage + 3** __drained 1__, enfeebled 2, and sickened 2 (1 day); **Stage 4** as stage 3 + (1 day); **Stage 5** drained 2 plus __unconscious__ (no Perception check to wake + up) (1 day); **Stage 6** dead, and the body erupts to release a new slime mold' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Slime Rot + range: null + raw_description: '**Slime Rot** (__disease__) **Saving Throw** DC 18 Fortitude; + **Onset** 1d4 days; **Stage 1** __enfeebled 1__ and __sickened 1__ (1 day); **Stage + 2** as stage 1 (1 day); **Stage 3** __drained 1__, enfeebled 2, and sickened 2 + (1 day); **Stage 4** as stage 3 (1 day); **Stage 5** drained 2 plus __unconscious__ + (no Perception check to wake up) (1 day); **Stage 6** dead, and the body erupts + to release a new slime mold' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + trigger: null alignment: N automatic_abilities: null description: 'A slime mold appears as a mound of earth and detritus covered in a thick @@ -32,14 +62,12 @@ hp: 60 hp_misc: null immunities: - critical hits -- mental +- mental - precision -- unconscious -- visual -items: null -languages: null +- unconscious +- visual level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+3 @@ -52,38 +80,7 @@ melee: traits: null name: Slime Mold perception: 6 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 18 Fortitude; **Onset** 1d4 days; **Stage 1** - __enfeebled 1__ and __sickened 1__ (1 day); **Stage 2** as stage 1 (1 day); **Stage - 3** __drained 1__, enfeebled 2, and sickened 2 (1 day); **Stage 4** as stage 3 - (1 day); **Stage 5** drained 2 plus __unconscious__ (no Perception check to wake - up) (1 day); **Stage 6** dead, and the body erupts to release a new slime mold' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Slime Rot - range: null - raw_description: '**Slime Rot** (__disease__) **Saving Throw** DC 18 Fortitude; - **Onset** 1d4 days; **Stage 1** __enfeebled 1__ and __sickened 1__ (1 day); **Stage - 2** as stage 1 (1 day); **Stage 3** __drained 1__, enfeebled 2, and sickened 2 - (1 day); **Stage 4** as stage 3 (1 day); **Stage 5** drained 2 plus __unconscious__ - (no Perception check to wake up) (1 day); **Stage 6** dead, and the body erupts - to release a new slime mold' - requirements: null - success: null - traits: - - disease - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 11 fort_misc: null @@ -99,46 +96,45 @@ sense_abilities: description: A slime mold can sense nearby creatures through vibration and air or water movement. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Motion Sense range: null raw_description: '**Motion Sense** A slime mold can sense nearby creatures through vibration and air or water movement.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +6 - motion sense 60 feet - no vision size: Large skills: - bonus: 7 misc: null - name: 'Athletics ' + name: Athletics - bonus: 6 misc: +8 amid decaying plant matter or fungus - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 193 + page_start: '193' page_stop: null speed: - amount: 10 + misc: null type: Land - amount: 10 + misc: null type: climb spell_lists: null traits: -- N -- Large - Fungus - Mindless - Ooze -type: Creature -weaknesses: null diff --git a/data/monsters/slurk.yaml b/data/monsters/slurk.yaml index f13124c..110c82c 100644 --- a/data/monsters/slurk.yaml +++ b/data/monsters/slurk.yaml @@ -7,6 +7,59 @@ ability_mods: wis_mod: 0 ac: 17 ac_special: null +active_abilities: +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: The slurk extrudes a slippery grease from its ventral glands to coat + the floor under it and in a 5-foot emanation, turning the affected area into uneven + ground for 10 minutes, after which it dries to a putrid crust. The DC to Balance + across the slime is 18. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Belly Grease + range: null + raw_description: '**Belly Grease** [Three Actions] The slurk extrudes a slippery + grease from its ventral glands to coat the floor under it and in a 5-foot emanation, + turning the affected area into uneven ground for 10 minutes, after which it dries + to a putrid crust. The DC to Balance across the slime is 18.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature struck by a slurk's slime squirt becomes clumsy 1 and takes + a –5-foot penalty to Speed for 1 hour or until the slime is removed. The slime + can be removed with a total of three Interact actions by the entangled creature + or creatures adjacent to the creature. These actions don't need to be consecutive + or made by the same creature. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Entangling Slime + range: null + raw_description: '**Entangling Slime** A creature struck by a slurk''s slime squirt + becomes clumsy 1 and takes a –5-foot penalty to Speed for 1 hour or until the + slime is removed. The slime can be removed with a total of three Interact actions + by the entangled creature or creatures adjacent to the creature. These actions + don''t need to be consecutive or made by the same creature.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'The slurk is a sticky, tusked frog-beast found in underground lairs @@ -50,13 +103,11 @@ description: 'The slurk is a sticky, tusked frog-beast found in underground lair **__Recall Knowledge - Animal__ (__Nature__)**: DC 16' hp: 35 hp_misc: null -immunities: null -items: null languages: - Draconic - (can't speak any language) level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+4 @@ -68,68 +119,16 @@ melee: - deadly 1d10 name: Slurk perception: 6 -proactive_abilities: -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: The slurk extrudes a slippery grease from its ventral glands to coat - the floor under it and in a 5-foot emanation, turning the affected area into uneven - ground for 10 minutes, after which it dries to a putrid crust. The DC to Balance - across the slime is 18. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Belly Grease - range: null - raw_description: '**Belly Grease** [Three Actions] The slurk extrudes a slippery - grease from its ventral glands to coat the floor under it and in a 5-foot emanation, - turning the affected area into uneven ground for 10 minutes, after which it dries - to a putrid crust. The DC to Balance across the slime is 18.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature struck by a slurk's slime squirt becomes clumsy 1 and takes - a -5-foot penalty to Speed for 1 hour or until the slime is removed. The slime - can be removed with a total of three Interact actions by the entangled creature - or creatures adjacent to the creature. These actions don't need to be consecutive - or made by the same creature. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Entangling Slime - range: null - raw_description: '**Entangling Slime** A creature struck by a slurk''s slime squirt - becomes clumsy 1 and takes a -5-foot penalty to Speed for 1 hour or until the - slime is removed. The slime can be removed with a total of three Interact actions - by the entangled creature or creatures adjacent to the creature. These actions - don''t need to be consecutive or made by the same creature.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action - damage: null + damage: + formula: null + type: entangling slime name: slime squirt plus_damage: null to_hit: 9 traits: - range increment 30 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 10 fort_misc: +12 vs. Grapple or Shove @@ -138,34 +137,30 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +6 - darkvision size: Medium skills: - bonus: 6 misc: +8 to Escape - name: 'Acrobatics ' + name: Acrobatics - bonus: 8 misc: null - name: 'Athletics ' + name: Athletics - bonus: 5 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 301 + page_start: '301' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 30 + misc: null type: climb spell_lists: null traits: -- N -- Medium - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/smilodon.yaml b/data/monsters/smilodon.yaml index 5b64021..d14cba1 100644 --- a/data/monsters/smilodon.yaml +++ b/data/monsters/smilodon.yaml @@ -7,6 +7,79 @@ ability_mods: wis_mod: 2 ac: 23 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The smilodon makes a fangs Strike against a creature it is grabbing. + If the attack hits, the creature is knocked prone; if the creature is wearing + armor with hardness 10 or lower, the armor is broken. If this Strike breaks a + creature's armor or damages a creature who is unarmored or wearing broken armor, + the creature also takes 2d6 persistent bleed damage. This Strike doesn't further + damage armor that's already broken. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pierce Armor + range: null + raw_description: '**Pierce Armor** [One Action] The smilodon makes a fangs Strike + against a creature it is grabbing. If the attack hits, the creature is knocked + prone; if the creature is wearing armor with hardness 10 or lower, the armor is + broken. If this Strike breaks a creature''s armor or damages a creature who is + unarmored or wearing broken armor, the creature also takes 2d6 persistent bleed + damage. This Strike doesn''t further damage armor that''s already broken.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The smilodon Strides and makes a Strike at the end of that movement. + If the smilodon began this action hidden, it remains hidden until after this ability's + Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pounce + range: null + raw_description: '**Pounce** [One Action] The smilodon Strides and makes a Strike + at the end of that movement. If the smilodon began this action hidden, it remains + hidden until after this ability''s Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The smilodon deals 1d6 extra precision damage to flat-footed creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** The smilodon deals 1d6 extra precision damage + to flat-footed creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Smilodons are large saber-toothed cats, apex predators that are significantly @@ -20,11 +93,8 @@ description: 'Smilodons are large saber-toothed cats, apex predators that are si **__Recall Knowledge - Animal__ (__Nature__)**: DC 22' hp: 110 hp_misc: null -immunities: null -items: null -languages: null level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+6 @@ -48,79 +118,7 @@ melee: - agile name: Smilodon perception: 14 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The smilodon makes a fangs Strike against a creature it is grabbing. - If the attack hits, the creature is knocked prone; if the creature is wearing - armor with hardness 10 or lower, the armor is broken. If this Strike breaks a - creature's armor or damages a creature who is unarmored or wearing broken armor, - the creature also takes 2d6 persistent bleed damage. This Strike doesn't further - damage armor that's already broken. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pierce Armor - range: null - raw_description: '**Pierce Armor** The smilodon makes a fangs Strike against a - creature it is grabbing. If the attack hits, the creature is knocked prone; if - the creature is wearing armor with hardness 10 or lower, the armor is broken. - If this Strike breaks a creature''s armor or damages a creature who is unarmored - or wearing broken armor, the creature also takes 2d6 persistent bleed damage. - This Strike doesn''t further damage armor that''s already broken.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The smilodon Strides and makes a Strike at the end of that movement. - If the smilodon began this action hidden, it remains hidden until after this ability's - Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pounce - range: null - raw_description: '**Pounce** The smilodon Strides and makes a Strike at the end - of that movement. If the smilodon began this action hidden, it remains hidden - until after this ability''s Strike.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The smilodon deals 1d6 extra precision damage to flat-footed creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** The smilodon deals 1d6 extra precision damage - to flat-footed creatures.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 15 fort_misc: null @@ -129,33 +127,28 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +14 - low-light vision - scent (imprecise) 60 feet size: Large skills: - bonus: 12 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 16 misc: null - name: 'Athletics ' + name: Athletics - bonus: 12 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 53 + page_start: '53' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/snapping flytrap.yaml b/data/monsters/snapping flytrap.yaml index 7301572..8e5b35e 100644 --- a/data/monsters/snapping flytrap.yaml +++ b/data/monsters/snapping flytrap.yaml @@ -7,6 +7,84 @@ ability_mods: wis_mod: 2 ac: 18 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The flytrap attacks a single target with both its leaves. The flytrap + makes one leaf Strike. On a success, the flytrap deals the damage from one leaf + Strike plus an additional 1d8 damage for every leaf beyond the first. On a failure, + the flytrap deals the damage from one leaf Strike, but it can't use Improved Grab. + It deals no damage on a critical failure. This counts toward the flytrap's multiple + attack penalty as a number of attacks equal to the number of leaves the flytrap + has. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Focused Assault + range: null + raw_description: '**Focused Assault** [Two Actions] The flytrap attacks a single + target with both its leaves. The flytrap makes one leaf Strike. On a success, + the flytrap deals the damage from one leaf Strike plus an additional 1d8 damage + for every leaf beyond the first. On a failure, the flytrap deals the damage from + one leaf Strike, but it can''t use Improved Grab. It deals no damage on a critical + failure. This counts toward the flytrap''s multiple attack penalty as a number + of attacks equal to the number of leaves the flytrap has.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The flytrap makes two leaf Strikes at a –2 penalty, each against a + different target. These attacks count toward the flytrap's multiple attack penalty, + but the multiple attack penalty doesn't increase until after it makes all its + attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Hungry Flurry + range: null + raw_description: '**Hungry Flurry** [Two Actions] The flytrap makes two leaf Strikes + at a –2 penalty, each against a different target. These attacks count toward the + flytrap''s multiple attack penalty, but the multiple attack penalty doesn''t increase + until after it makes all its attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Medium, 1d8+1 bludgeoning plus 1d6 acid, Rupture 5 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**Swallow Whole** [One Action] (__attack__) Medium, 1d8+1 bludgeoning + plus 1d6 acid, Rupture 5' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -15,17 +93,19 @@ automatic_abilities: description: null effect: The flytrap makes a leaf Strike against the triggering creature. If it hits, the creature is grabbed in that leaf. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Quick Capture range: null raw_description: '**Quick Capture** [Reaction] **Trigger** A creature hits or touches the flytrap. **Effect** The flytrap makes a leaf Strike against the triggering creature. If it hits, the creature is grabbed in that leaf.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature hits or touches the flytrap. @@ -41,101 +121,28 @@ hp: 50 hp_misc: null immunities: - mental -items: null -languages: null level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+2 type: piercing name: leaf plus_damage: - - formula: 1d6 - type: acid and Improved Grab + - formula: null + type: 1d6 acid + - formula: null + type: Improved Grab to_hit: 11 traits: - reach 10 feet name: Snapping Flytrap perception: 7 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The flytrap attacks a single target with both its leaves. The flytrap - makes one leaf Strike. On a success, the flytrap deals the damage from one leaf - Strike plus an additional 1d8 damage for every leaf beyond the first. On a failure, - the flytrap deals the damage from one leaf Strike, but it can't use Improved Grab. - It deals no damage on a critical failure. This counts toward the flytrap's multiple - attack penalty as a number of attacks equal to the number of leaves the flytrap - has. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Focused Assault - range: null - raw_description: '**Focused Assault** [Two Actions] The flytrap attacks a single - target with both its leaves. The flytrap makes one leaf Strike. On a success, - the flytrap deals the damage from one leaf Strike plus an additional 1d8 damage - for every leaf beyond the first. On a failure, the flytrap deals the damage from - one leaf Strike, but it can''t use Improved Grab. It deals no damage on a critical - failure. This counts toward the flytrap''s multiple attack penalty as a number - of attacks equal to the number of leaves the flytrap has.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The flytrap makes two leaf Strikes at a -2 penalty, each against a - different target. These attacks count toward the flytrap's multiple attack penalty, - but the multiple attack penalty doesn't increase until after it makes all its - attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Hungry Flurry - range: null - raw_description: '**Hungry Flurry** [Two Actions] The flytrap makes two leaf Strikes - at a -2 penalty, each against a different target. These attacks count toward the - flytrap''s multiple attack penalty, but the multiple attack penalty doesn''t increase - until after it makes all its attacks.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Medium, 1d8+1 bludgeoning plus 1d6 acid, Rupture 5 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**Swallow Whole** (__attack__) Medium, 1d8+1 bludgeoning plus - 1d6 acid, Rupture 5' - requirements: null - success: null - traits: - - attack - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: acid -ritual_lists: null saves: fort: 12 fort_misc: null @@ -144,32 +151,29 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +7 - tremorsense (imprecise) 30 feet size: Large skills: - bonus: 11 misc: null - name: 'Athletics ' + name: Athletics - bonus: 10 misc: +13 in undergrowth - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 160 + page_start: '160' page_stop: null speed: - amount: 15 + misc: null type: Land spell_lists: null traits: -- N -- Large - Mindless - Plant -type: Creature weaknesses: - amount: 5 + misc: null type: fire diff --git a/data/monsters/snapping turtle.yaml b/data/monsters/snapping turtle.yaml index abfb75e..e40659a 100644 --- a/data/monsters/snapping turtle.yaml +++ b/data/monsters/snapping turtle.yaml @@ -7,6 +7,54 @@ ability_mods: wis_mod: 1 ac: 16 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The snapping turtle clenches its jaws down and automatically deals an additional + 1d4 bludgeoning damage to the creature it just bit. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Clench Jaws + range: null + raw_description: '**Clench Jaws** [One Action] **Requirements** The snapping turtle + damaged a creature with a jaws Strike in its previous action; **Effect** The snapping + turtle clenches its jaws down and automatically deals an additional 1d4 bludgeoning + damage to the creature it just bit.' + requirements: The snapping turtle damaged a creature with a jaws Strike in its previous + action + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The snapping turtle retracts its limbs and head into its shell and + ends its turn. This increases its AC to 18, but it can't act except to reemerge, + which it can do as a single action. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Shell Defense + range: null + raw_description: '**Shell Defense** [One Action] The snapping turtle retracts its + limbs and head into its shell and ends its turn. This increases its AC to 18, + but it can''t act except to reemerge, which it can do as a single action.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Snapping turtles are freshwater reptiles with a long flexible neck, @@ -20,11 +68,8 @@ description: 'Snapping turtles are freshwater reptiles with a long flexible neck **__Recall Knowledge - Animal__ (__Nature__)**: DC 13' hp: 9 hp_misc: null -immunities: null -items: null -languages: null level: -1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d4+2 @@ -35,55 +80,7 @@ melee: traits: null name: Snapping Turtle perception: 3 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The snapping turtle damaged a creature with a jaws Strike in its previous - action - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Clench Jaws - range: null - raw_description: '**Clench Jaws** **Requirements** The snapping turtle damaged - a creature with a jaws Strike in its previous action; **Effect** The snapping - turtle clenches its jaws down and automatically deals an additional 1d4 bludgeoning - damage to the creature it just bit.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The snapping turtle retracts its limbs and head into its shell and - ends its turn. This increases its AC to 18, but it can't act except to reemerge, - which it can do as a single action. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shell Defense - range: null - raw_description: '**Shell Defense** The snapping turtle retracts its limbs and - head into its shell and ends its turn. This increases its AC to 18, but it can''t - act except to reemerge, which it can do as a single action.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 8 fort_misc: null @@ -98,44 +95,43 @@ sense_abilities: critical_success: null description: The snapping turtle can hold its breath for 30 minutes. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Deep Breath range: null raw_description: '**Deep Breath** The snapping turtle can hold its breath for 30 minutes.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +3 - low-light vision - scent (imprecise) 30 feet size: Tiny skills: - bonus: 5 misc: null - name: 'Athletics ' + name: Athletics - bonus: 3 misc: +5 in water - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 269 + page_start: '269' page_stop: null speed: - amount: 10 + misc: null type: Land - amount: 20 + misc: null type: swim spell_lists: null traits: -- N -- Tiny - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/sod hound.yaml b/data/monsters/sod hound.yaml index d80cc03..98f1207 100644 --- a/data/monsters/sod hound.yaml +++ b/data/monsters/sod hound.yaml @@ -7,6 +7,30 @@ ability_mods: wis_mod: 2 ac: 19 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The sod hound can Burrow through any earthen matter, including rock. + When it does so, the sod hound moves at its full burrow Speed, leaving no tunnels + or signs of its passing. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Earth Glide + range: null + raw_description: '**Earth Glide** The sod hound can Burrow through any earthen matter, + including rock. When it does so, the sod hound moves at its full burrow Speed, + leaving no tunnels or signs of its passing.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Sod hounds are mossy extraplanar canines formed of packed dirt and pebbles. @@ -22,10 +46,8 @@ immunities: - paralyzed - poison - sleep -items: null -languages: null level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+6 @@ -38,32 +60,7 @@ melee: traits: null name: Sod Hound perception: 9 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The sod hound can Burrow through any earthen matter, including rock. - When it does so, the sod hound moves at its full burrow Speed, leaving no tunnels - or signs of its passing. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Earth Glide - range: null - raw_description: '**Earth Glide** The sod hound can Burrow through any earthen matter, - including rock. When it does so, the sod hound moves at its full burrow Speed, - leaving no tunnels or signs of its passing.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 12 fort_misc: null @@ -79,47 +76,47 @@ sense_abilities: description: A sod hound can sense crystals or gems within 60 feet as if using the scent ability effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Crystal Sense range: null raw_description: '**Crystal Sense** A sod hound can sense crystals or gems within 60 feet as if using the scent ability' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +9 - crystal sense (imprecise) 60 feet - darkvision size: Small skills: - bonus: 11 misc: null - name: 'Athletics ' + name: Athletics - bonus: 9 misc: +11 to Track - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 146 + page_start: '146' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 20 + misc: null type: burrow - amount: null + misc: null type: earth glide spell_lists: null traits: -- N -- Small - Earth - Elemental -type: Creature -weaknesses: null diff --git a/data/monsters/solar.yaml b/data/monsters/solar.yaml index aa2972d..96d8b9d 100644 --- a/data/monsters/solar.yaml +++ b/data/monsters/solar.yaml @@ -7,25 +7,130 @@ ability_mods: wis_mod: 9 ac: 49 ac_special: null +active_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The solar's weapon leaps into the air and moves with the solar as if held + with both hands. The weapon gains the effects of the __dancing__ weapon rune for + 1 minute. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Animate Weapon + range: null + raw_description: '**Animate Weapon** [Reaction] **Trigger** The solar hits with + a melee weapon Strike while Animate Weapon is not already in effect; **Effect + **The solar''s weapon leaps into the air and moves with the solar as if held with + both hands. The weapon gains the effects of the __dancing__ weapon rune for 1 + minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: The solar hits with a melee weapon Strike while Animate Weapon is not already + in effect; +- action_cost: None + critical_failure: null + critical_success: null + description: The solar doesn't need to provide ammunition for their bow. When they + draw their bow, they create a magical arrow of light that sheds bright light in + a 20-foot radius until the end of the solar's next turn. On a critical hit with + the arrow, if the target has 75 or fewer Hit Points after taking the damage, it + drops to 0 Hit Points and becomes __dying 1__ (or, if it was already dying, increases + its dying value by 3). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Arrow of Mortality + range: null + raw_description: '**Arrow of Mortality** The solar doesn''t need to provide ammunition + for their bow. When they draw their bow, they create a magical arrow of light + that sheds bright light in a 20-foot radius until the end of the solar''s next + turn. On a critical hit with the arrow, if the target has 75 or fewer Hit Points + after taking the damage, it drops to 0 Hit Points and becomes __dying 1__ (or, + if it was already dying, increases its dying value by 3).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The solar can take on the appearance of any Small or Medium humanoid. + This doesn't change their Speed or Strikes. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__, + __transmutation__) The solar can take on the appearance of any Small or Medium + humanoid. This doesn''t change their Speed or Strikes.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - polymorph + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Any weapon gains the effect of a __holy__ property rune while a solar + wields it. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Holy Armaments + range: null + raw_description: '**Holy Armaments** (__divine__, __evocation__) Any weapon gains + the effect of a __holy__ property rune while a solar wields it.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - evocation + trigger: null alignment: NG automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 20 feet. Allies in the solar's aura gain a +2 status bonus to AC against - evil creatures and a +2 status bonus to saves against effects from evil creatures. + description: Allies in the solar's aura gain a +2 status bonus to AC against evil + creatures and a +2 status bonus to saves against effects from evil creatures. The bonus increases to +4 against control by evil creatures and attacks by evil summoned creatures. When the solar or an ally is hit by an attack from a creature in the aura, that foe must succeed at a DC 43 Will save or be blinded for 1 minute (this is an __incapacitation__ effect). It's then temporarily immune for 1 minute. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Aura of Protection - range: null + range: 20 feet raw_description: '**Aura of Protection** (__abjuration__, __aura__, __divine__) 20 feet. Allies in the solar''s aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to saves against effects from evil creatures. @@ -34,6 +139,8 @@ automatic_abilities: in the aura, that foe must succeed at a DC 43 Will save or be blinded for 1 minute (this is an __incapacitation__ effect). It''s then temporarily immune for 1 minute.' requirements: null + saving_throw: null + stages: null success: null traits: - abjuration @@ -58,8 +165,7 @@ description: 'Solars are among the greatest of all angels, ranking just below em **__Recall Knowledge - Celestial__ (__Religion__)**: DC 51' hp: 500 -hp_misc: regeneration 20 (deactivated by evil -immunities: null +hp_misc: regeneration 20 (deactivated by evil) items: - +3 major striking greatsword - +3 major striking longbow @@ -69,15 +175,15 @@ languages: - Infernal - tongues level: 23 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d12+22 type: slashing name: holy greatsword plus_damage: - - formula: 2d6 - type: good + - formula: null + type: 2d6 good to_hit: 44 traits: - good @@ -85,112 +191,17 @@ melee: - versatile P name: Solar perception: 40 -proactive_abilities: -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The solar's weapon leaps into the air and moves with the solar as if held - with both hands. The weapon gains the effects of the __dancing__ weapon rune for - 1 minute. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Animate Weapon - range: null - raw_description: '**Animate Weapon** [Reaction] **Trigger** The solar hits with - a melee weapon Strike while Animate Weapon is not already in effect; **Effect - **The solar''s weapon leaps into the air and moves with the solar as if held with - both hands. The weapon gains the effects of the __dancing__ weapon rune for 1 - minute.' - requirements: null - success: null - traits: null - trigger: The solar hits with a melee weapon Strike while Animate Weapon is not already - in effect -- action_cost: None - critical_failure: null - critical_success: null - description: The solar doesn't need to provide ammunition for their bow. When they - draw their bow, they create a magical arrow of light that sheds bright light in - a 20-foot radius until the end of the solar's next turn. On a critical hit with - the arrow, if the target has 75 or fewer Hit Points after taking the damage, it - drops to 0 Hit Points and becomes __dying 1__ (or, if it was already dying, increases - its dying value by 3). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Arrow of Mortality - range: null - raw_description: '**Arrow of Mortality** The solar doesn''t need to provide ammunition - for their bow. When they draw their bow, they create a magical arrow of light - that sheds bright light in a 20-foot radius until the end of the solar''s next - turn. On a critical hit with the arrow, if the target has 75 or fewer Hit Points - after taking the damage, it drops to 0 Hit Points and becomes __dying 1__ (or, - if it was already dying, increases its dying value by 3).' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The solar can take on the appearance of any Small or Medium humanoid. - This doesn't change their Speed or Strikes. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__concentrate__, __divine__, __polymorph__, - __transmutation__) The solar can take on the appearance of any Small or Medium - humanoid. This doesn''t change their Speed or Strikes.' - requirements: null - success: null - traits: - - concentrate - - divine - - polymorph - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Any weapon gains the effect of a __holy__ property rune while a solar - wields it. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Holy Armaments - range: null - raw_description: '**Holy Armaments** (__divine__, __evocation__) Any weapon gains - the effect of a __holy__ property rune while a solar wields it.' - requirements: null - success: null - traits: - - divine - - evocation - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 4d8+17 type: piercing name: holy longbow plus_damage: - - formula: 2d6 - type: good and arrow of mortality + - formula: null + type: 2d6 good + - formula: null + type: arrow of mortality to_hit: 40 traits: - deadly d10 @@ -200,43 +211,6 @@ ranged: - range increment 100 feet - volley 30 feet rarity: Rare -resistances: null -ritual_lists: -- dc: 46 - misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 8 - spells: - - frequency: null - name: freedom - requirement: null - - frequency: null - name: imprisonment - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: call spirit - requirement: null - - frequency: null - name: resurrect - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: animate object - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: angelic messenger - requirement: null - to_hit: null saves: fort: 40 fort_misc: null @@ -245,140 +219,139 @@ saves: ref_misc: null will: 37 will_misc: null -sense_abilities: null senses: -- Perception +40 - darkvision - true seeing size: Large skills: - bonus: 38 misc: null - name: 'Arcana ' + name: Arcana - bonus: 43 misc: null - name: 'Athletics ' + name: Athletics - bonus: 43 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 43 misc: null - name: 'Religion ' + name: Religion - bonus: 36 misc: null - name: 'Stealth ' + name: Stealth - bonus: 46 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 16 + page_start: '16' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 100 + misc: null type: fly spell_lists: -- dc: 46 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 10 +- attack_bonus: null + cantrips: null + constants: + - level: 10 spells: - - frequency: null - name: charm - requirement: null - - frequency: null - name: power word stun - requirement: null - - frequency: null - name: remove curse - requirement: null - - frequency: null - name: remove disease - requirement: null - - frequency: null - name: revival - requirement: null - - heightened_level: null - level: 9 - spells: - - frequency: at will - name: dispel magic - requirement: null - - frequency: null - name: heal - requirement: null - - frequency: null - name: overwhelming presence - requirement: null - - frequency: null - name: power word blind - requirement: null - - frequency: null - name: power word kill - requirement: null - - frequency: null - name: sunburst - requirement: null - - heightened_level: null - level: 7 - spells: - - frequency: null - name: plane shift - requirement: null - - frequency: at will - name: remove fear - requirement: null - - heightened_level: null - level: 6 - spells: - - frequency: at will - name: restoration - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: breath of life - requirement: null - - frequency: null - name: death ward - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: dimensional anchor - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will, self only - name: invisibility - requirement: null - - heightened_level: 10 - level: -1 - spells: - - frequency: evil only + - misc: evil only name: detect alignment - requirement: null - - frequency: null + - misc: null name: tongues - requirement: null - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 46 + focus_points: null + misc: spell attack +38 + spell_lists: + - level: 10 + spells: + - misc: null + name: charm + - misc: null + name: power word stun + - misc: null + name: remove curse + - misc: null + name: remove disease + - misc: null + name: revival + - level: 9 + spells: + - misc: at will + name: dispel magic + - misc: null + name: heal + - misc: null + name: overwhelming presence + - misc: null + name: power word blind + - misc: null + name: power word kill + - misc: null + name: sunburst + - level: 7 + spells: + - misc: null + name: plane shift + - misc: at will + name: remove fear + - level: 6 + spells: + - misc: at will + name: restoration + - level: 5 + spells: + - misc: null + name: breath of life + - misc: null + name: death ward + - level: 4 + spells: + - misc: at will + name: dimensional anchor + - level: 2 + spells: + - misc: at will; self only + name: invisibility + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 46 + focus_points: null + misc: null + spell_lists: + - level: 8 + spells: + - misc: null + name: freedom + - misc: null + name: imprisonment + - level: 5 + spells: + - misc: null + name: call spirit + - misc: null + name: resurrect + - level: 2 + spells: + - misc: null + name: animate object + - level: 1 + spells: + - misc: null + name: angelic messenger + spells_source: Rituals traits: -- Rare -- NG -- Large - Angel - Celestial -type: Creature weaknesses: - amount: 25 + misc: null type: evil diff --git a/data/monsters/soul eater.yaml b/data/monsters/soul eater.yaml index f13137b..7890f04 100644 --- a/data/monsters/soul eater.yaml +++ b/data/monsters/soul eater.yaml @@ -7,6 +7,158 @@ ability_mods: wis_mod: 4 ac: 26 ac_special: null +active_abilities: +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: null + effect: The soul eater attempts to devour the dying creature's soul. The creature + must attempt a DC 25 Will save. A creature that dies as a result of Drain Soul + can't be restored to life except by a spell or ritual of 8th level or higher. + If the soul eater that used Drain Soul on a creature is slain within 100 feet + of that creature's corpse and the creature has been dead no longer than 1 minute, + the creature's soul returns to its body and is restored to life, leaving the creature + __unconscious__ and dying 1 but no longer __doomed__. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Drain Soul + range: null + raw_description: '**Drain Soul** [Three Actions] (__death__, __divine__, __manipulate__, + __necromancy__) **Requirements** The soul eater is adjacent to a __dying__ creature; + **Effect** The soul eater attempts to devour the dying creature''s soul. The creature + must attempt a DC 25 Will save. A creature that dies as a result of Drain Soul + can''t be restored to life except by a spell or ritual of 8th level or higher. + If the soul eater that used Drain Soul on a creature is slain within 100 feet + of that creature''s corpse and the creature has been dead no longer than 1 minute, + the creature''s soul returns to its body and is restored to life, leaving the + creature __unconscious__ and dying 1 but no longer __doomed__.' + requirements: The soul eater is adjacent to a dying creature + saving_throw: null + stages: null + success: null + traits: + - death + - divine + - manipulate + - necromancy + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature becomes doomed 1, or increases its doomed value by 1 if + it was already doomed. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature becomes doomed 1, or increases its doomed + value by 1 if it was already doomed.' + requirements: null + saving_throw: null + stages: null + success: The creature becomes doomed 1, or increases its doomed value by 1 if it + was already doomed. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: As success, but doomed 2. + effect: null + failure: As success, but doomed 2. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** As success, but doomed 2.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As success, but doomed 3. + critical_success: null + description: As success, but doomed 3. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** As success, but doomed 3.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When a soul eater hits a creature with its claw Strike, the creature + must succeed at a DC 23 Fortitude save or become __stupefied 1__ (stupefied 2 + on a critical failure). Further damage dealt by the soul eater increases the stupefied + value by 1 on a failed save, to a maximum of stupefied 4. This condition value + decreases by 1 each time the creature gets a full night's rest. As long as the + creature is stupefied by a soul eater, rest does not decrease any __doomed__ value + that creature might have. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mind-Numbing Touch + range: null + raw_description: '**Mind-Numbing Touch** (__curse__, __divine__, __necromancy__) + When a soul eater hits a creature with its claw Strike, the creature must succeed + at a DC 23 Fortitude save or become __stupefied 1__ (stupefied 2 on a critical + failure). Further damage dealt by the soul eater increases the stupefied value + by 1 on a failed save, to a maximum of stupefied 4. This condition value decreases + by 1 each time the creature gets a full night''s rest. As long as the creature + is stupefied by a soul eater, rest does not decrease any __doomed__ value that + creature might have.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - divine + - necromancy + trigger: null alignment: N automatic_abilities: null description: 'Only the most desperate or foolhardy conjurers call upon the aid of @@ -20,104 +172,37 @@ hp: 80 hp_misc: null immunities: - critical hits -- disease -- paralyzed -- poison +- disease +- paralyzed +- poison - precision -- sleep -items: null +- sleep languages: - Daemonic level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+3 type: slashing name: claw plus_damage: - - formula: 2d6 - type: negative and mind-numbing touch + - formula: null + type: 2d6 negative + - formula: null + type: mind-numbing touch to_hit: 19 traits: - agile - finesse name: Soul Eater perception: 15 -proactive_abilities: -- action_cost: Three Actions - critical_failure: As success, but doomed 3. - critical_success: The creature is unaffected. - description: null - effect: The soul eater is adjacent to a __dying__ creature - effects: null - failure: As success, but doomed 2. - frequency: null - full_description: null - generic_description: null - name: Drain Soul - range: null - raw_description: "**Drain Soul** [Three Actions] (__death__, __divine__, __manipulate__,\ - \ __necromancy__) **Requirements** The soul eater is adjacent to a __dying__ creature;\ - \ **Effect** The soul eater attempts to devour the dying creature's soul. The\ - \ creature must attempt a DC 25 Will save. A creature that dies as a result of\ - \ Drain Soul can't be restored to life except by a spell or ritual of 8th level\ - \ or higher. If the soul eater that used Drain Soul on a creature is slain within\ - \ 100 feet of that creature's corpse and the creature has been dead no longer\ - \ than 1 minute, the creature's soul returns to its body and is restored to life,\ - \ leaving the creature __unconscious__ and dying 1 but no longer __doomed__. \n\ - \n**Critical Success** The creature is unaffected. \n\n**Success** The creature\ - \ becomes doomed 1, or increases its doomed value by 1 if it was already doomed.\ - \ \n\n**Failure** As success, but doomed 2. \n\n**Critical Failure** As success,\ - \ but doomed 3." - requirements: null - success: The creature becomes doomed 1, or increases its doomed value by 1 if it - was already doomed. - traits: - - death - - divine - - manipulate - - necromancy - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When a soul eater hits a creature with its claw Strike, the creature - must succeed at a DC 23 Fortitude save or become __stupefied 1__ (stupefied 2 - on a critical failure). Further damage dealt by the soul eater increases the stupefied - value by 1 on a failed save, to a maximum of stupefied 4. This condition value - decreases by 1 each time the creature gets a full night's rest. As long as the - creature is stupefied by a soul eater, rest does not decrease any __doomed__ value - that creature might have. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mind-Numbing Touch - range: null - raw_description: '**Mind-Numbing Touch** (__curse__, __divine__, __necromancy__) - When a soul eater hits a creature with its claw Strike, the creature must succeed - at a DC 23 Fortitude save or become __stupefied 1__ (stupefied 2 on a critical - failure). Further damage dealt by the soul eater increases the stupefied value - by 1 on a failed save, to a maximum of stupefied 4. This condition value decreases - by 1 each time the creature gets a full night''s rest. As long as the creature - is stupefied by a soul eater, rest does not decrease any __doomed__ value that - creature might have.' - requirements: null - success: null - traits: - - curse - - divine - - necromancy - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 10 + misc: null type: physical -ritual_lists: null saves: fort: 13 fort_misc: null @@ -136,11 +221,11 @@ sense_abilities: can drain its soul, or if the soul eater is defeated (but not destroyed) by the target, the soul eater returns to its conjurer and tries to kill them. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Caster Link range: null raw_description: '**Caster Link** (__detection__, __divine__, __divination__) A @@ -150,6 +235,8 @@ sense_abilities: soul, or if the soul eater is defeated (but not destroyed) by the target, the soul eater returns to its conjurer and tries to kill them.' requirements: null + saving_throw: null + stages: null success: null traits: - detection @@ -164,11 +251,11 @@ sense_abilities: by lead or running water. The conjurer must have seen the target and must speak the target's name while conjuring the soul eater in order to grant this ability. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Find Target range: null raw_description: '**Find Target** (__detection__, __divine__, __divination__) When @@ -177,6 +264,8 @@ sense_abilities: or running water. The conjurer must have seen the target and must speak the target''s name while conjuring the soul eater in order to grant this ability.' requirements: null + saving_throw: null + stages: null success: null traits: - detection @@ -184,38 +273,36 @@ sense_abilities: - divination trigger: null senses: -- Perception +15 - greater darkvision size: Medium skills: - bonus: 12 misc: null - name: 'Abaddon Lore ' + name: Abaddon Lore - bonus: 17 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 15 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 17 misc: +19 in darkness or smoke - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 247 + page_start: '247' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 60 + misc: null type: fly spell_lists: null traits: -- Uncommon -- N -- Medium - Fiend -type: Creature weaknesses: - amount: 10 + misc: null type: good diff --git a/data/monsters/soulbound doll.yaml b/data/monsters/soulbound doll.yaml index 8e4efb8..a2d0c16 100644 --- a/data/monsters/soulbound doll.yaml +++ b/data/monsters/soulbound doll.yaml @@ -7,6 +7,7 @@ ability_mods: wis_mod: 2 ac: 20 ac_special: null +active_abilities: null alignment: Any automatic_abilities: null description: 'Soulbound dolls are eerie mannequins or playthings that have been imbued @@ -73,11 +74,10 @@ immunities: - poison - sickened - unconscious -items: null languages: - one spoken by its creator (typically Common) level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+2 @@ -91,11 +91,7 @@ melee: - magical name: Soulbound Doll perception: 8 -proactive_abilities: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 7 fort_misc: null @@ -112,11 +108,11 @@ sense_abilities: though none of that creature's memories. This causes a soulbound doll to match the donor soul's alignment and gain the corresponding alignment traits. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Personality Fragments range: null raw_description: '**Personality Fragments** A soulbound doll shares fragments of @@ -124,85 +120,71 @@ sense_abilities: causes a soulbound doll to match the donor soul''s alignment and gain the corresponding alignment traits.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +8 - darkvision size: Tiny skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 4 misc: null - name: 'Occultism ' + name: Occultism - bonus: 8 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 304 + page_start: '304' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: -- dc: 18 - misc: '' - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 3 +- attack_bonus: 8 + cantrips: + - level: 1 spells: - - frequency: if alignment is Lawful Evil - name: chilling darkness - requirement: null - - frequency: if alignment is Chaotic Neutral - name: grease - requirement: null - - frequency: if alignment is Neutral Evil - name: harm - requirement: null - - frequency: if alignment is Chaotic Good - name: heal - requirement: null - - frequency: if alignment is Neutral Good - name: heroism - requirement: null - - frequency: null - name: levitate - requirement: null - - frequency: if alignment is Lawful Neutral - name: nondetection - requirement: null - - frequency: if alignment is Chaotic Evil - name: vampiric touch - requirement: null - - frequency: if alignment is Neutral - name: wall of thorns - requirement: null - - frequency: if alignment is Lawful Good - name: zone of truth - requirement: null - - heightened_level: 1 - level: 0 - spells: - - frequency: null + - misc: null name: light - requirement: null - - frequency: null + - misc: null name: mage hand - requirement: null - - frequency: null + - misc: null name: prestidigitation - requirement: null - to_hit: 8 + constants: null + dc: 18 + focus_points: null + misc: null + spell_lists: + - level: 3 + spells: + - misc: if alignment is Lawful Evil + name: chilling darkness + - misc: if alignment is Chaotic Neutral + name: grease + - misc: if alignment is Neutral Evil + name: harm + - misc: if alignment is Chaotic Good + name: heal + - misc: if alignment is Neutral Good + name: heroism + - misc: null + name: levitate + - misc: if alignment is Lawful Neutral + name: nondetection + - misc: if alignment is Chaotic Evil + name: vampiric touch + - misc: if alignment is Neutral + name: wall of thorns + - misc: if alignment is Lawful Good + name: zone of truth + spells_source: Occult Innate Spells traits: -- Any -- Tiny - Construct - Soulbound -type: Creature -weaknesses: null diff --git a/data/monsters/soulbound ruin.yaml b/data/monsters/soulbound ruin.yaml index 5a258cf..9e78322 100644 --- a/data/monsters/soulbound ruin.yaml +++ b/data/monsters/soulbound ruin.yaml @@ -7,31 +7,88 @@ ability_mods: wis_mod: 4 ac: 37 ac_special: null -alignment: NE -automatic_abilities: -- action_cost: None +active_abilities: +- action_cost: Three Actions critical_failure: null critical_success: null - description: When a soulbound ruin fails a saving throw against a spell that would - banish tormented spirits or manipulate souls, such as __banishment__ or __bind - soul__, instead of experiencing the listed effects, it takes 10 damage per spell - level. + description: The ruin collapses up to three 10-footby- 10-foot sections of its ceiling. + The ruin takes 10 damage per section it collapses, and it can't collapse the same + section until it has been repaired. Each creature in one of these areas takes + 8d10 bludgeoning damage with a DC 35 basic Reflex save. On a failed save, the + creature is also restrained under the rubble until it Escapes (DC 33). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null - name: Vulnerability to Exorcism + maximum_duration: null + name: Collapse Ceiling range: null - raw_description: '**Vulnerability to Exorcism** When a soulbound ruin fails a saving - throw against a spell that would banish tormented spirits or manipulate souls, - such as __banishment__ or __bind soul__, instead of experiencing the listed effects, - it takes 10 damage per spell level.' + raw_description: '**Collapse Ceiling** [Three Actions] The ruin collapses up to + three 10-footby- 10-foot sections of its ceiling. The ruin takes 10 damage per + section it collapses, and it can''t collapse the same section until it has been + repaired. Each creature in one of these areas takes 8d10 bludgeoning damage with + a DC 35 basic Reflex save. On a failed save, the creature is also restrained under + the rubble until it Escapes (DC 33).' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A soulbound ruin's edifice Strikes can target any creature inside the + ruin. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pervasive Attacks + range: null + raw_description: '**Pervasive Attacks** A soulbound ruin''s edifice Strikes can + target any creature inside the ruin.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The ruin can spend 10 minutes repairing itself to regain up to 30 Hit + Points. If the ruin is interrupted during this time, it loses its focus and the + repair fails. This ability functions even if the ruin is reduced to 0 HP, unless + a __consecrate__ ritual has been performed to purify the building, in which case + the soulbound ruin is destroyed. This ritual must be dedicated to a good deity + or a deity with a strong opposition to undead, such as __Pharasma__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Self-Repair + range: null + raw_description: '**Self-Repair** The ruin can spend 10 minutes repairing itself + to regain up to 30 Hit Points. If the ruin is interrupted during this time, it + loses its focus and the repair fails. This ability functions even if the ruin + is reduced to 0 HP, unless a __consecrate__ ritual has been performed to purify + the building, in which case the soulbound ruin is destroyed. This ritual must + be dedicated to a good deity or a deity with a strong opposition to undead, such + as __Pharasma__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: NE +automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null @@ -39,19 +96,27 @@ automatic_abilities: effect: The soulbound ruin reacts violently to stop the creature's movement, shooting spikes, throwing bricks, or otherwise impeding the target. The target must succeed at a DC 35 Reflex save or fall __prone__. - effects: null failure: null frequency: once per turn full_description: null generic_description: null - name: Impede + maximum_duration: null + name: Vulnerability to Exorcism range: null - raw_description: '**Impede** [Reaction] **Frequency** once per turn; **Trigger** - A creature within the soulbound ruin uses an action with the move trait. **Effect** - The soulbound ruin reacts violently to stop the creature''s movement, shooting - spikes, throwing bricks, or otherwise impeding the target. The target must succeed - at a DC 35 Reflex save or fall __prone__.' + raw_description: '**Vulnerability to Exorcism** When a soulbound ruin fails a saving + throw against a spell that would banish tormented spirits or manipulate souls, + such as __banishment__ or __bind soul__, instead of experiencing the listed effects, + it takes 10 damage per spell level. + + + **Impede** [Reaction] **Frequency** once per turn; **Trigger** A creature within + the soulbound ruin uses an action with the move trait. **Effect** The soulbound + ruin reacts violently to stop the creature''s movement, shooting spikes, throwing + bricks, or otherwise impeding the target. The target must succeed at a DC 35 Reflex + save or fall __prone__.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within the soulbound ruin uses an action with the move trait. @@ -87,12 +152,11 @@ immunities: - poison - sickened - unconscious -items: null languages: - Common - and other languages typical to the region level: 15 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d10+9 @@ -103,86 +167,11 @@ melee: traits: null name: Soulbound Ruin perception: 25 -proactive_abilities: -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: The ruin collapses up to three 10-footby- 10-foot sections of its ceiling. - The ruin takes 10 damage per section it collapses, and it can't collapse the same - section until it has been repaired. Each creature in one of these areas takes - 8d10 bludgeoning damage with a DC 35 basic Reflex save. On a failed save, the - creature is also restrained under the rubble until it Escapes (DC 33). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Collapse Ceiling - range: null - raw_description: '**Collapse Ceiling** [Three Actions] The ruin collapses up to - three 10-footby- 10-foot sections of its ceiling. The ruin takes 10 damage per - section it collapses, and it can''t collapse the same section until it has been - repaired. Each creature in one of these areas takes 8d10 bludgeoning damage with - a DC 35 basic Reflex save. On a failed save, the creature is also restrained under - the rubble until it Escapes (DC 33).' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A soulbound ruin's edifice Strikes can target any creature inside the - ruin. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pervasive Attacks - range: null - raw_description: '**Pervasive Attacks** A soulbound ruin''s edifice Strikes can - target any creature inside the ruin.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The ruin can spend 10 minutes repairing itself to regain up to 30 Hit - Points. If the ruin is interrupted during this time, it loses its focus and the - repair fails. This ability functions even if the ruin is reduced to 0 HP, unless - a __consecrate__ ritual has been performed to purify the building, in which case - the soulbound ruin is destroyed. This ritual must be dedicated to a good deity - or a deity with a strong opposition to undead, such as __Pharasma__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Self-Repair - range: null - raw_description: '**Self-Repair** The ruin can spend 10 minutes repairing itself - to regain up to 30 Hit Points. If the ruin is interrupted during this time, it - loses its focus and the repair fails. This ability functions even if the ruin - is reduced to 0 HP, unless a __consecrate__ ritual has been performed to purify - the building, in which case the soulbound ruin is destroyed. This ritual must - be dedicated to a good deity or a deity with a strong opposition to undead, such - as __Pharasma__.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 - type: physical (except adamantine) -ritual_lists: null + misc: except adamantine + type: physical saves: fort: 29 fort_misc: null @@ -191,32 +180,29 @@ saves: ref_misc: null will: 27 will_misc: null -sense_abilities: null senses: -- Perception +25 - darkvision size: Gargantuan skills: - bonus: 30 misc: null - name: 'Athletics ' + name: Athletics - bonus: 26 misc: null - name: 'Deception ' -source: + name: Deception +sources: - abbr: 'Pathfinder #148: Fires of the Haunted City' - page_start: 85 + page_start: '85' page_stop: null speed: - amount: null + misc: null type: can't move spell_lists: null traits: -- NE -- Gargantuan - Construct - Undead -type: Creature weaknesses: - amount: 15 + misc: null type: positive diff --git a/data/monsters/spark bat.yaml b/data/monsters/spark bat.yaml index 62e9893..21a85e0 100644 --- a/data/monsters/spark bat.yaml +++ b/data/monsters/spark bat.yaml @@ -7,6 +7,37 @@ ability_mods: wis_mod: 1 ac: 19 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The spark bat transforms into lightning that arcs to a large piece + of metal within 100 feet, such as a suit of metal armor or a metal weapon. The + bat then returns to its normal form in a space adjacent to the metal. This movement + doesn't trigger reactions. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Arc Lightning + range: null + raw_description: '**Arc Lightning** (__move__, __electricity__, __primal__, __transmutation__) + The spark bat transforms into lightning that arcs to a large piece of metal within + 100 feet, such as a suit of metal armor or a metal weapon. The bat then returns + to its normal form in a space adjacent to the metal. This movement doesn''t trigger + reactions.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - move + - electricity + - primal + - transmutation + trigger: null alignment: N automatic_abilities: null description: 'Spark bats congregate around volatile weather in the Plane of Air. @@ -20,13 +51,11 @@ hp_misc: null immunities: - bleed - electricity -- paralyzed -- poison -- sleep -items: null -languages: null +- paralyzed +- poison +- sleep level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d4+5 @@ -39,39 +68,7 @@ melee: - finesse name: Spark Bat perception: 7 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The spark bat transforms into lightning that arcs to a large piece - of metal within 100 feet, such as a suit of metal armor or a metal weapon. The - bat then returns to its normal form in a space adjacent to the metal. This movement - doesn't trigger reactions. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Arc Lightning - range: null - raw_description: '**Arc Lightning** (__move__, __electricity__, __primal__, __transmutation__) - The spark bat transforms into lightning that arcs to a large piece of metal within - 100 feet, such as a suit of metal armor or a metal weapon. The bat then returns - to its normal form in a space adjacent to the metal. This movement doesn''t trigger - reactions.' - requirements: null - success: null - traits: - - move - - electricity - - primal - - transmutation - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 5 fort_misc: null @@ -80,32 +77,28 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +7 - darkvision size: Tiny skills: - bonus: 9 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 9 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 106 + page_start: '106' page_stop: null speed: - amount: 5 + misc: null type: Land - amount: 50 + misc: null type: fly spell_lists: null traits: -- N -- Tiny - Air - Elemental -type: Creature -weaknesses: null diff --git a/data/monsters/spear frog.yaml b/data/monsters/spear frog.yaml index 281b306..e430b4e 100644 --- a/data/monsters/spear frog.yaml +++ b/data/monsters/spear frog.yaml @@ -7,6 +7,52 @@ ability_mods: wis_mod: 2 ac: 14 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Spear Frog Venom + range: null + raw_description: '**Spear Frog Venom** (__poison__) **Saving Throw** DC 15 Fortitude; + **Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage (1 round); **Stage + 2** 1d6 poison damage and __enfeebled 1__ (1 round)' + requirements: null + saving_throw: DC 15 Fortitude + stages: + - effect: 1d4 poison damage (1 round) + - effect: 1d6 poison damage and __enfeebled 1__ (1 round) + success: null + traits: + - poison + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Spear frogs are not flat-footed when __Balancing__ on a narrow surface, + and they gain a +4 bonus to Reflex saves to avoid falling. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sticky Feet + range: null + raw_description: '**Sticky Feet** Spear frogs are not flat-footed when __Balancing__ + on a narrow surface, and they gain a +4 bonus to Reflex saves to avoid falling.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -15,17 +61,19 @@ automatic_abilities: description: Anytime a creature touches the spear frog or an adjacent creature Strikes the spear frog with a melee attack, that creature is exposed to spear frog venom. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Toxic Skin range: null raw_description: '**Toxic Skin** Anytime a creature touches the spear frog or an adjacent creature Strikes the spear frog with a melee attack, that creature is exposed to spear frog venom.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -38,15 +86,12 @@ description: 'The spear frog is named for its toxin, which is traditionally used **__Recall Knowledge - Animal__ (__Nature__)**: DC 14' hp: 12 hp_misc: null -immunities: null -items: null -languages: null level: 0 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 1d6 - type: piercing + formula: null + type: 1d6 piercing name: jaws plus_damage: - formula: null @@ -57,54 +102,7 @@ melee: - finesse name: Spear Frog perception: 6 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 15 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** 1d4 poison damage (1 round); **Stage 2** 1d6 poison damage and __enfeebled - 1__ (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Spear Frog Venom - range: null - raw_description: '**Spear Frog Venom** (__poison__) **Saving Throw** DC 15 Fortitude; - **Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage (1 round); **Stage - 2** 1d6 poison damage and __enfeebled 1__ (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Spear frogs are not flat-footed when __Balancing__ on a narrow surface, - and they gain a +4 bonus to Reflex saves to avoid falling. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sticky Feet - range: null - raw_description: '**Sticky Feet** Spear frogs are not flat-footed when __Balancing__ - on a narrow surface, and they gain a +4 bonus to Reflex saves to avoid falling.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 5 fort_misc: null @@ -113,33 +111,30 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +6 - low-light vision size: Tiny skills: - bonus: 5 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 0 misc: +6 to Climb, High Jump, Long Jump, and Swim - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 121 + page_start: '121' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 20 + misc: null type: climb - amount: 20 + misc: null type: swim spell_lists: null traits: -- N -- Tiny - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/specter.yaml b/data/monsters/specter.yaml index 327b22e..c26f28a 100644 --- a/data/monsters/specter.yaml +++ b/data/monsters/specter.yaml @@ -7,36 +7,169 @@ ability_mods: wis_mod: 4 ac: 25 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: When the specter damages a living creature with its vile touch Strike, + the specter gains 5 temporary Hit Points and the target creature must attempt + a DC 25 Will save to avoid becoming corrupted. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Spectral Corruption + range: null + raw_description: '**Spectral Corruption** (__curse__, __divine__, __enchantment__, + __incapacitation__, __mental__) When the specter damages a living creature with + its vile touch Strike, the specter gains 5 temporary Hit Points and the target + creature must attempt a DC 25 Will save to avoid becoming corrupted.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - divine + - enchantment + - incapacitation + - mental + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected and is temporarily immune to spectral + corruption for 1 minute. + description: The creature is unaffected and is temporarily immune to spectral corruption + for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected and is temporarily + immune to spectral corruption for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __stupefied 2__ for 1 hour. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is __stupefied 2__ for 1 hour.' + requirements: null + saving_throw: null + stages: null + success: The creature is __stupefied 2__ for 1 hour. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature succumbs to the corruption and becomes a spectral thrall. + The creature is controlled by the specter, obeying the specter's telepathic or + spoken orders, though a spectral thrall does not obey obviously self-destructive + orders. It can attempt a new Will save at the end of each of its turns; on a success, + it is no longer controlled by the specter but becomes stupefied 2 for 1 hour. + effect: null + failure: The creature succumbs to the corruption and becomes a spectral thrall. + The creature is controlled by the specter, obeying the specter's telepathic or + spoken orders, though a spectral thrall does not obey obviously self-destructive + orders. It can attempt a new Will save at the end of each of its turns; on a success, + it is no longer controlled by the specter but becomes stupefied 2 for 1 hour. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature succumbs to the corruption and becomes + a spectral thrall. The creature is controlled by the specter, obeying the specter''s + telepathic or spoken orders, though a spectral thrall does not obey obviously + self-destructive orders. It can attempt a new Will save at the end of each of + its turns; on a success, it is no longer controlled by the specter but becomes + stupefied 2 for 1 hour.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, but the creature remains a thrall to the specter until + the curse is removed or until the specter succumbs to pain starvation; it can't + attempt new Will saves to recover on its own. + critical_success: null + description: As failure, but the creature remains a thrall to the specter until + the curse is removed or until the specter succumbs to pain starvation; it can't + attempt new Will saves to recover on its own. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** As failure, but the creature remains a thrall + to the specter until the curse is removed or until the specter succumbs to pain + starvation; it can''t attempt new Will saves to recover on its own.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 30 feet, DC 22 + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: null - effects: null - failure: The creature is frightened 2. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 30 feet, DC 22 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + range: 30 feet + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: DC 22 + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion @@ -54,11 +187,11 @@ automatic_abilities: it deals any amount of negative damage to a living humanoid, it reverts to lawful evil and is no longer quickened, but any thralls it lost control of remain free. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Pain Starvation range: null raw_description: '**Pain Starvation** A specter that goes for more than a month @@ -70,6 +203,8 @@ automatic_abilities: humanoid, it reverts to lawful evil and is no longer quickened, but any thralls it lost control of remain free.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -79,16 +214,18 @@ automatic_abilities: description: A specter caught in sunlight is __clumsy 2__ and __slowed 2__ for as long as it remains in the sunlight. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Sunlight Powerlessness range: null raw_description: '**Sunlight Powerlessness** A specter caught in sunlight is __clumsy 2__ and __slowed 2__ for as long as it remains in the sunlight.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -112,23 +249,22 @@ description: 'When an evil mortal creature dies, it sometimes returns to haunt t hp: 95 hp_misc: negative healing immunities: -- death effects -- disease -- paralyzed -- poison +- death effects +- disease +- paralyzed +- poison - precision -- unconscious -items: null +- unconscious languages: - Common - Necril - telepathy 100 feet (with spectral thralls only) level: 7 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 6d6 - type: negative + formula: null + type: 6d6 negative name: vile touch plus_damage: - formula: null @@ -138,61 +274,11 @@ melee: - finesse name: Specter perception: 15 -proactive_abilities: -- action_cost: None - critical_failure: As failure, but the creature remains a thrall to the specter until - the curse is removed or until the specter succumbs to pain starvation; it can't - attempt new Will saves to recover on its own. - critical_success: The creature is unaffected and is temporarily immune to spectral - corruption for 1 minute. - description: "When the specter damages a living creature with its vile touch Strike,\ - \ the specter gains 5 temporary Hit Points and the target creature must attempt\ - \ a DC 25 Will save to avoid becoming corrupted. \n\n" - effect: null - effects: null - failure: The creature succumbs to the corruption and becomes a spectral thrall. - The creature is controlled by the specter, obeying the specter's telepathic or - spoken orders, though a spectral thrall does not obey obviously self-destructive - orders. It can attempt a new Will save at the end of each of its turns; on a success, - it is no longer controlled by the specter but becomes stupefied 2 for 1 hour. - frequency: null - full_description: null - generic_description: null - name: Spectral Corruption - range: null - raw_description: "**Spectral Corruption** (__curse__, __divine__, __enchantment__,\ - \ __incapacitation__, __mental__) When the specter damages a living creature with\ - \ its vile touch Strike, the specter gains 5 temporary Hit Points and the target\ - \ creature must attempt a DC 25 Will save to avoid becoming corrupted. \n\n**Critical\ - \ Success** The creature is unaffected and is temporarily immune to spectral corruption\ - \ for 1 minute. \n\n**Success** The creature is __stupefied 2__ for 1 hour. \n\ - \n**Failure** The creature succumbs to the corruption and becomes a spectral thrall.\ - \ The creature is controlled by the specter, obeying the specter's telepathic\ - \ or spoken orders, though a spectral thrall does not obey obviously self-destructive\ - \ orders. It can attempt a new Will save at the end of each of its turns; on a\ - \ success, it is no longer controlled by the specter but becomes stupefied 2 for\ - \ 1 hour. \n\n**Critical Failure** As failure, but the creature remains a thrall\ - \ to the specter until the curse is removed or until the specter succumbs to pain\ - \ starvation; it can't attempt new Will saves to recover on its own." - requirements: null - success: The creature is stupefied 2 for 1 hour. - traits: - - curse - - divine - - enchantment - - incapacitation - - mental - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 - type: all (except force -- amount: null - type: ghost touch -- amount: null - type: or positive -ritual_lists: null + misc: null + type: all saves: fort: 13 fort_misc: null @@ -201,33 +287,28 @@ saves: ref_misc: null will: 15 will_misc: null -sense_abilities: null senses: -- Perception +15 - darkvision size: Medium skills: - bonus: 17 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 15 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 17 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 248 + page_start: '248' page_stop: null speed: - amount: 40 + misc: null type: fly spell_lists: null traits: -- LE -- Medium - Incorporeal - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/sphinx.yaml b/data/monsters/sphinx.yaml index fce5716..5e2891d 100644 --- a/data/monsters/sphinx.yaml +++ b/data/monsters/sphinx.yaml @@ -7,6 +7,86 @@ ability_mods: wis_mod: 4 ac: 27 ac_special: null +active_abilities: +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: The sphinx rears back on their hind legs and makes two claw Strikes + at the same target, using the same attack bonus as their highest melee attack. + If both attacks deal damage, the target takes extra damage equal to one claw Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Claw Rake + range: null + raw_description: '**Claw Rake** [Three Actions] The sphinx rears back on their + hind legs and makes two claw Strikes at the same target, using the same attack + bonus as their highest melee attack. If both attacks deal damage, the target takes + extra damage equal to one claw Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The sphinx Strides and makes a Strike at the end of that movement. + If the sphinx began this action hidden, they remain hidden until after the attack. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pounce + range: null + raw_description: '**Pounce** [One Action] The sphinx Strides and makes a Strike + at the end of that movement. If the sphinx began this action hidden, they remain + hidden until after the attack.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: 'Once per week, a Sphinx can create a magical symbol as though casting + a heightened glyph of warding spell. The sphinx usually shapes the glyph to take + the form of a written riddle, and sets the password to the answer. A creature + that gives the wrong answer or tries to pass without answering must succeed at + a DC 26 Will save or suffer one of the following spell effects, chosen by the + sphinx when creating the symbol: synaptic pulse (5th), charm (4th), fear (3rd), + phantom pain (3rd), sleep (3rd). The sphinx learns the identity of any creature + that answers the riddle and tends to be friendly to them.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Warding Glyph + range: null + raw_description: '**Warding Glyph** Once per week, a Sphinx can create a magical + symbol as though casting a heightened glyph of warding spell. The sphinx usually + shapes the glyph to take the form of a written riddle, and sets the password to + the answer. A creature that gives the wrong answer or tries to pass without answering + must succeed at a DC 26 Will save or suffer one of the following spell effects, + chosen by the sphinx when creating the symbol: synaptic pulse (5th), charm (4th), + fear (3rd), phantom pain (3rd), sleep (3rd). The sphinx learns the identity of + any creature that answers the riddle and tends to be friendly to them.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Sphinxes are mystical beings with the body of a lion, the wings of a @@ -44,15 +124,13 @@ description: 'Sphinxes are mystical beings with the body of a lion, the wings of **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 24' hp: 135 hp_misc: null -immunities: null -items: null languages: - Common - Draconic - Sphinx - comprehend language level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+9 @@ -64,86 +142,7 @@ melee: - agile name: Sphinx perception: 18 -proactive_abilities: -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: The sphinx rears back on their hind legs and makes two claw Strikes - at the same target, using the same attack bonus as their highest melee attack. - If both attacks deal damage, the target takes extra damage equal to one claw Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Claw Rake - range: null - raw_description: '**Claw Rake** [Three Actions] The sphinx rears back on their - hind legs and makes two claw Strikes at the same target, using the same attack - bonus as their highest melee attack. If both attacks deal damage, the target takes - extra damage equal to one claw Strike.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The sphinx Strides and makes a Strike at the end of that movement. - If the sphinx began this action hidden, they remain hidden until after the attack. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pounce - range: null - raw_description: '**Pounce** The sphinx Strides and makes a Strike at the end - of that movement. If the sphinx began this action hidden, they remain hidden until - after the attack.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: 'Once per week, a Sphinx can create a magical symbol as though casting - a heightened glyph of warding spell. The sphinx usually shapes the glyph to take - the form of a written riddle, and sets the password to the answer. A creature - that gives the wrong answer or tries to pass without answering must succeed at - a DC 26 Will save or suffer one of the following spell effects, chosen by the - sphinx when creating the symbol: synaptic pulse (5th), charm (4th), fear (3rd), - phantom pain (3rd), sleep (3rd). The sphinx learns the identity of any creature - that answers the riddle and tends to be friendly to them.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Warding Glyph - range: null - raw_description: '**Warding Glyph** Once per week, a Sphinx can create a magical - symbol as though casting a heightened glyph of warding spell. The sphinx usually - shapes the glyph to take the form of a written riddle, and sets the password to - the answer. A creature that gives the wrong answer or tries to pass without answering - must succeed at a DC 26 Will save or suffer one of the following spell effects, - chosen by the sphinx when creating the symbol: synaptic pulse (5th), charm (4th), - fear (3rd), phantom pain (3rd), sleep (3rd). The sphinx learns the identity of - any creature that answers the riddle and tends to be friendly to them.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 16 fort_misc: null @@ -160,11 +159,11 @@ sense_abilities: leads them to gather information on a broad range of topics. Sphinxes have the Bardic Lore bard feat, allowing them to Recall Knowledge on any topic. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Bardic Lore range: null raw_description: '**Bardic Lore** Sphinxes are naturally curious, and their love @@ -172,97 +171,83 @@ sense_abilities: topics. Sphinxes have the Bardic Lore bard feat, allowing them to Recall Knowledge on any topic.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +18 - darkvision -- detect magic -- see invisibility size: Large skills: - bonus: 17 misc: null - name: 'Arcana ' + name: Arcana - bonus: 18 misc: null - name: 'Athletics ' + name: Athletics - bonus: 19 misc: null - name: 'Bardic Lore ' + name: Bardic Lore - bonus: 16 misc: null - name: 'Deception ' + name: Deception - bonus: 16 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 18 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 17 misc: null - name: 'Occultism ' -source: + name: Occultism +sources: - abbr: Bestiary - page_start: 305 + page_start: '305' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 40 + misc: null type: fly spell_lists: -- dc: 27 - misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: + - level: 4 spells: - - frequency: at will - name: clairaudience - requirement: null - - frequency: at will - name: clairvoyance - requirement: null - - frequency: null - name: read omens - requirement: null - - frequency: null - name: remove curse - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: dispel magic - requirement: null - - frequency: null - name: locate - requirement: null - - heightened_level: 4 - level: 0 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - - heightened_level: 5 - level: -1 + constants: + - level: 5 spells: - - frequency: null + - misc: null name: tongues - requirement: null - - heightened_level: 2 - level: -1 + - level: 2 spells: - - frequency: null + - misc: null name: see invisibility - requirement: null - to_hit: null + dc: 27 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: at will + name: clairaudience + - misc: at will + name: clairvoyance + - misc: null + name: read omens + - misc: null + name: remove curse + - level: 3 + spells: + - misc: null + name: dispel magic + - misc: null + name: locate + spells_source: Occult Innate Spells traits: -- N -- Large - Beast -type: Creature -weaknesses: null diff --git a/data/monsters/spider swarm.yaml b/data/monsters/spider swarm.yaml index 2cf1565..5fcbfaa 100644 --- a/data/monsters/spider swarm.yaml +++ b/data/monsters/spider swarm.yaml @@ -7,6 +7,54 @@ ability_mods: wis_mod: 0 ac: 15 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: Each enemy in the spider swarm's space takes 1d4 piercing damage with + a DC 14 basic Reflex save. A creature that fails its save is exposed to spider + swarm venom. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swarming Bites + range: null + raw_description: '**Swarming Bites** [One Action] Each enemy in the spider swarm''s + space takes 1d4 piercing damage with a DC 14 basic Reflex save. A creature that + fails its save is exposed to spider swarm venom.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 4 rounds + name: Spider Swarm Venom + range: null + raw_description: '**Spider Swarm Venom** (__poison__) **Saving Throw** Fortitude + DC 14; **Maximum Duration** 4 rounds; **Stage 1** 1 poison and enfeebled 1 (1 + round); **Stage 2** 1d4 poison and enfeebled 1 (1 round).' + requirements: null + saving_throw: Fortitude DC 14 + stages: + - effect: 1 poison and enfeebled 1 (1 round) + - effect: 1d4 poison and enfeebled 1 (1 round). + success: null + traits: + - poison + trigger: null alignment: N automatic_abilities: null description: 'An abundance of food, the sudden hatching of a clutch of eggs, or magical @@ -21,66 +69,21 @@ hp_misc: null immunities: - precision - swarm mind -items: null -languages: null level: 0 -melee: null +melee_attacks: null name: Spider Swarm perception: 4 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: Each enemy in the spider swarm's space takes 1d4 piercing damage with - a DC 14 basic Reflex save. A creature that fails its save is exposed to spider - swarm venom. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swarming Bites - range: null - raw_description: '**Swarming Bites** Each enemy in the spider swarm''s space takes - 1d4 piercing damage with a DC 14 basic Reflex save. A creature that fails its - save is exposed to spider swarm venom.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** Fortitude DC 14; **Maximum Duration** 4 rounds; **Stage - 1** 1 poison and enfeebled 1 (1 round); **Stage 2** 1d4 poison and enfeebled 1 - (1 round).' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Spider Swarm Venom - range: null - raw_description: '**Spider Swarm Venom** (__poison__) **Saving Throw** Fortitude - DC 14; **Maximum Duration** 4 rounds; **Stage 1** 1 poison and enfeebled 1 (1 - round); **Stage 2** 1d4 poison and enfeebled 1 (1 round).' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 2 + misc: null type: bludgeoning - amount: 5 + misc: null type: piercing - amount: 5 + misc: null type: slashing -ritual_lists: null saves: fort: 4 fort_misc: null @@ -96,52 +99,54 @@ sense_abilities: description: The spider swarm has imprecise tremorsense to detect the vibrations of creatures touching its web. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Web Sense range: null raw_description: '**Web Sense** The spider swarm has imprecise tremorsense to detect the vibrations of creatures touching its web.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +4 - darkvision - web sense size: Large skills: - bonus: 5 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 2 misc: null - name: 'Athletics ' + name: Athletics - bonus: 5 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 306 + page_start: '306' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 20 + misc: null type: climb spell_lists: null traits: -- N -- Large - Animal - Swarm -type: Creature weaknesses: - amount: 5 + misc: null type: area damage - amount: 5 + misc: null type: splash damage diff --git a/data/monsters/spinosaurus.yaml b/data/monsters/spinosaurus.yaml index 638c2b6..2c75cbb 100644 --- a/data/monsters/spinosaurus.yaml +++ b/data/monsters/spinosaurus.yaml @@ -7,6 +7,159 @@ ability_mods: wis_mod: 2 ac: 30 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The spinosaurus reaches up and slashes with its claws at the creature it + has grabbed, dealing 4d8 slashing damage (DC 30 basic Reflex save) and 1d6 __persistent + bleed damage__. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rip and Tear + range: null + raw_description: '**Rip and Tear** [One Action] **Requirements **The spinosaurus + has a creature __grabbed__ in its jaws; **Effect **The spinosaurus reaches up + and slashes with its claws at the creature it has grabbed, dealing 4d8 slashing + damage (DC 30 basic Reflex save) and 1d6 __persistent bleed damage__.' + requirements: The spinosaurus has a creature grabbed in its jaws + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: With a powerful lunge to the side, the spinosaurus uses its sail to slap + the surface of the water, creating a crushing wave of water that deals 6d6 bludgeoning + damage in a 30-foot cone. Each creature in the water in the area must attempt + a DC 30 Reflex save. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Staggering Sail + range: null + raw_description: '**Staggering Sail** [Two Actions] (__incapacitation__) **Requirements + **The spinosaurus is swimming on the surface of water; **Effect **With a powerful + lunge to the side, the spinosaurus uses its sail to slap the surface of the water, + creating a crushing wave of water that deals 6d6 bludgeoning damage in a 30-foot + cone. Each creature in the water in the area must attempt a DC 30 Reflex save.' + requirements: The spinosaurus is swimming on the surface of water + saving_throw: null + stages: null + success: null + traits: + - incapacitation + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success **The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature takes half damage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success **The creature takes half damage.' + requirements: null + saving_throw: null + stages: null + success: The creature takes half damage. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature takes full damage and is __slowed 1__ until the end of + its next turn. + effect: null + failure: The creature takes full damage and is __slowed 1__ until the end of its + next turn. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure **The creature takes full damage and is __slowed 1__ + until the end of its next turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature takes double damage and is __stunned 3__. + critical_success: null + description: The creature takes double damage and is __stunned 3__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure **The creature takes double damage and is __stunned + 3__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Medium, 2d12+12 bludgeoning, Rupture 19 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**__Swallow Whole__** [One Action] (__attack__) Medium, 2d12+12 + bludgeoning, Rupture 19' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null alignment: N automatic_abilities: null description: 'The spinosaurus is more than just one of the largest carnivorous dinosaurs—it''s @@ -49,11 +202,8 @@ description: 'The spinosaurus is more than just one of the largest carnivorous d **__Recall Knowledge - Animal__ (__Nature__)**: DC 28' hp: 200 hp_misc: null -immunities: null -items: null -languages: null level: 11 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+14 @@ -78,78 +228,7 @@ melee: - reach 15 feet name: Spinosaurus perception: 21 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The spinosaurus has a creature __grabbed__ in its jaws - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rip and Tear - range: null - raw_description: '**Rip and Tear** **Requirements **The spinosaurus has a creature - __grabbed__ in its jaws; **Effect **The spinosaurus reaches up and slashes with - its claws at the creature it has grabbed, dealing 4d8 slashing damage (DC 30 basic - Reflex save) and 1d6 __persistent bleed damage__.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The spinosaurus is swimming on the surface of water - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Staggering Sail - range: null - raw_description: "**Staggering Sail** [Two Actions] (__incapacitation__) **Requirements\ - \ **The spinosaurus is swimming on the surface of water; **Effect **With a powerful\ - \ lunge to the side, the spinosaurus uses its sail to slap the surface of the\ - \ water, creating a crushing wave of water that deals 6d6 bludgeoning damage in\ - \ a 30.foot cone. Each creature in the water in the area must attempt a DC 30\ - \ Reflex save. \n\n**Critical Success **The creature is unaffected. \n\n**Success\ - \ **The creature takes half damage. \n\n**Failure **The creature takes full damage\ - \ and is __slowed 1__ until the end of its next turn. \n\n**Critical Failure **The\ - \ creature takes double damage and is __stunned 3__." - requirements: null - success: null - traits: - - incapacitation - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Medium, 2d12+12 bludgeoning, Rupture 19 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**__Swallow Whole__** (__attack__) Medium, 2d12+12 bludgeoning, - Rupture 19' - requirements: null - success: null - traits: - - attack - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 23 fort_misc: null @@ -164,44 +243,43 @@ sense_abilities: critical_success: null description: A spinosaurus can hold its breath for 2 hours. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Deep Breath range: null raw_description: '**Deep Breath** A spinosaurus can hold its breath for 2 hours.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +21 - low-light vision - scent (imprecise) 30 feet size: Gargantuan skills: - bonus: 19 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 23 misc: +25 to Swim - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 82 + page_start: '82' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 30 + misc: null type: swim spell_lists: null traits: -- N -- Gargantuan - Animal - Dinosaur -type: Creature -weaknesses: null diff --git a/data/monsters/spiral centurion.yaml b/data/monsters/spiral centurion.yaml index 5570fd4..5b2955e 100644 --- a/data/monsters/spiral centurion.yaml +++ b/data/monsters/spiral centurion.yaml @@ -7,6 +7,108 @@ ability_mods: wis_mod: 2 ac: 31 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The spiral centurion hurls one of its blades with an angled spin to + ensure a swooping flight path. The blade deals 6d6 slashing damage to each creature + in a 40-foot line (DC 30 basic Reflex save). At the start of the spiral centurion-s + next turn, the blade swoops around and returns along the same flight path, again + dealing 6d6 slashing damage (DC 30 basic Reflex save) to each creature along the + same line. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Hurl Blade + range: null + raw_description: '**Hurl Blade** [Two Actions] The spiral centurion hurls one of + its blades with an angled spin to ensure a swooping flight path. The blade deals + 6d6 slashing damage to each creature in a 40-foot line (DC 30 basic Reflex save). + At the start of the spiral centurion-s next turn, the blade swoops around and + returns along the same flight path, again dealing 6d6 slashing damage (DC 30 basic + Reflex save) to each creature along the same line.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The spiral centurion Strides up to its Speed. It then gains a +2 circumstance + bonus to attack and damage rolls until the end of its turn. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rev Up + range: null + raw_description: '**Rev Up** [One Action] **Requirements** The spiral centurion + has not acted yet this turn; **Effect** The spiral centurion Strides up to its + Speed. It then gains a +2 circumstance bonus to attack and damage rolls until + the end of its turn.' + requirements: The spiral centurion has not acted yet this turn + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Medium or smaller, blade, DC 30 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**__Trample__** [Three Actions] Medium or smaller, blade, DC + 30' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: The spiral centurion spins furiously in place, its blades extended + to slice through nearby creatures. It makes up to five melee blade Strikes. No + single creature can be targeted by more than one blade Strike during one use of + this ability. These attacks count toward the spiral centurion's multiple attack + penalty, but the multiple attack penalty doesn't increase until after all the + attacks are made. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Whirling Death + range: null + raw_description: '**Whirling Death** [Three Actions] The spiral centurion spins + furiously in place, its blades extended to slice through nearby creatures. It + makes up to five melee blade Strikes. No single creature can be targeted by more + than one blade Strike during one use of this ability. These attacks count toward + the spiral centurion''s multiple attack penalty, but the multiple attack penalty + doesn''t increase until after all the attacks are made.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'These mechanical constructs were created to serve as guardians in an @@ -34,23 +136,29 @@ hp: 170 hp_misc: null immunities: - bleed -- death effects -- disease -- doomed -- drained -- fatigued -- healing -- mental -- necromancy +- death effects +- disease +- doomed +- drained +- fatigued +- healing +- mental +- necromancy - nonlethal attacks -- paralyzed -- poison -- sickened -- unconscious -items: null -languages: null +- paralyzed +- poison +- sickened +- unconsciousTop-Heavy + A spiral centurion's top-like design makes it susceptible to effects that would + cause it to fall prone. The DC of any attempt to knock the spiral centurion prone is reduced by 5. If the spiral centurion + attempts a check or saving throw to resist being knocked prone +- it takes a -5 status penalty. A spiral centurion that has been knocked prone can-t + use any actions other than to attempt to Stand +- but it must succeed at a DC 30 Acrobatics + check to do so. level: 11 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+12 @@ -63,113 +171,7 @@ melee: - sweep name: Spiral Centurion perception: 20 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The spiral centurion hurls one of its blades with an angled spin to - ensure a swooping flight path. The blade deals 6d6 slashing damage to each creature - in a 40-foot line (DC 30 basic Reflex save). At the start of the spiral centurion-s - next turn, the blade swoops around and returns along the same flight path, again - dealing 6d6 slashing damage (DC 30 basic Reflex save) to each creature along the - same line. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Hurl Blade - range: null - raw_description: '**Hurl Blade** [Two Actions] The spiral centurion hurls one of - its blades with an angled spin to ensure a swooping flight path. The blade deals - 6d6 slashing damage to each creature in a 40-foot line (DC 30 basic Reflex save). - At the start of the spiral centurion-s next turn, the blade swoops around and - returns along the same flight path, again dealing 6d6 slashing damage (DC 30 basic - Reflex save) to each creature along the same line.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The spiral centurion has not acted yet this turn - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rev Up - range: null - raw_description: '**Rev Up** **Requirements** The spiral centurion has not acted - yet this turn; **Effect** The spiral centurion Strides up to its Speed. It then - gains a +2 circumstance bonus to attack and damage rolls until the end of its - turn.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Medium or smaller, blade, DC 30 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**__Trample__** [Three Actions] Medium or smaller, blade, DC - 30' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: The spiral centurion spins furiously in place, its blades extended - to slice through nearby creatures. It makes up to five melee blade Strikes. No - single creature can be targeted by more than one blade Strike during one use of - this ability. These attacks count toward the spiral centurion's multiple attack - penalty, but the multiple attack penalty doesn't increase until after all the - attacks are made. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Whirling Death - range: null - raw_description: '**Whirling Death** [Three Actions] The spiral centurion spins - furiously in place, its blades extended to slice through nearby creatures. It - makes up to five melee blade Strikes. No single creature can be targeted by more - than one blade Strike during one use of this ability. These attacks count toward - the spiral centurion''s multiple attack penalty, but the multiple attack penalty - doesn''t increase until after all the attacks are made.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: Top-Heavy A spiral centurion's top-like design makes it susceptible to effects - that would cause it to fall prone. The DC of any attempt to knock the spiral centurion - prone is reduced by 5. If the spiral centurion attempts a check or saving throw - to resist being knocked prone -- amount: -5 - type: it takes a status penalty. A spiral centurion that has been knocked prone - can-t use any actions other than to attempt to Stand -- amount: 30 - type: but it must succeed at a DC Acrobatics check to do so. -ritual_lists: null +ranged_attacks: null saves: fort: 22 fort_misc: null @@ -178,30 +180,25 @@ saves: ref_misc: null will: 16 will_misc: null -sense_abilities: null senses: -- Perception +20 - darkvision size: Medium skills: - bonus: 23 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 23 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 250 + page_start: '250' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: null traits: -- N -- Medium - Construct - Mindless -type: Creature -weaknesses: null diff --git a/data/monsters/spirit naga.yaml b/data/monsters/spirit naga.yaml index 55cef81..55933d2 100644 --- a/data/monsters/spirit naga.yaml +++ b/data/monsters/spirit naga.yaml @@ -7,6 +7,31 @@ ability_mods: wis_mod: 3 ac: 28 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Spirit Naga Venom + range: null + raw_description: '**Spirit Naga Venom** (__poison__) **Saving Throw** DC 28; **Maximum + Duration** 6 rounds; **Stage 1** 2d6 poison damage and __stupefied 1__ (1 round); + **Stage 2** 2d6 poison damage and __stupefied 2__ (1 round)' + requirements: null + saving_throw: DC 28 + stages: + - effect: 2d6 poison damage and __stupefied 1__ (1 round) + - effect: 2d6 poison damage and __stupefied 2__ (1 round) + success: null + traits: + - poison + trigger: null alignment: N automatic_abilities: null description: 'In naga culture, the foul-tempered, unkempt spirit naga holds a contemptible @@ -31,7 +56,7 @@ description: 'In naga culture, the foul-tempered, unkempt spirit naga holds a co Despite their hideous appearance and treatment as pariahs by other nagas, spirit nagas feel a profound pride in their abilities and even in their hermetic existences. They see themselves as connected to a greater force whose mysteries are revealed - only to those who can cast off the trappings and morals of "civilized" society. + only to those who can cast off the trappings and morals of “civilized” society. Even so, spirit nagas gleefully accept the worship of other creatures willing to bow to their capricious whims. They often form cults around themselves, using their charm spells and rituals to ensnare the minds of a few key individuals who spread @@ -43,13 +68,11 @@ description: 'In naga culture, the foul-tempered, unkempt spirit naga holds a co **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 28' hp: 160 hp_misc: null -immunities: null -items: null languages: - Aklo - Common level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+9 @@ -64,46 +87,8 @@ melee: - finesse name: Spirit Naga perception: 18 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 28; **Maximum Duration** 6 rounds; **Stage 1** - 2d6 poison damage and __stupefied 1__ (1 round); **Stage 2** 2d6 poison damage - and __stupefied 2__ (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Spirit Naga Venom - range: null - raw_description: '**Spirit Naga Venom** (__poison__) **Saving Throw** DC 28; **Maximum - Duration** 6 rounds; **Stage 1** 2d6 poison damage and __stupefied 1__ (1 round); - **Stage 2** 2d6 poison damage and __stupefied 2__ (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: null - type: '>' -ritual_lists: -- dc: 28 - misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 2 - spells: - - frequency: null - name: inveigle - requirement: null - to_hit: null saves: fort: 15 fort_misc: null @@ -119,151 +104,134 @@ sense_abilities: description: A spirit naga adds __hallucination__, __mind probe__, and __suggestion__ to their coven's spells. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Coven range: null raw_description: '**Coven** A spirit naga adds __hallucination__, __mind probe__, and __suggestion__ to their coven''s spells.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +18 - darkvision size: Large skills: - bonus: 18 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 16 misc: null - name: 'Athletics ' + name: Athletics - bonus: 17 misc: null - name: 'Deception ' + name: Deception - bonus: 19 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 20 misc: null - name: 'Occultism ' + name: Occultism - bonus: 20 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 179 + page_start: '179' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 15 + misc: null type: swim spell_lists: -- dc: 28 - misc: '' - name: Occult Spontaneous Spells - spell_groups: - - heightened_level: null - level: 5 +- attack_bonus: 20 + cantrips: + - level: 5 spells: - - frequency: null - name: black tentacles - requirement: null - - frequency: null - name: sending - requirement: null - - frequency: 3 slots - name: subconscious suggestion - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: null - name: clairvoyance - requirement: null - - frequency: null - name: confusion - requirement: null - - frequency: null - name: fly - requirement: null - - frequency: 4 slots - name: modify memory - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: dream message - requirement: null - - frequency: null - name: mind reading - requirement: null - - frequency: null - name: paralyze - requirement: null - - frequency: 4 slots - name: vampiric touch - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: blur - requirement: null - - frequency: null - name: humanoid form - requirement: null - - frequency: null - name: mirror image - requirement: null - - frequency: 4 slots - name: telekinetic maneuver - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: charm - requirement: null - - frequency: null - name: command - requirement: null - - frequency: null - name: grim tendrils - requirement: null - - frequency: 4 slots - name: unseen servant - requirement: null - - heightened_level: 5 - level: 0 - spells: - - frequency: null + - misc: null name: daze - requirement: null - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: mage hand - requirement: null - - frequency: null + - misc: null name: read aura - requirement: null - - frequency: null + - misc: null name: sigil - requirement: null - to_hit: 20 + constants: null + dc: 28 + focus_points: null + misc: null + spell_lists: + - level: 5 + spells: + - misc: null + name: black tentacles + - misc: null + name: sending + - misc: 3 slots + name: subconscious suggestion + - level: 4 + spells: + - misc: null + name: clairvoyance + - misc: null + name: confusion + - misc: null + name: fly + - misc: 4 slots + name: modify memory + - level: 3 + spells: + - misc: null + name: dream message + - misc: null + name: mind reading + - misc: null + name: paralyze + - misc: 4 slots + name: vampiric touch + - level: 2 + spells: + - misc: null + name: blur + - misc: null + name: humanoid form + - misc: null + name: mirror image + - misc: 4 slots + name: telekinetic maneuver + - level: 1 + spells: + - misc: null + name: charm + - misc: null + name: command + - misc: null + name: grim tendrils + - misc: 4 slots + name: unseen servant + spells_source: Occult Spontaneous Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 28 + focus_points: null + misc: null + spell_lists: + - level: 2 + spells: + - misc: null + name: inveigle + spells_source: Rituals traits: -- Uncommon -- N -- Large - Aberration -type: Creature -weaknesses: null diff --git a/data/monsters/spiritbound aluum.yaml b/data/monsters/spiritbound aluum.yaml index c813c8d..9650486 100644 --- a/data/monsters/spiritbound aluum.yaml +++ b/data/monsters/spiritbound aluum.yaml @@ -7,6 +7,150 @@ ability_mods: wis_mod: 4 ac: 39 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: Spiritbound aluum are immune to spells and magical abilities, with + two exceptions. A __negative__ spell or magical ability grants a spiritbound aluum + the __quickened__ condition until the end of its next turn instead of its normal + effects. A __positive__ spell or ability makes a spiritbound aluum __slowed 1__ + until the end of its next turn instead of its normal effects. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Aluum Antimagic + range: null + raw_description: '**Aluum Antimagic** Spiritbound aluum are immune to spells and + magical abilities, with two exceptions. A __negative__ spell or magical ability + grants a spiritbound aluum the __quickened__ condition until the end of its next + turn instead of its normal effects. A __positive__ spell or ability makes a spiritbound + aluum __slowed 1__ until the end of its next turn instead of its normal effects.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The spiritbound aluum transforms the captured soul's essence into raw magical + energy, channeling the spirit into a beam that deals 20d6 force damage in a 30-foot + line (DC 38 basic Reflex save). The remaining fragments of the captured soul are + released to the Great Beyond. The spiritbound aluum can't use Obliteration Beam + again for 1d4 rounds. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Obliteration Beam + range: null + raw_description: '**Obliteration Beam** [Two Actions] (__arcane__, __evocation__, + __force__) **Requirements** The spiritbound aluum has bound a soul using its __bind + soul__ innate spell; **Effect** The spiritbound aluum transforms the captured + soul''s essence into raw magical energy, channeling the spirit into a beam that + deals 20d6 force damage in a 30-foot line (DC 38 basic Reflex save). The remaining + fragments of the captured soul are released to the Great Beyond. The spiritbound + aluum can''t use Obliteration Beam again for 1d4 rounds.' + requirements: The spiritbound aluum has bound a soul using its bind soul innate + spell + saving_throw: null + stages: null + success: null + traits: + - arcane + - evocation + - force + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature damaged by the spiritbound aluum's fist Strike must succeed + at a DC 35 Fortitude save or become __paralyzed__ for 1 round. On a critical failure, + the creature is paralyzed for 1d4 minutes and falls __prone__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Paralyzing Force + range: null + raw_description: '**Paralyzing Force** (__arcane__, __incapacitation__, __necromancy__) + A creature damaged by the spiritbound aluum''s fist Strike must succeed at a DC + 35 Fortitude save or become __paralyzed__ for 1 round. On a critical failure, + the creature is paralyzed for 1d4 minutes and falls __prone__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - incapacitation + - necromancy + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When a spiritbound aluum uses its __bind soul__ innate spell, it binds + the soul into its central crystal instead of the normal material component. The + crystal can hold up to 60 souls. When encountered, a spiritbound aluum's crystal + typically contains 1d6 souls. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Soul Binder + range: null + raw_description: '**Soul Binder** When a spiritbound aluum uses its __bind soul__ + innate spell, it binds the soul into its central crystal instead of the normal + material component. The crystal can hold up to 60 souls. When encountered, a spiritbound + aluum''s crystal typically contains 1d6 souls.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The spiritbound aluum emits a keening wail in a 15-foot cone that deals + 16d6 sonic damage (DC 27 basic Fortitude save). A creature that fails its save + is __stunned 1__, or stunned 3 on a critical failure. The aluum can't use Soul + Shriek again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Soul Shriek + range: null + raw_description: '**Soul Shriek** [Two Actions] (__arcane__, __auditory__, __evocation__, + __mental__, __sonic__) The spiritbound aluum emits a keening wail in a 15-foot + cone that deals 16d6 sonic damage (DC 27 basic Fortitude save). A creature that + fails its save is __stunned 1__, or stunned 3 on a critical failure. The aluum + can''t use Soul Shriek again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - auditory + - evocation + - mental + - sonic + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -18,11 +162,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +177,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -55,7 +201,7 @@ description: 'Whereas most aluums are animated by the souls of volunteers loyal relieved of its trapped souls in a timely manner, a spiritbound aluum can develop enough will to overcome its masters'' orders and even awaken to full sentience. These rogue aluums typically lose the __mindless__ trait, are evil, have an Intelligence - modifier of -2 or higher, and gain several skills with bonuses ranging from +25 + modifier of –2 or higher, and gain several skills with bonuses ranging from +25 to +32. @@ -78,10 +224,8 @@ immunities: - poison - sickened - unconscious -items: null -languages: null level: 16 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+17 @@ -95,141 +239,12 @@ melee: - magical name: Spiritbound Aluum perception: 28 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: Spiritbound aluum are immune to spells and magical abilities, with - two exceptions. A __negative__ spell or magical ability grants a spiritbound aluum - the __quickened__ condition until the end of its next turn instead of its normal - effects. A __positive__ spell or ability makes a spiritbound aluum __slowed 1__ - until the end of its next turn instead of its normal effects. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Aluum Antimagic - range: null - raw_description: '**Aluum Antimagic** Spiritbound aluum are immune to spells and - magical abilities, with two exceptions. A __negative__ spell or magical ability - grants a spiritbound aluum the __quickened__ condition until the end of its next - turn instead of its normal effects. A __positive__ spell or ability makes a spiritbound - aluum __slowed 1__ until the end of its next turn instead of its normal effects.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The spiritbound aluum has bound a soul using its __bind soul__ innate spell - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Obliteration Beam - range: null - raw_description: '**Obliteration Beam** [Two Actions] (__arcane__, __evocation__, - __force__) **Requirements** The spiritbound aluum has bound a soul using its __bind - soul__ innate spell; **Effect** The spiritbound aluum transforms the captured - soul''s essence into raw magical energy, channeling the spirit into a beam that - deals 20d6 force damage in a 30-foot line (DC 38 basic Reflex save). The remaining - fragments of the captured soul are released to the Great Beyond. The spiritbound - aluum can''t use Obliteration Beam again for 1d4 rounds.' - requirements: null - success: null - traits: - - arcane - - evocation - - force - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature damaged by the spiritbound aluum's fist Strike must succeed - at a DC 35 Fortitude save or become __paralyzed__ for 1 round. On a critical failure, - the creature is paralyzed for 1d4 minutes and falls __prone__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Paralyzing Force - range: null - raw_description: '**Paralyzing Force** (__arcane__, __incapacitation__, __necromancy__) - A creature damaged by the spiritbound aluum''s fist Strike must succeed at a DC - 35 Fortitude save or become __paralyzed__ for 1 round. On a critical failure, - the creature is paralyzed for 1d4 minutes and falls __prone__.' - requirements: null - success: null - traits: - - arcane - - incapacitation - - necromancy - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When a spiritbound aluum uses its __bind soul__ innate spell, it binds - the soul into its central crystal instead of the normal material component. The - crystal can hold up to 60 souls. When encountered, a spiritbound aluum's crystal - typically contains 1d6 souls. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Soul Binder - range: null - raw_description: '**Soul Binder** When a spiritbound aluum uses its __bind soul__ - innate spell, it binds the soul into its central crystal instead of the normal - material component. The crystal can hold up to 60 souls. When encountered, a spiritbound - aluum''s crystal typically contains 1d6 souls.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The spiritbound aluum emits a keening wail in a 15-foot cone that deals - 16d6 sonic damage (DC 27 basic Fortitude save). A creature that fails its save - is __stunned 1__, or stunned 3 on a critical failure. The aluum can't use Soul - Shriek again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Soul Shriek - range: null - raw_description: '**Soul Shriek** [Two Actions] (__arcane__, __auditory__, __evocation__, - __mental__, __sonic__) The spiritbound aluum emits a keening wail in a 15-foot - cone that deals 16d6 sonic damage (DC 27 basic Fortitude save). A creature that - fails its save is __stunned 1__, or stunned 3 on a critical failure. The aluum - can''t use Soul Shriek again for 1d4 rounds.' - requirements: null - success: null - traits: - - arcane - - auditory - - evocation - - mental - - sonic - trigger: null -ranged: null +ranged_attacks: null rarity: Rare resistances: - amount: 15 - type: physical (except adamantine) -ritual_lists: null + misc: except adamantine + type: physical saves: fort: 30 fort_misc: null @@ -238,48 +253,42 @@ saves: ref_misc: null will: 28 will_misc: null -sense_abilities: null senses: -- Perception +28 - darkvision size: Large skills: - bonus: 33 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: 'Pathfinder #149: Against the Scarlet Triad' - page_start: 83 + page_start: '83' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: fly spell_lists: -- dc: 38 +- attack_bonus: null + cantrips: null + constants: null + dc: 38 + focus_points: null misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 9 + spell_lists: + - level: 9 spells: - - frequency: x3 + - misc: x3 name: bind soul - requirement: null - - heightened_level: null - level: 5 + - level: 5 spells: - - frequency: null + - misc: null name: locate - requirement: null - to_hit: null + spells_source: Arcane Innate Spells traits: -- Rare -- N -- Large - Construct - Mindless - Soulbound -type: Creature -weaknesses: null diff --git a/data/monsters/sportlebore swarm.yaml b/data/monsters/sportlebore swarm.yaml index 0163073..861f742 100644 --- a/data/monsters/sportlebore swarm.yaml +++ b/data/monsters/sportlebore swarm.yaml @@ -7,6 +7,28 @@ ability_mods: wis_mod: 2 ac: 25 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: Each creature in the sportlebore swarm's area takes 4d6 piercing damage + (DC 25 basic Reflex save). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swarming Bites + range: null + raw_description: '**Swarming Bites** [One Action] Each creature in the sportlebore + swarm''s area takes 4d6 piercing damage (DC 25 basic Reflex save).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -15,11 +37,11 @@ automatic_abilities: description: null effect: A portion of the sportlebore swarm attempts to surge down the throat of the triggering creature, which must attempt a DC 25 Fortitude save. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Pour Down Throat range: null raw_description: '**Pour Down Throat [Reaction]** **Trigger** A creature in the @@ -27,24 +49,28 @@ automatic_abilities: **Effect** A portion of the sportlebore swarm attempts to surge down the throat of the triggering creature, which must attempt a DC 25 Fortitude save.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature in the sportlebore swarm's area speaks, uses a verbal component, - or opens its mouth + or opens its mouth; - action_cost: None critical_failure: null - critical_success: null + critical_success: The creature is unaffected. description: The creature is unaffected. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Critical Success range: null raw_description: '**Critical Success** The creature is unaffected.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -55,11 +81,11 @@ automatic_abilities: out and avoids further damage, but it can't speak for 1 round, and if it was performing a verbal spellcasting action, the spell fails and the caster wastes the action. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Success range: null raw_description: '**Success** The creature gets a mouthful of sportlebores. It spits @@ -67,7 +93,11 @@ automatic_abilities: if it was performing a verbal spellcasting action, the spell fails and the caster wastes the action.' requirements: null - success: null + saving_throw: null + stages: null + success: The creature gets a mouthful of sportlebores. It spits the insects out + and avoids further damage, but it can't speak for 1 round, and if it was performing + a verbal spellcasting action, the spell fails and the caster wastes the action. traits: null trigger: null - action_cost: None @@ -76,34 +106,40 @@ automatic_abilities: description: The creature takes 4d6 piercing damage from sportlebore bites, can't speak for 1 round, and loses a spell as noted under Success. effect: null - effects: null - failure: null + failure: The creature takes 4d6 piercing damage from sportlebore bites, can't speak + for 1 round, and loses a spell as noted under Success. frequency: null full_description: null generic_description: null + maximum_duration: null name: Failure range: null raw_description: '**Failure** The creature takes 4d6 piercing damage from sportlebore bites, can''t speak for 1 round, and loses a spell as noted under Success.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null - action_cost: None - critical_failure: null + critical_failure: As failure, but the creature is also exposed to __sportlebore + infestation__. critical_success: null description: As failure, but the creature is also exposed to __sportlebore infestation__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Critical Failure range: null raw_description: '**Critical Failure** As failure, but the creature is also exposed to __sportlebore infestation__.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -117,43 +153,22 @@ hp: 85 hp_misc: null immunities: - precision -- swarm mind -items: null -languages: null +- swarm mind level: 7 -melee: null +melee_attacks: null name: Sportlebore Swarm perception: 13 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: Each creature in the sportlebore swarm's area takes 4d6 piercing damage - (DC 25 basic Reflex save). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swarming Bites - range: null - raw_description: '**Swarming Bites** Each creature in the sportlebore swarm''s - area takes 4d6 piercing damage (DC 25 basic Reflex save).' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 3 + misc: null type: bludgeoning - amount: 7 + misc: null type: piercing - amount: 7 + misc: null type: slashing -ritual_lists: null saves: fort: 15 fort_misc: null @@ -162,37 +177,35 @@ saves: ref_misc: null will: 13 will_misc: null -sense_abilities: null senses: -- Perception +13 - low-light vision size: Large skills: - bonus: 17 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 17 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 251 + page_start: '251' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 35 + misc: null type: fly spell_lists: null traits: -- N -- Large - Animal - Swarm -type: Creature weaknesses: - amount: 7 + misc: null type: area damage -- amount: 7 - type: splash - damage +- amount: 150 + misc: null + type: paralyzed +- poison +- sleep languages: - Aquan - Ignan level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+1 @@ -45,64 +100,8 @@ melee: - finesse name: Steam Mephit perception: 3 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The steam mephit calls down a rain boiling water that surrounds them in - a 10-foot emanation. Creatures in the area take 2d8 fire damage (DC 17 basic Reflex - save), and small unattended flames (such as torches) are extinguished. - effects: null - failure: null - frequency: once per day - full_description: null - generic_description: null - name: Boiling Rain - range: null - raw_description: '**Boiling Rain** [Two Actions] (__arcane__, __conjuration__, - __fire__, __water__) **Frequency** once per day; **Effect** The steam mephit calls - down a rain boiling water that surrounds them in a 10-foot emanation. Creatures - in the area take 2d8 fire damage (DC 17 basic Reflex save), and small unattended - flames (such as torches) are extinguished.' - requirements: null - success: null - traits: - - arcane - - conjuration - - fire - - water - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The steam mephit spits a cloud of steam in a 15-foot cone that deals - 2d6 fire damage to each creature within the area (DC 17 basic Reflex save). The - steam mephit can't use Breath Weapon again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __fire__) The steam - mephit spits a cloud of steam in a 15-foot cone that deals 2d6 fire damage to - each creature within the area (DC 17 basic Reflex save). The steam mephit can''t - use Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - arcane - - fire - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: 3 - type: cold -ritual_lists: null saves: fort: 9 fort_misc: null @@ -118,60 +117,64 @@ sense_abilities: description: The steam mephit ignores the __concealed__ condition from mist and steam. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Steam Vision range: null raw_description: '**Steam Vision** The steam mephit ignores the __concealed__ condition from mist and steam.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +3 - darkvision - steam vision size: Small skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 6 misc: null - name: 'Intimidation ' -source: + name: Intimidation +sources: - abbr: Bestiary 2 - page_start: 113 + page_start: '113' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 25 + misc: null type: fly - amount: 25 + misc: null type: swim spell_lists: -- dc: 17 +- attack_bonus: null + cantrips: null + constants: null + dc: 17 + focus_points: null misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 2 + spell_lists: + - level: 2 spells: - - frequency: null + - misc: null name: obscuring mist - requirement: null - to_hit: null + spells_source: Arcane Innate Spells traits: -- Uncommon -- N -- Small - Elemental - Fire - Water -type: Creature -weaknesses: null +weaknesses: +- amount: 3 + misc: null + type: cold diff --git a/data/monsters/stegosaurus.yaml b/data/monsters/stegosaurus.yaml index 91f3794..888b87e 100644 --- a/data/monsters/stegosaurus.yaml +++ b/data/monsters/stegosaurus.yaml @@ -7,6 +7,26 @@ ability_mods: wis_mod: 2 ac: 23 ac_special: null +active_abilities: +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Large or smaller, foot, DC 25 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**Trample** [Three Actions] Large or smaller, foot, DC 25' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -16,11 +36,11 @@ automatic_abilities: effect: The stegosaurus leans its dorsal plates into the attack, gaining a +2 circumstance bonus to its AC against the triggering attack. If the attack misses, the stegosaurus Steps after the attack. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Dorsal Deflection range: null raw_description: '**Dorsal Deflection** [Reaction] **Trigger** The stegosaurus is @@ -28,6 +48,8 @@ automatic_abilities: into the attack, gaining a +2 circumstance bonus to its AC against the triggering attack. If the attack misses, the stegosaurus Steps after the attack.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: The stegosaurus is targeted with a melee attack. @@ -63,11 +85,8 @@ description: 'The stegosaurus is easily recognized by its twin rows of diamond-s **__Recall Knowledge - Animal__ (__Nature__)**: DC 23' hp: 125 hp_misc: null -immunities: null -items: null -languages: null level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+9 @@ -89,30 +108,7 @@ melee: - reach 10 feet name: Stegosaurus perception: 15 -proactive_abilities: -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Large or smaller, foot, DC 25 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**Trample** [Three Actions] Large or smaller, foot, DC 25' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 17 fort_misc: null @@ -121,28 +117,23 @@ saves: ref_misc: null will: 13 will_misc: null -sense_abilities: null senses: -- Perception +15 - low-light vision - scent (imprecise) 30 feet size: Huge skills: - bonus: 20 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 98 + page_start: '98' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- N -- Huge - Animal - Dinosaur -type: Creature -weaknesses: null diff --git a/data/monsters/stingray.yaml b/data/monsters/stingray.yaml index 667976f..c1c947b 100644 --- a/data/monsters/stingray.yaml +++ b/data/monsters/stingray.yaml @@ -7,6 +7,31 @@ ability_mods: wis_mod: 1 ac: 16 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 4 rounds + name: Stingray Venom + range: null + raw_description: '**Stingray Venom** (__poison__) **Saving Throw** DC 16 Fortitude; + **Maximum Duration** 4 rounds; **Stage 1** 1d4 poison damage (1 round); **Stage + 2** 1d6 poison damage and __clumsy 1__ (1 round)' + requirements: null + saving_throw: DC 16 Fortitude + stages: + - effect: 1d4 poison damage (1 round) + - effect: 1d6 poison damage and __clumsy 1__ (1 round) + success: null + traits: + - poison + trigger: null alignment: N automatic_abilities: null description: 'Found in salt or fresh water, stingrays are normally passive creatures, @@ -21,11 +46,8 @@ description: 'Found in salt or fresh water, stingrays are normally passive creat **__Recall Knowledge - Animal__ (__Nature__)**: DC 14' hp: 15 hp_misc: null -immunities: null -items: null -languages: null level: 0 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+1 @@ -40,35 +62,7 @@ melee: - finesse name: Stingray perception: 6 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 16 Fortitude; **Maximum Duration** 4 rounds; **Stage - 1** 1d4 poison damage (1 round); **Stage 2** 1d6 poison damage and __clumsy 1__ - (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Stingray Venom - range: null - raw_description: '**Stingray Venom** (__poison__) **Saving Throw** DC 16 Fortitude; - **Maximum Duration** 4 rounds; **Stage 1** 1d4 poison damage (1 round); **Stage - 2** 1d6 poison damage and __clumsy 1__ (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 5 fort_misc: null @@ -85,44 +79,42 @@ sense_abilities: at the listed range to detect living creatures that are in the same body of water as itself. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Electrolocation range: null raw_description: '**Electrolocation** A stingray in water can use its electrolocation as an imprecise sense at the listed range to detect living creatures that are in the same body of water as itself.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +6 - electrolocation (imprecise) 30 feet - low-light vision size: Medium skills: - bonus: 5 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 226 + page_start: '226' page_stop: null speed: - amount: 30 + misc: null type: swim spell_lists: null traits: -- N -- Medium - Animal - Aquatic -type: Creature -weaknesses: null diff --git a/data/monsters/stone giant.yaml b/data/monsters/stone giant.yaml index 5f93a01..e2e6ea9 100644 --- a/data/monsters/stone giant.yaml +++ b/data/monsters/stone giant.yaml @@ -7,6 +7,51 @@ ability_mods: wis_mod: 1 ac: 27 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The stone giant makes a greatclub Strike. The target is Pushed up to + 10 feet on a hit or up to 20 feet on a critical hit. If the target collides with + a solid object or lands on the ground, it takes bludgeoning damage as though it + had fallen the distance it moved. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Big Swing + range: null + raw_description: '**Big Swing** [Two Actions] The stone giant makes a greatclub + Strike. The target is Pushed up to 10 feet on a hit or up to 20 feet on a critical + hit. If the target collides with a solid object or lands on the ground, it takes + bludgeoning damage as though it had fallen the distance it moved.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Throw Rock + range: null + raw_description: '**Throw Rock** [One Action]' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -14,15 +59,17 @@ automatic_abilities: critical_success: null description: null effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Catch Rock range: null raw_description: '**Catch Rock** [Reaction]' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -49,7 +96,6 @@ description: 'Stone giants are stoic, reclusive herders and artists who have a r **__Recall Knowledge - Humanoid__ (__Society__)**: DC 24' hp: 150 hp_misc: null -immunities: null items: - +1 striking greatclub - sack with 5 rocks @@ -57,7 +103,7 @@ languages: - Common - Jotun level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+12 @@ -82,48 +128,7 @@ melee: - reach 10 feet name: Stone Giant perception: 16 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The stone giant makes a greatclub Strike. The target is Pushed up to - 10 feet on a hit or up to 20 feet on a critical hit. If the target collides with - a solid object or lands on the ground, it takes bludgeoning damage as though it - had fallen the distance it moved. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Big Swing - range: null - raw_description: '**Big Swing** [Two Actions] The stone giant makes a greatclub - Strike. The target is Pushed up to 10 feet on a hit or up to 20 feet on a critical - hit. If the target collides with a solid object or lands on the ground, it takes - bludgeoning damage as though it had fallen the distance it moved.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: '' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Throw Rock - range: null - raw_description: '**Throw Rock** ' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d6+12 @@ -134,11 +139,6 @@ ranged: traits: - brutal - range increment 120 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 18 fort_misc: null @@ -147,37 +147,32 @@ saves: ref_misc: null will: 14 will_misc: null -sense_abilities: null senses: -- Perception +16 - darkvision size: Large skills: - bonus: 14 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 20 misc: null - name: 'Athletics ' + name: Athletics - bonus: 14 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 14 misc: +18 in rocky terrain - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 170 + page_start: '170' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: null traits: -- N -- Large - Earth - Giant - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/stone golem.yaml b/data/monsters/stone golem.yaml index 0b3c431..cc6369a 100644 --- a/data/monsters/stone golem.yaml +++ b/data/monsters/stone golem.yaml @@ -7,45 +7,114 @@ ability_mods: wis_mod: 0 ac: 30 ac_special: null +active_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The creature must succeed at a DC 30 Fortitude save or become __paralyzed__ + for 1 round. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Impose Paralysis + range: null + raw_description: '**Impose Paralysis** [Reaction] (__incapacitation__) **Trigger** + The stone golem hits a __slowed__ creature. **Effect** The creature must succeed + at a DC 30 Fortitude save or become __paralyzed__ for 1 round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - incapacitation + trigger: The stone golem hits a slowed creature. +- action_cost: One Action + critical_failure: null + critical_success: null + description: The stone golem Strides up to its Speed, pushing back each creature + whose space it moves into and damaging them if they try to stop its movement. + A creature can attempt to bar the way by succeeding at a DC 34 Fortitude save. + On a critical success, the resisting creature takes no damage; otherwise it is + damaged as if hit by the golem's fist. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Inexorable March + range: null + raw_description: '**Inexorable March** [One Action] The stone golem Strides up + to its Speed, pushing back each creature whose space it moves into and damaging + them if they try to stop its movement. A creature can attempt to bar the way by + succeeding at a DC 34 Fortitude save. On a critical success, the resisting creature + takes no damage; otherwise it is damaged as if hit by the golem''s fist.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Each creature in a 10-foot emanation must succeed at a DC 30 Fortitude + save or be __slowed 1__ for 1 minute. The golem can't use Slowing Pulse again + for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Slowing Pulse + range: null + raw_description: '**Slowing Pulse** [One Action] (__arcane__, __concentrate__, + __transmutation__) Each creature in a 10-foot emanation must succeed at a DC 30 + Fortitude save or be __slowed 1__ for 1 minute. The golem can''t use Slowing Pulse + again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - concentrate + - transmutation + trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: harmed by cold and water (5d10, 2d8 from areas and persistent damage); + description: 'harmed by cold and water (5d10, 2d8 from areas and persistent damage); healed by acid (area 2d8 HP); slowed by earth + + + **Vulnerable to Stone to Flesh** A __stone to flesh__ spell negates the golem''s + golem antimagic and its resistance to physical damage for 1 round. A __flesh to + stone__ spell reverses this effect immediately.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Golem Antimagic range: null raw_description: '**Golem Antimagic** harmed by cold and water (5d10, 2d8 from areas - and persistent damage); healed by acid (area 2d8 HP); slowed by earth' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A __stone to flesh__ spell negates the golem's golem antimagic and - its resistance to physical damage for 1 round. A __flesh to stone__ spell reverses - this effect immediately. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Vulnerable to Stone to Flesh - range: null - raw_description: '**Vulnerable to Stone to Flesh** A __stone to flesh__ spell negates - the golem''s golem antimagic and its resistance to physical damage for 1 round. - A __flesh to stone__ spell reverses this effect immediately.' + and persistent damage); healed by acid (area 2d8 HP); slowed by earth + + + **Vulnerable to Stone to Flesh** A __stone to flesh__ spell negates the golem''s + golem antimagic and its resistance to physical damage for 1 round. A __flesh to + stone__ spell reverses this effect immediately.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -92,10 +161,8 @@ immunities: - poison - sickened - unconscious -items: null -languages: null level: 11 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+13 @@ -108,84 +175,12 @@ melee: - reach 10 feet name: Stone Golem perception: 17 -proactive_abilities: -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The creature must succeed at a DC 30 Fortitude save or become __paralyzed__ - for 1 round. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Impose Paralysis - range: null - raw_description: '**Impose Paralysis** [Reaction] (__incapacitation__) **Trigger** - The stone golem hits a __slowed__ creature. **Effect** The creature must succeed - at a DC 30 Fortitude save or become __paralyzed__ for 1 round.' - requirements: null - success: null - traits: - - incapacitation - trigger: The stone golem hits a __slowed__ creature. -- action_cost: One Action - critical_failure: null - critical_success: null - description: The stone golem Strides up to its Speed, pushing back each creature - whose space it moves into and damaging them if they try to stop its movement. - A creature can attempt to bar the way by succeeding at a DC 34 Fortitude save. - On a critical success, the resisting creature takes no damage; otherwise it is - damaged as if hit by the golem's fist. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Inexorable March - range: null - raw_description: '**Inexorable March** The stone golem Strides up to its Speed, - pushing back each creature whose space it moves into and damaging them if they - try to stop its movement. A creature can attempt to bar the way by succeeding - at a DC 34 Fortitude save. On a critical success, the resisting creature takes - no damage; otherwise it is damaged as if hit by the golem''s fist.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Each creature in a 10-foot emanation must succeed at a DC 30 Fortitude - save or be __slowed 1__ for 1 minute. The golem can't use Slowing Pulse again - for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Slowing Pulse - range: null - raw_description: '**Slowing Pulse** (__arcane__, __concentrate__, __transmutation__) - Each creature in a 10-foot emanation must succeed at a DC 30 Fortitude save or - be __slowed 1__ for 1 minute. The golem can''t use Slowing Pulse again for 1d4 - rounds.' - requirements: null - success: null - traits: - - arcane - - concentrate - - transmutation - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 10 - type: physical (except adamantine) -ritual_lists: null + misc: except adamantine + type: physical saves: fort: 24 fort_misc: null @@ -194,29 +189,23 @@ saves: ref_misc: null will: 19 will_misc: null -sense_abilities: null senses: -- Perception +17 - darkvision size: Large skills: - bonus: 26 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 187 + page_start: '187' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: null traits: -- Uncommon -- N -- Large - Construct - Golem - Mindless -type: Creature -weaknesses: null diff --git a/data/monsters/stone mauler.yaml b/data/monsters/stone mauler.yaml index 362303e..1485aaf 100644 --- a/data/monsters/stone mauler.yaml +++ b/data/monsters/stone mauler.yaml @@ -7,24 +7,44 @@ ability_mods: wis_mod: 3 ac: 27 ac_special: null -alignment: N -automatic_abilities: +active_abilities: - action_cost: None critical_failure: null critical_success: null - description: 5 feet. Spikes of rock rise up from all stone surfaces in the emanation, - creating difficult terrain. A creature moving in the terrain takes 2d6 piercing - damage for each square of spikes it moves into (a Large or larger creature takes - damage only once for each square it moves, even if its space covers multiple squares - of spikes). Creatures with the __earth__ trait ignore all effects within the area. - The stone mauler can disable or activate spike stones as a single action, which - has the __concentrate__ trait. + description: The stone mauler can Burrow through any earthen matter, including rock. + When it does so, the stone mauler moves at its full burrow Speed, leaving no tunnels + or signs of its passing. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null + name: Earth Glide + range: null + raw_description: '**Earth Glide** The stone mauler can Burrow through any earthen + matter, including rock. When it does so, the stone mauler moves at its full burrow + Speed, leaving no tunnels or signs of its passing.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: N +automatic_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The stone mauler crumbles into the ground, Burrowing down 15 feet. This + Burrowing does not trigger reactions. The stone mauler can't Crumble again for + 1d4 rounds. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null name: Spike Stones range: null raw_description: '**Spike Stones** (__aura__, __earth__, __primal__, __transmutation__) @@ -34,34 +54,16 @@ automatic_abilities: only once for each square it moves, even if its space covers multiple squares of spikes). Creatures with the __earth__ trait ignore all effects within the area. The stone mauler can disable or activate spike stones as a single action, which - has the __concentrate__ trait.' - requirements: null - success: null - traits: - - aura - - earth - - primal - - transmutation - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The stone mauler crumbles into the ground, Burrowing down 15 feet. This - Burrowing does not trigger reactions. The stone mauler can't Crumble again for - 1d4 rounds. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Crumble - range: null - raw_description: '**Crumble** [Reaction] **Trigger** The stone mauler takes damage - from a hostile source while atop rock or earth. **Effect** The stone mauler crumbles - into the ground, Burrowing down 15 feet. This Burrowing does not trigger reactions. - The stone mauler can''t Crumble again for 1d4 rounds.' + has the __concentrate__ trait. + + + **Crumble** [Reaction] **Trigger** The stone mauler takes damage from a hostile + source while atop rock or earth. **Effect** The stone mauler crumbles into the + ground, Burrowing down 15 feet. This Burrowing does not trigger reactions. The + stone mauler can''t Crumble again for 1d4 rounds.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: The stone mauler takes damage from a hostile source while atop rock or @@ -80,11 +82,10 @@ immunities: - paralyzed - poison - sleep -items: null languages: - Terran level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+10 @@ -98,29 +99,7 @@ melee: - reach 10 feet name: Stone Mauler perception: 16 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The stone mauler can Burrow through any earthen matter, including rock. - When it does so, the stone mauler moves at its full burrow Speed, leaving no tunnels - or signs of its passing. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Earth Glide - range: null - raw_description: '**Earth Glide** The stone mauler can Burrow through any earthen - matter, including rock. When it does so, the stone mauler moves at its full burrow - Speed, leaving no tunnels or signs of its passing.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d12+6 @@ -131,9 +110,6 @@ ranged: traits: - brutal - range increment 80 feet -rarity: Common -resistances: null -ritual_lists: null saves: fort: 23 fort_misc: null @@ -149,47 +125,47 @@ sense_abilities: description: When not touching solid ground, a stone mauler is slowed 1 and can't use reactions. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Earthbound range: null raw_description: '**Earthbound** When not touching solid ground, a stone mauler is slowed 1 and can''t use reactions.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +16 - darkvision - tremorsense (imprecise) 80 feet size: Large skills: - bonus: 21 misc: null - name: 'Athletics ' + name: Athletics - bonus: 12 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 147 + page_start: '147' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 35 + misc: null type: burrow - amount: null + misc: null type: earth glide spell_lists: null traits: -- N -- Large - Earth - Elemental -type: Creature -weaknesses: null diff --git a/data/monsters/storm giant.yaml b/data/monsters/storm giant.yaml index b3ac054..eae77de 100644 --- a/data/monsters/storm giant.yaml +++ b/data/monsters/storm giant.yaml @@ -7,6 +7,82 @@ ability_mods: wis_mod: 5 ac: 34 ac_special: null +active_abilities: +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: The storm giant raises one hand to the sky, channeling a bolt of lightning + into the blade held in the other. The giant makes a greatsword Strike with a –2 + circumstance penalty against each creature within its reach. It makes only one + attack roll and compares the result against each creature's AC. This Strike deals + an additional 3d12 electricity damage and counts as two attacks for the giant's + multiple attack penalty. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Lightning Blade + range: null + raw_description: '**Lightning Blade** [Three Actions] (__electricity__, __evocation__, + __primal__) The storm giant raises one hand to the sky, channeling a bolt of lightning + into the blade held in the other. The giant makes a greatsword Strike with a –2 + circumstance penalty against each creature within its reach. It makes only one + attack roll and compares the result against each creature''s AC. This Strike deals + an additional 3d12 electricity damage and counts as two attacks for the giant''s + multiple attack penalty.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - electricity + - evocation + - primal + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Throw Rock + range: null + raw_description: '**Throw Rock** [One Action]' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The storm giant makes a single greatsword Strike and compares the attack + roll result to the ACs of up to two foes within its reach. This counts as two + attacks for the giant's multiple attack penalty. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Wide Swing + range: null + raw_description: '**Wide Swing** [One Action] The storm giant makes a single greatsword + Strike and compares the attack roll result to the ACs of up to two foes within + its reach. This counts as two attacks for the giant''s multiple attack penalty.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CG automatic_abilities: - action_cost: Reaction @@ -14,15 +90,17 @@ automatic_abilities: critical_success: null description: null effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Catch Rock range: null raw_description: '**Catch Rock** [Reaction]' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -62,15 +140,15 @@ languages: - Draconic - Jotun level: 13 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+16 type: slashing name: greatsword plus_damage: - - formula: 1d6 - type: electricity + - formula: null + type: 1d6 electricity to_hit: 28 traits: - magical @@ -82,85 +160,15 @@ melee: type: bludgeoning name: fist plus_damage: - - formula: 1d6 - type: electricity + - formula: null + type: 1d6 electricity to_hit: 27 traits: - agile - reach 15 feet name: Storm Giant perception: 24 -proactive_abilities: -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: The storm giant raises one hand to the sky, channeling a bolt of lightning - into the blade held in the other. The giant makes a greatsword Strike with a -2 - circumstance penalty against each creature within its reach. It makes only one - attack roll and compares the result against each creature's AC. This Strike deals - an additional 3d12 electricity damage and counts as two attacks for the giant's - multiple attack penalty. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Lightning Blade - range: null - raw_description: '**Lightning Blade** [Three Actions] (__electricity__, __evocation__, - __primal__) The storm giant raises one hand to the sky, channeling a bolt of lightning - into the blade held in the other. The giant makes a greatsword Strike with a -2 - circumstance penalty against each creature within its reach. It makes only one - attack roll and compares the result against each creature''s AC. This Strike deals - an additional 3d12 electricity damage and counts as two attacks for the giant''s - multiple attack penalty.' - requirements: null - success: null - traits: - - electricity - - evocation - - primal - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: '' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Throw Rock - range: null - raw_description: '**Throw Rock** ' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The storm giant makes a single greatsword Strike and compares the attack - roll result to the ACs of up to two foes within its reach. This counts as two - attacks for the giant's multiple attack penalty. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wide Swing - range: null - raw_description: '**Wide Swing** The storm giant makes a single greatsword Strike - and compares the attack roll result to the ACs of up to two foes within its reach. - This counts as two attacks for the giant''s multiple attack penalty.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d10+16 @@ -171,9 +179,6 @@ ranged: traits: - brutal - range increment 120 feet -rarity: Common -resistances: null -ritual_lists: null saves: fort: 28 fort_misc: null @@ -182,71 +187,62 @@ saves: ref_misc: null will: 23 will_misc: null -sense_abilities: null senses: -- Perception +24 - low-light vision size: Huge skills: - bonus: 20 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 27 misc: null - name: 'Athletics ' + name: Athletics - bonus: 24 misc: null - name: 'Crafting ' + name: Crafting - bonus: 24 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 22 misc: null - name: 'Performance ' -source: + name: Performance +sources: - abbr: Bestiary - page_start: 174 + page_start: '174' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 30 + misc: null type: swim spell_lists: -- dc: 33 - misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 6 +- attack_bonus: null + cantrips: null + constants: + - level: 4 spells: - - frequency: x3 - name: chain lightning - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: at will - name: control weather - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: at will - name: levitate - requirement: null - - heightened_level: 4 - level: -1 - spells: - - frequency: null + - misc: null name: freedom of movement - requirement: null - to_hit: null + dc: 33 + focus_points: null + misc: null + spell_lists: + - level: 6 + spells: + - misc: x3 + name: chain lightning + - level: 5 + spells: + - misc: at will + name: control weather + - level: 3 + spells: + - misc: at will + name: levitate + spells_source: Arcane Innate Spells traits: -- CG -- Huge - Amphibious - Giant - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/storm lord.yaml b/data/monsters/storm lord.yaml index a98d888..628f230 100644 --- a/data/monsters/storm lord.yaml +++ b/data/monsters/storm lord.yaml @@ -7,18 +7,42 @@ ability_mods: wis_mod: 3 ac: 30 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The storm lord's movement doesn't trigger reactions. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swiftness + range: null + raw_description: '**Swiftness** The storm lord''s movement doesn''t trigger reactions.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null - effect: The storm lord takes damage from a hostile action. - effects: null + effect: The storm lord disperses. Until the end of the current turn, it can't be + attacked or targeted, doesn't take up space, and any auras or emanations it has + are suppressed. At the end of the turn, the storm lord reforms in any space in + which it can fit within 50 feet of where it dispersed and any auras or emanations + it has are restored as long as their duration didn't run out while it was dispersed. failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: High Winds range: null raw_description: "**High Winds** (__air__, __aura__) 20 feet. Air within the emanation\ @@ -31,11 +55,11 @@ automatic_abilities: \ or emanations it has are restored as long as their duration didn't run out while\ \ it was dispersed." requirements: null + saving_throw: null + stages: null success: null - traits: - - air - - aura - trigger: '[Reaction]' + traits: null + trigger: The storm lord takes damage from a hostile action. description: 'Storm lords wage battles to claim important territory within the Plane of Air. @@ -50,11 +74,10 @@ immunities: - paralyzed - poison - sleep -items: null languages: - Auran level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+10 @@ -69,25 +92,7 @@ melee: - reach 15 feet name: Storm Lord perception: 18 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The storm lord's movement doesn't trigger reactions. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swiftness - range: null - raw_description: '**Swiftness** The storm lord''s movement doesn''t trigger reactions.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d12+4 @@ -97,9 +102,6 @@ ranged: to_hit: 20 traits: - range increment 50 feet -rarity: Common -resistances: null -ritual_lists: null saves: fort: 15 fort_misc: null @@ -108,32 +110,28 @@ saves: ref_misc: null will: 16 will_misc: null -sense_abilities: null senses: -- Perception +18 - darkvision size: Large skills: - bonus: 20 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 18 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 145 + page_start: '145' page_stop: null speed: - amount: 75 + misc: null type: fly - amount: null + misc: null type: swiftness spell_lists: null traits: -- N -- Large - Air - Elemental -type: Creature -weaknesses: null diff --git a/data/monsters/striding fire.yaml b/data/monsters/striding fire.yaml index 0a48c62..0d3ea89 100644 --- a/data/monsters/striding fire.yaml +++ b/data/monsters/striding fire.yaml @@ -7,6 +7,38 @@ ability_mods: wis_mod: 4 ac: 24 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The striding fire Strides up to double its Speed in a straight line. + Its movement during this Stride doesn't trigger reactions. Any creature the striding + fire was adjacent to at any point during this Stride must attempt a DC 24 basic + Reflex save. If it critically fails, it is knocked __prone__ by a wave of heated + air. The striding fire can't use Burning Rush for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Burning Rush + range: null + raw_description: '**Burning Rush** [Two Actions] (__evocation__, __fire__, __primal__) + The striding fire Strides up to double its Speed in a straight line. Its movement + during this Stride doesn''t trigger reactions. Any creature the striding fire + was adjacent to at any point during this Stride must attempt a DC 24 basic Reflex + save. If it critically fails, it is knocked __prone__ by a wave of heated air. + The striding fire can''t use Burning Rush for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - evocation + - fire + - primal + trigger: null alignment: CN automatic_abilities: null description: 'An embodiment of the speed and chaos of a spreading blaze, a striding @@ -22,64 +54,28 @@ hp_misc: null immunities: - bleed - fire -- paralyzed -- poison -- sleep -items: null +- paralyzed +- poison +- sleep languages: - Ignan level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+5 type: bludgeoning name: fist plus_damage: - - formula: 1d6 - type: persistent fire + - formula: null + type: 1d6 persistent fire to_hit: 17 traits: - agile - finesse name: Striding Fire perception: 14 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The striding fire Strides up to double its Speed in a straight line. - Its movement during this Stride doesn't trigger reactions. Any creature the striding - fire was adjacent to at any point during this Stride must attempt a DC 24 basic - Reflex save. If it critically fails, it is knocked __prone__ by a wave of heated - air. The striding fire can't use Burning Rush for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Burning Rush - range: null - raw_description: '**Burning Rush** [Two Actions] (__evocation__, __fire__, __primal__) - The striding fire Strides up to double its Speed in a straight line. Its movement - during this Stride doesn''t trigger reactions. Any creature the striding fire - was adjacent to at any point during this Stride must attempt a DC 24 basic Reflex - save. If it critically fails, it is knocked __prone__ by a wave of heated air. - The striding fire can''t use Burning Rush for 1d4 rounds.' - requirements: null - success: null - traits: - - evocation - - fire - - primal - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 10 - type: cold -ritual_lists: null +ranged_attacks: null saves: fort: 11 fort_misc: null @@ -94,43 +90,45 @@ sense_abilities: critical_success: null description: The striding fire ignores the __concealed__ condition from smoke. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Smoke Vision range: null raw_description: '**Smoke Vision** The striding fire ignores the __concealed__ condition from smoke.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +14 - darkvision - smoke vision size: Medium skills: - bonus: 15 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 12 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 111 + page_start: '111' page_stop: null speed: - amount: 50 + misc: null type: Land spell_lists: null traits: -- CN -- Medium - Elemental - Fire -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: cold diff --git a/data/monsters/stygira.yaml b/data/monsters/stygira.yaml index f34b7cb..121ea70 100644 --- a/data/monsters/stygira.yaml +++ b/data/monsters/stygira.yaml @@ -7,26 +7,76 @@ ability_mods: wis_mod: 6 ac: 26 ac_special: null -alignment: LE -automatic_abilities: -- action_cost: None +active_abilities: +- action_cost: One Action critical_failure: null critical_success: null - description: A stygira in an area of bright light is __sickened 1__. + description: The stygira holds aloft a gem and gazes into the mind of a creature + within 30 feet, infusing the creature's thoughts with visions of the creature's + own dead body slowly petrifying. The creature must succeed at a DC 25 Will save + or become __frightened 1__ (frightened 2 on a critical failure). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null - name: Light Sickness + maximum_duration: null + name: Gem Gaze range: null - raw_description: '**Light Sickness** A stygira in an area of bright light is __sickened - 1__.' + raw_description: '**Gem Gaze** [One Action] (__emotion__, __fear__, __mental__, + __primal__) The stygira holds aloft a gem and gazes into the mind of a creature + within 30 feet, infusing the creature''s thoughts with visions of the creature''s + own dead body slowly petrifying. The creature must succeed at a DC 25 Will save + or become __frightened 1__ (frightened 2 on a critical failure).' requirements: null + saving_throw: null + stages: null success: null - traits: null + traits: + - emotion + - fear + - mental + - primal trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Wounds dealt by the stygira's claws leave the flesh bleached of color + and turn the blood that runs from them dark gray. Each time a creature is damaged + by the stygira's claw Strike, it must succeed at a DC 25 Fortitude save or become + permanently __slowed 1__ (slowed 2 on a critical failure) as its flesh stiffens + like stone. If a creature is reduced to 0 Hit Points from the stygira's claw Strike + and fails the saving throw against stone curse, it is __petrified__. A creature + that spends 8 hours in direct sunlight can attempt a new saving throw to remove + the effects of stone curse, even if it has been petrified. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Stone Curse + range: null + raw_description: '**Stone Curse** (__curse__, __primal__, __transmutation__) Wounds + dealt by the stygira''s claws leave the flesh bleached of color and turn the blood + that runs from them dark gray. Each time a creature is damaged by the stygira''s + claw Strike, it must succeed at a DC 25 Fortitude save or become permanently __slowed + 1__ (slowed 2 on a critical failure) as its flesh stiffens like stone. If a creature + is reduced to 0 Hit Points from the stygira''s claw Strike and fails the saving + throw against stone curse, it is __petrified__. A creature that spends 8 hours + in direct sunlight can attempt a new saving throw to remove the effects of stone + curse, even if it has been petrified.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - primal + - transmutation + trigger: null +alignment: LE +automatic_abilities: null description: 'Withered hermits wrapped in tattered rags, these scarred, eyeless creatures command strange secrets of the earth and interpret the fateful energies of the subterranean depths. In some regions, stygiras are worshipped as seers or even gods, although @@ -54,9 +104,9 @@ description: 'Withered hermits wrapped in tattered rags, these scarred, eyeless hp: 80 hp_misc: null immunities: -- paralyzed -- petrified -- visual +- paralyzed +- petrified +- visual items: - gemstone languages: @@ -65,7 +115,7 @@ languages: - Jotun - Terran level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+10 @@ -79,76 +129,11 @@ melee: - agile name: Stygira perception: 17 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The stygira holds aloft a gem and gazes into the mind of a creature - within 30 feet, infusing the creature's thoughts with visions of the creature's - own dead body slowly petrifying. The creature must succeed at a DC 25 Will save - or become __frightened 1__ (frightened 2 on a critical failure). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Gem Gaze - range: null - raw_description: '**Gem Gaze** (__emotion__, __fear__, __mental__, __primal__) - The stygira holds aloft a gem and gazes into the mind of a creature within 30 - feet, infusing the creature''s thoughts with visions of the creature''s own dead - body slowly petrifying. The creature must succeed at a DC 25 Will save or become - __frightened 1__ (frightened 2 on a critical failure).' - requirements: null - success: null - traits: - - emotion - - fear - - mental - - primal - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Wounds dealt by the stygira's claws leave the flesh bleached of color - and turn the blood that runs from them dark gray. Each time a creature is damaged - by the stygira's claw Strike, it must succeed at a DC 25 Fortitude save or become - permanently __slowed 1__ (slowed 2 on a critical failure) as its flesh stiffens - like stone. If a creature is reduced to 0 Hit Points from the stygira's claw Strike - and fails the saving throw against stone curse, it is __petrified__. A creature - that spends 8 hours in direct sunlight can attempt a new saving throw to remove - the effects of stone curse, even if it has been petrified. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Stone Curse - range: null - raw_description: '**Stone Curse** (__curse__, __primal__, __transmutation__) Wounds - dealt by the stygira''s claws leave the flesh bleached of color and turn the blood - that runs from them dark gray. Each time a creature is damaged by the stygira''s - claw Strike, it must succeed at a DC 25 Fortitude save or become permanently __slowed - 1__ (slowed 2 on a critical failure) as its flesh stiffens like stone. If a creature - is reduced to 0 Hit Points from the stygira''s claw Strike and fails the saving - throw against stone curse, it is __petrified__. A creature that spends 8 hours - in direct sunlight can attempt a new saving throw to remove the effects of stone - curse, even if it has been petrified.' - requirements: null - success: null - traits: - - curse - - primal - - transmutation - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 - type: physical (except adamantine) -ritual_lists: null + misc: except adamantine + type: physical saves: fort: 15 fort_misc: null @@ -161,108 +146,92 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'As long as the stygira holds a gemstone, they can see through the - gem with __darkvision__ and the effects of __true seeing__. The stygira is __blind__ + description: As long as the stygira holds a gemstone, they can see through the gem + with __darkvision__ and the effects of __true seeing__. The stygira is __blind__ when they are not holding a gem in a hand. - - - ' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Gemsight range: null raw_description: '**Gemsight** As long as the stygira holds a gemstone, they can see through the gem with __darkvision__ and the effects of __true seeing__. The - stygira is __blind__ when they are not holding a gem in a hand. - - - ' + stygira is __blind__ when they are not holding a gem in a hand.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +17 - gemsight size: Medium skills: - bonus: 15 misc: null - name: 'Athletics ' + name: Athletics - bonus: 15 misc: null - name: 'Deception ' + name: Deception - bonus: 17 misc: null - name: 'Gem Lore ' + name: Gem Lore - bonus: 17 misc: null - name: 'Nature ' + name: Nature - bonus: 17 misc: null - name: 'Occultism ' -source: + name: Occultism +sources: - abbr: Bestiary 2 - page_start: 255 + page_start: '255' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 25 - misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: + - level: 4 spells: - - frequency: null - name: clairvoyance - requirement: null - - frequency: null - name: read omens - requirement: null - - frequency: null - name: shape stone - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: clairaudience - requirement: null - - frequency: null - name: earthbind - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: augury - requirement: null - - frequency: null - name: undetectable alignment - requirement: null - - heightened_level: 4 - level: 0 - spells: - - frequency: null + - misc: null name: know direction - requirement: null - - frequency: null + - misc: null name: read aura - requirement: null - to_hit: null + constants: null + dc: 25 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: clairvoyance + - misc: null + name: read omens + - misc: null + name: shape stone + - level: 3 + spells: + - misc: null + name: clairaudience + - misc: null + name: earthbind + - level: 2 + spells: + - misc: null + name: augury + - misc: null + name: undetectable alignment + spells_source: Occult Innate Spells traits: -- LE -- Medium - Earth - Fey -type: Creature weaknesses: - amount: 5 + misc: null type: cold iron diff --git a/data/monsters/succubus.yaml b/data/monsters/succubus.yaml index 4f5de8e..a246e7f 100644 --- a/data/monsters/succubus.yaml +++ b/data/monsters/succubus.yaml @@ -7,117 +7,7 @@ ability_mods: wis_mod: 2 ac: 23 ac_special: null -alignment: CE -automatic_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: As succubi are beings of pure lust, creatures that reject their lust - can metaphysically harm them. When a succubus fails a Diplomacy check to Embrace - or Request, or when a creature succeeds at its save against a succubus's mental - spell or ability, the succubus takes 2d6 mental damage. For one hour after causing - mental damage to a succubus in this way, a creature can deal 2d6 mental damage - to the succubus with a successful Demoralize incorporating its rejection. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rejection Vulnerability - range: null - raw_description: '**Rejection Vulnerability** As succubi are beings of pure lust, - creatures that reject their lust can metaphysically harm them. When a succubus - fails a Diplomacy check to Embrace or Request, or when a creature succeeds at - its save against a succubus''s mental spell or ability, the succubus takes 2d6 - mental damage. For one hour after causing mental damage to a succubus in this - way, a creature can deal 2d6 mental damage to the succubus with a successful Demoralize - incorporating its rejection.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: 10 feet. Any creature in the aura that could be sexually attracted - to a succubus takes a -2 circumstance penalty to checks and DCs to oppose the - succubus's mental spells, Deception, and Diplomacy. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Seductive Presence - range: null - raw_description: '**Seductive Presence** (__aura__, __charm__, __emotion__, __mental__) - 10 feet. Any creature in the aura that could be sexually attracted to a succubus - takes a -2 circumstance penalty to checks and DCs to oppose the succubus''s mental - spells, Deception, and Diplomacy.' - requirements: null - success: null - traits: - - aura - - charm - - emotion - - mental - trigger: null -description: 'Succubi are manifestations of the sin of destructive lust, and they - are the most attractive of all demons—as befits their role in seducing mortals to - fall to sin. The concept of gender is fluid to a succubus, as they can adopt countless - humanoid forms of any gender to aid in their goals. Most succubi have a feminine - true form (incubi, which usually have a masculine true form, are a different kind - of demon), but regardless of gender, a lust demon is supernaturally beautiful or - handsome, but with curving horns, bat wings, sharp claws, and a sinuous tail. - - - - - When disguised as a mortal humanoid on the Material Plane, a succubus whispers into - the ears of mortals, urging them to pursue their darkest and most destructive desires - and pushing them into depravity, using magic only if persuasion fails. While mortals - often fixate on succubi''s application of sexual lust, these demons are can easily - exploit lust for power, knowledge, fame, or any other desire as easily as more carnal - appetites. Their ability to infiltrate societies makes them excellent spies, assassins, - and political saboteurs as well. Ultimately, the succubus enjoys all means of upending - mortal culture. - - - - - **__Recall Knowledge - Fiend__ (__Religion__)**: DC 23' -hp: 100 -hp_misc: null -immunities: null -items: null -languages: -- Abyssal -- Celestial -- Common -- Draconic -- three additional mortal languages -- telepathy 100 feet -- tongues -level: 7 -melee: -- action_cost: One Action - damage: - formula: 2d8+8 - type: slashing - name: claw - plus_damage: - - formula: 1d6 - type: evil - to_hit: 16 - traits: - - agile - - evil - - finesse - - magical -name: Succubus -perception: 15 -proactive_abilities: +active_abilities: - action_cost: One Action critical_failure: null critical_success: null @@ -126,19 +16,21 @@ proactive_abilities: Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Change Shape range: null - raw_description: '**Change Shape** (__concentrate__, __divine__, __polymorph__, + raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__, __transmutation__) The succubus can take on the appearance of any Small or Medium humanoid. This doesn''t change their Speed or their attack and damage modifiers with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).' requirements: null + saving_throw: null + stages: null success: null traits: - concentrate @@ -153,17 +45,19 @@ proactive_abilities: bonus instead of __Athletics__. If the creature is willing, the succubus grapples it automatically. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Embrace range: null - raw_description: '**Embrace** (__attack__) The succubus attempts to Grapple a - creature using their __Diplomacy__ bonus instead of __Athletics__. If the creature - is willing, the succubus grapples it automatically.' + raw_description: '**Embrace** [One Action] (__attack__) The succubus attempts to + Grapple a creature using their __Diplomacy__ bonus instead of __Athletics__. If + the creature is willing, the succubus grapples it automatically.' requirements: null + saving_throw: null + stages: null success: null traits: - attack @@ -178,14 +72,14 @@ proactive_abilities: takes 3d6 negative damage and the succubus regains Hit Points equal to the damage dealt. The target must succeed at a DC 26 Will save or be affected by a __suggestion__ to submit to more actions of passion rather than trying to Escape. - effects: null failure: null frequency: Once per round. full_description: null generic_description: null + maximum_duration: null name: Passionate Kiss range: null - raw_description: '**Passionate Kiss** (__divine__, __emotion__, __enchantment__, + raw_description: '**Passionate Kiss** [One Action] (__divine__, __emotion__, __enchantment__, __mental__) **Frequency** Once per round. **Effect** The succubus engages a creature they have grabbed in an embrace or other act of passion to drain its vital essence. The kiss makes the creature __drained 1__ or increases its __drained__ condition @@ -194,6 +88,8 @@ proactive_abilities: 26 Will save or be affected by a __suggestion__ to submit to more actions of passion rather than trying to Escape.' requirements: null + saving_throw: null + stages: null success: null traits: - divine @@ -222,11 +118,11 @@ proactive_abilities: A summoned succubus can''t grant a profane gift.' - effects: null failure: null frequency: once per day. full_description: null generic_description: null + maximum_duration: null name: Profane Gift range: null raw_description: '**Profane Gift** [Three Actions] (__divine__, __enchantment__, @@ -248,27 +144,111 @@ proactive_abilities: A summoned succubus can''t grant a profane gift.' requirements: null + saving_throw: null + stages: null success: null traits: - divine - enchantment - mental trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: -- dc: 26 - misc: null - name: Divine Rituals - spell_groups: - - heightened_level: null - level: 1 - spells: - - frequency: null - name: abyssal pact - requirement: null - to_hit: null +alignment: CE +automatic_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: 'As succubi are beings of pure lust, creatures that reject their lust + can metaphysically harm them. When a succubus fails a Diplomacy check to Embrace + or Request, or when a creature succeeds at its save against a succubus''s mental + spell or ability, the succubus takes 2d6 mental damage. For one hour after causing + mental damage to a succubus in this way, a creature can deal 2d6 mental damage + to the succubus with a successful Demoralize incorporating its rejection. + + + **Seductive Presence** (__aura__, __charm__, __emotion__, __mental__) 10 feet. + Any creature in the aura that could be sexually attracted to a succubus takes + a –2 circumstance penalty to checks and DCs to oppose the succubus''s mental spells, + Deception, and Diplomacy.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rejection Vulnerability + range: null + raw_description: '**Rejection Vulnerability** As succubi are beings of pure lust, + creatures that reject their lust can metaphysically harm them. When a succubus + fails a Diplomacy check to Embrace or Request, or when a creature succeeds at + its save against a succubus''s mental spell or ability, the succubus takes 2d6 + mental damage. For one hour after causing mental damage to a succubus in this + way, a creature can deal 2d6 mental damage to the succubus with a successful Demoralize + incorporating its rejection. + + + **Seductive Presence** (__aura__, __charm__, __emotion__, __mental__) 10 feet. + Any creature in the aura that could be sexually attracted to a succubus takes + a –2 circumstance penalty to checks and DCs to oppose the succubus''s mental spells, + Deception, and Diplomacy.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +description: 'Succubi are manifestations of the sin of destructive lust, and they + are the most attractive of all demons—as befits their role in seducing mortals to + fall to sin. The concept of gender is fluid to a succubus, as they can adopt countless + humanoid forms of any gender to aid in their goals. Most succubi have a feminine + true form (incubi, which usually have a masculine true form, are a different kind + of demon), but regardless of gender, a lust demon is supernaturally beautiful or + handsome, but with curving horns, bat wings, sharp claws, and a sinuous tail. + + + + + When disguised as a mortal humanoid on the Material Plane, a succubus whispers into + the ears of mortals, urging them to pursue their darkest and most destructive desires + and pushing them into depravity, using magic only if persuasion fails. While mortals + often fixate on succubi''s application of sexual lust, these demons are can easily + exploit lust for power, knowledge, fame, or any other desire as easily as more carnal + appetites. Their ability to infiltrate societies makes them excellent spies, assassins, + and political saboteurs as well. Ultimately, the succubus enjoys all means of upending + mortal culture. + + + + + **__Recall Knowledge - Fiend__ (__Religion__)**: DC 23' +hp: 100 +hp_misc: null +languages: +- Abyssal +- Celestial +- Common +- Draconic +- three additional mortal languages +- telepathy 100 feet +- tongues +level: 7 +melee_attacks: +- action_cost: One Action + damage: + formula: 2d8+8 + type: slashing + name: claw + plus_damage: + - formula: null + type: 1d6 evil + to_hit: 16 + traits: + - agile + - evil + - finesse + - magical +name: Succubus +perception: 15 +ranged_attacks: null saves: fort: 15 fort_misc: null @@ -277,101 +257,100 @@ saves: ref_misc: null will: 17 will_misc: null -sense_abilities: null senses: -- Perception +15 - darkvision size: Medium skills: - bonus: 14 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 18 misc: null - name: 'Deception ' + name: Deception - bonus: 20 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 16 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 13 misc: null - name: 'Religion ' + name: Religion - bonus: 15 misc: null - name: 'Society ' + name: Society - bonus: 14 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 77 + page_start: '77' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 35 + misc: null type: fly spell_lists: -- dc: 26 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 6 +- attack_bonus: null + cantrips: null + constants: + - level: 5 spells: - - frequency: null - name: dominate - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: dimension door - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: dimension door - requirement: null - - frequency: at will - name: suggestion - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: at will - name: mind reading - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will - name: detect alignment - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will - name: charm - requirement: null - - heightened_level: 5 - level: -1 - spells: - - frequency: null + - misc: null name: tongues - requirement: null - to_hit: null + dc: 26 + focus_points: null + misc: null + spell_lists: + - level: 6 + spells: + - misc: null + name: dominate + - level: 5 + spells: + - misc: null + name: dimension door + - level: 4 + spells: + - misc: at will + name: dimension door + - misc: at will + name: suggestion + - level: 3 + spells: + - misc: at will + name: mind reading + - level: 2 + spells: + - misc: at will + name: detect alignment + - level: 1 + spells: + - misc: at will + name: charm + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 26 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: abyssal pact + spells_source: Divine Rituals traits: -- CE -- Medium - Demon - Fiend -type: Creature weaknesses: - amount: 5 + misc: null type: cold iron - amount: 5 + misc: null type: good diff --git a/data/monsters/suli dune dancer.yaml b/data/monsters/suli dune dancer.yaml index 68c906e..ea6c9e3 100644 --- a/data/monsters/suli dune dancer.yaml +++ b/data/monsters/suli dune dancer.yaml @@ -7,6 +7,33 @@ ability_mods: wis_mod: 0 ac: 15 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: 'Elemental magic fills the dune dancer''s body or weapon. The dune + dancer chooses one element and makes a melee Strike. The Strike deals an additional + 1d4 damage of the indicated type and has the trait corresponding to the element: + **Air** electricity, **Earth** bludgeoning, **Fire** fire, or **Water** cold.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Elemental Assault + range: null + raw_description: '**Elemental Assault** [Two Actions] Elemental magic fills the + dune dancer''s body or weapon. The dune dancer chooses one element and makes a + melee Strike. The Strike deals an additional 1d4 damage of the indicated type + and has the trait corresponding to the element: **Air** electricity, **Earth** + bludgeoning, **Fire** fire, or **Water** cold.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -14,11 +41,11 @@ automatic_abilities: critical_success: null description: null effect: The dune dancer gain resistance 2 against the triggering damage. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Elemental Bulwark range: null raw_description: '**Elemental Bulwark [Reaction]** **Trigger** An enemy is about @@ -26,11 +53,12 @@ automatic_abilities: has the __air__, __earth__, __fire__, or __water__ trait; **Effect** The dune dancer gain resistance 2 against the triggering damage.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: An enemy is about to damage the dune dancer with cold, electricity, or - fire, or with a spell that has the __air__, __earth__, __fire__, or __water__ - trait + fire, or with a spell that has the air, earth, fire, or water trait; description: 'Because their genie forebears are native to the __Material Plane__, sulis (scions of mortals and __jann__) are by and large the most common geniekin on the Material Plane. They are often artisans and peace brokers, compelled to try @@ -64,7 +92,6 @@ description: 'Because their genie forebears are native to the __Material Plane__ **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' hp: 16 hp_misc: null -immunities: null items: - scimitar - tambourine @@ -75,7 +102,7 @@ languages: - Ignan - Terran level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+2 @@ -88,37 +115,7 @@ melee: - sweep name: Suli Dune Dancer perception: 5 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: 'Elemental magic fills the dune dancer''s body or weapon. The dune - dancer chooses one element and makes a melee Strike. The Strike deals an additional - 1d4 damage of the indicated type and has the trait corresponding to the element: - **Air** electricity, **Earth** bludgeoning, **Fire** fire, or **Water** cold.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Elemental Assault - range: null - raw_description: '**Elemental Assault** [Two Actions] Elemental magic fills the - dune dancer''s body or weapon. The dune dancer chooses one element and makes a - melee Strike. The Strike deals an additional 1d4 damage of the indicated type - and has the trait corresponding to the element: **Air** electricity, **Earth** - bludgeoning, **Fire** fire, or **Water** cold.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 3 fort_misc: null @@ -127,80 +124,66 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null -senses: -- Perception +5 size: Medium skills: - bonus: 5 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 6 misc: null - name: 'Deception ' + name: Deception - bonus: 7 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 4 misc: null - name: 'Occultism ' + name: Occultism - bonus: 7 misc: null - name: 'Performance ' + name: Performance - bonus: 4 misc: null - name: 'Society ' -source: + name: Society +sources: - abbr: Bestiary 2 - page_start: 202 + page_start: '202' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 17 - misc: '' - name: Occult Spontaneous Spells - spell_groups: - - heightened_level: null - level: 1 +- attack_bonus: 9 + cantrips: + - level: 1 spells: - - frequency: null - name: color spray - requirement: null - - frequency: null - name: soothe - requirement: null - - frequency: 2 slots - name: true strike - requirement: null - - heightened_level: 1 - level: 0 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: guidance - requirement: null - - frequency: null + - misc: null name: inspire courage - requirement: null - - frequency: null + - misc: null name: mage hand - requirement: null - - frequency: null + - misc: null name: shield - requirement: null - - frequency: null + - misc: null name: telekinetic projectile - requirement: null - to_hit: 9 + constants: null + dc: 17 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: color spray + - misc: null + name: soothe + - misc: 2 slots + name: true strike + spells_source: Occult Spontaneous Spells traits: -- N -- Medium - Human - Humanoid - Suli -type: Creature -weaknesses: null diff --git a/data/monsters/sunflower leshy.yaml b/data/monsters/sunflower leshy.yaml index 209f068..36ef6e1 100644 --- a/data/monsters/sunflower leshy.yaml +++ b/data/monsters/sunflower leshy.yaml @@ -7,26 +7,85 @@ ability_mods: wis_mod: 2 ac: 16 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The sunflower leshy transforms into a Small flower. This ability otherwise + uses the effects of __tree shape__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**__Change Shape__** [One Action] (__concentrate__, __polymorph__, + __primal__, __transmutation__) The sunflower leshy transforms into a Small flower. + This ability otherwise uses the effects of __tree shape__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - polymorph + - primal + - transmutation + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The sunflower leshy launches a deluge of seeds from their head in a + 15-foot cone, dealing 2d6 bludgeoning damage to creatures within the area (DC + 16 basic Reflex save). It gains a +2 status bonus to this damage against __dazzled__ + creatures. The sunflower leshy can't use Seed Spray again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Seed Spray + range: null + raw_description: '**Seed Spray** [Two Actions] (__conjuration__, __primal__) The + sunflower leshy launches a deluge of seeds from their head in a 15-foot cone, + dealing 2d6 bludgeoning damage to creatures within the area (DC 16 basic Reflex + save). It gains a +2 status bonus to this damage against __dazzled__ creatures. + The sunflower leshy can''t use Seed Spray again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - conjuration + - primal + trigger: null alignment: N automatic_abilities: - action_cost: Free Action critical_failure: null critical_success: null description: null - effect: The sunflower leshy begins its turn in an area of bright light - effects: null + effect: The sunflower leshy reflects the sun or another source of bright light from + their face. Each creature that ends its turn in the emanation must attempt a DC + 16 Will save. failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Heliotrope - range: null + range: 20 feet raw_description: '**Heliotrope [Free Action]** (__aura__, __evocation__, __light__, __primal__) 20 feet; **Requirements** The sunflower leshy begins its turn in an area of bright light; **Effect** The sunflower leshy reflects the sun or another source of bright light from their face. Each creature that ends its turn in the emanation must attempt a DC 16 Will save.' - requirements: null + requirements: The sunflower leshy begins its turn in an area of bright light + saving_throw: null + stages: null success: null traits: - aura @@ -40,17 +99,20 @@ automatic_abilities: description: The creature is unaffected and is temporarily immune to heliotrope for 24 hours. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Success range: null raw_description: '**Success** The creature is unaffected and is temporarily immune to heliotrope for 24 hours.' requirements: null - success: null + saving_throw: null + stages: null + success: The creature is unaffected and is temporarily immune to heliotrope for + 24 hours. traits: null trigger: null - action_cost: None @@ -59,34 +121,39 @@ automatic_abilities: description: The creature is distracted by the light, becoming __flat-footed__ for 1 round. effect: null - effects: null - failure: null + failure: The creature is distracted by the light, becoming __flat-footed__ for 1 + round. frequency: null full_description: null generic_description: null + maximum_duration: null name: Failure range: null raw_description: '**Failure** The creature is distracted by the light, becoming __flat-footed__ for 1 round.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null - action_cost: None - critical_failure: null + critical_failure: As failure, but the creature is also __dazzled__ for 1 round. critical_success: null description: As failure, but the creature is also __dazzled__ for 1 round. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Critical Failure range: null raw_description: '**Critical Failure** As failure, but the creature is also __dazzled__ for 1 round.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -99,11 +166,11 @@ automatic_abilities: terrain is not a viable environment for these sunflowers, they wither after 24 hours. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Verdant Burst range: null raw_description: '**Verdant Burst** (__healing__) When a sunflower leshy dies, a @@ -112,6 +179,8 @@ automatic_abilities: becoming difficult terrain. If the terrain is not a viable environment for these sunflowers, they wither after 24 hours.' requirements: null + saving_throw: null + stages: null success: null traits: - healing @@ -141,19 +210,17 @@ description: 'Sunflower leshys are the ambassadors and social leaders of their k **__Recall Knowledge - Plant__ (__Nature__)**: DC 15' hp: 20 hp_misc: null -immunities: null -items: null languages: - Common - Druidic - Sylvan - speak with plants (sunflowers only) level: 1 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 1d8 - type: bludgeoning + formula: null + type: 1d8 bludgeoning name: tendril plus_damage: null to_hit: 6 @@ -162,72 +229,16 @@ melee: - finesse name: Sunflower Leshy perception: 7 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The sunflower leshy transforms into a Small flower. This ability otherwise - uses the effects of __tree shape__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**__Change Shape__** (__concentrate__, __polymorph__, __primal__, - __transmutation__) The sunflower leshy transforms into a Small flower. This ability - otherwise uses the effects of __tree shape__.' - requirements: null - success: null - traits: - - concentrate - - polymorph - - primal - - transmutation - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The sunflower leshy launches a deluge of seeds from their head in a - 15-foot cone, dealing 2d6 bludgeoning damage to creatures within the area (DC - 16 basic Reflex save). It gains a +2 status bonus to this damage against __dazzled__ - creatures. The sunflower leshy can't use Seed Spray again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Seed Spray - range: null - raw_description: '**Seed Spray** [Two Actions] (__conjuration__, __primal__) The - sunflower leshy launches a deluge of seeds from their head in a 15-foot cone, - dealing 2d6 bludgeoning damage to creatures within the area (DC 16 basic Reflex - save). It gains a +2 status bonus to this damage against __dazzled__ creatures. - The sunflower leshy can''t use Seed Spray again for 1d4 rounds.' - requirements: null - success: null - traits: - - conjuration - - primal - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 1d6 - type: bludgeoning + formula: null + type: 1d6 bludgeoning name: seed plus_damage: null to_hit: 6 traits: - range increment 20 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 4 fort_misc: null @@ -236,47 +247,43 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +7 - darkvision size: Small skills: - bonus: 6 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 8 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 5 misc: null - name: 'Nature ' + name: Nature - bonus: 7 misc: +9 in plains - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 160 + page_start: '160' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 17 +- attack_bonus: null + cantrips: null + constants: null + dc: 17 + focus_points: null misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 4 + spell_lists: + - level: 4 spells: - - frequency: null + - misc: null name: speak with plants - requirement: null - to_hit: null + spells_source: Primal Innate Spells traits: -- N -- Small - Leshy - Plant -type: Creature -weaknesses: null diff --git a/data/monsters/sylph sneak.yaml b/data/monsters/sylph sneak.yaml index cb902cb..1c8102f 100644 --- a/data/monsters/sylph sneak.yaml +++ b/data/monsters/sylph sneak.yaml @@ -7,18 +7,85 @@ ability_mods: wis_mod: 0 ac: 18 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The sylph sneak's Strikes deal 1d6 extra precision damage to __flat-footed__ + creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** The sylph sneak''s Strikes deal 1d6 extra + precision damage to __flat-footed__ creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: On the first round of combat, creatures that haven't acted yet are + __flat-footed__ to the sylph sneak. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Surprise Attacker + range: null + raw_description: '**Surprise Attacker** On the first round of combat, creatures + that haven''t acted yet are __flat-footed__ to the sylph sneak.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the sylph sneak attacks with a __thrown__ weapon, the range increment + increases by 10 feet. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Wind's Guidance + range: null + raw_description: '**Wind''s Guidance** When the sylph sneak attacks with a __thrown__ + weapon, the range increment increases by 10 feet.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CG automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null - effect: The sylph sneak is aware of the attack - effects: null + effect: A swift gale whips up between the sylph sneak and the source of the ranged + attack, giving the sneak a +3 status bonus to AC against the triggering attack. + If the attack misses, the wind deflected it. The wind can't deflect unusually + large or heavy ranged projectiles (such as boulders or ballista bolts). failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Deflecting Gale range: null raw_description: '**Deflecting Gale [Reaction]** (__air__, __evocation__, __primal__) @@ -28,13 +95,16 @@ automatic_abilities: bonus to AC against the triggering attack. If the attack misses, the wind deflected it. The wind can''t deflect unusually large or heavy ranged projectiles (such as boulders or ballista bolts).' - requirements: null + requirements: The sylph sneak is aware of the attack + saving_throw: null + stages: null success: null traits: - air - evocation - primal - trigger: The sylph sneak is the target of a physical ranged attack + trigger: The sylph sneak is the target of a physical ranged attack; Requirements + The sylph sneak is aware of the attack; description: 'Born with elemental gales coursing through their breath, sylphs are wispy planar scions whose bodies seem caught in a perpetual, gentle breeze. Born of unions between mortals and __djinn__, sylphs are quick-witted and creative, but @@ -43,7 +113,7 @@ description: 'Born with elemental gales coursing through their breath, sylphs ar - Sylphs are notorious for their practice of "listening to the wind," which most others + Sylphs are notorious for their practice of “listening to the wind,” which most others dismiss as a fancy name for eavesdropping. Yet this custom means much more to sylphs, who spend hours listening to the stories brought to them on the proverbial breeze. While some less scrupulous sylphs may use the information they learn to blackmail @@ -59,7 +129,6 @@ description: 'Born with elemental gales coursing through their breath, sylphs ar **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' hp: 17 hp_misc: null -immunities: null items: - leather armor - starknife @@ -67,11 +136,11 @@ languages: - Auran - Common level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d4+4 - type: null + type: '' name: starknife plus_damage: null to_hit: 9 @@ -82,69 +151,11 @@ melee: - versatile S name: Sylph Sneak perception: 5 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The sylph sneak's Strikes deal 1d6 extra precision damage to __flat-footed__ - creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** The sylph sneak''s Strikes deal 1d6 extra - precision damage to __flat-footed__ creatures.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: On the first round of combat, creatures that haven't acted yet are - __flat-footed__ to the sylph sneak. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Surprise Attacker - range: null - raw_description: '**Surprise Attacker** On the first round of combat, creatures - that haven''t acted yet are __flat-footed__ to the sylph sneak.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the sylph sneak attacks with a __thrown__ weapon, the range increment - increases by 10 feet. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wind's Guidance - range: null - raw_description: '**Wind''s Guidance** When the sylph sneak attacks with a __thrown__ - weapon, the range increment increases by 10 feet.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d4+1 - type: null + type: '' name: starknife plus_damage: null to_hit: 9 @@ -153,11 +164,6 @@ ranged: - deadly d6 - thrown 30 feet - versatile S -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 4 fort_misc: null @@ -166,42 +172,36 @@ saves: ref_misc: null will: 8 will_misc: null -sense_abilities: null -senses: -- Perception +5 size: Medium skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 6 misc: null - name: 'Deception ' + name: Deception - bonus: 6 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 4 misc: null - name: 'Society ' + name: Society - bonus: 7 misc: null - name: 'Stealth ' + name: Stealth - bonus: 7 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: Bestiary 2 - page_start: 202 + page_start: '202' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- CG -- Medium - Human - Humanoid - Sylph -type: Creature -weaknesses: null diff --git a/data/monsters/taiga giant.yaml b/data/monsters/taiga giant.yaml index e7fa8bc..8f5cc4b 100644 --- a/data/monsters/taiga giant.yaml +++ b/data/monsters/taiga giant.yaml @@ -7,6 +7,84 @@ ability_mods: wis_mod: 4 ac: 32 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The taiga giant calls upon their ancestors' spirits to rise up and protect + them, causing a cloak of spectral faces to shimmer and swirl around them. The + taiga giant's AC increases to 34 until the start of its next turn. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ancestral Guardian + range: null + raw_description: '**Ancestral Guardian** [One Action] (__concentrate__) **Requirements** + The taiga giant must be protected by the ancestors; **Effect** The taiga giant + calls upon their ancestors'' spirits to rise up and protect them, causing a cloak + of spectral faces to shimmer and swirl around them. The taiga giant''s AC increases + to 34 until the start of its next turn.' + requirements: The taiga giant must be protected by the ancestors + saving_throw: null + stages: null + success: null + traits: + - concentrate + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A taiga giant's prayers to their ancestors grant them spiritual protection. + If a taiga giant loses this protection (such as by taking too much damage when + using Guardian Spirit, or if the ancestors are counteracted by __dispel magic__), + it loses its immunity to the __controlled__ condition and its status bonus to + saving throws against enchantment and illusion effects. A taiga giant can once + again be Protected by the Ancestors by performing a 10-minute prayer as an activity + that has the __concentrate__ trait. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Protected by the Ancestors + range: null + raw_description: '**Protected by the Ancestors** (__divine__) A taiga giant''s prayers + to their ancestors grant them spiritual protection. If a taiga giant loses this + protection (such as by taking too much damage when using Guardian Spirit, or if + the ancestors are counteracted by __dispel magic__), it loses its immunity to + the __controlled__ condition and its status bonus to saving throws against enchantment + and illusion effects. A taiga giant can once again be Protected by the Ancestors + by performing a 10-minute prayer as an activity that has the __concentrate__ trait.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Throw Rock + range: null + raw_description: '**__Throw Rock__** [One Action]' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CN automatic_abilities: - action_cost: Reaction @@ -14,15 +92,17 @@ automatic_abilities: critical_success: null description: null effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Catch Rock range: null raw_description: '**__Catch Rock__** [Reaction]' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -34,11 +114,11 @@ automatic_abilities: taking up to 20 energy damage or 30 mental damage. The giant takes any remaining damage; if it does, the spirits depart and the giant is no longer protected by the ancestors. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Guardian Spirit range: null raw_description: '**Guardian Spirit [Reaction]** **Trigger** The taiga giant has @@ -47,10 +127,12 @@ automatic_abilities: to 20 energy damage or 30 mental damage. The giant takes any remaining damage; if it does, the spirits depart and the giant is no longer protected by the ancestors.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: The taiga giant has Ancestral Guardian active and would take energy or - mental damage + mental damage; description: 'Taiga giants prefer a nomadic lifestyle, both to keep from depleting any one area''s resources while satiating their massive appetites and to satisfy a constant wanderlust. They are deeply spiritual and frequently commune with their @@ -92,7 +174,7 @@ description: 'Taiga giants prefer a nomadic lifestyle, both to keep from depleti hp: 230 hp_misc: null immunities: -- controlled +- controlled items: - +1 striking longspear - sack with 5 rocks @@ -100,7 +182,7 @@ languages: - Common - Jotun level: 12 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+15 @@ -123,77 +205,7 @@ melee: - reach 15 feet name: Taiga Giant perception: 23 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The taiga giant must be protected by the ancestors - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ancestral Guardian - range: null - raw_description: '**Ancestral Guardian** (__concentrate__) **Requirements** The - taiga giant must be protected by the ancestors; **Effect** The taiga giant calls - upon their ancestors'' spirits to rise up and protect them, causing a cloak of - spectral faces to shimmer and swirl around them. The taiga giant''s AC increases - to 34 until the start of its next turn.' - requirements: null - success: null - traits: - - concentrate - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A taiga giant's prayers to their ancestors grant them spiritual protection. - If a taiga giant loses this protection (such as by taking too much damage when - using Guardian Spirit, or if the ancestors are counteracted by __dispel magic__), - it loses its immunity to the __controlled__ condition and its status bonus to - saving throws against enchantment and illusion effects. A taiga giant can once - again be Protected by the Ancestors by performing a 10-minute prayer as an activity - that has the __concentrate__ trait. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Protected by the Ancestors - range: null - raw_description: '**Protected by the Ancestors** (__divine__) A taiga giant''s prayers - to their ancestors grant them spiritual protection. If a taiga giant loses this - protection (such as by taking too much damage when using Guardian Spirit, or if - the ancestors are counteracted by __dispel magic__), it loses its immunity to - the __controlled__ condition and its status bonus to saving throws against enchantment - and illusion effects. A taiga giant can once again be Protected by the Ancestors - by performing a 10-minute prayer as an activity that has the __concentrate__ trait.' - requirements: null - success: null - traits: - - divine - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: '' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Throw Rock - range: null - raw_description: '**__Throw Rock__** ' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d10+15 @@ -204,9 +216,6 @@ ranged: traits: - brutal - range increment 120 feet -rarity: Common -resistances: null -ritual_lists: null saves: fort: 25 fort_misc: null @@ -219,61 +228,53 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'A taiga giant can see invisible creatures and objects as translucent + description: A taiga giant can see invisible creatures and objects as translucent shapes, and they are __concealed__ to the taiga giant. - - - ' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: See Invisibility range: null raw_description: '**See Invisibility** A taiga giant can see invisible creatures - and objects as translucent shapes, and they are __concealed__ to the taiga giant. - - - ' + and objects as translucent shapes, and they are __concealed__ to the taiga giant.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +23 - low-light vision - see invisibility size: Huge skills: - bonus: 22 misc: null - name: 'Athletics ' + name: Athletics - bonus: 16 misc: null - name: 'Genealogy Lore ' + name: Genealogy Lore - bonus: 20 misc: null - name: 'Religion ' + name: Religion - bonus: 10 misc: +22 in undergrowth - name: 'Stealth ' + name: Stealth - bonus: 25 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 126 + page_start: '126' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: null traits: -- CN -- Huge - Giant - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/taiga linnorm.yaml b/data/monsters/taiga linnorm.yaml index e7df73c..a214f5a 100644 --- a/data/monsters/taiga linnorm.yaml +++ b/data/monsters/taiga linnorm.yaml @@ -7,6 +7,64 @@ ability_mods: wis_mod: 6 ac: 44 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The taiga linnorm breathes a 60.foot cone of electrified vapor, dealing + 20d6 electricity damage to creatures in the area (DC 41 basic Reflex save). The + electrified mist persists for 1d4 rounds, dealing 6d6 electricity damage (DC 41 + basic Reflex save) to each creature that ends its turn in the mist. The taiga + linnorm can't use Breath Weapon again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__electricity__, __evocation__, + __primal__) The taiga linnorm breathes a 60.foot cone of electrified vapor, dealing + 20d6 electricity damage to creatures in the area (DC 41 basic Reflex save). The + electrified mist persists for 1d4 rounds, dealing 6d6 electricity damage (DC 41 + basic Reflex save) to each creature that ends its turn in the mist. The taiga + linnorm can''t use Breath Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - electricity + - evocation + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 10 rounds + name: Taiga Linnorm Venom + range: null + raw_description: '**Taiga Linnorm Venom** (__electricity__, __poison__) **Saving + Throw** DC 42 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 7d6 electricity + damage and __drained 1__ (1 round); **Stage 2** 10d6 electricity damage and drained + 2 (1 round)' + requirements: null + saving_throw: DC 42 Fortitude + stages: + - effect: 7d6 electricity damage and __drained 1__ (1 round) + - effect: 10d6 electricity damage and drained 2 (1 round) + success: null + traits: + - electricity + - poison + trigger: null alignment: CE automatic_abilities: - action_cost: None @@ -15,17 +73,19 @@ automatic_abilities: description: When a creature slays a taiga linnorm, it must succeed at a DC 46 Will save or permanently gain weakness 20 to electricity. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Curse of Endless Storms range: null raw_description: '**Curse of Endless Storms** (__curse__, __electricity__, __primal__) When a creature slays a taiga linnorm, it must succeed at a DC 46 Will save or permanently gain weakness 20 to electricity.' requirements: null + saving_throw: null + stages: null success: null traits: - curse @@ -39,17 +99,19 @@ automatic_abilities: by the taiga linnorm's spines and takes 1d6 piercing damage per attack. A melee weapon with __reach__ protects the user against these spines. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Spines range: null raw_description: '**Spines** Any creature that makes a melee attack against a taiga linnorm is stabbed by the taiga linnorm''s spines and takes 1d6 piercing damage per attack. A melee weapon with __reach__ protects the user against these spines.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -62,11 +124,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -77,6 +139,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -94,19 +158,18 @@ description: 'Taiga linnorms are covered in hundreds of quill-like black spines **__Recall Knowledge - Dragon__ (__Arcana__)**: DC 41' hp: 385 -hp_misc: regeneration 15 (deactivated by cold iron +hp_misc: regeneration 15 (deactivated by cold iron) immunities: -- curse +- curse - electricity -- paralyzed -- sleep -items: null +- paralyzed +- sleep languages: - Aklo - Draconic - Sylvan level: 19 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d12+18 @@ -145,66 +208,8 @@ melee: - reach 30 feet name: Taiga Linnorm perception: 33 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The taiga linnorm breathes a 60.foot cone of electrified vapor, dealing - 20d6 electricity damage to creatures in the area (DC 41 basic Reflex save). The - electrified mist persists for 1d4 rounds, dealing 6d6 electricity damage (DC 41 - basic Reflex save) to each creature that ends its turn in the mist. The taiga - linnorm can't use Breath Weapon again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__electricity__, __evocation__, - __primal__) The taiga linnorm breathes a 60.foot cone of electrified vapor, dealing - 20d6 electricity damage to creatures in the area (DC 41 basic Reflex save). The - electrified mist persists for 1d4 rounds, dealing 6d6 electricity damage (DC 41 - basic Reflex save) to each creature that ends its turn in the mist. The taiga - linnorm can''t use Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - electricity - - evocation - - primal - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 42 Fortitude; **Maximum Duration** 10 rounds; - **Stage 1** 7d6 electricity damage and __drained 1__ (1 round); **Stage 2** 10d6 - electricity damage and drained 2 (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Taiga Linnorm Venom - range: null - raw_description: '**Taiga Linnorm Venom** (__electricity__, __poison__) **Saving - Throw** DC 42 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 7d6 electricity - damage and __drained 1__ (1 round); **Stage 2** 10d6 electricity damage and drained - 2 (1 round)' - requirements: null - success: null - traits: - - electricity - - poison - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: 15 - type: cold iron -ritual_lists: null saves: fort: 35 fort_misc: null @@ -213,9 +218,7 @@ saves: ref_misc: null will: 29 will_misc: null -sense_abilities: null senses: -- Perception +33 - darkvision - scent (imprecise) 60 feet - true seeing @@ -223,49 +226,50 @@ size: Gargantuan skills: - bonus: 33 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 37 misc: null - name: 'Athletics ' + name: Athletics - bonus: 35 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 167 + page_start: '167' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 100 + misc: null type: fly - amount: 50 - type: swim -- amount: 128 - type: freedom of - movement -spell_lists: -- dc: 41 misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: 9 - level: -1 + type: swim +- amount: null + misc: null + type: freedom of movement +spell_lists: +- attack_bonus: null + cantrips: null + constants: + - level: 9 spells: - - frequency: null + - misc: null name: freedom of movement - requirement: null - - heightened_level: 8 - level: -1 + - level: 8 spells: - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 41 + focus_points: null + misc: null + spell_lists: null + spells_source: Primal Innate Spells traits: -- Uncommon -- CE -- Gargantuan - Dragon -type: Creature -weaknesses: null +weaknesses: +- amount: 15 + misc: null + type: cold iron diff --git a/data/monsters/tallow ooze.yaml b/data/monsters/tallow ooze.yaml index 8a69bed..b1ae58a 100644 --- a/data/monsters/tallow ooze.yaml +++ b/data/monsters/tallow ooze.yaml @@ -7,6 +7,62 @@ ability_mods: wis_mod: 0 ac: 19 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: DC 30, 4d10 bludgeoning, Escape DC 26, Rupture 25 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Engulf + range: null + raw_description: '**Engulf** [Two Actions] DC 30, 4d10 bludgeoning, Escape DC 26, + Rupture 25' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the tallow ooze critically succeeds at an attack against a creature + or a creature escapes from being engulfed by the ooze, that creature's hands and + gear become slick with grease. For 1d4 rounds, the affected creature must attempt + a DC 30 Reflex save whenever it uses any item (including weapons) that must be + wielded or held. On a failure, the creature takes a –2 circumstance penalty to + any attack roll or check to use the item; on a critical failure, the creature + drops the item, which lands in a random adjacent square. The creature (or an adjacent + ally) can use 1 Interact action to wipe off the grease from an item or from its + hands. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Residual Grease + range: null + raw_description: '**Residual Grease** When the tallow ooze critically succeeds at + an attack against a creature or a creature escapes from being engulfed by the + ooze, that creature''s hands and gear become slick with grease. For 1d4 rounds, + the affected creature must attempt a DC 30 Reflex save whenever it uses any item + (including weapons) that must be wielded or held. On a failure, the creature takes + a –2 circumstance penalty to any attack roll or check to use the item; on a critical + failure, the creature drops the item, which lands in a random adjacent square. + The creature (or an adjacent ally) can use 1 Interact action to wipe off the grease + from an item or from its hands.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -18,11 +74,11 @@ automatic_abilities: it becomes __slowed 1__ for 1 round and can't use its Engulf ability (but creatures already engulfed are still engulfed). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Congealed range: null raw_description: '**Congealed** Whenever the tallow ooze takes fire damage, it becomes @@ -31,27 +87,31 @@ automatic_abilities: by its resistance), it becomes __slowed 1__ for 1 round and can''t use its Engulf ability (but creatures already engulfed are still engulfed).' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null - description: 10 feet. Any creature that starts its turn in or enters a square in - the area must attempt a DC 30 __Acrobatics__ check to __Balance__. A creature - that takes a Step doesn't need to roll this check. + description: Any creature that starts its turn in or enters a square in the area + must attempt a DC 30 __Acrobatics__ check to __Balance__. A creature that takes + a Step doesn't need to roll this check. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Greasy Seepage - range: null + range: 10 feet raw_description: '**Greasy Seepage** (aura) 10 feet. Any creature that starts its turn in or enters a square in the area must attempt a DC 30 __Acrobatics__ check to __Balance__. A creature that takes a Step doesn''t need to roll this check.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -85,10 +145,8 @@ immunities: - slashing - unconscious - visual -items: null -languages: null level: 11 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+10 @@ -101,64 +159,11 @@ melee: traits: null name: Tallow Ooze perception: 14 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: DC 30, 4d10 bludgeoning, Escape DC 26, Rupture 25 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Engulf - range: null - raw_description: '**Engulf** [Two Actions] DC 30, 4d10 bludgeoning, Escape DC 26, - Rupture 25' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the tallow ooze critically succeeds at an attack against a creature - or a creature escapes from being engulfed by the ooze, that creature's hands and - gear become slick with grease. For 1d4 rounds, the affected creature must attempt - a DC 30 Reflex save whenever it uses any item (including weapons) that must be - wielded or held. On a failure, the creature takes a -2 circumstance penalty to - any attack roll or check to use the item; on a critical failure, the creature - drops the item, which lands in a random adjacent square. The creature (or an adjacent - ally) can use 1 Interact action to wipe off the grease from an item or from its - hands. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Residual Grease - range: null - raw_description: '**Residual Grease** When the tallow ooze critically succeeds at - an attack against a creature or a creature escapes from being engulfed by the - ooze, that creature''s hands and gear become slick with grease. For 1d4 rounds, - the affected creature must attempt a DC 30 Reflex save whenever it uses any item - (including weapons) that must be wielded or held. On a failure, the creature takes - a -2 circumstance penalty to any attack roll or check to use the item; on a critical - failure, the creature drops the item, which lands in a random adjacent square. - The creature (or an adjacent ally) can use 1 Interact action to wipe off the grease - from an item or from its hands.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 + misc: null type: cold -ritual_lists: null saves: fort: 22 fort_misc: null @@ -173,44 +178,45 @@ sense_abilities: critical_success: null description: A tallow ooze can sense nearby motion through vibration and air movement. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Motion Sense range: null raw_description: '**Motion Sense** A tallow ooze can sense nearby motion through vibration and air movement.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +14 - motion sense 60 feet - no vision size: Medium skills: - bonus: 23 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: 'Pathfinder #154: Siege of the Dinosaurs' - page_start: 83 + page_start: '83' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 20 + misc: null type: swim spell_lists: null traits: -- N -- Medium - Mindless - Ooze -type: Creature weaknesses: - amount: 10 + misc: null type: fire diff --git a/data/monsters/tarn linnorm.yaml b/data/monsters/tarn linnorm.yaml index 11e73bc..a46a142 100644 --- a/data/monsters/tarn linnorm.yaml +++ b/data/monsters/tarn linnorm.yaml @@ -7,61 +7,163 @@ ability_mods: wis_mod: 7 ac: 46 ac_special: null -alignment: CE -automatic_abilities: -- action_cost: None +active_abilities: +- action_cost: Two Actions critical_failure: null critical_success: null - description: When a creature slays a tarn linnorm, it must succeed at a DC 46 Will - save or it can no longer recover Hit Points via any means, such as healing spells, - the Medicine skill, or natural healing from rest. + description: The tarn linnorm can expel either a 120-foot line or a 60-foot cone + of acid dealing 20d6 acid damage to creatures within the area (DC 44 basic Reflex + save). The acid creates toxic fumes. At the beginning of the linnorm's next turn, + those who failed the breath weapon's Reflex save must succeed at a DC 42 Fortitude + save or gain __sickened 4__ from the poisonous fumes. A tarn linnorm can't use + Breath Weapon or Overwhelming Breath again for 1d4 rounds. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__acid__, __evocation__, __poison__, + __primal__) The tarn linnorm can expel either a 120-foot line or a 60-foot cone + of acid dealing 20d6 acid damage to creatures within the area (DC 44 basic Reflex + save). The acid creates toxic fumes. At the beginning of the linnorm''s next turn, + those who failed the breath weapon''s Reflex save must succeed at a DC 42 Fortitude + save or gain __sickened 4__ from the poisonous fumes. A tarn linnorm can''t use + Breath Weapon or Overwhelming Breath again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - acid + - evocation + - poison + - primal + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: 3d6+18 bludgeoning, DC 44 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 3d6+18 bludgeoning, DC 44' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The tarn linnorm Strides and then makes a jaws Strike with each of + its heads, each against a different target. These attacks count toward the tarn + linnorm's multiple attack penalty, and the multiple attack penalty doesn't increase + until after the tarn linnorm makes all of these attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Double Bite + range: null + raw_description: '**Double Bite** [One Action] The tarn linnorm Strides and then + makes a jaws Strike with each of its heads, each against a different target. These + attacks count toward the tarn linnorm''s multiple attack penalty, and the multiple + attack penalty doesn''t increase until after the tarn linnorm makes all of these + attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: A tarn linnorm uses its Breath Weapon twice. A creature attempts only + one save and can take damage only once. The tarn linnorm can't use Breath Weapon + or Overwhelming Breath again for 2d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Overwhelming Breath + range: null + raw_description: '**Overwhelming Breath** [Three Actions] A tarn linnorm uses its + Breath Weapon twice. A creature attempts only one save and can take damage only + once. The tarn linnorm can''t use Breath Weapon or Overwhelming Breath again for + 2d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 10 rounds + name: Tarn Linnorm Venom + range: null + raw_description: '**Tarn Linnorm Venom** (__acid__, __injury__, __poison__) **Saving + Throw** DC 44 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 7d6 acid + damage and __drained 1__; **Stage 2** 11d6 acid damage and __drained 2__.' + requirements: null + saving_throw: DC 44 Fortitude + stages: + - effect: 7d6 acid damage and __drained 1__ + - effect: 11d6 acid damage and __drained 2__. + success: null + traits: + - acid + - injury + - poison + trigger: null +alignment: CE +automatic_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: Tail only. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null name: Curse of Death range: null raw_description: '**Curse of Death** (__curse__, __death__, __primal__) When a creature slays a tarn linnorm, it must succeed at a DC 46 Will save or it can no longer recover Hit Points via any means, such as healing spells, the Medicine skill, - or natural healing from rest.' - requirements: null - success: null - traits: - - curse - - death - - primal - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: Tail only. - effect: You lash out at a foe that leaves an opening. Make a melee Strike against - the triggering creature. If your attack is a critical hit and the trigger was - a manipulate action, you disrupt that action. This Strike doesn't count toward - your multiple attack penalty, and your multiple attack penalty doesn't apply to - this Strike. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Attack of Opportunity - range: null - raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within - your reach uses a manipulate action or a move action, makes a ranged attack, or - leaves a square during a move action it''s using. **Effect** You lash out at a - foe that leaves an opening. Make a melee Strike against the triggering creature. - If your attack is a critical hit and the trigger was a manipulate action, you - disrupt that action. This Strike doesn''t count toward your multiple attack penalty, - and your multiple attack penalty doesn''t apply to this Strike.' + or natural healing from rest. + + + **Attack of Opportunity** [Reaction] Tail only.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature within your reach uses a manipulate action or a move action, - makes a ranged attack, or leaves a square during a move action it's using. + trigger: null description: 'Although more powerful linnorms exist, the multi-headed tarn linnorm can wreak an awe-inspiring amount of devastation. @@ -76,13 +178,12 @@ immunities: - curse - paralyzed - sleep -items: null languages: - Aklo - Draconic - Sylvan level: 20 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d12+18 @@ -121,131 +222,8 @@ melee: - magical name: Tarn Linnorm perception: 35 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The tarn linnorm can expel either a 120-foot line or a 60-foot cone - of acid dealing 20d6 acid damage to creatures within the area (DC 44 basic Reflex - save). The acid creates toxic fumes. At the beginning of the linnorm's next turn, - those who failed the breath weapon's Reflex save must succeed at a DC 42 Fortitude - save or gain __sickened 4__ from the poisonous fumes. A tarn linnorm can't use - Breath Weapon or Overwhelming Breath again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__acid__, __evocation__, __poison__, - __primal__) The tarn linnorm can expel either a 120-foot line or a 60-foot cone - of acid dealing 20d6 acid damage to creatures within the area (DC 44 basic Reflex - save). The acid creates toxic fumes. At the beginning of the linnorm''s next turn, - those who failed the breath weapon''s Reflex save must succeed at a DC 42 Fortitude - save or gain __sickened 4__ from the poisonous fumes. A tarn linnorm can''t use - Breath Weapon or Overwhelming Breath again for 1d4 rounds.' - requirements: null - success: null - traits: - - acid - - evocation - - poison - - primal - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: 3d6+18 bludgeoning, DC 44 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 3d6+18 bludgeoning, DC 44' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The tarn linnorm Strides and then makes a jaws Strike with each of - its heads, each against a different target. These attacks count toward the tarn - linnorm's multiple attack penalty, and the multiple attack penalty doesn't increase - until after the tarn linnorm makes all of these attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Double Bite - range: null - raw_description: '**Double Bite** The tarn linnorm Strides and then makes a jaws - Strike with each of its heads, each against a different target. These attacks - count toward the tarn linnorm''s multiple attack penalty, and the multiple attack - penalty doesn''t increase until after the tarn linnorm makes all of these attacks.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: A tarn linnorm uses its Breath Weapon twice. A creature attempts only - one save and can take damage only once. The tarn linnorm can't use Breath Weapon - or Overwhelming Breath again for 2d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Overwhelming Breath - range: null - raw_description: '**Overwhelming Breath** [Three Actions] A tarn linnorm uses its - Breath Weapon twice. A creature attempts only one save and can take damage only - once. The tarn linnorm can''t use Breath Weapon or Overwhelming Breath again for - 2d4 rounds.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 44 Fortitude; **Maximum Duration** 10 rounds; - **Stage 1** 7d6 acid damage and __drained 1__; **Stage 2** 11d6 acid damage and - __drained 2__.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Tarn Linnorm Venom - range: null - raw_description: '**Tarn Linnorm Venom** (__acid__, __injury__, __poison__) **Saving - Throw** DC 44 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 7d6 acid - damage and __drained 1__; **Stage 2** 11d6 acid damage and __drained 2__.' - requirements: null - success: null - traits: - - acid - - injury - - poison - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: 15 - type: cold iron -ritual_lists: null saves: fort: 36 fort_misc: null @@ -254,9 +232,7 @@ saves: ref_misc: null will: 31 will_misc: null -sense_abilities: null senses: -- Perception +35 - darkvision - scent (imprecise) 60 feet - true seeing @@ -264,51 +240,52 @@ size: Gargantuan skills: - bonus: 32 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 38 misc: null - name: 'Athletics ' + name: Athletics - bonus: 34 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 226 + page_start: '226' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 100 + misc: null type: fly - amount: 80 - type: swim -- amount: 128 - type: freedom of - movement -spell_lists: -- dc: 42 misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: 9 - level: -1 + type: swim +- amount: null + misc: null + type: freedom of movement +spell_lists: +- attack_bonus: null + cantrips: null + constants: + - level: 9 spells: - - frequency: null + - misc: null name: freedom of movement - requirement: null - - heightened_level: 8 - level: -1 + - level: 8 spells: - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 42 + focus_points: null + misc: null + spell_lists: null + spells_source: Primal Innate Spells traits: -- Uncommon -- CE -- Gargantuan - Acid - Amphibious - Dragon -type: Creature -weaknesses: null +weaknesses: +- amount: 15 + misc: null + type: cold iron diff --git a/data/monsters/tarrasque.yaml b/data/monsters/tarrasque.yaml index 090685e..f0dc332 100644 --- a/data/monsters/tarrasque.yaml +++ b/data/monsters/tarrasque.yaml @@ -7,98 +7,25 @@ ability_mods: wis_mod: 9 ac: 54 ac_special: null -alignment: CE -automatic_abilities: -- action_cost: None +active_abilities: +- action_cost: Three Actions critical_failure: null critical_success: null - description: Tarrasque is immune to cones, lines, rays, and __magic missile__ spells. - These effects bounce harmlessly off its scales. + description: Tarrasque makes a jaws Strike, two claw Strikes, two horn Strikes, + and one tail Strike in any order. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null - name: Carapace + maximum_duration: null + name: Destructive Frenzy range: null - raw_description: '**Carapace** Tarrasque is immune to cones, lines, rays, and __magic - missile__ spells. These effects bounce harmlessly off its scales.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: The creature is frightened 4. - critical_success: The creature is unaffected by the presence. - description: 300 feet, DC 39 - effect: null - effects: null - failure: The creature is frightened 2. - frequency: null - full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. - name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 300 feet, DC 39 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. - - Critical Success The creature is unaffected by the presence. - - Success The creature is frightened 1. - - Failure The creature is frightened 2. - - Critical Success The creature is frightened 4.' - requirements: null - success: The creature is frightened 1. - traits: - - aura - - emotion - - fear - - mental - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Tarrasque recovers from the __slowed__ and __stunned__ conditions at - the end of its turn. It's also immune to penalties to its Speeds, and it ignores - difficult terrain and greater difficult terrain. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Inexorable - range: null - raw_description: '**Inexorable** Tarrasque recovers from the __slowed__ and __stunned__ - conditions at the end of its turn. It''s also immune to penalties to its Speeds, - and it ignores difficult terrain and greater difficult terrain.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Tarrasque gains 3 reactions each round. It can still use only one reaction - per trigger. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Reactive - range: null - raw_description: '**Reactive** Tarrasque gains 3 reactions each round. It can still - use only one reaction per trigger.' + raw_description: '**Destructive Frenzy** [Three Actions] Tarrasque makes a jaws + Strike, two claw Strikes, two horn Strikes, and one tail Strike in any order.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -106,51 +33,132 @@ automatic_abilities: critical_failure: null critical_success: null description: null - effect: You lash out at a foe that leaves an opening. Make a melee Strike against - the triggering creature. If your attack is a critical hit and the trigger was - a manipulate action, you disrupt that action. This Strike doesn't count toward - your multiple attack penalty, and your multiple attack penalty doesn't apply to - this Strike. - effects: null + effect: Tarrasque uses Swallow Whole. failure: null frequency: null full_description: null generic_description: null - name: Attack of Opportunity + maximum_duration: null + name: Fast Swallow range: null - raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within - your reach uses a manipulate action or a move action, makes a ranged attack, or - leaves a square during a move action it''s using. **Effect** You lash out at a - foe that leaves an opening. Make a melee Strike against the triggering creature. - If your attack is a critical hit and the trigger was a manipulate action, you - disrupt that action. This Strike doesn''t count toward your multiple attack penalty, - and your multiple attack penalty doesn''t apply to this Strike.' + raw_description: '**Fast Swallow** [Reaction] **Trigger** Tarrasque Grabs a creature + with its jaws; **Effect** Tarrasque uses Swallow Whole.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature within your reach uses a manipulate action or a move action, - makes a ranged attack, or leaves a square during a move action it's using. + trigger: Tarrasque Grabs a creature with its jaws; +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: Tarrasque flings spines in a 120-foot cone, dealing 3d10+20 piercing + damage to each creature in the area (DC 53 basic Reflex save). Tarrasque can't + use Spine Volley again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Spine Volley + range: null + raw_description: '**Spine Volley** [Two Actions] Tarrasque flings spines in a 120-foot + cone, dealing 3d10+20 piercing damage to each creature in the area (DC 53 basic + Reflex save). Tarrasque can''t use Spine Volley again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Huge, 10d6+12 bludgeoning plus 10d6 acid, Rupture 50 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**Swallow Whole** [One Action] (__attack__) Huge, 10d6+12 bludgeoning + plus 10d6 acid, Rupture 50' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Huge or smaller, claw, DC 49. When Tarrasque Tramples, it can Stride + up to triple its Speed. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**Trample** [Three Actions] Huge or smaller, claw, DC 49. When + Tarrasque Tramples, it can Stride up to triple its Speed.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: CE +automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The effect is redirected back at its source. - effects: null failure: null frequency: null full_description: null generic_description: null - name: Reflect + maximum_duration: null + name: Carapace range: null - raw_description: '**Reflect** [Reaction] **Trigger** Tarrasque''s carapace deflects - an effect. **Effect** The effect is redirected back at its source.' + raw_description: '**Carapace** Tarrasque is immune to cones, lines, rays, and __magic + missile__ spells. These effects bounce harmlessly off its scales. + + + **Frightful Presence** (__aura__, __emotion__, __fear__, __mental__) 300 feet, + DC 39 + + + **Inexorable** Tarrasque recovers from the __slowed__ and __stunned__ conditions + at the end of its turn. It''s also immune to penalties to its Speeds, and it ignores + difficult terrain and greater difficult terrain. + + + **Reactive** Tarrasque gains 3 reactions each round. It can still use only one + reaction per trigger. + + + **Attack of Opportunity** [Reaction] + + + **Reflect** **Trigger** Tarrasque''s carapace deflects an effect. **Effect** + The effect is redirected back at its source.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: Tarrasque's carapace deflects an effect. description: 'The most powerful spawn is Tarrasque, whose legend spread across countless worlds beyond Golarion. Its destruction of the nation of Ninshabur and its march - across Avistan in -632 AR culminated in the destruction of the flying Shory city + across Avistan in –632 AR culminated in the destruction of the flying Shory city of Kho before this spawn was sealed away in a remote cavern. @@ -172,12 +180,11 @@ immunities: - poison - polymorph - stupefied -items: null languages: - Aklo - can't speak any language level: 25 -melee: +melee_attacks: - action_cost: One Action damage: formula: 5d12+20 @@ -231,104 +238,7 @@ melee: - reach 15 feet name: Tarrasque perception: 48 -proactive_abilities: -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Tarrasque makes a jaws Strike, two claw Strikes, two horn Strikes, - and one tail Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Destructive Frenzy - range: null - raw_description: '**Destructive Frenzy** [Three Actions] Tarrasque makes a jaws - Strike, two claw Strikes, two horn Strikes, and one tail Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: Tarrasque uses Swallow Whole. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Fast Swallow - range: null - raw_description: '**Fast Swallow** [Reaction] **Trigger** Tarrasque Grabs a creature - with its jaws; **Effect** Tarrasque uses Swallow Whole.' - requirements: null - success: null - traits: null - trigger: Tarrasque Grabs a creature with its jaws -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: Tarrasque flings spines in a 120-foot cone, dealing 3d10+20 piercing - damage to each creature in the area (DC 53 basic Reflex save). Tarrasque can't - use Spine Volley again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Spine Volley - range: null - raw_description: '**Spine Volley** [Two Actions] Tarrasque flings spines in a 120-foot - cone, dealing 3d10+20 piercing damage to each creature in the area (DC 53 basic - Reflex save). Tarrasque can''t use Spine Volley again for 1d4 rounds.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Huge, 10d6+12 bludgeoning plus 10d6 acid, Rupture 50 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**Swallow Whole** (__attack__) Huge, 10d6+12 bludgeoning plus - 10d6 acid, Rupture 50' - requirements: null - success: null - traits: - - attack - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Huge or smaller, claw, DC 49. When Tarrasque Tramples, it can Stride - up to triple its Speed. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**Trample** [Three Actions] Huge or smaller, claw, DC 49. When - Tarrasque Tramples, it can Stride up to triple its Speed.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 3d10+20 @@ -342,13 +252,14 @@ ranged: - evil - magical - range increment 120 feet -rarity: Rare +rarity: Unique resistances: - amount: 25 + misc: null type: fire - amount: 25 + misc: null type: physical -ritual_lists: null saves: fort: 47 fort_misc: null @@ -357,33 +268,28 @@ saves: ref_misc: null will: 39 will_misc: null -sense_abilities: null senses: -- Perception +48 - darkvision - scent (imprecise) 120 feet size: Gargantuan skills: - bonus: 47 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 50 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: 'Pathfinder #150: Broken Promises' - page_start: 80 + page_start: '80' page_stop: null speed: - amount: 50 + misc: null type: Land - amount: 50 + misc: null type: swim spell_lists: null traits: -- Rare -- CE -- Gargantuan - Beast -type: Creature -weaknesses: null diff --git a/data/monsters/tatzlwyrm.yaml b/data/monsters/tatzlwyrm.yaml index 9922edd..cff52ef 100644 --- a/data/monsters/tatzlwyrm.yaml +++ b/data/monsters/tatzlwyrm.yaml @@ -7,6 +7,111 @@ ability_mods: wis_mod: 2 ac: 18 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The tatzlwyrm belches a puff of poisonous vapor into the face of an + adjacent creature, which must attempt a DC 15 Fortitude save; the creature takes + a –2 circumstance penalty to this save if it's __grabbed__ or __flat-footed__. + The tatzlwyrm can't use Poison Gasp again for 2 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Poison Gasp + range: null + raw_description: '**Poison Gasp** [One Action] The tatzlwyrm belches a puff of + poisonous vapor into the face of an adjacent creature, which must attempt a DC + 15 Fortitude save; the creature takes a –2 circumstance penalty to this save if + it''s __grabbed__ or __flat-footed__. The tatzlwyrm can''t use Poison Gasp again + for 2 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: The target is unaffected. + description: The target is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The target is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target is __sickened 1__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The target is __sickened 1__.' + requirements: null + saving_throw: null + stages: null + success: The target is __sickened 1__. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target takes 2d6 poison damage and is __enfeebled 1__ for 1 round. + effect: null + failure: The target takes 2d6 poison damage and is __enfeebled 1__ for 1 round. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The target takes 2d6 poison damage and is __enfeebled + 1__ for 1 round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The target takes 4d6 poison damage and is enfeebled 1 for 1 minute. + critical_success: null + description: The target takes 4d6 poison damage and is enfeebled 1 for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The target takes 4d6 poison damage and is + enfeebled 1 for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Tatzlwyrms resemble human-sized snakes with two arms and a dragon''s @@ -58,13 +163,12 @@ description: 'Tatzlwyrms resemble human-sized snakes with two arms and a dragon' hp: 30 hp_misc: null immunities: -- paralyzed -- sleep -items: null +- paralyzed +- sleep languages: - Draconic level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+6 @@ -86,38 +190,7 @@ melee: - magical name: Tatzlwyrm perception: 8 -proactive_abilities: -- action_cost: One Action - critical_failure: The target takes 4d6 poison damage and is enfeebled 1 for 1 minute. - critical_success: The target is unaffected. - description: "The tatzlwyrm belches a puff of poisonous vapor into the face of an\ - \ adjacent creature, which must attempt a DC 15 Fortitude save; the creature takes\ - \ a -2 circumstance penalty to this save if it's __grabbed__ or __flat-footed__.\ - \ The tatzlwyrm can't use Poison Gasp again for 2 rounds. \n\n" - effect: null - effects: null - failure: The target takes 2d6 poison damage and is enfeebled 1 for 1 round. - frequency: null - full_description: null - generic_description: null - name: Poison Gasp - range: null - raw_description: "**Poison Gasp** The tatzlwyrm belches a puff of poisonous vapor\ - \ into the face of an adjacent creature, which must attempt a DC 15 Fortitude\ - \ save; the creature takes a -2 circumstance penalty to this save if it's __grabbed__\ - \ or __flat-footed__. The tatzlwyrm can't use Poison Gasp again for 2 rounds.\ - \ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\ - \ is __sickened 1__. \n\n**Failure** The target takes 2d6 poison damage and is\ - \ __enfeebled 1__ for 1 round. \n\n**Critical Failure** The target takes 4d6 poison\ - \ damage and is enfeebled 1 for 1 minute." - requirements: null - success: The target is sickened 1. - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 11 fort_misc: null @@ -134,11 +207,11 @@ sense_abilities: In areas of dense undergrowth, a tatzlwyrm can move at its full Speed when __Sneaking__, and it gains a +4 circumstance bonus to __Hide__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Natural Camouflage range: null raw_description: '**Natural Camouflage** A tatzlwyrm''s green, gray, and brown scales @@ -146,42 +219,41 @@ sense_abilities: move at its full Speed when __Sneaking__, and it gains a +4 circumstance bonus to __Hide__.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +8 - darkvision size: Medium skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 8 misc: null - name: 'Athletics ' + name: Athletics - bonus: 4 misc: null - name: 'Crafting ' + name: Crafting - bonus: 6 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 256 + page_start: '256' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 30 + misc: null type: climb spell_lists: null traits: -- N -- Medium - Dragon -type: Creature -weaknesses: null diff --git a/data/monsters/tendriculos.yaml b/data/monsters/tendriculos.yaml index 158bdc6..35ec486 100644 --- a/data/monsters/tendriculos.yaml +++ b/data/monsters/tendriculos.yaml @@ -7,6 +7,81 @@ ability_mods: wis_mod: 3 ac: 25 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The tendriculos regains 3d8 HP and recovers from the __fatigued__ and __slowed__ + conditions. It reduces any __enfeebled__ value it has by 2. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rampant Growth + range: null + raw_description: '**Rampant Growth** [One Action] **Requirements** A creature the + tendriculos has Swallowed Whole has taken damage since the end of the tendriculos''s + last turn, and the tendriculos hasn''t used any other actions this turn; **Effect** + The tendriculos regains 3d8 HP and recovers from the __fatigued__ and __slowed__ + conditions. It reduces any __enfeebled__ value it has by 2.' + requirements: A creature the tendriculos has Swallowed Whole has taken damage since + the end of the tendriculos's last turn, and the tendriculos hasn't used any other + actions this turn + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Large, 2d10+7 acid plus tendriculos venom, Rupture 14 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**__Swallow Whole__** [One Action] (__attack__) Large, 2d10+7 + acid plus tendriculos venom, Rupture 14' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Tendriculos Venom + range: null + raw_description: '**Tendriculos Venom** (__incapacitation__, __poison__) **Saving + Throw** DC 21 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** __clumsy 2__ + (1 round); **Stage 2** clumsy 2 and __slowed 2__ (1 round); **Stage 3** __paralyzed__ + (1 round)' + requirements: null + saving_throw: DC 21 Fortitude + stages: + - effect: __clumsy 2__ (1 round) + - effect: clumsy 2 and __slowed 2__ (1 round) + - effect: __paralyzed__ (1 round) + success: null + traits: + - incapacitation + - poison + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -18,11 +93,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +108,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -85,12 +162,11 @@ hp: 120 hp_misc: null immunities: - acid -items: null languages: - Sylvan - (can't speak any language) level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+11 @@ -116,81 +192,14 @@ melee: - reach 15 feet name: Tendriculos perception: 15 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: A creature the tendriculos has Swallowed Whole has taken damage since the - end of the tendriculos's last turn, and the tendriculos hasn't used any other - actions this turn - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rampant Growth - range: null - raw_description: '**Rampant Growth** **Requirements** A creature the tendriculos - has Swallowed Whole has taken damage since the end of the tendriculos''s last - turn, and the tendriculos hasn''t used any other actions this turn; **Effect** - The tendriculos regains 3d8 HP and recovers from the __fatigued__ and __slowed__ - conditions. It reduces any __enfeebled__ value it has by 2.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Large, 2d10+7 acid plus tendriculos venom, Rupture 14 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**__Swallow Whole__** (__attack__) Large, 2d10+7 acid plus tendriculos - venom, Rupture 14' - requirements: null - success: null - traits: - - attack - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 21 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** __clumsy 2__ (1 round); **Stage 2** clumsy 2 and __slowed 2__ (1 round); **Stage - 3** __paralyzed__ (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Tendriculos Venom - range: null - raw_description: '**Tendriculos Venom** (__incapacitation__, __poison__) **Saving - Throw** DC 21 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** __clumsy 2__ - (1 round); **Stage 2** clumsy 2 and __slowed 2__ (1 round); **Stage 3** __paralyzed__ - (1 round)' - requirements: null - success: null - traits: - - incapacitation - - poison - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: piercing - amount: 5 + misc: null type: slashing -ritual_lists: null saves: fort: 17 fort_misc: null @@ -199,32 +208,29 @@ saves: ref_misc: null will: 13 will_misc: null -sense_abilities: null senses: -- Perception +15 - low-light vision size: Huge skills: - bonus: 17 misc: null - name: 'Athletics ' + name: Athletics - bonus: 14 misc: +16 in undergrowth - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 257 + page_start: '257' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: null traits: -- N -- Huge - Fungus - Plant -type: Creature weaknesses: - amount: 5 + misc: null type: fire diff --git a/data/monsters/tengu sneak.yaml b/data/monsters/tengu sneak.yaml index b7116f2..bb5dce7 100644 --- a/data/monsters/tengu sneak.yaml +++ b/data/monsters/tengu sneak.yaml @@ -7,6 +7,73 @@ ability_mods: wis_mod: 0 ac: 19 ac_special: null +active_abilities: +- action_cost: Reaction + critical_failure: Blinded until healed to maximum HP. + critical_success: null + description: null + effect: The tengu attempts to peck out its victim's eyes. The target must attempt + a DC 17 Fortitude save. + failure: Blinded for 1 round. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Go for the Eyes + range: null + raw_description: '**Go for the Eyes** [Reaction] (__incapacitation__) **Trigger** + The tengu critically hits with a beak Strike. **Effect** The tengu attempts to + peck out its victim''s eyes. The target must attempt a DC 17 Fortitude save.**Success** + Unaffected.**Failure** Blinded for 1 round.**Critical Failure** Blinded until + healed to maximum HP.' + requirements: null + saving_throw: null + stages: null + success: Unaffected. + traits: + - incapacitation + trigger: The tengu critically hits with a beak Strike. +- action_cost: None + critical_failure: null + critical_success: null + description: The tengu deals 1d6 extra precision damage to flat-footed creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** The tengu deals 1d6 extra precision damage + to flat-footed creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: On the first round of combat, creatures that haven't acted yet are + flat-footed to the tengu. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Surprise Attacker + range: null + raw_description: '**Surprise Attacker** On the first round of combat, creatures + that haven''t acted yet are flat-footed to the tengu.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CN automatic_abilities: null description: 'Crow-like humanoids, tengus are a canny and clever people who can be @@ -51,7 +118,6 @@ description: 'Crow-like humanoids, tengus are a canny and clever people who can **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 27 hp_misc: null -immunities: null items: - rapier - shortbow @@ -61,7 +127,7 @@ languages: - Tengu - plus two others level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+2 @@ -84,73 +150,11 @@ melee: - finesse name: Tengu Sneak perception: 6 -proactive_abilities: -- action_cost: Reaction - critical_failure: Blinded until healed to maximum HP. - critical_success: null - description: null - effect: The tengu attempts to peck out its victim's eyes. The target must attempt - a DC 17 Fortitude save. - effects: null - failure: Blinded for 1 round.Critical Failure Blinded until healed to maximum HP. - frequency: null - full_description: null - generic_description: null - name: Go for the Eyes - range: null - raw_description: '**Go for the Eyes** [Reaction] (__incapacitation__) **Trigger** - The tengu critically hits with a beak Strike. **Effect** The tengu attempts to - peck out its victim''s eyes. The target must attempt a DC 17 Fortitude save.**Success** - Unaffected.**Failure** Blinded for 1 round.**Critical Failure** Blinded until - healed to maximum HP.' - requirements: null - success: Unaffected.Failure Blinded for 1 round.Critical Failure Blinded until healed - to maximum HP. - traits: - - incapacitation - trigger: The tengu critically hits with a beak Strike. -- action_cost: None - critical_failure: null - critical_success: null - description: The tengu deals 1d6 extra precision damage to flat-footed creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** The tengu deals 1d6 extra precision damage - to flat-footed creatures.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: On the first round of combat, creatures that haven't acted yet are - flat-footed to the tengu. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Surprise Attacker - range: null - raw_description: '**Surprise Attacker** On the first round of combat, creatures - that haven''t acted yet are flat-footed to the tengu.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 1d6 - type: piercing + formula: null + type: 1d6 piercing name: shortbow plus_damage: null to_hit: 10 @@ -158,11 +162,6 @@ ranged: - deadly 1d10 - range increment 60 feet - reload 0 -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 7 fort_misc: null @@ -171,45 +170,40 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +6 - low-light vision size: Medium skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 6 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Deception ' + name: Deception - bonus: 5 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 5 misc: null - name: 'Society ' + name: Society - bonus: 8 misc: null - name: 'Stealth ' + name: Stealth - bonus: 8 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: Bestiary - page_start: 310 + page_start: '310' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- CN -- Medium - Humanoid - Tengu -type: Creature -weaknesses: null diff --git a/data/monsters/tenome.yaml b/data/monsters/tenome.yaml new file mode 100644 index 0000000..28c5f82 --- /dev/null +++ b/data/monsters/tenome.yaml @@ -0,0 +1,225 @@ +ability_mods: + cha_mod: 2 + con_mod: 3 + dex_mod: 5 + int_mod: 0 + str_mod: 4 + wis_mod: 0 +ac: 21 +ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: '**Requirement** The tenome has a creature __grabbed__ or __restrained__;' + effect: The tenome makes a jaws Strike against the grabbed or restrained creature. + If the Strike hits, the creature must succeed at a DC 18 Fortitude save or become + __drained 1__ (or the value of the creature's drained condition increases by 1 + if it already has a drained value, to a maximum of drained 4). The tenome regains + 1d8 Hit Points each time it uses Bone Drink. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Bone Drink + range: null + raw_description: '**Bone Drink** [Two Actions] (__healing__, __necromancy__, __occult__) + **Requirement** The tenome has a creature __grabbed__ or __restrained__; **Effect** + The tenome makes a jaws Strike against the grabbed or restrained creature. If + the Strike hits, the creature must succeed at a DC 18 Fortitude save or become + __drained 1__ (or the value of the creature''s drained condition increases by + 1 if it already has a drained value, to a maximum of drained 4). The tenome regains + 1d8 Hit Points each time it uses Bone Drink.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - healing + - necromancy + - occult + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The tenome Strides twice, Steps twice, or Steps and Strides (in either + order). It cannot use Burst of Speed again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Burst of Speed + range: null + raw_description: '**Burst of Speed** [One Action] The tenome Strides twice, Steps + twice, or Steps and Strides (in either order). It cannot use Burst of Speed again + for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: A tenome can gaze at a creature within 30 feet by presenting one of + its eyes. The target must succeed at a DC 21 Will save or become __frightened + 1__. If the tenome uses 2 actions and presents both of its eyes, the target is + also __paralyzed__ if it fails the save. A creature that successfully saves is + temporarily immune for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Terrifying Gaze + range: null + raw_description: '**Terrifying Gaze** [Two Actions] or (__emotion__, __enchantment__, + __fear__, __incapacitation__, __mental__, __occult__, __visual__) A tenome can + gaze at a creature within 30 feet by presenting one of its eyes. The target must + succeed at a DC 21 Will save or become __frightened 1__. If the tenome uses 2 + actions and presents both of its eyes, the target is also __paralyzed__ if it + fails the save. A creature that successfully saves is temporarily immune for 24 + hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - emotion + - enchantment + - fear + - incapacitation + - mental + - occult + - visual + trigger: null +alignment: NE +automatic_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: While the tenome is Grabbing a creature, all other creatures are __concealed__ + to the tenome. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Obscuring Grab + range: null + raw_description: '**Obscuring Grab** While the tenome is Grabbing a creature, all + other creatures are __concealed__ to the tenome.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +description: 'A tenome resembles an eyeless humanoid with rumpled, pale skin and a + single eye embedded in each palm of its cadaverous hands. When they opens their + disturbingly wide mouth, this sly, frightful predator''s fangs hum and pulse with + an eerie drone. + + + + + Tenomes prefer to stalk urban environments; they often wear hooded cloaks or flowing + robes to obscure their monstrous features, posing as beggars or corpses to blend + in with society. When they attack, tenomes approach their victim with their palms + outstretched, attempting to trap prey with their terrifying gaze. Once they seize + their prey, tenomes vibrate their strange teeth rapidly as they feasts, emulsifying + the bones into a digestible ooze that they slurps from a wound. Tenomes can be put + at a disadvantage while hunting, as their vision is obscured when they have prey + grabbed. Because of this, tenomes either wait for lone victims or hunts in packs. + Members of these groups work together to secure meals for the entire pack and protect + each other from being ambushed while feeding. + + + + + There are rumors that if tenomes pluck the eyes from their victim and places one + in each of the corpse''s palms, the slain creature will rise as a new tenome the + next nightfall. Even tenomes aren''t sure of the truth of this rumor, as none remember + their own origins, but they might mutilate the corpses of their victims this way + in the hopes of creating a pack mate or to instill terror in those who discover + the body. + + + + + **__Recall Knowledge - Humanoid__ (__Society__)**: DC 19' +hp: 60 +hp_misc: null +languages: +- Common +level: 4 +melee_attacks: +- action_cost: One Action + damage: + formula: 2d8+4 + type: piercing + name: jaws + plus_damage: null + to_hit: 14 + traits: null +- action_cost: One Action + damage: + formula: 2d6+4 + type: slashing + name: claw + plus_damage: + - formula: null + type: Grab + to_hit: 14 + traits: + - agile +name: Tenome +perception: 14 +ranged_attacks: null +saves: + fort: 13 + fort_misc: null + misc: null + ref: 15 + ref_misc: null + will: 12 + will_misc: null +senses: +- darkvision +size: Medium +skills: +- bonus: 12 + misc: null + name: Acrobatics +- bonus: 11 + misc: null + name: Athletics +- bonus: 10 + misc: null + name: Deception +- bonus: 10 + misc: null + name: Intimidation +- bonus: 12 + misc: null + name: Stealth +- bonus: 8 + misc: null + name: Survival +sources: +- abbr: 'Pathfinder #158: Sixty Feet Under' + page_start: '85' + page_stop: null +speed: +- amount: 25 + misc: null + type: Land +spell_lists: null +traits: +- Humanoid diff --git a/data/monsters/teraphant.yaml b/data/monsters/teraphant.yaml new file mode 100644 index 0000000..d906391 --- /dev/null +++ b/data/monsters/teraphant.yaml @@ -0,0 +1,256 @@ +ability_mods: + cha_mod: 3 + con_mod: 5 + dex_mod: 1 + int_mod: -2 + str_mod: 7 + wis_mod: 3 +ac: 27 +ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A Medium or smaller creature hit by the teraphant's trunk is grabbed. + If the teraphant moves, it can bring the grabbed creature along with it. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Grabbing Trunk + range: null + raw_description: '**Grabbing Trunk** A Medium or smaller creature hit by the teraphant''s + trunk is grabbed. If the teraphant moves, it can bring the grabbed creature along + with it.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: '**Requirement** The teraphant has a creature grabbed;' + effect: The teraphant slams the creature onto one of its horns. The target must + attempt a DC 27 Reflex save or suffer 3d6+9 piercing damage and 1d6 __persistent + bleed damage__ (6d6+18 piercing damage on a critical failure). + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Impale + range: null + raw_description: '**Impale** [Two Actions] **Requirement** The teraphant has a + creature grabbed; **Effect** The teraphant slams the creature onto one of its + horns. The target must attempt a DC 27 Reflex save or suffer 3d6+9 piercing damage + and 1d6 __persistent bleed damage__ (6d6+18 piercing damage on a critical failure).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The teraphant lets out a loud trumpet that deals 8d8 mental damage + (DC 27 basic Will save) in a 30-foot cone. A creature that fails its save is also + pushed 15 feet (30 feet on a critical failure). If a pushed creatures strikes + a solid barrier, it takes 3d6 bludgeoning damage and stops. The teraphant can't + use Psychokinetic Trumpet again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Psychokinetic Trumpet + range: null + raw_description: '**Psychokinetic Trumpet** [Two Actions] The teraphant lets out + a loud trumpet that deals 8d8 mental damage (DC 27 basic Will save) in a 30-foot + cone. A creature that fails its save is also pushed 15 feet (30 feet on a critical + failure). If a pushed creatures strikes a solid barrier, it takes 3d6 bludgeoning + damage and stops. The teraphant can''t use Psychokinetic Trumpet again for 1d4 + rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Large or smaller, foot, DC 27 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**__Trample__** [Three Actions] Large or smaller, foot, DC 27' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: N +automatic_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The teraphant also benefits from the spell or effect, as though it were + an additional target for 1 minute or until the triggering spell or ability ends. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Empathetic Response + range: null + raw_description: '**Empathetic Response [Reaction]** **Trigger** A creature within + 60 feet of the teraphant is targeted by a spell or ability with the __emotion__ + trait; **Effect** The teraphant also benefits from the spell or effect, as though + it were an additional target for 1 minute or until the triggering spell or ability + ends.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: A creature within 60 feet of the teraphant is targeted by a spell or ability + with the emotion trait; +description: 'Though teraphants may resemble an elephant from afar, teraphants lack + the long incisors that mark other pachyderms. Instead, tusk-like horns grow from + their forehead. Native to Vudra, teraphants are occasionally found in Jalmeray and + Nex, brought as rare gifts for nobles. + + + + + These placid herbivores'' resonant psychic powers warn them against creatures approaching + with ill intent. Faced with strong, sustained emotions, teraphants may find themselves + responding in kind, which sometimes drive them into a fearsome rage against aggressive + foes. + + + + + **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 28' +hp: 175 +hp_misc: null +languages: +- Vudrani +- (can't speak any language) +level: 9 +melee_attacks: +- action_cost: One Action + damage: + formula: 3d6+9 + type: piercing + name: horn + plus_damage: null + to_hit: 20 + traits: + - reach 10 feet +- action_cost: One Action + damage: + formula: null + type: grabbing trunk + name: trunk + plus_damage: null + to_hit: 20 + traits: + - reach 15 feet +- action_cost: One Action + damage: + formula: 3d10+9 + type: bludgeoning + name: foot + plus_damage: null + to_hit: 20 + traits: + - reach 10 feet +name: Teraphant +perception: 18 +ranged_attacks: null +rarity: Uncommon +saves: + fort: 20 + fort_misc: null + misc: null + ref: 14 + ref_misc: null + will: 18 + will_misc: null +sense_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: 'A teraphant can sense the emotions of creatures within 120 feet as + an imprecise sense. + + + + + Emotion sense is a precise sense against creatures under an __emotion__ effect. + A creature under the effects of __calm emotions__ can''t be noticed via emotion + sense.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Emotion Sense + range: null + raw_description: '**Emotion Sense** (__emotion__, __mental__) A teraphant can sense + the emotions of creatures within 120 feet as an imprecise sense. + + + + + Emotion sense is a precise sense against creatures under an __emotion__ effect. + A creature under the effects of __calm emotions__ can''t be noticed via emotion + sense.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - emotion + - mental + trigger: null +senses: +- emotion sense 120 feet +- low-light vision +size: Huge +skills: +- bonus: 20 + misc: null + name: Athletics +- bonus: 18 + misc: null + name: Intimidation +- bonus: 18 + misc: null + name: Survival +sources: +- abbr: 'Pathfinder #158: Sixty Feet Under' + page_start: '86' + page_stop: null +speed: +- amount: 45 + misc: null + type: Land +spell_lists: null +traits: +- Beast diff --git a/data/monsters/terotricus.yaml b/data/monsters/terotricus.yaml index fb93897..a7c5551 100644 --- a/data/monsters/terotricus.yaml +++ b/data/monsters/terotricus.yaml @@ -7,24 +7,108 @@ ability_mods: wis_mod: 6 ac: 42 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The terotricus drains nutrients from nearby trees and undergrowth while + simultaneously infesting them with fungal growth. All non-magical plant life (though + not plant creatures) within a 60-foot emanation withers and sprouts foul mold + and slimy mushrooms, removing any cover and concealment provided by trees and + undergrowth. The terotricus is healed 200 Hit Points. + failure: null + frequency: once per day. Requirement The terotricus is in a swamp or forested area. + full_description: null + generic_description: null + maximum_duration: null + name: Infest Environs + range: null + raw_description: '**Infest Environs** [Two Actions] (__healing__, __necromancy__, + __primal__) **Frequency** once per day. **Requirement** The terotricus is in a + swamp or forested area. **Effect** The terotricus drains nutrients from nearby + trees and undergrowth while simultaneously infesting them with fungal growth. + All non-magical plant life (though not plant creatures) within a 60-foot emanation + withers and sprouts foul mold and slimy mushrooms, removing any cover and concealment + provided by trees and undergrowth. The terotricus is healed 200 Hit Points.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - healing + - necromancy + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Plants and fungi are immune. **Saving Throw** Fortitude DC 40; **Stage + 1** enfeebled 2 (1 day); **Stage 2** enfeebled 4 and slowed 1 (1 day); **Stage + 3** controlled by the terotricus (as dominate; 5d8 days); **Stage 4** dead. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Spore Blight + range: null + raw_description: '**Spore Blight** (__disease__) Plants and fungi are immune. **Saving + Throw** Fortitude DC 40; **Stage 1** enfeebled 2 (1 day); **Stage 2** enfeebled + 4 and slowed 1 (1 day); **Stage 3** controlled by the terotricus (as dominate; + 5d8 days); **Stage 4** dead.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature hit by a terotricus's spores must succeed at a DC 40 Reflex + save or take a –10-foot status penalty to all its Speeds for 1 minute. On a critical + failure, the creature is immobilized until it Escapes (DC 40). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sticky Spores + range: null + raw_description: '**Sticky Spores** A creature hit by a terotricus''s spores must + succeed at a DC 40 Reflex save or take a –10-foot status penalty to all its Speeds + for 1 minute. On a critical failure, the creature is immobilized until it Escapes + (DC 40).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. A creature entering the aura or starting its turn there is - exposed to spore blight. + description: ; 30 feet. A creature entering the aura or starting its turn there + is exposed to spore blight. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Spore Cloud range: null raw_description: '**Spore Cloud** (__aura__, __disease__); 30 feet. A creature entering the aura or starting its turn there is exposed to spore blight.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -39,7 +123,7 @@ description: 'The legendary terotricus is a massive slime-mold that hails from t - Terotricuses move by rapidly expanding and contracting their slimy "bodies," which + Terotricuses move by rapidly expanding and contracting their slimy “bodies,” which are capable of burrowing through soil, gliding across water, and scrabbling up steep slopes. These behemoths of rot don''t need to travel to see their plans come to fruition, though; their spores easily latch onto demons and other denizens of the @@ -61,29 +145,28 @@ description: 'The legendary terotricus is a massive slime-mold that hails from t **__Recall Knowledge - Fungus__ (__Nature__)**: DC 44' hp: 370 -hp_misc: regeneration 25 (deactivated by cold +hp_misc: regeneration 25 (deactivated by cold) immunities: - controlled - disease - paralyzed - sleep -items: null languages: - Abyssal - Elven - Sylvan level: 19 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d10+16 type: bludgeoning name: tentacle plus_damage: - - formula: 2d6 - type: chaotic - - formula: 2d6 - type: evil + - formula: null + type: 2d6 chaotic + - formula: null + type: 2d6 evil - formula: null type: Improved Grab or Improved Push 20 feet (40 feet on a critical hit) to_hit: 37 @@ -94,89 +177,17 @@ melee: - reach 20 feet name: Terotricus perception: 31 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The terotricus is in a swamp or forested area. - effects: null - failure: null - frequency: once per day. - full_description: null - generic_description: null - name: Infest Environs - range: null - raw_description: '**Infest Environs** [Two Actions] (__healing__, __necromancy__, - __primal__) **Frequency** once per day. **Requirement** The terotricus is in a - swamp or forested area. **Effect** The terotricus drains nutrients from nearby - trees and undergrowth while simultaneously infesting them with fungal growth. - All non-magical plant life (though not plant creatures) within a 60-foot emanation - withers and sprouts foul mold and slimy mushrooms, removing any cover and concealment - provided by trees and undergrowth. The terotricus is healed 200 Hit Points.' - requirements: null - success: null - traits: - - healing - - necromancy - - primal - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Plants and fungi are immune. **Saving Throw** Fortitude DC 40; **Stage - 1** enfeebled 2 (1 day); **Stage 2** enfeebled 4 and slowed 1 (1 day); **Stage - 3** controlled by the terotricus (as dominate; 5d8 days); **Stage 4** dead. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Spore Blight - range: null - raw_description: '**Spore Blight** (__disease__) Plants and fungi are immune. **Saving - Throw** Fortitude DC 40; **Stage 1** enfeebled 2 (1 day); **Stage 2** enfeebled - 4 and slowed 1 (1 day); **Stage 3** controlled by the terotricus (as dominate; - 5d8 days); **Stage 4** dead.' - requirements: null - success: null - traits: - - disease - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature hit by a terotricus's spores must succeed at a DC 40 Reflex - save or take a -10-foot status penalty to all its Speeds for 1 minute. On a critical - failure, the creature is immobilized until it Escapes (DC 40). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sticky Spores - range: null - raw_description: '**Sticky Spores** A creature hit by a terotricus''s spores must - succeed at a DC 40 Reflex save or take a -10-foot status penalty to all its Speeds - for 1 minute. On a critical failure, the creature is immobilized until it Escapes - (DC 40).' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 4d8+6 type: poison name: spores plus_damage: - - formula: 2d6 - type: chaotic - - formula: 2d6 - type: evil + - formula: null + type: 2d6 chaotic + - formula: null + type: 2d6 evil - formula: null type: spore blight - formula: null @@ -190,8 +201,8 @@ ranged: rarity: Rare resistances: - amount: 15 + misc: null type: fire -ritual_lists: null saves: fort: 34 fort_misc: null @@ -200,54 +211,56 @@ saves: ref_misc: null will: 33 will_misc: null -sense_abilities: null senses: -- Perception +31 - darkvision - tremorsense (imprecise) 120 feet size: Gargantuan skills: - bonus: 37 misc: null - name: 'Athletics ' + name: Athletics - bonus: 32 misc: null - name: 'Deception ' + name: Deception - bonus: 35 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 31 misc: null - name: 'Nature ' + name: Nature - bonus: 31 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 311 + page_start: '311' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 25 + misc: null type: burrow - amount: 25 + misc: null type: climb - amount: 35 + misc: null type: swim spell_lists: null traits: -- Rare -- CE -- Gargantuan - Fungus -type: Creature weaknesses: - amount: 15 + misc: null type: cold - amount: 15 + misc: null type: cold iron - amount: 15 + misc: null type: good - amount: 10 + misc: null type: slashing diff --git a/data/monsters/thanadaemon.yaml b/data/monsters/thanadaemon.yaml index e5355d2..ce0663d 100644 --- a/data/monsters/thanadaemon.yaml +++ b/data/monsters/thanadaemon.yaml @@ -7,28 +7,116 @@ ability_mods: wis_mod: 5 ac: 34 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: When a thanadaemon damages a living creature with a melee Strike, the + creature must succeed at a DC 33 Fortitude save or become __drained 1__. Further + damage dealt by the thanadaemon increases the drained condition value by 1 on + a failed save, to a maximum of drained 4. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draining Strike + range: null + raw_description: '**Draining Strike** (__divine__, __necromancy__) When a thanadaemon + damages a living creature with a melee Strike, the creature must succeed at a + DC 33 Fortitude save or become __drained 1__. Further damage dealt by the thanadaemon + increases the drained condition value by 1 on a failed save, to a maximum of drained + 4.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - necromancy + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The thanadaemon glares at a single creature they can see within 30 + feet. The target must immediately attempt a DC 33 Will save against the thanadaemon's + terrifying gaze. If the target was already __frightened__, a failed save causes + it to become __fleeing__ for 1d4 rounds. After attempting its save, the creature + is temporarily immune to this ability until the start of the thanadaemon's next + turn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Focus Gaze + range: null + raw_description: '**Focus Gaze** [One Action] (__concentrate__, __divine__, __fear__, + __visual__) The thanadaemon glares at a single creature they can see within 30 + feet. The target must immediately attempt a DC 33 Will save against the thanadaemon''s + terrifying gaze. If the target was already __frightened__, a failed save causes + it to become __fleeing__ for 1d4 rounds. After attempting its save, the creature + is temporarily immune to this ability until the start of the thanadaemon''s next + turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - fear + - visual + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The thanadaemon crushes the soul gem in one hand and gains __fast healing + 15__ for 1 minute. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Soul Crush + range: null + raw_description: '**Soul Crush** [Two Actions] (__manipulate__) **Requirements + **The thanadaemon has a soul gem; **Effect **The thanadaemon crushes the soul + gem in one hand and gains __fast healing 15__ for 1 minute.' + requirements: The thanadaemon has a soul gem + saving_throw: null + stages: null + success: null + traits: + - manipulate + trigger: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. When a creature ends its turn in the aura, it must attempt - a DC 30 Will save. If the creature fails, it becomes __frightened 2__. The creature - is then temporarily immune to terrifying gaze (but not Focus Gaze) for 24 hours. + description: When a creature ends its turn in the aura, it must attempt a DC 30 + Will save. If the creature fails, it becomes __frightened 2__. The creature is + then temporarily immune to terrifying gaze (but not Focus Gaze) for 24 hours. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Terrifying Gaze - range: null + range: 30 feet raw_description: '**Terrifying Gaze** (__aura__, __divine__, __emotion__, __enchantment__, __fear__, __mental__, __visual__) 30 feet. When a creature ends its turn in the aura, it must attempt a DC 30 Will save. If the creature fails, it becomes __frightened 2__. The creature is then temporarily immune to terrifying gaze (but not Focus Gaze) for 24 hours.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -54,26 +142,26 @@ description: 'Also known as the deacons of death, thanadaemons represent death v hp: 270 hp_misc: null immunities: -- death effects +- death effects items: - +1 striking bo staff -- soul gem +- soul gem (2) languages: - Common - Daemonic - telepathy 100 feet level: 13 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d8+14 type: bludgeoning name: bo staff plus_damage: - - formula: 1d6 - type: negative - - formula: 1d6 - type: evil + - formula: null + type: 1d6 negative + - formula: null + type: 1d6 evil - formula: null type: draining strike to_hit: 28 @@ -89,8 +177,10 @@ melee: type: slashing name: claw plus_damage: - - formula: 1d6 - type: evil and draining strike + - formula: null + type: 1d6 evil + - formula: null + type: draining strike to_hit: 27 traits: - agile @@ -99,101 +189,7 @@ melee: - magical name: Thanadaemon perception: 26 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: When a thanadaemon damages a living creature with a melee Strike, the - creature must succeed at a DC 33 Fortitude save or become __drained 1__. Further - damage dealt by the thanadaemon increases the drained condition value by 1 on - a failed save, to a maximum of drained 4. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draining Strike - range: null - raw_description: '**Draining Strike** (__divine__, __necromancy__) When a thanadaemon - damages a living creature with a melee Strike, the creature must succeed at a - DC 33 Fortitude save or become __drained 1__. Further damage dealt by the thanadaemon - increases the drained condition value by 1 on a failed save, to a maximum of drained - 4.' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The thanadaemon glares at a single creature they can see within 30 - feet. The target must immediately attempt a DC 33 Will save against the thanadaemon's - terrifying gaze. If the target was already __frightened__, a failed save causes - it to become __fleeing__ for 1d4 rounds. After attempting its save, the creature - is temporarily immune to this ability until the start of the thanadaemon's next - turn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Focus Gaze - range: null - raw_description: '**Focus Gaze** (__concentrate__, __divine__, __fear__, __visual__) - The thanadaemon glares at a single creature they can see within 30 feet. The target - must immediately attempt a DC 33 Will save against the thanadaemon''s terrifying - gaze. If the target was already __frightened__, a failed save causes it to become - __fleeing__ for 1d4 rounds. After attempting its save, the creature is temporarily - immune to this ability until the start of the thanadaemon''s next turn.' - requirements: null - success: null - traits: - - concentrate - - divine - - fear - - visual - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The thanadaemon has a soul gem - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Soul Crush - range: null - raw_description: '**Soul Crush** [Two Actions] (__manipulate__) **Requirements - **The thanadaemon has a soul gem; **Effect **The thanadaemon crushes the soul - gem in one hand and gains __fast healing 15__ for 1 minute.' - requirements: null - success: null - traits: - - manipulate - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 10 - type: good -ritual_lists: -- dc: 34 - misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 2 - spells: - - frequency: null - name: create undead - requirement: null - to_hit: null +ranged_attacks: null saves: fort: 21 fort_misc: null @@ -202,97 +198,95 @@ saves: ref_misc: null will: 26 will_misc: null -sense_abilities: null senses: -- Perception +26 - darkvision - true seeing size: Medium skills: - bonus: 22 misc: null - name: 'Arcana ' + name: Arcana - bonus: 26 misc: null - name: 'Deception ' + name: Deception - bonus: 26 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 22 misc: null - name: 'Religion ' + name: Religion - bonus: 24 misc: null - name: 'Styx Lore ' -source: + name: Styx Lore +sources: - abbr: Bestiary 2 - page_start: 60 + page_start: '60' page_stop: null speed: - amount: 25 - type: Land -- amount: 6 - type: air walk -spell_lists: -- dc: 34 misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 7 + type: Land +- amount: null + misc: null + type: air walk +spell_lists: +- attack_bonus: null + cantrips: null + constants: + - level: 7 spells: - - frequency: null - name: finger of death - requirement: null - - frequency: at will, self plus skiff and passengers only, Astral, Ethereal, - and evil planes only - name: plane shift - requirement: null - - frequency: null - name: teleport - requirement: null - - heightened_level: null - level: 6 - spells: - - frequency: null - name: slow - requirement: null - - frequency: ×2 - name: vampiric exsanguination - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: dimension door - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: dimension door - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: good only, at will - name: detect alignment - requirement: null - - heightened_level: 7 - level: -1 - spells: - - frequency: null + - misc: null name: air walk - requirement: null - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 34 + focus_points: null + misc: null + spell_lists: + - level: 7 + spells: + - misc: null + name: finger of death + - misc: at will; self plus skiff and passengers only; Astral, Ethereal, and evil + planes only + name: plane shift + - misc: null + name: teleport + - level: 6 + spells: + - misc: null + name: slow + - misc: ×2 + name: vampiric exsanguination + - level: 5 + spells: + - misc: null + name: dimension door + - level: 4 + spells: + - misc: at will + name: dimension door + - level: 1 + spells: + - misc: good only; at will + name: detect alignment + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 34 + focus_points: null + misc: null + spell_lists: + - level: 2 + spells: + - misc: null + name: create undead + spells_source: Rituals traits: -- NE -- Medium - Daemon - Fiend -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: good diff --git a/data/monsters/thanatotic titan.yaml b/data/monsters/thanatotic titan.yaml new file mode 100644 index 0000000..059b595 --- /dev/null +++ b/data/monsters/thanatotic titan.yaml @@ -0,0 +1,430 @@ +ability_mods: + cha_mod: 8 + con_mod: 9 + dex_mod: 4 + int_mod: 8 + str_mod: 10 + wis_mod: 6 +ac: 46 +ac_special: null +active_abilities: +- action_cost: Free Action + critical_failure: null + critical_success: null + description: null + effect: The creature must attempt a DC 45 Will save. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Godslayer + range: null + raw_description: '**Godslayer** [Free Action] (__divine **Trigger** The titan damages + a creature capable of using __divine__ spells or abilities__) **Effect** The creature + must attempt a DC 45 Will save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine Trigger The titan damages a creature capable of using divine spells or + abilities + trigger: The titan damages a creature capable of using divine spells or abilities) +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature can't use divine spells or abilities for 1 round and is + __frightened 2__. Only powerful non-divine magic, such as __wish__, can undo this + effect. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature can''t use divine spells or abilities + for 1 round and is __frightened 2__. Only powerful non-divine magic, such as __wish__, + can undo this effect.' + requirements: null + saving_throw: null + stages: null + success: The creature can't use divine spells or abilities for 1 round and is __frightened + 2__. Only powerful non-divine magic, such as __wish__, can undo this effect. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: As success, but the duration is 1 minute. + effect: null + failure: As success, but the duration is 1 minute. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** As success, but the duration is 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As success, but the duration is unlimited. + critical_success: null + description: As success, but the duration is unlimited. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** As success, but the duration is unlimited.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: If a titan's rock Strike isn't a critical failure, the rock explodes, + dealing 10d6 damage of a damage type of the titan's choice to all creatures in + a 20- foot burst (DC 45 basic Reflex save). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Throw Rock + range: null + raw_description: '**__Throw Rock__** [One Action] (__divine__, __transmutation__) + If a titan''s rock Strike isn''t a critical failure, the rock explodes, dealing + 10d6 damage of a damage type of the titan''s choice to all creatures in a 20- + foot burst (DC 45 basic Reflex save).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - transmutation + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The titan Strides twice and makes a melee Strike. If the Strike hits, + the titan can cast __earthquake__ centered on the target as a free action. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Titanic Charge + range: null + raw_description: '**Titanic Charge** [Two Actions] The titan Strides twice and + makes a melee Strike. If the Strike hits, the titan can cast __earthquake__ centered + on the target as a free action.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Huge or smaller, foot, DC 45 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**__Trample__** [Three Actions] Huge or smaller, foot, DC 45' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The titan makes a melee weapon Strike against each foe within their + reach. This counts as three attacks for the titan's multiple attack penalty. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Wide Cleave + range: null + raw_description: '**Wide Cleave** [Two Actions] The titan makes a melee weapon + Strike against each foe within their reach. This counts as three attacks for the + titan''s multiple attack penalty.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: CE +automatic_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: Titans warp perception and distance around them to seem even larger + and more imposing. A creature that enters or begins its turn within the emanation + must succeed at a DC 45 Will save or its movement toward the titan is movement + over difficult terrain (greater difficult terrain on a critical failure) for 1 + round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Impossible Stature + range: 100 feet + raw_description: '**Impossible Stature** (__aura__, __divine__, __illusion__, __mental__) + 100 feet. Titans warp perception and distance around them to seem even larger + and more imposing. A creature that enters or begins its turn within the emanation + must succeed at a DC 45 Will save or its movement toward the titan is movement + over difficult terrain (greater difficult terrain on a critical failure) for 1 + round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - aura + - divine + - illusion + - mental + trigger: null +- action_cost: Reaction + critical_failure: null + critical_success: null + description: The titan can use their Attack of Opportunity when a creature within + their reach uses a __concentrate__ action, in additional to its normal trigger. + They disrupt actions on any hit, not just a critical hit—including triggering + concentrate actions. + effect: You lash out at a foe that leaves an opening. Make a melee Strike against + the triggering creature. If your attack is a critical hit and the trigger was + a manipulate action, you disrupt that action. This Strike doesn't count toward + your multiple attack penalty, and your multiple attack penalty doesn't apply to + this Strike. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Attack of Opportunity + range: null + raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within + your reach uses a manipulate action or a move action, makes a ranged attack, or + leaves a square during a move action it''s using. **Effect** You lash out at a + foe that leaves an opening. Make a melee Strike against the triggering creature. + If your attack is a critical hit and the trigger was a manipulate action, you + disrupt that action. This Strike doesn''t count toward your multiple attack penalty, + and your multiple attack penalty doesn''t apply to this Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: A creature within your reach uses a manipulate action or a move action, + makes a ranged attack, or leaves a square during a move action it's using. +description: 'Thanatotic titans served as assassins in the war against the deities. + They learned to sever their targets'' divine connections, murdering mortal priests + and divine heralds alike. Thanatotic titans were locked away in the __Abyss__, but + some sneak away from the Abyss to continue their sprees of murder and mayhem. + + + + + **__Recall Knowledge - Humanoid__ (__Society__)**: DC 49' +hp: 540 +hp_misc: null +immunities: +- death effects +- disease +items: +- +3 greater striking halberd +- +2 greater resilient full plate +languages: +- Abyssal +- Celestial +- Common +- telepathy 100 feet +level: 22 +melee_attacks: +- action_cost: One Action + damage: + formula: 4d10+25 + type: piercing + name: halberd + plus_damage: null + to_hit: 42 + traits: + - magical + - reach 40 feet + - versatile S +- action_cost: One Action + damage: + formula: 4d8+20 + type: bludgeoning + name: foot + plus_damage: null + to_hit: 39 + traits: + - agile + - reach 30 feet +name: Thanatotic Titan +perception: 36 +ranged_attacks: +- action_cost: One Action + damage: + formula: 3d12+20 + type: bludgeoning + name: rock + plus_damage: null + to_hit: 39 + traits: + - brutal + - range increment 200 feet +rarity: Rare +saves: + fort: 37 + fort_misc: null + misc: +4 status to all saves vs. mental + or divine + ref: 34 + ref_misc: null + will: 35 + will_misc: null +senses: +- darkvision +- true seeing +size: Gargantuan +skills: +- bonus: 45 + misc: null + name: Athletics +- bonus: 41 + misc: null + name: Crafting +- bonus: 36 + misc: null + name: Deception +- bonus: 38 + misc: null + name: Intimidation +- bonus: 38 + misc: null + name: Religion +- bonus: 36 + misc: null + name: Stealth +sources: +- abbr: 'Pathfinder #156: The Apocalypse Prophet' + page_start: '83' + page_stop: null +speed: +- amount: 40 + misc: null + type: Land +- amount: null + misc: null + type: air walk +spell_lists: +- attack_bonus: null + cantrips: null + constants: + - level: 10 + spells: + - misc: null + name: air walk + - misc: null + name: true seeing + dc: 45 + focus_points: null + misc: null + spell_lists: + - level: 10 + spells: + - misc: null + name: massacre + - misc: null + name: meteor swarm + - level: 8 + spells: + - misc: at will + name: dispel magic + - misc: at will + name: spiritual epidemic + - misc: at will + name: suggestion + - level: 7 + spells: + - misc: null + name: spell turning + - level: 6 + spells: + - misc: ×3 + name: scrying + - level: 5 + spells: + - misc: null + name: sending + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 45 + focus_points: null + misc: null + spell_lists: + - level: 5 + spells: + - misc: null + name: planar ally + - misc: null + name: resurrect + spells_source: Divine Rituals +traits: +- Humanoid +- Titan diff --git a/data/monsters/theletos.yaml b/data/monsters/theletos.yaml index dd32405..b2ce1e2 100644 --- a/data/monsters/theletos.yaml +++ b/data/monsters/theletos.yaml @@ -7,6 +7,76 @@ ability_mods: wis_mod: 5 ac: 25 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A creature damaged by the theletos's tentacle must succeed at a DC + 22 Will save or become __stupefied 1__. As long as the creature is stupefied, + it can no longer benefit from __fortune__ effects. If the target fails additional + saves against this ability, the condition value increases by 1 (to a maximum of + stupefied 4). This condition value decreases by 1 every 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Fate Drain + range: null + raw_description: '**Fate Drain** (__curse__, __divine__, __mental__) A creature + damaged by the theletos''s tentacle must succeed at a DC 22 Will save or become + __stupefied 1__. As long as the creature is stupefied, it can no longer benefit + from __fortune__ effects. If the target fails additional saves against this ability, + the condition value increases by 1 (to a maximum of stupefied 4). This condition + value decreases by 1 every 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - divine + - mental + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The theletos releases a 60-foot cone of energy from its center. Creatures + in the cone become overwhelmed with the knowledge of various fates that destiny + has in store for them and lack of clear pathways to these potential futures. They + must succeed at a DC 26 Will save or be __slowed 1__ indefinitely. An affected + creature can choose to roll twice when it attempts an attack, saving throw, or + skill check and take the lower result. Regardless of the outcome, that creature + is no longer slowed after that roll. The theletos can't use Wrath of Fate again + for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Wrath of Fate + range: null + raw_description: '**Wrath of Fate** [Two Actions] (__curse__, __divine__, __mental__, + __misfortune__) The theletos releases a 60-foot cone of energy from its center. + Creatures in the cone become overwhelmed with the knowledge of various fates that + destiny has in store for them and lack of clear pathways to these potential futures. + They must succeed at a DC 26 Will save or be __slowed 1__ indefinitely. An affected + creature can choose to roll twice when it attempts an attack, saving throw, or + skill check and take the lower result. Regardless of the outcome, that creature + is no longer slowed after that roll. The theletos can''t use Wrath of Fate again + for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - divine + - mental + - misfortune + trigger: null alignment: LN automatic_abilities: null description: 'Theletoses maintain the balance between fate and free will. A theletos @@ -26,20 +96,18 @@ description: 'Theletoses maintain the balance between fate and free will. A thel **__Recall Knowledge - Monitor__ (__Religion__)**: DC 23' hp: 125 hp_misc: null -immunities: null -items: null languages: - envisioning level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+4 type: bludgeoning name: fist plus_damage: - - formula: 1d6 - type: lawful + - formula: null + type: 1d6 lawful to_hit: 17 traits: - lawful @@ -50,8 +118,10 @@ melee: type: slashing name: tentacle plus_damage: - - formula: 1d6 - type: lawful and fate drain + - formula: null + type: 1d6 lawful + - formula: null + type: fate drain to_hit: 17 traits: - agile @@ -59,87 +129,7 @@ melee: - magical name: Theletos perception: 18 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A creature damaged by the theletos's tentacle must succeed at a DC - 22 Will save or become __stupefied 1__. As long as the creature is stupefied, - it can no longer benefit from __fortune__ effects. If the target fails additional - saves against this ability, the condition value increases by 1 (to a maximum of - stupefied 4). This condition value decreases by 1 every 24 hours. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Fate Drain - range: null - raw_description: '**Fate Drain** (__curse__, __divine__, __mental__) A creature - damaged by the theletos''s tentacle must succeed at a DC 22 Will save or become - __stupefied 1__. As long as the creature is stupefied, it can no longer benefit - from __fortune__ effects. If the target fails additional saves against this ability, - the condition value increases by 1 (to a maximum of stupefied 4). This condition - value decreases by 1 every 24 hours.' - requirements: null - success: null - traits: - - curse - - divine - - mental - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The theletos releases a 60-foot cone of energy from its center. Creatures - in the cone become overwhelmed with the knowledge of various fates that destiny - has in store for them and lack of clear pathways to these potential futures. They - must succeed at a DC 26 Will save or be __slowed 1__ indefinitely. An affected - creature can choose to roll twice when it attempts an attack, saving throw, or - skill check and take the lower result. Regardless of the outcome, that creature - is no longer slowed after that roll. The theletos can't use Wrath of Fate again - for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wrath of Fate - range: null - raw_description: '**Wrath of Fate** [Two Actions] (__curse__, __divine__, __mental__, - __misfortune__) The theletos releases a 60-foot cone of energy from its center. - Creatures in the cone become overwhelmed with the knowledge of various fates that - destiny has in store for them and lack of clear pathways to these potential futures. - They must succeed at a DC 26 Will save or be __slowed 1__ indefinitely. An affected - creature can choose to roll twice when it attempts an attack, saving throw, or - skill check and take the lower result. Regardless of the outcome, that creature - is no longer slowed after that roll. The theletos can''t use Wrath of Fate again - for 1d4 rounds.' - requirements: null - success: null - traits: - - curse - - divine - - mental - - misfortune - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: -- dc: 25 - misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 3 - spells: - - frequency: null - name: geas - requirement: null - to_hit: null +ranged_attacks: null saves: fort: 16 fort_misc: null @@ -158,11 +148,11 @@ sense_abilities: meaning to non-aeons can be vague and is often mysterious. A theletos can use this ability to communicate flawlessly with any other aeon on the same plane. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Envisioning range: null raw_description: '**Envisioning** When a theletos conveys information, it does so @@ -172,74 +162,81 @@ sense_abilities: A theletos can use this ability to communicate flawlessly with any other aeon on the same plane.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +18 - darkvision size: Medium skills: - bonus: 16 misc: null - name: 'Arcana ' + name: Arcana - bonus: 16 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 18 misc: null - name: 'Religion ' + name: Religion - bonus: 15 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 8 + page_start: '8' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: fly spell_lists: -- dc: 25 - misc: '' - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: 17 + cantrips: null + constants: null + dc: 25 + focus_points: null + misc: null + spell_lists: + - level: 4 spells: - - frequency: at will + - misc: at will name: augury - requirement: null - - frequency: null + - misc: null name: charm - requirement: null - - frequency: null + - misc: null name: dispel magic - requirement: null - - frequency: null + - misc: null name: enthrall - requirement: null - - frequency: null + - misc: null name: outcast's curse - requirement: null - - frequency: null + - misc: null name: remove curse - requirement: null - - frequency: null + - misc: null name: suggestion - requirement: null - - frequency: null + - misc: null name: touch of idiocy - requirement: null - to_hit: 17 + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 25 + focus_points: null + misc: null + spell_lists: + - level: 3 + spells: + - misc: null + name: geas + spells_source: Rituals traits: -- LN -- Medium - Aeon - Monitor -type: Creature weaknesses: - amount: 5 + misc: null type: chaotic diff --git a/data/monsters/thrasfyr.yaml b/data/monsters/thrasfyr.yaml index 82bf88f..4667f94 100644 --- a/data/monsters/thrasfyr.yaml +++ b/data/monsters/thrasfyr.yaml @@ -7,6 +7,112 @@ ability_mods: wis_mod: 6 ac: 40 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The thrasfyr's serpent tail breathes a blast of flame in a 50-foot + cone, dealing 10d12 fire damage (DC 40 basic Reflex save). It can't use Breath + Weapon again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] The thrasfyr''s serpent tail + breathes a blast of flame in a 50-foot cone, dealing 10d12 fire damage (DC 40 + basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The thrasfyr designates one creature as its rider by touching the rider + with its claw. The thrasfyr and rider can communicate with each other telepathically + at any range on the same plane and are aware of each other's present state, direction + from each other, distance from each other, and any conditions affecting either. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rider's Bond + range: null + raw_description: '**Rider''s Bond** [One Action] (__divination__, __mental__, __primal__) + The thrasfyr designates one creature as its rider by touching the rider with its + claw. The thrasfyr and rider can communicate with each other telepathically at + any range on the same plane and are aware of each other''s present state, direction + from each other, distance from each other, and any conditions affecting either.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divination + - mental + - primal + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The thrasfyr thrashes its chains in all directions. Each creature in + a 15-foot emanation takes 18d6 bludgeoning damage (DC 38 basic Reflex save); creatures + that fail are __immobilized__ until the start of the thrasfyr's next turn. The + thrasfyr can't use Tangling Chains or make chain Strikes for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Tangling Chains + range: null + raw_description: '**Tangling Chains** [Two Actions] (__incapacitation__, __primal__, + __transmutation__) The thrasfyr thrashes its chains in all directions. Each creature + in a 15-foot emanation takes 18d6 bludgeoning damage (DC 38 basic Reflex save); + creatures that fail are __immobilized__ until the start of the thrasfyr''s next + turn. The thrasfyr can''t use Tangling Chains or make chain Strikes for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - incapacitation + - primal + - transmutation + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The thrasfyr makes a jaws Strike, a horn Strike, and two claw Strikes, + each against a different target. Each attack counts toward the thrasfyr's multiple + attack penalty, but the penalty doesn't increase until after all the attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Whirling Frenzy + range: null + raw_description: '**Whirling Frenzy** [Two Actions] The thrasfyr makes a jaws Strike, + a horn Strike, and two claw Strikes, each against a different target. Each attack + counts toward the thrasfyr''s multiple attack penalty, but the penalty doesn''t + increase until after all the attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: null description: 'As bizarre in appearance as they are ferocious, thrasfyrs resemble six-limbed @@ -19,15 +125,14 @@ description: 'As bizarre in appearance as they are ferocious, thrasfyrs resemble **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 41' hp: 350 -hp_misc: regeneration 25 (deactivated by acid or cold +hp_misc: regeneration 25 (deactivated by acid or cold) immunities: - fire -items: null languages: - Aklo - Sylvan level: 17 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+17 @@ -46,8 +151,8 @@ melee: type: piercing name: jaws plus_damage: - - formula: 3d6 - type: fire + - formula: null + type: 3d6 fire to_hit: 32 traits: - magical @@ -76,110 +181,12 @@ melee: - reach 10 feet name: Thrasfyr perception: 31 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The thrasfyr's serpent tail breathes a blast of flame in a 50-foot - cone, dealing 10d12 fire damage (DC 40 basic Reflex save). It can't use Breath - Weapon again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] The thrasfyr''s serpent tail - breathes a blast of flame in a 50-foot cone, dealing 10d12 fire damage (DC 40 - basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The thrasfyr designates one creature as its rider by touching the rider - with its claw. The thrasfyr and rider can communicate with each other telepathically - at any range on the same plane and are aware of each other's present state, direction - from each other, distance from each other, and any conditions affecting either. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rider's Bond - range: null - raw_description: '**Rider''s Bond** (__divination__, __mental__, __primal__) The - thrasfyr designates one creature as its rider by touching the rider with its claw. - The thrasfyr and rider can communicate with each other telepathically at any range - on the same plane and are aware of each other''s present state, direction from - each other, distance from each other, and any conditions affecting either.' - requirements: null - success: null - traits: - - divination - - mental - - primal - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The thrasfyr thrashes its chains in all directions. Each creature in - a 15-foot emanation takes 18d6 bludgeoning damage (DC 38 basic Reflex save); creatures - that fail are __immobilized__ until the start of the thrasfyr's next turn. The - thrasfyr can't use Tangling Chains or make chain Strikes for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Tangling Chains - range: null - raw_description: '**Tangling Chains** [Two Actions] (__incapacitation__, __primal__, - __transmutation__) The thrasfyr thrashes its chains in all directions. Each creature - in a 15-foot emanation takes 18d6 bludgeoning damage (DC 38 basic Reflex save); - creatures that fail are __immobilized__ until the start of the thrasfyr''s next - turn. The thrasfyr can''t use Tangling Chains or make chain Strikes for 1d4 rounds.' - requirements: null - success: null - traits: - - incapacitation - - primal - - transmutation - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The thrasfyr makes a jaws Strike, a horn Strike, and two claw Strikes, - each against a different target. Each attack counts toward the thrasfyr's multiple - attack penalty, but the penalty doesn't increase until after all the attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Whirling Frenzy - range: null - raw_description: '**Whirling Frenzy** [Two Actions] The thrasfyr makes a jaws Strike, - a horn Strike, and two claw Strikes, each against a different target. Each attack - counts toward the thrasfyr''s multiple attack penalty, but the penalty doesn''t - increase until after all the attacks.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Rare resistances: - amount: 15 - type: physical (except cold iron) -ritual_lists: null + misc: except cold iron + type: physical saves: fort: 35 fort_misc: null @@ -194,76 +201,75 @@ sense_abilities: critical_success: null description: The thrasfyr always treats the plane it is located on as its home plane. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Planar Acclimation range: null raw_description: '**Planar Acclimation** The thrasfyr always treats the plane it is located on as its home plane.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +31 - darkvision - see invisibility size: Huge skills: - bonus: 34 misc: null - name: 'Athletics ' + name: Athletics - bonus: 31 misc: null - name: 'Intimidation ' -source: + name: Intimidation +sources: - abbr: Bestiary 2 - page_start: 258 + page_start: '258' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 40 - type: climb -- amount: 6 - type: air walk -spell_lists: -- dc: 37 misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 9 + type: climb +- amount: null + misc: null + type: air walk +spell_lists: +- attack_bonus: null + cantrips: null + constants: + - level: 4 spells: - - frequency: self and rider only - name: teleport - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: see invisibility - requirement: null - - heightened_level: 4 - level: -1 - spells: - - frequency: null + - misc: null name: air walk - requirement: null - to_hit: null + dc: 37 + focus_points: null + misc: null + spell_lists: + - level: 9 + spells: + - misc: self and rider only + name: teleport + - level: 2 + spells: + - misc: null + name: see invisibility + spells_source: Primal Innate Spells traits: -- Rare -- CE -- Huge - Beast - Fire - Tane -type: Creature weaknesses: - amount: 15 + misc: null type: cold - amount: 15 + misc: null type: cold iron diff --git a/data/monsters/thulgant.yaml b/data/monsters/thulgant.yaml index 0d83c73..c05ce61 100644 --- a/data/monsters/thulgant.yaml +++ b/data/monsters/thulgant.yaml @@ -7,6 +7,218 @@ ability_mods: wis_mod: 6 ac: 42 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The thulgant causes a __demon__ within 30 feet to suffer the effect + of its sinful vulnerability. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Demon Hunter + range: null + raw_description: '**Demon Hunter** [One Action] (__divination__, __occult__) The + thulgant causes a __demon__ within 30 feet to suffer the effect of its sinful + vulnerability.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divination + - occult + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: 2d6+17 bludgeoning and 1d6 acid, DC 40 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Greater Constrict + range: null + raw_description: '**__Greater Constrict__** [One Action] 2d6+17 bludgeoning and + 1d6 acid, DC 40' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** The thulgant hits the same enemy with two consecutive + sting Strikes in the same round;' + effect: The thulgant deals 3d12+17 mental damage to the enemy. If the enemy is affected + by thulgant venom, that poison gains the __virulent__ trait. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mind-Rending Sting + range: null + raw_description: '**Mind-Rending Sting** [One Action] **Requirement** The thulgant + hits the same enemy with two consecutive sting Strikes in the same round; **Effect** + The thulgant deals 3d12+17 mental damage to the enemy. If the enemy is affected + by thulgant venom, that poison gains the __virulent__ trait.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The thulgant rises up on its twitching limbs and presents its numerous + tentacles and stingers in a horrifying display of awfulness. Creatures in a 30-foot + emanation must attempt a DC 40 Will save, after which they are temporarily immune + to further Stunning Displays for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Stunning Display + range: null + raw_description: '**Stunning Display** [Two Actions] (__concentrate__, __emotion__, + __enchantment__, __fear__, __incapacitation__, __mental__, __occult__, __visual__) + The thulgant rises up on its twitching limbs and presents its numerous tentacles + and stingers in a horrifying display of awfulness. Creatures in a 30-foot emanation + must attempt a DC 40 Will save, after which they are temporarily immune to further + Stunning Displays for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - emotion + - enchantment + - fear + - incapacitation + - mental + - occult + - visual + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __stunned 1__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is __stunned 1__.' + requirements: null + saving_throw: null + stages: null + success: The creature is __stunned 1__. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is stunned 4. + effect: null + failure: The creature is stunned 4. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is stunned 4.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature is stunned 8. + critical_success: null + description: The creature is stunned 8. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The creature is stunned 8.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Thulgant Venom + range: null + raw_description: '**Thulgant Venom** (__poison__) **Saving Throw** Fortitude DC + 40; **Maximum Duration** 6 rounds; **Stage 1** 3d6 poison damage and the victim + gains one of the following at random: __clumsy 1__, __enfeebled 1__, or __stupefied + 1__ (1 round); **Stage 2** 6d6 poison damage and the victim gains two of the following + at random: clumsy 2, enfeebled 2, or stupefied 2 (1 round); **Stage 3** 9d6 poison + damage and the victim gains all three of the following: clumsy 3, enfeebled 3, + and stupefied 3 (1 round)' + requirements: null + saving_throw: Fortitude DC 40 + stages: + - effect: '3d6 poison damage and the victim gains one of the following at random: + __clumsy 1__, __enfeebled 1__, or __stupefied 1__ (1 round)' + - effect: '6d6 poison damage and the victim gains two of the following at random: + clumsy 2, enfeebled 2, or stupefied 2 (1 round)' + - effect: '9d6 poison damage and the victim gains all three of the following: clumsy + 3, enfeebled 3, and stupefied 3 (1 round)' + success: null + traits: + - poison + trigger: null alignment: CE automatic_abilities: null description: 'Although they spend most of their time hunting and battling __demons__ @@ -23,24 +235,23 @@ description: 'Although they spend most of their time hunting and battling __demo hp: 305 hp_misc: null immunities: -- controlled -- fear -items: null +- controlled +- fear languages: - Abyssal - telepathy 100 feet level: 18 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d12+17 type: piercing name: stinger plus_damage: - - formula: 3d6 - type: mental - - formula: 1d6 - type: chaotic + - formula: null + type: 3d6 mental + - formula: null + type: 1d6 chaotic - formula: null type: thulgant venom to_hit: 35 @@ -52,10 +263,10 @@ melee: type: bludgeoning name: tentacle plus_damage: - - formula: 2d6 - type: acid - - formula: 1d6 - type: chaotic + - formula: null + type: 2d6 acid + - formula: null + type: 1d6 chaotic - formula: null type: Grab to_hit: 35 @@ -64,150 +275,15 @@ melee: - reach 10 feet name: Thulgant perception: 30 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The thulgant causes a __demon__ within 30 feet to suffer the effect - of its sinful vulnerability. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Demon Hunter - range: null - raw_description: '**Demon Hunter** (__divination__, __occult__) The thulgant causes - a __demon__ within 30 feet to suffer the effect of its sinful vulnerability.' - requirements: null - success: null - traits: - - divination - - occult - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: 2d6+17 bludgeoning and 1d6 acid, DC 40 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Greater Constrict - range: null - raw_description: '**__Greater Constrict__** 2d6+17 bludgeoning and 1d6 acid, DC - 40' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The thulgant hits the same enemy with two consecutive sting Strikes in the - same round - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mind-Rending Sting - range: null - raw_description: '**Mind-Rending Sting** **Requirement** The thulgant hits the - same enemy with two consecutive sting Strikes in the same round; **Effect** The - thulgant deals 3d12+17 mental damage to the enemy. If the enemy is affected by - thulgant venom, that poison gains the __virulent__ trait.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: The creature is stunned 8. - critical_success: The creature is unaffected. - description: "The thulgant rises up on its twitching limbs and presents its numerous\ - \ tentacles and stingers in a horrifying display of awfulness. Creatures in a\ - \ 30-foot emanation must attempt a DC 40 Will save, after which they are temporarily\ - \ immune to further Stunning Displays for 1 minute. \n\n" - effect: null - effects: null - failure: The creature is stunned 4. - frequency: null - full_description: null - generic_description: null - name: Stunning Display - range: null - raw_description: "**Stunning Display** [Two Actions] (__concentrate__, __emotion__,\ - \ __enchantment__, __fear__, __incapacitation__, __mental__, __occult__, __visual__)\ - \ The thulgant rises up on its twitching limbs and presents its numerous tentacles\ - \ and stingers in a horrifying display of awfulness. Creatures in a 30-foot emanation\ - \ must attempt a DC 40 Will save, after which they are temporarily immune to further\ - \ Stunning Displays for 1 minute. \n\n**Critical Success** The creature is unaffected.\ - \ \n\n**Success** The creature is __stunned 1__. \n\n**Failure** The creature\ - \ is stunned 4. \n\n**Critical Failure** The creature is stunned 8." - requirements: null - success: The creature is stunned 1. - traits: - - concentrate - - emotion - - enchantment - - fear - - incapacitation - - mental - - occult - - visual - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** Fortitude DC 40; **Maximum Duration** 6 rounds; **Stage - 1** 3d6 poison damage and the victim gains one of the following at random: __clumsy - 1__, __enfeebled 1__, or __stupefied 1__ (1 round); **Stage 2** 6d6 poison damage - and the victim gains two of the following at random: clumsy 2, enfeebled 2, or - stupefied 2 (1 round); **Stage 3** 9d6 poison damage and the victim gains all - three of the following: clumsy 3, enfeebled 3, and stupefied 3 (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Thulgant Venom - range: null - raw_description: '**Thulgant Venom** (__poison__) **Saving Throw** Fortitude DC - 40; **Maximum Duration** 6 rounds; **Stage 1** 3d6 poison damage and the victim - gains one of the following at random: __clumsy 1__, __enfeebled 1__, or __stupefied - 1__ (1 round); **Stage 2** 6d6 poison damage and the victim gains two of the following - at random: clumsy 2, enfeebled 2, or stupefied 2 (1 round); **Stage 3** 9d6 poison - damage and the victim gains all three of the following: clumsy 3, enfeebled 3, - and stupefied 3 (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 15 + misc: null type: mental - amount: 15 - type: physical (except cold iron) -ritual_lists: -- dc: 40 - misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 8 - spells: - - frequency: 9th - name: imprisonment - requirement: null - to_hit: null + misc: except cold iron + type: physical saves: fort: 30 fort_misc: null @@ -216,100 +292,97 @@ saves: ref_misc: null will: 32 will_misc: null -sense_abilities: null senses: -- Perception +30 - greater darkvision - true seeing size: Large skills: - bonus: 32 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 35 misc: null - name: 'Athletics ' + name: Athletics - bonus: 33 misc: null - name: 'Occultism ' + name: Occultism - bonus: 32 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 217 + page_start: '217' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 30 + misc: null type: climb - amount: 50 - type: fly -- amount: 128 - type: freedom of - movement -spell_lists: -- dc: 40 misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 9 + type: fly +- amount: null + misc: null + type: freedom of movement +spell_lists: +- attack_bonus: null + cantrips: + - level: 9 spells: - - frequency: ×3 - name: flesh to stone - requirement: null - - frequency: null - name: phantasmal calamity - requirement: null - - heightened_level: null - level: 8 - spells: - - frequency: null - name: dispel magic - requirement: null - - frequency: chaotic only - name: divine aura - requirement: null - - frequency: chaotic only - name: divine decree - requirement: null - - frequency: ×3 - name: phantom pain - requirement: null - - heightened_level: null - level: 7 - spells: - - frequency: null - name: plane shift - requirement: null - - heightened_level: 9 - level: 0 - spells: - - frequency: null + - misc: null name: daze - requirement: null - - frequency: null + - misc: null name: detect magic - requirement: null - - heightened_level: 6 - level: -1 + constants: + - level: 6 spells: - - frequency: null + - misc: null name: freedom of movement - requirement: null - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 40 + focus_points: null + misc: null + spell_lists: + - level: 9 + spells: + - misc: ×3 + name: flesh to stone + - misc: null + name: phantasmal calamity + - level: 8 + spells: + - misc: null + name: dispel magic + - misc: chaotic only + name: divine aura + - misc: chaotic only + name: divine decree + - misc: ×3 + name: phantom pain + - level: 7 + spells: + - misc: null + name: plane shift + spells_source: Occult Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 40 + focus_points: null + misc: null + spell_lists: + - level: 8 + spells: + - misc: 9th + name: imprisonment + spells_source: Rituals traits: -- Uncommon -- CE -- Large - Fiend - Qlippoth -type: Creature weaknesses: - amount: 15 + misc: null type: lawful diff --git a/data/monsters/thunderbird.yaml b/data/monsters/thunderbird.yaml index 8710c5a..f1f261b 100644 --- a/data/monsters/thunderbird.yaml +++ b/data/monsters/thunderbird.yaml @@ -7,37 +7,113 @@ ability_mods: wis_mod: 5 ac: 31 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The thunderbird spreads their wings and blasts their foe with thunderous + bolts of lightning. Each creature in a 30-foot emanation takes 6d6 electricity + damage and 6d6 sonic damage (DC 30 basic Reflex save). The thunderbird can't use + Lightning Blast for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Lightning Blast + range: null + raw_description: '**Lightning Blast** [Two Actions] (__evocation__, __primal__) + The thunderbird spreads their wings and blasts their foe with thunderous bolts + of lightning. Each creature in a 30-foot emanation takes 6d6 electricity damage + and 6d6 sonic damage (DC 30 basic Reflex save). The thunderbird can''t use Lightning + Blast for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - evocation + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A thunderbird can move in wind with ease. They don't treat wind as + difficult terrain or need to __Maneuver in Flight__ in high winds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Stormflight + range: null + raw_description: '**Stormflight** A thunderbird can move in wind with ease. They + don''t treat wind as difficult terrain or need to __Maneuver in Flight__ in high + winds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature that takes damage from a thunderbird's thunderbolt Strike + must succeed at a DC 28 Fortitude save or be knocked __prone__ and __deafened__ + for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Thunderstrike + range: null + raw_description: '**Thunderstrike** A creature that takes damage from a thunderbird''s + thunderbolt Strike must succeed at a DC 28 Fortitude save or be knocked __prone__ + and __deafened__ for 1 round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 100 feet. The thunderbird is surrounded by a cyclone of wind and driving - rain. This area is greater difficult terrain for flying creatures, who must successfully + description: The thunderbird is surrounded by a cyclone of wind and driving rain. + This area is greater difficult terrain for flying creatures, who must successfully __Maneuver in Flight__ (DC 27) or be blown 30 feet away from the thunderbird. Creatures on the ground must succeed at a DC 27 Reflex save to perform any __move__ action and are knocked __prone__ on a critical failure. The driving rain in the - storm aura imposes a -2 circumstance penalty on Perception checks and extinguishes + storm aura imposes a –2 circumstance penalty on Perception checks and extinguishes smaller flames. A thunderbird can deactivate or activate the storm aura as a free action with the __concentrate__ trait. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Storm Aura - range: null + range: 100 feet raw_description: '**Storm Aura** (__air__, __aura__, __evocation__, __primal__, __water__) 100 feet. The thunderbird is surrounded by a cyclone of wind and driving rain. This area is greater difficult terrain for flying creatures, who must successfully __Maneuver in Flight__ (DC 27) or be blown 30 feet away from the thunderbird. Creatures on the ground must succeed at a DC 27 Reflex save to perform any __move__ action and are knocked __prone__ on a critical failure. The driving rain in the - storm aura imposes a -2 circumstance penalty on Perception checks and extinguishes + storm aura imposes a –2 circumstance penalty on Perception checks and extinguishes smaller flames. A thunderbird can deactivate or activate the storm aura as a free action with the __concentrate__ trait.' requirements: null + saving_throw: null + stages: null success: null traits: - air @@ -52,11 +128,11 @@ automatic_abilities: description: null effect: A lightning bolt dancing on the thunderbird's body leaps onto the creature, dealing 8d6 electricity damage (DC 30 basic Reflex save). - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Reactive Shock range: null raw_description: '**Reactive Shock [Reaction]** **Trigger** A creature enters the @@ -64,10 +140,12 @@ automatic_abilities: A lightning bolt dancing on the thunderbird''s body leaps onto the creature, dealing 8d6 electricity damage (DC 30 basic Reflex save).' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature enters the thunderbird's reach or uses a __move__ action within - their reach + trigger: A creature enters the thunderbird's reach or uses a move action within + their reach; description: 'Thunderbirds bring storms on their wings. In times of drought, they are welcomed. Other times, they are offered gifts in hopes they might leave before flooding begins. When angered, they call down hurricanes and lay waste to entire @@ -89,20 +167,19 @@ hp: 200 hp_misc: null immunities: - electricity -items: null languages: - Auran - Common level: 11 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+12 type: piercing name: beak plus_damage: - - formula: 3d6 - type: electricity + - formula: null + type: 3d6 electricity to_hit: 24 traits: null - action_cost: One Action @@ -116,103 +193,11 @@ melee: - agile name: Thunderbird perception: 22 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: 'DC 30; **8th** __control weather__ (does not require secondary casters) - - - ' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rituals - range: null - raw_description: '**Rituals** DC 30; **8th** __control weather__ (does not require - secondary casters) - - - ' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The thunderbird spreads their wings and blasts their foe with thunderous - bolts of lightning. Each creature in a 30-foot emanation takes 6d6 electricity - damage and 6d6 sonic damage (DC 30 basic Reflex save). The thunderbird can't use - Lightning Blast for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Lightning Blast - range: null - raw_description: '**Lightning Blast** [Two Actions] (__evocation__, __primal__) - The thunderbird spreads their wings and blasts their foe with thunderous bolts - of lightning. Each creature in a 30-foot emanation takes 6d6 electricity damage - and 6d6 sonic damage (DC 30 basic Reflex save). The thunderbird can''t use Lightning - Blast for 1d4 rounds.' - requirements: null - success: null - traits: - - evocation - - primal - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A thunderbird can move in wind with ease. They don't treat wind as - difficult terrain or need to __Maneuver in Flight__ in high winds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Stormflight - range: null - raw_description: '**Stormflight** A thunderbird can move in wind with ease. They - don''t treat wind as difficult terrain or need to __Maneuver in Flight__ in high - winds.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature that takes damage from a thunderbird's thunderbolt Strike - must succeed at a DC 28 Fortitude save or be knocked __prone__ and __deafened__ - for 1 round. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Thunderstrike - range: null - raw_description: '**Thunderstrike** A creature that takes damage from a thunderbird''s - thunderbolt Strike must succeed at a DC 28 Fortitude save or be knocked __prone__ - and __deafened__ for 1 round.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 3d6 - type: electricity and 3d6 sonic + formula: null + type: 3d6 electricity and 3d6 sonic name: thunderbolt plus_damage: - formula: null @@ -223,8 +208,8 @@ ranged: rarity: Uncommon resistances: - amount: 10 + misc: null type: sonic -ritual_lists: null saves: fort: 24 fort_misc: null @@ -241,54 +226,64 @@ sense_abilities: it ignores the __concealed__ condition from storms, mist, precipitation, and the like. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Stormsight range: null raw_description: '**Stormsight** Wind, precipitation, and clouds don''t impair a thunderbird''s vision; it ignores the __concealed__ condition from storms, mist, precipitation, and the like.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +22 - darkvision - stormsight size: Gargantuan skills: - bonus: 22 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 23 misc: null - name: 'Athletics ' + name: Athletics - bonus: 20 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 20 misc: null - name: 'Nature ' -source: + name: Nature +sources: - abbr: Bestiary 2 - page_start: 259 + page_start: '259' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 80 + misc: null type: fly -spell_lists: null +spell_lists: +- attack_bonus: null + cantrips: null + constants: null + dc: 30 + focus_points: null + misc: null + spell_lists: + - level: 8 + spells: + - misc: does not require secondary casters + name: control weather + spells_source: Rituals traits: -- Uncommon -- N -- Gargantuan - Air - Beast - Electricity -type: Creature -weaknesses: null diff --git a/data/monsters/tick swarm.yaml b/data/monsters/tick swarm.yaml index a5bdeb9..e905856 100644 --- a/data/monsters/tick swarm.yaml +++ b/data/monsters/tick swarm.yaml @@ -7,6 +7,52 @@ ability_mods: wis_mod: 3 ac: 28 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: Each enemy in the swarm's space takes 3d6 piercing damage (DC 28 basic + Reflex save) plus Cling and exposure to tick fever. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swarming Bites + range: null + raw_description: '**Swarming Bites** [One Action] Each enemy in the swarm''s space + takes 3d6 piercing damage (DC 28 basic Reflex save) plus Cling and exposure to + tick fever.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: '**Saving Throw** DC 27 Fortitude; **Onset** 1 day; **Stage 1** __enfeebled__ + (1 day); **Stage 2** enfeebled 2 (1 day).' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Tick Fever + range: null + raw_description: '**Tick Fever** (__disease__) **Saving Throw** DC 27 Fortitude; + **Onset** 1 day; **Stage 1** __enfeebled__ (1 day); **Stage 2** enfeebled 2 (1 + day).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -17,11 +63,11 @@ automatic_abilities: dealing 3d6 __persistent piercing damage__. Immersion in water reduces the DC of the flat check to end this persistent damage to 5, and any area damage dealt to the creature destroys these clinging ticks. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Cling range: null raw_description: '**Cling [Reaction]** **Trigger** A creature leaves the swarm''s @@ -30,9 +76,11 @@ automatic_abilities: reduces the DC of the flat check to end this persistent damage to 5, and any area damage dealt to the creature destroys these clinging ticks.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature leaves the swarm's space + trigger: A creature leaves the swarm's space; description: 'This swarm of thousands of fist-sized ticks forms a moving carpet of bloated insects—a nauseating and intimidating sight. @@ -44,64 +92,22 @@ hp: 130 hp_misc: null immunities: - precision -- swarm mind -items: null -languages: null +- swarm mind level: 9 -melee: null +melee_attacks: null name: Tick Swarm perception: 18 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: Each enemy in the swarm's space takes 3d6 piercing damage (DC 28 basic - Reflex save) plus Cling and exposure to tick fever. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swarming Bites - range: null - raw_description: '**Swarming Bites** Each enemy in the swarm''s space takes 3d6 - piercing damage (DC 28 basic Reflex save) plus Cling and exposure to tick fever.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 27 Fortitude; **Onset** 1 day; **Stage 1** __enfeebled__ - (1 day); **Stage 2** enfeebled 2 (1 day).' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Tick Fever - range: null - raw_description: '**Tick Fever** (__disease__) **Saving Throw** DC 27 Fortitude; - **Onset** 1 day; **Stage 1** __enfeebled__ (1 day); **Stage 2** enfeebled 2 (1 - day).' - requirements: null - success: null - traits: - - disease - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: bludgeoning - amount: 10 + misc: null type: piercing - amount: 10 + misc: null type: slashing -ritual_lists: null saves: fort: 19 fort_misc: null @@ -110,37 +116,35 @@ saves: ref_misc: null will: 14 will_misc: null -sense_abilities: null senses: -- Perception +18 - darkvision size: Large skills: - bonus: 16 misc: null - name: 'Athletics ' + name: Athletics - bonus: 19 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 260 + page_start: '260' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: climb spell_lists: null traits: -- N -- Large - Animal - Swarm -type: Creature weaknesses: - amount: 10 + misc: null type: area damage -- amount: 10 - type: splash - damage +- amount: 150 + misc: null + type: freedom of - movement -spell_lists: -- dc: 44 misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: 9 - level: -1 + type: swim +- amount: null + misc: null + type: freedom of movement +spell_lists: +- attack_bonus: null + cantrips: null + constants: + - level: 9 spells: - - frequency: null + - misc: null name: freedom of movement - requirement: null - - heightened_level: 8 - level: -1 + - level: 8 spells: - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 44 + focus_points: null + misc: null + spell_lists: null + spells_source: Primal Innate Spells traits: -- Uncommon -- CE -- Gargantuan - Dragon - Fire -type: Creature -weaknesses: null +weaknesses: +- amount: 15 + misc: null + type: cold iron diff --git a/data/monsters/totenmaske.yaml b/data/monsters/totenmaske.yaml index b81d104..5e47ae1 100644 --- a/data/monsters/totenmaske.yaml +++ b/data/monsters/totenmaske.yaml @@ -7,6 +7,108 @@ ability_mods: wis_mod: 2 ac: 25 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** The totenmaske hit the same enemy with two claw Strikes + this turn and is still adjacent to it;' + effect: The totenmaske drains flesh from the creature's body. The creature becomes + __sickened 2__ and __drained 1__ unless it succeeds at a DC 25 Fortitude save + (sickened 2 and drained 2 on a critical failure). + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Drink Flesh + range: null + raw_description: '**Drink Flesh** [One Action] (__divine__, __necromancy__) **Requirement** + The totenmaske hit the same enemy with two claw Strikes this turn and is still + adjacent to it; **Effect** The totenmaske drains flesh from the creature''s body. + The creature becomes __sickened 2__ and __drained 1__ unless it succeeds at a + DC 25 Fortitude save (sickened 2 and drained 2 on a critical failure).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - necromancy + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The totenmaske takes the appearance of a Medium or smaller humanoid + creature. This is either its form from before it became undead, or the form of + the last creature it successfully hit with Drink Flesh. This doesn't change the + totenmaske's Speed or the attack and damage bonuses for its Strikes, but might + change the damage type its Strikes deal (typically to bludgeoning). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Living Form + range: null + raw_description: '**Living Form** [One Action] (__concentrate__, __divine__, __polymorph__, + __transmutation__) The totenmaske takes the appearance of a Medium or smaller + humanoid creature. This is either its form from before it became undead, or the + form of the last creature it successfully hit with Drink Flesh. This doesn''t + change the totenmaske''s Speed or the attack and damage bonuses for its Strikes, + but might change the damage type its Strikes deal (typically to bludgeoning).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - polymorph + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: 'After spending 1 minute in contact with a __paralyzed__, __unconscious__, + or willing creature, a totenmaske can reshape the target''s face, causing flesh + to cover vital features. The target can attempt a DC 25 Fortitude save to resist; + a critical success grants temporary immunity to Shape Flesh for 24 hours. Each + time the totenmaske Shapes Flesh, it chooses one feature: ears (target becomes + __deafened__), eyes (target becomes __blinded__), mouth (target can''t speak or + eat), or nose (target can''t smell). A creature with both its nose and mouth sealed + can''t breathe and begins to __suffocate__. Changes are permanent until reversed + by removing this curse, or the sealed flesh can be surgically opened with a DC + 25 Medicine check that takes 1d4 rounds and deals 1d6 slashing damage per round.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Shape Flesh + range: null + raw_description: '**Shape Flesh** (__curse__, __divine__, __necromancy__) After + spending 1 minute in contact with a __paralyzed__, __unconscious__, or willing + creature, a totenmaske can reshape the target''s face, causing flesh to cover + vital features. The target can attempt a DC 25 Fortitude save to resist; a critical + success grants temporary immunity to Shape Flesh for 24 hours. Each time the totenmaske + Shapes Flesh, it chooses one feature: ears (target becomes __deafened__), eyes + (target becomes __blinded__), mouth (target can''t speak or eat), or nose (target + can''t smell). A creature with both its nose and mouth sealed can''t breathe and + begins to __suffocate__. Changes are permanent until reversed by removing this + curse, or the sealed flesh can be surgically opened with a DC 25 Medicine check + that takes 1d4 rounds and deals 1d6 slashing damage per round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - divine + - necromancy + trigger: null alignment: NE automatic_abilities: null description: 'Spawned by the same unnatural and self-destructive obsessions that drove @@ -30,25 +132,24 @@ description: 'Spawned by the same unnatural and self-destructive obsessions that hp: 128 hp_misc: negative healing negative healing immunities: -- death effects -- disease -- paralyzed +- death effects +- disease +- paralyzed - poison - unconscious -items: null languages: - Common - Necril level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+7 type: piercing name: jaws plus_damage: - - formula: 2d6 - type: negative + - formula: null + type: 2d6 negative to_hit: 18 traits: - finesse @@ -64,104 +165,7 @@ melee: - finesse name: Totenmaske perception: 15 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The totenmaske hit the same enemy with two claw Strikes this turn and is - still adjacent to it - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drink Flesh - range: null - raw_description: '**Drink Flesh** (__divine__, __necromancy__) **Requirement** - The totenmaske hit the same enemy with two claw Strikes this turn and is still - adjacent to it; **Effect** The totenmaske drains flesh from the creature''s body. - The creature becomes __sickened 2__ and __drained 1__ unless it succeeds at a - DC 25 Fortitude save (sickened 2 and drained 2 on a critical failure).' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The totenmaske takes the appearance of a Medium or smaller humanoid - creature. This is either its form from before it became undead, or the form of - the last creature it successfully hit with Drink Flesh. This doesn't change the - totenmaske's Speed or the attack and damage bonuses for its Strikes, but might - change the damage type its Strikes deal (typically to bludgeoning). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Living Form - range: null - raw_description: '**Living Form** (__concentrate__, __divine__, __polymorph__, - __transmutation__) The totenmaske takes the appearance of a Medium or smaller - humanoid creature. This is either its form from before it became undead, or the - form of the last creature it successfully hit with Drink Flesh. This doesn''t - change the totenmaske''s Speed or the attack and damage bonuses for its Strikes, - but might change the damage type its Strikes deal (typically to bludgeoning).' - requirements: null - success: null - traits: - - concentrate - - divine - - polymorph - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: 'After spending 1 minute in contact with a __paralyzed__, __unconscious__, - or willing creature, a totenmaske can reshape the target''s face, causing flesh - to cover vital features. The target can attempt a DC 25 Fortitude save to resist; - a critical success grants temporary immunity to Shape Flesh for 24 hours. Each - time the totenmaske Shapes Flesh, it chooses one feature: ears (target becomes - __deafened__), eyes (target becomes __blinded__), mouth (target can''t speak or - eat), or nose (target can''t smell). A creature with both its nose and mouth sealed - can''t breathe and begins to __suffocate__. Changes are permanent until reversed - by removing this curse, or the sealed flesh can be surgically opened with a DC - 25 Medicine check that takes 1d4 rounds and deals 1d6 slashing damage per round.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shape Flesh - range: null - raw_description: '**Shape Flesh** (__curse__, __divine__, __necromancy__) After - spending 1 minute in contact with a __paralyzed__, __unconscious__, or willing - creature, a totenmaske can reshape the target''s face, causing flesh to cover - vital features. The target can attempt a DC 25 Fortitude save to resist; a critical - success grants temporary immunity to Shape Flesh for 24 hours. Each time the totenmaske - Shapes Flesh, it chooses one feature: ears (target becomes __deafened__), eyes - (target becomes __blinded__), mouth (target can''t speak or eat), or nose (target - can''t smell). A creature with both its nose and mouth sealed can''t breathe and - begins to __suffocate__. Changes are permanent until reversed by removing this - curse, or the sealed flesh can be surgically opened with a DC 25 Medicine check - that takes 1d4 rounds and deals 1d6 slashing damage per round.' - requirements: null - success: null - traits: - - curse - - divine - - necromancy - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 15 fort_misc: null @@ -170,35 +174,30 @@ saves: ref_misc: null will: 13 will_misc: null -sense_abilities: null senses: -- Perception +15 - darkvision size: Medium skills: - bonus: 15 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 17 misc: null - name: 'Deception ' + name: Deception - bonus: 17 misc: null - name: 'Stealth ' + name: Stealth - bonus: 15 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: Bestiary 2 - page_start: 262 + page_start: '262' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: null traits: -- NE -- Medium - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/treerazer.yaml b/data/monsters/treerazer.yaml index e3e6e13..d627699 100644 --- a/data/monsters/treerazer.yaml +++ b/data/monsters/treerazer.yaml @@ -7,25 +7,105 @@ ability_mods: wis_mod: 8 ac: 54 ac_special: null -alignment: CE -automatic_abilities: -- action_cost: None +active_abilities: +- action_cost: Two Actions critical_failure: null critical_success: null - description: 120 feet. Plants near Treerazer twist, deform, and transform into thorny - or fungoid parodies of their natural shapes. A living creature in this area must - succeed at a DC 47 Fortitude save each round or become partially transformed into - plantlike matter. Those who fail this saving throw are treated as if they were - plants for the purposes of any effect that particularly harms or inconveniences - plant creatures more than other creatures, but do not gain any benefits of being - plant creatures. This effect lasts as long as the creature remains within the - area of corruption and for 1 minute thereafter. + description: Treerazer exudes a pulse of sickly green light in a 30-foot-radius + emanation. All plants in the area (including creatures under the effect of his + aura of corruption) blacken and wither. Non-creature plants immediately wither + and die. Plant creatures take 20d8 negative damage with a DC 49 basic Fortitude + save. A creature that fails its save is doomed 1 for 1 minute and sickened 3. + Treerazer can choose to exclude any number of plants in the area from this effect, + and generally does so to preserve twisted and corrupted plants or fungi, or plant + creatures that are allied to his cause. Treerazer can't use Defoliation for 1d4 + rounds. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null + name: Defoliation + range: null + raw_description: '**Defoliation** [Two Actions] (__primal__, __necromancy__, __plant__) + Treerazer exudes a pulse of sickly green light in a 30-foot-radius emanation. + All plants in the area (including creatures under the effect of his aura of corruption) + blacken and wither. Non-creature plants immediately wither and die. Plant creatures + take 20d8 negative damage with a DC 49 basic Fortitude save. A creature that fails + its save is doomed 1 for 1 minute and sickened 3. Treerazer can choose to exclude + any number of plants in the area from this effect, and generally does so to preserve + twisted and corrupted plants or fungi, or plant creatures that are allied to his + cause. Treerazer can''t use Defoliation for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - primal + - necromancy + - plant + trigger: null +- action_cost: Free Action + critical_failure: null + critical_success: null + description: null + effect: Treerazer casts his innate dispel magic, targeting the creature he hit with + his Strike or one spell affecting that creature. + failure: null + frequency: once per round + full_description: null + generic_description: null + maximum_duration: null + name: Dispelling Strike + range: null + raw_description: '**Dispelling Strike** [Free Action] (__abjuration__, __primal__) + **Frequency** once per round; **Trigger** Treerazer hits a creature, object, or + spell effect with a weapon Strike or a defoliation attack. **Effect** Treerazer + casts his innate dispel magic, targeting the creature he hit with his Strike or + one spell affecting that creature.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - abjuration + - primal + trigger: Treerazer hits a creature, object, or spell effect with a weapon Strike + or a defoliation attack. +- action_cost: None + critical_failure: null + critical_success: null + description: When Treerazer scores a critical hit with a melee attack, the target + is stunned 2. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Staggering Strike + range: null + raw_description: '**Staggering Strike** When Treerazer scores a critical hit with + a melee attack, the target is stunned 2.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: CE +automatic_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null name: Aura of Corruption range: null raw_description: '**Aura of Corruption** (__aura__, __plant__, __primal__, __transmutation__) @@ -36,43 +116,16 @@ automatic_abilities: the purposes of any effect that particularly harms or inconveniences plant creatures more than other creatures, but do not gain any benefits of being plant creatures. This effect lasts as long as the creature remains within the area of corruption - and for 1 minute thereafter.' - requirements: null - success: null - traits: - - aura - - plant - - primal - - transmutation - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: You lash out at a foe that leaves an opening. Make a melee Strike against - the triggering creature. If your attack is a critical hit and the trigger was - a manipulate action, you disrupt that action. This Strike doesn't count toward - your multiple attack penalty, and your multiple attack penalty doesn't apply to - this Strike. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Attack of Opportunity - range: null - raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within - your reach uses a manipulate action or a move action, makes a ranged attack, or - leaves a square during a move action it''s using. **Effect** You lash out at a - foe that leaves an opening. Make a melee Strike against the triggering creature. - If your attack is a critical hit and the trigger was a manipulate action, you - disrupt that action. This Strike doesn''t count toward your multiple attack penalty, - and your multiple attack penalty doesn''t apply to this Strike.' + and for 1 minute thereafter. + + + **Attack of Opportunity** [Reaction]' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature within your reach uses a manipulate action or a move action, - makes a ranged attack, or leaves a square during a move action it's using. + trigger: null description: 'Treerazer, the self-styled Lord of the Blasted Tarn, is a powerful demon on the cusp of ascending to the true power of one of the rulers of the Abyss itself—a demon lord. For now, even as a nascent demon lord, Treerazer is a dangerous foe. @@ -96,7 +149,7 @@ description: 'Treerazer, the self-styled Lord of the Blasted Tarn, is a powerful **__Recall Knowledge - Fiend__ (__Religion__)**: DC 60' hp: 550 -hp_misc: regeneration 50 (deactivated by good +hp_misc: regeneration 50 (deactivated by good) immunities: - death effects - disease @@ -111,21 +164,21 @@ languages: - Sylvan - telepathy 300 ft. level: 25 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d12+15 type: slashing name: Blackaxe plus_damage: - - formula: 1d6 - type: acid - - formula: 1d6 - type: chaotic - - formula: 1d6 - type: evil - - formula: 2d6 - type: slashing vs. plants + - formula: null + type: 1d6 acid + - formula: null + type: 1d6 chaotic + - formula: null + type: 1d6 evil + - formula: null + type: and 2d6 slashing vs. plants to_hit: 47 traits: - acid @@ -140,8 +193,10 @@ melee: type: slashing name: jaws plus_damage: - - formula: 2d6 - type: chaotic and 2d6 evil + - formula: null + type: 2d6 chaotic + - formula: null + type: 2d6 evil to_hit: 45 traits: - agile @@ -151,116 +206,21 @@ melee: - reach 15 feet name: Treerazer perception: 46 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: Treerazer exudes a pulse of sickly green light in a 30-foot-radius - emanation. All plants in the area (including creatures under the effect of his - aura of corruption) blacken and wither. Non-creature plants immediately wither - and die. Plant creatures take 20d8 negative damage with a DC 49 basic Fortitude - save. A creature that fails its save is doomed 1 for 1 minute and sickened 3. - Treerazer can choose to exclude any number of plants in the area from this effect, - and generally does so to preserve twisted and corrupted plants or fungi, or plant - creatures that are allied to his cause. Treerazer can't use Defoliation for 1d4 - rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Defoliation - range: null - raw_description: '**Defoliation** [Two Actions] (__primal__, __necromancy__, __plant__) - Treerazer exudes a pulse of sickly green light in a 30-foot-radius emanation. - All plants in the area (including creatures under the effect of his aura of corruption) - blacken and wither. Non-creature plants immediately wither and die. Plant creatures - take 20d8 negative damage with a DC 49 basic Fortitude save. A creature that fails - its save is doomed 1 for 1 minute and sickened 3. Treerazer can choose to exclude - any number of plants in the area from this effect, and generally does so to preserve - twisted and corrupted plants or fungi, or plant creatures that are allied to his - cause. Treerazer can''t use Defoliation for 1d4 rounds.' - requirements: null - success: null - traits: - - primal - - necromancy - - plant - trigger: null -- action_cost: Free Action - critical_failure: null - critical_success: null - description: null - effect: Treerazer casts his innate dispel magic, targeting the creature he hit with - his Strike or one spell affecting that creature. - effects: null - failure: null - frequency: once per round - full_description: null - generic_description: null - name: Dispelling Strike - range: null - raw_description: '**Dispelling Strike** [Free Action] (__abjuration__, __primal__) - **Frequency** once per round; **Trigger** Treerazer hits a creature, object, or - spell effect with a weapon Strike or a defoliation attack. **Effect** Treerazer - casts his innate dispel magic, targeting the creature he hit with his Strike or - one spell affecting that creature.' - requirements: null - success: null - traits: - - abjuration - - primal - trigger: Treerazer hits a creature, object, or spell effect with a weapon Strike - or a defoliation attack. -- action_cost: None - critical_failure: null - critical_success: null - description: When Treerazer scores a critical hit with a melee attack, the target - is stunned 2. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Staggering Strike - range: null - raw_description: '**Staggering Strike** When Treerazer scores a critical hit with - a melee attack, the target is stunned 2.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Rare +ranged_attacks: null +rarity: Unique resistances: - amount: 20 + misc: null type: acid - amount: 15 + misc: null type: cold - amount: 15 + misc: null type: fire - amount: 20 - type: physical (except cold iron) -ritual_lists: -- dc: 49 - misc: null - name: Primal Rituals - spell_groups: - - heightened_level: null - level: 5 - spells: - - frequency: null - name: planar ally - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: abyssal pact - requirement: null - to_hit: null + misc: except cold iron + type: physical saves: fort: 42 fort_misc: null @@ -269,128 +229,124 @@ saves: ref_misc: null will: 43 will_misc: null -sense_abilities: null senses: -- Perception +46 - darkvision - true seeing size: Huge skills: - bonus: 40 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 38 misc: null - name: 'Arcana ' + name: Arcana - bonus: 45 misc: null - name: 'Athletics ' + name: Athletics - bonus: 46 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 49 misc: null - name: 'Nature ' + name: Nature - bonus: 38 misc: null - name: 'Occultism ' + name: Occultism - bonus: 45 misc: null - name: 'Religion ' + name: Religion - bonus: 40 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 312 + page_start: '312' page_stop: null speed: - amount: 60 + misc: null type: Land - amount: 60 + misc: null type: fly - amount: 40 + misc: null type: swim -- amount: 128 - type: freedom of - movement +- amount: null + misc: null + type: freedom of movement spell_lists: -- dc: 49 - misc: '' - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 10 +- attack_bonus: 43 + cantrips: + - level: 9 spells: - - frequency: null - name: horrid wilting - requirement: null - - frequency: null - name: time stop - requirement: null - - frequency: null - name: wall of thorns - requirement: null - - heightened_level: null - level: 9 - spells: - - frequency: at will - name: abyssal wrath - requirement: null - - frequency: at will - name: dispel magic - requirement: null - - heightened_level: null - level: 6 - spells: - - frequency: at will - name: tangling creepers - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: at will - name: abyssal plague - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: at will - name: earthbind - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will - name: telekinetic maneuver - requirement: null - - heightened_level: 9 - level: 0 - spells: - - frequency: null + - misc: null name: telekinetic projectile - requirement: null - - heightened_level: 8 - level: -1 + constants: + - level: 8 spells: - - frequency: null + - misc: null name: true seeing - requirement: null - - heightened_level: 4 - level: -1 + - level: 4 spells: - - frequency: null + - misc: null name: freedom of movement - requirement: null - to_hit: 43 + dc: 49 + focus_points: null + misc: null + spell_lists: + - level: 10 + spells: + - misc: null + name: horrid wilting + - misc: null + name: time stop + - misc: null + name: wall of thorns + - level: 9 + spells: + - misc: at will + name: abyssal wrath + - misc: at will + name: dispel magic + - level: 6 + spells: + - misc: at will + name: tangling creepers + - level: 5 + spells: + - misc: at will + name: abyssal plague + - level: 3 + spells: + - misc: at will + name: earthbind + - level: 2 + spells: + - misc: at will + name: telekinetic maneuver + spells_source: Primal Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 49 + focus_points: null + misc: null + spell_lists: + - level: 5 + spells: + - misc: null + name: planar ally + - level: 1 + spells: + - misc: null + name: abyssal pact + spells_source: Primal Rituals traits: -- Rare -- CE -- Huge - Amphibious - Demon - Fiend -type: Creature weaknesses: - amount: 20 + misc: null type: good diff --git a/data/monsters/triceratops.yaml b/data/monsters/triceratops.yaml index 94efa86..693443d 100644 --- a/data/monsters/triceratops.yaml +++ b/data/monsters/triceratops.yaml @@ -7,28 +7,93 @@ ability_mods: wis_mod: 2 ac: 26 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The triceratops Strides up to 10 feet and then makes a Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Lumbering Charge + range: null + raw_description: '**Lumbering Charge** [One Action] The triceratops Strides up + to 10 feet and then makes a Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Large or smaller, foot, DC 26 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**Trample** [Three Actions] Large or smaller, foot, DC 26' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A triceratops deals 2d6 extra persistent bleed damage to prone targets + it hits with its horns. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Vicious Gore + range: null + raw_description: '**Vicious Gore** A triceratops deals 2d6 extra persistent bleed + damage to prone targets it hits with its horns.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null - effect: A creature must be mounted on the triceratops. - effects: null + effect: The triceratops intercepts the attack with its bony frill. The rider gains + a +2 circumstance bonus to its AC against the triggering attack. failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Frill Defense range: null raw_description: '**Frill Defense** [Reaction] **Trigger** The rider is targeted with an attack. **Requirements** A creature must be mounted on the triceratops. **Effect** The triceratops intercepts the attack with its bony frill. The rider gains a +2 circumstance bonus to its AC against the triggering attack.' - requirements: null + requirements: A creature must be mounted on the triceratops. + saving_throw: null + stages: null success: null traits: null - trigger: The rider is targeted with an attack. + trigger: The rider is targeted with an attack. Requirements A creature must be mounted + on the triceratops. description: 'Triceratopses are muscular quadrupeds with powerful but short legs, thick necks, and heads crowned by a wide, bony frill. Though they bear a large horn on their snout and one on each brow, these dinosaurs are herbivores and use these @@ -53,11 +118,8 @@ description: 'Triceratopses are muscular quadrupeds with powerful but short legs **__Recall Knowledge - Animal__ (__Nature__)**: DC 24' hp: 140 hp_misc: null -immunities: null -items: null -languages: null level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+9 @@ -80,67 +142,7 @@ melee: - reach 10 feet name: Triceratops perception: 16 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The triceratops Strides up to 10 feet and then makes a Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Lumbering Charge - range: null - raw_description: '**Lumbering Charge** The triceratops Strides up to 10 feet and - then makes a Strike.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Large or smaller, foot, DC 26 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**Trample** [Three Actions] Large or smaller, foot, DC 26' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A triceratops deals 2d6 extra persistent bleed damage to prone targets - it hits with its horns. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Vicious Gore - range: null - raw_description: '**Vicious Gore** A triceratops deals 2d6 extra persistent bleed - damage to prone targets it hits with its horns.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 18 fort_misc: null @@ -149,28 +151,23 @@ saves: ref_misc: null will: 14 will_misc: null -sense_abilities: null senses: -- Perception +16 - low-light vision - scent (imprecise) 30 feet size: Huge skills: - bonus: 21 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 99 + page_start: '99' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: null traits: -- N -- Huge - Animal - Dinosaur -type: Creature -weaknesses: null diff --git a/data/monsters/triton.yaml b/data/monsters/triton.yaml index e53eb05..5afed74 100644 --- a/data/monsters/triton.yaml +++ b/data/monsters/triton.yaml @@ -7,6 +7,60 @@ ability_mods: wis_mod: 2 ac: 18 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The triton Interacts to raise their trident, gaining a +1 circumstance + bonus to AC until the start of their next turn. During this time, any of their + allies also gains the bonus while adjacent to the triton. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Defender of the Seas + range: null + raw_description: '**Defender of the Seas** [One Action] The triton Interacts to + raise their trident, gaining a +1 circumstance bonus to AC until the start of + their next turn. During this time, any of their allies also gains the bonus while + adjacent to the triton.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: null + effect: The triton blows into a conch shell, casting a 2nd-level __summon animal__ + spell. The triton can summon only an __aquatic__ creature, such as a __dolphin__, + __octopus__, __ray__, __sea snake__, or __electric eel__This creature remains + until it is slain, the triton Dismisses it, or the triton summons another ally. + failure: null + frequency: once per day + full_description: null + generic_description: null + maximum_duration: null + name: Summon Aquatic Ally + range: null + raw_description: '**Summon Aquatic Ally** [Three Actions] (__conjuration__, __primal__) + **Frequency** once per day; **Effect** The triton blows into a conch shell, casting + a 2nd-level __summon animal__ spell. The triton can summon only an __aquatic__ + creature, such as a __dolphin__, __octopus__, __ray__, __sea snake__, or __electric + eel__This creature remains until it is slain, the triton Dismisses it, or the + triton summons another ally.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - conjuration + - primal + trigger: null alignment: NG automatic_abilities: null description: 'While sometimes understandably mistaken for __merfolk__—both species @@ -59,7 +113,6 @@ description: 'While sometimes understandably mistaken for __merfolk__—both spe **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 30 hp_misc: null -immunities: null items: - conch shell - shell armor @@ -69,7 +122,7 @@ languages: - Aquan - Common level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+6 @@ -80,57 +133,7 @@ melee: traits: null name: Triton perception: 8 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The triton Interacts to raise their trident, gaining a +1 circumstance - bonus to AC until the start of their next turn. During this time, any of their - allies also gains the bonus while adjacent to the triton. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Defender of the Seas - range: null - raw_description: '**Defender of the Seas** The triton Interacts to raise their - trident, gaining a +1 circumstance bonus to AC until the start of their next turn. - During this time, any of their allies also gains the bonus while adjacent to the - triton.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: null - effect: The triton blows into a conch shell, casting a 2nd-level __summon animal__ - spell. The triton can summon only an __aquatic__ creature, such as a __dolphin__, - __octopus__, __ray__, __sea snake__, or __electric eel__This creature remains - until it is slain, the triton Dismisses it, or the triton summons another ally. - effects: null - failure: null - frequency: once per day - full_description: null - generic_description: null - name: Summon Aquatic Ally - range: null - raw_description: '**Summon Aquatic Ally** [Three Actions] (__conjuration__, __primal__) - **Frequency** once per day; **Effect** The triton blows into a conch shell, casting - a 2nd-level __summon animal__ spell. The triton can summon only an __aquatic__ - creature, such as a __dolphin__, __octopus__, __ray__, __sea snake__, or __electric - eel__This creature remains until it is slain, the triton Dismisses it, or the - triton summons another ally.' - requirements: null - success: null - traits: - - conjuration - - primal - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d8+6 @@ -140,11 +143,6 @@ ranged: to_hit: 9 traits: - thrown 20 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 5 fort_misc: null @@ -153,41 +151,37 @@ saves: ref_misc: null will: 8 will_misc: null -sense_abilities: null senses: -- Perception +8 - darkvision size: Medium skills: - bonus: 8 misc: null - name: 'Athletics ' + name: Athletics - bonus: 4 misc: null - name: 'Crafting ' + name: Crafting - bonus: 6 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 6 misc: null - name: 'Nature ' + name: Nature - bonus: 9 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 263 + page_start: '263' page_stop: null speed: - amount: 5 + misc: null type: Land - amount: 35 + misc: null type: swim spell_lists: null traits: -- NG -- Medium - Amphibious - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/troll king.yaml b/data/monsters/troll king.yaml index bd1c723..801d7fe 100644 --- a/data/monsters/troll king.yaml +++ b/data/monsters/troll king.yaml @@ -7,6 +7,102 @@ ability_mods: wis_mod: 1 ac: 28 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The troll king regains 15 HP. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Forced Regeneration + range: null + raw_description: '**Forced Regeneration** [One Action] (__concentrate__) **Requirements** + The troll king''s regeneration is not currently deactivated. **Effect** The troll + king regains 15 HP.' + requirements: The troll king's regeneration is not currently deactivated. + saving_throw: null + stages: null + success: null + traits: + - concentrate + trigger: null +- action_cost: One Action + critical_failure: The creature is frightened 3. + critical_success: The creature is unaffected. + description: The troll king unleashes a bestial roar. Each non-troll creature within + 100 feet must attempt a DC 29 Will save. The creature is then temporarily immune + for 10 minutes. + effect: null + failure: The creature is frightened 2. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Primordial Roar + range: null + raw_description: '**Primordial Roar** [One Action] (__auditory__, __emotion__, + __fear__, __mental__) The troll king unleashes a bestial roar. Each non-troll + creature within 100 feet must attempt a DC 29 Will save. The creature is then + temporarily immune for 10 minutes.**Critical Success** The creature is unaffected.**Success** + The creature is frightened 1.**Failure** The creature is frightened 2.**Critical + Failure** The creature is frightened 3.' + requirements: null + saving_throw: null + stages: null + success: The creature is frightened 1. + traits: + - auditory + - emotion + - fear + - mental + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: claw + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rend + range: null + raw_description: '**Rend** [One Action] claw' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: The troll king Strides twice in a straight line. It can make up to + two claw Strikes during this movement and one jaws Strike at the end of its movement. + It can't Strike the same creature more than once. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Unstoppable Charge + range: null + raw_description: '**Unstoppable Charge** [Three Actions] The troll king Strides + twice in a straight line. It can make up to two claw Strikes during this movement + and one jaws Strike at the end of its movement. It can''t Strike the same creature + more than once.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -18,11 +114,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,35 +129,12 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The troll king shakes itself to remove persistent acid or fire effects. - The troll king immediately attempts a DC 15 flat check to end the persistent damage - that triggered this reaction. If the troll king succeeds at this check, it can - immediately use Primordial Roar as part of this reaction. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Vigorous Shake - range: null - raw_description: '**Vigorous Shake** [Reaction] **Trigger** The troll king takes - persistent acid or fire damage. **Effect** The troll king shakes itself to remove - persistent acid or fire effects. The troll king immediately attempts a DC 15 flat - check to end the persistent damage that triggered this reaction. If the troll - king succeeds at this check, it can immediately use Primordial Roar as part of - this reaction.' - requirements: null - success: null - traits: null - trigger: The troll king takes persistent acid or fire damage. description: Some trolls have learned the skills necessary to survive well beyond the typical life expectancy for their kind and rally others to follow their lead. These champions develop a number of talents that make them worthy leaders and potent @@ -72,13 +145,11 @@ description: Some trolls have learned the skills necessary to survive well beyon even closer. If a troll king so much as suspects that one of its followers is plotting to usurp it, retribution is swift and fatal. hp: 220 -hp_misc: regeneration 30 (deactivated by acid or fire -immunities: null -items: null +hp_misc: regeneration 30 (deactivated by acid or fire) languages: - Jotun level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+13 @@ -100,106 +171,7 @@ melee: - reach 10 feet name: Troll King perception: 19 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The troll king's regeneration is not currently deactivated. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Forced Regeneration - range: null - raw_description: '**Forced Regeneration** (__concentrate__) **Requirements** The - troll king''s regeneration is not currently deactivated. **Effect** The troll - king regains 15 HP.' - requirements: null - success: null - traits: - - concentrate - trigger: null -- action_cost: One Action - critical_failure: The creature is frightened 3. - critical_success: The creature is unaffected.Success The creature is frightened - 1.Failure The creature is frightened 2.Critical Failure The creature is frightened - 3. - description: The troll king unleashes a bestial roar. Each non-troll creature within - 100 feet must attempt a DC 29 Will save. The creature is then temporarily immune - for 10 minutes. - effect: null - effects: null - failure: The creature is frightened 2.Critical Failure The creature is frightened - 3. - frequency: null - full_description: null - generic_description: null - name: Primordial Roar - range: null - raw_description: '**Primordial Roar** (__auditory__, __emotion__, __fear__, __mental__) - The troll king unleashes a bestial roar. Each non-troll creature within 100 feet - must attempt a DC 29 Will save. The creature is then temporarily immune for 10 - minutes.**Critical Success** The creature is unaffected.**Success** The creature - is frightened 1.**Failure** The creature is frightened 2.**Critical Failure** - The creature is frightened 3.' - requirements: null - success: The creature is frightened 1.Failure The creature is frightened 2.Critical - Failure The creature is frightened 3. - traits: - - auditory - - emotion - - fear - - mental - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: claw - effect: The monster automatically deals that Strike's damage again to the enemy. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rend - range: null - raw_description: A Rend entry lists a Strike the monster has. **Requirements** The - monster hit the same enemy with two consecutive Strikes of the listed type in - the same round. **Effect** The monster automatically deals that Strike's damage - again to the enemy. - requirements: The monster hit the same enemy with two consecutive Strikes of the - listed type in the same round. - success: null - traits: null - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: The troll king Strides twice in a straight line. It can make up to - two claw Strikes during this movement and one jaws Strike at the end of its movement. - It can't Strike the same creature more than once. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Unstoppable Charge - range: null - raw_description: '**Unstoppable Charge** [Three Actions] The troll king Strides - twice in a straight line. It can make up to two claw Strikes during this movement - and one jaws Strike at the end of its movement. It can''t Strike the same creature - more than once.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 23 fort_misc: null @@ -208,35 +180,32 @@ saves: ref_misc: null will: 15 will_misc: null -sense_abilities: null senses: -- Perception +19 - darkvision size: Large skills: - bonus: 21 misc: null - name: 'Athletics ' + name: Athletics - bonus: 22 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 17 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 315 + page_start: '315' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: null traits: -- CE -- Large - Giant - Troll -type: Creature weaknesses: - amount: 10 + misc: null type: fire diff --git a/data/monsters/troll.yaml b/data/monsters/troll.yaml index b5beff9..d5e052d 100644 --- a/data/monsters/troll.yaml +++ b/data/monsters/troll.yaml @@ -7,6 +7,26 @@ ability_mods: wis_mod: 0 ac: 20 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: claw + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rend + range: null + raw_description: '**Rend** [One Action] claw' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -18,11 +38,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +53,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -44,13 +66,11 @@ description: Common trolls are dim-witted, gangly giants who stalk the fringes o legendary regenerative abilities. Trolls stand anywhere from 12 to 16 feet tall, though they prefer to hunch for comfort and to lull foes into a false sense of security. hp: 115 -hp_misc: regeneration 20 (deactivated by acid or fire -immunities: null -items: null +hp_misc: regeneration 20 (deactivated by acid or fire) languages: - Jotun level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+5 @@ -72,32 +92,7 @@ melee: - reach 10 feet name: Troll perception: 11 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: claw - effect: The monster automatically deals that Strike's damage again to the enemy. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rend - range: null - raw_description: A Rend entry lists a Strike the monster has. **Requirements** The - monster hit the same enemy with two consecutive Strikes of the listed type in - the same round. **Effect** The monster automatically deals that Strike's damage - again to the enemy. - requirements: The monster hit the same enemy with two consecutive Strikes of the - listed type in the same round. - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 17 fort_misc: null @@ -106,32 +101,29 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +11 - darkvision size: Large skills: - bonus: 12 misc: null - name: 'Athletics ' + name: Athletics - bonus: 12 misc: null - name: 'Intimidation ' -source: + name: Intimidation +sources: - abbr: Bestiary - page_start: 314 + page_start: '314' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: null traits: -- CE -- Large - Giant - Troll -type: Creature weaknesses: - amount: 10 + misc: null type: fire diff --git a/data/monsters/trollhound.yaml b/data/monsters/trollhound.yaml index cc2453c..8062d91 100644 --- a/data/monsters/trollhound.yaml +++ b/data/monsters/trollhound.yaml @@ -7,6 +7,55 @@ ability_mods: wis_mod: 1 ac: 17 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: '**Saving Throw** DC 18 Fortitude; **Stage 1** carrier with no ill + effect (1 day); **Stage 2** __enfeebled 1__ (1 day); **Stage 3** enfeebled 1 and + __clumsy 1__ (1 day); **Stage 4** enfeebled 2 and clumsy 2 (1 day); **Stage 5** + enfeebled 2, clumsy 2, and __fatigued__ (1 day)' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Bloodfire Fever + range: null + raw_description: '**Bloodfire Fever** (__disease__) **Saving Throw** DC 18 Fortitude; + **Stage 1** carrier with no ill effect (1 day); **Stage 2** __enfeebled 1__ (1 + day); **Stage 3** enfeebled 1 and __clumsy 1__ (1 day); **Stage 4** enfeebled + 2 and clumsy 2 (1 day); **Stage 5** enfeebled 2, clumsy 2, and __fatigued__ (1 + day)' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The trollhound deals an extra 1d6 damage to any creature within reach + of at least two of the trollhound's allies. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pack Attack + range: null + raw_description: '**Pack Attack** The trollhound deals an extra 1d6 damage to any + creature within reach of at least two of the trollhound''s allies.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Trollhounds are squat, slavering beasts akin to trolls in canine form. @@ -55,12 +104,9 @@ description: 'Trollhounds are squat, slavering beasts akin to trolls in canine f **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 18' hp: 65 -hp_misc: regeneration 15 (deactivated by acid or fire -immunities: null -items: null -languages: null +hp_misc: regeneration 15 (deactivated by acid or fire) level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d12+4 @@ -68,60 +114,14 @@ melee: name: jaws plus_damage: - formula: null - type: Knockdown and bloodfire fever + type: Knockdown + - formula: null + type: bloodfire fever to_hit: 11 traits: null name: Trollhound perception: 6 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 18 Fortitude; **Stage 1** carrier with no ill - effect (1 day); **Stage 2** __enfeebled 1__ (1 day); **Stage 3** enfeebled 1 and - __clumsy 1__ (1 day); **Stage 4** enfeebled 2 and clumsy 2 (1 day); **Stage 5** - enfeebled 2, clumsy 2, and __fatigued__ (1 day)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Bloodfire Fever - range: null - raw_description: '**Bloodfire Fever** (__disease__) **Saving Throw** DC 18 Fortitude; - **Stage 1** carrier with no ill effect (1 day); **Stage 2** __enfeebled 1__ (1 - day); **Stage 3** enfeebled 1 and __clumsy 1__ (1 day); **Stage 4** enfeebled - 2 and clumsy 2 (1 day); **Stage 5** enfeebled 2, clumsy 2, and __fatigued__ (1 - day)' - requirements: null - success: null - traits: - - disease - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The trollhound deals an extra 1d6 damage to any creature within reach - of at least two of the trollhound's allies. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pack Attack - range: null - raw_description: '**Pack Attack** The trollhound deals an extra 1d6 damage to any - creature within reach of at least two of the trollhound''s allies.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 14 fort_misc: null @@ -130,39 +130,36 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +6 - darkvision - scent (imprecise) 30 feet size: Medium skills: - bonus: 6 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 11 misc: null - name: 'Athletics ' + name: Athletics - bonus: 8 misc: null - name: 'Stealth ' + name: Stealth - bonus: 6 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 268 + page_start: '268' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: null traits: -- N -- Medium - Beast - Troll -type: Creature weaknesses: - amount: 10 + misc: null type: fire diff --git a/data/monsters/trumpet archon.yaml b/data/monsters/trumpet archon.yaml index 762beb7..2a0d4c8 100644 --- a/data/monsters/trumpet archon.yaml +++ b/data/monsters/trumpet archon.yaml @@ -7,6 +7,176 @@ ability_mods: wis_mod: 6 ac: 36 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: Once per day, if an archon sees another creature cast __dimension door__, + the archon can use dimension door (heightened to 5th level) within 1 round to + attempt to follow that creature to the maximum distance of the archon's dimension + door. If the archon's dimension door has enough distance, the archon appears the + same distance and direction from the creature as before either creature used dimension + door. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Archon's Door + range: null + raw_description: '**Archon''s Door** Once per day, if an archon sees another creature + cast __dimension door__, the archon can use dimension door (heightened to 5th + level) within 1 round to attempt to follow that creature to the maximum distance + of the archon''s dimension door. If the archon''s dimension door has enough distance, + the archon appears the same distance and direction from the creature as before + either creature used dimension door.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The trumpet archon offers an ally praise or encouragement. The archon + attempts to counteract one __emotion__ effect on the ally (with a counteract modifier + of +24), and the archon and the ally both gain a +1 status bonus to attack rolls + and saving throws for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Kind Word + range: null + raw_description: '**Kind Word** [One Action] (__auditory__, __divine__, __emotion__, + __enchantment__, __linguistic__, __mental__) The trumpet archon offers an ally + praise or encouragement. The archon attempts to counteract one __emotion__ effect + on the ally (with a counteract modifier of +24), and the archon and the ally both + gain a +1 status bonus to attack rolls and saving throws for 1 round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - divine + - emotion + - enchantment + - linguistic + - mental + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The trumpet archon blows mightily on their horn, creating a tone of + such beauty and grandeur those who hear it are paralyzed in awe. Non-archons within + 100 feet must attempt a DC 34 Fortitude save. They are temporarily immune for + 10 minutes. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trumpet Blast + range: null + raw_description: '**Trumpet Blast** [One Action] (__auditory__, __divine__, __emotion__, + __enchantment__, __mental__) The trumpet archon blows mightily on their horn, + creating a tone of such beauty and grandeur those who hear it are paralyzed in + awe. Non-archons within 100 feet must attempt a DC 34 Fortitude save. They are + temporarily immune for 10 minutes.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - divine + - emotion + - enchantment + - mental + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __flat-footed__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is __flat-footed__.' + requirements: null + saving_throw: null + stages: null + success: The creature is __flat-footed__. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __stunned 1__ and flat-footed as long as it's stunned. + effect: null + failure: The creature is __stunned 1__ and flat-footed as long as it's stunned. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is __stunned 1__ and flat-footed as long + as it''s stunned.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature is __paralyzed__ for 1 round. + critical_success: null + description: The creature is __paralyzed__ for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The creature is __paralyzed__ for 1 round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LG automatic_abilities: - action_cost: Reaction @@ -14,15 +184,17 @@ automatic_abilities: critical_success: null description: null effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Retributive Strike range: null raw_description: '**__Retributive Strike__ [Reaction]**' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -39,7 +211,6 @@ description: 'Trumpet archons are messengers, emissaries, and storytellers—emb **__Recall Knowledge - Celestial__ (__Religion__)**: DC 32' hp: 285 hp_misc: null -immunities: null items: - +1 resilient full plate - +2 striking bastard sword @@ -50,15 +221,17 @@ languages: - Infernal - tongues level: 14 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+13 type: slashing name: bastard sword plus_damage: - - formula: 2d6 - type: sonic and 1d6 good + - formula: null + type: 2d6 sonic + - formula: null + type: 1d6 good to_hit: 29 traits: - good @@ -66,102 +239,11 @@ melee: - versatile P name: Trumpet Archon perception: 26 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: Once per day, if an archon sees another creature cast __dimension door__, - the archon can use dimension door (heightened to 5th level) within 1 round to - attempt to follow that creature to the maximum distance of the archon's dimension - door. If the archon's dimension door has enough distance, the archon appears the - same distance and direction from the creature as before either creature used dimension - door. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Archon's Door - range: null - raw_description: '**Archon''s Door** Once per day, if an archon sees another creature - cast __dimension door__, the archon can use dimension door (heightened to 5th - level) within 1 round to attempt to follow that creature to the maximum distance - of the archon''s dimension door. If the archon''s dimension door has enough distance, - the archon appears the same distance and direction from the creature as before - either creature used dimension door.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The trumpet archon offers an ally praise or encouragement. The archon - attempts to counteract one __emotion__ effect on the ally (with a counteract modifier - of +24), and the archon and the ally both gain a +1 status bonus to attack rolls - and saving throws for 1 round. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Kind Word - range: null - raw_description: '**Kind Word** (__auditory__, __divine__, __emotion__, __enchantment__, - __linguistic__, __mental__) The trumpet archon offers an ally praise or encouragement. - The archon attempts to counteract one __emotion__ effect on the ally (with a counteract - modifier of +24), and the archon and the ally both gain a +1 status bonus to attack - rolls and saving throws for 1 round.' - requirements: null - success: null - traits: - - auditory - - divine - - emotion - - enchantment - - linguistic - - mental - trigger: null -- action_cost: One Action - critical_failure: The creature is paralyzed for 1 round. - critical_success: The creature is unaffected. - description: "The trumpet archon blows mightily on their horn, creating a tone of\ - \ such beauty and grandeur those who hear it are paralyzed in awe. Non-archons\ - \ within 100 feet must attempt a DC 34 Fortitude save. They are temporarily immune\ - \ for 10 minutes. \n\n" - effect: null - effects: null - failure: The creature is stunned 1 and flat-footed as long as it's stunned. - frequency: null - full_description: null - generic_description: null - name: Trumpet Blast - range: null - raw_description: "**Trumpet Blast** (__auditory__, __divine__, __emotion__, __enchantment__,\ - \ __mental__) The trumpet archon blows mightily on their horn, creating a tone\ - \ of such beauty and grandeur those who hear it are paralyzed in awe. Non-archons\ - \ within 100 feet must attempt a DC 34 Fortitude save. They are temporarily immune\ - \ for 10 minutes. \n\n**Critical Success** The creature is unaffected. \n\n**Success**\ - \ The creature is __flat-footed__. \n\n**Failure** The creature is __stunned 1__\ - \ and flat-footed as long as it's stunned. \n\n**Critical Failure** The creature\ - \ is __paralyzed__ for 1 round." - requirements: null - success: The creature is flat-footed. - traits: - - auditory - - divine - - emotion - - enchantment - - mental - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 15 + misc: null type: sonic -ritual_lists: null saves: fort: 24 fort_misc: null @@ -170,105 +252,89 @@ saves: ref_misc: null will: 27 will_misc: null -sense_abilities: null senses: -- Perception +26 - darkvision size: Medium skills: - bonus: 25 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 29 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 28 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 23 misc: null - name: 'Nature ' + name: Nature - bonus: 31 misc: null - name: 'Performance ' + name: Performance - bonus: 23 misc: null - name: 'Religion ' + name: Religion - bonus: 25 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 23 + page_start: '23' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 60 + misc: null type: fly spell_lists: -- dc: 34 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 7 +- attack_bonus: null + cantrips: + - level: 6 spells: - - frequency: ×2 - name: heal - requirement: null - - frequency: null - name: sound burst - requirement: null - - heightened_level: null - level: 6 - spells: - - frequency: null - name: heroism - requirement: null - - frequency: null - name: zealous conviction - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: banishment - requirement: null - - frequency: null - name: breath of life - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: dimension door - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: against evil only, ×2 - name: circle of protection - requirement: null - - heightened_level: 6 - level: 0 - spells: - - frequency: null + - misc: null name: message - requirement: null - - heightened_level: 5 - level: -1 + constants: + - level: 5 spells: - - frequency: null + - misc: null name: tongues - requirement: null - to_hit: null + dc: 34 + focus_points: null + misc: null + spell_lists: + - level: 7 + spells: + - misc: ×2 + name: heal + - misc: null + name: sound burst + - level: 6 + spells: + - misc: null + name: heroism + - misc: null + name: zealous conviction + - level: 5 + spells: + - misc: null + name: banishment + - misc: null + name: breath of life + - level: 4 + spells: + - misc: at will + name: dimension door + - level: 3 + spells: + - misc: against evil only; ×2 + name: circle of protection + spells_source: Divine Innate Spells traits: -- LG -- Medium - Archon - Celestial -type: Creature weaknesses: - amount: 15 + misc: null type: evil diff --git a/data/monsters/twigjack.yaml b/data/monsters/twigjack.yaml index 649b754..2240194 100644 --- a/data/monsters/twigjack.yaml +++ b/data/monsters/twigjack.yaml @@ -7,6 +7,57 @@ ability_mods: wis_mod: 2 ac: 19 ac_special: null +active_abilities: +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: null + effect: The twigjack scrambles into the undergrowth and instantly teleports to a + square of undergrowth within 60 feet. This movement doesn't trigger reactions. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Bramble Jump + range: null + raw_description: '**Bramble Jump** [Three Actions] (__conjuration__, __plant__, + __primal__, __teleportation__) **Requirements** The twigjack is in undergrowth; + **Effect** The twigjack scrambles into the undergrowth and instantly teleports + to a square of undergrowth within 60 feet. This movement doesn''t trigger reactions.' + requirements: The twigjack is in undergrowth + saving_throw: null + stages: null + success: null + traits: + - conjuration + - plant + - primal + - teleportation + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The twigjack sprays a barrage of splinters and brambles from its body + in a 15-foot cone, dealing 4d6 piercing damage (DC 20 basic Reflex save). It can't + use Splinter Spray again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Splinter Spray + range: null + raw_description: '**Splinter Spray** [Two Actions] The twigjack sprays a barrage + of splinters and brambles from its body in a 15-foot cone, dealing 4d6 piercing + damage (DC 20 basic Reflex save). It can''t use Splinter Spray again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: null description: 'Maladjusted forest denizens, twigjacks form from the cruel and prankish @@ -62,13 +113,11 @@ description: 'Maladjusted forest denizens, twigjacks form from the cruel and pra **__Recall Knowledge - Plant__ (__Nature__)**: DC 18' hp: 50 hp_misc: null -immunities: null -items: null languages: - Common - Sylvan level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+4 @@ -81,53 +130,7 @@ melee: - finesse name: Twigjack perception: 9 -proactive_abilities: -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: null - effect: The twigjack is in undergrowth - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Bramble Jump - range: null - raw_description: '**Bramble Jump** [Three Actions] (__conjuration__, __plant__, - __primal__, __teleportation__) **Requirements** The twigjack is in undergrowth; - **Effect** The twigjack scrambles into the undergrowth and instantly teleports - to a square of undergrowth within 60 feet. This movement doesn''t trigger reactions.' - requirements: null - success: null - traits: - - conjuration - - plant - - primal - - teleportation - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The twigjack sprays a barrage of splinters and brambles from its body - in a 15-foot cone, dealing 4d6 piercing damage (DC 20 basic Reflex save). It can't - use Splinter Spray again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Splinter Spray - range: null - raw_description: '**Splinter Spray** [Two Actions] The twigjack sprays a barrage - of splinters and brambles from its body in a 15-foot cone, dealing 4d6 piercing - damage (DC 20 basic Reflex save). It can''t use Splinter Spray again for 1d4 rounds.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+4 @@ -138,9 +141,6 @@ ranged: traits: - deadly 1d6 - range increment 30 feet -rarity: Common -resistances: null -ritual_lists: null saves: fort: 9 fort_misc: null @@ -149,38 +149,35 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +9 - darkvision size: Tiny skills: - bonus: 11 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 9 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Nature ' + name: Nature - bonus: 11 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 270 + page_start: '270' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- CE -- Tiny - Fey - Plant -type: Creature weaknesses: - amount: 5 + misc: null type: fire diff --git a/data/monsters/two-headed troll.yaml b/data/monsters/two-headed troll.yaml index 6c32cc7..10a82a7 100644 --- a/data/monsters/two-headed troll.yaml +++ b/data/monsters/two-headed troll.yaml @@ -7,6 +7,31 @@ ability_mods: wis_mod: 4 ac: 24 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The other head uses their reaction to make a jaws Strike against the creature + that was hit. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Reactive Chomp + range: null + raw_description: '**Reactive Chomp** [One Action] **Requirements** One of the troll''s + heads hit the same enemy with two consecutive claw Strikes in the same round; + **Effect** The other head uses their reaction to make a jaws Strike against the + creature that was hit.' + requirements: One of the troll's heads hit the same enemy with two consecutive claw + Strikes in the same round + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: None @@ -17,11 +42,11 @@ automatic_abilities: flat check. On a success, the missing head is fully restored. If a two-headed troll loses their last remaining head, they die immediately. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Head Regrowth range: null raw_description: '**Head Regrowth** A two-headed troll''s regeneration can regrow @@ -29,6 +54,8 @@ automatic_abilities: attempts a DC 10 flat check. On a success, the missing head is fully restored. If a two-headed troll loses their last remaining head, they die immediately.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -41,11 +68,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -56,6 +83,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -63,11 +92,11 @@ automatic_abilities: description: 'Two-headed trolls are savage, dual-minded monsters with an unquenchable thirst for bloodshed, and dread tales of their ravenous appetites are whispered of in homesteads throughout the lands of the Inner Sea. Indeed, it is a custom for - parents to invoke the two-headed troll as a warning to misbehaving children. "Finish - your chores," a parent might say to a stubborn child, "or a two-headed troll will - snatch you away at night and swallow you whole!" It''s unclear why such a morbid + parents to invoke the two-headed troll as a warning to misbehaving children. “Finish + your chores,” a parent might say to a stubborn child, “or a two-headed troll will + snatch you away at night and swallow you whole!” It''s unclear why such a morbid tradition gained traction with parents, but it''s an undeniable fact that two-headed - trolls have an appetite for "nibbles"—creatures small enough to devour with one + trolls have an appetite for “nibbles”—creatures small enough to devour with one bite. @@ -77,14 +106,13 @@ description: 'Two-headed trolls are savage, dual-minded monsters with an unquenc Unlike common trolls, two-headed trolls share the upright gait of their __ettin__ ancestry and do not walk hunched over.' hp: 190 -hp_misc: regeneration 25 (deactivated by acid or fire -immunities: null +hp_misc: regeneration 25 (deactivated by acid or fire) items: - club languages: - Jotun level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+8 @@ -115,29 +143,7 @@ melee: - reach 10 feet name: Two-Headed Troll perception: 18 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: One of the troll's heads hit the same enemy with two consecutive claw Strikes - in the same round - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Reactive Chomp - range: null - raw_description: '**Reactive Chomp** **Requirements** One of the troll''s heads - hit the same enemy with two consecutive claw Strikes in the same round; **Effect** - The other head uses their reaction to make a jaws Strike against the creature - that was hit.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d6+8 @@ -148,8 +154,6 @@ ranged: traits: - thrown 10 feet rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 20 fort_misc: null @@ -158,33 +162,29 @@ saves: ref_misc: null will: 14 will_misc: null -sense_abilities: null senses: -- Perception +18 - darkvision size: Large skills: - bonus: 18 misc: null - name: 'Athletics ' + name: Athletics - bonus: 17 misc: null - name: 'Intimidation ' -source: + name: Intimidation +sources: - abbr: Bestiary 2 - page_start: 266 + page_start: '266' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: null traits: -- Uncommon -- CE -- Large - Giant - Troll -type: Creature weaknesses: - amount: 10 + misc: null type: fire diff --git a/data/monsters/tyrannosaurus.yaml b/data/monsters/tyrannosaurus.yaml index 3907da0..2941fa3 100644 --- a/data/monsters/tyrannosaurus.yaml +++ b/data/monsters/tyrannosaurus.yaml @@ -7,6 +7,106 @@ ability_mods: wis_mod: 3 ac: 29 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The tyrannosaurus flings the creature into the air up to 10 feet up from + its mouth and 20ft away. The creature falls 25 feet (assuming the tyrannosaurus + flings it as high as it can) and takes falling damage accordingly. If the flung + creature lands on another creature, the creature it lands on takes the same amount + of bludgeoning damage. The creature being landed upon can attempt a DC 23 basic + Reflex save. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Fling + range: null + raw_description: '**Fling** [One Action] **Requirements** A creature is Grabbed + in the tyrannosaurus''s jaws. **Effect** The tyrannosaurus flings the creature + into the air up to 10 feet up from its mouth and 20ft away. The creature falls + 25 feet (assuming the tyrannosaurus flings it as high as it can) and takes falling + damage accordingly. If the flung creature lands on another creature, the creature + it lands on takes the same amount of bludgeoning damage. The creature being landed + upon can attempt a DC 23 basic Reflex save.' + requirements: A creature is Grabbed in the tyrannosaurus's jaws. + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The creature struck by the foot is knocked prone and the tyrannosaurus uses + its foot to hold the creature in place. As long as the tyrannosaurus doesn't move + from its position, the pinned creature is Grabbed. A tyrannosaurus gains a +2 + circumstance bonus to attack a creature it has pinned in this manner, but it cannot + use swallow whole on the target unless it uses its jaws to Grab the victim first. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pin Prey + range: null + raw_description: '**Pin Prey** [Reaction] **Trigger** The tyrannosaurus critically + hits a Large or smaller foe with its foot. **Effect** The creature struck by the + foot is knocked prone and the tyrannosaurus uses its foot to hold the creature + in place. As long as the tyrannosaurus doesn''t move from its position, the pinned + creature is Grabbed. A tyrannosaurus gains a +2 circumstance bonus to attack a + creature it has pinned in this manner, but it cannot use swallow whole on the + target unless it uses its jaws to Grab the victim first.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: The tyrannosaurus critically hits a Large or smaller foe with its foot. +- action_cost: One Action + critical_failure: null + critical_success: null + description: Medium, 3d6+8 bludgeoning, Rupture 26 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**Swallow Whole** [One Action] (__attack__) Medium, 3d6+8 bludgeoning, + Rupture 26' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Huge or smaller, foot, DC 29 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**Trample** [Three Actions] Huge or smaller, foot, DC 29' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Widely regarded as the king of the dinosaurs, the tyrannosaurus is a @@ -44,11 +144,8 @@ description: 'Widely regarded as the king of the dinosaurs, the tyrannosaurus is Recall Knowledge - Animal__ (__Nature__)**: DC 27' hp: 180 hp_misc: null -immunities: null -items: null -languages: null level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+12 @@ -72,99 +169,7 @@ melee: - reach 15 feet name: Tyrannosaurus perception: 19 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: A creature is Grabbed in the tyrannosaurus's jaws. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Fling - range: null - raw_description: '**Fling** **Requirements** A creature is Grabbed in the tyrannosaurus''s - jaws. **Effect** The tyrannosaurus flings the creature into the air up to 10 feet - up from its mouth and 20ft away. The creature falls 25 feet (assuming the tyrannosaurus - flings it as high as it can) and takes falling damage accordingly. If the flung - creature lands on another creature, the creature it lands on takes the same amount - of bludgeoning damage. The creature being landed upon can attempt a DC 23 basic - Reflex save.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The creature struck by the foot is knocked prone and the tyrannosaurus uses - its foot to hold the creature in place. As long as the tyrannosaurus doesn't move - from its position, the pinned creature is Grabbed. A tyrannosaurus gains a +2 - circumstance bonus to attack a creature it has pinned in this manner, but it cannot - use swallow whole on the target unless it uses its jaws to Grab the victim first. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pin Prey - range: null - raw_description: '**Pin Prey** [Reaction] **Trigger** The tyrannosaurus critically - hits a Large or smaller foe with its foot. **Effect** The creature struck by the - foot is knocked prone and the tyrannosaurus uses its foot to hold the creature - in place. As long as the tyrannosaurus doesn''t move from its position, the pinned - creature is Grabbed. A tyrannosaurus gains a +2 circumstance bonus to attack a - creature it has pinned in this manner, but it cannot use swallow whole on the - target unless it uses its jaws to Grab the victim first.' - requirements: null - success: null - traits: null - trigger: The tyrannosaurus critically hits a Large or smaller foe with its foot. -- action_cost: One Action - critical_failure: null - critical_success: null - description: Medium, 3d6+8 bludgeoning, Rupture 26 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**Swallow Whole** (__attack__) Medium, 3d6+8 bludgeoning, Rupture - 26' - requirements: null - success: null - traits: - - attack - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Huge or smaller, foot, DC 29 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**Trample** [Three Actions] Huge or smaller, foot, DC 29' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 21 fort_misc: null @@ -173,31 +178,26 @@ saves: ref_misc: null will: 19 will_misc: null -sense_abilities: null senses: -- Perception +19 - low-light vision - scent (imprecise) 30 feet size: Gargantuan skills: - bonus: 15 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 24 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 101 + page_start: '101' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: null traits: -- N -- Gargantuan - Animal - Dinosaur -type: Creature -weaknesses: null diff --git a/data/monsters/tzitzimitl.yaml b/data/monsters/tzitzimitl.yaml index 8b14f20..21d89a5 100644 --- a/data/monsters/tzitzimitl.yaml +++ b/data/monsters/tzitzimitl.yaml @@ -7,6 +7,73 @@ ability_mods: wis_mod: 7 ac: 43 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: When a tzitzimitl's claw Strike deals damages to a living creature, + the tzitzimitl gains 20 temporary Hit Points, and the target must succeed at a + DC 41 Fortitude save or become __drained 2__. Further damage dealt by a tzitzimitl's + claw Strike increases the value of the drained condition by 2 on a failed save, + to a maximum of __drained 10__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Drain Life + range: null + raw_description: '**Drain Life** When a tzitzimitl''s claw Strike deals damages + to a living creature, the tzitzimitl gains 20 temporary Hit Points, and the target + must succeed at a DC 41 Fortitude save or become __drained 2__. Further damage + dealt by a tzitzimitl''s claw Strike increases the value of the drained condition + by 2 on a failed save, to a maximum of __drained 10__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: The creature takes 16d8 cold damage, is __slowed 2__ for 1 minute, + and is __doomed 1__. + critical_success: The creature takes 4d8 cold damage. + description: null + effect: The tzitzimitl drains the heat and warmth from the __darkness__ spell, and + each creature within the spell's area must attempt a DC 41 Fortitude save. + failure: The creature takes 16d8 cold damage and is __slowed 1__ for 1 minute. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Eclipse + range: null + raw_description: '**Eclipse** [One Action] (__cold__, __occult__) **Requirements** + The tzitzimitl is within 120 feet of an active __darkness__ spell; **Effect** + The tzitzimitl drains the heat and warmth from the __darkness__ spell, and each + creature within the spell''s area must attempt a DC 41 Fortitude save. + + + **Critical Success** The creature takes 4d8 cold damage. + + + **Success** The creature takes 8d8 cold damage and is __slowed 1__ for 1 round. + + + **Failure** The creature takes 16d8 cold damage and is __slowed 1__ for 1 minute. + + + **Critical Failure** The creature takes 16d8 cold damage, is __slowed 2__ for + 1 minute, and is __doomed 1__.' + requirements: The tzitzimitl is within 120 feet of an active darkness spell + saving_throw: null + stages: null + success: The creature takes 8d8 cold damage and is __slowed 1__ for 1 round. + traits: + - cold + - occult + trigger: null alignment: NE automatic_abilities: - action_cost: Reaction @@ -17,11 +84,11 @@ automatic_abilities: causing it to lose the positive trait and gain the negative trait, and changing all instances of positive energy or healing in the ability's description to negative energy. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Light to Dark range: null raw_description: '**Light to Dark** [Reaction] (__divine__, __negative__) **Trigger** @@ -31,12 +98,14 @@ automatic_abilities: trait, and changing all instances of positive energy or healing in the ability''s description to negative energy.' requirements: null + saving_throw: null + stages: null success: null traits: - divine - negative trigger: A creature uses an ability or spell with the positive trait within 120 - feet of the tzitzimitl + feet of the tzitzimitl; description: 'Due to their affinity for darkness and apocalyptic terror, tzitzimitls are widely feared as harbingers of death and destruction. Some sages consider them to be instruments of the gods, called down to destroy worlds whose times have come, @@ -59,22 +128,23 @@ immunities: - poison - precision - unconscious -items: null languages: - Abyssal - Aklo - Celestial - Common level: 19 -melee: +melee_attacks: - action_cost: One Action damage: formula: 6d8+10 type: slashing name: claw plus_damage: - - formula: 3d8 - type: electricity and drain life + - formula: null + type: 3d8 electricity + - formula: null + type: drain life to_hit: 34 traits: - agile @@ -82,99 +152,29 @@ melee: - reach 20 feet name: Tzitzimitl perception: 32 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: When a tzitzimitl's claw Strike deals damages to a living creature, - the tzitzimitl gains 20 temporary Hit Points, and the target must succeed at a - DC 41 Fortitude save or become __drained 2__. Further damage dealt by a tzitzimitl's - claw Strike increases the value of the drained condition by 2 on a failed save, - to a maximum of __drained 10__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drain Life - range: null - raw_description: '**Drain Life** When a tzitzimitl''s claw Strike deals damages - to a living creature, the tzitzimitl gains 20 temporary Hit Points, and the target - must succeed at a DC 41 Fortitude save or become __drained 2__. Further damage - dealt by a tzitzimitl''s claw Strike increases the value of the drained condition - by 2 on a failed save, to a maximum of __drained 10__.' - requirements: null - success: null - traits: null - trigger: null +ranged_attacks: - action_cost: One Action - critical_failure: The creature takes 16d8 cold damage, is slowed 2 for 1 minute, - and is doomed 1. - critical_success: The creature takes 4d8 cold damage. - description: null - effect: The tzitzimitl is within 120 feet of an active __darkness__ spell - effects: null - failure: The creature takes 16d8 cold damage and is slowed 1 for 1 minute. - frequency: null - full_description: null - generic_description: null - name: Eclipse - range: null - raw_description: '**Eclipse** (__cold__, __occult__) **Requirements** The tzitzimitl - is within 120 feet of an active __darkness__ spell; **Effect** The tzitzimitl - drains the heat and warmth from the __darkness__ spell, and each creature within - the spell''s area must attempt a DC 41 Fortitude save. - - - **Critical Success** The creature takes 4d8 cold damage. - - - **Success** The creature takes 8d8 cold damage and is __slowed 1__ for 1 round. - - - **Failure** The creature takes 16d8 cold damage and is __slowed 1__ for 1 minute. - - - **Critical Failure** The creature takes 16d8 cold damage, is __slowed 2__ for - 1 minute, and is __doomed 1__.' - requirements: null - success: The creature takes 8d8 cold damage and is slowed 1 for 1 round. - traits: - - cold - - occult - trigger: null -ranged: -- action_cost: One Action - damage: null + damage: + formula: null + type: 10d6 electricity name: eye beam - plus_damage: null + plus_damage: + - formula: null + type: 10d6 force to_hit: 34 traits: - range 100 feet rarity: Uncommon resistances: - amount: 15 + misc: null type: cold - amount: 15 + misc: null type: fire - amount: 15 - type: physical (except bludgeoning) -ritual_lists: -- dc: 38 - misc: null - name: Occult Rituals - spell_groups: - - heightened_level: null - level: 9 - spells: - - frequency: null - name: create undead - requirement: null - - frequency: null - name: imprisonment - requirement: null - to_hit: null + misc: except bludgeoning + type: physical saves: fort: 29 fort_misc: null @@ -183,101 +183,99 @@ saves: ref_misc: null will: 35 will_misc: null -sense_abilities: null senses: -- Perception +32 - darkvision - true seeing size: Gargantuan skills: - bonus: 33 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 37 misc: null - name: 'Arcana ' + name: Arcana - bonus: 33 misc: null - name: 'Athletics ' + name: Athletics - bonus: 37 misc: null - name: 'Nature ' + name: Nature - bonus: 37 misc: null - name: 'Occultism ' + name: Occultism - bonus: 40 misc: null - name: 'Religion ' -source: + name: Religion +sources: - abbr: 'Pathfinder #150: Broken Promises' - page_start: 82 + page_start: '82' page_stop: null speed: - amount: 50 + misc: null type: Land - amount: 60 + misc: null type: fly spell_lists: -- dc: 38 - misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 9 +- attack_bonus: null + cantrips: + - level: 9 spells: - - frequency: null - name: teleport - requirement: null - - frequency: null - name: wail of the banshee - requirement: null - - heightened_level: null - level: 7 - spells: - - frequency: null - name: eclipse burst - requirement: null - - frequency: x3 - name: teleport - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: abyssal plague - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: x3 - name: darkness - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: x3 - name: haste - requirement: null - - heightened_level: 9 - level: 0 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - - heightened_level: 6 - level: -1 + constants: + - level: 6 spells: - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 38 + focus_points: null + misc: null + spell_lists: + - level: 9 + spells: + - misc: null + name: teleport + - misc: null + name: wail of the banshee + - level: 7 + spells: + - misc: null + name: eclipse burst + - misc: x3 + name: teleport + - level: 5 + spells: + - misc: null + name: abyssal plague + - level: 4 + spells: + - misc: x3 + name: darkness + - level: 3 + spells: + - misc: x3 + name: haste + spells_source: Occult Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 38 + focus_points: null + misc: null + spell_lists: + - level: 9 + spells: + - misc: null + name: create undead + - misc: null + name: imprisonment + spells_source: Occult Rituals traits: -- Uncommon -- NE -- Gargantuan - Electricity - Undead -type: Creature weaknesses: - amount: 15 + misc: null type: good diff --git a/data/monsters/umonlee.yaml b/data/monsters/umonlee.yaml index 5d1fbbc..18c3784 100644 --- a/data/monsters/umonlee.yaml +++ b/data/monsters/umonlee.yaml @@ -7,6 +7,149 @@ ability_mods: wis_mod: 2 ac: 39 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The umonlee breathes a cone of extremely cold air that damages its + prey and can freeze them to the ground. Its breath deals 12d8 cold damage to creatures + in the 50-foot cone (DC 38 Reflex save). The umonlee can't use Freezing Breath + again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Freezing Breath + range: null + raw_description: '**Freezing Breath** [Two Actions] (__cold__, __evocation__, __incapacitation__, + __primal__) The umonlee breathes a cone of extremely cold air that damages its + prey and can freeze them to the ground. Its breath deals 12d8 cold damage to creatures + in the 50-foot cone (DC 38 Reflex save). The umonlee can''t use Freezing Breath + again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - cold + - evocation + - incapacitation + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature takes half damage and is __slowed 1__ for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature takes half damage and is __slowed 1__ + for 1 round.' + requirements: null + saving_throw: null + stages: null + success: The creature takes half damage and is __slowed 1__ for 1 round. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature takes full damage and is slowed 1 for 1 round. If the + creature is standing on the ground, it's __immobilized__ as thick ice forms around + it, and it can't recover from being slowed. The creature remains immobilized and + slowed 1 until it manages to __Escape__ (DC 36) or deal 30 damage to the ice, + which has weakness 10 to fire. + effect: null + failure: The creature takes full damage and is slowed 1 for 1 round. If the creature + is standing on the ground, it's __immobilized__ as thick ice forms around it, + and it can't recover from being slowed. The creature remains immobilized and slowed + 1 until it manages to __Escape__ (DC 36) or deal 30 damage to the ice, which has + weakness 10 to fire. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature takes full damage and is slowed 1 for + 1 round. If the creature is standing on the ground, it''s __immobilized__ as thick + ice forms around it, and it can''t recover from being slowed. The creature remains + immobilized and slowed 1 until it manages to __Escape__ (DC 36) or deal 30 damage + to the ice, which has weakness 10 to fire.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, except the creature takes double damage and the ice + holding it in place requires 60 damage to break. + critical_success: null + description: As failure, except the creature takes double damage and the ice holding + it in place requires 60 damage to break. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** As failure, except the creature takes double + damage and the ice holding it in place requires 60 damage to break.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: 2d10+8 bludgeoning, DC 36 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Greater Constrict + range: null + raw_description: '**__Greater Constrict__** [One Action] 2d10+8 bludgeoning, DC + 36' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Those who dwell in the coldest climates of Golarion tell of a brutal @@ -46,19 +189,18 @@ hp: 320 hp_misc: null immunities: - cold -items: null languages: - Aklo level: 15 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d6+16 type: piercing name: jaws plus_damage: - - formula: 3d6 - type: cold + - formula: null + type: 3d6 cold to_hit: 31 traits: - reach 10 feet @@ -76,71 +218,12 @@ melee: - reach 15 feet name: Umonlee perception: 25 -proactive_abilities: -- action_cost: Two Actions - critical_failure: As failure, except the creature takes double damage and the ice - holding it in place requires 60 damage to break. - critical_success: The creature is unaffected. - description: "The umonlee breathes a cone of extremely cold air that damages its\ - \ prey and can freeze them to the ground. Its breath deals 12d8 cold damage to\ - \ creatures in the 50-foot cone (DC 38 Reflex save). The umonlee can't use Freezing\ - \ Breath again for 1d4 rounds. \n\n" - effect: null - effects: null - failure: The creature takes full damage and is slowed 1 for 1 round. If the creature - is standing on the ground, it's immobilized as thick ice forms around it, and - it can't recover from being slowed. The creature remains immobilized and slowed - 1 until it manages to Escape (DC 36) or deal 30 damage to the ice, which has weakness - 10 to fire. - frequency: null - full_description: null - generic_description: null - name: Freezing Breath - range: null - raw_description: "**Freezing Breath** [Two Actions] (__cold__, __evocation__, __incapacitation__,\ - \ __primal__) The umonlee breathes a cone of extremely cold air that damages its\ - \ prey and can freeze them to the ground. Its breath deals 12d8 cold damage to\ - \ creatures in the 50-foot cone (DC 38 Reflex save). The umonlee can't use Freezing\ - \ Breath again for 1d4 rounds. \n\n**Critical Success** The creature is unaffected.\ - \ \n\n**Success** The creature takes half damage and is __slowed 1__ for 1 round.\ - \ \n\n**Failure** The creature takes full damage and is slowed 1 for 1 round.\ - \ If the creature is standing on the ground, it's __immobilized__ as thick ice\ - \ forms around it, and it can't recover from being slowed. The creature remains\ - \ immobilized and slowed 1 until it manages to __Escape__ (DC 36) or deal 30 damage\ - \ to the ice, which has weakness 10 to fire. \n\n**Critical Failure** As failure,\ - \ except the creature takes double damage and the ice holding it in place requires\ - \ 60 damage to break." - requirements: null - success: The creature takes half damage and is slowed 1 for 1 round. - traits: - - cold - - evocation - - incapacitation - - primal - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: 2d10+8 bludgeoning, DC 36 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Greater Constrict - range: null - raw_description: '**__Greater Constrict__** 2d10+8 bludgeoning, DC 36' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 10 + misc: null type: mental -ritual_lists: null saves: fort: 28 fort_misc: null @@ -149,39 +232,37 @@ saves: ref_misc: null will: 23 will_misc: null -sense_abilities: null senses: -- Perception +25 - darkvision - tremorsense (imprecise) 80 feet size: Huge skills: - bonus: 31 misc: null - name: 'Athletics ' + name: Athletics - bonus: 24 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 271 + page_start: '271' page_stop: null speed: - amount: 50 + misc: null type: Land - amount: 25 + misc: null type: burrow - amount: 40 + misc: null type: swim spell_lists: null traits: -- Uncommon -- N -- Huge - Amphibious - Beast - Cold -type: Creature weaknesses: - amount: 15 + misc: null type: fire diff --git a/data/monsters/undine hydromancer.yaml b/data/monsters/undine hydromancer.yaml index a7bcfe6..8e37a4d 100644 --- a/data/monsters/undine hydromancer.yaml +++ b/data/monsters/undine hydromancer.yaml @@ -7,6 +7,7 @@ ability_mods: wis_mod: 2 ac: 16 ac_special: null +active_abilities: null alignment: CG automatic_abilities: null description: 'Undines are infused with elemental water—the churning power of the briny @@ -41,18 +42,17 @@ description: 'Undines are infused with elemental water—the churning power of t **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' hp: 15 hp_misc: null -immunities: null items: - dagger languages: - Aquan - Common level: 1 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 1d4 - type: piercing + formula: null + type: 1d4 piercing name: dagger plus_damage: null to_hit: 7 @@ -62,113 +62,11 @@ melee: - versatile S name: Undine Hydromancer perception: 5 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: 'DC 17, attack +9; **1st** __create water__, __heal__, __hydraulic - push__; **Cantrips** **(1st)** __acid splash__, __detect magic__, __know direction__, - __stabilize__, __tanglefoot__ - - - **Sorcerer Bloodline Spells** DC 17, attack +9, (1 Focus Point); **1st** __elemental - toss__ - - - - - ## All Monsters in "Planar Scion, Geniekin" - - - **Name****Level**Ifrit1Oread1Suli1Sylph1Undine1Planar Scion, Geniekin**Source** - Bestiary 2 pg. 200 - - - Geniekin are mortals whose ancestry has become entangled with that of __genies__, - causing them to exhibit elemental powers drawn from the Elemental Planes. Though - the geniekin found here are all of human descent and have example alignments, - geniekin and other planar scions can descend from other ancestries and have any - alignment. - - - ## Geniekin on Golarion - - - While most geniekin planar scions live on their genie parent''s ancestral plane, - rare fonts of elemental power or genie activity sometimes give rise to geniekin - on Golarion. By far, geniekin are most commonly found in Katapesh, as genies are - more prevalent there than other regions due to the influence of genie binders. - - - ## Geniekin Parentage - - - Planar scions from the elemental planes are known as geniekin because they are - overwhelmingly born from couplings between mortals and genies: __ifrits__ are - born of __efreeti__, __oreads__ of __shaitans__, __sulis__ of __jann__, __sylphs__ - of __djinn__, and __undines__ of __marids__. Despite this distinguished ancestry, - geniekin do not display most of their parents'' exceptional talents, such as their - ability to grant wishes.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Primal Spontaneous Spells - range: null - raw_description: '**Primal Spontaneous Spells** DC 17, attack +9; **1st** __create - water__, __heal__, __hydraulic push__; **Cantrips** **(1st)** __acid splash__, - __detect magic__, __know direction__, __stabilize__, __tanglefoot__ - - - **Sorcerer Bloodline Spells** DC 17, attack +9, (1 Focus Point); **1st** __elemental - toss__ - - - - - ## All Monsters in "Planar Scion, Geniekin" - - - **Name****Level**Ifrit1Oread1Suli1Sylph1Undine1Planar Scion, Geniekin**Source** - Bestiary 2 pg. 200 - - - Geniekin are mortals whose ancestry has become entangled with that of __genies__, - causing them to exhibit elemental powers drawn from the Elemental Planes. Though - the geniekin found here are all of human descent and have example alignments, - geniekin and other planar scions can descend from other ancestries and have any - alignment. - - - ## Geniekin on Golarion - - - While most geniekin planar scions live on their genie parent''s ancestral plane, - rare fonts of elemental power or genie activity sometimes give rise to geniekin - on Golarion. By far, geniekin are most commonly found in Katapesh, as genies are - more prevalent there than other regions due to the influence of genie binders. - - - ## Geniekin Parentage - - - Planar scions from the elemental planes are known as geniekin because they are - overwhelmingly born from couplings between mortals and genies: __ifrits__ are - born of __efreeti__, __oreads__ of __shaitans__, __sulis__ of __jann__, __sylphs__ - of __djinn__, and __undines__ of __marids__. Despite this distinguished ancestry, - geniekin do not display most of their parents'' exceptional talents, such as their - ability to grant wishes.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 1d4 - type: piercing + formula: null + type: 1d4 piercing name: dagger plus_damage: null to_hit: 7 @@ -176,11 +74,6 @@ ranged: - agile - thrown 10 feet - versatile S -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 4 fort_misc: null @@ -189,45 +82,80 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null -senses: -- Perception +5 size: Medium skills: - bonus: 3 misc: null - name: 'Arcana ' + name: Arcana - bonus: 3 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 7 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 5 misc: null - name: 'Nature ' + name: Nature - bonus: 5 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 203 + page_start: '203' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: swim -spell_lists: null +spell_lists: +- attack_bonus: 9 + cantrips: + - level: 1 + spells: + - misc: null + name: acid splash + - misc: null + name: detect magic + - misc: null + name: know direction + - misc: null + name: stabilize + - misc: null + name: tanglefoot + constants: null + dc: 17 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: create water + - misc: null + name: heal + - misc: null + name: hydraulic push + spells_source: Primal Spontaneous Spells +- attack_bonus: 9 + cantrips: null + constants: null + dc: 17 + focus_points: 1 + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: elemental toss + spells_source: Sorcerer Bloodline Spells traits: -- CG -- Medium - Amphibious - Human - Humanoid - Undine -type: Creature -weaknesses: null diff --git a/data/monsters/unicorn.yaml b/data/monsters/unicorn.yaml index f41aed1..40a3532 100644 --- a/data/monsters/unicorn.yaml +++ b/data/monsters/unicorn.yaml @@ -7,6 +7,50 @@ ability_mods: wis_mod: 4 ac: 20 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A unicorn's Strikes have the effects of a ghost touch property rune. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ghost Touch + range: null + raw_description: '**Ghost Touch** A unicorn''s Strikes have the effects of a ghost + touch property rune.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The unicorn Strides up to double its Speed in a straight line and then + makes a horn Strike. If the unicorn moved at least 20 feet, it deals an additional + 2d6 damage on a hit. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Powerful Charge + range: null + raw_description: '**Powerful Charge** [Two Actions] The unicorn Strides up to double + its Speed in a straight line and then makes a horn Strike. If the unicorn moved + at least 20 feet, it deals an additional 2d6 damage on a hit.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CG automatic_abilities: null description: 'Symbols of grace and purity, unicorns resemble proud and noble horses. @@ -40,20 +84,21 @@ hp: 45 hp_misc: null immunities: - poison -items: null languages: - Common - Sylvan level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+4 type: piercing name: horn plus_damage: - - formula: 1d6 - type: good and ghost touch + - formula: null + type: 1d6 good + - formula: null + type: ghost touch to_hit: 12 traits: - good @@ -70,50 +115,7 @@ melee: - magical name: Unicorn perception: 13 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A unicorn's Strikes have the effects of a ghost touch property rune. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ghost Touch - range: null - raw_description: '**Ghost Touch** A unicorn''s Strikes have the effects of a ghost - touch property rune.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The unicorn Strides up to double its Speed in a straight line and then - makes a horn Strike. If the unicorn moved at least 20 feet, it deals an additional - 2d6 damage on a hit. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Powerful Charge - range: null - raw_description: '**Powerful Charge** [Two Actions] The unicorn Strides up to double - its Speed in a straight line and then makes a horn Strike. If the unicorn moved - at least 20 feet, it deals an additional 2d6 damage on a hit.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 10 fort_misc: null @@ -130,11 +132,11 @@ sense_abilities: that allows it to communicate with them. The unicorn can use Diplomacy to Make an Impression on animals and to make very simple Requests of them. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Wild Empathy range: null raw_description: '**Wild Empathy** The unicorn has a connection to the creatures @@ -142,71 +144,63 @@ sense_abilities: use Diplomacy to Make an Impression on animals and to make very simple Requests of them.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +13 - darkvision - scent (imprecise) 30 feet size: Large skills: - bonus: 10 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 11 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 8 misc: null - name: 'Stealth ' + name: Stealth - bonus: 9 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 316 + page_start: '316' page_stop: null speed: - amount: 45 + misc: null type: Land spell_lists: -- dc: 21 - misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 5 +- attack_bonus: null + cantrips: + - level: 2 spells: - - frequency: null - name: tree stride - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: x2 - name: heal - requirement: null - - frequency: null - name: neutralize poison - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will, good only - name: detect alignment - requirement: null - - heightened_level: 2 - level: 0 - spells: - - frequency: null + - misc: null name: light - requirement: null - to_hit: null + constants: null + dc: 21 + focus_points: null + misc: null + spell_lists: + - level: 5 + spells: + - misc: null + name: tree stride + - level: 3 + spells: + - misc: x2 + name: heal + - misc: null + name: neutralize poison + - level: 1 + spells: + - misc: at will, good only + name: detect alignment + spells_source: Primal Innate Spells traits: -- CG -- Large - Beast - Fey -type: Creature -weaknesses: null diff --git a/data/monsters/unseen servant.yaml b/data/monsters/unseen servant.yaml index 1e46ac5..dc3e1ef 100644 --- a/data/monsters/unseen servant.yaml +++ b/data/monsters/unseen servant.yaml @@ -7,6 +7,32 @@ ability_mods: wis_mod: 0 ac: 13 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: An unseen servant's physical body is made of force. It can't use attack + actions. It can move and use Interact actions to do things such as fetch objects, + open unstuck or unlocked doors, hold chairs, and clean. It can't pass through + solid objects. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Force Body + range: null + raw_description: '**Force Body** An unseen servant''s physical body is made of force. + It can''t use attack actions. It can move and use Interact actions to do things + such as fetch objects, open unstuck or unlocked doors, hold chairs, and clean. + It can''t pass through solid objects.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: No Alignment automatic_abilities: null description: This creature can be summoned with the spell __Unseen Servant__. @@ -19,47 +45,18 @@ immunities: - paralysis - poison - precision -- 'unconscious - - - ' -items: null +- unconscious languages: - '- (understands its creator)' level: -1 -melee: null +melee_attacks: null name: Unseen Servant perception: 0 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: An unseen servant's physical body is made of force. It can't use attack - actions. It can move and use Interact actions to do things such as fetch objects, - open unstuck or unlocked doors, hold chairs, and clean. It can't pass through - solid objects. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Force Body - range: null - raw_description: '**Force Body** An unseen servant''s physical body is made of force. - It can''t use attack actions. It can move and use Interact actions to do things - such as fetch objects, open unstuck or unlocked doors, hold chairs, and clean. - It can''t pass through solid objects.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 - type: all damage (except force or ghost touch) -ritual_lists: null + misc: except force or ghost touch + type: all damage saves: fort: 0 fort_misc: null @@ -75,38 +72,36 @@ sense_abilities: description: An unseen servant is invisible, though it normally doesn't Sneak, so it is usually only hidden. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Invisible range: null raw_description: '**Invisible** An unseen servant is invisible, though it normally doesn''t Sneak, so it is usually only hidden.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +0 - darkvision size: Medium skills: - bonus: 8 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Core Rulebook - page_start: 380 + page_start: 380 1.1 page_stop: null speed: - amount: 30 + misc: null type: fly spell_lists: null traits: -- No Alignment -- Medium - Mindless -type: Creature -weaknesses: null diff --git a/data/monsters/urdefhan dominator.yaml b/data/monsters/urdefhan dominator.yaml index 5c5aef9..aaff9fd 100644 --- a/data/monsters/urdefhan dominator.yaml +++ b/data/monsters/urdefhan dominator.yaml @@ -7,6 +7,72 @@ ability_mods: wis_mod: 7 ac: 35 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** The urdefhan dominator has a creature dominated with + its __dominate__ innate spell;' + effect: The urdefhan taps into the dominated creature's sight, hearing, and any + other senses it has. The urdefhan can change back and forth from its own senses + to the target's senses as a single action, which has the __concentrate__ trait. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Eyes of the Enthralled + range: null + raw_description: '**Eyes of the Enthralled** [One Action] **Requirement** The urdefhan + dominator has a creature dominated with its __dominate__ innate spell; **Effect** + The urdefhan taps into the dominated creature''s sight, hearing, and any other + senses it has. The urdefhan can change back and forth from its own senses to the + target''s senses as a single action, which has the __concentrate__ trait.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: "The urdefhan maintains contact, turning the creature's flesh translucent\ + \ around the site of the injury. The urdefhan chooses one of two options, each\ + \ of which requires a DC 33 Fortitude save. If the jaws Strike was a critical\ + \ hit, the creature suffers both effects, using the same save result for both.\n\ + \n * **Drain Blood** The urdefhan drinks some of the creature's blood. On a failed\ + \ save, the creature is __drained 1__ and the urdefhan regains 5 HP (or, on a\ + \ critical failure, it's drained 2 and the urdefhan regains 10 HP).\n\n * **Drain\ + \ Vitality** (__necromancy__) The urdefhan draws out some of the creature's vital\ + \ essence. The creature becomes __enfeebled 1__ for 1 hour on a failed save (or\ + \ enfeebled 2 for 1 hour on a critical failure)." + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Wicked Bite + range: null + raw_description: "**Wicked Bite** [One Action] **Requirements** The urdefhan damaged\ + \ a creature with a jaws Strike on its last action; **Effect** The urdefhan maintains\ + \ contact, turning the creature's flesh translucent around the site of the injury.\ + \ The urdefhan chooses one of two options, each of which requires a DC 33 Fortitude\ + \ save. If the jaws Strike was a critical hit, the creature suffers both effects,\ + \ using the same save result for both.\n\n * **Drain Blood** The urdefhan drinks\ + \ some of the creature's blood. On a failed save, the creature is __drained 1__\ + \ and the urdefhan regains 5 HP (or, on a critical failure, it's drained 2 and\ + \ the urdefhan regains 10 HP).\n\n * **Drain Vitality** (__necromancy__) The\ + \ urdefhan draws out some of the creature's vital essence. The creature becomes\ + \ __enfeebled 1__ for 1 hour on a failed save (or enfeebled 2 for 1 hour on a\ + \ critical failure)." + requirements: The urdefhan damaged a creature with a jaws Strike on its last action + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: None @@ -17,11 +83,11 @@ automatic_abilities: deals 15d6 negative damage to creatures in this area as their flesh curdles and rots as well (DC 34 basic Fortitude save). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Necrotic Decay range: null raw_description: '**Necrotic Decay** (__divine__, __necromancy__, __negative__) @@ -30,6 +96,8 @@ automatic_abilities: 15d6 negative damage to creatures in this area as their flesh curdles and rots as well (DC 34 basic Fortitude save).' requirements: null + saving_throw: null + stages: null success: null traits: - divine @@ -46,9 +114,10 @@ description: 'Urdefhan dominators control the minds of others to glean useful se hp: 250 hp_misc: negative healing immunities: -- death effects (except necrotic decay) -- disease -- fear +- death effects + (except necrotic decay) +- disease +- fear items: - +2 striking rhoka sword languages: @@ -56,7 +125,7 @@ languages: - Daemonic - Undercommon level: 14 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+10 @@ -81,107 +150,7 @@ melee: - agile name: Urdefhan Dominator perception: 26 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The urdefhan dominator has a creature dominated with its __dominate__ innate - spell - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Eyes of the Enthralled - range: null - raw_description: '**Eyes of the Enthralled** **Requirement** The urdefhan dominator - has a creature dominated with its __dominate__ innate spell; **Effect** The urdefhan - taps into the dominated creature''s sight, hearing, and any other senses it has. - The urdefhan can change back and forth from its own senses to the target''s senses - as a single action, which has the __concentrate__ trait.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The urdefhan damaged a creature with a jaws Strike on its last action - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: The urdefhan drinks some of the creature's blood. On a failed save, - the creature is __drained 1__ and the urdefhan regains 5 HP (or, on a critical - failure, it's drained 2 and the urdefhan regains 10 HP). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drain Blood - range: null - raw_description: '**Drain Blood** The urdefhan drinks some of the creature''s - blood. On a failed save, the creature is __drained 1__ and the urdefhan regains - 5 HP (or, on a critical failure, it''s drained 2 and the urdefhan regains 10 - HP).' - requirements: null - success: null - traits: null - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: The urdefhan draws out some of the creature's vital essence. The - creature becomes __enfeebled 1__ for 1 hour on a failed save (or enfeebled 2 - for 1 hour on a critical failure). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drain Vitality - range: null - raw_description: ' **Drain Vitality** (__necromancy__) The urdefhan draws out - some of the creature''s vital essence. The creature becomes __enfeebled 1__ - for 1 hour on a failed save (or enfeebled 2 for 1 hour on a critical failure).' - requirements: null - success: null - traits: - - necromancy - trigger: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wicked Bite - range: null - raw_description: "**Wicked Bite** **Requirements** The urdefhan damaged a creature\ - \ with a jaws Strike on its last action; **Effect** The urdefhan maintains contact,\ - \ turning the creature's flesh translucent around the site of the injury. The\ - \ urdefhan chooses one of two options, each of which requires a DC 33 Fortitude\ - \ save. If the jaws Strike was a critical hit, the creature suffers both effects,\ - \ using the same save result for both. \n\n * **Drain Blood** The urdefhan drinks\ - \ some of the creature's blood. On a failed save, the creature is __drained 1__\ - \ and the urdefhan regains 5 HP (or, on a critical failure, it's drained 2 and\ - \ the urdefhan regains 10 HP).\n\n * **Drain Vitality** (__necromancy__) The\ - \ urdefhan draws out some of the creature's vital essence. The creature becomes\ - \ __enfeebled 1__ for 1 hour on a failed save (or enfeebled 2 for 1 hour on a\ - \ critical failure)." - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 15 - type: positive -ritual_lists: null +ranged_attacks: null saves: fort: 25 fort_misc: null @@ -190,137 +159,109 @@ saves: ref_misc: null will: 29 will_misc: null -sense_abilities: null senses: -- Perception +26 - greater darkvision size: Medium skills: - bonus: 24 misc: null - name: 'Crafting ' + name: Crafting - bonus: 24 misc: null - name: 'Daemon Lore ' + name: Daemon Lore - bonus: 26 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 29 misc: null - name: 'Religion ' + name: Religion - bonus: 25 misc: null - name: 'Stealth ' + name: Stealth - bonus: 27 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: 'Pathfinder #155: Lord of the Black Sands' - page_start: 83 + page_start: '83' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 35 - misc: '' - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 7 +- attack_bonus: 29 + cantrips: + - level: 7 spells: - - frequency: null - name: dimensional lock - requirement: null - - heightened_level: null - level: 6 - spells: - - frequency: null - name: disintegrate - requirement: null - - frequency: ×2 - name: dominate - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: banishment - requirement: null - - frequency: null - name: command - requirement: null - - frequency: null - name: prying eye - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: ×2 - name: phantasmal killer - requirement: null - - frequency: null - name: read omens - requirement: null - - frequency: null - name: spiritual weapon - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: ×2 - name: harm - requirement: null - - frequency: ×2 - name: paralyze - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: darkness - requirement: null - - frequency: null - name: death knell - requirement: null - - frequency: null - name: false life - requirement: null - - frequency: null - name: silence - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: self only - name: feather fall - requirement: null - - frequency: null - name: grim tendrils - requirement: null - - frequency: null - name: ray of enfeeblement - requirement: null - - heightened_level: 7 - level: 0 - spells: - - frequency: null + - misc: null name: chill touch - requirement: null - - frequency: null + - misc: null name: divine lance - requirement: null - - frequency: null + - misc: null name: forbidding ward - requirement: null - - frequency: null + - misc: null name: telekinetic projectile - requirement: null - to_hit: 29 + constants: null + dc: 35 + focus_points: null + misc: null + spell_lists: + - level: 7 + spells: + - misc: null + name: dimensional lock + - level: 6 + spells: + - misc: null + name: disintegrate + - misc: ×2 + name: dominate + - level: 5 + spells: + - misc: null + name: banishment + - misc: null + name: command + - misc: null + name: prying eye + - level: 4 + spells: + - misc: ×2 + name: phantasmal killer + - misc: null + name: read omens + - misc: null + name: spiritual weapon + - level: 3 + spells: + - misc: ×2 + name: harm + - misc: ×2 + name: paralyze + - level: 2 + spells: + - misc: null + name: darkness + - misc: null + name: death knell + - misc: null + name: false life + - misc: null + name: silence + - level: 1 + spells: + - misc: self only + name: feather fall + - misc: null + name: grim tendrils + - misc: null + name: ray of enfeeblement + spells_source: Divine Innate Spells traits: -- NE -- Medium - Humanoid - Urdefhan -type: Creature -weaknesses: null +weaknesses: +- amount: 15 + misc: null + type: positive diff --git a/data/monsters/urdefhan high tormentor.yaml b/data/monsters/urdefhan high tormentor.yaml index 28303fb..ecc3b39 100644 --- a/data/monsters/urdefhan high tormentor.yaml +++ b/data/monsters/urdefhan high tormentor.yaml @@ -7,6 +7,81 @@ ability_mods: wis_mod: 6 ac: 30 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The urdefhan lets out a battle cry, sending itself and its allies into a + fanatical frenzy. Each ally that hears the call gains a +4 status bonus to attack + rolls, damage rolls, and a +2 status bonus to saving throws, and takes a -2 status + penalty to AC. Affected allies must use at least one of their actions to Strike + each round, if they are able (even if it means attacking an ally, object, or thin + air). This lasts for 2d4 rounds. + failure: null + frequency: once per day + full_description: null + generic_description: null + maximum_duration: null + name: Stoke the Fervent + range: null + raw_description: '**Stoke the Fervent** [Two Actions] (__auditory__, __divine__, + __emotion__, __mental__) **Frequency** once per day; **Effect** The urdefhan lets + out a battle cry, sending itself and its allies into a fanatical frenzy. Each + ally that hears the call gains a +4 status bonus to attack rolls, damage rolls, + and a +2 status bonus to saving throws, and takes a -2 status penalty to AC. Affected + allies must use at least one of their actions to Strike each round, if they are + able (even if it means attacking an ally, object, or thin air). This lasts for + 2d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - divine + - emotion + - mental + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: "The urdefhan maintains contact, turning the creature's flesh translucent\ + \ around the site of the injury. The urdefhan chooses one of two options, each\ + \ of which requires a DC 29 Fortitude save. If the jaws Strike was a critical\ + \ hit, the creature suffers both effects, using the same save result for both.\n\ + \n * **Drain Blood** The urdefhan drinks some of the creature's blood. On a failed\ + \ save, the creature is __drained 1__ and the urdefhan regains 5 HP (or, on a\ + \ critical failure, it's drained 2 and the urdefhan regains 10 HP).\n\n * **Drain\ + \ Vitality** (__necromancy__) The urdefhan draws out some of the creature's vital\ + \ essence. The creature becomes __enfeebled 1__ for 1 hour on a failed save (or\ + \ enfeebled 2 for 1 hour on a critical failure)." + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Wicked Bite + range: null + raw_description: "**Wicked Bite** [One Action] **Requirements** The urdefhan damaged\ + \ a creature with a jaws Strike on its last action; **Effect** The urdefhan maintains\ + \ contact, turning the creature's flesh translucent around the site of the injury.\ + \ The urdefhan chooses one of two options, each of which requires a DC 29 Fortitude\ + \ save. If the jaws Strike was a critical hit, the creature suffers both effects,\ + \ using the same save result for both.\n\n * **Drain Blood** The urdefhan drinks\ + \ some of the creature's blood. On a failed save, the creature is __drained 1__\ + \ and the urdefhan regains 5 HP (or, on a critical failure, it's drained 2 and\ + \ the urdefhan regains 10 HP).\n\n * **Drain Vitality** (__necromancy__) The\ + \ urdefhan draws out some of the creature's vital essence. The creature becomes\ + \ __enfeebled 1__ for 1 hour on a failed save (or enfeebled 2 for 1 hour on a\ + \ critical failure)." + requirements: The urdefhan damaged a creature with a jaws Strike on its last action + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: None @@ -17,11 +92,11 @@ automatic_abilities: deals 10d6 negative damage to creatures in this area as their flesh curdles and rots as well (DC 29 basic Fortitude save). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Necrotic Decay range: null raw_description: '**Necrotic Decay** (__divine__, __necromancy__, __negative__) @@ -30,6 +105,8 @@ automatic_abilities: 10d6 negative damage to creatures in this area as their flesh curdles and rots as well (DC 29 basic Fortitude save).' requirements: null + saving_throw: null + stages: null success: null traits: - divine @@ -46,9 +123,10 @@ description: 'An urdefhan cult''s best tormentors can advance to become truly fo hp: 195 hp_misc: negative healing immunities: -- death effects (except necrotic decay) -- disease -- fear +- death effects + (except necrotic decay) +- disease +- fear items: - +1 striking warhammer languages: @@ -56,7 +134,7 @@ languages: - Daemonic - Undercommon level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+11 @@ -80,129 +158,7 @@ melee: - agile name: Urdefhan High Tormentor perception: 22 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The urdefhan lets out a battle cry, sending itself and its allies into a - fanatical frenzy. Each ally that hears the call gains a +4 status bonus to attack - rolls, damage rolls, and a +2 status bonus to saving throws, and takes a -2 status - penalty to AC. Affected allies must use at least one of their actions to Strike - each round, if they are able (even if it means attacking an ally, object, or thin - air). This lasts for 2d4 rounds. - effects: null - failure: null - frequency: once per day - full_description: null - generic_description: null - name: Stoke the Fervent - range: null - raw_description: '**Stoke the Fervent** [Two Actions] (__auditory__, __divine__, - __emotion__, __mental__) **Frequency** once per day; **Effect** The urdefhan lets - out a battle cry, sending itself and its allies into a fanatical frenzy. Each - ally that hears the call gains a +4 status bonus to attack rolls, damage rolls, - and a +2 status bonus to saving throws, and takes a -2 status penalty to AC. Affected - allies must use at least one of their actions to Strike each round, if they are - able (even if it means attacking an ally, object, or thin air). This lasts for - 2d4 rounds.' - requirements: null - success: null - traits: - - auditory - - divine - - emotion - - mental - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The urdefhan damaged a creature with a jaws Strike on its last action - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: The urdefhan drinks some of the creature's blood. On a failed save, - the creature is __drained 1__ and the urdefhan regains 5 HP (or, on a critical - failure, it's drained 2 and the urdefhan regains 10 HP). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drain Blood - range: null - raw_description: '**Drain Blood** The urdefhan drinks some of the creature''s - blood. On a failed save, the creature is __drained 1__ and the urdefhan regains - 5 HP (or, on a critical failure, it''s drained 2 and the urdefhan regains 10 - HP).' - requirements: null - success: null - traits: null - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: The urdefhan draws out some of the creature's vital essence. The - creature becomes __enfeebled 1__ for 1 hour on a failed save (or enfeebled 2 - for 1 hour on a critical failure). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drain Vitality - range: null - raw_description: ' **Drain Vitality** (__necromancy__) The urdefhan draws out - some of the creature''s vital essence. The creature becomes __enfeebled 1__ - for 1 hour on a failed save (or enfeebled 2 for 1 hour on a critical failure).' - requirements: null - success: null - traits: - - necromancy - trigger: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wicked Bite - range: null - raw_description: "**Wicked Bite** **Requirements** The urdefhan damaged a creature\ - \ with a jaws Strike on its last action; **Effect** The urdefhan maintains contact,\ - \ turning the creature's flesh translucent around the site of the injury. The\ - \ urdefhan chooses one of two options, each of which requires a DC 29 Fortitude\ - \ save. If the jaws Strike was a critical hit, the creature suffers both effects,\ - \ using the same save result for both. \n\n * **Drain Blood** The urdefhan drinks\ - \ some of the creature's blood. On a failed save, the creature is __drained 1__\ - \ and the urdefhan regains 5 HP (or, on a critical failure, it's drained 2 and\ - \ the urdefhan regains 10 HP).\n\n * **Drain Vitality** (__necromancy__) The\ - \ urdefhan draws out some of the creature's vital essence. The creature becomes\ - \ __enfeebled 1__ for 1 hour on a failed save (or enfeebled 2 for 1 hour on a\ - \ critical failure)." - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 10 - type: positive -ritual_lists: -- dc: 30 - misc: null - name: Divine Rituals - spell_groups: - - heightened_level: null - level: 1 - spells: - - frequency: null - name: daemonic pact - requirement: null - to_hit: null +ranged_attacks: null saves: fort: 19 fort_misc: null @@ -211,101 +167,96 @@ saves: ref_misc: null will: 22 will_misc: null -sense_abilities: null senses: -- Perception +22 - greater darkvision size: Medium skills: - bonus: 18 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 19 misc: null - name: 'Crafting ' + name: Crafting - bonus: 21 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 22 misc: null - name: 'Occultism ' + name: Occultism - bonus: 22 misc: null - name: 'Religion ' -source: + name: Religion +sources: - abbr: 'Pathfinder #155: Lord of the Black Sands' - page_start: 82 + page_start: '82' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 30 - misc: '' - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 5 +- attack_bonus: 22 + cantrips: null + constants: null + dc: 30 + focus_points: null + misc: null + spell_lists: + - level: 5 spells: - - frequency: null + - misc: null name: banishment - requirement: null - - frequency: daemons only + - misc: daemons only name: summon fiend - requirement: null - - heightened_level: null - level: 4 + - level: 4 spells: - - frequency: null + - misc: null name: acid arrow - requirement: null - - frequency: null + - misc: null name: phantasmal killer - requirement: null - - frequency: null + - misc: null name: spiritual weapon - requirement: null - - heightened_level: null - level: 3 + - level: 3 spells: - - frequency: ×2 + - misc: ×2 name: harm - requirement: null - - frequency: ×2 + - misc: ×2 name: paralyze - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: null + - misc: null name: darkness - requirement: null - - frequency: null + - misc: null name: death knell - requirement: null - - frequency: null + - misc: null name: false life - requirement: null - - frequency: null + - misc: null name: silence - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: self only + - misc: self only name: feather fall - requirement: null - - frequency: null + - misc: null name: grim tendrils - requirement: null - - frequency: ×2 + - misc: ×2 name: ray of enfeeblement - requirement: null - to_hit: 22 + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 30 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: daemonic pact + spells_source: Divine Rituals traits: -- NE -- Medium - Humanoid - Urdefhan -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: positive diff --git a/data/monsters/urdefhan hunter.yaml b/data/monsters/urdefhan hunter.yaml index aaa656d..9d4779b 100644 --- a/data/monsters/urdefhan hunter.yaml +++ b/data/monsters/urdefhan hunter.yaml @@ -7,6 +7,115 @@ ability_mods: wis_mod: 5 ac: 34 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The urdefhan hunter makes a ranged Strike at a –2 penalty. The urdefhan + deals 4 additional damage with this Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Deadly Aim + range: null + raw_description: '**Deadly Aim** [One Action] (__open__) The urdefhan hunter makes + a ranged Strike at a –2 penalty. The urdefhan deals 4 additional damage with this + Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - open + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** The urdefhan hunter is wielding a ranged weapon with + __reload 0__;' + effect: The urdefhan hunter makes two Strikes with the required weapon at a single + target. These Strikes both count toward the urdefhan's multiple attack penalty, + but the penalty doesn't increase until both attacks are resolved. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Double Shot + range: null + raw_description: '**Double Shot** [One Action] **Requirement** The urdefhan hunter + is wielding a ranged weapon with __reload 0__; **Effect** The urdefhan hunter + makes two Strikes with the required weapon at a single target. These Strikes both + count toward the urdefhan''s multiple attack penalty, but the penalty doesn''t + increase until both attacks are resolved.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Urdefhan hunters can make composite longbow Strikes while mounted. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mounted Bow Expert + range: null + raw_description: '**Mounted Bow Expert** Urdefhan hunters can make composite longbow + Strikes while mounted.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: "The urdefhan maintains contact, turning the creature's flesh translucent\ + \ around the site of the injury. The urdefhan chooses one of two options, each\ + \ of which requires a DC 32 Fortitude save. If the jaws Strike was a critical\ + \ hit, the creature suffers both effects, using the same save result for both.\n\ + \n * **Drain Blood** The urdefhan drinks some of the creature's blood. On a failed\ + \ save, the creature is __drained 1__ and the urdefhan regains 5 HP (or, on a\ + \ critical failure, it's drained 2 and the urdefhan regains 10 HP).\n\n * **Drain\ + \ Vitality** (__necromancy__) The urdefhan draws out some of the creature's vital\ + \ essence. The creature becomes __enfeebled 1__ for 1 hour on a failed save (or\ + \ enfeebled 2 for 1 hour on a critical failure)." + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Wicked Bite + range: null + raw_description: "**Wicked Bite** [One Action] **Requirements** The urdefhan damaged\ + \ a creature with a jaws Strike on its last action; **Effect** The urdefhan maintains\ + \ contact, turning the creature's flesh translucent around the site of the injury.\ + \ The urdefhan chooses one of two options, each of which requires a DC 32 Fortitude\ + \ save. If the jaws Strike was a critical hit, the creature suffers both effects,\ + \ using the same save result for both.\n\n * **Drain Blood** The urdefhan drinks\ + \ some of the creature's blood. On a failed save, the creature is __drained 1__\ + \ and the urdefhan regains 5 HP (or, on a critical failure, it's drained 2 and\ + \ the urdefhan regains 10 HP).\n\n * **Drain Vitality** (__necromancy__) The\ + \ urdefhan draws out some of the creature's vital essence. The creature becomes\ + \ __enfeebled 1__ for 1 hour on a failed save (or enfeebled 2 for 1 hour on a\ + \ critical failure)." + requirements: The urdefhan damaged a creature with a jaws Strike on its last action + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: None @@ -17,11 +126,11 @@ automatic_abilities: deals 12d6 negative damage to creatures in this area as their flesh curdles and rots as well (DC 32 basic Fortitude save). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Necrotic Decay range: null raw_description: '**Necrotic Decay** (__divine__, __necromancy__, __negative__) @@ -30,6 +139,8 @@ automatic_abilities: 12d6 negative damage to creatures in this area as their flesh curdles and rots as well (DC 32 basic Fortitude save).' requirements: null + saving_throw: null + stages: null success: null traits: - divine @@ -47,9 +158,10 @@ description: 'Urdefhan hunters serve as their cults'' trappers, hunters, and poa hp: 190 hp_misc: negative healing immunities: -- death effects (except necrotic decay) -- disease -- fear +- death effects + (except necrotic decay) +- disease +- fear items: - +1 striking rhoka sword - +1 striking composite longbow with 50 arrows @@ -58,7 +170,7 @@ languages: - Daemonic - Undercommon level: 12 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+10 @@ -83,139 +195,7 @@ melee: - agile name: Urdefhan Hunter perception: 26 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The urdefhan hunter makes a ranged Strike at a -2 penalty. The urdefhan - deals 4 additional damage with this Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Deadly Aim - range: null - raw_description: '**Deadly Aim** (__open__) The urdefhan hunter makes a ranged - Strike at a -2 penalty. The urdefhan deals 4 additional damage with this Strike.' - requirements: null - success: null - traits: - - open - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The urdefhan hunter is wielding a ranged weapon with __reload 0__ - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Double Shot - range: null - raw_description: '**Double Shot** **Requirement** The urdefhan hunter is wielding - a ranged weapon with __reload 0__; **Effect** The urdefhan hunter makes two Strikes - with the required weapon at a single target. These Strikes both count toward the - urdefhan''s multiple attack penalty, but the penalty doesn''t increase until both - attacks are resolved.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Urdefhan hunters can make composite longbow Strikes while mounted. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mounted Bow Expert - range: null - raw_description: '**Mounted Bow Expert** Urdefhan hunters can make composite longbow - Strikes while mounted.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The urdefhan damaged a creature with a jaws Strike on its last action - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: The urdefhan drinks some of the creature's blood. On a failed save, - the creature is __drained 1__ and the urdefhan regains 5 HP (or, on a critical - failure, it's drained 2 and the urdefhan regains 10 HP). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drain Blood - range: null - raw_description: '**Drain Blood** The urdefhan drinks some of the creature''s - blood. On a failed save, the creature is __drained 1__ and the urdefhan regains - 5 HP (or, on a critical failure, it''s drained 2 and the urdefhan regains 10 - HP).' - requirements: null - success: null - traits: null - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: The urdefhan draws out some of the creature's vital essence. The - creature becomes __enfeebled 1__ for 1 hour on a failed save (or enfeebled 2 - for 1 hour on a critical failure). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drain Vitality - range: null - raw_description: ' **Drain Vitality** (__necromancy__) The urdefhan draws out - some of the creature''s vital essence. The creature becomes __enfeebled 1__ - for 1 hour on a failed save (or enfeebled 2 for 1 hour on a critical failure).' - requirements: null - success: null - traits: - - necromancy - trigger: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wicked Bite - range: null - raw_description: "**Wicked Bite** **Requirements** The urdefhan damaged a creature\ - \ with a jaws Strike on its last action; **Effect** The urdefhan maintains contact,\ - \ turning the creature's flesh translucent around the site of the injury. The\ - \ urdefhan chooses one of two options, each of which requires a DC 32 Fortitude\ - \ save. If the jaws Strike was a critical hit, the creature suffers both effects,\ - \ using the same save result for both. \n\n * **Drain Blood** The urdefhan drinks\ - \ some of the creature's blood. On a failed save, the creature is __drained 1__\ - \ and the urdefhan regains 5 HP (or, on a critical failure, it's drained 2 and\ - \ the urdefhan regains 10 HP).\n\n * **Drain Vitality** (__necromancy__) The\ - \ urdefhan draws out some of the creature's vital essence. The creature becomes\ - \ __enfeebled 1__ for 1 hour on a failed save (or enfeebled 2 for 1 hour on a\ - \ critical failure)." - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d8+4 @@ -230,11 +210,6 @@ ranged: - range increment 100 feet - reload 0 - volley 30 feet -rarity: Common -resistances: -- amount: 12 - type: positive -ritual_lists: null saves: fort: 20 fort_misc: null @@ -243,59 +218,56 @@ saves: ref_misc: null will: 23 will_misc: null -sense_abilities: null senses: -- Perception +26 - greater darkvision size: Medium skills: - bonus: 24 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 23 misc: null - name: 'Nature ' + name: Nature - bonus: 21 misc: null - name: 'Religion ' + name: Religion - bonus: 26 misc: null - name: 'Stealth ' + name: Stealth - bonus: 25 misc: +27 to Track - name: 'Survival ' -source: + name: Survival +sources: - abbr: 'Pathfinder #155: Lord of the Black Sands' - page_start: 82 + page_start: '82' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: -- dc: 29 - misc: '' - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: 23 + cantrips: null + constants: null + dc: 29 + focus_points: null + misc: null + spell_lists: + - level: 4 spells: - - frequency: null + - misc: null name: death knell - requirement: null - - heightened_level: null - level: 3 + - level: 3 spells: - - frequency: at will, self only + - misc: at will; self only name: feather fall - requirement: null - - frequency: null + - misc: null name: ray of enfeeblement - requirement: null - to_hit: 23 + spells_source: Divine Innate Spells traits: -- NE -- Medium - Humanoid - Urdefhan -type: Creature -weaknesses: null +weaknesses: +- amount: 12 + misc: null + type: positive diff --git a/data/monsters/urdefhan tormentor.yaml b/data/monsters/urdefhan tormentor.yaml index 63bb4d9..8b2eb63 100644 --- a/data/monsters/urdefhan tormentor.yaml +++ b/data/monsters/urdefhan tormentor.yaml @@ -7,6 +7,82 @@ ability_mods: wis_mod: 4 ac: 21 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The urdefhan lets out a battle cry, sending itself and its allies into a + fanatical frenzy. Each ally that hears the call gains a +1 status bonus to attack + rolls, damage rolls, and saving throws, and takes a –1 status penalty to AC. Affected + allies must use at least one of their actions to Strike each round, if they are + able (even if it means attacking an ally, object, or thin air). This lasts for + 2d4 rounds. + failure: null + frequency: once per day + full_description: null + generic_description: null + maximum_duration: null + name: Stoke the Fervent + range: null + raw_description: '**Stoke the Fervent** [Two Actions] (__auditory__, __divine__, + __emotion__, __enchantment__, __mental__) **Frequency** once per day; **Effect** + The urdefhan lets out a battle cry, sending itself and its allies into a fanatical + frenzy. Each ally that hears the call gains a +1 status bonus to attack rolls, + damage rolls, and saving throws, and takes a –1 status penalty to AC. Affected + allies must use at least one of their actions to Strike each round, if they are + able (even if it means attacking an ally, object, or thin air). This lasts for + 2d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - divine + - emotion + - enchantment + - mental + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: "The urdefhan maintains contact, turning the creature's flesh translucent\ + \ around the site of the injury. The urdefhan chooses one of two options, each\ + \ of which requires a DC 22 Fortitude save. If the jaws Strike was a critical\ + \ hit, the creature suffers both effects, using the same save result for both.\n\ + \n * **Drain Blood** The urdefhan drinks some of the creature's blood. On a failed\ + \ save, the creature is __drained 1__ and the urdefhan regains 5 HP (or, on a\ + \ critical failure, it's drained 2 and the urdefhan regains 10 HP).\n\n * **Drain\ + \ Vitality** (__necromancy__) The urdefhan draws out some of the creature's vital\ + \ essence. The creature becomes __enfeebled 1__ for 1 hour on a failed save (or\ + \ enfeebled 2 for 1 hour on a critical failure)." + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Wicked Bite + range: null + raw_description: "**Wicked Bite** [One Action] **Requirements** The urdefhan damaged\ + \ a creature with a jaws Strike on its last action; **Effect** The urdefhan maintains\ + \ contact, turning the creature's flesh translucent around the site of the injury.\ + \ The urdefhan chooses one of two options, each of which requires a DC 22 Fortitude\ + \ save. If the jaws Strike was a critical hit, the creature suffers both effects,\ + \ using the same save result for both.\n\n * **Drain Blood** The urdefhan drinks\ + \ some of the creature's blood. On a failed save, the creature is __drained 1__\ + \ and the urdefhan regains 5 HP (or, on a critical failure, it's drained 2 and\ + \ the urdefhan regains 10 HP).\n\n * **Drain Vitality** (__necromancy__) The\ + \ urdefhan draws out some of the creature's vital essence. The creature becomes\ + \ __enfeebled 1__ for 1 hour on a failed save (or enfeebled 2 for 1 hour on a\ + \ critical failure)." + requirements: The urdefhan damaged a creature with a jaws Strike on its last action + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: None @@ -17,11 +93,11 @@ automatic_abilities: deals 5d6 negative damage to creatures in this area as their flesh curdles and rots as well (DC 21 basic Fortitude save). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Necrotic Decay range: null raw_description: '**Necrotic Decay** (__divine__, __necromancy__, __negative__) @@ -30,6 +106,8 @@ automatic_abilities: 5d6 negative damage to creatures in this area as their flesh curdles and rots as well (DC 21 basic Fortitude save).' requirements: null + saving_throw: null + stages: null success: null traits: - divine @@ -49,9 +127,9 @@ description: 'Urdefhan spellcasters with a knack for the divine are invariably u hp: 77 hp_misc: negative healing immunities: -- death effects -- disease -- fear +- death effects +- disease +- fear items: - warhammer languages: @@ -59,7 +137,7 @@ languages: - Daemonic - Undercommon level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+5 @@ -81,130 +159,7 @@ melee: traits: null name: Urdefhan Tormentor perception: 13 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The urdefhan lets out a battle cry, sending itself and its allies into a - fanatical frenzy. Each ally that hears the call gains a +1 status bonus to attack - rolls, damage rolls, and saving throws, and takes a -1 status penalty to AC. Affected - allies must use at least one of their actions to Strike each round, if they are - able (even if it means attacking an ally, object, or thin air). This lasts for - 2d4 rounds. - effects: null - failure: null - frequency: once per day - full_description: null - generic_description: null - name: Stoke the Fervent - range: null - raw_description: '**Stoke the Fervent** [Two Actions] (__auditory__, __divine__, - __emotion__, __enchantment__, __mental__) **Frequency** once per day; **Effect** - The urdefhan lets out a battle cry, sending itself and its allies into a fanatical - frenzy. Each ally that hears the call gains a +1 status bonus to attack rolls, - damage rolls, and saving throws, and takes a -1 status penalty to AC. Affected - allies must use at least one of their actions to Strike each round, if they are - able (even if it means attacking an ally, object, or thin air). This lasts for - 2d4 rounds.' - requirements: null - success: null - traits: - - auditory - - divine - - emotion - - enchantment - - mental - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The urdefhan damaged a creature with a jaws Strike on its last action - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: The urdefhan drinks some of the creature's blood. On a failed save, - the creature is __drained 1__ and the urdefhan regains 5 HP (or, on a critical - failure, it's drained 2 and the urdefhan regains 10 HP). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drain Blood - range: null - raw_description: '**Drain Blood** The urdefhan drinks some of the creature''s - blood. On a failed save, the creature is __drained 1__ and the urdefhan regains - 5 HP (or, on a critical failure, it''s drained 2 and the urdefhan regains 10 - HP).' - requirements: null - success: null - traits: null - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: The urdefhan draws out some of the creature's vital essence. The - creature becomes __enfeebled 1__ for 1 hour on a failed save (or enfeebled 2 - for 1 hour on a critical failure). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drain Vitality - range: null - raw_description: '**Drain Vitality** (__necromancy__) The urdefhan draws out some - of the creature''s vital essence. The creature becomes __enfeebled 1__ for 1 - hour on a failed save (or enfeebled 2 for 1 hour on a critical failure).' - requirements: null - success: null - traits: - - necromancy - trigger: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wicked Bite - range: null - raw_description: "**Wicked Bite** **Requirements** The urdefhan damaged a creature\ - \ with a jaws Strike on its last action; **Effect** The urdefhan maintains contact,\ - \ turning the creature's flesh translucent around the site of the injury. The\ - \ urdefhan chooses one of two options, each of which requires a DC 22 Fortitude\ - \ save. If the jaws Strike was a critical hit, the creature suffers both effects,\ - \ using the same save result for both. \n\n * **Drain Blood** The urdefhan drinks\ - \ some of the creature's blood. On a failed save, the creature is __drained 1__\ - \ and the urdefhan regains 5 HP (or, on a critical failure, it's drained 2 and\ - \ the urdefhan regains 10 HP).\n\n * **Drain Vitality** (__necromancy__) The\ - \ urdefhan draws out some of the creature's vital essence. The creature becomes\ - \ __enfeebled 1__ for 1 hour on a failed save (or enfeebled 2 for 1 hour on a\ - \ critical failure)." - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 5 - type: positive -ritual_lists: -- dc: 23 - misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 1 - spells: - - frequency: null - name: daemonic pact - requirement: null - to_hit: null +ranged_attacks: null saves: fort: 11 fort_misc: null @@ -213,83 +168,84 @@ saves: ref_misc: null will: 15 will_misc: null -sense_abilities: null senses: -- Perception +13 - greater darkvision size: Medium skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 9 misc: null - name: 'Crafting ' + name: Crafting - bonus: 11 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 11 misc: null - name: 'Occultism ' + name: Occultism - bonus: 13 misc: null - name: 'Religion ' -source: + name: Religion +sources: - abbr: Bestiary 2 - page_start: 273 + page_start: '273' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 23 - misc: '' - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 3 +- attack_bonus: 15 + cantrips: null + constants: null + dc: 23 + focus_points: null + misc: null + spell_lists: + - level: 3 spells: - - frequency: null + - misc: null name: harm - requirement: null - - frequency: null + - misc: null name: paralyze - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: null + - misc: null name: darkness - requirement: null - - frequency: null + - misc: null name: death knell - requirement: null - - frequency: null + - misc: null name: false life - requirement: null - - frequency: null + - misc: null name: harm - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: self only + - misc: self only name: feather fall - requirement: null - - frequency: null + - misc: null name: grim tendrils - requirement: null - - frequency: null + - misc: null name: harm - requirement: null - - frequency: null + - misc: null name: ray of enfeeblement - requirement: null - to_hit: 15 + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 23 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: daemonic pact + spells_source: Rituals traits: -- NE -- Medium - Humanoid - Urdefhan -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: positive diff --git a/data/monsters/urdefhan warrior.yaml b/data/monsters/urdefhan warrior.yaml index 9157aa4..06ac97a 100644 --- a/data/monsters/urdefhan warrior.yaml +++ b/data/monsters/urdefhan warrior.yaml @@ -7,6 +7,69 @@ ability_mods: wis_mod: 2 ac: 18 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The urdefhan makes one rhoka sword Strike and one jaws Strike against + a single creature. Its multiple attack penalty doesn't increase until after both + attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ravenous Attack + range: null + raw_description: '**Ravenous Attack** [Two Actions] The urdefhan makes one rhoka + sword Strike and one jaws Strike against a single creature. Its multiple attack + penalty doesn''t increase until after both attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: "The urdefhan maintains contact, turning the creature's flesh translucent\ + \ around the site of the injury. The urdefhan chooses one of two options, each\ + \ of which requires a DC 20 Fortitude save. If the jaws Strike was a critical\ + \ hit, the creature suffers both effects, using the same save result for both.\n\ + \n * **Drain Blood** The urdefhan drinks some of the creature's blood. On a failed\ + \ save, the creature is __drained 1__ and the urdefhan regains 5 HP (or, on a\ + \ critical failure, it's drained 2 and the urdefhan regains 10 HP).\n\n * **Drain\ + \ Vitality** (__necromancy__) The urdefhan draws out some of the creature's vital\ + \ essence. The creature becomes __enfeebled 1__ for 1 hour on a failed save (or\ + \ enfeebled 2 for 1 hour on a critical failure)." + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Wicked Bite + range: null + raw_description: "**Wicked Bite** [One Action] **Requirements** The urdefhan damaged\ + \ a creature with a jaws Strike on its last action; **Effect** The urdefhan maintains\ + \ contact, turning the creature's flesh translucent around the site of the injury.\ + \ The urdefhan chooses one of two options, each of which requires a DC 20 Fortitude\ + \ save. If the jaws Strike was a critical hit, the creature suffers both effects,\ + \ using the same save result for both.\n\n * **Drain Blood** The urdefhan drinks\ + \ some of the creature's blood. On a failed save, the creature is __drained 1__\ + \ and the urdefhan regains 5 HP (or, on a critical failure, it's drained 2 and\ + \ the urdefhan regains 10 HP).\n\n * **Drain Vitality** (__necromancy__) The\ + \ urdefhan draws out some of the creature's vital essence. The creature becomes\ + \ __enfeebled 1__ for 1 hour on a failed save (or enfeebled 2 for 1 hour on a\ + \ critical failure)." + requirements: The urdefhan damaged a creature with a jaws Strike on its last action + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: None @@ -17,11 +80,11 @@ automatic_abilities: deals 3d6 negative damage to creatures in this area as their flesh curdles and rots as well (DC 17 basic Fortitude save). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Necrotic Decay range: null raw_description: '**Necrotic Decay** (__divine__, __necromancy__, __negative__) @@ -30,6 +93,8 @@ automatic_abilities: 3d6 negative damage to creatures in this area as their flesh curdles and rots as well (DC 17 basic Fortitude save).' requirements: null + saving_throw: null + stages: null success: null traits: - divine @@ -45,11 +110,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -60,6 +125,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -75,9 +142,9 @@ description: 'From the moment they are born, urdefhans are prepared for war. Urd hp: 55 hp_misc: negative healing negative healing negative healing immunities: -- death effects -- disease -- fear +- death effects +- disease +- fear items: - composite longbow (20 arrows) - rhoka sword @@ -87,7 +154,7 @@ languages: - Daemonic - Undercommon level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+6 @@ -110,101 +177,7 @@ melee: traits: null name: Urdefhan Warrior perception: 9 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The urdefhan makes one rhoka sword Strike and one jaws Strike against - a single creature. Its multiple attack penalty doesn't increase until after both - attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ravenous Attack - range: null - raw_description: '**Ravenous Attack** [Two Actions] The urdefhan makes one rhoka - sword Strike and one jaws Strike against a single creature. Its multiple attack - penalty doesn''t increase until after both attacks.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The urdefhan damaged a creature with a jaws Strike on its last action - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: The urdefhan drinks some of the creature's blood. On a failed save, - the creature is __drained 1__ and the urdefhan regains 5 HP (or, on a critical - failure, it's drained 2 and the urdefhan regains 10 HP). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drain Blood - range: null - raw_description: '**Drain Blood** The urdefhan drinks some of the creature''s - blood. On a failed save, the creature is __drained 1__ and the urdefhan regains - 5 HP (or, on a critical failure, it''s drained 2 and the urdefhan regains 10 - HP).' - requirements: null - success: null - traits: null - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: The urdefhan draws out some of the creature's vital essence. The - creature becomes __enfeebled 1__ for 1 hour on a failed save (or enfeebled 2 - for 1 hour on a critical failure). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drain Vitality - range: null - raw_description: '**Drain Vitality** (__necromancy__) The urdefhan draws out some - of the creature''s vital essence. The creature becomes __enfeebled 1__ for 1 - hour on a failed save (or enfeebled 2 for 1 hour on a critical failure).' - requirements: null - success: null - traits: - - necromancy - trigger: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wicked Bite - range: null - raw_description: "**Wicked Bite** **Requirements** The urdefhan damaged a creature\ - \ with a jaws Strike on its last action; **Effect** The urdefhan maintains contact,\ - \ turning the creature's flesh translucent around the site of the injury. The\ - \ urdefhan chooses one of two options, each of which requires a DC 20 Fortitude\ - \ save. If the jaws Strike was a critical hit, the creature suffers both effects,\ - \ using the same save result for both. \n\n * **Drain Blood** The urdefhan drinks\ - \ some of the creature's blood. On a failed save, the creature is __drained 1__\ - \ and the urdefhan regains 5 HP (or, on a critical failure, it's drained 2 and\ - \ the urdefhan regains 10 HP).\n\n * **Drain Vitality** (__necromancy__) The\ - \ urdefhan draws out some of the creature's vital essence. The creature becomes\ - \ __enfeebled 1__ for 1 hour on a failed save (or enfeebled 2 for 1 hour on a\ - \ critical failure)." - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d8+4 @@ -217,11 +190,6 @@ ranged: - propulsive - range increment 100 feet - volley 30 feet -rarity: Common -resistances: -- amount: 5 - type: positive -ritual_lists: null saves: fort: 9 fort_misc: null @@ -230,56 +198,53 @@ saves: ref_misc: null will: 9 will_misc: null -sense_abilities: null senses: -- Perception +9 - greater darkvision size: Medium skills: - bonus: 10 misc: null - name: 'Athletics ' + name: Athletics - bonus: 9 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 7 misc: null - name: 'Religion ' + name: Religion - bonus: 7 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 272 + page_start: '272' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 17 - misc: '' - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 2 +- attack_bonus: 9 + cantrips: null + constants: null + dc: 17 + focus_points: null + misc: null + spell_lists: + - level: 2 spells: - - frequency: null + - misc: null name: death knell - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: at will, self only + - misc: at will; self only name: feather fall - requirement: null - - frequency: null + - misc: null name: ray of enfeeblement - requirement: null - to_hit: 9 + spells_source: Divine Innate Spells traits: -- NE -- Medium - Humanoid - Urdefhan -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: positive diff --git a/data/monsters/uthul.yaml b/data/monsters/uthul.yaml index b1a4526..84000a1 100644 --- a/data/monsters/uthul.yaml +++ b/data/monsters/uthul.yaml @@ -7,91 +7,34 @@ ability_mods: wis_mod: -2 ac: 36 ac_special: null -alignment: CE -automatic_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: 40 feet. Air in the aura is difficult terrain for Flying creatures - without the air trait. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: High Winds - range: null - raw_description: '**High Winds** (__air__, __aura__) 40 feet. Air in the aura is - difficult terrain for Flying creatures without the air trait.' - requirements: null - success: null - traits: - - air - - aura - trigger: null -description: 'An uthul most often appears to be a dark, swirling cloud filled with - flying debris and streaked with sudden flashes of lightning. Although they are clearly - elemental in nature, uthuls are nearly always found on the Material Plane, where - they hide among natural cloud formations, especially thunderstorms. - - - - - **__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 32' -hp: 250 -hp_misc: null -immunities: -- electricity -- paralyze -- poison -- sleep -items: null -languages: -- Aquan -level: 14 -melee: -- action_cost: One Action - damage: - formula: 3d12+11 - type: slashing - name: claw - plus_damage: null - to_hit: 29 - traits: - - agile -name: Uthul -perception: 20 -proactive_abilities: +active_abilities: - action_cost: One Action critical_failure: The creature is stunned for 1d4 rounds. - critical_success: The creature is unaffected.Success The creature is stunned 1.Failure - The creature is stunned for 1 round.Critical Failure The creature is stunned for - 1d4 rounds. + critical_success: The creature is unaffected. description: The uthul unleashes a powerful bolt of lightning and a stunning thunderclap. The bolt deals 6d12 electricity damage to all creatures in a 30-foot line, with a DC 34 basic Reflex save, and every creature in a 20-foot emanation must attempt a DC 34 Fortitude save. The uthul can't use Lightning Crash again for 1d4 rounds. effect: null - effects: null - failure: The creature is stunned for 1 round.Critical Failure The creature is stunned - for 1d4 rounds. + failure: The creature is stunned for 1 round. frequency: null full_description: null generic_description: null + maximum_duration: null name: Lightning Crash range: null - raw_description: '**Lightning Crash** (__electricity__, __incapacitation__, __sonic__) - The uthul unleashes a powerful bolt of lightning and a stunning thunderclap. The - bolt deals 6d12 electricity damage to all creatures in a 30-foot line, with a - DC 34 basic Reflex save, and every creature in a 20-foot emanation must attempt + raw_description: '**Lightning Crash** [One Action] (__electricity__, __incapacitation__, + __sonic__) The uthul unleashes a powerful bolt of lightning and a stunning thunderclap. + The bolt deals 6d12 electricity damage to all creatures in a 30-foot line, with + a DC 34 basic Reflex save, and every creature in a 20-foot emanation must attempt a DC 34 Fortitude save. The uthul can''t use Lightning Crash again for 1d4 rounds.**Critical Success** The creature is unaffected.**Success** The creature is stunned 1.**Failure** The creature is stunned for 1 round.**Critical Failure** The creature is stunned for 1d4 rounds.' requirements: null - success: The creature is stunned 1.Failure The creature is stunned for 1 round.Critical - Failure The creature is stunned for 1d4 rounds. + saving_throw: null + stages: null + success: The creature is stunned 1. traits: - electricity - incapacitation @@ -102,15 +45,17 @@ proactive_abilities: critical_success: null description: An uthul's movement doesn't trigger reactions. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Swiftness range: null raw_description: '**Swiftness** An uthul''s movement doesn''t trigger reactions.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -133,11 +78,11 @@ proactive_abilities: remain aloft. After returning to its normal form, the uthul must wait 1 minute before it can use Whirlwind Form again. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Whirlwind Form range: null raw_description: '**Whirlwind Form** [Two Actions] (__concentrate__) The uthul @@ -157,11 +102,69 @@ proactive_abilities: returning to its normal form, the uthul must wait 1 minute before it can use Whirlwind Form again.' requirements: null + saving_throw: null + stages: null success: null traits: - concentrate trigger: null -ranged: +alignment: CE +automatic_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: Air in the aura is difficult terrain for Flying creatures without the + air trait. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: High Winds + range: 40 feet + raw_description: '**High Winds** (__air__, __aura__) 40 feet. Air in the aura is + difficult terrain for Flying creatures without the air trait.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - air + - aura + trigger: null +description: 'An uthul most often appears to be a dark, swirling cloud filled with + flying debris and streaked with sudden flashes of lightning. Although they are clearly + elemental in nature, uthuls are nearly always found on the Material Plane, where + they hide among natural cloud formations, especially thunderstorms. + + + + + **__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 32' +hp: 250 +hp_misc: null +immunities: +- electricity +- paralyze +- poison +- sleep +languages: +- Aquan +level: 14 +melee_attacks: +- action_cost: One Action + damage: + formula: 3d12+11 + type: slashing + name: claw + plus_damage: null + to_hit: 29 + traits: + - agile +name: Uthul +perception: 20 +ranged_attacks: - action_cost: One Action damage: formula: 5d8+15 @@ -171,9 +174,6 @@ ranged: to_hit: 29 traits: - range increment 60 feet -rarity: Common -resistances: null -ritual_lists: null saves: fort: 28 fort_misc: null @@ -182,38 +182,34 @@ saves: ref_misc: null will: 22 will_misc: null -sense_abilities: null senses: -- Perception +20 - darkvision size: Huge skills: - bonus: 29 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 27 misc: null - name: 'Athletics ' + name: Athletics - bonus: 23 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 25 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 317 + page_start: '317' page_stop: null speed: - amount: 100 + misc: null type: fly - amount: null + misc: null type: swiftness spell_lists: null traits: -- CE -- Huge - Air - Elemental -type: Creature -weaknesses: null diff --git a/data/monsters/vampire bat swarm.yaml b/data/monsters/vampire bat swarm.yaml index d94fe51..d3a7d0f 100644 --- a/data/monsters/vampire bat swarm.yaml +++ b/data/monsters/vampire bat swarm.yaml @@ -7,6 +7,30 @@ ability_mods: wis_mod: 3 ac: 15 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: Each enemy in the bat swarm's space takes 1d4 piercing damage (DC 16 + basic Reflex save). Creatures that fail this save also take 1 persistent bleed + damage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Blood Feast + range: null + raw_description: '**Blood Feast** [One Action] Each enemy in the bat swarm''s space + takes 1d4 piercing damage (DC 16 basic Reflex save). Creatures that fail this + save also take 1 persistent bleed damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Although the typical vampire bat has a wingspan of 7 inches and doesn''t @@ -25,44 +49,21 @@ hp_misc: null immunities: - precision - swarm mind -items: null -languages: null level: 1 -melee: null +melee_attacks: null name: Vampire Bat Swarm perception: 10 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: Each enemy in the bat swarm's space takes 1d4 piercing damage (DC 16 - basic Reflex save). Creatures that fail this save also take 1 persistent bleed - damage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Blood Feast - range: null - raw_description: '**Blood Feast** Each enemy in the bat swarm''s space takes 1d4 - piercing damage (DC 16 basic Reflex save). Creatures that fail this save also - take 1 persistent bleed damage.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 6 + misc: null type: bludgeoning - amount: 6 + misc: null type: piercing - amount: 3 + misc: null type: slashing -ritual_lists: null saves: fort: 6 fort_misc: null @@ -77,52 +78,54 @@ sense_abilities: critical_success: null description: A bat swarm can use its hearing as a precise sense at the listed range. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Echolocation range: null raw_description: '**Echolocation** A bat swarm can use its hearing as a precise sense at the listed range.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +10 - echolocation (precise) 20 feet - low-light vision size: Large skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 4 misc: +7 to Climb - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 39 + page_start: '39' page_stop: null speed: - amount: 5 + misc: null type: Land - amount: 30 + misc: null type: fly spell_lists: null traits: -- N -- Large - Animal - Swarm -type: Creature weaknesses: - amount: 3 + misc: null type: area damage - amount: 3 + misc: null type: splash damage diff --git a/data/monsters/vampire count.yaml b/data/monsters/vampire count.yaml index dc8eb10..923ff11 100644 --- a/data/monsters/vampire count.yaml +++ b/data/monsters/vampire count.yaml @@ -7,25 +7,196 @@ ability_mods: wis_mod: 4 ac: 24 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: Giant bat with fangs +15 for 1d8+9 piercing. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__, + __transmutation__) Giant bat with fangs +15 for 1d8+9 piercing.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - polymorph + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: If a creature dies after being reduced to 0 HP by Drink Blood, the + vampire can turn this victim into a vampire by donating some of its own blood + to the victim and burying the victim in earth for 3 nights. If the new vampire + is lower level than its creator, it is under the creator's control. If a vampire + controls too many spawn at once (as determined by the GM), strong-willed spawn + can free themselves by succeeding at a Will saving throw against the vampire's + Will DC. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Create Spawn + range: null + raw_description: '**Create Spawn** (__divine__, __downtime__, __necromancy__) If + a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn + this victim into a vampire by donating some of its own blood to the victim and + burying the victim in earth for 3 nights. If the new vampire is lower level than + its creator, it is under the creator''s control. If a vampire controls too many + spawn at once (as determined by the GM), strong-willed spawn can free themselves + by succeeding at a Will saving throw against the vampire''s Will DC.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - downtime + - necromancy + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The vampire can cast __dominate__ (DC 22) at will as a divine innate + spell. Casting it requires staring into the target's eyes, giving the spell the + visual trait. A creature that succeeds is temporarily immune to that vampire's + Dominate for 24 hours. Fully destroying the vampire ends the domination, but merely + reducing the vampire to 0 HP is insufficient to break the spell. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Dominate + range: null + raw_description: '**Dominate** [Two Actions] (__divine__, __enchantment__, __incapacitation__, + __mental__, __visual__) The vampire can cast __dominate__ (DC 22) at will as a + divine innate spell. Casting it requires staring into the target''s eyes, giving + the spell the visual trait. A creature that succeeds is temporarily immune to + that vampire''s Dominate for 24 hours. Fully destroying the vampire ends the domination, + but merely reducing the vampire to 0 HP is insufficient to break the spell.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - enchantment + - incapacitation + - mental + - visual + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** A __grabbed__, __paralyzed__, __restrained__, __unconscious__, + or willing creature is within the vampire''s reach.' + effect: The vampire sinks its fangs into that creature to drink its blood. This + requires an __Athletics__ check against the victim's Fortitude DC if the victim + is grabbed and is automatic for any of the other conditions. The victim is __drained + 2__ and the vampire regains 10 HP, gaining any excess HP as temporary Hit Points. + Drinking Blood from a creature that's already drained doesn't restore any HP to + the vampire but increases the victim's drain value by 1. A vampire can also consume + blood that's been emptied into a vessel for sustenance, but it gains no HP from + doing so. A victim's drained condition decreases by 1 per week. A blood transfusion, + which requires a DC 20 __Medicine__ check and sufficient blood or a blood donor, + reduces the drain by 1 after 10 minutes. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Drink Blood + range: null + raw_description: '**Drink Blood** [One Action] (__divine__, __necromancy__) **Requirement** + A __grabbed__, __paralyzed__, __restrained__, __unconscious__, or willing creature + is within the vampire''s reach. **Effect** The vampire sinks its fangs into that + creature to drink its blood. This requires an __Athletics__ check against the + victim''s Fortitude DC if the victim is grabbed and is automatic for any of the + other conditions. The victim is __drained 2__ and the vampire regains 10 HP, gaining + any excess HP as temporary Hit Points. Drinking Blood from a creature that''s + already drained doesn''t restore any HP to the vampire but increases the victim''s + drain value by 1. A vampire can also consume blood that''s been emptied into a + vessel for sustenance, but it gains no HP from doing so. A victim''s drained condition + decreases by 1 per week. A blood transfusion, which requires a DC 20 __Medicine__ + check and sufficient blood or a blood donor, reduces the drain by 1 after 10 minutes.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - necromancy + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The vampire turns into a cloud of vapor, as the __gaseous form__ spell, + or back to its normal form. The vampire loses fast healing while in gaseous form. + The vampire can remain in this form indefinitely. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Turn to Mist + range: null + raw_description: '**Turn to Mist** [One Action] (__concentrate__, __divine__, __transmutation__) + The vampire turns into a cloud of vapor, as the __gaseous form__ spell, or back + to its normal form. The vampire loses fast healing while in gaseous form. The + vampire can remain in this form indefinitely.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - transmutation + trigger: null alignment: CE automatic_abilities: - action_cost: Free Action critical_failure: null critical_success: null description: null - effect: null - effects: null + effect: The vampire uses Turn to Mist. It can take move actions to move toward its + coffin even though it's at 0 HP. While at 0 HP in this form, the vampire is unaffected + by further damage. It automatically returns to its corporeal form, unconscious, + if it reaches its coffin or after 2 hours, whichever comes first. failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Mist Escape range: null - raw_description: '**Mist Escape** [Free Action]' + raw_description: '**Mist Escape** [Free Action]**Trigger** The vampire is reduced + to 0 HP. **Effect** The vampire uses Turn to Mist. It can take move actions to + move toward its coffin even though it''s at 0 HP. While at 0 HP in this form, + the vampire is unaffected by further damage. It automatically returns to its corporeal + form, unconscious, if it reaches its coffin or after 2 hours, whichever comes + first.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: null + trigger: The vampire is reduced to 0 HP. description: 'Vampire counts rule their demesnes through a mix of fear and cruelty. @@ -48,7 +219,7 @@ languages: - Necril - plus one regional language level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+11 @@ -72,133 +243,11 @@ melee: - agile name: Vampire Count perception: 17 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: Giant bat with fangs +15 for 1d8+9 piercing. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__concentrate__, __divine__, __polymorph__, - __transmutation__) Giant bat with fangs +15 for 1d8+9 piercing.' - requirements: null - success: null - traits: - - concentrate - - divine - - polymorph - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: If a creature dies after being reduced to 0 HP by Drink Blood, the - vampire can turn this victim into a vampire by donating some of its own blood - to the victim and burying the victim in earth for 3 nights. If the new vampire - is lower level than its creator, it is under the creator's control. If a vampire - controls too many spawn at once (as determined by the GM), strong-willed spawn - can free themselves by succeeding at a Will saving throw against the vampire's - Will DC. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Create Spawn - range: null - raw_description: '**Create Spawn** (__divine__, __downtime__, __necromancy__) If - a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn - this victim into a vampire by donating some of its own blood to the victim and - burying the victim in earth for 3 nights. If the new vampire is lower level than - its creator, it is under the creator''s control. If a vampire controls too many - spawn at once (as determined by the GM), strong-willed spawn can free themselves - by succeeding at a Will saving throw against the vampire''s Will DC.' - requirements: null - success: null - traits: - - divine - - downtime - - necromancy - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: DC 22 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Dominate - range: null - raw_description: '**Dominate** [Two Actions] (__divine__, __enchantment__, __incapacitation__) - DC 22' - requirements: null - success: null - traits: - - divine - - enchantment - - incapacitation - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: When Drinking Blood, the vampire regains 10 HP. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drink Blood - range: null - raw_description: '**Drink Blood** (__divine__, __necromancy__) When Drinking Blood, - the vampire regains 10 HP.' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The vampire turns into a cloud of vapor, as the gaseous form spell, - or back to its normal form. The vampire loses fast healing while in gaseous form. - The vampire can remain in this form indefinitely. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Turn to Mist - range: null - raw_description: '**Turn to Mist** (__concentrate__, __divine__, __transmutation__) - The vampire turns into a cloud of vapor, as the gaseous form spell, or back to - its normal form. The vampire loses fast healing while in gaseous form. The vampire - can remain in this form indefinitely.' - requirements: null - success: null - traits: - - concentrate - - divine - - transmutation - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 7 - type: physical (except magical silver) -ritual_lists: null + misc: except magical silver + type: physical saves: fort: 11 fort_misc: null @@ -211,23 +260,27 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: ' - - - ' + description: The vampire's presence brings forth creatures of the night to do the + master's bidding. These typically include __rat swarms__, __bat swarms__, and + __wolves__, but can include other creatures. The vampire can give telepathic orders + to these creatures as long as they are within 100 feet, but they can't communicate + back. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Children of the Night range: null raw_description: '**Children of the Night** (__divine__, __enchantment__, __mental__) - - - ' + The vampire''s presence brings forth creatures of the night to do the master''s + bidding. These typically include __rat swarms__, __bat swarms__, and __wolves__, + but can include other creatures. The vampire can give telepathic orders to these + creatures as long as they are within 100 feet, but they can''t communicate back.' requirements: null + saving_throw: null + stages: null success: null traits: - divine @@ -235,47 +288,46 @@ sense_abilities: - mental trigger: null senses: -- Perception +17 - darkvision size: Medium skills: - bonus: 13 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 15 misc: null - name: 'Athletics ' + name: Athletics - bonus: 14 misc: null - name: 'Deception ' + name: Deception - bonus: 14 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 16 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 14 misc: null - name: 'Society ' + name: Society - bonus: 13 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 320 + page_start: '320' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: climb spell_lists: null traits: -- CE -- Medium - Undead - Vampire -type: Creature weaknesses: - amount: null + misc: null type: vampire weaknesses diff --git a/data/monsters/vampire mastermind.yaml b/data/monsters/vampire mastermind.yaml index 7e6c2a5..6f9b74d 100644 --- a/data/monsters/vampire mastermind.yaml +++ b/data/monsters/vampire mastermind.yaml @@ -7,25 +7,248 @@ ability_mods: wis_mod: 4 ac: 27 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: Giant bat with fangs +19 for 2d8+9 piercing. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__, + __transmutation__) Giant bat with fangs +19 for 2d8+9 piercing.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - polymorph + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: If a creature dies after being reduced to 0 HP by Drink Blood, the + vampire can turn this victim into a vampire by donating some of its own blood + to the victim and burying the victim in earth for 3 nights. If the new vampire + is lower level than its creator, it is under the creator's control. If a vampire + controls too many spawn at once (as determined by the GM), strong-willed spawn + can free themselves by succeeding at a Will saving throw against the vampire's + Will DC. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Create Spawn + range: null + raw_description: '**Create Spawn** (__divine__, __downtime__, __necromancy__) If + a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn + this victim into a vampire by donating some of its own blood to the victim and + burying the victim in earth for 3 nights. If the new vampire is lower level than + its creator, it is under the creator''s control. If a vampire controls too many + spawn at once (as determined by the GM), strong-willed spawn can free themselves + by succeeding at a Will saving throw against the vampire''s Will DC.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - downtime + - necromancy + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The vampire can cast __dominate__ (DC 26) at will as a divine innate + spell. Casting it requires staring into the target's eyes, giving the spell the + visual trait. A creature that succeeds is temporarily immune to that vampire's + Dominate for 24 hours. Fully destroying the vampire ends the domination, but merely + reducing the vampire to 0 HP is insufficient to break the spell. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Dominate + range: null + raw_description: '**Dominate** [Two Actions] (__divine__, __enchantment__, __incapacitation__, + __mental__, __visual__) The vampire can cast __dominate__ (DC 26) at will as a + divine innate spell. Casting it requires staring into the target''s eyes, giving + the spell the visual trait. A creature that succeeds is temporarily immune to + that vampire''s Dominate for 24 hours. Fully destroying the vampire ends the domination, + but merely reducing the vampire to 0 HP is insufficient to break the spell.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - enchantment + - incapacitation + - mental + - visual + trigger: null +- action_cost: Free Action + critical_failure: null + critical_success: null + description: null + effect: The vampire expends the power stored in its signet ring. This gives the + vampire the ability to cast one prepared spell it had already previously cast + today, without spending a spell slot. The vampire must still Cast the Spell and + meet the spell's other requirements. + failure: null + frequency: Once per day. Requirements The vampire hasn't acted yet on this turn. + full_description: null + generic_description: null + maximum_duration: null + name: Drain Bonded Item + range: null + raw_description: '**Drain Bonded Item** [Free Action] (__arcane__, __wizard__) + **Frequency** Once per day. **Requirements** The vampire hasn''t acted yet on + this turn. **Effect** The vampire expends the power stored in its signet ring. + This gives the vampire the ability to cast one prepared spell it had already previously + cast today, without spending a spell slot. The vampire must still Cast the Spell + and meet the spell''s other requirements.' + requirements: The vampire hasn't acted yet on this turn. + saving_throw: null + stages: null + success: null + traits: + - arcane + - wizard + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** A __grabbed__, __paralyzed__, __restrained__, __unconscious__, + or willing creature is within the vampire''s reach.' + effect: The vampire sinks its fangs into that creature to drink its blood. This + requires an __Athletics__ check against the victim's Fortitude DC if the victim + is grabbed and is automatic for any of the other conditions. The victim is __drained + 2__ and the vampire regains 10 HP, gaining any excess HP as temporary Hit Points. + Drinking Blood from a creature that's already drained doesn't restore any HP to + the vampire but increases the victim's drain value by 1. A vampire can also consume + blood that's been emptied into a vessel for sustenance, but it gains no HP from + doing so. A victim's drained condition decreases by 1 per week. A blood transfusion, + which requires a DC 20 __Medicine__ check and sufficient blood or a blood donor, + reduces the drain by 1 after 10 minutes. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Drink Blood + range: null + raw_description: '**Drink Blood** [One Action] (__divine__, __necromancy__) **Requirement** + A __grabbed__, __paralyzed__, __restrained__, __unconscious__, or willing creature + is within the vampire''s reach. **Effect** The vampire sinks its fangs into that + creature to drink its blood. This requires an __Athletics__ check against the + victim''s Fortitude DC if the victim is grabbed and is automatic for any of the + other conditions. The victim is __drained 2__ and the vampire regains 10 HP, gaining + any excess HP as temporary Hit Points. Drinking Blood from a creature that''s + already drained doesn''t restore any HP to the vampire but increases the victim''s + drain value by 1. A vampire can also consume blood that''s been emptied into a + vessel for sustenance, but it gains no HP from doing so. A victim''s drained condition + decreases by 1 per week. A blood transfusion, which requires a DC 20 __Medicine__ + check and sufficient blood or a blood donor, reduces the drain by 1 after 10 minutes.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - necromancy + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: If another creature's reaction would disrupt the vampire mastermind's + spellcasting action, the vampire attempts a DC 15 flat check. If the vampire succeeds, + its action isn't disrupted. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Steady Spellcasting + range: null + raw_description: '**Steady Spellcasting** If another creature''s reaction would + disrupt the vampire mastermind''s spellcasting action, the vampire attempts a + DC 15 flat check. If the vampire succeeds, its action isn''t disrupted.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The vampire turns into a cloud of vapor, as the gaseous form spell, + or back to its normal form. The vampire loses fast healing while in gaseous form. + The vampire can remain in this form indefinitely. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Turn to Mist + range: null + raw_description: '**Turn to Mist** [One Action] (__concentrate__, __divine__, __transmutation__) + The vampire turns into a cloud of vapor, as the gaseous form spell, or back to + its normal form. The vampire loses fast healing while in gaseous form. The vampire + can remain in this form indefinitely.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - transmutation + trigger: null alignment: CE automatic_abilities: - action_cost: Free Action critical_failure: null critical_success: null description: null - effect: null - effects: null + effect: The vampire uses Turn to Mist. It can take move actions to move toward its + coffin even though it's at 0 HP. While at 0 HP in this form, the vampire is unaffected + by further damage. It automatically returns to its corporeal form, unconscious, + if it reaches its coffin or after 2 hours, whichever comes first. failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Mist Escape range: null - raw_description: '**Mist Escape** [Free Action]' + raw_description: '**Mist Escape** [Free Action]**Trigger** The vampire is reduced + to 0 HP. **Effect** The vampire uses Turn to Mist. It can take move actions to + move toward its coffin even though it''s at 0 HP. While at 0 HP in this form, + the vampire is unaffected by further damage. It automatically returns to its corporeal + form, unconscious, if it reaches its coffin or after 2 hours, whichever comes + first.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: null + trigger: The vampire is reduced to 0 HP. description: 'Vampire masterminds are evil wizards who control entire cabals of the undead and instill fear in the hearts of mortals far and wide. @@ -48,7 +271,7 @@ languages: - Necril - plus one regional language level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+9 @@ -62,180 +285,12 @@ melee: - agile name: Vampire Mastermind perception: 20 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: Giant bat with fangs +19 for 2d8+9 piercing. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__concentrate__, __divine__, __polymorph__, - __transmutation__) Giant bat with fangs +19 for 2d8+9 piercing.' - requirements: null - success: null - traits: - - concentrate - - divine - - polymorph - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: If a creature dies after being reduced to 0 HP by Drink Blood, the - vampire can turn this victim into a vampire by donating some of its own blood - to the victim and burying the victim in earth for 3 nights. If the new vampire - is lower level than its creator, it is under the creator's control. If a vampire - controls too many spawn at once (as determined by the GM), strong-willed spawn - can free themselves by succeeding at a Will saving throw against the vampire's - Will DC. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Create Spawn - range: null - raw_description: '**Create Spawn** (__divine__, __downtime__, __necromancy__) If - a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn - this victim into a vampire by donating some of its own blood to the victim and - burying the victim in earth for 3 nights. If the new vampire is lower level than - its creator, it is under the creator''s control. If a vampire controls too many - spawn at once (as determined by the GM), strong-willed spawn can free themselves - by succeeding at a Will saving throw against the vampire''s Will DC.' - requirements: null - success: null - traits: - - divine - - downtime - - necromancy - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: DC 26 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Dominate - range: null - raw_description: '**Dominate** [Two Actions] (__divine__, __enchantment__, __incapacitation__, - __mental__, __visual__) DC 26' - requirements: null - success: null - traits: - - divine - - enchantment - - incapacitation - - mental - - visual - trigger: null -- action_cost: Free Action - critical_failure: null - critical_success: null - description: null - effect: The vampire hasn't acted yet on this turn. - effects: null - failure: null - frequency: Once per day. - full_description: null - generic_description: null - name: Drain Bonded Item - range: null - raw_description: '**Drain Bonded Item** [Free Action] (__arcane__, __wizard__) - **Frequency** Once per day. **Requirements** The vampire hasn''t acted yet on - this turn. **Effect** The vampire expends the power stored in its signet ring. - This gives the vampire the ability to cast one prepared spell it had already previously - cast today, without spending a spell slot. The vampire must still Cast the Spell - and meet the spell''s other requirements.' - requirements: null - success: null - traits: - - arcane - - wizard - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: When Drinking Blood, the vampire regains 10 HP. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drink Blood - range: null - raw_description: '**Drink Blood** (__divine__, __necromancy__) When Drinking Blood, - the vampire regains 10 HP.' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: If another creature's reaction would disrupt the vampire mastermind's - spellcasting action, the vampire attempts a DC 15 flat check. If the vampire succeeds, - its action isn't disrupted. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Steady Spellcasting - range: null - raw_description: '**Steady Spellcasting** If another creature''s reaction would - disrupt the vampire mastermind''s spellcasting action, the vampire attempts a - DC 15 flat check. If the vampire succeeds, its action isn''t disrupted.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The vampire turns into a cloud of vapor, as the gaseous form spell, - or back to its normal form. The vampire loses fast healing while in gaseous form. - The vampire can remain in this form indefinitely. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Turn to Mist - range: null - raw_description: '**Turn to Mist** (__concentrate__, __divine__, __transmutation__) - The vampire turns into a cloud of vapor, as the gaseous form spell, or back to - its normal form. The vampire loses fast healing while in gaseous form. The vampire - can remain in this form indefinitely.' - requirements: null - success: null - traits: - - concentrate - - divine - - transmutation - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 10 - type: physical (except magical silver) -ritual_lists: null + misc: except magical silver + type: physical saves: fort: 15 fort_misc: null @@ -248,23 +303,27 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: ' - - - ' + description: The vampire's presence brings forth creatures of the night to do the + master's bidding. These typically include __rat swarms__, __bat swarms__, and + __wolves__, but can include other creatures. The vampire can give telepathic orders + to these creatures as long as they are within 100 feet, but they can't communicate + back. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Children of the Night range: null raw_description: '**Children of the Night** (__divine__, __enchantment__, __mental__) - - - ' + The vampire''s presence brings forth creatures of the night to do the master''s + bidding. These typically include __rat swarms__, __bat swarms__, and __wolves__, + but can include other creatures. The vampire can give telepathic orders to these + creatures as long as they are within 100 feet, but they can''t communicate back.' requirements: null + saving_throw: null + stages: null success: null traits: - divine @@ -272,131 +331,107 @@ sense_abilities: - mental trigger: null senses: -- Perception +20 - darkvision size: Medium skills: - bonus: 17 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 21 misc: null - name: 'Arcana ' + name: Arcana - bonus: 16 misc: null - name: 'Athletics ' + name: Athletics - bonus: 20 misc: null - name: 'Deception ' + name: Deception - bonus: 20 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 22 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 19 misc: null - name: 'Society ' + name: Society - bonus: 19 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 321 + page_start: '321' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: climb spell_lists: -- dc: 29 - misc: '' - name: Arcane Prepared Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: 19 + cantrips: + - level: 4 spells: - - frequency: null - name: fire shield - requirement: null - - frequency: null - name: phantasmal killer - requirement: null - - frequency: null - name: veil - requirement: null - - frequency: null - name: wall of fire - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: dispel magic - requirement: null - - frequency: null - name: fireball - requirement: null - - frequency: null - name: haste - requirement: null - - frequency: null - name: lightning bolt - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: flaming sphere - requirement: null - - frequency: null - name: invisibility - requirement: null - - frequency: null - name: mirror image - requirement: null - - frequency: null - name: touch of idiocy - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: x2 - name: color spray - requirement: null - - frequency: null - name: fleet step - requirement: null - - frequency: null - name: ray of enfeeblement - requirement: null - - heightened_level: 4 - level: 0 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: mage hand - requirement: null - - frequency: null + - misc: null name: message - requirement: null - - frequency: null + - misc: null name: ray of frost - requirement: null - - frequency: null + - misc: null name: sigil - requirement: null - to_hit: 19 + constants: null + dc: 29 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: fire shield + - misc: null + name: phantasmal killer + - misc: null + name: veil + - misc: null + name: wall of fire + - level: 3 + spells: + - misc: null + name: dispel magic + - misc: null + name: fireball + - misc: null + name: haste + - misc: null + name: lightning bolt + - level: 2 + spells: + - misc: null + name: flaming sphere + - misc: null + name: invisibility + - misc: null + name: mirror image + - misc: null + name: touch of idiocy + - level: 1 + spells: + - misc: x2 + name: color spray + - misc: null + name: fleet step + - misc: null + name: ray of enfeeblement + spells_source: Arcane Prepared Spells traits: -- Uncommon -- CE -- Medium - Undead - Vampire -type: Creature weaknesses: - amount: null + misc: null type: vampire weaknesses diff --git a/data/monsters/vampire spawn.yaml b/data/monsters/vampire spawn.yaml index 07befda..61ccecd 100644 --- a/data/monsters/vampire spawn.yaml +++ b/data/monsters/vampire spawn.yaml @@ -7,6 +7,69 @@ ability_mods: wis_mod: 3 ac: 22 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** A __grabbed__, __paralyzed__, __restrained__, __unconscious__, + or willing creature is within the vampire''s reach.' + effect: The vampire sinks its fangs into that creature to drink its blood. This + requires an __Athletics__ check against the victim's Fortitude DC if the victim + is grabbed and is automatic for any of the other conditions. The victim is __drained + 1__ and the vampire regains 5 HP, gaining any excess HP as temporary Hit Points. + Drinking Blood from a creature that's already drained doesn't restore any HP to + the vampire but increases the victim's drain value by 1. A vampire can also consume + blood that's been emptied into a vessel for sustenance, but it gains no HP from + doing so. A victim's drained condition decreases by 1 per week. A blood transfusion, + which requires a DC 20 __Medicine__ check and sufficient blood or a blood donor, + reduces the drain by 1 after 10 minutes. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Drink Blood + range: null + raw_description: '**Drink Blood** [One Action] (__divine__, __necromancy__) **Requirement** + A __grabbed__, __paralyzed__, __restrained__, __unconscious__, or willing creature + is within the vampire''s reach. **Effect** The vampire sinks its fangs into that + creature to drink its blood. This requires an __Athletics__ check against the + victim''s Fortitude DC if the victim is grabbed and is automatic for any of the + other conditions. The victim is __drained 1__ and the vampire regains 5 HP, gaining + any excess HP as temporary Hit Points. Drinking Blood from a creature that''s + already drained doesn''t restore any HP to the vampire but increases the victim''s + drain value by 1. A vampire can also consume blood that''s been emptied into a + vessel for sustenance, but it gains no HP from doing so. A victim''s drained condition + decreases by 1 per week. A blood transfusion, which requires a DC 20 __Medicine__ + check and sufficient blood or a blood donor, reduces the drain by 1 after 10 minutes.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - necromancy + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The vampire spawn deals 1d6 extra precision damage to flat-footed creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** The vampire spawn deals 1d6 extra precision + damage to flat-footed creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: null description: 'Vampires use their spawn for infiltration and reconnaissance. @@ -23,12 +86,11 @@ immunities: - paralyze - poison - sleep -items: null languages: - Common - plus one regional language level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+6 @@ -42,51 +104,11 @@ melee: - agile name: Vampire Spawn perception: 12 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: When Drinking Blood, the spawn regains 5 HP. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drink Blood - range: null - raw_description: '**Drink Blood** (__divine__, __necromancy__) When Drinking Blood, - the spawn regains 5 HP.' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The vampire spawn deals 1d6 extra precision damage to flat-footed creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** The vampire spawn deals 1d6 extra precision - damage to flat-footed creatures.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 - type: physical (except silver) -ritual_lists: null + misc: except silver + type: physical saves: fort: 9 fort_misc: null @@ -95,43 +117,41 @@ saves: ref_misc: null will: 11 will_misc: null -sense_abilities: null senses: -- Perception +12 - darkvision size: Medium skills: - bonus: 11 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 9 misc: null - name: 'Athletics ' + name: Athletics - bonus: 8 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 5 misc: null - name: 'Society ' + name: Society - bonus: 12 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 320 + page_start: '320' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: climb spell_lists: null traits: -- CE -- Medium - Undead - Vampire -type: Creature weaknesses: - amount: null + misc: null type: vampire weaknesses diff --git a/data/monsters/vampire squid.yaml b/data/monsters/vampire squid.yaml index 80db7d0..56fbb76 100644 --- a/data/monsters/vampire squid.yaml +++ b/data/monsters/vampire squid.yaml @@ -7,6 +7,35 @@ ability_mods: wis_mod: 3 ac: 16 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The vampire squid ejects a cloud of bioluminescent mucus in a 15-foot cone. + Non-squid creatures within the cloud must attempt a DC 16 Fortitude save or become + __sickened 1__. The glowing mucus remains in the area for 1 minute, and any creature + that ends its turn in the area must succeed at a DC 13 Fortitude save or become + sickened 1. + failure: null + frequency: once per day; Requirements The vampire squid is in water + full_description: null + generic_description: null + maximum_duration: null + name: Glowing Mucus + range: null + raw_description: '**Glowing Mucus** [One Action] **Frequency** once per day; **Requirements** + The vampire squid is in water; **Effect** The vampire squid ejects a cloud of + bioluminescent mucus in a 15-foot cone. Non-squid creatures within the cloud must + attempt a DC 16 Fortitude save or become __sickened 1__. The glowing mucus remains + in the area for 1 minute, and any creature that ends its turn in the area must + succeed at a DC 13 Fortitude save or become sickened 1.' + requirements: The vampire squid is in water + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Vampire squid are neither undead nor blood drinkers. Their name is instead @@ -20,15 +49,12 @@ description: 'Vampire squid are neither undead nor blood drinkers. Their name is **__Recall Knowledge - Animal__ (__Nature__)**: DC 14' hp: 15 hp_misc: null -immunities: null -items: null -languages: null level: 0 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 1d8 - type: piercing + formula: null + type: 1d8 piercing name: beak plus_damage: null to_hit: 7 @@ -36,8 +62,8 @@ melee: - finesse - action_cost: One Action damage: - formula: 1d6 - type: bludgeoning + formula: null + type: 1d6 bludgeoning name: tentacles plus_damage: null to_hit: 7 @@ -46,35 +72,11 @@ melee: - finesse name: Vampire Squid perception: 7 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The vampire squid is in water - effects: null - failure: null - frequency: once per day - full_description: null - generic_description: null - name: Glowing Mucus - range: null - raw_description: '**Glowing Mucus** **Frequency** once per day; **Requirements** - The vampire squid is in water; **Effect** The vampire squid ejects a cloud of - bioluminescent mucus in a 15-foot cone. Non-squid creatures within the cloud must - attempt a DC 16 Fortitude save or become __sickened 1__. The glowing mucus remains - in the area for 1 minute, and any creature that ends its turn in the area must - succeed at a DC 13 Fortitude save or become sickened 1.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: cold -ritual_lists: null saves: fort: 4 fort_misc: null @@ -83,30 +85,25 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +7 - darkvision size: Small skills: - bonus: 4 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 254 + page_start: '254' page_stop: null speed: - amount: 25 + misc: null type: swim spell_lists: null traits: -- N -- Small - Animal - Aquatic -type: Creature -weaknesses: null diff --git a/data/monsters/vampiric mist.yaml b/data/monsters/vampiric mist.yaml index 78321a6..ba7a757 100644 --- a/data/monsters/vampiric mist.yaml +++ b/data/monsters/vampiric mist.yaml @@ -7,6 +7,103 @@ ability_mods: wis_mod: 2 ac: 18 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: When a vampiric mist damages a creature with a misty tendril Strike, + the creature must attempt a DC 20 Fortitude save. If the Strike was a critical + hit, the outcome of the creature's save is one degree worse than the result of + the saving throw. Any temporary Hit Points the vampiric mist gains from Blood + Siphon fade after 1 hour. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Blood Siphon + range: null + raw_description: '**Blood Siphon** When a vampiric mist damages a creature with + a misty tendril Strike, the creature must attempt a DC 20 Fortitude save. If the + Strike was a critical hit, the outcome of the creature''s save is one degree worse + than the result of the saving throw. Any temporary Hit Points the vampiric mist + gains from Blood Siphon fade after 1 hour.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: The creature is unaffected. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __drained 1__, and the vampiric mist gains 5 temporary + Hit Points. + effect: null + failure: The creature is __drained 1__, and the vampiric mist gains 5 temporary + Hit Points. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is __drained 1__, and the vampiric mist + gains 5 temporary Hit Points.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature is drained 2. The vampiric mist gains 10 temporary + Hit Points and takes on an intense red until the end of its next turn. During + this time, it gains a +2 status bonus to AC and saves and is __quickened__. It + can use its extra action only to Strike. + critical_success: null + description: The creature is drained 2. The vampiric mist gains 10 temporary Hit + Points and takes on an intense red until the end of its next turn. During this + time, it gains a +2 status bonus to AC and saves and is __quickened__. It can + use its extra action only to Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The creature is drained 2. The vampiric mist + gains 10 temporary Hit Points and takes on an intense red until the end of its + next turn. During this time, it gains a +2 status bonus to AC and saves and is + __quickened__. It can use its extra action only to Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: null description: 'Though they''re often mistaken for __vampires__ in gaseous form or an @@ -41,66 +138,31 @@ hp: 35 hp_misc: null immunities: - precision -items: null languages: - Aklo level: 3 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 2d6 - type: slashing damage + formula: null + type: 2d6 slashing damage name: misty tendril plus_damage: - - formula: 1d6 - type: persistent bleed damage and blood siphon + - formula: null + type: 1d6 persistent bleed damage + - formula: null + type: blood siphon to_hit: 10 traits: - agile - finesse name: Vampiric Mist perception: 9 -proactive_abilities: -- action_cost: None - critical_failure: The creature is drained 2. The vampiric mist gains 10 temporary - Hit Points and takes on an intense red until the end of its next turn. During - this time, it gains a +2 status bonus to AC and saves and is quickened. It can - use its extra action only to Strike. - critical_success: null - description: "When a vampiric mist damages a creature with a misty tendril Strike,\ - \ the creature must attempt a DC 20 Fortitude save. If the Strike was a critical\ - \ hit, the outcome of the creature's save is one degree worse than the result\ - \ of the saving throw. Any temporary Hit Points the vampiric mist gains from Blood\ - \ Siphon fade after 1 hour. \n\n" - effect: null - effects: null - failure: The creature is drained 1, and the vampiric mist gains 5 temporary Hit - Points. - frequency: null - full_description: null - generic_description: null - name: Blood Siphon - range: null - raw_description: "**Blood Siphon** When a vampiric mist damages a creature with\ - \ a misty tendril Strike, the creature must attempt a DC 20 Fortitude save. If\ - \ the Strike was a critical hit, the outcome of the creature's save is one degree\ - \ worse than the result of the saving throw. Any temporary Hit Points the vampiric\ - \ mist gains from Blood Siphon fade after 1 hour. \n\n**Success** The creature\ - \ is unaffected. \n\n**Failure** The creature is __drained 1__, and the vampiric\ - \ mist gains 5 temporary Hit Points. \n\n**Critical Failure** The creature is\ - \ drained 2. The vampiric mist gains 10 temporary Hit Points and takes on an intense\ - \ red until the end of its next turn. During this time, it gains a +2 status bonus\ - \ to AC and saves and is __quickened__. It can use its extra action only to Strike." - requirements: null - success: The creature is unaffected. - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: physical -ritual_lists: null saves: fort: 8 fort_misc: null @@ -119,11 +181,11 @@ sense_abilities: mist can't wear or interact with objects. It also can't enter water or other fluids, and it's treated as Tiny for the purpose of how wind affects it. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Misty Form range: null raw_description: '**Misty Form** A vampiric mist''s body is composed of a semisolid @@ -133,6 +195,8 @@ sense_abilities: enter water or other fluids, and it''s treated as Tiny for the purpose of how wind affects it.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -142,44 +206,44 @@ sense_abilities: description: A vampiric mist can sense creatures that have blood within 60 feet. It can sense exposed blood within a mile. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Sense Blood range: null raw_description: '**Sense Blood** A vampiric mist can sense creatures that have blood within 60 feet. It can sense exposed blood within a mile.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +9 - darkvision - sense blood (imprecise) 60 feet size: Medium skills: - bonus: 10 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 10 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 278 + page_start: '278' page_stop: null speed: - amount: 40 + misc: null type: fly spell_lists: null traits: -- NE -- Medium - Aberration -type: Creature weaknesses: - amount: 5 + misc: null type: fire diff --git a/data/monsters/vanth.yaml b/data/monsters/vanth.yaml index c17bdbd..54648a5 100644 --- a/data/monsters/vanth.yaml +++ b/data/monsters/vanth.yaml @@ -7,36 +7,211 @@ ability_mods: wis_mod: 4 ac: 27 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A vanth's scythe is its symbol of office and gains a measure of its + personal power. This scythe becomes a +1 scythe and is treated as if it were __adamantine__ + while the vanth wields it. A vanth whose scythe is taken or destroyed can infuse + a new one with an hour of work. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Infuse Weapon + range: null + raw_description: '**Infuse Weapon** (__divine__, __evocation__) A vanth''s scythe + is its symbol of office and gains a measure of its personal power. This scythe + becomes a +1 scythe and is treated as if it were __adamantine__ while the vanth + wields it. A vanth whose scythe is taken or destroyed can infuse a new one with + an hour of work.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - evocation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: An vanth's Strikes affect __incorporeal__ creatures with the effects + of a __ghost touch__ property rune and deal 2d6 negative damage to living creatures + and 2d6 positive damage to undead. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Spirit Touch + range: null + raw_description: '**Spirit Touch** An vanth''s Strikes affect __incorporeal__ creatures + with the effects of a __ghost touch__ property rune and deal 2d6 negative damage + to living creatures and 2d6 positive damage to undead.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The vanth bestows a curse on a creature by touching it with its scythe. + The creature must attempt a DC 25 Will save. + failure: null + frequency: three times per day + full_description: null + generic_description: null + maximum_duration: null + name: Vanth's Curse + range: null + raw_description: '**Vanth''s Curse** [Two Actions] (__curse__, __divine__, __enchantment__, + __misfortune__) **Frequency** three times per day; **Effect** The vanth bestows + a curse on a creature by touching it with its scythe. The creature must attempt + a DC 25 Will save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - divine + - enchantment + - misfortune + trigger: null +- action_cost: None + critical_failure: null + critical_success: The target is unaffected and is temporarily immune to Vanth's + Curse for 24 hours. + description: The target is unaffected and is temporarily immune to Vanth's Curse + for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The target is unaffected and is temporarily + immune to Vanth''s Curse for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target feels a momentary shudder of doom and is __stupefied 1__ + for 1 minute by the distracting sensation. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The target feels a momentary shudder of doom and is + __stupefied 1__ for 1 minute by the distracting sensation.' + requirements: null + saving_throw: null + stages: null + success: The target feels a momentary shudder of doom and is __stupefied 1__ for + 1 minute by the distracting sensation. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target becomes morose and glum as it accepts its own inevitable + fate. For 1 hour, the target is stupefied 2. Each time the target gains the __dying__ + condition, the stupefied condition value increases by 1, to a maximum value of + stupefied 4. + effect: null + failure: The target becomes morose and glum as it accepts its own inevitable fate. + For 1 hour, the target is stupefied 2. Each time the target gains the __dying__ + condition, the stupefied condition value increases by 1, to a maximum value of + stupefied 4. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The target becomes morose and glum as it accepts its + own inevitable fate. For 1 hour, the target is stupefied 2. Each time the target + gains the __dying__ condition, the stupefied condition value increases by 1, to + a maximum value of stupefied 4.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, but the effect is permanent. + critical_success: null + description: As failure, but the effect is permanent. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** As failure, but the effect is permanent.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 20 feet, DC 22 + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: null - effects: null - failure: The creature is frightened 2. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 20 feet, DC 22 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + range: 20 feet + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: DC 22 + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion @@ -52,11 +227,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -67,6 +242,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -86,8 +263,8 @@ description: 'Protecting the __Boneyard__ are the stern and resolute guardians o hp: 105 hp_misc: null immunities: -- death effects -- disease +- death effects +- disease items: - +1 scythe languages: @@ -96,7 +273,7 @@ languages: - Infernal - Requian level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+8 @@ -123,99 +300,14 @@ melee: - agile name: Vanth perception: 15 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A vanth's scythe is its symbol of office and gains a measure of its - personal power. This scythe becomes a +1 scythe and is treated as if it were __adamantine__ - while the vanth wields it. A vanth whose scythe is taken or destroyed can infuse - a new one with an hour of work. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Infuse Weapon - range: null - raw_description: '**Infuse Weapon** (__divine__, __evocation__) A vanth''s scythe - is its symbol of office and gains a measure of its personal power. This scythe - becomes a +1 scythe and is treated as if it were __adamantine__ while the vanth - wields it. A vanth whose scythe is taken or destroyed can infuse a new one with - an hour of work.' - requirements: null - success: null - traits: - - divine - - evocation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: An vanth's Strikes affect __incorporeal__ creatures with the effects - of a __ghost touch__ property rune and deal 2d6 negative damage to living creatures - and 2d6 positive damage to undead. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Spirit Touch - range: null - raw_description: '**Spirit Touch** An vanth''s Strikes affect __incorporeal__ creatures - with the effects of a __ghost touch__ property rune and deal 2d6 negative damage - to living creatures and 2d6 positive damage to undead.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: As failure, but the effect is permanent. - critical_success: The target is unaffected and is temporarily immune to Vanth's - Curse for 24 hours. - description: null - effect: "The vanth bestows a curse on a creature by touching it with its scythe.\ - \ The creature must attempt a DC 25 Will save. \n\n" - effects: null - failure: The target becomes morose and glum as it accepts its own inevitable fate. - For 1 hour, the target is stupefied 2. Each time the target gains the dying condition, - the stupefied condition value increases by 1, to a maximum value of stupefied - 4. - frequency: three times per day - full_description: null - generic_description: null - name: Vanth's Curse - range: null - raw_description: "**Vanth's Curse** [Two Actions] (__curse__, __divine__, __enchantment__,\ - \ __misfortune__) **Frequency** three times per day; **Effect** The vanth bestows\ - \ a curse on a creature by touching it with its scythe. The creature must attempt\ - \ a DC 25 Will save. \n\n**Critical Success** The target is unaffected and is\ - \ temporarily immune to Vanth's Curse for 24 hours. \n\n**Success** The target\ - \ feels a momentary shudder of doom and is __stupefied 1__ for 1 minute by the\ - \ distracting sensation. \n\n**Failure** The target becomes morose and glum as\ - \ it accepts its own inevitable fate. For 1 hour, the target is stupefied 2. Each\ - \ time the target gains the __dying__ condition, the stupefied condition value\ - \ increases by 1, to a maximum value of stupefied 4. \n\n**Critical Failure**\ - \ As failure, but the effect is permanent." - requirements: null - success: The target feels a momentary shudder of doom and is stupefied 1 for 1 minute - by the distracting sensation. - traits: - - curse - - divine - - enchantment - - misfortune - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 + misc: null type: negative - amount: 10 + misc: null type: poison -ritual_lists: null saves: fort: 15 fort_misc: null @@ -224,80 +316,70 @@ saves: ref_misc: null will: 17 will_misc: null -sense_abilities: null senses: -- Perception +15 - darkvision - lifesense 60 feet size: Medium skills: - bonus: 17 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 17 misc: null - name: 'Athletics ' + name: Athletics - bonus: 15 misc: null - name: 'Boneyard Lore ' + name: Boneyard Lore - bonus: 15 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 13 misc: null - name: 'Occultism ' + name: Occultism - bonus: 13 misc: null - name: 'Religion ' + name: Religion - bonus: 17 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 210 + page_start: '210' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 40 + misc: null type: fly spell_lists: -- dc: 22 +- attack_bonus: null + cantrips: null + constants: null + dc: 22 + focus_points: null misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 5 + spell_lists: + - level: 5 spells: - - frequency: null + - misc: null name: dimension door - requirement: null - - heightened_level: null - level: 4 + - level: 4 spells: - - frequency: at will + - misc: at will name: dimension door - requirement: null - - heightened_level: null - level: 3 + - level: 3 spells: - - frequency: ×3 + - misc: ×3 name: locate - requirement: null - - frequency: ×3 + - misc: ×3 name: searing light - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: at will, self only + - misc: at will; self only name: invisibility - requirement: null - to_hit: null + spells_source: Divine Innate Spells traits: -- N -- Medium - Monitor - Psychopomp -type: Creature -weaknesses: null diff --git a/data/monsters/vaspercham.yaml b/data/monsters/vaspercham.yaml index 20816c8..fdda427 100644 --- a/data/monsters/vaspercham.yaml +++ b/data/monsters/vaspercham.yaml @@ -7,25 +7,105 @@ ability_mods: wis_mod: 5 ac: 41 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A creature hit by the vaspercham's Strikes or Mindwarping Tide must + attempt a DC 38 Fortitude save. On a failure, the creature is overwhelmed with + phantasmal visions, becoming __confused__ for 1 round (1 minute on a critical + failure). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Hallucinatory Brine + range: null + raw_description: '**Hallucinatory Brine** (__arcane__, __illusion__, __mental__) + A creature hit by the vaspercham''s Strikes or Mindwarping Tide must attempt a + DC 38 Fortitude save. On a failure, the creature is overwhelmed with phantasmal + visions, becoming __confused__ for 1 round (1 minute on a critical failure).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - illusion + - mental + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The vaspercham releases an effusion of noxious water from its shell. + Creatures within a 15-foot emanation must save against the vaspercham's hallucinatory + brine. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mindwarping Tide + range: null + raw_description: '**Mindwarping Tide** [One Action] (__concentrate__) The vaspercham + releases an effusion of noxious water from its shell. Creatures within a 15-foot + emanation must save against the vaspercham''s hallucinatory brine.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The vaspercham makes four tentacle Strikes, each against a different + target. These attacks count toward the vaspercham's multiple attack penalty, but + the multiple attack penalty doesn't increase until after the vaspercham makes + all of their attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Whipping Tentacles + range: null + raw_description: '**Whipping Tentacles** [Two Actions] The vaspercham makes four + tentacle Strikes, each against a different target. These attacks count toward + the vaspercham''s multiple attack penalty, but the multiple attack penalty doesn''t + increase until after the vaspercham makes all of their attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. A vaspercham's shell distorts nearby magic. Any creature in - the aura who Casts a Spell must attempt a DC 37 Will save. + description: A vaspercham's shell distorts nearby magic. Any creature in the aura + who Casts a Spell must attempt a DC 37 Will save. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Magic-Warping Aura - range: null + range: 30 feet raw_description: '**Magic-Warping Aura** (__arcane__, __aura__, __transmutation__) 30 feet. A vaspercham''s shell distorts nearby magic. Any creature in the aura who Casts a Spell must attempt a DC 37 Will save.' requirements: null + saving_throw: null + stages: null success: null traits: - arcane @@ -34,20 +114,23 @@ automatic_abilities: trigger: null - action_cost: None critical_failure: null - critical_success: null + critical_success: The spell is unaffected and the caster is temporarily immune to + the magic-warping aura for 1 minute. description: The spell is unaffected and the caster is temporarily immune to the magic-warping aura for 1 minute. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Critical Success range: null raw_description: '**Critical Success** The spell is unaffected and the caster is temporarily immune to the magic-warping aura for 1 minute.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -57,17 +140,20 @@ automatic_abilities: description: The spell is unaffected, but if the spell allows a saving throw, the vaspercham gains a +1 circumstance bonus to save against it. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Success range: null raw_description: '**Success** The spell is unaffected, but if the spell allows a saving throw, the vaspercham gains a +1 circumstance bonus to save against it.' requirements: null - success: null + saving_throw: null + stages: null + success: The spell is unaffected, but if the spell allows a saving throw, the vaspercham + gains a +1 circumstance bonus to save against it. traits: null trigger: null - action_cost: None @@ -78,11 +164,14 @@ automatic_abilities: there is no other possible target within range or the spell has no target, the spell is disrupted. effect: null - effects: null - failure: null + failure: If the spell has a target and there are one or more viable targets within + its range, the spell's target changes, determined randomly by the GM. If there + is no other possible target within range or the spell has no target, the spell + is disrupted. frequency: null full_description: null generic_description: null + maximum_duration: null name: Failure range: null raw_description: '**Failure** If the spell has a target and there are one or more @@ -90,27 +179,33 @@ automatic_abilities: by the GM. If there is no other possible target within range or the spell has no target, the spell is disrupted.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null - action_cost: None - critical_failure: null + critical_failure: The caster instead Casts another Spell, choosing randomly from + their spell repertoire, prepared spells, or available focus spells (as appropriate) + and selecting any targets at random. critical_success: null description: The caster instead Casts another Spell, choosing randomly from their spell repertoire, prepared spells, or available focus spells (as appropriate) and selecting any targets at random. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Critical Failure range: null raw_description: '**Critical Failure** The caster instead Casts another Spell, choosing randomly from their spell repertoire, prepared spells, or available focus spells (as appropriate) and selecting any targets at random.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -130,12 +225,10 @@ description: 'The darkly intelligent vaspercham, an aquatic horror who delights **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 36' hp: 335 hp_misc: null -immunities: null -items: null languages: - Aklo level: 17 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+16 @@ -151,79 +244,7 @@ melee: - reach 20 feet name: Vaspercham perception: 30 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A creature hit by the vaspercham's Strikes or Mindwarping Tide must - attempt a DC 38 Fortitude save. On a failure, the creature is overwhelmed with - phantasmal visions, becoming __confused__ for 1 round (1 minute on a critical - failure). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Hallucinatory Brine - range: null - raw_description: '**Hallucinatory Brine** (__arcane__, __illusion__, __mental__) - A creature hit by the vaspercham''s Strikes or Mindwarping Tide must attempt a - DC 38 Fortitude save. On a failure, the creature is overwhelmed with phantasmal - visions, becoming __confused__ for 1 round (1 minute on a critical failure).' - requirements: null - success: null - traits: - - arcane - - illusion - - mental - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The vaspercham releases an effusion of noxious water from its shell. - Creatures within a 15-foot emanation must save against the vaspercham's hallucinatory - brine. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mindwarping Tide - range: null - raw_description: '**Mindwarping Tide** (__concentrate__) The vaspercham releases - an effusion of noxious water from its shell. Creatures within a 15-foot emanation - must save against the vaspercham''s hallucinatory brine.' - requirements: null - success: null - traits: - - concentrate - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The vaspercham makes four tentacle Strikes, each against a different - target. These attacks count toward the vaspercham's multiple attack penalty, but - the multiple attack penalty doesn't increase until after the vaspercham makes - all of their attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Whipping Tentacles - range: null - raw_description: '**Whipping Tentacles** [Two Actions] The vaspercham makes four - tentacle Strikes, each against a different target. These attacks count toward - the vaspercham''s multiple attack penalty, but the multiple attack penalty doesn''t - increase until after the vaspercham makes all of their attacks.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d8+16 @@ -238,13 +259,13 @@ ranged: - magical - range increment 100 feet - water -rarity: Common resistances: - amount: 10 + misc: null type: cold - amount: 10 + misc: null type: electricity -ritual_lists: null saves: fort: 31 fort_misc: null @@ -253,88 +274,76 @@ saves: ref_misc: null will: 32 will_misc: null -sense_abilities: null senses: -- Perception +30 - darkvision - see invisibility size: Huge skills: - bonus: 33 misc: null - name: 'Arcana ' + name: Arcana - bonus: 33 misc: null - name: 'Athletics ' + name: Athletics - bonus: 31 misc: null - name: 'Deception ' + name: Deception - bonus: 29 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 33 misc: null - name: 'Sea Lore ' -source: + name: Sea Lore +sources: - abbr: Bestiary 2 - page_start: 279 + page_start: '279' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 50 + misc: null type: swim spell_lists: -- dc: 41 - misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 9 +- attack_bonus: null + cantrips: null + constants: + - level: 7 spells: - - frequency: null - name: cone of cold - requirement: null - - frequency: null - name: spell immunity - requirement: null - - heightened_level: null - level: 8 - spells: - - frequency: null - name: lightning bolt - requirement: null - - heightened_level: null - level: 7 - spells: - - frequency: null - name: regenerate - requirement: null - - heightened_level: null - level: 6 - spells: - - frequency: x3 - name: spellwrack - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: at will - name: control water - requirement: null - - heightened_level: 7 - level: -1 - spells: - - frequency: null + - misc: null name: see invisibility - requirement: null - to_hit: null + dc: 41 + focus_points: null + misc: null + spell_lists: + - level: 9 + spells: + - misc: null + name: cone of cold + - misc: null + name: spell immunity + - level: 8 + spells: + - misc: null + name: lightning bolt + - level: 7 + spells: + - misc: null + name: regenerate + - level: 6 + spells: + - misc: x3 + name: spellwrack + - level: 5 + spells: + - misc: at will + name: control water + spells_source: Arcane Innate Spells traits: -- CE -- Huge - Aberration - Aquatic -type: Creature weaknesses: - amount: 15 + misc: null type: fire diff --git a/data/monsters/vaultbreaker ooze.yaml b/data/monsters/vaultbreaker ooze.yaml new file mode 100644 index 0000000..2b91f1d --- /dev/null +++ b/data/monsters/vaultbreaker ooze.yaml @@ -0,0 +1,218 @@ +ability_mods: + cha_mod: -5 + con_mod: 7 + dex_mod: 2 + int_mod: -5 + str_mod: 4 + wis_mod: 0 +ac: 13 +ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: DC 23, 2d8+9 acid, __Escape__ DC 23, Rupture 14 (19 when using Metallify) + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Engulf + range: null + raw_description: '**__Engulf__** [Two Actions] DC 23, 2d8+9 acid, __Escape__ DC + 23, Rupture 14 (19 when using Metallify)' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The vaultbreaker ooze instinctually shapes its pseudopod into a key, + lockpick, or tool required to bypass a locking mechanism; it uses this pseudopod + as __thieves' tools__ to __Pick a Lock__ or __Disable a Device__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Form Tool + range: null + raw_description: '**Form Tool** [Two Actions] (__manipulate__, __polymorph__, __transmutation__) + The vaultbreaker ooze instinctually shapes its pseudopod into a key, lockpick, + or tool required to bypass a locking mechanism; it uses this pseudopod as __thieves'' + tools__ to __Pick a Lock__ or __Disable a Device__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - manipulate + - polymorph + - transmutation + trigger: null +alignment: N +automatic_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The ooze's outer plasm hardens into a protective shell of precious metals. + Until the start of its next turn, it gains resistance 5 to physical damage (except + __adamantine__), it has a –5-foot penalty to its Speed, and its pseudopod Strikes + gain the __versatile S or P__ weapon trait. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Metallify + range: null + raw_description: '**Metallify [Reaction]** (__manipulate__, __polymorph__, __transmutation__) + **Trigger** A creature Strikes the vaultbreaker ooze; **Effect** The ooze''s outer + plasm hardens into a protective shell of precious metals. Until the start of its + next turn, it gains resistance 5 to physical damage (except __adamantine__), it + has a –5-foot penalty to its Speed, and its pseudopod Strikes gain the __versatile + S or P__ weapon trait.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - manipulate + - polymorph + - transmutation + trigger: A creature Strikes the vaultbreaker ooze; +description: 'Though many oozes hunt among the dreary confines of underground caverns, + dungeons, and abandoned ruins, others seek to quell their hunger in areas well-trafficked + by civilized creatures. The aptly named vaultbreaker oozes exhibit a mindless compulsion + to feed on and digest precious metals. When near precious metals, the ichor exuded + from their metallic plasm tarnishes black and forms small, jagged crystals that + dot the oozes'' surface. Like a strange biological compass, these crystals point + vaultbreaker oozes to their next meal. + + + + + Though mindless, these strange oozes exhibit an innate instinct for picking and + bypassing locks to reach their meals by inserting a gelatinous pseudopod into a + keyhole and then hardening the appendage into solid metal, forming a tool similar + to a skeleton key. + + + + + Vaultbreaker oozes can often be found in cities where tectonic instability has created + fissures and cracks, allowing them to infiltrate basements, vaults, and underground + chambers that may contain treasure. When rumors of vaultbreaker ooze sightings surface, + banker consortiums, Abadaran priests, and even local thieves guilds offer hefty + sums to have the dangerous oozes destroyed—though some might instead offer a bounty + for their capture. + + + + + **__Recall Knowledge - Ooze__ (__Occultism__)**: DC 24' +hp: 150 +hp_misc: null +immunities: +- acid +- critical hits +- mental +- precision +- unconscious +- visual +level: 6 +melee_attacks: +- action_cost: One Action + damage: + formula: 1d8+8 + type: bludgeoning + name: pseudopod + plus_damage: + - formula: null + type: 2d6 acid + to_hit: 17 + traits: null +name: Vaultbreaker Ooze +perception: 10 +ranged_attacks: null +rarity: Uncommon +saves: + fort: 17 + fort_misc: null + misc: null + ref: 10 + ref_misc: null + will: 8 + will_misc: null +sense_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A vaultbreaker ooze can sense nearby motion through vibration and air + movement. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Motion Sense + range: null + raw_description: '**Motion Sense** A vaultbreaker ooze can sense nearby motion through + vibration and air movement.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The vaultbreaker ooze's metallic plasm alerts it to the presence of + metals with the __precious__ trait (including gold and platinum) within 30 feet. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Treasure Sense + range: null + raw_description: '**Treasure Sense** The vaultbreaker ooze''s metallic plasm alerts + it to the presence of metals with the __precious__ trait (including gold and platinum) + within 30 feet.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +senses: +- motion sense 60 feet +size: Large +skills: +- bonus: 17 + misc: null + name: Thievery +sources: +- abbr: 'Pathfinder #158: Sixty Feet Under' + page_start: '87' + page_stop: null +speed: +- amount: 20 + misc: null + type: Land +- amount: 10 + misc: null + type: climb +spell_lists: null +traits: +- Mindless +- Ooze diff --git a/data/monsters/vavakia.yaml b/data/monsters/vavakia.yaml new file mode 100644 index 0000000..4cc5be6 --- /dev/null +++ b/data/monsters/vavakia.yaml @@ -0,0 +1,372 @@ +ability_mods: + cha_mod: 6 + con_mod: 6 + dex_mod: 4 + int_mod: 4 + str_mod: 9 + wis_mod: 6 +ac: 42 +ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A creature damaged by the vavakia's jaws is __sickened 1__ from the + rank smell of vapors from the wound. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Smoking Wound + range: null + raw_description: '**Smoking Wound** A creature damaged by the vavakia''s jaws is + __sickened 1__ from the rank smell of vapors from the wound.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The vavakia exhales ghostly green fire in a 60-foot cone. Living creatures + in the area take 20d6 negative damage (DC 42 basic Reflex save). A good creature + that fails this save is becomes __stupefied 2__ for 1 minute (stupefied 4 on a + critical failure). A creature slain by Soulfire Breath can't be resurrected except + by powerful magic such as a __wish__ spell. The vavakia can't use Soulfire Breath + again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Soulfire Breath + range: null + raw_description: '**Soulfire Breath** [Two Actions] (__death__, __divine__, __necromancy__, + __negative__) The vavakia exhales ghostly green fire in a 60-foot cone. Living + creatures in the area take 20d6 negative damage (DC 42 basic Reflex save). A good + creature that fails this save is becomes __stupefied 2__ for 1 minute (stupefied + 4 on a critical failure). A creature slain by Soulfire Breath can''t be resurrected + except by powerful magic such as a __wish__ spell. The vavakia can''t use Soulfire + Breath again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - death + - divine + - necromancy + - negative + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The vavakia inhales and regains 10 Hit Points for each creature damaged + by its Soulfire Breath. Any excess healing is gained as temporary Hit Points, + which remain for 1 minute. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Soulfire Inhalation + range: null + raw_description: '**Soulfire Inhalation** [One Action] (__divine__, __healing__, + __necromancy__) **Requirements** The vavakia''s last action was Soulfire Breath; + **Effect** The vavakia inhales and regains 10 Hit Points for each creature damaged + by its Soulfire Breath. Any excess healing is gained as temporary Hit Points, + which remain for 1 minute.' + requirements: The vavakia's last action was Soulfire Breath + saving_throw: null + stages: null + success: null + traits: + - divine + - healing + - necromancy + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: If the vavakia critically hits with its tail Strike, the target must + succeed at a DC 40 Fortitude save or be __stunned__ for 1 round (1d4 rounds on + a critical failure). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Stunning Tail + range: null + raw_description: '**Stunning Tail** (__incapacitation__) If the vavakia critically + hits with its tail Strike, the target must succeed at a DC 40 Fortitude save or + be __stunned__ for 1 round (1d4 rounds on a critical failure).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - incapacitation + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Large or smaller, claw, DC 40 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**__Trample__** [Three Actions] Large or smaller, claw, DC 40' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: CE +automatic_abilities: +- action_cost: None + critical_failure: The creature is __frightened 4__. + critical_success: The creature is unaffected by the presence. + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. + effect: null + failure: The creature is __frightened 2__. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Frightful Presence + range: 60 feet + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. + + + **Critical Success** The creature is unaffected by the presence. + + + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' + requirements: null + saving_throw: DC 37 + stages: null + success: The creature is __frightened 1__. + traits: + - aura + - emotion + - fear + - mental + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A vavakia is repulsed by the restoration of souls. The demon takes + 3d10+10 mental damage the first time each round that a creature within 100 feet + of it is restored to life or loses the __doomed__ condition. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Restoration Vulnerability + range: null + raw_description: '**Restoration Vulnerability** A vavakia is repulsed by the restoration + of souls. The demon takes 3d10+10 mental damage the first time each round that + a creature within 100 feet of it is restored to life or loses the __doomed__ condition.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +description: 'Juggernauts of destruction, vavakias are formed from the souls of mortals + who extract, enslave, or consume the souls of others. + + + + + **__Recall Knowledge - Fiend__ (__Religion__)**: DC 40' +hp: 350 +hp_misc: null +items: +- +2 greater striking ranseur +- breastplate +languages: +- Abyssal +- Celestial +- Draconic +- telepathy 100 feet +level: 18 +melee_attacks: +- action_cost: One Action + damage: + formula: 3d10+17 + type: piercing + name: ranseur + plus_damage: + - formula: null + type: 1d10 acid + - formula: null + type: Grab + to_hit: 36 + traits: + - disarm + - magical + - reach 25 feet +- action_cost: One Action + damage: + formula: 3d8+17 + type: piercing + name: jaws + plus_damage: + - formula: null + type: 2d8 persistent bleed + - formula: null + type: smoking wound + to_hit: 35 + traits: + - magical + - reach 15 feet +- action_cost: One Action + damage: + formula: 3d10+17 + type: slashing + name: claw + plus_damage: null + to_hit: 35 + traits: + - agile + - magical + - reach 15 feet +- action_cost: One Action + damage: + formula: 3d12+17 + type: bludgeoning + name: tail + plus_damage: + - formula: null + type: stunning tail + to_hit: 35 + traits: + - backswing + - magical + - reach 20 feet +name: Vavakia +perception: 32 +ranged_attacks: null +rarity: Uncommon +saves: + fort: 32 + fort_misc: null + misc: +1 status to all saves vs. magic + ref: 28 + ref_misc: null + will: 30 + will_misc: null +senses: +- darkvision +- true seeing +size: Huge +skills: +- bonus: 35 + misc: null + name: Athletics +- bonus: 32 + misc: null + name: Deception +- bonus: 34 + misc: null + name: Intimidation +- bonus: 30 + misc: null + name: Religion +- bonus: 32 + misc: null + name: Stealth +sources: +- abbr: 'Pathfinder #156: The Apocalypse Prophet' + page_start: '79' + page_stop: null +speed: +- amount: 40 + misc: null + type: Land +- amount: 40 + misc: null + type: fly +spell_lists: +- attack_bonus: null + cantrips: null + constants: + - level: 9 + spells: + - misc: null + name: true seeing + dc: 40 + focus_points: null + misc: null + spell_lists: + - level: 9 + spells: + - misc: null + name: massacre + - misc: null + name: power word stun + - level: 8 + spells: + - misc: null + name: divine aura + - misc: at will + name: divine wrath + - misc: null + name: earthquake + - level: 5 + spells: + - misc: null + name: dimension door + - level: 4 + spells: + - misc: at will + name: dimension door + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 40 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: abyssal pact + spells_source: Rituals +traits: +- Demon +- Fiend +weaknesses: +- amount: 15 + misc: null + type: cold iron +- amount: 15 + misc: null + type: good diff --git a/data/monsters/vazgorlu.yaml b/data/monsters/vazgorlu.yaml index 555e3da..b0c64c4 100644 --- a/data/monsters/vazgorlu.yaml +++ b/data/monsters/vazgorlu.yaml @@ -7,107 +7,142 @@ ability_mods: wis_mod: 8 ac: 45 ac_special: null -alignment: NE -automatic_abilities: -- action_cost: Reaction +active_abilities: +- action_cost: None critical_failure: null critical_success: null - description: null - effect: The vazgorlu chooses a different creature within 60 feet and attempts to - swap places with that creature using __dimension door__ in the instant before - the Strike. The target must attempt a DC 39 Will save. - effects: null + description: A creature hit by a vazgorlu's web Strike is __immobilized__ and stuck + to the nearest surface until it Escapes (DC 42). As long as it remains immobilized + by the web, the web attempts to counteract any effect that would move the webbed + creature to another plane, with a counteract level of 10 and using the vazgorlu's + Arcana skill to attempt the counteract check. + effect: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null + name: Dimensional Tether + range: null + raw_description: '**Dimensional Tether** A creature hit by a vazgorlu''s web Strike + is __immobilized__ and stuck to the nearest surface until it Escapes (DC 42). + As long as it remains immobilized by the web, the web attempts to counteract any + effect that would move the webbed creature to another plane, with a counteract + level of 10 and using the vazgorlu''s Arcana skill to attempt the counteract check.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A vazgorlu maintains a 30-foot-diameter demiplane in the Astral Plane. + Gravity in this demiplane pulls out from the center, so that creatures can walk + upon the inner surface. A vazgorlu's demiplane lair lacks a built-in point of + exit, and if the vazgorlu fails to visit the demiplane during a 24-hour period, + the demiplane collapses— all objects and creatures within are then returned to + their original locations in the multiverse before they entered the demiplane. + A vazgorlu can create a replacement demiplane lair with 24 hours of concentration. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Demiplane Lair + range: null + raw_description: '**Demiplane Lair** A vazgorlu maintains a 30-foot-diameter demiplane + in the Astral Plane. Gravity in this demiplane pulls out from the center, so that + creatures can walk upon the inner surface. A vazgorlu''s demiplane lair lacks + a built-in point of exit, and if the vazgorlu fails to visit the demiplane during + a 24-hour period, the demiplane collapses— all objects and creatures within are + then returned to their original locations in the multiverse before they entered + the demiplane. A vazgorlu can create a replacement demiplane lair with 24 hours + of concentration.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A vazgorlu can spend 10 minutes in contact with a magical portal to + redirect it, causing the portal to instead lead to its demiplane lair. To do so, + the vazgorlu must succeed at a Portal Lore check (the DC is either equal to the + caster's spell DC for a portal created by a spell, or set by the portal's level, + __as listed here__; if the portal in question has no level listed, assume it's + a 20th-level portal). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Redirect Portal + range: null + raw_description: '**Redirect Portal** A vazgorlu can spend 10 minutes in contact + with a magical portal to redirect it, causing the portal to instead lead to its + demiplane lair. To do so, the vazgorlu must succeed at a Portal Lore check (the + DC is either equal to the caster''s spell DC for a portal created by a spell, + or set by the portal''s level, __as listed here__; if the portal in question has + no level listed, assume it''s a 20th-level portal).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: NE +automatic_abilities: +- action_cost: Reaction + critical_failure: As failure, but the target is transported to the vazgorlu's demiplane + after resolving the triggering Strike against it. + critical_success: The target resists the teleportation, and the vazgorlu can't use + Hostile Juxtaposition for 1d4 rounds. + description: null + effect: The vazgorlu chooses a different creature within 60 feet and attempts to + swap places with that creature using __dimension door__ in the instant before + the Strike. The target must attempt a DC 39 Will save. + failure: The target and the vazgorlu instantly swap places, and the triggering Strike + is resolved against the target instead. + frequency: null + full_description: null + generic_description: null + maximum_duration: null name: Hostile Juxtaposition range: null raw_description: '**Hostile Juxtaposition** [Reaction] (__arcane__, __teleportation__) **Trigger** A creature targets the vazgorlu with a Strike; **Effect** The vazgorlu chooses a different creature within 60 feet and attempts to swap places with that creature using __dimension door__ in the instant before the Strike. The target - must attempt a DC 39 Will save.' + must attempt a DC 39 Will save. + + + **Critical Success** The target resists the teleportation, and the vazgorlu can''t + use Hostile Juxtaposition for 1d4 rounds. + + + **Success** The target resists the teleportation. + + + **Failure** The target and the vazgorlu instantly swap places, and the triggering + Strike is resolved against the target instead. + + + **Critical Failure** As failure, but the target is transported to the vazgorlu''s + demiplane after resolving the triggering Strike against it.' requirements: null - success: null + saving_throw: null + stages: null + success: The target resists the teleportation. traits: - arcane - teleportation - trigger: A creature targets the vazgorlu with a Strike -- action_cost: None - critical_failure: null - critical_success: null - description: The target resists the teleportation, and the vazgorlu can't use Hostile - Juxtaposition for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Critical Success - range: null - raw_description: '**Critical Success** The target resists the teleportation, and - the vazgorlu can''t use Hostile Juxtaposition for 1d4 rounds.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The target resists the teleportation. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Success - range: null - raw_description: '**Success** The target resists the teleportation.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The target and the vazgorlu instantly swap places, and the triggering - Strike is resolved against the target instead. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Failure - range: null - raw_description: '**Failure** The target and the vazgorlu instantly swap places, - and the triggering Strike is resolved against the target instead.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: As failure, but the target is transported to the vazgorlu's demiplane - after resolving the triggering Strike against it. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Critical Failure - range: null - raw_description: '**Critical Failure** As failure, but the target is transported - to the vazgorlu''s demiplane after resolving the triggering Strike against it.' - requirements: null - success: null - traits: null - trigger: null + trigger: A creature targets the vazgorlu with a Strike; description: 'The arthropod monstrosity known as a vazgorlu makes its home on the Astral Plane or inside of a stable portal, ambushing creatures that travel there using dimensional magic. @@ -125,7 +160,6 @@ immunities: - acid - paralyzed - sleep -items: null languages: - Abyssal - Aklo @@ -136,104 +170,21 @@ languages: - Requian - Utopian level: 20 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d10+8 type: piercing name: fangs plus_damage: - - formula: 3d10 - type: acid + - formula: null + type: 3d10 acid to_hit: 38 traits: - reach 10 feet name: Vazgorlu perception: 33 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A creature hit by a vazgorlu's web Strike is __immobilized__ and stuck - to the nearest surface until it Escapes (DC 42). As long as it remains immobilized - by the web, the web attempts to counteract any effect that would move the webbed - creature to another plane, with a counteract level of 10 and using the vazgorlu's - Arcana skill to attempt the counteract check. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Dimensional Tether - range: null - raw_description: '**Dimensional Tether** A creature hit by a vazgorlu''s web Strike - is __immobilized__ and stuck to the nearest surface until it Escapes (DC 42). - As long as it remains immobilized by the web, the web attempts to counteract any - effect that would move the webbed creature to another plane, with a counteract - level of 10 and using the vazgorlu''s Arcana skill to attempt the counteract check.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A vazgorlu maintains a 30-foot-diameter demiplane in the Astral Plane. - Gravity in this demiplane pulls out from the center, so that creatures can walk - upon the inner surface. A vazgorlu's demiplane lair lacks a built-in point of - exit, and if the vazgorlu fails to visit the demiplane during a 24-hour period, - the demiplane collapses— all objects and creatures within are then returned to - their original locations in the multiverse before they entered the demiplane. - A vazgorlu can create a replacement demiplane lair with 24 hours of concentration. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Demiplane Lair - range: null - raw_description: '**Demiplane Lair** A vazgorlu maintains a 30-foot-diameter demiplane - in the Astral Plane. Gravity in this demiplane pulls out from the center, so that - creatures can walk upon the inner surface. A vazgorlu''s demiplane lair lacks - a built-in point of exit, and if the vazgorlu fails to visit the demiplane during - a 24-hour period, the demiplane collapses— all objects and creatures within are - then returned to their original locations in the multiverse before they entered - the demiplane. A vazgorlu can create a replacement demiplane lair with 24 hours - of concentration.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A vazgorlu can spend 10 minutes in contact with a magical portal to - redirect it, causing the portal to instead lead to its demiplane lair. To do so, - the vazgorlu must succeed at a Portal Lore check (the DC is either equal to the - caster's spell DC for a portal created by a spell, or set by the portal's level, - __as listed here__; if the portal in question has no level listed, assume it's - a 20th-level portal). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Redirect Portal - range: null - raw_description: '**Redirect Portal** A vazgorlu can spend 10 minutes in contact - with a magical portal to redirect it, causing the portal to instead lead to its - demiplane lair. To do so, the vazgorlu must succeed at a Portal Lore check (the - DC is either equal to the caster''s spell DC for a portal created by a spell, - or set by the portal''s level, __as listed here__; if the portal in question has - no level listed, assume it''s a 20th-level portal).' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 6d6+8 @@ -248,10 +199,11 @@ ranged: rarity: Rare resistances: - amount: 15 + misc: null type: cold - amount: 10 - type: physical (except cold iron) -ritual_lists: null + misc: except cold iron + type: physical saves: fort: 30 fort_misc: null @@ -260,68 +212,59 @@ saves: ref_misc: null will: 36 will_misc: null -sense_abilities: null senses: -- Perception +33 - darkvision size: Large skills: - bonus: 38 misc: null - name: 'Arcana ' + name: Arcana - bonus: 38 misc: null - name: 'Deception ' + name: Deception - bonus: 41 misc: null - name: 'Portal Lore ' + name: Portal Lore - bonus: 34 misc: null - name: 'Stealth ' + name: Stealth - bonus: 32 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: 'Pathfinder #150: Broken Promises' - page_start: 83 + page_start: '83' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 30 + misc: null type: climb spell_lists: -- dc: 35 - misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 7 +- attack_bonus: null + cantrips: null + constants: + - level: 4 spells: - - frequency: to and from the vazgorlu's demiplane only - name: plane shift - requirement: null - - frequency: x3 - name: teleport - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: dimension door - requirement: null - - heightened_level: 4 - level: -1 - spells: - - frequency: null + - misc: null name: air walk - requirement: null - to_hit: null + dc: 35 + focus_points: null + misc: null + spell_lists: + - level: 7 + spells: + - misc: to and from the vazgorlu's demiplane only + name: plane shift + - misc: x3 + name: teleport + - level: 4 + spells: + - misc: at will + name: dimension door + spells_source: Arcane Innate Spells traits: -- Rare -- NE -- Large - Aberration - Astral -type: Creature -weaknesses: null diff --git a/data/monsters/veiled master.yaml b/data/monsters/veiled master.yaml index 4af69a3..e758c25 100644 --- a/data/monsters/veiled master.yaml +++ b/data/monsters/veiled master.yaml @@ -7,6 +7,191 @@ ability_mods: wis_mod: 5 ac: 34 ac_special: null +active_abilities: +- action_cost: Free Action + critical_failure: null + critical_success: null + description: Once per round, a veiled master can take on the appearance of a humanoid + of Large, Medium, or Small size or resume its true form. While in humanoid form, + the veiled master's Speed is 30 feet, and it loses its mucus cloud aura and swim + Speed. If the humanoid form assumed lacks the aquatic trait, the veiled master + loses its own aquatic trait as well. In humanoid form, the veiled master can use + weapons, or it can make Strikes that work like its tentacle attack but use the + reach of its current form. If the assumed form has fangs or claws, the veiled + master can also make such Strikes, but these attacks lack the veiled master's + slime. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [Free Action] (__concentrate__, __occult__, + __polymorph__, __transmutation__) Once per round, a veiled master can take on + the appearance of a humanoid of Large, Medium, or Small size or resume its true + form. While in humanoid form, the veiled master''s Speed is 30 feet, and it loses + its mucus cloud aura and swim Speed. If the humanoid form assumed lacks the aquatic + trait, the veiled master loses its own aquatic trait as well. In humanoid form, + the veiled master can use weapons, or it can make Strikes that work like its tentacle + attack but use the reach of its current form. If the assumed form has fangs or + claws, the veiled master can also make such Strikes, but these attacks lack the + veiled master''s slime.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - occult + - polymorph + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When a veiled master makes a fangs Strike against a creature, it can + consume some of that creature's memories. The target must succeed at a DC 37 Fortitude + saving throw or become stupefied 1. A veiled master regains 5 Hit Points each + time it successfully consumes memories. When a veiled master consumes memories, + it learns some of the creature's memories (subject to the GM's discretion). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Consume Memories + range: null + raw_description: '**Consume Memories** (__mental__, __occult__) When a veiled master + makes a fangs Strike against a creature, it can consume some of that creature''s + memories. The target must succeed at a DC 37 Fortitude saving throw or become + stupefied 1. A veiled master regains 5 Hit Points each time it successfully consumes + memories. When a veiled master consumes memories, it learns some of the creature''s + memories (subject to the GM''s discretion).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - mental + - occult + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When a veiled master successfully casts __dominate__ on a creature, + a __suggestion__ spell triggers when the __dominate__ spell ends. This __suggestion__ + usually causes the target to return to the veiled master, so the creature can + cast __dominate__ again, but a veiled master can set the __suggestion__ to different + orders if it wishes. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Delayed Suggestion + range: null + raw_description: '**Delayed Suggestion** (__enchantment__, __occult__) When a veiled + master successfully casts __dominate__ on a creature, a __suggestion__ spell triggers + when the __dominate__ spell ends. This __suggestion__ usually causes the target + to return to the veiled master, so the creature can cast __dominate__ again, but + a veiled master can set the __suggestion__ to different orders if it wishes.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - enchantment + - occult + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: '**Saving Throw** Fortitude DC 36; **Stage 1** no ill effect (1 round); + **Stage 2** the victim''s skin softens, inflicting drained 1 (1 round); **Stage + 3** the victim''s skin transforms into a clear, slimy membrane, inflicting drained + 2 until the curse ends; every hour this membrane remains dry, the creature''s + drained condition increases by 1 (permanent). A __remove disease__ spell can counteract + this curse, but immunity to disease offers no protection against it.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Slime + range: null + raw_description: '**Slime** (__curse__, __occult__, __virulent__) **Saving Throw** + Fortitude DC 36; **Stage 1** no ill effect (1 round); **Stage 2** the victim''s + skin softens, inflicting drained 1 (1 round); **Stage 3** the victim''s skin transforms + into a clear, slimy membrane, inflicting drained 2 until the curse ends; every + hour this membrane remains dry, the creature''s drained condition increases by + 1 (permanent). A __remove disease__ spell can counteract this curse, but immunity + to disease offers no protection against it.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - occult + - virulent + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The veiled master thrashes about with its tentacles. Make a tentacle + Strike against each creature within its reach. Roll only one attack roll, and + roll the damage only once for all targets. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Tentacle Flurry + range: null + raw_description: '**Tentacle Flurry** [Two Actions] The veiled master thrashes + about with its tentacles. Make a tentacle Strike against each creature within + its reach. Roll only one attack roll, and roll the damage only once for all targets.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature touched by the veiled master's tentacles, whether those + tentacles deal damage or not, must attempt a DC 34 Will save, becoming slowed + 1 on a failure or slowed 2 on a critical failure. Each time the affected creature + ends its turn, its slowed value decreases by 1. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Thoughtlance + range: null + raw_description: '**Thoughtlance** (__curse__, __enchantment__, __occult__) A creature + touched by the veiled master''s tentacles, whether those tentacles deal damage + or not, must attempt a DC 34 Will save, becoming slowed 1 on a failure or slowed + 2 on a critical failure. Each time the affected creature ends its turn, its slowed + value decreases by 1.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - enchantment + - occult + trigger: null alignment: LE automatic_abilities: null description: 'The powerful vidileths are the insidious veiled masters of the alghollthus. @@ -32,7 +217,6 @@ immunities: - controlled - electricity - mental -items: null languages: - Aklo - Alghollthu @@ -41,7 +225,7 @@ languages: - Undercommon - tongues level: 14 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+12 @@ -62,7 +246,9 @@ melee: name: fangs plus_damage: - formula: null - type: slime and consume memories + type: slime + - formula: null + type: consume memories to_hit: 28 traits: - agile @@ -71,8 +257,8 @@ melee: - versatile S - action_cost: One Action damage: - formula: 7d6 - type: electricity + formula: null + type: 7d6 electricity name: tentacle plus_damage: - formula: null @@ -85,196 +271,12 @@ melee: - reach 20 feet name: Veiled Master perception: 25 -proactive_abilities: -- action_cost: Free Action - critical_failure: null - critical_success: null - description: Once per round, a veiled master can take on the appearance of a humanoid - of Large, Medium, or Small size or resume its true form. While in humanoid form, - the veiled master's Speed is 30 feet, and it loses its mucus cloud aura and swim - Speed. If the humanoid form assumed lacks the aquatic trait, the veiled master - loses its own aquatic trait as well. In humanoid form, the veiled master can use - weapons, or it can make Strikes that work like its tentacle attack but use the - reach of its current form. If the assumed form has fangs or claws, the veiled - master can also make such Strikes, but these attacks lack the veiled master's - slime. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** [Free Action] (__concentrate__, __occult__, - __polymorph__, __transmutation__) Once per round, a veiled master can take on - the appearance of a humanoid of Large, Medium, or Small size or resume its true - form. While in humanoid form, the veiled master''s Speed is 30 feet, and it loses - its mucus cloud aura and swim Speed. If the humanoid form assumed lacks the aquatic - trait, the veiled master loses its own aquatic trait as well. In humanoid form, - the veiled master can use weapons, or it can make Strikes that work like its tentacle - attack but use the reach of its current form. If the assumed form has fangs or - claws, the veiled master can also make such Strikes, but these attacks lack the - veiled master''s slime.' - requirements: null - success: null - traits: - - concentrate - - occult - - polymorph - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When a veiled master makes a fangs Strike against a creature, it can - consume some of that creature's memories. The target must succeed at a DC 37 Fortitude - saving throw or become stupefied 1. A veiled master regains 5 Hit Points each - time it successfully consumes memories. When a veiled master consumes memories, - it learns some of the creature's memories (subject to the GM's discretion). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Consume Memories - range: null - raw_description: '**Consume Memories** (__mental__, __occult__) When a veiled master - makes a fangs Strike against a creature, it can consume some of that creature''s - memories. The target must succeed at a DC 37 Fortitude saving throw or become - stupefied 1. A veiled master regains 5 Hit Points each time it successfully consumes - memories. When a veiled master consumes memories, it learns some of the creature''s - memories (subject to the GM''s discretion).' - requirements: null - success: null - traits: - - mental - - occult - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When a veiled master successfully casts __dominate__ on a creature, - a __suggestion__ spell triggers when the __dominate__ spell ends. This __suggestion__ - usually causes the target to return to the veiled master, so the creature can - cast __dominate__ again, but a veiled master can set the __suggestion__ to different - orders if it wishes. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Delayed Suggestion - range: null - raw_description: '**Delayed Suggestion** (__enchantment__, __occult__) When a veiled - master successfully casts __dominate__ on a creature, a __suggestion__ spell triggers - when the __dominate__ spell ends. This __suggestion__ usually causes the target - to return to the veiled master, so the creature can cast __dominate__ again, but - a veiled master can set the __suggestion__ to different orders if it wishes.' - requirements: null - success: null - traits: - - enchantment - - occult - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** Fortitude DC 36; **Stage 1** no ill effect (1 round); - **Stage 2** the victim''s skin softens, inflicting drained 1 (1 round); **Stage - 3** the victim''s skin transforms into a clear, slimy membrane, inflicting drained - 2 until the curse ends; every hour this membrane remains dry, the creature''s - drained condition increases by 1 (permanent). A __remove disease__ spell can counteract - this curse, but immunity to disease offers no protection against it.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Slime - range: null - raw_description: '**Slime** (__curse__, __occult__, __virulent__) **Saving Throw** - Fortitude DC 36; **Stage 1** no ill effect (1 round); **Stage 2** the victim''s - skin softens, inflicting drained 1 (1 round); **Stage 3** the victim''s skin transforms - into a clear, slimy membrane, inflicting drained 2 until the curse ends; every - hour this membrane remains dry, the creature''s drained condition increases by - 1 (permanent). A __remove disease__ spell can counteract this curse, but immunity - to disease offers no protection against it.' - requirements: null - success: null - traits: - - curse - - occult - - virulent - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The veiled master thrashes about with its tentacles. Make a tentacle - Strike against each creature within its reach. Roll only one attack roll, and - roll the damage only once for all targets. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Tentacle Flurry - range: null - raw_description: '**Tentacle Flurry** [Two Actions] The veiled master thrashes - about with its tentacles. Make a tentacle Strike against each creature within - its reach. Roll only one attack roll, and roll the damage only once for all targets.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature touched by the veiled master's tentacles, whether those - tentacles deal damage or not, must attempt a DC 34 Will save, becoming slowed - 1 on a failure or slowed 2 on a critical failure. Each time the affected creature - ends its turn, its slowed value decreases by 1. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Thoughtlance - range: null - raw_description: '**Thoughtlance** (__curse__, __enchantment__, __occult__) A creature - touched by the veiled master''s tentacles, whether those tentacles deal damage - or not, must attempt a DC 34 Will save, becoming slowed 1 on a failure or slowed - 2 on a critical failure. Each time the affected creature ends its turn, its slowed - value decreases by 1.' - requirements: null - success: null - traits: - - curse - - enchantment - - occult - trigger: null -ranged: null +ranged_attacks: null rarity: Rare resistances: - amount: 20 - type: cold -ritual_lists: -- dc: 37 misc: null - name: Occult Rituals - spell_groups: - - heightened_level: null - level: 5 - spells: - - frequency: null - name: geas - requirement: null - to_hit: null + type: cold saves: fort: 26 fort_misc: null @@ -287,138 +289,131 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. While underwater, a veiled master exudes a cloud of transparent - slime. An air-breathing creature within 30 feet of a veiled master must succeed - at a DC 36 Fortitude save each round or lose the ability to breathe air but gain - the ability to breathe water for 24 hours. + description: While underwater, a veiled master exudes a cloud of transparent slime. + An air-breathing creature within 30 feet of a veiled master must succeed at a + DC 36 Fortitude save each round or lose the ability to breathe air but gain the + ability to breathe water for 24 hours. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Mucus Cloud - range: null + range: 30 feet raw_description: '**Mucus Cloud** (__aura__, __disease__) 30 feet. While underwater, a veiled master exudes a cloud of transparent slime. An air-breathing creature within 30 feet of a veiled master must succeed at a DC 36 Fortitude save each round or lose the ability to breathe air but gain the ability to breathe water for 24 hours.' requirements: null + saving_throw: null + stages: null success: null traits: - aura - disease trigger: null senses: -- Perception +25 - darkvision size: Large skills: - bonus: 27 misc: null - name: 'Arcana ' + name: Arcana - bonus: 24 misc: null - name: 'Athletics ' + name: Athletics - bonus: 28 misc: null - name: 'Deception ' + name: Deception - bonus: 26 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 29 misc: any one subcategory - name: 'Lore ' + name: Lore - bonus: 29 misc: null - name: 'Occultism ' + name: Occultism - bonus: 27 misc: null - name: 'Society ' + name: Society - bonus: 24 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 14 + page_start: '14' page_stop: null speed: - amount: 10 + misc: null type: Land - amount: 80 + misc: null type: swim spell_lists: -- dc: 37 - misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 9 +- attack_bonus: null + cantrips: null + constants: + - level: 5 spells: - - frequency: at will - name: project image - requirement: null - - heightened_level: null - level: 8 - spells: - - frequency: at will - name: illusory scene - requirement: null - - frequency: x3 - name: suggestion - requirement: null - - heightened_level: null - level: 7 - spells: - - frequency: at will - name: veil - requirement: null - - heightened_level: null - level: 6 - spells: - - frequency: x3 - name: dominate - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: x3 - name: dimension door - requirement: null - - frequency: at will - name: hallucinatory terrain - requirement: null - - frequency: at will - name: illusory object - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: at will - name: hypnotic pattern - requirement: null - - frequency: at will - name: levitate - requirement: null - - frequency: at will - name: mind reading - requirement: null - - frequency: at will - name: secret page - requirement: null - - heightened_level: 5 - level: -1 - spells: - - frequency: null + - misc: null name: tongues - requirement: null - to_hit: null + dc: 37 + focus_points: null + misc: null + spell_lists: + - level: 9 + spells: + - misc: at will + name: project image + - level: 8 + spells: + - misc: at will + name: illusory scene + - misc: x3 + name: suggestion + - level: 7 + spells: + - misc: at will + name: veil + - level: 6 + spells: + - misc: x3 + name: dominate + - level: 5 + spells: + - misc: x3 + name: dimension door + - misc: at will + name: hallucinatory terrain + - misc: at will + name: illusory object + - level: 3 + spells: + - misc: at will + name: hypnotic pattern + - misc: at will + name: levitate + - misc: at will + name: mind reading + - misc: at will + name: secret page + spells_source: Occult Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 37 + focus_points: null + misc: null + spell_lists: + - level: 5 + spells: + - misc: null + name: geas + spells_source: Occult Rituals traits: -- Rare -- LE -- Large - Aberration - Aquatic -type: Creature -weaknesses: null diff --git a/data/monsters/velociraptor.yaml b/data/monsters/velociraptor.yaml index 38dea75..43f162f 100644 --- a/data/monsters/velociraptor.yaml +++ b/data/monsters/velociraptor.yaml @@ -7,6 +7,51 @@ ability_mods: wis_mod: 1 ac: 16 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The velociraptor Strides up to 10 feet, ignoring difficult terrain + as it leaps over obstacles. It then makes a Strike with its talons, gaining a + +1 circumstance bonus to its attack roll. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Leaping Charge + range: null + raw_description: '**Leaping Charge** [One Action] The velociraptor Strides up to + 10 feet, ignoring difficult terrain as it leaps over obstacles. It then makes + a Strike with its talons, gaining a +1 circumstance bonus to its attack roll.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The velociraptor deals 1d4 extra damage to any creature that's within + reach of at least two of the velociraptor's allies. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pack Attack + range: null + raw_description: '**Pack Attack** The velociraptor deals 1d4 extra damage to any + creature that''s within reach of at least two of the velociraptor''s allies.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'A smaller cousin of the deinonychus, the velociraptor is a swift, cunning @@ -26,11 +71,8 @@ description: 'A smaller cousin of the deinonychus, the velociraptor is a swift, **__Recall Knowledge - Animal__ (__Nature__)**: DC 15' hp: 20 hp_misc: null -immunities: null -items: null -languages: null level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+3 @@ -52,53 +94,7 @@ melee: - finesse name: Velociraptor perception: 6 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The velociraptor Strides up to 10 feet, ignoring difficult terrain - as it leaps over obstacles. It then makes a Strike with its talons, gaining a - +1 circumstance bonus to its attack roll. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Leaping Charge - range: null - raw_description: '**Leaping Charge** The velociraptor Strides up to 10 feet, ignoring - difficult terrain as it leaps over obstacles. It then makes a Strike with its - talons, gaining a +1 circumstance bonus to its attack roll. ' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The velociraptor deals 1d4 extra damage to any creature that's within - reach of at least two of the velociraptor's allies. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pack Attack - range: null - raw_description: '**Pack Attack** The velociraptor deals 1d4 extra damage to any - creature that''s within reach of at least two of the velociraptor''s allies.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 5 fort_misc: null @@ -107,34 +103,29 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +6 - low-light vision - scent (imprecise) 30 feet size: Small skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 5 misc: +8 jumping - name: 'Athletics ' + name: Athletics - bonus: 6 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 96 + page_start: '96' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: null traits: -- N -- Small - Animal - Dinosaur -type: Creature -weaknesses: null diff --git a/data/monsters/veranallia.yaml b/data/monsters/veranallia.yaml index 6168daf..4a8d82f 100644 --- a/data/monsters/veranallia.yaml +++ b/data/monsters/veranallia.yaml @@ -7,6 +7,59 @@ ability_mods: wis_mod: 10 ac: 45 ac_special: null +active_abilities: +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: null + effect: The veranallia dramatically alters weather patterns in the surrounding area, + producing any of the results of a successful 9th-level __control weather__ ritual. + failure: null + frequency: three times per day + full_description: null + generic_description: null + maximum_duration: null + name: Alter Weather + range: null + raw_description: '**Alter Weather** [Three Actions] **Frequency **three times per + day; **Effect **The veranallia dramatically alters weather patterns in the surrounding + area, producing any of the results of a successful 9th-level __control weather__ + ritual.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: The veranallia spends a minute to encase a creature that has been dead for + no more than a year in a cocoon. After 24 hours, the creature is restored to life, + and the cocoon explodes in a shower of colorful blossoms. If the veranallia chooses, + Rebirth can change the creature's ancestry or heritage, typically into an aasimar. + failure: null + frequency: once per day + full_description: null + generic_description: null + maximum_duration: null + name: Rebirth + range: null + raw_description: '**Rebirth** (__divine__, __necromancy__) **Frequency **once per + day; **Effect **The veranallia spends a minute to encase a creature that has been + dead for no more than a year in a cocoon. After 24 hours, the creature is restored + to life, and the cocoon explodes in a shower of colorful blossoms. If the veranallia + chooses, Rebirth can change the creature''s ancestry or heritage, typically into + an aasimar.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - necromancy + trigger: null alignment: CG automatic_abilities: null description: 'Veranallias represent the freedom of life to grow, change, and adapt. @@ -33,7 +86,6 @@ description: 'Veranallias represent the freedom of life to grow, change, and ada **__Recall Knowledge - Celestial__ (__Religion__)**: DC 40' hp: 475 hp_misc: null -immunities: null items: - +3 greater striking sickle languages: @@ -44,15 +96,17 @@ languages: - speak with plants - tongues level: 20 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d4+16 type: slashing name: sickle plus_damage: - - formula: 4d6 - type: cold and 1d6 good + - formula: null + type: 4d6 cold + - formula: null + type: 1d6 good to_hit: 39 traits: - agile @@ -64,103 +118,23 @@ melee: type: bludgeoning name: vine plus_damage: - - formula: 1d6 - type: good and Improved Grab + - formula: null + type: 1d6 good + - formula: null + type: Improved Grab to_hit: 39 traits: - reach 20 feet name: Veranallia perception: 38 -proactive_abilities: -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: null - effect: The veranallia dramatically alters weather patterns in the surrounding area, - producing any of the results of a successful 9th-level __control weather__ ritual. - effects: null - failure: null - frequency: three times per day - full_description: null - generic_description: null - name: Alter Weather - range: null - raw_description: '**Alter Weather** [Three Actions] **Frequency **three times per - day; **Effect **The veranallia dramatically alters weather patterns in the surrounding - area, producing any of the results of a successful 9th-level __control weather__ - ritual.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: null - effect: The veranallia spends a minute to encase a creature that has been dead for - no more than a year in a cocoon. After 24 hours, the creature is restored to life, - and the cocoon explodes in a shower of colorful blossoms. If the veranallia's - chooses, Rebirth can change the creature's ancestry or heritage, typically into - an aasimar. - effects: null - failure: null - frequency: once per day - full_description: null - generic_description: null - name: Rebirth - range: null - raw_description: '**Rebirth** (__divine__, __necromancy__) **Frequency **once per - day; **Effect **The veranallia spends a minute to encase a creature that has been - dead for no more than a year in a cocoon. After 24 hours, the creature is restored - to life, and the cocoon explodes in a shower of colorful blossoms. If the veranallia''s - chooses, Rebirth can change the creature''s ancestry or heritage, typically into - an aasimar.' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 20 + misc: null type: fire - amount: 20 + misc: null type: cold -ritual_lists: -- dc: 42 - misc: also has Reincarnate; spell not out yet at time of printing - name: Rituals - spell_groups: - - heightened_level: null - level: 6 - spells: - - frequency: null - name: awaken animal - requirement: null - - frequency: null - name: commune with nature - requirement: null - - frequency: null - name: primal call - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: null - name: blight - requirement: null - - frequency: null - name: plant growth - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: consecrate - requirement: null - to_hit: null saves: fort: 36 fort_misc: null @@ -169,120 +143,128 @@ saves: ref_misc: null will: 38 will_misc: null -sense_abilities: null senses: -- Perception +38 - darkvision - tremorsense (imprecise) 120 feet size: Medium skills: - bonus: 34 misc: null - name: 'Athletics ' + name: Athletics - bonus: 36 misc: null - name: 'Deception ' + name: Deception - bonus: 38 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 36 misc: null - name: 'Elysium Lore ' + name: Elysium Lore - bonus: 36 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 36 misc: null - name: 'Medicine ' + name: Medicine - bonus: 34 misc: null - name: 'Nature ' + name: Nature - bonus: 38 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 31 + page_start: '31' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 40 + misc: null type: fly spell_lists: -- dc: 42 - misc: '' - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 10 +- attack_bonus: 32 + cantrips: null + constants: + - level: 9 spells: - - frequency: null - name: cataclysm - requirement: null - - frequency: once per year - name: primal phenomenon - requirement: null - - frequency: null - name: revival - requirement: null - - heightened_level: null - level: 9 - spells: - - frequency: null - name: nature's enmity - requirement: null - - frequency: ×3 - name: regenerate - requirement: null - - frequency: null - name: storm of vengeance - requirement: null - - frequency: at will - name: tree stride - requirement: null - - heightened_level: null - level: 8 - spells: - - frequency: at will - name: polar ray - requirement: null - - frequency: at will - name: sunburst - requirement: null - - heightened_level: null - level: 6 - spells: - - frequency: at will - name: baleful polymorph - requirement: null - - frequency: at will - name: tangling creepers - requirement: null - - heightened_level: 9 - level: -1 - spells: - - frequency: null + - misc: null name: endure elements - requirement: null - - frequency: null + - misc: null name: speak with animals - requirement: null - - frequency: null + - misc: null name: speak with plants - requirement: null - - frequency: null + - misc: null name: tongues - requirement: null - to_hit: 32 + dc: 42 + focus_points: null + misc: null + spell_lists: + - level: 10 + spells: + - misc: null + name: cataclysm + - misc: once per year + name: primal phenomenon + - misc: null + name: revival + - level: 9 + spells: + - misc: null + name: nature's enmity + - misc: ×3 + name: regenerate + - misc: null + name: storm of vengeance + - misc: at will + name: tree stride + - level: 8 + spells: + - misc: at will + name: polar ray + - misc: at will + name: sunburst + - level: 6 + spells: + - misc: at will + name: baleful polymorph + - misc: at will + name: tangling creepers + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 42 + focus_points: null + misc: also has Reincarnate (spell not out yet at time of printing) + spell_lists: + - level: 6 + spells: + - misc: null + name: awaken animal + - misc: null + name: commune with nature + - misc: null + name: primal call + - level: 4 + spells: + - misc: null + name: blight + - misc: null + name: plant growth + - level: 2 + spells: + - misc: null + name: consecrate + spells_source: Rituals traits: -- CG -- Medium - Azata - Celestial -type: Creature weaknesses: - amount: 20 + misc: null type: cold iron - amount: 20 + misc: null type: evil diff --git a/data/monsters/verdurous ooze.yaml b/data/monsters/verdurous ooze.yaml index 7b58d70..3075d25 100644 --- a/data/monsters/verdurous ooze.yaml +++ b/data/monsters/verdurous ooze.yaml @@ -7,6 +7,161 @@ ability_mods: wis_mod: 0 ac: 12 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: 2d6 bludgeoning plus 1d6 acid, DC 24 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 2d6 bludgeoning plus 1d6 acid, + DC 24' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The verdurous ooze adjusts its aura of supernatural vapors to affect + living creatures within a 20-foot emanation, forcing them to attempt a DC 24 Will + save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sleep Gas + range: null + raw_description: '**Sleep Gas** [Two Actions] (__incapacitation__, __mental__, + __poison__, __sleep__) The verdurous ooze adjusts its aura of supernatural vapors + to affect living creatures within a 20-foot emanation, forcing them to attempt + a DC 24 Will save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - incapacitation + - mental + - poison + - sleep + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected and becomes temporarily immune to Sleep + Gas for 24 hours. + description: The creature is unaffected and becomes temporarily immune to Sleep + Gas for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected and becomes temporarily + immune to Sleep Gas for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __stupefied 1__ for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is __stupefied 1__ for 1 round.' + requirements: null + saving_throw: null + stages: null + success: The creature is __stupefied 1__ for 1 round. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature falls __unconscious__. If it's still unconscious after + 1 minute, it wakes up automatically. + effect: null + failure: The creature falls __unconscious__. If it's still unconscious after 1 minute, + it wakes up automatically. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature falls __unconscious__. If it''s still + unconscious after 1 minute, it wakes up automatically.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature falls unconscious. If it's still unconscious after + 1 hour, it wakes up automatically. + critical_success: null + description: The creature falls unconscious. If it's still unconscious after 1 hour, + it wakes up automatically. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The creature falls unconscious. If it''s + still unconscious after 1 hour, it wakes up automatically.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A verdurous ooze's acid damages only metal and flesh—not bone, stone, + or other materials. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Verdurous Ooze Acid + range: null + raw_description: '**Verdurous Ooze Acid** A verdurous ooze''s acid damages only + metal and flesh—not bone, stone, or other materials.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -17,11 +172,11 @@ automatic_abilities: takes 2d4 acid damage (after dealing damage to the ooze as normal). __Thrown__ weapons take this damage automatically with no save. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Corrosive Surface range: null raw_description: '**Corrosive Surface** A creature that hits a verdurous ooze with @@ -29,34 +184,38 @@ automatic_abilities: the weapon or creature takes 2d4 acid damage (after dealing damage to the ooze as normal). __Thrown__ weapons take this damage automatically with no save.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null - description: 20 feet. The verdurous ooze constantly emits supernatural vapors that - cause nearby plants to grow rapidly and writhe and grasp at anything and everything - within the emanation. This area becomes difficult terrain for non-verdurous ooze + description: The verdurous ooze constantly emits supernatural vapors that cause + nearby plants to grow rapidly and writhe and grasp at anything and everything + within the emanation. This area becomes difficult terrain for non–verdurous ooze creatures. When a creature starts its turn in this aura, it must succeed at a - DC 21 Reflex save or take a -10-foot circumstance penalty to its Speeds until + DC 21 Reflex save or take a –10-foot circumstance penalty to its Speeds until it leaves the emanation. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Enliven Foliage - range: null + range: 20 feet raw_description: '**Enliven Foliage** (__aura__, __primal__, __transmutation__) 20 feet. The verdurous ooze constantly emits supernatural vapors that cause nearby plants to grow rapidly and writhe and grasp at anything and everything within - the emanation. This area becomes difficult terrain for non-verdurous ooze creatures. + the emanation. This area becomes difficult terrain for non–verdurous ooze creatures. When a creature starts its turn in this aura, it must succeed at a DC 21 Reflex - save or take a -10-foot circumstance penalty to its Speeds until it leaves the + save or take a –10-foot circumstance penalty to its Speeds until it leaves the emanation.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -73,11 +232,11 @@ automatic_abilities: it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or heavy to push). effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Split range: null raw_description: '**Split** When a verdurous ooze that has 10 or more HP is hit @@ -87,6 +246,8 @@ automatic_abilities: is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or heavy to push).' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -105,103 +266,29 @@ hp_misc: null immunities: - acid - critical hits -- mental +- mental - piercing - precision - slashing -- unconscious -- visual -items: null -languages: null +- unconscious +- visual level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+7 type: bludgeoning name: pseudopod plus_damage: - - formula: 1d6 - type: acid and Grab + - formula: null + type: 1d6 acid + - formula: null + type: Grab to_hit: 15 traits: null name: Verdurous Ooze perception: 8 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 2d6 bludgeoning plus 1d6 acid, DC 24 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 2d6 bludgeoning plus 1d6 acid, DC 24' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: The creature falls unconscious. If it's still unconscious after - 1 hour, it wakes up automatically. - critical_success: The creature is unaffected and becomes temporarily immune to Sleep - Gas for 24 hours. - description: "The verdurous ooze adjusts its aura of supernatural vapors to affect\ - \ living creatures within a 20-foot emanation, forcing them to attempt a DC 24\ - \ Will save. \n\n" - effect: null - effects: null - failure: The creature falls unconscious. If it's still unconscious after 1 minute, - it wakes up automatically. - frequency: null - full_description: null - generic_description: null - name: Sleep Gas - range: null - raw_description: "**Sleep Gas** [Two Actions] (__incapacitation__, __mental__,\ - \ __poison__, __sleep__) The verdurous ooze adjusts its aura of supernatural vapors\ - \ to affect living creatures within a 20-foot emanation, forcing them to attempt\ - \ a DC 24 Will save. \n\n**Critical Success** The creature is unaffected and becomes\ - \ temporarily immune to Sleep Gas for 24 hours. \n\n**Success** The creature is\ - \ __stupefied 1__ for 1 round. \n\n**Failure** The creature falls __unconscious__.\ - \ If it's still unconscious after 1 minute, it wakes up automatically. \n\n**Critical\ - \ Failure** The creature falls unconscious. If it's still unconscious after 1\ - \ hour, it wakes up automatically." - requirements: null - success: The creature is stupefied 1 for 1 round. - traits: - - incapacitation - - mental - - poison - - sleep - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A verdurous ooze's acid damages only metal and flesh—not bone, stone, - or other materials. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Verdurous Ooze Acid - range: null - raw_description: '**Verdurous Ooze Acid** A verdurous ooze''s acid damages only - metal and flesh—not bone, stone, or other materials.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 17 fort_misc: null @@ -210,50 +297,26 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A verdurous ooze can sense nearby creatures through vibration and air - or water movement. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Motion Sense - range: null - raw_description: '**Motion Sense** A verdurous ooze can sense nearby creatures through - vibration and air or water movement.' - requirements: null - success: null - traits: null - trigger: null senses: -- Perception +8 - motion sense 60 feet - no vision size: Medium skills: - bonus: 15 misc: null - name: 'Athletics ' + name: Athletics - bonus: 4 misc: +10 in tall grass or undergrowth - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 194 + page_start: '194' page_stop: null speed: - amount: 15 + misc: null type: Land spell_lists: null traits: -- N -- Medium - Mindless - Ooze -type: Creature -weaknesses: null diff --git a/data/monsters/vermlek.yaml b/data/monsters/vermlek.yaml index bf65962..29cb219 100644 --- a/data/monsters/vermlek.yaml +++ b/data/monsters/vermlek.yaml @@ -8,6 +8,97 @@ ability_mods: ac: 16 ac_special: - descr: 19 while Inhabiting a Body +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: '**Requirement** The worm demon is Inhabiting a Body;' + effect: The worm demon crawls out of the body it is inhabiting, devouring much of + the body's remaining flesh and regaining 10 Hit Points in the process. The corpse + it leaves behind is little more than a husk. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Abandon Body + range: null + raw_description: '**Abandon Body** [Two Actions] (__manipulate__) **Requirement** + The worm demon is Inhabiting a Body; **Effect** The worm demon crawls out of the + body it is inhabiting, devouring much of the body''s remaining flesh and regaining + 10 Hit Points in the process. The corpse it leaves behind is little more than + a husk.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - manipulate + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: The worm demon crawls into the body of an adjacent dead Medium humanoid, + consuming the bulk of the victim's skeleton and internal organs as it does so + and cramming itself into the cavity. As long as it Inhabits a Body, the worm demon + loses its bite attack, can wield weapons like a humanoid, gains a +3 circumstance + bonus to AC, and gains a +3 circumstance bonus to Deception checks to Impersonate + the creature it is inhabiting. It cannot use this ability if it is already Inhabiting + a Body. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Inhabit Body + range: null + raw_description: '**Inhabit Body** [Three Actions] (__manipulate__) The worm demon + crawls into the body of an adjacent dead Medium humanoid, consuming the bulk of + the victim''s skeleton and internal organs as it does so and cramming itself into + the cavity. As long as it Inhabits a Body, the worm demon loses its bite attack, + can wield weapons like a humanoid, gains a +3 circumstance bonus to AC, and gains + a +3 circumstance bonus to Deception checks to Impersonate the creature it is + inhabiting. It cannot use this ability if it is already Inhabiting a Body.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - manipulate + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Whenever the vermlek Abandons a Body or Inhabits a Body, all creatures + within 30 feet who can see the vermlek must succeed at a DC 19 Will save or become + __frightened 1__. On a critical failure, the creature is frightened 1 and __sickened + 1__. Regardless of the result, creatures are immune to the same vermlek's unsettling + movement for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Unsettling Movement + range: null + raw_description: '**Unsettling Movement** (__emotion__, __fear__, __mental__, __visual__) + Whenever the vermlek Abandons a Body or Inhabits a Body, all creatures within + 30 feet who can see the vermlek must succeed at a DC 19 Will save or become __frightened + 1__. On a critical failure, the creature is frightened 1 and __sickened 1__. Regardless + of the result, creatures are immune to the same vermlek''s unsettling movement + for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - emotion + - fear + - mental + - visual + trigger: null alignment: CE automatic_abilities: - action_cost: None @@ -17,11 +108,11 @@ automatic_abilities: swiftly taken away. Whenever a __dying__ creature within sight of the worm demon has its dying condition removed, the worm demon takes 1d6 mental damage. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Recoil from Wasted Opportunities range: null raw_description: '**Recoil from Wasted Opportunities** Worm demons can''t stand @@ -29,6 +120,8 @@ automatic_abilities: creature within sight of the worm demon has its dying condition removed, the worm demon takes 1d6 mental damage.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -58,15 +151,13 @@ description: 'Vermleks, also called worm demons, manifest from the souls of mort **__Recall Knowledge - Fiend__ (__Religion__)**: DC 18' hp: 55 hp_misc: null -immunities: null -items: null languages: - Abyssal - Celestial - Draconic - telepathy 100 feet level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+3 @@ -95,93 +186,7 @@ melee: - versatile P name: Vermlek perception: 8 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The worm demon is Inhabiting a Body - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Abandon Body - range: null - raw_description: '**Abandon Body** [Two Actions] (__manipulate__) **Requirement** - The worm demon is Inhabiting a Body; **Effect** The worm demon crawls out of the - body it is inhabiting, devouring much of the body''s remaining flesh and regaining - 10 Hit Points in the process. The corpse it leaves behind is little more than - a husk.' - requirements: null - success: null - traits: - - manipulate - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: The worm demon crawls into the body of an adjacent dead Medium humanoid, - consuming the bulk of the victim's skeleton and internal organs as it does so - and cramming itself into the cavity. As long as it Inhabits a Body, the worm demon - loses its bite attack, can wield weapons like a humanoid, gains a +3 circumstance - bonus to AC, and gains a +3 circumstance bonus to Deception checks to Impersonate - the creature it is inhabiting. It cannot use this ability if it is already Inhabiting - a Body. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Inhabit Body - range: null - raw_description: '**Inhabit Body** [Three Actions] (__manipulate__) The worm demon - crawls into the body of an adjacent dead Medium humanoid, consuming the bulk of - the victim''s skeleton and internal organs as it does so and cramming itself into - the cavity. As long as it Inhabits a Body, the worm demon loses its bite attack, - can wield weapons like a humanoid, gains a +3 circumstance bonus to AC, and gains - a +3 circumstance bonus to Deception checks to Impersonate the creature it is - inhabiting. It cannot use this ability if it is already Inhabiting a Body.' - requirements: null - success: null - traits: - - manipulate - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Whenever the vermlek Abandons a Body or Inhabits a Body, all creatures - within 30 feet who can see the vermlek must succeed at a DC 19 Will save or become - __frightened 1__. On a critical failure, the creature is frightened 1 and __sickened - 1__. Regardless of the result, creatures are immune to the same vermlek's unsettling - movement for 24 hours. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Unsettling Movement - range: null - raw_description: '**Unsettling Movement** (__emotion__, __fear__, __mental__, __visual__) - Whenever the vermlek Abandons a Body or Inhabits a Body, all creatures within - 30 feet who can see the vermlek must succeed at a DC 19 Will save or become __frightened - 1__. On a critical failure, the creature is frightened 1 and __sickened 1__. Regardless - of the result, creatures are immune to the same vermlek''s unsettling movement - for 24 hours.' - requirements: null - success: null - traits: - - emotion - - fear - - mental - - visual - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 11 fort_misc: null @@ -190,58 +195,58 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +8 - darkvision size: Medium skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 10 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: +10 to Impersonate while Inhabiting a Body - name: 'Deception ' + name: Deception - bonus: 8 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: 'Pathfinder #151: The Show Must Go On' - page_start: 82 + page_start: '82' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 15 + misc: null type: burrow spell_lists: -- dc: 19 - misc: '' - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 3 +- attack_bonus: 11 + cantrips: null + constants: null + dc: 19 + focus_points: null + misc: null + spell_lists: + - level: 3 spells: - - frequency: null + - misc: null name: fear - requirement: null - - frequency: null + - misc: null name: harm - requirement: null - to_hit: 11 + spells_source: Divine Innate Spells traits: -- CE -- Medium - Demon - Fiend -type: Creature weaknesses: - amount: 5 + misc: null type: cold iron - amount: 5 + misc: null type: good - amount: 5 + misc: null type: sonic diff --git a/data/monsters/vexgit.yaml b/data/monsters/vexgit.yaml index 4bb3819..c904a2b 100644 --- a/data/monsters/vexgit.yaml +++ b/data/monsters/vexgit.yaml @@ -7,6 +7,110 @@ ability_mods: wis_mod: 1 ac: 16 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A vexgit's maul Strike against an object deals ignores up to 5 of the + object's Hardness. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Destructive Smash + range: null + raw_description: '**Destructive Smash** A vexgit''s maul Strike against an object + deals ignores up to 5 of the object''s Hardness.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: null + effect: The vexgit creates a __snare__ of their level or lower that normally takes + 1 minute to craft at no cost. A single vexgit can maintain one gremlin snare at + a time—if they create a new snare, the previously created one vanishes. + failure: null + frequency: once per hour + full_description: null + generic_description: null + maximum_duration: null + name: Gremlin Snare + range: null + raw_description: '**Gremlin Snare** [Three Actions] (__conjuration__, __primal__) + **Frequency** once per hour; **Effect** The vexgit creates a __snare__ of their + level or lower that normally takes 1 minute to craft at no cost. A single vexgit + can maintain one gremlin snare at a time—if they create a new snare, the previously + created one vanishes.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - conjuration + - primal + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The vexgit makes a +9 spell attack against a creature or unattended object. + If they succeed, the vexgit deals 1d6 damage (doubled on a critical hit) to a + metal item the target is wearing or holding, ignoring its Hardness. If they hit + an unattended metal item, the item takes this damage automatically. If a creature + uses __Shield Block__ with a metal shield against this attack, the shield is automatically + __broken__, but no other item is rusted on that attack. + failure: null + frequency: once per hour + full_description: null + generic_description: null + maximum_duration: null + name: Rusting Grasp + range: null + raw_description: '**Rusting Grasp** [Two Actions] (__primal__, __transmutation__) + **Frequency** once per hour; **Effect** The vexgit makes a +9 spell attack against + a creature or unattended object. If they succeed, the vexgit deals 1d6 damage + (doubled on a critical hit) to a metal item the target is wearing or holding, + ignoring its Hardness. If they hit an unattended metal item, the item takes this + damage automatically. If a creature uses __Shield Block__ with a metal shield + against this attack, the shield is automatically __broken__, but no other item + is rusted on that attack.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - primal + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When a vexgit succeeds or critically succeeds at a check to __Disable + a Device__, they gain an additional success toward disabling a complex device. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Speedy Sabotage + range: null + raw_description: '**Speedy Sabotage** When a vexgit succeeds or critically succeeds + at a check to __Disable a Device__, they gain an additional success toward disabling + a complex device.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: null description: 'These gremlins are covered head-to-toe by a crustacean-like exoskeleton @@ -33,13 +137,12 @@ description: 'These gremlins are covered head-to-toe by a crustacean-like exoske **__Recall Knowledge - Fey__ (__Nature__)**: DC 15' hp: 24 hp_misc: null -immunities: null items: - maul languages: - Undercommon level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d12+1 @@ -63,106 +166,7 @@ melee: - finesse name: Vexgit perception: 6 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A vexgit's maul Strike against an object deals ignores up to 5 of the - object's Hardness. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Destructive Smash - range: null - raw_description: '**Destructive Smash** A vexgit''s maul Strike against an object - deals ignores up to 5 of the object''s Hardness.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: null - effect: The vexgit creates a snare of their level or lower that normally takes 1 - minute to craft at no cost. A single vexgit can maintain one gremlin snare at - a time—if they create a new snare, the previously created one vanishes. - effects: null - failure: null - frequency: once per hour - full_description: null - generic_description: null - name: Gremlin Snare - range: null - raw_description: '**Gremlin Snare** [Three Actions] (__conjuration__, __primal__) - **Frequency** once per hour; **Effect** The vexgit creates a snare of their level - or lower that normally takes 1 minute to craft at no cost. A single vexgit can - maintain one gremlin snare at a time—if they create a new snare, the previously - created one vanishes.' - requirements: null - success: null - traits: - - conjuration - - primal - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The vexgit makes a +9 spell attack against a creature or unattended object. - If they succeed, the vexgit deals 1d6 damage (doubled on a critical hit) to a - metal item the target is wearing or holding, ignoring its Hardness. If they hit - an unattended metal item, the item takes this damage automatically. If a creature - uses __Shield Block__ with a metal shield against this attack, the shield is automatically - __broken__, but no other item is rusted on that attack. - effects: null - failure: null - frequency: once per hour - full_description: null - generic_description: null - name: Rusting Grasp - range: null - raw_description: '**Rusting Grasp** [Two Actions] (__primal__, __transmutation__) - **Frequency** once per hour; **Effect** The vexgit makes a +9 spell attack against - a creature or unattended object. If they succeed, the vexgit deals 1d6 damage - (doubled on a critical hit) to a metal item the target is wearing or holding, - ignoring its Hardness. If they hit an unattended metal item, the item takes this - damage automatically. If a creature uses __Shield Block__ with a metal shield - against this attack, the shield is automatically __broken__, but no other item - is rusted on that attack.' - requirements: null - success: null - traits: - - primal - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When a vexgit succeeds or critically succeeds at a check to __Disable - a Device__, they gain an additional success toward disabling a complex device. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Speedy Sabotage - range: null - raw_description: '**Speedy Sabotage** When a vexgit succeeds or critically succeeds - at a check to __Disable a Device__, they gain an additional success toward disabling - a complex device.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 5 fort_misc: null @@ -175,84 +179,78 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'A creature that can hear gains a +2 circumstance bonus to its Perception - DC against a vexgit''s attempts to __Sneak__. - - - ' + description: A creature that can hear gains a +2 circumstance bonus to its Perception + DC against a vexgit's attempts to __Sneak__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Clacking Exoskeleton range: null raw_description: '**Clacking Exoskeleton** A creature that can hear gains a +2 circumstance - bonus to its Perception DC against a vexgit''s attempts to __Sneak__. - - - ' + bonus to its Perception DC against a vexgit''s attempts to __Sneak__.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +6 - darkvision size: Tiny skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 6 misc: null - name: 'Athletics ' + name: Athletics - bonus: 6 misc: +8 traps - name: 'Crafting ' + name: Crafting - bonus: 6 misc: null - name: 'Nature ' + name: Nature - bonus: 5 misc: see clacking exoskeleton - name: 'Stealth ' + name: Stealth - bonus: 7 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: Bestiary 2 - page_start: 134 + page_start: '134' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 20 + misc: null type: climb spell_lists: -- dc: 17 - misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 1 +- attack_bonus: null + cantrips: + - level: 1 spells: - - frequency: null - name: alarm - requirement: null - - heightened_level: 1 - level: 0 - spells: - - frequency: null + - misc: null name: prestidigitation - requirement: null - to_hit: null + constants: null + dc: 17 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: alarm + spells_source: Primal Innate Spells traits: -- LE -- Tiny - Fey - Gremlin -type: Creature weaknesses: - amount: 2 + misc: null type: cold iron diff --git a/data/monsters/vine lasher.yaml b/data/monsters/vine lasher.yaml index 12923cb..f93c5b9 100644 --- a/data/monsters/vine lasher.yaml +++ b/data/monsters/vine lasher.yaml @@ -7,6 +7,36 @@ ability_mods: wis_mod: 0 ac: 16 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A creature grabbed by a vine lasher is not immobilized, but the grabbed + creature's space and every adjacent square use the rules for difficult terrain. + If the creature moves, the vine lasher moves with it, always keeping the grabbed + creature within 10 feet of itself. If two or more vine lashers have a creature + grabbed in this way, then the target's space and adjacent square instead use the + rules for greater difficult terrain. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Light Hold + range: null + raw_description: '**Light Hold** A creature grabbed by a vine lasher is not immobilized, + but the grabbed creature''s space and every adjacent square use the rules for + difficult terrain. If the creature moves, the vine lasher moves with it, always + keeping the grabbed creature within 10 feet of itself. If two or more vine lashers + have a creature grabbed in this way, then the target''s space and adjacent square + instead use the rules for greater difficult terrain.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'What first appears to be a simple shrub suddenly stirs to life. @@ -23,15 +53,12 @@ description: 'What first appears to be a simple shrub suddenly stirs to life. **__Recall Knowledge - Plant__ (__Nature__)**: DC 14' hp: 15 hp_misc: null -immunities: null -items: null -languages: null level: 0 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+2 - type: null + type: '' name: vine plus_damage: - formula: null @@ -43,40 +70,7 @@ melee: - reach 10 feet name: Vine Lasher perception: 4 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A creature grabbed by a vine lasher is not immobilized, but the grabbed - creature's space and every adjacent square use the rules for difficult terrain. - If the creature moves, the vine lasher moves with it, always keeping the grabbed - creature within 10 feet of itself. If two or more vine lashers have a creature - grabbed in this way, then the target's space and adjacent square instead use the - rules for greater difficult terrain. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Light Hold - range: null - raw_description: '**Light Hold** A creature grabbed by a vine lasher is not immobilized, - but the grabbed creature''s space and every adjacent square use the rules for - difficult terrain. If the creature moves, the vine lasher moves with it, always - keeping the grabbed creature within 10 feet of itself. If two or more vine lashers - have a creature grabbed in this way, then the target''s space and adjacent square - instead use the rules for greater difficult terrain.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 6 fort_misc: null @@ -85,29 +79,24 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +4 - tremorsense (imprecise) 30 feet size: Small skills: - bonus: 6 misc: null - name: 'Athletics ' + name: Athletics - bonus: 5 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: The Fall of Plaguestone - page_start: 62 + page_start: '62' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- N -- Small - Plant -type: Creature -weaknesses: null diff --git a/data/monsters/violet fungus.yaml b/data/monsters/violet fungus.yaml index 91044f8..5ab7119 100644 --- a/data/monsters/violet fungus.yaml +++ b/data/monsters/violet fungus.yaml @@ -7,6 +7,33 @@ ability_mods: wis_mod: 1 ac: 17 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Violet Rot + range: null + raw_description: '**Violet Rot** (__poison__) **Saving Throw** DC 20 Fortitude; + **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison plus __enfeebled 1__ (1 + round); **Stage 2** 1d6 poison plus enfeebled 1 and __drained 1__ (1 round); **Stage + 3** 2d6 poison plus enfeebled 1 and drained 1 (1 round)' + requirements: null + saving_throw: DC 20 Fortitude + stages: + - effect: 1d6 poison plus __enfeebled 1__ (1 round) + - effect: 1d6 poison plus enfeebled 1 and __drained 1__ (1 round) + - effect: 2d6 poison plus enfeebled 1 and drained 1 (1 round) + success: null + traits: + - poison + trigger: null alignment: N automatic_abilities: null description: 'At a glance, a violet fungus might seem to be little more than an unsightly @@ -37,15 +64,13 @@ hp: 60 hp_misc: null immunities: - bleed -- fatigued -- mental -- poison -- sleep -- unconscious -items: null -languages: null +- fatigued +- mental +- poison +- sleep +- unconscious level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+4 @@ -60,37 +85,7 @@ melee: - reach 10 feet name: Violet Fungus perception: 8 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 20 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** 1d6 poison plus __enfeebled 1__ (1 round); **Stage 2** 1d6 poison plus enfeebled - 1 and __drained 1__ (1 round); **Stage 3** 2d6 poison plus enfeebled 1 and drained - 1 (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Violet Rot - range: null - raw_description: '**Violet Rot** (__poison__) **Saving Throw** DC 20 Fortitude; - **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison plus __enfeebled 1__ (1 - round); **Stage 2** 1d6 poison plus enfeebled 1 and __drained 1__ (1 round); **Stage - 3** 2d6 poison plus enfeebled 1 and drained 1 (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 5 - type: fire -ritual_lists: null +ranged_attacks: null saves: fort: 10 fort_misc: null @@ -99,28 +94,27 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +8 - no vision - tremorsense 60 feet size: Medium skills: - bonus: 9 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 286 + page_start: '286' page_stop: null speed: - amount: 10 + misc: null type: Land spell_lists: null traits: -- N -- Medium - Fungus - Mindless -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: fire diff --git a/data/monsters/viper vine.yaml b/data/monsters/viper vine.yaml index b7ee15e..2132556 100644 --- a/data/monsters/viper vine.yaml +++ b/data/monsters/viper vine.yaml @@ -7,6 +7,150 @@ ability_mods: wis_mod: 5 ac: 33 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The viper vine releases a 60-foot emanation of invisible pollen that + stays in the air for 5 rounds unless dispersed by a moderate or stronger wind. + Each creature that enters or starts its turn in the area must attempt a DC 33 + Will save or be captivated. The viper vine can't use Captivating Pollen for 1d4 + rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Captivating Pollen + range: null + raw_description: '**Captivating Pollen** [One Action] (__enchantment__, __incapacitation__, + __mental__, __poison__) The viper vine releases a 60-foot emanation of invisible + pollen that stays in the air for 5 rounds unless dispersed by a moderate or stronger + wind. Each creature that enters or starts its turn in the area must attempt a + DC 33 Will save or be captivated. The viper vine can''t use Captivating Pollen + for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - enchantment + - incapacitation + - mental + - poison + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected and is temporarily immune to Captivating + Pollen for 24 hours. + description: The creature is unaffected and is temporarily immune to Captivating + Pollen for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected and is temporarily + immune to Captivating Pollen for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __sickened 1__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is __sickened 1__.' + requirements: null + saving_throw: null + stages: null + success: The creature is __sickened 1__. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __fascinated__, and it must spend each of its actions + to move closer to the viper vine as expediently as possible while avoiding obvious + dangers. If a captivated creature is adjacent to the viper vine, it stays still + and doesn't act. It ceases to be fascinated if it's no longer in the pollen aura + at the end of its turn. + effect: null + failure: The creature is __fascinated__, and it must spend each of its actions to + move closer to the viper vine as expediently as possible while avoiding obvious + dangers. If a captivated creature is adjacent to the viper vine, it stays still + and doesn't act. It ceases to be fascinated if it's no longer in the pollen aura + at the end of its turn. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is __fascinated__, and it must spend + each of its actions to move closer to the viper vine as expediently as possible + while avoiding obvious dangers. If a captivated creature is adjacent to the viper + vine, it stays still and doesn''t act. It ceases to be fascinated if it''s no + longer in the pollen aura at the end of its turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, plus the creature is __stupefied 2__ for 24 hours. + critical_success: null + description: As failure, plus the creature is __stupefied 2__ for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** As failure, plus the creature is __stupefied + 2__ for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: 3d8+8 bludgeoning, DC 33 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 3d8+8 bludgeoning, DC 33' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -15,16 +159,18 @@ automatic_abilities: description: When exposed to a __cold__ effect, the viper vine is overwhelmed by lethargy, becoming __slowed 1__ for 1d4 rounds. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Cold Vulnerability range: null raw_description: '**Cold Vulnerability** When exposed to a __cold__ effect, the viper vine is overwhelmed by lethargy, becoming __slowed 1__ for 1d4 rounds.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -61,19 +207,16 @@ description: 'A voracious, flesh-eating carnivore, the viper vine has a single e **__Recall Knowledge - Plant__ (__Nature__)**: DC 31' hp: 270 hp_misc: null -immunities: null -items: null -languages: null level: 13 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d6+11 type: piercing name: jaws plus_damage: - - formula: 3d6 - type: poison + - formula: null + type: 3d6 poison to_hit: 27 traits: - reach 10 feet @@ -91,72 +234,11 @@ melee: - reach 15 feet name: Viper Vine perception: 22 -proactive_abilities: -- action_cost: One Action - critical_failure: As failure, plus the creature is stupefied 2 for 24 hours. - critical_success: The creature is unaffected and is temporarily immune to Captivating - Pollen for 24 hours. - description: "The viper vine releases a 60-foot emanation of invisible pollen that\ - \ stays in the air for 5 rounds unless dispersed by a moderate or stronger wind.\ - \ Each creature that enters or starts its turn in the area must attempt a DC 33\ - \ Will save or be captivated. The viper vine can't use Captivating Pollen for\ - \ 1d4 rounds. \n\n" - effect: null - effects: null - failure: The creature is fascinated, and it must spend each of its actions to move - closer to the viper vine as expediently as possible while avoiding obvious dangers. - If a captivated creature is adjacent to the viper vine, it stays still and doesn't - act. It ceases to be fascinated if it's no longer in the pollen aura at the end - of its turn. - frequency: null - full_description: null - generic_description: null - name: Captivating Pollen - range: null - raw_description: "**Captivating Pollen** (__enchantment__, __incapacitation__,\ - \ __mental__, __poison__) The viper vine releases a 60-foot emanation of invisible\ - \ pollen that stays in the air for 5 rounds unless dispersed by a moderate or\ - \ stronger wind. Each creature that enters or starts its turn in the area must\ - \ attempt a DC 33 Will save or be captivated. The viper vine can't use Captivating\ - \ Pollen for 1d4 rounds. \n\n**Critical Success** The creature is unaffected and\ - \ is temporarily immune to Captivating Pollen for 24 hours. \n\n**Success** The\ - \ creature is __sickened 1__. \n\n**Failure** The creature is __fascinated__,\ - \ and it must spend each of its actions to move closer to the viper vine as expediently\ - \ as possible while avoiding obvious dangers. If a captivated creature is adjacent\ - \ to the viper vine, it stays still and doesn't act. It ceases to be fascinated\ - \ if it's no longer in the pollen aura at the end of its turn. \n\n**Critical\ - \ Failure** As failure, plus the creature is __stupefied 2__ for 24 hours." - requirements: null - success: The creature is sickened 1. - traits: - - enchantment - - incapacitation - - mental - - poison - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: 3d8+8 bludgeoning, DC 33 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 3d8+8 bludgeoning, DC 33' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 15 + misc: null type: poison -ritual_lists: null saves: fort: 26 fort_misc: null @@ -165,30 +247,25 @@ saves: ref_misc: null will: 22 will_misc: null -sense_abilities: null senses: -- Perception +22 - low-light vision - tremorsense (imprecise) 60 feet size: Large skills: - bonus: 27 misc: null - name: 'Athletics ' + name: Athletics - bonus: 24 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 287 + page_start: '287' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: null traits: -- N -- Large - Plant -type: Creature -weaknesses: null diff --git a/data/monsters/viper.yaml b/data/monsters/viper.yaml index 069ff16..2328566 100644 --- a/data/monsters/viper.yaml +++ b/data/monsters/viper.yaml @@ -7,6 +7,29 @@ ability_mods: wis_mod: 1 ac: 15 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 4 rounds + name: Viper Venom + range: null + raw_description: '**Viper Venom** (__poison__) **Saving Throw** DC 16 Fortitude; + **Maximum Duration** 4 rounds; **Stage 1** 1d8 poison (1 round).' + requirements: null + saving_throw: DC 16 Fortitude + stages: + - effect: 1d8 poison (1 round). + success: null + traits: + - poison + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -16,11 +39,11 @@ automatic_abilities: effect: The viper Strides, Climbs, or Swims up to 10 feet (or up to the relevant Speed, if that Speed is less than 10 feet). It must end its movement in a location that isn't within 5 feet of a foe. This movement doesn't trigger reactions. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Slink range: null raw_description: '**Slink** [Reaction] **Trigger** A creature ends its movement @@ -29,6 +52,8 @@ automatic_abilities: less than 10 feet). It must end its movement in a location that isn''t within 5 feet of a foe. This movement doesn''t trigger reactions.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature ends its movement adjacent to the viper or within the viper's @@ -44,15 +69,12 @@ description: 'Each member of this family of venomous snakes has long, hinged fan **__Recall Knowledge - Animal__ (__Nature__)**: DC 13' hp: 8 hp_misc: null -immunities: null -items: null -languages: null level: -1 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 1d8-3 - type: piercing + formula: null + type: 1d8–3 piercing name: fangs plus_damage: - formula: null @@ -63,33 +85,7 @@ melee: - finesse name: Viper perception: 5 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 16 Fortitude; **Maximum Duration** 4 rounds; **Stage - 1** 1d8 poison (1 round).' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Viper Venom - range: null - raw_description: '**Viper Venom** (__poison__) **Saving Throw** DC 16 Fortitude; - **Maximum Duration** 4 rounds; **Stage 1** 1d8 poison (1 round).' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 2 fort_misc: null @@ -98,40 +94,37 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +5 - low-light vision - scent (imprecise) 30 feet size: Tiny skills: - bonus: 5 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 1 misc: +4 to Climb - name: 'Athletics ' + name: Athletics - bonus: 5 misc: null - name: 'Stealth ' + name: Stealth - bonus: 3 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 302 + page_start: '302' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 20 + misc: null type: climb - amount: 20 + misc: null type: swim spell_lists: null traits: -- N -- Tiny - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/viskithrel.yaml b/data/monsters/viskithrel.yaml new file mode 100644 index 0000000..5ec9538 --- /dev/null +++ b/data/monsters/viskithrel.yaml @@ -0,0 +1,213 @@ +ability_mods: + cha_mod: -1 + con_mod: 4 + dex_mod: 6 + int_mod: -3 + str_mod: 8 + wis_mod: 4 +ac: 37 +ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: Large, 3d10 bludgeoning plus 2d10 acid, Rupture 25 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**__Swallow Whole__** [One Action] (__attack__) Large, 3d10 bludgeoning + plus 2d10 acid, Rupture 25' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null +alignment: NE +automatic_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A viskithrel's many-chambered snout allows it to partition and ignore + scents. The creature can choose to critically succeed at any saving throw against + an inhaled threat (such as __inhaled__ poison) or __olfactory__ effects, regardless + of its roll. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Selective Scent + range: null + raw_description: '**Selective Scent** A viskithrel''s many-chambered snout allows + it to partition and ignore scents. The creature can choose to critically succeed + at any saving throw against an inhaled threat (such as __inhaled__ poison) or + __olfactory__ effects, regardless of its roll.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The viskithrel Steps up to 15 feet, ignoring difficult terrain as it leaps + over obstacles. If this movement takes the viskithrel out of range of the triggering + Strike, the Strike is disrupted. It then makes a jaws Strike against a __bleeding__ + creature. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Predator's Leap + range: null + raw_description: '**Predator''s Leap [Reaction]** **Trigger** A creature within + 10 feet of the viskithrel makes a melee Strike against it; **Effect** The viskithrel + Steps up to 15 feet, ignoring difficult terrain as it leaps over obstacles. If + this movement takes the viskithrel out of range of the triggering Strike, the + Strike is disrupted. It then makes a jaws Strike against a __bleeding__ creature.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: A creature within 10 feet of the viskithrel makes a melee Strike against + it; +description: 'One of the many horrid life-forms native to __Zevgavizeb''s__ Abyssal + realm of Gluttondark, viskithrels—or “gluttonraptors”—are tireless hunters resembling + tentacled theropods. They are social creatures by nature and prefer to hunt in large + packs, chasing down prey and tearing them apart to share with their fellow hunters. + A lone viskithrel forgoes hunting to frantically seek out others of its kind, starving + to death if it cannot do so. Although viskithrels attack nearly any other creatures + they encounter, they virtually never fight other viskithrels; even beasts in rival + packs give each other space rather than fight over territory or prey. + + + + + Other, smarter denizens of Gluttondark, such as __xilvireks__ herd and train viskithrels, + working to convince the viskithrels that the trainer is one of their pack. This + not only protects the trainer from attacks by the viskithrels, but also enables + the trainer to easily direct them. + + + + + **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 36' +hp: 275 +hp_misc: null +immunities: +- sickened +languages: +- Abyssal +- (can't speak any languages) +level: 15 +melee_attacks: +- action_cost: One Action + damage: + formula: 3d10+14 + type: piercing + name: jaws + plus_damage: + - formula: null + type: 1d10 acid + - formula: null + type: Grab + to_hit: 30 + traits: + - reach 15 feet +- action_cost: One Action + damage: + formula: 3d10+14 + type: slashing + name: talon + plus_damage: null + to_hit: 30 + traits: + - agile + - reach 10 feet +- action_cost: One Action + damage: + formula: 1d10+14 + type: slashing + name: tentacle + plus_damage: + - formula: null + type: 2d10 persistent bleed + to_hit: 30 + traits: + - reach 20 feet +name: Viskithrel +perception: 27 +ranged_attacks: null +rarity: Uncommon +saves: + fort: 25 + fort_misc: null + misc: selective scent + ref: 27 + ref_misc: null + will: 23 + will_misc: null +sense_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A viskithrel can detect a creature's scent up to a week after the creature + has passed through or left an area, and it gains a +4 circumstance bonus to __Track__ + a creature whose scent it has detected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ravenous Tracker + range: null + raw_description: '**Ravenous Tracker** A viskithrel can detect a creature''s scent + up to a week after the creature has passed through or left an area, and it gains + a +4 circumstance bonus to __Track__ a creature whose scent it has detected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +senses: +- darkvision +- scent (precise) 100 feet +size: Huge +skills: +- bonus: 25 + misc: null + name: Acrobatics +- bonus: 31 + misc: null + name: Athletics +- bonus: 27 + misc: null + name: Survival +sources: +- abbr: 'Pathfinder #156: The Apocalypse Prophet' + page_start: '84' + page_stop: null +speed: +- amount: 40 + misc: null + type: Land +- amount: 20 + misc: null + type: swim +spell_lists: null +traits: +- Beast diff --git a/data/monsters/vitalia.yaml b/data/monsters/vitalia.yaml index 7e7e8a4..9773c1b 100644 --- a/data/monsters/vitalia.yaml +++ b/data/monsters/vitalia.yaml @@ -7,6 +7,90 @@ ability_mods: wis_mod: 0 ac: 39 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: 4d8+10 bludgeoning, DC 37 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**__Constrict__** [One Action] 4d8+10 bludgeoning, DC 37' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The vitalia inserts some of its veins into the grabbed creature and pumps + violently, rapidly exchanging the victim's blood with its own. Any __diseases__ + or __poisons__ affecting the vitalia can be transmitted to the target creature, + which must make a saving throw as though it had just been targeted with the original + affliction. The inverse is true as well; the vitalia must successfully save against + any diseases or poisons affecting the target or contract the affliction. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Forced Transfusion + range: null + raw_description: '**Forced Transfusion** [One Action] **Requirements** The vitalia + is grabbing a creature; **Effect** The vitalia inserts some of its veins into + the grabbed creature and pumps violently, rapidly exchanging the victim''s blood + with its own. Any __diseases__ or __poisons__ affecting the vitalia can be transmitted + to the target creature, which must make a saving throw as though it had just been + targeted with the original affliction. The inverse is true as well; the vitalia + must successfully save against any diseases or poisons affecting the target or + contract the affliction.' + requirements: The vitalia is grabbing a creature + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The vitalia pumps copious amounts of blood into the air, creating a cascading + rain of vital fluids in a 15-foot emanation. All creatures in the area are __concealed__ + from one another. A creature that benefits from consuming blood (such as __bloodseekers__ + or __vampires__) gains __fast healing 10__ while in the area. While in the area, + a creature taking __persistent bleed damage__ cannot end that condition, even + if it spends actions to attempt a flat check to do so. The rain lasts for 1 minute. + failure: null + frequency: once per day + full_description: null + generic_description: null + maximum_duration: null + name: Sanguine Rain + range: null + raw_description: '**Sanguine Rain** [Two Actions] (__necromancy__, __occult__) + **Frequency** once per day; **Effect** The vitalia pumps copious amounts of blood + into the air, creating a cascading rain of vital fluids in a 15-foot emanation. + All creatures in the area are __concealed__ from one another. A creature that + benefits from consuming blood (such as __bloodseekers__ or __vampires__) gains + __fast healing 10__ while in the area. While in the area, a creature taking __persistent + bleed damage__ cannot end that condition, even if it spends actions to attempt + a flat check to do so. The rain lasts for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - necromancy + - occult + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -14,16 +98,18 @@ automatic_abilities: critical_success: null description: null effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Blood Eruption range: null raw_description: '**Blood Eruption [Reaction]** **Trigger** A creature lands a critical hit' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature lands a critical hit @@ -41,11 +127,11 @@ automatic_abilities: round (or __blinded__ for 1 round on a critical failure).' - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: with a melee Strike against the vitalia range: null raw_description: '**with a melee Strike against the vitalia** **Effect** The vitalia @@ -59,6 +145,8 @@ automatic_abilities: round (or __blinded__ for 1 round on a critical failure).' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -84,14 +172,12 @@ hp: 425 hp_misc: fast healing 20 immunities: - bleed -- mental -- sleep -- unconscious -- visual -items: null -languages: null +- mental +- sleep +- unconscious +- visual level: 18 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d8+15 @@ -106,98 +192,21 @@ melee: - reach 15 feet name: Vitalia perception: 30 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 4d8+10 bludgeoning, DC 37 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**__Constrict__** 4d8+10 bludgeoning, DC 37' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The vitalia is grabbing a creature - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Forced Transfusion - range: null - raw_description: '**Forced Transfusion** **Requirements** The vitalia is grabbing - a creature; **Effect** The vitalia inserts some of its veins into the grabbed - creature and pumps violently, rapidly exchanging the victim''s blood with its - own. Any __diseases__ or __poisons__ affecting the vitalia can be transmitted - to the target creature, which must make a saving throw as though it had just been - targeted with the original affliction. The inverse is true as well; the vitalia - must successfully save against any diseases or poisons affecting the target or - contract the affliction.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The vitalia pumps copious amounts of blood into the air, creating a cascading - rain of vital fluids in a 15-foot emanation. All creatures in the area are __concealed__ - from one another. A creature that benefits from consuming blood (such as __bloodseekers__ - or __vampires__) gains __fast healing 10__ while in the area. While in the area, - a creature taking __persistent bleed damage__ cannot end that condition, even - if it spends actions to attempt a flat check to do so. The rain lasts for 1 minute. - effects: null - failure: null - frequency: once per day - full_description: null - generic_description: null - name: Sanguine Rain - range: null - raw_description: '**Sanguine Rain** [Two Actions] (__necromancy__, __occult__) - **Frequency** once per day; **Effect** The vitalia pumps copious amounts of blood - into the air, creating a cascading rain of vital fluids in a 15-foot emanation. - All creatures in the area are __concealed__ from one another. A creature that - benefits from consuming blood (such as __bloodseekers__ or __vampires__) gains - __fast healing 10__ while in the area. While in the area, a creature taking __persistent - bleed damage__ cannot end that condition, even if it spends actions to attempt - a flat check to do so. The rain lasts for 1 minute.' - requirements: null - success: null - traits: - - necromancy - - occult - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 3d10 - type: bludgeoning + formula: null + type: 3d10 bludgeoning name: blood squirt plus_damage: - - formula: 3d10 - type: acid + - formula: null + type: 3d10 acid to_hit: 33 traits: - acid - magical - range increment 40 feet rarity: Rare -resistances: -- amount: 15 - type: piercing -ritual_lists: null saves: fort: 35 fort_misc: null @@ -212,21 +221,22 @@ sense_abilities: critical_success: null description: The vitalia can detect any creatures that have a heartbeat. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Bloodsense range: null raw_description: '**Bloodsense** The vitalia can detect any creatures that have a heartbeat.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +30 - bloodsense (precise) 30 feet - tremorsense (imprecise) 60 feet - no vision @@ -234,43 +244,42 @@ size: Large skills: - bonus: 33 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: 'Pathfinder #155: Lord of the Black Sands' - page_start: 84 + page_start: '84' page_stop: null speed: - amount: 15 + misc: null type: Land - amount: 30 + misc: null type: swim spell_lists: -- dc: 36 +- attack_bonus: null + cantrips: null + constants: null + dc: 36 + focus_points: null misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 8 + spell_lists: + - level: 8 spells: - - frequency: null + - misc: null name: vampiric exsanguination - requirement: null - - heightened_level: null - level: 6 + - level: 6 spells: - - frequency: at will + - misc: at will name: status - requirement: null - - frequency: null + - misc: null name: vampiric touch - requirement: null - to_hit: null + spells_source: Occult Innate Spells traits: -- Rare -- N -- Large - Aberration - Aquatic - Mindless -type: Creature -weaknesses: null +weaknesses: +- amount: 15 + misc: null + type: piercing diff --git a/data/monsters/void zombie.yaml b/data/monsters/void zombie.yaml index 434984a..e1c52a9 100644 --- a/data/monsters/void zombie.yaml +++ b/data/monsters/void zombie.yaml @@ -7,6 +7,33 @@ ability_mods: wis_mod: 0 ac: 13 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The void zombie uses its feeding tendril to drain blood from the creature + struck. The void zombie regains 4 Hit Points, and the creature is __drained 1__ + until it receives healing of any kind or amount. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Feed on Blood + range: null + raw_description: '**Feed on Blood** [One Action] **Requirements** The void zombie''s + previous action was a successful feeding tendril Strike against the target creature; + **Effect** The void zombie uses its feeding tendril to drain blood from the creature + struck. The void zombie regains 4 Hit Points, and the creature is __drained 1__ + until it receives healing of any kind or amount.' + requirements: The void zombie's previous action was a successful feeding tendril + Strike against the target creature + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -18,11 +45,11 @@ automatic_abilities: weakness, the larval akata retreats to the depths of the void zombie's body, causing the void zombie to become __slowed 1__ until the end of its next turn. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Salt Water Vulnerability range: null raw_description: '**Salt Water Vulnerability** Salt water acts as an extremely strong @@ -32,6 +59,8 @@ automatic_abilities: void zombie''s body, causing the void zombie to become __slowed 1__ until the end of its next turn.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -53,13 +82,13 @@ description: 'A void zombie arises when a humanoid dies from an __akata''s__ voi - The name "void zombie" is something of a misnomer; though still compelled by necromantic + The name “void zombie” is something of a misnomer; though still compelled by necromantic energies, a void zombie is a host in the life cycle of a parasitic alien, not a mindless, reanimated corpse (despite their similar appearances). The fact that a typical void zombie shares the neutral alignment of the larval akata within, rather than the intrinsically evil nature of other zombies, has caused some scholars to - push to reclassify them under other names. Suggestions have included "void dead," - "akata spawn," or "bloodwalker," but the visceral and compelling commonplace name + push to reclassify them under other names. Suggestions have included “void dead,” + “akata spawn,” or “bloodwalker,” but the visceral and compelling commonplace name has proven difficult to shed. @@ -85,14 +114,12 @@ description: 'A void zombie arises when a humanoid dies from an __akata''s__ voi hp: 26 hp_misc: negative healing immunities: -- death effects -- disease -- paralyzed -- poison -items: null -languages: null +- death effects +- disease +- paralyzed +- poison level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+3 @@ -114,37 +141,8 @@ melee: - agile name: Void Zombie perception: 3 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The void zombie's previous action was a successful feeding tendril Strike - against the target creature - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Feed on Blood - range: null - raw_description: '**Feed on Blood** **Requirements** The void zombie''s previous - action was a successful feeding tendril Strike against the target creature; **Effect** - The void zombie uses its feeding tendril to drain blood from the creature struck. - The void zombie regains 4 Hit Points, and the creature is __drained 1__ until - it receives healing of any kind or amount.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Rare -resistances: -- amount: 5 - type: salt water -- amount: 2 - type: slashing -ritual_lists: null saves: fort: 7 fort_misc: null @@ -153,27 +151,28 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +3 - darkvision size: Medium skills: - bonus: 6 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 288 + page_start: '288' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- Rare -- N -- Medium - Undead -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: salt water +- amount: 2 + misc: null + type: slashing diff --git a/data/monsters/voidworm.yaml b/data/monsters/voidworm.yaml index 40c7003..1de3d55 100644 --- a/data/monsters/voidworm.yaml +++ b/data/monsters/voidworm.yaml @@ -7,6 +7,63 @@ ability_mods: wis_mod: -1 ac: 17 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The voidworm takes on the appearance of a Tiny animal. This doesn't + change its Speed or its attack and damage bonuses with its Strikes, but might + change the damage type its Strikes deal. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__, + __transmutation__) The voidworm takes on the appearance of a Tiny animal. This + doesn''t change its Speed or its attack and damage bonuses with its Strikes, but + might change the damage type its Strikes deal.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - polymorph + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature hit by the voidworm's tail Strike is stupefied 1 for 1 round + (__stupefied 2__ on a critical hit). A successful DC 16 Will save negates this + effect and grants temporary immunity to confounding lash for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Confounding Lash + range: null + raw_description: '**Confounding Lash** (__divine__, __emotion__, __enchantment__, + __mental__) A creature hit by the voidworm''s tail Strike is stupefied 1 for 1 + round (__stupefied 2__ on a critical hit). A successful DC 16 Will save negates + this effect and grants temporary immunity to confounding lash for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - emotion + - enchantment + - mental + trigger: null alignment: CN automatic_abilities: - action_cost: None @@ -23,11 +80,11 @@ automatic_abilities: blinded or deafened, the voidworm automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Protean Anatomy range: null raw_description: '**Protean Anatomy** (__divine__, __transmutation__) A voidworm''s @@ -42,6 +99,8 @@ automatic_abilities: blinded or deafened, the voidworm automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.' requirements: null + saving_throw: null + stages: null success: null traits: - divine @@ -72,21 +131,19 @@ description: 'Other proteans don''t consider the flying, iridescent beings known **__Recall Knowledge - Monitor__ (__Religion__)**: DC 15' hp: 16 hp_misc: fast healing 1 -immunities: null -items: null languages: - Abyssal - Protean level: 1 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 1d8-1 - type: piercing + formula: null + type: 1d8–1 piercing name: jaws plus_damage: - - formula: 1d4 - type: chaotic + - formula: null + type: 1d4 chaotic to_hit: 9 traits: - chaotic @@ -94,12 +151,14 @@ melee: - magical - action_cost: One Action damage: - formula: 1d4-1 - type: slashing + formula: null + type: 1d4–1 slashing name: tail plus_damage: - - formula: 1d4 - type: chaotic and confounding lash + - formula: null + type: 1d4 chaotic + - formula: null + type: confounding lash to_hit: 9 traits: - chaotic @@ -107,67 +166,14 @@ melee: - magical name: Voidworm perception: 4 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The voidworm takes on the appearance of a Tiny animal. This doesn't - change its Speed or its attack and damage bonuses with its Strikes, but might - change the damage type its Strikes deal. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__concentrate__, __divine__, __polymorph__, - __transmutation__) The voidworm takes on the appearance of a Tiny animal. This - doesn''t change its Speed or its attack and damage bonuses with its Strikes, but - might change the damage type its Strikes deal.' - requirements: null - success: null - traits: - - concentrate - - divine - - polymorph - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature hit by the voidworm's tail Strike is stupefied 1 for 1 round - (__stupefied 2__ on a critical hit). A successful DC 16 Will save negates this - effect and grants temporary immunity to confounding lash for 1 minute. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Confounding Lash - range: null - raw_description: '**Confounding Lash** (__divine__, __emotion__, __enchantment__, - __mental__) A creature hit by the voidworm''s tail Strike is stupefied 1 for 1 - round (__stupefied 2__ on a critical hit). A successful DC 16 Will save negates - this effect and grants temporary immunity to confounding lash for 1 minute.' - requirements: null - success: null - traits: - - divine - - emotion - - enchantment - - mental - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 3 + misc: null type: precision - amount: 5 + misc: null type: protean anatomy -ritual_lists: null saves: fort: 5 fort_misc: null @@ -186,11 +192,11 @@ sense_abilities: of __nondetection__ or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Entropy Sense range: null raw_description: '**Entropy Sense** (__divination__, __divine__, __prediction__) @@ -200,6 +206,8 @@ sense_abilities: or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.' requirements: null + saving_throw: null + stages: null success: null traits: - divination @@ -207,84 +215,71 @@ sense_abilities: - prediction trigger: null senses: -- Perception +4 - entropy sense (imprecise) 30 feet - darkvision size: Tiny skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 6 misc: null - name: 'Deception ' + name: Deception - bonus: 4 misc: null - name: 'Religion ' + name: Religion - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 266 + page_start: '266' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 40 - type: fly -- amount: 128 - type: freedom of - movement -spell_lists: -- dc: 16 misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 4 + type: fly +- amount: null + misc: null + type: freedom of movement +spell_lists: +- attack_bonus: null + cantrips: + - level: 4 spells: - - frequency: null - name: read omens - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: self only - name: blur - requirement: null - - frequency: null - name: obscuring mist - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will, lawful only - name: detect alignment - requirement: null - - heightened_level: 4 - level: 0 - spells: - - frequency: null + - misc: null name: dancing lights - requirement: null - - frequency: null + - misc: null name: ghost sound - requirement: null - - frequency: null + - misc: null name: prestidigitation - requirement: null - - heightened_level: 4 - level: -1 + constants: + - level: 4 spells: - - frequency: null + - misc: null name: freedom of movement - requirement: null - to_hit: null + dc: 16 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: read omens + - level: 2 + spells: + - misc: self only + name: blur + - misc: null + name: obscuring mist + - level: 1 + spells: + - misc: at will; lawful only + name: detect alignment + spells_source: Divine Innate Spells traits: -- CN -- Tiny - Monitor - Protean -type: Creature -weaknesses: null diff --git a/data/monsters/vrock.yaml b/data/monsters/vrock.yaml index 3e373c4..13611a0 100644 --- a/data/monsters/vrock.yaml +++ b/data/monsters/vrock.yaml @@ -7,24 +7,141 @@ ability_mods: wis_mod: 3 ac: 28 ac_special: null +active_abilities: +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: The vrock dances in flight and chants to create a ruinous explosion + of electricity. If more vrocks within 30 feet want to join the dance, the vrock + can delay the dance to wait for more vrocks; in that case, the effect occurs after + the last vrock uses Dance of Ruin or one of the vrocks chooses to complete that + round of the dance. Each non-demon creature in a 20-foot emanation from any of + the dancing vrocks takes 2d12 electricity damage (DC 28 basic Reflex save). For + each additional vrock that joins the dance, the damage increases by 1d12 and the + save DC increases by 1 (to a maximum of four vrocks dealing 5d12 damage with a + DC 31 save). The vrocks can continue dancing by using Dance of Ruin each round, + for up to 3 rounds in total. The emanation's size increases by 20 feet each round, + and the damage increases by 1d12 per vrock each round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Dance of Ruin + range: null + raw_description: '**Dance of Ruin** [Three Actions] (__divine__, __electricity__, + __evocation__, __manipulate__, __move__) The vrock dances in flight and chants + to create a ruinous explosion of electricity. If more vrocks within 30 feet want + to join the dance, the vrock can delay the dance to wait for more vrocks; in that + case, the effect occurs after the last vrock uses Dance of Ruin or one of the + vrocks chooses to complete that round of the dance. Each non-demon creature in + a 20-foot emanation from any of the dancing vrocks takes 2d12 electricity damage + (DC 28 basic Reflex save). For each additional vrock that joins the dance, the + damage increases by 1d12 and the save DC increases by 1 (to a maximum of four + vrocks dealing 5d12 damage with a DC 31 save). The vrocks can continue dancing + by using Dance of Ruin each round, for up to 3 rounds in total. The emanation''s + size increases by 20 feet each round, and the damage increases by 1d12 per vrock + each round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - electricity + - evocation + - manipulate + - move + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The vrock emits a cloud of spores from their body, dealing 2d8 poison + damage to all adjacent creatures. Each creature damaged this way must succeed + at a DC 28 Fortitude save or take 2d8 persistent piercing damage as the spores + penetrate its skin and grow into thick, green vines. The vines cease growing after + 10 rounds, and they wither away in 1d4 days if not shaved off before then. The + vines can be destroyed if the creature is affected by a good spell or if holy + water is applied to the vines (with an Interact action). Once the vrock uses Spore + Cloud, the ability can't be used for 1d6 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Spore Cloud + range: null + raw_description: '**Spore Cloud** [One Action] (__disease__, __poison__) The vrock + emits a cloud of spores from their body, dealing 2d8 poison damage to all adjacent + creatures. Each creature damaged this way must succeed at a DC 28 Fortitude save + or take 2d8 persistent piercing damage as the spores penetrate its skin and grow + into thick, green vines. The vines cease growing after 10 rounds, and they wither + away in 1d4 days if not shaved off before then. The vines can be destroyed if + the creature is affected by a good spell or if holy water is applied to the vines + (with an Interact action). Once the vrock uses Spore Cloud, the ability can''t + be used for 1d6 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + - poison + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The vrock emits a shrill screech. Each non-demon creature within a 30-foot + burst must attempt a DC 28 Fortitude save. On a failure, the creature is __stunned + 2__, and on a critical failure, it's __stunned 3__. + failure: null + frequency: once per minute. + full_description: null + generic_description: null + maximum_duration: null + name: Stunning Screech + range: null + raw_description: '**Stunning Screech** [One Action] (__auditory__, __divine__, + __incapacitation__, __sonic__) **Frequency** once per minute. **Effect** The vrock + emits a shrill screech. Each non-demon creature within a 30-foot burst must attempt + a DC 28 Fortitude save. On a failure, the creature is __stunned 2__, and on a + critical failure, it''s __stunned 3__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - divine + - incapacitation + - sonic + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null - description: If the vrock is flying and a creature triggers an attack of opportunity, + description: 'If the vrock is flying and a creature triggers an attack of opportunity, the vrock can make 2 Strikes with its talons against that creature instead of 1 Strike. + + + **Peace Vulnerability** A vrock''s wrath is the heart of their essence, and forcing + peace upon them wrenches at their soul. If they fail a save against __calm emotions__ + or a similar effect forcing them to be peaceful, a vrock takes 4d6 mental damage.' effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -35,32 +152,12 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. -- action_cost: None - critical_failure: null - critical_success: null - description: A vrock's wrath is the heart of their essence, and forcing peace upon - them wrenches at their soul. If they fail a save against __calm emotions__ or - a similar effect forcing them to be peaceful, a vrock takes 4d6 mental damage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Peace Vulnerability - range: null - raw_description: '**Peace Vulnerability** A vrock''s wrath is the heart of their - essence, and forcing peace upon them wrenches at their soul. If they fail a save - against __calm emotions__ or a similar effect forcing them to be peaceful, a vrock - takes 4d6 mental damage.' - requirements: null - success: null - traits: null - trigger: null description: 'When the gates to the Abyss swing wide, the first demons through are often vrocks, vulture-headed scions of rage who wheel through the air on black wings or dance with the exultation of their fiendish power. Their hatred for mortals is @@ -83,23 +180,21 @@ description: 'When the gates to the Abyss swing wide, the first demons through a **__Recall Knowledge - Fiend__ (__Religion__)**: DC 26' hp: 185 hp_misc: null -immunities: null -items: null languages: - Abyssal - Celestial - Draconic - telepathy 100 feet level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d8+9 type: piercing name: beak plus_damage: - - formula: 1d6 - type: evil + - formula: null + type: 1d6 evil to_hit: 21 traits: - evil @@ -111,8 +206,8 @@ melee: type: slashing name: claw plus_damage: - - formula: 1d6 - type: evil + - formula: null + type: 1d6 evil to_hit: 21 traits: - agile @@ -125,8 +220,8 @@ melee: type: slashing name: talon plus_damage: - - formula: 1d6 - type: evil + - formula: null + type: 1d6 evil to_hit: 19 traits: - agile @@ -135,129 +230,11 @@ melee: - reach 10 feet name: Vrock perception: 18 -proactive_abilities: -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: The vrock dances in flight and chants to create a ruinous explosion - of electricity. If more vrocks within 30 feet want to join the dance, the vrock - can delay the dance to wait for more vrocks; in that case, the effect occurs after - the last vrock uses Dance of Ruin or one of the vrocks chooses to complete that - round of the dance. Each non-demon creature in a 20-foot emanation from any of - the dancing vrocks takes 2d12 electricity damage (DC 28 basic Reflex save). For - each additional vrock that joins the dance, the damage increases by 1d12 and the - save DC increases by 1 (to a maximum of four vrocks dealing 5d12 damage with a - DC 31 save). The vrocks can continue dancing by using Dance of Ruin each round, - for up to 3 rounds in total. The emanation's size increases by 20 feet each round, - and the damage increases by 1d12 per vrock each round. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Dance of Ruin - range: null - raw_description: '**Dance of Ruin** [Three Actions] (__divine__, __electricity__, - __evocation__, __manipulate__, __move__) The vrock dances in flight and chants - to create a ruinous explosion of electricity. If more vrocks within 30 feet want - to join the dance, the vrock can delay the dance to wait for more vrocks; in that - case, the effect occurs after the last vrock uses Dance of Ruin or one of the - vrocks chooses to complete that round of the dance. Each non-demon creature in - a 20-foot emanation from any of the dancing vrocks takes 2d12 electricity damage - (DC 28 basic Reflex save). For each additional vrock that joins the dance, the - damage increases by 1d12 and the save DC increases by 1 (to a maximum of four - vrocks dealing 5d12 damage with a DC 31 save). The vrocks can continue dancing - by using Dance of Ruin each round, for up to 3 rounds in total. The emanation''s - size increases by 20 feet each round, and the damage increases by 1d12 per vrock - each round.' - requirements: null - success: null - traits: - - divine - - electricity - - evocation - - manipulate - - move - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The vrock emits a cloud of spores from their body, dealing 2d8 poison - damage to all adjacent creatures. Each creature damaged this way must succeed - at a DC 28 Fortitude save or take 2d8 persistent piercing damage as the spores - penetrate its skin and grow into thick, green vines. The vines cease growing after - 10 rounds, and they wither away in 1d4 days if not shaved off before then. The - vines can be destroyed if the creature is affected by a good spell or if holy - water is applied to the vines (with an Interact action). Once the vrock uses Spore - Cloud, the ability can't be used for 1d6 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Spore Cloud - range: null - raw_description: '**Spore Cloud** (__disease__, __poison__) The vrock emits a - cloud of spores from their body, dealing 2d8 poison damage to all adjacent creatures. - Each creature damaged this way must succeed at a DC 28 Fortitude save or take - 2d8 persistent piercing damage as the spores penetrate its skin and grow into - thick, green vines. The vines cease growing after 10 rounds, and they wither away - in 1d4 days if not shaved off before then. The vines can be destroyed if the creature - is affected by a good spell or if holy water is applied to the vines (with an - Interact action). Once the vrock uses Spore Cloud, the ability can''t be used - for 1d6 rounds.' - requirements: null - success: null - traits: - - disease - - poison - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The vrock emits a shrill screech. Each non-demon creature within a 30-foot - burst must attempt a DC 28 Fortitude save. On a failure, the creature is __stunned - 2__, and on a critical failure, it's __stunned 3__. - effects: null - failure: null - frequency: once per minute. - full_description: null - generic_description: null - name: Stunning Screech - range: null - raw_description: '**Stunning Screech** (__auditory__, __divine__, __incapacitation__, - __sonic__) **Frequency** once per minute. **Effect** The vrock emits a shrill - screech. Each non-demon creature within a 30-foot burst must attempt a DC 28 Fortitude - save. On a failure, the creature is __stunned 2__, and on a critical failure, - it''s __stunned 3__.' - requirements: null - success: null - traits: - - auditory - - divine - - incapacitation - - sonic - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 10 - type: electricity -ritual_lists: -- dc: 26 misc: null - name: Divine Rituals - spell_groups: - - heightened_level: null - level: 1 - spells: - - frequency: null - name: abyssal pact - requirement: null - to_hit: null + type: electricity saves: fort: 20 fort_misc: null @@ -266,71 +243,79 @@ saves: ref_misc: null will: 15 will_misc: null -sense_abilities: null senses: -- Perception +18 - darkvision size: Large skills: - bonus: 18 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 18 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 18 misc: null - name: 'Performance ' + name: Performance - bonus: 18 misc: null - name: 'Religion ' + name: Religion - bonus: 18 misc: null - name: 'Stealth ' + name: Stealth - bonus: 16 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 78 + page_start: '78' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 35 + misc: null type: fly spell_lists: -- dc: 26 +- attack_bonus: null + cantrips: null + constants: null + dc: 26 + focus_points: null misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 5 + spell_lists: + - level: 5 spells: - - frequency: null + - misc: null name: dimension door - requirement: null - - heightened_level: null - level: 4 + - level: 4 spells: - - frequency: at will + - misc: at will name: dimension door - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: null + - misc: null name: mirror image - requirement: null - to_hit: null + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 26 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: abyssal pact + spells_source: Divine Rituals traits: -- CE -- Large - Demon - Fiend -type: Creature weaknesses: - amount: 10 + misc: null type: cold iron - amount: 10 + misc: null type: good diff --git a/data/monsters/vrolikai.yaml b/data/monsters/vrolikai.yaml index 2f5d120..710eda7 100644 --- a/data/monsters/vrolikai.yaml +++ b/data/monsters/vrolikai.yaml @@ -7,25 +7,317 @@ ability_mods: wis_mod: 6 ac: 44 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A vrolikai can manifest a dagger-shaped blade of what looks like crystallized + black flame in each of their four hands. These weapons function as +2 __greater + striking__ __daggers__, although they fade away into nothingness 1 minute after + a vrolikai no longer carries them. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Black Flame Knives + range: null + raw_description: '**Black Flame Knives** A vrolikai can manifest a dagger-shaped + blade of what looks like crystallized black flame in each of their four hands. + These weapons function as +2 __greater striking__ __daggers__, although they fade + away into nothingness 1 minute after a vrolikai no longer carries them.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The vrolikai focuses their death-stealing gaze upon a single target + they can see within 30 feet. The target must immediately attempt a Fortitude save + against death-stealing gaze. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Consume Death + range: null + raw_description: '**Consume Death** [One Action] (__concentrate__, __divine__, + __necromancy__, __visual__) The vrolikai focuses their death-stealing gaze upon + a single target they can see within 30 feet. The target must immediately attempt + a Fortitude save against death-stealing gaze.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - necromancy + - visual + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success **The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: The creature is unaffected. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is affected by death-stealing gaze and becomes __drained + 1__. If the creature was already drained 1 by the death-stealing gaze before attempting + the save, a failed save increases the value of the drained condition by 1, to + a maximum of drained 4. The vrolikai gains 10 temporary Hit Points, and the drained + creature is temporarily immune until the start of the vrolikai's next turn. + effect: null + failure: The creature is affected by death-stealing gaze and becomes __drained 1__. + If the creature was already drained 1 by the death-stealing gaze before attempting + the save, a failed save increases the value of the drained condition by 1, to + a maximum of drained 4. The vrolikai gains 10 temporary Hit Points, and the drained + creature is temporarily immune until the start of the vrolikai's next turn. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure **The creature is affected by death-stealing gaze and + becomes __drained 1__. If the creature was already drained 1 by the death-stealing + gaze before attempting the save, a failed save increases the value of the drained + condition by 1, to a maximum of drained 4. The vrolikai gains 10 temporary Hit + Points, and the drained creature is temporarily immune until the start of the + vrolikai''s next turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, but the creature increases the amount of drain by + 2. + critical_success: null + description: As failure, but the creature increases the amount of drain by 2. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure **As failure, but the creature increases the + amount of drain by 2.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The vrolikai attacks a single target with all of its black flame knives. + The demon makes a black flame knife Strike. On a successful attack, the vrolikai + deals the damage from a black flame knife Strike to the target, plus an additional + 2d6 negative damage for every black flame knife they wield beyond the first (typically + 6d6 extra damage). Even on a failed attack, the vrolikai deals the damage from + one black flame knife to the target, though they still miss completely on a critical + failure. On a critical hit, the victim becomes __drained 2__ as the focused attack + drains pure life essence as well as damage. This counts toward the vrolikai's + multiple attack penalty as a number of attacks equal to the number of black flame + knives the demon wields. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Focused Flames + range: null + raw_description: '**Focused Flames** [Two Actions] The vrolikai attacks a single + target with all of its black flame knives. The demon makes a black flame knife + Strike. On a successful attack, the vrolikai deals the damage from a black flame + knife Strike to the target, plus an additional 2d6 negative damage for every black + flame knife they wield beyond the first (typically 6d6 extra damage). Even on + a failed attack, the vrolikai deals the damage from one black flame knife to the + target, though they still miss completely on a critical failure. On a critical + hit, the victim becomes __drained 2__ as the focused attack drains pure life essence + as well as damage. This counts toward the vrolikai''s multiple attack penalty + as a number of attacks equal to the number of black flame knives the demon wields.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The sting of a vrolikai is mind-warping. A creature struck must attempt + a DC 44 Will save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mindwarping + range: null + raw_description: '**Mindwarping** (__emotion__, __enchantment__, __mental__) The + sting of a vrolikai is mind-warping. A creature struck must attempt a DC 44 Will + save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - emotion + - enchantment + - mental + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success **The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature becomes __stupefied 1__ for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success **The creature becomes __stupefied 1__ for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: The creature becomes __stupefied 1__ for 1 minute. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature becomes stupefied 1. Further failed saves against mindwarping + increase the condition value by 1, to a maximum of stupefied 4. + effect: null + failure: The creature becomes stupefied 1. Further failed saves against mindwarping + increase the condition value by 1, to a maximum of stupefied 4. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure **The creature becomes stupefied 1. Further failed saves + against mindwarping increase the condition value by 1, to a maximum of stupefied + 4.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, but the creature also becomes confused for 1 minute. + critical_success: null + description: As failure, but the creature also becomes confused for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure **As failure, but the creature also becomes + confused for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature that dies while suffering drain from a vrolikai's death-stealing + gaze rises as a __ghoul__ the next midnight. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Stolen Death + range: null + raw_description: '**Stolen Death** A creature that dies while suffering drain from + a vrolikai''s death-stealing gaze rises as a __ghoul__ the next midnight.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. When a non-demon ends its turn in the aura, it must attempt - a DC 38 Fortitude save. If it fails, it becomes __drained 1__. + description: When a non-demon ends its turn in the aura, it must attempt a DC 38 + Fortitude save. If it fails, it becomes __drained 1__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Death-Stealing Gaze - range: null + range: 30 feet raw_description: '**Death-Stealing Gaze** (__aura__, __divine__, __necromancy__, __visual__) 30 feet. When a non-demon ends its turn in the aura, it must attempt a DC 38 Fortitude save. If it fails, it becomes __drained 1__.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -48,8 +340,7 @@ description: 'Unlike other demons, the dread vrolikai doesn''t form from a sinfu hp: 375 hp_misc: null immunities: -- death effects -items: null +- death effects languages: - Abyssal - Celestial @@ -57,15 +348,15 @@ languages: - Necril - telepathy 100 feet level: 19 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d12+16 type: piercing name: jaws plus_damage: - - formula: 1d6 - type: evil + - formula: null + type: 1d6 evil to_hit: 38 traits: - evil @@ -77,8 +368,8 @@ melee: type: piercing name: black flame knife plus_damage: - - formula: 2d6 - type: negative + - formula: null + type: 2d6 negative to_hit: 38 traits: - agile @@ -91,8 +382,8 @@ melee: type: piercing name: stinger plus_damage: - - formula: 1d6 - type: evil + - formula: null + type: 1d6 evil to_hit: 38 traits: - evil @@ -100,174 +391,8 @@ melee: - reach 15 feet name: Vrolikai perception: 33 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A vrolikai can manifest a dagger-shaped blade of what looks like crystallized - black flame in each of their four hands. These weapons function as +2 __greater - striking__ __daggers__, although they fade away into nothingness 1 minute after - a vrolikai no longer carries them. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Black Flame Knives - range: null - raw_description: '**Black Flame Knives** A vrolikai can manifest a dagger-shaped - blade of what looks like crystallized black flame in each of their four hands. - These weapons function as +2 __greater striking__ __daggers__, although they fade - away into nothingness 1 minute after a vrolikai no longer carries them.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: "The vrolikai focuses their death-stealing gaze upon a single target\ - \ they can see within 30 feet. The target must immediately attempt a Fortitude\ - \ save against death-stealing gaze. \n\n**Success **The creature is unaffected.\ - \ \n\n**Failure **The creature is affected by death-stealing gaze and becomes\ - \ __drained 1__. If the creature was already drained 1 by the death-stealing gaze\ - \ before attempting the save, a failed save increases the value of the drained\ - \ condition by 1, to a maximum of drained 4. The vrolikai gains 10 temporary Hit\ - \ Points, and the drained creature is temporarily immune until the start of the\ - \ vrolikai's next turn. \n\n**Critical Failure **As failure, but the creature\ - \ increases the amount of drain by 2." - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Consume Death - range: null - raw_description: "**Consume Death** (__concentrate__, __divine__, __necromancy__,\ - \ __visual__) The vrolikai focuses their death-stealing gaze upon a single target\ - \ they can see within 30 feet. The target must immediately attempt a Fortitude\ - \ save against death-stealing gaze. \n\n**Success **The creature is unaffected.\ - \ \n\n**Failure **The creature is affected by death-stealing gaze and becomes\ - \ __drained 1__. If the creature was already drained 1 by the death-stealing gaze\ - \ before attempting the save, a failed save increases the value of the drained\ - \ condition by 1, to a maximum of drained 4. The vrolikai gains 10 temporary Hit\ - \ Points, and the drained creature is temporarily immune until the start of the\ - \ vrolikai's next turn. \n\n**Critical Failure **As failure, but the creature\ - \ increases the amount of drain by 2." - requirements: null - success: null - traits: - - concentrate - - divine - - necromancy - - visual - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The vrolikai attacks a single target with all of its black flame knives. - The demon makes a black flame knife Strike. On a successful attack, the vrolikai - deals the damage from a black flame knife Strike to the target, plus an additional - 2d6 negative damage for every black flame knife they wield beyond the first (typically - 6d6 extra damage). Even on a failed attack, the vrolikai deals the damage from - one black flame knife to the target, though they still miss completely on a critical - failure. On a critical hit, the victim becomes __drained 2__ as the focused attack - drains pure life essence as well as damage. This counts toward the vrolikai's - multiple attack penalty as a number of attacks equal to the number of black flame - knives the demon wields. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Focused Flames - range: null - raw_description: '**Focused Flames** [Two Actions] The vrolikai attacks a single - target with all of its black flame knives. The demon makes a black flame knife - Strike. On a successful attack, the vrolikai deals the damage from a black flame - knife Strike to the target, plus an additional 2d6 negative damage for every black - flame knife they wield beyond the first (typically 6d6 extra damage). Even on - a failed attack, the vrolikai deals the damage from one black flame knife to the - target, though they still miss completely on a critical failure. On a critical - hit, the victim becomes __drained 2__ as the focused attack drains pure life essence - as well as damage. This counts toward the vrolikai''s multiple attack penalty - as a number of attacks equal to the number of black flame knives the demon wields.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: "The sting of a vrolikai is mind-warping. A creature struck must attempt\ - \ a DC 44 Will save. \n\n**Critical Success **The creature is unaffected. \n\n\ - **Success **The creature becomes __stupefied 1__ for 1 minute. \n\n**Failure **The\ - \ creature becomes stupefied 1. Further failed saves against mindwarping increase\ - \ the condition value by 1, to a maximum of stupefied 4. \n\n**Critical Failure\ - \ **As failure, but the creature also becomes confused for 1 minute." - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mindwarping - range: null - raw_description: "**Mindwarping** (__emotion__, __enchantment__, __mental__) The\ - \ sting of a vrolikai is mind-warping. A creature struck must attempt a DC 44\ - \ Will save. \n\n**Critical Success **The creature is unaffected. \n\n**Success\ - \ **The creature becomes __stupefied 1__ for 1 minute. \n\n**Failure **The creature\ - \ becomes stupefied 1. Further failed saves against mindwarping increase the condition\ - \ value by 1, to a maximum of stupefied 4. \n\n**Critical Failure **As failure,\ - \ but the creature also becomes confused for 1 minute." - requirements: null - success: null - traits: - - emotion - - enchantment - - mental - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature that dies while suffering drain from a vrolikai's death-stealing - gaze rises as a __ghoul__ the next midnight. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Stolen Death - range: null - raw_description: '**Stolen Death** A creature that dies while suffering drain from - a vrolikai''s death-stealing gaze rises as a __ghoul__ the next midnight.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: 15 - type: cold iron -- amount: 15 - type: good -ritual_lists: -- dc: 43 - misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 1 - spells: - - frequency: null - name: abyssal pact - requirement: null - to_hit: null saves: fort: 34 fort_misc: null @@ -276,87 +401,93 @@ saves: ref_misc: null will: 31 will_misc: null -sense_abilities: null senses: -- Perception +33 - darkvision - true seeing size: Large skills: - bonus: 37 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 33 misc: null - name: 'Arcana ' + name: Arcana - bonus: 35 misc: null - name: 'Deception ' + name: Deception - bonus: 37 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 33 misc: null - name: 'Religion ' + name: Religion - bonus: 33 misc: null - name: 'Stealth ' + name: Stealth - bonus: 33 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 68 + page_start: '68' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 50 + misc: null type: fly spell_lists: -- dc: 43 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 9 +- attack_bonus: null + cantrips: null + constants: + - level: 6 spells: - - frequency: null - name: massacre - requirement: null - - frequency: null - name: power word kill - requirement: null - - frequency: null - name: vampiric exsanguination - requirement: null - - heightened_level: null - level: 7 - spells: - - frequency: null - name: paralyze - requirement: null - - frequency: null - name: regenerate - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: at will - name: dimension door - requirement: null - - heightened_level: 6 - level: -1 - spells: - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 43 + focus_points: null + misc: null + spell_lists: + - level: 9 + spells: + - misc: null + name: massacre + - misc: null + name: power word kill + - misc: null + name: vampiric exsanguination + - level: 7 + spells: + - misc: null + name: paralyze + - misc: null + name: regenerate + - level: 5 + spells: + - misc: at will + name: dimension door + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 43 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: abyssal pact + spells_source: Rituals traits: -- Uncommon -- CE -- Large - Demon - Fiend -type: Creature -weaknesses: null +weaknesses: +- amount: 272 + misc: null + type: death effects +- disease +- paralyze +- poison +- sleep languages: - Common level: 13 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+17 @@ -213,202 +435,8 @@ melee: - agile name: Vrykolakas Ancient perception: 23 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: A vrykolakas ancient can transform into a form resembling the body - it had in life, with the effects of __humanoid form__ but with unlimited duration. - It loses its fangs and claw Strikes but gains a +2 circumstance bonus to Deception - checks to Impersonate in this form. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__concentrate__, __divine__, __polymorph__, - __transmutation__) A vrykolakas ancient can transform into a form resembling the - body it had in life, with the effects of __humanoid form__ but with unlimited - duration. It loses its fangs and claw Strikes but gains a +2 circumstance bonus - to Deception checks to Impersonate in this form.' - requirements: null - success: null - traits: - - concentrate - - divine - - polymorph - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: If a creature dies after being reduced to 0 HP by Drink Blood, a vrykolakas - ancient can turn this creature into a __vrykolakas spawn__ by donating some of - its own blood to the creature and burying it in earth for 3 nights. Such vrykolakas - spawn are generally friendly to the vrykolakas that created them, but they are - not under its control and typically wander off on their own rampage within 1d6 - days of their creation. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Create Spawn - range: null - raw_description: '**Create Spawn** (__divine__, __downtime__, __necromancy__) If - a creature dies after being reduced to 0 HP by Drink Blood, a vrykolakas ancient - can turn this creature into a __vrykolakas spawn__ by donating some of its own - blood to the creature and burying it in earth for 3 nights. Such vrykolakas spawn - are generally friendly to the vrykolakas that created them, but they are not under - its control and typically wander off on their own rampage within 1d6 days of their - creation.' - requirements: null - success: null - traits: - - divine - - downtime - - necromancy - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: DC 33, The vrykolakas can cast __dominate__ at will as a divine innate - spell that affects only animals. A creature that succeeds is immune to that vrykolakas's - Dominate Animal for 24 hours. Destroying the vrykolakas ends the effect, but reducing - it to 0 HP does not. A dominated animal takes a -4 circumstance penalty to saving - throws against the vrykolakas's Feral Possession. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Dominate Animal - range: null - raw_description: '**Dominate Animal** (__divine__, __enchantment__, __incapacitation__, - __mental__) DC 33, The vrykolakas can cast __dominate__ at will as a divine innate - spell that affects only animals. A creature that succeeds is immune to that vrykolakas''s - Dominate Animal for 24 hours. Destroying the vrykolakas ends the effect, but reducing - it to 0 HP does not. A dominated animal takes a -4 circumstance penalty to saving - throws against the vrykolakas''s Feral Possession.' - requirements: null - success: null - traits: - - divine - - enchantment - - incapacitation - - mental - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The vrykolakas' last action was a successful fangs Strike - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drink Blood - range: null - raw_description: '**Drink Blood** (__divine__, __necromancy__) **Requirements** - The vrykolakas'' last action was a successful fangs Strike; **Effect** The vrykolakas - sinks its fangs into that creature to drink its blood. This requires an __Athletics__ - check against the creature''s Fortitude DC. On a success, the creature becomes - __drained 2__, and the vrykolakas regains 25 HP, gaining any excess HP as temporary - Hit Points. Drinking Blood from a creature that''s already drained doesn''t restore - any HP to the vampire, but it increases the creature''s drained condition value - by 1. A vrykolakas can also consume blood that''s been emptied into a vessel for - sustenance, but it gains no HP from doing so. - - - The target creature''s drained condition value decreases by 1 per week. A blood - transfusion, which requires a successful DC 20 Medicine check and sufficient blood - or a blood donor, reduces the drained value by 1 after 10 minutes.' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: claw - effect: The monster automatically deals that Strike's damage again to the enemy. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rend - range: null - raw_description: A Rend entry lists a Strike the monster has. **Requirements** The - monster hit the same enemy with two consecutive Strikes of the listed type in - the same round. **Effect** The monster automatically deals that Strike's damage - again to the enemy. - requirements: The monster hit the same enemy with two consecutive Strikes of the - listed type in the same round. - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The vrykolakas ancient's last action was to Drink Blood - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sanguine Mauling - range: null - raw_description: '**Sanguine Mauling** **Requirements** The vrykolakas ancient''s - last action was to Drink Blood; **Effect** The vrykolakas ancient makes two claw - Strikes. Both count toward its multiple attack penalty, but the penalty increases - only after it makes both attacks. If it hits with both claws, the target takes - 1d6 __persistent bleed damage__.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: The target is reduced to 0 HP and becomes dying 1. - critical_success: The target immediately awakens and is then temporarily immune - to Steal Breath for 24 hours. - description: null - effect: The vrykolakas ancient is adjacent to an __unconscious__ creature - effects: null - failure: The target takes 1d10 damage. - frequency: null - full_description: null - generic_description: null - name: Steal Breath - range: null - raw_description: "**Steal Breath** [Two Actions] (__manipulate__) **Requirements**\ - \ The vrykolakas ancient is adjacent to an __unconscious__ creature; **Effect**\ - \ The vrykolakas ancient steals the creature's breath. The unconscious creature\ - \ begins suffocating, can't be awakened for 1 round, and must attempt a DC 33\ - \ Fortitude save. If a creature is targeted with this ability in consecutive rounds,\ - \ the save DC decreases by 2 each round after the first. \n\n**Critical Success**\ - \ The target immediately awakens and is then temporarily immune to Steal Breath\ - \ for 24 hours. \n\n**Success** The target is unaffected. \n\n**Failure** The\ - \ target takes 1d10 damage. \n\n**Critical Failure** The target is reduced to\ - \ 0 HP and becomes __dying 1__." - requirements: null - success: The target is unaffected. - traits: - - manipulate - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 23 fort_misc: null @@ -426,11 +454,11 @@ sense_abilities: and similar creatures. The vrykolakas ancient can give telepathic orders to these creatures within 100 feet, but they can't communicate back. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Children of the Night range: null raw_description: '**Children of the Night** (__divine__, __enchantment__, __mental__) @@ -439,6 +467,8 @@ sense_abilities: creatures. The vrykolakas ancient can give telepathic orders to these creatures within 100 feet, but they can''t communicate back.' requirements: null + saving_throw: null + stages: null success: null traits: - divine @@ -450,76 +480,73 @@ sense_abilities: critical_success: null description: The vrykolakas moves at full Speed while __Tracking__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Swift Tracker range: null raw_description: '**Swift Tracker** The vrykolakas moves at full Speed while __Tracking__.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +23 - darkvision size: Medium skills: - bonus: 24 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 29 misc: null - name: 'Athletics ' + name: Athletics - bonus: 27 misc: null - name: 'Deception ' + name: Deception - bonus: 27 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 19 misc: null - name: 'Religion ' + name: Religion - bonus: 26 misc: null - name: 'Stealth ' + name: Stealth - bonus: 23 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 277 + page_start: '277' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 20 + misc: null type: climb spell_lists: -- dc: 33 +- attack_bonus: null + cantrips: null + constants: null + dc: 33 + focus_points: null misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 7 + spell_lists: + - level: 7 spells: - - frequency: ×3 + - misc: ×3 name: vampiric touch - requirement: null - - heightened_level: null - level: 3 + - level: 3 spells: - - frequency: ×3 + - misc: ×3 name: fear - requirement: null - to_hit: null + spells_source: Divine Innate Spells traits: -- Uncommon -- NE -- Medium - Undead - Vampire -type: Creature -weaknesses: null diff --git a/data/monsters/vrykolakas master.yaml b/data/monsters/vrykolakas master.yaml index 426a28e..ebfaced 100644 --- a/data/monsters/vrykolakas master.yaml +++ b/data/monsters/vrykolakas master.yaml @@ -7,25 +7,187 @@ ability_mods: wis_mod: 3 ac: 30 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: A vrykolakas master can transform into a form resembling the body it + had in life, with the effects of __humanoid form__ but with unlimited duration. + It loses its fangs and claw Strikes but gains a +2 circumstance bonus to Deception + checks to Impersonate in this form. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__, + __transmutation__) A vrykolakas master can transform into a form resembling the + body it had in life, with the effects of __humanoid form__ but with unlimited + duration. It loses its fangs and claw Strikes but gains a +2 circumstance bonus + to Deception checks to Impersonate in this form.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - divine + - polymorph + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: If a creature dies after being reduced to 0 HP by Drink Blood, a vrykolakas + master can turn this creature into a __vrykolakas spawn__ by donating some of + its own blood to the creature and burying it in earth for 3 nights. Such vrykolakas + spawn are generally friendly to the vrykolakas that created them, but they are + not under its control and typically wander off on their own rampage within 1d6 + days of their creation. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Create Spawn + range: null + raw_description: '**Create Spawn** (__divine__, __downtime__, __necromancy__) If + a creature dies after being reduced to 0 HP by Drink Blood, a vrykolakas master + can turn this creature into a __vrykolakas spawn__ by donating some of its own + blood to the creature and burying it in earth for 3 nights. Such vrykolakas spawn + are generally friendly to the vrykolakas that created them, but they are not under + its control and typically wander off on their own rampage within 1d6 days of their + creation.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - downtime + - necromancy + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: DC 29, The vrykolakas can cast __dominate__ at will as a divine innate + spell that affects only animals. A creature that succeeds is immune to that vrykolakas's + Dominate Animal for 24 hours. Destroying the vrykolakas ends the effect, but reducing + it to 0 HP does not. A dominated animal takes a –4 circumstance penalty to saving + throws against the vrykolakas's Feral Possession. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Dominate Animal + range: null + raw_description: '**Dominate Animal** [One Action] (__divine__, __enchantment__, + __incapacitation__, __mental__) DC 29, The vrykolakas can cast __dominate__ at + will as a divine innate spell that affects only animals. A creature that succeeds + is immune to that vrykolakas''s Dominate Animal for 24 hours. Destroying the vrykolakas + ends the effect, but reducing it to 0 HP does not. A dominated animal takes a + –4 circumstance penalty to saving throws against the vrykolakas''s Feral Possession.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - enchantment + - incapacitation + - mental + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: 'The vrykolakas sinks its fangs into that creature to drink its blood. This + requires an __Athletics__ check against the creature''s Fortitude DC. On a success, + the creature becomes __drained 2__, and the vrykolakas regains 19 HP, gaining + any excess HP as temporary Hit Points. Drinking Blood from a creature that''s + already drained doesn''t restore any HP to the vampire, but it increases the creature''s + drained condition value by 1. A vrykolakas can also consume blood that''s been + emptied into a vessel for sustenance, but it gains no HP from doing so. + + + The target creature''s drained condition value decreases by 1 per week. A blood + transfusion, which requires a successful DC 20 Medicine check and sufficient blood + or a blood donor, reduces the drained value by 1 after 10 minutes.' + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Drink Blood + range: null + raw_description: '**Drink Blood** [One Action] (__divine__, __necromancy__) **Requirements** + The vrykolakas'' last action was a successful fangs Strike; **Effect** The vrykolakas + sinks its fangs into that creature to drink its blood. This requires an __Athletics__ + check against the creature''s Fortitude DC. On a success, the creature becomes + __drained 2__, and the vrykolakas regains 19 HP, gaining any excess HP as temporary + Hit Points. Drinking Blood from a creature that''s already drained doesn''t restore + any HP to the vampire, but it increases the creature''s drained condition value + by 1. A vrykolakas can also consume blood that''s been emptied into a vessel for + sustenance, but it gains no HP from doing so. + + + The target creature''s drained condition value decreases by 1 per week. A blood + transfusion, which requires a successful DC 20 Medicine check and sufficient blood + or a blood donor, reduces the drained value by 1 after 10 minutes.' + requirements: The vrykolakas' last action was a successful fangs Strike + saving_throw: null + stages: null + success: null + traits: + - divine + - necromancy + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: claw + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rend + range: null + raw_description: '**__Rend__** [One Action] claw' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 5 feet, DC 29. Creatures beginning their turn in the area while the - vrykolakas is in its true form are exposed to __bubonic plague__. + description: . Creatures beginning their turn in the area while the vrykolakas is + in its true form are exposed to __bubonic plague__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Pestilential Aura - range: null + range: 5 feet raw_description: '**Pestilential Aura** (__aura__, __divine__, __necromancy__) 5 feet, DC 29. Creatures beginning their turn in the area while the vrykolakas is in its true form are exposed to __bubonic plague__.' requirements: null + saving_throw: DC 29 + stages: null success: null traits: - aura @@ -35,67 +197,28 @@ automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: Vrykolakas all have the following vulnerabilities. + description: "Vrykolakas all have the following vulnerabilities.\n\n * **Burial\ + \ Site Bound** A vrykolakas is bound to the place of its death or interment. It\ + \ must return to this location once per week and bury itself in the earth for\ + \ 24 hours, during which time it is __paralyzed__ and can be beheaded. If it is\ + \ unable to return to this site, it is reduced to 0 Hit Points and attempts to\ + \ use Feral Corruption; if this host animal can't return to the burial site before\ + \ the possession effect ends, the vrykolakas is destroyed and the animal host\ + \ returns to normal.\n\n * **Vulnerable to Decapitation** A vrykolakas that is\ + \ beheaded can't use its Feral Possession, and a beheaded corpse cannot rise as\ + \ a vrykolakas." effect: null - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: A vrykolakas is bound to the place of its death or interment. It - must return to this location once per week and bury itself in the earth for - 24 hours, during which time it is __paralyzed__ and can be beheaded. If it is - unable to return to this site, it is reduced to 0 Hit Points and attempts to - use Feral Corruption; if this host animal can't return to the burial site before - the possession effect ends, the vrykolakas is destroyed and the animal host - returns to normal. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Burial Site Bound - range: null - raw_description: '**Burial Site Bound** A vrykolakas is bound to the place of - its death or interment. It must return to this location once per week and bury - itself in the earth for 24 hours, during which time it is __paralyzed__ and - can be beheaded. If it is unable to return to this site, it is reduced to 0 - Hit Points and attempts to use Feral Corruption; if this host animal can''t - return to the burial site before the possession effect ends, the vrykolakas - is destroyed and the animal host returns to normal.' - requirements: null - success: null - traits: null - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: A vrykolakas that is beheaded can't use its Feral Possession, and - a beheaded corpse cannot rise as a vrykolakas. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Vulnerable to Decapitation - range: null - raw_description: '**Vulnerable to Decapitation** A vrykolakas that is beheaded - can''t use its Feral Possession, and a beheaded corpse cannot rise as a vrykolakas.' - requirements: null - success: null - traits: null - trigger: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Vrykolakas Vulnerabilities range: null raw_description: "**Vrykolakas Vulnerabilities** Vrykolakas all have the following\ - \ vulnerabilities. \n\n * **Burial Site Bound** A vrykolakas is bound to the\ - \ place of its death or interment. It must return to this location once per week\ - \ and bury itself in the earth for 24 hours, during which time it is __paralyzed__\ + \ vulnerabilities.\n\n * **Burial Site Bound** A vrykolakas is bound to the place\ + \ of its death or interment. It must return to this location once per week and\ + \ bury itself in the earth for 24 hours, during which time it is __paralyzed__\ \ and can be beheaded. If it is unable to return to this site, it is reduced to\ \ 0 Hit Points and attempts to use Feral Corruption; if this host animal can't\ \ return to the burial site before the possession effect ends, the vrykolakas\ @@ -103,6 +226,8 @@ automatic_abilities: \ A vrykolakas that is beheaded can't use its Feral Possession, and a beheaded\ \ corpse cannot rise as a vrykolakas." requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -131,21 +256,22 @@ automatic_abilities: to normal. After 1d4 days, if the vrykolakas hasn''t been destroyed, the animal dies and the vrykolakas rises in a new body that''s identical to its previous one, formed from the animal''s remains.' - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Feral Possession range: null raw_description: '**Feral Possession [Free Action]** (__curse__, __divine__, __incapacitation__, - __mental__, __necromancy__, __possession__) **Trigger** The vrykolakas is reduced - to 0 Hit Points, and an __animal__ is within 100 feet **Effect** Unlike most other - undead, a vrykolakas isn''t destroyed when it reaches 0 HP. Instead, it attempts - to cast its spirit into an animal within 100 feet, which must attempt a Will save - (DC 29). On a failure, the animal is possessed. This has the effects of the __possession__ - spell, but it lasts a number of days equal to the vrykolakas''s level. This possession - can''t be counteracted with magic (though __remove curse__ works against it normally). + __mental__, __necromancy__, __possession **Trigger** The vrykolakas is reduced + to 0 Hit Points__, __and an __animal__ is within 100 feet__) **Effect** Unlike + most other undead, a vrykolakas isn''t destroyed when it reaches 0 HP. Instead, + it attempts to cast its spirit into an animal within 100 feet, which must attempt + a Will save (DC 29). On a failure, the animal is possessed. This has the effects + of the __possession__ spell, but it lasts a number of days equal to the vrykolakas''s + level. This possession can''t be counteracted with magic (though __remove curse__ + works against it normally). If the animal succeeds at its save, the vrykolakas can attempt to possess a different @@ -162,6 +288,8 @@ automatic_abilities: dies and the vrykolakas rises in a new body that''s identical to its previous one, formed from the animal''s remains.' requirements: null + saving_throw: null + stages: null success: null traits: - curse @@ -169,9 +297,10 @@ automatic_abilities: - incapacitation - mental - necromancy - - possession - trigger: The vrykolakas is reduced to 0 Hit Points, and an __animal__ is within - 100 feet + - possession Trigger The vrykolakas is reduced to 0 Hit Points + - and an animal is within 100 feet + trigger: The vrykolakas is reduced to 0 Hit Points, and an animal is within 100 + feet) description: 'Vrykolakas masters are sinister shapechangers. They walk undetected among the living and prey upon them like a wolf among sheep, often leaving the corpses to rise as vrykolakas spawn. @@ -183,16 +312,15 @@ description: 'Vrykolakas masters are sinister shapechangers. They walk undetecte hp: 190 hp_misc: negative healing immunities: -- death effects -- disease -- paralyze -- poison -- sleep -items: null +- death effects +- disease +- paralyze +- poison +- sleep languages: - Common level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+13 @@ -214,153 +342,7 @@ melee: - agile name: Vrykolakas Master perception: 19 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: A vrykolakas master can transform into a form resembling the body it - had in life, with the effects of __humanoid form__ but with unlimited duration. - It loses its fangs and claw Strikes but gains a +2 circumstance bonus to Deception - checks to Impersonate in this form. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__concentrate__, __divine__, __polymorph__, - __transmutation__) A vrykolakas master can transform into a form resembling the - body it had in life, with the effects of __humanoid form__ but with unlimited - duration. It loses its fangs and claw Strikes but gains a +2 circumstance bonus - to Deception checks to Impersonate in this form.' - requirements: null - success: null - traits: - - concentrate - - divine - - polymorph - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: If a creature dies after being reduced to 0 HP by Drink Blood, a vrykolakas - master can turn this creature into a __vrykolakas spawn__ by donating some of - its own blood to the creature and burying it in earth for 3 nights. Such vrykolakas - spawn are generally friendly to the vrykolakas that created them, but they are - not under its control and typically wander off on their own rampage within 1d6 - days of their creation. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Create Spawn - range: null - raw_description: '**Create Spawn** (__divine__, __downtime__, __necromancy__) If - a creature dies after being reduced to 0 HP by Drink Blood, a vrykolakas master - can turn this creature into a __vrykolakas spawn__ by donating some of its own - blood to the creature and burying it in earth for 3 nights. Such vrykolakas spawn - are generally friendly to the vrykolakas that created them, but they are not under - its control and typically wander off on their own rampage within 1d6 days of their - creation.' - requirements: null - success: null - traits: - - divine - - downtime - - necromancy - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: DC 29, The vrykolakas can cast __dominate__ at will as a divine innate - spell that affects only animals. A creature that succeeds is immune to that vrykolakas's - Dominate Animal for 24 hours. Destroying the vrykolakas ends the effect, but reducing - it to 0 HP does not. A dominated animal takes a -4 circumstance penalty to saving - throws against the vrykolakas's Feral Possession. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Dominate Animal - range: null - raw_description: '**Dominate Animal** (__divine__, __enchantment__, __incapacitation__, - __mental__) DC 29, The vrykolakas can cast __dominate__ at will as a divine innate - spell that affects only animals. A creature that succeeds is immune to that vrykolakas''s - Dominate Animal for 24 hours. Destroying the vrykolakas ends the effect, but reducing - it to 0 HP does not. A dominated animal takes a -4 circumstance penalty to saving - throws against the vrykolakas''s Feral Possession.' - requirements: null - success: null - traits: - - divine - - enchantment - - incapacitation - - mental - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The vrykolakas' last action was a successful fangs Strike - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drink Blood - range: null - raw_description: '**Drink Blood** (__divine__, __necromancy__) **Requirements** - The vrykolakas'' last action was a successful fangs Strike; **Effect** The vrykolakas - sinks its fangs into that creature to drink its blood. This requires an __Athletics__ - check against the creature''s Fortitude DC. On a success, the creature becomes - __drained 2__, and the vrykolakas regains 19 HP, gaining any excess HP as temporary - Hit Points. Drinking Blood from a creature that''s already drained doesn''t restore - any HP to the vampire, but it increases the creature''s drained condition value - by 1. A vrykolakas can also consume blood that''s been emptied into a vessel for - sustenance, but it gains no HP from doing so. - - - The target creature''s drained condition value decreases by 1 per week. A blood - transfusion, which requires a successful DC 20 Medicine check and sufficient blood - or a blood donor, reduces the drained value by 1 after 10 minutes.' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: claw - effect: The monster automatically deals that Strike's damage again to the enemy. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rend - range: null - raw_description: A Rend entry lists a Strike the monster has. **Requirements** The - monster hit the same enemy with two consecutive Strikes of the listed type in - the same round. **Effect** The monster automatically deals that Strike's damage - again to the enemy. - requirements: The monster hit the same enemy with two consecutive Strikes of the - listed type in the same round. - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 19 fort_misc: null @@ -378,11 +360,11 @@ sense_abilities: and similar creatures. The vrykolakas master can give telepathic orders to these creatures within 100 feet, but they can't communicate back. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Children of the Night range: null raw_description: '**Children of the Night** (__divine__, __enchantment__, __mental__) @@ -391,6 +373,8 @@ sense_abilities: creatures. The vrykolakas master can give telepathic orders to these creatures within 100 feet, but they can''t communicate back.' requirements: null + saving_throw: null + stages: null success: null traits: - divine @@ -402,72 +386,70 @@ sense_abilities: critical_success: null description: The vrykolakas moves at full Speed while __Tracking__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Swift Tracker range: null raw_description: '**Swift Tracker** The vrykolakas moves at full Speed while __Tracking__.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +19 - darkvision size: Medium skills: - bonus: 19 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 23 misc: null - name: 'Athletics ' + name: Athletics - bonus: 19 misc: null - name: 'Deception ' + name: Deception - bonus: 21 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 21 misc: null - name: 'Stealth ' + name: Stealth - bonus: 17 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 276 + page_start: '276' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 20 + misc: null type: climb spell_lists: -- dc: 29 +- attack_bonus: null + cantrips: null + constants: null + dc: 29 + focus_points: null misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 5 + spell_lists: + - level: 5 spells: - - frequency: ×3 + - misc: ×3 name: vampiric touch - requirement: null - - heightened_level: null - level: 3 + - level: 3 spells: - - frequency: ×3 + - misc: ×3 name: fear - requirement: null - to_hit: null + spells_source: Divine Innate Spells traits: -- NE -- Medium - Undead - Vampire -type: Creature -weaknesses: null diff --git a/data/monsters/vrykolakas spawn.yaml b/data/monsters/vrykolakas spawn.yaml index 4c11323..0c91161 100644 --- a/data/monsters/vrykolakas spawn.yaml +++ b/data/monsters/vrykolakas spawn.yaml @@ -7,72 +7,98 @@ ability_mods: wis_mod: 2 ac: 24 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: 'The vrykolakas sinks its fangs into that creature to drink its blood. This + requires an __Athletics__ check against the creature''s Fortitude DC. On a success, + the creature becomes __drained 1__, and the vrykolakas regains 10 HP, gaining + any excess HP as temporary Hit Points. Drinking Blood from a creature that''s + already drained doesn''t restore any HP to the vampire, but it increases the creature''s + drained condition value by 1. A vrykolakas can also consume blood that''s been + emptied into a vessel for sustenance, but it gains no HP from doing so. + + + The target creature''s drained condition value decreases by 1 per week. A blood + transfusion, which requires a successful DC 20 Medicine check and sufficient blood + or a blood donor, reduces the drained value by 1 after 10 minutes.' + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Drink Blood + range: null + raw_description: '**Drink Blood** [One Action] (__divine__, __necromancy__) **Requirements** + The vrykolakas'' last action was a successful fangs Strike; **Effect** The vrykolakas + sinks its fangs into that creature to drink its blood. This requires an __Athletics__ + check against the creature''s Fortitude DC. On a success, the creature becomes + __drained 1__, and the vrykolakas regains 10 HP, gaining any excess HP as temporary + Hit Points. Drinking Blood from a creature that''s already drained doesn''t restore + any HP to the vampire, but it increases the creature''s drained condition value + by 1. A vrykolakas can also consume blood that''s been emptied into a vessel for + sustenance, but it gains no HP from doing so. + + + The target creature''s drained condition value decreases by 1 per week. A blood + transfusion, which requires a successful DC 20 Medicine check and sufficient blood + or a blood donor, reduces the drained value by 1 after 10 minutes.' + requirements: The vrykolakas' last action was a successful fangs Strike + saving_throw: null + stages: null + success: null + traits: + - divine + - necromancy + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: claw + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rend + range: null + raw_description: '**__Rend__** [One Action] claw' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: Vrykolakas all have the following vulnerabilities. + description: "Vrykolakas all have the following vulnerabilities.\n\n * **Burial\ + \ Site Bound** A vrykolakas is bound to the place of its death or interment. It\ + \ must return to this location once per week and bury itself in the earth for\ + \ 24 hours, during which time it is __paralyzed__ and can be beheaded. If it is\ + \ unable to return to this site, it is reduced to 0 Hit Points and attempts to\ + \ use Feral Corruption; if this host animal can't return to the burial site before\ + \ the possession effect ends, the vrykolakas is destroyed and the animal host\ + \ returns to normal.\n\n * **Vulnerable to Decapitation** A vrykolakas that is\ + \ beheaded can't use its Feral Possession, and a beheaded corpse cannot rise as\ + \ a vrykolakas." effect: null - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: A vrykolakas is bound to the place of its death or interment. It - must return to this location once per week and bury itself in the earth for - 24 hours, during which time it is __paralyzed__ and can be beheaded. If it is - unable to return to this site, it is reduced to 0 Hit Points and attempts to - use Feral Corruption; if this host animal can't return to the burial site before - the possession effect ends, the vrykolakas is destroyed and the animal host - returns to normal. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Burial Site Bound - range: null - raw_description: '**Burial Site Bound** A vrykolakas is bound to the place of - its death or interment. It must return to this location once per week and bury - itself in the earth for 24 hours, during which time it is __paralyzed__ and - can be beheaded. If it is unable to return to this site, it is reduced to 0 - Hit Points and attempts to use Feral Corruption; if this host animal can''t - return to the burial site before the possession effect ends, the vrykolakas - is destroyed and the animal host returns to normal.' - requirements: null - success: null - traits: null - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: A vrykolakas that is beheaded can't use its Feral Possession, and - a beheaded corpse cannot rise as a vrykolakas. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Vulnerable to Decapitation - range: null - raw_description: '**Vulnerable to Decapitation** A vrykolakas that is beheaded - can''t use its Feral Possession, and a beheaded corpse cannot rise as a vrykolakas.' - requirements: null - success: null - traits: null - trigger: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Vrykolakas Vulnerabilities range: null raw_description: "**Vrykolakas Vulnerabilities**Vrykolakas all have the following\ - \ vulnerabilities. \n\n * **Burial Site Bound** A vrykolakas is bound to the\ - \ place of its death or interment. It must return to this location once per week\ - \ and bury itself in the earth for 24 hours, during which time it is __paralyzed__\ + \ vulnerabilities.\n\n * **Burial Site Bound** A vrykolakas is bound to the place\ + \ of its death or interment. It must return to this location once per week and\ + \ bury itself in the earth for 24 hours, during which time it is __paralyzed__\ \ and can be beheaded. If it is unable to return to this site, it is reduced to\ \ 0 Hit Points and attempts to use Feral Corruption; if this host animal can't\ \ return to the burial site before the possession effect ends, the vrykolakas\ @@ -80,6 +106,8 @@ automatic_abilities: \ A vrykolakas that is beheaded can't use its Feral Possession, and a beheaded\ \ corpse cannot rise as a vrykolakas." requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -108,11 +136,11 @@ automatic_abilities: to normal. After 1d4 days, if the vrykolakas hasn''t been destroyed, the animal dies and the vrykolakas rises in a new body that''s identical to its previous one, formed from the animal''s remains.' - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Feral Possession range: null raw_description: '**Feral Possession [Free Action]** (divine, incapacitation, mental, @@ -139,6 +167,8 @@ automatic_abilities: dies and the vrykolakas rises in a new body that''s identical to its previous one, formed from the animal''s remains.' requirements: null + saving_throw: null + stages: null success: null traits: - divine @@ -146,8 +176,8 @@ automatic_abilities: - mental - necromancy - possession - trigger: The vrykolakas is reduced to 0 Hit Points, and an __animal__ is within - 100 feet + trigger: The vrykolakas is reduced to 0 Hit Points, and an animal is within 100 + feet; description: 'Vrykolakas unleash their spawn upon the world to spread terror, plague, and suffering and to draw attention away from their masters. @@ -158,16 +188,15 @@ description: 'Vrykolakas unleash their spawn upon the world to spread terror, pl hp: 99 hp_misc: negative healing immunities: -- death effects -- disease -- paralyze -- poison -- sleep -items: null +- death effects +- disease +- paralyze +- poison +- sleep languages: - Common level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+8 @@ -189,64 +218,7 @@ melee: - agile name: Vrykolakas Spawn perception: 14 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The vrykolakas' last action was a successful fangs Strike - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drink Blood - range: null - raw_description: '**Drink Blood** (__divine__, __necromancy__) **Requirements** - The vrykolakas'' last action was a successful fangs Strike; **Effect** The vrykolakas - sinks its fangs into that creature to drink its blood. This requires an __Athletics__ - check against the creature''s Fortitude DC. On a success, the creature becomes - __drained 1__, and the vrykolakas regains 10 HP, gaining any excess HP as temporary - Hit Points. Drinking Blood from a creature that''s already drained doesn''t restore - any HP to the vampire, but it increases the creature''s drained condition value - by 1. A vrykolakas can also consume blood that''s been emptied into a vessel for - sustenance, but it gains no HP from doing so. - - - The target creature''s drained condition value decreases by 1 per week. A blood - transfusion, which requires a successful DC 20 Medicine check and sufficient blood - or a blood donor, reduces the drained value by 1 after 10 minutes.' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: claw - effect: The monster automatically deals that Strike's damage again to the enemy. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rend - range: null - raw_description: A Rend entry lists a Strike the monster has. **Requirements** The - monster hit the same enemy with two consecutive Strikes of the listed type in - the same round. **Effect** The monster automatically deals that Strike's damage - again to the enemy. - requirements: The monster hit the same enemy with two consecutive Strikes of the - listed type in the same round. - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 14 fort_misc: null @@ -255,38 +227,34 @@ saves: ref_misc: null will: 12 will_misc: null -sense_abilities: null senses: -- Perception +14 - darkvision size: Medium skills: - bonus: 14 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 15 misc: null - name: 'Athletics ' + name: Athletics - bonus: 14 misc: null - name: 'Stealth ' + name: Stealth - bonus: 11 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 276 + page_start: '276' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 20 + misc: null type: climb spell_lists: null traits: -- NE -- Medium - Undead - Vampire -type: Creature -weaknesses: null diff --git a/data/monsters/war horse.yaml b/data/monsters/war horse.yaml index 5bbeb97..c13b0f8 100644 --- a/data/monsters/war horse.yaml +++ b/data/monsters/war horse.yaml @@ -7,6 +7,28 @@ ability_mods: wis_mod: 2 ac: 17 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The war horse Strides twice. It has a +10-foot circumstance bonus to + its Speed during these Strides. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Gallop + range: null + raw_description: '**Gallop** [Two Actions] The war horse Strides twice. It has + a +10-foot circumstance bonus to its Speed during these Strides.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -14,24 +36,21 @@ automatic_abilities: critical_success: null description: DC 17 effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Buck range: null raw_description: '**Buck** [Reaction] DC 17' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null -description: 'Horses serve as mounts and beasts of burden in many societies. They - are loyal and typically gentle creatures, and they are invaluable to those looking - to travel long distances. Smaller folk, like gnomes and halflings, often utilize - ponies as mounts, while horses are the favored steeds for humans and other Medium - humanoids. Most horses that the average humanoid encounters are domesticated, though - large herds of these powerful animals can be found in the wild. +description: 'This entry did not have a separate description for the creature. @@ -39,11 +58,8 @@ description: 'Horses serve as mounts and beasts of burden in many societies. The **__Recall Knowledge - Animal__ (__Nature__)**: DC 16' hp: 36 hp_misc: null -immunities: null -items: null -languages: null level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+5 @@ -54,32 +70,7 @@ melee: traits: null name: War Horse perception: 6 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The war horse Strides twice. It has a +10-foot circumstance bonus to - its Speed during these Strides. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Gallop - range: null - raw_description: '**Gallop** [Two Actions] The war horse Strides twice. It has - a +10-foot circumstance bonus to its Speed during these Strides.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 8 fort_misc: null @@ -88,30 +79,25 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +6 - low-light vision - scent (imprecise) 30 feet size: Large skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 11 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 209 + page_start: '209' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/war pony.yaml b/data/monsters/war pony.yaml index a935c20..d8cb72c 100644 --- a/data/monsters/war pony.yaml +++ b/data/monsters/war pony.yaml @@ -7,6 +7,28 @@ ability_mods: wis_mod: 2 ac: 16 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The war pony Strides twice. It has a +10-foot circumstance bonus to + its Speed during these Strides. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Gallop + range: null + raw_description: '**Gallop** [Two Actions] The war pony Strides twice. It has a + +10-foot circumstance bonus to its Speed during these Strides.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: Reaction @@ -14,24 +36,21 @@ automatic_abilities: critical_success: null description: DC 16 effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Buck range: null raw_description: '**Buck** [Reaction] DC 16' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null -description: 'Horses serve as mounts and beasts of burden in many societies. They - are loyal and typically gentle creatures, and they are invaluable to those looking - to travel long distances. Smaller folk, like gnomes and halflings, often utilize - ponies as mounts, while horses are the favored steeds for humans and other Medium - humanoids. Most horses that the average humanoid encounters are domesticated, though - large herds of these powerful animals can be found in the wild. +description: 'This entry did not have a separate description for the creature. @@ -39,11 +58,8 @@ description: 'Horses serve as mounts and beasts of burden in many societies. The **__Recall Knowledge - Animal__ (__Nature__)**: DC 15' hp: 20 hp_misc: null -immunities: null -items: null -languages: null level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d4+4 @@ -54,32 +70,7 @@ melee: traits: null name: War Pony perception: 5 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The war pony Strides twice. It has a +10-foot circumstance bonus to - its Speed during these Strides. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Gallop - range: null - raw_description: '**Gallop** [Two Actions] The war pony Strides twice. It has a - +10-foot circumstance bonus to its Speed during these Strides.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 8 fort_misc: null @@ -88,30 +79,25 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +5 - low-light vision - scent (imprecise) 30 feet size: Medium skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 7 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 209 + page_start: '209' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: null traits: -- N -- Medium - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/warg.yaml b/data/monsters/warg.yaml index 21d2c90..51f2a7a 100644 --- a/data/monsters/warg.yaml +++ b/data/monsters/warg.yaml @@ -7,6 +7,49 @@ ability_mods: wis_mod: 2 ac: 17 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The warg's Strikes deal 1d4 extra damage to creatures within the reach + of at least two of the warg's allies. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pack Attack + range: null + raw_description: '**Pack Attack** The warg''s Strikes deal 1d4 extra damage to creatures + within the reach of at least two of the warg''s allies.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Small, 1d6+2 bludgeoning, Rupture 9 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**Swallow Whole** [One Action] (__attack__) Small, 1d6+2 bludgeoning, + Rupture 9' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null alignment: NE automatic_abilities: - action_cost: Reaction @@ -14,17 +57,19 @@ automatic_abilities: critical_success: null description: null effect: The warg makes a jaws Strike against the triggering creature. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Avenging Bite range: null raw_description: '**Avenging Bite** [Reaction] **Trigger** A creature within reach of the warg''s jaws attacks one of the warg''s allies. **Effect** The warg makes a jaws Strike against the triggering creature.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within reach of the warg's jaws attacks one of the warg's allies. @@ -42,14 +87,12 @@ description: 'Wargs hunt in packs and surround their prey like common wolves, bu **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 16' hp: 36 hp_misc: null -immunities: null -items: null languages: - Common - Goblin - Orcish level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+4 @@ -62,51 +105,7 @@ melee: traits: null name: Warg perception: 8 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The warg's Strikes deal 1d4 extra damage to creatures within the reach - of at least two of the warg's allies. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pack Attack - range: null - raw_description: '**Pack Attack** The warg''s Strikes deal 1d4 extra damage to creatures - within the reach of at least two of the warg''s allies.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Small, 1d6+2 bludgeoning, Rupture 9 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**Swallow Whole** (__attack__) Small, 1d6+2 bludgeoning, Rupture - 9' - requirements: null - success: null - traits: - - attack - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 11 fort_misc: null @@ -115,42 +114,37 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +8 - darkvision - scent (imprecise) 30 feet size: Medium skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 8 misc: null - name: 'Athletics ' + name: Athletics - bonus: 6 misc: null - name: 'Deception ' + name: Deception - bonus: 6 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 7 misc: null - name: 'Stealth ' + name: Stealth - bonus: 8 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 322 + page_start: '322' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: null traits: -- NE -- Medium - Beast -type: Creature -weaknesses: null diff --git a/data/monsters/warsworn.yaml b/data/monsters/warsworn.yaml index 8f9f0f2..4c8f3c0 100644 --- a/data/monsters/warsworn.yaml +++ b/data/monsters/warsworn.yaml @@ -7,22 +7,155 @@ ability_mods: wis_mod: 5 ac: 37 ac_special: null +active_abilities: +- action_cost: Free Action + critical_failure: null + critical_success: null + description: null + effect: The warsworn absorbs the dying creature into itself, instantly killing the + creature and healing the warsworn for a number of Hit Points equal to the creature's + level. As long as the warsworn still exists, absorbed creatures can't be resurrected + except by wish or a similarly powerful effect. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Absorb + range: null + raw_description: '**Absorb** [Free Action] (__death__, __divine__, __necromancy__) + **Trigger** The warsworn moves into a dying creature''s space. **Effect** The + warsworn absorbs the dying creature into itself, instantly killing the creature + and healing the warsworn for a number of Hit Points equal to the creature''s level. + As long as the warsworn still exists, absorbed creatures can''t be resurrected + except by wish or a similarly powerful effect.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - death + - divine + - necromancy + trigger: The warsworn moves into a dying creature's space. +- action_cost: None + critical_failure: null + critical_success: null + description: The warsworn assumes control of unattended weapons within 100 feet, + forcing them to levitate around it. The warsworn can telekinetically wield these + weapons to make melee Strikes with a reach of 100 feet. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Animated Weapons + range: null + raw_description: '**Animated Weapons** (__divine__, __evocation__) The warsworn + assumes control of unattended weapons within 100 feet, forcing them to levitate + around it. The warsworn can telekinetically wield these weapons to make melee + Strikes with a reach of 100 feet.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - evocation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When a warsworn hits with a corpse wave Strike or damages a creature + with Trample, the target must succeed at a DC 35 Fortitude save or become drained + 2 and doomed 1. On a critical success, the target becomes temporarily immune to + the warsworn's energy drain for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Energy Drain + range: null + raw_description: '**Energy Drain** (__divine__, __necromancy__) When a warsworn + hits with a corpse wave Strike or damages a creature with Trample, the target + must succeed at a DC 35 Fortitude save or become drained 2 and doomed 1. On a + critical success, the target becomes temporarily immune to the warsworn''s energy + drain for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - necromancy + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature hit by a warsworn's scrap ball Strike must attempt a DC + 37 Reflex save. On a failure, the target falls prone; if the target was airborne, + it falls up to 120 feet, taking damage from the fall and landing prone if the + descent brings it to the ground. On a critical failure, the target is also held + under a pile of scrap (DC 37 to Escape). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Plummet + range: null + raw_description: '**Plummet** A creature hit by a warsworn''s scrap ball Strike + must attempt a DC 37 Reflex save. On a failure, the target falls prone; if the + target was airborne, it falls up to 120 feet, taking damage from the fall and + landing prone if the descent brings it to the ground. On a critical failure, the + target is also held under a pile of scrap (DC 37 to Escape).' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Huge or smaller, corpse wave, DC 37 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**Trample** [Three Actions] Huge or smaller, corpse wave, DC + 37' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null - description: null + description: '**Frightful Presence** (__aura__, __emotion__, __fear__, __mental__) + 100 feet, DC 35' effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,44 +166,12 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. -- action_cost: None - critical_failure: The creature is frightened 4. - critical_success: The creature is unaffected by the presence. - description: 100 feet, DC 35 - effect: null - effects: null - failure: The creature is frightened 2. - frequency: null - full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. - name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 100 feet, DC 35 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. - - Critical Success The creature is unaffected by the presence. - - Success The creature is frightened 1. - - Failure The creature is frightened 2. - - Critical Success The creature is frightened 4.' - requirements: null - success: The creature is frightened 1. - traits: - - aura - - emotion - - fear - - mental - trigger: null description: 'A warsworn is an animate mass of corpses composed of dozens, sometimes even hundreds, of victims of battle. They are formed by deities of undeath or war or, rarely, spontaneously manifest from the devastation of an especially horrendous @@ -88,12 +189,11 @@ immunities: - paralyze - poison - unconscious -items: null languages: - Common - (can't speak any language) level: 16 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d12+9 @@ -106,7 +206,9 @@ melee: traits: - magical - action_cost: One Action - damage: null + damage: + formula: null + type: four of the weapon's damage dice +9 of the weapon's damage type name: animated weapon plus_damage: null to_hit: 30 @@ -118,129 +220,7 @@ melee: - versatile P name: Warsworn perception: 27 -proactive_abilities: -- action_cost: Free Action - critical_failure: null - critical_success: null - description: null - effect: The warsworn absorbs the dying creature into itself, instantly killing the - creature and healing the warsworn for a number of Hit Points equal to the creature's - level. As long as the warsworn still exists, absorbed creatures can't be resurrected - except by wish or a similarly powerful effect. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Absorb - range: null - raw_description: '**Absorb** [Free Action] (__death__, __divine__, __necromancy__) - **Trigger** The warsworn moves into a dying creature''s space. **Effect** The - warsworn absorbs the dying creature into itself, instantly killing the creature - and healing the warsworn for a number of Hit Points equal to the creature''s level. - As long as the warsworn still exists, absorbed creatures can''t be resurrected - except by wish or a similarly powerful effect.' - requirements: null - success: null - traits: - - death - - divine - - necromancy - trigger: The warsworn moves into a dying creature's space. -- action_cost: None - critical_failure: null - critical_success: null - description: The warsworn assumes control of unattended weapons within 100 feet, - forcing them to levitate around it. The warsworn can telekinetically wield these - weapons to make melee Strikes with a reach of 100 feet. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Animated Weapons - range: null - raw_description: '**Animated Weapons** (__divine__, __evocation__) The warsworn - assumes control of unattended weapons within 100 feet, forcing them to levitate - around it. The warsworn can telekinetically wield these weapons to make melee - Strikes with a reach of 100 feet.' - requirements: null - success: null - traits: - - divine - - evocation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When a warsworn hits with a corpse wave Strike or damages a creature - with Trample, the target must succeed at a DC 35 Fortitude save or become drained - 2 and doomed 1. On a critical success, the target becomes temporarily immune to - the warsworn's energy drain for 24 hours. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Energy Drain - range: null - raw_description: '**Energy Drain** (__divine__, __necromancy__) When a warsworn - hits with a corpse wave Strike or damages a creature with Trample, the target - must succeed at a DC 35 Fortitude save or become drained 2 and doomed 1. On a - critical success, the target becomes temporarily immune to the warsworn''s energy - drain for 24 hours.' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature hit by a warsworn's scrap ball Strike must attempt a DC - 37 Reflex save. On a failure, the target falls prone; if the target was airborne, - it falls up to 120 feet, taking damage from the fall and landing prone if the - descent brings it to the ground. On a critical failure, the target is also held - under a pile of scrap (DC 37 to Escape). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Plummet - range: null - raw_description: '**Plummet** A creature hit by a warsworn''s scrap ball Strike - must attempt a DC 37 Reflex save. On a failure, the target falls prone; if the - target was airborne, it falls up to 120 feet, taking damage from the fall and - landing prone if the descent brings it to the ground. On a critical failure, the - target is also held under a pile of scrap (DC 37 to Escape).' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Huge or smaller, corpse wave, DC 37 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**Trample** [Three Actions] Huge or smaller, corpse wave, DC - 37' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 4d12+9 @@ -254,8 +234,6 @@ ranged: - magical - range increment 100 feet rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 29 fort_misc: null @@ -264,27 +242,21 @@ saves: ref_misc: null will: 27 will_misc: null -sense_abilities: null senses: -- Perception +27 - darkvision size: Gargantuan skills: - bonus: 33 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 323 + page_start: '323' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: null traits: -- Uncommon -- NE -- Gargantuan - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/wasp swarm.yaml b/data/monsters/wasp swarm.yaml index ebff8ed..507fed1 100644 --- a/data/monsters/wasp swarm.yaml +++ b/data/monsters/wasp swarm.yaml @@ -7,6 +7,54 @@ ability_mods: wis_mod: 2 ac: 18 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: Each enemy in the swarm's space takes 2d8 piercing damage (DC 21 basic + Reflex save) and is exposed to wasp venom. A successful save negates the poison + exposure. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swarming Stings + range: null + raw_description: '**Swarming Stings** [One Action] Each enemy in the swarm''s space + takes 2d8 piercing damage (DC 21 basic Reflex save) and is exposed to wasp venom. + A successful save negates the poison exposure.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Wasp Venom + range: null + raw_description: '**Wasp Venom** (__poison__) **Saving Throw** Fortitude DC 21; + **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison (1 round); **Stage 2** 2d6 + poison and clumsy 2 (2 rounds)' + requirements: null + saving_throw: Fortitude DC 21 + stages: + - effect: 1d6 poison (1 round) + - effect: 2d6 poison and clumsy 2 (2 rounds) + success: null + traits: + - poison + trigger: null alignment: N automatic_abilities: null description: 'Wasp nests are made of chewed wood fibers foraged from the surrounding @@ -24,65 +72,21 @@ hp_misc: null immunities: - precision - swarm mind -items: null -languages: null level: 4 -melee: null +melee_attacks: null name: Wasp Swarm perception: 10 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: Each enemy in the swarm's space takes 2d8 piercing damage (DC 21 basic - Reflex save) and is exposed to wasp venom. A successful save negates the poison - exposure. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swarming Stings - range: null - raw_description: '**Swarming Stings** Each enemy in the swarm''s space takes 2d8 - piercing damage (DC 21 basic Reflex save) and is exposed to wasp venom. A successful - save negates the poison exposure.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** Fortitude DC 21; **Maximum Duration** 6 rounds; **Stage - 1** 1d6 poison (1 round); **Stage 2** 2d6 poison and clumsy 2 (2 rounds)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wasp Venom - range: null - raw_description: '**Wasp Venom** (__poison__) **Saving Throw** Fortitude DC 21; - **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison (1 round); **Stage 2** 2d6 - poison and clumsy 2 (2 rounds)' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 7 + misc: null type: bludgeoning - amount: 7 + misc: null type: piercing - amount: 3 + misc: null type: slashing -ritual_lists: null saves: fort: 10 fort_misc: null @@ -91,33 +95,32 @@ saves: ref_misc: null will: 8 will_misc: null -sense_abilities: null senses: -- Perception +10 - darkvision size: Large skills: - bonus: 12 misc: null - name: 'Acrobatics ' -source: + name: Acrobatics +sources: - abbr: Bestiary - page_start: 324 + page_start: '324' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 40 + misc: null type: fly spell_lists: null traits: -- N -- Large - Animal - Swarm -type: Creature weaknesses: - amount: 5 + misc: null type: area damage - amount: 5 + misc: null type: splash damage diff --git a/data/monsters/water mephit.yaml b/data/monsters/water mephit.yaml index be4d667..a8d43b5 100644 --- a/data/monsters/water mephit.yaml +++ b/data/monsters/water mephit.yaml @@ -7,6 +7,60 @@ ability_mods: wis_mod: 0 ac: 16 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The water mephit breathes acid in a 15-foot cone that deals 2d6 acid + damage to each creature within the area (DC 17 basic Reflex save). The water mephit + can't use Breath Weapon again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__acid__, __arcane__) The water + mephit breathes acid in a 15-foot cone that deals 2d6 acid damage to each creature + within the area (DC 17 basic Reflex save). The water mephit can''t use Breath + Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - acid + - arcane + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The water mephit puts out all fires in a 5-foot emanation. The mephit + extinguishes all non-magical fires automatically and attempts to counteract magical + fires (+7 counteract modifier). + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Drench + range: null + raw_description: '**Drench** [One Action] (__abjuration__, __arcane__, __water__) + The water mephit puts out all fires in a 5-foot emanation. The mephit extinguishes + all non-magical fires automatically and attempts to counteract magical fires (+7 + counteract modifier).' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - abjuration + - arcane + - water + trigger: null alignment: N automatic_abilities: null description: 'Water mephits are consummate jokers who are always happy to trade a @@ -31,11 +85,10 @@ immunities: - paralyzed - poison - sleep -items: null languages: - Aquan level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+1 @@ -47,63 +100,14 @@ melee: - finesse name: Water Mephit perception: 3 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The water mephit breathes acid in a 15-foot cone that deals 2d6 acid - damage to each creature within the area (DC 17 basic Reflex save). The water mephit - can't use Breath Weapon again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__acid__, __arcane__) The water - mephit breathes acid in a 15-foot cone that deals 2d6 acid damage to each creature - within the area (DC 17 basic Reflex save). The water mephit can''t use Breath - Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - acid - - arcane - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The water mephit puts out all fires in a 5-foot emanation. The mephit - extinguishes all non-magical fires automatically and attempts to counteract magical - fires (+7 counteract modifier). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drench - range: null - raw_description: '**Drench** (__abjuration__, __arcane__, __water__) The water - mephit puts out all fires in a 5-foot emanation. The mephit extinguishes all non-magical - fires automatically and attempts to counteract magical fires (+7 counteract modifier).' - requirements: null - success: null - traits: - - abjuration - - arcane - - water - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 3 + misc: null type: acid - amount: 3 + misc: null type: fire -ritual_lists: null saves: fort: 7 fort_misc: null @@ -112,46 +116,44 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +3 - darkvision size: Small skills: - bonus: 6 misc: null - name: 'Athletics ' + name: Athletics - bonus: 6 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 151 + page_start: '151' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 25 + misc: null type: fly - amount: 25 + misc: null type: swim spell_lists: -- dc: 17 - misc: '' - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 2 +- attack_bonus: 9 + cantrips: null + constants: null + dc: 17 + focus_points: null + misc: null + spell_lists: + - level: 2 spells: - - frequency: null + - misc: null name: acid arrow - requirement: null - to_hit: 9 + spells_source: Arcane Innate Spells traits: -- N -- Small - Aquatic - Elemental - Water -type: Creature -weaknesses: null diff --git a/data/monsters/water orm.yaml b/data/monsters/water orm.yaml index 3aa6fee..3f4e4a0 100644 --- a/data/monsters/water orm.yaml +++ b/data/monsters/water orm.yaml @@ -7,6 +7,63 @@ ability_mods: wis_mod: 5 ac: 30 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: Large, 2d8+8 bludgeoning, Rupture 22 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**__Swallow Whole__** [One Action] (__attack__) Large, 2d8+8 + bludgeoning, Rupture 22' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: A water orm can dissolve into water, appearing only as a long, dark, + serpentine stretch of water. While in this form, a water orm's swim Speed increases + to 600 feet, it automatically succeeds at __Athletics__ checks to __swim__, and + it gains a +4 circumstance bonus to __Stealth__ checks in water. A water orm can + remain in this form for 8 hours, but it can't enter salt water when using this + ability. A water orm can return to its normal form using a single action which + has the __concentrate__ trait. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Water Travel + range: null + raw_description: '**Water Travel** [Three Actions] (__primal__, __transmutation__, + __water__) A water orm can dissolve into water, appearing only as a long, dark, + serpentine stretch of water. While in this form, a water orm''s swim Speed increases + to 600 feet, it automatically succeeds at __Athletics__ checks to __swim__, and + it gains a +4 circumstance bonus to __Stealth__ checks in water. A water orm can + remain in this form for 8 hours, but it can''t enter salt water when using this + ability. A water orm can return to its normal form using a single action which + has the __concentrate__ trait.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - primal + - transmutation + - water + trigger: null alignment: N automatic_abilities: null description: 'Legendary creatures lurking in remote lakes, water orms always find @@ -50,13 +107,11 @@ description: 'Legendary creatures lurking in remote lakes, water orms always fin **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 32' hp: 170 hp_misc: null -immunities: null -items: null languages: - Aquan - (can't speak any language) level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+11 @@ -80,67 +135,15 @@ melee: - reach 15 feet name: Water Orm perception: 21 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: Large, 2d8+8 bludgeoning, Rupture 22 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**__Swallow Whole__** (__attack__) Large, 2d8+8 bludgeoning, - Rupture 22' - requirements: null - success: null - traits: - - attack - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: A water orm can dissolve into water, appearing only as a long, dark, - serpentine stretch of water. While in this form, a water orm's swim Speed increases - to 600 feet, it automatically succeeds at __Athletics__ checks to __swim__, and - it gains a +4 circumstance bonus to __Stealth__ checks in water. A water orm can - remain in this form for 8 hours, but it can't enter salt water when using this - ability. A water orm can return to its normal form using a single action which - has the __concentrate__ trait. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Water Travel - range: null - raw_description: '**Water Travel** [Three Actions] (__primal__, __transmutation__, - __water__) A water orm can dissolve into water, appearing only as a long, dark, - serpentine stretch of water. While in this form, a water orm''s swim Speed increases - to 600 feet, it automatically succeeds at __Athletics__ checks to __swim__, and - it gains a +4 circumstance bonus to __Stealth__ checks in water. A water orm can - remain in this form for 8 hours, but it can''t enter salt water when using this - ability. A water orm can return to its normal form using a single action which - has the __concentrate__ trait.' - requirements: null - success: null - traits: - - primal - - transmutation - - water - trigger: null -ranged: null +ranged_attacks: null rarity: Rare resistances: - amount: 10 + misc: null type: cold - amount: 10 + misc: null type: fire -ritual_lists: null saves: fort: 21 fort_misc: null @@ -158,11 +161,11 @@ sense_abilities: impact its lifespan. A water orm that's slowed as a result of starvation can remove this condition by using Swallow Whole to gulp down a meal. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Slow Metabolism range: null raw_description: '**Slow Metabolism** A water orm can go for 10 years without feeding. @@ -171,6 +174,8 @@ sense_abilities: of starvation can remove this condition by using Swallow Whole to gulp down a meal.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -181,49 +186,47 @@ sense_abilities: __revelation__, or __scrying__ __divination__ attempted against it, using its __Stealth__ modifier for the counteract check. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Undetectable range: null raw_description: '**Undetectable** (__abjuration__, __primal__) A water orm automatically tries to __counteract__ any __detection__, __revelation__, or __scrying__ __divination__ attempted against it, using its __Stealth__ modifier for the counteract check.' requirements: null + saving_throw: null + stages: null success: null traits: - abjuration - primal trigger: null senses: -- Perception +21 - darkvision size: Huge skills: - bonus: 22 misc: null - name: 'Athletics ' + name: Athletics - bonus: 23 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 289 + page_start: '289' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 50 + misc: null type: swim spell_lists: null traits: -- Rare -- N -- Huge - Aquatic - Beast - Water -type: Creature -weaknesses: null diff --git a/data/monsters/water yai.yaml b/data/monsters/water yai.yaml index eb7e8f1..e47e295 100644 --- a/data/monsters/water yai.yaml +++ b/data/monsters/water yai.yaml @@ -7,6 +7,147 @@ ability_mods: wis_mod: 9 ac: 40 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The water yai takes on the appearance of a __storm giant__. This doesn't + change their Speed or Strike attack and damage. The yai can also turn into a puddle + of water, with the effects of __gaseous form__ except they retain their land Speed, + double their swim Speed, and can't fly. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**__Change Shape__** [One Action] (__concentrate__, __polymorph__, + __primal__, __transmutation__) The water yai takes on the appearance of a __storm + giant__. This doesn''t change their Speed or Strike attack and damage. The yai + can also turn into a puddle of water, with the effects of __gaseous form__ except + they retain their land Speed, double their swim Speed, and can''t fly.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - polymorph + - primal + - transmutation + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The water yai extends a portion of their kimono to attempt to envelop a + creature within 15 feet. The water yai must attempt a Performance check against + the creature's Reflex DC. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Enveloping Kimono + range: null + raw_description: '**Enveloping Kimono** [One Action] (__electricity__, __manipulate__, + __primal__, __transmutation__, __water__) **Requirements** The water yai''s last + action was a successful kimono Strike; **Effect** The water yai extends a portion + of their kimono to attempt to envelop a creature within 15 feet. The water yai + must attempt a Performance check against the creature''s Reflex DC.' + requirements: The water yai's last action was a successful kimono Strike + saving_throw: null + stages: null + success: null + traits: + - electricity + - manipulate + - primal + - transmutation + - water + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature takes 20d6 electricity damage and is __grabbed__ + until the end of its next turn. + description: The creature takes 20d6 electricity damage and is __grabbed__ until + the end of its next turn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature takes 20d6 electricity damage + and is __grabbed__ until the end of its next turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: As critical success, but only 10d6 electricity damage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** As critical success, but only 10d6 electricity damage.' + requirements: null + saving_throw: null + stages: null + success: As critical success, but only 10d6 electricity damage. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The target takes 5d6 electricity damage but is not grabbed. + effect: null + failure: The target takes 5d6 electricity damage but is not grabbed. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The target takes 5d6 electricity damage but is not + grabbed.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The target is unaffected. + critical_success: null + description: The target is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The target is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -18,11 +159,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +174,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -45,11 +188,11 @@ automatic_abilities: __counteract__ the spell before it comes into effect. If the yai counters the spell, the triggering creature takes 9d6 electricity damage from electrified water that sprays from the kimono (DC 35 basic Reflex save). - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Shocking Douse range: null raw_description: '**Shocking Douse [Reaction]** **Trigger** A creature within 100 @@ -59,9 +202,11 @@ automatic_abilities: damage from electrified water that sprays from the kimono (DC 35 basic Reflex save).' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature within 100 feet casts a fire spell + trigger: A creature within 100 feet casts a fire spell; description: 'Among the most powerful yai are those who emulate the form of __storm giants__. Rather than lord over their giant-kin like most oni, though, water yai prefer to lurk alone in the world''s oceans (or, much more rarely, large and remote @@ -82,7 +227,7 @@ description: 'Among the most powerful yai are those who emulate the form of __st **__Recall Knowledge - Humanoid__ (__Society__)**: DC 36' hp: 295 -hp_misc: regeneration 15 (deactivated by acid and fire +hp_misc: regeneration 15 (deactivated by acid and fire) immunities: - electricity items: @@ -91,15 +236,15 @@ languages: - Common - Jotun level: 17 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d8+15 type: piercing name: longspear plus_damage: - - formula: 2d6 - type: electricity + - formula: null + type: 2d6 electricity to_hit: 35 traits: - evil @@ -125,8 +270,8 @@ melee: type: bludgeoning name: fist plus_damage: - - formula: 2d6 - type: electricity + - formula: null + type: 2d6 electricity to_hit: 33 traits: - agile @@ -135,67 +280,7 @@ melee: - reach 15 feet name: Water Yai perception: 32 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The water yai takes on the appearance of a __storm giant__. This doesn't - change their Speed or Strike attack and damage. The yai can also turn into a puddle - of water, with the effects of __gaseous form__ except they retain their land Speed, - double their swim Speed, and can't fly. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**__Change Shape__** (__concentrate__, __polymorph__, __primal__, - __transmutation__) The water yai takes on the appearance of a __storm giant__. - This doesn''t change their Speed or Strike attack and damage. The yai can also - turn into a puddle of water, with the effects of __gaseous form__ except they - retain their land Speed, double their swim Speed, and can''t fly.' - requirements: null - success: null - traits: - - concentrate - - polymorph - - primal - - transmutation - trigger: null -- action_cost: One Action - critical_failure: The target is unaffected. - critical_success: The creature takes 20d6 electricity damage and is grabbed until - the end of its next turn. - description: null - effect: The water yai's last action was a successful kimono Strike - effects: null - failure: The target takes 5d6 electricity damage but is not grabbed. - frequency: null - full_description: null - generic_description: null - name: Enveloping Kimono - range: null - raw_description: "**Enveloping Kimono** (__electricity__, __manipulate__, __primal__,\ - \ __transmutation__, __water__) **Requirements** The water yai's last action was\ - \ a successful kimono Strike; **Effect** The water yai extends a portion of their\ - \ kimono to attempt to envelop a creature within 15 feet. The water yai must attempt\ - \ a Performance check against the creature's Reflex DC. \n\n**Critical Success**\ - \ The creature takes 20d6 electricity damage and is __grabbed__ until the end\ - \ of its next turn. \n\n**Success** As critical success, but only 10d6 electricity\ - \ damage. \n\n**Failure** The target takes 5d6 electricity damage but is not grabbed.\ - \ \n\n**Critical Failure** The target is unaffected." - requirements: null - success: As critical success, but only 10d6 electricity damage. - traits: - - electricity - - manipulate - - primal - - transmutation - - water - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 3d12+12 @@ -210,9 +295,6 @@ ranged: - evil - magical - range increment 60 feet -rarity: Common -resistances: null -ritual_lists: null saves: fort: 27 fort_misc: null @@ -221,101 +303,88 @@ saves: ref_misc: null will: 34 will_misc: null -sense_abilities: null senses: -- Perception +32 - greater darkvision size: Huge skills: - bonus: 30 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 29 misc: null - name: 'Arcana ' + name: Arcana - bonus: 33 misc: null - name: 'Athletics ' + name: Athletics - bonus: 32 misc: null - name: 'Deception ' + name: Deception - bonus: 32 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 29 misc: null - name: 'Nature ' + name: Nature - bonus: 33 misc: null - name: 'Performance ' -source: + name: Performance +sources: - abbr: Bestiary 2 - page_start: 191 + page_start: '191' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 40 + misc: null type: fly - amount: 50 - type: swim -- amount: 371 - type: water walk -spell_lists: -- dc: 38 misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 9 + type: swim +- amount: null + misc: null + type: water walk +spell_lists: +- attack_bonus: null + cantrips: null + constants: + - level: 9 spells: - - frequency: null - name: chain lightning - requirement: null - - frequency: null - name: horrid wilting - requirement: null - - heightened_level: null - level: 8 - spells: - - frequency: null - name: hydraulic torrent - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: at will - name: control water - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: ×3 - name: charm - requirement: null - - frequency: null - name: darkness - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will, self only - name: invisibility - requirement: null - - heightened_level: 9 - level: -1 - spells: - - frequency: null + - misc: null name: water walk - requirement: null - to_hit: null + dc: 38 + focus_points: null + misc: null + spell_lists: + - level: 9 + spells: + - misc: null + name: chain lightning + - misc: null + name: horrid wilting + - level: 8 + spells: + - misc: null + name: hydraulic torrent + - level: 5 + spells: + - misc: at will + name: control water + - level: 4 + spells: + - misc: ×3 + name: charm + - misc: null + name: darkness + - level: 2 + spells: + - misc: at will, self only + name: invisibility + spells_source: Primal Innate Spells traits: -- CE -- Huge - Fiend - Giant - Humanoid - Oni - Water -type: Creature -weaknesses: null diff --git a/data/monsters/web lurker.yaml b/data/monsters/web lurker.yaml index 4ebaffc..376e845 100644 --- a/data/monsters/web lurker.yaml +++ b/data/monsters/web lurker.yaml @@ -7,18 +7,66 @@ ability_mods: wis_mod: 3 ac: 19 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 10 rounds + name: Web Lurker Venom + range: null + raw_description: '**Web Lurker Venom** (__poison__) **Saving Throw** Fortitude DC + 19; **Maximum Duration** 10 rounds; **Stage 1** 1d6 poison and flat-footed (1 + round); **Stage 2** 1d6 poison, flat-footed, and slowed 1 (1 round)' + requirements: null + saving_throw: Fortitude DC 19 + stages: + - effect: 1d6 poison and flat-footed (1 round) + - effect: 1d6 poison, flat-footed, and slowed 1 (1 round) + success: null + traits: + - poison + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A creature hit by the web lurker's web attack is immobilized and stuck + to the nearest surface until it succeeds at DC 20 Acrobatics check to Escape. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Web Trap + range: null + raw_description: '**Web Trap** A creature hit by the web lurker''s web attack is + immobilized and stuck to the nearest surface until it succeeds at DC 20 Acrobatics + check to Escape.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null - effect: Initiative has not yet been rolled. - effects: null + effect: The web lurker automatically notices the creature and Strides or Climbs + before rolling initiative. failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Spring upon Prey range: null raw_description: '**Spring upon Prey** [Reaction] **Trigger** A creature touches @@ -26,9 +74,12 @@ automatic_abilities: has not yet been rolled. **Effect** The web lurker automatically notices the creature and Strides or Climbs before rolling initiative.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature touches the web lurker's web while the web lurker is on it. + Requirement Initiative has not yet been rolled. description: 'Web lurkers, known also as ettercaps, are ugly monsters that not only dwell within the lairs of spiders and swarms, but actively cultivate and shepherd such vermin. @@ -39,13 +90,11 @@ description: 'Web lurkers, known also as ettercaps, are ugly monsters that not o **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 18' hp: 45 hp_misc: null -immunities: null -items: null languages: - Aklo - spider speak level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+6 @@ -67,62 +116,16 @@ melee: traits: - agile - action_cost: One Action - damage: null + damage: + formula: null + type: web trap name: web plus_damage: null to_hit: 11 traits: null name: Web Lurker perception: 10 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** Fortitude DC 19; **Maximum Duration** 10 rounds; - **Stage 1** 1d6 poison and flat-footed (1 round); **Stage 2** 1d6 poison, flat-footed, - and slowed 1 (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Web Lurker Venom - range: null - raw_description: '**Web Lurker Venom** (__poison__) **Saving Throw** Fortitude DC - 19; **Maximum Duration** 10 rounds; **Stage 1** 1d6 poison and flat-footed (1 - round); **Stage 2** 1d6 poison, flat-footed, and slowed 1 (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A creature hit by the web lurker's web attack is immobilized and stuck - to the nearest surface until it succeeds at DC 20 Acrobatics check to Escape. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Web Trap - range: null - raw_description: '**Web Trap** A creature hit by the web lurker''s web attack is - immobilized and stuck to the nearest surface until it succeeds at DC 20 Acrobatics - check to Escape.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 10 fort_misc: null @@ -138,50 +141,49 @@ sense_abilities: description: The web lurker can speak with spiders, with the same effects and limitations as __speak with animals__. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Spider Speak range: null raw_description: '**Spider Speak** The web lurker can speak with spiders, with the same effects and limitations as __speak with animals__.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +10 - darkvision - tremorsense (imprecise) 30 feet (creatures touching its web) size: Medium skills: - bonus: 9 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 9 misc: null - name: 'Athletics ' + name: Athletics - bonus: 8 misc: +12 to craft traps and snares - name: 'Crafting ' + name: Crafting - bonus: 11 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 325 + page_start: '325' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: climb spell_lists: null traits: -- NE -- Medium - Aberration -type: Creature -weaknesses: null diff --git a/data/monsters/wemmuth.yaml b/data/monsters/wemmuth.yaml index 5c2b84c..6cc8056 100644 --- a/data/monsters/wemmuth.yaml +++ b/data/monsters/wemmuth.yaml @@ -7,6 +7,91 @@ ability_mods: wis_mod: 4 ac: 37 ac_special: null +active_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The wemmuth heals a number of Hit Points equal to half the total damage + dealt by Constrict. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Blood Leech + range: null + raw_description: '**Blood Leech** [Reaction] **Trigger** The wemmuth deals damage + to a creature with Constrict. **Effect** The wemmuth heals a number of Hit Points + equal to half the total damage dealt by Constrict.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: The wemmuth deals damage to a creature with Constrict. +- action_cost: One Action + critical_failure: null + critical_success: null + description: 2d12+10, DC 37 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Constrict + range: null + raw_description: '**Constrict** [One Action] 2d12+10, DC 37' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: DC 37, 4d8 bludgeoning, Escape DC 35, Rupture 36 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Engulf + range: null + raw_description: '**Engulf** [Two Actions] DC 37, 4d8 bludgeoning, Escape DC 35, + Rupture 36' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Whenever a creature within 10 feet attempts a melee attack against + a wemmuth or uses Acrobatics to Tumble Through its space, that creature takes + 1d12+10 piercing damage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Thorny Mass + range: null + raw_description: '**Thorny Mass** Whenever a creature within 10 feet attempts a + melee attack against a wemmuth or uses Acrobatics to Tumble Through its space, + that creature takes 1d12+10 piercing damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: null description: 'Fertilized by large quantities of spilled blood, such as that found @@ -47,14 +132,12 @@ description: 'Fertilized by large quantities of spilled blood, such as that foun **__Recall Knowledge - Plant__ (__Nature__)**: DC 34' hp: 335 hp_misc: blood leech -immunities: null -items: null languages: - Aklo - Sylvan - (can't speak any language) level: 15 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d12+10 @@ -70,84 +153,7 @@ melee: - sweep name: Wemmuth perception: 25 -proactive_abilities: -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The wemmuth heals a number of Hit Points equal to half the total damage - dealt by Constrict. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Blood Leech - range: null - raw_description: '**Blood Leech** [Reaction] **Trigger** The wemmuth deals damage - to a creature with Constrict. **Effect** The wemmuth heals a number of Hit Points - equal to half the total damage dealt by Constrict.' - requirements: null - success: null - traits: null - trigger: The wemmuth deals damage to a creature with Constrict. -- action_cost: One Action - critical_failure: null - critical_success: null - description: 2d12+10, DC 37 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Constrict - range: null - raw_description: '**Constrict** 2d12+10, DC 37' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: DC 37, 4d8 bludgeoning, Escape DC 35, Rupture 36 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Engulf - range: null - raw_description: '**Engulf** [Two Actions] DC 37, 4d8 bludgeoning, Escape DC 35, - Rupture 36' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Whenever a creature within 10 feet attempts a melee attack against - a wemmuth or uses Acrobatics to Tumble Through its space, that creature takes - 1d12+10 piercing damage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Thorny Mass - range: null - raw_description: '**Thorny Mass** Whenever a creature within 10 feet attempts a - melee attack against a wemmuth or uses Acrobatics to Tumble Through its space, - that creature takes 1d12+10 piercing damage.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 4d10+10 @@ -158,9 +164,6 @@ ranged: traits: - fatal d12 - range increment 60 feet -rarity: Common -resistances: null -ritual_lists: null saves: fort: 27 fort_misc: null @@ -169,44 +172,44 @@ saves: ref_misc: null will: 24 will_misc: null -sense_abilities: null senses: -- Perception +25 - darkvision - tremorsense (imprecise) 60 feet size: Huge skills: - bonus: 30 misc: null - name: 'Athletics ' + name: Athletics - bonus: 28 misc: null - name: 'Deception ' + name: Deception - bonus: 30 misc: null - name: 'Stealth ' + name: Stealth - bonus: 27 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 326 + page_start: '326' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 25 + misc: null type: burrow - amount: 25 + misc: null type: climb spell_lists: null traits: -- NE -- Huge - Plant -type: Creature weaknesses: - amount: 20 + misc: null type: cold - amount: 15 + misc: null type: slashing diff --git a/data/monsters/wendigo.yaml b/data/monsters/wendigo.yaml index 0c487e1..2f3fe11 100644 --- a/data/monsters/wendigo.yaml +++ b/data/monsters/wendigo.yaml @@ -7,74 +7,25 @@ ability_mods: wis_mod: 5 ac: 40 ac_special: null -alignment: CE -automatic_abilities: null -description: 'Wendigos are incarnations of the fears of starvation, loneliness, and - fatal exposure to cold weather. They haunt the frozen expanses of the world. - - - - - **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 38' -hp: 315 -hp_misc: regeneration 30 (deactivated by cold iron -immunities: -- cold -- fear -items: null -languages: -- Aklo -- Common -- Jotun -- telepathy 1 mile -level: 17 -melee: -- action_cost: One Action - damage: - formula: 3d10+12 - type: piercing - name: jaws - plus_damage: - - formula: 2d6 - type: cold - to_hit: 33 - traits: - - cold - - magical - - reach 10 feet -- action_cost: One Action - damage: - formula: 3d8+12 - type: slashing - name: claw - plus_damage: - - formula: 2d6 - type: cold and Grab - to_hit: 33 - traits: - - cold - - magical - - agile - - reach 10 feet -name: Wendigo -perception: 32 -proactive_abilities: +active_abilities: - action_cost: None critical_failure: null critical_success: null description: A target that fails its save against the wendigo's nightmare is exposed to wendigo torment. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Dream Haunting range: null raw_description: '**Dream Haunting** A target that fails its save against the wendigo''s nightmare is exposed to wendigo torment.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -91,11 +42,11 @@ proactive_abilities: 1 in this way until 1 hour has passed or magic is used. Whether it succeeds or fails its save, a creature is then temporarily immune to that wendigo's Howl for 24 hours. - effects: null failure: null frequency: Three times per day full_description: null generic_description: null + maximum_duration: null name: Howl range: null raw_description: '**Howl** [Three Actions] (__auditory__, __concentrate__, __enchantment__, @@ -110,6 +61,8 @@ proactive_abilities: it succeeds or fails its save, a creature is then temporarily immune to that wendigo''s Howl for 24 hours.' requirements: null + saving_throw: null + stages: null success: null traits: - auditory @@ -131,11 +84,11 @@ proactive_abilities: is exposed to wendigo torment. The target can attempt a new Will save each round to return to normal, though it immediately becomes corporeal and begins falling if it succeeds. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Ride the Wind range: null raw_description: '**Ride the Wind** [Reaction] (__air__, __concentrate__, __primal__, @@ -148,6 +101,8 @@ proactive_abilities: a new Will save each round to return to normal, though it immediately becomes corporeal and begins falling if it succeeds.' requirements: null + saving_throw: null + stages: null success: null traits: - air @@ -168,11 +123,11 @@ proactive_abilities: ritual can return the victim to life. The new wendigo remains even if the victim is resurrected. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Wendigo Torment range: null raw_description: '**Wendigo Torment** (__curse__, __enchantment__, __mental__, __primal__) @@ -185,6 +140,8 @@ proactive_abilities: over 2d6 minutes. Wish, similar magic, or a 9th-level resurrect ritual can return the victim to life. The new wendigo remains even if the victim is resurrected.' requirements: null + saving_throw: null + stages: null success: null traits: - curse @@ -192,25 +149,60 @@ proactive_abilities: - mental - primal trigger: null -ranged: null +alignment: CE +automatic_abilities: null +description: 'Wendigos are incarnations of the fears of starvation, loneliness, and + fatal exposure to cold weather. They haunt the frozen expanses of the world. + + + + + **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 38' +hp: 315 +hp_misc: regeneration 30 (deactivated by cold iron) +immunities: +- cold +- fear +languages: +- Aklo +- Common +- Jotun +- telepathy 1 mile +level: 17 +melee_attacks: +- action_cost: One Action + damage: + formula: 3d10+12 + type: piercing + name: jaws + plus_damage: + - formula: null + type: 2d6 cold + to_hit: 33 + traits: + - cold + - magical + - reach 10 feet +- action_cost: One Action + damage: + formula: 3d8+12 + type: slashing + name: claw + plus_damage: + - formula: null + type: 2d6 cold + - formula: null + type: Grab + to_hit: 33 + traits: + - cold + - magical + - agile + - reach 10 feet +name: Wendigo +perception: 32 +ranged_attacks: null rarity: Uncommon -resistances: -- amount: 10 - type: cold iron -- amount: 15 - type: fire -ritual_lists: -- dc: 38 - misc: null - name: Primal Rituals - spell_groups: - - heightened_level: null - level: 8 - spells: - - frequency: null - name: control weather - requirement: null - to_hit: null saves: fort: 32 fort_misc: null @@ -223,86 +215,101 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: Heatsight is a precise sense that sees heat signatures. + description: ; Heatsight is a precise sense that sees heat signatures. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Heatsight range: null raw_description: '**Heatsight** (__divination__, __primal__); Heatsight is a precise sense that sees heat signatures.' requirements: null + saving_throw: null + stages: null success: null traits: - divination - primal trigger: null senses: -- Perception +32 - darkvision - heatsight 60 feet size: Large skills: - bonus: 32 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 33 misc: null - name: 'Athletics ' + name: Athletics - bonus: 29 misc: null - name: 'Deception ' + name: Deception - bonus: 33 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 28 misc: null - name: 'Nature ' + name: Nature - bonus: 29 misc: null - name: 'Occultism ' + name: Occultism - bonus: 28 misc: null - name: 'Religion ' + name: Religion - bonus: 30 misc: null - name: 'Stealth ' + name: Stealth - bonus: 30 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 327 + page_start: '327' page_stop: null speed: - amount: 100 + misc: null type: fly spell_lists: -- dc: 38 +- attack_bonus: null + cantrips: null + constants: null + dc: 38 + focus_points: null misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 8 + spell_lists: + - level: 8 spells: - - frequency: at will + - misc: at will name: wind walk - requirement: null - - heightened_level: null - level: 4 + - level: 4 spells: - - frequency: see dream haunting + - misc: see dream haunting name: nightmare - requirement: null - to_hit: null + spells_source: Primal Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 38 + focus_points: null + misc: null + spell_lists: + - level: 8 + spells: + - misc: null + name: control weather + spells_source: Primal Rituals traits: -- Uncommon -- CE -- Large - Beast - Cold -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: cold iron +- amount: 15 + misc: null + type: fire diff --git a/data/monsters/werebear.yaml b/data/monsters/werebear.yaml index ae595f5..f4e9354 100644 --- a/data/monsters/werebear.yaml +++ b/data/monsters/werebear.yaml @@ -7,6 +7,172 @@ ability_mods: wis_mod: 3 ac: 23 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: Medium human with fist +13 for 1d4+7 bludgeoning, or grizzly bear with + Speed 35 feet. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__concentrate__, __polymorph__, + __primal__, __transmutation__) Medium human with fist +13 for 1d4+7 bludgeoning, + or grizzly bear with Speed 35 feet.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - polymorph + - primal + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: This curse affects only humanoids. **Saving Throw** DC 22 Fortitude + save. On each full moon, the cursed creature must succeed at another Fortitude + save or turn into a werebear until dawn. The creature is under the GM's control + and goes on a rampage for half the night before falling unconscious until dawn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Curse of the Werebear + range: null + raw_description: '**Curse of the Werebear** (__curse__, __necromancy__, __primal__) + This curse affects only humanoids. **Saving Throw** DC 22 Fortitude save. On each + full moon, the cursed creature must succeed at another Fortitude save or turn + into a werebear until dawn. The creature is under the GM''s control and goes on + a rampage for half the night before falling unconscious until dawn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - necromancy + - primal + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The werebear gains a +2 circumstance bonus to Perception checks when it + Seeks its prey and a +2 circumstance bonus to Survival checks when it Tracks its + prey. The werebear also ignores the penalty for making ranged attacks within its + second range increment against the prey it's hunting. The werebear can designate + only one creature as its hunted prey at a time. If it uses Hunt Prey against a + different creature, the prior creature loses the designation and the new prey + gains the designation. In any case, this designation lasts until the werebear's + next daily preparation. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Hunt Prey + range: null + raw_description: '**Hunt Prey** [One Action] (__concentrate__) **Requirements** + The werebear can see or hear the target or is Tracking it in exploration mode. + **Effect** The werebear gains a +2 circumstance bonus to Perception checks when + it Seeks its prey and a +2 circumstance bonus to Survival checks when it Tracks + its prey. The werebear also ignores the penalty for making ranged attacks within + its second range increment against the prey it''s hunting. The werebear can designate + only one creature as its hunted prey at a time. If it uses Hunt Prey against a + different creature, the prior creature loses the designation and the new prey + gains the designation. In any case, this designation lasts until the werebear''s + next daily preparation.' + requirements: The werebear can see or hear the target or is Tracking it in exploration + mode. + saving_throw: null + stages: null + success: null + traits: + - concentrate + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The werebear gains a +2 circumstance bonus to damage rolls against + creatures it has grabbed. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Mauler + range: null + raw_description: '**Mauler** The werebear gains a +2 circumstance bonus to damage + rolls against creatures it has grabbed.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When a full moon appears in the night sky, the werebear must enter + hybrid form, can't Change Shape thereafter, becomes one size larger, increases + its reach by 5 feet, and increases the damage of its jaws by 2. When the moon + sets or the sun rises, the werebear returns to humanoid form and is fatigued for + 2d4 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Moon Frenzy + range: null + raw_description: '**Moon Frenzy** (__polymorph__, __primal__, __transmutation__) + When a full moon appears in the night sky, the werebear must enter hybrid form, + can''t Change Shape thereafter, becomes one size larger, increases its reach by + 5 feet, and increases the damage of its jaws by 2. When the moon sets or the sun + rises, the werebear returns to humanoid form and is fatigued for 2d4 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - polymorph + - primal + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The werebear deals 1d8 additional precision damage on its first successful + Strike against its hunted target on each of its turns. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Precision Edge + range: null + raw_description: '**Precision Edge** The werebear deals 1d8 additional precision + damage on its first successful Strike against its hunted target on each of its + turns.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LG automatic_abilities: null description: 'Unlike many other types of werecreature, a werebear does not become @@ -30,7 +196,6 @@ description: 'Unlike many other types of werecreature, a werebear does not becom **__Recall Knowledge - Humanoid__ (__Society__)**: DC 21' hp: 75 hp_misc: null -immunities: null items: - chain shirt - greataxe @@ -39,7 +204,7 @@ languages: - Common - bear empathy level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+7 @@ -85,154 +250,7 @@ melee: - reach 10 feet name: Werebear perception: 11 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: Medium human with fist +13 for 1d4+7 bludgeoning, or grizzly bear with - Speed 35 feet. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__concentrate__, __polymorph__, __primal__, - __transmutation__) Medium human with fist +13 for 1d4+7 bludgeoning, or grizzly - bear with Speed 35 feet.' - requirements: null - success: null - traits: - - concentrate - - polymorph - - primal - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: This curse affects only humanoids. **Saving Throw** DC 22 Fortitude - save. On each full moon, the cursed creature must succeed at another Fortitude - save or turn into a werebear until dawn. The creature is under the GM's control - and goes on a rampage for half the night before falling unconscious until dawn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Curse of the Werebear - range: null - raw_description: '**Curse of the Werebear** (__curse__, __necromancy__, __primal__) - This curse affects only humanoids. **Saving Throw** DC 22 Fortitude save. On each - full moon, the cursed creature must succeed at another Fortitude save or turn - into a werebear until dawn. The creature is under the GM''s control and goes on - a rampage for half the night before falling unconscious until dawn.' - requirements: null - success: null - traits: - - curse - - necromancy - - primal - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The werebear can see or hear the target or is Tracking it in exploration - mode. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Hunt Prey - range: null - raw_description: '**Hunt Prey** (__concentrate__) **Requirements** The werebear - can see or hear the target or is Tracking it in exploration mode. **Effect** The - werebear gains a +2 circumstance bonus to Perception checks when it Seeks its - prey and a +2 circumstance bonus to Survival checks when it Tracks its prey. The - werebear also ignores the penalty for making ranged attacks within its second - range increment against the prey it''s hunting. The werebear can designate only - one creature as its hunted prey at a time. If it uses Hunt Prey against a different - creature, the prior creature loses the designation and the new prey gains the - designation. In any case, this designation lasts until the werebear''s next daily - preparation.' - requirements: null - success: null - traits: - - concentrate - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The werebear gains a +2 circumstance bonus to damage rolls against - creatures it has grabbed. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Mauler - range: null - raw_description: '**Mauler** The werebear gains a +2 circumstance bonus to damage - rolls against creatures it has grabbed.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When a full moon appears in the night sky, the werebear must enter - hybrid form, can't Change Shape thereafter, becomes one size larger, increases - its reach by 5 feet, and increases the damage of its jaws by 2. When the moon - sets or the sun rises, the werebear returns to humanoid form and is fatigued for - 2d4 hours. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Moon Frenzy - range: null - raw_description: '**Moon Frenzy** (__polymorph__, __primal__, __transmutation__) - When a full moon appears in the night sky, the werebear must enter hybrid form, - can''t Change Shape thereafter, becomes one size larger, increases its reach by - 5 feet, and increases the damage of its jaws by 2. When the moon sets or the sun - rises, the werebear returns to humanoid form and is fatigued for 2d4 hours.' - requirements: null - success: null - traits: - - polymorph - - primal - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The werebear deals 1d8 additional precision damage on its first successful - Strike against its hunted target on each of its turns. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Precision Edge - range: null - raw_description: '**Precision Edge** The werebear deals 1d8 additional precision - damage on its first successful Strike against its hunted target on each of its - turns.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+7 @@ -245,8 +263,6 @@ ranged: - sweep - thrown 10 feet rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 12 fort_misc: null @@ -259,67 +275,60 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'The werebear can communicate with ursines. - - - ' + description: The werebear can communicate with ursines. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Bear Empathy range: null raw_description: '**Bear Empathy** (__divination__, __primal__) The werebear can - communicate with ursines. - - - ' + communicate with ursines.' requirements: null + saving_throw: null + stages: null success: null traits: - divination - primal trigger: null senses: -- Perception +11 - low-light vision - scent (imprecise) 30 feet size: Large skills: - bonus: 12 misc: null - name: 'Athletics ' + name: Athletics - bonus: 9 misc: null - name: 'Medicine ' + name: Medicine - bonus: 11 misc: null - name: 'Nature ' + name: Nature - bonus: 11 misc: null - name: 'Stealth ' + name: Stealth - bonus: 11 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 331 + page_start: '331' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- Uncommon -- LG -- Large - Beast - Human - Humanoid - Werecreature -type: Creature weaknesses: - amount: 5 + misc: null type: silver diff --git a/data/monsters/wereboar.yaml b/data/monsters/wereboar.yaml index 5ae5d67..5af6e4e 100644 --- a/data/monsters/wereboar.yaml +++ b/data/monsters/wereboar.yaml @@ -7,29 +7,157 @@ ability_mods: wis_mod: 2 ac: 18 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The wereboar Strides twice and then makes a melee Strike. As long as + they moved at least 20 feet, they gain a +2 circumstance bonus to their attack + roll. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Boar Charge + range: null + raw_description: '**Boar Charge** [Two Actions] The wereboar Strides twice and + then makes a melee Strike. As long as they moved at least 20 feet, they gain a + +2 circumstance bonus to their attack roll.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: 'The werecreature changes into their humanoid, hybrid, or animal shape. + Each shape has a specific, persistent appearance. A true werecreature''s natural + form is their hybrid shape. In humanoid shape, the werecreature uses their original + humanoid size, loses their jaws and claw Strikes, and gains a melee fist Strike + that deals bludgeoning damage equal to the slashing damage dealt by their claw. + In animal shape, their Speed and size change to that of the animal, they gain + any special Strike effects of the animal that they didn''t already have (such + as __Grab__), and they lose their weapon Strikes. + + + Human with fist +10 for 1d4+2 bludgeoning, or __boar__ with Speed 40 feet and + tusk for 2d6+4 piercing.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__concentrate__, __polymorph__, + __primal__, __transmutation__) The werecreature changes into their humanoid, hybrid, + or animal shape. Each shape has a specific, persistent appearance. A true werecreature''s + natural form is their hybrid shape. In humanoid shape, the werecreature uses their + original humanoid size, loses their jaws and claw Strikes, and gains a melee fist + Strike that deals bludgeoning damage equal to the slashing damage dealt by their + claw. In animal shape, their Speed and size change to that of the animal, they + gain any special Strike effects of the animal that they didn''t already have (such + as __Grab__), and they lose their weapon Strikes. + + + Human with fist +10 for 1d4+2 bludgeoning, or __boar__ with Speed 40 feet and + tusk for 2d6+4 piercing.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - polymorph + - primal + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: This curse affects only __humanoids__; **Saving Throw** DC 18 Fortitude. + On each full moon, the cursed creature must succeed at another Fortitude save + or turn into a wearboar until dawn. The creature is under the GM's control and + goes on a rampage for half the night before falling unconscious until dawn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Curse of the Wereboar + range: null + raw_description: '**Curse of the Wereboar** (__curse__, __necromancy__, __primal__) + This curse affects only __humanoids__; **Saving Throw** DC 18 Fortitude. On each + full moon, the cursed creature must succeed at another Fortitude save or turn + into a wearboar until dawn. The creature is under the GM''s control and goes on + a rampage for half the night before falling unconscious until dawn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - necromancy + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When a full moon appears in the night sky, the werecreature must enter + hybrid form, can't Change Shape thereafter, becomes one size larger, increases + their reach by 5 feet, and increases the damage of their jaws Strike by 2. When + the moon sets or the sun rises, the werecreature returns to humanoid form and + is __fatigued__ for 2d4 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Moon Frenzy + range: null + raw_description: '**Moon Frenzy** (__polymorph__, __primal__, __transmutation__) + When a full moon appears in the night sky, the werecreature must enter hybrid + form, can''t Change Shape thereafter, becomes one size larger, increases their + reach by 5 feet, and increases the damage of their jaws Strike by 2. When the + moon sets or the sun rises, the werecreature returns to humanoid form and is __fatigued__ + for 2d4 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - polymorph + - primal + - transmutation + trigger: null alignment: CN automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null - effect: The monster avoids being knocked out and remains at 1 HP, but its wounded - value increases by 1. When it is wounded 3, it can no longer use this ability. - effects: null + effect: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Ferocity range: null - raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to - 0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but - its wounded value increases by 1. When it is wounded 3, it can no longer use this - ability.' + raw_description: '**__Ferocity__ [Reaction]**' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: The monster is reduced to 0 HP. + trigger: null description: 'Wereboars tend to be aggressive and stubborn, and often live with their own kind in small, remote communities. Even when they''re inclined to interact with others, wereboars'' short tempers and hostile nature lead other creatures to avoid @@ -47,7 +175,6 @@ description: 'Wereboars tend to be aggressive and stubborn, and often live with **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 45 hp_misc: null -immunities: null items: - dagger (2) - studded leather armor @@ -55,7 +182,7 @@ languages: - Common - boar empathy level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d4+6 @@ -87,129 +214,7 @@ melee: - agile name: Wereboar perception: 8 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The wereboar Strides twice and then makes a melee Strike. As long as - they moved at least 20 feet, they gain a +2 circumstance bonus to their attack - roll. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Boar Charge - range: null - raw_description: '**Boar Charge** [Two Actions] The wereboar Strides twice and - then makes a melee Strike. As long as they moved at least 20 feet, they gain a - +2 circumstance bonus to their attack roll.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: 'The werecreature changes into their humanoid, hybrid, or animal shape. - Each shape has a specific, persistent appearance. A true werecreature''s natural - form is their hybrid shape. In humanoid shape, the werecreature uses their original - humanoid size, loses their jaws and claw Strikes, and gains a melee fist Strike - that deals bludgeoning damage equal to the slashing damage dealt by their claw. - In animal shape, their Speed and size change to that of the animal, they gain - any special Strike effects of the animal that they didn''t already have (such - as __Grab__), and they lose their weapon Strikes. - - - Human with fist +10 for 1d4+2 bludgeoning, or __boar__ with Speed 40 feet and - tusk for 2d6+4 piercing.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__concentrate__, __polymorph__, __primal__, - __transmutation__) The werecreature changes into their humanoid, hybrid, or animal - shape. Each shape has a specific, persistent appearance. A true werecreature''s - natural form is their hybrid shape. In humanoid shape, the werecreature uses their - original humanoid size, loses their jaws and claw Strikes, and gains a melee fist - Strike that deals bludgeoning damage equal to the slashing damage dealt by their - claw. In animal shape, their Speed and size change to that of the animal, they - gain any special Strike effects of the animal that they didn''t already have (such - as __Grab__), and they lose their weapon Strikes. - - - Human with fist +10 for 1d4+2 bludgeoning, or __boar__ with Speed 40 feet and - tusk for 2d6+4 piercing.' - requirements: null - success: null - traits: - - concentrate - - polymorph - - primal - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: This curse affects only __humanoids__; **Saving Throw** DC 18 Fortitude. - On each full moon, the cursed creature must succeed at another Fortitude save - or turn into a wearboar until dawn. The creature is under the GM's control and - goes on a rampage for half the night before falling unconscious until dawn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Curse of the Wereboar - range: null - raw_description: '**Curse of the Wereboar** (__curse__, __necromancy__, __primal__) - This curse affects only __humanoids__; **Saving Throw** DC 18 Fortitude. On each - full moon, the cursed creature must succeed at another Fortitude save or turn - into a wearboar until dawn. The creature is under the GM''s control and goes on - a rampage for half the night before falling unconscious until dawn.' - requirements: null - success: null - traits: - - curse - - necromancy - - primal - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When a full moon appears in the night sky, the werecreature must enter - hybrid form, can't Change Shape thereafter, becomes one size larger, increases - their reach by 5 feet, and increases the damage of their jaws Strike by 2. When - the moon sets or the sun rises, the werecreature returns to humanoid form and - is __fatigued__ for 2d4 hours. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Moon Frenzy - range: null - raw_description: '**Moon Frenzy** (__polymorph__, __primal__, __transmutation__) - When a full moon appears in the night sky, the werecreature must enter hybrid - form, can''t Change Shape thereafter, becomes one size larger, increases their - reach by 5 feet, and increases the damage of their jaws Strike by 2. When the - moon sets or the sun rises, the werecreature returns to humanoid form and is __fatigued__ - for 2d4 hours.' - requirements: null - success: null - traits: - - polymorph - - primal - - transmutation - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d4+4 @@ -221,9 +226,6 @@ ranged: - agile - thrown 10 feet - versatile S -rarity: Common -resistances: null -ritual_lists: null saves: fort: 10 fort_misc: null @@ -236,63 +238,57 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'The wereboar can communicate with boars and pigs. - - - ' + description: The wereboar can communicate with boars and pigs. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Boar Empathy range: null raw_description: '**Boar Empathy** (__divination__, __primal__) The wereboar can - communicate with boars and pigs. - - - ' + communicate with boars and pigs.' requirements: null + saving_throw: null + stages: null success: null traits: - divination - primal trigger: null senses: -- Perception +8 - low-light vision - scent (imprecise) 30 feet size: Medium skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 8 misc: null - name: 'Athletics ' + name: Athletics - bonus: 5 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 7 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 290 + page_start: '290' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- CN -- Medium - Beast - Human - Humanoid - Werecreature -type: Creature weaknesses: - amount: 5 + misc: null type: silver diff --git a/data/monsters/wererat.yaml b/data/monsters/wererat.yaml index 0964c40..bec2dd9 100644 --- a/data/monsters/wererat.yaml +++ b/data/monsters/wererat.yaml @@ -7,24 +7,131 @@ ability_mods: wis_mod: 2 ac: 19 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: Human with fist +10 for 1d4+2 bludgeoning, or Small rat with Speed + 30 feet, climb 10 feet. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__concentrate__, __polymorph__, + __primal__, __transmutation__) Human with fist +10 for 1d4+2 bludgeoning, or Small + rat with Speed 30 feet, climb 10 feet.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - polymorph + - primal + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: This curse affects only humanoids. **Saving Throw** DC 18 Fortitude + save. On each full moon, the cursed creature must succeed at another Fortitude + save or turn into a wererat until dawn. The creature is under the GM's control + and goes on a rampage for half the night before falling unconscious until dawn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Curse of the Wererat + range: null + raw_description: '**Curse of the Wererat** (__curse__, __necromancy__, __primal__) + This curse affects only humanoids. **Saving Throw** DC 18 Fortitude save. On each + full moon, the cursed creature must succeed at another Fortitude save or turn + into a wererat until dawn. The creature is under the GM''s control and goes on + a rampage for half the night before falling unconscious until dawn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - necromancy + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When a full moon appears in the night sky, the wererat must enter hybrid + form, can't Change Shape thereafter, becomes one size larger, increases its reach + by 5 feet, and increases the damage of its jaws by 2. When the moon sets or the + sun rises, the wererat returns to humanoid form and is fatigued for 2d4 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Moon Frenzy + range: null + raw_description: '**Moon Frenzy** (__polymorph__, __primal__, __transmutation__) + When a full moon appears in the night sky, the wererat must enter hybrid form, + can''t Change Shape thereafter, becomes one size larger, increases its reach by + 5 feet, and increases the damage of its jaws by 2. When the moon sets or the sun + rises, the wererat returns to humanoid form and is fatigued for 2d4 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - polymorph + - primal + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The wererat deals 1d6 extra precision damage to flat-footed creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** The wererat deals 1d6 extra precision damage + to flat-footed creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null - effect: null - effects: null + effect: The wererat gains a +2 circumstance bonus to AC against the triggering attack. failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Nimble Dodge range: null raw_description: '**Nimble Dodge** [Reaction] **Trigger** The wererat is targeted - with a melee or ranged attack by an attacker it can see. **Eflect** The wererat + with a melee or ranged attack by an attacker it can see. **Effect** The wererat gains a +2 circumstance bonus to AC against the triggering attack.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: The wererat is targeted with a melee or ranged attack by an attacker it @@ -50,7 +157,6 @@ description: 'Wererats tend to be selfishly opportunistic, avaricious, and paran **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 45 hp_misc: null -immunities: null items: - hand crossbow (20 bolts) - leather armor @@ -59,7 +165,7 @@ languages: - Common - rat empathy level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+4 @@ -94,117 +200,17 @@ melee: - finesse name: Wererat perception: 8 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: Human with fist +10 for 1d4+2 bludgeoning, or Small rat with Speed - 30 feet, climb 10 feet. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Charge Shape - range: null - raw_description: '**Charge Shape** (__concentrate__, __polymorph__, __primal__, - __transmutation__) Human with fist +10 for 1d4+2 bludgeoning, or Small rat with - Speed 30 feet, climb 10 feet.' - requirements: null - success: null - traits: - - concentrate - - polymorph - - primal - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: This curse affects only humanoids. **Saving Throw** DC 18 Fortitude - save. On each full moon, the cursed creature must succeed at another Fortitude - save or turn into a wererat until dawn. The creature is under the GM's control - and goes on a rampage for half the night before falling unconscious until dawn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Curse of the Wererat - range: null - raw_description: '**Curse of the Wererat** (__curse__, __necromancy__, __primal__) - This curse affects only humanoids. **Saving Throw** DC 18 Fortitude save. On each - full moon, the cursed creature must succeed at another Fortitude save or turn - into a wererat until dawn. The creature is under the GM''s control and goes on - a rampage for half the night before falling unconscious until dawn.' - requirements: null - success: null - traits: - - curse - - necromancy - - primal - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When a full moon appears in the night sky, the wererat must enter hybrid - form, can't Change Shape thereafter, becomes one size larger, increases its reach - by 5 feet, and increases the damage of its jaws by 2. When the moon sets or the - sun rises, the wererat returns to humanoid form and is fatigued for 2d4 hours. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Moon Frenzy - range: null - raw_description: '**Moon Frenzy** (__polymorph__, __primal__, __transmutation__) - When a full moon appears in the night sky, the wererat must enter hybrid form, - can''t Change Shape thereafter, becomes one size larger, increases its reach by - 5 feet, and increases the damage of its jaws by 2. When the moon sets or the sun - rises, the wererat returns to humanoid form and is fatigued for 2d4 hours.' - requirements: null - success: null - traits: - - polymorph - - primal - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The wererat deals 1d6 extra precision damage to flat-footed creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** The wererat deals 1d6 extra precision damage - to flat-footed creatures.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 1d6 - type: piercing + formula: null + type: 1d6 piercing name: hand crossbow plus_damage: null to_hit: 10 traits: - range increment 60 feet - reload 1 -rarity: Common -resistances: null -ritual_lists: null saves: fort: 6 fort_misc: null @@ -217,66 +223,60 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'The wererat can communicate with rodents. - - - ' + description: The wererat can communicate with rodents. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Rat Empathy range: null raw_description: '**Rat Empathy** (__divination__, __primal__) The wererat can communicate - with rodents. - - - ' + with rodents.' requirements: null + saving_throw: null + stages: null success: null traits: - divination - primal trigger: null senses: -- Perception +8 - low-light vision - scent (imprecise) 30 feet size: Medium skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 6 misc: +8 to Climb or Swim - name: 'Athletics ' + name: Athletics - bonus: 5 misc: null - name: 'Deception ' + name: Deception - bonus: 4 misc: null - name: 'Society ' + name: Society - bonus: 8 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 329 + page_start: '329' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- LE -- Medium - Beast - Human - Humanoid - Werecreature -type: Creature weaknesses: - amount: 5 + misc: null type: silver diff --git a/data/monsters/weretiger.yaml b/data/monsters/weretiger.yaml index 0bcc664..e6912ac 100644 --- a/data/monsters/weretiger.yaml +++ b/data/monsters/weretiger.yaml @@ -7,6 +7,157 @@ ability_mods: wis_mod: 3 ac: 21 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: 'The werecreature changes into their humanoid, hybrid, or animal shape. + Each shape has a specific, persistent appearance. A true werecreature''s natural + form is their hybrid shape. In humanoid shape, the werecreature uses their original + humanoid size, loses their jaws and claw Strikes, and gains a melee fist Strike + that deals bludgeoning damage equal to the slashing damage dealt by their claw. + In animal shape, their Speed and size change to that of the animal, they gain + any special Strike effects of the animal that they didn''t already have (such + as __Grab__), and they lose their weapon Strikes. + + + Human with fist +14 for 1d4+7 bludgeoning, or __tiger__ with Speed 30 feet and + Wrestle.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__concentrate__, __polymorph__, + __primal__, __transmutation__) The werecreature changes into their humanoid, hybrid, + or animal shape. Each shape has a specific, persistent appearance. A true werecreature''s + natural form is their hybrid shape. In humanoid shape, the werecreature uses their + original humanoid size, loses their jaws and claw Strikes, and gains a melee fist + Strike that deals bludgeoning damage equal to the slashing damage dealt by their + claw. In animal shape, their Speed and size change to that of the animal, they + gain any special Strike effects of the animal that they didn''t already have (such + as __Grab__), and they lose their weapon Strikes. + + + Human with fist +14 for 1d4+7 bludgeoning, or __tiger__ with Speed 30 feet and + Wrestle.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - polymorph + - primal + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: This curse affects only __humanoids__; **Saving Throw** DC 21 Fortitude. + On each full moon, the cursed creature must succeed at another Fortitude save + or turn into the same kind of werecreature until dawn. The creature is under the + GM's control and goes on a rampage for half the night before falling unconscious + until dawn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Curse of the Weretiger + range: null + raw_description: '**Curse of the Weretiger** (__curse__, __necromancy__, __primal__) + This curse affects only __humanoids__; **Saving Throw** DC 21 Fortitude. On each + full moon, the cursed creature must succeed at another Fortitude save or turn + into the same kind of werecreature until dawn. The creature is under the GM''s + control and goes on a rampage for half the night before falling unconscious until + dawn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - necromancy + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When a full moon appears in the night sky, the werecreature must enter + hybrid form, can't Change Shape thereafter, becomes one size larger, increases + their reach by 5 feet, and increases the damage of their jaws Strike by 2. When + the moon sets or the sun rises, the werecreature returns to humanoid form and + is __fatigued__ for 2d4 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Moon Frenzy + range: null + raw_description: '**Moon Frenzy** (__polymorph__, __primal__, __transmutation__) + When a full moon appears in the night sky, the werecreature must enter hybrid + form, can''t Change Shape thereafter, becomes one size larger, increases their + reach by 5 feet, and increases the damage of their jaws Strike by 2. When the + moon sets or the sun rises, the werecreature returns to humanoid form and is __fatigued__ + for 2d4 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - polymorph + - primal + - transmutation + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The weretiger Strides and makes a Strike at the end of that movement. + If the weretiger began this action __hidden__, they remain hidden until after + this ability's Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pounce + range: null + raw_description: '**Pounce** [One Action] The weretiger Strides and makes a Strike + at the end of that movement. If the weretiger began this action __hidden__, they + remain hidden until after this ability''s Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: claw + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rend + range: null + raw_description: '**__Rend__** [One Action] claw' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: Reaction @@ -18,11 +169,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +184,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -55,13 +208,11 @@ description: 'These ferocious werecreatures stalk prey with the cunning and skil **__Recall Knowledge - Humanoid__ (__Society__)**: DC 19' hp: 75 hp_misc: null -immunities: null -items: null languages: - Common - tiger empathy level: 4 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+7 @@ -69,7 +220,9 @@ melee: name: jaws plus_damage: - formula: null - type: curse of the weretiger and Grab + type: curse of the weretiger + - formula: null + type: Grab to_hit: 14 traits: null - action_cost: One Action @@ -83,155 +236,7 @@ melee: - agile name: Weretiger perception: 11 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: 'The werecreature changes into their humanoid, hybrid, or animal shape. - Each shape has a specific, persistent appearance. A true werecreature''s natural - form is their hybrid shape. In humanoid shape, the werecreature uses their original - humanoid size, loses their jaws and claw Strikes, and gains a melee fist Strike - that deals bludgeoning damage equal to the slashing damage dealt by their claw. - In animal shape, their Speed and size change to that of the animal, they gain - any special Strike effects of the animal that they didn''t already have (such - as __Grab__), and they lose their weapon Strikes. - - - Human with fist +14 for 1d4+7 bludgeoning, or __tiger__ with Speed 30 feet and - Wrestle.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__concentrate__, __polymorph__, __primal__, - __transmutation__) The werecreature changes into their humanoid, hybrid, or animal - shape. Each shape has a specific, persistent appearance. A true werecreature''s - natural form is their hybrid shape. In humanoid shape, the werecreature uses their - original humanoid size, loses their jaws and claw Strikes, and gains a melee fist - Strike that deals bludgeoning damage equal to the slashing damage dealt by their - claw. In animal shape, their Speed and size change to that of the animal, they - gain any special Strike effects of the animal that they didn''t already have (such - as __Grab__), and they lose their weapon Strikes. - - - Human with fist +14 for 1d4+7 bludgeoning, or __tiger__ with Speed 30 feet and - Wrestle.' - requirements: null - success: null - traits: - - concentrate - - polymorph - - primal - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: This curse affects only __humanoids__; **Saving Throw** DC 21 Fortitude. - On each full moon, the cursed creature must succeed at another Fortitude save - or turn into the same kind of werecreature until dawn. The creature is under the - GM's control and goes on a rampage for half the night before falling unconscious - until dawn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Curse of the Weretiger - range: null - raw_description: '**Curse of the Weretiger** (__curse__, __necromancy__, __primal__) - This curse affects only __humanoids__; **Saving Throw** DC 21 Fortitude. On each - full moon, the cursed creature must succeed at another Fortitude save or turn - into the same kind of werecreature until dawn. The creature is under the GM''s - control and goes on a rampage for half the night before falling unconscious until - dawn.' - requirements: null - success: null - traits: - - curse - - necromancy - - primal - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When a full moon appears in the night sky, the werecreature must enter - hybrid form, can't Change Shape thereafter, becomes one size larger, increases - their reach by 5 feet, and increases the damage of their jaws Strike by 2. When - the moon sets or the sun rises, the werecreature returns to humanoid form and - is __fatigued__ for 2d4 hours. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Moon Frenzy - range: null - raw_description: '**Moon Frenzy** (__polymorph__, __primal__, __transmutation__) - When a full moon appears in the night sky, the werecreature must enter hybrid - form, can''t Change Shape thereafter, becomes one size larger, increases their - reach by 5 feet, and increases the damage of their jaws Strike by 2. When the - moon sets or the sun rises, the werecreature returns to humanoid form and is __fatigued__ - for 2d4 hours.' - requirements: null - success: null - traits: - - polymorph - - primal - - transmutation - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The weretiger Strides and makes a Strike at the end of that movement. - If the weretiger began this action __hidden__, they remain hidden until after - this ability's Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pounce - range: null - raw_description: '**Pounce** The weretiger Strides and makes a Strike at the end - of that movement. If the weretiger began this action __hidden__, they remain hidden - until after this ability''s Strike.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: claw - effect: The monster automatically deals that Strike's damage again to the enemy. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rend - range: null - raw_description: A Rend entry lists a Strike the monster has. **Requirements** The - monster hit the same enemy with two consecutive Strikes of the listed type in - the same round. **Effect** The monster automatically deals that Strike's damage - again to the enemy. - requirements: The monster hit the same enemy with two consecutive Strikes of the - listed type in the same round. - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 11 fort_misc: null @@ -246,58 +251,58 @@ sense_abilities: critical_success: null description: The weretiger can communicate with felines. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Tiger Empathy range: null raw_description: '**Tiger Empathy** (__divination__, __primal__) The weretiger can communicate with felines.' requirements: null + saving_throw: null + stages: null success: null traits: - divination - primal trigger: null senses: -- Perception +11 - low-light vision - scent (imprecise) 30 feet size: Medium skills: - bonus: 11 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 12 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Deception ' + name: Deception - bonus: 10 misc: null - name: 'Society ' + name: Society - bonus: 11 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 291 + page_start: '291' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- NE -- Medium - Beast - Human - Humanoid - Werecreature -type: Creature weaknesses: - amount: 5 + misc: null type: silver diff --git a/data/monsters/werewolf.yaml b/data/monsters/werewolf.yaml index 92070bb..35f19f6 100644 --- a/data/monsters/werewolf.yaml +++ b/data/monsters/werewolf.yaml @@ -7,6 +7,113 @@ ability_mods: wis_mod: 2 ac: 19 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: Human with fist +11 for 1d4+8 bludgeoning, or wolf with Speed 40 feet + and jaws with Knockdown. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Change Shape + range: null + raw_description: '**Change Shape** [One Action] (__concentrate__, __polymorph__, + __primal__, __transmutation__) Human with fist +11 for 1d4+8 bludgeoning, or wolf + with Speed 40 feet and jaws with Knockdown.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - polymorph + - primal + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: This curse affects only humanoids. **Saving Throw** DC 19 Fortitude + save. On each full moon, the cursed creature must succeed at another Fortitude + save or turn into a werewolf until dawn. The creature is under the GM's control + and goes on a rampage for half the night before falling unconscious until dawn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Curse of the Werewolf + range: null + raw_description: '**Curse of the Werewolf** (__curse__, __necromancy__, __primal__) + This curse affects only humanoids. **Saving Throw** DC 19 Fortitude save. On each + full moon, the cursed creature must succeed at another Fortitude save or turn + into a werewolf until dawn. The creature is under the GM''s control and goes on + a rampage for half the night before falling unconscious until dawn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - necromancy + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When a full moon appears in the night sky, the werewolf must enter + hybrid form, can't Change Shape thereafter, becomes one size larger, increases + its reach by 5 feet, and increases the damage of its jaws by 2. When the moon + sets or the sun rises, the werewolf returns to humanoid form and is fatigued for + 2d4 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Moon Frenzy + range: null + raw_description: '**Moon Frenzy** (__polymorph__, __primal__, __transmutation__) + When a full moon appears in the night sky, the werewolf must enter hybrid form, + can''t Change Shape thereafter, becomes one size larger, increases its reach by + 5 feet, and increases the damage of its jaws by 2. When the moon sets or the sun + rises, the werewolf returns to humanoid form and is fatigued for 2d4 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - polymorph + - primal + - transmutation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The werewolf's Strikes deal 1d6 extra damage to creatures within reach + of at least two of the werewolf's allies. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pack Attack + range: null + raw_description: '**Pack Attack** The werewolf''s Strikes deal 1d6 extra damage + to creatures within reach of at least two of the werewolf''s allies.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -18,11 +125,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +140,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -62,7 +171,6 @@ description: 'The curse of the werewolf—known as lycanthropy to many—instill **__Recall Knowledge - Humanoid__ (__Society__)**: DC 18' hp: 63 hp_misc: null -immunities: null items: - battle axe - composite shortbow (20 arrows) @@ -71,7 +179,7 @@ languages: - Common - wolf empathy level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+8 @@ -102,106 +210,7 @@ melee: traits: null name: Werewolf perception: 9 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: Human with fist +11 for 1d4+8 bludgeoning, or wolf with Speed 40 feet - and jaws with Knockdown. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Change Shape - range: null - raw_description: '**Change Shape** (__concentrate__, __polymorph__, __primal__, - __transmutation__) Human with fist +11 for 1d4+8 bludgeoning, or wolf with Speed - 40 feet and jaws with Knockdown.' - requirements: null - success: null - traits: - - concentrate - - polymorph - - primal - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: This curse affects only humanoids. **Saving Throw** DC 19 Fortitude - save. On each full moon, the cursed creature must succeed at another Fortitude - save or turn into a werewolf until dawn. The creature is under the GM's control - and goes on a rampage for half the night before falling unconscious until dawn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Curse of the Werewolf - range: null - raw_description: '**Curse of the Werewolf** (__curse__, __necromancy__, __primal__) - This curse affects only humanoids. **Saving Throw** DC 19 Fortitude save. On each - full moon, the cursed creature must succeed at another Fortitude save or turn - into a werewolf until dawn. The creature is under the GM''s control and goes on - a rampage for half the night before falling unconscious until dawn.' - requirements: null - success: null - traits: - - curse - - necromancy - - primal - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When a full moon appears in the night sky, the werewolf must enter - hybrid form, can't Change Shape thereafter, becomes one size larger, increases - its reach by 5 feet, and increases the damage of its jaws by 2. When the moon - sets or the sun rises, the werewolf returns to humanoid form and is fatigued for - 2d4 hours. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Moon Frenzy - range: null - raw_description: '**Moon Frenzy** (__polymorph__, __primal__, __transmutation__) - When a full moon appears in the night sky, the werewolf must enter hybrid form, - can''t Change Shape thereafter, becomes one size larger, increases its reach by - 5 feet, and increases the damage of its jaws by 2. When the moon sets or the sun - rises, the werewolf returns to humanoid form and is fatigued for 2d4 hours.' - requirements: null - success: null - traits: - - polymorph - - primal - - transmutation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The werewolf's Strikes deal 1d6 extra damage to creatures within reach - of at least two of the werewolf's allies. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pack Attack - range: null - raw_description: '**Pack Attack** The werewolf''s Strikes deal 1d6 extra damage - to creatures within reach of at least two of the werewolf''s allies.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+4 @@ -213,9 +222,6 @@ ranged: - deadly 1d10 - range increment 60 feet - reload 0 -rarity: Common -resistances: null -ritual_lists: null saves: fort: 11 fort_misc: null @@ -228,60 +234,54 @@ sense_abilities: - action_cost: None critical_failure: null critical_success: null - description: 'The werewolf can communicate with lupines. - - - ' + description: The werewolf can communicate with lupines. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Wolf Empathy range: null raw_description: '**Wolf Empathy** (__divination__, __primal__) The werewolf can - communicate with lupines. - - - ' + communicate with lupines.' requirements: null + saving_throw: null + stages: null success: null traits: - divination - primal trigger: null senses: -- Perception +9 - low-light vision - scent (imprecise) 30 feet size: Medium skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 9 misc: null - name: 'Athletics ' + name: Athletics - bonus: 10 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 330 + page_start: '330' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- CE -- Medium - Beast - Human - Humanoid - Werecreature -type: Creature weaknesses: - amount: 5 + misc: null type: silver diff --git a/data/monsters/wight.yaml b/data/monsters/wight.yaml index 9c20256..e525ef0 100644 --- a/data/monsters/wight.yaml +++ b/data/monsters/wight.yaml @@ -7,6 +7,67 @@ ability_mods: wis_mod: 3 ac: 18 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: When the wight damages a living creature with its claw Strike, the + wight gains 3 temporary Hit Points and the creature must succeed at a DC 17 Fortitude + save or become __drained 1__. Further damage dealt by the wraith increases the + amount of drain by 1 on a failed save to a maximum of __drained 4__ + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Drain Life + range: null + raw_description: '**Drain Life** (__divine__, __necromancy__) When the wight damages + a living creature with its claw Strike, the wight gains 3 temporary Hit Points + and the creature must succeed at a DC 17 Fortitude save or become __drained 1__. + Further damage dealt by the wraith increases the amount of drain by 1 on a failed + save to a maximum of __drained 4__' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - necromancy + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A living humanoid slain by a wight's claw Strike rises as a wight after + 1d4 rounds. This wight spawn is under the command of the wight that killed it. + It doesn't have Drain Life or Wight Spawn and becomes __clumsy 2__ for as long + as it is a wight spawn. If the creator of the wight spawn dies, the wight spawn + becomes a full-fledged, autonomous wight; it regains its free will, gains Drain + Life and Wight Spawn, and is no longer __clumsy__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Wight Spawn + range: null + raw_description: '**Wight Spawn** (__divine__, __necromancy__) A living humanoid + slain by a wight''s claw Strike rises as a wight after 1d4 rounds. This wight + spawn is under the command of the wight that killed it. It doesn''t have Drain + Life or Wight Spawn and becomes __clumsy 2__ for as long as it is a wight spawn. + If the creator of the wight spawn dies, the wight spawn becomes a full-fledged, + autonomous wight; it regains its free will, gains Drain Life and Wight Spawn, + and is no longer __clumsy__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - necromancy + trigger: null alignment: LE automatic_abilities: - action_cost: Reaction @@ -15,17 +76,19 @@ automatic_abilities: description: null effect: The wight makes a Strike before being destroyed. It doesn't gain any temporary HP from drain life on this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Final Spite range: null raw_description: '**Final Spite** [Reaction] **Trigger** The wight is reduced to 0 Hit Points. **Effect** The wight makes a Strike before being destroyed. It doesn''t gain any temporary HP from drain life on this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: The wight is reduced to 0 Hit Points. @@ -43,7 +106,7 @@ description: 'Wights are undead humanoids that, much like wraiths, can drain the parts of the world where exposure is a common end. Regardless, wights typically haunt burial grounds, catacombs, or other places of the dead. But their hunger is targeted toward the living—those individuals who remind them of the shackles of - mortality and whom they feel compelled to "free" to the state of undeath. + mortality and whom they feel compelled to “free” to the state of undeath. @@ -76,12 +139,11 @@ immunities: - paralyze - poison - unconscious -items: null languages: - Common - Necril level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+4 @@ -94,67 +156,7 @@ melee: traits: null name: Wight perception: 10 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: When the wight damages a living creature with its claw Strike, the - wight gains 3 temporary Hit Points and the creature must succeed at a DC 17 Fortitude - save or become __drained 1__. Further damage dealt by the wraith increases the - amount of drain by 1 on a failed save to a maximum of __drained 4__ - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Drain Life - range: null - raw_description: '**Drain Life** (__divine__, __necromancy__) When the wight damages - a living creature with its claw Strike, the wight gains 3 temporary Hit Points - and the creature must succeed at a DC 17 Fortitude save or become __drained 1__. - Further damage dealt by the wraith increases the amount of drain by 1 on a failed - save to a maximum of __drained 4__' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A living humanoid slain by a wight's claw Strike rises as a wight after - 1d4 rounds. This wight spawn is under the command of the wight that killed it. - It doesn't have Drain Life or Wight Spawn and becomes __clumsy 2__ for as long - as it is a wight spawn. If the creator of the wight spawn dies, the wight spawn - becomes a full-fledged, autonomous wight; it regains its free will, gains Drain - Life and Wight Spawn, and is no longer __clumsy__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wight Spawn - range: null - raw_description: '**Wight Spawn** (__divine__, __necromancy__) A living humanoid - slain by a wight''s claw Strike rises as a wight after 1d4 rounds. This wight - spawn is under the command of the wight that killed it. It doesn''t have Drain - Life or Wight Spawn and becomes __clumsy 2__ for as long as it is a wight spawn. - If the creator of the wight spawn dies, the wight spawn becomes a full-fledged, - autonomous wight; it regains its free will, gains Drain Life and Wight Spawn, - and is no longer __clumsy__.' - requirements: null - success: null - traits: - - divine - - necromancy - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 11 fort_misc: null @@ -163,33 +165,28 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +10 - darkvision size: Medium skills: - bonus: 11 misc: null - name: 'Athletics ' + name: Athletics - bonus: 9 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 6 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 332 + page_start: '332' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- LE -- Medium - Undead - Wight -type: Creature -weaknesses: null diff --git a/data/monsters/will-o'-wisp.yaml b/data/monsters/will-o'-wisp.yaml index be3e74b..800cdf4 100644 --- a/data/monsters/will-o'-wisp.yaml +++ b/data/monsters/will-o'-wisp.yaml @@ -7,49 +7,95 @@ ability_mods: wis_mod: 4 ac: 27 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** An enemy is under a fear effect or __dying__ within + 15 feet of the will-o''-wisp.' + effect: The will-o'wisp feeds on the creature's terror. It regains 2d4 Hit Points, + and if it has Gone Dark, its glow reignites. A will-o'-wisp can take this action + only once per round. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Feed on Fear + range: null + raw_description: '**Feed on Fear** [One Action] (__concentrate__) **Requirement** + An enemy is under a fear effect or __dying__ within 15 feet of the will-o''-wisp. + **Effect** The will-o''wisp feeds on the creature''s terror. It regains 2d4 Hit + Points, and if it has Gone Dark, its glow reignites. A will-o''-wisp can take + this action only once per round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The will-o'-wisp extinguishes its glow, becoming invisible. It can + end this effect with another use of this action. If it uses its shock attack while + invisible, the arc of electricity lets any observer determine its location, making + the will-o'-wisp only hidden to all observers until it moves. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Go Dark + range: null + raw_description: '**Go Dark** [One Action] (__concentrate__) The will-o''-wisp + extinguishes its glow, becoming invisible. It can end this effect with another + use of this action. If it uses its shock attack while invisible, the arc of electricity + lets any observer determine its location, making the will-o''-wisp only hidden + to all observers until it moves.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 20 feet. A will-o'-wisp is itself naturally invisible, but glows with - a colored light, casting bright light in the aura and making it visible. + description: 'A will-o''-wisp is itself naturally invisible, but glows with a colored + light, casting bright light in the aura and making it visible. + + + **Magic Immunity** A will-o''-wisp is immune to all spells except __faerie fire__, + __glitterdust__, __magic missile__, and __maze__.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Glow - range: null + range: 20 feet raw_description: '**Glow** (__aura__, __light__) 20 feet. A will-o''-wisp is itself naturally invisible, but glows with a colored light, casting bright light in the - aura and making it visible.' + aura and making it visible. + + + **Magic Immunity** A will-o''-wisp is immune to all spells except __faerie fire__, + __glitterdust__, __magic missile__, and __maze__.' requirements: null + saving_throw: null + stages: null success: null traits: - aura - light trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A will-o'-wisp is immune to all spells except __faerie fire__, __glitterdust__, - __magic missile__, and __maze__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Magic Immunity - range: null - raw_description: '**Magic Immunity** A will-o''-wisp is immune to all spells except - __faerie fire__, __glitterdust__, __magic missile__, and __maze__.' - requirements: null - success: null - traits: null - trigger: null description: 'Malevolent balls of colored light, will-o''-wisps haunt lonely marshes and forests where they lure unsuspecting travelers into danger. Will-o''-wisps can vary the color and illumination they shed, and delight in mimicking bobbing lanterns @@ -98,12 +144,11 @@ hp: 50 hp_misc: null immunities: - magic -items: null languages: - Aklo - Common level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+4 @@ -116,58 +161,7 @@ melee: - magical name: Will-o'-Wisp perception: 16 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: An enemy is under a fear effect or __dying__ within 15 feet of the will-o'-wisp. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Feed on Fear - range: null - raw_description: '**Feed on Fear** (__concentrate__) **Requirement** An enemy - is under a fear effect or __dying__ within 15 feet of the will-o''-wisp. **Effect** - The will-o''wisp feeds on the creature''s terror. It regains 2d4 Hit Points, and - if it has Gone Dark, its glow reignites. A will-o''-wisp can take this action - only once per round.' - requirements: null - success: null - traits: - - concentrate - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The will-o'-wisp extinguishes its glow, becoming invisible. It can - end this effect with another use of this action. If it uses its shock attack while - invisible, the arc of electricity lets any observer determine its location, making - the will-o'-wisp only hidden to all observers until it moves. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Go Dark - range: null - raw_description: '**Go Dark** (__concentrate__) The will-o''-wisp extinguishes - its glow, becoming invisible. It can end this effect with another use of this - action. If it uses its shock attack while invisible, the arc of electricity lets - any observer determine its location, making the will-o''-wisp only hidden to all - observers until it moves.' - requirements: null - success: null - traits: - - concentrate - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 10 fort_misc: null @@ -176,36 +170,31 @@ saves: ref_misc: null will: 14 will_misc: null -sense_abilities: null senses: -- Perception +16 - darkvision size: Small skills: - bonus: 18 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 12 misc: null - name: 'Deception ' + name: Deception - bonus: 12 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 16 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 333 + page_start: '333' page_stop: null speed: - amount: 50 + misc: null type: fly spell_lists: null traits: -- CE -- Small - Aberration - Air -type: Creature -weaknesses: null diff --git a/data/monsters/winter wolf.yaml b/data/monsters/winter wolf.yaml index 23a8185..3812dd5 100644 --- a/data/monsters/winter wolf.yaml +++ b/data/monsters/winter wolf.yaml @@ -7,41 +7,78 @@ ability_mods: wis_mod: 3 ac: 23 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The winter wolf breathes a cloud of frost in a 15-foot cone that deals + 5d8 cold damage (DC 23 basic Reflex save). The winter wolf can't use Breath Weapon + again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__cold__, __evocation__, __primal__) + The winter wolf breathes a cloud of frost in a 15-foot cone that deals 5d8 cold + damage (DC 23 basic Reflex save). The winter wolf can''t use Breath Weapon again + for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - cold + - evocation + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The winter wolf's Strikes deal 1d6 extra damage to creatures within + the reach of at least two of the winter wolf's allies. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pack Attack + range: null + raw_description: '**Pack Attack** The winter wolf''s Strikes deal 1d6 extra damage + to creatures within the reach of at least two of the winter wolf''s allies.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: -- action_cost: Reaction - critical_failure: null - critical_success: null - description: DC 21 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Buck - range: null - raw_description: '**Buck** [Reaction] DC 21' - requirements: null - success: null - traits: null - trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The winter wolf makes a jaws Strike against the triggering creature. - effects: null failure: null frequency: null full_description: null generic_description: null - name: Avenging Bite + maximum_duration: null + name: Buck range: null - raw_description: '**Avenging Bite** [Reaction] **Trigger** A creature within reach - of the winter wolf''s jaws attacks one of the winter wolf''s allies. **Effect** - The winter wolf makes a jaws Strike against the triggering creature.' + raw_description: '**Buck** [Reaction] DC 21 + + + **Avenging Bite** **Trigger** A creature within reach of the winter wolf''s jaws + attacks one of the winter wolf''s allies. **Effect** The winter wolf makes a jaws + Strike against the triggering creature.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within reach of the winter wolf's jaws attacks one of the winter @@ -62,76 +99,27 @@ hp: 70 hp_misc: null immunities: - cold -items: null languages: - Common - Jotun level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+6 type: piercing name: jaws plus_damage: - - formula: 1d6 - type: cold and Knockdown + - formula: null + type: 1d6 cold + - formula: null + type: Knockdown to_hit: 15 traits: - cold name: Winter Wolf perception: 14 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The winter wolf breathes a cloud of frost in a 15-foot cone that deals - 5d8 cold damage (DC 23 basic Reflex save). The winter wolf can't use Breath Weapon - again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__cold__, __evocation__, __primal__) - The winter wolf breathes a cloud of frost in a 15-foot cone that deals 5d8 cold - damage (DC 23 basic Reflex save). The winter wolf can''t use Breath Weapon again - for 1d4 rounds.' - requirements: null - success: null - traits: - - cold - - evocation - - primal - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The winter wolf's Strikes deal 1d6 extra damage to creatures within - the reach of at least two of the winter wolf's allies. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pack Attack - range: null - raw_description: '**Pack Attack** The winter wolf''s Strikes deal 1d6 extra damage - to creatures within the reach of at least two of the winter wolf''s allies.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 5 - type: fire -ritual_lists: null +ranged_attacks: null saves: fort: 13 fort_misc: null @@ -140,42 +128,41 @@ saves: ref_misc: null will: 10 will_misc: null -sense_abilities: null senses: -- Perception +14 - darkvision - scent (imprecise) 30 feet size: Large skills: - bonus: 13 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 13 misc: null - name: 'Athletics ' + name: Athletics - bonus: 11 misc: null - name: 'Deception ' + name: Deception - bonus: 11 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 13 misc: +16 in snow - name: 'Stealth ' + name: Stealth - bonus: 12 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 322 + page_start: '322' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: null traits: -- NE -- Large - Beast -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: fire diff --git a/data/monsters/witchfire.yaml b/data/monsters/witchfire.yaml index b83bd21..c5de54d 100644 --- a/data/monsters/witchfire.yaml +++ b/data/monsters/witchfire.yaml @@ -7,6 +7,152 @@ ability_mods: wis_mod: 3 ac: 28 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: Any creature that takes negative damage from a witchfire's Strike must + attempt a DC 26 Will save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Witchflame + range: null + raw_description: '**Witchflame** (__curse__, __fire__, __necromancy__, __occult__) + Any creature that takes negative damage from a witchfire''s Strike must attempt + a DC 26 Will save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - curse + - fire + - necromancy + - occult + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected and is temporarily immune to witchflame + for 1 hour. + description: The creature is unaffected and is temporarily immune to witchflame + for 1 hour. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected and is temporarily + immune to witchflame for 1 hour.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature appears to catch fire with sickly green flames. These + flames deal no damage on their own, but as long as the flames burn, the creature + can't be __concealed__ (__invisible__ creatures are concealed rather than being + __undetected__) and gains weakness 5 to fire for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature appears to catch fire with sickly green + flames. These flames deal no damage on their own, but as long as the flames burn, + the creature can''t be __concealed__ (__invisible__ creatures are concealed rather + than being __undetected__) and gains weakness 5 to fire for 1 round.' + requirements: null + saving_throw: null + stages: null + success: The creature appears to catch fire with sickly green flames. These flames + deal no damage on their own, but as long as the flames burn, the creature can't + be __concealed__ (__invisible__ creatures are concealed rather than being __undetected__) + and gains weakness 5 to fire for 1 round. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: As success, but the effect is permanent until removed. + effect: null + failure: As success, but the effect is permanent until removed. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** As success, but the effect is permanent until removed.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, but the creature gains weakness 10 to fire. + critical_success: null + description: As failure, but the creature gains weakness 10 to fire. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** As failure, but the creature gains weakness + 10 to fire.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The witchfire's eyes and mouth glow brightly, and the witchflame on the + target creature momentarily burns much hotter, dealing 5d6 fire damage and 5d6 + negative damage to that creature (DC 28 basic Fortitude save). The witchfire can't + use Witchflame Kindling for 1d4 rounds. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Witchflame Kindling + range: null + raw_description: '**Witchflame Kindling** [Two Actions] (__fire__, __necromancy__, + __occult__) **Requirements** A creature within 30 feet of the witchfire burns + with witchflame; **Effect** The witchfire''s eyes and mouth glow brightly, and + the witchflame on the target creature momentarily burns much hotter, dealing 5d6 + fire damage and 5d6 negative damage to that creature (DC 28 basic Fortitude save). + The witchfire can''t use Witchflame Kindling for 1d4 rounds.' + requirements: A creature within 30 feet of the witchfire burns with witchflame + saving_throw: null + stages: null + success: null + traits: + - fire + - necromancy + - occult + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -14,20 +160,22 @@ automatic_abilities: critical_success: null description: null effect: The witchfire makes a witchflame caress Strike against the triggering creature. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Opportune Witchflame range: null raw_description: '**Opportune Witchflame [Reaction]** **Trigger** A creature makes a melee Strike against or touches the witchfire; **Effect** The witchfire makes a witchflame caress Strike against the triggering creature.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature makes a melee Strike against or touches the witchfire + trigger: A creature makes a melee Strike against or touches the witchfire; description: 'Manifesting as a sinuous form wreathed in sickly green flames, this incorporeal undead forms when a powerful __hag__ or __witch__ dies in agony or rage. The body at the center of the flames usually resembles the witch''s idealized self-image, @@ -52,30 +200,31 @@ description: 'Manifesting as a sinuous form wreathed in sickly green flames, thi **__Recall Knowledge - Undead__ (__Religion__)**: DC 28' hp: 125 -hp_misc: negative healingnegative healing +hp_misc: negative healing immunities: -- death effects -- disease +- death effects +- disease - fire -- paralyzed -- poison +- paralyzed +- poison - precision -- unconscious -items: null +- unconscious languages: - Aklo - Common - Necril level: 9 -melee: +melee_attacks: - action_cost: One Action damage: - formula: 3d6 - type: fire + formula: null + type: 3d6 fire name: witchflame caress plus_damage: - - formula: 3d6 - type: negative and witchflame + - formula: null + type: 3d6 negative + - formula: null + type: witchflame to_hit: 21 traits: - agile @@ -84,70 +233,17 @@ melee: - magical name: Witchfire perception: 18 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Witchflame - range: null - raw_description: "**Witchflame** (__curse__, __fire__, __necromancy__, __occult\ - \ Any creature that takes negative damage from a witchfire's Strike must attempt\ - \ a DC 26 Will save. \n\n**Critical Success** The creature is unaffected and is\ - \ temporarily immune to witchflame for 1 hour. \n\n**Success** The creature appears\ - \ to catch fire with sickly green flames. These flames deal no damage on their\ - \ own__) " - requirements: null - success: null - traits: - - curse - - fire - - necromancy - - occult Any creature that takes negative damage from a witchfire's Strike must - attempt a DC 26 Will save. Critical Success The creature is unaffected and is - temporarily immune to witchflame for 1 hour. Success The creature appears to catch - fire with sickly green flames. These flames deal no damage on their own - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: A creature within 30 feet of the witchfire burns with witchflame - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Witchflame Kindling - range: null - raw_description: '**Witchflame Kindling** [Two Actions] (__fire__, __necromancy__, - __occult__) **Requirements** A creature within 30 feet of the witchfire burns - with witchflame; **Effect** The witchfire''s eyes and mouth glow brightly, and - the witchflame on the target creature momentarily burns much hotter, dealing 5d6 - fire damage and 5d6 negative damage to that creature (DC 28 basic Fortitude save). - The witchfire can''t use Witchflame Kindling for 1d4 rounds.' - requirements: null - success: null - traits: - - fire - - necromancy - - occult - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: - formula: 2d6 - type: fire + formula: null + type: 2d6 fire name: witchflame bolt plus_damage: - - formula: 2d6 - type: negative and witchflame + - formula: null + type: 2d6 negative + - formula: null + type: witchflame to_hit: 21 traits: - evil @@ -156,12 +252,8 @@ ranged: rarity: Uncommon resistances: - amount: 10 - type: all (except force -- amount: null - type: ghost touch -- amount: null - type: or positive -ritual_lists: null + misc: null + type: all saves: fort: 15 fort_misc: null @@ -179,11 +271,11 @@ sense_abilities: one or more witchfires, but it must also include at least one living creature capable of forming a coven; three witchfires cannot form a coven. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Coven range: null raw_description: '**__Coven__** The witchfire adds __nightmare__, __phantasmal killer__, @@ -191,90 +283,76 @@ sense_abilities: can contain one or more witchfires, but it must also include at least one living creature capable of forming a coven; three witchfires cannot form a coven.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +18 - darkvision size: Medium skills: - bonus: 17 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 19 misc: null - name: 'Deception ' + name: Deception - bonus: 21 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 18 misc: null - name: 'Occultism ' + name: Occultism - bonus: 19 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 293 + page_start: '293' page_stop: null speed: - amount: 40 + misc: null type: fly spell_lists: -- dc: 28 - misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 6 +- attack_bonus: null + cantrips: + - level: 5 spells: - - frequency: will-o'-wisp only - name: summon entity - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: crushing despair - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: null - name: invisibility - requirement: null - - frequency: null - name: phantasmal killer - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: phantom pain - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will - name: illusory disguise - requirement: null - - heightened_level: 5 - level: 0 - spells: - - frequency: null + - misc: null name: dancing lights - requirement: null - - frequency: null + - misc: null name: ghost sound - requirement: null - to_hit: null + constants: null + dc: 28 + focus_points: null + misc: null + spell_lists: + - level: 6 + spells: + - misc: will-o'-wisp only + name: summon entity + - level: 5 + spells: + - misc: null + name: crushing despair + - level: 4 + spells: + - misc: null + name: invisibility + - misc: null + name: phantasmal killer + - level: 3 + spells: + - misc: null + name: phantom pain + - level: 2 + spells: + - misc: at will + name: illusory disguise + spells_source: Occult Innate Spells traits: -- Uncommon -- CE -- Medium - Incorporeal - Spirit - Undead -type: Creature -weaknesses: null diff --git a/data/monsters/witchwyrd.yaml b/data/monsters/witchwyrd.yaml index 2370e5e..41ba5de 100644 --- a/data/monsters/witchwyrd.yaml +++ b/data/monsters/witchwyrd.yaml @@ -7,38 +7,70 @@ ability_mods: wis_mod: 3 ac: 22 ac_special: null +active_abilities: +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: The witchwyrd fires one __magic missile__ per action spent (dealing + 1d4+1 force damage each). They can't spend more actions on this ability than they + have free hands. If they use a hand that has Absorbed Force, that hand hurls two + missiles instead of one, expending the held energy. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Force Bolt + range: null + raw_description: '**Force Bolt** [Three Actions] to (__arcane__, __evocation__, + __force__) The witchwyrd fires one __magic missile__ per action spent (dealing + 1d4+1 force damage each). They can''t spend more actions on this ability than + they have free hands. If they use a hand that has Absorbed Force, that hand hurls + two missiles instead of one, expending the held energy.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - evocation + - force + trigger: null alignment: LN automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null - effect: The witchwyrd "catches" the missile, absorbing it and causing that hand + effect: The witchwyrd “catches” the missile, absorbing it and causing that hand to glow while it holds this energy. A hand that's holding energy can't be used for any other purpose except to use Force Bolt. The energy lasts for 6 rounds or until it is released. - effects: null failure: null frequency: once per round full_description: null generic_description: null + maximum_duration: null name: Absorb Force range: null raw_description: '**Absorb Force [Reaction]** (__arcane__, __evocation__, __force__) **Frequency** once per round; **Trigger** A __magic missile__ is fired at the witchwyrd, and the witchwyrd is aware of it and has a free hand; **Effect** The - witchwyrd "catches" the missile, absorbing it and causing that hand to glow while + witchwyrd “catches” the missile, absorbing it and causing that hand to glow while it holds this energy. A hand that''s holding energy can''t be used for any other purpose except to use Force Bolt. The energy lasts for 6 rounds or until it is released.' requirements: null + saving_throw: null + stages: null success: null traits: - arcane - evocation - force - trigger: A __magic missile__ is fired at the witchwyrd, and the witchwyrd is aware - of it and has a free hand + trigger: A magic missile is fired at the witchwyrd, and the witchwyrd is aware of + it and has a free hand; description: 'Witchwyrds conceal most of their faces, leaving only their eyes unmasked. Their inscrutability is a boon to one of their most significant interests—mercantilism— and many haughty witchwyrds openly revel in the befuddlement inspired by their mysterious @@ -69,7 +101,6 @@ description: 'Witchwyrds conceal most of their faces, leaving only their eyes un **__Recall Knowledge - Humanoid__ (__Society__)**: DC 24' hp: 110 hp_misc: null -immunities: null items: - +1 ranseur languages: @@ -78,7 +109,7 @@ languages: - one or more planar languages - tongues level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+6 @@ -104,38 +135,12 @@ melee: - nonlethal name: Witchwyrd perception: 12 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: to [Three Actions] (__arcane__, __evocation__, __force__) The witchwyrd - fires one __magic missile__ per action spent (dealing 1d4+1 force damage each). - They can't spend more actions on this ability than they have free hands. If they - use a hand that has Absorbed Force, that hand hurls two missiles instead of one, - expending the held energy. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Force Bolt - range: null - raw_description: '**Force Bolt** to (__arcane__, __evocation__, __force__) The - witchwyrd fires one __magic missile__ per action spent (dealing 1d4+1 force damage - each). They can''t spend more actions on this ability than they have free hands. - If they use a hand that has Absorbed Force, that hand hurls two missiles instead - of one, expending the held energy.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 5 + misc: null type: force -ritual_lists: null saves: fort: 13 fort_misc: null @@ -144,98 +149,78 @@ saves: ref_misc: null will: 15 will_misc: null -sense_abilities: null senses: -- Perception +12 - darkvision size: Medium skills: - bonus: 16 misc: null - name: 'Arcana ' + name: Arcana - bonus: 15 misc: null - name: 'Deception ' + name: Deception - bonus: 14 misc: null - name: 'Desert Lore ' + name: Desert Lore - bonus: 15 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 15 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 14 misc: null - name: 'one or more Lore skills related to a specific plane ' -source: + name: one or more Lore skills related to a specific plane +sources: - abbr: Bestiary 2 - page_start: 294 + page_start: '90' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 23 - misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 5 +- attack_bonus: null + cantrips: + - level: 3 spells: - - frequency: null - name: dimension door - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: null - name: resilient sphere - requirement: null - - frequency: ×2 - name: resist energy - requirement: null - - frequency: null - name: suggestion - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: dispel magic - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: mirror image - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: at will - name: floating disk - requirement: null - - frequency: at will - name: unseen servant - requirement: null - - heightened_level: 3 - level: 0 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - - heightened_level: 5 - level: -1 + constants: + - level: 5 spells: - - frequency: null + - misc: null name: tongues - requirement: null - to_hit: null + dc: 23 + focus_points: null + misc: null + spell_lists: + - level: 5 + spells: + - misc: null + name: dimension door + - level: 4 + spells: + - misc: null + name: resilient sphere + - misc: ×2 + name: resist energy + - misc: null + name: suggestion + - level: 3 + spells: + - misc: null + name: dispel magic + - level: 2 + spells: + - misc: null + name: mirror image + - level: 1 + spells: + - misc: at will + name: floating disk + - misc: at will + name: unseen servant + spells_source: Arcane Innate Spells traits: -- Uncommon -- LN -- Medium - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/wolf.yaml b/data/monsters/wolf.yaml index bc4747e..b8db802 100644 --- a/data/monsters/wolf.yaml +++ b/data/monsters/wolf.yaml @@ -7,6 +7,28 @@ ability_mods: wis_mod: 2 ac: 15 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The wolf's Strikes deal 1d4 extra damage to creatures within reach + of at least two of the wolf's allies. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pack Attack + range: null + raw_description: '**Pack Attack** The wolf''s Strikes deal 1d4 extra damage to creatures + within reach of at least two of the wolf''s allies.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Wolves live and hunt in packs, which, contrary to popular belief, are @@ -29,11 +51,8 @@ description: 'Wolves live and hunt in packs, which, contrary to popular belief, **__Recall Knowledge - Animal__ (__Nature__)**: DC 15' hp: 24 hp_misc: null -immunities: null -items: null -languages: null level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+2 @@ -46,32 +65,7 @@ melee: traits: null name: Wolf perception: 7 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: The wolf's Strikes deal 1d4 extra damage to creatures within reach - of at least two of the wolf's allies. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pack Attack - range: null - raw_description: '**Pack Attack** The wolf''s Strikes deal 1d4 extra damage to creatures - within reach of at least two of the wolf''s allies.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 6 fort_misc: null @@ -80,36 +74,31 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +7 - low-light vision - scent (imprecise) 30 feet size: Medium skills: - bonus: 7 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 5 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Stealth ' + name: Stealth - bonus: 7 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 334 + page_start: '334' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: null traits: -- N -- Medium - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/wolverine.yaml b/data/monsters/wolverine.yaml index e4fe227..7303dec 100644 --- a/data/monsters/wolverine.yaml +++ b/data/monsters/wolverine.yaml @@ -7,6 +7,83 @@ ability_mods: wis_mod: 0 ac: 18 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The wolverine Strides and makes a Strike at the end of that movement. + If the wolverine begins this action __hidden__, it remains hidden until after + the attack. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pounce + range: null + raw_description: '**Pounce** [One Action] The wolverine Strides and makes a Strike + at the end of that movement. If the wolverine begins this action __hidden__, it + remains hidden until after the attack.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: claw + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rend + range: null + raw_description: '**__Rend__** [One Action] claw' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The wolverine enters a state of pure rage that lasts either for 1 minute, + until there are no enemies it can perceive, or until it falls __unconscious__, + whichever comes first. While raging, the wolverine has AC 17, its jaws Strike + deals 1d8+7 damage, and its claw Strike deals 1d6+7 damage. While raging, the + wolverine can't use actions that have the __concentrate__ trait, except for __Seek__. + After it's stopped raging, a wolverine can't use Wolverine Rage again for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Wolverine Rage + range: null + raw_description: '**Wolverine Rage** [One Action] (__concentrate__, __emotion__, + __mental__) The wolverine enters a state of pure rage that lasts either for 1 + minute, until there are no enemies it can perceive, or until it falls __unconscious__, + whichever comes first. While raging, the wolverine has AC 17, its jaws Strike + deals 1d8+7 damage, and its claw Strike deals 1d6+7 damage. While raging, the + wolverine can''t use actions that have the __concentrate__ trait, except for __Seek__. + After it''s stopped raging, a wolverine can''t use Wolverine Rage again for 1 + minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - emotion + - mental + trigger: null alignment: N automatic_abilities: null description: 'Wolverines resemble small bears, to which they are related. Stocky and @@ -20,11 +97,8 @@ description: 'Wolverines resemble small bears, to which they are related. Stocky **__Recall Knowledge - Animal__ (__Nature__)**: DC 16' hp: 34 hp_misc: null -immunities: null -items: null -languages: null level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+5 @@ -44,86 +118,7 @@ melee: - agile name: Wolverine perception: 8 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The wolverine Strides and makes a Strike at the end of that movement. - If the wolverine begins this action __hidden__, it remains hidden until after - the attack. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Pounce - range: null - raw_description: '**Pounce** The wolverine Strides and makes a Strike at the end - of that movement. If the wolverine begins this action __hidden__, it remains hidden - until after the attack.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: claw - effect: The monster automatically deals that Strike's damage again to the enemy. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rend - range: null - raw_description: A Rend entry lists a Strike the monster has. **Requirements** The - monster hit the same enemy with two consecutive Strikes of the listed type in - the same round. **Effect** The monster automatically deals that Strike's damage - again to the enemy. - requirements: The monster hit the same enemy with two consecutive Strikes of the - listed type in the same round. - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The wolverine enters a state of pure rage that lasts either for 1 minute, - until there are no enemies it can perceive, or until it falls __unconscious__, - whichever comes first. While raging, the wolverine has AC 17, its jaws Strike - deals 1d8+7 damage, and its claw Strike deals 1d6+7 damage. While raging, the - wolverine can't use actions that have the __concentrate__ trait, except for __Seek__. - After it's stopped raging, a wolverine can't use Wolverine Rage again for 1 minute. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wolverine Rage - range: null - raw_description: '**Wolverine Rage** (__concentrate__, __emotion__, __mental__) - The wolverine enters a state of pure rage that lasts either for 1 minute, until - there are no enemies it can perceive, or until it falls __unconscious__, whichever - comes first. While raging, the wolverine has AC 17, its jaws Strike deals 1d8+7 - damage, and its claw Strike deals 1d6+7 damage. While raging, the wolverine can''t - use actions that have the __concentrate__ trait, except for __Seek__. After it''s - stopped raging, a wolverine can''t use Wolverine Rage again for 1 minute.' - requirements: null - success: null - traits: - - concentrate - - emotion - - mental - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 9 fort_misc: null @@ -132,34 +127,31 @@ saves: ref_misc: null will: 6 will_misc: null -sense_abilities: null senses: -- Perception +8 - low-light vision - scent (imprecise) 30 feet size: Medium skills: - bonus: 7 misc: null - name: 'Athletics ' + name: Athletics - bonus: 7 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 295 + page_start: '295' page_stop: null speed: - amount: 25 + misc: null type: Land - amount: 10 + misc: null type: burrow - amount: 10 + misc: null type: climb spell_lists: null traits: -- N -- Medium - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/wood giant.yaml b/data/monsters/wood giant.yaml index aae9f8a..a62aa44 100644 --- a/data/monsters/wood giant.yaml +++ b/data/monsters/wood giant.yaml @@ -7,6 +7,58 @@ ability_mods: wis_mod: 3 ac: 24 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The wood giant shoots an arrow at a target so that it glances off the + first target to strike another target behind the first one. The wood giant chooses + two targets in a direct line, one of which must be giving lesser cover to the + other, then makes a single ranged Strike with its longbow against both targets. + This attack ignores the lesser cover the first target provides to the second. + The wood giant rolls damage only once, and applies it to each creature it hits. + Piercing Shot counts as two attacks for the wood giant's multiple attack penalty. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Piercing Shot + range: null + raw_description: '**Piercing Shot** [One Action] The wood giant shoots an arrow + at a target so that it glances off the first target to strike another target behind + the first one. The wood giant chooses two targets in a direct line, one of which + must be giving lesser cover to the other, then makes a single ranged Strike with + its longbow against both targets. This attack ignores the lesser cover the first + target provides to the second. The wood giant rolls damage only once, and applies + it to each creature it hits. Piercing Shot counts as two attacks for the wood + giant''s multiple attack penalty.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Throw Rock + range: null + raw_description: '**Throw Rock** [One Action]' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CG automatic_abilities: - action_cost: Reaction @@ -14,15 +66,17 @@ automatic_abilities: critical_success: null description: null effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Catch Rock range: null raw_description: '**__Catch Rock__** [Reaction]' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -58,7 +112,6 @@ description: 'Wood giants are the denizens and protectors of the deepest, most p **__Recall Knowledge - Humanoid__ (__Society__)**: DC 22' hp: 120 hp_misc: null -immunities: null items: - +1 composite longbow (20 arrows) - hide armor @@ -69,7 +122,7 @@ languages: - Sylvan - speak with animals level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+11 @@ -93,55 +146,7 @@ melee: - reach 10 feet name: Wood Giant perception: 15 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The wood giant shoots an arrow at a target so that it glances off the - first target to strike another target behind the first one. The wood giant chooses - two targets in a direct line, one of which must be giving lesser cover to the - other, then makes a single ranged Strike with its longbow against both targets. - This attack ignores the lesser cover the first target provides to the second. - The wood giant rolls damage only once, and applies it to each creature it hits. - Piercing Shot counts as two attacks for the wood giant's multiple attack penalty. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Piercing Shot - range: null - raw_description: '**Piercing Shot** The wood giant shoots an arrow at a target - so that it glances off the first target to strike another target behind the first - one. The wood giant chooses two targets in a direct line, one of which must be - giving lesser cover to the other, then makes a single ranged Strike with its longbow - against both targets. This attack ignores the lesser cover the first target provides - to the second. The wood giant rolls damage only once, and applies it to each creature - it hits. Piercing Shot counts as two attacks for the wood giant''s multiple attack - penalty.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: '' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Throw Rock - range: null - raw_description: '**Throw Rock** ' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d8+8 @@ -164,11 +169,6 @@ ranged: traits: - brutal - range increment 120 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 17 fort_misc: null @@ -177,77 +177,65 @@ saves: ref_misc: null will: 13 will_misc: null -sense_abilities: null senses: -- Perception +15 - low-light vision size: Large skills: - bonus: 13 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 15 misc: null - name: 'Athletics ' + name: Athletics - bonus: 14 misc: null - name: 'Forest Lore ' + name: Forest Lore - bonus: 14 misc: null - name: 'Nature ' + name: Nature - bonus: 13 misc: +15 in forests - name: 'Stealth ' + name: Stealth - bonus: 13 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 124 + page_start: '124' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: -- dc: 23 - misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: null + constants: + - level: 2 spells: - - frequency: null - name: speak with plants - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: earthbind - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: entangle - requirement: null - - frequency: null - name: tree shape - requirement: null - - heightened_level: 2 - level: -1 - spells: - - frequency: null + - misc: null name: pass without trace - requirement: null - - frequency: null + - misc: null name: speak with animals - requirement: null - to_hit: null + dc: 23 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: null + name: speak with plants + - level: 3 + spells: + - misc: null + name: earthbind + - level: 2 + spells: + - misc: null + name: entangle + - misc: null + name: tree shape + spells_source: Primal Innate Spells traits: -- CG -- Large - Giant - Humanoid -type: Creature -weaknesses: null diff --git a/data/monsters/wood golem.yaml b/data/monsters/wood golem.yaml index d280b7d..c268030 100644 --- a/data/monsters/wood golem.yaml +++ b/data/monsters/wood golem.yaml @@ -7,6 +7,35 @@ ability_mods: wis_mod: 0 ac: 23 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The wood golem makes up to four splinter Strikes, each against a different + target. These attacks count toward the wood golem's multiple attack penalty, but + the multiple attack penalty doesn't increase until after the wood golem makes + all of its attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Splinter Volley + range: null + raw_description: '**Splinter Volley** [Two Actions] (__arcane__, __evocation__) + The wood golem makes up to four splinter Strikes, each against a different target. + These attacks count toward the wood golem''s multiple attack penalty, but the + multiple attack penalty doesn''t increase until after the wood golem makes all + of its attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - evocation + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -15,16 +44,18 @@ automatic_abilities: description: harmed by fire (4d8, 2d6 from areas or __persistent damage__); healed by plant (area 2d6 HP); __slowed__ by earth effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Golem Antimagic range: null raw_description: '**Golem Antimagic** harmed by fire (4d8, 2d6 from areas or __persistent damage__); healed by plant (area 2d6 HP); __slowed__ by earth' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -35,11 +66,11 @@ automatic_abilities: level, with a basic Fortitude save against the caster's spell DC. On a critical failure, the golem is also __immobilized__ for 1d4 rounds. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Vulnerable to Shape Wood range: null raw_description: '**Vulnerable to Shape Wood** A wood golem targeted by __shape @@ -47,6 +78,8 @@ automatic_abilities: caster''s spell DC. On a critical failure, the golem is also __immobilized__ for 1d4 rounds.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -57,11 +90,11 @@ automatic_abilities: effect: A jagged, sizable splinter of wood lances out at the golem's attacker. The golem makes a splinter Strike against an adjacent creature without triggering reactions. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Splinter range: null raw_description: '**Splinter [Reaction]** (__arcane__, __transmutation__) **Trigger** @@ -69,11 +102,13 @@ automatic_abilities: wood lances out at the golem''s attacker. The golem makes a splinter Strike against an adjacent creature without triggering reactions.' requirements: null + saving_throw: null + stages: null success: null traits: - arcane - transmutation - trigger: The wood golem takes physical damage + trigger: The wood golem takes physical damage; description: 'Wood golems are often given vaguely humanoid shapes, almost as if cobbled together from scraps of firewood and discarded burls. It''s less common for wood golems to have artistic embellishments such as engraved patterns, or to be carved @@ -95,24 +130,22 @@ hp: 95 hp_misc: null immunities: - bleed -- death effects -- disease -- doomed -- drained -- fatigued -- healing +- death effects +- disease +- doomed +- drained +- fatigued +- healing - magic (see Golem Antimagic below) -- mental -- necromancy +- mental +- necromancy - nonlethal attacks -- paralyzed -- poison -- sickened -- unconscious -items: null -languages: null +- paralyzed +- poison +- sickened +- unconscious level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+8 @@ -124,34 +157,7 @@ melee: - magical name: Wood Golem perception: 12 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The wood golem makes up to four splinter Strikes, each against a different - target. These attacks count toward the wood golem's multiple attack penalty, but - the multiple attack penalty doesn't increase until after the wood golem makes - all of its attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Splinter Volley - range: null - raw_description: '**Splinter Volley** [Two Actions] (__arcane__, __evocation__) - The wood golem makes up to four splinter Strikes, each against a different target. - These attacks count toward the wood golem''s multiple attack penalty, but the - multiple attack penalty doesn''t increase until after the wood golem makes all - of its attacks.' - requirements: null - success: null - traits: - - arcane - - evocation - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d4+8 @@ -165,8 +171,8 @@ ranged: rarity: Uncommon resistances: - amount: 5 - type: physical (except adamantine) -ritual_lists: null + misc: except adamantine + type: physical saves: fort: 15 fort_misc: null @@ -175,29 +181,23 @@ saves: ref_misc: null will: 12 will_misc: null -sense_abilities: null senses: -- Perception +12 - darkvision size: Medium skills: - bonus: 17 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 130 + page_start: '130' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- Uncommon -- N -- Medium - Construct - Golem - Mindless -type: Creature -weaknesses: null diff --git a/data/monsters/wooly rhinoceros.yaml b/data/monsters/wooly rhinoceros.yaml index 655ee82..c523f6b 100644 --- a/data/monsters/wooly rhinoceros.yaml +++ b/data/monsters/wooly rhinoceros.yaml @@ -7,6 +7,53 @@ ability_mods: wis_mod: 3 ac: 25 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The wooly rhinoceros Strides twice, then makes a horn Strike. As long + as the wooly rhinoceros moved at least 20 feet, the Strike's damage increases + to 3d12+6. A Medium or smaller creature struck by this attack must succeed at + a DC 24 Reflex save or be automatically __Shoved__ back 5 feet and knocked __prone__ + by the force of the blow. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rhinoceros Charge + range: null + raw_description: '**Rhinoceros Charge** [Two Actions] The wooly rhinoceros Strides + twice, then makes a horn Strike. As long as the wooly rhinoceros moved at least + 20 feet, the Strike''s damage increases to 3d12+6. A Medium or smaller creature + struck by this attack must succeed at a DC 24 Reflex save or be automatically + __Shoved__ back 5 feet and knocked __prone__ by the force of the blow.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Medium or smaller, foot, DC 21 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**__Trample__** [Three Actions] Medium or smaller, foot, DC 21' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None @@ -15,16 +62,18 @@ automatic_abilities: description: The woolly rhinoceros treats __environmental cold effects__ as if they were one step less extreme. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Cold Adaptation range: null raw_description: '**Cold Adaptation** The woolly rhinoceros treats __environmental cold effects__ as if they were one step less extreme.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -32,23 +81,21 @@ automatic_abilities: critical_failure: null critical_success: null description: null - effect: The monster avoids being knocked out and remains at 1 HP, but its wounded - value increases by 1. When it is wounded 3, it can no longer use this ability. - effects: null + effect: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Ferocity range: null - raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to - 0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but - its wounded value increases by 1. When it is wounded 3, it can no longer use this - ability.' + raw_description: '**__Ferocity__ [Reaction]**' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: The monster is reduced to 0 HP. + trigger: null description: 'Even bulkier than their non-woolly cousins, these rhinoceroses have a shaggy pelt of long, thick fur and a huge crescent-shaped horn. Woolly rhinos inhabit areas of arid tundra and cold steppes, spending much of their day grazing @@ -60,11 +107,8 @@ description: 'Even bulkier than their non-woolly cousins, these rhinoceroses hav **__Recall Knowledge - Animal__ (__Nature__)**: DC 22' hp: 100 hp_misc: null -immunities: null -items: null -languages: null level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+6 @@ -84,55 +128,7 @@ melee: traits: null name: Wooly Rhinoceros perception: 11 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The wooly rhinoceros Strides twice, then makes a horn Strike. As long - as the wooly rhinoceros moved at least 20 feet, the Strike's damage increases - to 3d12+6. A Medium or smaller creature struck by this attack must succeed at - a DC 24 Reflex save or be automatically __Shoved__ back 5 feet and knocked __prone__ - by the force of the blow. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rhinoceros Charge - range: null - raw_description: '**Rhinoceros Charge** [Two Actions] The wooly rhinoceros Strides - twice, then makes a horn Strike. As long as the wooly rhinoceros moved at least - 20 feet, the Strike''s damage increases to 3d12+6. A Medium or smaller creature - struck by this attack must succeed at a DC 24 Reflex save or be automatically - __Shoved__ back 5 feet and knocked __prone__ by the force of the blow.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Medium or smaller, foot, DC 21 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**__Trample__** [Three Actions] Medium or smaller, foot, DC 21' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 17 fort_misc: null @@ -141,29 +137,24 @@ saves: ref_misc: null will: 15 will_misc: null -sense_abilities: null senses: -- Perception +11 - scent (imprecise) 30 feet size: Large skills: - bonus: 16 misc: null - name: 'Athletics ' + name: Athletics - bonus: 13 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 228 + page_start: '228' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: null traits: -- N -- Large - Animal -type: Creature -weaknesses: null diff --git a/data/monsters/worm that walks cultist.yaml b/data/monsters/worm that walks cultist.yaml index bbaee51..a5ac47c 100644 --- a/data/monsters/worm that walks cultist.yaml +++ b/data/monsters/worm that walks cultist.yaml @@ -7,6 +7,59 @@ ability_mods: wis_mod: 4 ac: 36 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The worm that walks Strides, ending its movement sharing a space with + a creature, and deals 5d8 piercing damage to the creature. The creature can attempt + a DC 32 basic Reflex save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Squirming Embrace + range: null + raw_description: '**Squirming Embrace** [One Action] The worm that walks Strides, + ending its movement sharing a space with a creature, and deals 5d8 piercing damage + to the creature. The creature can attempt a DC 32 basic Reflex save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The worm that walks collapses into a shapeless swarm of worms. It drops + all held, worn, and carried items. While discorporated, the worm that walks can't + use __attack__ actions and can't cast spells, but it can move through areas small + enough for its individual worms to fit without having to __Squeeze__. It can use + the same action to coalesce back into its normal form. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swarm Shape + range: null + raw_description: '**Swarm Shape** [One Action] (__concentrate__) The worm that + walks collapses into a shapeless swarm of worms. It drops all held, worn, and + carried items. While discorporated, the worm that walks can''t use __attack__ + actions and can''t cast spells, but it can move through areas small enough for + its individual worms to fit without having to __Squeeze__. It can use the same + action to coalesce back into its normal form.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + trigger: null alignment: CE automatic_abilities: - action_cost: None @@ -30,11 +83,11 @@ automatic_abilities: discretion, clever means of trapping or otherwise detaining the vermin may extend the time allowed to finish off the worm that walks.' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Discorporate range: null raw_description: '**Discorporate** When the worm that walks is reduced to 0 HP, @@ -55,6 +108,8 @@ automatic_abilities: discretion, clever means of trapping or otherwise detaining the vermin may extend the time allowed to finish off the worm that walks.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -67,20 +122,19 @@ description: 'This worm that walks was a cultist of the Great Old One __Hastur__ **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 34' hp: 200 -hp_misc: fast healing 10fast healing 10 +hp_misc: fast healing 10 immunities: -- disease -- paralyzed -- poison +- disease +- paralyzed +- poison - precision -- swarm mind -- unconscious -items: null +- swarm mind +- unconscious languages: - Aklo - Common level: 14 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d8+14 @@ -92,61 +146,12 @@ melee: - reach 10 feet name: Worm That Walks Cultist perception: 25 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The worm that walks Strides, ending its movement sharing a space with - a creature, and deals 5d8 piercing damage to the creature. The creature can attempt - a DC 32 basic Reflex save. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Squirming Embrace - range: null - raw_description: '**Squirming Embrace** The worm that walks Strides, ending its - movement sharing a space with a creature, and deals 5d8 piercing damage to the - creature. The creature can attempt a DC 32 basic Reflex save.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The worm that walks collapses into a shapeless swarm of worms. It drops - all held, worn, and carried items. While discorporated, the worm that walks can't - use __attack__ actions and can't cast spells, but it can move through areas small - enough for its individual worms to fit without having to __Squeeze__. It can use - the same action to coalesce back into its normal form. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swarm Shape - range: null - raw_description: '**Swarm Shape** (__concentrate__) The worm that walks collapses - into a shapeless swarm of worms. It drops all held, worn, and carried items. While - discorporated, the worm that walks can''t use __attack__ actions and can''t cast - spells, but it can move through areas small enough for its individual worms to - fit without having to __Squeeze__. It can use the same action to coalesce back - into its normal form.' - requirements: null - success: null - traits: - - concentrate - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 10 + misc: null type: physical -ritual_lists: null saves: fort: 23 fort_misc: null @@ -155,174 +160,133 @@ saves: ref_misc: null will: 26 will_misc: null -sense_abilities: null senses: -- Perception +25 - darkvision - tremorsense (imprecise) 30 feet size: Medium skills: - bonus: 24 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 28 misc: null - name: 'Deception ' + name: Deception - bonus: 26 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 27 misc: null - name: 'Occultism ' + name: Occultism - bonus: 23 misc: null - name: 'Society ' + name: Society - bonus: 28 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 297 + page_start: '297' page_stop: null speed: - amount: 30 + misc: null type: Land spell_lists: -- dc: 34 - misc: '' - name: Occult Spontaneous Spells - spell_groups: - - heightened_level: null - level: 7 +- attack_bonus: 26 + cantrips: + - level: 7 spells: - - frequency: null - name: phantasmal killer - requirement: null - - frequency: null - name: visions of danger - requirement: null - - frequency: 3 slots - name: warp mind - requirement: null - - heightened_level: null - level: 6 - spells: - - frequency: null - name: dispel magic - requirement: null - - frequency: null - name: dominate - requirement: null - - frequency: null - name: paranoia - requirement: null - - frequency: 4 slots - name: summon entity - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: null - name: black tentacles - requirement: null - - frequency: null - name: mind probe - requirement: null - - frequency: null - name: phantom pain - requirement: null - - frequency: 4 slots - name: subconscious suggestion - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: null - name: dimension door - requirement: null - - frequency: null - name: modify memory - requirement: null - - frequency: null - name: suggestion - requirement: null - - frequency: 4 slots - name: veil - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: dream message - requirement: null - - frequency: null - name: haste - requirement: null - - frequency: null - name: hypercognition - requirement: null - - frequency: 4 slots - name: slow - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: comprehend language - requirement: null - - frequency: null - name: illusory creature - requirement: null - - frequency: null - name: mirror image - requirement: null - - frequency: 4 slots - name: undetectable alignment - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: charm - requirement: null - - frequency: null - name: illusory disguise - requirement: null - - frequency: null - name: mindlink - requirement: null - - frequency: 4 slots - name: ray of enfeeblement - requirement: null - - heightened_level: 7 - level: 0 - spells: - - frequency: null + - misc: null name: daze - requirement: null - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: light - requirement: null - - frequency: null + - misc: null name: mage hand - requirement: null - - frequency: null + - misc: null name: shield - requirement: null - to_hit: 26 + constants: null + dc: 34 + focus_points: null + misc: null + spell_lists: + - level: 7 + spells: + - misc: null + name: phantasmal killer + - misc: null + name: visions of danger + - misc: 3 slots + name: warp mind + - level: 6 + spells: + - misc: null + name: dispel magic + - misc: null + name: dominate + - misc: null + name: paranoia + - misc: 4 slots + name: summon entity + - level: 5 + spells: + - misc: null + name: black tentacles + - misc: null + name: mind probe + - misc: null + name: phantom pain + - misc: 4 slots + name: subconscious suggestion + - level: 4 + spells: + - misc: null + name: dimension door + - misc: null + name: modify memory + - misc: null + name: suggestion + - misc: 4 slots + name: veil + - level: 3 + spells: + - misc: null + name: dream message + - misc: null + name: haste + - misc: null + name: hypercognition + - misc: 4 slots + name: slow + - level: 2 + spells: + - misc: null + name: comprehend language + - misc: null + name: illusory creature + - misc: null + name: mirror image + - misc: 4 slots + name: undetectable alignment + - level: 1 + spells: + - misc: null + name: charm + - misc: null + name: illusory disguise + - misc: null + name: mindlink + - misc: 4 slots + name: ray of enfeeblement + spells_source: Occult Spontaneous Spells traits: -- Uncommon -- CE -- Medium - Aberration - Swarm -type: Creature weaknesses: - amount: 10 + misc: null type: area damage -- amount: 10 - type: splash - damage +- amount: 150 + misc: null + type: ' -ritual_lists: null saves: fort: 15 fort_misc: null @@ -242,56 +322,49 @@ saves: ref_misc: null will: 11 will_misc: null -sense_abilities: null senses: -- Perception +15 - darkvision size: Medium skills: - bonus: 15 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 14 misc: null - name: 'Athletics ' + name: Athletics - bonus: 12 misc: null - name: 'Deception ' + name: Deception - bonus: 14 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 15 misc: null - name: 'Stealth ' + name: Stealth - bonus: 12 misc: null - name: 'Warfare Lore ' -source: + name: Warfare Lore +sources: - abbr: Bestiary 2 - page_start: 299 + page_start: '299' page_stop: null speed: - amount: 35 + misc: null type: Land spell_lists: -- dc: 24 +- attack_bonus: null + cantrips: null + constants: null + dc: 24 + focus_points: null misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 7 + spell_lists: + - level: 7 spells: - - frequency: to Ethereal - Plane or Material - Plane only, self only + - misc: to Ethereal Plane or Material Plane only; self only name: plane shift - requirement: null - to_hit: null + spells_source: Occult Innate Spells traits: -- Uncommon -- LE -- Medium - Aberration - Ethereal -type: Creature -weaknesses: null diff --git a/data/monsters/xilvirek.yaml b/data/monsters/xilvirek.yaml index b70c8d5..6ffec48 100644 --- a/data/monsters/xilvirek.yaml +++ b/data/monsters/xilvirek.yaml @@ -7,29 +7,90 @@ ability_mods: wis_mod: 5 ac: 34 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The xilvirek retches a small pool of debilitating, acrid bile onto + itself. All creatures within 30 feet take 4d6 acid damage as they inhale the bile's + noxious fumes (DC 32 basic Fortitude save; on a failure, the creature is __sickened 1__, + or sickened 2 on a critical failure). The xilvirek can't Disgorge Bile again for + 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Disgorge Bile + range: null + raw_description: '**Disgorge Bile** [Two Actions] (__acid__, __inhaled__) The xilvirek + retches a small pool of debilitating, acrid bile onto itself. All creatures within + 30 feet take 4d6 acid damage as they inhale the bile''s noxious fumes (DC 32 basic + Fortitude save; on a failure, the creature is __sickened 1__, or sickened 2 on + a critical failure). The xilvirek can''t Disgorge Bile again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - acid + - inhaled + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The xilvirek has two tentacles on its back that it can use to suck + the life from its prey. A creature that starts its turn grabbed by the xilvirek + becomes __drained 1__, and the xilvirek regains 20 HP. The drained value increases + by 1 on each subsequent round that the creature starts its turn grabbed, but the + xilvirek doesn't regain additional HP from draining the same creature more than + once per day. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Feasting Tentacles + range: null + raw_description: '**Feasting Tentacles** The xilvirek has two tentacles on its back + that it can use to suck the life from its prey. A creature that starts its turn + grabbed by the xilvirek becomes __drained 1__, and the xilvirek regains 20 HP. + The drained value increases by 1 on each subsequent round that the creature starts + its turn grabbed, but the xilvirek doesn''t regain additional HP from draining + the same creature more than once per day.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. A creature that begins its turn in the area must succeed at - a DC 32 Will save or become __fascinated__ with the xilvirek. If the creature - is already fascinated by the xilvirek and fails its save, the creature is compelled - to approach the xilvirek and allow itself to be __grabbed__, which ends the fascination. + description: A creature that begins its turn in the area must succeed at a DC 32 + Will save or become __fascinated__ with the xilvirek. If the creature is already + fascinated by the xilvirek and fails its save, the creature is compelled to approach + the xilvirek and allow itself to be __grabbed__, which ends the fascination. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Hypnotic Stench - range: null + range: 30 feet raw_description: '**Hypnotic Stench** (__aura__, __emotion__, __enchantment__, __incapacitation__, __mental__) 30 feet. A creature that begins its turn in the area must succeed at a DC 32 Will save or become __fascinated__ with the xilvirek. If the creature is already fascinated by the xilvirek and fails its save, the creature is compelled to approach the xilvirek and allow itself to be __grabbed__, which ends the fascination.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -47,11 +108,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -62,6 +123,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -76,12 +139,10 @@ description: 'Xilvireks are the result of the strange evolution that takes place **__Recall Knowledge - Fiend__ (__Religion__)**: DC 32' hp: 215 hp_misc: null -immunities: null -items: null languages: - Abyssal level: 12 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+13 @@ -125,65 +186,8 @@ melee: - versatile P name: Xilvirek perception: 23 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The xilvirek retches a small pool of debilitating, acrid bile onto - itself. All creatures within 30 feet take 4d6 acid damage as they inhale the bile's - noxious fumes (DC 32 basic Fortitude save; on a failure, the creature is __sickened 1__, - or sickened 2 on a critical failure). The xilvirek can't Disgorge Bile again for - 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Disgorge Bile - range: null - raw_description: '**Disgorge Bile** [Two Actions] (__acid__, __inhaled__) The xilvirek - retches a small pool of debilitating, acrid bile onto itself. All creatures within - 30 feet take 4d6 acid damage as they inhale the bile''s noxious fumes (DC 32 basic - Fortitude save; on a failure, the creature is __sickened 1__, or sickened 2 on - a critical failure). The xilvirek can''t Disgorge Bile again for 1d4 rounds.' - requirements: null - success: null - traits: - - acid - - inhaled - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The xilvirek has two tentacles on its back that it can use to suck - the life from its prey. A creature that starts its turn grabbed by the xilvirek - becomes __drained 1__, and the xilvirek regains 20 HP. The drained value increases - by 1 on each subsequent round that the creature starts its turn grabbed, but the - xilvirek doesn't regain additional HP from draining the same creature more than - once per day. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Feasting Tentacles - range: null - raw_description: '**Feasting Tentacles** The xilvirek has two tentacles on its back - that it can use to suck the life from its prey. A creature that starts its turn - grabbed by the xilvirek becomes __drained 1__, and the xilvirek regains 20 HP. - The drained value increases by 1 on each subsequent round that the creature starts - its turn grabbed, but the xilvirek doesn''t regain additional HP from draining - the same creature more than once per day.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 26 fort_misc: null @@ -197,83 +201,81 @@ sense_abilities: critical_failure: null critical_success: null description: A xilvirek can sense the presence of creatures with an Intelligence - of at least -3. Creatures that have silenced their thoughts through magic or other + of at least –3. Creatures that have silenced their thoughts through magic or other means can potentially counteract this sense at the GM's discretion. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Psionic Scent range: null raw_description: '**Psionic Scent** A xilvirek can sense the presence of creatures - with an Intelligence of at least -3. Creatures that have silenced their thoughts + with an Intelligence of at least –3. Creatures that have silenced their thoughts through magic or other means can potentially counteract this sense at the GM''s discretion.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +23 - darkvision - psionic scent (imprecise) 120 feet size: Large skills: - bonus: 25 misc: null - name: 'Athletics ' + name: Athletics - bonus: 22 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 23 misc: null - name: 'Stealth ' + name: Stealth - bonus: 25 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: 'Pathfinder #154: Siege of the Dinosaurs' - page_start: 84 + page_start: '84' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 30 + misc: null type: swim spell_lists: -- dc: 28 +- attack_bonus: null + cantrips: null + constants: null + dc: 28 + focus_points: null misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 6 + spell_lists: + - level: 6 spells: - - frequency: self only + - misc: self only name: teleport - requirement: null - - heightened_level: null - level: 4 + - level: 4 spells: - - frequency: at will + - misc: at will name: dimension door - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: at will + - misc: at will name: darkness - requirement: null - to_hit: null + spells_source: Divine Innate Spells traits: -- Uncommon -- CE -- Large - Fiend -type: Creature weaknesses: - amount: 10 + misc: null type: good - amount: 10 + misc: null type: lawful diff --git a/data/monsters/xorn.yaml b/data/monsters/xorn.yaml index dad7585..ed6351c 100644 --- a/data/monsters/xorn.yaml +++ b/data/monsters/xorn.yaml @@ -7,6 +7,54 @@ ability_mods: wis_mod: 2 ac: 25 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The xorn makes three claw Strikes; no more than two can be against + the same target. These attacks count toward the xorn's multiple attack penalty, + but the penalty doesn't increase until after all the attacks have been made. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Claw Frenzy + range: null + raw_description: '**Claw Frenzy** [Two Actions] The xorn makes three claw Strikes; + no more than two can be against the same target. These attacks count toward the + xorn''s multiple attack penalty, but the penalty doesn''t increase until after + all the attacks have been made.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The xorn can Burrow through any earthen matter, including rock. When + it does so, the xorn moves at its full burrow Speed, leaving no tunnels or signs + of its passing. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Earth Glide + range: null + raw_description: '**Earth Glide** The xorn can Burrow through any earthen matter, + including rock. When it does so, the xorn moves at its full burrow Speed, leaving + no tunnels or signs of its passing.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'These squat, rotund elementals have three legs, three arms, three eyes, @@ -23,12 +71,11 @@ immunities: - paralyzed - poison - sleep -items: null languages: - Common - Terran level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+8 @@ -49,60 +96,17 @@ melee: - agile name: Xorn perception: 15 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The xorn makes three claw Strikes; no more than two can be against - the same target. These attacks count toward the xorn's multiple attack penalty, - but the penalty doesn't increase until after all the attacks have been made. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Claw Frenzy - range: null - raw_description: '**Claw Frenzy** [Two Actions] The xorn makes three claw Strikes; - no more than two can be against the same target. These attacks count toward the - xorn''s multiple attack penalty, but the penalty doesn''t increase until after - all the attacks have been made.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The xorn can Burrow through any earthen matter, including rock. When - it does so, the xorn moves at its full burrow Speed, leaving no tunnels or signs - of its passing. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Earth Glide - range: null - raw_description: '**Earth Glide** The xorn can Burrow through any earthen matter, - including rock. When it does so, the xorn moves at its full burrow Speed, leaving - no tunnels or signs of its passing.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 + misc: null type: cold - amount: 5 + misc: null type: electricity - amount: 5 + misc: null type: fire -ritual_lists: null saves: fort: 18 fort_misc: null @@ -111,43 +115,42 @@ saves: ref_misc: null will: 13 will_misc: null -sense_abilities: null senses: -- Perception +15 - darkvision - tremorsense (imprecise) 60 feet size: Medium skills: - bonus: 17 misc: null - name: 'Athletics ' + name: Athletics - bonus: 15 misc: null - name: 'Geology Lore ' + name: Geology Lore - bonus: 11 misc: null - name: 'Stealth ' + name: Stealth - bonus: 15 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 146 + page_start: '146' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 20 + misc: null type: burrow - amount: null + misc: null type: earth glide spell_lists: null traits: -- N -- Medium - Earth - Elemental -type: Creature weaknesses: - amount: 5 + misc: null type: bludgeoning diff --git a/data/monsters/xotani.yaml b/data/monsters/xotani.yaml index a4b221e..4ec15d9 100644 --- a/data/monsters/xotani.yaml +++ b/data/monsters/xotani.yaml @@ -7,128 +7,141 @@ ability_mods: wis_mod: 7 ac: 48 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: Xotani makes three lava bomb Strikes. These Strikes can be made against + the same creature or different creatures, as long as all targets are within 40 + feet of each other. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Bomb Barrage + range: null + raw_description: '**Bomb Barrage** [Two Actions] Xotani makes three lava bomb Strikes. + These Strikes can be made against the same creature or different creatures, as + long as all targets are within 40 feet of each other.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: Xotani breathes a blast of flame that deals 18d6 fire damage plus 4d6 + persistent fire damage to all creatures in a 70-foot cone (DC 42 basic Reflex + save). It can't use Breath Weapon again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __evocation__, __fire__) + Xotani breathes a blast of flame that deals 18d6 fire damage plus 4d6 persistent + fire damage to all creatures in a 70-foot cone (DC 42 basic Reflex save). It can''t + use Breath Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - evocation + - fire + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Huge, 8d6+8 bludgeoning plus 12d6 fire, Rupture 35 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**Swallow Whole** [One Action] (__attack__) Huge, 8d6+8 bludgeoning + plus 12d6 fire, Rupture 35' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Huge or smaller, claw, DC 42. When Xotani Tramples, it can Stride up + to triple its Speed. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**Trample** [Three Actions] Huge or smaller, claw, DC 42. When + Xotani Tramples, it can Stride up to triple its Speed.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 300 feet, DC 39 - effect: null - effects: null - failure: The creature is frightened 2. + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. + effect: Xotani's wound erupts with magma in a 30-foot cone, dealing 6d8 fire damage + and 6d8 persistent fire damage (DC 42 basic Reflex save). + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence range: null - raw_description: '**Frightful Presence** 300 feet, DC 39 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: null + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Xotani's light blindness is caused by only sunlight. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Light Blindness - range: null - raw_description: '**Light Blindness** Xotani''s light blindness is caused by only - sunlight.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: Xotani gains 3 reactions each round. It can still use only one reaction - per trigger. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Reactive - range: null - raw_description: '**Reactive** Xotani gains 3 reactions each round. It can still - use only one reaction per trigger.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: You lash out at a foe that leaves an opening. Make a melee Strike against - the triggering creature. If your attack is a critical hit and the trigger was - a manipulate action, you disrupt that action. This Strike doesn't count toward - your multiple attack penalty, and your multiple attack penalty doesn't apply to - this Strike. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Attack of Opportunity - range: null - raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within - your reach uses a manipulate action or a move action, makes a ranged attack, or - leaves a square during a move action it''s using. **Effect** You lash out at a - foe that leaves an opening. Make a melee Strike against the triggering creature. - If your attack is a critical hit and the trigger was a manipulate action, you - disrupt that action. This Strike doesn''t count toward your multiple attack penalty, - and your multiple attack penalty doesn''t apply to this Strike.' - requirements: null - success: null - traits: null - trigger: A creature within your reach uses a manipulate action or a move action, - makes a ranged attack, or leaves a square during a move action it's using. -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: Xotani's wound erupts with magma in a 30-foot cone, dealing 6d8 fire damage - and 6d8 persistent fire damage (DC 42 basic Reflex save). - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Firebleed - range: null - raw_description: '**Firebleed** [Reaction] (__fire__) **Trigger** Xotani is damaged; - **Effect** Xotani''s wound erupts with magma in a 30-foot cone, dealing 6d8 fire - damage and 6d8 persistent fire damage (DC 42 basic Reflex save).' - requirements: null - success: null - traits: - - fire - trigger: Xotani is damaged + trigger: Xotani is damaged; description: 'A monstrosity of living flame and magma, Xotani may be the weakest of Rovagug''s spawn, but it remains a formidable threat. Xotani was slain in 2104 ar by an alliance of spellcasters, but recently its deathlike slumber was interrupted. @@ -152,20 +165,19 @@ immunities: - poison - polymorph - stupefied -items: null languages: - Aklo - can't speak any language level: 20 -melee: +melee_attacks: - action_cost: One Action damage: formula: 5d10+8 type: piercing name: jaws plus_damage: - - formula: 2d10 - type: persistent fire + - formula: null + type: 2d10 persistent fire to_hit: 38 traits: - reach 20 feet @@ -175,120 +187,37 @@ melee: type: slashing name: claw plus_damage: - - formula: 2d8 - type: persistent fire + - formula: null + type: 2d8 persistent fire to_hit: 38 traits: - agile - reach 20 feet name: Xotani perception: 39 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: Xotani makes three lava bomb Strikes. These Strikes can be made against - the same creature or different creatures, as long as all targets are within 40 - feet of each other. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Bomb Barrage - range: null - raw_description: '**Bomb Barrage** [Two Actions] Xotani makes three lava bomb Strikes. - These Strikes can be made against the same creature or different creatures, as - long as all targets are within 40 feet of each other.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: Xotani breathes a blast of flame that deals 18d6 fire damage plus 4d6 - persistent fire damage to all creatures in a 70-foot cone (DC 42 basic Reflex - save). It can't use Breath Weapon again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __evocation__, __fire__) - Xotani breathes a blast of flame that deals 18d6 fire damage plus 4d6 persistent - fire damage to all creatures in a 70-foot cone (DC 42 basic Reflex save). It can''t - use Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - arcane - - evocation - - fire - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Huge, 8d6+8 bludgeoning plus 12d6 fire, Rupture 35 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**Swallow Whole** (__attack__) Huge, 8d6+8 bludgeoning plus - 12d6 fire, Rupture 35' - requirements: null - success: null - traits: - - attack - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Huge or smaller, claw, DC 42. When Xotani Tramples, it can Stride up - to triple its Speed. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**Trample** [Three Actions] Huge or smaller, claw, DC 42. When - Xotani Tramples, it can Stride up to triple its Speed.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d10+8 type: bludgeoning name: lava bomb plus_damage: - - formula: 2d10 - type: persistent fire + - formula: null + type: 2d10 persistent fire to_hit: 38 traits: - range increment 80 feet -rarity: Rare +rarity: Unique resistances: - amount: 22 + misc: null type: electricity - amount: 22 + misc: null type: physical - amount: 22 + misc: null type: sonic -ritual_lists: null saves: fort: 36 fort_misc: null @@ -297,35 +226,33 @@ saves: ref_misc: null will: 30 will_misc: null -sense_abilities: null senses: -- Perception +39 - blindsight (precise) 120 feet - darkvision size: Gargantuan skills: - bonus: 41 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: 'Pathfinder #150: Broken Promises' - page_start: 81 + page_start: '81' page_stop: null speed: - amount: 60 + misc: null type: Land - amount: 40 + misc: null type: burrow - amount: 60 + misc: null type: climb spell_lists: null traits: -- Rare -- CE -- Gargantuan - Beast - Fire -type: Creature weaknesses: - amount: 22 + misc: null type: cold diff --git a/data/monsters/xotanispawn.yaml b/data/monsters/xotanispawn.yaml index 10224b5..9ac6802 100644 --- a/data/monsters/xotanispawn.yaml +++ b/data/monsters/xotanispawn.yaml @@ -7,22 +7,70 @@ ability_mods: wis_mod: 4 ac: 40 ac_special: null -alignment: CE -automatic_abilities: -- action_cost: None +active_abilities: +- action_cost: Two Actions critical_failure: null critical_success: null - description: 'When a Xotanispawn dies, it explodes, dealing 15d8 fire damage to - creatures in a 30-foot emanation (DC 39 basic Reflex save). - - - __**Light Blindness**__' + description: The Xotanispawn sprays a 60-foot cone of magma that deals 10d10 fire + damage and 2d6 __persistent__ fire damage to all creatures in the area (DC 39 + basic Reflex save). The Xotanispawn can't use its Breath Weapon again for 1d4 + rounds. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __evocation__, __fire__) + The Xotanispawn sprays a 60-foot cone of magma that deals 10d10 fire damage and + 2d6 __persistent__ fire damage to all creatures in the area (DC 39 basic Reflex + save). The Xotanispawn can''t use its Breath Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - evocation + - fire + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the Xotanispawn critically hits, its body surges with heat, increasing + the damage of its Internal Furnace to 10d8 until the start of its next turn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Heat Surge + range: null + raw_description: '**Heat Surge** When the Xotanispawn critically hits, its body + surges with heat, increasing the damage of its Internal Furnace to 10d8 until + the start of its next turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: CE +automatic_abilities: +- action_cost: Reaction + critical_failure: null + critical_success: null + description: null + effect: The triggering creature takes 5d8 __persistent__ fire damage (DC 37 Reflex + save to negate). + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null name: Explosion range: null raw_description: '**Explosion** (__fire__) When a Xotanispawn dies, it explodes, @@ -30,35 +78,20 @@ automatic_abilities: save). - __**Light Blindness**__' - requirements: null - success: null - traits: - - fire - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The triggering creature takes 5d8 __persistent__ fire damage (DC 37 Reflex - save to negate). - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Internal Furnace - range: null - raw_description: '**Internal Furnace** [Reaction] (__fire__) **Trigger** A creature - adjacent to the Xotanispawn touches it or hits it with a physical attack; **Effect** - The triggering creature takes 5d8 __persistent__ fire damage (DC 37 Reflex save - to negate).' + __**Light Blindness**__ + + + **Internal Furnace** [Reaction] (__fire__) **Trigger** A creature adjacent to + the Xotanispawn touches it or hits it with a physical attack; **Effect** The triggering + creature takes 5d8 __persistent__ fire damage (DC 37 Reflex save to negate).' requirements: null + saving_throw: null + stages: null success: null traits: - fire trigger: A creature adjacent to the Xotanispawn touches it or hits it with a physical - attack + attack; description: 'Xotanispawn are monstrous versions of scavenging beetle larvae that have been corrupted and mutated by feeding on the remains of Xotani the Firebleeder, a slain Spawn of Rovagug buried beneath Pale Mountain in Katapesh. These creatures @@ -89,18 +122,18 @@ immunities: - chaotic - evil - fire -items: null -languages: null level: 17 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d8+9 type: piercing name: jaws plus_damage: - - formula: 2d8 - type: persistent fire and Grab + - formula: null + type: 2d8 persistent fire + - formula: null + type: Grab to_hit: 30 traits: - reach 10 feet @@ -110,67 +143,16 @@ melee: type: slashing name: claw plus_damage: - - formula: 2d8 - type: persistent fire + - formula: null + type: 2d8 persistent fire to_hit: 30 traits: - agile - reach 10 feet name: Xotanispawn perception: 29 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The Xotanispawn sprays a 60-foot cone of magma that deals 10d10 fire - damage and 2d6 __persistent__ fire damage to all creatures in the area (DC 39 - basic Reflex save). The Xotanispawn can't use its Breath Weapon again for 1d4 - rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __evocation__, __fire__) - The Xotanispawn sprays a 60-foot cone of magma that deals 10d10 fire damage and - 2d6 __persistent__ fire damage to all creatures in the area (DC 39 basic Reflex - save). The Xotanispawn can''t use its Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - arcane - - evocation - - fire - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the Xotanispawn critically hits, its body surges with heat, increasing - the damage of its Internal Furnace to 10d8 until the start of its next turn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Heat Surge - range: null - raw_description: '**Heat Surge** When the Xotanispawn critically hits, its body - surges with heat, increasing the damage of its Internal Furnace to 10d8 until - the start of its next turn.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Rare -resistances: -- amount: 20 - type: cold -ritual_lists: null saves: fort: 31 fort_misc: null @@ -181,67 +163,77 @@ saves: will_misc: null sense_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: ' (__aura__, __emotion__, __fear__, __mental__) 60 feet, DC 36' + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: null - effects: null - failure: The creature is frightened 2. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence range: null - raw_description: '**Frightful Presence** (__aura__, __emotion__, __fear__, __mental__) - 60 feet, DC 36 A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster''s Frightful Presence for 1 minute. + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. - traits: null + saving_throw: null + stages: null + success: The creature is __frightened 1__. + traits: + - aura + - emotion + - fear + - mental trigger: null senses: -- Perception +29 - darkvision - tremorsense (imprecise) 60 feet size: Large skills: - bonus: 34 misc: null - name: 'Athletics ' + name: Athletics - bonus: 31 misc: null - name: 'Stealth ' + name: Stealth - bonus: 29 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: 'Pathfinder #149: Against the Scarlet Triad' - page_start: 91 + page_start: '91' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 40 + misc: null type: burrow - amount: 40 + misc: null type: climb spell_lists: null traits: -- Rare -- CE -- Large - Animal - Fire -type: Creature -weaknesses: null +weaknesses: +- amount: 20 + misc: null + type: cold diff --git a/data/monsters/xulgath bilebearer.yaml b/data/monsters/xulgath bilebearer.yaml index af08b78..2363818 100644 --- a/data/monsters/xulgath bilebearer.yaml +++ b/data/monsters/xulgath bilebearer.yaml @@ -7,35 +7,90 @@ ability_mods: wis_mod: 0 ac: 18 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: All adjacent creatures must attempt a DC 18 Fortitude save. On a failure, + the creature is __slowed 1__ (slowed 2 on a critical failure) until the end of + its next turn and takes a –2 circumstance penalty to Fortitude saves against xulgath + bile for 1 minute. + failure: null + frequency: once per minute + full_description: null + generic_description: null + maximum_duration: null + name: Putrid Blast + range: null + raw_description: '**Putrid Blast** [Two Actions] (__olfactory__, __poison__) **Frequency** + once per minute; **Effect** All adjacent creatures must attempt a DC 18 Fortitude + save. On a failure, the creature is __slowed 1__ (slowed 2 on a critical failure) + until the end of its next turn and takes a –2 circumstance penalty to Fortitude + saves against xulgath bile for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - olfactory + - poison + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 1 hour + name: Xulgath Bile + range: null + raw_description: '**Xulgath Bile** (__poison__) **Saving Throw** Fortitude DC 16; + **Maximum Duration** 1 hour; **Stage 1** __fatigued__ (1 minute); **Stage 2** + fatigued and __unconscious__ (1 minute).' + requirements: null + saving_throw: Fortitude DC 16 + stages: + - effect: __fatigued__ (1 minute) + - effect: fatigued and __unconscious__ (1 minute). + success: null + traits: + - poison + trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. A creature that enters the area must attempt a DC 16 Fortitude - save. On a failure, the creature is __sickened 1__, and on a critical failure, - the creature also takes a -5-foot status penalty to its Speeds for 1 round. While - within the aura, the creature takes a -2 circumstance penalty to saves to recover - from the sickened condition. A creature that succeeds at its save is temporarily - immune to all xulgaths' stenches for 1 minute. A xulgath bilebearer can activate - or deactivate its stench aura as a free action. + description: A creature that enters the area must attempt a DC 16 Fortitude save. + On a failure, the creature is __sickened 1__, and on a critical failure, the creature + also takes a –5-foot status penalty to its Speeds for 1 round. While within the + aura, the creature takes a –2 circumstance penalty to saves to recover from the + sickened condition. A creature that succeeds at its save is temporarily immune + to all xulgaths' stenches for 1 minute. A xulgath bilebearer can activate or deactivate + its stench aura as a free action. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Stench - range: null + range: 30 feet raw_description: '**Stench** (__aura__, __olfactory__) 30 feet. A creature that enters the area must attempt a DC 16 Fortitude save. On a failure, the creature - is __sickened 1__, and on a critical failure, the creature also takes a -5-foot + is __sickened 1__, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature - takes a -2 circumstance penalty to saves to recover from the sickened condition. + takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths'' stenches for 1 minute. A xulgath bilebearer can activate or deactivate its stench aura as a free action.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -76,14 +131,13 @@ description: 'While many xulgaths impose their will by strength or sheer numbers **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 30 hp_misc: null -immunities: null items: - dagger (2) languages: - Draconic - Undercommon level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d4+4 @@ -120,55 +174,7 @@ melee: - agile name: Xulgath Bilebearer perception: 6 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: All adjacent creatures must attempt a DC 18 Fortitude save. On a failure, - the creature is __slowed 1__ (slowed 2 on a critical failure) until the end of - its next turn and takes a -2 circumstance penalty to Fortitude saves against xulgath - bile for 1 minute. - effects: null - failure: null - frequency: once per minute - full_description: null - generic_description: null - name: Putrid Blast - range: null - raw_description: '**Putrid Blast** [Two Actions] (__olfactory__, __poison__) **Frequency** - once per minute; **Effect** All adjacent creatures must attempt a DC 18 Fortitude - save. On a failure, the creature is __slowed 1__ (slowed 2 on a critical failure) - until the end of its next turn and takes a -2 circumstance penalty to Fortitude - saves against xulgath bile for 1 minute.' - requirements: null - success: null - traits: - - olfactory - - poison - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** Fortitude DC 16; **Maximum Duration** 1 hour; **Stage - 1** __fatigued__ (1 minute); **Stage 2** fatigued and __unconscious__ (1 minute).' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Xulgath Bile - range: null - raw_description: '**Xulgath Bile** (__poison__) **Saving Throw** Fortitude DC 16; - **Maximum Duration** 1 hour; **Stage 1** __fatigued__ (1 minute); **Stage 2** - fatigued and __unconscious__ (1 minute).' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d4+4 @@ -183,11 +189,6 @@ ranged: - finesse - thrown 10 feet - versatile s -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 8 fort_misc: null @@ -196,39 +197,34 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +6 - darkvision size: Medium skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 6 misc: null - name: 'Athletics ' + name: Athletics - bonus: 5 misc: null - name: 'Deception ' + name: Deception - bonus: 8 misc: null - name: 'Stealth ' + name: Stealth - bonus: 8 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: 'Pathfinder #151: The Show Must Go On' - page_start: 87 + page_start: '87' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- CE -- Medium - Humanoid - Xulgath -type: Creature -weaknesses: null diff --git a/data/monsters/xulgath deepmouth.yaml b/data/monsters/xulgath deepmouth.yaml index ef3dab7..b93a79b 100644 --- a/data/monsters/xulgath deepmouth.yaml +++ b/data/monsters/xulgath deepmouth.yaml @@ -7,6 +7,69 @@ ability_mods: wis_mod: 7 ac: 33 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The deepmouth warps part of a scalescribed creature's flesh into a + mouthed tentacle, then wills it to lash out. The deepmouth makes a jaws Strike + that originates from any living scalescribed creature within 120 feet; this Strike + also has __reach 15 feet__ and deals an additional 2d8 negative damage. If the + Strike originates from a creature other than the deepmouth, that creature triggers + reactions as though it had made the Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Devourer's Dictum + range: null + raw_description: '**Devourer''s Dictum** [One Action] (__concentrate__) The deepmouth + warps part of a scalescribed creature''s flesh into a mouthed tentacle, then wills + it to lash out. The deepmouth makes a jaws Strike that originates from any living + scalescribed creature within 120 feet; this Strike also has __reach 15 feet__ + and deals an additional 2d8 negative damage. If the Strike originates from a creature + other than the deepmouth, that creature triggers reactions as though it had made + the Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: With 10 minutes of work, a deepmouth can carve a magical rune called + a scalescript on the flesh of a living, willing xulgath (including the deepmouth + itself). A creature cannot be inscribed with more than one scalescribe rune at + a time, and a deepmouth can create and maintain no more than three scalescripts + at a time. If the deepmouth Scalescribed itself, it can provide material and somatic + components while Casting a Spell without a free hand. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Scalescribe + range: null + raw_description: '**Scalescribe** (__manipulate__) With 10 minutes of work, a deepmouth + can carve a magical rune called a scalescript on the flesh of a living, willing + xulgath (including the deepmouth itself). A creature cannot be inscribed with + more than one scalescribe rune at a time, and a deepmouth can create and maintain + no more than three scalescripts at a time. If the deepmouth Scalescribed itself, + it can provide material and somatic components while Casting a Spell without a + free hand.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - manipulate + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -18,11 +81,11 @@ automatic_abilities: round (or __blinded__ for 1 round on a critical failure).' - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Blood Eruption range: null raw_description: '**Blood Eruption [Reaction]** **Trigger** A creature lands a critical @@ -33,6 +96,8 @@ automatic_abilities: round (or __blinded__ for 1 round on a critical failure).' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature lands a critical hit with a melee Strike against the vitalia @@ -49,7 +114,6 @@ description: 'Xulgath deepmouths wield the powers of the __Abyss__ against their **__Recall Knowledge - Humanoid__ (__Society__)**: DC 32' hp: 215 hp_misc: null -immunities: null items: - bone religious symbol of Zevgavizeb - +1 hide armor @@ -59,7 +123,7 @@ languages: - Draconic - Undercommon level: 12 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d4+6 @@ -90,88 +154,8 @@ melee: - agile name: Xulgath Deepmouth perception: 26 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The deepmouth warps part of a scalescribed creature's flesh into a - mouthed tentacle, then wills it to lash out. The deepmouth makes a jaws Strike - that originates from any living scalescribed creature within 120 feet; this Strike - also has __reach 15 feet__ and deals an additional 2d8 negative damage. If the - Strike originates from a creature other than the deepmouth, that creature triggers - reactions as though it had made the Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Devourer's Dictum - range: null - raw_description: '**Devourer''s Dictum** (__concentrate__) The deepmouth warps - part of a scalescribed creature''s flesh into a mouthed tentacle, then wills it - to lash out. The deepmouth makes a jaws Strike that originates from any living - scalescribed creature within 120 feet; this Strike also has __reach 15 feet__ - and deals an additional 2d8 negative damage. If the Strike originates from a creature - other than the deepmouth, that creature triggers reactions as though it had made - the Strike.' - requirements: null - success: null - traits: - - concentrate - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: With 10 minutes of work, a deepmouth can carve a magical rune called - a scalescript on the flesh of a living, willing xulgath (including the deepmouth - itself). A creature cannot be inscribed with more than one scalescribe rune at - a time, and a deepmouth can create and maintain no more than three scalescripts - at a time. If the deepmouth Scalescribed itself, it can provide material and somatic - components while Casting a Spell without a free hand. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Scalescribe - range: null - raw_description: '**Scalescribe** (__manipulate__) With 10 minutes of work, a deepmouth - can carve a magical rune called a scalescript on the flesh of a living, willing - xulgath (including the deepmouth itself). A creature cannot be inscribed with - more than one scalescribe rune at a time, and a deepmouth can create and maintain - no more than three scalescripts at a time. If the deepmouth Scalescribed itself, - it can provide material and somatic components while Casting a Spell without a - free hand.' - requirements: null - success: null - traits: - - manipulate - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: null - type: '>' -ritual_lists: -- dc: 1 - misc: null - name: Divine Rituals - spell_groups: - - heightened_level: null - level: 6 - spells: - - frequency: null - name: commune - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: null - name: consecrate - requirement: null - to_hit: null saves: fort: 18 fort_misc: null @@ -180,137 +164,126 @@ saves: ref_misc: null will: 25 will_misc: null -sense_abilities: null senses: -- Perception +26 - darkvision size: Medium skills: - bonus: 22 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 22 misc: null - name: 'Crafting ' + name: Crafting - bonus: 25 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 25 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 25 misc: null - name: 'Medicine ' + name: Medicine - bonus: 25 misc: null - name: 'Religion ' + name: Religion - bonus: 22 misc: null - name: 'Society ' -source: + name: Society +sources: - abbr: 'Pathfinder #155: Lord of the Black Sands' - page_start: 85 + page_start: '85' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 33 - misc: '' - name: Divine Prepared Spells - spell_groups: - - heightened_level: null - level: 6 +- attack_bonus: 27 + cantrips: + - level: 6 spells: - - frequency: null - name: divine wrath - requirement: null - - frequency: ×6 - name: harm - requirement: null - - frequency: ×2 - name: repulsion - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: ×2 - name: heal - requirement: null - - frequency: null - name: ravening maw - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: ×2 - name: air walk - requirement: null - - frequency: APG - name: null - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: null - name: heroism - requirement: null - - frequency: null - name: meld into stone - requirement: null - - frequency: null - name: vampiric touch - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: ×3 - name: status - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: protection - requirement: null - - frequency: ×2 - name: ray of enfeeblement - requirement: null - - heightened_level: 6 - level: 0 - spells: - - frequency: null + - misc: null name: chill touch - requirement: null - - frequency: null + - misc: null name: daze - requirement: null - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: shield - requirement: null - to_hit: 27 -- dc: 33 + constants: null + dc: 33 + focus_points: null misc: null - name: Cleric Domain Spells - spell_groups: - - heightened_level: null - level: 6 + spell_lists: + - level: 6 spells: - - frequency: null + - misc: null + name: divine wrath + - misc: ×6 + name: harm + - misc: ×2 + name: repulsion + - level: 5 + spells: + - misc: ×2 + name: heal + - misc: null + name: ravening maw + - level: 4 + spells: + - misc: ×2 + name: air walk + - misc: APG + name: enervation + - level: 3 + spells: + - misc: null + name: heroism + - misc: null + name: meld into stone + - misc: null + name: vampiric touch + - level: 2 + spells: + - misc: ×3 + name: status + - level: 1 + spells: + - misc: null + name: protection + - misc: ×2 + name: ray of enfeeblement + spells_source: Divine Prepared Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 33 + focus_points: 3 + misc: null + spell_lists: + - level: 6 + spells: + - misc: null name: commanding lash - requirement: null - - frequency: null + - misc: null name: vibrant thorns - requirement: null - to_hit: null + spells_source: Cleric Domain Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 1 + focus_points: null + misc: null + spell_lists: + - level: 6 + spells: + - misc: null + name: commune + - level: 2 + spells: + - misc: null + name: consecrate + spells_source: Divine Rituals traits: -- Uncommon -- CE -- Medium - Humanoid - Xulgath -type: Creature -weaknesses: null diff --git a/data/monsters/xulgath gutrager.yaml b/data/monsters/xulgath gutrager.yaml index 98d2d0d..da37266 100644 --- a/data/monsters/xulgath gutrager.yaml +++ b/data/monsters/xulgath gutrager.yaml @@ -7,30 +7,62 @@ ability_mods: wis_mod: 1 ac: 28 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The gutrager propels its esophagus out of its body to deliver an acidic + blow. It makes an unarmed Strike against a creature or unattended object within + 30 feet with a +23 attack bonus. On a hit, the target takes 2d6+8 bludgeoning + plus 4d6 acid damage. On a critical hit, the target also takes 2d6 __persistent + acid damage__. The gutrager is __clumsy 1__ for 1 round as it re-coils its esophagus. + failure: null + frequency: once per round + full_description: null + generic_description: null + maximum_duration: null + name: Corrosive Kiss + range: null + raw_description: '**Corrosive Kiss** [Two Actions] (__acid__) **Frequency** once + per round; **Effect** The gutrager propels its esophagus out of its body to deliver + an acidic blow. It makes an unarmed Strike against a creature or unattended object + within 30 feet with a +23 attack bonus. On a hit, the target takes 2d6+8 bludgeoning + plus 4d6 acid damage. On a critical hit, the target also takes 2d6 __persistent + acid damage__. The gutrager is __clumsy 1__ for 1 round as it re-coils its esophagus.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - acid + trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 10 feet. Whenever a gutrager is within another xulgath's stench aura, - a fog appears around the gutrager; creatures in the fog (including the gutrager) - can see as normal, but they are __concealed__ from creatures outside the fog. - Non-xulgaths that begin their turn in the fog take 2d6 acid damage. Strong winds - suppress this ability. + description: Whenever a gutrager is within another xulgath's stench aura, a fog + appears around the gutrager; creatures in the fog (including the gutrager) can + see as normal, but they are __concealed__ from creatures outside the fog. Non-xulgaths + that begin their turn in the fog take 2d6 acid damage. Strong winds suppress this + ability. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Caustic Fog - range: null + range: 10 feet raw_description: '**Caustic Fog** (__acid__, __aura__) 10 feet. Whenever a gutrager is within another xulgath''s stench aura, a fog appears around the gutrager; creatures in the fog (including the gutrager) can see as normal, but they are __concealed__ from creatures outside the fog. Non-xulgaths that begin their turn in the fog take 2d6 acid damage. Strong winds suppress this ability.' requirements: null + saving_throw: null + stages: null success: null traits: - acid @@ -40,12 +72,14 @@ automatic_abilities: critical_failure: null critical_success: null description: null - effect: The gutrager has 45 or fewer HP - effects: null + effect: The gutrager compresses its gut and explodes in a burst of viscera, dying + instantly and dealing 8d8 acid damage to creatures and unattended objects in a + 20-foot emanation centered on the gutrager (DC 31 basic Reflex save). failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Self-Detonate range: null raw_description: '**Self-Detonate** [Two Actions] (__acid__) **Requirements** The @@ -53,7 +87,9 @@ automatic_abilities: in a burst of viscera, dying instantly and dealing 8d8 acid damage to creatures and unattended objects in a 20-foot emanation centered on the gutrager (DC 31 basic Reflex save).' - requirements: null + requirements: The gutrager has 45 or fewer HP + saving_throw: null + stages: null success: null traits: - acid @@ -80,21 +116,19 @@ description: 'Xulgath gutragers exhibit more extreme developments along the same **__Recall Knowledge - Humanoid__ (__Society__)**: DC 27' hp: 190 hp_misc: null -immunities: null -items: null languages: - Draconic - Undercommon level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+8 type: piercing name: jaws plus_damage: - - formula: 2d6 - type: acid + - formula: null + type: 2d6 acid to_hit: 21 traits: null - action_cost: One Action @@ -109,35 +143,7 @@ melee: - finesse name: Xulgath Gutrager perception: 19 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The gutrager propels its esophagus out of its body to deliver an acidic - blow. It makes an unarmed Strike against a creature or unattended object within - 30 feet with a +23 attack bonus. On a hit, the target takes 2d6+8 bludgeoning - plus 4d6 acid damage. On a critical hit, the target also takes 2d6 __persistent - acid damage__. The gutrager is __clumsy 1__ for 1 round as it re-coils its esophagus. - effects: null - failure: null - frequency: once per round - full_description: null - generic_description: null - name: Corrosive Kiss - range: null - raw_description: '**Corrosive Kiss** [Two Actions] (__acid__) **Frequency** once - per round; **Effect** The gutrager propels its esophagus out of its body to deliver - an acidic blow. It makes an unarmed Strike against a creature or unattended object - within 30 feet with a +23 attack bonus. On a hit, the target takes 2d6+8 bludgeoning - plus 4d6 acid damage. On a critical hit, the target also takes 2d6 __persistent - acid damage__. The gutrager is __clumsy 1__ for 1 round as it re-coils its esophagus.' - requirements: null - success: null - traits: - - acid - trigger: null -ranged: +ranged_attacks: - action_cost: Two Actions damage: formula: 4d8+7 @@ -148,11 +154,10 @@ ranged: traits: - acid - range increment 60 feet -rarity: Common resistances: - amount: 10 + misc: null type: acid -ritual_lists: null saves: fort: 23 fort_misc: null @@ -161,33 +166,28 @@ saves: ref_misc: null will: 17 will_misc: null -sense_abilities: null senses: -- Perception +19 - darkvision size: Medium skills: - bonus: 22 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 22 misc: null - name: 'Athletics ' + name: Athletics - bonus: 20 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: 'Pathfinder #154: Siege of the Dinosaurs' - page_start: 85 + page_start: '85' page_stop: null speed: - amount: 40 + misc: null type: Land spell_lists: null traits: -- CE -- Medium - Humanoid - Xulgath -type: Creature -weaknesses: null diff --git a/data/monsters/xulgath leader.yaml b/data/monsters/xulgath leader.yaml index 75bb872..d9b3483 100644 --- a/data/monsters/xulgath leader.yaml +++ b/data/monsters/xulgath leader.yaml @@ -7,33 +7,58 @@ ability_mods: wis_mod: 2 ac: 20 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The target must succeed at a DC 20 Fortitude save or become __enfeebled + 1__ (or __enfeebled 2__ on a critical hit) for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Weakening Strike + range: null + raw_description: '**Weakening Strike** [One Action] The target must succeed at + a DC 20 Fortitude save or become __enfeebled 1__ (or __enfeebled 2__ on a critical + hit) for 1 round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. A creature that enters the area must attempt a DC 19 Fortitude - save. On a failure, the creature is sickened 1, and on a critical failure, the - creature also takes a -5-foot status penalty to its Speeds for 1 round. While - within the aura, the creature takes a -2 circumstance penalty to saves to recover - from the sickened condition. A creature that succeeds at its save is temporarily - immune to all xulgaths' stenches for 1 minute. + description: A creature that enters the area must attempt a DC 19 Fortitude save. + On a failure, the creature is sickened 1, and on a critical failure, the creature + also takes a –5-foot status penalty to its Speeds for 1 round. While within the + aura, the creature takes a –2 circumstance penalty to saves to recover from the + sickened condition. A creature that succeeds at its save is temporarily immune + to all xulgaths' stenches for 1 minute. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Stench - range: null + range: 30 feet raw_description: '**Stench** (__aura__, __olfactory__) 30 feet. A creature that enters the area must attempt a DC 19 Fortitude save. On a failure, the creature - is sickened 1, and on a critical failure, the creature also takes a -5-foot status + is sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a - -2 circumstance penalty to saves to recover from the sickened condition. A creature + –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths'' stenches for 1 minute.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -50,7 +75,6 @@ description: 'Xulgath leaders are usually the strongest, most violent members of **__Recall Knowledge - Humanoid__ (__Society__)**: DC 18' hp: 44 hp_misc: null -immunities: null items: - breastplate - greataxe @@ -59,7 +83,7 @@ languages: - Draconic - Undercommon level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+6 @@ -92,27 +116,7 @@ melee: - agile name: Xulgath Leader perception: 9 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: The target must succeed at a DC 20 Fortitude save or become __enfeebled - 1__ (or __enfeebled 2__ on a critical hit) for 1 round. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Weakening Strike - range: null - raw_description: '**Weakening Strike** The target must succeed at a DC 20 Fortitude - save or become __enfeebled 1__ (or __enfeebled 2__ on a critical hit) for 1 round.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+4 @@ -122,11 +126,6 @@ ranged: to_hit: 8 traits: - thrown 30 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 9 fort_misc: null @@ -135,33 +134,28 @@ saves: ref_misc: null will: 9 will_misc: null -sense_abilities: null senses: -- Perception +9 - darkvision size: Medium skills: - bonus: 11 misc: null - name: 'Athletics ' + name: Athletics - bonus: 6 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 6 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 337 + page_start: '337' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- CE -- Medium - Humanoid - Xulgath -type: Creature -weaknesses: null diff --git a/data/monsters/xulgath skulker.yaml b/data/monsters/xulgath skulker.yaml index a94f10a..e61a9a8 100644 --- a/data/monsters/xulgath skulker.yaml +++ b/data/monsters/xulgath skulker.yaml @@ -7,59 +7,84 @@ ability_mods: wis_mod: 1 ac: 19 ac_special: null -alignment: CE -automatic_abilities: +active_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. A creature that enters the area must attempt a DC 16 Fortitude - save. On a failure, the creature is sickened 1, and on a critical failure, the - creature also takes a -5-foot status penalty to its Speeds for 1 round. While - within the aura, the creature takes a -2 circumstance penalty to saves to recover - from the sickened condition. A creature that succeeds at its save is temporarily - immune to all xulgaths' stenches for 1 minute. + description: If a xulgath skulker starts its turn undetected by a creature or merely + hidden from it, that creature is __flat-footed__ against the skulker's attacks + until the end of the skulker's turn. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null - name: Stench + maximum_duration: null + name: Hidden Movement range: null - raw_description: '**Stench** (__aura__, __olfactory__) 30 feet. A creature that - enters the area must attempt a DC 16 Fortitude save. On a failure, the creature - is sickened 1, and on a critical failure, the creature also takes a -5-foot status - penalty to its Speeds for 1 round. While within the aura, the creature takes a - -2 circumstance penalty to saves to recover from the sickened condition. A creature - that succeeds at its save is temporarily immune to all xulgaths'' stenches for - 1 minute.' + raw_description: '**Hidden Movement** If a xulgath skulker starts its turn undetected + by a creature or merely hidden from it, that creature is __flat-footed__ against + the skulker''s attacks until the end of the skulker''s turn.' requirements: null + saving_throw: null + stages: null success: null - traits: - - aura - - olfactory + traits: null trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A xulgath skulker deals an additional 1d6 precision damage to flat-footed creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** A xulgath skulker deals an additional 1d6 + precision damage to flat-footed creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: CE +automatic_abilities: - action_cost: Free Action critical_failure: null critical_success: null description: A xulgath skulker can suppress its stench aura as a free action to better hide its presence. The skulker can resume its stench aura as a free action. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null - name: Stench Suppression + maximum_duration: null + name: Stench range: null - raw_description: '**Stench Suppression** [Free Action] A xulgath skulker can suppress - its stench aura as a free action to better hide its presence. The skulker can - resume its stench aura as a free action.' + raw_description: '**Stench** (__aura__, __olfactory__) 30 feet. A creature that + enters the area must attempt a DC 16 Fortitude save. On a failure, the creature + is sickened 1, and on a critical failure, the creature also takes a –5-foot status + penalty to its Speeds for 1 round. While within the aura, the creature takes a + –2 circumstance penalty to saves to recover from the sickened condition. A creature + that succeeds at its save is temporarily immune to all xulgaths'' stenches for + 1 minute. + + + **Stench Suppression** [Free Action] A xulgath skulker can suppress its stench + aura as a free action to better hide its presence. The skulker can resume its + stench aura as a free action.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null -description: 'Xulgath warrens are patrolled—some might say "haunted"—by the community''s +description: 'Xulgath warrens are patrolled—some might say “haunted”—by the community''s skulkers. These xulgaths specialize in stealth, striking swiftly from the shadows and otherwise ambushing foes. @@ -69,14 +94,13 @@ description: 'Xulgath warrens are patrolled—some might say "haunted"—by the **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 28 hp_misc: null -immunities: null items: - dagger (4) languages: - Draconic - Undercommon level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d4+3 @@ -108,47 +132,7 @@ melee: - finesse name: Xulgath Skulker perception: 7 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: If a xulgath skulker starts its turn undetected by a creature or merely - hidden from it, that creature is __flat-footed__ against the skulker's attacks - until the end of the skulker's turn. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Hidden Movement - range: null - raw_description: '**Hidden Movement** If a xulgath skulker starts its turn undetected - by a creature or merely hidden from it, that creature is __flat-footed__ against - the skulker''s attacks until the end of the skulker''s turn.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A xulgath skulker deals an additional 1d6 precision damage to flat-footed creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** A xulgath skulker deals an additional 1d6 - precision damage to flat-footed creatures. ' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d4+3 @@ -160,11 +144,6 @@ ranged: - agile - thrown 10 feet - versatile S -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 8 fort_misc: null @@ -173,33 +152,28 @@ saves: ref_misc: null will: 5 will_misc: null -sense_abilities: null senses: -- Perception +7 - darkvision size: Medium skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 8 misc: null - name: 'Stealth ' + name: Stealth - bonus: 8 misc: null - name: 'Thievery ' -source: + name: Thievery +sources: - abbr: Bestiary - page_start: 337 + page_start: '337' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- CE -- Medium - Humanoid - Xulgath -type: Creature -weaknesses: null diff --git a/data/monsters/xulgath spinesnapper.yaml b/data/monsters/xulgath spinesnapper.yaml index bdaf343..a627169 100644 --- a/data/monsters/xulgath spinesnapper.yaml +++ b/data/monsters/xulgath spinesnapper.yaml @@ -7,33 +7,166 @@ ability_mods: wis_mod: 2 ac: 21 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The spinesnapper makes a claw or weapon Strike. If it hits, in addition + to dealing damage, the creature must attempt a DC 22 Fortitude saving throw, with + the following effects. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Brutal Blow + range: null + raw_description: '**Brutal Blow** [Two Actions] The spinesnapper makes a claw or + weapon Strike. If it hits, in addition to dealing damage, the creature must attempt + a DC 22 Fortitude saving throw, with the following effects.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected and the spinesnapper is flat-footed + until the start of its next turn. + description: The creature is unaffected and the spinesnapper is flat-footed until + the start of its next turn. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected and the spinesnapper + is flat-footed until the start of its next turn.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: The creature is unaffected. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is pushed 10 feet. + effect: null + failure: The creature is pushed 10 feet. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is pushed 10 feet.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The target is pushed 10 feet and knocked prone. + critical_success: null + description: The target is pushed 10 feet and knocked prone. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The target is pushed 10 feet and knocked + prone.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The spinesnapper slams the creature against a nearby surface. The target + and the surface struck each take 4d6 bludgeoning damage, and the target must succeed + at a DC 22 Fortitude save or become slowed 1 for 1 round, or stunned for 1 round + on a critical failure. + failure: null + frequency: once per round; Requirements The spinesnapper has a creature grabbed + or restrained + full_description: null + generic_description: null + maximum_duration: null + name: Choke Slam + range: null + raw_description: '**Choke Slam** [One Action] **Frequency** once per round; **Requirements** + The spinesnapper has a creature grabbed or restrained; **Effect** The spinesnapper + slams the creature against a nearby surface. The target and the surface struck + each take 4d6 bludgeoning damage, and the target must succeed at a DC 22 Fortitude + save or become slowed 1 for 1 round, or stunned for 1 round on a critical failure.' + requirements: The spinesnapper has a creature grabbed or restrained + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. A creature that enters the aura must attempt a DC 21 Fortitude - save. On a failure, the creature is sickened 1, and on a critical failure, the - creature also takes a -5-foot status penalty to its Speeds for 1 round. While - within the aura, the creature takes a -2 circumstance penalty to saves to recover - from the sickened condition. A creature that succeeds at its save is temporarily - immune to all xulgaths' stench for 1 minute. + description: A creature that enters the aura must attempt a DC 21 Fortitude save. + On a failure, the creature is sickened 1, and on a critical failure, the creature + also takes a –5-foot status penalty to its Speeds for 1 round. While within the + aura, the creature takes a –2 circumstance penalty to saves to recover from the + sickened condition. A creature that succeeds at its save is temporarily immune + to all xulgaths' stench for 1 minute. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Stench - range: null + range: 30 feet raw_description: '**Stench** (__aura__, __olfactory__) 30 feet. A creature that enters the aura must attempt a DC 21 Fortitude save. On a failure, the creature - is sickened 1, and on a critical failure, the creature also takes a -5-foot status + is sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a - -2 circumstance penalty to saves to recover from the sickened condition. A creature + –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths'' stench for 1 minute.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -61,14 +194,13 @@ description: 'Xulgath physiological diversity doesn''t always imply drastic chan **__Recall Knowledge - Humanoid__ (__Society__)**: DC 20' hp: 95 hp_misc: null -immunities: null items: - maul languages: - Draconic - Undercommon level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d12+10 @@ -99,60 +231,7 @@ melee: - agile name: Xulgath Spinesnapper perception: 11 -proactive_abilities: -- action_cost: Two Actions - critical_failure: The target is pushed 10 feet and knocked prone. - critical_success: The creature is unaffected and the spinesnapper is flat-footed - until the start of its next turn. - description: "The spinesnapper makes a claw or weapon Strike. If it hits, in addition\ - \ to dealing damage, the creature must attempt a DC 22 Fortitude saving throw,\ - \ with the following effects. \n\n" - effect: null - effects: null - failure: The creature is pushed 10 feet. - frequency: null - full_description: null - generic_description: null - name: Brutal Blow - range: null - raw_description: "**Brutal Blow** [Two Actions] The spinesnapper makes a claw or\ - \ weapon Strike. If it hits, in addition to dealing damage, the creature must\ - \ attempt a DC 22 Fortitude saving throw, with the following effects. \n\n**Critical\ - \ Success** The creature is unaffected and the spinesnapper is flat-footed until\ - \ the start of its next turn.\n\n**Success** The creature is unaffected.\n\n**Failure**\ - \ The creature is pushed 10 feet.\n\n**Critical Failure** The target is pushed\ - \ 10 feet and knocked prone." - requirements: null - success: The creature is unaffected. - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The spinesnapper has a creature grabbed or restrained - effects: null - failure: null - frequency: once per round - full_description: null - generic_description: null - name: Choke Slam - range: null - raw_description: '**Choke Slam** **Frequency** once per round; **Requirements** - The spinesnapper has a creature grabbed or restrained; **Effect** The spinesnapper - slams the creature against a nearby surface. The target and the surface struck - each take 4d6 bludgeoning damage, and the target must succeed at a DC 22 Fortitude - save or become slowed 1 for 1 round, or stunned for 1 round on a critical failure.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null +ranged_attacks: null saves: fort: 15 fort_misc: null @@ -161,30 +240,25 @@ saves: ref_misc: null will: 9 will_misc: null -sense_abilities: null senses: -- Perception +11 - darkvision size: Large skills: - bonus: 15 misc: null - name: 'Athletics ' + name: Athletics - bonus: 11 misc: null - name: 'Intimidation ' -source: + name: Intimidation +sources: - abbr: 'Pathfinder #152: Legacy of the Lost God' - page_start: 84 + page_start: '84' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- CE -- Large - Humanoid - Xulgath -type: Creature -weaknesses: null diff --git a/data/monsters/xulgath stoneliege.yaml b/data/monsters/xulgath stoneliege.yaml index c534162..ed60e5b 100644 --- a/data/monsters/xulgath stoneliege.yaml +++ b/data/monsters/xulgath stoneliege.yaml @@ -7,33 +7,124 @@ ability_mods: wis_mod: 2 ac: 26 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The stoneliege commands nearby earth to attack a foe. The stoneliege makes + a claw Strike against a creature that is within 60 feet of the stoneliege and + 10 feet of an earthen surface, such as dirt, mud, stone, or sand. The Strike originates + from the surface's square and has a reach of 10 feet. On a critical hit, the target + is also knocked __prone__. + failure: null + frequency: once per round + full_description: null + generic_description: null + maximum_duration: null + name: Earthen Blow + range: null + raw_description: '**Earthen Blow** [One Action] (__earth__, __transmutation__) + **Frequency** once per round; **Effect** The stoneliege commands nearby earth + to attack a foe. The stoneliege makes a claw Strike against a creature that is + within 60 feet of the stoneliege and 10 feet of an earthen surface, such as dirt, + mud, stone, or sand. The Strike originates from the surface''s square and has + a reach of 10 feet. On a critical hit, the target is also knocked __prone__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - earth + - transmutation + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: null + effect: The stoneliege creates a violent wave of roiling earth. Creatures in a 15-foot + cone take 7d8 bludgeoning damage (DC 26 basic Reflex save; on a critical failure, + creatures are also knocked __prone__). + failure: null + frequency: once per minute; Requirements The stoneliege is standing on or next to + at least 10 cubic feet of dirt, stone, or other earthen material + full_description: null + generic_description: null + maximum_duration: null + name: Earthen Torrent + range: null + raw_description: '**Earthen Torrent** [Two Actions] (__earth__, __transmutation__) + **Frequency** once per minute; **Requirements** The stoneliege is standing on + or next to at least 10 cubic feet of dirt, stone, or other earthen material; **Effect** + The stoneliege creates a violent wave of roiling earth. Creatures in a 15-foot + cone take 7d8 bludgeoning damage (DC 26 basic Reflex save; on a critical failure, + creatures are also knocked __prone__).' + requirements: The stoneliege is standing on or next to at least 10 cubic feet of + dirt, stone, or other earthen material + saving_throw: null + stages: null + success: null + traits: + - earth + - transmutation + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The stoneliege turns their own body into solid stone like a statue + and immediately becomes __petrified__. Any creature grappled or restrained by + the stoneliege becomes __immobilized__; to get free, the creature must damage + the statue enough to break it or succeed at a DC 28 __Acrobatics__ check to __Escape__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Stone Throes + range: null + raw_description: '**Stone Throes** [One Action] (__earth__, __transmutation__) + The stoneliege turns their own body into solid stone like a statue and immediately + becomes __petrified__. Any creature grappled or restrained by the stoneliege becomes + __immobilized__; to get free, the creature must damage the statue enough to break + it or succeed at a DC 28 __Acrobatics__ check to __Escape__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - earth + - transmutation + trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. A creature that enters the area must attempt a DC 24 Fortitude - save. On a failure, the creature is __sickened 1__, and on a critical failure, - the creature also takes a -5-foot status penalty to its Speeds for 1 round. While - within the aura, the creature takes a -2 circumstance penalty to saves to recover - from the sickened condition. A creature that succeeds at its save is temporarily - immune to all xulgaths' stenches for 1 minute. + description: A creature that enters the area must attempt a DC 24 Fortitude save. + On a failure, the creature is __sickened 1__, and on a critical failure, the creature + also takes a –5-foot status penalty to its Speeds for 1 round. While within the + aura, the creature takes a –2 circumstance penalty to saves to recover from the + sickened condition. A creature that succeeds at its save is temporarily immune + to all xulgaths' stenches for 1 minute. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Stench - range: null + range: 30 feet raw_description: '**Stench** (__aura__, __olfactory__) 30 feet. A creature that enters the area must attempt a DC 24 Fortitude save. On a failure, the creature - is __sickened 1__, and on a critical failure, the creature also takes a -5-foot + is __sickened 1__, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature - takes a -2 circumstance penalty to saves to recover from the sickened condition. + takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths'' stenches for 1 minute.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -54,13 +145,11 @@ description: 'Stonelieges are xulgaths magically infused with living earth—the **__Recall Knowledge - Humanoid__ (__Society__)**: DC 26' hp: 135 hp_misc: null -immunities: null -items: null languages: - Draconic - Undercommon level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+9 @@ -93,92 +182,12 @@ melee: - agile name: Xulgath Stoneliege perception: 14 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The stoneliege commands nearby earth to attack a foe. The stoneliege makes - a claw Strike against a creature that is within 60 feet of the stoneliege and - 10 feet of an earthen surface, such as dirt, mud, stone, or sand. The Strike originates - from the surface's square and has a reach of 10 feet. On a critical hit, the target - is also knocked __prone__. - effects: null - failure: null - frequency: once per round - full_description: null - generic_description: null - name: Earthen Blow - range: null - raw_description: '**Earthen Blow** (__earth__, __transmutation__) **Frequency** - once per round; **Effect** The stoneliege commands nearby earth to attack a foe. - The stoneliege makes a claw Strike against a creature that is within 60 feet of - the stoneliege and 10 feet of an earthen surface, such as dirt, mud, stone, or - sand. The Strike originates from the surface''s square and has a reach of 10 feet. - On a critical hit, the target is also knocked __prone__.' - requirements: null - success: null - traits: - - earth - - transmutation - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: null - effect: The stoneliege is standing on or next to at least 10 cubic feet of dirt, - stone, or other earthen material - effects: null - failure: null - frequency: once per minute - full_description: null - generic_description: null - name: Earthen Torrent - range: null - raw_description: '**Earthen Torrent** [Two Actions] (__earth__, __transmutation__) - **Frequency** once per minute; **Requirements** The stoneliege is standing on - or next to at least 10 cubic feet of dirt, stone, or other earthen material; **Effect** - The stoneliege creates a violent wave of roiling earth. Creatures in a 15-foot - cone take 7d8 bludgeoning damage (DC 26 basic Reflex save; on a critical failure, - creatures are also knocked __prone__).' - requirements: null - success: null - traits: - - earth - - transmutation - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The stoneliege turns their own body into solid stone like a statue - and immediately becomes __petrified__. Any creature grappled or restrained by - the stoneliege becomes __immobilized__; to get free, the creature must damage - the statue enough to break it or succeed at a DC 28 __Acrobatics__ check to __Escape__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Stone Throes - range: null - raw_description: '**Stone Throes** (__earth__, __transmutation__) The stoneliege - turns their own body into solid stone like a statue and immediately becomes __petrified__. - Any creature grappled or restrained by the stoneliege becomes __immobilized__; - to get free, the creature must damage the statue enough to break it or succeed - at a DC 28 __Acrobatics__ check to __Escape__.' - requirements: null - success: null - traits: - - earth - - transmutation - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 8 + misc: null type: physical -ritual_lists: null saves: fort: 20 fort_misc: null @@ -187,54 +196,50 @@ saves: ref_misc: null will: 14 will_misc: null -sense_abilities: null senses: -- Perception +14 - darkvision - tremorsense (imprecise) 30 feet size: Medium skills: - bonus: 19 misc: null - name: 'Athletics ' + name: Athletics - bonus: 15 misc: null - name: 'Cave Lore ' + name: Cave Lore - bonus: 15 misc: null - name: 'Geology Lore ' + name: Geology Lore - bonus: 18 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 18 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: 'Pathfinder #153: Life''s Long Shadow' - page_start: 84 + page_start: '84' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 10 + misc: null type: burrow spell_lists: -- dc: 26 +- attack_bonus: null + cantrips: null + constants: null + dc: 26 + focus_points: null misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 4 + spell_lists: + - level: 4 spells: - - frequency: x3 + - misc: x3 name: shape stone - requirement: null - to_hit: null + spells_source: Primal Innate Spells traits: -- Uncommon -- CE -- Medium - Humanoid - Xulgath -type: Creature -weaknesses: null diff --git a/data/monsters/xulgath thoughtmaw.yaml b/data/monsters/xulgath thoughtmaw.yaml new file mode 100644 index 0000000..a975854 --- /dev/null +++ b/data/monsters/xulgath thoughtmaw.yaml @@ -0,0 +1,385 @@ +ability_mods: + cha_mod: 6 + con_mod: 4 + dex_mod: 6 + int_mod: 8 + str_mod: 4 + wis_mod: 5 +ac: 36 +ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The thoughtmaw invades the mind of a creature within 100 feet and attempts + to swallow its capacity for higher thought. The creature must attempt a DC 36 + Will save. Using Consume Knowledge immediately ends any of the ability's previous + effects on a different creature. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Consume Knowledge + range: null + raw_description: '**Consume Knowledge** [Two Actions] (__divination__, __mental__, + __occult__) The thoughtmaw invades the mind of a creature within 100 feet and + attempts to swallow its capacity for higher thought. The creature must attempt + a DC 36 Will save. Using Consume Knowledge immediately ends any of the ability''s + previous effects on a different creature.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divination + - mental + - occult + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __slowed 1__ for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is __slowed 1__ for 1 round.' + requirements: null + saving_throw: null + stages: null + success: The creature is __slowed 1__ for 1 round. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is slowed 1 and can take no actions other than basic actions + for 1 minute. + effect: null + failure: The creature is slowed 1 and can take no actions other than basic actions + for 1 minute. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is slowed 1 and can take no actions other + than basic actions for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, and the thoughtmaw is __quickened 1__ for 1 minute. + It can use this extra action to Stride, Strike, or Cast a Spell if the target + had prepared spells or a spell repertoire. + critical_success: null + description: As failure, and the thoughtmaw is __quickened 1__ for 1 minute. It + can use this extra action to Stride, Strike, or Cast a Spell if the target had + prepared spells or a spell repertoire. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** As failure, and the thoughtmaw is __quickened + 1__ for 1 minute. It can use this extra action to Stride, Strike, or Cast a Spell + if the target had prepared spells or a spell repertoire.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: CE +automatic_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A creature that enters the emanation must attempt a DC 36 Will save. + On a failure, the creature is __stupefied 1__ for 1 minute (stupefied 2 and also + paralyzed for 1 round on a critical failure). A creature that succeeds at its + save is temporarily immune to psychogenic secretions for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Psychogenic Secretions + range: 30 feet + raw_description: '**Psychogenic Secretions** (__aura__, __mental__) 30 feet. A creature + that enters the emanation must attempt a DC 36 Will save. On a failure, the creature + is __stupefied 1__ for 1 minute (stupefied 2 and also paralyzed for 1 round on + a critical failure). A creature that succeeds at its save is temporarily immune + to psychogenic secretions for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - aura + - mental + trigger: null +description: 'Xulgath thoughtmaws are inheritors of the xulgaths'' ancient psychic + legacy. They eagerly and liberally use their ability to extract knowledge from their + foes to quicken their own prodigious intellects. + + + + + **__Recall Knowledge - Humanoid__ (__Society__)**: DC 39' +hp: 280 +hp_misc: null +items: +- +2 striking spear +- +2 resilient leather armor +languages: +- Draconic +- Undercommon +- telepathy 100 feet +level: 15 +melee_attacks: +- action_cost: One Action + damage: + formula: 2d6+10 + type: piercing + name: spear + plus_damage: null + to_hit: 30 + traits: + - magical +- action_cost: One Action + damage: + formula: 3d8+10 + type: piercing + name: jaws + plus_damage: null + to_hit: 28 + traits: null +- action_cost: One Action + damage: + formula: 3d4+10 + type: slashing + name: claw + plus_damage: null + to_hit: 28 + traits: + - agile + - finesse +name: Xulgath Thoughtmaw +perception: 30 +ranged_attacks: +- action_cost: One Action + damage: + formula: 2d6+10 + type: piercing + name: spear + plus_damage: null + to_hit: 30 + traits: + - magical + - thrown 20 feet +rarity: Rare +resistances: +- amount: 15 + misc: null + type: mental +saves: + fort: 23 + fort_misc: null + misc: null + ref: 26 + ref_misc: null + will: 30 + will_misc: null +sense_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: The thoughtmaw senses a creature's mental essence at the listed range. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Thoughtsense + range: null + raw_description: '**Thoughtsense** (__divination__, __mental__, __occult__) The + thoughtmaw senses a creature''s mental essence at the listed range.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divination + - mental + - occult + trigger: null +senses: +- darkvision +- thoughtsense (imprecise) 60 feet +size: Medium +skills: +- bonus: 25 + misc: null + name: Acrobatics +- bonus: 27 + misc: null + name: Arcana +- bonus: 29 + misc: null + name: Deception +- bonus: 27 + misc: null + name: Diplomacy +- bonus: 29 + misc: null + name: Intimidation +- bonus: 31 + misc: null + name: Occultism +- bonus: 27 + misc: null + name: Society +- bonus: 31 + misc: null + name: Xulgath Lore +sources: +- abbr: 'Pathfinder #156: The Apocalypse Prophet' + page_start: '85' + page_stop: null +speed: +- amount: 25 + misc: null + type: Land +- amount: 35 + misc: from fly + type: fly +spell_lists: +- attack_bonus: null + cantrips: + - level: 7 + spells: + - misc: null + name: daze + - misc: null + name: forbidding ward + - misc: null + name: message + - misc: null + name: shield + constants: null + dc: 36 + focus_points: null + misc: null + spell_lists: + - level: 7 + spells: + - misc: null + name: phantasmal killer + - misc: null + name: visions of danger + - misc: 3 slots + name: warp mind + - level: 6 + spells: + - misc: null + name: phantasmal calamity + - misc: null + name: scrying + - misc: 3 slots + name: wall of force + - level: 5 + spells: + - misc: null + name: hallucination + - misc: null + name: mind probe + - misc: 3 slots + name: synaptic pulse + - level: 4 + spells: + - misc: null + name: invisibility + - misc: null + name: modify memory + - misc: 3 slots + name: suggestion + spells_source: Occult Spontaneous Spells +- attack_bonus: 28 + cantrips: + - level: 8 + spells: + - misc: null + name: telekinetic projectile + constants: + - level: 8 + spells: + - misc: null + name: fly + dc: 36 + focus_points: null + misc: null + spell_lists: + - level: 8 + spells: + - misc: ×3 + name: phantom pain + - level: 5 + spells: + - misc: at will + name: telekinetic haul + - level: 2 + spells: + - misc: at will + name: telekinetic maneuver + spells_source: Occult Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 36 + focus_points: null + misc: null + spell_lists: + - level: 2 + spells: + - misc: null + name: inveigle + spells_source: Occult Rituals +traits: +- Amphibious +- Humanoid +- Xulgath diff --git a/data/monsters/xulgath warrior.yaml b/data/monsters/xulgath warrior.yaml index de65c0b..b7beb04 100644 --- a/data/monsters/xulgath warrior.yaml +++ b/data/monsters/xulgath warrior.yaml @@ -7,33 +7,36 @@ ability_mods: wis_mod: 1 ac: 16 ac_special: null +active_abilities: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. A creature that enters the area must attempt a DC 16 Fortitude - save. On a failure, the creature is sickened 1, and on a critical failure, the - creature also takes a -5-foot status penalty to its Speeds for 1 round. While - within the aura, the creature takes a -2 circumstance penalty to saves to recover - from the sickened condition. A creature that succeeds at its save is temporarily - immune to all xulgaths' stenches for 1 minute. + description: A creature that enters the area must attempt a DC 16 Fortitude save. + On a failure, the creature is sickened 1, and on a critical failure, the creature + also takes a –5-foot status penalty to its Speeds for 1 round. While within the + aura, the creature takes a –2 circumstance penalty to saves to recover from the + sickened condition. A creature that succeeds at its save is temporarily immune + to all xulgaths' stenches for 1 minute. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Stench - range: null + range: 30 feet raw_description: '**Stench** (__aura__, __olfactory__) 30 feet. A creature that enters the area must attempt a DC 16 Fortitude save. On a failure, the creature - is sickened 1, and on a critical failure, the creature also takes a -5-foot status + is sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a - -2 circumstance penalty to saves to recover from the sickened condition. A creature + –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths'' stenches for 1 minute.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -52,7 +55,6 @@ description: 'Xulgath warriors strike with fury and eager cruelty, always ready **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' hp: 21 hp_misc: null -immunities: null items: - club - javelin (3) @@ -60,7 +62,7 @@ languages: - Draconic - Undercommon level: 1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+4 @@ -88,8 +90,7 @@ melee: - agile name: Xulgath Warrior perception: 6 -proactive_abilities: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+4 @@ -108,11 +109,6 @@ ranged: to_hit: 7 traits: - thrown 30 feet -rarity: Common -resistances: -- amount: null - type: '>' -ritual_lists: null saves: fort: 8 fort_misc: null @@ -121,30 +117,25 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +6 - darkvision size: Medium skills: - bonus: 7 misc: null - name: 'Athletics ' + name: Athletics - bonus: 5 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 336 + page_start: '336' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- CE -- Medium - Humanoid - Xulgath -type: Creature -weaknesses: null diff --git a/data/monsters/yaganty.yaml b/data/monsters/yaganty.yaml index 527b00e..8be9dfe 100644 --- a/data/monsters/yaganty.yaml +++ b/data/monsters/yaganty.yaml @@ -7,25 +7,140 @@ ability_mods: wis_mod: 5 ac: 29 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The yaganty whips a stream of scalding wax in a 30-foot line. Each + glob deals 1d6 persistent fire damage. An affected creature or adjacent ally can + remove one glob of wax by spending an Interact action to scrape it off. The yaganty + can't use Fling Wax again for 1d4 rounds. Creatures in the area must attempt a + DC 27 Reflex save. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Fling Wax + range: null + raw_description: '**Fling Wax** [Two Actions] (__fire__) The yaganty whips a stream + of scalding wax in a 30-foot line. Each glob deals 1d6 persistent fire damage. + An affected creature or adjacent ally can remove one glob of wax by spending an + Interact action to scrape it off. The yaganty can''t use Fling Wax again for 1d4 + rounds. Creatures in the area must attempt a DC 27 Reflex save.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - fire + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is splattered with 1d2+1 globs of wax. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is splattered with 1d2+1 globs of wax.' + requirements: null + saving_throw: null + stages: null + success: The creature is splattered with 1d2+1 globs of wax. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is splattered with 1d4+2 globs of wax. + effect: null + failure: The creature is splattered with 1d4+2 globs of wax. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is splattered with 1d4+2 globs of wax.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, and the creature is __blinded__ until it removes the + globs of wax. + critical_success: null + description: As failure, and the creature is __blinded__ until it removes the globs + of wax. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** As failure, and the creature is __blinded__ + until it removes the globs of wax.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LN automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 60 feet. The flames from a yaganty's fingers shed bright light in a - 10-foot radius and are visible even in areas affected by magical darkness, but - they do not shed dim light beyond that radius. Any creature within 60 feet in - an area of darkness or dim light that sees the yaganty's candle fingers must succeed + description: 'The flames from a yaganty''s fingers shed bright light in a 10-foot + radius and are visible even in areas affected by magical darkness, but they do + not shed dim light beyond that radius. Any creature within 60 feet in an area + of darkness or dim light that sees the yaganty''s candle fingers must succeed at a DC 27 Will save or become fascinated by the yaganty for 1 minute or until the yaganty uses a hostile action against the creature, whichever comes first. + + + **Vulnerability to Extinguishing** A yaganty who is doused with water or otherwise + has their candle fingers extinguished takes 3d6 __persistent mental damage__, + becomes __quickened__ 1, and screams in agony until they reignite their candles + (typically by casting __produce flame__ and lighting their fingers with an Interact + action).' effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Light in the Darkness - range: null + range: 60 feet raw_description: '**Light in the Darkness** (__aura__, __light__, __mental__, __primal__, __visual__) 60 feet. The flames from a yaganty''s fingers shed bright light in a 10-foot radius and are visible even in areas affected by magical darkness, but @@ -33,8 +148,17 @@ automatic_abilities: an area of darkness or dim light that sees the yaganty''s candle fingers must succeed at a DC 27 Will save or become fascinated by the yaganty for 1 minute or until the yaganty uses a hostile action against the creature, whichever comes - first.' + first. + + + **Vulnerability to Extinguishing** A yaganty who is doused with water or otherwise + has their candle fingers extinguished takes 3d6 __persistent mental damage__, + becomes __quickened__ 1, and screams in agony until they reignite their candles + (typically by casting __produce flame__ and lighting their fingers with an Interact + action).' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -43,30 +167,6 @@ automatic_abilities: - primal - visual trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A yaganty who is doused with water or otherwise has their candle fingers - extinguished takes 3d6 __persistent mental damage__, becomes __quickened__ 1, - and screams in agony until they reignite their candles (typically by casting __produce - flame__ and lighting their fingers with an Interact action). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Vulnerability to Extinguishing - range: null - raw_description: '**Vulnerability to Extinguishing** A yaganty who is doused with - water or otherwise has their candle fingers extinguished takes 3d6 __persistent - mental damage__, becomes __quickened__ 1, and screams in agony until they reignite - their candles (typically by casting __produce flame__ and lighting their fingers - with an Interact action).' - requirements: null - success: null - traits: null - trigger: null - action_cost: Reaction critical_failure: null critical_success: null @@ -76,11 +176,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -91,6 +191,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -119,14 +221,12 @@ description: 'Yaganties are lean, hairy humanoids with lanky torsos, horned head **__Recall Knowledge - Fey__ (__Nature__)**: DC 29' hp: 200 hp_misc: null -immunities: null -items: null languages: - Common - Infernal - Sylvan level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d10+5 @@ -153,56 +253,12 @@ melee: - reach 10 feet name: Yaganty perception: 20 -proactive_abilities: -- action_cost: Two Actions - critical_failure: As failure, and the creature is blinded until it removes the globs - of wax. - critical_success: The creature is unaffected. - description: 'The yaganty whips a stream of scalding wax in a 30-foot line. Each - glob deals 1d6 persistent fire damage. An affected creature or adjacent ally can - remove one glob of wax by spending an Interact action to scrape it off. The yaganty - can''t use Fling Wax again for 1d4 rounds. Creatures in the area must attempt - a DC 27 Reflex save. - - - ' - effect: null - effects: null - failure: The creature is splattered with 1d4+2 globs of wax. - frequency: null - full_description: null - generic_description: null - name: Fling Wax - range: null - raw_description: '**Fling Wax** [Two Actions] (__fire__) The yaganty whips a stream - of scalding wax in a 30-foot line. Each glob deals 1d6 persistent fire damage. - An affected creature or adjacent ally can remove one glob of wax by spending an - Interact action to scrape it off. The yaganty can''t use Fling Wax again for 1d4 - rounds. Creatures in the area must attempt a DC 27 Reflex save. - - - **Critical Success** The creature is unaffected. - - - **Success** The creature is splattered with 1d2+1 globs of wax. - - - **Failure** The creature is splattered with 1d4+2 globs of wax. - - - **Critical Failure** As failure, and the creature is __blinded__ until it removes - the globs of wax.' - requirements: null - success: The creature is splattered with 1d2+1 globs of wax. - traits: - - fire - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 10 + misc: null type: fire -ritual_lists: null saves: fort: 23 fort_misc: null @@ -211,67 +267,58 @@ saves: ref_misc: null will: 21 will_misc: null -sense_abilities: null senses: -- Perception +20 - greater darkvision size: Large skills: - bonus: 23 misc: null - name: 'Deception ' + name: Deception - bonus: 21 misc: null - name: 'Nature ' + name: Nature - bonus: 18 misc: null - name: 'Occultism ' + name: Occultism - bonus: 23 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: 'Pathfinder #153: Life''s Long Shadow' - page_start: 85 + page_start: '85' page_stop: null speed: - amount: 20 + misc: null type: Land spell_lists: -- dc: 29 - misc: '' - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 5 +- attack_bonus: 23 + cantrips: + - level: 5 spells: - - frequency: null - name: dimension door - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: null - name: darkness - requirement: null - - heightened_level: null - level: 3 - spells: - - frequency: x2 - name: burning hands - requirement: null - - heightened_level: 5 - level: 0 - spells: - - frequency: null + - misc: null name: produce flame - requirement: null - to_hit: 23 + constants: null + dc: 29 + focus_points: null + misc: null + spell_lists: + - level: 5 + spells: + - misc: null + name: dimension door + - level: 4 + spells: + - misc: null + name: darkness + - level: 3 + spells: + - misc: x2 + name: burning hands + spells_source: Occult Innate Spells traits: -- Uncommon -- LN -- Large - Fey -type: Creature weaknesses: - amount: 10 + misc: null type: cold iron diff --git a/data/monsters/yamaraj.yaml b/data/monsters/yamaraj.yaml index 20b8fab..d020263 100644 --- a/data/monsters/yamaraj.yaml +++ b/data/monsters/yamaraj.yaml @@ -7,36 +7,218 @@ ability_mods: wis_mod: 7 ac: 45 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The yamaraj breathes a blast of beetles in a 50-foot cone that deals + 14d8 slashing damage and 4d8 __persistent slashing damage__ to creatures in the + area (DC 42 Reflex save). It can't use Breath Weapon again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__divine__, __evocation__) The + yamaraj breathes a blast of beetles in a 50-foot cone that deals 14d8 slashing + damage and 4d8 __persistent slashing damage__ to creatures in the area (DC 42 + Reflex save). It can''t use Breath Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - evocation + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature takes no damage. + description: The creature takes no damage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature takes no damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature takes half damage and is __sickened 1__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature takes half damage and is __sickened 1__.' + requirements: null + saving_throw: null + stages: null + success: The creature takes half damage and is __sickened 1__. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature takes full damage and is sickened 2. + effect: null + failure: The creature takes full damage and is sickened 2. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature takes full damage and is sickened 2.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature takes double damage and is sickened 3. + critical_success: null + description: The creature takes double damage and is sickened 3. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The creature takes double damage and is sickened + 3.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A yamaraj's miracle spells are used only to pronounce judgment, typically + either to restore a dead or destroyed creature to life, bind a creature to the + __Boneyard__, or banish a creature from the Boneyard. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Final Judgment + range: null + raw_description: '**Final Judgment** A yamaraj''s miracle spells are used only to + pronounce judgment, typically either to restore a dead or destroyed creature to + life, bind a creature to the __Boneyard__, or banish a creature from the Boneyard.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A yamaraj's Strikes affect __incorporeal__ creatures with the effects + of a __ghost touch__ property rune and deal 3d6 negative damage to living creatures + and 3d6 positive damage to undead. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Spirit Touch + range: null + raw_description: '**Spirit Touch** A yamaraj''s Strikes affect __incorporeal__ creatures + with the effects of a __ghost touch__ property rune and deal 3d6 negative damage + to living creatures and 3d6 positive damage to undead.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 10 rounds + name: Yamaraj Venom + range: null + raw_description: '**Yamaraj Venom** (__poison__) While a creature is __clumsy__ + from this poison, it is __doomed__ with the same value; **Saving Throw** DC 42 + Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 3d8 poison damage and clumsy + 1 (1 round); **Stage 2** 5d8 poison damage and clumsy 2 (1 round); **Stage 3** + 7d8 poison damage and clumsy 3 (1 round)' + requirements: null + saving_throw: DC 42 Fortitude + stages: + - effect: 3d8 poison damage and clumsy 1 (1 round) + - effect: 5d8 poison damage and clumsy 2 (1 round) + - effect: 7d8 poison damage and clumsy 3 (1 round) + success: null + traits: + - poison + trigger: null alignment: N automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 60 feet, DC 39 + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: null - effects: null - failure: The creature is frightened 2. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 60 feet, DC 39 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + range: 60 feet + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: DC 39 + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion @@ -51,11 +233,11 @@ automatic_abilities: its breath weapon, the beetles crackle with electricity and deal 2d12 additional electricity damage. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Lightning Drinker range: null raw_description: '**Lightning Drinker** Whenever a yamaraj would take electricity @@ -63,6 +245,8 @@ automatic_abilities: During that turn, if it uses its breath weapon, the beetles crackle with electricity and deal 2d12 additional electricity damage.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null @@ -82,10 +266,9 @@ description: 'The greatest judges among the psychopomps are the massive yamaraje hp: 375 hp_misc: fast healing 20, lightning drinker immunities: -- death effects -- disease +- death effects +- disease - electricity (see lightning drinker) -items: null languages: - Abyssal - Celestial @@ -94,7 +277,7 @@ languages: - telepathy 120 feet - tongues level: 20 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d8+18 @@ -102,7 +285,9 @@ melee: name: jaws plus_damage: - formula: null - type: Improved Grab and yamaraj venom and spirit touch + type: Improved Grab + - formula: null + type: yamaraj venom and spirit touch to_hit: 38 traits: - magical @@ -134,125 +319,15 @@ melee: - reach 20 feet name: Yamaraj perception: 37 -proactive_abilities: -- action_cost: Two Actions - critical_failure: The creature takes double damage and is sickened 3. - critical_success: The creature takes no damage. - description: "The yamaraj breathes a blast of beetles in a 50-foot cone that deals\ - \ 14d8 slashing damage and 4d8 __persistent slashing damage__ to creatures in\ - \ the area (DC 42 Reflex save). It can't use Breath Weapon again for 1d4 rounds.\ - \ \n\n" - effect: null - effects: null - failure: The creature takes full damage and is sickened 2. - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: "**Breath Weapon** [Two Actions] (__divine__, __evocation__) The\ - \ yamaraj breathes a blast of beetles in a 50-foot cone that deals 14d8 slashing\ - \ damage and 4d8 __persistent slashing damage__ to creatures in the area (DC 42\ - \ Reflex save). It can't use Breath Weapon again for 1d4 rounds. \n\n**Critical\ - \ Success** The creature takes no damage. \n\n**Success** The creature takes half\ - \ damage and is __sickened 1__. \n\n**Failure** The creature takes full damage\ - \ and is sickened 2. \n\n**Critical Failure** The creature takes double damage\ - \ and is sickened 3." - requirements: null - success: The creature takes half damage and is sickened 1. - traits: - - divine - - evocation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A yamaraj's miracle spells are used only to pronounce judgment, typically - either to restore a dead or destroyed creature to life, bind a creature to the - __Boneyard__, or banish a creature from the Boneyard. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Final Judgment - range: null - raw_description: '**Final Judgment** A yamaraj''s miracle spells are used only to - pronounce judgment, typically either to restore a dead or destroyed creature to - life, bind a creature to the __Boneyard__, or banish a creature from the Boneyard.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A yamaraj's Strikes affect __incorporeal__ creatures with the effects - of a __ghost touch__ property rune and deal 3d6 negative damage to living creatures - and 3d6 positive damage to undead. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Spirit Touch - range: null - raw_description: '**Spirit Touch** A yamaraj''s Strikes affect __incorporeal__ creatures - with the effects of a __ghost touch__ property rune and deal 3d6 negative damage - to living creatures and 3d6 positive damage to undead.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: While a creature is __clumsy__ from this poison, it is __doomed__ with - the same value; **Saving Throw** DC 42 Fortitude; **Maximum Duration** 10 rounds; - **Stage 1** 3d8 poison damage and clumsy 1 (1 round); **Stage 2** 5d8 poison damage - and clumsy 2 (1 round); **Stage 3** 7d8 poison damage and clumsy 3 (1 round) - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Yamaraj Venom - range: null - raw_description: '**Yamaraj Venom** (__poison__) While a creature is __clumsy__ - from this poison, it is __doomed__ with the same value; **Saving Throw** DC 42 - Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 3d8 poison damage and clumsy - 1 (1 round); **Stage 2** 5d8 poison damage and clumsy 2 (1 round); **Stage 3** - 7d8 poison damage and clumsy 3 (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon resistances: - amount: 20 + misc: null type: negative - amount: 20 - type: poison -ritual_lists: -- dc: 44 misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 5 - spells: - - frequency: null - name: call spirit - requirement: null - - frequency: null - name: resurrect - requirement: null - to_hit: null + type: poison saves: fort: 33 fort_misc: null @@ -261,9 +336,7 @@ saves: ref_misc: null will: 35 will_misc: null -sense_abilities: null senses: -- Perception +37 - darkvision - lifesense 240 feet - true seeing @@ -271,110 +344,107 @@ size: Huge skills: - bonus: 33 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 36 misc: null - name: 'Athletics ' + name: Athletics - bonus: 40 misc: null - name: 'Boneyard Lore ' + name: Boneyard Lore - bonus: 34 misc: null - name: 'Deception ' + name: Deception - bonus: 34 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 36 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 40 misc: null - name: 'Legal Lore ' + name: Legal Lore - bonus: 38 misc: null - name: 'Occultism ' + name: Occultism - bonus: 38 misc: null - name: 'Religion ' + name: Religion - bonus: 38 misc: null - name: 'Society ' -source: + name: Society +sources: - abbr: Bestiary 2 - page_start: 211 + page_start: '211' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 50 + misc: null type: fly - amount: 30 + misc: null type: swim spell_lists: -- dc: 44 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 10 +- attack_bonus: null + cantrips: null + constants: + - level: 10 spells: - - frequency: null - name: miracle - requirement: null - - frequency: null - name: revival - requirement: null - - heightened_level: null - level: 9 - spells: - - frequency: null - name: bind soul - requirement: null - - frequency: null - name: harm - requirement: null - - frequency: null - name: heal - requirement: null - - frequency: null - name: wail of the banshee - requirement: null - - heightened_level: null - level: 8 - spells: - - frequency: ×3 - name: chain lightning - requirement: null - - frequency: ×3 - name: dispel magic - requirement: null - - frequency: null - name: spirit song - requirement: null - - frequency: null - name: wall of force - requirement: null - - heightened_level: null - level: 5 - spells: - - frequency: at will - name: dimension door - requirement: null - - frequency: at will - name: mind probe - requirement: null - - heightened_level: 10 - level: -1 - spells: - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 44 + focus_points: null + misc: null + spell_lists: + - level: 10 + spells: + - misc: null + name: miracle + - misc: null + name: revival + - level: 9 + spells: + - misc: null + name: bind soul + - misc: null + name: harm + - misc: null + name: heal + - misc: null + name: wail of the banshee + - level: 8 + spells: + - misc: ×3 + name: chain lightning + - misc: ×3 + name: dispel magic + - misc: null + name: spirit song + - misc: null + name: wall of force + - level: 5 + spells: + - misc: at will + name: dimension door + - misc: at will + name: mind probe + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 44 + focus_points: null + misc: null + spell_lists: + - level: 5 + spells: + - misc: null + name: call spirit + - misc: null + name: resurrect + spells_source: Rituals traits: -- Uncommon -- N -- Huge - Monitor - Psychopomp -type: Creature -weaknesses: null diff --git a/data/monsters/yellow musk brute.yaml b/data/monsters/yellow musk brute.yaml index ea1a79e..f7bf57d 100644 --- a/data/monsters/yellow musk brute.yaml +++ b/data/monsters/yellow musk brute.yaml @@ -7,28 +7,152 @@ ability_mods: wis_mod: 0 ac: 15 ac_special: null +active_abilities: +- action_cost: Free Action + critical_failure: null + critical_success: null + description: null + effect: Creeper tendrils tear through the brute's limbs, causing its forearms to + tear loose. The brute's melee reach increases by 5 feet. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Limb Extension + range: null + raw_description: '**Limb Extension** [Free Action] **Trigger** The yellow musk + brute is reduced to 15 HP or fewer; **Effect** Creeper tendrils tear through the + brute''s limbs, causing its forearms to tear loose. The brute''s melee reach increases + by 5 feet.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: The yellow musk brute is reduced to 15 HP or fewer; +- action_cost: None + critical_failure: null + critical_success: null + description: When the brute strikes a creature, that creature is exposed to yellow + musk creeper pollen. The affected creature must attempt a DC 15 Will save. Once + a creature succeeds at any save against Spray Pollen, it becomes temporarily immune + for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pollen Touch + range: null + raw_description: '**Pollen Touch** When the brute strikes a creature, that creature + is exposed to yellow musk creeper pollen. The affected creature must attempt + a DC 15 Will save. Once a creature succeeds at any save against Spray Pollen, + it becomes temporarily immune for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: The creature is unaffected. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __fascinated__. For as long as it is fascinated, it + must spend each of its actions to move closer to the yellow musk creeper that + spawned the brute as expediently as possible, while avoiding obvious dangers. + If the creature is adjacent to the yellow musk creeper, it stays still and doesn't + act. + effect: null + failure: The creature is __fascinated__. For as long as it is fascinated, it must + spend each of its actions to move closer to the yellow musk creeper that spawned + the brute as expediently as possible, while avoiding obvious dangers. If the creature + is adjacent to the yellow musk creeper, it stays still and doesn't act. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is __fascinated__. For as long as it + is fascinated, it must spend each of its actions to move closer to the yellow + musk creeper that spawned the brute as expediently as possible, while avoiding + obvious dangers. If the creature is adjacent to the yellow musk creeper, it stays + still and doesn''t act.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, but the condition doesn't end automatically. The creature + can attempt a new save at the end of each of its turns. On a success, the fascinated + condition and other effects end. + critical_success: null + description: As failure, but the condition doesn't end automatically. The creature + can attempt a new save at the end of each of its turns. On a success, the fascinated + condition and other effects end. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** As failure, but the condition doesn''t end + automatically. The creature can attempt a new save at the end of each of its turns. + On a success, the fascinated condition and other effects end.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 5 feet. Grasping tendrils extend out from the brute. When the brute - ends its movement next to a creature, or a creature ends its turn next to the - brute, that creature must succeed at a DC 15 Reflex save or be __grabbed__ by - the tendrils. + description: Grasping tendrils extend out from the brute. When the brute ends its + movement next to a creature, or a creature ends its turn next to the brute, that + creature must succeed at a DC 15 Reflex save or be __grabbed__ by the tendrils. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Entangling Tendrils - range: null + range: 5 feet raw_description: '**Entangling Tendrils** (__aura Entangling Tendrils__) 5 feet. Grasping tendrils extend out from the brute. When the brute ends its movement next to a creature, or a creature ends its turn next to the brute, that creature must succeed at a DC 15 Reflex save or be __grabbed__ by the tendrils.' requirements: null + saving_throw: null + stages: null success: null traits: - aura Entangling Tendrils @@ -49,11 +173,9 @@ description: 'A creature transformed by a yellow musk creeper''s tendrils boring hp: 45 hp_misc: null immunities: -- mental -items: null -languages: null +- mental level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d12+5 @@ -67,70 +189,7 @@ melee: - reach 10 feet name: Yellow Musk Brute perception: 4 -proactive_abilities: -- action_cost: Free Action - critical_failure: null - critical_success: null - description: null - effect: Creeper tendrils tear through the brute's limbs, causing its forearms to - tear loose. The brute's melee reach increases by 5 feet. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Limb Extension - range: null - raw_description: '**Limb Extension** [Free Action] **Trigger** The yellow musk - brute is reduced to 15 HP or fewer; **Effect** Creeper tendrils tear through the - brute''s limbs, causing its forearms to tear loose. The brute''s melee reach increases - by 5 feet.' - requirements: null - success: null - traits: null - trigger: The yellow musk brute is reduced to 15 HP or fewer -- action_cost: None - critical_failure: As failure, but the condition doesn't end automatically. The creature - can attempt a new save at the end of each of its turns. On a success, the fascinated - condition and other effects end. - critical_success: null - description: "When the brute strikes a creature, that creature is exposed to yellow\ - \ musk creeper pollen. The affected creature must attempt a DC 15 Will save.\ - \ Once a creature succeeds at any save against Spray Pollen, it becomes temporarily\ - \ immune for 24 hours. \n\n" - effect: null - effects: null - failure: The creature is fascinated. For as long as it is fascinated, it must spend - each of its actions to move closer to the yellow musk creeper that spawned the - brute as expediently as possible, while avoiding obvious dangers. If the creature - is adjacent to the yellow musk creeper, it stays still and doesn't act. - frequency: null - full_description: null - generic_description: null - name: Pollen Touch - range: null - raw_description: "**Pollen Touch** When the brute strikes a creature, that creature\ - \ is exposed to yellow musk creeper pollen. The affected creature must attempt\ - \ a DC 15 Will save. Once a creature succeeds at any save against Spray Pollen,\ - \ it becomes temporarily immune for 24 hours. \n\n**Success** The creature is\ - \ unaffected. \n\n**Failure** The creature is __fascinated__. For as long as it\ - \ is fascinated, it must spend each of its actions to move closer to the yellow\ - \ musk creeper that spawned the brute as expediently as possible, while avoiding\ - \ obvious dangers. If the creature is adjacent to the yellow musk creeper, it\ - \ stays still and doesn't act. \n\n**Critical Failure** As failure, but the condition\ - \ doesn't end automatically. The creature can attempt a new save at the end of\ - \ each of its turns. On a success, the fascinated condition and other effects\ - \ end." - requirements: null - success: The creature is unaffected. - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 10 - type: fire -ritual_lists: null +ranged_attacks: null saves: fort: 10 fort_misc: null @@ -145,39 +204,41 @@ sense_abilities: critical_success: null description: A yellow musk brute is permanently __slowed 1__ and can't use reactions. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Slow range: null raw_description: '**Slow** A yellow musk brute is permanently __slowed 1__ and can''t use reactions.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +4 - low-light vision size: Large skills: - bonus: 9 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 301 + page_start: '301' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- N -- Large - Mindless - Plant -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: fire diff --git a/data/monsters/yellow musk creeper.yaml b/data/monsters/yellow musk creeper.yaml index 60d22c1..7a48445 100644 --- a/data/monsters/yellow musk creeper.yaml +++ b/data/monsters/yellow musk creeper.yaml @@ -7,6 +7,143 @@ ability_mods: wis_mod: 0 ac: 18 ac_special: null +active_abilities: +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: The creeper bores dozens of tendrils into the brain of a Small, Medium, + or Large __humanoid__ creature that's __unconscious__, willing, or __fascinated__ + by Spray Pollen, and within reach of the creeper's tendrils. The creature must + succeed at a DC 18 Fortitude save or become __stupefied 1__ (stupefied 2 on a + critical failure). Subsequent failed saves against Bore into Brain increase the + stupefied value. If the creature reaches stupefied 5, it is turned into a __yellow + musk thrall__. Boring into a creature's brain doesn't end fascination caused by + Spray Pollen. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Bore into Brain + range: null + raw_description: '**Bore into Brain** [Three Actions] (__manipulate__, __mental__) + The creeper bores dozens of tendrils into the brain of a Small, Medium, or Large + __humanoid__ creature that''s __unconscious__, willing, or __fascinated__ by Spray + Pollen, and within reach of the creeper''s tendrils. The creature must succeed + at a DC 18 Fortitude save or become __stupefied 1__ (stupefied 2 on a critical + failure). Subsequent failed saves against Bore into Brain increase the stupefied + value. If the creature reaches stupefied 5, it is turned into a __yellow musk + thrall__. Boring into a creature''s brain doesn''t end fascination caused by Spray + Pollen.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - manipulate + - mental + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The yellow musk creeper blasts yellow pollen in either a 30-foot line + or a 15-foot cone. Each creature in the emanation must attempt a DC 20 Will save. + Once a creature succeeds at any save against Spray Pollen, it becomes temporarily + immune for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Spray Pollen + range: null + raw_description: '**Spray Pollen** [Two Actions] (__mental__, __poison__) The yellow + musk creeper blasts yellow pollen in either a 30-foot line or a 15-foot cone. + Each creature in the emanation must attempt a DC 20 Will save. Once a creature + succeeds at any save against Spray Pollen, it becomes temporarily immune for 24 + hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - mental + - poison + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: The creature is unaffected. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __fascinated__. For as long as it is fascinated, it + must spend each of its actions to move closer to the yellow musk creeper as expediently + as possible, while avoiding obvious dangers. If the creature is adjacent to the + yellow musk creeper, it stays still and doesn't act. + effect: null + failure: The creature is __fascinated__. For as long as it is fascinated, it must + spend each of its actions to move closer to the yellow musk creeper as expediently + as possible, while avoiding obvious dangers. If the creature is adjacent to the + yellow musk creeper, it stays still and doesn't act. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is __fascinated__. For as long as it + is fascinated, it must spend each of its actions to move closer to the yellow + musk creeper as expediently as possible, while avoiding obvious dangers. If the + creature is adjacent to the yellow musk creeper, it stays still and doesn''t act.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, but the condition doesn't end automatically. The creature + can attempt a new save at the end of each of its turns. On a success, the fascinated + condition and other effects end. + critical_success: null + description: As failure, but the condition doesn't end automatically. The creature + can attempt a new save at the end of each of its turns. On a success, the fascinated + condition and other effects end. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** As failure, but the condition doesn''t end + automatically. The creature can attempt a new save at the end of each of its turns. + On a success, the fascinated condition and other effects end.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Made up of thick, green vines with numerous yellow flowers, the yellow @@ -36,11 +173,9 @@ description: 'Made up of thick, green vines with numerous yellow flowers, the ye hp: 34 hp_misc: null immunities: -- mental -items: null -languages: null +- mental level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+3 @@ -52,85 +187,7 @@ melee: - reach 10 feet name: Yellow Musk Creeper perception: 4 -proactive_abilities: -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: The creeper bores dozens of tendrils into the brain of a Small, Medium, - or Large __humanoid__ creature that's __unconscious__, willing, or __fascinated__ - by Spray Pollen, and within reach of the creeper's tendrils. The creature must - succeed at a DC 18 Fortitude save or become __stupefied 1__ (stupefied 2 on a - critical failure). Subsequent failed saves against Bore into Brain increase the - stupefied value. If the creature reaches stupefied 5, it is turned into a __yellow - musk thrall__Boring into a creature's brain doesn't end fascination caused by - Spray Pollen. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Bore into Brain - range: null - raw_description: '**Bore into Brain** [Three Actions] (__manipulate__, __mental__) - The creeper bores dozens of tendrils into the brain of a Small, Medium, or Large - __humanoid__ creature that''s __unconscious__, willing, or __fascinated__ by Spray - Pollen, and within reach of the creeper''s tendrils. The creature must succeed - at a DC 18 Fortitude save or become __stupefied 1__ (stupefied 2 on a critical - failure). Subsequent failed saves against Bore into Brain increase the stupefied - value. If the creature reaches stupefied 5, it is turned into a __yellow musk - thrall__Boring into a creature''s brain doesn''t end fascination caused by Spray - Pollen.' - requirements: null - success: null - traits: - - manipulate - - mental - trigger: null -- action_cost: Two Actions - critical_failure: As failure, but the condition doesn't end automatically. The creature - can attempt a new save at the end of each of its turns. On a success, the fascinated - condition and other effects end. - critical_success: null - description: "The yellow musk creeper blasts yellow pollen in either a 30-foot line\ - \ or a 15-foot cone. Each creature in the emanation must attempt a DC 20 Will\ - \ save. Once a creature succeeds at any save against Spray Pollen, it becomes\ - \ temporarily immune for 24 hours. \n\n" - effect: null - effects: null - failure: The creature is fascinated. For as long as it is fascinated, it must spend - each of its actions to move closer to the yellow musk creeper as expediently as - possible, while avoiding obvious dangers. If the creature is adjacent to the yellow - musk creeper, it stays still and doesn't act. - frequency: null - full_description: null - generic_description: null - name: Spray Pollen - range: null - raw_description: "**Spray Pollen** [Two Actions] (__mental__, __poison__) The yellow\ - \ musk creeper blasts yellow pollen in either a 30-foot line or a 15-foot cone.\ - \ Each creature in the emanation must attempt a DC 20 Will save. Once a creature\ - \ succeeds at any save against Spray Pollen, it becomes temporarily immune for\ - \ 24 hours. \n\n**Success** The creature is unaffected. \n\n**Failure** The creature\ - \ is __fascinated__. For as long as it is fascinated, it must spend each of its\ - \ actions to move closer to the yellow musk creeper as expediently as possible,\ - \ while avoiding obvious dangers. If the creature is adjacent to the yellow musk\ - \ creeper, it stays still and doesn't act. \n\n**Critical Failure** As failure,\ - \ but the condition doesn't end automatically. The creature can attempt a new\ - \ save at the end of each of its turns. On a success, the fascinated condition\ - \ and other effects end." - requirements: null - success: The creature is unaffected. - traits: - - mental - - poison - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 5 - type: fire -ritual_lists: null +ranged_attacks: null saves: fort: 10 fort_misc: null @@ -139,27 +196,26 @@ saves: ref_misc: null will: 4 will_misc: null -sense_abilities: null senses: -- Perception +4 - tremorsense (imprecise) 30 feet size: Medium skills: - bonus: 6 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 300 + page_start: '300' page_stop: null speed: - amount: 5 + misc: null type: Land spell_lists: null traits: -- N -- Medium - Mindless - Plant -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: fire diff --git a/data/monsters/yellow musk thrall.yaml b/data/monsters/yellow musk thrall.yaml index 084d611..a692592 100644 --- a/data/monsters/yellow musk thrall.yaml +++ b/data/monsters/yellow musk thrall.yaml @@ -7,39 +7,152 @@ ability_mods: wis_mod: 0 ac: 14 ac_special: null +active_abilities: +- action_cost: Free Action + critical_failure: null + critical_success: null + description: null + effect: Creeper tendrils tear through the thrall's limbs, causing its forearms to + tear loose. The thrall's melee reach increases by 5 feet. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Limb Extension + range: null + raw_description: '**Limb Extension** [Free Action] **Trigger** The yellow musk + thrall is reduced to 4 HP or fewer; **Effect** Creeper tendrils tear through the + thrall''s limbs, causing its forearms to tear loose. The thrall''s melee reach + increases by 5 feet.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: The yellow musk thrall is reduced to 4 HP or fewer; +- action_cost: None + critical_failure: null + critical_success: null + description: When the thrall strikes a creature, that creature is exposed to yellow + musk creeper pollen. The affected creature must attempt a DC 14 Will save. Once + a creature succeeds at any save against Spray Pollen, it becomes temporarily immune + for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Pollen Touch + range: null + raw_description: '**Pollen Touch** When the thrall strikes a creature, that creature + is exposed to yellow musk creeper pollen. The affected creature must attempt + a DC 14 Will save. Once a creature succeeds at any save against Spray Pollen, + it becomes temporarily immune for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: The creature is unaffected. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is __fascinated__. For as long as it is fascinated, it + must spend each of its actions to move closer to the yellow musk creeper that + spawned the thrall as expediently as possible, while avoiding obvious dangers. + If the creature is adjacent to the yellow musk creeper, it stays still and doesn't + act. + effect: null + failure: The creature is __fascinated__. For as long as it is fascinated, it must + spend each of its actions to move closer to the yellow musk creeper that spawned + the thrall as expediently as possible, while avoiding obvious dangers. If the + creature is adjacent to the yellow musk creeper, it stays still and doesn't act. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is __fascinated__. For as long as it + is fascinated, it must spend each of its actions to move closer to the yellow + musk creeper that spawned the thrall as expediently as possible, while avoiding + obvious dangers. If the creature is adjacent to the yellow musk creeper, it stays + still and doesn''t act.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: As failure, but the condition doesn't end automatically. The creature + can attempt a new save at the end of each of its turns. On a success, the fascinated + condition and other effects end. + critical_success: null + description: As failure, but the condition doesn't end automatically. The creature + can attempt a new save at the end of each of its turns. On a success, the fascinated + condition and other effects end. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** As failure, but the condition doesn''t end + automatically. The creature can attempt a new save at the end of each of its turns. + On a success, the fascinated condition and other effects end.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: '5 feet. Grasping tendrils extend out from the thrall. When the - - - thrall ends its movement next to a creature, or a creature ends its turn next - to the - - - thrall, that creature must succeed at a DC 14 Reflex save or be __grabbed__ by - the tendrils.' + description: Grasping tendrils extend out from the thrall. When the thrall ends + its movement next to a creature, or a creature ends its turn next to the thrall, + that creature must succeed at a DC 14 Reflex save or be __grabbed__ by the tendrils. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Entangling Tendrils - range: null + range: 5 feet raw_description: '**Entangling Tendrils** (__aura__) 5 feet. Grasping tendrils extend - out from the thrall. When the - - - thrall ends its movement next to a creature, or a creature ends its turn next - to the - - - thrall, that creature must succeed at a DC 14 Reflex save or be __grabbed__ by - the tendrils.' + out from the thrall. When the thrall ends its movement next to a creature, or + a creature ends its turn next to the thrall, that creature must succeed at a DC + 14 Reflex save or be __grabbed__ by the tendrils.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -60,11 +173,9 @@ description: 'A creature transformed by a yellow musk creeper''s tendrils boring hp: 12 hp_misc: null immunities: -- mental -items: null -languages: null +- mental level: -1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d4+3 @@ -72,75 +183,14 @@ melee: name: fist plus_damage: - formula: null - type: Grab and pollen touch + type: Grab + - formula: null + type: pollen touch to_hit: 7 traits: null name: Yellow Musk Thrall perception: 0 -proactive_abilities: -- action_cost: Free Action - critical_failure: null - critical_success: null - description: null - effect: Creeper tendrils tear through the thrall's limbs, causing its forearms to - tear loose. The thrall's melee reach increases by 5 feet. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Limb Extension - range: null - raw_description: '**Limb Extension** [Free Action] **Trigger** The yellow musk - thrall is reduced to 4 HP or fewer; **Effect** Creeper tendrils tear through the - thrall''s limbs, causing its forearms to tear loose. The thrall''s melee reach - increases by 5 feet.' - requirements: null - success: null - traits: null - trigger: The yellow musk thrall is reduced to 4 HP or fewer -- action_cost: None - critical_failure: As failure, but the condition doesn't end automatically. The creature - can attempt a new save at the end of each of its turns. On a success, the fascinated - condition and other effects end. - critical_success: null - description: "When the thrall strikes a creature, that creature is exposed to yellow\ - \ musk creeper pollen. The affected creature must attempt a DC 14 Will save.\ - \ Once a creature succeeds at any save against Spray Pollen, it becomes temporarily\ - \ immune for 24 hours. \n\n" - effect: null - effects: null - failure: The creature is fascinated. For as long as it is fascinated, it must spend - each of its actions to move closer to the yellow musk creeper that spawned the - thrall as expediently as possible, while avoiding obvious dangers. If the creature - is adjacent to the yellow musk creeper, it stays still and doesn't act. - frequency: null - full_description: null - generic_description: null - name: Pollen Touch - range: null - raw_description: "**Pollen Touch** When the thrall strikes a creature, that creature\ - \ is exposed to yellow musk creeper pollen. The affected creature must attempt\ - \ a DC 14 Will save. Once a creature succeeds at any save against Spray Pollen,\ - \ it becomes temporarily immune for 24 hours. \n\n**Success** The creature is\ - \ unaffected. \n\n**Failure** The creature is __fascinated__. For as long as it\ - \ is fascinated, it must spend each of its actions to move closer to the yellow\ - \ musk creeper that spawned the thrall as expediently as possible, while avoiding\ - \ obvious dangers. If the creature is adjacent to the yellow musk creeper, it\ - \ stays still and doesn't act. \n\n**Critical Failure** As failure, but the condition\ - \ doesn't end automatically. The creature can attempt a new save at the end of\ - \ each of its turns. On a success, the fascinated condition and other effects\ - \ end." - requirements: null - success: The creature is unaffected. - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 5 - type: fire -ritual_lists: null +ranged_attacks: null saves: fort: 6 fort_misc: null @@ -155,39 +205,41 @@ sense_abilities: critical_success: null description: A yellow musk thrall is permanently __slowed 1__ and can't use reactions. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Slow range: null raw_description: '**Slow** A yellow musk thrall is permanently __slowed 1__ and can''t use reactions.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +0 - low-light vision size: Medium skills: - bonus: 5 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary 2 - page_start: 301 + page_start: '301' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- N -- Medium - Mindless - Plant -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: fire diff --git a/data/monsters/yeth hound.yaml b/data/monsters/yeth hound.yaml index 5ad1584..e8b99b7 100644 --- a/data/monsters/yeth hound.yaml +++ b/data/monsters/yeth hound.yaml @@ -7,6 +7,69 @@ ability_mods: wis_mod: 3 ac: 18 ac_special: null +active_abilities: +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: The yeth hound emits an unearthly howl audible up to 300 feet away. + Any non-__fiend__ creature that hears the howl must succeed at a DC 20 Will save + or become __frightened 1__. Any creature that critically fails and is within 60 + feet of the yeth hound is instead frightened 3 and __fleeing__ for 1d4 rounds + (or until it recovers from its frightened condition). Whether it succeeds or fails + the saving throw, the creature is then temporarily immune to Bay for 24 hours. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Bay + range: null + raw_description: '**Bay** [Three Actions] (__auditory__, __concentrate__, __divine__, + __enchantment__, __fear__, __mental__) The yeth hound emits an unearthly howl + audible up to 300 feet away. Any non-__fiend__ creature that hears the howl must + succeed at a DC 20 Will save or become __frightened 1__. Any creature that critically + fails and is within 60 feet of the yeth hound is instead frightened 3 and __fleeing__ + for 1d4 rounds (or until it recovers from its frightened condition). Whether it + succeeds or fails the saving throw, the creature is then temporarily immune to + Bay for 24 hours.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - auditory + - concentrate + - divine + - enchantment + - fear + - mental + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A good creature bitten by a yeth hound must attempt a DC 20 Will save. + On a critical success, the creature is temporarily immune to sinister bite for + 1 minute. A creature that fails becomes __frightened 1__, or increases the value + of its frightened condition by 1 if already frightened. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sinister Bite + range: null + raw_description: '**Sinister Bite** A good creature bitten by a yeth hound must + attempt a DC 20 Will save. On a critical success, the creature is temporarily + immune to sinister bite for 1 minute. A creature that fails becomes __frightened + 1__, or increases the value of its frightened condition by 1 if already frightened.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: null description: 'Wicked canine creatures who live for the thrill of the hunt, yeth hounds @@ -48,21 +111,19 @@ description: 'Wicked canine creatures who live for the thrill of the hunt, yeth **__Recall Knowledge - Fiend__ (__Religion__)**: DC 18' hp: 55 hp_misc: null -immunities: null -items: null languages: - Abyssal - (can't speak any language) level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+6 type: piercing name: jaws plus_damage: - - formula: 1d6 - type: evil + - formula: null + type: 1d6 evil - formula: null type: Knockdown - formula: null @@ -71,69 +132,7 @@ melee: traits: null name: Yeth Hound perception: 9 -proactive_abilities: -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: The yeth hound emits an unearthly howl audible up to 300 feet away. - Any non-__fiend__ creature that hears the howl must succeed at a DC 20 Will save - or become __frightened 1__. Any creature that critically fails and is within 60 - feet of the yeth hound is instead frightened 3 and __fleeing__ for 1d4 rounds - (or until it recovers from its frightened condition). Whether it succeeds or fails - the saving throw, the creature is then temporarily immune to Bay for 24 hours. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Bay - range: null - raw_description: '**Bay** [Three Actions] (__auditory__, __concentrate__, __divine__, - __enchantment__, __fear__, __mental__) The yeth hound emits an unearthly howl - audible up to 300 feet away. Any non-__fiend__ creature that hears the howl must - succeed at a DC 20 Will save or become __frightened 1__. Any creature that critically - fails and is within 60 feet of the yeth hound is instead frightened 3 and __fleeing__ - for 1d4 rounds (or until it recovers from its frightened condition). Whether it - succeeds or fails the saving throw, the creature is then temporarily immune to - Bay for 24 hours.' - requirements: null - success: null - traits: - - auditory - - concentrate - - divine - - enchantment - - fear - - mental - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A good creature bitten by a yeth hound must attempt a DC 20 Will save. - On a critical success, the creature is temporarily immune to sinister bite for - 1 minute. A creature that fails becomes __frightened 1__, or increases the value - of its frightened condition by 1 if already frightened. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sinister Bite - range: null - raw_description: '**Sinister Bite** A good creature bitten by a yeth hound must - attempt a DC 20 Will save. On a critical success, the creature is temporarily - immune to sinister bite for 1 minute. A creature that fails becomes __frightened - 1__, or increases the value of its frightened condition by 1 if already frightened.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 9 fort_misc: null @@ -142,52 +141,51 @@ saves: ref_misc: null will: 12 will_misc: null -sense_abilities: null senses: -- Perception +9 - darkvision - scent (imprecise) 30 feet size: Medium skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 9 misc: null - name: 'Athletics ' + name: Athletics - bonus: 10 misc: null - name: 'Stealth ' + name: Stealth - bonus: 8 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 302 + page_start: '302' page_stop: null speed: - amount: 40 - type: Land -- amount: 6 - type: air walk -spell_lists: -- dc: 20 misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: 4 - level: -1 + type: Land +- amount: null + misc: null + type: air walk +spell_lists: +- attack_bonus: null + cantrips: null + constants: + - level: 4 spells: - - frequency: null + - misc: null name: air walk - requirement: null - to_hit: null + dc: 20 + focus_points: null + misc: null + spell_lists: null + spells_source: Divine Innate Spells traits: -- CE -- Medium - Beast - Fiend -type: Creature weaknesses: - amount: 5 + misc: null type: silver diff --git a/data/monsters/yeti.yaml b/data/monsters/yeti.yaml index 68225b4..e0be279 100644 --- a/data/monsters/yeti.yaml +++ b/data/monsters/yeti.yaml @@ -7,32 +7,58 @@ ability_mods: wis_mod: 4 ac: 21 ac_special: null -alignment: N -automatic_abilities: -- action_cost: None +active_abilities: +- action_cost: Free Action critical_failure: null critical_success: null - description: Yetis gain a +4 status bonus to saves against fear and against spells - and abilities that affect dreams. A yeti that falls prey to a supernatural nightmare - loses this ability and becomes permanently enraged, gaining a +1 status bonus - to attack and damage rolls and a -1 status penalty to AC. - effect: null - effects: null + description: null + effect: Each enemy within 30 feet that witnesses the attack (including the target + of the attack) must attempt a DC 23 Will save. On a failure, the creature is __frightened + 2__; on a critical failure, it's __frightened 4__. failure: null frequency: null full_description: null generic_description: null - name: Nightmare Guardian + maximum_duration: null + name: Grizzly Arrival range: null - raw_description: '**Nightmare Guardian** Yetis gain a +4 status bonus to saves against - fear and against spells and abilities that affect dreams. A yeti that falls prey - to a supernatural nightmare loses this ability and becomes permanently enraged, - gaining a +1 status bonus to attack and damage rolls and a -1 status penalty to - AC.' + raw_description: '**Grizzly Arrival** [Free Action] (__emotion__, __fear__, __mental__) + **Trigger** The yeti hits a creature in the first round of combat and the yeti + was __hidden__ from that creature at the start of combat. **Effect** Each enemy + within 30 feet that witnesses the attack (including the target of the attack) + must attempt a DC 23 Will save. On a failure, the creature is __frightened 2__; + on a critical failure, it''s __frightened 4__.' requirements: null + saving_throw: null + stages: null + success: null + traits: + - emotion + - fear + - mental + trigger: The yeti hits a creature in the first round of combat and the yeti was + hidden from that creature at the start of combat. +- action_cost: One Action + critical_failure: null + critical_success: null + description: claw + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Rend + range: null + raw_description: '**Rend** [One Action] claw' + requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null +alignment: N +automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null @@ -40,19 +66,28 @@ automatic_abilities: effect: The yeti Strides or Climbs up to half its Speed to a location where it can Hide, then Hides. If its new Stealth check result meets or exceeds the triggering creature's Perception DC, the yeti remains hidden. - effects: null failure: null frequency: null full_description: null generic_description: null - name: Vanish + maximum_duration: null + name: Nightmare Guardian range: null - raw_description: '**Vanish** [Reaction] **Trigger** The yeti is hidden or undetected - while not in combat, and a creature would observe it. **Effect** The yeti Strides - or Climbs up to half its Speed to a location where it can Hide, then Hides. If - its new Stealth check result meets or exceeds the triggering creature''s Perception - DC, the yeti remains hidden.' + raw_description: '**Nightmare Guardian** Yetis gain a +4 status bonus to saves against + fear and against spells and abilities that affect dreams. A yeti that falls prey + to a supernatural nightmare loses this ability and becomes permanently enraged, + gaining a +1 status bonus to attack and damage rolls and a –1 status penalty to + AC. + + + **Vanish** [Reaction] **Trigger** The yeti is hidden or undetected while not in + combat, and a creature would observe it. **Effect** The yeti Strides or Climbs + up to half its Speed to a location where it can Hide, then Hides. If its new Stealth + check result meets or exceeds the triggering creature''s Perception DC, the yeti + remains hidden.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: The yeti is hidden or undetected while not in combat, and a creature would @@ -61,7 +96,7 @@ description: 'Nearly a myth, the yeti is rarely seen—and even when it is, it i too late. Yetis dwell amid the highest, most remote peaks of the world, coming down from their snowy mountain holds to raid, steal livestock, and sometimes feed their insatiable urges for slaughter and destruction. Those folks who live at the foot - of a yeti-ruled mountain warn of the "abominable snowmen": monstrous, fur-covered + of a yeti-ruled mountain warn of the “abominable snowmen”: monstrous, fur-covered humanoids who leave strange and bloody tracks in the snow. @@ -91,11 +126,10 @@ hp: 115 hp_misc: null immunities: - cold -items: null languages: - Aklo level: 5 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+5 @@ -106,62 +140,8 @@ melee: traits: null name: Yeti perception: 15 -proactive_abilities: -- action_cost: Free Action - critical_failure: null - critical_success: null - description: null - effect: Each enemy within 30 feet that witnesses the attack (including the target - of the attack) must attempt a DC 23 Will save. On a failure, the creature is __frightened - 2__; on a critical failure, it's __frightened 4__. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Grizzly Arrival - range: null - raw_description: '**Grizzly Arrival** [Free Action] (__emotion__, __fear__, __mental__) - **Trigger** The yeti hits a creature in the first round of combat and the yeti - was __hidden__ from that creature at the start of combat. **Effect** Each enemy - within 30 feet that witnesses the attack (including the target of the attack) - must attempt a DC 23 Will save. On a failure, the creature is __frightened 2__; - on a critical failure, it''s __frightened 4__.' - requirements: null - success: null - traits: - - emotion - - fear - - mental - trigger: The yeti hits a creature in the first round of combat and the yeti was - __hidden__ from that creature at the start of combat. -- action_cost: One Action - critical_failure: null - critical_success: null - description: claw - effect: The monster automatically deals that Strike's damage again to the enemy. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Rend - range: null - raw_description: A Rend entry lists a Strike the monster has. **Requirements** The - monster hit the same enemy with two consecutive Strikes of the listed type in - the same round. **Effect** The monster automatically deals that Strike's damage - again to the enemy. - requirements: The monster hit the same enemy with two consecutive Strikes of the - listed type in the same round. - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: 10 - type: fire -ritual_lists: null saves: fort: 15 fort_misc: null @@ -177,48 +157,50 @@ sense_abilities: description: When Hiding, the yeti is concealed by any snowfall, even if it's not thick enough to make other creatures concealed. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Snowblind range: null raw_description: '**Snowblind** When Hiding, the yeti is concealed by any snowfall, even if it''s not thick enough to make other creatures concealed.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +15 - darkvision - scent (imprecise) 30 feet size: Large skills: - bonus: 14 misc: null - name: 'Athletics ' + name: Athletics - bonus: 12 misc: +15 in snow - name: 'Stealth ' + name: Stealth - bonus: 11 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 338 + page_start: '338' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 20 + misc: null type: climb spell_lists: null traits: -- Uncommon -- N -- Large - Humanoid -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: fire diff --git a/data/monsters/young black dragon.yaml b/data/monsters/young black dragon.yaml index cb5491b..f5a849e 100644 --- a/data/monsters/young black dragon.yaml +++ b/data/monsters/young black dragon.yaml @@ -7,64 +7,118 @@ ability_mods: wis_mod: 2 ac: 25 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon breathes a spray of acid that deals 8d6 acid damage in a + 60-foot line (DC 25 basic Reflex save). It can't use Breath Weapon again for 1d4 + rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__acid__, __arcane__, __evocation__) + The dragon breathes a spray of acid that deals 8d6 acid damage in a 60-foot line + (DC 25 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - acid + - arcane + - evocation + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one horns Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one horns Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dragon recharges its Breath Weapon whenever it scores a critical + hit with a Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever + it scores a critical hit with a Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 23 + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: null - effects: null - failure: The creature is frightened 2. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence range: null - raw_description: '**Frightful Presence** 90 feet, DC 23 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: null + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The dragon Strikes with its tail at the triggering creature at a -2 penalty. - If it hits, the creature takes a -2 circumstance penalty to the triggering roll. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Tail Lash - range: null - raw_description: '**Tail Lash** [Reaction] **Trigger** A creature within reach of - the dragon''s tail takes an action to Strike or attempt a skill check; **Effect** - The dragon Strikes with its tail at the triggering creature at a -2 penalty. If - it hits, the creature takes a -2 circumstance penalty to the triggering roll.' - requirements: null - success: null - traits: null trigger: A creature within reach of the dragon's tail takes an action to Strike - or attempt a skill check + or attempt a skill check; Efiect The dragon Strikes with its tail at the triggering + creature at a –2 penalty. If it hits, the creature takes a –2 circumstance penalty + to the triggering roll. description: 'Murderous tyrants of marshes, swamps, bogs, and fens, black dragons terrorize their domains with intense fervor. Gleefully sadistic, they rule their fetid principalities from a deep cave or otherwise isolated part of the swamp with @@ -102,19 +156,18 @@ immunities: - acid - paralyzed - sleep -items: null languages: - Draconic level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+9 type: piercing name: jaws plus_damage: - - formula: 1d6 - type: acid + - formula: null + type: 1d6 acid to_hit: 19 traits: - acid @@ -148,72 +201,7 @@ melee: - reach 10 feet name: Young Black Dragon perception: 15 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon breathes a spray of acid that deals 8d6 acid damage in a - 60-foot line (DC 25 basic Reflex save). It can't use Breath Weapon again for 1d4 - rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__acid__, __arcane__, __evocation__) - The dragon breathes a spray of acid that deals 8d6 acid damage in a 60-foot line - (DC 25 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - acid - - arcane - - evocation - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one horns Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one horns Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon recharges its Breath Weapon whenever it scores a critical - hit with a Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever - it scores a critical hit with a Strike.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 17 fort_misc: null @@ -222,48 +210,45 @@ saves: ref_misc: null will: 15 will_misc: null -sense_abilities: null senses: -- Perception +15 - darkvision - scent (imprecise) 60 feet size: Large skills: - bonus: 14 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 12 misc: null - name: 'Arcana ' + name: Arcana - bonus: 17 misc: null - name: 'Athletics ' + name: Athletics - bonus: 15 misc: null - name: 'Deception ' + name: Deception - bonus: 15 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 16 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 105 + page_start: '105' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 100 + misc: null type: fly - amount: 40 + misc: null type: swim spell_lists: null traits: -- CE -- Large - Acid - Amphibious - Dragon -type: Creature -weaknesses: null diff --git a/data/monsters/young blue dragon.yaml b/data/monsters/young blue dragon.yaml index 738892b..f4e8be8 100644 --- a/data/monsters/young blue dragon.yaml +++ b/data/monsters/young blue dragon.yaml @@ -7,63 +7,147 @@ ability_mods: wis_mod: 3 ac: 28 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon breathes lightning that deals 5d12 electricity damage in + an 80-foot line (DC 28 basic Reflex save). It can't use Breath Weapon again for + 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __electricity__, + __evocation__) The dragon breathes lightning that deals 5d12 electricity damage + in an 80-foot line (DC 28 basic Reflex save). It can''t use Breath Weapon again + for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - electricity + - evocation + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When casting __create water__, the dragon can attempt to destroy liquid + instead of creating it, turning an equal amount of liquid into sand. This destroys + liquid magic or alchemical items if they're of a lower level than the dragon (a + creature can attempt a DC 26 Will save to protect all liquids in its possession). + This doesn't affect the liquids in a creature's body. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Desert Thirst + range: null + raw_description: '**Desert Thirst** (__arcane__, __transmutation__) When casting + __create water__, the dragon can attempt to destroy liquid instead of creating + it, turning an equal amount of liquid into sand. This destroys liquid magic or + alchemical items if they''re of a lower level than the dragon (a creature can + attempt a DC 26 Will save to protect all liquids in its possession). This doesn''t + affect the liquids in a creature''s body.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - transmutation + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one horns Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one horns Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dragon recharges its Breath Weapon whenever it scores a critical + hit with a Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever + it scores a critical hit with a Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 26 - effect: null - effects: null - failure: The creature is frightened 2. + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. + effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against + the triggering attack. If the dragon is Flying, it descends 10 feet after the + attack is complete. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence range: null - raw_description: '**Frightful Presence** 90 feet, DC 26 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: null + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against - the triggering attack. If the dragon is Flying, it descends 10 feet after the - attack is complete. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wing Deflection - range: null - raw_description: '**Wing Deflection** [Reaction] **Trigger** The dragon is targeted - with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance - bonus to AC against the triggering attack. If the dragon is Flying, it descends - 10 feet after the attack is complete.' - requirements: null - success: null - traits: null trigger: The dragon is targeted with an attack. description: 'Blue dragons are the sleek and poised cosmopolitans of the chromatic dragons. Their brand of evil is organized, manipulative, and regal. Blue dragons @@ -112,20 +196,19 @@ immunities: - electricity - paralyzed - sleep -items: null languages: - Common - Draconic level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+11 type: piercing name: jaws plus_damage: - - formula: 1d12 - type: electricity + - formula: null + type: 1d12 electricity to_hit: 21 traits: - electricity @@ -159,101 +242,7 @@ melee: - reach 10 feet name: Young Blue Dragon perception: 18 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon breathes lightning that deals 5d12 electricity damage in - an 80-foot line (DC 28 basic Reflex save). It can't use Breath Weapon again for - 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __electricity__, - __evocation__) The dragon breathes lightning that deals 5d12 electricity damage - in an 80-foot line (DC 28 basic Reflex save). It can''t use Breath Weapon again - for 1d4 rounds.' - requirements: null - success: null - traits: - - arcane - - electricity - - evocation - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When casting __create water__, the dragon can attempt to destroy liquid - instead of creating it, turning an equal amount of liquid into sand. This destroys - liquid magic or alchemical items if they're of a lower level than the dragon (a - creature can attempt a DC 26 Will save to protect all liquids in its possession). - This doesn't affect the liquids in a creature's body. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Desert Thirst - range: null - raw_description: '**Desert Thirst** (__arcane__, __transmutation__) When casting - __create water__, the dragon can attempt to destroy liquid instead of creating - it, turning an equal amount of liquid into sand. This destroys liquid magic or - alchemical items if they''re of a lower level than the dragon (a creature can - attempt a DC 26 Will save to protect all liquids in its possession). This doesn''t - affect the liquids in a creature''s body.' - requirements: null - success: null - traits: - - arcane - - transmutation - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one horns Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one horns Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon recharges its Breath Weapon whenever it scores a critical - hit with a Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever - it scores a critical hit with a Strike.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 19 fort_misc: null @@ -269,82 +258,81 @@ sense_abilities: description: The dragon can mimic any sound it has heard. It must succeed at a Deception check with a +4 circumstance bonus to do so. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Sound Imitation range: null raw_description: '**Sound Imitation** The dragon can mimic any sound it has heard. It must succeed at a Deception check with a +4 circumstance bonus to do so.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +18 - darkvision - scent (imprecise) 60 feet size: Large skills: - bonus: 15 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 16 misc: null - name: 'Arcana ' + name: Arcana - bonus: 18 misc: null - name: 'Deception ' + name: Deception - bonus: 18 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 18 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 16 misc: null - name: 'Society ' + name: Society - bonus: 15 misc: null - name: 'Stealth ' + name: Stealth - bonus: 16 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary - page_start: 107 + page_start: '107' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 15 + misc: null type: burrow - amount: 100 + misc: null type: fly spell_lists: -- dc: 28 - misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 1 +- attack_bonus: null + cantrips: + - level: 4 spells: - - frequency: at will, see desert thirst - name: create water - requirement: null - - heightened_level: 4 - level: 0 - spells: - - frequency: null + - misc: null name: ghost sound - requirement: null - to_hit: null + constants: null + dc: 28 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: at will; see desert thirst + name: create water + spells_source: Arcane Innate Spells traits: -- LE -- Large - Dragon - Electricity -type: Creature -weaknesses: null diff --git a/data/monsters/young brass dragon.yaml b/data/monsters/young brass dragon.yaml index aa366fb..0843e8a 100644 --- a/data/monsters/young brass dragon.yaml +++ b/data/monsters/young brass dragon.yaml @@ -7,63 +7,116 @@ ability_mods: wis_mod: 1 ac: 25 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The brass dragon breathes fire in a 60-foot line that deals 8d6 fire + damage (DC 26 basic Reflex save). The dragon can't use Breath Weapon again for + 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __evocation__, __fire__) + The brass dragon breathes fire in a 60-foot line that deals 8d6 fire damage (DC + 26 basic Reflex save). The dragon can''t use Breath Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - evocation + - fire + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one jaws Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one jaws Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the dragon scores a critical hit with a Strike, it recharges Breath + Weapon. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** When the dragon scores a critical hit with + a Strike, it recharges Breath Weapon.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CG automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 23 - effect: null - effects: null - failure: The creature is frightened 2. + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. + effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against + the triggering attack. If the dragon is flying, it descends 10 feet after the + attack is complete. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence range: null - raw_description: '**Frightful Presence** 90 feet, DC 23 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: null + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against - the triggering attack. If the dragon is flying, it descends 10 feet after the - attack is complete. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wing Deflection - range: null - raw_description: '**Wing Deflection** [Reaction] **Trigger** The dragon is targeted - with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance - bonus to AC against the triggering attack. If the dragon is flying, it descends - 10 feet after the attack is complete.' - requirements: null - success: null - traits: null trigger: The dragon is targeted with an attack. description: 'Brass dragons are whimsical tricksters who delight in humor and play. They particularly enjoy conversations with humans and other civilized humanoids, @@ -109,7 +162,6 @@ immunities: - fire - paralyzed - sleep -items: null languages: - Common - Draconic @@ -118,15 +170,15 @@ languages: - Sylvan - speak with animals level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d6+8 type: piercing name: jaws plus_damage: - - formula: 1d8 - type: fire + - formula: null + type: 1d8 fire to_hit: 19 traits: - fire @@ -151,72 +203,7 @@ melee: - reach 10 feet name: Young Brass Dragon perception: 15 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The brass dragon breathes fire in a 60-foot line that deals 8d6 fire - damage (DC 26 basic Reflex save). The dragon can't use Breath Weapon again for - 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __evocation__, __fire__) - The brass dragon breathes fire in a 60-foot line that deals 8d6 fire damage (DC - 26 basic Reflex save). The dragon can''t use Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - arcane - - evocation - - fire - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one jaws Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one jaws Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the dragon scores a critical hit with a Strike, it recharges Breath - Weapon. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** When the dragon scores a critical hit with - a Strike, it recharges Breath Weapon.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 16 fort_misc: null @@ -225,9 +212,7 @@ saves: ref_misc: null will: 14 will_misc: null -sense_abilities: null senses: -- Perception +15 - darkvision - scent (imprecise) 60 feet - tremorsense (imprecise) 30 feet @@ -235,46 +220,46 @@ size: Large skills: - bonus: 13 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 18 misc: null - name: 'Athletics ' + name: Athletics - bonus: 15 misc: null - name: 'Deception ' + name: Deception - bonus: 15 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 14 misc: null - name: 'Society ' -source: + name: Society +sources: - abbr: Bestiary - page_start: 117 + page_start: '117' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 30 + misc: null type: burrow - amount: 120 + misc: null type: fly spell_lists: -- dc: 25 - misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: 2 - level: -1 +- attack_bonus: null + cantrips: null + constants: + - level: 2 spells: - - frequency: null + - misc: null name: speak with animals - requirement: null - to_hit: null + dc: 25 + focus_points: null + misc: null + spell_lists: null + spells_source: Arcane Innate Spells traits: -- CG -- Large - Dragon - Fire -type: Creature -weaknesses: null diff --git a/data/monsters/young brine dragon.yaml b/data/monsters/young brine dragon.yaml index a542381..82668bb 100644 --- a/data/monsters/young brine dragon.yaml +++ b/data/monsters/young brine dragon.yaml @@ -7,36 +7,110 @@ ability_mods: wis_mod: 2 ac: 27 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon breathes a spray of acidic salt water that deals 9d6 acid + damage in an 80-foot line (DC 26 basic Reflex save). They can't use Breath Weapon + again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__acid__, __evocation__, __primal__) + The dragon breathes a spray of acidic salt water that deals 9d6 acid damage in + an 80-foot line (DC 26 basic Reflex save). They can''t use Breath Weapon again + for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - acid + - evocation + - primal + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one wing Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one wing Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dragon recharges their Breath Weapon whenever they score a critical + hit with a Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon + whenever they score a critical hit with a Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LN automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 24 + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: null - effects: null - failure: The creature is frightened 2. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 90 feet, DC 24 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + range: 90 feet + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: DC 24 + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion @@ -50,11 +124,11 @@ automatic_abilities: effect: The dragon spits a glob of caustic salt water at the creature. The creature takes 3d6 acid damage (DC 26 basic Reflex save). On a failure, the concentrate action is disrupted. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Brine Spit range: null raw_description: '**Brine Spit [Reaction]** **Trigger **A creature the brine dragon @@ -62,10 +136,12 @@ automatic_abilities: a glob of caustic salt water at the creature. The creature takes 3d6 acid damage (DC 26 basic Reflex save). On a failure, the concentrate action is disrupted.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature the brine dragon observes within 30 feet uses a __concentrate__ - action + trigger: A creature the brine dragon observes within 30 feet uses a concentrate + action; description: 'Brine dragons are usually blue-green in color, with shiny scales, crests that help them glide through the water, and sweeping neck frills. They care little for either good or evil. As they are both opinionated and willing to impose their @@ -107,23 +183,22 @@ hp: 142 hp_misc: null immunities: - acid -- paralyzed -- sleep -items: null +- paralyzed +- sleep languages: - Aquan - Common - Draconic level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+8 type: piercing name: jaws plus_damage: - - formula: 2d4 - type: acid + - formula: null + type: 2d4 acid to_hit: 20 traits: - acid @@ -158,73 +233,8 @@ melee: - reach 10 feet name: Young Brine Dragon perception: 16 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon breathes a spray of acidic salt water that deals 9d6 acid - damage in an 80-foot line (DC 26 basic Reflex save). They can't use Breath Weapon - again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__acid__, __evocation__, __primal__) - The dragon breathes a spray of acidic salt water that deals 9d6 acid damage in - an 80-foot line (DC 26 basic Reflex save). They can''t use Breath Weapon again - for 1d4 rounds.' - requirements: null - success: null - traits: - - acid - - evocation - - primal - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one wing Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one wing Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon recharges their Breath Weapon whenever they score a critical - hit with a Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon - whenever they score a critical hit with a Strike.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 18 fort_misc: null @@ -233,70 +243,65 @@ saves: ref_misc: null will: 16 will_misc: null -sense_abilities: null senses: -- Perception +16 - darkvision - scent (imprecise) 60 feet size: Large skills: - bonus: 14 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 18 misc: null - name: 'Athletics ' + name: Athletics - bonus: 18 misc: null - name: 'Deception ' + name: Deception - bonus: 18 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 16 misc: null - name: 'Nature ' + name: Nature - bonus: 16 misc: null - name: 'Society ' + name: Society - bonus: 14 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 87 + page_start: '87' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 100 + misc: null type: fly - amount: 50 + misc: null type: swim spell_lists: -- dc: 26 - misc: '' - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 2 +- attack_bonus: 18 + cantrips: null + constants: null + dc: 26 + focus_points: null + misc: null + spell_lists: + - level: 2 spells: - - frequency: null + - misc: null name: obscuring mist - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: ×2 + - misc: ×2 name: hydraulic push - requirement: null - to_hit: 18 + spells_source: Primal Innate Spells traits: -- Uncommon -- LN -- Large - Amphibious - Dragon - Elemental - Water -type: Creature -weaknesses: null diff --git a/data/monsters/young bronze dragon.yaml b/data/monsters/young bronze dragon.yaml index 03f2822..4186028 100644 --- a/data/monsters/young bronze dragon.yaml +++ b/data/monsters/young bronze dragon.yaml @@ -7,70 +7,146 @@ ability_mods: wis_mod: 3 ac: 28 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: "The bronze dragon breathes in one of two ways. The dragon can't use\ + \ Breath Weapon again for 1d4 rounds.\n\n * **Lightning** (__arcane__, __electricity__,\ + \ __evocation__); The dragon breathes lightning in a 60-foot line that deals 6d12\ + \ electricity damage (DC 28 basic Reflex save).\n\n * **Repulsion Gas** (__abjuration__,\ + \ __arcane__, __incapacitation__, __mental__); The dragon breathes a 60-foot line\ + \ of repulsive gas. Each creature in the area must succeed at a DC 28 Will save\ + \ or become fleeing from the dragon for 1 round (or 2 rounds on a critical failure)." + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: "**Breath Weapon** [Two Actions] The bronze dragon breathes in\ + \ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\ + \ * **Lightning** (__arcane__, __electricity__, __evocation__); The dragon breathes\ + \ lightning in a 60-foot line that deals 6d12 electricity damage (DC 28 basic\ + \ Reflex save).\n\n * **Repulsion Gas** (__abjuration__, __arcane__, __incapacitation__,\ + \ __mental__); The dragon breathes a 60-foot line of repulsive gas. Each creature\ + \ in the area must succeed at a DC 28 Will save or become fleeing from the dragon\ + \ for 1 round (or 2 rounds on a critical failure)." + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one tail Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one tail Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the dragon scores a critical hit with a Strike, it recharges its + Breath Weapon. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** When the dragon scores a critical hit with + a Strike, it recharges its Breath Weapon.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: For up to 30 minutes per day, the dragon, along with allied creatures + and vessels within 50 feet, can move at double their normal Speed in water. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Water Mastery + range: null + raw_description: '**Water Mastery** (__arcane__, __transmutation__, __water__) For + up to 30 minutes per day, the dragon, along with allied creatures and vessels + within 50 feet, can move at double their normal Speed in water.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - transmutation + - water + trigger: null alignment: LG automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 26 + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: null - effects: null - failure: The creature is frightened 2. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence range: null - raw_description: '**Frightful Presence** 90 feet, DC 26 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: null + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: Jaws only. - effect: You lash out at a foe that leaves an opening. Make a melee Strike against - the triggering creature. If your attack is a critical hit and the trigger was - a manipulate action, you disrupt that action. This Strike doesn't count toward - your multiple attack penalty, and your multiple attack penalty doesn't apply to - this Strike. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Attack of Opportunity - range: null - raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within - your reach uses a manipulate action or a move action, makes a ranged attack, or - leaves a square during a move action it''s using. **Effect** You lash out at a - foe that leaves an opening. Make a melee Strike against the triggering creature. - If your attack is a critical hit and the trigger was a manipulate action, you - disrupt that action. This Strike doesn''t count toward your multiple attack penalty, - and your multiple attack penalty doesn''t apply to this Strike.' - requirements: null - success: null - traits: null - trigger: A creature within your reach uses a manipulate action or a move action, - makes a ranged attack, or leaves a square during a move action it's using. description: 'Bronze dragons are among the most common of metallic dragons and the most likely to ally with mortals on worthy quests. However, they are naturally scholarly creatures who would rather remain in their lairs studying esoteric lore than go @@ -107,7 +183,6 @@ immunities: - electricity - paralyzed - sleep -items: null languages: - Aquan - Common @@ -116,15 +191,15 @@ languages: - Elven - speak with animals level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+11 type: piercing name: jaws plus_damage: - - formula: 1d12 - type: electricity + - formula: null + type: 1d12 electricity to_hit: 21 traits: - electricity @@ -149,145 +224,7 @@ melee: - reach 10 feet name: Young Bronze Dragon perception: 18 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The bronze dragon breathes in one of two ways. The dragon can't use - Breath Weapon again for 1d4 rounds. - effect: null - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: The dragon breathes lightning in a 60-foot line that deals 6d12 electricity - damage (DC 28 basic Reflex save). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Lightning - range: null - raw_description: '**Lightning** (__arcane__, __electricity__, __evocation__); - The dragon breathes lightning in a 60-foot line that deals 6d12 electricity - damage (DC 28 basic Reflex save).' - requirements: null - success: null - traits: - - arcane - - electricity - - evocation - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: The dragon breathes a 60-foot line of repulsive gas. Each creature - in the area must succeed at a DC 28 Will save or become fleeing from the dragon - for 1 round (or 2 rounds on a critical failure). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Repulsion Gas - range: null - raw_description: '**Repulsion Gas** (__abjuration__, __arcane__, __incapacitation__, - __mental__); The dragon breathes a 60-foot line of repulsive gas. Each creature - in the area must succeed at a DC 28 Will save or become fleeing from the dragon - for 1 round (or 2 rounds on a critical failure).' - requirements: null - success: null - traits: - - abjuration - - arcane - - incapacitation - - mental - trigger: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: "**Breath Weapon** [Two Actions] The bronze dragon breathes in\ - \ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds. \n\ - \n * **Lightning** (__arcane__, __electricity__, __evocation__); The dragon breathes\ - \ lightning in a 60-foot line that deals 6d12 electricity damage (DC 28 basic\ - \ Reflex save).\n\n * **Repulsion Gas** (__abjuration__, __arcane__, __incapacitation__,\ - \ __mental__); The dragon breathes a 60-foot line of repulsive gas. Each creature\ - \ in the area must succeed at a DC 28 Will save or become fleeing from the dragon\ - \ for 1 round (or 2 rounds on a critical failure)." - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one tail Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one tail Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the dragon scores a critical hit with a Strike, it recharges its - Breath Weapon. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** When the dragon scores a critical hit with - a Strike, it recharges its Breath Weapon.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: For up to 30 minutes per day, the dragon, along with allied creatures - and vessels within 50 feet, can move at double their normal Speed in water. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Water Mastery - range: null - raw_description: '**Water Mastery** (__arcane__, __transmutation__, __water__) For - up to 30 minutes per day, the dragon, along with allied creatures and vessels - within 50 feet, can move at double their normal Speed in water.' - requirements: null - success: null - traits: - - arcane - - transmutation - - water - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 19 fort_misc: null @@ -296,65 +233,63 @@ saves: ref_misc: null will: 19 will_misc: null -sense_abilities: null senses: -- Perception +18 - darkvision - scent (imprecise) 60 feet size: Large skills: - bonus: 16 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 20 misc: null - name: 'Arcana ' + name: Arcana - bonus: 18 misc: null - name: 'Athletics ' + name: Athletics - bonus: 18 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 18 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 18 misc: null - name: 'Occultism ' + name: Occultism - bonus: 16 misc: null - name: 'Society ' + name: Society - bonus: 16 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 119 + page_start: '119' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 120 + misc: null type: fly - amount: 40 + misc: null type: swim spell_lists: -- dc: 28 - misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: 2 - level: -1 +- attack_bonus: null + cantrips: null + constants: + - level: 2 spells: - - frequency: null + - misc: null name: speak with animals - requirement: null - to_hit: null + dc: 28 + focus_points: null + misc: null + spell_lists: null + spells_source: Arcane Innate Spells traits: -- LG -- Large - Amphibious - Dragon - Water -type: Creature -weaknesses: null diff --git a/data/monsters/young cloud dragon.yaml b/data/monsters/young cloud dragon.yaml index a4a88db..886d352 100644 --- a/data/monsters/young cloud dragon.yaml +++ b/data/monsters/young cloud dragon.yaml @@ -7,36 +7,130 @@ ability_mods: wis_mod: 4 ac: 30 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon breathes a thundercloud that deals 11d6 electricity damage + in a 40-foot cone (DC 29 basic Reflex save). They can't use Breath Weapon again + for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__electricity__, __evocation__, + __primal__) The dragon breathes a thundercloud that deals 11d6 electricity damage + in a 40-foot cone (DC 29 basic Reflex save). They can''t use Breath Weapon again + for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - electricity + - evocation + - primal + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The cloud dragon can tread on clouds or fog as though on solid ground. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Cloud Walk + range: null + raw_description: '**Cloud Walk** The cloud dragon can tread on clouds or fog as + though on solid ground.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one horn Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one horn Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dragon recharges their Breath Weapon whenever they score a critical + hit with a Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon + whenever they score a critical hit with a Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 26 + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: null - effects: null - failure: The creature is frightened 2. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 90 feet, DC 26 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + range: 90 feet + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: DC 26 + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion @@ -47,12 +141,16 @@ automatic_abilities: critical_failure: null critical_success: null description: null - effect: The dragon is aware of the attack and has a free wing - effects: null + effect: The cloud dragon flexes a wing and creates a billowing cloud of mist. The + dragon is treated as if they were __hidden__ for the purposes of resolving the + triggering attack, so normally the attacker must succeed at a DC 11 flat check + to target them. The dragon also gains a +4 circumstance bonus to AC against the + triggering attack. failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Deflecting Cloud range: null raw_description: '**Deflecting Cloud [Reaction]** **Trigger **The dragon is the @@ -62,10 +160,13 @@ automatic_abilities: of resolving the triggering attack, so normally the attacker must succeed at a DC 11 flat check to target them. The dragon also gains a +4 circumstance bonus to AC against the triggering attack.' - requirements: null + requirements: The dragon is aware of the attack and has a free wing + saving_throw: null + stages: null success: null traits: null - trigger: The dragon is the target of a ranged attack + trigger: The dragon is the target of a ranged attack; Requirements The dragon is + aware of the attack and has a free wing; description: 'At heart, cloud dragons are wanderers, explorers, and travelers who enjoy nothing more than seeing new lands and meeting unusual creatures. Cloud dragons range in color from light blue to a pale, milky white and have thick, curling horns @@ -111,23 +212,22 @@ hp: 175 hp_misc: null immunities: - electricity -- paralyzed -- sleep -items: null +- paralyzed +- sleep languages: - Auran - Common - Draconic level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+13 type: piercing name: jaws plus_damage: - - formula: 1d12 - type: electricity + - formula: null + type: 1d12 electricity to_hit: 23 traits: - electricity @@ -162,91 +262,8 @@ melee: - reach 10 feet name: Young Cloud Dragon perception: 22 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon breathes a thundercloud that deals 11d6 electricity damage - in a 40-foot cone (DC 29 basic Reflex save). They can't use Breath Weapon again - for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__electricity__, __evocation__, - __primal__) The dragon breathes a thundercloud that deals 11d6 electricity damage - in a 40-foot cone (DC 29 basic Reflex save). They can''t use Breath Weapon again - for 1d4 rounds.' - requirements: null - success: null - traits: - - electricity - - evocation - - primal - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The cloud dragon can tread on clouds or fog as though on solid ground. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Cloud Walk - range: null - raw_description: '**Cloud Walk** The cloud dragon can tread on clouds or fog as - though on solid ground.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one horn Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one horn Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon recharges their Breath Weapon whenever they score a critical - hit with a Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon - whenever they score a critical hit with a Strike.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 21 fort_misc: null @@ -262,21 +279,22 @@ sense_abilities: description: Fog and mist don't impair a cloud dragon's vision; they ignore the __concealed__ condition from fog and mist. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Mist Vision range: null raw_description: '**Mist Vision** Fog and mist don''t impair a cloud dragon''s vision; they ignore the __concealed__ condition from fog and mist.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +22 - darkvision - mist vision - scent (imprecise) 60 feet @@ -284,63 +302,60 @@ size: Large skills: - bonus: 20 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 21 misc: null - name: 'Athletics ' + name: Athletics - bonus: 20 misc: null - name: 'Deception ' + name: Deception - bonus: 18 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 22 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 18 misc: null - name: 'Nature ' + name: Nature - bonus: 18 misc: null - name: 'Stealth ' + name: Stealth - bonus: 16 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 89 + page_start: '89' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 140 + misc: null type: fly - amount: null + misc: null type: cloud walk spell_lists: -- dc: 29 +- attack_bonus: null + cantrips: null + constants: null + dc: 29 + focus_points: null misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 2 + spell_lists: + - level: 2 spells: - - frequency: null + - misc: null name: obscuring mist - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: at will + - misc: at will name: gust of wind - requirement: null - to_hit: null + spells_source: Primal Innate Spells traits: -- Uncommon -- N -- Large - Air - Dragon - Elemental -type: Creature -weaknesses: null diff --git a/data/monsters/young copper dragon.yaml b/data/monsters/young copper dragon.yaml index d4d6fab..4e83203 100644 --- a/data/monsters/young copper dragon.yaml +++ b/data/monsters/young copper dragon.yaml @@ -7,62 +7,140 @@ ability_mods: wis_mod: 2 ac: 27 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: "The copper dragon breathes in one of two ways. The dragon can't use\ + \ Breath Weapon again for 1d4 rounds.\n\n * **Acid** (__acid__, __arcane__, __evocation__);\ + \ The dragon breathes acid in a 60-foot line that deals 8d6 acid damage (DC 26\ + \ basic Fortitude save).\n\n * **Slowing Gas** (__arcane__, __transmutation__);\ + \ The dragon breathes a 60-foot line of slowing gas. Each creature in the area\ + \ must succeed at a DC 26 Fortitude save or be __slowed 1__ for 1 round (or __slowed\ + \ 2__ on a critical failure)." + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: "**Breath Weapon** [Two Actions] The copper dragon breathes in\ + \ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\ + \ * **Acid** (__acid__, __arcane__, __evocation__); The dragon breathes acid\ + \ in a 60-foot line that deals 8d6 acid damage (DC 26 basic Fortitude save).\n\ + \n * **Slowing Gas** (__arcane__, __transmutation__); The dragon breathes a 60-foot\ + \ line of slowing gas. Each creature in the area must succeed at a DC 26 Fortitude\ + \ save or be __slowed 1__ for 1 round (or __slowed 2__ on a critical failure)." + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dragon's climb speed functions only when climbing stone surfaces. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Climb Stone + range: null + raw_description: '**Climb Stone** The dragon''s climb speed functions only when + climbing stone surfaces.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one tail Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one tail Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the dragon scores a critical hit with a Strike, it recharges Breath + Weapon. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** When the dragon scores a critical hit with + a Strike, it recharges Breath Weapon.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CG automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 23 - effect: null - effects: null - failure: The creature is frightened 2. + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. + effect: The dragon makes a tail Strike at the creature with a –2 penalty. If it + hits, the dragon disrupts the triggering action. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence range: null - raw_description: '**Frightful Presence** 90 feet, DC 23 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: null + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The dragon makes a tail Strike at the creature with a -2 penalty. If it - hits, the dragon disrupts the triggering action. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Twisting Tail - range: null - raw_description: '**Twisting Tail** [Reaction] **Trigger** A creature within reach - of the copper dragon''s tail uses a move action or leaves a square during a move - action it''s using. **Effect** The dragon makes a tail Strike at the creature - with a -2 penalty. If it hits, the dragon disrupts the triggering action.' - requirements: null - success: null - traits: null trigger: A creature within reach of the copper dragon's tail uses a move action or leaves a square during a move action it's using. description: 'Capricious and always eager to share a good laugh, copper dragons are @@ -104,21 +182,20 @@ immunities: - acid - paralyzed - sleep -items: null languages: - Common - Draconic - Gnomish level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+8 type: piercing name: jaws plus_damage: - - formula: 1d8 - type: acid + - formula: null + type: 1d8 acid to_hit: 20 traits: - acid @@ -143,136 +220,7 @@ melee: - reach 15 feet name: Young Copper Dragon perception: 16 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The copper dragon breathes in one of two ways. The dragon can't use - Breath Weapon again for 1d4 rounds. - effect: null - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: The dragon breathes acid in a 60-foot line that deals 8d6 acid damage - (DC 26 basic Fortitude save). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Acid - range: null - raw_description: '**Acid** (__acid__, __arcane__, __evocation__); The dragon breathes - acid in a 60-foot line that deals 8d6 acid damage (DC 26 basic Fortitude save).' - requirements: null - success: null - traits: - - acid - - arcane - - evocation - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: The dragon breathes a 60-foot line of slowing gas. Each creature - in the area must succeed at a DC 26 Fortitude save or be __slowed 1__ for 1 - round (or __slowed 2__ on a critical failure). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Slowing Gas - range: null - raw_description: '**Slowing Gas** (__arcane__, __transmutation__); The dragon - breathes a 60-foot line of slowing gas. Each creature in the area must succeed - at a DC 26 Fortitude save or be __slowed 1__ for 1 round (or __slowed 2__ on - a critical failure).' - requirements: null - success: null - traits: - - arcane - - transmutation - trigger: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: "**Breath Weapon** [Two Actions] The copper dragon breathes in\ - \ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds. \n\ - \n * **Acid** (__acid__, __arcane__, __evocation__); The dragon breathes acid\ - \ in a 60-foot line that deals 8d6 acid damage (DC 26 basic Fortitude save).\n\ - \n * **Slowing Gas** (__arcane__, __transmutation__); The dragon breathes a 60-foot\ - \ line of slowing gas. Each creature in the area must succeed at a DC 26 Fortitude\ - \ save or be __slowed 1__ for 1 round (or __slowed 2__ on a critical failure)." - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon's climb speed functions only when climbing stone surfaces. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Climb Stone - range: null - raw_description: '**Climb Stone** The dragon''s climb speed functions only when - climbing stone surfaces.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one tail Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one tail Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the dragon scores a critical hit with a Strike, it recharges Breath - Weapon. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** When the dragon scores a critical hit with - a Strike, it recharges Breath Weapon.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 16 fort_misc: null @@ -281,61 +229,59 @@ saves: ref_misc: null will: 16 will_misc: null -sense_abilities: null senses: -- Perception +16 - darkvision - scent (imprecise) 60 feet size: Large skills: - bonus: 17 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 17 misc: null - name: 'Athletics ' + name: Athletics - bonus: 14 misc: null - name: 'Crafting ' + name: Crafting - bonus: 15 misc: null - name: 'Deception ' + name: Deception - bonus: 16 misc: null - name: 'Performance ' + name: Performance - bonus: 16 misc: null - name: 'Society ' + name: Society - bonus: 17 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 121 + page_start: '121' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 120 + misc: null type: fly - amount: 30 + misc: null type: climb stone spell_lists: -- dc: 27 +- attack_bonus: null + cantrips: null + constants: null + dc: 27 + focus_points: null misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 1 + spell_lists: + - level: 1 spells: - - frequency: at will + - misc: at will name: grease - requirement: null - to_hit: null + spells_source: Arcane Innate Spells traits: -- CG -- Large - Dragon - Earth -type: Creature -weaknesses: null diff --git a/data/monsters/young crystal dragon.yaml b/data/monsters/young crystal dragon.yaml index 121778d..218bc17 100644 --- a/data/monsters/young crystal dragon.yaml +++ b/data/monsters/young crystal dragon.yaml @@ -7,36 +7,109 @@ ability_mods: wis_mod: 2 ac: 27 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon breathes a flurry of piercing crystals that deal 8d6 piercing + damage in a 30-foot cone (DC 25 basic Reflex save). They can't use Breath Weapon + again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __primal__) The + dragon breathes a flurry of piercing crystals that deal 8d6 piercing damage in + a 30-foot cone (DC 25 basic Reflex save). They can''t use Breath Weapon again + for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - evocation + - primal + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one tail Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one tail Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dragon recharges their Breath Weapon whenever they critically hit + with a Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon + whenever they critically hit with a Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NG automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 25 + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: null - effects: null - failure: The creature is frightened 2. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 90 feet, DC 25 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + range: 90 feet + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: DC 25 + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion @@ -47,24 +120,26 @@ automatic_abilities: critical_failure: null critical_success: null description: null - effect: The dragon makes a tail Strike at the creature with a -2 penalty. If it + effect: The dragon makes a tail Strike at the creature with a –2 penalty. If it hits, the dragon disrupts the creature's action. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Twisting Tail range: null raw_description: '**Twisting Tail [Reaction]** **Trigger **A creature within reach of the dragon''s tail uses a __move__ action or leaves a square during a move action it''s using; **Effect **The dragon makes a tail Strike at the creature - with a -2 penalty. If it hits, the dragon disrupts the creature''s action.' + with a –2 penalty. If it hits, the dragon disrupts the creature''s action.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: A creature within reach of the dragon's tail uses a __move__ action or - leaves a square during a move action it's using + trigger: A creature within reach of the dragon's tail uses a move action or leaves + a square during a move action it's using; description: 'Good-natured but vain, crystal dragons are beautiful creatures with brilliant hides made of multicolored crystal and gemstone. Their beauty is a source of great pride but is also something of a weakness, as crystal dragons are easily @@ -106,23 +181,22 @@ description: 'Good-natured but vain, crystal dragons are beautiful creatures wit hp: 105 hp_misc: null immunities: -- paralyzed -- sleep -items: null +- paralyzed +- sleep languages: - Common - Draconic - Terran level: 7 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+8 type: slashing name: jaws plus_damage: - - formula: 2d6 - type: piercing + - formula: null + type: 2d6 piercing to_hit: 18 traits: - sonic @@ -147,74 +221,8 @@ melee: - reach 15 feet name: Young Crystal Dragon perception: 15 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon breathes a flurry of piercing crystals that deal 8d6 piercing - damage in a 30-foot cone (DC 25 basic Reflex save). They can't use Breath Weapon - again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __primal__) The - dragon breathes a flurry of piercing crystals that deal 8d6 piercing damage in - a 30-foot cone (DC 25 basic Reflex save). They can''t use Breath Weapon again - for 1d4 rounds.' - requirements: null - success: null - traits: - - evocation - - primal - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one tail Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one tail Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon recharges their Breath Weapon whenever they critically hit - with a Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon - whenever they critically hit with a Strike.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: 5 - type: sonic -ritual_lists: null saves: fort: 16 fort_misc: null @@ -223,9 +231,7 @@ saves: ref_misc: null will: 15 will_misc: null -sense_abilities: null senses: -- Perception +15 - darkvision - scent (imprecise) 60 feet - tremorsense (imprecise) 30 feet @@ -233,60 +239,61 @@ size: Large skills: - bonus: 14 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 16 misc: null - name: 'Athletics ' + name: Athletics - bonus: 15 misc: null - name: 'Deception ' + name: Deception - bonus: 15 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 15 misc: null - name: 'Nature ' + name: Nature - bonus: 18 misc: null - name: 'Stealth ' + name: Stealth - bonus: 15 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 91 + page_start: '91' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 30 + misc: null type: burrow - amount: 100 + misc: null type: fly spell_lists: -- dc: 25 - misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 3 +- attack_bonus: null + cantrips: + - level: 3 spells: - - frequency: null - name: color spray - requirement: null - - heightened_level: 3 - level: 0 - spells: - - frequency: null + - misc: null name: dancing lights - requirement: null - to_hit: null + constants: null + dc: 25 + focus_points: null + misc: null + spell_lists: + - level: 3 + spells: + - misc: null + name: color spray + spells_source: Primal Innate Spells traits: -- Uncommon -- NG -- Large - Dragon - Earth - Elemental -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: sonic diff --git a/data/monsters/young gold dragon.yaml b/data/monsters/young gold dragon.yaml index 798377b..c567410 100644 --- a/data/monsters/young gold dragon.yaml +++ b/data/monsters/young gold dragon.yaml @@ -7,70 +7,122 @@ ability_mods: wis_mod: 4 ac: 32 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: "The gold dragon breathes in one of two ways. The dragon can't use\ + \ Breath Weapon again for 1d4 rounds.\n\n * **Flame** (__arcane__, __evocation__,\ + \ __fire__); The dragon breathes a blast of flame in a 30-foot cone that deals\ + \ 11d6 fire damage (DC 31 basic Reflex save).\n\n * **Weakening Gas** (__arcane__,\ + \ __necromancy__); The dragon breathes a blast of weakening gas. Each creature\ + \ within a 30-foot cone must succeed at a DC 31 Fortitude save or become __enfeebled\ + \ 1__ for 1 minute (or __enfeebled 2__ on a critical failure)." + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: "**Breath Weapon** [Two Actions] The gold dragon breathes in one\ + \ of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n *\ + \ **Flame** (__arcane__, __evocation__, __fire__); The dragon breathes a blast\ + \ of flame in a 30-foot cone that deals 11d6 fire damage (DC 31 basic Reflex save).\n\ + \n * **Weakening Gas** (__arcane__, __necromancy__); The dragon breathes a blast\ + \ of weakening gas. Each creature within a 30-foot cone must succeed at a DC 31\ + \ Fortitude save or become __enfeebled 1__ for 1 minute (or __enfeebled 2__ on\ + \ a critical failure)." + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The gold dragon makes two claw Strikes and one horns Strike in any + order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The gold dragon makes two claw + Strikes and one horns Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the gold dragon scores a critical hit with a Strike, it recharges + Breath Weapon. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** When the gold dragon scores a critical hit + with a Strike, it recharges Breath Weapon.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LG automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 27 + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: null - effects: null - failure: The creature is frightened 2. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence range: null - raw_description: '**Frightful Presence** 90 feet, DC 27 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: null + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: Jaws only. - effect: You lash out at a foe that leaves an opening. Make a melee Strike against - the triggering creature. If your attack is a critical hit and the trigger was - a manipulate action, you disrupt that action. This Strike doesn't count toward - your multiple attack penalty, and your multiple attack penalty doesn't apply to - this Strike. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Attack of Opportunity - range: null - raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within - your reach uses a manipulate action or a move action, makes a ranged attack, or - leaves a square during a move action it''s using. **Effect** You lash out at a - foe that leaves an opening. Make a melee Strike against the triggering creature. - If your attack is a critical hit and the trigger was a manipulate action, you - disrupt that action. This Strike doesn''t count toward your multiple attack penalty, - and your multiple attack penalty doesn''t apply to this Strike.' - requirements: null - success: null - traits: null - trigger: A creature within your reach uses a manipulate action or a move action, - makes a ranged attack, or leaves a square during a move action it's using. description: 'Gold dragons are the epitome of metallic dragonkind, unrivaled in their strength as well as their wisdom. They command the unwavering reverence of all other metallic dragons, who view gold dragons as their leaders and counselors. Golds rival @@ -104,6 +156,8 @@ description: 'Gold dragons are the epitome of metallic dragonkind, unrivaled in from truly important matters. + + A gold dragon''s incredible foresight and unparalleled enlightenment means they are unlikely to interfere in the business of individual mortals, though the rare person who captures the attention of a gold dragon is fortunate indeed, for there @@ -113,6 +167,8 @@ description: 'Gold dragons are the epitome of metallic dragonkind, unrivaled in last-minute intermediation. + + Gold dragons are often found in warm grasslands and savannas, lands where they can enjoy long, meditative flights without attracting the attention of potential enemies. They tend to sleep either out in the open in a barren, remote place, or within a @@ -131,22 +187,21 @@ immunities: - fire - paralyzed - sleep -items: null languages: - Common - Draconic - Elven - Sylvan level: 11 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+12 type: piercing name: jaws plus_damage: - - formula: 2d6 - type: fire + - formula: null + type: 2d6 fire to_hit: 24 traits: - fire @@ -181,123 +236,7 @@ melee: - reach 10 feet name: Young Gold Dragon perception: 21 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The gold dragon breathes in one of two ways. The dragon can't use Breath - Weapon again for 1d4 rounds. - effect: null - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: The dragon breathes a blast of flame in a 30-foot cone that deals - 11d6 fire damage (DC 31 basic Reflex save). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Flame - range: null - raw_description: '**Flame** (__arcane__, __evocation__, __fire__); The dragon - breathes a blast of flame in a 30-foot cone that deals 11d6 fire damage (DC - 31 basic Reflex save).' - requirements: null - success: null - traits: - - arcane - - evocation - - fire - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: The dragon breathes a blast of weakening gas. Each creature within - a 30-foot cone must succeed at a DC 31 Fortitude save or become __enfeebled - 1__ for 1 minute (or __enfeebled 2__ on a critical failure). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Weakening Gas - range: null - raw_description: '**Weakening Gas** (__arcane__, __necromancy__); The dragon breathes - a blast of weakening gas. Each creature within a 30-foot cone must succeed at - a DC 31 Fortitude save or become __enfeebled 1__ for 1 minute (or __enfeebled - 2__ on a critical failure).' - requirements: null - success: null - traits: - - arcane - - necromancy - trigger: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: "**Breath Weapon** [Two Actions] The gold dragon breathes in one\ - \ of two ways. The dragon can't use Breath Weapon again for 1d4 rounds. \n\n \ - \ * **Flame** (__arcane__, __evocation__, __fire__); The dragon breathes a blast\ - \ of flame in a 30-foot cone that deals 11d6 fire damage (DC 31 basic Reflex save).\n\ - \n * **Weakening Gas** (__arcane__, __necromancy__); The dragon breathes a blast\ - \ of weakening gas. Each creature within a 30-foot cone must succeed at a DC 31\ - \ Fortitude save or become __enfeebled 1__ for 1 minute (or __enfeebled 2__ on\ - \ a critical failure)." - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The gold dragon makes two claw Strikes and one horns Strike in any - order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The gold dragon makes two claw - Strikes and one horns Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the gold dragon scores a critical hit with a Strike, it recharges - Breath Weapon. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** When the gold dragon scores a critical hit - with a Strike, it recharges Breath Weapon.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 10 - type: cold -ritual_lists: null +ranged_attacks: null saves: fort: 22 fort_misc: null @@ -306,67 +245,67 @@ saves: ref_misc: null will: 22 will_misc: null -sense_abilities: null senses: -- Perception +21 - darkvision - scent (imprecise) 60 feet size: Large skills: - bonus: 17 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 18 misc: null - name: 'Arcana ' + name: Arcana - bonus: 23 misc: null - name: 'Athletics ' + name: Athletics - bonus: 23 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 21 misc: null - name: 'Medicine ' + name: Medicine - bonus: 21 misc: null - name: 'Religion ' + name: Religion - bonus: 18 misc: null - name: 'Society ' -source: + name: Society +sources: - abbr: Bestiary - page_start: 124 + page_start: '124' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 140 + misc: null type: fly - amount: 40 + misc: null type: swim spell_lists: -- dc: 29 +- attack_bonus: null + cantrips: null + constants: null + dc: 29 + focus_points: null misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 3 + spell_lists: + - level: 3 spells: - - frequency: gems only + - misc: gems only name: locate - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: evil only + - misc: evil only name: detect alignment - requirement: null - to_hit: null + spells_source: Arcane Innate Spells traits: -- LG -- Large - Dragon - Fire -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: cold diff --git a/data/monsters/young green dragon.yaml b/data/monsters/young green dragon.yaml index 06bbe26..1e3d9eb 100644 --- a/data/monsters/young green dragon.yaml +++ b/data/monsters/young green dragon.yaml @@ -7,62 +7,136 @@ ability_mods: wis_mod: 2 ac: 28 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon breathes a toxic cloud that deals 9d6 poison damage in a + 40-foot cone (DC 25 basic Fortitude save). It can't use Breath Weapon again for + 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __evocation__, __poison__) + The dragon breathes a toxic cloud that deals 9d6 poison damage in a 40-foot cone + (DC 25 basic Fortitude save). It can''t use Breath Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - evocation + - poison + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one horn Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one horn Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dragon recharges its Breath Weapon whenever it scores a critical + hit with a Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever + it scores a critical hit with a Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The green dragon ignores difficult terrain and greater difficult terrain + from non-magical foliage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Woodland Stride + range: null + raw_description: '**Woodland Stride** The green dragon ignores difficult terrain + and greater difficult terrain from non-magical foliage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 24 - effect: null - effects: null - failure: The creature is frightened 2. + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. + effect: The dragon makes a tail Strike at the creature with a –2 penalty. If it + hits, the dragon disrupts the creature's action. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence range: null - raw_description: '**Frightful Presence** 90 feet, DC 24 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: null + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The dragon makes a tail Strike at the creature with a -2 penalty. If it - hits, the dragon disrupts the creature's action. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Twisting Tail - range: null - raw_description: '**Twisting Tail** [Reaction] **Trigger** A creature within reach - of the dragon''s tail uses a move action or leaves a square during a move action - it''s using. **Effect** The dragon makes a tail Strike at the creature with a - -2 penalty. If it hits, the dragon disrupts the creature''s action.' - requirements: null - success: null - traits: null trigger: A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using. description: 'Green dragons are the most contemplative of the chromatic dragons as @@ -113,20 +187,19 @@ immunities: - paralyzed - poison - sleep -items: null languages: - Common - Draconic level: 8 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+8 type: piercing name: jaws plus_damage: - - formula: 2d4 - type: poison + - formula: null + type: 2d4 poison to_hit: 20 traits: - poison @@ -160,91 +233,7 @@ melee: - reach 10 feet name: Young Green Dragon perception: 16 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon breathes a toxic cloud that deals 9d6 poison damage in a - 40-foot cone (DC 25 basic Fortitude save). It can't use Breath Weapon again for - 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __evocation__, __poison__) - The dragon breathes a toxic cloud that deals 9d6 poison damage in a 40-foot cone - (DC 25 basic Fortitude save). It can''t use Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - arcane - - evocation - - poison - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one horn Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one horn Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon recharges its Breath Weapon whenever it scores a critical - hit with a Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever - it scores a critical hit with a Strike.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The green dragon ignores difficult terrain and greater difficult terrain - from non-magical foliage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Woodland Stride - range: null - raw_description: '**Woodland Stride** The green dragon ignores difficult terrain - and greater difficult terrain from non-magical foliage.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 16 fort_misc: null @@ -253,78 +242,75 @@ saves: ref_misc: null will: 17 will_misc: null -sense_abilities: null senses: -- Perception +16 - darkvision - scent (imprecise) 60 feet size: Large skills: - bonus: 13 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 16 misc: null - name: 'Arcana ' + name: Arcana - bonus: 17 misc: null - name: 'Athletics ' + name: Athletics - bonus: 14 misc: null - name: 'Deception ' + name: Deception - bonus: 16 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 16 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 14 misc: null - name: 'Nature ' + name: Nature - bonus: 17 misc: null - name: 'Occultism ' + name: Occultism - bonus: 14 misc: null - name: 'Society ' + name: Society - bonus: 15 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 109 + page_start: '109' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 120 + misc: null type: fly - amount: 30 + misc: null type: swim - amount: null + misc: null type: woodland stride spell_lists: -- dc: 26 +- attack_bonus: null + cantrips: null + constants: null + dc: 26 + focus_points: null misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 2 + spell_lists: + - level: 2 spells: - - frequency: null + - misc: null name: entangle - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: x2 + - misc: x2 name: charm - requirement: null - to_hit: null + spells_source: Arcane Innate Spells traits: -- LE -- Large - Amphibious - Dragon -type: Creature -weaknesses: null diff --git a/data/monsters/young magma dragon.yaml b/data/monsters/young magma dragon.yaml index 85ae0fb..6fc86e1 100644 --- a/data/monsters/young magma dragon.yaml +++ b/data/monsters/young magma dragon.yaml @@ -7,37 +7,136 @@ ability_mods: wis_mod: 3 ac: 28 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon breathes a blast of magma that deals 5d6 fire damage and + 3d12 bludgeoning damage in a 30-foot cone (DC 28 basic Reflex save). They can't + use Breath Weapon again for 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __fire__, __primal__) + The dragon breathes a blast of magma that deals 5d6 fire damage and 3d12 bludgeoning + damage in a 30-foot cone (DC 28 basic Reflex save). They can''t use Breath Weapon + again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - evocation + - fire + - primal + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one horn Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one horn Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dragon recharges their Breath Weapon whenever they score a critical + hit with a Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon + whenever they score a critical hit with a Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A magma dragon's swim Speed functions only when the dragon is __Swimming__ + through magma or molten lava. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Magma Swim + range: null + raw_description: '**Magma Swim** A magma dragon''s swim Speed functions only when + the dragon is __Swimming__ through magma or molten lava.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CN automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: ' (__aura__, __emotion__, __fear__, __mental__) 90 feet, DC 24' + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: null - effects: null - failure: The creature is frightened 2. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence range: null - raw_description: '**Frightful Presence** (__aura__, __emotion__, __fear__, __mental__) - 90 feet, DC 24 A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster''s Frightful Presence for 1 minute. + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. - traits: null + saving_throw: null + stages: null + success: The creature is __frightened 1__. + traits: + - aura + - emotion + - fear + - mental trigger: null - action_cost: Reaction critical_failure: null @@ -46,11 +145,11 @@ automatic_abilities: effect: The dragon raises a wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, they descend 10 feet after the attack. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Wing Deflection range: null raw_description: '**Wing Deflection [Reaction]** **Trigger **The dragon is targeted @@ -58,9 +157,11 @@ automatic_abilities: bonus to AC against the triggering attack. If the dragon is Flying, they descend 10 feet after the attack.' requirements: null + saving_throw: null + stages: null success: null traits: null - trigger: The dragon is targeted with an attack + trigger: The dragon is targeted with an attack; description: 'Magma dragons have a reputation among other dragons for being unpredictable and brash. Their temperament and tendency for violent outbursts ensure that the typical magma dragon lives a solitary life, with hatchlings often bickering or fighting @@ -88,23 +189,22 @@ hp: 175 hp_misc: null immunities: - fire -- paralyzed -- sleep -items: null +- paralyzed +- sleep languages: - Common - Draconic - Ignan level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+10 type: piercing name: jaws plus_damage: - - formula: 2d6 - type: fire + - formula: null + type: 2d6 fire to_hit: 21 traits: - fire @@ -138,94 +238,8 @@ melee: - reach 10 feet name: Young Magma Dragon perception: 18 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon breathes a blast of magma that deals 5d6 fire damage and - 3d12 bludgeoning damage in a 30-foot cone (DC 28 basic Reflex save). They can't - use Breath Weapon again for 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __fire__, __primal__) - The dragon breathes a blast of magma that deals 5d6 fire damage and 3d12 bludgeoning - damage in a 30-foot cone (DC 28 basic Reflex save). They can''t use Breath Weapon - again for 1d4 rounds.' - requirements: null - success: null - traits: - - evocation - - fire - - primal - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one horn Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one horn Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon recharges their Breath Weapon whenever they score a critical - hit with a Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon - whenever they score a critical hit with a Strike.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A magma dragon's swim Speed functions only when the dragon is __Swimming__ - through magma or molten lava. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Magma Swim - range: null - raw_description: '**Magma Swim** A magma dragon''s swim Speed functions only when - the dragon is __Swimming__ through magma or molten lava.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: -- amount: 10 - type: cold -ritual_lists: null saves: fort: 19 fort_misc: null @@ -234,71 +248,71 @@ saves: ref_misc: null will: 18 will_misc: null -sense_abilities: null senses: -- Perception +18 - darkvision - scent (imprecise) 60 feet size: Large skills: - bonus: 16 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 19 misc: null - name: 'Athletics ' + name: Athletics - bonus: 14 misc: null - name: 'Deception ' + name: Deception - bonus: 18 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 15 misc: null - name: 'Nature ' + name: Nature - bonus: 16 misc: null - name: 'Stealth ' + name: Stealth - bonus: 18 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 94 + page_start: '80' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 100 + misc: null type: fly - amount: 30 + misc: null type: swim - amount: null + misc: null type: magma swim spell_lists: -- dc: 26 - misc: '' - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: 18 + cantrips: + - level: 4 spells: - - frequency: at will - name: burning hands - requirement: null - - heightened_level: 4 - level: 0 - spells: - - frequency: null + - misc: null name: produce flame - requirement: null - to_hit: 18 + constants: null + dc: 26 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: at will + name: burning hands + spells_source: Primal Innate Spells traits: -- Uncommon -- CN -- Large - Dragon - Elemental - Fire -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: cold diff --git a/data/monsters/young red dragon.yaml b/data/monsters/young red dragon.yaml index cba9ede..a78ad8d 100644 --- a/data/monsters/young red dragon.yaml +++ b/data/monsters/young red dragon.yaml @@ -7,70 +7,115 @@ ability_mods: wis_mod: 2 ac: 30 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon breathes a blast of flame that deals 11d6 fire damage in + a 40-foot cone (DC 30 basic Reflex save). It can't use Breath Weapon again for + 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __evocation__, __fire__) + The dragon breathes a blast of flame that deals 11d6 fire damage in a 40-foot + cone (DC 30 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - evocation + - fire + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one wing Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one wing Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dragon recharges its Breath Weapon whenever it scores a critical + hit with a Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever + it scores a critical hit with a Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 27 + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: null - effects: null - failure: The creature is frightened 2. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence range: null - raw_description: '**Frightful Presence** 90 feet, DC 27 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: null + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: Jaws only. - effect: You lash out at a foe that leaves an opening. Make a melee Strike against - the triggering creature. If your attack is a critical hit and the trigger was - a manipulate action, you disrupt that action. This Strike doesn't count toward - your multiple attack penalty, and your multiple attack penalty doesn't apply to - this Strike. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Attack of Opportunity - range: null - raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within - your reach uses a manipulate action or a move action, makes a ranged attack, or - leaves a square during a move action it''s using. **Effect** You lash out at a - foe that leaves an opening. Make a melee Strike against the triggering creature. - If your attack is a critical hit and the trigger was a manipulate action, you - disrupt that action. This Strike doesn''t count toward your multiple attack penalty, - and your multiple attack penalty doesn''t apply to this Strike.' - requirements: null - success: null - traits: null - trigger: A creature within your reach uses a manipulate action or a move action, - makes a ranged attack, or leaves a square during a move action it's using. description: 'The largest and most powerful of the chromatic dragons, red dragons are a menace to civilizations everywhere, and their strength is rivaled only by their arrogance. Red dragons see themselves as regents and overlords of all dragonkind. @@ -117,20 +162,19 @@ immunities: - fire - paralyzed - sleep -items: null languages: - Common - Draconic level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d12+12 type: piercing name: jaws plus_damage: - - formula: 2d6 - type: fire + - formula: null + type: 2d6 fire to_hit: 23 traits: - fire @@ -165,74 +209,7 @@ melee: - reach 10 feet name: Young Red Dragon perception: 20 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon breathes a blast of flame that deals 11d6 fire damage in - a 40-foot cone (DC 30 basic Reflex save). It can't use Breath Weapon again for - 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __evocation__, __fire__) - The dragon breathes a blast of flame that deals 11d6 fire damage in a 40-foot - cone (DC 30 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - arcane - - evocation - - fire - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one wing Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one wing Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon recharges its Breath Weapon whenever it scores a critical - hit with a Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever - it scores a critical hit with a Strike.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 10 - type: cold -ritual_lists: null +ranged_attacks: null saves: fort: 21 fort_misc: null @@ -248,21 +225,22 @@ sense_abilities: description: Smoke doesn't impair a red dragon's vision; it ignores the concealed condition from smoke. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Smoke Vision range: null raw_description: '**Smoke Vision** Smoke doesn''t impair a red dragon''s vision; it ignores the concealed condition from smoke.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +20 - darkvision - scent (imprecise) 60 feet - smoke vision @@ -270,53 +248,55 @@ size: Large skills: - bonus: 15 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 17 misc: null - name: 'Arcana ' + name: Arcana - bonus: 22 misc: null - name: 'Athletics ' + name: Athletics - bonus: 19 misc: null - name: 'Deception ' + name: Deception - bonus: 19 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 21 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 17 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 112 + page_start: '112' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 120 + misc: null type: fly spell_lists: -- dc: 27 - misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: 4 - level: 0 +- attack_bonus: null + cantrips: + - level: 4 spells: - - frequency: null + - misc: null name: detect magic - requirement: null - - frequency: null + - misc: null name: read aura - requirement: null - to_hit: null + constants: null + dc: 27 + focus_points: null + misc: null + spell_lists: null + spells_source: Arcane Innate Spells traits: -- CE -- Large - Dragon - Fire -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: cold diff --git a/data/monsters/young silver dragon.yaml b/data/monsters/young silver dragon.yaml index 326346b..85db334 100644 --- a/data/monsters/young silver dragon.yaml +++ b/data/monsters/young silver dragon.yaml @@ -7,63 +7,144 @@ ability_mods: wis_mod: 4 ac: 31 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: "The silver dragon breathes in one of two ways. The dragon can't use\ + \ Breath Weapon again for 1d4 rounds.\n\n * **Frost** (__arcane__, __cold__,\ + \ __evocation__); The dragon breathes a cloud of frost in a 30-foot cone that\ + \ deals 10d6 cold damage (DC 29 basic Reflex save).\n\n * **Paralyzing Gas**\ + \ (__arcane__, __enchantment__, __incapacitation__); The dragon breathes a blast\ + \ of paralyzing gas. Each creature within a 30-foot cone must succeed at a DC\ + \ 29 Fortitude save or be __slowed 1__ for 1 round (or __paralyzed__ for 1 round\ + \ on a critical failure)." + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: "**Breath Weapon** [Two Actions] The silver dragon breathes in\ + \ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\ + \ * **Frost** (__arcane__, __cold__, __evocation__); The dragon breathes a cloud\ + \ of frost in a 30-foot cone that deals 10d6 cold damage (DC 29 basic Reflex save).\n\ + \n * **Paralyzing Gas** (__arcane__, __enchantment__, __incapacitation__); The\ + \ dragon breathes a blast of paralyzing gas. Each creature within a 30-foot cone\ + \ must succeed at a DC 29 Fortitude save or be __slowed 1__ for 1 round (or __paralyzed__\ + \ for 1 round on a critical failure)." + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The silver dragon can tread on clouds or fog as though on solid ground. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Cloud Walk + range: null + raw_description: '**Cloud Walk** The silver dragon can tread on clouds or fog as + though on solid ground.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The silver dragon makes two claw Strikes and one tail Strike in any + order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The silver dragon makes two + claw Strikes and one tail Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the silver dragon scores a critical hit with a Strike, it recharges + its Breath Weapon. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** When the silver dragon scores a critical + hit with a Strike, it recharges its Breath Weapon.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LG automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 28 - effect: null - effects: null - failure: The creature is frightened 2. + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. + effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against + the triggering attack. If the dragon is flying, it descends 10 feet after the + attack is complete. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence range: null - raw_description: '**Frightful Presence** 90 feet, DC 28 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: null + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against - the triggering attack. If the dragon is flying, it descends 10 feet after the - attack is complete. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wing Deflection - range: null - raw_description: '**Wing Deflection** [Reaction] **Trigger** The silver dragon is - targeted with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance - bonus to AC against the triggering attack. If the dragon is flying, it descends - 10 feet after the attack is complete.' - requirements: null - success: null - traits: null trigger: The silver dragon is targeted with an attack. description: 'Silver dragons are among the most chivalrous of all dragonkind; they wield frost and cold as weapons, can walk on clouds, and dwell high upon snowy mountain @@ -116,21 +197,20 @@ immunities: - cold - paralyzed - sleep -items: null languages: - Aquan - Common - Draconic level: 10 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+12 type: piercing name: jaws plus_damage: - - formula: 2d6 - type: cold + - formula: null + type: 2d6 cold to_hit: 23 traits: - cold @@ -155,142 +235,7 @@ melee: - reach 15 feet name: Young Silver Dragon perception: 20 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The silver dragon breathes in one of two ways. The dragon can't use - Breath Weapon again for 1d4 rounds. - effect: null - effects: - - action_cost: None - critical_failure: null - critical_success: null - description: The dragon breathes a cloud of frost in a 30-foot cone that deals - 10d6 cold damage (DC 29 basic Reflex save). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Frost - range: null - raw_description: '**Frost** (__arcane__, __cold__, __evocation__); The dragon - breathes a cloud of frost in a 30-foot cone that deals 10d6 cold damage (DC - 29 basic Reflex save).' - requirements: null - success: null - traits: - - arcane - - cold - - evocation - trigger: null - - action_cost: None - critical_failure: null - critical_success: null - description: The dragon breathes a blast of paralyzing gas. Each creature within - a 30-foot cone must succeed at a DC 29 Fortitude save or be __slowed 1__ for - 1 round (or __paralyzed__ for 1 round on a critical failure). - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Paralyzing Gas - range: null - raw_description: '**Paralyzing Gas** (__arcane__, __enchantment__, __incapacitation__); - The dragon breathes a blast of paralyzing gas. Each creature within a 30-foot - cone must succeed at a DC 29 Fortitude save or be __slowed 1__ for 1 round (or - __paralyzed__ for 1 round on a critical failure).' - requirements: null - success: null - traits: - - arcane - - enchantment - - incapacitation - trigger: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: "**Breath Weapon** [Two Actions] The silver dragon breathes in\ - \ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds. \n\ - \n * **Frost** (__arcane__, __cold__, __evocation__); The dragon breathes a cloud\ - \ of frost in a 30-foot cone that deals 10d6 cold damage (DC 29 basic Reflex save).\n\ - \n * **Paralyzing Gas** (__arcane__, __enchantment__, __incapacitation__); The\ - \ dragon breathes a blast of paralyzing gas. Each creature within a 30-foot cone\ - \ must succeed at a DC 29 Fortitude save or be __slowed 1__ for 1 round (or __paralyzed__\ - \ for 1 round on a critical failure)." - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The silver dragon can tread on clouds or fog as though on solid ground. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Cloud Walk - range: null - raw_description: '**Cloud Walk** The silver dragon can tread on clouds or fog as - though on solid ground.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The silver dragon makes two claw Strikes and one tail Strike in any - order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The silver dragon makes two - claw Strikes and one tail Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the silver dragon scores a critical hit with a Strike, it recharges - its Breath Weapon. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** When the silver dragon scores a critical - hit with a Strike, it recharges its Breath Weapon.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 10 - type: fire -ritual_lists: null +ranged_attacks: null saves: fort: 20 fort_misc: null @@ -305,21 +250,22 @@ sense_abilities: critical_success: null description: The silver dragon ignores the concealed condition from fog and clouds. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Fog Vision range: null raw_description: '**Fog Vision** The silver dragon ignores the concealed condition from fog and clouds.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +20 - darkvision - fog vision - scent (imprecise) 60 feet @@ -327,52 +273,56 @@ size: Large skills: - bonus: 14 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 22 misc: null - name: 'Athletics ' + name: Athletics - bonus: 18 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 20 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 20 misc: null - name: 'Medicine ' + name: Medicine - bonus: 18 misc: null - name: 'Religion ' + name: Religion - bonus: 14 misc: null - name: 'Society ' -source: + name: Society +sources: - abbr: Bestiary - page_start: 126 + page_start: '126' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 100 + misc: null type: fly - amount: null + misc: null type: cloud walk spell_lists: -- dc: 28 +- attack_bonus: null + cantrips: null + constants: null + dc: 28 + focus_points: null misc: null - name: Arcane Innate Spells - spell_groups: - - heightened_level: null - level: 1 + spell_lists: + - level: 1 spells: - - frequency: evil only + - misc: evil only name: detect alignment - requirement: null - to_hit: null + spells_source: Arcane Innate Spells traits: -- LG -- Large - Cold - Dragon -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: fire diff --git a/data/monsters/young umbral dragon.yaml b/data/monsters/young umbral dragon.yaml index 3b87a77..09f63ac 100644 --- a/data/monsters/young umbral dragon.yaml +++ b/data/monsters/young umbral dragon.yaml @@ -7,36 +7,135 @@ ability_mods: wis_mod: 5 ac: 31 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon breathes a blast of darkness that deals 12d6 negative energy + damage in a 30-foot cone (DC 30 basic Reflex save). They can't use Breath Weapon + again for 1d4 rounds. Undead creatures take 14d6 force damage instead of the negative + damage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__necromancy__, __negative__, + __primal__) The dragon breathes a blast of darkness that deals 12d6 negative energy + damage in a 30-foot cone (DC 30 basic Reflex save). They can''t use Breath Weapon + again for 1d4 rounds. Undead creatures take 14d6 force damage instead of the negative + damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - necromancy + - negative + - primal + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one wing Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one wing Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The dragon recharges their Breath Weapon whenever they score a critical + hit with a Strike. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon + whenever they score a critical hit with a Strike.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: An umbral dragon's Strikes affect __incorporeal__ creatures with the + effects of a __ghost touch__ property rune, and an umbral dragon's jaws deal an + additional 4d6 force damage to __undead__. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ghost Bane + range: null + raw_description: '**Ghost Bane** An umbral dragon''s Strikes affect __incorporeal__ + creatures with the effects of a __ghost touch__ property rune, and an umbral dragon''s + jaws deal an additional 4d6 force damage to __undead__.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 26 + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. effect: null - effects: null - failure: The creature is frightened 2. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence - range: null - raw_description: '**Frightful Presence** 90 feet, DC 26 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + range: 90 feet + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: DC 26 + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion @@ -52,11 +151,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -67,6 +166,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -104,23 +205,22 @@ hp: 195 hp_misc: null immunities: - negative -- paralyzed -- sleep -items: null +- paralyzed +- sleep languages: - Common - Draconic - Shadowtongue level: 11 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+13 type: piercing name: jaws plus_damage: - - formula: 2d6 - type: negative + - formula: null + type: 2d6 negative to_hit: 24 traits: - negative @@ -154,96 +254,8 @@ melee: - reach 10 feet name: Young Umbral Dragon perception: 22 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon breathes a blast of darkness that deals 12d6 negative energy - damage in a 30-foot cone (DC 30 basic Reflex save). They can't use Breath Weapon - again for 1d4 rounds. Undead creatures take 14d6 force damage instead of the negative - damage. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__necromancy__, __negative__, - __primal__) The dragon breathes a blast of darkness that deals 12d6 negative energy - damage in a 30-foot cone (DC 30 basic Reflex save). They can''t use Breath Weapon - again for 1d4 rounds. Undead creatures take 14d6 force damage instead of the negative - damage.' - requirements: null - success: null - traits: - - necromancy - - negative - - primal - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one wing Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one wing Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The dragon recharges their Breath Weapon whenever they score a critical - hit with a Strike. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon - whenever they score a critical hit with a Strike.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: An umbral dragon's Strikes affect __incorporeal__ creatures with the - effects of a __ghost touch__ property rune, and an umbral dragon's jaws deal an - additional 4d6 force damage to __undead__. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ghost Bane - range: null - raw_description: '**Ghost Bane** An umbral dragon''s Strikes affect __incorporeal__ - creatures with the effects of a __ghost touch__ property rune, and an umbral dragon''s - jaws deal an additional 4d6 force damage to __undead__.' - requirements: null - success: null - traits: null - trigger: null -ranged: null +ranged_attacks: null rarity: Uncommon -resistances: null -ritual_lists: null saves: fort: 22 fort_misc: null @@ -252,66 +264,60 @@ saves: ref_misc: null will: 22 will_misc: null -sense_abilities: null senses: -- Perception +22 - greater darkvision - scent (imprecise) 60 feet size: Large skills: - bonus: 18 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 22 misc: null - name: 'Athletics ' + name: Athletics - bonus: 22 misc: null - name: 'Deception ' + name: Deception - bonus: 22 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 20 misc: null - name: 'Nature ' + name: Nature - bonus: 20 misc: null - name: 'Stealth ' + name: Stealth - bonus: 22 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 96 + page_start: '96' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 140 + misc: null type: fly spell_lists: -- dc: 30 - misc: null - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 4 +- attack_bonus: null + cantrips: + - level: 4 spells: - - frequency: ×3 - name: darkness - requirement: null - - heightened_level: 4 - level: 0 - spells: - - frequency: null + - misc: null name: detect magic - requirement: null - to_hit: null + constants: null + dc: 30 + focus_points: null + misc: null + spell_lists: + - level: 4 + spells: + - misc: ×3 + name: darkness + spells_source: Primal Innate Spells traits: -- Uncommon -- NE -- Large - Dragon - Shadow -type: Creature -weaknesses: null diff --git a/data/monsters/young white dragon.yaml b/data/monsters/young white dragon.yaml index a5ca110..5e86018 100644 --- a/data/monsters/young white dragon.yaml +++ b/data/monsters/young white dragon.yaml @@ -7,64 +7,192 @@ ability_mods: wis_mod: 1 ac: 23 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon breathes a cloud of frost that deals 7d6 cold damage in + a 30-foot cone (DC 24 basic Reflex save). It can't use Breath Weapon again for + 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Breath Weapon + range: null + raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __cold__, __evocation__) + The dragon breathes a cloud of frost that deals 7d6 cold damage in a 30-foot cone + (DC 24 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - cold + - evocation + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon makes two claw Strikes and one tail Strike in any order. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Frenzy + range: null + raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes + and one tail Strike in any order.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: When the dragon scores a critical hit with a Strike, it recharges its + Breath Weapon. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Draconic Momentum + range: null + raw_description: '**Draconic Momentum** When the dragon scores a critical hit with + a Strike, it recharges its Breath Weapon.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The dragon slams into the ground. It can do this if it's on the ground + or Flying within 10 feet of the ground. Each creature on the ground within 10 + feet must succeed at a DC 24 Reflex save or fall prone and take 2d6 bludgeoning + damage. The dragon can then Step. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ground Slam + range: null + raw_description: '**Ground Slam** [One Action] The dragon slams into the ground. + It can do this if it''s on the ground or Flying within 10 feet of the ground. + Each creature on the ground within 10 feet must succeed at a DC 24 Reflex save + or fall prone and take 2d6 bludgeoning damage. The dragon can then Step.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: A white dragon can climb on ice as though it had the listed climb Speed. + It ignores difficult terrain and greater difficult terrain from ice and snow and + doesn't risk falling when crossing ice. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Ice Climb + range: null + raw_description: '**Ice Climb** A white dragon can climb on ice as though it had + the listed climb Speed. It ignores difficult terrain and greater difficult terrain + from ice and snow and doesn''t risk falling when crossing ice.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The dragon reshapes a cube of ice or snow it touches, up to 10 feet + across. Any creature standing atop the ice must succeed at a DC 15 Reflex save + or __Acrobatics__ check. On a failure, the creature falls __prone__ atop the ice; + on a critical failure, it falls off the ice entirely and is also prone. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Shape Ice + range: null + raw_description: '**Shape Ice** [Two Actions] (__arcane__, __transmutation__, __water__) + The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any + creature standing atop the ice must succeed at a DC 15 Reflex save or __Acrobatics__ + check. On a failure, the creature falls __prone__ atop the ice; on a critical + failure, it falls off the ice entirely and is also prone.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - arcane + - transmutation + - water + trigger: null alignment: CE automatic_abilities: - action_cost: None - critical_failure: The creature is frightened 4. + critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. - description: 90 feet, DC 20 - effect: null - effects: null - failure: The creature is frightened 2. + description: A creature that first enters the area must attempt a Will save. Regardless + of the result of the saving throw, the creature is temporarily immune to this + monster's Frightful Presence for 1 minute. + effect: The dragon's blood sprays on the creature, dealing 1d6 cold damage. A creature + that takes cold damage in this way is slowed 1 for 1 round. + failure: The creature is __frightened 2__. frequency: null full_description: null - generic_description: A creature that first enters the area must attempt a Will save. - Regardless of the result of the saving throw, the creature is temporarily immune - to this monster's Frightful Presence for 1 minute. + generic_description: null + maximum_duration: null name: Frightful Presence range: null - raw_description: '**Frightful Presence** 90 feet, DC 20 A creature that first enters - the area must attempt a Will save. Regardless of the result of the saving throw, - the creature is temporarily immune to this monster''s Frightful Presence for 1 - minute. + raw_description: '**Frightful Presence** A creature that first enters the area must + attempt a Will save. Regardless of the result of the saving throw, the creature + is temporarily immune to this monster''s Frightful Presence for 1 minute. - Critical Success The creature is unaffected by the presence. - Success The creature is frightened 1. + **Critical Success** The creature is unaffected by the presence. - Failure The creature is frightened 2. - Critical Success The creature is frightened 4.' + **Success** The creature is __frightened 1__. + + + **Failure** The creature is __frightened 2__. + + + **Critical Failure** The creature is __frightened 4__.' requirements: null - success: The creature is frightened 1. + saving_throw: null + stages: null + success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental - trigger: null -- action_cost: Reaction - critical_failure: null - critical_success: null - description: null - effect: The dragon's blood sprays on the creature, dealing 1d6 cold damage. A creature - that takes cold damage in this way is slowed 1 for 1 round. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Freezing Blood - range: null - raw_description: '**Freezing Blood** [Reaction] (__arcane__, __cold__); **Trigger** - An adjacent creature deals piercing or slashing damage to the dragon. **Effect** - The dragon''s blood sprays on the creature, dealing 1d6 cold damage. A creature - that takes cold damage in this way is slowed 1 for 1 round.' - requirements: null - success: null - traits: - - arcane - - cold trigger: An adjacent creature deals piercing or slashing damage to the dragon. description: 'The most feral and least intelligent of all the chromatic dragons, white dragons are brutish, predatory, and chiefly motivated by self-preservation. Nearly @@ -99,19 +227,18 @@ immunities: - cold - paralyzed - sleep -items: null languages: - Draconic level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d8+9 type: piercing name: jaws plus_damage: - - formula: 1d6 - type: cold + - formula: null + type: 1d6 cold to_hit: 17 traits: - cold @@ -136,145 +263,7 @@ melee: - reach 15 feet name: Young White Dragon perception: 13 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon breathes a cloud of frost that deals 7d6 cold damage in - a 30-foot cone (DC 24 basic Reflex save). It can't use Breath Weapon again for - 1d4 rounds. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Breath Weapon - range: null - raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __cold__, __evocation__) - The dragon breathes a cloud of frost that deals 7d6 cold damage in a 30-foot cone - (DC 24 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.' - requirements: null - success: null - traits: - - arcane - - cold - - evocation - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon makes two claw Strikes and one tail Strike in any order. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Frenzy - range: null - raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes - and one tail Strike in any order.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: When the dragon scores a critical hit with a Strike, it recharges its - Breath Weapon. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Draconic Momentum - range: null - raw_description: '**Draconic Momentum** When the dragon scores a critical hit with - a Strike, it recharges its Breath Weapon.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The dragon slams into the ground. It can do this if it's on the ground - or Flying within 10 feet of the ground. Each creature on the ground within 10 - feet must succeed at a DC 24 Reflex save or fall prone and take 2d6 bludgeoning - damage. The dragon can then Step. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ground Slam - range: null - raw_description: '**Ground Slam** The dragon slams into the ground. It can do - this if it''s on the ground or Flying within 10 feet of the ground. Each creature - on the ground within 10 feet must succeed at a DC 24 Reflex save or fall prone - and take 2d6 bludgeoning damage. The dragon can then Step.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: A white dragon can climb on ice as though it had the listed climb Speed. - It ignores difficult terrain and greater difficult terrain from ice and snow and - doesn't risk falling when crossing ice. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Ice Climb - range: null - raw_description: '**Ice Climb** A white dragon can climb on ice as though it had - the listed climb Speed. It ignores difficult terrain and greater difficult terrain - from ice and snow and doesn''t risk falling when crossing ice.' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The dragon reshapes a cube of ice or snow it touches, up to 10 feet - across. Any creature standing atop the ice must succeed at a DC 15 Reflex save - or __Acrobatics__ check. On a failure, the creature falls __prone__ atop the ice; - on a critical failure, it falls off the ice entirely and is also prone. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Shape Ice - range: null - raw_description: '**Shape Ice** [Two Actions] (__arcane__, __transmutation__, __water__) - The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any - creature standing atop the ice must succeed at a DC 15 Reflex save or __Acrobatics__ - check. On a failure, the creature falls __prone__ atop the ice; on a critical - failure, it falls off the ice entirely and is also prone.' - requirements: null - success: null - traits: - - arcane - - transmutation - - water - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 5 - type: fire -ritual_lists: null +ranged_attacks: null saves: fort: 16 fort_misc: null @@ -290,21 +279,22 @@ sense_abilities: description: Snow doesn't impair a white dragon's vision; it ignores concealment from snowfall. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Snow Vision range: null raw_description: '**Snow Vision** Snow doesn''t impair a white dragon''s vision; it ignores concealment from snowfall.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +13 - darkvision - scent (imprecise) 60 feet - snow vision @@ -312,35 +302,38 @@ size: Large skills: - bonus: 10 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 7 misc: null - name: 'Arcana ' + name: Arcana - bonus: 16 misc: null - name: 'Athletics ' + name: Athletics - bonus: 12 misc: null - name: 'Intimidation ' + name: Intimidation - bonus: 14 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 113 + page_start: '113' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 80 + misc: null type: fly - amount: 30 + misc: null type: ice climb spell_lists: null traits: -- CE -- Large - Cold - Dragon -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: fire diff --git a/data/monsters/zaramuun.yaml b/data/monsters/zaramuun.yaml index e8e184b..db97cc1 100644 --- a/data/monsters/zaramuun.yaml +++ b/data/monsters/zaramuun.yaml @@ -7,6 +7,205 @@ ability_mods: wis_mod: 5 ac: 39 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: Until the next time it acts, the zaramuun appears to be a sand dune. + It has an automatic result of 47 (50 in sandy terrain) on __Deception__ and __Stealth__ + checks and DCs to pass as a sand dune. Any creature that walks onto the zaramuun + moves into its body and is Engulfed. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Dune + range: null + raw_description: '**Dune** [One Action] (__concentrate__) Until the next time it + acts, the zaramuun appears to be a sand dune. It has an automatic result of 47 + (50 in sandy terrain) on __Deception__ and __Stealth__ checks and DCs to pass + as a sand dune. Any creature that walks onto the zaramuun moves into its body + and is Engulfed.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: DC 35, 4d12 bludgeoning damage and __dimensional anchor__, Escape DC + 32, Rupture 28 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Engulf + range: null + raw_description: '**Engulf** [Two Actions] DC 35, 4d12 bludgeoning damage and __dimensional + anchor__, Escape DC 32, Rupture 28' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The zaramuun attempts to Disarm one primarily metal or stone object from + the Struck or Engulfed creature and casts its innate dimensional anchor on the + target creature. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Raking Sand + range: null + raw_description: '**Raking Sand** [One Action] **Requirements** The zaramuun hit + with a melee Strike with its last action, or it has a creature Engulfed. **Effect** + The zaramuun attempts to Disarm one primarily metal or stone object from the Struck + or Engulfed creature and casts its innate dimensional anchor on the target creature.' + requirements: The zaramuun hit with a melee Strike with its last action, or it has + a creature Engulfed. + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The zaramuun can __Burrow__ through sand and dirt (but not stone) at + its full burrow Speed, leaving no tunnel or sign of its passing. Any Engulfed + creatures are left behind when it Burrows. Loose sand and scree are not difficult + terrain for a zaramuun. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sand Glide + range: null + raw_description: '**Sand Glide** The zaramuun can __Burrow__ through sand and dirt + (but not stone) at its full burrow Speed, leaving no tunnel or sign of its passing. + Any Engulfed creatures are left behind when it Burrows. Loose sand and scree are + not difficult terrain for a zaramuun.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The zaramuun sprays a blast of sand that deals 11d10 slashing damage + to all creatures in a 60-foot line (Reflex DC 38). It can't Sandblast again for + 1d4 rounds. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sandblast + range: null + raw_description: '**Sandblast** [Two Actions] (__earth__) The zaramuun sprays a + blast of sand that deals 11d10 slashing damage to all creatures in a 60-foot line + (Reflex DC 38). It can''t Sandblast again for 1d4 rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - earth + trigger: null +- action_cost: None + critical_failure: null + critical_success: No effect. + description: No effect. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** No effect.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Half damage. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** Half damage.' + requirements: null + saving_throw: null + stages: null + success: Half damage. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: Full damage. + effect: null + failure: Full damage. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** Full damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: Full damage and blinded for 1 round. + critical_success: null + description: Full damage and blinded for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** Full damage and blinded for 1 round.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: CE automatic_abilities: - action_cost: Reaction @@ -18,11 +217,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +232,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -58,12 +259,11 @@ immunities: - paralyzed - poison - sleep -items: null languages: - Abyssal - Terran level: 16 -melee: +melee_attacks: - action_cost: One Action damage: formula: 4d12+13 @@ -74,119 +274,7 @@ melee: traits: null name: Zaramuun perception: 30 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: Until the next time it acts, the zaramuun appears to be a sand dune. - It has an automatic result of 47 (50 in sandy terrain) on __Deception__ and __Stealth__ - checks and DCs to pass as a sand dune. Any creature that walks onto the zaramuun - moves into its body and is Engulfed. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Dune - range: null - raw_description: '**Dune** (__concentrate__) Until the next time it acts, the - zaramuun appears to be a sand dune. It has an automatic result of 47 (50 in sandy - terrain) on __Deception__ and __Stealth__ checks and DCs to pass as a sand dune. - Any creature that walks onto the zaramuun moves into its body and is Engulfed.' - requirements: null - success: null - traits: - - concentrate - trigger: null -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: DC 35, 4d12 bludgeoning damage and __dimensional anchor__, Escape DC - 32, Rupture 28 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Engulf - range: null - raw_description: '**Engulf** [Two Actions] DC 35, 4d12 bludgeoning damage and __dimensional - anchor__, Escape DC 32, Rupture 28' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The zaramuun hit with a melee Strike with its last action, or it has a creature - Engulfed. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Raking Sand - range: null - raw_description: '**Raking Sand** **Requirements** The zaramuun hit with a melee - Strike with its last action, or it has a creature Engulfed. **Effect** The zaramuun - attempts to Disarm one primarily metal or stone object from the Struck or Engulfed - creature and casts its innate dimensional anchor on the target creature. ' - requirements: null - success: null - traits: null - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The zaramuun can __Burrow__ through sand and dirt (but not stone) at - its full burrow Speed, leaving no tunnel or sign of its passing. Any Engulfed - creatures are left behind when it Burrows. Loose sand and scree are not difficult - terrain for a zaramuun. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sand Glide - range: null - raw_description: '**Sand Glide** The zaramuun can __Burrow__ through sand and dirt - (but not stone) at its full burrow Speed, leaving no tunnel or sign of its passing. - Any Engulfed creatures are left behind when it Burrows. Loose sand and scree are - not difficult terrain for a zaramuun. ' - requirements: null - success: null - traits: null - trigger: null -- action_cost: Two Actions - critical_failure: Full damage and blinded for 1 round. - critical_success: No effect. - description: "The zaramuun sprays a blast of sand that deals 11d10 slashing damage\ - \ to all creatures in a 60-foot line (Reflex DC 38). It can't Sandblast again\ - \ for 1d4 rounds. \n\n" - effect: null - effects: null - failure: Full damage. - frequency: null - full_description: null - generic_description: null - name: Sandblast - range: null - raw_description: "**Sandblast** [Two Actions] (__earth__) The zaramuun sprays a\ - \ blast of sand that deals 11d10 slashing damage to all creatures in a 60-foot\ - \ line (Reflex DC 38). It can't Sandblast again for 1d4 rounds. \n\n**Critical\ - \ Success** No effect.\n\n**Success** Half damage.\n\n**Failure** Full damage.\n\ - \n**Critical Failure** Full damage and blinded for 1 round." - requirements: null - success: Half damage. - traits: - - earth - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 4d8+13 @@ -196,20 +284,6 @@ ranged: to_hit: 29 traits: - range increment 120 feet -rarity: Common -resistances: null -ritual_lists: -- dc: 37 - misc: null - name: Divine Rituals - spell_groups: - - heightened_level: null - level: 5 - spells: - - frequency: null - name: planar ally - requirement: null - to_hit: null saves: fort: 34 fort_misc: null @@ -218,70 +292,73 @@ saves: ref_misc: null will: 25 will_misc: null -sense_abilities: null senses: -- Perception +30 - darkvision - tremorsense 60 feet size: Large skills: - bonus: 31 misc: +35 to disarm stone or metal objects - name: 'Athletics ' + name: Athletics - bonus: 26 misc: null - name: 'Religion ' + name: Religion - bonus: 27 misc: +30 in sandy terrain - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 339 + page_start: '339' page_stop: null speed: - amount: 35 + misc: null type: Land - amount: 35 + misc: null type: burrow - amount: null + misc: null type: sand glide spell_lists: -- dc: 37 - misc: '' - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 8 +- attack_bonus: 31 + cantrips: null + constants: + - level: 8 spells: - - frequency: at will + - misc: null name: dimensional anchor - requirement: null - - heightened_level: null - level: 6 + dc: 37 + focus_points: null + misc: null + spell_lists: + - level: 8 spells: - - frequency: null + - misc: at will + name: dimensional anchor + - level: 6 + spells: + - misc: null name: disintegrate - requirement: null - - frequency: null + - misc: null name: spirit blast - requirement: null - - heightened_level: null - level: 4 + - level: 4 spells: - - frequency: at will + - misc: at will name: suggestion - requirement: null - - heightened_level: 8 - level: -1 + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 37 + focus_points: null + misc: null + spell_lists: + - level: 5 spells: - - frequency: null - name: dimensional anchor - requirement: null - to_hit: 31 + - misc: null + name: planar ally + spells_source: Divine Rituals traits: -- CE -- Large - Earth - Elemental -type: Creature -weaknesses: null diff --git a/data/monsters/zebub.yaml b/data/monsters/zebub.yaml index 99b67a3..6dccea1 100644 --- a/data/monsters/zebub.yaml +++ b/data/monsters/zebub.yaml @@ -7,6 +7,84 @@ ability_mods: wis_mod: 3 ac: 20 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: '**Saving Throw **DC 18 Fortitude; **Onset **1d4 days; **Stage 1 **__enfeebled + 1__ (1 day); **Stage 2 **enfeebled 2 (1 day); **Stage 3 **enfeebled 3 (1 day)' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Cocytan Filth + range: null + raw_description: '**Cocytan Filth** (__disease__, __virulent__) **Saving Throw **DC + 18 Fortitude; **Onset **1d4 days; **Stage 1 **__enfeebled 1__ (1 day); **Stage + 2 **enfeebled 2 (1 day); **Stage 3 **enfeebled 3 (1 day)' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - disease + - virulent + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: The zebub records everything they see, and though they don't remember + all observations, they can pass them along to another creature. The zebub replays + 10 minutes of witnessed events to a touched willing creature, which receives the + memories in a flash of information. By remaining in contact, the zebub can spend + additional 3-action activities to replay more information. After relaying their + visions to another, the zebub can't ever recall those events again. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Infernal Eye + range: null + raw_description: '**Infernal Eye** [Three Actions] (__divine__, __divination__) + The zebub records everything they see, and though they don''t remember all observations, + they can pass them along to another creature. The zebub replays 10 minutes of + witnessed events to a touched willing creature, which receives the memories in + a flash of information. By remaining in contact, the zebub can spend additional + 3-action activities to replay more information. After relaying their visions to + another, the zebub can''t ever recall those events again.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - divine + - divination + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The zebub's Strikes deal an additional 1d6 precision damage to __flat-footed__ + creatures. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Sneak Attack + range: null + raw_description: '**__Sneak Attack__** The zebub''s Strikes deal an additional 1d6 + precision damage to __flat-footed__ creatures.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LE automatic_abilities: null description: 'Zebubs serve as __Hell''s__ messengers and spies. Their ability to share @@ -28,22 +106,23 @@ hp: 30 hp_misc: null immunities: - fire -items: null languages: - Celestial - Draconic - Infernal - telepathy 100 feet level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d10+3 type: piercing name: mandibles plus_damage: - - formula: 1d6 - type: evil and Cocytan filth + - formula: null + type: 1d6 evil + - formula: null + type: Cocytan filth to_hit: 12 traits: - evil @@ -51,97 +130,14 @@ melee: - magical name: Zebub perception: 12 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw **DC 18 Fortitude; **Onset **1d4 days; **Stage 1 **__enfeebled - 1__ (1 day); **Stage 2 **enfeebled 2 (1 day); **Stage 3 **enfeebled 3 (1 day)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Cocytan Filth - range: null - raw_description: '**Cocytan Filth** (__disease__, __virulent__) **Saving Throw **DC - 18 Fortitude; **Onset **1d4 days; **Stage 1 **__enfeebled 1__ (1 day); **Stage - 2 **enfeebled 2 (1 day); **Stage 3 **enfeebled 3 (1 day)' - requirements: null - success: null - traits: - - disease - - virulent - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: The zebub records everything they see, and though they don't remember - all observations, they can pass them along to another creature. The zebub replays - 10 minutes of witnessed events to a touched willing creature, which receives the - memories in a flash of information. By remaining in contact, the zebub can spend - additional 3-action activities to replay more information. After relaying their - visions to another, the zebub can't ever recall those events again. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Infernal Eye - range: null - raw_description: '**Infernal Eye** [Three Actions] (__divine__, __divination__) - The zebub records everything they see, and though they don''t remember all observations, - they can pass them along to another creature. The zebub replays 10 minutes of - witnessed events to a touched willing creature, which receives the memories in - a flash of information. By remaining in contact, the zebub can spend additional - 3-action activities to replay more information. After relaying their visions to - another, the zebub can''t ever recall those events again.' - requirements: null - success: null - traits: - - divine - - divination - trigger: null -- action_cost: None - critical_failure: null - critical_success: null - description: The zebub's Strikes deal an additional 1d6 precision damage to __flat-footed__ - creatures. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Sneak Attack - range: null - raw_description: '**__Sneak Attack__** The zebub''s Strikes deal an additional 1d6 - precision damage to __flat-footed__ creatures.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common +ranged_attacks: null resistances: - amount: 5 - type: physical (except silver) + misc: except silver + type: physical - amount: 5 - type: poison -ritual_lists: -- dc: 17 misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 1 - spells: - - frequency: null - name: infernal pact - requirement: null - to_hit: null + type: poison saves: fort: 8 fort_misc: null @@ -150,75 +146,79 @@ saves: ref_misc: null will: 8 will_misc: null -sense_abilities: null senses: -- Perception +12 - greater darkvision size: Small skills: - bonus: 10 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 7 misc: null - name: 'Arcana ' + name: Arcana - bonus: 8 misc: null - name: 'Deception ' + name: Deception - bonus: 9 misc: null - name: 'Religion ' + name: Religion - bonus: 10 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary 2 - page_start: 72 + page_start: '72' page_stop: null speed: - amount: 15 + misc: null type: Land - amount: 50 + misc: null type: fly spell_lists: -- dc: 17 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 5 +- attack_bonus: null + cantrips: + - level: 2 spells: - - frequency: null - name: dimension door - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: at will - name: dimension door - requirement: null - - heightened_level: null - level: 2 - spells: - - frequency: at will, self only - name: invisibility - requirement: null - - frequency: swarm creatures only - name: summon animal - requirement: null - - heightened_level: 2 - level: 0 - spells: - - frequency: null + - misc: null name: message - requirement: null - to_hit: null + constants: null + dc: 17 + focus_points: null + misc: null + spell_lists: + - level: 5 + spells: + - misc: null + name: dimension door + - level: 4 + spells: + - misc: at will + name: dimension door + - level: 2 + spells: + - misc: at will; self only + name: invisibility + - misc: swarm creatures only + name: summon animal + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 17 + focus_points: null + misc: null + spell_lists: + - level: 1 + spells: + - misc: null + name: infernal pact + spells_source: Rituals traits: -- LE -- Small - Devil - Fiend -type: Creature weaknesses: - amount: 5 + misc: null type: good diff --git a/data/monsters/zelekhut.yaml b/data/monsters/zelekhut.yaml index 2b604b1..2c23f2e 100644 --- a/data/monsters/zelekhut.yaml +++ b/data/monsters/zelekhut.yaml @@ -7,6 +7,33 @@ ability_mods: wis_mod: 3 ac: 28 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The zelekhut makes two chain Strikes, each targeting a different creature. + Each Strike counts toward the zelekhut's multiple attack penalty, but the penalty + doesn't increase until after it has made both attacks. If the zelekhut subsequently + uses the __Knockdown__ action, it affects all creatures it hit with Double Attack. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Double Attack + range: null + raw_description: '**Double Attack** [Two Actions] The zelekhut makes two chain + Strikes, each targeting a different creature. Each Strike counts toward the zelekhut''s + multiple attack penalty, but the penalty doesn''t increase until after it has + made both attacks. If the zelekhut subsequently uses the __Knockdown__ action, + it affects all creatures it hit with Double Attack.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: LN automatic_abilities: - action_cost: Reaction @@ -18,11 +45,11 @@ automatic_abilities: a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within @@ -33,6 +60,8 @@ automatic_abilities: disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, @@ -69,22 +98,23 @@ immunities: - emotion - poison - unconscious -items: null languages: - Celestial - Infernal - Utopian - truespeech level: 9 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+6 type: slashing name: chain plus_damage: - - formula: 2d6 - type: electricity and 1d6 lawful + - formula: null + type: 2d6 electricity + - formula: null + type: 1d6 lawful to_hit: 21 traits: - lawful @@ -92,48 +122,7 @@ melee: - reach 10 feet name: Zelekhut perception: 21 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The zelekhut makes two chain Strikes, each targeting a different creature. - Each Strike counts toward the zelekhut's multiple attack penalty, but the penalty - doesn't increase until after it has made both attacks. If the zelekhut subsequently - uses the __Knockdown__ action, it affects all creatures it hit with Double Attack. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Double Attack - range: null - raw_description: '**Double Attack** [Two Actions] The zelekhut makes two chain - Strikes, each targeting a different creature. Each Strike counts toward the zelekhut''s - multiple attack penalty, but the penalty doesn''t increase until after it has - made both attacks. If the zelekhut subsequently uses the __Knockdown__ action, - it affects all creatures it hit with Double Attack.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 10 - type: chaotic -ritual_lists: -- dc: 32 - misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 3 - spells: - - frequency: null - name: geas - requirement: null - to_hit: null +ranged_attacks: null saves: fort: 17 fort_misc: null @@ -148,90 +137,98 @@ sense_abilities: critical_success: null description: A zelekhut can speak with and understand any creature with a language. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Truespeech range: null raw_description: '**Truespeech** A zelekhut can speak with and understand any creature with a language.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +21 - darkvision - true seeing size: Large skills: - bonus: 18 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 21 misc: null - name: 'Athletics ' + name: Athletics - bonus: 15 misc: null - name: 'Axis Lore ' + name: Axis Lore - bonus: 16 misc: null - name: 'Diplomacy ' + name: Diplomacy - bonus: 21 misc: +23 when tracking - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 9 + page_start: '9' page_stop: null speed: - amount: 40 + misc: null type: Land - amount: 40 + misc: null type: fly spell_lists: -- dc: 28 - misc: null - name: Divine Innate Spells - spell_groups: - - heightened_level: null - level: 5 +- attack_bonus: null + cantrips: null + constants: + - level: 6 spells: - - frequency: null - name: locate - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: null - name: clairaudience - requirement: null - - frequency: null - name: clairvoyance - requirement: null - - frequency: null - name: dimensional anchor - requirement: null - - frequency: null - name: dispel magic - requirement: null - - frequency: ×3 - name: paralyze - requirement: null - - heightened_level: 6 - level: -1 - spells: - - frequency: null + - misc: null name: true seeing - requirement: null - to_hit: null + dc: 28 + focus_points: null + misc: null + spell_lists: + - level: 5 + spells: + - misc: null + name: locate + - level: 4 + spells: + - misc: null + name: clairaudience + - misc: null + name: clairvoyance + - misc: null + name: dimensional anchor + - misc: null + name: dispel magic + - misc: ×3 + name: paralyze + spells_source: Divine Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 32 + focus_points: null + misc: null + spell_lists: + - level: 3 + spells: + - misc: null + name: geas + spells_source: Rituals traits: -- LN -- Large - Aeon - Inevitable - Monitor -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: chaotic diff --git a/data/monsters/zephyr hawk.yaml b/data/monsters/zephyr hawk.yaml index 04f5877..caf897c 100644 --- a/data/monsters/zephyr hawk.yaml +++ b/data/monsters/zephyr hawk.yaml @@ -7,6 +7,34 @@ ability_mods: wis_mod: 0 ac: 21 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The zephyr hawk Flies up to half its Speed, makes two wing Strikes, + then Flies up to half its Speed again to return to its original location. The + second half of this movement doesn't trigger reactions. Both attacks count toward + the zephyr hawk's multiple attack penalty, but the penalty doesn't increase until + after it makes both attacks. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Circling Attack + range: null + raw_description: '**Circling Attack** [Two Actions] The zephyr hawk Flies up to + half its Speed, makes two wing Strikes, then Flies up to half its Speed again + to return to its original location. The second half of this movement doesn''t + trigger reactions. Both attacks count toward the zephyr hawk''s multiple attack + penalty, but the penalty doesn''t increase until after it makes both attacks.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Zephyr hawks drift among the currents of the Plane of Air in great flocks. @@ -22,10 +50,8 @@ immunities: - paralyzed - poison - sleep -items: null -languages: null level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d8+4 @@ -38,36 +64,7 @@ melee: - finesse name: Zephyr Hawk perception: 7 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: The zephyr hawk Flies up to half its Speed, makes two wing Strikes, - then Flies up to half its Speed again to return to its original location. The - second half of this movement doesn't trigger reactions. Both attacks count toward - the zephyr hawk's multiple attack penalty, but the penalty doesn't increase until - after it makes both attacks. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Circling Attack - range: null - raw_description: '**Circling Attack** [Two Actions] The zephyr hawk Flies up to - half its Speed, makes two wing Strikes, then Flies up to half its Speed again - to return to its original location. The second half of this movement doesn''t - trigger reactions. Both attacks count toward the zephyr hawk''s multiple attack - penalty, but the penalty doesn''t increase until after it makes both attacks.' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: null -ritual_lists: null +ranged_attacks: null saves: fort: 6 fort_misc: null @@ -76,30 +73,25 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +7 - darkvision size: Small skills: - bonus: 13 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 11 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: Bestiary - page_start: 144 + page_start: '144' page_stop: null speed: - amount: 50 + misc: null type: fly spell_lists: null traits: -- N -- Small - Air - Elemental -type: Creature -weaknesses: null diff --git a/data/monsters/zombie brute.yaml b/data/monsters/zombie brute.yaml index 06c1c7a..95a2188 100644 --- a/data/monsters/zombie brute.yaml +++ b/data/monsters/zombie brute.yaml @@ -7,6 +7,7 @@ ability_mods: wis_mod: 0 ac: 15 ac_special: null +active_abilities: null alignment: NE automatic_abilities: null description: 'Necromantic augmentations have granted this zombie increased size and @@ -25,10 +26,8 @@ immunities: - paralyzed - poison - unconscious -items: null -languages: null level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d12+5 @@ -42,15 +41,7 @@ melee: - reach 10 feet name: Zombie Brute perception: 4 -proactive_abilities: null -ranged: null -rarity: Common -resistances: -- amount: 10 - type: positive -- amount: 10 - type: slashing -ritual_lists: null +ranged_attacks: null saves: fort: 10 fort_misc: null @@ -65,39 +56,44 @@ sense_abilities: critical_success: null description: A zombie is permanently slowed 1 and can't use reactions. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Slow range: null raw_description: '**Slow** A zombie is permanently slowed 1 and can''t use reactions.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +4 - darkvision size: Large skills: - bonus: 9 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 341 + page_start: '341' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- NE -- Large - Mindless - Undead - Zombie -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: positive +- amount: 10 + misc: null + type: slashing diff --git a/data/monsters/zombie hulk.yaml b/data/monsters/zombie hulk.yaml index f1fe791..7d56e08 100644 --- a/data/monsters/zombie hulk.yaml +++ b/data/monsters/zombie hulk.yaml @@ -7,6 +7,57 @@ ability_mods: wis_mod: 0 ac: 21 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: A zombie hulk can throw corpses at foes. While any Medium dead body + will do, they sometimes throw zombie shamblers, who take just as much damage from + being thrown as the target they hit. A thrown shambler lands prone, but if it's + not destroyed, it can rise and use other actions normally. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Corpse Throwing + range: null + raw_description: '**Corpse Throwing** A zombie hulk can throw corpses at foes. While + any Medium dead body will do, they sometimes throw zombie shamblers, who take + just as much damage from being thrown as the target they hit. A thrown shambler + lands prone, but if it''s not destroyed, it can rise and use other actions normally.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: The zombie hulk makes a hunk of meat Strike and compares the attack + roll result to the AC of up to two foes, each of whom must be within the Strike's + reach. This attack counts as two attacks for the zombie hulk's multiple attack + penalty. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Wide Swing + range: null + raw_description: '**Wide Swing** [One Action] The zombie hulk makes a hunk of meat + Strike and compares the attack roll result to the AC of up to two foes, each of + whom must be within the Strike''s reach. This attack counts as two attacks for + the zombie hulk''s multiple attack penalty.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: NE automatic_abilities: null description: 'These towering horrors are animated from the corpses of monstrosities. @@ -24,10 +75,8 @@ immunities: - paralyzed - poison - unconscious -items: null -languages: null level: 6 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d10+9 @@ -39,54 +88,7 @@ melee: - reach 15 feet name: Zombie Hulk perception: 8 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: A zombie hulk can throw corpses at foes. While any Medium dead body - will do, they sometimes throw zombie shamblers, who take just as much damage from - being thrown as the target they hit. A thrown shambler lands prone, but if it's - not destroyed, it can rise and use other actions normally. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Corpse Throwing - range: null - raw_description: '**Corpse Throwing** A zombie hulk can throw corpses at foes. While - any Medium dead body will do, they sometimes throw zombie shamblers, who take - just as much damage from being thrown as the target they hit. A thrown shambler - lands prone, but if it''s not destroyed, it can rise and use other actions normally. ' - requirements: null - success: null - traits: null - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: The zombie hulk makes a hunk of meat Strike and compares the attack - roll result to the AC of up to two foes, each of whom must be within the Strike's - reach. This attack counts as two attacks for the zombie hulk's multiple attack - penalty. - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Wide Swing - range: null - raw_description: '**Wide Swing** The zombie hulk makes a hunk of meat Strike and - compares the attack roll result to the AC of up to two foes, each of whom must - be within the Strike''s reach. This attack counts as two attacks for the zombie - hulk''s multiple attack penalty.' - requirements: null - success: null - traits: null - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 2d10+9 @@ -106,13 +108,6 @@ ranged: traits: - brutal - range increment 30 feet -rarity: Common -resistances: -- amount: 10 - type: positive -- amount: 10 - type: slashing -ritual_lists: null saves: fort: 16 fort_misc: null @@ -127,39 +122,44 @@ sense_abilities: critical_success: null description: A zombie is permanently slowed 1 and can't use reactions. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Slow range: null raw_description: '**Slow** A zombie is permanently slowed 1 and can''t use reactions.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +8 - darkvision size: Huge skills: - bonus: 18 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 341 + page_start: '341' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- NE -- Huge - Mindless - Undead - Zombie -type: Creature -weaknesses: null +weaknesses: +- amount: 10 + misc: null + type: positive +- amount: 10 + misc: null + type: slashing diff --git a/data/monsters/zombie shambler.yaml b/data/monsters/zombie shambler.yaml index 91b9efb..29d2bc1 100644 --- a/data/monsters/zombie shambler.yaml +++ b/data/monsters/zombie shambler.yaml @@ -7,6 +7,31 @@ ability_mods: wis_mod: 0 ac: 12 ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: '**Requirement** The zombie has a creature grabbed or restrained.' + effect: The zombie makes a jaws unarmed melee Strike against the grabbed or restrained + creature with an attack modifier of +7 that deals 1d8+3 piercing damage. + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Jaws + range: null + raw_description: '**Jaws** [One Action] (__attack__) **Requirement** The zombie + has a creature grabbed or restrained. **Effect** The zombie makes a jaws unarmed + melee Strike against the grabbed or restrained creature with an attack modifier + of +7 that deals 1d8+3 piercing damage.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null alignment: NE automatic_abilities: null description: 'A zombie shambler is a slow-moving horror dangerous in larger groups. @@ -24,10 +49,8 @@ immunities: - paralyzed - poison - unconscious -items: null -languages: null level: -1 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+3 @@ -40,36 +63,7 @@ melee: traits: null name: Zombie Shambler perception: 0 -proactive_abilities: -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The zombie has a creature grabbed or restrained. - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Jaws - range: null - raw_description: '**Jaws** (__attack__) **Requirement** The zombie has a creature - grabbed or restrained. **Effect** The zombie makes a jaws unarmed melee Strike - against the grabbed or restrained creature with an attack modifier of +7 that - deals 1d8+3 piercing damage.' - requirements: null - success: null - traits: - - attack - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 5 - type: positive -- amount: 5 - type: slashing -ritual_lists: null +ranged_attacks: null saves: fort: 6 fort_misc: null @@ -84,39 +78,44 @@ sense_abilities: critical_success: null description: A zombie is permanently slowed 1 and can't use reactions. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Slow range: null raw_description: '**Slow** A zombie is permanently slowed 1 and can''t use reactions.' requirements: null + saving_throw: null + stages: null success: null traits: null trigger: null senses: -- Perception +0 - darkvision size: Medium skills: - bonus: 5 misc: null - name: 'Athletics ' -source: + name: Athletics +sources: - abbr: Bestiary - page_start: 340 + page_start: '340' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: null traits: -- NE -- Medium - Mindless - Undead - Zombie -type: Creature -weaknesses: null +weaknesses: +- amount: 5 + misc: null + type: positive +- amount: 5 + misc: null + type: slashing diff --git a/data/monsters/zomok.yaml b/data/monsters/zomok.yaml index 7f6fe2b..172f77d 100644 --- a/data/monsters/zomok.yaml +++ b/data/monsters/zomok.yaml @@ -7,6 +7,126 @@ ability_mods: wis_mod: 6 ac: 39 ac_special: null +active_abilities: +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: 'The zomok blasts forth a 60-foot cone of earth and gravel, dealing + 17d6 bludgeoning damage (DC 34 basic Reflex save); __prone__ creatures take a + –2 circumstance penalty to this saving throw. Creatures touching the ground that + fail their saves take a 10-foot circumstance penalty to their Speeds and are __restrained__ + (__Escape__ DC 34) on a critical failure. The zomok can''t use Entombing Breath + again for 1d4 rounds. + + + The bodies of creatures slain by Entombing Breath instantly decompose and are + destroyed—they can be restored to life only by a 7th-level or higher spell or + ritual that restores life. The creature''s equipment is unharmed but buried under + 5 feet of earth.' + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Entombing Breath + range: null + raw_description: '**Entombing Breath** [Two Actions] (__conjuration__, __earth__, + __primal__) The zomok blasts forth a 60-foot cone of earth and gravel, dealing + 17d6 bludgeoning damage (DC 34 basic Reflex save); __prone__ creatures take a + –2 circumstance penalty to this saving throw. Creatures touching the ground that + fail their saves take a 10-foot circumstance penalty to their Speeds and are __restrained__ + (__Escape__ DC 34) on a critical failure. The zomok can''t use Entombing Breath + again for 1d4 rounds. + + + The bodies of creatures slain by Entombing Breath instantly decompose and are + destroyed—they can be restored to life only by a 7th-level or higher spell or + ritual that restores life. The creature''s equipment is unharmed but buried under + 5 feet of earth.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - conjuration + - earth + - primal + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: null + effect: The zomok teleports itself with the effects of a 5th-level __dimension door__ + spell, but the zomok must begin and end the teleportation effect in forest terrain. + The zomok regains 10d10 Hit Points during this teleportation. Creatures swallowed + by the zomok are left behind. The zomok can't use Forest Step again for 1d6+1 + rounds. + failure: null + frequency: three times per day + full_description: null + generic_description: null + maximum_duration: null + name: Forest Step + range: null + raw_description: '**Forest Step** [One Action] (__conjuration__, __healing__, __necromancy__, + __primal__, __teleportation__) **Frequency** three times per day; **Effect** The + zomok teleports itself with the effects of a 5th-level __dimension door__ spell, + but the zomok must begin and end the teleportation effect in forest terrain. The + zomok regains 10d10 Hit Points during this teleportation. Creatures swallowed + by the zomok are left behind. The zomok can''t use Forest Step again for 1d6+1 + rounds.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - conjuration + - healing + - necromancy + - primal + - teleportation + trigger: null +- action_cost: One Action + critical_failure: null + critical_success: null + description: Huge, 3d12+9 bludgeoning, Rupture 35 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Swallow Whole + range: null + raw_description: '**Swallow Whole** [One Action] (__attack__) Huge, 3d12+9 bludgeoning, + Rupture 35' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - attack + trigger: null +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: Huge or smaller, tail, DC 32 + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Trample + range: null + raw_description: '**Trample** [Three Actions] Huge or smaller, tail, DC 32' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: null description: 'Mighty plant-dragons, zomoks prowl the woodlands, defending their homes @@ -28,11 +148,10 @@ description: 'Mighty plant-dragons, zomoks prowl the woodlands, defending their hp: 310 hp_misc: null immunities: -- paralyzed -- poison -- sleep -- stunned -items: null +- paralyzed +- poison +- sleep +- stunned languages: - Arboreal - Common @@ -40,7 +159,7 @@ languages: - Terran - speak with plants level: 16 -melee: +melee_attacks: - action_cost: One Action damage: formula: 3d12+17 @@ -76,144 +195,7 @@ melee: - reach 20 feet name: Zomok perception: 28 -proactive_abilities: -- action_cost: Two Actions - critical_failure: null - critical_success: null - description: 'The zomok blasts forth a 60-foot cone of earth and gravel, dealing - 17d6 bludgeoning damage (DC 34 basic Reflex save); __prone__ creatures take a - -2 circumstance penalty to this saving throw. Creatures touching the ground that - fail their saves take a 10-foot circumstance penalty to their Speeds and are __restrained__ - (__Escape__ DC 34) on a critical failure. The zomok can''t use Entombing Breath - again for 1d4 rounds. - - - The bodies of creatures slain by Entombing Breath instantly decompose and are - destroyed—they can be restored to life only by a 7th-level or higher spell or - ritual that restores life. The creature''s equipment is unharmed but buried under - 5 feet of earth.' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Entombing Breath - range: null - raw_description: '**Entombing Breath** [Two Actions] (__conjuration__, __earth__, - __primal__) The zomok blasts forth a 60-foot cone of earth and gravel, dealing - 17d6 bludgeoning damage (DC 34 basic Reflex save); __prone__ creatures take a - -2 circumstance penalty to this saving throw. Creatures touching the ground that - fail their saves take a 10-foot circumstance penalty to their Speeds and are __restrained__ - (__Escape__ DC 34) on a critical failure. The zomok can''t use Entombing Breath - again for 1d4 rounds. - - - The bodies of creatures slain by Entombing Breath instantly decompose and are - destroyed—they can be restored to life only by a 7th-level or higher spell or - ritual that restores life. The creature''s equipment is unharmed but buried under - 5 feet of earth.' - requirements: null - success: null - traits: - - conjuration - - earth - - primal - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: null - effect: The zomok teleports itself with the effects of a 5th-level __dimension door__ - spell, but the zomok must begin and end the teleportation effect in forest terrain. - The zomok regains 10d10 Hit Points during this teleportation. Creatures swallowed - by the zomok are left behind. The zomok can't use Forest Step again for 1d6+1 - rounds. - effects: null - failure: null - frequency: three times per day - full_description: null - generic_description: null - name: Forest Step - range: null - raw_description: '**Forest Step** (__conjuration__, __healing__, __necromancy__, - __primal__, __teleportation__) **Frequency** three times per day; **Effect** The - zomok teleports itself with the effects of a 5th-level __dimension door__ spell, - but the zomok must begin and end the teleportation effect in forest terrain. The - zomok regains 10d10 Hit Points during this teleportation. Creatures swallowed - by the zomok are left behind. The zomok can''t use Forest Step again for 1d6+1 - rounds.' - requirements: null - success: null - traits: - - conjuration - - healing - - necromancy - - primal - - teleportation - trigger: null -- action_cost: One Action - critical_failure: null - critical_success: null - description: Huge, 3d12+9 bludgeoning, Rupture 35 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Swallow Whole - range: null - raw_description: '**Swallow Whole** (__attack__) Huge, 3d12+9 bludgeoning, Rupture - 35' - requirements: null - success: null - traits: - - attack - trigger: null -- action_cost: Three Actions - critical_failure: null - critical_success: null - description: Huge or smaller, tail, DC 32 - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Trample - range: null - raw_description: '**Trample** [Three Actions] Huge or smaller, tail, DC 32' - requirements: null - success: null - traits: null - trigger: null -ranged: null -rarity: Common -resistances: -- amount: 15 - type: fire -ritual_lists: -- dc: 34 - misc: null - name: Rituals - spell_groups: - - heightened_level: null - level: 6 - spells: - - frequency: doesn't require secondary casters - name: primal call - requirement: null - - heightened_level: null - level: 4 - spells: - - frequency: null - name: blight - requirement: null - - frequency: null - name: plant growth - requirement: null - to_hit: null +ranged_attacks: null saves: fort: 31 fort_misc: null @@ -222,80 +204,91 @@ saves: ref_misc: null will: 28 will_misc: null -sense_abilities: null senses: -- Perception +28 - darkvision - tremorsense (imprecise) 60 feet size: Gargantuan skills: - bonus: 27 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 33 misc: null - name: 'Athletics ' + name: Athletics - bonus: 29 misc: null - name: 'Nature ' + name: Nature - bonus: 29 misc: null - name: 'Stealth ' + name: Stealth - bonus: 30 misc: null - name: 'Survival ' -source: + name: Survival +sources: - abbr: Bestiary 2 - page_start: 303 + page_start: '303' page_stop: null speed: - amount: 30 + misc: null type: Land - amount: 80 + misc: null type: fly -- amount: 215 - type: pass without - trace +- amount: null + misc: null + type: pass without trace spell_lists: -- dc: 34 - misc: '' - name: Primal Innate Spells - spell_groups: - - heightened_level: null - level: 8 +- attack_bonus: 26 + cantrips: null + constants: + - level: 4 spells: - - frequency: plant creatures only - name: charm - requirement: null - - heightened_level: null - level: 7 - spells: - - frequency: null - name: wall of thorns - requirement: null - - heightened_level: null - level: 6 - spells: - - frequency: null - name: tangling creepers - requirement: null - - heightened_level: null - level: 1 - spells: - - frequency: null - name: pass without trace - requirement: null - - heightened_level: 4 - level: -1 - spells: - - frequency: null + - misc: null name: speak with plants - requirement: null - to_hit: 26 + dc: 34 + focus_points: null + misc: null + spell_lists: + - level: 8 + spells: + - misc: plant creatures only + name: charm + - level: 7 + spells: + - misc: null + name: wall of thorns + - level: 6 + spells: + - misc: null + name: tangling creepers + - level: 1 + spells: + - misc: null + name: pass without trace + spells_source: Primal Innate Spells +- attack_bonus: null + cantrips: null + constants: null + dc: 34 + focus_points: null + misc: null + spell_lists: + - level: 6 + spells: + - misc: doesn't require secondary casters + name: primal call + - level: 4 + spells: + - misc: null + name: blight + - misc: null + name: plant growth + spells_source: Rituals traits: -- N -- Gargantuan - Dragon - Plant -type: Creature -weaknesses: null +weaknesses: +- amount: 15 + misc: null + type: fire diff --git a/data/monsters/zrukbat.yaml b/data/monsters/zrukbat.yaml new file mode 100644 index 0000000..8224a72 --- /dev/null +++ b/data/monsters/zrukbat.yaml @@ -0,0 +1,175 @@ +ability_mods: + cha_mod: -1 + con_mod: 3 + dex_mod: 4 + int_mod: 1 + str_mod: 3 + wis_mod: -1 +ac: 18 +ac_special: null +active_abilities: +- action_cost: One Action + critical_failure: null + critical_success: null + description: The zrukbat assumes the shape of any Small object or ornamentation, + although the zrukbat's mimicked objects usually have unrealistic or suspicious + quirks. This doesn't change the zrukbat's size but can alter their coloration + and visual appearance. They have an automatic result of 23 on __Deception__ checks + and DCs to pass as the mimicked object. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Dubious Shifting + range: null + raw_description: '**Dubious Shifting** [One Action] (__concentrate__, __polymorph__, + __primal__, __transmutation__) The zrukbat assumes the shape of any Small object + or ornamentation, although the zrukbat''s mimicked objects usually have unrealistic + or suspicious quirks. This doesn''t change the zrukbat''s size but can alter their + coloration and visual appearance. They have an automatic result of 23 on __Deception__ + checks and DCs to pass as the mimicked object.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - concentrate + - polymorph + - primal + - transmutation + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The zrukbat flies up to its Speed and makes a claw Strike at the end + of its move. If the claw attack hits, the target must succeed on a DC 15 Fortitude + saving throw or be __blinded__ for 1 round (or blinded for 1 minute on a critical + failure). If the Strike was a critical hit, the target's save result is one degree + of success worse. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Go for the Eyes + range: null + raw_description: '**Go for the Eyes** [Two Actions] The zrukbat flies up to its + Speed and makes a claw Strike at the end of its move. If the claw attack hits, + the target must succeed on a DC 15 Fortitude saving throw or be __blinded__ for + 1 round (or blinded for 1 minute on a critical failure). If the Strike was a critical + hit, the target''s save result is one degree of success worse.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +alignment: CN +automatic_abilities: null +description: 'Zrukbats resemble long-limbed bats with gangly wings, which make them + clumsy fliers. Instead, these reclusive fey prefer to crawl along surfaces using + the hooked talons on the tips of their wings and feet. Their somewhat humanoid faces + feature bulging black eyes, dark fur, and pointed fangs, shocking—if not terrifying—those + who get a glimpse of them scuttling along a roof or peeping out from under an eave. + Sensitive creatures, zrukbats quickly learn that their appearance triggers negative + reactions, yet they prefer to live in urban settlements, observing busy streets + and houses from inconspicuous locations. + + + + + Zrukbats hide in plain sight using their shapeshifting abilities to mimic a broad + repertoire of objects. Despite their intelligence, they fundamentally don''t understand + others'' reasoning and often make foolish mistakes in their disguises. For example, + one might shapeshift into a lit lantern in an otherwise abandoned house, misjudge + the pattern of roof ornaments and become an out-of-place spire, or disguise themself + as smoke in an unlit chimney. + + + + + Due to their fearsome appearance and predisposition to conceal themselves, zrukbats + are associated with ghosts and other supernatural phenomena. This affiliation isn''t + wholly earned; as long as zrukbats feel they''ve gone unnoticed, they remain generally + peaceful. When their obsessive secrecy fails, they devolve into extremely volatile, + dangerous creatures. Once spotted, zrukbats fly into a rage if anyone utters even + a casual suspicion regarding their presence. In areas known to harbor zrukbats, + superstition forbids speaking aloud of curious phenomena, lest they take offense + and attack. + + + + + **__Recall Knowledge - Fey__ (__Nature__)**: DC 16' +hp: 30 +hp_misc: null +immunities: +- sleep +languages: +- Common +- Sylvan +level: 2 +melee_attacks: +- action_cost: One Action + damage: + formula: 1d8+3 + type: slashing + name: claw + plus_damage: null + to_hit: 11 + traits: null +- action_cost: One Action + damage: + formula: 1d6+3 + type: piercing + name: fangs + plus_damage: null + to_hit: 11 + traits: null +name: Zrukbat +perception: 7 +ranged_attacks: null +saves: + fort: 9 + fort_misc: null + misc: null + ref: 10 + ref_misc: null + will: 5 + will_misc: null +senses: +- darkvision +size: Small +skills: +- bonus: 10 + misc: null + name: Acrobatics +- bonus: 9 + misc: null + name: Athletics +- bonus: 5 + misc: null + name: Deception +- bonus: 10 + misc: null + name: Stealth +sources: +- abbr: 'Pathfinder #157: Devil at the Dreaming Palace' + page_start: '85' + page_stop: null +speed: +- amount: 20 + misc: null + type: Land +- amount: 20 + misc: null + type: climb +- amount: 20 + misc: null + type: fly +spell_lists: null +traits: +- Fey diff --git a/data/monsters/zuipnyrn.yaml b/data/monsters/zuipnyrn.yaml index 688f5ea..1954802 100644 --- a/data/monsters/zuipnyrn.yaml +++ b/data/monsters/zuipnyrn.yaml @@ -7,24 +7,236 @@ ability_mods: wis_mod: 2 ac: 20 ac_special: null +active_abilities: +- action_cost: Three Actions + critical_failure: null + critical_success: null + description: The zuipnyrn attempts to charm a creature within 30 feet that is currently + fascinated by the zuipnyrn. The target must attempt a DC 22 Will save. Whether + it succeeds or fails the save, the target is temporarily immune for 1 hour. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Beguiling Gaze + range: null + raw_description: '**Beguiling Gaze** [Three Actions] (__occult__, __visual__) The + zuipnyrn attempts to charm a creature within 30 feet that is currently fascinated + by the zuipnyrn. The target must attempt a DC 22 Will save. Whether it succeeds + or fails the save, the target is temporarily immune for 1 hour.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - occult + - visual + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected and is no longer fascinated. + description: The creature is unaffected and is no longer fascinated. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected and is no longer + fascinated.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: The creature is unaffected. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is helpful toward the zuipnyrn for 1 hour. + effect: null + failure: The creature is helpful toward the zuipnyrn for 1 hour. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is helpful toward the zuipnyrn for 1 + hour.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature is helpful toward the zuipnyrn for 1 day and will + actively attempt to defend the zuipnyrn and even risk its life for it. + critical_success: null + description: The creature is helpful toward the zuipnyrn for 1 day and will actively + attempt to defend the zuipnyrn and even risk its life for it. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The creature is helpful toward the zuipnyrn + for 1 day and will actively attempt to defend the zuipnyrn and even risk its life + for it.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: Two Actions + critical_failure: null + critical_success: null + description: The zuipnyrn's eye produces a bright flash of light. Each creature + in a 30-foot cone must attempt a DC 22 Fortitude save. The zuipnyrn can't use + Blinding Flare again for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Blinding Flare + range: null + raw_description: '**Blinding Flare** [Two Actions] (__occult__, __visual__) The + zuipnyrn''s eye produces a bright flash of light. Each creature in a 30-foot cone + must attempt a DC 22 Fortitude save. The zuipnyrn can''t use Blinding Flare again + for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: + - occult + - visual + trigger: null +- action_cost: None + critical_failure: null + critical_success: The creature is unaffected. + description: The creature is unaffected. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Success + range: null + raw_description: '**Critical Success** The creature is unaffected.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is dazzled for 1 round. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Success + range: null + raw_description: '**Success** The creature is dazzled for 1 round.' + requirements: null + saving_throw: null + stages: null + success: The creature is dazzled for 1 round. + traits: null + trigger: null +- action_cost: None + critical_failure: null + critical_success: null + description: The creature is blinded for 1 round and dazzled for 1 minute. + effect: null + failure: The creature is blinded for 1 round and dazzled for 1 minute. + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Failure + range: null + raw_description: '**Failure** The creature is blinded for 1 round and dazzled for + 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null +- action_cost: None + critical_failure: The creature is blinded for 1 minute. + critical_success: null + description: The creature is blinded for 1 minute. + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: null + name: Critical Failure + range: null + raw_description: '**Critical Failure** The creature is blinded for 1 minute.' + requirements: null + saving_throw: null + stages: null + success: null + traits: null + trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null - description: 30 feet. When a creature ends its turn in the aura, it must attempt - a DC 22 Will save. On a failure, it becomes fascinated with the zuipnyrn for 1 - minute. Once the fascination ends, the creature is temporarily immune to this - ability for 1 hour. The zuipnyrn can deactivate or activate this aura by using - a single action, which has the concentrate trait. + description: When a creature ends its turn in the aura, it must attempt a DC 22 + Will save. On a failure, it becomes fascinated with the zuipnyrn for 1 minute. + Once the fascination ends, the creature is temporarily immune to this ability + for 1 hour. The zuipnyrn can deactivate or activate this aura by using a single + action, which has the concentrate trait. effect: null - effects: null failure: null frequency: null full_description: null generic_description: null + maximum_duration: null name: Alluring Aspect - range: null + range: 30 feet raw_description: '**Alluring Aspect** (__aura__, __occult__, __visual__) 30 feet. When a creature ends its turn in the aura, it must attempt a DC 22 Will save. On a failure, it becomes fascinated with the zuipnyrn for 1 minute. Once the fascination @@ -32,6 +244,8 @@ automatic_abilities: can deactivate or activate this aura by using a single action, which has the concentrate trait.' requirements: null + saving_throw: null + stages: null success: null traits: - aura @@ -40,7 +254,7 @@ automatic_abilities: trigger: null description: 'This spectacularly odd creature appears every now and again in various traveling circuses around the Inner Sea. Although carnival barkers make any number - of claims about this strange being''s origins, the so-called "moon mole" is in fact + of claims about this strange being''s origins, the so-called “moon mole” is in fact an alien creature called a zuipnyrn, hailing from a distant planet beyond Golarion''s star system. @@ -64,13 +278,11 @@ description: 'This spectacularly odd creature appears every now and again in var **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 23' hp: 35 hp_misc: null -immunities: null -items: null languages: - Common - (can't speak any language) level: 3 -melee: +melee_attacks: - action_cost: One Action damage: formula: 2d4+2 @@ -82,71 +294,12 @@ melee: - agile name: Zuipnyrn perception: 9 -proactive_abilities: -- action_cost: Three Actions - critical_failure: The creature is helpful toward the zuipnyrn for 1 day and will - actively attempt to defend the zuipnyrn and even risk its life for it. - critical_success: The creature is unaffected and is no longer fascinated. - description: "The zuipnyrn attempts to charm a creature within 30 feet that is currently\ - \ fascinated by the zuipnyrn. The target must attempt a DC 22 Will save. Whether\ - \ it succeeds or fails the save, the target is temporarily immune for 1 hour.\ - \ \n\n" - effect: null - effects: null - failure: The creature is helpful toward the zuipnyrn for 1 hour. - frequency: null - full_description: null - generic_description: null - name: Beguiling Gaze - range: null - raw_description: "**Beguiling Gaze** [Three Actions] (__occult__, __visual__) The\ - \ zuipnyrn attempts to charm a creature within 30 feet that is currently fascinated\ - \ by the zuipnyrn. The target must attempt a DC 22 Will save. Whether it succeeds\ - \ or fails the save, the target is temporarily immune for 1 hour. \n\n**Critical\ - \ Success** The creature is unaffected and is no longer fascinated.\n\n**Success**\ - \ The creature is unaffected.\n\n**Failure** The creature is helpful toward the\ - \ zuipnyrn for 1 hour.\n\n**Critical Failure** The creature is helpful toward\ - \ the zuipnyrn for 1 day and will actively attempt to defend the zuipnyrn and\ - \ even risk its life for it." - requirements: null - success: The creature is unaffected. - traits: - - occult - - visual - trigger: null -- action_cost: Two Actions - critical_failure: The creature is blinded for 1 minute. - critical_success: The creature is unaffected. - description: "The zuipnyrn's eye produces a bright flash of light. Each creature\ - \ in a 30-foot cone must attempt a DC 22 Fortitude save. The zuipnyrn can't use\ - \ Blinding Flare again for 1 minute. \n\n" - effect: null - effects: null - failure: The creature is blinded for 1 round and dazzled for 1 minute. - frequency: null - full_description: null - generic_description: null - name: Blinding Flare - range: null - raw_description: "**Blinding Flare** [Two Actions] (__occult__, __visual__) The\ - \ zuipnyrn's eye produces a bright flash of light. Each creature in a 30-foot\ - \ cone must attempt a DC 22 Fortitude save. The zuipnyrn can't use Blinding Flare\ - \ again for 1 minute. \n\n**Critical Success** The creature is unaffected.\n\n\ - **Success** The creature is dazzled for 1 round.\n\n**Failure** The creature is\ - \ blinded for 1 round and dazzled for 1 minute.\n\n**Critical Failure** The creature\ - \ is blinded for 1 minute." - requirements: null - success: The creature is dazzled for 1 round. - traits: - - occult - - visual - trigger: null -ranged: null +ranged_attacks: null rarity: Rare resistances: - amount: 3 + misc: null type: bludgeoning -ritual_lists: null saves: fort: 10 fort_misc: null @@ -155,29 +308,24 @@ saves: ref_misc: null will: 7 will_misc: null -sense_abilities: null senses: -- Perception +9 - greater darkvision size: Small skills: - bonus: 11 misc: null - name: 'Stealth ' -source: + name: Stealth +sources: - abbr: 'Pathfinder #152: Legacy of the Lost God' - page_start: 85 + page_start: '85' page_stop: null speed: - amount: 20 + misc: null type: Land - amount: 10 + misc: null type: climb spell_lists: null traits: -- Rare -- N -- Small - Aberration -type: Creature -weaknesses: null diff --git a/data/monsters/zyss serpentfolk.yaml b/data/monsters/zyss serpentfolk.yaml index 4a9dcc0..7533fd1 100644 --- a/data/monsters/zyss serpentfolk.yaml +++ b/data/monsters/zyss serpentfolk.yaml @@ -7,6 +7,31 @@ ability_mods: wis_mod: 2 ac: 18 ac_special: null +active_abilities: +- action_cost: None + critical_failure: null + critical_success: null + description: null + effect: null + failure: null + frequency: null + full_description: null + generic_description: null + maximum_duration: 6 rounds + name: Serpentfolk Venom + range: null + raw_description: '**Serpentfolk Venom** (__poison__) **Saving Throw** DC 16 Fortitude; + **Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage and __enfeebled 1__ + (1 round); **Stage 2** 2d4 poison damage and enfeebled 1 (1 round)' + requirements: null + saving_throw: DC 16 Fortitude + stages: + - effect: 1d4 poison damage and __enfeebled 1__ (1 round) + - effect: 2d4 poison damage and enfeebled 1 (1 round) + success: null + traits: + - poison + trigger: null alignment: NE automatic_abilities: null description: 'Even the least among zyss serpentfolk consider themselves greater than @@ -20,7 +45,6 @@ description: 'Even the least among zyss serpentfolk consider themselves greater **__Recall Knowledge - Humanoid__ (__Society__)**: DC 18' hp: 25 hp_misc: null -immunities: null items: - dagger - shortbow (30 arrows) @@ -30,7 +54,7 @@ languages: - Undercommon - telepathy 100 feet level: 2 -melee: +melee_attacks: - action_cost: One Action damage: formula: 1d6+1 @@ -57,30 +81,7 @@ melee: - versatile S name: Zyss Serpentfolk perception: 8 -proactive_abilities: -- action_cost: None - critical_failure: null - critical_success: null - description: '**Saving Throw** DC 16 Fortitude; **Maximum Duration** 6 rounds; **Stage - 1** 1d4 poison damage and __enfeebled 1__ (1 round); **Stage 2** 2d4 poison damage - and enfeebled 1 (1 round)' - effect: null - effects: null - failure: null - frequency: null - full_description: null - generic_description: null - name: Serpentfolk Venom - range: null - raw_description: '**Serpentfolk Venom** (__poison__) **Saving Throw** DC 16 Fortitude; - **Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage and __enfeebled 1__ - (1 round); **Stage 2** 2d4 poison damage and enfeebled 1 (1 round)' - requirements: null - success: null - traits: - - poison - trigger: null -ranged: +ranged_attacks: - action_cost: One Action damage: formula: 1d6+2 @@ -96,8 +97,8 @@ ranged: rarity: Uncommon resistances: - amount: 5 + misc: null type: poison -ritual_lists: null saves: fort: 6 fort_misc: null @@ -106,67 +107,57 @@ saves: ref_misc: null will: 8 will_misc: +4 status vs. mental -sense_abilities: null senses: -- Perception +8 - darkvision - scent (imprecise) 30 feet size: Medium skills: - bonus: 8 misc: null - name: 'Acrobatics ' + name: Acrobatics - bonus: 8 misc: null - name: 'Arcana ' + name: Arcana - bonus: 9 misc: null - name: 'Deception ' + name: Deception - bonus: 8 misc: null - name: 'Occultism ' + name: Occultism - bonus: 8 misc: null - name: 'Society ' -source: + name: Society +sources: - abbr: Bestiary 2 - page_start: 237 + page_start: '237' page_stop: null speed: - amount: 25 + misc: null type: Land spell_lists: -- dc: 18 +- attack_bonus: null + cantrips: null + constants: null + dc: 18 + focus_points: null misc: null - name: Occult Innate Spells - spell_groups: - - heightened_level: null - level: 4 + spell_lists: + - level: 4 spells: - - frequency: null + - misc: null name: suggestion - requirement: null - - heightened_level: null - level: 2 + - level: 2 spells: - - frequency: at will + - misc: at will name: mirror image - requirement: null - - heightened_level: null - level: 1 + - level: 1 spells: - - frequency: at will + - misc: at will name: illusory disguise - requirement: null - - frequency: at will + - misc: at will name: ventriloquism - requirement: null - to_hit: null + spells_source: Occult Innate Spells traits: -- Uncommon -- NE -- Medium - Humanoid - Serpentfolk -type: Creature -weaknesses: null