Merge branch 'manual_spell_review' into 'master'

Manual spell review

See merge request jrmiller82/pathfinder-2-sqlite!58
merge-requests/58/merge
Isaiah 2020-08-05 13:47:20 +00:00
commit df89c3a133
541 changed files with 6471 additions and 6162 deletions

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@ -1,8 +1,6 @@
action_abbr:
- '1'
- '3'
action_abbr: 1-3
area: 5-foot emanation or more
cast: to verbal
cast: '|1| to |3| (verbal)'
components:
- Verbal
descr: "You utter phrases in an unknown tongue, assaulting the minds of those nearby.\
@ -12,9 +10,9 @@ descr: "You utter phrases in an unknown tongue, assaulting the minds of those ne
\ additional action, increase the emanation's radius by 5 feet, to a maximum of\
\ 10 extra feet for 3 actions. \n\n**Success** The target is unaffected. \n\n\
**Failure** The target is stupefied 2. \n\n**Critical Failure** The target is\
\ confused. \n\n**Heightened (+3)** The initial radius increases by 5 feet."
\ confused. \n\n---\n**Heightened (+3)** The initial radius increases by 5 feet."
duration: 1 round
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 3
name: Aberrant Whispers
req: null

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@ -1,11 +1,11 @@
action_abbr: '1'
cast: somatic
cast: '|1| somatic'
components:
- Somatic
descr: You move so fast you blur across planar boundaries. You teleport up to a distance
equal to your Speed within your line of sight.
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 4
name: Abundant Step
range: 15 feet or more

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@ -1,18 +1,18 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
descr: "Your touch afflicts the target with Abyssal plague, which siphons fragments\
\ of their soul away to empower the Abyss. The effect is based on the target's Fortitude\
\ save.\n\n**Abyssal Plague** (disease) **Level** 9. The target can't recover from\
\ the drained condition from Abyssal plague until the disease is cured.\n\n * **Stage\
\ 1** drained 1 (1 day)\n\n * **Stage 2** drained increases by 2 (1 day).\n\n \n\
\n**Critical Success** The target is unaffected.\n\n**Success** The target takes\
\ 2 evil damage per spell level, and takes a -2 status penalty to saves against\
\ save.\n\n**Critical Success** The target is unaffected.\n\n**Success** The target\
\ takes 2 evil damage per spell level, and takes a -2 status penalty to saves against\
\ Abyssal plague for 1 day or until the target contracts it, whichever comes first.\n\
\n**Failure** The target is afflicted with Abyssal plague at stage 1.\n\n**Critical\
\ Failure** The target is afflicted with Abyssal plague at stage 2."
\ Failure** The target is afflicted with Abyssal plague at stage 2.\n\n**Abyssal\
\ Plague** (disease) **Level** 9. The target can't recover from the drained condition\
\ from Abyssal plague until the disease is cured.\n\n * **Stage 1** drained 1 (1\
\ day)\n\n * **Stage 2** drained increases by 2 (1 day)."
duration: null
has_been_manually_proofread: true
level: 5
@ -29,7 +29,6 @@ traditions:
- Divine
- Occult
traits:
- Attack
- Chaotic
- Disease
- Evil

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@ -1,20 +1,20 @@
action_abbr: '2'
area: 60-foot cone
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
descr: "You evoke the energy of an Abyssal realm. The damage types of the spell (one\
\ energy and one physical) are based on the result of rolling on the table below.\
\ \n\n\n\n| 1d4 | Realm | Manifestation | Damage Type |\n\n| :---: | :---: | :---:\
\ | :---: |\n\n | 1 | Skies | Bolts and lightning and flying debris | Bludgeoning\
\ and electricity |\n\n| 2 | Depths | Acid and demonic shells | Acid and slashing\
\ |\n\n| 3 | Frozen | Frigid air and ice | Bludgeoning and cold |\n\n| 4 | Volcanic\
\ | Jagged volcanic rocks and magma | Fire and piercing |\n\n\n\nYou deal 4d6 damage\
\ of each of the corresponding damage types to each creature in the cone (8d6 total\
\ damage). \n\n**Heightened (+1)** The damage for each type increases by 1d6."
\ \n\n| 1d4 | Realm | Manifestation | Damage Type |\n| --- | --- | --- | --- |\n\
\ | 1 | Skies | Bolts and lightning and flying debris | Bludgeoning and electricity\
\ |\n| 2 | Depths | Acid and demonic shells | Acid and slashing |\n| 3 | Frozen\
\ | Frigid air and ice | Bludgeoning and cold |\n| 4 | Volcanic | Jagged volcanic\
\ rocks and magma | Fire and piercing |\n\nYou deal 4d6 damage of each of the corresponding\
\ damage types to each creature in the cone (8d6 total damage). \n\n---\n**Heightened\
\ (+1)** The damage for each type increases by 1d6."
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 5
name: Abyssal Wrath
req: null

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@ -1,15 +1,15 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
descr: "You conjure an arrow of acid that continues corroding the target after it\
\ hits. Make a spell attack against the target. On a hit, you deal 3d8 acid damage\
\ plus 1d6 persistent acid damage. On a critical hit, double the initial damage,\
\ but not the persistent damage. \n\n**Heightened (+2)** The initial damage increases\
\ by 2d8, and the persistent acid damage increases by 1d6."
\ but not the persistent damage. \n\n---\n**Heightened (+2)** The initial damage\
\ increases by 2d8, and the persistent acid damage increases by 1d6."
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 2
name: Acid Arrow
range: 120 feet

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@ -1,22 +1,22 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
descr: "You splash a glob of acid that splatters creatures and objects alike. Make\
\ a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage.\
\ On a critical success, the target also takes 1 persistent acid damage. \n\n**Heightened\
\ (3rd)** The initial damage increases to 1d6 + your spellcasting ability modifier,\
\ and the persistent damage increases to 2. \n\n**Heightened (5th)** The initial\
\ damage increases to 2d6 + your spellcasting ability modifier, the persistent damage\
\ increases to 3, and the splash damage increases to 2. \n\n**Heightened (7th)**\
\ The initial damage increases to 3d6 + your spellcasting ability modifier, the\
\ persistent damage increases to 4, and the splash damage increases to 3. \n\n\
**Heightened (9th)** The initial damage increases to 4d6 + your spellcasting ability\
\ modifier, the persistent damage increases to 5, and the splash damage increases\
\ to 4."
\ On a critical success, the target also takes 1 persistent acid damage. \n\n---\n\
**Heightened (3rd)** The initial damage increases to 1d6 + your spellcasting ability\
\ modifier, and the persistent damage increases to 2. \n\n**Heightened (5th)**\
\ The initial damage increases to 2d6 + your spellcasting ability modifier, the\
\ persistent damage increases to 3, and the splash damage increases to 2. \n\n\
**Heightened (7th)** The initial damage increases to 3d6 + your spellcasting ability\
\ modifier, the persistent damage increases to 4, and the splash damage increases\
\ to 3. \n\n**Heightened (9th)** The initial damage increases to 4d6 + your spellcasting\
\ ability modifier, the persistent damage increases to 5, and the splash damage\
\ increases to 4."
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Acid Splash
range: 30 feet

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@ -1,5 +1,5 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
@ -7,10 +7,10 @@ descr: "You harness your mastery of primal forces to reshape your body into a Me
\ flying animal battle form. When you cast this spell, choose bat, bird, pterosaur,\
\ or wasp. You can decide the specific type of animal (such as an owl or eagle for\
\ bird), but this has no effect on the form's Size or statistics. While in this\
\ form, you gain the animal trait. You can Dismiss the spell. You gain the following\
\ statistics and abilities regardless of which battle form you choose: \n\n * AC\
\ = 18 + your level. Ignore your armor's check penalty and Speed reduction.\n\n\
\ * 5 temporary Hit Points.\n\n * Low-light vision.\n\n * One or more unarmed melee\
\ form, you gain the animal trait. You can Dismiss the spell. <br><br>You gain the\
\ following statistics and abilities regardless of which battle form you choose:\
\ \n\n * AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.\n\
\n * 5 temporary Hit Points.\n\n * Low-light vision.\n\n * One or more unarmed melee\
\ attacks specific to the battle form you choose, which are the only attacks you\
\ can use. You're trained with them. Your attack modifier is +16, and your damage\
\ bonus is +5. These attacks are Dexterity based (for the purpose of the clumsy\
@ -24,7 +24,7 @@ descr: "You harness your mastery of primal forces to reshape your body into a Me
\ slashing.\n\n * **Pterosaur** Speed 10 feet, fly Speed 40 feet; imprecise scent\
\ 30 feet; **Melee** |1| beak, **Damage** 3d6 piercing.\n\n * **Wasp** Speed 20\
\ feet, fly Speed 40 feet; **Melee** |1| stinger, **Damage** 1d8 piercing plus 1d6\
\ persistent poison.\n\n \n\n**Heightened (5th)** Your battle form is Large and\
\ persistent poison.\n\n---\n**Heightened (5th)** Your battle form is Large and\
\ your fly Speed gains a +10-foot status bonus. You must have enough space to expand\
\ into or the spell is lost. You instead gain 10 temporary HP, attack modifier +18,\
\ damage bonus +8, and Acrobatics +20. \n\n**Heightened (6th)** Your battle form\
@ -33,7 +33,7 @@ descr: "You harness your mastery of primal forces to reshape your body into a Me
\ gain AC = 21 + your level, 15 temporary HP, attack modifier +21, damage bonus\
\ +4 and double damage dice (including persistent damage), and Acrobatics +23."
duration: 1 minute
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 4
name: Aerial Form
req: null

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@ -1,13 +1,14 @@
action_abbr: '1'
cast: somatic
cast: '|1| somatic'
components:
- Somatic
descr: The blessings of your god make your feet faster and your movements more fluid.
You gain a +5-foot status bonus to your Speed and ignore difficult terrain. As part
of casting agile feet, you can Stride or Step; you can instead Burrow, Climb, Fly,
or Swim if you have the appropriate Speed.
of casting *agile feet*, you can Stride or Step; you can instead Burrow, Climb,
Fly, or Swim if you have the appropriate Speed.
domain: Travel
duration: until the end of the current turn
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Agile Feet
req: null

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@ -1,12 +1,12 @@
action_abbr: R
cast: verbal
cast: '|R| verbal'
components:
- Verbal
descr: A bubble of pure air appears around the target's head, allowing it to breathe
normally. The effect ends as soon as the target returns to an environment where
it can breathe normally.
duration: null
has_been_manually_proofread: false
duration: 1 minute
has_been_manually_proofread: true
level: 1
name: Air Bubble
range: 60 feet

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@ -1,12 +1,12 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
descr: The target can walk on air as if it were solid ground. It can ascend and descend
in this way at a maximum of a 45-degree angle.
duration: 5 minutes
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 4
name: Air Walk
range: touch

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@ -5,20 +5,19 @@ components:
- Material
- Somatic
- Verbal
- Focus
descr: "You ward an area to alert you when creatures enter without your permission.\
\ When you cast alarm, select a password. Whenever a Small or larger corporeal creature\
\ enters the spell's area without speaking the password, alarm sends your choice\
\ of a mental alert (in which case the spell gains the mental trait) or an audible\
\ alarm with the sound and volume of a hand bell (in which case the spell gains\
\ the auditory trait). Either option automatically awakens you, and the bell allows\
\ each creature in the area to attempt a DC 15 Perception check to wake up. A creature\
\ aware of the alarm must succeed at a Stealth check against the spell's DC or trigger\
\ the spell when moving into the area. \n\n**Heightened (3rd)** You can specify\
\ criteria for which creatures sound the alarm spell-for instance, orcs or masked\
\ people."
\ When you cast *alarm*, select a password. Whenever a Small or larger corporeal\
\ creature enters the spell's area without speaking the password, *alarm* sends\
\ your choice of a mental alert (in which case the spell gains the mental trait)\
\ or an audible alarm with the sound and volume of a hand bell (in which case the\
\ spell gains the auditory trait). Either option automatically awakens you, and\
\ the bell allows each creature in the area to attempt a DC 15 Perception check\
\ to wake up. A creature aware of the alarm must succeed at a Stealth check against\
\ the spell's DC or trigger the spell when moving into the area. \n\n---\n**Heightened\
\ (3rd)** You can specify criteria for which creatures sound the alarm spell-for\
\ instance, orcs or masked people."
duration: 8 hours
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Alarm
range: touch

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@ -1,5 +1,5 @@
action_abbr: '1'
cast: verbal
cast: '|1| verbal'
components:
- Verbal
descr: You perform rapidly, speeding up your ally. The ally becomes quickened and

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@ -1,18 +1,18 @@
action_abbr: '3'
cast: material, somatic, verbal
cast: '|3| material, somatic, verbal'
components:
- Material
- Somatic
- Verbal
descr: 'You use your occult lore and the power of your mind to manipulate the spiritual
multiverse, resulting in any of the following effects: Duplicate any occult spell
of 9th level or lower. Duplicate any non-occult spell of 7th level or lower. Produce
any effect whose power is equivalent to any occult spell 9th level or lower, or
non-occult spell 7th level or lower. Reverse certain effects that refer to the wish
spell At the GM''s discretion, you can try to produce greater effects, but this
is dangerous and the spell may have only a partial effect.'
descr: "You use your occult lore and the power of your mind to manipulate the spiritual\
\ multiverse, resulting in any of the following effects: \n\n* Duplicate any occult\
\ spell of 9th level or lower.* Duplicate any non-occult spell of 7th level or lower.\
\ \n\n* Produce any effect whose power is equivalent to any occult spell 9th level\
\ or lower, or non-occult spell 7th level or lower. \n\n* Reverse certain effects\
\ that refer to the wish spell \n\nAt the GM's discretion, you can try to produce\
\ greater effects, but this is dangerous and the spell may have only a partial effect."
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 10
name: Alter Reality
req: null

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@ -1,23 +1,24 @@
action_abbr: R
cast: somatic, verbal
cast: '|R| somatic, verbal'
components:
- Somatic
- Verbal
descr: "You punish a creature that transgresses against your deity, drawing upon the\
\ anguish you feel upon seeing one of your deity's anathema committed. You can cast\
\ this spell only when a creature actively commits a unique act of anathema. For\
\ example, if creating undead were anathema to your deity, you could use anathematic\
\ reprisal on a necromancer who had just created undead in front of you, but not\
\ on an undead creature just for existing. You deal 4d6 mental damage to the target,\
\ but a basic Will save can reduce this damage. If it fails, it is also stupefied\
\ 1 for 1 round. The creature is then temporarily immune for 1 minute. \n\n**Heightened\
\ (+1)** The damage increases by 1d6."
\ anguish you feel upon seeing one of your deity's anathema committed. \n\nYou can\
\ cast this spell only when a creature actively commits a unique act of anathema.\
\ For example, if creating undead were anathema to your deity, you could use *anathematic\
\ reprisal* on a necromancer who had just created undead in front of you, but not\
\ on an undead creature just for existing. \n\nYou deal 4d6 mental damage to the\
\ target, but a basic Will save can reduce this damage. If it fails, it is also\
\ stupefied 1 for 1 round. The creature is then temporarily immune for 1 minute.\
\ \n\n---\n**Heightened (+1)** The damage increases by 1d6."
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 4
name: Anathematic Reprisal
range: 30 feet
req: null
saving throw: Will
source:
- abbr: CRB
page_start: 317

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@ -1,5 +1,5 @@
action_abbr: '1'
cast: verbal
cast: '|1| verbal'
components:
- Verbal
descr: "The memories of long-dead spellcasters grant you knowledge in a specific skill.\
@ -7,10 +7,10 @@ descr: "The memories of long-dead spellcasters grant you knowledge in a specific
\ which your bloodline sprang. You temporarily become trained in that skill and\
\ might gain other memories associated with an ancestor who was trained in that\
\ skill. If you attempt a task or activity that lasts beyond this spell's duration,\
\ use the lower proficiency modifier. \n\n**Heightened (6th)** You temporarily\
\ use the lower proficiency modifier. \n\n---\n**Heightened (6th)** You temporarily\
\ become an expert in the skill you choose."
duration: 1 minute
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Ancestral Memories
req: null

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@ -1,13 +1,14 @@
action_abbr: '1'
area: 15-foot emanation
cast: verbal
cast: '|1| verbal'
components:
- Verbal
descr: "You gain an angelic halo with an aura that increases allies' healing from\
\ the heal spell. Heal spells gain a +2 status bonus to Hit Points healed to your\
\ allies in the area. \n\n**Heightened (+1)** The status bonus increases by 2."
\ the *heal* spell. *Heal* spells gain a +2 status bonus to Hit Points healed to\
\ your allies in the area. \n\n---\n**Heightened (+1)** The status bonus increases\
\ by 2."
duration: 1 minute
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Angelic Halo
req: null

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@ -1,14 +1,14 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
descr: "Wings of pure light spread out from your back, granting you a fly Speed equal\
\ to your Speed. Your wings cast bright light in a 30-foot radius. When this spell's\
\ duration would end, if you're still flying, you float to the ground, as feather\
\ fall. \n\n**Heightened (5th)** The duration increases to 1 minute."
\ duration would end, if you're still flying, you float to the ground, as *feather\
\ fall*. \n\n---\n**Heightened (5th)** The duration increases to 1 minute."
duration: 3 rounds
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 3
name: Angelic Wings
req: null

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@ -1,5 +1,5 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
@ -29,18 +29,18 @@ descr: "You call upon primal energy to transform yourself into a Medium animal b
\ |1| tongue (reach 15 feet), **Damage** 2d4 bludgeoning.\n\n * **Shark** swim Speed\
\ 35 feet; **Melee** |1| jaws, **Damage** 2d8 piercing; breathe underwater but not\
\ in air.\n\n * **Snake** Speed 20 feet, climb Speed 20 feet, swim Speed 20 feet;\
\ **Melee** |1| fangs , **Damage** 2d4 piercing plus 1d6 poison.\n\n \n\n**Heightened\
\ (3rd)** You instead gain 10 temporary HP, AC = 17 + your level, attack modifier\
\ +14, Damage bonus +5, and Athletics +14. \n\n**Heightened (4th)** Your battle\
\ form is Large and your attacks have 10-foot reach. You must have enough space\
\ to expand into or the spell is lost. You instead gain 15 temporary HP, AC = 18\
\ + your level, attack modifier +16, Damage bonus +9, and Athletics +16. \n\n**Heightened\
\ (5th)** Your battle form is Huge and your attacks have 15-foot reach. You must\
\ have enough space to expand into or the spell is lost. You instead gain 20 temporary\
\ HP, AC = 18 + your level, attack modifier +18, Damage bonus +7 and double the\
\ number of Damage dice, and Athletics +20."
\ **Melee** |1| fangs , **Damage** 2d4 piercing plus 1d6 \n\n---\n**Heightened (3rd)**\
\ You instead gain 10 temporary HP, AC = 17 + your level, attack modifier +14,\
\ Damage bonus +5, and Athletics +14. \n\n**Heightened (4th)** Your battle form\
\ is Large and your attacks have 10-foot reach. You must have enough space to expand\
\ into or the spell is lost. You instead gain 15 temporary HP, AC = 18 + your level,\
\ attack modifier +16, Damage bonus +9, and Athletics +16. \n\n**Heightened (5th)**\
\ Your battle form is Huge and your attacks have 15-foot reach. You must have enough\
\ space to expand into or the spell is lost. You instead gain 20 temporary HP, AC\
\ = 18 + your level, attack modifier +18, Damage bonus +7 and double the number\
\ of Damage dice, and Athletics +20."
duration: 1 minute
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 2
name: Animal Form
req: null

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@ -1,18 +1,20 @@
action_abbr: null
action_abbr: 1m
cast: 1 minute (material, somatic, verbal)
components:
- Material
- Somatic
- Verbal
descr: You offer a gift of food, and an ordinary Tiny wild animal within range approaches
to eat it. You imprint the image, direction, and distance of an obvious place or
landmark well known to you within the animal. Optionally, you can attach a small
object or note up to light Bulk to it. The animal does its best to reach the destination;
if it makes it there, it waits nearby until the duration expires, allowing other
nonhostile creatures to approach it and remove the attached object. If there are
no Tiny wild animals in range, the spell is lost.
duration: until delivered
has_been_manually_proofread: false
descr: "You offer a gift of food, and an ordinary Tiny wild animal within range approaches\
\ to eat it. You imprint the image, direction, and distance of an obvious place\
\ or landmark well known to you within the animal. Optionally, you can attach a\
\ small object or note up to light Bulk to it. The animal does its best to reach\
\ the destination; if it makes it there, it waits nearby until the duration expires,\
\ allowing other nonhostile creatures to approach it and remove the attached object.\
\ \n\nIf there are no Tiny wild animals in range, the spell is lost.\n\nThe spell\
\ ends after 24 hours or when a creature removes the attached object, whichever\
\ happens first."
duration: See text
has_been_manually_proofread: true
level: 2
name: Animal Messenger
range: 120 feet

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@ -1,4 +1,4 @@
action_abbr: null
action_abbr: 1m
cast: 1 minute (material, somatic, verbal)
components:
- Material
@ -12,7 +12,7 @@ descr: You tap into the target's senses, allowing you to see, hear, and otherwis
body's senses to the target's senses using a single action, which has the concentrate
trait.
duration: 1 hour
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 3
name: Animal Vision
range: 120 feet

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@ -1,5 +1,5 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
@ -7,7 +7,7 @@ descr: You reinforce the target's musculoskeletal system to bear more weight. Th
target can carry 3 more Bulk than normal before becoming encumbered and up to a
maximum of 6 more Bulk.
duration: 8 hours
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Ant Haul
range: touch

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@ -1,26 +1,26 @@
action_abbr: '3'
area: 10-foot emanation
cast: material, somatic, verbal
cast: '|3| material, somatic, verbal'
components:
- Material
- Somatic
- Verbal
descr: You repel all magic from the target area, preventing spells and other magic
from functioning. Spells can't penetrate the area, magic items cease to function
within it, and no one inside can cast spells or use magic abilities. Likewise, spells-
such as dispel magic-can't affect the field itself unless they are of a higher level.
Magic effects resume the moment they pass outside the field. For example, a ray
fired from one side of the field could target a creature on the other side (as long
as caster and target are both outside the field). A summoned creature winks out
of existence but reappears if the field moves or ends. Invested magic items cease
to function, but they remain invested and resume functioning when they exit the
field; the ability boost from an apex item isn't suppressed within the field. Spells
of a higher level than the antimagic field overcome its effects, and can even be
cast by a creature within the field. The field disrupts only magic, so a +3 longsword
still functions as a longsword. Magically created creatures (such as golems) function
normally within an antimagic field.
descr: "You repel all magic from the target area, preventing spells and other magic\
\ from functioning. Spells can't penetrate the area, magic items cease to function\
\ within it, and no one inside can cast spells or use magic abilities. Likewise,\
\ spells- such as *dispel magic*-can't affect the field itself unless they are of\
\ a higher level. Magic effects resume the moment they pass outside the field. For\
\ example, a ray fired from one side of the field could target a creature on the\
\ other side (as long as caster and target are both outside the field). A summoned\
\ creature winks out of existence but reappears if the field moves or ends. Invested\
\ magic items cease to function, but they remain invested and resume functioning\
\ when they exit the field; the ability boost from an apex item isn't suppressed\
\ within the field. Spells of a higher level than the antimagic field overcome its\
\ effects, and can even be cast by a creature within the field. \n\nThe field disrupts\
\ only magic, so a *+3 longsword* still functions as a longsword. Magically created\
\ creatures (such as golems) function normally within an *antimagic field*."
duration: sustained up to 1 minute
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 8
name: Antimagic Field
req: null

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@ -1,6 +1,6 @@
action_abbr: '2'
area: 5-foot burst
cast: material, verbal
cast: '|2| material, verbal'
components:
- Material
- Verbal
@ -14,8 +14,9 @@ descr: "You create a brief vision of immense wealth filling the spell's area. Ea
\ by it. \n\n**Success** The creature is fascinated by the wealth until it has\
\ completed its first action on its next turn. \n\n**Failure** The creature is\
\ fascinated by the illusion."
domain: Wealth
duration: sustained up to 1 minute
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Appearance of Wealth
range: 30 feet

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@ -1,15 +1,15 @@
action_abbr: R
cast: somatic
cast: '|R| somatic'
components:
- Somatic
descr: You undermine the target spell, making it easier to defend against. You reduce
the spell's level by 1, and targets of the spell gain a +2 status bonus to any saving
throws, skill checks, AC, or DC against it. You can't reduce the spell's level below
its minimum. For example, a 5th-level cone of cold would remain 5th-level, but a
5th-level fireball would become 4th-level. Targets still gain all the other benefits,
even if you don't reduce the spell's level.
descr: "You undermine the target spell, making it easier to defend against. You reduce\
\ the spell's level by 1, and targets of the spell gain a +2 status bonus to any\
\ saving throws, skill checks, AC, or DC against it. \n\nYou can't reduce the spell's\
\ level below its minimum. For example, a 5th-level *cone of cold* would remain\
\ 5th-level, but a 5th-level *fireball* would become 4th-level. Targets still gain\
\ all the other benefits, even if you don't reduce the spell's level."
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 5
name: Arcane Countermeasure
range: 120 feet

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@ -1,5 +1,5 @@
action_abbr: '2'
cast: material, verbal
cast: '|2| material, verbal'
components:
- Material
- Verbal
@ -7,13 +7,14 @@ descr: "You transform the target to make it match your artisanal and artistic vi
\ If you have expert proficiency in Crafting, the item grants a +1 item bonus to\
\ attack rolls if it's a weapon or skill checks if it's a skill tool. The target\
\ is a beautiful and impressive piece for its new quality, but the effect is obviously\
\ temporary, so its monetary value doesn't change. When you cast this spell, any\
\ previous artistic flourish you had cast ends. \n\n**Heightened (7th)** If you\
\ have master proficiency in Crafting, the item grants a +2 item bonus instead.\
\ temporary, so its monetary value doesn't change. \n\nWhen you cast this spell,\
\ any previous *artistic flourish* you had cast ends. \n\n---\n**Heightened (7th)**\
\ If you have master proficiency in Crafting, the item grants a +2 item bonus instead.\
\ \n\n**Heightened (10th)** If you have legendary proficiency in Crafting, the\
\ item grants a +3 item bonus instead."
domain: Creation
duration: 10 minutes
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 4
name: Artistic Flourish
range: 15 feet

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@ -1,13 +1,14 @@
action_abbr: '1'
cast: somatic
cast: '|1| somatic'
components:
- Somatic
descr: Your body fills with physical power and skill. You gain a +10- foot status
bonus to Speed and a +2 status bonus to Athletics checks. As a part of Casting this
Spell, you can use a Stride, Leap, Climb, or Swim action. The spell's bonuses apply
during that action.
descr: Your body fills with physical power and skill. You gain a +10-foot status bonus
to Speed and a +2 status bonus to Athletics checks. As a part of Casting this Spell,
you can use a Stride, Leap, Climb, or Swim action. The spell's bonuses apply during
that action.
domain: Might
duration: 1 round
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Athletic Rush
req: null

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@ -1,12 +1,12 @@
action_abbr: '1'
cast: verbal
cast: '|1| verbal'
components:
- Verbal
descr: You augment the abilities of a summoned creature. The target gains a +1 status
bonus to all checks (this also applies to the creature's DCs, including its AC)
for the duration of its summoning, up to 1 minute.
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Augment Summoning
range: 30 feet

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@ -1,21 +1,22 @@
action_abbr: null
action_abbr: 10m
cast: 10 minutes (material, somatic, verbal)
components:
- Material
- Somatic
- Verbal
descr: 'You gain a vague glimpse of the future. During the casting of this spell,
ask about the results of a particular course of action. The spell can predict results
up to 30 minutes into the future and reveals the GM''s best guess among the following
outcomes: Weal The results will be good. Woe The results will be bad. Weal and Woe
The results will be a mix of good and bad. Nothing There won''t be particularly
good or bad results. The GM rolls a secret DC 6 flat check. On a failure, the result
is always "nothing." This makes it impossible to tell whether a "nothing" result
is accurate. If anyone asks about the same topic as the first casting of augury
during an additional casting, the GM uses the secret roll result from the first
casting. If circumstances change, though, it''s possible to get a different result.'
descr: "You gain a vague glimpse of the future. During the casting of this spell,\
\ ask about the results of a particular course of action. The spell can predict\
\ results up to 30 minutes into the future and reveals the GM's best guess among\
\ the following outcomes:\n\n* **Weal** The results will be good. \n\n* **Woe**\
\ The results will be bad. \n\n* **Weal and Woe** The results will be a mix of good\
\ and bad. \n\n* **Nothing** There won't be particularly good or bad results. \n\
\nThe GM rolls a secret DC 6 flat check. On a failure, the result is always \"nothing.\"\
\ This makes it impossible to tell whether a \"nothing\" result is accurate. If\
\ anyone asks about the same topic as the first casting of *augury* during an additional\
\ casting, the GM uses the secret roll result from the first casting. If circumstances\
\ change, though, it's possible to get a different result."
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 2
name: Augury
req: null

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@ -1,5 +1,5 @@
action_abbr: '1'
cast: somatic, verbal
action_abbr: '2'
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
@ -7,9 +7,9 @@ descr: "You transform into an avatar of your deity, assuming a Huge battle form.
\ must have space to expand or the spell is lost. You have hands in this battle\
\ form and can take manipulate actions. You can Dismiss this spell. \n\nYou gain\
\ the following statistics and abilities regardless of which deity's battle form\
\ you assume: \n\n * AC = 25 + your level.\n\n * Ignore your armor's check penalty\
\ and Speed reduction.\n\n * 30 temporary Hit Points.\n\n * Darkvision.\n\n * One\
\ or more attacks specific to your deity's battle form, which are the only attacks\
\ you assume: \n\n * AC = 25 + your level. Ignore your armor's check penalty and\
\ Speed reduction.\n\n * 30 temporary Hit Points.\n\n * Darkvision.\n\n * One or\
\ more attacks specific to your deity's battle form, which are the only attacks\
\ you can use. You're trained with them. Your attack modifier is +33, and you use\
\ the listed damage. Melee attacks are Strength based (for the purposes of the enfeebled\
\ condition, for example) unless they have the finesse trait, and all ranged attacks\
@ -18,60 +18,60 @@ descr: "You transform into an avatar of your deity, assuming a Huge battle form.
\nYou also gain the specific abilities listed for your deity below: \n\n * **Abadar**\
\ Speed 50 feet, burrow Speed 30 feet, immune to immobilized; **Ranged** |1| crossbow\
\ (range increment 120 feet, reload 1), **Damage** 6d10+3 piercing.\n\n * **Asmodeus**\
\ Speed 70 feet, air walk; **Melee** |1| mace (reach 15 feet), **Damage** 6d10+6\
\ Speed 70 feet, *air walk*; **Melee** |1| mace (reach 15 feet), **Damage** 6d10+6\
\ bludgeoning; **Ranged** |1| hell fire (range 120 feet), **Damage** 6d6+3 fire.\n\
\n * **Calistria** Speed 30 feet, fly Speed 70 feet; **Melee** |1| whip (disarm,\
\ finesse, nonlethal, reach 20 feet), **Damage** 6d4+6 slashing; **Ranged** |1|\
\ savored sting (range 60 feet), **Damage** 6d6+3 poison.\n\n * **Cayden Cailean**\
\ Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain;\
\ Speed 70 feet, *air walk*, ignore difficult terrain and greater difficult terrain;\
\ **Melee** |1| rapier (deadly, reach 15 feet), **Damage** 6d6+6 piercing; **Ranged**\
\ |1| ale splash (range 120 feet), **Damage** 6d6+3 poison.\n\n * **Desna** Speed\
\ 30 feet, fly Speed 70 feet; **Melee** |1| starknife (agile, deadly, finesse, reach\
\ 15 feet, silver, thrown 60 feet), **Damage** 6d4+6 piercing; **Ranged** |1| moonbeam\
\ (range 120 feet, silver), **Damage** 6d6+3 fire.\n\n * **Erastil** Speed 70 feet,\
\ air walk, ignore difficult terrain and greater difficult terrain; **Ranged** |1|\
\ longbow (deadly d8, range increment 150 feet), **Damage** 6d8+3 piercing.\n\n\
\ * **Gorum** Speed 70 feet, immune to immobilized; **Melee** |1| greatsword (versatile\
\ *air walk*, ignore difficult terrain and greater difficult terrain; **Ranged**\
\ |1| longbow (deadly d8, range increment 150 feet), **Damage** 6d8+3 piercing.\n\
\n * **Gorum** Speed 70 feet, immune to immobilized; **Melee** |1| greatsword (versatile\
\ P, reach 15 feet), **Damage** 6d12+6 slashing.\n\n * **Gozreh** no land Speed,\
\ fly Speed 70 feet, swim Speed 70 feet; ignore difficult terrain and greater difficult\
\ terrain; **Melee** |1| waves (bull rush, reach 15 feet, thrown 20 feet), **Damage**\
\ 6d8+6 bludgeoning; **Ranged** |1| wind (versatile electricity, range 120 feet),\
\ **Damage** 6d6+3 bludgeoning.\n\n * **Iomedae** Speed 70 feet, air walk; shield\
\ (15 Hardness, can't be **Damage**d); **Melee** |1| longsword (versatile P, reach\
\ 15 feet), **Damage** 6d8+6 slashing.\n\n * **Irori** Speed 80 feet, air walk;\
\ **Melee** |1| unfettered strike (agile, versatile P or S, finesse, reach 15 feet),\
\ **Damage** 6d8+6 bludgeoning; **Ranged** |1| wind strike (range 60 feet), **Damage**\
\ 6d4+6 bludgeoning.\n\n * **Lamashtu** Speed 30 feet, fly Speed 70 feet; **Melee**\
\ |1| falchion (forceful, reach 15 feet), **Damage** 6d10+6 slashing; **Ranged**\
\ |1| waters of Lamashtu (range 120 feet), **Damage** 6d6+3 poison.\n\n * **Nethys**\
\ Speed 70 feet, air walk; **Ranged** |1| raw magic (range 120 feet; versatile cold,\
\ electricity, or fire), **Damage** 6d6 force.\n\n * **Norgorber** Speed 70 feet,\
\ air walk, ignore difficult terrain and greater difficult terrain; **Melee** |1|\
\ shortsword (agile, finesse, versatile S, reach 15 feet), **Damage** 6d6+6 piercing;\
\ **Ranged** |1| blackfinger toss (range 120 feet), **Damage** 6d6+3 poison.\n\n\
\ * **Pharasma** Speed 70 feet, air walk; **Melee** |1| dagger (agile, finesse,\
\ **Damage** 6d6+3 bludgeoning.\n\n * **Iomedae** Speed 70 feet, *air walk*; shield\
\ (15 Hardness, can't be damaged); **Melee** |1| longsword (versatile P, reach 15\
\ feet), **Damage** 6d8+6 slashing.\n\n * **Irori** Speed 80 feet, *air walk*; **Melee**\
\ |1| unfettered strike (agile, versatile P or S, finesse, reach 15 feet), **Damage**\
\ 6d8+6 bludgeoning; **Ranged** |1| wind strike (range 60 feet), **Damage** 6d4+6\
\ bludgeoning.\n\n * **Lamashtu** Speed 30 feet, fly Speed 70 feet; **Melee** |1|\
\ falchion (forceful, reach 15 feet), **Damage** 6d10+6 slashing; **Ranged** |1|\
\ waters of Lamashtu (range 120 feet), **Damage** 6d6+3 poison.\n\n * **Nethys**\
\ Speed 70 feet, *air walk*; **Ranged** |1| raw magic (range 120 feet; versatile\
\ cold, electricity, or fire), **Damage** 6d6 force.\n\n * **Norgorber** Speed 70\
\ feet, *air walk*, ignore difficult terrain and greater difficult terrain; **Melee**\
\ |1| shortsword (agile, finesse, versatile S, reach 15 feet), **Damage** 6d6+6\
\ piercing; **Ranged** |1| blackfinger toss (range 120 feet), **Damage** 6d6+3 poison.\n\
\n * **Pharasma** Speed 70 feet, *air walk*; **Melee** |1| dagger (agile, finesse,\
\ reach 15 feet, thrown 40 feet), **Damage** 6d6+6 slashing; **Ranged** |1| spiral\
\ blast (range 120 feet, **Damage**s only undead), **Damage** 6d8+3 positive.\n\n\
\ * **Rovagug** Speed 50 feet, burrow Speed 30 feet, immune to immobilized; **Melee**\
\ |1| jaws(reach 15 feet), **Damage** 6d12+6 piercing; **Melee** |1| le g (agile,\
\ blast (range 120 feet, damages only undead), **Damage** 6d8+3 positive.\n\n *\
\ **Rovagug** Speed 50 feet, burrow Speed 30 feet, immune to immobilized; **Melee**\
\ |1| jaws(reach 15 feet), **Damage** 6d12+6 piercing; **Melee** |1| leg (agile,\
\ versatile P, reach 15 feet), **Damage** 6d8+6 bludgeoning.\n\n * **Sarenrae**\
\ Speed 30 feet, fly Speed 70 feet; **Melee** |1| scimitar (forceful, nonlethal,\
\ reach 15 feet), **Damage** 6d6+6 slashing; **Ranged** |1| everflame (nonlethal,\
\ range 120 feet), **Damage** 6d6+3 fire.\n\n * **Shelyn** Speed 70 feet, air walk,\
\ range 120 feet), **Damage** 6d6+3 fire.\n\n * **Shelyn** Speed 70 feet, *air walk*,\
\ ignore difficult terrain and greater difficult terrain; **Melee** |1| glaive (deadly\
\ d8, nonlethal, reach 20 feet), **Damage** 6d8+6 slashing; **Ranged** |1| melody\
\ of inner beauty, (nonlethal, range 120 feet), **Damage** 6d6+3 sonic.\n\n * **Torag**\
\ Speed 50 feet, burrow Speed 30 feet, immune to immobilized; shield (15 Hardness,\
\ can't be **Damage**d); **Melee** |1| warhammer (bull rush, reach 15 feet), **Damage**\
\ 6d8+6 bludgeoning.\n\n * **Urgathoa** Speed 70 feet, air walk; **Melee** |1| scythe\
\ (deadly d10, trip, reach 15 feet), **Damage** 6d10+6 slashing; **Ranged** |1|\
\ pallid plague (range 120 feet), **Damage** 6d6+3 negative.\n\n * **Zon-Kuthon**\
\ Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain;\
\ can't be damaged); **Melee** |1| warhammer (bull rush, reach 15 feet), **Damage**\
\ 6d8+6 bludgeoning.\n\n * **Urgathoa** Speed 70 feet, *air walk*; **Melee** |1|\
\ scythe (deadly d10, trip, reach 15 feet), **Damage** 6d10+6 slashing; **Ranged**\
\ |1| pallid plague (range 120 feet), **Damage** 6d6+3 negative.\n\n * **Zon-Kuthon**\
\ Speed 70 feet, *air walk*, ignore difficult terrain and greater difficult terrain;\
\ **Melee** |1| spiked chain (disarm, trip, reach 15 feet), **Damage** 6d8+6 slashing;\
\ **Ranged** |1| midnight pain (mental, nonlethal, range 120 feet), **Damage** 6d6+3\
\ mental."
duration: 1 minute
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 10
name: Avatar
req: null

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@ -1,5 +1,5 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
@ -14,7 +14,7 @@ descr: "You transform the target creature into a harmless animal appropriate to
\ Failure** The target is transformed into the chosen harmless animal, body and\
\ mind, for an unlimited duration."
duration: varies
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 6
name: Baleful Polymorph
range: 30 feet

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@ -1,17 +1,17 @@
action_abbr: '2'
area: 5-foot emanation
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
descr: You fill the minds of your enemies with doubt. Targets that fail their Will
saves take a -1 status penalty to attack rolls as long as they are in the area.
Once per turn, starting the turn after you cast bane, you can use a single action,
Once per turn, starting the turn after you cast *bane*, you can use a single action,
which has the concentrate trait, to increase the emanation's radius by 5 feet and
force enemies in the area that weren't yet affected to attempt another saving throw.
Bane can counteract bless.
*Bane* can counteract *bless*.
duration: 1 minute
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Bane
req: null

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@ -1,5 +1,5 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
@ -12,10 +12,10 @@ descr: "You send the target back to its home plane. The target must attempt a Wi
\ and you are stunned 1. \n\n**Success** The target resists being banished. \n\
\n**Failure** The target is banished. \n\n**Critical Failure** The target is\
\ banished and can't return by any means to the plane it's banished from for 1 week.\
\ \n\n**Heightened (9th)** You can target up to 10 creatures. The extra material\
\ \n\n---\n**Heightened (9th)** You can target up to 10 creatures. The extra material\
\ component affects targets to which it is anathema."
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 5
name: Banishment
range: 30 feet

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@ -1,15 +1,16 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
descr: "The target's skin becomes covered in bark. The target gains resistance 2 to\
\ bludgeoning and piercing damage and weakness 3 to fire. After the target takes\
\ fire damage, it can Dismiss the spell as a free action triggered by taking the\
\ damage; doing so doesn't reduce the fire damage the target was dealt. \n\n**Heightened\
\ (+2)** The resistances increase by 2, and the weakness increases by 3."
\ damage; doing so doesn't reduce the fire damage the target was dealt. \n\n---\n\
**Heightened (+2)** The resistances increase by 2, and the weakness increases by\
\ 3."
duration: 10 minutes
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 2
name: Barkskin
range: touch

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@ -1,20 +1,20 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
descr: You wrench the target's soul away before it can pass on to the afterlife and
imprison it in a black sapphire. While the soul is in the gem, the target can't
be returned to life through any means, even powerful magic such as wish. If the
gem is destroyed or bind soul is counteracted on the gem, the soul is freed. The
gem has AC 16 and Hardness 10. A gem can't hold more than one soul, and any attempt
wastes the spell.
descr: "You wrench the target's soul away before it can pass on to the afterlife and\
\ imprison it in a black sapphire. \n\nWhile the soul is in the gem, the target\
\ can't be returned to life through any means, even powerful magic such as *wish*.\
\ If the gem is destroyed or *bind soul* is counteracted on the gem, the soul is\
\ freed. The gem has AC 16 and Hardness 10. A gem can't hold more than one soul,\
\ and any attempt wastes the spell."
duration: unlimited
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 9
name: Bind Soul
range: 30 feet
req: black sapphire with a gp value of at least the target's level × 100
req: black sapphire with a gp value of at least the target's level x 100
source:
- abbr: CRB
page_start: 320

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@ -1,5 +1,5 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
@ -7,7 +7,7 @@ descr: With a word of necromantic power, you seize control of the target. It gai
the minion trait. If you or an ally uses any hostile actions against the target,
the spell ends.
duration: 1 day
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 3
name: Bind Undead
range: 30 feet
@ -16,7 +16,7 @@ source:
- abbr: CRB
page_start: 321
page_stop: 321
targets: 1 mindless undead creature with a level no greater than bind undead's spell
targets: 1 mindless undead creature with a level no greater than *bind undead*'s spell
level
traditions:
- Arcane

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@ -1,15 +1,16 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
descr: You tilt the scales of luck slightly to protect a creature from disaster. When
the target would attempt a saving throw, it can roll twice and use the better result.
Once it does this, the spell ends. If you cast bit of luck again, any previous bit
of luck you cast that's still in effect ends. After a creature has been targeted
with bit of luck, it becomes temporarily immune for 24 hours.
descr: "You tilt the scales of luck slightly to protect a creature from disaster.\
\ When the target would attempt a saving throw, it can roll twice and use the better\
\ result. Once it does this, the spell ends. \n\nIf you cast *bit of luck* again,\
\ any previous *bit of luck* you cast that's still in effect ends. After a creature\
\ has been targeted with bit of luck, it becomes temporarily immune for 24 hours."
domain: Luck
duration: 1 minute
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Bit of Luck
range: 30 feet

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@ -1,21 +1,22 @@
action_abbr: '3'
area: 20-foot burst adjacent to a flat surface
cast: material, somatic, verbal
cast: '|3| material, somatic, verbal'
components:
- Material
- Somatic
- Verbal
descr: Oily black tentacles rise up and attempt to Grapple each creature in the area.
Make spell attack rolls against the Fortitude DC of each creature. Any creature
you succeed against is grabbed and takes 3d6 bludgeoning damage. Whenever a creature
ends its turn in the area, the tentacles attempt to grab that creature if they haven't
already, and they deal 1d6 bludgeoning damage to any creature already grabbed. The
tentacles' Escape DC is equal to your spell DC. A creature can attack a tentacle
in an attempt to release its grip. Its AC is equal to your spell DC, and it is destroyed
if it takes 12 or more damage. Even if destroyed, additional tentacles continue
to grow in the area until the duration ends. You can Dismiss the spell.
descr: "Oily black tentacles rise up and attempt to Grapple each creature in the area.\
\ Make spell attack rolls against the Fortitude DC of each creature. Any creature\
\ you succeed against is grabbed and takes 3d6 bludgeoning damage. Whenever a creature\
\ ends its turn in the area, the tentacles attempt to grab that creature if they\
\ haven't already, and they deal 1d6 bludgeoning damage to any creature already\
\ grabbed. \n\nThe tentacles' Escape DC is equal to your spell DC. A creature can\
\ attack a tentacle in an attempt to release its grip. Its AC is equal to your spell\
\ DC, and it is destroyed if it takes 12 or more damage. Even if destroyed, additional\
\ tentacles continue to grow in the area until the duration ends. You can Dismiss\
\ the spell."
duration: 1 minute
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 5
name: Black Tentacles
range: 120 feet

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@ -1,5 +1,5 @@
action_abbr: '3'
cast: material, somatic, verbal
cast: '|3| material, somatic, verbal'
components:
- Material
- Somatic
@ -11,10 +11,10 @@ descr: "Blades of force form a churning wall. The wall is a straight line 20 fee
\ A basic Reflex save reduces the damage. A creature that succeeds at this save\
\ when the wall is created is pushed to the nearest space on the side of its choice.\
\ Creatures trying to move through the wall fail to do so if they critically fail\
\ the save, ending their movement adjacent to the wall. \n\n**Heightened (+1)**\
\ the save, ending their movement adjacent to the wall. \n\n---\n**Heightened (+1)**\
\ The damage increases by 1d8."
duration: 1 minute
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 6
name: Blade Barrier
range: 120 feet

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@ -1,15 +1,15 @@
action_abbr: '2'
area: 5-foot emanation
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
descr: Blessings from beyond help your companions strike true. You and your allies
in the area gain a +1 status bonus to attack rolls. Once per turn, starting the
turn after you cast bless, you can use a single action, which has the concentrate
trait, to increase the emanation's radius by 5 feet. Bless can counteract bane.
turn after you cast *bless*, you can use a single action, which has the concentrate
trait, to increase the emanation's radius by 5 feet. *Bless* can counteract *bane*.
duration: 1 minute
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Bless
req: null

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@ -1,5 +1,5 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
@ -13,8 +13,9 @@ descr: "You strengthen a target's ambition, increase its resentment of allies, a
\ As success, but the penalty is -2. \n\n**Critical Failure** The target is overcome\
\ with ambition, taking whatever actions would advance its own agenda over those\
\ of anyone else, even without attempts to convince it."
domain: Ambition
duration: 10 minutes
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Blind Ambition
range: 60 feet

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@ -1,5 +1,5 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
@ -9,7 +9,7 @@ descr: "You blind the target. The effect is determined by the target's Fortitude
\ turn begins. \n\n**Failure** The target is blinded for 1 minute. \n\n**Critical\
\ Failure** The target is blinded permanently."
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 3
name: Blindness
range: 30 feet

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@ -1,5 +1,5 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
@ -7,9 +7,9 @@ descr: "You blink quickly between the Material Plane and the Ethereal Plane. You
\ resistance 5 to all damage (except force). You can Sustain the Spell to vanish\
\ and reappear 10 feet away in a random direction determined by the GM; the movement\
\ doesn't trigger reactions. At the end of your turn, you vanish and reappear as\
\ above. \n\n**Heightened (+2)** The resistance increases by 3."
\ above. \n\n---\n**Heightened (+2)** The resistance increases by 3."
duration: 1 minute
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 4
name: Blink
req: null

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@ -1,5 +1,5 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
@ -7,7 +7,7 @@ descr: The target's form appears blurry. It becomes concealed. As the nature of
effect still leaves the target's location obvious, the target can't use this concealment
to Hide or Sneak.
duration: 1 minute
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 2
name: Blur
range: touch

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@ -1,13 +1,13 @@
action_abbr: R
cast: verbal
cast: '|R| verbal'
components:
- Verbal
descr: Your blessing revives a creature at the moment of its death. You prevent the
target from dying and restore Hit Points to the target equal to 4d8 plus your spellcasting
ability modifier. You can't use breath of life if the triggering effect was disintegrate
ability modifier. You can't use *breath of life* if the triggering effect was *disintegrate*
or a death effect.
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 5
name: Breath of Life
range: 60 feet

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@ -1,13 +1,13 @@
action_abbr: '2'
area: 15-foot cone
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
descr: "Gouts of flame rush from your hands. You deal 2d6 fire damage to creatures\
\ in the area. \n\n**Heightened (+1)** The damage increases by 2d6."
\ in the area. \n\n---\n**Heightened (+1)** The damage increases by 2d6."
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Burning Hands
req: null

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@ -1,5 +1,5 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
@ -8,7 +8,7 @@ descr: "You fire a ray of sickening energy. Make a spell attack roll. \n\n**Cri
\ \n\n**Success** The target becomes sickened 1. \n\n**Failure** The target\
\ is unaffected."
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Call of the Grave
range: 30 feet

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@ -1,6 +1,6 @@
action_abbr: '2'
area: 10-foot burst
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
@ -13,7 +13,7 @@ descr: "You forcibly calm creatures in the area, soothing them into a nonviolent
\ by calm emotions. \n\n**Critical Failure** As failure, but hostility doesn't\
\ end the effect."
duration: sustained up to 1 minute
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 2
name: Calm Emotions
range: 120 feet

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@ -1,21 +1,22 @@
action_abbr: '2'
area: 15-foot emanation
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
descr: "You become intensely entrancing, and creatures are distracted by you as long\
\ as they remain within the area. You can exclude any creatures you choose from\
\ the effects. When a creature enters the area for the first time, it must attempt\
\ the effects. \n\nWhen a creature enters the area for the first time, it must attempt\
\ a Will saving throw. If a creature leaves and reenters, it uses the results of\
\ its original save. \n\n**Critical Success** The creature is unaffected and temporarily\
\ immune for 1 hour. \n\n**Success** The creature is fascinated with you for its\
\ next action, then is temporarily immune for 1 hour. \n\n**Failure** The creature\
\ is fascinated with you. \n\n**Critical Failure** The creature is fascinated\
\ with you, and its attitude toward you improves by one step. \n\n**Heightened\
\ with you, and its attitude toward you improves by one step. \n\n---\n**Heightened\
\ (+1)** Increase the size of the emanation by 15 feet."
domain: Passion
duration: 1 minute
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 4
name: Captivating Adoration
req: null

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@ -1,24 +1,25 @@
action_abbr: '2'
area: 60-foot burst
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
descr: You call upon the unimaginable power of world-ending cataclysms, ripping a
small piece of each cataclysm and combining them together into one horrifically
powerful attack. The following effects come down upon all creatures in the area.
Treat the resistances of creatures in the area as if they were 10 lower for the
purpose of determining the cataclysm's damage. Each creature attempts one basic
Reflex save that applies to all six types of damage. Flesh-dissolving acid rain
deals 3d10 acid damage. A roaring earthquake shakes and bludgeons creatures on the
ground, dealing 3d10 bludgeoning damage. A blast of freezing wind deals 3d10 cold
damage. Incredible lightning lashes the area, dealing 3d10 electricity damage. Beating
winds churn across the sky, dealing 3d10 bludgeoning damage to creatures flying
in the area. An instant tsunami sweeps over creatures in the area, dealing 3d10
bludgeoning damage with the water trait (doubled for creatures swimming in the area).
A massive wildfire burns in a sudden inferno, dealing 3d10 fire damage.
descr: "You call upon the unimaginable power of world-ending cataclysms, ripping a\
\ small piece of each cataclysm and combining them together into one horrifically\
\ powerful attack. The following effects come down upon all creatures in the area.\
\ Treat the resistances of creatures in the area as if they were 10 lower for the\
\ purpose of determining the cataclysm's damage. Each creature attempts one basic\
\ Reflex save that applies to all six types of damage. \n\n* Flesh-dissolving acid\
\ rain deals 3d10 acid damage. \n\n* A roaring earthquake shakes and bludgeons creatures\
\ on the ground, dealing 3d10 bludgeoning damage. \n\n* A blast of freezing wind\
\ deals 3d10 cold damage. * Incredible lightning lashes the area, dealing 3d10 electricity\
\ damage. \n\n* Beating winds churn across the sky, dealing 3d10 bludgeoning damage\
\ to creatures flying in the area. \n\n* An instant tsunami sweeps over creatures\
\ in the area, dealing 3d10 bludgeoning damage with the water trait (doubled for\
\ creatures swimming in the area). \n\n* A massive wildfire burns in a sudden inferno,\
\ dealing 3d10 fire damage."
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 10
name: Cataclysm
range: 1,000 feet

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@ -1,14 +1,14 @@
action_abbr: '1'
cast: somatic
cast: '|1| somatic'
components:
- Somatic
descr: "A blazing symbol appears on the target, marking it for divine justice. You\
\ and your allies receive a +1 status bonus to your attack rolls and skill checks\
\ against it. Anytime a good creature damages it, the good creature deals an additional\
\ 1d4 good damage. The target is then temporarily immune for 1 minute. \n\n**Heightened\
\ (+2)** The good damage increases by 1."
\ 1d4 good damage. The target is then temporarily immune for 1 minute. \n\n---\n\
**Heightened (+2)** The good damage increases by 1."
duration: 1 round
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 5
name: Celestial Brand
range: 30 feet

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@ -1,5 +1,5 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
@ -10,10 +10,10 @@ descr: "You discharge a powerful bolt of lightning at the target, dealing 8d12 e
\ target the same creature more than once, and you must have line of effect to all\
\ targets. Roll the damage only once, and apply it to each target (halving or doubling\
\ as appropriate for its saving throw outcome). The chain ends if any one of the\
\ targets critically succeeds at its save. \n\n**Heightened (+1)** The damage\
\ targets critically succeeds at its save. \n\n---\n**Heightened (+1)** The damage\
\ increases by 1d12."
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 6
name: Chain Lightning
range: 500 feet

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@ -1,15 +1,15 @@
action_abbr: R
cast: somatic
cast: '|R| somatic'
components:
- Somatic
descr: You form a link with an ally, allowing you to take harm in their stead. All
the effects of the hit or failed save are applied to you instead of the ally. For
example, if the target critically fails a saving throw against a fireball, you would
take double damage. These effects ignore any resistances, immunities, or other abilities
you have that might mitigate them in any way, although those of the target apply
before you take the effect.
example, if the target critically fails a saving throw against a *fireball*, you
would take double damage. These effects ignore any resistances, immunities, or other
abilities you have that might mitigate them in any way, although those of the target
apply before you take the effect.
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 6
name: Champion's Sacrifice
range: 30 feet

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@ -1,11 +1,11 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
descr: "To the target, your words are honey and your visage seems bathed in a dreamy\
\ haze. It must attempt a Will save, with a +4 circumstance bonus if you or your\
\ allies recently threatened it or used hostile actions against it. You can Dismiss\
\ allies recently threatened it or used hostile actions against it.You can Dismiss\
\ the spell. If you use hostile actions against the target, the spell ends. When\
\ the spell ends, the target doesn't necessarily realize it was charmed unless its\
\ friendship with you or the actions you convinced it to take clash with its expectations,\
@ -13,15 +13,15 @@ descr: "To the target, your words are honey and your visage seems bathed in a dr
\ via mundane means. \n\n**Critical Success** The target is unaffected and aware\
\ you tried to charm it. \n\n**Success** The target is unaffected but thinks your\
\ spell was something harmless instead of charm, unless it identifies the spell\
\ (usually with Identify Magic). \n\n**Failure** The target's attitude becomes\
\ friendly toward you. If it was friendly, it becomes helpful. It can't use hostile\
\ actions against you. \n\n**Critical Failure** The target's attitude becomes\
\ helpful toward you, and it can't use hostile actions against you. \n\n**Heightened\
\ (+4)** The duration lasts until the next time you make your daily preparations.\
\ \n\n**Heightened (+8)** The duration lasts until the next time you make your\
\ (see Identifying Magic). \n\n**Failure** The target's attitude becomes friendly\
\ toward you. If it was friendly, it becomes helpful. It can't use hostile actions\
\ against you. \n\n**Critical Failure** The target's attitude becomes helpful\
\ toward you, and it can't use hostile actions against you. \n\n---\n**Heightened\
\ (4th)** The duration lasts until the next time you make your daily preparations.\
\ \n\n**Heightened (8th)** The duration lasts until the next time you make your\
\ daily preparations, and you can target up to 10 creatures."
duration: 1 hour
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Charm
range: 30 feet

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@ -1,25 +1,26 @@
action_abbr: '1'
cast: somatic
cast: '|1| somatic'
components:
- Somatic
descr: "You infuse your target with attraction, causing it to act friendlier toward\
\ you. The target attempts a Will save. It gains a +4 circumstance bonus to this\
\ save if you or your allies recently threatened or were hostile to it. You can\
\ Dismiss the spell. If you use hostile actions against the target, the spell ends.\
\ After the spell ends, the target doesn't necessarily realize it was charmed unless\
\ its friendship with you or the actions you convinced it to take clash with its\
\ expectations, which could potentially allow you to convince the target to continue\
\ being your friend via mundane means. \n\n**Critical Success** The target is\
\ unaffected and aware you tried to charm it. \n\n**Success** The target is unaffected\
\ but thinks your spell was something harmless instead of charming touch, unless\
\ it identifies the spell (usually with Identify Magic). \n\n**Failure** The target's\
\ attitude becomes friendly toward you. If it was friendly, it becomes helpful.\
\ It can't use hostile actions against you. \n\n**Critical Failure** The target\
\ is helpful and can't use hostile actions against you. \n\n**Heightened (4th)**\
\ You can target any type of creature, not just humanoids, as long as it could\
\ find you attractive."
\ save if you or your allies recently threatened or were hostile to it. \n\n**Critical\
\ Success** The target is unaffected and aware you tried to charm it. \n\n**Success**\
\ The target is unaffected but thinks your spell was something harmless instead\
\ of *charming touch*, unless it identifies the spell (See Identifying Magic). \
\ \n\n**Failure** The target's attitude becomes friendly toward you. If it was\
\ friendly, it becomes helpful. It can't use hostile actions against you. \n\n\
**Critical Failure** The target is helpful and can't use hostile actions against\
\ you. \n\nYou can Dismiss the spell. If you use hostile actions against the target,\
\ the spell ends. After the spell ends, the target doesn't necessarily realize it\
\ was charmed unless its friendship with you or the actions you convinced it to\
\ take clash with its expectations, which could potentially allow you to convince\
\ the target to continue being your friend via mundane means. \n\n---\n**Heightened\
\ (4th)** You can target any type of creature, not just humanoids, as long as it\
\ could find you attractive."
domain: Passion
duration: 10 minutes
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Charming Touch
range: touch

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@ -1,5 +1,5 @@
action_abbr: '1'
cast: verbal
cast: '|1| verbal'
components:
- Verbal
descr: "You whisper enchanting words to deflect your foe's ire. The target must attempt\
@ -9,7 +9,7 @@ descr: "You whisper enchanting words to deflect your foe's ire. The target must
**Critical Failure** The target is stunned 1 and can't use hostile actions against\
\ you."
duration: until the start of your next turn
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Charming Words
range: 30 feet
@ -24,10 +24,10 @@ traditions: null
traits:
- Uncommon
- Auditory
- Emotion
- Enchantment
- Incapacitation
- Linguistic
- Mental
- Wizard
trigger: null
type: Focus

View File

@ -1,19 +1,19 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
descr: "Siphoning negative energy into yourself, your hand radiates a pale darkness.\
\ Your touch weakens the living and disorients undead, possibly even causing them\
\ to flee. The effect depends on whether the target is living or undead. Living\
\ Creature The spell deals negative damage equal to 1d4 plus your spellcasting modifier.\
\ The target attempts a basic Fortitude save, but is also enfeebled 1 for 1 round\
\ on a critical failure. Undead Creature The target is flat-footed for 1 round on\
\ a failed Fortitude save. On a critical failure, the target is also fleeing for\
\ 1 round unless it succeeds at a Will save. \n\n**Heightened (+1)** The negative\
\ damage to living creatures increases by 1d4."
\ to flee. The effect depends on whether the target is living or undead.\n\n* **Living\
\ Creature** The spell deals negative damage equal to 1d4 plus your spellcasting\
\ modifier. The target attempts a basic Fortitude save, but is also enfeebled 1\
\ for 1 round on a critical failure.\n\n* **Undead Creature** The target is flat-footed\
\ for 1 round on a failed Fortitude save. On a critical failure, the target is also\
\ fleeing for 1 round unless it succeeds at a Will save. \n\n---\n**Heightened\
\ (+1)** The negative damage to living creatures increases by 1d4."
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Chill Touch
range: touch
@ -29,7 +29,6 @@ traditions:
- Divine
- Occult
traits:
- Attack
- Cantrip
- Necromancy
- Negative

View File

@ -1,19 +1,19 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
descr: "You shoot an utterly cold ray of darkness tinged with unholy energy. Make\
\ a ranged spell attack against the target. You deal 5d6 cold damage, plus 5d6 evil\
\ damage if the target is a celestial. If the ray passes through an area of magical\
\ light or targets a creature affected by magical light, chilling darkness attempts\
\ light or targets a creature affected by magical light, *chilling darkness* attempts\
\ to counteract the light. If you need to determine whether the ray passes through\
\ an area of light, draw a line between yourself and the spell's target. \n\n**Critical\
\ Success** The target takes double damage. \n\n**Success** The target takes\
\ full damage. \n\n**Heightened (+1)** The cold damage increases by 2d6, and the\
\ evil damage against celestials increases by 2d6."
\ full damage. \n\n---\n**Heightened (+1)** The cold damage increases by 2d6,\
\ and the evil damage against celestials increases by 2d6."
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 3
name: Chilling Darkness
range: 120 feet

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@ -1,5 +1,5 @@
action_abbr: '3'
cast: material, somatic, verbal
cast: '|3| material, somatic, verbal'
components:
- Material
- Somatic
@ -9,37 +9,38 @@ descr: "You create an opaque wall of light in a single vibrant color. The wall i
\ pass through a creature, the spell is lost. The wall sheds bright light for 20\
\ feet on each side, and dim light for the next 20 feet. You can ignore the wall's\
\ effects. Roll 1d4 to determine the color of the wall. Each color has a particular\
\ effect on items, effects, or creatures that attempt to pass through. Chromatic\
\ wall can't be counteracted normally; rather, each color is automatically counteracted\
\ effect on items, effects, or creatures that attempt to pass through. *Chromatic\
\ wall* can't be counteracted normally; rather, each color is automatically counteracted\
\ when targeted by a specific spell, even if that spell's level is lower than that\
\ of chromatic wall. Red The wall destroys ranged weapon ammunition (such as arrows\
\ and crossbow bolts) that would pass through, and it deals 20 fire damage to anyone\
\ passing through, with a basic Reflex save. Cone of cold can counteract a red chromatic\
\ wall. Orange The wall destroys thrown weapons that would pass through, and it\
\ deals 25 acid damage to anyone passing through, with a basic Reflex save. Gust\
\ of wind can counteract an orange chromatic wall. Yellow The wall stops acid, cold,\
\ electricity, fire, force, negative, positive, and sonic effects from passing through,\
\ and it deals 30 electricity damage to anyone passing through, with a basic Reflex\
\ save. Disintegrate can counteract a yellow chromatic wall. Green The wall stops\
\ toxins, gases, and breath weapons from passing through. It deals 10 poison damage\
\ to anyone passing through and makes them enfeebled 1 for 1 minute. A basic Fortitude\
\ save reduces the damage and negates the enfeebled condition on a success. Passwall\
\ can counteract a green chromatic wall. \n\n**Heightened (7th)** The spell's\
\ of *chromatic wall*. \n\n1. **Red** The wall destroys ranged weapon ammunition\
\ (such as arrows and crossbow bolts) that would pass through, and it deals 20 fire\
\ damage to anyone passing through, with a basic Reflex save. *Cone of cold* can\
\ counteract a red *chromatic wall*. \n\n2. **Orange** The wall destroys thrown\
\ weapons that would pass through, and it deals 25 acid damage to anyone passing\
\ through, with a basic Reflex save. *Gust of wind* can counteract an orange *chromatic\
\ wall*. \n\n3. **Yellow** The wall stops acid, cold, electricity, fire, force,\
\ negative, positive, and sonic effects from passing through, and it deals 30 electricity\
\ damage to anyone passing through, with a basic Reflex save. *Disintegrate* can\
\ counteract a yellow *chromatic wall*. \n\n4. **Green** The wall stops toxins,\
\ gases, and breath weapons from passing through. It deals 10 poison damage to anyone\
\ passing through and makes them enfeebled 1 for 1 minute. A basic Fortitude save\
\ reduces the damage and negates the enfeebled condition on a success. *Passwall*\
\ can counteract a green *chromatic wall*. \n\n---\n**Heightened (7th)** The spell's\
\ duration increases to 1 hour. Roll 1d8 to determine the wall's color; the results\
\ for 5-8 are below. A red, orange, yellow, or green wall deals an extra 10 damage.\
\ Blue The wall stops auditory, petrification, and visual effects from passing through,\
\ and creatures passing through are subject to the effects of flesh to stone. Magic\
\ missile can counteract a blue chromatic wall. Indigo The wall stops divination\
\ and mental effects from passing through, and those passing through are subject\
\ to the effects of warp mind. Searing light can counteract an indigo chromatic\
\ wall. Violet The wall prevents spells from targeting the other side (area effects\
\ still cross as normal). Creatures passing through must succeed at a Will save\
\ or they are slowed 1 for 1 minute; on a critical failure, the creature is instead\
\ sent to another plane, with the effect of plane shift . Dispel magic can counteract\
\ a violet chromatic wall. Reroll, and creatures that pass through the wall take\
\ a -2 circumstance penalty to their saves."
\ \n\n5. **Blue** The wall stops auditory, petrification, and visual effects from\
\ passing through, and creatures passing through are subject to the effects of *flesh\
\ to stone*. *Magic missile* can counteract a blue *chromatic wall*. \n\n6. **Indigo**\
\ The wall stops divination and mental effects from passing through, and those passing\
\ through are subject to the effects of *warp mind*. *Searing light* can counteract\
\ an indigo *chromatic wall*.\n\n7. **Violet** The wall prevents spells from targeting\
\ the other side (area effects still cross as normal). Creatures passing through\
\ must succeed at a Will save or they are slowed 1 for 1 minute; on a critical failure,\
\ the creature is instead sent to another plane, with the effect of *plane shift*.\
\ *Dispel magic* can counteract a violet *chromatic wall*. \n\n8. Reroll, and creatures\
\ that pass through the wall take a -2 circumstance penalty to their saves."
duration: 10 minutes
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 5
name: Chromatic Wall
range: 120 feet

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@ -1,6 +1,6 @@
action_abbr: '3'
area: 10-foot emanation centered on the touched creature
cast: material, somatic, verbal
cast: '|3| material, somatic, verbal'
components:
- Material
- Somatic
@ -12,10 +12,10 @@ descr: "You ward a creature and those nearby against a specified alignment. Choo
\ to +3 against effects from such creatures that directly control the target and\
\ attacks made by summoned creatures of the chosen alignment. Summoned creatures\
\ of the chosen alignment can't willingly enter the area without succeeding at a\
\ Will save; repeated attempts use the first save result. \n\n**Heightened (4th)**\
\ The duration increases to 1 hour."
\ Will save; repeated attempts use the first save result. \n\n---\n**Heightened\
\ (4th)** The duration increases to 1 hour."
duration: 1 minute
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 3
name: Circle of Protection
range: touch

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@ -1,4 +1,4 @@
action_abbr: null
action_abbr: 1m
cast: 1 minute (material, somatic, verbal)
components:
- Material
@ -8,7 +8,7 @@ descr: You create an invisible floating ear at a location within range (even if
outside your line of sight or line of effect). It can't move, but you can hear through
the ear as if using your normal auditory senses.
duration: 10 minutes
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 3
name: Clairaudience
range: 500 feet

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@ -8,7 +8,7 @@ descr: You create an invisible floating eye at a location within range (even if
outside your line of sight or line of effect). The eye can't move, but you can see
in all directions from that point as if using your normal visual senses.
duration: 10 minutes
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 4
name: Clairvoyance
range: 500 feet

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@ -1,5 +1,5 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
@ -11,7 +11,7 @@ descr: "A cloak of swirling colors shrouds the target. Creatures are dazzled whi
\ The attacker is blinded for 1 round. \n\n**Critical Failure** The attacker\
\ is stunned for 1 round."
duration: 1 minute
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 5
name: Cloak of Colors
range: 30 feet

View File

@ -1,19 +1,20 @@
action_abbr: '1'
cast: somatic
cast: '|1| somatic'
components:
- Somatic
descr: You drape the target in a mantle of swirling shadows that make it harder to
see. The cloak reduces bright light within a 20-foot emanation to dim light. This
is a form of magical darkness and can therefore overcome non-magical light or attempt
to counteract magical light as described on page 458. The target can use concealed
condition gained from the shadows to Hide, though observant creatures can still
follow the moving aura of shadow, making it difficult for the target to become completely
undetected. The target can use an Interact action to remove the cloak and leave
it behind as a decoy, where it remains, reducing light for the rest of the spell's
duration. If anyone picks up the cloak after it's been removed by the original target,
the cloak evaporates and the spell ends.
descr: "You drape the target in a mantle of swirling shadows that make it harder to\
\ see. The cloak reduces bright light within a 20-foot emanation to dim light. This\
\ is a form of magical darkness and can therefore overcome non-magical light or\
\ attempt to counteract magical light. \n\nThe target can use concealed condition\
\ gained from the shadows to Hide, though observant creatures can still follow the\
\ moving aura of shadow, making it difficult for the target to become completely\
\ undetected. The target can use an Interact action to remove the cloak and leave\
\ it behind as a decoy, where it remains, reducing light for the rest of the spell's\
\ duration. If anyone picks up the cloak after it's been removed by the original\
\ target, the cloak evaporates and the spell ends."
domain: Darkness
duration: 1 minute
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Cloak of Shadow
range: touch

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@ -1,16 +1,16 @@
action_abbr: '3'
area: 20-foot burst
cast: material, somatic, verbal
cast: '|3| material, somatic, verbal'
components:
- Material
- Somatic
- Verbal
descr: "You conjure a poisonous fog. This functions as obscuring mist, except the\
descr: "You conjure a poisonous fog. This functions as *obscuring mist*, except the\
\ area moves 10 feet away from you each round. You deal 6d8 poison damage to each\
\ breathing creature that starts its turn in the spell's area. You can Dismiss the\
\ spell. \n\n**Heightened (+1)** The damage increases by 1d8."
\ spell. \n\n---\n**Heightened (+1)** The damage increases by 1d8."
duration: 1 minute
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 5
name: Cloudkill
range: 120 feet

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@ -1,6 +1,6 @@
action_abbr: '2'
area: 30-foot emanation
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
@ -9,10 +9,10 @@ descr: "You teleport the targets to new positions within the area. The creatures
\ entirely within the area, and in your line of sight. Unwilling creatures can attempt\
\ a Will save. \n\n**Critical Success** The target can teleport if it wants, but\
\ it chooses the destination within range. \n\n**Success** The target is unaffected.\
\ \n\n**Failure** You teleport the target and choose its destination. \n\n**Heightened\
\ (+1)** The number of targets increases by 1."
\ \n\n**Failure** You teleport the target and choose its destination. \n\n---\n\
**Heightened (+1)** The number of targets increases by 1."
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 6
name: Collective Transposition
req: null

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@ -1,6 +1,6 @@
action_abbr: '2'
area: 15-foot cone
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
@ -10,7 +10,7 @@ descr: "Swirling colors affect viewers based on their Will saves. \n\n**Critica
\ and dazzled for 1 minute. \n\n**Critical Failure** The creature is stunned for\
\ 1 round and blinded for 1 minute."
duration: 1 or more rounds (see below)
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Color Spray
req: null

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@ -1,5 +1,5 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
@ -10,9 +10,9 @@ descr: "You shout a command that's hard to ignore. You can command the target to
\ The creature is unaffected. \n\n**Failure** For the first action on its next\
\ turn, the creature must use a single action to do as you command. \n\n**Critical\
\ Failure** The target must use all its actions on its next turn to obey your command.\
\ \n\n**Heightened (5th)** You can target up to 10 creatures."
\ \n\n---\n**Heightened (5th)** You can target up to 10 creatures."
duration: until the end of the target's next turn
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Command
range: 30 feet

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@ -1,11 +1,12 @@
action_abbr: '1'
cast: verbal
cast: '|1| verbal'
components:
- Verbal
descr: With the threat of more pain, you compel a creature you've recently harmed.
You issue a command to the target, with the effects of the spell command.
You issue a command to the target, with the effects of the spell *command*.
domain: Tyranny
duration: until the end of your target's next turn
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 4
name: Commanding Lash
range: 100 feet

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@ -1,15 +1,16 @@
action_abbr: '1'
cast: verbal
cast: '|1| verbal'
components:
- Verbal
descr: "Your competitiveness drives you to prove yourself against the opposition.\
\ You gain a +1 status bonus to attack rolls and skill checks. If an enemy within\
\ 20 feet critically succeeds at an attack roll or skill check, your status bonus\
\ increases to +3 attack rolls or that specific skill check (whichever the foe critically\
\ succeeded at) for 1 round. \n\n**Heightened (7th)** Increase the base bonus\
\ succeeded at) for 1 round. \n\n---\n**Heightened (7th)** Increase the base bonus\
\ to +2 and the increased bonus after an enemy critically succeeds to +4."
domain: Ambition
duration: sustained up to 1 minute
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 4
name: Competitive Edge
req: null

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@ -1,5 +1,5 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
@ -7,11 +7,11 @@ descr: "The target can understand the meaning of a single language it is hearing
\ reading when you cast the spell. This doesn't let it understand codes, language\
\ couched in metaphor, and the like (subject to GM discretion). If the target can\
\ hear multiple languages and knows that, it can choose which language to understand;\
\ otherwise, choose one of the languages randomly. \n\n**Heightened (3rd)** The\
\ target can also speak the language. \n\n**Heightened (4th)** You can target\
\ otherwise, choose one of the languages randomly. \n\n---\n**Heightened (3rd)**\
\ The target can also speak the language. \n\n**Heightened (4th)** You can target\
\ up to 10 creatures, and targets can also speak the language."
duration: 1 hour
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 2
name: Comprehend Language
range: 30 feet

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@ -1,13 +1,13 @@
action_abbr: '2'
area: 60-foot cone
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
descr: "Icy cold rushes forth from your hands. You deal 12d6 cold damage to creatures\
\ in the area. \n\n**Heightened (+1)** The damage increases by 2d6."
\ in the area. \n\n---\n**Heightened (+1)** The damage increases by 2d6."
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 5
name: Cone of Cold
req: null

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@ -1,5 +1,5 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
@ -9,10 +9,10 @@ descr: "You befuddle your target with strange impulses, causing it to act random
\ babbles incoherently and is stunned 1. \n\n**Failure** The target is confused\
\ for 1 minute. It can attempt a new save at the end of each of its turns to end\
\ the confusion. \n\n**Critical Failure** The target is confused for 1 minute,\
\ with no save to end early. \n\n**Heightened (8th)** You can target up to 10\
\ creatures."
\ with no save to end early. \n\n---\n**Heightened (8th)** You can target up to\
\ 10 creatures."
duration: 1 minute
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 4
name: Confusion
range: 30 feet

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@ -1,4 +1,4 @@
action_abbr: null
action_abbr: 10m
cast: 10 minutes (material, somatic, verbal)
components:
- Material
@ -7,18 +7,18 @@ components:
descr: "You prepare a spell that will trigger later. While casting contingency, you\
\ also cast another spell of 4th level or lower with a casting time of no more than\
\ 3 actions. This companion spell must be one that can affect you. You must make\
\ any decisions for the spell when you cast contingency, such as choosing a damage\
\ type for resist energy. During the casting, choose a trigger under which the spell\
\ will be cast, using the same restrictions as for the trigger of a Ready action.\
\ Once contingency is cast, you can cause the companion spell to come into effect\
\ as a reaction with that trigger. It affects only you, even if it would affect\
\ more creatures. If you define complicated conditions, as determined by the GM,\
\ the trigger might fail. If you cast contingency again, the newer casting supersedes\
\ the older. \n\n**Heightened (8th)** You can choose a spell of 5th level or lower.\
\ \n\n**Heightened (9th)** You can choose a spell of 6th level or lower. \n\n\
**Heightened (10th)** You can choose a spell of 7th level or lower."
\ any decisions for the spell when you cast *contingency*, such as choosing a damage\
\ type for *resist energy*. During the casting, choose a trigger under which the\
\ spell will be cast, using the same restrictions as for the trigger of a Ready\
\ action. Once contingency is cast, you can cause the companion spell to come into\
\ effect as a reaction with that trigger. It affects only you, even if it would\
\ affect more creatures. If you define complicated conditions, as determined by\
\ the GM, the trigger might fail. If you cast *contingency* again, the newer casting\
\ supersedes the older. \n\n---\n**Heightened (8th)** You can choose a spell of\
\ 5th level or lower. \n\n**Heightened (9th)** You can choose a spell of 6th level\
\ or lower. \n\n**Heightened (10th)** You can choose a spell of 7th level or lower."
duration: 24 hours
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 7
name: Contingency
req: null

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@ -1,16 +1,17 @@
action_abbr: '3'
cast: material, somatic, verbal
cast: '|3| material, somatic, verbal'
components:
- Material
- Somatic
- Verbal
cost: 6 gp of ruby dust
descr: "A magical flame springs up from the object, as bright as a torch. It doesn't\
\ need oxygen, react to water, or generate heat. \n\n**Heightened (+1)** The cost\
\ increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th, 120 gp\
\ for 6th,; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and 3,350 gp for 10th."
\ need oxygen, react to water, or generate heat. \n\n---\n**Heightened (+1)** \
\ The cost increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th,\
\ 120 gp for 6th,; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and 3,350 gp\
\ for 10th."
duration: unlimited
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 2
name: Continual Flame
range: touch

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@ -1,14 +1,14 @@
action_abbr: '2'
area: 50 feet long by 50 feet wide
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
descr: By imposing your will upon the water, you can raise or lower the level of water
in the chosen area by 10 feet. Water creatures in the area are subjected to the
effects of slow.
effects of *slow*.
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 5
name: Control Water
range: 500 feet

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@ -1,4 +1,4 @@
action_abbr: null
action_abbr: 1h
cast: 1 hour (somatic, verbal)
components:
- Somatic
@ -8,11 +8,11 @@ descr: "You create enough food to feed six Medium creatures for a day. This food
\ the food, it decays and becomes inedible. Most Small creatures eat one-quarter\
\ as much as a Medium creature (one-sixteenth as much for most Tiny creatures),\
\ and most Large creatures eat 10 times as much (100 times as much for Huge creatures\
\ and so on). \n\n**Heightened (4th)** You can feed 12 Medium creatures. \n\n\
**Heightened (6th)** You can feed 50 Medium creatures. \n\n**Heightened (8th)**\
\ You can feed 200 Medium creatures."
\ and so on). \n\n---\n**Heightened (4th)** You can feed 12 Medium creatures.\
\ \n\n**Heightened (6th)** You can feed 50 Medium creatures. \n\n**Heightened\
\ (8th)** You can feed 200 Medium creatures."
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 2
name: Create Food
range: 30 feet

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@ -1,12 +1,12 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
descr: As you cup your hands, water begins to flow forth from them. You create 2 gallons
of water. If no one drinks it, it evaporates after 1 day.
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Create Water
range: 0 feet

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@ -1,4 +1,4 @@
action_abbr: null
action_abbr: 1m
cast: 1 minute (material, somatic, verbal)
components:
- Material
@ -9,10 +9,10 @@ descr: "You conjure a temporary object from eldritch energy. It must be of veget
\ artistry or complex moving parts, never fulfills a cost or the like, and can't\
\ be made of precious materials or materials with a rarity of uncommon or higher.\
\ It is obviously temporarily conjured, and thus can't be sold or passed off as\
\ a genuine item. \n\n**Heightened (5th)** The item is metal and can include common\
\ minerals, like feldspar or quartz."
\ a genuine item. \n\n---\n**Heightened (5th)** The item is metal and can include\
\ common minerals, like feldspar or quartz."
duration: 1 hour
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 4
name: Creation
range: 0 feet

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@ -1,20 +1,20 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
descr: "You assault the target's faith, riddling the creature with doubt and mental\
\ turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine\
\ spells. The effects are determined by its Will save. To many deities, casting\
\ this spell on a follower of your own deity without significant cause is anathema.\
\ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\
\ takes half damage. \n\n**Failure** The target takes full damage; if the target\
\ can cast divine spells, it's stupefied 1 for 1 round. \n\n**Critical Failure**\
\ The target takes double damage, is stupefied 1 for 1 round, and can't cast divine\
\ spells for 1 round. \n\n**Heightened (+1)** The damage increases by 2d6 (or\
\ spells. The effects are determined by its Will save. \n\n**Critical Success**\
\ The target is unaffected. \n\n**Success** The target takes half damage. \n\
\n**Failure** The target takes full damage; if the target can cast divine spells,\
\ it's stupefied 1 for 1 round. \n\n**Critical Failure** The target takes double\
\ damage, is stupefied 1 for 1 round, and can't cast divine spells for 1 round.\n\
\nTo many deities, casting this spell on a follower of your own deity without significant\
\ cause is anathema.\n\n---\n**Heightened (+1)** The damage increases by 2d6 (or\
\ by 2d8 if the target is a divine spellcaster)."
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 3
name: Crisis of Faith
range: 30 feet

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@ -1,5 +1,5 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
@ -8,17 +8,17 @@ descr: "You issue a divine mandate to the targets. you pronounce a cause. It can
\ be entirely peaceful. Your cause can't force the targets to harm one another or\
\ themselves. The targets become completely dedicated to that cause, depending on\
\ their levels. They choose their own actions, but they favor direct action over\
\ inaction or indirect action. 13th or Lower The target is so dedicated to the cause\
\ that it pursues the cause to the death (unless you say otherwise). 14th The target\
\ is dedicated to the cause, but the spell ends for the target if it's reduced to\
\ half its maximum Hit Points or fewer. 15th As 14th, plus the target can attempt\
\ a Will save at the end of each of its turns to end the spell for itself. The spell\
\ ends for all creatures if you or one of your allies uses a hostile action against\
\ a target, or when the cause is completed. The GM might determine this spell has\
\ alignment traits befitting the cause. \n\n**Heightened (10th)** The level for\
\ each category increases by 2."
\ inaction or indirect action. \n\n* **13th or Lower** The target is so dedicated\
\ to the cause that it pursues the cause to the death (unless you say otherwise).\
\ \n\n* **14th** The target is dedicated to the cause, but the spell ends for the\
\ target if it's reduced to half its maximum Hit Points or fewer. \n\n* **15th**\
\ As 14th, plus the target can attempt a Will save at the end of each of its turns\
\ to end the spell for itself. \n\nThe spell ends for all creatures if you or one\
\ of your allies uses a hostile action against a target, or when the cause is completed.\
\ The GM might determine this spell has alignment traits befitting the cause. \n\
\n---\n**Heightened (10th)** The level for each category increases by 2."
duration: 10 minutes
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 9
name: Crusade
range: 60 feet

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@ -1,6 +1,6 @@
action_abbr: '2'
area: 30-foot cone
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
@ -8,13 +8,12 @@ descr: "You inflict despair on creatures in the area. The effects for each creat
\ are determined by its Will save. \n\n**Critical Success** The creature is unaffected.\
\ \n\n**Success** For 1 round, the creature can't use reactions and must attempt\
\ another save at the start of its turn; on a failure, it is slowed 1 for that turn\
\ as it sobs uncontrollably. \n\n**Failure** For 1 round, the creature can't use\
\ reactions and must attempt another save at the start of its turn; on a failure,\
\ it is slowed 1 for that turn as it sobs uncontrollably. \n\n**Critical Failure**\
\ As failure, and the creature is automatically slowed 1 for 1 minute. \n\n**Heightened\
\ (7th)** The area increases to a 60-foot cone."
\ as it sobs uncontrollably. \n\n**Failure** As success, but the slowed duration\
\ is 1 minute. \n\n**Critical Failure** As failure, and the creature is automatically\
\ slowed 1 for 1 minute. \n\n---\n**Heightened (7th)** The area increases to a\
\ 60-foot cone."
duration: 1 or more rounds
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 5
name: Crushing Dispair
req: null

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@ -1,15 +1,16 @@
action_abbr: '2'
area: 15-foot cone
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
descr: "Your voice booms, smashing what's in front of you. Each creature and unattended\
\ object in the area takes 1d8 sonic damage. If you already dealt damage to an enemy\
\ this turn with a Strike or spell, increase the damage dice from this spell to\
\ d12s. \n\n**Heightened (+1)** The damage increases by 1d8."
\ d12s. \n\n---\n**Heightened (+1)** The damage increases by 1d8."
domain: Destruction
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Cry of Destruction
req: null

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@ -1,5 +1,5 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
@ -8,7 +8,7 @@ descr: You create up to four floating lights, no two of which are more than 10 f
number of lights up to 60 feet. Each light must remain within 120 feet of you and
within 10 feet of all others, or it winks out.
duration: sustained
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Dancing Lights
range: 120 feet

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@ -1,5 +1,5 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
@ -12,7 +12,7 @@ descr: "You infuse a creature's vision with darkness. After attempting its save,
\ end of each of its turns. If it succeeds, it's no longer blinded, but its darkvision\
\ or low-light vision remains suppressed."
duration: varies
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 4
name: Darkened Eyes
range: 60 feet

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@ -1,6 +1,6 @@
action_abbr: '3'
area: 20-foot burst
cast: material, somatic, verbal
cast: '|3| material, somatic, verbal'
components:
- Material
- Somatic
@ -8,14 +8,14 @@ components:
descr: "You create a shroud of darkness that prevents light from penetrating or emanating\
\ within the area. Light does not enter the area and any non-magical light sources,\
\ such as a torch or lantern, do not emanate any light while inside the area, even\
\ if their light radius would extend beyond the darkness. This also suppresses magical\
\ light of your darkness spell's level or lower. Light can't pass through, so creatures\
\ in the area can't see outside. From outside, it appears as a globe of pure darkness.\
\ \n\n**Heightened (4th)** Even creatures with darkvision (but not greater darkvision)\
\ can barely see through the darkness. They treat targets seen through the darkness\
\ as concealed."
\ if their light radius would extend beyond the *darkness*. This also suppresses\
\ magical light of your *darkness* spell's level or lower. Light can't pass through,\
\ so creatures in the area can't see outside. From outside, it appears as a globe\
\ of pure darkness. \n\n---\n**Heightened (4th)** Even creatures with darkvision\
\ (but not greater darkvision) can barely see through the darkness. They treat targets\
\ seen through the darkness as concealed."
duration: 1 minute
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 2
name: Darkness
range: 120 feet

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@ -1,14 +1,14 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
descr: "You grant yourself supernatural sight in areas of darkness. You gain darkvision.\
\ \n\n**Heightened (3rd)** The spell's range is touch and it targets 1 willing\
\ \n\n---\n**Heightened (3rd)** The spell's range is touch and it targets 1 willing\
\ creature. \n\n**Heightened (5th)** The spell's range is touch and it targets\
\ 1 willing creature. The duration is until the next time you make your daily preparations."
duration: 1 hour
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 2
name: Darkvision
req: null

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@ -1,14 +1,14 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
descr: "You cloud the target's mind and daze it with a mental jolt. The jolt deals\
\ mental damage equal to your spellcasting ability modifier; the target must attempt\
\ a basic Will save. If the target critically fails the save, it is also stunned\
\ 1. \n\n**Heightened (+2)** The damage increases by 1d6."
\ 1. \n\n---\n**Heightened (+2)** The damage increases by 1d6."
duration: 1 round
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Daze
range: 60 feet

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@ -1,6 +1,6 @@
action_abbr: '2'
area: 15-foot cone
cast: material, verbal
cast: '|2| material, verbal'
components:
- Material
- Verbal
@ -10,10 +10,11 @@ descr: "You raise your religious symbol and create a blinding flash of light. Ea
\ \n\n**Failure** The creature is blinded for 1 round and dazzled for 1 minute.\
\ The creature can spend an Interact action rubbing its eyes to end the blinded\
\ condition. \n\n**Critical Failure** The creature is blinded for 1 round and\
\ dazzled for 1 hour. \n\n**Heightened (3rd)** The area increases to a 30-foot\
\ dazzled for 1 hour. \n\n---\n**Heightened (3rd)** The area increases to a 30-foot\
\ cone."
domain: Sun
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Dazzling Flash
req: null

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@ -1,5 +1,5 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
@ -9,7 +9,7 @@ descr: "The target loses hearing; it must attempt a Fortitude save. The target i
\ The target is deafened for 10 minutes. \n\n**Critical Failure** The target\
\ is deafened permanently."
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 2
name: Deafness
range: 30 feet

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@ -1,5 +1,5 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
@ -9,7 +9,7 @@ descr: "You snuff the life out of a creature on the brink of death. The target m
\ target is unaffected. \n\n**Success** The target's dying value increases by\
\ 1. \n\n**Failure** The target dies."
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 2
name: Death Knell
range: touch
@ -24,7 +24,6 @@ traditions:
- Divine
- Occult
traits:
- Attack
- Death
- Necromancy
trigger: null

View File

@ -1,5 +1,5 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
@ -7,7 +7,7 @@ descr: You shield a creature from the ravages of negative energy. It receives a
status bonus to saves against death and negative effects, gains negative resistance
10, and suppresses the effects of the doomed condition.
duration: 10 minutes
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 5
name: Death Ward
range: touch

View File

@ -1,14 +1,15 @@
action_abbr: R
cast: verbal
cast: '|R| verbal'
components:
- Verbal
descr: Seeing another pass from this world to the next invigorates you. You gain temporary
Hit Points equal to the triggering creature's level plus your Wisdom modifier. If
the triggering creature was undead, double the number of temporary Hit Points you
gain . These last for the duration of the spell, and the spell ends if all the temporary
Hit Points are depleted earlier.
Hit Points equal to the triggering creature's level plus your spellcasting ability
modifier. If the triggering creature was undead, double the number of temporary
Hit Points you gain . These last for the duration of the spell, and the spell ends
if all the temporary Hit Points are depleted earlier.
domain: Death
duration: 1 minute
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Death's Call
req: null

View File

@ -1,5 +1,5 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
@ -12,8 +12,9 @@ descr: "You make the target overconfident, leading it to ascribe failure to exte
\ becomes temporarily immune for 24 hours. \n\n**Critical Success** The target\
\ is unaffected. \n\n**Success** The duration is 1 round. \n\n**Failure** The\
\ duration is 10 minutes. \n\n**Critical Failure** The duration is 24 hours."
domain: Confidence
duration: varies
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 4
name: Delusional Pride
range: 30 feet

View File

@ -1,16 +1,16 @@
action_abbr: '2'
area: 15-foot emanation
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
descr: "Swirling sands of divine devastation surround you, weakening the defenses\
\ of all they touch. Reduce the resistances of creatures in the area (including\
\ yourself) by 2. \n\n**Heightened (+2)** Swirling sands of divine devastation\
\ surround you, weakening the defenses of all they touch. Reduce the resistances\
\ of creatures in the area (including yourself) by 2."
\ yourself) by 2. \n\n---\n**Heightened (+2)** Reduce the resistances by an additional\
\ 2."
domain: Destruction
duration: 1 minute
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 4
name: Destructive Aura
req: null

View File

@ -1,6 +1,6 @@
action_abbr: '2'
area: 30-foot emanation
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
@ -9,9 +9,16 @@ descr: "Your eyes glow as you sense aligned auras. Choose chaotic, evil, good, o
\ presence or absence. You can choose not to detect creatures or effects you're\
\ aware have that alignment. Only creatures of 6th level or higher-unless divine\
\ spellcasters, undead, or beings from the Outer Sphere-have alignment auras. \n\
\n**Heightened (2nd)** You learn each aura's location and strength."
\n---\n**Heightened (2nd)** You learn each aura's location and strength.\n\n\n\
## Alignment Aura\nThe strength of an alignment aura depends on the level of the\
\ creature, item, or spell. The auras of undead, clerics and other divine spellcasters\
\ with a patron deity, and creatures from the Outer Sphere are one step stronger\
\ than normal (faint instead of none, for example).\n\n| Creature or Item Level\
\ | Spell or Effect Level | Aura Strength |\n| :----------------------: | :--------------------:\
\ | :-------------: |\n| 0-5 | - | None |\n| 6-10 | 0-3 | Faint |\n| 11-15 | 4-7\
\ | Moderate |\n| 16-20 | 8-9 | Powerful | \n| 21+ | 10 | Overwhelming |"
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Detect Alignment
req: null

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@ -1,23 +1,24 @@
action_abbr: '2'
area: 30-foot emanation
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
descr: "You send out a pulse that registers the presence of magic. You receive no\
\ information beyond the presence or absence of magic. You can choose to ignore\
\ magic you're fully aware of, such as the magic items and ongoing spells of you\
\ and your allies. You detect illusion magic only if that magic's effect has a lower\
\ level than the level of your detect magic spell. However, items that have an illusion\
\ aura but aren't deceptive in appearance (such as an invisibility potion) typically\
\ are detected normally. \n\n**Heightened (3rd)** You learn the school of magic\
\ for the highest-level effect within range that the spell detects. If multiple\
\ effects are equally strong, the GM determines which you learn. \n\n**Heightened\
\ (4th)** As 3rd level, but you also pinpoint the source of the highest-level magic.\
\ Like for an imprecise sense, you don't learn the exact location, but can narrow\
\ down the source to within a 5-foot cube (or the nearest if larger than that)."
\ and your allies.\n\nYou detect illusion magic only if that magic's effect has\
\ a lower level than the level of your *detect magic* spell. However, items that\
\ have an illusion aura but aren't deceptive in appearance (such as an *invisibility\
\ potion*) typically are detected normally. \n\n---\n**Heightened (3rd)** You\
\ learn the school of magic for the highest-level effect within range that the spell\
\ detects. If multiple effects are equally strong, the GM determines which you learn.\
\ \n\n**Heightened (4th)** As 3rd level, but you also pinpoint the source of the\
\ highest-level magic. Like for an imprecise sense, you don't learn the exact location,\
\ but can narrow down the source to within a 5-foot cube (or the nearest if larger\
\ than that)."
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Detect Magic
req: null

View File

@ -1,15 +1,15 @@
action_abbr: '2'
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
descr: "You detect whether a creature is venomous or poisonous, or if an object is\
\ poison or has been poisoned. You do not ascertain whether the target is poisonous\
\ in multiple ways, nor do you learn the type or types of poison. Certain substances,\
\ like lead and alcohol, are poisons and so mask other poisons. \n\n**Heightened\
\ like lead and alcohol, are poisons and so mask other poisons. \n\n---\n**Heightened\
\ (2nd)** You learn the number and types of poison."
duration: null
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Detect Poison
range: 30 feet

View File

@ -1,16 +1,16 @@
action_abbr: '2'
area: 30-foot emanation
cast: somatic, verbal
cast: '|2| somatic, verbal'
components:
- Somatic
- Verbal
descr: "By tapping into trace divinatory auras, you detect the presence of scrying\
\ effects in the area. If detect scrying is higher level than a scrying effect,\
\ effects in the area. If *detect scrying* is higher level than a scrying effect,\
\ you gain a glimpse of the scrying creature and learn its approximate distance\
\ and direction. \n\n**Heightened (6th)** The duration is until the next time\
\ you make your daily preparations."
\ and direction. \n\n---\n**Heightened (6th)** The duration is until the next\
\ time you make your daily preparations."
duration: 1 hour
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 4
name: Detect Scrying
req: null

View File

@ -1,5 +1,5 @@
action_abbr: '1'
cast: verbal
cast: '|1| verbal'
components:
- Verbal
descr: You issue a diabolic edict, demanding the target perform a particular task
@ -8,7 +8,7 @@ descr: You issue a diabolic edict, demanding the target perform a particular tas
you proclaimed, it instead takes a -1 status penalty to all its attack rolls and
skill checks.
duration: 1 round
has_been_manually_proofread: false
has_been_manually_proofread: true
level: 1
name: Diabolic Edict
range: 30 feet

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