Merge branch 'manual_spell_review' into 'master'
Manual spell review See merge request jrmiller82/pathfinder-2-sqlite!58merge-requests/58/merge
commit
df89c3a133
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data/spells.yaml
6352
data/spells.yaml
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@ -1,8 +1,6 @@
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action_abbr:
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- '1'
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||||
- '3'
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action_abbr: 1-3
|
||||
area: 5-foot emanation or more
|
||||
cast: to verbal
|
||||
cast: '|1| to |3| (verbal)'
|
||||
components:
|
||||
- Verbal
|
||||
descr: "You utter phrases in an unknown tongue, assaulting the minds of those nearby.\
|
||||
|
@ -12,9 +10,9 @@ descr: "You utter phrases in an unknown tongue, assaulting the minds of those ne
|
|||
\ additional action, increase the emanation's radius by 5 feet, to a maximum of\
|
||||
\ 10 extra feet for 3 actions. \n\n**Success** The target is unaffected. \n\n\
|
||||
**Failure** The target is stupefied 2. \n\n**Critical Failure** The target is\
|
||||
\ confused. \n\n**Heightened (+3)** The initial radius increases by 5 feet."
|
||||
\ confused. \n\n---\n**Heightened (+3)** The initial radius increases by 5 feet."
|
||||
duration: 1 round
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 3
|
||||
name: Aberrant Whispers
|
||||
req: null
|
||||
|
|
|
@ -1,11 +1,11 @@
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|||
action_abbr: '1'
|
||||
cast: somatic
|
||||
cast: '|1| somatic'
|
||||
components:
|
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- Somatic
|
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descr: You move so fast you blur across planar boundaries. You teleport up to a distance
|
||||
equal to your Speed within your line of sight.
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 4
|
||||
name: Abundant Step
|
||||
range: 15 feet or more
|
||||
|
|
|
@ -1,18 +1,18 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "Your touch afflicts the target with Abyssal plague, which siphons fragments\
|
||||
\ of their soul away to empower the Abyss. The effect is based on the target's Fortitude\
|
||||
\ save.\n\n**Abyssal Plague** (disease) **Level** 9. The target can't recover from\
|
||||
\ the drained condition from Abyssal plague until the disease is cured.\n\n * **Stage\
|
||||
\ 1** drained 1 (1 day)\n\n * **Stage 2** drained increases by 2 (1 day).\n\n \n\
|
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\n**Critical Success** The target is unaffected.\n\n**Success** The target takes\
|
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\ 2 evil damage per spell level, and takes a -2 status penalty to saves against\
|
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\ save.\n\n**Critical Success** The target is unaffected.\n\n**Success** The target\
|
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\ takes 2 evil damage per spell level, and takes a -2 status penalty to saves against\
|
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\ Abyssal plague for 1 day or until the target contracts it, whichever comes first.\n\
|
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\n**Failure** The target is afflicted with Abyssal plague at stage 1.\n\n**Critical\
|
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\ Failure** The target is afflicted with Abyssal plague at stage 2."
|
||||
\ Failure** The target is afflicted with Abyssal plague at stage 2.\n\n**Abyssal\
|
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\ Plague** (disease) **Level** 9. The target can't recover from the drained condition\
|
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\ from Abyssal plague until the disease is cured.\n\n * **Stage 1** drained 1 (1\
|
||||
\ day)\n\n * **Stage 2** drained increases by 2 (1 day)."
|
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duration: null
|
||||
has_been_manually_proofread: true
|
||||
level: 5
|
||||
|
@ -29,7 +29,6 @@ traditions:
|
|||
- Divine
|
||||
- Occult
|
||||
traits:
|
||||
- Attack
|
||||
- Chaotic
|
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- Disease
|
||||
- Evil
|
||||
|
|
|
@ -1,20 +1,20 @@
|
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action_abbr: '2'
|
||||
area: 60-foot cone
|
||||
cast: somatic, verbal
|
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cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You evoke the energy of an Abyssal realm. The damage types of the spell (one\
|
||||
\ energy and one physical) are based on the result of rolling on the table below.\
|
||||
\ \n\n\n\n| 1d4 | Realm | Manifestation | Damage Type |\n\n| :---: | :---: | :---:\
|
||||
\ | :---: |\n\n | 1 | Skies | Bolts and lightning and flying debris | Bludgeoning\
|
||||
\ and electricity |\n\n| 2 | Depths | Acid and demonic shells | Acid and slashing\
|
||||
\ |\n\n| 3 | Frozen | Frigid air and ice | Bludgeoning and cold |\n\n| 4 | Volcanic\
|
||||
\ | Jagged volcanic rocks and magma | Fire and piercing |\n\n\n\nYou deal 4d6 damage\
|
||||
\ of each of the corresponding damage types to each creature in the cone (8d6 total\
|
||||
\ damage). \n\n**Heightened (+1)** The damage for each type increases by 1d6."
|
||||
\ \n\n| 1d4 | Realm | Manifestation | Damage Type |\n| --- | --- | --- | --- |\n\
|
||||
\ | 1 | Skies | Bolts and lightning and flying debris | Bludgeoning and electricity\
|
||||
\ |\n| 2 | Depths | Acid and demonic shells | Acid and slashing |\n| 3 | Frozen\
|
||||
\ | Frigid air and ice | Bludgeoning and cold |\n| 4 | Volcanic | Jagged volcanic\
|
||||
\ rocks and magma | Fire and piercing |\n\nYou deal 4d6 damage of each of the corresponding\
|
||||
\ damage types to each creature in the cone (8d6 total damage). \n\n---\n**Heightened\
|
||||
\ (+1)** The damage for each type increases by 1d6."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 5
|
||||
name: Abyssal Wrath
|
||||
req: null
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You conjure an arrow of acid that continues corroding the target after it\
|
||||
\ hits. Make a spell attack against the target. On a hit, you deal 3d8 acid damage\
|
||||
\ plus 1d6 persistent acid damage. On a critical hit, double the initial damage,\
|
||||
\ but not the persistent damage. \n\n**Heightened (+2)** The initial damage increases\
|
||||
\ by 2d8, and the persistent acid damage increases by 1d6."
|
||||
\ but not the persistent damage. \n\n---\n**Heightened (+2)** The initial damage\
|
||||
\ increases by 2d8, and the persistent acid damage increases by 1d6."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 2
|
||||
name: Acid Arrow
|
||||
range: 120 feet
|
||||
|
|
|
@ -1,22 +1,22 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You splash a glob of acid that splatters creatures and objects alike. Make\
|
||||
\ a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage.\
|
||||
\ On a critical success, the target also takes 1 persistent acid damage. \n\n**Heightened\
|
||||
\ (3rd)** The initial damage increases to 1d6 + your spellcasting ability modifier,\
|
||||
\ and the persistent damage increases to 2. \n\n**Heightened (5th)** The initial\
|
||||
\ damage increases to 2d6 + your spellcasting ability modifier, the persistent damage\
|
||||
\ increases to 3, and the splash damage increases to 2. \n\n**Heightened (7th)**\
|
||||
\ The initial damage increases to 3d6 + your spellcasting ability modifier, the\
|
||||
\ persistent damage increases to 4, and the splash damage increases to 3. \n\n\
|
||||
**Heightened (9th)** The initial damage increases to 4d6 + your spellcasting ability\
|
||||
\ modifier, the persistent damage increases to 5, and the splash damage increases\
|
||||
\ to 4."
|
||||
\ On a critical success, the target also takes 1 persistent acid damage. \n\n---\n\
|
||||
**Heightened (3rd)** The initial damage increases to 1d6 + your spellcasting ability\
|
||||
\ modifier, and the persistent damage increases to 2. \n\n**Heightened (5th)**\
|
||||
\ The initial damage increases to 2d6 + your spellcasting ability modifier, the\
|
||||
\ persistent damage increases to 3, and the splash damage increases to 2. \n\n\
|
||||
**Heightened (7th)** The initial damage increases to 3d6 + your spellcasting ability\
|
||||
\ modifier, the persistent damage increases to 4, and the splash damage increases\
|
||||
\ to 3. \n\n**Heightened (9th)** The initial damage increases to 4d6 + your spellcasting\
|
||||
\ ability modifier, the persistent damage increases to 5, and the splash damage\
|
||||
\ increases to 4."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Acid Splash
|
||||
range: 30 feet
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
|
@ -7,10 +7,10 @@ descr: "You harness your mastery of primal forces to reshape your body into a Me
|
|||
\ flying animal battle form. When you cast this spell, choose bat, bird, pterosaur,\
|
||||
\ or wasp. You can decide the specific type of animal (such as an owl or eagle for\
|
||||
\ bird), but this has no effect on the form's Size or statistics. While in this\
|
||||
\ form, you gain the animal trait. You can Dismiss the spell. You gain the following\
|
||||
\ statistics and abilities regardless of which battle form you choose: \n\n * AC\
|
||||
\ = 18 + your level. Ignore your armor's check penalty and Speed reduction.\n\n\
|
||||
\ * 5 temporary Hit Points.\n\n * Low-light vision.\n\n * One or more unarmed melee\
|
||||
\ form, you gain the animal trait. You can Dismiss the spell. <br><br>You gain the\
|
||||
\ following statistics and abilities regardless of which battle form you choose:\
|
||||
\ \n\n * AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.\n\
|
||||
\n * 5 temporary Hit Points.\n\n * Low-light vision.\n\n * One or more unarmed melee\
|
||||
\ attacks specific to the battle form you choose, which are the only attacks you\
|
||||
\ can use. You're trained with them. Your attack modifier is +16, and your damage\
|
||||
\ bonus is +5. These attacks are Dexterity based (for the purpose of the clumsy\
|
||||
|
@ -24,7 +24,7 @@ descr: "You harness your mastery of primal forces to reshape your body into a Me
|
|||
\ slashing.\n\n * **Pterosaur** Speed 10 feet, fly Speed 40 feet; imprecise scent\
|
||||
\ 30 feet; **Melee** |1| beak, **Damage** 3d6 piercing.\n\n * **Wasp** Speed 20\
|
||||
\ feet, fly Speed 40 feet; **Melee** |1| stinger, **Damage** 1d8 piercing plus 1d6\
|
||||
\ persistent poison.\n\n \n\n**Heightened (5th)** Your battle form is Large and\
|
||||
\ persistent poison.\n\n---\n**Heightened (5th)** Your battle form is Large and\
|
||||
\ your fly Speed gains a +10-foot status bonus. You must have enough space to expand\
|
||||
\ into or the spell is lost. You instead gain 10 temporary HP, attack modifier +18,\
|
||||
\ damage bonus +8, and Acrobatics +20. \n\n**Heightened (6th)** Your battle form\
|
||||
|
@ -33,7 +33,7 @@ descr: "You harness your mastery of primal forces to reshape your body into a Me
|
|||
\ gain AC = 21 + your level, 15 temporary HP, attack modifier +21, damage bonus\
|
||||
\ +4 and double damage dice (including persistent damage), and Acrobatics +23."
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 4
|
||||
name: Aerial Form
|
||||
req: null
|
||||
|
|
|
@ -1,13 +1,14 @@
|
|||
action_abbr: '1'
|
||||
cast: somatic
|
||||
cast: '|1| somatic'
|
||||
components:
|
||||
- Somatic
|
||||
descr: The blessings of your god make your feet faster and your movements more fluid.
|
||||
You gain a +5-foot status bonus to your Speed and ignore difficult terrain. As part
|
||||
of casting agile feet, you can Stride or Step; you can instead Burrow, Climb, Fly,
|
||||
or Swim if you have the appropriate Speed.
|
||||
of casting *agile feet*, you can Stride or Step; you can instead Burrow, Climb,
|
||||
Fly, or Swim if you have the appropriate Speed.
|
||||
domain: Travel
|
||||
duration: until the end of the current turn
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Agile Feet
|
||||
req: null
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
action_abbr: R
|
||||
cast: verbal
|
||||
cast: '|R| verbal'
|
||||
components:
|
||||
- Verbal
|
||||
descr: A bubble of pure air appears around the target's head, allowing it to breathe
|
||||
normally. The effect ends as soon as the target returns to an environment where
|
||||
it can breathe normally.
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Air Bubble
|
||||
range: 60 feet
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: The target can walk on air as if it were solid ground. It can ascend and descend
|
||||
in this way at a maximum of a 45-degree angle.
|
||||
duration: 5 minutes
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 4
|
||||
name: Air Walk
|
||||
range: touch
|
||||
|
|
|
@ -5,20 +5,19 @@ components:
|
|||
- Material
|
||||
- Somatic
|
||||
- Verbal
|
||||
- Focus
|
||||
descr: "You ward an area to alert you when creatures enter without your permission.\
|
||||
\ When you cast alarm, select a password. Whenever a Small or larger corporeal creature\
|
||||
\ enters the spell's area without speaking the password, alarm sends your choice\
|
||||
\ of a mental alert (in which case the spell gains the mental trait) or an audible\
|
||||
\ alarm with the sound and volume of a hand bell (in which case the spell gains\
|
||||
\ the auditory trait). Either option automatically awakens you, and the bell allows\
|
||||
\ each creature in the area to attempt a DC 15 Perception check to wake up. A creature\
|
||||
\ aware of the alarm must succeed at a Stealth check against the spell's DC or trigger\
|
||||
\ the spell when moving into the area. \n\n**Heightened (3rd)** You can specify\
|
||||
\ criteria for which creatures sound the alarm spell-for instance, orcs or masked\
|
||||
\ people."
|
||||
\ When you cast *alarm*, select a password. Whenever a Small or larger corporeal\
|
||||
\ creature enters the spell's area without speaking the password, *alarm* sends\
|
||||
\ your choice of a mental alert (in which case the spell gains the mental trait)\
|
||||
\ or an audible alarm with the sound and volume of a hand bell (in which case the\
|
||||
\ spell gains the auditory trait). Either option automatically awakens you, and\
|
||||
\ the bell allows each creature in the area to attempt a DC 15 Perception check\
|
||||
\ to wake up. A creature aware of the alarm must succeed at a Stealth check against\
|
||||
\ the spell's DC or trigger the spell when moving into the area. \n\n---\n**Heightened\
|
||||
\ (3rd)** You can specify criteria for which creatures sound the alarm spell-for\
|
||||
\ instance, orcs or masked people."
|
||||
duration: 8 hours
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Alarm
|
||||
range: touch
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
action_abbr: '1'
|
||||
cast: verbal
|
||||
cast: '|1| verbal'
|
||||
components:
|
||||
- Verbal
|
||||
descr: You perform rapidly, speeding up your ally. The ally becomes quickened and
|
||||
|
|
|
@ -1,18 +1,18 @@
|
|||
action_abbr: '3'
|
||||
cast: material, somatic, verbal
|
||||
cast: '|3| material, somatic, verbal'
|
||||
components:
|
||||
- Material
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: 'You use your occult lore and the power of your mind to manipulate the spiritual
|
||||
multiverse, resulting in any of the following effects: Duplicate any occult spell
|
||||
of 9th level or lower. Duplicate any non-occult spell of 7th level or lower. Produce
|
||||
any effect whose power is equivalent to any occult spell 9th level or lower, or
|
||||
non-occult spell 7th level or lower. Reverse certain effects that refer to the wish
|
||||
spell At the GM''s discretion, you can try to produce greater effects, but this
|
||||
is dangerous and the spell may have only a partial effect.'
|
||||
descr: "You use your occult lore and the power of your mind to manipulate the spiritual\
|
||||
\ multiverse, resulting in any of the following effects: \n\n* Duplicate any occult\
|
||||
\ spell of 9th level or lower.* Duplicate any non-occult spell of 7th level or lower.\
|
||||
\ \n\n* Produce any effect whose power is equivalent to any occult spell 9th level\
|
||||
\ or lower, or non-occult spell 7th level or lower. \n\n* Reverse certain effects\
|
||||
\ that refer to the wish spell \n\nAt the GM's discretion, you can try to produce\
|
||||
\ greater effects, but this is dangerous and the spell may have only a partial effect."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 10
|
||||
name: Alter Reality
|
||||
req: null
|
||||
|
|
|
@ -1,23 +1,24 @@
|
|||
action_abbr: R
|
||||
cast: somatic, verbal
|
||||
cast: '|R| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You punish a creature that transgresses against your deity, drawing upon the\
|
||||
\ anguish you feel upon seeing one of your deity's anathema committed. You can cast\
|
||||
\ this spell only when a creature actively commits a unique act of anathema. For\
|
||||
\ example, if creating undead were anathema to your deity, you could use anathematic\
|
||||
\ reprisal on a necromancer who had just created undead in front of you, but not\
|
||||
\ on an undead creature just for existing. You deal 4d6 mental damage to the target,\
|
||||
\ but a basic Will save can reduce this damage. If it fails, it is also stupefied\
|
||||
\ 1 for 1 round. The creature is then temporarily immune for 1 minute. \n\n**Heightened\
|
||||
\ (+1)** The damage increases by 1d6."
|
||||
\ anguish you feel upon seeing one of your deity's anathema committed. \n\nYou can\
|
||||
\ cast this spell only when a creature actively commits a unique act of anathema.\
|
||||
\ For example, if creating undead were anathema to your deity, you could use *anathematic\
|
||||
\ reprisal* on a necromancer who had just created undead in front of you, but not\
|
||||
\ on an undead creature just for existing. \n\nYou deal 4d6 mental damage to the\
|
||||
\ target, but a basic Will save can reduce this damage. If it fails, it is also\
|
||||
\ stupefied 1 for 1 round. The creature is then temporarily immune for 1 minute.\
|
||||
\ \n\n---\n**Heightened (+1)** The damage increases by 1d6."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 4
|
||||
name: Anathematic Reprisal
|
||||
range: 30 feet
|
||||
req: null
|
||||
saving throw: Will
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 317
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
action_abbr: '1'
|
||||
cast: verbal
|
||||
cast: '|1| verbal'
|
||||
components:
|
||||
- Verbal
|
||||
descr: "The memories of long-dead spellcasters grant you knowledge in a specific skill.\
|
||||
|
@ -7,10 +7,10 @@ descr: "The memories of long-dead spellcasters grant you knowledge in a specific
|
|||
\ which your bloodline sprang. You temporarily become trained in that skill and\
|
||||
\ might gain other memories associated with an ancestor who was trained in that\
|
||||
\ skill. If you attempt a task or activity that lasts beyond this spell's duration,\
|
||||
\ use the lower proficiency modifier. \n\n**Heightened (6th)** You temporarily\
|
||||
\ use the lower proficiency modifier. \n\n---\n**Heightened (6th)** You temporarily\
|
||||
\ become an expert in the skill you choose."
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Ancestral Memories
|
||||
req: null
|
||||
|
|
|
@ -1,13 +1,14 @@
|
|||
action_abbr: '1'
|
||||
area: 15-foot emanation
|
||||
cast: verbal
|
||||
cast: '|1| verbal'
|
||||
components:
|
||||
- Verbal
|
||||
descr: "You gain an angelic halo with an aura that increases allies' healing from\
|
||||
\ the heal spell. Heal spells gain a +2 status bonus to Hit Points healed to your\
|
||||
\ allies in the area. \n\n**Heightened (+1)** The status bonus increases by 2."
|
||||
\ the *heal* spell. *Heal* spells gain a +2 status bonus to Hit Points healed to\
|
||||
\ your allies in the area. \n\n---\n**Heightened (+1)** The status bonus increases\
|
||||
\ by 2."
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Angelic Halo
|
||||
req: null
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "Wings of pure light spread out from your back, granting you a fly Speed equal\
|
||||
\ to your Speed. Your wings cast bright light in a 30-foot radius. When this spell's\
|
||||
\ duration would end, if you're still flying, you float to the ground, as feather\
|
||||
\ fall. \n\n**Heightened (5th)** The duration increases to 1 minute."
|
||||
\ duration would end, if you're still flying, you float to the ground, as *feather\
|
||||
\ fall*. \n\n---\n**Heightened (5th)** The duration increases to 1 minute."
|
||||
duration: 3 rounds
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 3
|
||||
name: Angelic Wings
|
||||
req: null
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
|
@ -29,18 +29,18 @@ descr: "You call upon primal energy to transform yourself into a Medium animal b
|
|||
\ |1| tongue (reach 15 feet), **Damage** 2d4 bludgeoning.\n\n * **Shark** swim Speed\
|
||||
\ 35 feet; **Melee** |1| jaws, **Damage** 2d8 piercing; breathe underwater but not\
|
||||
\ in air.\n\n * **Snake** Speed 20 feet, climb Speed 20 feet, swim Speed 20 feet;\
|
||||
\ **Melee** |1| fangs , **Damage** 2d4 piercing plus 1d6 poison.\n\n \n\n**Heightened\
|
||||
\ (3rd)** You instead gain 10 temporary HP, AC = 17 + your level, attack modifier\
|
||||
\ +14, Damage bonus +5, and Athletics +14. \n\n**Heightened (4th)** Your battle\
|
||||
\ form is Large and your attacks have 10-foot reach. You must have enough space\
|
||||
\ to expand into or the spell is lost. You instead gain 15 temporary HP, AC = 18\
|
||||
\ + your level, attack modifier +16, Damage bonus +9, and Athletics +16. \n\n**Heightened\
|
||||
\ (5th)** Your battle form is Huge and your attacks have 15-foot reach. You must\
|
||||
\ have enough space to expand into or the spell is lost. You instead gain 20 temporary\
|
||||
\ HP, AC = 18 + your level, attack modifier +18, Damage bonus +7 and double the\
|
||||
\ number of Damage dice, and Athletics +20."
|
||||
\ **Melee** |1| fangs , **Damage** 2d4 piercing plus 1d6 \n\n---\n**Heightened (3rd)**\
|
||||
\ You instead gain 10 temporary HP, AC = 17 + your level, attack modifier +14,\
|
||||
\ Damage bonus +5, and Athletics +14. \n\n**Heightened (4th)** Your battle form\
|
||||
\ is Large and your attacks have 10-foot reach. You must have enough space to expand\
|
||||
\ into or the spell is lost. You instead gain 15 temporary HP, AC = 18 + your level,\
|
||||
\ attack modifier +16, Damage bonus +9, and Athletics +16. \n\n**Heightened (5th)**\
|
||||
\ Your battle form is Huge and your attacks have 15-foot reach. You must have enough\
|
||||
\ space to expand into or the spell is lost. You instead gain 20 temporary HP, AC\
|
||||
\ = 18 + your level, attack modifier +18, Damage bonus +7 and double the number\
|
||||
\ of Damage dice, and Athletics +20."
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 2
|
||||
name: Animal Form
|
||||
req: null
|
||||
|
|
|
@ -1,18 +1,20 @@
|
|||
action_abbr: null
|
||||
action_abbr: 1m
|
||||
cast: 1 minute (material, somatic, verbal)
|
||||
components:
|
||||
- Material
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: You offer a gift of food, and an ordinary Tiny wild animal within range approaches
|
||||
to eat it. You imprint the image, direction, and distance of an obvious place or
|
||||
landmark well known to you within the animal. Optionally, you can attach a small
|
||||
object or note up to light Bulk to it. The animal does its best to reach the destination;
|
||||
if it makes it there, it waits nearby until the duration expires, allowing other
|
||||
nonhostile creatures to approach it and remove the attached object. If there are
|
||||
no Tiny wild animals in range, the spell is lost.
|
||||
duration: until delivered
|
||||
has_been_manually_proofread: false
|
||||
descr: "You offer a gift of food, and an ordinary Tiny wild animal within range approaches\
|
||||
\ to eat it. You imprint the image, direction, and distance of an obvious place\
|
||||
\ or landmark well known to you within the animal. Optionally, you can attach a\
|
||||
\ small object or note up to light Bulk to it. The animal does its best to reach\
|
||||
\ the destination; if it makes it there, it waits nearby until the duration expires,\
|
||||
\ allowing other nonhostile creatures to approach it and remove the attached object.\
|
||||
\ \n\nIf there are no Tiny wild animals in range, the spell is lost.\n\nThe spell\
|
||||
\ ends after 24 hours or when a creature removes the attached object, whichever\
|
||||
\ happens first."
|
||||
duration: See text
|
||||
has_been_manually_proofread: true
|
||||
level: 2
|
||||
name: Animal Messenger
|
||||
range: 120 feet
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
action_abbr: null
|
||||
action_abbr: 1m
|
||||
cast: 1 minute (material, somatic, verbal)
|
||||
components:
|
||||
- Material
|
||||
|
@ -12,7 +12,7 @@ descr: You tap into the target's senses, allowing you to see, hear, and otherwis
|
|||
body's senses to the target's senses using a single action, which has the concentrate
|
||||
trait.
|
||||
duration: 1 hour
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 3
|
||||
name: Animal Vision
|
||||
range: 120 feet
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
|
@ -7,7 +7,7 @@ descr: You reinforce the target's musculoskeletal system to bear more weight. Th
|
|||
target can carry 3 more Bulk than normal before becoming encumbered and up to a
|
||||
maximum of 6 more Bulk.
|
||||
duration: 8 hours
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Ant Haul
|
||||
range: touch
|
||||
|
|
|
@ -1,26 +1,26 @@
|
|||
action_abbr: '3'
|
||||
area: 10-foot emanation
|
||||
cast: material, somatic, verbal
|
||||
cast: '|3| material, somatic, verbal'
|
||||
components:
|
||||
- Material
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: You repel all magic from the target area, preventing spells and other magic
|
||||
from functioning. Spells can't penetrate the area, magic items cease to function
|
||||
within it, and no one inside can cast spells or use magic abilities. Likewise, spells-
|
||||
such as dispel magic-can't affect the field itself unless they are of a higher level.
|
||||
Magic effects resume the moment they pass outside the field. For example, a ray
|
||||
fired from one side of the field could target a creature on the other side (as long
|
||||
as caster and target are both outside the field). A summoned creature winks out
|
||||
of existence but reappears if the field moves or ends. Invested magic items cease
|
||||
to function, but they remain invested and resume functioning when they exit the
|
||||
field; the ability boost from an apex item isn't suppressed within the field. Spells
|
||||
of a higher level than the antimagic field overcome its effects, and can even be
|
||||
cast by a creature within the field. The field disrupts only magic, so a +3 longsword
|
||||
still functions as a longsword. Magically created creatures (such as golems) function
|
||||
normally within an antimagic field.
|
||||
descr: "You repel all magic from the target area, preventing spells and other magic\
|
||||
\ from functioning. Spells can't penetrate the area, magic items cease to function\
|
||||
\ within it, and no one inside can cast spells or use magic abilities. Likewise,\
|
||||
\ spells- such as *dispel magic*-can't affect the field itself unless they are of\
|
||||
\ a higher level. Magic effects resume the moment they pass outside the field. For\
|
||||
\ example, a ray fired from one side of the field could target a creature on the\
|
||||
\ other side (as long as caster and target are both outside the field). A summoned\
|
||||
\ creature winks out of existence but reappears if the field moves or ends. Invested\
|
||||
\ magic items cease to function, but they remain invested and resume functioning\
|
||||
\ when they exit the field; the ability boost from an apex item isn't suppressed\
|
||||
\ within the field. Spells of a higher level than the antimagic field overcome its\
|
||||
\ effects, and can even be cast by a creature within the field. \n\nThe field disrupts\
|
||||
\ only magic, so a *+3 longsword* still functions as a longsword. Magically created\
|
||||
\ creatures (such as golems) function normally within an *antimagic field*."
|
||||
duration: sustained up to 1 minute
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 8
|
||||
name: Antimagic Field
|
||||
req: null
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
action_abbr: '2'
|
||||
area: 5-foot burst
|
||||
cast: material, verbal
|
||||
cast: '|2| material, verbal'
|
||||
components:
|
||||
- Material
|
||||
- Verbal
|
||||
|
@ -14,8 +14,9 @@ descr: "You create a brief vision of immense wealth filling the spell's area. Ea
|
|||
\ by it. \n\n**Success** The creature is fascinated by the wealth until it has\
|
||||
\ completed its first action on its next turn. \n\n**Failure** The creature is\
|
||||
\ fascinated by the illusion."
|
||||
domain: Wealth
|
||||
duration: sustained up to 1 minute
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Appearance of Wealth
|
||||
range: 30 feet
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
action_abbr: R
|
||||
cast: somatic
|
||||
cast: '|R| somatic'
|
||||
components:
|
||||
- Somatic
|
||||
descr: You undermine the target spell, making it easier to defend against. You reduce
|
||||
the spell's level by 1, and targets of the spell gain a +2 status bonus to any saving
|
||||
throws, skill checks, AC, or DC against it. You can't reduce the spell's level below
|
||||
its minimum. For example, a 5th-level cone of cold would remain 5th-level, but a
|
||||
5th-level fireball would become 4th-level. Targets still gain all the other benefits,
|
||||
even if you don't reduce the spell's level.
|
||||
descr: "You undermine the target spell, making it easier to defend against. You reduce\
|
||||
\ the spell's level by 1, and targets of the spell gain a +2 status bonus to any\
|
||||
\ saving throws, skill checks, AC, or DC against it. \n\nYou can't reduce the spell's\
|
||||
\ level below its minimum. For example, a 5th-level *cone of cold* would remain\
|
||||
\ 5th-level, but a 5th-level *fireball* would become 4th-level. Targets still gain\
|
||||
\ all the other benefits, even if you don't reduce the spell's level."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 5
|
||||
name: Arcane Countermeasure
|
||||
range: 120 feet
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
action_abbr: '2'
|
||||
cast: material, verbal
|
||||
cast: '|2| material, verbal'
|
||||
components:
|
||||
- Material
|
||||
- Verbal
|
||||
|
@ -7,13 +7,14 @@ descr: "You transform the target to make it match your artisanal and artistic vi
|
|||
\ If you have expert proficiency in Crafting, the item grants a +1 item bonus to\
|
||||
\ attack rolls if it's a weapon or skill checks if it's a skill tool. The target\
|
||||
\ is a beautiful and impressive piece for its new quality, but the effect is obviously\
|
||||
\ temporary, so its monetary value doesn't change. When you cast this spell, any\
|
||||
\ previous artistic flourish you had cast ends. \n\n**Heightened (7th)** If you\
|
||||
\ have master proficiency in Crafting, the item grants a +2 item bonus instead.\
|
||||
\ temporary, so its monetary value doesn't change. \n\nWhen you cast this spell,\
|
||||
\ any previous *artistic flourish* you had cast ends. \n\n---\n**Heightened (7th)**\
|
||||
\ If you have master proficiency in Crafting, the item grants a +2 item bonus instead.\
|
||||
\ \n\n**Heightened (10th)** If you have legendary proficiency in Crafting, the\
|
||||
\ item grants a +3 item bonus instead."
|
||||
domain: Creation
|
||||
duration: 10 minutes
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 4
|
||||
name: Artistic Flourish
|
||||
range: 15 feet
|
||||
|
|
|
@ -1,13 +1,14 @@
|
|||
action_abbr: '1'
|
||||
cast: somatic
|
||||
cast: '|1| somatic'
|
||||
components:
|
||||
- Somatic
|
||||
descr: Your body fills with physical power and skill. You gain a +10- foot status
|
||||
bonus to Speed and a +2 status bonus to Athletics checks. As a part of Casting this
|
||||
Spell, you can use a Stride, Leap, Climb, or Swim action. The spell's bonuses apply
|
||||
during that action.
|
||||
descr: Your body fills with physical power and skill. You gain a +10-foot status bonus
|
||||
to Speed and a +2 status bonus to Athletics checks. As a part of Casting this Spell,
|
||||
you can use a Stride, Leap, Climb, or Swim action. The spell's bonuses apply during
|
||||
that action.
|
||||
domain: Might
|
||||
duration: 1 round
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Athletic Rush
|
||||
req: null
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
action_abbr: '1'
|
||||
cast: verbal
|
||||
cast: '|1| verbal'
|
||||
components:
|
||||
- Verbal
|
||||
descr: You augment the abilities of a summoned creature. The target gains a +1 status
|
||||
bonus to all checks (this also applies to the creature's DCs, including its AC)
|
||||
for the duration of its summoning, up to 1 minute.
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Augment Summoning
|
||||
range: 30 feet
|
||||
|
|
|
@ -1,21 +1,22 @@
|
|||
action_abbr: null
|
||||
action_abbr: 10m
|
||||
cast: 10 minutes (material, somatic, verbal)
|
||||
components:
|
||||
- Material
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: 'You gain a vague glimpse of the future. During the casting of this spell,
|
||||
ask about the results of a particular course of action. The spell can predict results
|
||||
up to 30 minutes into the future and reveals the GM''s best guess among the following
|
||||
outcomes: Weal The results will be good. Woe The results will be bad. Weal and Woe
|
||||
The results will be a mix of good and bad. Nothing There won''t be particularly
|
||||
good or bad results. The GM rolls a secret DC 6 flat check. On a failure, the result
|
||||
is always "nothing." This makes it impossible to tell whether a "nothing" result
|
||||
is accurate. If anyone asks about the same topic as the first casting of augury
|
||||
during an additional casting, the GM uses the secret roll result from the first
|
||||
casting. If circumstances change, though, it''s possible to get a different result.'
|
||||
descr: "You gain a vague glimpse of the future. During the casting of this spell,\
|
||||
\ ask about the results of a particular course of action. The spell can predict\
|
||||
\ results up to 30 minutes into the future and reveals the GM's best guess among\
|
||||
\ the following outcomes:\n\n* **Weal** The results will be good. \n\n* **Woe**\
|
||||
\ The results will be bad. \n\n* **Weal and Woe** The results will be a mix of good\
|
||||
\ and bad. \n\n* **Nothing** There won't be particularly good or bad results. \n\
|
||||
\nThe GM rolls a secret DC 6 flat check. On a failure, the result is always \"nothing.\"\
|
||||
\ This makes it impossible to tell whether a \"nothing\" result is accurate. If\
|
||||
\ anyone asks about the same topic as the first casting of *augury* during an additional\
|
||||
\ casting, the GM uses the secret roll result from the first casting. If circumstances\
|
||||
\ change, though, it's possible to get a different result."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 2
|
||||
name: Augury
|
||||
req: null
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
action_abbr: '1'
|
||||
cast: somatic, verbal
|
||||
action_abbr: '2'
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
|
@ -7,9 +7,9 @@ descr: "You transform into an avatar of your deity, assuming a Huge battle form.
|
|||
\ must have space to expand or the spell is lost. You have hands in this battle\
|
||||
\ form and can take manipulate actions. You can Dismiss this spell. \n\nYou gain\
|
||||
\ the following statistics and abilities regardless of which deity's battle form\
|
||||
\ you assume: \n\n * AC = 25 + your level.\n\n * Ignore your armor's check penalty\
|
||||
\ and Speed reduction.\n\n * 30 temporary Hit Points.\n\n * Darkvision.\n\n * One\
|
||||
\ or more attacks specific to your deity's battle form, which are the only attacks\
|
||||
\ you assume: \n\n * AC = 25 + your level. Ignore your armor's check penalty and\
|
||||
\ Speed reduction.\n\n * 30 temporary Hit Points.\n\n * Darkvision.\n\n * One or\
|
||||
\ more attacks specific to your deity's battle form, which are the only attacks\
|
||||
\ you can use. You're trained with them. Your attack modifier is +33, and you use\
|
||||
\ the listed damage. Melee attacks are Strength based (for the purposes of the enfeebled\
|
||||
\ condition, for example) unless they have the finesse trait, and all ranged attacks\
|
||||
|
@ -18,60 +18,60 @@ descr: "You transform into an avatar of your deity, assuming a Huge battle form.
|
|||
\nYou also gain the specific abilities listed for your deity below: \n\n * **Abadar**\
|
||||
\ Speed 50 feet, burrow Speed 30 feet, immune to immobilized; **Ranged** |1| crossbow\
|
||||
\ (range increment 120 feet, reload 1), **Damage** 6d10+3 piercing.\n\n * **Asmodeus**\
|
||||
\ Speed 70 feet, air walk; **Melee** |1| mace (reach 15 feet), **Damage** 6d10+6\
|
||||
\ Speed 70 feet, *air walk*; **Melee** |1| mace (reach 15 feet), **Damage** 6d10+6\
|
||||
\ bludgeoning; **Ranged** |1| hell fire (range 120 feet), **Damage** 6d6+3 fire.\n\
|
||||
\n * **Calistria** Speed 30 feet, fly Speed 70 feet; **Melee** |1| whip (disarm,\
|
||||
\ finesse, nonlethal, reach 20 feet), **Damage** 6d4+6 slashing; **Ranged** |1|\
|
||||
\ savored sting (range 60 feet), **Damage** 6d6+3 poison.\n\n * **Cayden Cailean**\
|
||||
\ Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain;\
|
||||
\ Speed 70 feet, *air walk*, ignore difficult terrain and greater difficult terrain;\
|
||||
\ **Melee** |1| rapier (deadly, reach 15 feet), **Damage** 6d6+6 piercing; **Ranged**\
|
||||
\ |1| ale splash (range 120 feet), **Damage** 6d6+3 poison.\n\n * **Desna** Speed\
|
||||
\ 30 feet, fly Speed 70 feet; **Melee** |1| starknife (agile, deadly, finesse, reach\
|
||||
\ 15 feet, silver, thrown 60 feet), **Damage** 6d4+6 piercing; **Ranged** |1| moonbeam\
|
||||
\ (range 120 feet, silver), **Damage** 6d6+3 fire.\n\n * **Erastil** Speed 70 feet,\
|
||||
\ air walk, ignore difficult terrain and greater difficult terrain; **Ranged** |1|\
|
||||
\ longbow (deadly d8, range increment 150 feet), **Damage** 6d8+3 piercing.\n\n\
|
||||
\ * **Gorum** Speed 70 feet, immune to immobilized; **Melee** |1| greatsword (versatile\
|
||||
\ *air walk*, ignore difficult terrain and greater difficult terrain; **Ranged**\
|
||||
\ |1| longbow (deadly d8, range increment 150 feet), **Damage** 6d8+3 piercing.\n\
|
||||
\n * **Gorum** Speed 70 feet, immune to immobilized; **Melee** |1| greatsword (versatile\
|
||||
\ P, reach 15 feet), **Damage** 6d12+6 slashing.\n\n * **Gozreh** no land Speed,\
|
||||
\ fly Speed 70 feet, swim Speed 70 feet; ignore difficult terrain and greater difficult\
|
||||
\ terrain; **Melee** |1| waves (bull rush, reach 15 feet, thrown 20 feet), **Damage**\
|
||||
\ 6d8+6 bludgeoning; **Ranged** |1| wind (versatile electricity, range 120 feet),\
|
||||
\ **Damage** 6d6+3 bludgeoning.\n\n * **Iomedae** Speed 70 feet, air walk; shield\
|
||||
\ (15 Hardness, can't be **Damage**d); **Melee** |1| longsword (versatile P, reach\
|
||||
\ 15 feet), **Damage** 6d8+6 slashing.\n\n * **Irori** Speed 80 feet, air walk;\
|
||||
\ **Melee** |1| unfettered strike (agile, versatile P or S, finesse, reach 15 feet),\
|
||||
\ **Damage** 6d8+6 bludgeoning; **Ranged** |1| wind strike (range 60 feet), **Damage**\
|
||||
\ 6d4+6 bludgeoning.\n\n * **Lamashtu** Speed 30 feet, fly Speed 70 feet; **Melee**\
|
||||
\ |1| falchion (forceful, reach 15 feet), **Damage** 6d10+6 slashing; **Ranged**\
|
||||
\ |1| waters of Lamashtu (range 120 feet), **Damage** 6d6+3 poison.\n\n * **Nethys**\
|
||||
\ Speed 70 feet, air walk; **Ranged** |1| raw magic (range 120 feet; versatile cold,\
|
||||
\ electricity, or fire), **Damage** 6d6 force.\n\n * **Norgorber** Speed 70 feet,\
|
||||
\ air walk, ignore difficult terrain and greater difficult terrain; **Melee** |1|\
|
||||
\ shortsword (agile, finesse, versatile S, reach 15 feet), **Damage** 6d6+6 piercing;\
|
||||
\ **Ranged** |1| blackfinger toss (range 120 feet), **Damage** 6d6+3 poison.\n\n\
|
||||
\ * **Pharasma** Speed 70 feet, air walk; **Melee** |1| dagger (agile, finesse,\
|
||||
\ **Damage** 6d6+3 bludgeoning.\n\n * **Iomedae** Speed 70 feet, *air walk*; shield\
|
||||
\ (15 Hardness, can't be damaged); **Melee** |1| longsword (versatile P, reach 15\
|
||||
\ feet), **Damage** 6d8+6 slashing.\n\n * **Irori** Speed 80 feet, *air walk*; **Melee**\
|
||||
\ |1| unfettered strike (agile, versatile P or S, finesse, reach 15 feet), **Damage**\
|
||||
\ 6d8+6 bludgeoning; **Ranged** |1| wind strike (range 60 feet), **Damage** 6d4+6\
|
||||
\ bludgeoning.\n\n * **Lamashtu** Speed 30 feet, fly Speed 70 feet; **Melee** |1|\
|
||||
\ falchion (forceful, reach 15 feet), **Damage** 6d10+6 slashing; **Ranged** |1|\
|
||||
\ waters of Lamashtu (range 120 feet), **Damage** 6d6+3 poison.\n\n * **Nethys**\
|
||||
\ Speed 70 feet, *air walk*; **Ranged** |1| raw magic (range 120 feet; versatile\
|
||||
\ cold, electricity, or fire), **Damage** 6d6 force.\n\n * **Norgorber** Speed 70\
|
||||
\ feet, *air walk*, ignore difficult terrain and greater difficult terrain; **Melee**\
|
||||
\ |1| shortsword (agile, finesse, versatile S, reach 15 feet), **Damage** 6d6+6\
|
||||
\ piercing; **Ranged** |1| blackfinger toss (range 120 feet), **Damage** 6d6+3 poison.\n\
|
||||
\n * **Pharasma** Speed 70 feet, *air walk*; **Melee** |1| dagger (agile, finesse,\
|
||||
\ reach 15 feet, thrown 40 feet), **Damage** 6d6+6 slashing; **Ranged** |1| spiral\
|
||||
\ blast (range 120 feet, **Damage**s only undead), **Damage** 6d8+3 positive.\n\n\
|
||||
\ * **Rovagug** Speed 50 feet, burrow Speed 30 feet, immune to immobilized; **Melee**\
|
||||
\ |1| jaws(reach 15 feet), **Damage** 6d12+6 piercing; **Melee** |1| le g (agile,\
|
||||
\ blast (range 120 feet, damages only undead), **Damage** 6d8+3 positive.\n\n *\
|
||||
\ **Rovagug** Speed 50 feet, burrow Speed 30 feet, immune to immobilized; **Melee**\
|
||||
\ |1| jaws(reach 15 feet), **Damage** 6d12+6 piercing; **Melee** |1| leg (agile,\
|
||||
\ versatile P, reach 15 feet), **Damage** 6d8+6 bludgeoning.\n\n * **Sarenrae**\
|
||||
\ Speed 30 feet, fly Speed 70 feet; **Melee** |1| scimitar (forceful, nonlethal,\
|
||||
\ reach 15 feet), **Damage** 6d6+6 slashing; **Ranged** |1| everflame (nonlethal,\
|
||||
\ range 120 feet), **Damage** 6d6+3 fire.\n\n * **Shelyn** Speed 70 feet, air walk,\
|
||||
\ range 120 feet), **Damage** 6d6+3 fire.\n\n * **Shelyn** Speed 70 feet, *air walk*,\
|
||||
\ ignore difficult terrain and greater difficult terrain; **Melee** |1| glaive (deadly\
|
||||
\ d8, nonlethal, reach 20 feet), **Damage** 6d8+6 slashing; **Ranged** |1| melody\
|
||||
\ of inner beauty, (nonlethal, range 120 feet), **Damage** 6d6+3 sonic.\n\n * **Torag**\
|
||||
\ Speed 50 feet, burrow Speed 30 feet, immune to immobilized; shield (15 Hardness,\
|
||||
\ can't be **Damage**d); **Melee** |1| warhammer (bull rush, reach 15 feet), **Damage**\
|
||||
\ 6d8+6 bludgeoning.\n\n * **Urgathoa** Speed 70 feet, air walk; **Melee** |1| scythe\
|
||||
\ (deadly d10, trip, reach 15 feet), **Damage** 6d10+6 slashing; **Ranged** |1|\
|
||||
\ pallid plague (range 120 feet), **Damage** 6d6+3 negative.\n\n * **Zon-Kuthon**\
|
||||
\ Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain;\
|
||||
\ can't be damaged); **Melee** |1| warhammer (bull rush, reach 15 feet), **Damage**\
|
||||
\ 6d8+6 bludgeoning.\n\n * **Urgathoa** Speed 70 feet, *air walk*; **Melee** |1|\
|
||||
\ scythe (deadly d10, trip, reach 15 feet), **Damage** 6d10+6 slashing; **Ranged**\
|
||||
\ |1| pallid plague (range 120 feet), **Damage** 6d6+3 negative.\n\n * **Zon-Kuthon**\
|
||||
\ Speed 70 feet, *air walk*, ignore difficult terrain and greater difficult terrain;\
|
||||
\ **Melee** |1| spiked chain (disarm, trip, reach 15 feet), **Damage** 6d8+6 slashing;\
|
||||
\ **Ranged** |1| midnight pain (mental, nonlethal, range 120 feet), **Damage** 6d6+3\
|
||||
\ mental."
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 10
|
||||
name: Avatar
|
||||
req: null
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
|
@ -14,7 +14,7 @@ descr: "You transform the target creature into a harmless animal appropriate to
|
|||
\ Failure** The target is transformed into the chosen harmless animal, body and\
|
||||
\ mind, for an unlimited duration."
|
||||
duration: varies
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 6
|
||||
name: Baleful Polymorph
|
||||
range: 30 feet
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
action_abbr: '2'
|
||||
area: 5-foot emanation
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: You fill the minds of your enemies with doubt. Targets that fail their Will
|
||||
saves take a -1 status penalty to attack rolls as long as they are in the area.
|
||||
Once per turn, starting the turn after you cast bane, you can use a single action,
|
||||
Once per turn, starting the turn after you cast *bane*, you can use a single action,
|
||||
which has the concentrate trait, to increase the emanation's radius by 5 feet and
|
||||
force enemies in the area that weren't yet affected to attempt another saving throw.
|
||||
Bane can counteract bless.
|
||||
*Bane* can counteract *bless*.
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Bane
|
||||
req: null
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
|
@ -12,10 +12,10 @@ descr: "You send the target back to its home plane. The target must attempt a Wi
|
|||
\ and you are stunned 1. \n\n**Success** The target resists being banished. \n\
|
||||
\n**Failure** The target is banished. \n\n**Critical Failure** The target is\
|
||||
\ banished and can't return by any means to the plane it's banished from for 1 week.\
|
||||
\ \n\n**Heightened (9th)** You can target up to 10 creatures. The extra material\
|
||||
\ \n\n---\n**Heightened (9th)** You can target up to 10 creatures. The extra material\
|
||||
\ component affects targets to which it is anathema."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 5
|
||||
name: Banishment
|
||||
range: 30 feet
|
||||
|
|
|
@ -1,15 +1,16 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "The target's skin becomes covered in bark. The target gains resistance 2 to\
|
||||
\ bludgeoning and piercing damage and weakness 3 to fire. After the target takes\
|
||||
\ fire damage, it can Dismiss the spell as a free action triggered by taking the\
|
||||
\ damage; doing so doesn't reduce the fire damage the target was dealt. \n\n**Heightened\
|
||||
\ (+2)** The resistances increase by 2, and the weakness increases by 3."
|
||||
\ damage; doing so doesn't reduce the fire damage the target was dealt. \n\n---\n\
|
||||
**Heightened (+2)** The resistances increase by 2, and the weakness increases by\
|
||||
\ 3."
|
||||
duration: 10 minutes
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 2
|
||||
name: Barkskin
|
||||
range: touch
|
||||
|
|
|
@ -1,20 +1,20 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: You wrench the target's soul away before it can pass on to the afterlife and
|
||||
imprison it in a black sapphire. While the soul is in the gem, the target can't
|
||||
be returned to life through any means, even powerful magic such as wish. If the
|
||||
gem is destroyed or bind soul is counteracted on the gem, the soul is freed. The
|
||||
gem has AC 16 and Hardness 10. A gem can't hold more than one soul, and any attempt
|
||||
wastes the spell.
|
||||
descr: "You wrench the target's soul away before it can pass on to the afterlife and\
|
||||
\ imprison it in a black sapphire. \n\nWhile the soul is in the gem, the target\
|
||||
\ can't be returned to life through any means, even powerful magic such as *wish*.\
|
||||
\ If the gem is destroyed or *bind soul* is counteracted on the gem, the soul is\
|
||||
\ freed. The gem has AC 16 and Hardness 10. A gem can't hold more than one soul,\
|
||||
\ and any attempt wastes the spell."
|
||||
duration: unlimited
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 9
|
||||
name: Bind Soul
|
||||
range: 30 feet
|
||||
req: black sapphire with a gp value of at least the target's level × 100
|
||||
req: black sapphire with a gp value of at least the target's level x 100
|
||||
source:
|
||||
- abbr: CRB
|
||||
page_start: 320
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
|
@ -7,7 +7,7 @@ descr: With a word of necromantic power, you seize control of the target. It gai
|
|||
the minion trait. If you or an ally uses any hostile actions against the target,
|
||||
the spell ends.
|
||||
duration: 1 day
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 3
|
||||
name: Bind Undead
|
||||
range: 30 feet
|
||||
|
@ -16,7 +16,7 @@ source:
|
|||
- abbr: CRB
|
||||
page_start: 321
|
||||
page_stop: 321
|
||||
targets: 1 mindless undead creature with a level no greater than bind undead's spell
|
||||
targets: 1 mindless undead creature with a level no greater than *bind undead*'s spell
|
||||
level
|
||||
traditions:
|
||||
- Arcane
|
||||
|
|
|
@ -1,15 +1,16 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: You tilt the scales of luck slightly to protect a creature from disaster. When
|
||||
the target would attempt a saving throw, it can roll twice and use the better result.
|
||||
Once it does this, the spell ends. If you cast bit of luck again, any previous bit
|
||||
of luck you cast that's still in effect ends. After a creature has been targeted
|
||||
with bit of luck, it becomes temporarily immune for 24 hours.
|
||||
descr: "You tilt the scales of luck slightly to protect a creature from disaster.\
|
||||
\ When the target would attempt a saving throw, it can roll twice and use the better\
|
||||
\ result. Once it does this, the spell ends. \n\nIf you cast *bit of luck* again,\
|
||||
\ any previous *bit of luck* you cast that's still in effect ends. After a creature\
|
||||
\ has been targeted with bit of luck, it becomes temporarily immune for 24 hours."
|
||||
domain: Luck
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Bit of Luck
|
||||
range: 30 feet
|
||||
|
|
|
@ -1,21 +1,22 @@
|
|||
action_abbr: '3'
|
||||
area: 20-foot burst adjacent to a flat surface
|
||||
cast: material, somatic, verbal
|
||||
cast: '|3| material, somatic, verbal'
|
||||
components:
|
||||
- Material
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: Oily black tentacles rise up and attempt to Grapple each creature in the area.
|
||||
Make spell attack rolls against the Fortitude DC of each creature. Any creature
|
||||
you succeed against is grabbed and takes 3d6 bludgeoning damage. Whenever a creature
|
||||
ends its turn in the area, the tentacles attempt to grab that creature if they haven't
|
||||
already, and they deal 1d6 bludgeoning damage to any creature already grabbed. The
|
||||
tentacles' Escape DC is equal to your spell DC. A creature can attack a tentacle
|
||||
in an attempt to release its grip. Its AC is equal to your spell DC, and it is destroyed
|
||||
if it takes 12 or more damage. Even if destroyed, additional tentacles continue
|
||||
to grow in the area until the duration ends. You can Dismiss the spell.
|
||||
descr: "Oily black tentacles rise up and attempt to Grapple each creature in the area.\
|
||||
\ Make spell attack rolls against the Fortitude DC of each creature. Any creature\
|
||||
\ you succeed against is grabbed and takes 3d6 bludgeoning damage. Whenever a creature\
|
||||
\ ends its turn in the area, the tentacles attempt to grab that creature if they\
|
||||
\ haven't already, and they deal 1d6 bludgeoning damage to any creature already\
|
||||
\ grabbed. \n\nThe tentacles' Escape DC is equal to your spell DC. A creature can\
|
||||
\ attack a tentacle in an attempt to release its grip. Its AC is equal to your spell\
|
||||
\ DC, and it is destroyed if it takes 12 or more damage. Even if destroyed, additional\
|
||||
\ tentacles continue to grow in the area until the duration ends. You can Dismiss\
|
||||
\ the spell."
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 5
|
||||
name: Black Tentacles
|
||||
range: 120 feet
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
action_abbr: '3'
|
||||
cast: material, somatic, verbal
|
||||
cast: '|3| material, somatic, verbal'
|
||||
components:
|
||||
- Material
|
||||
- Somatic
|
||||
|
@ -11,10 +11,10 @@ descr: "Blades of force form a churning wall. The wall is a straight line 20 fee
|
|||
\ A basic Reflex save reduces the damage. A creature that succeeds at this save\
|
||||
\ when the wall is created is pushed to the nearest space on the side of its choice.\
|
||||
\ Creatures trying to move through the wall fail to do so if they critically fail\
|
||||
\ the save, ending their movement adjacent to the wall. \n\n**Heightened (+1)**\
|
||||
\ the save, ending their movement adjacent to the wall. \n\n---\n**Heightened (+1)**\
|
||||
\ The damage increases by 1d8."
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 6
|
||||
name: Blade Barrier
|
||||
range: 120 feet
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
action_abbr: '2'
|
||||
area: 5-foot emanation
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: Blessings from beyond help your companions strike true. You and your allies
|
||||
in the area gain a +1 status bonus to attack rolls. Once per turn, starting the
|
||||
turn after you cast bless, you can use a single action, which has the concentrate
|
||||
trait, to increase the emanation's radius by 5 feet. Bless can counteract bane.
|
||||
turn after you cast *bless*, you can use a single action, which has the concentrate
|
||||
trait, to increase the emanation's radius by 5 feet. *Bless* can counteract *bane*.
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Bless
|
||||
req: null
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
|
@ -13,8 +13,9 @@ descr: "You strengthen a target's ambition, increase its resentment of allies, a
|
|||
\ As success, but the penalty is -2. \n\n**Critical Failure** The target is overcome\
|
||||
\ with ambition, taking whatever actions would advance its own agenda over those\
|
||||
\ of anyone else, even without attempts to convince it."
|
||||
domain: Ambition
|
||||
duration: 10 minutes
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Blind Ambition
|
||||
range: 60 feet
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
|
@ -9,7 +9,7 @@ descr: "You blind the target. The effect is determined by the target's Fortitude
|
|||
\ turn begins. \n\n**Failure** The target is blinded for 1 minute. \n\n**Critical\
|
||||
\ Failure** The target is blinded permanently."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 3
|
||||
name: Blindness
|
||||
range: 30 feet
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
|
@ -7,9 +7,9 @@ descr: "You blink quickly between the Material Plane and the Ethereal Plane. You
|
|||
\ resistance 5 to all damage (except force). You can Sustain the Spell to vanish\
|
||||
\ and reappear 10 feet away in a random direction determined by the GM; the movement\
|
||||
\ doesn't trigger reactions. At the end of your turn, you vanish and reappear as\
|
||||
\ above. \n\n**Heightened (+2)** The resistance increases by 3."
|
||||
\ above. \n\n---\n**Heightened (+2)** The resistance increases by 3."
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 4
|
||||
name: Blink
|
||||
req: null
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
|
@ -7,7 +7,7 @@ descr: The target's form appears blurry. It becomes concealed. As the nature of
|
|||
effect still leaves the target's location obvious, the target can't use this concealment
|
||||
to Hide or Sneak.
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 2
|
||||
name: Blur
|
||||
range: touch
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
action_abbr: R
|
||||
cast: verbal
|
||||
cast: '|R| verbal'
|
||||
components:
|
||||
- Verbal
|
||||
descr: Your blessing revives a creature at the moment of its death. You prevent the
|
||||
target from dying and restore Hit Points to the target equal to 4d8 plus your spellcasting
|
||||
ability modifier. You can't use breath of life if the triggering effect was disintegrate
|
||||
ability modifier. You can't use *breath of life* if the triggering effect was *disintegrate*
|
||||
or a death effect.
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 5
|
||||
name: Breath of Life
|
||||
range: 60 feet
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
action_abbr: '2'
|
||||
area: 15-foot cone
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "Gouts of flame rush from your hands. You deal 2d6 fire damage to creatures\
|
||||
\ in the area. \n\n**Heightened (+1)** The damage increases by 2d6."
|
||||
\ in the area. \n\n---\n**Heightened (+1)** The damage increases by 2d6."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Burning Hands
|
||||
req: null
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
|
@ -8,7 +8,7 @@ descr: "You fire a ray of sickening energy. Make a spell attack roll. \n\n**Cri
|
|||
\ \n\n**Success** The target becomes sickened 1. \n\n**Failure** The target\
|
||||
\ is unaffected."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Call of the Grave
|
||||
range: 30 feet
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
action_abbr: '2'
|
||||
area: 10-foot burst
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
|
@ -13,7 +13,7 @@ descr: "You forcibly calm creatures in the area, soothing them into a nonviolent
|
|||
\ by calm emotions. \n\n**Critical Failure** As failure, but hostility doesn't\
|
||||
\ end the effect."
|
||||
duration: sustained up to 1 minute
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 2
|
||||
name: Calm Emotions
|
||||
range: 120 feet
|
||||
|
|
|
@ -1,21 +1,22 @@
|
|||
action_abbr: '2'
|
||||
area: 15-foot emanation
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You become intensely entrancing, and creatures are distracted by you as long\
|
||||
\ as they remain within the area. You can exclude any creatures you choose from\
|
||||
\ the effects. When a creature enters the area for the first time, it must attempt\
|
||||
\ the effects. \n\nWhen a creature enters the area for the first time, it must attempt\
|
||||
\ a Will saving throw. If a creature leaves and reenters, it uses the results of\
|
||||
\ its original save. \n\n**Critical Success** The creature is unaffected and temporarily\
|
||||
\ immune for 1 hour. \n\n**Success** The creature is fascinated with you for its\
|
||||
\ next action, then is temporarily immune for 1 hour. \n\n**Failure** The creature\
|
||||
\ is fascinated with you. \n\n**Critical Failure** The creature is fascinated\
|
||||
\ with you, and its attitude toward you improves by one step. \n\n**Heightened\
|
||||
\ with you, and its attitude toward you improves by one step. \n\n---\n**Heightened\
|
||||
\ (+1)** Increase the size of the emanation by 15 feet."
|
||||
domain: Passion
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 4
|
||||
name: Captivating Adoration
|
||||
req: null
|
||||
|
|
|
@ -1,24 +1,25 @@
|
|||
action_abbr: '2'
|
||||
area: 60-foot burst
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: You call upon the unimaginable power of world-ending cataclysms, ripping a
|
||||
small piece of each cataclysm and combining them together into one horrifically
|
||||
powerful attack. The following effects come down upon all creatures in the area.
|
||||
Treat the resistances of creatures in the area as if they were 10 lower for the
|
||||
purpose of determining the cataclysm's damage. Each creature attempts one basic
|
||||
Reflex save that applies to all six types of damage. Flesh-dissolving acid rain
|
||||
deals 3d10 acid damage. A roaring earthquake shakes and bludgeons creatures on the
|
||||
ground, dealing 3d10 bludgeoning damage. A blast of freezing wind deals 3d10 cold
|
||||
damage. Incredible lightning lashes the area, dealing 3d10 electricity damage. Beating
|
||||
winds churn across the sky, dealing 3d10 bludgeoning damage to creatures flying
|
||||
in the area. An instant tsunami sweeps over creatures in the area, dealing 3d10
|
||||
bludgeoning damage with the water trait (doubled for creatures swimming in the area).
|
||||
A massive wildfire burns in a sudden inferno, dealing 3d10 fire damage.
|
||||
descr: "You call upon the unimaginable power of world-ending cataclysms, ripping a\
|
||||
\ small piece of each cataclysm and combining them together into one horrifically\
|
||||
\ powerful attack. The following effects come down upon all creatures in the area.\
|
||||
\ Treat the resistances of creatures in the area as if they were 10 lower for the\
|
||||
\ purpose of determining the cataclysm's damage. Each creature attempts one basic\
|
||||
\ Reflex save that applies to all six types of damage. \n\n* Flesh-dissolving acid\
|
||||
\ rain deals 3d10 acid damage. \n\n* A roaring earthquake shakes and bludgeons creatures\
|
||||
\ on the ground, dealing 3d10 bludgeoning damage. \n\n* A blast of freezing wind\
|
||||
\ deals 3d10 cold damage. * Incredible lightning lashes the area, dealing 3d10 electricity\
|
||||
\ damage. \n\n* Beating winds churn across the sky, dealing 3d10 bludgeoning damage\
|
||||
\ to creatures flying in the area. \n\n* An instant tsunami sweeps over creatures\
|
||||
\ in the area, dealing 3d10 bludgeoning damage with the water trait (doubled for\
|
||||
\ creatures swimming in the area). \n\n* A massive wildfire burns in a sudden inferno,\
|
||||
\ dealing 3d10 fire damage."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 10
|
||||
name: Cataclysm
|
||||
range: 1,000 feet
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
action_abbr: '1'
|
||||
cast: somatic
|
||||
cast: '|1| somatic'
|
||||
components:
|
||||
- Somatic
|
||||
descr: "A blazing symbol appears on the target, marking it for divine justice. You\
|
||||
\ and your allies receive a +1 status bonus to your attack rolls and skill checks\
|
||||
\ against it. Anytime a good creature damages it, the good creature deals an additional\
|
||||
\ 1d4 good damage. The target is then temporarily immune for 1 minute. \n\n**Heightened\
|
||||
\ (+2)** The good damage increases by 1."
|
||||
\ 1d4 good damage. The target is then temporarily immune for 1 minute. \n\n---\n\
|
||||
**Heightened (+2)** The good damage increases by 1."
|
||||
duration: 1 round
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 5
|
||||
name: Celestial Brand
|
||||
range: 30 feet
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
|
@ -10,10 +10,10 @@ descr: "You discharge a powerful bolt of lightning at the target, dealing 8d12 e
|
|||
\ target the same creature more than once, and you must have line of effect to all\
|
||||
\ targets. Roll the damage only once, and apply it to each target (halving or doubling\
|
||||
\ as appropriate for its saving throw outcome). The chain ends if any one of the\
|
||||
\ targets critically succeeds at its save. \n\n**Heightened (+1)** The damage\
|
||||
\ targets critically succeeds at its save. \n\n---\n**Heightened (+1)** The damage\
|
||||
\ increases by 1d12."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 6
|
||||
name: Chain Lightning
|
||||
range: 500 feet
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
action_abbr: R
|
||||
cast: somatic
|
||||
cast: '|R| somatic'
|
||||
components:
|
||||
- Somatic
|
||||
descr: You form a link with an ally, allowing you to take harm in their stead. All
|
||||
the effects of the hit or failed save are applied to you instead of the ally. For
|
||||
example, if the target critically fails a saving throw against a fireball, you would
|
||||
take double damage. These effects ignore any resistances, immunities, or other abilities
|
||||
you have that might mitigate them in any way, although those of the target apply
|
||||
before you take the effect.
|
||||
example, if the target critically fails a saving throw against a *fireball*, you
|
||||
would take double damage. These effects ignore any resistances, immunities, or other
|
||||
abilities you have that might mitigate them in any way, although those of the target
|
||||
apply before you take the effect.
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 6
|
||||
name: Champion's Sacrifice
|
||||
range: 30 feet
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "To the target, your words are honey and your visage seems bathed in a dreamy\
|
||||
\ haze. It must attempt a Will save, with a +4 circumstance bonus if you or your\
|
||||
\ allies recently threatened it or used hostile actions against it. You can Dismiss\
|
||||
\ allies recently threatened it or used hostile actions against it.You can Dismiss\
|
||||
\ the spell. If you use hostile actions against the target, the spell ends. When\
|
||||
\ the spell ends, the target doesn't necessarily realize it was charmed unless its\
|
||||
\ friendship with you or the actions you convinced it to take clash with its expectations,\
|
||||
|
@ -13,15 +13,15 @@ descr: "To the target, your words are honey and your visage seems bathed in a dr
|
|||
\ via mundane means. \n\n**Critical Success** The target is unaffected and aware\
|
||||
\ you tried to charm it. \n\n**Success** The target is unaffected but thinks your\
|
||||
\ spell was something harmless instead of charm, unless it identifies the spell\
|
||||
\ (usually with Identify Magic). \n\n**Failure** The target's attitude becomes\
|
||||
\ friendly toward you. If it was friendly, it becomes helpful. It can't use hostile\
|
||||
\ actions against you. \n\n**Critical Failure** The target's attitude becomes\
|
||||
\ helpful toward you, and it can't use hostile actions against you. \n\n**Heightened\
|
||||
\ (+4)** The duration lasts until the next time you make your daily preparations.\
|
||||
\ \n\n**Heightened (+8)** The duration lasts until the next time you make your\
|
||||
\ (see Identifying Magic). \n\n**Failure** The target's attitude becomes friendly\
|
||||
\ toward you. If it was friendly, it becomes helpful. It can't use hostile actions\
|
||||
\ against you. \n\n**Critical Failure** The target's attitude becomes helpful\
|
||||
\ toward you, and it can't use hostile actions against you. \n\n---\n**Heightened\
|
||||
\ (4th)** The duration lasts until the next time you make your daily preparations.\
|
||||
\ \n\n**Heightened (8th)** The duration lasts until the next time you make your\
|
||||
\ daily preparations, and you can target up to 10 creatures."
|
||||
duration: 1 hour
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Charm
|
||||
range: 30 feet
|
||||
|
|
|
@ -1,25 +1,26 @@
|
|||
action_abbr: '1'
|
||||
cast: somatic
|
||||
cast: '|1| somatic'
|
||||
components:
|
||||
- Somatic
|
||||
descr: "You infuse your target with attraction, causing it to act friendlier toward\
|
||||
\ you. The target attempts a Will save. It gains a +4 circumstance bonus to this\
|
||||
\ save if you or your allies recently threatened or were hostile to it. You can\
|
||||
\ Dismiss the spell. If you use hostile actions against the target, the spell ends.\
|
||||
\ After the spell ends, the target doesn't necessarily realize it was charmed unless\
|
||||
\ its friendship with you or the actions you convinced it to take clash with its\
|
||||
\ expectations, which could potentially allow you to convince the target to continue\
|
||||
\ being your friend via mundane means. \n\n**Critical Success** The target is\
|
||||
\ unaffected and aware you tried to charm it. \n\n**Success** The target is unaffected\
|
||||
\ but thinks your spell was something harmless instead of charming touch, unless\
|
||||
\ it identifies the spell (usually with Identify Magic). \n\n**Failure** The target's\
|
||||
\ attitude becomes friendly toward you. If it was friendly, it becomes helpful.\
|
||||
\ It can't use hostile actions against you. \n\n**Critical Failure** The target\
|
||||
\ is helpful and can't use hostile actions against you. \n\n**Heightened (4th)**\
|
||||
\ You can target any type of creature, not just humanoids, as long as it could\
|
||||
\ find you attractive."
|
||||
\ save if you or your allies recently threatened or were hostile to it. \n\n**Critical\
|
||||
\ Success** The target is unaffected and aware you tried to charm it. \n\n**Success**\
|
||||
\ The target is unaffected but thinks your spell was something harmless instead\
|
||||
\ of *charming touch*, unless it identifies the spell (See Identifying Magic). \
|
||||
\ \n\n**Failure** The target's attitude becomes friendly toward you. If it was\
|
||||
\ friendly, it becomes helpful. It can't use hostile actions against you. \n\n\
|
||||
**Critical Failure** The target is helpful and can't use hostile actions against\
|
||||
\ you. \n\nYou can Dismiss the spell. If you use hostile actions against the target,\
|
||||
\ the spell ends. After the spell ends, the target doesn't necessarily realize it\
|
||||
\ was charmed unless its friendship with you or the actions you convinced it to\
|
||||
\ take clash with its expectations, which could potentially allow you to convince\
|
||||
\ the target to continue being your friend via mundane means. \n\n---\n**Heightened\
|
||||
\ (4th)** You can target any type of creature, not just humanoids, as long as it\
|
||||
\ could find you attractive."
|
||||
domain: Passion
|
||||
duration: 10 minutes
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Charming Touch
|
||||
range: touch
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
action_abbr: '1'
|
||||
cast: verbal
|
||||
cast: '|1| verbal'
|
||||
components:
|
||||
- Verbal
|
||||
descr: "You whisper enchanting words to deflect your foe's ire. The target must attempt\
|
||||
|
@ -9,7 +9,7 @@ descr: "You whisper enchanting words to deflect your foe's ire. The target must
|
|||
**Critical Failure** The target is stunned 1 and can't use hostile actions against\
|
||||
\ you."
|
||||
duration: until the start of your next turn
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Charming Words
|
||||
range: 30 feet
|
||||
|
@ -24,10 +24,10 @@ traditions: null
|
|||
traits:
|
||||
- Uncommon
|
||||
- Auditory
|
||||
- Emotion
|
||||
- Enchantment
|
||||
- Incapacitation
|
||||
- Linguistic
|
||||
- Mental
|
||||
- Wizard
|
||||
trigger: null
|
||||
type: Focus
|
||||
|
|
|
@ -1,19 +1,19 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "Siphoning negative energy into yourself, your hand radiates a pale darkness.\
|
||||
\ Your touch weakens the living and disorients undead, possibly even causing them\
|
||||
\ to flee. The effect depends on whether the target is living or undead. Living\
|
||||
\ Creature The spell deals negative damage equal to 1d4 plus your spellcasting modifier.\
|
||||
\ The target attempts a basic Fortitude save, but is also enfeebled 1 for 1 round\
|
||||
\ on a critical failure. Undead Creature The target is flat-footed for 1 round on\
|
||||
\ a failed Fortitude save. On a critical failure, the target is also fleeing for\
|
||||
\ 1 round unless it succeeds at a Will save. \n\n**Heightened (+1)** The negative\
|
||||
\ damage to living creatures increases by 1d4."
|
||||
\ to flee. The effect depends on whether the target is living or undead.\n\n* **Living\
|
||||
\ Creature** The spell deals negative damage equal to 1d4 plus your spellcasting\
|
||||
\ modifier. The target attempts a basic Fortitude save, but is also enfeebled 1\
|
||||
\ for 1 round on a critical failure.\n\n* **Undead Creature** The target is flat-footed\
|
||||
\ for 1 round on a failed Fortitude save. On a critical failure, the target is also\
|
||||
\ fleeing for 1 round unless it succeeds at a Will save. \n\n---\n**Heightened\
|
||||
\ (+1)** The negative damage to living creatures increases by 1d4."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Chill Touch
|
||||
range: touch
|
||||
|
@ -29,7 +29,6 @@ traditions:
|
|||
- Divine
|
||||
- Occult
|
||||
traits:
|
||||
- Attack
|
||||
- Cantrip
|
||||
- Necromancy
|
||||
- Negative
|
||||
|
|
|
@ -1,19 +1,19 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You shoot an utterly cold ray of darkness tinged with unholy energy. Make\
|
||||
\ a ranged spell attack against the target. You deal 5d6 cold damage, plus 5d6 evil\
|
||||
\ damage if the target is a celestial. If the ray passes through an area of magical\
|
||||
\ light or targets a creature affected by magical light, chilling darkness attempts\
|
||||
\ light or targets a creature affected by magical light, *chilling darkness* attempts\
|
||||
\ to counteract the light. If you need to determine whether the ray passes through\
|
||||
\ an area of light, draw a line between yourself and the spell's target. \n\n**Critical\
|
||||
\ Success** The target takes double damage. \n\n**Success** The target takes\
|
||||
\ full damage. \n\n**Heightened (+1)** The cold damage increases by 2d6, and the\
|
||||
\ evil damage against celestials increases by 2d6."
|
||||
\ full damage. \n\n---\n**Heightened (+1)** The cold damage increases by 2d6,\
|
||||
\ and the evil damage against celestials increases by 2d6."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 3
|
||||
name: Chilling Darkness
|
||||
range: 120 feet
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
action_abbr: '3'
|
||||
cast: material, somatic, verbal
|
||||
cast: '|3| material, somatic, verbal'
|
||||
components:
|
||||
- Material
|
||||
- Somatic
|
||||
|
@ -9,37 +9,38 @@ descr: "You create an opaque wall of light in a single vibrant color. The wall i
|
|||
\ pass through a creature, the spell is lost. The wall sheds bright light for 20\
|
||||
\ feet on each side, and dim light for the next 20 feet. You can ignore the wall's\
|
||||
\ effects. Roll 1d4 to determine the color of the wall. Each color has a particular\
|
||||
\ effect on items, effects, or creatures that attempt to pass through. Chromatic\
|
||||
\ wall can't be counteracted normally; rather, each color is automatically counteracted\
|
||||
\ effect on items, effects, or creatures that attempt to pass through. *Chromatic\
|
||||
\ wall* can't be counteracted normally; rather, each color is automatically counteracted\
|
||||
\ when targeted by a specific spell, even if that spell's level is lower than that\
|
||||
\ of chromatic wall. Red The wall destroys ranged weapon ammunition (such as arrows\
|
||||
\ and crossbow bolts) that would pass through, and it deals 20 fire damage to anyone\
|
||||
\ passing through, with a basic Reflex save. Cone of cold can counteract a red chromatic\
|
||||
\ wall. Orange The wall destroys thrown weapons that would pass through, and it\
|
||||
\ deals 25 acid damage to anyone passing through, with a basic Reflex save. Gust\
|
||||
\ of wind can counteract an orange chromatic wall. Yellow The wall stops acid, cold,\
|
||||
\ electricity, fire, force, negative, positive, and sonic effects from passing through,\
|
||||
\ and it deals 30 electricity damage to anyone passing through, with a basic Reflex\
|
||||
\ save. Disintegrate can counteract a yellow chromatic wall. Green The wall stops\
|
||||
\ toxins, gases, and breath weapons from passing through. It deals 10 poison damage\
|
||||
\ to anyone passing through and makes them enfeebled 1 for 1 minute. A basic Fortitude\
|
||||
\ save reduces the damage and negates the enfeebled condition on a success. Passwall\
|
||||
\ can counteract a green chromatic wall. \n\n**Heightened (7th)** The spell's\
|
||||
\ of *chromatic wall*. \n\n1. **Red** The wall destroys ranged weapon ammunition\
|
||||
\ (such as arrows and crossbow bolts) that would pass through, and it deals 20 fire\
|
||||
\ damage to anyone passing through, with a basic Reflex save. *Cone of cold* can\
|
||||
\ counteract a red *chromatic wall*. \n\n2. **Orange** The wall destroys thrown\
|
||||
\ weapons that would pass through, and it deals 25 acid damage to anyone passing\
|
||||
\ through, with a basic Reflex save. *Gust of wind* can counteract an orange *chromatic\
|
||||
\ wall*. \n\n3. **Yellow** The wall stops acid, cold, electricity, fire, force,\
|
||||
\ negative, positive, and sonic effects from passing through, and it deals 30 electricity\
|
||||
\ damage to anyone passing through, with a basic Reflex save. *Disintegrate* can\
|
||||
\ counteract a yellow *chromatic wall*. \n\n4. **Green** The wall stops toxins,\
|
||||
\ gases, and breath weapons from passing through. It deals 10 poison damage to anyone\
|
||||
\ passing through and makes them enfeebled 1 for 1 minute. A basic Fortitude save\
|
||||
\ reduces the damage and negates the enfeebled condition on a success. *Passwall*\
|
||||
\ can counteract a green *chromatic wall*. \n\n---\n**Heightened (7th)** The spell's\
|
||||
\ duration increases to 1 hour. Roll 1d8 to determine the wall's color; the results\
|
||||
\ for 5-8 are below. A red, orange, yellow, or green wall deals an extra 10 damage.\
|
||||
\ Blue The wall stops auditory, petrification, and visual effects from passing through,\
|
||||
\ and creatures passing through are subject to the effects of flesh to stone. Magic\
|
||||
\ missile can counteract a blue chromatic wall. Indigo The wall stops divination\
|
||||
\ and mental effects from passing through, and those passing through are subject\
|
||||
\ to the effects of warp mind. Searing light can counteract an indigo chromatic\
|
||||
\ wall. Violet The wall prevents spells from targeting the other side (area effects\
|
||||
\ still cross as normal). Creatures passing through must succeed at a Will save\
|
||||
\ or they are slowed 1 for 1 minute; on a critical failure, the creature is instead\
|
||||
\ sent to another plane, with the effect of plane shift . Dispel magic can counteract\
|
||||
\ a violet chromatic wall. Reroll, and creatures that pass through the wall take\
|
||||
\ a -2 circumstance penalty to their saves."
|
||||
\ \n\n5. **Blue** The wall stops auditory, petrification, and visual effects from\
|
||||
\ passing through, and creatures passing through are subject to the effects of *flesh\
|
||||
\ to stone*. *Magic missile* can counteract a blue *chromatic wall*. \n\n6. **Indigo**\
|
||||
\ The wall stops divination and mental effects from passing through, and those passing\
|
||||
\ through are subject to the effects of *warp mind*. *Searing light* can counteract\
|
||||
\ an indigo *chromatic wall*.\n\n7. **Violet** The wall prevents spells from targeting\
|
||||
\ the other side (area effects still cross as normal). Creatures passing through\
|
||||
\ must succeed at a Will save or they are slowed 1 for 1 minute; on a critical failure,\
|
||||
\ the creature is instead sent to another plane, with the effect of *plane shift*.\
|
||||
\ *Dispel magic* can counteract a violet *chromatic wall*. \n\n8. Reroll, and creatures\
|
||||
\ that pass through the wall take a -2 circumstance penalty to their saves."
|
||||
duration: 10 minutes
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 5
|
||||
name: Chromatic Wall
|
||||
range: 120 feet
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
action_abbr: '3'
|
||||
area: 10-foot emanation centered on the touched creature
|
||||
cast: material, somatic, verbal
|
||||
cast: '|3| material, somatic, verbal'
|
||||
components:
|
||||
- Material
|
||||
- Somatic
|
||||
|
@ -12,10 +12,10 @@ descr: "You ward a creature and those nearby against a specified alignment. Choo
|
|||
\ to +3 against effects from such creatures that directly control the target and\
|
||||
\ attacks made by summoned creatures of the chosen alignment. Summoned creatures\
|
||||
\ of the chosen alignment can't willingly enter the area without succeeding at a\
|
||||
\ Will save; repeated attempts use the first save result. \n\n**Heightened (4th)**\
|
||||
\ The duration increases to 1 hour."
|
||||
\ Will save; repeated attempts use the first save result. \n\n---\n**Heightened\
|
||||
\ (4th)** The duration increases to 1 hour."
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 3
|
||||
name: Circle of Protection
|
||||
range: touch
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
action_abbr: null
|
||||
action_abbr: 1m
|
||||
cast: 1 minute (material, somatic, verbal)
|
||||
components:
|
||||
- Material
|
||||
|
@ -8,7 +8,7 @@ descr: You create an invisible floating ear at a location within range (even if
|
|||
outside your line of sight or line of effect). It can't move, but you can hear through
|
||||
the ear as if using your normal auditory senses.
|
||||
duration: 10 minutes
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 3
|
||||
name: Clairaudience
|
||||
range: 500 feet
|
||||
|
|
|
@ -8,7 +8,7 @@ descr: You create an invisible floating eye at a location within range (even if
|
|||
outside your line of sight or line of effect). The eye can't move, but you can see
|
||||
in all directions from that point as if using your normal visual senses.
|
||||
duration: 10 minutes
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 4
|
||||
name: Clairvoyance
|
||||
range: 500 feet
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
|
@ -11,7 +11,7 @@ descr: "A cloak of swirling colors shrouds the target. Creatures are dazzled whi
|
|||
\ The attacker is blinded for 1 round. \n\n**Critical Failure** The attacker\
|
||||
\ is stunned for 1 round."
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 5
|
||||
name: Cloak of Colors
|
||||
range: 30 feet
|
||||
|
|
|
@ -1,19 +1,20 @@
|
|||
action_abbr: '1'
|
||||
cast: somatic
|
||||
cast: '|1| somatic'
|
||||
components:
|
||||
- Somatic
|
||||
descr: You drape the target in a mantle of swirling shadows that make it harder to
|
||||
see. The cloak reduces bright light within a 20-foot emanation to dim light. This
|
||||
is a form of magical darkness and can therefore overcome non-magical light or attempt
|
||||
to counteract magical light as described on page 458. The target can use concealed
|
||||
condition gained from the shadows to Hide, though observant creatures can still
|
||||
follow the moving aura of shadow, making it difficult for the target to become completely
|
||||
undetected. The target can use an Interact action to remove the cloak and leave
|
||||
it behind as a decoy, where it remains, reducing light for the rest of the spell's
|
||||
duration. If anyone picks up the cloak after it's been removed by the original target,
|
||||
the cloak evaporates and the spell ends.
|
||||
descr: "You drape the target in a mantle of swirling shadows that make it harder to\
|
||||
\ see. The cloak reduces bright light within a 20-foot emanation to dim light. This\
|
||||
\ is a form of magical darkness and can therefore overcome non-magical light or\
|
||||
\ attempt to counteract magical light. \n\nThe target can use concealed condition\
|
||||
\ gained from the shadows to Hide, though observant creatures can still follow the\
|
||||
\ moving aura of shadow, making it difficult for the target to become completely\
|
||||
\ undetected. The target can use an Interact action to remove the cloak and leave\
|
||||
\ it behind as a decoy, where it remains, reducing light for the rest of the spell's\
|
||||
\ duration. If anyone picks up the cloak after it's been removed by the original\
|
||||
\ target, the cloak evaporates and the spell ends."
|
||||
domain: Darkness
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Cloak of Shadow
|
||||
range: touch
|
||||
|
|
|
@ -1,16 +1,16 @@
|
|||
action_abbr: '3'
|
||||
area: 20-foot burst
|
||||
cast: material, somatic, verbal
|
||||
cast: '|3| material, somatic, verbal'
|
||||
components:
|
||||
- Material
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You conjure a poisonous fog. This functions as obscuring mist, except the\
|
||||
descr: "You conjure a poisonous fog. This functions as *obscuring mist*, except the\
|
||||
\ area moves 10 feet away from you each round. You deal 6d8 poison damage to each\
|
||||
\ breathing creature that starts its turn in the spell's area. You can Dismiss the\
|
||||
\ spell. \n\n**Heightened (+1)** The damage increases by 1d8."
|
||||
\ spell. \n\n---\n**Heightened (+1)** The damage increases by 1d8."
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 5
|
||||
name: Cloudkill
|
||||
range: 120 feet
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
action_abbr: '2'
|
||||
area: 30-foot emanation
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
|
@ -9,10 +9,10 @@ descr: "You teleport the targets to new positions within the area. The creatures
|
|||
\ entirely within the area, and in your line of sight. Unwilling creatures can attempt\
|
||||
\ a Will save. \n\n**Critical Success** The target can teleport if it wants, but\
|
||||
\ it chooses the destination within range. \n\n**Success** The target is unaffected.\
|
||||
\ \n\n**Failure** You teleport the target and choose its destination. \n\n**Heightened\
|
||||
\ (+1)** The number of targets increases by 1."
|
||||
\ \n\n**Failure** You teleport the target and choose its destination. \n\n---\n\
|
||||
**Heightened (+1)** The number of targets increases by 1."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 6
|
||||
name: Collective Transposition
|
||||
req: null
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
action_abbr: '2'
|
||||
area: 15-foot cone
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
|
@ -10,7 +10,7 @@ descr: "Swirling colors affect viewers based on their Will saves. \n\n**Critica
|
|||
\ and dazzled for 1 minute. \n\n**Critical Failure** The creature is stunned for\
|
||||
\ 1 round and blinded for 1 minute."
|
||||
duration: 1 or more rounds (see below)
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Color Spray
|
||||
req: null
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
|
@ -10,9 +10,9 @@ descr: "You shout a command that's hard to ignore. You can command the target to
|
|||
\ The creature is unaffected. \n\n**Failure** For the first action on its next\
|
||||
\ turn, the creature must use a single action to do as you command. \n\n**Critical\
|
||||
\ Failure** The target must use all its actions on its next turn to obey your command.\
|
||||
\ \n\n**Heightened (5th)** You can target up to 10 creatures."
|
||||
\ \n\n---\n**Heightened (5th)** You can target up to 10 creatures."
|
||||
duration: until the end of the target's next turn
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Command
|
||||
range: 30 feet
|
||||
|
|
|
@ -1,11 +1,12 @@
|
|||
action_abbr: '1'
|
||||
cast: verbal
|
||||
cast: '|1| verbal'
|
||||
components:
|
||||
- Verbal
|
||||
descr: With the threat of more pain, you compel a creature you've recently harmed.
|
||||
You issue a command to the target, with the effects of the spell command.
|
||||
You issue a command to the target, with the effects of the spell *command*.
|
||||
domain: Tyranny
|
||||
duration: until the end of your target's next turn
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 4
|
||||
name: Commanding Lash
|
||||
range: 100 feet
|
||||
|
|
|
@ -1,15 +1,16 @@
|
|||
action_abbr: '1'
|
||||
cast: verbal
|
||||
cast: '|1| verbal'
|
||||
components:
|
||||
- Verbal
|
||||
descr: "Your competitiveness drives you to prove yourself against the opposition.\
|
||||
\ You gain a +1 status bonus to attack rolls and skill checks. If an enemy within\
|
||||
\ 20 feet critically succeeds at an attack roll or skill check, your status bonus\
|
||||
\ increases to +3 attack rolls or that specific skill check (whichever the foe critically\
|
||||
\ succeeded at) for 1 round. \n\n**Heightened (7th)** Increase the base bonus\
|
||||
\ succeeded at) for 1 round. \n\n---\n**Heightened (7th)** Increase the base bonus\
|
||||
\ to +2 and the increased bonus after an enemy critically succeeds to +4."
|
||||
domain: Ambition
|
||||
duration: sustained up to 1 minute
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 4
|
||||
name: Competitive Edge
|
||||
req: null
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
|
@ -7,11 +7,11 @@ descr: "The target can understand the meaning of a single language it is hearing
|
|||
\ reading when you cast the spell. This doesn't let it understand codes, language\
|
||||
\ couched in metaphor, and the like (subject to GM discretion). If the target can\
|
||||
\ hear multiple languages and knows that, it can choose which language to understand;\
|
||||
\ otherwise, choose one of the languages randomly. \n\n**Heightened (3rd)** The\
|
||||
\ target can also speak the language. \n\n**Heightened (4th)** You can target\
|
||||
\ otherwise, choose one of the languages randomly. \n\n---\n**Heightened (3rd)**\
|
||||
\ The target can also speak the language. \n\n**Heightened (4th)** You can target\
|
||||
\ up to 10 creatures, and targets can also speak the language."
|
||||
duration: 1 hour
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 2
|
||||
name: Comprehend Language
|
||||
range: 30 feet
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
action_abbr: '2'
|
||||
area: 60-foot cone
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "Icy cold rushes forth from your hands. You deal 12d6 cold damage to creatures\
|
||||
\ in the area. \n\n**Heightened (+1)** The damage increases by 2d6."
|
||||
\ in the area. \n\n---\n**Heightened (+1)** The damage increases by 2d6."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 5
|
||||
name: Cone of Cold
|
||||
req: null
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
|
@ -9,10 +9,10 @@ descr: "You befuddle your target with strange impulses, causing it to act random
|
|||
\ babbles incoherently and is stunned 1. \n\n**Failure** The target is confused\
|
||||
\ for 1 minute. It can attempt a new save at the end of each of its turns to end\
|
||||
\ the confusion. \n\n**Critical Failure** The target is confused for 1 minute,\
|
||||
\ with no save to end early. \n\n**Heightened (8th)** You can target up to 10\
|
||||
\ creatures."
|
||||
\ with no save to end early. \n\n---\n**Heightened (8th)** You can target up to\
|
||||
\ 10 creatures."
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 4
|
||||
name: Confusion
|
||||
range: 30 feet
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
action_abbr: null
|
||||
action_abbr: 10m
|
||||
cast: 10 minutes (material, somatic, verbal)
|
||||
components:
|
||||
- Material
|
||||
|
@ -7,18 +7,18 @@ components:
|
|||
descr: "You prepare a spell that will trigger later. While casting contingency, you\
|
||||
\ also cast another spell of 4th level or lower with a casting time of no more than\
|
||||
\ 3 actions. This companion spell must be one that can affect you. You must make\
|
||||
\ any decisions for the spell when you cast contingency, such as choosing a damage\
|
||||
\ type for resist energy. During the casting, choose a trigger under which the spell\
|
||||
\ will be cast, using the same restrictions as for the trigger of a Ready action.\
|
||||
\ Once contingency is cast, you can cause the companion spell to come into effect\
|
||||
\ as a reaction with that trigger. It affects only you, even if it would affect\
|
||||
\ more creatures. If you define complicated conditions, as determined by the GM,\
|
||||
\ the trigger might fail. If you cast contingency again, the newer casting supersedes\
|
||||
\ the older. \n\n**Heightened (8th)** You can choose a spell of 5th level or lower.\
|
||||
\ \n\n**Heightened (9th)** You can choose a spell of 6th level or lower. \n\n\
|
||||
**Heightened (10th)** You can choose a spell of 7th level or lower."
|
||||
\ any decisions for the spell when you cast *contingency*, such as choosing a damage\
|
||||
\ type for *resist energy*. During the casting, choose a trigger under which the\
|
||||
\ spell will be cast, using the same restrictions as for the trigger of a Ready\
|
||||
\ action. Once contingency is cast, you can cause the companion spell to come into\
|
||||
\ effect as a reaction with that trigger. It affects only you, even if it would\
|
||||
\ affect more creatures. If you define complicated conditions, as determined by\
|
||||
\ the GM, the trigger might fail. If you cast *contingency* again, the newer casting\
|
||||
\ supersedes the older. \n\n---\n**Heightened (8th)** You can choose a spell of\
|
||||
\ 5th level or lower. \n\n**Heightened (9th)** You can choose a spell of 6th level\
|
||||
\ or lower. \n\n**Heightened (10th)** You can choose a spell of 7th level or lower."
|
||||
duration: 24 hours
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 7
|
||||
name: Contingency
|
||||
req: null
|
||||
|
|
|
@ -1,16 +1,17 @@
|
|||
action_abbr: '3'
|
||||
cast: material, somatic, verbal
|
||||
cast: '|3| material, somatic, verbal'
|
||||
components:
|
||||
- Material
|
||||
- Somatic
|
||||
- Verbal
|
||||
cost: 6 gp of ruby dust
|
||||
descr: "A magical flame springs up from the object, as bright as a torch. It doesn't\
|
||||
\ need oxygen, react to water, or generate heat. \n\n**Heightened (+1)** The cost\
|
||||
\ increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th, 120 gp\
|
||||
\ for 6th,; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and 3,350 gp for 10th."
|
||||
\ need oxygen, react to water, or generate heat. \n\n---\n**Heightened (+1)** \
|
||||
\ The cost increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th,\
|
||||
\ 120 gp for 6th,; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and 3,350 gp\
|
||||
\ for 10th."
|
||||
duration: unlimited
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 2
|
||||
name: Continual Flame
|
||||
range: touch
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
action_abbr: '2'
|
||||
area: 50 feet long by 50 feet wide
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: By imposing your will upon the water, you can raise or lower the level of water
|
||||
in the chosen area by 10 feet. Water creatures in the area are subjected to the
|
||||
effects of slow.
|
||||
effects of *slow*.
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 5
|
||||
name: Control Water
|
||||
range: 500 feet
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
action_abbr: null
|
||||
action_abbr: 1h
|
||||
cast: 1 hour (somatic, verbal)
|
||||
components:
|
||||
- Somatic
|
||||
|
@ -8,11 +8,11 @@ descr: "You create enough food to feed six Medium creatures for a day. This food
|
|||
\ the food, it decays and becomes inedible. Most Small creatures eat one-quarter\
|
||||
\ as much as a Medium creature (one-sixteenth as much for most Tiny creatures),\
|
||||
\ and most Large creatures eat 10 times as much (100 times as much for Huge creatures\
|
||||
\ and so on). \n\n**Heightened (4th)** You can feed 12 Medium creatures. \n\n\
|
||||
**Heightened (6th)** You can feed 50 Medium creatures. \n\n**Heightened (8th)**\
|
||||
\ You can feed 200 Medium creatures."
|
||||
\ and so on). \n\n---\n**Heightened (4th)** You can feed 12 Medium creatures.\
|
||||
\ \n\n**Heightened (6th)** You can feed 50 Medium creatures. \n\n**Heightened\
|
||||
\ (8th)** You can feed 200 Medium creatures."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 2
|
||||
name: Create Food
|
||||
range: 30 feet
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: As you cup your hands, water begins to flow forth from them. You create 2 gallons
|
||||
of water. If no one drinks it, it evaporates after 1 day.
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Create Water
|
||||
range: 0 feet
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
action_abbr: null
|
||||
action_abbr: 1m
|
||||
cast: 1 minute (material, somatic, verbal)
|
||||
components:
|
||||
- Material
|
||||
|
@ -9,10 +9,10 @@ descr: "You conjure a temporary object from eldritch energy. It must be of veget
|
|||
\ artistry or complex moving parts, never fulfills a cost or the like, and can't\
|
||||
\ be made of precious materials or materials with a rarity of uncommon or higher.\
|
||||
\ It is obviously temporarily conjured, and thus can't be sold or passed off as\
|
||||
\ a genuine item. \n\n**Heightened (5th)** The item is metal and can include common\
|
||||
\ minerals, like feldspar or quartz."
|
||||
\ a genuine item. \n\n---\n**Heightened (5th)** The item is metal and can include\
|
||||
\ common minerals, like feldspar or quartz."
|
||||
duration: 1 hour
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 4
|
||||
name: Creation
|
||||
range: 0 feet
|
||||
|
|
|
@ -1,20 +1,20 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You assault the target's faith, riddling the creature with doubt and mental\
|
||||
\ turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine\
|
||||
\ spells. The effects are determined by its Will save. To many deities, casting\
|
||||
\ this spell on a follower of your own deity without significant cause is anathema.\
|
||||
\ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\
|
||||
\ takes half damage. \n\n**Failure** The target takes full damage; if the target\
|
||||
\ can cast divine spells, it's stupefied 1 for 1 round. \n\n**Critical Failure**\
|
||||
\ The target takes double damage, is stupefied 1 for 1 round, and can't cast divine\
|
||||
\ spells for 1 round. \n\n**Heightened (+1)** The damage increases by 2d6 (or\
|
||||
\ spells. The effects are determined by its Will save. \n\n**Critical Success**\
|
||||
\ The target is unaffected. \n\n**Success** The target takes half damage. \n\
|
||||
\n**Failure** The target takes full damage; if the target can cast divine spells,\
|
||||
\ it's stupefied 1 for 1 round. \n\n**Critical Failure** The target takes double\
|
||||
\ damage, is stupefied 1 for 1 round, and can't cast divine spells for 1 round.\n\
|
||||
\nTo many deities, casting this spell on a follower of your own deity without significant\
|
||||
\ cause is anathema.\n\n---\n**Heightened (+1)** The damage increases by 2d6 (or\
|
||||
\ by 2d8 if the target is a divine spellcaster)."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 3
|
||||
name: Crisis of Faith
|
||||
range: 30 feet
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
|
@ -8,17 +8,17 @@ descr: "You issue a divine mandate to the targets. you pronounce a cause. It can
|
|||
\ be entirely peaceful. Your cause can't force the targets to harm one another or\
|
||||
\ themselves. The targets become completely dedicated to that cause, depending on\
|
||||
\ their levels. They choose their own actions, but they favor direct action over\
|
||||
\ inaction or indirect action. 13th or Lower The target is so dedicated to the cause\
|
||||
\ that it pursues the cause to the death (unless you say otherwise). 14th The target\
|
||||
\ is dedicated to the cause, but the spell ends for the target if it's reduced to\
|
||||
\ half its maximum Hit Points or fewer. 15th As 14th, plus the target can attempt\
|
||||
\ a Will save at the end of each of its turns to end the spell for itself. The spell\
|
||||
\ ends for all creatures if you or one of your allies uses a hostile action against\
|
||||
\ a target, or when the cause is completed. The GM might determine this spell has\
|
||||
\ alignment traits befitting the cause. \n\n**Heightened (10th)** The level for\
|
||||
\ each category increases by 2."
|
||||
\ inaction or indirect action. \n\n* **13th or Lower** The target is so dedicated\
|
||||
\ to the cause that it pursues the cause to the death (unless you say otherwise).\
|
||||
\ \n\n* **14th** The target is dedicated to the cause, but the spell ends for the\
|
||||
\ target if it's reduced to half its maximum Hit Points or fewer. \n\n* **15th**\
|
||||
\ As 14th, plus the target can attempt a Will save at the end of each of its turns\
|
||||
\ to end the spell for itself. \n\nThe spell ends for all creatures if you or one\
|
||||
\ of your allies uses a hostile action against a target, or when the cause is completed.\
|
||||
\ The GM might determine this spell has alignment traits befitting the cause. \n\
|
||||
\n---\n**Heightened (10th)** The level for each category increases by 2."
|
||||
duration: 10 minutes
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 9
|
||||
name: Crusade
|
||||
range: 60 feet
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
action_abbr: '2'
|
||||
area: 30-foot cone
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
|
@ -8,13 +8,12 @@ descr: "You inflict despair on creatures in the area. The effects for each creat
|
|||
\ are determined by its Will save. \n\n**Critical Success** The creature is unaffected.\
|
||||
\ \n\n**Success** For 1 round, the creature can't use reactions and must attempt\
|
||||
\ another save at the start of its turn; on a failure, it is slowed 1 for that turn\
|
||||
\ as it sobs uncontrollably. \n\n**Failure** For 1 round, the creature can't use\
|
||||
\ reactions and must attempt another save at the start of its turn; on a failure,\
|
||||
\ it is slowed 1 for that turn as it sobs uncontrollably. \n\n**Critical Failure**\
|
||||
\ As failure, and the creature is automatically slowed 1 for 1 minute. \n\n**Heightened\
|
||||
\ (7th)** The area increases to a 60-foot cone."
|
||||
\ as it sobs uncontrollably. \n\n**Failure** As success, but the slowed duration\
|
||||
\ is 1 minute. \n\n**Critical Failure** As failure, and the creature is automatically\
|
||||
\ slowed 1 for 1 minute. \n\n---\n**Heightened (7th)** The area increases to a\
|
||||
\ 60-foot cone."
|
||||
duration: 1 or more rounds
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 5
|
||||
name: Crushing Dispair
|
||||
req: null
|
||||
|
|
|
@ -1,15 +1,16 @@
|
|||
action_abbr: '2'
|
||||
area: 15-foot cone
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "Your voice booms, smashing what's in front of you. Each creature and unattended\
|
||||
\ object in the area takes 1d8 sonic damage. If you already dealt damage to an enemy\
|
||||
\ this turn with a Strike or spell, increase the damage dice from this spell to\
|
||||
\ d12s. \n\n**Heightened (+1)** The damage increases by 1d8."
|
||||
\ d12s. \n\n---\n**Heightened (+1)** The damage increases by 1d8."
|
||||
domain: Destruction
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Cry of Destruction
|
||||
req: null
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
|
@ -8,7 +8,7 @@ descr: You create up to four floating lights, no two of which are more than 10 f
|
|||
number of lights up to 60 feet. Each light must remain within 120 feet of you and
|
||||
within 10 feet of all others, or it winks out.
|
||||
duration: sustained
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Dancing Lights
|
||||
range: 120 feet
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
|
@ -12,7 +12,7 @@ descr: "You infuse a creature's vision with darkness. After attempting its save,
|
|||
\ end of each of its turns. If it succeeds, it's no longer blinded, but its darkvision\
|
||||
\ or low-light vision remains suppressed."
|
||||
duration: varies
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 4
|
||||
name: Darkened Eyes
|
||||
range: 60 feet
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
action_abbr: '3'
|
||||
area: 20-foot burst
|
||||
cast: material, somatic, verbal
|
||||
cast: '|3| material, somatic, verbal'
|
||||
components:
|
||||
- Material
|
||||
- Somatic
|
||||
|
@ -8,14 +8,14 @@ components:
|
|||
descr: "You create a shroud of darkness that prevents light from penetrating or emanating\
|
||||
\ within the area. Light does not enter the area and any non-magical light sources,\
|
||||
\ such as a torch or lantern, do not emanate any light while inside the area, even\
|
||||
\ if their light radius would extend beyond the darkness. This also suppresses magical\
|
||||
\ light of your darkness spell's level or lower. Light can't pass through, so creatures\
|
||||
\ in the area can't see outside. From outside, it appears as a globe of pure darkness.\
|
||||
\ \n\n**Heightened (4th)** Even creatures with darkvision (but not greater darkvision)\
|
||||
\ can barely see through the darkness. They treat targets seen through the darkness\
|
||||
\ as concealed."
|
||||
\ if their light radius would extend beyond the *darkness*. This also suppresses\
|
||||
\ magical light of your *darkness* spell's level or lower. Light can't pass through,\
|
||||
\ so creatures in the area can't see outside. From outside, it appears as a globe\
|
||||
\ of pure darkness. \n\n---\n**Heightened (4th)** Even creatures with darkvision\
|
||||
\ (but not greater darkvision) can barely see through the darkness. They treat targets\
|
||||
\ seen through the darkness as concealed."
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 2
|
||||
name: Darkness
|
||||
range: 120 feet
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You grant yourself supernatural sight in areas of darkness. You gain darkvision.\
|
||||
\ \n\n**Heightened (3rd)** The spell's range is touch and it targets 1 willing\
|
||||
\ \n\n---\n**Heightened (3rd)** The spell's range is touch and it targets 1 willing\
|
||||
\ creature. \n\n**Heightened (5th)** The spell's range is touch and it targets\
|
||||
\ 1 willing creature. The duration is until the next time you make your daily preparations."
|
||||
duration: 1 hour
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 2
|
||||
name: Darkvision
|
||||
req: null
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You cloud the target's mind and daze it with a mental jolt. The jolt deals\
|
||||
\ mental damage equal to your spellcasting ability modifier; the target must attempt\
|
||||
\ a basic Will save. If the target critically fails the save, it is also stunned\
|
||||
\ 1. \n\n**Heightened (+2)** The damage increases by 1d6."
|
||||
\ 1. \n\n---\n**Heightened (+2)** The damage increases by 1d6."
|
||||
duration: 1 round
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Daze
|
||||
range: 60 feet
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
action_abbr: '2'
|
||||
area: 15-foot cone
|
||||
cast: material, verbal
|
||||
cast: '|2| material, verbal'
|
||||
components:
|
||||
- Material
|
||||
- Verbal
|
||||
|
@ -10,10 +10,11 @@ descr: "You raise your religious symbol and create a blinding flash of light. Ea
|
|||
\ \n\n**Failure** The creature is blinded for 1 round and dazzled for 1 minute.\
|
||||
\ The creature can spend an Interact action rubbing its eyes to end the blinded\
|
||||
\ condition. \n\n**Critical Failure** The creature is blinded for 1 round and\
|
||||
\ dazzled for 1 hour. \n\n**Heightened (3rd)** The area increases to a 30-foot\
|
||||
\ dazzled for 1 hour. \n\n---\n**Heightened (3rd)** The area increases to a 30-foot\
|
||||
\ cone."
|
||||
domain: Sun
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Dazzling Flash
|
||||
req: null
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
|
@ -9,7 +9,7 @@ descr: "The target loses hearing; it must attempt a Fortitude save. The target i
|
|||
\ The target is deafened for 10 minutes. \n\n**Critical Failure** The target\
|
||||
\ is deafened permanently."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 2
|
||||
name: Deafness
|
||||
range: 30 feet
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
|
@ -9,7 +9,7 @@ descr: "You snuff the life out of a creature on the brink of death. The target m
|
|||
\ target is unaffected. \n\n**Success** The target's dying value increases by\
|
||||
\ 1. \n\n**Failure** The target dies."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 2
|
||||
name: Death Knell
|
||||
range: touch
|
||||
|
@ -24,7 +24,6 @@ traditions:
|
|||
- Divine
|
||||
- Occult
|
||||
traits:
|
||||
- Attack
|
||||
- Death
|
||||
- Necromancy
|
||||
trigger: null
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
|
@ -7,7 +7,7 @@ descr: You shield a creature from the ravages of negative energy. It receives a
|
|||
status bonus to saves against death and negative effects, gains negative resistance
|
||||
10, and suppresses the effects of the doomed condition.
|
||||
duration: 10 minutes
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 5
|
||||
name: Death Ward
|
||||
range: touch
|
||||
|
|
|
@ -1,14 +1,15 @@
|
|||
action_abbr: R
|
||||
cast: verbal
|
||||
cast: '|R| verbal'
|
||||
components:
|
||||
- Verbal
|
||||
descr: Seeing another pass from this world to the next invigorates you. You gain temporary
|
||||
Hit Points equal to the triggering creature's level plus your Wisdom modifier. If
|
||||
the triggering creature was undead, double the number of temporary Hit Points you
|
||||
gain . These last for the duration of the spell, and the spell ends if all the temporary
|
||||
Hit Points are depleted earlier.
|
||||
Hit Points equal to the triggering creature's level plus your spellcasting ability
|
||||
modifier. If the triggering creature was undead, double the number of temporary
|
||||
Hit Points you gain . These last for the duration of the spell, and the spell ends
|
||||
if all the temporary Hit Points are depleted earlier.
|
||||
domain: Death
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Death's Call
|
||||
req: null
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
|
@ -12,8 +12,9 @@ descr: "You make the target overconfident, leading it to ascribe failure to exte
|
|||
\ becomes temporarily immune for 24 hours. \n\n**Critical Success** The target\
|
||||
\ is unaffected. \n\n**Success** The duration is 1 round. \n\n**Failure** The\
|
||||
\ duration is 10 minutes. \n\n**Critical Failure** The duration is 24 hours."
|
||||
domain: Confidence
|
||||
duration: varies
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 4
|
||||
name: Delusional Pride
|
||||
range: 30 feet
|
||||
|
|
|
@ -1,16 +1,16 @@
|
|||
action_abbr: '2'
|
||||
area: 15-foot emanation
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "Swirling sands of divine devastation surround you, weakening the defenses\
|
||||
\ of all they touch. Reduce the resistances of creatures in the area (including\
|
||||
\ yourself) by 2. \n\n**Heightened (+2)** Swirling sands of divine devastation\
|
||||
\ surround you, weakening the defenses of all they touch. Reduce the resistances\
|
||||
\ of creatures in the area (including yourself) by 2."
|
||||
\ yourself) by 2. \n\n---\n**Heightened (+2)** Reduce the resistances by an additional\
|
||||
\ 2."
|
||||
domain: Destruction
|
||||
duration: 1 minute
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 4
|
||||
name: Destructive Aura
|
||||
req: null
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
action_abbr: '2'
|
||||
area: 30-foot emanation
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
|
@ -9,9 +9,16 @@ descr: "Your eyes glow as you sense aligned auras. Choose chaotic, evil, good, o
|
|||
\ presence or absence. You can choose not to detect creatures or effects you're\
|
||||
\ aware have that alignment. Only creatures of 6th level or higher-unless divine\
|
||||
\ spellcasters, undead, or beings from the Outer Sphere-have alignment auras. \n\
|
||||
\n**Heightened (2nd)** You learn each aura's location and strength."
|
||||
\n---\n**Heightened (2nd)** You learn each aura's location and strength.\n\n\n\
|
||||
## Alignment Aura\nThe strength of an alignment aura depends on the level of the\
|
||||
\ creature, item, or spell. The auras of undead, clerics and other divine spellcasters\
|
||||
\ with a patron deity, and creatures from the Outer Sphere are one step stronger\
|
||||
\ than normal (faint instead of none, for example).\n\n| Creature or Item Level\
|
||||
\ | Spell or Effect Level | Aura Strength |\n| :----------------------: | :--------------------:\
|
||||
\ | :-------------: |\n| 0-5 | - | None |\n| 6-10 | 0-3 | Faint |\n| 11-15 | 4-7\
|
||||
\ | Moderate |\n| 16-20 | 8-9 | Powerful | \n| 21+ | 10 | Overwhelming |"
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Detect Alignment
|
||||
req: null
|
||||
|
|
|
@ -1,23 +1,24 @@
|
|||
action_abbr: '2'
|
||||
area: 30-foot emanation
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You send out a pulse that registers the presence of magic. You receive no\
|
||||
\ information beyond the presence or absence of magic. You can choose to ignore\
|
||||
\ magic you're fully aware of, such as the magic items and ongoing spells of you\
|
||||
\ and your allies. You detect illusion magic only if that magic's effect has a lower\
|
||||
\ level than the level of your detect magic spell. However, items that have an illusion\
|
||||
\ aura but aren't deceptive in appearance (such as an invisibility potion) typically\
|
||||
\ are detected normally. \n\n**Heightened (3rd)** You learn the school of magic\
|
||||
\ for the highest-level effect within range that the spell detects. If multiple\
|
||||
\ effects are equally strong, the GM determines which you learn. \n\n**Heightened\
|
||||
\ (4th)** As 3rd level, but you also pinpoint the source of the highest-level magic.\
|
||||
\ Like for an imprecise sense, you don't learn the exact location, but can narrow\
|
||||
\ down the source to within a 5-foot cube (or the nearest if larger than that)."
|
||||
\ and your allies.\n\nYou detect illusion magic only if that magic's effect has\
|
||||
\ a lower level than the level of your *detect magic* spell. However, items that\
|
||||
\ have an illusion aura but aren't deceptive in appearance (such as an *invisibility\
|
||||
\ potion*) typically are detected normally. \n\n---\n**Heightened (3rd)** You\
|
||||
\ learn the school of magic for the highest-level effect within range that the spell\
|
||||
\ detects. If multiple effects are equally strong, the GM determines which you learn.\
|
||||
\ \n\n**Heightened (4th)** As 3rd level, but you also pinpoint the source of the\
|
||||
\ highest-level magic. Like for an imprecise sense, you don't learn the exact location,\
|
||||
\ but can narrow down the source to within a 5-foot cube (or the nearest if larger\
|
||||
\ than that)."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Detect Magic
|
||||
req: null
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
action_abbr: '2'
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "You detect whether a creature is venomous or poisonous, or if an object is\
|
||||
\ poison or has been poisoned. You do not ascertain whether the target is poisonous\
|
||||
\ in multiple ways, nor do you learn the type or types of poison. Certain substances,\
|
||||
\ like lead and alcohol, are poisons and so mask other poisons. \n\n**Heightened\
|
||||
\ like lead and alcohol, are poisons and so mask other poisons. \n\n---\n**Heightened\
|
||||
\ (2nd)** You learn the number and types of poison."
|
||||
duration: null
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Detect Poison
|
||||
range: 30 feet
|
||||
|
|
|
@ -1,16 +1,16 @@
|
|||
action_abbr: '2'
|
||||
area: 30-foot emanation
|
||||
cast: somatic, verbal
|
||||
cast: '|2| somatic, verbal'
|
||||
components:
|
||||
- Somatic
|
||||
- Verbal
|
||||
descr: "By tapping into trace divinatory auras, you detect the presence of scrying\
|
||||
\ effects in the area. If detect scrying is higher level than a scrying effect,\
|
||||
\ effects in the area. If *detect scrying* is higher level than a scrying effect,\
|
||||
\ you gain a glimpse of the scrying creature and learn its approximate distance\
|
||||
\ and direction. \n\n**Heightened (6th)** The duration is until the next time\
|
||||
\ you make your daily preparations."
|
||||
\ and direction. \n\n---\n**Heightened (6th)** The duration is until the next\
|
||||
\ time you make your daily preparations."
|
||||
duration: 1 hour
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 4
|
||||
name: Detect Scrying
|
||||
req: null
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
action_abbr: '1'
|
||||
cast: verbal
|
||||
cast: '|1| verbal'
|
||||
components:
|
||||
- Verbal
|
||||
descr: You issue a diabolic edict, demanding the target perform a particular task
|
||||
|
@ -8,7 +8,7 @@ descr: You issue a diabolic edict, demanding the target perform a particular tas
|
|||
you proclaimed, it instead takes a -1 status penalty to all its attack rolls and
|
||||
skill checks.
|
||||
duration: 1 round
|
||||
has_been_manually_proofread: false
|
||||
has_been_manually_proofread: true
|
||||
level: 1
|
||||
name: Diabolic Edict
|
||||
range: 30 feet
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue