Merge branch 'bradl/run-clean' into 'master'
update cleanyaml to recursive and run it See merge request jrmiller82/pathfinder-2-sqlite!59bradl/move-spells-to-folder
commit
f7e0b1c38b
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@ -14,7 +14,7 @@ def main():
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# gets all files with a yaml extension in the directory
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# gets all files with a yaml extension in the directory
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yfiles = []
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yfiles = []
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for file in glob.glob("*.yaml"):
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for file in glob.glob("**/*.yaml", recursive=True):
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yfiles.append(file)
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yfiles.append(file)
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yfiles.sort()
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yfiles.sort()
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@ -38,7 +38,7 @@ def main():
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# print("After: {}".format(i['trigger']))
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# print("After: {}".format(i['trigger']))
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if x == "triggers.yaml":
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if x == "triggers.yaml":
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for i in data['trigger']:
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for i in data['trigger']:
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print(i)
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#print(i)
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i = i.replace('’', "'")
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i = i.replace('’', "'")
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@ -1,4 +1,3 @@
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---
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background:
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background:
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- ability_boost_choices:
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- ability_boost_choices:
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- Intelligence
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- Intelligence
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272
data/basics.yaml
272
data/basics.yaml
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@ -1,140 +1,140 @@
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abilityscore:
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abilityscore:
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- flag_rep: 1
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- flag_rep: 1
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long_name: Strength
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long_name: Strength
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short_name: STR
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short_name: STR
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- flag_rep: 2
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- flag_rep: 2
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long_name: Dexterity
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long_name: Dexterity
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short_name: DEX
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short_name: DEX
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- flag_rep: 4
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- flag_rep: 4
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long_name: Constitution
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long_name: Constitution
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short_name: CON
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short_name: CON
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- flag_rep: 8
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- flag_rep: 8
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long_name: Intelligence
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long_name: Intelligence
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short_name: INT
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short_name: INT
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- flag_rep: 16
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- flag_rep: 16
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long_name: Wisdom
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long_name: Wisdom
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short_name: WIS
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short_name: WIS
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- flag_rep: 32
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- flag_rep: 32
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long_name: Charisma
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long_name: Charisma
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short_name: CHA
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short_name: CHA
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- flag_rep: 64
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- flag_rep: 64
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long_name: Free 1
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long_name: Free 1
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short_name: Free1
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short_name: Free1
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- flag_rep: 128
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- flag_rep: 128
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long_name: Free 2
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long_name: Free 2
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short_name: Free2
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short_name: Free2
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actioncost:
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actioncost:
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- abbr: 1
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- abbr: 1
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name: Single Action
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name: Single Action
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- abbr: 2
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- abbr: 2
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name: Two Actions
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name: Two Actions
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- abbr: 3
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- abbr: 3
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name: Three Actions
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name: Three Actions
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- abbr: F
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- abbr: F
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name: Free Action
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name: Free Action
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- abbr: R
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- abbr: R
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name: Reaction
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name: Reaction
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- abbr: V
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- abbr: V
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name: Varies
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name: Varies
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- abbr: 1m
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- abbr: 1m
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name: 1 minute
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name: 1 minute
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- abbr: 10m
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- abbr: 10m
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name: 10 minutes
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name: 10 minutes
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- abbr: 1h
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- abbr: 1h
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name: 1 hour
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name: 1 hour
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alignment:
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alignment:
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- abbr: LG
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- abbr: LG
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name: Lawful Good
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name: Lawful Good
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- abbr: NG
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- abbr: NG
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name: Neutral Good
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name: Neutral Good
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- abbr: CG
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- abbr: CG
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name: Chaotic Good
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name: Chaotic Good
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- abbr: LN
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- abbr: LN
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name: Lawful Neutral
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name: Lawful Neutral
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- abbr: N
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- abbr: N
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name: True Neutral
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name: True Neutral
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- abbr: CN
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- abbr: CN
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name: Chaotic Neutral
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name: Chaotic Neutral
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- abbr: LE
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- abbr: LE
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name: Lawful Evil
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name: Lawful Evil
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- abbr: NE
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- abbr: NE
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name: Neutral Evil
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name: Neutral Evil
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- abbr: CE
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- abbr: CE
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name: Chaotic Evil
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name: Chaotic Evil
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frequency:
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- once per round
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- once per turn
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- once per minute
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- once every 10 minutes
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- once per hour
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- once per day
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lang_rarity:
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- Common
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- Uncommon
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- Secret
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movement:
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- Air Walk (constant)
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- Burrow
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- Burrow (sand only)
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- Burrow (snow only)
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- Can't Move
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- Climb
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- Climb Stone
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- Cloud Walk
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- Compression
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- Earth Glide
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- Fly
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- Fly (from fly)
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- Freedom of Movement (constant)
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- Glide
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- Ice Climb
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- Ice Stride
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- Land
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- Magma Swim
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- Powerful Jumper
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- Sand Glide
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- Spider Climb (constant)
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- Suction
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- Swim
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- Swamp Stride
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- Swiftness
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- Trickster's Step
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- Trackless Step
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- Unstoppable Burrow
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- Walk in Shadow
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- Woodland Stride
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size:
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- name: Tiny
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reach_long_ft: 0
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reach_tall_ft: 0
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space_in_ft: 4
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- name: Small
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reach_long_ft: 5
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reach_tall_ft: 5
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space_in_ft: 5
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- name: Medium
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reach_long_ft: 5
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reach_tall_ft: 5
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space_in_ft: 5
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- name: Large
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reach_long_ft: 5
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reach_tall_ft: 10
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space_in_ft: 10
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- name: Huge
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reach_long_ft: 10
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reach_tall_ft: 15
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space_in_ft: 15
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- name: Gargantuan
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reach_long_ft: 15
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reach_tall_ft: 20
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space_in_ft: 20
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weaponcategory:
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- Unarmed
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- Simple
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- Martial
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- Advanced
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bonutypes:
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bonutypes:
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- Proficiency
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- Proficiency
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- Circumstance
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- Circumstance
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- Status
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- Status
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- Item
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- Item
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frequency:
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- once per round
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- once per turn
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- once per minute
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- once every 10 minutes
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- once per hour
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- once per day
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lang_rarity:
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- Common
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- Uncommon
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- Secret
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movement:
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- Air Walk (constant)
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- Burrow
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- Burrow (sand only)
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- Burrow (snow only)
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- Can't Move
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- Climb
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- Climb Stone
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- Cloud Walk
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||||||
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- Compression
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- Earth Glide
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- Fly
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||||||
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- Fly (from fly)
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- Freedom of Movement (constant)
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- Glide
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- Ice Climb
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- Ice Stride
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||||||
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- Land
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- Magma Swim
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- Powerful Jumper
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- Sand Glide
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- Spider Climb (constant)
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||||||
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- Suction
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- Swim
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||||||
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- Swamp Stride
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||||||
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- Swiftness
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||||||
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- Trickster's Step
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||||||
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- Trackless Step
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- Unstoppable Burrow
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- Walk in Shadow
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- Woodland Stride
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size:
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- name: Tiny
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reach_long_ft: 0
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reach_tall_ft: 0
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space_in_ft: 4
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- name: Small
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reach_long_ft: 5
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reach_tall_ft: 5
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space_in_ft: 5
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- name: Medium
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reach_long_ft: 5
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reach_tall_ft: 5
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space_in_ft: 5
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- name: Large
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reach_long_ft: 5
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reach_tall_ft: 10
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space_in_ft: 10
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- name: Huge
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reach_long_ft: 10
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reach_tall_ft: 15
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space_in_ft: 15
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- name: Gargantuan
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reach_long_ft: 15
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reach_tall_ft: 20
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space_in_ft: 20
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weaponcategory:
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- Unarmed
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- Simple
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- Martial
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- Advanced
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|
|
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@ -1,4 +1,21 @@
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-
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- attacks:
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- degree: trained
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type: simple weapons
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- degree: trained
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type: alchemical bombs
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- degree: trained
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|
type: unarmed attacks
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|
class_dc_and_spells:
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- degree: trained
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type: alchemist class DC
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|
defenses:
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- degree: trained
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||||||
|
type: light armor
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||||||
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- degree: trained
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||||||
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type: unarmored defense
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hp: 8
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key_ability_choices:
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- INTELLIGENCE
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name: Alchemist
|
name: Alchemist
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perception: trained
|
perception: trained
|
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saving_throws:
|
saving_throws:
|
||||||
|
@ -13,26 +30,27 @@
|
||||||
type: Crafting
|
type: Crafting
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: a number of additional skills equal to 3 plus your Intelligence modifier
|
type: a number of additional skills equal to 3 plus your Intelligence modifier
|
||||||
attacks:
|
spells: null
|
||||||
|
- attacks:
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: simple weapons
|
type: simple weapons
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: alchemical bombs
|
type: martial weapons
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: unarmed attacks
|
type: unarmed attacks
|
||||||
|
class_dc_and_spells:
|
||||||
|
- degree: trained
|
||||||
|
type: barbarian class DC
|
||||||
defenses:
|
defenses:
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: light armor
|
type: light armor
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: unarmored defense
|
type: medium armor
|
||||||
class_dc_and_spells:
|
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: alchemist class DC
|
type: unarmored defense
|
||||||
spells: null
|
hp: 12
|
||||||
hp: 8
|
|
||||||
key_ability_choices:
|
key_ability_choices:
|
||||||
- INTELLIGENCE
|
- STRENGTH
|
||||||
-
|
|
||||||
name: Barbarian
|
name: Barbarian
|
||||||
perception: expert
|
perception: expert
|
||||||
saving_throws:
|
saving_throws:
|
||||||
|
@ -47,27 +65,26 @@
|
||||||
type: Athletics
|
type: Athletics
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: a number of additional skills equal to 3 plus your Intelligence modifier
|
type: a number of additional skills equal to 3 plus your Intelligence modifier
|
||||||
attacks:
|
- attacks:
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: simple weapons
|
type: simple weapons
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: martial weapons
|
type: the longsword, rapier, sap, shortbow, shortsword, and whip
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: unarmed attacks
|
type: unarmed attacks
|
||||||
|
class_dc_and_spells:
|
||||||
|
- degree: trained
|
||||||
|
type: occult spell attacks
|
||||||
|
- degree: trained
|
||||||
|
type: occult spell DCs
|
||||||
defenses:
|
defenses:
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: light armor
|
type: light armor
|
||||||
- degree: trained
|
|
||||||
type: medium armor
|
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: unarmored defense
|
type: unarmored defense
|
||||||
class_dc_and_spells:
|
hp: 8
|
||||||
- degree: trained
|
|
||||||
type: barbarian class DC
|
|
||||||
hp: 12
|
|
||||||
key_ability_choices:
|
key_ability_choices:
|
||||||
- STRENGTH
|
- CHARISMA
|
||||||
-
|
|
||||||
name: Bard
|
name: Bard
|
||||||
perception: expert
|
perception: expert
|
||||||
saving_throws:
|
saving_throws:
|
||||||
|
@ -84,27 +101,29 @@
|
||||||
type: Performance
|
type: Performance
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: a number of additional skills equal to 4 plus your Intelligence modifier
|
type: a number of additional skills equal to 4 plus your Intelligence modifier
|
||||||
attacks:
|
- attacks:
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: simple weapons
|
type: simple weapons
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: the longsword, rapier, sap, shortbow, shortsword, and whip
|
type: martial weapons
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: unarmed attacks
|
type: unarmed attacks
|
||||||
defenses:
|
|
||||||
- degree: trained
|
|
||||||
type: light armor
|
|
||||||
- degree: trained
|
|
||||||
type: unarmored defense
|
|
||||||
class_dc_and_spells:
|
class_dc_and_spells:
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: occult spell attacks
|
type: champion class DC
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: occult spell DCs
|
type: divine spell attacks
|
||||||
hp: 8
|
- degree: trained
|
||||||
|
type: divine spell DCs
|
||||||
|
defenses:
|
||||||
|
- degree: trained
|
||||||
|
type: all armor
|
||||||
|
- degree: trained
|
||||||
|
type: unarmored defense
|
||||||
|
hp: 10
|
||||||
key_ability_choices:
|
key_ability_choices:
|
||||||
- CHARISMA
|
- STRENGTH
|
||||||
-
|
- DEXTERITY
|
||||||
name: Champion
|
name: Champion
|
||||||
perception: trained
|
perception: trained
|
||||||
saving_throws:
|
saving_throws:
|
||||||
|
@ -121,30 +140,26 @@
|
||||||
type: one skill determined by your choice of deity
|
type: one skill determined by your choice of deity
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: a number of additional skills equal to 2 plus your Intelligence modifier
|
type: a number of additional skills equal to 2 plus your Intelligence modifier
|
||||||
attacks:
|
- attacks:
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: simple weapons
|
type: simple weapons
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: martial weapons
|
type: the favored weapon of your deity. If your deity’s favored weapon is uncommon,
|
||||||
|
you also gain access to that weapon.
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: unarmed attacks
|
type: unarmed attacks
|
||||||
defenses:
|
|
||||||
- degree: trained
|
|
||||||
type: all armor
|
|
||||||
- degree: trained
|
|
||||||
type: unarmored defense
|
|
||||||
class_dc_and_spells:
|
class_dc_and_spells:
|
||||||
- degree: trained
|
|
||||||
type: champion class DC
|
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: divine spell attacks
|
type: divine spell attacks
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: divine spell DCs
|
type: divine spell DCs
|
||||||
hp: 10
|
defenses:
|
||||||
|
- Untrained in all armor, though your doctrine might alter this
|
||||||
|
- degree: trained
|
||||||
|
type: unarmored defense
|
||||||
|
hp: 8
|
||||||
key_ability_choices:
|
key_ability_choices:
|
||||||
- STRENGTH
|
- WISDOM
|
||||||
- DEXTERITY
|
|
||||||
-
|
|
||||||
name: Cleric
|
name: Cleric
|
||||||
perception: trained
|
perception: trained
|
||||||
saving_throws:
|
saving_throws:
|
||||||
|
@ -161,26 +176,28 @@
|
||||||
type: one skill determined by your choice of deity
|
type: one skill determined by your choice of deity
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: a number of additional skills equal to 2 plus your Intelligence modifier
|
type: a number of additional skills equal to 2 plus your Intelligence modifier
|
||||||
attacks:
|
- attacks:
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: simple weapons
|
type: simple weapons
|
||||||
- degree: trained
|
|
||||||
type: the favored weapon of your deity. If your deity’s favored weapon is uncommon, you also gain access to that weapon.
|
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: unarmed attacks
|
type: unarmed attacks
|
||||||
defenses:
|
|
||||||
- Untrained in all armor, though your doctrine might alter this
|
|
||||||
- degree: trained
|
|
||||||
type: unarmored defense
|
|
||||||
class_dc_and_spells:
|
class_dc_and_spells:
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: divine spell attacks
|
type: druid class DC
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: divine spell DCs
|
type: primal spell attacks
|
||||||
|
- degree: trained
|
||||||
|
type: primal spell DCs
|
||||||
|
defenses:
|
||||||
|
- degree: trained
|
||||||
|
type: light armor
|
||||||
|
- degree: trained
|
||||||
|
type: medium armor
|
||||||
|
- degree: trained
|
||||||
|
type: unarmored defense
|
||||||
hp: 8
|
hp: 8
|
||||||
key_ability_choices:
|
key_ability_choices:
|
||||||
- WISDOM
|
- WISDOM
|
||||||
-
|
|
||||||
name: Druid
|
name: Druid
|
||||||
perception: trained
|
perception: trained
|
||||||
saving_throws:
|
saving_throws:
|
||||||
|
@ -197,29 +214,27 @@
|
||||||
type: one skill determined by your druidic order
|
type: one skill determined by your druidic order
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: a number of additional skills equal to 2 plus your Intelligence modifier
|
type: a number of additional skills equal to 2 plus your Intelligence modifier
|
||||||
attacks:
|
- attacks:
|
||||||
- degree: trained
|
- degree: expert
|
||||||
type: simple weapons
|
type: simple weapons
|
||||||
|
- degree: expert
|
||||||
|
type: martial weapons
|
||||||
- degree: trained
|
- degree: trained
|
||||||
|
type: advanced weapons
|
||||||
|
- degree: expert
|
||||||
type: unarmed attacks
|
type: unarmed attacks
|
||||||
defenses:
|
|
||||||
- degree: trained
|
|
||||||
type: light armor
|
|
||||||
- degree: trained
|
|
||||||
type: medium armor
|
|
||||||
- degree: trained
|
|
||||||
type: unarmored defense
|
|
||||||
class_dc_and_spells:
|
class_dc_and_spells:
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: druid class DC
|
type: fighter class DC
|
||||||
|
defenses:
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: primal spell attacks
|
type: all armor
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: primal spell DCs
|
type: unarmored defense
|
||||||
hp: 8
|
hp: 10
|
||||||
key_ability_choices:
|
key_ability_choices:
|
||||||
- WISDOM
|
- STRENGTH
|
||||||
-
|
- DEXTERITY
|
||||||
name: Fighter
|
name: Fighter
|
||||||
perception: expert
|
perception: expert
|
||||||
saving_throws:
|
saving_throws:
|
||||||
|
@ -234,28 +249,22 @@
|
||||||
type: your choice of Acrobatics or Athletics
|
type: your choice of Acrobatics or Athletics
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: a number of additional skills equal to 3 plus your Intelligence modifier
|
type: a number of additional skills equal to 3 plus your Intelligence modifier
|
||||||
attacks:
|
- attacks:
|
||||||
- degree: expert
|
- degree: trained
|
||||||
type: simple weapons
|
type: simple weapons
|
||||||
- degree: expert
|
|
||||||
type: martial weapons
|
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: advanced weapons
|
|
||||||
- degree: expert
|
|
||||||
type: unarmed attacks
|
type: unarmed attacks
|
||||||
defenses:
|
|
||||||
- degree: trained
|
|
||||||
type: all armor
|
|
||||||
- degree: trained
|
|
||||||
type: unarmored defense
|
|
||||||
class_dc_and_spells:
|
class_dc_and_spells:
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: fighter class DC
|
type: monk class DC
|
||||||
|
defenses:
|
||||||
|
- Untrained in all armor
|
||||||
|
- degree: expert
|
||||||
|
type: unarmored defense
|
||||||
hp: 10
|
hp: 10
|
||||||
key_ability_choices:
|
key_ability_choices:
|
||||||
- STRENGTH
|
- STRENGTH
|
||||||
- DEXTERITY
|
- DEXTERITY
|
||||||
-
|
|
||||||
name: Monk
|
name: Monk
|
||||||
perception: trained
|
perception: trained
|
||||||
saving_throws:
|
saving_throws:
|
||||||
|
@ -268,23 +277,27 @@
|
||||||
skills:
|
skills:
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: a number of skills equal to 4 plus your Intelligence modifier
|
type: a number of skills equal to 4 plus your Intelligence modifier
|
||||||
attacks:
|
- attacks:
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: simple weapons
|
type: simple weapons
|
||||||
|
- degree: trained
|
||||||
|
type: martial weapons
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: unarmed attacks
|
type: unarmed attacks
|
||||||
defenses:
|
|
||||||
- Untrained in all armor
|
|
||||||
- degree: expert
|
|
||||||
type: unarmored defense
|
|
||||||
class_dc_and_spells:
|
class_dc_and_spells:
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: monk class DC
|
type: ranger class DC
|
||||||
|
defenses:
|
||||||
|
- degree: trained
|
||||||
|
type: light armor
|
||||||
|
- degree: trained
|
||||||
|
type: medium armor
|
||||||
|
- degree: trained
|
||||||
|
type: unarmored defense
|
||||||
hp: 10
|
hp: 10
|
||||||
key_ability_choices:
|
key_ability_choices:
|
||||||
- STRENGTH
|
- STRENGTH
|
||||||
- DEXTERITY
|
- DEXTERITY
|
||||||
-
|
|
||||||
name: Ranger
|
name: Ranger
|
||||||
perception: expert
|
perception: expert
|
||||||
saving_throws:
|
saving_throws:
|
||||||
|
@ -301,28 +314,25 @@
|
||||||
type: Survival
|
type: Survival
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: a number of additional skills equal to 4 plus your Intelligence modifier
|
type: a number of additional skills equal to 4 plus your Intelligence modifier
|
||||||
attacks:
|
- attacks:
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: simple weapons
|
type: simple weapons
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: martial weapons
|
type: the rapier, sap, shortbow, and shortsword
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: unarmed attacks
|
type: unarmed attacks
|
||||||
|
class_dc_and_spells:
|
||||||
|
- degree: trained
|
||||||
|
type: rogue class DC
|
||||||
defenses:
|
defenses:
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: light armor
|
type: light armor
|
||||||
- degree: trained
|
|
||||||
type: medium armor
|
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: unarmored defense
|
type: unarmored defense
|
||||||
class_dc_and_spells:
|
hp: 8
|
||||||
- degree: trained
|
|
||||||
type: ranger class DC
|
|
||||||
hp: 10
|
|
||||||
key_ability_choices:
|
key_ability_choices:
|
||||||
- STRENGTH
|
|
||||||
- DEXTERITY
|
- DEXTERITY
|
||||||
-
|
- OTHER (determined by your rogue's racket)
|
||||||
name: Rogue
|
name: Rogue
|
||||||
perception: expert
|
perception: expert
|
||||||
saving_throws:
|
saving_throws:
|
||||||
|
@ -339,26 +349,24 @@
|
||||||
type: one or more skills determined by your rogue's racket.
|
type: one or more skills determined by your rogue's racket.
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: a number of additional skills equal to 7 plus your Intelligence modifier
|
type: a number of additional skills equal to 7 plus your Intelligence modifier
|
||||||
attacks:
|
- attacks:
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: simple weapons
|
type: simple weapons
|
||||||
- degree: trained
|
|
||||||
type: the rapier, sap, shortbow, and shortsword
|
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: unarmed attacks
|
type: unarmed attacks
|
||||||
defenses:
|
|
||||||
- degree: trained
|
|
||||||
type: light armor
|
|
||||||
- degree: trained
|
|
||||||
type: unarmored defense
|
|
||||||
class_dc_and_spells:
|
class_dc_and_spells:
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: rogue class DC
|
type: spell attack rolls of your spellcasting tradition, as indicated by your
|
||||||
hp: 8
|
bloodline
|
||||||
|
- degree: trained
|
||||||
|
type: spell DCs of your spellcasting tradition, as indicated by your bloodline
|
||||||
|
defenses:
|
||||||
|
- Untrained in all armor
|
||||||
|
- degree: trained
|
||||||
|
type: unarmored defense
|
||||||
|
hp: 6
|
||||||
key_ability_choices:
|
key_ability_choices:
|
||||||
- DEXTERITY
|
- CHARISMA
|
||||||
- OTHER (determined by your rogue's racket)
|
|
||||||
-
|
|
||||||
name: Sorcerer
|
name: Sorcerer
|
||||||
perception: trained
|
perception: trained
|
||||||
saving_throws:
|
saving_throws:
|
||||||
|
@ -373,24 +381,23 @@
|
||||||
type: one or more skills determined by your bloodline
|
type: one or more skills determined by your bloodline
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: a number of additional skills equal to 2 plus your Intelligence modifier
|
type: a number of additional skills equal to 2 plus your Intelligence modifier
|
||||||
attacks:
|
- attacks:
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: simple weapons
|
type: the club, crossbow, dagger, heavy crossbow, and staff
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: unarmed attacks
|
type: unarmed attacks
|
||||||
|
class_dc_and_spells:
|
||||||
|
- degree: trained
|
||||||
|
type: arcane spell attacks
|
||||||
|
- degree: trained
|
||||||
|
type: arcane spell DCs
|
||||||
defenses:
|
defenses:
|
||||||
- Untrained in all armor
|
- Untrained in all armor
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: unarmored defense
|
type: unarmored defense
|
||||||
class_dc_and_spells:
|
|
||||||
- degree: trained
|
|
||||||
type: spell attack rolls of your spellcasting tradition, as indicated by your bloodline
|
|
||||||
- degree: trained
|
|
||||||
type: spell DCs of your spellcasting tradition, as indicated by your bloodline
|
|
||||||
hp: 6
|
hp: 6
|
||||||
key_ability_choices:
|
key_ability_choices:
|
||||||
- CHARISMA
|
- INTELLIGENCE
|
||||||
-
|
|
||||||
name: Wizard
|
name: Wizard
|
||||||
perception: trained
|
perception: trained
|
||||||
saving_throws:
|
saving_throws:
|
||||||
|
@ -405,20 +412,3 @@
|
||||||
type: Arcana
|
type: Arcana
|
||||||
- degree: trained
|
- degree: trained
|
||||||
type: a number of additional skills equal to 2 plus your Intelligence modifier
|
type: a number of additional skills equal to 2 plus your Intelligence modifier
|
||||||
attacks:
|
|
||||||
- degree: trained
|
|
||||||
type: the club, crossbow, dagger, heavy crossbow, and staff
|
|
||||||
- degree: trained
|
|
||||||
type: unarmed attacks
|
|
||||||
defenses:
|
|
||||||
- Untrained in all armor
|
|
||||||
- degree: trained
|
|
||||||
type: unarmored defense
|
|
||||||
class_dc_and_spells:
|
|
||||||
- degree: trained
|
|
||||||
type: arcane spell attacks
|
|
||||||
- degree: trained
|
|
||||||
type: arcane spell DCs
|
|
||||||
hp: 6
|
|
||||||
key_ability_choices:
|
|
||||||
- INTELLIGENCE
|
|
||||||
|
|
|
@ -1,54 +1,99 @@
|
||||||
familiar_abilities:
|
familiar_abilities:
|
||||||
- name: Amphibious
|
- desc: It gains a swim Speed of 25 feet (or Speed of 25 feet if it already has a
|
||||||
desc: It gains a swim Speed of 25 feet (or Speed of 25 feet if it already has a swim Speed).
|
swim Speed).
|
||||||
- name: Burrower
|
name: Amphibious
|
||||||
desc: It gains a burrow Speed of 5 feet, allowing it to dig Tiny holes.
|
- desc: It gains a burrow Speed of 5 feet, allowing it to dig Tiny holes.
|
||||||
- name: Climber
|
name: Burrower
|
||||||
desc: It gains a climb Speed of 25 feet.
|
- desc: It gains a climb Speed of 25 feet.
|
||||||
- name: Damage Avoidance
|
name: Climber
|
||||||
desc: Choose one type of save. It takes no damage when it succeeds at that type of save; this doesn’t prevent effects other than damage.
|
- desc: Choose one type of save. It takes no damage when it succeeds at that type
|
||||||
- name: Darkvision
|
of save; this doesn’t prevent effects other than damage.
|
||||||
desc: It gains darkvision.
|
name: Damage Avoidance
|
||||||
- name: Fast Movement
|
- desc: It gains darkvision.
|
||||||
desc: Increase one of the familiar’s speeds from 25 feet to 40 feet.
|
name: Darkvision
|
||||||
- name: Flier
|
- desc: Increase one of the familiar’s speeds from 25 feet to 40 feet.
|
||||||
desc: It gains a fly Speed of 25 feet.
|
name: Fast Movement
|
||||||
- name: Kinspeech
|
- desc: It gains a fly Speed of 25 feet.
|
||||||
desc: It can understand and speak with animals of the same species. To select this, your familiar must be an animal, it must have the speech ability, and you must be at least 6th level.
|
name: Flier
|
||||||
- name: Lab Assistant
|
- desc: It can understand and speak with animals of the same species. To select this,
|
||||||
desc: It can use your Quick Alchemy action.You must have Quick Alchemy, and your familiar must be in your space. This has the same cost and requirementas if you used it. It must have the manual dexterity ability to select this.
|
your familiar must be an animal, it must have the speech ability, and you must
|
||||||
- name: Manual Dexterity
|
be at least 6th level.
|
||||||
desc: It can use up to two of its limbs as if they were hands to use manipulate actions.
|
name: Kinspeech
|
||||||
- name: Scent
|
- desc: It can use your Quick Alchemy action.You must have Quick Alchemy, and your
|
||||||
desc: It gains scent (imprecise, 30 feet).
|
familiar must be in your space. This has the same cost and requirementas if you
|
||||||
- name: Speech
|
used it. It must have the manual dexterity ability to select this.
|
||||||
desc: It understands and speaks a language you know.
|
name: Lab Assistant
|
||||||
|
- desc: It can use up to two of its limbs as if they were hands to use manipulate
|
||||||
|
actions.
|
||||||
|
name: Manual Dexterity
|
||||||
|
- desc: It gains scent (imprecise, 30 feet).
|
||||||
|
name: Scent
|
||||||
|
- desc: It understands and speaks a language you know.
|
||||||
|
name: Speech
|
||||||
|
flavor_text: Familiars are mystically bonded creatures tied to your magic. Most familiars
|
||||||
|
were originally animals, though the ritual of becoming a familiar makes them something
|
||||||
|
more. You can choose a Tiny animal you want as your familiar, such as a bat, cat,
|
||||||
|
raven, or snake. Some familiars are different, usually described in the ability
|
||||||
|
that granted you a familiar; for example, a druid’s leshy familiar is a Tiny plant
|
||||||
|
instead of an animal, formed from a minor nature spirit.
|
||||||
master_abilities:
|
master_abilities:
|
||||||
- name: Cantrip Connection
|
- desc: You can prepare an additional cantrip, or if you have a repertoire, instead
|
||||||
desc: You can prepare an additional cantrip, or if you have a repertoire, instead designate a cantrip to add to your repertoire every time you select this ability; you can retrain it but can’t otherwise change it. You must be able to prepare cantrips or add them to your repertoire to select this.
|
designate a cantrip to add to your repertoire every time you select this ability;
|
||||||
- name: Extra Reagents
|
you can retrain it but can’t otherwise change it. You must be able to prepare
|
||||||
desc: Your familiar grows extra infused reagents on or in its body. You gain an additional batch of infused reagents. You must have the infused reagents ability to select this ability.
|
cantrips or add them to your repertoire to select this.
|
||||||
- name: Familiar Focus
|
name: Cantrip Connection
|
||||||
desc: Once per day, your familiar can use 2 actions with the concentrate trait to regain 1 Focus Point, up to your usual maximum You must have a focus pool to select this.
|
- desc: Your familiar grows extra infused reagents on or in its body. You gain an
|
||||||
- name: Lifelink
|
additional batch of infused reagents. You must have the infused reagents ability
|
||||||
desc: If your familiar would be reduced to 0 HP by damage, as a reaction with the concentrate trait, you can take the damage. If you do, you take all the damage and your familiar takes none. However, if special effects when a hit damages your familiar (such as snake venom) still apply to your familiar.
|
to select this ability.
|
||||||
- name: Spell Battery
|
name: Extra Reagents
|
||||||
desc: You gain one additional spell slot at least 3 levels lower than your highest-level spell slot; you must be able to cast 4th-level spells using spell slots to select this master ability.
|
- desc: Once per day, your familiar can use 2 actions with the concentrate trait to
|
||||||
- name: Spell Delivery
|
regain 1 Focus Point, up to your usual maximum You must have a focus pool to select
|
||||||
desc: If your familiar is in your space,you can cast a spell with a range of touch, transferits power to your familiar, and command thefamiliar to deliver the spell. If you do, the familiaruses its 2 actions for the round to move to a targetof your choice and touch that target. If it doesn’treach the target to touch it this turn, the spell has no effect.
|
this.
|
||||||
flavor_text: Familiars are mystically bonded creatures tied to your magic. Most familiars were originally animals, though the ritual of becoming a familiar makes them something more. You can choose a Tiny animal you want as your familiar, such as a bat, cat, raven, or snake. Some familiars are different, usually described in the ability that granted you a familiar; for example, a druid’s leshy familiar is a Tiny plant instead of an animal, formed from a minor nature spirit.
|
name: Familiar Focus
|
||||||
|
- desc: If your familiar would be reduced to 0 HP by damage, as a reaction with the
|
||||||
|
concentrate trait, you can take the damage. If you do, you take all the damage
|
||||||
|
and your familiar takes none. However, if special effects when a hit damages your
|
||||||
|
familiar (such as snake venom) still apply to your familiar.
|
||||||
|
name: Lifelink
|
||||||
|
- desc: You gain one additional spell slot at least 3 levels lower than your highest-level
|
||||||
|
spell slot; you must be able to cast 4th-level spells using spell slots to select
|
||||||
|
this master ability.
|
||||||
|
name: Spell Battery
|
||||||
|
- desc: If your familiar is in your space,you can cast a spell with a range of touch,
|
||||||
|
transferits power to your familiar, and command thefamiliar to deliver the spell.
|
||||||
|
If you do, the familiaruses its 2 actions for the round to move to a targetof
|
||||||
|
your choice and touch that target. If it doesn’treach the target to touch it this
|
||||||
|
turn, the spell has no effect.
|
||||||
|
name: Spell Delivery
|
||||||
rules_texts:
|
rules_texts:
|
||||||
- title: ""
|
- text: Familiars have the minion trait, so during an encounter, they gain 2 actions
|
||||||
text: Familiars have the minion trait, so during an encounter, they gain 2 actions in a round if you spend an action to command them. If your familiar dies, you can spend a week of downtime to replace it at no cost. You can have only one familiar at a time.
|
in a round if you spend an action to command them. If your familiar dies, you
|
||||||
- title: Modifiers and AC
|
can spend a week of downtime to replace it at no cost. You can have only one familiar
|
||||||
text: Your familiar’s save modifiers and AC are equal to yours before applying circumstance or status bonuses or penalties. Its Perception, Acrobatics, and Stealth modifiers are equal to your level plus your spellcasting ability modifier (Charisma if you don’t have one, unless otherwise specified). If it attempts an attack roll or other skill check, it uses your level as its modifier. It doesn’t have or use its own ability modifiers and can never benefit from item bonuses.
|
at a time.
|
||||||
- title: Hit Points
|
title: ''
|
||||||
text: Your familiar has 5 Hit Points for each of your levels.
|
- text: Your familiar’s save modifiers and AC are equal to yours before applying circumstance
|
||||||
- title: Size
|
or status bonuses or penalties. Its Perception, Acrobatics, and Stealth modifiers
|
||||||
text: Your familiar is Tiny.
|
are equal to your level plus your spellcasting ability modifier (Charisma if you
|
||||||
- title: Senses
|
don’t have one, unless otherwise specified). If it attempts an attack roll or
|
||||||
text: Your familiar has low-light vision and can gain additional senses from familiar abilities. It can communicate empathically with you as long as it’s within 1 mile of you, sharing emotions. It doesn’t understand or speak languages normally, but it can gain speech from a familiar ability.
|
other skill check, it uses your level as its modifier. It doesn’t have or use
|
||||||
- title: Movement
|
its own ability modifiers and can never benefit from item bonuses.
|
||||||
text: Your familiar has either a Speed of 25 feet or a swim Speed of 25 feet (choose one upon gaining the familiar). It can gain other movement types from familiar abilities.
|
title: Modifiers and AC
|
||||||
- title: Familiar and Master Abilities
|
- text: Your familiar has 5 Hit Points for each of your levels.
|
||||||
text: Each day, you channel your magic into two abilities, which can be either familiar or master abilities. If your familiar is an animal that naturally has one of these abilities (for instance, an owl has a fly Speed), you must select that ability. Your familiar can’t be an animal that naturally has more familiar abilities than your daily maximum familiar abilities.
|
title: Hit Points
|
||||||
|
- text: Your familiar is Tiny.
|
||||||
|
title: Size
|
||||||
|
- text: Your familiar has low-light vision and can gain additional senses from familiar
|
||||||
|
abilities. It can communicate empathically with you as long as it’s within 1 mile
|
||||||
|
of you, sharing emotions. It doesn’t understand or speak languages normally, but
|
||||||
|
it can gain speech from a familiar ability.
|
||||||
|
title: Senses
|
||||||
|
- text: Your familiar has either a Speed of 25 feet or a swim Speed of 25 feet (choose
|
||||||
|
one upon gaining the familiar). It can gain other movement types from familiar
|
||||||
|
abilities.
|
||||||
|
title: Movement
|
||||||
|
- text: Each day, you channel your magic into two abilities, which can be either familiar
|
||||||
|
or master abilities. If your familiar is an animal that naturally has one of these
|
||||||
|
abilities (for instance, an owl has a fly Speed), you must select that ability.
|
||||||
|
Your familiar can’t be an animal that naturally has more familiar abilities than
|
||||||
|
your daily maximum familiar abilities.
|
||||||
|
title: Familiar and Master Abilities
|
||||||
|
|
167194
data/monsters.yaml
167194
data/monsters.yaml
File diff suppressed because one or more lines are too long
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Reference in New Issue