ability_mods: cha_mod: -5 con_mod: 5 dex_mod: 4 int_mod: -5 str_mod: 5 wis_mod: 0 ac: 26 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The glass golem creates waves of scintillating luminosity that cast bright light in a 60-foot emanation (and dim light for the next 60 feet). The light lasts until the start of the glass golem's next turn, after which the glass golem can't use Dazzling Brilliance for 1d4 rounds. A creature within the bright light or that enters the bright light must attempt a DC 23 Will save. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Dazzling Brilliance range: null raw_description: '**Dazzling Brilliance** [Two Actions] (__evocation__, __light__, __visual__) The glass golem creates waves of scintillating luminosity that cast bright light in a 60-foot emanation (and dim light for the next 60 feet). The light lasts until the start of the glass golem''s next turn, after which the glass golem can''t use Dazzling Brilliance for 1d4 rounds. A creature within the bright light or that enters the bright light must attempt a DC 23 Will save.' requirements: null saving_throw: null stages: null success: null traits: - evocation - light - visual trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature is unaffected. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Success range: null raw_description: '**Success** The creature is unaffected.' requirements: null saving_throw: null stages: null success: The creature is unaffected. traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature is __dazzled__ for 1 round. effect: null failure: The creature is __dazzled__ for 1 round. frequency: null full_description: null generic_description: null maximum_duration: null name: Failure range: null raw_description: '**Failure** The creature is __dazzled__ for 1 round.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: The creature is __blinded__ for 1 round and then dazzled for an additional 4 rounds. critical_success: null description: The creature is __blinded__ for 1 round and then dazzled for an additional 4 rounds. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Critical Failure range: null raw_description: '**Critical Failure** The creature is __blinded__ for 1 round and then dazzled for an additional 4 rounds.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: harmed by sonic (6d6, 2d6 from areas or __persistent damage__); healed by fire (area 2d6 HP); __slowed__ by cold effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Golem Antimagic range: null raw_description: '**Golem Antimagic** harmed by sonic (6d6, 2d6 from areas or __persistent damage__); healed by fire (area 2d6 HP); __slowed__ by cold' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A glass golem is affected by the __shatter__ spell as though the golem were an unattended object. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Vulnerable to Shatter range: null raw_description: '**Vulnerable to Shatter** A glass golem is affected by the __shatter__ spell as though the golem were an unattended object.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The glass golem positions its magical, reflective surfaces to turn the spell back on the caster. It tries to __counteract__ the spell by attempting an __Acrobatics__ check for its counteract check. If it successfully counteracts the spell, the effect is turned back on the caster. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Spell Reflection range: null raw_description: '**Spell Reflection [Reaction]** (__abjuration__, __arcane__) **Trigger** The glass golem is targeted by a spell; **Effect** The glass golem positions its magical, reflective surfaces to turn the spell back on the caster. It tries to __counteract__ the spell by attempting an __Acrobatics__ check for its counteract check. If it successfully counteracts the spell, the effect is turned back on the caster.' requirements: null saving_throw: null stages: null success: null traits: - abjuration - arcane trigger: The glass golem is targeted by a spell; description: 'Crafted of hardened glass and held together by magically treated lead, glass golems are both deadly guardians and works of exquisite art. Glass golems most often protect grand cathedrals or opulent palaces—testaments to the wealth and power of those they serve, or once served. Once spurred into action by the commands of their creators, glass golems are quicker and more agile than most other golems. Their sharp, blade-like limbs can easily sever veins and arteries, creating wounds that bleed profusely. Of all the various types of golems, the glass golem is the one most akin to a work of art. Just as powerful aristocrats might use an ice golem for temperature regulation or a wood golem as an ego-boosting statue, a glass golem''s colorful glass construction can elevate the beauty of any chamber by its mere presence. **__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 26' hp: 135 hp_misc: null immunities: - bleed - death effects - disease - doomed - drained - fatigued - healing - magic (see Golem Antimagic below) - mental - necromancy - nonlethal attacks - paralyzed - poison - sickened - unconscious level: 8 melee_attacks: - action_cost: One Action damage: formula: 2d6+8 type: slashing name: bladed limb plus_damage: - formula: null type: 1d6 bleed to_hit: 20 traits: - agile - magical - versatile P name: Glass Golem perception: 14 ranged_attacks: null rarity: Uncommon resistances: - amount: 10 misc: except adamantine or bludgeoning type: physical saves: fort: 17 fort_misc: null misc: null ref: 16 ref_misc: null will: 14 will_misc: null senses: - darkvision size: Large skills: - bonus: 16 misc: null name: Acrobatics - bonus: 19 misc: null name: Athletics - bonus: 14 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '131' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: null traits: - Construct - Golem - Mindless