ability_mods: cha_mod: 6 con_mod: 7 dex_mod: 6 int_mod: 2 str_mod: 8 wis_mod: 6 ac: 38 ac_special: null automatic_abilities: null description: The cornugon, or horned devil, is a hulking red fiend with a crown of deadly horns and a body bristling with spines. Cornugons serve as the commanders of Hell's infernal armies. divine_spells: null hp: 300 immunities: - fire innate_spells: - frequency: x2 level: 7 name: dispel magic - frequency: x2 level: 7 name: fireball - frequency: x2 level: 7 name: lightning bolt - level: 5 name: dimension door items: null languages: - Celestial - Common - Draconic - Infernal level: 16 melee: - action_cost: One Action damage: formula: 3d8+14 plus 1d6 evil and stunning chain type: slashing name: unholy spiked chain to_hit: 34 traits: - disarm - evil - finesse - magical - reach 10 feet - trip - action_cost: One Action damage: formula: 3d10+14 type: slashing name: claw to_hit: 32 traits: - agile - magical - reach 10 feet - action_cost: One Action damage: formula: 2d10+14 plus infernal wound type: slashing name: tail to_hit: 32 traits: - magical - reach 10 feet name: Cornugon (Horned Devil) perception: 28 proactive_abilities: - action_cost: One Action description: . The creature is automatically freed if the devil makes another spiked chain attack or moves away. name: Chain of Malebolge traits: - Escape attempts use the cornugon's Athletics DC - description: A cornugon's tail Strike deals 4d6 persistent bleed damage. The flat check DC to stop the bleeding starts at 20, and is reduced to 15 only if someone successfully assists with the recovery. The DC to Administer First Aid to a creature with an infernal wound is increased by 10. A spellcaster or item using healing magic on an infernally wounded creature must succeed at a DC 34 counteract check or the magic fails to heal the creature. name: Infernal Wound traits: - divine - necromancy - description: . name: Stunning Chain traits: - 1d4 rounds on a critical failure ranged: null resistances: - amount: 15 type: physical (except silver) - amount: 15 type: 'poison ' saves: fort: 31 ref: 26 will: 26 saves_special: fort: null ref: null will: +1 status to all saves vs. magic senses: - greater darkvision skills: Acrobatics: 28 Athletics: 32 Intimidation: 30 Religion: 28 Stealth: 26 skills_special: null speed: - amount: 25 type: Land - amount: 50 type: Fly spell_attack_to_hit: null spell_dc: null traits: - LE - Large - Devil - Fiend type: Creature