ability_mods: cha_mod: 5 con_mod: 0 dex_mod: 4 int_mod: 7 str_mod: -3 wis_mod: -2 ac: 38 ac_special: null automatic_abilities: - description: Typically, a demilich is inert when encountered and doesn't take actions until its *contingency* reaction has been triggered (see below). name: Torpor traits: null description: Demiliches are formed when a lich, through carelessness or by accident, loses its phylactery. As years pass, the lich's body crumbles to dust, leaving only the skull as the seat of its necromantic power. The lich enters a sort of torpor, its mind left wandering the planes in search of ever greater mysteries. The lich gradually loses the ability to cast spells and its magic items slowly subsume into its new form. Negative energy concentrates around the skull, causing some of its bones and teeth to petrify with power and turn into blight crystals. The resulting lich skull, embedded with arcane gemstones and suffused with palpably powerful magic, forms a creature called a demilich. divine_spells: null hp: 220 immunities: - disease - paralyzed - poison - polymorph - unconscious innate_spells: - level: 9 name: wail of the banshee - frequency: at will level: 7 name: spell turning - frequency: at will level: 4 name: blink - frequency: at will level: 4 name: dimension door - frequency: at will level: 4 name: telekinetic maneuver - frequency: constant level: 6 name: true seeing items: - demilich eye gem (2) languages: - Abyssal - Aklo - Common - Draconic - Elven - Infernal - Necril - Undercommon level: 15 melee: - action_cost: One Action damage: formula: 1d4-3 plus 6d6 negative type: piercing name: jaws to_hit: 27 traits: - reach 0 feet - finesse - magical name: Demilich perception: 19 proactive_abilities: - description: A demilich has gemstone eyes that glow when the demilich is active. Each eye contains an 8th-level spell that targets one creature (usually one eye has *maze* and the other *polar ray*). The demilich can Activate an eye. This uses the number of spellcasting actions the spell requires, and also requires command and envision components. When the demilich casts a spell from a gemstone eye, that eye stops glowing for 1d4 rounds, during which time that eye's spell can't be used. Occasionally, one or both of the two *demilich eye gems* can be harvested from a destroyed demilich as magic items. name: Demilich Eye Gems traits: - arcane - action_cost: One Action description: '**Requirements** A soul has been trapped in one of the demilich''s blight quartz gems (see Trap Soul) for 24 hours. **Effect** The demilich consumes the soul. The soul is utterly destroyed, and the demilich regains HP equal to double the creature''s level.' name: Devour Soul traits: - arcane - necromancy - negative - description: A demilich can replace all material and somatic components for casting spells with verbal components, and can replace all Interact components for activating magic items with envision components. name: Mental Magic traits: null - description: ', but it could have spells from another staff of 8th level or lower instead.' name: Staff Gems traits: null - action_cost: One Action description: . When the soul of a creature gets trapped, the creature's body swiftly turns to dust. The gemstones work like the black sapphires used in *bind soul*, except that they can hold creatures of up to 17th level and have a value of 200 gp apiece. The demilich can Devour a Soul it has trapped. name: Trap Soul traits: - or is unaffected entirely on a critical success ranged: null resistances: - amount: 5 type: 'cold ' - amount: 5 type: 'electricity ' - amount: 5 type: 'fire ' - amount: 5 type: physical (except bludgeoning) saves: fort: 23 ref: 27 will: 23 saves_special: fort: null ref: null will: +1 status to all saves vs. positive senses: - darkvision - '*true seeing*' skills: Acrobatics: 25 Arcana: 32 Deception: 28 Occultism: 30 Religion: 21 Stealth: 25 skills_special: null speed: - amount: 30 type: Fly spell_attack_to_hit: 30 spell_dc: null traits: - Rare - NE - Tiny - Undead type: Creature