ability_mods: cha_mod: 4 con_mod: 5 dex_mod: 5 int_mod: 8 str_mod: 6 wis_mod: 5 ac: 34 ac_special: null automatic_abilities: null description: Insectile ice devils are strategists and masterminds in Hell's armies, using their superior intellect to strike against their enemies and spread Hell's influence throughout the planes. An ice devil rarely breaks their solitary contemplation of strategy save to pursue a plan they have devised. They can be enticed otherwise only by an exchange of services to be determined at a later time, adding to the pieces they can play on the board. Occasionally, a mortal strategist of outstanding skill might amuse an ice devil enough for the gelugon to agree to a contest of strategy, typically a strategic board game like chess, to decide a dispute. In the unlikely event the devil loses such a contest, they inevitably go to great lengths to later obtain that mortal's services for their own infernal ends. divine_spells: null hp: 215 immunities: - cold - fire innate_spells: - frequency: x2 level: 7 name: cone of cold - level: 6 name: illusory scene - frequency: x3 level: 5 name: dimension door - frequency: x3 level: 5 name: wall of ice - frequency: at will level: 4 name: dimension door - frequency: constant level: 4 name: fly items: null languages: - Celestial - Common - Draconic - Infernal level: 13 melee: - action_cost: One Action damage: formula: 2d8+12 plus 1d6 cold, 1d6 evil, and slowing frost type: piercing name: frost longspear to_hit: 28 traits: - cold - evil - magical - reach 15 feet - action_cost: One Action damage: formula: 2d6+12 plus 2d6 cold, 1d6 evil, and slowing frost type: bludgeoning name: tail to_hit: 25 traits: - agile - cold - evil - magical - reach 10 feet name: Gelugon (Ice Devil) perception: 26 proactive_abilities: - description: The ice devil channels the extreme cold of its body through its appendages and weapons. A creature hit by an ice devil's weapon or unarmed attack in melee must attempt a DC 32 Fortitude save or be slowed 1 for 1d4 rounds. A weapon used by an ice devil gains the effects of a frost rune while the gelugon holds it, and the ice devil can throw any such weapon with a 20-foot range increment, trailing motes of frost. name: Slowing Frost traits: - cold - divine - evocation - action_cost: One Action description: An ice devil's logical mind devises genius tactics from its perfect memory. It can telepathically send a tactical repositioning to its allies, allowing all commanded or allied evil creatures in the range of its telepathy to immediately Stride (or Burrow, Climb, Fly, or Swim, if the creature has the corresponding Speed). name: Tactician of Cocytus traits: - concentrate ranged: - action_cost: One Action damage: formula: 2d8+12 plus 1d6 cold type: piercing name: frost longspear to_hit: 27 traits: - cold - magical - thrown 20 feet resistances: - amount: 10 type: physical (except silver) - amount: 10 type: 'poison ' saves: fort: 24 ref: 24 will: 26 saves_special: fort: null ref: null will: +1 status to all saves vs. magic senses: - greater darkvision skills: Acrobatics: 22 Athletics: 23 Deception: 25 Diplomacy: 25 Intimidation: 23 Religion: 26 Society: 25 Stealth: 22 skills_special: null speed: - amount: 35 type: Land - amount: 35 type: Fly (from Fly) spell_attack_to_hit: null spell_dc: null traits: - LE - Large - Devil - Fiend type: Creature