ability_mods: cha_mod: -5 con_mod: 4 dex_mod: -1 int_mod: -5 str_mod: 8 wis_mod: 0 ac: 34 ac_special: null automatic_abilities: null description: Traditionally crafted into the forms of giant suits of armor or powerful animals, iron golems are products of exquisite artistry and skill. Their articulated joints and sturdy armored bodies require great care and mathematical precision to craft, and regular cleaning and oiling ensure they don't rust over the ages. With proper care, iron golems can remain in good shape for thousands of years, being passed down for generations, as long as they aren't destroyed by meddlesome adventurers. In addition to their incredible strength, iron golems possess a potent toxic breath weapon that is often more than enough to dispatch entire groups of opponents. divine_spells: null hp: 190 immunities: - bleed - death effects - disease - doomed - drained - fatigued - fire - healing - magic (see below) - mental - necromancy - nonlethal attacks - paralyzed - poison - sickened - unconscious innate_spells: null items: null languages: null level: 13 melee: - action_cost: One Action damage: formula: 3d10+12 type: bludgeoning name: fist to_hit: 28 traits: - magical - reach 10 feet name: Iron Golem perception: 21 proactive_abilities: - action_cost: Two Actions description: The iron golem exhales poisonous gas in a 10-foot radius centered on the corner of one of the iron golem's squares. The gas persists for 1 round. Any creature in the area (or that later enters the area) is exposed to the iron golem's poison. The golem can't use its Breath Weapon again for 1d4 rounds. name: Breath Weapon traits: - arcane - necromancy - poison - action_cost: One Action description: The iron golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a DC 37 Fortitude save. On a critical success, the resisting creature takes no damage; otherwise, it is damaged as if hit by the golem's fist. name: Inexorable March traits: null - description: Any drained value from this poison is reduced by 1 every hour. **Saving Throw** DC 33 Fortitude; **Maximum Duration** 4 rounds; **Stage 1** 2d6 poison and drained 1 (1 round); **Stage 2** 4d6 poison and drained 2 (1 round); **Stage 3** 8d6 poison and drained 3 (1 round). name: Iron Golem Poison traits: - poison ranged: null resistances: - amount: 15 type: physical (except adamantine) saves: fort: 26 ref: 21 will: 22 saves_special: fort: null ref: null will: null senses: - darkvision skills: Athletics: 30 skills_special: null speed: - amount: 20 type: Land spell_attack_to_hit: null spell_dc: null traits: - Uncommon - N - Large - Construct - Golem - Mindless type: Creature