ability_mods: cha_mod: 2 con_mod: 1 dex_mod: 2 int_mod: -1 str_mod: 4 wis_mod: 1 ac: 19 ac_special: null automatic_abilities: null description: When orcs raid, the strongest is chosen as the leader, backed up by brothers, sisters, and other immediate family. divine_spells: null hp: 32 immunities: null innate_spells: null items: null languages: - Common - Orcish level: 2 melee: - action_cost: One Action damage: formula: 1d10+4 type: bludgeoning name: greatclub to_hit: 10 traits: - backswing - shove - action_cost: One Action damage: formula: 1d4+4 type: bludgeoning name: fist to_hit: 10 traits: - agile - nonlethal name: Orc Warchief perception: 11 proactive_abilities: - action_cost: One Action description: Bellowing mightily, the warchief gives themself and all orc allies within 60 feet a +1 status bonus to attack and damage rolls until the start of the orc warchief's next turn. name: Battle Cry traits: - auditory - concentrate - emotion - mental ranged: - action_cost: One Action damage: formula: 1d6+4 type: piercing name: javelin to_hit: 8 traits: - thrown 30 feet resistances: null saves: fort: 7 ref: 6 will: 7 saves_special: fort: null ref: null will: null senses: - darkvision skills: Athletics: 8 Intimidation: 6 Survival: 5 skills_special: null speed: - amount: 25 type: Land spell_attack_to_hit: null spell_dc: null traits: - CE - Medium - Humanoid - Orc type: Creature