ability_mods: cha_mod: 2 con_mod: 0 dex_mod: 4 int_mod: 1 str_mod: -1 wis_mod: 2 ac: 17 ac_special: null automatic_abilities: - description: When a quasit offers Aid for an Arcana or Religion check, it gets the critical success result on any success and gets the critical failure result on any failure. name: Abyssal Knowledge traits: null description: Unlike other demons, quasits are formed when a mortal spellcaster sheds a portion of their own sinful soul to create a familiar or companion. When these quasits outlive their creators, they become free willed and seek methods of returning to the Abyss, a task that requires pledging servitude to more powerful demons, so many quasits instead opt to remain on the Material Plane to promote evil and hope for chance and luck to someday provide them with a method of reaching the Abyss on their own. divine_spells: null hp: 25 immunities: null innate_spells: - level: 4 name: read omens - frequency: at will; good only level: 2 name: detect alignment - frequency: at will; good only level: 2 name: invisibility - level: 1 name: fear items: null languages: - Abyssal - Common level: 1 melee: - action_cost: One Action damage: formula: 1d6-1 plus 1d4 evil and quasit venom type: slashing name: claw to_hit: 9 traits: - agile - evil - finesse - magical - poison name: Quasit perception: 7 proactive_abilities: - action_cost: One Action description: '' name: Abyssal Healing traits: - concentrate - divine - healing - necromancy - action_cost: One Action description: '' name: Change Shape traits: - concentrate - divine - polymorph - transmutation - description: '' name: Quasit Venom traits: - poison ranged: null resistances: null saves: fort: 4 ref: 10 will: 7 saves_special: fort: null ref: null will: null senses: - darkvision skills: Acrobatics: 7 Arcana: 4 Deception: 7 Intimidation: 5 Religion: 5 Stealth: 7 skills_special: null speed: - amount: 15 type: Land - amount: 35 type: Fly spell_attack_to_hit: null spell_dc: null traits: - CE - Tiny - Demon - Fiend type: Creature