ability_mods: cha_mod: 2 con_mod: 4 dex_mod: 2 int_mod: 0 str_mod: 5 wis_mod: 3 ac: 24 ac_special: null automatic_abilities: - description: he sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like "come," "guard," or "attack." name: Shark Commune traits: - mental - telepathy description: Unlike in many cultures, the highest-ranking sea devils are expected not just to wade into battle alongside their brethren, but to actively lead the campaign. divine_spells: null hp: 95 immunities: null innate_spells: null items: - longspear - spear (2) languages: - Aquan level: 6 melee: - action_cost: One Action damage: formula: 1d8+11 type: piercing name: longspear to_hit: 17 traits: - reach 10 feet - action_cost: One Action damage: formula: 1d6+8 type: slashing name: claw to_hit: 17 traits: - agile - action_cost: One Action damage: formula: 1d6+8 type: piercing name: jaws to_hit: 17 traits: null name: Sea Devil Baron perception: 13 proactive_abilities: - action_cost: Free Action description: '**Requirements** The sea devil is not fatigued or already in a frenzy. **Trigger** The sea devil deals bleed damage to a living creature. **Effect** The sea devil flies into a frenzy that lasts 1 minute. While frenzied, the sea devil gains a +1 status bonus to attack rolls with its claws and jaws, gains a +4 status bonus to damage rolls with its claws and jaws, gains 15 temporary HP until the end of the frenzy, and takes a -2 status penalty to AC. The sea devil can''t voluntarily stop its frenzy. After its frenzy, the sea devil is fatigued.' name: Blood Frenzy traits: - rage - description: or if the attack was a critical hit. name: Bloodletting traits: null - action_cost: Two Actions description: '**Requirement** The sea devil baron is in a blood frenzy. **Effect** The sea devil baron unleashes a whirlwind of attacks against its foes, making a single melee Strike with its claws or jaws against each opponent within reach.' name: Hateful Tide traits: - rage ranged: - action_cost: One Action damage: formula: 1d8+11 type: piercing name: spear to_hit: 17 traits: - thrown 20 feet resistances: null saves: fort: 16 ref: 14 will: 13 saves_special: fort: null ref: null will: null senses: - darkvision - wavesense 30 feet skills: Athletics: 15 Intimidation: 12 Stealth: 12 Survival: 11 skills_special: null speed: - amount: 25 type: Land - amount: 35 type: Swim spell_attack_to_hit: null spell_dc: null traits: - LE - Medium - Amphibious - Humanoid - Mutant - Sea Devil type: Creature