ability_mods: cha_mod: 2 con_mod: 4 dex_mod: 1 int_mod: 0 str_mod: 4 wis_mod: 3 ac: 18 ac_special: null automatic_abilities: null description: Wights are undead humanoids that, much like wraiths, can drain the life from living creatures with but a touch. They arise as a result of necromantic rituals, especially violent deaths, or the sheer malevolent will of the deceased. divine_spells: null hp: 50 immunities: - death effects - disease - paralyze - poison - unconscious innate_spells: null items: null languages: - Common - Necril level: 3 melee: - action_cost: One Action damage: formula: 1d6+4 plus drain life type: slashing name: claw to_hit: 12 traits: null name: Wight perception: 10 proactive_abilities: - description: When the wight damages a living creature with its claw Strike, the wight gains 3 temporary Hit Points and the creature must succeed at a DC 17 Fortitude save or become drained 1. Further damage dealt by the wraith increases the amount of drain by 1 on a failed save to a maximum of drained 4 name: Drain Life traits: - divine - necromancy - description: A living humanoid slain by a wight's claw Strike rises as a wight after 1d4 rounds. This wight spawn is under the command of the wight that killed it. It doesn't have Drain Life or Wight Spawn and becomes clumsy 2 for as long as it is a wight spawn. If the creator of the wight spawn dies, the wight spawn becomes a full-fledged, autonomous wight; it regains its free will, gains Drain Life and Wight Spawn, and is no longer clumsy. name: Wight Spawn traits: - divine - necromancy ranged: null resistances: null saves: fort: 11 ref: 6 will: 10 saves_special: fort: null ref: null will: null senses: - darkvision skills: Athletics: 11 Intimidation: 9 Stealth: 6 skills_special: null speed: - amount: 25 type: Land spell_attack_to_hit: null spell_dc: null traits: - LE - Medium - Undead - Wight type: Creature