ability_mods: cha_mod: 3 con_mod: 3 dex_mod: 2 int_mod: 1 str_mod: 5 wis_mod: 3 ac: 28 ac_special: null automatic_abilities: - description: The dragon can mimic any sound it has heard. It must succeed at a Deception check with a +4 circumstance bonus to do so. name: Sound Imitation traits: null description: Blue dragons are the sleek and poised cosmopolitans of the chromatic dragons. Their brand of evil is organized, manipulative, and regal. Blue dragons often lair near or within cities and set out to bend the population to their will and gather hordes of servants. These dragons love spinning webs of conspiracy. A blue dragon's lackeys typically don't even realize that they serve a dragon, but instead think the protection money, tariffs, or taxes they are amassing is treasure for a cruel but legitimate master. In some ways, blue dragons even see their servants as a living hoard and value them like treasure. These dragons have been known to use these tactics even with their own chromatic cousins. divine_spells: null hp: 170 immunities: - electricity - paralyzed - sleep innate_spells: - frequency: at will; see desert thirst level: 1 name: create water items: null languages: - Common - Draconic level: 9 melee: - action_cost: One Action damage: formula: 2d8+11 plus 1d12 electricity type: piercing name: jaws to_hit: 21 traits: - electricity - reach 15 feet - action_cost: One Action damage: formula: 2d8+11 type: slashing name: claw to_hit: 21 traits: - agile - action_cost: One Action damage: formula: 2d8+9 type: bludgeoning name: tail to_hit: 19 traits: - reach 15 feet - action_cost: One Action damage: formula: 1d8+9 type: piercing name: horns to_hit: 19 traits: - reach 10 feet name: Young Blue Dragon perception: 18 proactive_abilities: - action_cost: Two Actions description: The dragon breathes lightning that deals 5d12 electricity damage in an 80-foot line (DC 28 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds. name: Breath Weapon traits: - arcane - electricity - evocation - description: When casting *create water*, the dragon can attempt to destroy liquid instead of creating it, turning an equal amount of liquid into sand. This destroys liquid magic or alchemical items if they're of a lower level than the dragon (a creature can attempt a DC 26 Will save to protect all liquids in its possession). This doesn't affect the liquids in a creature's body. name: Desert Thirst traits: - arcane - transmutation - action_cost: Two Actions description: The dragon makes two claw Strikes and one horns Strike in any order. name: Draconic Frenzy traits: null - description: The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike. name: Draconic Momentum traits: null ranged: null resistances: null saves: fort: 19 ref: 18 will: 19 saves_special: fort: null ref: null will: null senses: - darkvision - scent (imprecise) 60 feet skills: Acrobatics: 15 Arcana: 16 Deception: 18 Diplomacy: 18 Intimidation: 18 Society: 16 Stealth: 15 Survival: 16 skills_special: null speed: - amount: 30 type: Land - amount: 100 type: Fly - amount: 15 type: Burrow spell_attack_to_hit: null spell_dc: null traits: - LE - Large - Dragon - Electricity type: Creature