ability_mods:
  cha_mod: 4
  con_mod: 4
  dex_mod: 4
  int_mod: 4
  str_mod: 2
  wis_mod: 2
ac: 22
ac_special: null
active_abilities:
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: 1d12+4 bludgeoning, DC 22
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: Constrict
  range: null
  raw_description: '**__Constrict__** [One Action]  1d12+4 bludgeoning, DC 22'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits: null
  trigger: null
- action_cost: Two Actions
  critical_failure: null
  critical_success: null
  description: As __Change Shape__ but an azuretzi can assume the specific form of
    a Medium or smaller creature it Seeks with a successful DC 25 Perception check.
    It can return to its true form as a free action. It can retain access to only
    one exact appearance at a time.
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: Mimic Form
  range: null
  raw_description: '**Mimic Form** [Two Actions]  (__concentrate__, __divine__, __polymorph__,
    __transmutation__) As __Change Shape__ but an azuretzi can assume the specific
    form of a Medium or smaller creature it Seeks with a successful DC 25 Perception
    check. It can return to its true form as a free action. It can retain access to
    only one exact appearance at a time.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits:
  - concentrate
  - divine
  - polymorph
  - transmutation
  trigger: null
- action_cost: Two Actions
  critical_failure: Mocking Touch has no effect.
  critical_success: The azuretzi chooses one spell of up to 3rd level that the target
    creature has available to cast. The azuretzi gains that spell as a mock divine
    innate spell, and it can cast that spell once as an innate divine spell using
    its own DC and spell attack. It must do so before 24 hours pass or the mock spell
    is lost. The creature touched cannot cast the mock spell until the azuretzi casts
    it first or the 24 hour period passes, whichever comes first.
  description: '**Requirement** The azuretzi is not currently using Mocking Touch
    on a spell'
  effect: The azuretzi mocks a creature's magical ability with a touch. The azuretzi
    must attempt a __Thievery__ check against the target's Will DC.
  failure: As critical success, but the azuretzi must cast the mock spell before the
    end of its next turn or it is lost, and the creature touched can cast the spell
    normally.
  frequency: null
  maximum_duration: null
  name: Mocking Touch
  range: null
  raw_description: '**Mocking Touch** [Two Actions]  (__abjuration__, __divine__)
    **Requirement** The azuretzi is not currently using Mocking Touch on a spell;
    **Effect** The azuretzi mocks a creature''s magical ability with a touch. The
    azuretzi must attempt a __Thievery__ check against the target''s Will DC.


    **Critical Success** The azuretzi chooses one spell of up to 3rd level that the
    target creature has available to cast. The azuretzi gains that spell as a mock
    divine innate spell, and it can cast that spell once as an innate divine spell
    using its own DC and spell attack. It must do so before 24 hours pass or the mock
    spell is lost. The creature touched cannot cast the mock spell until the azuretzi
    casts it first or the 24 hour period passes, whichever comes first.


    **Success** As critical success, but the azuretzi has 1 hour to cast the mock
    spell before it is lost, and the creature touched can cast the spell normally.


    **Failure** As critical success, but the azuretzi must cast the mock spell before
    the end of its next turn or it is lost, and the creature touched can cast the
    spell normally.


    **Critical Failure** Mocking Touch has no effect.'
  requirements: null
  saving_throw: null
  stages: null
  success: As critical success, but the azuretzi has 1 hour to cast the mock spell
    before it is lost, and the creature touched can cast the spell normally.
  traits:
  - abjuration
  - divine
  trigger: null
alignment: CN
automatic_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: 'An azuretzi''s vital organs shift and change shape and position constantly.
    Immediately after the azuretzi takes acid, electricity, or sonic damage, it gains
    the listed amount of resistance to that damage type. This lasts for 1 hour or
    until the next time the protean takes damage of one of the other types (in which
    case its resistance changes to match that type), whichever comes first.


    The azuretzi is immune to __polymorph__ effects unless it is a willing target.
    If __blinded__ or __deafened__, the azuretzi automatically recovers at the end
    of its next turn as new sensory organs grow to replace the compromised ones..'
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: Protean Anatomy
  range: null
  raw_description: '**Protean Anatomy** (__divine__, __transmutation__) An azuretzi''s
    vital organs shift and change shape and position constantly. Immediately after
    the azuretzi takes acid, electricity, or sonic damage, it gains the listed amount
    of resistance to that damage type. This lasts for 1 hour or until the next time
    the protean takes damage of one of the other types (in which case its resistance
    changes to match that type), whichever comes first.


    The azuretzi is immune to __polymorph__ effects unless it is a willing target.
    If __blinded__ or __deafened__, the azuretzi automatically recovers at the end
    of its next turn as new sensory organs grow to replace the compromised ones..'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits:
  - divine
  - transmutation
  trigger: null
- action_cost: Reaction
  critical_failure: null
  critical_success: null
  description: null
  effect: The azuretzi attempts to __counteract__ one ongoing spell effect on the
    target creature with a __Thievery__ check. If it is successful, it transfers the
    ongoing spell effect to itself. The creature then becomes temporarily immune to
    Spell Pilfer for 24 hours.
  failure: null
  frequency: null
  maximum_duration: null
  name: Spell Pilfer
  range: null
  raw_description: '**Spell Pilfer [Reaction]** **Trigger** A creature with an active
    spell effect within 30 feet of the azuretzi fails to resist another azuretzi''s
    Mocking Touch; **Effect** The azuretzi attempts to __counteract__ one ongoing
    spell effect on the target creature with a __Thievery__ check. If it is successful,
    it transfers the ongoing spell effect to itself. The creature then becomes temporarily
    immune to Spell Pilfer for 24 hours.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits: null
  trigger: A creature with an active spell effect within 30 feet of the azuretzi fails
    to resist another azuretzi's Mocking Touch
description: 'Azuretzis are sinuous, serpentine creatures with dagger-sharp teeth,
  covered in brilliant blue scales with mottled purple and pink highlights that shimmer
  in a pareidolic approximation of leering, laughing faces. The __Maelstrom''s__ chaotic
  forces spawn these small proteans from a variety of sources: physical mating between
  older azuretzis, the paradoxical promotion of bestial __naunets__, and possibly
  from mortal __petitioners__, though azuretzis may just be confusing putative mortal
  memories with experiences gained from games of mimicry. Never expect azuretzis to
  operate by any rational, self-consistent rules.




  Azuretzis represent the humor of chaos, particularly in the form of mockery and
  parody via exaggerated mimicry, twisting a target''s features into a laughingstock.




  **__Recall Knowledge - Monitor__ (__Religion__)**: DC 20'
hp: 75
hp_misc: fast healing 2
languages:
- Abyssal
- Celestial
- Protean
level: 5
melee_attacks:
- action_cost: One Action
  damage:
  - formula: 2d10+4
    type: piercing
  - formula: 1d6
    type: chaotic
  name: jaws
  to_hit: 15
  traits:
  - chaotic
  - finesse
  - magical
- action_cost: One Action
  damage:
  - formula: 2d8+4
    type: slashing
  - formula: 1d6
    type: chaotic
  name: claw
  to_hit: 15
  traits:
  - agile
  - chaotic
  - finesse
  - magical
- action_cost: One Action
  damage:
  - formula: 2d12+4
    type: bludgeoning
  - formula: 1d6
    type: chaotic
  - formula: null
    type: Grab
  name: tail
  to_hit: 13
  traits:
  - chaotic
  - magical
  - reach 15 feet
name: Azuretzi
perception: 11
ranged_attacks: null
resistances:
- amount: 5
  misc: null
  type: precision
- amount: 8
  misc: null
  type: protean anatomy
saves:
  fort: 11
  fort_misc: null
  misc: +1 status to all saves vs. magic
  ref: 15
  ref_misc: null
  will: 11
  will_misc: null
sense_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: An azuretzi can anticipate the most likely location of a creature through
    their supernatural insight into the forces of chaotic probabilities and chance.
    This grants the azuretzi the ability to sense creatures within the listed range.
    A creature under the effects of __nondetection__ or that is otherwise shielded
    from __divinations__ and __predictions__ cannot be noticed via entropy sense.
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: Entropy Sense
  range: null
  raw_description: '**Entropy Sense** (__divination__, __divine__, __prediction__)
    An azuretzi can anticipate the most likely location of a creature through their
    supernatural insight into the forces of chaotic probabilities and chance. This
    grants the azuretzi the ability to sense creatures within the listed range. A
    creature under the effects of __nondetection__ or that is otherwise shielded from
    __divinations__ and __predictions__ cannot be noticed via entropy sense.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits:
  - divination
  - divine
  - prediction
  trigger: null
senses:
- darkvision
- entropy sense (imprecise) 30 feet
size: Small
skills:
- bonus: 11
  misc: null
  name: Acrobatics
- bonus: 11
  misc: null
  name: Arcana
- bonus: 9
  misc: null
  name: Athletics
- bonus: 13
  misc: null
  name: Deception
- bonus: 13
  misc: null
  name: Performance
- bonus: 13
  misc: null
  name: Stealth
- bonus: 11
  misc: null
  name: Survival
- bonus: 13
  misc: null
  name: Thievery
sources:
- abbr: Bestiary 2
  page_start: '205'
  page_stop: null
speed:
- amount: 25
  misc: null
  type: Land
- amount: 25
  misc: null
  type: fly
- amount: 25
  misc: null
  type: swim
- amount: null
  misc: null
  type: freedom of movement
spell_lists:
- attack_bonus: null
  cantrips: null
  constants:
  - level: 4
    spells:
    - misc: null
      name: freedom of movement
  dc: 22
  focus_points: null
  misc: null
  spell_lists:
  - level: 4
    spells:
    - misc: null
      name: dimension door
  - level: 3
    spells:
    - misc: null
      name: crisis of faith
    - misc: null
      name: dispel magic
    - misc: null
      name: shatter
  - level: 2
    spells:
    - misc: null
      name: hideous laughter
  - level: 1
    spells:
    - misc: at will; lawful only
      name: detect alignment
  spells_source: Divine Innate Spells
traits:
- Monitor
- Protean
weaknesses:
- amount: 5
  misc: null
  type: lawful