ability_mods:
  cha_mod: 7
  con_mod: 4
  dex_mod: 5
  int_mod: 4
  str_mod: 3
  wis_mod: 5
ac: 31
ac_special: null
active_abilities:
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: The bugul noz swings its limbs about wildly. It makes up to three claw
    Strikes, each against a different creature and each with a –2 circumstance penalty.
    Its multiple attack penalty doesn't increase until after it makes all the attacks.
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: Flail
  range: null
  raw_description: '**Flail** [One Action]  The bugul noz swings its limbs about wildly.
    It makes up to three claw Strikes, each against a different creature and each
    with a –2 circumstance penalty. Its multiple attack penalty doesn''t increase
    until after it makes all the attacks.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits: null
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: The bugul noz ignores difficult terrain in forests.
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: Forest Jaunt
  range: null
  raw_description: '**Forest Jaunt** The bugul noz ignores difficult terrain in forests.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits: null
  trigger: null
- action_cost: Two Actions
  critical_failure: As failure, and the target becomes __fleeing__ for 1 round.
  critical_success: The target is unaffected.
  description: The bugul noz lets out a hair-raising keen. Other creatures within
    30 feet must attempt a DC 31 Fortitude save. The bugul noz can't use this ability
    again for 1d4 rounds.
  effect: null
  failure: The target takes 4d10 sonic damage and gains sonic weakness 10 for 1 minute.
  frequency: null
  maximum_duration: null
  name: Haunting Wail
  range: null
  raw_description: '**Haunting Wail** [Two Actions]  (__illusion__, __vocal__) The
    bugul noz lets out a hair-raising keen. Other creatures within 30 feet must attempt
    a DC 31 Fortitude save. The bugul noz can''t use this ability again for 1d4 rounds.


    **Critical Success** The target is unaffected.


    **Success** The target takes 2d10 sonic damage.


    **Failure** The target takes 4d10 sonic damage and gains sonic weakness 10 for
    1 minute.


    **Critical Failure** As failure, and the target becomes __fleeing__ for 1 round.'
  requirements: null
  saving_throw: null
  stages: null
  success: The target takes 2d10 sonic damage.
  traits:
  - illusion
  - vocal
  trigger: null
alignment: CN
automatic_abilities:
- action_cost: None
  critical_failure: The creature is __frightened 4__.
  critical_success: The creature is unaffected by the presence.
  description: A creature that first enters the area must attempt a Will save. Regardless
    of the result of the saving throw, the creature is temporarily immune to this
    monster's Frightful Presence for 1 minute.
  effect: null
  failure: The creature is __frightened 2__.
  frequency: null
  maximum_duration: null
  name: Frightful Presence
  range: 60 feet
  raw_description: '**Frightful Presence** A creature that first enters the area must
    attempt a Will save. Regardless of the result of the saving throw, the creature
    is temporarily immune to this monster''s Frightful Presence for 1 minute.


    **Critical Success** The creature is unaffected by the presence.


    **Success** The creature is __frightened 1__.


    **Failure** The creature is __frightened 2__.


    **Critical Failure** The creature is __frightened 4__.'
  requirements: null
  saving_throw: DC 29
  stages: null
  success: The creature is __frightened 1__.
  traits:
  - aura
  - emotion
  - fear
  - mental
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: Creatures that see the bugul noz must succeed at a DC 31 Fortitude
    saving throw. On a failure, creatures are __doomed 1__ (or doomed 2 on a critical
    failure).
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: Horrid Visage
  range: null
  raw_description: '**Horrid Visage** (__visual__) Creatures that see the bugul noz
    must succeed at a DC 31 Fortitude saving throw. On a failure, creatures are __doomed
    1__ (or doomed 2 on a critical failure).'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits:
  - visual
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: Upon seeing its own reflection in a mirror or other reflective surface,
    the bugul noz must succeed at a DC 34 Will save or become __confused__ and __immobilized__
    for 1d4 – 1 rounds (minimum 1 round). While confused and immobilized, the bugul
    noz cries and wallows in misery, making it immune to __visual__ and __auditory__
    effects for the duration.
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: Mirror Vulnerability
  range: null
  raw_description: '**Mirror Vulnerability** Upon seeing its own reflection in a mirror
    or other reflective surface, the bugul noz must succeed at a DC 34 Will save or
    become __confused__ and __immobilized__ for 1d4 – 1 rounds (minimum 1 round).
    While confused and immobilized, the bugul noz cries and wallows in misery, making
    it immune to __visual__ and __auditory__ effects for the duration.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits: null
  trigger: null
description: 'This gangly fey humanoid wanders the overgrown paths of dark, misty
  forests, voluntarily isolating themself in an attempt to protect others from their
  hideous form. A bugul noz''s appearance is not merely unsightly—to view the being''s
  form is said to tempt death, and backwoods villagers tell tales of wanderers found
  struck dead after merely glancing at the creature. As they jaunt through the forest,
  the bugul noz sings an eerie tune to alert others to their presence and deter these
  creatures from looking upon them. The bugul noz does not, after all, want to harm
  anyone; they are inherently kind, if unpredictable, and if they accidentally kill
  a creature out of panic or confusion, they grieve. A bugul noz who roams the same
  road long enough compiles a long list of such accidental victims, and they might
  carry the corpses off to a single mass grave deep in the forest. When not wandering,
  the bugul noz watches over this grave to ensure that the spirits of their victims
  are never lonely.




  **__Recall Knowledge - Fey__ (__Nature__)**: DC 35'
hp: 200
hp_misc: null
immunities:
- __emotion__
languages:
- Common
- Sylvan
level: 12
melee_attacks:
- action_cost: One Action
  damage:
  - formula: 3d8+6
    type: piercing
  name: claw
  to_hit: 23
  traits:
  - magical
name: Bugul Noz
perception: 23
ranged_attacks:
- action_cost: One Action
  damage:
  - formula: 2d8+6
    type: bludgeoning
  name: rock
  to_hit: 25
  traits:
  - range increment 30 feet
rarity: Rare
saves:
  fort: 22
  fort_misc: null
  misc: null
  ref: 25
  ref_misc: null
  will: 23
  will_misc: null
senses:
- darkvision
size: Medium
skills:
- bonus: 21
  misc: null
  name: Acrobatics
- bonus: 19
  misc: null
  name: Athletics
- bonus: 22
  misc: null
  name: Forest Lore
- bonus: 25
  misc: null
  name: Nature
- bonus: 25
  misc: null
  name: Survival
sources:
- abbr: 'Pathfinder #153: Life''s Long Shadow'
  page_start: '76'
  page_stop: null
speed:
- amount: 25
  misc: null
  type: Land
- amount: null
  misc: null
  type: forest jaunt
spell_lists:
- attack_bonus: null
  cantrips:
  - level: 3
    spells:
    - misc: null
      name: dancing lights
  constants: null
  dc: 33
  focus_points: null
  misc: null
  spell_lists:
  - level: 3
    spells:
    - misc: x3
      name: blindness
    - misc: null
      name: wanderer's guide
  - level: 2
    spells:
    - misc: null
      name: pass without trace
  spells_source: Primal Innate Spells
traits:
- Fey
weaknesses:
- amount: 18
  misc: null
  type: cold iron