ability_mods: cha_mod: -5 con_mod: 6 dex_mod: -1 int_mod: -5 str_mod: 6 wis_mod: 0 ac: 29 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: '**Requirement** The golem is berserk.' effect: The clay golem Strikes with its fist at a –1 circumstance penalty. If it hits, it deals an additional 1d8 damage and knocks the target __prone__. failure: null frequency: null maximum_duration: null name: Berserk Slam range: null raw_description: '**Berserk Slam** [One Action] **Requirement** The golem is berserk. **Effect** The clay golem Strikes with its fist at a –1 circumstance penalty. If it hits, it deals an additional 1d8 damage and knocks the target __prone__.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A creature hit by the clay golem's fist must succeed at a DC 29 Fortitude save or be cursed until healed to its maximum HP. The cursed creature can't regain HP except via magic, and anyone casting a spell to heal the creature must succeed at a DC 29 counteract check or the healing has no effect. The golem's counteract level is equal to its creature level. effect: null failure: null frequency: null maximum_duration: null name: Cursed Wound range: null raw_description: '**Cursed Wound** (__divine__, __curse__, __necromancy__) A creature hit by the clay golem''s fist must succeed at a DC 29 Fortitude save or be cursed until healed to its maximum HP. The cursed creature can''t regain HP except via magic, and anyone casting a spell to heal the creature must succeed at a DC 29 counteract check or the healing has no effect. The golem''s counteract level is equal to its creature level.' requirements: null saving_throw: null stages: null success: null traits: - divine - curse - necromancy trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: A severely damaged clay golem has a chance of going berserk. If it has 50 or fewer Hit Points at the start of its turn, the golem must succeed at a DC 5 flat check or go berserk. A berserk golem wildly attacks the nearest living creature, or the nearest object if no creatures are nearby. effect: null failure: null frequency: null maximum_duration: null name: Berserk range: null raw_description: '**Berserk** A severely damaged clay golem has a chance of going berserk. If it has 50 or fewer Hit Points at the start of its turn, the golem must succeed at a DC 5 flat check or go berserk. A berserk golem wildly attacks the nearest living creature, or the nearest object if no creatures are nearby.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: harmed by cold and water (5d10, 2d6 from areas or persistent damage); healed by acid (area 2d6 HP); slowed by earth effect: null failure: null frequency: null maximum_duration: null name: Golem Antimagic range: null raw_description: '**Golem Antimagic** harmed by cold and water (5d10, 2d6 from areas or persistent damage); healed by acid (area 2d6 HP); slowed by earth' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A __disintegrate__ spell affects the golem but deals half the normal amount of damage and causes the golem to become slowed 2 for 1 round. effect: null failure: null frequency: null maximum_duration: null name: Vulnerable to Disintegrate range: null raw_description: '**Vulnerable to Disintegrate** A __disintegrate__ spell affects the golem but deals half the normal amount of damage and causes the golem to become slowed 2 for 1 round.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Free Action critical_failure: null critical_success: null description: null effect: The clay golem becomes quickened for 1 minute. failure: null frequency: Once per day. maximum_duration: null name: Quicken range: null raw_description: '**Quicken** [Free Action] (__divine__, __transmutation__) **Frequency** Once per day. **Trigger** The clay golem''s turn begins. It can''t trigger this free action on the first turn of combat. **Effect** The clay golem becomes quickened for 1 minute.' requirements: null saving_throw: null stages: null success: null traits: - divine - transmutation trigger: The clay golem's turn begins. It can't trigger this free action on the first turn of combat. description: 'Traditionally, clay golems are crafted in the image of a deity and used as guardians of tombs or sacred crypts. Clay golems have the power to lay curses upon their victims as punishment for intrusion, leading many to believe that these oft-ancient constructs have a touch of the divine to them. While this idea has little basis in reality, superstitious folk still tread lightly around statues that resemble clay golems even in the slightest. The animating force within a clay golem is unusually unstable, making the golem prone to entering a berserk frenzy when damaged. Entire treasuries have been totally ruined as a result of a rampaging clay golem, so crafters do well to make sure their golems are maintained and in good working order—or otherwise place them on the other side of the door from the treasures they wish to protect. **__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 29' hp: 175 hp_misc: null immunities: - acid - bleed - death effects - disease - doomed - drained - fatigued - healing - magic (see below) - mental - necromancy - nonlethal attacks - paralyzed - poison - sickened - unconscious level: 10 melee_attacks: - action_cost: One Action damage: - formula: 2d10+12 type: bludgeoning - formula: null type: cursed wound name: fist to_hit: 24 traits: - magical - reach 10 feet name: Clay Golem perception: 16 ranged_attacks: null rarity: Uncommon resistances: - amount: 10 misc: except adamantine type: physical saves: fort: 23 fort_misc: null misc: null ref: 16 ref_misc: null will: 17 will_misc: null senses: - darkvision size: Large skills: - bonus: 24 misc: null name: Athletics sources: - abbr: Bestiary page_start: '186' page_stop: null speed: - amount: 20 misc: null type: Land spell_lists: null traits: - Construct - Golem - Mindless