ability_mods: cha_mod: 0 con_mod: 4 dex_mod: -1 int_mod: -2 str_mod: 6 wis_mod: 2 ac: 21 ac_special: null active_abilities: null alignment: CE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. failure: null frequency: null maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null saving_throw: null stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. description: 'Two heads aren''t always better than one. The slovenly, violent giants known as ettins are proof enough of that. The origin of these two-headed brutes is unknown, but few who encounter ettins ponder their beginnings for long. Rather, the first priority for most creatures during such a confrontation is escape, which is not easy to accomplish given the ettins'' notorious vigilance. In this way, two heads are better than one—ettins regularly find employ in the ranks of giant or orc armies as sentries and guards. The benefits of an ettin security detail are obvious: because it has a shared stomach, an ettin requires only the same amount of food as one typical ogre, yet its two sets of eyes make it twice as observant. An ettin never complains for lack of company, either. The ettin''s two heads are uniquely content to squabble and converse between themselves, and though they bicker incessantly, most couldn''t dream of life without the other. Much like some twins, an ettin has two individual minds who nonetheless consider the other as much a part of their life as their own self. Ettins do not resemble a single giant heritage so much as an amalgamation of several. Their tusks are thought to stem from orc ancestry, though their size and dimness suggest hill giant blood. Though they tower over goblins and hobgoblins, ettins are more than at home among tribes of these creatures and enjoy their comfortable stations as camp lookouts or troop rearguards. Their exposure to a wide variety of goblinoids and giants is evident in their language; ettins speak a pidgin tongue of Goblin, Jotun, and Orcish, and their diction is mostly good enough to get across the general meaning of their short sentences and bumbled sayings—although most interlocutors simply nod their heads while conversing with an ettin anyway. The monsters are notoriously short tempered and, despite their heightened visual perception, short sighted in matters of keeping their allies alive. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 22' hp: 110 hp_misc: null items: - flail (2) languages: - pidgin of Goblin - Jotun - and Orcish level: 6 melee_attacks: - action_cost: One Action damage: - formula: 2d6+10 type: bludgeoning name: flail to_hit: 16 traits: - disarm - reach 10 feet - sweep - trip - action_cost: One Action damage: - formula: 1d6+10 type: bludgeoning name: fist to_hit: 16 traits: - agile - reach 10 feet name: Ettin perception: 16 ranged_attacks: null saves: fort: 16 fort_misc: null misc: null ref: 11 ref_misc: null will: 12 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: Each of an ettin's heads rolls its own initiative and has its own turn. Neither head can Delay. At the start of a head's turn, that head gets 2 actions and 1 reaction. Each brain controls one of the ettin's arms, but both can move the legs. Any ability that would sever an ettin's head (such as the __vorpal__ weapon property) doesn't cause the ettin to die if it still has its other head, but does cause it to lose the turns, actions, and reactions of the severed head. Mental effects that target a single creature affect only one of the ettin's heads. effect: null failure: null frequency: null maximum_duration: null name: Independent Brains range: null raw_description: '**Independent Brains** Each of an ettin''s heads rolls its own initiative and has its own turn. Neither head can Delay. At the start of a head''s turn, that head gets 2 actions and 1 reaction. Each brain controls one of the ettin''s arms, but both can move the legs. Any ability that would sever an ettin''s head (such as the __vorpal__ weapon property) doesn''t cause the ettin to die if it still has its other head, but does cause it to lose the turns, actions, and reactions of the severed head. Mental effects that target a single creature affect only one of the ettin''s heads.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - low-light vision size: Large skills: - bonus: 16 misc: null name: Athletics - bonus: 10 misc: null name: Intimidation sources: - abbr: Bestiary page_start: '156' page_stop: null speed: - amount: 35 misc: null type: Land spell_lists: null traits: - Giant - Humanoid