ability_mods: cha_mod: 2 con_mod: 2 dex_mod: 4 int_mod: 0 str_mod: 1 wis_mod: 0 ac: 18 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: '**Requirement **The fetchling is in dim light' effect: The fetchling Strides. They have a +10-foot status bonus to their Speed during this Stride. The DC from shadow blending increases to 11 during this Stride, and the fetchling remains __concealed__ by dim light until the end of the movement, even if they leave dim light during the Stride. failure: null frequency: null maximum_duration: null name: Shadow Stride range: null raw_description: '**Shadow Stride** [One Action] (__illusion__, __occult__, __shadow__) **Requirement **The fetchling is in dim light; **Effect **The fetchling Strides. They have a +10-foot status bonus to their Speed during this Stride. The DC from shadow blending increases to 11 during this Stride, and the fetchling remains __concealed__ by dim light until the end of the movement, even if they leave dim light during the Stride.' requirements: null saving_throw: null stages: null success: null traits: - illusion - occult - shadow trigger: null - action_cost: None critical_failure: null critical_success: null description: The fetchling scout's Strikes deal an additional 1d6 precision damage to __flat-footed__ creatures. effect: null failure: null frequency: null maximum_duration: null name: Sneak Attack range: null raw_description: '**__Sneak Attack__** The fetchling scout''s Strikes deal an additional 1d6 precision damage to __flat-footed__ creatures.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: When the fetchling scout is __concealed__ as a result of dim light, the flat check to target them has a DC of 7, not 5. effect: null failure: null frequency: null maximum_duration: null name: Shadow Blending range: null raw_description: '**Shadow Blending** When the fetchling scout is __concealed__ as a result of dim light, the flat check to target them has a DC of 7, not 5.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'The people known today as fetchlings are a distinct ancestry descended from generations of humans who became trapped ages ago on the __Shadow Plane__. No longer human at all, these people, who call themselves kayals, have become monochromatic in coloration, with flesh tones and hair colors varying between white, black, and all shades of gray. Their limbs are lithe and willowy, and their eyes are generally solid yellow, yellow-green, or white, though a rare few have a purple or blue glow. Fetchlings have developed their own complex societies in the Shadow Plane, often under the tolerance of or in servitude to the strange, malignant creatures there, such as the sinister velstracs or the enigmatic d''ziriaks. While individual fetchlings can be any alignment, they are all survivors in a harsh environment, which leads to a tendency toward pragmatism. Fetchling clothing mimics the regions they dwell in, with drab colors tending toward darker shades. When they trade with humans or other societies on the Material Plane, they often wear masks or concealing clothing to hide their appearance. Typical fetchling communities are insular and swiftly close ranks in the event of an intruder. Though individual fetchlings don''t mind traveling to and blending in with other societies to facilitate trade, they often hide or even react defensively if they have their own visitors. When one considers the nature of the other denizens of the Shadow Plane, however, this tendency to assume the worst of interlopers might make sense to some. Fetchlings are not as common on the Material Plane; most of those who dwell there are loners by choice who have left their home to seek out adventure elsewhere, exiles who were banished from their homelands, or planar castaways with no ability to return to the Shadow Plane. This last category, the lost and stranded, are the most likely to be found in larger groups. In cities of significant size, one can sometimes even find a small community of a few dozen or more fetchlings living among humans, although they often do so subtly by dyeing their hair, wearing brightly colored clothing, and utilizing layers of makeup to hide their pallid complexions. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' hp: 18 hp_misc: null items: - chain shirt - dagger languages: - Common - Shadowtongue level: 1 melee_attacks: - action_cost: One Action damage: - formula: 1d4+1 type: piercing name: dagger to_hit: 9 traits: - agile - finesse - versatile S name: Fetchling Scout perception: 5 ranged_attacks: - action_cost: One Action damage: - formula: 1d4+1 type: piercing name: dagger to_hit: 9 traits: - agile - finesse - thrown 10 feet - versatile S saves: fort: 5 fort_misc: null misc: null ref: 9 ref_misc: null will: 5 will_misc: null senses: - darkvision size: Medium skills: - bonus: 7 misc: null name: Acrobatics - bonus: 4 misc: null name: Athletics - bonus: 5 misc: null name: Deception - bonus: 5 misc: null name: Diplomacy - bonus: 3 misc: null name: Society - bonus: 7 misc: null name: Stealth - bonus: 7 misc: null name: Thievery sources: - abbr: Bestiary 2 page_start: '117' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: - attack_bonus: null cantrips: null constants: null dc: 15 focus_points: null misc: null spell_lists: - level: 1 spells: - misc: null name: illusory disguise spells_source: Occult Innate Spells traits: - Fetchling - Humanoid - Shadow