ability_mods: cha_mod: -5 con_mod: 4 dex_mod: 3 int_mod: -5 str_mod: 1 wis_mod: 1 ac: 16 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: When the giant tick Strikes a creature larger than itself, its barbed hypostome attaches it to that creature. This is similar to __Grabbing__ the creature, but the giant tick moves with that creature rather than holding it in place. The giant tick is __flat-footed__ while attached. If the giant tick is killed or pushed away while attached to a creature on which it has used Blood Drain, that creature takes 1 __persistent bleed damage__. Escaping the attachment or removing the giant tick in other ways doesn't cause bleed damage. effect: null failure: null frequency: null maximum_duration: null name: Attach range: null raw_description: '**Attach** When the giant tick Strikes a creature larger than itself, its barbed hypostome attaches it to that creature. This is similar to __Grabbing__ the creature, but the giant tick moves with that creature rather than holding it in place. The giant tick is __flat-footed__ while attached. If the giant tick is killed or pushed away while attached to a creature on which it has used Blood Drain, that creature takes 1 __persistent bleed damage__. Escaping the attachment or removing the giant tick in other ways doesn''t cause bleed damage.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: The giant tick uses its hypostome to drain blood from the creature it's attached to. This deals 1d4 damage, and the giant tick gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a giant tick is __drained 1__ until it receives healing (of any kind or amount). failure: null frequency: null maximum_duration: null name: Blood Drain range: null raw_description: '**Blood Drain** [One Action] **Requirements** The giant tick is attached to a creature; **Effect** The giant tick uses its hypostome to drain blood from the creature it''s attached to. This deals 1d4 damage, and the giant tick gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a giant tick is __drained 1__ until it receives healing (of any kind or amount).' requirements: The giant tick is attached to a creature saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: null effect: null failure: null frequency: null maximum_duration: null name: Tick Fever range: null raw_description: '**Tick Fever** (__disease__) **Saving Throw** DC 17 Fortitude; **Onset** 1 day; **Stage 1** __enfeebled__ (1 day); **Stage 2** enfeebled 2 (1 day).' requirements: null saving_throw: DC 17 Fortitude; **Onset** 1 day stages: - effect: __enfeebled__ (1 day) - effect: enfeebled 2 (1 day). success: null traits: - disease trigger: null alignment: N automatic_abilities: null description: 'This grotesque tick is the size of a dog and scurries with surprising speed. **__Recall Knowledge - Animal__ (__Nature__)**: DC 15' hp: 20 hp_misc: null level: 1 melee_attacks: - action_cost: One Action damage: - formula: 1d6+1 type: '' - formula: null type: attach - formula: null type: tick fever name: hypostome to_hit: 8 traits: - finesse name: Giant Tick perception: 6 ranged_attacks: null saves: fort: 9 fort_misc: null misc: null ref: 6 ref_misc: null will: 4 will_misc: null senses: - darkvision size: Small skills: - bonus: 6 misc: null name: Athletics - bonus: 6 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '260' page_stop: null speed: - amount: 15 misc: null type: Land - amount: 15 misc: null type: climb spell_lists: null traits: - Animal