ability_mods:
  cha_mod: 2
  con_mod: 0
  dex_mod: 4
  int_mod: 1
  str_mod: -1
  wis_mod: 2
ac: 17
ac_special: null
active_abilities:
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: "* **Boar **size Medium; scent (imprecise) 30 feet; **Speed **40 feet;\
    \ **Melee **tusk +9 (__finesse__), **Damage **1d10–1 piercing\n\n  * **Giant Spider**\
    \ size Medium; **Speed **25 feet, climb 25 feet; **Melee **fangs +9 (__finesse__,\
    \ __poison__), **Damage **1d6–1 piercing plus 1d4 poison\n\n  * **Rat **scent;\
    \ **Speed **20 feet; **Melee **jaws +9 (__agile__, __finesse__), **Damage **1\
    \ piercing\n\n  * **Raven **scent; **Speed **10 feet, fly 40 feet; **Melee **beak\
    \ +9 (__finesse__), **Damage **1 piercing"
  effect: null
  failure: null
  frequency: null
  maximum_duration: null
  name: Change Shape
  range: null
  raw_description: "**Change Shape** [One Action]  (__concentrate__, __divine__, __polymorph__,\
    \ __transmutation__)\n\n  * **Boar **size Medium; scent (imprecise) 30 feet; **Speed\
    \ **40 feet; **Melee **tusk +9 (__finesse__), **Damage **1d10–1 piercing\n\n \
    \ * **Giant Spider** size Medium; **Speed **25 feet, climb 25 feet; **Melee **fangs\
    \ +9 (__finesse__, __poison__), **Damage **1d6–1 piercing plus 1d4 poison\n\n\
    \  * **Rat **scent; **Speed **20 feet; **Melee **jaws +9 (__agile__, __finesse__),\
    \ **Damage **1 piercing\n\n  * **Raven **scent; **Speed **10 feet, fly 40 feet;\
    \ **Melee **beak +9 (__finesse__), **Damage **1 piercing"
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits:
  - concentrate
  - divine
  - polymorph
  - transmutation
  trigger: null
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: null
  effect: The imp regains 1d6 Hit Points.
  failure: null
  frequency: once per round.
  maximum_duration: null
  name: Diabolic Healing
  range: null
  raw_description: '**Diabolic Healing** [One Action]  (__concentrate__, __divine__,
    __healing__, __necromancy__) **Frequency** once per round. **Effect** The imp
    regains 1d6 Hit Points.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits:
  - concentrate
  - divine
  - healing
  - necromancy
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: null
  effect: null
  failure: null
  frequency: null
  maximum_duration: 6 rounds
  name: Imp Venom
  range: null
  raw_description: '**Imp Venom** (__poison__) **Saving Throw** DC 16 Fortitude; **Maximum
    Duration** 6 rounds; **Stage 1** 1d6 poison and __clumsy 1__ (1 round); **Stage
    2** 1d6 poison damage, __clumsy 1__, and __slowed 1__ (1 round)'
  requirements: null
  saving_throw: DC 16 Fortitude
  stages:
  - effect: 1d6 poison and __clumsy 1__ (1 round)
  - effect: 1d6 poison damage, __clumsy 1__, and __slowed 1__ (1 round)
  success: null
  traits:
  - poison
  trigger: null
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: null
  effect: The imp offers a non-fiend within 15 feet a bargain, granting a boon of
    good luck if the creature accepts. The boon lasts for 1 hour once accepted. If
    the creature dies while the boon is in place, its soul travels to Hell, where
    it is bound for eternity and unable to be raised or resurrected except by __wish__
    or similar magic. Once during the hour, the creature can roll an attack roll or
    saving throw twice and use the higher result.
  failure: null
  frequency: once per day.
  maximum_duration: null
  name: Infernal Temptation
  range: null
  raw_description: '**Infernal Temptation** [One Action]  (__divine__, __concentrate__,
    __enchantment__, __evil__, __fortune__) **Frequency** once per day. **Effect**
    The imp offers a non-fiend within 15 feet a bargain, granting a boon of good luck
    if the creature accepts. The boon lasts for 1 hour once accepted. If the creature
    dies while the boon is in place, its soul travels to Hell, where it is bound for
    eternity and unable to be raised or resurrected except by __wish__ or similar
    magic. Once during the hour, the creature can roll an attack roll or saving throw
    twice and use the higher result.'
  requirements: null
  saving_throw: null
  stages: null
  success: null
  traits:
  - divine
  - concentrate
  - enchantment
  - evil
  - fortune
  trigger: null
alignment: LE
automatic_abilities: null
description: 'Imps are infiltrators and corruptors who, despite their diminutive stature,
  are more than capable of subtly influencing a weak-willed individual into performing
  increasingly evil acts over time. An imp will often agree to serve a mortal and
  act docile and loyal in a long-term plot to eventually damn its master''s soul to
  Hell. Imps are born directly from Hell itself, rather than from mortal souls, and
  thus they serve outside the usual diabolic hierarchy, granting them leeway to pursue
  their specialties. Despite standing a mere 2-feet tall, imps can be vicious combatants,
  flying out of reach and turning invisible to escape should the odds turn against
  them.




  **__Recall Knowledge - Fiend__ (__Religion__)**: DC 15'
hp: 15
hp_misc: null
immunities:
- fire
languages:
- Common
- Infernal
- telepathy (touch)
level: 1
melee_attacks:
- action_cost: One Action
  damage:
  - formula: 1d4-1
    type: piercing
  - formula: 1d4
    type: evil
  - formula: null
    type: imp venom
  name: stinger
  to_hit: 9
  traits:
  - agile
  - evil
  - finesse
  - magical
name: Imp
perception: 7
ranged_attacks: null
resistances:
- amount: 3
  misc: except silver
  type: physical
- amount: 5
  misc: null
  type: poison
saves:
  fort: 5
  fort_misc: null
  misc: null
  ref: 9
  ref_misc: null
  will: 7
  will_misc: null
senses:
- greater darkvision
size: Tiny
skills:
- bonus: 7
  misc: null
  name: Acrobatics
- bonus: 6
  misc: null
  name: Athletics
- bonus: 7
  misc: null
  name: Deception
- bonus: 5
  misc: null
  name: Religion
sources:
- abbr: Bestiary
  page_start: '87'
  page_stop: null
speed:
- amount: 20
  misc: null
  type: Land
- amount: 30
  misc: null
  type: fly
spell_lists:
- attack_bonus: null
  cantrips: null
  constants:
  - level: 1
    spells:
    - misc: null
      name: detect magic
  dc: 17
  focus_points: null
  misc: null
  spell_lists:
  - level: 4
    spells:
    - misc: null
      name: read omens
  - level: 2
    spells:
    - misc: at will, self only
      name: invisibility
  - level: 1
    spells:
    - misc: null
      name: charm
    - misc: at will, good only
      name: detect alignment
  spells_source: Divine Innate Spells
traits:
- Devil
- Fiend
weaknesses:
- amount: 3
  misc: null
  type: good