ability_mods: cha_mod: 4 con_mod: 5 dex_mod: 8 int_mod: 4 str_mod: 7 wis_mod: 5 ac: 34 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The irlgaunt violently regurgitates a melonsized clot of brittle stone supernaturally infused with digestive enzymes. The stone and acid explode on impact within a range of 30 feet, dealing 7d6 piercing damage and 7d6 acid damage to creatures in a 20-foot burst (DC 33 basic Reflex save). The irlgaunt can't Regurgitate Gastroliths for 1d4 rounds. effect: null failure: null frequency: null maximum_duration: null name: Regurgitate Gastrolith range: null raw_description: '**Regurgitate Gastrolith** [Two Actions] (__acid__, __evocation__, __primal__) The irlgaunt violently regurgitates a melonsized clot of brittle stone supernaturally infused with digestive enzymes. The stone and acid explode on impact within a range of 30 feet, dealing 7d6 piercing damage and 7d6 acid damage to creatures in a 20-foot burst (DC 33 basic Reflex save). The irlgaunt can''t Regurgitate Gastroliths for 1d4 rounds.' requirements: null saving_throw: null stages: null success: null traits: - acid - evocation - primal trigger: null - action_cost: None critical_failure: null critical_success: null description: The irlgaunt ignores difficult terrain composed of rocks and stone. effect: null failure: null frequency: null maximum_duration: null name: Stone Step range: null raw_description: '**Stone Step** The irlgaunt ignores difficult terrain composed of rocks and stone.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: NE automatic_abilities: null description: 'Irlgaunts resemble titanic spiders or crabs, but with cephalopod-like tendrils erupting from the tips of their chitin-armored legs. Their jagged gray shells allow them to blend into the rocky walls of the high mountain passes and deep ravines that serve as their hunting grounds. Despite their size, they move with incredible alacrity, bounding across chasms and skittering up sheer mountain cliffs without pause. Though they are formidable in melee, irlgaunts have an even more powerful ranged attack. These creatures can pelt their opponents by forcefully regurgitating gastroliths—melon-sized clusters of rocks enveloped in coagulated digestive enzymes strong enough to break down flesh and bone. Gastroliths are fragile and explode on contact, spraying the area with shards of rock and caustic acid. While one might easily mistake an irlgaunt for a simple brutish beast, they have a keen intelligence and use devious hunting strategies. They set traps for travelers and are fond of using gems and magical items taken from previous victims as bait. They have been known to start rockslides or otherwise block passages to reroute explorers into their clutches. They also use their gastroliths to direct the movements of their prey, forcing victims into dead ends at the edge of chasms or cliffs. For the most part, irlgaunts live solitary lives, likely because finding enough food to sustain a community tends to be difficult. However, they still maintain a sense of extended, regional community, actively gathering when organizing for war or to discuss other issues that affect their species or shared territories. They have been known to occasionally ally with giants, but these truces are usually nebulous. **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 31' hp: 265 hp_misc: null languages: - Aklo - Common - Jotun - Terran level: 13 melee_attacks: - action_cost: One Action damage: - formula: 3d8+13 type: piercing - formula: 2d6 type: acid name: jaws to_hit: 26 traits: null - action_cost: One Action damage: - formula: 3d10+13 type: bludgeoning name: legs to_hit: 26 traits: - agile name: Irlgaunt perception: 24 ranged_attacks: null saves: fort: 22 fort_misc: null misc: null ref: 25 ref_misc: null will: 24 will_misc: null senses: - darkvision size: Large skills: - bonus: 25 misc: null name: Acrobatics - bonus: 26 misc: null name: Athletics - bonus: 23 misc: null name: Deception - bonus: 27 misc: null name: Stealth - bonus: 22 misc: null name: Survival sources: - abbr: Bestiary 2 page_start: '148' page_stop: null speed: - amount: 30 misc: null type: Land - amount: 30 misc: null type: climb - amount: null misc: null type: stone step spell_lists: - attack_bonus: null cantrips: null constants: null dc: 31 focus_points: null misc: null spell_lists: - level: 6 spells: - misc: null name: stone tell - level: 4 spells: - misc: at will name: meld into stone - misc: at will name: shape stone spells_source: Primal Innate Spells traits: - Aberration - Earth weaknesses: - amount: 10 misc: null type: bludgeoning