ability_mods: cha_mod: -1 con_mod: 3 dex_mod: 0 int_mod: -2 str_mod: 6 wis_mod: 2 ac: 20 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The minotaur swings its axe in a wide arc, making greataxe Strikes against any two foes who are adjacent to each other and within the minotaur's reach. The multiple attack penalty does not increase until after both attacks are resolved. effect: null failure: null frequency: null maximum_duration: null name: Axe Swipe range: null raw_description: '**Axe Swipe** [Two Actions] The minotaur swings its axe in a wide arc, making greataxe Strikes against any two foes who are adjacent to each other and within the minotaur''s reach. The multiple attack penalty does not increase until after both attacks are resolved.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The minotaur snorts and clomps as it hunts its prey, inspiring terror. The minotaur makes an Intimidation check to Demoralize all living creatures within 60 feet that can hear the minotaur but not see it. Roll once and apply the result to all creatures. If the targets are in a maze or similarly difficult-to-navigate structure, the minotaur gains a +4 circumstance bonus to this check. Creatures that become frightened as a result also take a -2 circumstance penalty to Survival checks to avoid getting lost for 1 minute. This use of Demoralize doesn't have the visual trait. Each target is temporarily immune for 1 minute. effect: null failure: null frequency: null maximum_duration: null name: Hunted Fear range: null raw_description: '**Hunted Fear** [One Action] The minotaur snorts and clomps as it hunts its prey, inspiring terror. The minotaur makes an Intimidation check to Demoralize all living creatures within 60 feet that can hear the minotaur but not see it. Roll once and apply the result to all creatures. If the targets are in a maze or similarly difficult-to-navigate structure, the minotaur gains a +4 circumstance bonus to this check. Creatures that become frightened as a result also take a -2 circumstance penalty to Survival checks to avoid getting lost for 1 minute. This use of Demoralize doesn''t have the visual trait. Each target is temporarily immune for 1 minute.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The minotaur Strides twice, then makes a horn Strike. If it moved at least 20 feet from its starting position, the Strike's damage is increased to 2d8+10. effect: null failure: null frequency: null maximum_duration: null name: Powerful Charge range: null raw_description: '**Powerful Charge** [Two Actions] The minotaur Strides twice, then makes a horn Strike. If it moved at least 20 feet from its starting position, the Strike''s damage is increased to 2d8+10.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: CE automatic_abilities: null description: 'Minotaurs are master hunters that dwell in cunning labyrinths or tangles of underground caverns meant to disorient and demoralize prey. These monstrous tormentors delight in the hunt, in the terror caused by closing in on prey, and in the very moment when the hunted realizes that they have lost the game. Only then will the minotaur charge in for the kill, cutting foes down with powerful strikes or impaling them on its sharp horns. Minotaurs are known to dwell in mazes, but they can also be found hiding in old ruins and other forgotten corners of the world. In any case, they are solitary creatures, only rarely sharing territory with others of their kind or even more powerful beings that have cowed them into service. Everyone else is little more than prey to be hunted. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 19' hp: 70 hp_misc: null items: - greataxe languages: - Jotun level: 4 melee_attacks: - action_cost: One Action damage: - formula: 1d12+8 type: slashing name: greataxe to_hit: 14 traits: - reach 10 feet - sweep - action_cost: One Action damage: - formula: 1d8+8 type: piercing name: horn to_hit: 14 traits: null name: Minotaur perception: 12 ranged_attacks: null saves: fort: 13 fort_misc: null misc: null ref: 8 ref_misc: null will: 10 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A minotaur automatically critically succeeds at Survival checks to avoid becoming lost or to find its way, including those from the __maze__ spell. effect: null failure: null frequency: null maximum_duration: null name: Natural Cunning range: null raw_description: '**Natural Cunning** A minotaur automatically critically succeeds at Survival checks to avoid becoming lost or to find its way, including those from the __maze__ spell.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - darkvision size: Large skills: - bonus: 14 misc: null name: Athletics - bonus: 9 misc: null name: Intimidation - bonus: 12 misc: natural cunning name: Survival sources: - abbr: Bestiary page_start: '237' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: null traits: - Humanoid