ability_mods: cha_mod: 7 con_mod: 7 dex_mod: 6 int_mod: 4 str_mod: 9 wis_mod: 7 ac: 43 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The purrodaemon causes a weapon that has steeped in their flesh (see Steep Weapon) to telekinetically launch from their flesh. The purrodaemon makes a hurled weapon Strike without using their hands. effect: null failure: null frequency: null maximum_duration: null name: Hurl Weapon range: null raw_description: '**Hurl Weapon** [One Action] (__divine__, __evocation__) The purrodaemon causes a weapon that has steeped in their flesh (see Steep Weapon) to telekinetically launch from their flesh. The purrodaemon makes a hurled weapon Strike without using their hands.' requirements: null saving_throw: null stages: null success: null traits: - divine - evocation trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: The steeped weapon swiftly flies through the air to resheath itself in the purrodaemon's body. If a creature is along this flight path, the purrodaemon can make a hurled weapon Strike against the target; if it hits, the weapon drops to the ground in a square adjacent to the creature. failure: null frequency: null maximum_duration: null name: Recall Weapon range: null raw_description: '**Recall Weapon** [One Action] (__evocation__) **Requirements **A steeped weapon that''s no longer sheathed in the purrodaemon''s body is within 120 feet of the daemon; **Effect **The steeped weapon swiftly flies through the air to resheath itself in the purrodaemon''s body. If a creature is along this flight path, the purrodaemon can make a hurled weapon Strike against the target; if it hits, the weapon drops to the ground in a square adjacent to the creature.' requirements: A steeped weapon that's no longer sheathed in the purrodaemon's body is within 120 feet of the daemon saving_throw: null stages: null success: null traits: - evocation trigger: null - action_cost: One Action critical_failure: null critical_success: null description: 'The purrodaemon sheathes a weapon in their own flesh. This deals no damage to the purrodaemon, which can have up to 10 weapons sheathed in their body at a time. A steeped weapon must be one that deals piercing or slashing damage. If a purrodaemon __Interacts__ to crush a soul gem, one weapon of their choice sheathed in their flesh becomes enchanted with the daemon''s fiendish power and becomes a +2 __greater striking__ weapon that can be used in place of their glaive or hurled at targets (with a +2 item bonus to the hurled weapon''s attack modifier and an extra d10 of damage). This magical quality fades 24 hours after it ceases being sheathed in the daemon''s living body. A steeped weapon can be __Disarmed__.' effect: null failure: null frequency: null maximum_duration: null name: Steep Weapon range: null raw_description: '**Steep Weapon** [One Action] (__manipulate__) The purrodaemon sheathes a weapon in their own flesh. This deals no damage to the purrodaemon, which can have up to 10 weapons sheathed in their body at a time. A steeped weapon must be one that deals piercing or slashing damage. If a purrodaemon __Interacts__ to crush a soul gem, one weapon of their choice sheathed in their flesh becomes enchanted with the daemon''s fiendish power and becomes a +2 __greater striking__ weapon that can be used in place of their glaive or hurled at targets (with a +2 item bonus to the hurled weapon''s attack modifier and an extra d10 of damage). This magical quality fades 24 hours after it ceases being sheathed in the daemon''s living body. A steeped weapon can be __Disarmed__.' requirements: null saving_throw: null stages: null success: null traits: - manipulate trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The purrodaemon seizes the triggering weapon. The weapon's wielder must attempt a DC 40 Reflex save. On a failure, the weapon is disarmed and falls to an adjacent square. On a critical failure, the weapon is sheathed in the purrodaemon's body as though the daemon had used Steep Weapon. failure: null frequency: null maximum_duration: null name: Twist the Blade range: null raw_description: '**Twist the Blade** [Reaction] **Requirements **The purrodaemon has fewer than 10 weapons sheathed in their body; **Trigger **The purrodaemon is hit with a weapon that deals piercing damage; **Effect **The purrodaemon seizes the triggering weapon. The weapon''s wielder must attempt a DC 40 Reflex save. On a failure, the weapon is disarmed and falls to an adjacent square. On a critical failure, the weapon is sheathed in the purrodaemon''s body as though the daemon had used Steep Weapon.' requirements: The purrodaemon has fewer than 10 weapons sheathed in their body saving_throw: null stages: null success: null traits: null trigger: The purrodaemon is hit with a weapon that deals piercing damage alignment: NE automatic_abilities: null description: 'Few creatures embody war''s sheer amount of bloodshed and loss of life as deeply as the purrodaemons, deacons of war. These giant humanoid daemons are bedecked in black, unholy armor, with weapons piercing their flesh at every opening. Far from wounds, however, these weapons are the purrodaemon''s arsenal. A purrodaemon can, with frightening swiftness and nauseating ease, extract a weapon from its own flesh as though drawing a sword from a sheath, and their blood is so tainted with evil that weapons steeped in it become powerful tools of war. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 38' hp: 335 hp_misc: null immunities: - bleed - __death__ effects items: - +2 greater striking glaive - soul gem (2) - steeped weapon (7-10) languages: - Common - Daemonic - telepathy 100 feet level: 18 melee_attacks: - action_cost: One Action damage: - formula: 3d8+17 type: slashing - formula: 2d6 type: evil - formula: 4d6 type: persistent bleed name: glaive to_hit: 37 traits: - deadly d8 - evil - forceful - magical - reach 15 feet name: Purrodaemon perception: 33 ranged_attacks: - action_cost: One Action damage: - formula: 2d10+12 type: piercing - formula: 1d6 type: evil - formula: 4d6 type: persistent bleed name: hurled weapon to_hit: 35 traits: - deadly 1d10 - evil - magical - propulsive - range 120 feet resistances: - amount: 15 misc: null type: piercing saves: fort: 33 fort_misc: null misc: +1 status to all saves vs. magic ref: 30 ref_misc: null will: 29 will_misc: null senses: - darkvision - true seeing size: Large skills: - bonus: 37 misc: null name: Athletics - bonus: 35 misc: null name: Intimidation - bonus: 30 misc: null name: Religion - bonus: 34 misc: null name: Stealth - bonus: 33 misc: null name: Survival - bonus: 32 misc: null name: Warfare Lore sources: - abbr: Bestiary 2 page_start: '61' page_stop: null speed: - amount: 25 misc: null type: Land - amount: 50 misc: null type: fly spell_lists: - attack_bonus: null cantrips: null constants: - level: 6 spells: - misc: null name: true seeing dc: 37 focus_points: null misc: null spell_lists: - level: 9 spells: - misc: null name: bind soul - misc: null name: blade barrier - misc: null name: chain lightning - level: 7 spells: - misc: null name: flame strike - misc: null name: teleport - level: 5 spells: - misc: null name: dimension door - level: 4 spells: - misc: at will name: dimension door - level: 1 spells: - misc: good only; at will name: detect alignment spells_source: Divine Innate Spells traits: - Daemon - Fiend weaknesses: - amount: 15 misc: null type: good