ability_mods: cha_mod: 8 con_mod: 9 dex_mod: 5 int_mod: 5 str_mod: 9 wis_mod: 6 ac: 47 ac_special: null active_abilities: - action_cost: Free Action critical_failure: As failure, but the ravener devours the entire soul. The victim can't be restored to life as long as the ravener exists except via a 10th-level effect such as __miracle__ or __wish__, and the ravener adds a number of Hit Points to their soul ward equal to twice the creature's level. critical_success: The creature is unaffected. description: null effect: The ravener tears the creature's soul from its body with their maw and gulps it down. The dying creature must attempt a DC 44 Fortitude save. failure: As success, but the creature's soul is ravaged. The creature is drained 3 and the ravener adds a number of Hit Points to their soul ward equal to the creature's level. frequency: null maximum_duration: null name: Consume Soul range: null raw_description: '**Consume Soul** [Free Action] (__death__, __divine__, __necromancy__) **Trigger** A living creature within 30 feet of the ravener dies; **Effect** The ravener tears the creature''s soul from its body with their maw and gulps it down. The dying creature must attempt a DC 44 Fortitude save. **Critical Success** The creature is unaffected. **Success** The ravener tears off a small chunk of the creature''s soul. If the victim is restored to life, they are __drained 1__ in addition to any other side effects of returning to life. The ravener adds a number of Hit Points to their soul ward equal to half the creature''s level. **Failure** As success, but the creature''s soul is ravaged. The creature is drained 3 and the ravener adds a number of Hit Points to their soul ward equal to the creature''s level. **Critical Failure** As failure, but the ravener devours the entire soul. The victim can''t be restored to life as long as the ravener exists except via a 10th-level effect such as __miracle__ or __wish__, and the ravener adds a number of Hit Points to their soul ward equal to twice the creature''s level.' requirements: null saving_throw: null stages: null success: The ravener tears off a small chunk of the creature's soul. If the victim is restored to life, they are __drained 1__ in addition to any other side effects of returning to life. The ravener adds a number of Hit Points to their soul ward equal to half the creature's level. traits: - death - divine - necromancy trigger: A living creature within 30 feet of the ravener dies - action_cost: One Action critical_failure: null critical_success: null description: The ravener attempts to take control of a magical __fire__ or a fire spell within 100 feet. If it succeeds at a __counteract__ check (counteract level 10, counteract modifier +34), the original caster loses control of the spell or magical fire, control is transferred to the ravener, and this action counts as the ravener having Sustained the Spell with the action (if applicable). The ravener can choose to end the spell instead of taking control, if they choose. effect: null failure: null frequency: null maximum_duration: null name: Manipulate Flames range: null raw_description: '**Manipulate Flames** [One Action] (__arcane__, __concentrate__, __transmutation__) The ravener attempts to take control of a magical __fire__ or a fire spell within 100 feet. If it succeeds at a __counteract__ check (counteract level 10, counteract modifier +34), the original caster loses control of the spell or magical fire, control is transferred to the ravener, and this action counts as the ravener having Sustained the Spell with the action (if applicable). The ravener can choose to end the spell instead of taking control, if they choose.' requirements: null saving_throw: null stages: null success: null traits: - arcane - concentrate - transmutation trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The ravener breathes a blast of flame that deals 20d6 fire damage plus 4d6 __persistent negative damage__ (DC 44 basic Reflex save). A creature that fails its save is also __drained 1__ (or drained 2 on a critical failure). If a creature is drained by the ravener's Ravenous Breath Weapon, the ravener's soul ward gains 5 HP. The ravener can't use Breath Weapon again for 1d4 rounds. effect: null failure: null frequency: null maximum_duration: null name: Ravenous Breath Weapon range: null raw_description: '**Ravenous Breath Weapon** [Two Actions] (__arcane__, __evocation__, __fire__) The ravener breathes a blast of flame that deals 20d6 fire damage plus 4d6 __persistent negative damage__ (DC 44 basic Reflex save). A creature that fails its save is also __drained 1__ (or drained 2 on a critical failure). If a creature is drained by the ravener''s Ravenous Breath Weapon, the ravener''s soul ward gains 5 HP. The ravener can''t use Breath Weapon again for 1d4 rounds.' requirements: null saving_throw: null stages: null success: null traits: - arcane - evocation - fire trigger: null - action_cost: None critical_failure: null critical_success: null description: The ravener treats an attack roll as a critical hit on a roll of 19 or 20, as long as the attack roll was a success. Additionally, whenever the ravener makes a critical hit with one of their Strikes, the target must succeed on a Fortitude save or gain the __drained 1__ condition. If the target already has a drained value of greater than 0, their drained value instead increases by 1, to a maximum of drained 4. Whenever the ravener applies drain to a creature in this way, their soul ward gains 5 Hit Points. effect: null failure: null frequency: null maximum_duration: null name: Vicious Criticals range: null raw_description: '**Vicious Criticals** The ravener treats an attack roll as a critical hit on a roll of 19 or 20, as long as the attack roll was a success. Additionally, whenever the ravener makes a critical hit with one of their Strikes, the target must succeed on a Fortitude save or gain the __drained 1__ condition. If the target already has a drained value of greater than 0, their drained value instead increases by 1, to a maximum of drained 4. Whenever the ravener applies drain to a creature in this way, their soul ward gains 5 Hit Points.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: . effect: null failure: null frequency: null maximum_duration: null name: Cowering Fear range: 90 feet raw_description: '**Cowering Fear** (__aura__, __emotion__, __fear__, __mental__) 90 feet, DC 42.' requirements: null saving_throw: DC 42 stages: null success: null traits: - aura - emotion - fear - mental trigger: null - action_cost: None critical_failure: null critical_success: null description: ', 4d6 fire damage (DC 41 basic Reflex save)' effect: null failure: null frequency: null maximum_duration: null name: Dragon Heat range: 10 feet raw_description: '**Dragon Heat** (__arcane__, __aura__, __evocation__, __fire__) 10 feet, 4d6 fire damage (DC 41 basic Reflex save)' requirements: null saving_throw: null stages: null success: null traits: - arcane - aura - evocation - fire trigger: null - action_cost: None critical_failure: null critical_success: null description: 200 HP. An intangible field of necromantic energy protects a ravener from total destruction. A soul ward has 150 maximum Hit Points, or 200 if the ravener is level 21 or higher. Whenever a ravener would be reduced below 1 Hit Point, all damage in excess of what would reduce them to 1 Hit Point is instead dealt to their soul ward. If this damage reduces the soul ward to fewer than 0 Hit Points, the ravener is destroyed. A soul ward's Hit Points can be restored only via specific ravener abilities such as Consume Soul, ravenous breath, or vicious criticals. A ravener who goes more than a week without successfully using Consume Soul to feed on a dying creature starves, and their soul ward loses 1d4 Hit Points each day until they feed. If the ravener's soul ward loses all its Hit Points while the ravener still has more than 1 HP, they become a ravener husk. effect: null failure: null frequency: null maximum_duration: null name: Soul Ward range: null raw_description: '**Soul Ward** 200 HP. An intangible field of necromantic energy protects a ravener from total destruction. A soul ward has 150 maximum Hit Points, or 200 if the ravener is level 21 or higher. Whenever a ravener would be reduced below 1 Hit Point, all damage in excess of what would reduce them to 1 Hit Point is instead dealt to their soul ward. If this damage reduces the soul ward to fewer than 0 Hit Points, the ravener is destroyed. A soul ward''s Hit Points can be restored only via specific ravener abilities such as Consume Soul, ravenous breath, or vicious criticals. A ravener who goes more than a week without successfully using Consume Soul to feed on a dying creature starves, and their soul ward loses 1d4 Hit Points each day until they feed. If the ravener''s soul ward loses all its Hit Points while the ravener still has more than 1 HP, they become a ravener husk.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: Jaws only. effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. failure: null frequency: null maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null saving_throw: null stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. - action_cost: Free Action critical_failure: null critical_success: null description: null effect: The ravener draws deeply into their soul ward, discorporating their body into soul energy in order to escape. They take 50 damage to their soul ward and their physical body vanishes, reappearing 1d4 hours later in a random location within 1 mile from the location where they used Discorporate. failure: null frequency: null maximum_duration: null name: Discorporate range: null raw_description: '**Discorporate [Free Action]** (__divine__, __necromancy__) **Trigger** The ravener takes excess damage to their soul ward but still has at least 51 Hit Points in their soul ward; **Effect** The ravener draws deeply into their soul ward, discorporating their body into soul energy in order to escape. They take 50 damage to their soul ward and their physical body vanishes, reappearing 1d4 hours later in a random location within 1 mile from the location where they used Discorporate.' requirements: null saving_throw: null stages: null success: null traits: - divine - necromancy trigger: The ravener takes excess damage to their soul ward but still has at least 51 Hit Points in their soul ward - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The ravener makes all the choices to determine the targets, destination, and other effects of the spell, as though they were the caster. failure: null frequency: null maximum_duration: null name: Redirect Fire range: null raw_description: '**Redirect Fire [Reaction]** (__abjuration__, __arcane__) **Trigger** A creature within 100 feet casts a __fire__ spell, or a fire spell otherwise comes into effect from a source within 100 feet; **Effect** The ravener makes all the choices to determine the targets, destination, and other effects of the spell, as though they were the caster.' requirements: null saving_throw: null stages: null success: null traits: - abjuration - arcane trigger: A creature within 100 feet casts a __fire__ spell, or a fire spell otherwise comes into effect from a source within 100 feet description: 'The ravener presented here was once an __ancient red dragon__. **__Recall Knowledge - Dragon__ (__Arcana__)**: DC 47 **__Recall Knowledge - Undead__ (__Religion__)**: DC 47' hp: 500 hp_misc: null immunities: - __death__ effects - __disease__ - fire - __paralyzed__ - __poison__ - __sleep__ languages: - Abyssal - Common - Draconic - Dwarven - Jotun - Necril - Orcish level: 21 melee_attacks: - action_cost: One Action damage: - formula: 4d10+17 type: piercing - formula: 3d6 type: fire - formula: 2d6 type: negative name: jaws to_hit: 39 traits: - fire - magical - reach 20 feet - action_cost: One Action damage: - formula: 4d8+17 type: slashing - formula: 2d6 type: negative name: claw to_hit: 39 traits: - agile - magical - reach 15 feet - action_cost: One Action damage: - formula: 4d10+15 type: slashing - formula: 2d6 type: negative name: tail to_hit: 37 traits: - magical - reach 25 feet - action_cost: One Action damage: - formula: 3d8+15 type: slashing - formula: 2d6 type: negative name: wing to_hit: 37 traits: - agile - magical - reach 20 feet name: Ravener perception: 37 ranged_attacks: null rarity: Rare saves: fort: 38 fort_misc: null misc: +1 status to all saves vs. magic ref: 34 ref_misc: null will: 37 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: Smoke doesn't impair an ancient red ravener's vision; it ignores the __concealed__ condition from smoke. effect: null failure: null frequency: null maximum_duration: null name: Smoke Vision range: null raw_description: '**Smoke Vision** Smoke doesn''t impair an ancient red ravener''s vision; it ignores the __concealed__ condition from smoke.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - darkvision - scent (imprecise) 60 feet - smoke vision - soulsense 60 feet size: Gargantuan skills: - bonus: 32 misc: null name: Acrobatics - bonus: 37 misc: null name: Arcana - bonus: 39 misc: null name: Athletics - bonus: 38 misc: null name: Deception - bonus: 38 misc: null name: Diplomacy - bonus: 40 misc: null name: Intimidation - bonus: 35 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '224' page_stop: null speed: - amount: 60 misc: null type: Land - amount: 180 misc: null type: fly spell_lists: - attack_bonus: null cantrips: - level: 9 spells: - misc: null name: detect magic - misc: null name: read aura constants: null dc: 44 focus_points: null misc: null spell_lists: - level: 8 spells: - misc: at will name: wall of fire - level: 4 spells: - misc: at will name: suggestion spells_source: Arcane Innate Spells traits: - Dragon - Fire - Undead weaknesses: - amount: 20 misc: null type: cold - amount: 20 misc: null type: good