ability_mods: cha_mod: 0 con_mod: 5 dex_mod: 2 int_mod: -4 str_mod: 8 wis_mod: 1 ac: 27 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The roc Flies up to its Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. Each attack takes the normal multiple attack penalty. effect: null failure: null frequency: null maximum_duration: null name: Flying Strafe range: null raw_description: '**Flying Strafe** [Two Actions] The roc Flies up to its Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. Each attack takes the normal multiple attack penalty.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A roc gains a +2 circumstance bonus to hit with its beak Strike if the target is grabbed or restrained in its talon. effect: null failure: null frequency: null maximum_duration: null name: Snack range: null raw_description: '**Snack** A roc gains a +2 circumstance bonus to hit with its beak Strike if the target is grabbed or restrained in its talon.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A roc can Fly at half Speed while it has a creature __grabbed__ or __restrained__ in either or both of its talons, carrying that creature along with it. effect: null failure: null frequency: null maximum_duration: null name: Snatch range: null raw_description: '**Snatch** A roc can Fly at half Speed while it has a creature __grabbed__ or __restrained__ in either or both of its talons, carrying that creature along with it.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: N automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The roc makes a wing Strike against the triggering creature. If the roc Pushes the creature, it disrupts the triggering move action. failure: null frequency: null maximum_duration: null name: Wing Rebuff range: null raw_description: '**Wing Rebuff** [Reaction] **Trigger** A creature moves from beyond the reach of the roc''s wing to within the reach of the roc''s wing. **Effect** The roc makes a wing Strike against the triggering creature. If the roc Pushes the creature, it disrupts the triggering move action.' requirements: null saving_throw: null stages: null success: null traits: null trigger: A creature moves from beyond the reach of the roc's wing to within the reach of the roc's wing. description: 'Legendarily massive raptors capable of carrying off elephants as prey, rocs are typically about 30 feet long from beak to tail and have a wingspan of 80 feet or more. While their beaks are hooked to rip flesh from bone, their hunting strategy involves grabbing their prey in their powerful talons and then dropping it from great heights before feeding. This method creates a massive amount of carrion, which guarantees that rocs are followed by flocks of opportunistic scavengers, such as ravens and buzzards, who find it easy to steal bits of the larger birds'' meals. Rocs, for the most part, don''t mind these creatures, which sometimes get gobbled up along with the rest of the roc''s food. Rocs usually nest among mountaintops and cliffs inaccessible to all but the bravest of terrestrial dwellers. They are long-range predators that hunt both land and sea in search for massive prey to sustain them and their young. Rocs are antisocial and lone hunters who compete with each other in fierce aerial battles to protect territory. But about once a decade, a mating couple pairs up to raise their chicks. Once the chicks are old enough to hunt on their own, the parents separate to once again engage in lone hunting. Particularly skilled druids or rangers might capture and train a roc to serve as a flying mount or hunting companion, though examples of such an incredible feat of domestication are few and far between. The easiest way to rear a roc is to do so from the moment it hatches, since the chick imprints on the first creature it sees. Acquiring a roc egg is by no means an easy feat, though, and is often a death sentence for the would-be egg-snatcher. **__Recall Knowledge - Animal__ (__Nature__)**: DC 26' hp: 180 hp_misc: null level: 9 melee_attacks: - action_cost: One Action damage: - formula: 2d10+12 type: piercing name: beak to_hit: 21 traits: - reach 15 feet - action_cost: One Action damage: - formula: 2d8+12 type: slashing - formula: null type: Improved Grab name: talon to_hit: 21 traits: - agile - reach 15 feet - action_cost: One Action damage: - formula: 2d6+10 type: bludgeoning - formula: null type: Improved Push 10 feet name: wing to_hit: 21 traits: - agile - reach 30 feet name: Roc perception: 18 ranged_attacks: null saves: fort: 20 fort_misc: null misc: null ref: 17 ref_misc: null will: 16 will_misc: null senses: - low-light vision size: Gargantuan skills: - bonus: 15 misc: null name: Acrobatics - bonus: 21 misc: null name: Athletics sources: - abbr: Bestiary page_start: '281' page_stop: null speed: - amount: 20 misc: null type: Land - amount: 60 misc: null type: fly spell_lists: null traits: - Animal