ability_mods:
cha_mod: 4
con_mod: -1
dex_mod: 2
int_mod: 3
str_mod: 0
wis_mod: 3
ac: 19
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The shoony hierarch sparks and launches an alchemically treated arrow
that creates a bright light high in the sky. A signal arrow cannot be used to
deal damage. Hierarchs carry a number of different arrows that signal different
things; a red signal arrow might mean retreat, whereas a green arrow might be
a call to gather in the village commons.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Signal Arrow
range: null
raw_description: '**Signal Arrow** [Two Actions] The shoony hierarch sparks and
launches an alchemically treated arrow that creates a bright light high in the
sky. A signal arrow cannot be used to deal damage. Hierarchs carry a number of
different arrows that signal different things; a red signal arrow might mean retreat,
whereas a green arrow might be a call to gather in the village commons.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: NG
automatic_abilities: null
description: 'For all their advancement in agriculture, horticulture, and animal husbandry,
shoonies subscribe to a remarkably antiquated form of leadership; the role of hierarch
is normally inherited, passed on to the oldest living child of the village''s previous
hierarch. In the instance that the village''s hierarch does not produce an heir,
the village holds a general election. Elected hierarchs hold the term for life and
are just as highly regarded as hierarchs raised from birth. When the settlement
comes under attack, it is up to the hierarch to decide when to fight and when to
flee. In most cases, shoonies prefer to elect individuals with a preference toward
the latter.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 24'
hp: 60
hp_misc: null
items:
- longbow (20 arrows and 5 signal arrows)
- staff
languages:
- Common
- Shoony
level: 4
melee_attacks:
- action_cost: One Action
damage:
- formula: 1d4
type: bludgeoning
name: staff
to_hit: 9
traits:
- two-hand d8
name: Shoony Hierarch
perception: 12
ranged_attacks:
- action_cost: One Action
damage:
- formula: 1d8+2
type: piercing
name: longbow
to_hit: 11
traits:
- deadly 1d10
- range 100 feet
- volley 30 feet
rarity: Rare
saves:
fort: 9
fort_misc: null
misc: A shoony's small, blunt snout and labyrinthine sinus system make them resistant
to phenomena that assail the nose. When they rolls a saving throw against inhaled threats (such as inhaled poisons) and olfactory effects
(such as xulgath
stench), they get the outcome one degree of success better than the result
of their roll.
ref: 10
ref_misc: null
will: 13
will_misc: null
senses:
- low-light vision
size: Small
skills:
- bonus: 11
misc: null
name: Crafting
- bonus: 12
misc: null
name: Diplomacy
- bonus: 13
misc: null
name: Shoony Lore
- bonus: 13
misc: null
name: Society
- bonus: 11
misc: null
name: Survival
sources:
- abbr: 'Pathfinder #153: Life''s Long Shadow'
page_start: '83'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: null
misc: null
type: paddler
spell_lists: null
traits:
- Humanoid
- Shoony