ability_mods: cha_mod: -4 con_mod: 1 dex_mod: 3 int_mod: -4 str_mod: 1 wis_mod: 1 ac: 16 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: null effect: null failure: null frequency: null maximum_duration: 4 rounds name: Stingray Venom range: null raw_description: '**Stingray Venom** (__poison__) **Saving Throw** DC 16 Fortitude; **Maximum Duration** 4 rounds; **Stage 1** 1d4 poison damage (1 round); **Stage 2** 1d6 poison damage and __clumsy 1__ (1 round)' requirements: null saving_throw: DC 16 Fortitude stages: - effect: 1d4 poison damage (1 round) - effect: 1d6 poison damage and __clumsy 1__ (1 round) success: null traits: - poison trigger: null alignment: N automatic_abilities: null description: 'Found in salt or fresh water, stingrays are normally passive creatures, but when threatened or cornered, they lash out with their tails to lance foes with their toxic stingers. Stingrays often bury themselves in mud, sand, or sea grass, and unfortunately for those wading in shallow waters, stepping on an unseen stingray is a surefire way to receive a painful sting. **__Recall Knowledge - Animal__ (__Nature__)**: DC 14' hp: 15 hp_misc: null level: 0 melee_attacks: - action_cost: One Action damage: - formula: 1d6+1 type: piercing - formula: null type: stingray venom name: sting to_hit: 7 traits: - agile - finesse name: Stingray perception: 6 ranged_attacks: null saves: fort: 5 fort_misc: null misc: null ref: 7 ref_misc: null will: 5 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A stingray in water can use its electrolocation as an imprecise sense at the listed range to detect living creatures that are in the same body of water as itself. effect: null failure: null frequency: null maximum_duration: null name: Electrolocation range: null raw_description: '**Electrolocation** A stingray in water can use its electrolocation as an imprecise sense at the listed range to detect living creatures that are in the same body of water as itself.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - electrolocation (imprecise) 30 feet - low-light vision size: Medium skills: - bonus: 5 misc: null name: Athletics - bonus: 7 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '226' page_stop: null speed: - amount: 30 misc: null type: swim spell_lists: null traits: - Animal - Aquatic