ability_mods: cha_mod: 4 con_mod: 1 dex_mod: 2 int_mod: 0 str_mod: 0 wis_mod: 2 ac: 16 ac_special: null active_abilities: null alignment: CG automatic_abilities: null description: 'Undines are infused with elemental water—the churning power of the briny deep flows through them. These planar scions are often athletic and lithe, but they are easily distracted by auditory sensations because of how much louder and clearer sound rings above the waves. Undines are perhaps the most settled of all geniekin, often forming communities along the coast or even on the water itself. In the latter case, they prefer to settle in ship-towns that sometimes number dozens of vessels in all shapes and sizes. The undines who fill these communities are similarly diverse, bringing aspects of multiple cultures together to form one whole. Ship-towns are permanent, but fluid—they grow, recede, and migrate constantly as undine families add their ships to or remove them from the flotilla. An undine town like this may remain at sea for years, its residents coming ashore only on rare occasions to collect wood for cookfires or to repair their homes. The paradoxically ever-shifting permanence of these communities reflects the undine virtues of adaptability and freedom, while also maintaining the prime importance of the community. Undine hydromancers are quite valued on these floating settlements, if only for their ability to create fresh drinking water while adrift on the sea. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' hp: 15 hp_misc: null items: - dagger languages: - Aquan - Common level: 1 melee_attacks: - action_cost: One Action damage: - formula: 1d4 type: piercing name: dagger to_hit: 7 traits: - agile - finesse - versatile S name: Undine Hydromancer perception: 5 ranged_attacks: - action_cost: One Action damage: - formula: 1d4 type: piercing name: dagger to_hit: 7 traits: - agile - thrown 10 feet - versatile S saves: fort: 4 fort_misc: null misc: null ref: 5 ref_misc: null will: 7 will_misc: null size: Medium skills: - bonus: 3 misc: null name: Arcana - bonus: 3 misc: null name: Athletics - bonus: 7 misc: null name: Diplomacy - bonus: 7 misc: null name: Intimidation - bonus: 5 misc: null name: Nature - bonus: 5 misc: null name: Survival sources: - abbr: Bestiary 2 page_start: '203' page_stop: null speed: - amount: 25 misc: null type: Land - amount: 25 misc: null type: swim spell_lists: - attack_bonus: 9 cantrips: - level: 1 spells: - misc: null name: acid splash - misc: null name: detect magic - misc: null name: know direction - misc: null name: stabilize - misc: null name: tanglefoot constants: null dc: 17 focus_points: null misc: null spell_lists: - level: 1 spells: - misc: null name: create water - misc: null name: heal - misc: null name: hydraulic push spells_source: Primal Spontaneous Spells - attack_bonus: 9 cantrips: null constants: null dc: 17 focus_points: 1 misc: null spell_lists: - level: 1 spells: - misc: null name: elemental toss spells_source: Sorcerer Bloodline Spells traits: - Amphibious - Human - Humanoid - Undine