ability_mods: cha_mod: 2 con_mod: 1 dex_mod: 5 int_mod: -1 str_mod: 3 wis_mod: 3 ac: 22 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: '**Requirement** A __grabbed__, __paralyzed__, __restrained__, __unconscious__, or willing creature is within the vampire''s reach.' effect: The vampire sinks its fangs into that creature to drink its blood. This requires an __Athletics__ check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim is __drained 1__ and the vampire regains 5 HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire but increases the victim's drain value by 1. A vampire can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so. A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a DC 20 __Medicine__ check and sufficient blood or a blood donor, reduces the drain by 1 after 10 minutes. failure: null frequency: null maximum_duration: null name: Drink Blood range: null raw_description: '**Drink Blood** [One Action] (__divine__, __necromancy__) **Requirement** A __grabbed__, __paralyzed__, __restrained__, __unconscious__, or willing creature is within the vampire''s reach. **Effect** The vampire sinks its fangs into that creature to drink its blood. This requires an __Athletics__ check against the victim''s Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim is __drained 1__ and the vampire regains 5 HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that''s already drained doesn''t restore any HP to the vampire but increases the victim''s drain value by 1. A vampire can also consume blood that''s been emptied into a vessel for sustenance, but it gains no HP from doing so. A victim''s drained condition decreases by 1 per week. A blood transfusion, which requires a DC 20 __Medicine__ check and sufficient blood or a blood donor, reduces the drain by 1 after 10 minutes.' requirements: null saving_throw: null stages: null success: null traits: - divine - necromancy trigger: null - action_cost: None critical_failure: null critical_success: null description: The vampire spawn deals 1d6 extra precision damage to flat-footed creatures. effect: null failure: null frequency: null maximum_duration: null name: Sneak Attack range: null raw_description: '**__Sneak Attack__** The vampire spawn deals 1d6 extra precision damage to flat-footed creatures.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: CE automatic_abilities: null description: 'Vampires use their spawn for infiltration and reconnaissance. **__Recall Knowledge - Undead__ (__Religion__)**: DC 19' hp: 40 hp_misc: coffin restoration, fast healing 5, negative healing immunities: - death effects - disease - paralyze - poison - sleep languages: - Common - plus one regional language level: 4 melee_attacks: - action_cost: One Action damage: - formula: 1d8+6 type: slashing - formula: null type: Grab name: claw to_hit: 14 traits: - agile name: Vampire Spawn perception: 12 ranged_attacks: null resistances: - amount: 5 misc: except silver type: physical saves: fort: 9 fort_misc: null misc: null ref: 13 ref_misc: null will: 11 will_misc: null senses: - darkvision size: Medium skills: - bonus: 11 misc: null name: Acrobatics - bonus: 9 misc: null name: Athletics - bonus: 8 misc: null name: Intimidation - bonus: 5 misc: null name: Society - bonus: 12 misc: null name: Stealth sources: - abbr: Bestiary page_start: '320' page_stop: null speed: - amount: 25 misc: null type: Land - amount: 25 misc: null type: climb spell_lists: null traits: - Undead - Vampire weaknesses: - amount: null misc: null type: vampire weaknesses